diff --git a/Makefile b/Makefile index 1d55dd69c..ec88c2e49 100644 --- a/Makefile +++ b/Makefile @@ -67,7 +67,7 @@ CFLAGS := -DVERSION=$(VERSION) \ -I src/include \ -mips2 -C_FILES := $(shell find src -name '*.c') +C_FILES := $(shell find src/boot src/lib src/game src/inflate src/gvars -name '*.c') O_FILES := $(patsubst %.c, %.o, $(C_FILES)) ASSET_AUDIO_FILES := Arecep01M Arecep02M Arecep03M Arecep04M Arecep05M Arecep06M Arlguard1M Arltech01M Arltech02M Arltech03M Arltech04M Arltech05M Arltech06M Ascie2aM Ascie2bM Ascie2cM Ascie2dM Ascie2eM Ascie2fM Ascie2gM Ascie3aM Ascie3bM Ascie3cM Ascie3dM Ascie3eM Ascie3gM Ascien10aM Ascien2_aM Ascien3_aM Ascien4_aM Ascien5_aM Ascien6_aM Ascien7_aM Ascien9_aM AvilgrimM Awepgd01M Awepgd02M Awepgd03M Awepsc01M Awepsc02M Awepsc03M Aa51elv01M Aa51elv02M Aa51elv03M Aa51grd01M Aa51grd02M Aa51grd03M Aa51grd04M Aa51grd05M Aa51grd06M Aa51grd07M Aa51grd08M Aa51grd09M Aa51grd10M Aa51jo1M Aa51jo2M Aa51jo3M Aa51jo4M Aa51jo5M Aa51jo6M Aa51jon01M Aa51jon02M Aa51jon03M Aa51jon04M Aa51jon05M Aa51jon06M Aa51jon07M Aa51jon08M Aa51jon09M Aa51jon10M Aa51jon11M Aa51jon12M Aa51jon14M Aa51jon15M Aa51sci1M Aaf1jo01M Aaf1jo02M Aaf1jo03M Aaf1pr01M Aaf1pr02M Aaf1pr03M Aaf1pr04M Aaf1pr05M Aaf1pr06M Aaf1pr07M Aaf1pr08M Aaf1pr09M Aaf1pr10M Aaf1tr01M Aaf1tr02M Aaf1tr03M Aairbgd01M Aairbgd02M Aairbgd03M Aairbgd04M Aairbgd05M Aairbgd06M Aairbgd07M Aairbgd08M Aairbgd09M Aairbgd10M Aairbgd11M Aairbgd12M Aairbgd13M Aairbgd14M Aairbgd15M Aairbgd16M Aairstw01M Aairstw02M Aairstw03M Aassael01M Aassael02M Aassael03M Aassael04M Aassael05M Aassael06M Absewrk01M Absewrk02M Absewrk03M Absewrk04M Absewrk05M Acetael01M Achdroid1M Achdroid2M Acsec01M Acsec02M Acsec03M Acstan1M Acstan2M Adevr01M Adevr02M Adevr03M Adevr04M Adevr05M Adevr06M Adevr07M Adevr08M Adevr09M Adevr10M Adevr11M Adevr12M Aexec01M Aexec02M Aexec04M Aexec05M Aexec06M Aexec07M Aexec08M Aexec09M Aexec10M Aexec11M Aexec12M Aexec13M Aexec14M Ahelic01M Ahelic02M Ahelic03M Ahologd01M AholohopkM Ainvcar01M Ainvcar02M Ainvcar03M Ainvcar04M Ainvcar05M Ainvcar06M Ainvcar07M Ainvcar08M Ainvcar09M Ainvcar10M Ainvcar11M Ainvcar12M AinvfarrM AinvfemaM AinvfostM AinvgrimM AinvhopkM AinvmaleM Ajoexec01M Ajoexec02M Ajosci01M Ajosci02M Ajosci03M Alabacc1M Alabacc2M Alabacc3M Alabacc4M Alabacc5M Alabacc6M Alabtech1M Alabtech2M Alabtech3M Alabtech5M Alabtech6M Alabtech7M Alabtech8M Alabtech9M Aoffwrk01M Aoffwrk02M Aoffwrk03M Aoffwrk04M Am1_l1_aM Am1_l1_bM Am1_l1_cM Am1_l1_dM Am1_l2_aM Am1_l2_bM Am1_l2_cM Am1_l2_dM Am1_l3_aM Am1_l3_bM Am1_l3_cM Am1_l3_dM Am2_l1_aM Am2_l1_bM Am2_l1_cM Am2_l1_dM Am3_l1_aM Am3_l1_bM Am3_l1_cM Am3_l1_dM Am3_l2_aM Am3_l2_bM Am3_l2_cM Am3_l2_dM Am4_l1_aM Am4_l1_bM Am4_l1_cM Am4_l1_dM Am4_l2_aM Am4_l2_bM Am4_l2_cM Am4_l2_dM Am4_l3_aM Am4_l3_bM Am4_l3_cM Am4_l3_dM Am5_l1_aM Am5_l1_bM Am5_l1_cM Am5_l1_dM Am5_l2_aM Am5_l2_bM Am5_l2_cM Am5_l2_dM Am5_l3_aM Am5_l3_bM Am5_l3_cM Am5_l3_dM Am6_l1_aM Am6_l1_bM Am6_l1_cM Am6_l1_dM Am6_l2_aM Am6_l2_bM Am6_l2_cM Am6_l2_dM Am7_l1_aM Am7_l1_bM Am7_l1_cM Am7_l1_dM Am8_l1_aM Am8_l1_bM Am8_l1_cM Am8_l1_dM Am9_l1_aM Am9_l1_bM Am9_l1_cM Am9_l1_dM Ap1_01_joM Ap1_02_caM Ap1_03_joM Ap1_04_caM Ap1_05_joM Ap1_06_caM Ap1_07_joM Ap1_08_caM Ap2_01_joM Ap2_02_joM Ap2_03_drM Ap2_04_joM Ap2_05_joM Ap2_06_drM Ap2_07_drM Ap3_01_gdM Ap3_02_joM Ap3_03_joM Ap4_01_dvM Ap4_02_joM Ap4_03_dvM Ap4_04_joM Ap4_05_dvM Ap4_06_joM Ap4_07_blM Ap4_08_dvM Ap4_09_dvM Ap5_01_joM Ap5_02_joM Ap5_03_joM Ap6_01_joM Ap6_02_caM Ap6_03_joM Ap6_04_caM Ap6_05_joM Ap6_06_caM Ap7_01_caM Ap7_02_joM Ap7_03_caM Ap7_04_joM Ap8_01_dvM Ap8_02_blM Ap8_03_dvM Ap8_04_blM Ap8_06_blM Ap8_07_trM Ap8_08_dvM Ap8_09_trM Ap8_10_blM Ap9_01_joM Ap9_02_caM Ap9_03_joM Ap10_01_caM Ap10_02_caM Ap10_03_caM Ap10_04_caM Ap10_05_joM Ap10_06_caM Ap10_07_joM Ap10_08_caM Ap10_09_joM Ap11_01_jnM Ap11_02_joM Ap11_03_jnM Ap11_04_joM Ap11_05_jnM Ap11_06_joM Ap11_07_jnM Ap11_08_joM Ap12_01_jnM Ap12_02_joM Ap12_03_jnM Ap12_04_joM Ap12_05_jnM Ap12_06_joM Ap12_07_jnM Ap12_08_joM Ap12_09_jnM Ap12_10_joM Ap13_01_joM Ap13_02_suM Ap13_03_joM Ap13_04_suM Ap13_06_suM Ap14_03_suM Ap14_04_joM Ap14_05_suM Ap14_07_joM Ap15_01_elM Ap15_02_elM Ap15_03_joM Ap15_04_jnM Ap15_05_elM Ap15_06_joM Ap15_07_elM Ap15_08_joM Ap15_09_elM Ap15_10_joM Ap15_11_elM Ap16_01_joM Ap16_02_caM Ap16_04_caM Ap16_05_joM Ap16_06_caM Ap17_01_trM Ap17_02_prM Ap17_03_trM Ap17_04_prM Ap17_05_trM Ap17_06_trM Ap18_01_joM Ap18_02_elM Ap18_03_elM Ap18_04_joM Ap18_05_elM Ap19_01_caM Ap19_02_caM Ap19_03_joM Ap19_04_caM Ap19_05_joM Ap19_06_joM Ap20_01_joM Ap20_02_prM Ap20_03_joM Ap20_04_prM Ap20_05_joM Ap20_06_blM Ap20_07_trM Ap20_08_trM Ap21_01_elM Ap21_02_joM Ap21_03_elM Ap21_04_joM Ap22_01_elM Ap22_02_joM Ap22_03_elM Ap22_04_joM Ap23_01_joM Ap23_02_drM Ap23_03_joM Ap23_04_drM Ap23_05_joM Ap23_06_drM Ap23_07_joM Ap23_08_drM Ap24_01_caM Ap24_02_joM Ap24_03_caM Ap24_04_joM Ap24_05_caM Ap24_06_caM Ap24_07_joM Ap24_08_joM Ap25_01_joM Ap25_02_joM Ap26_01_joM Ap26_02_dvM Ap26_03_joM Ap26_04_dvM Ap26_05_dvM Ap26_06_joM Ap26_07_dvM Ap26_08_dvM Ap27_01_joM Ap27_02_elM Ap27_03_elM Ap27_04_joM Ap27_05_joM Ap27_06_elM Ap28_01_elM Ap28_02_joM Ap28_03_elM Ap28_04_joM Ap28_05_elM Ap28_06_joM Ap29_01_elM Ap29_02_joM Ap29_03_elM Ap29_04_joM Ap29_05_joM Ap29_06_elM Ap29_07_joM Ap29_08_elM Ap29_09_joM Ap29_10_elM Apelelv01M Apelgrd01M Ap29_11_joM Am3l2carrM Aelvcet01M Aelvcet02M Ajorep01M Ajorep02M Ajorep03M Ajorep04M Ajorpld01M Ajorpld02M Ajorpld03M Ajorpld04M Atrjo01M Atrgrim01M Atrgrim02M Atrcarr06M Atrcarr07M Atrcarr08M Atrcarr01M Atrcarr02M Atrcarr03M Atrcarr04M Atrcarr05M Atrcarr12M Abnblde01M Abncass01M Apelelv02M Avault2M Ap29_12_elM Ap14_09_joM Ap19_07_joM Ap19_08_joM Acicarr06M Acicarr11M Acifarr08M Acifarr12M Acifema01M Acifema04M Acifema07M Acifema08M Acifema09M Acifema14M Acifost08M Acifost12M Acigrim05M Acigrim06M Acigrim07M Acigrim08M Acigrim09M Acigrim10M Acihopk09M Acihopk11M Acimale02M Acimale03M Acimale07M Acimale09M Acimale11M Acimale13M Aciroge08M Aciroge12M Atrfost01M Atrfost02M Atrfost03M Atrcarr09M Atrcarr10M Atrcarr11M Acifarr01M Acifarr02M Acifarr03M Acigrim01M Acigrim03M Acigrim04M Acihopk01M Acihopk04M Acihopk06M Aciroge01M Aciroge02M Atrroge01M Acicarr07M Acicarr08M Ajoinst01M Ajoinst02M Ajoinst03M Ajoinst04M Ap25_03_joM Ap29_13_joM Ap29_14_joM Acicarr09M Acicarr10M Ap29_15_joM Ap16_03_joM Acarrbye02M Asaucerexp1M @@ -186,7 +186,7 @@ guns: $(ASSET_GUN_FILES) ################################################################################ # Lang files -$(B_DIR)/files/L%.elf: src/files/lang/%.o +$(B_DIR)/files/L%.elf: src/files/lang/$(ROMID)/%.o @mkdir -p $(B_DIR)/files/lang cp $< build/zero.tmp.o $(TOOLCHAIN)-ld -T ld/zero.ld -o $@ @@ -303,6 +303,9 @@ $(B_DIR)/files/%.o: $(B_DIR)/files/% $(TOOLCHAIN)-as -mabi=32 -mips2 -I src/include -EB -o $@ $(B_DIR)/file.s rm -f file.s +src/files/lang/%.o: src/files/lang/%.c + $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc -c $(CFLAGS) $< -o $@ -O2 + %.o: %.c /usr/bin/env python3 tools/asmpreproc/asm-processor.py -O2 $< | $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@ -O2 /usr/bin/env python3 tools/asmpreproc/asm-processor.py -O2 $< --post-process $@ --assembler "$(TOOLCHAIN)-as -march=vr4300 -mabi=32" --asm-prelude tools/asmpreproc/prelude.s diff --git a/src/files/lang/ameE.c b/src/files/lang/jap-final/ameE.c similarity index 100% rename from src/files/lang/ameE.c rename to src/files/lang/jap-final/ameE.c diff --git a/src/files/lang/jap-final/ameJ.c b/src/files/lang/jap-final/ameJ.c new file mode 100644 index 000000000..4cc1f99ae --- /dev/null +++ b/src/files/lang/jap-final/ameJ.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n♂d�゚≧�ム�マ�凍ヅataDyne�пメ��♀�ラ�゚d���ヨ�ヒ������∀�シぢ≫������∩≒�≠艪��ヨ�ヒ���マ�縲マぅう�マ�繞怐諱コ≪�÷�ヵ�ス♂d�゚≧�ム�マ┨�刀ソ≒おぁ�ナ⇔�セ�ナ⊇��∀�メャ�ソ∵⊆�エ∨�ツくぞぽ�モ�謔モ£��≠�ネ�ラ�縺メ�������������マ�タ└∈�チ���≠、�刀マ�ツ�テ�ナ∨∧⊂Å�ツ�ニ≫∀���刀モぽ∈�トΡ�ナ�=テ�メ£��≠�ネ�ラ�縺ク�翌ネτ�マゐ�ツ��√≒√≫≡⊂�マ�≠ロ∈���ム�マ♀�ル�マ�縲�d���ナ≡⊂∀�ナ⇔⊇≫≒�ナ⊇�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�テ√�モぉ�メ�喝ヤпÅ∵�≠艪�ュk�マ∀�エ⇔�ク�ケ�マχャ∃���ハ�ロ�ヘ�マÅ���=��ヘ�ミ�マ�艢ツ♀�ラ�゚d���ヨ�ヒ�����メき�マが∩∵づ�テ≫�掾マ�≠ェ∀�ナ⇔⌒お⊇ぁ�ト∃�チ⇔�モ∃≒∃⊇�ツ�リ∨�=奄о゚≧�ム�マ�刀メ£��≠�ネ�ラ�縺謔モ汲ェ∃�メ∩�=セ�ト⊃⇔∪�チョャ⌒⊆≫�ツ���ハ�ロ�ヘ�マン�メ����τ∃┛Χ�モ�÷��クのは�メ�メ��┳�マ��ご∈�煤ス�ミ�テ∀��Å�ツ�ルd♀�ヨd�モ�辜痺�∵Κ�タ⇔⊇≫���メ�ル�痺ワ♭⊆≫�テ∀∈り√∃⊇≡⊂�マ�ツ\n\n|しじ�操セ�梟朽ユ����るれはu∈あい�マ\n\n′��n�メ�梟朽ユ�����メ�モ高驍黷ヘu∵′���ヒぶ�メた�マ��u�ト√⇔⊇≫�ツ�梳怙ヲ���ム�マ∈���エ⇔はu∈あい�マ�ナ�>梟朽ユ�����マが⌒Γ≒∃⊇≡⊂�マ�ニ≫�メÅ�ツ�梳怙ヲ���ム�マ�メ�ワ�ン∈な�戟ニ≫∨⊥�マ�モ�≠ヘu�マ�蜈ム�ン�ハ�縺ナ∃�チ⇔�モ∃≒∃⊇�ツ�ワ�ン�モ�巣�ΝΞ∃�メ♭�<香閨メÅ�ツ\n\n|しじ�逐セ�轢ハ�ラ���ワ���ヨd∈��み�ヌ≡\n\n♂d�゚≧�ム�マ�刀メく�゙��し��♭⊆≫�ユ�レ�マ♀����♂″��d<�モ�=劇��メl���モ���ミ�マぁ��≪�ニ≫∨⊥�メ�ルd♀�ヨd∈�÷轢ハ�ラ���ワ�マ⇒�ツ⇔ぷ¬�氏サ⇔⊇≫�ツ�テ√�モ�÷��ム�������蛟゚dはu�マ���マ�ラ�ナ⇔∪≪�≠ロま�メ���ム��Ζ�レ∵ヱ⊃≫∀�÷ヨd∵�シ�ワ�マ∃≫�ツ∃�メ♭ぽま∩≒�轢ハ�ラ���ワ���ヨd∈�゚⊂ン�モも♭べ∨���マ�<オ���ト�ヌ∃�チ⇔�モ∃≒∃⊇�ツ\n\n|しじ�凍セχ���メ���ナ�ム��∈λえ�ヌ≡\n\n♀�ラ�゚d���ヨ�ヒ�����メざ�驕モ�<ヘ�リ♂d�゚≧�ム�マn�メλΑう�テ♭�ス⊥≒⇔⊇≫�ツぽ�メ£��≠�ネ�ラ�縺ク�謔モ�ナ⇔⊇≫χ��∵�=ネ�メ��d�窶ニ�マ���マぁ�盾香��ツχ��∈�ヤ���ニ�ワ�リ♭�繧レ�ナ�=逐�≠�ネ�ラ�縲����ナ�ム���マ�ミ�ラ�ン�ワ�ト�ヌ∽�ツ�ミ�ラ�ン�ワ�ナ∨≒�ニ∬�マ♂d�゚���マ�ユ∈���エ⇔�÷��ナ�ム��∈ぅう�マλえ�ニ≫�メÅ�ツ\n\n|しじ�楳セ�帥鴻マ���ロ�ワ�窶�∈あい�マ\n\n�怩捩����ミd�メ�ン�ヨ�フ���窶ニ����d���マ�帥鴻マ���ロ�ワ�窶��メ�モ高驍黷ヘu∵⊆≫�ツ�テ√�マ�梳怙ヲ���ム�マ∈�揩メ���煤マ�ン�ハ�縺ナ⇔�=奄о゚≧�ム�マ�メ�帥鴻マΖ�轢ハ�縺ク�シb�ヲ�ト�ヌ≫�メÅ�ツ�テ√♭�=劇�v�ヨ�メ�帥鴻マ���ロ�ワ�窶�∵�<�⇔あい∀∃≫Å∽⊂�ツ\n\n|しじ�斧セx�フ�ヨ�メ�モ��℃d�゚d�マぢ√\n\nx�フ�マ�トΡ�ト√⇔⊇≫♀�ラ�゚d���ヨ�ヒ�����メ∀�テ∽�ヨ∀ρ��≫�≦オ�カ�メ�モ��℃d�゚d∈о�ナぁ�ニ�メÅ�ツ��せ∃リ�轣モゎ≒∩�マ�ト√⇔⊇∃⊇∵�≠怩捩����ミd�メ♪�テ∩♭に⇒∩≫�モ��Å�ツ\n\nEND\n", + /* 1*/ "���レd�マ���゚��d\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n♂d�゚≧�ム�マ�凍ヅataDyne�пメ��♀�ラ�゚d���ヨ�ヒ������∀�シぢ≫������∩≒�≠艪��ヨ�ヒ���マ�縲マぅう�マ�繞怐諱コ≪�÷�ヵ�ス♂d�゚≧�ム�マ┨�刀ソ≒おぁ�ナ⇔�セ�ナ⊇��∀�メャ�ソ∵⊆�エ∨�ツくぞぽ�モ�謔モ£��≠�ネ�ラ�縺メ�������������マ�タ└∈�チ���≠、�刀マ�ツ�テ�ナ∨∧⊂Å�ツ�ニ≫∀���刀モぽ∈�トΡ�ナ�=テ�メ£��≠�ネ�ラ�縺ク�翌ネτ�マゐ�ツ��√≒√≫≡⊂�マ�≠ロ∈���ム�マ♀�ル�マ�縲�d���ナ≡⊂∀�ナ⇔⊇≫≒�ナ⊇�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�テ√�モぉ�メ�喝ヤпÅ∵�≠艪�ュk�マ∀�エ⇔�ク�ケ�マχャ∃���ハ�ロ�ヘ�マÅ���=��ヘ�ミ�マ�艢ツ♀�ラ�゚d���ヨ�ヒ�����メき�マが∩∵づ�テ≫�掾マ�≠ェ∀�ナ⇔⌒お⊇ぁ�ト∃�チ⇔�モ∃≒∃⊇�ツ�リ∨�=奄о゚≧�ム�マ�刀メ£��≠�ネ�ラ�縺謔モ汲ェ∃�メ∩�=セ�ト⊃⇔∪�チョャ⌒⊆≫�ツ���ハ�ロ�ヘ�マン�メ����τ∃┛Χ�モ�÷��クのは�メ�メ��┳�マ��ご∈�煤ス�ミ�テ∀��Å�ツ�ルd♀�ヨd�モ�辜痺�∵Κ�タ⇔⊇≫���メ�ル�痺ワ♭⊆≫�テ∀∈り√∃⊇≡⊂�マ�ツ\n\n|しじ�操セ�梟朽ユ����るれはu∈あい�マ\n\n′��n�メ�梟朽ユ�����メ�モ高驍黷ヘu∵′���ヒぶ�メた�マ��u�ト√⇔⊇≫�ツ�梳怙ヲ���ム�マ∈���エ⇔はu∈あい�マ�ナ�>梟朽ユ�����マが⌒Γ≒∃⊇≡⊂�マ�ニ≫�メÅ�ツ�梳怙ヲ���ム�マ�メ�ワ�ン∈な�戟ニ≫∨⊥�マ�モ�≠ヘu�マ�蜈ム�ン�ハ�縺ナ∃�チ⇔�モ∃≒∃⊇�ツ�ワ�ン�モ�巣�ΝΞ∃�メ♭�<香閨メÅ�ツ\n\n|しじ�逐セ�轢ハ�ラ���ワ���ヨd∈��み�ヌ≡\n\n♂d�゚≧�ム�マ�刀メく�゙��し��♭⊆≫�ユ�レ�マ♀����♂″��d<�モ�=劇��メl���モ���ミ�マぁ��≪�ニ≫∨⊥�メ�ルd♀�ヨd∈�÷轢ハ�ラ���ワ�マ⇒�ツ⇔ぷ¬�氏サ⇔⊇≫�ツ�テ√�モ�÷��ム�������蛟゚dはu�マ���マ�ラ�ナ⇔∪≪�≠ロま�メ���ム��Ζ�レ∵ヱ⊃≫∀�÷ヨd∵�シ�ワ�マ∃≫�ツ∃�メ♭ぽま∩≒�轢ハ�ラ���ワ���ヨd∈�゚⊂ン�モも♭べ∨���マ�<オ���ト�ヌ∃�チ⇔�モ∃≒∃⊇�ツ\n\n|しじ�凍セ�帥鴻マ���ロ�ワ�窶�∈あい�マ\n\n�怩捩����ミd�メ�ン�ヨ�フ���窶ニ����d���マ�帥鴻マ���ロ�ワ�窶��メ�モ高驍黷ヘu∵⊆≫�ツ�テ√�マ�梳怙ヲ���ム�マ∈�揩メ���煤マ�ン�ハ�縺ナ⇔�=奄о゚≧�ム�マ�メ�帥鴻マΖ�轢ハ�縺ク�シb�ヲ�ト�ヌ≫�メÅ�ツ�テ√♭�=劇�v�ヨ�メ�帥鴻マ���ロ�ワ�窶�∵�<�⇔あい∀∃≫Å∽⊂�ツ\n\n|しじ�楳セx�フ�ヨ�メ�モ��℃d�゚d�マぢ√\n\nx�フ�マ�トΡ�ト√⇔⊇≫♀�ラ�゚d���ヨ�ヒ�����メ∀�テ∽�ヨ∀ρ��≫�≦オ�カ�メ�モ��℃d�゚d∈о�ナぁ�ニ�メÅ�ツ��せ∃リ�轣モゎ≒∩�マ�ト√⇔⊇∃⊇∵�≠怩捩����ミd�メ♪�テ∩♭に⇒∩≫�モ��Å�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n♂d�゚≧�ム�マ�凍ヅataDyne�пメ��♀�ラ�゚d���ヨ�ヒ������∀�シぢ≫������∩≒�≠艪��ヨ�ヒ���マ�縲マぅう�マ�繞怐諱コ≪�÷�ヵ�ス♂d�゚≧�ム�マ┨�刀ソ≒おぁ�ナ⇔�セ�ナ⊇��∀�メャ�ソ∵⊆�エ∨�ツくぞぽ�モ�謔モ£��≠�ネ�ラ�縺メ�������������マ�タ└∈�チ���≠、�刀マ�ツ�テ�ナ∨∧⊂Å�ツ�ニ≫∀���刀モぽ∈�トΡ�ナ�=テ�メ£��≠�ネ�ラ�縺ク�翌ネτ�マゐ�ツ��√≒√≫≡⊂�マ�≠ロ∈���ム�マ♀�ル�マ�縲�d���ナ≡⊂∀�ナ⇔⊇≫≒�ナ⊇�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�テ√�モぉ�メ�喝ヤпÅ∵�≠艪�ュk�マ∀�エ⇔�ク�ケ�マχャ∃���ハ�ロ�ヘ�マÅ���=��ヘ�ミ�マ�艢ツ♀�ラ�゚d���ヨ�ヒ�����メき�マが∩∵づ�テ≫�掾マ�≠ェ∀�ナ⇔⌒お⊇ぁ�ト∃�チ⇔�モ∃≒∃⊇�ツ�リ∨�=奄о゚≧�ム�マ�刀メ£��≠�ネ�ラ�縺謔モ汲ェ∃�メ∩�=セ�ト⊃⇔∪�チョャ⌒⊆≫�ツ���ハ�ロ�ヘ�マン�メ����τ∃┛Χ�モ�÷��クのは�メ�メ��┳�マ��ご∈�煤ス�ミ�テ∀��Å�ツ�チ√∬√⌒ぽ≒�マ���ナも∈べ�エ∨≪�ナ∃⊇≡⊂�マ�ツ\n\n|しじ�操セx�フ�ヨ�メ�モ��℃d�゚d�マぢ√\n\nx�フ�マ�トΡ�ト√⇔⊇≫♀�ラ�゚d���ヨ�ヒ�����メ∀�テ∽�ヨ∀ρ��≫�≦オ�カ�メ�モ��℃d�゚d∈о�ナぁ�ニ�メÅ�ツ��せ∃リ�轣モゎ≒∩�マ�ト√⇔⊇∃⊇∵�≠怩捩����ミd�メ♪�テ∩♭に⇒∩≫�モ��Å�ツ\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "♂d�゚≧�ム�マ\n┨�唐劫塘キo�準ロ�ユ÷�÷ョ�ャ��", + /* 10*/ "�逐逗逐宕操��逐操符ク�純ヲ�ェン���逗逐セ�凍申n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "�轢ハ�ラ���ワ\n", + /* 14*/ "�轢ハ�ラ���ワ\n", + /* 15*/ "�ユ�レ�マ♀���メ�轢ハ�ラ���ワ∈み�マ��√∨\n", + /* 16*/ "�梟朽ユ����るれはu∈あい�マ\n", + /* 17*/ "�轢ハ�ラ���ワ���ヨd∈��み�ヌ≡\n", + /* 18*/ "χ���メ���ナ�ム��∈λえ�ヌ≡\n", + /* 19*/ "�帥鴻マ���ロ�ワ�窶�∈あい�マ\n", + /* 20*/ "x�フ�ヨ�メ�モ��℃d�゚d�マぢ√\n", + /* 21*/ "⊆∃∨�モ�梳タ�盾モ求テ�テ♭が∈�ナ⇔⊇≫�メ�タ\n", + /* 22*/ "�ヨ�ヒd�エ�潤テ�メ�凍≠焉クぷ�エ⇔≫∝�エ\n", + /* 23*/ "�テ∋∃�煕刀諤<煤クべ⇔≫∝�ツ∵∃⊇∝�ツ\n", + /* 24*/ "ヴ∈ck�栫�∀━�エ⇔⊇≫�メ�タ\n", + /* 25*/ "���マ�=テ�メ′���メiヮ∈�艢�≫∋���オ∃⊇∝≡�ツ\n", + /* 26*/ "∪�ム∵⊇�<ヒ�ツ⇔�エ�エ\n", + /* 27*/ "ヴ∵⊆∃∨�メ��リ∃≒�=ニ∬�テ�テ∈��≫∝�ム�エ\n", + /* 28*/ "�梳怙ヲ���ム�マ∵���ナ�チ�ン�ハ�縺ト√⇔⊇�リ�ヌ∋\n", + /* 29*/ "�梳怙ヲ���ム�マ∵���ナ�チ�ン�ハ�縺ト√∨\n", + /* 30*/ "しじん��\n", + /* 31*/ "�準準盾オじ�����準準十n", + /* 32*/ "ュ⇔�メしじ∈�����ニ≫�テ∀∵♭�タ�リ�ヌ∋\n", + /* 33*/ "�テ�メ���ナ�ム��∈ヱ�ナ��≫∀�タ∵�タ∨∃\n", + /* 34*/ "χ��∵ほ�ト√∨\n", + /* 35*/ "か∝√∨ρ≪�≠ェ♭⌒�ニ≫≡�エ\n", + /* 36*/ "ν�ツ⇔�チ√�>ム����Å�エ\n", + /* 37*/ "�ナ�オ��≪�ニ∫Å�ツ\n", + /* 38*/ "ν�ツ⇔�<ヒ�ツ⇔�エ\n", + /* 39*/ "か∝√∨ρ≪�≠ェ♭⌒�ニ≫≡�エ\n", + /* 40*/ "�ト�ッ�÷����ム�マ�ナ⇔�蚕n", + /* 41*/ "�ィ�、�=逗ワ��d♀∈��b�ナ∨�蚕n", + /* 42*/ "���ハ°�ム�=橿ラ�゚d���ヨ�ヒ�����エ\n", + /* 43*/ "�テ√∵くΒ�メ°��Å∃�>辟磨痺�⊥�エ\n", + /* 44*/ "���ナ�ム���ヨ�メ�ミ�ラ�ン�ワΤ┯�スλえ�ラ�リ\n", + /* 45*/ "���ナ�ム���メλえ����\n", + /* 46*/ "�ミ�ラ�ン�ワ�レ�ロ�潤逗ワ��d♀∵ョャ\n", + /* 47*/ "♀�ミ���ハ�ラf��\n", + /* 48*/ "�捩ィ�。�エ\n", + /* 49*/ "♂d�゚���マ�ユ∵ョャ♭�ニ\n", + /* 50*/ "ろゎ�ィ�ァ\n", + /* 51*/ "ろゎ�ィ�麾歃n", + /* 52*/ "♀�ラ�゚d���ヨ�ヒ�����メうΑ∈ヱ���ニ≫∋Å�蚕n", + /* 53*/ "べ∨∃⊇♭�≠ラ∨∃⊇♭�エ\n", + /* 54*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 55*/ "�メ��┳∵ほ�ト√∨\n", + /* 56*/ "しじん��\n�盾オじ∈����♭�タ�リ�ヌ∋\n", + /* 57*/ "しじメぼ�マあぃモ∃┳Σ∵ほ�ト√∨\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "�梳怙ヲ���ム�マ\n", + /* 61*/ "�梳怙ヲ���ム�マ\n", + /* 62*/ "�梳怙ヲ���ム�マ∈み�マ��√∨\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "♂d�゚���マ�ユ\n", + /* 66*/ "♂d�゚���マ�ユ\n", + /* 67*/ "♂d�゚���マ�ユ∈み�マ��√∨\n", + /* 68*/ "⊆�ッ�=ネ⊂Å�ツ��┳�死��モ�テ�メ��\n���ン�ム�マ�ナ⇔⌒∩�リ∝∋�ツ\n", + /* 69*/ "⊇∂�<煤メ�ヤ���ニ�ワ�メ�ミβ∩≒\n└���メ���ナ�ム��∈ヱ�ナ��∽⊂�ツ\n", + /* 70*/ "ヵ�ニ∬�リ⊥≫≡�÷��ハ♀°�ム�ツ\n", + /* 71*/ "�ト�エ�ト∀て⊇⇔�エ\n", + /* 72*/ "⊆∃∨�メ$�ワ��d♀∵ョャ∃�メ�ツ\nぅb�ナ⇔�チ√≫∝≡�ム�エ\n", + /* 73*/ "べ∨∃⊇♭�≠ラ∨∃⊇♭�エ\n", + /* 74*/ "�ル�轢ラ�ロ�ヘ�マ�モ��d�セ�ムだ∵で�磨縺リ�ナ∨\n", + /* 75*/ "�ル�轢ラ�ロ�ヘ�マ�モ��d�セくΒ�リ♭λえ♭�タ�リ�ヌ∋♭�ナ∨\n", + /* 76*/ "′��n�メ�梟朽ユ����∵cンτ�マあい∀∃�エ∨\n", + /* 77*/ "′��v�ヨ�メ�帥鴻マ���ロ�ワ�窶�∵あい�マ∃�エ∨\n", + /* 78*/ "�����モ���ミ�ヨ�メ�モ��℃d�゚d∈なに\n", + /* 79*/ "��d♀���マ�エ�純ヒ�ツ⇔�チ√�エ\n", + /* 80*/ "�梟朽ユ����るれはu∈あい�マ�ニ≫�マ�モ\n�梳怙ヲ���ム�マ∵ョャ\n", + /* 81*/ "�帥鴻マ���ロ�ワ�窶�∈あい�マ�ニ≫�マ�モ\n�梳怙ヲ���ム�マ∵ョャ♭�ニ\n", + /* 82*/ "≧��d�タ\n", + /* 83*/ "ヴ�マユ∩�エ⇔が∀⊇⊂�ルΞ∃�メ�エ\n", + /* 84*/ "ヵ�マΒ�普ニ≫≡�蚕n", + /* 85*/ "ヴ∵⊆∃∨�メ��リ∃≒�=ニ∬�テ�テ∈��≫∝�ム�エ\n", + /* 86*/ "♪⊂∩�<ヒ�ツ⇔�エ\n", + /* 87*/ "べ∨∃⊇♭�エ\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "�ユ���ワ$�ム\n", + /* 91*/ "�ユ���ワ$�ム\n", + /* 92*/ "�ユ���ワ$�ム∈み�マ��√∨\n", + /* 93*/ "�ワ�ヨ�ヒ�艪пマ�黹�⊆≪\n�梟朽ユ�����メ�モ高驍黷ヘu�モぞ⊇��\n", + /* 94*/ "�ユ�レ�マ♀���メ�ヤ���ニ�ワ�モ�テ�メ�����ミdÅ�ツ\n", + /* 95*/ "�ン�ヨ�フ���窶ニ����d���モ�テ�メぞ�チ�ム�ツ\n", + /* 96*/ "x�フ�ヨ�メ�モ��℃d�゚d�モ�テ�メぞ�チ�メ�モ��Å\n", + /* 97*/ "�梟朽ユ����るれはu∵ぴт�ナ∨\n", + /* 98*/ "�ル�ム�痼=��エぱ�ナ∂∵�エ⇔�エ\n", + /* 99*/ "�噫捩逐逗逐宕操純ヲ�ェン���逐逐操楳=奄о゚≧�ム�マ┨�凍÷��レd�マ���゚��d\n", + /*100*/ "♭�=�⊂�ナ⇔�テ∋∃�マロ∫∃�メ�タ\n", + /*101*/ "ヵ�ス♀�ラ�゚d���ヨ�ヒ�����モ\n���ム�マ♀�ル�マ�縲�d���マ∩�ツ≒√⇔�ナ�リ⊂�ツ\npレ�チν�ツ∃⊇∀�=奄о゚≧�ム�マ�刀メ\nを�怐ク�ナ≫�烙ヒ�マ�ワ∈ん⊂�ツ\n", + /*102*/ "�ユd∋�ツ♭�<�sべ¬ほ�ナ⇔⌒⊇⊇�メ�タ\n", + /*103*/ "�クのは�メ┳��∈べ�エ⇔�モ∃≒∃⊇∀⊇⊂\nゆe�メ��d��∈り√∨�メ∩�タ\np�氏ワ¬∽∋のはワ�マみ�蜀磨モ⊇≒∋���ツ\n", + /*104*/ "�゚d���ハ�縺モ♪�テ�マ⊇≫�メ�タ\n", + /*105*/ "�リ���モ′���メ�曹ス�リ♭�フ≪≫�メÅ�ツ\np♀�ラ�゚d���ヨ�ヒ�����モ′���メx�フ�メ\n�����=マ⊇≫∀�メ�テ∀Å∩≒�ツ\n", + /*106*/ "♪⊂∂�エ⇔ぽ∈に���ツ√†⊇⊇�メ∩�ナ≒�タ\n", + /*107*/ "�唐凍��ワ�縺マ�モにふ∨≒∃⊇�ナ�蚕n�シ�揀汲磨モが⌒∝∩≒∋∵�=゚∽�ナ�チ�サ∠�ツ\n", + /*108*/ "�ィ�、�÷モ�マ�゚d�ナ∨���蚕n", + /*109*/ "⊇�=サ�リ�����ム�マ�ニ≫≡�蚕n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/jap-final/ameP.c b/src/files/lang/jap-final/ameP.c new file mode 100644 index 000000000..ea4667452 --- /dev/null +++ b/src/files/lang/jap-final/ameP.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're \nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading - \nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the \nSecurity Room.\n", + /* 96*/ "The basement elevator must be around \nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/jap-final/ame_str_f.c b/src/files/lang/jap-final/ame_str_f.c new file mode 100644 index 000000000..adefe2c1c --- /dev/null +++ b/src/files/lang/jap-final/ame_str_f.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Brouiller le relais de communications\n\nIl est situ� sur l'un des toits de l'immeuble, loin des interf駻ences du trafic au sol. Utilisez une mine CME sur le relais pour brouiller les cam駻as de surveillance. La mine doit 黎re fix� sur le relais pour fonctionner. Faites vite, l'effet ne dure qu' une minute environ.\n\n|Objectif 2: - Trouver le collier-cl� de De Vries\n\nCassandra De Vries porte la cl� d'acc鑚 aux zones interdites de l'immeuble sur son collier. Il est connect� � ses pulsations et cessera de fonctionner si elle vient � mourir. Prenez le collier et neutralisez-la sans la tuer.\n\n|Objectif 3: - Acc馘er aux fichiers ordi dirigeant\n\nLe sort du Dr. Caroll est � l'ordre du jour d'une r騏nion, dans l'un des bureaux. Le dirigeant charg� du projet du Dr. Caroll sera pr駸ent. Suivez-le jusqu'� son bureau et acc馘ez � ses fichiers, puis t駘馗hargez-les gr稍e � votre r馗epteur.\n\n|Objectif 4: - Brouiller les communications ext駻ieures\n\nAchevez le brouillage des communications en pla軋nt une autre mine CME sur le mat駻iel de la salle de surveillance � la base de l'immeuble. Ils ne pourront ainsi appeler des renforts ext駻ieurs.\n\n|Objectif 5: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, et elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Brouiller le relais de communications\n\nIl est situ� sur l'un des toits de l'immeuble, loin des interf駻ences du trafic au sol. Utilisez une mine CME sur le relais pour brouiller les cam駻as de surveillance. La mine doit 黎re appliqu馥 sur le relais pour fonctionner. Faites vite, l'effet ne dure qu'une minute environ.\n\n|Objectif 2: - Trouver le collier-cl� de De Vries\n\nCassandra De Vries porte sa cl� d'acc鑚 aux zones interdites de l'immeuble sur son collier. Il est connect� � ses pulsations et cessera de fonctionner si elle vient � mourir. Prenez le collier et neutralisez-la sans la tuer.\n\n|Objectif 3: - Brouiller les communications ext駻ieures\n\nAchevez le brouillage des communications en pla軋nt une autre mine CME sur le mat駻iel de la salle de surveillance � la base de l'immeuble. Ils ne pourront ainsi appeler des renforts ext駻ieurs.\n\n|Objectif 4: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne:\nQG central Chicago IL USA.", + /* 10*/ "Heure: 02:30 15 AOUT 2023\n", + /* 11*/ "Obtenir collier de De Vries.\n", + /* 12*/ "Cassandra De Vries:\n", + /* 13*/ "Collier\n", + /* 14*/ "Collier de De Vries\n", + /* 15*/ "Collier de De Vries obtenu.\n", + /* 16*/ "Neutraliser relais int駻ieur\n", + /* 17*/ "Obtenir collier-cl饅n", + /* 18*/ "T駘馗harger fichiers\n", + /* 19*/ "Neutraliser relais ext駻ieur\n", + /* 20*/ "Acc馘er au laboratoire\n", + /* 21*/ "Qui 黎es-vous? Que faites-vous l�?\n", + /* 22*/ "Attention! Elle est arm馥!\n", + /* 23*/ "Vous n'oserez pas... Jeune sotte!\n", + /* 24*/ "Savez-vous qui je suis?\n", + /* 25*/ "J'appelle la s馗urit�.\n", + /* 26*/ "PITIE!!!! Ne me tuez pas!\n", + /* 27*/ "Un conseil: partez, MAINTENANT!\n", + /* 28*/ "Mine CME mal plac馥.\n", + /* 29*/ "Mine CME plac馥 correctement.\n", + /* 30*/ "MISSION ECHOUEE - objectifs incomplets.\n", + /* 31*/ " MISSION ACCOMPLIE \n", + /* 32*/ "Objectifs inatteignables.\n", + /* 33*/ "Il est temps d'effacer les fichiers.\n", + /* 34*/ "Ordinateur dirigeant effac�.\n", + /* 35*/ "Je ferai ce que vous voulez!\n", + /* 36*/ "A L'AIDE - Intrus!\n", + /* 37*/ "Vous parlez trop.\n", + /* 38*/ "AU SECOURS! A MOI!\n", + /* 39*/ "Je ferai ce que vous voulez...\n", + /* 40*/ "Je me connecte...\n", + /* 41*/ "OK. Connexion termin馥...\n", + /* 42*/ "Adieu, Dr. Caroll.\n", + /* 43*/ "La fin est proche, sale tra�tre!\n", + /* 44*/ "T駘馗hargement en cours.\n", + /* 45*/ "T駘馗hargement complet.\n", + /* 46*/ "ACCES REFUSE - mot de passe requis.\n", + /* 47*/ "Porte d騅errouill馥.\n", + /* 48*/ "HEIN?!\n", + /* 49*/ "Erreur t駘馗harg. - R馗epteur absent.\n", + /* 50*/ "LUMIERES ON\n", + /* 51*/ "LUMIERES OFF\n", + /* 52*/ "Effacez la conversation du Dr. Caroll.\n", + /* 53*/ "Ne...ne tirez pas!\n", + /* 54*/ "Objet crucial d騁ruit.\n", + /* 55*/ "Pertes civiles inacceptables.\n", + /* 56*/ "MISSION ECHOUEE \n - objectifs inatteignables.\n", + /* 57*/ "Personnel crucial tu�.\n", + /* 58*/ "Obtenir mines CME.\n", + /* 59*/ "Dr. Caroll: \n", + /* 60*/ "Mine CME\n", + /* 61*/ "Une Mine CME\n", + /* 62*/ "Mine CME obtenue.\n", + /* 63*/ "Obtenir r馗epteur.\n", + /* 64*/ "\n", + /* 65*/ "R馗epteur\n", + /* 66*/ "Un r馗epteur\n", + /* 67*/ "R馗epteur obtenu.\n", + /* 68*/ "Oui, oui, je suis d'accord. On peut se passer\n de sa personnalit�.\n", + /* 69*/ "Non, je peux y travailler depuis mon ordinateur\n de bureau et effacer les fichiers\n en m麥e temps.\n", + /* 70*/ "Je m'y mets tout de suite. Au revoir.\n", + /* 71*/ "Au pied!\n", + /* 72*/ "J'ai un probl鑪e de mot de passe, et vous \nallez le r駸oudre.\n", + /* 73*/ "Ne tirez pas! Ne tirez pas!\n", + /* 74*/ "Transfert interrompu - connexion perdue.\n", + /* 75*/ "Erreur transfert - t駘馗hargement incomplet.\n", + /* 76*/ "Syst鑪e de s馗urit� temporairement annul�.\n", + /* 77*/ "Communications ext駻ieures coup馥s.\n", + /* 78*/ "Ascenseur du laboratoire localis�.\n", + /* 79*/ "S馗urit�!!! A l'aide!\n", + /* 80*/ "Mine CME requise pour brouiller s馗urit�.\n", + /* 81*/ "Mine CME requise pour brouiller coms.\n", + /* 82*/ "Leurre\n", + /* 83*/ "Vous osez me d駻anger?\n", + /* 84*/ "Vous allez le regretter, jeune fille!\n", + /* 85*/ "Un conseil: partez...MAINTENANT!\n", + /* 86*/ "Ne me tuez pas!\n", + /* 87*/ "Piti�!\n", + /* 88*/ "Obtenir CamSpy.\n", + /* 89*/ "La CamSpy du\n", + /* 90*/ "Dr. Caroll\n", + /* 91*/ "Une CamSpy\n", + /* 92*/ "CamSpy obtenue.\n", + /* 93*/ "Signal positif - \nle relais de com int駻ieur est proche.\n", + /* 94*/ "Le bureau de Cassandra est � \ncet 騁age.\n", + /* 95*/ "L'autre relais doit 黎re dans la \nsalle de surveillance.\n", + /* 96*/ "L'ascenseur souterrain doit 黎re dans \nle coin.\n", + /* 97*/ "Syst鑪e de s馗urit� op駻ationnel.\n", + /* 98*/ "Bravo...軋 ne marche plus!\n", + /* 99*/ "2023, H: 22:14 Tour Lucerne - QG dataDyne\n", + /*100*/ "Pourquoi agir si vite?\n", + /*101*/ "Si le Dr. Caroll n'est pas sauv� ce soir, \nses sup駻ieurs conditionneront son \nesprit et nous ne pourrons d馗ouvrir \nles plans de la dataDyne. \n", + /*102*/ "Peut-on les 駘iminer?\n", + /*103*/ "Pas de b黎ises: une cl� de s馗urit� ne \nfonctionne que si le d騁enteur est \nen vie. Ne tuez donc pas n'importe \nqui. Vous pouvez vous occuper des \ngardes arm駸...\n", + /*104*/ "O� se trouve la cible?\n", + /*105*/ "Descendez l'immeuble jusqu'aux niveaux \ninf駻ieurs. Le Dr. Caroll se trouve \ndans un laboratoire souterrain.\n", + /*106*/ "Comment le reconna�tre?\n", + /*107*/ "Nous n'avons aucune photo, ni document \nd'archive. Nous ne connaissons que \nson nom. Bonne chance, Perfect Dark.\n", + /*108*/ "OK. J'y suis...\n", + /*109*/ "Je...Je me connecte.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/jap-final/ame_str_g.c b/src/files/lang/jap-final/ame_str_g.c new file mode 100644 index 000000000..239a44f97 --- /dev/null +++ b/src/files/lang/jap-final/ame_str_g.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Blockieren Sie das interne Sicherheitssystem!\n\nDer Schaltblock ist in einem der oberen Stockwerke untergebracht, wo er vor Interferenzen gesch�tzt ist. Setzen Sie eine ECM-Mine ein, um Funksignale zu blockieren und die Kameras auszuschalten. Die Mine muss direkt am Schaltblock angebracht werden, um effektiv arbeiten zu k�nnen. Sie m�ssen rasch agieren, da die Mine nur eine Minute lang aktiv ist.\n\n|2. Ziel: - Bringen Sie De Vries' Halskette in Ihren Besitz!\n\nCassandra De Vries tr臠t den Codeschl�ssel f�r Sperrzonen innerhalb des Geb舫des an ihrer Halskette. Der Schl�ssel steht in Verbindung mit ihrem pers�nlichen Gesundheitsstatus ワberwachungsger舩. Sobald kein Lebenszeichen mehr �bertragen wird, verliert der Schl�ssel seinen Nutzen. Wenn Sie die Kette an sich nehmen, sorgen Sie daf�r, dass De Vries nur bewusstlos ist.\n\n|3. Ziel: - Erlangen Sie Zugang zu den geheimen Daten!\n\nZur Stunde wird �ber Dr. Carolls Zukunft verhandelt. Das Meeting, bei dem der Manager, der f�r Dr. Carolls Projekt verantwortlich zeichnet anwesend ist, findet in einem der B�rotrakte statt. Folgen Sie ihm in sein B�ro, greifen Sie auf die Projektdaten zu und �bertragen Sie sie an uns mit Hilfe Ihres Data Uplink-Ger舩es.\n\n|4. Ziel: - Blockieren Sie das externe Sicherheitssystem!\n\nKomplettieren Sie den Ausfall der Funkverbindungen, indem Sie eine weitere ECM-Mine am Schaltblock im Security-Raum nahe des Fundaments des Geb舫des anbringen. Dadurch werden s舂tliche automatisch generierten SOS-Rufe nach drau゚en blockiert.\n\n|5. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangengehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Blockieren Sie das interne Sicherheitssystem!\n\nDer Schaltblock ist in einem der oberen Stockwerke untergebracht, wo er vor Interferenzen gesch�tzt ist. Setzen Sie eine ECM-Mine ein, um Funksignale zu blockieren und die Kameras auszuschalten. Die Mine muss direkt am Schaltblock angebracht werden, um effektiv arbeiten zu k�nnen. Sie m�ssen rasch agieren, da die Mine nur eine Minute lang aktiv ist.\n\n|2. Ziel: - Bringen Sie De Vries' Halskette in Ihren Besitz!\n\nCassandra De Vries tr臠t den Codeschl�ssel f�r Sperrzonen innerhalb des Geb舫des an ihrer Halskette. Der Schl�ssel steht in Verbindung mit ihrem pers�nlichen Gesundheitsstatus ワberwachungsger舩. Sobald kein Lebenszeichen mehr �bertragen wird, verliert der Schl�ssel seinen Nutzen. Wenn Sie die Kette an sich nehmen, sorgen Sie daf�r, dass De Vries nur bewusstlos ist.\n\n|3. Ziel: - Blockieren Sie das externe Sicherheitssystem!\n\nKomplettieren Sie den Ausfall der Funkverbindungen, indem Sie eine weitere ECM-Mine am Schaltblock im Security-Raum nahe des Fundaments des Geb舫des anbringen. Dadurch werden s舂tliche automatisch generierten SOS-Rufe nach drau゚en blockiert.\n\n|4. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangengehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangengehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\n Abteilungshauptquartier Chicago IL USA.", + /* 10*/ "0230 Uhr 15 AUG 2023\n", + /* 11*/ "Bringen Sie die De Vries' Halskette in Ihren Besitz!\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Halskette\n", + /* 14*/ "De Vries' Halskette\n", + /* 15*/ "De Vries' Halskette aufgenommen\n", + /* 16*/ "Blockieren Sie das Sicherheitssystem!\n", + /* 17*/ "Finden Sie den Schl�ssel!\n", + /* 18*/ "Kopieren Sie die Projektdaten!\n", + /* 19*/ "Blockieren Sie die externe Sicherheit!\n", + /* 20*/ "Verschaffen Sie sich Zutritt zum Labor!\n", + /* 21*/ "Wer sind Sie, und was haben Sie hier verloren?\n", + /* 22*/ "Vorsicht! Sie hat eine Waffe!\n", + /* 23*/ "Du wirst nicht auf mich schie゚en, dummes Kind!\n", + /* 24*/ "Du wei゚t wohl nicht, wer ich bin.\n", + /* 25*/ "Mal sehen, wie du mit der Security klarkommst.\n", + /* 26*/ "BITTE!!!! Tun Sie mir nichts!\n", + /* 27*/ "W舐e ich du, w�rde ich verschwinden... und zwar JETZT!\n", + /* 28*/ "ECM-Mine wurde nicht korrekt platziert.\n", + /* 29*/ "ECM-Mine wurde korrekt platziert.\n", + /* 30*/ "MISSION FEHLGESCHLAGEN - Zielerreichung unvollst舅dig.\n", + /* 31*/ " MISSION ERFOLGREICH \n", + /* 32*/ "Erreichung aller Ziele UNMヨGLICH.\n", + /* 33*/ "Es ist an der Zeit, diese Daten zu l�schen.\n", + /* 34*/ "Festplatte gel�scht\n", + /* 35*/ "Ich tue alles, was Sie verlangen!\n", + /* 36*/ "HILFE - Ein Eindringling!\n", + /* 37*/ "Du sprichst zuviel.\n", + /* 38*/ "HILFE, HILFE!\n", + /* 39*/ "Ich tue alles, was Sie verlangen...\n", + /* 40*/ "Ich logge mich jetzt ein...\n", + /* 41*/ "Okay, ich bin drin...\n", + /* 42*/ "Auf Wiedersehen, Dr. Caroll.\n", + /* 43*/ "Du hast deinen letzten Virus geschrieben, Verr舩er!\n", + /* 44*/ "Kopiervorgang gestartet\n", + /* 45*/ "Kopiervorgang abgeschlossen\n", + /* 46*/ "ZUGRIFF VERWEIGERT - Passwort erforderlich\n", + /* 47*/ "T�rverriegelung aufgehoben\n", + /* 48*/ "HトH!\n", + /* 49*/ "Kopiervorgang kann nicht gestartet werden - Data Uplink erforderlich.\n", + /* 50*/ "BELEUCHTUNG AKTIVIERT\n", + /* 51*/ "BELEUCHTUNG DEAKTIVIERT\n", + /* 52*/ "L�schen Sie die Konversation mit Dr. Caroll...\n", + /* 53*/ "Nicht schie゚en, nicht schie゚en!\n", + /* 54*/ "Wichtiges Objekt zerst�rt\n", + /* 55*/ "Anzahl der zivilen Opfer ist unakzeptabel.\n", + /* 56*/ "MISSION FEHLGESCHLAGEN \n - Gesamtzielerreichung unm�glich\n", + /* 57*/ "Wichtige Person neutralisiert\n", + /* 58*/ "Erlangen Sie ECM-Minen.\n", + /* 59*/ "Dr. Carolls\n", + /* 60*/ "ECM-Mine\n", + /* 61*/ "Eine ECM-Mine\n", + /* 62*/ "ECM-Mine aufgenommen\n", + /* 63*/ "Erlangen Sie das Data Uplink-Ger舩.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "Ein Data Uplink\n", + /* 67*/ "Data Uplink aufgenommen\n", + /* 68*/ "Ja, ja, dem stimme ich zu. Personen sind in diesem\nFall entbehrlich.\n", + /* 69*/ "Nein, ich kann den Vorgang von meinem B�ro\naus initiieren und die entsprechenden Files l�schen.\nJa, das erfolgt gleichzeitig.\n", + /* 70*/ "Ich fange sofort an. Wiederh�ren.\n", + /* 71*/ "Beweg dich!\n", + /* 72*/ "Ich habe ein Passwort-Problem, und du bist\nderjenige, der mir aus der Patsche helfen wird.\n", + /* 73*/ "Nicht schie゚en, nicht schie゚en!\n", + /* 74*/ "Datalink defekt - Verbindung terminiert\n", + /* 75*/ "Datalink Error - Kopiervorgang unvollst舅dig\n", + /* 76*/ "Internes Sicherheitssystem tempor舐 au゚er Kraft gesetzt.\n", + /* 77*/ "Externe Kommunikationssysteme au゚er Kraft gesetzt.\n", + /* 78*/ "Aufzug zum Labor geortet.\n", + /* 79*/ "Security... Hilfe!\n", + /* 80*/ "Um den Schaltblock zu deaktivieren, wird eine ECM-Mine ben�tigt.\n", + /* 81*/ "Um den Schaltblock zu deaktivieren, wird eine ECM-Mine ben�tigt.\n", + /* 82*/ "Dummy\n", + /* 83*/ "Wie kannst du es wagen, mich zu st�ren?\n", + /* 84*/ "Du wirst dieses Eindringen bereuen, Kleine!\n", + /* 85*/ "W舐e ich du, w�rde ich verschwinden,... und zwar JETZT!\n", + /* 86*/ "Bitte tun Sie mir nichts!\n", + /* 87*/ "Nicht schie゚en!\n", + /* 88*/ "Erlangen Sie den CamSpy.\n", + /* 89*/ "Dr. Carolls\n", + /* 90*/ "CamSpy\n", + /* 91*/ "Ein CamSpy\n", + /* 92*/ "CamSpy aufgenommen\n", + /* 93*/ "Wir empfangen ein deutliches Signal - \nder Schaltblock f�r die internen Sicherheitssysteme muss in der N臧e sein.\n", + /* 94*/ "Sie befinden sich im gleichen Stockwerk wie\nCassandras B�ro.\n", + /* 95*/ "Der andere Schaltblock muss im \nSecurity Raum sein.\n", + /* 96*/ "Der Aufzug zum Keller muss hier \nirgendwo sein.\n", + /* 97*/ "Das Sicherheitssystem ist wieder online.\n", + /* 98*/ "Du Vandale, du hast es zerst�rt!\n", + /* 99*/ "2023 AD, 2214 Uhr Lucerne Tower - dataDyne HQ\n", + /*100*/ "Warum die Hektik?\n", + /*101*/ "Wenn Dr. Caroll heute nicht gerettet wird, \nwird er von dataDyne einer gedanklichen \nKonditionierung unterzogen. So w�rden wir \nunsere beste Chance verlieren, um herauszufinden, \nwas dataDyne beabsichtigt.\n", + /*102*/ "Sind dort alle Personen entbehrlich?\n", + /*103*/ "Machen Sie keine Witze! Sie m�ssen vorsichtig sein, Joanna. \nCodeschl�ssel n�tzen nur, solange ihre Besitzer \nam Leben sind; wenn Sie sie ausschalten, verliert der \nSchl�ssel seinen Wert. Bewaffnete Wachen sind nat�rlich \nein anderes Thema...\n", + /*104*/ "Wie lautet der Zielbereich?\n", + /*105*/ "Arbeiten Sie sich von oben vor, bis Sie das unterste Stockwerk \nerreichen. Dr. Caroll befindet sich irgendwo in einem der \nLabors in den unterirdischen Trakten.\n", + /*106*/ "Woran erkenne ich ihn?\n", + /*107*/ "Wir verf�gen �ber kein Bildmaterial, und wir k�nnen \nauch keine offiziellen Akten finden. Alles was wir haben, \nist sein Name. Viel Gl�ck, Perfect Dark.\n", + /*108*/ "Ich bin jetzt drin...\n", + /*109*/ "Ich...Ich logge mich jetzt ein.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/jap-final/ame_str_i.c b/src/files/lang/jap-final/ame_str_i.c new file mode 100644 index 000000000..9d8f54ff5 --- /dev/null +++ b/src/files/lang/jap-final/ame_str_i.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Disattiva sistema di sicurezza interno\n\nSi trova in uno dei piani superiori dell'edificio lontano dalle interferenze del traffico stradale. Usa una mina ECM per mandare in tilt la centralina e le telecamere di sicurezza. Devi attaccare la mina alla centralina perch� abbia effetto. Fa presto! La mina dura solamente un minuto circa.\n\n|Obiettivo 2: - Prendi la collana-chiave di De Vries\n\nCassandra De Vries tiene al collo la chiave d'accesso alle aree di sicurezza dell'edificio. La collana � connessa ad un sensore del suo stato di salute e si disattiver� in caso di morte. Se vuoi prenderle la collana dovrai tramortirla senza ucciderla.\n\n|Obiettivo 3: - Trova i file nel PC del direttore\n\nIn uno dei piani dell'edificio principale si tiene una riunione per decidere del futuro del Dr. Caroll, vi partecipa anche il direttore responsabile del suo progetto. Seguilo nel suo ufficio e trova i file di tale progetto, scaricali sulla nostra rete usando il tuo Connettore Dati.\n\n|Obiettivo 4: - Disattiva sistema di sicurezza esterno\n\nMetti un'altra mina ECM sulla strumentazione nella Stanza di Sicurezza al piano terra: questo mander� in tilt la richiesta automatica d'aiuto esterno, mettendo cos� totalmente fuori uso il sistema di sicurezza.\n\n|Obiettivo 5: - Trova l'ascensore segreto\n\nTrova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Disattiva sistema di sicurezza interno\n\n Si trova in uno dei piani superiori dell'edificio lontano dalle interferenze del traffico stradale. Usa una mina ECM per mandare in tilt la centralina e le telecamere di sicurezza. Devi attaccare la mina alla centralina perch� abbia effetto. Fa presto! La mina dura solamente un minuto circa.\n\n|Obiettivo 2: - Prendi la collana-chiave di De Vries\n\nCassandra De Vries tiene al collo la chiave d'accesso alle aree di sicurezza dell'edificio. La collana � connessa ad un sensore del suo stato di salute e si disattiver� in caso di morte. Se vuoi prenderle la collana dovrai tramortirla senza ucciderla.\n\n|Obiettivo 3: - Disattiva sistema di sicurezza esterno\n\n Metti un'altra mina ECM sulla strumentazione nella Stanza di Sicurezza al piano terra: questo mander� in tilt la richiesta automatica d'aiuto esterno, mettendo cos� totalmente fuori uso il sistema di sicurezza.\n\n|Obiettivo 4: - Trova l'ascensore segreto\n\n Trova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Trova l'ascensore segreto\n\n Trova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nQG Div. Centrale Chicago IL USA.", + /* 10*/ "Ore 0230 15 AGO 2023\n", + /* 11*/ "Prendi collana di De Vries.\n", + /* 12*/ "Cassandra De Vries:\n", + /* 13*/ "Collana\n", + /* 14*/ "Collana di De Vries\n", + /* 15*/ "Presa collana di De Vries.\n", + /* 16*/ "Disattiva sistema di sicurezza interno\n", + /* 17*/ "Prendi collana-chiave\n", + /* 18*/ "Scarica file del progetto\n", + /* 19*/ "Disattiva sistema di sicurezza esterno\n", + /* 20*/ "Cerca di entrare nel laboratorio\n", + /* 21*/ "Chi sei e che ci fai qui?\n", + /* 22*/ "Attenzione! ネ armata.\n", + /* 23*/ "Non lo farei se fossi in te!\n", + /* 24*/ "Tu non sai chi sono io!\n", + /* 25*/ "Vediamo come fai con la sicurezza.\n", + /* 26*/ "TI PREGO!!! Non sparare!\n", + /* 27*/ "Se fossi in te girerei i tacchi!\n", + /* 28*/ "Mina in posizione errata\n", + /* 29*/ "Mina piazzata correttamente\n", + /* 30*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 31*/ " MISSIONE COMPIUTA \n", + /* 32*/ "IMPOSSIBILE completare obiettivi!\n", + /* 33*/ "ネ ora di cancellare i file.\n", + /* 34*/ "Cancellato PC direttore.\n", + /* 35*/ "Far� quel che vuoi!\n", + /* 36*/ "ALLARME - Intrusione!\n", + /* 37*/ "Tu parli troppo!\n", + /* 38*/ "AIUTO! AIUTO!\n", + /* 39*/ "Far� quel che vuoi...\n", + /* 40*/ "Connessione in corso...\n", + /* 41*/ "Bene, ci sono...\n", + /* 42*/ "Arrivederci, Dr. Caroll.\n", + /* 43*/ "Comincia a pregare, verme!\n", + /* 44*/ "Scaricamento in corso\n", + /* 45*/ "Scaricamento completato\n", + /* 46*/ "ACCESSO NEGATO: inserire password\n", + /* 47*/ "Aperta la porta!\n", + /* 48*/ "TOH!\n", + /* 49*/ "Impossibile scaricare: serve Connettore Dati\n", + /* 50*/ "LUCI ACCESE\n", + /* 51*/ "LUCI SPENTE\n", + /* 52*/ "Cancellare conversazione con Dr. Caroll\n", + /* 53*/ "Non sparare! Non sparare!\n", + /* 54*/ "Distrutto strumento essenziale alla missione\n", + /* 55*/ "Vittime civili inaccettabili\n", + /* 56*/ "MISSIONE FALLITA - \n Impossibile completare obiettivi\n", + /* 57*/ "Ucciso personale essenziale alla missione\n", + /* 58*/ "Procurati mina ECM.\n", + /* 59*/ "Dr. Caroll:\n", + /* 60*/ "Mina ECM\n", + /* 61*/ "Mina ECM\n", + /* 62*/ "Presa mina ECM\n", + /* 63*/ "Procurati Connettore Dati.\n", + /* 64*/ "\n", + /* 65*/ "C. Dati\n", + /* 66*/ "Un Connettore Dati\n", + /* 67*/ "Preso Connettore Dati.\n", + /* 68*/ "S�, s�! Sono d'accordo. Possibili vittime\n sono giustificate.\n", + /* 69*/ "No, posso iniziare dal terminale del mio\n ufficio e cancellare i file necessari\n al tempo stesso.\n", + /* 70*/ "Inizier� subito. A dopo.\n", + /* 71*/ "Muoviti!\n", + /* 72*/ "Ho problemi con la password, e tu sei \nl'unico che pu� aiutarmi.\n", + /* 73*/ "Non sparare! Non sparare!\n", + /* 74*/ "Errore datalink: connessione terminata\n", + /* 75*/ "Errore datalink: scaricamento incompleto\n", + /* 76*/ "Sistema di sicurezza interno temp. fuori uso.\n", + /* 77*/ "Sistema di sicurezza esterno fuori uso.\n", + /* 78*/ "Ascensore laboratorio localizzato.\n", + /* 79*/ "Sicurezza... Aiuto!\n", + /* 80*/ "Serve mina ECM per disattivare sicurezza interno\n", + /* 81*/ "Serve mina ECM per disattivare sicurezza esterno\n", + /* 82*/ "Idiota\n", + /* 83*/ "Come osi disturbarmi!\n", + /* 84*/ "Te ne pentirai amaramente, sfacciata!\n", + /* 85*/ "Se fossi in te starei alla larga!\n", + /* 86*/ "Ti prego, risparmiami!\n", + /* 87*/ "Non sparare!\n", + /* 88*/ "Procurati TeleSpia.\n", + /* 89*/ "Dr. Caroll:\n", + /* 90*/ "TeleSpia\n", + /* 91*/ "TeleSpia\n", + /* 92*/ "Presa la TeleSpia.\n", + /* 93*/ "Siamo sulla pista giusta! Siamo \nvicini al sistema di sicurezza\n interno.\n", + /* 94*/ "Sei sul piano dell'ufficio di \nCassandra.\n", + /* 95*/ "L'altra centralina dev'essere \nnella Stanza di Sicurezza.\n", + /* 96*/ "L'ascensore dev'essere qui da \nqualche parte.\n", + /* 97*/ "Il sistema di sicurezza funziona ora.\n", + /* 98*/ "L'hai rotto, maledizione!\n", + /* 99*/ "AD 2023, ore 2214 Lucerne Tower - QG dataDyne\n", + /*100*/ "Cos'� tutta 'sta fretta?\n", + /*101*/ "Se non salviamo il Dr. Caroll stanotte, \ndataDyne gli far� il lavaggio del \ncervello e noi non sapremo mai \nquali sono i loro piani. \n\n", + /*102*/ "Posso fare piazza pulita?\n", + /*103*/ "Attenta, Joanna! Qui non si scherza! \nLa chiave funziona solo se chi la porta � \nancora vivo; altrimenti si disattiver�. \nCerto, con le guardie armate \n� tutta un'altra storia! \n", + /*104*/ "Dove si trova l'obiettivo?\n", + /*105*/ "Fatti strada fino al piano terra: il \nDr. Caroll si trova nel laboratorio \nal piano sotterraneo dell'edificio.\n", + /*106*/ "Come faccio a riconoscerlo?\n", + /*107*/ "Non abbiamo n� sue foto, n� file \nufficiali. Tutto ci� che abbiamo � il \nsuo nome. Buona fortuna, Perfect Dark.\n", + /*108*/ "Ok, ci sono...\n", + /*109*/ "Sto... sto entrando!\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/jap-final/ame_str_s.c b/src/files/lang/jap-final/ame_str_s.c new file mode 100644 index 000000000..ecadad960 --- /dev/null +++ b/src/files/lang/jap-final/ame_str_s.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para nosotros. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Bloquear el Puerto Interno de Comunicaciones de Seguridad\n\nノste est� localizado en uno de los pisos superiores del edificio, lejos de las interferencias del tr畴ico. Usa una Mina ECM para bloquear el puerto y 'oscurecer' las c疥aras de seguridad. La mina debe ser ubicada en el puerto para ser efectiva. Act�a r疳ido ya que la mina durar� m疽 o menos un minuto.\n\n|Objetivo Dos: - Obtener el Collar/Llave de De Vries\n\nCassandra De Vries lleva su Llave de Acceso para las 疵eas restringidas del edificio en su collar. Est� conectado con su monitor personal de coraz�n y dejar� de estar activo si fallan sus constantes vitales. Si le quitas su Collar/Llave, debes dejarla inconsciente, pero no matarla.\n\n|Objetivo Tres: - Acceder a los Ficheros del Ordenador del Ejecutivo\n\nEl futuro del Dr. Caroll est� siendo decidido en una reuni�n en uno de los pisos de oficinas. El Ejecutivo a cargo del proyecto del Dr. Caroll est� all� presente. S�guele a su oficina y accede a los ficheros de su proyecto, entonces m疣danoslos usando el Conector de Datos.\n\n|Objetivo Cuatro: - Bloquear la Conexi�n Externa de Comunicaciones de Seguridad\n\nCompleta el 'apag�n' de comunicaciones colocando otra Mina ECM en el equipo de la Sala de Seguridad sita en la base del edificio. Esto bloquear� cualquier llamada autom疸ica para buscar ayuda exterior.\n\n|Objetivo Cinco: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para nosotros. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Bloquear el Puerto Interno de Comunicaciones de Seguridad\n\nノste est� localizado en uno de los pisos superiores del edificio, lejos de las interferencias del tr畴ico. Usa una Mina ECM para bloquear el puerto y 'oscurecer' las c疥aras de seguridad. La mina debe ser ubicada en el puerto para ser efectiva. Act�a r疳ido ya que la mina durar� m疽 o menos un minuto.\n\n|Objetivo Dos: - Obtener el Collar/Llave de De Vries\n\nCassandra De Vries lleva su Llave de Acceso para las 疵eas restringidas del edificio en su collar. Est� conectado con su monitor personal de coraz�n y dejar� de estar activo si fallan sus constantes vitales. Si le quitas su Collar/Llave, debes dejarla inconsciente, pero no matarla.\n\n|Objetivo Tres: - Bloquear la Conexi�n Externa de Comunicaciones de Seguridad\n\nCompleta el 'apag�n' de comunicaciones colocando otra Mina ECM en el equipo de la Sala de Seguridad sita en la base del edificio. Esto bloquear� cualquier llamada autom疸ica para buscar ayuda exterior.\n\n|Objetivo Cuatro: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para nosotros. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCG Divisi�n Central Chicago IL EE.UU.", + /* 10*/ "0230 Horas 15 AGO 2023\n", + /* 11*/ "Obt駭 el collar de De Vries.\n", + /* 12*/ "Cassandra De Vries:\n", + /* 13*/ "Collar\n", + /* 14*/ "Collar de De Vries\n", + /* 15*/ "Collar de De Vries obtenido.\n", + /* 16*/ "Desactivar puerto interno de seguridad\n", + /* 17*/ "Obtener el collar-c�digo\n", + /* 18*/ "Descargar los ficheros del proyecto\n", + /* 19*/ "Desactivar puerto de com. externas\n", + /* 20*/ "Entrar en el laboratorio\n", + /* 21*/ "ソQui駭 eres t� y qu� est疽 haciendo aqu�?\n", + /* 22*/ "。Cuidado! Tiene un arma.\n", + /* 23*/ "。No me disparar疽, tonta criatura!\n", + /* 24*/ "ソNo sabes qui駭 soy?\n", + /* 25*/ "Veamos c�mo te las apa�as con seguridad.\n", + /* 26*/ "。。。。POR FAVOR!!!! 。No me mates!\n", + /* 27*/ "Si fuera t�, me marchar�a... 。AHORA!\n", + /* 28*/ "Mina ECM mal colocada.\n", + /* 29*/ "Mina ECM colocada correctamente.\n", + /* 30*/ "MISIモN FALLADA: objetivos incompletos.\n", + /* 31*/ " MISIモN CONSEGUIDA \n", + /* 32*/ "NO PUEDES completar todos los objetivos.\n", + /* 33*/ "Es hora de borrar esos ficheros.\n", + /* 34*/ "Ordenador del ejecutivo borrado.\n", + /* 35*/ "。Har� lo que t� quieras!\n", + /* 36*/ "AYUDA. 。Intruso!\n", + /* 37*/ "Hablas demasiado.\n", + /* 38*/ "。AYUDA, AYUDA!\n", + /* 39*/ "。Har� lo que t� quieras!\n", + /* 40*/ "Conectando ahora...\n", + /* 41*/ "Vale, estoy dentro...\n", + /* 42*/ "Adi�s, Dr. Caroll.\n", + /* 43*/ "。Has procesado tu �ltimo error, traidor!\n", + /* 44*/ "Descarga del fichero iniciada.\n", + /* 45*/ "Descarga del fichero completada.\n", + /* 46*/ "ACCESO DENEGADO. Necesitas la contrase�a.\n", + /* 47*/ "Puerta desbloqueada.\n", + /* 48*/ "。OH!\n", + /* 49*/ "Imposible descargar. Necesitas un Conector de Datos.\n", + /* 50*/ "LUCES ENCENDIDAS\n", + /* 51*/ "LUCES APAGADAS\n", + /* 52*/ "Borra la conversaci�n del Dr. Caroll...\n", + /* 53*/ "。No dispares, no dispares!\n", + /* 54*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 55*/ "Bajas civiles inaceptables.\n", + /* 56*/ "MISIモN FALLADA:\n los objetivos no pueden ser completados.\n", + /* 57*/ "Ha muerto una persona cr�tica para la misi�n.\n", + /* 58*/ "Obt駭 las Minas ECM.\n", + /* 59*/ "Dr. Caroll:\n", + /* 60*/ "Mina ECM\n", + /* 61*/ "Una Mina ECM\n", + /* 62*/ "Mina ECM obtenida.\n", + /* 63*/ "Obt駭 el Conector de Datos.\n", + /* 64*/ "\n", + /* 65*/ "C. Datos\n", + /* 66*/ "Un Conector de Datos\n", + /* 67*/ "Conector de Datos obtenido.\n", + /* 68*/ "S�, s�, estoy de acuerdo. La personalidad es prescindible\n en este caso.\n", + /* 69*/ "No, puedo empezar el proceso desde el terminal\n de mi oficina y borrar los ficheros necesarios\n al mismo tiempo.\n", + /* 70*/ "Empezar� enseguida. Adi�s.\n", + /* 71*/ "。En marcha!\n", + /* 72*/ "Tengo un problema de contrase�as, y t� \neres el hombre que puede ayudarme con ello.\n", + /* 73*/ "。No dispares, no dispares!\n", + /* 74*/ "Enlace de Datos perdido - conexi�n terminada.\n", + /* 75*/ "Error en el Enlace de Datos - descarga de fichero incompleta.\n", + /* 76*/ "Sistema de seguridad interno temporalmente desactivado.\n", + /* 77*/ "Puerto de comunicaciones externas desactivado.\n", + /* 78*/ "Ascensor del laboratorio localizado.\n", + /* 79*/ "Seguridad... 。Ay�denme!\n", + /* 80*/ "Mina ECM requerida para desactivar el puerto de seguridad.\n", + /* 81*/ "Mina ECM requerida para desactivar el puerto de comunicaciones.\n", + /* 82*/ "Tonto\n", + /* 83*/ "。C�mo te atreves a molestarme!\n", + /* 84*/ "。Te vas a arrepentir de esta intrusi�n, chica!\n", + /* 85*/ "Si yo fuera t�, me ir�a... 。YA!\n", + /* 86*/ "。Por favor, no me mates!\n", + /* 87*/ "。No dispares!\n", + /* 88*/ "Obt駭 la C疥ara Esp�a.\n", + /* 89*/ "Dr. Caroll:\n", + /* 90*/ "C疥ara Esp�a\n", + /* 91*/ "Una C疥ara Esp�a\n", + /* 92*/ "C疥ara Esp�a obtenida.\n", + /* 93*/ "Estamos obteniendo una lectura positiva. \nEl puerto de comunicaciones interno est� cerca.\n", + /* 94*/ "Est疽 en la misma planta que \nla oficina de Cassandra.\n", + /* 95*/ "El otro puerto debe estar en la \nSala de Seguridad.\n", + /* 96*/ "El ascensor del s�tano debe de estar por \naqu� en alg�n lugar.\n", + /* 97*/ "El sistema de seguridad est� activo de nuevo.\n", + /* 98*/ "。V疣dalo! 。Lo has roto!\n", + /* 99*/ "2023 d.C., 2214 Horas Edificio Lucerne - CG dataDyne\n", + /*100*/ "ソPor qu� tanta prisa?\n", + /*101*/ "Si no sacamos al Dr. Caroll esta noche, \ndataDyne le lavar� el cerebro, y \nperderemos nuestra mejor oportunidad \nde descubrir las intenciones de \ndataDyne.\n", + /*102*/ "ソSon todos prescindibles?\n", + /*103*/ "。No bromees! Tienes que ser cuidadosa, Joanna. \nLas llaves c�digo s�lo funcionan cuando el \npropietario est� vivo... Si les matas, la llave \nes in�til. Los guardas armados son otra cosa, \npor supuesto.\n", + /*104*/ "ソD�nde se encuentra el objetivo?\n", + /*105*/ "Debes bajar todo el edificio hasta la planta \nbaja. El Dr. Caroll estar� en el laboratorio de \ninvestigaci�n en alg�n lugar del subsuelo.\n", + /*106*/ "ソC�mo le reconocer�?\n", + /*107*/ "No tenemos ninguna imagen grabada, y no hemos \nencontrado ficheros oficiales. Todo lo que tenemos \nes su nombre. Buena suerte, Perfect Dark.\n", + /*108*/ "Bien, estoy dentro...\n", + /*109*/ "Estoy... estoy entrando ahora.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/archE.c b/src/files/lang/jap-final/archE.c similarity index 100% rename from src/files/lang/archE.c rename to src/files/lang/jap-final/archE.c diff --git a/src/files/lang/archJ.c b/src/files/lang/jap-final/archJ.c similarity index 100% rename from src/files/lang/archJ.c rename to src/files/lang/jap-final/archJ.c diff --git a/src/files/lang/archP.c b/src/files/lang/jap-final/archP.c similarity index 100% rename from src/files/lang/archP.c rename to src/files/lang/jap-final/archP.c diff --git a/src/files/lang/arch_str_f.c b/src/files/lang/jap-final/arch_str_f.c similarity index 100% rename from src/files/lang/arch_str_f.c rename to src/files/lang/jap-final/arch_str_f.c diff --git a/src/files/lang/arch_str_g.c b/src/files/lang/jap-final/arch_str_g.c similarity index 100% rename from src/files/lang/arch_str_g.c rename to src/files/lang/jap-final/arch_str_g.c diff --git a/src/files/lang/arch_str_i.c b/src/files/lang/jap-final/arch_str_i.c similarity index 100% rename from src/files/lang/arch_str_i.c rename to src/files/lang/jap-final/arch_str_i.c diff --git a/src/files/lang/arch_str_s.c b/src/files/lang/jap-final/arch_str_s.c similarity index 100% rename from src/files/lang/arch_str_s.c rename to src/files/lang/jap-final/arch_str_s.c diff --git a/src/files/lang/arecE.c b/src/files/lang/jap-final/arecE.c similarity index 100% rename from src/files/lang/arecE.c rename to src/files/lang/jap-final/arecE.c diff --git a/src/files/lang/arecJ.c b/src/files/lang/jap-final/arecJ.c similarity index 100% rename from src/files/lang/arecJ.c rename to src/files/lang/jap-final/arecJ.c diff --git a/src/files/lang/arecP.c b/src/files/lang/jap-final/arecP.c similarity index 100% rename from src/files/lang/arecP.c rename to src/files/lang/jap-final/arecP.c diff --git a/src/files/lang/arec_str_f.c b/src/files/lang/jap-final/arec_str_f.c similarity index 100% rename from src/files/lang/arec_str_f.c rename to src/files/lang/jap-final/arec_str_f.c diff --git a/src/files/lang/arec_str_g.c b/src/files/lang/jap-final/arec_str_g.c similarity index 100% rename from src/files/lang/arec_str_g.c rename to src/files/lang/jap-final/arec_str_g.c diff --git a/src/files/lang/arec_str_i.c b/src/files/lang/jap-final/arec_str_i.c similarity index 100% rename from src/files/lang/arec_str_i.c rename to src/files/lang/jap-final/arec_str_i.c diff --git a/src/files/lang/arec_str_s.c b/src/files/lang/jap-final/arec_str_s.c similarity index 100% rename from src/files/lang/arec_str_s.c rename to src/files/lang/jap-final/arec_str_s.c diff --git a/src/files/lang/arkE.c b/src/files/lang/jap-final/arkE.c similarity index 100% rename from src/files/lang/arkE.c rename to src/files/lang/jap-final/arkE.c diff --git a/src/files/lang/jap-final/arkJ.c b/src/files/lang/jap-final/arkJ.c new file mode 100644 index 000000000..22f282cf5 --- /dev/null +++ b/src/files/lang/jap-final/arkJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n�ミ��d��∵∃≪�≠奄鰍汲撃香メ♂d�゚≧�ム�マ′��no�マ�モ�ヒpqrs∵tu�ト√⇔⊇≫�ツ′���メv⌒w�メx�ヒoy�マz�宦ト√⇔⊇≫�メ♭�≠怩掾ソ≒�メ�桙氈モあぃい♭⊆≫�ツぅう�メぇえoy�モ�≠ァ∀♀�ラ�゚d���ヨ�ヒ����∈����#d�縺�おぁ�ニ≫�テ∀�マ∃�エ⇔⊇≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n≠�ヘ�ミ�マ�艢≠ゥ⊂�リ♭⌒∃⊇∵�≠ェ≡≪⌒�リ���=橿ラ�゚d���ヨ�ヒ�����メき∈ぎ≫�テ∀∵くぐけÅ�ツ�ユ�レ�マ♀��∀♂d�゚≧�ム�マ�モげb∈⇒�チ�ナ⇔ぉ∨¬�メ�桙氈クこご�ニ≫Å∽⊂�ツさざ∈⊇�メ≫�ツ\n\n|しじ�操セ�艢操モ��℃d�゚d�マぢ≪っ⊥\n\n�怩揩サぞ�メすず∈せぜ�ナ⇔�∞ヒ�メた�ヨ∀だ�チ�艢操モ��℃d�゚d�マ�=橿ラ�゚d���ヨ�ヒ����∀ち�マぢ≪っ⊥�ツ\n\n|しじ�逐セ�艢逐モ��℃d�゚d∈つづて\n\n′���メ�艢逐モ��℃d�゚∈て∩∃�チ�ト�ヌ≫�ル���マ♀∵�÷ヤ���ニ�ワ�����ミd�メ�曹ニ�フ�メた�マ⊆≫�ゥ�怐ソ≒ぁ�ト√⇔⊇≫�メ∈せど�ナ∨�ツ�艢逐モ��℃d�゚d∈つづて�ト�ヌ≫∨⊥�=ネ�メ�ゥ�怐クなに�ナ⇔�÷ル���マ♀∈ぬね�ヌ≡�ツ\n\n|しじ�凍セ��°d�ル£�゚d∈べ¬ぺ∀�ヌ\n\n′���メひ≪∈♂d�゚≧�ム�マ�メ��°d�ル£�゚d∵びぴ�ナぉ∨¬∈へ�エ⇔⊇≫�ツ�テ√∈べ¬ぺ∀�ニ�メÅ�ツ∂≒∃�ツ√†�=ン≒√≫Å�ツÅ�ツ\n\n|しじ�楳セ¥♂�ニ��d♀∈ュ⇔ほ�ヌ\n\nぉ∨¬∵����#d�縺ヨぼ�チでm�÷ユ�レ�マ♀��∵ぽま�メ¥♂�ニ��d♀∈みt�ナ∨�モ��Å�ツぉ∨¬∵ぽま≒∈む�ツ≫�メ�モ�ラ∀∋♪あぃい∃�メ♭�≠゚�ナ⊇もべq�メゃや∈�ナ⇔�チ√�ツ\n\n|しじ�斧セ�桙氈メ∨⊥����#d�縺マゅ√\n\n����#d�縺マぼ�ツ†�≠艪��メぇえoy∵よ�マら�エ⇔⊇≫�モ��Å�ツ♀�ラ�゚d���ヨ�ヒ����∈り√≫∃≡�ツ\n\nEND\n", + /* 1*/ "���レd�マ�゚��d\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n�ミ��d��∵∃≪�≠奄鰍汲撃香メ♂d�゚≧�ム�マ′��no�マ�モ�ヒpqrs∵tu�ト√⇔⊇≫�ツ′���メv⌒w�メx�ヒoy�マz�宦ト√⇔⊇≫�メ♭�≠怩掾ソ≒�メ�桙氈モあぃい♭⊆≫�ツぅう�メぇえoy�モ�≠ァ∀♀�ラ�゚d���ヨ�ヒ����∈����#d�縺�おぁ�ニ≫�テ∀�マ∃�エ⇔⊇≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n≠�ヘ�ミ�マ�艢≠ゥ⊂�リ♭⌒∃⊇∵�≠ェ≡≪⌒�リ���=橿ラ�゚d���ヨ�ヒ�����メき∈ぎ≫�テ∀∵くぐけÅ�ツ�ユ�レ�マ♀��∀♂d�゚≧�ム�マ�モげb∈⇒�チ�ナ⇔ぉ∨¬�メ�桙氈クこご�ニ≫Å∽⊂�ツさざ∈⊇�メ≫�ツ\n\n|しじ�操セ�艢操モ��℃d�゚d�マぢ≪っ⊥\n\n�怩揩サぞ�メすず∈せぜ�ナ⇔�∞ヒ�メた�ヨ∀だ�チ�艢操モ��℃d�゚d�マ�=橿ラ�゚d���ヨ�ヒ����∀ち�マぢ≪っ⊥�ツ\n\n|しじ�逐セ��°d�ル£�゚d∈べ¬ぺ∀�ヌ\n\n′���メひ≪∈♂d�゚≧�ム�マ�メ��°d�ル£�゚d∵びぴ�ナぉ∨¬∈へ�エ⇔⊇≫�ツ�テ√∈べ¬ぺ∀�ニ�メÅ�ツ∂≒∃�ツ√†�=ン≒√≫Å�ツÅ�ツ\n\n|しじ�凍セ¥♂�ニ��d♀∈ュ⇔ほ�ヌ\n\nぉ∨¬∵����#d�縺ヨぼ�チでm�÷ユ�レ�マ♀��∵ぽま�メ¥♂�ニ��d♀∈みt�ナ∨�モ��Å�ツぉ∨¬∵ぽま≒∈む�ツ≫�メ�モ�ラ∀∋♪あぃい∃�メ♭�≠゚�ナ⊇もべq�メゃや∈�ナ⇔�チ√�ツ\n\n|しじ�楳セ�桙氈メ∨⊥����#d�縺マゅ√\n\n����#d�縺マぼ�ツ†�≠艪��メぇえoy∵よ�マら�エ⇔⊇≫�モ��Å�ツ♀�ラ�゚d���ヨ�ヒ����∈り√≫∃≡�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n�ミ��d��∵∃≪�≠奄鰍汲撃香メ♂d�゚≧�ム�マ′��no�マ�モ�ヒpqrs∵tu�ト√⇔⊇≫�ツ′���メv⌒w�メx�ヒoy�マz�宦ト√⇔⊇≫�メ♭�≠怩掾ソ≒�メ�桙氈モあぃい♭⊆≫�ツぅう�メぇえoy�モ�≠ァ∀♀�ラ�゚d���ヨ�ヒ����∈����#d�縺�おぁ�ニ≫�テ∀�マ∃�エ⇔⊇≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n≠�ヘ�ミ�マ�艢≠ゥ⊂�リ♭⌒∃⊇∵�≠ェ≡≪⌒�リ���=橿ラ�゚d���ヨ�ヒ�����メき∈ぎ≫�テ∀∵くぐけÅ�ツ�ユ�レ�マ♀��∀♂d�゚≧�ム�マ�モげb∈⇒�チ�ナ⇔ぉ∨¬�メ�桙氈クこご�ニ≫Å∽⊂�ツさざ∈⊇�メ≫�ツ\n\n|しじ�操セ�艢操モ��℃d�゚d�マぢ≪っ⊥\n\n�怩揩サぞ�メすず∈せぜ�ナ⇔�∞ヒ�メた�ヨ∀だ�チ�艢操モ��℃d�゚d�マ�=橿ラ�゚d���ヨ�ヒ����∀ち�マぢ≪っ⊥�ツ\n\n|しじ�逐セ¥♂�ニ��d♀∈ュ⇔ほ�ヌ\n\nぉ∨¬∵����#d�縺ヨぼ�チでm�÷ユ�レ�マ♀��∵ぽま�メ¥♂�ニ��d♀∈みt�ナ∨�モ��Å�ツぉ∨¬∵ぽま≒∈む�ツ≫�メ�モ�ラ∀∋♪あぃい∃�メ♭�≠゚�ナ⊇もべq�メゃや∈�ナ⇔�チ√�ツ\n\n|しじ�凍セ�桙氈メ∨⊥����#d�縺マゅ√\n\n����#d�縺マぼ�ツ†�≠艪��メぇえoy∵よ�マら�エ⇔⊇≫�モ��Å�ツ♀�ラ�゚d���ヨ�ヒ����∈り√≫∃≡�ツ\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "�艢操モ��℃d�゚d�マぢ≪っ⊥\n", + /* 10*/ "�艢逐モ��℃d�゚d∈つづて\n", + /* 11*/ "��°d�ル£�゚d∈べ¬ぺ∀�ヌ\n", + /* 12*/ "¥♂�ニ��d♀∈ュ⇔ほ�ヌ\n", + /* 13*/ "�桙氈メ∨⊥����#d�縺マゅ√\n", + /* 14*/ "�モ��℃d�゚dるれ�ロ�ワ�窶��マ�ミ�ラ�ン�ワm�蚕n", + /* 15*/ "ろゎ�ィ�ァ\n", + /* 16*/ "♀�ラ�゚d���ヨ�ヒ����∵ほ�ト√∨�エ\n", + /* 17*/ "♀�ラ�゚d���ヨ�ヒ����∵わべ�ト√⇔⊇≫�エ\n", + /* 18*/ "♀�ラ�゚d���ヨ�ヒ����∵≧��d≠∈ゐ�ツ∨�エ\n", + /* 19*/ "⊆�ッ≧��Å�死潤コ�メま�=ワ⊂∧�テ�マ⊇≫���エ\n", + /* 20*/ "��⊇¶∋ゑを∃�テ∀†∩≪�ナ⇔�チ√≫���オ∃⊇�メ�蚕n", + /* 21*/ "∪∂�ニ�ル∃�ト⊇�=�d�ラ¬�オ∋�ツ\n", + /* 22*/ "ろゎ�ィ�ァ\n", + /* 23*/ "ろゎ�ィ�麾歃n", + /* 24*/ "しじん��\n", + /* 25*/ "しじ����\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "�艢ム�縲ミ�ム\n", + /* 30*/ "�艢ム�縲ミ�ム\n", + /* 31*/ "�艢ム�縲ミ�ム∈み�マ��√∨\n", + /* 32*/ "�リ∨う�エ∨∝�ム�=セ���烙ヒ�マ�エ\n", + /* 33*/ "�艢操モ��℃d�゚d�ヨ�メ�ミ�ラ�ン�ワ����\n", + /* 34*/ "�艢逐モ��℃d�゚d�メ���ハ�ラ∵f���ト√∨\n", + /* 35*/ "��°d�ル£�゚d�メばぱ����\n", + /* 36*/ "�ユ�レ�マ♀���メ¥♂�ニd��d♀∈ュ⇔ほ�ナ∨\n", + /* 37*/ "∧⊂∂�エ⇔��⊂∋���オ∃⊇Å∽�タ\n", + /* 38*/ "⊇∂�=テ√♭⊇⊇∋Å���ツ\n", + /* 39*/ "���ヌ≡�≠��������エ⇔≫≡�ツ\n", + /* 40*/ "≠�ヒ���ニ≫∃�エ⇔�エ\n", + /* 41*/ "が♭⌒⊇⊇∩≒レ�チ�ナ∽�エ\n", + /* 42*/ "�ミ�����=ワ⊂みム√Å�蚕n", + /* 43*/ "⊆�メま�=ネ�テ�マ⊇≫���エ\n", + /* 44*/ "⇒∩�リ⊃∽�エ\n", + /* 45*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "�ユ���ワ$�ム\n", + /* 49*/ "�ユ���ワ$�ム\n", + /* 50*/ "�ユ���ワ$�ム∈み�マ��√∨\n", + /* 51*/ "�怩掾モ��ュ�マ���ハ�ラ�ト√⇔⊇≫���ツ\n�艢操モ��℃d�゚d�ヨ∀ユ∩⊂�メÅ�エ\n", + /* 52*/ "∧�メ�����モばぱ�ニ≫�メÅ�ツ\nぇえoy∵∂≒√⇔�ナ�リ⊂���エ\n", + /* 53*/ "ュ�チラ�驛梶諱ホ⊇≡⊂�ム�蚕n", + /* 54*/ "�テ√ル�ヒぇえoy∈ら∨�ヌ≫∃�ツ\nレ�チ����#d�縺ヨロ∬�メÅ�エ\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "�ユd♀�ヨd\n", + /* 58*/ "�ユd♀�ヨd\n", + /* 59*/ "�ユ�レ�マ♀���メ�ヤ���ニ�ワ�メ\n�ユd♀�ヨd∈み�マ��√∨\n", + /* 60*/ "�ミ��d��∈�エ�準��瘁諠吹ノ���エ\n", + /* 61*/ "ヱヲ�メン��≡�エ\n", + /* 62*/ "�テ√�モ�≠モ朽蚕n", + /* 63*/ "♪�テ�マ∪ぁ∩�ツ∩�ナ≒�タ\n", + /* 64*/ "ヴ�マが∩ヨ�÷ヤ°�レ���タ\n", + /* 65*/ "∧�メ�噫「∈ヵ�ニ∬ヶ�ナ∃�エ\nが∈�ナ⇔⊇≫∩�=蛛ソ�エ⇔≫�メ∩⊇�エ\n", + /* 66*/ "が∈�エ⇔�タ\n�桙氈ニ≫Å�ツ≡�ツ\n", + /* 67*/ "⌒⊂�曹メか⊂∝�<磨ナ∃�ト⊇�エ\n∧�ナ⇔�<煤メ�フ♭�凵チ∀⊇⊇∝�蚕n", + /* 68*/ "�噤サ∝�ム�<香サ♭≫�メ�ツ\n", + /* 69*/ "⊆�メ�噫「∈ョ���宦痺磨ニ�メÅ�ツ\n⊆√∵∃�チ⇔�モを�怐謔キ�リ∃⊇���エ\n", + /* 70*/ "∝∩�エ⇔≫∝�エ\n", + /* 71*/ "�栫マΑ∈�ニ√†⊇⊇∩�=蛛ソ�エ⇔≫∝�ツ\n�死��ワ�゚d���ヨ�ヒ���マ�縲マ≡�ツ\n", + /* 72*/ "�テ�メ�����ミd�メ�モ��℃d�゚d�メ♀�ミ�モ���ハ�ラ�ト√⇔⊇�リ�ニ�ツ\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/arkP.c b/src/files/lang/jap-final/arkP.c new file mode 100644 index 000000000..81f4d5b3d --- /dev/null +++ b/src/files/lang/jap-final/arkP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't \nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you \ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to... \nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/ark_str_f.c b/src/files/lang/jap-final/ark_str_f.c new file mode 100644 index 000000000..6451563d5 --- /dev/null +++ b/src/files/lang/jap-final/ark_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - R饌ctiver l'ascenseur\n\nNous avons d騁ect� la commande d'arr黎 de fonctionnement de l'ascenseur donn馥 par un PC des bureaux inf駻ieurs. Trouvez ce terminal et modifiez la commande pour r饌ctiver l'ascenseur.\n\n|Objectif 3: - D騁ruire l'h駘ico de combat dataDyne\n\nUn h駘ico de combat de la dataDyne fait sa ronde autour de l'immeuble et risque de descendre votre transport. Abattez-le sans les coups de semonce d'usage. C'est lui ou vous.\n\n|Objectif 4: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous interdire l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 5: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne Chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - D騁ruire l'h駘ico de combat dataDyne\n\nUn h駘ico de combat de la dataDyne fait sa ronde autour de l'immeuble et risque de descendre votre transport. Abattez-le sans les coups de semonce d'usage. C'est lui ou vous.\n\n|Objectif 3: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous barrer l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 4: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne Chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous barrer l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 3: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Acc馘er � l'ascenseur du hall\n", + /* 10*/ "R饌ctiver l'ascenseur du bureau\n", + /* 11*/ "D騁ruire l'hovercopter dataDyne\n", + /* 12*/ "Battre les gardes de Cassandra\n", + /* 13*/ "Retour � l'h駘iport avec Dr. Caroll\n", + /* 14*/ "Acc鑚 param鑼res ascenseur...\n", + /* 15*/ "LUMIERES ON\n", + /* 16*/ "Dr. Caroll abattu!\n", + /* 17*/ "Dr. Caroll sous feu ennemi!\n", + /* 18*/ "Dr. Caroll endommag�!\n", + /* 19*/ "Trop tard! La voici...\n", + /* 20*/ "Vous 黎es une sacr馥 peste, vous...\n", + /* 21*/ "Bonne nuit, Miss Dark.\n", + /* 22*/ "LUMIERES ON\n", + /* 23*/ "LUMIERES OFF\n", + /* 24*/ "MISSION ECHOUEE\n", + /* 25*/ "MISSION ACCOMPLIE\n", + /* 26*/ "Emplacement pour warning h駘ico.\n", + /* 27*/ "Obtenir Vue nocturne.\n", + /* 28*/ "Cassandra De Vries: \n", + /* 29*/ "Vue nocturne\n", + /* 30*/ "Vue nocturne\n", + /* 31*/ "Vue nocturne obtenue.\n", + /* 32*/ "Re-bonjour, jeune fille!\n", + /* 33*/ "Ascenseur hall atteint.\n", + /* 34*/ "Porte ascenseur bureau ouverte.\n", + /* 35*/ "Hovercopter dataDyne 駘imin�.\n", + /* 36*/ "Gardes de Cassandra vaincus.\n", + /* 37*/ "Mais...pas comme 軋!\n", + /* 38*/ "Mais si.\n", + /* 39*/ "Vous faites n'importe quoi!\n", + /* 40*/ "Silence.\n", + /* 41*/ "Mais d駱鹹hez-vous!\n", + /* 42*/ "Oh, non...trop tard.\n", + /* 43*/ "La voil�...\n", + /* 44*/ "Attrapez-la!\n", + /* 45*/ "Objet crucial d騁ruit. \n", + /* 46*/ "Obtenir CamSpy.\n", + /* 47*/ "Dr. Caroll: \n", + /* 48*/ "CamSpy\n", + /* 49*/ "Une CamSpy\n", + /* 50*/ "CamSpy obtenue.\n", + /* 51*/ "Ils ont verrouill� le rez-de-chauss馥 - \nallez � l'ascenseur!\n", + /* 52*/ "Il faut d騁ruire cet h駘ico ou le \ntransport sera descendu!\n", + /* 53*/ "Je ne peux laisser un garde du corps vivant.\n", + /* 54*/ "Ne faites attendre le transport - \nretournez � l'h駘iport.\n", + /* 55*/ "Obtenir la carte alpha.\n", + /* 56*/ "Garde: \n", + /* 57*/ "Carte de bureau\n", + /* 58*/ "Carte du bureau\n", + /* 59*/ "Carte de bureau de Cassandra obtenue.\n", + /* 60*/ "Alerte! Elle est ici!\n", + /* 61*/ "Bonne nuit!\n", + /* 62*/ "Qu'est-ce qu...?\n", + /* 63*/ "On se balade?\n", + /* 64*/ "Qu'est-ce qu'elle veut m鑽e-grand?\n", + /* 65*/ "Remettez-moi le sapiens imm馘iatement! Vous ne \nsavez pas ce que vous faites...\n", + /* 66*/ "Oh que si. Je rentre chez moi.\n", + /* 67*/ "Pour la derni鑽e fois: rendez ce qui \nm'appartient et je vous offre un poste.\n", + /* 68*/ "D駸ol馥! Je me tire.\n", + /* 69*/ "Il nous faut le sapiens. Le reste de \nl'op駻ation en d駱end.\n", + /* 70*/ "J'en suis consciente!\n", + /* 71*/ "Je sais aussi � qui m'adresser...\nMr. Carrington.\n", + /* 72*/ "Porte d'ascenseur inutilisable � cet 騁age.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/ark_str_g.c b/src/files/lang/jap-final/ark_str_g.c new file mode 100644 index 000000000..33daba87e --- /dev/null +++ b/src/files/lang/jap-final/ark_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Konzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Reaktivieren Sie den Aufzug!\n\nWir konnten herausfinden, dass der einzige erreichbare Aufzug von einem PC aus blockiert wird. Dieser PC befindet sich im tiefstgelegenen B�rotrakt. Sie m�ssen diesen PC finden, um den Aufzug wieder in Gang zu setzen.\n\n|3. Ziel: - Vernichten Sie das dataDyne-Gunship!\n\nEin dataDyne-Gunship umkreist das Geb舫de. Es besteht die Gefahr, dass diese Einheit Ihr Fluchtfahrzeug angreift und vom Himmel holt. Bei der Terminierung dieser Einheit m�ssen Sie mit 舫゚erster Vorsicht vorgehen, da das Gunship auch das gleiche mit Ihnen versuchen wird.\n\n|4. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|5. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Konzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Vernichten Sie das dataDyne-Gunship!\n\nEin dataDyne-Gunship umkreist das Geb舫de. Es besteht die Gefahr, dass diese Einheit Ihr Fluchtfahrzeug angreift und vom Himmel holt. Bei der Terminierung dieser Einheit m�ssen Sie mit 舫゚erster Vorsicht vorgehen, da das Gunship auch das gleiche mit Ihnen versuchen wird.\n\n|3. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|4. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Konzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|3. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Erlangen Sie Zugang zum Foyer-Aufzug!\n", + /* 10*/ "Reaktivieren Sie den B�ro-Aufzug!\n", + /* 11*/ "Zerst�ren Sie das dataDyne-Gunship!\n", + /* 12*/ "Neutralisieren Sie De Vries' Bodyguards!\n", + /* 13*/ "Erreichen Sie das Helipad!\n", + /* 14*/ "Zugriff auf die Aufz�ge erfolgt...\n", + /* 15*/ "BELEUCHTUNG AKTIVIERT!\n", + /* 16*/ "Dr. Caroll wurde zerst�rt!\n", + /* 17*/ "Dr. Caroll wird angegriffen!\n", + /* 18*/ "Dr. Caroll wurde besch臈igt!\n", + /* 19*/ "Zu sp舩! Sie ist hier...\n", + /* 20*/ "Du wirst langsam richtig l舖tig...\n", + /* 21*/ "Gute Nacht, Ms. Dark.\n", + /* 22*/ "BELEUCHTUNG AKTIVIERT\n", + /* 23*/ "BELEUCHTUNG DEAKTIVIERT\n", + /* 24*/ "MISSION FEHLGESCHLAGEN\n", + /* 25*/ "MISSION ERFOLGREICH\n", + /* 26*/ "Gunship-Warnung!!!\n", + /* 27*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 28*/ "Cassandra De Vries\n", + /* 29*/ "Nachtsichtger舩\n", + /* 30*/ "Nachtsichtger舩\n", + /* 31*/ "Nachtsichtger舩 aufgenommen\n", + /* 32*/ "So trifft man sich wieder, Kleine!\n", + /* 33*/ "Foyer-Aufzug betreten\n", + /* 34*/ "T�r zum B�ro-Aufzug entriegelt\n", + /* 35*/ "dataDyne-Gunship eliminiert\n", + /* 36*/ "Cassandras Bodyguards wurden neutralisiert.\n", + /* 37*/ "So funktioniert das nicht.\n", + /* 38*/ "Doch, tut es.\n", + /* 39*/ "Gib das her - du machst das falsch!\n", + /* 40*/ "H�r auf mich zu nerven.\n", + /* 41*/ "W�rdest du dich bitte beeilen?\n", + /* 42*/ "Oh nein, ...zu sp舩!\n", + /* 43*/ "Sie ist hier...\n", + /* 44*/ "Schnappt sie!\n", + /* 45*/ "Wichtiges Objekt zerst�rt\n", + /* 46*/ "Erlangen Sie den CamSpy.\n", + /* 47*/ "Dr. Carolls\n", + /* 48*/ "CamSpy\n", + /* 49*/ "Ein CamSpy\n", + /* 50*/ "CamSpy aufgenommen\n", + /* 51*/ "Der Zugang zum Parterre wurde verriegelt. - \nRasch zum Aufzug!\n", + /* 52*/ "Dieses Gunship muss vernichtet werden, sonst \nwird das Fluchtfahrzeug angegriffen!\n", + /* 53*/ "Ich muss mich noch um die Bodyguards k�mmern.\n", + /* 54*/ "Lassen Sie das Fluchtfahrzeug nicht warten! - \nZur�ck zum Helipad!\n", + /* 55*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 56*/ "Wachen\n", + /* 57*/ "B�ro-Schl�sselkarte\n", + /* 58*/ "B�ro-Schl�sselkarte\n", + /* 59*/ "Cassandras B�ro-Schl�sselkarte aufgenommen\n", + /* 60*/ "Gebt Alarm - sie ist hier!\n", + /* 61*/ "Licht AUS!\n", + /* 62*/ "Was zum...?\n", + /* 63*/ "Na, wohin willst du denn?\n", + /* 64*/ "Kann ich etwas f�r dich tun, alte Frau?\n", + /* 65*/ "Geben Sie uns den Sapienten sofort zur�ck! Sie wissen \nnicht, was Sie da tun!\n", + /* 66*/ "Doch, das tue ich. Ich verschwinde.\n", + /* 67*/ "Letzte Chance: Geben Sie ihn zur�ck, und Sie\nk�nnten vielleicht in Zukunft f�r mich arbeiten.\n", + /* 68*/ "Tut mir leid, ich bin in Eile.\n", + /* 69*/ "Sie m�ssen uns das Ding zur�ckbringen. Wir k�nnen \nsonst nicht fortfahren.\n", + /* 70*/ "Das wei゚ ich!\n", + /* 71*/ "Ich wei゚ auch, mit wem ich sprechen muss... \nMr. Carrington.\n", + /* 72*/ "Die Aufzugst�ren sind auf diesem Stockwerk inaktiv.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/ark_str_i.c b/src/files/lang/jap-final/ark_str_i.c new file mode 100644 index 000000000..d725498c6 --- /dev/null +++ b/src/files/lang/jap-final/ark_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington:\n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Riattiva l'ascensore\n\nIn un PC del piano inferiore degli uffici abbiamo rintracciato l'ordine di bloccare l'unico ascensore accessibile. Devi trovare quel PC e cambiare l'ordine per rimettere in funzione l'ascensore.\n\n|Obiettivo 3: - Distruggi la cannoniera della dataDyne\n\nL'edificio dataDyne � sorvegliato da una potente cannoniera di difesa pronta a farti fuori in ogni momento per impedirti di procedere. Distruggila con estrema determinazione, o abbatter� la navetta e annienter� anche te.\n\n|Obiettivo 4: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 5: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington:\n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Distruggi la cannoniera della dataDyne\n\nL'edificio dataDyne � sorvegliato da una potente cannoniera di difesa pronta a farti fuori in ogni momento per impedirti di procedere. Distruggila con estrema determinazione, o abbatter� la navetta e annienter� anche te.\n\n|Obiettivo 3: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 4: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington:\n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 3: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Usa l'ascensore dell'atrio\n", + /* 10*/ "Riattiva l'ascensore degli uffici\n", + /* 11*/ "Distruggi la cannoniera dataDyne\n", + /* 12*/ "Elimina guardie del corpo di Cassandra\n", + /* 13*/ "Appuntamento all'eliporto\n", + /* 14*/ "I comandi dell'ascensore...\n", + /* 15*/ "LE LUCI SONO ACCESE!\n", + /* 16*/ "Il Dr. Caroll � stato ucciso!\n", + /* 17*/ "Attaccano il Dr. Caroll!\n", + /* 18*/ "Il Dr. Caroll � ferito!\n", + /* 19*/ "Troppo tardi! ネ gi� qui!\n", + /* 20*/ "Sei una vera scocciatura!\n", + /* 21*/ "Buona notte, Perfect Dark!\n", + /* 22*/ "LUCI ACCESE ORA\n", + /* 23*/ "LUCI SPENTE ORA\n", + /* 24*/ "MISSIONE FALLITA\n", + /* 25*/ "MISSIONE COMPIUTA\n", + /* 26*/ "Allarme cannoniera!\n", + /* 27*/ "Procurati Vista Notturna\n", + /* 28*/ "Cassandra De Vries:\n", + /* 29*/ "Vista Notturna\n", + /* 30*/ "Vista Notturna\n", + /* 31*/ "Presa Vista Notturna\n", + /* 32*/ "Chi non muore si rivede!\n", + /* 33*/ "Raggiunto l'ascensore nell'atrio.\n", + /* 34*/ "Aperta la porta ascensore uffici.\n", + /* 35*/ "Eliminata la cannoniera dataDyne.\n", + /* 36*/ "Sconfitte le guardie del corpo di Cassandra.\n", + /* 37*/ "Non si fa cos�, idiota!\n", + /* 38*/ "S�, invece!\n", + /* 39*/ "Dammi qua! Faccio io!\n", + /* 40*/ "Non scocciarmi!\n", + /* 41*/ "Ti vuoi dare una mossa?!\n", + /* 42*/ "Oh, no! Troppo tardi.\n", + /* 43*/ "Ci ha raggiunti...\n", + /* 44*/ "Prendila!\n", + /* 45*/ "Distrutto strumento essenziale alla missione\n", + /* 46*/ "Procurati TeleSpia.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "TeleSpia\n", + /* 49*/ "TeleSpia\n", + /* 50*/ "Presa la TeleSpia.\n", + /* 51*/ "Hanno chiuso il pianterreno! \nVa all'ascensore!\n", + /* 52*/ "Bisogna tirar gi� quella cannoniera \no abbatter� la navetta!\n", + /* 53*/ "Non posso lasciar vive le guardie!\n", + /* 54*/ "Fai presto: vai alla navetta! \nTorna all'eliporto!\n", + /* 55*/ "Procurati la chiave alfa\n", + /* 56*/ "Guardia:\n", + /* 57*/ "Chiave dell'ufficio\n", + /* 58*/ "Chiave dell'ufficio\n", + /* 59*/ "Presa chiave ufficio di Cassandra\n", + /* 60*/ "Date l'allarme: � qui!\n", + /* 61*/ "Ma chiudi il becco!\n", + /* 62*/ "Ma cosa...?\n", + /* 63*/ "Dove credi di andare?\n", + /* 64*/ "Posso aiutarla, madama?\n", + /* 65*/ "Ridacci immediatamente il Sapiente! \nNon sai quel che fai!\n", + /* 66*/ "Certo che lo so: me ne vado!\n", + /* 67*/ "Te lo ripeto! Restituiscilo e \npotrai venire a lavorare per me.\n", + /* 68*/ "Spiacente! Ho da fare!\n", + /* 69*/ "Devi recuperare il Sapiente: senza \nnon � possibile andare avanti.\n", + /* 70*/ "Lo so benissimo!\n", + /* 71*/ "So anche con chi parlare... \ncon Carrington!\n", + /* 72*/ "La porta dell'ascensore � fuori servizio.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/ark_str_s.c b/src/files/lang/jap-final/ark_str_s.c new file mode 100644 index 000000000..2c90413ec --- /dev/null +++ b/src/files/lang/jap-final/ark_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Reactivar Ascensor\n\nHemos interceptado una orden de cerrar el �nico ascensor accesible enviada a un PC situado en el piso de oficinas m疽 bajo. Tienes que encontrar ese PC y cambiar la orden para hacer que el ascensor funcione de nuevo.\n\n|Objetivo Tres: - Destruir Helic�ptero Gunship de dataDyne\n\nHay un helic�ptero de seguridad de dataDyne dando vueltas alrededor del edificio que os supera en armamento y no dudar� en derribaros. Acaba con el helic�ptero sin prejuicios, ya que 駘 intentar� hacer lo mismo contigo.\n\n|Objetivo Cuatro: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Cinco: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Destruir Helic�ptero Gunship de dataDyne\n\nHay un helic�ptero de seguridad de dataDyne dando vueltas alrededor del edificio que os supera en armamento y no dudar� en derribaros. Acaba con el helic�ptero sin prejuicios, ya que 駘 intentar� hacer lo mismo contigo.\n\n|Objetivo Tres: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Cuatro: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Tres: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Acceder al ascensor del vest�bulo\n", + /* 10*/ "Reactivar ascensor de las oficinas\n", + /* 11*/ "Destruir helic�ptero de dataDyne\n", + /* 12*/ "Derrotar a las guard. de Cassandra\n", + /* 13*/ "Encuentro en el helipuerto\n", + /* 14*/ "Accediendo a los controles del ascensor...\n", + /* 15*/ "。LUCES ENCENDIDAS!\n", + /* 16*/ "。El Dr. Caroll ha muerto!\n", + /* 17*/ "。Est疣 atacando al Dr. Caroll!\n", + /* 18*/ "。El Dr. Caroll ha sido da�ado!\n", + /* 19*/ "。Demasiado tarde! Ella est� aqu�...\n", + /* 20*/ "Est疽 empezando a ser un fastidio...\n", + /* 21*/ "Buenas noches, Srta. Dark.\n", + /* 22*/ "LUCES ENCENDIDAS\n", + /* 23*/ "LUCES APAGADAS\n", + /* 24*/ "MISIモN FALLADA\n", + /* 25*/ "MISIモN CUMPLIDA\n", + /* 26*/ "Aviso del Helic�ptero va aqu�.\n", + /* 27*/ "Obt駭 Visi�n Nocturna.\n", + /* 28*/ "Cassandra De Vries:\n", + /* 29*/ "V. Nocturna\n", + /* 30*/ "Visi�n Nocturna\n", + /* 31*/ "Visi�n Nocturna obtenida.\n", + /* 32*/ "。Nos vemos de nuevo, chica!\n", + /* 33*/ "Accediste al ascensor del vest�bulo.\n", + /* 34*/ "La puerta del ascensor a las oficinas ha sido abierta.\n", + /* 35*/ "Helic�ptero de dataDyne eliminado.\n", + /* 36*/ "Las guardaespaldas de Cassandra han sido derrotadas.\n", + /* 37*/ "As� no es como va.\n", + /* 38*/ "S�, as� es.\n", + /* 39*/ "D疥elo. Lo est疽 haciendo mal.\n", + /* 40*/ "Deja de molestarme.\n", + /* 41*/ "。Debemos darnos prisa!\n", + /* 42*/ "Oh, no... demasiado tarde.\n", + /* 43*/ "Ella est� aqu�...\n", + /* 44*/ "。Cogedla!\n", + /* 45*/ "Objeto cr�tico de la misi�n destruido. \n", + /* 46*/ "Obt駭 la C疥ara Esp�a.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "C疥ara Esp�a\n", + /* 49*/ "Una C疥ara Esp�a\n", + /* 50*/ "C疥ara Esp�a obtenida.\n", + /* 51*/ "Han cerrado la planta baja. \n。Ve al ascensor!\n", + /* 52*/ "。Necesitamos acabar con ese helic�ptero, \no derribar� la nave de escape!\n", + /* 53*/ "No puedo dejar ninguna guardaespaldas en pie.\n", + /* 54*/ "No hagas esperar a la nave de escape: \nvuelve a la zona de aterrizaje.\n", + /* 55*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 56*/ "Guarda:\n", + /* 57*/ "Llave de la oficina\n", + /* 58*/ "Llave magn騁ica de la oficina\n", + /* 59*/ "Llave magn騁ica de la oficina de Cassandra obtenida.\n", + /* 60*/ "Activa la alarma: 。ella est� aqu�!\n", + /* 61*/ "。Luces fuera!\n", + /* 62*/ "ソQu� dem...?\n", + /* 63*/ "ソVas a alguna parte?\n", + /* 64*/ "ソPuedo hacer algo por ti, anciana?\n", + /* 65*/ "。Devuelve nuestra IA inmediatamente! No sabes \nlo que est疽 haciendo.\n", + /* 66*/ "S� lo s�. Me largo.\n", + /* 67*/ "。Otra oportunidad! Devu駘velo, y podr疽 \ntrabajar para m�.\n", + /* 68*/ "。Lo siento! ソLo pillas?\n", + /* 69*/ "Debes traer de vuelta la IA. No podemos \navanzar sin ella.\n", + /* 70*/ "。Ya lo s�!\n", + /* 71*/ "Tambi駭 s� con qui駭 hablar... \ncon el Sr. Carrington.\n", + /* 72*/ "La puerta del ascensor no funciona en este piso.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ashE.c b/src/files/lang/jap-final/ashE.c similarity index 100% rename from src/files/lang/ashE.c rename to src/files/lang/jap-final/ashE.c diff --git a/src/files/lang/ashJ.c b/src/files/lang/jap-final/ashJ.c similarity index 100% rename from src/files/lang/ashJ.c rename to src/files/lang/jap-final/ashJ.c diff --git a/src/files/lang/ashP.c b/src/files/lang/jap-final/ashP.c similarity index 100% rename from src/files/lang/ashP.c rename to src/files/lang/jap-final/ashP.c diff --git a/src/files/lang/ash_str_f.c b/src/files/lang/jap-final/ash_str_f.c similarity index 100% rename from src/files/lang/ash_str_f.c rename to src/files/lang/jap-final/ash_str_f.c diff --git a/src/files/lang/ash_str_g.c b/src/files/lang/jap-final/ash_str_g.c similarity index 100% rename from src/files/lang/ash_str_g.c rename to src/files/lang/jap-final/ash_str_g.c diff --git a/src/files/lang/ash_str_i.c b/src/files/lang/jap-final/ash_str_i.c similarity index 100% rename from src/files/lang/ash_str_i.c rename to src/files/lang/jap-final/ash_str_i.c diff --git a/src/files/lang/ash_str_s.c b/src/files/lang/jap-final/ash_str_s.c similarity index 100% rename from src/files/lang/ash_str_s.c rename to src/files/lang/jap-final/ash_str_s.c diff --git a/src/files/lang/ateE.c b/src/files/lang/jap-final/ateE.c similarity index 100% rename from src/files/lang/ateE.c rename to src/files/lang/jap-final/ateE.c diff --git a/src/files/lang/jap-final/ateJ.c b/src/files/lang/jap-final/ateJ.c new file mode 100644 index 000000000..848667c89 --- /dev/null +++ b/src/files/lang/jap-final/ateJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n�テ√∵くΒ�メ�窶ワ�縺ヘ∃≫�ツ����������ΓΔ�メ�ロ���フ���マ�縺クほ�ヌ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nぉ�メΕい∈Ζ��⇔⊇≫���=��ヘ�ミ�マ�艢ツ�縲�d�蛟マ��♭Η∨ュ⇔�メΘΙ∈Κ∩�ナ⇔�÷窶ワ�縺マ�宦痺ゥ∋♭�チ√�ツさざ∈⊇�メ≫�ツ\n\n|しじ�操セ♂d�゚≧�ム�マ�メiヮワ∈ほ�ヌ\n\n♂d�゚≧�ム�マ�メiヮワ�メ�ロ���フ���マ�縺クほ�ニ�メÅ�ツ�ロ���フ���マ�縺メ��℃���モΜΝΞÅ∵�<ュΠ�モΡΣÅ���ツ\n\n|しじ�逐セ≠�ヘ�艢レ�マ∈ほ�ヌ\n\nヵΞ�モ�≠」う♭�縲ハ£�メΤΥ�メ≠�ヘ�艢レ�マ�メ�ロ���フ���マ�縺諠ウみÅ�ツ�ル�ム�瘁モぐ√∨�ル�マ°�ハ�繧「b∈ぷ¬�<ュΠ�ナ⇔⊇≫w�メあΧ∈⇒�チ�メ∵ΗΧÅ�ツΨ∈⇒�ツ∽�ツ\n\n|しじ�凍セ�縲��マ�縲��ムd�ワ�縲マ∈ほ�ヌ\n\nΩ�キ�メ�モ��d�縺クほ�ニ�メÅ�ツ�テ�メ�ロ���フ���マ�縺モ�<ク�ケ�マみ�コ⊇ΦみÅ���ツ�テ�テ∈�ラ���ミ♭�タ√†�=ワ⊂が⌒�サ√≫⌒�メ�モ�シ⊇Å∽⊂�ツ\n\nEND\n", + /* 1*/ "���レd�マ���゚��d\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n�テ√∵くΒ�メ�窶ワ�縺ヘ∃≫�ツ����������ΓΔ�メ�ロ���フ���マ�縺クほ�ヌ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nぉ�メΕい∈Ζ��⇔⊇≫���=��ヘ�ミ�マ�艢ツ�縲�d�蛟マ��♭Η∨ュ⇔�メΘΙ∈Κ∩�ナ⇔�÷窶ワ�縺マ�宦痺ゥ∋♭�チ√�ツさざ∈⊇�メ≫�ツ\n\n|しじ�操セ♂d�゚≧�ム�マ�メiヮワ∈ほ�ヌ\n\n♂d�゚≧�ム�マ�メiヮワ�メ�ロ���フ���マ�縺クほ�ニ�メÅ�ツ�ロ���フ���マ�縺メ��℃���モΜΝΞÅ∵�<ュΠ�モΡΣÅ���ツ\n\n|しじ�逐セ≠�ヘ�艢レ�マ∈ほ�ヌ\n\nヵΞ�モ�≠」う♭�縲ハ£�メΤΥ�メ≠�ヘ�艢レ�マ�メ�ロ���フ���マ�縺諠ウみÅ�ツ�ル�ム�瘁モぐ√∨�ル�マ°�ハ�繧「b∈ぷ¬�<ュΠ�ナ⇔⊇≫w�メあΧ∈⇒�チ�メ∵ΗΧÅ�ツΨ∈⇒�ツ∽�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n�テ√∵くΒ�メ�窶ワ�縺ヘ∃≫�ツ����������ΓΔ�メ�ロ���フ���マ�縺クほ�ヌ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nぉ�メΕい∈Ζ��⇔⊇≫���=��ヘ�ミ�マ�艢ツ�縲�d�蛟マ��♭Η∨ュ⇔�メΘΙ∈Κ∩�ナ⇔�÷窶ワ�縺マ�宦痺ゥ∋♭�チ√�ツさざ∈⊇�メ≫�ツ\n\n|しじ�操セ♂d�゚≧�ム�マ�メiヮワ∈ほ�ヌ\n\n♂d�゚≧�ム�マ�メiヮワ�メ�ロ���フ���マ�縺クほ�ニ�メÅ�ツ�ロ���フ���マ�縺メ��℃���モΜΝΞÅ∵�<ュΠ�モΡΣÅ���ツ\n\nEND\n", + /* 4*/ "♂d�゚≧�ム�マ�メiヮワ∈ほ�ヌ\n", + /* 5*/ "≠�ヘ�艢レ�マ∈ほ�ヌ\n", + /* 6*/ "�縲��マ�縲��ムd�ワ�縲マ∈ほ�ヌ\n", + /* 7*/ "�スr\n", + /* 8*/ "w∈ほ�ヌ\n", + /* 9*/ "�ィ�、�エ�盾ァ�メ�セ¬Å�エ\n", + /* 10*/ "�ィ�、�エ�盾ァ�メ�セ¬Å�エ\n", + /* 11*/ "�ィ�、�エ�盾ァ�メ�セ¬Å�エ\n", + /* 12*/ "w�メ��℃���セ�モd≠�ネ�マ�縲ムムd≠d�Ыn", + /* 13*/ "w�メ��℃���セ�ミ♀°�マ�ワ�縲ム閧о����Ыn", + /* 14*/ "w�メ��℃���セ$d���ネ�ラ�縲ム驍п橿Ыn", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ateP.c b/src/files/lang/jap-final/ateP.c similarity index 100% rename from src/files/lang/ateP.c rename to src/files/lang/jap-final/ateP.c diff --git a/src/files/lang/jap-final/ate_str_f.c b/src/files/lang/jap-final/ate_str_f.c new file mode 100644 index 000000000..532da82cf --- /dev/null +++ b/src/files/lang/jap-final/ate_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\n|Objectif 2: - Vaincre Jonathan Dark\n\nVenez � bout de la r駱lique de Jonathan Dark, le meilleur 駘駑ent de l'Institut en mati鑽e de test holographique. Il poss鐡e de grandes et surprenantes capacit駸 au combat.\n\n|Objectif 3: - Vaincre Trent Easton\n\nEliminer le simulant d'un agent exp駻iment� du gouvernement. Ce simulant sera exceptionnellement fort. Si vous passez ce test, vous pourrez 黎re fi鑽e de vos prouesses.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\n|Objectif 2: - Vaincre Jonathan Dark\n\nVenez � bout de la r駱lique de Jonathan Dark, le meilleur 駘駑ent de l'Institut en mati鑽e de test holographique. Il poss鐡e de grandes et surprenantes capacit駸 au combat.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\nFIN\n", + /* 4*/ "Vaincre le garde dataDyne\n", + /* 5*/ "Vaincre Jonathan Dark\n", + /* 6*/ "Vaincre Trent Easton\n", + /* 7*/ "LE DUEL\n", + /* 8*/ "Vaincre votre adversaire.\n", + /* 9*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 10*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 11*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 12*/ "Niveau adverse: AGENT\n", + /* 13*/ "Niveau adverse: AGENT SPECIAL\n", + /* 14*/ "Niveau adverse: AGENT PERFECT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/ate_str_g.c b/src/files/lang/jap-final/ate_str_g.c new file mode 100644 index 000000000..7eafe8c92 --- /dev/null +++ b/src/files/lang/jap-final/ate_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\n|2. Ziel: - Besiegen Sie Jonathan Dark!\n\nBesiegen Sie die Simulation von Jonathan Dark, den aktuellen Rekordhalter des institutsinternen Testverfahrens. Der Simulant verf�gt �ber gute Kampff臧igkeiten und ist in der Lage, einen zu selbstsicheren Gegner im kritischsten Moment zu �berraschen.\n\n|3. Ziel: - Besiegen Sie Trent Easton!\n\nBesiegen Sie die Simulation eines 舫゚erst gef臧rlichen Regierungsagenten. Der Simulant ist ein �berdurchschnittlich erfahrener K舂pfer. Wenn Sie diesen Test bestehen, d�rfen Sie zu Recht stolz auf sich sein.\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\n|2. Ziel: - Besiegen Sie Jonathan Dark!\n\nBesiegen Sie die Simulation von Jonathan Dark, den aktuellen Rekordhalter des institutsinternen Testverfahrens. Der Simulant verf�gt �ber gute Kampff臧igkeiten und ist in der Lage, einen zu selbstsicheren Gegner im kritischsten Moment zu �berraschen.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\nENDE\n", + /* 4*/ "Besiegen Sie die dataDyne-Wache!\n", + /* 5*/ "Besiegen Sie Jonathan Dark!\n", + /* 6*/ "Besiegen Sie Trent Easton!\n", + /* 7*/ "DAS DUELL\n", + /* 8*/ "Besiegen Sie Ihren Gegner!\n", + /* 9*/ "Sie waren zu schnell f�r ihn!\n", + /* 10*/ "Sie waren zu schnell f�r ihn!\n", + /* 11*/ "Sie waren zu schnell f�r ihn!\n", + /* 12*/ "Schwierigkeitsgrad: AGENT\n", + /* 13*/ "Schwierigkeitsgrad: SPEZIALAGENT\n", + /* 14*/ "Schwierigkeitsgrad: PERFEKTER AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/ate_str_i.c b/src/files/lang/jap-final/ate_str_i.c new file mode 100644 index 000000000..a8db21ab9 --- /dev/null +++ b/src/files/lang/jap-final/ate_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington:\n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\n|Obiettivo 2: - Sconfiggi Jonathan Dark\n\nSconfiggi la simulazione di Jonathan Dark che al momento detiene il record nel punteggio delle prove. Il replicante ha buone capacit� di combattimento ed � in grado di mettere in difficolt� anche combattenti affermati.\n\n|Obiettivo 3: - Sconfiggi Trent Easton\n\nSconfiggi la simulazione di questo esperto agente governativo. Il replicante � un avversario particolarmente duro. Se superi questa prova, puoi ritenerti soddisfatta dei risultati raggiunti!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington:\n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\n|Obiettivo 2: - Sconfiggi Jonathan Dark\n\nSconfiggi la simulazione di Jonathan Dark che al momento detiene il record nel punteggio delle prove. Il replicante ha buone capacit� di combattimento ed � in grado di mettere in difficolt� anche combattenti affermati.\n\nFINE\n ", + /* 3*/ "|Situazione:\n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington:\n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\nFINE\n ", + /* 4*/ "Sconfiggi la guardia dataDyne \n", + /* 5*/ "Sconfiggi Jonathan Dark \n", + /* 6*/ "Sconfiggi Trent Easton \n", + /* 7*/ "IL DUELLO\n", + /* 8*/ "Sconfiggi l'avversario.\n", + /* 9*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 10*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 11*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 12*/ "Livello abilit� avversario: AGENTE\n", + /* 13*/ "Livello abilit� avversario: AGENTE SPECIALE\n", + /* 14*/ "Livello abilit� avversario: AGENTE PERFECT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/ate_str_s.c b/src/files/lang/jap-final/ate_str_s.c new file mode 100644 index 000000000..77a8a0666 --- /dev/null +++ b/src/files/lang/jap-final/ate_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\n|Objetivo Dos: - Derrotar a Jonathan Dark\n\nDerrota a la simulaci�n de Jonathan Dark, actual poseedor del r馗ord de la prueba del Instituto. El Simulante tiene buenas habilidades de combate y es capaz de sorprender al enemigo despistado.\n\n|Objetivo Tres: - Derrotar a Trent Easton\n\nDerrota a la simulaci�n de un habilidoso agente del gobierno. El Simulante es un oponente especialmente capacitado; si pasas esta prueba, podr疽 estar orgullosa de tu logro.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\n|Objetivo Dos: - Derrotar a Jonathan Dark\n\nDerrota a la simulaci�n de Jonathan Dark, actual poseedor del r馗ord de la prueba del Instituto. El Simulante tiene buenas habilidades de combate y es capaz de sorprender al enemigo despistado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\nFIN\n", + /* 4*/ "Derrotar al guardi疣 de dataDyne\n", + /* 5*/ "Derrotar a Jonathan Dark\n", + /* 6*/ "Derrotar a Trent Easton\n", + /* 7*/ "EL DUELO\n", + /* 8*/ "Derrota a tu oponente.\n", + /* 9*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 10*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 11*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 12*/ "Nivel del oponente: AGENTE\n", + /* 13*/ "Nivel del oponente: AGENTE ESPECIAL\n", + /* 14*/ "Nivel del oponente: AGENTE PERFECTO\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/aztE.c b/src/files/lang/jap-final/aztE.c similarity index 100% rename from src/files/lang/aztE.c rename to src/files/lang/jap-final/aztE.c diff --git a/src/files/lang/jap-final/aztJ.c b/src/files/lang/jap-final/aztJ.c new file mode 100644 index 000000000..a58cb47d8 --- /dev/null +++ b/src/files/lang/jap-final/aztJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n�モ��′�ワ�メ�スげ�メαb�メβ�÷刀ヒ�メγぼδ∵�ミ���ワ�ユ�ヒε♭ζη�ナ∨�ツθικ�メぼぶ�モ∝∩�エ⇔⊇∃⊇�ツ�リ∨�≠アごλμ∵�コ�チな�ヌ≒√⇔⊇≫∨⊥�≠艪��メおνy∵ξぺοリ∈なに♭�タ∃⊇♭⊇≫�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n≠�ヘ�ミ�マ�艢<ヘンπ♭ゆe�メρΖみσ�モ�=テ�メcぶτ∃�窶ヨ�ワ�縲��ハ�ンd≠���ロ�ワ�窶�Å�ツÅ�ツぉ∵こごλμ�メなΖυ∈�宦痰��チ�テ∀∵♭�タ√†�≠艪��モοリ∈せど�ナ�<ヒ�ツ∈え≫�テ∀∵♭�タ≫�ツ�ナ∩�ナ�<ニικ∈なに�ナ�=ネ�メφュ∈せぜ�ニ≫�テ∀∵�<浮メく⌒χャ∃しじÅ�ツ\n\n|しじ�操セθικ���蛟゚d∈ぴψ�ヌ≡\n\n�テ�メはu�モ��⊃��θικ�メω�ラ�リ�ル∀���マ�ラ�ナ⇔∪≪�=テ√♭ぽ�メω�ラ�リ�ル∈�烙ネ�ハ�ラ�ニ≫�テ∀∵♭�タ≫�ツθικ�メφュ∈せど�ニ≫∨⊥�マョャÅ�ツ\n\n|しじ�逐セ�ャ�ィ�ャΖ�レ∈なΖ�ヌ≡\n\nゆe�メおνy∵ぼて�ナ∂�ニ⊇≡⊂�マ�≠桙氈楳ハ♀∈�宴ロ�ナ⇔�ャ�ィ�ャΖ�レ∈なΖ�ト�ヌ⇔∪�チ�メÅ�ツこごλμ∈��ュ�マ�宦痰��チ�リ♭�モ⊆�リ≪�ワ�ン∵∃⊇∩⌒�ナ√∃⊇∵�ツ\n\n|しじ�凍セこごλμ�メなΖυ∈ばぱ�ヌ≡\n\n�゙�゚い∃なΖはu∩≒�=テ�メ�モ���ミck�マを≪�ナ√∃⊇�ラ♪�メこごλμ∵�焉繧氈フ⊇≫�ツ�ヒε�マ⊇≫ゆe�メγぼoy≡≪⌒�≠��ヒ�マ⊇≫ぉ�メぶ∵�痺竅マなΖυ∈⇒�タ∀⊥≫�テ∀∵♭�タ≫♭⊆∽⊂�ツなに�繝艢<蛛ハ�マ∧�メなΖυ∈ばぱ�ニ≫�メÅ�ツ�テ√♭ゆe�メおνy∵ぉ∨¬�メ�諠潟轣ク⇒�タ∀⊥�<ヒ�ツ�マユ∩⊃≫�モ��Å�ツ\n\n|しじ�楳セθικ�メ�ラ��d�マ∈ほ�ヌ\n\nθικ���蛟゚d�マ�モ�秩ヒ�メΚ�驛黹�∵せど♭�タ≫�ツ⇒�リ≪�<ニικ�メ�ラ��d�マ∵∧�メ��≪�マ⊇≫∀⊇⊂�テ∀�マ∃≫�ツ�蛟ン���閨クにば�エ⇔ほ�ニ�メÅ�ツ\n\n|しじ�斧セθικ∈なに�ナおν�ヌ≡\n\n�テ√�モく⌒�゙⊇£���ム�ヤ���窶ニ�メしじÅ�ツθικ�メφュ�モ�≠ェ≡≪⌒ぐけ�ト√≫�ツぉ�モお��y∵�����ニ≫∩�<���∵��ュ�マ��≫�リ♭θικ∈��d♀�ナ∃�チ⇔�モ∃≒∃⊇�ツ\n\nEND\n", + /* 1*/ "ξぺοリ\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n�モ��′�ワ�メ�スげ�メαb�メβ�÷刀ヒ�メγぼδ∵�ミ���ワ�ユ�ヒε♭ζη�ナ∨�ツθικ�メぼぶ�モ∝∩�エ⇔⊇∃⊇�ツ�リ∨�≠アごλμ∵�コ�チな�ヌ≒√⇔⊇≫∨⊥�≠艪��メおνy∵ξぺοリ∈なに♭�タ∃⊇♭⊇≫�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n≠�ヘ�ミ�マ�艢<ヘンπ♭ゆe�メρΖみσ�モ�=テ�メcぶτ∃�窶ヨ�ワ�縲��ハ�ンd≠���ロ�ワ�窶�Å�ツÅ�ツぉ∵こごλμ�メなΖυ∈�宦痰��チ�テ∀∵♭�タ√†�≠艪��モοリ∈せど�ナ�<ヒ�ツ∈え≫�テ∀∵♭�タ≫�ツ�ナ∩�ナ�<ニικ∈なに�ナ�=ネ�メφュ∈せぜ�ニ≫�テ∀∵�<浮メく⌒χャ∃しじÅ�ツ\n\n|しじ�操セθικ���蛟゚d∈ぴψ�ヌ≡\n\n�テ�メはu�モ��⊃��θικ�メω�ラ�リ�ル∀���マ�ラ�ナ⇔∪≪�=テ√♭ぽ�メω�ラ�リ�ル∈�烙ネ�ハ�ラ�ニ≫�テ∀∵♭�タ≫�ツθικ�メφュ∈せど�ニ≫∨⊥�マョャÅ�ツ\n\n|しじ�逐セ�ャ�ィ�ャΖ�レ∈なΖ�ヌ≡\n\nゆe�メおνy∵ぼて�ナ∂�ニ⊇≡⊂�マ�≠桙氈楳ハ♀∈�宴ロ�ナ⇔�ャ�ィ�ャΖ�レ∈なΖ�ト�ヌ⇔∪�チ�メÅ�ツこごλμ∈��ュ�マ�宦痰��チ�リ♭�モ⊆�リ≪�ワ�ン∵∃⊇∩⌒�ナ√∃⊇∵�ツ\n\n|しじ�凍セθικ�メ�ラ��d�マ∈ほ�ヌ\n\nθικ���蛟゚d�マ�モ�秩ヒ�メΚ�驛黹�∵せど♭�タ≫�ツ⇒�リ≪�<ニικ�メ�ラ��d�マ∵∧�メ��≪�マ⊇≫∀⊇⊂�テ∀�マ∃≫�ツ�蛟ン���閨クにば�エ⇔ほ�ニ�メÅ�ツ\n\n|しじ�楳セθικ∈なに�ナおν�ヌ≡\n\n�テ√�モく⌒�゙⊇£���ム�ヤ���窶ニ�メしじÅ�ツθικ�メφュ�モ�≠ェ≡≪⌒ぐけ�ト√≫�ツぉ�モお��y∵�����ニ≫∩�<���∵��ュ�マ��≫�リ♭θικ∈��d♀�ナ∃�チ⇔�モ∃≒∃⊇�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n�モ��′�ワ�メ�スげ�メαb�メβ�÷刀ヒ�メγぼδ∵�ミ���ワ�ユ�ヒε♭ζη�ナ∨�ツθικ�メぼぶ�モ∝∩�エ⇔⊇∃⊇�ツ�リ∨�≠アごλμ∵�コ�チな�ヌ≒√⇔⊇≫∨⊥�≠艪��メおνy∵ξぺοリ∈なに♭�タ∃⊇♭⊇≫�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n≠�ヘ�ミ�マ�艢<ヘンπ♭ゆe�メρΖみσ�モ�=テ�メcぶτ∃�窶ヨ�ワ�縲��ハ�ンd≠���ロ�ワ�窶�Å�ツÅ�ツぉ∵こごλμ�メなΖυ∈�宦痰��チ�テ∀∵♭�タ√†�≠艪��モοリ∈せど�ナ�<ヒ�ツ∈え≫�テ∀∵♭�タ≫�ツ�ナ∩�ナ�<ニικ∈なに�ナ�=ネ�メφュ∈せぜ�ニ≫�テ∀∵�<浮メく⌒χャ∃しじÅ�ツ\n\n|しじ�操セ�ャ�ィ�ャΖ�レ∈なΖ�ヌ≡\n\nゆe�メおνy∵ぼて�ナ∂�ニ⊇≡⊂�マ�≠桙氈楳ハ♀∈�宴ロ�ナ⇔�ャ�ィ�ャΖ�レ∈なΖ�ト�ヌ⇔∪�チ�メÅ�ツこごλμ∈��ュ�マ�宦痰��チ�リ♭�モ⊆�リ≪�ワ�ン∵∃⊇∩⌒�ナ√∃⊇∵�ツ\n\n|しじ�逐セθικ�メ�ラ��d�マ∈ほ�ヌ\n\nθικ���蛟゚d�マ�モ�秩ヒ�メΚ�驛黹�∵せど♭�タ≫�ツ⇒�リ≪�<ニικ�メ�ラ��d�マ∵∧�メ��≪�マ⊇≫∀⊇⊂�テ∀�マ∃≫�ツ�蛟ン���閨クにば�エ⇔ほ�ニ�メÅ�ツ\n\n|しじ�凍セθικ∈なに�ナおν�ヌ≡\n\n�テ√�モく⌒�゙⊇£���ム�ヤ���窶ニ�メしじÅ�ツθικ�メφュ�モ�≠ェ≡≪⌒ぐけ�ト√≫�ツぉ�モお��y∵�����ニ≫∩�<���∵��ュ�マ��≫�リ♭θικ∈��d♀�ナ∃�チ⇔�モ∃≒∃⊇�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "θικ���蛟゚d∈ぴψ�ヌ≡\n", + /* 6*/ "�ャ�ィ�ャΖ�レ∈なΖ�ヌ≡\n", + /* 7*/ "こごλμ�メなΖυ∈ばぱ�ヌ≡\n", + /* 8*/ "θικ�メ�ラ��d�マ∈ほ�ヌ\n", + /* 9*/ "θικ∈なに�ナおν�ヌ≡\n", + /* 10*/ "⊆√�モ�桙氈楳ハ♀Å∝�エ\n", + /* 11*/ "�ャ�ィ�ャΖ�レ�メなΖはu∵m�マ⊆≫�モ��Å∝�ツ\n", + /* 12*/ "こごλμ�モ�死潤コ�メ��∩≒ぁ⇔⊇≫�メ�ム�ツ\n", + /* 13*/ "�モ��′�ワ�死盾ロ∵θικ�メ��ほ∈に⇔�チ√≫∝�ム�ツ\n", + /* 14*/ "�ャ�ィ�ャΖ�レ�メなΖ����\n", + /* 15*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "θικ���蛟゚d\n", + /* 20*/ "θικ���蛟゚d∈み�マ��√∨\n", + /* 21*/ "こごλμ�メなΖυ∵ばぱ�ト√∨\n", + /* 22*/ "θικ∵ほ�ト√∨\n", + /* 23*/ "θικ�メ�ラ��d�マ∵ほ√∨\n", + /* 24*/ "�ミ°���<ニικ�エ\n", + /* 25*/ "θικ∵おぁ�ト√∨\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "�艢ム�縲ミ�ム\n", + /* 29*/ "�艢ム�縲ミ�ム\n", + /* 30*/ "�艢ム�縲ミ�ム∈み�マ��√∨\n", + /* 31*/ "�テ√∈ぷ�エ⇔⊇�チ∀⊇⊇�=タ�エ∀���マ��⇒≡�エ\n", + /* 32*/ "�メ�ヌ�ヌ�蚕n", + /* 33*/ "�ミ�ナ�ナ�÷メ�ヌ�ヌ�蚕n", + /* 34*/ "�モd≠�ネ�マ�縲�≧d�ラ�<����ヌ≡�エ\n", + /* 35*/ "���テ⊃≫∩�÷モd≠�ネ�マ�縲�≧d�ラ�エ\n", + /* 36*/ "�テ¬≒�モd≠�ネ�マ�縲�≧d�ラ�蚕n", + /* 37*/ "�モd≠�ネ�マ�縲�≧d�ラ�<����ヌ≡�エ\n", + /* 38*/ "ρΖ∵こご�ト√⇔⊇≫�ル∨⊇�蚕nぞ�チ�マが∩⊆≫�メ∩�ナ≒�ツ\n", + /* 39*/ "�モ��′�ワ�モ�シп∩�ナ≒�蚕n∧⊂∧⊂�<ニικ∈о�ト∃�タ�オ�ツ\n", + /* 40*/ "рс�モ♪⊂�タ�純ニικ�ツ\n", + /* 41*/ "∩∃≪���ロ�マ∃�エ∨≡�ツ\n�ナ∩�ナ�縲��マ�縺ロ�蚕np���瘁諢�фх♭⊆≫�テ∀�モ\n�掾ソ≒Ψ♯⊇⇔⊇∨∵�=テ�テ�リ♭∀�モ�蚕n", + /* 42*/ "�縲��マ�縺ノ¬∵ョげ�マ∃�エ⇔⊇≫\n��%��≠�ハ�ラ�逐�∀�モが∃�メ�タ\n", + /* 43*/ "Ω�キ�メчшощъÅ�ツ\npくчш♭ыь�ロэ∵ぼ⊃≫\nюя�窒メメ��Å�ツ\np⊇�エ∨⊇���瘁焉モが∵�翼ム∃∋Å�タ\n", + /* 44*/ "�縲��マ�縺ク�>、⊇⇒⊥∃�タ�オ�ツ\n♭⌒�=��テ�マ⊇≫�メ∩�ナ≒�蚕n", + /* 45*/ "�縲��マ�縲=リ∨�ナ�チ���エ∨∃�エ\n∪�掾メ≡⊂∃���瘁マ�=ワ�モ∂ヨ�モ�シ⊇�ツ\n", + /* 46*/ "∂�エ⇔�ル∂∵√�=テ�メ�刋噫���d�エ\n", + /* 47*/ "�ァ�ィ�エ�エ�エ�エ\n", +}; diff --git a/src/files/lang/jap-final/aztP.c b/src/files/lang/jap-final/aztP.c new file mode 100644 index 000000000..5282016e1 --- /dev/null +++ b/src/files/lang/jap-final/aztP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... It's coming from that other craft.\n", + /* 39*/ "I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/jap-final/azt_str_f.c b/src/files/lang/jap-final/azt_str_f.c new file mode 100644 index 000000000..cd43a5d4f --- /dev/null +++ b/src/files/lang/jap-final/azt_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - R馗up駻er scanner m馘ical pr駸identiel\n\nCet appareil actualise en permanence le journal m馘ical du Pr駸ident et lui assure un 騁at de sant� stable. Trouvez-le pour garder le Pr駸ident en bonne sant�.\n\n|Objectif 2: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin� mais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 3: - D駸activer appareil brouillage\n\nUn syst鑪e ennemi sophistiqu� inonde le secteur d'un brouillage CME imp駭騁rable. Vous pourrez d騁erminer sa position plus facilement au sol que nos appareils en altitude. Une fois trouv�, coupez le courant et nous vous fournirons de l'aide.\n\n|Objectif 4: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 5: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 1*/ "SITE du CRASH\n", + /* 2*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - R馗up駻er scanner m馘ical pr駸identiel\n\nCet appareil actualise en permanence le journal m馘ical du Pr駸ident et lui assure un 騁at de sant� stable. Trouvez-le pour garder le Pr駸ident en bonne sant�.\n\n|Objectif 2: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin� mais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 3: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 4: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin� mais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 2: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 3: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R馗up駻er scanner m馘ical pr駸identiel\n", + /* 6*/ "Activer le signal de d騁resse\n", + /* 7*/ "D駸activer appareil brouillage\n", + /* 8*/ "Eliminer le clone du Pr駸ident\n", + /* 9*/ "Trouver et sauver le Pr駸ident\n", + /* 10*/ "Voil� le point d'騅acuation. \n", + /* 11*/ "Le signal peut venir de l�. \n", + /* 12*/ "Le brouillage... Il vient de ce vaisseau. \n", + /* 13*/ "Elvis... Il pourra prot馮er le Pr駸ident.\n", + /* 14*/ "Signal de d騁resse activ�.\n", + /* 15*/ "Objet crucial d騁ruit.\n", + /* 16*/ "Obtenir le scanner pr駸identiel.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Un Scanner pr駸identiel\n", + /* 20*/ "Scanner pr駸identiel obtenu.\n", + /* 21*/ "Appareil de brouillage d駸activ�.\n", + /* 22*/ "Le Pr駸ident a 騁� abattu.\n", + /* 23*/ "Clone pr駸identiel 駘imin�.\n", + /* 24*/ "Vous ne pourrez pas le sauver!\n", + /* 25*/ "Pr駸ident sauv�.\n", + /* 26*/ "Obtenir Vue nocturne.\n", + /* 27*/ "Cassandra De Vries: \n", + /* 28*/ "Vue nocturne\n", + /* 29*/ "Vue nocturne\n", + /* 30*/ "Vue nocturne obtenue.\n", + /* 31*/ "Prends ceci. Cela te sera utile!\n", + /* 32*/ "Ahhh... oohhhh...\n", + /* 33*/ "Ahhh... ohh... ouuuuhhh...\n", + /* 34*/ "Agent Dark! Quel est votre statut?\n", + /* 35*/ "Perfect Dark, r駱ondez!\n", + /* 36*/ "A-agent Dark au rapport...\n", + /* 37*/ "Agent Dark! Parlez bon sang!\n", + /* 38*/ "Quelque chose brouille mes transmissions... Cela vient peut-黎re de l'autre appareil.\n", + /* 39*/ "Je ferais mieux de trouver la source du brouillage et m'assurer qu'Elvis est en bonne sant�. Sans oublier le Pr駸ident...\n", + /* 40*/ "Comment vous sentez-vous, M. le Pr駸ident?\n", + /* 41*/ "Mieux. Merci mon petit. Je me souviendrai de cette journ馥. Comment Easton a-t-il pu faire une chose pareille? Je le savais ambitieux, mais tout ceci...\n", + /* 42*/ "Une question, monsieur. Qu'est-ce que le Pelagic II, cette chose que Trent cherchait?\n", + /* 43*/ "Un vaisseau de recherche sous-marin du gouvernement am駻icain. Un mod鑞e unique pouvant mener des exp駻iences � de grandes profondeurs. Trent a formul� une demande de pr黎 au nom de la dataDyne Corporation. J'ai refus�.\n", + /* 44*/ "Trent devra r駱ondre de ses actes. Encore faut-il le trouver.\n", + /* 45*/ "Vous avez 馗hou�, Easton. Vous 黎es un 駘駑ent corrompu. Nous nous passerons de vous.\n", + /* 46*/ "C'est 軋 oui. P騁asse su馘oise, va!\n", + /* 47*/ "Noooooooon!!!\n", +}; diff --git a/src/files/lang/jap-final/azt_str_g.c b/src/files/lang/jap-final/azt_str_g.c new file mode 100644 index 000000000..948911bfc --- /dev/null +++ b/src/files/lang/jap-final/azt_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Finden Sie den medizinischen Scanner des Pr舖identen!\n\nDieses Ger舩 zeichnet st舅dig die medizinischen Daten des Pr舖identen auf. Mit seiner Hilfe k�nnen Sie Daten �ber den Gesundheitszustand des Pr舖identen abrufen. Um sicherzustellen, dass er unversehrt bleibt, ben�tigen Sie dieses Ger舩 auf jeden Fall!\n\n|2. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Spielraum.\n\n|3. Ziel: - Deaktivieren Sie den ECM-Generator!\n\nEin High-Tech ECM-Generator sichert das Gebiet durch ein schier undurchdringliches ECM-Feld. Von Ihrem Standort aus sind Sie vermutlich eher in der Lage, die Quelle des D舂pfungs-Signals ausfindig zu machen, als unsere Luft-Aufkl舐er. Schalten Sie den Generator ab, sobald Sie ihn gefunden haben. Erst dann k�nnen wir Sie orten und Ihnen zu Hilfe kommen.\n\n|4. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|5. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 1*/ "ABSTURZSTELLE\n", + /* 2*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Finden Sie den medizinischen Scanner des Pr舖identen!\n\nDieses Ger舩 zeichnet st舅dig die medizinischen Daten des Pr舖identen auf. Mit seiner Hilfe k�nnen Sie Daten �ber den Gesundheitszustand des Pr舖identen abrufen. Um sicherzustellen, dass er unversehrt bleibt, ben�tigen Sie dieses Ger舩 auf jeden Fall!\n\n|2. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Spielraum.\n\n|3. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|4. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Spielraum.\n\n|2. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|3. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Finden Sie den medizinischen Scanner!\n", + /* 6*/ "Aktivieren Sie das Notsignal!\n", + /* 7*/ "Deaktivieren Sie den Generator!\n", + /* 8*/ "Eliminieren Sie den Pr舖identen-Klon!\n", + /* 9*/ "Orten und retten Sie den Pr舖identen!\n", + /* 10*/ "Ich habe die Rettungskapsel gefunden.\n", + /* 11*/ "Vielleicht kann ich dort das Notsignal aktivieren.\n", + /* 12*/ "Das D舂pfungsfeld... Es wird von diesem Schiff aus generiert.\n", + /* 13*/ "Elvis... Er ist sicher in der Lage, den Pr舖identen zu besch�tzen.\n", + /* 14*/ "Notsignal wurde aktiviert.\n", + /* 15*/ "Wichtiges Objekt zerst�rt\n", + /* 16*/ "Finden Sie den medizinischen Scanner!\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Ein medizinischer Scanner\n", + /* 20*/ "Medizinischer Scanner aufgenommen\n", + /* 21*/ "ECM-Generator deaktiviert\n", + /* 22*/ ".\n", + /* 23*/ "Pr舖identen-Klon wurde eliminiert.\n", + /* 24*/ "Du kannst ihn nicht retten!\n", + /* 25*/ "Der Pr舖ident wurde gerettet.\n", + /* 26*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 27*/ "Cassandra De Vries\n", + /* 28*/ "Nachtsichtger舩\n", + /* 29*/ "Nachtsichtger舩\n", + /* 30*/ "Nachtsichtger舩 aufgenommen\n", + /* 31*/ "Nimm das; es wird sich als n�tzlich erweisen!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... ouuu...\n", + /* 34*/ "Agent Dark! Bitte melden Sie sich!\n", + /* 35*/ "Perfect Dark, kommen!\n", + /* 36*/ "A-Agent Dark hier...\n", + /* 37*/ "Agent Dark! Bitte antworten Sie!\n", + /* 38*/ "Diese Frequenz wird gest�rt... Das Signal kommt von dort dr�ben.\n", + /* 39*/ "Ich muss diesen Generator finden und sicherstellen, dass es Elvis gut geht. ...und nebenbei soll ich noch den Pr舖identen retten.\n", + /* 40*/ "Wie f�hlen Sie sich, Mr. President?\n", + /* 41*/ "Gerade eben ein wenig besser. Aber ich werde wohl einige Zeit brauchen, um den heutigen Tag zu vergessen. Ich kann nicht glauben, dass Easton in der Lage ist, so etwas zu tun. Ich wusste, dass er ehrgeizig ist, aber dass er zu so etwas in der Lage ist...\n", + /* 42*/ "Eine Frage, Sir. Worum handelt es sich bei der Pelagic II? Trent schien dahinter her gewesen zu sein.\n", + /* 43*/ "Die Pelagic II ist ein Forschungs-U-Boot der US-Regierung. Dieses Schiff ist ein Prototyp, der in der Lage ist, in extreme Tiefen vorzudringen. Trent wollte, dass ich es als Leihgabe an datyDyne vergebe. Aber ich habe diesem Antrag nicht zugestimmt.\n", + /* 44*/ "Trent ist uns wohl mehr als nur eine Antwort schuldig, aber ich glaube nicht, dass wir ihn jetzt finden.\n", + /* 45*/ "Sie haben versagt, Easton. Sie stellen eine potentielle Fehlerquelle dar, daher sind Sie nicht l舅ger von Nutzen.\n", + /* 46*/ "Versuch's nur, du skandinavischer Freak!\n", + /* 47*/ "Neiiiiiiiin!!!\n", +}; diff --git a/src/files/lang/jap-final/azt_str_i.c b/src/files/lang/jap-final/azt_str_i.c new file mode 100644 index 000000000..d09b617ee --- /dev/null +++ b/src/files/lang/jap-final/azt_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington:\n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Recupera scanner medico del Presidente\n\nQuesto dispositivo aggiorna continuamente l'anamnesi del Presidente ed � in grado di monitorare costantemente il suo stato di salute. Per garantirgli buone condizioni di salute dovrai trovare lo scanner.\n\n|Obiettivo 2: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 3: - Disattiva dispositivo di disturbo nemico\n\nUn sofisticato dispositivo per la generazione di segnali di disturbo rende l'area impenetrabile per mezzo di una fitta rete di onde ECM. Sorvolando la zona ad alta quota non riusciamo ad identificare la fonte, ma dalla tua posizione a terra dovrebbe essere pi� facile localizzarla e disattivarla. Fatto ci� potremo accertare le tue coordinate e mandarti dei rinforzi. \n\n|Obiettivo 4 - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 5: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 1*/ "LUOGO DEL DISASTRO\n", + /* 2*/ "|Situazione:\n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington:\n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Recupera scanner medico del Presidente\n\nQuesto dispositivo aggiorna continuamente l'anamnesi del Presidente ed � in grado di monitorare costantemente il suo stato di salute. Per garantirgli buone condizioni di salute dovrai trovare lo scanner.\n\n|Obiettivo 2: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 3: - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 4: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington:\n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 2: - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 3: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Recupera scanner medico del Presidente\n", + /* 6*/ "Attiva il segnale di pericolo\n", + /* 7*/ "Disattiva il dispositivo di disturbo\n", + /* 8*/ "Trova ed elimina il clone del Presidente\n", + /* 9*/ "Trova e salva il Presidente\n", + /* 10*/ "Ecco la capsula di salvataggio!\n", + /* 11*/ "Forse si pu� mandare un segnale da l�!\n", + /* 12*/ "Queste onde... Vengono da quella navicella!\n", + /* 13*/ "Elvis... Pu� proteggere lui il Presidente.\n", + /* 14*/ "Inviato segnale di pericolo.\n", + /* 15*/ "Distrutto strumento essenziale alla missione.\n", + /* 16*/ "Procurati scanner del Presidente.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Scanner del Presidente!\n", + /* 20*/ "Preso scanner del Presidente.\n", + /* 21*/ "Disattivato dispositivo per onde di disturbo.\n", + /* 22*/ "Il Presidente � stato ucciso.\n", + /* 23*/ "Il clone del Presidente � stato eliminato.\n", + /* 24*/ "Non riuscirai mai a salvarlo!\n", + /* 25*/ "Il Presidente � stato salvato.\n", + /* 26*/ "Procurati Vista Notturna!\n", + /* 27*/ "Cassandra De Vries:\n", + /* 28*/ "Vista Notturna\n", + /* 29*/ "Vista Notturna\n", + /* 30*/ "Presa Vista Notturna.\n", + /* 31*/ "Ecco, tieni: ti sar� utile!\n", + /* 32*/ "Aaah... uuuh...\n", + /* 33*/ "Aaah... uuuh... oooh...\n", + /* 34*/ "Agente Dark! A rapporto!\n", + /* 35*/ "Perfect Dark, rispondi!\n", + /* 36*/ "Agente Dark a rapporto, signore!\n", + /* 37*/ "Agente Dark! Rispondi!\n", + /* 38*/ "C'� qualcosa che disturba la comunicazione... Magari proviene da quella navicella!\n", + /* 39*/ "Meglio trovare subito il dispositivo di disturbo e controllare che Elvis stia bene. Non devo scordarmi del Presidente!!!\n", + /* 40*/ "Come sta, Sig. Presidente?\n", + /* 41*/ "Molto meglio, grazie. Penso che mi ci vorr� un po' per superare questo colpo. Non posso credere che Easton abbia potuto fare una cosa simile. Sapevo s� che era ambizioso, ma fino a questo punto...\n", + /* 42*/ "Solo una cosa, signore? Cos'� il Pelagic II che Trent voleva ad ogni costo?\n", + /* 43*/ "ネ un sottomarino di ricerca del governo statunitense, tipo... l'unico sommergibile che possa condurre una completa operazione di immersione nelle profondit� oceaniche. Trent voleva che lo prestassi alla dataDyne Corporation, ma io ho rifiutato.\n", + /* 44*/ "Trent deve render conto di molte cose, ma non penso che lo troveremo tanto presto!\n", + /* 45*/ "Hai fallito, Easton! Ormai sei totalmente inutile! Non ci servi pi�!\n", + /* 46*/ "Provaci, pazzo scandinavo!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/jap-final/azt_str_s.c b/src/files/lang/jap-final/azt_str_s.c new file mode 100644 index 000000000..4ae153923 --- /dev/null +++ b/src/files/lang/jap-final/azt_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Recuperar Esc疣er M馘ico del Presidente\n\nEste dispositivo est� actualizando constantemente el historial m馘ico del Presidente y es capaz de chequear su estado de salud. Lo necesitar疽 para asegurarte de que est� en buenas condiciones.\n\n|Objetivo Dos: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Tres: - Desconectar Dispositivo de Bloqueo Enemigo\n\nUn sofisticado dispositivo de bloqueo est� inundando el 疵ea con una cobertura de impenetrable ECM. Tienes que ser capaz de rastrear la fuente de tierra m疽 efectivamente de lo que nuestros aviones esp�a est疣 haciendo. Una vez localizada, apaga la fuente para que podamos fijar tu posici�n y enviemos ayuda.\n\n|Objetivo Cuatro: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Cinco: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 1*/ "LUGAR DEL IMPACTO\n", + /* 2*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Recuperar Esc疣er M馘ico del Presidente\n\nEste dispositivo est� actualizando constantemente el historial m馘ico del Presidente y es capaz de chequear su estado de salud. Lo necesitar疽 para asegurarte de que est� en buenas condiciones.\n\n|Objetivo Dos: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Tres: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Cuatro: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Dos: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Tres: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Recuperar esc疣er m馘ico del Presidente\n", + /* 6*/ "Activar la se�al de socorro\n", + /* 7*/ "Apagar la se�al de bloqueo enemiga\n", + /* 8*/ "Eliminar al clon del Presidente\n", + /* 9*/ "Localizar y rescatar al Presidente\n", + /* 10*/ "Ah� est� la c疳sula de escape.\n", + /* 11*/ "Quiz� haya un emisor dentro.\n", + /* 12*/ "El bloqueo... Proviene de esa nave.\n", + /* 13*/ "Elvis... ノl ser� capaz de proteger al Presidente.\n", + /* 14*/ "Se�al de socorro activada.\n", + /* 15*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 16*/ "Obt駭 el Esc疣er del Presidente.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Un Esc疣er Presidencial\n", + /* 20*/ "Esc疣er Presidencial obtenido.\n", + /* 21*/ "Dispositivo de bloqueo apagado.\n", + /* 22*/ "El Presidente ha muerto.\n", + /* 23*/ "El clon del Presidente ha sido eliminado.\n", + /* 24*/ "。Ahora ya no podr疽 salvarle!\n", + /* 25*/ "El Presidente ha sido rescatado.\n", + /* 26*/ "Obt駭 Visi�n Nocturna.\n", + /* 27*/ "Cassandra De Vries:\n", + /* 28*/ "V. Nocturna\n", + /* 29*/ "Visi�n Nocturna\n", + /* 30*/ "Vis�n Nocturna obtenida.\n", + /* 31*/ "Toma esto, 。lo encontrar疽 muy �til!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "。Agente Dark! 。Informe, por favor!\n", + /* 35*/ "。Perfect Dark, responda!\n", + /* 36*/ "A-agente Dark informando...\n", + /* 37*/ "。Agente Dark! 。Por favor, responda!\n", + /* 38*/ "Algo est� bloqueando mis transmisiones... Proviene de esa otra nave.\n", + /* 39*/ "Mejor encontrar el dispositivo de bloqueo y comprobar si Elvis est� bien. No olvidando al Presidente, por supuesto.\n", + /* 40*/ "ソC�mo se siente, Sr. Presidente?\n", + /* 41*/ "Ahora mejor, jovencita. Pero creo que me va a llevar un rato recuperarme. No puedo creer que Easton hiciera algo as�. Sab�a que era ambicioso, s�, pero esto...\n", + /* 42*/ "S�lo una cosa, se�or. ソQu� es el Pelagic II que tanto ansiaba Trent?\n", + /* 43*/ "Es un nav�o de investigaci�n de profundidad del gobierno norteamericano, �nico en su clase... El �nico barco capaz de dirigir una operaci�n a gran escala a profundidad extrema. Trent quer�a que se lo prestara a la Corporaci�n dataDyne, pero rehus�.\n", + /* 44*/ "Trent tiene bastante que contestar, pero no creo que le encontremos ahora.\n", + /* 45*/ "Has fallado, Easton. Eres un dispositivo defectuoso, y ya no te necesitamos.\n", + /* 46*/ "。Int駭talo, mamarracho escandinavo!\n", + /* 47*/ "。。。Noooooooo!!!\n", +}; diff --git a/src/files/lang/catE.c b/src/files/lang/jap-final/catE.c similarity index 100% rename from src/files/lang/catE.c rename to src/files/lang/jap-final/catE.c diff --git a/src/files/lang/catJ.c b/src/files/lang/jap-final/catJ.c similarity index 100% rename from src/files/lang/catJ.c rename to src/files/lang/jap-final/catJ.c diff --git a/src/files/lang/catP.c b/src/files/lang/jap-final/catP.c similarity index 100% rename from src/files/lang/catP.c rename to src/files/lang/jap-final/catP.c diff --git a/src/files/lang/cat_str_f.c b/src/files/lang/jap-final/cat_str_f.c similarity index 100% rename from src/files/lang/cat_str_f.c rename to src/files/lang/jap-final/cat_str_f.c diff --git a/src/files/lang/cat_str_g.c b/src/files/lang/jap-final/cat_str_g.c similarity index 100% rename from src/files/lang/cat_str_g.c rename to src/files/lang/jap-final/cat_str_g.c diff --git a/src/files/lang/cat_str_i.c b/src/files/lang/jap-final/cat_str_i.c similarity index 100% rename from src/files/lang/cat_str_i.c rename to src/files/lang/jap-final/cat_str_i.c diff --git a/src/files/lang/cat_str_s.c b/src/files/lang/jap-final/cat_str_s.c similarity index 100% rename from src/files/lang/cat_str_s.c rename to src/files/lang/jap-final/cat_str_s.c diff --git a/src/files/lang/caveE.c b/src/files/lang/jap-final/caveE.c similarity index 100% rename from src/files/lang/caveE.c rename to src/files/lang/jap-final/caveE.c diff --git a/src/files/lang/jap-final/caveJ.c b/src/files/lang/jap-final/caveJ.c new file mode 100644 index 000000000..e1dafa37b --- /dev/null +++ b/src/files/lang/jap-final/caveJ.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n�ロ�ユ÷�メ��d�窶ニ�マ���マ⊇∨�ノ⊇�宦メ�怐モ�>揆桷氛�┌┐�メ�縲��マ�縲��ムd�ワ�縲マÅ�ツ���瘁モθικ�メшv┘└�メ├ヮ�メ∨⊥�マ�ミ���ワ�ユ�メε┬┤x�ヨ∀┴て�ナ⇔⊇≫�ツ⊆�メン�メ��d�窶ニ�マ���マ≡√†�÷��瘁焉モ�テ�テ∩≒θικ�ヨ�メあ┼∃て�タ∈�ワ�゚d�縺ト�ヌ≫⌒�メ∀━∝√≫�ツ∧√∈┃┏�ヌ�ム†∃≒∃⊇�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nヵぴ�モ┓�マ┛Χ∵ョャÅ���=��ヘ�ミ�マ�艢ツε┬┤x�マ�モ�÷縲��マ�縺ノ¬�メу┗�マ�モが�メ�揆ー⌒∃⊇┳⌒∨�チ�ト∋�凵サ⇔⊇≫�ツ⊆�チ�リ♭⌒�縲��マ�縺メ┫ぞ∀�÷�d�窶ニ�マ���マ⊇∨あΨ┻∃�刋噪怐��ツ∵�<浮メ�メ╋τÅ�ツ♭�タ≫Å�ツ┠�チぬは�ナ⇔⊇∨ぶ∵�<ア┯�メぃい�゚�モ�゙�チ∃≫Å∽⊂�ツ\n\n|しじ�操セ�ワ�烙フ��d♂�ワ�マぬは�ヌ≡\n\n┨┷ぁな�ニ≫θικ┿ヨδ�メ�ワ�烙フ��d♂�ワ∵�=リ⌒∃�チ�リd″���ユd♭∧¬≒�マ�����ニ≫�ツぽま�メ°�ハ���メm�マ�モ���蛟��ノd��∵⊆≫�モ��Å�ツぽま∀∧�メ��d♀���マ�マ�モ┝�エ⇔⌒≒⊇�÷��蛟��ノd��∈��み�ナ�=ネ√♭ぬは�ナ⇔┤x�ヨ��≫�メÅ�ツぽま∨¬�モ�縲��マ�縺メу┗∀�モが�メ�揆ー⌒∃⊇┳∨¬∃�メ♭�=チ√∬√⌒も♭べ�エ∨≪�ナ∃⊇≡⊂�マ�ツ\n\n|しじ�逐セはヮ┰∈┥�ルっ⊥\n\nの┸∃♪�メ╂�ナ⊇ぷ¬Σ♭ぉ�メぬは∵にば≒√∃⊇≡⊂�マ�≠ヘヮ┰∈∃≫���チレ�チき∩≒v�ナ⇔�≠ン�ソΣ┥�ルっ�ルヨ�メ�ル�マ℃�ミ�マ�メ�ヌ≫�メÅ�ツ∀≪⊆⊃���≠ヘヮ┰∈ψ�チ♭�タ≫�リd�ワ∈�ト∵�ニョャ∵⊆≫∃�ツ\n\n|しじ�凍セみ�ソΣ�ツщ�ロ�ワ�窶�∈�磨綵n\nぬは�マ≡≪┳�モÅ�リ�ニ�テ∀∵♭�タ≫Å∽⊂∵�ソΣ�マ�モ���メ���テ∵ョャ∀∃≫�ツぉ�メ�ト�ツ∨はヮ┰∩≒の┸∃♪∵о�ナ�ト√√†�=ニ∬�マ�ミ��d��∵∃≪�>ァx�モ���ハ�ラ�ト√⇔�ナ�リ⊂♭⊆∽⊂�ツみ�ソΣ�ツщ�ロ�ワ�窶��メ�ワ�ム�ハ�焉クなに�ナ�=テ√∈�ィ�麾氈マ�ヌ≡�ツ\n\n|しじ�楳セ�����ム�縲�£���マ∈��み�ヌ≡\n\nθικ┿ヨδ�メ�ニ�ヌ�ネず�ノ∵┤x�メ�刋ハ�マぜる�ト√⇔⊇≫�ツぉ∵�テ√∈��み�ニ√†�÷ム=∀⊇⊂∀�タ�マ�=ネ�メ♂d�゚∈⌒∀�マ�モ��′�ワ∈∧¬≒�マユ∩∝�ヌ≫�テ∀∵♭�タ≫�ツ\n\n|しじ�斧セθικ┿ヨδ�マ�ヒぢ�ヌ≡\n\nθικ┿ヨδ�メ�フ�ヘ�マ�≠タ≪ム√∃⊇≡⊂�マ�ニ≫�メÅ�ツぬは�メ�ワ�ン∵�リÅ�痺ワ♭⊆√†�÷ロ�ヒ�縲�∈���エ⇔�ヒぢ♭�タ≫�モ��Å�ツ∧√∵≧��∃リ�ホ�モ�≠ェ∩���メぶ�マ∈�ミ⊃≫ョャ∵⊆≫Å∽⊂�ツ\n\nEND\n", + /* 1*/ "θικ┿ヨδ�゚d���艢��準ミ���ワ�ユε┬┤x�十n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n�ロ�ユ÷�メ��d�窶ニ�マ���マ⊇∨�ノ⊇�宦メ�怐モ�>揆桷氛�┌┐�メ�縲��マ�縲��ムd�ワ�縲マÅ�ツ���瘁モθικ�メшv┘└�メ├ヮ�メ∨⊥�マ�ミ���ワ�ユ�メε┬┤x�ヨ∀┴て�ナ⇔⊇≫�ツ⊆�メン�メ��d�窶ニ�マ���マ≡√†�÷��瘁焉モ�テ�テ∩≒θικ�ヨ�メあ┼∃て�タ∈�ワ�゚d�縺ト�ヌ≫⌒�メ∀━∝√≫�ツ∧√∈┃┏�ヌ�ム†∃≒∃⊇�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nヵぴ�モ┓�マ┛Χ∵ョャÅ���=��ヘ�ミ�マ�艢ツε┬┤x�マ�モ�÷縲��マ�縺ノ¬�メу┗�マ�モが�メ�揆ー⌒∃⊇┳⌒∨�チ�ト∋�凵サ⇔⊇≫�ツ⊆�チ�リ♭⌒�縲��マ�縺メ┫ぞ∀�÷�d�窶ニ�マ���マ⊇∨あΨ┻∃�刋噪怐��ツ∵�<浮メ�メ╋τÅ�ツ♭�タ≫Å�ツ┠�チぬは�ナ⇔⊇∨ぶ∵�<ア┯�メぃい�゚�モ�゙�チ∃≫Å∽⊂�ツ\n\n|しじ�操セ�ワ�烙フ��d♂�ワ�マぬは�ヌ≡\n\n┨┷ぁな�ニ≫θικ┿ヨδ�メ�ワ�烙フ��d♂�ワ∵�=リ⌒∃�チ�リd″���ユd♭∧¬≒�マ�����ニ≫�ツぽま�メ°�ハ���メm�マ�モ���蛟��ノd��∵⊆≫�モ��Å�ツぽま∀∧�メ��d♀���マ�マ�モ┝�エ⇔⌒≒⊇�÷��蛟��ノd��∈��み�ナ�=ネ√♭ぬは�ナ⇔┤x�ヨ��≫�メÅ�ツぽま∨¬�モ�縲��マ�縺メу┗∀�モが�メ�揆ー⌒∃⊇┳∨¬∃�メ♭�=チ√∬√⌒も♭べ�エ∨≪�ナ∃⊇≡⊂�マ�ツ\n\n|しじ�逐セはヮ┰∈┥�ルっ⊥\n\nの┸∃♪�メ╂�ナ⊇ぷ¬Σ♭ぉ�メぬは∵にば≒√∃⊇≡⊂�マ�≠ヘヮ┰∈∃≫���チレ�チき∩≒v�ナ⇔�≠ン�ソΣ┥�ルっ�ルヨ�メ�ル�マ℃�ミ�マ�メ�ヌ≫�メÅ�ツ∀≪⊆⊃���≠ヘヮ┰∈ψ�チ♭�タ≫�リd�ワ∈�ト∵�ニョャ∵⊆≫∃�ツ\n\n|しじ�凍セみ�ソΣ�ツщ�ロ�ワ�窶�∈�磨綵n\nぬは�マ≡≪┳�モÅ�リ�ニ�テ∀∵♭�タ≫Å∽⊂∵�ソΣ�マ�モ���メ���テ∵ョャ∀∃≫�ツぉ�メ�ト�ツ∨はヮ┰∩≒の┸∃♪∵о�ナ�ト√√†�=ニ∬�マ�ミ��d��∵∃≪�>ァx�モ���ハ�ラ�ト√⇔�ナ�リ⊂♭⊆∽⊂�ツみ�ソΣ�ツщ�ロ�ワ�窶��メ�ワ�ム�ハ�焉クなに�ナ�=テ√∈�ィ�麾氈マ�ヌ≡�ツ\n\n|しじ�楳セθικ┿ヨδ�マ�ヒぢ�ヌ≡\n\nθικ┿ヨδ�メ�フ�ヘ�マ�≠タ≪ム√∃⊇≡⊂�マ�ニ≫�メÅ�ツぬは�メ�ワ�ン∵�リÅ�痺ワ♭⊆√†�÷ロ�ヒ�縲�∈���エ⇔�ヒぢ♭�タ≫�モ��Å�ツ∧√∵≧��∃リ�ホ�モ�≠ェ∩���メぶ�マ∈�ミ⊃≫ョャ∵⊆≫Å∽⊂�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n�ロ�ユ÷�メ��d�窶ニ�マ���マ⊇∨�ノ⊇�宦メ�怐モ�>揆桷氛�┌┐�メ�縲��マ�縲��ムd�ワ�縲マÅ�ツ���瘁モθικ�メшv┘└�メ├ヮ�メ∨⊥�マ�ミ���ワ�ユ�メε┬┤x�ヨ∀┴て�ナ⇔⊇≫�ツ⊆�メン�メ��d�窶ニ�マ���マ≡√†�÷��瘁焉モ�テ�テ∩≒θικ�ヨ�メあ┼∃て�タ∈�ワ�゚d�縺ト�ヌ≫⌒�メ∀━∝√≫�ツ∧√∈┃┏�ヌ�ム†∃≒∃⊇�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nヵぴ�モ┓�マ┛Χ∵ョャÅ���=��ヘ�ミ�マ�艢ツε┬┤x�マ�モ�÷縲��マ�縺ノ¬�メу┗�マ�モが�メ�揆ー⌒∃⊇┳⌒∨�チ�ト∋�凵サ⇔⊇≫�ツ⊆�チ�リ♭⌒�縲��マ�縺メ┫ぞ∀�÷�d�窶ニ�マ���マ⊇∨あΨ┻∃�刋噪怐��ツ∵�<浮メ�メ╋τÅ�ツ♭�タ≫Å�ツ┠�チぬは�ナ⇔⊇∨ぶ∵�<ア┯�メぃい�゚�モ�゙�チ∃≫Å∽⊂�ツ\n\n|しじ�操セ�ワ�烙フ��d♂�ワ�マぬは�ヌ≡\n\n┨┷ぁな�ニ≫θικ┿ヨδ�メ�ワ�烙フ��d♂�ワ∵�=リ⌒∃�チ�リd″���ユd♭∧¬≒�マ�����ニ≫�ツぽま�メ°�ハ���メm�マ�モ���蛟��ノd��∵⊆≫�モ��Å�ツぽま∀∧�メ��d♀���マ�マ�モ┝�エ⇔⌒≒⊇�÷��蛟��ノd��∈��み�ナ�=ネ√♭ぬは�ナ⇔┤x�ヨ��≫�メÅ�ツぽま∨¬�モ�縲��マ�縺メу┗∀�モが�メ�揆ー⌒∃⊇┳∨¬∃�メ♭�=チ√∬√⌒も♭べ�エ∨≪�ナ∃⊇≡⊂�マ�ツ\n\n|しじ�逐セみ�ソΣ�ツщ�ロ�ワ�窶�∈�磨綵n\nぬは�マ≡≪┳�モÅ�リ�ニ�テ∀∵♭�タ≫Å∽⊂∵み�ソΣ�マ�モ���メ���テ∵ョャ∀∃≫�ツぉ�メぷ⇒はヮ┰∩≒の┸∃♪∵о�ナ�ト√√†�=ニ∬�マ�ミ��d��∵∃≪�>ァx�モ���ハ�ラ�ト√⇔�ナ�リ⊂♭⊆∽⊂�ツみ�ソΣ�ツщ�ロ�ワ�窶��メ�ワ�ム�ハ�焉クなに�ナ�=テ√∈�ィ�麾氈マ�ヌ≡�ツ\n\n|しじ�凍セθικ┿ヨδ�マ�ヒぢ�ヌ≡\n\nθικ┿ヨδ�メ�フ�ヘ�マ�≠タ≪ム√∃⊇≡⊂�マ�ニ≫�メÅ�ツぬは�メ�ワ�ン∵�リÅ�痺ワ♭⊆√†�÷ロ�ヒ�縲�∈���エ⇔�ヒぢ♭�タ≫�モ��Å�ツ∧√∵≧��∃リ�ホ�モ�≠ェ∩���メぶ�マ∈�ミ⊃≫ョャ∵⊆≫Å∽⊂�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "�ワ�烙フ��d♂�ワ�マぬは�ヌ≡\n", + /* 6*/ "はヮ┰∈┥�ルっ⊥\n", + /* 7*/ "み�ソΣ�ツщ�ロ�ワ�窶�∈�磨綵n", + /* 8*/ "�����ム�縲�£���マ∈��み�ヌ≡\n", + /* 9*/ "θικ┿ヨδ�マ�ヒぢ�ヌ≡\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "�ミ�゚�ハ�ロ�フ�リd�ワ\n", + /* 13*/ "�ミ�゚�ハ�ロ�フ�リd�ワ\n", + /* 14*/ "�ミ�゚�ハ�ロ�フ�リd�ワ∈み�マ��√∨\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "���蛟��ノd��\n", + /* 18*/ "���蛟��ノd��\n", + /* 19*/ "�ワ�烙フ��d♂�ワ�メ���蛟��ノd��∈み�マ��√∨\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "�����ム�縺逐��マ\n", + /* 23*/ "�����ム�縺逐��マ\n", + /* 24*/ "�����ム�縺逐��マ∈み�マ��√∨\n", + /* 25*/ "�ヨ�ヒd�エ�巡ム����≡�エ\n", + /* 26*/ "�メ��┳∵ほ�ト√∨\n", + /* 27*/ "ぽ�モθ�モ�ヤ�タ\n", + /* 28*/ "ν�ツ∈�ユ∋♭�チ≫\n", + /* 29*/ "�テ∋�マ¬�モ�ツ\n", + /* 30*/ "γぼδ�ヨ�メぼ�タぶ�モ�黻ヨ�ナ�ム�ツ\n", + /* 31*/ "∧�メの┸�モ�テ�テ♭v�ナ⇔�フ�ト⊇�ツ\n", + /* 32*/ "が⇔�テ∀�エ�エ�エ\n", + /* 33*/ "の┸∃♪�メぷ¬�テ�ル�モΡ┏�ト√⇔⊇�リ�ニ�エ\n", + /* 34*/ "�ィ�、�≠宴祉潤ク�ユ¶∝\n", + /* 35*/ "�ロ�ワ�窶��メ�ロ�ヒ�ハ�縺��メ�マ�ラ�リ\n", + /* 36*/ "み�ソΣ�ツщ�ロ�ワ�窶�∵�ロ�ヒ�ハ�縺��メ�マ�ト√∨\n", + /* 37*/ "の┸∵о�ナ�ト√∨\n", + /* 38*/ "�ミ�゚�ハ�ロ�フ�リd�ワ∈�ト�ツ∨\n", + /* 39*/ "�ミ�゚�ハ�ロ�フ�リd�ワ�メはヮ┰∵о�ナ�ト√∨\n", + /* 40*/ "∪⊇�=テ≒�ツ�テ�テ�モ�揆ー��ルv��¬��≪Ρ┏Å���エ\n", + /* 41*/ "∃∋Å�タ�準ヤ���モ�ル┳∩�タ\n", + /* 42*/ "∪⊇�=ネ√�モ�ヤ���メ�ミ�゚�ハ�ロ�フ�リd�ワÅ���ツ\n", + /* 43*/ "∪�掾モiヮワ∈�ユ∋♭�チ√�÷ヤ��∵�テ⊇⇒�メΦみ∈�ニ≫�蚕n", + /* 44*/ "�テ¬≒�窒スÅ�ツ�ム����∈なに�ナ∨�蚕n", + /* 45*/ "��d=d�����ハ♀�ロ�ワ�窶��ヨ�メ�ミ�ラ�ン�ワ∵�レ�ロ�ト√∨\n", + /* 46*/ "��d=d�����ハ♀�ロ�ワ�窶�∵�ヤd°d��d♀�ナ∨\n", + /* 47*/ "m���メ┳∨¬∵�ワ�チ���ン�ム�マ∃�エ∨\n", + /* 48*/ "⊆⊇⇒≒∩≒�刋ハ∈ぎ�エ⇔�チ√�蚕n", + /* 49*/ "���蛟��ノd��♭ぬは�ナ∨\n", + /* 50*/ "�烙ヒ�マ�ワÅ�エ�準ワ�烙フ��d♂�ワ�メ°�ハ��∈\n�゚�エ⇔�÷��蛟��ノd��∈��み�ニ≫�メÅ�ツ\n", + /* 51*/ "∧�メ�リd�ワ∈���エ⇔ぉ�メはヮ┰∈┥�ルっ∠�メÅ\n", + /* 52*/ "�テ�メ�ミ�゚�ハ�ロ�フ�リd�ワ�モ�=テ�メ�リ�リ♭�モ┏⊥≒√⇔�ナ�リ⊂��\n", + /* 53*/ "⊆√∵θικ┿ヨ�メ�モ�ミ���ノd�ワ���マ�タ\n━�エ∨≡≪�焉ト⊇�メ�ム�ツ\n", + /* 54*/ "�ミ�ム�瘁焉ク┏⊥⇔�チ√�エ�潤タ�エ∀�刋ハ∈へ�エ⇔≫∋Å�蚕n", + /* 55*/ "�モd≠�ネ�マ�縲�≧d�ラ�÷ワ�゚�マ°�ム�ィ�、�ツ\n┤x�メ�����÷リd″���ユd����xπ∈せど�ツ\n", + /* 56*/ "⊇⊇���=��ヘ�ミ�マ�艢ツ�リd″���ユd�モ\nヵ∧�エ¬�マユ∩�エ⇔⊇≫�ツ\np�ワ�烙フ��d♂�ワ∵ぢ�エ∨�メ∈\nゆe�メ�ワ$�ム∵せど�ナ∨�ツ\npε┬┤x�メ�繧香ワc��Å�ツ\n�チ♪⊇≡⊂Å∵�蚕n", + /* 57*/ "┤x�メ┳���モ�<シ�揆ー∃�メ♭\nべ�エ¬�オ≧��∃∋♭�ナ�キ�ツ\np∀�テ∽♭�>揆桷氈メ���瘁焉モ♪⊂∃�メ�タ\n", + /* 58*/ "�縲��マ�縺諱��メΝΞ�メ┳���マ�リ♭\nを�怐ク�艨ス⇔⊇≫�メ∩�モあゎÅ�ツ\npÅ∵�÷縲��マ�縺メぞ�チ�マ⊇≫�繧香モ\nぽ�メを�怐マ�蛛蛛エ⇔⊇≫�モ��Å�ツ\np┿ヨδ�マぢ≪�∞氏メ�閼驕戟園ヤ∈\nθικ�マに�ヌ≫�メÅ�ツ\n", + /* 59*/ "∧�ナ⇔�<ニικ∈ぎ√�エ⇔�テ∀�ム�ツ\n�縲��マ�縺メを�怐モが∩�=蛛ソ�エ∨�タ\np⊆∀�=コ�メ��d�窶ニ�マ���マ�諱ノ\n″���マ♀���ミd�メ�怐モが���タ\n", + /* 60*/ "�リÅ�����メσた∃�メ♭�≠ゥ⊂�メ�モ\n∂⊥⇔∪�テ⊂�ツ���ハ♀���ハ�ラ�ツ\n", + /* 61*/ "�モ��℃d�゚d��┏�盾宴死ロ�ワ�窶��ロてm\n", + /* 62*/ "しじメぼ�マあぃモ∃┳Σ∵ほ�ト√∨\n", + /* 63*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 64*/ "┤x�ヨ�メす������\n", + /* 65*/ "�騾ム≠�ヒ�ハ�ラ∵⊇≫���エ\n", + /* 66*/ "み�ソΣ┥�ルっ�ルヨ�メ�ル�マ℃�ミ∵��┏�ナ∨\n", + /* 67*/ "はヮ┰�メ┥�ルっ�ル∵♭�タ�リ�ヌ∋\n", +}; diff --git a/src/files/lang/jap-final/caveP.c b/src/files/lang/jap-final/caveP.c new file mode 100644 index 000000000..3425c36c3 --- /dev/null +++ b/src/files/lang/jap-final/caveP.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL \nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller \nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/jap-final/cave_str_f.c b/src/files/lang/jap-final/cave_str_f.c new file mode 100644 index 000000000..f1707e59d --- /dev/null +++ b/src/files/lang/jap-final/cave_str_f.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Ranger l'駲uipement\n\nD饕arrassez-vous de votre 駲uipement le plus t�t possible et 騅itez de transporter des objets compromettants. Vous pourrez r馗up駻er votre paquetage une fois � bord de l'Air Force One en utilisant un chariot. Il vous faut d'abord trouver une caisse pour y ranger votre inventaire.\n\n|Objectif 3: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme se d馗lenchera et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 4: - Obtenir le plan de vol\n\nLe plan de vol de l'Air Force One est gard� dans un coffre de la base. D駻obez-le et nous pourrons orienter Elvis vers l'Air Force One pendant le vol. Vous aurez ainsi du renfort si la situation devient critique.\n\n|Objectif 5: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 1*/ "TERMINAL PRESIDENTIEL\nBASE AERIENNE US, ALASKA\n", + /* 2*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Ranger l'駲uipement\n\nD饕arrassez-vous de votre 駲uipement le plus t�t possible et 騅itez de transporter des objets compromettants. Vous pourrez r馗up駻er votre paquetage une fois � bord de l'Air Force One en utilisant un chariot. Il vous faut d'abord trouver une caisse pour y ranger votre inventaire.\n\n|Objectif 3: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme se d馗lenchera et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 4: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 3*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme sera donn馥 et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 3: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Voler uniforme et entrer dans la base\n", + /* 6*/ "Ranger l'駲uipement\n", + /* 7*/ "Leurrer le syst鑪e de d騁ection\n", + /* 8*/ "Obtenir le plan de vol\n", + /* 9*/ "Monter � bord de l'Air Force One\n", + /* 10*/ "Obtenir valise.\n", + /* 11*/ "\n", + /* 12*/ "Valise\n", + /* 13*/ "Valise\n", + /* 14*/ "Valise obtenue.\n", + /* 15*/ "Obtenir uniforme d'h�tesse.\n", + /* 16*/ "\n", + /* 17*/ "Uniforme\n", + /* 18*/ "Uniforme\n", + /* 19*/ "Uniforme d'h�tesse obtenu.\n", + /* 20*/ "Obtenir plans de vol.\n", + /* 21*/ "\n", + /* 22*/ "Plans de vol\n", + /* 23*/ "Plans de vol\n", + /* 24*/ "Plans de vol obtenus.\n", + /* 25*/ "Attention - un intrus...\n", + /* 26*/ "Civils innocents abattus.\n", + /* 27*/ "Va-t-il bien?\n", + /* 28*/ "Je vais chercher de l'aide.\n", + /* 29*/ "Bonjour. \n", + /* 30*/ "Vous connaissez le chemin.\n", + /* 31*/ "Rangez votre arme, je vous prie. \n", + /* 32*/ "...??? Oh, mon Dieu! \n", + /* 33*/ "Les armes sont interdites dans la base. \n", + /* 34*/ "J'appelle la s馗urit�.\n", + /* 35*/ "Coupure syst鑪e initialis馥... \n", + /* 36*/ "Syst鑪es s馗urit� coup駸. \n", + /* 37*/ "Armement d騁ect�.\n", + /* 38*/ "Valise d駱os馥.\n", + /* 39*/ "Valise scann馥.\n", + /* 40*/ "Vous, l�! Cette zone est interdite. \n", + /* 41*/ "Vous 黎es nouvelle ou quoi?\n", + /* 42*/ "H�! Ma valise! \n", + /* 43*/ "Appelle la s馗urit�... Je m'occupe d'elle.\n", + /* 44*/ "En haut...il y a un intrus.\n", + /* 45*/ "Acc鑚 grilles laser refus�.\n", + /* 46*/ "Syst鑪e grilles laser: surcharge.\n", + /* 47*/ "Trop de cibles neutres abattues.\n", + /* 48*/ "Emp鹹hez-les d'avoir le coffre...\n", + /* 49*/ "Costume rev黎u.\n", + /* 50*/ "Vite! Attrapez le sac de l'h�tesse \net prenez son uniforme.\n", + /* 51*/ "Utilisez cette caisse pour cacher votre 駲uipement. \n", + /* 52*/ "Cette caisse se fera arr黎er si vous n'intervenez pas. \n", + /* 53*/ "C'est 軋 Air Force One, hein? ... C'est assez \npetit en fait.\n", + /* 54*/ "Arr黎ez-les - ils ouvrent le coffre...\n", + /* 55*/ "Agent Dark en position. Je vois l'entr馥 principale de la base. J'aper輟is aussi le point d'arriv馥 du t駘駱h駻ique.\n", + /* 56*/ "Excellent, Joanna. Ce t駘駱h駻ique est votre billet d'entr馥. Notre contact a rep駻� une h�tesse montant � bord il y a une minute. Elle est escort馥 par des troupes de la base. Je n'ai pas besoin de vous rappeler qu...\n", + /* 57*/ "...qu'ils ne font pas partie de l'op駻ation de Trent et que je ne dois pas les abattre m麥e sous leur feu. Et les agents de la NSA?\n", + /* 58*/ "Je ne connais pas les implications de la NSA dans cette affaire. Je suis n饌nmoins persuad� que les hommes de Trent lui sont tous loyaux. A vous de trouver les preuves de la trahison de Trent une fois � bord et pr駸entez-les au Pr駸ident.\n", + /* 59*/ "Et le prot馮er de ses ravisseurs. Avez-vous une th駮rie sur les plans de Trent et sur ce type blond?\n", + /* 60*/ "Que de vagues soup輟ns. Concentrez-vous plut�t sur la mission. Bonne chance. Carrington, termin�.\n", + /* 61*/ "Ascenseur inactif - syst鑪e s馗urit� actif.\n", + /* 62*/ "Personnel crucial inutilisable.\n", + /* 63*/ "Objet crucial d騁ruit.\n", + /* 64*/ "Entr馥 de la base s馗uris馥.\n", + /* 65*/ "On s'en charge!!\n", + /* 66*/ "Chariot coup�.\n", + /* 67*/ "Equipement ne peut 黎re enregistr�.\n", +}; diff --git a/src/files/lang/jap-final/cave_str_g.c b/src/files/lang/jap-final/cave_str_g.c new file mode 100644 index 000000000..e141b3fcf --- /dev/null +++ b/src/files/lang/jap-final/cave_str_g.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Checken Sie Ihre Ausr�stung ein!\n\nSie m�ssen Ihre Ausr�stung so schnell wie m�glich loswerden. Vermeiden Sie es, verd臘htig wirkende Gegenst舅de mit sich herumzutragen. Sie k�nnen wieder auf Ihre Ausr�stung zugreifen, nachdem Sie sie mit einem Hover-Trolley an Bord gebracht haben. Zuerst m�ssen Sie nat�rlich einen Koffer finden, um die Ausr�stung zu verstauen.\n\n|3. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische Wachsystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, dass die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|4. Ziel: - Entwenden Sie die Flugpl舅e aus dem Safe!\n\nDie Route, welche f�r die Air Force One geplant ist, wird in einem Safe auf der Basis aufbewahrt. Bringen Sie die Pl舅e in Ihren Besitz! Durch diese Daten werden wir in der Lage sein, auch Elvis auf Ihre Route zu bringen. Im Falle einer Kalamit舩 dient er als Ihre Verst舐kung.\n\n|5. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen.\n\nENDE\n", + /* 1*/ "PRトSIDENTEN TERMINAL \nUS AIRBASIS, ALASKA\n", + /* 2*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in Ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Checken Sie Ihre Ausr�stung ein!\n\nSie m�ssen Ihre Ausr�stung so schnell wie m�glich loswerden. Vermeiden Sie es, verd臘htig wirkende Gegenst舅de mit sich herumzutragen. Sie k�nnen wieder auf Ihre Ausr�stung zugreifen, nachdem Sie sie mit einem Hover-Trolley an Bord gebracht haben. Zuerst m�ssen Sie nat�rlich einen Koffer finden, um die Ausr�stung zu verstauen.\n\n|3. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische Wachsystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, dass die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|4. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen. \n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in Ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische Wachsystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, dass die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|3. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Erlangen Sie die Tarnung!\n", + /* 6*/ "Checken Sie Ihre Ausr�stung ein!\n", + /* 7*/ "Unterminieren Sie die ワberwachung!\n", + /* 8*/ "Entwenden Sie die Flugpl舅e!\n", + /* 9*/ "Gehen Sie an Bord der Air Force One!\n", + /* 10*/ "Erlangen Sie den Koffer!\n", + /* 11*/ "\n", + /* 12*/ "Koffer\n", + /* 13*/ "Koffer\n", + /* 14*/ "Koffer aufgenommen\n", + /* 15*/ "Erlangen Sie die Uniform!\n", + /* 16*/ "\n", + /* 17*/ "Verkleidung\n", + /* 18*/ "Verkleidung\n", + /* 19*/ "Uniform aufgenommen\n", + /* 20*/ "Entwenden Sie die Flugpl舅e aus dem Safe!\n", + /* 21*/ "\n", + /* 22*/ "Flugpl舅e\n", + /* 23*/ "Flugpl舅e\n", + /* 24*/ "Flugpl舅e aufgenommen\n", + /* 25*/ "Vorsicht - Ein Eindringling...\n", + /* 26*/ "Es sind unschuldige Zivilisten zu Schaden gekommen.\n", + /* 27*/ "Ist er OK?\n", + /* 28*/ "Ich gehe und hole Hilfe.\n", + /* 29*/ "Sch�nen guten Tag.\n", + /* 30*/ "OK, von hier aus kennen Sie ja den Weg.\n", + /* 31*/ "Sie m�ssen Ihre Waffe hier einchecken, Miss.\n", + /* 32*/ "Oh nein!\n", + /* 33*/ "Das Tragen von Waffen ist in diesem Areal nicht erlaubt.\n", + /* 34*/ "Ich alarmiere die Security.\n", + /* 35*/ "System wird heruntergefahren...\n", + /* 36*/ "ワberwachungssystem wurde deaktiviert.\n", + /* 37*/ "WAFFEN WURDEN ENTDECKT!!!\n", + /* 38*/ "Der Koffer wurde deponiert.\n", + /* 39*/ "Der Koffer wurde gescannt.\n", + /* 40*/ "Hey, Sie - Sie befinden sich in einer Sperrzone.\n", + /* 41*/ "Sind Sie neu hier?\n", + /* 42*/ "Hey - geben Sie mir meinen Koffer zur�ck!\n", + /* 43*/ "Du holst die Security - Ich k�mmere mich um sie...\n", + /* 44*/ "Wache... Es befindet sich ein Eindringling in der Basis!\n", + /* 45*/ "Zugriff auf die Lasermatrix verweigert\n", + /* 46*/ "Lasermatrix-System wurde �berladen!!!\n", + /* 47*/ "Es sind zu viele unschuldige Opfer zu beklagen.\n", + /* 48*/ "Haltet sie vom Safe fern...\n", + /* 49*/ "Verkleidung wurde angelegt.\n", + /* 50*/ "Das ist Ihre Chance! Schnappen Sie sich \ndie Tasche der Stewardess! \n", + /* 51*/ "Verbergen Sie Ihre Ausr�stung in der Tasche. \n", + /* 52*/ "Wenn Sie nichts unternehmen, wird der Koffer abgefangen. \n", + /* 53*/ "Das ist also die Air Force One? ... Hm, kleiner als ich \ndachte.\n", + /* 54*/ "Haltet sie auf - sie brechen den Safe auf...\n", + /* 55*/ "Agent Dark ist in Position. Ich kann bereits den Haupteingang der Basis sehen. Auch die Haltestelle ist in Sichtweite.\n", + /* 56*/ "Ausgezeichnet, Joanna. In der Bahn befindet sich etwas, dass Sie brauchen. Unser Beobachter hat uns mitgeteilt, dass ein Crew-Mitglied vor einer Minute die Bahn betreten hat. Sie wird von Soldaten eskortiert. Ich muss Sie wohl nicht daran erinnern, dass...\n", + /* 57*/ "...dass diese Leute nichts mit Trents kleiner Inszenierung zu tun haben, und ich darf mich nicht mal wehren, selbst wenn sie mich angreifen. Was ist mit den NSA-Agenten?\n", + /* 58*/ "Ich wei゚ nicht, wie weit diese Verschw�rung innerhalb der NSA fortgeschritten ist, aber ich wette, dass Trents Leute ihm und seinem Plan gegen�ber absolut loyal sind. Sie m�ssen einen Beweis gegen Trent erbringen und diesen dem Pr舖identen vorlegen.\n", + /* 59*/ "Und ich soll ihn auch noch besch�tzen. Haben Sie schon eine Vorstellung, wie sich Trents Vorhaben gestalten k�nnte? Und was hat es mit diesen blonden Kerlen auf sich?\n", + /* 60*/ "Nur vage Vermutungen, mit denen ich Sie nicht belasten will. Viel Gl�ck! Over und out.\n", + /* 61*/ "Aufzug inoperativ - Sicherheitssystem ist aktiv.\n", + /* 62*/ "Wichtige Person eliminiert\n", + /* 63*/ "Wichtiges Objekt zerst�rt\n", + /* 64*/ "Eingang wurde gesichert.\n", + /* 65*/ "Wir �bernehmen jetzt!!\n", + /* 66*/ "Hover-Trolley wurde abgeschaltet.\n", + /* 67*/ "Ausr�stung kann nicht �berpr�ft werden.\n", +}; diff --git a/src/files/lang/jap-final/cave_str_i.c b/src/files/lang/jap-final/cave_str_i.c new file mode 100644 index 000000000..fe24377c7 --- /dev/null +++ b/src/files/lang/jap-final/cave_str_i.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington:\n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Deposita i tuoi strumenti\n\nLiberati della tua attrezzatura al pi� presto possibile: trova una valigia dove riporre tutte le tue cose. Evita di portare con te oggetti che possano generare sospetti e compromettere il tuo travestimento. Potrai riprenderli pi� tardi dopo averli caricati sull'Air Force One per mezzo di un aerocarrello.\n\n|Obiettivo 3: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 4: - Prendi i piani di volo dalla cassaforte\n\nLe rotte di volo dell'Air Force One sono conservate in una cassaforte della base. Se riesci ad impossessartene, potremmo usarne i dati per guidare Elvis all'inseguimento dell'Air Force One in modo che ti possa essere di supporto nel caso sopraggiungano circostanze impreviste.\n\n|Obiettivo 5: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 1*/ "TERMINAL PRESIDENZIALE \nBASE AEREA USA, ALASKA\n", + /* 2*/ "|Situazione:\n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington:\n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Deposita i tuoi strumenti\n\nLiberati della tua attrezzatura al pi� presto possibile: trova una valigia dove riporre tutte le tue cose. Evita di portare con te oggetti che possano generare sospetti e compromettere il tuo travestimento. Potrai riprenderli pi� tardi dopo averli caricati sull'Air Force One per mezzo di un aerocarrello.\n\n|Obiettivo 3: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 4: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington:\n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 3: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Travestiti ed entra nella base\n", + /* 6*/ "Deposita i tuoi strumenti\n", + /* 7*/ "Neutralizza il sistema di sicurezza\n", + /* 8*/ "Prendi i piani di volo dalla cassaforte\n", + /* 9*/ "Sali a bordo dell'Air Force One\n", + /* 10*/ "Procurati valigia.\n", + /* 11*/ "\n", + /* 12*/ "Valigia\n", + /* 13*/ "Valigia\n", + /* 14*/ "Presa valigia.\n", + /* 15*/ "Procurati la divisa dell'hostess.\n", + /* 16*/ "\n", + /* 17*/ "Travestimento\n", + /* 18*/ "Travestimento\n", + /* 19*/ "Presa divisa dell'hostess.\n", + /* 20*/ "Procurati piani di volo.\n", + /* 21*/ "\n", + /* 22*/ "Piani di volo\n", + /* 23*/ "Piani di volo\n", + /* 24*/ "Presi piani di volo.\n", + /* 25*/ "Attenzione! C'� un intruso!\n", + /* 26*/ "Sono stati uccisi troppi civili.\n", + /* 27*/ "Sta bene?\n", + /* 28*/ "Vado a cercare aiuto!\n", + /* 29*/ "Buonasera.\n", + /* 30*/ "Bene, la strada la conosce.\n", + /* 31*/ "Si tolga il cinturone, per favore!\n", + /* 32*/ "Oh, per la miseria!\n", + /* 33*/ "Non sono ammesse armi alla base!\n", + /* 34*/ "Bene, chiamer� la sicurezza!\n", + /* 35*/ "Chiusura del sistema in corso...\n", + /* 36*/ "Il sistema di sicurezza � stato disattivato.\n", + /* 37*/ "Sono state rilevate delle armi.\n", + /* 38*/ "La valigia � stata depositata.\n", + /* 39*/ "La valigia � stata esaminata.\n", + /* 40*/ "Ehi! L'accesso a quest'area � vietato.\n", + /* 41*/ "ネ la prima volta che viene qui?\n", + /* 42*/ "Ehi! Mi restituisca la valigia.\n", + /* 43*/ "Chiami pure la sicurezza: me la vedr� io con loro!\n", + /* 44*/ "Di sopra... c'� un intruso.\n", + /* 45*/ "Negato l'accesso alla griglia laser.\n", + /* 46*/ "Sistema a griglie laser in sovraccarico.\n", + /* 47*/ "Vittime ingiustificate.\n", + /* 48*/ "Non devono prendere la cassaforte!\n", + /* 49*/ "Indossato travestimento.\n", + /* 50*/ "Ecco la tua occasione! Prendi la valigia dell'hostess \n e indossa la sua divisa.\n", + /* 51*/ "Usa quella valigia per nascondere la tua attrezzatura.\n", + /* 52*/ "Se non fai qualcosa la valigia verr� fermata.\n", + /* 53*/ "Cos� quello � l'Air Force One? Mhm... \n pi� piccolo di quanto pensassi.\n", + /* 54*/ "Fermateli! Stanno scassinando la cassaforte...\n", + /* 55*/ "Agente Dark in posizione! Vedo l'ingresso principale della base e suppongo di aver trovato il punto d'arrivo della navetta!\n", + /* 56*/ "Eccellente, Joanna. Quella navetta � il tuo biglietto d'entrata. Il nostro uomo al terminal inferiore ha riconosciuto un membro dell'equipaggio, una donna salita un minuto fa. ネ scortata da una squadra della base aerea. ネ superfluo ricordarti che...\n", + /* 57*/ "Lo so, lo so! Sono poveri esserini innocenti, probabilmente del tutto estranei allo stupido piano di Trent e non posso sparargli neanche se sparano loro per primi. E che mi dice degli agenti NSA?\n", + /* 58*/ "Non sono a conoscenza della misura in cui si sia diffusa la cospirazione all'interno dell'NSA, ma sono pronto a scommettere che gli uomini di Trent sono fedeli a lui e al suo piano. Devi trovare le prove del suo tradimento sull'Air Force One e mostrarle al Presidente.\n", + /* 59*/ "S��� e proteggerlo dai suoi rapitori! Ha qualche idea in merito al piano di Trent e cosa mi sa dire di quegli strani biondi?\n", + /* 60*/ "Solo vaghi sospetti che non vale la pena menzionare. Buona fortuna! Passo e chiudo!\n", + /* 61*/ "Ascensore inattivo - Sistema di sicurezza attivo\n", + /* 62*/ "Ucciso personale essenziale alla missione.\n", + /* 63*/ "Distrutto strumento essenziale alla missione.\n", + /* 64*/ "L'entrata alla base � stata chiusa.\n", + /* 65*/ "Stiamo decollando!!!\n", + /* 66*/ "Chiuso carrello del velivolo.\n", + /* 67*/ "L'attrezzatura non pu� essere depositata.\n", +}; diff --git a/src/files/lang/jap-final/cave_str_s.c b/src/files/lang/jap-final/cave_str_s.c new file mode 100644 index 000000000..918ac4808 --- /dev/null +++ b/src/files/lang/jap-final/cave_str_s.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Facturar el Equipo\n\nDeshazte de tu equipo tan pronto te sea posible; evita llevar objetos sospechosos contigo que puedan comprometer tu disfraz. Puedes recogerlos m疽 tarde tras cargarlos a bordo del Air Force One usando un carrito a駻eo. Primero, creo, necesitar疽 encontrar una maleta para poner el equipo dentro.\n\n|Objetivo Tres: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Cuatro: - Obtener Planes de Vuelo de la Caja Fuerte\n\nLa ruta de vuelo planeada para el Air Force One est� guardada en la caja fuerte de la base. Si puedes hacerte con ella, entonces podremos usar los datos para dirigir a Elvis hasta el Air Force One durante el vuelo como apoyo para ti en caso de que algo vaya mal.\n\n|Objetivo Cinco: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 1*/ "TERMINAL PRESIDENCIAL \nBASE AノREA EE.UU., ALASKA\n", + /* 2*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Facturar el Equipo\n\nDeshazte de tu equipo tan pronto te sea posible; evita llevar objetos sospechosos contigo que puedan comprometer tu disfraz. Puedes recogerlos m疽 tarde tras cargarlos a bordo del Air Force One usando un carrito a駻eo. Primero, creo, necesitar疽 encontrar una maleta para poner el equipo dentro.\n\n|Objetivo Tres: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Cuatro: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 3*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Tres: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Obtener el disfraz y entrar a la base\n", + /* 6*/ "Facturar el equipo\n", + /* 7*/ "Burlar al sistema monitor de seguridad\n", + /* 8*/ "Obtener planes v. de la caja fuerte\n", + /* 9*/ "Abordar el Air Force One\n", + /* 10*/ "Obt駭 la maleta.\n", + /* 11*/ "\n", + /* 12*/ "Maleta\n", + /* 13*/ "Maleta\n", + /* 14*/ "Maleta obtenida.\n", + /* 15*/ "Obt駭 el uniforme de azafata de vuelo.\n", + /* 16*/ "\n", + /* 17*/ "Disfraz\n", + /* 18*/ "Disfraz\n", + /* 19*/ "Uniforme de azafata obtenido.\n", + /* 20*/ "Obt駭 los planes de vuelo de la caja fuerte.\n", + /* 21*/ "\n", + /* 22*/ "Planes de Vuelo\n", + /* 23*/ "Planes de Vuelo\n", + /* 24*/ "Planes de vuelo obtenidos.\n", + /* 25*/ "Cuidado. Es un intruso...\n", + /* 26*/ "Han muerto civiles inocentes.\n", + /* 27*/ "ソEst� bien?\n", + /* 28*/ "Ir� para obtener alguna ayuda.\n", + /* 29*/ "Buenas tardes.\n", + /* 30*/ "Muy bien, ya conoce el camino desde aqu�.\n", + /* 31*/ "Deber疽 dejar ese arma aqu�.\n", + /* 32*/ "。Oh, Dios m�o!\n", + /* 33*/ "No se permiten armas en la base.\n", + /* 34*/ "De acuerdo, avisar� a seguridad.\n", + /* 35*/ "Cierre del sistema iniciado...\n", + /* 36*/ "Los sistemas de seguridad han sido apagados.\n", + /* 37*/ "Se han detectado armas.\n", + /* 38*/ "La maleta ha sido facturada.\n", + /* 39*/ "La maleta ha sido escaneada.\n", + /* 40*/ "Hey, t�: 駸ta es un 疵ea restringida.\n", + /* 41*/ "ソEres nueva por aqu�?\n", + /* 42*/ "Hey. Devu駘veme mi maleta.\n", + /* 43*/ "Trae a seguridad, yo me encargo de ella...\n", + /* 44*/ "Arriba... hay un intruso.\n", + /* 45*/ "Acceso a la rejilla de l疽er denegado.\n", + /* 46*/ "Sistema de rejilla de l疽er sobrecargado.\n", + /* 47*/ "Demasiados civiles heridos.\n", + /* 48*/ "Detenles antes de que abran la caja fuerte...\n", + /* 49*/ "Disfraz puesto.\n", + /* 50*/ "。ノsta es tu oportunidad! Agarra la bolsa \nde la azafata y coge su uniforme.\n", + /* 51*/ "Usa la maleta para ocultar tu equipo.\n", + /* 52*/ "La maleta ser� detenida a menos que hagas algo.\n", + /* 53*/ "ソAs� que ese es el Air Force One? ... Huh, es m疽 \npeque�o de lo que pensaba.\n", + /* 54*/ "Detenlos: est疣 accediendo a la caja fuerte...\n", + /* 55*/ "Agente Dark en posici�n. Puedo ver la entrada principal de la base, y distingo el punto de llegada del telef駻ico.\n", + /* 56*/ "Excelente, Joanna. Ese telef駻ico es tu modo de entrar... nuestro observador de la terminal inferior ha visto a un miembro de la tripulaci�n entrar hace un minuto. Est� siendo escoltada por tropas de la base a駻ea. No debo recordarte que probablemente...\n", + /* 57*/ "Que probablemente sean inocentes de estar involucrados en la peque�a trama de Trent. Y que no puedo dispararles aunque ellos me disparen a m�. ソQu� pasa con los agentes de la ANS?\n", + /* 58*/ "No s� cu疣 lejos ha llegado la conspiraci�n a trav駸 de la ANS, pero podr�a apostar a que los hombres que Trent ha situado por aqu� son leales a su plan y a 駘 mismo. Debes encontrar evidencias de la traici�n de Trent en el Air Force One y ense�疵selas al Presidente.\n", + /* 59*/ "S�, y protegerle de sus secuestradores. ソTienes alguna idea sobre de qu� puede tratar el plan de Trent, y qu� pasa con esos chicos rubios?\n", + /* 60*/ "S�lo sospechas vagas, y no quiero distraerte ahora con eso. Buena suerte. Carrington fuera.\n", + /* 61*/ "Ascensor no operativo: sistema de seguridad activo.\n", + /* 62*/ "Personal cr�tico de la misi�n eliminado.\n", + /* 63*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 64*/ "Entrada a la base asegurada.\n", + /* 65*/ "。。Nos ocupamos nosotros!!\n", + /* 66*/ "El telef駻ico ha sido derribado.\n", + /* 67*/ "El equipo no puede ser registrado.\n", +}; diff --git a/src/files/lang/cradE.c b/src/files/lang/jap-final/cradE.c similarity index 100% rename from src/files/lang/cradE.c rename to src/files/lang/jap-final/cradE.c diff --git a/src/files/lang/cradJ.c b/src/files/lang/jap-final/cradJ.c similarity index 100% rename from src/files/lang/cradJ.c rename to src/files/lang/jap-final/cradJ.c diff --git a/src/files/lang/cradP.c b/src/files/lang/jap-final/cradP.c similarity index 100% rename from src/files/lang/cradP.c rename to src/files/lang/jap-final/cradP.c diff --git a/src/files/lang/crad_str_f.c b/src/files/lang/jap-final/crad_str_f.c similarity index 100% rename from src/files/lang/crad_str_f.c rename to src/files/lang/jap-final/crad_str_f.c diff --git a/src/files/lang/crad_str_g.c b/src/files/lang/jap-final/crad_str_g.c similarity index 100% rename from src/files/lang/crad_str_g.c rename to src/files/lang/jap-final/crad_str_g.c diff --git a/src/files/lang/crad_str_i.c b/src/files/lang/jap-final/crad_str_i.c similarity index 100% rename from src/files/lang/crad_str_i.c rename to src/files/lang/jap-final/crad_str_i.c diff --git a/src/files/lang/crad_str_s.c b/src/files/lang/jap-final/crad_str_s.c similarity index 100% rename from src/files/lang/crad_str_s.c rename to src/files/lang/jap-final/crad_str_s.c diff --git a/src/files/lang/crypE.c b/src/files/lang/jap-final/crypE.c similarity index 100% rename from src/files/lang/crypE.c rename to src/files/lang/jap-final/crypE.c diff --git a/src/files/lang/crypJ.c b/src/files/lang/jap-final/crypJ.c similarity index 100% rename from src/files/lang/crypJ.c rename to src/files/lang/jap-final/crypJ.c diff --git a/src/files/lang/crypP.c b/src/files/lang/jap-final/crypP.c similarity index 100% rename from src/files/lang/crypP.c rename to src/files/lang/jap-final/crypP.c diff --git a/src/files/lang/cryp_str_f.c b/src/files/lang/jap-final/cryp_str_f.c similarity index 100% rename from src/files/lang/cryp_str_f.c rename to src/files/lang/jap-final/cryp_str_f.c diff --git a/src/files/lang/cryp_str_g.c b/src/files/lang/jap-final/cryp_str_g.c similarity index 100% rename from src/files/lang/cryp_str_g.c rename to src/files/lang/jap-final/cryp_str_g.c diff --git a/src/files/lang/cryp_str_i.c b/src/files/lang/jap-final/cryp_str_i.c similarity index 100% rename from src/files/lang/cryp_str_i.c rename to src/files/lang/jap-final/cryp_str_i.c diff --git a/src/files/lang/cryp_str_s.c b/src/files/lang/jap-final/cryp_str_s.c similarity index 100% rename from src/files/lang/cryp_str_s.c rename to src/files/lang/jap-final/cryp_str_s.c diff --git a/src/files/lang/damE.c b/src/files/lang/jap-final/damE.c similarity index 100% rename from src/files/lang/damE.c rename to src/files/lang/jap-final/damE.c diff --git a/src/files/lang/jap-final/damJ.c b/src/files/lang/jap-final/damJ.c new file mode 100644 index 000000000..7fd367192 --- /dev/null +++ b/src/files/lang/jap-final/damJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\nw⌒∩∃≪⊆�ヌ�エ⇔⊇≫≡⊂♭�=ヒ⊇�マ�ロd≠�ヒ�ハ�ラ∀⊇⊂�����マ♭∨�ツ%��≠�ハ�ラ�秩ヘ∧�メ����∈ぢ�エ�宦痼>�����♭�ナ�タ≪�マыь�ロэ∈ぼ�エ⇔⊇≫�ツ♂d�゚≧�ム�マ∀∧�メc┻♪⌒�モ�>延梶�が∩χャ∃ち��£��≠�ネ�ラ�縺クぼ�エ⇔⊇≫≡⊂Å�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�テ�メ�コぼ∃て�タ∩≒�÷��瘁焉マ∀�エ⇔ш���ロэ∵∀⇔⌒χャ♭⊆≫∀⊇⊃≫Å∽⊂�ツ���瘁焉メ�ロэ∈♭�タ≫��≪こご�ヌ≡�ツ∨Å�ナ�<クqrs�メ��ご∈く�焙��マ∀⊇⊂�≠」う�メ�����メ��d��∈り√∃⊇≡⊂�マ�ツ\n\n|しじ�操セ�����メ���ム�マλυ∈�磨綵n\n���ム�マλυ∈�磨縺��>���∵οぼ�メ#≠�ロ�ヘ�マ∩≒�焉ト√≫Å∽⊂�ツ∧√�マ≡≪���メろゎ⌒coヱ⊃⇔�ナ�リ⊂�メÅ∵�死ツ�ア�ワ�ヨ�ヒ�マ∈���エ⇔�<ノυ�メ�ワ�ム�ハ�焉クо�ニ�メÅ�ツ�ロて�ナ⇔⊇≫�ワ�ム�ハ�焉クュ⇔�磨縺�ぞ�チ�マ⊆≫���ム�マ�ワ�ム�ハ�焉メ�騾ハ�焉諢ラ�チ�モ��Å�ツ\n\n|しじ�逐セ����♂d�゚∈せぜ�ヌ≡\n\n♂d�゚≧�ム�マ∵�テ�メ£��≠�ネ�ラ�縺マ∪⊇⇔�メロ∨�����モ�<�⇔��み�ニ≫ョャ∵⊆≫�ツ�����=クо�ナ⇔�=ネ�テ�マ⊇≫�ワ�゚�ハ��∨¬∈��Ψ�����ト�ヌ�≠ロ≒�メ����♂d�゚∈せぜ�ニ≫�メÅ�ツゆe�モΒ�ラ♪ぽ≒∈�宦痲a�≫�ニ�ヌÅ�ツ\n\n|しじ�凍セ���ゥ�ャ∀�翌トざぼはu∈�磨綵n\n���ゥ�ャ�艨劇ロ�ワ�窶�∀���メ�翌トざぼはu∈�磨縺��>����モ��d�縺ソ≒v√⇔�=コ⇔⌒∃�チて�タぁ�ニÅ∽⊂�ツ�汲ヤÅ�ツ∈�磨エ⇔⌒w�メыь�ロэ∈こご�ニ≫�テ∀�モ♭�タ∃⊇�ツ�メ��┳∈に∩�ツ∨リ�ホ�=チ√∬√⌒��ご∈�煤ス∃⊇≡⊂�マ�ニ≫�メÅ�ツ\n\n|しじ�楳セ��d�マ£d���������縺クづて\n\n�テ√♭�>延割�щъ��%��≠�ハ�ラ�逐��メ�翌ト�桁劫宴ロ∵ぃい�マ∃≫�ツぉ∨¬�メぼて�メ∨⊥�マ�=テ√∈づて�ナ⇔∪�チ�メÅ�ツ�テ√�メ�ル�マ�縲�d��$�轢��モ�艢着私チ�ハ�マ⊆≫�ツ\n\n|しじ�斧セ�モ��′�ワ∀ち�マыь�ヌ≡\n\n�モ��′�ワ∈なに�ナ�≠ソ�マ��d�マ£d���マゅ�エ⇔%��≠�ハ�ラ�秩��メыь∈�リ⊥⇔�チ√�ツ\n\nEND\n", + /* 1*/ "�ン�゚�マ�ロ�ハ£\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\nw⌒∩∃≪⊆�ヌ�エ⇔⊇≫≡⊂♭�=ヒ⊇�マ�ロd≠�ヒ�ハ�ラ∀⊇⊂�����マ♭∨�ツ%��≠�ハ�ラ�秩ヘ∧�メ����∈ぢ�エ�宦痼>�����♭�ナ�タ≪�マыь�ロэ∈ぼ�エ⇔⊇≫�ツ♂d�゚≧�ム�マ∀∧�メc┻♪⌒�モ�>延梶�が∩χャ∃ち��£��≠�ネ�ラ�縺クぼ�エ⇔⊇≫≡⊂Å�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�テ�メ�コぼ∃て�タ∩≒�÷��瘁焉マ∀�エ⇔ш���ロэ∵∀⇔⌒χャ♭⊆≫∀⊇⊃≫Å∽⊂�ツ���瘁焉メ�ロэ∈♭�タ≫��≪こご�ヌ≡�ツ∨Å�ナ�<クqrs�メ��ご∈く�焙��マ∀⊇⊂�≠」う�メ�����メ��d��∈り√∃⊇≡⊂�マ�ツ\n\n|しじ�操セ�����メ���ム�マλυ∈�磨綵n\n���ム�マλυ∈�磨縺��>���∵οぼ�メ#≠�ロ�ヘ�マ∩≒�焉ト√≫Å∽⊂�ツ∧√�マ≡≪���メろゎ⌒coヱ⊃⇔�ナ�リ⊂�メÅ∵�死ツ�ア�ワ�ヨ�ヒ�マ∈���エ⇔�<ノυ�メ�ワ�ム�ハ�焉クо�ニ�メÅ�ツ�ロて�ナ⇔⊇≫�ワ�ム�ハ�焉クュ⇔�磨縺�ぞ�チ�マ⊆≫���ム�マ�ワ�ム�ハ�焉メ�騾ハ�焉諢ラ�チ�モ��Å�ツ\n\n|しじ�逐セ���ゥ�ャ∀�翌トざぼはu∈�磨綵n\n���ゥ�ャ�艨劇ロ�ワ�窶�∀���メ�翌トざぼはu∈�磨縺��>����モ��d�縺ソ≒v√⇔�=コ⇔⌒∃�チて�タぁ�ニÅ∽⊂�ツ�汲ヤÅ�ツ∈�磨エ⇔⌒w�メыь�ロэ∈こご�ニ≫�テ∀�モ♭�タ∃⊇�ツ�メ��┳∈に∩�ツ∨リ�ホ�=チ√∬√⌒��ご∈�煤ス∃⊇≡⊂�マ�ニ≫�メÅ�ツ\n\n|しじ�凍セ��d�マ£d���������縺クづて\n\n�テ√♭�>延割�щъ��%��≠�ハ�ラ�逐��メ�翌ト�桁劫宴ロ∵ぃい�マ∃≫�ツぉ∨¬�メぼて�メ∨⊥�マ�=テ√∈づて�ナ⇔∪�チ�メÅ�ツ�テ√�メ�ル�マ�縲�d��$�轢��モ�艢着私チ�ハ�マ⊆≫�ツ\n\n|しじ�楳セ�モ��′�ワ∀ち�マыь�ヌ≡\n\n�モ��′�ワ∈なに�ナ�≠ソ�マ��d�マ£d���マゅ�エ⇔%��≠�ハ�ラ�秩��メыь∈�リ⊥⇔�チ√�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\nw⌒∩∃≪⊆�ヌ�エ⇔⊇≫≡⊂♭�=ヒ⊇�マ�ロd≠�ヒ�ハ�ラ∀⊇⊂�����マ♭∨�ツ%��≠�ハ�ラ�秩ヘ∧�メ����∈ぢ�エ�宦痼>�����♭�ナ�タ≪�マыь�ロэ∈ぼ�エ⇔⊇≫�ツ♂d�゚≧�ム�マ∀∧�メc┻♪⌒�モ�>延梶�が∩χャ∃ち��£��≠�ネ�ラ�縺クぼ�エ⇔⊇≫≡⊂Å�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�テ�メ�コぼ∃て�タ∩≒�÷��瘁焉マ∀�エ⇔ш���ロэ∵∀⇔⌒χャ♭⊆≫∀⊇⊃≫Å∽⊂�ツ���瘁焉メ�ロэ∈♭�タ≫��≪こご�ヌ≡�ツ∨Å�ナ�<クqrs�メ��ご∈く�焙��マ∀⊇⊂�≠」う�メ�����メ��d��∈り√∃⊇≡⊂�マ�ツ\n\n|しじ�操セ�����メ���ム�マλυ∈�磨綵n\n���ム�マλυ∈�磨縺��>���∵οぼ�メ#≠�ロ�ヘ�マ∩≒�焉ト√≫Å∽⊂�ツ∧√�マ≡≪���メろゎ⌒coヱ⊃⇔�ナ�リ⊂�メÅ∵�死ツ�ア�ワ�ヨ�ヒ�マ∈���エ⇔�<ノυ�メ�ワ�ム�ハ�焉クо�ニ�メÅ�ツ�ロて�ナ⇔⊇≫�ワ�ム�ハ�焉クュ⇔�磨縺�ぞ�チ�マ⊆≫���ム�マ�ワ�ム�ハ�焉メ�騾ハ�焉諢ラ�チ�モ��Å�ツ\n\n|しじ�逐セ���ゥ�ャ∀�翌トざぼはu∈�磨綵n\n���ゥ�ャ�艨劇ロ�ワ�窶�∀���メ�翌トざぼはu∈�磨縺��>����モ��d�縺ソ≒v√⇔�=コ⇔⌒∃�チて�タぁ�ニÅ∽⊂�ツ�汲ヤÅ�ツ∈�磨エ⇔⌒w�メыь�ロэ∈こご�ニ≫�テ∀�モ♭�タ∃⊇�ツ�メ��┳∈に∩�ツ∨リ�ホ�=チ√∬√⌒��ご∈�煤ス∃⊇≡⊂�マ�ニ≫�メÅ�ツ\n\n|しじ�凍セ�モ��′�ワ∀ち�マыь�ヌ≡\n\n�モ��′�ワ∈なに�ナ�≠ソ�マ��d�マ£d���マゅ�エ⇔%��≠�ハ�ラ�秩��メыь∈�リ⊥⇔�チ√�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "���ゥ�ャ∀�翌トざぼはu∈�磨綵n", + /* 6*/ "�����メ���ム�マλυ∈�磨綵n", + /* 7*/ "����♂d�゚∈せぜ�ヌ≡\n", + /* 8*/ "��d�マ£d���������縺クづて\n", + /* 9*/ "�モ��′�ワ∀ち�マыь�ヌ≡\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "�テ�テ∵�タ�エ∀�翌ト�桁劫宴ロ∈ぼ⊂リ�轣ム�ツ\n", + /* 12*/ "�翌トざぼ∀���ゥ�ャ∵∃�ツ≪�オ\n�テ�メ����⌒∨Å≡⊂Å�ツ�ム�÷騾ハ�騾エ\n", + /* 13*/ "���ム�マλυ∈�磨縺�⊇⊇�メ�ム�蚕n", + /* 14*/ "�翌トざぼはu∵�ィ�麾氈ト√∨\n", + /* 15*/ "���ゥ�ャ�ロ�ワ�窶�∵�ィ�麾氈ト√∨\n", + /* 16*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 17*/ "λυ�メ���ム�マ�ワ�ム�ハ�焉メ�騾ハ�焉諢ラ⊇∨\n", + /* 18*/ "���ム�マ�ワ�ム�ハ�焉諤ィ�麾氈ト√∨\n", + /* 19*/ "ыь�ロэ�ル�マ�縲�d���ン�マ�゚d∈なに�ナ∨\n", + /* 20*/ "しじメぼ�マあぃモ∃┳Σ∵ほ�ト√∨\n", + /* 21*/ "ュ⇔�メ����♂d�゚∈せぜ�ナ∨\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "����♂d�゚\n", + /* 25*/ "����♂d�゚\n", + /* 26*/ "����♂d�゚∈み�マ��√∨\n", + /* 27*/ "しじメぼ�マあぃモ∃┳Σ∵ほ�ト√∨\n", + /* 28*/ "�����縺メ♀�ミ���ハ�ラ∵�ラ∩√∨\n", + /* 29*/ "�����縺謔テて�ト√∨\n", + /* 30*/ "�ヤ%��d�ロ�ヘ�マ�レ�ロ�遵私チ�ハ�メ♀�ミ∵�吹リ�エ∨�リ�リ♭�ニ\n", + /* 31*/ "���ム�マ�ワ�ム�ハ�焉メ���ハ�ラf��∵���ン�ハ�縺ト√∨\n", + /* 32*/ "≠�ヘ�ミ�マ�艢≠ッ�マぼ�エ⇔�チ√�ツ��d�モ\nшず�ノ∈о�ナ⇔�チ≫�ツΒ♭�ホ�焉ナ≡⊂�エ\n", + /* 33*/ "�モ��′�ワ∵ほ�ト√∨\n", + /* 34*/ "≠�ヘ�ミ�マ�艢<�⊇≡�ツ�準ユ���項マ�エ\nレ�チ�テ∋∃¥����∩≒�桙氈ナ≡⊂�ツ\n", + /* 35*/ "�メ��┳∵ほ�ト√∨\n", + /* 36*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 37*/ "�ミ��d��∵づて�ト√∨\n", + /* 38*/ "�ミ��d��∵��┏�ナ∨\n", + /* 39*/ "≡d�ナ�>���♭�メ���瘁焉メ�ロэ∈\n≠�ヒ��♭�タ∨∃�ツヵΞ�モшmÅ�ム�ツ\n", + /* 40*/ "Ω�キ∵ふ���=テ�メ��∈\n��∝∃⊇�テ∀∈⊇�メ≫∝�ツ\n", + /* 41*/ "��d∨¬�エ⇔�コ�秩ホ�メ∩∃�タ\n", + /* 42*/ "�ァ�ィ�蚕n", + /* 43*/ "�ト�エ�ト∀∧�メ�ワ�ム�ハ�焉ク�磨エ⇔�エ\n", + /* 44*/ "�テ�エ¬�メ�ワ�ム�ハ�焉ワ�磨竅メ≡�エ\n", + /* 45*/ "∝∩�エ∨≡�=ン≫≡�蚕n", + /* 46*/ "べ∨∃⊇♭�チ√�蚕n", + /* 47*/ "�テ�メ�辟磨痺��エ\n", +}; diff --git a/src/files/lang/jap-final/damP.c b/src/files/lang/jap-final/damP.c new file mode 100644 index 000000000..22c4cd5ff --- /dev/null +++ b/src/files/lang/jap-final/damP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship \nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations \nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me - \nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. \nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/jap-final/dam_str_f.c b/src/files/lang/jap-final/dam_str_f.c new file mode 100644 index 000000000..60a0d73cf --- /dev/null +++ b/src/files/lang/jap-final/dam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoquera des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - S馗uriser labos et donn馥s de recherche\n\nNous voulons les informations recueillies par la dataDyne sur ce projet. S馗urisez les labos du pont scientifique et souvenez-vous d'assommer les scientifiques et les techniciens du site. Nous les interrogerons plus tard.\n\n|Objectif 3: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours.\n\n|Objectif 4: - Activer l'ascenseur du sas\n\nCeci enclenchera le pilote automatique du submersible, ramenant celui-ci pour vous et Elvis. Les commandes se trouvent dans le hangar du sous-marin.\n\n|Objectif 5: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 1*/ "Vaisseau Cetan\n", + /* 2*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoquera des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours. Epargnez les civils.\n\n|Objectif 3: - Activer l'ascenseur du sas\n\nCeci enclenchera le pilote automatique du submersible, ramenant celui-ci pour vous et Elvis. Les commandes se trouvent dans le hangar du sous-marin.\n\n|Objectif 4: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoquera des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours. Epargnez les civils.\n\n|Objectif 3: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "D駸activer GPS et Auto-pilote\n", + /* 6*/ "D駸activer source d'駭ergie principale\n", + /* 7*/ "S馗uriser labos et donn馥s de recherche\n", + /* 8*/ "Activer l'ascenseur du sas\n", + /* 9*/ "Retrouver Elvis et s'enfuir avec lui\n", + /* 10*/ "On sabote les moteurs et le vaisseau \nd駻ivera... Parfait!\n", + /* 11*/ "Le sous-marin doit 黎re contr�l� d'ici. \n", + /* 12*/ "Sans auto-pilote ni GPS, l'appareil \ns'駘oignera de la station. \n", + /* 13*/ "Ils ne pourront plus continuer l'op駻ation \nsans 駭ergie.\n", + /* 14*/ "Syst鑪e auto-pilote d駸activ�.\n", + /* 15*/ "Syst鑪e GPS d駸activ�.\n", + /* 16*/ "Objet crucial d騁ruit.\n", + /* 17*/ "Porte de commande d'arr黎 du r饌cteur ouverte.\n", + /* 18*/ "R饌cteur d駸activ�.\n", + /* 19*/ "Centre de contr�le de plong馥 localis�.\n", + /* 20*/ "Personnel crucial abattu.\n", + /* 21*/ "Donn馥s de recherche s馗uris馥s.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disque de recherche\n", + /* 25*/ "Un disque de recherche\n", + /* 26*/ "Disque de recherche obtenu.\n", + /* 27*/ "Personnel crucial abattu.\n", + /* 28*/ "Porte ascenseur d騅errouill馥.\n", + /* 29*/ "Ascenseur activ�.\n", + /* 30*/ "Op駻ation refus馥 - portes du hangar ferm馥s.\n", + /* 31*/ "S駲uence de d騅errouillage r駟nitialis馥.\n", + /* 32*/ "Vas-y. Je s馗urise le p駻im鑼re. \nOn se retrouve plus tard.\n", + /* 33*/ "Elvis a 騁� abattu.\n", + /* 34*/ "Qu'est-ce que tu faisais? Suis-moi... \nOn d馗ampe.\n", + /* 35*/ "Des civils ont 騁� abattus.\n", + /* 36*/ "Objet crucial d騁ruit.\n", + /* 37*/ "Alarme activ馥.\n", + /* 38*/ "Alarme d駸activ馥.\n", + /* 39*/ "Bien. L'op駻ation de plong馥 a 騁� annul馥 � la surface. \nIl est temps de piquer une t黎e.\n", + /* 40*/ "J'esp鑽e que le gouvernement ne compte pas utiliser ce vaisseau tout de suite.\n", + /* 41*/ "On y est all� un peu fort, non?\n", + /* 42*/ "Mais non.\n", + /* 43*/ "D饕ranche ce truc.\n", + /* 44*/ "Eteins-moi 軋.\n", + /* 45*/ "Je vais l'騁eindre.\n", + /* 46*/ "Ne me faites pas de mal!\n", + /* 47*/ "Crevez, charognes!\n", +}; diff --git a/src/files/lang/jap-final/dam_str_g.c b/src/files/lang/jap-final/dam_str_g.c new file mode 100644 index 000000000..e7a389244 --- /dev/null +++ b/src/files/lang/jap-final/dam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Sichern Sie die Daten der Forschungen!\n\nWir wollen s舂tliche Informationen, die dataDyne bis dato �ber dieses Projekt gesammelt hat. Sichern Sie die Laboratorien am Forschungs-Deck, und setzen Sie die anwesenden Wissenschaftler und Techniker au゚er Gefecht. Vergessen Sie nicht, dass wir sie sp舩er noch verh�ren wollen!\n\n|3. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|4. Ziel: - Aktivieren Sie den Moon Pool-Aufzug!\n\nDie Steuerungselemente f�r das Tauchschiff befinden sich im Tiefhangar. Wenn Sie den Autopiloten des Tauchschiffs aktivieren, gelangt es f�r Sie und Elvis in Reichweite.\n\n|5. Ziel: - Treffen Sie sich mit Elvis, und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 1*/ "Cetanisches Schiff\n", + /* 2*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|3. Ziel: - Aktivieren Sie den Moon Pool-Aufzug!\n\nDie Steuerungselemente f�r das Tauchschiff befinden sich im Tiefhangar. Wenn Sie den Autopiloten des Tauchschiffs aktivieren, gelangt es f�r Sie und Elvis in Reichweite.\n\n|4. Ziel: - Treffen Sie sich mit Elvis und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|3. Ziel: - Treffen Sie sich mit Elvis und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Deaktivieren Sie den Autopiloten!\n", + /* 6*/ "Setzen Sie den Generator au゚er Kraft!\n", + /* 7*/ "Sichern Sie die Daten!\n", + /* 8*/ "Aktivieren Sie den Moon Pool-Aufzug!\n", + /* 9*/ "Fl�chten Sie gemeinsam mit Elvis!\n", + /* 10*/ "Leg die Maschinen lahm, dann \ndriftet das Schiff ab... Perfekt!\n", + /* 11*/ "Von hier aus wird das Schiff gesteuert.\n", + /* 12*/ "Ohne Autopilot und GPS kann das Schiff \nseine Position nicht halten.\n", + /* 13*/ "Das Schiff wird ohne Stromzufuhr v�llig \nnavigationsunf臧ig sein.\n", + /* 14*/ "Autopilot wurde deaktiviert\n", + /* 15*/ "GPS-System wurde deaktiviert\n", + /* 16*/ "Wichtiges Objekt wurde zerst�rt\n", + /* 17*/ "Reaktor-Kontrollkonsole ge�ffnet\n", + /* 18*/ "Reaktor wurde abgeschaltet.\n", + /* 19*/ "Tauch-Kontrollzentrum wurde geortet.\n", + /* 20*/ "Wichtige Person neutralisiert\n", + /* 21*/ "Forschungsdaten wurden gesichert.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Sicherungsdiskette\n", + /* 25*/ "Eine Sicherungsdiskette\n", + /* 26*/ "Sicherungsdiskette aufgenommen\n", + /* 27*/ "Wichtige Personen wurden neutralisiert.\n", + /* 28*/ "Aufzugst�r wurde entriegelt.\n", + /* 29*/ "Aufzug wurde aktiviert.\n", + /* 30*/ "Unzul舖sige Operation - Die Hangart�ren sind noch geschlossen.\n", + /* 31*/ "Entriegelungssequenz wurde abgebrochen.\n", + /* 32*/ "Du gehst voraus, Jo. Ich sichere das Gel舅de. \nWir treffen uns sp舩er.\n", + /* 33*/ "Elvis wurde neutralisiert.\n", + /* 34*/ "Joanna... Was hat dich aufgehalten? Folge mir! \nLass uns von dieser Rostsch�ssel verschwinden.\n", + /* 35*/ "Zivile Verluste!!!\n", + /* 36*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 37*/ "Alarm wurde aktiviert.\n", + /* 38*/ "Alarm wurde deaktiviert.\n", + /* 39*/ "Korrekt. Die Operation wurde an der Oberfl臘he unterbrochen.\nZeit f�r ein wenig Badevergn�gen.\n", + /* 40*/ "Ich hoffe, die Regierung will dieses Schiff so rasch nicht benutzen.\n", + /* 41*/ "Glaubst du, wir waren ein wenig zu grob?\n", + /* 42*/ "Ach, stell Dich nicht so m臈chenhaft an!\n", + /* 43*/ "Zieh den Stecker raus!\n", + /* 44*/ "Schalte das Ding ab!\n", + /* 45*/ "Ich schalte es ab.\n", + /* 46*/ "Bitte tu mir nichts.\n", + /* 47*/ "Jetzt seid ihr dran, Verr舩er.\n", +}; diff --git a/src/files/lang/jap-final/dam_str_i.c b/src/files/lang/jap-final/dam_str_i.c new file mode 100644 index 000000000..e137b03de --- /dev/null +++ b/src/files/lang/jap-final/dam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington:\n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Chiudi a chiave i laboratori\n\nVogliamo ogni informazione che la dataDyne abbia raccolto su questo progetto. Chiudi a chiave i laboratori sul piano per la ricerca scientifica e stordisci gli scienziati e i tecnici che lavorano l�: li interrogheremo pi� tardi.\n\n|Obiettivo 3: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se ne viene disattivato solo uno dei due, questo non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 4: - Attiva il sollevatore del Moon Pool\n\nQuesto attiver� il pilota automatico dell'unit� sommergibile minore, richiamandola affinch� tu ed Elvis possiate salire a bordo. I comandi sono nell'hangar.\n\n|Obiettivo 5: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 1*/ "Astronave Cetan\n", + /* 2*/ "|Situazione:\n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington:\n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se ne viene disattivato solo uno dei due, questo non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 3: - Attiva il sollevatore del Moon Pool\n\nQuesto attiver� il pilota automatico dell'unit� sommergibile minore, richiamandola affinch� tu ed Elvis possiate salire a bordo. I comandi sono nell'hangar.\n\n|Obiettivo 4: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington:\n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se ne viene disattivato solo uno dei due, questo non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 3: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Disattiva il GPS e il pilota automatico\n", + /* 6*/ "Disattiva la fonte d'energia primaria\n", + /* 7*/ "Chiudi a chiave i laboratori\n", + /* 8*/ "Attiva il sollevatore del Moon Pool\n", + /* 9*/ "Incontro e fuga con Elvis\n", + /* 10*/ "Disattivando il motore il sottomarino\n andr� alla deriva... Perfetto!\n", + /* 11*/ "Ah, ecco da dove si controlla il sommergibile!\n", + /* 12*/ "Senza il pilota automatico e il GPS, il sottomarino \nsi allontaner� dalla sua posizione.\n", + /* 13*/ "Senza energia non riusciranno a \ncondurre nessuna operazione.\n", + /* 14*/ "Disattivato pilota automatico.\n", + /* 15*/ "Disattivato sistema GPS.\n", + /* 16*/ "Distrutto strumento essenziale alla missione.\n", + /* 17*/ "Aperto sportello comandi del reattore.\n", + /* 18*/ "Disattivato il reattore.\n", + /* 19*/ "Localizzato centro di comando immersione.\n", + /* 20*/ "Ucciso personale essenziale alla missione.\n", + /* 21*/ "I dati di ricerca sono al sicuro.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disco dati di ricerca\n", + /* 25*/ "Disco dati di ricerca\n", + /* 26*/ "Preso disco dati di ricerca.\n", + /* 27*/ "Ucciso personale essenziale alla missione.\n", + /* 28*/ "Aperta porta sollevatore.\n", + /* 29*/ "Attivato sollevatore.\n", + /* 30*/ "Operazione impossibile - Porte hangar ancora chiuse.\n", + /* 31*/ "La sequenza di sblocco � stata resettata.\n", + /* 32*/ "Va avanti tu, Jo. Io ti copro le spalle! \nCi vediamo dopo!\n", + /* 33*/ "Elvis � stato ucciso.\n", + /* 34*/ "Joanna, qualche problema? Dai, seguimi, \nusciamo da 'sta bagnarola!\n", + /* 35*/ "Uccisi dei civili.\n", + /* 36*/ "Distrutto strumento essenziale alla missione.\n", + /* 37*/ "Attivato allarme.\n", + /* 38*/ "Disattivato allarme.\n", + /* 39*/ "Bene. Sembra proprio che le operazioni \ndi immersione siano finite per ora! \nFacciamoci una nuotata...\n", + /* 40*/ "Spero bene che il governo non intenda usare questo sottomarino tanto presto!\n", + /* 41*/ "Dici che abbiamo avuto un po'\ntroppo la mano pesante?\n", + /* 42*/ "Ma va l�!!!\n", + /* 43*/ "E ora stacca la spina!\n", + /* 44*/ "Spegni 'sto coso!\n", + /* 45*/ "Ora lo chiudo!\n", + /* 46*/ "Non farmi del male!\n", + /* 47*/ "Crepa, traditore!\n", +}; diff --git a/src/files/lang/jap-final/dam_str_s.c b/src/files/lang/jap-final/dam_str_s.c new file mode 100644 index 000000000..0bc7da93e --- /dev/null +++ b/src/files/lang/jap-final/dam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objetivo Dos: - Asegurar los Laboratorios y Datos de Investigaci�n\n\nQueremos cualquier informaci�n que dataDyne haya reunido sobre este proyecto. Asegura los laboratorios de la cubierta de ciencias y recuerda aturdir a los cient�ficos y t馗nicos que all� trabajan; queremos interrogarles m疽 tarde.\n\n|Objectivo Tres: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Cuatro: - Activar el Ascensor de la Piscina\n\nEsto activar� el piloto autom疸ico del sumergible de profundidad, tray駭dolo de vuelta para que lo us駟s Elvis y t�. Los controles est疣 en el sub-hangar.\n\n|Objetivo Cinco: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 1*/ "Nave Cetan\n", + /* 2*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objectivo Dos: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Tres: - Activar el Ascensor de la Piscina\n\nEsto activar� el piloto autom疸ico del sumergible de profundidad, tray駭dolo de vuelta para que lo us駟s Elvis y t�. Los controles est疣 en el sub-hangar.\n\n|Objetivo Cuatro: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objectivo Dos: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Tres: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Desactivar GPS y piloto autom疸ico\n", + /* 6*/ "Desactivar fuente primaria de energ�a\n", + /* 7*/ "Asegurar laboratorios y datos\n", + /* 8*/ "Activar el ascensor de la piscina\n", + /* 9*/ "Encontrar y escapar con Elvis\n", + /* 10*/ "Estropea los motores y la nave ir� \na la deriva... 。Perfecto!\n", + /* 11*/ "Desde aqu� se debe controlar el submarino.\n", + /* 12*/ "Sin el piloto autom疸ico y el GPS, la nave \ndeambular� fuera de la estaci�n.\n", + /* 13*/ "No podr疣 realizar ninguna operaci�n \nsin energ�a.\n", + /* 14*/ "El sistema de piloto autom疸ico ha sido desactivado.\n", + /* 15*/ "El sistema GPS ha sido desactivado.\n", + /* 16*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 17*/ "Escotilla del control de apagado del reactor abierta.\n", + /* 18*/ "El reactor ha sido apagado.\n", + /* 19*/ "El centro de control de buceo ha sido localizado.\n", + /* 20*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 21*/ "Datos de investigaci�n asegurados.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disco de datos\n", + /* 25*/ "Un disco de datos de investigaci�n\n", + /* 26*/ "Disco de datos de investigaci�n obtenido.\n", + /* 27*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 28*/ "La puerta del ascensor ha sido abierta.\n", + /* 29*/ "El ascensor ha sido activado.\n", + /* 30*/ "Operaci�n denegada: puertas del hangar todav�a cerradas.\n", + /* 31*/ "La secuencia de desbloqueo ha sido reinicializada.\n", + /* 32*/ "Ve delante, Joanna. Asegurar� el per�metro. \nNos vemos m疽 tarde.\n", + /* 33*/ "Elvis ha muerto.\n", + /* 34*/ "Joanna... ソPor qu� has tardado tanto? S�gueme. \nSalgamos de esta vieja ba�era.\n", + /* 35*/ "Han muerto civiles.\n", + /* 36*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 37*/ "La alarma ha sido activada.\n", + /* 38*/ "La alarma ha sido desactivada.\n", + /* 39*/ "Correcto. La operaci�n de buceo ha sido desbaratada en la superficie. \nEs la hora del ba�o.\n", + /* 40*/ "Espero que el gobierno no quiera usar esta nave en breve.\n", + /* 41*/ "ソPiensas que fuimos un poquito torpes?\n", + /* 42*/ "Nooohhhh.\n", + /* 43*/ "Tira del enchufe ahora.\n", + /* 44*/ "Apaga esa cosa.\n", + /* 45*/ "Lo apagar�.\n", + /* 46*/ "Por favor, no me hagas da�o.\n", + /* 47*/ "Morid, traidores...\n", +}; diff --git a/src/files/lang/depoE.c b/src/files/lang/jap-final/depoE.c similarity index 100% rename from src/files/lang/depoE.c rename to src/files/lang/jap-final/depoE.c diff --git a/src/files/lang/jap-final/depoJ.c b/src/files/lang/jap-final/depoJ.c new file mode 100644 index 000000000..d01278d32 --- /dev/null +++ b/src/files/lang/jap-final/depoJ.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n���符キ�刀劇��マ�ム���ナ∨≒�=劇��メm�刀ヨ∀ユ∩⊃�ツ♪�テ∩♭��d�窶ニ�マ��∵ぼ∝√⇔⊇≫�モ��Å�ツ��d�窶ニ�マ���メ�売メクΓΔ∀�ナ⇔�腐磨ナ�=��タ≫Å�ツレ�チ′��∩≒�桙氈ヌ≡�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n���普劇��モ′��ュk∈�ユ°d�ニ≫�ミ��d�����ロ�ワ�窶�∈はヮ�ナ⇔⊇≫�ツぉ∈なに�ナ∨iヮワ�モ�÷ミ��d��∈�ロて�ナ≡⊂∀�ニ≫�メ♭┛Χ�ニ≫�メÅ�ツ�ミ��d��∵∃√†�÷�d�窶ニ�マ���モョ��m┏�マ∃≫Å∽⊂�ツ∧�エ∀�=ネ�エ∀す∠�メÅ�=��ヘ�ミ�マ�艢ツ\n\n|しじ�操セρΖこご�ロ�ワ�窶�∈�ィ�麾氈マ\n\n�浴メ����d≠�メ�モ���ミ�マ⊆≫はu∵�÷ユ���ワ$�ム∵�腐磨ナ∨�����メλえ∈こ�驕フ⊇≫�ツ∧√∈�ィ�麾氈マ�ニ√†�÷ユ���ワ$�ム�メΓΔ∈�ヨ�ヒ���マ�縲マぅう�ヨえ≫�テ∀∵ぃい∀∃≫�メÅ�ツ\n\n|しじ�逐セ��d=d�����ハ♀∈�ィ�麾氈マ\n\n���普劇��メλυ�����ハ♀∈рщ�ナ∨∀�テ∽�÷�d=d�����ハ♀�メ�轢ハ�縲�d�ラ∵��≪⊥∬≒�ト√⇔⊇≫�テ∀∵なゃ�ナ∨�ツ��d=d�モ�÷�d�窶ニ�マ����d���ヨ�メ�ム��∈�栫閨゚⊂�マtu�ト√⇔⊇≫∵�<�⇔�メ�ワ�ム�ハ�焉ク�ィ�麾氈マ�ナ⇔�ナ�リ⊃†�≦凵モ�ラ�ツ≫�ツ\n\n|しじ�凍セ��d�窶ニ�マ��∈�腐磨ヌ≡\n\n�ユ���ワ$�ム∈��⊃†�÷ユ�レ�マ♀��∨¬�マΨ♯∩√∃⊇≡⊂�マ�÷�d�窶ニ�マ��∈�腐磨��タ≫�モ��Å�ツ\n\n|しじ�楳セ┳�氏メ°�ハ�ラ�ミ�ハ£∈��み\n\n♀�ラ�゚d���ヨ�ヒ����∩≒�メп�掾メ�繞怐マ≡≫∀�÷��普劇��メ�刋ハ�メm�マ�=朽ハ�ラ�ミ�ハ£�ト√∨�≠ロ�メ��┳�死�∵ぜる�ト√⇔⊇≫∀�メ�テ∀Å�ツゆe∵�テ√∈ぴψ♭�タ√†�<普モん∝√∨∀━∝√≫�=ソ⇒⇔�メ♀�ラ�゚d���ヨ�ヒ�����メ┳�氏クぴт�ニ≫�テ∀∵♭�タ≫�メÅ�ツ\n\n|しじ�斧セ′��∩≒�桙氈ヌ≡\n\n�ン�ハ�縺ナ⇔∪⊇∨����d�繞」�、∈づ�」�ナ�ク�ケ��∈ばぱ�ニ≫�メÅ�ツ♪�メた�メ�ク�ケ���マ�ン�ハ�縺ナ∨∩≡�チ━⊇ぁ�ニ�メÅ�ツ\n\nEND\n", + /* 1*/ "���普劇�\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n���符キ�刀劇��マ�ム���ナ∨≒�=劇��メm�刀ヨ∀ユ∩⊃�ツ♪�テ∩♭��d�窶ニ�マ��∵ぼ∝√⇔⊇≫�モ��Å�ツ��d�窶ニ�マ���メ�売メクΓΔ∀�ナ⇔�腐磨ナ�=��タ≫Å�ツレ�チ′��∩≒�桙氈ヌ≡�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n���普劇��モ′��ュk∈�ユ°d�ニ≫�ミ��d�����ロ�ワ�窶�∈はヮ�ナ⇔⊇≫�ツぉ∈なに�ナ∨iヮワ�モ�÷ミ��d��∈�ロて�ナ≡⊂∀�ニ≫�メ♭┛Χ�ニ≫�メÅ�ツ�ミ��d��∵∃√†�÷�d�窶ニ�マ���モョ��m┏�マ∃≫Å∽⊂�ツ∧�エ∀�=ネ�エ∀す∠�メÅ�=��ヘ�ミ�マ�艢ツ\n\n|しじ�操セ��d=d�����ハ♀∈�ィ�麾氈マ\n\n���普劇��メλυ�����ハ♀∈рщ�ナ∨∀�テ∽�÷�d=d�����ハ♀�メ�轢ハ�縲�d�ラ∵��≪⊥∬≒�ト√⇔⊇≫�テ∀∵なゃ�ナ∨�ツ��d=d�モ�÷�d�窶ニ�マ����d���ヨ�メ�ム��∈�栫閨゚⊂�マtu�ト√⇔⊇≫∵�<�⇔�メ�ワ�ム�ハ�焉ク�ィ�麾氈マ�ナ⇔�ナ�リ⊃†�≦凵モ�ラ�ツ≫�ツ\n\n|しじ�逐セ��d�窶ニ�マ��∈�腐磨ヌ≡\n\n�ユ���ワ$�ム∈��⊃†�÷ユ�レ�マ♀��∨¬�マΨ♯∩√∃⊇≡⊂�マ�÷�d�窶ニ�マ��∈�腐磨��タ≫�モ��Å�ツ\n\n|しじ�凍セ┳�氏メ°�ハ�ラ�ミ�ハ£∈��み\n\n♀�ラ�゚d���ヨ�ヒ����∩≒�メп�掾メ�繞怐マ≡≫∀�÷��普劇��メ�刋ハ�メm�マ�=朽ハ�ラ�ミ�ハ£�ト√∨�≠ロ�メ��┳�死�∵ぜる�ト√⇔⊇≫∀�メ�テ∀Å�ツゆe∵�テ√∈ぴψ♭�タ√†�<普モん∝√∨∀━∝√≫�=ソ⇒⇔�メ♀�ラ�゚d���ヨ�ヒ�����メ┳�氏クぴт�ニ≫�テ∀∵♭�タ≫�メÅ�ツ\n\n|しじ�楳セ′��∩≒�桙氈ヌ≡\n\n�ン�ハ�縺ナ⇔∪⊇∨����d�繞」�、∈づ�」�ナ�ク�ケ��∈ばぱ�ニ≫�メÅ�ツ♪�メた�メ�ク�ケ���マ�ン�ハ�縺ナ∨∩≡�チ━⊇ぁ�ニ�メÅ�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n���符キ�刀劇��マ�ム���ナ∨≒�=劇��メm�刀ヨ∀ユ∩⊃�ツ♪�テ∩♭��d�窶ニ�マ��∵ぼ∝√⇔⊇≫�モ��Å�ツ��d�窶ニ�マ���メ�売メクΓΔ∀�ナ⇔�腐磨ナ�=��タ≫Å�ツレ�チ′��∩≒�桙氈ヌ≡�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n���普劇��モ′��ュk∈�ユ°d�ニ≫�ミ��d�����ロ�ワ�窶�∈はヮ�ナ⇔⊇≫�ツぉ∈なに�ナ∨iヮワ�モ�÷ミ��d��∈�ロて�ナ≡⊂∀�ニ≫�メ♭┛Χ�ニ≫�メÅ�ツ�ミ��d��∵∃√†�÷�d�窶ニ�マ���モョ��m┏�マ∃≫Å∽⊂�ツ∧�エ∀�=ネ�エ∀す∠�メÅ�=��ヘ�ミ�マ�艢ツ\n\n|しじ�操セ��d�窶ニ�マ��∈�腐磨ヌ≡\n\n�ユ���ワ$�ム∈��⊃†�÷ユ�レ�マ♀��∨¬�マΨ♯∩√∃⊇≡⊂�マ�÷�d�窶ニ�マ��∈�腐磨��タ≫�モ��Å�ツ\n\n|しじ�逐セ┳�氏メ°�ハ�ラ�ミ�ハ£∈��み\n\n♀�ラ�゚d���ヨ�ヒ����∩≒�メп�掾メ�繞怐マ≡≫∀�÷��普劇��メ�刋ハ�メm�マ�=朽ハ�ラ�ミ�ハ£�ト√∨�≠ロ�メ��┳�死�∵ぜる�ト√⇔⊇≫∀�メ�テ∀Å�ツゆe∵�テ√∈ぴψ♭�タ√†�<普モん∝√∨∀━∝√≫�=ソ⇒⇔�メ♀�ラ�゚d���ヨ�ヒ�����メ┳�氏クぴт�ニ≫�テ∀∵♭�タ≫�メÅ�ツ\n\n|しじ�凍セ′��∩≒�桙氈ヌ≡\n\n�」ば�ト√∨�ク�ケ��∈に⇒�ツ�=ネ�テ∩≒�桙氈ニ≫�メÅ�ツ\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "ρΖこご�ロ�ワ�窶�∈�ィ�麾氈マ\n", + /* 10*/ "��d=d�����ハ♀∈�ィ�麾氈マ\n", + /* 11*/ "��d�窶ニ�マ��∈�腐磨ヌ≡\n", + /* 12*/ "┳�氏メ°�ハ�ラ�ミ�ハ£∈��み\n", + /* 13*/ "′��∩≒�桙氈ヌ≡\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "�・↑�操ユd♀�ヨd\n", + /* 17*/ "�・↑�操ユd♀�ヨd\n", + /* 18*/ "��℃���操ユd♀�ヨd∈み�マ��√∨\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "�・↑�逐ユd♀�ヨd\n", + /* 22*/ "�・↑�逐ユd♀�ヨd\n", + /* 23*/ "��℃���逐ユd♀�ヨd∈み�マ��√∨\n", + /* 24*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 25*/ "ρΖこご�ロ�ワ�窶�∵�ィ�麾氈ト√∨\n", + /* 26*/ "ρΖこご�ロ�ワ�窶��モつづて♭�タ�リ�ヌ∋\n", + /* 27*/ "��d=d�����ハ♀∵�ィ�麾氈ト√∨\n\n", + /* 28*/ "��d=d�����ハ♀∵�ィ�ァ�ト√∨\n\n", + /* 29*/ "ュ⇔�メ��d=d�����ハ♀∵�ィ�麾氈マ�ト√∨\n\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "°�ハ�ラ�ミ�ハ£♂d�゚\n", + /* 33*/ "°�ハ�ラ�ミ�ハ£♂d�゚\n", + /* 34*/ "°�ハ�ラ�ミ�ハ£♂d�゚∈み�マ��√∨\n", + /* 35*/ "♀�ミ�ルd≧∵�ン�ハ�縺ト√∨\n", + /* 36*/ "�刋ハ�メ�揀レ∈f�桷ラ�リ�蚕n", + /* 37*/ "�揀レf�桙����巡刋ハ�メ���ハ�ラ∵�ラ⊇∨\n", + /* 38*/ "�ム����なに�巡刋ハ�=ヨロ�騾エ\n", + /* 39*/ "♀�ミ�ルd≧∵���ナ�チ�ン�ハ�縺ト√∨\n", + /* 40*/ "♀�ミ�ルd≧∵���ナ�チ�ン�ハ�縺ト√⇔⊇�リ�ヌ∋\n", + /* 41*/ "��d�窶ニ�マ��∵m┏�ト√∨\n", + /* 42*/ "�ミ��d���ィ�ァ\n", + /* 43*/ "�ミ��d���ィ�麾歃n", + /* 44*/ "�刋ハ�メ♀�ミ�モ���ハ�ラ�ト√⇔⊇�リ�ニ\n", + /* 45*/ "♀�ミ�ルd≧∵�ン�ハ�縺ト√∨\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "���ハ�ロ�ヘ�マん���盾オじん��\n", + /* 52*/ "���ハ�ロ�ヘ�マΤ┯\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "�ユ���ワ$�ム\n", + /* 58*/ "�ユ���ワ$�ム\n", + /* 59*/ "�ユ���ワ$�ム∈ぴψ�ナ∨\n", + /* 60*/ "�テ∋∃��d=d∵⊆≫���モ�≠ッ�マす⊥∃⊇∝�ツ\n", + /* 61*/ "�テ�メけ�モ��d�窶ニ�マ����d��Å∝�ツ\n�ユ���ワ$�ム�メぁと�ム�ツ\n", + /* 62*/ "�テ�メ�刋ハ�メ�揀レ�モ∩∃≪�。�「Å�ツ\n♀�ミ�ルd≧♭⌒∩∃≪ン��∵∩∩≫���ツ\n", + /* 63*/ "Β�モラ�驕竅��ツ�ム�エ\n�掾マ�」�、∈�ナ∩�ツ∨�ク�ケ���マロ∵∃�タ�オ�ツ\n", + /* 64*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 65*/ "�桙氈ナ∽�=��ヘ�ミ�マ�艢エ\n�ク�ケ��∈�」ば�ニ≫���エ\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "づ�」はu\n", + /* 69*/ "づ�」はu\n", + /* 70*/ "づ�」はu∈み�マ��√∨\n", + /* 71*/ "�ユ���ワ$�ム∵ばぱ�ト√∨�盾オじん��\n", + /* 72*/ "ヴ∨¬�モ�噫「∈�゚⊇ヶ�ナ\n£��������∈ぬね�ナ∨∝�ツ\np�噫「�マ�モ⌒⊂��┳�死�∵∃⊇�メ♭\n⊆∋∃�テ∀�モづ�テ≒∃⊇�モ��≡�ツ\n", + /* 73*/ "�ナ∩�ナ�テ√♭�ワ�・∵ぺ¬∨∃�ツ\n�噫「∈�氏メリ�轣リ♭ざ†�ム†∃≒∃⊇�ツ\np�噫「∵������∈ぷ⇒�テ∀∈\n�ニ�ァ♭�タ∃∩�エ∨�メ∩�エ\n", + /* 74*/ "∧∋∃�テ∀�栫ワ�ニ�ァ♭�タ∃⊇∝≡�エ\n∀�テ∽♭�≠ロ�メぶ�モ♪⊂∃�メ≡�エ\n", + /* 75*/ "%��≠�ハ�ラ�秩メ��ヨ�ゥぃ�モ\nθικ∩≒∪≪∨�メ∩�タ\n", + /* 76*/ "∪�掾モ�<ニικ∈�艢�⇔⊇∨�メ♭�モ∃⊇∩�タ\n", + /* 77*/ "⊇∂�エ�潤ナ∩�ナ⊆∋∃�マ���マ�ル∀�モ�死ツ\nθ�モ�ヤ�ト�≦ョ�メみ∵�ミ⊃⇔⊆≫�ツ\npθικ∵┤x�マ�����繝臀n�ロq∈�ラ�リ♭�タ≫�モ��Å�ツ\npΒ�モθικ�メ���ッ�ー���ト⊃\n⊂�リ�チみ�マ��√†�蚕n", + /* 78*/ "���マ�≠アご∵�シ�ツ√†�メΑÅ�ム�ツ\n⊆�メ�ヨ�ヒ���マ�縲マ∵�テ√∈��⊇∨≒\np���エ∨⊇����┬��∈�ユ∋♭�チ≫≡�ツ\n", + /* 79*/ "�ヨ�ヒ���マ�縲マ�メ�轣マ\n��┬�モ�����ナ∃⊇≡�ツ\np�テ�メ≧�マ�艨メ�ルワ┸∵�轣求�♭らδmÅ�ツ\nが∵γ∋♭ヰ⇔⌒θ�モ�ヤ�ト�ツ\n", + /* 80*/ "≡d�ナ�=コ√�モ�ヒみ�チて⊇⇔⊇≫∋Å∃�ツ\npゆe�モ�∞ヒみ�チ⊇∩∃⊇⌒�メ�モヱ�ニ�エ\np∪�掾諤��ョ�メみ��∈�рレ�ニ≫ン�モ\n�テ�メ�テ∀∈≡�チゃ⊃⇔∪�チ∋Å∃�ツ\n", + /* 81*/ "�テ¬≒�モd≠�ネ�マ�縲�≧d�ラ�ツ\nΓΔ∈え≪�リ�ニ�ツ├ヮ∈�ナ⇔�フ�ト⊇�ツ\npθικ∈��d♀�ニ≫ョャ∵⊆≪�リ�ニ�ツ\nロ⊇♭�烽о�∈みt�ナ⇔�フ�ト⊇�ツ\n", + /* 82*/ "�モd≠�ネ�マ�縲�≧d�ラ≡�=ネ�メン���モ∃⊇�ツ\n�シ�イ∵で��⊃⇔⊇≫���マ�>>�∵ぬ∝�エ∨�ツ\npヴ∵�ユ∋Å�������マ♀��∨¬∵\n�轣求��ヒε♭べ¬ぺ∀�ト√∨�ツ\np���モ���ミ�斧操�∩≒な�キ�ト√∨\n���レ�ム���メ≡⊂Å�ツぽ≒∵фtÅ�ツ\npゅ≪�繝艢<ヘx�マユ∩�エ⇔�チ√�ツ\nル�ヒÅ�=゚∽�ナ�チ�サ∠�ツ\n", + /* 83*/ "�モ���ミ�斧操タ�純ニικ�モ♪⊂∃≫�メ�タ\n", +}; diff --git a/src/files/lang/jap-final/depoP.c b/src/files/lang/jap-final/depoP.c new file mode 100644 index 000000000..7fad8ee86 --- /dev/null +++ b/src/files/lang/jap-final/depoP.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead. \nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted. \nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape \nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/jap-final/depo_str_f.c b/src/files/lang/jap-final/depo_str_f.c new file mode 100644 index 000000000..815834afe --- /dev/null +++ b/src/files/lang/jap-final/depo_str_f.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - D駸activer le champ d'isolement\n\nUn appareil dans la zone du garage de l'immeuble emp鹹he tout syst鑪e d'enregistrement de fonctionner. Une fois coup馥, la Camspy pourra transmettre les donn馥s au QG.\n\n|Objectif 2: - D駸activer les syst鑪es de grilles laser\n\nUn examen du tableau 駭erg騁ique du b穰iment G5 indique la pr駸ence d'un r駸eau de grilles laser. Celles-ci sont plac馥s pour barrer la route vers la salle de r騏nion. D駸activez-les pour ouvrir la voie.\n\n|Objectif 3: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 4: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� gard馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 5: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 1*/ "IMMEUBLE G5\n", + /* 2*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - D駸activer les syst鑪es de grille laser\n\nUn examen du tableau 駭erg騁ique du b穰iment G5 indique la pr駸ence d'un r駸eau de grilles laser. Celles-ci sont plac馥s pour barrer la route vers la salle de r騏nion. D駸activez-les pour ouvrir la voie.\n\n|Objectif 2: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 3: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� gard馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 4: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 2: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� gard馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 3: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "D駸activer le champ d'isolement\n", + /* 10*/ "D駸activer les syst鑪es de grilles laser\n", + /* 11*/ "Holographier les conspirateurs\n", + /* 12*/ "R馗up駻er la sauvegarde dans le coffre\n", + /* 13*/ "Sortir de l'immeuble\n", + /* 14*/ "Obtenir carte alpha.\n", + /* 15*/ "Garde: \n", + /* 16*/ "Carte Niveau 1\n", + /* 17*/ "Carte du garde\n", + /* 18*/ "Carte du garde obtenue.\n", + /* 19*/ "Obtenir carte alpha.\n", + /* 20*/ "Garde: \n", + /* 21*/ "Carte Niveau 2\n", + /* 22*/ "Carte du garde\n", + /* 23*/ "Carte du garde obtenue.\n", + /* 24*/ "Objet crucial d騁ruit.\n", + /* 25*/ "G駭駻ateur champ d'isolement coup�.\n", + /* 26*/ "G駭駻ateur ne peut 黎re rallum�.\n", + /* 27*/ "Unit� grilles laser coup馥.\n", + /* 28*/ "Unit� grilles laser activ馥.\n", + /* 29*/ "Tous syst鑪es grilles laser coup駸.\n", + /* 30*/ "Obtenir cassette DAT.\n", + /* 31*/ "Dr. Caroll: \n", + /* 32*/ "Disque sauvegarde\n", + /* 33*/ "Disque sauvegarde\n", + /* 34*/ "Disque sauvegarde obtenu.\n", + /* 35*/ "D馗odeur porte fix� sur panneau d'acc鑚.\n", + /* 36*/ "Commandes piratages lanc馥s.\n", + /* 37*/ "D馗odage porte achev� - porte d騅errouill馥.\n", + /* 38*/ "ALERTE INTRUSION - s馗urit� dans l'abri.\n", + /* 39*/ "D馗odeur porte plac� correctement.\n", + /* 40*/ "D馗odeur porte mal plac�.\n", + /* 41*/ "Conspirateurs alert駸.\n", + /* 42*/ "Alarme activ馥.\n", + /* 43*/ "Alarme d駸activ馥.\n", + /* 44*/ "Porte du coffre ferm馥.\n", + /* 45*/ "D馗odeur porte fix�.\n", + /* 46*/ "Obtenir explosif porte.\n", + /* 47*/ "Dr. Caroll: \n", + /* 48*/ "Explosif porte\n", + /* 49*/ "Explosif porte\n", + /* 50*/ "Explosif porte obtenu.\n", + /* 51*/ "Objectifs incomplets - MISSION ECHOUEE.\n", + /* 52*/ "MISSION ACCOMPLIE\n", + /* 53*/ "Mouchard plac� correctement.\n", + /* 54*/ "Mouchard mal plac�.\n", + /* 55*/ "Obtenir CamSpy.\n", + /* 56*/ "Dr. Caroll: \n", + /* 57*/ "CamSpy\n", + /* 58*/ "Une CamSpy\n", + /* 59*/ "CamSpy obtenue.\n", + /* 60*/ "C'est impossible de passer avec tous \nces lasers activ駸.\n", + /* 61*/ "La salle de r騏nion doit 黎re droit devant. \nIl est temps d'utiliser la CamSpy.\n", + /* 62*/ "La combinaison du coffre est tr鑚 complexe. \nLe d馗odeur va mettre plus de temps.\n", + /* 63*/ "Il faut partir maintenant! Je retourne vite � \nla porte de tout � l'heure.\n", + /* 64*/ "Objet crucial d騁ruit.\n", + /* 65*/ "Reculez, Joanna. Nous allons vous ouvrir \nun passage.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "D騁onateur\n", + /* 69*/ "D騁onateur\n", + /* 70*/ "D騁onateur obtenue.\n", + /* 71*/ "CamSpy d騁ruite - abandonner la mission.\n", + /* 72*/ "Nous avons r馗up駻� le Sapiens chez Carrington \net chang� son programme. Il n'a plus de \npersonnalit�. Cela 騅itera de futurs \nincidents.\n", + /* 73*/ "Cela r馘uira son efficacit�. Mon 駲uipe le \nm鈩era au centre. Ils prendront donc \ndes risques inutiles. Vous auriez d� \npr騅oir ce d騅eloppement de conscience chez \nle Sapiens.\n", + /* 74*/ "Comment pr騅oir une chose pareille?! \nEt pourquoi suis-je la seule � porter \nle chapeau? Et lui alors?\n", + /* 75*/ "Le Pr駸ident a-t-il refus� votre demande \nde pr黎 du Pelagic II?\n", + /* 76*/ "Pensiez-vous avoir tant d'influence \nsur lui?\n", + /* 77*/ "Non! J'ai peut-黎re sous-estim� son c�t� \nint鑒re. Mais nous avons un plan de \nsecours. Nous agirons d鑚 que l'駲uipe \npr駸identielle arrivera � la base a駻ienne. \nJe n'ai besoin que d'un 馗hantillon de la \npeau du Pr駸ident.\n", + /* 78*/ "Pff! En admettant que vous ne fassiez pas \ntout foirer. Si Carrington en apprend \nsuffisamment, il appellera des renforts.\n", + /* 79*/ "Mr. Carrington ne b駭馭iciera d'aucune aide \next駻ieure. L'駲uipement que vous nous \navez offert est install� au Nevada et est \nop駻ationnel. Nous pourrons ainsi intercepter \nleurs appareils.\n", + /* 80*/ "Notre dispositif fonctionne donc \ncorrectement? Bien. Notre philosophie \nest de d騁ruire tout ce qui ne veut pas \nfonctionner. Souvenez-vous-en pendant \nl'ex馗ution de votre 'plan de secours.'\n", + /* 81*/ "Agent Dark au rapport! Pr駱arez-vous � \nrecevoir les donn馥s de la r騏nion. \nDemande prioritaire d'une 駲uipe de \nl'Institut pour prot馮er le Pr駸ident \navant son d駱art pour l'Alaska.\n", + /* 82*/ "Nous n'avons pas le temps, Agent Dark. \nIl y a du nouveau depuis le silence \nradio. L'appareil transportant les \n'amis' dont je parlais plus t�t a 騁� \nabattu au-dessus du Nevada. Le tir \nprovenait du Secteur 51, l� o� les \nrescap駸 et les d饕ris ont d� 黎re amen駸. \nRevenez au poste et pr駱arez-vous \npour un d駱art imminent. \nCarrington, termin�.\n", + /* 83*/ "Secteur 51? Et le Pr駸ident alors?\n", +}; diff --git a/src/files/lang/jap-final/depo_str_g.c b/src/files/lang/jap-final/depo_str_g.c new file mode 100644 index 000000000..268459faf --- /dev/null +++ b/src/files/lang/jap-final/depo_str_g.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nAuf dem Garagen-Deck des Geb舫des befindet sich eine Vorrichtung, die den Einsatz jeglicher Rekorder verhindert. Finden Sie das Ger舩 und schalten Sie es ab! Anschlie゚end sollte der CamSpy die Daten ohne Probleme �bermitteln k�nnen.\n\n|2. Ziel: - Deaktivieren Sie das Laser-Netz!\n\nEine Untersuchung der Spannungsfelder im G5-Building hat ergeben, dass sich ein System von Laser-Netzen durch das ganze Geb舫de zieht. Diese Netze wurden so platziert, dass ein direkter Zugang zum Meeting-Raum verhindert wird. Wenn Sie das System abschalten k�nnen, ist der Weg frei.\n\n|3. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|4. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seiner Pers�nlichkeit aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|5. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierte T�r, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 1*/ "G5-BUILDING\n", + /* 2*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Deaktivieren Sie das Laser-Netz!\n\nEine Untersuchung der Spannungsfelder im G5-Building hat ergeben, dass sich ein System von Laser-Netzen durch das ganze Geb舫de zieht. Diese Netze wurden so platziert, dass ein direkter Zugang zum Meeting-Raum verhindert wird. Wenn Sie das System abschalten k�nnen, ist der Weg frei.\n\n|2. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|3. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seiner Pers�nlichkeit aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|4. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierte T�r, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|2. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seiner Pers�nlichkeit aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|3. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierte T�r, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Setzen Sie den Generator au゚er Kraft!\n", + /* 10*/ "Deaktivieren Sie das Laser-Netz!\n", + /* 11*/ "Holografieren Sie die Verschw�rer!\n", + /* 12*/ "Stehlen Sie die Sicherheitskopie!\n", + /* 13*/ "Verlassen Sie das Geb舫de!\n", + /* 14*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 15*/ "Level 1 Schl�sselkarte\n", + /* 16*/ "der Wache\n", + /* 17*/ "Schl�sselkarte der Wache\n", + /* 18*/ "Schl�sselkarte der Wache aufgenommen\n", + /* 19*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 20*/ "Level 2 Schl�sselkarte\n", + /* 21*/ "der Wache\n", + /* 22*/ "Schl�sselkarte der Wache\n", + /* 23*/ "Schl�sselkarte der Wache aufgenommen\n", + /* 24*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 25*/ "Generator wurde abgeschaltet.\n", + /* 26*/ "Der Generator kann nicht wieder gestartet werden.\n", + /* 27*/ "Laser-Netz wurde deaktiviert.\n", + /* 28*/ "Laser-Netz wurde aktiviert.\n", + /* 29*/ "Das gesamte Laser-Netz wurde deaktiviert.\n", + /* 30*/ "Erlangen Sie das DAT-Tape.\n", + /* 31*/ "Dr. Carolls\n", + /* 32*/ "Sicherheitskopie\n", + /* 33*/ "Sicherheitskopie\n", + /* 34*/ "Sicherheitskopie aufgenommen\n", + /* 35*/ "T�r-Decoder wurde an der Konsole angebracht.\n", + /* 36*/ "Crack-Routine wurde initiiert.\n", + /* 37*/ "Crack-Vorgang abgeschlossen - T�r wurde entriegelt.\n", + /* 38*/ "ZUTRITTSVERLETZUNG - Alle Sicherheitskr臟te sofort ins Kellergescho゚!\n", + /* 39*/ "T�r-Decoder wurde korrekt platziert.\n", + /* 40*/ "T�r-Decoder wurde nicht korrekt platziert.\n", + /* 41*/ "Die Verschw�rer wurden alarmiert.\n", + /* 42*/ "Alarm wurde aktiviert.\n", + /* 43*/ "Alarm wurde deaktiviert.\n", + /* 44*/ "Die Safet�r ist versperrt.\n", + /* 45*/ "T�r-Decoder wurde angebracht.\n", + /* 46*/ "Erlangen Sie den Sprengsatz.\n", + /* 47*/ "Dr. Carolls\n", + /* 48*/ "Sprengsatz\n", + /* 49*/ "Sprengsatz\n", + /* 50*/ "Sprengsatz aufgenommen\n", + /* 51*/ "Zielerreichung unvollst舅dig - MISSION FEHLGESCHLAGEN!\n", + /* 52*/ "MISSION ERFOLGREICH\n", + /* 53*/ "Sender wurde korrekt platziert.\n", + /* 54*/ "Sender wurde nicht korrekt platziert.\n", + /* 55*/ "Erlangen Sie den CamSpy.\n", + /* 56*/ "Dr. Carolls\n", + /* 57*/ "CamSpy\n", + /* 58*/ "Ein CamSpy\n", + /* 59*/ "CamSpy aufgenommen\n", + /* 60*/ "Es gibt hier kein Weiterkommen, solange die \nLaser aktiv sind.\n", + /* 61*/ "Weiter vorne muss der Meeting-Raum sein.\nZeit f�r den CamSpy.\n", + /* 62*/ "Der Safe-Code ist sehr ausgekl�gelt.\nDer Decoder wird etwas mehr Zeit ben�tigen.\n", + /* 63*/ "Zeit zu gehen! Ich muss zu der T�r, die ich \nvorhin 'pr舊ariert' habe.\n", + /* 64*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 65*/ "Halten Sie Abstand, Joanna. Wir schaffen Ihnen einen\nFluchtweg.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Detonator aufgenommen\n", + /* 71*/ "Der CamSpy wurde zerst�rt - Brechen Sie die Mission ab!\n", + /* 72*/ "Wir haben uns den Sapienten von Carrington zur�ckgeholt \nund sein Programm ver舅dert. Es hat nun keine \nPers�nlichkeit mehr. Daher sind auch keine \nweiteren Zwischenf舁le mehr zu bef�rchten.\n", + /* 73*/ "Aber dadurch wird seine Effizienz reduziert. Mein Team muss \nnun selbst ins Zentrum vordringen. Sie \ngeraten dadurch in Gefahr! Sie h舩ten \nvoraussehen m�ssen, dass der Sapient \nin der Lage ist, Moral zu entwickeln.\n", + /* 74*/ "Niemand h舩te das voraussehen k�nnen! Und ich \nlehne es ab, daf�r verantwortlich gemacht zu \nwerden! Was ist mit ihm?\n", + /* 75*/ "Der Pr舖ident hat die Anfrage nach der Pelagic II \nstrikt abgelehnt?\n", + /* 76*/ "Kann es sein, dass Sie Ihren Einfluss auf ihn \nein wenig �bersch舩zt haben?\n", + /* 77*/ "Nein! Ich habe nur seine Entschlossenheit untersch舩zt. \nWir haben einen Notfallplan parat, der in Kraft tritt, \nsobald die Air Force One am St�tzpunkt landet. \nAlles, was ich brauche, ist eine Gewebeprobe des \nPr舖identen.\n", + /* 78*/ "Ha! Vorausgesetzt, es gibt keine St�rma゚nahmen. \nWenn Carrington eins und eins zusammengez臧lt hat, \ndann ist Verst舐kung schon unterwegs.\n", + /* 79*/ "Carrington wird keine Hilfe von au゚en erhalten. \nDie Technologie, die Sie uns zur Verf�gung gestellt \nhaben, wurde in Nevada installiert und ist einsatzbereit. \nDamit k�nnen wir jedes Flugzeug vom Himmel holen.\n", + /* 80*/ "Die Vorrichtung arbeitet also einwandfrei? Gut. Wir \nsind der Meinung, dass alles, was nicht korrekt arbeitet, \nzerst�rt werden muss. Ziehen Sie das in Betracht, \nwenn Sie daran gehen, Ihren 'Plan B' in die Tat \numzusetzen.\n", + /* 81*/ "Hier ist Agent Dark! Bereiten Sie sich auf die \nワbertragung der Aufzeichnung vor. Ich beantrage ein \nUnterst�tzungsteam des Instituts zum Schutz des \nPr舖identen, noch bevor er nach Alaska abreist. \nDiese Anfrage hat die Priorit舩 Eins.\n", + /* 82*/ "Daf�r ist nun keine Zeit, Agent Dark. W臧rend \nder Funkstille haben wir neue Informationen erhalten. \nDas Flugzeug mit unseren 'Freunden', von denen ich \ngesprochen habe, wurde �ber Nevada abgeschossen. \nDie daf�r verantwortliche Waffe wurde von der \nArea 51 abgefeuert; dorthin wurden vermutlich auch \nワberlebende und die Wrackteile gebracht. Bereiten \nSie sich f�r die sofortige Abreise vor, wenn Sie \nwieder hier sind. Carrington over und out.\n", + /* 83*/ "Area 51? Aber was geschieht mit dem Pr舖identen?\n", +}; diff --git a/src/files/lang/jap-final/depo_str_i.c b/src/files/lang/jap-final/depo_str_i.c new file mode 100644 index 000000000..0480b5605 --- /dev/null +++ b/src/files/lang/jap-final/depo_str_i.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington:\n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Disattiva generatore segnali di disturbo\n\nNel garage dell'edificio � collocato un dispositivo che impedisce la trasmissione di qualsiasi informazione registrata dalla TeleSpia. Una volta disattivato, la TeleSpia potr� trasmettere i dati al Quartier Generale!\n\n|Obiettivo 2: - Disattiva il sistema delle griglie laser\n\nL'analisi dell'impianto elettrico dell'Edificio G5 evidenzia una fitta rete di griglie laser collocate in modo da impedire l'accesso ai passaggi che portano alla sala riunioni. Se riesci a disattivarlo avrai via libera.\n\n|Obiettivo 3: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 4: - Prendi copia backup dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell'Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 5: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 1*/ "EDIFICIO G5\n", + /* 2*/ "|Situazione:\n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington:\n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Disattiva il sistema delle griglie laser\n\nL'analisi dell'impianto elettrico dell'Edificio G5 evidenzia una fitta rete di griglie laser collocate in modo da impedire l'accesso ai passaggi che portano alla sala riunioni. Se riesci a disattivarlo avrai via libera.\n\n|Obiettivo 2: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 3: - Prendi copia backup dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell'Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 4: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington:\n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 2: - Prendi copia dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell'Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 3: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disattiva generatore segnali\n", + /* 10*/ "Disattiva il sistema delle griglie laser\n", + /* 11*/ "Olografa i cospiratori in riunione\n", + /* 12*/ "Prendi copia backup dalla cassaforte\n", + /* 13*/ "Esci dall'edificio\n", + /* 14*/ "Procurati chiave alfa\n", + /* 15*/ "Guardia:\n", + /* 16*/ "Chiave 1ー piano\n", + /* 17*/ "Chiave della guardia\n", + /* 18*/ "Presa chiave della guardia\n", + /* 19*/ "Procurati chiave alfa\n", + /* 20*/ "Guardia:\n", + /* 21*/ "Chiave 2ー piano\n", + /* 22*/ "Chiave della guardia\n", + /* 23*/ "Presa chiave della guardia\n", + /* 24*/ "Distrutto strumento essenziale alla missione\n", + /* 25*/ "Disattivato generatore segnali di disturbo\n", + /* 26*/ "Impossibile riaccendere il generatore\n", + /* 27*/ "Disattivata unit� griglie laser\n", + /* 28*/ "Attivata unit� griglie laser\n", + /* 29*/ "Disattivati tutti i sistemi griglie laser\n", + /* 30*/ "Procurati nastro DAT\n", + /* 31*/ "Dr. Caroll:\n", + /* 32*/ "Disco di backup \n", + /* 33*/ "Disco di backup\n", + /* 34*/ "Preso disco di backup.\n", + /* 35*/ "Decodificatore porta in azione\n", + /* 36*/ "Decodifica in corso...\n", + /* 37*/ "Decodificatore ha finito: porta aperta.\n", + /* 38*/ "ALLARME INTRUSIONE - Sicurezza all'erta\n", + /* 39*/ "Decodificatore piazzato correttamente\n", + /* 40*/ "Decodificatore in posizione errata\n", + /* 41*/ "Allertati i cospiratori\n", + /* 42*/ "Attivato l'allarme\n", + /* 43*/ "Disattivato l'allarme\n", + /* 44*/ "Bloccata porta di sicurezza \n", + /* 45*/ "Decodificatore in azione\n", + /* 46*/ "Procurati Esplodiporta\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "Esplodiporta\n", + /* 49*/ "Esplodiporta\n", + /* 50*/ "Preso Esplodiporta\n", + /* 51*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 52*/ "MISSIONE COMPIUTA\n", + /* 53*/ "Cimice piazzata correttamente\n", + /* 54*/ "Cimice in posizione errata\n", + /* 55*/ "Procurati TeleSpia\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "TeleSpia\n", + /* 58*/ "TeleSpia\n", + /* 59*/ "Presa TeleSpia\n", + /* 60*/ "ネ impossibile passare finch� sono \nattivi quei laser.\n", + /* 61*/ "Quella dev'essere la sala riunioni. \nネ ora di usare la TeleSpia.\n", + /* 62*/ "La cassaforte � criptata. \nIl decodificatore ci metter� un po'.\n", + /* 63*/ "ネ ora di andare! Passiamo per la porta che ho \npredisposto!\n", + /* 64*/ "Distrutto strumento essenziale alla missione.\n", + /* 65*/ "Sta indietro, Joanna! Apriremo un varco \ndi fuga!\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonatore\n", + /* 69*/ "Detonatore\n", + /* 70*/ "Preso detonatore.\n", + /* 71*/ "Distrutta la TeleSpia - Missione fallita\n", + /* 72*/ "Abbiamo recuperato il Sapiente da Carrington \ne ne abbiamo alterato la programmazione. Ora \nha perso la sua personalit�, cos� non \navremo pi� spiacevoli sorprese.\n", + /* 73*/ "Questo ridurr� la sua efficienza. La mia \nsquadra dovr� portarlo subito al centro, \nma ci� li metter� in pericolo. Avrebbe \ndovuto comunicarci che il Sapiente avrebbe \nsviluppato un codice morale problematico!\n", + /* 74*/ "Nessuno poteva prevedere una cosa simile! \nE non ammetto che mi vengano mossi dei \nrimproveri. E lui allora?\n", + /* 75*/ "Il Presidente ha rifiutato la sua richiesta \ndi finanziamento per il Pelagic II?\n", + /* 76*/ "Forse ha sopravvalutato la sua \ninfluenza su di lui!\n", + /* 77*/ "No! Avr� sottovalutato la sua determinazione, \npiuttosto! Abbiamo un piano contingente pronto \na partire non appena l'entourage del Presidente \narriva alla base aerea. Tutto ci� che mi serve \ndal Presidente � un campione di tessuto.\n", + /* 78*/ "S�... salvo imprevisti! Se Carrington \nha raccolto elementi sufficienti, a \nquest'ora avr� gi� chiamato i rinforzi!\n", + /* 79*/ "Non ci saranno aiuti esterni per Carrington. \nLa tecnologia che ci ha dato � stata \ninstallata in Nevada ed � gi� operativa: \nsiamo in grado di intercettare qualsiasi \nmezzo utilizzino.\n", + /* 80*/ "Ci� significa che il dispositivo che vi \nabbiamo fornito funziona? Bene! Perfetto! \nRiteniamo infatti che tutto ci� che non \nfunziona correttamente debba essere eliminato. \nLo tenga bene a mente durante l'attuazione \ndel suo 'piano di emergenza'!\n", + /* 81*/ "Agente Dark a rapporto! Preparatevi a \nricevere e scaricare i dati della riunione. \nRichiesta prioritaria di una squadra di \nsupporto dell'istituto che protegga il \nPresidente prima del suo viaggio in Alaska.\n", + /* 82*/ "Ora non c'� tempo per questo, Agent Dark! \nCi sono stati degli sviluppi durante il \nsilenzio radio. Il mezzo con a bordo quegli \n'amici' di cui ti parlavo � stato abbattuto \nin Nevada. Il colpo � stato sparato dall'\nArea 51, dove saranno stati portati anche i \nsopravvissuti e i resti del velivolo. Dovrai \nprepararti a partire immediatamente appena \nrientri. Passo e chiudo! \n", + /* 83*/ "L'Area 51? E che ne sar� del Presidente?\n", +}; diff --git a/src/files/lang/jap-final/depo_str_s.c b/src/files/lang/jap-final/depo_str_s.c new file mode 100644 index 000000000..e7b81a6ea --- /dev/null +++ b/src/files/lang/jap-final/depo_str_s.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Desactivar el Generador de Campo H�medo\n\nSe trata de un dispositivo en el garaje del edificio evita la transmisi�n de cualquier informaci�n grabada por la C疥ara Esp�a. Una vez apagado, la C疥ara Esp�a puede enviar cualquier grabaci�n al Cuartel General.\n\n|Objetivo Dos: - Desactivar los Sistemas de la Rejilla L疽er\n\nUn examen del suministro energ騁ico del Edificio G5 indica una red de rejillas l疽er. Estas rejillas est疣 colocadas espec�ficamente para evitar una posible ruta hacia la sala de reuniones, pero si puedes apagarlas, el camino estar� limpio.\n\n|Objetivo Tres: - Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Cuatro: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Cinco: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 1*/ "EDIFICIO G5\n", + /* 2*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Desactivar los Sistemas de la Parrilla L疽er\n\nUn examen del suministro energ騁ico del Edificio G5 indica una red de rejillas l疽er. Estas rejillas est疣 colocadas espec�ficamente para evitar una posible ruta hacia la sala de reuniones, pero si puedes apagarlas, el camino estar� limpio.\n\n|Objetivo Dos- Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Tres: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Cuatro: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Dos: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Tres: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Desactivar generador de campo h�medo\n", + /* 10*/ "Desactivar sistemas de rejilla l疽er\n", + /* 11*/ "Holografiar reuni�n de conspiradores\n", + /* 12*/ "Recuperar copia del Dr. Caroll\n", + /* 13*/ "Salir del edificio\n", + /* 14*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 15*/ "Guarda:\n", + /* 16*/ "Llave de Nivel 1\n", + /* 17*/ "Llave Magn騁ica del Guarda\n", + /* 18*/ "Llave Magn騁ica del Guarda obtenida\n", + /* 19*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 20*/ "Guarda:\n", + /* 21*/ "Llave de Nivel 2\n", + /* 22*/ "Llave Magn騁ica del Guarda\n", + /* 23*/ "Llave Magn騁ica del Guarda obtenida\n", + /* 24*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 25*/ "Generador de campo h�medo apagado.\n", + /* 26*/ "El generador no puede reiniciarse.\n", + /* 27*/ "Unidad de rejilla l疽er apagada.\n", + /* 28*/ "Unidad de rejilla l疽er activada.\n", + /* 29*/ "Todos los sistemas de rejilla l疽er apagados.\n", + /* 30*/ "Obt駭 la cinta de Datos.\n", + /* 31*/ "Dr. Caroll:\n", + /* 32*/ "Disco de seguridad\n", + /* 33*/ "Disco de seguridad\n", + /* 34*/ "Disco de seguridad obtenido.\n", + /* 35*/ "Decodificador de puertas colocado en el acceso.\n", + /* 36*/ "Iniciando rutinas de apertura.\n", + /* 37*/ "El decodificador de puertas termin�: puerta abierta.\n", + /* 38*/ "ALERTA DE INTRUSOS: toda la seguridad a la caja.\n", + /* 39*/ "Decodificador de puertas colocado correctamente.\n", + /* 40*/ "Decodificador de puertas colocado incorrectamente.\n", + /* 41*/ "Los conspiradores han sido alertados.\n", + /* 42*/ "Alarma activada.\n", + /* 43*/ "Alarma desactivada.\n", + /* 44*/ "La puerta de la caja fuerte est� cerrada.\n", + /* 45*/ "Decodificador de puertas colocado.\n", + /* 46*/ "Obt駭 el Revienta-puertas.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "Revienta-puertas\n", + /* 49*/ "Revienta-puertas\n", + /* 50*/ "Revienta-puertas obtenido.\n", + /* 51*/ "Objetivos incompletos: MISIモN FALLADA.\n", + /* 52*/ "MISIモN CONSEGUIDA\n", + /* 53*/ "'Bicho' de comunicaciones colocado correctamente.\n", + /* 54*/ "'Bicho' de comunicaciones colocado incorrectamente.\n", + /* 55*/ "Obt駭 la C疥ara Esp�a.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "C疥ara Esp�a\n", + /* 58*/ "Una Cam疵a Esp�a\n", + /* 59*/ "C疥ara Esp�a obtenida.\n", + /* 60*/ "No hay ning�n camino posible mientras \nesos l疽eres est駭 activos.\n", + /* 61*/ "Eso de ah� delante debe ser la sala de reuniones. \nHora de usar la C疥ara Esp�a.\n", + /* 62*/ "La caja fuerte est� fuertemente encriptada. \nEl decodificador va a tomarse su tiempo.\n", + /* 63*/ "。Hora de irse! Vamos a la puerta que cre� \nantes.\n", + /* 64*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 65*/ "Aparta, Joanna. Crearemos tu ruta \nde escape.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonador\n", + /* 69*/ "Detonador\n", + /* 70*/ "Detonador obtenido.\n", + /* 71*/ "La C疥ara Esp�a ha sido destruida: abortar misi�n.\n", + /* 72*/ "Hemos recuperado la IA de manos de Carrington \ny alterado su programaci�n. Nunca m疽 tendr� \npersonalidad, as� no podr� haber posibles \nfuturos incidentes.\n", + /* 73*/ "Esto reducir� su eficiencia. Mi equipo tendr� \nque llevarlo al n�cleo por s� mismo. Esto les \npondr� en peligro. Deb�as haber anticipado \nque la IA podr�a desarrollar un problem疸ico \nc�digo moral.\n", + /* 74*/ "。Nadie podr�a haber predecido eso! 。Y me \nmolesta que me echen la culpa de ello! \nソQu� pasa con 駘?\n", + /* 75*/ "ソEl Presidente no ha admitido tu petici�n \nde pr駸tamo del Pelagic II?\n", + /* 76*/ "ソNo podr�a ser que hayas sobreestimado \ntu influencia sobre 駘?\n", + /* 77*/ "。No! Quiz� haya menospreciado su resoluci�n. \nTenemos un plan de contigencia preparado, \ny comenzar� tan pronto como el s駲uito presidencial\nllegue a la base a駻ea. Todo lo que necesito del \nPresidente es una muestra de tejido cut疣eo.\n", + /* 78*/ "。Ja! Eso asumiendo que no sufras interferencias. \nSi Carrington ha recabado suficientes piezas de \nesto, seguro que avisar� a los refuerzos.\n", + /* 79*/ "No habr� ayuda exterior para el Sr. Carrington. \nLa tecnolog�a que nos diste est� instalada en \nNevada y es totalmente operativa. \nPodemos interceptar cualquier nave que usen.\n", + /* 80*/ "ソEntonces los dispositivos que os dimos funcionan \ncorrectamente? Bien. Porque nosotros creemos que \ncualquier cosa que no funcione correctamente debe \nser destruida. Tenlo en cuenta para tus 'planes \nalternativos'.\n", + /* 81*/ "。Agente Dark informando! Preparaos para \nrecibir los datos de la reuni�n. \nPetici�n prioritaria de un Equipo de Soporte \ndel Instituto para proteger al Presidente \nantes de que vaya a Alaska.\n", + /* 82*/ "No hay tiempo para eso ahora, Agente Dark. Se \nha progresado durante el silencio de radio. \nLa nave que llevaba a esos 'amigos' de los \nque te hablaba, fue derribada sobre Nevada. \nEl arma responsable fue disparada desde el\nチrea 51... All� es donde los supervivientes \ny los restos del siniestro han sido llevados. \nDebes prepararte para ser enviada de inmediato \nen cuanto regreses aqu�. Carrington fuera.\n", + /* 83*/ "ソAl チrea 51? ソPero qu� pasa con el Presidente?\n", +}; diff --git a/src/files/lang/destE.c b/src/files/lang/jap-final/destE.c similarity index 100% rename from src/files/lang/destE.c rename to src/files/lang/jap-final/destE.c diff --git a/src/files/lang/destJ.c b/src/files/lang/jap-final/destJ.c similarity index 100% rename from src/files/lang/destJ.c rename to src/files/lang/jap-final/destJ.c diff --git a/src/files/lang/destP.c b/src/files/lang/jap-final/destP.c similarity index 100% rename from src/files/lang/destP.c rename to src/files/lang/jap-final/destP.c diff --git a/src/files/lang/dest_str_f.c b/src/files/lang/jap-final/dest_str_f.c similarity index 100% rename from src/files/lang/dest_str_f.c rename to src/files/lang/jap-final/dest_str_f.c diff --git a/src/files/lang/dest_str_g.c b/src/files/lang/jap-final/dest_str_g.c similarity index 100% rename from src/files/lang/dest_str_g.c rename to src/files/lang/jap-final/dest_str_g.c diff --git a/src/files/lang/dest_str_i.c b/src/files/lang/jap-final/dest_str_i.c similarity index 100% rename from src/files/lang/dest_str_i.c rename to src/files/lang/jap-final/dest_str_i.c diff --git a/src/files/lang/dest_str_s.c b/src/files/lang/jap-final/dest_str_s.c similarity index 100% rename from src/files/lang/dest_str_s.c rename to src/files/lang/jap-final/dest_str_s.c diff --git a/src/files/lang/jap-final/dishE.c b/src/files/lang/jap-final/dishE.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/jap-final/dishE.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/jap-final/dishJ.c b/src/files/lang/jap-final/dishJ.c new file mode 100644 index 000000000..6128852f8 --- /dev/null +++ b/src/files/lang/jap-final/dishJ.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "�リ���竄п項��ヒ�メ�艢ム�縲ミ�ム∈�宦綵n", + /* 9*/ "�艢ム�縲ミ�ム∈づて\n���ム�縺メ�ワ�ム�ハ�焉クなに�ナπヲ�ヌ≡\n", + /* 10*/ "�リ���竄п項��ヒ�メ♂d�゚���マ�ユ∈�宦綵n", + /* 11*/ "�ゥ�怐メぞ�チ�マ���エ⇔�=奄о゚���マ�ユ∈づて�ヌ≡\n", + /* 12*/ "♂d�゚���マ�ユ∈み�マぷ�エ⇔⊇≫ョャ⊆≪\n", + /* 13*/ "�ムだm�蚕n", + /* 14*/ "�ゥ�怐メ�騾ハ�ヨ�マ���マΤ┯�ナ∨\n", + /* 15*/ "�ムだ∵f���ト√∨�準ゥ�怐ソ≒�フ√�ェ∫♭�ニ\n", + /* 16*/ "�リ���竄п項��ヒ�メ�梳怙ヲ���ム�マ∈�宦綵n", + /* 17*/ "�モ高驍黷ヘu∈なに�ナ�梳怙ヲ���ム�マ∈�ン�ハ�縺ヌ≡\n", + /* 18*/ "�梳怙ヲ���ム�マ∵���ナ�チ�ン�ハ�縺ト√⇔⊇�リ�ヌ∋\n", + /* 19*/ "�梳怙ヲ���ム�マ∵���ナ�チ�ン�ハ�縺ト√∨\n", + /* 20*/ "�リ���竄п項��ヒ�メ�ユ���ワ$�ム∈�宦綵n", + /* 21*/ "�ム�マ���ノ����d���メ�ゥ�怐クなに�ナ�≧閾ア�ヌ≡\n", + /* 22*/ "�ム�マ���ノ����d���メ�ゥ�怐メ�閾ア�マΤ┯�ナ∨\n", + /* 23*/ "���ム�縺諠ホヲ�ト√∨\n", + /* 24*/ "�リ���竄п項��ヒ�メ♀�ミ�ルd≧∈�宦綵n", + /* 25*/ "♀�ミ�ルd≧∈�ン�ハ�縺ナ���ハ�ラ∈f���ヌ≡\n", + /* 26*/ "♀�ミ�ルd≧∈み�マぷ�エ⇔⊇≫ョャ⊆≪\n", + /* 27*/ "♀�ミ�ルd≧�ン�ハ�縲≦揀レf�桷ラ�リ�蚕n", + /* 28*/ "�揀レf�桙����=橿ミ���ハ�ラf��\n", + /* 29*/ "�リ���竄п項��ヒ�メ�ォ�縲��ハ�ユ∈�宦綵n", + /* 30*/ "�ォ�縲��ハ�ユ∈���エ⇔�ミ�ム�窶�∈なに�ヌ≡\n", + /* 31*/ "IR�ワ�ヨ�ヒ�マ∈なに�ナ∨\n", + /* 32*/ "�リ���竄п項��ヒ�メIR�ワ�ヨ�ヒ�マ∈�宦綵n", + /* 33*/ "IR�ワ�ヨ�ヒ�マ∈���エ⇔�オ�カ�メ♀�ミ∈なに�ヌ≡\n", + /* 34*/ "�オ�カ�メ♀�ミ∵なに�ト√∨\n", + /* 35*/ "�リ���竄п項��ヒ�メ�ア�ワ�ヨ�ヒ�マ∈�宦綵n", + /* 36*/ "��d=d�����ハ♀�メ�ワ�ム�ハ�焉クо�ナ⇔�磨綵n", + /* 37*/ "ュ⇔�メ��d=d�����ハ♀∵��┏�ト√∨\n", + /* 38*/ "�リ���竄п項��ヒ�メ���蛟��ノd��∈�宦綵n", + /* 39*/ "ぬは�ナ⇔�ワ�゚�ハ��∩≒�ミ�ム�窶�∈ゐ�ツ�宦綵n", + /* 40*/ "�ワ$�ム�ラ��d�ラ∈��み�ナ∨\n", + /* 41*/ "��d=d�����ハ♀�早諢�┏�ト√∨\n", + /* 42*/ "��d=d�����ハ♀�秩諢�┏�ト√∨\n", + /* 43*/ "�氏メ�ミ�ム�窶�∈ゐ�ツ�宦瘁マ�タ∨�メ♭�ニ∵�蚕n", + /* 44*/ "≠�ヘ�ミ�マ�艨��オ∃⊇∩�ツ≧��∧⊂�エ⇔�メ∩�タ\n", + /* 45*/ "�ト�ッ�=テ√Å�ツぺ∀�ト∃⊇≡⊂�マ�ツ\n", + /* 46*/ "�ワ$�ム�ラ��d�ラ∈��み�ナ∨\n", + /* 47*/ "���蛟��ノd��♭ぬは�ニ≫∋Å�エ∨�メ♭�モ�タ\n", + /* 48*/ "≠�ヘ�ミ�マ�艢≠�┛ΧÅ���ツ\n", + /* 49*/ "≠�ヘ�ミ�マ�艢≠モ求��テ∩≒ぁ⇔�タ∨∋Å�タ\n", + /* 50*/ "�ユ�����マо�ナ�ト√∨\n", + /* 51*/ "�リ���竄п項��ヒ�メ�ワ$�ム�ラ��d�ラ∈�宦綵n", + /* 52*/ "�イ∈ヱ�ナ∨�リ�ル♭�ヨ�ヒ���マ�縲マ∈なに�ヌ≡\n", + /* 53*/ "�テ√♭ぉ�メ�縲�d�蛟マ���モ����Å�ツ\n�煤チ∂�エ∨���=��ヘ�ミ�マ�艢エ\n", + /* 54*/ "しじ�����潤堰朽ム�ワ���縲�d�蛟マ���マ�ホ�氏ナ∨\n", + /* 55*/ "しじん��\n", + /* 56*/ "♂d�゚���マ�ユ∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭♂d�゚���マ�ユ∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 57*/ "�ユ���ワ$�ム∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭�ユ���ワ$�ム∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 58*/ "�艢ム�縲ミ�ム∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭�艢ム�縲ミ�ム∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 59*/ "♀�ミ�ルd≧∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭♀�ミ�ルd≧∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 60*/ "�ア�ワ�ヨ�ヒ�マ∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭�ア�ワ�ヨ�ヒ�マ∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 61*/ "���蛟��ノd��∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭���蛟��ノd��∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 62*/ "IR�ワ�ヨ�ヒ�マ∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭IR�ワ�ヨ�ヒ�マ∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 63*/ "�ォ�縲��ハ�ユ∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭�ォ�縲��ハ�ユ∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 64*/ "�ワ$�ム�ラ��d�ラ∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭�ワ$�ム�ラ��d�ラ∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 65*/ "�梳怙ヲ���ム�マ∈�ツ�テ\n�噤準゚�マ∈�縺ナ∨�リ�リ♭�ラ�ム�ハ�ラ���蛟フd�ヨ\n�凍捩ワ�窶ニ�ハ�ラ♭�梳怙ヲ���ム�マ∈�ツ‡\n�噤準゚�マ∈�モ∃�ニ\n", + /* 66*/ "≠�ヘ�ミ�マ�艢<煤諤ヨ�ヒ���マ�縲マÅ�ツ\n", + /* 67*/ "ヰ∃�ト⊇�ツ\n�テ�メ��Σ�メm∈�曹氏ナ≡⊂�ツ\n", + /* 68*/ "�ム�マ���ノ����d���モ�テ�メユ�テ⊂Å�ツ\n", + /* 69*/ "�テ�テ�モ♂°�ム�ワ����¥Å�ツ\n", + /* 70*/ "�ミ�ラ�ロ�ヘ�マ∀�ロ���フ���マ�縺ク���エ∨\n°�縲��メ�縲�d�蛟マ����d��Å�ツ\n", + /* 71*/ "�テ�テ∵�キべ�х�リÅ≡�=��ヘ�ミ�マ�艢ツ\n", + /* 72*/ "�テ�メけ�モ�私チ�ハ�ヨ∀だ⊇⇔⊇≫�ツ\n", + /* 73*/ "��°d�ル�マ�窶臀nぞ�チ♭�宦準゚�マ∈�縺ニ∀⇒∩⊥≫�ツ\n", + /* 74*/ "⌒⊂�曹メ�宦準゚�マ♭�モ∃�ニ�テ∀∵♭�タ≫�ツ\n", + /* 75*/ "��°d°�ム�ラ\nぞ�チ♭�宦準゚�マ∈�窒メ�縺ニ∀\n", + /* 76*/ "��°d°�ム�ラ�メぢ≪�ス�驕瘁諱��タ≫�ツ\n", + /* 77*/ "♀�ミ�ヤd£�マ\nぞ�チ♭�宦準゚�マ∈�縺ヌ†�=橿ミ∵�ラ�チ�ツ\n", + /* 78*/ "�宦準゚�マ♭ぞ�チ�メ⌒�メ∈づて♭�タ≫�ツ\n", + /* 79*/ "�モ��℃d�゚d\nぞ�チ♭�宦準゚�マ∈�縺ヌ†\n�モ��℃d�゚d∈�ユ¶�テ∀∵♭�タ≫�ツ\n", + /* 80*/ "�縲�d�蛟マ��m�モv�マぁ≫�テ∀∵♭�タ�リ�ヌ∋\n", + /* 81*/ "�ワ�ム�ハ�烙ルd♀�早クみ�マ��√∨\n", + /* 82*/ "�ワ�ム�ハ�烙ルd♀�秩クみ�マ��√∨\n", + /* 83*/ "�ワ�ム�ハ�烙ルd♀�刀クみ�マ��√∨\n", + /* 84*/ "�ワ�ム�ハ�烙ルd♀�煤クみ�マ��√∨\n", + /* 85*/ "に�ヒ�驕秉n�怫フ¥�゚�マ♭�∞ヒ∈に≫�テ∀∵♭�タ≫�ツ\n", + /* 86*/ "に�フ∽�ニ\n�怫ヒ¥�゚�マ♭�∞フ∈に≫�テ∀∵♭�タ≫�ツ\n", + /* 87*/ "�窶ワ�縲嫡ホ�蚕n", + /* 88*/ "�窶ワ�縲売ホ�蚕n", + /* 89*/ "�窶ワ�縲符ホ�蚕n", + /* 90*/ "w�メのはf���マΤ┯�ナ∨\n", + /* 91*/ "w∈�閠ハ�ラ�ミ�メ�縺ナ∨\n", + /* 92*/ "�テ�メw∈のはf���ヌ≡\n", + /* 93*/ "�テ�メw∈�閠ハ�ラ�ミ�メ�縺ヌ≡\nΨ♯∩√∃⊇�メ∵#�ム�マ�縺��ニ\n", + /* 94*/ "∧�ナ⇔くΒ�メw�蚕n", + /* 95*/ "�ォ¥�゚�マ∈�縺ナ∨�リ�リ♭�怐準゚�マ∈�巣ャ�縺ニ∀�ナ�オ∵∠\n", + /* 96*/ "�ナ�オ∵∋Å�リ�ル∩≒�÷ォ¥�゚�マ∈�縺ナ∨�リ�リ♭�怐準゚�マ∈⌒⊂�巣ャ�縺ニ∀�=ト≒�マ�怐チ�ナ�オ∵∠�ツ\n", + /* 97*/ "�窶ワ�縲塘ホ�蚕n", + /* 98*/ "ュ⇔�メ�ワ�ム�ハ�焉クづて�ヌ≡\n", + /* 99*/ "�ァ�メ�ワ�ム�ハ�焉クュ⇔づて�ヌ≡\n�順エ�ワ�ム�ハ�焉モ�ニ∬�マ���ン�ハ�縺ト√≫�メ♭�<香サ♭�フ�ト⊇\n", + /*100*/ "o�゚�メ�ヒ�フ�マ⊆≫$�轢�∈�烙ネ�ハ�ラ�ナ⇔�÷ミ�ラ�ン�ワ�ルd♀∈��み�ヌ≡�ツ\n�盾�み�ナ∨�ルd♀∈�≧ァ�メ$�轢�∀ろ�ホ�ヌ≡�ツ\n", + /*101*/ "�ルd♀�早ク�烙ネ�ハ�ラ�ナ∨\n", + /*102*/ "�ルd♀�秩ク�烙ネ�ハ�ラ�ナ∨\n", + /*103*/ "�ルd♀�刀ク�烙ネ�ハ�ラ�ナ∨\n", + /*104*/ "�ルd♀�煤ク�烙ネ�ハ�ラ�ナ∨\n", + /*105*/ "�縲�d�蛟マ��ん���遵���∈ユ∩∃�チ⇔�モ∃≪�リ�ヌ∋\n", + /*106*/ "�窶ワ�縲槍ホ�蚕n", + /*107*/ "�クのは°�縲��準゚d���ハ�縺ク�閠ハ�ラ�ミ�メ�縺ヌ≡\n�ウ�縲���d∈�繙フ�ナ⇔$�マ�焉ク�」≪ぁ�ナ⇔�フ�ト⊇\n", + /*108*/ "ヵΞ�モて�チw♭�ニ�蚕n", + /*109*/ "�ヤ�ヒ�驕モ�黷ラ�ナ⇔�チ≫w♭�ニ\n", + /*110*/ "わべ∈ュ�チゐ�ツ���マ�<�⇔�メw∈ほ�ヌ\n", + /*111*/ "�縲�d�蛟マ��ん���盾浴メわべ∈ゐ�ツ⇔�ナ�リ�エ∨\n", + /*112*/ "�窶ワ�縲埋ホ�蚕n", + /*113*/ "�窶ワ�縲淀ホ�蚕n", + /*114*/ "�ゥ�彌nぞ�チ♭�宦準゚�マ∈�縺ナ�≠�⊂�テ∀∵♭�タ≫�ツ\n", + /*115*/ "�ァ�メ�ノ⊇$�轢�∀ろ�ホ�ヌ≡\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "�ィ�、�=��ヘ�ミ�マ�艢ツ\nΒ�モ�裸ウ�マ���ハ�ロ�ヘ�マ�ヨ�メ├ヮ∈ぼ�エ⇔�チ√�ツ\n", + /*125*/ "≠�ヘ�ミ�マ�艢�≧d�ラ\n", + /*126*/ "┳���モワ�゚�Ыn", + /*127*/ "�逐塔」\n", + /*128*/ "|�怙「���ナ�ム���カ�逗逐予n\n�縲�d�蛟マ���リ�ホ�セ����\n�縲�d�蛟マ��ΤΥ�セ�噫ケ�ケ\n�ワ�竄о゚�ワ�セ�鰍トしじメぼm\n\n|£�����ニd���セ\n\n�ク�ケ�マ�煤チ�х��ト√⇔⊇≫∵�≦р巣ヲΙ�モ∃⊇�ツぐ√∨�黼キ��Θ∈ぷ¬�=コ≒∇≫�メ�ネ#�マ∈��⊇�テ∃�ニ���潤ホ�モd≠�ネ�マ�縲ツぽま�メ<°�メ�ツ∨�縲�d�蛟マ��ΤΥ�モ�÷縲�d�蛟マ���ラ���ワ�マ�ル∨∃����d♀∈�ル���ト�ヌ∨�ラ♪♭⊆≫�ツ�ヨ�ヒ���マ�縲マぅう�メれ�ァτ∃�モd≠�ネ�マ�縺ヘ�ユ†√≫≡⊂�マ∃�エ∨ぽま�モ�÷�$d���ネ�ラ�縲�≧d�ラ���メ�ルd♀�轤о�∈み�マ��√∨�ツ\n", + /*129*/ "≠�ヘ�艢レ�マ\n", + /*130*/ "┳���ヤ怎゚�Ыn", + /*131*/ "�逐�Ε\n", + /*132*/ "|�怙「���ナ�ム���カ�逗逗凰サ\n\n�縲�d�蛟マ���リ�ホ�セ����\n�縲�d�蛟マ��ΤΥ�セ�噫ケ\n�ワ�竄о゚�ワ�セыぼしじメぼm\n\n|£�����ニd���セ\n\nぅう♭く⌒ΘΙ�メ�ワ⊇�オ�カ�ワ$�ム�ツ�����艢���¥��°d∈��∝�ヌ∨≒ぽ�メ�ホ�マぁ≫⌒�メ�モ⊇∃⊇�ツ�驕堰ホもべq≡≪⌒�>高レしじ∈き�ヒ∀�ニ≫�ツ≠�ヘ�ミ�マ�艨マば≒√≫�リ♭�モぅうく�゙�メ�縲�d�蛟マ��ΤΥ∈ぜぷ�ナ⇔⊇∨�ツ\n", + /*133*/ "≧�蛟モ�����ヨ�ヒ���マ�縲マ\n", + /*134*/ "┳���ヤ怎゚�Ыn", + /*135*/ "�摩茶」\n", + /*136*/ "|�怙「���ナ�ム���カ�逗逗逗サ\n\n�縲�d�蛟マ���リ�ホ�セ�準サ�サ�サ\n�縲�d�蛟マ��ΤΥ�セ�準サ�サ�サ\n�ワ�竄о゚�ワ�セ�準サ�サ�サ\n\n|£�����ニd���セ\n\n�揣�τ�マ�痳シ∃�������ス�т巡�♭�≠ュ�ル�窶ラ�閠�≠d∈юяm�マえ≪�ワ�ツ⇔�タ∨�ヨ�ヒ���マ�縲マぅう�メ�������ツぽ�メ�モd≠�ネ�マ�縺諷рレ�ニ≫ュ���ハ�ロ�ヘ�マ�メ£���マ∈���早ナ�=ネ�メco�リ�ウ∈ぽ�メ�ヤ���ニ�ワ∩≒�蜈ム�ル�マ�縲�d���ニ≫�ツ�宸ヘ�メ�ン�マ�ワ�モ�ォ�ナ���蛯оラ�ツ\n", + /*137*/ "�ユ�レ�マ♀����♂″��d<\n", + /*138*/ "┳���モワ�゚�Ыn", + /*139*/ "�凍刄」\n", + /*140*/ "|рщ���ナ�ム���セ\n\n♂d�゚≧�ム�マ�刀メ�縲ハ£�ツ�セb�マ�ケ���ナ�>ア�マ�」�ノ�ト√≫�テ∀∈�寉ミ�マ�ム��∵≫�ツ�翼�∵��d≧d�ロ�ハ£∈�宦エ⇔⊇∃⊇∀Ψ∵�ア�リ∃⊇�゚�ム£�ツ���ム°���ヤュ�マθ�ヨ���ム∃≧�蛟モ�����ヨ�ヒ���マ�縲マ�пマ�セ⇒∨⊥�マ�モ�≠ンσ∈�ツ†∃⊇�ツ\n", + /*141*/ "�縲��マ�縲��ムd�ワ�縲マ\n", + /*142*/ "┳���ヤ怎゚�Ыn", + /*143*/ "�楳麻」\n", + /*144*/ "|рщ���ナ�ム���セ\n\n�揆桷氈メ│┌┐�ツ�ユ�レ�マ♀����♂″��d<∀$d�縲艪р揆ー�マ⊆≫�ツ∀⊇�エ⇔⌒�∞�⊇�マ�セb∀�凵ク�ト���ナ⇔⊇≫π♭⇒∃∵�エ⇔⊇≫Å�ツÅ∵�ツ�縲��マ�縺モ┿lτ∃�゚�氏�∵�=゚≪┿lτ∃�ユ�レ�マ♀���マ�モ�ネ∵�ヒ∵≒∃⊇≡⊂♭⊆≫�ツぽ�モ�揆桷氓氏メ�宴寉茶ム∃o��∈ュ⇔�宦瘁ナ�タ�エ⇔⊇≫�ツ\n", + /*145*/ "♀�ラ�゚d���ヨ�ヒ����\n", + /*146*/ "┳a�ナい�ム噫「�Ыn", + /*147*/ "�逗シ�父」\n", + /*148*/ "|£�����ニd���セ\n\n♂d�゚≧�ム�マ�刀マ≡�エ⇔�ラな�ト√∨┳a�ナい♭�≦揀レf�桙「b�マχπ∵u∩√⇔⊇≫�ツさざ∃�テ∀�マ�≠ロ�モ����������∈ぷ�エ⇔⊇∨�ツぽ�メ�ク�ケ�マ�゙⊇�ナい��℃���モ�=奄о゚≧�ム�マ�刀メ�オヰ�メ£���マ�マ�タ└∈ぷ¬�リ⊥∨�メÅ�ツぽ�メΑ�ナぶ�モ�ナτ♭�÷ミ�ユ♂���ハ�ラ∃�ヨ�ヒ���ラ�゚d∈∩⌒�ナÅ�ナ⇔⊇≫�ツ\n", + /*149*/ "�モ��′�ワ\n", + /*150*/ "���ム�ミ�マ�ヤ怎゚�Ыn", + /*151*/ "�凍逐帥」\n", + /*152*/ "|£�����ニd���セ\n\n���ム�ミ�マ∀⊇⊂�ラ�リ�メ�モ�ム���ミ�マ�ツぽ�モ£���窶ラ�゚d�メ潤園ニ��d♀�п��=��蛟モ�����ヨ�ヒ���マ�縲マ�メャ�ソ♭x�艨ク┘└�ナ⇔⊇∨���ム�ミ�マ�メx�艫ニ��∈�����ナ⇔⊇∨�ツ£���窶ラ�゚d�モ⊆≒∇≫�メ�ネ#�マ�メ��⊇み∀�ナ⇔�х��ト√⇔⊇≫�ツ�モ��′�ワ�モx�艨メ���ナ�マ♭�≠��艨マ�掾ニ≫⌒�メ�モュ⇔�ワ°���ロ�ム∀━�エ⇔⊇≫�ツ\n", + /*153*/ "���ワ�゚d″���マ♀\n", + /*154*/ "┳���ヤ怎゚�Ыn", + /*155*/ "�逐斧項凍帥」�タ\n", + /*156*/ "|£�����ニd���セ\n\n∂�ツ�マ�翼�⇒�刋噤メ�怙ツ�ク�ケ�マg∵�゙�チ�∞ソ⊇�它ャマ�ケ���ム�マ�ルd�縲пク��⇔⊇≫�ツ�ユ�レ�マ♀��∂�縲��マ�縺諢蜆諱ナ⇔⊇≫�嚆它���d£�メ��d≧d�ツ∧�メ���メ�テ∀�モ⊆�リ≪�ナ≒√⇔⊇∃⊇�ツ\n", + /*157*/ "���ワ�゚d″���マ♀\n", + /*158*/ "�ワ�リ≧d�モハは�ナ∨�リ�ル�Ыn", + /*159*/ "あゎ\n", + /*160*/ "|£�����ニd���セ\n\n�刋噪怐メ����������ΓΔ∈ぷ⇒�ワ�リ≧dq���ツ��o���メ��≠�フ��d�゚d���蛟ハ�縺ソ≒�≦�せ♭��Ηb�メ⊆≫�>ナτ∃¥�ム�ワ∈ぁ�ニ�テ∀∵♭�タ≫�ツ�テ√�マ≡≪�ワ�リ≧d�モx�艨��テな�マ�テて♭�タ≫�メ♭⊆≫�ツ\n", + /*161*/ "�ョ�ャ�噬ニικ\n", + /*162*/ "┳���ヤ怎゚�Ыn", + /*163*/ "�斧帥」\n", + /*164*/ "|£�����ニd���セ\n\n�゙⊇�ナ�゚∀ぐ√∨�スΠb∈ぷ⇒�÷ミ�����ユ�оミ�����ユ┳�ツ�ケ�マ�翼�∵���ナ⊇∀Ζ��∨�テ∀∈ぼ∪⊂∀�ニ≫∵�÷縲��マ�縺メ≡⊂∃┳��†∩≪�マ�宦リ√⇔⊇≫�ツ%��≠�ハ�ラ�秩ク♂d�゚≧�ム�マ�刀マ���ナそ�ツ≫�テ∀∈�レ∋ÅΒ♭⌒�÷縲��マ�縺諠翼�∈�辟磨竅ヘ�モュ�チ━�エ⇔⊇∃⊇�ツ�翼��メ�ス⊥∨Ζ���モ�ョ�チ�怐�⊆≫�ツ\n", + /*165*/ "���ム�ミ�マ\n", + /*166*/ "���ム�ミ�マ�モ�≠��艨�������d��∀�ユ†√≫�モ�ム���ミ�マ♭�>オ�早マ���エ⇔x�艨ク���蛟゚���マ���ナ⇔�タ∨�ツぽ≒�モ┳�タ�マ���ナ⇔�アΧτ♭⊆≪�>ア�タ�マ�モ�ワ°���ロ�ムы�リいb∵⊆≫∀�チ��⇔⊇≫�ツぽ≒�メx�艸ヒ�マ∪�ツ≫�ル�マ�゚�ラ�繧ッ�モ≧�蛟モ�����ヨ�ヒ���マ�縲マ�メ�ル♭�>ア�タ∀�メ���カ∃�����モ�リÅぼ�エ⇔⊇∃⊇�ツ\n", + /*167*/ "�ワ�リ≧dq��\n", + /*168*/ "�ワ�リ≧d�モ�アqτ∃�モ�ム���ミ�マ�ラ�リ♭⊆≫�ツぽ≒�モ���ム�ミ�マ∀┠�曹早エ⇔�タ∨Β♭�≠ュぞ�マ∃�エ⇔≡⊂∂�チ��q�マ�ホΧ�ナ∨�ツqrン�マθ�タ∃���ユ�ミd��d∈はヮ�ニ≫�テ∀∵�ワ⊇�ツ∃��∃≒�≦пモぽ≒�モ�焉ト�チ�÷�′�メ≡⊂∃ΚΣÅ∩≒♭⊆≫�ツぽ≒�モ�ク�ケ�マわべτ♭�≠ロ≒�メ���マ�モ��q⊇�メ������∵⊆≫∀⌒か∝√⇔⊇≫�ツ\n", + /*169*/ "gh�ワ�繧о�d\n", + /*170*/ 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+ /*171*/ "���ム�マ�ワ�繧о�d\n", + /*172*/ 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+ /*173*/ "♂d�゚≧�ム�マ\n", + /*174*/ "♂d�゚≧�ム�マ�刀モ�÷噫「�ロ�ワ�窶��メ£��������′≠�轢ワ∩≒�ワ�゚d�縺ナ∨�ツ�ミ�����ユ�メ�揆桙揆ー�メ�ヤп∵く⌒�凵マ∃≫�テ∀∵ゎ≒∩�マ∃�エ⇔∩≒�モ�>�фτ∃���轤п��ヒd�÷ユ�レ�マ♀����♂″��d<∵ワ┸�揆ー�メ′≠�轢ワ†∩≪∈���ナす⊥≫≡⊂�マ∃�エ∨�ツ≧�蛟モ�����ヨ�ヒ���マ�縲マ�モ�∞ェс�ル�マ¢�フd�窶ニ�マ��∀�噫「���レd�焉マ�掾ニ≫ち��£��≠�ネ�ラ�縺ク�ユ�レ�マ♀���マぷ¬∩�ツ∨∵�≠ロま�モ∧√∈ュ�チ�シ�ム�ナ∨�ツ�刀ヒ�浴メワ┸う�刀諱奄о゚≧�ム�マ�怱キ∀∃�エ⇔ル�驕モ�=奄о゚≧�ム�マ������d£�メэΥ�モ�リ�゚��⊇�メ�ヌ�゚�マ∃�エ∨�ツワ┸�ラな�メθ�ェゐ┛∈Ω�キ∩≒�宦瘁ヒ�ツ∨Β�マ�÷ユ�レ�マ♀���モ♂d�゚≧�ム�マ�刀メく�゙��し���マ∃�エ∨�ツう�刀メψ���メθo���モつ‡�噫「�ラな�マ┛∵√�=奄о゚≧�ム�マ�刀モ♪∋♪∋��θ�マ∃�エ⇔⊇�エ∨�ツ\n", + /*175*/ "�ヨ�ヒ���マ�縲マぅう\n", + /*176*/ "ぬ∝≪���メなゎх∀�ナ⇔ю��∩≒に�ヌ�ト√⇔⊇∨≧�蛟モ�����ヨ�ヒ���マ�縲マ�モ�<黹ヤb�窶ラ�閠�≠d∈юя�マ�梶ロ⇔え≪�ワ�ツ≫�怐ヘ∃�エ∨�ツ�テ�メ�窶ラ�閠�≠d∀�揆縺メ�ラなпэ�メψ��♭�ヨ�ヒ���マ�縲マぅう∈�����ツ��ぅう�モ�≧モユ�タ�モ�ミ�����ユθ�ヘ∩≒�ォ�ナ�フ√∨∀�テ∽�マ�ネu�ニ≫���������ロ�マ�ラ�゚�マ�ラÅ∵�≦пモx�艸ヒ�メくけ�ミ�����メ�ラな�リ�ホ∈�烙ネ�ハ�ラ�ニ≫∨⊥�メ�÷ワ$�ム�刄アリ♭⌒⊆�エ∨�メÅ�ツ�テ�メ�翼ム�モ�ヨ�ヒ���マ�縲マ�メ�ル∵�ナ�エ⇔⊇≫�ツ\n", + /*177*/ "�梶堰朽ム�ワ��ゎ�欺nы��ヨ�メ��°�ム���ユ�����ツ\n┳���メ�ナ�ム��d≠∈�ヌ�キ�ナ\n♀�ミ∈�ラ�ツ≫�テ∀⌒♭�タ≫�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n∀∃≪�メ�ム�マ���ノ����d���マ\n�諱窶÷騾ハ�ユd�メ�ゥ�怐メ����\n�������怎「∈�腐磨ヌ≡�ツ\n\n�喝宴ロ��ゎ�欺n�ウ�縲���d♭�怎「�腐摩ツ�宦十n�゚�マ♭♀�ミ∈�ラ�タ�÷ォ¥�゚�マ\n∈�縺ト⊃⇔ひ≪∈にぴ�ヌ≫�ツ\n", + /*178*/ "�梶堰朽ム�ワ��ゎ�欺nぃ�ム�ャ∈ュ⇔�コ�ヲ�ナ⇔�≦揉噂n�メm♭⌒�ムゃ�ム��d≠∈�ロ≪\n⊆�驕窶ツΚ�驛黹�⌒�チ�ナ�ナ\n∧√∈�コр�ナ⇔�浴ニ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�揉堰メm∈す∋♭\nろゎ�ワ�ム�ハ�焉クπヲ�ヌ≡�ツ\n\n�喝宴ロ��ゎ�欺n�轤ユ┰�メm∩≒�艢ム�縲ミ�ム\n∈�ツ�テ�ナ⇔づて�ス��┏�ニ≫�ツ\n", + /*179*/ "�梶堰朽ム�ワ��ゎ�欺n�騾マ♂�ニ∃�揀レf�档ツ�ツ\n���ハ�ラ�マ�蜈ム�宦痰サ�ツ≫∀\nf�栫��タ≫�リ♭�揀レ∈�繧��マ\n�磨瘁ソ⊃⇔�艨ニ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�吹リ�エ∨♀�ミ�メ���ハ�ラ∈о�ナ\n♀�ミ�ルd≧∈���エ⇔♀�ミ\n∈�ラ�ツ�ツ\n\n�喝宴ロ��ゎ�欺n♀�ミ�ルd≧∈�ツ�テ�ナ\n���ハ�ラ�メ�掾��宦準゚�マ�ツ\n", + /*180*/ "�梶堰朽ム�ワ��ゎ�欺n�ァ∂Σk∈�ァ�ム♭�タ≫�ツ\n�艢ム�縲ミ�ム∂IR�ワ�ヨ�ヒ�マ\n♭�モに⊃∃⊇Σ⌒に⊃≫�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�ア�ワ�ヨ�ヒ�マ∈���エ⇔�秩ヒ�メ\n�゙√∨�ワ�ム�ハ�焉クо�ナ\n��d=d�����ハ♀∈ヱ�ヌ�ツ\n\n�喝宴ロ��ゎ�欺n�轤ユ┰�メm∩≒�ア�ワ�ヨ�ヒ�マ∈\n�ツ�テ�ナ⇔づて�ス��┏�ニ≫�ツ\n", + /*181*/ "�梶堰朽ム�ワ��ゎ�欺nぬは♭�ワ$�ム�ヨ�メ�タ�煤ク�怕暴n♭�タ≫∵�≠ノば≒√≫ぃい�゚\n⌒⊆≫�メ♭ャ┛Χ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺nぬは�ナ⇔�=ヘ∃≪�メo�゚�マ�觸n≫�ワ�゚�ハ��∩≒�ミ�ム�窶�∈\n��み�ヌ≡�ツ\n\n�喝宴ロ��ゎ�欺n�轤ユ┰�メm∩≒���蛟��ノd��\n∈�ツ�テ�ナ⇔ぬは�ニ≫�ツ\n", + /*182*/ "�梶堰朽ム�ワ��ゎ�欺n�ナ♂d�゚∈ΓΔ�ム��d≠�マ\nぬ���ニ≫�ツ�揉堰メm♭⌒��⊃\n�゙�ト√∨♀�ミ∂�ァ�メ��⊇o�禄n∃♪�メ�ヲ�ケ∈�ツぁ�ニ≫�ツ\n\n�橿縲�d�蛟マ��n�蛟欺nIR�ワ�ヨ�ヒ�マ∈���エ⇔�オ�カ�メ♀�ミ∈なに�=ネ√∈�ラ�ツ�ツ\n\n�喝宴ロ��ゎ�欺n�轤ユ┰∩≒IR�ワ�ヨ�ヒ�マ\n∈�ツ�テ�ナ⇔づて�ス��┏�ニ≫�ツ\n", + /*183*/ "�梶堰朽ム�ワ��ゎ�欺n�。�ョ�捩�d≧d���ハ£�ヒ♭\n┓�ヌ�メ╋τ∈�ツぁ�ナ�<ウ��τ\n∃ぶユ∀�ノ�フ∈�モ�浴ニ≫�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�ォ�縲��ハ�ユ∈づて�ナ⇔\n��d≧d�メΖ�レ∈�ト⊇∃∵≒\n�ミ�ム�窶�∈ぴψ�ヌ≡�ツ\n\n�喝宴ロ��ゎ�欺n�轤ユ┰�メm∩≒�ォ�縲��ハ�ユ\n∈�ツ�テ�ナ⇔づて�ス��┏�ニ≫�ツ\n", + /*184*/ "�梶堰朽ム�ワ��ゎ�欺n�浴マ��≫�ャ�メ�ケΔ∈�ユ�ハ�縺ナ\n⇔�≠ャ塔ム∃�ユ�����ヤ�マ�ワ�ン\n∈�ロ≪ぁ�ニ�テ∀∵♭�タ≫�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�ワ$�ム�ラ��d�ラ∈���エ⇔\n�ヨ�ヒ���マ�縲マ�メ�ヤ���ニ�ワ�マぼ\n�タ�=準ワ∈∪♪∽∩�ヌ≡⊂�エ\n\n�喝宴ロ��ゎ�欺n�轤ユ┰∩≒�ワ$�ム�ラ��d�ラ∈\n�ツ�テ�ナ⇔づて�スf���ニ≫�ツ\n", + /*185*/ "�梶堰朽ム�ワ��ゎ�欺n�ル�マ�ワ�゚�マ�縺マぬ�ヲ�ニ≫Ζ�レ\n∈�ヌ¬�=コ≒∇≫λсρΖδ\n┸∈こご♭�タ≫�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�オ�カ�メ♀�ミ�メユ�テ⊂�マ⊆≫\n�モ高驍黷ヘu�マ�梳怙ヲ���ム�マ\n∈�ー�驕フ�宦痰サ�ツ≡�ツ\n\n�喝宴ロ��ゎ�欺n�ォ¥�゚�マ�ケ�凍捩ワ�窶ニ�ハ�ラ♭\nへ⊇∈�ヌ⊥�÷ウ�縲���d♭\n�ー�驕窶ツ\n", + /*186*/ "�梶堰朽ム�ワ��ゎ�欺nοリ�メ�ワ$�ム∀ぅう�メ�騾ハ\n�ユd∀�メ��♭♂d�゚�メ∂≪�媾n≪∵ぃい�マ∃≫♂°�ム�ワ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n♂d�゚���マ�ユ∈���エ⇔\n�テ�メo�゚�マ⊆≫�ゥ�怐メ♂d�゚\n∈�騾ハ�ヨ�マ���ナ�≦オ�カ�メ♀�ミ\n∈�ラ�ツ�ツ\n\n�喝宴ロ��ゎ�欺n♂d�゚���マ�ユ∈�ツ�テ�ナ\n�ゥ�怐メ�掾��宦準゚�マ∈�縺ニ�ツ\n", + /*187*/ "な�キ�セ�ウ�縲���d♭�メ�ネ#�マな�キ\n", + /*188*/ "�ヤd�縲���d♀\n����≠�マ∵ε�マ∃�エ∨≒�ウ�縲���d∈�モ∃�ニ\n", + /*189*/ "���蛟フ�ミ������d♀\n����≠�マ�メ�、∵�磨エ∨≒�宦準゚�マ♭����d♀\n", + /*190*/ "ろ├��d♀\n�ォ¥�゚�マ∈�縺ナ∨�リ�リ�マ�ニ≫∀ろ├��d♀�ヨ\n", + /*191*/ "�凍捩ワ�窶ニ�ハ�ラ♭ろ├∈�ル�マ�縲�d��♭�タ≫\n", + /*192*/ "�翌ト�繞キ\n�ウ�縲���d∈�縺ナ∨�リ�リ♭�翌ト�繞キ\n", + /*193*/ "�ラ�ム�ハ�ラろ├\n�怐メ�ヒ�フ¥�゚�マ♭�ォ�ナ��⇒�ヒ�フ∵へ⊃≫\n", + /*194*/ "<d����d♀\n�ォ¥�゚�マ∈�縺ナ∨�リ�リ♭<d����d♀�ヨ\n", + /*195*/ "�ラ�ム�ハ�ラ�繞キ\n�ウ�縲���d∈ヤレ�チ�繙フ♭�ラ�ム�ハ�ラ�繞キ\n", + /*196*/ "�ヨ�ヒ���マ�縲マぅう\0|Base of operations\n", + /*197*/ "♂d�゚≧�ム�マ┨�刀劇�\0|Global headquarters\n", + /*198*/ "x�フ�����―0|Underground research labs\n", + /*199*/ "�ヨ�ヒ���マ�縲マ�メ���ヨ\0|Private coastal retreat\n", + /*200*/ "�ロ�ユ÷\0|Backstreets of the city\n", + /*201*/ "���普劇�\0|dataDyne front corporation\n", + /*202*/ "�モ���ミ�斧曾0|Near Groom Dry Lake, Nevada\n", + /*203*/ "�ミ���ワ�ユε┬┤x\0|Brooks Range, Alaska\n", + /*204*/ "θικ┿ヨδ\0|The President's airplane\n", + /*205*/ "ξぺοリ\0|Victoria Island 71N 118W\n", + /*206*/ "%��≠�ハ�ラ�箪0|Specialized deep-sea research ship\n", + /*207*/ "�ン�゚�マ�ロ�ハ£\0|The most alien environment on Earth\n", + /*208*/ "�ワ�リ≧d�黽���\0|Troop carrying spacecraft\n", + /*209*/ "�ノ⊇�陪�\0|The planet of the Battle Shrine\n", + /*210*/ "≠�ヒ�マ£�ロ�ハ£\0|Agile troop craft\n", + /*211*/ "��°d�ル�マ�窶臀0|Gravity-negation device\n", + /*212*/ "��°d°�ム�ラ\0|Low altitude vehicle\n", + /*213*/ "�ラ��d�蛟マ����¥�ハ�綵0|Your helpful buddy\n", + /*214*/ "��°d�ル£�゚d\0|Urban AG gunship\n", + /*215*/ "���斧�¥�ハ�綵0|Urban combat droid\n", + /*216*/ "�噫斧操ム�マ�゚d�ン£�゚d\0|Robotic air interceptor\n", + /*217*/ "���ム�ミ�マ�ィ�ョ�麾ィ\0|Scout and patrol vessel\n", + /*218*/ "�ワ�リ≧d�ィ�ョ�麾ィ\0|Alien troop dropship\n", + /*219*/ "ぅう�メ′���マ�モ�ワ�チ�メ�モ���ミ∵⊆≫�ツ�ヤ���ニ�ワ�モ���ミ�≦сァ�モ���ミ�<ロэ�モ���ミ�=ネ�ナ⇔�私チ�ハÅ�ツv�メюя∩≒�モ�剛フ�ト√∨リ�轣マ⊆≫∵�=ネ√�マ≡�エ⇔�寉オ�メしじ∵ぃい�マ∃�エ⇔⊇≫�ツ\n", + /*220*/ "�ヤ���ニ�ワ�=メmф�マ��⇒���マ♀��d�ラ�ツ♂d�゚≧�ム�マ����d£�メ┨�刀モ�モ≫∩�戟チ∩≒♭⌒�翼��エ⇔に⊃≫�ツ\n", + /*221*/ "x�フ�マ�゙�ト√�=タ‡�ナ�チiヮ�ト√∨�寉オ�����モ���ミ♭�=奄о゚≧�ム�マ�メχャ£��≠�ネ�ラ�縺謔ト⊇⇔⊇≫∀か∝√≫�ツ�ツ≪�ニ∬≪�メ������∨¬∵�=奄о゚≧�ム�マ∈�セ���マ�ニ≫���チ�>ク�ス����∈だ�ツ⇔⊇≫≒�ナ⊇�ツ\n", + /*222*/ "�ヨ�ヒ���マ�縲マぅうぜ�瘁メ�<��宦メx�マ⊆≫�テ�メ���ヨ�モ�=��蛟モ�����ヨ�ヒ���マ�縲マ�メぜ�凾�∀�ナ⇔��∝√⇔⊇≫�ツなλ�ロ�ワ�窶��>�θ∃���ム�マ�ン��d∵⊆≫�ツ\n", + /*223*/ "�ロ�ユ÷�メ�=メ�>セ�ナ�チ����∃�モ���ミ�ツ\n", + /*224*/ "���普劇��メno�マ��d�窶ニ�マ����d��∵⊆≪�=テ�テ♭�モュ⇔�メ�妹マ�ス�麻怐諱��タ∃⊇≡⊂�マ∃�エ⇔⊇≫�ツ�テ�テ�モ♂d�゚≧�ム�マ�メ�オ�カ�メ£���マ∵ュ⇔て⊇⇔⊇≫�ツ\n", + /*225*/ "�モ���ミ�斧早ヘ�ナ⇔�ナ≒√≫��θ∃�オ�カ┤x�モ����d��♀���ム�����ム�ラ�メぞ�チ�メ��∽�チ�マ⊆≫∀か∝√⇔⊇≫�ツv�マ⊆≫����#d�縺ヘ$��¥���ミ�マ�窶艨メθ�タ�ト∵�=テ�メx�フ�マ��∵≫┤x�メ�ン⇔�ナ∃⊇θ�タ�ト∈�チ���ト�ヌ≫�ツ\n", + /*226*/ "θικ┿ヨδ∵��¬≡√≫≡⊂�マ�≠宴氏ク�コ�ヲ�ナ⇔⊆≫ε┬┤x�メ�早ヒ�ツ�ラ∀∋♪�メε┬┤x�モ┳�浴マ⇒∩∃⊇�≦ョx�メ�モ���ミ�マ�ハ≒√⇔∪≪�=テ�テ⌒∧�メ�獅磨��モ∃⊇�ツ\n", + /*227*/ "�テ�メθικ┿ヨδ�モ�÷ミ���ワ�ユ�メ�寔怕掾ク└��∀�ナ∃⊇≡⊂�マ�>ュ���マ��を�ト√⇔⊇≫�ツヵぴ�メぼ�タけ�モ�閠��メ�ネd�メ�ヤ�ワ��Å�ツ\n", + /*228*/ "�ミ���ワ�ユ�ヒε�メ�����マγぼδ�メ�ケ∵⊇∵ぺ¬⇔⊇�エ∨�ツ\n", + /*229*/ "Ω�キ�辜瘁メ%��≠�ハ�ラ�秩モ�≠ュчш♭ыь�ロэ∵ぼ⊃≫�ツюя♭�窒メメ��ュ�マ�ル�マ¢�フd�゚l�キ�ト√∨чшощъÅ�ツ\n", + /*230*/ "�モ≫∩��∩≒ш��♭┝�エ⇔⊇≫��θ∃�モ�ム���ミ�マ�メ���ツ\n", + /*231*/ "�ワ�リ≧dq��∨¬∈�エ�陪��ヨ∀え≪�ワ�ツ≫ぇえ���ツ�ワ�リ≧dqy�メco∈�aロ≫�ツ\n", + /*232*/ "�ノ�タ�キ�メ�陪��ツ�刀ヒ�メ����∈ぷ⇒�モ≫∩ぽぶ�メ�����пマ�ネu�ニ≫�ツ\n", + /*233*/ "�ル�マ$�ラ�縺�ヤレ�チ�>烽メ≪∵�タ�チ�モd≠�ネ�マ�繧・えヨ�ロ�ヒ�縲��ツθ�ニ�メメm∈�ワ¢d♂�ニ�マ┴て�ニ≫�テ∀∈�翼ム�マ��を�ト√⇔⊇≫�ツ�ル�マ¢�フd�゚♭�翌ト�怨梶ワ♭�タ≫�ナ�÷���d�縲ル�マ�縲�d��⌒♭�タ≫�ツ�塘ア∩≒�売ア�メ�モd≠�ネ�マ�縺ヘ�=ネ�メはヮ┰∈ぇえ♭�タ≫�ツ\n", + /*234*/ "�モ�ハ�ワ�゚�ハ���メ�ロэヨ�メ�黹ヤb♂°�ム�ワ�ツ�ル�マ�窶艨メ���メ�ワ�ム�ハ�焉ク⊇√≫∀�<黹ヤb���ニd��♀∵�ル�マ�窶艨クぷ¬�ヒ�驕窶ツ\n", + /*235*/ "�゙Ξ�メ�怐サ$�縲�d��°�ム�ラ�ツ�焉ト∃�黹ヤbはu∈���エ⇔��°���マ���ナ�>熈ィ�メ�コb∃��d�゚d♭��すb∈Η≫�ツ\n", + /*236*/ "�」�ヌ�モ���ミ∈�タ√⊇�マ�ヒ���ニ≫�ツ┤┨τ�マ��Σュk∈�チ�リ∃�チぴ�エ⇔⊇�チ�テ∀∵�ワ⊇�ツ�モd≠�ネ�マ�縺ノ¬�モ�>ァ┨τ�マ�モ�ラ��d�蛟マ����¥�ハ�縺クわべ�ナ∃⊇≡⊂�マц⊃≒√⇔⊇≫�ツ∃��∃≒�≧寉オ�モ���ミ�マ�曹氏ナ⇔⌒≒⊃≫�テ∀⌒⊆≫∩≒Å�ツ\n", + /*237*/ "�ニ�モ潤マ∪�ツ≫$�縲�d���撃�べヨ′d�ラ���ツ�嫡アぢ≪♭�÷閧пメ逗ハ♀�マ°���ユ�マ�ヨ�ヒ�閠マ�÷メ�ニ�マ���マ�モ���レ�ム��∈はヮ�ナ⇔⊇≫�ツも�マ≡≫わべ�ュ�せ�マへ∝√∨���リ�ハ�繞、∵℃�ワ�縲п��≠ホぱ�ニ≫�テ∀∵♭�タ≫�ツ\n", + /*238*/ "�ニ�モ潤��メ�ル�マ°�ハ�繝��マ��を�ト√⇔⊇≫�ツ�黹ヤb�窶ラ�閠�≠d♭��°���マ���ナ⇔⊇≫�ツ�コb∃のは∀�ロd��♀∈ぷ⇒�ツ╂�ナ⊇┳Σ∈に∨≒��└���シヨ♭けlわべ��∀⊇⊂━�ミ��d�烙マ♭�=�∋♪∋わべ�ナ⇔�チ≫�ツ\n", + /*239*/ "��°d°�ム�ラ�メ��¥�ハ�繚オ�ツ≡≪�コb∃�黹ヤb���蛟ハ�縺ヘ��d�゚d�ロ�ワ�窶�∵⇒�タ�≧獅レ�ワ¢d♀∩≒�≠ュθ���ハ�騾秩メ�ワ¢d♀♭┴て�ニ≫�テ∀∵♭�タ≫�ツのは��∀�怨潟゚�マ�モχπ∵u∩√⇔⊇≫∵�÷ロd��♀�マ��π∈ぷ�エ⇔⊇≫�ツ\n", + /*240*/ "���ム�ミ�マ�槍ア∵ぢ≫�テ∀∵♭�タ≫�ツぢΛs�モ∩∃≪�ヌ�リ�チ�チ��≫Å∽⊂�ツ┳��Å�エ∨≒�=ホ∪�ト≒♭⊆≫�ツ\n", + /*241*/ "�操推ア�メのは�ナ∨�ワ�リ≧dq��∈ざ¶�テ∀∵♭�タ≫�ツρ�ケ�メ��d≧d♭�モо�ナ♭�タ∃⊇�ツ�コb∃こごλμ∈なΖ�ニ≫�テ∀∵♭�タ�<マΖはu∂��d≧d∃♪�メδ┸∈あい�マ�ニ≫�テ∀∵♭�タ≫�ツ\n", + /*242*/ "�橿竄о��欺n�痰「∃�モd≠�ネ�マ�縺モひ≪∈�ケ�マ�烙ネ�ハ�ラ�ナ�リ�ニ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�リ∝≪∈にぴ�ナ⇔�=逗轢�∈�烙ネ�ハ�ラ�ナ⇔�フ�ト⊇�ツ\n\n�喝宴ロ��ゎ�欺n�怫フ¥�゚�マ♭�ヒ∈に⇔�÷怫ヒ¥�゚�マ♭�フ∈に≫�ツ�ォ¥�゚�マ♭ろ├��d♀�マ��≪�÷凍捩ワ�窶ニ�ハ�ラ♭ひ≪∈�裸ウ�マに�リ∝�ニ�テ∀∵♭�タ�リ�ニ�ツ\n", + /*243*/ "�橿竄о��欺n�レ�ム♀�ワ�窶ハ£�モ�<刀マ�モ¢�マ�焉ソ≒お�エ⇔�チ√≫�窶ラ�蛟ハ�ラ♭�ニ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�掾マ⊆≫�ワ�ム�ハ�焉クュ⇔づて�ヌ≡�ツ�エ�ワ�ム�ハ�焉モ�ニ∬�マ���ン�ハ�縺ト√≫�メ♭ャ┛Χ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�怫ヘ¥�゚�マ�セ�ヘ�ワ�窶ハ£\n�怫ホ¥�゚�マ�セ�ホ�ワ�窶ハ£\n\n", + /*244*/ "�橿竄о��欺n�ナ�オ∵∠�テ∀�マ≡�エ⇔�>ル�ナ⊇�モ���ミ∈о�轣��タ�リ�ニ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺n�ン�マ�レd�マ⊆∨≒���マ�÷ワ�ム�ハ�焉クづて�ナ⇔�フ�ト⊇�ツ\n\n�喝宴ロ��ゎ�欺n�ォ�ケ�怫フ¥�゚�マ♭�茶ミた�マ�ナ�オ∵∠�ツ�凍捩ワ�窶ニ�ハ�ラ♭�ナ�オ∵∋Å�リ�リ�氏チ�ツ�ォ¥�゚�マ∈�ラ���ハ�ラ♭づ�タ�ヒ∵≫�ツ\n\n", + /*245*/ "�橿竄о��欺n�。�ヌ�メw∈Φみ�マヤみ♭q⊂�メ�モ�÷��ラ♭�モ⊆≪�リ�ヌ∋�ツ\n\n�橿縲�d�蛟マ��n�蛟欺nw∩≒ュ�チ≧��d≠∈ゐ�ツ���マ�<�s�閠ハ�ラ�ミ�メ�縺ヌ≡�ツ\n\n�喝宴ロ��ゎ�欺n�メ�ネ#�マ∵∃⊇ン�モ$�マ�焉コ≫�メ�ル�ツ�ウ�縲���d∈�繙フ�ナ⇔�フ�ト⊇�ツ\n\n", + /*246*/ "�橿竄о��欺nw∈のはf���ニ√†�≠浴メ�メ�ネ#�マ∵み�マ��≪�リ�ニ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺nw∩≒ュ�チ≧��d≠∈ゐ�ツ���マ�<�s�閠ハ�ラ�ミ�メ�縲スのはf���ヌ≡�ツ\n\n�喝宴ロ��ゎ�欺nΒ∽∩≒�メ$�マ�焉モcべ♭\n�閠ハ�ラ�ミ�メ�縺��タ�リ�ニ�ツ\n�艢窒フ┸��d♀∈��⊂∀w∈\nのはf��♭�タ�リ�ニ�ツ\n", + /*247*/ "�橿竄о��欺n�。�ヌ�メw∀ヤみ♭q�エ⇔�フ�ト⊇�ツ\n\n�橿縲�d�蛟マ��n�蛟欺nュ�チ≧��d≠∈ゐ�ツ∃⊇≡⊂�マ�ナ∃∵≒�<クのは�メw∈ュsほ�ヌ�ツ\n\n", + /*248*/ "�橿竄о��欺n�。�ヌ�メw∀ヤみ♭q�エ⇔�フ�ト⊇�ツw�モのは�゚�ム£∀�クのは�゚�ム£∵⊇�リ�ニ�ツ\n\n�橿縲�d�蛟マ��n�蛟欺nュ�チ≧��d≠∈ゐ�ツ∃⊇≡⊂�マ�ナ∃∵≒�≠浴クュsほ�ヌ�ツ\n\n", + /*249*/ "≡≪��せ�マへ�エ∨≪�=ワ�エ∀�裸ウ�マひ≪∈に�リ∝�ナ∨⊇∀�タ�モ�≠�├��d♀∈���エ⇔�チÅ�ト⊇�ツ\n", + /*250*/ "�窶ワ�縺マ�烙ヒ���マ≠�ニ≫�掾マ�<翼��メぼ�タ∨⊇リ�轣クせど�ナ∨�ラ⊂∵⊇⊇♭�ニ�ム�ツ�゚d���ハ�縺メ��∈く⌒レ�チぼ�タヰ♭�タ≫≡⊂∃#�ム�マ�縺ソ≒�ワ�゚d�縺ニ≫ぶ∵Η�テ♭�ニ�ツ\n", + /*251*/ "�ナ�オ∵∠�テ∀�マ≡�エ⇔�∞、ρ♭�モぼ�ツ∃⊇≡⊂∃∀�テ∽�マぼ�ツ∨≪�ニ≫�ツ♪�<��エ⇔⊇≫∀�タ�メぶ∵レ�チて�ツ�リ�ニ�ツ�窶ワ�縺クぼ⊂���モ�<�ャ∃∀�テ∽♭�メ�ル�ナ�オ∵∠≡⊂�マ�ナ∨ぶ∵⊇⊇∝≡�ツ\n", + /*252*/ "w�メΒ∽∩≒わべ�ニ≫�メ�モ���ネ�ミ���オ∃⊇∩⌒�ナ√∃⊇�ツ♪�=テ√∵�ヨ�ラ∝≡�ツ�黴ハ�縲劇ミ�メ�ネ�ム∵┤┨�ム�ツ\n", + /*253*/ "�メ�ネ#�マ∈�゚⊂ン�モw�マぞ♯⊇⇔�>゚�エ∨≒�ニ∬�マ�フ√⇔�黷ラ∈∩∝�ナ�>゚�エ∨�メ�ネ#�マ∈���エ⇔�フ�ト⊇�ツ\n", + /*254*/ "¥d∀�ナ⇔¬�オ�=ン≒√≫Å�ツ≡�ツて�タ∃�ト⊇�エc┳�マΨ∈∀≒√⇔†∩≪���オ∃�チ⇔�<�s∈に≫�メ♭�ニ�ツュs∵に⊃∃⊇リ�ホ�モ�≠ノ⊃≫�リ♭て⊇∨ぶ∵⊇⊇∝�ム�ツ\n", + /*255*/ "ヤみ�メ���ナ�ム�縺マ�翼、∵⇒⊇∨≒�≠フは�ナ∨w�マ�烙ヒ���マ≠�ナ⇔�チÅ�ト⊇�ツのはf���ナ∨w∩≒�ニ∬�マ�フ√⇔�≠ン�マ��√∨�メ�ネ#�マ∈��⊂�メ♭�ニ�ツ\n", + /*256*/ "≡≪��せ�マへ�エ∨≪�=ワ�エ∀�裸ウ�マひ≪∈に�リ∝�ナ∨⊇∀�タ�モ�≠�├��d♀∈���エ⇔�チÅ�ト⊇�ツ\n", + /*257*/ "�レ�ム♀�ワ�窶ハ£�モ�<刀マ�モ¢�マ�焉ソ≒お�エ⇔�チ√≫�窶ラ�蛟ハ�ラ♭�ニ�ツ\n", + /*258*/ "�ナ�オ∵∠�テ∀�マ≡�エ⇔�∞、ρ♭�モぼ�ツ∃⊇≡⊂∃∀�テ∽�マぼ�ツ∨≪�ニ≫�ツ♪�<��エ⇔⊇≫∀�タ�メぶ∵レ�チて�ツ�リ�ニ�ツ�窶ワ�縺クぼ⊂���モ�<�ャ∃∀�テ∽♭�メ�ル�ナ�オ∵∠≡⊂�マ�ナ∨ぶ∵⊇⊇∝≡�ツ\n", + /*259*/ "w�メΒ∽∩≒わべ�ニ≫�メ�モ���ネ�ミ���オ∃⊇∩⌒�ナ√∃⊇�ツ♪�=テ√∵�ヨ�ラ∝≡�ツ�黴ハ�縲劇ミ�メ�ネ�ム∵┤┨�ム�ツ\n", + /*260*/ "�メ�ネ#�マ∈�゚⊂ン�モw�マぞ♯⊇⇔�>゚�エ∨≒�ニ∬�マ�フ√⇔�黷ラ∈∩∝�ナ�>゚�エ∨�メ�ネ#�マ∈���エ⇔�フ�ト⊇�ツ\n", + /*261*/ "¥d∀�ナ⇔¬�オ�=ン≒√≫Å�ツ≡�ツて�タ∃�ト⊇�エc┳�マΨ∈∀≒√⇔†∩≪���オ∃�チ⇔�<�s∈に≫�メ♭�ニ�ツュs∵に⊃∃⊇リ�ホ�モ�≠ノ⊃≫�リ♭て⊇∨ぶ∵⊇⊇∝�ム�ツ\n", + /*262*/ "ヤみ�メ���ナ�ム�縺マ�翼、∵⇒⊇∨≒�≠フは�ナ∨w�マ�烙ヒ���マ≠�ナ⇔�チÅ�ト⊇�ツのはf���ナ∨w∩≒�ニ∬�マ�フ√⇔�≠ン�マ��√∨�メ�ネ#�マ∈��⊂�メ♭�ニ�ツ\n", + /*263*/ "♂d�゚���マ�ユ∈��⊂���モ�<ケ�マ�゚d���ハ�縺クに⊃≫���宸氏マu⊇⇔�≦ムだ∵で�磨縺ホ⊇≡⊂∃≫���チ�フ√∃⊇♭�フ�ト⊇�ツ\n", + /*264*/ "♭�タ≫Å�ツ�゚d���ハ�縺マぞ♯⊇⇔�÷梳怙ヲ���ム�マ∵���ナ⊇リ�轣マ⇒�チ≡⊂せど�ナ⇔�フ�ト⊇�ツ�ォ¥�゚�マ�メろ├��d♀∂�÷怐準゚�マ∈���エ⇔へ⊇∈�ヌ⊥⇔�フ�ト⊇�ツ\n", + /*265*/ "�ユ���ワ$�ム�メ�宴ロ�モ�ィ�ナ⊇�メ♭�=゙�エ�チ≪∀�蚕n", + /*266*/ "�艢ム�縲ミ�ム�モ�ス���ル�マ°�ハ�縺ホ♪♭����¬�リ�ニ∵�≠ミ≪∵ゎ≫�チ∃≫∀└��♭�ニ�ツ\n", + /*267*/ "♀�ミ�ルd≧∵⊂�リ�チ�ン�ハ�縺��タ∃⊇ン�モ�÷゚d���ハ�縺ヘ∃≫���チぞ�チ�≦����マユ�タ�ホ⊂≡⊂�マ���エ⇔�ル⇔�チÅ�ト⊇�ツ\n", + /*268*/ "�ォ�縲��ハ�ユ�モ�<ウ��τ∃ぶユ∀�ノ�フ�ナ∩�モ�浴ナ�リ�ヌ∋�ツ�゚d���ハ�縺リ♭�メ���ハ£�モ�モ�浴ト√∃⊇�メ♭�≠ミ≪∈�煤チに∃∵≒о�轣ナ⇔�フ�ト⊇�ツ\n", + /*269*/ "IR�ワ�ヨ�ヒ�マは��ン�モ�ムу∵�ヌ�リ�チ∃≫�メ♭�÷ル�マ°�ハ�繝刀マ�モあ�竅マ∃≪�リ�ニ�ツ�リ�ホ∈�ミ⊃⇔���エ⇔�フ�ト⊇�ツ\n", + /*270*/ "c�ヌ�ノ�フ≡≪ユ�テ⊂∵に⊃∃�チ∃≫�メ♭�=セ∩�ナ∃ン�マ��⊂∀�翼�∵¢�マ�焉マ∃≪�リ�ニ�ツ∂�ル�チ⌒�マ��⊂�メ�モ∂⊥�リ�ナ�キ⊂�ツ\n", + /*271*/ "ぬは∀�モ�∞堰マ�宦ク���ツ≫∀⊇⊂�テ∀Å�ツ♭�モ⊆≪�リ�ヌ∋�ツ∧�メ┳Σ�マ�ユ�ト∝�ナ⊇���艪п�ぼて�ナ∃⊇∀�=朽�⇔�ナ�リ⊇�リ�ニ≡�ツ\n", + /*272*/ "���マ�栫ワ⊇∃⊇∀�テ∽♭�モ�ワ$�ム�ラ��d�ラ∈�ィ�麾氈マ�ナ⇔�=ホ≫���チ┠�チ��⊃≫≡⊂�マ�ナ�リ�ナ�キ⊂�ツ\n", + /*273*/ "♂d�゚���マ�ユ∈��⊂���モ�<ケ�マ�゚d���ハ�縺クに⊃≫���宸氏マu⊇⇔�≦ムだ∵で�磨縺ホ⊇≡⊂∃≫���チ�フ√∃⊇♭�フ�ト⊇�ツ\n", + /*274*/ "♭�タ≫Å�ツ�゚d���ハ�縺マぞ♯⊇⇔�÷梳怙ヲ���ム�マ∵���ナ⊇リ�轣マ⇒�チ≡⊂せど�ナ⇔�フ�ト⊇�ツ�ォ¥�゚�マ�メろ├��d♀∂�÷怐準゚�マ∈���エ⇔へ⊇∈�ヌ⊥⇔�フ�ト⊇�ツ\n", + /*275*/ "�ユ���ワ$�ム�モ�ァゎ♭�モ⊆≪�リ�ヌ∋�ツΨ♯∩√≫リ�ホ⌒⊆≫�メ♭�≠浴メ⊇≫�モ���ミ�マ��≫∀�タ�モ�ニ���マΨ∈⇒�ツ⇔�フ�ト⊇�ツ��ヨΒ�モぴψ�ナ∃⊇∀�=ネ�テ�マ�ケ�エ∨�リ�リ♭�ニ�ツ\n", + /*276*/ "�艢ム�縲ミ�ム�モ�ス���ル�マ°�ハ�縺ホ♪♭����¬�リ�ニ∵�≠ミ≪∵ゎ≫�チ∃≫∀└��♭�ニ�ツ\n", + /*277*/ "♀�ミ�ルd≧∵⊂�リ�チ�ン�ハ�縺��タ∃⊇ン�モ�÷゚d���ハ�縺ヘ∃≫���チぞ�チ�≦����マユ�タ�ホ⊂≡⊂�マ���エ⇔�ル⇔�チÅ�ト⊇�ツ\n", + /*278*/ "�ォ�縲��ハ�ユ�モ�<ウ��τ∃ぶユ∀�ノ�フ�ナ∩�モ�浴ナ�リ�ヌ∋�ツ�゚d���ハ�縺リ♭�メ���ハ£�モ�モ�浴ト√∃⊇�メ♭�≠ミ≪∈�煤チに∃∵≒о�轣ナ⇔�フ�ト⊇�ツ\n", + /*279*/ "IR�ワ�ヨ�ヒ�マは��ン�モ�ムу∵�ヌ�リ�チ∃≫�メ♭�÷ル�マ°�ハ�繝刀マ�モあ�竅マ∃≪�リ�ニ�ツ�リ�ホ∈�ミ⊃⇔���エ⇔�フ�ト⊇�ツ\n", + /*280*/ "c�ヌ�ノ�フ≡≪ユ�テ⊂∵に⊃∃�チ∃≫�メ♭�=セ∩�ナ∃ン�マ��⊂∀�翼�∵¢�マ�焉マ∃≪�リ�ニ�ツ∂�ル�チ⌒�マ��⊂�メ�モ∂⊥�リ�ナ�キ⊂�ツ\n", + /*281*/ "ぬは∀�モ�∞堰マ�宦ク���ツ≫∀⊇⊂�テ∀Å�ツ♭�モ⊆≪�リ�ヌ∋�ツ∧�メ┳Σ�マ�ユ�ト∝�ナ⊇���艪п�ぼて�ナ∃⊇∀�=朽�⇔�ナ�リ⊇�リ�ニ≡�ツ\n", + /*282*/ "���マ�栫ワ⊇∃⊇∀�テ∽♭�モ�ワ$�ム�ラ��d�ラ∈�ィ�麾氈マ�ナ⇔�=ホ≫���チ┠�チ��⊃≫≡⊂�マ�ナ�リ�ナ�キ⊂�ツ�リ∨�����マョャ∩�=ワ�ナ�チ�モ�����マ�セ⇔≫�翼、∵⊆≫ンルv�モ�≠焉モ��∝∃⊇�ラ⊂∵φュ♭�ニ�ツ\n", + /*283*/ "���ナ���ル�マ�秩モ�ク�ケ�マ��せ∃�セも∃�メ♭�≠ラ¬�閨��モュ⇔⊆∃∨�翌ォ�メ��し♭�ニ�ツ�艢窒フ┸��d♀�モ�����ハ£�ミ�゚�ハ�ラ∃�メ♭�=テ�メ�縲�d�蛟マ��♭�モヨ⊇�リ�ヌ∋�ツ\n", + /*284*/ "���ナ���ル�マ�秩メ��せ�ト∈�ニ���マΚ∩�ニ∨⊥�マ�÷ワ�ルd£∈�宦瘁ヒ�ツ∨�メ∵�テ�メ�゚�ム£♭�ニ�ツ�閧о����゚�ム£���煤マ�艢窒フ┸��d♀�モ�����ハ£�ミ�゚�ハ�ラ∃�メ♭�=テ�メ�縲�d�蛟マ��♭�モヨ⊇�リ�ヌ∋�ツ\n", + /*285*/ "�レ�ム���マ�レd�゚�ム£�メ���ナ���ル�マ�秩モы���ロq�マく�普メ�メ�ネ#�マ♭�≠浴マΨ♯∩√∃⊇≡⊂�マわべ∈�ヤ∩�ツ≫�テ∀∵♭�タ�リ�ニ�ツ�テ�メ�窿ホ∈��≧�マ�ニ≫�テ∀�メ∃⊇≡⊂�≦�せ∃�キべ∈�縲�d�蛟マ���ナ⇔�フ�ト⊇�ツ\n", + /*286*/ "MagSec4�モ��せ�ト≡≪⌒�コb∃ばぱb�マχπ∈u∩√∨�メ�ネ#�マ♭�<艢窒フ┸��d♀�メ�塘繞キ∈に√†�=ネ�メ�ワ÷�ト�モゎ≒∩♭�ニ�ツ�窒メメθ�タ∃��π�モ�÷���≠�マ�メ�レ�ム<∵�焉ト⊇�テ∀♭�ニ�ツ\n", + /*287*/ "�ワ�リ≧d�メc�cム∃�メ�ネ#�マ♭�=ヘ⇔⌒$�������マ��を�ト√⇔⊇�リ�ニ�ツ����≠�マ∈⊇�チ⇒∩��ヨ�ニ≫�テ∀�マ≡�エ⇔�<コb∃ばぱb∈ぷ⇒�烙ヒd≠�ミ�ハ£∈�ヌ⇒�テ∀∵♭�タ�リ�ニ�ツ�、�ィ�メ�ヨ�ヒ$�ロ�窶ニ∵θ�タ�浴ホ�メ⌒�窿ホ♭�ニ�ツ\n", + /*288*/ "�テ�メ�ワΕ∃¢�ワ�縲��モ�÷秩ヒ�メ�ヲ∃�エ∨な�、�ロ�ワ�窶��メ�÷ロ�マ�����ロ�ヘ�ハ�縺ヘ�」�、�ロ�ネ��∈ぷ�エ⇔⊇�リ�ニ�ツ���ム�ミ�マ�メ�モ�マ≠�蛟ミ∨¬�モ�繞キ�メ�ワ¢d♀∈ぬ⊃≫�テ∀�マ≡�エ⇔�>����モ�轢���d��ヨ�ェ♭�ヲ∃≫�コΞ�メ�ロ�ヘ�ハ�縺クぃい�マ�ナ�リ�ナ∨�ツ\n", + /*289*/ "DY357�����艢�∈�堰竍ヒ♭く⌒χャ∃�テ∀�モ�=サ⇒����d♀�ニ≫∩∀⊇⊂�テ∀♭�ニ�ツもべqm�マ�÷魔ネ��≪����≠�マ�メ�ケ≪�、�ヌ�メ�テ∀�モ�ケ�マΧ�イ�ナ⇔⊇∃�チ⇔�モ∃≪�リ�ヌ∋�ツ�テ�メ�騾マ♀���マ�メχ�ト�モ�<コb∃�����ハ£�ミ�゚�ハ�ラ∈ぃい�マ�ナ⇔⊇�リ�ニ�ツ\n", + /*290*/ "�縲��マ�縲��ムd�ワ�縲マ�モ�ケ�マ�÷ワ%�ロ�ヒ���ヤ�煤メ���閨ク�セ�ナ∵≫�゚�ム£♭�=テ�メも⌒∧�メ�獅磨��モ⊆≪�リ�ヌ∋�ツ�テ�メも�マ�モ┓��∃�、∵��∝√⇔∪≪�≠モラョ�早メ$��d∈�オ⊥⇔⊇�リ�ニ�ツ\n", + /*291*/ "Ζ�サ∵u�ツ�<ワ�・�メ�煤サ��を�メ�レ″���ロ�マ���マ�ツ�テ�メ�メ�ネ#�マ∵�ェ���中曹�♂d�゚≧�ム�マ�刀メ℃�ワ�縲ン��dÅ�エ∨�テ∀∵∧√∈�閧��ナ⇔⊇�リ�ニ�ツ�艢窒フ┸��d♀♭�モ�゚d���ハ�縺ク�レd�焉ナ⇔���ハ�ラ�ヤ�マ�ニ≫�テ∀∵♭�タ�リ�ニ∵�=テ�メ�ニ†≒�ナ⊇δい�モ�ニ���縲�d�蛟マ���ナ⇔∪�チョャ∵⊆≪�リ�ニ�ツ\n", + /*292*/ "�テ�メ�レ″���ロ�マ���マ�モ�<エ�ノτ�マへ⊇∵����せ♭∃⊇��≡⊂�マ��を�ト√⇔⊇�リ�ニ∵�÷縲�d�蛟マ���メΧ┻�モ�ニ��⊆≪�リ�ニ�ツ�テ�メ�レ�ム�ラ���マ�モ�セン���マθ�ェ�メ�、∈�繞キ�ニ≫�テ∀∵♭�タ�リ�ニ∵�=ネ�メ����Ξ∇⊃�マc�a��モ�寉秩諠ッ┏�ト√⇔⊇≫�メ�ネ#�マ♭�ニ�ツ\n", + /*293*/ "���ム�ミ�マ∨¬�メ�裸ウ∃��を━�ァ∵�<ーk∈�ョρ�ニ≫b∈ぷ⇒�騾ム���ム�マ$�ラ�縺ク�艢窒フ┸��d♀�マヮ⊃∨�=テ�メ�レ″���ロ�マ���マ∈�ハ≪�ヒ�驕リ�ナ∨�ツ�繞キ��Ξ�モ���ネ�蛟ラ�ワ���楳<艢窒フ┸��d♀♭�モぺ¬�リ�ニ�ツ�テ√�モな�キ�メ���ユ�蛛ム�∀もき∈�閨ホ∝∃⊇∨⊥♭�ニ�ツ\n", + /*294*/ "RC-P120�モ┓��∃�ニΣ♭♭�タ∨�、�マ�蛛ス�<゙⊇�繞キ�゚∀θ�蜃ェ�メ����≠�マ⌒ぷ�エ⇔⊇≫∨⊥�÷ワ�リ≧d���テ�マモ∩�ヌ∃⊇∀か∝√⇔⊇�リ�ニ�ツ�テ�メ�、�モ�艢窒フ┸��d♀�メ�ワ$�ム�ラ��d�ラδい�メ�モ�轢���d∀�ナ⇔⌒��∝√�リ�ニ�ツヵぴ�メ�縲�d�蛟マ���モ�テ�メ┓�゚∈�黹。�ト�ヌ≫∨⊥�マ�>ュ���メ⌒�メ�マぬね�ト√�リ�ナ∨�ツ\n", + /*295*/ "���ハ£�縲ハ£�ゥ�怐メ≡⊂∃��∈�ナ⇔⊇≫Å�ツ♭�モ∃�チ�<艢窒フ┸��d♀�メ�翌トδも♭�モ��に��≪����∀�ナ⇔�≧ア�タ∃リ�轣マ�ン�ハ�縺ニ≫�テ∀∵♭�タ�リ�ニ�ツ�桙氓��マ⇔�����ト�ヌ∨≪�=コ≫リ�轣クぎ≒�ヌ∨≪⌒♭�タ≫�メ♭�ニ�ツ\n", + /*296*/ "�テ�メ��♂���モ♂d�゚≧�ム�マ�刀諷エ┬∩≒�メθ�ェゐ┛�マΤ┯�ナ∨��♂��Å∵�=リÅ���チ��∝√⇔�モ⊇∃⊇�ツcに�ワ�゚�マ≧d♀�゚�ム£�メ���ム����Å∵�=奄о゚≧�ム�マ�刀メ�桷サ≒�ナ�チ�≠烽ォ�メ�フ�マ�ン�マ�レd�」�、∈はヮ�ナ⇔⊇≫�ツ�艢窒フ┸��d♀∈��⊂リ�ホ�モ�=テ�メも∈�ー�驢竅フ∃�チ⇔�モ∃≒∃⊇�ツ\n", + /*297*/ "�テ¬≒♭せど�ナ∨∀�テ∽�マ≡≫∀�=テ�メ�メ�ネ#�マ�メ�艢窒フ┸��d♀�モ����Σなにδい∈ぷ�エ⇔∪≪�≦」�、∂�≦゙�ト√∨�」なΣ�ャ艢窒フ┸��d♀�メ♀��÷�マ∃♪�пン�<翌トδも∃♪∈о�ナ♭�タ�リ�ニ�ツ\n", + /*298*/ "ぅう∵み∵�ツ∨く�梶メ�レ″�メ�ネ#�マ♭⊆≫AR34�モ�=ソ∃≪�ワ�゚�マ≧d♀∃�ハ≪�メぞ�ノ�フヨ���ム����♭�<艢窒フ┸��d♀�モ�ケン�ワ�ルd£♭�ニ�ツヵぴ�メ�窶ワ�縺��モ�≦キべ�メ��せ�ト�マχπ∵u∩√⇔⊇�リ�ニ�ツ\n", + /*299*/ "≡≪��′d�マ∃�エ∨♀��÷�マ♭�÷ン�マ�レd�」�、o��∵�����マ�烙ヒ�マぬ∝�エ⇔⊇�リ�ニ�ツ�エ┬♭��y����ヨ�メ�メ�ネ#�マ∀�ナ⇔���カ�マ��∝√⇔⊇≫�メ⌒�=シ∃���ツ≫∀�テ∽♭�ニ�ツヵぴ�メ�縲�d�蛟マ��♭�����マ�烙ヒ�メ�、�凵ク�窶ワ�縺ナ⇔�フ�ト⊇�ツ\n", + /*300*/ "�テ�メ�メ�ネ#�マ�マ�掾ナ⇔�ッ∩⊇�テ∀�モ�メ�タ♭�ニ�ツ�ロ�マ�����ロ�ヘ�ハ�縺ヘ≧″���ロ�ヘ�ハ�縺メ�逐�d♀∵ヨΧ�ト√⇔⊇�リ�ニ�ツ�ロ�ヘ�ハ�縲��マ�マ�ナ⇔�モθ�タ�浴メ����≠�マ∈ぷ�エ⇔⊇�リ�ニ∵�÷���d♀�マン��∵∩∩≫�メ♭�≠��怎゚�メ⊆≫ぼて∵ョャ♭�ニ�ツ\n", + /*301*/ "�煤チ��を�ト√∨�÷騾ム$��d<d��δいそ�タ�メ�÷レ�ム���マ�レd�゚�ム£�メ�ワ�艢ム$d���ム����♭�ニ�ツ⌒�ナべ¬�閨�∵⊆�エ∨リ�ホ�モ�≠���⊇∃�チへべみ�メへ⊇∵�噤ソ�エ∨∀⊇⊂�テ∀�マ∃≪�リ�ニ�ツへ⊇∈φ�ヌ�ト�ヌ∨⊇∀�タ�モ�<艢窒フ┸��d♀∈���エ⇔���ナ�オ∵∠��∀�≠ヨ⊇∵φ�ヌ�ナ�リ�ニ�ツ\n", + /*302*/ "⊆�リ≪�マ⌒す∋Å����∵��∝√⇔⊇≫�メ♭�<煤ノ¬�マ�モ��⊇�マ�チ⊇��⌒⊆≪�リ�ニ∵�=ネ√♭⌒�テ�メ�メ�ネ#�マ�メ�窿ホ�モ∧√∈�ニ���マ�ユ°d�ナ⇔⊇�リ�ニ�ツ�テ�メ�ロ�ヘ�ハ�縺モ�ラ∀∋♪が♭⌒�ョ�タ�÷ワ�ルd£�モ�ァ∈�ァ�ム�ナ⇔�淀エ∈�レd�焉ニ≫�テ∀∵♭�タ�<�ャ⊆≒†∧√∈���ハ�ラ�ヤ�マ�ナ�リ�ニ�ツ\n", + /*303*/ "�ラ���ワ¥�メ�メ�繝メホδい�モ�究ゥ�戟メ�ロ�ヘ�ハ�縺��ニ∵�<艢窒フ┸��d♀�モcべョ�早メ�ヨ��♭�ニ�ツ�ラ���ワ¥�メ�モы��ヨ�メ�ネ#�マ∃�メ♭�÷���d♀�マン��∵∩∩≪�=コ�リ≪�ル�マ°�ハ�繝��タ♭�モ⊆≪�リ�ヌ∋�ツ\n", + /*304*/ "�縲��マ�ヨ���ム=�モюяm�メ���埋����轣ホ♪♭�煤チに≒√≫���麻ツ┸♭�ニ�ツ�究ゥ�戟ク�操ロ�ヘ�ハ�縺�⇒な�キ♭�タ�リ�ニ∵�>ワ�ェ�メ�ロ�ヘ�ハ�縺ク�ユ£�ン���、∀�ナ⇔べ⇒cべョ�早メ��d�レ��┛���マ�磨瘋ヤ⊃≫�テ∀⌒♭�タ�リ�ニ�ツ\n", + /*305*/ "�テ�メ�メ�ネ#�マ�モ┳��≡≪�モ≫∩�マ�コ⊇��d=d�メ∨⊥�マ��を�ト√∨�テ∀Å�ツ�モ����⊇∃⊇≡⊂♭�ニ�ツ�ヤ���リ���ツ†へ⊇∵�ヌ⊥∂�ニ�チ∃≪�リ�ニ∵�≠�ュ�マ��せ∀⊇⊂∝�ツ♭�モ⊆≪�リ�ヌ∋�ツ�、∈��⊇�ン∨�ナ⇔�ナ�リ�エ∨リ�ホ�モ�≠烽ォ∈♀����∀�ナ⇔��⊂�テ∀�マ≡≪�<ウみ�マ≧��d≠∈�煤ス≒√�リ�ニ�ツ\n", + /*306*/ "♂d�゚≧�ム�マ�刀メくぞ�メ�桷サ♭�÷��蛯оラ∃�窶ラ�閠�≠d∵��∝√⇔⊇�リ�ニ�ツ�艢窒フ┸��d♀♭�モ�」�、�メひ≪�マ�ナリ∈�ロ≪Å�ナ�≠ヤヌン���メ�ム���リ�ル∈�ヨd£�ナ�リ�ニ�ツ∧�メΒ�モ�ナリ∵f���ト√�≦」�、�モぺ¬⇔�」な�ナ�リ�ニ�ツ\n", + /*307*/ "�ル�マ$�ラ�縺�がぴ♭⌒��ヨぃい∃���リ�ハ�縲��マ�烙ヒ♭�≠モネべ⇒Ξ�マ����d♀∵ョャ♭�ニ�ツ�艢窒フ┸��d♀♭�モ�,MP150∀�����сヌ�メ���ハ�ラ�ヤ�マ�ロ�ワ�窶�∵��∝√⇔∪≪�÷早ヒ�メ�゚d���ハ�縺ク���ハ�ラ�ニ≫�テ∀∵♭�タ�リ�ニ�ツ�淀エ∈�ト�=ニ≫ン�メ���リ�ハ�縺メ�ワ¢d♀�モ�ク�ケ�マム⊇∨⊥�>ョΧ�ナ⇔�フ�ト⊇�ツ\n", + /*308*/ "�ワ�リ≧d�メ�熈ィ���レ�ム�����マ�烙ヒ♭�<マ�ケ�メ���リ�ハ�縲��マ�烙ヒ∀�÷�d=d∵����d�縲ル�マ�縲�d��♭�タ≫�����リ�ハ�縲ユ������∈べ⇒�テ∀∵♭�タ�リ�ニ�ツ���リ�ハ�縺モ�翌トτ�マ�ワ¢d♀∈�ヒ�驕フぼ�タ�リ�ニ∵�÷ワ¢d♀∈ぺ∀�ナ⇔�ッ∩�チ�ル�マ�縲�d���ニ≫�テ∀⌒♭�タ�リ�ニ�ツ�」な�モ���、ン�=ワ�ナ�チ�モ�秩タ�凵諷秩ソ√∨ン�マづ�テ≪�リ�ニ�ツ\n", + /*309*/ "にп�マ��∫�ニ�リ�ト√∨�ル�マ°�ハ�縲艢ム��♭�≧ー�驕ン�ニ�チ�ロ≒√⇔⊇�リ�ニ�ツ�ー�驕ノ�艢ム���メ�ワ�チ���宦ンγ‡ぶ∃♪�マ�モ�÷縲�d�蛟マ��∵ョャ♭�ニ�ツ\n", + /*310*/ "�ヨ�ヒ���マ�縲マぅう�メ�メ�ネ#�マ�ラなo∵�сァτ�マ�ラな�ナ∨�÷��ワ�縺マは���ニ≫�゚�ム£�メ��d=d♭�÷秩ヒ�メ′d��∵�ン�ハ�窶ニ�マ��♭�タ�リ�ニ�ツ���ム�マ��d♀♭�モ�キΝn�マ��d=d$���ワ∈な�キ�ナ�<艢窒フ┸��d♀♭�モ�秩タ�凵ク�秩サ⇔⊇≫���>繧セ�ナ∨�ロ�ヘd�縲��マ≠��′d��∈な�ニ≫�テ∀∵♭�タ�リ�ニ�ツ\n", + /*311*/ "┤┨τ∃�黴フd<∈��ヨ�ナ∨リ�ホ�≠テて∩≒�」な�リ♭�陪ロ∩∩≪�リ�ニ�ツ�テ√�マ�モ���蛯оラ∃�艢窒フ┸��d♀�÷ン�マ�レd¢�マ¥d��∵ヨΧ�ト√⇔⊇�リ�ニ�ツ�テ�メ��d♀♭�≠ン≪�カ⊂�、�モ�モ�轢���d∵∃�チ∃≫∩�÷ン�マ�レd∵が∩∈�チ�ナ�ニ≫�リ♭°�メ�マ♀�ナだ�ツ�リ�ニ�ツ\n", + /*312*/ "���ム�ミ�マみ≪�カ⊂�、�モΚΣ�メ��Θ�пクばぱ�ナ�リ�ニ�ツ�」�竅メ���宸氏マ���エ⇔�ナ�リ⊂∀�>浴モ∩�ニ∋♭�≠ユ�エ⇔⊇∨⌒�メ∈ュ⇔ぺ∀�ナ⇔�ナ�リ⊇�リ�ニ�ツ�テ�メみ≪�カ⊂�、�モ�≠ェ∩�マふ�エ∨∀�タ�マ�」な�ト�ヌ≫≡⊂�マ�ン�ハ�縺ニ≫�テ∀⌒♭�タ≫�ナ�÷ン�マ�レd♭づ�」�ト�ヌ≫�テ∀⌒♭�タ�リ�ニ�ツ�ニ���マ�フ√⇔∩≒��⊇�リ�ナ�キ⊂�ツ\n", + /*313*/ "�テ√∈��⊂∀�タ�モ�≦ニ���マ�ミ⊃⇔∩≒�ン�ハ�縺ナ�リ�ナ�キ⊂�ツ�ト⌒∃⊇∀�≠ヨ�エ⇔⊇∨w�モ�」な�メ���宦ソ≒v�マぁ⇔�ナ�リ⊇�リ�ニ�ツ�テ�メ�縲�d�蛟マ��♭��⊇ぶ∈��∋♭�≦р早�ん���ナ∃⊇≡⊂�マ�ナ⇔�フ�ト⊇�ツ�艢窒フ┸��d♀�モK7 Avenger∀�����チ�<���Σなにδい♭�ニ�ツ\n", + /*314*/ "�ン�マ�レd�」�、�メ�ヒみ∃��⊇ぶ�モ�≠浴諢ニ�ァ♭�タ∃⊇≡⊂∃∀�テ∽�マ�ン�ハ�縺ニ≫�テ∀♭�ニ�ツ⌒�ナ�翼�∵�ン�ハ�縺ト√≫┫Å�エ∨リ�ホ�モ�<艢窒フ┸��d♀�メ����Σなにδい∈���エ⇔ぴ≪∈�烙ネ�ハ�ラ�ナ⇔�フ�ト⊇�ツン���メ��≧�マ━⊃≫∩⌒�ナ√�リ�ヌ∋∵�<刀マ�モ∧√♭�驕諠ヒ∩≫�テ∀⌒⊆≫�メ♭�ニ�ツ\n", + /*315*/ "����d�繙пメ�」�、�メく�ル�ィ♭�>ァ┨δい�モヵ�リ♭�メ⌒�メ∀����♭�ニ�ツ���ム�マ��d♀♭�」�、∈�ン�ハ�縲<艢窒フ┸��d♀♭づ�」�ナ�リ�ニ�ツ♪�テ�マ�ン�ハ�縺ナ∨∩り√∃⊇≡⊂�マ�エ\n", + /*316*/ "�窶ワ�縲操セ�ミ�ラ�ロ�ヘ�マ�曾n", + /*317*/ "�窶ワ�縲逐セ�ミ�ラ�ロ�ヘ�マ�箪n", + /*318*/ "�窶ワ�縲凍セ�ミ�ラ�ロ�ヘ�マ�貼n", + /*319*/ "�窶ワ�縲楳セ�クのは°�縲��曾n", + /*320*/ "�窶ワ�縲斧セ�クのは°�縲��箪n", + /*321*/ "�窶ワ�縲摩セ�р漕��カ�曾n", + /*322*/ "�窶ワ�縲沃セ�р漕��カ�箪n", + /*323*/ NULL, +}; diff --git a/src/files/lang/jap-final/dishP.c b/src/files/lang/jap-final/dishP.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/jap-final/dishP.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/jap-final/dish_str_f.c b/src/files/lang/jap-final/dish_str_f.c new file mode 100644 index 000000000..0b877e455 --- /dev/null +++ b/src/files/lang/jap-final/dish_str_f.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Prendre la Vue nocturne sur la table pour commencer.\n", + /* 9*/ "Activer la Vue nocturne.\nTrouver l'interrupteur.\nR騁ablir la lumi鑽e.\n", + /* 10*/ "Prendre le r馗epteur sur la table pour commencer.\n", + /* 11*/ "Se tenir pr鑚 du terminal et utiliser le r馗epteur.\n", + /* 12*/ "Il faut tenir le r馗epteur.\n", + /* 13*/ "Connexion 騁ablie...\n", + /* 14*/ "Terminal pirat� avec succ鑚.\n", + /* 15*/ "Connexion perdue - trop loin du PC.\n", + /* 16*/ "Prendre la mine CME sur la table pour commencer.\n", + /* 17*/ "Trouver le relais et lancer la mine CME sur le relais.\n", + /* 18*/ "Mine CME mal plac馥.\n", + /* 19*/ "Mine CME plac馥 correctement.\n", + /* 20*/ "Prendre la CamSpy sur la table pour commencer.\n", + /* 21*/ "Trouver PC de salle Info et holographier.\n", + /* 22*/ "Empreinte holographique de PC correcte.\n", + /* 23*/ "Lumi鑽es r饌ctiv馥s.\n", + /* 24*/ "Prendre le d馗odeur porte sur la table pour commencer.\n", + /* 25*/ "Utiliser le d馗odeur sur la porte pour l'ouvrir.\n", + /* 26*/ "Il faut tenir le d馗odeur porte.\n", + /* 27*/ "D馗odeur fix�. Commandes de piratage lanc馥s...\n", + /* 28*/ "D馗odage termin�. Porte d騅errouill馥.\n", + /* 29*/ "Prendre le pisteur sur la table pour commencer.\n", + /* 30*/ "Trouver le scanner IR gr稍e au pisteur.\n", + /* 31*/ "Scanner IR localis� avec succ鑚.\n", + /* 32*/ "Prendre le scanner IR sur la table pour commencer.\n", + /* 33*/ "Trouver la porte secr鑼e gr稍e au scanner IR.\n", + /* 34*/ "Porte secr鑼e localis馥 avec succ鑚.\n", + /* 35*/ "Prendre le scanner rayons X sur la table pour commencer.\n", + /* 36*/ "Trouver interrupteurs cach駸 pour couper grille laser.\n", + /* 37*/ "Toutes les grilles laser sont d駸activ馥s.\n", + /* 38*/ "Prendre le costume sur la table pour commencer.\n", + /* 39*/ "Tromper quelqu'un pour obtenir un occulteur.\n", + /* 40*/ "Occulteur r馗up駻� avec succ鑚.\n", + /* 41*/ "Grille laser 1 d駸activ馥.\n", + /* 42*/ "Grille laser 2 d駸activ馥.\n", + /* 43*/ "Je viens chercher l'駲uipement.\n", + /* 44*/ "Bonjour, Joanna. Alors comme 軋 on se d馮uise?\n", + /* 45*/ "Voil�. Ne le faites pas tomber surtout.\n", + /* 46*/ "Occulteur s馗uris� avec succ鑚.\n", + /* 47*/ "N'oubliez pas d'utiliser votre costume, d'accord?\n", + /* 48*/ "Il faudra faire mieux que cela, Joanna.\n", + /* 49*/ "Joanna, d'o� sortez-vous?\n", + /* 50*/ "La cam駻a vous a rep駻馥.\n", + /* 51*/ "Prendre l'occulteur sur la table pour commencer.\n", + /* 52*/ "Utiliser l'occulteur et localiser Carrington.\n", + /* 53*/ "Aucun doute possible, votre entra�nement\nest termin�!\n", + /* 54*/ "Mission accomplie - Entra�nement 駲uipement termin�!\n", + /* 55*/ "Mission 馗hou馥 - vous 黎es rep駻馥.\n", + /* 56*/ "Choisir le R馗epteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le r馗epteur et rel稍her le bouton A.\n", + /* 57*/ "Choisir la CamSpy.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir la CamSpy et rel稍her le bouton A.\n", + /* 58*/ "Choisir la Vue nocturne.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir Vue nocturne et rel稍her A.\n", + /* 59*/ "Choisir le D馗odeur porte.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le d馗odeur porte et rel稍her le bouton A.\n", + /* 60*/ "Choisir le Scanner rayons X.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le scanner rayons X et rel稍her le bouton A.\n", + /* 61*/ "Choisir le costume.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le costume et rel稍her le bouton A.\n", + /* 62*/ "Choisir le Scanner IR.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le scanner IR et rel稍her le bouton A.\n", + /* 63*/ "Choisir le Pisteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le pisteur et rel稍her le bouton A.\n", + /* 64*/ "Choisir l'Occulteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir l'occulteur et rel稍her le bouton A.\n", + /* 65*/ "Choisir la Mine CME.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir la mine CME et rel稍her le bouton A.\n", + /* 66*/ "Joanna, quel plaisir de vous voir.\n", + /* 67*/ "Suivez-moi, Joanna.\nJe vous emm鈩e aux salles d'entra�nement.\n", + /* 68*/ "Le centre d'information est derri鑽e cette porte.\n", + /* 69*/ "Ici se trouve le labo d'駲uipement.\n", + /* 70*/ "Par ici se trouve la salle d'entra�nement et de simulation.\n", + /* 71*/ "Par l� se trouve le champ de tir.\n", + /* 72*/ "Ce couloir m鈩e au hangar.\n", + /* 73*/ "CAISSE ANTI-GRAV \nAppuyer sur B pr鑚 de la caisse pour la prendre...\n", + /* 74*/ "Appuyer sur B pour rel稍her une caisse en main.\n", + /* 75*/ "HOVERBIKE \nDeux fois sur B pr鑚 de l'Hoverbike pour l'utiliser...\n", + /* 76*/ "Deux fois sur B pour descendre de l'Hoverbike.\n", + /* 77*/ "OUVRIR PORTES \nAppuyer sur B pr鑚 d'une porte pour l'ouvrir.\n", + /* 78*/ "Le bouton B active aussi un objet proche.\n", + /* 79*/ "ASCENSEURS \nAppuyer sur B pr鑚 de la porte pour appeler l'ascenseur.\n", + /* 80*/ "Sortie impossible pendant un entra�nement.\n", + /* 81*/ "Code interrupteur 1 obtenu.\n", + /* 82*/ "Code interrupteur 2 obtenu.\n", + /* 83*/ "Code interrupteur 3 obtenu.\n", + /* 84*/ "Code interrupteur 4 obtenu.\n", + /* 85*/ "REGARDER HAUT\n- Appuyer sur C Bas pour regarder en haut.\n", + /* 86*/ "REGARDER BAS\n- Appuyer sur C Haut pour regarder en bas.\n", + /* 87*/ "Holoprogramme 2 termin� avec succ鑚.\n", + /* 88*/ "Holoprogramme 4 termin� avec succ鑚.\n", + /* 89*/ "Holoprogramme 5 termin� avec succ鑚.\n", + /* 90*/ "Garde d駸arm� avec succ鑚.\n", + /* 91*/ "Garde neutralis� avec succ鑚.\n", + /* 92*/ "D駸armez cette cible mouvante si possible.\n", + /* 93*/ "Assomez la cible - mot-cl�: furtivit�.\n", + /* 94*/ "Et le dernier garde...\n", + /* 95*/ "S'ACCROUPIR\n- Maintenir R puis appuyer sur C Bas pour s'accroupir.\n", + /* 96*/ "RAMPER\n- Une fois accroupie, maintenir R et appuyer sur C bas.\n", + /* 97*/ "Holoprogramme 3 termin� avec succ鑚.\n", + /* 98*/ "Activer tous les interrupteurs.\n", + /* 99*/ "Activer tous les interrupteurs muraux.\n- Faire vite ou ils s'騁eindront tous.\n", + /*100*/ "Examiner les terminaux pour les codes d'acc鑚.\n- Utiliser les codes sur les terminaux muraux.\n", + /*101*/ "Code 1 obtenu.\n", + /*102*/ "Code 2 obtenu.\n", + /*103*/ "Code 3 obtenu.\n", + /*104*/ "Code 4 obtenu.\n", + /*105*/ "Entra�nement 馗hou� - regarder vers l'avant.\n", + /*106*/ "Holoprogramme 1 termin� avec succ鑚.\n", + /*107*/ "Combat sans armes - assommer la cible.\n- Appuyer sur Z plusieurs fois pour se battre.\n", + /*108*/ "Essayer maintenant sur une cible mouvante...\n", + /*109*/ "Et maintenant contre une cible offensive.\n", + /*110*/ "Battre tous les ennemis sans subir de d馮穰s.\n", + /*111*/ "Entra�nement 馗hou� - d馮穰s subis.\n", + /*112*/ "Holoprogramme 6 termin� avec succ鑚.\n", + /*113*/ "Holoprogramme 7 termin� avec succ鑚.\n", + /*114*/ "TERMINAUX\n- Appuyer sur B pr鑚 d'un terminal pour l'utiliser.\n", + /*115*/ "Activer maintenant les terminaux muraux rouges.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "OK, Joanna, je vous laisse vous pr駱arer.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Humain (Femelle)\n", + /*127*/ "23 ans 2 mois\n", + /*128*/ "|Fichier IC #027 -\n\nStatut entra�nement: Complet\nNote entra�nement: A++\nStatut actuel: Assign馥\n\n|Profil -\n\nBien entra�n馥 mais sans exp駻ience. Formidables r饌ctions. A l'aise avec un bon nombre d'armes. Adaptation remarquable. Meilleur score � l'entra�nement. A l'origine d'un nouveau syst鑪e de notation. Etant la repr駸entation de l'agent id饌l de l'Institut Carrington, on lui donna le surnom de 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Humain (M稷e)\n", + /*131*/ "28 ans 5 mois\n", + /*132*/ "|Fichier IC #009 -\n\nStatut entra�nement: Complet\nNote entra�nement: A+\nStatut actuel: Infiltr饅n\n|Profil -\n\nNotre agent infiltr� � la plus grande exp駻ience. Tr鑚 habile avec son arme de choix (Magnum). Plus qualifi� pour des missions d'infiltration plut�t que pour le combat ouvert. Avant Joanna Dark, il d騁enait le meilleur score d'entra�nement.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Humain (M稷e)\n", + /*135*/ "62 ans 8 mois\n", + /*136*/ "|Fichier IC #000 -\n\nStatut entra�nement: Non disp.\nNote entra�nement: Non disp.\nStatut actuel: Non disp.\n\n|Profil -\n\nPatriarche scientifique/entrepreneur de g駭ie, fondateur de l'Institut Carrington. Il planifie toutes les missions conduites par ses agents et dirige les op駻ations depuis son bureau par lien direct. Il a un go�t vestimentaire 騁range.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Humain (Femelle)\n", + /*139*/ "39 ans ? mois\n", + /*140*/ "|Notes de l'analyste -\n\nDirectrice de la dataDyne Corp. Fanatique du pouvoir. D騁este recevoir des ordres et perdre l'initiative. Est pr黎e � des actes cruels pour 駘iminer toute concurrence. Haine cons駲uente envers Daniel Carrington.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Humain (M稷e)\n", + /*143*/ "46 ans ? mois\n", + /*144*/ "|Notes de l'analyste -\n\nDirecteur de la National Security Agency. Est li� par une certaine amiti� � Cassandra De Vries ou partage des int駻黎s/affaires avec cette derni鑽e. Ob駟t � Cassandra, dot馥 d'une personnalit� plus dominante que la sienne d駛� colossale. Est la figure de proue d'op駻ations occultes conduites par la NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Le sapiens Caroll (IA)\n", + /*147*/ "6 mois\n", + /*148*/ "|Profil -\n\n Une intelligence artificielle cr鳬e par la dataDyne Corp. gratifi馥 d'un penchant pour la lexicographie et les codes � cracker. Il est par chance dot� d'une morale, et gr稍e � son incroyable intelligence, il a pu pr馘ire les plans de la dataDyne. Sa voix et sa prononciation sont impeccables, renfor軋nt son aspect de docteur en lettres.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (M稷e)\n", + /*151*/ "320 ans\n", + /*152*/ "|Profil -\n\nUn extraterrestre de la race Maian. Il est un 'Protecteur' (garde du corps) de l'ambassadeur Maian en d駱lacement sur la Terre � la demande de Daniel Carrington. Les Protecteurs sont tous d'excellents ma�tres d'armes. Elvis adore la Terre, qu'il trouve fascinante.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Humain (M稷e)\n", + /*155*/ "20-30 ans\n", + /*156*/ "|Profil -\n\nUn homme blond platine. Tr鑚 grand, il porte des v黎ements blancs et d'habitude un imperm饌ble. Il semble contr�ler la conspiration impliquant Cassandra et Trent. Telles sont les seules informations recueillies sur ce personnage.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (travesti)\n", + /*159*/ "inconnu\n", + /*160*/ "|Profil mis � jour -\n\nUn guerrier skedar se dissimulant derri鑽e la projection holographique d'un homme blond d'une vingtaine d'ann馥s. Un modulateur vocal donne au Skedar une voix pr馗ise, convaincante et intelligente. Cet appareil de propagande Skedar est assez subtile pour fonctionner � merveille.\n", + /*161*/ "Le Pr駸ident des Etats-Unis\n", + /*162*/ "Humain (M稷e)\n", + /*163*/ "50 ans\n", + /*164*/ "|Profil -\n\nUn Afro-Am駻icain de bonne 馘ucation, tr鑚 intelligent et perspicace. Il tente constamment de faire le bien mais il est malheureusement conseill� par des gens comme Trent Easton. Il pense ma�triser Trent depuis qu'il lui a refus� le Pelagic II pour la dataDyne Corp. Il ne b駭馭icie pas d'une grande popularit�: on suppose, peut-黎re � tort, que la majorit� politique a tout contr�le sur lui.\n", + /*165*/ "Maians\n", + /*166*/ "Les Maians sont les extraterrestres connus sur Terre sous le nom de 'Petits Gris'. Ils observent la Terre depuis longtemps (plusieurs si鐵les) et ayant d騁ect� chez les humains un certain potentiel, ils appr馗ient notre monde et en sont les g駭駻eux m馗鈩es. Leur contact sur Terre est Daniel Carrington. Un contact politique officiel reste encore � 騁ablir.\n", + /*167*/ "Guerrier skedar\n", + /*168*/ "Les Skedars sont des guerriers extraterrestres qui ont combattu les Maians pendant des si鐵les jusqu'au r馗ent cessez-le-feu. Ils utilisent de colossales armures m馗aniques pour se d駱lacer et combattre: ils sont en fait de petite taille et ressemblent � des reptiles. Etant tr鑚 agressifs, la guerre est leur religion et ils y sont tous d騅ou駸.\n", + /*169*/ "Briefing\n", + /*170*/ "Il y a des millions d'ann馥s, un croiseur d'une puissance colossale fut sabord� dans l'Oc饌n Pacifique par une race extraterrestre, les Cetans. Il 騁ait 駲uip� d'une arme jamais utilis馥: un d馗oupleur nucl饌ire, pouvant en th駮rie briser les liens entre les mol馗ules. Pour que les t駑oins croient � la destruction du vaisseau, une balise fut envoy馥 vers la plan鑼e m鑽e, et ils d騁ruisirent les sondes couvrant le syst鑪e solaire dans lequel ils d馗id鑽ent de se cacher.\n\nLes Maians d馗ouvrirent des signes de vie sur Terre. Bien que disposant d'un certain potentiel, les humains primitifs ne furent pas contact駸: les Maians d馗id鑽ent d'attendre qu'ils se d騅eloppent.\n\nLes Maians rencontr鑽ent les Skedars et s'enlis鑽ent dans un conflit sans fin. Apr鑚 des centaines d'ann馥s de guerre, ils arriv鑽ent finalement � une paix fragile. Les fanatiques skedars 駱rouvent constamment la r駸istance de cette paix en se livrant � des activit駸 terroristes, mais les Maians refusent de se laisser entra�ner.\n\nLes Maians se m馭ient des humains, conscients que de trop nombreuses crises sont survenues sur Terre � cause de conflits technologiques et de malentendus. Ils craignent que l'annonce de leur pr駸ence n'entra�ne d'autres conflits sur la plan鑼e. Ils ont donc d馗id� d'observer la race humaine jusqu'� ce qu'elle devienne plus mature.\n\nDaniel Carrington anticipa le cours des 騅鈩ements en contactant un vaisseau maian en orbite autour de la Terre. Il avait un plan qui aiderait humains et Maians, en acc駘駻ant la prise de contact entre les deux peuples. Les Maians, qui trouv鑽ent le plan judicieux et Carrington honn黎e, aid鑽ent ce dernier � diffuser leur technologie sur Terre.\n\nLes Skedars fanatiques trouv鑽ent la sonde messag鑽e provenant du croiseur Cetan. Ils envoy鑽ent imm馘iatement des 馗laireurs sur Terre pour enqu黎er de fa輟n brutale, kidnappant les gens et mutilant les animaux dans leur tentative de r馗up駻ation du croiseur. Leur enqu黎e les m鈩e dans l'Oc饌n Pacifique, o� ils localisent le vaisseau. Cependant, ils ont besoin d'aide pour y acc馘er.\n\nIls m鈩ent leur propre 騁ude de la Terre et 騁ablissent une liste des soci騁駸 qui poss鐡ent les ressources n馗essaires pour les aider � retrouver le vaisseau sabord�. En t黎e de cette liste figure la dataDyne Corporation. Ils prennent contact avec le P-DG de la corporation, Cassandra De Vries et lui font une proposition qui semble trop belle pour 黎re honn黎e - ce qui est vrai. En 馗hange d'une aide pour sortir 'leur' vaisseau de l'oc饌n, ils donneront � la dataDyne assez de technologie pour en faire la plus importante corporation sur Terre. Tout ce que la dataDyne doit faire est de construire une intelligence artificielle avec des capacit駸 linguistiques et de d馗odage. La dataDyne se met donc au travail.\n\nCassandra De Vries contacte Trent Easton, le dirigeant de la NSA, et lui expose les d騁ails. Il tente d'obtenir l'approbation du Pr駸ident pour le pr黎 d'un b穰iment de recherche oc饌nique � la dataDyne mais 馗houe. Il n'existe aucun moyen pour les Skedars ou la dataDyne de voler le bateau sans provoquer la col鑽e du gouvernement am駻icain. Ils con輟ivent donc un nouveau plan : remplacer le Pr駸ident par un clone sous leur contr�le. Cela promet � Easton et De Vries une r馗ompense suppl駑entaire une fois l'op駻ation skedar termin馥.\n\nCependant, ils ne disposent pas de beaucoup de temps pour se r駛ouir puisque les Skedars ont l'intention de tester le d馗oupleur nucl饌ire sur la Terre avant d'annihiler les Maians. Mais Cassandra, aveugl馥 par la possibilit� de gagner autant de pouvoir, ne pense m麥e pas � l'騅entualit� de se faire doubler. Il en va de m麥e pour Trent.\n\nMais la dataDyne cr馥 la seule chose qui puisse pr騅oir l'apparition de tels dangers en analysant le flot d'informations dont elle dispose. Cette cr饌tion, c'est l'IA mise au point pour craquer les codes du croiseur cetan. Lorsque l'IA exprime ses inqui騁udes quant � cette mission, De Vries ordonne que l'on modifie sa personnalit�. En d'autres termes, la cr饌tion pense trop. D駸esp駻馥, l'IA - sous le pseudonyme du Dr. Caroll - contacte l'Institut Carrington pour demander de l'aide.\n", + /*171*/ "L'histoire\n", + /*172*/ "Joanna Dark, agent novice, se voit confier une mission d'extraction. Elle doit aider un savant � s'馗happer d'un complexe scientifique de haute s馗urit�, situ� sous l'immeuble de la dataDyne. Elle est surprise de d馗ouvrir que le Dr. Caroll est en fait une IA cr鳬e par la dataDyne mais poursuit n饌nmoins sa mission de sauvetage. L'alarme donn馥, Joanna doit se frayer un chemin jusqu'� l'h駘iport au sommet de la tour, afin de s'enfuir par la voie des airs.\n\nEn r駱onse � cette agression, la dataDyne capture Daniel Carrington deux jours plus tard et le retient en otage dans sa propre villa. La corporation r馗lame en 馗hange le retour de leur IA, leur 'propri騁�'. Mais ce qu'ils ne savent pas, c'est que l'IA se trouve dans la villa, o� Carrington discutait avec elle des plans de la dataDyne. Joanna d駘ivre Daniel, mais ne peut emp鹹her la dataDyne de r馗up駻er le Dr. Caroll. L'IA en a cependant assez dit � Carrington pour que celui-ci convoque sur Terre un groupe de sp馗ialistes maians.\n\nJoanna est envoy馥 � Chicago pour espionner les conspirateurs dans l'immeuble du G5, une fa軋de de la dataDyne Corp. Elle apprend l'implication de Trent Easton, directeur de la NSA et celle de l'騁range homme d'origine nordique qui semble tout contr�ler. Une fois le plan concernant le Pr駸ident r騅駘� par Trent, Joanna rapporte la situation, mais d馗ouvre qu'il y a quelque chose de plus urgent � accomplir en premier lieu.\n\nLes sp馗ialistes ont 騁� intercept駸 par les conspirateurs. Les survivants du crash et l'駱ave ont 騁� transport駸 dans le Secteur 51, dans le Nevada. Joanna est largu馥 dans le secteur afin de contacter un autre agent de l'Institut Carrington, de secourir d'騅entuels survivants et de retrouver leur 駲uipement. Lorsqu'elle p駭鑼re dans le labo, Joanna d馗ouvre le secret de l'Institut : ses alli駸 sont des Maians, les extraterrestres connus sous le nom de Petits Gris. L'extraterrestre qu'elle sauve s'appelle Elvis. Il 騁ait garde du corps de l'ambassadeur qui 騁ait � la t黎e de l'駲uipe de sp馗ialistes.\n\nApr鑚 avoir aid� les survivants de la d駘馮ation Maian, Joanna peut s'occuper des plans de la dataDyne concernant le Pr駸ident. Elle se fait passer pour un membre de l'entourage du Pr駸ident pour acc馘er � la base a駻ienne o� Air Force One est stationn�. Elle r騏ssit ensuite � se cacher � bord de l'avion. Une fois en vol, Trent et les Skedars occult駸 se manifestent, mais Joanna est l� pour les arr黎er. Elle escorte le Pr駸ident jusqu'� la capsule de sauvetage, tandis que des hommes de Trent parcourent l'avion � la recherche du Pr駸ident. Ils d駸irent entra�ner ce dernier � bord de l'OVNI skedar, arrim� � AF1 par une passerelle amovible. Joanna endommage la passerelle, mais ne parvient pas � la d騁ruire. Elle appelle Elvis � la rescousse et celui-ci d馗ide de s'馗raser sur Air Force One. La capsule de sauvetage est 駛ect馥 et les trois appareils s'馗rasent dans le d駸ert glac� de l'Alaska.\n\nJoanna reprend connaissance et essaie de faire son rapport, mais elle s'aper輟it que sa communication est brouill馥 par une transmission provenant de l'appareil skedar. Elle se met en route dans la neige pour retrouver le Pr駸ident et Elvis. Elle rencontre des escouades de Skedars occult駸 qui recherchent le Pr駸ident, Elvis, elle-m麥e et certaines possessions du Pr駸ident. Elle suit un groupe jusqu'au vaisseau skedar abattu, o� elle d馗ouvre un clone du Pr駸ident. Elle le d騁ruit et coupe le brouilleur, puis appelle la cavalerie. Les plans skedars ont 騁� d駛ou駸 une fois de plus, le Pr駸ident est sauf et Trent est ex馗ut� de fa輟n atroce par les Skedars pour son incomp騁ence.\n\nAu m駱ris de toute prudence, la dataDyne et les Skedars s'emparent du Pelagic II - le b穰iment d'騁udes oc饌niques du gouvernement - et se dirigent vers le lieu o� se trouve le vaisseau cetan. Joanna et Elvis s'introduisent � bord du bateau pour y semer le d駸ordre et d馗ouvrir quel est le grand projet. Apr鑚 avoir sabot� les op駻ations de plong馥 et rappel� le sous-marin, ils plongent vers les profondeurs de l'oc饌n, o� ils aper輟ivent le croiseur cetan pour la premi鑽e fois. Ils p駭鑼rent dans le vaisseau via le passage ouvert par les Skedars et tombent sur un guerrier skedar mort... Apparemment, l'escouade d'assaut n'a pas eu la partie facile. Apr鑚 avoir combattu les Skedars et 騅it� les Cetans, Joanna et Elvis atteignent le coeur du vaisseau. L�, ils d馗ouvrent l'IA qui 騁ait le Dr. Caroll. Une fois sa personnalit� restaur馥, le Dr. Caroll presse Joanna et Elvis de quitter le vaisseau, qu'il a l'intention de d騁ruire une bonne fois pour toutes.\n\nDe retour � l'Institut Carrington, Joanna est sur le point de partir � un cocktail pr駸identiel � la Maison Blanche lorsque l'enfer se d馗ha�ne. Les survivants de l'駲uipe d'assaut skedar lib鑽ent leur vengeance sur les responsables de leur 馗hec. Joanna parcourt l'Institut en essayant d'escorter un maximum d'employ駸 vers les hangars, tandis que les Skedars attaquent diff駻entes parties du b穰iment. Tandis que la majorit� des employ駸 quittent les lieux, Joanna retient les Skedars avant de se faire assommer et capturer.\n\nElle se r騅eille dans une pi鐵e � bord du croiseur skedar avec Cassandra comme compagnon de cellule. Cette derni鑽e se sacrifie pour permettre � Joanna de s'馗happer. Elle parvient � abaisser les boucliers des zones d'amarrage et Elvis arrive avec quelques amis pour une petite partie de tir aux pigeons.\n\nLe vaisseau captur� se place en orbite autour de la plan鑼e o� se trouve l'Autel de Bataille skedar. Elvis est abasourdi : les Maians n'ont jamais r騏ssi � trouver cet endroit, le saint des saints des Skedars. Si l'Autel 騁ait d騁ruit, cela an饌ntirait le moral des Skedars et une v駻itable paix pourrait 黎re instaur馥 � la place d'un cessez-le-feu instable. Joanna se charge du chef des Skedars, le Grand Pr黎re de l'Autel de Bataille tandis qu'Elvis retourne au croiseur pour contacter la flotte Maian.\n\nL'histoire se termine avec le temple en ruine... Elvis demande un r駱it dans le bombardement afin de pouvoir trouver Joanna. Elle est vivante, coinc馥 sous des gravats et retenue par un Skedar accroch� � sa jambe. Elvis lui tend une arme pour convaincre le Skedar de la laisser partir. Les deux h駻os quittent ensuite la plan鑼e.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ " La corporation tentaculaire qu'est devenue dataDyne a commenc� dans la programmation d'IA Lorsqu'il devint 騅ident que la plupart de leurs revenus provenaient de leur travail pour l'arm馥 am駻icaine, une jeune directrice aux dents longues, Cassandra De Vries, se mit � traiter avec des fabricants d'armes et � ignorer les offres de collaboration de Daniel Carrington et de l'Institut, pour la programmation quantique et la recherche sur les IA. Apr鑚 le rachat par dataDyne de la troisi鑪e corporation d'armement, les b駭馭ices devinrent astronomiques. Dans le mois qui suivit la r馗eption d'un contrat gouvernemental d'armement, Cassandra De Vries fut nomm馥 PDG une part importante des b駭馭ices furent inject駸 dans la recherche sur les IA, avec d'excellents r駸ultats.\n", + /*175*/ "Institut Carrington\n", + /*176*/ "Bri钁ement consid駻� comme un inventeur cingl�, Daniel Carrington fut le premier � diffuser la technologie anti-gravit� dans le monde. Les revenus g駭駻駸 par cette nouvelle technologie et ses d駻iv駸 l'ont aid� � cr馥r l'Institut Carrington, un r駸ervoir des connaissances technologiques situ� dans une partie recul馥 des USA. Mais l'Institut est 馮alement une base d'entra�nement pour ses agents, qui sont envoy駸 � travers le monde pour suivre les d騅eloppements technologiques, pour des raisons connues de Carrington uniquement.\n", + /*177*/ "Description\n- Une minuscule cam駻a contr�lable � distance, parfaite pour l'exploration furtive. Elle est 駲uip馥 pour l'holographie. Elle peut ouvrir les portes en projetant une zone de chaleur humaine.\n\nInstructions d'entra�nement\n- Prenez un hologramme du terminal informatique de la salle Info voisine.\n\nManipulation\n- Appuyez sur Z pour prendre un hologramme. Appuyez sur B pour ouvrir n'importe quelle porte. Maintenez R pour regarder autour de vous.\n", + /*178*/ "Description\n- Amplifie la lumi鑽e ambiante pour fournir une image de la zone. R騅鑞e 馮alement les formes de vie. L'utilisation avec une luminosit� normale entra�ne des surtensions, qui 'blanchissent' l'affichage.\n\n Instructions d'entra�nement\n- D駱lacez-vous dans le noir, trouvez l'interrupteur et actionnez-le pour faire revenir la lumi鑽e.\n\n Manipulation\n- S駘ectionnez la Vue nocturne dans votre inventaire pour l'activer. S駘ectionnez-l� � nouveau pour la d駸activer.\n", + /*179*/ "Description\n\n- Appareil autonome de d馗odage. S'attache au panneau de contr�le et passe en revue les diff駻entes combinaisons jusqu'� l'ouverture.\n\n Instructions d'entra�nement\n- Trouvez le panneau � c�t� de la porte et utilisez le d馗odeur pour la d騅errouiller.\n\nManipulation\n- Tenez-vous pr鑚 de la porte et appuyez sur le Bouton tout en tenant le d馗odeur.\n", + /*180*/ "Description\n\n- Utilis� pour voir � travers les murs et les objets solides. Peut voir des choses que la Vue nocturne et les lunettes IR ne peuvent d騁ecter.\n\n Instructions d'entra�nement\n- Le scanner allum�, recherchez les deux interrupteurs cach駸 et activez-les pour 騁eindre la grille laser.\n\nManipulation\n- Choisir le scanner dans l'inventaire pour l'activer. Le choisir � nouveau pour le d駸activer.\n", + /*181*/ "Description\n\n- Endormez les soup輟ns en utilisant un costume. Soyez vigilant cependant, certains ennemis peuvent vous d駑asquer.\n\n Instructions d'entra�nement\n- Grimshaw poss鐡e un occulteur qui attend d'黎re utilis�. Dirigez-vous vers la porte suivante et procurez-vous-le.\n\nOp駻ation\n- S駘ectionnez le costume pour le porter.\n", + /*182*/ "Description\n\n- Convertit les informations thermiques en images. Peut 黎re utilis� dans le noir. R騅鑞e 馮alement des anomalies telles que portes secr鑼es et les pans de mur peu solides.\n\n Instructions d'entra�nement\n- Allumez le scanner IR, trouvez la porte cach馥 et ouvrez-la.\n\nManipulation\n- S駘ectionnez le scanner IR dans votre inventaire pour l'activer. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*183*/ "Description\n- Localise un objet particulier dans une carte radar HUD. Indique la distance et l'駲uipement.\n\n Instructions d'entra�nement\n- Activez le Pisteur et suivez l'馗ho radar pour retrouver l'objet.\n\nOperation\n- S駘ectionnez le Pisteur dans votre inventaire. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*184*/ "Description\n- Cr馥 une disruption du spectre lumineux autour du porteur, ce qui entra�ne un effet cam駘駮n presque parfait. L'effet est annul� lorsque le porteur fait feu.\n\n Instructions d'entra�nement\n- Activez l'occulteur et dirigez-vous vers le bureau de Carrington pour le surprendre!\n\nManipulation\n- S駘ectionnez l'occulteur dans l'inventaire. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*185*/ "Description\n- Emet un signal alternatif pour brouiller les communications 駘ectroniques. Doit 黎re plac� sur l'appareil pour 黎re efficace.\n\n Instructions d'entra�nement\n- Jetez la mine CME sur le voyant lumineux au-del� de la porte secr鑼e.\n\n Manipulation\n- Appuyez sur le Bouton Z pour jeter la mine. Maintenez le Bouton R enfonc� et ajustez votre vis馥 avec le Stick analogique avant de jeter la mine.\n", + /*186*/ "Description\n- Relie l'agent sur le terrain et les informaticiens de l'Institut. Ils peuvent ensuite pirater des donn馥s ou ouvrir les serrures 駘ectroniques � distance.\n\n Instructions d'entra�nement\n- Utilisez le R馗epteur pour pirater le terminal dans le coin, pour d騅errouiller une porte secr鑼e.\n\nManipulation\n- Tenez-vous � c�t� du terminal et appuyez sur le Bouton B lorsque vous avez le R馗epteur en main.\n", + /*187*/ "TIRER\n Appuyez sur le Bouton Z pour faire feu.\n", + /*188*/ "AUTO RECHARGE\n Rel稍hez le Bouton Z quand vous 黎es � court de munitions.\n", + /*189*/ "RECHARGE MANUELLE\n Appuyez sur le Bouton B pour recharger avant la fin du chargeur.\n", + /*190*/ "Viser: Maintenez le Bouton R enfonc� pour le mode vis馥.\n", + /*191*/ "Utilisez le Stick analogique pour d駱lacer le curseur de vis馥.\n", + /*192*/ "AUTO FIRE\n Maintenez le Bouton Z enfonc� pour tirer en mode automatique.\n", + /*193*/ "CHANGER VUE\n Appuyez sur le Bouton C haut ou bas pour regarder en haut ou en bas.\n", + /*194*/ "ZOOM\n Maintenez le Bouton R enfonc� pour le mode zoom.\n", + /*195*/ "TIR RAPIDE\n Appuyez rapidement sur le Bouton Z pour tirer plus vite.\n", + /*196*/ "Institut Carrington\0|Base d'op駻ations\n", + /*197*/ "Tour Lucerne\0|QG supr麥e\n", + /*198*/ "Sous-sol laboratoire\0|Labos de recherche souterrains\n", + /*199*/ "Villa Carrington \0|R駸idence c�ti鑽e priv馥\n", + /*200*/ "Chicago\0|Coins louches de la ville\n", + /*201*/ "Immeuble G5\0|Fa軋de commerciale de la dataDyne\n", + /*202*/ "Secteur 51\0|Pr鑚 du lac Groom Dry, Nevada\n", + /*203*/ "Base a駻ienne en Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|L'avion pr駸identiel\n", + /*205*/ "Lieu du crash\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|B穰iment de recherche sous-marine\n", + /*207*/ "Vaisseau Cetan \0|Un autre univers sur Terre\n", + /*208*/ "Croiseur Skedar \0|Vaisseau de transport de troupes\n", + /*209*/ "Monde natal Skedar\0|La plan鑼e de l'Autel de Bataille\n", + /*210*/ "Largueur\0|Transport de troupes\n", + /*211*/ "Caisse antigrav\0|Appareil d'antigravit饅n", + /*212*/ "Hoverbike\0|V馼icule de basse altitude\n", + /*213*/ "Robot de nettoyage\0|Votre copain pour la vie\n", + /*214*/ "Hovercopter\0|H駘ico antigrav de combat urbain\n", + /*215*/ "Robot G5\0|Dro�de de combat urbain\n", + /*216*/ "Intercepteur S51\0|Robot a駻ien d'interception\n", + /*217*/ "Vaisseau Maian\0|Vaisseau de reconnaissance et de patrouille\n", + /*218*/ "Navette Skedar\0|Vaisseau de largage de troupes\n", + /*219*/ "Le b穰iment de l'Institut comprend de nombreuses zones diff駻entes: bureaux et laboratoires, ateliers et hangars. Il est isol� du monde ext駻ieur ce qui aide � garder le secret des diff駻entes op駻ations.\n", + /*220*/ "Au beau milieu du quartier des affaires, l'aust鑽e b穰iment de la dataDyne Corporation, se d騁ache du reste du paysage.\n", + /*221*/ "Ces laboratoires, bien cach駸 et sous haute surveillance, sont la cl� de l'avenir de la dataDyne. Dans ces labos, des techniciens travaillent avec acharnement pour propulser la dataDyne au sommet.\n", + /*222*/ "Propri騁� de l'Institut, cette r駸idence retir馥 est le refuge de Daniel Carrington pour 馗happer au stress de l'Institut. La r駸idence, 駲uip馥 d'un g駭駻ateur, sert d'observatoire et poss鐡e une cave � vin bien remplie.\n", + /*223*/ "Un coin glauque et miteux de Chicago, ferm� � la circulation terrestre. C'est ici que la Corporation G5 poss鐡e son QG.\n", + /*224*/ "A l'int駻ieur de l'immeuble du G5, il existe une salle de r騏nion prot馮馥 par des dispositifs anti-mouchards. C'est le lieu le plus s�r de dataDyne pour les discussions hautement confidentielles.\n", + /*225*/ "Cette section du complexe connu sous le nom de Secteur 51, se trouve sur les contreforts du lac Groom Dry. Les aires d'atterrissage pour h駘icos et les tours de communications donnent une id馥 de la taille du complexe souterrain.\n", + /*226*/ "L'une des nombreuses bases a駻iennes renforc馥s, servant de points de ravitaillement pour Air Force One. Ces bases sont isol馥s et se trouvent dans des r馮ions inhospitali鑽es, loin des yeux indiscrets.\n", + /*227*/ "Cet Air Force One est optimis� pour les climats froids, plut�t utile lorsqu'il est bas� au nord de l'Alaska. Le vol est � destination d'Oslo, Norv鑒e.\n", + /*228*/ "Dans le paysage rocheux et enneig� du cercle polaire arctique repose l'駱ave de l'avion abattu.\n", + /*229*/ "Propri騁� du gouvernement des USA, le Pelagic II a 騁� con輹 pour les missions de plong馥 dans les profondeurs abyssales, et ce dans n'importe quelles conditions climatiques. C'est le seul b穰iment au monde � pouvoir 騁udier les grands fonds oc饌niques.\n", + /*230*/ "Un gigantesque vaisseau extraterrestre qui repose au fond de l'oc饌n depuis des millions d'ann馥s.\n", + /*231*/ "Un vaisseau d'assaut interplan騁aire qui transporte les guerriers skedars vers les zones de conflit. Fait partie de la tr鑚 diminu馥 flotte skedar.\n", + /*232*/ "Une plan鑼e aride, secou馥 par des tremblements de terre, des temp黎es de sable et des tornades. Fait partie d'un syst鑪e solaire complexe � trois soleils.\n", + /*233*/ "Un v馼icule de transport d'agents. Petit, rapide et tr鑚 maniable, il a 騁� con輹 pour une utilisation urbaine. Peut 黎re contr�l� par ordinateur ou pilot� � distance. Il peut transporter trois � quatre agents, plus leur 駲uipment.\n", + /*234*/ "Un appareil antigrav con輹 pour aider les manutentionnaires qui se fixe � une caisse. Lorsqu'il est activ�, le champ antigrav soul钁e la caisse en r馘uisant son inertie.\n", + /*235*/ "Moto de patrouille � basse altitude. Utilise une petite unit� AG pour flotter, ainsi qu'une petite -mais puissante- turbine � pouss馥 vectorielle pour la propulsion et la direction.\n", + /*236*/ "Il maintient une maison propre et en ordre. Il a souvent acc鑚 � toutes les zones d'un b穰iment, il est donc sage de le laisser intact autant que possible. Il peut ainsi fournir l'acc鑚 malgr� lui � certaines zones importantes.\n", + /*237*/ "V馼icule de patrouille et d'駘imination. Equipage de deux hommes, arm� d'un canon Vulcain � l'avant, et d'un lance-missiles sur chaque aile. Peut 黎re descendu avec un feu nourri, ou mieux, avec une roquette bien plac馥.\n", + /*238*/ "Robot de combat urbain. Utilise une unit� antigrav pour flotter. Lourdement prot馮� et arm�. Utilis� pour 駘oigner les visiteurs indiscrets, avec son programme 'tirer d'abord et ne pas poser de questions plus tard'.\n", + /*239*/ "Variante robotique de l'Hoverbike, avec une turbine et une unit� AG beaucoup plus puissantes. Peut atteindre Mach 2 sans probl鑪e et peut avancer au pas pendant des heures. En d駱it de son armement, ce v馼icule compte plus sur sa maniabilit� que sur ses boucliers.\n", + /*240*/ "Con輹 pour un seul pilote maian. Un passager se sentirait � l'騁roit, et un passager humain encore plus.\n", + /*241*/ "Capable de transporter au combat dix guerriers skedars en armure et arm駸 jusqu'aux dents. Ind騁ectable par des radars conventionnels. Il peut 駑ettre de puissantes ondes de brouillage qui couvrent une zone importante : ces ondes brouillent les communications, ainsi que les 駲uipements de d騁ection.\n", + /*242*/ "Description\n- Un bon agent remarque chaque d騁ail autour de lui.\n\n Instructions d'entra�nement\n- Examinez tous les objets directement.\n\nManipulation\n- Regarder vers le haut- Appuyez sur le Bouton C bas\n- Regarder vers le bas- Appuyez sur le Bouton C haut\n- Observation- Maintenez enfonc� le Bouton R pour passer en mode vis馥 et utilisez le Stick pour regarder dans une direction.\n", + /*243*/ "Description\n- Les pas de c�t� et les d駱lacements lat駻aux peuvent vous sortir de situations difficiles.\n\n Instructions d'entra�nement\n- Activez tous les interrupteurs devant vous. Soyez rapide, car chaque interrupteur reviendra dans sa position initiale au bout d'un certain temps.\n\nManipulation\n- Pas � gauche- Bouton C gauche\n- Pas � droite- Bouton C droit\n\n", + /*244*/ "Description\n- Se baisser et s'accroupir permet d'acc馘er � de nouvelles zones.\n\n Instructions d'entra�nement\n- Frayez-vous un chemin en utilisant les mouvements qui vous sont disponibles. Activez les interrupteurs.\n\n Manipulation\n- Se baisser- Maintenez R et appuyez sur C bas.\n- S'accroupir- Une fois baiss�, maintenez R et appuyez sur C bas.\n- Se relever- Appuyez bri钁ement sur R.\n\n", + /*245*/ "Description\n- Combattre plusieurs adversaires au corps-�-corps peut s'av駻er difficile.\n\n Instructions d'entra�nement\n- Assommez tous les ennemis sans vous faire toucher.\n\nManipulation\n- Coup de poing - Appuyez rapidement sur le Bouton Z pour une rafale de coups de poing.\n\n", + /*246*/ "Description\n- D駸armer votre adversaire peut vous permettre d'obtenir de nouvelles armes.\n\n Instructions d'entra�nement\n- Assommez/d駸armez tous les ennemis sans vous faire toucher.\n\nManipulation\n- D駸armer - Maintenez le Bouton B enfonc�, puis appuyez sur le Bouton Z.\n- Assommer- Assommez un ennemi inattentif par derri鑽e.\n", + /*247*/ "Description\n- Combattre plusieurs adversaires � mains nues.\n\n Instructions d'entra�nement\n- Battez tous les ennemis d駸arm駸 sans vous faire toucher.\n\n", + /*248*/ "Description\n- Combattre plusieurs adversaires, arm駸 ou non.\n\n Instructions d'entra�nement\n- Battez tous les ennemis arm駸 sans vous faire toucher.\n\n", + /*249*/ "Pour plus de pr馗ision et de libert� lorsque vous regardez autour de vous, utilisez le mode vis馥.\n", + /*250*/ "Pensez � l'endroit o� vous souhaitez aller avant de commencer le test. Placez-vous � un endroit qui demandera le moins de mouvement possible entre les cibles.\n", + /*251*/ "Vous baisser permet d'atteindre des endroits normalement inaccessibles, mais souvenez-vous que vous vous d駱lacez plus vite debout. Pour passer le test le plus vite possible, baissez-vous seulement lorsque c'est n馗essaire.\n", + /*252*/ "Attaquer vos ennemis dans le dos peut 黎re d駸honorant, mais c'est un moyen beaucoup plus s�r de les 駘iminer. N'allez au corps-�-corps que lorsque c'est vraiment n馗essaire, et soyez pr黎 � reculer lorsque l'ennemi riposte.\n", + /*253*/ "Restez au contact le temps d'attraper l'arme. Reculez hors de port馥 de l'ennemi et utilisez votre nouvelle acquisition.\n", + /*254*/ "Ne restez pas immobile en attendant de vous faire toucher; bougez! Ne vous fixez pas sur un seul adversaire; essayez de tous les localiser. Si vous ne pouvez pas tous les voir, bougez jusqu'� ce que vous le puissiez.\n", + /*255*/ "Neutralisez les adversaires arm駸 une fois que vous ma�trisez le combat rapproch�. Lorsque vous venez de d駸armer un ennemi, reculez et utilisez l'arme d駻ob馥 avant qu'il ne s'approche de vous.\n", + /*256*/ "Pour plus de pr馗ision et de libert� lorsque vous regardez autour de vous, utilisez le mode Vis馥.\n", + /*257*/ "Les pas de c�t� et les d駱lacements lat駻aux peuvent vous sortir de situations difficiles.\n", + /*258*/ "Vous baisser permet d'atteindre des endroits normalement inaccessibles, mais souvenez-vous que vous vous d駱lacez plus vite debout. Pour bouger le plus rapidement possible baissez-vous lorsque c'est r馥llement n馗essaire.\n", + /*259*/ "Attaquer vos ennemis dans le dos peut 黎re d駸honorant, mais c'est un moyen beaucoup plus s�r de les 駘iminer. N'allez au corps-�-corps que lorsque c'est vraiment n馗essaire et soyez pr黎 � reculer avant que l'ennemi ne riposte.\n", + /*260*/ "Restez rapproch� juste le temps d'attraper l'arme. Reculez hors de port馥 de l'ennemi et utilisez votre nouvelle acquisition.\n", + /*261*/ "Ne restez pas immobile en attendant de vous faire toucher: bougez! Ne vous fixez pas sur un seul adversaire, essayez de tous les localiser. Si vous ne pouvez pas tous les voir, bougez jusqu'� ce que vous le puissiez.\n", + /*262*/ "Allez chercher les adversaires arm駸 une fois que vous ma�trisez le combat rapproch�. Lorsque vous venez de d駸armer un ennemi, reculez et utilisez l'arme que vous venez de voler avant qu'il ne s'approche de vous.\n", + /*263*/ "Veillez � ce que l'objet cibl� soit toujours dans votre champ de vision quand vous utilisez le R馗epteur, et restez suffisamment proche pour 騅iter que la connexion ne soit interrompue.\n", + /*264*/ "Assurez-vous que la mine se fixe bien o� vous voulez en vous approchant le plus possible de la cible. Ajustez votre vis馥 en utilisant les Boutons C ou le Bouton R pour la vis馥.\n", + /*265*/ "La CamSpy peut 黎re difficile � contr�ler, alors prenez votre temps.\n", + /*266*/ "Utile en combat, mais peut vous causer des ennuis en cas de surcharge.\n", + /*267*/ "Si vous avez des probl鑪es pour fixer le D馗odeur, rapprochez-vous de la cible en lui faisant face.\n", + /*268*/ "Le Pisteur n'indique que la direction et la hauteur approximative; il n'affiche pas de carte vous menant � la cible. Attention � votre environnement et soyez pr黎 � explorer.\n", + /*269*/ "Le viseur r馘uit votre vision p駻iph駻ique, ce qui peut 黎re un handicap en combat. Soyez certain de la situation avant de l'utiliser.\n", + /*270*/ "Si vous utilisez cet appareil au mauvais moment, cela peut vous co�ter la vie, puisque cela vous emp鹹he de voir quoi que soit au del� d'un certain point. A utiliser avec mod駻ation.\n", + /*271*/ "Un costume n'est pas seulement le v黎ement, c'est 馮alement la mani鑽e dont la personne le porte. N'imitez pas une personne, soyez cette personne.\n", + /*272*/ "Economisez votre camouflage lorsqu'il n'y a personne pour vous voir.\n", + /*273*/ "Veillez � ce que l'objet cible soit toujours dans votre champ de vision quand vous utilisez le R馗epteur, et restez suffisamment proche pour 騅iter que la connexion ne soit interrompue.\n", + /*274*/ "Assurez-vous que la mine se fixe bien o� vous voulez en vous approchant le plus possible de la cible. Ajustez votre vis馥 en utilisant les Boutons C ou le Bouton R pour la vis馥.\n", + /*275*/ "La CamSpy n'est pas invisible - les ennemis peuvent la rep駻er : alors soyez prudent en entrant dans une zone d駸erte. Souvenez-vous que la CamSpy reste l� o� vous l'avez laiss馥 jusqu'� ce que vous la ramassiez.\n", + /*276*/ " Utile en combat, mais peut vous causer des ennuis en cas de surcharge. Anticipez ces situations et r饌gissez avant l'ennemi.\n", + /*277*/ "Si vous avez des probl鑪es pour fixer le D馗odeur, rapprochez-vous de la cible en lui faisant face.\n", + /*278*/ "Le Pisteur n'indique que la direction et la hauteur approximative; il n'affiche pas de carte vous menant � la cible. Attention � votre environnement et soyez pr黎 � explorer.\n", + /*279*/ "Le viseur r馘uit votre vision p駻iph駻ique, ce qui peut 黎re un handicap en combat. Soyez certain de la situation avant de l'utiliser.\n", + /*280*/ " Si vous utilisez cet appareil au mauvais moment, cela peut vous co�ter la vie, puisque cela vous emp鹹he de voir quoi que soit au del� d'un certain point. A utiliser avec mod駻ation.\n", + /*281*/ " Un costume n'est pas seulement un v黎ement, c'est 馮alement la mani鑽e dont la personne le porte. N'imitez pas une personne, soyez cette personne.\n", + /*282*/ " Economisez votre camouflage lorsqu'il n'y a personne pour vous voir. Evitez de tirer, sauf en cas d'absolue n馗essit� et si vous 黎es s�r du r駸ultat.\n", + /*283*/ "Le Falcon 2 est une arme de poing tr鑚 pr馗ise. Par cons駲uent, toute erreur dans ce test est de votre faute. Le mode secondaire est un coup de crosse et est donc inutile � distance.\n", + /*284*/ "Pour rendre le Falcon 2 encore plus efficace, une lunette a 騁� ajout馥 � l'arme. Tout comme pour le Falcon 2 de base, le mode coup de crosse est inutile � distance.\n", + /*285*/ "La version du Falcon 2 avec silencieux est une excellente arme pour les op駻ations furtives, con輹e pour vous donner l'avantage de la surprise sur vos ennemis. Testez votre pr馗ision pour vous assurer de ne jamais g稍her votre chance.\n", + /*286*/ "Le Magsec 4 privil馮ie la puissance de feu au d騁riment de la pr馗ision, particuli鑽ement en mode rafale de trois. La seule contrainte importante est la taille du chargeur.\n", + /*287*/ "Voici une arme Skedar typique, brutale et puissante. En sacrifiant une partie des munitions, la puissance peut 黎re concentr馥 en un tir d騅astateur. La quantit� importante de munitions est un avantage.\n", + /*288*/ "Ce pistolet tr鑚 versatile poss鐡e deux types de munitions: standard ou explosives. Les ing駭ieurs maians ont r騏ssi cette prouesse sans sacrifier la consommation d'駭ergie, bien que la cadence de tir soit r馘uite.\n", + /*289*/ "L'art du DY357 est de savoir quand recharger. Un chargeur de six balles influe donc sur l'issue d'un combat. Le poids de l'arme peut s'av駻er utile pour assommer quelqu'un.\n", + /*290*/ "Trent Easton est toujours � la recherche du nec plus ultra et cette arme ne fait pas exception. Les balles sont aussi particuli鑽es que l'arme. Elles sont con輹es pour se fragmenter � l'int駻ieur de la cible et l'駘iminer rapidement.\n", + /*291*/ "Un pistolet-mitrailleur fiable et efficace. On comprend pourquoi il reste la meilleure vente de la dataDyne depuis les deux derni鑽es ann馥s, et ceci gr稍e � son mode secondaire. Le syst鑪e d'acquisition et de verrouillage de cible est en effet excellent: familiarisez-vous avec la manipulation compl鑼e de cette arme.\n", + /*292*/ "Le pistolet-mitrailleur Cyclone a 騁� con輹 pour ne PAS 黎re pr馗is, mais c'est une excellente distraction � l'entra�nement. Sa cadence de tir est cependant extr麥ement 駘ev馥, faisant de cette arme un atout d騅astateur.\n", + /*293*/ "Cette mitraillette est issue de la flexibilit� de conception maian. Son mode secondaire est int駻essant: un projectile � haute v駘ocit� qui peut p駭騁rer n'importe quoi. Pour 騅iter d'endommager le canon ou le m馗anisme de mise � feu, la cadence de tir - tout comme pour le Phoenix - est r馘uite en mode secondaire.\n", + /*294*/ "Le RC-P120 tire un projectile min駻al sp馗ial qui, coupl� � une grande cadence de tir et un chargeur important, en fait une arme parfaite contre les Skedars. Les balles peuvent 黎re utilis馥s pour alimenter un prototype d'occulteur. L'entra�nement a 騁� modifi� pour mettre en valeur cette caract駻istique particuli鑽e.\n", + /*295*/ "Non seulement cette arme peut 黎re pli馥 pour ressembler � un PC portable, mais elle peut en plus 黎re transform馥 en arme sentinelle en mode secondaire. Cela vous sera utile pour couvrir une retraite ou prot馮er une zone.\n", + /*296*/ "C'est le mod鑞e que la dataDyne a r騏ssi � vendre � l'arm馥 am駻icaine, bien qu'elle ne soit pas encore largement r駱andue. Con輹e dans l'esprit de la dataDyne pour faire de mauvaises surprises, le mod鑞e de base est pourvu d'une mine de proximit� sous le canon. Vous devez vous d饕arrasser de votre arme pour utiliser le mode secondaire.\n", + /*297*/ "Le mode secondaire de cette arme semble 黎re un 'd騁ecteur de danger' rep駻ant mines, appareils explosifs (tels que Dragon en mode secondaire) et armes sentinelles. Bien que puissante, cette arme dispose d'un chargeur trop petit.\n", + /*298*/ "Premier essai de l'Institut pour cr馥r une arme de soutien, l'AR34 est un fusil d'assaut de base. Le mode secondaire est un zoom permanent. Optez plut�t pour le tir de pr馗ision.\n", + /*299*/ "La version lourde du Dragon. La mine a 騁� remplac馥 par un petit lance-grenades. Il a 騁� adopt� par l'arm馥 am駻icaine comme arme de soutien d'escouade. Entra�nez-vous � utiliser le lance-grenades.\n", + /*300*/ "La subtilit� n'est pas de mise ici. Le premier mode est un tir simple et le second un tir double. Le chargeur est grand pour un fusil � pompe, mais m馭iez-vous du long temps de rechargement et calculez vos mouvements en fonction de celui-ci.\n", + /*301*/ "Un fusil de sniper bien construit et pourvu d'un silencieux ainsi que d'un zoom � fort grossissement. Seul le tireur peut influer sur la pr馗ision du fusil. Utilisez le mode secondaire pour vous accroupir et stabiliser votre vis馥.\n", + /*302*/ "Bien que la technologie employ馥 pour 駘aborer ce fusil soit au-del� de notre compr馼ension, nous pouvons toujours appr馗ier les effets du FarSight. Le tir est presque impossible � arr黎er et la lunette peut inspecter � travers les murs sur une grande profondeur, verrouillant la cible si besoin est.\n", + /*303*/ "Le premier mode de l'arbal鑼e est un tir de projectile soporifique, le second un tir de poison mortel � effet imm馘iat. C'est avant tout une arme pour les missions demandant une grande discr騁ion. Recharger cette arme prend du temps, attention donc � son utilisation en combat.\n", + /*304*/ "Le pistolet tranquillisant est de conception banale. On le trouve dans de nombreux laboratoires et h�pitaux � travers le monde. Le second mode projette des doses mortelles consommant beaucoup plus de s馘atif.\n", + /*305*/ "Essayez de ma�triser cette arme du mieux que vous pouvez. Ce qui est certain, c'est qu'elle a 騁� con輹e pour un utilisateur beaucoup plus fort qu'un humain. Agenouillez-vous pour stabiliser votre vis馥. Si un ennemi r騏ssit � passer � travers le rideau de feu, utilisez les canons comme broyeur pour hacher votre adversaire.\n", + /*306*/ "Un nouveau produit dataDyne pourvu d'une technologie int駻essante. Le mode secondaire active un champ magn騁ique autour d'une grenade, lui permettant d'adh駻er � une surface. Au bout d'un certain temps, le champ s'inverse et la grenade tombe de son point d'impact et explose.\n", + /*307*/ "Un lance-roquettes compact et r騏tilisable, qui se recharge apr鑚 chaque tir. Le mode secondaire utilise une variante limit馥 du syst鑪e de verrouillage de cible du CMP150, avec la possibilit� de verrouiller une seule cible. Le missile se d駱lace plus lentement en traquant sa cible, un bon timing est donc essentiel.\n", + /*308*/ "Ce lance-roquettes skedar peut soit tirer des roquettes classiques soit des missiles guid駸 par l'utilisateur. Les Skedars 駱rouvent une satisfaction perverse lorsque la cam駻a situ馥 dans la t黎e du missile se rapproche de la cible. Le missile guid� acc駘鑽e automatiquement mais peut 黎re ralenti pour plus de maniabilit�. L'explosion se produit au contact ou lorsque la d騁ente est press馥.\n", + /*309*/ "Un couteau de combat bien tremp�, 馮alement 駲uilibr� pour le lancer. La pratique est essentielle pour s'habituer � la port馥 et � la trajectoire de la lame.\n", + /*310*/ "Le d駱artement des armes exp駻imentales a d騅elopp� ce laser de poignet avec deux rayons diff駻ents. Le premier mode envoie une salve � une distance consid駻able, tandis que le mode secondaire projette un rayon continu tant que le tir est maintenu.\n", + /*311*/ "La grenade anti-personnelle poss鐡e un d騁onateur r馮l� sur 4 secondes. Pour votre plaisir est inclus un mode secondaire: une grenade de proximit� � effet de ricochet. La grenade rebondit partout et explose au bout d'un certain temps ou si une cible est d騁ect馥.\n", + /*312*/ "Cette grenade Maian s鑪e le chaos dans l'esprit des cr饌tures soumises � son effet. Si vous vous trouvez dans l'aire d'effet votre vision deviendra floue et vous l稍herez ce que vous tenez. La grenade peut 黎re r馮l馥 pour exploser � l'impact ou d馗lench馥 par d騁ecteur de proximit�. Prenez garde � la lancer assez loin.\n", + /*313*/ "L'utilisation des mines � retardement n馗essite jugement et calcul. La cible peut d駱asser la zone d'effet et vous seriez en danger. Exercez-vous avant de commettre une erreur fatale en situation de combat. La seconde fonction est un d騁ecteur de danger identique � celui du K7 Avenger.\n", + /*314*/ "Le secret de l'efficacit� des mines de proximit� est de savoir les placer l� o� votre adversaire les attend le moins. Si vous pensez vous trouver dans une zone truff馥 de mines, utilisez le d騁ecteur de danger pour les rep駻er. Cela vous fera peut-黎re perdre du temps, mais si ce n'est pas le cas, cela vous sauvera la vie.\n", + /*315*/ "La derni鑽e g駭駻ation de mines contr�l馥s � distance, identiques aux mod鑞es plus anciens. Le premier mode place une mine et le second la fait exploser. Si vous ne voyez pas la mine, utilisez les bonnes vieilles techniques du hasard et du timing. \n", + /*316*/ "Holo 1 - Inspecter\n", + /*317*/ "Holo 2 - Mouvement 1\n", + /*318*/ "Holo 3 - Mouvement 2\n", + /*319*/ "Holo 4 - Lutte 1\n", + /*320*/ "Holo 5 - Lutte 2\n", + /*321*/ "Holo 6 - Combat r馥l 1\n", + /*322*/ "Holo 7 - Combat r馥l 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/jap-final/dish_str_g.c b/src/files/lang/jap-final/dish_str_g.c new file mode 100644 index 000000000..cb9b761da --- /dev/null +++ b/src/files/lang/jap-final/dish_str_g.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Nehmen Sie das Nachtsicht-Ger舩 vom Tisch, um zu beginnen.\n", + /* 9*/ "Aktivieren Sie die Nachtsicht.\nFinden Sie den Lichtschalter.\nSchalten Sie das Licht wieder ein.\n", + /* 10*/ "Nehmen Sie das Data Uplink-Ger舩 vom Tisch, um zu beginnen.\n", + /* 11*/ "Stellen Sie sich neben das Terminal und setzen Sie den Uplink ein.\n", + /* 12*/ "Sie m�ssen das Ger舩 bereithalten.\n", + /* 13*/ "Verbindung wurde hergestellt...\n", + /* 14*/ "Das Terminal wurde erfolgreich infiltriert.\n", + /* 15*/ "Verbindung abgebrochen - Entfernung zum PC ist zu gro゚.\n", + /* 16*/ "Nehmen Sie die ECM-Mine vom Tisch, um zu beginnen.\n", + /* 17*/ "Finden Sie den Schaltblock und platzieren Sie die ECM-Mine.\n", + /* 18*/ "Die ECM-Mine wurde nicht korrekt platziert.\n", + /* 19*/ "Die ECM-Mine wurde korrekt platziert.\n", + /* 20*/ "Nehmen Sie den CamSpy vom Tisch, um zu beginnen.\n", + /* 21*/ "Finden Sie den PC im Info-Raum und holografieren Sie ihn.\n", + /* 22*/ "Der PC wurde erfolgreich holografiert.\n", + /* 23*/ "Das Licht wurde wieder eingeschaltet.\n", + /* 24*/ "Nehmen Sie den T�r-Decoder vom Tisch, um zu beginnen.\n", + /* 25*/ "Setzen Sie den Decoder an der Konsole ein, um die T�r zu entriegeln.\n", + /* 26*/ "Sie m�ssen den T�r-Decoder bereithalten.\n", + /* 27*/ "Decoder wurde angebracht. Crack-Routine wurde initiiert...\n", + /* 28*/ "Decodierung abgeschlossen - T�r wurde entriegelt.\n", + /* 29*/ "Nehmen Sie den Tracker vom Tisch, um zu beginnen.\n", + /* 30*/ "Orten Sie den IR-Scanner mit Hilfe des Trackers.\n", + /* 31*/ "Der IR-Scanner wurde geortet.\n", + /* 32*/ "Nehmen Sie den IR-Scanner vom Tisch, um zu beginnen.\n", + /* 33*/ "Orten Sie die geheime T�r mit Hilfe des IR-Scanners.\n", + /* 34*/ "Die geheime T�r wurde erfolgreich geortet.\n", + /* 35*/ "Nehmen Sie den R�ntgen-Scanner vom Tisch, um zu beginnen.\n", + /* 36*/ "Finden Sie die versteckten Schalter, um das Laser-Netz abzuschalten.\n", + /* 37*/ "Das gesamte Laser-Netz wurde abgeschaltet.\n", + /* 38*/ "Nehmen Sie die Verkleidung vom Tisch, um zu beginnen.\n", + /* 39*/ "T舫schen Sie jemanden, um an die Tarnkappe zu gelangen.\n", + /* 40*/ "Die Tarnkappe wurde erlangt.\n", + /* 41*/ "Laser-Netz 1 wurde deaktiviert.\n", + /* 42*/ "Laser-Netz 2 wurde deaktiviert.\n", + /* 43*/ "Ich bin hier, um die Ausr�stung abzuholen.\n", + /* 44*/ "Ach, Joanna. So t舫schen Sie niemanden!\n", + /* 45*/ "Da, nehmen Sie das. Lassen Sie es nicht fallen!\n", + /* 46*/ "Die Tarnkappe wurde erfolgreich gesichert.\n", + /* 47*/ "Es war vorgesehen, dass Sie eine Verkleidung tragen.\n", + /* 48*/ "Sie m�ssen sich ein wenig mehr anstrengen, Joanna.\n", + /* 49*/ "Joanna, wo sind Sie denn rausgekrochen?\n", + /* 50*/ "Sie wurden von einer Kamera erfasst.\n", + /* 51*/ "Nehmen Sie die Tarnkappe vom Tisch, um zu beginnen.\n", + /* 52*/ "Setzen Sie die Tarnkappe ein und orten Sie Carrington.\n", + /* 53*/ "Ich kann ruhigen Gewissens behaupten,\ndass Ihr Training abgeschlossen ist!\n", + /* 54*/ "Mission abgeschlossen - Ger舩e-Training bestanden!\n", + /* 55*/ "Mission fehlgeschlagen - Sie wurden entdeckt.\n", + /* 56*/ "W臧len Sie den Uplink aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Uplink und lassen Sie den A-Knopf los.\n", + /* 57*/ "W臧len Sie den CamSpy aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Uplink und lassen Sie den A-Knopf los.\n", + /* 58*/ "W臧len Sie das Nachtsicht-Ger舩 aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie das Ger舩 und lassen Sie den A-Knopf los.\n", + /* 59*/ "W臧len Sie den T�r-Decoder aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den T�r-Decoder und lassen Sie den A-Knopf los.\n", + /* 60*/ "W臧len Sie den R�ntgen-Scanner aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Scanner und lassen Sie den A-Knopf los.\n", + /* 61*/ "W臧len Sie die Verkleidung aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die Verkleidung und lassen Sie den A-Knopf los.\n", + /* 62*/ "W臧len Sie den IR-Scanner aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den IR-Scanner und lassen Sie den A-Knopf los.\n", + /* 63*/ "W臧len Sie den Tracker aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Tracker und lassen Sie den A-Knopf los.\n", + /* 64*/ "W臧len Sie die Tarnkappe aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die Tarnkappe und lassen Sie den A-Knopf los.\n", + /* 65*/ "W臧len Sie die ECM-Mine aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die ECM-Mine und lassen Sie den A-Knopf los.\n", + /* 66*/ "Joanna, sch�n, Sie zu sehen.\n", + /* 67*/ "Kommen Sie mit, Joanna.\nIch f�hre Sie herum.\n", + /* 68*/ "Das Informations-Center befindet sich hinter dieser T�r.\n", + /* 69*/ "Hier haben wir das Entwicklungs-Labor.\n", + /* 70*/ "Hier geht es zum Simulations-Raum.\n", + /* 71*/ "Das ist der Schie゚stand, Jo.\n", + /* 72*/ "Dieser Korridor f�hrt zum Hangar.\n", + /* 73*/ "HOVERCRATE \nStellen Sie sich neben die Hovercrate und dr�cken Sie den B-Knopf.\n", + /* 74*/ "Dr�cken Sie den B-Knopf erneut, um die Hovercrate loszulassen.\n", + /* 75*/ "HOVERBIKE \nDr�cken Sie den B-Knopf zweimal, um das Bike zu fliegen.\n", + /* 76*/ "Dr�cken Sie den B-Knopf zweimal, um wieder abzusteigen.\n", + /* 77*/ "ヨFFEN VON TワREN \nDr�cken Sie den B-Knopf, um eine T�r zu �ffnen.\n", + /* 78*/ "Mit Hilfe des B-Knopfs k�nnen auch andere Objekte aktiviert werden.\n", + /* 79*/ "AUFZワGE \nDr�cken Sie den B-Knopf, um den Aufzug zu rufen.\n", + /* 80*/ "W臧rend des Trainings k�nnen Sie nicht hinausgehen.\n", + /* 81*/ "Code 1 wurde erlangt.\n", + /* 82*/ "Code 2 wurde erlangt.\n", + /* 83*/ "Code 3 wurde erlangt.\n", + /* 84*/ "Code 4 wurde erlangt.\n", + /* 85*/ "BLICK NACH OBEN \n- Dr�cken Sie den C-Knopf unten, um nach oben zu schauen.\n", + /* 86*/ "BLICK NACH UNTEN \n- Dr�cken Sie den C-Knopf oben, um nach unten zu schauen.\n", + /* 87*/ "Holoprogramm 2 wurde erfolgreich abgeschlossen.\n", + /* 88*/ "Holoprogramm 4 wurde erfolgreich abgeschlossen.\n", + /* 89*/ "Holoprogramm 5 wurde erfolgreich abgeschlossen.\n", + /* 90*/ "Die Wache wurde erfolgreich entwaffnet.\n", + /* 91*/ "Die Wache wurde erfolgreich KO geschlagen.\n", + /* 92*/ "Entwaffnen Sie diese Person.\n", + /* 93*/ "Schlagen Sie diese Person KO. Tarnung ist der Schl�ssel.\n", + /* 94*/ "Und die letzte Wache...\n", + /* 95*/ "DUCKEN\n- Halten Sie die R-Taste gedr�ckt, und dr�cken Sie den C-Knopf unten.\n", + /* 96*/ "HOCKEN\n- Ducken Sie sich, und halten Sie den C-Knopf unten gedr�ckt.\n", + /* 97*/ "Holoprogramm 3 wurde erfolgreich abgeschlossen.\n", + /* 98*/ "Bet舩igen Sie alle Schalter.\n", + /* 99*/ "Bet舩igen Sie alle Schalter an der Wand.\n- Sie m�ssen schnell sein, da sie rasch zur�ckspringen.\n", + /*100*/ "Erlangen Sie die Codes, indem Sie die Terminals untersuchen.\n- Wenden Sie die Codes an den Wand-Terminals an.\n", + /*101*/ "Code 1 wurde erlangt.\n", + /*102*/ "Code 2 wurde erlangt.\n", + /*103*/ "Code 3 wurde erlangt.\n", + /*104*/ "Code 4 wurde erlangt.\n", + /*105*/ "Aufgabe nicht erf�llt - Sie m�ssen nach vorne schauen.\n", + /*106*/ "Holoprogramm 1 wurde erfolgreich abgeschlossen.\n", + /*107*/ "Unbewaffneter Kampf - Schlagen Sie das Ziel KO.\n- Dr�cken Sie den Z-Trigger in rascher Abfolge.\n", + /*108*/ "Versuchen Sie sich jetzt gegen ein bewegliches Ziel.\n", + /*109*/ "Und abschlie゚end ein Ziel, das sich auch wehrt.\n", + /*110*/ "Besiegen Sie alle Gegner, ohne selbst getroffen zu werden.\n", + /*111*/ "Aufgabe nicht erf�llt - Sie wurden getroffen.\n", + /*112*/ "Holoprogramm 6 wurde erfolgreich abgeschlossen.\n", + /*113*/ "Holoprogramm 7 wurde erfolgreich abgeschlossen.\n", + /*114*/ "TERMINALS\n- Dr�cken Sie den B-Knopf, um ein Terminal zu aktivieren.\n", + /*115*/ "Aktiveren Sie die roten Terminals an den W舅den.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, ich lasse Sie allein, damit Sie sich vorbereiten k�nnen.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Menschlich (weiblich)\n", + /*127*/ "23 Jahre 2 Monate\n", + /*128*/ "|CI File #027 -\n\nTrainings-Status: Komplettiert\nBewertung: A++\nAktiver Status: im Einsatz\n\n|Profil -\n\nBestens trainiert, aber unerfahren. Herausragende Reaktionen. Vertraut mit verschiedensten Waffen. Sehr kompetenter All-round-Agent. Durch die Erreichung der besten Trainingsergebnisse musste eine neue Bewertung erdacht werden. Die Verk�rperung des idealen Agenten des Carrington Instituts, daher die Bezeichnung 'Perfect Dark'.\n", + /*129*/ "Jonathan\n", + /*130*/ "Menschlich (m舅nlich)\n", + /*131*/ "28 Jahre 5 Monate\n", + /*132*/ "|CI File #009 -\n\nTrainings-Status: Komplettiert\nBewertung: A+\nAktiver Status: Undercover\n\n|Profil -\n\nUnser erfahrenster Undercover-Agent. Hervorragend im Umgang mit der Waffe seiner Wahl (ein Magnum Revolver). Eignet sich perfekt f�r Undercover- Missionen, weniger geeignet f�r Kampfeins舩ze. Vor Joanna Dark hatte er die Ehre, das beste Trainingsergebnis erreicht zu haben.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Menschlich (m舅nlich)\n", + /*135*/ "62 Jahre 8 Monate\n", + /*136*/ "|CI File #000 -\n\nTrainings-Status: K/A\nBewertung: K/A\nAktiver Status: K/A\n\n|Profil -\n\nIntelligenter, patriarchischer Wissenschaftler/Unternehmer und Gr�nder des Carrington Instituts. Plant alle Missionen, in die seine Agenten entsandt werden, und betreut jede Operation selber von seinem B�ro aus. Kleidet sich mitunter etwas eigenartig.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Menschlich (weiblich)\n", + /*139*/ "39 Jahre ? Monate\n", + /*140*/ "|Analytische Daten -\n\nDer Kopf von dataDyne. S�chtig nach Macht; m�chte niemandem untergeben sein. Sie hasst es, die Initiative zu verlieren. Ist in der Lage, 舫゚erst skrupellose Aktionen durchzuf�hren, um die Konkurrenz hinter sich zu lassen. Hat vor allem gegen�ber Daniel Carrington, den sie verabscheut, keine Skrupel.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Menschlich (m舅nlich)\n", + /*143*/ "46 Jahre ? Monate\n", + /*144*/ "|Analytische Daten -\n\nChef der Nationalen Sicherheit. Es besteht eine Verbindung zu Cassandra De Vries, obwohl es eher nach einer Interessensgemeinschaft aussieht. Er wird tun, was Cassandra ihm sagt, da selbst seine dominante Pers�nlichkeit durch die von De Vries in den Schatten gestellt wird. Die Graue Eminenz hinter einigen der subversiven Elemente innerhalb der NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Der Caroll-Sapient (AI)\n", + /*147*/ "6 Monate\n", + /*148*/ "|Profil -\n\n Eine von dataDyne entwickelte k�nstliche Intelligenz mit einer Vorliebe f�r Fremdsprachen und Decodierung. Er war in der Lage, eigene Moral zu entwickeln, und konnte aufgrund seiner �berragenden Intelligenz die Pl舅e von dataDyne erahnen. Seine Stimme ist 舫゚erst pr艘ise moduliert, und simuliert den Charakter eines Akademikers.\n", + /*149*/ "Elvis\n", + /*150*/ "Maianer (m舅nlich)\n", + /*151*/ "320 Jahre\n", + /*152*/ "|Profil -\n\nEin Alien aus der Rasse der Maianer. Er ist der 'Protektor' (Bodyguard) des Maianischen Botschafters, der auf die Bitte von Carrington zur Erde reist. Protektoren sind im Umgang mit verschiedenen Waffen trainiert. Elvis ist terraphil. Er findet die Erde und alles, was mit ihr in Zusammenhang steht, ausgesprochen faszinierend.\n", + /*153*/ "Mr. Blond\n", + /*154*/ "Menschlich (m舅nlich)\n", + /*155*/ "Endzwanziger\n", + /*156*/ "|Profil -\n\n Ein hellblonder, menschlicher Mann. Sehr gro゚, tr臠t wei゚e Kleidung, meistens einen Regenmantel. Scheint hinter der Verschw�rung zu stecken, in die Cassandra und Trent verwickelt sind. Mehr ist nicht bekannt.\n", + /*157*/ "Mr. Blond\n", + /*158*/ "Skedar (verkleidet)\n", + /*159*/ "unbekannt\n", + /*160*/ "|Neuestes Profil -\n\nEs handelt sich um einen Skedar-Krieger, der durch eine holografische Projektion als hellblonder, junger Mann in den sp舩en Zwanzigern erscheint. Eine orale Modulationseinheit verleiht ihm eine pr艘ise, intelligente Stimme. Dieses Ger舩 ist �brigens ein hervorragendes Manipulations-Werkzeug der Skedar.\n", + /*161*/ "Der US-Pr舖ident\n", + /*162*/ "Menschlich (m舅nlich)\n", + /*163*/ "50 Jahre\n", + /*164*/ "|Profil -\n\nEin gebildeter, scharfsinniger Afro-Amerikaner, der st舅dig versucht, die beste Entscheidung zu finden. Ist allerdings von Leuten wie Trent Easton umgeben, den er unter Kontrolle zu haben glaubt, nachdem er untersagt hat, die Pelagic II an dataDyne zu vergeben. Ihn als 'lenkbar' zu bezeichnen, wie es die Mehrheit der politischen Kommentatoren ist, w舐e allerdings nichts anderes als ein Akt der Unfairness.\n", + /*165*/ "Maianer\n", + /*166*/ "Die Maianer sind eine au゚erirdische Rasse, die auf der Erde unter dem Namen 'die Grauen' bekannt sind. Sie beobachten die Erde schon seit langer Zeit. Der Menschheit gegen�ber sind sie wohlgesonnen, und erkennen gro゚es Potential in der Erdbev�lkerung. Ihre irdische Kontaktperson ist Daniel Carrington. Ein formeller politischer Kontakt muss aber erst eingeleitet werden.\n", + /*167*/ "Skedar-Krieger\n", + /*168*/ "Die Skedar sind eine kriegerische Rasse von Aliens, die schon seit Jahrhunderten gegen die Maianer k舂pfen. Erst k�rzlich haben sie einem Waffenstillstand zugestimmt. Da sie selbst sehr klein und schlangen臧nlich sind, benutzen sie zur Fortbewegung und im Kampf mechanische Armaturen. Sehr aggressiv! Sie haben Krieg zu einer Religion erhoben und sind extrem devot.\n", + /*169*/ "Hintergrund\n", + /*170*/ "Vor Millionen von Jahren wurde vom Volk der Cetaner ein gewaltiges au゚erirdisches Schlachtschiff auf dem Grunde des Pazifischen Ozeans versenkt. Auf dem Schiff befindet sich eine nicht erprobte Waffe, die theoretisch in der Lage ist, die nukleare Verbindung zwischen jeglichen Molek�len aufzuheben. Um etwaige Beobachter in dem Glauben zu lassen, das Schiff w舐e zerst�rt worden, wurde ein Satellit in das Heimatsystem der Cetaner geschickt. Denn in Wirklichkeit handelt es sich bei dem Schiff um einen lebenden Organismus...\n\nEine andere Rasse, die Maianer, entdeckt im Jahr 2000 das Leben auf der Erde. Sie erkennen zwar ein gewisses Potential in der menschlichen Rasse, beschlie゚en aber, die f�r sie primitiv wirkenden Menschen sich ohne ihre Einmischung entwickeln zu lassen.\nDie Maianer trafen im Jahr 1650 (Erdzeitrechnung) auf die Skedar. Es kommt zu einem Kampf, der sich zu einem langwierigen Krieg ausweitet. Nach Jahrhunderten des Kampfs entsteht ein unsicherer Frieden. Fanatische Skedar versuchen st舅dig, diesen Frieden durch terroristische Aktionen zu st�ren. Aber die Maianer lassen sich auf keine Kampfhandlungen ein.\n\nDie Maianer erkennen, dass aufgrund fortschreitender Technologien und gewissen '舫゚eren Einfl�ssen' immer mehr Krisenherde auf der Erde entstehen. Sie bef�rchten, dass noch mehr Unruhe entstehen k�nnte, wenn sie ihre Existenz offenbaren w�rden. Daher beschlie゚en sie, den Planeten weiter zu beobachten, bis die Menschen ein h�heres Entwicklungsstadium erreicht haben.\n\n1985 greift Daniel Carrington dem Plan der Maianer vor, indem er eines ihrer Schiffe kontaktiert, das die Erde vom Orbit aus beobachtet. Er hat einen Plan, der beiden Parteien von Nutzen sein k�nnte. Das Resultat w舐e eine schnellere Ann臧erung zwischen Menschen und Maianern. Die Maianer haben Vertrauen in Carrington und erlauben ihm, ihre Technologien auf der Erde einzuf�hren.\n\n2006 entdecken die fanatischen Skedar den Satelliten der Cetaner. Daraufhin suchen sie die Erde nach dem Schlachtschiff ab. Dabei setzen sie ihre wenig subtilen Methoden ein, zu denen auch die Entf�hrung von Menschen und die Verst�mmelung von Tieren geh�ren. Ihre Untersuchungsergebnisse weisen auf einen Ort im Pazifischen Ozean hin, wo sie das Schiff auch finden. Allerdings sind sie nicht in der Lage, es ohne Hilfe zu bergen.\n\nNun beginnen die Skedar selbst damit, die Erde zu erforschen. Sie erstellen eine Liste mit Firmen, die �ber die n�tigen Ressourcen verf�gen, um ihnen bei der Bergung behilflich zu sein. An der Spitze dieser Liste steht der Name dataDyne. Cassandra De Vries, der Vorstand der Firma, wird von den Skedar kontaktiert. Ihr wird ein Deal vorgeschlagen, der sich zu gut anh�rt, um wahr zu sein - und genauso ist es auch. Als Dank f�r die Bergungsarbeiten versprechen die Skedar, dass sie dataDyne mit gen�gend Technologien versorgen, um die Firma zum m臘htigsten Konzern des Planeten zu machen. Alles, was dataDyne tun muss, ist eine k�nstliche Intelligenz zu erschaffen. Sie sollte in der Lage sein, jeglichen Cetanischen Code knacken zu k�nnen. Keine leichte Aufgabe, aber durchaus im Bereich des M�glichen. Die Arbeiten beginnen.\n\nCassandra De Vries kontaktiert den Kopf der NSA, Trent Easton, und informiert ihn �ber alle Details. Er soll versuchen, ein Tiefsee-Forschungsschiff der Regierung zu leihen. Aber der Pr舖ident verweigert seine Zusage. Es gibt keine M�glichkeit das Schiff zu stehlen, ohne dass die Aufmerksamkeit der US-Regierung auf dataDyne gelenkt wird. Daher wird ein Plan ausgeheckt, demzufolge der Pr舖ident durch einen Klon ersetzt werden soll. Auf diese Weise w舐e die Kontrolle in den H舅den von Easton und De Vries. Au゚erdem w�rden dadurch noch einige Extra-Verg�nstigungen f�r die Verschw�rer herausspringen, nachdem die Operation der Skedar erst durchgef�hrt worden ist.\n\nAllerdings h舩ten die beiden nicht viel Zeit, sich mit ihrem Triumpf zu br�sten, denn die Skedar beabsichtigen, die Cetanische Waffe an der Erde zu testen, bevor sie damit gegen die Maianer vorgehen. Cassandra ist durch ihre Machtgier zu sehr geblendet, als dass sie diese Taktik durchschauen k�nnte. Leider betrifft dieses Verhalten auch Trent Easton, der ebenso durch Visionen von Luxus und Macht hindurch die Tatsachen nicht mehr erkennen kann.\n\nAber dataDyne hat etwas produziert, das durchaus in der Lage ist, diese Gefahr zu erkennen: Der Sapient, die k�nstliche Intelligenz, die daf�r vorgesehen war, die Zutrittscodes des Cetanischen Schiffs zu knacken. Als die Maschine wagt, ihre Bedenken zu 舫゚ern, veranlasst Cassandra De Vries, dass dem Sapienten seine Pers�nlichkeit entzogen werden soll. In einem Akt der Verzweiflung tritt die Maschine mit dem Carrington Institut in Kontakt. Unter dem Namen Dr. Caroll dringt ein Hilferuf an Daniel Carringtons Ohr...\n", + /*171*/ "Die Geschichte\n", + /*172*/ "Joanna Dark, eine frischgebackene Agentin, wird damit beauftragt, einen Wissenschaftler aus der Forschungsabteilung tief unter dem dataDyne-Geb舫de zu befreien. Ihr Erstaunen ist gro゚, als sie erkennt, dass es sich bei Dr. Caroll um eine KI handelt. Nichtsdestotrotz setzt sie ihre Mission fort, und bringt ihn/es in Sicherheit. W臧rend der Mission wird der Alarm ausgel�st, und Joanna muss sich bis ins oberste Stockwerk vork舂pfen, um dort von einem Fluchtschiff abgeholt zu werden.\n\ndataDyne erkennt in Daniel Carrington den Drahtzieher dieser Aktion. Zwei Tage sp舩er wird er in seiner eigenen Villa als Geisel genommen. Verlangt wird die Aush舅digung der KI im Austausch f�r Daniel Carringtons Leben. Was dataDyne nicht wei゚, ist die Tatsache, dass sich die KI bereits in der Villa befindet. Carrington wollte im Gespr臘h mit Dr. Caroll mehr �ber die von dataDyne geplanten Aktivit舩en erfahren. Joanna rettet Daniel, kann aber nicht verhindern, dass Dr. Caroll in die H舅de des Konzerns f舁lt. Allerdings konnte Carrington genug Information in Erfahrung bringen, um ein Team Maianischer Spezialisten auf die Erde zu bestellen.\n\nJoanna wird nach Chicago geschickt, um bei einem Meeting der Verschw�rer im G5-Building zu spionieren. Sie erf臧rt, dass Trent Easton, der Chef der NSA, ebenso in diese Konspiration verwickelt ist, wie ein seltsamer skandinavischer Mann, der offensichtlich der Kopf des ganzen Plots ist. Nachdem von Trent er�rtert worden ist, wie er gegen den Pr舖identen vorgehen m�chte, sendet Jo einen Hilferuf an das Institut. Allerdings erf臧rt sie, dass noch eine dringendere Aufgabe auf sie wartet.\n\nDas Spezialisten-Team wurde von den Verschw�rern abgefangen. Die ワberlebenden des Absturzes sowie die Tr�mmer der Maschine wurden in die Area 51 nach Nevada gebracht. Joanna wird dort abgesetzt, um mit einem anderen Agenten des Instituts Kontakt aufzunehmen. Zusammen sollen sie alle ワberlebenden und deren Ausr�stung in Sicherheit bringen. Nachdem es Joanna gelingt, ins medizinische Labor einzudringen, l�ftet sie das gr�゚te Geheimnis des Carrington Instituts: Bei den Verb�ndeten handelt es sich um Maianer. Aliens, die als Eie Grauen' bekannt sind. Der Au゚erirdische, den sie retten kann, wird Elvis genannt. Er war ein Bodyguard des Maianischen Botschafters, der das Spezialistenteam anf�hren sollte.\n\nNachdem es Joanna gelungen ist, den einzigen ワberlebenden der Maianischen Delegation zu retten, wendet sie sich wieder dem Pr舖identen und seiner Bedrohung durch dataDyne zu. Sie gibt sich als Crew-Mitglied aus, um in die Basis zu gelangen, wo die Air Force One stationiert ist. Es gelingt ihr auch, an Bord zu gelangen. W臧rend des Flugs treten Trent und der getarnte Skedar in Aktion. Aber wiederum gelingt es Joanna, beide aufzuhalten. W臧rend Trents Leute das Flugzeug nach dem Pr舖identen absuchen, wird dieser von Joanna zu einer Fluchtkapsel gebracht. Trents Plan w舐e gewesen, den gl�cklosen Politiker an Bord eines Skedar-UFO zu bringen, das an der Air Force One angedockt hat. Jo gelingt es zwar, die Halterung zu besch臈igen, sie schafft es aber nicht, sie zu zerst�ren. Die Agentin verst舅digt Elvis, der einen Kamikaze-Angriff auf das UFO durchf�hrt. Alle drei Vehikel st�rzen �ber Alaska ab. Die Fluchtkapsel kann die AF1 aber noch verlassen.\n\nAls Jo erwacht und versucht, das Insitut zu erreichen, muss sie feststellen, dass ihre ワbertragung durch ein St�rsignal der Skedar unterbrochen wird. Sie macht sich auf, um Elvis und den Pr舖identen zu finden. Dabei trifft sie auf getarnte Skedar-Trupps, die nach ihr suchen. Sie folgt einem dieser Trupps bis zu einem Skedar-Schiff, wo sie einen Klon des Pr舖identen findet. Joanna Dark zerst�rt den Klon, deaktiviert das St�rsignal und ruft die Kavallerie. Einmal mehr wurden die dunklen Machenschaften der Skedar vereitelt, der Pr舖ident wurde gerettet, und Trent wird von den Skedar f�r seine Inkompetenz grausam bestraft.\n\ndataDyne und die Skedar geben nun nichts mehr auf verdeckte Operationen. Sie stehlen das Tiefsee-Forschungsschiff 'Pelagic II' und machen sich auf den Weg zur Absturzstelle des Cetanischen Raumschiffs. Joanna und Elvis unterbrechen die Aktion und finden heraus, worum es ihren Gegnern eigentlich geht. Anschlie゚end gelangen sie mit einem Tauchboot zum Grund des Meeres und sehen zum ersten Mal das au゚erirdische Schlachtschiff. Das Team betritt das Schiff durch den Eingang, der von den Skedar erschaffen wurde und treffen auf einen leblosen Skedar. Offenbar scheint au゚er ihnen noch jemand an Bord zu sein. Nach zahllosen K舂pfen gegen Skedar und Cetaner, erreichen Joanna und Elvis das Herz des Schiffs. Dort angekommen finden sie die KI, die einst Dr. Caroll war. Nachdem seine Pers�nlichkeit wieder hergestellt wurde, dr舅gt er Joanna und Elvis, das Schiff zu verlassen, da er es endg�ltig zerst�ren m�chte.\n\nZur�ck im Carrington Institut bereitet sich Joanna f�r einen Empfang im Wei゚en Haus vor, als sich die Ereignisse pl�tzlich �berst�rzen. Die �berlebenden Skedar richten ihren Zorn nun gegen jene Personen, die sie f�r das Scheitern ihrer Mission verantwortlich machen. Joanna durchk舂mt das Institut, um so viele Angestellte wie m�glich zu retten. W臧renddessen attackieren die Skedar alle Teile des Geb舫des. Der Mehrheit der anwesenden Personen gelingt die Flucht. Joanna jedoch wird bewusstlos geschlagen, bevor sie sich in Sicherheit bringen kann.\n\nAls sie das Bewusstsein wiedererlangt, befindet sich Joanna in einer Zelle an Bord eines Skedar-Schlachtschiffs. Auch Cassandra De Vries hat das Schicksal ereilt. Allerdings stirbt der Kopf von dataDyne bei dem Versuch, ein Ablenkungsman�ver zu starten, um Joanna die Flucht zu erm�glichen. Jo gelingt es, die Schutzschilde zu deaktivieren. Elvis erscheint mit einigen Freunden, und eine fulminante 'Party' beginnt.\n\nDas gekaperte Schiff gelangt in den Orbit �ber dem Kriegsschrein der Skedar. Elvis kann seinen Augen nicht trauen, da es den Maianern niemals gelungen ist, diesen heiligen Ort der Skedar zu finden. Wird der Schrein zerst�rt, w舐e dies auch ein harter Schlag gegen die Moral der Skedar. Auf diese Weise k�nnte ein anhaltender Frieden, anstatt eines unsicheren Waffenstillstands erzielt werden. Jo macht sich auf die Suche nach dem Anf�hrer der Skedar, w臧rend Elvis die Maianische Flotte zu Hilfe ruft.\n\nLetztendlich liegt der Schrein in Tr�mmern. Elvis bittet um eine Unterbrechung des Bombardements, um nach Joanna zu suchen. Gl�cklicherweise ist sie am Leben, begraben unter Schutt und Asche. Allerdings h舁t noch ein Skedar ihren Fu゚ umklammert. Elvis gibt ihr eine Waffe, um dieses letzte Hindernis zu beseitigen. Der Schrein wurde zerst�rt, die Verschw�rung wurde gestoppt, und beide k�nnen ruhigen Gewissens in den Orbit zur�ckkehren.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "Die monolithische Firma, zu der dataDyne geworden ist, begann als Systemprogrammierer f�r k�nstliche Intelligenzen. Als klar wurde, dass die Firma ihr Haupteinkommen durch die Zusammenarbeit mit dem Milit舐 bezieht, begann eine junge, aufstrebende Managerin namens Cassandra De Vries Gesch臟te mit Waffenherstellern abzuwickeln. Angebote von Daniel Carrington bez�glich einer Zusammenarbeit mit dem Institut im Bereich der Quantentechnik, lehnte sie stets ab. Nach der Fusion mehrerer Firmen schossen die Profite in astronomische H�hen. Nach einem Monat stand ein Vertrag mit der Regierung zur Entwicklung von Waffen. Ein hoher Prozentsatz des Ertrags wurde der Entwicklung von KI-Systemen zugef�hrt. Wie sich zeigt, mit hervorragenden Resultaten.\n", + /*175*/ "Carrington Institut\n", + /*176*/ "Als Pfuscher verschrien, schaffte es Daniel Carrington, die erste Anti-Grav-Technologie zu entwickeln. Die dadurch erhaltenen Eink�nfte trugen dazu bei, das Carrington Institut aufzubauen, eine hochtechnisierte Denkfabrik mitten in den USA. Das Institut ist auch die Ausbildungsst舩te f�r Agenten, die in alle L舅der der Welt entsandt werden, um die Fortschritte verschiedener Technologien zu verfolgen. Diese ワberwachungsfunktion hat, schon mehrfach Missbrauch verhindert.\n", + /*177*/ "Beschreibung\n- Eine kleine, ferngesteuerte Kamera f�r verdeckte Untersuchungen. Ausger�stet f�r spektroskopische Holografie. ヨffnet T�ren durch Projektion von K�rperw舐me.\n\nTraining\n- Holgrafieren Sie das Terminal des Hackers im Raum nebenan.\n\nBedienung\n- Dr�cken Sie den Z-Trigger um zu holografieren. Durch Dr�cken des B-Knopfs werden T�ren ge�ffnet. Dr�cken Sie die R-Taste, um sich umzusehen.\n", + /*178*/ "Beschreibung\n- Verst舐kt Licht, um die Umgebung besser wahrnehmen zu k�nnen. Lebensformen werden hervorgehoben. Unter normaler Beleuchtung ist die Wahrnehmung �berlastet.\n\nTraining\n- Finden Sie den Lichtschalter im Dunkeln und bet舩igen Sie ihn.\n\nBedienung\n- W臧len Sie das Nachtsichtger舩 aus Ihrem Inventar. W臧len Sie es nochmals, um es zu deaktivieren.\n", + /*179*/ "Beschreibung\n\n- Vorrichtung um Codes zu knacken. Wird an den jeweiligen Kontrollen angebracht, und geht alle Varianten durch, bis das Schloss ge�ffnet wird.\n\nTraining\n- Setzen Sie den Decoder an der Konsole neben der T�r ein, um sie zu �ffnen.\n\nBedienung\n- Stellen Sie sich neben die Konsole und dr�cken Sie den B-Knopf, nachdem Sie den Decoder ausgew臧lt haben.\n", + /*180*/ "Beschreibung\n\n- Dient dazu, durch feste Objekte zu sehen. Macht Dinge sichtbar, die das Nachtsichtger舩 und die IR-Brillen nicht erfassen k�nnen.\n\nTraining\n- Suchen Sie mit dem R�ntgen-Scanner die zwei versteckten Schalter, und schalten Sie mit ihnen die Laser ab.\n\nBedienung\n- W臧len Sie den Scanner aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*181*/ "Beschreibung\n\n- Verkleiden Sie sich, um nicht erkannt zu werden. Achten Sie aber darauf, nicht von einem scharfsinnigen Gegner demaskiert zu werden.\n\nTraining\n- Grimshaw hat eine Tarnkappe, die mal zum 'Service' m�sste. Gehen Sie zu ihm und 'erlangen' Sie sie.\n\nBedienung\n- Um die Verkleidung zu tragen, w臧len Sie sie aus Ihrem Inventar.\n", + /*182*/ "Beschreibung\n\n- Verwandelt thermische Daten in sichtbare Bilder. Kann auch in der Dunkelheit benutzt werden. Zeigt auch Anomalien, wie versteckte T�ren und br�chige W舅de.\n\nTraining\n- Aktivieren Sie den Scanner, finden Sie die T�r und �ffnen Sie sie.\n\nBedienung\n- W臧len Sie den Scanner aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*183*/ "Beschreibung\n- Ortet ein bestimmtes Objekt auf einer Radar-Karte. Zeigt auch die relative Lage und Entfernung.\n\nTraining\n- Aktivieren Sie den Tracker und folgen Sie der Signatur, um den Gegenstand zu finden.\n\nBedienung\n- W臧len Sie den Tracker aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*184*/ "Beschreibung\n- Unterbricht das sichtbare Lichtspektrum rund um den Tr臠er. Erschafft einen cham舁eon臧nlichen Effekt. Das Feld bricht zusammen, wenn der Tr臠er eine Waffe abfeuert.\n\nTraining\n- Aktivieren Sie die Tarnkappe und gehen Sie zu Carrington, um ihn zu �berraschen!\n\nBedienung\n- W臧len Sie die Tarnkappe aus Ihrem Inventar. W臧len Sie sie nochmals, um sie zu deaktivieren.\n", + /*185*/ "Beschreibung\n- Sendet ein st舅dig wechselndes Signal, um jegliche elektronische Kommunikation zu st�ren. Muss direkt am Objekt platziert werden.\n\nTraining\n- Werfen Sie die ECM-Mine an den Schaltblock hinter der versteckten T�r.\n\nBedienung\n- Dr�cken Sie den Z-Trigger, um die Mine zu werfen. Halten Sie den R-Knopf gedr�ckt und zielen Sie mit dem analogen 3D-Stick.\n", + /*186*/ "Beschreibung\n- Stellt eine Verbindung zwischen dem Agenten und den Hackern des Instituts her, die dann Daten kopieren oder elektronisch gesicherte Schl�sser knacken k�nnen.\n\nTraining\n- Hacken Sie sich mit dem Data Uplink in das Terminal in der Ecke, um eine geheime T�r zu �ffnen.\n\nBedienung\n- Stellen Sie sich neben das Terminal und dr�cken Sie den B-Knopf, nachdem Sie den Uplink ausgew臧lt haben.\n", + /*187*/ "SCHIESSEN\n Dr�cken Sie den Z-Trigger, um eine Waffe abzufeuern.\n", + /*188*/ "AUTO RELOAD\n Lassen Sie den Z-Trigger los, wenn Sie keine Munition mehr haben.\n", + /*189*/ "MANUELLER RELOAD\n Dr�cken Sie den B-Knopf, um manuell nachzuladen.\n", + /*190*/ "Zielen: Halten Sie die R-Taste gedr�ckt, um den Ziel-Modus zu aktivieren.\n", + /*191*/ "Justieren Sie Ihr Visier, indem Sie den analogen 3D-Stick bewegen.\n", + /*192*/ "AUTO FEUER\n Halten Sie den Z-Trigger gedr�ckt, um automatisch zu feuern.\n", + /*193*/ "ZIELHヨHE\n Dr�cken Sie die C-Kn�pfe oben oder unten, um die Sicht anzupassen.\n", + /*194*/ "ZOOM\n Halten sie die R-Taste gedr�ckt, um den Zoom-Modus zu aktivieren.\n", + /*195*/ "SCHNELLFEUER\n Dr�cken Sie den Z-Knopf in rascher Abfolge, um schneller zu feuern.\n", + /*196*/ "Carrington Institut\0|Basis der Operationen\n", + /*197*/ "Lucerne Tower\0|Globales Hauptquartier\n", + /*198*/ "Laboratorgeschoss\0|Unterirdisches Forschungslabor\n", + /*199*/ "Carrington Villa\0|Private Residenz\n", + /*200*/ "Chicago\0|Die dunklen Gassen der Stadt\n", + /*201*/ "G5-Building\0|Deckmantel der dataDyne Corporation\n", + /*202*/ "Area 51\0|Nahe dem Groom Dry Lake, Nevada\n", + /*203*/ "St�tzpunkt Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|Das Flugzeug des Pr舖identen\n", + /*205*/ "Absturzstelle\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Tiefsee-Forschungsschiff\n", + /*207*/ "Cetanisches Schiff\0|Das gr�゚te au゚erirdische Schiff\n", + /*208*/ "Skedar-Schiff\0|Raumfschiff f�r Truppentransporte\n", + /*209*/ "Heimat der Skedar\0|Der Planet des Kriegs-Schreins\n", + /*210*/ "Jumpship\0|Agiler Truppentransporter\n", + /*211*/ "HoverCrate\0|Antigraviations-Vorrichtung\n", + /*212*/ "HoverBike\0|Niedrigfliegendes Vehikel\n", + /*213*/ "Reinigungs-Roboter\0|Dein hilfreicher kleiner Freund\n", + /*214*/ "Hovercopter\0|Urbanes Gunship\n", + /*215*/ "G5-Roboter\0|Urbaner Kampf-Droid\n", + /*216*/ "A51 Interceptor\0|Robotische Abfang-Einheit\n", + /*217*/ "Maianisches Schiff\0|Sp臧- und Patrouillen-Schiff\n", + /*218*/ "Skedar-Shuttle\0|Truppen-Landungsschiff\n", + /*219*/ "Das Instituts-Geb舫de beinhaltet viele verschiedene Bereiche: B�ros und Laboratorien, Workshops und Hangars. Da es von der Au゚enwelt relativ isoliert ist, k�nnen die Operationen leichter verdeckt werden.\n", + /*220*/ "Mitten im Gesch臟tsviertel hebt sich der dataDyne-Wolkenkratzer durch seine enorme Gr�゚e von der Umgebung ab.\n", + /*221*/ "Die schwer bewachten, gut versteckten Labors beinhalten den Schl�ssel zu dataDynes Zukunft. In ihnen arbeiten Techniker an streng geheimen Projekten, die dataDyne noch weiter nach oben bringen sollen.\n", + /*222*/ "Daniel Carringtons Residenz ist quasi sein Fluchtort vor dem Stress innerhalb des Instituts. Neben einem Observatorium verf�gt die Villa �ber einen Windkraft-Generator und einen gut ausgestatteten Weinkeller.\n", + /*223*/ "Ein schmutziger, verkommener Stadtteil Chicagos, abgeschnitten vom Bodenverkehr. Hier hat die G5-Corporation ihr Hauptquartier.\n", + /*224*/ "Im G5-Building befindet sich ein Meetingraum, der durch Anti-Aufnahme-Ger舩e gesch�tzt wird. Dies ist f�r dataDyne der sicherste Ort, um vertrauliche Pl舅e zu besprechen.\n", + /*225*/ "Diese Sektion des als Area 51 bekannten Luftwaffenst�tzpunktes befindet sich nahe des Groom Dry Lake. Helipads und Kommunikationst�rme lassen R�ckschl�sse auf die Gr�゚e des unterirdischen Komplexes zu.\n", + /*226*/ "Eine von mehreren Luftbasen, die als Etappenziele der Air Force One dienen. Typischerweise befindet sich die Basis in einer sehr unwirtlichen Umgebung, gesch�tzt vor nicht autorisierten Augen.\n", + /*227*/ "Diese spezielle Air Force One wurde f�r kalte Klimata optimiert. Sehr n�tzlich, wenn sie in Nord-Alaska eingesetzt wird. Die Destination ist Oslo, Norwegen.\n", + /*228*/ "Das abgeschossene Flugzeug kam in einem felsigen, eisbedeckten Landstrich im Arktischen Kreis zu einem abrupten Stillstand.\n", + /*229*/ "Die Pelagic II befindet sich im Besitz der US-Regierung. Das Schiff ist in der Lage, Tiefsee-Operationen unter allen meteorologischen Bedingungen durchzuf�hren. Dies ist das einzige Schiff seiner Art.\n", + /*230*/ "Ein riesenhaftes Schiff extraterrestrischer Herkunft, das schon seit Millionen von Jahren auf dem Meeresgrund liegt.\n", + /*231*/ "Ein interplanetares Schiff, das Skedar-Krieger zu ihrem Einsatzort bringt. Teil der stark reduzierten Skedar-Kampfflotte.\n", + /*232*/ "Ein sehr trockener, von Erdbeben, Sandst�rmen und Hurricanes zerfurchter Planet. Teil eines komplexen Sonnensystems, in dessen Zentrum sich drei Sonnen befinden.\n", + /*233*/ "Ein kleines, schnelles und gut man�vrierbares Flugger舩. Geeignet, um Agenten in urbanen Gebieten abzusetzen. Kann sowohl computergesteuert, als auch ferngesteuert werden. Bietet Platz f�r bis zu vier Agenten.\n", + /*234*/ "Ein Antigravitations-System zur Unterst�tzung bei Verladearbeiten. Wird an der Seite einer Kiste angebracht. Ein AG-Feld hebt die Kiste an, und hebt ein wenig der Tr臠heit auf.\n", + /*235*/ "Eine niedrigfliegende Patrouillen-Einheit. Setzt ein kleines AG-Ger舩 ein, um zu schweben. Der Antrieb erfolgt �ber zwei starke Turbinen.\n", + /*236*/ "H舁t alles rein und sauber. Hat Zugang zu allen Bereichen eines Geb舫des. Es wird geraten, diese Roboter nicht zu besch臈igen, da sie teilweise einen alternativen Zugang zu stark bewachten R舫men erm�glichen.\n", + /*237*/ "Ein urbanes Patrouillen-Vehikel. Die Besatzung besteht aus zwei Mann, bewaffnet mit einer Vulcan-Kanone und zwei Raketenwerfern. Kann durchaus durch MG-Feuer oder einer gut gezielten Rakete abgeschossen werden.\n", + /*238*/ "Ein Kampfroboter f�r urbane Eins舩ze. Setzt AG-Technik ein, um zu schweben. Schwer bewaffnet und gepanzert. Wird meist eingesetzt, um unwillkommene G舖te fernzuhalten. Frei nach dem Motto: Zuerst schie゚en, dann fragen.\n", + /*239*/ "Eine robotische Variante des Hoverbike, verf�gt �ber st舐kere AG-Technik und Turbinen. Erreicht alle Geschwindigkeiten von Schrittgeschwindigkeit bis Mach 2. Obwohl gut bewaffnet, liegt sein Vorteil in der Man�vrierbarkeit.\n", + /*240*/ "Designed f�r einen Maianischen Piloten. Ein Passagier w�rde sich sehr eingeengt f�hlen - ein menschlicher Passagier noch mehr!\n", + /*241*/ "Kann bis zu zehn voll bewaffnete und ausger�stete Skedar transportieren. Unsichtbar f�r konventionelles Radar. Sendet starke St�rsignale �ber eine weite Entfernung aus, um Kommunikation und Erfassung unm�glich zu machen.\n", + /*242*/ "Beschreibung\n- Ein guter Agent bemerkt alles um ihn herum.\n\nTraining\n- Untersuchen Sie alle Objekte, indem Sie sie betrachten.\n\nBedienung\n-nach oben schauen - Dr�cken Sie den C-Knopf unten\n-nach unten schauen - Dr�cken Sie den C-Knopf oben.\n-Individuelle Sicht - Halten Sie die R-Taste gedr�ckt und ver舅dern sie die Sicht mit dem analogen 3D-Stick.\n", + /*243*/ "Beschreibung\n- Sidesteps und Strafing k�nnen Ihnen aus der Patsche helfen.\n\nTraining\n- Bet舩igen Sie alle Schalter. Sie m�ssen schnell sein, da sich die Schalter rasch zur�cksetzen.\n\nBedienung\n- Sidestep links - Dr�cken Sie den C-Knopf links.\n- Sidestep rechts - Dr�cken Sie den C-Knopf rechts.\n\n", + /*244*/ "Beschreibung\n- Durch Ducken und Hocken k�nnen Sie neue Bereiche finden.\n\nTraining\n- Arbeiten Sie sich an den Hindernissen vorbei, und bet舩igen Sie die Schalter.\n\nBedienung\n- Ducken - Halten Sie die R-Taste gedr�ckt und dr�cken Sie den C-Knopf unten.\n- Hocken - Halten Sie beim Ducken den C-Knopf unten gedr�ckt.\n- Aufstehen - R-Taste\n\n", + /*245*/ "Beschreibung\n- Ein unbewaffneter Kampf gegen mehrere Gegner kann mitunter sehr schwierig sein.\n\nTraining\n- Schlagen Sie alle Gegner KO, ohne selbst getroffen zu werden.\n\nBedienung\n- Schlag - Dr�cken Sie den Z-Trigger in schneller Abfolge, um dem Gegner mehrere Schl臠e zu verpassen.\n\n", + /*246*/ "Beschreibung\n- Wenn Sie einen Gegner entwaffnen, bringt Ihnen das vielleicht eine neue Waffe.\n\nTraining\n- Entwaffen Sie alle Gegner, ohne selbst getroffen zu werden.\n\nBedienung\n- Entwaffnen - Halten sie den B-Knopf gedr�ckt und dr�cken Sie den Z-Trigger, um einen Gegner zu entwaffnen.\n- KO-Schlag - Schlagen Sie einen unachtsamen Gegner von hinten nieder.\n", + /*247*/ "Beschreibung\n- Unbewaffneter Kampf gegen mehrere Gegner.\n\nTraining\n- Besiegen Sie alle unbewaffneten Gegner, ohne selbst getroffen zu werden.\n\n", + /*248*/ "Beschreibung\n- Unbewaffneter Kampf gegen bewaffnete und unbewaffnete Gegner.\n\nTraining\n- Besiegen Sie alle bewaffneten Gegner, ohne selbst getroffen zu werden.\n\n", + /*249*/ "Nutzen Sie den Zielmodus, um gr�゚ere Pr艘ision und Bewegungsfreiheit zu erlangen, wenn Sie sich umsehen.\n", + /*250*/ "ワberlegen Sie sich, wohin Sie gehen wollen, bevor sie loslegen. Stellen Sie sich so auf, dass Sie ein Minimum an Bewegung aufbringen m�ssen, wenn Sie sich zwischen den Zielen bewegen.\n", + /*251*/ "Wenn Sie sich ducken, erreichen Sie Orte, die f�r Sie ansonsten unzug舅glich sind. Aber vergessen Sie nicht, dass Sie sich in aufrechter Haltung schneller bewegen k�nnen. Ducken Sie sich nur, wenn es nicht anders geht.\n", + /*252*/ "Einen Gegner von hinten zu attackieren ist zwar nicht ehrenhaft, aber es ist wesentlich leichter, ihn auszuschalten. Verringern Sie die Distanz zum Gegner nur, wenn Sie m�ssen. Halten Sie sich f�r einen raschen R�ckzug bereit, wenn der Gegner seinerseits zum Angriff �bergeht.\n", + /*253*/ "Bleiben Sie nur solange in der N臧e des Gegners, bis Sie ihn entwaffnet haben. Gehen Sie anschlie゚end au゚er Reichweite und setzen Sie Ihre neue Waffe ein.\n", + /*254*/ "Stehen Sie nicht als lebende Zielscheibe herum. Fokusieren Sie sich nicht auf einen Gegner, versuchen Sie herauszufinden, woher er kommt. Wenn Sie die anderen Gegner nicht sehen k�nnen, bewegen Sie sich weiter, bis Sie die anderen finden.\n", + /*255*/ "Wenn Sie glauben, Ihre waffenlosen Kampftechniken voll im Griff zu haben, dann greifen Sie die bewaffneten Gegner an. Setzen Sie anschlie゚end ihre eigenen Waffen gegen sie ein, bevor sie Ihnen zu nahe kommen.\n", + /*256*/ "Nutzen Sie den Zielmodus, um gr�゚ere Pr艘ision und Bewegungsfreiheit zu erlangen, wenn Sie sich umsehen.\n", + /*257*/ "Sidesteps und Strafing k�nnen Ihnen aus der Patsche helfen.\n", + /*258*/ "Wenn Sie sich ducken, erreichen Sie Orte, die f�r Sie ansonsten unzug舅glich sind. Aber vergessen Sie nicht, dass Sie sich in aufrechter Haltung schneller bewegen k�nnen. Ducken Sie sich nur, wenn es nicht anders geht.\n", + /*259*/ "Einen Gegner von hinten zu attackieren ist zwar nicht ehrenhaft, aber es ist wesentlich leichter, ihn auszuschalten. Verringern Sie die Distanz zum Gegner nur, wenn Sie m�ssen. Halten Sie sich f�r einen raschen R�ckzug bereit, wenn der Gegner seinerseits zum Angriff �bergeht.\n", + /*260*/ "Bleiben Sie nur solange in der N臧e des Gegners, bis Sie ihn entwaffnet haben. Gehen Sie anschlie゚end au゚er Reichweite und setzen Sie Ihre neue Waffe ein.\n", + /*261*/ "Stehen Sie nicht als lebende Zielscheibe herum. Fokusieren Sie sich nicht auf einen Gegner, versuchen Sie herauszufinden, woher er kommt. Wenn Sie die anderen Gegner nicht sehen k�nnen, bewegen Sie sich weiter, bis Sie die anderen finden.\n", + /*262*/ "Wenn Sie glauben, Ihre waffenlosen Kampftechniken voll im Griff zu haben, dann greifen Sie die bewaffneten Gegner an. Setzen Sie anschlie゚end ihre eigenen Waffen gegen sie ein, bevor sie Ihnen zu nahe kommen.\n", + /*263*/ "Behalten Sie das jeweilige Objekt, an dem Sie das Data Uplink-Ger舩 anbringen, stets im Blickfeld. Passen Sie auf, dass die Verbindung nicht unterbrochen wird.\n", + /*264*/ "Stellen Sie sicher, dass die Mine am richtigen Ort landet, indem Sie so nahe ans Ziel herangehen, wie m�glich. Adjustieren Sie Ihr Ziel mit den C-Kn�pfen oder gehen Sie in den Ziel-Modus.\n", + /*265*/ "Der CamSpy kann schwierig zu steuern sein. Lassen Sie sich Zeit.\n", + /*266*/ "N�tzlich im Kampf, aber achten Sie auf ワberladung.\n", + /*267*/ "Wenn Sie Probleme mit der Befestigung des Decoders haben, stellen Sie sich n臧er ans Zielobjekt.\n", + /*268*/ "Der Tracker gibt nur die Richtung und relative H�he an. Er verf�gt �ber keine Kartenfunktion, die Sie direkt zum Ziel f�hrt. Achten Sie auf Ihre Umgebung und untersuchen Sie alles akribisch genau.\n", + /*269*/ "Der Visor verengt ihre periphere Sicht, was in Kampfsituationen zu Problemen f�hren kann. Sch舩zen Sie Ihre Situation richtig ein, bevor Sie den Scanner einsetzen.\n", + /*270*/ "Setzen Sie diese Vorrichtung zum falschen Zeitpunkt ein, bringen Sie sich mitunter in Lebensgefahr. Die Sichtweite ist stark eingeschr舅kt, setzen Sie daher dieses Ger舩 nur im Bedarfsfall ein.\n", + /*271*/ "Eine �berzeugende Verkleidung besteht nicht nur aus Kleidern, sondern auch aus dem Verhalten des Tr臠ers. Benehmen Sie sich entsprechend dem Charakter der Person, die Sie vorgeben zu sein.\n", + /*272*/ "Setzen Sie die Tarnkappe nur ein, wenn es sich auch lohnt. Energiesparen ist auch hier 舫゚erst wichtig.\n", + /*273*/ "Behalten Sie das jeweilige Objekt, an dem Sie das Data Uplink-Ger舩 anbringen, stets im Blickfeld. Passen Sie auf, dass die Verbindung nicht unterbrochen wird.\n", + /*274*/ "Stellen Sie sicher, dass die Mine am richtigen Ort landet, indem Sie so nahe ans Ziel herangehen, wie m�glich. Adjustieren Sie Ihr Ziel mit den C-Kn�pfen oder gehen Sie in den Ziel-Modus.\n", + /*275*/ "Der CamSpy ist nicht unsichtbar. Er k�nnte entdeckt werden, also Vorsicht, wenn Sie in belebtem Gebiet operieren. Vergessen Sie nicht, dass der CamSpy an dem Ort bleibt, an dem Sie ihn abgelegt haben.\n", + /*276*/ "N�tzlich im Kampf, aber achten Sie auf ワberladung. Versuchen Sie, die Situation abzusch舩zen, und reagieren Sie, bevor es der Gegner tut.\n", + /*277*/ "Wenn Sie Probleme mit der Befestigung des Decoders haben, stellen Sie sich n臧er ans Zielobjekt.\n", + /*278*/ "Der Tracker gibt nur die Richtung und relative H�he an. Er verf�gt �ber keine Kartenfunktion, die Sie direkt zum Ziel f�hrt. Achten Sie auf Ihre Umgebung und untersuchen Sie alles akribisch genau.\n", + /*279*/ "Der Visor verengt Ihre periphere Sicht, was in Kampfsituationen zu Problemen f�hren kann. Sch舩zen Sie Ihre Situation richtig ein, bevor Sie den Scanner einsetzen.\n", + /*280*/ "Setzen Sie diese Vorrichtung zum falschen Zeitpunkt ein, bringen Sie sich mitunter in Lebensgefahr. Die Sichtweite ist stark eingeschr舅kt, daher setzen Sie dieses Ger舩 nur im Bedarfsfall ein.\n", + /*281*/ "Eine �berzeugende Verkleidung besteht nicht nur aus Kleidern, sondern auch aus dem Verhalten des Tr臠ers. Benehmen Sie sich entsprechend dem Charakter der Person, die Sie vorgeben zu sein.\n", + /*282*/ "Setzen Sie die Tarnkappe nur ein, wenn es sich auch lohnt. Energiesparen ist auch hier 舫゚erst wichtig. Vermeiden Sie es, eine Waffe abzufeuern, bevor Sie sich nicht 100 %ig sicher sind, einen Treffer zu landen.\n", + /*283*/ "Die Falcon 2 ist eine sehr genaue Handfeuerwaffe. Jeden Fehlschuss verantworten Sie daher selbst. Die Sekund舐-Funktion ist der Schlag mit der Waffe und somit am Schie゚stand nutzlos.\n", + /*284*/ "Zur Erh�hung der Genauigkeit wurde ein Zielfernrohr an der Waffe montiert. Ebenso wie bei der nicht modifizierten Version, ist die Sekund舐-Funktion am Schie゚stand leider nutzlos.\n", + /*285*/ "Die schallged舂pfte Version der Falcon 2 eignet sich hervorragend dazu, gegen�ber Ihren Gegnern den ワberraschungsmoment zu nutzen. Testen Sie Ihre Genauigkeit, um sicherzugehen, keine Chance zu verpassen.\n", + /*286*/ "Die MagSec 4 stellt Feuerkraft in den Vordergrund. Dies zeigt sich speziell im Dreifach-Schu゚ Sekund舐-Modus. Der einzige Nachteil ist das kleine Magazin.\n", + /*287*/ "Eine typische Skedar-Waffe, brutal und kraftvoll. Wenn Sie bereit sind, ein wenig mehr Munition zu opfern, k�nnen Sie den Schu゚ um ein Vielfaches verst舐ken.\n", + /*288*/ "Diese vielseitige Pistole hat zwei verschiedene Feuer-Modi. Ein Standard-Schuss, oder ein Explosiv-Geschoss. Die Maianischen Ingenieure haben es geschafft, diese Funktion nicht auf Kosten der Munition, sondern der Feuerrate zu integrieren.\n", + /*289*/ "Der Schl�ssel zur DY357 ist das Wissen, wann nachzuladen ist. Ein sechs Schuss umfassendes Magazin erfordert Ihre Aufmerksamkeit. Das Gewicht der Waffe kann sich als n�tzlich erweisen, wenn Sie jemanden damit niederschlagen.\n", + /*290*/ "Trent Easton sucht immer nach dem gewissen Etwas, und diese Waffe ist keine Ausnahme. Das gleiche gilt f�r die Kugeln. Sind sie ins Ziel eingedrungen, zerbersten sie in tausend St�cke.\n", + /*291*/ "Ein verl舖sliches und effektives Maschinengewehr. Es steht wohl fest, warum diese Waffe der dataDyne-Bestseller der letzten zwei Jahre ist. Dabei ist die Sekund舐-Funktion noch gar nicht mit in Betracht gezogen. Das Zielauswahl-System ist ein exzellentes Feature, dass Ihnen viel トrger ersparen kann.\n", + /*292*/ "Das Cyclone-Maschinengewehr wurde speziell daf�r designed, NICHT genau zu sein. Sie sollten trotzdem ausgiebig damit trainieren. Die weite Streuung der Kugeln eignet sich hervorragend, Feuerschutz zu geben.\n", + /*293*/ "Dieses Maschinengewehr entsprang Maianischer Flexibilit舩 und verf�gt �ber eine interessante Sekund舐-Funktion: ein Hochgeschwindigkeits-Schuss, der feste Objekte leicht durchdringt. In diesem Modus wird die Feuerrate nat�rlich reduziert, um den Mechanismus zu schonen.\n", + /*294*/ "Die RC-P120 verwendet spezielle Mineral-Kugeln, gepaart mit hoher Feuerrate und einem gro゚en Magazin. Die perfekte Waffe im Einsatz gegen die Skedar. Die Kugeln k�nnen auch als Energielieferant f�r die integrierte Tarnfuktion eingesetzt werden. Das Training wurde diesem Umstand angepasst.\n", + /*295*/ "Die Waffe kann nicht nur als Laptop getarnt werden, als Sekund舐-Funktion kann sie auch als Selbstschussanlage an der entsprechenden Postion installiert werden.\n", + /*296*/ "Dieses Modell wurde von dataDyne erfolgreich im US-Milit舐 eingef�hrt. In ワbereinstimmung mit dataDynes Tendenz, den Leuten b�se ワberraschungen zu bereiten, wurde dem Basismodell eine Ann臧erungs-Mine eingebaut. Wird der Sekund舐-Modus aktiviert, bedeutet das, dass die Waffe fortgeworfen werden muss.\n", + /*297*/ "So weit wir es beurteilen k�nnen, verf�gt die Waffe als Sekund舐-Funktion �ber einen Sensor, der m�gliche Gefahrenquellen ortet und anzeigt. Obwohl die Waffe sehr stark ist, verf�gt das Magazin �ber ein nur kleines Fassungsverm�gen. \n", + /*298*/ "Der erste Versuch des Instituts, eine unterst�tzende Zweitwaffe zu kreieren, resultierte in diesem Modell. Der Sekund舐-Modus ist ein permanenter Zoom.\n", + /*299*/ "Die schwerere Variante des Dragon. Die Ann臧erungsmine wurde durch einen kleinen Granatwerfer ersetzt. Im US-Milit舐 hat diese Waffe klarerweise gro゚en Anklang gefunden. Gew�hnen Sie sich im Training an die Flugbahn der Granaten.\n", + /*300*/ "Subtilit舩 z臧lt hier nicht. Zwei Modi stehen zur Verf�gung: einfacher Schuss und Doppelschuss. Das Magazin ist relativ gro゚, die Ladezeiten jedoch eher lang.\n", + /*301*/ "Ein gut verarbeitetes, schallged舂pftes Sniper-Gewehr mit hervorragendem Zoom. Das Einzige, was die Genauigkeit mindern k�nnte, ist der Sch�tze. Gehen Sie in die Hocke, um Ihr Ziel besser fixieren zu k�nnen.\n", + /*302*/ "Obwohl die Technologie schon etwas �berholt ist, sch舩zen wir noch immer die F臧igkeiten des Fernsicht-Gewehrs. Der Schuss ist nahezu unaufhaltbar, die Zielerfassung geht bis zu einem gewissen Grad sogar durch W舅de.\n", + /*303*/ "Die Prim舐-Funktion feuert einen vergifteten Bolzen ab, der allerdings nicht viel Schaden anrichtet. Sehrwohl aber der Sekund舐-Schuss. Es handelt sich um eine Tarn-Waffe mit langer Ladezeit. Daher eher unpraktisch im Feuergefecht.\n", + /*304*/ "Das Bet舫bungsgewehr findet in seinen Grundz�gen in vielen medizinischen Labors und Krankenh舫sern Verwendung. Die Dosis des Bet舫bungsmittels kann, bei kurzen Distanzen, erh�ht werden, um die Wirkung zu vervielfachen.\n", + /*305*/ "Versuchen Sie, diese Waffe unter Kontrolle zu halten. Sie wurde definitiv nicht f�r einen menschlichen Sch�tzen konzipiert. Wenn Sie in die Knie gehen, k�nnen Sie Ihr Ziel leichter erfassen. Es ist stark zu bezweifeln, dass auch nur ein Feind an den Feuerst�゚en vorbeikommt.\n", + /*306*/ "Ein neueres dataDyne-Produkt mit einer sehr interessanten Technologie. Die Sekund舐-Funktion legt ein magnetisches Feld um die Bombe, wodurch eine Haftung an W舅den erm�glicht wird. Nach einiger Zeit f舁lt die Bombe zu Boden und detoniert.\n", + /*307*/ "Ein kompakter, wiederverwendbarer Raketenwerfer. L臈t nach jedem Schuss selbst nach. Die Sekund舐-Funktion erm�glicht die Aufschaltung auf ein Ziel. Die Rakete bewegt sich in diesem Modus langsamer. Planen Sie dies beim Timing Ihrer Sch�sse ein.\n", + /*308*/ "Der handliche Skedar-Raketenwerfer feuert entweder eine normale Rakete, oder eine ferngelenkte Rakete ab. Vermutlich verschafft diese Funktion den Skedar eine perverse Befriedigung, da sie das fl�chtende Ziel durch eine Kamera beobachten k�nnen. Ein Agent des Carrington Instituts findet daf�r nat�rlich keine Verwendung. Die Detonation erfolgt bei Zielkontakt oder via Ausl�ser.\n", + /*309*/ "Ein gut ausgewogenes Kampfmesser, das sich auch als Wurfmesser eignet. ワbung ist unumg舅glich, wenn Sie diese Waffe meistern wollen.\n", + /*310*/ "Die Experimentalwaffen-Abteilung hat einen kleinen, aber sehr effektiven Laser entwickelt. Zwei Feuermodi sind verf�gbar. Einerseits kann ein Langstrecken-Laser abgefeuert werden, andererseits ist auch ein wesentlich st舐kerer Kurzstrecken-Laser verf�gbar.\n", + /*311*/ "Diese Splitter-Granate detoniert vier Sekunden nach Aktivierung. Zu Ihrer Unterhaltung haben wir eine zweite Funktion integriert: Ann臧erungs-Pinball! Die Granate wird umherspringen, bis der Timer abgelaufen ist, oder der Sensor eine Bewegung erfasst und die Granate zur Detonation bringt.\n", + /*312*/ "Diese Maianische Granate vergreift sich an den Neuronen denkender Kreaturen. Sollten Sie sich im Detonationsradius befinden, verschwimmt Ihre Sicht und Sie lassen alles fallen, was sich in Ihren H舅den befindet. Die Detonation erfolgt bei Kontakt oder bei Ann臧erung.\n", + /*313*/ "Um Zeitz�nder-Minen effektiv einzusetzen, ist gutes Timing Voraussetzung. Andernfalls k�nnte das Ziel einfach an der Mine vorbeilaufen. Verbessern Sie Ihre F臧igkeiten im Training, bevor Sie im Einsatz einen kritischen Fehler begehen. Bei der Sekund舐-Funktion handelt es sich um den allseits beliebten Gefahren-Anzeiger.\n", + /*314*/ "Der Schl�ssel zur erfolgreichen Platzierung von Ann臧erungs-Minen ist, sie dort zu platzieren, wo sie der Gegner nicht erwartet. Sollten Sie selbst in so ein Minenfeld geraten, nutzen Sie den Sekund舐-Modus, der einen Gefahren-Anzeiger beinhaltet. Etwas zeitaufwendig, aber mitunter �berlebensnotwendig.\n", + /*315*/ "Wiederum eine neue Variante ferngez�ndeter Minen, die aber auf dem �blichen Prinzip aufbaut. Die Prim舐-Funktion platziert die Mine, die Sekund舐-Funktion l舖st sie detonieren. K�nnen Sie die Mine nicht sehen, m�ssen Sie sich auf Ihr Gef�hl verlassen. \n", + /*316*/ "Holo 1 - Umschauen\n", + /*317*/ "Holo 2 - Bewegung 1\n", + /*318*/ "Holo 3 - Bewegung 2\n", + /*319*/ "Holo 4 - Unbewaffnet 1\n", + /*320*/ "Holo 5 - Unbewaffnet 2\n", + /*321*/ "Holo 6 - Live-Kampf 1\n", + /*322*/ "Holo 7 - Live-Kampf 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/jap-final/dish_str_i.c b/src/files/lang/jap-final/dish_str_i.c new file mode 100644 index 000000000..537d0b08f --- /dev/null +++ b/src/files/lang/jap-final/dish_str_i.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Innanzitutto prendi la Vista Notturna dal tavolo.\n", + /* 9*/ "Attiva la Vista Notturna.\nTrova interruttore.\nRiaccendi le luci.\n", + /* 10*/ "Prendi il Connettore Dati dal tavolo.\n", + /* 11*/ "Avvicinati al terminale e usa il Connettore Dati.\n", + /* 12*/ "Devi tenere in mano il Connettore Dati.\n", + /* 13*/ "Stabilito collegamento...\n", + /* 14*/ "Il codice del terminale � stato decifrato.\n", + /* 15*/ "Collegamento interrotto: sei troppo lontano dal PC.\n", + /* 16*/ "Prendi la mina ECM dal tavolo.\n", + /* 17*/ "Trova la centralina e piazzale sopra una mina ECM.\n", + /* 18*/ "Mina ECM in posizione errata.\n", + /* 19*/ "Mina ECM piazzata correttamente.\n", + /* 20*/ "Prendi la TeleSpia dal tavolo.\n", + /* 21*/ "Trova il PC sala informazioni per l'olografia.\n", + /* 22*/ "Olografia riuscita.\n", + /* 23*/ "Riattivate le luci.\n", + /* 24*/ "Prendi il decodificatore porta dal tavolo.\n", + /* 25*/ "Usa il decodificatore per sbloccare la porta.\n", + /* 26*/ "Devi tenere in mano il decodificatore porta.\n", + /* 27*/ "Applicato decodificatore. Decodifica in corso...\n", + /* 28*/ "Decodifica completata. La porta � stata sbloccata.\n", + /* 29*/ "Prendi il puntatore dal tavolo.\n", + /* 30*/ "Trova lo scanner a infrarossi con il puntatore.\n", + /* 31*/ "Trovato lo scanner a infrarossi.\n", + /* 32*/ "Prendi lo scanner a infrarossi dal tavolo.\n", + /* 33*/ "Trova la porta segreta con lo scanner a infrarossi.\n", + /* 34*/ "Trovata la porta segreta.\n", + /* 35*/ "Prendi lo scanner a raggi X dal tavolo.\n", + /* 36*/ "Trova gli interruttori e disattiva le griglie laser.\n", + /* 37*/ "Disattivate tutte le griglie laser.\n", + /* 38*/ "Prendi il travestimento dal tavolo.\n", + /* 39*/ "Convinci qualcuno a darti il dispositivo mimetico.\n", + /* 40*/ "Trovato il dispositivo mimetico.\n", + /* 41*/ "Disattivata la griglia laser 1.\n", + /* 42*/ "Disattivata la griglia laser 2.\n", + /* 43*/ "Sono qui per prendere l'attrezzatura.\n", + /* 44*/ "Vattene, Joanna. Non mi far� fregare da te!\n", + /* 45*/ "Ecco a te! E adesso non perderlo!\n", + /* 46*/ "Ricevuto il dispositivo mimetico.\n", + /* 47*/ "Devi usare il travestimento, ricordi?\n", + /* 48*/ "Puoi fare di meglio, Joanna.\n", + /* 49*/ "Joanna, da dove te ne sei sbucata?\n", + /* 50*/ "Sei stata scoperta dalle telecamere!\n", + /* 51*/ "Prendi il dispositivo mimetico dal tavolo.\n", + /* 52*/ "Usa il dispositivo mimetico e trova Carrington.\n", + /* 53*/ "Credo proprio che il tuo addestramento\nsia completo!\n", + /* 54*/ "Missione compiuta - Addestramento superato!\n", + /* 55*/ "Missione fallita - Sei stata scoperta!\n", + /* 56*/ "Seleziona il Connettore Dati.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il Connettore Dati e rilascia A.\n", + /* 57*/ "Seleziona la TeleSpia.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la TeleSpia e rilascia A.\n", + /* 58*/ "Seleziona la Vista Notturna.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la Vista Notturna e rilascia A.\n", + /* 59*/ "Seleziona il decodificatore porta.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il decodificatore porta e rilascia A.\n", + /* 60*/ "Seleziona lo scanner a raggi X.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli lo scanner a raggi X e rilascia A.\n", + /* 61*/ "Seleziona il travestimento.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il travestimento e rilascia A.\n", + /* 62*/ "Seleziona lo scanner a infrarossi.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli scanner a infrarossi e rilascia A.\n", + /* 63*/ "Seleziona il puntatore.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il puntatore e rilascia A.\n", + /* 64*/ "Seleziona il dispositivo mimetico.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il dispositivo mimetico e rilascia A.\n", + /* 65*/ "Seleziona la mina ECM.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la mina ECM e rilascia A.\n", + /* 66*/ "Joanna, vedo che stai bene!\n", + /* 67*/ "Seguimi!\nTi condurr� al reparto addestramento.\n", + /* 68*/ "Il centro informazioni � oltre questa porta.\n", + /* 69*/ "Qui abbiamo il laboratorio strumentazioni.\n", + /* 70*/ "Questo porta al reparto addestramento replicanti.\n", + /* 71*/ "Questo � il poligono di tiro.\n", + /* 72*/ "Questo corridoio porta all'hangar.\n", + /* 73*/ "ANTIGRAVITタ\nPremi B vicino all'Antigravit� per prenderlo...\n", + /* 74*/ "Premi B di nuovo per lasciarlo.\n", + /* 75*/ "AEROMOTO\nPremi B due volte vicino all'Aeromoto per salire...\n", + /* 76*/ "Premi B due volte per scendere dall'aeromoto.\n", + /* 77*/ "PORTE\nPremi B vicino ad una porta per aprirla.\n", + /* 78*/ "Il pulsante B attiver� anche qualsiasi strumento l� vicino.\n", + /* 79*/ "ASCENSORI\nPremi B vicino all'ascensore per chiamarlo.\n", + /* 80*/ "Impossibile uscire durante l'addestramento.\n", + /* 81*/ "Ottenuto codice di accesso 1.\n", + /* 82*/ "Ottenuto codice di accesso 2.\n", + /* 83*/ "Ottenuto codice di accesso 3.\n", + /* 84*/ "Ottenuto codice di accesso 4.\n", + /* 85*/ "GUARDA IN SU\n- Premi C verso il basso per guardare in alto.\n", + /* 86*/ "GUARDA IN GIル\n- Premi C verso l'alto per guardare in basso.\n", + /* 87*/ "Completato l'oloprogramma 2.\n", + /* 88*/ "Completato l'oloprogramma 4.\n", + /* 89*/ "Completato l'oloprogramma 5.\n", + /* 90*/ "La guardia � stata disarmata.\n", + /* 91*/ "La guardia � stata messa KO.\n", + /* 92*/ "Disarma quest'avversario in movimento se ci riesci.\n", + /* 93*/ "Metti KO quest'avversario... ci vuole agilit�!\n", + /* 94*/ "Ecco l'ultima guardia...\n", + /* 95*/ "SCHIVA\n- Tieni premuto R, poi premi C verso il basso.\n", + /* 96*/ "ACCUCCIATI\n- Tieni premuto R, poi premi e tieni premuto C verso il basso.\n", + /* 97*/ "Completato l'oloprogramma 3.\n", + /* 98*/ "Attiva tutti gli interruttori.\n", + /* 99*/ "Attiva tutti gli interruttori a parete.\n Fai presto o saranno resettati.\n", + /*100*/ "Scopri i codici d'accesso esaminando i terminali.\n Usa i codici per i terminali a parete.\n", + /*101*/ "Scoperto codice 1.\n", + /*102*/ "Scoperto codice 2.\n", + /*103*/ "Scoperto codice 3.\n", + /*104*/ "Scoperto codice 4.\n", + /*105*/ "Addestramento fallito - Devi guardare avanti.\n", + /*106*/ "Completato l'oloprogramma 1.\n", + /*107*/ "Combattimento a amni nude: stendi l'avversario.\n Premi Z ripetutamente per sferrare i colpi.\n", + /*108*/ "Ora prova contro un avversario in movimento...\n", + /*109*/ "E infine contro un avversario che contrattacca.\n", + /*110*/ "Sconfiggi tutti i nemici senza essere colpita.\n", + /*111*/ "Addestramento fallito: sei stata colpita!\n", + /*112*/ "Completato l'oloprogramma 6.\n", + /*113*/ "Completato l'oloprogramma 7.\n", + /*114*/ "TERMINALI\n- Premi B vicino al terminale per usarlo.\n", + /*115*/ "Ora attiva il terminale rosso alla parete.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Bene, Jo, ora preparati per la missione!\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Umano (femmina)\n", + /*127*/ "23 anni 2 mesi\n", + /*128*/ "|File CI nー027 -\n\nStadio addestramento: Completo\nGrado addestramento: A++\nStato attivo: Assegnato\n\n|Profilo -\n\nAddestramento avanzato ma inesperta. Reazione eccellente. Abilissima con svariate armi. Agente molto competente e versatile. Massimo punteggio di addestramento registrato nella creazione di un nuovo grado di formazione. Incarna l'agente ideale del Carrington Institute, da cui il nome 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Umano (maschio)\n", + /*131*/ "28 anni 5 mesi\n", + /*132*/ "|File CI nー009 -\n\nStadio addestramento: Completo\nGrado addestramento: A+\nStato attivo: Segreto\n\n|Profilo -\n\nIl nostro agente segreto pi� capace. Molto preciso con la sua arma preferita (Magnum Revolver). Perfetto per le missioni in incognito. Meno adatto alla lotta aperta. Prima di Joanna Dark, deteneva il punteggio pi� alto nell'addestramento.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Umano (maschio)\n", + /*135*/ "62 anni 8 mesi\n", + /*136*/ "|File CI nー000 -\n\nStadio addestramento: N/D\nGrado addestramento: N/D\nStato attivo: N/D\n\n|Profilo -\n\nIntelligente scienziato/imprenditore e fondatore del Carrington Institute. Pianifica tutte le missioni che affida ai suoi agenti e esegue ogni operazione dal computer del suo ufficio. Strano gusto in fatto di abbigliamento.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Umano (femmina)\n", + /*139*/ "39 anni ? mesi\n", + /*140*/ "|Scheda psicanalitica -\n\nLa mente della dataDyne Corp. Assetata di potere, detesta non essere il capo. Odia perdere il comando. ネ senza scrupoli e pronta a tutto pur di vincere la sua battaglia contro Daniel Carrington, che disprezza con tutte le sue forze.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Umano (maschio)\n", + /*143*/ "46 anni ? mesi\n", + /*144*/ "|Scheda psicanalitica -\n\nCapo del National Security Agency, � legato a Cassandra De Vries da una strana amicizia, che sembra pi� che altro un'alleanza d'interesse. Tende a fare tutto ci� che dice Cassandra, forse perch�, pur avendo una forte personalit�, non basta a sovrastarla. Riferimento per molte teste calde dell'NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Il Sapiente Caroll (AI)\n", + /*147*/ "6 mesi\n", + /*148*/ "|Profilo -\n\nUn'intelligenza artificiale creata dalla dataDyne Corp. con spiccate abilit� linguistiche e di lettura codici. Fortunatamente ha principi morali e, grazie al suo formidabile livello di intelligenza, ha fiutato alcuni piani futuri della dataDyne. Dispone di propriet� di linguaggio e di stile, tanto da sembrare un docente universitario.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (maschio)\n", + /*151*/ "320 anni\n", + /*152*/ "|Profilo -\n\nUn alieno della razza Maian. ネ il 'difensore' (guardia del corpo) dell'ambasciatore Maian invitato sulla Terra da Daniel Carrington. I difensori sono addestrati per l'uso preciso di una vasta gamma di armi. Elvis � un terrafilo: per lui il mondo terrestre � incredibilmente affascinante.\n", + /*153*/ "Mr Blonde\n", + /*154*/ "Umano (maschio)\n", + /*155*/ "Va per i 30\n", + /*156*/ "|Profilo -\n\nUn umano maschio con capelli biondissimi. Molto alto, sempre vestito di bianco, porta spesso un impermeabile. Sembra che orchestri il complotto in cui sono coinvolti Cassandra e Trent. Di lui non si sa altro.\n", + /*157*/ "Mr Blonde\n", + /*158*/ "Skedar (in incognito)\n", + /*159*/ "Sconosciuta\n", + /*160*/ "|Profilo Aggiornato -\n\nSi tratta di un guerriero Skedar che si aggira entro la proiezione olografica di un uomo biondissimo sui 30 anni. Il dispositivo di modulazione orale gli conferisce un tono di voce chiaro, piacevole e convincente. ネ un subdolo mezzo di propaganda per gli Skedar.\n", + /*161*/ "Il Presidente degli USA\n", + /*162*/ "Umano (maschio)\n", + /*163*/ "50 anni\n", + /*164*/ "|Profilo -\n\nUn afro-americano istruito e astuto che cerca di fare la cosa giusta ma � attorniato da gente come Trent Easton. Dopo aver respinto la richiesta di prestito del Pelagic II avanzata dalla dataDyne, crede di avere Trent sotto controllo. La maggioranza dei commentatori politici lo ritiene facilmente influenzabile, giudizio forse azzardato.\n", + /*165*/ "I Maian\n", + /*166*/ "I Maian sono la razza di alieni noti sulla Terra come i 'Grigi'. Hanno studiato la Terra molto a lungo, per svariati secoli, e sono bendisposti verso gli umani, comprendendone il grande potenziale. Il loro contatto sulla Terra � Daniel Carrington, per� manca ancora un contatto politico formale.\n", + /*167*/ "Guerriero Skedar\n", + /*168*/ "Gli Skedar sono una razza aliena bellicosa, da sempre in lotta contro i Maian. Solo di recente hanno firmato un armistizio. Lottano e si muovono in enormi armature meccanizzate, poich� non sono altro che piccole creature simili ai rettili. Sono molto aggressivi: hanno fatto della guerra la loro religione... e sono molto devoti.\n", + /*169*/ "Situazione\n", + /*170*/ "Milioni di anni fa un'enorme e potente nave aliena si inabiss� nell'Oceano Pacifico. Era dotata di un'arma molto pericolosa, ma ancora sconosciuta, in grado di rompere i legami nucleari che tengono assieme le molecole. Affinch� possibili occhi indiscreti credessero che la nave fosse andata distrutta, fu diffuso nella galassia da cui era partita un apposito messaggio e vari componenti del sistema di propulsione furono distrutti proprio nel sistema solare che era stato scelto come nascondiglio. In realt� questa astronave era un Cetan, una creatura possente, vigile e aliena.\n\nUn'altra razza extraterrestre, i Maian, scoprirono la vita sulla terra nel 2000 a.C. Ne videro un enorme potenziale, ma decisero di lasciare che la primitiva razza umana si sviluppasse senza la loro intrusione.\n\nI Maian incontrarono gli Skedar vicino al Delta Eridano nel 1650 d.C. (data terrestre) e le schermaglie iniziali si trasformarono presto in una guerra sanguinosa. Solo dopo centinaia di anni di lotta si arriv� ad una pace molto delicata che frange di Skedar continuavano a ledere con attacchi terroristici, a cui i Maian non capitolarono mai.\n\nMa anche l'umanit� continuava ad essere una preoccupazione per i Maian che guardavano delusi come la Terra subisse continue crisi causate dall'avvento della tecnologia e da 'agenti estranei'. Temevano che annunciare la loro presenza potesse solo scatenare altre guerre sul pianeta e cos� decisero di continuare pazientemente le loro osservazioni finch� gli umani non si fossero dimostrati pi� 'maturi'.\n\nDaniel Carrington fu sicuramente 'precoce' e nel 1985 d.C. contatt� una nave Maian in orbita sopra la terra, proponendo un piano vantaggioso per tutti che avrebbe accelerato i contatti tra gli umani e i Maian. Ritenendo Carrington un uomo onesto, i Maian approvarono il suo piano e acconsentirono a che egli diffondesse la loro tecnologia tramite il suo rinomato Istituto di Ricerca e Sviluppo.\n\nMa nel 2006 d.C. alcuni estremisti Skedar rintracciarono l'antico messaggio Cetan. Cominciarono subito a perlustrare la Terra con minuzia e con ogni mezzo, rapendo persone e mutilando animali per arrivare a scoprire il luogo in cui era dispersa la nave da guerra. Col tempo riuscirono inevitabilmente a scovare il punto esatto in cui l'incrociatore riposava sul fondo del Pacifico, ma per raggiungerlo avrebbero avuto bisogno dell'aiuto degli umani.\n\nConducendo i loro studi sulla Terra, gli Skedar compilarono una lista di aziende con le risorse necessarie per il recupero della nave. Capolista era la dataDyne Corporation. Ne contattarono il presidente, Cassandra De Vries e le proposero un accordo troppo bello per essere vero, ed ovviamente non lo era. In cambio dell'aiuto per recuperare la 'loro' nave dal fondo dell'Oceano, gli Skedar promisero di cedere alla dataDyne tutta la tecnologia aliena necessaria per diventare la pi� grande azienda sul pianeta. La dataDyne doveva solo costruire un automa con abilit� linguistiche e di decodifica... compito sospetto, ma di sicuro alla loro altezza. I lavori cominciarono immediatamente.\n\nCassandra De Vries rifer� i dettagli del piano a Trent Easton, direttore dell'NSA, che cerc� invano di ottenere l'approvazione del Presidente al prestito di un sottomarino per ricerche sul fondo oceanico. N� gli Skedar n� la dataDyne avrebbero potuto rubare il sommergibile senza scatenare la furia del governo USA, quindi elaborarono un piano ben pi� sinistro per la sostituzione del Presidente con un clone che solo loro potessero controllare. Una volta consegnata alla storia l'operazione Skedar, Trent e Cassandra sarebbero stati ovviamente ricompensati di tanto rischio.\n\nMa non avrebbero avuto molto tempo per esultare. Il piano finale degli estremisti Skedar era di sperimentare il separatore molecolare sulla Terra prima di eliminare i Maian, e n� Cassandra n� Trent si accorsero della trappola, accecati com'erano dalla brama di potere e successo.\n\nMa la dataDyne aveva creato inconsapevolmente qualcosa che poteva ben capire il pericolo di questa intricata cospirazione: l'automa Sapiente costruito per infrangere il codice di accesso alla nave Cetan. Quando questo rivel� le sue preoccupazioni sulla missione per cui era progettato, Cassandra ordin� di manipolargli il cervello togliendogli cos� la personalit�. Pensava decisamente troppo... Disperato, il Sapiente decise di reagire ai complotti della dataDyne e degli Skedar, e con una mossa coraggiosa adott� lo pseudomino di Dr. Caroll e contatt� il Carrington Institute chiedendo aiuto...\n", + /*171*/ "La storia\n", + /*172*/ "L'inesperta agente Joanna Dark � incaricata di una missione consistente nel prelevare uno scienziato dall'area ad alta sicurezza nei sotterranei della dataDyne. Quando trova il Dr. Caroll rimane sorpresa nello scoprire che si tratta di un automa creato dalla dataDyne, tuttavia resta fedele al suo incarico di portarlo al sicuro. Durante l'operazione scatta l'allarme e Joanna deve farsi strada per raggiungere sul tetto l'eliporto e la navetta di salvataggio, le uniche vie di scampo.\n\nIn risposta a questa incursione, due giorni dopo la dataDyne prende in ostaggio Daniel Carrington nella sua villa; in cambio della sua vita vogliono la restituzione dell'automa di loro 'propriet�'. A loro insaputa l'automa si trova gi� nella villa dove Carrington lo stava interrogando sui piani futuri della dataDyne. Joanna riesce a salvare il capo dell'istituto, ma non pu� impedire che la dataDyne si riprenda il Dr. Caroll. Tuttavia, Carrington ha scoperto abbastanza da decidere di richiedere l'intervento di una squadra di specialisti Maian sulla Terra.\n\nJoanna � inviata a Chicago per spiare una riunione di cospiratori nell'edificio G5, una copertura della dataDyne Corporation. Qui scopre che anche Trent Easton, direttore dell'NSA, � coinvolto nella faccenda, assieme ad alcuni Scandinavi che sembrano avere il controllo della losca situazione. Quando Trent rivela il piano per il rapimento del Presidente, Joanna comunica la notizia alla base, ma scopre che un altro compito pi� urgente richiede il suo intervento, prima dell'affare Trent.\n\nGli specialisti Maian sono stati intercettati e abbattuti dai cospiratori, che hanno trasportato rottami e sopravvissuti presso l'Area 51 in Nevada. Dopo essere stata istruita su come recuperare i superstiti e le loro attrezzature, a Joanna viene affiancato un altro agente del Carrington Institute. Quando irrompe nel laboratorio, Joanna riesce a scoprire il segreto dell'istituto: i loro alleati sono i Maian, la razza aliena nota come i Grigi. Il Maian che riesce a salvare si chiama Elvis, era la guardia del corpo dell'ambasciatore Maian che era stato inviato sulla Terra come capo della squadra di specialisti.\n\nDopo aver aiutato i superstiti della delegazione Maian, Joanna pu� tornare a occuparsi del Presidente e dei piani della dataDyne contro di lui. Fingendo di essere un membro dell'entourage del Presidente, riesce ad accedere alla base aerea dove staziona l'Air Force One e addirittura ad imbarcarsi. Dopo il decollo, Trent e uno Skedar in incognito entrano in azione, ma Joanna � l� per fermarli. Porta il Presidente su una capsula di sicurezza, mentre una squadra degli uomini di Trent saccheggia l'aereo e trasborda i politici sull'UFO Skedar che si era agganciato all'Air Force One tramite un cordone ombelicale. Joanna danneggia il cordone ma non riesce a romperlo, allora Elvis fa un ultimo tentativo per distruggerlo lanciadovisi contro ad alta velocit�. I tre velivoli precipitano in una regione sperduta dell'Alaska e dall'Air Force One viene lanciata la capsula di salvataggio.\n\nIn seguito Joanna cerca di ristabilire i contatti con l'istituto, ma gli Skedar riescono ad impedire le comunicazioni. Cos� si incammina tra la neve alla ricerca del Presidente e di Elvis, e incontra squadre di Skedar in incognito in cerca di lei, di Elvis e del Presidente. Decide di seguire un gruppo di Skedar fino alla navicella Skedar affondata e qui scopre il clone del Presidente: riesce a distruggerlo velocemente e a disattivare il dispositivo di disturbo delle comunicazioni, infine chiama i rinforzi. Il Presidente � salvo, gli Skedar hanno fallito e ora Trent dovr� pagare cara la sua incompetenza.\n\nMa non � finita. Ignorando qualsiasi cautela, la dataDyne e gli Skedar rubano il 'Pelagic II', il sottomarino di ricerca del Governo, e si dirigono nel punto in cui affond� la nave Cetan. Joanna e Elvis devono intralciare l'attivit� a bordo e cos� scoprono il vero senso del piano Skedar. Dopo aver paralizzato le operazioni di immersione e fatto rientrare i sommergibili, raggiungono il fondo dell'oceano dove scoprono l'incrociatore Cetan affondato. Un varco realizzato dagli Skedar li fa entrare nella nave dove inciampano nel cadavere di un guerriero Skedar... la squadra d'assalto non deve averla passata liscia. Eliminando gli aggressivi Skedar superstiti e sfuggendo ai Cetan, Joanna e Elvis arrivano al centro della nave, dove trovano l'automa una volta noto come Dr. Caroll. Dopo che sono riusciti a ristabilire la sua personalit�, l'automa li convince ad abbandonare la nave in modo che lui possa distruggerla una volta per tutte.\n\nRientrati al Carrington Institute, Joanna si appresta ad andare alla Casa Bianca per il ricevimento presidenziale quando scoppia l'inferno. I superstiti dello squadrone d'assalto Skedar si vogliono vendicare dando la caccia ai responsabili del loro fallimento nel recupero della nave Cetan. Joanna aiuta i dipendenti dell'istituto a mettersi in salvo negli hangar, mentre gli Skedar sferrano attacchi in vari punti dell'istituto: la maggioranza dei dipendenti riesce a salvarsi, ma alla fine Joanna viene stordita e fatta prigioniera.\n\nSi ritrova in una cella a bordo della nave Skedar assieme a Cassandra De Vries. In un momento drammatico, il presidente della dataDyne offre volontariamente la sua vita per creare lo scompiglio che sar� necessario a Joanna per fuggire. Facendosi strada nella nave, Joanna riesce a trovare e disattivare gli scudi anti-attracco consentendo a Elvis di portare alcuni amici per la tanto attesa sparatoria.\n\nLa nave d'assalto catturata entra nell'orbita sopra il Tempio di Guerra Skedar, con grande sorpresa di Elvis poich� i Maian non sono mai riusciti a trovare questo 'luogo sacro' in tutti gli anni di guerra interraziale. Distruggere il Tempio significherebbe infliggere un duro colpo agli Skedar e la pace duratura sostituirebbe l'instabile tregua. Cos� Joanna si concentra sul leader Skedar, il sacerdote a capo del Tempio, mentre Elvis torna alla nave d'assalto per organizzare le flotte Maian.\n\nDopo la furiosa battaglia, del Tempio non rimane che una rovina e Elvis interrompe il bombardamento per cercare Joanna. ネ viva ma tenuta in trappola sotto le macerie dagli ultimi tenaci Skedar comparsi all'ultimo momento, proprio mentre stava scappando. Elvis le passa un'arma per convincere gli Skedar a lasciarla andare e, a lavoro completato, con il Tempio Skedar raso al suolo, i due eroi possono finalmente rientrare in orbita. La razza Skedar � giunta al capolinea: il morale sotto i piedi e il complotto mandato in fumo per sempre.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "L'azienda monolitica che oggi � la dataDyne era stata originariamente creata come impresa di programmazione di sistemi di intelligenza artificiale. Tuttavia, quando emerse che la maggior parte dei profitti scaturiva dalla sua opera di difesa per conto della macchina militare statunitense, un manager giovane e intraprendente di nome Cassandra De Vries inizi� a stringere accordi con produttori di armi, ignorando le offerte di collaborazione di Daniel Carrington e del suo istituto per condurre una ricerca congiunta relativa al computo dei quanti e all'intelligenza artificiale. Dopo la fusione con la terza azienda produttrice di armi, i profitti del gruppo andarono alle stelle. Nel giro di un mese la dataDyne ottenne un appalto governativo per lo sviluppo di nuove armi sotto la guida di Cassandra De Vries. Una buona parte dei profitti del gruppo furono reinvestiti nella ricerca relativa all'intelligenza artificiale con risultati sorprendenti.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Deriso e considerato un inventore bizzarro, Daniel Carrington fu il primo a divulgare le tecnologia antigravitazionale. Con i proventi ottenuti da questa invenzione e altri sviluppi fond� il Carrington Institute, una fucina tecnologica situata in una sperduta localit� degli USA. L'istituto � anche il campo di addestramento per la formazione di agenti la cui missione � girare il mondo per tenere sotto controllo lo sviluppo tecnologico, per ragioni ben note a Daniel Carrington.\n", + /*177*/ "Description\n- Una minuscola telecamera per esplorazioni clandestine e l'olografia spettroscopica. Apre le porte emettendo impulsi di calore.\n\nIstruzioni di addestramento\n- Olografa il terminale hacker nella sala informatica a fianco.\n\nFunzionamento\n- Premi Z per l'olografia. Premi B per aprire le porte. Tieni premuto R per guardarti intorno.\n", + /*178*/ "Descrizione\n- Migliora la qualit� della luce presente per visualizzare l'area circostante. Rileva le fonti di vita. Sovraccarica in condizioni di luce normale, 'annebbiando' il display.\n\nIstruzioni di addestramento\n- - Procedi al buio, trova l'interruttore e attivalo per riaccendere la luce.\n\nFunzionamento\n- Seleziona Vista Notturna dall'inventario per attivarla. Riselezionala per disattivarla.\n", + /*179*/ "Descrizione\n\n- Sistema indipendente di decodifica. Si applica al quadro comandi e esegue tutte le combinazioni finch� non trova quella esatta.\n\nIstruzioni di addestramento\n- Trova la porta chiusa e usa il decodificatore per aprirla.\n\nFunzionamento\n- Stai vicino alla porta e premi B mentre tieni il decodificatore.\n", + /*180*/ "Descrizione\n\n- Usato per guardare attraverso le pareti e gli oggetti. ネ pi� potente della Vista Notturna e dello scanner a infrarossi.\n\nIstruzioni di addestramento\n- Con lo scanner a raggi X cerca i due interruttori nascosti e attivali per disattivare le griglie laser.\n\nFunzionamento\n- Seleziona lo scanner a raggi X dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*181*/ "Descrizione\n\n- Il travestimento serve per non destare sospetti, ma fa comunque attenzione a non farti scoprire da qualche nemico perspicace.\n\nIstruzioni di addestramento\n- Grimshaw ha un dispositivo mimetico pronto per essere usato. Vai alla porta accanto e 'compralo' da lui.\n\nFunzionamento\n- Per indossare il travestimento, selezionalo dall'inventario.\n", + /*182*/ "Descrizione\n\n- Trasforma i dati termici in immagini visibili. Pu� essere usato al buio e rileva anomalie come porte nascoste e pareti sottili.\n\nIstruzioni di addestramento\n- Accendi lo scanner a infrarossi, trova la porta nascosta e aprila.\n\nFunzionamento\n- Seleziona lo scanner a infrarossi dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*183*/ "Descrizione\n- Localizza un oggetto specifico su una mappa radar HUD, mostrandone le dimensioni e la distanza.\n\nIstruzioni di addestramento\n- Attiva il Puntatore e segui il segno del radar per trovare l'oggetto.\n\nFunzionamento\n- Seleziona il Puntatore dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*184*/ "Descrizione\n- Distorce lo spettro visibile della luce attorno a chi lo indossa, creando un effetto camaleontico. Il campo si infrange quando chi lo indossa spara.\n\nIstruzioni di addestramento\n- Attiva il dispositivo mimetico e entra nell'ufficio di Carrington per sorprenderlo!\n\nFunzionamento\n- Seleziona il dispositivo mimetico dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*185*/ "Descrizione\n- Emette un segnale in continuo movimento studiato per mandare in tilt i dispositivi elettronici di comunicazione. Funziona solo se posto sull'oggetto.\n\nIstruzioni di addestramento\n- Lancia la mina ECM sulla centralina luce dalla porta segreta.\n\nFunzionamento\n- Premi Z per lanciare la mina. Tieni premuto R e muovi il Control Stick per mirare bene prima del lancio.\n", + /*186*/ "Descrizione\n- Crea un collegamento tra l'agente in missione e gli hacker dell'Istituto in sede,che possono cos� scaricare i dati o decodificare codici elettronici a distanza.\n\nIstruzioni di addestramento\n- Usa il Connettore Dati per accedere al terminale nell'angolo e aprire una porta segreta.\n\nFunzionamento\n- Vai vicino al terminale e premi B tenendo il Connettore Dati.\n", + /*187*/ "SPARO\n Premi Z per far fuoco.\n", + /*188*/ "AUTORICARICA\n Rilascia Z quando non hai pi� munizioni.\n", + /*189*/ "RICARICA MANUALE\n Premi B per ricaricare prima di rimanere a secco.\n", + /*190*/ "MIRA: Tieni premuto R per accedere alla modalit� Mira.\n", + /*191*/ "Usa il Control Stick per spostare la visuale di mira.\n", + /*192*/ "AUTOFUOCO\n Premi Z per fuoco continuo automatico.\n", + /*193*/ "CAMBIA MIRA\n Premi C in alto o in basso per spostare la visuale in alto o in basso.\n", + /*194*/ "ZOOM\n Tieni premuto R per avviare la modalit� Zoom.\n", + /*195*/ "FUOCO RAPIDO\n Premi Z velocemente per spari rapidi.\n", + /*196*/ "Carrington Institute\0|Base operativa\n", + /*197*/ "Lucerne Tower\0|Quartier Generale Globale\n", + /*198*/ "Laboratorio sotterraneo\0|Centri di ricerca sotterranei\n", + /*199*/ "Villa Carrington\0|Residenza privata sulla costa\n", + /*200*/ "Chicago\0|Sobborghi delle citt濬n", + /*201*/ "Edificio G5\0|Sede della dataDyne\n", + /*202*/ "Area 51\0|Vicino al Groom Dry Lake, Nevada\n", + /*203*/ "Base aerea in Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|L'aereo presidenziale\n", + /*205*/ "Luogo del disastro\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Sottomarino per ricerche oceaniche\n", + /*207*/ "Astronave Cetan\0|Segno degli alieni sulla Terra\n", + /*208*/ "Nave d'assalto Skedar\0|Astronave per trasporto truppe\n", + /*209*/ "Patria Skedar\0|Il pianeta del Tempio di Guerra\n", + /*210*/ "Navetta\0|Agile navicella per il trasporto truppe\n", + /*211*/ "Antigravit濬0|Dispositivo antigravit濬n", + /*212*/ "Aeromoto\0|Veicolo per spostamenti a bassa quota\n", + /*213*/ "PuliRobot\0|Il tuo fedele amico\n", + /*214*/ "Cannoniera\0|Cannoniera urbana AG\n", + /*215*/ "Robot G5\0|Droide da combattimento urbano\n", + /*216*/ "Intercettatore A51\0|Robot intercettatore aereo\n", + /*217*/ "Vascello Maian\0|Vascello di esplorazione e perlustrazione\n", + /*218*/ "Navetta Skedar\0|Navicella aliena per trasporto truppe\n", + /*219*/ "L'edificio dell'istituto comprende svariate aree: uffici e laboratori, aule e hangar. ネ piuttosto isolato dall'ambiente esterno per garantire il massimo della segretezza.\n", + /*220*/ "Nel bel mezzo del quartiere finanziario si erge il cupo grattacielo della dataDyne Corporation.\n", + /*221*/ "Questi laboratori ben protetti e nascosti conservano la chiave del futuro della dataDyne. Qui dentro alcuni ingegneri lavorano a progetti segreti mirati a garantire la supremazia della dataDyne.\n", + /*222*/ "Di propriet� dell'istituto, questa residenza appartata � usata da Daniel Carrington per sfuggire dallo stress del lavoro. Oltre ad un osservatorio dispone di generatore elettrico e di una cantina ben fornita.\n", + /*223*/ "Un quartiere piuttosto fatiscente di Chicago, immerso nel traffico. Qui si trova la sede della G5 Corporation.\n", + /*224*/ "L'edificio G5 dispone di una sala riunioni segreta protetta contro registrazioni illecite. Questo � il luogo ideale per le cospirazioni e i piani segreti della dataDyne.\n", + /*225*/ "Questa parte del grande complesso noto come Area 51 si trova ai piedi dei colli attorno al lago Groom Dry. Eliscali e torri di comunicazione esterni danno un'idea dell'estensione del complesso sottoterra.\n", + /*226*/ "Una delle tante basi aeree disponibili per lo stazionamento dell'Air Force One. Solitamente la base aerea si trova sperduta in una regione inospitale, al sicuro da sguardi indiscreti.\n", + /*227*/ "Quest'Air Force One � particolarmente adatto ai climi freddi, come quelli dell'Alaska del Nord. La destinazione di volo � Oslo, Norvegia.\n", + /*228*/ "I rottami dell'aereo colpito sono finiti nel paesaggio roccioso innevato del Circolo Polare Artico.\n", + /*229*/ "Di propriet� del governo USA, il Pelagic II pu� condurre operazioni subacquee in alto mare in ogni condizione climatica. ネ l'unico sommergibile al mondo per la ricerca sul fondo oceanico.\n", + /*230*/ "Un'enorme nave di costruzione aliena che riposa da milioni di anni sul fondo oceanico.\n", + /*231*/ "Una nave d'assalto interplanetaria che trasporta guerrieri Skedar verso le zone di guerra. Fa parte dell'ormai ridotta flotta Skedar.\n", + /*232*/ "Un pianeta molto arido, sconvolto da terremoti, tempeste di sabbia e uragani. Fa parte di un sistema solare complesso comprendente tre soli.\n", + /*233*/ "Una navetta da trasporto piccola, veloce e facile da manovrare, progettata per l'uso in aree urbane. Pu� essere comandata dal computer o pilotata a distanza. Pu� trasportare tre o quattro agenti con l'attrezzatura.\n", + /*234*/ "Un dispositivo antigravit� usato dai magazzinieri. ネ applicato al lato della cassa da imballaggio. Quando attivo, il campo AG innalza la cassa ed elimina parte dell'inerzia.\n", + /*235*/ "Una moto da perlustrazione a bassa quota. Si libra grazie alla piccola unit� antigrevit�, ma ha un potente motore per gli spostamenti rapidi direzionali.\n", + /*236*/ "Mette in ordine e pulisce. Ha accesso a tutte le aree di un edificio: gli agenti possono avvalersi dell'aiuto di questi robot perch� possono facilitare involontariamente l'ingresso a zone riservate.\n", + /*237*/ "Un veicolo di soppressione e perlustrazione urbana: con equipaggio di due persone, armato di cannone sulla punta e di due missili sulle ali. Pu� essere eliminato con raffiche di spari o un missile ben mirato.\n", + /*238*/ "Un robot da combattimento urbano. Utilizza un'unit� antigravit� per librarsi; ben armato e schermato. Spesso usato per tenere alla larga i curiosi grazie alla programmazione 'zitto e spara'.\n", + /*239*/ "Versione motorizzata dell'Aeromoto, con dispositivi AG e turbina pi� potenti; pu� facilmente raggiungere Mach 2 e ha un'autonomia di molte ore se procede a velocit� ridotta. Anche se ben armato il suo punto forte � la manovrablit�.\n", + /*240*/ "Progettato per il trasporto del solo pilota Maian. Un passeggero ci starebbe stretto, soprattutto se fosse umano.\n", + /*241*/ "Pu� portare al campo di battaglia dieci guerrieri Skedar armati fino ai denti. Sfugge ai radar tradizionali. Pu� trasmettere potenti onde di disturbo su una vasta area mandando in tilt comunicazioni e apparecchi radar.\n", + /*242*/ "Descrizione\n- Un buon agente nota tutto ci� che lo circonda.\n\nIstruzioni di addestramento\n- Esamina tutti gli oggetti guardandoli direttamente.\n\nFunzionamento\n- Guardare su: pulsante C in basso\n- Guardare gi�: pulsante C in alto\n- Guardare attorno: pulsante R per attivare la mira e Control Stick.\n", + /*243*/ "Descrizione\n- Schivando e spostandoti a destra e sinistra potrai tirarti fuori dai guai.\n\nIstruzioni di addestramento\n- Attiva tutti gli interruttori anteriori ma fai presto perch� si disattivano a tempo.\n\nFunzionamento\n- Passo a sinistra: pulsante C a sinistra\n- Passo a destra: pulsante C a destra\n\n", + /*244*/ "Descrizione\n- Accucciandoti e strisciando potrai rilevare nuove aree da esplorare.\n\nIstruzioni di addestramento\n- Fatti strada tra gli ostacoli usando le mosse disponibili. Attiva gli interruttori.\n\nFunzionamento\n- Accucciarsi: pulsante R e poi pulsante C verso il basso.\n- Strisciare: quando sei accucciato, pulsante R e poi C verso il basso.\n- Alzarsi: pulsante R.\n\n", + /*245*/ "Descrizione\n- Lottare a mani nude contro pi� avversari pu� essere difficile.\n\nIstruzioni di addestramento\n- Metti KO tutti i nemici senza farti colpire.\n\nFunzionamento\n- Pugno: premi Z pi� volte da disarmato per lanciare una scarica di pugni.\n\n", + /*246*/ "Descrizione\n- Disarmando un nemico potrai impossessarti della sua arma.\n\nIstruzioni di addestramento\n- Metti KO/disarma tutti i nemici senza essere colpito.\n\nFunzionamento\n- Disarmare: tieni premuto B e poi premi Z per disarmare il nemico.\nPugno KO: colpisci il nemico alle spalle.\n", + /*247*/ "Descrizione\n- Lottare a mani nude contro pi� nemici.\n\nIstruzioni di addestramento\n- Batti tutti i nemici disarmati senza essere colpito.\n\n", + /*248*/ "Descrizione\n- Lottare contro pi� nemici, sia armati che disarmati.\n\nIstruzioni di addestramento\n- Batti tutti i nemici armati senza essere colpito.\n\n", + /*249*/ "Per una maggiore precisione e libert� quando ti guardi attorno, usa la modalit� Mira.\n", + /*250*/ "Pensa a dove vuoi andare prima di effettuare la prova. Poniti in un punto dove dovrai spostarti il meno possibile tra gli obiettivi.\n", + /*251*/ "Accucciandoti potrai raggiungere posti normalmente inaccessibili, ma ricorda che sarai pi� veloce in piedi. Per spostarti velocemente prova ad accucciarti solo quando � necessario.\n", + /*252*/ "Attaccare gli avversari alle spalle pu� essere scorretto, ma cos� sar� pi� facile eliminarli. Avvicinati all'area di lotta solo se necessario e preparati a indietreggiare e a schivarli quando ti attaccano.\n", + /*253*/ "Avvicinati quel tanto che basta per prendere l'arma. Indietreggia subito per sfuggire al contrattacco e usa la tua nuova arma.\n", + /*254*/ "Non stare l� a prenderle: muoviti! Non concentrarti su un solo avversario: guarda dove sono gli altri. Se non riesci a vederli tutti, spostati e cercali.\n", + /*255*/ "Quando sei sicuro delle tue abilit� di lotta a mani nude, va in cerca dell'avversario armato. Disarmalo, indietreggia e usa l'arma su di lui prima che si avvicini troppo.\n", + /*256*/ "Per una maggiore precisione e libert� quando ti guardi attorno, usa la modalit� Mira.\n", + /*257*/ "Schivando e spostandoti a destra e sinistra potrai tirarti fuori dai guai.\n", + /*258*/ "Accucciandoti potrai raggiungere posti normalmente inaccessibili, ma ricorda che sarai pi� veloce in piedi. Per spostarti velocemente prova ad accucciarti solo quando � necessario.\n", + /*259*/ "Attaccare gli avversari alle spalle pu� essere scorretto, ma cos� sar� pi� facile eliminarli. Avvicinati all'area di lotta solo se necessario e preparati a indietreggiare e a schivarli quando ti attaccano.\n", + /*260*/ "Avvicinati quel tanto che basta per prendere l'arma. Indietreggia subito per sfuggire al contrattacco e usa la tua nuova arma.\n", + /*261*/ "Non stare l� a prenderle: muoviti! Non concentrarti su un solo avversario: guarda dove sono gli altri. Se non riesci a vederli tutti, spostati e cercali.\n", + /*262*/ "Quando sei sicuro delle tue abilit� di lotta a amni nude va in cerca dell'avversario armato. Disarmalo, indietreggia e usa l'arma su di lui prima che si avvicini troppo.\n", + /*263*/ "Tieni sempre d'occhio l'obiettivo quando usi il Connettore Dati e stai vicino per evitare l'interruzione del collegamento.\n", + /*264*/ "Assicurati che la mina atterri nel punto giusto avvicinandoti il pi� possibile all'obiettivo. Aggiusta la mira usando i pulsanti C o R per la modalit� Mira.\n", + /*265*/ "La TeleSpia pu� essere difficile da controllare, abbi pazienza.\n", + /*266*/ "Utile nel combattimento, ma pu� causare problemi per sovraccarico.\n", + /*267*/ "Se hai problemi ad attaccare il decodificatore, prova a stare pi� vicino all'obiettivo.\n", + /*268*/ "Il Puntatore indica solo la direzione e l'altitudine; non mostra una mappa che ti possa guidare fino all'obiettivo. Fai attenzione a ci� che ti circonda e preparati ad esplorare.\n", + /*269*/ "La visiera riduce il campo visivo e ci� pu� essere un problema durante il combattimento. Assicurati che la tua posizione sia sicura.\n", + /*270*/ "Se usi questo dispositivo nel momento sbagliato, potrebbe risultarti fatale perch� pu� impedirti la vista oltre una determinata distanza. Da usare oculatamente.\n", + /*271*/ "Il travestimento non consiste solo nell'abito ma anche nel comportamento personale. Devi assumere il carattere della persona di cui vuoi prendere le sembianze.\n", + /*272*/ "Usa i dispositivi mimetici quando non c'� nessuno che possa vederti.\n", + /*273*/ "Tieni sempre d'occhio il target quando usi il Connettore Dati e stai vicino per evitare l'interruzione del collegamento.\n", + /*274*/ "Assicurati che la mina atterri nel punto giusto avvicinandoti il pi� possibile all'obiettivo. Aggiusta la mira usando i pulsanti C o R per la modalit� Mira.\n", + /*275*/ "La TeleSpia non � invisibile, i nemici potrebbero scoprirla: attento quando entri in un'area abitata. Ricorda che la TeleSpia rimarr� nel punto dove l'hai lasciata a meno che tu la riprenda.\n", + /*276*/ "Utile nel combattiemto, ma pu� causare problemi per sovraccarico. Evita questo inconveniente e reagisci prima del nemico.\n", + /*277*/ "Se hai problemi ad attaccare il decodificatore, prova a stare pi� vicino all'obiettivo.\n", + /*278*/ "Il Puntatore indica solo la direzione e l'altitudine; non mostra una mappa che ti possa guidare fino all'obiettivo. Fai attenzione a ci� che ti circonda e preparati ad esplorare.\n", + /*279*/ "La visiera riduce il campo visivo e ci� pu� essere un problema durante il combattimento. Assicurati che la tua posizione sia sicura.\n", + /*280*/ "Se usi questo dispositivo nel momento sbagliato, potrebbe risultarti fatale perch� pu� impedirti la vista oltre una determinata distanza. Da usare oculatamente.\n", + /*281*/ "Il travestimento non consiste solo nell'abito ma anche nel comportamento personale. Devi assumere il carattere della persona di cui vuoi prendere le sembianze.\n", + /*282*/ "Usa i dispositivi mimetici quando non c'� nessuno che possa vederti. Evita di sparare se non strettamente necessario finch� non sei sicuro della riuscita del tuo attacco.\n", + /*283*/ "La Falcon 2 � una pistola molto precisa: qualsiasi errore dipende da te. La modalit� secondaria � la botta col calcio, inutile nel poligono.\n", + /*284*/ "Per sfruttare al meglio la precisione della Falcon 2, essa � dotata di un cannocchiale. Come per la Falcon 2 non modificata, la modalit� secondaria � inutile durante la prova al poligono.\n", + /*285*/ "La versione della Falcon 2 con silenziatore � eccezionale per azioni in incognito e per cogliere l'avversario di sorpresa. Assicurati della tua precisione per non rischiare di sprecare l'occasione.\n", + /*286*/ "La Magsec 4 � dotata di un'eccezionale potenza di sparo ma non � troppo precisa, soprattuto se usata nella modalit� secondaria a tre esplosioni. Il vero svantaggio dell'arma � il caricatore ridotto.\n", + /*287*/ "ネ una tipica arma Skedar, potente e brutale. Sacrificando parte del caricatore, il colpo pu� essere caricato in modo da essere devastante. La carica di munizioni superiore � un bonus.\n", + /*288*/ "Questa versatile pistola ha due sistemi di sparo: uno standard e uno esplosivo. Gli ingegneri Maian sono riusciti a realizzarla contenendo il consumo di energia dell'arma, sebbene la gittata sia ridotta.\n", + /*289*/ "Con la DY357 bisogna sapere quando ricaricare: un caricatore a sei colpi ti fa stare sempre all'erta quando fai fuoco. Il peso della pistola pu� essere un vantaggio se si deve stendere qualcuno.\n", + /*290*/ "Trent Easton cerca sempre quel qualcosa in pi� e questa pistola non fa eccezione. Persino le pallottole sono speciali; sono progettate per frammentarsi nell'avversario ed eliminarlo velocemente.\n", + /*291*/ "Un fucile mitragliatore affidabile e efficace: � facile capire perch� sia il modello pi� venduto della dataDyne, anche se non � prevista la modalit� secondaria. Il sistema di designazione e puntamento � eccellente e vale la pena di imparare il funzionamento completo dell'arma.\n", + /*292*/ "Il fucile mitragliatore Ciclone non � stato progettato come arma di precisione, anche se vale la pena fare pratica. Pu� sparare molte pallottole in poco tempo ed � quindi un'eccellente arma di soppressione.\n", + /*293*/ "La flessibilit� Maian nel design ha prodotto questo fucile mitragliatore con un'interessante modalit� secondaria: una pallottola superveloce ad alta penetrazione. Come per la Phoenix, la velocit� di fuoco � ridotta nella modalit� secondaria, per evitare danni al meccanismo di sparo e alla canna.\n", + /*294*/ "La RC-P120 spara una speciale pallottola minerale che, assieme all'alta velocit� e al notevole caricatore, ne fa uno strumento perfetto da usare contro gli Skedar, se necessario. Le pallottole possono essere usate per alimentare un prototipo di dispositivo mimetico: l'addestramento � stato adeguarsi a tale caratteristica.\n", + /*295*/ "La pistola si chiude in modo da sembrare un laptop e pu� essere usata come sentinella in modalit� secondaria per coprire una via d'uscita o proteggere un luogo.\n", + /*296*/ "Questo � il modello che la dataDyne ha fornito all'esercito USA, anche se non � ancora stato adottato ufficialmente. Poich� la dataDyne riserva sempre brutte sorprese, il fucile d'assalto di base dispone di una mina di prossimit� sotto la canna. Usare la modalit� secondaria significa dover poi buttar via l'arma.\n", + /*297*/ "Per quanto se ne sa, la modalit� secondaria dell'arma sembra essere un rilevatore di minacce, mine guidate, esplosivi nascosti (tipo la Dragon nella modalit� secondaria)e pistole automatiche. Anche se potente, il caricatore del fucile d'assalto � troppo piccolo.\n", + /*298*/ "Il primo tentativo dell'istituto di creare un'arma di supporto � l'AR34, un semplice fucile d'assalto. La modalit� secondaria � uno zoom costante. Richiede un addestramento preciso.\n", + /*299*/ "La versione pi� pesante della Dragon, con un piccolo lanciagranate al posto della mina di prossimit�. Adottato dall'esercito USA come arma pesante di supporto e a ragione! Esercitati con la traiettoria delle granate.\n", + /*300*/ "La precisione � d'uopo! Ci sono due modalit�: esplosione singola o doppia. Il caricatore � piuttosto capiente per un fucile a pompa, ma si devono considerare i lunghi tempi di ricarica.\n", + /*301*/ "Un fucile cecchino sofisticato, con silenziatore e zoom. L'unico elemento funzionale che riduce la precisione � il cecchino. Usa la modalit� secondaria per accucciarti e prendere la mira.\n", + /*302*/ "Pur essendo tecnologicamente molto avanzato le caratteristiche del fucile TeleVista sono lampanti. Il colpo � inarrestabile e penetra nelle pareti in grande profondit�, puntando e seguendo gli obiettivi se necessario.\n", + /*303*/ "La prima funzione della balestra � un colpo narcotico non letale, mentre la seconda annienta all'istante. ネ un'arma per missioni in incognito e il caricamento richiede molto tempo, quindi non � adatta in caso di fuoco serrato.\n", + /*304*/ "La pistola sedativo � la stessa usata in molti ospedali e laboratori. Pu� essere caricata sia con piccole quantit� di sedativo sia con dosaggi letali. Il contenuto nel serbatoio cala a seconda del dosaggio.\n", + /*305*/ "Cerca di controllare quest'arma al meglio. ネ pensata per esseri pi� forti degli umani, questo � chiaro. Inginocchiarsi aiuta a prendere la mira, ma non ad aggiustarla. Se l'avversario si trova nella linea del fuoco, le canne possono essere usate come un macinatore.\n", + /*306*/ "Un prodotto recente della dataDyne dall'interessante tecnologia. La modalit� secondaria attiva un campo magnetico attorno alla bomba, conferendo aderenza per un breve periodo, dopo di che il campo svanisce e la bomba cade dal punto d'impatto esplodendo.\n", + /*307*/ "Un lanciamissili compatto riutilizzabile, si ricarica dopo ogni lancio. La modalit� secondaria usa una variante del sistema di puntamento del fucile mitragliatore CMP150,con un solo bersaglio designato. Il missile viaggia a velocit� ridotta mentre segue l'obiettivo: calcola bene i tempi!\n", + /*308*/ "Questo lanciamissili Skedar pu� lanciare un missile non guidato o uno telecomandato. Forse gli Skedar hanno la loro soddisfazione quando la telecamera zooma sul bersaglio, ma un agente del Carrington Institute � superiore a certe cose. Il missile guidato accelera automaticamente, ma pu� essere rallentato per manovrarlo meglio. L'esplosione avviene a contatto o a comando.\n", + /*309*/ "Un pugnale da lotta temprato, bilanciato anche per il lancio. ネ necessario fare molta pratica per ottenere una traiettoria precisa della lama lanciata.\n", + /*310*/ "Il reparto sperimentazione armi ha realizzato questo laser da polso, a due raggi, piccolo ma efficace. La modalit� primaria ha una gittata considerevole, la secondaria spara un raggio continuo, finch� il grilletto � premuto.\n", + /*311*/ "La granata antiuomo a frammentazione esplode dopo quattro secondi dall'attivazione. Per perfezionare l'ordigno � stata aggiunta una modalit� secondaria ping-pong. La granata salta da una parte all'altra fino ad esaurimento della carica o attivazione del rilevatore di prossimit�.\n", + /*312*/ "Questa granata Maian crea il caos nei neuroni delle creature coscienti. Trovandoti nel raggio di esplosione ti si annebbier� la vista e gli oggetti ti cadranno di mano. Pu� essere fatta esplodere a impatto o per prossimit�. Lanciala abbastanza lontano da te.\n", + /*313*/ "Ci vuole prudenza nell'uso di mine a orologeria, altrimenti il bersaglio pu� sfuggire dal raggio di esplosione e inseguirti. Fai molta pratica prima di rischiare di compiere gravi errori sul campo. La modalit� secondaria � un rilevatore di minaccia come quello del fucile d'assalto K7 Vendetta.\n", + /*314*/ "Il segreto per un buon piazzamento della mina di prossimit� � metterla dove l'avversario non se l'aspetta. Se ti trovi all'estremit� di destinazione della mina di prossimit�, usa il rilevatore di minaccia della modalit� secondaria per proteggerti. Pu� sembrare una perdita di tempo, ma pu� salvarti la vita.\n", + /*315*/ "L'ultimo modello delle mine a esplosione a distanza, sostanzialmente come le precedenti. La modalit� primaria piazza la mina, mentre la secondaria d� il comando di esplosione. Se non vedi la mina, dovrai cercare di calcolare a mente il tempo. \n", + /*316*/ "Olog. 1 - Guardati attorno\n", + /*317*/ "Olog. 2 - Movimento 1\n", + /*318*/ "Olog. 3 - Movimento 2\n", + /*319*/ "Olog. 4 - A mani nude 1\n", + /*320*/ "Olog. 5 - A mani nude 2\n", + /*321*/ "Olog. 6 - Lotta aperta 1\n", + /*322*/ "Olog. 7 - Lotta aperta 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/jap-final/dish_str_s.c b/src/files/lang/jap-final/dish_str_s.c new file mode 100644 index 000000000..f3721a697 --- /dev/null +++ b/src/files/lang/jap-final/dish_str_s.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Recoge la Visi�n Nocturna de la mesa para empezar.\n", + /* 9*/ "Activa la Visi�n Nocturna.\nLocaliza el interruptor de la luz.\nEnciende las luces.\n", + /* 10*/ "Recoge el Conector de Datos de la mesa para empezar.\n", + /* 11*/ "Sit�ate cerca de la terminal y usa el Conector.\n", + /* 12*/ "Necesitas sostener el Conector de Datos.\n", + /* 13*/ "Conexi�n establecida...\n", + /* 14*/ "La Terminal ha sido intervenida con 騙ito.\n", + /* 15*/ "Conexi�n perdida: demasiado lejos del PC.\n", + /* 16*/ "Recoge la Mina ECM de la mesa para empezar.\n", + /* 17*/ "Localiza el Puerto y con馗tale una Mina ECM.\n", + /* 18*/ "La Mina ECM ha sido colocada incorrectamente.\n", + /* 19*/ "La Mina ECM ha sido colocada correctamente.\n", + /* 20*/ "Recoge la C疥ara Esp�a de la mesa para empezar.\n", + /* 21*/ "Localiza la Sala del PC de Informaci�n y holograf�ala.\n", + /* 22*/ "Sala del PC de Informaci�n holograf�ada correctamente.\n", + /* 23*/ "Las luces han sido reactivadas.\n", + /* 24*/ "Recoge el Decodificador de Puertas de la mesa para empezar.\n", + /* 25*/ "Usa el Decodificador en la puerta para desbloquearla.\n", + /* 26*/ "Necesitas estar sujetando el Decodificador de Puertas.\n", + /* 27*/ "Decodificador colocado. Iniciando rutinas de 'crackeo'...\n", + /* 28*/ "Decodificaci�n completada. La puerta ha sido desbloqueada.\n", + /* 29*/ "Recoge el Rastreador de la mesa para empezar.\n", + /* 30*/ "Localiza el Esc疣er de Infrarrojos con el Rastreador.\n", + /* 31*/ "El Esc疣er de Infrarrojos ha sido localizado con 騙ito.\n", + /* 32*/ "Recoge el Esc疣er de Infrarrojos de la mesa para empezar.\n", + /* 33*/ "Localiza la puerta secreta usando el Esc疣er de Infrarrojos.\n", + /* 34*/ "La puerta secreta ha sido localizada con 騙ito.\n", + /* 35*/ "Recoge el Esc疣er de Rayos-X de la mesa para empezar.\n", + /* 36*/ "Encuentra los interruptores ocultos para apagar la rejilla l疽er.\n", + /* 37*/ "Todas las rejillas l疽er han sido desactivadas.\n", + /* 38*/ "Recoge el Disfraz de la mesa para empezar.\n", + /* 39*/ "Enga�a a alguien para que te d� el Dispositivo de Ocultaci�n.\n", + /* 40*/ "Dispositivo de Ocultaci�n recuperado con 騙ito.\n", + /* 41*/ "Rejilla L疽er 1 desactivada.\n", + /* 42*/ "Rejilla L疽er 2 desactivada.\n", + /* 43*/ "Estoy aqu� para recoger el equipo.\n", + /* 44*/ "Vete, Joanna. 。No enga�as a nadie!\n", + /* 45*/ "Aqu� lo tienes. No lo dejes caer.\n", + /* 46*/ "El Dispositivo de Ocultaci�n ha sido asegurado con 騙ito.\n", + /* 47*/ "Se supone que debes usar el Disfraz, ソrecuerdas?\n", + /* 48*/ "Lo tienes que hacer bastante mejor, Joanna.\n", + /* 49*/ "Joanna, ソde d�nde has salido?\n", + /* 50*/ "Has sido detectado por la c疥ara.\n", + /* 51*/ "Recoge el Dispositivo de Ocultaci�n de la mesa para empezar.\n", + /* 52*/ "Usa el Dispositivo de Ocultaci�n y localiza a Carrington.\n", + /* 53*/ "。Creo que podemos asegurar que tu entrenamiento\nha sido completado!\n", + /* 54*/ "Misi�n completada - 。Entrenamiento de Dispositivos pasado!\n", + /* 55*/ "Misi�n fallada: Has sido detectada.\n", + /* 56*/ "Elegir el Conector.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Conector de Datos y suelta el Bot�n A.\n", + /* 57*/ "Elegir la C疥ara Esp�a.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la C疥ara Esp�a y suelta el Bot�n A.\n", + /* 58*/ "Elegir la Visi�n Nocturna.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la Visi�n Nocturna y suelta el Bot�n A.\n", + /* 59*/ "Elegir el Decodificador de Puertas.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Decodificador y suelta el Bot�n A.\n", + /* 60*/ "Elegir el Esc疣er de Rayos-X.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Esc疣er de Rayos-X y suelta el Bot�n A.\n", + /* 61*/ "Elegir el Disfraz.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Disfraz y suelta el Bot�n A.\n", + /* 62*/ "Elegir el Esc疣er de Infrarrojos.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Esc疣er de IR y suelta el Bot�n A.\n", + /* 63*/ "Elegir el Rastreador.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Rastreador y suelta el Bot�n A.\n", + /* 64*/ "Elegir el Dispositivo de Ocultaci�n.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Dispositivo y suelta el Bot�n A.\n", + /* 65*/ "Elegir la Mina ECM.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la Mina ECM y suelta el Bot�n A.\n", + /* 66*/ "Joanna, por fin te encuentro.\n", + /* 67*/ "Ven conmigo.\nTe conducir� a las salas de entrenamiento.\n", + /* 68*/ "El centro de informaci�n est� tras esta puerta.\n", + /* 69*/ "Aqu� tenemos el laboratorio de dispositivos.\n", + /* 70*/ "Esto conduce a la sala de entrenamiento de simulantes.\n", + /* 71*/ "ノste es el campo de tiro, Joanna.\n", + /* 72*/ "Este corredor conduce al hangar.\n", + /* 73*/ "ANTIGRAV\nPulsa el Bot�n B cerca del Antigrav para cogerlo...\n", + /* 74*/ "Cogiendo la caja, pulsa el Bot�n B para soltarla.\n", + /* 75*/ "AEROMOTO \nPulsa dos veces B cerca de una Aeromoto para subir.\n", + /* 76*/ "Pulsa dos veces B en la Aeromoto para bajar.\n", + /* 77*/ "ABRIENDO PUERTAS\nPulsa el Bot�n B cerca de una puerta para abrirla.\n", + /* 78*/ "El Bot�n B tambi駭 activar� cualquier objeto cercano.\n", + /* 79*/ "ASCENSORES\nPulsa el Bot�n B cerca de la puerta\npara llamar al ascensor.\n", + /* 80*/ "No se puede salir cuando el entrenamiento est� en marcha.\n", + /* 81*/ "Has obtenido el C�digo Interruptor 1.\n", + /* 82*/ "Has obtenido el C�digo Interruptor 2.\n", + /* 83*/ "Has obtenido el C�digo Interruptor 3.\n", + /* 84*/ "Has obtenido el C�digo Interruptor 4.\n", + /* 85*/ "MIRAR ARRIBA\n- Pulsa el Bot�n C Abajo para mirar hacia arriba.\n", + /* 86*/ "MIRAR ABAJO\n- Pulsa el Bot�n C Arriba para mirar hacia abajo.\n", + /* 87*/ "El Holoprograma 2 ha sido completado con 騙ito.\n", + /* 88*/ "El Holoprograma 4 ha sido completado con 騙ito.\n", + /* 89*/ "El Holoprograma 5 ha sido completado con 騙ito.\n", + /* 90*/ "El guarda ha sido desarmado con 騙ito.\n", + /* 91*/ "El guarda ha sido derribado con 騙ito.\n", + /* 92*/ "Desarma a este objetivo vivo si puedes.\n", + /* 93*/ "Derriba a este objetivo: ocultarse es la clave.\n", + /* 94*/ "Y el guarda final...\n", + /* 95*/ "AGACHARSE\n- Mant駭 el Bot�n R, entonces pulsa el Bot�n C Abajo para agacharte.\n", + /* 96*/ "ARRASTRARSE\n- Una vez agachado, mant駭 el Bot�n R, entonces pulsa el Bot�n C abajo para arrastrarte.\n", + /* 97*/ "El Holoprograma 3 ha sido completado con 騙ito.\n", + /* 98*/ "Activa todos los interruptores.\n", + /* 99*/ "Activa todos los interruptores del muro.\n- Date prisa, ya que se reinician r疳idamente.\n", + /*100*/ "Obt駭 los c�digos de acceso examinando los terminales. \n- Usa los c�digos en los terminales del muro.\n", + /*101*/ "El C�digo 1 ha sido obtenido.\n", + /*102*/ "El C�digo 2 ha sido obtenido.\n", + /*103*/ "El C�digo 3 ha sido obtenido.\n", + /*104*/ "El C�digo 4 ha sido obtenido.\n", + /*105*/ "Entrenamiento fallado: debes mirar al frente.\n", + /*106*/ "El Holoprograma 1 ha sido completado con 騙ito.\n", + /*107*/ "Combate sin armas: derriba al objetivo.\n- Pulsa el Bot�n Z repetidamente para golpear.\n", + /*108*/ "Ahora int駭talo contra un objetivo en movimiento...\n", + /*109*/ "Y por �ltimo contra un objetivo que contraataca.\n", + /*110*/ "Derrota a todos los enemigos sin ser alcanzado.\n", + /*111*/ "Entrenamiento fallado: te han acertado.\n", + /*112*/ "El Holoprograma 6 ha sido completado con 騙ito.\n", + /*113*/ "El Holoprograma 7 ha sido completado con 騙ito.\n", + /*114*/ "TERMINALES\n- Pulsa el Bot�n B cerca de la terminal\npara usarla.\n", + /*115*/ "Ahora activa las terminales rojas del muro.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Bien, Joanna, te dejo. Prep疵ate para la misi�n.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Humano (Mujer)\n", + /*127*/ "23 a�os 2 meses\n", + /*128*/ "|Fichero IC #027 -\n\nEstatus Entrenamiento: Completado\nGrado de Entrenamiento: A++\nEstatus Actual: Asignado\n\n|Perfil -\n\nAltamente entrenada pero sin experiencia. Reacci�n excelente. Experta en gran variedad de armas. Agente muy competente en todo momento. La m疽 alta puntuaci�n en entrenamiento, lo que llev� a la creaci�n de un nuevo nivel. Es la encarnaci�n del agente ideal del Instituto Carrington, de ah� su nombre clave: 'Perfect Dark'.\n", + /*129*/ "Jonathan\n", + /*130*/ "Humano (Hombre)\n", + /*131*/ "28 a�os 5 meses\n", + /*132*/ "|Fichero IC #009 -\n\nEstatus Entrenamiento: Completado\nGrado de Entrenamiento: A+\nEstatus Actual: Secreto\n\n|Perfil -\n\nNuestro agente secreto con mayor experiencia. Muy preciso con su arma favorita (un Rev�lver Magnum). Perfectamente preparado para misiones secretas. Menos preparado en combate normal. Tras Joanna Dark, tiene el honor de tener la puntuaci�n m疽 alta en entrenamiento.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Humano (Hombre)\n", + /*135*/ "62 a�os 8 meses\n", + /*136*/ "|Fichero IC #000 -\n\nEstatus Entrenamiento: N/D\nGrado de Entrenamiento: N/D\nEstatus Actual: N/D\n\n|Perfil -\n\nInteligente y patriarcal cient�fico/empresario, fundador del Instituto Carrington. Planifica todas las misiones de sus agentes y controla cada operaci�n desde su oficina. Con un gusto un tanto personal en la ropa.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Humano (Mujer)\n", + /*139*/ "39 a�os ? meses\n", + /*140*/ "|An疝isis -\n\nDirectora de la Corporaci�n dataDyne. Adicta al poder; detesta ser subordinada de nadie. Odia perder la iniciativa. No muestra ninguna clase de escr�pulos si con ello consigue superarse en su competici�n con Daniel Carrington, al cual aborrece.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Humano (Hombre)\n", + /*143*/ "46 a�os ? meses\n", + /*144*/ "|An疝isis -\n\nDirector de la Agencia Nacional de Seguridad. Tiene una cierta amistad con Cassandra De Vries, aunque parece m疽 una uni�n de inter駸. Tiende a hacer lo que dice Cassandra, ya que aunque tiene una personalidad dominante, no lo es tanto como la de ella. Cabeza visible de los elementos m疽 granujas de la ANS.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "La Inteligencia Caroll (IA)\n", + /*147*/ "6 meses\n", + /*148*/ "|Perfil -\n\nInteligencia artificial creada por la Corporaci�n dataDyne con habilidades de lenguaje y apertura de c�digos. Afortunadamente, tiene moral, y debido a su formidable nivel de inteligencia, ha adivinado algunos de los planes futuros de dataDyne. Su voz es muy precisa y educada y simula la personalidad de un acad駑ico.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Macho)\n", + /*151*/ "320 a�os\n", + /*152*/ "|Perfil -\n\nAlien�gena de la raza Maian. Es un 'Protector' (guardaespaldas) del embajador Maian que viaja a la Tierra a petici�n de Daniel Carrington. Los Protectores est疣 entrenados para dominar una gran variedad de armamento. Elvis es un terr�filo, es decir, est� fascinado por el planeta Tierra y todo lo que contiene.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Humano (Hombre)\n", + /*155*/ "Unos 30 a�os\n", + /*156*/ "|Perfil -\n\nEs un sorprendente hombre rubio. Muy alto, viste ropa blanca, habitualmente una gabardina. Parece ser la cabeza pensante de la conspiraci�n en la que Cassandra y Trent est疣 involucrados. Poco m疽 se sabe.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disfrazado)\n", + /*159*/ "desconocida\n", + /*160*/ "|Perfil Actualizado -\n\nSe trata de un guerrero Skedar disfrazado con la proyecci�n hologr畴ica de un impresionante humano rubio de unos 30 a�os. Su unidad de modulaci�n oral da al Skedar una precisa, persuasiva, e inteligente voz. Es un instrumento de propaganda y manipulaci�n de los Skedar, inusualmente sutil.\n", + /*161*/ "Presidente de EE.UU.\n", + /*162*/ "Humano (Hombre)\n", + /*163*/ "50 a�os\n", + /*164*/ "|Perfil -\n\nAltamente educado, es un perspicaz afroamericano que intenta hacer lo correcto, pero que est� rodeado de gente como Trent Easton. Cree que tiene a Trent bajo control tras rechazar la petici�n de pr駸tamo del Pelagic II a la Corporaci�n dataDyne. La mayor�a de comentaristas pol�ticos piensa que es f當il de controlar, lo cual quiz疽 sea injusto.\n", + /*165*/ "Maian\n", + /*166*/ "Los Maian son la raza de alien�genas conocida en la Tierra como los 'Grises'. Han vigilado la Tierra durante largo tiempo, bastantes siglos, y han sido benevolentes con la humanidad, siendo conscientes del potencial de la raza humana. Su contacto en la Tierra es Daniel Carrington. Todav�a debe hacerse un contacto pol�tico formal.\n", + /*167*/ "Guerreros Skedar\n", + /*168*/ "Los Skedar son una raza alien�gena guerrera que luch� con los Maian durante siglos y s�lo ahora han aceptado un alto el fuego. Suelen usar armaduras para caminar y luchar, ya que son criaturas bastante peque�as y con forma de serpiente. Son muy agresivos y extremadamente devotos; han hecho de la Guerra una religi�n.\n", + /*169*/ "Antecedentes\n", + /*170*/ "Hace millones de a�os, una gigantesca nave alien�gena de inmenso poder, creada por una raza alien�gena llamada Cetan, se hundi� en el Oc饌no Pac�fico. Estaba equipada con una nueva arma devastadoramente peligrosa: la 'fuerza nuclear de acople d饕il', que en teor�a puede causar que las cadenas que unen las mol馗ulas fallen. Aunque algunos hubieran cre�do en la innegable destrucci�n de la nave, un mensaje-c疳sula fue enviado a casa, y partes vitales de los sistemas de navegaci�n fueron destruidas en el sistema estelar que eligieron como escondite.\n\n Esta nave era un Cetan, una gigantesca, criatura alien�gena centinela.\n\nOtra raza extraterrestre, los Maian, encontr� vida en la Tierra en el 2000 AC. Detectaron un gran potencial, pero decidieron dejar a la primitiva raza humana desarrollarse sin intromisiones.\n\nLos Maian encontraron a los Skedar cerca de Delta Eridanus en el 1650 DC (fecha terr痃uea), y la escaramuza resultante pronto floreci� en una guerra total. S�lo tras cientos de a�os de lucha se logr� un tratado de paz, aunque los fan疸icos Skedar se saltaban continuamente los acuerdos de esta paz con actividades terroristas. Afortunadamente, los Maian rehusaron abandonar.\n\nLa humanidad, tambi駭, continu� siendo una causa que concern�a a los Maian, los cuales ve�an con decepci�n c�mo la Tierra sufr�a m疽 y m疽 crisis debido al crecimiento de la tecnolog�a y a 'situaciones fuera de contexto'. Sintieron que anunciar su presencia s�lo precipitar�a guerras futuras en el planeta, y tranquilamente decidieron continuar en observaci�n hasta que la raza madurara m疽.\n\nDaniel Carrington se adelant� a todos en el 1985 DC al contactar con una nave Maian en �rbita sobre la Tierra. Propuso un plan que pod�a ayudar a ambas partes, resultando as� un contacto acelerado entre Humanos y Maian. Viendo que su plan era sensato, y que se trataba de una persona �ntegra, los Maian permitieron a Carrington lanzar su tecnolog�a al dominio p�blico a trav駸 de sus grandes empresas de Investigaci�n y Desarrollo.\n\nEntonces, en el 2006 DC, los fan疸icos Skedar dieron con la c疳sula-mensaje Cetan. Inmediatamente comenzaron a rastrear la Tierra de un modo particularmente duro, abduciendo gente y mutilando animales en un intento de determinar la localizaci�n del crucero de batalla perdido. Con el tiempo, sus pruebas les condujeron inevitablemente al lecho marino del Oc饌no Pac�fico; de todos modos, para alcanzarla, necesitar�an ayuda de los nativos.\n\nLlevando a cabo su propio estudio de la Tierra, los Skedar confeccionaron una corta lista de compa��as que pose�an los recursos para ayudarles a recuperar la nave hundida. En lo m疽 alto de esa lista estaba la Corporaci�n dataDyne. Contactaron con su directora, Cassandra De Vries, y se presentaron con un trato que sonaba demasiado bien para ser cierto: el cual, por cierto, lo era. A cambio de su ayuda para levantar 'su' nave del lecho marino, los Skedar prometieron dotar a dataDyne con suficiente tecnolog�a alien�gena para convertirse en la mayor corporaci�n sobre la faz del planeta. Todo lo que dataDyne ten�a que hacer era construir una unidad de IA con habilidades de lenguaje y 'rotura' de c�digos, que era justo lo que necesitaban. Se comenz� a trabajar en el proyecto inmediatamente.\n\nCassandra De Vries le mostr� al director de la ANS, Trent Easton, los detalles del plan, pero sus intentos de conseguir la aprobaci�n Presidencial para el pr駸tamo de una nave de investigaci�n a profundidad, fueron repetidamente rechazados. No exist�a la posibilidad de que los Skedar o dataDyne pudieran robar la nave sin desatar la ira del Gobierno de los EE.UU., as� que decidieron trazar un plan bastante m疽 siniestro para reemplazar al Presidente con un clon que ellos pudieran controlar. Por supuesto, esto promet�a recompensas extra para Trent y Cassandra cuando la operaci�n Skedar pasara a la historia.\n\nDe todas formas, no tuvieron mucho tiempo para regodearse. El plan �ltimo de los fan疸icos Skedar era probar la 'fuerza nuclear de acople-d饕il' en la Tierra antes de eliminar a los Maian, y tanto Cassandra como Trent permanecieron ciegos ante la posibilidad de ser traicionados, as� que enamorados de las visiones de poder y lujo, continuaron adelante.\n\nPero dataDyne hab�a creado inconscientemente algo que pod�a ver demasiado claro el peligro que implicaba una conspiraci�n de tal magnitud: la sabia IA construida para abrir los c�digos de acceso de la nave Cetan. Cuando se mostr� disconforme con la misi�n para la que hab�a sido dise�ada, la respuesta de Cassandra fue ordenar que su personalidad fuera eliminada. Claramente, pensaba demasiado. En su desesperaci�n, y en un movimiento que podr�a sellar o romper un mejor trato que el 'pacto' entre dataDyne y los Skedar, la IA adopt� el seud�nimo de Dr. Caroll y contact� con el Instituto Carrington con una s�plica de ayuda...\n", + /*171*/ "La Historia\n", + /*172*/ "A la inexperta agente Joanna Dark se le asign� una misi�n relacionada con la 'extracci�n' de un cient�fico de un 疵ea de desarrollo de alta seguridad sita bajo el rascacielos de dataDyne. Despu駸 del encuentro, se sorprende al descubrir que el 'Dr. Caroll' es una IA creada por la propia dataDyne, pero ella contin�a con su tarea de escoltarle/lo a un lugar seguro. Cuando salta la alarma, Joanna tiene que abrirse camino hacia lo alto del edificio para alcanzar el helipuerto y la lanzadera que supone su �nica v�a de escape.\n\nEn respuesta a esta incursi�n, dataDyne marca a Daniel Carrington como un objetivo personal y lo toma como reh駭 dos d�as despu駸 en su villa privada. Demandan la devoluci�n de la IA, su 'propiedad', a cambio de su vida. No lo saben, pero la IA ya est� en la villa, donde fue interrogada por Carrington sobre los planes de futuro de dataDyne. Finalmente, Joanna rescata al director del Instituto pero es incapaz de evitar que dataDyne se apodere de nuevo del Dr. Caroll. De todas formas, Carrington conoce lo suficiente como para dar el paso dr疽tico de reclamar en la Tierra un equipo de especialistas Maian.\n\nJoanna es enviada para espiar la reuni�n de los conspiradores en el Edificio G5, una tapadera de la Corporaci�n dataDyne. Es aqu� donde averigua que Trent Easton, director de la ANS, y aquellos hombres n�rdicos, que parecen tener el control del mortal plan, est疣 involucrados. Cuando Trent revela el plan de usurpar la posici�n Presidencial, Joanna comunica por radio las novedades a la base, s�lo para descubrir que otra tarea todav�a m疽 urgente requiere de ella, antes incluso de llevar a cabo cualquier acci�n contra Trent.\n\nLos especialistas Maian han sido interceptados y derribados por los conspiradores, y los supervivientes y los restos del accidente son transportados al チrea 51, en Nevada. Con la misi�n de rescatar supervivientes y recuperar sus equipos, Joanna es 'introducida' para enlazar con otro agente del Instituto Carrington. Cuando irrumpe en el laboratorio m馘ico, Joanna descubre finalmente el secreto del Instituto, sus aliados son los Maian, la raza alien�gena com�nmente conocida como los 'Grises'. El Maian en particular que ella rescata responde al nombre de Elvis. Fue un guardaespaldas del Embajador que viajaba a la cabeza del equipo de especialistas.\n\nHabiendo asistido al resto de la delegaci�n Maian, Joanna puede volver al asunto del Presidente y a los planes de dataDyne en su contra. Se hace pasar por miembro del s駲uito Presidencial para acceder a la base a駻ea donde el Air Force One est� ubicado, y consigue colarse con 騙ito en el avi�n. Nada m疽 despegar, Trent y el Skedar disfrazado mueven pieza, pero Joanna est� all� para detenerles. Apresura al Presidente a la c疳sula de escape mientras un equipo de hombres de Trent registran detenidamente el avi�n, en un intento de arrastrar al desgraciado pol�tico a bordo del OVNI Skedar, unido al AF1 por un tubo. Joanna debilita el tubo pero es incapaz de romperlo, y en �ltima instancia Elvis intenta romper el tubo estrell疣dose contra 駘 a gran velocidad. Las tres naves caen en picado sobre la 'inexplorada' Alaska, y la c疳sula de escape del AF1 se eyecta.\n\nUna vez consciente, Joanna intenta informar por radio pero las comunicaciones est疣 bloqueadas debido a interferencias provenientes de la nave Skedar. Vagando por la nieve en busca del Presidente y de Elvis, se encuentra con grupos de Skedar ocultos que la buscan a ella, al Presidente, a Elvis y las pertenencias del Presidente. Localiza un grupo de vuelta a la nave Skedar derribada, donde descubre un clon del Presidente: r疳idamente lo destruye, apaga el origen de las interferencias y pide ayuda a la 'caballer�a'. Los planes Skedar han vuelto a ser frustrados, el Presidente est� seguro y la incompetencia de Trent le ha llevado a un sucio destino a manos de sus 'aliados'.\n\nPero aqu� no acaba la cosa. Descuidando toda precauci�n, dataDyne y los Skedar roban el nav�o de investigaci�n del Gobierno, el 'Pelagic II', y se ponen en marcha hacia el lugar del siniestro en el Pac�fico. Joanna y Elvis acuden para desbaratar la actividad a bordo y averiguar qu� se esconde tras el gran plan Skedar. Despu駸 de paralizar las operaciones de inmersi�n del nav�o y replegar el sumergible, bajan al fondo oce疣ico, donde hacen el primer avistamiento del crucero de batalla Cetan derribado. Un portal hecho por los Skedar les permite el acceso a la nave, donde se encuentran con el cad疱er de un guerrero Skedar... Parece que el equipo de asalto no las ten�a todas consigo. Venciendo a los restantes vengativos Skedar y evitando a los Cetan, Joanna y Elvis se abren camino hasta el coraz�n de la nave, donde encuentran la IA que una vez fue Dr. Caroll. Se las apa�an para restaurarle la personalidad, despu駸 de lo cual les ayuda a abandonar la nave para poder destruirla por el bien de todos.\n\nM疽 tarde, de vuelta en el Instituto Carrington, Joanna est� a punto de salir hacia una recepci�n Presidencial en la Casa Blanca cuando se arma un gran revuelo. Los supervivientes del equipo de asalto Skedar est疣 descargando su ira en aquellos en los que piensan recae la responsabilidad de su error al perder la nave Cetan. Joanna corre por el Instituto, ayudando a los empleados del IC a alcanzar la seguridad de los hangares, mientras los Skedar lanzan ataques en varias partes del edificio: la mayor�a de los empleados pudieron ponerse a salvo mientras Joanna manten�a la resistencia, pero finalmente es golpeada e inconsciente es tomada como prisionera.\n\nJoanna despierta en una celda a bordo de la nave de asalto Skedar, con Cassandra De Vries como �nica compa��a. Por sorpresa, la directora de dataDyne, de buena gana da su vida para crear la distracci�n necesaria para que Joanna escape. Luchando a trav駸 de la nave, logra localizar y desactivar los escudos de la bah�a de carga, permitiendo a Elvis llevar a unos cuantos amigos a la tan esperada 'fiesta' de la nave.\n\nLa ya capturada nave de asalto entra en �rbita sobre el Templo de Batalla Skedar, lo que sorprende a Elvis ya que los Maian nunca antes hab�an encontrado 'el m疽 sagrado' lugar Skedar en todos los a�os de Guerra interracial. Si el Templo es destruido, la moral Skedar ser� abatida, y se lograr� una paz verdadera en vez de un in�til 'alto el fuego'. Joanna busca al l�der Skedar, el m疽 alto sacerdote del Templo de Batalla, mientras Elvis regresa a la nave de asalto para traer a la flota Maian.\n\nAl despertar de tan culminante batalla, el templo est� devastado. Elvis pide que se pare el bombardeo para encontrar a Joanna. Est� viva pero retenida bajo una pila de escombros donde un tenaz Skedar la atrapa durante los �ltimos segundos de su intento de escapar. Elvis le entrega r疳idamente un arma para convencer al Skedar de que la deje irse, y con el trabajo ya hecho, el Templo y la moral Skedar en ruinas y la conspiraci�n desbaratada, los dos parten a la �rbita m疽 cercana.\n", + /*173*/ "Corporaci�n dataDyne\n", + /*174*/ "La monol�tica corporaci�n que dataDyne ha llegado a ser comenz� su negocio como programadora de sistemas de IA. Cuando de verdad comenz� a crecer, fue cuando consigui� trabajos como contratista de los militares norteamericanos, y su joven y din疥ica gerente Cassandra De Vries empez� a cerrar tratos con fabricantes de armas, mientras ignoraba las ofertas de Daniel Carrington y el Instituto para colaborar en el desarrollo de ordenadores cu疣ticos e IAs. Cuando la tercera compa��a armament�stica fue comprada por dataDyne, los beneficos se tornaron astron�micos. Tras recibir un contrato del gobierno para el desarrollo de armas, Cassandra De Vries fue promocionada a Directora. Una significativa parte de los beneficios de la corporaci�n fueron redirigidos a desarrollo de IAs, con resultados excelentes.\n", + /*175*/ "Instituto Carrington\n", + /*176*/ "Brevemente considerado como inventor chiflado, Daniel Carrington fue el primero en crear la tecnolog�a anti-gravedad. Las ganancias obtenidas, as� como su desarrollo, le permitieron crear el Instituto Carrington, un remanso de creadores de tecnolog�a situado en un remoto lugar de los EE.UU. De hecho, el Instituto es un campo de entrenamiento para agentes que son enviados por todo el planeta para seguir el desarrollo tecnol�gico actual, por razones que s�lo conoce el propio Daniel Carrington.\n", + /*177*/ "Descripci�n\n- Una peque�a c疥ara remota para exploraci�n sigilosa. Realiza holograf�as espectrosc�picas. Abre puertas proyectando un impulso de calor del tama�o de un humano.\n\nInstrucciones de Entrenamiento\n- Crea un holograma del terminal hacker de al lado de la Sala de Informaci�n.\n\nOperativa\n- El Bot�n Z toma una holograf�a. El Bot�n B abrir� cualquier puerta en el camino. Mant駭 el Bot�n R para mirar.\n", + /*178*/ "Descripci�n\n- Mejora la luz visible para producir una imagen del 疵ea circundante. Tambi駭 refleja formas de vida. En niveles normales de luz se produce una sobrecarga que 'blanquea' el visor.\n\nInstrucciones de Entrenamiento\n- Busca el interruptor de la luz en la oscuridad y act�valo.\n\nOperativa\n- Selecciona la Visi�n Nocturna de tu inventario para activarla. Hazlo de nuevo para desactivarla.\n", + /*179*/ "Descripci�n\n- Dispositivo para apertura de c�digos. Se aplica sobre el panel de control y busca la combinaci�n hasta que la puerta se abra.\n\nInstrucciones de Entrenamiento\n- Encuentra el panel de la puerta cerrada y usa el Descodificador de Puertas en 駘 hasta que la abras.\n\nOperativa\n- Sit�ate cerca del panel de la puerta y pulsa el Bot�n B mientras sujetas el Descodificador para usarlo.\n", + /*180*/ "Descripci�n\n- Se usa para ver a trav駸 de muros s�lidos y objetos. Puede ver cosas que la Visi�n Nocturna y el Esc疣er de Infrarrojos no pueden.\n\nInstrucciones de Entrenamiento\n- Con el Esc疣er de Rayos-X, busca los dos interruptores ocultos y act�valos para apagar la cuadr�cula l疽er.\n\nOperativa\n- Elige el Esc疣er de Rayos-X de tu inventario para activarlo. Selecci�nalo otra vez para desactivarlo.\n", + /*181*/ "Descripci�n\n- Evita problemas al usar un disfraz. Pero, siempre debes estar alerta ante la posibilidad de ser desenmascarado por un enemigo espabilado.\n\nInstrucciones de Entrenamiento\n- Grimshaw tiene un Dispositivo de Ocultaci�n esper疣dote. Ve a la puerta de al lado para 'hacerte' con uno.\n\nOperativa\n- Para llevar el disfraz, simplemente el�gelo en tu inventario.\n", + /*182*/ "Descripci�n\n- Traslada datos termales en im疊enes visibles. Puede ser usado en la oscuridad y tambi駭 revela anomal�as como puertas ocultas o muros debilitados.\n\nInstrucciones de Entrenamiento\n- Enciende el Esc疣er de Infrarrojos, encuentra la puerta oculta y 畸rela.\n\nOperativa\n- Elige el Esc疣er de Infrarrojos en tu inventario para activarlo. Reel�gelo para desactivarlo.\n", + /*183*/ "Descripci�n\n- Localiza un objeto en el mapa radar del visor. Muestra la posici�n relativa y la distancia.\n\nInstrucciones de Entrenamiento\n- Activa el Rastreador y sigue la se�al de radar hasta obtener el objeto.\n\nOperativa\n- Selecciona el Rastreador en tu inventario para activarlo. Reel�gelo para desactivarlo.\n", + /*184*/ "Descripci�n\n- Trastorna el espectro visible de luz alrededor del portador, creando un efecto camale�nico. Este campo desaparece cuando el portador dispara.\n\nInstrucciones de Entrenamiento\n- Activa el Dispositivo de Ocultaci�n y dir�gete a la oficina de Carrington para sorprenderle.\n\nOperativa\n- Selecciona el Dispositivo de Ocultaci�n para activarlo. Reel�gelo para desactivarlo.\n", + /*185*/ "Descripci�n\n- Emite una se�al constante que sirve para bloquear cualquier dispositivo de comunicaci�n electr�nica. Debe ser colocado en el objeto para ser efectivo.\n\nInstrucciones de Entrenamiento\n- Lanza la Mina ECM en el Puerto tras la puerta secreta.\n\nOperativa\n- Pulsa el Bot�n Z para lanzar la mina. Mant駭 el Bot�n R y mueve el Stick de Control para afinar tu punter�a antes de lanzar.\n", + /*186*/ "Descripci�n\n- Comunica al agente de campo con los hackers del Instituto sitos en el CG, quienes pueden romper cerraduras electr�nicas a distancia.\n\nInstrucciones de Entrenamiento\n- Usa el Conector de Datos para 'hackear' la terminal de la esquina, abriendo as� una puerta secreta.\n\nOperativa\n- Sit�ate en la terminal y pulsa el Bot�n B mientras sujetas el Conector de Datos.\n", + /*187*/ "DISPARAR\n Pulsa el Bot�n Z para disparar el arma.\n", + /*188*/ "RECARGA AUTOMチTICA\n Suelta el Bot�n Z cuando no tengas munici�n.\n", + /*189*/ "RECARGA MANUAL\n Pulsa el Bot�n B para recargar en cualquier momento.\n", + /*190*/ "Apuntar: Mant駭 el Bot�n R para entrar en el modo Apuntar.\n", + /*191*/ "Usa el Stick de Control para mover la mirilla.\n", + /*192*/ "AUTODISPARO\n Mant駭 el Bot�n Z para disparar autom疸icamente.\n", + /*193*/ "ALTERAR VISTA\n Pulsa el Bot�n C Arriba o el Bot�n C Abajo para mover la vista arriba/abajo.\n", + /*194*/ "ZOOM\n Mant駭 el Bot�n R para entrar en el modo Zoom.\n", + /*195*/ "FUEGO RチPIDO\n Pulsa el Bot�n Z r疳ido para disparar m疽 velozmente.\n", + /*196*/ "Instituto Carrington\0|Base de operaciones\n", + /*197*/ "Edificio Lucerne\0|Cuartel General Global\n", + /*198*/ "S�tano Laboratorio\0|Laboratorios subterr疣eos\n", + /*199*/ "Villa Carrington\0|Propiedad privada en la costa\n", + /*200*/ "Chicago\0|Barrios Bajos de la ciudad\n", + /*201*/ "Edificio G5\0|Edificio de la Corporaci�n dataDyne\n", + /*202*/ "チrea 51\0|Cerca de Lago Seco, Nevada\n", + /*203*/ "Base A駻ea Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|Avi�n del Presidente\n", + /*205*/ "Lugar del Impacto\0|Isla Victoria 71 N 118 O\n", + /*206*/ "Pelagic II\0|Nav�o especializado de profundidad\n", + /*207*/ "Nave Cetan\0|Nave alien�gena en la Tierra\n", + /*208*/ "Nave de Asalto Skedar\0|Nave espacial de transporte\n", + /*209*/ "Mundo Skedar\0|El planeta del Templo de Batalla\n", + /*210*/ "Lanzadera\0|チgil transporte de tropas\n", + /*211*/ "AntiGrav\0|Dispositivo de Anti-gravedad\n", + /*212*/ "Aeromoto\0|Veh�culo a駻eo de baja altitud\n", + /*213*/ "Bot de Limpieza\0|Tu ayudante especial\n", + /*214*/ "Hoverc�ptero\0|Nave de asalto urbana\n", + /*215*/ "Robot G5\0|Droide urbano de combate\n", + /*216*/ "Interceptor A51\0|Interceptor a駻eo rob�tico\n", + /*217*/ "Nave Maian\0|Nave de reconocimiento y patrulla\n", + /*218*/ "Lanzadera Skedar\0|Nave alien�gena de tropas\n", + /*219*/ "El edificio del Instituto comprende diferentes 疵eas: oficinas y laboratorios, talleres y hangares. Est� bastante aislado del mundo exterior, lo que ayuda a mantener las operaciones en secreto.\n", + /*220*/ "En el centro del distrito financiero, el austero rascacielos de la Corporaci�n dataDyne destaca sobre sus vecinos.\n", + /*221*/ "Fuertemente guardados, estos bien escondidos laboratorios son la clave del futuro de dataDyne. En ellos, los t馗nicos trabajan secretamente para situar a dataDyne en lo m疽 alto.\n", + /*222*/ "Perteneciente al Instituto, esta apartada residencia es utilizada por Daniel Carrington como retiro de su trabajo en el Instituto. Tambi駭 tiene un observatorio, su propio generador el馗trico y una amplia bodega.\n", + /*223*/ "Es una s�rdida y mugrienta parte de Chicago, ahora cerrada al tr畴ico. Es aqu� donde la Corporaci�n G5 tiene su cuartel general.\n", + /*224*/ "Dentro del Edificio G5 hay una sala de reuniones protegida por sistemas antigrabaci�n. Para dataDyne es el lugar m疽 seguro para formular sus planes confidenciales.\n", + /*225*/ "Esta secci�n de la gigantesca instalaci�n conocida como チrea 51 est� situada al pie de las colinas de Lago Seco. Helipuertos exteriores y torres de comunicaci�n indican el posible tama�o del complejo subterr疣eo.\n", + /*226*/ "Una de las muchas bases a駻eas reforzadas para acoger al Air Force One cuando reposta. Normalmente, estas bases a駻eas est疣 en lugares remotos en regiones inh�spitas, lejos de ojos entrometidos.\n", + /*227*/ "Este Air Force One en particular est� optimizado para climas fr�os, siendo muy �til cuando se usa en el norte de Alaska. El destino del vuelo es Oslo, Noruega.\n", + /*228*/ "En este rocoso paisaje cubierto de nieve en pleno C�rculo チrtico, descansan los restos de un avi�n destrozado.\n", + /*229*/ "Propiedad del gobierno norteamericano, el Pelagic II es capaz de consumar operaciones a muy baja profundidad en cualquier condici�n. Es el �nico nav�o de desarrollo a baja profundidad del mundo.\n", + /*230*/ "Se trata de una nave gigantesca de construcci�n alien�gena que reposa en el fondo oce疣ico desde hace millones de a�os.\n", + /*231*/ "Es una nave de asalto interplanetaria que transporta guerreros Skedar a zonas de guerra. Pertenece a la muy reducida flota de batalla Skedar.\n", + /*232*/ "Se trata de un planeta extremadamente 疵ido, asolado por terremotos, tormentas de arena y huracanes. Es parte de un complejo sistema solar que incluye tres soles.\n", + /*233*/ "Este peque�o, r疳ido, y altamente manejable transporte de agentes ha sido dise�ado para uso en 疵eas urbanas. Puede ser controlado por ordenador o remotamente. Tiene espacio suficiente en su interior para tres o cuatro agentes, m疽 su equipamiento.\n", + /*234*/ "Este dispositivo anti-gravedad fue dise�ado para ayudar en los almacenes. Se aplica en el lateral de una caja. Cuando se activa, el campo antigravitatorio levanta el caj�n y le quita algo de inercia.\n", + /*235*/ "Es una moto de patrulla de baja altitud. Usa una peque�a unidad antigravedad para elevarse, y una poderosa turbina para moverse y proveer de control direccional.\n", + /*236*/ "Mantiene el lugar limpio y ordenado. Suele tener acceso a todas las 疵eas de un edificio. Los agentes han sido adiestrados en mantener estos robots intactos, ya que pueden conseguir acceso a zonas sensibles.\n", + /*237*/ "Veh�culo de patrulla urbana y eliminaci�n, con tripulaci�n de dos hombres, y armado con un ca��n en el morro, y dos sistemas de misiles en las alas. Puede ser eliminado con fuego sostenido, o preferentemente, un cohete bien dirigido.\n", + /*238*/ "Es un robot de combate dise�ado para guerrilla urbana. Usa una unidad anti-gravedad. Est� fuertemente armado. Se suele usar para mantener lejos a visitantes no deseados, gracias a su programaci�n de '1ー dispara, despu駸 pregunta'.\n", + /*239*/ "Variaci�n rob�tica de la Aeromoto, con mayor poder gravitatorio y de turbina; puede alcanzar velocidad Mach 2 f當ilmente y avanzar durante horas a velocidad de crucero. Aunque bien armada, se basa en su manejabilidad m疽 que en el escudo.\n", + /*240*/ "Est� dise�ada para llevar a un �nico piloto Maian. Un pasajero se puede sentir atorado: si 駸te es humano, puede ser a�n peor.\n", + /*241*/ "Es capaz de llevar a la batalla a diez guerreros Skedar completamente armados. Es indetectable por el radar convencional. Puede emitir se�ales de bloqueo sobre 疵eas considerables: 駸tas interrumpen las comunicaciones as� como los equipos de detecci�n.\n", + /*242*/ "Descripci�n\n- Un buen agente siempre observa lo que hay a su alrededor.\n\nInstrucciones de Entrenamiento\n- Examina todos los objetos mir疣dolos directamente.\n\nOperativa\n-Mirar arriba: Pulsa el Bot�n C Abajo\n-Mirar abajo: Pulsa el Bot�n C Arriba\n-Vista Libre: Mant駭 pulsado el Bot�n R para entrar en el modo Apuntar, y usa el Stick de Control para mirar.\n", + /*243*/ "Descripci�n\n- Esquivar y eludir te puede sacar de muchos problemas.\n\nInstrucciones de Entrenamiento\n- Activa todos los interruptores. S� r疳ida, ya que cada bot�n se reiniciar� en un tiempo l�mite.\n\nOperativa\n- Esquivar Izquierda: Bot�n C Izquierda\n- Esquivar Derecha: Bot�n C Derecha\n\n", + /*244*/ "Descripci�n\n- Agacharse puede abrir nuevas 疵eas de exploraci�n.\n\nInstrucciones de Entrenamiento\n- Avanza evitando los obst當ulos utilizando los movimientos disponibles. Activa los interruptores.\n\nOperativa\n- Agacharse: Mant駭 el Bot�n R, y pulsa el Bot�n C Abajo.\n- Arrastrarse: Una vez agachado, mant駭 el Bot�n R, y pulsa el Bot�n C Abajo.\n- Levantarse: Presiona el Bot�n R.\n\n", + /*245*/ "Descripci�n\n- Luchar contra m�ltiples oponentes en combates mano a mano puede ser dif�cil.\n\nInstrucciones de Entrenamiento\n- Derriba a todos los enemigos sin ser golpeado.\n\nOperativa\n- Pu�etazo: Pulsa el Bot�n Z repetidamente cuando est駸 desarmado para lanzar una r畴aga de pu�etazos.\n\n", + /*246*/ "Descripci�n\n- Desarmar a un enemigo te puede proporcionar una nueva arma.\n\nInstrucciones de Entrenamiento\n- Derriba/desarma a todos los enemigos sin ser golpeado.\n\nOperativa\n- Desarmar: Mant駭 el Bot�n B, entonces pulsa el Bot�n Z para desarmar al enemigo.\n- Pu�etazo KO: Golpea a un enemigo desprevenido por detr疽.\n", + /*247*/ "Descripci�n\n- Lucha contra m�ltiples oponentes en combate mano a mano.\n\nInstrucciones de Entrenamiento\n- Derrota a todos los enemigos sin ser golpeado.\n\n", + /*248*/ "Descripci�n\n- Lucha contra m�ltiples oponentes, unos armados y otros no.\n\nInstrucciones de Entrenamiento\n- Derrota a todos los enemigos sin ser golpeado.\n\n", + /*249*/ "Para mayor precisi�n y libertad cuando mires alrededor, usa el modo Apuntar.\n", + /*250*/ "Piensa d�nde quieres ir antes de intentar la prueba. Establece tu posici�n en un lugar que requiera la menor cantidad de movimiento posible entre objetivos.\n", + /*251*/ "Agacharse permite alcanzar lugares normalmente inaccesibles para ti, pero recuerda que te mueves m疽 r疳ido cuando est疽 en pie. Para avanzar lo m疽 r疳ido posible, intenta agacharte s�lo cuando lo necesites.\n", + /*252*/ "Atacar a los enemigos por detr疽 no es muy honorable, pero har� bastante m疽 f當il derribarlos. S�lo debes acercarte a distancia de lucha cuando tengas que hacerlo, y estate preparada para salir de su alcance cuando te ataquen.\n", + /*253*/ "S�lo debes estar cerca el tiempo suficiente para coger el arma. Sal de su alcance, y usa tu nueva arma.\n", + /*254*/ "No esperes a ser alcanzada, 。mu騅ete! No te centres en un solo oponente; intenta situar d�nde se encuentran todos. Si no puedes ver a todos, mu騅ete hasta que sea posible.\n", + /*255*/ "Ve a por los oponentes armados s�lo si est疽 segura de tus habilidades cuerpo a cuerpo. Retrocede con los enemigos desarmados y usa sus armas antes de que puedan acercarse demasiado a ti.\n", + /*256*/ "Para mayor precisi�n y libertad cuando mires alrededor, usa el modo Apuntar.\n", + /*257*/ "Esquivar y eludir te puede sacar de muchos problemas.\n", + /*258*/ "Agacharse permite alcanzar lugares normalmente inaccesibles para ti, pero recuerda que te mueves m疽 r疳ido cuando est疽 en pie. Para avanzar lo m疽 r疳ido posible, intenta agacharte s�lo cuando lo necesites.\n", + /*259*/ "Atacar a los enemigos por detr疽 no es muy honorable, pero har� bastante m疽 f當il derribarlos. S�lo debes acercarte a distancia de lucha cuando tengas que hacerlo, y estate preparada para salir de su alcance cuando te ataquen.\n", + /*260*/ "S�lo debes estar cerca el tiempo suficiente para coger el arma. Sal de su alcance, y usa tu nuevo arma.\n", + /*261*/ "No esperes a ser alcanzada; 。mu騅ete! No te centres en un solo oponente; intenta situar d�nde se encuentran todos. Si no puedes ver a todos, mu騅ete hasta que sea posible.\n", + /*262*/ "Ve a por los oponentes armados s�lo si est疽 seguro de tus habilidades cuerpo a cuerpo. Retrocede con los enemigos desarmados y usa sus armas antes de que puedan acercarse demasiado a ti.\n", + /*263*/ "Siempre debes mantener el objetivo a la vista cuando uses el Conector de Datos, y mantenerte cerca para evitar que se rompa la conexi�n.\n", + /*264*/ "Aseg�rate de que la mina aterriza en el sitio correcto acerc疣dote tanto como puedas al objetivo. Ajusta tu mirilla usando los Botones C o el modo Apuntar del Bot�n R.\n", + /*265*/ "La C疥ara Esp�a puede ser dif�cil de controlar, as� que t�mate tu tiempo.\n", + /*266*/ "Es �til en combate, pero puede causar problemas cuando se sobrecarga.\n", + /*267*/ "Si tienes problemas para usar el Decodificador, intenta acercarte m疽 al objetivo poni駭dote cara a cara.\n", + /*268*/ "El Rastreador s�lo indica la direcci�n y altura relativa; no muestra un mapa que te gu�e al blanco. Presta atenci�n a tus alrededores, y prep疵ate a explorar.\n", + /*269*/ "El visor estrecha tu visi�n perif駻ica, lo cual puede causar problemas en combate. Aseg�rate de tu situaci�n antes de usarlo.\n", + /*270*/ "Si usas este dispositivo en un momento equivocado, te puede costar la vida, ya que no podr疽 ver nada a cierta distancia. レsalo con moderaci�n.\n", + /*271*/ "Un disfraz no es s�lo la ropa, es la manera en que una persona lo lleva. No act�es de manera diferente a la de la persona que est疽 intentando ser.\n", + /*272*/ "Preserva tu Dispositivo de Ocultaci�n cuando no hay nadie alrededor que pueda observarte.\n", + /*273*/ "Siempre debes mantener el objetivo a la vista cuando uses el Conector de Datos, y mantenerte cerca para evitar que se rompa la conexi�n.\n", + /*274*/ "Aseg�rate de que la mina aterriza en el sitio correcto acerc疣dote tanto como puedas al objetivo. Ajusta tu mirilla usando los Botones C o el modo Apuntar del Bot�n R.\n", + /*275*/ "La C疥ara Esp�a no es invisible: los enemigos la pueden descubrir, as� que ten cuidado cuando entres en un 疵ea habitada. Recuerda que la C疥ara Esp�a se quedar� donde la dejes hasta que la recojas.\n", + /*276*/ "Es �til en combate, pero puede causar problemas cuando se sobrecarga. Intenta anticiparte a las situaciones y reacciona antes que el enemigo.\n", + /*277*/ "Si tienes problemas para usar el Decodificador, intenta acercarte m疽 al objetivo poni駭dote cara a cara.\n", + /*278*/ "El Rastreador s�lo indica la direcci�n y altura relativa; no muestra un mapa que te gu�e al objetivo. Presta atenci�n a tus alrededores, y prep疵ate a explorar.\n", + /*279*/ "El visor estrecha tu visi�n perif駻ica, lo cual puede causar problemas en combate. Aseg�rate de tu situaci�n antes de usarlo.\n", + /*280*/ "Si usas este dispositivo en un momento equivocado, te puede costar la vida, ya que no podr疽 ver nada a cierta distancia. レsalo con moderaci�n.\n", + /*281*/ "Un disfraz no es s�lo la ropa, es la manera en que una persona lo lleva. No act�es de manera diferente a la de la persona que est疽 intentando ser.\n", + /*282*/ "Preserva tu Dispositivo de Ocultaci�n cuando no hay nadie alrededor que pueda observarte. Evita disparar a menos que sea absolutamente necesario, y s�lo si est疽 seguro del 騙ito de tu ataque.\n", + /*283*/ "La Falcon 2 es una pistola muy precisa, as� que cualquier error ser� tuyo. El modo secundario es golpear con su culata y es, por lo tanto, in�til en una prueba de tiro.\n", + /*284*/ "Para hacer un mejor uso de la precisi�n de la Falcon 2, una mira ha sido puesta en la pistola. Como en la Falcon 2 sin modificar, el modo secundario de golpear con la culata es in�til durante la prueba de tiro.\n", + /*285*/ "La versi�n con silenciador de la Falcon 2 es una excelente arma, dise�ada para darte la ventaja de la sorpresa sobre tus oponentes. Prueba tu precisi�n para asegurarte que nunca derrochar疽 tus oportunidades.\n", + /*286*/ "La Magsec 4 tiene un excelente poder de disparo a costa de la precisi�n, especialmente cuando se usa el modo secundario de r畴aga de 3 tiros. La �nica desventaja seria es el tama�o limitado de su cargador.\n", + /*287*/ "Esta t�pica arma Skedar es brutal y poderosa. Sacrificando algo del cartucho, el disparo puede ser cargado para crear una explosi�n devastadora. Su capacidad de recarga es alta.\n", + /*288*/ "Esta vers疸il pistola ofrece dos diferentes sistemas de disparo para su munici�n: un disparo est疣dar o una descarga explosiva. Los ingenieros Maian lo han conseguido sin comprometer el uso de energ�a del arma, aunque el ritmo de disparo es reducido.\n", + /*289*/ "La clave del uso del DY357 es saber cu疣do recargar. Un cartucho de seis balas implica estar siempre alerta en un tiroteo. El peso del arma puede ser muy �til si tienes que golpear a alguien con ella.\n", + /*290*/ "Trent Easton siempre busca facilidades extra, y este arma no es una excepci�n. Las balas son tan especiales como el resto del arma; han sido dise�adas para hacerse a�icos en el interior del oponente y as� tumbarle r疳idamente.\n", + /*291*/ "Esta fiable y efectiva metralleta no es dif�cil de encontrar ya que es el arma m疽 vendida de dataDyne en los �ltimos dos a�os, incluso si su modo secundario no se tiene en cuenta. Su sistema de adquisici�n de objetivos es excelente, y deber疽 familiarizarte con todas las posibilidades de este arma.\n", + /*292*/ "La metralleta Cicl�n fue dise�ada espec�ficamente para NO ser precisa, aunque vale la pena practicar. Puede disparar una gran cantidad de balas en poco tiempo, por ello, es una excelente arma de supresi�n.\n", + /*293*/ "La flexibilidad Maian respecto al dise�o ha creado esta metralleta con un interesante modo secundario: una bala de alta velocidad que puede atravesar objetos f當ilmente. El ritmo de disparo, como en la Phoenix, se reduce durante el modo secundario; esto se debe a que se intenta prevenir da�o en el mecanismo de disparo y en el ca��n.\n", + /*294*/ "La RC-P120 dispara una bala mineral especial que, acompa�ada de un ritmo de disparo r疳ido y un amplio cargador, hace de este arma una herramienta perfecta para ser usada contra los Skedar. Las balas pueden ser usadas para recargar un prototipo de Dispositivo de Ocultaci�n: el entrenamiento ha sido alterado para reflejar esta caracter�stica en particular.\n", + /*295*/ "Este arma no s�lo se parece a un ordenador PC port疸il, sino que puede ser utilizada como arma centinela en el modo secundario para cubrir una ruta de escape o proteger un lugar.\n", + /*296*/ "ノste es el modelo que dataDyne present� con 騙ito a los militares de EE.UU., aunque todav�a tiene que ser aprobado. Siguiendo la tendencia de dataDyne de dar a la gente desagradables sorpresas, el modelo b疽ico del rifle de asalto lleva una mina de proximidad debajo del ca��n. Usar el modo secundario obviamente implica que debes lanzar tu arma.\n", + /*297*/ "Tan lejos como podemos establecer, el modo secundario del arma parece ser que identifica trampas, minas dirigidas, dispositivos explosivos ocultos (como el Drag�n en modo secundario), y armas autom疸icas. Aunque poderoso, el cartucho de este rifle de asalto es peque�o. \n", + /*298*/ "Como primera arma con apoyo del Instituto, el AR34 es un rifle de asalto bastante b疽ico. El modo secundario es un zoom permamente. Probar a sujetarlo vale como entrenamiento de precisi�n.\n", + /*299*/ "Se trata de la variante pesada del Drag�n sin mina de proximidad, la cual ha sido reemplazada por un lanzagranadas. Adoptada por los militares norteamericanos como arma de apoyo de brigada pesada: se nota el porqu�... Practica para hacerte con la trayectoria de las granadas.\n", + /*300*/ "La delicadeza no es una opci�n aqu�. Hay dos modos, explosi�n simple o doble. El cartucho es amplio para una escopeta, pero ten cuidado con el largo tiempo de recarga, y planea tus movimientos en consonancia.\n", + /*301*/ "Esta fina pieza de ingenier�a es un rifle de francotirador con silenciador con un zoom de alta tecnolog�a. Lo �nico que puede interferir en la precisi�n de este arma es el zoom de francotirador. Aseg�rate de agacharte y mantener tu mirilla en el modo secundario.\n", + /*302*/ "Aunque las t馗nicas actuales de ingenier�a nos superan, todav�a podemos apreciar los efectos del rifle FarSight. Su disparo es imparable, y puede penetrar muros a bastante profundidad, alcanzando objetivos si se necesita.\n", + /*303*/ "La funci�n primaria de la ballesta es un disparo de sedante no letal, mientras que el secundario es la muerte instant疣ea. Es un arma principalmente sigilosa, pero su largo tiempo de recarga puede ser un inconveniente durante un tiroteo.\n", + /*304*/ "La pistola tranquilizante es muy com�n, pudiendo ser encontrada en laboratorios m馘icos y hospitales de todo el mundo. Puede ser usada con perdigones tranquilizantes, o con dosis letales, que usan bastante m疽 cantidad de la reserva de sedantes.\n", + /*305*/ "Intenta controlar este arma lo mejor que puedas. Fue dise�ada para usuarios bastante m疽 fuertes que los humanos. Arrodillarse puede ayudar a apuntar el arma, pero no a perfeccionar el tiro. Si alg�n oponente logra esquivar la lluvia de balas, sus ca�ones pueden usarse como trituradoras para infringir da�o.\n", + /*306*/ "Este reciente producto de dataDyne, cuenta con tecnolog�a muy interesante en su interior. El modo secundario activa un campo magn騁ico alrededor de la bomba, lo que le permite adherirse durante un limitado periodo de tiempo. Cuando ese tiempo pasa, la bomba cae, impacta y explota.\n", + /*307*/ "Es un compacto lanzamisiles reutilizable: recarga tras cada tiro. El modo secundario usa una variante del sistema de blancos de la metralleta CMP150. El misil viaja lentamente lo que le permite seguir al objetivo, as� que tenlo en cuenta y planea tus disparos cuidadosamente.\n", + /*308*/ "Este lanzador port疸il de m�siles Skedar puede disparar tanto cohetes sin gu�a, como por control remoto. A los Skedar les produce una perversa satisfacci�n cuando la c疥ara se acerca al objetivo, pero un agente del IC est� m疽 all� de esas cosas. Los cohetes guiados aceleran autom疸icamente, pero pueden ser decelerados para m疽 maniobrabilidad. La detonaci�n ocurre por contacto o cuando se aprieta el gatillo.\n", + /*309*/ "Este cuchillo finamente pulido, est� equilibrado para ser lanzado. La pr當tica es esencial para acostumbrarse al alcance y trayectoria de la hoja lanzada.\n", + /*310*/ "El departamento de armas experimentales ha creado este peque�o pero efectivo l疽er de mu�eca con dos diferentes rayos. El modo primario genera una explosi�n a gran distancia, mientras que el secundario provee de un rayo continuo hasta que el gatillo es soltado.\n", + /*311*/ "Cuatro segundos pasan desde la activaci�n a la detonaci�n de la granada de fragmentaci�n antipersonal en el modo b疽ico. Para tu deleite y entretenimiento, se ha incluido un modo secundario: pinball de proximidad. La granada rebotar� hasta que la carga explote cuando su detector de proximidad se active.\n", + /*312*/ "Esta granada Maian hace estragos con las neuronas de las criaturas. Si caes en su radio de explosi�n, tu visi�n se volver� borrosa y no podr疽 agarrar lo que lleves. La granada puede ser activada por lanzamiento o por proximidad. Aseg�rate de lanzarla cuando est駸 lo suficientemente lejos.\n", + /*313*/ "Se necesita bastante criterio para un uso efectivo de las minas de tiempo, de otro modo, la explosi�n no afectar� al objetivo, y 駸te ir� detr疽 tuyo. Mejorar tu habilidad en las pruebas evitar� errores cr�ticos. La funci�n secundaria es un detector de trampas id駭tico al encontrado en el rifle de asalto Vengador K7.\n", + /*314*/ "La clave de la colocaci�n correcta de las minas de proximidad es situarlas donde tus oponentes no se esperen encontrarlas. Si t� mismo no quieres tener problemas, usa el modo secundario de detecci�n de trampas para asegurar tus alrededores. Puede que te haga perder el tiempo, pero si no es as�, podr� salvar tu vida.\n", + /*315*/ "La �ltima variedad de minas remotas detonables, es esencialmente igual a las que ya ten�as. El modo primario es poner las minas, mientras que el secundario es dar las �rdenes de explosi�n. Si no puedes ver la mina, deber疽 confiar en el viejo m騁odo de prueba y error. \n", + /*316*/ "Holo 1 - Mirar alrededor\n", + /*317*/ "Holo 2 - Movimiento 1\n", + /*318*/ "Holo 3 - Movimiento 2\n", + /*319*/ "Holo 4 - Comb. sin armas 1\n", + /*320*/ "Holo 5 - Comb. sin armas 2\n", + /*321*/ "Holo 6 - Comb. Directo 1\n", + /*322*/ "Holo 7 - Comb. Directo 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/earE.c b/src/files/lang/jap-final/earE.c similarity index 100% rename from src/files/lang/earE.c rename to src/files/lang/jap-final/earE.c diff --git a/src/files/lang/jap-final/earJ.c b/src/files/lang/jap-final/earJ.c new file mode 100644 index 000000000..25bb029b8 --- /dev/null +++ b/src/files/lang/jap-final/earJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n♂d�゚≧�ム�マ�刀メ��♀�ラ�゚d���ヨ�ヒ������∀�シぢ≫������∩≒�≠艪��ヨ�ヒ���マ�縲マぅう�マ�繞怐諱コ≪�÷�ヵ�ス♂d�゚≧�ム�マ┨�刀ソ≒おぁ�ナ⇔�セ�ナ⊇��∀�メャ�ソ∵⊆�エ∨�ツくぞぽ�モ�謔モ£��≠�ネ�ラ�縺メ�������������マ�タ└∈�チ���≠、�刀マ�ツ�テ�ナ∨∧⊂Å�ツ�ニ≫∀���刀モぽ∈�トΡ�ナ�=テ�メ£��≠�ネ�ラ�縺ク�翌ネτ�マゐ�ツ��√≒√≫≡⊂�マ�≠ロ∈���ム�マ♀�ル�マ�縲�d���ナ≡⊂∀�ナ⇔⊇≫≒�ナ⊇�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n♀�ラ�゚d���ヨ�ヒ�����メ�����=諱コ≫�ン�ラ�゚d�ヨ�メ♀�ミ∈ρ�ェ�ニ≫�マ�モ�=奄о゚���マ�ユ∈��⊂ョャ∵⊆≫�ツ�����モ���ミ∩≒�モ�コ⊇λ�ナμ∵�ツぁ�ト√⇔∪≪�=ネ√�モゆe�メρΖ∈�≠ア�驕フ�ナ�リ⊂♭⊆∽⊂�ツ∧�テ�メ������∨¬�マぽ≒�メ�сァ∈mΠ�ト�ヌ≫�メÅ�ツ⊇⊇∩�≠ロ≒�モ�クqrsÅ�ツも♭べ�エ∨≪�ニ≫�テ∀�メ∃⊇≡⊂�ニ��Ψ∈⇒�ツ⇔�チ√�ツ♂d�゚���マ�ユ∈り√≫∃≡�=タ�エ∀����⇒�モ��Å�ツ\n\n|しじ�操セ�ヌ�キ�゚Σ�レ�メ����∈рщ�ヌ≡\n\n♀�ラ�゚d���ヨ�ヒ�����マ≡√†�=奄о゚≧�ム�マ�メx�フ♭�ヌ�キ�゚Σ�レ∈ヨ⊇∨�ル�ナ⊇�ロd��♀�����メ����∵∃�ト√⇔⊇≫∧⊂Å�ツ�ヌ�キい��℃��∵�゙⊇�メ♭�÷ユ���ワ$�ム∈���エ⇔рщ�ナ�>����メmф∀∃≫⌒�メ�メ�怎「∈�腐磨ヌ≡�ツ∃∪�=テ�メ�ロd��♀�メ�艫ロ┰�モ���メ�����=マ⊆≫≡⊂Å�ツ\n\n|しじ�逐セ�ラ��d�蛟マ����¥�ハ�縺クづて\n\n�レd′�ワ�モ���ミ�メ�ラ��d�蛟マ����¥�ハ�縺メ£��������∈�ノ�ハ�ナ⇔�÷ン�ヨ�フ���窶ニ���ロ�ワ�窶�そぞ∈�ヒ���ト�ヌ≫�メÅ�ツ�テ√�マ⇒⊇⇔⊇�ツ†�÷�d=d♭�吹��ト√∨�����≦フ�メ�ョч�チ�ヨ∀す∠�テ∀∵♭�タ≫♭⊆∽⊂�ツ\n\n|しじ�凍セ������∨¬�メ�сァ∈mΠ�ヌ≡\n\n�ン�ラ�゚d�秩�ぼ∝√⇔⊇≫�сァ∵♂d�゚���マ�ユ�メδい∈め�ナ�チこご�ナ⇔∪≪ゆe�メ�騾ハ�ユd∵iヮ���ハ�ラ�メ�ルd♀∈f�栫��タ∃⊇♭⊇≫�ツ∧�テ�マ⊇≫������∨¬�マ�сァ∈mΠ�ナ⇔⌒≒⊂�メÅ�ツぉ∵�浴煥сァ∈mΠ�ニ≫�テ∀⌒ぃいÅ∵�÷ミ��d���ロ�ワ�窶�∵�ロて�ニ≫����∵⊆≫�死ツ�チ√∬√⌒������∈べ∨∃⊇≡⊂�マ�ツ\n\n|しじ�楳セ�сァm�メ�ミ�ム�窶�∈��み�ヌ≡\n\n♀�ラ�゚d���ヨ�ヒ�����メ�����マ≡√†�÷刀ヒ�メ�сァ£��≠�ネ�ラ�縺謔�Τ��ぞ∀∃�エ⇔⊇≫∧⊂Å�ツ∧�メ�刀ヒ�メ£���縲゚�ム£∈��み�ナ⇔�÷ヨ�ヒ���マ�縲マぅう�リ♭ぷ¬�ヘ�エ⇔⌒≒⊇∨⊇�ツ\n\n|しじ�斧セ♀�ラ�゚d���ヨ�ヒ����∈ν�ツ≡\n\nx�フ�モ�煤ヒ�メ�ン�ヨ�フ���窶ニ≦d�マ�マ��∩√⇔∪≪�=橿ラ�゚d���ヨ�ヒ�����モ�テ√≒�メ�曹ニ�ョ�メ�ン�ラ�゚d�煤マ⊇≫�ツ�ン�ラ�゚d���マ�モ�≠ァ�メ≡⊂�マ�ゥぃ�シ�チ�ム���ニ≫��∈�閧��ニ≫∨⊥�メ�ロ�ワ�窶�∵tヮ�ト√⇔⊇≫�ツ�ヒみ�マ∩∝�ナ⇔くΒ�メ�ン�ラ�゚d�マ⊇≫ぽ∈ν�ツぁ�ニ�メÅ�ツ\n\nEND\n", + /* 1*/ "x�フ�����―n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n♂d�゚≧�ム�マ�刀メ��♀�ラ�゚d���ヨ�ヒ������∀�シぢ≫������∩≒�≠艪��ヨ�ヒ���マ�縲マぅう�マ�繞怐諱コ≪�÷�ヵ�ス♂d�゚≧�ム�マ┨�刀ソ≒おぁ�ナ⇔�セ�ナ⊇��∀�メャ�ソ∵⊆�エ∨�ツくぞぽ�モ�謔モ£��≠�ネ�ラ�縺メ�������������マ�タ└∈�チ���≠、�刀マ�ツ�テ�ナ∨∧⊂Å�ツ�ニ≫∀���刀モぽ∈�トΡ�ナ�=テ�メ£��≠�ネ�ラ�縺ク�翌ネτ�マゐ�ツ��√≒√≫≡⊂�マ�≠ロ∈���ム�マ♀�ル�マ�縲�d���ナ≡⊂∀�ナ⇔⊇≫≒�ナ⊇�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n♀�ラ�゚d���ヨ�ヒ�����メ�����=諱コ≫�ン�ラ�゚d�ヨ�メ♀�ミ∈ρ�ェ�ニ≫�マ�モ�=奄о゚���マ�ユ∈��⊂ョャ∵⊆≫�ツ�����モ���ミ∩≒�モ�コ⊇λ�ナμ∵�ツぁ�ト√⇔∪≪�=ネ√�モゆe�メρΖ∈�≠ア�驕フ�ナ�リ⊂♭⊆∽⊂�ツ∧�テ�メ������∨¬�マぽ≒�メ�сァ∈mΠ�ト�ヌ≫�メÅ�ツ⊇⊇∩�≠ロ≒�モ�クqrsÅ�ツも♭べ�エ∨≪�ニ≫�テ∀�メ∃⊇≡⊂�ニ��Ψ∈⇒�ツ⇔�チ√�ツ♂d�゚���マ�ユ∈り√≫∃≡�=タ�エ∀����⇒�モ��Å�ツ\n\n|しじ�操セ�ヌ�キ�゚Σ�レ�メ����∈рщ�ヌ≡\n\n♀�ラ�゚d���ヨ�ヒ�����マ≡√†�=奄о゚≧�ム�マ�メx�フ♭�ヌ�キ�゚Σ�レ∈ヨ⊇∨�ル�ナ⊇�ロd��♀�����メ����∵∃�ト√⇔⊇≫∧⊂Å�ツ�ヌ�キい��℃��∵�゙⊇�メ♭�÷ユ���ワ$�ム∈���エ⇔рщ�ナ�>����メmф∀∃≫⌒�メ�メ�怎「∈�腐磨ヌ≡�ツ∃∪�=テ�メ�ロd��♀�メ�艫ロ┰�モ���メ�����=マ⊆≫≡⊂Å�ツ\n\n|しじ�逐セ�ラ��d�蛟マ����¥�ハ�縺クづて\n\n�レd′�ワ�モ���ミ�メ�ラ��d�蛟マ����¥�ハ�縺メ£��������∈�ノ�ハ�ナ⇔�÷ン�ヨ�フ���窶ニ���ロ�ワ�窶�そぞ∈�ヒ���ト�ヌ≫�メÅ�ツ�テ√�マ⇒⊇⇔⊇�ツ†�÷�d=d♭�吹��ト√∨�����≦フ�メ�ョч�チ�ヨ∀す∠�テ∀∵♭�タ≫♭⊆∽⊂�ツ\n\n|しじ�凍セ������∨¬�メ�сァ∈mΠ�ヌ≡\n\n�ン�ラ�゚d�秩�ぼ∝√⇔⊇≫�сァ∵♂d�゚���マ�ユ�メδい∈め�ナ�チこご�ナ⇔∪≪ゆe�メ�騾ハ�ユd∵iヮ���ハ�ラ�メ�ルd♀∈f�栫��タ∃⊇♭⊇≫�ツ∧�テ�マ⊇≫������∨¬�マ�сァ∈mΠ�ナ⇔⌒≒⊂�メÅ�ツぉ∵�浴煥сァ∈mΠ�ニ≫�テ∀⌒ぃいÅ∵�÷ミ��d���ロ�ワ�窶�∵�ロて�ニ≫����∵⊆≫�死ツ�チ√∬√⌒������∈べ∨∃⊇≡⊂�マ�ツ\n\n|しじ�楳セ♀�ラ�゚d���ヨ�ヒ����∈ν�ツ≡\n\nx�フ�モ�煤ヒ�メ�ン�ヨ�フ���窶ニ≦d�マ�マ��∩√⇔∪≪�=橿ラ�゚d���ヨ�ヒ�����モ�テ√≒�メ�曹ニ�ョ�メ�ン�ラ�゚d�煤マ⊇≫�ツ�ン�ラ�゚d���マ�モ�≠ァ�メ≡⊂�マ�ゥぃ�シ�チ�ム���ニ≫��∈�閧��ニ≫∨⊥�メ�ロ�ワ�窶�∵tヮ�ト√⇔⊇≫�ツ�ヒみ�マ∩∝�ナ⇔くΒ�メ�ン�ラ�゚d�マ⊇≫ぽ∈ν�ツぁ�ニ�メÅ�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n♂d�゚≧�ム�マ�刀メ��♀�ラ�゚d���ヨ�ヒ������∀�シぢ≫������∩≒�≠艪��ヨ�ヒ���マ�縲マぅう�マ�繞怐諱コ≪�÷�ヵ�ス♂d�゚≧�ム�マ┨�刀ソ≒おぁ�ナ⇔�セ�ナ⊇��∀�メャ�ソ∵⊆�エ∨�ツくぞぽ�モ�謔モ£��≠�ネ�ラ�縺メ�������������マ�タ└∈�チ���≠、�刀マ�ツ�テ�ナ∨∧⊂Å�ツ�ニ≫∀���刀モぽ∈�トΡ�ナ�=テ�メ£��≠�ネ�ラ�縺ク�翌ネτ�マゐ�ツ��√≒√≫≡⊂�マ�≠ロ∈���ム�マ♀�ル�マ�縲�d���ナ≡⊂∀�ナ⇔⊇≫≒�ナ⊇�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n♀�ラ�゚d���ヨ�ヒ�����メ�����=諱コ≫�ン�ラ�゚d�ヨ�メ♀�ミ∈ρ�ェ�ニ≫�マ�モ�=奄о゚���マ�ユ∈��⊂ョャ∵⊆≫�ツでm�メ�����モ���ミ♭�モ������∨¬∵が∩�сァ∈�ナ⇔⊇≫≡⊂Å∵�≠ロ≒�モ�クqrsÅ�ツも♭べ�エ∨≪�ニ≫�テ∀�メ∃⊇≡⊂�ニ��Ψ∈⇒�ツ⇔�チ√�ツ♂d�゚���マ�ユ∈り√≫∃≡�=タ�エ∀����⇒�モ��Å�ツ\n\n|しじ�操セ�ヌ�キ�゚Σ�レ�メ����∈рщ�ヌ≡\n\n♀�ラ�゚d���ヨ�ヒ�����マ≡√†�=奄о゚≧�ム�マ�メx�フ♭�ヌ�キ�゚Σ�レ∈ヨ⊇∨�ル�ナ⊇�ロd��♀�����メ����∵∃�ト√⇔⊇≫∧⊂Å�ツ�ヌ�キい��℃��∵�゙⊇�メ♭�÷ユ���ワ$�ム∈���エ⇔рщ�ナ�>����メmф∀∃≫⌒�メ�メ�怎「∈�腐磨ヌ≡�ツ∃∪�=テ�メ�ロd��♀�メ�艫ロ┰�モ���メ�����=マ⊆≫≡⊂Å�ツ\n\n|しじ�逐セ♀�ラ�゚d���ヨ�ヒ����∈ν�ツ≡\n\nx�フ�モ�煤ヒ�メ�ン�ヨ�フ���窶ニ≦d�マ�マ��∩√⇔∪≪�=橿ラ�゚d���ヨ�ヒ�����モ�テ√≒�メ�曹ニ�ョ�メ�ン�ラ�゚d�煤マ⊇≫�ツ�ン�ラ�゚d���マ�モ�≠ァ�メ≡⊂�マ�ゥぃ�シ�チ�ム���ニ≫��∈�閧��ニ≫∨⊥�メ�ロ�ワ�窶�∵tヮ�ト√⇔⊇≫�ツ�ヒみ�マ∩∝�ナ⇔くΒ�メ�ン�ラ�゚d�マ⊇≫ぽ∈ν�ツぁ�ニ�メÅ�ツ\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "♀�ラ�゚d���ヨ�ヒ����∈ν�ツ≡\n", + /* 10*/ "������∨¬�メ�сァ∈mΠ�ヌ≡\n", + /* 11*/ "�ラ��d�蛟マ����¥�ハ�縺クづて\n", + /* 12*/ "�сァm�メ�ミ�ム�窶�∈��み�ヌ≡\n", + /* 13*/ "�ヌ�キ�゚Σ�レ�メ����∈рщ�ヌ≡\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "�ラ��d�蛟マ����¥�ハ�縺クづて�ナ∨\n", + /* 16*/ "�ラ��d�蛟マ����¥�ハ�縺メ£���������ノ�ハ����\n", + /* 17*/ "�ン�ヨ�フ���窶ニ��♀�ミ�メ���ハ�ラ∵f���ト√∨\n", + /* 18*/ "���マ�窶艢マ�ワ���レ�ム�ラ��∈づて�ナ∨\n", + /* 19*/ "�ラ��d�蛟マ�����レ�ム�ラ��∈づて�ナ∨\n", + /* 20*/ "て�ロあい�準�¥�ハ�縺メ�リ�ル∵′≠d♭�ニ\n", + /* 21*/ "�ラ��d�蛟マ����¥�ハ�縺諢�┏�ナ∨\n", + /* 22*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 23*/ "�ラ��d�蛟マ����¥�ハ�縺諢�┏�ナ∨\n", + /* 24*/ "しじん��\n�盾オじ∈����♭�タ�リ�ヌ∋\n", + /* 25*/ "∪�掾モ�<栫��タ\n", + /* 26*/ "�クのは�メ�������マ��ご∵ぁ∨\n", + /* 27*/ "�ミβ∵δい�ナ⇔⊇�リ�ヌ∋\n", + /* 28*/ "�ロ�ワ�窶�∈�ロ�ヒ�ハ�縺��メ�マ�ナ∨\n", + /* 29*/ "�сァ∵mΠ�ト√∨\n", + /* 30*/ "�ミ��d��づて\n", + /* 31*/ "�ミ��d����┏\n", + /* 32*/ "べ∨∃⊇♭�盾ゥ⊂�テ∀�モ���チ∩≒�蚕n", + /* 33*/ "∪�掾モ�<煤メ�����=�ckが∈∂�エ⇔⊇≫∋Å�タ\n", + /* 34*/ "≡∩∽⊂�=セみ�艨サ�ナ≡⊂�蚕n", + /* 35*/ "�ニ∬�マ�ム�゚�ム�浴マ⊆⊂���エ\n", + /* 36*/ "�ミ�ラ�ン�ワ�レ�ロ�準ン�ヨ�フ���窶ニ���ルd♀∵ョャ\n", + /* 37*/ "$�ワ��d♀∈�レd�烽項蚕n", + /* 38*/ "", + /* 39*/ "$�ワ��d♀せど�セ���ハ�ラ∈f���ナ�リ�ニ\n", + /* 40*/ "�ル�轢ラ�ロ�ヘ�マ�モ��d�セつ‡���マ�ラ∵ョャ\n", + /* 41*/ "�ン�ヨ�フ���窶ニ��♀�ミ�メ���ハ�ラ�モ\nよ�マf���ト√⇔⊇�リ�ニ\n", + /* 42*/ "�сァ�モ�ニ♭�マmΠ�ト√⇔⊇�リ�ニ\n", + /* 43*/ "∪∩�ナ⊇∃�タ�遵сァ∵mΠ�ト√⇔⊇≫\n", + /* 44*/ "�栫ソ∵¥�ラ�メ�ゥ�怐クぱ�ナ∨�ル∨⊇Å\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "�艢ム�縲ミ�ム\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "�艢ム�縲ミ�ム∈み�マ��√∨\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "�艫ロ�ロd��♀\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "�艫ロ�ロd��♀∈み�マ��√∨\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "♂d�゚���マ�ユ\n", + /* 58*/ "♂d�゚���マ�ユ\n", + /* 59*/ "♂d�゚���マ�ユ∈み�マ��√∨\n", + /* 60*/ "�ムだ�ラ�リ�蚕n", + /* 61*/ "���マ�窶艢マ�ワ�騾ハ�焉諢ラ⊇∨\n", + /* 62*/ "���マ�窶艢マ�ワ�騾ハ�焉モよ�マ�ラ⊇⇔⊇�リ�ニ\n", + /* 63*/ "i���エ�エ�純コΞ�メ�ヌ�キい∵�ツぁ�ト√⇔⊇�リ�ニ\n", + /* 64*/ "∪⊇�≠ェ∈∂�エ⇔≫∋Å�タ\n", + /* 65*/ "�ヨ�÷ヨ���モに∨�テ∀∃⊇���蚕n", + /* 66*/ "ck∪�掾モが��Å�タ\n", + /* 67*/ "�сァ∈mΠ�ナ⇔⌒≒⊂∝�ツ\n", + /* 68*/ "�ト�エ�ト∀�сァ�メ£����∈�メ�タ∃�ト⊇�エ\n", + /* 69*/ "�сァ�メ�ワ�ム�ハ�焉ク�磨竅メ≡�エ\n", + /* 70*/ "∝∩�エ∨�≠鴻ョ�ニ≫≡�蚕n", + /* 71*/ "��b�モ∂⊥⇔�チ√�蚕n", + /* 72*/ "∪�エ�ナ�オ≫ρ≪�マ⊇∨�ナ�リ�ナ�キ⊂�蚕n", + /* 73*/ "ヴ�メ�сァ∵�エ\n", + /* 74*/ "�ラ≒�≦сァ�モmΠ�ト√∨≡\n", + /* 75*/ "�テ�テ∩≒�ニ∬�マぁ⇔⊇�エ⇔�チ√�エ\n", + /* 76*/ "��d♀���マ�エ\n", + /* 77*/ "iヮワ∈�ユ∋♭∂≫\n", + /* 78*/ "�ム�゚�ム�浴マ⊆⊂���蚕n", + /* 79*/ "⊆√�=テ∋∃�モ���モ�タ\n", + /* 80*/ "⌒⊂��┏�ト√⇔⊇≫≡⊂Å\n", + /* 81*/ "�テ√�≠ェ∩�宴ロ�ナ∨�タ\n", + /* 82*/ "�栫ソ∵¥�ラ�メ�ゥ�怐クぱ�ナ∨�ル∨⊇Å\n", + /* 83*/ "⊆√�≦ミβ∵�タ\n", + /* 84*/ "�テ�メd�≠マ�ナ∂∵�エ⇔�エ\n", + /* 85*/ "�ムだあい�遵сァ∵�リÅ�ミ�ラ�窶ニ″♭�ニ�ツ\n", + /* 86*/ "�сァ�ミ�ム�窶��早ク��み�ナ∨\n", + /* 87*/ "�сァ�ミ�ム�窶��秩ク��み�ナ∨\n", + /* 88*/ "�сァ�ミ�ム�窶��刀ク��み�ナ∨\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "�ユ���ワ$�ム\n", + /* 92*/ "�ユ���ワ$�ム\n", + /* 93*/ "�ユ���ワ$�ム∈み�マ��√∨\n", + /* 94*/ "�テ�テ�モく⌒iヮ∵∩∨⊇�モ���ミÅ�ツ\n♀�ラ�゚d���ヨ�ヒ�����モぞ�チ�マ⊇≫�マ��⊇∃⊇�ツ\n", + /* 95*/ "�テ�メぞ�チ�メが∩∵\n�ニ�黶サ�モ�轢���d∈���エ⇔⊇≫∝\n", + /* 96*/ "�ラ��d�蛟マ����¥�ハ�縺メ£��������∈�ノ�ハ�ヌ≡�ツ\n∧√♭�ョ�ヨ∀ぼ�ツ≫�モ��Å�ツ\n", + /* 97*/ "�ヌ�キい��℃��∵�゙�ェ∫≫�ツv�マぁ∽�エ\n≠�ヘ�ミ�マ�艢÷ユ���ワ$�ム∈��⊃�ツ\n", + /* 98*/ "�オ�カ�メ�ネ#�マ�メ�ル�マ$d�縲��マ�縺諢ラ⊇∨\n", + /* 99*/ "wなに�盾フ┸�モ�ハ∵���ハ�ラ�ト√∨\n", + /*100*/ "♀�ラ�゚d���ヨ�ヒ�����タ\n", + /*101*/ "♀�ラ�゚d���ヨ�ヒ�����=テ�テ♭�ニ∩�タ\n", + /*102*/ "⌒⊂�≠磨マぁ⇔⌒θ�モ�ヤ∩∃�タ\n", + /*103*/ "⊃⊃�=テ�メ���メw�モュ⇔�汲サ�ツ∨∝�ツ\n", + /*104*/ "¬�キ�エ∀�=コ�=コ∃∨�モ�蚕n", + /*105*/ "�ト�ニ∵£���メ�ヤп�モにпÅ∃�エ\n�ニ∬�マ�テ�テ∩≒ラ�驕ホ�チ⇔�モ�エ\n", + /*106*/ "ヴ�モ�ユχ∃����∈ぷ�エ⇔⊇≫�ツ\nぼ�テ⊂�=ナ�エ∩≪ぎ�エ⇔�チ√≡�エ\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/earP.c b/src/files/lang/jap-final/earP.c new file mode 100644 index 000000000..883a987fd --- /dev/null +++ b/src/files/lang/jap-final/earP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll \nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high. \nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's \nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you \nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/ear_str_f.c b/src/files/lang/jap-final/ear_str_f.c new file mode 100644 index 000000000..e34e6c7d1 --- /dev/null +++ b/src/files/lang/jap-final/ear_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - D駻outer cycle maintenance\n\nReprogrammez les robots de nettoyage dans la zone de service pour les faire travailler sur les syst鑪es de s馗urit�. Ceci vous permettra de progresser dans le complexe scientifique. Restez aux c�t駸 du robot pour ne pas subir de d馮穰s.\n\n|Objectif 3: - Arr黎er les exp駻iences\n\nLes exp駻iences des laboratoires du secteur 2 provoquent des interf駻ences avec nos communications, emp鹹hant nos pirates de briser le code de s馗urit�. Forcez les scientifiques pr駸ents � les interrompre. Vous pouvez vous risquer � cette manoeuvre mais l'alarme se d馗lenchera probablement. Epargnez les scientifiques.\n\n|Objectif 4: - Obtenir 馗hantillons tech.\n\nDr. Caroll nous informe que trois autres projets majeurs sont sur le point d'黎re achev駸 dans les laboratoires voisins du sien. R馗up駻ez les prototypes des trois exp駻iences et rapportez-les � l'Institut Carrington pour une 騁ude.\n\n|Objectif 5: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 1*/ "LABORATOIRE SOUTERRAIN\n", + /* 2*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - D駻outer cycle maintenance\n\nReprogrammez les robots de nettoyage dans la zone de service pour les faire travailler sur les syst鑪es de s馗urit�. Ceci vous permettra de progresser dans le complexe scientifique. Restez aux c�t駸 du robot pour ne pas subir de d馮穰s.\n\n|Objectif 3: - Arr黎er les exp駻iences\n\nLes exp駻iences des laboratoires du secteur 2 provoquent des interf駻ences avec nos communications, emp鹹hant nos pirates de briser le code de s馗urit�. Forcez les scientifiques pr駸ents � les interrompre. Vous pouvez vous risquer � cette manoeuvre mais l'alarme se d馗lenchera probablement. Epargnez les scientifiques.\n\n|Objectif 4: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Trouver le Dr. Caroll\n", + /* 10*/ "Arr黎er les exp駻iences\n", + /* 11*/ "D駻outer cycle maintenance\n", + /* 12*/ "Obtenir 馗hantillons tech.\n", + /* 13*/ "Holographier l'isotope radioactif\n", + /* 14*/ "Effets sons m馗anisme.\n", + /* 15*/ "Robots de maintenance activ駸.\n", + /* 16*/ "Robots de maintenance reprogramm駸.\n", + /* 17*/ "Portes s馗urit� d騅errouill馥s.\n", + /* 18*/ "Cycle de maintenance activ�.\n", + /* 19*/ "Cycle nettoyage activ�.\n", + /* 20*/ "Op駻ation refus馥 - robots occup駸.\n", + /* 21*/ "Robots de maintenance d駸activ駸.\n", + /* 22*/ "Objet crucial d騁ruit.\n", + /* 23*/ "Syst鑪e robots maintenance d駸activ�.\n", + /* 24*/ "MISSION ECHOUEE \n - objectifs inatteignables.\n", + /* 25*/ "Qui 黎es-vous?\n", + /* 26*/ "Pertes inacceptables de scientifiques.\n", + /* 27*/ "Terminal inactif.\n", + /* 28*/ "Coupure des syst鑪es actifs.\n", + /* 29*/ "Exp駻ience interrompue.\n", + /* 30*/ "Alarme activ馥.\n", + /* 31*/ "Alarme d駸activ馥.\n", + /* 32*/ "Ne me tuez pas! Je vais vous aider.\n", + /* 33*/ "Qu'est-ce que vous foutez ici?\n", + /* 34*/ "Je vais vous aider...\n", + /* 35*/ "Zut alors. J'ai fait une b黎ise.\n", + /* 36*/ "ACCES REFUSE - code de s馗urit� requis.\n", + /* 37*/ "Recherche mot de passe.\n", + /* 38*/ ".", + /* 39*/ "Mot de passe localis� - d駻ivation serrure.\n", + /* 40*/ "Contact rompu - r騁ablissement connexion.\n", + /* 41*/ "Porte de s馗urit� d駛� d騅errouill馥.\n", + /* 42*/ "Exp駻ience d駛� interrompue.\n", + /* 43*/ "Etrange - l'exp駻ience est d駛� arr黎馥!\n", + /* 44*/ "Quelqu'un a cass� mon PC!\n", + /* 45*/ "Obtenir Vue nocturne.\n", + /* 46*/ "Cassandra De Vries: \n", + /* 47*/ "Vue nocturne\n", + /* 48*/ "Mallette de De Vries\n", + /* 49*/ "Vue nocturne obtenue.\n", + /* 50*/ "Obtenir objet de tech bouclier.\n", + /* 51*/ "Cassandra De Vries: \n", + /* 52*/ "Objet de tech bouclier\n", + /* 53*/ "Mallette de De Vries\n", + /* 54*/ "objet de tech bouclier obtenu.\n", + /* 55*/ "Obtenir r馗epteur.\n", + /* 56*/ "\n", + /* 57*/ "R馗epteur\n", + /* 58*/ "Un r馗epteur\n", + /* 59*/ "R馗epteur obtenu.\n", + /* 60*/ "Connexion 騁ablie.\n", + /* 61*/ "Sas de maintenance ouvert.\n", + /* 62*/ "Sas de maintenance d駛� ouvert.\n", + /* 63*/ "ATTENTION - radioactivit� d騁ect馥.\n", + /* 64*/ "Que faites-vous dans mon labo?\n", + /* 65*/ "Je ne vous connais pas...\n", + /* 66*/ "Vous 黎es qui, bordel?\n", + /* 67*/ "Arr黎ez l'exp駻ience.\n", + /* 68*/ "Eteignez-moi tout 軋. MAINTENANT!\n", + /* 69*/ "Coupez ce truc.\n", + /* 70*/ "Je vais l'騁eindre.\n", + /* 71*/ "Ne me faites pas de mal!\n", + /* 72*/ "Je vais vous aider.\n", + /* 73*/ "Mes exp駻iences!\n", + /* 74*/ "Voil�. C'est 騁eint.\n", + /* 75*/ "Partez... TOUT DE SUITE!\n", + /* 76*/ "S馗urit�!\n", + /* 77*/ "J'appelle la s馗urit�.\n", + /* 78*/ "Oups. Je me suis tromp�...\n", + /* 79*/ "Comment s'est arriv�?\n", + /* 80*/ "C'est d駛� 騁eint on dirait.\n", + /* 81*/ "Vous avez jou� avec 軋, ou quoi?\n", + /* 82*/ "On a tout cass� mon 駲uipement!\n", + /* 83*/ "Qu'est-il arriv� � mon terminal?\n", + /* 84*/ "Racaille, va! Tout est fichu!\n", + /* 85*/ "Connexion perdue - exp駻iences en cours.\n", + /* 86*/ "Objet exp駻imental 1 obtenu.\n", + /* 87*/ "Objet exp駻imental 2 obtenu.\n", + /* 88*/ "Objet exp駻imental 3 obtenu.\n", + /* 89*/ "Obtenir CamSpy.\n", + /* 90*/ "Dr. Caroll: \n", + /* 91*/ "CamSpy\n", + /* 92*/ "Une CamSpy\n", + /* 93*/ "CamSpy obtenue.\n", + /* 94*/ "C'est le secteur le plus prot馮� - Le Dr. Caroll \ndoit s'y trouver.\n", + /* 95*/ "Quelque chose dans les environs consomme beaucoup d'駭ergie.\n", + /* 96*/ "Reprogrammez ce robot de nettoyage - \nil vous fera entrer.\n", + /* 97*/ "Sortez, Joanna! La radioactivit� est 駘ev馥. \nUtilisez la CamSpy.\n", + /* 98*/ "Compartiment armes secr鑼es ouvert.\n", + /* 99*/ "Ennemi d騁ect� - coffre d'armes ferm�.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, 黎es-vous ici?\n", + /*102*/ "Tout...tout danger est 馗art�?\n", + /*103*/ "Oui. Tout va bien.\n", + /*104*/ "M...Mais... vous...\n", + /*105*/ "Belle manoeuvre, mon enfant. Il n'y a pas de\ntemps � perdre. Nous devons partir!\n", + /*106*/ "Allons. J'ai des informations vitales � \nr騅駘er et vous devez me prot馮er.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/ear_str_g.c b/src/files/lang/jap-final/ear_str_g.c new file mode 100644 index 000000000..0628e05ce --- /dev/null +++ b/src/files/lang/jap-final/ear_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Starten Sie den Wartungszyklus!\n\nProgrammieren Sie die Wartungs-Roboter so um, dass sie mit den Arbeiten im Bereich des Sicherheitssystems beginnen. Auf diese Weise gelangen Sie tiefer in den Labor-Komplex. Sie sollten sich allerdings nicht zu weit von dem entsprechenden Roboter entfernen, wenn Sie unversehrt bleiben wollen!\n\n|3. Ziel: - Unterbrechen Sie alle Experimente!\n\nDie Experimente, die in Sektor zwei im Labor-Trakt durchgef�hrt werden, verursachen extreme Interferenzen. Dadurch sind unsere Hacker nicht in der Lage, den Sicherheitscode via Uplink zu knacken. Bringen Sie die anwesenden Wissenschaftler dazu, die Experimente zu unterbrechen. Es sei denn, Sie wollen es selber tun und damit riskieren, dass der Alarm ausgel�st wird. Auf keinen Fall d�rfen die Wissenschaftler verletzt werden!\n\n|4. Ziel: - Bringen Sie die experimentellen Technologien in Ihren Besitz!\n\nDr. Caroll hat uns dar�ber informiert, dass noch drei weitere Projekte kurz vor dem Abschluss stehen. Ihre Aufgabe ist es, die drei Prototypen zu finden und diese an das Carrington Institut zur Evaluierung zu �bergeben. \n\n|5. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 1*/ "UNTERGRUND-LABOR\n", + /* 2*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Starten Sie den Wartungszyklus!\n\nProgrammieren Sie die Wartungs-Roboter so um, dass sie mit den Arbeiten im Bereich des Sicherheitssystems beginnen. Auf diese Weise gelangen Sie tiefer in den Labor-Komplex. Sie sollten sich allerdings nicht zu weit von dem entsprechenden Roboter entfernen, wenn Sie unversehrt bleiben wollen!\n\n|3. Ziel: - Unterbrechen Sie alle Experimente!\n\nDie Experimente, die in Sektor zwei im Labor-Trakt durchgef�hrt werden, verursachen extreme Interferenzen. Dadurch sind unsere Hacker nicht in der Lage, den Sicherheitscode via Uplink zu knacken. Bringen Sie die anwesenden Wissenschaftler dazu, die Experimente zu unterbrechen. Es sei denn, Sie wollen es selber tun und damit riskieren, dass der Alarm ausgel�st wird. Auf keinen Fall d�rfen die Wissenschaftler verletzt werden!\n\n|4. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Finden Sie Dr. Caroll!\n", + /* 10*/ "Unterbrechen Sie alle Experimente!\n", + /* 11*/ "Starten Sie den Wartungszyklus!\n", + /* 12*/ "Finden Sie die technischen Experimente!\n", + /* 13*/ "Holografieren Sie die Isotope!\n", + /* 14*/ "Maschineller Soundeffekt\n", + /* 15*/ "Wartungsroboter aktiviert\n", + /* 16*/ "Wartungsroboter umprogrammiert\n", + /* 17*/ "Sicherheitst�ren entriegelt\n", + /* 18*/ "Wartungszyklus aktiviert\n", + /* 19*/ "Wartungszyklus-Routine aktiviert.\n", + /* 20*/ "Unerlaubte Operation - Roboter sind besch臟tigt.\n", + /* 21*/ "Wartungsroboter deaktiviert\n", + /* 22*/ "Wichtiges Objekt zerst�rt\n", + /* 23*/ "Wartungssystem ist offline.\n", + /* 24*/ "MISSION FEHLGESCHLAGEN \n - Erreichung aller Ziele unm�glich\n", + /* 25*/ "Wer sind Sie?\n", + /* 26*/ "Es sind unschuldige Wissenschaftler zu Schaden gekommen.\n", + /* 27*/ "Das Terminal ist nicht aktiv.\n", + /* 28*/ "Aktive Systeme werden heruntergefahren.\n", + /* 29*/ "Das Experiment wurde abgeschaltet.\n", + /* 30*/ "Alarm wurde aktiviert.\n", + /* 31*/ "Alarm wurde deaktiviert.\n", + /* 32*/ "Nicht schie゚en - Ich helfe Ihnen.\n", + /* 33*/ "Was, zum Henker, haben Sie hier zu suchen?\n", + /* 34*/ "Lassen Sie mich Ihnen helfen.\n", + /* 35*/ "Unf舁le passieren manchmal.\n", + /* 36*/ "ZUGRIFF VERWEIGERT - Sicherheitscode erforderlich.\n", + /* 37*/ "Passwort wird gesucht.\n", + /* 38*/ ".", + /* 39*/ "Passwort gefunden - Verriegelung wird umgangen.\n", + /* 40*/ "Kontakt abgebrochen - Link muss wiederhergestellt werden.\n", + /* 41*/ "Sicherheitst�r wurde bereits entriegelt.\n", + /* 42*/ "Experiment wurde bereits abgeschaltet.\n", + /* 43*/ "Eigenartig - das Experiment ist bereits abgebrochen worden!\n", + /* 44*/ "Es sieht so aus, als h舩te jemand meinen PC besch臈igt.\n", + /* 45*/ "Erlangen Sie das Nachtsichtger舩.\n", + /* 46*/ "Cassandra De Vries\n", + /* 47*/ "Nachtsichtger舩\n", + /* 48*/ "Aktenkoffer von De Vries\n", + /* 49*/ "Nachtsichtger舩 aufgenommen\n", + /* 50*/ "Finden Sie den Prototypen.\n", + /* 51*/ "Cassandra De Vries\n", + /* 52*/ "Prototyp\n", + /* 53*/ "De Vries Aktenkoffer\n", + /* 54*/ "Prototyp aufgenommen\n", + /* 55*/ "Finden sie das Data Uplink-Ger舩.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink-Ger舩\n", + /* 58*/ "Ein Data Uplink-Ger舩\n", + /* 59*/ "Data Uplink-Ger舩 aufgenommen\n", + /* 60*/ "Verbindung hergestellt\n", + /* 61*/ "Wartungsklappe wurde ge�ffnet.\n", + /* 62*/ "Wartungsklappe ist bereits offen.\n", + /* 63*/ "WARNUNG - Radioaktive Substanz entdeckt!\n", + /* 64*/ "Was, zum Henker, haben Sie hier zu suchen?\n", + /* 65*/ "Ich habe Sie hier noch nie gesehen...\n", + /* 66*/ "Wer sind Sie, verdammt noch mal?\n", + /* 67*/ "Brechen Sie das Experiment ab!\n", + /* 68*/ "Ziehen Sie den Stecker raus, SOFORT!\n", + /* 69*/ "Schalten Sie das Ding ab!\n", + /* 70*/ "Ich schalte es ab.\n", + /* 71*/ "Bitte tun Sie mir nichts!\n", + /* 72*/ "Erlauben Sie mir, Ihnen zu helfen.\n", + /* 73*/ "Meine Experimente!\n", + /* 74*/ "Da! Das Experiment ist abgeschaltet!\n", + /* 75*/ "Verschwinden Sie von hier - SOFORT!\n", + /* 76*/ "Security!\n", + /* 77*/ "Ich alarmiere die Security.\n", + /* 78*/ "Unf舁le k�nnen passieren.\n", + /* 79*/ "Wie konnte das geschehen?\n", + /* 80*/ "Sieht so aus, als w舐e es bereits abgeschaltet.\n", + /* 81*/ "Haben Sie daran herumgefummelt?\n", + /* 82*/ "Jemand hat meine Ausr�stung zerst�rt!\n", + /* 83*/ "Was ist mit dem Terminal geschehen?\n", + /* 84*/ "Du Vandale - du hast es zerst�rt!\n", + /* 85*/ "Verbindung abgebrochen - Experimente sind noch aktiv.\n", + /* 86*/ "Experimentelles Objekt Nr. 1 aufgenommen\n", + /* 87*/ "Experimentelles Objekt Nr. 2 aufgenommen\n", + /* 88*/ "Experimentelles Objekt Nr. 3 aufgenommen\n", + /* 89*/ "Finden Sie den CamSpy.\n", + /* 90*/ "Dr. Carolls\n", + /* 91*/ "CamSpy\n", + /* 92*/ "Ein CamSpy\n", + /* 93*/ "CamSpy aufgenommen\n", + /* 94*/ "Dies ist der Hochsicherheitssektor - Dr. Caroll \nmuss ganz nahe sein.\n", + /* 95*/ "Etwas in diesem Areal verbraucht extrem viel Strom.\n", + /* 96*/ "Programmieren Sie den Wartungsroboter um! \nMit seiner Hilfe kommen Sie weiter.\n", + /* 97*/ "Mach, dass du raus kommst, Jo! Die Strahlung ist zu stark. \nSetz den CamSpy ein.\n", + /* 98*/ "Geheimes Waffenschott ge�ffnet\n", + /* 99*/ "Feind entdeckt - Waffenspeicher verriegelt\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, sind Sie da?\n", + /*102*/ "Ka... kann ich jetzt rauskommen?\n", + /*103*/ "Ja, Sie sind jetzt sicher.\n", + /*104*/ "Wa..was... Sie sind...\n", + /*105*/ "Sehr professionell, meine Liebe, aber wir \nd�rfen keine Zeit verlieren! Wir m�ssen sofort hier raus!\n", + /*106*/ "Kommen Sie. Ich habe wichtige Informationen, und Sie \nm�ssen mich besch�tzen!\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/ear_str_i.c b/src/files/lang/jap-final/ear_str_i.c new file mode 100644 index 000000000..69d4b19ce --- /dev/null +++ b/src/files/lang/jap-final/ear_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Inizia manutenzione sistemi di sicurezza\n\nRiprogramma i robot di pulizia nell'area di servizio per iniziare le operazioni sui sistemi di sicurezza. Ci� ti permetter� di inoltrarti nel complesso dei laboratori, anche se dovrai stare vicino al robot riprogrammato per rimanere illesa.\n\n|Obiettivo 3: - Interrompi gli esperimenti\n\nGli esperimenti nel settore 2 dei laboratori causano fastidiose interferenze con il collegamento di comunicazione, impedendo ai nostri hacker di decifrare il codice di sicurezza. Convinci gli scienziati presenti a interrompere tali esperimenti, a meno che tu non voglia rischiare di far scattare l'allarme facendolo tu stessa. Fa attenzione a non uccidere gli scienziati!\n\n|Obiettivo 4: - Procurati strumento tecnologico sperimentale\n\nIl Dr. Caroll ci ha informato della presenza di altri tre importanti progetti in fase di completamento nei laboratori di fianco al suo. Dovrai raccogliere i prototipi dei tre progetti e portarli al Carrington Institute per l'analisi.\n\n|Obiettivo 5: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 1*/ "LABORATORIO SOTTERRANEO\n", + /* 2*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Inizia manutenzione sistemi di sicurezza\n\nRiprogramma i robot di pulizia nell'area di servizio per iniziare le operazioni sui sistemi di sicurezza. Ci� ti permetter� di inoltrarti nel complesso dei laboratori, anche se dovrai stare vicino al robot riprogrammato per rimanere illesa.\n\n|Obiettivo 3: - Interrompi gli esperimenti\n\nGli esperimenti nel settore 2 dei laboratori causano fastidiose interferenze con il collegamento di comunicazione, impedendo ai nostri hacker di decifrare il codice di sicurezza. Convinci gli scienziati presenti a interrompere tali esperimenti, a meno che tu non voglia rischiare di far scattare l'allarme facendolo tu stessa. Fa attenzione a non uccidere gli scienziati!\n\n|Obiettivo 4: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Localizza il Dr. Caroll\n", + /* 10*/ "Interrompi gli esperimenti\n", + /* 11*/ "Inizia manutenzione sistemi\n", + /* 12*/ "Procurati le tecnologie sperimentali\n", + /* 13*/ "Isotopo olografico radioattivo\n", + /* 14*/ "Effetti sonori macchine\n", + /* 15*/ "Attivati robot di manutenzione\n", + /* 16*/ "Riprogrammati robot di manutenzione\n", + /* 17*/ "Aperte porte di sicurezza\n", + /* 18*/ "Attivato ciclo di manutenzione\n", + /* 19*/ "Attivato ciclo di pulizia di routine\n", + /* 20*/ "Operazione impossibile: robot impegnati\n", + /* 21*/ "Disattivati robot di manutenzione\n", + /* 22*/ "Distrutto strumento essenziale alla missione\n", + /* 23*/ "Sistema robot di manutenzione non in linea\n", + /* 24*/ "MISSIONE FALLITA - \n Impossibile completare obiettivi\n", + /* 25*/ "Chi sei?\n", + /* 26*/ "Vittime inaccettabili: uccisi scienziati\n", + /* 27*/ "Terminale non attivo\n", + /* 28*/ "Spegnimento sistemi attivi...\n", + /* 29*/ "Interrotto esperimento\n", + /* 30*/ "Allarme attivato\n", + /* 31*/ "Allarme disattivato\n", + /* 32*/ "Non sparare! Ti aiuter�!\n", + /* 33*/ "Cosa diavolo ci fai nel mio laboratorio?\n", + /* 34*/ "Ti dar� una mano.\n", + /* 35*/ "Eh s�! Succede...\n", + /* 36*/ "ACCESSO NEGATO: inserire codice di sicurezza\n", + /* 37*/ "Ricerca password in corso...\n", + /* 38*/ ".", + /* 39*/ "Trovata password: blocco eliminato\n", + /* 40*/ "Contatto interrotto: ristabilire connessione\n", + /* 41*/ "Porta di sicurezza gi� aperta\n", + /* 42*/ "Esperimento gi� interrotto\n", + /* 43*/ "Strano: l'esperimento � gi� chiuso!\n", + /* 44*/ "Qualcuno deve aver manomesso il mio PC!\n", + /* 45*/ "Procurati Vista Notturna\n", + /* 46*/ "Cassandra De Vries:\n", + /* 47*/ "Vista Notturna\n", + /* 48*/ "Cartella di De Vries\n", + /* 49*/ "Presa Vista Notturna\n", + /* 50*/ "Procurati strum. tecn. scudo\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Strum. tecn. scudo\n", + /* 53*/ "Cartella di De Vries\n", + /* 54*/ "Preso strum. tecn. scudo\n", + /* 55*/ "Procurati Connettore Dati.\n", + /* 56*/ "\n", + /* 57*/ "C. Dati\n", + /* 58*/ "Connettore Dati\n", + /* 59*/ "Preso Connettore Dati.\n", + /* 60*/ "Stabilita connessione\n", + /* 61*/ "Sportello di manutenzione aperto\n", + /* 62*/ "Sportello di manutenzione gi� aperto\n", + /* 63*/ "ATTENZIONE! Materiale radioattivo!\n", + /* 64*/ "Cosa ci fai nel mio laboratorio?\n", + /* 65*/ "Non ti ho mai visto prima...\n", + /* 66*/ "Chi diavolo sei?\n", + /* 67*/ "Interrompi l'esperimento.\n", + /* 68*/ "Stacca la spina! SUBITO!\n", + /* 69*/ "Spegni quest'affare!\n", + /* 70*/ "Va bene! Lo chiudo!\n", + /* 71*/ "Non farmi del male!\n", + /* 72*/ "Lascia che t'aiuti.\n", + /* 73*/ "I miei esperimenti!\n", + /* 74*/ "Ecco, l'esperimento � interrotto.\n", + /* 75*/ "Ora vattene! SUBITO!\n", + /* 76*/ "Sicurezza!\n", + /* 77*/ "Chiamer� la sicurezza!\n", + /* 78*/ "Eh s�! Succede...\n", + /* 79*/ "Com'� potuto succedere?\n", + /* 80*/ "Sembra che sia gi� spento!\n", + /* 81*/ "Ci hai messo le mani tu?\n", + /* 82*/ "Qualcuno ha manomesso la strumentazione!\n", + /* 83*/ "Cos'� successo al terminale?\n", + /* 84*/ "L'hai rotto, maledizione!\n", + /* 85*/ "Connessione interrotta: esperimento ancora attivo\n", + /* 86*/ "Trovato strumento sperimentale 1\n", + /* 87*/ "Trovato strumento sperimentale 2\n", + /* 88*/ "Trovato strumento sperimentale 3\n", + /* 89*/ "Procurati TeleSpia.\n", + /* 90*/ "Dr. Caroll:\n", + /* 91*/ "TeleSpia\n", + /* 92*/ "TeleSpia\n", + /* 93*/ "Presa la TeleSpia.\n", + /* 94*/ "Questo � il principale settore di sicurezza: \nil Dr. Caroll non pu� essere lontano.\n", + /* 95*/ "C'� qualcosa che consuma un sacco qua!\n", + /* 96*/ "Riprogramma quella scatola di latta: \nti dar� una mano ad entrare.\n", + /* 97*/ "Attenzione! I piani sono troppo alti.\n Usa la TeleSpia!\n", + /* 98*/ "Aperto compartimento armi segrete\n", + /* 99*/ "Intercettato nemico: bloccato compartimento armi.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, � qui dentro?\n", + /*102*/ "Si pu� uscire? Via libera?\n", + /*103*/ "S�, nessun problema!\n", + /*104*/ "Che... cosa... lei �...\n", + /*105*/ "Molto professionale, mia cara, ma non c'� \ntempo da perdere! Dobbiamo uscire subito di qui!\n", + /*106*/ "Andiamo! Sono a conoscenza di informazioni \ndi vitale importanza e tu devi proteggermi!\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/ear_str_s.c b/src/files/lang/jap-final/ear_str_s.c new file mode 100644 index 000000000..22dcf0736 --- /dev/null +++ b/src/files/lang/jap-final/ear_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Comenzar Ciclo de Mantenimiento en los Sistemas de Seguridad\n\nReprograma los robots de limpieza del 疵ea de servicio para que empiecen a trabajar en los sistemas de seguridad. Esto te permitir� llegar m疽 lejos en el complejo del laboratorio, aunque debes estar cerca del robot que reprogrames si quieres permanecer sano y salvo.\n\n|Objetivo Tres: - Detener los Experimentos\n\nLos experimentos del sector dos en los laboratorios est疣 causando interferencias extremas en las comunicaciones, evitando que nuestros 'hackers' desbloqueen los c�digos de seguridad. Obliga a los cient�ficos presentes a que los detengan, a menos que quieras correr el riesgo de apagar las alarmas por ti misma. Procura no matar a los cient�ficos.\n\n|Objetivo Cuatro: - Obtener Objetos de Tecnolog�a Experimental\n\nEl Dr. Caroll nos inform� de que hay otros tres grandes proyectos a punto de ser terminados en los laboratorios adem疽 del suyo. Debes recoger los prototipos de los tres proyectos y traerlos al Instituto Carrington para su evaluaci�n.\n\n|Objetivo Cinco: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 1*/ "LABORATORIO DEL SOTANO\n", + /* 2*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Comenzar Ciclo de Mantenimiento en los Sistemas de Seguridad\n\nReprograma los robots de limpieza del 疵ea de servicio para que empiecen a trabajar en los sistemas de seguridad. Esto te permitir� llegar m疽 lejos en el complejo del laboratorio, aunque debes estar cerca del robot que reprogrames si quieres permanecer sano y salvo.\n\n|Objetivo Tres: - Detener los Experimentos\n\nLos experimentos del sector dos en los laboratorios est疣 causando interferencias extremas en las comunicaciones, evitando que nuestros 'hackers' desbloqueen los c�digos de seguridad. Obliga a los cient�ficos presentes a que los detengan, a menos que quieras correr el riesgo de apagar las alarmas por ti misma. Procura no matar a los cient�ficos.\n\n|Objetivo Cuatro: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Localizar al Dr. Caroll\n", + /* 10*/ "Detener los experimentos\n", + /* 11*/ "Iniciar ciclo de mant. de seguridad\n", + /* 12*/ "Obtener experimentos tecnol�gicos\n", + /* 13*/ "Holografiar is�topos radioactivos\n", + /* 14*/ "Efectos de sonido Fx de maquinaria.\n", + /* 15*/ "Robots de mantenimiento activados.\n", + /* 16*/ "Robots de mantenimiento reprogramados.\n", + /* 17*/ "Puertas de seguridad desbloqueadas.\n", + /* 18*/ "Ciclo de mantenimiento activado.\n", + /* 19*/ "Rutina del ciclo de limpieza activada.\n", + /* 20*/ "Operaci�n no permitida: robots ocupados.\n", + /* 21*/ "Robots de mantenimiento desactivados.\n", + /* 22*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 23*/ "Sistema de mantenimiento de robots apagado.\n", + /* 24*/ "MISIモN FALLADA:\n no se pueden completar los objetivos.\n", + /* 25*/ "ソQui駭 eres t�?\n", + /* 26*/ "Bajas de cient�ficos inaceptables.\n", + /* 27*/ "El terminal no est� activo.\n", + /* 28*/ "Quitando energ�a a los sistemas activos.\n", + /* 29*/ "El experimento ha sido detenido.\n", + /* 30*/ "Alarma activada.\n", + /* 31*/ "Alarma desactivada.\n", + /* 32*/ "No me dispares: te ayudar�.\n", + /* 33*/ "ソQu� demonios est疽 haciendo en mi laboratorio?\n", + /* 34*/ "D駛ame ayudarte.\n", + /* 35*/ "Pueden ocurrir accidentes.\n", + /* 36*/ "ACCESO DENEGADO - c�digo de seguridad requerido.\n", + /* 37*/ "Buscando el c�digo.\n", + /* 38*/ ".", + /* 39*/ "C�digo localizado - abriendo cerradura.\n", + /* 40*/ "Contacto perdido - reestableciendo contacto.\n", + /* 41*/ "La puerta de seguridad ya ha sido abierta.\n", + /* 42*/ "El experimento ya ha sido apagado.\n", + /* 43*/ "。Qu� extra�o: el experimento ya est� detenido!\n", + /* 44*/ "Parece que alguien ha roto mi PC.\n", + /* 45*/ "Obt駭 Visi�n Nocturna.\n", + /* 46*/ "Cassandra De Vries :\n", + /* 47*/ "V. Nocturna\n", + /* 48*/ "Malet�n de De Vries\n", + /* 49*/ "Visi�n Nocturna obtenida.\n", + /* 50*/ "Obt駭 el escudo tecnol�gico.\n", + /* 51*/ "Cassandra de Vries:\n", + /* 52*/ "Escudo tecnol�gico\n", + /* 53*/ "Malet�n de De Vries\n", + /* 54*/ "Escudo tecnol�gico obtenido.\n", + /* 55*/ "Obt駭 Conector de Datos.\n", + /* 56*/ "\n", + /* 57*/ "C. Datos\n", + /* 58*/ "Un Conector de Datos\n", + /* 59*/ "Conector de Datos obtenido.\n", + /* 60*/ "Conexi�n establecida.\n", + /* 61*/ "La rejilla de mantenimiento est� abierta.\n", + /* 62*/ "La rejilla de mantenimiento ya est� abierta.\n", + /* 63*/ "PELIGRO - material radioactivo detectado.\n", + /* 64*/ "ソQu� est疽 haciendo en mi laboratorio?\n", + /* 65*/ "No te he visto antes...\n", + /* 66*/ "ソQui駭 demonios eres?\n", + /* 67*/ "Det駭 el experimento.\n", + /* 68*/ "Tira del enchufe, AHORA.\n", + /* 69*/ "Apaga esa cosa.\n", + /* 70*/ "Lo apagar�.\n", + /* 71*/ "Por favor, no me haga da�o.\n", + /* 72*/ "D駛eme ayudarle.\n", + /* 73*/ "。Mi experimento!\n", + /* 74*/ "Ya, el experimento est� detenido.\n", + /* 75*/ "。Deja este 疵ea AHORA!\n", + /* 76*/ "。Seguridad!\n", + /* 77*/ "Estoy avisando a seguridad.\n", + /* 78*/ "Pueden ocurrir accidentes.\n", + /* 79*/ "ソC�mo pudo ocurrir?\n", + /* 80*/ "Parece que ya est� apagado.\n", + /* 81*/ "ソHas estado tocando esto?\n", + /* 82*/ "Alguien ha roto mi equipo.\n", + /* 83*/ "ソQu� le ha pasado al terminal?\n", + /* 84*/ "Cafre. Lo has roto.\n", + /* 85*/ "Conexi�n perdida: experimentos todav�a activos.\n", + /* 86*/ "Objeto experimental 1 obtenido.\n", + /* 87*/ "Objeto experimental 2 obtenido.\n", + /* 88*/ "Objeto experimental 3 obtenido.\n", + /* 89*/ "Obt駭 la C疥ara Esp�a.\n", + /* 90*/ "Dr. Caroll:\n", + /* 91*/ "C疥ara Esp�a\n", + /* 92*/ "Una C疥ara Esp�a\n", + /* 93*/ "C疥ara Esp�a obtenida.\n", + /* 94*/ "ノste es el sector de mayor seguridad: el Dr. Caroll \ndebe estar cerca.\n", + /* 95*/ "Algo est� usando mucha energ�a por aqu�.\n", + /* 96*/ "Reprograma ese robot de limpieza: \nte permitir� entrar.\n", + /* 97*/ "。Sal, Joanna! Los niveles son demasiado altos. \nUsa la C疥ara Esp�a.\n", + /* 98*/ "Compartimento de armas secreto abierto.\n", + /* 99*/ "Enemigo detectado: arsenal de armas cerrado.\n", + /*100*/ "ソDr. Caroll?\n", + /*101*/ "Dr. Caroll, ソest� usted aqu�?\n", + /*102*/ "Pero, ソes seguro salir?\n", + /*103*/ "S�, todo despejado.\n", + /*104*/ "ソQu... qu�... eres...?\n", + /*105*/ "。Muy profesional, querida, pero no hay tiempo \nque perder! 。Debemos irnos inmediatamente!\n", + /*106*/ "Vamos. Tengo informaci�n vital, y t� \ndebes protegerme.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/eldE.c b/src/files/lang/jap-final/eldE.c new file mode 100644 index 000000000..1f298c571 --- /dev/null +++ b/src/files/lang/jap-final/eldE.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has been restored to the villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \nthe villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online, \nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill \nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before \nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ "Mission unsuccessful - enemy guard not captured.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/jap-final/eldJ.c b/src/files/lang/jap-final/eldJ.c new file mode 100644 index 000000000..3e706153a --- /dev/null +++ b/src/files/lang/jap-final/eldJ.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n≧�蛟モ�����ヨ�ヒ���マ�縲マ∵�<��ヨ�マ�ラ�リm�マ♂d�゚≧�ム�マ�メηべy�マ∪∧∝√�>ア�レ�マ�ロ≒∝√⇔�ナ�リ�エ∨�ツ♂d�゚≧�ム�マ�メ�ユ�レ�マ♀��∩≒�ワ⊇∨���ハ�ンd≠�マ≡√†�÷��ヨ�ヒ���マ�縲マ�メ�驕諷ン�ナ�ツ√†�=橿ラ�゚d���ヨ�ヒ����∀�ユ†√⇔⊇≫�噫「∈�テ¬≒�マヶ�ニ≡⊂�マ��∀�メ�テ∀Å�ツ♂d�゚≧�ム�マ┫�モ�リÅΨ♯⊇⇔⊇∃⊇∵�≦пモ∧�メ♀�ラ�゚d���ヨ�ヒ�����モ�<ヘ�リ���瘁焉諷cネ�ナ⇔⊇≫���ヨ�メm�マ⊇≫�メÅ�ツ∪∧≒�チ���瘁焉マに⇒∩≫�掾マ�÷ヨ�ヒ���マ�縲マ∵φュ∃リ�轣マ�゙�ナ∨⌒�メ∀━∝√≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|しじ�操セ�ワ�艢ム$d∈ュ⇔ほ�ヌ\n\n�ユ�レ�マ♀��∩≒�メ���瘁クゐ�ツ�宦エ∨Β�=ニ∬�マゆe�モ���ヨ�メ�ヒε�マрщy∈え�エ∨�ツぽ≒∩≒�メ�����マ≡≪�≦゚�焉メ�ヒ�マ�ワ�艢ム$d∨¬∵tヮ�ト√⇔⊇≫�テ∀∵∝∩�エ∨�ツしじメぼ∈φュ�マぼ⊂∨⊥�マ�モ�=リ�����瘁焉ク�汲サ�ツ⇔∪�チョャ∵⊆≫�ツ\n\n|しじ�逐セ�竄bネλ�ロ�ワ�窶�∈ぴт�ヌ≡\n\n���ヨ�メ�繝ノbυ♭⊆≫�竄bネλ�ロ�ワ�窶�∵�<ヘ�リ�ロて�ナ⇔⊇∃⊇�ツ♂d�゚≧�ム�マ∵���ヨ�メ�ル�マ¢�フd�゚�ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ニ≫�メ∈�栫閨ノ⊥�÷ヨ�ヒ���マ�縲マ∵�浴烙ロ�ヒ�ハ�縺��メ�マ�ナ∨⌒�メ∀━∝√≫�ツλb∵ぴт�ニ√†�≠��フ�メ�ョ�メ♀�ミ∵�ラ�チÅ∽⊂�ツ\n\n|しじ�凍セ�騾ハ�ヨ�マ��∈┃┏�ヌ≡\n\n�テ√�リ♭⌒♂d�゚≧�ム�マ�メ�騾ハ�ユd∨¬�モ�÷ヨ�ヒ���マ�縲マぅう�メ���ナ�ム���マ�ミ�ラ�ン�ワ�ナ≡⊂∀�≦狽�∃�艨ル∈ぼ�エ⇔�タ∨�ツ���ヨn�メ�ゥ�怐ヘ�ヨ�ヒ���マ�縲マぅう�メ�ロ�ワ�窶��モ�蜈ム⇒∃∵�エ⇔⊇≫�メ♭�=テ�テ♭∃≒�騾ハ�ヨ�マ��⌒�蜈諱�⊆∽⊂�ツ⌒�ナ���瘁焉諱ネ�メ≡⊂∃ぼ�轣マぁ∨リ�ホ�モ�≠ァ�モロ⊇♭�����ナ∃�チ⇔�モ∃≒∃⊇�ツ�ゥ�怐マ�モゆe�メχャ∃♂d�゚⌒�チ⊥≒√⇔⊇≫�メ♭�≠ホ�閨ナ∃⊇≡⊂�マ┛Χ∵ョャÅ�ツ\n\n|しじ�楳セwワ∈�ロ≒⊃∽\n\n♂d�゚≧�ム�マ�メηべy∈�ロ≒⊃≫�テ∀�マΤ┯�ニ√†�÷��瘁焉メへ⊇∵が♭⊆≫∩∈���タぁ�ニ�テ∀∵ぃいÅ∽⊂�ツ���瘁焉メc┳∈Ψ�����驟黶ト�ヌ�≦ロ≒⊃≫�メÅ�ツ\n\n|しじ�斧セ�ヨ�ヒ���マ�縲マ∈おぁ�ヌ≡\n\n�ヨ�ヒ���マ�縲マÅ�ツ∵�=橿ラ�゚d���ヨ�ヒ�����メ�辣リ∈�ナ�エ⇔⊇≫�ツ♂d�゚≧�ム�マ⌒⊇��√�モ�テ�メπ�マΨ♯⊇⇔�÷ヨ�ヒ���マ�縲マ�マ∧�メ����∈��∩�ヌ≡⊂∀�=コ≒∇≫みσ∈���エ⇔�チ≫Å∽⊂�ツ♀�ラ�゚d���ヨ�ヒ�����メ�諠潟轣諱朽�∨ンπ♭�÷ヨ�ヒ���マ�縲マ�メ�驕モ�゚∝√⇔�ナ�リ⊂∩⌒�ナ√∃⊇�メÅ�ツ\n\nEND\n", + /* 1*/ "�ヨ�ヒ���マ�縲マ�メ���ヨ\n\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n≧�蛟モ�����ヨ�ヒ���マ�縲マ∵�<��ヨ�マ�ラ�リm�マ♂d�゚≧�ム�マ�メηべy�マ∪∧∝√�>ア�レ�マ�ロ≒∝√⇔�ナ�リ�エ∨�ツ♂d�゚≧�ム�マ�メ�ユ�レ�マ♀��∩≒�ワ⊇∨���ハ�ンd≠�マ≡√†�÷��ヨ�ヒ���マ�縲マ�メ�驕諷ン�ナ�ツ√†�=橿ラ�゚d���ヨ�ヒ����∀�ユ†√⇔⊇≫�噫「∈�テ¬≒�マヶ�ニ≡⊂�マ��∀�メ�テ∀Å�ツ♂d�゚≧�ム�マ┫�モ�リÅΨ♯⊇⇔⊇∃⊇∵�≦пモ∧�メ♀�ラ�゚d���ヨ�ヒ�����モ�<ヘ�リ���瘁焉諷cネ�ナ⇔⊇≫���ヨ�メm�マ⊇≫�メÅ�ツ∪∧≒�チ���瘁焉マに⇒∩≫�掾マ�÷ヨ�ヒ���マ�縲マ∵φュ∃リ�轣マ�゙�ナ∨⌒�メ∀━∝√≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|しじ�操セ�ヤ�縲��マ∃�エ∨┻ぶ∈お⊃\n\n�ヨ�ヒ���マ�縲マぅう�メ�ワ�゚�ハ��∵�≠ァ∵�蜈諱マ�ム��♭�タ≫≡⊂�マ�÷ヤ�縲��マ∃�エ⇔⊇∨�ツ�ナ∩�ナぽま�モヵ�リ�ト�マ♂d�゚≧�ム�マ�メワy∨¬�マへべ�ト√≡⊂∀�ナ⇔⊇≫�ツ�ニ∬�マ∧�メワy♪⌒∈へべ�ニ≫�メÅ�ツロ�騾エ\n\n|しじ�逐セ�ワ�艢ム$d∈ュ⇔ほ�ヌ\n\n�ユ�レ�マ♀��∩≒�メ���瘁クゐ�ツ�宦エ∨Β�=ニ∬�マゆe�モ���ヨ�メ�ヒε�マрщy∈え�エ∨�ツぽ≒∩≒�メ�����マ≡≪�≦゚�焉メ�ヒ�マ�ワ�艢ム$d∨¬∵tヮ�ト√⇔⊇≫�テ∀∵∝∩�エ∨�ツしじメぼ∈φュ�マぼ⊂∨⊥�マ�モ�=リ�����瘁焉ク�汲サ�ツ⇔∪�チョャ∵⊆≫�ツ\n\n|しじ�凍セ�竄bネλ�ロ�ワ�窶�∈ぴт�ヌ≡\n\n���ヨ�メ�繝ノbυ♭⊆≫�竄bネλ�ロ�ワ�窶�∵�<ヘ�リ�ロて�ナ⇔⊇∃⊇�ツ♂d�゚≧�ム�マ∵���ヨ�メ�ル�マ¢�フd�゚�ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ニ≫�メ∈�栫閨ノ⊥�÷ヨ�ヒ���マ�縲マ∵�浴烙ロ�ヒ�ハ�縺��メ�マ�ナ∨⌒�メ∀━∝√≫�ツλb∵ぴт�ニ√†�≠��フ�メ�ョ�メ♀�ミ∵�ラ�チÅ∽⊂�ツ\n\n|しじ�楳セ�ヨ�ヒ���マ�縲マ∈おぁ�ヌ≡\n\n�ヨ�ヒ���マ�縲マÅ�ツ∵�=橿ラ�゚d���ヨ�ヒ�����メ�辣リ∈�ナ�エ⇔⊇≫�ツ♂d�゚≧�ム�マ⌒⊇��√�モ�テ�メπ�マΨ♯⊇⇔�÷ヨ�ヒ���マ�縲マ�マ∧�メ����∈��∩�ヌ≡⊂∀�=コ≒∇≫みσ∈���エ⇔�チ≫Å∽⊂�ツ♀�ラ�゚d���ヨ�ヒ�����メ�諠潟轣諱朽�∨ンπ♭�÷ヨ�ヒ���マ�縲マ�メ�驕モ�゚∝√⇔�ナ�リ⊂∩⌒�ナ√∃⊇�メÅ�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n≧�蛟モ�����ヨ�ヒ���マ�縲マ∵�<��ヨ�マ�ラ�リm�マ♂d�゚≧�ム�マ�メηべy�マ∪∧∝√�>ア�レ�マ�ロ≒∝√⇔�ナ�リ�エ∨�ツ♂d�゚≧�ム�マ�メ�ユ�レ�マ♀��∩≒�ワ⊇∨���ハ�ンd≠�マ≡√†�÷��ヨ�ヒ���マ�縲マ�メ�驕諷ン�ナ�ツ√†�=橿ラ�゚d���ヨ�ヒ����∀�ユ†√⇔⊇≫�噫「∈�テ¬≒�マヶ�ニ≡⊂�マ��∀�メ�テ∀Å�ツ♂d�゚≧�ム�マ┫�モ�リÅΨ♯⊇⇔⊇∃⊇∵�≦пモ∧�メ♀�ラ�゚d���ヨ�ヒ�����モ�<ヘ�リ���瘁焉諷cネ�ナ⇔⊇≫���ヨ�メm�マ⊇≫�メÅ�ツ∪∧≒�チ���瘁焉マに⇒∩≫�掾マ�÷ヨ�ヒ���マ�縲マ∵φュ∃リ�轣マ�゙�ナ∨⌒�メ∀━∝√≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|しじ�操セ�ヤ�縲��マ∃�エ∨┻ぶ∈お⊃\n\n�ヨ�ヒ���マ�縲マぅう�メ�ワ�゚�ハ��∵�≠ァ∵�蜈諱マ�ム��♭�タ≫≡⊂�マ�÷ヤ�縲��マ∃�エ⇔⊇∨�ツ�ナ∩�ナぽま�モヵ�リ�ト�マ♂d�゚≧�ム�マ�メワy∨¬�マへべ�ト√≡⊂∀�ナ⇔⊇≫�ツ�ニ∬�マ∧�メワy♪⌒∈へべ�ニ≫�メÅ�ツロ�騾エ\n\n|しじ�逐セ�竄bネλ�ロ�ワ�窶�∈ぴт�ヌ≡\n\n���ヨ�メ�繝ノbυ♭⊆≫�竄bネλ�ロ�ワ�窶�∵�<ヘ�リ�ロて�ナ⇔⊇∃⊇�ツ♂d�゚≧�ム�マ∵���ヨ�メ�ル�マ¢�フd�゚�ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ニ≫�メ∈�栫閨ノ⊥�÷ヨ�ヒ���マ�縲マ∵�浴烙ロ�ヒ�ハ�縺��メ�マ�ナ∨⌒�メ∀━∝√≫�ツλb∵ぴт�ニ√†�≠��フ�メ�ョ�メ♀�ミ∵�ラ�チÅ∽⊂�ツ\n\n|しじ�凍セ�ヨ�ヒ���マ�縲マ∈おぁ�ヌ≡\n\n�ヨ�ヒ���マ�縲マÅ�ツ∵�=橿ラ�゚d���ヨ�ヒ�����メ�辣リ∈�ナ�エ⇔⊇≫�ツ♂d�゚≧�ム�マ⌒⊇��√�モ�テ�メπ�マΨ♯⊇⇔�÷ヨ�ヒ���マ�縲マ�マ∧�メ����∈��∩�ヌ≡⊂∀�=コ≒∇≫みσ∈���エ⇔�チ≫Å∽⊂�ツ♀�ラ�゚d���ヨ�ヒ�����メ�諠潟轣諱朽�∨ンπ♭�÷ヨ�ヒ���マ�縲マ�メ�驕モ�゚∝√⇔�ナ�リ⊂∩⌒�ナ√∃⊇�メÅ�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "�ヤ�縲��マ∃�エ∨┻ぶ∈お⊃\n", + /* 6*/ "�ワ�艢ム$d∈ュ⇔ほ�ヌ\n", + /* 7*/ "�竄bネλ�ロ�ワ�窶�∈ぴт�ヌ≡\n", + /* 8*/ "�騾ハ�ヨ�マ��∈┃┏�ヌ≡\n", + /* 9*/ "�ヨ�ヒ���マ�縲マ∈おぁ�ヌ≡\n", + /* 10*/ "wワ∈�ロ≒⊃∽\n", + /* 11*/ "�ヤ�縲��マ∃�エ⇔⊇∨┻ぶ∵ほ�ト√∨\n", + /* 12*/ "�ワ�艢ム$d∈ュ⇔ほ�ナ∨\n", + /* 13*/ "�ヤ�縲��マ∃�エ⇔⊇∨┻ぶ∵�シп�マむ�ィ�ナ∨\n", + /* 14*/ "�����ロ�ワ�窶�∵づて\n", + /* 15*/ "�����ロ�ワ�窶�∵�ロ�ヒ�ハ�縺��メ�マ\n", + /* 16*/ "なλ�ロ�ワ�窶�∵づて\n", + /* 17*/ "なλ�ロ�ワ�窶�∵�ロ�ヒ�ハ�縺��メ�マ\n", + /* 18*/ "�竇浴謔ツ‡て�タ�リ⊥∨\n", + /* 19*/ "�竇浴諢ャ⊥≒√∨\n", + /* 20*/ "���ヨ�マλb∵ぴт�ナ∨\n", + /* 21*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 22*/ "≠�ヘ�ミ�マ�艢÷騾ハ�ユd∵�ム���ナ⇔⊇≫���エ\n���瘁焉諱奄о゚∈��み�ニ≫�掾マほ�ニ∋Å�エ\n", + /* 23*/ "�騾ハ�ユd∵�騾ハ�ヨ�マ��∈�����ナ∨\n", + /* 24*/ "�騾ハ�ユd∈ほ�ナ∨\n", + /* 25*/ "�ヨ�ヒ���マ�縲マ�メおν����\n", + /* 26*/ "しじん���純�⇔�メしじ∈�����ニ≫�テ∀∵♭�タ�リ�ヌ∋\n", + /* 27*/ "���ハ£�縲ハ£���マ\n", + /* 28*/ "�ャ���ム����\n", + /* 29*/ "wワ∈�ロ≒⊃∨\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "♀�ミ�ヨd\n", + /* 33*/ "♀�ミ�ヨd\n", + /* 34*/ "♀�ミ�ヨd∈み�マ��√∨\n", + /* 35*/ "�竄bネλ�ロ�ワ�窶�∈ぴт�ニ√†�―nx�フ�ヨ�メλb∵�����ト√≫∋Å�エ∨∝�ム�ツ\n", + /* 36*/ "ロ∵∃�タ�オ�>ウぶ∵ほ�ト√⇔�ナ�リ⊂∝\n", + /* 37*/ "�タ�エ∀�テ�テ�マ¥�ワ�モ�トΡ�ト√⇔⊇≫�メ�ム�ツ\n", + /* 38*/ "�ヨ�ヒ���マ�縲マ∈ν�ツ≫�掾マ�÷騾ハ�ユd♪⌒∈\n�汲サ�ツ∃�チ¬�オ�ツ\n", + /* 39*/ "�操��楳摩��ハ�ロ�ヘ�マ�腐摩ツ\n���ス�ユ�レ�マ♀��∩≒λΑ∵⊆�エ∨�ツ\np♂d�゚≧�ム�マ�刀モ�―n¥�ワ�メ���ヨ�マ�縺ナ���エ∨�ツ\np���瘁焉モ�=準ワ∈┳�レ�マ�宦痼―n♀�ラ�゚d���ヨ�ヒ����∈ャ���ナ∨�ツ\n", + /* 40*/ "♀�ラ�゚d���ヨ�ヒ�����モ¥�ワ∀\nc���マ���ヨ�マ�諱ノ�モ��♭⊆≫�ツ\np¥�ワ∵���ヨ�メ♪�テ∩�マぽ∈�゙�ナ\n�リÅ�÷��瘁焉マΨ♯∩√⇔∃⊇≡⊂Å�ツ\n", + /* 41*/ "ぅう�モ�≦����マ����≫����∈�ナ∃∵≒\n���ヨ�ヨ�ム���ニ≫�ロq∈∀�エ⇔⊇≫�ツ\npヵぴ�<����マ�ト≒�ト√⇔⊇≫�メ�モ\nヴ�メ�驕��ツ♭�モ∃⊇�蚕n", + /* 42*/ "¥�ワ�÷リ���モ∃⊇♭�ニ∩�タ\n", + /* 43*/ "⊆�ッ�ツ�ナ∩�ナ♀�ラ�゚d���ヨ�ヒ����∵\n�縺繝�≒√⇔�ナ�リ�エ∨�ツ\np⌒⊂�ォ�ナ�メ��\nぷ¬�テ∨⊃≒√√†�蚕n", + /* 44*/ "¥�ワ�メ�ヌ⊇♭�モ∃⊇∝�ツ\n⌒�エ∀レ�チヰ≫���タÅ�エ∨�ツ\n", + /* 45*/ "�翼�∈��⊥≫ョャ�モ∃⊇���ツ\n♀�ラ�゚d���ヨ�ヒ����⌒\np�掾ソ≒ヴ�マi���ナ⇔⊇∨�ツ\np�ナ∩�ナ���瘁烙<煤諠オ���ナ⇔⊇≫∀━⊇\n�ユχ∃����∈℃��℃���ナ�オ��≪∪�エ∨���ツ\npヵ�ス�÷ロ�ユ÷�メ���普劇�♭\n�オ�カ�メう�テ∵⊆≫≒�ナ⊇�ツ\npη��♭�噤サ∵�<蛛ハ�マ\n∧�テ�ヨユ∩�エ⇔�チ√�ツ\n", + /* 46*/ "��f�=準ワ�ツ♀�ラ�゚d���ヨ�ヒ�����モ\nが∩����⇒����∈ぷ�エ⇔⊇∨�メ�タ\n", + /* 47*/ "⊆�ッ�=ワ¬∽∋Å�ツぉ∵�ロ�ユ÷�マぼ�チ�凾香�\n∧√∈��ゎ�ナ⇔⊇�テ⊂�ツ∧√≡≪�蚕np���瘁焉モ�≠ロ�メ┳�氏クヱ�ニ�ニ�ヌ≒�ナ⊇�ツ\n°�ハ�ラ�ミ�ハ£�モぜる�ナ⇔∪�チ∧⊂Å�ツ\np�ト⇔∀�÷��瘁焉ヘ���ス�ニ≫∨⊥�マ\n∧∽∧∽�������マ♀���メν�ツ∵ョャ∩�死ツ\n", + /* 48*/ "�ロэ�レ�ロ�遵竇浴謔ト⊇⇔⊇�リ�ニ\n", + /* 49*/ "しじん���盾翼潤諷ロ≒⊃≒√�リ�ヌ∋♭�ナ∨\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/jap-final/eldP.c b/src/files/lang/jap-final/eldP.c new file mode 100644 index 000000000..1f298c571 --- /dev/null +++ b/src/files/lang/jap-final/eldP.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has been restored to the villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \nthe villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online, \nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill \nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before \nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ "Mission unsuccessful - enemy guard not captured.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/jap-final/eld_str_f.c b/src/files/lang/jap-final/eld_str_f.c new file mode 100644 index 000000000..85e9682a3 --- /dev/null +++ b/src/files/lang/jap-final/eld_str_f.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Eliminer les snipers du toit\n\nApr鑚 avoir re輹 la demande de ran輟n, nous avons effectu� un vol de reconnaissance au-dessus de la villa. Nos prises de vues r騅鑞ent la pr駸ence de plusieurs snipers sur les toits. Pour progresser tranquillement, vous devez les 駘iminer.\n\n|Objectif 2: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 3: - Trouver et neutraliser les pirates\n\nA de nombreuses reprises, les hackers de la dataDyne ont tent� de pirater les fichiers de l'Institut. Leur t稍he sera plus facile s'ils interviennent directement dans la villa. S'ils lancent une telle op駻ation, vous devrez agir promptement. Assurez-vous aussi que les terminaux contenant des donn馥s vitales pour l'Institut ne sont pas endommag駸.\n\n|Objectif 4: - Capturer un garde ennemi\n\nCapturer un membre de l'駲uipe d'assaut de la dataDyne nous donnerait une id馥 de leurs plans. Surtout ne le tuez pas: assommez-le si vous le pouvez, ainsi il ne pourra pas s'馗happer.\n\n|Objectif 5: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 1*/ "VILLA CARRINGTON\n", + /* 2*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Sauver la n馮ociatrice\n\nUn membre de l'Institut s'est port� volontaire pour cr馥r une diversion pendant votre entr馥 sur les lieux. Elle sera tr鑚 certainement execut馥 par les soldats de la dataDyne si vous ne la tirez pas de l� tr鑚 rapidement. D駱lacez-vous en rampant.\n\n|Objectif 2: - Eliminer les snipers du toit\n\nApr鑚 avoir re輹 la demande de ran輟n, nous avons effectu� un vol de reconnaissance au-dessus de la villa. Nos prises de vues r騅鑞ent la pr駸ence de plusieurs snipers sur les toits. Pour progresser tranquillement, vous devez les 駘iminer.\n\n|Objectif 3: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 4: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Sauver la n馮ociatrice\n\nUn membre de l'Institut s'est port� volontaire pour cr馥r une diversion pendant votre entr馥 sur les lieux. Elle sera tr鑚 certainement execut馥 par les soldats de la dataDyne si vous ne la tirez pas de l� tr鑚 rapidement. D駱lacez-vous en rampant.\n\n|Objectif 2: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 3: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Sauver la n馮ociatrice\n", + /* 6*/ "Eliminer les snipers du toit\n", + /* 7*/ "Activer l'駮lienne\n", + /* 8*/ "Trouver et neutraliser les pirates\n", + /* 9*/ "Sauver Carrington\n", + /* 10*/ "Capturer un garde ennemi\n", + /* 11*/ "N馮ociatrice abattue.\n", + /* 12*/ "Snipers 駘imin駸.\n", + /* 13*/ "N馮ociatrice en s馗urit�.\n", + /* 14*/ "Refroidisseurs activ駸.\n", + /* 15*/ "Refroidisseurs d駸activ駸.\n", + /* 16*/ "G駭駻ateurs activ駸.\n", + /* 17*/ "G駭駻ateurs d駸activ駸.\n", + /* 18*/ "Eolienne r饌ctiv馥.\n", + /* 19*/ "Eolienne d駸activ馥.\n", + /* 20*/ "Courant r騁abli dans la villa.\n", + /* 21*/ "Objet crucial d騁ruit.\n", + /* 22*/ "Joanna! C'est Grimshaw. Il y a des hackers dans \nla villa! Arr黎ez-les avant\n qu'ils ne piratent nos fichiers!\n", + /* 23*/ "Les hackers ont copi� les fichiers vitaux.\n", + /* 24*/ "Hackers 駘imin駸.\n", + /* 25*/ "Carrington sauv�.\n", + /* 26*/ "Objectifs incomplets - mission 馗hou馥.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Fusil sniper\n", + /* 29*/ "Garde ennemi enlev�.\n", + /* 30*/ "Obtenir cl� de porte.\n", + /* 31*/ "Garde: \n", + /* 32*/ "Cl� de porte\n", + /* 33*/ "Cl� de porte\n", + /* 34*/ "Cl� de porte obtenue.\n", + /* 35*/ "Si je r饌ctive l'駮lienne, je pourrai \nr騁ablir le courant dans le sous-sol.\n", + /* 36*/ "Je dois faire vite ou ils tueront la \nn馮ociatrice!\n", + /* 37*/ "Ils doivent garder Daniel ici.\n", + /* 38*/ "Je dois arr黎er les hackers avant de \nsauver Daniel.\n", + /* 39*/ "Journal de mission de l'agent Dark, 18:46. \nNous avons re輹 un appel de Cassandra de Vries hier soir. \nUne 駲uipe de la dataDyne retient Daniel Carrington \nen otage dans sa villa priv馥 sur la c�te, \net 駱argnera sa vie en 馗hange de l'IA.\n", + /* 40*/ "Malheureusement, nous ne l'avons pas. Daniel et \nle Dr. Caroll 騁aient tous deux dans la villa \npour un 'arrangement'. Il semblerait que \nDaniel ait pu dissimuler le Dr. Caroll dans la \nvilla lors de l'arriv馥 des troupes de la \ndataDyne.\n", + /* 41*/ "Par chance notre ruse 'de la n馮ociatrice' \nme donnera l'occasion de surprendre les \nsoldats de la dataDyne. Cette fois il ne \ns'agit pas que de ma propre vie.\n", + /* 42*/ "Monsieur? Etes-vous bless�?\n", + /* 43*/ "Non, Joanna. Je vais bien. Mais ces \nordures de la dataDyne m'ont fait dire \no� se trouvait le Dr. Caroll. Si seulement \nj'avais pu tenir une minute de plus...\n", + /* 44*/ "Ce n'est pas de votre faute. J'aurais d� \nfaire plus vite.\n", + /* 45*/ "Le Dr. Caroll m'a confi� qu'il s'attendait \n� une telle action. De plus, les hommes \nde la dataDyne, fiers de leur succ鑚, \nont discut� alors que je faisais semblant \nd'黎re inconscient. Ils ont mentionn� une \nrencontre dans l'immeuble G5 de Chicago, \nen Illinois, ce soir. Vous devez vous y \nrendre, bien qu'il ne vous reste que \npeu de temps pour vous pr駱arer.\n", + /* 46*/ "Aucun probl鑪e, monsieur. Le Dr. Caroll \na-t-il pu vous r騅駘er des informations \nimportantes?\n", + /* 47*/ "En effet, tr鑚 importantes. \nJe vous brieferai sur la route de \nChicago. Nous pourrons peut-黎re encore \nl'aider, m麥e si ces sadiques lui enl钁ent \nsa personnalit�. Il veulent en garder \nune sauvegarde � l'abri. Il est \nenfin temps que j'appelle certains amis \npour s'occuper de la dataDyne.\n", + /* 48*/ "Op駻ation refus馥 - 駮lienne active.\n", + /* 49*/ "Mission 馗hou馥 - garde ennemi non captur�.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/jap-final/eld_str_g.c b/src/files/lang/jap-final/eld_str_g.c new file mode 100644 index 000000000..be60715cc --- /dev/null +++ b/src/files/lang/jap-final/eld_str_g.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Eliminieren Sie die Scharfsch�tzen auf dem Dach!\n\nGleich nachdem wir die Forderungen �bermittelt bekommen haben, wurde von uns ein Aufkl舐ungsflug �ber der Villa durchgef�hrt. Die Auswertung der Daten hat ergeben, dass mehrere Scharfsch�tzen auf den D臘hern positioniert wurden. Es ist von h�chster Notwendigkeit, diese Sch�tzen zu eliminieren.\n\n|2. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|3. Ziel: - Finden und stoppen Sie die dataDyne-Hacker!\n\nIn der Vergangenheit hat es sporadische Versuche von dataDyne-Hackern gegeben, Zugriff auf die Daten des Instituts zu erhalten. Es w�rde ihre Arbeit stark vereinfachen, wenn sie in der Villa auf die Direktverbindung zum Institut zugreifen k�nnten. Sollte dies der Fall sein, m�ssen Sie rasch reagieren. Achten Sie allerdings darauf, dass die Terminals nicht besch臈igt werden d�rfen, da sonst das Institut Daten der Priorit舩sstufe 1 verliert.\n\n|4. Ziel: - Nehmen Sie eine Wache gefangen!\n\nDie Gefangennahme eines Mitglieds der dataDyne-Truppe verschafft uns Einblick in ihre tats臘hlichen Vorhaben. Sie d�rfen diese Wachen nicht eliminieren, sondern nur bewusstlos schlagen. Dadurch verhindern Sie auch eine Flucht.\n\n|5. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werden sie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Retten Sie die Unterh舅dlerin!\n\nEin Mitglied des Instituts wurde quasi als Ablenkung eingesetzt, um Ihnen das Eindringen in die Villa zu erleichtern. Wenn Sie es nicht schaffen, die dataDyne-Soldaten rechtzeitig auszuschalten, wird unsere Frau unter Garantie exekutiert!\n\n|2. Ziel: - Eliminieren Sie die Scharfsch�tzen auf dem Dach!\n\nGleich nachdem wir die Forderungen �bermittelt bekommen haben, wurde von uns ein Aufkl舐ungsflug �ber der Villa durchgef�hrt. Die Auswertung der Daten hat ergeben, dass mehrere Scharfsch�tzen auf den D臘hern positioniert wurden. Es ist von h�chster Notwendigkeit, diese Sch�tzen zu eliminieren.\n\n|3. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|4. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werden sie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Retten Sie die Unterh舅dlerin!\n\nEin Mitglied des Instituts wurde quasi als Ablenkung eingesetzt, um Ihnen das Eindringen in die Villa zu erleichtern. Wenn Sie es nicht schaffen, die dataDyne-Soldaten rechtzeitig auszuschalten, wird unsere Frau unter Garantie exekutiert!\n\n|2. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|3. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werden sie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Retten Sie die Unterh舅dlerin!\n", + /* 6*/ "Eliminieren Sie die Scharfsch�tzen!\n", + /* 7*/ "Aktivieren Sie den Generator!\n", + /* 8*/ "Stoppen Sie die Hacker!\n", + /* 9*/ "Retten Sie Carrington!\n", + /* 10*/ "Nehmen Sie eine Wache gefangen!\n", + /* 11*/ "Die Unterh舅dlerin wurde verloren.\n", + /* 12*/ "Die Scharfsch�tzen wurden eliminiert.\n", + /* 13*/ "Die Unterh舅dlerin konnte sich in Sicherheit bringen.\n", + /* 14*/ "K�hlsysteme wurden aktiviert.\n", + /* 15*/ "K�hlsysteme wurden deaktiviert.\n", + /* 16*/ "Stromversorgung wurde aktiviert.\n", + /* 17*/ "Stromversorgung wurde deaktiviert.\n", + /* 18*/ "Windm�hle wurde aktiviert.\n", + /* 19*/ "Windm�hle wurde deaktiviert.\n", + /* 20*/ "Die Stromversorgung der Villa wurde wiederhergestellt.\n", + /* 21*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 22*/ "Joanna! Hier spricht Grimshaw. In der Villa befinden \n sich Hacker! Sie m�ssen Sie aufhalten, \n bevor sie an unsere Daten gelangen!\n", + /* 23*/ "Die Hacker haben geheime Daten kopiert.\n", + /* 24*/ "Die Hacker wurden eliminiert.\n", + /* 25*/ "Carrington wurde gerettet.\n", + /* 26*/ "Es wurden nicht alle Ziele erreicht - die Mission ist fehlgeschlagen.\n", + /* 27*/ "Laptop-Gewehr\n", + /* 28*/ "Sniper-Gewehr\n", + /* 29*/ "Feindliche Wache wurde kampfunf臧ig gemacht.\n", + /* 30*/ "Finden Sie den Schl�ssel!\n", + /* 31*/ "Schl�ssel\n", + /* 32*/ "der Wache\n", + /* 33*/ "Schl�ssel\n", + /* 34*/ "Schl�ssel aufgenommen\n", + /* 35*/ "Wenn ich den Windkraft-Generator aktiviere, \nsteht auch die Stromversorgung im Keller wieder.\n", + /* 36*/ "Ich muss schnell sein, oder der Unterh舅dler \nist verloren!\n", + /* 37*/ "Hier m�ssen sie Daniel gefangenhalten.\n", + /* 38*/ "Bevor ich Daniel rette, m�ssen diese Hacker \ngestoppt werden.\n", + /* 39*/ "Agent Dark Missions-Logbuch, 18.46 Uhr. Letzte \nNacht erhielten wir einen Anruf von Cassandra de Vries. \nEin dataDyne-Trupp hat Daniel Carrington \nin seiner Villa an der K�ste als Geisel genommen. \nSie sagen, dass sie sein Leben im Austausch \nf�r die KI schonen werden.\n", + /* 40*/ "Ungl�cklicherweise haben wir die KI nicht. Daniel und \nDr. Caroll waren in der Villa, um 'Themen von \nbeiderseitigem Interesse' zu besprechen. Es sieht \nso aus, als h舩te Daniel einen Weg gefunden, Dr. Caroll \nin der Villa zu verstecken, bevor die dataDyne-Truppen \neingetroffen sind.\n", + /* 41*/ "Ich hoffe, dass mir unser Unterh舅dler-Trick \nzu einer Chance verhilft, die dataDyne-Truppen zu \n�berraschen. Diesmal geht es nicht nur um mein \nLeben...\n", + /* 42*/ "Sir? Sind Sie verletzt?\n", + /* 43*/ "Nein, Joanna, ich bin okay, aber diese dataDyne-\nSchl臠er haben aus mir herausgepr�gelt, wo ich \nDr. Caroll versteckt habe. Wenn ich nur noch ein \npaar Minuten l舅ger durchgehalten h舩te...\n", + /* 44*/ "Es ist nicht Ihre Schuld, Sir. Ich h舩te schneller \nsein m�ssen.\n", + /* 45*/ "Machen Sie sich keine Vorw�rfe! Dr. Caroll \nhat mir gesagt, dass er diesen Zug erwartet hat. \nAls sie ihn gefunden haben, sind die dataDyne-Leute \netwas unvorsichtig geworden. Sie dachten, ich w舐e \nbewusstlos und haben dar�ber gesprochen, wohin sie \nihn bringen. Sie erw臧nten ein Meeting im \nG5-Building in Chicago, Illinois, noch heute Nacht.\nIch m�chte, dass Sie dorthin gehen, aber das \nbedeutet, dass Sie nicht viel Zeit haben, um sich \nauf die Mission vorzubereiten.\n", + /* 46*/ "Das soll nicht das Problem sein, Sir. Konnte \nIhnen Dr. Caroll wenigstens einige n�tzliche \nInformationen weitergeben?\n", + /* 47*/ "Oh ja, das konnte er. Ich werde Sie weiterinformieren, \nwenn Sie sich auf dem Weg nach Chicago befinden. \nWir sind noch immer in der Lage, ihm zu helfen, \nselbst wenn diese Schl臘hter seine Pers�nlichkeit \nver舅dern. Er glaubt, dass sie eine Sicherungskopie \nseiner Daten haben. Es ist wohl an der Zeit, dass ich \nmich mit ein paar Freunden unterhalte, die mit dataDyne \nabrechnen werden.\n", + /* 48*/ "Unzul舖sige Operation - Windm�hle ist aktiv.\n", + /* 49*/ "Mission nicht erfolgreich - Feindliche Wache wurde nicht gefangen.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/jap-final/eld_str_i.c b/src/files/lang/jap-final/eld_str_i.c new file mode 100644 index 000000000..2655e5787 --- /dev/null +++ b/src/files/lang/jap-final/eld_str_i.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa al momento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington:\n\nIrreperibile.\n\n|Obiettivo 1: - Elimina i cecchini sul tetto\n\nAppena ricevuta la richiesta di riscatto abbiamo compiuto un volo di ricognizione attorno alla villa. Un attento esame dei dati ha rivelato la presenza di numerosi cecchini sul tetto. Per muoverti liberamente dovrai eliminarli.\n\n|Obiettivo 2: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 3: - Localizza e blocca gli hacker dataDyne\n\nIn passato gli hacker dataDyne hanno effettuato sporadici tentativi di accedere ai file dell'istituto. Ora avrebbero la vita molto pi� facile provando dall'interno della villa, grazie al nostro collegamento diretto con l'istituto. Se agiscono in tal senso dovrai rispondere repentinamente! Evita qualsiasi danno ai terminali poich� contengono dati di fondamentale importanza per l'istituto.\n\n|Obiettivo 4: - Cattura la guardia dataDyne\n\nSe riuscissimo a catturare un componente della squadra d'assalto dataDyne, saremmo in grado di farci finalmente un'idea in merito ai loro obiettivi. Ricorda di non ucciderlo: colpiscilo facendo perdere loro i sensi, in modo da impedirne la fuga.\n\n|Obiettivo 5: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 1*/ "VILLA DI CARRINGTON \n", + /* 2*/ "|Situazione:\n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa al momento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington:\n\nIrreperibile.\n\n|Obiettivo 1: - Salva la mediatrice\n\nUna dipendente dell'istituto si � offerta volontaria per distrarre i soldati dataDyne e permetterti di entrare. Sar� sicuramente uccisa, se non elimini quei soldati alla svelta. La sua vita � nelle tue mani! Tieni la situazione sotto controllo!\n\n|Obiettivo 2: - Elimina i cecchini sul tetto\n\nAppena ricevuta la richiesta di riscatto abbiamo compiuto un volo di ricognizione attorno alla villa. Un attento esame dei dati ha rivelato la presenza di numerosi cecchini sul tetto. Per muoverti liberamente dovrai eliminarli.\n\n|Obiettivo 3: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 4: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa al momento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington:\n\nIrreperibile.\n\n|Obiettivo 1: - Salva la mediatrice\n\nUna dipendente dell'istituto si � offerta volontaria per distrarre i soldati dataDyne e permetterti di entrare. Sar� sicuramente uccisa, se non elimini quei soldati alla svelta. La sua vita � nelle tue mani! Tieni la situazione sotto controllo!\n\n|Obiettivo 2: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 3: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Salva la mediatrice\n", + /* 6*/ "Elimina i cecchini sul tetto\n", + /* 7*/ "Attiva il generatore eolico\n", + /* 8*/ "Localizza e blocca gli hacker dataDyne\n", + /* 9*/ "Salva Carrington\n", + /* 10*/ "Cattura la guardia dataDyne\n", + /* 11*/ "La mediatrice � stata uccisa.\n", + /* 12*/ "I cecchini sono stati eliminati.\n", + /* 13*/ "La mediatrice si � messa in salvo.\n", + /* 14*/ "Attivato l'impianto di raffreddamento\n", + /* 15*/ "Disattivato l'impianto di raffreddamento\n", + /* 16*/ "Attivati gli accumulatori energetici\n", + /* 17*/ "Disattivati gli accumulatori energetici\n", + /* 18*/ "Riattivato il generatore eolico\n", + /* 19*/ "Disattivato il generatore eolico\n", + /* 20*/ "Ristabilita l'elettricit� nella villa\n", + /* 21*/ "Distrutto strumento essenziale alla missione.\n", + /* 22*/ "Joanna! Sono Grimshaw. Ci sono degli hacker \nnella villa! Devi fermarli prima che \n mettano le mani sui file.\n", + /* 23*/ "Gli hacker hanno scaricato dati essenziali.\n", + /* 24*/ "Gli hacker sono stati eliminati.\n", + /* 25*/ "Carrington � stato salvato.\n", + /* 26*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 27*/ "Pistola Laptop\n", + /* 28*/ "Fucile cecchino\n", + /* 29*/ "Sconfitta la guardia nemica\n", + /* 30*/ "Procurati chiave porta\n", + /* 31*/ "Guardia:\n", + /* 32*/ "Chiave porta\n", + /* 33*/ "Chiave porta\n", + /* 34*/ "Presa chiave porta\n", + /* 35*/ "Riattivando il generatore eolico, \npotr� portare l'elettricit� \nnel sotterraneo inferiore.\n", + /* 36*/ "Devo fare alla svelta o \nuccideranno la mediatrice!\n", + /* 37*/ "Daniel dev'essere imprigionato qui!\n", + /* 38*/ "Devo fermare gli hacker prima \ndi salvare Daniel!\n", + /* 39*/ "Missione dell'Agente Dark, ore 18.46. La notte\nscorsa abbiamo ricevuto una chiamata di Cassandra \nde Vries. Una squadra dataDyne ha preso in ostaggio \nDaniel Carrington nella sua villa sulla costa. \nDicono che lo risparmieranno in cambio \ndell'automa.\n", + /* 40*/ "Sfortunatamente, non ce l'abbiamo noi. \nDaniel e il Dr. Caroll erano alla villa \nper discutere 'questioni di interesse \nreciproco'. Sembra che Daniel abbia trovato \nil modo di nascondere il Dr. Caroll prima \nche arrivasse la squadra dataDyne.\n", + /* 41*/ "Speriamo che il nostro piano della falsa \nmediatrice mi permetta di sorprendere la \nsquadra dataDyne. Stavolta non c'� solo \nla mia vita in gioco!\n", + /* 42*/ "ネ ferito, signore?\n", + /* 43*/ "No, Joanna, tutto bene, ma quelle bestie \ndella dataDyne mi hanno costretto a dir loro \ndove ho nascosto il Dr. Caroll. Se solo \navessi resistito qualche minuto in pi�...\n", + /* 44*/ "Non � colpa sua, signore! Avrei \ndovuto fare pi� in fretta io!\n", + /* 45*/ "Non essere troppo dura con te stessa, Jo. \nIl Dr. Caroll si aspettava una cosa del \ngenere. Anzi, dopo averlo catturato la \nsquadra dataDyne ha guadagnato sicurezza \ne, credendomi svenuto, si � lasciata \nsfuggire un paio di cosette interessanti. \nHanno parlato di una riunione prevista per\nquesta notte nell'Edificio G5 a Chicago, \nIllinois! Voglio che tu sia l�, ma certo\nnon ti resta molto tempo per prepararti! \n", + /* 46*/ "Non c'� problema, signore! Allora, \nil Dr. Caroll le ha dato informazioni \nutili?\n", + /* 47*/ "Oh, certo, eccome! Ti racconter� ogni \nparticolare durante il tuo viaggio verso \nChicago. Possiamo ancora salvarlo, anche \nse quei macellai riescono a manipolargli \nil cervello. Ritiene che ne conservino una \ncopia in un posto sicuro. ネ proprio ora \ndi contattare alcuni amici perch� si \noccupino della dataDyne!\n", + /* 48*/ "OPERAZIONE IMPOSSIBILE - Generatore attivo\n", + /* 49*/ "MISSIONE FALLITA - Guardia nemica non catturata\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/jap-final/eld_str_s.c b/src/files/lang/jap-final/eld_str_s.c new file mode 100644 index 000000000..824e87b8b --- /dev/null +++ b/src/files/lang/jap-final/eld_str_s.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Eliminar a los Francotiradores del Tejado\n\nTan pronto como tuvimos la demanda de rescate, hicimos un vuelo de reconocimiento de la villa. Un examen de los datos revela que hay bastantes francotiradores en los tejados: si quieres moverte con seguridad, deber疽 eliminarlos.\n\n|Objetivo Dos: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Tres: - Localizar y Detener a los 'Hackers' de dataDyne\n\nEn el pasado ha habido intentos espor疆icos de los 'hackers' de dataDyne de acceder a los ficheros del Instituto. Su trabajo ser� mucho m疽 f當il si lo intentan desde la villa, debido a la conexi�n directa con el Instituto. Si se hace ese intento, necesitar疽 responder r疳idamente. Aseg�rate de que los terminales no son da�ados, ya que contienen datos vitales para el Instituto.\n\n|Objetivo Cuatro: - Capturar a Guarda Enemigo\n\nCapturar a un miembro del equipo de asalto de dataDyne nos dar� una idea de sus intenciones reales. Recuerda no matarles: d駛alos inconscientes si puedes, ya que esto nos asegurar� que no escapen.\n\n|Objetivo Cinco: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 1*/ "VILLA CARRINGTON\n", + /* 2*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Salvar al Negociador\n\nUn miembro del personal del Instituto se ha presentado voluntario para servir de distracci�n para ayudarte a entrar. Es casi seguro que esa persona ser� abatida por los soldados de dataDyne a menos que acabes con ellos r疳idamente. Tienes que ser muy r疳ida.\n\n|Objetivo Dos: - Eliminar a los Francotiradores del Tejado\n\nTan pronto como tuvimos la demanda de rescate, hicimos un vuelo de reconocimiento de la villa. Un examen de los datos revela que hay bastantes francotiradores en los tejados: si quieres moverte con seguridad, deber疽 eliminarlos.\n\n|Objetivo Tres: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Cuatro: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Salvar al Negociador\n\nUn miembro del personal del Instituto se ha presentado voluntario para servir de distracci�n para ayudarte a entrar. Es casi seguro que esa persona ser� abatida por los soldados de dataDyne a menos que acabes con ellos r疳idamente. Tienes que ser muy r疳ida.\n\n|Objetivo Dos: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Tres: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Salvar al negociador\n", + /* 6*/ "Eliminar francotiradores del tejado\n", + /* 7*/ "Activar generador e�lico\n", + /* 8*/ "Localizar y eliminar 'hackers'\n", + /* 9*/ "Rescatar a Carrington\n", + /* 10*/ "Capturar guarda de dataDyne \n", + /* 11*/ "El negociador ha muerto.\n", + /* 12*/ "Los francotiradores han sido eliminados.\n", + /* 13*/ "El negociador ha escapado a lugar seguro.\n", + /* 14*/ "Los sistemas de refrigeraci�n han sido activados.\n", + /* 15*/ "Los sistemas de refrigeraci�n han sido desactivados.\n", + /* 16*/ "Los sistemas de energ�a han sido activados.\n", + /* 17*/ "Los sistemas de energ�a han sido desactivados.\n", + /* 18*/ "La torre e�lica ha sido activada.\n", + /* 19*/ "La torre e�lica ha sido desactivada.\n", + /* 20*/ "La electricidad ha sido restablecida en la Villa.\n", + /* 21*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 22*/ "。Joanna! Grimshaw al habla. 。Tenemos 'hackers' en \nla villa! Debes detenerles antes de que accedan\n a nuestros ficheros.\n", + /* 23*/ "Los 'hackers' han descargado datos vitales.\n", + /* 24*/ "Los 'hackers' han sido eliminados.\n", + /* 25*/ "Carrington ha sido rescatado.\n", + /* 26*/ "Objetivos no completados: misi�n fallada.\n", + /* 27*/ "Arma PC\n", + /* 28*/ "Rifle Fr\n", + /* 29*/ "Guarda enemigo ha sido dominado.\n", + /* 30*/ "Obt駭 la llave de la puerta.\n", + /* 31*/ "Guarda:\n", + /* 32*/ "Llave de la Puerta\n", + /* 33*/ "Llave de la Puerta\n", + /* 34*/ "Llave de la Puerta obtenida.\n", + /* 35*/ "Si conecto de nuevo el generador e�lico, \ntendremos energ�a en el s�tano inferior.\n", + /* 36*/ "。Tengo que ser r疳ida, o matar疣 \nal negociador!\n", + /* 37*/ "Aqu� es donde deben tener retenido a Daniel.\n", + /* 38*/ "Esos 'hackers' deben ser detenidos antes \n de que rescate a Daniel.\n", + /* 39*/ "Informe de la Misi�n de la Agente Dark, 18:46 horas. \nAnoche tuvimos una llamada de Cassandra De Vries. \nUn equipo de dataDyne tiene a Daniel Carrington \nretenido en su villa privada en la costa, \ny dicen que respetar疣 su vida a cambio \nde la IA.\n", + /* 40*/ "Desafortunadamente, no la tenemos. Daniel y el \nDr. Caroll estaban en la villa para discutir \n'materias de mutuo inter駸'. Parece que Daniel \nencontr� un modo de esconder al Dr. Caroll en \nla villa cuando el escuadr�n de dataDyne \nirrumpi� all�.\n", + /* 41*/ "Con un poco de suerte nuestro ardid del falso \nnegociador me dar� una oportunidad de sorprender \nal escuadr�n de dataDyne. Esta vez no s�lo mi \nvida est� en juego.\n", + /* 42*/ "Se�or, ソest� herido?\n", + /* 43*/ "No, Joanna, estoy bien, pero esos matones \nde dataDyne me han hecho contarles donde \nescond�a al Dr. Caroll. Si hubiera aguantado \nunos minutos m疽...\n", + /* 44*/ "No fue su culpa, se�or. Deb� ser \nm疽 r疳ida.\n", + /* 45*/ "No te culpes, Joanna. El Dr. Caroll \nme dijo que esperaba que esto ocurriera. \nEn realidad, cuando fue recapturado, el \nequipo de dataDyne, en un exceso de confianza, \ndej� caer algunas cosas, ya que pensaban que \nestaba inconsciente. Mencionaron una reuni�n \nen el Edificio G5 en Chicago, Illinois, esta \nnoche. Quiero que est駸 all�, pero esto no \nte deja mucho tiempo para prepararte.\n", + /* 46*/ "Eso no ser� un problema, se�or. As� que, \nソel Dr. Caroll le dio alguna informaci�n \n�til para usted?\n", + /* 47*/ "Oh, claro que s�. Ciertamente lo hizo, y \nte har� un breve resumen cuando est駸 de \ncamino a Chicago. Todav�a podemos ser capaces \nde ayudarle, incluso aunque esos carniceros \neliminen su personalidad. ノl cree que ellos \nguardar疣 una copia en un lugar seguro. Es \ncuesti�n de tiempo que llame a unos \namigos para que se encarguen de dataDyne.\n", + /* 48*/ "Operaci�n denegada - el molino est� activo.\n", + /* 49*/ "Misi�n no conseguida - guarda enemigo no capturado.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/jap-final/gunE.c b/src/files/lang/jap-final/gunE.c new file mode 100644 index 000000000..f1f4f9168 --- /dev/null +++ b/src/files/lang/jap-final/gunE.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targeted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfect accuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targeting information to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ "Data Uplink\n", + /*244*/ "Night Vision\n", + /*245*/ "Door Decoder\n", + /*246*/ "Suicide Pill\n", + /*247*/ "Tranquilizer\n", + /*248*/ "AutoSurgeon\n", + /*249*/ "Backup Disk\n", + /*250*/ "Disguise\n", + /*251*/ "Laptop Gun\n", + /*252*/ "Remote Mine\n", + /*253*/ "Shotgun\n", + /*254*/ "Sniper Rifle\n", + /*255*/ "Timed Mine\n", + /*256*/ "ECM Mine\n", + /*257*/ "Falcon 2\n", + /*258*/ "Suitcase\n", + /*259*/ "Skedar Bomb\n", + /*260*/ "Reprogrammer\n", + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/jap-final/gunJ.c b/src/files/lang/jap-final/gunJ.c new file mode 100644 index 000000000..493cdb3ce --- /dev/null +++ b/src/files/lang/jap-final/gunJ.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "ほ�ナ∨�ヌ", + /* 2*/ "ほ√∨�ヌ 1\n", + /* 3*/ "ほ√∨�ヌ", + /* 4*/ " ぴ", + /* 5*/ "�羅漕ヌ", + /* 6*/ "ヤみ\n", + /* 7*/ "���ナ���ル�マ�箪n", + /* 8*/ "���ナ���ル�マ�茶槽マ\n", + /* 9*/ "���ナ���ル�マ�嫡ッ�圭n", + /* 10*/ "MagSec4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357�����艢�\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "���ネ�蛟ラ�ワ\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "♀��÷�マ\n", + /* 18*/ "�ャ♀��÷�マ\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "�レ�ム�ラ���マ\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "�ユ���ワ�縲ァ\n", + /* 24*/ "���ハ£�縲ハ£���マ\n", + /* 25*/ "�ロ�ヘ�ハ�縲��マ\n", + /* 26*/ "��d$d\n", + /* 27*/ "�ォ���マ�烙ヒ\n", + /* 28*/ "♂°�ワ�゚d\n", + /* 29*/ "�ワ���ム��d\n", + /* 30*/ "���ム�ミ�マみ≪�カ⊂�、\n", + /* 31*/ "���ナd�レ�ム�綵n", + /* 32*/ "�ャ���ム����\n", + /* 33*/ "�ラ���ワ¥�メ\n", + /* 34*/ "�縲��マ�ヨ���ム=\n", + /* 35*/ "�ル�マ°�ハ�縲艢ム��\n", + /* 36*/ "み≪�カ⊂�、\n", + /* 37*/ "�ァ¥��\n", + /* 38*/ "ン���」�、\n", + /* 39*/ "�ン�マ�レd�」�、\n", + /* 40*/ "����d�繞」�、\n", + /* 41*/ "�梳怙ヲ���ム�マ\n", + /* 42*/ "�����ハ�ロ�フ°�マ\n", + /* 43*/ "���蛟��ノd��\n", + /* 44*/ "���リ�ハ�綵n", + /* 45*/ "��d���マ�����リ�ハ�綵n", + /* 46*/ "�����マ�烙ヒ�メ�、\n", + /* 47*/ "��d=d\n", + /* 48*/ "�構n", + /* 49*/ "�レ�ム�ヨ�ハ�ラ���マ\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KLO1313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT(9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "�窶ワ�゚d\n", + /* 59*/ "�艢ム�縲ミ�ム\n", + /* 60*/ "�ユ���ワ$�ム\n", + /* 61*/ "�掾ヲ.�ワ$�ム\n", + /* 62*/ "¥���ワ$�ム\n", + /* 63*/ "♀�ミ�ルd≧\n", + /* 64*/ "�」�ィ\n", + /* 65*/ "�ア�ワ�ヨ�ヒ�マ\n", + /* 66*/ "�ヤd�縲ヤ%\n", + /* 67*/ "�ミ�゚�ハ�ロ�フ\n", + /* 68*/ "���蛟��ノd��\n", + /* 69*/ "IR�ワ�ヨ�ヒ�マ\n", + /* 70*/ "�ォ�縲��ハ�ユ\n", + /* 71*/ "�ミ�゚�ハ�ロ�フ�リd�ワ\n", + /* 72*/ "�羅漕ィ\n", + /* 73*/ "�ワ$�ム�ラ��d�ラ\n", + /* 74*/ "″d�ワ�縺操�\n", + /* 75*/ "♂d�゚���マ�ユ\n", + /* 76*/ "HR�ワ�ルd£\n", + /* 77*/ "�麾嫡ッ�圭n", + /* 78*/ "�麾茶槽マ\n", + /* 79*/ "�麾レ�ム�綵n", + /* 80*/ "�ォ���マ�烙ヒ\n", + /* 81*/ "�ン�マ�レd�媾n", + /* 82*/ "�レ�ム�ヨ�ハ�ラ\n", + /* 83*/ "�艢ム��\n", + /* 84*/ "DY357\n", + /* 85*/ "�ロ�マ�����ロ�ヘ�ハ�綵n", + /* 86*/ "�繞キ\n", + /* 87*/ "�゙���繞キ\n", + /* 88*/ "ぴ�ウ�繞キ\n", + /* 89*/ "�ロ�マ�����ロ�ヘ�ハ�綵n", + /* 90*/ "��d�����マ\n", + /* 91*/ "���リ�ハ�繞、\n", + /* 92*/ "��d���マ�����リ�ハ�綵n", + /* 93*/ "���リ�ハ�縲ユ����\n", + /* 94*/ "�����ハ£�ミ�゚�ハ�ラ\n", + /* 95*/ "�」�、�ロ�ネ��\n", + /* 96*/ "���ム♀�ロ�ヘ�ハ�綵n", + /* 97*/ "����≠�マュ�キ\n", + /* 98*/ "�����マ�烙ヒ\n", + /* 99*/ "�メ�ノd���ロ�ヘ�ハ�綵n", + /*100*/ "$�マ�濬n", + /*101*/ "のはf��\n", + /*102*/ "���ハ�ラ�ヤ�マ\n", + /*103*/ "�ケン�ワ�ルd£\n", + /*104*/ "�驍о�������≠�マ\n", + /*105*/ "≧″���ロ�ヘ�ハ�綵n", + /*106*/ "�����ム�マ≧d\n", + /*107*/ "�究ゥ�圭n", + /*108*/ "��d�レ��┛��\n", + /*109*/ "�ワ���ハ�ロ�フ\n", + /*110*/ "み�ー�騾艢ム��\n", + /*111*/ "�レd�濬n", + /*112*/ "�ヨ��\n", + /*113*/ "�ワ��d\n", + /*114*/ "�閧о���\n", + /*115*/ "�騾ム���ム�マ$�ラ�綵n", + /*116*/ "�ワ$�ム�ラ��d�ラ\n", + /*117*/ "�翌トδも\n", + /*118*/ "�ン�マ�レd�」�、\n", + /*119*/ "����Σなに\n", + /*120*/ "ン���」�、\n", + /*121*/ "�ン�マ�レd�」�、\n", + /*122*/ "����d�繞」�、\n", + /*123*/ "づ�」\n", + /*124*/ "�陪ロ�黴フd<\n", + /*125*/ "�ン�マ�レd¢�マ¥d��\n", + /*126*/ "ン���」な\n", + /*127*/ "�ン�マ�レd�」な\n", + /*128*/ "�塘繞キ\n", + /*129*/ "�烙ヒd≠�ミ�ハ£\n", + /*130*/ "�ナ�オ∵�ル\n", + /*131*/ "�チ�拿n", + /*132*/ "��d=d$���ワ\n", + /*133*/ "�ロ�ヘd�縲��マ≠\n", + /*134*/ "�ム�マ$�ラ�繞」な\n", + /*135*/ "�揉ム��d♀\n", + /*136*/ "����d�縲ミ�ム\n", + /*137*/ "�ア�イ��d♀\n", + /*138*/ "�ノv�イ��d♀\n", + /*139*/ "<d��\n", + /*140*/ "こご��d♀\n", + /*141*/ "�ル�轢ラ�ロ�ヘ�マ\n", + /*142*/ "�゚d���ハ�縲ワ�ヨ�ヒ�マ\n", + /*143*/ "���蛟��ノd��は��\n", + /*144*/ "�」�、��u\n", + /*145*/ "┗�劇ワ�ルd£\n", + /*146*/ "�レ�ム���マ�レd\n", + /*147*/ "�諷�����≠�マ\n", + /*148*/ "��d=dろ├\n", + /*149*/ "by ♂d�゚≧�ム�マ�貼n", + /*150*/ "by �ヨ�ヒ���マ�縲マぅう\n", + /*151*/ "by �烙ネ�ワ���ハ�ラaэ\n", + /*152*/ "by �ワ�リ≧d\n", + /*153*/ "by ���ム�ミ�マ\n", + /*154*/ "by ≠�ヘd�マ<�貼n", + /*155*/ "�メ�ネ#�マ∵∃⊇∀�タ♭⌒�≠ァ�モ�゚��∃���ナ�ム�゚d�マ∃≪Η≫�ツ$�マ�焉ク���エ⇔Φみ∈�閠ハ�ラ�ミ�メ�縲=ワ�ナ�チ�モのはf���ナ⇔Φみ�メ�メ�ネ#�マ♭わべ∈�ニ≫�メÅ�ツ\n", + /*156*/ "��せ♭Ζ�サ�メu�ツ≫�≠」う♭く⌒≡�チ��∝√⇔⊇≫もÅ�ツ��d=dろ├∈���エ⇔�コb∃�、�潤クべ¬�テ∠∩�÷����ハ£�ミ�゚�ハ�ラ♭w∈�閠ハ�ラ≧�メ�マ�ト�ヌ≫�メÅ�ツ\n", + /*157*/ "���ナ���ル�マ�秩メす�ヲ��♂��♭�÷レ�ム���マ�レdδい∀�コb∃ばぱb∈�ユぶヮ⊃⇔⊇≫�ツ\n", + /*158*/ "���ナ���ル�マ�秩メす�ヲ��♂��♭�÷仲氈モо��メ�ワ�艢ム$d�ワ�ルd£∈�ヒ�タ�ナ�÷��ナ���ル�マ�メ��せ∃�キべ∈�ニ���マな�戟��タ≫�ツ\n", + /*159*/ "┬пヨ�メ¢�ワ�縲��メ�シ�ロ♭�>��カ�。ぷ┬�マ≡�エ⇔�縺マ��∝√⇔⊇≫�ツ�ロ�マ£��∃<d��δい∈ぷ�エ⇔∪≪�<艢窒フ┸��d♀�マ∪⊇⇔�モ�塘繞キ∵♭�タ≫�ツ\n", + /*160*/ "�ワ�リ≧d�マ∪∧∝√∨ン�モ�=テ√∈み�マ��√≫�烙ヒ�マ�ワ∩⌒�ナ√∃⊇�ツθ�タ∃����≠�マ∀�「�メ⇒⊇∨もき∈ぷ�エ∨�サ≫���タ�騾マ♀���マÅ�ツ�艢窒フ┸��d♀�メ�烙ヒd≠�ミ�ハ£∈��⊂∀�繞キ�゚�モ�フ∵≫∵�<コb∃$��d♭w�マθ�フべ∈�煤ス≫♭⊆∽⊂�ツ\n", + /*161*/ "♂d�゚≧�ム�マ�メ�捩イ�凍斧浴モ�>推早�く⌒$������∃�騾マ♀���マÅ�ツ�コb∃ばぱb♭�ォe�メΣ�モ�ョρ�ナ�≠浴ク�蜈諱マ�ユ�エ∀†�ナ⇔�チ√≫Å∽⊂�ツ∪ΗΧ�買��マ�ユ�ワ�゚����♂��⌒�ロ≒√⇔∪≪�>揆桷氈メ�縲��マ�縲��ムd�ワ�縲マ�モ÷d��♀��♂��∈ぷ�エ⇔⊇≫∀⊇⊂�メ���レ♭⊆≫�ツ\n", + /*162*/ "DY357-LX�モ�揆桷氈メ│┌┐�÷縲��マ�縲��ムd�ワ�縲マヨ�メ�ユ�ワ�゚����♂��♭⊆≫�ツ���ナ⊇�゚�ム��d�ワ�ヨ�マ�メ�����ハ£�マ�蛛ス⇔�=テ�メ÷d��♀���マ�モ�、�メ�ワ¢d♀∵く���マ∃≫≡⊂もき�マ�ノ�ハ∵�蛛ス⇔⊆≪�≠モラョ�早�Φみ∈ほ�ニ�テ∀∵♭�タ≫�ツ\n", + /*163*/ "���ム�ミ�マ�メ�ワ�゚�マ≧d♀∃�メ�ネ#�マÅ�ツ�テ�メ¢�ワ�縲��モ�÷ロ�マ�����ロ�ヘ�ハ�縺ヘ�」�、�ロ�ネ��∈�>����モ�轢���d��ヨ�ェ♭な�キ♭�タ≫�ツ\n", + /*164*/ "♂d�゚≧�ム�マ�メ℃�ワ�縲ン��d∀∃�エ∨�レ″���ロ�マ���マ�ツ�凍嫡繧ネ�メ����≠�マ�マ┓��δい∈�ヒ�タ�ツ�浴メ�掾メ�゚d���ハ�縺ク�」�ヌ�ナ�÷��ハ�ラ�ヤ�マ�ニ≫�テ∀∵♭�タ≫�メÅ�ツ�テ�メδい�モ�、ρ�メ�キべみ∈�=逐��メ�ワ�艢ム$d�マぬ⊃⇔�ナ�リ�エ∨�ツ���・�繞キ��Ξ�セ�凰逗吹ヲ▽■\n", + /*165*/ "�ヨ�ヒ���マ�縲マぅう♭く⌒≡�チ��ヨ�ト√⇔⊇≫���ム�����ツ┠⊇�キΝ∀θ�タ∃����≠�マ�レ�ム<♭�<ニぬ��⊇�セみ�メ≡⊇�メ�ネ#�マ♭⊆≫�ツ�艢窒フ┸��d♀♭�モ�=モо��ミ�ハ£�ナ∨�リ�リ♭て�タ�リ∝≫�テ∀∈ぃい�マ�ナ⇔⊇≫�ツ���・�繞キ��Ξ�セ�沃斧吹ヲ▽■\n", + /*166*/ "¬�キ�エ∀に∨∀�テ∽�÷ワ�゚�マ≧d♀∃���ム����♭⊆≫∵�<艢窒フ┸��d♀∵づて�ト√≫∀�≠焉マ≡�チ�マ∨�ン�マ�レd�」�、�ヨ∀ぬき�ニ≫�ツ���・�繞キ��Ξ�セ�沃逗吹ヲ▽■\n", + /*167*/ "♀��÷�マ�メぬ����♂���ツ�ン�マ�レd�」�、�メ∩∝≪�マ�>焉ト∃�����マ�烙ヒ∈�ヒ�タ�ナ⇔⊇≫�ク�ケ�マ����⇒もÅ�ツ���・�繞キ��Ξ�セ�沃逗吹ヲ▽■\n", + /*168*/ "�リ∨�ナ⇔⌒♂d�゚≧�ム�マ�メ�騾ム�窶ラ���メ�ネ#�マÅ�ツ�焉ト�浴メ����≠�マ∈ぷ⇒cに�、ρ�メ���ム����Å∵�=逗�����∃ばぱb�メ�ラ∩�マ�<���Σなに��d♀∈はヮ�ナ⇔⊇≫�ツ�テ�メ��d♀�マ�ニ≫∀�≦」�、∂δも∃♪�メ����Σ∈о�ナ�ナ⇔�チ√≫�ツ\n", + /*169*/ "θικ�メ¥♂�ニ��d♀ヨ�マ�ラな�ト√∨�レ�ム�ラ���マ�モ�÷窶�∃♪∈�、�普ニ≫���マぐ√∨いb∈な�戟ニ≫�ツ�ク�ケン�マ�モ�繞キ��Ξ∈�仲气窮ヒ�マ�ナ�÷���≠�マ∈�漕ロ�レ≒��♭��⊇�ン∨�ニ∀⊇⊂�テ∀⌒♭�タ≫�ツ���・�繞キ��Ξ�セ�凰逗吹ヲ▽■�≠ュθ�逐逗逗吹ヲ▽■\n", + /*170*/ "�ヨ�ヒ���マ�縲マぅう�メ�オ�カ�メ�ネ#�マ�ツ∪♪∽�チ���タ�繞キ��Ξ∀θ�タ∃����≠�マ∈ぷ�エ⇔⊇≫�ツ�艢窒フ┸��d♀�モ�ワ$�ム�ラ��d�ラ♭�÷���≠�マn�メ�、�ィ∈�モ�轢���d∀�ナ⇔��ヨ�ニ≫�ツ���・�繞キ��Ξ�セ�操操逗吹ヲ▽■\n", + /*171*/ "�テ√⌒���ム�ミ�マ��を�メ�メ�ネ#�マ�ツ�ワ�゚�マ≧d♀∃�繞キ��d♀�メ���マ�÷騾ム���ム�マ$�ラ�繞、∵��⊃≫��d♀∵⊆≫�ツ�テ√�モ�コ⊇ばぱb♭�≦ォe�メΣ∃≒�ョρ�ニ≫�ツ�テ�メ��d♀�メ��π�モ�繞キ��Ξ∵�フ∵≫�テ∀∀�÷ロ�ヘ�ハ�縺メ$��d�メ�黷ト♭�<驍劫・∵�フ∵≫�テ∀Å�ツ���・�繞キ��Ξ�セ�凰逗吹ヲ▽■�ャ艢窒フ┸��d♀�セ�凍逗吹ヲ▽■�Ыn", + /*172*/ "���ハ£�縲ハ£�ゥ�怐マに⊃≫≡⊂�マ��を�ト√∨�レ″���ロ�マ���マ�ツ�ゥ�怐メ��∈�ナ⇔⊇≫∀�タ�モな�キ∵♭�タ∃⊇�ツ�艢窒フ┸��d♀♭�モ�翌トδも∀�ナ⇔tヮ�ニ≫�テ∀∵♭�タ≫�ツ���・�繞キ��Ξ�セ�操逗逗吹ヲ▽■\n", + /*173*/ "♂d�゚≧�ム�マ�メiヮワヨ�マ�ラな�ト√∨�メ�ネ#�マ�ツ�凾ネ��≪�メ����≠�マ∈ぷ¬�÷ロ�マ�����ロ�ヘ�ハ�縺ヘ≧″���ロ�ヘ�ハ�縺クな�キ�ニ≫�テ∀∵ぁヰ≫�ツ�ムぞqユ�タ�ツ\n", + /*174*/ "��⊇�テ∃�ヌ≫┳�マ∀�エ⇔�モ�ク�ケ�マ�コb∃�メ�ネ#�マÅ∵�≠ョcム�マ�モ��⊇�マ�チ⊇�ツ�ナ∩�ナρず�マ⊆�ユ√≫w∈c�ヒ�ニ≫�マ�モ���エ∨≪�メ�メ�ネ#�マ�ツくθ�メ�繞キ��Ξ�モ�操��逗吹ヲ▽■�マ⌒∃≫�ツ\n", + /*175*/ "∀⇔⌒��′d∃�メ�ネ#�マ�ツρ�ケ�メ���リ�ハ�縺マ�蛛ス⇔�÷゚d���ハ�縺ク���ハ�ラ�ヤ�マ�ナ⇔��d���マ�����リ�ハ�縺クな�キ�ニ≫�テ∀⌒♭�タ≫�ツ\n", + /*176*/ "♂d�゚≧�ム�マ�マ≡�エ⇔��を�ト√∨�≦戟チ�リ♭�」�、∈な�キ�ニ≫�ロ�ワ�窶��ツ�艢窒フ┸��d♀�マ�モ�縲��ハ�ヨd∃δい∵はヮ�ト√⇔⊇≫�ツな�キ�ト√≫∀�、�モ�ァ∃♪�マ�チ�エ⇒⊇⇔�≧ヌ�ロΒ�マx���マぺ¬⇔�」な�ニ≫�メÅ�ツ\n", + /*177*/ "�ワ�リ≧d�モ�≠浴諠サ√∪�メ�メ⊇⇔⊇≫�メ∈に≫�メ∵θ�ア�タ♭⊆≫�ツ∧√∈�ミ⊃≫∀�ワ���ム��d�メ�艢窒フ┸��d♀�マ�÷��リ�ハ�縲ユ����δい∵⇒⊇⇔⊇≫�メ�マ�モ�チΗ∵⊇�チ�ツ��⊃���タ��∵���リ�ハ�縺ソ≒ョげ♭ラ�驕゚⊂∀�ニ≫�メ∈に≫�メ�モ�≠ロ≒�マ∀�エ⇔く�゙�メ�ヤ∀∀�タ∃�メÅ�ツ\n", + /*178*/ "���ナd�レ�ム�縺モ���ム�ミ�マ�メ�ア�ワ�ヨ�ヒ�マ∀�=ラ∀∋♪が♭⌒�ョρ�ニ≫���ム�����メ����∵�ホ∝�ト�エ∨�騾ム″���ハ♀���メ�ネ#�マÅ�ツ�テ�メ�ワ�ルd£�モΚ�驛黹�∈�レd�焉ナ⇔���ハ�ラ�ヤ�マ♭�タ≫∵�=ネ�メ�レd�烙ワ¢d♀�モム�チ�≠ト�チw�マ�モ⇒⊇⇔⊇�ツ∃⊇�ツ\n", + /*179*/ "�ヨ�ヒ���マ�縲マぅう∵�ロ�エ∨�テ�メ�桷サ�モ�<゙�゚い∃<d��∀�゙��∃�、�潤��≠ュ�゙�メ�ワ�艢ム$d���ム����∀�ユ†√≫≡⊂�マ∃�エ∨�ツ�ナ�オ∵∠∀へ⊇∵φ�ヌ�ニ≫�ツ\n", + /*180*/ "�テ�メ�ラ���ワ¥�メ�モ�≧セ⊇�キΝ�メ¢�ワ�縲��レ�ム<�メ��♂��♭�÷ヨ�ヒ���マ�縲マぅう�メ�モd≠�ネ�マ�縺メ���ワ�縺マはヮ�ト√≫�ツv∩≒に⇔⌒∝∩≒∃⊇≡⊂�マ�私チ♭�タ�÷符キ�メ�香ヘ�究ゥ�劇=ネ�ナ⇔cべョ�操ロ�ヘ�ハ�縺メ���ヨ����∈�ヌ⇒�テ∀∵♭�タ≫�ツ\n", + /*181*/ "�繞キぃい∃♂°�ム�ワ♭�≧帥鴻刀マ�モ�メ�ネ#�マ∀�ナ⇔⌒�窿�♭�タ≫∵�>キヰ�モ�究ゥ�隙ョ�キヨ�メ�ワ£��d∀�ナ⇔��を�ト√∨⌒�メÅ�ツ�艢窒フ┸��d♀♭�モ�∞究ゥ�戟ク����♭┛���ナ�驕ク����∃�リ�ル�マ�ニ≫∵�≦ムぞq♭�ナ∩��⊃∃⊇�ツ\n", + /*182*/ "θ�タ�チ⇔����∃�ル�マ°�ハ�縲艢ム���ツ�ー�驕ノ�艢ム��∵�黴ハ�縺ニ√†�≠浴モ�昧ロ∀���エ⇔⊇≒√∃⊇�モ��Å�ツ♂d�゚≧�ム�マ�マ┠�チゐ�ツ⇒∵√⇔�タ∨�メ�ネ#�マ♭⊆≫�ツ\n", + /*183*/ "く�ル�メみ≪�カ⊂�、♭�÷陪ロ�黴フd<�=ワ�ナ�チ�モ°�メ�マ♀�ナ⇔�」な�ニ≫�ン�マ�レd¢�マ¥d���メ�秩ヒ�メ��d♀∈���エ⇔�ー�驕竅テ∀∵♭�タ≫�ツ\n", + /*184*/ "#d�゚″���゚�ム£�メm�゚с�」�、�ツ�黴ハ�縺ナ∨ンπ♭�」な�ト�ヌ⇔⌒⊇⊇�ナ�÷ン�マ�レd�」�、∀�ナ⇔ヨ⊇≫�テ∀⌒♭�タ≫�ツ\n", + /*185*/ "�セ⊇ン���黴フd<�メ⇒⊇∨�」�、�ツ�艢窒フ┸��d♀�マ�モ����Σなにδい⌒はヮ�ナ⇔⊇≫�ツ\n", + /*186*/ "て�タ∈�チ�ナ�ナ⇔づ�」�ト√≫�」�、�ツ�艢窒フ┸��d♀�マ�モ����Σなにδい⌒はヮ�ナ⇔⊇≫�ツ\n", + /*187*/ "�����ル�マ♭づ�」♭�タ≫�」�、�ツ�����ル�マ�モ�艢窒フ┸��d♀♭づて�ニ≫�ツ\n", + /*188*/ "λсδ┸∈こご�ニ≫♂°�ム�ワ�ツ�宦瘁ヒ�ツ≒√∨�ロ�ワ�窶��マ�モ��d∈え≪�テ∠�ツ\n", + /*189*/ "��d=d�モ���ワ�縺マはヮ�ト√�=ネ�メ�ロ�ヘ�ハ�縺モ�ク�ケ�マ��せ♭⊆≫�ツ┠�ノ�フヨ�メ��d=d$���ワ�=ワ�ナ�チ�モc�ヌ�ノ�フ�マ�モ�轢���d∈�モ香ト�ヌ≫�ロ�ヘd�縲��マ≠∈な�キ�ニ≫�テ∀∵♭�タ≫�ツ\n", + /*190*/ "�ル�マ°�ハ�繝��マ�ラな�ト√∨�ィ♭�≧��舮メマ�ヲめ∈�煤ス≫�テ∀�マ≡≪�<唐��メ�焉縺諠��チ�チ��≒√≫≡⊂�マ∃≫�ツ\n", + /*191*/ "�艢ム�縲ワ�ルd£�пメ�桷サ�メく�ル°d≠�ヘ�マ♭�≦揉堰�⌒�モ�エ�タ≪ひ≪∵に⊃≫�ツΚ�驛黹��メ⊆≫⌒�メ�モо�ナ�ト√≫�ツ\n", + /*192*/ "�黹ヤb�窶ラ�閠�≠d∈���エ∨く⌒�焉ト⊇�桷サ♭�≦��宦メыぼ♂°�ム�ワ�ツ��°�ム���ユ����∈ぷ�エ⇔∪≪�÷���������ΓΔ�メ�腐磨諱��タ≫�ツ\n", + /*193*/ "♪∋∃Σ♭⌒�ァ�ム♭�タ≫�セ�ノ�フ�ワ�ルd£�ツひ≪�メ�嚊宦ク�ロ�マ£��∃�ム��d≠�マ�ナ⇔�モο�ニ≫�ツ\n", + /*194*/ "�ャ�マμ♂d�゚∀�ノv�イ�ワ�ヨ�ヒ�蛟マ��∈ヨ⊇∨�ワ�ルd£�ツひ≪�メ�嚊宦ク�ラ���ミ�マに�ヌ≫∀��ン�マ�÷ム�����フ��d∃Σ∈�ツぁ�ニ≫�テ∀∵♭�タ≫�ツ�リ∨�÷ワ$�ム�ラ��d�ラ∃♪∈���エ⇔�゙√⇔⊇≫w∈�≠ネに�ニ≫�テ∀⌒♭�タ≫�ツ\n", + /*195*/ "�モ�ム���ミ�マ�メ�ラ���ワ�゚��∵ぷ⇒�∞ャ∈�チ�驕邃ュ�゚∈���エ∨♂°�ム�ワ�ツ��⇔⊇≫Φみ�メ�リ∝≪�マ�ラ��d�ヨ�マ�������ニd��♀∈⇒�チ≪Å�ナ�≠ミ≪∩≒に⊃∃�チ�ニ≫�ツ�テ�メ���ニd��♀�モてτ�モ�轢���d∈ゐ�ツ≫∀���チ∃≫�メ♭�≠焉クべ�エ∨≪�ニ≫∀�=ナ†≒�チ�ワ�ン∵ヱ⊃⇔�ナ�リ⊂�ツ\n", + /*196*/ "┠�ノ�フヨ�メ′≠�フ�ミ���ワ�ヨ�ヒ�艪оツ�ユ�浴メ��b�゙d�ワ∩≒�メ����∈�ホΤ�ナ∨�ム��d≠∵°�ム=d�マ�モ�浴ト√≫�ツ<d��δいそ�タ�ツ\n", + /*197*/ "�ラ∀∋♪ュ�゚�ム£�メλс♂d�゚∈�栫ル�宦竅テ∀∵♭�タ�÷ヨ�ヒ���マ�縲マぅう�メ�騾ハ�ユd�ヨ∀♂d�゚∈λえ♭�タ≫�ツ�テ√∈���エ⇔ぅう�メ�騾ハ�ユd∵��d�ユ���ロ�ワ�窶��ヨ∀�蜈ム�ミ�ラ�ン�ワ�ニ≫�テ∀⌒♭�タ≫�ツ\n", + /*198*/ "$������∃��d≧d♂°�ム�ワ�ツ♪∋∃⌒�メ⌒�゚d���ハ�縺マ♭�タ≫�ツ┳���÷メ�ネ#�マ�÷ミ�ム�窶��<潟轣ホ♪∵�ミ⊃≒√≫∀�テ∽Å∽⊂∩�ツ\n", + /*199*/ "θικ�メο�リ�メω�ラ�リ�ル�≦ェ���メ���妹腐磨ホ♪�メ����∵���ミ���゚�ム���マ�����ト√≫�ツθικ∵�戟チ�メ┳�黶ル�メ∃∩�マ⊇⇔⌒�<�ャ∃����∈�ツぁ♭�タ≫�ツ\n", + /*200*/ "�ロ�マ£��∃�揀レf�梳ロ�ワ�窶��ツ�、ρ�メλс���ハ�ラ∃≒�ヌ�ロ♭ば≫�ツ⌒¬∽∋�ユ���メ�゚�ム£�マ⌒≡≫�メÅ∵�蚕n", + /*201*/ "���ム�ミ�マ�メす∋Å���摩窶ラ�閠�≠d�マ≡≫�<翌トみ���ロ�ワ�窶��ツ�窒メメ└��π�モ�÷��ム�ミ�マΦみ�マ�ナ∩��⊃∃⊇∀⊇⊂�テ∀♭⊆≫�ツ\n", + /*202*/ "�熈ィ�メ£���ワ�烙ハ�ラ�」�、�ツぬねあい∃�゚�ム��d∵はヮ�ト√⇔∪≪�÷窶����マ���ルd�窶ニ�マ���ト√∨�」�、∵�モ⊥っ�リ√⇔⊇≫�ツ\n", + /*203*/ "ぉ⌒Ψ♯⊇⇔⊇≫ρ≪�=テ√�モ�奄ョ」ユ�゚�メ���フd≠�ヘ�マ�」�、Å�ツ�」な∵�フ�マユ⊇⇔づ�テ≫≡⊂�マ�ン�ハ�縺ナ⇔�チ√�ツ∧⊂�ニ√†�=奄о゚≧�ム�マ�メx�フ�����=謔ホぱ�ト√�=劇�ュk∵�チ��√≫�テ∀♭⊆∽⊂�ツ\n", + /*204*/ "ρΖ�メ����d#�ム�マ�縺ヘ�ナ⇔�宦痰サ�ツ≒√≫�焉ト∃はu�ツc�aメλμ�マ�ゥぢ�ナ⇔�≦戟チ�マ⊇≫�モd≠�ネ�マ�縺ヘぅう�メ�オ�カ���マ�ラ∈せ��♭�タ≫�ツ\n", + /*205*/ "�テ�メはu�メno�マ�モ�オ�カ∵�゙�ト√⇔⊇≫�祉羅」�ロ�ワ�窶�∵Λ�ル�テ�リ√⇔⊇≫�メÅ�ツ�リ∨�テ�メはu�マ�モ�ェсρΖ�メ����∵��∝√⇔∪≪�<マΖ�メΖ�サ�゚�モ�ク�ケ�マ�゙⊇�ツ\n", + /*206*/ "�ェсρΖ�メ����∈�窿��ナ�<宦瘁ヒ�ツ∨�゚d���ハ�縺メ��せ∃�ネu����∈�����ニ≫�ツ���������モ�ヨ�ヒ���マ�縲マぅう�メなΖ┸�マ⌒��∝√⇔⊇≫�ツ\n", + /*207*/ "θικ┿ヨδ�メ�����ム�縺逐��マ∀ρΖ�腐摩=セ≡‡�揀レ�ヨd�ツ\n", + /*208*/ "♂d�゚≧�ム�マ∨¬∵%��≠�ハ�ラ�秩ク���エ⇔ぼ�エ∨чшощ�メュ�腐摩ツ�゙�艪о��ハ¢�マ���≠��レ♂d�゚�÷モ�ム���ミ�マ�マ�掾ニ≫♂d�゚�<�k�レ�マ£��∃♪�ツ\n", + /*209*/ "�噫「�メ橿ラ�゚d���ヨ�ヒ�����пメ�<泣掾メ��┳�死��ルd♀�メ°�ハ�ラ�ミ�ハ£�ツ������dヱ�����ミ��÷��<���ノ�ハ�掾メ�リ�ル�ツ�����翼ム�メ�ル��ヨ∈�ゥぃ�ツ������∵�゙⊇━�ミ∈ぷ⇒�ルd♀�マ⇒�タ�����ツ♂d�゚≧�ム�マ�「�シ�ャ�シ�怙シ�梳シ�ィ�シ�準逐凍ス�摩ス�逐貼n", + /*210*/ "�モ���ミ�斧早��縲��マ�縺諢����ナ⇔⊇∨�サ∽�ナ⊇�ヲ��も♭�÷゚d���ハ�縺マ�掾ニ≫�チゃ∈�メ�ウ�ト�ヌ⇔�ナ�リ⊂�ツ��┷�メ┻ぶ�モヵ┷�メw�蚕n", + /*211*/ "ぉ�メ�、σ�メ�宦��モ∃⊇���ツぬは�ナ∨⊇∀�タ�マ���エ⇔�チ√�ツ\n", + /*212*/ "�ン�マ�レd\n", + /*213*/ "ン��\n", + /*214*/ "����d�綵n", + /*215*/ "δも\n", + /*216*/ "�」�、\n", + /*217*/ "�ヨ�マ�����リ�ハ�綵n", + /*218*/ "♂d�゚���マ�ユ\n", + /*219*/ "θικ���蛟゚d\n", + /*220*/ "�ヤd�縲ヤ%\n", + /*221*/ "�ワ�リ≧d¥��\n", + /*222*/ "ρΖ���マ�ユ\n", + /*223*/ "なΖ┸\n", + /*224*/ "λс��d�ユ\n", + /*225*/ "�����ム�縺逐��マ\n", + /*226*/ "����♂d�゚\n", + /*227*/ "°�ハ�ラ�ミ�ハ£♂d�゚\n", + /*228*/ "�ユd♀�ヨd\n", + /*229*/ "�ミ�゚�ハ�ロ�フ�リd�ワ\n", + /*230*/ "�轢ハ�ラ���ワ\n", + /*231*/ "�ゥ���蛟゚d\n", + /*232*/ "″d�ワ�綵n", + /*233*/ "�ア�ワ�ヨ�ヒ�マ\n", + /*234*/ "HR�ワ�ルd£\n", + /*235*/ "λс��d�ユ\n", + /*236*/ "�ユ���ワ$�ム�メぬ��°d≠�ヘ�マ♭�÷ユ����δい�メ∩∝≪�マ�゙�゚い∃£���ワ�烙ハ�ラ�」�、∈はヮ�ナ⇔⊇≫�ツ\n", + /*237*/ "�ユ���ワ$�ム�メぬ��°d≠�ヘ�マ♭�≧�Θ∈���黶ト�ヌ≫�ィ∈�゚d���ハ�縺マな�キ�ニ≫�ツ\n", + /*238*/ "�ユ�レ�マ♀����♂″��d<�メ�轢ハ�ラ���ワ�ツ′��n�メl���モ���ミ�マ�ミ�ラ�ン�ワ♭�タ≫�ン�マ�レd∵⇒⊇⇔⊇≫�ツ∧�メ�ン�マ�レd�モ�轢ハ�ラ���ワ�メ�辜痺�∵Κ�タ⇔⊇≫���メ�ルδい�ニ≫�ツ", + /*239*/ "�ユ�レ�マ♀����♂″��d<�メ⌒⊂�早ヒ�メ�轢ハ�ラ���ワ�ツ��d=d�「�捩セ��%s�潤逗ワ��d♀�セ��%s\n", + /*240*/ "�艫ロ�ロd��♀\n", + /*241*/ "�ロd��♀�モv∩≒�メわべ∈�チ�ナ�ナ�≠ャ塔ム∃$��d���ニd��♀∈�ロ≪ぁ�ニ�テ∀�マ≡�エ⇔�÷�d=d∈ぎ≫�ミ�ム�窶�♭⊆≫�ツ�ロd��♀�メ�モ�轢���d�マ�モ��≪∵⊆≪�≠ヤヌ�メ≧��d≠∈ゐ�ツ≫∀ば�閨ニ≫�ツ�ロd��♀�モぷ�エ⇔⊇�ト⊃�ニ√†�翌トτ�マは���ト√≫∵�=テ�メ�艫ロ┰�モ�=リÅδい�ナ⇔⊇∃⊇�ツ\n", + /*242*/ "″d�ワ�縺操�\n", + /*243*/ "♂-�゚���マ�ユ\n", + /*244*/ "�艢ム�縲ミ�ム\n", + /*245*/ "♀�ミ�ルd≧\n", + /*246*/ "�羅漕ィ\n", + /*247*/ "�究ゥ�圭n", + /*248*/ "�ヤd�縲ヤ%\n", + /*249*/ "Backup Disk\n", + /*250*/ "l�媾n", + /*251*/ "�ゥ�怙��マ\n", + /*252*/ "����d�縲媾n", + /*253*/ "�ロ�ヘ�ハ�繧濬n", + /*254*/ "�ャ���ム����\n", + /*255*/ "ン���」�、\n", + /*256*/ "�梳怙ヲ\n", + /*257*/ "�麾箪n", + /*258*/ "�ミ�゚�ハ�ロ�フ\n", + /*259*/ "�ワ�リ≧d�媾n", + /*260*/ "♂-�゚���マ�ユ\n", + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/jap-final/gunP.c b/src/files/lang/jap-final/gunP.c new file mode 100644 index 000000000..fcacb1fa3 --- /dev/null +++ b/src/files/lang/jap-final/gunP.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targeted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfect accuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targeting information to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ "Data Uplink\n", + /*244*/ "Night Vision\n", + /*245*/ "Door Decoder\n", + /*246*/ "Suicide Pill\n", + /*247*/ "Tranquilizer\n", + /*248*/ "AutoSurgeon\n", + /*249*/ "Backup Disk\n", + /*250*/ "Disguise\n", + /*251*/ "Laptop Gun\n", + /*252*/ "Remote Mine\n", + /*253*/ "Shotgun\n", + /*254*/ "Sniper Rifle\n", + /*255*/ "Timed Mine\n", + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/jap-final/gun_str_f.c b/src/files/lang/jap-final/gun_str_f.c new file mode 100644 index 000000000..dd505e733 --- /dev/null +++ b/src/files/lang/jap-final/gun_str_f.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Frags", + /* 2*/ "Mort(e) 1 fois\n", + /* 3*/ "Mort(e)", + /* 4*/ "fois", + /* 5*/ "Suicides", + /* 6*/ "Mains nues\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenc.)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Fusil pompe\n", + /* 26*/ "Reaper\n", + /* 27*/ "L-roquettes\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "Grenade maian\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Fusil sniper\n", + /* 33*/ "Arbal鑼e\n", + /* 34*/ "Tranquil.\n", + /* 35*/ "Couteau combat\n", + /* 36*/ "Grenade\n", + /* 37*/ "Bombe-N\n", + /* 38*/ "Mine retard.\n", + /* 39*/ "Mine prox.\n", + /* 40*/ "Mine t駘馗om.\n", + /* 41*/ "Mine CME\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Costume\n", + /* 44*/ "Roquette\n", + /* 45*/ "T黎e cherch.\n", + /* 46*/ "Munit. grenade\n", + /* 47*/ "Laser\n", + /* 48*/ "Carreau\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Sp馗ial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Test\n", + /* 59*/ "Vue nocturne\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "D馗odeur\n", + /* 64*/ "Explosifs\n", + /* 65*/ "Scanner X\n", + /* 66*/ "Medkit\n", + /* 67*/ "Mallette\n", + /* 68*/ "Costume\n", + /* 69*/ "Scanner IR\n", + /* 70*/ "Pisteur R\n", + /* 71*/ "Mallette\n", + /* 72*/ "Pilule suicide\n", + /* 73*/ "Occulteur\n", + /* 74*/ "Boost combat\n", + /* 75*/ "R馗epteur\n", + /* 76*/ "Scanner Horizon\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "L-roquettes\n", + /* 81*/ "Mine prox.\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Couteau\n", + /* 84*/ "DY357\n", + /* 85*/ "Tir simple\n", + /* 86*/ "Tir rapide\n", + /* 87*/ "Tir explosif\n", + /* 88*/ "Etripage\n", + /* 89*/ "Tir simple\n", + /* 90*/ "Effet Rail-gun\n", + /* 91*/ "Roquette\n", + /* 92*/ "Roquette cibl馥\n", + /* 93*/ "Radioguidage\n", + /* 94*/ "Coup de crosse\n", + /* 95*/ "Balles explosives\n", + /* 96*/ "Tirs guid駸\n", + /* 97*/ "Vider chargeur\n", + /* 98*/ "Lance-grenades\n", + /* 99*/ "Attache-mur\n", + /*100*/ "Coup de poing\n", + /*101*/ "D駸armer\n", + /*102*/ "Verr. cible\n", + /*103*/ "Utiliser Scope\n", + /*104*/ "Moiti� chargeur\n", + /*105*/ "Double tir\n", + /*106*/ "Hachoir\n", + /*107*/ "Endormir\n", + /*108*/ "Injection mortelle\n", + /*109*/ "Coup de couteau\n", + /*110*/ "Lancer empoisonn饅n", + /*111*/ "Localisateur cible\n", + /*112*/ "Mort instantan馥\n", + /*113*/ "Boost\n", + /*114*/ "Retour\n", + /*115*/ "Perce-blindage\n", + /*116*/ "Occulter\n", + /*117*/ "D駱loyer sentinelle\n", + /*118*/ "Autodestruct. prox.\n", + /*119*/ "D騁ecteur danger\n", + /*120*/ "Explosif retard.\n", + /*121*/ "Explosif prox.\n", + /*122*/ "Explosif t駘馗om.\n", + /*123*/ "D騁onation\n", + /*124*/ "Fusible 4 secs\n", + /*125*/ "Pinball prox.\n", + /*126*/ "D騁onation retard.\n", + /*127*/ "D騁onation prox.\n", + /*128*/ "Tir 3 balles\n", + /*129*/ "Tir charg饅n", + /*130*/ "S'accroupir\n", + /*131*/ "Infecter\n", + /*132*/ "Impulsion\n", + /*133*/ "Courte port馥\n", + /*134*/ "D騁onation impact\n", + /*135*/ "Ampli lumi鑽e\n", + /*136*/ "Cam駻a mobile\n", + /*137*/ "Vision rayons X\n", + /*138*/ "Image thermique\n", + /*139*/ "Zoom\n", + /*140*/ "App. brouillage\n", + /*141*/ "Connecter\n", + /*142*/ "Identifier cibles\n", + /*143*/ "Porter costume\n", + /*144*/ "Placer explosifs\n", + /*145*/ "Vue t駘escopique\n", + /*146*/ "Silencieux\n", + /*147*/ "Rallonge chargeur\n", + /*148*/ "Vue laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "M麥e sans arme, vous demeurez une menace pour vos ennemis. Vos poings peuvent assommer ou d駸armer un ennemi pour lui voler son arme.\n", + /*156*/ "Pr馗is et fiable, c'est l'arme de base des op駻ations de l'Institut. La vis馥 laser sert � localiser les tirs. Utiliser aussi la crosse pour assommer les ennemis.\n", + /*157*/ "Un Falcon 2 am駘ior�, b駭馭iciant d'un silencieux tr鑚 utile.\n", + /*158*/ "Un Falcon 2 am駘ior�, b駭馭iciant d'un scope d'agrandissement x2 pour profiter d'une grande pr馗ision.\n", + /*159*/ "Un pistolet de l'arm馥 dernier cri utilis� par les forces de l'ordre. Il poss鐡e un l馮er zoom et lance trois balles en mode de tir secondaire.\n", + /*160*/ "C'est l'arme de pr馘ilection de tout Skedar qui se respecte. Un grand chargeur et un canon ray� font de ce pistolet une arme de poing formidable, surtout gr稍e � son tir secondaire: charger le tir pour plus de puissance en utilisant plusieurs munitions.\n", + /*161*/ "Le dataDyne DY357 est la plus puissante des armes de poing. Ses balles poss鐡ent un facteur de p駭騁ration 駘ev� et repoussent la cible de leur poids et leur puissance. Des mod鑞es customis駸 sont fabriqu駸 pour des clients importants. On raconte que Trent Easton, le directeur de la NSA en poss鐡e un plaqu� or.\n", + /*162*/ "Le DY357-LX a 騁� con輹 � la demande du directeur de la NSA, Trent Easton. En plus de poss馘er une crosse en peau de tigre, ce pistolet d'or poss鐡e un canon ray� et utilise des balles � haute v駘ocit�. C'est une arme meurtri鑽e.\n", + /*163*/ "L'arme standard Maian. Elle peut au choix tirer des balles normales ou des balles explosives, sans modifier la consommation de munitions.\n", + /*164*/ "Un classique de la dataDyne tr鑚 r駱andu. Cette arme automatique tire des rafales de calibre 32 et poss鐡e une capacit� sp馗iale: verrouiller une cible. Elle fait du profane un tireur d'駘ite. Cadence de tir moyenne: 900 cpm.\n", + /*165*/ "Le fusil d'assaut principal de l'Institut Carrington. Une port馥 et un grand chargeur font de cette arme un excellent choix. Le tir secondaire permet de se d駱lacer tout en ciblant un ennemi. Cadence de tir moyenne: 750 cpm.\n", + /*166*/ "Un fusil d'assaut standard avec un c�t� vicieux: lorsque le mode secondaire est activ�, il devient une mine de proximit� aux apparences d'un fusil. Cadence de tir moyenne: 700 cpm.\n", + /*167*/ "Une variante du fusil d'assaut Dragon: plut�t qu'un explosif de proximit�, il poss鐡e un mini lance-grenades. Une arme excellente. Cadence de tir moyenne: 700 cpm.\n", + /*168*/ "Une autre arme high-tech de la dataDyne. Un fusil d'assaut poss馘ant un chargeur plus petit et un impact puissant, qui peut d騁ecter les explosifs, les armes sentinelles et autres pi鑒es du m麥e ordre. Cadence de tir moyenne: 950 cpm.\n", + /*169*/ "Con輹 pour les gardes du corps, le Cyclone a 騁� choisi par le service de s馗urit� du Pr駸ident gr稍e � son efficacit� en mati鑽e de r駱ression. En cas d'urgence, il peut doubler sa cadence de tir, vidant son chargeur en moins d'une seconde. Cadence de tir moyenne: 900 cpm. Se vide � 2000 cpm.\n", + /*170*/ "L'arme secr鑼e de l'Institut Carrington. Elle tire � une cadence ph駭om駭ale et contient 駭orm駑ent de munitions. Le mode secondaire est un occulteur qui consomme les munitions. Une arme d騅astatrice. Cadence de tir moyenne: 1100 cpm.\n", + /*171*/ "Un autre exemple du g駭ie maian. Il peut tirer des balles normales aussi vite qu'un autre pistolet-mitrailleur, ou tirer des projectiles rapides p駭騁rant facilement les obstacles vous s駱arant d'une cible. Seul d駸avantage du mode secondaire: la cadence de tir est plus lente et la pr馗ision est diminu馥 par la puissance du coup. Cadence de tir moyenne: 900 cpm (tir sec. 300 cpm).\n", + /*172*/ "Un PC portable qui peut tirer une fois transform� en mitrailleuse. Il peut 黎re utilis� comme PC mais un contr�le minutieux r騅駘era la supercherie. Cadence de tir moyenne: 1000 cpm.\n", + /*173*/ "Une arme de la dataDyne fabriqu馥 par les services de s馗urit�. Un chargeur de 9 balles est coupl� � un mode de tir simple ou double, faisant de cette arme un atout en combat rapproch�.\n", + /*174*/ "Con輹 pour 黎re mani� par un utilisateur plus fort qu'un humain. Sa cadence de tir ultra rapide en fait une v駻itable machine � d馗hiqueter, tr鑚 efficace dans les couloirs. \nCadence de tir maximum: 1800 cpm.\n", + /*175*/ "Une arme encombrante. Elle tire soit une roquette normale soit un missile plus lent mais � t黎e chercheuse, pouvant verrouiller un ennemi.\n", + /*176*/ "Un lance-grenades de longue port馥 fabriqu� par la dataDyne. Le tir secondaire recouvre les grenades d'une substance collante. Une fois projet馥, la bombe se fixe sur un mur ou un plafond. Apr鑚 quelques secondes, elle se d騁ache et tombe au sol pour exploser.\n", + /*177*/ "Les Skedars aiment inspirer la terreur chez leurs ennemis. Il est donc naturel pour eux de disposer d'une roquette command馥 � distance comme tir secondaire de leur lance-roquettes. Ils ont ainsi le plaisir de voir leur proie tenter de s'enfuir devant un projectile mortel.\n", + /*178*/ "Le fusil FarSight est un appareil maian combinant un scanner rayons X et un lance-projectiles traversant les 駘駑ents solides. Le traceur peut rep駻er et verrouiller une forme de vie mais ne peut compenser les d駱lacements rapides d'un ennemi en pleine course.\n", + /*179*/ "B駭馭iciant d'un puissant zoom et de balles haute v駘ocit�, cette arme de l'Institut Carrington est l'un des meilleurs fusils de sniper. S'accroupir permet une meilleure pr馗ision.\n", + /*180*/ "Cette arbal鑼e est une arme de courte port馥 mont馥 sur le poignet de l'agent de l'Institut Carrington. Elle se plie pour mieux se dissimuler et peut tirer jusqu'� 5 carreaux anesth駸iants ou mortels.\n", + /*181*/ "Un appareil � tir rapide utilis� en cas d'urgence mais plus souvent en seringue hypodermique pour injecter un s馘atif. Les utilisateurs sont inform駸 qu'une dose trop importante peut entra�ner la mort.\n", + /*182*/ "Un tr鑚 long couteau de combat. Il contient un r駸ervoir de poison se brisant � l'impact et tuant la cible en moins de 6 secondes. Une arme sign馥 dataDyne.\n", + /*183*/ "Une version am駘ior馥 de la grenade. Elle peut 黎re utilis馥 avec un d騁onateur de 4 secondes ou en tant que bombe � effet de ricochet.\n", + /*184*/ "Une bombe � neutrons � faible zone d'effet. Elle peut se d馗lencher � l'impact ou 黎re r馮l馥 en mode de proximit�.\n", + /*185*/ "Une mine dot馥 d'un d騁onateur de courte dur馥. Elle poss鐡e un d騁ecteur et 騅aluateur � activer en mode secondaire.\n", + /*186*/ "Une mine dot馥 d'un d騁onateur de proximit�. Elle poss鐡e un d騁ecteur de menace activ� en mode secondaire.\n", + /*187*/ "Une mine � d馗lencher � distance. La commande d'activation est la fonction secondaire.\n", + /*188*/ "Un appareil 駘ectronique de brouillage, capable d'engendrer une panne 駘ectrique sur n'importe quel syst鑪e sur lequel il est fix�.\n", + /*189*/ "Un laser de poignet meurtrier et ultra pr馗is. Il peut lancer des impulsions de longue distance ou maintenir un flux continu et concentr� � courte distance.\n", + /*190*/ "Une drogue de combat chimique. Une fois absorb馥, elle permet des r饌ctions plus rapides.\n", + /*191*/ "Le dernier de la ligne de scopes 'starlight' amplifiant la lumi鑽e ambiante pour une image plus claire des environs. Cet appareil utilise un algorithme de mouvement pour identifier les menaces possibles.\n", + /*192*/ "Cet appareil utilise la meilleure des applications en mati鑽e d'anti-gravit�. Il poss鐡e un lien audio/vid駮 avec une fonction d'enregistrement et d'holographie spectroscopique.\n", + /*193*/ "Un scope de courte port馥 pouvant voir � travers toute mati鑽e - m麥e le plomb - et produisant une repr駸entation chromatique simplifi馥 des environs.\n", + /*194*/ "Ce scope utilise un scanner infrarouge modul� par ultrason pour donner une image claire des environs et la position des irr馮ularit駸 de structure. Il peut aussi localiser les ennemis occult駸 ou utilisant un appareil de brouillage optique.\n", + /*195*/ "Il utilise les capacit駸 d'un cristal extraterrestre pour cr馥r une champs de r馭raction de la lumi鑽e autour de l'utilisateur. Il ne peut fonctionner si une turbulence cin騁ique p駭鑼re dans le champ. Ouvrir le feu annule les effets du champ.\n", + /*196*/ "Un scanner optique binoculaire de longue port馥. Le viseur affiche une image composite de deux sources d'entr馥. Il poss鐡e aussi un zoom.\n", + /*197*/ "Il peut enregistrer n'importe quelles donn馥s et les envoyer au service informatique de l'Institut. Une variante de cet appareil permet aux pirates d'騁ablir un lien direct entre eux et le terminal connect�.\n", + /*198*/ "Un pisteur puissant � param騁rer sur les humains, les armes, les objets, ou encore les emplacements g駮graphiques.\n", + /*199*/ "Un scanner m馘ical modifi� contenant les derni鑽es donn馥s de l'騁at de sant� du Pr駸ident ainsi qu'un r駸um� de tous les traitements administr駸. Il peut monitorer les fonctions vitales du Pr駸ident � distance m麥e s'il se trouve au milieu d'une foule.\n", + /*200*/ "Un passe-partout 駘ectronique. Il ouvre les serrures cod馥s en quelques secondes mais un syst鑪e tr鑚 駘abor� lui prendra plus de temps.\n", + /*201*/ "Une merveille m馘icale maian pouvant effectuer un diagnostique automatique et une intervention chirurgicale sans aucune incision. Un seul d馭aut: il ne reconna�t et donc ne fonctionne que sur des organismes maians.\n", + /*202*/ "Une petite charge de plastique explosive coupl馥 � une horloge scell馥 et impossible � d駸amorcer, le tout rev黎u de shrapnel en t馭lon.\n", + /*203*/ "Une bombe � fusion directionnelle � placer de telle fa輟n que la charge est point馥 vers le bas. Ceci interrompra les recherches des labos de la dataDyne et fera s'effondrer l'immeuble tout entier.\n", + /*204*/ "Un petit mouchard � fixer sur tout relais de communication qui permet d'imiter le signal officiel, 騁ablissant ainsi le lien entre l'Institut et l'agent m麥e dans une zone de brouillage. Il fait partie int馮rante du syst鑪e de communication local cibl�.\n", + /*205*/ "Le fonctionnement de ce mouchard sp馗ial est tenu secret. Le m馗anisme d'auto-destruction couvre la majeure partie de l'appareil. Il est tr鑚 probable qu'il soit un exemple de communication mol馗ulaire quantique, ceci expliquant son efficacit�.\n", + /*206*/ "Il utilise la technologie de communication quantique pour fournir des informations ultra pr馗ises � l'armement en orbite, ceci minimisant les risques de dommages collat駻aux. La m麥e technologie est utilis馥 pour les mouchards pisteurs de l'Institut Carrington.\n", + /*207*/ "Ils d騁aillent les points de navigation et les codes de communication ainsi que les codes et fr駲uences de l'Air Force One. Les codes de cryptage y sont aussi donn駸.\n", + /*208*/ "Toutes les donn馥s se rattachant aux recherches oc饌niques conduites par la dataDyne sur le navire d騁ourn� Pelagic II y figurent. Il contient le relev� sonar, les donn馥s g駮logiques, les donn馥s sur les artefacts extraterrestres, les 馗hantillons de coque, etc.\n", + /*209*/ "Le dernier enregistrement en date de la personnalit� de l'IA Dr. Caroll avant conditionnement c駻饕ral. A utiliser pour 騁ude seulement ou projections th駮riques. Mental corrompu et dangereux. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Un m駘ange chimique alt駻ant la perception de la cible. Le bien devient le mal, les m馗hants les gentils, les ennemis et les amis s'intervertissent. Un des nombreux projets du Secteur 51 sign� Trent Easton.\n", + /*211*/ "Un uniforme diff駻ent du v�tre. Portez-le et jouez la com馘ie.\n", + /*212*/ "PROX.\n", + /*213*/ "RETARD.\n", + /*214*/ "TELECOM.\n", + /*215*/ "SENTINELLE\n", + /*216*/ "IMPACT\n", + /*217*/ "M馮a Roquette\n", + /*218*/ "R馗epteur\n", + /*219*/ "Scan Pr駸.\n", + /*220*/ "Autochirur.\n", + /*221*/ "Bombe skedar\n", + /*222*/ "D駻outeComms\n", + /*223*/ "Pisteur\n", + /*224*/ "Ampli cible\n", + /*225*/ "Plans de vol\n", + /*226*/ "Cassette\n", + /*227*/ "Disque sauv.\n", + /*228*/ "Carte\n", + /*229*/ "Mallette\n", + /*230*/ "Collier\n", + /*231*/ "ScanPresident\n", + /*232*/ "Boost\n", + /*233*/ "Scan X\n", + /*234*/ "ScanHorizon\n", + /*235*/ "Ampli cible\n", + /*236*/ "Dans cette variante de la Camspy, le module d'enregistrement a 騁� remplac� par du plastic hautement explosif.\n", + /*237*/ "Cette variante de la Camspy utilise une toxine neuro-active qui provoque un coma presque instantan� chez la victime.\n", + /*238*/ "Collier de Cassandra De Vries. Pourvu d'une cl�-駑etteur ouvrant les portes � courte port馥, qui permet l'acc鑚 aux zones non-autoris馥s. Le mod鑞e Mk3 ne fonctionne que si son propri騁aire est en vie. Niveau de s馗urit� AA-1 (gamma).", + /*239*/ "Collier de remplacement de Cassandra De Vries'. Nom d'utilisateur: %s Mot de passe: %s\n", + /*240*/ "Bouclier\n", + /*241*/ "Le bouclier prot鑒e son utilisateur en d騁ectant les attaques et en g駭駻ant momentan駑ent un champ de force concentr� pour repousser l'attaque. Le bouclier poss鐡e une quantit� d'駭ergie limit馥. Il ne prot鑒e pas l'utilisateur ind馭iniment. Les boucliers sont g駭駻alement activ駸 lorsqu'ils sont port駸, bien que celui-ci soit un prototype inachev�.\n", + /*242*/ "Boosts combat\n", + /*243*/ "R馗epteur\n", + /*244*/ "Vue nocturne\n", + /*245*/ "D馗odeur\n", + /*246*/ "Pilule\n", + /*247*/ "Tranquil.\n", + /*248*/ "Autochirur.\n", + /*249*/ "Disque sauv.\n", + /*250*/ "Costume\n", + /*251*/ "Laptop Gun\n", + /*252*/ "Mine t駘馗om.\n", + /*253*/ "Fusil pompe\n", + /*254*/ "Fusil sniper\n", + /*255*/ "Mine retard.\n", + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/jap-final/gun_str_g.c b/src/files/lang/jap-final/gun_str_g.c new file mode 100644 index 000000000..9ae509d20 --- /dev/null +++ b/src/files/lang/jap-final/gun_str_g.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Hits", + /* 2*/ "Ein Fehlversuch\n", + /* 3*/ "Versagt", + /* 4*/ "Fehlversuche", + /* 5*/ "Selber schuld!", + /* 6*/ "unbewaffnet\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (Schalld.)\n", + /* 9*/ "Falcon 2 (Zielf.)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop-Gewehr\n", + /* 25*/ "Schrotflinte\n", + /* 26*/ "Reaper\n", + /* 27*/ "Raketenwerfer\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "Maianische Granate\n", + /* 31*/ "FS XR-20\n", + /* 32*/ "Sniper-Gewehr\n", + /* 33*/ "Armbrust\n", + /* 34*/ "Bet舫bungs-Gewehr\n", + /* 35*/ "Kampfmesser\n", + /* 36*/ "Granate\n", + /* 37*/ "N-Bombe\n", + /* 38*/ "Zeitz�nder-Mine\n", + /* 39*/ "Ann臧erungs-Mine\n", + /* 40*/ "Fernz�nder-Mine\n", + /* 41*/ "ECM-Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Verkleidung\n", + /* 44*/ "Rakete\n", + /* 45*/ "Zielsuch-Rakete\n", + /* 46*/ "Granaten\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolzen\n", + /* 49*/ "Psychosis-Gewehr\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KLO1313\n", + /* 53*/ "KF7 Spezial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Test\n", + /* 59*/ "Nachtsicht-Ger舩\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "T�r-Decoder\n", + /* 64*/ "Sprengsatz\n", + /* 65*/ "R�ntgen-Scanner\n", + /* 66*/ "extraterrestrisches Medipack\n", + /* 67*/ "Koffer\n", + /* 68*/ "Verkleidung\n", + /* 69*/ "IR-Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Aktenkoffer\n", + /* 72*/ "Suizid-Kapsel\n", + /* 73*/ "Tarnkappe\n", + /* 74*/ "Adrenalin\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizont-Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FS XR-20\n", + /* 80*/ "R-Werfer\n", + /* 81*/ "A-Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Messer\n", + /* 84*/ "DY357\n", + /* 85*/ "Einzelfeuer\n", + /* 86*/ "Schnellfeuer\n", + /* 87*/ "Feuersto゚\n", + /* 88*/ "Streufeuer\n", + /* 89*/ "Schrotflintenfeuer\n", + /* 90*/ "Rail-gun-Effekt\n", + /* 91*/ "Raketenabschuss\n", + /* 92*/ "kalibrierte Rakete\n", + /* 93*/ "Fly-By-Wire-Rakete\n", + /* 94*/ "Schlag \n", + /* 95*/ "Explosiv-Munition\n", + /* 96*/ "gezielte Sch�sse\n", + /* 97*/ "Magazin-Entleerung\n", + /* 98*/ "Granat-Werfer\n", + /* 99*/ "Wandhaftung\n", + /*100*/ "Schlag\n", + /*101*/ "entwaffnen\n", + /*102*/ "Zielaufschaltung\n", + /*103*/ "Zielfernrohr kompatibel\n", + /*104*/ "halbes Magazin wird entleert\n", + /*105*/ "Doppelschuss\n", + /*106*/ "Schleifer\n", + /*107*/ "Sedativ\n", + /*108*/ "letale Injektion\n", + /*109*/ "Messerstich\n", + /*110*/ "vergiftetes Wurfmesser\n", + /*111*/ "Zielsucher\n", + /*112*/ "sofortige Eliminierung\n", + /*113*/ "Verst舐kung\n", + /*114*/ "Umkehr\n", + /*115*/ "High Impact-Munition\n", + /*116*/ "Tarnung\n", + /*117*/ "Selbstschussanlage\n", + /*118*/ "Ann臧erungsfunktion\n", + /*119*/ "Gefahrenmelder\n", + /*120*/ "verz�gerte Explosion\n", + /*121*/ "Expl. bei N臧erung\n", + /*122*/ "ferngez. Explosion\n", + /*123*/ "Detonator\n", + /*124*/ "Vier-Sekunden-Z�ndung\n", + /*125*/ "Ann臧erungs-Pinball\n", + /*126*/ "Verz�gerte Detonation\n", + /*127*/ "Expl. bei N臧erung\n", + /*128*/ "dreifacher Schuss\n", + /*129*/ "aufgeladener Schuss\n", + /*130*/ "Hocken\n", + /*131*/ "infizieren\n", + /*132*/ "Feuerst�゚e\n", + /*133*/ "Kurzstrecken-Strahl\n", + /*134*/ "Kontakt-Detonation\n", + /*135*/ "Restlichtverst舐ker\n", + /*136*/ "Mobile Kamera\n", + /*137*/ "R�ntgen-Sicht\n", + /*138*/ "Infrarot-Scanning\n", + /*139*/ "Zoom\n", + /*140*/ "St�rsender\n", + /*141*/ "Verbindung\n", + /*142*/ "Zielidentifizierung\n", + /*143*/ "Kann angelegt werden\n", + /*144*/ "Sprengs舩ze m�ssen platziert werden\n", + /*145*/ "Teleskop-Sicht\n", + /*146*/ "Schalld舂pfer\n", + /*147*/ "Magazin-Erweiterung\n", + /*148*/ "Ziel-Laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maianisch\n", + /*154*/ "JonesCorp\n", + /*155*/ "Auch ohne Waffen sind Sie ein w�rdiger Gegner. Setzen Sie Ihre F舫ste ein, um Gegner niederzuschlagen oder zu entwaffnen. Anschlie゚end k�nnen Sie deren Waffen aufsammeln.\n", + /*156*/ "Diese zielgenaue und treffsichere Waffe wird von den Mitarbeitern des Instituts bevorzugt eingesetzt. Verwenden Sie die Laser-Zieleinheit, um Sch�sse punktgenau zu platzieren. Im Gefecht empfiehlt es sich, von der Pistolen-Funktion Gebrauch zu machen.\n", + /*157*/ "Eine verbesserte Falcon 2, die noch zus舩zlich �ber einen Schalld舂pfer verf�gt.\n", + /*158*/ "Eine verbesserte Falcon 2, die durch ein Pr艘isions-Fernrohr noch zus舩zlich an Genauigkeit gewinnt.\n", + /*159*/ "Eine state-of-the-art Milit舐-Pistole, die haupts臘hlich von Friedenstruppen eingesetzt wird. Die Waffe verf�gt �ber eine leichte Zoom-Funktion und feuert drei Kugeln gleichzeitig ab (Sekund舐).\n", + /*160*/ "Wenn Sie auf einen Skedar treffen, ist er vermutlich mit dieser Waffe ausgestattet. Ein gro゚es Magazin macht diese Pistole zu einer formidablen Handfeuerwaffe. Aber die Sekund舐-Funktion ist noch bemerkenswerter. Die Feuerkraft kann durch Aufladen verst舐kt werden, kostet aber Munition.\n", + /*161*/ "Die dataDyne DY357 ist die st舐kste Handfeuerwaffe der Welt. Jede Kugel verf�gt �ber einen hohen Penetrations-Faktor und schleudert das Ziel zur�ck. Modifizierte Modelle werden nur f�r spezielle Kunden angefertigt. NSA-Chef Trent Easton verf�gt angeblich �ber eine vergoldete Variante.\n", + /*162*/ "Die DY357-LX wurde speziell f�r Trent Easton angefertigt. Neben einem mit Tigerleder �berzogenen Griff verf�gt diese Pistole �ber einen integrierten Beschleuniger, der jeder Kugel noch mehr Kraft verleiht.\n", + /*163*/ "Die Maianische Standard-Waffe. Eine flexible Waffe, die in der Lage ist, sowohl normale als auch Explosiv-Geschosse abzufeuern. Bei letzterer Variante wird nicht mehr Munition als sonst verbraucht.\n", + /*164*/ "Ein dataDyne-Klassiker und Bestseller! Dieses Maschinengewehr verf�gt �ber ein 32er Magazin und eine Sonderfunktion. Jedes sichtbare Ziel kann fixiert werden. Dieses Feature macht jeden durchschnittlichen Sch�tzen zu einem Profi. Vorausgesetzt nat�rlich, er oder sie ist intelligent genug, die Waffe zu bedienen. Durchschnittliche Feuerrate: 900 rpm.\n", + /*165*/ "Das Sturmgewehr des Carrington Instituts. Diese Waffe zeichnet sich durch hohe Reichweite und Magazin-Kapazit舩 aus. Die Sekund舐-Funktion erm�glicht es dem Sch�tzen, sich zu bewegen, w臧rend er auf ein Ziel zoomt. Durchschnittliche Feuerrate: 750 rpm.\n", + /*166*/ "Ein Standard-Gewehr mit ワberraschungseffekt. Die Sekund舐-Funktion verwandelt es in eine Mine, die auf Bewegungen reagiert, aber nach wie vor wie ein herumliegendes Gewehr aussieht. Durchschnittliche Feuerrate: 700 rpm.\n", + /*167*/ "Eine Variante des Dragon. Anstatt der Minen-Funktion verf�gt die Waffe �ber einen kleinen Granat-Werfer. Hervorragend als Unterst�tzung. Durchschnittliche Feuerrate: 700 rpm.\n", + /*168*/ "High-tech pur von dataDyne. Der Avenger wird als Sturmgewehr eingesetzt. Die wichtigste Funktion ist ein Gefahren-Melder, der auf die Anwesenheit von Sprengk�rpern, Selbstschu゚anlagen und トhnlichem reagiert. Durchschnittliche Feuerrate: 950 rpm.\n", + /*169*/ "Speziell f�r Bodyguards. Die Cyclone wird auch von der Leibwache des Pr舖identen eingesetzt. In Extremsituationen kann die Feuerrate um mehr als das Doppelte erh�ht werden. Allerdings wird durch diese Aktion das Magazin in sekundenschnelle geleert. Durchschnittliche Feuerrate: 900 rpm bzw. 2000 rpm.\n", + /*170*/ "Die geheime Waffe des Carrington Instituts. Verf�gt �ber eine hohe Feuerrate und ein gro゚es Magazin. Die Sekund舐-Funktion aktiviert eine Tarnfunktion, allerdings auf Kosten der Munition. Daher sollte diese Funktion mit gr�゚ter Vorsicht gehandhabt werden. Durchschnittliche Feuerrate: 1100 rpm.\n", + /*171*/ "Ein weiteres Beispiel Maianischer Waffentechnik. Diese Waffe feuert normale Munition mit der gleichen Geschwindigkeit ab, wie jedes andere Gewehr. Es sind aber auch Hochgeschwindigkeits-Sch�sse m�glich, die Deckungen durchbrechen k�nnen. Der Nachteil dabei ist, dass die Feuerrate sinkt und aufgrund des R�cksto゚es die Genauigkeit leidet. Durchschnittliche Feuerrate: 900 rpm bzw. 300 rpm.\n", + /*172*/ "Ein Maschinengewehr, das in der Form eines Laptops designt wurde. In Tarnform kann nicht gefeuert werden. Diese Waffe h舁t auch einer genaueren Untersuchung stand. Sie wird wie jeder PC gebootet, verf�gt aber nur �ber ein Viertel des Speichers. Durschnittliche Feuerrate: 1000 rpm.\n", + /*173*/ "Eine dataDyne-Waffe f�r die hausinterne Security. Ein neunfaches Magazin in Kombination mit Einfach- oder Doppelfeuer macht diese Waffe zu einem gef臧rlichen Nahkampf-Instrument.\n", + /*174*/ "In den H舅den von jemandem, der den starken R�cksto゚ ausgleichen kann, ist dies wohl die schrecklichste aller Waffen. Auf jeden Fall eignet sie sich hervorragend f�r Gefechte in engen Korridoren. Maximale Feuerrate: 1800 rpm.\n", + /*175*/ "An und f�r sich eine sehr unhandliche Waffe. Sie feuert eine Standard-Rakete oder eine langsamere Zielsuch-Rakete auf das Ziel ab.\n", + /*176*/ "Ein von dataDyne entworfener Granatwerfer. Die Sekund舐funktion umh�llt die Granate mit einer klebrigen Substanz, welche die Haftung an W舅den und Decken erm�glicht. Einige Sekunden sp舩er f舁lt die Granate zu Boden, wo sie detoniert.\n", + /*177*/ "Die Skedar lieben es, die Angst in den Augen ihrer Gegner zu sehen. Daher ist es beinahe selbstverst舅dlich, dass sie mit der Sekund舐-Funktion ihres Raketenwerfers ein Geschoss fernsteuern k�nnen. So k�nnen sie sich an den vergeblichen Fluchtversuchen ihrer Opfer weiden.\n", + /*178*/ "Das Fernsicht-Gewehr ist ein Maianischer Hybrid zwischen einem R�ntgen-Scanner und einem Gewehr, das durch feste Objekte schie゚en kann. Das Fernrohr ist in der Lage, langsame lebende Objekte zu erfassen und als festgelegten Zielpunkt zu speichern.\n", + /*179*/ "Ausgestattet mit hervorragender Zoom-F臧igkeit und Hochgeschwindigkeits-Kugeln ist dies wohl eines der besten Sniper-Gewehre aller Zeiten. In geduckter Haltung erzielen Sie die bestm�gliche Genauigkeit.\n", + /*180*/ "Die Armbrust ist nicht gr�゚er als eine Pistole, und wird am Handgelenk des Agenten befestigt. Die Spannweite der Waffe kann aus Gr�nden der Geheimhaltung verringert werden. Die Munition umfasst bis zu f�nf entweder vergiftete oder regelrecht letale Bolzen.\n", + /*181*/ "Eine Vorrichtung, die im Notfall auch als Waffe benutzt werden kann. Der eigentliche Verwendungszweck dient aber der Verabreichung von Sedativen. Eine volle Entladung des Reservoirs kann durchaus fatale Folgen haben.\n", + /*182*/ "Ein sehr gro゚es Kampfmesser. Es enth舁t eine Giftkapsel, die beim Aufprall nach einem Wurf zerbricht. Das Gift entfaltet im Normalfall nach ca. sechs Sekunden seine Wirkung. Eine typische dataDyne-Waffe.\n", + /*183*/ "Eine verbesserte Version der Granate. Kann sowohl mit verz�gerter Detonation als auch mit Ann臧erungs-Sensor eingesetzt werden. \n", + /*184*/ "Eine kleine Neutronenbombe mit reduziertem Wirkungsradius. Die Detonation kann, je nach Wunsch, beim Aufprall oder bei Ann臧erung erfolgen.\n", + /*185*/ "Eine Mine mit verz�gerter Detonation. Diese Waffe verf�gt �ber einen Gefahren-Sensor, der als Sekund舐-Funktion aktiviert werden kann.\n", + /*186*/ "Eine Mine, die auf Bewegung reagiert. Diese Waffe verf�gt �ber einen Gefahren-Sensor, der als Sekund舐-Funktion aktiviert werden kann.\n", + /*187*/ "Diese Mine kann ferngez�ndet werden. Die Sekund舐-Funktion stellt quasi die Aktivierung dar.\n", + /*188*/ "Diese St�rsender-Vorrichtung ist in der Lage, in jedem System, mit dem sie verbunden ist, eine fokusierte elektrische St�rung zu simulieren. Voraussetzung ist ein unmittelbarer Kontakt mit dem System.\n", + /*189*/ "Der Laser wird am Handgelenk getragen und verf�gt �ber perfekte Pr艘ision. Man kann mit ihm entweder Langstrecken-Energiest�゚e oder einen konstanten, hochkonzentrierten Kurstrecken-Energiestrom entladen.\n", + /*190*/ "Genetische Stimulation f�r die Anwendung im Kampf. Nach der Anwendung erscheint der zeitliche Ablauf verlangsamt, was eine wesentlich h�here Reaktionsf臧igkeit zur Folge hat.\n", + /*191*/ "Das neueste Produkt in einer Reihe von Ger舩en, das nicht nur Restlicht verst舐kt, um eine klarere Wahrnehmung der Umgebung zu erm�glichen, sondern auch mit Hilfe eines Ziel-Algorithmus m�gliche Gefahren erkennt und entsprechend hervorhebt.\n", + /*192*/ "Dieses Ger舩 beinhaltet die kleinstm�gliche Antigravitations-Technologie. Als ultimative Spionage-Einheit bietet der CamSpy Video- und Audio-Links, Aufzeichnungsfunktion und eine integrierte Vorrichtung f�r spektroskopische Holografie.\n", + /*193*/ "Dieser Scanner kann auf kurze Strecken jegliches Material durchleuchten. Blei bildet hier keine Ausnahme! Der Anwender nimmt eine vereinfachte, chromatisierte Darstellung der Umgebung wahr.\n", + /*194*/ "Der IR-Scanner setzt mit Ultraschall modulierte Infrarot-Strahlung ein, um die Umgebung auf strukturelle Irregularit舩en zu untersuchen. Der Anwender erh舁t ein erstaunlich detailliertes Bild der Gegebenheiten. Au゚erdem durchdringt der Scanner auch jegliche Art von Tarnkappen-Technologie und andere optische T舫schungen.\n", + /*195*/ "Diese Maschine nutzt die lichtbrechenden Eigenschaften einer kristallinen extraterrestrischen Substanz, um den Tr臠er unsichtbar erscheinen zu lassen. Solange es zu keinen kybernetischen St�rungen kommt, bleibt das Feld intakt. Aber schon der Einsatz einer Waffe unterbricht diese Funktion.\n", + /*196*/ "Ein binokularer Langstrecken-Scanner. Im Sichtfenster erscheint ein Bild, welches aus den beiden optischen Eingaben zusammengestellt wird. Zoom vorhanden.\n", + /*197*/ "Mit Hilfe dieses Ger舩s k�nnen nahezu alle Arten von gespeicherten Daten abgerufen und direkt an die Hacker des Instituts gesandt werden. Eine Variante dieser Maschine erlaubt den Hackern durch einen direkten Link den Zutritt zum lokalen System.\n", + /*198*/ "Ein ausgezeichnetes Suchger舩, das auf jegliche Parameter konfiguriert werden kann: Personen, Waffen, Gegenst舅de und Orte sind nur ein Bruchteil der Optionen, welche der Tracker anbietet.\n", + /*199*/ "Ein modifizierter medizinischer Scanner, der die aktuellen Vital-Werte des Pr舖identen anzeigt. Es werden auch 舁tere Daten und verschiedene Behandlungen archiviert. Der Scanner ist in der Lage, die entsprechenden Werte auch �ber gr�゚ere Entfernungen zu erfassen. Dies ist auch m�glich, wenn sich das Ziel inmitten einer Menschenmenge befindet.\n", + /*200*/ "Ein einfacher, aber wirkungsvoller Safeknacker, der elektronisch codierte Schl�sser normalerweise innerhalb von Sekunden knackt. Selbstverst舅dlich h舅gt dies auch vom jeweiligen Schloss ab.\n", + /*201*/ "Ein Wunder Maianischer Technologie. Dieses Instrument erstellt eine automatische Diagnose und f�hrt die entsprechenden chirurgischen Eingriffe OHNE Einschnitte durch. Der Nachteil ist, dass es nur bei Maianern funktioniert.\n", + /*202*/ "Ein kleiner Plastik-Sprengsatz, dessen Timer durch ein Siegel vor Missbrauch gesch�tzt wird. Die Schrapnelle sind mit Teflon ummantelt. Sehr b�se!\n", + /*203*/ "Hierbei handelt es sich um eine direktionale Fusionsbombe, die so platziert wird, dass die Entladung nach unten geht. Dadurch werden die dataDyne-Labors verw�stet, und der Rest des Geb舫des st�rzt in das so entstandene Loch.\n", + /*204*/ "Eine kleine Wanze, die an jedem Kommunikations-Ger舩 angebracht werden kann. Diese Vorrichtung benutzt das Fremdsignal, um eine Verbindung zwischen dem Agenten und dem Institut herzustellen. Das Signal kann auch zur�ckverfolgt werden, um den Standort des Agenten zu bestimmen. Vor allem in Situationen h�chster Bedr舅gnis hat sich der Einsatz hervorragend bew臧rt. Ein unverzichtbares Zubeh�r f�r jeden Agenten.\n", + /*205*/ "Das Innenleben dieser Wanze ist ein gut geh�tetes Geheimnis. Fest steht, dass der Selbstzerst�rungsmechanismus ein wichtiger Bestandteil ist. Man vermutet, das die Wanze auf quantenmolekularer Kommunikation aufbaut, welche die ph舅omenale Verl舖slichkeit des Ger舩s erkl舐en w�rde.\n", + /*206*/ "Quantenmolekulare Technologie erm�glicht au゚erordentlich akkurate Zielerfassung f�r Orbitalwaffen. Dadurch wird der Schadensradius auf den n�tigen Umfang beschr舅kt. \n", + /*207*/ "Detaillierte Flugpl舅e, Kommunikationscodes und Frequenzen f�r die Air Force One. Beinhaltet auch Dechiffrier-Codes.\n", + /*208*/ "Betrifft alle Daten der Forschungsarbeit, die durch dataDyne von der gekaperten Pelagic II am Meeresgrund durchgef�hrt wurden. Der Inhalt besteht aus Sonar-Karten, geologischen Daten, Gewebeproben etc.\n", + /*209*/ "Die letzte Aufzeichnung der Pers�nlichkeit der k�nstlichen Intelligenz, die sich selbst Dr. Caroll nennt. Die Aufzeichnung wurde vor der L�schung und cerebralen Restrukturierung durchgef�hrt. Kann zu Studienzwecken herangezogen worden. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Ein chemischer Cocktail, der die Realit舩swahrnehmung der Zielperson umkehrt. Gut wird zu B�se, B�se wird zu gut, Freund und Feind tauschen die Pl舩ze. Ein weiteres Forschungsergebnis, entwickelt von Trent Easton in der Area 51.\n", + /*211*/ "Tragen Sie diese Verkleidung, um unerkannt zu bleiben.\n", + /*212*/ "BEWEG\n", + /*213*/ "ZEIT\n", + /*214*/ "FERN\n", + /*215*/ "AUTO\n", + /*216*/ "SCHLAG\n", + /*217*/ "Big King-Rakete\n", + /*218*/ "Data Uplink\n", + /*219*/ "Pr舖identen-Scanner\n", + /*220*/ "Auto-Chirurg\n", + /*221*/ "Skedar-Bombe\n", + /*222*/ "Komm-Wanze\n", + /*223*/ "Wanze\n", + /*224*/ "Peilger舩\n", + /*225*/ "Flugpl舅e\n", + /*226*/ "Forschungsdaten\n", + /*227*/ "Sicherungsdiskette\n", + /*228*/ "Schl�sselkarte\n", + /*229*/ "Aktentasche\n", + /*230*/ "Halskette\n", + /*231*/ "Pr舖identScan\n", + /*232*/ "Adrenalin\n", + /*233*/ "R-Scanner\n", + /*234*/ "H-Scanner\n", + /*235*/ "Ziel-Verst.\n", + /*236*/ "Bei dieser Version des CamSpy wurde die Aufzeichnungs-Funktion durch einen starken Plastik-Sprengsatz ersetzt.\n", + /*237*/ "Diese Version des CamSpy verf�gt �ber ein paralysierendes Nervengift, das die Zielperson fast augenblicklich in Katatonie versetzt.\n", + /*238*/ "Cassandra De Vries Halskette. Beinhaltet eine Ann臧erungs-Schl�sselkarte, um Sperrzonen betreten zu k�nnen. Das MK3 Modell funktioniert nur, solange der Besitzer am Leben ist. Sicherheitsklasse AA-1 (gamma).", + /*239*/ "Cassandra De Vries Ersatzhalskette. Benuzername: %s Passwort: %s\n", + /*240*/ "Schild\n", + /*241*/ "Der Schild sch�tzt den Tr臠er, indem er automatisch Gefahren erkennt und ein tempor舐es Kraftfeld errichtet. Dadurch wird die Attacke neutralisiert. Der Schild verf�gt �ber einen begrenzten Energievorrat. Die Schutzfunktion kann also nur �ber eine bestimmte Zeitspanne gew臧rleistet werden. Im Normalfall werden Schilde aktiv, sobald sie von jemandem getragen werden, auch wenn es so aussieht, als w舐e dieser spezielle Schild ein nicht-funktionabler Prototyp.\n", + /*242*/ "Adrenalin\n", + /*243*/ "Data Uplink\n", + /*244*/ "Nachtsicht\n", + /*245*/ "Decoder\n", + /*246*/ "Suizid-Pille\n", + /*247*/ "B-Gewehr\n", + /*248*/ "Medipack\n", + /*249*/ "Backup\n", + /*250*/ "Verkl.\n", + /*251*/ "Laptop\n", + /*252*/ "F-Mine\n", + /*253*/ "Schrotfl.\n", + /*254*/ "Sniper\n", + /*255*/ "Z-Mine\n", + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/jap-final/gun_str_i.c b/src/files/lang/jap-final/gun_str_i.c new file mode 100644 index 000000000..a0f12d74c --- /dev/null +++ b/src/files/lang/jap-final/gun_str_i.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Vittime", + /* 2*/ "Morto una volta\n", + /* 3*/ "Morto", + /* 4*/ "volte", + /* 5*/ "Suicidi", + /* 6*/ "A mani nude\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenz.)\n", + /* 9*/ "Falcon 2 (cannoc.)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Vendetta\n", + /* 20*/ "Ciclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Pistola Laptop\n", + /* 25*/ "Fucile a pompa\n", + /* 26*/ "Falciatore\n", + /* 27*/ "Lanciamissili\n", + /* 28*/ "Devastatore\n", + /* 29*/ "Killer\n", + /* 30*/ "Granata Maian\n", + /* 31*/ "TeleVista XR-20\n", + /* 32*/ "Fucile cecchino\n", + /* 33*/ "Balestra\n", + /* 34*/ "Sedativo\n", + /* 35*/ "Pugnale da lotta\n", + /* 36*/ "Granata\n", + /* 37*/ "Bomba-N\n", + /* 38*/ "Mina orologeria\n", + /* 39*/ "Mina prossimit濬n", + /* 40*/ "Mina distanza\n", + /* 41*/ "Mina ECM\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Travestimento\n", + /* 44*/ "Missile\n", + /* 45*/ "Missile ritorno\n", + /* 46*/ "Granata a giro\n", + /* 47*/ "Laser\n", + /* 48*/ "Dardo\n", + /* 49*/ "PsicoArma\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Vista Notturna\n", + /* 60*/ "TeleSpia\n", + /* 61*/ "CapsuSpia\n", + /* 62*/ "BombaSpia\n", + /* 63*/ "Decodificatore\n", + /* 64*/ "Esplosivo\n", + /* 65*/ "Scanner a raggi X\n", + /* 66*/ "AutoChirurgo alieno\n", + /* 67*/ "Valigia\n", + /* 68*/ "Travestimento\n", + /* 69*/ "Scanner IR\n", + /* 70*/ "Puntatore-R\n", + /* 71*/ "Cartella\n", + /* 72*/ "Compressa suicidio\n", + /* 73*/ "Dispos. mimetico\n", + /* 74*/ "Booster lotta\n", + /* 75*/ "Connettore Dati\n", + /* 76*/ "TeleScanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "TeleVista\n", + /* 80*/ "Lanciamissili\n", + /* 81*/ "Mina pross\n", + /* 82*/ "PsicoArma\n", + /* 83*/ "Pugnale\n", + /* 84*/ "DY357\n", + /* 85*/ "Colpo singolo\n", + /* 86*/ "Fuoco rapido\n", + /* 87*/ "Fuoco a raffica\n", + /* 88*/ "Falciata\n", + /* 89*/ "Fuoco a scoppio\n", + /* 90*/ "Effetto rail-gun\n", + /* 91*/ "Lancio missili\n", + /* 92*/ "Missile guidato\n", + /* 93*/ "Missile filoguidato\n", + /* 94*/ "Botta col calcio\n", + /* 95*/ "Capsule esplosive\n", + /* 96*/ "Spari guidati\n", + /* 97*/ "Scarica del caricatore\n", + /* 98*/ "Lanciagranate\n", + /* 99*/ "Arpione\n", + /*100*/ "Pugno\n", + /*101*/ "Disarma\n", + /*102*/ "Segui l'obiettivo\n", + /*103*/ "Usa cannocchiale\n", + /*104*/ "Mezza scarica caricatore\n", + /*105*/ "Doppio scoppio\n", + /*106*/ "Macinatore\n", + /*107*/ "Sedativo\n", + /*108*/ "Iniezione letale\n", + /*109*/ "Pugnalata\n", + /*110*/ "Lancia lama avvelenata\n", + /*111*/ "Localizza-Obiettivo\n", + /*112*/ "Morte istantanea\n", + /*113*/ "Booster\n", + /*114*/ "Invertitore\n", + /*115*/ "Capsule a impatto\n", + /*116*/ "Mimesi\n", + /*117*/ "Pistola sentinella\n", + /*118*/ "Autodistr. di pross.\n", + /*119*/ "Rilevatore minaccia\n", + /*120*/ "Esplosivo a orol.\n", + /*121*/ "Esplosivo di pross.\n", + /*122*/ "Esplosivo a distanza\n", + /*123*/ "Detonazione\n", + /*124*/ "Miccia a 4 secondi\n", + /*125*/ "Ping-pong di pross.\n", + /*126*/ "Detonazione a orol.\n", + /*127*/ "Detonazione di pross.\n", + /*128*/ "Triplice esplosione\n", + /*129*/ "Sparo a ricarica\n", + /*130*/ "Accucciarsi\n", + /*131*/ "Infettare\n", + /*132*/ "Fuoco a impulsi\n", + /*133*/ "Laser a breve raggio\n", + /*134*/ "Detonazione a impatto\n", + /*135*/ "Illuminatore\n", + /*136*/ "Telecamera mobile\n", + /*137*/ "Vista a raggi X\n", + /*138*/ "Immagine termica\n", + /*139*/ "Zoom\n", + /*140*/ "Dispositivo disturbo\n", + /*141*/ "Connetti\n", + /*142*/ "Identifica obiettivi\n", + /*143*/ "Travestiti\n", + /*144*/ "Piazza esplosivo\n", + /*145*/ "Vista telescopica\n", + /*146*/ "Silenziatore\n", + /*147*/ "Estensione caricatore\n", + /*148*/ "Vista Laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Anche disarmato sei ancora un temibile avversario. Usa il pugno per mandare KO o per disarmare i tuoi avversari e raccogli le loro armi.\n", + /*156*/ "Precisa e affidabile, questa � l'arma comunemente usata nelle operazioni dell'istituto. Usa la vista laser per sparare pallottole letali o colpisci i nemici con il calcio della pistola.\n", + /*157*/ "Una Falcon 2 potenziata, dotata di silenziatore e comunque letale.\n", + /*158*/ "Una Falcon 2 potenziata, dotata di cannocchiale a due ingrandimenti per il massimo della precisione.\n", + /*159*/ "Una pistola militare all'avanguardia comunemente usata dalle forze di pace. ネ dotata di zoom e di modalit� secondaria di sparo a triplice esplosione.\n", + /*160*/ "Di solito queste armi sono tipiche degli Skedar. Il capiente caricatore e la canna affilata rendono questa pistola un'arma formidabile, sebbene il colpo letale sia dovuto alla sua funzione secondaria: ricaricala per maggiore potenza a costo di qualche giro di munizioni.\n", + /*161*/ "La DY357 dataDyne � la pistola pi� potente che esista. Ogni colpo ha un impressionante fattore di penetrazione e colpisce l'obiettivo con tutto il peso e la potenza dello sparo. Se ne producono modelli personalizzati su commissione. Pare che Trent Easton ne abbia una placcata d'oro.\n", + /*162*/ "La DY357-LX � stata creata per il direttore della NSA, Trent Easton. Oltre al calcio ricoperto in pelle di tigre, quest'arma dorata vanta anche una canna speciale che conferisce al proiettile incredibile velocit� e forza.\n", + /*163*/ "ネ la dotazione Maian standard: una pistola versatile per colpi normali o esplosivi senza ripercussioni sul resto del caricatore.\n", + /*164*/ "Questo classico prodotto dataDyne � il fucile mitragliatore pi� venduto: vanta un caricatore a 32 colpi e la speciale caratteristica di identificare e mirare sul bersaglio nell'intero campo visivo. Trasforma un tiratore scelto medio in uno eccellente, sempre che sia in grado di manovrare l'arma. Velocit� media di fuoco: 900 giri/min.\n", + /*165*/ "Il principale fucile d'assalto del Carrington Institute, dotato di gittata e caricatore ottimi. La modalit� secondaria permette a chi lo usa di spostarsi mentre zooma sul bersaglio. Velocit� media di fuoco: 750 giri/min.\n", + /*166*/ "Un fucile d'assalto standard con un'innovazione micidiale: nella modalit� secondaria diventa una mina di prossimit� molto simile ad una pistola. Velocit� media di fuoco: 700 giri/min.\n", + /*167*/ "Una variante del fucile d'assalto Dragon: invece dell'esplosivo di prossimit� � dotato un piccolo lanciagranate. Eccellente arma d'appoggio. Velocit� media di fuoco: 700 giri/min.\n", + /*168*/ "Altro esempio di alta tecnologia della dataDyne. Solitamente un fucile d'assalto con un caricatore ridotto e perforazione potente, dotato di rilevatore di minaccia per identificare esplosivi, pistole a muro e altro.Velocit� media di fuoco: 950 giri/min.\n", + /*169*/ "Progettata per le guardie del corpo, la Ciclone � stata adottata dalle Forze di Sicurezza del Presidente per gli eccezionali risultati in caso di soppressione. In estreme circostanze, la velocit� di fuoco pu� essere raddoppiata, scaricando il caricatore in un secondo. Velocit� media di fuoco: 900 giri/min. Scarica a 2000 giri/min.\n", + /*170*/ "L'arma segreta del Carrington Institute. Velocit� di fuoco fenomenale e straordinaria capacit� del caricatore. La modalit� secondaria � una funzione nascosta che esaurisce le munizioni nel caricatore. Un'arma distruttiva. Velocit� media di fuoco: 1100 giri/min.\n", + /*171*/ "Un altro eccellente esempio di arma Maian. Pu� sparare colpi ordinari alla velocit� degli altri fucili mitragliatori, ma anche scariche ad alta velocit� in grado di perforare oggetti e trovare obiettivi nascosti. Gli unici svantaggi della modalit� secondaria sono la ridotta velocit� di fuoco e la mancanza di precisione a causa della potenza dello sparo. Velocit� media di fuoco: 900 giri/min. (m/s:300 giri/min.).\n", + /*172*/ "Un fucile mitragliatore dalle sembianze di un computer portatile. Quando � chiuso, non pu� sparare, ma attivandolo assume la sua forma micidiale. Se ispezionato a fondo pu� essere scoperto: il PC si avvia, ma la sua memoria � solo un quarto del normale.Velocit� media di fuoco: 1000 giri/min.\n", + /*173*/ "Un'arma dataDyne realizzata per le forze di sicurezza. Il caricatore a nove cartucce assieme alla modalit� di sparo semplice o doppia ne fanno un'arma pericolosa a distanze ravvicinate.\n", + /*174*/ "Un'arma terrificante se nelle mani di qualcuno abbastanza robusto da resistere al forte contraccolpo; altrimenti molto difficile da controllare ma comunque capace di aprire utili corridoi. Velocit� massima di fuoco: 1800 giri/min.\n", + /*175*/ "Un'arma ingombrante capace di sparare un missile standard o uno pi� lento che rientra alla base dopo aver seguito lo sfortunato obiettivo.\n", + /*176*/ "Un sistema a lunga gittata per il lancio di granate realizzato dalla dataDyne. La modalit� secondaria ricopre gli ordigni di una sostanza collosa: quando viene sparata, la granata si attacca alle pareti e ai soffitti. Dopo pochi secondi si stacca e cade a terra, esplodendo.\n", + /*177*/ "Gli Skedar godono nel vedere i nemici tremare di terrore. ネ dunque ovvio che sul loro lanciamissili standard abbiano un missile telecomandato nella modalit� secondaria, in modo che possano divertirsi guardando la preda che cerca inutilmente di scappare al proiettile che si avvicina.\n", + /*178*/ "Il fucile TeleVista � un'arma Maian risultante dall'unione di un sistema di scansione a raggi X e un fucile capace di perforare oggetti solidi. Il dispositivo pu� puntare e seguire le forme di vita, sebbene non raggiunga la stessa velocit� del nemico in corsa.\n", + /*179*/ "Grazie al potente zoom e alla pallottola ad elevata velocit�, quest'arma del Carrington Institute � uno dei migliori fucili cecchino mai prodotti. Accucciandosi si ottiene la massima precisione.\n", + /*180*/ "Questa balestra � un esempio di 'pistola' di piccole dimensioni, portata al polso di un agente del Carrington Institute. Si pu� ripiegare per nasconderla e pu� sparare fino a cinque colpi dall'effetto narcotico o letale.\n", + /*181*/ "Un dispositivo per attacchi serrati che in casi di emergenza pu� essere usato anche come arma bench� progettato come spray dermico per la somministrazione di sedativi. ネ bene ricordare che scaricare l'intero serbatoio pu� avere conseguenze fatali.\n", + /*182*/ "Un pugnale da combattimento dalle grandi dimensioni contenente una fiala di veleno che si frantuma al lancio, eliminando la vittima in sei secondi al massimo. Una tipica arma dataDyne.\n", + /*183*/ "Una versione aggiornata della tradizionale granata. Pu� essere lanciata con una miccia a quattro secondi o usata quale bomba di prossimit�.\n", + /*184*/ "Una bomba a mano al neutrone dal raggio d'azione limitato. Pu� essere fatta esplodere al momento dell'impatto o con esplosione di prossimit�.\n", + /*185*/ "Una mina con miccia a breve tempo. Dotata di sensore di rilevamento e valutazione di minaccia attivabile quale modalit� secondaria.\n", + /*186*/ "Una mina con miccia di prossimit�. Dotata di sensore di rilevamento e valutazione di minaccia attivabile quale modalit� secondaria.\n", + /*187*/ "Una mina da fare esplodere a distanza. Il comando di attivazione � la sua modalit� secondaria.\n", + /*188*/ "Un dispositivo di disturbo intenzionale di alta precisione, capace di simulare un comune guasto elettrico nel sistema a cui � applicato.\n", + /*189*/ "Il laser viene portato al polso ed � estremamente preciso. Pu� emettere impulsi a lunga gittata o un fascio di energia costante e concentrata per breve gittata.\n", + /*190*/ "Stimolanti genetici realizzati per il combattimento. Quando vengono somministrati, sembrano rallentare lo scorrere del tempo per consentire una finestra di reazione.\n", + /*191*/ "La versione pi� recente di una serie di sonde a 'luce lunare' che migliora l'illuminazione per produrre un'immagine pi� chiara dell'ambiente circostante. Utilizza un algoritmo basato sullo spostamento dell'obiettivo per rilevare le possibili minacce.\n", + /*192*/ "Pur utilizzando la minima applicazione della tecnologia antigravitazionale, questo � il pi� avanzato dispositivo di spionaggio. Dotato di collegamento audio/video con funzione di registrazione e strumentazione di bordo per l'olografia spettroscopica.\n", + /*193*/ "Una sonda a breve raggio d'azione capace di vedere attraverso ogni materiale, persino il piombo, che produce una raffigurazione cromatica semplificata dell'ambiente.\n", + /*194*/ "Questa sonda utilizza la tecnica di scansione a raggi rossi modulati con dati ultrasonici per fornire un'immagine pi� chiara dell'area circostante e identificare qualsiasi irregolarit� strutturale. Inoltre pu� localizzare i nemici grazie alla tecnologia di mimetizzazione o altre illusioni ottiche.\n", + /*195*/ "Utilizza le qualit� di distorsione della luce di un cristallo alieno per creare un campo di riflesso attorno a chi lo indossa. Funziona solo se i disturbi cinetici entro il campo delimitato sono ridotti: basta sparare con una pistola per ristabilire la piena visibilit�.\n", + /*196*/ "Un dispositivo di scansione visiva binoculare a lungo raggio. Viene mostrata un'immagine composita delle due fonti visive. Dotato di zoom.\n", + /*197*/ "Capace di eseguire l'interrogazione a distanza dei dati memorizzati, rispediti direttamente agli hacker dei computer dell'istituto. Una variante di questo dispositivo fornisce agli hacker un collegamento diretto al sistema locale.\n", + /*198*/ "Un potente sistema in grado di puntare qualsiasi cosa sia impostata nei parametri: persone, armi, oggetti e luoghi sono solo alcune delle innumerevoli possibilit�.\n", + /*199*/ "Un apparecchio di scansione medica modificato che contiene i record pi� aggiornati relativo allo stato di salute del Presidente, l'anamnesi e le terapie precedenti. ネ in grado di rilevare a distanza le funzioni vitali del Presidente, anche quando questi � in mezzo alla folla.\n", + /*200*/ "Un puro e semplice scassinatore di casseforti. Apre le chiusure a codice elettronico generalmente in pochi secondi, sebbene la velocit� vari da serratura a serratura.\n", + /*201*/ "Meraviglia della medicina Maian, capace di effettuare autodiagnosi e operazioni chirurgiche senza dover incidere. Uno svantaggio � che funziona solo sui Maian; l'altro � la mancanza di assistenza postoperatoria.\n", + /*202*/ "Una piccola carica di esplosivo al plastico, completa di temporizzatore sigillato a prova di manomissione e schegge rivestite di teflon. Molto pericoloso.\n", + /*203*/ "Come noto, si tratta di una bomba direzionale a fusione da piazzare in modo che la carica sia diretta verso il basso e possa sventrare i laboratori di ricerca della dataDyne. L'intero edificio sar� inghiottito dalla voragine. \n", + /*204*/ "Una piccola cimice applicata al sistema di comunicazione. Trasporta il segnale ufficiale, permettendo il mantenimento del collegamento tra l'istituto e l'agente grazie a intense contromisure locali; � parte integrante del sistema di comunicazione per la localizzazione dell'obiettivo.\n", + /*205*/ "Il funzionamento interno di questa cimice � di estrema segretezza: il meccanismo di autodistruzione costituisce gran parte del dispositivo. Si dice che sia un esempio di comunicazione quantica molecolare, che spiega la fenomenale affidabilit� del dispositivo usato sul campo.\n", + /*206*/ "Usa la tecnologia di comunicazione quantica per fornire informazioni accurate sugli obiettivi delle armi orbitanti, minimizzando cos� i danni collaterali. La stessa tecnologia � usata dalle cimici del Carrington Institute.\n", + /*207*/ "Dettagli della traiettoria di volo e dei codici di comunicazione e frequenze per l'Air Force One: anche la chiave attuale di decodifica.\n", + /*208*/ "Tutti i dati pertinenti alla ricerca sul fondo oceanico condotta da dataDyne sulle operazioni del vascello Pelagic II. I contenuti comprendono mappatura sonar, dati geologici, dati sui prodotti alieni, campioni da scafo, ecc.\n", + /*209*/ "L'ultima registrazione della personalit� dell'intelligenza artificiale, autodefinita Dr. Caroll, prima della cancellazione della memoria e della ristrutturazione cerebrale. Uso per studi casistici e teorici. Moralmente incorrotto e dunque pericoloso. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Un cocktail chimico che distorce la realt� percepita dall'obiettivo. Il bene diventa male e viceversa; i nemici si confondono con gli amici. Un altro oscuro progetto di ricerca dell'Area 51 di Trent Easton.\n", + /*211*/ "Non � il tuo normale abbigliamento. Indossalo per camuffarti.\n", + /*212*/ "PROSSIM.\n", + /*213*/ "A OROLOG.\n", + /*214*/ "TELECOM.\n", + /*215*/ "AUTOMATIC\n", + /*216*/ "IMPATTO\n", + /*217*/ "Missile Big King\n", + /*218*/ "Connettore Dati\n", + /*219*/ "Scanner Presidente\n", + /*220*/ "AutoChirurgo\n", + /*221*/ "Bomba Skedar\n", + /*222*/ "Ponte Com.\n", + /*223*/ "Microspia\n", + /*224*/ "Bersaglio\n", + /*225*/ "Piani Volo\n", + /*226*/ "Nastro Ricerca\n", + /*227*/ "Disco Backup\n", + /*228*/ "Tessera Magnetica\n", + /*229*/ "Cartella\n", + /*230*/ "Collana\n", + /*231*/ "ScannerPres\n", + /*232*/ "Booster\n", + /*233*/ "Scanner-X\n", + /*234*/ "Telescanner\n", + /*235*/ "AmplObiett\n", + /*236*/ "In questa versione della TeleSpia il dispositivo di registrazione � stato sostituito da un potente esplosivo plastico.\n", + /*237*/ "Questa versione della TeleSpia utilizza una tossina paralizzante del sistema nervoso per provocare una catatonia quasi istantanea.\n", + /*238*/ "La collana di Cassandra De Vries. Dotata di una chiave magnetica per accedere ad aree riservate. Il modello Mk3 funziona solo se Cassandra � ancora viva. Classe di sicurezza AA-1 (gamma).", + /*239*/ "Collana sostitutiva di Cassandra De Vries. Utente: %s Password: %s\n", + /*240*/ "Scudo\n", + /*241*/ "Lo scudo protegge chi lo usa riconoscendo l'attacco e creando temporaneamente un campo magnetico concentrato per respingerlo. ネ dotato di riserva energetica limitata, quindi pu� proteggere solo fino ad un certo punto. Normalmente gli scudi sono sempre attivi, sebbene questo scudo in particolare sembri un prototipo non funzionale semifinito.\n", + /*242*/ "Booster lotta\n", + /*243*/ "C. Dati\n", + /*244*/ "Vista Nott.\n", + /*245*/ "Decodif.\n", + /*246*/ "Compressa suicidio\n", + /*247*/ "Sedativo\n", + /*248*/ "AutoChirurgo\n", + /*249*/ "Disco Backup\n", + /*250*/ "Travest.\n", + /*251*/ "PistLaptop\n", + /*252*/ "Mina distanza\n", + /*253*/ "Fuc.Pompa\n", + /*254*/ "Fuc.Cecch.\n", + /*255*/ "Mina Orol.\n", + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/jap-final/gun_str_s.c b/src/files/lang/jap-final/gun_str_s.c new file mode 100644 index 000000000..0e34e078e --- /dev/null +++ b/src/files/lang/jap-final/gun_str_s.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Cuenta de muertes", + /* 2*/ "Muerto una vez\n", + /* 3*/ "Muerto", + /* 4*/ "veces", + /* 5*/ "Cuenta de suicidios", + /* 6*/ "Desarmado\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenc.)\n", + /* 9*/ "Falcon 2 (mirilla)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Drag�n\n", + /* 18*/ "SuperDrag�n\n", + /* 19*/ "Vengador K7\n", + /* 20*/ "Cicl�n\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Calisto NTG\n", + /* 24*/ "Arma PC\n", + /* 25*/ "Escopeta\n", + /* 26*/ "Segadora\n", + /* 27*/ "Lanzacohetes\n", + /* 28*/ "Devastador\n", + /* 29*/ "Slayer\n", + /* 30*/ "Granada Maian\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Rifle Fr\n", + /* 33*/ "Ballesta\n", + /* 34*/ "Tranquilizador\n", + /* 35*/ "Cuchillo Combate\n", + /* 36*/ "Granada\n", + /* 37*/ "Bomba-N\n", + /* 38*/ "Mina Tiempo\n", + /* 39*/ "Mina de Proximidad\n", + /* 40*/ "Mina Remota\n", + /* 41*/ "Mina ECM\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disfraz\n", + /* 44*/ "Cohete\n", + /* 45*/ "Cohete Buscador\n", + /* 46*/ "Cinto de Granadas\n", + /* 47*/ "L疽er\n", + /* 48*/ "Rayo\n", + /* 49*/ "Psicosis\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Especial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Testeador\n", + /* 59*/ "Visi�n Nocturna\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Decodificador\n", + /* 64*/ "Explosivos\n", + /* 65*/ "Esc疣er Rayos-X\n", + /* 66*/ "Paquete M馘ico\n", + /* 67*/ "Maleta\n", + /* 68*/ "Disfraz\n", + /* 69*/ "Esc疣er IR\n", + /* 70*/ "Rastreador-R\n", + /* 71*/ "Malet�n\n", + /* 72*/ "P�ldora Suicidio\n", + /* 73*/ "Disp. Ocultaci�n\n", + /* 74*/ "Reforzador\n", + /* 75*/ "Conector de Datos\n", + /* 76*/ "Esc. Horizonte\n", + /* 77*/ "Falcon 2 (+)\n", + /* 78*/ "Falcon 2 (s)\n", + /* 79*/ "FarSight\n", + /* 80*/ "L.Cohetes\n", + /* 81*/ "Mina Prox.\n", + /* 82*/ "Psicosis\n", + /* 83*/ "Cuchillo\n", + /* 84*/ "DY357\n", + /* 85*/ "Disparo �nico\n", + /* 86*/ "Fuego r疳ido\n", + /* 87*/ "Fuego en r畴aga\n", + /* 88*/ "Cosechar\n", + /* 89*/ "Fuego de escopeta\n", + /* 90*/ "Efecto carrete\n", + /* 91*/ "Lanzacohetes\n", + /* 92*/ "Cohete Dirigido\n", + /* 93*/ "Cohete Teledirigido\n", + /* 94*/ "Culatazo\n", + /* 95*/ "Cartuchos Explosivos\n", + /* 96*/ "Disparos Guiados\n", + /* 97*/ "Descarga de Cartuchos\n", + /* 98*/ "Lanzagranadas\n", + /* 99*/ "Mina Lapa\n", + /*100*/ "Pu�etazo\n", + /*101*/ "Desarmar\n", + /*102*/ "Seguir Objetivo\n", + /*103*/ "Usar Mirilla\n", + /*104*/ "Dispara Medio Cargador\n", + /*105*/ "Disparo Doble\n", + /*106*/ "Trituradora\n", + /*107*/ "Sedante\n", + /*108*/ "Inyecci�n Letal\n", + /*109*/ "Cuchillada\n", + /*110*/ "Cuchillo Envenenado\n", + /*111*/ "Localizador Objetivos\n", + /*112*/ "Muerte Instant疣ea\n", + /*113*/ "Reforzador\n", + /*114*/ "Revertir\n", + /*115*/ "Cartuchos Alto-Impacto\n", + /*116*/ "Ocultaci�n\n", + /*117*/ "Dejar como Centinela\n", + /*118*/ "Autodestrucci�n Prox.\n", + /*119*/ "Detector de Trampas\n", + /*120*/ "Explosivo de Tiempo\n", + /*121*/ "Explosivo de Proximidad\n", + /*122*/ "Explosivo Remoto\n", + /*123*/ "Detonaci�n\n", + /*124*/ "Fusible 4 segundos\n", + /*125*/ "Pinball Proximidad\n", + /*126*/ "Detonaci�n temporal\n", + /*127*/ "Detonaci�n Proximidad\n", + /*128*/ "R畴aga 3 Cartuchos\n", + /*129*/ "Disparo Cargado\n", + /*130*/ "Agacharse\n", + /*131*/ "Infectar\n", + /*132*/ "Disparo con Ritmo\n", + /*133*/ "Rayo Bajo-Alcance\n", + /*134*/ "Detonaci�n por Impacto\n", + /*135*/ "Amplificador de Luz\n", + /*136*/ "C疥ara M�vil\n", + /*137*/ "Visi�n de Rayos-X\n", + /*138*/ "Imagen Termal\n", + /*139*/ "Zoom\n", + /*140*/ "Dispositivo de Bloqueo\n", + /*141*/ "Conectar\n", + /*142*/ "Identificar Objetivos\n", + /*143*/ "Llevar Disfraz\n", + /*144*/ "Colocar Explosivos\n", + /*145*/ "Mira Telesc�pica\n", + /*146*/ "Silenciador\n", + /*147*/ "Extensi�n de Cartucho\n", + /*148*/ "Mira L疽er\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Industrias Chesluk\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Incluso desarmado, eres un adversario respetable. Usa tus pu�os para noquear a tus oponentes o desarmarles para usar sus armas contra ellos.\n", + /*156*/ "Precisa y digna de confianza, esta arma es el caballo de batalla de las operaciones del Instituto. Usa la mira l疽er para situar las balas con un efecto mortal, o golpea a los adversarios para noquearles.\n", + /*157*/ "Una Falcon 2 mejorada, con la ventaja a�adida de que es silenciosa, pero mortal.\n", + /*158*/ "Una Falcon 2 mejorada, que cuenta con una mirilla duplicadora que te permite beneficiarte de la superior precisi�n de la Falcon.\n", + /*159*/ "Una pistola de tecnolog�a militar punta, usada en gran parte por fuerzas de paz. Cuenta con una ligera capacidad de zoom, y tiene un modo secundario de disparo de r畴aga de tres cartuchos.\n", + /*160*/ "Si ves a un Skedar viniendo hacia ti, es m疽 que posible que lleve una de 駸tas. Un amplio cargador y su ca��n rayado hacen de esta pistola una formidable arma de mano, pero la descarga asesina viene del modo secundario: carga el disparo para fuerza extra al coste de unos cuantos cartuchos.\n", + /*161*/ "La DY357 de dataDyne es la m疽 poderosa arma de mano del mundo. Cada cartucho tiene un factor de penetraci�n incre�ble y noquea al objetivo con el peso y fuerza del disparo. Se han hecho modelos de encargo para clientes importantes; se rumorea que el director de ANS, Trent Easton, tiene una variante ba�ada en oro.\n", + /*162*/ "La DY357-LX fue dise�ada especialmente para el director de la ANS, Trent Easton. Adem疽 de tener una atractiva empu�adura de genuina piel de tigre, este arma dorada incluye un ca��n optimizado, lo que significa que cada bala siempre encuentra su objetivo con una fuerza mort�fera.\n", + /*163*/ "El arma Maian est疣dar. Se trata de un arma flexible, una pistola que dispara proyectiles est疣dar o proyectiles explosivos sin que afecte a la capacidad del cargador.\n", + /*164*/ "Un cl疽ico de dataDyne, y excelentemente vendida, esta metralleta cuenta con un cargador de 32 cartuchos y una caracter�stica especial: la habilidad de designar y fijar objetivos en la l�nea de fuego. Convierte a un tirador medio en uno excelente, siempre que sea inteligente para manejar el arma. Ratio de disparo normal: 900 dpm.\n", + /*165*/ "El principal rifle de asalto del Instituto Carrington. Su gran alcance y el tama�o de su cargador hacen de ella un arma muy �til; el modo secundario permite al usuario moverse mientras hace zoom sobre un adversario. Ratio de disparo normal: 750 dpm.\n", + /*166*/ "Un rifle de asalto est疣dar con un giro diab�lico: cuando se activa el modo secundario, se convierte en una mina activada por proximidad que parece un arma. Ratio de disparo normal: 700 dpm.\n", + /*167*/ "Es una variante del rifle de asalto Drag�n: en vez de un explosivo de proximidad, es un peque�o lanzagranadas. Es una excelente arma de apoyo. Ratio de disparo normal: 700 dpm.\n", + /*168*/ "Es otra pieza de alta tecnolog�a de dataDyne. Ordinariamente es un rifle de asalto con un cargador m疽 bien peque�o y una descarga poderosa, cuenta con un modo detector de trampas que muestra explosivos, armas de pared y peligros similares. Ratio de disparo normal: 950 dpm.\n", + /*169*/ "Dise�ado para ser usado por guardaespaldas, el Cicl�n ha sido adoptado por la Seguridad Presidencial debido a su excelente capacidad cuando es usado para 'suprimir'. En circunstancias extremas, puede m疽 que doblar el ritmo de disparo, descargando el cargador completo en un segundo. Ratio de disparo normal: 900 dpm. Descarga a 2000 dpm.\n", + /*170*/ "El arma secreta del Instituto Carrington. Dispara a un ritmo fenomenal y cuenta con una capacidad de cargador gigantesca. El modo secundario es un dispositivo de ocultaci�n que funciona con la munici�n del cargador. Es un arma devastadora. Ratio de disparo normal: 1100 dpm.\n", + /*171*/ "Se trata de otro ejemplo del excelente dise�o de armas de fuego Maian. Puede disparar tiros est疣dar tan r疳ido como cualquier otro SMG, o puede disparar cartuchos de alta velocidad que pueden penetrar f當ilmente en objetos para encontrar al objetivo al otro lado. La �nica desventaja con el modo de disparo secundario es que el ritmo de disparo es lento y la precisi�n sufre con la potencia del disparo. Ratio de disparo normal: 950 dpm., (f/s: 300 dpm).\n", + /*172*/ "Una ametralladora dise�ada para parecer un PC port疸il. Disimulada, el arma no puede disparar, pero una vez activada, se despliega. El Arma PC no permite inspecciones detalladas; puede arrancar, pero la memoria es un cuarto de lo que se supone que es. Ratio de disparo normal: 1000 dpm.\n", + /*173*/ "Es un arma de dataDyne fabricada para fuerzas de seguridad. Su cargador de nueve cartuchos combinado con modos de disparo simple o doble hacen que se trate de una peligrosa arma de cerca.\n", + /*174*/ "Es un arma realmente aterradora en manos de alguien lo suficientemente fuerte para controlar su gran retroceso; para el resto, un arma dif�cil de manejar pero efectiva para despejar pasillos. Ratio de disparo normal: 1800 dpm.\n", + /*175*/ "Es un arma inc�moda. Dispara tanto un cohete est疣dar como un cohete m疽 lento dirigido cuando se centra en el desafortunado objetivo.\n", + /*176*/ "Se trata de un sistema lanzador de granadas de largo alcance fabricado por dataDyne. El modo de disparo secundario recubre las granadas con una sustancia pegajosa; cuando se dispara la bomba, 駸ta se pega en las paredes o el techo. Tras unos cuantos segundos, se suelta para caer al suelo, donde detona.\n", + /*177*/ "Los Skedar disfrutan viendo a sus enemigos aterrorizados. Parece natural que cuenten con un cohete a control remoto como modo secundario de fuego en su lanzacohetes b疽ico, as� pueden tener el placer de sentir los vanos intentos de escapar de su presa del proyectil que se acerca.\n", + /*178*/ "El rifle FarSight es un h�brido Maian de un dispositivo de esc疣er de Rayos-X emparejado con un rifle que puede disparar a trav駸 de objetos. La mira puede centrarse en formas de vida, aunque el dispositivo no puede centrar tan r疳ido como se mueve el enemigo.\n", + /*179*/ "Con su poderoso zoom y sus balas de alta velocidad, este arma del Instituto Carrington es uno de los mejores rifles de francotirador jam疽 hechos. Ag當hate para una mayor precisi�n.\n", + /*180*/ "Esta ballesta es un ejemplo de 'pistola' de corto alcance, montada en la mu�eca de un agente del Instituto Carrington. Se pliega para ocultarla y puede disparar hasta cinco flechas, entre los m疽 usuales tiros sedantes o los dardos mortales.\n", + /*181*/ "Es un dispositivo de fuego r疳ido, que puede ser usado como arma en un caso de emergencia, pero que est� dise�ado en principio como un inyector d駻mico de sedantes. Los usuarios son advertidos que una descarga completa de la reserva de droga puede ser fatal.\n", + /*182*/ "Es una versi�n ampliada del cuchillo de combate. Contiene una ampolla de veneno que se hace a�icos cuando se lanza, dando al enemigo unos seis segundos de vida. Un arma que s�lo pod�a haber sido creada por dataDyne.\n", + /*183*/ "Es una versi�n mejorada de la fiel granada. Puede ser lanzada con un fusible de cuatro segundos, o ser usada como una bomba de proximidad que rebota.\n", + /*184*/ "Es una bomba de neutrones de mano que afecta a un 疵ea muy peque�a. Puede detonar por impacto o ser fijada en detonaci�n por proximidad.\n", + /*185*/ "Es una mina con un corto fusible de tiempo. Tiene un sensor de detecci�n/evaluaci�n que puede ser activado como modo secundario.\n", + /*186*/ "Es una mina con un sensor de proximidad. Tiene un sensor de detecci�n/evaluaci�n que puede ser activado como modo secundario.\n", + /*187*/ "Es una mina que puede ser activada remotamente. El comando de activaci�n es el modo secundario.\n", + /*188*/ "Se trata de un dispositivo de bloqueo de 'ruido-blanco', capaz de simular alguno de los fallos el馗tricos m疽 comunes en cualquier sistema donde sea directamente colocado.\n", + /*189*/ "El l疽er est� montado en la mu�eca y su precisi�n es mortal. Puede disparar 'pulsos' de larga distancia, o puede mantener una constante y concentrada corriente de energ�a en corto alcance.\n", + /*190*/ "Son estimulantes gen騁icos dise�ados para aplicar en combate. Cuando son administrados, parecen frenar el paso del tiempo para abrir una 'ventana de reacci�n'.\n", + /*191*/ "Lo �ltimo en la l�nea de miras 'starlight' que mejoran la luz visible para producir una imagen clara del ambiente que la rodea. Usa un algoritmo de movimiento de objetivo para mostrar posibles trampas.\n", + /*192*/ "Usando la aplicaci�n m疽 peque�a de la tecnolog�a anti-gravedad, esto es lo �ltimo en dispositivos para fisgar. Tiene una conexi�n de audio/v�deo con funci�n de grabaci�n y la posibilidad interna de holografiar espectrosc�picamente.\n", + /*193*/ "Una mira de corto alcance que puede ver a trav駸 de algunos materiales, incluso el acero, produciendo una representaci�n crom疸ica simplificada del entorno.\n", + /*194*/ "Esta mira usa escaneo de infrarrojos modulados con datos ultras�nicos para ofrecer no s�lo una imagen clara del 疵ea colindante, sino tambi駭 la ubicaci�n de irregularidades estructurales. Tambi駭 puede localizar enemigos que empleen tecnolog�a de ocultaci�n u otros desconciertos �pticos.\n", + /*195*/ "Usa las cualidades de 'salto de luz' de cristales alien�genas para crear un campo refractivo alrededor del portador. Funciona mientras s�lo existan peque�as perturbaciones kin騁icas en el campo l�mite; el acto de disparar un arma es suficiente para causar que vuelva la visibilidad.\n", + /*196*/ "Es un esc疣er binocular de largo alcance. El visor muestra una imagen compuesta por las dos fuentes recibidas. Tambi駭 cuenta con funci�n zoom.\n", + /*197*/ "Es capaz de consultar remotamente casi cualquier tipo de datos guardados, los cuales son directamente enviados a los 'hackers' del Instituto. Una variante de este dispositivo provee a los 'hackers' de conexi�n directa con los sistemas locales.\n", + /*198*/ "Es un poderoso sistema de rastreo que puede ser preparado para encajar con cualquier tipo de par疥etros: gente, armas, objetos y lugares son algunas de las posibilidades.\n", + /*199*/ "Se trata de un esc疣er m馘ico modificado que contiene la m疽 moderna informaci�n acerca del estado de salud del Presidente y una biblioteca de pasadas condiciones y tratamientos. Puede detectar las funciones vitales del Presidente a gran distancia, incluso cuando el objetivo est� en medio de una multitud.\n", + /*200*/ "Abre cajas fuertes, simple y llanamente. Rompe cierres codificados electr�nicamente, habitualmente en cuesti�n de segundos, aunque esto, por supuesto, depende de cada cerradura.\n", + /*201*/ "Esta maravilla m馘ica Maian puede auto-diagnosticar y realizar operaciones quir�rgicas sin necesidad de cortes. Una desventaja es que s�lo funciona en Maian; la otra desventaja es que no tiene habilidad en el trato a los pacientes.\n", + /*202*/ "Se trata de una peque�a carga de explosivo pl疽tico, completada con un temporizador sellado, e incrustada dentro de una capa de tefl�n con metralla. Muy desagradable.\n", + /*203*/ "Como ya eres consciente, se trata de una bomba de fusi�n direccional, que se coloca para que la carga se dirija hacia abajo. Esto arrasar� los laboratorios de investigaci�n de dataDyne y causar� que el resto del edificio se colapse y caiga al agujero.\n", + /*204*/ "Es un peque�o 'bicho' que se coloca en cualquier parte de un transmisor de comunicaciones. Se oculta en la se�al oficial, permitiendo la conexi�n entre el Instituto y el agente aunque haya importantes contramedidas locales; para todas las posibilidades y prop�sitos, es parte de la localizaci�n de las comunicaciones de los objetivos.\n", + /*205*/ "El funcionamiento interno de este 'bicho' es alto secreto: gran parte del dispositivo pertenece al mecanismo de autodestrucci�n. Se especula que esto es un ejemplo de comunicaci�n molecular cu疣tica, lo cual explica la fenomenal fiabilidad del dispositivo cuando se usa.\n", + /*206*/ "Usa tecnolog�a de comunicaci�n cu疣tica para proveer informaci�n precisa de los objetivos a las armas orbitales, ayud疣dolas a minimizar los da�os colaterales. La misma tecnolog�a es usada en los rastreadores del Instituto Carrington.\n", + /*207*/ "Son detalles de la trayectoria de vuelo y los c�digos de comunicaci�n y frecuencias del Air Force One: incluso las claves actuales de encriptaci�n.\n", + /*208*/ "Todos los datos relacionados con la investigaci�n en el fondo oce疣ico desarrollada por dataDyne con el nav�o de operaciones submarinas Pelagic II. El contenido incluye mapeados de s�nar, datos geol�gicos, datos del artefacto alien�gena, muestras del casco, etc.\n", + /*209*/ "Es la �ltima grabaci�n del estado de personalidad de la inteligencia artificial, que se llama a s� misma Dr. Caroll, antes de su lavado de cerebro y reestructura cerebral. Usada para el estudio del caso, contiene s�lo proyecciones te�ricas. Moralmente incorrupta, y por lo tanto peligrosa. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Se trata de un c�ctel qu�mico que cambia la realidad que el objetivo percibe. Lo bueno es malo, lo malo es bueno; enemigos y amigos intercambian sus papeles. Se trata de otra de las investigaciones 'oscuras' del チrea 51 de Trent Easton.\n", + /*211*/ "No es tu vestimenta habitual. Ll騅alo para pretender no ser t�.\n", + /*212*/ "PROX.\n", + /*213*/ "TIEMPO\n", + /*214*/ "REMOTO\n", + /*215*/ "AUTOARMA\n", + /*216*/ "IMPACTO\n", + /*217*/ "Cohete Big King\n", + /*218*/ "Conector de Datos\n", + /*219*/ "Esc. Presidencial\n", + /*220*/ "AutoCirujano\n", + /*221*/ "Bomba Skedar\n", + /*222*/ "Controlador\n", + /*223*/ "'Bicho' R.\n", + /*224*/ "Amplificador\n", + /*225*/ "Planes de Vuelo\n", + /*226*/ "Cinta Investigaci�n\n", + /*227*/ "Copia de Seguridad\n", + /*228*/ "Llave Magn騁ica\n", + /*229*/ "Malet�n\n", + /*230*/ "Collar\n", + /*231*/ "Esc. Pres.\n", + /*232*/ "Reforzador\n", + /*233*/ "Esc. R-X\n", + /*234*/ "Esc. Horiz.\n", + /*235*/ "Amplific.\n", + /*236*/ "En este modelo de la C疥ara Esp�a el dispositivo de grabaci�n ha sido reemplazado por un poderoso explosivo pl疽tico.\n", + /*237*/ "Este modelo de la C疥ara Esp�a usa una toxina nerviosa paralizadora para que los blancos queden en estado catat�nico.\n", + /*238*/ "Es el collar de Cassandra De Vries. Est� equipado con una llave de proximidad que permite el acceso a 疵eas restringidas. El modelo Mk3 s�lo funciona si el propietario est� vivo. Clase de Seguridad AA-1 (gamma).", + /*239*/ "Collar de repuesto de Cassandra De Vries. Usuario: %s Clave: %s\n", + /*240*/ "Escudo\n", + /*241*/ "El escudo protege al usuario detectando un ataque y generando moment疣eamente un campo de fuerza concentrado para repeler el ataque. El escudo tiene una reserva de energ�a limitada, as� que s�lo puede proteger al usuario hasta cierto punto. Los escudos suelen permanecer activos cuando el usuario los lleva, aunque este escudo en particular parece no ser funcional, como un prototipo no finalizado.\n", + /*242*/ "Reforzadores\n", + /*243*/ "C. Datos\n", + /*244*/ "V. Nocturna\n", + /*245*/ "Decodif.\n", + /*246*/ "P. Suicidio\n", + /*247*/ "Tranquiliz.\n", + /*248*/ "AutoCirujano\n", + /*249*/ "Disco S.\n", + /*250*/ "Disfraz\n", + /*251*/ "Arma PC\n", + /*252*/ "Mina Remota\n", + /*253*/ "Escopeta\n", + /*254*/ "Rifle Fr\n", + /*255*/ "Mina Tiempo\n", + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/impE.c b/src/files/lang/jap-final/impE.c similarity index 100% rename from src/files/lang/impE.c rename to src/files/lang/jap-final/impE.c diff --git a/src/files/lang/jap-final/impJ.c b/src/files/lang/jap-final/impJ.c new file mode 100644 index 000000000..d80a01f11 --- /dev/null +++ b/src/files/lang/jap-final/impJ.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n≠�ヘ�ミ�マ�艨焉マ≡�エ⇔�=ネ�メθ⊇∃≫у┗∂�ン�゚�マ�ロ�ハ£∈ばぱ�ト√∨�ワ�リ≧d∨¬�モ�ヨ�ヒ���マ�縲マぅう�ヨ�メ��℃�マ≠∈�ラ�リ�ナ�=ネ�メ┨�刀劇��ヨ∀�ムわ�ナ∨�ツあΧ∈⇒∩√�>梟キkl∵�ヒみ�チδい�ナ⇔⊇∃⊇m�=��ヘ�ミ�マ�艨モぎ≫�テ∀�メ♭�タ≫⌒�メ∈せ�пマぎ≒�ム†∃≒∃⊇�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n���瘁焉モ��ュ�マゆe�メあΧ∈⇒⊇⇔�タ∨���=��ヘ�ミ�マ�艢エぎ≫�テ∀∵♭�タ≫┳∂Σ�モュ⇔ぎ≪∃∵≒�≠桙氈ニ≫�メÅ�ツ∃∋∀か�エ⇔⌒�≠」う�モ��Σ♭�モ∃�チ┳♭Τ≪���エ⇔⊇≫�メÅ∩≒�死ツ\n\n|しじ�操セ�翌トδも∈�ロて�ヌ≡\n\nぅう′���メャ�辜ャ轣マ�モ�翌トδも∵��u�ト√⇔⊇≫�ツο�リ∧√�モ�ロて�ナ⇔⊇∃⊇�メ♭�÷ル�マ�縲�d��$�轢�∈�宴ロ�ナ�<ロて�ト�ヌ⇔�チ√�ツw∈べ���ニ≫θ�タ∃ν�ツ∀∃≫♭⊆∽⊂�ツ\n\n|しじ�逐セ┳�レ∈ν�ツ∽\n\n�ム�����メが┳∩�モ�≠」う�メ�ワ�゚�ハ��∈┳�レ�マ�宦エ⇔⊇≫�ツ♭�タ≫Å�ツ�ワ�チ�メ┳�レ∈ν�ツ≫�メÅ�ツ′���メ�ヒ�メた⌒�烙ネ�ハ�ラ�ニ≫≡⊂�マ�ツ\n\n|しじ�凍セ�сァm�メ�メ�ネ#�マ∈ぴψ�ヌ≡\n\n���ノ�ワ�゚d�繧オ�メ⊇≫�キべ�х�リ�マ�モ�сァm�メ���ロ�マ���マ�メ�艫ロ┰∵⊆≫�ツ�テ√�モw�メみ�マ���ニ∝�ツ�マ�モ⊇∩∃⊇�ツ∃��∃≒�テ�メ�メ�ネ#�マ�マ�モ�ワ$�ム�ラ��d�ラ∀�����ロヨ∈�ニ≫δい∵⊆≫∩≒Å�ツ�テ√∈ぴψ�ナ���р操窶ワ�縲�∈ぼ⊂�メÅ�ツ\n\n|しじ�楳セχャδ�カ∈�「���ヌ≡\n\n�ヨ�ヒ���マ�縲マ�メ�ヤ���ニ�ワ�メ�刋ハ�マ�≧ヌ�巣掾マぽ∵���ム�ミ�マ�リ�メ�揀レρΖ∈f�栫ニ≫∨⊥�マ��ヨ�ナ∨�ミ��÷��<��∵ぜる�ト√⇔⊇≫�ツ�テ√�モ�=奄о゚≧�ム�マ�刀ン�ワ�リ≧d�メみ�マ��≫�掾マ�≠����マ�「���ト√∃�ツ√†∃≒∃⊇�ツ��d=d∈���エ⇔�刋ハ�メ♀�ミ∈���タ�磨竅メÅ�ツ\n\n|しじ�斧セ�」な∈�栫饅n\n���」�、なに�エ���盾艪��メ�ン�マ�レd�マ≡√†�÷���#d�縺マ⊆≫�ワ�リ≧d�メγぼδ�マ�モ�」�、∵�ン�ハ�縺ト√⇔⊇≫≡⊂Å�ツ�テ√∈��┏�ニ≫�マ�モ♂d�゚���マ�ユ∈���エ⇔�<チぼδ�メ�ル�マ¢�フd�゚�マ�メ�ム���ワ∈�ム�マ�ワ�繧о��ニ≫�ナ∩∃⊇�ツ∧⊂�ニ√†γぼδ�モ�ヒε�ヨ∀γ‡�ヒ∵�エ⇔�」な�ナ�≠」う�マ��ご∈�煤ス≫�テ∀�モ∃⊇Å∽⊂�ツ\n\nEND\n", + /* 1*/ "�ヨ�ヒ���マ�縲マぅう′��\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n≠�ヘ�ミ�マ�艨焉マ≡�エ⇔�=ネ�メθ⊇∃≫у┗∂�ン�゚�マ�ロ�ハ£∈ばぱ�ト√∨�ワ�リ≧d∨¬�モ�ヨ�ヒ���マ�縲マぅう�ヨ�メ��℃�マ≠∈�ラ�リ�ナ�=ネ�メ┨�刀劇��ヨ∀�ムわ�ナ∨�ツあΧ∈⇒∩√�>梟キkl∵�ヒみ�チδい�ナ⇔⊇∃⊇m�=��ヘ�ミ�マ�艨モぎ≫�テ∀�メ♭�タ≫⌒�メ∈せ�пマぎ≒�ム†∃≒∃⊇�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n���瘁焉モ��ュ�マゆe�メあΧ∈⇒⊇⇔�タ∨���=��ヘ�ミ�マ�艢エぎ≫�テ∀∵♭�タ≫┳∂Σ�モュ⇔ぎ≪∃∵≒�≠桙氈ニ≫�メÅ�ツ∃∋∀か�エ⇔⌒�≠」う�モ��Σ♭�モ∃�チ┳♭Τ≪���エ⇔⊇≫�メÅ∩≒�死ツ\n\n|しじ�操セ�翌トδも∈�ロて�ヌ≡\n\nぅう′���メャ�辜ャ轣マ�モ�翌トδも∵��u�ト√⇔⊇≫�ツο�リ∧√�モ�ロて�ナ⇔⊇∃⊇�メ♭�÷ル�マ�縲�d��$�轢�∈�宴ロ�ナ�<ロて�ト�ヌ⇔�チ√�ツw∈べ���ニ≫θ�タ∃ν�ツ∀∃≫♭⊆∽⊂�ツ\n\n|しじ�逐セ┳�レ∈ν�ツ∽\n\n�ム�����メが┳∩�モ�≠」う�メ�ワ�゚�ハ��∈┳�レ�マ�宦エ⇔⊇≫�ツ♭�タ≫Å�ツ�ワ�チ�メ┳�レ∈ν�ツ≫�メÅ�ツ′���メ�ヒ�メた⌒�烙ネ�ハ�ラ�ニ≫≡⊂�マ�ツ\n\n|しじ�凍セ�сァm�メ�メ�ネ#�マ∈ぴψ�ヌ≡\n\n���ノ�ワ�゚d�繧オ�メ⊇≫�キべ�х�リ�マ�モ�сァm�メ���ロ�マ���マ�メ�艫ロ┰∵⊆≫�ツ�テ√�モw�メみ�マ���ニ∝�ツ�マ�モ⊇∩∃⊇�ツ∃��∃≒�テ�メ�メ�ネ#�マ�マ�モ�ワ$�ム�ラ��d�ラ∀�����ロヨ∈�ニ≫δい∵⊆≫∩≒Å�ツ�テ√∈ぴψ�ナ���р操窶ワ�縲�∈ぼ⊂�メÅ�ツ\n\n|しじ�楳セ�」な∈�栫饅n\n���」�、なに�エ���盾艪��メ�ン�マ�レd�マ≡√†�÷���#d�縺マ⊆≫�ワ�リ≧d�メγぼδ�マ�モ�」�、∵�ン�ハ�縺ト√⇔⊇≫≡⊂Å�ツ�テ√∈��┏�ニ≫�マ�モ♂d�゚���マ�ユ∈���エ⇔�<チぼδ�メ�ル�マ¢�フd�゚�マ�メ�ム���ワ∈�ム�マ�ワ�繧о��ニ≫�ナ∩∃⊇�ツ∧⊂�ニ√†γぼδ�モ�ヒε�ヨ∀γ‡�ヒ∵�エ⇔�」な�ナ�≠」う�マ��ご∈�煤ス≫�テ∀�モ∃⊇Å∽⊂�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n≠�ヘ�ミ�マ�艨焉マ≡�エ⇔�=ネ�メθ⊇∃≫у┗∂�ン�゚�マ�ロ�ハ£∈ばぱ�ト√∨�ワ�リ≧d∨¬�モ�ヨ�ヒ���マ�縲マぅう�ヨ�メ��℃�マ≠∈�ラ�リ�ナ�=ネ�メ┨�刀劇��ヨ∀�ムわ�ナ∨�ツあΧ∈⇒∩√�>梟キkl∵�ヒみ�チδい�ナ⇔⊇∃⊇m�=��ヘ�ミ�マ�艨モぎ≫�テ∀�メ♭�タ≫⌒�メ∈せ�пマぎ≒�ム†∃≒∃⊇�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n���瘁焉モ��ュ�マゆe�メあΧ∈⇒⊇⇔�タ∨���=��ヘ�ミ�マ�艢エぎ≫�テ∀∵♭�タ≫┳∂Σ�モュ⇔ぎ≪∃∵≒�≠桙氈ニ≫�メÅ�ツ∃∋∀か�エ⇔⌒�≠」う�モ��Σ♭�モ∃�チ┳♭Τ≪���エ⇔⊇≫�メÅ∩≒�死ツ\n\n|しじ�操セ┳�レ∈ν�ツ∽\n\n�ム�����メが┳∩�モ�≠」う�メ�ワ�゚�ハ��∈┳�レ�マ�宦エ⇔⊇≫�ツ♭�タ≫Å�ツ�ワ�チ�メ┳�レ∈ν�ツ≫�メÅ�ツ′���メ�ヒ�メた⌒�烙ネ�ハ�ラ�ニ≫≡⊂�マ�ツ\n\n|しじ�逐セ�сァm�メ�メ�ネ#�マ∈ぴψ�ヌ≡\n\n���ノ�ワ�゚d�繧オ�メ⊇≫�キべ�х�リ�マ�モ�сァm�メ���ロ�マ���マ�メ�艫ロ┰∵⊆≫�ツ�テ√�モw�メみ�マ���ニ∝�ツ�マ�モ⊇∩∃⊇�ツ∃��∃≒�テ�メ�メ�ネ#�マ�マ�モ�ワ$�ム�ラ��d�ラ∀�����ロヨ∈�ニ≫δい∵⊆≫∩≒Å�ツ�テ√∈ぴψ�ナ���р操窶ワ�縲�∈ぼ⊂�メÅ�ツ\n\n|しじ�凍セ�」な∈�栫饅n\n���」�、なに�エ���盾艪��メ�ン�マ�レd�マ≡√†�÷���#d�縺マ⊆≫�ワ�リ≧d�メγぼδ�マ�モ�」�、∵�ン�ハ�縺ト√⇔⊇≫≡⊂Å�ツ�テ√∈��┏�ニ≫�マ�モ♂d�゚���マ�ユ∈���エ⇔�<チぼδ�メ�ル�マ¢�フd�゚�マ�メ�ム���ワ∈�ム�マ�ワ�繧о��ニ≫�ナ∩∃⊇�ツ∧⊂�ニ√†γぼδ�モ�ヒε�ヨ∀γ‡�ヒ∵�エ⇔�」な�ナ�≠」う�マ��ご∈�煤ス≫�テ∀�モ∃⊇Å∽⊂�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "�翌トδも∈�ロて�ヌ≡\n", + /* 6*/ "┳�レ∈ν�ツ∽\n", + /* 7*/ "�сァm�メ�メ�ネ#�マ∈ぴψ�ヌ≡\n", + /* 8*/ "χャδ�カ∈�「���ヌ≡\n", + /* 9*/ "�」な∈�栫饅n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "χャδ�カ\n", + /* 13*/ "χャδ�カ\n", + /* 14*/ "χャδ�カ∈み�マ��√∨\n", + /* 15*/ "�翌トδも∈�ロて\n", + /* 16*/ "┳�レ�メ��ご∵�ワ�ニ∫�リ�ニ\n", + /* 17*/ "┳�レ�メおぁ����\n", + /* 18*/ "χャδ�カ�メ�「������\n", + /* 19*/ "�ヨ�ヒ���マ�縲マ∵ほ�ト√∨\n", + /* 20*/ "≠�ヘ�ミ�マ�艢エ�遵私チ�ハ∵わべ∈ゐ�ツ⇔⊇≫�エ\n", + /* 21*/ "�翌トδも�ロ�ワ�窶�∈つづて�ニ≫∋Å�<香騾エ\n", + /* 22*/ "�ワ�リ≧d∵�ワ�゚�ハ��∈┳�レ�マ�宦エ∨���ツ\n", + /* 23*/ "�ヤ���ニ�ワ�マゅ≪ぽ≒∈ν�ツ⇔�チ√\n", + /* 24*/ "���瘁焉モ�ル�ナ⊇�ロd��♀����∈\n���エ⇔⊇≫≡⊂Å�ツ\n", + /* 25*/ "���ノ�ワ�゚d∵�艫ロ�ナ⇔⊇≫�ル�ナ⊇の┸∵\n�タ�エ∀����⇒�モ��Å�ツ\n", + /* 26*/ "�ナ�リ�エ∨�ツヴ�メ�ヤ���ニ�ワ�メ�死ツ⌒�ナ⊆√∵���瘁焉メみ�マ�死ツ\n", + /* 27*/ "�ニ∬�マぼ�エ⇔���ナ�ム��∈ばぱ�ナ⇔�チ√�ツ\n", + /* 28*/ "θぬ∃�テ∀�マ∃�エ∨���÷��瘁焉諷」�、∈�ナ∩�ツ∨≡⊂Å�ツ\n", + /* 29*/ "�ニ∬�マに⇒�ツ⇔�=劇��メv�マÅ�ニ∋Å�エ\n", + /* 30*/ "�ミ�ラ�ン�ワ∈�ゥぃ�ト√⇔⊇�リ�ヌ∋�ツ\n", + /* 31*/ "�ク�ケヨみて�ワ�ム�ハ�焉謔テて�ト√∨\n", + /* 32*/ "≡�チ∂�エ∨≠�ヘ�ミ�マ�艢エ�潤テ�エ¬⌒�ラ������Å�死ツ\n", + /* 33*/ "くΒ�メ�ロ�ヒ�縲�∵ぉ∈ら�エ⇔⊇≫�ツロ∬∋Å�エ\n", + /* 34*/ "しじメぼ�マあぃモ∃はu∵ばぱ�ト√∨\n", + /* 35*/ "∧⊂�<翌トδも�マν�ツ⇔⌒≒∝∃�タ�オ�死ツ\n", + /* 36*/ "�テ√∵���ノ�ワ�゚d∵�艫ロ�ナ⇔⊇∨���瘁ム�ツ\n", + /* 37*/ "Ψ∈⇒�ツ∃⊇∀�死ツ\n�ル∋∃�メ�驕諠煤マ∩∩�エ⇔⊇≫∝�ツ\n", + /* 38*/ "\n", + /* 39*/ "�」�、∵�」な�ナ⇔�ナ�リ�エ∨�蚕n", + /* 40*/ "♂°�ワ�゚d∈み�マ��√∨\n", + /* 41*/ "├ヮ�モ⊇⊇∩�=��ヘ�ミ�マ�艢タ�準��ム�ミ�マ�メ\n�ネ�モ∂θικ∈ら∨�ヌ≫∝�ツ�マ�モ⊇∩∋�ツ\n", + /* 42*/ "�モ�項タ�準凍帥��掾ソ≒�テ�テ�マ⊇≫∝�エ\nら∨�ヌ⇔⊇≫�メ�モ�=準ワ�メぶ♭�ナ�キ�エ\n", + /* 43*/ "♭⌒≠�ヘ�ミ�マ�艢÷��ミ�ワ�゚�ム��⌒\n�ヨ��∃⊇∀�死=テ�メ�ワd�瘁ワ�蚕n", + /* 44*/ "�ミ�ハ�焉マ�モ�÷�d������d∵∃⊇∀\n⊇⊇�メ�マ�ム�ツ�潤橿ヨ♀�ヨ�ナ�リ�ニ�タ\n", + /* 45*/ "⊆�ッ�ツヴ�モ┠�操<符ク�メ�テ�メ┷∈\n���エ∀ら�エ⇔⊇∨�メÅ�ツ\np���ム�ミ�マ∀┳�タ∀�メ�����マ♀��d∃ぁう⊇�ツ\np⌒⊂�ニ∬�����ム�縲騾メ�ワ♭\n∧√∵ο�пメ⌒�メ∀∃≫�蚕n", + /* 46*/ "が�メ�マÅ�エ\n", + /* 47*/ "�怩掾�∝�蚕n", + /* 48*/ "�ナ⇒�テ⊇���瘁焉ム�ツ\n�ワ�゚�ハ��∈ν�ツ∃�タ�オ�エ\n", + /* 49*/ "レ�チぁな�ナ⇔�エ\nヴ�モ�ミ�縺�⊇⊇∩≒�エ\n", + /* 50*/ "�ル∋∃�<シп♭�ム�蚕n", + /* 51*/ "♂d�゚���マ�ユ∵ョャ♭�ニ\n", + /* 52*/ "�ムだ����\n", + /* 53*/ "�ン�ヨ�フ���窶ニ�ロ�ワ�窶��マ�ミ�ラ�ン�ワm\n", + /* 54*/ "�ル�マ¢�フd�゚�メ�ム���ワ�メ�ム�マ�ワ�繧о�Τ┯\n", + /* 55*/ "γぼδ�メ�モ�マ≠�マ�リて\n", + /* 56*/ "♂d�゚���マ�ユ�メ�ムだ∵�磨縺リ�ナ∨\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "♂d�゚���マ�ユ\n", + /* 60*/ "♂d�゚���マ�ユ\n", + /* 61*/ "♂d�゚���マ�ユ∈み�マ��√∨\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/jap-final/impP.c b/src/files/lang/jap-final/impP.c new file mode 100644 index 000000000..5c5940fc4 --- /dev/null +++ b/src/files/lang/jap-final/impP.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are \ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing \nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... You can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/jap-final/imp_str_f.c b/src/files/lang/jap-final/imp_str_f.c new file mode 100644 index 000000000..a8f4a5f67 --- /dev/null +++ b/src/files/lang/jap-final/imp_str_f.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - R饌ctiver les d馭enses automatiques\n\nIl y a des fusils automatiques situ駸 � des points strat馮iques de l'Institut Carrington. Ils sont en ce moment d駸activ駸 mais si vous acc馘ez au panneau de contr�le pour les brancher, ils d駻outeront bon nombre d'ennemis.\n\n|Objectif 2: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 3: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.\n\n|Objectif 4: - D騁ruire les informations sensibles\n\nLe coffre du bureau de Daniel contient un algorithme utilis� il y a des ann馥s pour briser les codes de communications Maian. Il doit 黎re d騁ruit � tout prix avant que la dataDyne ou les Skedars s'en emparent. Utilisez le laser pour percer la porte.\n\n|Objectif 5: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut. La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 1*/ "INSTITUT CARRINGTON\n", + /* 2*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - R饌ctiver les d馭enses automatiques\n\nIl y a des fusils automatiques situ駸 � des points strat馮iques de l'Institut Carrington. Ils sont en ce moment d駸activ駸 mais si vous acc馘ez au panneau de contr�le pour les brancher, ils d駻outeront bon nombre d'ennemis.\n\n|Objectif 2: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 3: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.\n\n|Objectif 4: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut. La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 2: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.\n\n|Objectif 3: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut. La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R饌ctiver les d馭enses automatiques\n", + /* 6*/ "Lib駻er les otages\n", + /* 7*/ "R馗up駻er l'arme exp駻imentale\n", + /* 8*/ "D騁ruire les informations sensibles\n", + /* 9*/ "D駸activer la bombe\n", + /* 10*/ "Obtenir infos sensibles.\n", + /* 11*/ "Garde: \n", + /* 12*/ "Infos sensibles\n", + /* 13*/ "Infos sensibles\n", + /* 14*/ "Infos sensibles obtenues.\n", + /* 15*/ "Fusils automatiques activ駸.\n", + /* 16*/ "Trop d'otages abattus.\n", + /* 17*/ "Otages sauv駸.\n", + /* 18*/ "Informations sensibles d騁ruites.\n", + /* 19*/ "Carrington abattu.\n", + /* 20*/ "Joanna - nous sommes attaqu駸. \n", + /* 21*/ "Branchez les fusils - vite.\n", + /* 22*/ "Les Skedars ont pris des otages. \n", + /* 23*/ "Montez aux bureaux et sauvez-les.\n", + /* 24*/ "Ils utilisent un nouveau syst鑪e de bouclier. \n", + /* 25*/ "Foster travaillait sur une nouvelle arme qui \npeut 黎re utile.\n", + /* 26*/ "Bon sang. Mon bureau... S'ils y ont acc鑚...\n", + /* 27*/ "Allez-y en premier, Joanna, et d騁ruisez les fichiers.\n", + /* 28*/ "Il y a urgence. Ils ont plac� une bombe. \n", + /* 29*/ "Trouvez-la et sortez de l'immeuble.\n", + /* 30*/ "Acc鑚 refus� - Echec autorisation. \n", + /* 31*/ "Mesures d'urgences lanc馥s.\n", + /* 32*/ "Beau boulot, Joanna. C'est presque fini...\n", + /* 33*/ "La derni鑽e navette vous attend. Faites vite.\n", + /* 34*/ "Objet crucial d騁ruit.\n", + /* 35*/ "Les d馭enses automatiques vont m'aider.\n", + /* 36*/ "Voil� sur quoi Foster travaillait.\n", + /* 37*/ "Je dois y aller doucement... Les otages \ncomptent sur moi.\n", + /* 38*/ "Au moins je ne saurai pas s'y je m'y \nprends mal.\n", + /* 39*/ "La bombe a explos�...\n", + /* 40*/ "Vous recevez un Devastator.\n", + /* 41*/ "Pr黎e, Joanna? Nous ne pouvons pas faire attendre la d駘馮ation maian. Le Pr駸ident non plus, bien s�r.\n", + /* 42*/ "Moi pr黎e? Pardon? Je suis pr黎e depuis une demi-heure! C'est moi qui vous attends!\n", + /* 43*/ "Vous savez ce que c'est, Joanna: il fallait que je me coiffe, que j'arrange mon costume...\n", + /* 44*/ "Vous avez combien de miroirs chez vous? Nerveux?\n", + /* 45*/ "Tr鑚. J'attends ce moment depuis si longtemps. L'Institut a 騁� fond� pour faciliter les contacts entre humains et Maians. Et dans quelques minutes nous serons � la Maison Blanche... Le r黐e deviendra alors r饌lit�...\n", + /* 46*/ "D'o� cela venait-il?\n", + /* 47*/ "Du rez-de-chauss馥...\n", + /* 48*/ "Il y en a qui ne savent pas s'arr黎er. Tout le monde doit 騅acuer!\n", + /* 49*/ "Mettez-vous � l'abri! Je vais les retenir! Venez me chercher plus tard!\n", + /* 50*/ "J'esp鑽e juste que vous le pourrez.\n", + /* 51*/ "Il vous faut le r馗epteur.\n", + /* 52*/ "Connexion 騁ablie.\n", + /* 53*/ "D駻ivation syst鑪es de s馗urit�.\n", + /* 54*/ "Virus t駘馗harg� avec succ鑚.\n", + /* 55*/ "Moteurs du vaisseau activ駸.\n", + /* 56*/ "Connexion au vaisseau perdue.\n", + /* 57*/ "Obtenir r馗epteur.\n", + /* 58*/ "\n", + /* 59*/ "R馗epteur\n", + /* 60*/ "Un r馗epteur\n", + /* 61*/ "R馗epteur obtenu.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/jap-final/imp_str_g.c b/src/files/lang/jap-final/imp_str_g.c new file mode 100644 index 000000000..6e6667657 --- /dev/null +++ b/src/files/lang/jap-final/imp_str_g.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Reaktivieren Sie die automatischen Verteidigungsanlagen!\n\nIm gesamten Geb舫de sind an strategisch wichtigen Punkten Selbstschuss- Anlagen installiert. Zurzeit sind sie zwar inaktiv, aber wenn Sie das Schaltpult erreichen und sie reaktivieren, werden die feindlichen Linien rasch ausged�nnt.\n\n|2. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|3. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-MGs. Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|4. Ziel: - Vernichten Sie die geheimen Informationen!\n\nIn Daniels B�ro steht ein Safe, in dem der Algorithmus aufbewahrt wird, mit dem vor Jahren der Maianische Kom-Code geknackt wurde. Diese Information muss vernichtet werden, bevor dataDyne oder die Skedar darauf zugreifen k�nnen. Setzen Sie den Laser ein, um sich den Weg durch die T�r zu bahnen.\n\n|5. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 1*/ "CARRINGTON INSTITUT\n", + /* 2*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Reaktivieren Sie die automatischen Verteidigungsanlagen!\n\nIm gesamten Geb舫de sind an strategisch wichtigen Punkten Selbstschuss- Anlagen installiert. Zurzeit sind sie zwar inaktiv, aber wenn Sie das Schaltpult erreichen und sie reaktivieren, werden die feindlichen Linien rasch ausged�nnt.\n\n|2. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|3. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-MGs. Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|4. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|2. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-MGs. Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|3. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Aktivieren Sie die Verteidigung!\n", + /* 6*/ "Befreien Sie die Geiseln!\n", + /* 7*/ "Finden Sie die Versuchs-Waffe!\n", + /* 8*/ "Vernichten Sie die Informationen!\n", + /* 9*/ "Reprogrammieren Sie die Bombe!\n", + /* 10*/ "Vernichten Sie die Informationen!\n", + /* 11*/ "Geheime Informationen\n", + /* 12*/ "der Wache\n", + /* 13*/ "Geheime Informationen\n", + /* 14*/ "Geheime Informationen aufgenommen\n", + /* 15*/ "Selbstschussanlage aktiviert\n", + /* 16*/ "Es sind zu viele Opfer zu beklagen.\n", + /* 17*/ "Geiseln wurden gerettet.\n", + /* 18*/ "Die geheimen Informationen wurden zerst�rt.\n", + /* 19*/ "Carrington wurde eliminiert.\n", + /* 20*/ "Joanna - Wir werden angegriffen!\n", + /* 21*/ "Aktivieren Sie die Selbstschussanlagen - RASCH!\n", + /* 22*/ "Die Skedar haben Geiseln genommen.\n", + /* 23*/ "Dringen Sie zu den B�ros vor und retten Sie sie!\n", + /* 24*/ "Sie verwenden eine neuartige Form der Schildtechnologie.\n", + /* 25*/ "Foster hat an einer Waffe gearbeitet, die sich als \nn�tzlich erweisen k�nnte.\n", + /* 26*/ "Verdammt! Mein B�ro... Wenn Sie die Daten finden...\n", + /* 27*/ "Gehen Sie zuerst dorthin und vernichten Sie die Daten, Jo.\n", + /* 28*/ "Die Dinge �berst�rzen sich. Sie haben eine Bombe versteckt.\n", + /* 29*/ "Finden Sie sie und schaffen Sie sie aus dem Geb舫de raus!\n", + /* 30*/ "Zugriff verweigert - Keine Zugriffsberechtigung.\n", + /* 31*/ "Notfallprogramm wurde initiiert.\n", + /* 32*/ "Ausgezeichnet, Joanna. Wir haben es fast geschafft...\n", + /* 33*/ "Das letzte Schiff wartet auf Sie. Beeilung!\n", + /* 34*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 35*/ "Die Selbstschussanlagen werden sehr hilfreich sein.\n", + /* 36*/ "Daran hat Foster also gearbeitet.\n", + /* 37*/ "Ich muss vorsichtig sein... Die Geiseln \nverlassen sich auf mich.\n", + /* 38*/ "Wenigstens werde ich es nie erfahren, \nwenn ich einen Fehler gemacht habe.\n", + /* 39*/ "Die Bombe ist detoniert...\n", + /* 40*/ "Sie haben einen Devastator erhalten.\n", + /* 41*/ "Sind Sie fertig, Joanna? Wir k�nnen die Maianische Delegation nicht warten lassen. Den Pr舖identen nat�rlich auch nicht.\n", + /* 42*/ "Ob ich fertig bin? Wovon reden Sie? Ich war schon vor einer halben Stunde fertig. SIE haben uns aufgehalten!\n", + /* 43*/ "Sie wissen ja, Joanna; Ich musste mich noch frisieren, und dann musste ich auch noch den passenden Anzug ausw臧len...\n", + /* 44*/ "Man sollte Sie von Spiegeln fernhalten. Nerv�s?\n", + /* 45*/ "Sehr sogar. Auf diesen Moment habe ich schon seit Jahren gewartet. Kontakt, friedlicher Kontakt zwischen Menschen und Maianern. F�r diesen Zweck wurde das Institut gegr�ndet. In wenigen Minuten sind wir im Wei゚en Haus, und die Zusammenkunft wird endlich stattfinden...\n", + /* 46*/ "Woher kam das?\n", + /* 47*/ "Es war im Erdgeschoss...\n", + /* 48*/ "Sieht so aus, als w�sste jemand nicht, wann er genug hat. Wir m�ssen die Leute hier rausschaffen!\n", + /* 49*/ "Bringen Sie sich in Sicherheit! Ich halte sie auf; Sie k�nnen sp舩er zur�ckkommen und mich abholen!\n", + /* 50*/ "Zumindest hoffe ich, dass Sie das k�nnen.\n", + /* 51*/ "Sie ben�tigen das Data Uplink-Ger舩.\n", + /* 52*/ "Verbindung wurde hergestellt.\n", + /* 53*/ "Sicherheitssystem wird umgangen.\n", + /* 54*/ "Virus wurde erfolgreich kopiert.\n", + /* 55*/ "Der Antrieb des Schiffs wurde aktiviert.\n", + /* 56*/ "Verbindung wurde unterbrochen.\n", + /* 57*/ "Erlangen Sie das Data Uplink-Ger舩!\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink-Ger舩\n", + /* 60*/ "Ein Data Uplink-Ger舩\n", + /* 61*/ "Data Uplink-Ger舩 aufgenommen\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/jap-final/imp_str_i.c b/src/files/lang/jap-final/imp_str_i.c new file mode 100644 index 000000000..d31e9e8dd --- /dev/null +++ b/src/files/lang/jap-final/imp_str_i.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington:\n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Riattiva le difese automatiche\n\nIn punti strategici del Carrington Institute sono collocate armi automatiche di difesa. Al momento non sono attive, ma se riesci a raggiungere i quadri comandi per attivarle, ti aiuteranno a sconfiggere gli invasori.\n\n|Obiettivo 2: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 3: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 4: - Distruggi le informazioni riservate\n\nNell'ufficio di Daniel si trova una cassaforte che custodisce l'algoritmo che a suo tempo lui stesso us� per decifrare il codice di comunicazione Maian. Devi distruggerlo prima che cada nelle mani della dataDyne o degli Skedar. Usa il laser per aprire un varco attraverso la porta.\n\n|Obiettivo 5: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanandosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Situazione:\n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington:\n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Riattiva le difese automatiche\n\nIn punti strategici del Carrington Institute sono collocate armi automatiche di difesa. Al momento non sono attive, ma se riesci a raggiungere i quadri comandi per attivarle, ti aiuteranno a sconfiggere gli invasori.\n\n|Obiettivo 2: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 3: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 4: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanadosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington:\n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 2: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 3: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanadosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Riattiva le difese automatiche\n", + /* 6*/ "Libera gli ostaggi\n", + /* 7*/ "Recupera l'arma sperimentale\n", + /* 8*/ "Distruggi le informazioni riservate\n", + /* 9*/ "Disattiva la bomba\n", + /* 10*/ "Procurati informazioni riservate\n", + /* 11*/ "Guardia:\n", + /* 12*/ "Informazioni riservate \n", + /* 13*/ "Informazioni riservate\n", + /* 14*/ "Prese informazioni riservate\n", + /* 15*/ "Attivate armi automatiche\n", + /* 16*/ "Uccisi troppi ostaggi\n", + /* 17*/ "Salvati gli ostaggi\n", + /* 18*/ "Distrutte informazioni riservate\n", + /* 19*/ "Carrington � stato ucciso\n", + /* 20*/ "Joanna! Ci attaccano!\n", + /* 21*/ "Riattiva le armi! Presto!\n", + /* 22*/ "Gli Skedar hanno degli ostaggi!\n", + /* 23*/ "Corri negli uffici e salvali!\n", + /* 24*/ "Usano una nuova forma di tecnologia scudo.\n", + /* 25*/ "Foster lavorava ad una nuova arma \nche potrebbe tornare utile.\n", + /* 26*/ "Dannazione! Il mio ufficio... se entrano...\n", + /* 27*/ "Jo, va sul luogo e distruggi i file!\n", + /* 28*/ "La situazione � disperata! Hanno messo una bomba!\n", + /* 29*/ "Trovala e allontanala dall'edificio!\n", + /* 30*/ "ACCESSO NEGATO - Autorizzazione non concessa\n", + /* 31*/ "Sono state adottate misure d'emergenza.\n", + /* 32*/ "Bel lavoro, Joanna. Ce l'abbiamo quasi fatta!\n", + /* 33*/ "L'ultima navetta ti sta aspettando! Presto!\n", + /* 34*/ "Distrutto strumento essenziale alla missione.\n", + /* 35*/ "La difesa automatica mi aiuter� a venirne fuori!\n", + /* 36*/ "Ecco a cosa stava lavorando Foster!\n", + /* 37*/ "Devo andarci piano... Gli ostaggi \ncontano su di me.\n", + /* 38*/ "Cos� almeno non sapr� se sto facendo \nqualcosa che non va.\n", + /* 39*/ "La bomba � esplosa...\n", + /* 40*/ "Hai trovato un Devastatore.\n", + /* 41*/ "Sei pronta, Joanna? Non possiamo far aspettare la delegazione Maian o il Presidente, naturalmente!\n", + /* 42*/ "Se sono pronta?! Sta scherzando? Ero gi� pronta mezz'ora fa. Ci ha trattenuto lei!\n", + /* 43*/ "Ma lo sai com'�, Joanna... Dovevo assicurarmi di avere i capelli in ordine e poi... il vestito...\n", + /* 44*/ "Dovrebbero tenerla lontana dallo specchio! Nervoso?\n", + /* 45*/ "S�, molto. Sono anni che aspetto questo momento. L'istituto � stato fondato proprio per i contatti, i rapporti d'amicizia tra gli umani e i Maian... e tra pochi minuti saremo alla Casa Bianca... e finalmente arriver� il grande momento...\n", + /* 46*/ "Da dove viene questo rumore?\n", + /* 47*/ "Dal pianterreno... Sicuro!\n", + /* 48*/ "C'� qualcuno che non capisce quando � ora di finirla. Dobbiamo tirar fuori tutti di qui!\n", + /* 49*/ "Si metta in salvo! Me ne occupo io! Pu� tornare a prendermi pi� tardi!\n", + /* 50*/ "O almeno, lo spero!\n", + /* 51*/ "Ti serve il Connettore Dati!\n", + /* 52*/ "Connessione avvenuta\n", + /* 53*/ "Sistemi di sicurezza superati\n", + /* 54*/ "Il virus � stato scaricato.\n", + /* 55*/ "I motori della navetta si sono accesi.\n", + /* 56*/ "Connessione alla navetta interrotta.\n", + /* 57*/ "Procurati Connettore Dati.\n", + /* 58*/ "\n", + /* 59*/ "C. Dati\n", + /* 60*/ "Connettore Dati\n", + /* 61*/ "Preso Connettore Dati.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/jap-final/imp_str_s.c b/src/files/lang/jap-final/imp_str_s.c new file mode 100644 index 000000000..ec9b06cd2 --- /dev/null +++ b/src/files/lang/jap-final/imp_str_s.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Reactivar Defensas Autom疸icas\n\nHay armas autom疸icas situadas en lugares estrat馮icos por todo el Instituto Carrington. En este momento est疣 inactivas, pero si puedes llegar a los paneles de control y activarlas, te ayudar疣 a terminar con los atacantes.\n\n|Objetivo Dos: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Tres: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Cuatro: - Destruir Informaci�n Sensible\n\nEn la oficina de Daniel hay una caja fuerte donde se guardan los algoritmos que us� para descifrar los c�digos de comunicaci�n Maian hace unos a�os. Deben ser destruidos antes de que dataDyne o los Skedar se hagan con ellos. Usa el l疽er para abrir la puerta.\n\n|Objetivo Cinco: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 1*/ "INSTITUTO CARRINGTON\n", + /* 2*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Reactivar Defensas Autom疸icas\n\nHay armas autom疸icas situadas en lugares estrat馮icos por todo el Instituto Carrington. En este momento est疣 inactivas, pero si puedes llegar a los paneles de control y activarlas, te ayudar疣 a terminar con los atacantes.\n\n|Objetivo Dos: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Tres: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Cuatro: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Dos: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Tres: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Reactivar defensas autom疸icas\n", + /* 6*/ "Liberar a los rehenes\n", + /* 7*/ "Recuperar arma experimental\n", + /* 8*/ "Destruir informaci�n sensible\n", + /* 9*/ "Desactivar bomba\n", + /* 10*/ "Obt駭 informaci�n sensible.\n", + /* 11*/ "Guarda:\n", + /* 12*/ "Informaci�n sensible\n", + /* 13*/ "Informaci�n sensible\n", + /* 14*/ "Informaci�n sensible obtenida.\n", + /* 15*/ "Arma autom疸ica activada.\n", + /* 16*/ "Demasiados rehenes muertos.\n", + /* 17*/ "Los rehenes han sido salvados.\n", + /* 18*/ "La informaci�n sensible ha sido destruida.\n", + /* 19*/ "Carrington ha muerto.\n", + /* 20*/ "Joanna, nos atacan.\n", + /* 21*/ "Activa las armas, deprisa.\n", + /* 22*/ "Los Skedar han tomado rehenes.\n", + /* 23*/ "Sube a las oficinas y s疝valos.\n", + /* 24*/ "Est疣 usando una nueva forma de tecnolog�a de escudo.\n", + /* 25*/ "Foster estaba trabajando en una nueva arma que \npodr�a ser �til.\n", + /* 26*/ "Maldici�n. Mi oficina... Si logran acceder...\n", + /* 27*/ "Ve all� primero, Joanna, y destruye los ficheros.\n", + /* 28*/ "Las cosas van muy mal. Han puesto una bomba.\n", + /* 29*/ "Encu駭trala y s當ala del edificio.\n", + /* 30*/ "Acceso denegado: autorizaci�n fallida.\n", + /* 31*/ "Las medidas de emergencia se han activado.\n", + /* 32*/ "Bien hecho, Joanna. Estamos casi a salvo...\n", + /* 33*/ "La �ltima nave te est� esperando. Deprisa.\n", + /* 34*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 35*/ "Las autodefensas me ayudar疣 de veras.\n", + /* 36*/ "As� que esto es en lo que Foster estaba trabajando.\n", + /* 37*/ "Debo de ir con cuidado... Los prisioneros \ncuentan conmigo.\n", + /* 38*/ "Bien, al menos no sabr� si estoy \nhaciendo algo mal.\n", + /* 39*/ "La bomba ha sido detonada...\n", + /* 40*/ "Has obtenido un Devastador.\n", + /* 41*/ "ソPreparada, Joanna? No podemos hacer esperar a la delegaci�n Maian. Ni al Presidente, por supuesto.\n", + /* 42*/ "ソPreparada? ソQu� quieres decir? Llevo preparada desde hace media hora. \n。T� nos has entretenido!\n", + /* 43*/ "Pero ya sabes c�mo va, Joanna... Tengo que estar seguro de que mi pelo est� bien, y tambi駭 estaba el traje...\n", + /* 44*/ "Deber�an alejarte de los espejos. ソNervioso?\n", + /* 45*/ "Mucho. Llevo esperando este momento desde hace bastantes a�os. El contacto, amigable, entre Humanos y Maian es para lo que se fund� el Instituto. Y en unos minutos estaremos en la Casa Blanca, y ocurrir� finalmente...\n", + /* 46*/ "ソDe d�nde proviene ese ruido?\n", + /* 47*/ "Parece la planta baja...\n", + /* 48*/ "Parece que alguien no sabe cu疣do retirarse. 。Tenemos que sacar a todo el mundo fuera!\n", + /* 49*/ "。Largo! Les mantendr� alejados... 。Puedes volver y recogerme luego!\n", + /* 50*/ "Al menos, espero que puedas.\n", + /* 51*/ "Necesitas el Conector de Datos.\n", + /* 52*/ "Se ha realizado la conexi�n.\n", + /* 53*/ "Saltando sistemas de seguridad.\n", + /* 54*/ "El virus ha sido descargado con 騙ito.\n", + /* 55*/ "Los motores de la nave han sido activados.\n", + /* 56*/ "La conexi�n con la nave se ha cortado.\n", + /* 57*/ "Obt駭 el Conector de Datos.\n", + /* 58*/ "\n", + /* 59*/ "C. Datos\n", + /* 60*/ "Un Conector de Datos\n", + /* 61*/ "Conector de Datos obtenido.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/junE.c b/src/files/lang/jap-final/junE.c similarity index 100% rename from src/files/lang/junE.c rename to src/files/lang/jap-final/junE.c diff --git a/src/files/lang/junJ.c b/src/files/lang/jap-final/junJ.c similarity index 100% rename from src/files/lang/junJ.c rename to src/files/lang/jap-final/junJ.c diff --git a/src/files/lang/junP.c b/src/files/lang/jap-final/junP.c similarity index 100% rename from src/files/lang/junP.c rename to src/files/lang/jap-final/junP.c diff --git a/src/files/lang/jun_str_f.c b/src/files/lang/jap-final/jun_str_f.c similarity index 100% rename from src/files/lang/jun_str_f.c rename to src/files/lang/jap-final/jun_str_f.c diff --git a/src/files/lang/jun_str_g.c b/src/files/lang/jap-final/jun_str_g.c similarity index 100% rename from src/files/lang/jun_str_g.c rename to src/files/lang/jap-final/jun_str_g.c diff --git a/src/files/lang/jun_str_i.c b/src/files/lang/jap-final/jun_str_i.c similarity index 100% rename from src/files/lang/jun_str_i.c rename to src/files/lang/jap-final/jun_str_i.c diff --git a/src/files/lang/jun_str_s.c b/src/files/lang/jap-final/jun_str_s.c similarity index 100% rename from src/files/lang/jun_str_s.c rename to src/files/lang/jap-final/jun_str_s.c diff --git a/src/files/lang/lamE.c b/src/files/lang/jap-final/lamE.c similarity index 100% rename from src/files/lang/lamE.c rename to src/files/lang/jap-final/lamE.c diff --git a/src/files/lang/lamJ.c b/src/files/lang/jap-final/lamJ.c similarity index 100% rename from src/files/lang/lamJ.c rename to src/files/lang/jap-final/lamJ.c diff --git a/src/files/lang/lamP.c b/src/files/lang/jap-final/lamP.c similarity index 100% rename from src/files/lang/lamP.c rename to src/files/lang/jap-final/lamP.c diff --git a/src/files/lang/lam_str_f.c b/src/files/lang/jap-final/lam_str_f.c similarity index 100% rename from src/files/lang/lam_str_f.c rename to src/files/lang/jap-final/lam_str_f.c diff --git a/src/files/lang/lam_str_g.c b/src/files/lang/jap-final/lam_str_g.c similarity index 100% rename from src/files/lang/lam_str_g.c rename to src/files/lang/jap-final/lam_str_g.c diff --git a/src/files/lang/lam_str_i.c b/src/files/lang/jap-final/lam_str_i.c similarity index 100% rename from src/files/lang/lam_str_i.c rename to src/files/lang/jap-final/lam_str_i.c diff --git a/src/files/lang/lam_str_s.c b/src/files/lang/jap-final/lam_str_s.c similarity index 100% rename from src/files/lang/lam_str_s.c rename to src/files/lang/jap-final/lam_str_s.c diff --git a/src/files/lang/leeE.c b/src/files/lang/jap-final/leeE.c similarity index 100% rename from src/files/lang/leeE.c rename to src/files/lang/jap-final/leeE.c diff --git a/src/files/lang/jap-final/leeJ.c b/src/files/lang/jap-final/leeJ.c new file mode 100644 index 000000000..208097f5c --- /dev/null +++ b/src/files/lang/jap-final/leeJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n�ヨ�ヒ���マ�縲マぅう′��♭�メわ�栫メm�<オ∈ん�エ∨≠�ヘ�ミ�マ�艨モ�>浴クゃ�リ�ナ∨ン�÷ワ�リ≧d�メ�黽����メm♭�ロ≒∝√�メき∀∃�エ⇔⊇≫�テ∀�マΨ♯⊇∨�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|�モ��′�ワ�セ\n\n≠�ヘ�ミ�マ�艢エ\n��d�モ��d�メぢ�エ⇔⊇≫�黽���∈Β∽∩≒�ト�エ⇔⊇≫�エ�����ム�縲騾メ�ワ♭��d∨¬∈ら�エ⇔⊇∨�嫡ア�メ���ム�ミ�マ�メ£���窶ラ�゚d⌒c��∃∋Å�ツ��d∨¬∵∧¬≒�メ���マぢ≪っ∠�メ∈み�艨エ⇔≡�ツ∧�メ�黽���∈ぢ�エ�宦艨シ�ツ\n\n|しじ�操セε���ロd��♀l�キはu∈ばぱ\n\n�黽����モε���ロd��♀♭ぎ≒√⇔∪≪�≠魔潤ソ≒�メ�ム��∵�ッ�ィ♭⊆≫�ツε���ロd��♀�メl�キはu∈ばぱ�ナ�÷モ��′�ワ∨¬∵�黽����マ♀�ハ�ヨ�マ���ナ�≠タ≪っ⊥≫≡⊂�マ�ヌ�ム†∃≒∃⊇�ツ\n\n|しじ�逐セ�私チ�ハ�メ�騾ハ�焉ク�ラ�ツ\n\n♀�ハ�ヨ�マ���ロ�ワ�窶��モρ�ケ∃≒�翌ト♭�ル�マ�縲�d���ト√⇔⊇≫�メÅ∵�<普モ���ム�マ″���ハ≠∩≒�メΡ┏l�キ∵⊆≪�<ツい�ナ⇔⊇∃⊇≡⊂Å�ツ�私チ�ハ∈に�フ∽�ニリ�轣マ⊆≫��d�ユ�����ル�マ�縲�d��∈�窿��ナ⇔�騾ハ�焉ク�ラ�チ�メÅ�ツ∧⊂�ニ√†�モ��′�ワ∨¬�モ�黽����マ♀�ハ�ヨ�マ���ナぢ≪っ∠�テ∀∵♭�タ≫Å∽⊂�ツ\n\n|しじ�凍セ�艨劇ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ヌ≡\n\n�モ��′�ワ∀ち�マ�÷ワ�゚d���ハ£�メ⊆≫�艨劇�d��∈なに�スす���ヌ≡�ツ∧⊂�ニ√†ぽ�モ�艨劇ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ナ�=テ�メ��∵♪�テ�マユ∩�エ⇔⊇≫∩∈�烙ネ�ハ�ラ♭�タ≫♭⊆∽⊂�ツ�リ∨�ワ�゚d���ハ£�マ�モ�ワ�リ≧d�メ┨�驍�⌒�浴ト√≫�モ��Å�ツ∧�メ����∵⊆√†�÷��ム�ミ�マ┬∵�ワ�リ≧d�ヨ�メ�氓�べ∈�ナ∩�ツ≫�テ∀∵♭�タ≫Å∽⊂�ツ\n\n|しじ�楳セてb�ロ�ワ�窶�∈ばぱ�ヌ≡\n\n���ム�マ″���ハ≠∩≒ο�リ�メγぼ�ルd�ワ∈ぬね�ト√⇔�ナ�リ⊂∀�≠艪��メぢ�エ�宦痰��怐謔����ナ⇔�ナ�リ⊂ぃい�゚∵⊆≫�ツヵ�メ⊂¬�マてb�ロ�ワ�窶�∈ばぱ�ナ�÷モ�マ≠�マ∈��┏�ト�ヌ⇔�ナ�リ⊃�ツ\n\n|しじ�斧セ���ム�マ″���ハ≠∈l�普ヌ≡\n\n���ム�マ″���ハ≠∈l�普ニ√†�=テ�メ�黽����メぢ�エ�宦痺ロq�モ����Å�ツ\n\nEND\n", + /* 1*/ "�ワ�リ≧d�黽���\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n�ヨ�ヒ���マ�縲マぅう′��♭�メわ�栫メm�<オ∈ん�エ∨≠�ヘ�ミ�マ�艨モ�>浴クゃ�リ�ナ∨ン�÷ワ�リ≧d�メ�黽����メm♭�ロ≒∝√�メき∀∃�エ⇔⊇≫�テ∀�マΨ♯⊇∨�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|�モ��′�ワ�セ\n\n≠�ヘ�ミ�マ�艢エ\n��d�モ��d�メぢ�エ⇔⊇≫�黽���∈Β∽∩≒�ト�エ⇔⊇≫�エ�����ム�縲騾メ�ワ♭��d∨¬∈ら�エ⇔⊇∨�嫡ア�メ���ム�ミ�マ�メ£���窶ラ�゚d⌒c��∃∋Å�ツ��d∨¬∵∧¬≒�メ���マぢ≪っ∠�メ∈み�艨エ⇔≡�ツ∧�メ�黽���∈ぢ�エ�宦艨シ�ツ\n\n|しじ�操セε���ロd��♀l�キはu∈ばぱ\n\n�黽����モε���ロd��♀♭ぎ≒√⇔∪≪�≠魔潤ソ≒�メ�ム��∵�ッ�ィ♭⊆≫�ツε���ロd��♀�メl�キはu∈ばぱ�ナ�÷モ��′�ワ∨¬∵�黽����マ♀�ハ�ヨ�マ���ナ�≠タ≪っ⊥≫≡⊂�マ�ヌ�ム†∃≒∃⊇�ツ\n\n|しじ�逐セ�艨劇ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ヌ≡\n\n�モ��′�ワ∀ち�マ�÷ワ�゚d���ハ£�メ⊆≫�艨劇�d��∈なに�スす���ヌ≡�ツ∧⊂�ニ√†ぽ�モ�艨劇ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ナ�=テ�メ��∵♪�テ�マユ∩�エ⇔⊇≫∩∈�烙ネ�ハ�ラ♭�タ≫♭⊆∽⊂�ツ�リ∨�ワ�゚d���ハ£�マ�モ�ワ�リ≧d�メ┨�驍�⌒�浴ト√≫�モ��Å�ツ∧�メ����∵⊆√†�÷��ム�ミ�マ┬∵�ワ�リ≧d�ヨ�メ�氓�べ∈�ナ∩�ツ≫�テ∀∵♭�タ≫Å∽⊂�ツ\n\n|しじ�凍セてb�ロ�ワ�窶�∈ばぱ�ヌ≡\n\n���ム�マ″���ハ≠∩≒ο�リ�メγぼ�ルd�ワ∈ぬね�ト√⇔�ナ�リ⊂∀�≠艪��メぢ�エ�宦痰��怐謔����ナ⇔�ナ�リ⊂ぃい�゚∵⊆≫�ツヵ�メ⊂¬�マてb�ロ�ワ�窶�∈ばぱ�ナ�÷モ�マ≠�マ∈��┏�ト�ヌ⇔�ナ�リ⊃�ツ\n\n|しじ�楳セ���ム�マ″���ハ≠∈l�普ヌ≡\n\n���ム�マ″���ハ≠∈l�普ニ√†�=テ�メ�黽����メぢ�エ�宦痺ロq�モ����Å�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n�ヨ�ヒ���マ�縲マぅう′��♭�メわ�栫メm�<オ∈ん�エ∨≠�ヘ�ミ�マ�艨モ�>浴クゃ�リ�ナ∨ン�÷ワ�リ≧d�メ�黽����メm♭�ロ≒∝√�メき∀∃�エ⇔⊇≫�テ∀�マΨ♯⊇∨�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|�モ��′�ワ�セ\n\n≠�ヘ�ミ�マ�艢エ\n��d�モ��d�メぢ�エ⇔⊇≫�黽���∈Β∽∩≒�ト�エ⇔⊇≫�エ�����ム�縲騾メ�ワ♭��d∨¬∈ら�エ⇔⊇∨�嫡ア�メ���ム�ミ�マ�メ£���窶ラ�゚d⌒c��∃∋Å�ツ��d∨¬∵∧¬≒�メ���マぢ≪っ∠�メ∈み�艨エ⇔≡�ツ∧�メ�黽���∈ぢ�エ�宦艨シ�ツ\n\n|しじ�操セε���ロd��♀l�キはu∈ばぱ\n\n�黽����モε���ロd��♀♭ぎ≒√⇔∪≪�≠魔潤ソ≒�メ�ム��∵�ッ�ィ♭⊆≫�ツε���ロd��♀�メl�キはu∈ばぱ�ナ�÷モ��′�ワ∨¬∵�黽����マ♀�ハ�ヨ�マ���ナ�≠タ≪っ⊥≫≡⊂�マ�ヌ�ム†∃≒∃⊇�ツ\n\n|しじ�逐セ�艨劇ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ヌ≡\n\n�モ��′�ワ∀ち�マ�÷ワ�゚d���ハ£�メ⊆≫�艨劇�d��∈なに�スす���ヌ≡�ツ∧⊂�ニ√†ぽ�モ�艨劇ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ナ�=テ�メ��∵♪�テ�マユ∩�エ⇔⊇≫∩∈�烙ネ�ハ�ラ♭�タ≫♭⊆∽⊂�ツ�リ∨�ワ�゚d���ハ£�マ�モ�ワ�リ≧d�メ┨�驍�⌒�浴ト√≫�モ��Å�ツ∧�メ����∵⊆√†�÷��ム�ミ�マ┬∵�ワ�リ≧d�ヨ�メ�氓�べ∈�ナ∩�ツ≫�テ∀∵♭�タ≫Å∽⊂�ツ\n\n|しじ�凍セ���ム�マ″���ハ≠∈l�普ヌ≡\n\n���ム�マ″���ハ≠∈l�普ニ√†�=テ�メ�黽����メぢ�エ�宦痺ロq�モ����Å�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "ε���ロd��♀l�キはu∈ばぱ\n", + /* 6*/ "�私チ�ハ�メ�騾ハ�焉ク�ラ�ツ\n", + /* 7*/ "�艨劇ロ�ワ�窶��マ�ミ�ラ�ン�ワ�ヌ≡\n", + /* 8*/ "てb�ロ�ワ�窶�∈ばぱ�ヌ≡\n", + /* 9*/ "���ム�マ″���ハ≠∈l�普ヌ≡\n", + /* 10*/ "ε���ロd��♀∵���リ�エ∨\n", + /* 11*/ "�私チ�ハ�メ�騾ハ�焉諢ラ⊇∨\n", + /* 12*/ "�モ��′�ワ∵ほ�ト√∨\n", + /* 13*/ "�艨隙���∈Η∨\n", + /* 14*/ "�モ��℃d�゚d�ロて\n", + /* 15*/ "�私チ�ハ�メ�ワ�リ≧d∈ュ⇔ほ�ナ∨\n", + /* 16*/ "≠�ヘ�ミ�マ�艢<テ���ロd��♀∈��⊥⇔≡�ツ\nm�マ��√∃⊇∋Å�ツ\n", + /* 17*/ "�私チ�ハ�メ�騾ハ�焉ク�サ∋Å≡�ツ∧⊂�ナ∨≒m�マ��√≫∩≒�ツ\n", + /* 18*/ "�ィ�、�ツ�ヒみ�チぢ≪っ⊥∨≡�ツ�私チ�ハ♭う∪⊂�ツ\n", + /* 19*/ "≠�ヘ�ミ�マ�艢<ニ�モ�ヤÅ�エ∨∩⊇�タ\n", + /* 20*/ "�ト⊆�テ√∈�ツ�タ�エ∀���マ��⇒∩≒�蚕n", + /* 21*/ "AR34���ム����∈ゐ�ツ�宦エ∨\n", + /* 22*/ "�ト⊆�∞ヒ�マぼ�テ⊂�ツ\n�ラ⊇⇔⊇≫�モ��℃d�゚d♭�=ヘ≪⊆⊃��け�マぼ�エ⇔⇔�ツ\n", + /* 23*/ "てb�モ�轢���d�ロ�ワ�窶�∵ばぱ�ト√∨\n", + /* 24*/ "Ψ∈⇒�ツ⇔�=��ヘ�ミ�マ�艢エ�潤�⊂⌒���瘁焉ク�シ≒�ヌ∨�ル∨⊇�蚕n", + /* 25*/ "���ム�マ″���ハ≠∈l�普ナ∨\n", + /* 26*/ "け�マぼ�エ⇔�=��ヘ�ミ�マ�艢ツひ≪�メφュ∈�烙ネ�ハ�ラ�ニ≫≡�ツ\n�ト⊆Β♭う∪⊂�ツ\n", + /* 27*/ "�モ��′�ワ�エ�純吹フ�チ√∨�メ�ム�ツ\nε���ロd��♀l�キはu∈ぱ�ニ∝�ム�ツ\n", + /* 28*/ "�ト⊆⇔�=セ�縺モ�私チ�ハ�メ�騾ハ�焉ム�ツ\n", + /* 29*/ "�テ�メ���ロ�マ∵�艨劇ロ�ワ�窶�Å∝\n�ワ�リ≧d�メ�ワ�゚d���ハ£⌒⊆≫�ナ�ツ\n", + /* 30*/ "�テ�メけ�メ���ム�マ″���ハ≠∈l�普ナ⇔�ナ�リ⊃†\n�テ�メ���モヴ∨¬�メ⌒�メÅ∝�ツ\n", + /* 31*/ "�ト⊆�=ワ�エ∀�ヒ�マす⌒⊂�蚕n", + /* 32*/ "�メ�メ�ヌ�蚕n♪⊂∂≒��<⊇�轣メ≡⊂�ム�蚕n", + /* 33*/ "∪�ヤ�ト�ナ¶≪�ム�=セ���烙ヒ�マ�ツ\nヴ�メ�テ∀�モゃ⊃⇔⊇≫∝≡�ム�ツ\n", + /* 34*/ "�ミ�マ�゚�モ�エ�純堰驕ノ∀━�エ⇔⊇∨∝�ツ\n⊆√∩≒�諠潟轣諱ヒ∩⊥∃∩�エ∨�ナ�蚕n", + /* 35*/ "∧⊂�=セ�掾ノ¬�モ�ム�ツ�死氏�⌒\n�ワ�リ≧d∩≒�モラ�驕焉縺ホ∩�エ∨�蚕n", + /* 36*/ "ヰ∨∝�ツ���瘁焉゚�エ\nヴ∵�ヤ�縲��マ∃≫∩≒�<堰驕ホ�ト⊇�エ\n", + /* 37*/ "�ユ�レ�マ♀���=�⊂�ナ⇔�死タ\n", + /* 38*/ "ヴ�モ�窿��ト√∨Å�ツÅ�エ∨�死ツ\n≠�ヘ�ミ�マ�艢÷��瘁焉ソ≒x�艨クぎ≫�メ≡�ツ\n", + /* 39*/ "���ヒddd�エ�エ�エ\n", + /* 40*/ "���項≧黽�∩≒���メ�陪�∈に≫∃∋⇔\n⌒¬∽∋�梶ロ⇔�ツ∃∋⇔�ヨ���ム∃�メ�蚕n", + /* 41*/ "�騾����タ\n", + /* 42*/ "Ζ���死純、��≒√∃⊇�エ�エ\n", + /* 43*/ "�モ��′�ワ�タ�潤�⊂�ナ∨�メ�タ\n", + /* 44*/ "♪�テ�ヨぼ�チ�メ�タ\n", + /* 45*/ "x�モ�マ�驕瘁ホ�タ�オ�ツ⇒⊇⇔�タ⇔�エ\n", + /* 46*/ "ロ⊇♭�=テ�メリ∈�フ√≡⊂�エ\n", + /* 47*/ "�私チ�ハ�メ�騾ハ�焉モ���ハ�ラ�ト√⇔⊇�リ�ニ\nε���ロd��♀∵�リÅδいm\n", + /* 48*/ "しじメぼ�マあぃモ∃はu∵ばぱ�ト√∨\n", + /* 49*/ "�、�磨縲盾ヘu∈ばぱ♭�タ�リ�ヌ∋\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "�轢ハ�ラ���ワ\n", + /* 53*/ "�轢ハ�ラ���ワ\n", + /* 54*/ "�ユ�レ�マ♀���メ�轢ハ�ラ���ワ∈み�マ��√∨\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/leeP.c b/src/files/lang/jap-final/leeP.c new file mode 100644 index 000000000..4c73a6269 --- /dev/null +++ b/src/files/lang/jap-final/leeP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and \nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift; \nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out, Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis \nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/lee_str_f.c b/src/files/lang/jap-final/lee_str_f.c new file mode 100644 index 000000000..4f1edeef8 --- /dev/null +++ b/src/files/lang/jap-final/lee_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Ouvrir les portes du hangar\n\nLe syst鑪e d'accostage est d'habitude contr�l� en auto: il a d� 黎re d騅i� depuis le pont. Ouvrez les portes en vous servant des commandes au-dessus du hangar et Elvis pourra accomplir son accostage.\n\n|Objectif 3: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte maian, en vue d'une possible attaque.\n\n|Objectif 4: - Saboter les syst鑪es de propulsion\n\nLe plan d'assaut du croiseur risque d'馗houer si le commandant change de cap. Trafiquez les moteurs pour que l'appareil s'arr黎e.\n\n|Objectif 5: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur Skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte maian, en vue d'une possible attaque.\n\n|Objectif 3: - Saboter les syst鑪es de propulsion\n\nLe plan d'assaut du croiseur risque d'馗houer si le commandant change de cap. Trafiquez les moteurs pour que l'appareil s'arr黎e.\n\n|Objectif 4: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur Skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte maian, en vue d'une possible attaque.\n\n|Objectif 3: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Annuler le syst鑪e de bouclier\n", + /* 6*/ "Ouvrir les portes du hangar\n", + /* 7*/ "Acc馘er aux syst鑪es de navigation\n", + /* 8*/ "Saboter les syst鑪es de propulsion\n", + /* 9*/ "Contr�ler le pont\n", + /* 10*/ "Boucliers du vaisseau baiss駸.\n", + /* 11*/ "Portes du hangar ouvertes.\n", + /* 12*/ "Elvis abattu.\n", + /* 13*/ "Infos de navigation r馗up駻馥s.\n", + /* 14*/ "Ascenseur activ�.\n", + /* 15*/ "Skedars du hangar abattus.\n", + /* 16*/ "Joanna! Baisse les boucliers \net nous t'aiderons.\n", + /* 17*/ "Ouvre les portes du hangar pour que l'on puisse accoster.\n", + /* 18*/ "OK. Nous y sommes. Je te retrouve dans le hangar.\n", + /* 19*/ "Ca me fait plaisir de te voir, Joanna. \n", + /* 20*/ "Prends 軋. C'est utile, tu verras...\n", + /* 21*/ "Fusil d'assaut AR34 obtenu.\n", + /* 22*/ "Il faut monter. Je prends cet ascenseur. \nPrends l'autre.\n", + /* 23*/ "Moteurs coup駸.\n", + /* 24*/ "Attention Joanna! Ils sont en col鑽e je crois...\n", + /* 25*/ "Pont captur�.\n", + /* 26*/ "Vas-y, Joanna. Je s馗urise le p駻im鑼re. \nOn se retrouve plus tard.\n", + /* 27*/ "Je dois abaisser les boucliers pour faire entrer \nElvis. J'ai besoin d'aide...\n", + /* 28*/ "Seules les portes de hangar sont sur le chemin.\n", + /* 29*/ "Cette machine contient les cartes stellaires skedars.\n", + /* 30*/ "Si nous contr�lons le pont, le vaisseau sera � notre merci.\n", + /* 31*/ "Il est temps de monter...\n", + /* 32*/ "Oohhh... Dites-moi que ce n'est pas vrai.\n", + /* 33*/ "Et si. Regardez donc qui est avec vous, ma ch鑽e.\n", + /* 34*/ "Vous! Vous ne vous 黎es pas enfuie? Nous avions perdu votre trace...\n", + /* 35*/ "Leurrer les Skedars 騁ait plus difficile. Vous et Mr. Carrington avez pu vous en rendre compte.\n", + /* 36*/ "Attendez ici! Je vais cr馥r une diversion. Cela vous donnera l'occasion de partir. Faites vite ou nous mourrons.\n", + /* 37*/ "Pourquoi faites-vous tout 軋, Cassandra?\n", + /* 38*/ "Les Skedars m'ont utilis馥. Vous 黎es ma seule chance de me venger.\n", + /* 39*/ "Aaaaaahhhhhhh!!!\n", + /* 40*/ "C'est la premi鑽e fois que je vois une plan鑼e depuis l'espace... C'est magnifique.\n", + /* 41*/ "Hein?\n", + /* 42*/ "Je... Je ne le crois pas!\n", + /* 43*/ "Elvis? Qu'est-ce qu'il y a?\n", + /* 44*/ "O� vas-tu?\n", + /* 45*/ "Nous devons descendre � la surface! Suis-moi!\n", + /* 46*/ "Il faut sortir d'ici!\n", + /* 47*/ "Portes hangar ferm馥s - boucliers actifs.\n", + /* 48*/ "Objet crucial d騁ruit.\n", + /* 49*/ "Munitions 駱uis馥s - panneaux ne peuvent 黎re d騁ruits.\n", + /* 50*/ "Obtenir collier de De Vries.\n", + /* 51*/ "Cassandra De Vries: \n", + /* 52*/ "Collier\n", + /* 53*/ "Collier de De Vries\n", + /* 54*/ "Collier de De Vries obtenu.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/lee_str_g.c b/src/files/lang/jap-final/lee_str_g.c new file mode 100644 index 000000000..a38c4b6ed --- /dev/null +++ b/src/files/lang/jap-final/lee_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zwei der Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - ヨffnen Sie die Hangartore!\n\nDas Andock-System wird im Normalfall automatisch gesteuert. Es muss von der Br�cke aus auf manuelle Bedienung umgestellt worden sein. ヨffnen Sie die Tore mit Hilfe der lokalen Kontrollinstrumente, um Elvis das Andocken zu erm�glichen.\n\n|3. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|4. Ziel: - Sabotieren Sie die Antriebssysteme!\n\nDer Plan, das Schiff zu �bernehmen, k�nnte schief gehen, wenn der Kommandant den vorgegebenen Kurs 舅dert. Manipulieren Sie den Antrieb, um das Schiff zu stoppen.\n\n|5. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 1*/ "SKEDAR KRIEGSSCHIFF\n", + /* 2*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zwei der Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|3. Ziel: - Sabotieren Sie die Antriebssysteme!\n\nDer Plan, das Schiff zu �bernehmen, k�nnte schief gehen, wenn der Kommandant den vorgegebenen Kurs 舅dert. Manipulieren Sie den Antrieb, um das Schiff zu stoppen.\n\n|4. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zwei der Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|3. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Setzen Sie den Schild au゚er Betrieb!\n", + /* 6*/ "ヨffnen Sie die Hangartore!\n", + /* 7*/ "Nehmen Sie Einblick in die Sternenkarte!\n", + /* 8*/ "Sabotieren Sie die Antriebssysteme!\n", + /* 9*/ "Entern Sie die Br�cke!\n", + /* 10*/ "Die Schilde wurden heruntergefahren.\n", + /* 11*/ "Die Hangartore wurden ge�ffnet.\n", + /* 12*/ "Elvis wurde eliminiert.\n", + /* 13*/ "Navigationsinformation wurde erlangt.\n", + /* 14*/ "Aufzug wurde aktiviert.\n", + /* 15*/ "Alle Skedar im Hangarbereich wurden eliminiert.\n", + /* 16*/ "Joanna! Fahr die Schilde runter! Dann \nk�nnen wir dir helfen.\n", + /* 17*/ "Du musst die Hangartore �ffnen, sonst k�nnen wir nicht andocken!\n", + /* 18*/ "Okay, wir sind drin. Wir treffen uns im Hangar.\n", + /* 19*/ "Es ist sch�n dich zu sehen, Joanna.\n", + /* 20*/ "Nimm das - das kannst du sicher gut gebrauchen...\n", + /* 21*/ "AR34 erhalten\n", + /* 22*/ "Wir sollten nach oben gehen. Ich nehme diesen Aufzug; \nnimm du den anderen.\n", + /* 23*/ "Die Maschinen wurden unbrauchbar gemacht.\n", + /* 24*/ "Vorsicht Joanna! Ich glaube, sie sind jetzt sauer...\n", + /* 25*/ "Die Br�cke wurde eingenommen.\n", + /* 26*/ "Du gehst voraus, Jo. Ich sichere diesen Teil des Schiffes. \nWir treffen uns sp舩er.\n", + /* 27*/ "Ich muss die Schilde runterfahren, damit Elvis \nlanden kann. Ich brauche jede Hilfe, die ich kriegen kann.\n", + /* 28*/ "Jetzt sind nur noch die Hangartore im Weg.\n", + /* 29*/ "In dieser Maschine werden die Sternenkarten gespeichert.\n", + /* 30*/ "Wenn wir die Br�cke einnehmen, geh�rt das Schiff uns.\n", + /* 31*/ "Wir sollten nach oben gehen...\n", + /* 32*/ "Oohhh... Ich hoffe, ich bin nicht da, wo ich bef�rchte zu sein.\n", + /* 33*/ "Es ist sogar noch schlimmer als das, Sch舩zchen. Und sieh nur, wer dir Gesellschaft leistet.\n", + /* 34*/ "Sie! Ich dachte, Sie w舐en entkommen. Wir konnten keine Spur von Ihnen finden.\n", + /* 35*/ "Ihr konntet mich zwar nicht finden, die Skedar konnten es sehr wohl. Das d�rfte dir und Mr. Carrington auch aufgefallen sein.\n", + /* 36*/ "Bleib da stehen! Ich werde sie ablenken. Das verschafft dir eine Chance, um hier rauszukommen. Nimm sie wahr, oder...\n", + /* 37*/ "Warum tun Sie das, Cassandra?\n", + /* 38*/ "Die Skedar haben mich benutzt. Du bietest mir die M�glichkeit, Rache zu nehmen.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. Das ist das erste Mal, dass ich einen anderen Planeten vom Weltall aus sehe. Wundersch�n!\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "Ich... Ich glaube das nicht!\n", + /* 43*/ "Elvis? Was ist das?\n", + /* 44*/ "Wohin gehst du?\n", + /* 45*/ "Wir m�ssen die Oberfl臘he erreichen! Folge mir!\n", + /* 46*/ "Wir m�ssen hier raus!\n", + /* 47*/ "Hangartore verriegelt - Schilde sind noch aktiv.\n", + /* 48*/ "Wichtiges Objekt zerst�rt.\n", + /* 49*/ "Die Konsolen k�nnen ohne Munition nicht zerst�rt werden.\n", + /* 50*/ "Erlangen Sie De Vries Halskette!\n", + /* 51*/ "Cassandra De Vries\n", + /* 52*/ "Halskette\n", + /* 53*/ "Cassandra De Vries Halskette\n", + /* 54*/ "De Vries Halskette aufgenommen\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/lee_str_i.c b/src/files/lang/jap-final/lee_str_i.c new file mode 100644 index 000000000..a1124b6b1 --- /dev/null +++ b/src/files/lang/jap-final/lee_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Apri le porte dell'hangar\n\nIl sistema di attracco � normalmente comandato in automatico e deve quindi essere disattivato dal ponte. Apri le porte azionando i comandi collocati sopra all'hangar, in modo che Elvis possa portare a termine la manovra di atterraggio.\n\n|Obiettivo 3: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 4: - Sabotaggio al sistema motore\n\nIl piano per prendere il sopravvento sull'astronave pu� fallire se il comandante modifica la rotta stabilita. Manometti i motori in modo che l'astronave si fermi.\n\n|Obiettivo 5: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 1*/ "ASTRONAVE D'ASSALTO SKEDAR\n", + /* 2*/ "|Situazione:\n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 3: - Sabotaggio al sistema motore\n\nIl piano per prendere il sopravvento sull'astronave pu� fallire se il comandante modifica la rotta stabilita. Manometti i motori in modo che l'astronave si fermi.\n\n|Obiettivo 4: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 3: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Disattiva il sistema scudo\n", + /* 6*/ "Apri le porte dell'hangar\n", + /* 7*/ "Accedi al sistema di navigazione\n", + /* 8*/ "Sabotaggio al sistema motore\n", + /* 9*/ "Assumi il controllo del ponte\n", + /* 10*/ "Abbassati gli scudi dell'astronave.\n", + /* 11*/ "Aperte le porte dell'hangar.\n", + /* 12*/ "Elvis � stato ucciso.\n", + /* 13*/ "Recuperate informazioni di navigazione.\n", + /* 14*/ "Attivato l'ascensore.\n", + /* 15*/ "Uccisi tutti gli Skedar nell'hangar.\n", + /* 16*/ "Avanti, Joanna! Disattiva gli scudi \ncos� potremo aiutarti!\n", + /* 17*/ "Devi aprire le porte dell'hangar affinch� possiamo attraccare!\n", + /* 18*/ "Bene, ci siamo! Ci vediamo nell'hangar.\n", + /* 19*/ "Vedo che stai bene, Joanna!\n", + /* 20*/ "Ecco, tieni! Ti sar� utile!\n", + /* 21*/ "Preso il fucile d'assalto AR34.\n", + /* 22*/ "ネ ora di salire, forza! Io prendo quest'ascensore, \ntu prendi quell'altro.\n", + /* 23*/ "I motori sono stati disattivati.\n", + /* 24*/ "Attenta, Joanna! Mi sembrano leggermente irritati...\n", + /* 25*/ "Assunto controllo del ponte.\n", + /* 26*/ "Va avanti tu, Jo! Io ti copro le spalle! \nCi vediamo dopo!\n", + /* 27*/ "Devo disattivare quegli scudi per far entrare Elvis. \nMi serve aiuto!\n", + /* 28*/ "Ora mi restano solo le porte dell'hangar.\n", + /* 29*/ "Questa macchina contiene la mappa astronomica Skedar.\n", + /* 30*/ "Se riusciamo a prendere il controllo del ponte, \nl'astronave sar� nostra.\n", + /* 31*/ "ネ ora di salire...\n", + /* 32*/ "Ops... Sono sicuramente nel posto sbagliato al momento sbagliato.\n", + /* 33*/ "E c'� di peggio, immagino! Guarda un po' chi c'� qui!!!\n", + /* 34*/ "Lei! Pensavo che fosse riuscita a squagliarsela. ネ sparita senza lasciare traccia!!!\n", + /* 35*/ "Non mi avete trovato VOI! Ma dagli Skedar non si scappa, come avrete sicuramente notato tu e Carrington!\n", + /* 36*/ "Prendi questo e aspetta l�! Se riesco a distrarli, avrai la possibilit� di uscire di qua! Forza, usalo o moriremo entrambe!\n", + /* 37*/ "Perch� lo fa, Cassandra?\n", + /* 38*/ "Gli Skedar mi hanno usata, Joanna e tu sei la mia unica possibilit� di vendetta!\n", + /* 39*/ "Aaaaargh!!!\n", + /* 40*/ "Ehi! ネ la prima volta che vedo un altro pianeta dallo spazio! ネ fantastico!\n", + /* 41*/ "Eeeeeh?\n", + /* 42*/ "Non... non ci posso credere!\n", + /* 43*/ "Elvis? Che roba �?\n", + /* 44*/ "Che fai? Dove vai?\n", + /* 45*/ "Dobbiamo raggiungere la superficie! Dai, vieni!\n", + /* 46*/ "Dobbiamo uscire di qua!\n", + /* 47*/ "Porte hangar bloccate - Scudi ancora attivi.\n", + /* 48*/ "Distrutto strumento essenziale alla missione.\n", + /* 49*/ "Finite le munizioni - Impossibile distruggere quadro comandi.\n", + /* 50*/ "Collana di De Vries.\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Collana\n", + /* 53*/ "Collana di De Vries\n", + /* 54*/ "Presa collana di De Vries.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/lee_str_s.c b/src/files/lang/jap-final/lee_str_s.c new file mode 100644 index 000000000..be7bf3c60 --- /dev/null +++ b/src/files/lang/jap-final/lee_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Abrir Puertas del Hangar\n\nNormalmente el sistema de atraque se controla de forma autom疸ica: debe ser anulado desde el puente. Abre las puertas usando los controles locales sin tener en cuenta el hangar, y Elvis podr� terminar el ciclo de aterrizaje.\n\n|Objetivo Tres: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Cuatro: - Sabotear los Motores\n\nEl plan para tomar la nave de asalto deber�a salir mal si el Comandante altera el curso establecido. Manipula los motores para que as� la nave se pare.\n\n|Objetivo Cinco: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 1*/ "NAVE DE ASALTO SKEDAR\n", + /* 2*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Tres: - Sabotear los Motores\n\nEl plan para tomar la nave de asalto deber�a salir mal si el Comandante altera el curso establecido. Manipula los motores para que as� la nave se pare.\n\n|Objetivo Cuatro: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Tres: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Desactivar sistemas de escudo\n", + /* 6*/ "Abrir puertas del hangar\n", + /* 7*/ "Acceder a los sistemas de navegaci�n\n", + /* 8*/ "Sabotear los motores\n", + /* 9*/ "Ganar el control del puente\n", + /* 10*/ "Los escudos de la nave han sido bajados.\n", + /* 11*/ "Las puertas del hangar han sido abiertas.\n", + /* 12*/ "Elvis ha muerto.\n", + /* 13*/ "La informaci�n de navegaci�n ha sido recuperada.\n", + /* 14*/ "El ascensor ha sido activado.\n", + /* 15*/ "Todos los Skedar del hangar han muerto.\n", + /* 16*/ "Espera, Joanna. Baja los escudos y \nte podremos ayudar.\n", + /* 17*/ "Tienes que abrir las puertas del hangar \npara que podamos atracar.\n", + /* 18*/ "Vale, estamos dentro. Te ver� en el hangar.\n", + /* 19*/ "Me alegro de verte, Joanna.\n", + /* 20*/ "Toma esto: lo encontrar疽 �til...\n", + /* 21*/ "Rifle de asalto AR34 recibido.\n", + /* 22*/ "Es hora de avanzar. Yo tomar� este ascensor; \nt� toma el otro.\n", + /* 23*/ "Los motores han sido desactivados.\n", + /* 24*/ "。Cuidado, Joanna! Creo que les hemos hecho enfadar...\n", + /* 25*/ "El puente ha sido capturado.\n", + /* 26*/ "Ve delante, Joanna. Asegurar� el per�metro. \nNos vemos luego.\n", + /* 27*/ "Tengo que conseguir bajar esos escudos para \nmeter a Elvis. Necesito toda la ayuda que pueda obtener.\n", + /* 28*/ "Ahora s�lo las puertas del hangar nos molestan.\n", + /* 29*/ "Esta m痃uina contiene los mapas estelares Skedar.\n", + /* 30*/ "Si controlamos el puente, entonces la nave ser� nuestra.\n", + /* 31*/ "Es hora de avanzar...\n", + /* 32*/ "Oohhh... Preferir�a no estar donde creo que estoy.\n", + /* 33*/ "Y es peor que eso, querida. S�lo mira a qui駭 tienes por compa��a.\n", + /* 34*/ "。T�! Cre�a que hab�as escapado. No encontramos ning�n rastro tuyo.\n", + /* 35*/ "No pudisteis encontrarme. Pero no me escond�a de los Skedar, como t� y el Sr. Carrington descubristeis.\n", + /* 36*/ "Eso es. 。Espera aqu�! Crear� una distracci�n; te dar� la oportunidad de escapar. レsala o moriremos ambas.\n", + /* 37*/ "ソPor qu� haces esto, Cassandra?\n", + /* 38*/ "Los Skedar me usaron, Joanna. T� eres mi mejor baza para vengarme.\n", + /* 39*/ "。。。Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Guau. ノsta es la primera vez que veo otro planeta desde el espacio. Es precioso.\n", + /* 41*/ "ソHmmmm?\n", + /* 42*/ "No... 。No puedo creerlo!\n", + /* 43*/ "ソElvis? ソQu� pasa?\n", + /* 44*/ "ソD�nde vas?\n", + /* 45*/ "。Tenemos que bajar a la superficie! 。S�gueme!\n", + /* 46*/ "。Tenemos que salir de aqu�!\n", + /* 47*/ "Puertas del hangar cerradas - escudos todav�a activos.\n", + /* 48*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 49*/ "Munici�n agotada - las consolas no pueden ser destruidas.\n", + /* 50*/ "Obt駭 el collar de De Vries.\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Collar\n", + /* 53*/ "Collar de De Vries\n", + /* 54*/ "Recogiste el collar de De Vries.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/lenE.c b/src/files/lang/jap-final/lenE.c similarity index 100% rename from src/files/lang/lenE.c rename to src/files/lang/jap-final/lenE.c diff --git a/src/files/lang/lenJ.c b/src/files/lang/jap-final/lenJ.c similarity index 100% rename from src/files/lang/lenJ.c rename to src/files/lang/jap-final/lenJ.c diff --git a/src/files/lang/lenP.c b/src/files/lang/jap-final/lenP.c similarity index 100% rename from src/files/lang/lenP.c rename to src/files/lang/jap-final/lenP.c diff --git a/src/files/lang/len_str_f.c b/src/files/lang/jap-final/len_str_f.c similarity index 100% rename from src/files/lang/len_str_f.c rename to src/files/lang/jap-final/len_str_f.c diff --git a/src/files/lang/len_str_g.c b/src/files/lang/jap-final/len_str_g.c similarity index 100% rename from src/files/lang/len_str_g.c rename to src/files/lang/jap-final/len_str_g.c diff --git a/src/files/lang/len_str_i.c b/src/files/lang/jap-final/len_str_i.c similarity index 100% rename from src/files/lang/len_str_i.c rename to src/files/lang/jap-final/len_str_i.c diff --git a/src/files/lang/len_str_s.c b/src/files/lang/jap-final/len_str_s.c similarity index 100% rename from src/files/lang/len_str_s.c rename to src/files/lang/jap-final/len_str_s.c diff --git a/src/files/lang/lipE.c b/src/files/lang/jap-final/lipE.c similarity index 100% rename from src/files/lang/lipE.c rename to src/files/lang/jap-final/lipE.c diff --git a/src/files/lang/jap-final/lipJ.c b/src/files/lang/jap-final/lipJ.c new file mode 100644 index 000000000..efb97af94 --- /dev/null +++ b/src/files/lang/jap-final/lipJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nぉ�モゆe�メы��∵Ψ♯∩√∃⊇≡⊂�マ�=��タ≫Å�ツレ�チ�������マ♀��∈おぁ�ナ∃�ツ√†∃≒∃⊇�ツぬは�ニ≫�テ∀♭�≠オじ∈�ワ��d<�マす⊥≫�テ∀∵♭�タ≫Å∽⊂∵�>オン��°�����マ⊇≫�メ�モ�ィ�ナ⊇Å∽⊂�ツ�ヒみ�マ�窿��ニ≫∋Å�ツヵぴ�メξぺ�マ�掾ニ≫┤x�メ�腐磨クュ⇔ヱ�ナ��≪�=ネ�メ���メΚ�ヨ��∈にぺ∀�ナ⇔⊇∃⊇∩∈�=゚�チせど�ニ≫�メÅ�ツン��∵�シ⊇�ツロ⊇♭�チ√�ツ\n\n|しじ�操セ♂d�゚℃d�ワ∈ばぱ�ヌ≡\n\nヵぴ�÷モ���ミ�斧早メ�����烽о�∵��み�ナ∨ュ����∈�≠ロ≒�メ♂d�゚℃d�ワ∩≒ヱ�ナ��≒∃�チ⇔�モ∃≒∃⊇�ツ♂d�゚℃d�ワ∵ぜ�ヨ�ト√⇔⊇≫�����=メ♀�ミ�モ�=セ∧≒�チ���ハ�ラ�ト√⇔⊇≫�ツ♂d�゚���マ�ユ∈��ヨ�ナ⇔�=橿ミ∈�ル�マ�縲�d���ナ⇔⊇≫�ル�マ¢�フd�゚�マ�メ�ム���ワ∈え≪�テ�ル�=橿ミ�メ���ハ�ラ∈�モ���ニ�メÅ�ツ\n\n|しじ�逐セ���麾ユ£�ン��∈�烙ネ�ハ�ラ�ヌ≡\n\n≠�ヘ�艢レ�マ∩≒�メ��#d�縺マ�モ�≦��麾ユ£�ン���マ�掾ニ≫⌒�メ∵⊆≫�ツf�档掾メげk∃♪∵�レ�マ£��∀�ナ⇔���氓コ�ヨ�ト√⇔⊇≫∧⊂Å�ツ�テ�メ���麾ユ£�ン��∈о�ナぁ�ナ�÷ア�ワ�ヨ�ヒ�マ♭�烙ネ�ハ�ラ�ニ≫�メÅ�ツ⌒�ナ�������マ♀���メ�栫ソ∵ぜ�ヨ�ト√⇔⊇∨≒�=ネ�メΚげ∈≡�チ�烙ネ�ハ�ラ�ニ≫�テ∀�ツ\n\n|しじ�凍セ���蛟��ノd��∈��ヨ�ヌ≡\n\n�сァ�÷ワ�゚�ハ���メ���蛟��ノd��∈��み�ナ�=ネ√∈���エ⇔iヮワ∈∂≪�ェ�黶ニ�メÅ�ツぬは♭�タ∨≒�<香サ♭ぼて�ニ≫ョャ∵⊆≫�ツ⊇��√�モにば≒√⇔�ナ�リ⊂∩≒∃�ツ\n\n|しじ�楳セ�����сァ�=メ�ユd♀�ヨd��み\n\n�リ⌒∃�チ�>ツげ�ロэ∵♪�テ∩�メ�����сァ�=�ぼ∝√≫♭⊆∽⊂�ツ∧�メo�゚�モ�≦ゥぃ�ト√∨��ルv�モ��√∃⊇≡⊂�マ���ハ�ラ�ト√⇔⊇≫∩≒�>��������ミd♭�ユd♀�ヨd∈��み�ナ⇔m�マ��≫�メÅ�ツュ⇔�メ�ユd♀�ヨd∵�痺ワ∃∝�ツ♭�モ∃⊇Å∽⊂�ナ�=橿ミ�マ�モiヮワ⌒⊇≫Å∽⊂�ツ\n\n|しじ�斧セп�。�メΚ�ヨ��∈おぁ�ヌ≡\n\n�����сァ�=マ���エ∨≒�≠オじ∈≠�ヒ���ト√≫�掾マ�ニ∬�マ�ヤ%��d���マ��≫�メÅ�ツ������∨¬�モ�>ツk∵Κ�タ⇔⊇≫�テ∀�マΨ♯⊇∨≪�=ワ�ナ�チ�モぉ∵η���ナ⇔�チ≫�メ∈に√†�=ニ∬�マ�ツk∈�「���ナ≡⊂∀�ニ≫Å∽⊂�ツ�」≪ヶ�ナ⇔か⊂∵�ワ¢d♂�ニ∃ぼて∵χャÅ�ツ\n\nEND\n", + /* 1*/ "�モ���ミ�斧操巡����ラな�モ���ミ\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nぉ�モゆe�メы��∵Ψ♯∩√∃⊇≡⊂�マ�=��タ≫Å�ツレ�チ�������マ♀��∈おぁ�ナ∃�ツ√†∃≒∃⊇�ツぬは�ニ≫�テ∀♭�≠オじ∈�ワ��d<�マす⊥≫�テ∀∵♭�タ≫Å∽⊂∵�>オン��°�����マ⊇≫�メ�モ�ィ�ナ⊇Å∽⊂�ツ�ヒみ�マ�窿��ニ≫∋Å�ツ∧�メ���メΚ�ヨ��∈にぺ∀�ナ⇔⊇∃⊇∩∈≡�チせど�ニ≫�メÅ�ツン��∵�シ⊇�ツロ�騾ツ\n\n|しじ�操セ���麾ユ£�ン��∈�烙ネ�ハ�ラ�ヌ≡\n\n≠�ヘ�艢レ�マ∩≒�メ��#d�縺マ�モ�≦��麾ユ£�ン���マ�掾ニ≫⌒�メ∵⊆≫�ツf�档掾メげk∃♪∵�レ�マ£��∀�ナ⇔���氓コ�ヨ�ト√⇔⊇≫∧⊂Å�ツ�テ�メ���麾ユ£�ン��∈о�ナぁ�ナ�÷ア�ワ�ヨ�ヒ�マ♭�烙ネ�ハ�ラ�ニ≫�メÅ�ツ⌒�ナ�������マ♀���メ�栫ソ∵ぜ�ヨ�ト√⇔⊇∨≒�=ネ�メΚげ∈≡�チ�烙ネ�ハ�ラ�ニ≫�テ∀�ツ\n\n|しじ�逐セ���蛟��ノd��∈��ヨ�ヌ≡\n\n�сァ�÷ワ�゚�ハ���メ���蛟��ノd��∈��み�ナ�=ネ√∈���エ⇔iヮワ∈∂≪�ェ�黶ニ�メÅ�ツぬは♭�タ∨≒�<香サ♭ぼて�ニ≫ョャ∵⊆≫�ツ⊇��√�モにば≒√⇔�ナ�リ⊂∩≒∃�ツ\n\n|しじ�凍セ�����сァ�=メ�ユd♀�ヨd��み\n\n�リ⌒∃�チ�>ツげ�ロэ∵♪�テ∩�メ�����сァ�=�ぼ∝√≫♭⊆∽⊂�ツ∧�メo�゚�モ�≦ゥぃ�ト√∨��ルv�モ��√∃⊇≡⊂�マ���ハ�ラ�ト√⇔⊇≫∩≒�>��������ミd♭�ユd♀�ヨd∈��み�ナ⇔m�マ��≫�メÅ�ツュ⇔�メ�ユd♀�ヨd∵�痺ワ∃∝�ツ♭�モ∃⊇Å∽⊂�ナ�=橿ミ�マ�モiヮワ⌒⊇≫Å∽⊂�ツ\n\n|しじ�楳セп�。�メΚ�ヨ��∈おぁ�ヌ≡\n\n�����сァ�=マ���エ∨≒�≠オじ∈≠�ヒ���ト√≫�掾マ�ニ∬�マ�ヤ%��d���マ��≫�メÅ�ツ������∨¬�モ�>ツk∵Κ�タ⇔⊇≫�テ∀�マΨ♯⊇∨≪�=ワ�ナ�チ�モぉ∵η���ナ⇔�チ≫�メ∈に√†�=ニ∬�マ�ツk∈�「���ナ≡⊂∀�ニ≫Å∽⊂�ツ�」≪ヶ�ナ⇔か⊂∵�ワ¢d♂�ニ∃ぼて∵χャÅ�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nぉ�モゆe�メы��∵Ψ♯∩√∃⊇≡⊂�マ�=��タ≫Å�ツレ�チ�������マ♀��∈おぁ�ナ∃�ツ√†∃≒∃⊇�ツぬは�ニ≫�テ∀♭�≠オじ∈�ワ��d<�マす⊥≫�テ∀∵♭�タ≫Å∽⊂∵�>オン��°�����マ⊇≫�メ�モ�ィ�ナ⊇Å∽⊂�ツン��∵�シ⊇�ツロ⊇♭�チ√�ツ\n\n|しじ�操セ���蛟��ノd��∈��ヨ�ヌ≡\n\n�сァ�÷ワ�゚�ハ���メ���蛟��ノd��∈��み�ナ�=ネ√∈���エ⇔iヮワ∈∂≪�ェ�黶ニ�メÅ�ツぬは♭�タ∨≒�<香サ♭ぼて�ニ≫ョャ∵⊆≫�ツ⊇��√�モにば≒√⇔�ナ�リ⊂∩≒∃�ツ\n\n|しじ�逐セ�����сァ�=メ�ユd♀�ヨd��み\n\n�リ⌒∃�チ�>ツげ�ロэ∵♪�テ∩�メ�����сァ�=�ぼ∝√≫♭⊆∽⊂�ツ∧�メo�゚�モ�≦ゥぃ�ト√∨��ルv�モ��√∃⊇≡⊂�マ���ハ�ラ�ト√⇔⊇≫∩≒�>��������ミd♭�ユd♀�ヨd∈��み�ナ⇔m�マ��≫�メÅ�ツュ⇔�メ�ユd♀�ヨd∵�痺ワ∃∝�ツ♭�モ∃⊇Å∽⊂�ナ�=橿ミ�マ�モiヮワ⌒⊇≫Å∽⊂�ツ\n\n|しじ�凍セп�。�メΚ�ヨ��∈おぁ�ヌ≡\n\n�����сァ�=マ���エ∨≒�≠オじ∈≠�ヒ���ト√≫�掾マ�ニ∬�マ�ヤ%��d���マ��≫�メÅ�ツ������∨¬�モ�>ツk∵Κ�タ⇔⊇≫�テ∀�マΨ♯⊇∨≪�=ワ�ナ�チ�モぉ∵η���ナ⇔�チ≫�メ∈に√†�=ニ∬�マ�ツk∈�「���ナ≡⊂∀�ニ≫Å∽⊂�ツ�」≪ヶ�ナ⇔か⊂∵�ワ¢d♂�ニ∃ぼて∵χャÅ�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "���蛟��ノd��∈��ヨ�ヌ≡\n", + /* 10*/ "♂d�゚℃d�ワ∈ばぱ�ヌ≡\n", + /* 11*/ "���麾ユ£�ン��∈�烙ネ�ハ�ラ�ヌ≡\n", + /* 12*/ "�����сァ�=メ�ユd♀�ヨd��み\n", + /* 13*/ "п�。�メΚ�ヨ��∈おぁ�ヌ≡\n", + /* 14*/ "�ル�マ¢�フd�゚�����レd�焉メ�腐磨メばぱ����\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "���蛟��ノd��\n", + /* 18*/ "���蛟��ノd��\n", + /* 19*/ "���蛟��ノd��∈み�マ��√∨\n", + /* 20*/ "♀�ミヨ�ル�マ�縲�d���ヨ�メ�ミ�ラ�ン�ワ∵�レ�ロ�ト√∨\n", + /* 21*/ "ろゎヨ�ル�マ�縲�d���ヨ�メ�ミ�ラ�ン�ワ∵�レ�ロ�ト√∨\n", + /* 22*/ "iヮ�ル�マ�縲�d���ヨ�メ�ミ�ラ�ン�ワ∵�レ�ロ�ト√∨\n", + /* 23*/ "�ル�マ¢�フd�゚�メ�ム���ワ∵�ン�ハ�縺ト√∨\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "♂d�゚���マ�ユ\n", + /* 27*/ "♂d�゚���マ�ユ\n", + /* 28*/ "♂d�゚���マ�ユ∈み�マ��√∨\n", + /* 29*/ "�����сァ�=マ�ム���ナ∨\n", + /* 30*/ "♂d�゚���マ�ユ∵�ムだ�ト√∨\n", + /* 31*/ "♂d�゚���マ�ユ�メ�ムだ∵で�磨縺ノ\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "�ユd♀�ヨd�ヲ\n", + /* 35*/ "�ユd♀�ヨd�ヲ\n", + /* 36*/ "�����сァ�=メ�ユd♀�ヨd∈み�マ��√∨\n", + /* 37*/ "∪�掾モ�栫��タ\n", + /* 38*/ "�テ≒�=ネ√�モ�ヤ���メ�宦����エ\n", + /* 39*/ "ν�ツ⇔�<ヒ�ツ⇔�チ√�エ\n", + /* 40*/ "べ∨∃⊇♭�エ\n", + /* 41*/ "が⇔�テ�エ∨�≠焉��エ\n", + /* 42*/ "′��n�マ�ム����なに�エ\n", + /* 43*/ "�ニ∬�マヶ�ト∃�タ�オ�÷ム�゚�ム�浴マ⊆⊂∧�エ\n", + /* 44*/ "≡d�ナ�=ネ�エ¬∵∧�メΨ∃≒�エ\n", + /* 45*/ "�ト�エ�ト∀�宦クヶ�ヌ�蚕n", + /* 46*/ "°��≫�掾マロ∵∃�タ�オ�エ\n", + /* 47*/ "���蛟��ノd��∈�゚�エ∨�テ∀∵なゃ�ナ∨\n", + /* 48*/ "�メ�ム���ワ�モよ�マ�ン�ハ�縺ト√⇔⊇�リ�ニ\n", + /* 49*/ "�ル�マ¢�フd�゚�メ�ム���ワ�メ�ン�ハ�繖ラ�リ\n", + /* 50*/ "ヰ∨∩�=セ∧∩�エ∨∃�ツ\n", + /* 51*/ "∪⊇�=セ�掾モ�死準ミ��d��∈∃≒�ヌ�エ\n", + /* 52*/ "�テ�テ�マ�モの┸�モぷ¬�テ�ルΡ┏Å�ツも∈ψ⊥∽�ツ\n", + /* 53*/ "⌒⊂�茶ャ∀か∝∃⊇���エ�盾焉クψ⊥≫∋Å�ツ\n", + /* 54*/ "≡∽�ナ⊇�=��モiヮ∈�ユ†�ヌ⇔⌒≒∪⊂\n", + /* 55*/ "�ル∋∃ぉ∈ら�エ⇔∨∋Å��\n", + /* 56*/ "しじメぼ�マあぃモ∃┳Σ∵ほ�ト√∨\n", + /* 57*/ "�����сァ�=ヨ�メ��d�縺謔ケぜ♭�タ�リ�ヌ∋\n", + /* 58*/ "∪⊇�=テ⊇⇒�モ�騾�d���オ∃⊇���ツ�ム����Å�エ\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "�ユd♀�ヨd�ィ▽\n", + /* 62*/ "�ユd♀�ヨd�ィ▽\n", + /* 63*/ "�ヤ%��d���メ�ユd♀�ヨd∈み�マ��√∨\n", + /* 64*/ "�������マ♀��∵ほ�ト√∨\n", + /* 65*/ "�テ�テ∩≒ぁ⇔⊇�エ⇔�チ√�エ\n", + /* 66*/ "���麾ユ£�ン��∵�ヒ�、�ナ∨\n", + /* 67*/ "���麾ユ£�ン��∵�フ�驕ナ∨\n", + /* 68*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "�ア�ワ�ヨ�ヒ�マ\n", + /* 72*/ "�ア�ワ�ヨ�ヒ�マ\n", + /* 73*/ "�ア�ワ�ヨ�ヒ�マ∈み�マ��√∨\n", + /* 74*/ "�ワ�ヨ�ヒ�艪п諤゚d���ハ�縺ク���ハ�ラ�ナ∨\n", + /* 75*/ "�゚d���ハ�縲「�揩ケど�純ィ�驛黹�∃�ナ\n", + /* 76*/ "�ワ�ヨ�ヒ�艪пメ���ハ�ラ∵ん∝√∨\n", + /* 77*/ "���蛟��ノd��∈��ヨ�ナ∨\n", + /* 78*/ "�ユd∋�÷ロ�ヒ��d�=ソ�ツ∧⊂∧⊂�―n�テ�テ�マ∃≒�÷��蛟��ノd��∵⊆≫∩⌒�蚕n", + /* 79*/ "�揀ャ∵�フ∵�エ⇔�タ⇔⊇≫≡⊂Å�ツ\n���麾ユ£�ン���モぞ⊇���エ\n", + /* 80*/ "�モ�烙��ミ���ルd���メ�マ∪⊇�死ツ\n�����сァ�=モ�テ�メぞ�チ�ム�ツ\n", + /* 81*/ "≡d�ナ�テ�テÅ�=��ヘ�ミ�マ�艢エ\nロ∵∃⊇∀みム√�マ∃≫���エ\n", + /* 82*/ "�ヤ�ム�エ�セみ�マ��≫∋���オ∃⊇�エ\n", + /* 83*/ "�テ�テ�メ�謔モ∩�タ\n", + /* 84*/ "∪�=セ�掾モ�蚕n", + /* 85*/ "�テ⊇⇒�÷ワ$�ムÅ�エ\n", + /* 86*/ "�ミ��d��∈�エ\n", + /* 87*/ "が��Å�エ\n", + /* 88*/ "ろゎ�ロ�ワ�窶�∵�ヤd°d��d♀�ナ∨\n", + /* 89*/ "⌒⊂c⇒�メぶ�マ♭�ム����d�縺ク�ロ�エ∨\n", + /* 90*/ "�テ�メけ�マ�ム���ニ≫�マ�モ\n�ァ∈ぱ�ニ�ナ∩∃⊇�ツ\np�モ�ハ�メ�ョ�メ����⊇�轣マ\n��d�ラ∈⇒�ツ⇔∪⊇∨�ツ\np�」ば�ナ⇔�ム���ニ≫∋Å�ツ\n", + /* 91*/ "ュ�チ└��∃⊇∝�ツ∀�テ∽♭\n���」�ィ���モ♪�テ�マ⊆≫�メ�タ\n", + /* 92*/ "�テ�メ�ル�マ�窶艨メm�ト�ツ\n", + /* 93*/ "�ユ�香ケ�=ホ∩∃∩�ヨ�フd�縺��オ∃⊇�ツ\n", + /* 94*/ "�モ�ハ�マ�モiヮワ∵�メ≠�ヒ�メ≠�ヒ⊇≫�ツ\npが♭⌒べ¬�リ�チ≫∋���オ∃�チ⇔\n�ゥ∩�マы���ニ≫∋Å�=サ⊇∃�ツ\n", + /* 95*/ "�モ⊇�モ⊇�ツ\n���マ���ヤ���ル���縲�°���モ⊆�エ⇔�タ\n", + /* 96*/ "⊂∋�タ�潤テ�メ�ル�マ�窶艨�∵�蚕n", + /* 97*/ "∃�香マ�タ\n", + /* 98*/ "�ル�ム�瘁モべ∨√≫�メ∵�ヨ���ム≒�ナ⊇���ツ\n", + /* 99*/ "∃�マ≡�エ�準モ��∧⊂�マ�死ツ\niヮワ�マ�烙ラ�ハ⇔∂∽⊂∩�ナ≒�蚕n", + /*100*/ "み∈�ヒ�驕フ�エ\n∧�テ∩≒�フ√∃�ト⊇�エ\n", + /*101*/ "ckが�メ���轣��タ�潤テ�テ�モ\n�ャ�寉オ�モ���ミ∃∋Å���エ�エ\np�ツげ�メみだ�タ∈�ナ≒∃⊇�メ∩�エ\n", + /*102*/ "がΞ⌒か∝�ヌ∃⊇♭�エ\n�ト�エ�ト∀��d=d∈�磨竅メ≡�エ\n", + /*103*/ "�ムd�ワ�縲マ│┌�マ°��∨≒\n�゚≧♭�モ�ア�リ∃⊇���エ\n", + /*104*/ "⊃⊃�=ワ¬∽∋���チ�テ∀�マ∃≫♭�ナ�キ⊂≡�ツ\nヴ∵�ャ�寉オ�メ┤x�マы���ナ⇔�÷モ�ム���ミ�マ∈\n∈�ュ∋Å�エ⇔�テ∀∈�ム�ツ\n", + /*105*/ "�翌トiヮ�ロ�ワ�窶�∈ばぱ�ナ∨\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/lipP.c b/src/files/lang/jap-final/lipP.c new file mode 100644 index 000000000..df5546489 --- /dev/null +++ b/src/files/lang/jap-final/lipP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone \nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defenses Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/lip_str_f.c b/src/files/lang/jap-final/lip_str_f.c new file mode 100644 index 000000000..433df94df --- /dev/null +++ b/src/files/lang/jap-final/lip_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il n'y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - D騁ruire les archives informatiques\n\nToute information sur le crash et les 駘駑ents r馗up駻駸 d騁enue par le Secteur 51 doit 黎re effac馥 de leurs fichiers. Le terminal est gard� dans une pi鐵e ferm馥 en haut du couloir principal. Installez un virus gr稍e au r馗epteur et d騁ruisez le terminal. Si le virus infecte d'autres terminaux, leur r駸eau sera corrompu.\n\n|Objectif 2: - Trouver les preuves de la conspiration\n\nLe rapport de Jonathan indique la pr駸ence de caissons dans lesquels des 馗hantillons organiques sont maintenus � de tr鑚 basses temp駻atures. Il pense que ceux-ci servent � geler des corps avant de les op駻er ou de les diss駲uer. Trouvez cette zone et confirmez la mort des trois autres passagers de l'appareil.\n\n|Objectif 3: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 4: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 5: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il n'y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - Trouver les preuves de la conspiration\n\nLe rapport de Jonathan indique la pr駸ence de caissons dans lesquels des 馗hantillons organiques sont maintenus � de tr鑚 basses temp駻atures. Il pense que ceux-ci servent � geler des corps avant de les op駻er ou de les diss駲uer. Trouvez cette zone et confirmez la mort d'au moins un des trois passagers de l'appareil.\n\n|Objectif 2: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 3: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 4: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. La mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il n'y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 2: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 3: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtenir et utiliser l'uniforme de labo\n", + /* 10*/ "D騁ruire les archives informatiques\n", + /* 11*/ "Trouver les preuves de la conspiration\n", + /* 12*/ "Acc馘er au labo d'autopsie\n", + /* 13*/ "Sauver le rescap� du crash\n", + /* 14*/ "Archives de recherche d騁ruites.\n", + /* 15*/ "Obtenir uniforme de labo.\n", + /* 16*/ "Laborantin: \n", + /* 17*/ "Uniforme\n", + /* 18*/ "Uniforme labo\n", + /* 19*/ "Uniforme labo obtenu.\n", + /* 20*/ "Acc鑚 syst鑪e contr�le des portes refus�.\n", + /* 21*/ "Acc鑚 syst鑪e contr�le 馗lairage refus�.\n", + /* 22*/ "Acc鑚 syst鑪e contr�le s馗urit� refus�.\n", + /* 23*/ "Virus t駘馗harg� dans la console.\n", + /* 24*/ "Obtenir r馗epteur.\n", + /* 25*/ "Laborantin: \n", + /* 26*/ "R馗epteur\n", + /* 27*/ "R馗epteur\n", + /* 28*/ "R馗epteur obtenu.\n", + /* 29*/ "Acc鑚 laboratoire: succ鑚.\n", + /* 30*/ "R馗epteur connect�.\n", + /* 31*/ "Connexion r馗epteur coup馥.\n", + /* 32*/ "Obtenir carte medlab 2.\n", + /* 33*/ "Garde: \n", + /* 34*/ "Carte medlab 2\n", + /* 35*/ "Carte medlab 2\n", + /* 36*/ "Carte medlab 2 obtenue.\n", + /* 37*/ "Qui 黎es-vous?\n", + /* 38*/ "H�! Mais c'est mes fringues!\n", + /* 39*/ "Au...au secours!\n", + /* 40*/ "Ne me tuez pas!\n", + /* 41*/ "Oh, mon Dieu! Une arme!\n", + /* 42*/ "Il y a un intrus dans le complexe.\n", + /* 43*/ "Donnez-moi mes v黎ements, sinon...!\n", + /* 44*/ "OK. Tu l'auras voulu, poulette!\n", + /* 45*/ "Donnez-moi mes fringues.\n", + /* 46*/ "Je n'ai pas beaucoup de temps!!!\n", + /* 47*/ "L'ennemi a d騁ect� le costume.\n", + /* 48*/ "Virus d駛� t駘馗harg�.\n", + /* 49*/ "Lancement t駘馗hargement virus.\n", + /* 50*/ "Enfin vous voil�.\n", + /* 51*/ "Mais, vous n'黎es pas... ALEEEERTE!\n", + /* 52*/ "Armes interdites! Rangez votre arme.\n", + /* 53*/ "Je ne le r駱鑼erai pas: l稍hez votre arme!\n", + /* 54*/ "Bon. J'appelle la s馗urit�.\n", + /* 55*/ "Tout le monde vous attendait...\n", + /* 56*/ "Personnel crucial abattu.\n", + /* 57*/ "Acc鑚 au labo d'autopsie impossible.\n", + /* 58*/ "H�! Ce n'est pas Harry. C'est un intrus!\n", + /* 59*/ "Obtenir carte salle d'op駻ation.\n", + /* 60*/ "Garde: \n", + /* 61*/ "Carte salle d'op駻ation\n", + /* 62*/ "Carte salle d'op駻ation\n", + /* 63*/ "Carte salle d'op駻ation obtenue.\n", + /* 64*/ "Elvis a 騁� abattu.\n", + /* 65*/ "Sortez de l�, bon Dieu!!\n", + /* 66*/ "Caisson 駘ev�.\n", + /* 67*/ "Caisson abaiss�.\n", + /* 68*/ "Equipement crucial d騁ruit.\n", + /* 69*/ "Obtenir scanner rayons X.\n", + /* 70*/ "\n", + /* 71*/ "Scanner rayons X\n", + /* 72*/ "Scanner rayons X\n", + /* 73*/ "Scanner rayons X obtenu.\n", + /* 74*/ "Cible scanner accroch馥.\n", + /* 75*/ "ID cible confirm馥 - origine extraterr.\n", + /* 76*/ "Cible scanner perdue.\n", + /* 77*/ "Costume port�.\n", + /* 78*/ "Les douches... Il faut convaincre quelqu'un \nde se s駱arer de son uniforme...\n", + /* 79*/ "La temp駻ature tombe... La salle de \ncryog駭isation est proche.\n", + /* 80*/ "L'air est recycl� par ici... Le labo\n d'autopsie est par l�.\n", + /* 81*/ "Le voil�, Joanna! Faites vite!\n", + /* 82*/ "Quitter cette zone maintenant.\n", + /* 83*/ "Vous avez le droit d'黎re ici, vous?\n", + /* 84*/ "Nom de D...\n", + /* 85*/ "C'est une espionne!\n", + /* 86*/ "Pr騅enez les autres...\n", + /* 87*/ "Imposteur!\n", + /* 88*/ "Surcharge syst鑪es d'馗lairage.\n", + /* 89*/ "Entr馥 suppl駑entaire aux labos cr鳬e.\n", + /* 90*/ "Vous ne pourrez trouver un moyen d'investir \nla zone de recherche, croyez-moi. \nLa seule possibilit� reste une cloison \nque j'ai rep駻馥 dans une salle apr鑚 \nl'entrep�t. Essayez de la faire sauter.\n", + /* 91*/ "Pas de probl鑪e. Et o� sont \nles explosifs?\n", + /* 92*/ "Dans cette caisse.\n", + /* 93*/ "H� h�. Terrible.\n", + /* 94*/ "Au fait, l'entrep�t est bourr� de vigiles. \nBien que ce ne soit pas votre genre, essayez \nde vous faire discr鑼e plut�t que de buter \ntout le monde.\n", + /* 95*/ "Entendu. Autre chose, maestro?\n", + /* 96*/ "Cette caisse...\n", + /* 97*/ "Oui?\n", + /* 98*/ "Elle n'aime pas qu'on lui tire dessus.\n", + /* 99*/ "Parfait. Bon... On va dire que \nlui il m'駭erve...\n", + /*100*/ "Levez les mains et 馗artez-vous de \nl'extraterrestre.\n", + /*101*/ "Qu'est-ce que vous foutez ici? \nCette salle doit 黎re scell馥! \nNe connaissez-vous pas les consignes \nd'une autopsie?\n", + /*102*/ "Ne me faites pas r駱騁er, Docteur. Et \n騁eignez-moi ce laser tout de suite.\n", + /*103*/ "Le Directeur Easton en sera inform�, \nmademoiselle.\n", + /*104*/ "Mais j'y compte bien, mon cher! \nJe me suis amus馥 dans sa jolie base et \nmaintenant je vole son joujou.\n", + /*105*/ "D馭enses automatiques neutralis馥s.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/lip_str_g.c b/src/files/lang/jap-final/lip_str_g.c new file mode 100644 index 000000000..8f0b0ef16 --- /dev/null +++ b/src/files/lang/jap-final/lip_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - L�schen Sie die Aufzeichnungen!\n\nJegliche Informationen, welche die Area 51-Techniker aus dem Flugzeugwrack extrahieren konnten, muss aus ihren Datenbanken gel�scht werden. Das Hauptterminal befindet sich in einem versperrten Raum am Ende eines der Korridore. Installieren Sie mit Hilfe des Data Uplink-Ger舩s einen Virus, zerst�ren Sie anschlie゚end das Terminal. Wenn der Virus in andere Terminals kopiert wird, ist mit hilfreichen Nebeneffekten zu rechnen.\n\n|2. Ziel: - Finden Sie einen Beweis f�r die Verschw�rung!\n\nIn Jonathans Report ist von einem Raum die Rede, in dem organische Gewebeproben bei extrem niedrigen Temperaturen gelagert werden. Er glaubt, dass man dort K�rper cryogenisiert, um sie in weiterer Folge f�r Operationen oder Sektionen zu verwenden. Finden Sie diesen Raum und stellen Sie fest, ob die anderen drei Flugpassagiere noch am Leben sind!\n\n|3. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Verkleidung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|4. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|5. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 1*/ "AREA 51 - MEDI-LABORS\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - Finden Sie einen Beweis f�r die Verschw�rung!\n\nIn Jonathans Report ist von einem Raum die Rede, in dem organische Gewebeproben bei extrem niedrigen Temperaturen gelagert werden. Er glaubt, dass man dort K�rper cryogenisiert, um sie in weiterer Folge f�r Operationen oder Sektionen zu verwenden. Finden Sie diesen Raum und stellen Sie fest, ob die anderen drei Flugpassagiere noch am Leben sind!\n\n|2. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Verkleidung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|3. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|4. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Verkleidung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|2. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|3. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Verkleiden Sie sich als Labortechniker!\n", + /* 10*/ "Vernichten Sie die Aufzeichnungen!\n", + /* 11*/ "Finden Sie den Beweis!\n", + /* 12*/ "Verschaffen Sie sich Zutritt zum Labor!\n", + /* 13*/ "Retten Sie den ワberlebenden!\n", + /* 14*/ "Aufzeichnungen zerst�rt.\n", + /* 15*/ "Finden Sie die Laborkleidung!\n", + /* 16*/ "eines Technikers\n", + /* 17*/ "Laborkleidung\n", + /* 18*/ "Laborkleidung eines Technikers\n", + /* 19*/ "Laborkleidung aufgenommen\n", + /* 20*/ "Zugriff auf den T�r�ffnungsmechanismus verweigert\n", + /* 21*/ "Zugriff auf die Beleuchtungskontrollen verweigert\n", + /* 22*/ "Zugriff auf das Sicherheitssystem verweigert\n", + /* 23*/ "Virus wurde installiert.\n", + /* 24*/ "Finden Sie das Data Uplink-Ger舩!\n", + /* 25*/ "des Labortechnikers\n", + /* 26*/ "Data Uplink-Ger舩\n", + /* 27*/ "Data Uplink-Ger舩\n", + /* 28*/ "Data Uplink-Ger舩 aufgenommen\n", + /* 29*/ "Zutritt zum Labor erfolgreich durchgef�hrt\n", + /* 30*/ "Verbindung hergestellt\n", + /* 31*/ "Verbindung abgebrochen\n", + /* 32*/ "Erlangen Sie die Schl�sselkarte f�r Medlab 2.\n", + /* 33*/ "der Wache\n", + /* 34*/ "Medlab 2-Schl�sselkarte\n", + /* 35*/ "Medlab 2-Schl�sselkarte\n", + /* 36*/ "Medlab 2-Schl�sselkarte aufgenommen\n", + /* 37*/ "Wer sind Sie?\n", + /* 38*/ "Hey - Sie haben meine Ausr�stung.\n", + /* 39*/ "Hilfe! Hilfe!\n", + /* 40*/ "Nicht schie゚en!\n", + /* 41*/ "Oh nein, eine Waffe!\n", + /* 42*/ "Es befindet sich ein Eindringling im Komplex.\n", + /* 43*/ "Geben Sie mir meine Ausr�stung zur�ck, oder...!\n", + /* 44*/ "Na gut, Sie betteln ja f�rmlich darum!\n", + /* 45*/ "Geben Sie mir meine Ausr�stung.\n", + /* 46*/ "Ich habe nicht viel Zeit!!!\n", + /* 47*/ "Der Feind hat die Tarnung durchschaut.\n", + /* 48*/ "Der Virus wurde bereits installiert.\n", + /* 49*/ "Virusinstallation initiiert.\n", + /* 50*/ "Sie haben es bis hierher geschafft.\n", + /* 51*/ "Hey, Sie sind nicht... ALARM! ALARM!\n", + /* 52*/ "Waffen sind hier nicht erlaubt. Legen Sie Ihre Waffe ab.\n", + /* 53*/ "Ich sage es nur einmal: Legen Sie die Waffe ab!\n", + /* 54*/ "Na gut, ich rufe die Security.\n", + /* 55*/ "Alle haben nur auf Sie gewartet...\n", + /* 56*/ "Wichtige Person eliminiert.\n", + /* 57*/ "Zugang zum Autopsie-Labor kann nicht erfolgen.\n", + /* 58*/ "Hey, das ist nicht Harry. Es ist ein Eindringling.\n", + /* 59*/ "Erlangen Sie die Schl�sselkarte zum OP!\n", + /* 60*/ "der Wache\n", + /* 61*/ "OP-Schl�sselkarte\n", + /* 62*/ "OP-Schl�sselkarte\n", + /* 63*/ "OP-Schl�sselkarte aufgenommen.\n", + /* 64*/ "Elvis wurde eliminiert.\n", + /* 65*/ "Mach, dass du hier rauskommst!\n", + /* 66*/ "Abwehreinheit wurde hochgefahren.\n", + /* 67*/ "Abwehreinheit wurde heruntergefahren.\n", + /* 68*/ "Wichtige Ausr�stung wurde zerst�rt.\n", + /* 69*/ "Finden Sie den R�ntgen-Scanner.\n", + /* 70*/ "\n", + /* 71*/ "R�ntgen-Scanner\n", + /* 72*/ "R�ntgen-Scanner\n", + /* 73*/ "R�ntgen-Scanner aufgenommen\n", + /* 74*/ "Scanner-Ziel erfasst\n", + /* 75*/ "Ziel-ID best舩igt - extraterrestrischer Ursprung.\n", + /* 76*/ "Scanner-Erfassung unterbrochen\n", + /* 77*/ "Verkleidung wurde getragen.\n", + /* 78*/ "Die Duschen... Wenn ich jemanden �berzeugen kann, \nsich von seiner Uniform zu trennen...\n", + /* 79*/ "Die Temperatur f舁lt... Du musst \nin der N臧e des Cryo-Raums sein.\n", + /* 80*/ "Die Luft riecht, als ob sie stark gefiltert worden ist.\n Das Autopsie-Labor muss nahe sein.\n", + /* 81*/ "Da ist er, Jo! Rasch, oder du kommst zu sp舩!\n", + /* 82*/ "Verlassen Sie sofort dieses Gebiet!\n", + /* 83*/ "D�rfen Sie sich hier aufhalten?\n", + /* 84*/ "Was zum...\n", + /* 85*/ "Ein Spion!\n", + /* 86*/ "Warnt die anderen!\n", + /* 87*/ "Betr�ger!\n", + /* 88*/ "Beleuchtungssystem �berladen.\n", + /* 89*/ "Alternativer Zugang zu den medizinischen Labors erschaffen\n", + /* 90*/ "Das Problem ist, dass es keine M�glichkeit gibt, \nsich in die Forschungsabteilung zu schleichen. \nAber ich habe im Raum hinter den Lagerr舫men \neine br�chige Stelle an der Wand markiert. \nAn dieser Stelle kannst du Sprengk�rper anbringen, \num ein Loch in die Wand zu sprengen.\n", + /* 91*/ "Klingt nicht sehr problematisch. Wo \nfinde ich die Sprengk�rper?\n", + /* 92*/ "In dieser Kiste.\n", + /* 93*/ "Reizend. Wirklich reizend.\n", + /* 94*/ "Ganz nebenbei: Die Lagerr舫me sind voller \nWachen. Es mag vielleicht nicht deinem Naturell \nentsprechen, aber du solltest dich eher \nanschleichen, als alles in die Luft zu jagen.\n", + /* 95*/ "Aber klar. Hast du noch weitere Perlen der Weisheit?\n", + /* 96*/ "Diese Kiste...\n", + /* 97*/ "Ja?\n", + /* 98*/ "Sie mag es nicht, wenn man auf sie schie゚t.\n", + /* 99*/ "Gro゚artig! Wenn ich jetzt noch mein Verlangen \nunterdr�cken k�nnte, dich zu verpfeifen...\n", + /*100*/ "H舅de hoch und weg von dem Alien!\n", + /*101*/ "Was, zum Henker, glauben Sie hier zu tun? \nDieser Raum sollte versiegelt sein! \nWissen Sie gar nichts �ber den Vorgang \nder Autopsie?\n", + /*102*/ "Fordern Sie es nicht heraus, Doktor. Und \nschalten Sie diesen Laser ab!\n", + /*103*/ "Direktor Easton wird �ber diesen Vorfall \ninformiert werden, junge Dame.\n", + /*104*/ "Nat�rlich wird er dar�ber informiert werden, \nSie Trottel. Immerhin bin ich gerade in seine \ngeheime Basis eingedrungen und stehle das Alien.\n", + /*105*/ "Automatische Verteidigung wurde deaktiviert.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/lip_str_i.c b/src/files/lang/jap-final/lip_str_i.c new file mode 100644 index 000000000..795428fe6 --- /dev/null +++ b/src/files/lang/jap-final/lip_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Distruggi i file di ricerca nel PC\n\nLe informazioni che i tecnici dell'Area 51 sono riusciti ad ottenere dai resti del disastro devono essere eliminate dalla loro banca dati. Il terminale centrale si trova in una stanza chiusa a chiave in fondo al corridoio principale. Installa un virus tramite il Connettore Dati e poi distruggi anche il computer. Se il virus viene propagato anche agli altri terminali potrebbe avere effetti formidabili.\n\n|Obiettivo 2: - Trova le prove della cospirazione\n\nNella sua relazione Jonathan menzionava un'unit� di contenimento tessuti in cui vengono conservati campioni di tessuto organico a temperature molto basse. Ritiene che tale unit� possa servire a congelare criogenicamente i corpi prima di interventi chirurgici o di sezionamento. Trova questa unit� e conferma la morte dei tre passeggeri del velivolo.\n\n|Obiettivo 3: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 4: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 5: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 1*/ "AREA 51 - LABORATORI MEDICI\n", + /* 2*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Trova le prove della cospirazione\n\nNella sua relazione Jonathan menzionava un'unit� di contenimento tessuti in cui vengono conservati campioni di tessuto organico a temperature molto basse. Ritiene che tale unit� possa servire a congelare criogenicamente i corpi prima di interventi chirurgici o di sezionamento. Trova questa unit� e conferma la morte dei tre passeggeri del velivolo.\n\n|Obiettivo 2: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 3: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 4: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 2: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 3: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Procurati travestimento da tecnico\n", + /* 10*/ "Distruggi i file nel PC\n", + /* 11*/ "Trova le prove della cospirazione\n", + /* 12*/ "Entra nel laboratorio autopsie\n", + /* 13*/ "Salva il sopravvissuto al disastro\n", + /* 14*/ "Distrutti file di ricerca\n", + /* 15*/ "Procurati camice\n", + /* 16*/ "Tecnico di laboratorio:\n", + /* 17*/ "Camice\n", + /* 18*/ "Camice\n", + /* 19*/ "Preso camice\n", + /* 20*/ "Negato accesso al sistema comando porte\n", + /* 21*/ "Negato accesso al sistema comando luci\n", + /* 22*/ "Negato accesso al sistema comando sicurezza\n", + /* 23*/ "Scaricato il virus\n", + /* 24*/ "Procurati Connettore Dati.\n", + /* 25*/ "Tecnico di laboratorio:\n", + /* 26*/ "C. Dati\n", + /* 27*/ "Connettore Dati\n", + /* 28*/ "Preso Connettore Dati.\n", + /* 29*/ "Accesso laboratorio: riuscito.\n", + /* 30*/ "Connettore Dati connesso.\n", + /* 31*/ "Connessione Connettore Dati interrotta.\n", + /* 32*/ "Procurati tessera lab.2\n", + /* 33*/ "Guardia:\n", + /* 34*/ "Tessera lab.2\n", + /* 35*/ "Tessera lab.2 \n", + /* 36*/ "Presa tessera lab.2\n", + /* 37*/ "Chi diavolo sei?\n", + /* 38*/ "Ehi, hai rubato il mio camice!\n", + /* 39*/ "Aiuto, aiuto!!!\n", + /* 40*/ "Non spararmi!\n", + /* 41*/ "Oh, maledizione! Una pistola!\n", + /* 42*/ "C'� un intruso nel complesso!\n", + /* 43*/ "Ridammi il camice, altrimenti...\n", + /* 44*/ "Bene, l'hai voluto tu!\n", + /* 45*/ "Ridammi indietro il camice!\n", + /* 46*/ "Non ho molto tempo!!!\n", + /* 47*/ "Il nemico ha scoperto il travestimento.\n", + /* 48*/ "Il virus � gi� stato scaricato.\n", + /* 49*/ "Scaricamento virus in corso...\n", + /* 50*/ "Bene, finalmente sei qui!\n", + /* 51*/ "Ehi, ma tu non sei... SICUREZZA ALL'ERTA!\n", + /* 52*/ "Non sono ammesse pistole qui: posa quell'arma!\n", + /* 53*/ "Non fartelo ripetere: posa l'arma!\n", + /* 54*/ "Benissimo, chiamer� la sicurezza!\n", + /* 55*/ "Ti stavamo giusto aspettando...\n", + /* 56*/ "Ucciso personale essenziale alla missione.\n", + /* 57*/ "Non puoi accedere al laboratorio.\n", + /* 58*/ "Ehi, non � Harry! ネ un intruso!!!\n", + /* 59*/ "Procurati chiave sala operatoria.\n", + /* 60*/ "Guardia:\n", + /* 61*/ "Chiave sala operatoria\n", + /* 62*/ "Chiave sala operatoria\n", + /* 63*/ "Presa chiave sala operatoria.\n", + /* 64*/ "Elvis � stato ucciso.\n", + /* 65*/ "Porta il tuo muso fuori di qua!\n", + /* 66*/ "Alzata unit� di contenimento.\n", + /* 67*/ "Abbassata unit� di contenimento.\n", + /* 68*/ "Distrutto strumento essenziale alla missione.\n", + /* 69*/ "Procurati scanner a raggi X.\n", + /* 70*/ "\n", + /* 71*/ "Scanner a raggi X\n", + /* 72*/ "Scanner a raggi X\n", + /* 73*/ "Preso scanner a raggi X.\n", + /* 74*/ "Localizzato obiettivo scanner\n", + /* 75*/ "Obiettivo identificato: extraterrestre\n", + /* 76*/ "Perso obiettivo scanner\n", + /* 77*/ "Indossato il travestimento\n", + /* 78*/ "Le docce... Se riuscissi a convincere \nqualcuno a cedermi il camice...\n", + /* 79*/ "La temperatura sta scendendo: devi essere \nvicino alla sala criogena.\n", + /* 80*/ "Qui c'� un forte ricircolo d'aria: devi essere \nvicino al laboratorio autopsie.\n", + /* 81*/ "Eccolo, Jo! Fa presto o sar� troppo tardi!\n", + /* 82*/ "Abbandona subito quest'area.\n", + /* 83*/ "Che diavolo ci fai qua?\n", + /* 84*/ "Santo...\n", + /* 85*/ "ネ una spia, dannazione!\n", + /* 86*/ "Avverti gli altri...\n", + /* 87*/ "Impostore!\n", + /* 88*/ "Sistema di illuminazione in sovraccarico\n", + /* 89*/ "Creato ingresso alternativo ai laboratori\n", + /* 90*/ "Il tuo problema � che non esiste nessun \nmodo per infiltrarsi nel reparto ricerca. \nL'unica possibilit� � un sottile tratto \ndi muro che ho contrassegnato nella stanza \ndietro ai magazzini. Lo potrai abbattere \ncon un po' di esplosivo.\n", + /* 91*/ "Non mi pare si tratti di un problema! \nDov'� l'esplosivo?\n", + /* 92*/ "In quella cassa!\n", + /* 93*/ "Fantastico... veramente!\n", + /* 94*/ "Ah, a proposito... i magazzini brulicano \ndi guardie. Magari � contro la tua natura, \nma cerca di insinuarti in mezzo a loro, \npiuttosto che far saltar per aria tutto!\n", + /* 95*/ "Certamente! Altri consigli illuminanti?\n", + /* 96*/ "Quella cassa...\n", + /* 97*/ "Allora?\n", + /* 98*/ "Meglio non sparargli contro...\n", + /* 99*/ "Bravo ragazzo! Cercher� di resistere \nal piacere di denunciarti alle forze \ndi sicurezza della base...\n", + /*100*/ "Mani in alto e sta lontano dall'alieno.\n", + /*101*/ "Cosa diavolo pensi di fare? \nL'accesso a questa sala � vietato! \nNon sei a conoscenza della procedura \ndell'autopsia?\n", + /*102*/ "Non se lo faccia ripetere, Dottore! \nSpenga subito quel laser!\n", + /*103*/ "Il direttor Easton lo verr� \na sapere, signorina!\n", + /*104*/ "Certo che lo verr� a sapere, idiota! \nSono riuscita ad entrare nella sua base \nsegretissima e ora sto anche rubando il \nsuo alieno. E non lo deve venire a \nsapere?! Fammi ridere!!!\n", + /*105*/ "Disattivate difese automatiche\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/jap-final/lip_str_s.c b/src/files/lang/jap-final/lip_str_s.c new file mode 100644 index 000000000..8dc2741e8 --- /dev/null +++ b/src/files/lang/jap-final/lip_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Destruir Registros Cient�ficos del Ordenador\n\nCualquier informaci�n y objetos que los t馗nicos del チrea 51 hayan sido capaces de sacar de los restos del choque deben ser suprimidos de sus bases de datos. La terminal del banco principal est� en una habitaci�n cerrada en el corredor principal. Instala un virus usando el Conector de Datos, y destruye la propia terminal. Si el virus es instalado en otras terminales, producir� efectos beneficiosos.\n\n|Objetivo Dos: - Localizar Evidencias de Conspiraci�n\n\nEl informe de Jonathan hace referencia a contenedores de tejido donde se guardan muestras org疣icas a temperaturas extremadamente bajas. ノl cree que se pueden usar para congelar cuerpos criog駭icamente antes de la cirug�a o la disecci�n. Encuentra este 疵ea y confirma las muertes de cualquiera de los otros tres pasajeros de la nave.\n\n|Objetivo Tres: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Cuatro: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Cinco: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 1*/ "チREA 51 - LABORATORIOS MノDICOS\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Localizar Evidencias de Conspiraci�n\n\nEl informe de Jonathan hace referencia a contenedores de tejido donde se guardan muestras org疣icas a temperaturas extremadamente bajas. ノl cree que se pueden usar para congelar cuerpos criog駭icamente antes de la cirug�a o la disecci�n. Encuentra este 疵ea y confirma las muertes de cualquiera de los otros tres pasajeros de la nave.\n\n|Objetivo Dos: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Tres: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Cuatro: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Dos: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Tres: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtener y usar el disfraz de t馗nico\n", + /* 10*/ "Destruir registros del ordenador\n", + /* 11*/ "Localizar evidencias de conspiraci�n\n", + /* 12*/ "Acceder al laboratorio de autopsias\n", + /* 13*/ "Rescatar al Superviviente del impacto\n", + /* 14*/ "Registros cient�ficos destruidos.\n", + /* 15*/ "Obt駭 ropas de laboratorio.\n", + /* 16*/ "T馗nico:\n", + /* 17*/ "Ropas lab.\n", + /* 18*/ "Ropas de laboratorio\n", + /* 19*/ "Ropas de laboratorio obtenidas.\n", + /* 20*/ "Acceso al sistema de control de puertas denegado.\n", + /* 21*/ "Acceso al sistema de control de luces denegado.\n", + /* 22*/ "Acceso al sistema de control de seguridad denegado.\n", + /* 23*/ "Virus descargado en la consola.\n", + /* 24*/ "Obt駭 el Conector de Datos.\n", + /* 25*/ "T馗nico:\n", + /* 26*/ "C. Datos\n", + /* 27*/ "Conector de Datos\n", + /* 28*/ "Conector de Datos obtenido.\n", + /* 29*/ "Has accedido al laboratorio con 騙ito.\n", + /* 30*/ "Conector de Datos en marcha.\n", + /* 31*/ "Conexi�n perdida.\n", + /* 32*/ "Obt駭 llave magn騁ica del lab. 2.\n", + /* 33*/ "Guarda:\n", + /* 34*/ "Llave del lab. 2\n", + /* 35*/ "Llave magn騁ica del lab. 2\n", + /* 36*/ "Llave magn騁ica del lab. 2 obtenida.\n", + /* 37*/ "ソY t� qui駭 eres?\n", + /* 38*/ "Hey. Tienes mis ropas.\n", + /* 39*/ "。Socorro, socorro!\n", + /* 40*/ "。No me dispares!\n", + /* 41*/ "。Oh, Dios m�o, un arma!\n", + /* 42*/ "Hay un intruso en el complejo.\n", + /* 43*/ "Dame mis ropas... 。o ver疽!\n", + /* 44*/ "Vale. 。T� lo has querido!\n", + /* 45*/ "Dame mis ropas.\n", + /* 46*/ "。。。No tengo mucho tiempo!!!\n", + /* 47*/ "El enemigo ha descubierto el disfraz.\n", + /* 48*/ "El virus ya ha sido descargado.\n", + /* 49*/ "Iniciando descarga del virus.\n", + /* 50*/ "As� que por fin has llegado.\n", + /* 51*/ "Hey, t� no eres... 。ALERTA, SEGURIDAD!\n", + /* 52*/ "No se permiten armas aqu�. Deja tu arma.\n", + /* 53*/ "No te lo dir� de nuevo. Tira tu arma.\n", + /* 54*/ "Vale. Estoy llamando a seguridad.\n", + /* 55*/ "Todos te est疣 esperando...\n", + /* 56*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 57*/ "No puedes acceder al laboratorio de autopsias.\n", + /* 58*/ "Hey, 駸e no es Harry. Es un intruso.\n", + /* 59*/ "Obt駭 llave magn騁ica del quir�fano.\n", + /* 60*/ "Guarda:\n", + /* 61*/ "Llave del quir�fano\n", + /* 62*/ "Llave magn騁ica del quir�fano\n", + /* 63*/ "Llave magn騁ica del quir�fano obtenida.\n", + /* 64*/ "Elvis ha muerto.\n", + /* 65*/ "。Salgamos de aqu�!\n", + /* 66*/ "Contenedor subido.\n", + /* 67*/ "Contenedor bajado.\n", + /* 68*/ "Equipo cr�tico de la misi�n destruido.\n", + /* 69*/ "Obt駭 Esc疣er de Rayos-X.\n", + /* 70*/ "\n", + /* 71*/ "Esc疣er de Rayos-X\n", + /* 72*/ "Esc疣er de Rayos-X\n", + /* 73*/ "Esc疣er de Rayos-X obtenido.\n", + /* 74*/ "Sujeto de escaneo adquirido.\n", + /* 75*/ "ID. del sujeto confirmada - Origen E.T.\n", + /* 76*/ "Conexi�n del esc疣er perdida.\n", + /* 77*/ "El disfraz ha sido usado.\n", + /* 78*/ "Las duchas... Ahora, si pudiera convencer a alguien \npara irme con su uniforme...\n", + /* 79*/ "La temperatura est� bajando... Debes de estar \ncerca de la sala de criogenizaci�n.\n", + /* 80*/ "El aire est� fuertemente reciclado aqu�: debo\n estar cerca del laboratorio de autopsias.\n", + /* 81*/ "。Ah� est�, Joanna! 。Deprisa o ser� tarde!\n", + /* 82*/ "Salga de este 疵ea.\n", + /* 83*/ "ソDebe estar dentro?\n", + /* 84*/ "Por t...\n", + /* 85*/ "。Es una esp�a!\n", + /* 86*/ "Avisa a los otros...\n", + /* 87*/ "。Impostora!\n", + /* 88*/ "Sistemas de luz sobrecargados.\n", + /* 89*/ "Creada entrada alternativa a los laboratorios.\n", + /* 90*/ "El problema que tienes es que no hay ning�n \nmodo de entrar en la secci�n de desarrollo. \nEl �nico camino disponible es una parte \nd饕il del muro que he marcado en la \nhabitaci�n tras los almacenes. Puede ser \ndestruida con explosivos.\n", + /* 91*/ "No me parece un problema. ソD�nde\nest疣 esos explosivos?\n", + /* 92*/ "En esa caja.\n", + /* 93*/ "Bien. Muy bien.\n", + /* 94*/ "Eso s�, los almacenes est疣 repletos de \nguardas. Puede ir contra tu naturaleza, \npero intenta evitarlos antes de hacer \nsaltar todo por los aires.\n", + /* 95*/ "Ciertamente. ソAlguna otra perla de sabidur�a?\n", + /* 96*/ "Esa caja...\n", + /* 97*/ "ソS�?\n", + /* 98*/ "No le gusta que le disparen.\n", + /* 99*/ "Genial. Ahora, si s�lo pudiera luchar contra \nel impulso de informar de 駘 a Seguridad...\n", + /*100*/ "Levantad las manos y alejaos del\nalien�gena.\n", + /*101*/ "ソQu� demonios te crees que est疽 haciendo? \n。Esto se supone que es una sala sellada! \nソNo sabes nada acerca de los procedimientos \nde autopsia?\n", + /*102*/ "No me haga repet�rselo, doctor. Y \napague ese l疽er.\n", + /*103*/ "El Director Easton se enterar� de esto, \njovencita.\n", + /*104*/ "Por supuesto que va a enterarse, idiota. \nHe logrado entrar en su base ultra-secreta, \ny ahora le estoy robando su alien�gena.\n", + /*105*/ "Defensas Autom疸icas Desactivadas.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/lueE.c b/src/files/lang/jap-final/lueE.c similarity index 100% rename from src/files/lang/lueE.c rename to src/files/lang/jap-final/lueE.c diff --git a/src/files/lang/jap-final/lueJ.c b/src/files/lang/jap-final/lueJ.c new file mode 100644 index 000000000..22550fb26 --- /dev/null +++ b/src/files/lang/jap-final/lueJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n┨ふ�マ�テ√�モゆe�マ∀�エ⇔く�噤メп�ルÅ≡�ツみム√�マ∃≫�掾マ�÷������マ♀��∈おぁ�ニ≫�メÅ�ツγぼδ�メm�マ�モχャ∃はu∵⊆≪�=ネ√�モ�縲��マ�縲��ムd�ワ�縲マ�メみ�マ�モ�������ト∃⊇♭⌒≒⊇∨⊇�ツヵぴ�メ���ハ�ロ�ヘ�マ♭�モ�>ウぶ�メ�ワ$�ム�メν�ツ∵Η≒√≫�モ��Å�ツぽ�モ┤x�メiヮワ�マぬは�ナ⇔⊇≫∵∃�ツ\n\n|しじ�操セ��d≧d�ロ�ワ�窶�∈�」ば�ヌ≡\n\n�テ�メ��d≧d�ロ�ワ�窶��マ�≠艪��メ�������マ♀���メ�ワ�窶��ワγぼ�モにば≒√�>ァx�メ��ε�クべ��¥�ハ�縺マべ¬ぺ∀�ト√∨�メÅ�ツぉ�メ�桙气刀メφュ∈せぜ�ニ≫∨⊥�マ�モ�=テ�メ��d≧d�ロ�ワ�窶��メ�ル�マ�縲�d�����蛟ハ�縺ク�」�ィ♭�」ば�ニ≫ョャ∵⊆≫�ツ�サ≒�チ∧√�モ�≠��フ�メ���ム�マ���ル�マ¢�フd�゚�マ�宦リ√∨≡⊂∃リ�轣マ⊆≫�モ��Å�ツ\n\n|しじ�逐セρΖ���マ�ユ∈�ン�ハ�縺ヌ≡\n\n�モ���ミ�斧早メx�フ�ン�ラ�ロ�ヘ�マ�モ�≧ュ�ョ┸∃♪∵�ン�ハ�縺��タ∃⊇≡⊂�マ∃�エ⇔⊇≫�ツ⇒�リ≪ゆe�メρΖ�ロ�ワ�窶�⌒�≠ァ∵x�フ�マ���エ∨ンπ♭��⊃∃�チ∃�エ⇔�ナ�リ⊂�メÅ�ツ�テ√∈�栫閨ノ⊥�マ�≠氓���ぞ�チ�メ$��¥���ミ�マ�窶艨マ�<マΖ���マ�ユ∈�ン�ハ�縺ナ⇔∪�チョャ∵⊆≫�ツ\n\n|しじ�凍セ��ε�クべ��¥�ハ�縺クばぱ�ヌ≡\n\n��d≧d�ロ�ワ�窶�∈ばぱ�ナ⇔⌒�≠��ヒ�マ⊇≫��ε�クべ��¥�ハ�縺ネ�メ⌒�メ∵≠�ヒ��∃�ヨ�リÅ�ツぃい∃��≪�テ√∈ばぱ�ナ⇔∪�チ�メÅ�ツゆe∵��み�ナ∨ΓΔ♭�モx�ヒ�マ�秩ヒ⊆�エ∨∵�=ワ⊂�ォ�ナ⊆≫ぃい�゚⌒⊆≫�ツ\n\n|しじ�楳セ�私チ�ハ�モ���ミ�ヨ�ム���ヌ≡\n\nぁ����∩≒�リ∀⌒�マ��≫�メ�モ�羅曹レ�轣ホ�メ♭�≦私チ�ハ�モ���ミ�ヨ�モ�モ��℃d�゚d∈���エ⇔�ム���ニ≫�メ∵≡⊇Å∽⊂�ツゆe�メ�ワ$�ム∩≒�メ�����マ≡√†�÷モ��℃d�゚d∈て∩�ニ�マ�モ�ユd♀�ヨd∵ョャ♭�<ロэs∩≒�゚⊂�テ∀∵♭�タ≫∧⊂Å�ツ\n\n|しじ�斧セ┻ぶ�メ�ワ$�ム∀�ホ�焉ヌ≡\n\nゆe�メ�ワ$�ム�モ┤x�メiヮワ�マぬは�ナ⇔⊇≫∨⊥�≠オじ�モ���ミ∩≒θ�タ�チ�フ√≫�テ∀�モ�ッ�ィÅ�ツ�ナ∨∵�エ⇔ぉ�メぶ∩≒ぽ∈に⇒�ツ≫ョャ∵⊆≫�ツ�私チ�ハ�モ���ミ�モ�逐����ミd⊆≫∵�≠ロ�モ∧�メ⊇��√∩�マ⊇≫∀�メ�テ∀Å�ツ�ケ��∃∵≒∧√ル�ヒ�メ�����モ∃⊇�ツ\n\nEND\n", + /* 1*/ "�モ���ミ�斧操盾昧ァ", + /* 2*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n┨ふ�マ�テ√�モゆe�マ∀�エ⇔く�噤メп�ルÅ≡�ツみム√�マ∃≫�掾マ�÷������マ♀��∈おぁ�ニ≫�メÅ�ツγぼδ�メm�マ�モχャ∃はu∵⊆≪�=ネ√�モ�縲��マ�縲��ムd�ワ�縲マ�メみ�マ�モ�������ト∃⊇♭⌒≒⊇∨⊇�ツヵぴ�メ���ハ�ロ�ヘ�マ♭�モ�>ウぶ�メ�ワ$�ム�メν�ツ∵Η≒√≫�モ��Å�ツぽ�モ┤x�メiヮワ�マぬは�ナ⇔⊇≫∵∃�ツ\n\n|しじ�操セ��d≧d�ロ�ワ�窶�∈�」ば�ヌ≡\n\n�テ�メ��d≧d�ロ�ワ�窶��マ�≠艪��メ�������マ♀���メ�ワ�窶��ワγぼ�モにば≒√�>ァx�メ��ε�クべ��¥�ハ�縺マべ¬ぺ∀�ト√∨�メÅ�ツぉ�メ�桙气刀メφュ∈せぜ�ニ≫∨⊥�マ�モ�=テ�メ��d≧d�ロ�ワ�窶��メ�ル�マ�縲�d�����蛟ハ�縺ク�」�ィ♭�」ば�ニ≫ョャ∵⊆≫�ツ�サ≒�チ∧√�モ�≠��フ�メ���ム�マ���ル�マ¢�フd�゚�マ�宦リ√∨≡⊂∃リ�轣マ⊆≫�モ��Å�ツ\n\n|しじ�逐セρΖ���マ�ユ∈�ン�ハ�縺ヌ≡\n\n�モ���ミ�斧早メx�フ�ン�ラ�ロ�ヘ�マ�モ�≧ュ�ョ┸∃♪∵�ン�ハ�縺��タ∃⊇≡⊂�マ∃�エ⇔⊇≫�ツ⇒�リ≪ゆe�メρΖ�ロ�ワ�窶�⌒�≠ァ∵x�フ�マ���エ∨ンπ♭��⊃∃�チ∃�エ⇔�ナ�リ⊂�メÅ�ツ�テ√∈�栫閨ノ⊥�マ�≠氓���ぞ�チ�メ$��¥���ミ�マ�窶艨マ�<マΖ���マ�ユ∈�ン�ハ�縺ナ⇔∪�チョャ∵⊆≫�ツ\n\n|しじ�凍セ�私チ�ハ�モ���ミ�ヨ�ム���ヌ≡\n\nぁ����∩≒�リ∀⌒�マ��≫�メ�モ�羅曹レ�轣ホ�メ♭�≦私チ�ハ�モ���ミ�ヨ�モ�モ��℃d�゚d∈���エ⇔�ム���ニ≫�メ∵≡⊇Å∽⊂�ツゆe�メ�ワ$�ム∩≒�メ�����マ≡√†�÷モ��℃d�゚d∈て∩�ニ�マ�モ�ユd♀�ヨd∵ョャ♭�<ロэs∩≒�゚⊂�テ∀∵♭�タ≫∧⊂Å�ツ\n\n|しじ�楳セ┻ぶ�メ�ワ$�ム∀�ホ�焉ヌ≡\n\nゆe�メ�ワ$�ム�モ┤x�メiヮワ�マぬは�ナ⇔⊇≫∨⊥�≠オじ�モ���ミ∩≒θ�タ�チ�フ√≫�テ∀�モ�ッ�ィÅ�ツ�ナ∨∵�エ⇔ぉ�メぶ∩≒ぽ∈に⇒�ツ≫ョャ∵⊆≫�ツ�私チ�ハ�モ���ミ�モ�逐����ミd⊆≫∵�≠ロ�モ∧�メ⊇��√∩�マ⊇≫∀�メ�テ∀Å�ツ�ケ��∃∵≒∧√ル�ヒ�メ�����モ∃⊇�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n┨ふ�マ�テ√�モゆe�マ∀�エ⇔く�噤メп�ルÅ≡�ツみム√�マ∃≫�掾マ�÷������マ♀��∈おぁ�ニ≫�メÅ�ツγぼδ�メm�マ�モχャ∃はu∵⊆≪�=ネ√�モ�縲��マ�縲��ムd�ワ�縲マ�メみ�マ�モ�������ト∃⊇♭⌒≒⊇∨⊇�ツヵぴ�メ���ハ�ロ�ヘ�マ♭�モ�>ウぶ�メ�ワ$�ム�メν�ツ∵Η≒√≫�モ��Å�ツぽ�モ┤x�メiヮワ�マぬは�ナ⇔⊇≫∵∃�ツ\n\n|しじ�操セ��d≧d�ロ�ワ�窶�∈�」ば�ヌ≡\n\n�テ�メ��d≧d�ロ�ワ�窶��マ�≠艪��メ�������マ♀���メ�ワ�窶��ワγぼ�モにば≒√�>ァx�メ��ε�クべ��¥�ハ�縺マべ¬ぺ∀�ト√∨�メÅ�ツぉ�メ�桙气刀メφュ∈せぜ�ニ≫∨⊥�マ�モ�=テ�メ��d≧d�ロ�ワ�窶��メ�ル�マ�縲�d�����蛟ハ�縺ク�」�ィ♭�」ば�ニ≫ョャ∵⊆≫�ツ�サ≒�チ∧√�モ�≠��フ�メ���ム�マ���ル�マ¢�フd�゚�マ�宦リ√∨≡⊂∃リ�轣マ⊆≫�モ��Å�ツ\n\n|しじ�逐セ�私チ�ハ�モ���ミ�ヨ�ム���ヌ≡\n\nぁ����∩≒�リ∀⌒�マ��≫�メ�モ�羅曹レ�轣ホ�メ♭�≦私チ�ハ�モ���ミ�ヨ�モ�モ��℃d�゚d∈���エ⇔�ム���ニ≫�メ∵≡⊇Å∽⊂�ツゆe�メ�ワ$�ム∩≒�メ�����マ≡√†�÷モ��℃d�゚d∈て∩�ニ�マ�モ�ユd♀�ヨd∵ョャ♭�<ロэs∩≒�゚⊂�テ∀∵♭�タ≫∧⊂Å�ツ\n\n|しじ�凍セ┻ぶ�メ�ワ$�ム∀�ホ�焉ヌ≡\n\nゆe�メ�ワ$�ム�モ┤x�メiヮワ�マぬは�ナ⇔⊇≫∨⊥�≠オじ�モ���ミ∩≒θ�タ�チ�フ√≫�テ∀�モ�ッ�ィÅ�ツ�ナ∨∵�エ⇔ぉ�メぶ∩≒ぽ∈に⇒�ツ≫ョャ∵⊆≫�ツ�私チ�ハ�モ���ミ�モ�逐����ミd⊆≫∵�≠ロ�モ∧�メ⊇��√∩�マ⊇≫∀�メ�テ∀Å�ツ�ケ��∃∵≒∧√ル�ヒ�メ�����モ∃⊇�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "��d≧d�ロ�ワ�窶�∈�」ば�ヌ≡\n", + /* 10*/ "ρΖ���マ�ユ∈�ン�ハ�縺ヌ≡\n", + /* 11*/ "��ε�クべ��¥�ハ�縺クばぱ�ヌ≡\n", + /* 12*/ "�私チ�ハ�モ���ミ�ヨ�ム���ヌ≡\n", + /* 13*/ "┻ぶ�メ�ワ$�ム∀�ホ�焉ヌ≡\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "み≪�カ⊂�、\n", + /* 17*/ "み≪�カ⊂�、\n", + /* 18*/ "み≪�カ⊂�、∈み�マ��√∨\n", + /* 19*/ "��ε�クべ��¥�ハ�縺クばぱ�ナ∨\n", + /* 20*/ "ュ⇔�メ��ε�クべ��¥�ハ�縺クばぱ�ナ∨\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "ρΖ���マ�ユ\n", + /* 24*/ "ρΖ���マ�ユ\n", + /* 25*/ "ρΖ���マ�ユ∈み�マ��√∨\n", + /* 26*/ "ρΖ���マ�ユ∵���ナ�チ�ン�ハ�縺ト√∨\n", + /* 27*/ "ρΖ���マ�ユ∵���ナ�チ�ン�ハ�縺ト√⇔⊇�リ�ヌ∋\n", + /* 28*/ "�ミ�マ�窶艨謔ホぱ�ト√∨\n", + /* 29*/ "�ミ�マ�窶艨諛ヒ�、�ナ∨\n", + /* 30*/ "�ミ�マ�窶艨諛フ�驕ナ∨\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "�ユd♀�ヨd\n", + /* 34*/ "�ユd♀�ヨd\n", + /* 35*/ "�モ��℃d�゚d�メ�ユd♀�ヨd∈み�マ��√∨\n", + /* 36*/ "�モ��℃d�゚d�ヨ�メ�ミ�ラ�ン�ワ�レ�ロ�セ\n�ユd♀�ヨd∵ョャ\n", + /* 37*/ "�ユd♀�ヨdど�閠ィ�、�セ�モ��℃d�゚d�ロて�ラ�リ\n", + /* 38*/ "�モ��℃d�゚d�窿�ぃい\n", + /* 39*/ "�私チ�ハ�モ���ミ�ヨ�ム���ナ∨\n", + /* 40*/ "┻ぶ�メ�ワ$�ム∀�ホ�焉ナ∨\n", + /* 41*/ "��d≧d�ロ�ワ�窶�∵�」ば�ト√∨\n", + /* 42*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 43*/ "���ム�マ��d�縺諢ラ⊇∨\n", + /* 44*/ "���ム�マ��d�縺諷吹��ト√∨\n", + /* 45*/ "�ミ�ラ�ン�ワ∵�レ�ロ�ト√∨\n", + /* 46*/ "�」�ィ∵�ン�ハ�縺ト√∨\n", + /* 47*/ "�ム����なに�準ン�ヨ�フ���窶ニ�ロ�ワ�窶��ロて\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "�」�ィ\n", + /* 51*/ "�」�ィ\n", + /* 52*/ "�」�ィ∈み�マ��√∨\n", + /* 53*/ "��d≧d�ロ�ワ�窶��メ�ル�マ�縲�d���モ\n∧�メx�フ�=ソ�ナ≒�ツ\n", + /* 54*/ "⊆√∵�ミ�マ�窶艨ム�ツ♭⌒�=コ∋∃�マ�゙⊇∀\n�ー�驕フ⌒�ワ∩∃⊇∝�蚕n", + /* 55*/ "�私チ�ハ�モ���ミ�ヨ�メ�モ��℃d�゚d�モ\n�テ�メ���ム�マ��d�縺メユ�テ⊂�ム�ツ\n", + /* 56*/ "�モd≠�ネ�マ�縲�≧d�ラ�=テ¬≒≠�ヘ�艢レ�マÅ�ツ\n�ヤ���モiヮワ�メ�紙ア♭ぞ�チ�マ⊇≫∩≒\nべ⇒∃≡�エ\n", + /* 57*/ "�モ��℃d�゚d�メ�ル�マ�縲�d��はu∵ばぱ�ト√∨\n", + /* 58*/ "≠�ヘ�ミ�マ�艢ツ�テ�メΓΔ�モ�モ���ミ�斧早マ\nы���ナ∨ゆe�メ�ワ$�ム∵みt�ナ∨⌒�メÅ�ツ\n", + /* 59*/ "�テ�テ∵ぉ�メ�ム��#�ム�マ�縺��ツ┤x�メ�ミ�メ\n⊆�リ≪��∝√⇔⊇∃⊇����#d�縺��ツ\n", + /* 60*/ "�テ�メ�ァ∈ηば�ニ≫�メÅ�ツ\n�ナ∩�ナwワ�マ�モΨ∈⇒�ツ∽�ツ\n", + /* 61*/ "�テ�メ$��¥���ミ�マ�窶艨觸n┤x�メ���ム�マρΖ��ヮ♭⊆≫�ツ\np�チ√∬√⌒wワ�マ�モΨ∈⇒�ツ∽�ツ\n", + /* 62*/ "が�タ�潤テ√�死エ\n", + /* 63*/ "�テ√∵�氏メ�������マ♀��Å�ツ\nΧ�イ∈ん�エ⇔⊇≫≡⊂Å�ツ\np���瘁焉モcρ≪�メ�窶ワ�縺ク�ウ⊃\n�ニ∬�マf�栫ク�リ⊥≫≡⊂Å�ツ\n", + /* 64*/ "♭⌒�=ホ���死タ\n", + /* 65*/ "�レ└�モ�タ�純シ�ナ∩�=゚∽�ナ⊇�ツ\n♭�モ�<香サ♭�チ√∨�リ⊃�ツ\n", + /* 66*/ "�操逗逐����ハ�ロ�ヘ�マ�腐摩ツ\n�モ���ミ�斧早マ�ム���ラ�リ�ツ\n", + /* 67*/ "�モd≠�ネ�マ�縲�≧d�ラ�=テ�エ¬Å�エ\n", + /* 68*/ "⊆∃∨∵≠�ヘ�艢レ�マ�タ\nヴ�モ⇔�エ�タ≪�蚕n", + /* 69*/ "��⇔�エ�タ≪��♪⊂�ナ∨�エ⇔�タ\n", + /* 70*/ "⊆∃∨�メ��k�モ°��∨∋Å∀━�エ⇔⊇∨∝�ツ\n�テ∋∃∂≪ぶ♭�=゚�チΚ�タ⇔�テ√∨∝�ム�ツ\n", + /* 71*/ "ぉ�メ¢�マ�焉クお�エ⇔∂�エ∨∋Å���エ\n", + /* 72*/ "ヴ�メ¢�マ�烙タ\n", + /* 73*/ "∧⊂∩�≠ァ�モ�テ⊇⇒�マべ∨√∨∩�エ∨�メ∩�蚕n∃∋∃≒┤x�メiヮワ∈⌒�エ∀�ユ��⊂∩�タ\n", + /* 74*/ "∝∩�エ∨∝�ツ⌒⊂≡�ナ�リ�ナ�キ�ツ\n�シп�ホ�焉��タ∨�テ∀∈�繞怐ニ≫∝�ツ\n", + /* 75*/ "�オせど�メΣk∵�ツ�ナ�ト√∨�遵氓唐奄梶ヌ≡\n", +}; diff --git a/src/files/lang/jap-final/lueP.c b/src/files/lang/jap-final/lueP.c new file mode 100644 index 000000000..9706fbe27 --- /dev/null +++ b/src/files/lang/jap-final/lueP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that \nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug \nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No. Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/jap-final/lue_str_f.c b/src/files/lang/jap-final/lue_str_f.c new file mode 100644 index 000000000..55cdb911a --- /dev/null +++ b/src/files/lang/jap-final/lue_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Installer D駻oute-Comms sur antenne\n\nLes zones souterraines du Secteur 51 sont prot馮馥s par des mouchards, ce qui neutralisera notre connexion d鑚 que vous entrerez dans la base. Pour y rem馘ier, placez un D駻oute-Comms sur l'antenne satellite pr鑚 de l'entr馥.\n\n|Objectif 3: - D駸activer robots Interceptors\n\nUne fois le radar coup�, les robots Interceptors vous poseront un probl鑪e. D騁ruisez un maximum d'unit駸 au sol. Notre derni鑽e photo satellite en r騅鑞e deux mais il risque d'y en avoir plus.\n\n|Objectif 4: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 5: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Installer D駻oute-Comms sur antenne\n\nLes zones souterraines du Secteur 51 sont prot馮馥s par des mouchards, ce qui neutralisera notre connexion d鑚 que vous entrerez dans la base. Pour y rem馘ier, placez un D駻oute-Comms sur l'antenne satellite pr鑚 de l'entr馥.\n\n|Objectif 3: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 4: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 3: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Couper le radar d'interception\n", + /* 10*/ "Installer D駻oute-Comms sur antenne\n", + /* 11*/ "D駸activer robots Interceptors\n", + /* 12*/ "Acc馘er � l'ascenseur du hangar\n", + /* 13*/ "Contacter l'espion de l'IC\n", + /* 14*/ "Obtenir grenades.\n", + /* 15*/ "Dr. Caroll: \n", + /* 16*/ "Grenade\n", + /* 17*/ "Une grenade\n", + /* 18*/ "Grenade obtenue.\n", + /* 19*/ "Robot Interceptor d駸activ�.\n", + /* 20*/ "Tous robots Interceptors d駸activ駸.\n", + /* 21*/ "Obtenir D駻oute-Comms.\n", + /* 22*/ "Dr. Caroll: \n", + /* 23*/ "D駻oute-Comms\n", + /* 24*/ "D駻oute-Comms\n", + /* 25*/ "D駻oute-Comms obtenu.\n", + /* 26*/ "Mouchard de communication plac� correctement.\n", + /* 27*/ "Mouchard de communication mal plac�.\n", + /* 28*/ "Antenne d騁ruite.\n", + /* 29*/ "Antenne lev馥.\n", + /* 30*/ "Antenne baiss馥.\n", + /* 31*/ "Obtenir carte d'ascenseur.\n", + /* 32*/ "Dr. Caroll: \n", + /* 33*/ "Carte d'ascenseur\n", + /* 34*/ "Carte d'ascenseur\n", + /* 35*/ "Carte d'ascenseur obtenue.\n", + /* 36*/ "Acc鑚 ascenseur refus� - carte requise.\n", + /* 37*/ "Carte accept馥 - ascenseur op駻ationnel.\n", + /* 38*/ "Ascenseur op駻ationnel.\n", + /* 39*/ "Hangar p駭騁r�.\n", + /* 40*/ "Agent de l'IC contact�.\n", + /* 41*/ "Radar d'interception coup�.\n", + /* 42*/ "Objet crucial d騁ruit.\n", + /* 43*/ "Porte principale ouverte.\n", + /* 44*/ "Porte principale ferm馥.\n", + /* 45*/ "Acc鑚 refus�.\n", + /* 46*/ "Explosif plac�.\n", + /* 47*/ "Intrus d騁ect� - syst鑪es s馗urit� branch駸.\n", + /* 48*/ "Obtenir explosif.\n", + /* 49*/ "Dr. Caroll: \n", + /* 50*/ "Explosifs\n", + /* 51*/ "Explosifs\n", + /* 52*/ "Explosifs obtenus.\n", + /* 53*/ "Le radar d'interception est contr�l� depuis \nce bunker.\n", + /* 54*/ "Voil� l'antenne, mais... Je ne peux pas lancer \nun mouchard si haut!\n", + /* 55*/ "L'ascenseur du hangar est derri鑽e \ncette grande porte.\n", + /* 56*/ "Attention � ne pas descendre n'importe qui, Agent Dark - \nvous vous approchez de ma position.\n", + /* 57*/ "Terminaux d'acc鑚 ascenseur d騁ruits.\n", + /* 58*/ "Regardez Joanna: notre agent infiltr� \ndans le Secteur 51 a pu nous faire \nparvenir ceci.\n", + /* 59*/ "C'est votre point d'entr馥: un h駘iport \nabandonn� en bordure de la base.\n", + /* 60*/ "L'ascenseur vers les hangars et le \npoint de rendez-vous est derri鑽e ce \nmur. Attention aux gardes.\n", + /* 61*/ "Voici l'antenne de communication. Fixez \nun D駻oute-Comms et nous pourrons vous \nparler dans la base. Encore une fois, \nfaites attention � la s馗urit�.\n", + /* 62*/ "Oh, mon Dieu!\n", + /* 63*/ "Voici notre ami. Il ne semble pas bless� \nbien qu'il n'ait pas encore repris ses \nesprits. De toute 騅idence, les chirurgiens \nont presque achev� leurs pr駱arations \net vont bient�t entamer la dissection.\n", + /* 64*/ "Mais qui est...?\n", + /* 65*/ "Des questions? Non? Bon. En route \nvers le hangar.\n", + /* 66*/ "Agent Dark, Journal de mission, H: 10:28. \nJe suis sur le point d'acc馘er au \nSecteur 51.\n", + /* 67*/ "Agent Dark! Par ici!\n", + /* 68*/ "Vous voil�, vous! Je pensais \nque...\n", + /* 69*/ "Que quoi?\n", + /* 70*/ "Que vous 騁iez mort. Vous devez \navoir une bonne 騁oile pour 黎re \nencore en vie.\n", + /* 71*/ "Je m'occupais de votre boulot mal fait.\n", + /* 72*/ "Mal quoi?\n", + /* 73*/ "Vous vouliez peut-黎re que ce garde vous \ndescende? Tr鑚 bien. Je peux en appeler un \nautre si vous voulez...\n", + /* 74*/ "Bon, bon. Laissez tomber. Je pr騅iens \nl'Institut de notre rencontre.\n", + /* 75*/ "Objet 騁ranger d騁ect� - s馗urit� alert馥.\n", +}; diff --git a/src/files/lang/jap-final/lue_str_g.c b/src/files/lang/jap-final/lue_str_g.c new file mode 100644 index 000000000..9bf3c166c --- /dev/null +++ b/src/files/lang/jap-final/lue_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Installieren Sie einen Zugang zur Antenne!\n\nDie unterirdischen Bereiche der Area 51 sind durch Abh�rmechanismen gesch�tzt. Das bedeutet, dass wir keine Verbindung mehr mit Ihnen haben werden, sobald Sie die Basis betreten. Um wieder mit uns in Verbindung zu treten, m�ssen Sie einen Antennenzugang an der Satellitensch�ssel installieren.\n\n|3. Ziel: - Setzen Sie die Abfang-Roboter au゚er Kraft!\n\nAuch wenn das Radar deaktiviert ist, stellen die Abfang-Roboter eine ernsthafte Gefahr dar. Besch臈igen Sie so viele Einheiten, wie m�glich. Unser letztes Satellitenphoto zeigt zwei Maschinen, aber es k�nnen sich noch weitere Roboter am Gel舅de befinden.\n\n|4. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|5. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 1*/ "AREA 51 - UMGEBUNG\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Installieren Sie einen Zugang zur Antenne!\n\nDie unterirdischen Bereiche der Area 51 sind durch Abh�rmechanismen gesch�tzt. Das bedeutet, dass wir keine Verbindung mehr mit Ihnen haben werden, sobald Sie die Basis betreten. Um wieder mit uns in Verbindung zu treten, m�ssen Sie einen Antennenzugang an der Satellitensch�ssel installieren.\n\n|3. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|4. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|3. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Schalten Sie die Radar-Funktion ab!\n", + /* 10*/ "Installieren Sie den Antennen-Zugang!\n", + /* 11*/ "Setzen Sie die Roboter au゚er Kraft!\n", + /* 12*/ "Betreten Sie den Hangar-Aufzug!\n", + /* 13*/ "Kontaktieren Sie unseren Agenten!\n", + /* 14*/ "Erlangen Sie die Granaten!\n", + /* 15*/ "Dr. Carolls\n", + /* 16*/ "Granate\n", + /* 17*/ "Eine Granate\n", + /* 18*/ "Granate aufgenommen\n", + /* 19*/ "Abfang-Roboter au゚er Kraft gesetzt\n", + /* 20*/ "Alle Abfang-Roboter wurden au゚er Kraft gesetzt.\n", + /* 21*/ "Erlangen Sie den Antennenzugang.\n", + /* 22*/ "Dr. Carolls\n", + /* 23*/ "Antennenzugang\n", + /* 24*/ "Antennenzugang\n", + /* 25*/ "Antennenzugang aufgenommen\n", + /* 26*/ "Antennenzugang wurde korrekt platziert.\n", + /* 27*/ "Antennenzugang wurde nicht korrekt platziert.\n", + /* 28*/ "Antenne wurde zerst�rt.\n", + /* 29*/ "Antenne wurde hochgefahren.\n", + /* 30*/ "Antenne wurde heruntergefahren.\n", + /* 31*/ "Finden Sie die Schl�sselkarte f�r den Aufzug!\n", + /* 32*/ "Dr. Carolls\n", + /* 33*/ "Schl�sselkarte\n", + /* 34*/ "Schl�sselkarte\n", + /* 35*/ "Schl�sselkarte aufgenommen\n", + /* 36*/ "Zutritt zum Aufzug verweigert - Schl�sselkarte wird ben�tigt.\n", + /* 37*/ "Schl�sselkarte akzeptiert - Aufzug ist einsatzbereit.\n", + /* 38*/ "Der Aufzug ist einsatzbereit.\n", + /* 39*/ "Hangar wurde betreten.\n", + /* 40*/ "Agent wurde kontaktiert.\n", + /* 41*/ "Radar-Funktion wurde abgeschaltet.\n", + /* 42*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 43*/ "Haupttor wurde ge�ffnet.\n", + /* 44*/ "Haupttor wurde geschlossen.\n", + /* 45*/ "Zugriff verweigert\n", + /* 46*/ "Sprengk�rper wurde platziert.\n", + /* 47*/ "Eindringling - ワberwachungssystem online\n", + /* 48*/ "Erlangen Sie die Sprengs舩ze!\n", + /* 49*/ "Dr. Carolls\n", + /* 50*/ "Sprengs舩ze\n", + /* 51*/ "Sprengs舩ze\n", + /* 52*/ "Sprengs舩ze aufgenommen\n", + /* 53*/ "Die Radar-Funktion wird von diesem Bunker aus \ngesteuert.\n", + /* 54*/ "Da ist die Antenne, aber... Ich kann den ワberbr�cker \nnicht so hoch hinaufwerfen.\n", + /* 55*/ "Der Aufzug ist auf der anderen Seite \ndieses Tores.\n", + /* 56*/ "Hoffe, du hast keinen nerv�sen Zeigefinger, Agent Dark - \nDu n臧erst dich meiner Position.\n", + /* 57*/ "Zugang zu den Terminals wurde zerst�rt.\n", + /* 58*/ "Okay, Joanna, sehen Sie sich das an. Unser \nMann in der Basis konnte uns diese Information \nzuspielen.\n", + /* 59*/ "Hier gelangen Sie ins Innere; ein verlassenes Helipad \nam Rande der Basis.\n", + /* 60*/ "Der Aufzug zu den Hangars und der \nTreffpunkt befinden sich hinter dieser Mauer. \nAchten Sie auf die Wachen!\n", + /* 61*/ "Da ist die Kommunikationsantenne. \nInstallieren Sie den Antennenzugang, damit wir \nmit Ihnen kommunizieren k�nnen. Nochmals: \nAchten Sie auf Feindbewegungen!\n", + /* 62*/ "Oh nein!\n", + /* 63*/ "Da ist unser Freund. Es scheint, als w舐e er \nunversehrt, obwohl er bis jetzt noch nicht \nwieder bei Bewusstsein ist. Sieht so aus, als \nh舩ten die Chirurgen die ersten Tests bereits \nabgeschlossen. Wahrscheinlich beginnen sie gleich \nmit der Sektion.\n", + /* 64*/ "Aber wer war...?\n", + /* 65*/ "Noch Fragen? Nein? Gut. Machen Sie sich auf \nden Weg zum Hangar.\n", + /* 66*/ "Agent Dark Missions-Logbuch, 10.28 Uhr. Entgegen \nmeiner inneren Stimme betrete ich nun die \nArea 51.\n", + /* 67*/ "Agent Dark! Hier dr�ben!\n", + /* 68*/ "Da bist du ja! Ich habe mich schon gefragt, \nob...\n", + /* 69*/ "Ob was?\n", + /* 70*/ "Ob du entdeckt worden bist. Ehrlich gesagt: \nWenn das deine Art ist zu arbeiten, dann wundert \nes mich, dass du bis jetzt �berlebt hast.\n", + /* 71*/ "Ich musste ja die L�cher in deiner Abwehr stopfen.\n", + /* 72*/ "Die L�cher in meiner Abwehr?\n", + /* 73*/ "Verzeihung, ich wusste nicht, dass du es bevorzugen \nw�rdest, wenn er auf dich geschossen h舩te. Aber wenn \ndu m�chtest, kann ich ein paar Wachen rufen.\n", + /* 74*/ "Okay, okay, vergiss es. Ich lasse das Institut wissen, \ndass wir uns gefunden haben.\n", + /* 75*/ "Fremdk�rper erfasst - Security wurde alarmiert.\n", +}; diff --git a/src/files/lang/jap-final/lue_str_i.c b/src/files/lang/jap-final/lue_str_i.c new file mode 100644 index 000000000..f54152979 --- /dev/null +++ b/src/files/lang/jap-final/lue_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Piazza cimice sull'antenna satellitare\n\nLe sezioni sotterranee dell'Area 51 sono protette da microspie che ci impediranno di rimanere in contatto mentre sei all'interno della base. Per ovviare a questo inconveniente piazza una cimice sull'antenna parabolica vicino all'ingresso pedonale.\n\n|Obiettivo 3: - Disattiva gli intercettatori di terra\n\nSebbene il radar d'intercettazione aerea sia disattivato, gli intercettatori di terra continueranno ad essere un problema. Eliminane quanti pi� possibile: la nostra ultima foto satellitare ne mostrava due a terra, ma potrebbero essercene anche altri.\n\n|Obiettivo 4: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 5: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 1*/ "AREA 51 - ESTERNO\n", + /* 2*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Piazza cimice sull'antenna satellitare\n\nLe sezioni sotterranee dell'Area 51 sono protette da microspie che ci impediranno di rimanere in contatto mentre sei all'interno della base. Per ovviare a questo inconveniente piazza una cimice sull'antenna parabolica vicino all'ingresso pedonale.\n\n|Obiettivo 3: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 4: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 3: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Disattiva radar d'intercettazione aerea\n", + /* 10*/ "Piazza una cimice sull'antenna\n", + /* 11*/ "Disattiva gli intercettatori di terra\n", + /* 12*/ "Penetra nell'ascensore dell'hangar\n", + /* 13*/ "Mettiti in contatto con l'agente segreto\n", + /* 14*/ "Procurati granate.\n", + /* 15*/ "Dr. Caroll:\n", + /* 16*/ "Granata\n", + /* 17*/ "Granata\n", + /* 18*/ "Presa una granata.\n", + /* 19*/ "Disattivato l'intercettatore\n", + /* 20*/ "Disattivati tutti gli intercettatori\n", + /* 21*/ "Procurati cimice\n", + /* 22*/ "Dr. Caroll:\n", + /* 23*/ "Cimice\n", + /* 24*/ "Cimice\n", + /* 25*/ "Presa cimice\n", + /* 26*/ "Cimice piazzata correttamente\n", + /* 27*/ "Cimice in posizione errata\n", + /* 28*/ "L'antenna � stata distrutta.\n", + /* 29*/ "Alzata l'antenna\n", + /* 30*/ "Abbassata l'antenna\n", + /* 31*/ "Procurati tessera ascensore\n", + /* 32*/ "Dr. Caroll:\n", + /* 33*/ "Tessera ascensore\n", + /* 34*/ "Tessera ascensore\n", + /* 35*/ "Presa tessera ascensore\n", + /* 36*/ "Negato accesso ascensore - Serve tessera\n", + /* 37*/ "Tessera valida - Ascensore in funzione\n", + /* 38*/ "L'ascensore � in funzione.\n", + /* 39*/ "Raggiunto l'hangar\n", + /* 40*/ "Incontrato l'agente segreto\n", + /* 41*/ "Disattivato radar d'intercettazione aerea\n", + /* 42*/ "Distrutto strumento essenziale alla missione\n", + /* 43*/ "Aperto cancello principale\n", + /* 44*/ "Chiuso cancello principale\n", + /* 45*/ "Accesso negato\n", + /* 46*/ "Piazzato esplosivo\n", + /* 47*/ "Allarme intrusione - Sistema di sicurezza operativo\n", + /* 48*/ "Procurati esplosivo\n", + /* 49*/ "Dr. Caroll:\n", + /* 50*/ "Esplosivo\n", + /* 51*/ "Esplosivo\n", + /* 52*/ "Preso esplosivo\n", + /* 53*/ "Il radar d'intercettazione aerea � \ncomandato da quel bunker!\n", + /* 54*/ "Ecco l'antenna, ma... non posso mica lanciare \nuna cimice fin lass�!\n", + /* 55*/ "L'ascensore dell'hangar � oltre \nquel portone.\n", + /* 56*/ "Vacci piano con quel grilletto, Agente Dark: \nti stai avvicinando alla mia postazione.\n", + /* 57*/ "Distrutti i terminali di accesso all'ascensore\n", + /* 58*/ "Bene, Joanna, guarda qua! Il nostro \nagente nell'Area 51 � riuscito a \nprocurarci questo!\n", + /* 59*/ "Questo � il tuo punto d'ingresso: un \neliporto deserto ai margini della base.\n", + /* 60*/ "L'ascensore per gli hangar e il punto \nd'incontro sono oltre quel muro: \nattenzione a queste guardie!\n", + /* 61*/ "Qui c'� un'antenna di comunicazione: \nattaccaci una cimice in modo che possiamo \nrimanere in contatto mentre sei dentro la \nbase. Ripeto, attenta alle guardie!\n", + /* 62*/ "Oh, maledizione!\n", + /* 63*/ "Ecco il nostro amico: sembra illeso \nfisicamente, sebbene non abbia ancora \nripreso conoscenza. A prima vista \nsembra che i chirurghi abbiano finito \ni loro esami preliminari e che stiano \nper iniziare il sezionamento.\n", + /* 64*/ "Ma chi era...\n", + /* 65*/ "Qualche domanda? No! Benissimo. Forza! \nVa nell'hangar!\n", + /* 66*/ "Missione dell'Agente Dark, ore 10.28. \nAnche se stento a crederci sto per \nentrare nell'Area 51.\n", + /* 67*/ "Agente Dark! Da questa parte!\n", + /* 68*/ "Eccoti, finalmente! Stavo iniziando \na chiedermi se...\n", + /* 69*/ "Se cosa?!\n", + /* 70*/ "Se magari non t'eri gi� fatto scoprire! \nE francamente se questo � il modo in cui \nlavori, sono sorpresa che tu abbia \nresistito per pi� di cinque minuti!\n", + /* 71*/ "Stavo solo cercando di coprirti le spalle!\n", + /* 72*/ "Le MIE spalle?\n", + /* 73*/ "Scusa, non m'ero accorto che volevi \nche ti sparasse. Posso chiamare \nqualche altra guardia se vuoi!\n", + /* 74*/ "Va bene, va bene. Lascia perdere! \nComunicher� all'istituto che ci \nsiamo incontrati.\n", + /* 75*/ "Rilevato oggetto strano - Sicurezza allertata\n", +}; diff --git a/src/files/lang/jap-final/lue_str_s.c b/src/files/lang/jap-final/lue_str_s.c new file mode 100644 index 000000000..a9fe8e183 --- /dev/null +++ b/src/files/lang/jap-final/lue_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeada de ordenadores.\n\n|Objetivo Dos: - Colocar Controlador de Comunicaciones en la Antena\n\nLas secciones subterr疣eas del チrea 51 est疣 protegidas de dispositivos de escucha, lo que significa que nuestra conexi�n se romper� tan pronto como entres en la base. Para remediarlo, debes colocar un dispositivo Controlador de Comunicaciones en la antena parab�lica cercana a la entrada.\n\n|Objetivo Tres: - Desactivar Robots Interceptores en tierra\n\nIncluso con el radar interceptor a駻eo apagado, los propios robots interceptores ser疣 un problema. Destruye tantas unidades en tierra como sea posible; nuestra �ltima foto de sat駘ite muestra dos en tierra, pero quiz� haya m疽.\n\n|Objetivo Cuatro: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Cinco: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 1*/ "チREA 51 - EXTERIOR\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeada de ordenadores.\n\n|Objetivo Dos: - Colocar Controlador de Comunicaciones en la Antena\n\nLas secciones subterr疣eas del チrea 51 est疣 protegidas de dispositivos de escucha, lo que significa que nuestra conexi�n se romper� tan pronto como entres en la base. Para remediarlo, debes colocar un dispositivo Controlador de Comunicaciones en la antena parab�lica cercana a la entrada.\n\n|Objetivo Tres: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Cuatro: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeada de ordenadores.\n\n|Objetivo Dos: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Tres: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Apagar el radar interceptor a駻eo\n", + /* 10*/ "Colocar disp. de com. en antena\n", + /* 11*/ "Desac. todos los robots interceptores\n", + /* 12*/ "Acceder al ascensor del hangar\n", + /* 13*/ "Contactar con el esp�a del IC\n", + /* 14*/ "Obt駭 granadas.\n", + /* 15*/ "Dr. Caroll:\n", + /* 16*/ "Granada\n", + /* 17*/ "Una granada\n", + /* 18*/ "Granada obtenida.\n", + /* 19*/ "Robot interceptor desactivado.\n", + /* 20*/ "Todos los robots interceptores est疣 desactivados.\n", + /* 21*/ "Obt駭 controlador de comunicaciones.\n", + /* 22*/ "Dr. Caroll:\n", + /* 23*/ "Control com.\n", + /* 24*/ "Controlador de comunicaciones\n", + /* 25*/ "Controlador de comunicaciones obtenido.\n", + /* 26*/ "'Bicho' de comunicaciones colocado correctamente.\n", + /* 27*/ "'Bicho' de comunicaciones colocado incorrectamente.\n", + /* 28*/ "La antena ha sido destruida.\n", + /* 29*/ "Antena elevada.\n", + /* 30*/ "Antena bajada.\n", + /* 31*/ "Obt駭 llave magn騁ica del ascensor.\n", + /* 32*/ "Dr. Caroll:\n", + /* 33*/ "Llave del ascensor\n", + /* 34*/ "Llave magn騁ica del ascensor\n", + /* 35*/ "Llave magn騁ica del ascensor obtenida\n", + /* 36*/ "Acceso al ascensor denegado - llave magn騁ica requerida.\n", + /* 37*/ "Llave magn騁ica aceptada - ascensor operativo.\n", + /* 38*/ "El ascensor est� completamente operativo.\n", + /* 39*/ "Has accedido al hangar.\n", + /* 40*/ "Has encontrado al agente del IC.\n", + /* 41*/ "Radar interceptor a駻eo apagado.\n", + /* 42*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 43*/ "La puerta principal ha sido abierta.\n", + /* 44*/ "La puerta principal ha sido cerrada.\n", + /* 45*/ "Acceso denegado.\n", + /* 46*/ "El explosivo ha sido colocado.\n", + /* 47*/ "Intruso detectado - sistema de seguridad activo.\n", + /* 48*/ "Obt駭 explosivos.\n", + /* 49*/ "Dr. Caroll:\n", + /* 50*/ "Explosivos\n", + /* 51*/ "Explosivos\n", + /* 52*/ "Explosivos obtenidos.\n", + /* 53*/ "El radar interceptor a駻eo es controlado desde \nese b�nker.\n", + /* 54*/ "Ah� est� la antena, pero... 。no puedo lanzar un \n'bicho' a esa altura!\n", + /* 55*/ "El ascensor del hangar est� al otro lado \nde esa gran puerta.\n", + /* 56*/ "Cuidado con el dedo en el gatillo, Agente Dark. Te est疽 acercando a mi posici�n.\n", + /* 57*/ "Terminales de acceso del ascensor destruidos.\n", + /* 58*/ "Vale, Joanna, echa un vistazo a esto. \nNuestro agente en el チrea 51 fue capaz \nde sacar esto para nosotros.\n", + /* 59*/ "ノste es tu punto de entrada. Un helipuerto \ndesierto en el borde de la base.\n", + /* 60*/ "El ascensor que baja a los hangares y el \npunto de encuentro est疣 detr疽 de ese \nmuro... Cuidado con esos guardas.\n", + /* 61*/ "Aqu� est� la antena de comunicaciones. \nColoca un 'bicho' para que podamos contactar \ncuando est駸 dentro de la base. De nuevo, \ncuidado con el personal hostil.\n", + /* 62*/ "。Oh, Dios m�o!\n", + /* 63*/ "Aqu� est� nuestro amigo. Parece que no \nest� f�sicamente da�ado, aunque no ha \nrecuperado la consciencia todav�a. Por lo \nque parece, los cirujanos casi han hecho \nsus pruebas preliminares y comenzar疣 \npronto con la disecci�n.\n", + /* 64*/ "ソPero qu� es...?\n", + /* 65*/ "ソAlguna pregunta? No. Bien. Despu駸 \nir疽 al hangar.\n", + /* 66*/ "Informe de Misi�n del Agente Dark, 10:28 horas. \nContra mi mejor juicio, estoy a punto de \nentrar en el チrea 51.\n", + /* 67*/ "。Agente Dark! 。Aqu�!\n", + /* 68*/ "。Aqu� est疽! Estaba empezando a \npreguntarme si...\n", + /* 69*/ "ソSi qu�?\n", + /* 70*/ "Si hab�as sido descubierto ya. Y francamente, \nsi as� es como trabajas, estoy asombrada de \nque hayas sobrevivido m疽 de cinco minutos.\n", + /* 71*/ "Estaba atando uno de tus cabos sueltos.\n", + /* 72*/ "ソMis cabos sueltos?\n", + /* 73*/ "Lo siento, no pensaba que quisieras que 駘 \nte disparara. Puedo llamar a m疽 guardas \nsi t� quieres...\n", + /* 74*/ "Vale, vale, olv�dalo. Voy a hacer saber al \nInstituto que hemos contactado.\n", + /* 75*/ "Objeto extra�o detectado - seguridad alertada.\n", +}; diff --git a/src/files/lang/jap-final/miscE.c b/src/files/lang/jap-final/miscE.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/jap-final/miscE.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/jap-final/miscJ.c b/src/files/lang/jap-final/miscJ.c new file mode 100644 index 000000000..057e1d7a4 --- /dev/null +++ b/src/files/lang/jap-final/miscJ.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "�モ��d\n", + /* 1*/ "���ハ�ロ�ヘ�マ�����モ⊆≪�リ�ヌ∋\n", + /* 2*/ "\n", + /* 3*/ "しじ ", + /* 4*/ " ����\n", + /* 5*/ " �オ����\n", + /* 6*/ " ん��\n", + /* 7*/ "⊆∀�巣禄n", + /* 8*/ "だぼあい�盾オじ∈�ヌ�竅ナ⇔�チÅ�ト⊇\n", + /* 9*/ "∂⊆�ツ\n", + /* 10*/ "がÅ�=ネ�メも�モ�タ\n", + /* 11*/ "も∈�テ�エ¬�マユ�ツ≫∋���オ∃⊇�エ\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "�ル┳", + /* 22*/ "��", + /* 23*/ "Μ", + /* 24*/ "�コ", + /* 25*/ "め", + /* 26*/ "��", + /* 27*/ "�ル┳�゚�ム£", + /* 28*/ "���゚�ム£", + /* 29*/ "Μ�゚�ム£", + /* 30*/ "�コ�゚�ム£", + /* 31*/ "め�゚�ム£", + /* 32*/ "�園゚�ム£", + /* 33*/ "���カ�゚�ム£", + /* 34*/ "�梟キ�゚�ム£", + /* 35*/ "�」な�゚�ム£", + /* 36*/ "���窶゚�ム£", + /* 37*/ "ヤみ�゚�ム£", + /* 38*/ "�噬��゚�ム£", + /* 39*/ "�ク���゚�ム£", + /* 40*/ "��ι�゚�ム£", + /* 41*/ "�ケ���゚�ム£", + /* 42*/ "�゙���゚�ム£", + /* 43*/ "�怩��゚�ム£", + /* 44*/ "�黷ラ�゚�ム£", + /* 45*/ "�ル┳�゚�ム£�セュ�ロ���フ���マ�縺メm♭く⌒��⊇�メ♭�=劇��艪пマく�斧ツ━�ミ��℃���モ�ク�ケ�マ�噤チ�≦キべいb⌒�ク�ケ�マ�噤サ�ツ\n", + /* 46*/ "���゚�ム£�セ┤┨τ∃�ミ�ラ�ロ�ヘ�マ�ス━�ミ��℃���ナ∩ぷ∨∃⊇∵�<刀マみ�コ⊇�ツ\n", + /* 47*/ "Μ�゚�ム£�セΜ�メ┳��£���ム��d∀�����チ≒⊇�メ�р��ツ\n", + /* 48*/ "�コ�゚�ム£�セ�ヒp�メ┳��£���ム��d∀�����チ≒⊇�メ�р��ツ\n", + /* 49*/ "め�゚�ム£�セ���宦メw�ツく⌒�ミ�ラ�ロ�ヘ�マ�ス━�ミ��℃��∵�゙⊇�ロ���フ���マ�縲ツ��℃���ミ�ハ£�ナ∨£���ム��d�モ�=サ��√�テ�メ�ロ���フ���マ�縺ヘ�ナ∩q⊇∨�チ∃�チ∃≫�テ∀♭⊆∽⊂�ツ\n", + /* 50*/ "�園゚�ム£�セ♂d�゚≧�ム�マ�刀諤ヨ�ヒ���マ�縲マぅう�メ�モd≠�ネ�マ�縺マ���ツ�ニ≫∨⊥�マ�ラな�ナ∨£���縲゚�ム£�メ�レ�ム¥d���ツ���メ�ロ���フ���マ�縺ヘ�ヲ∃≪�>ア��∵℃d�ワ∀∃�エ⇔⊇∃⊇�メ♭�>ア��♭�モあぃい∃て�タ∈�ニ≫�ツ\n", + /* 51*/ "���カ�゚�ム£�セ�メ�ネ#�マ�メ��ヨ�マ�黷��ニ≫������∨¬�メ�ロ���フ���マ�縲ツ�ワ�竄пb香��メ�ネ#�マ∈о�ナ�氏タ�≠ノ⇒�ツ∨�メ�ネ#�マ�モ�ヨd£�ナ⇔£���ム��d∵���ハ�縺��タ∃⊇≡⊂�マ�ニ≫�ツ�テ�メ�ロ���フ���マ�縺クべ⇔†�≠ユ�エ⇔⊇∨�メ�ネ#�マ∈⊇�チ⇒∩ぺ∀�ニ∩⌒�エ\n", + /* 52*/ "�梟キ�゚�ム£�セ�ケ�マ�ロd��♀∈く�コ�マ�ナ∨∵≫�ロ���フ���マ�縲ツ�ロd��♀∈ん⊂∀�=ニ∬�マ�ル�ナ⊇�ロd��♀∈о�ナ�マ∩∩≫�ツ∧�メ�ワ�竄пaマ�ロd��♀∵�シ�ツ√†ュ�チ�シΧ┻�エ\n", + /* 53*/ "�」な�゚�ム£�セ�テ�メ�ロ���フ���マ�縺モρ�ケ�メ¢�ワ�縲�∂�翌ト�烽焉゚≪⌒�<ニ�タ∃�」な∈づ�テ�ニ�メ�ネ#�マ∈�ア∠�ツ�テ√�マ�モ�」な�пメ�艢窒フ┸��d♀∈ぷ⇒�メ�ネ#�マ⌒�ユ�チ�リ√≫�ツ\n", + /* 54*/ "���窶゚�ム£�セ�テ�メ�ロ���フ���マ�縺モ�÷゚d���ハ�縺クばぱ�ニ≫�テ∀ルv�モが⌒�ミ⊃⇔⊇∃⊇�ツ�ク�ケ�マわべτ♭�≠��ホ⊇∃♪�モ�ミ⊃∃⊇�ツほ�ト√≫�テ∀∈ュ�チ�サ√∃⊇�メ♭ャ┛Χ�エ\n", + /* 55*/ "ヤみ�゚�ム£�セ�テ�メ�ロ���フ���マ�縺ワ���カ�゚�ム£���楳÷メ�ネ#�マ�メ��ヨ�マ�黷��ナ⇔⊇≫�ツ�ナ∩�ナ�クのは�ル�マ°�ハ�縺マ∃≫∀�<氈諠��メ≡⊂Å�ツ�ケ�マヤみ♭�メ���ナ�ム�縺ソ�≠フはf��∈�ナ∩�ツ⇔�チ≫�ツ\n", + /* 56*/ "�噬��゚�ム£�セ�テ�メ�ロ���フ���マ�縺モ����⊇⌒�メ⊇��⊥��∵θ�ア�タ�ツつぁο�ナ∨†∩≪�メ£���ム��d∂�≦�⊇�メ�ネ#�マ∈ぷ�エ⇔⊇∨≪kb∵�磨エ⇔⊇≫£���ム��d∈へ�エ⇔�チ≫�ツ\n", + /* 57*/ "�ク���゚�ム£�セ�テ�メ�ロ���フ���マ�縺モ┨ふ�モq⊇∨�チ∃⊇≒�ナ�チ�<堰驕フΚ�タ�ケ∽⊂∀�ニ≫�ツΦみ∵��∧⊂∃∀�タÅ�ツわべ�ナ⇔�チ≫∵�=サ⊇も∈ぁ�ニ∩べ⇒∩�ニ≫∀�<堰驍氈ニÅ∽⊂�エ\n", + /* 58*/ "��ι�゚�ム£�セ�テ�メ�ロ���フ���マ�縺モ�<噬��゚�ム£�メq⊇ぶ∈に�フ�ナ⇔⊇≫�ツ��ι�゚�ム£≒�ナ�チ�<・π�メ�ワ⊇Φみ∈ほ�ナ�マぼ�チ�ツ�翼��メΗπ�マ⇒⊇⇔�モ�=゚≪�ョ�ゥ�ナ≡⊂∀�ニ≫�ツ\n", + /* 59*/ "�ケ���゚�ム£�セ�テ�メ�ロ���フ���マ�縺謔ャャ�゚d���ハ�縺ク�ス⊥≫∀�÷�d��∵�ウ∝≫�リ♭���エ∀�ケ��♭�ト⊇∩�ツ⇔�チ≫�メ♭�黹�ф�エほ�ト√∨∀�テ∽♭�゚d���ハ�縺モぬ∝≒∃⊇�ツ\n", + /* 60*/ "�゙���゚�ム£�セ�テ�メ�ロ���フ���マ�縺モ�ワ¢d♀�縲�d�蛟マ��∈┥∋♭⊇≫�ツ£���ム��d�マ�ニ∬�ト⊇⇒⊇⇔�ナ�リ⊂�メ♭ぞ�凵�⌒�ナ�エ⇔⊇∃⊇��≪�∞ォ�エ⇔ラ�驕フ⌒��≧�ツ\n", + /* 61*/ "�怩��゚�ム£�セ�テ�メ�ロ���フ���マ�縺モ♂d�゚≧�ム�マ�刀マ≡�エ⇔�ラな�ト√∨�=逐��縲゚�ム£�メ�ロd��♀≠�ネ�轢�d�゚d∈はヮ�ナ⇔⊇≫�ツ�テ�メ≠�ネ�轢�d�゚d�モ��d=d�メひ≪�マ�<マ�ケ�メ�氈メ�コ�ト∈ぷ⇒�ロd��♀∈�ヌぁ�ニ≫�ツ�ナ∩�ナ��ン�マ�÷�d=d�メて�タ∈�ワ��d�マ⌒�ナ⇔�ナ�リ⊂�メÅ�ツ�怩��゚�ム£�モ�ワ�竄пgヒ�マ�ロd��♀∵�シ⊇リ�ホ♭⌒�=テ�メ≠�ネ�轢�d�゚d∈く�梶ソ≒はヮ�ナ⇔⊇≫�ツ\n", + /* 62*/ "�黷ラ�゚�ム£�セ�黷ラ�゚�ム£�メ�ロ���フ���マ�縺クべ�エ∨≪ほ�ナ∨≪�ニ≫∀���マ♀dÅ�ツ�テ⊇⇒�モ�揩メ�翼�∈ほ�ナ∨Φみ�メ�ル∈わべ�ナ⇔�チ≫�ツ\n", + /* 63*/ "≧d�ラ�ル�マ°�ハ�綵n", + /* 64*/ "�ワ�リ≧d\n", + /* 65*/ "�怙「�モd≠�ネ�マ�綵n", + /* 66*/ "♂d�゚≧�ム�マ\n", + /* 67*/ "���ム�ミ�マ�メ�ュ�ナ�ル\n", + /* 68*/ "�モ�ム���ミ�マ�メ����\n", + /* 69*/ "�ヨ�ヒ���マ�縲マぅう\n", + /* 70*/ "§�捩ン�マ�縲���\n", + /* 71*/ "§�捩ン�マ�縲����エ\n", + /* 72*/ "§�捩��レd�濬n", + /* 73*/ "§�捩��レd�烙エ\n", + /* 74*/ "§�捩モ�ワ�リ�ム£\n", + /* 75*/ "§�捩モ�ワ�リ�ム£�エ\n", + /* 76*/ "���ヨ\n", + /* 77*/ "���ヨ�エ\n", + /* 78*/ "�ロ�ユ÷\n", + /* 79*/ "�ロ�ユ÷�エ\n", + /* 80*/ "���普劇�\n", + /* 81*/ "���普劇��エ\n", + /* 82*/ "�噫斧操純ナば\n", + /* 83*/ "�噫斧操純ナば�エ\n", + /* 84*/ "�噫斧操盾ィぁ\n", + /* 85*/ "�噫斧操盾ィぁ�エ\n", + /* 86*/ "�噫斧操盾桙歃n", + /* 87*/ "�噫斧操盾桙麾エ\n", + /* 88*/ "ε┬┤x\n", + /* 89*/ "ε┬┤x�エ\n", + /* 90*/ "θικ┿ヨδ\n", + /* 91*/ "θικ┿ヨδ�エ\n", + /* 92*/ "ξぺοリ\n", + /* 93*/ "ξぺοリ�エ\n", + /* 94*/ "%��≠�ハ�ラ�箪n", + /* 95*/ "%��≠�ハ�ラ�逐エ\n", + /* 96*/ "чш\n", + /* 97*/ "чш�エ\n", + /* 98*/ "ぅう�メ�档�\n", + /* 99*/ "ぅう�メ�档��エ\n", + /*100*/ "�ワ�リ≧d�黽���\n", + /*101*/ "�ワ�リ≧d�黽����エ\n", + /*102*/ "�ワ�リ≧d�メ����\n", + /*103*/ "�ワ�リ≧d�メ�����エ\n", + /*104*/ "�モ�マ♂�ニ�マ��\n", + /*105*/ "���マ≧��\n", + /*106*/ "ュ⇔�ツ�テ\n", + /*107*/ "�ツ�テ�ナ∃⊇\n", + /*108*/ "���マ≧��\n", + /*109*/ "�メ�ネ#�マ\n", + /*110*/ "の┸��d♀\n", + /*111*/ "�驗。\n", + /*112*/ "ヤみ\n", + /*113*/ "�゚d���ハ�繙ツ�テ\n", + /*114*/ "ぎ√�ケ�ト⊃\n", + /*115*/ "q⊃\n", + /*116*/ "らδ�ケ�ト⊃\n", + /*117*/ "らδ\n", + /*118*/ "����d\n", + /*119*/ "�騾ハ�ヨ�マ��\n", + /*120*/ "���ハ�綵n", + /*121*/ "�它ィ�ア\n", + /*122*/ "�蛯イ���セ", + /*123*/ "ほ�ナ∨�セ", + /*124*/ "′���艪� 21\n", + /*125*/ "�縲�d�蛯� 20\n", + /*126*/ "�ミ���烙フ�ミ 19\n", + /*127*/ "��d�ヨd 18\n", + /*128*/ "�閧п劇ワ 17\n", + /*129*/ "�゙��≠�ヒd 16\n", + /*130*/ "�モd≠�ネ�マ�� 15\n", + /*131*/ "┓�モd≠�ネ�マ�� 14\n", + /*132*/ "�ャ�モd≠�ネ�マ�� 13\n", + /*133*/ "�モ�ヨ�ワ$d�� 12\n", + /*134*/ "℃�窶��マ 11\n", + /*135*/ "£�� 10\n", + /*136*/ "♂�マ≠�ヒ���ワ 9\n", + /*137*/ "�ロ�フd�゚d 8\n", + /*138*/ "�騾マ�゚d 7\n", + /*139*/ "�黴ハ�縲��マ 6\n", + /*140*/ "��d�レ�� 5\n", + /*141*/ "�モ��d�� 4\n", + /*142*/ "�メ���縲� 3\n", + /*143*/ "├$d���ネ�ラ�� 2\n", + /*144*/ "$d���ネ�ラ�� 1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "�羅�∈ぎ√\n", + /*149*/ "��♭q⊃\n", + /*150*/ "��∈�ヨd£\n", + /*151*/ "���ハ�綵n", + /*152*/ "�ヤ�蛛クほ�ヌ\n", + /*153*/ "ぎ√\n", + /*154*/ "ュ�ロ���フ���マ�綵n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "�テ�メリ�轣マ�モ�ン�ハ�縺��タ�リ�ヌ∋�ツ\n", + /*158*/ "�゚d���ハ�� ", + /*159*/ "Ηπ ", + /*160*/ "く�怎驍劫・ ", + /*161*/ "な�キ�ニ≫∀�ワ�゚d�綵n", + /*162*/ "な�キヨΧ�エ\n", + /*163*/ "l��ン�� ", + /*164*/ "≦d�マ�貼n", + /*165*/ "≦d�マ�箪n", + /*166*/ "≦d�マ�曾n", + /*167*/ "�ン�マ�゚d\n", + /*168*/ "�」ば\n", + /*169*/ "�モ��′�ワ∵ほ√∨\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "\n", + /*181*/ "�オ��ヨ\n", + /*182*/ "�烙ヒ���マ≠\n", + /*183*/ "��d�����ヌ�メ��d♀\n", + /*184*/ "�ラ�ム�ハ�ラ�ワ�゚d�綵n", + /*185*/ "��d�����ヌ�ョ水ッ�Ыn", + /*186*/ "�ル�マ°�ハ�縲ロ���フ��d�゚\n", + /*187*/ "�ヨ�ヒ���マ�縲マぅう\n", + /*188*/ "�ホをΗπ\n", + /*189*/ "�ン�ハ�縲ミ�ハ£����\n", + /*190*/ "£���ム��d�操準烽о�\n", + /*191*/ "£���ム��d�逐準烽о�\n", + /*192*/ "£���ム��d�凍準烽о�\n", + /*193*/ "£���ム��d�楳準烽о�\n", + /*194*/ "�ロ���フ���マ�縺メ┳�ヌ\n", + /*195*/ "�操烽о��メ�ロ���フ���マ�繙ヌ\n", + /*196*/ "�ロ���フ���マ�縺メ�゚�ム£\n", + /*197*/ "��d���ラ�リ\n", + /*198*/ "��d��∈�メ�ツ≫\n", + /*199*/ "�ソ┳���ヌ\n", + /*200*/ "��d�����ヌ\n", + /*201*/ "�ラ�ム�ハ�ラ���ィ\n", + /*202*/ "├ヮ�����エ\n", + /*203*/ "�ラ�ム�ハ�ラ�烽о�\n", + /*204*/ "£���ム��d�メ�ル\n", + /*205*/ "�ロ���フ���マ�縺ヘ�メ�ソ┳q\n", + /*206*/ "£���ム��d�メ�ル�メ�烽о�q\n", + /*207*/ "£���ム��d���ロ���フ���マ�綵n", + /*208*/ "┻ぶ�ロ���フ���マ�繝瘁畚n", + /*209*/ "DR.SPY", + /*210*/ "BOMBSPY", + /*211*/ "⌒⊂�巣ャ£���ム�ニ≫\n", + /*212*/ "����������\n", + /*213*/ "�サ√≫∃\n", + /*214*/ "�ヤ∩⊃⊥�マ\n", + /*215*/ "ぅb���ル���マ♀\n", + /*216*/ "�゙√∽\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/jap-final/miscP.c b/src/files/lang/jap-final/miscP.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/jap-final/miscP.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/jap-final/misc_str_f.c b/src/files/lang/jap-final/misc_str_f.c new file mode 100644 index 000000000..b56f65a20 --- /dev/null +++ b/src/files/lang/jap-final/misc_str_f.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R E U R\n", + /* 1*/ "Pas de briefing pour cette mission\n", + /* 2*/ "\n", + /* 3*/ "Objectif", + /* 4*/ "Succ鑚\n", + /* 5*/ "Incomplet\n", + /* 6*/ "Echec\n", + /* 7*/ "Plus qu'une minute.\n", + /* 8*/ "OBJECTIFS NON ATTEINTS - abandonner mission.\n", + /* 9*/ "Salutations Garde\n", + /* 10*/ "C'est quoi ce flingue?\n", + /* 11*/ "Ne pointe pas 軋 sur moi.\n", + /* 12*/ "Vit/MPS", + /* 13*/ "Hau/M", + /* 14*/ "Dev/D", + /* 15*/ "Ang/D", + /* 16*/ "IC 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODELE 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Cool", + /* 22*/ "Facile", + /* 23*/ "Normal", + /* 24*/ "Difficile", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "Cool-Sim", + /* 28*/ "Facile-Sim", + /* 29*/ "Normal-Sim", + /* 30*/ "Difficile-Sim", + /* 31*/ "Perfect-Sim", + /* 32*/ "Dark-Sim", + /* 33*/ "Peace-Sim", + /* 34*/ "Armu-Sim", + /* 35*/ "Roket-Sim", + /* 36*/ "Kaze-Sim", + /* 37*/ "Poing-Sim", + /* 38*/ "Proie-Sim", + /* 39*/ "L稍he-Sim", + /* 40*/ "Juge-Sim", + /* 41*/ "Fixe-Sim", + /* 42*/ "Speed-Sim", + /* 43*/ "Tortue-Sim", + /* 44*/ "Venge-Sim", + /* 45*/ "Cool-Sim: c'est le plus facile des simulants. Un excellent choix pour un d饕utant. Il n'est pas tr鑚 malin et vise tr鑚 mal.\n", + /* 46*/ "Facile-Sim: Ce simulant a des capacit駸 de base mais il peut 黎re dangereux.\n", + /* 47*/ "Normal-Sim: Ce simulant a les m麥es capacit駸 que le joueur humain moyen.\n", + /* 48*/ "Difficile-Sim: Ce simulant a les m麥es capacit駸 qu'un bon joueur humain.\n", + /* 49*/ "Perfect-Sim: L'adversaire ultime, le plus intelligent et habile des simulants. Les joueurs choisissent souvent le Perfect-Sim pour am駘iorer leurs capacit駸.\n", + /* 50*/ "Dark-Sim: Prototype de cyborg d騅elopp� par la dataDyne pour affronter les agents Carrington. Attention: ce simulant n'est pas humain. Il peut donc faire ce qui est humainement impossible.\n", + /* 51*/ "Peace-Sim: Un scientifique refusant d'utiliser une arme. Il recherche et r馗up鑽e les armes dans le niveau pour que les joueurs ne les utilisent pas. Vous pouvez bien s�r lui tirer dessus et il en fera peut-黎re tomber!\n", + /* 52*/ "Armu-Sim: Il cherche toujours la meilleure protection. Si ce simulant perd de l'駭ergie, Il ira chercher un nouveau bouclier. Cela n'a aucun int駻黎 s'il n'y a pas de bouclier dans le niveau!\n", + /* 53*/ "Roket-Sim: Ce simulant adore tout faire sauter. Il pr馭鑽e l'armement explosif plut�t que des pistolets ou des automatiques. C'est aussi vrai pour les armes au tir secondaire explosif!\n", + /* 54*/ "Kaze-Sim: Ce simulant ne recule devant rien pour d騁ruire sa cible. Il est tr鑚 aggressif et ne garde jamais ses distances - m麥e s'il tient une grenade! Faites attention � quelqu'un qui n'a pas peur de mourir.\n", + /* 55*/ "Poing-Sim: Tout comme le Peace-Sim, ce simulant d騁este les armes mais il est en revanche un adversaire teigneux. Il tentera sans arr黎 d'assommer ou de d駸armer ses adversaires � mains nues.\n", + /* 56*/ "Proie-Sim: Ce simulant pr馭鑽e attaquer les faibles pour tuer plus de monde. Il recherche les joueurs neufs et d駸arm駸 ou encore ceux affaiblis par un combat.\n", + /* 57*/ "L稍he-Sim: Ce simulant ne veut pas combattre et pr馭鑽e fuir pour survivre. Il peut attaquer de temps en temps mais seulement si l'adversaire a un armement inf駻ieur au sien. Utilisez une arme puissante ou tirez-lui dessus et il s'enfuira!\n", + /* 58*/ "Juge-Sim: Ce simulant est loyal et il d騁este les m騁hodes du Proie-Sim. Il essaiera de tuer le joueur en t黎e pour arrondir les scores.\n", + /* 59*/ "Fixe-Sim: Si ce simulant choisit une cible, celle-ci doit faire attention! Un Fixe-Sim poursuit un joueur jusqu'� la fin de la partie! M麥e tu�, il reviendra � la charge.\n", + /* 60*/ "Speed-Sim: Ce simulant est un as de la vitesse. Il est plus rapide qu'un joueur humain, il est alors inutile, � moins de conna�tre un raccourci, d'essayer de le semer!\n", + /* 61*/ "Tortue-Sim: Ce simulant porte un g駭駻ateur de bouclier d騅elopp� par les scientifiques de la dataDyne. Le g駭駻ateur proj鑼e un bouclier deux fois plus r駸istant qu'un bouclier normal. Malheureusement, il r馘uit les mouvements de l'utilisateur. Le Tortue-Sim porte cet appareil m麥e s'il n'y a aucun bouclier dans le niveau.\n", + /* 62*/ "Venge-Sim: Ce simulant attaquera toujours le dernier joueur � l'avoir attaqu� ou tu�. R馭l馗hissez avant de tirer.", + /* 63*/ "Combat Dark", + /* 64*/ "Myst鑽e skedar", + /* 65*/ "Agent IC", + /* 66*/ "Action dataDyne", + /* 67*/ "Pleurs maians", + /* 68*/ "Conflit extrater.", + /* 69*/ "Institut Carrington", + /* 70*/ "Centre dD", + /* 71*/ "Centre dD X", + /* 72*/ "Recherche dD", + /* 73*/ "Recherche dD X", + /* 74*/ "Extraction dD", + /* 75*/ "Extraction dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Immeuble G5", + /* 81*/ "Immeuble G5 X", + /* 82*/ "Infiltration S-51", + /* 83*/ "Infiltration S-51 X", + /* 84*/ "Sauvetage S-51", + /* 85*/ "Sauvetage S-51 X", + /* 86*/ "Fuite S-51", + /* 87*/ "Fuite S-51 X", + /* 88*/ "Base a駻ienne", + /* 89*/ "Base a駻ienne X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Site du crash", + /* 93*/ "Site du crash X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Sous-marin", + /* 97*/ "Sous-marin X", + /* 98*/ "D馭ense Institut", + /* 99*/ "D馭ense Institut X", + /*100*/ "Croiseur", + /*101*/ "Croiseur X", + /*102*/ "Ruines Skedars", + /*103*/ "Ruines Skedars X", + /*104*/ "G駭駻ique de fin", + /*105*/ "Hasard\n", + /*106*/ "Choisir: tout\n", + /*107*/ "Choisir: rien\n", + /*108*/ "Au hasard\n", + /*109*/ "Armes\n", + /*110*/ "Fonctions\n", + /*111*/ "Ordres\n", + /*112*/ "Pas d'arme\n", + /*113*/ "Choix cible\n", + /*114*/ "Suivre\n", + /*115*/ "Attaquer\n", + /*116*/ "D馭endre\n", + /*117*/ "Tenir\n", + /*118*/ "Normal\n", + /*119*/ "T駘馗harger\n", + /*120*/ "Obtenir mallette\n", + /*121*/ "Marquer PC\n", + /*122*/ "Tu�(e) par", + /*123*/ "Tu�", + /*124*/ "D饕utant:21\n", + /*125*/ "Stagiaire:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Bleu:18\n", + /*128*/ "Novice:17\n", + /*129*/ "2e classe:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Agent chef:14\n", + /*132*/ "Agent sp�.:13\n", + /*133*/ "Expert:12\n", + /*134*/ "V騁駻an:11\n", + /*135*/ "Pro:10\n", + /*136*/ "Dangereux:9\n", + /*137*/ "Mortel:8\n", + /*138*/ "Tueur:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Fatal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "QuasiPerf.:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "MUNI.FLECHETTE", + /*146*/ "MODELE 1.4", + /*147*/ "JM: 201172", + /*148*/ "Sauv. mallette\n", + /*149*/ "D馭. zone\n", + /*150*/ "Tenir zone\n", + /*151*/ "Prendre mallette\n", + /*152*/ "D馗apsuleur\n", + /*153*/ "Prot馮er\n", + /*154*/ "Tous simulants\n", + /*155*/ "MODELE 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Espace insuffisant pour lancer ", + /*158*/ "OBJECTIF:", + /*159*/ "SCORE LIMITE:", + /*160*/ "PRECISION MIN:", + /*161*/ "TIREZ POUR COMMENCER\n", + /*162*/ "PRET!\n", + /*163*/ "LIMITE:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "CENTRE\n", + /*168*/ "EXPLOS饅n", + /*169*/ "Elvis est mort.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonds", + /*175*/ "Noirs", + /*176*/ "Auburn", + /*177*/ "Rin軋ge bleu", + /*178*/ "Joueur", + /*179*/ "", + /*180*/ "Identifier\n", + /*181*/ "Inutilis�", + /*182*/ "Challenges\n", + /*183*/ "Charger jeu pr馘馭ini\n", + /*184*/ "D駑arrage rapide\n", + /*185*/ "R馮lages avanc駸\n", + /*186*/ "Simulateur de combat\n", + /*187*/ "Institut Carrington\n", + /*188*/ "S. 駲uipe\n", + /*189*/ "R馮lages termin駸\n", + /*190*/ "Equipe Joueur 1\n", + /*191*/ "Equipe Joueur 2\n", + /*192*/ "Equipe Joueur 3\n", + /*193*/ "Equipe Joueur 4\n", + /*194*/ "Nombre de Simulants\n", + /*195*/ "Simulants par 駲uipe\n", + /*196*/ "Difficult� des Simulants\n", + /*197*/ "Commencer partie\n", + /*198*/ "Quitter\n", + /*199*/ "R馮lages joueur\n", + /*200*/ "R馮lages jeu\n", + /*201*/ "Lancer\n", + /*202*/ "Pr黎!\n", + /*203*/ "Equipe rapide\n", + /*204*/ "Joueurs seulement\n", + /*205*/ "Joueurs et simulants\n", + /*206*/ "Equipes de joueurs\n", + /*207*/ "Joueurs contre simulants\n", + /*208*/ "Equipes joueurs-simulants\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Rejouer mission pr馗馘ente\n", + /*212*/ "Holographe\n", + /*213*/ "Agressif\n", + /*214*/ "Passif\n", + /*215*/ "Perfect Pote\n", + /*216*/ "Furtif\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/jap-final/misc_str_g.c b/src/files/lang/jap-final/misc_str_g.c new file mode 100644 index 000000000..d94c82307 --- /dev/null +++ b/src/files/lang/jap-final/misc_str_g.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "F�r diese Mission gibt es kein Briefing.\n", + /* 2*/ "\n", + /* 3*/ "Ziel", + /* 4*/ "erreicht\n", + /* 5*/ "nicht erreicht\n", + /* 6*/ "versagt\n", + /* 7*/ "Noch eine Minute.\n", + /* 8*/ "ZIELERREICHUNG UNGENワGEND - Mission abbrechen.\n", + /* 9*/ "Wachgru゚.\n", + /* 10*/ "Was soll die Waffe?\n", + /* 11*/ "Zielen Sie nicht auf mich!\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Opfer", + /* 22*/ "Leicht", + /* 23*/ "Normal", + /* 24*/ "Schwer", + /* 25*/ "Perfekt", + /* 26*/ "Dark", + /* 27*/ "OpferSim", + /* 28*/ "LeichtSim", + /* 29*/ "NormalSim", + /* 30*/ "SchwerSim", + /* 31*/ "PerfektSim", + /* 32*/ "DarkSim", + /* 33*/ "PazifistSim", + /* 34*/ "SchildSim", + /* 35*/ "RaketenSim", + /* 36*/ "SuizidSim", + /* 37*/ "FaustSim", + /* 38*/ "J臠erSim", + /* 39*/ "FeiglingSim", + /* 40*/ "JustizSim", + /* 41*/ "VendetSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "RacheSim", + /* 45*/ "OpferSim: Der am leichtesten zu besiegende Simulant. Eignet sich daher hervorragend f�r Einsteiger. Der Simulant ist nicht sonderlich intelligent und ist zudem ein m葹iger Sch�tze.\n", + /* 46*/ "LeichtSim: Der Simulant verf�gt zwar nur �ber Basis-Intelligenz und -F臧igkeiten, ist aber trotzdem nicht ungef臧rlich.\n", + /* 47*/ "NormalSim: Der Simulant verf�gt �ber das Geschick eines menschlichen Spielers.\n", + /* 48*/ "SchwerSim: Der Simulant verf�gt �ber das Geschick eines guten menschlichen Spielers.\n", + /* 49*/ "PerfektSim: Der ultimative Gegner. トu゚erst intelligent und unberechenbar. Viele Spieler werden bevorzugt gegen ihn antreten, da sich ihre eigenen F臧igkeiten dadurch st舅dig verbessern.\n", + /* 50*/ "DarkSim: Ein Cyborg-Prototyp, der von dataDyne entwickelt wurde, um gegen das Institut vorzugehen. Beachten Sie, dass dieser Simulant, im Gegensatz zu den anderen, nicht menschlich ist. Daher kann er Dinge tun, die Menschen nicht tun k�nnen.\n", + /* 51*/ "PazifistSim: Diese Simulanten sind Wissenschaftler, die keine Waffen einsetzen. Sie gehen durch die Level, um herumliegende Waffen einzusammeln, sodass der Spieler sie nicht finden kann. Wenn Sie aber auf sie schie゚en, lassen sie vielleicht die Waffen fallen.\n", + /* 52*/ "SchildSim: Achtet immer auf maximalen Schild-Schutz. Verliert dieser Simulant seinen Schild, zieht er los, um einen neuen zu suchen. Das hat nat�rlich wenig Sinn, wenn keine Schilde vorhanden sind!\n", + /* 53*/ "RaketenSim: Dieser Simulant liebt es, Dinge in die Luft zu jagen. Er zieht Explosions-Waffen gegen�ber Pistolen und Automatik-Gewehren vor. Zu ersteren geh�ren auch Waffen, die eine 'explosive' Sekund舐-Funktion haben.\n", + /* 54*/ "SuizidSim: Dieser Simulant l舖st sich durch nichts aufhalten. Er ist sehr aggressiv und h舁t keine Distanz zum Gegner. Auch nicht, wenn er eine Granate h舁t! Seien Sie 舫゚erst vorsichtig, denn dieser Gegner kennt keine Angst.\n", + /* 55*/ "FaustSim: Dieser Simulant verwendet, 臧nlich wie der PazifistSim, keine Waffen. Kommt es aber zum Kampf, wird er seine F舫ste einsetzen. Er wird st舅dig versuchen, seinen Gegner zu entwaffnen.\n", + /* 56*/ "J臠erSim: Dieser Simulant jagt bevorzugt schw臘here Gegner. Er sucht nach Spielern, die die gerade erst erschienen sind, �ber schwache Bewaffnung verf�gen oder wenig Energie haben.\n", + /* 57*/ "FeiglingSim: Dieser Simulant wird eher sein Heil in der Flucht suchen, als zu k舂pfen. Er kann zwar hin und wieder attackieren, aber nur, wenn sein Gegner �ber eine schwache Waffe verf�gt. Ziehen Sie eine st舐kere Waffe, und er wird fl�chten!\n", + /* 58*/ "JustizSim: Dieser Simulant hat einen starken Gerechtigkeitssinn. Daher verurteilt er die Taktiken des J臠erSim. Er wird immer den st舐ksten Spieler verfolgen, um f�r einen gleichm葹igen Score zu sorgen.\n", + /* 59*/ "VendetSim: Hat sich dieser Simulant ein Opfer ausgesucht, sollte der Spieler sehr vorsichtig sein! Ein VendetSim verfolgt diesen Spieler, bis das Spiel vor�ber ist! Er schreckt eventuell auch nicht vor einem Kamikaze-Angriff zur�ck.\n", + /* 60*/ "SpeedSim: Diese Simulanten sind unglaublich schnell. In Punkto Geschwindigkeit sind sie jedem Menschen �berlegen, daher hat es keinen Sinn, vor ihnen zu fl�chten. (Es sei denn, Sie kennen eine Abk�rzung.)\n", + /* 61*/ "TurtleSim: Dieser Simulant verf�gt �ber eine von dataDyne entwickelte Schildtechnologie. Der Generator projiziert ein Schutzschild um seinen Tr臠er, der doppelt so stark ist, wie ein normaler Schild. Leider wird dadurch auch die Bewegungsfreiheit eingeschr舅kt, und er kann sich nur langsam bewegen. TurtleSims tragen diesen Schild als Standard-Ausr�stung, sogar, wenn es im aktuellen Level keine Schilde gibt.\n", + /* 62*/ "RacheSim: Seien Sie vorsichtig, wenn Sie auf einen RacheSim schie゚en, da er danach nur seinen Bezwinger angreift.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar-Mysterium", + /* 65*/ "CI-Operator", + /* 66*/ "dataDyne Action", + /* 67*/ "Maianische Tr舅en", + /* 68*/ "Alien-Konflikt", + /* 69*/ "Carrington Institut", + /* 70*/ "dD Zentrale", + /* 71*/ "dD Zentrale X", + /* 72*/ "dD Forschung", + /* 73*/ "dD Forschung X", + /* 74*/ "dD Extraktion", + /* 75*/ "dD Extraktion X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5-Building", + /* 81*/ "G5-Building X", + /* 82*/ "A-51 Infiltration", + /* 83*/ "A-51 Infiltration X", + /* 84*/ "A-51 Rettung", + /* 85*/ "A-51 Rettung X", + /* 86*/ "A-51 Flucht", + /* 87*/ "A-51 Flucht X", + /* 88*/ "St�tzpunkt", + /* 89*/ "St�tzpunkt X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Absturzstelle", + /* 93*/ "Absturzstelle X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Tiefsee", + /* 97*/ "Tiefsee X", + /* 98*/ "Verteidigung", + /* 99*/ "Verteidigung X", + /*100*/ "Feindliches Schiff", + /*101*/ "Feindliches Schiff X", + /*102*/ "Skedar Ruinen", + /*103*/ "Skedar Ruinen X", + /*104*/ "End Credits", + /*105*/ "Zuf舁lig\n", + /*106*/ "Alle\n", + /*107*/ "Keine\n", + /*108*/ "Zufallsgenerator\n", + /*109*/ "Waffe\n", + /*110*/ "Funktion\n", + /*111*/ "Befehle\n", + /*112*/ "Keine Waffe\n", + /*113*/ "Zielauswahl\n", + /*114*/ "Folgen\n", + /*115*/ "Attackieren\n", + /*116*/ "Verteidigen\n", + /*117*/ "Halten\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Schnapp den Koffer\n", + /*121*/ "Tag Box\n", + /*122*/ "Besiegt von:", + /*123*/ "Besiegt wurde:", + /*124*/ "Anf舅ger:21\n", + /*125*/ "Azubi:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Normal:18\n", + /*128*/ "Neuling:17\n", + /*129*/ "Soldat:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star-Agent:14\n", + /*132*/ "Spec-Agent:13\n", + /*133*/ "Experte:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Profi:10\n", + /*136*/ "Gef臧rlich:9\n", + /*137*/ "Letal:8\n", + /*138*/ "T�dlich:7\n", + /*139*/ "Verheerend:6\n", + /*140*/ "Zerst�rer:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Berserker:3\n", + /*143*/ "Fast Perfekt:2\n", + /*144*/ "Perfekt:1\n", + /*145*/ "DARTMUNI", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Vert. Koffer\n", + /*149*/ "Vert. H�gel\n", + /*150*/ "Halte H�gel\n", + /*151*/ "Erl. Koffer\n", + /*152*/ "Pop Cap\n", + /*153*/ "Besch�tze\n", + /*154*/ "Alle Simulanten\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Nicht gen�gend Platz f�r den ", + /*158*/ "ZIELE:", + /*159*/ "SCORE:", + /*160*/ "MIN GENAUIGKEIT:", + /*161*/ "FEUER, UM LOSZULEGEN\n", + /*162*/ "FERTIG!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODIERT\n", + /*169*/ "Elvis wurde eliminiert.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Spieler", + /*179*/ "", + /*180*/ "Identifizieren\n", + /*181*/ "nicht verwendet", + /*182*/ "Challenges\n", + /*183*/ "Laden/Voreinstellung\n", + /*184*/ "Schnellstart\n", + /*185*/ "Erweitertes Setup\n", + /*186*/ "Kampf-Simulator\n", + /*187*/ "Carrington Institut\n", + /*188*/ "Team-Score\n", + /*189*/ "Setup abgeschlossen\n", + /*190*/ "Spieler 1 Team\n", + /*191*/ "Spieler 2 Team\n", + /*192*/ "Spieler 3 Team\n", + /*193*/ "Spieler 4 Team\n", + /*194*/ "Anzahl der Simulanten\n", + /*195*/ "Simulanten pro Team\n", + /*196*/ "Sim-Schwierigkeit\n", + /*197*/ "Start\n", + /*198*/ "Abbrechen\n", + /*199*/ "Spieler-Einstellungen\n", + /*200*/ "Spiel-Einstellungen\n", + /*201*/ "Quick Go\n", + /*202*/ "Fertig!\n", + /*203*/ "Quick-Team\n", + /*204*/ "Nur Spieler\n", + /*205*/ "Spieler und Simulanten\n", + /*206*/ "Spieler-Teams\n", + /*207*/ "Spieler vs. Simulanten\n", + /*208*/ "Spieler-Simulanten-Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Mission wiederholen\n", + /*212*/ "Holografie\n", + /*213*/ "Aggressiv\n", + /*214*/ "Passiv\n", + /*215*/ "Perfekte Kumpels\n", + /*216*/ "Tarnung\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/jap-final/misc_str_i.c b/src/files/lang/jap-final/misc_str_i.c new file mode 100644 index 000000000..1de2364e6 --- /dev/null +++ b/src/files/lang/jap-final/misc_str_i.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R E\n", + /* 1*/ "Nessuna informazione per questa missione\n", + /* 2*/ "\n", + /* 3*/ "Obiettivo", + /* 4*/ "Completato\n", + /* 5*/ "Incompleto\n", + /* 6*/ "Fallito\n", + /* 7*/ "Ancora un minuto.\n", + /* 8*/ "OBIETTIVI FALLITI: interrompi missione!\n", + /* 9*/ "Saluto guardia\n", + /* 10*/ "Cos'� quella pistola?\n", + /* 11*/ "Non puntarla a me.\n", + /* 12*/ "v/ms", + /* 13*/ "h/m", + /* 14*/ "i/g", + /* 15*/ "t/g", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "TELESPIA", + /* 19*/ "MODELLO 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Pappa", + /* 22*/ "Facile", + /* 23*/ "Normal", + /* 24*/ "Tosto", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "RepPappa", + /* 28*/ "RepFacile", + /* 29*/ "RepNormal", + /* 30*/ "RepTosto", + /* 31*/ "RepPerfect", + /* 32*/ "RepDark", + /* 33*/ "RepPace", + /* 34*/ "RepScudo", + /* 35*/ "RepMissile", + /* 36*/ "RepKaze", + /* 37*/ "RepPugno", + /* 38*/ "RepPreda", + /* 39*/ "RepCodar", + /* 40*/ "RegGiusto", + /* 41*/ "RepLite", + /* 42*/ "RepAgile", + /* 43*/ "RepTarta", + /* 44*/ "RepVendi", + /* 45*/ "RepPappa: ネ il replicante pi� facile da battere, un vero pappamolle e quindi il migliore per i principianti. Non � molto intelligente e quasi incapace di sparare.\n", + /* 46*/ "RepFacile: ネ dotato di abilit� e intelligenza elementari, ma pu� rivelarsi pericoloso.\n", + /* 47*/ "RepNormal: Le sue abilit� sono come quelle di un giocatore umano medio.\n", + /* 48*/ "RepTosto: Le sue abilit� sono come quelle di un giocatore umano bravo.\n", + /* 49*/ "RepPerfect: L'avversario ultimo: il pi� intelligente e abile. Da usarsi per un miglioramento continuo delle proprie capacit�.\n", + /* 50*/ "RepDark: Prototipo cibernetico sviluppato dalla dataDyne per contrastare gli agenti di Carrington. Ricorda che questo replicante al contrario degli altri non � umano, quindi potrebbe avere abilit� sovrumane!\n", + /* 51*/ "RepPace: ネ un replicante-scienziato che protesta contro l'uso delle armi. Va in giro per i piani allaricerca di armi per nasconderle in modo che il giocatore non possa usarle. Sparandogli � probabile che glienecadano alcune!\n", + /* 52*/ "RepScudo: ネ sempre alla ricerca del massimo scudo protettivo. Se perde energia, andr� alla ricerca di unnuovo scudo. Peggio per lui se su quel piano non ci sono scudi!\n", + /* 53*/ "RepMissile: Adora le esplosioni: preferisce le armi che provocano violente deflagrazioni alle pistole convenzionali e alle mitragliatrici. Questo vale anche per le armi con funzioni esplosive secondarie!\n", + /* 54*/ "RepKaze: Il suo scopo � distruggere l'avversario ad ogni costo. ネ molto aggressivo e non prende maile distanze... neanche da una granata! Non ha paura di morire e perci� � molto pericoloso.\n", + /* 55*/ "RepPugno: Come il RepPace anche questo replicante � contro l'uso delle armi. Tuttavia non � contro la lotta a mani nude:usa i pugni per cercare di stendere o disarmare l'avversario.\n", + /* 56*/ "RepPreda: Preferisce scagliarsi su avversari deboli per vincere facilmente. Cerca avversariprincipianti, muniti di arma meno potente o in cattiva salute.\n", + /* 57*/ "RepCodar: Piuttosto che combattere preferisce cercare scampo nella fuga. Attacca raramente e solo se l'avversario ha un'arma meno potente. Sfoderando un'arma migliore o sparando, scapper�!\n", + /* 58*/ "RepGiusto: Ha un forte senso della giustizia e disprezza la strategia del RepPreda. Cerca sempre di colpireil giocatore in vantaggio per pareggiare il risultato.\n", + /* 59*/ "RepLite: Una volta che ha identificato un bersaglio, meglio tenere gli occhi aperti! Un RepLiteinseguir� quel giocatore fino alla fine! Serba rancore anche dopo la morte.\n", + /* 60*/ "RepAgile: ネ agilissimo e velocissimo: corre molto pi� veloce del giocatore umano, quindi � inutile cercare di sfuggirgli a meno che si conosca una scorciatoia!\n", + /* 61*/ "RepTarta: Indossa il prototipo del generatore scudo creato dagli scienziati dataDyne. Il generatore proietta attorno al suo corpo uno scudo protettivo due volte pi� potente di uno scudo normale. Questo per� lo impedisce nei movimenti, per cui � molto lento. Il RepTarta � dotato di questo scudo anche se non ci sono scudi su quel piano.\n", + /* 62*/ "RepVendi: Sparando o uccidendo un RepVendi, gli altri attaccheranno l'ultimo giocatore che l'ha attaccato o ucciso.", + /* 63*/ "Lotta Dark", + /* 64*/ "Mistero Skedar", + /* 65*/ "Funzionario CI", + /* 66*/ "Azione dataDyne", + /* 67*/ "Lacrime Maian", + /* 68*/ "Conflitto Alieno", + /* 69*/ "Carrington Institute", + /* 70*/ "QG dataDyne", + /* 71*/ "QG dataDyne X", + /* 72*/ "Ricerca dD", + /* 73*/ "Ricerca dD X", + /* 74*/ "Estrazione dD", + /* 75*/ "Estrazione dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Edificio G5", + /* 81*/ "Edificio G5 X", + /* 82*/ "Infiltrazione A51", + /* 83*/ "Infiltrazione A51 X", + /* 84*/ "Salvataggio A51", + /* 85*/ "Salvataggio A51 X", + /* 86*/ "Fuga A51", + /* 87*/ "Fuga A51 X", + /* 88*/ "Base aerea", + /* 89*/ "Base aerea X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Luogo del disastro", + /* 93*/ "Luogo del disastro X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Abissi oceanici", + /* 97*/ "Abissi oceanici X", + /* 98*/ "Difesa dell'istituto", + /* 99*/ "Difesa dell'istituto X", + /*100*/ "Astronave Skedar", + /*101*/ "Astronave Skedar X", + /*102*/ "Rovine Skedar", + /*103*/ "Rovine Skedar X", + /*104*/ "Titoli di coda", + /*105*/ "A caso\n", + /*106*/ "Seleziona tutto\n", + /*107*/ "Nessuna selezione\n", + /*108*/ "Non in sequenza\n", + /*109*/ "Inventario\n", + /*110*/ "Funzione\n", + /*111*/ "Ordini\n", + /*112*/ "No armi\n", + /*113*/ "Scegli obiettivo\n", + /*114*/ "Segui\n", + /*115*/ "Attacca\n", + /*116*/ "Difendi\n", + /*117*/ "Fisso\n", + /*118*/ "Normale\n", + /*119*/ "Scarica\n", + /*120*/ "Prendi cassa\n", + /*121*/ "Box\n", + /*122*/ "Eliminato da", + /*123*/ "Eliminato", + /*124*/ "Princip.:21\n", + /*125*/ "Addestr.:20\n", + /*126*/ "Amatore:19\n", + /*127*/ "Recluta:18\n", + /*128*/ "Novello:17\n", + /*129*/ "Truppa:16\n", + /*130*/ "Agente:15\n", + /*131*/ "Ag.Grado:14\n", + /*132*/ "Ag.Spec:13\n", + /*133*/ "Esperto:12\n", + /*134*/ "Veterano:11\n", + /*135*/ "Profess.:10\n", + /*136*/ "Pericoloso:9\n", + /*137*/ "Micidiale:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassino:6\n", + /*140*/ "Letale:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invulner.:3\n", + /*143*/ "SemiPerf:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "FRECCE", + /*146*/ "MODELLO 1.4", + /*147*/ "JM: 201172", + /*148*/ "Salva cassa\n", + /*149*/ "Difendi colle\n", + /*150*/ "Tieni colle\n", + /*151*/ "Prendi cassa\n", + /*152*/ "Tutti contro 1\n", + /*153*/ "Proteggi\n", + /*154*/ "Tutti replic.\n", + /*155*/ "MODELLO 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Spazio insufficiente per il lancio", + /*158*/ "OBIETTIVI:", + /*159*/ "PUNTEGGIO:", + /*160*/ "PRECISIONE IN MIN:", + /*161*/ "SPARA PER INIZIARE\n", + /*162*/ "PRONTI!\n", + /*163*/ "LIMITE:", + /*164*/ "ZONA 3\n", + /*165*/ "ZONA 2\n", + /*166*/ "ZONA 1\n", + /*167*/ "CENTRO\n", + /*168*/ "ESPLOSO\n", + /*169*/ "Elvis � morto.\n", + /*170*/ "Modalit� 1", + /*171*/ "Modalit� 2", + /*172*/ "Modalit� 3", + /*173*/ "Modalit� 4", + /*174*/ "Biondo", + /*175*/ "Nero", + /*176*/ "Castano", + /*177*/ "Cachet blu", + /*178*/ "Giocat.", + /*179*/ "", + /*180*/ "Identifica\n", + /*181*/ "non in uso", + /*182*/ "Sfide\n", + /*183*/ "Carica/Imposta giochi\n", + /*184*/ "Avvio rapido\n", + /*185*/ "Impostaz. avanzate\n", + /*186*/ "Simulatore lotta\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Punti squadra\n", + /*189*/ "Fine impostazioni\n", + /*190*/ "Squadra 1 giocatore\n", + /*191*/ "Squadra 2 giocatori\n", + /*192*/ "Squadra 3 giocatori\n", + /*193*/ "Squadra 4 giocatori\n", + /*194*/ "Numero di replicanti\n", + /*195*/ "Replicanti per squadra\n", + /*196*/ "Difficolt� replicanti\n", + /*197*/ "Avvia gioco\n", + /*198*/ "Esci\n", + /*199*/ "Impostaz. giocatori\n", + /*200*/ "Impostazioni gioco\n", + /*201*/ "Scelta rapida\n", + /*202*/ "Pronti!\n", + /*203*/ "Avvio rapido\n", + /*204*/ "Solo giocatori\n", + /*205*/ "Giocatori e replicanti\n", + /*206*/ "Squadre di giocatori\n", + /*207*/ "Giocatori contro replicanti\n", + /*208*/ "Squadre giocatori-replicanti\n", + /*209*/ "CAPSUSPIA", + /*210*/ "BOMBASPIA", + /*211*/ "Ripeti missione precedente\n", + /*212*/ "Olografia\n", + /*213*/ "Aggressivo\n", + /*214*/ "Passivo\n", + /*215*/ "Amici Perfect\n", + /*216*/ "In incognito\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/jap-final/misc_str_s.c b/src/files/lang/jap-final/misc_str_s.c new file mode 100644 index 000000000..8d7328bc3 --- /dev/null +++ b/src/files/lang/jap-final/misc_str_s.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No hay informaci�n para esta misi�n\n", + /* 2*/ "\n", + /* 3*/ "Objetivo", + /* 4*/ "Completado\n", + /* 5*/ "Incompleto\n", + /* 6*/ "Fallado\n", + /* 7*/ "Queda un minuto.\n", + /* 8*/ "OBJETIVOS FALLADOS - abortar misi�n.\n", + /* 9*/ "Saludos del Guarda\n", + /* 10*/ "ソQu� arma es 駸a?\n", + /* 11*/ "No me apuntes con ese arma.\n", + /* 12*/ "v/mps", + /* 13*/ "a/m", + /* 14*/ "x/ー", + /* 15*/ "y/ー", + /* 16*/ "IC 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODELO 1.2", + /* 20*/ "GIROSTATO", + /* 21*/ "Muy F當il", + /* 22*/ "F當il", + /* 23*/ "Normal", + /* 24*/ "Dif�cil", + /* 25*/ "Perfecto", + /* 26*/ "Oscuro", + /* 27*/ "SimMF當il", + /* 28*/ "SimF當il", + /* 29*/ "SimNormal", + /* 30*/ "SimDif�ci", + /* 31*/ "SimPerfec", + /* 32*/ "SimOscuro", + /* 33*/ "SimPaz", + /* 34*/ "SimEscudo", + /* 35*/ "SimCohete", + /* 36*/ "SimKamika", + /* 37*/ "SimLucha", + /* 38*/ "SimPresa", + /* 39*/ "SimCobard", + /* 40*/ "SimJuez", + /* 41*/ "SimPelea", + /* 42*/ "SimVeloz", + /* 43*/ "SimTortug", + /* 44*/ "SimVengan", + /* 45*/ "SimMF當il: ノste es el simulante m疽 f當il de derrotar, y por lo tanto, la mejor elecci�n para los principiantes. No es muy inteligente, y su tiro es bastante pobre.\n", + /* 46*/ "SimF當il: Este simulante tiene inteligencia y habilidades b疽icas; a�n as� puede ser peligroso.\n", + /* 47*/ "SimNormal: Este simulante es tan habilidoso como un jugador humano normal y corriente.\n", + /* 48*/ "SimDif�ci: Este simulante es tan habilidoso como un buen jugador humano.\n", + /* 49*/ "SimPerfec: El adversario definitivo. El simulante m疽 inteligente y habilidoso. La mayor�a de jugadores querr疣 usar a SimPerfecto todo el tiempo para mejorar sus habilidades.\n", + /* 50*/ "SimOscuro: Prototipo cibern騁ico desarrollado por dataDyne para contrarrestar las acciones de Carrington. Recuerda que este simulante no es humano. Esto significa que es capaz de hacer cosas que un humano no puede.\n", + /* 51*/ "SimPaz: Estos simulantes son cient�ficos que protestan contra el uso de armas. Recorren el nivel buscando armas y las recogen para que el jugador no pueda usarlas. Por supuesto, si les disparas un poco... 。no les importar� soltarlas!\n", + /* 52*/ "SimEscudo: Siempre busca la m痊ima protecci�n de escudo. Si este simulante pierde algo de energ�a de su escudo, ir� en busca de uno nuevo. 。No tiene mucha utilidad si no hay escudos en el nivel!\n", + /* 53*/ "SimCohete: A este simulante le encanta ver cosas explotar. Prefiere armas explosivas antes que las convencionales pistolas o autom疸icas. 。Esto tambi駭 se extiende a las armas que tienen funciones secundarias explosivas!\n", + /* 54*/ "SimKamika: Este simulante no se detendr� ante nada para destruir a su blanco. Es muy agresivo y nunca cuida las distancias: 。Incluso cuando lleva una granada! S� muy cuidadoso de este adversario que no tiene miedo a morir.\n", + /* 55*/ "SimLucha: Este simulante protesta por el uso de armas al igual que hacen los SimPaz. A�n as�, no tiene reservas a la hora de combatir desarmado. Siempre intentar� usar sus pu�os para atacar o desarmar a su oponente.\n", + /* 56*/ "SimPresa: Este simulante prefiere cebarse en los d饕iles para conseguir muertes f當iles. Buscar� jugadores que acaben de salir, tengan un arma inferior, o tengan poca salud.\n", + /* 57*/ "SimCobard: Este simulante no quiere luchar, as� que huir� para intentar sobrevivir. A veces atacar�, pero s�lo si el oponente tiene un arma inferior. 。Saca un arma mayor o disp疵ale, y saldr� corriendo!\n", + /* 58*/ "SimJuez: Este simulante tiene un gran sentido de la justicia y desprecia las t當ticas del SimPresa. Siempre intentar� matar al jugador que vaya ganando para as� igualar los marcadores.\n", + /* 59*/ "SimPelea: 。Cuando este simulante escoge objetivo, el jugador debe tener mucho cuidado! 。Un SimPelea perseguir� al jugador hasta que se acabe el juego! Aunque muera, seguir� guard疣dote rencor.\n", + /* 60*/ "SimVeloz: Estos simulantes han sido entrenados para ser muy veloces. 。Pueden atrapar f當ilmente a un humano, as� que no huyas de un SimVeloz a menos que conozcas alg�n buen atajo!\n", + /* 61*/ "SimTortug: Este simulante lleva un prototipo de generador de escudo creado por cient�ficos de dataDyne. El generador crea un escudo protector que posee el doble de fuerza que un escudo normal. Desgraciadamente, restringe el movimiento del portador, as� que se mover� muy despacio. Los SimTortug llevan este escudo siempre, incluso si no hay escudos en el nivel.\n", + /* 62*/ "SimVengan: Ten cuidado de no disparar o matar a un SimVengan, ya que siempre atacar� al �ltimo jugador que le haya matado.", + /* 63*/ "Combate Oscuro", + /* 64*/ "Misterio Skedar", + /* 65*/ "Operativo IC", + /* 66*/ "Acci�n dataDyne", + /* 67*/ "L疊rimas Maian", + /* 68*/ "Conflicto Alien", + /* 69*/ "Instituto Carrington", + /* 70*/ "Central dD", + /* 71*/ "Central dD X", + /* 72*/ "Investigaci�n dD", + /* 73*/ "Investigaci�n dD X", + /* 74*/ "Extracci�n dD", + /* 75*/ "Extracci�n dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Edificio G5", + /* 81*/ "Edificio G5 X", + /* 82*/ "Infiltraci�n A51", + /* 83*/ "Infiltraci�n A51 X", + /* 84*/ "Rescate A51", + /* 85*/ "Rescate A51 X", + /* 86*/ "Escape A51", + /* 87*/ "Escape A51 X", + /* 88*/ "Base A駻ea", + /* 89*/ "Base A駻ea X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Impacto", + /* 93*/ "Impacto X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Mar Profundo", + /* 97*/ "Mar Profundo X", + /* 98*/ "Defensa Instituto", + /* 99*/ "Defensa Instituto X", + /*100*/ "Acorazado", + /*101*/ "Acorazado X", + /*102*/ "Ruinas Skedar", + /*103*/ "Ruinas Skedar X", + /*104*/ "Cr馘itos ", + /*105*/ "Aleatorio\n", + /*106*/ "Seleccionar Todo\n", + /*107*/ "Deseleccionar Todo\n", + /*108*/ "Al azar\n", + /*109*/ "Inventario\n", + /*110*/ "Funci�n\n", + /*111*/ "モrdenes\n", + /*112*/ "Sin Arma\n", + /*113*/ "Elige Objetivo\n", + /*114*/ "Seguir\n", + /*115*/ "Atacar\n", + /*116*/ "Defender\n", + /*117*/ "Mantener\n", + /*118*/ "Normal\n", + /*119*/ "Bajar\n", + /*120*/ "Obtener\n", + /*121*/ "Marcar\n", + /*122*/ "Te mat�", + /*123*/ "Mataste a", + /*124*/ "Iniciado:21\n", + /*125*/ "Aprendiz:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Recluta:18\n", + /*128*/ "Novato:17\n", + /*129*/ "Soldado:16\n", + /*130*/ "Agente:15\n", + /*131*/ "Estrella:14\n", + /*132*/ "Especial:13\n", + /*133*/ "Experto:12\n", + /*134*/ "Veterano:11\n", + /*135*/ "Pro:10\n", + /*136*/ "Peligroso:9\n", + /*137*/ "Mortal:8\n", + /*138*/ "Ejecutor:7\n", + /*139*/ "Asesino:6\n", + /*140*/ "Letal:5\n", + /*141*/ "ノlite:4\n", + /*142*/ "Invencible:3\n", + /*143*/ "Completo:2\n", + /*144*/ "Perfecto:1\n", + /*145*/ "DARDOS", + /*146*/ "MODELO 1.4", + /*147*/ "JM: 201172", + /*148*/ "Salvar Caja\n", + /*149*/ "Defender Colina\n", + /*150*/ "Mantener Colina\n", + /*151*/ "Coger Malet�n\n", + /*152*/ "Llevarla\n", + /*153*/ "Proteger\n", + /*154*/ "Todo Simulante\n", + /*155*/ "MODELO 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Sin suficiente espacio para activar ", + /*158*/ "ACIERTOS NEC.:", + /*159*/ "PUNTUACIモN NEC.:", + /*160*/ "PRECISIモN MIN.:", + /*161*/ "DISPARA PARA EMPEZAR\n", + /*162*/ "。PREPARADO!\n", + /*163*/ "LヘMITE:", + /*164*/ "ZONA 3\n", + /*165*/ "ZONA 2\n", + /*166*/ "ZONA 1\n", + /*167*/ "DIANA\n", + /*168*/ "EXPLOTADOS\n", + /*169*/ "Elvis ha muerto.\n", + /*170*/ "Estilo 1", + /*171*/ "Estilo 2", + /*172*/ "Estilo 3", + /*173*/ "Estilo 4", + /*174*/ "Rubio", + /*175*/ "Moreno", + /*176*/ "Casta�o", + /*177*/ "Azulado", + /*178*/ "Jugador", + /*179*/ "", + /*180*/ "Identificado\n", + /*181*/ "unused", + /*182*/ "Desaf�os\n", + /*183*/ "Cargar Juegos\n", + /*184*/ "Comienzo R疳ido\n", + /*185*/ "Conf. Avanzada\n", + /*186*/ "Simulador de Combate\n", + /*187*/ "Instituto Carrington\n", + /*188*/ "P. Equipo\n", + /*189*/ "Conf. Finalizada\n", + /*190*/ "Equipo Jugador 1\n", + /*191*/ "Equipo Jugador 2\n", + /*192*/ "Equipo Jugador 3\n", + /*193*/ "Equipo Jugador 4\n", + /*194*/ "N�mero de Simulantes\n", + /*195*/ "Simulantes por Equipo\n", + /*196*/ "Nivel de Simulantes\n", + /*197*/ "Empezar Juego\n", + /*198*/ "Abandonar\n", + /*199*/ "Opciones de Jugador\n", + /*200*/ "Opciones de Juego\n", + /*201*/ "Salida R疳ida\n", + /*202*/ "。Preparado!\n", + /*203*/ "Equipo R疳ido\n", + /*204*/ "S�lo Jugadores\n", + /*205*/ "Jugadores y Simulantes\n", + /*206*/ "Equipos de Jugadores\n", + /*207*/ "Jugadores contra Simulantes\n", + /*208*/ "Equipos de Jugador-Simulante\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Repetir Misi�n Previa\n", + /*212*/ "Holograf�a\n", + /*213*/ "Agresivos\n", + /*214*/ "Pasivos\n", + /*215*/ "Camaradas\n", + /*216*/ "Sigilosos\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/mp10E.c b/src/files/lang/jap-final/mp10E.c similarity index 100% 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index 100% rename from src/files/lang/mp1J.c rename to src/files/lang/jap-final/mp1J.c diff --git a/src/files/lang/mp1P.c b/src/files/lang/jap-final/mp1P.c similarity index 100% rename from src/files/lang/mp1P.c rename to src/files/lang/jap-final/mp1P.c diff --git a/src/files/lang/mp1_str_f.c b/src/files/lang/jap-final/mp1_str_f.c similarity index 100% rename from src/files/lang/mp1_str_f.c rename to src/files/lang/jap-final/mp1_str_f.c diff --git a/src/files/lang/mp1_str_g.c b/src/files/lang/jap-final/mp1_str_g.c similarity index 100% rename from src/files/lang/mp1_str_g.c rename to src/files/lang/jap-final/mp1_str_g.c diff --git a/src/files/lang/mp1_str_i.c b/src/files/lang/jap-final/mp1_str_i.c similarity index 100% rename from src/files/lang/mp1_str_i.c rename to src/files/lang/jap-final/mp1_str_i.c diff --git a/src/files/lang/mp1_str_s.c b/src/files/lang/jap-final/mp1_str_s.c similarity index 100% rename from src/files/lang/mp1_str_s.c rename to src/files/lang/jap-final/mp1_str_s.c diff --git a/src/files/lang/mp20E.c b/src/files/lang/jap-final/mp20E.c similarity index 100% rename from src/files/lang/mp20E.c rename to src/files/lang/jap-final/mp20E.c diff --git a/src/files/lang/mp20J.c b/src/files/lang/jap-final/mp20J.c similarity index 100% rename from src/files/lang/mp20J.c rename to src/files/lang/jap-final/mp20J.c diff --git a/src/files/lang/mp20P.c b/src/files/lang/jap-final/mp20P.c similarity index 100% rename from src/files/lang/mp20P.c rename to src/files/lang/jap-final/mp20P.c diff --git a/src/files/lang/mp20_str_f.c b/src/files/lang/jap-final/mp20_str_f.c similarity index 100% rename from src/files/lang/mp20_str_f.c rename to src/files/lang/jap-final/mp20_str_f.c diff --git a/src/files/lang/mp20_str_g.c b/src/files/lang/jap-final/mp20_str_g.c similarity index 100% rename from src/files/lang/mp20_str_g.c rename to src/files/lang/jap-final/mp20_str_g.c diff --git a/src/files/lang/mp20_str_i.c b/src/files/lang/jap-final/mp20_str_i.c similarity index 100% rename from src/files/lang/mp20_str_i.c rename to src/files/lang/jap-final/mp20_str_i.c diff --git a/src/files/lang/mp20_str_s.c b/src/files/lang/jap-final/mp20_str_s.c similarity index 100% rename from src/files/lang/mp20_str_s.c rename to src/files/lang/jap-final/mp20_str_s.c diff --git a/src/files/lang/mp2E.c b/src/files/lang/jap-final/mp2E.c similarity index 100% rename from src/files/lang/mp2E.c rename to src/files/lang/jap-final/mp2E.c diff --git a/src/files/lang/mp2J.c b/src/files/lang/jap-final/mp2J.c similarity index 100% rename from src/files/lang/mp2J.c rename to src/files/lang/jap-final/mp2J.c diff --git a/src/files/lang/mp2P.c b/src/files/lang/jap-final/mp2P.c similarity index 100% rename from src/files/lang/mp2P.c rename to src/files/lang/jap-final/mp2P.c diff --git a/src/files/lang/mp2_str_f.c b/src/files/lang/jap-final/mp2_str_f.c similarity index 100% rename from src/files/lang/mp2_str_f.c rename to src/files/lang/jap-final/mp2_str_f.c diff --git a/src/files/lang/mp2_str_g.c b/src/files/lang/jap-final/mp2_str_g.c similarity index 100% rename from src/files/lang/mp2_str_g.c rename to src/files/lang/jap-final/mp2_str_g.c diff --git a/src/files/lang/mp2_str_i.c b/src/files/lang/jap-final/mp2_str_i.c similarity index 100% rename from src/files/lang/mp2_str_i.c rename to src/files/lang/jap-final/mp2_str_i.c diff --git a/src/files/lang/mp2_str_s.c b/src/files/lang/jap-final/mp2_str_s.c similarity index 100% rename from src/files/lang/mp2_str_s.c rename to src/files/lang/jap-final/mp2_str_s.c diff --git a/src/files/lang/mp3E.c b/src/files/lang/jap-final/mp3E.c similarity index 100% rename from src/files/lang/mp3E.c rename to src/files/lang/jap-final/mp3E.c diff --git a/src/files/lang/mp3J.c b/src/files/lang/jap-final/mp3J.c similarity index 100% rename from src/files/lang/mp3J.c rename to src/files/lang/jap-final/mp3J.c diff --git a/src/files/lang/mp3P.c b/src/files/lang/jap-final/mp3P.c similarity index 100% rename from src/files/lang/mp3P.c rename to src/files/lang/jap-final/mp3P.c diff --git a/src/files/lang/mp3_str_f.c b/src/files/lang/jap-final/mp3_str_f.c similarity index 100% rename from src/files/lang/mp3_str_f.c rename to src/files/lang/jap-final/mp3_str_f.c diff --git a/src/files/lang/mp3_str_g.c b/src/files/lang/jap-final/mp3_str_g.c similarity index 100% rename from src/files/lang/mp3_str_g.c rename to src/files/lang/jap-final/mp3_str_g.c diff --git a/src/files/lang/mp3_str_i.c b/src/files/lang/jap-final/mp3_str_i.c similarity index 100% rename from src/files/lang/mp3_str_i.c rename to src/files/lang/jap-final/mp3_str_i.c diff --git a/src/files/lang/mp3_str_s.c b/src/files/lang/jap-final/mp3_str_s.c similarity index 100% rename from src/files/lang/mp3_str_s.c rename to src/files/lang/jap-final/mp3_str_s.c diff --git a/src/files/lang/mp4E.c b/src/files/lang/jap-final/mp4E.c similarity index 100% rename from src/files/lang/mp4E.c rename to src/files/lang/jap-final/mp4E.c diff --git a/src/files/lang/mp4J.c b/src/files/lang/jap-final/mp4J.c similarity index 100% rename from src/files/lang/mp4J.c rename to src/files/lang/jap-final/mp4J.c diff --git a/src/files/lang/mp4P.c b/src/files/lang/jap-final/mp4P.c similarity index 100% rename from src/files/lang/mp4P.c rename to src/files/lang/jap-final/mp4P.c diff --git a/src/files/lang/mp4_str_f.c b/src/files/lang/jap-final/mp4_str_f.c similarity index 100% rename from src/files/lang/mp4_str_f.c rename to src/files/lang/jap-final/mp4_str_f.c diff --git a/src/files/lang/mp4_str_g.c b/src/files/lang/jap-final/mp4_str_g.c similarity index 100% rename from src/files/lang/mp4_str_g.c rename to src/files/lang/jap-final/mp4_str_g.c diff --git a/src/files/lang/mp4_str_i.c b/src/files/lang/jap-final/mp4_str_i.c similarity index 100% rename from src/files/lang/mp4_str_i.c rename to src/files/lang/jap-final/mp4_str_i.c diff --git a/src/files/lang/mp4_str_s.c b/src/files/lang/jap-final/mp4_str_s.c similarity index 100% rename from src/files/lang/mp4_str_s.c rename to src/files/lang/jap-final/mp4_str_s.c diff --git a/src/files/lang/mp5E.c b/src/files/lang/jap-final/mp5E.c similarity index 100% rename from src/files/lang/mp5E.c rename to src/files/lang/jap-final/mp5E.c diff --git a/src/files/lang/mp5J.c b/src/files/lang/jap-final/mp5J.c similarity index 100% rename from src/files/lang/mp5J.c rename to src/files/lang/jap-final/mp5J.c diff --git a/src/files/lang/mp5P.c b/src/files/lang/jap-final/mp5P.c similarity index 100% rename from src/files/lang/mp5P.c rename to src/files/lang/jap-final/mp5P.c diff --git a/src/files/lang/mp5_str_f.c b/src/files/lang/jap-final/mp5_str_f.c similarity index 100% rename from src/files/lang/mp5_str_f.c rename to src/files/lang/jap-final/mp5_str_f.c diff --git a/src/files/lang/mp5_str_g.c b/src/files/lang/jap-final/mp5_str_g.c similarity index 100% rename from src/files/lang/mp5_str_g.c rename to src/files/lang/jap-final/mp5_str_g.c diff --git a/src/files/lang/mp5_str_i.c b/src/files/lang/jap-final/mp5_str_i.c similarity index 100% rename from src/files/lang/mp5_str_i.c rename to src/files/lang/jap-final/mp5_str_i.c diff --git a/src/files/lang/mp5_str_s.c b/src/files/lang/jap-final/mp5_str_s.c similarity index 100% rename from src/files/lang/mp5_str_s.c rename to src/files/lang/jap-final/mp5_str_s.c diff --git a/src/files/lang/mp6E.c b/src/files/lang/jap-final/mp6E.c similarity index 100% rename from src/files/lang/mp6E.c rename to src/files/lang/jap-final/mp6E.c diff --git a/src/files/lang/mp6J.c b/src/files/lang/jap-final/mp6J.c similarity index 100% rename from src/files/lang/mp6J.c rename to src/files/lang/jap-final/mp6J.c diff --git a/src/files/lang/mp6P.c b/src/files/lang/jap-final/mp6P.c similarity index 100% rename from src/files/lang/mp6P.c rename to src/files/lang/jap-final/mp6P.c diff --git a/src/files/lang/mp6_str_f.c b/src/files/lang/jap-final/mp6_str_f.c similarity index 100% rename from src/files/lang/mp6_str_f.c rename to src/files/lang/jap-final/mp6_str_f.c diff --git a/src/files/lang/mp6_str_g.c b/src/files/lang/jap-final/mp6_str_g.c similarity index 100% rename from src/files/lang/mp6_str_g.c rename to src/files/lang/jap-final/mp6_str_g.c diff --git a/src/files/lang/mp6_str_i.c b/src/files/lang/jap-final/mp6_str_i.c similarity index 100% rename from src/files/lang/mp6_str_i.c rename to src/files/lang/jap-final/mp6_str_i.c diff --git a/src/files/lang/mp6_str_s.c b/src/files/lang/jap-final/mp6_str_s.c similarity index 100% rename from src/files/lang/mp6_str_s.c rename to src/files/lang/jap-final/mp6_str_s.c diff --git a/src/files/lang/mp7E.c b/src/files/lang/jap-final/mp7E.c similarity index 100% rename from src/files/lang/mp7E.c rename to src/files/lang/jap-final/mp7E.c diff --git a/src/files/lang/mp7J.c b/src/files/lang/jap-final/mp7J.c similarity index 100% rename from src/files/lang/mp7J.c rename to src/files/lang/jap-final/mp7J.c diff --git a/src/files/lang/mp7P.c b/src/files/lang/jap-final/mp7P.c similarity index 100% rename from src/files/lang/mp7P.c rename to src/files/lang/jap-final/mp7P.c diff --git a/src/files/lang/mp7_str_f.c b/src/files/lang/jap-final/mp7_str_f.c similarity index 100% rename from src/files/lang/mp7_str_f.c rename to src/files/lang/jap-final/mp7_str_f.c diff --git a/src/files/lang/mp7_str_g.c b/src/files/lang/jap-final/mp7_str_g.c similarity index 100% rename from src/files/lang/mp7_str_g.c rename to src/files/lang/jap-final/mp7_str_g.c diff --git a/src/files/lang/mp7_str_i.c b/src/files/lang/jap-final/mp7_str_i.c similarity index 100% rename from src/files/lang/mp7_str_i.c rename to src/files/lang/jap-final/mp7_str_i.c diff --git a/src/files/lang/mp7_str_s.c b/src/files/lang/jap-final/mp7_str_s.c similarity index 100% rename from src/files/lang/mp7_str_s.c rename to src/files/lang/jap-final/mp7_str_s.c diff --git a/src/files/lang/mp8E.c b/src/files/lang/jap-final/mp8E.c similarity index 100% rename from src/files/lang/mp8E.c rename to src/files/lang/jap-final/mp8E.c diff --git a/src/files/lang/mp8J.c b/src/files/lang/jap-final/mp8J.c similarity index 100% rename from src/files/lang/mp8J.c rename to src/files/lang/jap-final/mp8J.c diff --git a/src/files/lang/mp8P.c b/src/files/lang/jap-final/mp8P.c similarity index 100% rename from src/files/lang/mp8P.c rename to src/files/lang/jap-final/mp8P.c diff --git a/src/files/lang/mp8_str_f.c b/src/files/lang/jap-final/mp8_str_f.c similarity index 100% rename from src/files/lang/mp8_str_f.c rename to src/files/lang/jap-final/mp8_str_f.c diff --git a/src/files/lang/mp8_str_g.c b/src/files/lang/jap-final/mp8_str_g.c similarity index 100% rename from src/files/lang/mp8_str_g.c rename to src/files/lang/jap-final/mp8_str_g.c diff --git a/src/files/lang/mp8_str_i.c b/src/files/lang/jap-final/mp8_str_i.c similarity index 100% rename from src/files/lang/mp8_str_i.c rename to src/files/lang/jap-final/mp8_str_i.c diff --git a/src/files/lang/mp8_str_s.c b/src/files/lang/jap-final/mp8_str_s.c similarity index 100% rename from src/files/lang/mp8_str_s.c rename to src/files/lang/jap-final/mp8_str_s.c diff --git a/src/files/lang/mp9E.c b/src/files/lang/jap-final/mp9E.c similarity index 100% rename from src/files/lang/mp9E.c rename to src/files/lang/jap-final/mp9E.c diff --git a/src/files/lang/mp9J.c b/src/files/lang/jap-final/mp9J.c similarity index 100% rename from src/files/lang/mp9J.c rename to src/files/lang/jap-final/mp9J.c diff --git a/src/files/lang/mp9P.c b/src/files/lang/jap-final/mp9P.c similarity index 100% rename from src/files/lang/mp9P.c rename to src/files/lang/jap-final/mp9P.c diff --git a/src/files/lang/mp9_str_f.c b/src/files/lang/jap-final/mp9_str_f.c similarity index 100% rename from src/files/lang/mp9_str_f.c rename to src/files/lang/jap-final/mp9_str_f.c diff --git a/src/files/lang/mp9_str_g.c b/src/files/lang/jap-final/mp9_str_g.c similarity index 100% rename from src/files/lang/mp9_str_g.c rename to src/files/lang/jap-final/mp9_str_g.c diff --git a/src/files/lang/mp9_str_i.c b/src/files/lang/jap-final/mp9_str_i.c similarity index 100% rename from src/files/lang/mp9_str_i.c rename to src/files/lang/jap-final/mp9_str_i.c diff --git a/src/files/lang/mp9_str_s.c b/src/files/lang/jap-final/mp9_str_s.c similarity index 100% rename from src/files/lang/mp9_str_s.c rename to src/files/lang/jap-final/mp9_str_s.c diff --git a/src/files/lang/mpmenuE.c b/src/files/lang/jap-final/mpmenuE.c similarity index 100% rename from src/files/lang/mpmenuE.c rename to src/files/lang/jap-final/mpmenuE.c diff --git a/src/files/lang/jap-final/mpmenuJ.c b/src/files/lang/jap-final/mpmenuJ.c new file mode 100644 index 000000000..55aaf4c3f --- /dev/null +++ b/src/files/lang/jap-final/mpmenuJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "�羅漕コ\n", + /* 1*/ "⌒⊂�ォ�ナべ⇔†�タ\n", + /* 2*/ "�ロd��♀�マ�サ�シ\n", + /* 3*/ "�ロd��♀�コ\n", + /* 4*/ "�キべ�シ┳\n", + /* 5*/ "��≧�、∃�ナ\n", + /* 6*/ "�ヨ��d���ロd�マ\n", + /* 7*/ "べ∨√�ニ∫\n", + /* 8*/ "く⌒�ク��\n", + /* 9*/ "┠�ノ�フ���マ�艪Ыn", + /* 10*/ "��ιょ\n", + /* 11*/ "g���ミ�゚�ハ�ユd\n", + /* 12*/ "く⌒�セ�饅n", + /* 13*/ "く⌒┠Κ�タ\n", + /* 14*/ "�嫡ア��ン�マほ�ナ∨\n", + /* 15*/ "�塘ア��ン�マほ�ナ∨\n", + /* 16*/ "�売ア��ン�マほ�ナ∨\n", + /* 17*/ "��d�����ヌ\n", + /* 18*/ "��d�����ヌ�メ��d♀\n", + /* 19*/ "��d��\n", + /* 20*/ "�ミ��d�臀n", + /* 21*/ "�ヤ£�ロ�ヘ�マ\n", + /* 22*/ "�烽о�\n", + /* 23*/ "�メ�ネ#�マ\n", + /* 24*/ "�����ハ�綵n", + /* 25*/ "�ロ���フ���マ�綵n", + /* 26*/ "��d�����ヌ�メ�ンd″\n", + /* 27*/ "��d��∈∂⊥≫\n", + /* 28*/ "�ソ┳���ヌ\n", + /* 29*/ "�ソ┳���ヌ�メ��d♀\n", + /* 30*/ "�轤о�\n", + /* 31*/ "�ヨ�ヒ���ラ�゚d\n", + /* 32*/ "�騾マ♂�ニ\n", + /* 33*/ "�宴ロ���ヌ\n", + /* 34*/ "�ソ┳���ヌ�ヤ£�ロ�ヘ�マ\n", + /* 35*/ "�ワ�竄о゚�ワ\n", + /* 36*/ "��d���ラ�リ\n", + /* 37*/ "��d��∈�メ�ツ≫\n", + /* 38*/ "�ソ┳���ヌ�メ�ンd″\n", + /* 39*/ "�ソ┳���ヌ�メ�ル¢d\n", + /* 40*/ "∧�メ�禄n", + /* 41*/ "�レ�メ�マ♀�縲��ハ�ラ\n", + /* 42*/ "�烽о��轤о�\n", + /* 43*/ "�怕タ\n", + /* 44*/ "ぐけ\n", + /* 45*/ "�シ�ナ\n", + /* 46*/ "�揩メ�メ�セ��\n", + /* 47*/ "�揩メ�メ����\n", + /* 48*/ "���マ≧��\n", + /* 49*/ "�烙ヒ���マ≠\n", + /* 50*/ "�烙ヒ���マ≠��d♀\n", + /* 51*/ "�烙ヒ���マ≠∈∂⊥≫\n", + /* 52*/ "��d��∈∂⊥≫\n", + /* 53*/ "┨ふ�マ��d��∈\n∂⊥�リ�ニ∩�タ\n", + /* 54*/ "∂⊥≫\n", + /* 55*/ "�ヨ�ヒ�マ�ン��\n", + /* 56*/ "%s\n", + /* 57*/ "�ィ�、\n", + /* 58*/ "�ヨ�ヒ�マ�ン��\n", + /* 59*/ "�烽о��轤о�\n", + /* 60*/ "ゅ≫\n", + /* 61*/ "�烽о��轤о��メぬね\n", + /* 62*/ "�レ�メ�マ♀�縲��ハ�ラ\n", + /* 63*/ "ο�リ�メ�チ�セ\n", + /* 64*/ "�ヤ���蛛朽ワ\n", + /* 65*/ "ゅ≫\n", + /* 66*/ "�ヤ���蛛朽ワ\n", + /* 67*/ "���マ≧��\n", + /* 68*/ "�チ�メ�ツ�テ\n", + /* 69*/ "�チ�メ�ツ�テ\n", + /* 70*/ "�烽о����ヌ\n", + /* 71*/ "�烽о�q�ィ�ァ\n", + /* 72*/ "�烽о��セ\n", + /* 73*/ "�ヤd�縲烽о�\n", + /* 74*/ "ゅ≫\n", + /* 75*/ "�ヤd�縲烽о�\n", + /* 76*/ "�逐烽о�\n", + /* 77*/ "�凍烽о�\n", + /* 78*/ "�楳烽о�\n", + /* 79*/ "くθ�烽о�\n", + /* 80*/ "£���ム��d���ロ���フ\n", + /* 81*/ "£���ム��d�劇ロ���フ\n", + /* 82*/ "�ヨ�ヒ�マ�ン��\n", + /* 83*/ "�ロ���フ���マ�繙��ヌ\n", + /* 84*/ "�ロ���フ���マ�縺メ�ト�藹n", + /* 85*/ "�操セ\n", + /* 86*/ "�逐セ\n", + /* 87*/ "�凍セ\n", + /* 88*/ "�楳セ\n", + /* 89*/ "�斧セ\n", + /* 90*/ "�摩セ\n", + /* 91*/ "�沃セ\n", + /* 92*/ "���セ\n", + /* 93*/ "ュ⇔ヱ�ニ\n", + /* 94*/ "ゅ≫\n", + /* 95*/ "�コ�トぬね�セ\n", + /* 96*/ "�゚�ム£ぬね�セ\n", + /* 97*/ "�ヨ�ヒ���ラ�゚d�セ\n", + /* 98*/ "�テ�メ�ロ���フ∈ヱ�ニ\n", + /* 99*/ "ゅ≫\n", + /*100*/ "�ヨ�ヒ���ラ�゚d\n", + /*101*/ "�ロ���フ���マ�縺メ�ト�藹n", + /*102*/ "�ロ���フ���マ�縺メぬね\n", + /*103*/ "�閧о����゚�ム£\n", + /*104*/ "�ワ%�ロ�ヒ���゚�ム£\n", + /*105*/ "├ヮ�����エ\n", + /*106*/ "�氏セら¬�フ�ト⊇\n", + /*107*/ "�����ハ�繧ハね\n", + /*108*/ "�゚�ム��\n", + /*109*/ "�ソ┳Ηπ\n", + /*110*/ "�ナ�マゅ�ニ\n", + /*111*/ "ゅ≫\n", + /*112*/ "�シl��\n", + /*113*/ "%d\n", + /*114*/ "%d �禄n", + /*115*/ "�ミ��d�臀n", + /*116*/ "$d���ネ�ラ�縺�d�ラ\n", + /*117*/ "�ラ���ロ�ハ�ラ\n", + /*118*/ "���マ≧��\n", + /*119*/ "�ワ�リ≧d", + /*120*/ "$�ム£", + /*121*/ "�ニ��┤x", + /*122*/ "���普劇�", + /*123*/ "�フь����", + /*124*/ "�モ�ハ", + /*125*/ "�����ハ♀", + /*126*/ "����", + /*127*/ "�モ���ミ�斧�", + /*128*/ "┤x", + /*129*/ "�゚�ヒ", + /*130*/ "$′���ヤ�マ", + /*131*/ "���ヨ", + /*132*/ "$d�ヨ�マ��", + /*133*/ "�f�", + /*134*/ "����", + /*135*/ "aリ", + /*136*/ "���マ≧��", + /*137*/ "�ソ┳���ヌ�メ��d♀\n", + /*138*/ "�宦準゚�マ♭�ヨ�ヒ�マ�ン��\n", + /*139*/ "��d�����ヌ�メ��d♀\n", + /*140*/ "%s�セ�準�d���セ��%s�準準ミ��d�艢セ��%s�準準ロ���フ���マ�縲セ��%d", + /*141*/ "£���ン�ハ�綵n", + /*142*/ "£���ム��d�轤о�\n", + /*143*/ "�ヨ�ヒ���ラ�゚d\n", + /*144*/ "���ハ♀�メ��d♀\n", + /*145*/ "%s\n", + /*146*/ "ほ�ナ∨�氣ヌ\n", + /*147*/ "ほ√∨�氣ヌ\n", + /*148*/ "�氛ホ�驍劫・\n", + /*149*/ "�ネo�黴ハ�綵n", + /*150*/ "�麾ロ�ヘ�ハ�繙ヌ\n", + /*151*/ "�煤���d≠\n", + /*152*/ "ゐ≧��d≠\n", + /*153*/ "�氈逐��ム�ヌ\n", + /*154*/ "�气セ�竊ヌ\n", + /*155*/ "�氓�q�ヌ\n", + /*156*/ "�气唐�\n", + /*157*/ "�氛ィて�ノ�フ\n", + /*158*/ "�ハΗ��≧��\n", + /*159*/ "�準純驍劫・�ヒ\n", + /*160*/ "�準純��漕ヒ\n", + /*161*/ "�準醇フほ�ヒ\n", + /*162*/ "�準純ィ�ヨ�ヒ\n", + /*163*/ "⊆∃∨�メ�ヘ�レ\n", + /*164*/ "ゅ≫\n", + /*165*/ "�ラ���ミ�リ�ホ\n", + /*166*/ "ゅ≫\n", + /*167*/ "�ソ┳���ヌ�ヤ£�ロ�ヘ�マ\n", + /*168*/ "�ミ�ム�窶��メ�コр\n", + /*169*/ "┳�メ�コр\n", + /*170*/ "┳�マ�烽о��ユ��d\n", + /*171*/ "��d≧d\n", + /*172*/ "ゅ≫\n", + /*173*/ "�メ�ネ#�マ\n", + /*174*/ "�ン�ハ�綵n", + /*175*/ "�ン�ハ�繧糸藹n", + /*176*/ "�曾n", + /*177*/ "�箪n", + /*178*/ "�貼n", + /*179*/ "�能n", + /*180*/ "�表n", + /*181*/ "�暴n", + /*182*/ "ゅ≫\n", + /*183*/ "��d�����ヌ�メ�ンd″\n", + /*184*/ "�ヒ�ミ�タ�ナ�リ�ニ∩�タ\n", + /*185*/ "�ヒ�ミ�タ�ニ≫\n", + /*186*/ "�シ�掾メぬね\n", + /*187*/ "�ンd″�ナ∃⊇\n", + /*188*/ "���ナ�ム���シ�メ��b\n", + /*189*/ "��d�����ヌ�メ���ナ�ム��\\205シ∈��b�ナ⇔�フ�ト⊇\n", + /*190*/ "せど�ナ⇔�フ�ト⊇\n", + /*191*/ "�ソ┳���ヌ���ナ�ム���モ\n⊇⇒⌒�翌トτ�マ\nね�ル�ト√⇔⊇�リ�ニ�ツ\n", + /*192*/ "�ル¢d∈�ロ≪�リ�ニ∩�タ\n", + /*193*/ "�ム�ム�モ\n", + /*194*/ "�騾ム\n", + /*195*/ "��d��∈�メ�ツ≫\n", + /*196*/ "┨ふ�マ��d��∈\n�メ�ツ�リ�ニ∩�タ\n", + /*197*/ "��d��∈�メ�ツ≫\n", + /*198*/ "�ヨ�ヒ�マ�ン��\n", + /*199*/ "�宴ロ���ヌ\n", + /*200*/ "�宴ロ��d♀\n", + /*201*/ "�ムπ┴て�メ�ヒ�フ�メ\n", + /*202*/ "�翌ト�揩ヤ�ムπ\n", + /*203*/ "�ネ�メ∇√\n", + /*204*/ "�翌トろ├\n", + /*205*/ "ろ├���ヌ\n", + /*206*/ "ろ├�����メ�モ�予n", + /*207*/ "ろ├∈�ケ�マ�モ�予n", + /*208*/ "<d�����宦メ�モ�予n", + /*209*/ "�、�ヌ�メ�モ�予n", + /*210*/ "の┸��d♀�モ�予n", + /*211*/ "%�ム�マ�縺盾о�\n", + /*212*/ "ゅ≫\n", + /*213*/ "��d��♀\n", + /*214*/ "�磨瘋ヤ⊃\n", + /*215*/ "�ル�マ°�ハ�綵n", + /*216*/ "�リd�ワ�曾n", + /*217*/ "�騾ハ�ヨ�マ��\n", + /*218*/ "�ヤ�蛛黶エ�テ\n", + /*219*/ "���宦畚n", + /*220*/ "�リd�ワ�箪n", + /*221*/ "�它ィ�ア\n", + /*222*/ "cべョ�曾n", + /*223*/ "�ワ��d\n", + /*224*/ "�゙��┴て\n", + /*225*/ "�烽о��ユ��d°d\n", + /*226*/ "��d≧d�シ�ワ\n", + /*227*/ "�翌トろ├�シ�ワ\n", + /*228*/ "┳�メ�コр�シ�ワ\n", + /*229*/ "�ミ�ム�窶��コр�シ�ワ\n", + /*230*/ "�゚d���ハ�縺メ�コр\n", + /*231*/ "�゚d���艢��メ�コр\n", + /*232*/ "BOX�メ��d≧d�モ�予n", + /*233*/ "���メ��d≧d�モ�予n", + /*234*/ "���メ┴て\n", + /*235*/ "ン�����ヌ\n", + /*236*/ "��d≧d�マ�モ�予n", + /*237*/ "�リd�ワ�メ�コр\n", + /*238*/ "��d≧d�マ�モ�予n", + /*239*/ "ゅ≫\n", + /*240*/ "�ヤ��\n", + /*241*/ "�コ\n", + /*242*/ "��\n", + /*243*/ "��d��\n", + /*244*/ "�ソ┳�ス�烽о�q�ユヨ\n", + /*245*/ "�烽о�q�メ�ル\n", + /*246*/ "�ル�マ°�ハ��", + /*247*/ "�ミ�゚�ハ�ロ�フ�リd�ワ��", + /*248*/ "�騾ハ�ヨ�マ��", + /*249*/ "�ヤ�蛛黶エ�テ", + /*250*/ "���宦�", + /*251*/ "�ミ�゚�ハ�ロ�フ�リd�ワ��", + /*252*/ "�它ィ�ア�゚�ハ��", + /*253*/ "�ル�マ°�ハ��", + /*254*/ "�リd�ワ��", + /*255*/ "�騾ハ�ヨ�マ��", + /*256*/ "�ヤ�蛛黶エ�テ", + /*257*/ "���宦�", + /*258*/ "�リd�ワ��", + /*259*/ "�它ィ�ア", + /*260*/ "��d���ヤd°d\n", + /*261*/ "\n", + /*262*/ "cと≡�チ���エ∨の┸�セ\n", + /*263*/ "�ミ��d♀�セ\n", + /*264*/ "�槽ネ\n", + /*265*/ "�着ネ\n", + /*266*/ "�套ネ\n", + /*267*/ "�賠ネ\n", + /*268*/ "�腐ネ\n", + /*269*/ "�妹ネ\n", + /*270*/ "�羅ネ\n", + /*271*/ "���ネ\n", + /*272*/ "�刔ネ\n", + /*273*/ "�操水ネ\n", + /*274*/ "�操槽ネ\n", + /*275*/ "�操着ネ\n", + /*276*/ "���マ�ヨ�マ��\n", + /*277*/ "ほ√∨�ヌ\n", + /*278*/ "Ηπ\n", + /*279*/ "�烽о����マ�ヨ�マ��\n", + /*280*/ "%s", + /*281*/ "�羅漕ヌ\n", + /*282*/ "ほ�ト√∨\n", + /*283*/ "ほ�ナ∨\n", + /*284*/ "ぷ¬Σ\n", + /*285*/ "��d���ル�マ�縲�d��\n", + /*286*/ "£���ムン���セ\n", + /*287*/ "��d���ウ��\n", + /*288*/ "#d<�ニ≫\n", + /*289*/ "#d<f��\n", + /*290*/ "��d���ウ��\n", + /*291*/ "≡∽�ナ⊇♭�ニ∩�タ\n", + /*292*/ "�ヨ�ヒ�マ�ン��\n", + /*293*/ "��d���ウ��\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "�宦準゚�マ♭ゅ≫\n", + /*415*/ "�私チ�ハ�メ�ム�マ���ノ��d�ロ�ヘ�マ\n", + /*416*/ "�������縲�d�蛟マ��\n", + /*417*/ "♂°�ム�ワ���ワ�綵n", + /*418*/ "�ム�マ���ノ��d�ロ�ヘ�マ\n", + /*419*/ "���リd�ロ�ヘ�マ\n", + /*420*/ "���ロ�マ\n", + /*421*/ "£�����ニd��\n", + /*422*/ "∧�メ������\n", + /*423*/ "�縲�d�蛟マ���リ�ホ\n", + /*424*/ "�辜ャ唐��セ\n", + /*425*/ "�ホ�死エ\n", + /*426*/ "あ�ホ�死エ\n", + /*427*/ "�ィ�、\n", + /*428*/ "だ�ツ≫\n", + /*429*/ "�ヨ�ヒ�マ�ン��\n", + /*430*/ "∂⊥≫\n", + /*431*/ "£�����ニd��\n", + /*432*/ "�シ�捩セ\n", + /*433*/ "�漕ヨ�セ\n", + /*434*/ "�ラ�リ�セ\n", + /*435*/ "�宦準゚�マ♭ゅ≫\n", + /*436*/ "�烽о縲��蛟フd\n", + /*437*/ "ヵ�<ノυ∈φュ�マ�ィ�麾氓气吹リ�ニ�ツ\n", + /*438*/ "�ヨ�ヒ�マ�ン��\n", + /*439*/ "″���マ<\n", + /*440*/ "�ロ��°d\n", + /*441*/ "÷d��♀\n", + /*442*/ "�ィ�諠ャ\n", + /*443*/ "�ィ�諠ャ�セ\n", + /*444*/ "�ィ�諠ャ�ツ�テ�セ\n", + /*445*/ "�準十n", + /*446*/ "�メ�ネ#�マ\n", + /*447*/ "�縲�d�蛟マ��n�藹n", + /*448*/ "�縲�d�蛟マ���ル�ン\n", + /*449*/ "�ホ�死エ\n", + /*450*/ "Ηπ�セ\n", + /*451*/ "╋τばぱ�ヌ�セ\n", + /*452*/ "�ィ�諠ャ�セ\n", + /*453*/ "�辜ャ唐��セ\n", + /*454*/ "�メ�ネ#�マ�セ\n", + /*455*/ "�驍劫・�セ\n", + /*456*/ "ん���ナ⇔∃⊇\n", + /*457*/ "�、�磨綵n", + /*458*/ "ン���磨綵n", + /*459*/ "Ηπあ�レ\n", + /*460*/ "�驍劫・あ�レ\n", + /*461*/ "�ン�マ�゚d\n", + /*462*/ "≦d�マ�曾n", + /*463*/ "≦d�マ�箪n", + /*464*/ "≦d�マ�貼n", + /*465*/ "�麾黴ハ�綵n", + /*466*/ "�サ�サΗπ�サ�サ\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "�、�メl���セ\n", + /*472*/ "ン���メl���セ\n", + /*473*/ "く�怎驍劫・�セ\n", + /*474*/ "�゚d���ハ�縲セ\n", + /*475*/ "Ηπ�セ\n", + /*476*/ "�烽о綵n", + /*477*/ "����\n", + /*478*/ "�サi���サ\n", + /*479*/ "�烽о縺ク�ィ�ァ�マ�ナ⇔⊇≫���モ\n��d��∈け�マす⊥≫�テ∀�モ\nぁヰ�リ�ヌ∋�ツ\n", + /*480*/ "�ィ�、\n", + /*481*/ "�ヨ�ヒ�マ�ン��\n", + /*482*/ "Player %d: ", + /*483*/ "�ワ�゚d�縲エ\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "�ル�マ�縲�d��$�ハ�ラ\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "�烙ネ�ハ�ラm�蚕n", +}; diff --git a/src/files/lang/jap-final/mpmenuP.c b/src/files/lang/jap-final/mpmenuP.c new file mode 100644 index 000000000..9cffad023 --- /dev/null +++ b/src/files/lang/jap-final/mpmenuP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Stats for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save\nover your original\ngame file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Colour\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Checking Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/jap-final/mpmenu_str_f.c b/src/files/lang/jap-final/mpmenu_str_f.c new file mode 100644 index 000000000..a654639cf --- /dev/null +++ b/src/files/lang/jap-final/mpmenu_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Super suicidaire\n", + /* 1*/ "Munitions? O�?\n", + /* 2*/ "Le moins prot馮饅n", + /* 3*/ "Le mieux prot馮饅n", + /* 4*/ "Tireur d'駘ite\n", + /* 5*/ "Le plus pro\n", + /* 6*/ "Le plus meurtrier\n", + /* 7*/ "Le plus inoffensif\n", + /* 8*/ "Le plus p騁ochard\n", + /* 9*/ "Le plus dingue\n", + /* 10*/ "Le plus loyal\n", + /* 11*/ "Le plus fourbe\n", + /* 12*/ "Dur馥 de vie Mini\n", + /* 13*/ "Dur馥de vie Maxi\n", + /* 14*/ "Double frag\n", + /* 15*/ "Triple frag\n", + /* 16*/ "Quadruple frag\n", + /* 17*/ "Param鑼res jeu\n", + /* 18*/ "Charger param.\n", + /* 19*/ "Sc駭ario\n", + /* 20*/ "Ar鈩es\n", + /* 21*/ "Options\n", + /* 22*/ "Equipes\n", + /* 23*/ "Armes\n", + /* 24*/ "Limites\n", + /* 25*/ "Simulants\n", + /* 26*/ "Sauver param.\n", + /* 27*/ "Abandonner\n", + /* 28*/ "Param. joueur\n", + /* 29*/ "Charger joueur\n", + /* 30*/ "Nom\n", + /* 31*/ "Personnages\n", + /* 32*/ "Handicap\n", + /* 33*/ "Manipulations\n", + /* 34*/ "Options joueur\n", + /* 35*/ "Statistiques\n", + /* 36*/ "Commencer jeu\n", + /* 37*/ "Arr黎er\n", + /* 38*/ "Sauver joueur\n", + /* 39*/ "Sauv. copie joueur\n", + /* 40*/ "Trucs\n", + /* 41*/ "Musique\n", + /* 42*/ "Noms 駲uipes\n", + /* 43*/ "Ratio\n", + /* 44*/ "Verrou\n", + /* 45*/ "Aucun\n", + /* 46*/ "Vainq.\n", + /* 47*/ "Perd.\n", + /* 48*/ "Hasard\n", + /* 49*/ "Challenge\n", + /* 50*/ "Challenges combat\n", + /* 51*/ "Abandonner Challenge\n", + /* 52*/ "Abandonner\n", + /* 53*/ "Voulez-vous vraiment\nabandonner la partie?\n", + /* 54*/ "Abandonner\n", + /* 55*/ "Retour\n", + /* 56*/ "%s\n", + /* 57*/ "Accepter\n", + /* 58*/ "Retour\n", + /* 59*/ "Noms 駲uipes\n", + /* 60*/ "Retour\n", + /* 61*/ "Changer nom 駲uipe\n", + /* 62*/ "Musique\n", + /* 63*/ "Actuelle:\n", + /* 64*/ "Musiques multiples\n", + /* 65*/ "Retour\n", + /* 66*/ "Musiques multiples\n", + /* 67*/ "Hasard\n", + /* 68*/ "Choix musiques\n", + /* 69*/ "Choix musique\n", + /* 70*/ "Manip. 駲uipe\n", + /* 71*/ "Equipes activ馥s\n", + /* 72*/ "Equipes:\n", + /* 73*/ "Equipe auto...\n", + /* 74*/ "Retour\n", + /* 75*/ "Equipe auto\n", + /* 76*/ "Deux 駲uipes\n", + /* 77*/ "Trois 駲uipes\n", + /* 78*/ "Quatre 駲uipes\n", + /* 79*/ "Maximum 駲uipes\n", + /* 80*/ "Humains vs Simulants\n", + /* 81*/ "Duos Humain-Simulant\n", + /* 82*/ "Retour\n", + /* 83*/ "Simulants\n", + /* 84*/ "Ajouter Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Effacer tout\n", + /* 94*/ "Retour\n", + /* 95*/ "Difficult�:\n", + /* 96*/ "Changer type...\n", + /* 97*/ "Personnage...\n", + /* 98*/ "Effacer Simulant\n", + /* 99*/ "Retour\n", + /*100*/ "Personnage Simulant\n", + /*101*/ "Ajouter Simulant\n", + /*102*/ "Changer Simulant\n", + /*103*/ "Simulants normaux\n", + /*104*/ "Simulants sp馗iaux\n", + /*105*/ "Pr黎!\n", + /*106*/ "...en attente\n", + /*107*/ "Limites\n", + /*108*/ "Temps\n", + /*109*/ "Score\n", + /*110*/ "R騁ablir par d馭aut\n", + /*111*/ "Retour\n", + /*112*/ "Pas de limite\n", + /*113*/ "%d\n", + /*114*/ "%d Min.\n", + /*115*/ "Ar鈩es\n", + /*116*/ "Dark\n", + /*117*/ "Classique\n", + /*118*/ "Hasard\n", + /*119*/ "Skedar", + /*120*/ "Conduits", + /*121*/ "Ravin", + /*122*/ "Immeuble G5", + /*123*/ "Egouts", + /*124*/ "Entrep�t", + /*125*/ "Grid", + /*126*/ "Ruines", + /*127*/ "Secteur 52", + /*128*/ "Base", + /*129*/ "Toit", + /*130*/ "Forteresse", + /*131*/ "Villa", + /*132*/ "Parking", + /*133*/ "Temple", + /*134*/ "Complexe", + /*135*/ "F駘icit�", + /*136*/ "Hasard", + /*137*/ "Charger joueur\n", + /*138*/ "Bouton B pour annuler\n", + /*139*/ "Charger param.\n", + /*140*/ "%s: Sc駭ario: %s Ar鈩e: %s Simulants: %d", + /*141*/ "Pr駸駘ections\n", + /*142*/ "Nom joueur\n", + /*143*/ "Personnage\n", + /*144*/ "Charger t黎e...\n", + /*145*/ "Stats pour %s\n", + /*146*/ "Tu駸:\n", + /*147*/ "Morts:\n", + /*148*/ "Pr馗ision:\n", + /*149*/ "Tirs t黎e:\n", + /*150*/ "Mun. util.:\n", + /*151*/ "D馮. inflig駸:\n", + /*152*/ "D馮. re輹s:\n", + /*153*/ "Parties:\n", + /*154*/ "Gagn馥s:\n", + /*155*/ "Perdues:\n", + /*156*/ "Temps:\n", + /*157*/ "Distance:\n", + /*158*/ "M馘ailles gagn馥s:\n", + /*159*/ " Pr馗ision:\n", + /*160*/ " Tirs t黎e:\n", + /*161*/ " Tueur:\n", + /*162*/ " Survivant:\n", + /*163*/ "Votre titre:\n", + /*164*/ "Retour\n", + /*165*/ "Challenges compl騁駸\n", + /*166*/ "Retour\n", + /*167*/ "Options\n", + /*168*/ "Voir r馗up.\n", + /*169*/ "Voir joueurs\n", + /*170*/ "Voir 駲uipes\n", + /*171*/ "Radar\n", + /*172*/ "Retour\n", + /*173*/ "Armes\n", + /*174*/ "Choix:\n", + /*175*/ "Param. armes actuels:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Retour\n", + /*183*/ "Sauver param. jeu\n", + /*184*/ "Ecraser votre\nfichier original?\n", + /*185*/ "Ecraser fichier\n", + /*186*/ "Sauver copie\n", + /*187*/ "Ne pas sauver\n", + /*188*/ "Nom fichier\n", + /*189*/ "Entrer nom pour\nfichier de param鑼res:\n", + /*190*/ "Confirmer\n", + /*191*/ "Fichier joueur\nest sauv饅nen auto.\n", + /*192*/ "Sauver une copie?\n", + /*193*/ "Non\n", + /*194*/ "Oui\n", + /*195*/ "Arr黎er\n", + /*196*/ "Voulez-vous vraiment\narr黎er?\n", + /*197*/ "Arr黎er\n", + /*198*/ "Retour\n", + /*199*/ "Manipulations\n", + /*200*/ "Style manip.\n", + /*201*/ "Inverser axe\n", + /*202*/ "Voir devant\n", + /*203*/ "Mouv. t黎e\n", + /*204*/ "Vis馥 auto\n", + /*205*/ "Contr�le vis馥\n", + /*206*/ "Cible � l'馗ran\n", + /*207*/ "Voir cible\n", + /*208*/ "Port馥 zoom\n", + /*209*/ "Munit. � l'馗ran\n", + /*210*/ "Fonction arme\n", + /*211*/ "Paintball\n", + /*212*/ "Retour\n", + /*213*/ "Fixe\n", + /*214*/ "Alt.\n", + /*215*/ "Options combat\n", + /*216*/ "Options mallette\n", + /*217*/ "Options hacker\n", + /*218*/ "Options d馗apsuleur\n", + /*219*/ "Options zone\n", + /*220*/ "Options capture\n", + /*221*/ "Options PC\n", + /*222*/ "Pan! T'es mort!\n", + /*223*/ "Ralenti\n", + /*224*/ "Mouvement rapide\n", + /*225*/ "Afficher 駲uipe\n", + /*226*/ "Sans radar\n", + /*227*/ "Sans vis馥 auto\n", + /*228*/ "Sans voir joueur\n", + /*229*/ "Sans voir r馗up.\n", + /*230*/ "Voir cible\n", + /*231*/ "Voir Terminal\n", + /*232*/ "PC sur radar\n", + /*233*/ "Zone sur radar\n", + /*234*/ "Zone mobile\n", + /*235*/ "Temps\n", + /*236*/ "Visible sur radar\n", + /*237*/ "Voir mallette\n", + /*238*/ "Voir sur radar\n", + /*239*/ "Retour\n", + /*240*/ "Non\n", + /*241*/ "Oui\n", + /*242*/ "Custom\n", + /*243*/ "Sc駭ario\n", + /*244*/ "Chacun pour soi!\n", + /*245*/ "-Equipes-\n", + /*246*/ "Combat", + /*247*/ "Tenir la mallette", + /*248*/ "Centre hacker", + /*249*/ "D馗apsuleur", + /*250*/ "Roi de la zone", + /*251*/ "Capturer la mallette", + /*252*/ "Contr�le de PC", + /*253*/ "Combat", + /*254*/ "Mallette", + /*255*/ "Hacker", + /*256*/ "D馗aps.", + /*257*/ "Zone", + /*258*/ "Capture", + /*259*/ "PC", + /*260*/ "Game Over\n", + /*261*/ "Titre:\n", + /*262*/ "Arme de pr馘ilection:\n", + /*263*/ "Prix:\n", + /*264*/ "1er\n", + /*265*/ "2鑪e\n", + /*266*/ "3鑪e\n", + /*267*/ "4鑪e\n", + /*268*/ "5鑪e\n", + /*269*/ "6鑪e\n", + /*270*/ "7鑪e\n", + /*271*/ "8鑪e\n", + /*272*/ "9鑪e\n", + /*273*/ "10鑪e\n", + /*274*/ "11鑪e\n", + /*275*/ "12鑪e\n", + /*276*/ "Classement joueur\n", + /*277*/ "Morts\n", + /*278*/ "Score\n", + /*279*/ "Classement 駲uipe\n", + /*280*/ "Stats de %s", + /*281*/ "Suicides\n", + /*282*/ "Morts\n", + /*283*/ "Tu駸\n", + /*284*/ "Inventaire\n", + /*285*/ "Manipulation\n", + /*286*/ "Temps de jeu:\n", + /*287*/ "Fin de jeu\n", + /*288*/ "Pause\n", + /*289*/ "Reprendre\n", + /*290*/ "Fin jeu\n", + /*291*/ "Etes-vous s�r?\n", + /*292*/ "Annuler\n", + /*293*/ "Fin jeu\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Bouton B pour Retour.\n", + /*415*/ "Hangar d'information\n", + /*416*/ "Holo-entra�nement\n", + /*417*/ "Liste appareils\n", + /*418*/ "Informations\n", + /*419*/ "Emplacements\n", + /*420*/ "V馼icules\n", + /*421*/ "Profils personnages\n", + /*422*/ "Autres informations\n", + /*423*/ "Stats entra�nement\n", + /*424*/ "Temps 馗oul�:\n", + /*425*/ "Succ鑚!\n", + /*426*/ "Echec!\n", + /*427*/ "Ok\n", + /*428*/ "Reprendre\n", + /*429*/ "Annuler\n", + /*430*/ "Abandonner\n", + /*431*/ "Profil personnage\n", + /*432*/ "Nom:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Bouton B pour Retour.\n", + /*436*/ "Triche\n", + /*437*/ "Vous pouvez 騁eindre votre ordinateur en toute s馗urit�.\n", + /*438*/ "Annuler\n", + /*439*/ "Bronze\n", + /*440*/ "Argent\n", + /*441*/ "Or\n", + /*442*/ "Difficult饅n", + /*443*/ "Difficult�:\n", + /*444*/ "Choix difficult�:\n", + /*445*/ " \n", + /*446*/ "Arme\n", + /*447*/ "Info entra�nement\n", + /*448*/ "Stats entra�nement\n", + /*449*/ "Succ鑚!\n", + /*450*/ "Score:\n", + /*451*/ "Cibles d騁ruites:\n", + /*452*/ "Difficult�:\n", + /*453*/ "Temps 馗oul�:\n", + /*454*/ "Arme:\n", + /*455*/ "Pr馗ision:\n", + /*456*/ "Pas 馗hou饅n", + /*457*/ "Plus de munit.\n", + /*458*/ "Fin chrono\n", + /*459*/ "Score non atteint\n", + /*460*/ "Trop impr馗is\n", + /*461*/ "Centre\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Total\n", + /*466*/ "Score\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Limite munit.:\n", + /*472*/ "Limite temps:\n", + /*473*/ "Pr馗ision Mini:\n", + /*474*/ "Cibles � d騁ruire:\n", + /*475*/ "Score � atteindre:\n", + /*476*/ "Triche\n", + /*477*/ "Termin饅n", + /*478*/ "Attention\n", + /*479*/ "En utilsant les codes de triche\nvous ne pourrez pas progresser dans le jeu \ntant que ceux-ci seront activ駸.\n", + /*480*/ "OK\n", + /*481*/ "Annuler\n", + /*482*/ "Joueur %d: ", + /*483*/ "START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "V駻if. Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Attendre...\n", +}; diff --git a/src/files/lang/jap-final/mpmenu_str_g.c b/src/files/lang/jap-final/mpmenu_str_g.c new file mode 100644 index 000000000..d0f7ba5b1 --- /dev/null +++ b/src/files/lang/jap-final/mpmenu_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Suizidal\n", + /* 1*/ "Muni?\n", + /* 2*/ "Schilde?\n", + /* 3*/ "Bestgesch�tzt\n", + /* 4*/ "Treffsicher\n", + /* 5*/ "Professionell\n", + /* 6*/ "Gef臧rlich\n", + /* 7*/ "Harmlos\n", + /* 8*/ "Feig\n", + /* 9*/ "Verzweifelt\n", + /* 10*/ "Ehrenhaft\n", + /* 11*/ "Unehrenhaft\n", + /* 12*/ "Eintagsfliege\n", + /* 13*/ "Methusalem\n", + /* 14*/ "Doppel-Treffer\n", + /* 15*/ "Trippel-Treffer\n", + /* 16*/ "Quadro-Treffer\n", + /* 17*/ "Spiel-Einstellungen\n", + /* 18*/ "Laden\n", + /* 19*/ "Szenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Optionen\n", + /* 22*/ "Teams\n", + /* 23*/ "Waffen\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulanten\n", + /* 26*/ "Speichern\n", + /* 27*/ "Spiel abbrechen\n", + /* 28*/ "Spieler-Einstellungen\n", + /* 29*/ "Spieler laden\n", + /* 30*/ "Name\n", + /* 31*/ "Charakter\n", + /* 32*/ "Handicap\n", + /* 33*/ "Steuerung\n", + /* 34*/ "Spieler-Optionen\n", + /* 35*/ "Statistik\n", + /* 36*/ "Spielstart\n", + /* 37*/ "Abbruch\n", + /* 38*/ "Spieler speichern\n", + /* 39*/ "Kopie speichern\n", + /* 40*/ "Zeugs\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team-Namen\n", + /* 43*/ "Rate\n", + /* 44*/ "Sperre\n", + /* 45*/ "keine\n", + /* 46*/ "Letzt. Gewinner\n", + /* 47*/ "Letzt. Verlierer\n", + /* 48*/ "zuf舁lig\n", + /* 49*/ "Challenge\n", + /* 50*/ "Kampf-Challenge\n", + /* 51*/ "Challenge abbrechen\n", + /* 52*/ "Abbruch\n", + /* 53*/ "M�chten Sie wirklich\nabbrechen?\n", + /* 54*/ "Abbruch\n", + /* 55*/ "Zur�ck\n", + /* 56*/ "%s\n", + /* 57*/ "Annehmen\n", + /* 58*/ "Zur�ck\n", + /* 59*/ "Team-Namen\n", + /* 60*/ "Zur�ck\n", + /* 61*/ "Team-Name 舅dern\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Derzeit:\n", + /* 64*/ "Multiple Sound\n", + /* 65*/ "Zur�ck\n", + /* 66*/ "Multiple Sounds\n", + /* 67*/ "zuf舁lig\n", + /* 68*/ "W臧le Sounds\n", + /* 69*/ "W臧le Sound\n", + /* 70*/ "Team-Steuerung\n", + /* 71*/ "Teams erm臘htigt\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto-Team...\n", + /* 74*/ "Zur�ck\n", + /* 75*/ "Auto-Team\n", + /* 76*/ "Zwei Teams\n", + /* 77*/ "Drei Teams\n", + /* 78*/ "Vier Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Menschen vs. Sim.\n", + /* 81*/ "Menschen-Sim.-Paare\n", + /* 82*/ "Zur�ck\n", + /* 83*/ "Simulanten\n", + /* 84*/ "Simulant hinzuf�gen...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Alle l�schen\n", + /* 94*/ "Zur�ck\n", + /* 95*/ "Schwierigkeit:\n", + /* 96*/ "Typ wechseln...\n", + /* 97*/ "Charakter...\n", + /* 98*/ "Simulant l�schen\n", + /* 99*/ "Zur�ck\n", + /*100*/ "Simulanten-Charakter\n", + /*101*/ "Simulant hinzuf�gen\n", + /*102*/ "Simulant wechseln\n", + /*103*/ "Normale Simulanten\n", + /*104*/ "Spezielle Simulanten\n", + /*105*/ "Fertig!\n", + /*106*/ "...und bereit\n", + /*107*/ "Limits\n", + /*108*/ "Zeit\n", + /*109*/ "Score\n", + /*110*/ "Grundeinstellung\n", + /*111*/ "Zur�ck\n", + /*112*/ "Unbegr.\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "zuf舁lig\n", + /*119*/ "Skedar", + /*120*/ "Rohre", + /*121*/ "Graben", + /*122*/ "G5-Building", + /*123*/ "Kan舁e", + /*124*/ "Lagerhaus", + /*125*/ "Netz", + /*126*/ "Ruinen", + /*127*/ "Area 52", + /*128*/ "Basis", + /*129*/ "D臘her", + /*130*/ "Festung", + /*131*/ "Villa", + /*132*/ "Parkdeck", + /*133*/ "Tempel", + /*134*/ "Komplex", + /*135*/ "Gl�ckseligkeit", + /*136*/ "Zuf舁lig", + /*137*/ "Spieler laden\n", + /*138*/ "Abbruch\n", + /*139*/ "Laden\n", + /*140*/ "%s: Szenario: %s Arena: %s Simulanten: %d", + /*141*/ "Voreinstellungen\n", + /*142*/ "Spieler-Name\n", + /*143*/ "Charakter\n", + /*144*/ "Kopf laden...\n", + /*145*/ "Statistik f�r %s\n", + /*146*/ "Treff.:\n", + /*147*/ "Versuche:\n", + /*148*/ "Genauigkeit:\n", + /*149*/ "Kopftreffer:\n", + /*150*/ "Munition:\n", + /*151*/ "Schaden:\n", + /*152*/ "Schmerzen:\n", + /*153*/ "Spiele gesamt:\n", + /*154*/ "Gewinne:\n", + /*155*/ "Verluste:\n", + /*156*/ "Zeit:\n", + /*157*/ "Distanz:\n", + /*158*/ "Medaillen:\n", + /*159*/ " Genauigkeit:\n", + /*160*/ " Kopftreffer:\n", + /*161*/ " Meistersch�tze:\n", + /*162*/ " ワberlebender:\n", + /*163*/ "Ihr Titel:\n", + /*164*/ "Zur�ck\n", + /*165*/ "Challenges OK\n", + /*166*/ "Zur�ck\n", + /*167*/ "Optionen\n", + /*168*/ "Items anzeigen\n", + /*169*/ "Spieler anzeigen\n", + /*170*/ "Teams anzeigen\n", + /*171*/ "Radar\n", + /*172*/ "Zur�ck\n", + /*173*/ "Bewaffnung\n", + /*174*/ "Einstellung:\n", + /*175*/ "Aktuelle Einstellung:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Zur�ck\n", + /*183*/ "Speichern\n", + /*184*/ "M�chten Sie das \nbestehende File\n�berschreiben?\n", + /*185*/ "ワberschreiben\n", + /*186*/ "Kopieren\n", + /*187*/ "Nicht speichern\n", + /*188*/ "File-Name\n", + /*189*/ "Bitte benennen Sie\nIhr File:\n", + /*190*/ "Best舩igen\n", + /*191*/ "Ihr Spieler-File wird\nimmer automatisch\ngespeichert.\n", + /*192*/ "Kopie speichern?\n", + /*193*/ "Nein\n", + /*194*/ "Ja\n", + /*195*/ "Abbruch\n", + /*196*/ "M�chten Sie wirklich\nabbrechen?\n", + /*197*/ "Abbrechen\n", + /*198*/ "Zur�ck\n", + /*199*/ "Steuerung\n", + /*200*/ "Steuerungsart\n", + /*201*/ "Blick vertauschen\n", + /*202*/ "Vorausschauen\n", + /*203*/ "Kopfneigung\n", + /*204*/ "Auto-Ziel\n", + /*205*/ "Ziel-Steuerung\n", + /*206*/ "Screen-Anzeigen\n", + /*207*/ "Ziel zeigen\n", + /*208*/ "Zoom-Bereich\n", + /*209*/ "Munition anzeigen\n", + /*210*/ "Funktion anzeigen\n", + /*211*/ "Paintball\n", + /*212*/ "Zur�ck\n", + /*213*/ "Halten\n", + /*214*/ "Umschalten\n", + /*215*/ "Kampf-Optionen\n", + /*216*/ "Aktenkoffer-Optionen\n", + /*217*/ "Hacker-Optionen\n", + /*218*/ "Pop a Cap-Optionen\n", + /*219*/ "H�gel-Optionen\n", + /*220*/ "Fang-Optionen\n", + /*221*/ "Boxen-Optionen\n", + /*222*/ "Ein Treffer\n", + /*223*/ "Zeitlupe\n", + /*224*/ "Zeitraffer\n", + /*225*/ "Team anzeigen\n", + /*226*/ "Kein Radar\n", + /*227*/ "Kein Auto-Ziel\n", + /*228*/ "Spieler nicht zeigen\n", + /*229*/ "Items nicht zeigen\n", + /*230*/ "Ziel anzeigen\n", + /*231*/ "Terminal anzeigen\n", + /*232*/ "Boxen am Radar zeigen\n", + /*233*/ "H�gel zeigen\n", + /*234*/ "Mobiler H�gel\n", + /*235*/ "Zeit\n", + /*236*/ "Am Radar zeigen\n", + /*237*/ "Koffer zeigen\n", + /*238*/ "Am Radar zeigen\n", + /*239*/ "Zur�ck\n", + /*240*/ "Aus\n", + /*241*/ "Ein\n", + /*242*/ "Smart\n", + /*243*/ "Szenario\n", + /*244*/ "Frei f�r alle!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Kampf", + /*247*/ "Der Koffer 1", + /*248*/ "Hacker-Zentrale", + /*249*/ "Pop a Cap", + /*250*/ "Herr des H�gels", + /*251*/ "Der Koffer 2", + /*252*/ "Ber�hr die Box", + /*253*/ "Kampf", + /*254*/ "Aktenkoffer", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "H�gel", + /*258*/ "Fang", + /*259*/ "Boxen", + /*260*/ "Game Over\n", + /*261*/ "Titel:\n", + /*262*/ "Bevorzugte Waffe:\n", + /*263*/ "Preise:\n", + /*264*/ "1.\n", + /*265*/ "2.\n", + /*266*/ "3.\n", + /*267*/ "4.\n", + /*268*/ "5.\n", + /*269*/ "6.\n", + /*270*/ "7.\n", + /*271*/ "8.\n", + /*272*/ "9.\n", + /*273*/ "10.\n", + /*274*/ "11.\n", + /*275*/ "12.\n", + /*276*/ "Spieler-Bewertung\n", + /*277*/ "Versuche\n", + /*278*/ "Score\n", + /*279*/ "Team-Bewertung\n", + /*280*/ "Statistik f�r %s", + /*281*/ "Suizide\n", + /*282*/ "Versuche\n", + /*283*/ "Hits\n", + /*284*/ "Inventar\n", + /*285*/ "Steuerung\n", + /*286*/ "Spielzeit:\n", + /*287*/ "Spiel beenden\n", + /*288*/ "Pause\n", + /*289*/ "Pause beenden\n", + /*290*/ "Spiel beenden\n", + /*291*/ "Sind Sie sicher?\n", + /*292*/ "Zur�ck\n", + /*293*/ "Spiel beenden\n", + /*294*/ "PerfectHead\n", + /*295*/ "Gespeicherten Kopf laden\n", + /*296*/ "Neuen Kopf erstellen\n", + /*297*/ "Kopf editieren\n", + /*298*/ "PerfectHead editieren\n", + /*299*/ "W臧le den Kopf:\n", + /*300*/ "Abbruch\n", + /*301*/ "Neuen Kopf erstellen\n", + /*302*/ "Gespeicherten Kopf laden\n", + /*303*/ "Wo m�chtest du diesen\n", + /*304*/ "Kopf einsetzen?\n", + /*305*/ "Kampfsimulator\n", + /*306*/ "Alle Missionen\n", + /*307*/ "Beide\n", + /*308*/ "Abbruch\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "PerfectHead laden\n", + /*339*/ "Legen Sie das Controller Pak\n", + /*340*/ "mit dem Kopf, den Sie laden\n", + /*341*/ "m�chten in einen beliebigen\n", + /*342*/ "Controller ein.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Abbruch\n", + /*345*/ "Quelle:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "PerfectHead speichern\n", + /*393*/ "Sie k�nnen jetzt den Kopf auf\n", + /*394*/ "ein Controller Pak speichern.\n", + /*395*/ "In diesem Fall stellen Sie bitte\n", + /*396*/ "sicher, dass ein Controller Pak\n", + /*397*/ "eingelegt ist. W臧len Sie \"Speichern\".\n", + /*398*/ "Speichern\n", + /*399*/ "Nicht speichern\n", + /*400*/ "Kopf wurde erstellt!\n", + /*401*/ "Um diesen Kopf im Kampsimulator einzusetzen,\n", + /*402*/ "w臧len Sie ihn aus dem Charakter-Men� vom\n", + /*403*/ "Spieler/Simulanten-Einstellungs-Men�.\n", + /*404*/ "Die gew�nschten K�pfe erscheinen nun\n", + /*405*/ "in allen Missionen, die Sie spielen.\n", + /*406*/ "Sie k�nnen den Kopf nun noch weiter editieren.\n", + /*407*/ "Beenden\n", + /*408*/ "Kopf editieren\n", + /*409*/ "Farbe des Kopfes:\n", + /*410*/ "Gesicht:\n", + /*411*/ "Frisur:\n", + /*412*/ "OK\n", + /*413*/ "Abbruch\n", + /*414*/ "Abbruch\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Ger舩e-Liste\n", + /*418*/ "Information\n", + /*419*/ "ヨrtlichkeiten\n", + /*420*/ "Fahrzeuge\n", + /*421*/ "Character-Profile\n", + /*422*/ "Weitere Informationen\n", + /*423*/ "Trainings-Statistik\n", + /*424*/ "ben�tigte Zeit:\n", + /*425*/ "Abgeschlossen!\n", + /*426*/ "Durchgefallen!\n", + /*427*/ "OK\n", + /*428*/ "Weiter\n", + /*429*/ "Zur�ck\n", + /*430*/ "Abbruch\n", + /*431*/ "Character-Profile\n", + /*432*/ "Name:\n", + /*433*/ "Alter:\n", + /*434*/ "Rasse:\n", + /*435*/ "Abbruch\n", + /*436*/ "Cheats\n", + /*437*/ "Sie k�nnen das Ger舩 jetzt abschalten.\n", + /*438*/ "Abbruch\n", + /*439*/ "Bronze\n", + /*440*/ "Silber\n", + /*441*/ "Gold\n", + /*442*/ "Schwierigkeit\n", + /*443*/ "Schwierigkeit:\n", + /*444*/ "W臧len Sie die Schwierigkeit:\n", + /*445*/ " \n", + /*446*/ "Waffe\n", + /*447*/ "Trainings-Info\n", + /*448*/ "Trainings-Statistik\n", + /*449*/ "Abgeschlossen!\n", + /*450*/ "Score:\n", + /*451*/ "Zerst�rte Ziele:\n", + /*452*/ "Schwierigkeit:\n", + /*453*/ "ben�tigte Zeit:\n", + /*454*/ "Waffe:\n", + /*455*/ "Genauigkeit:\n", + /*456*/ "Nicht durchgefallen\n", + /*457*/ "Keine Munition\n", + /*458*/ "Zeit abgelaufen\n", + /*459*/ "Score nicht erreicht\n", + /*460*/ "Zu ungenau\n", + /*461*/ "Bingo\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Munitions-Limit:\n", + /*472*/ "Zeit-Limit:\n", + /*473*/ "Min. Genauigkeit:\n", + /*474*/ "Ziele:\n", + /*475*/ "Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Fertig\n", + /*478*/ "Warnung!\n", + /*479*/ "Sollten Sie Cheats aktivieren, k�nnen Sie nicht\nweiter ins Spiel vordringen, solange\ndiese Cheats aktiv sind.\n", + /*480*/ "OK\n", + /*481*/ "Zur�ck\n", + /*482*/ "Spieler %d: ", + /*483*/ "START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Controller Pak \nwird gepr�ft\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Bitte warten...\n", +}; diff --git a/src/files/lang/jap-final/mpmenu_str_i.c b/src/files/lang/jap-final/mpmenu_str_i.c new file mode 100644 index 000000000..f3bfe22df --- /dev/null +++ b/src/files/lang/jap-final/mpmenu_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Che schifo!\n", + /* 1*/ "Servono munizioni?\n", + /* 2*/ "Protezione minima\n", + /* 3*/ "Protezione massima\n", + /* 4*/ "Precisione di tiro\n", + /* 5*/ "Professionale\n", + /* 6*/ "Micidiale\n", + /* 7*/ "Innocuo\n", + /* 8*/ "Codardo\n", + /* 9*/ "Disperato\n", + /* 10*/ "Lodevole\n", + /* 11*/ "Disonorevole\n", + /* 12*/ "Vita pi� breve\n", + /* 13*/ "Vita pi� lunga\n", + /* 14*/ "Doppio colpo\n", + /* 15*/ "Triplo colpo\n", + /* 16*/ "Colpo quadruplo\n", + /* 17*/ "Impostazioni gioco\n", + /* 18*/ "Carica impostazioni\n", + /* 19*/ "Ambientaz.\n", + /* 20*/ "Scena\n", + /* 21*/ "Opzioni\n", + /* 22*/ "Squadre\n", + /* 23*/ "Armi\n", + /* 24*/ "Limiti\n", + /* 25*/ "Replicanti\n", + /* 26*/ "Salva impostazioni\n", + /* 27*/ "Interrompi gioco\n", + /* 28*/ "Impostaz. giocatore\n", + /* 29*/ "Carica giocatore\n", + /* 30*/ "Nome\n", + /* 31*/ "Personaggio\n", + /* 32*/ "Svantaggi\n", + /* 33*/ "Comandi\n", + /* 34*/ "Opzioni giocatore\n", + /* 35*/ "Statistiche\n", + /* 36*/ "Avvio gioco\n", + /* 37*/ "Esci\n", + /* 38*/ "Salva Giocatore\n", + /* 39*/ "Salva Copia Giocat.\n", + /* 40*/ "Varie\n", + /* 41*/ "Colonna sonora\n", + /* 42*/ "Nomi squadre\n", + /* 43*/ "Rapporto\n", + /* 44*/ "Blocco\n", + /* 45*/ "Nessuno\n", + /* 46*/ "Ultimo vincit.\n", + /* 47*/ "Ultimo perden.\n", + /* 48*/ "A caso\n", + /* 49*/ "Sfida\n", + /* 50*/ "Sfide di lotta\n", + /* 51*/ "Interrompi la sfida\n", + /* 52*/ "Interrompi\n", + /* 53*/ "Desideri veramente\ninterrompere il gioco?\n", + /* 54*/ "Interrompi\n", + /* 55*/ "Annulla\n", + /* 56*/ "%s\n", + /* 57*/ "Accetta\n", + /* 58*/ "Annulla\n", + /* 59*/ "Nomi squadre\n", + /* 60*/ "Esci\n", + /* 61*/ "Cambia nomi squadre\n", + /* 62*/ "Colonna sonora\n", + /* 63*/ "Attuale:\n", + /* 64*/ "Pi� brani\n", + /* 65*/ "Esci\n", + /* 66*/ "Brani multipli\n", + /* 67*/ "A caso\n", + /* 68*/ "Seleziona brani\n", + /* 69*/ "Seleziona brano\n", + /* 70*/ "Comandi squadra\n", + /* 71*/ "Squadre attivate\n", + /* 72*/ "Squadre:\n", + /* 73*/ "Squadra automatica...\n", + /* 74*/ "Esci\n", + /* 75*/ "Squadra automatica\n", + /* 76*/ "Due squadre\n", + /* 77*/ "Tre squadre\n", + /* 78*/ "Quattro squadre\n", + /* 79*/ "Squadre al massimo\n", + /* 80*/ "Umani contro replic.\n", + /* 81*/ "Coppie umani-replic.\n", + /* 82*/ "Annulla\n", + /* 83*/ "Replicanti\n", + /* 84*/ "Aggiungi replicanti...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Cancella tutto\n", + /* 94*/ "Esci\n", + /* 95*/ "Difficolt�:\n", + /* 96*/ "Cambia tipo...\n", + /* 97*/ "Personaggio...\n", + /* 98*/ "Cancella replicante\n", + /* 99*/ "Esci\n", + /*100*/ "Personaggio replicante\n", + /*101*/ "Aggiungi replicante\n", + /*102*/ "Cambia replicante\n", + /*103*/ "Replicanti normali\n", + /*104*/ "Replicanti speciali\n", + /*105*/ "Pronti!\n", + /*106*/ "...attendere\n", + /*107*/ "Limiti\n", + /*108*/ "Tempo\n", + /*109*/ "Punteggio\n", + /*110*/ "Ripristina impostaz.\n", + /*111*/ "Esci\n", + /*112*/ "No limite\n", + /*113*/ "%d\n", + /*114*/ "%d min\n", + /*115*/ "Scena\n", + /*116*/ "Dark\n", + /*117*/ "Classica\n", + /*118*/ "A caso\n", + /*119*/ "Skedar", + /*120*/ "Condotte", + /*121*/ "Burrone", + /*122*/ "Edificio G5", + /*123*/ "Fognature", + /*124*/ "Magazzino", + /*125*/ "Griglia", + /*126*/ "Rovine", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Tetto", + /*130*/ "Fortezza", + /*131*/ "Villa", + /*132*/ "Parcheggio", + /*133*/ "Tempio", + /*134*/ "Complesso", + /*135*/ "Felicit�", + /*136*/ "A caso", + /*137*/ "Carica giocatore\n", + /*138*/ "Premi B per annullare\n", + /*139*/ "Carica impostaz. gioco\n", + /*140*/ "%s: Ambientazione: %s Scena: %s Replicanti: %d", + /*141*/ "Impostazioni\n", + /*142*/ "Nome giocatore\n", + /*143*/ "Personaggio\n", + /*144*/ "Carica testa...\n", + /*145*/ "Statistiche %s\n", + /*146*/ "Vittime:\n", + /*147*/ "Decessi:\n", + /*148*/ "Precisione:\n", + /*149*/ "Colpi al capo:\n", + /*150*/ "Munizioni usate:\n", + /*151*/ "Danno arrecato:\n", + /*152*/ "Danno subito:\n", + /*153*/ "Partite giocate:\n", + /*154*/ "Partite vinte:\n", + /*155*/ "Partite perse:\n", + /*156*/ "Tempo:\n", + /*157*/ "Distanza:\n", + /*158*/ "Medaglie vinte:\n", + /*159*/ " Precisione:\n", + /*160*/ " Colpi al capo:\n", + /*161*/ " Campione:\n", + /*162*/ " Superstite:\n", + /*163*/ "Tuo titolo:\n", + /*164*/ "Esci\n", + /*165*/ "Sfide completate\n", + /*166*/ "Esci\n", + /*167*/ "Opzioni\n", + /*168*/ "Mostra strumenti\n", + /*169*/ "Mostra giocatori\n", + /*170*/ "Mostra squadre\n", + /*171*/ "Radar\n", + /*172*/ "Esci\n", + /*173*/ "Armi\n", + /*174*/ "Imposta:\n", + /*175*/ "Impostaz. attuali armi:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Esci\n", + /*183*/ "Salva impostaz. gioco\n", + /*184*/ "Vuoi salvare sul file\ndi gioco originale?\n", + /*185*/ "Salva su originale\n", + /*186*/ "Salva copia\n", + /*187*/ "Non salvare\n", + /*188*/ "Nome del file partita\n", + /*189*/ "Digita nome per il file\nimpostazioni gioco:\n", + /*190*/ "Conferma\n", + /*191*/ "Il file giocatore 鐔nsempre salvato\nautomaticamente.\n", + /*192*/ "Salvarne una copia?\n", + /*193*/ "No\n", + /*194*/ "S�\n", + /*195*/ "Esci\n", + /*196*/ "Desideri veramente\nuscire?\n", + /*197*/ "Esci\n", + /*198*/ "Annulla\n", + /*199*/ "Comandi\n", + /*200*/ "Modalit� comandi\n", + /*201*/ "Inv. punto vista\n", + /*202*/ "Vista in avanti\n", + /*203*/ "Rotazione testa\n", + /*204*/ "Mira automatica\n", + /*205*/ "Mirino\n", + /*206*/ "Vista su schermo\n", + /*207*/ "Mostra obiettivo\n", + /*208*/ "Area zoom\n", + /*209*/ "Munizioni\n", + /*210*/ "Funzioni arma\n", + /*211*/ "Macchia colorata\n", + /*212*/ "Esci\n", + /*213*/ "Tieni premuto\n", + /*214*/ "Attiva/disattiva\n", + /*215*/ "Opzioni lotta\n", + /*216*/ "Opzioni cartella\n", + /*217*/ "Opzioni hacker\n", + /*218*/ "Opzioni tutti contro 1\n", + /*219*/ "Opzioni colle\n", + /*220*/ "Opzioni cassa\n", + /*221*/ "Opzioni box\n", + /*222*/ "Vittime in un colpo\n", + /*223*/ "Al rallentatore\n", + /*224*/ "Accelerato\n", + /*225*/ "Mostra squadra\n", + /*226*/ "Nessun Radar\n", + /*227*/ "No mira autom.\n", + /*228*/ "Nascondi giocatori\n", + /*229*/ "Nascondi strumenti\n", + /*230*/ "Mostra obiettivo\n", + /*231*/ "Mostra terminale\n", + /*232*/ "Box su radar\n", + /*233*/ "Colle su radar\n", + /*234*/ "Colle mobile\n", + /*235*/ "Tempo\n", + /*236*/ "Mostra su radar\n", + /*237*/ "Mostra cartella\n", + /*238*/ "Mostra su radar\n", + /*239*/ "Esci\n", + /*240*/ "No\n", + /*241*/ "S�\n", + /*242*/ "Furbo\n", + /*243*/ "Ambientazione\n", + /*244*/ "Per tutti!\n", + /*245*/ "-Collaborazione-\n", + /*246*/ "Lotta", + /*247*/ "Tieni cartella", + /*248*/ "Centrale Hacker", + /*249*/ "Tutti contro 1", + /*250*/ "Re del colle", + /*251*/ "Prendi la cassa", + /*252*/ "Tocca quel box", + /*253*/ "Lotta", + /*254*/ "Cartella", + /*255*/ "Hacker", + /*256*/ "Contro 1", + /*257*/ "Colle", + /*258*/ "Cassa", + /*259*/ "Box", + /*260*/ "Fine partita\n", + /*261*/ "Titolo:\n", + /*262*/ "Arma pi� usata:\n", + /*263*/ "Premi:\n", + /*264*/ "1ー\n", + /*265*/ "2ー\n", + /*266*/ "3ー\n", + /*267*/ "4ー\n", + /*268*/ "5ー\n", + /*269*/ "6ー\n", + /*270*/ "7ー\n", + /*271*/ "8ー\n", + /*272*/ "9ー\n", + /*273*/ "10ー\n", + /*274*/ "11ー\n", + /*275*/ "12ー\n", + /*276*/ "Classifica giocatori\n", + /*277*/ "Decessi\n", + /*278*/ "Punti\n", + /*279*/ "Classifica squadre\n", + /*280*/ "Statistiche %s", + /*281*/ "Suicidi\n", + /*282*/ "Decessi\n", + /*283*/ "Vitt.\n", + /*284*/ "Inventario\n", + /*285*/ "Comandi\n", + /*286*/ "Tempo:\n", + /*287*/ "Fine gioco\n", + /*288*/ "Pausa\n", + /*289*/ "Fine pausa\n", + /*290*/ "Esci dal gioco\n", + /*291*/ "Sicuro?\n", + /*292*/ "Annulla\n", + /*293*/ "Fine gioco\n", + /*294*/ "TestaPerfect\n", + /*295*/ "Carica testa salvata\n", + /*296*/ "Crea nuova testa\n", + /*297*/ "Modifica testa caricata\n", + /*298*/ "Modifica testaPerfect\n", + /*299*/ "Scegli casella per modifica:\n", + /*300*/ "Annulla\n", + /*301*/ "Crea nuova testa\n", + /*302*/ "Carica testa salvata\n", + /*303*/ "Dove desideri usare\n", + /*304*/ "questa testa?\n", + /*305*/ "Simulatore lotta\n", + /*306*/ "Tutte le missioni\n", + /*307*/ "Entrambi\n", + /*308*/ "Annulla\n", + /*309*/ "Impostaz. macch. fotografica\n", + /*310*/ "Inserisci la macch. fotografica\n", + /*311*/ "nella cassetta Game Boy.\n", + /*312*/ "Poi inserisci la cassetta Game Boy\n", + /*313*/ "in un Controller.\n", + /*314*/ "OK\n", + /*315*/ "Annulla\n", + /*316*/ "Errore\n", + /*317*/ "Macch. fotografica Game Boy non rilevata!\n", + /*318*/ "Controlla i collegamenti\n", + /*319*/ "e riprova.\n", + /*320*/ "Annulla\n", + /*321*/ "Scegli la macchina\n", + /*322*/ "Rilevate pi� macchine\n", + /*323*/ "Seleziona la macchina che\nvuoi usare\n", + /*324*/ "OK\n", + /*325*/ "Annulla\n", + /*326*/ "TestaPerfect\n", + /*327*/ "Scatta foto ora\n", + /*328*/ "Carica foto da macchina\n", + /*329*/ "Annulla\n", + /*330*/ "Carica da macchina\n", + /*331*/ "Scegli foto:\n", + /*332*/ "Annulla\n", + /*333*/ "Scatta foto\n", + /*334*/ "Scatta!\n", + /*335*/ "Annulla\n", + /*336*/ "Tieni foto\n", + /*337*/ "Riprova\n", + /*338*/ "Carica testaPerfect\n", + /*339*/ "Inserisci il Controller Pak\n", + /*340*/ "contenete la testa che\n", + /*341*/ "vuoi caricare in uno\n", + /*342*/ "dei Controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Annulla\n", + /*345*/ "Fonte:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "TestaPerfect Editor\n", + /*352*/ "Scatta altra foto\n", + /*353*/ "Cambia testa\n", + /*354*/ "Posiziona foto\n", + /*355*/ "Colora viso e capelli\n", + /*356*/ "Dai forma a testa\n", + /*357*/ "Rimuovi testa\n", + /*358*/ "Cancella modifiche\n", + /*359*/ "Tieni modifiche\n", + /*360*/ "Dai forma a testa\n", + /*361*/ "Profondit濬n", + /*362*/ "OK\n", + /*363*/ "Annulla\n", + /*364*/ "Posiziona immagine\n", + /*365*/ "Lumninosit濬n", + /*366*/ "OK\n", + /*367*/ "Annulla\n", + /*368*/ "Scegli testa\n", + /*369*/ "OK\n", + /*370*/ "Annulla\n", + /*371*/ "Elimina testaPerfect\n", + /*372*/ "Desideri veramente eliminare\n", + /*373*/ "questa testa dalla memoria?\n", + /*374*/ "Elimina\n", + /*375*/ "Annulla\n", + /*376*/ "Annulla modifiche\n", + /*377*/ "Eliminare veramente\n", + /*378*/ "le modifiche?\n", + /*379*/ "Elimina\n", + /*380*/ "Esci\n", + /*381*/ "Salva testaPerfect\n", + /*382*/ "Hai modificato questa testa.\n", + /*383*/ "Vuoi tenere le modifiche?\n", + /*384*/ "Tieni\n", + /*385*/ "Annulla\n", + /*386*/ "Salva testaPerfect\n", + /*387*/ "Le modifiche saranno memorizzate.\n", + /*388*/ "Vuoi salvare le modifiche\n", + /*389*/ "nel Controller Pak?\n", + /*390*/ "Salva\n", + /*391*/ "Non salvare\n", + /*392*/ "Salva testaPerfect\n", + /*393*/ "Ora puoi salvare la testa\n", + /*394*/ "su un Controller Pak se vuoi.\n", + /*395*/ "Prima per� accertati che\n", + /*396*/ "sia inserito un Controller Pak\n", + /*397*/ "e scegli \"Salva\".\n", + /*398*/ "Salva\n", + /*399*/ "Non salvare\n", + /*400*/ "Testa completa!\n", + /*401*/ "Per usare la testa nel simulatore lotta,\n", + /*402*/ "selezionala dal menu personaggi delle\n", + /*403*/ "impostazioni giocatore/replicante.\n", + /*404*/ "Appariranno le teste missione\n", + /*405*/ "per ogni missione giocata.\n", + /*406*/ "Puoi ancora modificare la testa.\n", + /*407*/ "Esci\n", + /*408*/ "Modifica testa\n", + /*409*/ "Colore testa\n", + /*410*/ "Viso:\n", + /*411*/ "Capelli:\n", + /*412*/ "OK\n", + /*413*/ "Annulla\n", + /*414*/ "Premi B per uscire.\n", + /*415*/ "Informazioni hangar\n", + /*416*/ "Esercitazione olografica\n", + /*417*/ "Lista strumenti\n", + /*418*/ "Informazioni\n", + /*419*/ "Luoghi\n", + /*420*/ "Veicoli\n", + /*421*/ "Profili personaggi\n", + /*422*/ "Altre informazioni\n", + /*423*/ "Statistiche esercitazione\n", + /*424*/ "Tempo impiegato:\n", + /*425*/ "Compiuto!\n", + /*426*/ "Fallito!\n", + /*427*/ "Ok\n", + /*428*/ "Riprendi\n", + /*429*/ "Annulla\n", + /*430*/ "Interrompi\n", + /*431*/ "Profilo personaggio\n", + /*432*/ "Nome:\n", + /*433*/ "Et�:\n", + /*434*/ "Razza:\n", + /*435*/ "Premi B per uscire.\n", + /*436*/ "Trucchi\n", + /*437*/ "Ora puoi spegnere il computer.\n", + /*438*/ "Annulla\n", + /*439*/ "Bronzo\n", + /*440*/ "Argento\n", + /*441*/ "Oro\n", + /*442*/ "Difficolt濬n", + /*443*/ "Difficolt�:\n", + /*444*/ "Seleziona difficolt�:\n", + /*445*/ " \n", + /*446*/ "Arma\n", + /*447*/ "Informazioni esercitazione\n", + /*448*/ "Statistiche esercitazione\n", + /*449*/ "Compiuto!\n", + /*450*/ "Punti:\n", + /*451*/ "Obiettivi distrutti:\n", + /*452*/ "Difficolt�:\n", + /*453*/ "Tempo impiegato:\n", + /*454*/ "Arma:\n", + /*455*/ "Precisione:\n", + /*456*/ "Non fallito\n", + /*457*/ "Finite munizioni\n", + /*458*/ "Tempo scaduto\n", + /*459*/ "Punteggio impossibile \n", + /*460*/ "Troppo impreciso\n", + /*461*/ "Centro\n", + /*462*/ "Zona 1\n", + /*463*/ "Zona 2\n", + /*464*/ "Zona 3\n", + /*465*/ "Colpi\n", + /*466*/ "Punti\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Limite munizioni:\n", + /*472*/ "Limite tempo:\n", + /*473*/ "Precisione min.:\n", + /*474*/ "Obiettivi:\n", + /*475*/ "Punteggio obiettivi:\n", + /*476*/ "Trucchi\n", + /*477*/ "Fatto\n", + /*478*/ "Avvertenza\n", + /*479*/ "Finch� i trucchi sono attivi,\nnon potrai progredire nel gioco\n.", + /*480*/ "OK\n", + /*481*/ "Annulla\n", + /*482*/ "Giocat. %d: ", + /*483*/ "Premi START!\n", + /*484*/ "Ricerca macch. fotografica!\n", + /*485*/ "Regolazione macchina\n", + /*486*/ "Scaricamento immagine\n", + /*487*/ "Caricamento immagine\n", + /*488*/ "Salva immagine\n", + /*489*/ "Tasferimento immagine\n", + /*490*/ "Caricamento segmento\n", + /*491*/ "Esame Controller Pak\n", + /*492*/ "Prelevam. testaPerfect\n", + /*493*/ "Salvatag. testaPerfect\n", + /*494*/ "Regolazione autom. macchina\n", + /*495*/ "Attendere prego...\n", +}; diff --git a/src/files/lang/jap-final/mpmenu_str_s.c b/src/files/lang/jap-final/mpmenu_str_s.c new file mode 100644 index 000000000..1a89f6635 --- /dev/null +++ b/src/files/lang/jap-final/mpmenu_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "El m疽 Suicida\n", + /* 1*/ "ソY la munici�n?\n", + /* 2*/ "Menor Escudo\n", + /* 3*/ "Mejor Protegido\n", + /* 4*/ "Mejor Punter�a\n", + /* 5*/ "El m疽 Profesional\n", + /* 6*/ "El m疽 Mort�fero\n", + /* 7*/ "El m疽 Inofensivo\n", + /* 8*/ "El m疽 Cobarde\n", + /* 9*/ "El m疽 Fren騁ico\n", + /* 10*/ "El m疽 Honorable\n", + /* 11*/ "El menos Honorable\n", + /* 12*/ "La Vida m疽 Corta\n", + /* 13*/ "La Vida m疽 Larga\n", + /* 14*/ "Doble Muerte\n", + /* 15*/ "Triple Muerte\n", + /* 16*/ "Cu疆ruple Muerte\n", + /* 17*/ "Conf. de Juego\n", + /* 18*/ "Cargar Par疥.\n", + /* 19*/ "Escenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Opciones\n", + /* 22*/ "Equipos\n", + /* 23*/ "Armas\n", + /* 24*/ "L�mites\n", + /* 25*/ "Simulantes\n", + /* 26*/ "Guardar Par疥.\n", + /* 27*/ "Abortar Juego\n", + /* 28*/ "Conf. de Jugador\n", + /* 29*/ "Cargar Jugador\n", + /* 30*/ "Nombre\n", + /* 31*/ "Personaje\n", + /* 32*/ "H疣dicap\n", + /* 33*/ "Controles\n", + /* 34*/ "Opciones Jug.\n", + /* 35*/ "Estad�sticas\n", + /* 36*/ "Comenzar Juego\n", + /* 37*/ "Abandonar\n", + /* 38*/ "Guardar Jugador\n", + /* 39*/ "Guardar Copia\n", + /* 40*/ "Objetos\n", + /* 41*/ "Banda Sonora\n", + /* 42*/ "Nombres de Equipo\n", + /* 43*/ "Ratio\n", + /* 44*/ "Bloquear\n", + /* 45*/ "Ninguno\n", + /* 46*/ "レl. Ganador\n", + /* 47*/ "レl. Perdedor\n", + /* 48*/ "Aleatorio\n", + /* 49*/ "Desaf�o\n", + /* 50*/ "Desaf�os de Combate\n", + /* 51*/ "Abortar Desaf�o\n", + /* 52*/ "Abortar\n", + /* 53*/ "ソEst疽 seguro de que\nquieres abortar el juego?\n", + /* 54*/ "Abortar\n", + /* 55*/ "Cancelar\n", + /* 56*/ "%s\n", + /* 57*/ "Aceptar\n", + /* 58*/ "Cancelar\n", + /* 59*/ "Nombres de Equipo\n", + /* 60*/ "Volver\n", + /* 61*/ "Cambiar Nombre Eq.\n", + /* 62*/ "Banda Sonora\n", + /* 63*/ "Actual:\n", + /* 64*/ "M�ltiples Melod�as\n", + /* 65*/ "Volver\n", + /* 66*/ "M�ltiples Melod�as\n", + /* 67*/ "Aleatorio\n", + /* 68*/ "Elegir Melod�as\n", + /* 69*/ "Elegir Melod�a\n", + /* 70*/ "Controles de Equipo\n", + /* 71*/ "Equipos Activados\n", + /* 72*/ "Equipos:\n", + /* 73*/ "Auto Equipo...\n", + /* 74*/ "Volver\n", + /* 75*/ "Auto Equipo\n", + /* 76*/ "Dos Equipos\n", + /* 77*/ "Tres Equipos\n", + /* 78*/ "Cuatro Equipos\n", + /* 79*/ "M痊imo de Equipos\n", + /* 80*/ "Humanos contra Sim.\n", + /* 81*/ "Parejas Humano-Sim.\n", + /* 82*/ "Cancelar\n", + /* 83*/ "Simulantes\n", + /* 84*/ "A�adir Simulante...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Despejar Todo\n", + /* 94*/ "Volver\n", + /* 95*/ "Dificultad:\n", + /* 96*/ "Cambiar Tipo...\n", + /* 97*/ "Personaje...\n", + /* 98*/ "Borrar Simulante\n", + /* 99*/ "Volver\n", + /*100*/ "Personaje Simulante\n", + /*101*/ "A�adir Simulante\n", + /*102*/ "Cambiar Simulante\n", + /*103*/ "Simulantes Normales\n", + /*104*/ "Simulantes Especiales\n", + /*105*/ "。Preparado!\n", + /*106*/ "...y esperando\n", + /*107*/ "L�mites\n", + /*108*/ "Tiempo\n", + /*109*/ "Puntos\n", + /*110*/ "Par疥etros Iniciales\n", + /*111*/ "Volver\n", + /*112*/ "Sin l�mite\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Cl疽ico\n", + /*118*/ "Aleatorio\n", + /*119*/ "Skedar", + /*120*/ "Tuber�as", + /*121*/ "Barranco", + /*122*/ "Edificio G5", + /*123*/ "Cloacas", + /*124*/ "Almac駭", + /*125*/ "Rejilla", + /*126*/ "Ruinas", + /*127*/ "チrea 52", + /*128*/ "Base", + /*129*/ "Tejado", + /*130*/ "Fortaleza", + /*131*/ "Villa", + /*132*/ "Aparcamiento", + /*133*/ "Templo", + /*134*/ "Complejo", + /*135*/ "Felicity", + /*136*/ "Aleatorio", + /*137*/ "Cargar Jugador\n", + /*138*/ "Bot�n B para cancelar\n", + /*139*/ "Cargar Par疥etros\n", + /*140*/ "%s: Escenario: %s Arena: %s Simulantes: %d", + /*141*/ "Predefinidos\n", + /*142*/ "Nombre del Jugador\n", + /*143*/ "Personaje\n", + /*144*/ "Cargar Cabeza...\n", + /*145*/ "Estad. de %s\n", + /*146*/ "Muertes:\n", + /*147*/ "Bajas:\n", + /*148*/ "Precisi�n:\n", + /*149*/ "Tiros Cabeza:\n", + /*150*/ "Mun. Util.:\n", + /*151*/ "Da�o Caus.:\n", + /*152*/ "Dolor Rec.:\n", + /*153*/ "Nー Juegos:\n", + /*154*/ "J. Ganados:\n", + /*155*/ "J. Perdidos:\n", + /*156*/ "Tiempo:\n", + /*157*/ "Distancia:\n", + /*158*/ "Medallas Ganadas:\n", + /*159*/ " Precisi�n:\n", + /*160*/ " Tiros Cabeza:\n", + /*161*/ " Mr. Muerte:\n", + /*162*/ " Superviviente:\n", + /*163*/ "Tu T�tulo:\n", + /*164*/ "Volver\n", + /*165*/ "Desaf�os Completados\n", + /*166*/ "Volver\n", + /*167*/ "Opciones\n", + /*168*/ "Destacar Objetos\n", + /*169*/ "Destacar Jugadores\n", + /*170*/ "Destacar Equipos\n", + /*171*/ "Radar\n", + /*172*/ "Volver\n", + /*173*/ "Armas\n", + /*174*/ "Fijar:\n", + /*175*/ "Conf. Arma Actual:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Volver\n", + /*183*/ "Guardar Configuraci�n\n", + /*184*/ "ソQuieres guardar sobre\ntu fichero original?\n", + /*185*/ "Guardar Sobre Orig.\n", + /*186*/ "Guardar Copia\n", + /*187*/ "No Guardar\n", + /*188*/ "Nombre de Fichero\n", + /*189*/ "Introduce el nombre\nde fichero de conf.:\n", + /*190*/ "Confirmar\n", + /*191*/ "Tu fichero de jugador\nsiempre se guarda\nautom疸icamente.\n", + /*192*/ "ソGuardar una copia?\n", + /*193*/ "No\n", + /*194*/ "S�\n", + /*195*/ "Abandonar\n", + /*196*/ "ソSeguro que quieres\nabandonar?\n", + /*197*/ "Abandonar\n", + /*198*/ "Cancelar\n", + /*199*/ "Controles\n", + /*200*/ "Estilo de Control\n", + /*201*/ "Cabeceo Cambiado\n", + /*202*/ "Mirar al Frente\n", + /*203*/ "Giro de Cabeza\n", + /*204*/ "Auto-Apuntar\n", + /*205*/ "C. Apuntar\n", + /*206*/ "Mirilla en Pantalla\n", + /*207*/ "Mostrar Objetivo\n", + /*208*/ "Alcance de Zoom\n", + /*209*/ "Munici�n en Pantalla\n", + /*210*/ "Funci�n del Arma\n", + /*211*/ "Bolas de Pintura\n", + /*212*/ "Volver\n", + /*213*/ "Mantener\n", + /*214*/ "Cambiar\n", + /*215*/ "Opciones de Combate\n", + /*216*/ "Opciones de Malet�n\n", + /*217*/ "Opciones de Hacker\n", + /*218*/ "Opciones de Llevar\n", + /*219*/ "Opciones de Colina\n", + /*220*/ "Opciones de Captura\n", + /*221*/ "Opciones de Cajas\n", + /*222*/ "Muertes de 1 Tiro\n", + /*223*/ "C疥. Lenta\n", + /*224*/ "Movimiento R疳ido\n", + /*225*/ "Mostrar Equipo\n", + /*226*/ "Sin Radar\n", + /*227*/ "Sin Auto-Apuntar\n", + /*228*/ "Sin Destacar Jug.\n", + /*229*/ "Sin Destacar Obj.\n", + /*230*/ "Destacar Objetivos\n", + /*231*/ "Destacar Terminales\n", + /*232*/ "Cajas en el Radar\n", + /*233*/ "Colina en el Radar\n", + /*234*/ "Colina M�vil\n", + /*235*/ "Tiempo\n", + /*236*/ "Mostrar en el Radar\n", + /*237*/ "Destacar Malet�n\n", + /*238*/ "Mostrar en Radar\n", + /*239*/ "Volver\n", + /*240*/ "No\n", + /*241*/ "S�\n", + /*242*/ "Intelig.\n", + /*243*/ "Escenario\n", + /*244*/ "。Pelea!\n", + /*245*/ "-Trabajo de Equipo-\n", + /*246*/ "Combate", + /*247*/ "Mant駭 el Malet�n", + /*248*/ "Central Hacker", + /*249*/ "T� la llevas", + /*250*/ "Rey de la Colina", + /*251*/ "Captura Malet�n", + /*252*/ "Toca esa Caja", + /*253*/ "Combate", + /*254*/ "Malet�n", + /*255*/ "Hacker", + /*256*/ "Llevar", + /*257*/ "Colina", + /*258*/ "Capturar", + /*259*/ "Cajas", + /*260*/ "Fin del Juego\n", + /*261*/ "T�tulo:\n", + /*262*/ "Arma Preferida:\n", + /*263*/ "Premios:\n", + /*264*/ "1ー\n", + /*265*/ "2ー\n", + /*266*/ "3ー\n", + /*267*/ "4ー\n", + /*268*/ "5ー\n", + /*269*/ "6ー\n", + /*270*/ "7ー\n", + /*271*/ "8ー\n", + /*272*/ "9ー\n", + /*273*/ "10ー\n", + /*274*/ "11ー\n", + /*275*/ "12ー\n", + /*276*/ "Situaci�n Jugador\n", + /*277*/ "Bajas\n", + /*278*/ "Punt.\n", + /*279*/ "Situaci�n Equipo\n", + /*280*/ "Estad. de %s", + /*281*/ "Suicidios\n", + /*282*/ "Bajas\n", + /*283*/ "Aci.\n", + /*284*/ "Inventario\n", + /*285*/ "Controles\n", + /*286*/ "T. Juego:\n", + /*287*/ "Acabar Juego\n", + /*288*/ "Pausar\n", + /*289*/ "Reanudar\n", + /*290*/ "Acabar Juego\n", + /*291*/ "ソEst疽 seguro?\n", + /*292*/ "Cancelar\n", + /*293*/ "Acabar Juego\n", + /*294*/ "PerfectHead\n", + /*295*/ "Cargar Cabeza Guardada\n", + /*296*/ "Crear Nueva Cabeza\n", + /*297*/ "Editar Cabeza Cargada\n", + /*298*/ "Editar PerfectHead\n", + /*299*/ "Elegir slot a editar:\n", + /*300*/ "Cancelar\n", + /*301*/ "Crear Nueva Cabeza\n", + /*302*/ "Cargar Cabeza Guardada\n", + /*303*/ "ソD�nde querr疽 usar\n", + /*304*/ "esta cabeza?\n", + /*305*/ "Simulador de Combate\n", + /*306*/ "Todas las Misiones\n", + /*307*/ "Ambos\n", + /*308*/ "Cancelar\n", + /*309*/ "Conf. C疥ara\n", + /*310*/ "Inserta tu c疥ara en tu\n", + /*311*/ "Transfer Pak.\n", + /*312*/ "Entonces, inserta tu Transfer Pak\n", + /*313*/ "en cualquier mando.\n", + /*314*/ "Aceptar\n", + /*315*/ "Cancelar\n", + /*316*/ "Error\n", + /*317*/ "。C疥ara de Game Boy No Detectada!\n", + /*318*/ "Por favor, comprueba todas las\n", + /*319*/ "conexiones y reint駭talo.\n", + /*320*/ "Cancelar\n", + /*321*/ "Elegir C疥ara\n", + /*322*/ "M疽 de una c疥ara detectada.\n", + /*323*/ "Por favor, elige qu� c疥ara\nquieres usar\n", + /*324*/ "Aceptar\n", + /*325*/ "Cancelar\n", + /*326*/ "PerfectHead\n", + /*327*/ "Tomar una Foto ahora\n", + /*328*/ "Cargar Foto de la C疥ara\n", + /*329*/ "Cancelar\n", + /*330*/ "Cargar de la C疥ara\n", + /*331*/ "Elige foto a cargar de la c疥ara:\n", + /*332*/ "Cancelar\n", + /*333*/ "Tomar Foto\n", + /*334*/ "。Dispara!\n", + /*335*/ "Cancelar\n", + /*336*/ "Guardar Foto\n", + /*337*/ "Reintentar\n", + /*338*/ "Cargar PerfectHead\n", + /*339*/ "Inserta el Controller Pak\n", + /*340*/ "que contiene la cabeza\n", + /*341*/ "que quieres cargar en\n", + /*342*/ "cualquier mando.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancelar\n", + /*345*/ "Origen:\n", + /*346*/ "Cart. 1", + /*347*/ "Cart. 2", + /*348*/ "Cart. 3", + /*349*/ "Cart. 4", + /*350*/ "", + /*351*/ "Editor PerfectHead\n", + /*352*/ "Tomar otra foto\n", + /*353*/ "Cambiar Cabeza\n", + /*354*/ "Posicionar la Foto\n", + /*355*/ "Color de Cara y Pelo\n", + /*356*/ "Forma de la Cabeza\n", + /*357*/ "Quitar Cabeza\n", + /*358*/ "Cancelar Cambios\n", + /*359*/ "Mantener Cambios\n", + /*360*/ "Forma de la Cabeza\n", + /*361*/ "Profundidad\n", + /*362*/ "Aceptar\n", + /*363*/ "Cancelar\n", + /*364*/ "Posicionar la Imagen\n", + /*365*/ "Brillo\n", + /*366*/ "Aceptar\n", + /*367*/ "Cancelar\n", + /*368*/ "Elegir Cabeza\n", + /*369*/ "Aceptar\n", + /*370*/ "Cancelar\n", + /*371*/ "Quitar PerfectHead\n", + /*372*/ "ソEst疽 seguro de que quieres\n", + /*373*/ "quitar esta cabeza de la memoria?\n", + /*374*/ "Borrar\n", + /*375*/ "Cancelar\n", + /*376*/ "Cancelar Cambios\n", + /*377*/ "ソEst疽 seguro de que quieres\n", + /*378*/ "descartar tus cambios?\n", + /*379*/ "Descartar\n", + /*380*/ "Volver al Editor\n", + /*381*/ "Guardar PerfectHead\n", + /*382*/ "Has editado esta cabeza.\n", + /*383*/ "ソQuieres guardar tus cambios?\n", + /*384*/ "Mantener\n", + /*385*/ "Volver\n", + /*386*/ "Guardar PerfectHead\n", + /*387*/ "Tus cambios se mantendr疣 en la memoria.\n", + /*388*/ "ソQuieres guardar tus cambios\n", + /*389*/ "en el Controller Pak?\n", + /*390*/ "Guardar\n", + /*391*/ "No Guardar\n", + /*392*/ "Guardar PerfectHead\n", + /*393*/ "Puedes guardar tu cabeza en el\n", + /*394*/ "Controller Pak que desees.\n", + /*395*/ "Si quieres hacerlo, por favor,\n", + /*396*/ "aseg�rate de que el Controller Pak\n", + /*397*/ "est� insertado y elige \"Guardar\".\n", + /*398*/ "Guardar\n", + /*399*/ "No Guardar\n", + /*400*/ "。Cabeza Completada!\n", + /*401*/ "Para usar tu cabeza en el simulador de combate,\n", + /*402*/ "elige la cabeza desde el men� de personajes\n", + /*403*/ "en el men� de par疥etros del jugador/simulante.\n", + /*404*/ "Tus cabezas de Misi�n aparecer疣 en\n", + /*405*/ "cualquier misi�n que juegues.\n", + /*406*/ "Puedes editar m疽 tu cabeza si quieres.\n", + /*407*/ "Finalizar\n", + /*408*/ "Editar Cabeza\n", + /*409*/ "Color de Cabeza\n", + /*410*/ "Cara:\n", + /*411*/ "Estilo de Pelo:\n", + /*412*/ "Aceptar\n", + /*413*/ "Cancelar\n", + /*414*/ "Pulsa el Bot�n B para volver.\n", + /*415*/ "Informaci�n del Hangar\n", + /*416*/ "Holoentrenamiento\n", + /*417*/ "Lista de Dispositivos\n", + /*418*/ "Informaci�n\n", + /*419*/ "Lugares\n", + /*420*/ "Veh�culos\n", + /*421*/ "Perfiles de Personajes\n", + /*422*/ "Informaci�n Adicional\n", + /*423*/ "Estad�sticas de Entrenamiento\n", + /*424*/ "Tiempo Necesitado:\n", + /*425*/ "。Completado!\n", + /*426*/ "。Fallado!\n", + /*427*/ "Aceptar\n", + /*428*/ "Reanudar\n", + /*429*/ "Cancelar\n", + /*430*/ "Abortar\n", + /*431*/ "Perfil del Personaje\n", + /*432*/ "Nombre:\n", + /*433*/ "Edad:\n", + /*434*/ "Raza:\n", + /*435*/ "Pulsa el Bot�n B para volver.\n", + /*436*/ "Trucos\n", + /*437*/ "Ahora es seguro apagar tu ordenador.\n", + /*438*/ "Cancelar\n", + /*439*/ "Bronce\n", + /*440*/ "Plata\n", + /*441*/ "Oro\n", + /*442*/ "Dificultad\n", + /*443*/ "Dificultad:\n", + /*444*/ "Elegir Dificultad:\n", + /*445*/ " \n", + /*446*/ "Arma\n", + /*447*/ "Informaci�n de Entrenamiento\n", + /*448*/ "Estad�sticas de Entrenamiento\n", + /*449*/ "。Completado!\n", + /*450*/ "Puntuaci�n:\n", + /*451*/ "Blancos Destruidos:\n", + /*452*/ "Dificultad:\n", + /*453*/ "Tiempo Necesitado:\n", + /*454*/ "Arma:\n", + /*455*/ "Precisi�n:\n", + /*456*/ "No Fallado\n", + /*457*/ "Sin Munici�n\n", + /*458*/ "Tiempo Acabado\n", + /*459*/ "Puntuaci�n Inalcanzable\n", + /*460*/ "Demasiado Impreciso\n", + /*461*/ "Diana\n", + /*462*/ "Zona 1\n", + /*463*/ "Zona 2\n", + /*464*/ "Zona 3\n", + /*465*/ "Total\n", + /*466*/ "Puntuaci�n\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "L�mite de Munici�n:\n", + /*472*/ "L�mite de Tiempo:\n", + /*473*/ "Precisi�n M�nima:\n", + /*474*/ "Blancos Necesarios:\n", + /*475*/ "Puntuaci�n Necesaria:\n", + /*476*/ "Trucos\n", + /*477*/ "Hecho\n", + /*478*/ "Cuidado\n", + /*479*/ "Si activas cualquier truco, ser疽\nincapaz de avanzar m疽 en el juego\nmientras ese truco est� activo.\n", + /*480*/ "Aceptar\n", + /*481*/ "Cancelar\n", + /*482*/ "Jugador %d: ", + /*483*/ "。Pulsa START!\n", + /*484*/ "。Buscando C疥ara!\n", + /*485*/ "Calibrando C疥ara\n", + /*486*/ "Descargando Imagen\n", + /*487*/ "Cargando Imagen\n", + /*488*/ "Guardando Imagen\n", + /*489*/ "Transfiriendo Imagen\n", + /*490*/ "Cargando Segmento\n", + /*491*/ "Compr. Controller Pak\n", + /*492*/ "Obteniendo PerfectHead\n", + /*493*/ "Guardando PerfectHead\n", + /*494*/ "Autoajuste de C疥ara\n", + /*495*/ "Por favor... espera...\n", +}; diff --git a/src/files/lang/jap-final/mpweaponsE.c b/src/files/lang/jap-final/mpweaponsE.c new file mode 100644 index 000000000..13db3dc7e --- /dev/null +++ b/src/files/lang/jap-final/mpweaponsE.c @@ -0,0 +1,296 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Hold the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Case\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak\n", + /* 66*/ "is damaged or\n", + /* 67*/ "inserted incorrectly.\n", + /* 68*/ "Attempt Repair\n", + /* 69*/ "Retry\n", + /* 70*/ "Continue without using\nthe Controller Pak\n", + /* 71*/ "Full Controller Pak\n", + /* 72*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 73*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker/Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*185*/ "Player Handicaps\n", + /*186*/ "L/R BUTTONS: ", + /*187*/ "UP C BUTTON: ", + /*188*/ "LEFT/RIGHT C BUTTONS: ", + /*189*/ "DOWN C BUTTON: ", + /*190*/ "A BUTTON: ", + /*191*/ "B BUTTON: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "Z BUTTON: ", + /*194*/ "+ CONTROL PAD: ", + /*195*/ "AIM", + /*196*/ "AIM TOGGLE", + /*197*/ "LOOK UP", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK DOWN", + /*200*/ "LOOK UP", + /*201*/ "FORWARDS", + /*202*/ "BACKWARDS", + /*203*/ "STRAFE", + /*204*/ "WEAPON", + /*205*/ "ACTION/RELOAD", + /*206*/ "FIRE", + /*207*/ "WALK/TURN", + /*208*/ "LOOK", + /*209*/ "WALK/STRAFE", + /*210*/ "LOOK/STRAFE", + /*211*/ "AS C BUTTONS", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Control Style %s %s\n", + /*215*/ "(One-Handed)", + /*216*/ "(Two-Handed)", + /*217*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*218*/ "Turn off all Cheats\n", + /*219*/ "Language Filter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choose Settings:\n", + /*224*/ "Enemy Reaction Speed:\n", + /*225*/ "Enemy Health:\n", + /*226*/ "Enemy Damage:\n", + /*227*/ "Enemy Accuracy:\n", + /*228*/ "OK\n", + /*229*/ "Cancel\n", + /*230*/ "Controller Pak Not Found\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "Duplicate File Name\n", + /*234*/ "already contains\n", + /*235*/ "a file named\n", + /*236*/ "Rename File\n", + /*237*/ "Change Location\n", + /*238*/ "Cancel\n", + /*239*/ "Change File Name\n", + /*240*/ "Enter new file name:\n", + /*241*/ "The file you are copying\ncannot be deleted.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Target Time:\n", + /*244*/ "New Cheat Available!:\n", + /*245*/ "Continue\n", + /*246*/ "Replay Last Level\n", + /*247*/ "Save Player\n", + /*248*/ "Save new player\nand statistics?\n", + /*249*/ "Save Now\n", + /*250*/ "No Thanks!\n", + /*251*/ "Confirm player name:\n", + /*252*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*253*/ "Continue\n", + /*254*/ "Error\n", + /*255*/ "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", + /*256*/ "Cancel\n", + /*257*/ "Error\n", + /*258*/ "The saved data has\n", + /*259*/ "been erased due to\n", + /*260*/ "corruption or damage.\n", + /*261*/ "Cancel\n", + /*262*/ "Choose your language:\n", + /*263*/ "English\n", + /*264*/ "French\n", + /*265*/ "German\n", + /*266*/ "Italian\n", + /*267*/ "Spanish\n", + /*268*/ "American\n", + /*269*/ "Language:\n", + /*270*/ "Language\n", + /*271*/ "Control Style\n", + /*272*/ "Reverse Pitch\n", + /*273*/ "Look Ahead\n", + /*274*/ "Head Roll\n", + /*275*/ "Auto-Aim\n", + /*276*/ "Aim Control\n", + /*277*/ "Hold\n", + /*278*/ "Toggle\n", + /*279*/ "Cutscene Subtitles\n", + /*280*/ "In-Game Subtitles\n", + /*281*/ "Perfect Dark Registered Trademark No. 43666801\n", + /*282*/ "THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR\nTHIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.\n", + /*283*/ NULL, + /*284*/ NULL, + /*285*/ NULL, + /*286*/ NULL, + /*287*/ NULL, + /*288*/ NULL, + /*289*/ NULL, + /*290*/ NULL, + /*291*/ NULL, +}; diff --git a/src/files/lang/jap-final/mpweaponsJ.c b/src/files/lang/jap-final/mpweaponsJ.c new file mode 100644 index 000000000..2aa27a4cb --- /dev/null +++ b/src/files/lang/jap-final/mpweaponsJ.c @@ -0,0 +1,296 @@ +#include + +char *lang[] = { + /* 0*/ "%s �モ\n♂-�゚���マ�ユ∈\nみ�マ��√∨\n", + /* 1*/ "%s �モ\n�ミ�゚�ハ�ロ�フ∈\nみ�マ��√∨\n", + /* 2*/ "%s �モ\n%s �メ\n�ミ�゚�ハ�ロ�フ∈\nみ�マ��√∨\n", + /* 3*/ "%s �モ\nゆe�メ\n�ミ�゚�ハ�ロ�フ∈\nみ�マ��√∨\n", + /* 4*/ "%s �メ\n�ミ�゚�ハ�ロ�フ∈\nみ�マ��√∨\n", + /* 5*/ "%s �メ\n�ミ�゚�ハ�ロ�フ♭\n�刀楳ム�マ�縲エ\n", + /* 6*/ "%s �モ\nゆe�メ\n�ミ�゚�ハ�ロ�フ♭\n�刀楳ム�マ�縲エ\n", + /* 7*/ "%s �モ\n%s �メ\n�ミ�゚�ハ�ロ�フ♭\n�刀楳ム�マ�縲エ\n", + /* 8*/ "Κ�ヨ#�ム�マ�縲エ\n", + /* 9*/ "┻ぶ�メ�ヤ�蛛ク\n", + /* 10*/ "ほ�ナ⇔�ナ�リ�エ∨�エ\n", + /* 11*/ "���ロ�エ\n", + /* 12*/ "�ヤ�蛛クほ�ナ∨�エ\n", + /* 13*/ "�秩楳ム�マ�繙ハΗ\n", + /* 14*/ "⊆∃∨∵�ヤ�藹n", + /* 15*/ "%s\n∈ぎ√�エ\n", + /* 16*/ "%s\n∈ほ�ヌ�エ\n", + /* 17*/ "�騾ハ�ヨ�マ��Τ┯\n", + /* 18*/ "�ムだ∵で�磨縺リ�ナ∨\n", + /* 19*/ "�騾ハ�ヨ�マ���ラ�リ\n", + /* 20*/ "♂d�゚���マ�ユ∵ョャ\n", + /* 21*/ "���宦痰����エ\n", + /* 22*/ "���宦痲ラ�リ�エ\n", + /* 23*/ "%s ∵\n���宦痲ラ�リ�エ\n", + /* 24*/ "%d�ロ�巣ホ\n", + /* 25*/ "�早楳ム�マ�縲エ\n", + /* 26*/ "�ロd��♀�シ�ナ\n", + /* 27*/ "�ヤd�縲��烙ハ�ラ\n", + /* 28*/ "���リ�ハ�縲��マ�烙ヒ\n", + /* 29*/ "�ロ���フ���マ�綵n", + /* 30*/ "���宦畚n", + /* 31*/ "���÷準��ナd�レ�ム�綵n", + /* 32*/ "�ミ�゚�ハ�ロ�フ�リd�ワ�曾n", + /* 33*/ "¢�ワ�縲��盾モラョ�曾n", + /* 34*/ "�ミ�゚�ハ�ロ�フ�リd�ワ�箪n", + /* 35*/ "�ワ$�ム�ラ��d�ラ\n", + /* 36*/ "�fム遵」な�Ыn", + /* 37*/ "�ワ���ム��d\n", + /* 38*/ "�縲��マ�ヨ���ム=\n", + /* 39*/ "�ワ��d��d�ロ�ヘ�マ\n", + /* 40*/ "�ワ�゚d�縺準゚�マ\n", + /* 41*/ "#d<m\n", + /* 42*/ "�ユ�ワ�゚��\n", + /* 43*/ "���マ≧��\n", + /* 44*/ "���マ≧���表n", + /* 45*/ "�ムぞq\n", + /* 46*/ "�ン�マ�レd�」�、\n", + /* 47*/ "�ォ���マ�烙ヒ\n", + /* 48*/ "�����マ�烙ヒ\n", + /* 49*/ "�」な�Ыn", + /* 50*/ "�ワ�凾濬n", + /* 51*/ "��′d�Ыn", + /* 52*/ "�究ゥ�圭n", + /* 53*/ "���ナd�レ�ム�綵n", + /* 54*/ "$��d�Ыn", + /* 55*/ "δ�揩煕Ыn", + /* 56*/ "¢�ワ�縲��Ыn", + /* 57*/ "�窶ワ�綵n", + /* 58*/ "�楳ヲ�窶ワ�綵n", + /* 59*/ "�シ�ナ\n", + /* 60*/ "�ロd��♀\n", + /* 61*/ "�シ�ワ\n", + /* 62*/ "しじ����\n", + /* 63*/ "あゎ\n", + /* 64*/ "ぼぶあゎ\n", + /* 65*/ "$�ハ�ラあ�能n", + /* 66*/ "�モぱ√⇔⊇≫∩���ナ�チ\n", + /* 67*/ "�ムだ�ト√⇔⊇�リ�ヌ∋\n", + /* 68*/ "�ンт∈�艨ル≫\n", + /* 69*/ "⌒⊂cΞ\n", + /* 70*/ "�ル�マ�縲�d��$�ハ�ラ∈\n��∝���マだ�ツ≫\n", + /* 71*/ "$�ハ�ラ����\n", + /* 72*/ "�モ�=サ�エ��⊇♭�ニ�ツ\n�ンd″�ニ≫�マ�モ\n�操閧о縲��逐�%d≠\n∵ョャ♭�ニ�ツ\n", + /* 73*/ "", + /* 74*/ "�ィ�、\n", + /* 75*/ "�サ�サ�サ�サ�サ�サ�サ�サ\n", + /* 76*/ "�゙��$�マ�濬n", + /* 77*/ "�ワ$�ム�ラ��d�ラ\n", + /* 78*/ "�シw��d♀\n", + /* 79*/ "�ヤd��の┸�ム゙���Ыn", + /* 80*/ "�、�シl��\n", + /* 81*/ "�、�シl���準���d♀あャ\n", + /* 82*/ "�ワ��d��d�ロ�ヘ�マ�ム゙���Ыn", + /* 83*/ "�捩、��d♀\n", + /* 84*/ "�縲��マ�縺メ�����艢�も\n", + /* 85*/ "���ナd�レ�ム�綵n", + /* 86*/ "�゚�ム�蛯п��ヘ�ミ�マ�臀n", + /* 87*/ "w�ワ��d��\n", + /* 88*/ "�ロd��♀はヮ�モ沃Ыn", + /* 89*/ "�ロd��♀はヮ\n", + /* 90*/ "�ワd$d�ロd��♀\n", + /* 91*/ "�ラ���ロ�ハ�ラろ├\n", + /* 92*/ "�ラな�ワ�゚�ハ���メ�ル\n", + /* 93*/ "�モ��′�ワ♭£���ム\n", + /* 94*/ "ュw�ォ���マ�烙ヒ\n", + /* 95*/ "���ハ£�縲ハ£�翌トδも�遵、�シl��\n", + /* 96*/ "ュwヤみ\n", + /* 97*/ "�揉園�d♀\n", + /* 98*/ "¥�ラ�レd\n", + /* 99*/ "���ハ�縲ロ�ヘ�ハ�綵n", + /*100*/ "�黴ハ�縲劇��マ\n", + /*101*/ "�モ�ム���ミ�マ\n", + /*102*/ "�ォ�縲��ハ�ユ�マ�オ�カの┸�モ�予n", + /*103*/ "�ォ���マ�烙ヒ\n", + /*104*/ "�ャ���ム����\n", + /*105*/ "�ア�ワ�ヨ�ヒ�マ\n", + /*106*/ "�ャ♀��÷�マ\n", + /*107*/ "���ハ£�縲ハ£���マ\n", + /*108*/ "���ネ�蛟ラ�ワ\n", + /*109*/ "�レ�ム�ヨ�ハ�ラ���マ\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "℃��℃�ハ�縲�≧d�ラ\n", + /*119*/ "∪∨�メ�ナ�ル\n", + /*120*/ "��d��£���ム\n", + /*121*/ "�メ�ネ#�マ\n", + /*122*/ "�烽о����ム�綵n", + /*123*/ "≠�ヘ�ミ�マ�艫��メの┸�ム゙���Ыn", + /*124*/ "�ラ���ロ�ハ�ラ�メ�ネ#�マ�ム゙���Ыn", + /*125*/ "♂d�゚≧�ム�マ┨�凍割リて��", + /*126*/ "♂d�゚≧�ム�マ┨�凍鰍コ����", + /*127*/ "�モ���ミ�斧操潟ナば��", + /*128*/ "�モ���ミ�斧操鰍ィぁ��", + /*129*/ "�モ���ミ�斧操鰍桙麾�", + /*130*/ "�ィ�諠ャ�セ\n", + /*131*/ "�ム烽о縲о゙�������ハ�ロ�ヘ�マ\n", + /*132*/ "�ム烽о縲оル�マ°�ハ�縲ロ���フ��d�゚\n", + /*133*/ "�ム烽о縲р」b���ハ�ロ�ヘ�マ\n", + /*134*/ "�ム烽о縲р翌����ハ�ロ�ヘ�マ\n", + /*135*/ "£���ム♀∃�ナ\n", + /*136*/ "�烽о繧�ヨ\n", + /*137*/ "�窿�ぃい�セ", + /*138*/ "�ワ�竄п��セ", + /*139*/ "∈�ラ���ミ�ニ√†�セ", + /*140*/ "�ィ�諠ャ�セ", + /*141*/ "l��ン���セ", + /*142*/ "", + /*143*/ "����∈�烙ネ�ハ�ラ�ナ∨⊇�烽о縺ク�ツ∋♭�フ�ト⊇�ツ\n", + /*144*/ "�窿�ぃいぅb���セ", + /*145*/ "�キべ�縲�d�蛟マ��♭÷d��♀��≧��∈∨�チ�ト∋���ハ�縲ツ\n", + /*146*/ "ろ├�����メ�モ�予n", + /*147*/ "ろ├∈�ケ�マ�モ�予n", + /*148*/ "<d�����媾n", + /*149*/ "�、�ヌ�メ�モ�予n", + /*150*/ "の┸��d♀�モ�予n", + /*151*/ "%�ム�マ�縺盾о�\n", + /*152*/ "�゚�焉メ�モ�予n", + /*153*/ "���ハ�ロ�ヘ�マ�゚�ム��\n", + /*154*/ "��d♀\n", + /*155*/ "�怎����畚n", + /*156*/ "しじ∈�ヌ�秉n�ナ�リ�ニ∩�タ\n", + /*157*/ "�」�捩�=d�ワd�畚n", + /*158*/ "�」�捩ヤ���ニ�ワ\n", + /*159*/ "�モ��′�ワ�準烙ヘ�ハ�ヨ\n", + /*160*/ "�モ��d\n", + /*161*/ "�テ�メ���ナ�ム���モ��ヨm\n∃�メ♭ヱ��ぁヰ�リ�ヌ∋\n", + /*162*/ "�ヨ�ヒ�マ�ン��\n", + /*163*/ "l��ン���セ\n", + /*164*/ "�淀エ�ソ┳Ηπ�セ\n", + /*165*/ "�淀エ�ホをΗπ�セ\n", + /*166*/ "�烙ヒ���マ≠�準ラ���ミ�エ\n", + /*167*/ "�烙ヒ���マ≠�盾����エ\n", + /*168*/ "�烙ヒ���マ≠�準烽о繧�ヨ�エ\n", + /*169*/ "�ロ�轢��メ�゚�濬n", + /*170*/ "��d��m�メ�゚�濬n", + /*171*/ "�゚�ム�縲��ワ�ラ��d�マ∧�メ�箪n", + /*172*/ "�烙ヒ���マ≠�ワ�゚d�綵n", + /*173*/ "♂d�゚≧�ム�マx�フ������", + /*174*/ "�モ��d\n", + /*175*/ "�ナ�メ�ル�マ�縲�d��\n$�ハ�ラ∵⊆≪�リ�ヌ∋\n", + /*176*/ "�ンт∈�艨ル≫\n", + /*177*/ "�テ�メ�ル�マ�縲�d��\n$�ハ�ラ∈�ンт�ナ⇔⌒\n≡∽�ナ⊇♭�ニ∩�タ\n", + /*178*/ "♂d�゚�モん∝√�リ�ニ�エ\n", + /*179*/ "�ヨ�ヒ�マ�ン��\n", + /*180*/ "�ンт�ニ≫\n", + /*181*/ "�ンт����\n", + /*182*/ "�ル�マ�縲�d��$�ハ�ラ�モ\n�ンт�ト√�リ�ナ∨\n", + /*183*/ "�ンтん��\n", + /*184*/ "�ル�マ�縲�d��$�ハ�ラ�メ\n�ンт�マん���ナ�リ�ナ∨\n�テ�メ�ル�マ�縲�d��\n$�ハ�ラ�モ��⊃�リ�ヌ∋\n", + /*185*/ "�騾マ♂�ニ\n", + /*186*/ "L/R: ", + /*187*/ "C-UP: ", + /*188*/ "C-LEFT/RIGHT: ", + /*189*/ "C-DOWN: ", + /*190*/ "A: ", + /*191*/ "B: ", + /*192*/ "3D: ", + /*193*/ "Z: ", + /*194*/ "+ PAD: ", + /*195*/ "ろ├�死�d��♀", + /*196*/ "ろ├�私磨瘋ヤ⊃", + /*197*/ "に�ヒ�驕�", + /*198*/ "に�フ∽�ニ", + /*199*/ "に�フ∽�ニ", + /*200*/ "に�ヒ�驕�", + /*201*/ "�揩キ", + /*202*/ "°�ハ�ラ", + /*203*/ "�レ�ム♀�ワ�窶ハ£", + /*204*/ "の┸�ツ�テ", + /*205*/ "�ミ�ラ�ロ�ヘ�マ�ス����d♀", + /*206*/ "べ⇒", + /*207*/ "┴て�ス�゚d�マ", + /*208*/ "にぴ�ナ", + /*209*/ "┴て�ス�レ�ム♀�ワ�窶ハ£", + /*210*/ "にぴ�ナ�ス�レ�ム♀�ワ�窶ハ£", + /*211*/ "�怐準゚�マ∀����", + /*212*/ "�ル�マ�縲�d���操セ", + /*213*/ "�ル�マ�縲�d���逐セ", + /*214*/ "�宴ロ��d♀ %s %s\n", + /*215*/ "�ム漕ソ��d♀��", + /*216*/ "�ム中ソ��d♀��", + /*217*/ "��の┸�ツ�テ����d��♀�セ�ラ�ム�ハ�ラ���蛟フd\n���它���d��♀�セの┸��d♀�メ�昧ヤ\n���它��ケ��べ⇒���セの┸��d♀�メcン�昧ヤ\n��ろ├���ケ���怫フ���セ�ナ�オ∵∠\n��ろ├���ケ���怫ヒ���セ��⇒\n", + /*218*/ "ュ⇔�メ�烽о縺ク�シ�ワ�マ�ニ≫\n", + /*219*/ "�ワ���マ���ィ�麾歃n", + /*220*/ "��d=d�「�捩セ\n", + /*221*/ "$�ワ��d♀�セ\n", + /*222*/ "�ワ%�ロ�ヒ��\n", + /*223*/ "┓���ヤ£�ロ�ヘ�マ�セ\n", + /*224*/ "w�メ�ワ¢d♀�セ\n", + /*225*/ "w�メkb�セ\n", + /*226*/ "w�メ�コ�ト�セ\n", + /*227*/ "w�メ�驍劫・�セ\n", + /*228*/ "�ィ�、\n", + /*229*/ "�ヨ�ヒ�マ�ン��\n", + /*230*/ "�ル�マ�縲�d��$�ハ�ラ∵に⇒∩≪�リ�ヌ∋\n", + /*231*/ "�轤о��セ\n", + /*232*/ "リ�轢セ\n", + /*233*/ "�サ�サ┛Χ�サ�サ\n", + /*234*/ "���シ���ナ�ム��∵�ヨ�リ\n", + /*235*/ "", + /*236*/ "�シ�掾メぬね\n", + /*237*/ "リ�轣メぬね\n", + /*238*/ "�ヨ�ヒ�マ�ン��\n", + /*239*/ "���ナ�ム���シ�メぬね\n", + /*240*/ "�ル∨∃���ナ�ム���シ�セ\n", + /*241*/ "�ル¢d�ナ�メ���ナ�ム��\n∃�メ♭ヱ��♭�タ�リ�ヌ∋\n", + /*242*/ "§�揩曹窒凍セ%d\n", + /*243*/ "�゚d���ハ�縲゚�ム���セ\n", + /*244*/ "�ル∨∃�烽о縺ク�ハΗ�エ�セ\n", + /*245*/ "だ�ツ≫\n", + /*246*/ "⌒⊂cΞ£���ム�ニ≫\n", + /*247*/ "�ソ┳���ヌ�メ�ンd″\n", + /*248*/ "�ソ┳���ヌ∈\n�ンd″�ナ�リ�ニ∩�タ\n", + /*249*/ "�ンd″�ニ≫\n", + /*250*/ "�ンd″�ナ∃⊇\n", + /*251*/ "£���ム��d�轤о��セ\n", + /*252*/ "�ンd″���ナ�ム���モ\nば�閨メ∨⊥�マ\nヱ���ト√�リ�ナ∨\n", + /*253*/ "だ�ツ≫\n", + /*254*/ "�モ��d\n", + /*255*/ "��d��¥d�ム�メ�ユd�縲��ハ≠∈\n�栫ルっ⊥�リ�ヌ∋�ツ�ムだ∵���ナ⊇\n∩�÷ユd�縲��ハ≠∵���ナ⊇∩∈\nせど�ナ⇔�フ�ト⊇�ツ\n", + /*256*/ "�ヨ�ヒ�マ�ン��\n", + /*257*/ "�モ��d\n", + /*258*/ "�ンd″���ナ�ム���モ\n", + /*259*/ "ば�閨メ∨⊥�マ\n", + /*260*/ "ヱ���ト√�リ�ナ∨\n", + /*261*/ "�ヨ�ヒ�マ�ン��\n", + /*262*/ "���マ��d≠�ツ�テ�セ\n", + /*263*/ "�ム�マ�����ハ�ロ�フ\n", + /*264*/ "�����マ�濬n", + /*265*/ "≠�ヒd���マ\n", + /*266*/ "�ム�゚���ミ�マ\n", + /*267*/ "�ワ$�蛟ハ�ロ�フ\n", + /*268*/ "�ミ�����ユ�マ\n", + /*269*/ "���マ��d≠�セ\n", + /*270*/ "���マ��d≠\n", + /*271*/ "�宴ロ��d♀\n", + /*272*/ "�ムπ┴て�メ�ヒ�フ�メ\n", + /*273*/ "�翌ト�揩ヤ�ムπ\n", + /*274*/ "�ネ�メ∇√\n", + /*275*/ "�翌トろ├\n", + /*276*/ "ろ├���ヌ\n", + /*277*/ "��d��♀\n", + /*278*/ "�磨瘋ヤ⊃\n", + /*279*/ "�ロ�轢��メ�゚�濬n", + /*280*/ "��d��m�メ�゚�濬n", + /*281*/ "Perfect Dark Registered Trademark No. 4366801\n", + /*282*/ "�テ�メ��d���マ�モ�÷�����d�諷�$�ハ�ラ\n", + /*283*/ "∵ョャ♭�ニ�ツ�順吹ナ�チ�モ��d���メ�寐ス\n", + /*284*/ "��ゎ�ミ∈∪�栫ル�フ�ト⊇�ツ�準準準準準十n", + /*285*/ "�ル�マ�縲�d���ル�轢ラ�゚�早マ\n", + /*286*/ "�ル�マ�縲�d��∵�ムだ�ト√⇔⊇�リ�ヌ∋�ツ\n", + /*287*/ "┨k�メλυ∈�磨エ⇔∩≒\n", + /*288*/ "�ル�マ�縲�d��∈�ムだ�ナ⇔�フ�ト⊇�ツ\n", + /*289*/ NULL, + /*290*/ NULL, + /*291*/ NULL, +}; diff --git a/src/files/lang/jap-final/mpweaponsP.c b/src/files/lang/jap-final/mpweaponsP.c new file mode 100644 index 000000000..b2f6dad7d --- /dev/null +++ b/src/files/lang/jap-final/mpweaponsP.c @@ -0,0 +1,296 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Hold the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Case\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak\n", + /* 66*/ "is damaged or\n", + /* 67*/ "inserted incorrectly.\n", + /* 68*/ "Attempt Repair\n", + /* 69*/ "Retry\n", + /* 70*/ "Continue without using\nthe Controller Pak\n", + /* 71*/ "Full Controller Pak\n", + /* 72*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 73*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker/Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*185*/ "Player Handicaps\n", + /*186*/ "L/R BUTTONS: ", + /*187*/ "UP C BUTTON: ", + /*188*/ "LEFT/RIGHT C BUTTONS: ", + /*189*/ "DOWN C BUTTON: ", + /*190*/ "A BUTTON: ", + /*191*/ "B BUTTON: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "Z BUTTON: ", + /*194*/ "+ CONTROL PAD: ", + /*195*/ "AIM", + /*196*/ "AIM TOGGLE", + /*197*/ "LOOK UP", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK DOWN", + /*200*/ "LOOK UP", + /*201*/ "FORWARDS", + /*202*/ "BACKWARDS", + /*203*/ "STRAFE", + /*204*/ "WEAPON", + /*205*/ "ACTION/RELOAD", + /*206*/ "FIRE", + /*207*/ "WALK/TURN", + /*208*/ "LOOK", + /*209*/ "WALK/STRAFE", + /*210*/ "LOOK/STRAFE", + /*211*/ "AS C BUTTONS", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Control Style %s %s\n", + /*215*/ "(One-Handed)", + /*216*/ "(Two-Handed)", + /*217*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*218*/ "Turn off all Cheats\n", + /*219*/ "Language Filter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choose Settings:\n", + /*224*/ "Enemy Reaction Speed:\n", + /*225*/ "Enemy Health:\n", + /*226*/ "Enemy Damage:\n", + /*227*/ "Enemy Accuracy:\n", + /*228*/ "OK\n", + /*229*/ "Cancel\n", + /*230*/ "Controller Pak Not Found\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "Duplicate File Name\n", + /*234*/ "already contains\n", + /*235*/ "a file named\n", + /*236*/ "Rename File\n", + /*237*/ "Change Location\n", + /*238*/ "Cancel\n", + /*239*/ "Change File Name\n", + /*240*/ "Enter new file name:\n", + /*241*/ "The file you are copying\ncannot be deleted.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Target Time:\n", + /*244*/ "New Cheat Available!:\n", + /*245*/ "Continue\n", + /*246*/ "Replay Last Level\n", + /*247*/ "Save Player\n", + /*248*/ "Save new player\nand statistics?\n", + /*249*/ "Save Now\n", + /*250*/ "No Thanks!\n", + /*251*/ "Confirm player name:\n", + /*252*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*253*/ "Continue\n", + /*254*/ "Error\n", + /*255*/ "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", + /*256*/ "Cancel\n", + /*257*/ "Error\n", + /*258*/ "The saved data has\n", + /*259*/ "been erased due to\n", + /*260*/ "corruption or damage.\n", + /*261*/ "Cancel\n", + /*262*/ "Choose your language:\n", + /*263*/ "English\n", + /*264*/ "Fran軋is\n", + /*265*/ "Deutsch\n", + /*266*/ "Italiano\n", + /*267*/ "Espa�ol\n", + /*268*/ "American\n", + /*269*/ "Language:\n", + /*270*/ "Language\n", + /*271*/ "Control Style\n", + /*272*/ "Reverse Pitch\n", + /*273*/ "Look Ahead\n", + /*274*/ "Head Roll\n", + /*275*/ "Auto-Aim\n", + /*276*/ "Aim Control\n", + /*277*/ "Hold\n", + /*278*/ "Toggle\n", + /*279*/ "Cutscene Subtitles\n", + /*280*/ "In-Game Subtitles\n", + /*281*/ "THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR\nTHIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.\n", + /*282*/ NULL, + /*283*/ NULL, + /*284*/ NULL, + /*285*/ NULL, + /*286*/ NULL, + /*287*/ NULL, + /*288*/ NULL, + /*289*/ NULL, + /*290*/ NULL, + /*291*/ NULL, +}; diff --git a/src/files/lang/jap-final/mpweapons_str_f.c b/src/files/lang/jap-final/mpweapons_str_f.c new file mode 100644 index 000000000..1d97c6827 --- /dev/null +++ b/src/files/lang/jap-final/mpweapons_str_f.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%s obtient:\nR馗epteur\n", + /* 1*/ "%s obtient:\nMallette\n", + /* 2*/ "%s obtient:\nMallette %s\n", + /* 3*/ "%sa notre\nMallette\n", + /* 4*/ "Mallette %s", + /* 5*/ "Vous capturez:\nMallette %s\n", + /* 6*/ "%s capture notre\nMallette\n", + /* 7*/ "%s capture:\nMallette %s\n", + /* 8*/ "Un point pour survivre!\n", + /* 9*/ "Il faut s'occuper de\n", + /* 10*/ "vos amis!\n", + /* 11*/ "Bien jou�!\n", + /* 12*/ "Vous d馗apsulez!\n", + /* 13*/ "2 Points...\n", + /* 14*/ "Vous 黎es la victime!\n", + /* 15*/ "Prot馮ez %s!\n", + /* 16*/ "Abattez %s!\n", + /* 17*/ "T駘馗hargement r騏ssi.\n", + /* 18*/ "Connexion perdue.\n", + /* 19*/ "D饕ut t駘馗hargement.\n", + /* 20*/ "Il faut utiliser le r馗epteur.\n", + /* 21*/ "Roi de\nla zone!\n", + /* 22*/ "Vous avez\nla zone!\n", + /* 23*/ "%sa captur饅nla zone!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "Pas de bouclier\n", + /* 27*/ "Automatiques\n", + /* 28*/ "L-roquettes\n", + /* 29*/ "Simulants\n", + /* 30*/ "Roi de la zone\n", + /* 31*/ "Complexe FarSight\n", + /* 32*/ "Tenir la mallette\n", + /* 33*/ "Pistolets meurtriers\n", + /* 34*/ "Capturer la mallette\n", + /* 35*/ "Occultage\n", + /* 36*/ "Temple Explosifs\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquil.\n", + /* 39*/ "Ralenti\n", + /* 40*/ "Appuyer sur START\n", + /* 41*/ "En pause\n", + /* 42*/ "Custom\n", + /* 43*/ "Hasard\n", + /* 44*/ "Hasard 5\n", + /* 45*/ "Corps � corps\n", + /* 46*/ "Mine proximit饅n", + /* 47*/ "L-roquettes\n", + /* 48*/ "Lance-grenades\n", + /* 49*/ "Explosif\n", + /* 50*/ "Magnum d'Or\n", + /* 51*/ "Lourd\n", + /* 52*/ "Tranquil.\n", + /* 53*/ "FarSight\n", + /* 54*/ "Puissant\n", + /* 55*/ "Automatiques\n", + /* 56*/ "Pistolets\n", + /* 57*/ "Test\n", + /* 58*/ "Test 4mb\n", + /* 59*/ "Rien\n", + /* 60*/ "Bouclier\n", + /* 61*/ "Annul饅n", + /* 62*/ "Objectifs remplis\n", + /* 63*/ "Inconnu\n", + /* 64*/ "Manquant\n", + /* 65*/ "Controller Pak ins駻饅n", + /* 66*/ "endommag� ou\n", + /* 67*/ "mal branch�.\n", + /* 68*/ "Tenter r駱ar.\n", + /* 69*/ "Recommencer\n", + /* 70*/ "Ne pas utiliser\n Controller Pak\n", + /* 71*/ "Controller Pak ins駻饅n", + /* 72*/ "Espace libre insuf.:\n1 note et 28 pages\nrequises.\n", + /* 73*/ "Utiliser le menu\npour faire de la place\n(maintenir START\nen allumant.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Poings du dragon\n", + /* 77*/ "Occulteur\n", + /* 78*/ "Invincible\n", + /* 79*/ "Toutes les armes en solo\n", + /* 80*/ "Munitions infinies\n", + /* 81*/ "Munit. inf. Pas de recharg.\n", + /* 82*/ "Ralenti\n", + /* 83*/ "Mode DK\n", + /* 84*/ "Magnum de Trent\n", + /* 85*/ "FarSight\n", + /* 86*/ "Petite Joanna\n", + /* 87*/ "Petits personnages\n", + /* 88*/ "Boucliers Ennemis\n", + /* 89*/ "Joanna bouclier\n", + /* 90*/ "Super bouclier\n", + /* 91*/ "Vis馥 classique\n", + /* 92*/ "T黎es 駲uipe seulement\n", + /* 93*/ "Jouer Elvis\n", + /* 94*/ "Ennemis roquettes\n", + /* 95*/ "Munit. inf. Laptop sentinelle\n", + /* 96*/ "Ennemis boxeurs\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugiliste\n", + /* 99*/ "Hotshot\n", + /*100*/ "Touche et tire\n", + /*101*/ "Extraterrestre\n", + /*102*/ "Pisteur-R / Coffres armes\n", + /*103*/ "Lance-roquettes\n", + /*104*/ "Fusil sniper\n", + /*105*/ "Scan rayonsX\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Sp馗ial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Jouabilit饅n", + /*121*/ "Armes\n", + /*122*/ "Amis\n", + /*123*/ "Armes pour Joanna en solo\n", + /*124*/ "Armes classiques pour Joanna en solo\n", + /*125*/ "D駸ertion dataDyne", + /*126*/ "Extraction dataDyne ", + /*127*/ "Infiltration S51 ", + /*128*/ "Sauvetage S51", + /*129*/ "Fuite S51", + /*130*/ "Difficult�:\n", + /*131*/ "Triche Missions Solo\n", + /*132*/ "Triche Simulateur Combat\n", + /*133*/ "Triche Coop駻atif\n", + /*134*/ "Triche Contre-Op駻ation\n", + /*135*/ "D駸honneur\n", + /*136*/ "Tricheur\n", + /*137*/ "Triche disponible", + /*138*/ "Terminer", + /*139*/ "pour Triche:", + /*140*/ "sur", + /*141*/ "sous", + /*142*/ " ou brancher Perfect Dark Game Boy (r) dans le Transfer Pak (tm), connectez le Transfer Pak dans une manette , sortez et acc馘ez au menu", + /*143*/ "Choix Triche pour information\n", + /*144*/ "Ami disponible", + /*145*/ "Gagner Or sur le champ de tir pour les armes classiques.\n", + /*146*/ "Vis馥 � l'馗ran\n", + /*147*/ "Cible\n", + /*148*/ "Port馥 zoom\n", + /*149*/ "Voir munit.\n", + /*150*/ "Fonction arme\n", + /*151*/ "Paintball\n", + /*152*/ "Sous-titres\n", + /*153*/ "Temps mission\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Voulez-vous abandonner\nla mission?\n", + /*157*/ "Joanna Cuir\n", + /*158*/ "Joanna N馮ociatrice\n", + /*159*/ "Elvis (gilet)\n", + /*160*/ "Erreur\n", + /*161*/ "Op駻. impossible.\nUtilisation en cours.\n", + /*162*/ "Annuler\n", + /*163*/ "Limite temps:\n", + /*164*/ "Limite score:\n", + /*165*/ "Limite score 駲uipe:\n", + /*166*/ "Challenge r騏ssi!\n", + /*167*/ "Challenge 馗hou�!\n", + /*168*/ "Challenge trich�!\n", + /*169*/ "Sous-titres cin饅n", + /*170*/ "Sous-titres jeu\n", + /*171*/ "Ecran titre optionnel\n", + /*172*/ "Commencer Challenge\n", + /*173*/ "Enqu黎e dataDyne", + /*174*/ "Erreur\n", + /*175*/ "Le Controller Pak\na 騁� enlev�.\n", + /*176*/ "Tentative r駱aration\n", + /*177*/ "Tenter une\nr駱aration du\nController Pak?\n", + /*178*/ "Donn馥 黎re\nperdue!\n", + /*179*/ "Annuler\n", + /*180*/ "R駱arer\n", + /*181*/ "R駱aration r騏ssie\n", + /*182*/ "Controller Pak\nr駱ar�.\n", + /*183*/ "R駱aration 馗hou馥\n", + /*184*/ "Controller Pak\nne peut 黎re r駱ar�.\nSauvegarde ou\nchargement impossible\navec ce Cont. Pak.\n", + /*185*/ "Handicap\n", + /*186*/ "BOUTONS L/R: ", + /*187*/ "BOUTON C HAUT: ", + /*188*/ "BOUTONS C G/D: ", + /*189*/ "BOUTON C BAS: ", + /*190*/ "BOUTON A: ", + /*191*/ "BOUTON B: ", + /*192*/ "STICK ANALOG.: ", + /*193*/ "BOUTON Z: ", + /*194*/ "MANETTE +: ", + /*195*/ "VISER", + /*196*/ "ALT. VISER", + /*197*/ "REGARDER HAUT", + /*198*/ "REGARDER BAS", + /*199*/ "REGARDER BAS", + /*200*/ "REGARDER HAUT", + /*201*/ "AVANT", + /*202*/ "ARRIERE", + /*203*/ "DEP. LATERAL", + /*204*/ "ARME", + /*205*/ "ACTION/RECHARGER", + /*206*/ "FEU", + /*207*/ "MARCHER/TOURNER", + /*208*/ "REGARDER", + /*209*/ "MARCHER/LATERAL", + /*210*/ "REGARDER/LATERAL", + /*211*/ "COMME BOUTONS C", + /*212*/ "MAnette 1:", + /*213*/ "Manette 2:", + /*214*/ "Style contr�le %s %s\n", + /*215*/ "(Une main)", + /*216*/ "(Deux mains)", + /*217*/ "Maintenir bouton d'arme pour menu rapide.\nMaintenir action pour autre fonction.\nAction+Feu pour changer de fonction.\nViser pour plus de pr馗ision.\nViser + Bouton C Bas pour s'accroupir.\nViser + Bouton C Haut pour se lever.\n", + /*218*/ "D駸activer toutes les triches\n", + /*219*/ "Filtre langage\n", + /*220*/ "UTILISATEUR:\n", + /*221*/ "MOT DE PASSE:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choix param鑼res:\n", + /*224*/ "Vit. r饌ction ennemis:\n", + /*225*/ "Vie ennemis:\n", + /*226*/ "D馮穰s ennemis:\n", + /*227*/ "Pr馗ision ennemis:\n", + /*228*/ "OK\n", + /*229*/ "Annuler\n", + /*230*/ "Controller Pak introuvable\n", + /*231*/ "Nom:\n", + /*232*/ "Emplacement:\n", + /*233*/ "Dupliquer nom fichier\n", + /*234*/ "contient d駛濬n", + /*235*/ "un fichier nomm饅n", + /*236*/ "Renommer fichier\n", + /*237*/ "Changer emplacement\n", + /*238*/ "Annuler\n", + /*239*/ "Changer nom fichier\n", + /*240*/ "Nouveau nom fichier:\n", + /*241*/ " Le fichier en copie\nne peut 黎re effac�.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Temps sp馗ial:\n", + /*244*/ "Nouvelle triche disponible:\n", + /*245*/ "Continuer\n", + /*246*/ "Recommencer dernier niveau\n", + /*247*/ "Sauver joueur\n", + /*248*/ "Sauver nouveau joueur\net stats?\n", + /*249*/ "Sauver maintenant\n", + /*250*/ "Non merci!\n", + /*251*/ "Confirmer nom joueur:\n", + /*252*/ "Le fichier sauv饅na 騁� effac�:\ncorrupu ou\nendommag�.\n", + /*253*/ "Continuer\n", + /*254*/ "Erreur\n", + /*255*/ "Cartouche Game Boy illisible.\nV駻ifier connexions et s'assurer\nque la bonne cartouche est\nutilis馥.\n", + /*256*/ "Annuler\n", + /*257*/ "Erreur\n", + /*258*/ "La sauvegarde a 騁饅n", + /*259*/ "effac馥: corrompue\n", + /*260*/ "ou endommag馥.\n", + /*261*/ "Annuler\n", + /*262*/ "Choix de langue:\n", + /*263*/ "English\n", + /*264*/ "Fran軋is\n", + /*265*/ "Deutsch\n", + /*266*/ "Italiano\n", + /*267*/ "Espa�ol\n", + /*268*/ "American\n", + /*269*/ "Langue:\n", + /*270*/ "Langue\n", + /*271*/ "Style contr�le\n", + /*272*/ "Vis馥 inv.\n", + /*273*/ "Voir droit\n", + /*274*/ "Vue t黎e\n", + /*275*/ "Vis馥 auto\n", + /*276*/ "Contr�le cible\n", + /*277*/ "Fixe\n", + /*278*/ "Alt.\n", + /*279*/ "Sous-titres cin饅n", + /*280*/ "Sous-titres jeu\n", + /*281*/ "THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR\nTHIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.\n", + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/jap-final/mpweapons_str_g.c b/src/files/lang/jap-final/mpweapons_str_g.c new file mode 100644 index 000000000..76a7f4616 --- /dev/null +++ b/src/files/lang/jap-final/mpweapons_str_g.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%shat den\nData Uplink\n", + /* 1*/ "%shat den\nAktenkoffer\n", + /* 2*/ "%shat den Koffer von %s\n", + /* 3*/ "%shat unseren\nAktenkoffer\n", + /* 4*/ "Aktenkoffer von %s geschnappt\n", + /* 5*/ "Sie haben den\nAktenkoffer von %s geschnappt.\n", + /* 6*/ "%shat unseren\nAktenkoffer geschnappt.\n", + /* 7*/ "%shat den\nAktenkoffer von %s geschnappt.\n", + /* 8*/ "Wieviel ist Ihnen das Leben wert?\n", + /* 9*/ "Sie sollten Ihr Team nicht\n", + /* 10*/ "angreifen!\n", + /* 11*/ "Gut gemacht!\n", + /* 12*/ "Einer weniger!\n", + /* 13*/ "Ist Ihnen das Leben noch immer etwas wert?\n", + /* 14*/ "Sie sind das Opfer!\n", + /* 15*/ "Besch�tzen Sie %s!\n", + /* 16*/ "Schnappen Sie %s!\n", + /* 17*/ "Download erfolgreich.\n", + /* 18*/ "Verbindung abgebrochen.\n", + /* 19*/ "Download gestartet.\n", + /* 20*/ "Sie m�ssen den Data Uplink einsetzen.\n", + /* 21*/ "Herr des\nH�gels!\n", + /* 22*/ "Der H�gel\nist unser!\n", + /* 23*/ "%shat den H�gel\nerobert!\n", + /* 24*/ "%ds/Punkt\n", + /* 25*/ "1 Punkt!\n", + /* 26*/ "Kein Schild\n", + /* 27*/ "Auto\n", + /* 28*/ "Raketenw.\n", + /* 29*/ "Simulanten\n", + /* 30*/ "Herr des H�gels\n", + /* 31*/ "Weitsicht\n", + /* 32*/ "Der Koffer 1\n", + /* 33*/ "H�chste Vorsicht\n", + /* 34*/ "Der Koffer 2\n", + /* 35*/ "Tarnung\n", + /* 36*/ "Sprengs.\n", + /* 37*/ "Slayer\n", + /* 38*/ "B-Gewehr\n", + /* 39*/ "Zeitlupe\n", + /* 40*/ "Dr�cken Sie START\n", + /* 41*/ "Pause\n", + /* 42*/ "individuell\n", + /* 43*/ "zuf舁lig\n", + /* 44*/ "F�nf Zuf.\n", + /* 45*/ "Nahkampf\n", + /* 46*/ "A-Mine\n", + /* 47*/ "Raketenw.\n", + /* 48*/ "Granatw.\n", + /* 49*/ "Sprengs.\n", + /* 50*/ "G-Magnum\n", + /* 51*/ "Schwere\n", + /* 52*/ "Bet.-Gewehr\n", + /* 53*/ "Fernsicht\n", + /* 54*/ "Power\n", + /* 55*/ "Autom.\n", + /* 56*/ "Pistolen\n", + /* 57*/ "Test\n", + /* 58*/ "4 MB-Test\n", + /* 59*/ "Nichts\n", + /* 60*/ "Schild\n", + /* 61*/ "Nicht belegt\n", + /* 62*/ "Alle Ziele erreicht\n", + /* 63*/ "Unbekannt\n", + /* 64*/ "Vermisst\n", + /* 65*/ "Contr.-Pak besch臈igt\n", + /* 66*/ "ist besch臈igt oder\n", + /* 67*/ "nicht korrekt eingelegt.\n", + /* 68*/ "Schaden beheben\n", + /* 69*/ "Nochmals versuchen\n", + /* 70*/ "Ohne Controller Pak \nfortfahren\n", + /* 71*/ "Controller Pak ist voll\n", + /* 72*/ "ist zu voll, um zu \nspeichern - Es werden 28 \nfreie Seiten ben�tigt.\n", + /* 73*/ "Schaffe im Controller Pak \nMen� ausreichend Platz. \n(Halte w臧rend des Einschaltens \nSTART gedr�ckt.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane-Faust\n", + /* 77*/ "Tarnkappe\n", + /* 78*/ "Unbesiegbar\n", + /* 79*/ "Alle Waffen verf�gbar\n", + /* 80*/ "Unbegrenzte Munition\n", + /* 81*/ "Unbegrenzte Munition, kein Nachladen\n", + /* 82*/ "Zeitlupen-Modus\n", + /* 83*/ "DK-Modus\n", + /* 84*/ "Trents Magnum\n", + /* 85*/ "Fernsicht\n", + /* 86*/ "Mini-Jo\n", + /* 87*/ "Kleine Charaktere\n", + /* 88*/ "Feinde mit Schild\n", + /* 89*/ "Jo mit Schild\n", + /* 90*/ "Super-Schild\n", + /* 91*/ "Klassische Sicht\n", + /* 92*/ "Nur K�pfe des Teams\n", + /* 93*/ "Elvis\n", + /* 94*/ "Feinde mit Raketen\n", + /* 95*/ "Unbegr. Muni f�r Selbstschuss-Anlage\n", + /* 96*/ "Marquis of Queensbury-Regeln\n", + /* 97*/ "Perfekte Dunkelheit\n", + /* 98*/ "Boxer\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker / Munitions-Fundorte\n", + /*103*/ "Raketenw.\n", + /*104*/ "Sniper-Gewehr\n", + /*105*/ "R�ntgen-Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop-Gewehr\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis-Gewehr\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KLO1313\n", + /*113*/ "KF7 Spezial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Waffen\n", + /*122*/ "Kumpel\n", + /*123*/ "Waffen f�r Jo im Solo-Modus\n", + /*124*/ "Klassische Waffe f�r Jo im Solo-Modus\n", + /*125*/ "dataDyne ワberlauf", + /*126*/ "dataDyne Extraktion", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rettung", + /*129*/ "A51 Flucht", + /*130*/ "Schwierigkeit:\n", + /*131*/ "Cheat Solo Missionen\n", + /*132*/ "Cheat Kampf-Simulator\n", + /*133*/ "Cheat Teamwork\n", + /*134*/ "Cheat Counter Operative-Modus\n", + /*135*/ "Entehrt\n", + /*136*/ "Gecheated\n", + /*137*/ "Cheat verf�gbar", + /*138*/ "Komplettierung", + /*139*/ "f�r den Cheat:", + /*140*/ "auf", + /*141*/ "in weniger als ", + /*142*/ " oder legen Sie Perfect Dark - Game Boy (R) in das Transfer Pak (TM) ein. Legen Sie ein Transfer Pak in einen beliebigen Controller ein, und gehen Sie ins Men�.", + /*143*/ "W臧len Sie den Cheat f�r mehr Infos aus.\n", + /*144*/ "Kumpel verf�gbar", + /*145*/ "Erlangen Sie Gold am Schie゚stand, um klassische Waffen anzuw臧len.\n", + /*146*/ "Display\n", + /*147*/ "Ziel\n", + /*148*/ "Zoom\n", + /*149*/ "Munition\n", + /*150*/ "Funktion\n", + /*151*/ "Paintball\n", + /*152*/ "Text\n", + /*153*/ "Zeit\n", + /*154*/ "Sound\n", + /*155*/ "Split\n", + /*156*/ "M�chten Sie die Mission\nabbrechen?\n", + /*157*/ "Joanna in Leder\n", + /*158*/ "Joanna als Unterh舅dler\n", + /*159*/ "Elvis (Weste)\n", + /*160*/ "Error\n", + /*161*/ "File ist aktiv. Aktive \nFiles k�nnen nicht \ngel�scht werden.\n", + /*162*/ "Abbrechen\n", + /*163*/ "Zeit-Limit:\n", + /*164*/ "Score-Limit:\n", + /*165*/ "Team Score-Limit:\n", + /*166*/ "Abgeschlossen!\n", + /*167*/ "Fehlgeschlagen!\n", + /*168*/ "CHEATER!\n", + /*169*/ "Cutscene Untertitel\n", + /*170*/ "In-Game Untertitel\n", + /*171*/ "Alternativer Titelbildschirm\n", + /*172*/ "Challenge beginnen\n", + /*173*/ "dataDyne Untersuchung", + /*174*/ "Error\n", + /*175*/ "Das Controller Pak \nwurde entfernt.\n", + /*176*/ "Schaden beheben\n", + /*177*/ "Sind Sie sicher, dass \nSie das Controller Pak \nreparieren wollen)\n", + /*178*/ "Datenverlust\nm�glich!\n", + /*179*/ "Abbruch\n", + /*180*/ "Reparatur\n", + /*181*/ "Reparatur erfolgreich\n", + /*182*/ "Das Controller Pak \nwurde repariert.\n", + /*183*/ "Reparatur nicht OK\n", + /*184*/ "Das Controller Pak \nkann nicht repariert\nwerden. Sie k�nnen\nkeine Daten laden \noder speichern.\n", + /*185*/ "Handicaps\n", + /*186*/ "L/R-TASTEN: ", + /*187*/ "C OBEN: ", + /*188*/ "C LINKS/RECHTS: ", + /*189*/ "C UNEN: ", + /*190*/ "A: ", + /*191*/ "B: ", + /*192*/ "3D-STICK: ", + /*193*/ "Z: ", + /*194*/ "+ STEUERKREUZ: ", + /*195*/ "ZIELEN", + /*196*/ "ZIELFUNKTION", + /*197*/ "BLICK OBEN", + /*198*/ "BLICK UNTEN", + /*199*/ "NACH UNTEN SCHAUEN", + /*200*/ "BLICK OBEN", + /*201*/ "VORWトRTS", + /*202*/ "RワCKWトRTS", + /*203*/ "AUSW.", + /*204*/ "WAFFE", + /*205*/ "AKTION/NACHLADEN", + /*206*/ "FEUER", + /*207*/ "GEHEN/DREHEN", + /*208*/ "UMSCHAUEN", + /*209*/ "GEHEN/AUSW.", + /*210*/ "UMSCHAUEN/AUSW.", + /*211*/ "WIE C-KNヨPFE", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Steuerungsart %s %s\n", + /*215*/ "(Einh舅dig)", + /*216*/ "(Beidh舅dig)", + /*217*/ "'Waffe' gedr�ckt halten = Quick-Men�\n'Aktions' gedr�ckt halten = 2. Funktion\nAktion+Feuer 舅dert die Funktion kurz\nZielfunktion = manuelles Zielen\nZielen + C-Knopf unten = kriechen.\nZielen + C-Knopf oben = aufstehen.\n", + /*218*/ "Alle Cheats deaktivieren\n", + /*219*/ "Sprachfilter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORT:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Einstellungen w臧len:\n", + /*224*/ "Gegnerische Reaktion:\n", + /*225*/ "Gegnerische Energie:\n", + /*226*/ "Schaden durch Gegner:\n", + /*227*/ "Gegnerische Genauigkeit:\n", + /*228*/ "OK\n", + /*229*/ "Abbruch\n", + /*230*/ "Controller Pak wurde nicht gefunden\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "File Name duplizieren\n", + /*234*/ "beinhaltet bereits\n", + /*235*/ "ein File namens\n", + /*236*/ "File umbenennen\n", + /*237*/ "Location wechseln\n", + /*238*/ "Abbruch\n", + /*239*/ "File Namen 舅dern\n", + /*240*/ "Neuen Namen eingeben:\n", + /*241*/ "Das zu kopierende File \nkann nicht gel�scht werden.\n", + /*242*/ "SchockSim:%d\n", + /*243*/ "Maximale Zeit:\n", + /*244*/ "Neuer Cheat verf�gbar!\n", + /*245*/ "Weiter\n", + /*246*/ "Letzten Level wiederholen\n", + /*247*/ "Spieler speichern\n", + /*248*/ "Neuen Spieler und \nWerte speichern?\n", + /*249*/ "Speichern\n", + /*250*/ "Nein Danke!\n", + /*251*/ "Spielernamen best舩igen:\n", + /*252*/ "Das gespeicherte File wurde \naufgrund von besch臈igten Daten \noder Hardware-Sch臈en \ngel�scht.\n", + /*253*/ "Weiter\n", + /*254*/ "Error\n", + /*255*/ "Game Boy-Modul kann nicht gelesen werden.\nBitte �berpr�fen Sie, ob\ndas richtige Game Boy-Modul\neingelegt ist.\n", + /*256*/ "Abbruch\n", + /*257*/ "Error\n", + /*258*/ "Die gespeicherten Daten\n", + /*259*/ "wurden aufgrund einer\n", + /*260*/ "Besch臈igung gel�scht.\n", + /*261*/ "Abbruch\n", + /*262*/ "W臧len Sie die Sprache:\n", + /*263*/ "Englisch\n", + /*264*/ "Franz�sisch\n", + /*265*/ "Deutsch\n", + /*266*/ "Italienisch\n", + /*267*/ "Spanisch\n", + /*268*/ "Amerikanisch\n", + /*269*/ "Sprache:\n", + /*270*/ "Sprache\n", + /*271*/ "Steuerung\n", + /*272*/ "Blickrichtung\n", + /*273*/ "Geradeaus\n", + /*274*/ "Kopfbewegung\n", + /*275*/ "Auto-Visier\n", + /*276*/ "Fadenkreuz\n", + /*277*/ "Halten\n", + /*278*/ "Umsch.\n", + /*279*/ "Cutscene Untertitel\n", + /*280*/ "In-Game Untertitel\n", + /*281*/ "THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR\nTHIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.\n", + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/jap-final/mpweapons_str_i.c b/src/files/lang/jap-final/mpweapons_str_i.c new file mode 100644 index 000000000..c5ec94eef --- /dev/null +++ b/src/files/lang/jap-final/mpweapons_str_i.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%sha il\nConnettore Dati\n", + /* 1*/ "%sha la\ncartella\n", + /* 2*/ "%sha la cartella di %s\n", + /* 3*/ "%sha la nostra\ncartella\n", + /* 4*/ "Presa la cartella di %s\n", + /* 5*/ "Hai preso la\ncartella di %s\n", + /* 6*/ "%s ha preso la nostra\ncartella\n", + /* 7*/ "%s ha preso la\ncartella di %s\n", + /* 8*/ "Un punto per la resistenza!\n", + /* 9*/ "Dovresti aver cura\n", + /* 10*/ "dei tuoi amici!\n", + /* 11*/ "Ben fatto!\n", + /* 12*/ "Libero!\n", + /* 13*/ "Due punti ...\n", + /* 14*/ "Sei la vittima!\n", + /* 15*/ "Proteggi %s!\n", + /* 16*/ "Prendi %s!\n", + /* 17*/ "Scaricamento avvenuto.\n", + /* 18*/ "Connessione fallita.\n", + /* 19*/ "Avvio scaricamento.\n", + /* 20*/ "Devi usare il Connettore Dati.\n", + /* 21*/ "Re \ndel colle!\n", + /* 22*/ "Abbiamo\nil colle!\n", + /* 23*/ "%sha preso\nil colle!\n", + /* 24*/ "%ds/punto\n", + /* 25*/ "Un punto!\n", + /* 26*/ "Niente scudo\n", + /* 27*/ "Automatica\n", + /* 28*/ "Lanciamissili\n", + /* 29*/ "Replicanti\n", + /* 30*/ "Re del Colle\n", + /* 31*/ "TeleVista complessa\n", + /* 32*/ "Prendi la cartella\n", + /* 33*/ "Un-colpo-e-sei-morto\n", + /* 34*/ "Prendi la cassa\n", + /* 35*/ "Mimesi\n", + /* 36*/ "Esplosivi tempio\n", + /* 37*/ "Killer\n", + /* 38*/ "Sedativo\n", + /* 39*/ "Al rallentatore\n", + /* 40*/ "Premi START\n", + /* 41*/ "In pausa\n", + /* 42*/ "Personale\n", + /* 43*/ "A caso\n", + /* 44*/ "5 a caso\n", + /* 45*/ "Lotta\n", + /* 46*/ "Mina pross.\n", + /* 47*/ "Lanciamissili\n", + /* 48*/ "Lanciagran.\n", + /* 49*/ "Esplosivo\n", + /* 50*/ "Magnum Oro\n", + /* 51*/ "Pesante\n", + /* 52*/ "Sedativo\n", + /* 53*/ "TeleVista\n", + /* 54*/ "Power\n", + /* 55*/ "Automatico\n", + /* 56*/ "Pistole\n", + /* 57*/ "Prova\n", + /* 58*/ "Prova 4mb\n", + /* 59*/ "Niente\n", + /* 60*/ "Scudo\n", + /* 61*/ "Disattivato\n", + /* 62*/ "Obiettivi raggiunti\n", + /* 63*/ "Sconosciuto\n", + /* 64*/ "Mancante\n", + /* 65*/ "Controller Pak difettoso\n", + /* 66*/ "ネ danneggiato o \n", + /* 67*/ "inserito male.\n", + /* 68*/ "Sistemalo\n", + /* 69*/ "Riprova\n", + /* 70*/ "Continua senza\nController Pak\n", + /* 71*/ "Controller Pak pieno\n", + /* 72*/ "Memoria esaurita,\nimpossibile salvare.\n", + /* 73*/ "Accedi al menu\nController Pak per\nliberare spazio - premi\nSTART all'avvio del gioco.\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Pugni uragano\n", + /* 77*/ "Dispositivo mimetico\n", + /* 78*/ "Invulnerabile\n", + /* 79*/ "Tutte le armi per missioni individuali\n", + /* 80*/ "Munizioni illimitate\n", + /* 81*/ "Munizioni illimitate, senza ricarica\n", + /* 82*/ "Un giocatore al rallentatore \n", + /* 83*/ "Modalit� DK\n", + /* 84*/ "Magnum di Trent\n", + /* 85*/ "TeleVista\n", + /* 86*/ "Jo Piccola\n", + /* 87*/ "Personaggi piccoli\n", + /* 88*/ "Scudi nemici\n", + /* 89*/ "Scudo di Jo\n", + /* 90*/ "SuperScudo\n", + /* 91*/ "Vista classica\n", + /* 92*/ "Solo capi squadra\n", + /* 93*/ "Gioca come Elvis\n", + /* 94*/ "Missili nemici\n", + /* 95*/ "Munizioni illimitate - Pistola Laptop Sentinella\n", + /* 96*/ "Regole del Marchese di Queensbury\n", + /* 97*/ "BuioPerfect\n", + /* 98*/ "Pugile\n", + /* 99*/ "Colpo\n", + /*100*/ "Toccata e fuga\n", + /*101*/ "Alieno\n", + /*102*/ "Puntatore R/Disposizione armi nascoste\n", + /*103*/ "Lanciamissili\n", + /*104*/ "Fucile cecchino\n", + /*105*/ "Scanner a raggi X\n", + /*106*/ "SuperDragon\n", + /*107*/ "Pistola Laptop\n", + /*108*/ "Phoenix\n", + /*109*/ "PsicoArma\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Divertimento\n", + /*120*/ "Gioco\n", + /*121*/ "Armi\n", + /*122*/ "Amici\n", + /*123*/ "Armi per Jo da sola\n", + /*124*/ "Armi classiche per Jo da sola\n", + /*125*/ "Ribellione dD", + /*126*/ "Salvataggio dD", + /*127*/ "Infiltrazione A51", + /*128*/ "Salvataggio A51", + /*129*/ "Fuga A51", + /*130*/ "Difficolt�:\n", + /*131*/ "Trucco Missioni Individuali\n", + /*132*/ "Trucco Simulatore Lotta\n", + /*133*/ "Trucco Collaborazione\n", + /*134*/ "Trucco Tutti-contro-Tutti\n", + /*135*/ "Disonore\n", + /*136*/ "Truccata\n", + /*137*/ "Trucco disponibile", + /*138*/ "Completa", + /*139*/ "per trucco:", + /*140*/ "con", + /*141*/ "in meno di", + /*142*/ " o inserisci Perfect Dark Game Boy (r) nel Transfer Pak (tm), connetti il Transfer Pak ad un Controller, esci e accedi al menu", + /*143*/ "Seleziona trucco per informazioni\n", + /*144*/ "Amico disponibile", + /*145*/ "Vinci medaglie d'oro al poligono per attivare le pistole classiche.\n", + /*146*/ "Vista su schermo\n", + /*147*/ "Obiettivo\n", + /*148*/ "Area Zoom\n", + /*149*/ "Munizioni\n", + /*150*/ "Funzioni arma\n", + /*151*/ "Macchia colorata\n", + /*152*/ "Didascalie\n", + /*153*/ "Tempo Missione\n", + /*154*/ "Modalit濬n", + /*155*/ "Dividi\n", + /*156*/ "Vuoi interrompere\nla missione?\n", + /*157*/ "Pelle Joanna\n", + /*158*/ "Negoziatore Joanna\n", + /*159*/ "Gilet Elvis\n", + /*160*/ "Errore\n", + /*161*/ "Impossibile eliminare\nfile in uso.\n", + /*162*/ "Annulla\n", + /*163*/ "Lim. tempo:\n", + /*164*/ "Lim. punti:\n", + /*165*/ "Lim. punti squadra:\n", + /*166*/ "Sfida compiuta!\n", + /*167*/ "Sfida fallita!\n", + /*168*/ "Sfida truccata!\n", + /*169*/ "Didascalie film\n", + /*170*/ "Didascalie nel gioco\n", + /*171*/ "Schermo alternativo titolo\n", + /*172*/ "Inizia sfida\n", + /*173*/ "Indagine dataDyne", + /*174*/ "Errore\n", + /*175*/ "Il Controller Pak\n� stato tolto.\n", + /*176*/ "Sistemalo\n", + /*177*/ "Sicuro di voler\nsistemare il\nController Pak?\n", + /*178*/ "Potresti perdere i dati!\n", + /*179*/ "Annulla\n", + /*180*/ "Sistema\n", + /*181*/ "Ci sei riuscito!\n", + /*182*/ "Il Controller Pak\n� stato sistemato.\n", + /*183*/ "Non ci sei riuscito.\n", + /*184*/ "Impossibile sistemare\nil Controller Pak:\nimpossibile caricare\no salvare su questo\nController Pak.\n", + /*185*/ "Svantaggio giocatore\n", + /*186*/ "PULSANTI L/R: ", + /*187*/ "PULSANTE C SU: ", + /*188*/ "PULSANTI C DX/SX: ", + /*189*/ "PULSANTE C GIル: ", + /*190*/ "PULSANTE A: ", + /*191*/ "PULSANTE B: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "PULSANTE Z: ", + /*194*/ "PULSANTIERA +: ", + /*195*/ "MIRA", + /*196*/ "DIS/ATTIVA MIRA", + /*197*/ "GUARDA SU", + /*198*/ "GUARDA GIル", + /*199*/ "GUARDA GIル", + /*200*/ "GUARDA SU", + /*201*/ "AVANTI", + /*202*/ "INDIETRO", + /*203*/ "SPOSTATI", + /*204*/ "ARMA", + /*205*/ "AZIONE/RICARICA", + /*206*/ "FUOCO", + /*207*/ "VAI/GIRA", + /*208*/ "GUARDA", + /*209*/ "VAI/SPOSTATI", + /*210*/ "VAI/SPOSTATI", + /*211*/ "COME PULSANTI C", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Modalit� comandi %s %s\n", + /*215*/ "(una mano)", + /*216*/ "(due mani)", + /*217*/ "Tieni premuto ARMA per menu rapido.\nTieni premuto AZIONE per dis/attivare.\nAZIONE+FUOCO per cambiare funzioni.\nCon MIRA puoi mirare accuratamente.\nMIRA + C GIル per accucciarti.\nMIRA + C SU per alzarti.\n", + /*218*/ "Disattiva i trucchi\n", + /*219*/ "Filtro lingua\n", + /*220*/ "NOME UTENTE:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Scegli impostaz.:\n", + /*224*/ "Velocit� reazione nemico:\n", + /*225*/ "Salute nemico:\n", + /*226*/ "Danno nemico:\n", + /*227*/ "Precisione nemico:\n", + /*228*/ "OK\n", + /*229*/ "Annulla\n", + /*230*/ "Controller Pak assente\n", + /*231*/ "Nome:\n", + /*232*/ "Dove:\n", + /*233*/ "Copia nome file\n", + /*234*/ "contiene gi� un\n", + /*235*/ "file di nome\n", + /*236*/ "Rinomina file\n", + /*237*/ "Cambia posto\n", + /*238*/ "Annulla\n", + /*239*/ "Cambia nome file\n", + /*240*/ "Digita nuovo nome:\n", + /*241*/ "Il file che stai copiando\nnon pu� essere cancellato.\n", + /*242*/ "RepShock:%d\n", + /*243*/ "Tempo-obiettivo:\n", + /*244*/ "Nuovo trucco disponibile!:\n", + /*245*/ "Continua\n", + /*246*/ "Replay ultimo livello\n", + /*247*/ "Salva giocatore\n", + /*248*/ "Salva nuovo giocatore\ne statistiche?\n", + /*249*/ "Salva!\n", + /*250*/ "Non salvare!\n", + /*251*/ "Conferma nome giocatore:\n", + /*252*/ "Il file in memoria\n� stato cancellato\na causa di un errore.\n", + /*253*/ "Continua\n", + /*254*/ "Errore\n", + /*255*/ "Impossibile leggere la cassetta\ndi gioco Game Boy. Controlla le\nconnessioni e assicurati che si\ntratti della cassetta giusta.\n", + /*256*/ "Annulla\n", + /*257*/ "Errore\n", + /*258*/ "I dati in memoria\n", + /*259*/ "sono stati eliminati\n", + /*260*/ "perch� danneggiati.\n", + /*261*/ "Annulla\n", + /*262*/ "Scegli la lingua:\n", + /*263*/ "Inglese\n", + /*264*/ "Francese\n", + /*265*/ "Tedesco\n", + /*266*/ "Italiano\n", + /*267*/ "Spagnolo\n", + /*268*/ "Americano\n", + /*269*/ "Lingua:\n", + /*270*/ "Lingua\n", + /*271*/ "Modalit� comandi\n", + /*272*/ "Inv. punto vista\n", + /*273*/ "Vista in avanti\n", + /*274*/ "Rotazione testa\n", + /*275*/ "Mira automatica\n", + /*276*/ "Mirino\n", + /*277*/ "Tieni premuto\n", + /*278*/ "Dis/Attiva\n", + /*279*/ "Didascalie film\n", + /*280*/ "Didascalie nel gioco\n", + /*281*/ "THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR\nTHIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.\n", + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/jap-final/mpweapons_str_s.c b/src/files/lang/jap-final/mpweapons_str_s.c new file mode 100644 index 000000000..89654fec2 --- /dev/null +++ b/src/files/lang/jap-final/mpweapons_str_s.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%stiene el\nC. de Datos\n", + /* 1*/ "%stiene el\nMalet�n\n", + /* 2*/ "%stiene el Malet�n de %s\n", + /* 3*/ "%stiene nuestro Malet�n\n", + /* 4*/ "Atrapaste el Malet�n\nde %s\n", + /* 5*/ "Has capturado el\nMalet�n de %s\n", + /* 6*/ "%sha capturado\nnuestro Malet�n\n", + /* 7*/ "%sha capturado\nel Malet�n de %s\n", + /* 8*/ "。Un punto por sobrevivir!\n", + /* 9*/ "。Se supone que debes\n", + /* 10*/ "proteger a tus amigos!\n", + /* 11*/ "。Bien hecho!\n", + /* 12*/ "。T� la llevas!\n", + /* 13*/ "Obtienes 2 Puntos...\n", + /* 14*/ "。Eres la v�ctima!\n", + /* 15*/ "。Protege a\n%s!\n", + /* 16*/ "。Coge a\n%s!\n", + /* 17*/ "Descarga completada.\n", + /* 18*/ "Conexi�n perdida.\n", + /* 19*/ "Comenzando descarga.\n", + /* 20*/ "Necesitas usar el Conector de Datos.\n", + /* 21*/ "。Rey de\nla Colina!\n", + /* 22*/ "。Tenemos\nla Colina!\n", + /* 23*/ "。%sha capturado\nla Colina!\n", + /* 24*/ "%ds/Punto\n", + /* 25*/ "。1 Punto!\n", + /* 26*/ "Sin Escudo\n", + /* 27*/ "Autom疸icas\n", + /* 28*/ "Lanzacohetes\n", + /* 29*/ "Simulantes\n", + /* 30*/ "Rey de la Colina\n", + /* 31*/ "Complejo FarSight\n", + /* 32*/ "Mant駭 el Malet�n\n", + /* 33*/ "Mata de Un Tiro\n", + /* 34*/ "Captura el Malet�n\n", + /* 35*/ "Ocultaci�n\n", + /* 36*/ "Explosivos Templo\n", + /* 37*/ "Asesino\n", + /* 38*/ "Tranquilizante\n", + /* 39*/ "C疥ara Lenta\n", + /* 40*/ "Pulsa START\n", + /* 41*/ "Pausa\n", + /* 42*/ "Personalizado\n", + /* 43*/ "Aleatorio\n", + /* 44*/ "Cinco al Azar\n", + /* 45*/ "Mano a Mano\n", + /* 46*/ "Minas Proxim.\n", + /* 47*/ "Lanzacohetes\n", + /* 48*/ "Lanzagranadas\n", + /* 49*/ "Explosivos\n", + /* 50*/ "Magnum Dorada\n", + /* 51*/ "Armas Pesadas\n", + /* 52*/ "Tranquilizantes\n", + /* 53*/ "FarSight\n", + /* 54*/ "Fuerza Bruta\n", + /* 55*/ "Autom疸icas\n", + /* 56*/ "Pistolas\n", + /* 57*/ "Test\n", + /* 58*/ "Test 4mb\n", + /* 59*/ "Nada\n", + /* 60*/ "Escudo\n", + /* 61*/ "Desactivado\n", + /* 62*/ "Objetivos Completados\n", + /* 63*/ "Desconocido\n", + /* 64*/ "Desaparecido\n", + /* 65*/ "Controller Pak Da�ado\n", + /* 66*/ "est� da�ado o\n", + /* 67*/ "mal insertado.\n", + /* 68*/ "Intentar Reparar\n", + /* 69*/ "Reintentar\n", + /* 70*/ "Continuar sin usar\nel Controller Pak\n", + /* 71*/ "Controller Pak Lleno\n", + /* 72*/ "Est� demasiado lleno. Se\nnecesitan 1 nota y 28\np疊inas para guardar.\n", + /* 73*/ "Entra en el Men� del\nController Pak para liberar\nespacio (pulsa START\nmientras enciendes.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Pu�etazos Hurac疣\n", + /* 77*/ "Dispositivo de Ocultaci�n\n", + /* 78*/ "Invencible\n", + /* 79*/ "Todas las Armas en Solo\n", + /* 80*/ "Munici�n Ilimitada\n", + /* 81*/ "Munici�n Ilimitada sin Recargas\n", + /* 82*/ "Un jugador C疥ara Lenta\n", + /* 83*/ "Modo DK\n", + /* 84*/ "Magnum de Trent\n", + /* 85*/ "FarSight\n", + /* 86*/ "Mini-Joanna\n", + /* 87*/ "Mini-Personajes\n", + /* 88*/ "Escudo de Enemigos\n", + /* 89*/ "Escudo de Joanna\n", + /* 90*/ "S�per Escudo\n", + /* 91*/ "Mirilla Cl疽ica\n", + /* 92*/ "S�lo Jefes de Equipo\n", + /* 93*/ "Jugar como Elvis\n", + /* 94*/ "Cohetes Enemigos\n", + /* 95*/ "Munici�n Ilimitada - Arma PC Centinela\n", + /* 96*/ "Reglas del Marqu駸 de Queensbury\n", + /* 97*/ "Oscuridad Perfecta\n", + /* 98*/ "Pugilista\n", + /* 99*/ "Disparo Caliente\n", + /*100*/ "Golpea y Corre\n", + /*101*/ "Alien�gena\n", + /*102*/ "Rastreador/Localizaci�n de armas\n", + /*103*/ "Lanzacohetes\n", + /*104*/ "Rifle Francotirador\n", + /*105*/ "Esc疣er de Rayos-X\n", + /*106*/ "SuperDrag�n\n", + /*107*/ "Arma PC\n", + /*108*/ "Phoenix\n", + /*109*/ "Pistola Psicosis\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "Klo1313\n", + /*113*/ "KF7 Especial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Diversi�n\n", + /*120*/ "Jugabilidad\n", + /*121*/ "Armas\n", + /*122*/ "Compa�eros\n", + /*123*/ "Armas para Joanna en Solo\n", + /*124*/ "Armas Cl疽icas para Joanna en Solo\n", + /*125*/ "Entrando en dataDyne", + /*126*/ "Extracci�n de dataDyne", + /*127*/ "Infiltraci�n en A51", + /*128*/ "Rescate en A51", + /*129*/ "Escape de A51", + /*130*/ "Dificultad:\n", + /*131*/ "Trucos en Misiones Solo\n", + /*132*/ "Trucos en Simulador de Combate\n", + /*133*/ "Trucos en Co-operativo\n", + /*134*/ "Trucos en Contra-Operativa\n", + /*135*/ "Sin honor\n", + /*136*/ "Trucada\n", + /*137*/ "Truco disponible", + /*138*/ "Completa", + /*139*/ "para el truco:", + /*140*/ "en", + /*141*/ "por debajo de", + /*142*/ " o inserta Perfect Dark de Game Boy (r) en un Transfer Pak (tm), conecta el Transfer Pak a cualquier mando, y sal y vuelve a entrar en el men�", + /*143*/ "Elige truco para m疽 informaci�n\n", + /*144*/ "Camarada disponible", + /*145*/ "Gana Oros en las pruebas de tiro para activar las armas cl疽icas.\n", + /*146*/ "Mirilla\n", + /*147*/ "Objetivo\n", + /*148*/ "Alcance de Zoom\n", + /*149*/ "Mostrar Munici�n\n", + /*150*/ "Funci�n Arma\n", + /*151*/ "Bolas de Pintura\n", + /*152*/ "Subt�tulos\n", + /*153*/ "Tiempo Misi�n\n", + /*154*/ "Modo\n", + /*155*/ "Corte\n", + /*156*/ "ソQuieres interrumpir\nla misi�n?\n", + /*157*/ "Joanna en Piel\n", + /*158*/ "Joanna Negociadora\n", + /*159*/ "Elvis (Chaleco)\n", + /*160*/ "Error\n", + /*161*/ "No se puede borrar un\nfichero en uso.\n", + /*162*/ "Cancelar\n", + /*163*/ "L�mite Tiempo:\n", + /*164*/ "L�mite Puntos:\n", + /*165*/ "L�mite P. Equipo:\n", + /*166*/ "。Desaf�o Completado!\n", + /*167*/ "。Desaf�o Fallado!\n", + /*168*/ "。Desaf�o Trucado!\n", + /*169*/ "Subt�tulos en Escenas\n", + /*170*/ "Subt�tulos en el Juego\n", + /*171*/ "Pantalla de T�tulo Alternativa\n", + /*172*/ "Empezar Desaf�o\n", + /*173*/ "Investigaci�n dataDyne", + /*174*/ "Error\n", + /*175*/ "El Controller Pak\nha sido quitado.\n", + /*176*/ "Intentar Reparaci�n\n", + /*177*/ "ソQuieres intentar\nreparar este\nController Pak?\n", + /*178*/ "。Puedes perder datos!\n", + /*179*/ "Cancelar\n", + /*180*/ "Reparar\n", + /*181*/ "Reparado con ノxito\n", + /*182*/ "El Controller Pak ha\nsido reparado.\n", + /*183*/ "Reparaci�n Fallada\n", + /*184*/ "El Controller Pak \nno puede ser reparado.\nNo podr疽 cargar o\nguardar en este\nController Pak.\n", + /*185*/ "H疣dicap Jugador\n", + /*186*/ "BOTONES L/R: ", + /*187*/ "BOTモN C ARRIBA: ", + /*188*/ "BOTONES C I./D.: ", + /*189*/ "BOTモN C ABAJO: ", + /*190*/ "BOTモN A: ", + /*191*/ "BOTモN B: ", + /*192*/ "STICK C.: ", + /*193*/ "BモTON Z: ", + /*194*/ "+ PANEL C.: ", + /*195*/ "APUNTAR", + /*196*/ "CAMBIAR A PUNTAR", + /*197*/ "MIRAR ARRIBA", + /*198*/ "MIRAR ABAJO", + /*199*/ "MIRAR ABAJO", + /*200*/ "MIRAR ARRIBA", + /*201*/ "ADELANTE", + /*202*/ "ATRチS", + /*203*/ "DESP. LATERAL", + /*204*/ "ARMA", + /*205*/ "ACCIモN/RECARGA", + /*206*/ "DISPARO", + /*207*/ "CAMINAR/VOLVER", + /*208*/ "MIRAR", + /*209*/ "CAMINAR/DESP.", + /*210*/ "MIRAR/DESP.", + /*211*/ "COMO BOTONES C", + /*212*/ "Mando 1:", + /*213*/ "Mando 2:", + /*214*/ "Estilo de Control %s %s\n", + /*215*/ "(1 Mando)", + /*216*/ "(2 Mandos)", + /*217*/ "Mant駭 Arma para el men� r疳ido.\nMant駭 Acci�n para cambiar funci�n.\nAcci�n+Disparo cambia temp. la funci�n.\nApuntar aporta una mayor precisi�n.\nApuntar + Bot�n C Abajo te agacha.\nApuntar + Bot�n C Arriba te levanta.\n", + /*218*/ "Desactiva todos los Trucos\n", + /*219*/ "Filtro de Lenguaje\n", + /*220*/ "USUARIO:\n", + /*221*/ "CLAVE:\n", + /*222*/ "Oscuridad Perfecta\n", + /*223*/ "Elige Opciones:\n", + /*224*/ "Vel. de Reacci�n Enemiga:\n", + /*225*/ "Salud del Enemigo:\n", + /*226*/ "Da�o del Enemigo:\n", + /*227*/ "Precisi�n del Enemigo:\n", + /*228*/ "Aceptar\n", + /*229*/ "Cancelar\n", + /*230*/ "Controller Pak No Encontrado\n", + /*231*/ "Nombre:\n", + /*232*/ "Lugar:\n", + /*233*/ "Nombre Duplicado\n", + /*234*/ "ya tiene\n", + /*235*/ "un fichero nombrado\n", + /*236*/ "Renombrar Fichero\n", + /*237*/ "Cambiar Lugar\n", + /*238*/ "Cancelar\n", + /*239*/ "Cambiar Nombre\n", + /*240*/ "Introduce nuevo nombre:\n", + /*241*/ "El fichero que est疽 copiando\nno puede ser borrado.\n", + /*242*/ "SimShock:%d\n", + /*243*/ "Tiempo Requerido:\n", + /*244*/ "。Nuevo Truco Disponible!:\n", + /*245*/ "Continuar\n", + /*246*/ "Volver a Jugar el Nivel\n", + /*247*/ "Guardar Jugador\n", + /*248*/ "ソGuardar nuevo jugador\ny estad�sticas?\n", + /*249*/ "Guardar Ahora\n", + /*250*/ "。No, Gracias!\n", + /*251*/ "Confirmar nombre:\n", + /*252*/ "El fichero guardado ha\nsido borrado debido\na datos corruptos\no da�ados.\n", + /*253*/ "Continuar\n", + /*254*/ "Error\n", + /*255*/ "No se puede acceder al Cartucho de GB.\nComprueba las conexiones y aseg�rate\nde que est疽 usando el cartucho de\nGame Boy correcto.\n", + /*256*/ "Cancelar\n", + /*257*/ "Error\n", + /*258*/ "Los datos guardados\n", + /*259*/ "han sido borrados\n", + /*260*/ "porque estaban da�ados.\n", + /*261*/ "Cancelar\n", + /*262*/ "Elige tu idioma:\n", + /*263*/ "Ingl駸\n", + /*264*/ "Franc駸\n", + /*265*/ "Alem疣\n", + /*266*/ "Italiano\n", + /*267*/ "Espa�ol\n", + /*268*/ "I. Americano\n", + /*269*/ "Idioma:\n", + /*270*/ "Idioma\n", + /*271*/ "Estilo C.\n", + /*272*/ "C. Opuesto\n", + /*273*/ "M. Frente\n", + /*274*/ "G. Cabeza\n", + /*275*/ "Auto-Apun.\n", + /*276*/ "C. Apuntar\n", + /*277*/ "Mant.\n", + /*278*/ "Camb.\n", + /*279*/ "Subt. Escenas\n", + /*280*/ "Subt. Juego\n", + /*281*/ "THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR\nTHIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.\n", + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/oatE.c b/src/files/lang/jap-final/oatE.c similarity index 100% rename from src/files/lang/oatE.c rename to src/files/lang/jap-final/oatE.c diff --git a/src/files/lang/oatJ.c b/src/files/lang/jap-final/oatJ.c similarity index 100% rename from src/files/lang/oatJ.c rename to src/files/lang/jap-final/oatJ.c diff --git a/src/files/lang/oatP.c b/src/files/lang/jap-final/oatP.c similarity index 100% rename from src/files/lang/oatP.c rename to src/files/lang/jap-final/oatP.c diff --git a/src/files/lang/oat_str_f.c b/src/files/lang/jap-final/oat_str_f.c similarity index 100% rename from src/files/lang/oat_str_f.c rename to src/files/lang/jap-final/oat_str_f.c diff --git a/src/files/lang/oat_str_g.c b/src/files/lang/jap-final/oat_str_g.c similarity index 100% rename from src/files/lang/oat_str_g.c rename to src/files/lang/jap-final/oat_str_g.c diff --git a/src/files/lang/oat_str_i.c b/src/files/lang/jap-final/oat_str_i.c similarity index 100% rename from src/files/lang/oat_str_i.c rename to src/files/lang/jap-final/oat_str_i.c diff --git a/src/files/lang/oat_str_s.c b/src/files/lang/jap-final/oat_str_s.c similarity index 100% rename from src/files/lang/oat_str_s.c rename to src/files/lang/jap-final/oat_str_s.c diff --git a/src/files/lang/oldE.c b/src/files/lang/jap-final/oldE.c similarity index 100% rename from src/files/lang/oldE.c rename to src/files/lang/jap-final/oldE.c diff --git a/src/files/lang/oldJ.c b/src/files/lang/jap-final/oldJ.c similarity index 100% rename from src/files/lang/oldJ.c rename to src/files/lang/jap-final/oldJ.c diff --git a/src/files/lang/oldP.c b/src/files/lang/jap-final/oldP.c similarity index 100% rename from src/files/lang/oldP.c rename to src/files/lang/jap-final/oldP.c diff --git a/src/files/lang/old_str_f.c b/src/files/lang/jap-final/old_str_f.c similarity index 100% rename from src/files/lang/old_str_f.c rename to src/files/lang/jap-final/old_str_f.c diff --git a/src/files/lang/old_str_g.c b/src/files/lang/jap-final/old_str_g.c similarity index 100% rename from src/files/lang/old_str_g.c rename to src/files/lang/jap-final/old_str_g.c diff --git a/src/files/lang/old_str_i.c b/src/files/lang/jap-final/old_str_i.c similarity index 100% rename from src/files/lang/old_str_i.c rename to src/files/lang/jap-final/old_str_i.c diff --git a/src/files/lang/old_str_s.c b/src/files/lang/jap-final/old_str_s.c similarity index 100% rename from src/files/lang/old_str_s.c rename to src/files/lang/jap-final/old_str_s.c diff --git a/src/files/lang/jap-final/optionsE.c b/src/files/lang/jap-final/optionsE.c new file mode 100644 index 000000000..89c4b331c --- /dev/null +++ b/src/files/lang/jap-final/optionsE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "Japanese version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Agent File\n", + /*104*/ "Combat Simulator Settings File\n", + /*105*/ "Combat Simulator Player File\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the Controller Pak containing your %s into any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Takeoff\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak On Board\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d\n", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/jap-final/optionsJ.c b/src/files/lang/jap-final/optionsJ.c new file mode 100644 index 000000000..e0de2bcda --- /dev/null +++ b/src/files/lang/jap-final/optionsJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "����\n", + /* 1*/ "�オ����\n", + /* 2*/ "しじん��\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "x�艢セ", + /* 6*/ "�潤逐��黴ワ�縲�d", + /* 7*/ "�ォ&※☆�蜈�", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "�」�捩ル�マ°�ハ�縲ワd�畚n", + /* 17*/ "�」�捩縲��マ�烙ルd�綵n", + /* 18*/ "�」�捩烙ヒ�ム�艨橿��ワ\n", + /* 19*/ "�」�揩ホ√∨♀���ワ\n", + /* 20*/ "�」�捩ワ�烙フ��d♂�ワ\n", + /* 21*/ "�」�捩メ�ネ�ハ�縲ワd�畚n", + /* 22*/ "�」�捩ミ�ラ�ミ���マ��\n", + /* 23*/ "�」�揉��禄n", + /* 24*/ "�」�揆���s\n", + /* 25*/ "�モ��′�ワ\n", + /* 26*/ "���ム�ミ�マ\n", + /* 27*/ "�ヨ�ヒ���マ�縲マ\n", + /* 28*/ "�捩怙゚�ヨ�ロd♀\n", + /* 29*/ "���ワ�゚d��″���マ♀\n", + /* 30*/ "�ユ�レ�マ♀��\n", + /* 31*/ "�縲��マ�縲��ムd�ワ�縲マ\n", + /* 32*/ "≠�ヘ�艢レ�マ\n", + /* 33*/ "ぅう�巡���s�巡彌n", + /* 34*/ "ぅう�巡���s�盾ワ\n", + /* 35*/ "ぅう�盾曹窒貼n", + /* 36*/ "§�插ヒpqrs\n", + /* 37*/ "§�揩ワ��d♀\n", + /* 38*/ "§�揩宴獅貼n", + /* 39*/ "§�揀遵�\n", + /* 40*/ "§�揩曹窒貼n", + /* 41*/ "�オ�ミ\n", + /* 42*/ "′≠�轢ワ���マ�曾n", + /* 43*/ "′≠�轢ワ���マ�箪n", + /* 44*/ "�ィ�・\n", + /* 45*/ "§�捩ワ�艢ム$d\n", + /* 46*/ "���斧準�d♀\n", + /* 47*/ "���斧準ワ���ハ�綵n", + /* 48*/ "�怙「�噫準ワ$�ム\n", + /* 49*/ "�麾它「�準ワ$�ム\n", + /* 50*/ "�モ���ミ�斧操準�d♀\n", + /* 51*/ "�モ���ミ�斧操盾曹窒貼n", + /* 52*/ "$�ム���ハ�綵n", + /* 53*/ "�ロэ�痼艢�\n", + /* 54*/ "�揆桷氈潤園ニd��d♀\n", + /* 55*/ "����s�巡彌n", + /* 56*/ "����s�盾ワ\n", + /* 57*/ "§�揆���s\n", + /* 58*/ "°�ム�ヤ����s\n", + /* 59*/ "�ミ���ワ�ユ�準�d♀\n", + /* 60*/ "┿ヨδ�潤逗ム���ハ�綵n", + /* 61*/ "$d�レd\n", + /* 62*/ "�ワ�烙フ��d♂�ワ�曾n", + /* 63*/ "�ワ�烙フ��d♂�ワ�箪n", + /* 64*/ "θικ\n", + /* 65*/ "�揆桷麾純�┳\n", + /* 66*/ "θικ�ャ�ゥ\n", + /* 67*/ "θικ�ラ��d�マ\n", + /* 68*/ "%��≠�ハ�ラ�逐準�d♀\n", + /* 69*/ "���ム�ミ�マq��\n", + /* 70*/ "♂�ニ�艪п��ヒ�リ�ハ�綵n", + /* 71*/ "�ル�マ�縲�d���ル�轢ラ�゚�早マ�ル�マ�縲�d��∵�ムだ�ト√⇔⊇�リ�ヌ∋�ツ", + /* 72*/ "┨k�メλυ∈�磨エ⇔∩≒�÷ル�マ�縲�d��∈�ムだ�ナ⇔�フ�ト⊇�ツ", + /* 73*/ "�ツぁ", + /* 74*/ "�シ�ナ", + /* 75*/ "", + /* 76*/ "������d�諷�$�ハ�ラ", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDJ-JPN\n", + /* 84*/ "JPN version 8.9 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "���ナ�ム���ツ�テ\n", + /* 96*/ "��d�����ナ�ム��∈�ツ�テ�ナ⇔�フ�ト⊇\n", + /* 97*/ "�蛟フd���ナ�ム���蚕n", + /* 98*/ "�蛟フd�モd≠�ネ�マ�縲蚕n", + /* 99*/ "���ナ�ム�����蛟フd\n", + /*100*/ "�ル¢d�セ\n", + /*101*/ "ヱ���セ\n", + /*102*/ "�ル�マ�縲�d��$�ハ�ラ�メ���蛟フd�ヨ\n", + /*103*/ "�槍アヨ��d�����ナ�ム��\n", + /*104*/ "�ル�マ°�ハ�縲ロ���フ��d�゚����d�����ヌ\n", + /*105*/ "�ル�マ°�ハ�縲ロ���フ��d�゚���ソ┳���ヌ\n", + /*106*/ "$d���ネ�ラ�縲��ハ♀���ナ�ム��\n", + /*107*/ "�ル�マ�縲�d��$�ハ�ラ���蛟フd\n", + /*108*/ "�ル�マ�縲�d��$�ハ�ラ�メ��d���閧о縺ク\nヱ���ニ≫�テ∀∵ぁヰ�リ�ニ�ツ\n", + /*109*/ "�ル�マ�縲�d��$�ハ�ラ�メ�ツ�テ�セ\n", + /*110*/ "ゅ≫\n", + /*111*/ "��d���ユ�ン�ハ�綵n", + /*112*/ "Controller PAK 1\n", + /*113*/ "Controller PAK 2\n", + /*114*/ "Controller PAK 3\n", + /*115*/ "Controller PAK 4\n", + /*116*/ "���ム�マ���蛟フd\n", + /*117*/ "�゙�������ハ�ロ�ヘ�マ\n", + /*118*/ "�ル�マ°�ハ�縲��ロ���フ��d�゚\n", + /*119*/ "ぅb���ハ�ロ�ヘ�マ\n", + /*120*/ "w�����ハ�ロ�ヘ�マ\n", + /*121*/ "�ロ�轢�\n", + /*122*/ "���ハ�ロ�ヘ�マ�ツ�テ\n", + /*123*/ "���ハ�ロ�ヘ�マ�曾n", + /*124*/ "���ハ�ロ�ヘ�マ�箪n", + /*125*/ "���ハ�ロ�ヘ�マ�貼n", + /*126*/ "���ハ�ロ�ヘ�マ�能n", + /*127*/ "���ハ�ロ�ヘ�マ�表n", + /*128*/ "���ハ�ロ�ヘ�マ�暴n", + /*129*/ "���ハ�ロ�ヘ�マ�予n", + /*130*/ "���ハ�ロ�ヘ�マ�禄n", + /*131*/ "���ハ�ロ�ヘ�マ�兔n", + /*132*/ "�ワ%�ロ�ヒ�����ハ�ロ�ヘ�マ\n", + /*133*/ "♂d�゚≧�ム�マ┨��", + /*134*/ "�割リて��", + /*135*/ "♂d�゚≧�ム�マx�フ������", + /*136*/ "�割��轢�", + /*137*/ "♂d�゚≧�ム�マ┨��", + /*138*/ "�鰍コ����", + /*139*/ "�ヨ�ヒ���マ�縲マ�メ���ヨ", + /*140*/ "�割ア�レ��", + /*141*/ "�ロ�ユ÷", + /*142*/ "�割高���", + /*143*/ "���普劇�", + /*144*/ "�恰ュ�閠�", + /*145*/ "�モ���ミ�斧�", + /*146*/ "�潟ナば��", + /*147*/ "�モ���ミ�斧�", + /*148*/ "�鰍ィぁ��", + /*149*/ "�モ���ミ�斧�", + /*150*/ "�鰍桙麾�", + /*151*/ "�ミ���ワ�ユε┬┤x", + /*152*/ "�鰍ハは��", + /*153*/ "θικ┿ヨδ", + /*154*/ "�割��騾�", + /*155*/ "ξぺοリ", + /*156*/ "�鰍��ス��", + /*157*/ "%��≠�ハ�ラ��", + /*158*/ "�鰍アご��", + /*159*/ "чш", + /*160*/ "�潟�√��", + /*161*/ "�ヨ�ヒ���マ�縲マぅう′��", + /*162*/ "�割档���", + /*163*/ "�ワ�リ≧d�黽���", + /*164*/ "�鰍隙斧�", + /*165*/ "�ワ�リ≧d�メ����", + /*166*/ "�潟スq��", + /*167*/ "���ワ�゚d��″���マ♀", + /*168*/ "���ム�ミ�マ�ャ�ィ�ャ", + /*169*/ "ぅう�メ�゚ぴ", + /*170*/ "�ー�噫ォ�エ", + /*171*/ "�スr", + /*172*/ "しじ�リ�ホ\n", + /*173*/ "しじ�ヌ�窶エ\n", + /*174*/ "�サi���サ\n", + /*175*/ "ヵぴ�モしじ∈�ヌ�竅ナ�リ�ニ∩�タ\n", + /*176*/ "�ヨ�ヒ�マ�ン��\n", + /*177*/ "しじ�ヌ�秉n", + /*178*/ "ぷ¬Σ\n", + /*179*/ "��ヨぃい∃の┸\n", + /*180*/ "�ヤ£�ロ�ヘ�マ\n", + /*181*/ "�ヤd♂�ニ�ヤ\n", + /*182*/ "′♂�ヤ\n", + /*183*/ "�宴ロ���ヌ\n", + /*184*/ "�モ�螺��ヌ\n", + /*185*/ "�烽о綵n", + /*186*/ "�ンd″�ニ≫\n", + /*187*/ "���ナ�ム��ぬね\n", + /*188*/ "�サi���サ\n", + /*189*/ "���メ��d�����ナ�ム���マぬね�ナ�リ�ニ∩�タ\n", + /*190*/ "�モ⊇\n", + /*191*/ "⊇⊇⊃\n", + /*192*/ "�宴ロ���ヌ\n", + /*193*/ "�逐ゥ�メ�宴ロ���ヌ\n", + /*194*/ "�宴ロ��d♀\n", + /*195*/ "�ムπ┴て�メ�ヒ�フ�メ\n", + /*196*/ "�翌ト�揩ヤ�ムπ\n", + /*197*/ "�ネ�メ∇√\n", + /*198*/ "�翌トろ├\n", + /*199*/ "ろ├���ヌ\n", + /*200*/ "ゅ≫\n", + /*201*/ "��d��♀\n", + /*202*/ "�磨瘋ヤ⊃\n", + /*203*/ "�モ�螺��ヌ\n", + /*204*/ "�逐ゥ�メ�モ�螺��ヌ\n", + /*205*/ "ろ├�����メ�モ�予n", + /*206*/ "ろ├∈�ケ�マ�モ�予n", + /*207*/ "<d�����宦メ�モ�予n", + /*208*/ "�、�ヌ�メ�モ�予n", + /*209*/ "の┸��d♀�モ�予n", + /*210*/ "%�ム�マ�縺盾о���d♀\n", + /*211*/ "�゚�焉メ�モ�予n", + /*212*/ "���ハ�ロ�ヘ�マ�゚�ム���メ�モ�予n", + /*213*/ "ゅ≫\n", + /*214*/ "′♂�ヤ���ヌ\n", + /*215*/ "�怎��レ�ム<\n", + /*216*/ "�怕タ\n", + /*217*/ "�騾ム��≦\n", + /*218*/ "�逐ゥ��d♀�メ�怎����畚n", + /*219*/ "ゅ≫\n", + /*220*/ "����\n", + /*221*/ "���ム♀\n", + /*222*/ "�ロ�轢�\n", + /*223*/ "�閧о���\n", + /*224*/ "���タ\n", + /*225*/ "���ル\n", + /*226*/ "�゚�秉n", + /*227*/ "�ヤd♂�ニ�ヤ���ヌ\n", + /*228*/ "�ワ�ン�マ\n", + /*229*/ "�它��ヲ\n", + /*230*/ "��d♀\n", + /*231*/ "ゅ≫\n", + /*232*/ "���閠���", + /*233*/ "�ワ�窶��ヤ", + /*234*/ "���ハ♀���マ", + /*235*/ "�レ���メ�マ♀", + /*236*/ "�宴ロ���ヌ\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1-1", + /*240*/ "1-2", + /*241*/ "1-3", + /*242*/ "1-4", + /*243*/ "2-1", + /*244*/ "2-2", + /*245*/ "2-3", + /*246*/ "2-4", + /*247*/ "���ハ�ロ�ヘ�マ����\n", + /*248*/ "�ィ�諠ャ�ツ�テ\n", + /*249*/ "�ィ�諠ャ\n", + /*250*/ "℃�ワ�縲゚�ム��\n", + /*251*/ "�モd≠�ネ�マ�綵n", + /*252*/ "�ミ♀°�マ�ワ�綵n", + /*253*/ "$d���ネ�ラ�綵n", + /*254*/ "�ヨ�ヒ�マ�ン��\n", + /*255*/ "ぅb���ハ�ロ�ヘ�マ�醇��ヌ\n", + /*256*/ "��d≧d�準ヤ�マ\n", + /*257*/ "┻ぶ�ヨ�メわべ\n", + /*258*/ "ぅb���メ�ツ�テ\n", + /*259*/ "す∠\n", + /*260*/ "ゅ≫\n", + /*261*/ "£���ム��d��", + /*262*/ "�ロ���フ���マ�縲曹�", + /*263*/ "�ロ���フ���マ�縲窒�", + /*264*/ "�ロ���フ���マ�縲唐�", + /*265*/ "�ロ���フ���マ�縲狽�", + /*266*/ "w�����ハ�ロ�ヘ�マ�醇��ヌ\n", + /*267*/ "��d≧d�準ヤ�マ\n", + /*268*/ "w┫£���ム��d\n", + /*269*/ "す∠\n", + /*270*/ "ゅ≫\n", + /*271*/ "£���ム��d��", + /*272*/ "£���ム��d��", + /*273*/ "ョ��しじ\n", + /*274*/ "��f�ニ≫\n", + /*275*/ "�����ニ≫\n", + /*276*/ "しじ����\n", + /*277*/ "しじん��\n", + /*278*/ "しじ�ル�ン�セ\n", + /*279*/ "£���ム��d�リ�ホ�セ\n", + /*280*/ "���ハ�ロ�ヘ�マ�゚�ム���セ\n", + /*281*/ "cと≡�チ���エ∨の┸�セ\n", + /*282*/ "ほ�ナ∨�氣ヌ�セ\n", + /*283*/ "�驍劫・�セ\n", + /*284*/ "�麾ロ�ヘ�ハ�繙ヌ�セ\n", + /*285*/ "�醇ネo�黴ハ�縲セ\n", + /*286*/ "�醇�k�黴ハ�縲セ\n", + /*287*/ "�盾ン�レ�黴ハ�縲セ\n", + /*288*/ "�潤ネ�メ���セ\n", + /*289*/ "�ワ�゚d�縺準゚�マ\n", + /*290*/ "げ�兔n", + /*291*/ "�陪ア\n", + /*292*/ "ラ�兔n", + /*293*/ "しじん��\n", + /*294*/ "しじ����\n", + /*295*/ "しじm┏\n", + /*296*/ "���縲��ム", + /*297*/ "�縺メ���ハ�ロ�ヘ�マ", + /*298*/ "��f�ニ≫\n", + /*299*/ "�����ニ≫\n", + /*300*/ "ョ��しじ\n", + /*301*/ "�ワ�゚d�縺準゚�マ\n", + /*302*/ "���ム�マ���蛟フd�ユ諷�$�ハ�ラ�シ�ナ�Ыn", + /*303*/ "�ル�マ°�ハ�縲��ロ���フ��d�゚\n", + /*304*/ "�縲�d�蛟マ��\n", + /*305*/ "�ヤd♂�ニ�ヤ�ス′♂�ヤ\n", + /*306*/ "���ナ�ム��ぬね\n", + /*307*/ "�ヤd♂�ニ�ヤ�ス′♂�ヤ���ヌl\n", + /*308*/ "�ワ�ン�マ\n", + /*309*/ "�它��ヲ\n", + /*310*/ "��d♀\n", + /*311*/ "�怕タ\n", + /*312*/ "ゅ≫\n", + /*313*/ "�橿ァ☆↓�欺n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "�ル�マ°�ハ�縲ロ���フ��d�゚�����ハ♀\n", + /*319*/ "���ハ�ロ�ヘ�マ�����ハ♀\n", + /*320*/ "�モ��d\n", + /*321*/ "�ヨ�ヒ�マ�ン��\n", + /*322*/ "�ル�マ�縲�d��$�ハ�ラ∵\nに⇒∩≪�リ�ヌ∋\n", + /*323*/ "�ンd″ぁヰ�リ�ヌ∋\n", + /*324*/ "��d♀ぁヰ�リ�ヌ∋\n", + /*325*/ "ヱ��ぁヰ�リ�ヌ∋\n", + /*326*/ "������dあ�レ♭�ニ\n", + /*327*/ "�ニ♭�マ�テ�メ���ヌ�モ\n��d♀�ト√⇔⊇�リ�ニ\n", + /*328*/ "∵�瘁瘁リ�ヌ∋\n", + /*329*/ "�ル�マ�縲�d��$�ハ�ラ∵ぱ√⇔⊇≫≡⊂♭�ニ\n", + /*330*/ "��d���閧о縺メヱ���マん���ナ�リ�ナ∨\n", + /*331*/ "��d♀�モ��d\n", + /*332*/ "�ンd″�モ��d\n", + /*333*/ "��d♀�モ��d\n", + /*334*/ "�ンd″�モ��d\n", + /*335*/ "��d♀�モ��d\n", + /*336*/ "�ンd″�モ��d\n", + /*337*/ "��d♀�モ��d\n", + /*338*/ "�ンd″�モ��d\n", + /*339*/ "�モ��d\n", + /*340*/ "ヱ��ん��\n", + /*341*/ "���ナ�ム���メヱ��∵ぁヰ�リ�ヌ∋\n", + /*342*/ "�ル�マ�縲�d��$�ハ�ラ∵\n���ナ�チ�ムだ�ト√⇔\n⊇�リ�ニ∩�タ\n", + /*343*/ "�ヨ�ヒ�マ�ン��\n", + /*344*/ "ε�タ∵⊆≪�リ�ヌ∋\n", + /*345*/ "�����エ\n", + /*346*/ "�ンd″�ト√�リ�ナ∨\n", + /*347*/ "�ィ�、\n", + /*348*/ "�ンd″m�モ��dなΚ\n", + /*349*/ "⌒⊂�巣ャ\n", + /*350*/ "���メリ�轣マ�ンd″\n", + /*351*/ "�ヨ�ヒ�マ�ン��\n", + /*352*/ "��d♀m�マ�モ��d∵\nなΚ�ナ�リ�ナ∨\n", + /*353*/ "⌒⊂�巣ャ\n", + /*354*/ "�ヨ�ヒ�マ�ン��\n", + /*355*/ "���ハ♀ヨ�メ�ワ%d�ワ∵ョャ\n", + /*356*/ "�ヒ�ミ�タ�ニ≫���ハ♀�メ�ツ�テ�セ\n", + /*357*/ "�ィ�、\n", + /*358*/ "�ヨ�ヒ�マ�ン��\n", + /*359*/ "�ンd″\n", + /*360*/ "���メリ�轣マ\n�ンd″�ナ�リ�ニ∩�タ\n", + /*361*/ "�騾ム\n", + /*362*/ "�ム�ム�モ\n", + /*363*/ "%s∵���エ∨�ナ�メ$�ハ�ラ∈�ムだ�ナ⇔�フ�ト⊇\n", + /*364*/ "�ンd″�ナ∨⊇�ル�マ�縲�d��$�ハ�ラ∈\n♪√∩�メ�ル�マ�縲�d���マ\n��√⇔�フ�ト⊇\n", + /*365*/ "�ィ�、\n", + /*366*/ "�ヨ�ヒ�マ�ン��\n", + /*367*/ "リ�辭ツ�テ\n", + /*368*/ "リ�軆n", + /*369*/ "ε�タ\n", + /*370*/ "���ナ�ム��ヱ���蚕n", + /*371*/ "�ヨ�ヒ�マ�ン��\n", + /*372*/ "�シ", + /*373*/ "���ナ�ム���ル¢d\n", + /*374*/ "�ル¢d���ナ�ム���メ�ツ�テ\n", + /*375*/ "�宦準゚�マ♭ゅ≫\n", + /*376*/ "���ナ�ム��ヱ��\n", + /*377*/ "ヱ�����ナ�ム���メ�ツ�テ\n", + /*378*/ "�宦準゚�マ♭ゅ≫\n", + /*379*/ "�サi���サ\n", + /*380*/ "�テ�メ���ナ�ム��∈ヱ���ナ\n⇔⌒≡∽�ナ⊇♭�ニ∩�タ\n", + /*381*/ "�ヨ�ヒ�マ�ン��\n", + /*382*/ "�ィ�、\n", + /*383*/ "��d���閧о縺メヱ��\n", + /*384*/ "┨ふ�マ�テ�メ\n��d���閧о縺ク\nヱ���ナ�リ�ニ∩�タ\n", + /*385*/ "�ム�ム�モ\n", + /*386*/ "�騾ム\n", + /*387*/ "��d���閧о綵n", + /*388*/ "��d���閧о縺メヱ���セ\n", + /*389*/ "�閧о綵n", + /*390*/ "%d≠\n", + /*391*/ "�宦準゚�マ♭ゅ≫\n", + /*392*/ "ε�タ\n", + /*393*/ "--\n", + /*394*/ "ε�タ%d≠�セ \n", + /*395*/ "ε�タ%d≠�セ %d\n", + /*396*/ "��ヨ%d≠�セ \n", + /*397*/ "��ヨ%d≠�セ %d\n", + /*398*/ "�テ�メ��d���メ��d���閧о縺モ\n�テ�メ�ル�マ�縲�d��$�ハ�ラ�マよ�マ�ヨ�リ�ナ�リ�ニ\n", + /*399*/ "�テ�メ��d���メ��d���閧о縺ク�ロ≫∨⊥�メ\n�ニ��∃ε�タ�ワ%d�ワ∵⊆≪�リ�ニ\n", + /*400*/ "�ル�マ�縲�d��$�ハ�ラ∵⊇�エ��⊇♭�ニ�準ンd″\n�ニ≫�マ�モ�操閧о縲ム逐�%d≠�п諠�ャ♭�ニ\n", + /*401*/ "�シ�掾メ��b\n", + /*402*/ "�ァ☆↓���ナ�ム���蚕n", + /*403*/ "�ァ☆↓�モd≠�ネ�マ�綵n", + /*404*/ "�ル┳�モd≠�ネ�マ��", + /*405*/ "���ハ�ロ�ヘ�マ�゚�ム���セ", + /*406*/ "�烙ヒ���マ≠��", + /*407*/ "�烙ヒ���マ≠��", + /*408*/ "�烙ヒ���マ≠��", + /*409*/ "�烙ヒ���マ≠��", + /*410*/ "�烙ヒ���マ≠��", + /*411*/ "�烙ヒ���マ≠��", + /*412*/ "�烙ヒ���マ≠��", + /*413*/ "�烙ヒ���マ≠��", + /*414*/ "�烙ヒ���マ≠��", + /*415*/ "�烙ヒ���マ≠�操�", + /*416*/ "�烙ヒ���マ≠�操�", + /*417*/ "�烙ヒ���マ≠�操�", + /*418*/ "�烙ヒ���マ≠�操�", + /*419*/ "�烙ヒ���マ≠�操�", + /*420*/ "�烙ヒ���マ≠�操�", + /*421*/ "�烙ヒ���マ≠�操�", + /*422*/ "�烙ヒ���マ≠�操�", + /*423*/ "�烙ヒ���マ≠�操�", + /*424*/ "�烙ヒ���マ≠�操�", + /*425*/ "�烙ヒ���マ≠�逐�", + /*426*/ "�烙ヒ���マ≠�逐�", + /*427*/ "�烙ヒ���マ≠�逐�", + /*428*/ "�烙ヒ���マ≠�逐�", + /*429*/ "�烙ヒ���マ≠�逐�", + /*430*/ "�烙ヒ���マ≠�逐�", + /*431*/ "�烙ヒ���マ≠�逐�", + /*432*/ "�烙ヒ���マ≠�逐�", + /*433*/ "�烙ヒ���マ≠�逐�", + /*434*/ "�烙ヒ���マ≠�逐�", + /*435*/ "�烙ヒ���マ≠�凍�", + /*436*/ "�ワ%�ロ�ヒ��\n", + /*437*/ "�ム�マ�縲�\n", + /*438*/ "���ハ�ロ�ヘ�マ�操氏奄о゚≧�ム�マ┨�貼n", + /*439*/ "���ハ�ロ�ヘ�マ�逐死ヨ�ヒ���マ�縲マ�メ���ヨ\n", + /*440*/ "���ハ�ロ�ヘ�マ�凍死��普劇�\n", + /*441*/ "���ハ�ロ�ヘ�マ�楳死モ���ミ�斧曾n", + /*442*/ "���ハ�ロ�ヘ�マ�斧祉ニικ┿ヨδ\n", + /*443*/ "���ハ�ロ�ヘ�マ�摩氏凍�≠�ハ�ラ�箪n", + /*444*/ "���ハ�ロ�ヘ�マ�沃死ヨ�ヒ���マ�縲マぅう′��\n", + /*445*/ "���ハ�ロ�ヘ�マ���死ワ�リ≧d�黽���\n", + /*446*/ "���ハ�ロ�ヘ�マ�凰死ワ�リ≧d�メ����\n", + /*447*/ "���ナ�ム�艢�\n", + /*448*/ "ュ⇔∈£���ム\n", + /*449*/ "�ヤd£�蛟マ��\n", + /*450*/ "1-1�醇��セ�堰ヨ�メ�リて\n", + /*451*/ "1-1�醇ウ�セロ�驥フ\n", + /*452*/ "1-2�醇��セx�フ�ヨ\n", + /*453*/ "1-2�醇ウ�セぁう⊇\n", + /*454*/ "1-3�醇��セヱヲ\n", + /*455*/ "1-3�醇ウ�セ��♪�テ�マ∪ぁ∩�ツ∩�ナ≒�タ��\n", + /*456*/ "2-1�醇��セ�ヤ�縲��ロq\n", + /*457*/ "2-1�醇��逐セ�窿掾メ∀⌒�ナ��\n", + /*458*/ "2-1�醇ウ�セ�ヨ�ヒ���マ�縲マ�メおぁ\n", + /*459*/ "3-1�醇��セ�掾タずx\n", + /*460*/ "3-1�醇ウ�セ���普劇��ヨ\n", + /*461*/ "3-2�醇��セ�ワ$�ム�ラ��d�ラ\n", + /*462*/ "3-2�巡ュ�セ��d�窶ニ�マ��\n", + /*463*/ "3-2�醇ウ�セ�ク�ケ��\n", + /*464*/ "4-1�醇��セ����∃ΓΔ\n", + /*465*/ "4-1�醇ウ�セ�ホ�濬n", + /*466*/ "4-2�醇��セ�ヨ�フd�縲タ∃�ル�マ�窶臀n", + /*467*/ "4-2�醇ウ�セおぁ\n", + /*468*/ "4-3�醇��セ���ワ�エ\n", + /*469*/ "4-3�巡ュ�セ�モ��′�ワ�メ�翌瘁ロ\n", + /*470*/ "4-3�醇ウ�セ�桙歃n", + /*471*/ "5-1�醇��セ�����メャ��\n", + /*472*/ "5-1�醇ウ�セ�フ�ヘ\n", + /*473*/ "5-2�醇��セ���ワ�縲烙ヒ�マ�ワ\n", + /*474*/ "5-2�巡ュ�セ♀�ハ�ヨ�マ��\n", + /*475*/ "5-2�醇ウ�セl�キあい\n", + /*476*/ "5-3�醇��セ���ツ∨����\n", + /*477*/ "5-3�醇ウ�セ″���マ♀�メ╂Σ\n", + /*478*/ "6-1�醇��セ�ユ∨≪�メ≧�ム°d\n", + /*479*/ "6-1�醇ウ�セчш�ヨ\n", + /*480*/ "6-2�醇��セш���マ⇔\n", + /*481*/ "6-2�巡ュ�セ��√\n", + /*482*/ "6-2�醇ウ�セヱ��\n", + /*483*/ "7-1�醇��セ$d�窶ニ�掾メ�蚕n", + /*484*/ "7-1�醇ウ�セラ�驕フ�エ\n", + /*485*/ "8-1�醇��セ�ロ≒∝√�メ�蚕n", + /*486*/ "8-1�醇ウ�セ�ノ�タ���ヨ\n", + /*487*/ "9-1�醇��セ���メ�掾メ�蚕n", + /*488*/ "9-1�醇ウ�セ≠�ヘ�ミ�マ�臀n", + /*489*/ "�モ�マ♂�ニ�マ��\n", + /*490*/ "�ロ�轢�\n", + /*491*/ "�ラ��d�ラ%d\n", + /*492*/ "�゚d���ハ�繙ツ�テ\n", + /*493*/ "w∈ほ�ニ∀Ηπ\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/jap-final/optionsP.c b/src/files/lang/jap-final/optionsP.c new file mode 100644 index 000000000..5395c7e03 --- /dev/null +++ b/src/files/lang/jap-final/optionsP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Agent File\n", + /*104*/ "Combat Simulator Settings File\n", + /*105*/ "Combat Simulator Player File\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the Controller Pak containing your %s into any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Takeoff\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak On Board\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d\n", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/jap-final/options_str_f.c b/src/files/lang/jap-final/options_str_f.c new file mode 100644 index 000000000..ae50a4297 --- /dev/null +++ b/src/files/lang/jap-final/options_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Succ鑚\n", + /* 1*/ "Inachev饅n", + /* 2*/ "Echec\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Terre:", + /* 6*/ " pr馼istoire", + /* 7*/ "rare pr駸ente", + /* 8*/ "Rouge\n", + /* 9*/ "Jaune\n", + /* 10*/ "Bleu\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Rose\n", + /* 15*/ "Marron\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna imper\n", + /* 18*/ "Joanna Robe\n", + /* 19*/ "Joanna Robe courte\n", + /* 20*/ "Joanna H�tesse\n", + /* 21*/ "Joanna Plong馥\n", + /* 22*/ "Joanna Scaphandre\n", + /* 23*/ "Joanna Arctique\n", + /* 24*/ "Joanna Laborantin\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington smoking\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "Technicien IC H\n", + /* 34*/ "Technicien IC F\n", + /* 35*/ "Soldat IC\n", + /* 36*/ "Commando dataDyne\n", + /* 37*/ "Femme Garde dataDyne\n", + /* 38*/ "S馗urit� dataDyne\n", + /* 39*/ "Infanterie dataDyne\n", + /* 40*/ "Troupes dataDyne\n", + /* 41*/ "Secr騁aire\n", + /* 42*/ "Tenue de Bureau\n", + /* 43*/ "Tenue de Bureau\n", + /* 44*/ "N馮ociateur\n", + /* 45*/ "Sniper dataDyne\n", + /* 46*/ "Garde G5\n", + /* 47*/ "Garde SWAT G5\n", + /* 48*/ "Agent CIA\n", + /* 49*/ "Agent FBI\n", + /* 50*/ "Garde Secteur 51\n", + /* 51*/ "Soldat Secteur 51\n", + /* 52*/ "Pilote\n", + /* 53*/ "Ensemble\n", + /* 54*/ "Garde du Corps NSA\n", + /* 55*/ "Technicien Homme\n", + /* 56*/ "Technicien Femme\n", + /* 57*/ "Technicien dataDyne\n", + /* 58*/ "Bio technicien\n", + /* 59*/ "Garde Alaska\n", + /* 60*/ "Pilote AF One\n", + /* 61*/ "Steward\n", + /* 62*/ "H�tesse\n", + /* 63*/ "Chef H�tesse\n", + /* 64*/ "Le pr駸ident\n", + /* 65*/ "Groom NSA\n", + /* 66*/ "S馗urit� Pr駸ident\n", + /* 67*/ "Clone Pr駸ident\n", + /* 68*/ "Garde Pelagic II\n", + /* 69*/ "Soldat Maian\n", + /* 70*/ "Smoking\n", + /* 71*/ "- Pas de Manette branch馥 dans le port 1 -", + /* 72*/ "Eteindre et brancher une manette", + /* 73*/ "DETECTE", + /* 74*/ "NON DETECTE", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Identification Produit Nintendo 64\n", + /* 78*/ "ID Produit:\n", + /* 79*/ "Code Produit:\n", + /* 80*/ "Variante:\n", + /* 81*/ "D騅eloppeur:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "Le Logo Rareware et Perfect Dark sont des trademarks Rare Ltd.\n", + /* 88*/ "Pr駸ent� en Dolby Surround. Dolby et le double-D\nsont des trademarks des laboratoires Dolby.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choisissez votre r饌lit饅n", + /* 97*/ "Nouveau...\n", + /* 98*/ "Nouvel Agent...\n", + /* 99*/ "Fichier\n", + /*100*/ "Copier:\n", + /*101*/ "Effacer:\n", + /*102*/ "Effacer notes de jeu...\n", + /*103*/ "Fichier un joueur agent\n", + /*104*/ "Fichier param鑼res simulateur combat\n", + /*105*/ "Fichier joueur simulateur combat\n", + /*106*/ "Fichier PerfcetHead\n", + /*107*/ "Controller Pak\n", + /*108*/ "Utiliser cet 馘iteur pour effacer les notes de jeu\nde votre Controller Pak.\n", + /*109*/ "Choisir le Controller Pak � 馘iter:\n", + /*110*/ "Sortie\n", + /*111*/ "Cartouche\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Menu Perfect\n", + /*117*/ "Missions Solo\n", + /*118*/ "Simulateur de Combat\n", + /*119*/ "Coop駻atif\n", + /*120*/ "Contre-Op駻ation\n", + /*121*/ "Cin駑a\n", + /*122*/ "S駘ection Mission\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Missions sp馗iales\n", + /*133*/ "Centre dataDyne", + /*134*/ "- D馭ection", + /*135*/ "Recherche dataDyne", + /*136*/ "- Enqu黎e", + /*137*/ "Centre dataDyne", + /*138*/ "- Extraction", + /*139*/ "Villa Carrington", + /*140*/ "- Otage", + /*141*/ "Chicago", + /*142*/ "- Furtif", + /*143*/ "Immeuble G5", + /*144*/ "- Reconnaissance", + /*145*/ "Secteur 51", + /*146*/ "- Infiltration", + /*147*/ "Secteur 51", + /*148*/ "- Sauvetage", + /*149*/ "Secteur 51", + /*150*/ "- Fuite", + /*151*/ "Base A駻ienne", + /*152*/ "- Espionnage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorisme", + /*155*/ "Site du Crash", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Abysses", + /*160*/ "- Eliminer la menace", + /*161*/ "Institut Carrington", + /*162*/ "- D馭ense", + /*163*/ "Croiseur", + /*164*/ "- Assaut", + /*165*/ "Ruines Skedars", + /*166*/ "- Autel Combat", + /*167*/ "Blonde: la vengeance", + /*168*/ "SOS Maian", + /*169*/ "Sauver l'Institut", + /*170*/ "GUERRE!", + /*171*/ "Le Duel", + /*172*/ "Statut\n", + /*173*/ "Abandonner!\n", + /*174*/ "Attention\n", + /*175*/ "Voulez-vous abandonner la mission?\n", + /*176*/ "Annuler\n", + /*177*/ "Abandonner\n", + /*178*/ "Inventaire\n", + /*179*/ "Armes Disponibles\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Vid駮\n", + /*183*/ "Contr�le\n", + /*184*/ "Affichage\n", + /*185*/ "Triche\n", + /*186*/ "Sauvegarder jeu\n", + /*187*/ "Changer d'Agent...\n", + /*188*/ "Attention\n", + /*189*/ "Voulez charger un autre agent?\n", + /*190*/ "Oui\n", + /*191*/ "Non\n", + /*192*/ "Options de contr�le\n", + /*193*/ "Contr�le Joueur 2\n", + /*194*/ "Style de contr�le\n", + /*195*/ "Vis馥 invers馥\n", + /*196*/ "Regard t黎e\n", + /*197*/ "Vue t黎e\n", + /*198*/ "Auto-ciblage\n", + /*199*/ "Contr�le cible\n", + /*200*/ "Retour\n", + /*201*/ "Fixe\n", + /*202*/ "Alt.\n", + /*203*/ "Options d'affichage\n", + /*204*/ "Affichage Joueur 2\n", + /*205*/ "Vis馥 sur 馗ran\n", + /*206*/ "Toujours montrer cible\n", + /*207*/ "Montrer port馥 zoom\n", + /*208*/ "Munitions affich馥s\n", + /*209*/ "Montrer fonction arme\n", + /*210*/ "Paintball\n", + /*211*/ "Sous-titre\n", + /*212*/ "Afficher temps mission\n", + /*213*/ "Retour\n", + /*214*/ "Options Vid駮\n", + /*215*/ "Taille 馗ran\n", + /*216*/ "Ratio\n", + /*217*/ "Haute-Res\n", + /*218*/ "Split 馗ran 2 joueurs\n", + /*219*/ "Retour\n", + /*220*/ "Plein\n", + /*221*/ "Large\n", + /*222*/ "Cin駑a\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Options Audio\n", + /*228*/ "Son\n", + /*229*/ "Musique\n", + /*230*/ "Mode Son\n", + /*231*/ "Retour\n", + /*232*/ "Mono", + /*233*/ "St駻駮", + /*234*/ "Casque", + /*235*/ "Surround", + /*236*/ "Contr�le\n", + /*237*/ "Simple\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "S駘ection Difficult饅n", + /*249*/ "Difficult饅n", + /*250*/ "Meilleur Temps\n", + /*251*/ "Agent\n", + /*252*/ "Agent Sp馗ial\n", + /*253*/ "Agent Perfect\n", + /*254*/ "Annuler\n", + /*255*/ "Options Coop駻atif\n", + /*256*/ "Radar Actif\n", + /*257*/ "Bin�me Prot馮饅n", + /*258*/ "Bin�me Perfect\n", + /*259*/ "Continuer\n", + /*260*/ "Annuler\n", + /*261*/ "Humain", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Options Contre-Op駻ation\n", + /*267*/ "Radar Actif\n", + /*268*/ "Contre-Op駻ation\n", + /*269*/ "Continuer\n", + /*270*/ "Annuler\n", + /*271*/ "Joueur 1", + /*272*/ "Joueur 2", + /*273*/ "Briefing\n", + /*274*/ "Accepter\n", + /*275*/ "Refuser\n", + /*276*/ "Succ鑚\n", + /*277*/ "Echec\n", + /*278*/ "Statut Mission:\n", + /*279*/ "Statut Agent:\n", + /*280*/ "Temps Mission:\n", + /*281*/ "Arme de pr馘ilection:\n", + /*282*/ "Victimes:\n", + /*283*/ "Pr馗ision:\n", + /*284*/ "Total de tirs:\n", + /*285*/ " Tirs T黎e:\n", + /*286*/ " Tirs Corps:\n", + /*287*/ " Tirs Membres:\n", + /*288*/ " Autres:\n", + /*289*/ "Appuyer sur START\n", + /*290*/ "D馗馘饅n", + /*291*/ "Actif\n", + /*292*/ "Suspendu\n", + /*293*/ "Echec\n", + /*294*/ "Termin饅n", + /*295*/ "Abandon\n", + /*296*/ "Recommencer", + /*297*/ "Prochaine Mission", + /*298*/ "Accepter\n", + /*299*/ "Refuser\n", + /*300*/ "Objectifs\n", + /*301*/ "Appuyer sur START\n", + /*302*/ "Menu petit mais Perfect\n", + /*303*/ "Simulateur de Combat\n", + /*304*/ "Entra�nement\n", + /*305*/ "Audio / Vid駮\n", + /*306*/ "Changer d'Agent\n", + /*307*/ "Audio / Visuel\n", + /*308*/ "Son\n", + /*309*/ "Musique\n", + /*310*/ "Mode Son\n", + /*311*/ "Ratio\n", + /*312*/ "Retour\n", + /*313*/ "< Vide >\n", + /*314*/ "SUP", + /*315*/ "MAJ", + /*316*/ "ANNULER", + /*317*/ "OK", + /*318*/ "Visages de Simulateurs de Combat\n", + /*319*/ "Visages Mission\n", + /*320*/ "Erreur\n", + /*321*/ "Annuler\n", + /*322*/ "Controller Pak\nnon d騁ect�.\n", + /*323*/ "Fichier non sauvegard�.\n", + /*324*/ "Fichier non chargeable.\n", + /*325*/ "Impossible d'effacer le fichier.\n", + /*326*/ "Plus de m駑oire.\n", + /*327*/ "Ce joueur est d駛濬ncharg� pour cette partie.\n", + /*328*/ "a 騁� enlev�.\n", + /*329*/ "Controller Pak est d馭ectueux ou mal ins駻�.\n", + /*330*/ "Effacement des notes 馗hou�.\n", + /*331*/ "Erreur charg. jeu\n", + /*332*/ "Erreur sauv. jeu\n", + /*333*/ "Erreur charg. joueur\n", + /*334*/ "Erreur sauv. joueur\n", + /*335*/ "Erreur chargement PerfectHead\n", + /*336*/ "Erreur sauvegarde PerfectHead\n", + /*337*/ "Erreur de lecture de fichier\n", + /*338*/ "Erreur d'馗riture de fichier\n", + /*339*/ "Erreur\n", + /*340*/ "Echec Effacement\n", + /*341*/ "Impossible d'effacer le fichier.\n", + /*342*/ "- V駻ifier que le Controller Pak est\nins駻� correctement.\n", + /*343*/ "Annuler\n", + /*344*/ "Il n'y a plus de place.\n", + /*345*/ "Cool!\n", + /*346*/ "Fichier sauvegard�.\n", + /*347*/ "OK\n", + /*348*/ "Une erreur est survenue\npendant la sauvegarde.\n", + /*349*/ "Essayer encore\n", + /*350*/ "Sauver autre emplacement\n", + /*351*/ "Annuler\n", + /*352*/ "Une erreur est survenue\npendant le chargement.\n", + /*353*/ "Essayer encore\n", + /*354*/ "Annuler\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Sauvegarde\n", + /*360*/ "Voulez-vous\nsauvegarder votre\nfichier ailleurs?\n", + /*361*/ "Oui\n", + /*362*/ "Non\n", + /*363*/ "Ins駻ez le\nController Pak\ncontenant: %s dans une manette.\n", + /*364*/ "Ins駻ez le\nController Pak\nde vos sauvegardes\n dans une manette.\n", + /*365*/ "OK\n", + /*366*/ "Annuler\n", + /*367*/ "Choix emplacement\n", + /*368*/ "Lieu\n", + /*369*/ "Dispo\n", + /*370*/ "Effacer Fichiers...\n", + /*371*/ "Annuler\n", + /*372*/ "Satur�", + /*373*/ "Copier fichiers\n", + /*374*/ "Choix fichier � copier:\n", + /*375*/ "Bouton B pour sortir.\n", + /*376*/ "Effacer Fichier\n", + /*377*/ "Choix fichier � effacer:\n", + /*378*/ "Bouton B pour sortir.\n", + /*379*/ "Attention\n", + /*380*/ "Etes-vous s�r de\nvouloir effacer?\n", + /*381*/ "Annuler\n", + /*382*/ "OK\n", + /*383*/ "Effacer Notes\n", + /*384*/ "Etes-vous s�r\nde vouloir effacer\nces notes?\n", + /*385*/ "Non\n", + /*386*/ "Oui\n", + /*387*/ "Notes de jeu\n", + /*388*/ "Effacer notes de jeu:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Bouton B pour sortir.\n", + /*392*/ "Vide\n", + /*393*/ "--\n", + /*394*/ "Pages Libres: \n", + /*395*/ "Pages libres: %d\n", + /*396*/ "Pages utilis馥s: \n", + /*397*/ "Pages utilis馥s: %d\n", + /*398*/ "D駛� un fichier Perfect Dark.\n", + /*399*/ "Assez de place pour sauver Perfect Dark.\n", + /*400*/ "Controller Pak trop plein pour sauver: 1 note\net 28 pages requises.\n", + /*401*/ "Entrer Nom Agent\n", + /*402*/ "Nouveau...\n", + /*403*/ "Nouvel Agent...\n", + /*404*/ "Nouvelle Recrue", + /*405*/ "Temps Mission:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Sp馗ial\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - Centre dataDyne\n", + /*439*/ "Mission 2 - Villa Carrington\n", + /*440*/ "Mission 3 - Immeuble G5\n", + /*441*/ "Mission 4 - Secteur 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Institut Carrington\n", + /*445*/ "Mission 8 - Croiseur Skedar\n", + /*446*/ "Mission 9 - Ruines Skedars\n", + /*447*/ "Finale\n", + /*448*/ "Jouer Tous\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Op駻ation Dark\n", + /*451*/ "1:1 Conclusion - Descente rapide\n", + /*452*/ "1:2 Intro - En bas\n", + /*453*/ "1:2 Conclusion - Bonjour docteur\n", + /*454*/ "1:3 Intro - Bonne nuit\n", + /*455*/ "1:3 Conclusion - Tu vas o�, toi?\n", + /*456*/ "2:1 Intro - N馮ocie-moi 軋!\n", + /*457*/ "2:1 Intro 2 - A un fil\n", + /*458*/ "2:1 Conclusion - Carrington sauv饅n", + /*459*/ "3:1 Intro - Sombre all馥\n", + /*460*/ "3:1 Conclusion - G5 investi\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Sp馗ial - Conspiration\n", + /*463*/ "3:2 Conclusion - Sortie de secours\n", + /*464*/ "4:1 Intro - Sale vid駮\n", + /*465*/ "4:1 Conclusion - A n馮liger\n", + /*466*/ "4:2 Intro - Perles de sagesse\n", + /*467*/ "4:2 Conclusion - Sous la lame\n", + /*468*/ "4:3 Intro - Gaz!\n", + /*469*/ "4:3 Sp馗ial - R騅eil d'Elvis\n", + /*470*/ "4:3 Conclusion - Fuite\n", + /*471*/ "5:1 Intro - Haute altitude\n", + /*472*/ "5:1 Conclusion - D馗ollage\n", + /*473*/ "5:2 Intro - Derni鑽e chance\n", + /*474*/ "5:2 Sp馗ial - Arrimage\n", + /*475*/ "5:2 Conclusion - Plus de choix\n", + /*476*/ "5:3 Intro - Horizons rouges\n", + /*477*/ "5:3 Conclusion - Monstre blond\n", + /*478*/ "6:1 Intro - Infiltration\n", + /*479*/ "6:1 Conclusion - Profondeurs\n", + /*480*/ "6:2 Intro - Plus profond\n", + /*481*/ "6:2 Sp馗ial - Virus!\n", + /*482*/ "6:2 Conclusion - En arri鑽e!\n", + /*483*/ "7:1 Intro - Salut de victoire\n", + /*484*/ "7:1 Conclusion - Course libert饅n", + /*485*/ "8:1 Intro - Piqu�!\n", + /*486*/ "8:1 Conclusion - Des ennuis\n", + /*487*/ "9:1 Intro - Air calme\n", + /*488*/ "9:1 Conclusion - J'te tiens!\n", + /*489*/ "Fin de s駲uence\n", + /*490*/ "Cin駑a\n", + /*491*/ "Occult. %d\n", + /*492*/ "Choisir Cible\n", + /*493*/ "Score de Frags\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/jap-final/options_str_g.c b/src/files/lang/jap-final/options_str_g.c new file mode 100644 index 000000000..e83caad68 --- /dev/null +++ b/src/files/lang/jap-final/options_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Komplettiert\n", + /* 1*/ "Nicht komplettiert\n", + /* 2*/ "Fehlgeschlagen\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Die Erde:", + /* 6*/ " ...in pr臧istorischer Zeit", + /* 7*/ "Rare pr舖entiert", + /* 8*/ "Rot\n", + /* 9*/ "Gelb\n", + /* 10*/ "Blau\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Braun\n", + /* 16*/ "Joanna im Kampfanzug\n", + /* 17*/ "Joanna im Trenchcoat\n", + /* 18*/ "Joanna im Partykleid\n", + /* 19*/ "Joanna im Kleid (zerrissen)\n", + /* 20*/ "Joanna als Stewardess\n", + /* 21*/ "Joanna im Neoprenanzug\n", + /* 22*/ "Joanna - Tauchger舩\n", + /* 23*/ "Joanna im Polar-Outfit\n", + /* 24*/ "Joanna als Labortechniker\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maianer\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington im Anzug\n", + /* 29*/ "Mr. Blond\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI-Labortechniker m.\n", + /* 34*/ "CI-Labortechniker w.\n", + /* 35*/ "CI-Soldat\n", + /* 36*/ "dataDyne Elitesoldat\n", + /* 37*/ "Weibliche dataDyne Wache\n", + /* 38*/ "dataDyne Security-Mann\n", + /* 39*/ "dataDyne Infanterist\n", + /* 40*/ "dataDyne Soldat\n", + /* 41*/ "Sekret舐in\n", + /* 42*/ "B�rokleidung\n", + /* 43*/ "lockere B�rokleidung\n", + /* 44*/ "Unterh舅dlerin\n", + /* 45*/ "dataDyne Scharfsch�tze\n", + /* 46*/ "G5-Wache\n", + /* 47*/ "G5-SWAT-Wache\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Wache\n", + /* 51*/ "Area 51 Soldat\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "M舅nlicher Labortechniker\n", + /* 56*/ "Weiblicher Labortechniker\n", + /* 57*/ "dataDyne Labortechniker\n", + /* 58*/ "Biotechniker\n", + /* 59*/ "Alaska-Wache\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Chef-Stewardess\n", + /* 64*/ "Der Pr舖ident\n", + /* 65*/ "NSA Lakai\n", + /* 66*/ "Pr舖identenwache\n", + /* 67*/ "Pr舖ident\"en Klon\n", + /* 68*/ "Pelagic II Wache\n", + /* 69*/ "Maianischer Soldat\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- Kein Controller in Controller-Port 1 -", + /* 72*/ "Schalten Sie aus und schlie゚en Sie einen Controller an.", + /* 73*/ "GEFUNDEN", + /* 74*/ "NICHT GEFUNDEN", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "W臧le deine Wahrheit\n", + /* 97*/ "Neu...\n", + /* 98*/ "Neuer Agent...\n", + /* 99*/ "Speicher\n", + /*100*/ "Kopieren:\n", + /*101*/ "L�schen:\n", + /*102*/ "Spielstand wird gel�scht...\n", + /*103*/ "Solo-Missionen Speicherst舅de\n", + /*104*/ "Kampfsimulator Einstellung Speicherst舅de\n", + /*105*/ "Kampfsimulator Spielerdaten\n", + /*106*/ "PerfectHead-Speicherst舅de\n", + /*107*/ "Controller Pak Men�\n", + /*108*/ "Dieses Men� dient dazu, Speicherst舅de von den\n Controller Paks zu l�schen.\n", + /*109*/ "W臧len Sie das Controller Pak:\n", + /*110*/ "Abbruch\n", + /*111*/ "Spielmodul\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Men�\n", + /*117*/ "Solo-Missionen\n", + /*118*/ "Multiplayer\n", + /*119*/ "Teamwork\n", + /*120*/ "Counter Operative-Modus\n", + /*121*/ "Filmsequenzen\n", + /*122*/ "Missionsauswahl\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Spezialmissionen\n", + /*133*/ "dataDyne", + /*134*/ "- Abtr�nnig", + /*135*/ "dataDyne", + /*136*/ "- Ermittlung", + /*137*/ "dataDyne", + /*138*/ "- Ausbruch", + /*139*/ "Carrington Villa", + /*140*/ "- Geisel Nr. 1", + /*141*/ "Chicago", + /*142*/ "- Unter Tarnung", + /*143*/ "G5-Building", + /*144*/ "- Aufkl舐ung", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rettung", + /*149*/ "Area 51", + /*150*/ "- Flucht", + /*151*/ "St�tzpunkt", + /*152*/ "- Spionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismus", + /*155*/ "Absturzstelle", + /*156*/ "- Konfrontation", + /*157*/ "Pelagic II", + /*158*/ "- Erforschung", + /*159*/ "Tiefsee", + /*160*/ "- Abwendung", + /*161*/ "Carrington Institut", + /*162*/ "- Verteidigung", + /*163*/ "Das Schiff", + /*164*/ "- Verdeckter Angriff", + /*165*/ "Skedar-Ruinen", + /*166*/ "- Der Schrein", + /*167*/ "Mr. Blonds Rache", + /*168*/ "Maianisches SOS", + /*169*/ "Die ワbernahme", + /*170*/ "KRIEG!", + /*171*/ "Das Duell", + /*172*/ "Status\n", + /*173*/ "Abbruch!\n", + /*174*/ "ACHTUNG!\n", + /*175*/ "M�chten Sie die Mission wirklich abbrechen?\n", + /*176*/ "NEIN\n", + /*177*/ "JA\n", + /*178*/ "Inventar\n", + /*179*/ "Verf�gbare Waffen\n", + /*180*/ "Optionen\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Steuerung\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Spiel speichern\n", + /*187*/ "Agent wechseln...\n", + /*188*/ "ACHTUNG!\n", + /*189*/ "M�chten Sie wirklich andere Agenten-Daten laden?\n", + /*190*/ "Ja\n", + /*191*/ "Nein\n", + /*192*/ "Steuerungsoptionen\n", + /*193*/ "Steuerung Spieler 2\n", + /*194*/ "Art der Steuerung\n", + /*195*/ "Blick nach oben/unten\n", + /*196*/ "Geradeausschauen\n", + /*197*/ "Kopfbewegung\n", + /*198*/ "Auto-Visier\n", + /*199*/ "Fadenkreuz-Ausricht.\n", + /*200*/ "Zur�ck\n", + /*201*/ "Halten\n", + /*202*/ "Umschalten\n", + /*203*/ "Display-Optionen\n", + /*204*/ "Spieler 2 anzeigen\n", + /*205*/ "Sicht on-screen\n", + /*206*/ "Ziel immer anzeigen\n", + /*207*/ "Zoom-Bereich anzeigen\n", + /*208*/ "Munition on-screen\n", + /*209*/ "Waffenfunktion anzeigen\n", + /*210*/ "Farbklecks\n", + /*211*/ "Untertitel\n", + /*212*/ "Missionszeit anzeigen\n", + /*213*/ "Zur�ck\n", + /*214*/ "Video-Optionen\n", + /*215*/ "Screen-Gr�゚e\n", + /*216*/ "Verh舁tnis\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Spieler Splitscreen\n", + /*219*/ "Zur�ck\n", + /*220*/ "Vollbild\n", + /*221*/ "Breitbild\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertikal\n", + /*227*/ "Audio-Optionen\n", + /*228*/ "Soundeffekte\n", + /*229*/ "Musik\n", + /*230*/ "Sound\n", + /*231*/ "Zur�ck\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Kopfh�rer", + /*235*/ "Surround", + /*236*/ "Steuerung\n", + /*237*/ "Einh.\n", + /*238*/ "Beidh.\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "W臧le den Schwierigkeitsgrad\n", + /*249*/ "Schwierigkeitsgrad\n", + /*250*/ "Beste Zeit\n", + /*251*/ "Agent\n", + /*252*/ "Spezialagent\n", + /*253*/ "Perfekter Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Teamwork-Optionen\n", + /*256*/ "Radar Ein\n", + /*257*/ "Teamspieler verletzbar\n", + /*258*/ "Perfekter Kumpel\n", + /*259*/ "Weiter\n", + /*260*/ "Abbrechen\n", + /*261*/ "Menschlich", + /*262*/ "1 Simulant", + /*263*/ "2 Simulanten", + /*264*/ "3 Simulanten", + /*265*/ "4 Simulanten", + /*266*/ "Counter Operative-Optionen\n", + /*267*/ "Radar Ein\n", + /*268*/ "Counter Operative\n", + /*269*/ "Weiter\n", + /*270*/ "Abbrechen\n", + /*271*/ "Spieler 1", + /*272*/ "Spieler 2", + /*273*/ "ワberblick\n", + /*274*/ "Annehmen\n", + /*275*/ "Ablehnen\n", + /*276*/ "Komplettiert\n", + /*277*/ "Fehlgeschlagen\n", + /*278*/ "Missions-Status:\n", + /*279*/ "Status der Agentin:\n", + /*280*/ "Missions-Zeit:\n", + /*281*/ "Bevorzugte Waffe:\n", + /*282*/ "Hits:\n", + /*283*/ "Pr艘.:\n", + /*284*/ "Sch�sse:\n", + /*285*/ " Kopf:\n", + /*286*/ " Rumpf:\n", + /*287*/ " Gliedm.:\n", + /*288*/ " Andere:\n", + /*289*/ "Dr�cke START\n", + /*290*/ "Gefallen\n", + /*291*/ "ワberlebt\n", + /*292*/ "Abgebrochen\n", + /*293*/ "Fehlgeschlagen\n", + /*294*/ "Komplettiert\n", + /*295*/ "Abgebrochen\n", + /*296*/ "Neuer Versuch", + /*297*/ "N臘hste Mission", + /*298*/ "Akzeptieren\n", + /*299*/ "Ablehnen\n", + /*300*/ "Ziele\n", + /*301*/ "Dr�cke START\n", + /*302*/ "Kleines aber feines Men�\n", + /*303*/ "Kampfsimulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Agent wechseln\n", + /*307*/ "Audio/Video\n", + /*308*/ "Sound\n", + /*309*/ "Musik\n", + /*310*/ "Sound\n", + /*311*/ "Verh舁tnis\n", + /*312*/ "Zur�ck\n", + /*313*/ "< Leer >\n", + /*314*/ "ENTF", + /*315*/ "SHIFT", + /*316*/ "ABBR", + /*317*/ "OK", + /*318*/ "Kampfsimulator-K�pfe\n", + /*319*/ "K�pfe in den Missionen\n", + /*320*/ "Fehler\n", + /*321*/ "Abbruch\n", + /*322*/ "Es wurde kein\nController Pak in den\nControllern gefunden.\n", + /*323*/ "Spielstand wurde nicht gespeichert.\n", + /*324*/ "Spielstand wurde nicht geladen.\n", + /*325*/ "Spielstand konnte nicht gel�scht werden.\n", + /*326*/ "Zu wenig Speicherplatz.\n", + /*327*/ "Diese Daten sind bereits\ngeladen worden.\n", + /*328*/ "wurde entfernt.\n", + /*329*/ "Controller Pak ist besch臈igt oder nicht richtig eingelegt.\n", + /*330*/ "L�schvorgang konnte nicht durchgef�hrt werden.\n", + /*331*/ "Ladefehler\n", + /*332*/ "Speicherfehler\n", + /*333*/ "Ladefehler Spieler\n", + /*334*/ "Speicherfehler Spieler\n", + /*335*/ "Fehler w臧rend des Ladens von PerfectHead.\n", + /*336*/ "Fehler w臧rend des Speicherns von PerfectHead.\n", + /*337*/ "Fehler w臧rend des Lesevorgangs.\n", + /*338*/ "Fehler w臧rend des Schreibvorgangs.\n", + /*339*/ "Fehler\n", + /*340*/ "L�schvorgang nicht erfolgreich.\n", + /*341*/ "Spielstand konnte nicht gel�scht werden.\n", + /*342*/ "- ワberpr�fen Sie, ob das Controller Pak is\nkorrekt eingelegt ist.\n", + /*343*/ "Abbrechen\n", + /*344*/ "Es ist nicht genug Platz vorhanden.\n", + /*345*/ "Cool!\n", + /*346*/ "Spiel gespeichert.\n", + /*347*/ "OK\n", + /*348*/ "W臧rend des Speicherns ereignete\nsich ein Fehler.\n", + /*349*/ "Versuche es nochmals.\n", + /*350*/ "Anderen Speicherplatz w臧len\n", + /*351*/ "Abbrechen\n", + /*352*/ "W臧rend des Ladens ereignete\nsich ein Fehler.\n", + /*353*/ "Wiederholen\n", + /*354*/ "Abbrechen\n", + /*355*/ "Es wird Platz f�r den Kopf ben�tigt.\n", + /*356*/ "W臧len Sie einen Kopf, der �berschrieben werden soll:\n", + /*357*/ "OK\n", + /*358*/ "Abbrechen\n", + /*359*/ "Speichern\n", + /*360*/ "M�chten Sie die Daten\nwoanders speichern?\n", + /*361*/ "Ja\n", + /*362*/ "Nein\n", + /*363*/ "Bitte legen Sie das\nController Pak\nmit den %s ein.\n", + /*364*/ "Bitte legen Sie das\nController Pak ein,\nauf dem Sie speichern m�chten.\n", + /*365*/ "OK\n", + /*366*/ "Abbrechen\n", + /*367*/ "Speicherplatz w臧len\n", + /*368*/ "Wo!\n", + /*369*/ "Pl舩ze\n", + /*370*/ "L�schen...\n", + /*371*/ "Abbrechen\n", + /*372*/ "Voll", + /*373*/ "Spielstand kopieren\n", + /*374*/ "W臧len Sie den zu kopierenden Spielstand:\n", + /*375*/ "Abbruch\n", + /*376*/ "Spielstand l�schen\n", + /*377*/ "Welchen Spielstand:\n", + /*378*/ "Abbruch\n", + /*379*/ "ACHTUNG!\n", + /*380*/ "M�chten Sie diesen Spielstand\nwirklich l�schen?\n", + /*381*/ "Abbrechen\n", + /*382*/ "OK\n", + /*383*/ "Spielerdaten l�schen\n", + /*384*/ "M�chten Sie diese Spielerdaten\nwirklich l�schen?\n", + /*385*/ "Nein\n", + /*386*/ "Ja\n", + /*387*/ "Spielerdaten\n", + /*388*/ "Spielerdaten l�schen:\n", + /*389*/ "Daten\n", + /*390*/ "Seiten\n", + /*391*/ "Abbruch\n", + /*392*/ "Frei\n", + /*393*/ "--\n", + /*394*/ "Freie Pl舩ze: \n", + /*395*/ "Freie Pl舩ze: %d\n", + /*396*/ "Belegte Pl舩ze: \n", + /*397*/ "Belegte Pl舩ze: %d\n", + /*398*/ "Es existiert bereits ein Speicherstand.\n", + /*399*/ "Es steht ausreichend freier\nSpeicher zur Verf�gung.\n", + /*400*/ "Das Controller Pak ist zu voll, um das Spiel zu\nspeichern. Es werden 28 freie Pl舩ze ben�tigt.\n", + /*401*/ "Geben Sie den Namen des Agenten ein!\n", + /*402*/ "Neu...\n", + /*403*/ "Neuer Agent...\n", + /*404*/ "Neuer Rekrut", + /*405*/ "Missionszeit:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Zentrale\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5-Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institut\n", + /*445*/ "Mission 8 - Skedar Schiff\n", + /*446*/ "Mission 9 - Skedar Ruinen\n", + /*447*/ "Finale\n", + /*448*/ "Zeig mir alles!\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Die Dunkelheit\n", + /*451*/ "1:1 Outro - Ein rascher Abstieg\n", + /*452*/ "1:2 Intro - Abw舐ts!\n", + /*453*/ "1:2 Outro - Das Treffen\n", + /*454*/ "1:3 Intro - Licht aus\n", + /*455*/ "1:3 Outro - Wohin geht's?\n", + /*456*/ "2:1 Intro - Verhandle DARワBER!\n", + /*457*/ "2:1 Intro 2 - Am seidenen Faden\n", + /*458*/ "2:1 Outro - Carringtons Rettung\n", + /*459*/ "3:1 Intro - Dunkle Gassen\n", + /*460*/ "3:1 Outro - Das Eindringen\n", + /*461*/ "3:2 Intro - Die Perfektion\n", + /*462*/ "3:2 Special - Die Verschw�rung\n", + /*463*/ "3:2 Outro - ワber die Feuerleiter\n", + /*464*/ "4:1 Intro - Video-Gemeinheiten\n", + /*465*/ "4:1 Outro - Lose Enden\n", + /*466*/ "4:2 Intro - Perlen der Weisheit\n", + /*467*/ "4:2 Outro - Unterm Messer\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Das Erwachen\n", + /*470*/ "4:3 Outro - Die Flucht\n", + /*471*/ "5:1 Intro - ワber den Wolken\n", + /*472*/ "5:1 Outro - Der Abflug\n", + /*473*/ "5:2 Intro - Die letzte Chance\n", + /*474*/ "5:2 Special - Das Andockman�ver\n", + /*475*/ "5:2 Outro - Keine Wahl\n", + /*476*/ "5:3 Intro - Roter Horizont\n", + /*477*/ "5:3 Outro - Der blonde Freak\n", + /*478*/ "6:1 Intro - Wer schleicht da?\n", + /*479*/ "6:1 Outro - In der Tiefe\n", + /*480*/ "6:2 Intro - Noch tiefer\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Der Weg nach oben\n", + /*483*/ "7:1 Intro - Salut\n", + /*484*/ "7:1 Outro - In die Freiheit\n", + /*485*/ "8:1 Intro - Entf�hrt\n", + /*486*/ "8:1 Outro - トrger voraus\n", + /*487*/ "9:1 Intro - Ruhe vor dem Sturm\n", + /*488*/ "9:1 Outro - Hab dich!\n", + /*489*/ "Endsequenz\n", + /*490*/ "Cinema\n", + /*491*/ "Tarnung %d\n", + /*492*/ "Zielauswahl\n", + /*493*/ "Hits\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/jap-final/options_str_i.c b/src/files/lang/jap-final/options_str_i.c new file mode 100644 index 000000000..ad87b6209 --- /dev/null +++ b/src/files/lang/jap-final/options_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Compiuto\n", + /* 1*/ "Incompleto\n", + /* 2*/ "Fallito\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Terra:", + /* 6*/ " nella preistoria", + /* 7*/ "Rare presenta", + /* 8*/ "Rosso\n", + /* 9*/ "Giallo\n", + /* 10*/ "Blu\n", + /* 11*/ "Magenta\n", + /* 12*/ "Azzurro\n", + /* 13*/ "Arancio\n", + /* 14*/ "Rosa\n", + /* 15*/ "Marrone\n", + /* 16*/ "Jo in tuta da lotta\n", + /* 17*/ "Jo in impermeabile\n", + /* 18*/ "Jo in abito da sera\n", + /* 19*/ "Jo in abito strappato\n", + /* 20*/ "Jo come hostess\n", + /* 21*/ "Jo in muta da sub\n", + /* 22*/ "Jo con bombole da sub\n", + /* 23*/ "Jo in tenuta polare\n", + /* 24*/ "Jo in camice\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington in smoking\n", + /* 29*/ "Mr Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "Tecnico di lab. CI (uomo)\n", + /* 34*/ "Tecnico di lab. CI (donna)\n", + /* 35*/ "Soldato CI\n", + /* 36*/ "Soldato d'assalto dD\n", + /* 37*/ "Guardia (donna) dD\n", + /* 38*/ "Sicurezza dataDyne\n", + /* 39*/ "Fanteria dataDyne\n", + /* 40*/ "Soldato dataDyne\n", + /* 41*/ "Segretaria\n", + /* 42*/ "Vestito da ufficio\n", + /* 43*/ "Vestito casual\n", + /* 44*/ "Negoziatore\n", + /* 45*/ "Cecchino dataDyne\n", + /* 46*/ "Guardia G5\n", + /* 47*/ "Guardia SWAT G5\n", + /* 48*/ "Agente CIA\n", + /* 49*/ "Agente FBI\n", + /* 50*/ "Guardia Area 51\n", + /* 51*/ "Soldato Area 51\n", + /* 52*/ "Pilota\n", + /* 53*/ "Tute\n", + /* 54*/ "Guardia del corpo NSA\n", + /* 55*/ "Tecnico di lab. (uomo)\n", + /* 56*/ "Tecnico di lab. (donna)\n", + /* 57*/ "Tecnico di lab. dD\n", + /* 58*/ "Tecnico biologico\n", + /* 59*/ "Guardia dell'Alaska\n", + /* 60*/ "Pilota Air Force One\n", + /* 61*/ "Steward\n", + /* 62*/ "Hostess\n", + /* 63*/ "Hostess capo\n", + /* 64*/ "Presidente\n", + /* 65*/ "Lacch� NSA\n", + /* 66*/ "Sicurezza presidenziale\n", + /* 67*/ "Clone del Presidente\n", + /* 68*/ "Guardia Pelagic II\n", + /* 69*/ "Soldato Maian\n", + /* 70*/ "Giacca elegante\n", + /* 71*/ "nessun Controller nella presa 1", + /* 72*/ "spegni la console e collega un Controller", + /* 73*/ "PRESENTE", + /* 74*/ "ASSENTE", + /* 75*/ "tm", + /* 76*/ "EXPANSION PAK N64", + /* 77*/ "Identificazione prodotto Nintendo 64\n", + /* 78*/ "ID prodotto:\n", + /* 79*/ "Codice prodotto:\n", + /* 80*/ "Variante:\n", + /* 81*/ "Ideatore:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "Versione PAL 8.7 finale\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "I logo Rareware e Perfect Dark sono trademark di Rare Ltd.\n", + /* 88*/ "Presentato in Dolby Surround. Dolby e il simbolo\ndoppia D sono trademark di Dolby Laboratories.", + /* 89*/ "Usa Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback fornito con Miles Sound System da\nRAD Game Tools, Inc. tecnologia di compressione audio MPEG Layer-3\nsu licenza di Fraunhofer IIS e THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "Design Rare nel futuro <<<\n", + /* 94*/ "Edito da Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Scegli la tua realt濬n", + /* 97*/ "Nuovo...\n", + /* 98*/ "Nuovo agente...\n", + /* 99*/ "File di gioco\n", + /*100*/ "Copia:\n", + /*101*/ "Cancella:\n", + /*102*/ "Cancella dati gioco...\n", + /*103*/ "File missioni individuali\n", + /*104*/ "File impostaz. simulatore lotta\n", + /*105*/ "File giocatore simulatore lotta\n", + /*106*/ "File testaPerfect\n", + /*107*/ "Menu Controller Pak\n", + /*108*/ "Usalo per cancellare i dati di gioco\ndai Controller Pak.\n", + /*109*/ "Scegli Controller Pak:\n", + /*110*/ "Esci\n", + /*111*/ "Cassetta gioco\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Menu Perfect\n", + /*117*/ "Missioni individuali\n", + /*118*/ "Simulatore lotta\n", + /*119*/ "Collaborazione\n", + /*120*/ "Tutti contro tutti!\n", + /*121*/ "Cinema\n", + /*122*/ "Seleziona Missione\n", + /*123*/ "Missione 1\n", + /*124*/ "Missione 2\n", + /*125*/ "Missione 3\n", + /*126*/ "Missione 4\n", + /*127*/ "Missione 5\n", + /*128*/ "Missione 6\n", + /*129*/ "Missione 7\n", + /*130*/ "Missione 8\n", + /*131*/ "Missione 9\n", + /*132*/ "Missioni speciali\n", + /*133*/ "QG dataDyne", + /*134*/ "- Ribellione", + /*135*/ "Ricerca dataDyne", + /*136*/ "- L'indagine", + /*137*/ "QG dataDyne", + /*138*/ "- Salvataggio", + /*139*/ "Villa Carrington", + /*140*/ "- L'ostaggio nー1", + /*141*/ "Chicago", + /*142*/ "- In incognito", + /*143*/ "Edificio G5", + /*144*/ "- Ricognizione", + /*145*/ "Area 51", + /*146*/ "- L'infiltrazione", + /*147*/ "Area 51", + /*148*/ "- Salvataggio", + /*149*/ "Area 51", + /*150*/ "- La fuga", + /*151*/ "Base aerea", + /*152*/ "- Lo spionaggio", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismo", + /*155*/ "Luogo del disastro", + /*156*/ "- Lo scontro", + /*157*/ "Pelagic II", + /*158*/ "- L'esplorazione", + /*159*/ "Negli abissi", + /*160*/ "- La minaccia", + /*161*/ "Carrington Institute", + /*162*/ "- La difesa", + /*163*/ "Astronave d'assalto", + /*164*/ "- Attacco", + /*165*/ "Rovine Skedar", + /*166*/ "- Tempio di guerra", + /*167*/ "La vendetta di Mr Blonde", + /*168*/ "L'SOS Maian", + /*169*/ "Il riscatto dell'istituto", + /*170*/ "GUERRA!", + /*171*/ "Il duello", + /*172*/ "Situazione\n", + /*173*/ "Interruzione!\n", + /*174*/ "Attenzione!\n", + /*175*/ "Vuoi interrompere la missione?\n", + /*176*/ "Annulla\n", + /*177*/ "Interrompi\n", + /*178*/ "Inventario\n", + /*179*/ "Armi disponibili\n", + /*180*/ "Opzioni\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Comandi\n", + /*184*/ "Visualizza\n", + /*185*/ "Trucchi\n", + /*186*/ "Salva gioco\n", + /*187*/ "Cambia agente...\n", + /*188*/ "Attenzione!\n", + /*189*/ "Vuoi caricare un altro agente?\n", + /*190*/ "S�\n", + /*191*/ "No\n", + /*192*/ "Opzioni comandi\n", + /*193*/ "Comandi giocatore 2\n", + /*194*/ "Modalit� comandi\n", + /*195*/ "Inv. punto vista\n", + /*196*/ "Vista in avanti\n", + /*197*/ "Rotazione testa\n", + /*198*/ "Mira automatica\n", + /*199*/ "Mirino\n", + /*200*/ "Esci\n", + /*201*/ "Tieni premuto\n", + /*202*/ "Attiva/Disattiva\n", + /*203*/ "Visualizza opzioni\n", + /*204*/ "Comandi giocatore 2\n", + /*205*/ "Vista su schermo\n", + /*206*/ "Obiettivo sempre\n", + /*207*/ "Area zoom\n", + /*208*/ "Munizioni\n", + /*209*/ "Funzioni arma\n", + /*210*/ "Macchia colorata\n", + /*211*/ "Didascalia\n", + /*212*/ "Tempo missione\n", + /*213*/ "Esci\n", + /*214*/ "Opzioni video\n", + /*215*/ "Dimensioni schermo\n", + /*216*/ "Rapporto\n", + /*217*/ "Alta risoluzione\n", + /*218*/ "Diviso per 2 giocatori\n", + /*219*/ "Esci\n", + /*220*/ "Intero\n", + /*221*/ "Allargato\n", + /*222*/ "Cinema\n", + /*223*/ "Normale\n", + /*224*/ "16:9\n", + /*225*/ "Orizzontale\n", + /*226*/ "Verticale\n", + /*227*/ "Opzioni audio\n", + /*228*/ "Suono\n", + /*229*/ "Musica\n", + /*230*/ "Modalit� suono\n", + /*231*/ "Esci\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Cuffie", + /*235*/ "Surround", + /*236*/ "Comandi\n", + /*237*/ "Singolo\n", + /*238*/ "Doppio\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Istruzioni\n", + /*248*/ "Seleziona difficolt濬n", + /*249*/ "Difficolt濬n", + /*250*/ "Tempo migliore\n", + /*251*/ "Agente\n", + /*252*/ "Agente speciale\n", + /*253*/ "Agente Perfect\n", + /*254*/ "Annulla\n", + /*255*/ "Opzioni collaborazione\n", + /*256*/ "Radar acceso\n", + /*257*/ "Fuoco sugli amici\n", + /*258*/ "AmicoPerfect\n", + /*259*/ "Continua\n", + /*260*/ "Annulla\n", + /*261*/ "Umano", + /*262*/ "Un replicante", + /*263*/ "2 replicanti", + /*264*/ "3 replicanti", + /*265*/ "4 replicanti", + /*266*/ "Tutti contro tutti!\n", + /*267*/ "Radar acceso\n", + /*268*/ "Tutti contro tutti!\n", + /*269*/ "Continua\n", + /*270*/ "Annulla\n", + /*271*/ "Giocat. 1", + /*272*/ "Giocat. 2", + /*273*/ "Panoramica\n", + /*274*/ "Accetta\n", + /*275*/ "Rifiuta\n", + /*276*/ "Compiuto\n", + /*277*/ "Fallito\n", + /*278*/ "Risultati missione:\n", + /*279*/ "Stato agente:\n", + /*280*/ "Tempo missione:\n", + /*281*/ "Arma pi� usata:\n", + /*282*/ "Vittime:\n", + /*283*/ "Accuratezza:\n", + /*284*/ "Colpi totali:\n", + /*285*/ " Colpi al capo:\n", + /*286*/ " Colpi al corpo:\n", + /*287*/ " Colpi agli arti:\n", + /*288*/ " Altro:\n", + /*289*/ "Premi START\n", + /*290*/ "Deceduto\n", + /*291*/ "Attivo\n", + /*292*/ "Fuggito\n", + /*293*/ "Fallito\n", + /*294*/ "Compiuto\n", + /*295*/ "Interrotto\n", + /*296*/ "Riprova", + /*297*/ "Missione seguente", + /*298*/ "Accetta\n", + /*299*/ "Rifiuta\n", + /*300*/ "Obiettivi\n", + /*301*/ "Premi START\n", + /*302*/ "Menu breve e conciso\n", + /*303*/ "Simulatore\n", + /*304*/ "Addestramento\n", + /*305*/ "Audio/Video\n", + /*306*/ "Cambia agente\n", + /*307*/ "Audio/Video\n", + /*308*/ "Suono\n", + /*309*/ "Musica\n", + /*310*/ "Modalit� suono\n", + /*311*/ "Rapporto\n", + /*312*/ "Esci\n", + /*313*/ "< Vuoto >\n", + /*314*/ "CANC", + /*315*/ "MAIU", + /*316*/ "ANNULLA", + /*317*/ "OK", + /*318*/ "Testi simulatore\n", + /*319*/ "Teste missione\n", + /*320*/ "Errore\n", + /*321*/ "Annulla\n", + /*322*/ "Controller Pak assente\nda tutti i Controller.\n", + /*323*/ "File non salvato.\n", + /*324*/ "File non caricato.\n", + /*325*/ "Impossibile cancellare file.\n", + /*326*/ "Memoria esaurita.\n", + /*327*/ "Giocatore gi� caricato\nnel gioco.\n", + /*328*/ "rimosso.\n", + /*329*/ "Controller Pak danneggiato o in posizione errata.\n", + /*330*/ "Impossibile cancellare dati gioco.\n", + /*331*/ "Errore caric. gioco\n", + /*332*/ "Errore salv. gioco\n", + /*333*/ "Errore caric. giocat.\n", + /*334*/ "Errore salv. giocat.\n", + /*335*/ "Errore caric. testaPerfect\n", + /*336*/ "Errore salv. testaPerfect\n", + /*337*/ "Errore lettura file\n", + /*338*/ "Errore scrittura file\n", + /*339*/ "Errore\n", + /*340*/ "Non cancellato\n", + /*341*/ "Impossibile cancellare.\n", + /*342*/ "- Controlla che il Controller Pak \nsia inserito correttamente.\n", + /*343*/ "Annulla\n", + /*344*/ "Spazio esaurito.\n", + /*345*/ "Perfetto!\n", + /*346*/ "File salvato.\n", + /*347*/ "OK\n", + /*348*/ "Errore durante il \nsalvataggio!\n", + /*349*/ "Riprova\n", + /*350*/ "Salva altrove\n", + /*351*/ "Annulla\n", + /*352*/ "Errore durante il \ncaricamento!\n", + /*353*/ "Riprova\n", + /*354*/ "Annulla\n", + /*355*/ "Serve spazio per la testa\n", + /*356*/ "Scegli una testa da caricare:\n", + /*357*/ "OK\n", + /*358*/ "Annulla\n", + /*359*/ "Salva\n", + /*360*/ "Vuoi salvare il file\naltrove?\n", + /*361*/ "S�\n", + /*362*/ "No\n", + /*363*/ "Inserisci il Controller Pak con il tuo %s in un Controller.\n", + /*364*/ "Inserisci il\nController Pak\ndove vuoi salvare in un Controller.\n", + /*365*/ "OK\n", + /*366*/ "Annulla\n", + /*367*/ "Scegli dove!\n", + /*368*/ "Dove?\n", + /*369*/ "Spazi\n", + /*370*/ "Cancella file...\n", + /*371*/ "Annulla\n", + /*372*/ "Pieno", + /*373*/ "Copia file\n", + /*374*/ "Scegli un file da copiare:\n", + /*375*/ "Premi B per uscire.\n", + /*376*/ "Cancella file\n", + /*377*/ "Che file cancellare?\n", + /*378*/ "Premi B per uscire.\n", + /*379*/ "Attenzione!\n", + /*380*/ "Sicuro di voler\ncancellare il file?\n", + /*381*/ "Annulla\n", + /*382*/ "OK\n", + /*383*/ "Cancella dati gioco\n", + /*384*/ "Sicuro di voler\ncancellare\nquesti dati?\n", + /*385*/ "No\n", + /*386*/ "S�\n", + /*387*/ "Dati gioco\n", + /*388*/ "Cancella dati:\n", + /*389*/ "Dati\n", + /*390*/ "Spazi\n", + /*391*/ "Premi B per uscire.\n", + /*392*/ "Vuoto\n", + /*393*/ "--\n", + /*394*/ "Spazi vuoti: \n", + /*395*/ "Spazi vuoti: %d\n", + /*396*/ "Spazi pieni: \n", + /*397*/ "Spazi pieni: %d\n", + /*398*/ "Questo Controller Pak contiene gi濬nun gioco in memoria.\n", + /*399*/ "Spazio sufficiente per\ni dati di Perfect Dark.\n", + /*400*/ "Controller Pak pieno: impossibile salvare dati.\nServono 28 spazi per salvare sul Controller Pak.\n", + /*401*/ "Digita nome agente\n", + /*402*/ "Nuovo...\n", + /*403*/ "Nuovo agente...\n", + /*404*/ "Nuova recluta", + /*405*/ "Tempo missione:", + /*406*/ "Sfida 1", + /*407*/ "Sfida 2", + /*408*/ "Sfida 3", + /*409*/ "Sfida 4", + /*410*/ "Sfida 5", + /*411*/ "Sfida 6", + /*412*/ "Sfida 7", + /*413*/ "Sfida 8", + /*414*/ "Sfida 9", + /*415*/ "Sfida 10", + /*416*/ "Sfida 11", + /*417*/ "Sfida 12", + /*418*/ "Sfida 13", + /*419*/ "Sfida 14", + /*420*/ "Sfida 15", + /*421*/ "Sfida 16", + /*422*/ "Sfida 17", + /*423*/ "Sfida 18", + /*424*/ "Sfida 19", + /*425*/ "Sfida 20", + /*426*/ "Sfida 21", + /*427*/ "Sfida 22", + /*428*/ "Sfida 23", + /*429*/ "Sfida 24", + /*430*/ "Sfida 25", + /*431*/ "Sfida 26", + /*432*/ "Sfida 27", + /*433*/ "Sfida 28", + /*434*/ "Sfida 29", + /*435*/ "Sfida 30", + /*436*/ "Speciale\n", + /*437*/ "Prologo\n", + /*438*/ "Missione 1 - QG dataDyne\n", + /*439*/ "Missione 2 - Villa Carrington\n", + /*440*/ "Missione 3 - Edificio G5\n", + /*441*/ "Missione 4 - Area 51\n", + /*442*/ "Missione 5 - Air Force One\n", + /*443*/ "Missione 6 - Pelagic II\n", + /*444*/ "Missione 7 - Carrington Institute\n", + /*445*/ "Missione 8 - Astronave d'assalto Skedar\n", + /*446*/ "Missione 9 - Rovine Skedar\n", + /*447*/ "Finale\n", + /*448*/ "Mostra tutto!\n", + /*449*/ "Prologo\n", + /*450*/ "1:1 Prologo - Al buio\n", + /*451*/ "1:1 Epilogo - Discesa rapida\n", + /*452*/ "1:2 Prologo - Avanti!\n", + /*453*/ "1:2 Epilogo - L'incontro\n", + /*454*/ "1:3 Prologo - A luci spente\n", + /*455*/ "1:3 Epilogo - Dove si va?\n", + /*456*/ "2:1 Prologo - Il negoziato\n", + /*457*/ "2:1 Prologo 2 - Sul filo del rasoio\n", + /*458*/ "2:1 Epilogo - Il salvataggio\n", + /*459*/ "3:1 Prologo - Vicoli bui\n", + /*460*/ "3:1 Epilogo - Irruzione G5\n", + /*461*/ "3:2 Prologo - La perfezione\n", + /*462*/ "3:2 Speciale - La cospirazione\n", + /*463*/ "3:2 Epilogo - Uscita antincendio\n", + /*464*/ "4:1 Prologo - Interferenze\n", + /*465*/ "4:1 Epilogo - Lasciamo perdere...\n", + /*466*/ "4:2 Prologo - Perle di saggezza\n", + /*467*/ "4:2 Epilogo - Sotto i ferri\n", + /*468*/ "4:3 Prologo - Gas!\n", + /*469*/ "4:3 Speciale - Il risveglio\n", + /*470*/ "4:3 Epilogo - La fuga\n", + /*471*/ "5:1 Prologo - Ad alta quota\n", + /*472*/ "5:1 Epilogo - Il decollo\n", + /*473*/ "5:2 Prologo - L'ultima possibilit濬n", + /*474*/ "5:2 Speciale - L'attracco\n", + /*475*/ "5:2 Epilogo - L'inevitabile\n", + /*476*/ "5:3 Prologo - Orizzonte rosso\n", + /*477*/ "5:3 Epilogo - Il fanatico biondo\n", + /*478*/ "6:1 Prologo - Chi va l�?\n", + /*479*/ "6:1 Epilogo - Negli abissi\n", + /*480*/ "6:2 Prologo - Ancora pi� gi�\n", + /*481*/ "6:2 Speciale - Virus!\n", + /*482*/ "6:2 Epilogo - La risalita\n", + /*483*/ "7:1 Prologo - L'ambasciata\n", + /*484*/ "7:1 Epilogo - Fuga per la libert濬n", + /*485*/ "8:1 Prologo - Prigioniera\n", + /*486*/ "8:1 Epilogo - Guai in vista\n", + /*487*/ "9:1 Prologo - Venti di guerra\n", + /*488*/ "9:1 Epilogo - Fatto!\n", + /*489*/ "Fine sequenza\n", + /*490*/ "Cinema\n", + /*491*/ "Mimesi %d\n", + /*492*/ "Scegli obiettivo\n", + /*493*/ "Uccisioni\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/jap-final/options_str_s.c b/src/files/lang/jap-final/options_str_s.c new file mode 100644 index 000000000..487d1222e --- /dev/null +++ b/src/files/lang/jap-final/options_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Completado\n", + /* 1*/ "No completado\n", + /* 2*/ "Fallado\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "tierra:", + /* 6*/ " prehistoria", + /* 7*/ "rare presenta", + /* 8*/ "Rojo\n", + /* 9*/ "Amarillo\n", + /* 10*/ "Azul\n", + /* 11*/ "Magenta\n", + /* 12*/ "Az. Claro\n", + /* 13*/ "Naranja\n", + /* 14*/ "Rosa\n", + /* 15*/ "Marr�n\n", + /* 16*/ "Joanna de Combate\n", + /* 17*/ "Joanna con Gabardina\n", + /* 18*/ "Joanna de Gala\n", + /* 19*/ "Joanna de Fiesta\n", + /* 20*/ "Joanna Azafata\n", + /* 21*/ "Joanna Traje Isot駻mico\n", + /* 22*/ "Joanna con Escafandra\n", + /* 23*/ "Joanna con Traje Polar\n", + /* 24*/ "Joanna Cient�fica\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington de Gala\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "T馗nico Masculino del IC\n", + /* 34*/ "T馗nico Femenino del IC\n", + /* 35*/ "Soldado del IC\n", + /* 36*/ "Tropa Asalto dataDyne\n", + /* 37*/ "Guarda de dataDyne\n", + /* 38*/ "Seguridad de dataDyne\n", + /* 39*/ "Infanter�a de dataDyne\n", + /* 40*/ "Soldado de dataDyne\n", + /* 41*/ "Secretaria\n", + /* 42*/ "Ropa de Oficina\n", + /* 43*/ "Ropa Normal\n", + /* 44*/ "Negociadora\n", + /* 45*/ "Francotirador dataDyne\n", + /* 46*/ "Guarda del G5\n", + /* 47*/ "Guarda SWAT del G5\n", + /* 48*/ "Agente de la CIA\n", + /* 49*/ "Agente del FBI\n", + /* 50*/ "Guarda del チrea 51\n", + /* 51*/ "Soldado del チrea 51\n", + /* 52*/ "Piloto\n", + /* 53*/ "Mono de Trabajo\n", + /* 54*/ "Guardaespaldas de la ANS\n", + /* 55*/ "T馗nico Masculino Lab.\n", + /* 56*/ "T馗nico Femenino Lab.\n", + /* 57*/ "T馗nico del Lab. dataDyne\n", + /* 58*/ "Biot馗nico\n", + /* 59*/ "Guarda de Alaska\n", + /* 60*/ "Piloto del Air Force One\n", + /* 61*/ "Auxiliar\n", + /* 62*/ "Azafata\n", + /* 63*/ "Azafata Jefe\n", + /* 64*/ "El Presidente\n", + /* 65*/ "Lacayo de la ANS\n", + /* 66*/ "Seguridad Presidencial\n", + /* 67*/ "Clon del Presidente\n", + /* 68*/ "Guarda del Pelagic II\n", + /* 69*/ "Soldado Maian\n", + /* 70*/ "Esmoquin\n", + /* 71*/ "- no hay mando conectado a la ranura 1 -", + /* 72*/ "por favor, apaga la consola y conecta un mando", + /* 73*/ "DETECTADO", + /* 74*/ "NO DETECTADO", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Elige Tu Realidad\n", + /* 97*/ "Nuevo...\n", + /* 98*/ "Nuevo Agente...\n", + /* 99*/ "Ficheros de Juego\n", + /*100*/ "Copiar:\n", + /*101*/ "Borrar:\n", + /*102*/ "Borrar Notas de Juego...\n", + /*103*/ "Fichero de Agente Un Jugador\n", + /*104*/ "Fichero de Opciones del Simulador\n", + /*105*/ "Ficheros de Jugador del Simulador\n", + /*106*/ "Ficheros PerfectHead\n", + /*107*/ "Men� Controller Pak\n", + /*108*/ "Usa este men� para borrar notas de juego\nde tus Controller Pak.\n", + /*109*/ "Elige Controller Pak a Editar:\n", + /*110*/ "Salir\n", + /*111*/ "Cartucho\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Men� Perfecto\n", + /*117*/ "Misiones Solo\n", + /*118*/ "Simulador de Combate\n", + /*119*/ "Co-Operativo\n", + /*120*/ "Contra-Operativa\n", + /*121*/ "Pel�culas\n", + /*122*/ "Selecciona Misi�n\n", + /*123*/ "Misi�n 1\n", + /*124*/ "Misi�n 2\n", + /*125*/ "Misi�n 3\n", + /*126*/ "Misi�n 4\n", + /*127*/ "Misi�n 5\n", + /*128*/ "Misi�n 6\n", + /*129*/ "Misi�n 7\n", + /*130*/ "Misi�n 8\n", + /*131*/ "Misi�n 9\n", + /*132*/ "Asignaciones Especiales\n", + /*133*/ "Central dataDyne", + /*134*/ "- Comienzo", + /*135*/ "Lab. dataDyne", + /*136*/ "- Investigaci�n", + /*137*/ "Central dataDyne", + /*138*/ "- Extracci�n", + /*139*/ "Villa Carrington", + /*140*/ "- Reh駭 Uno", + /*141*/ "Chicago", + /*142*/ "- Sigilo", + /*143*/ "Edificio G5", + /*144*/ "- Reconocimiento", + /*145*/ "チrea 51", + /*146*/ "- Infiltraci�n", + /*147*/ "チrea 51", + /*148*/ "- Rescate", + /*149*/ "チrea 51", + /*150*/ "- Escape", + /*151*/ "Base A駻ea", + /*152*/ "- Espionaje", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismo", + /*155*/ "Lugar del Impacto", + /*156*/ "- Confrontaci�n", + /*157*/ "Pelagic II", + /*158*/ "- Exploraci�n", + /*159*/ "Mar Profundo", + /*160*/ "- Anular Amenaza", + /*161*/ "Instituto Carrington", + /*162*/ "- Defensa", + /*163*/ "Nave de Ataque", + /*164*/ "- Asalto", + /*165*/ "Ruinas Skedar", + /*166*/ "- Templo", + /*167*/ "Venganza de Mr. Blonde", + /*168*/ "SOS Maian", + /*169*/ "Retomando el Instituto", + /*170*/ "。GUERRA!", + /*171*/ "El Duelo", + /*172*/ "Estatus\n", + /*173*/ "。Abortar!\n", + /*174*/ "Cuidado\n", + /*175*/ "ソQuieres abortar la misi�n?\n", + /*176*/ "Cancelar\n", + /*177*/ "Abortar\n", + /*178*/ "Inventario\n", + /*179*/ "Armas Disponibles\n", + /*180*/ "Opciones\n", + /*181*/ "Audio\n", + /*182*/ "V�deo\n", + /*183*/ "Controles\n", + /*184*/ "Pantalla\n", + /*185*/ "Trucos\n", + /*186*/ "Guardar Juego\n", + /*187*/ "Cambiar Agente...\n", + /*188*/ "Cuidado\n", + /*189*/ "ソQuieres cargar otro agente?\n", + /*190*/ "S�\n", + /*191*/ "No\n", + /*192*/ "Opciones de Control\n", + /*193*/ "Controles Jugador 2\n", + /*194*/ "Estilo de Control\n", + /*195*/ "Control Opuesto\n", + /*196*/ "Mirar al Frente\n", + /*197*/ "Giro de Cabeza\n", + /*198*/ "Auto-Apuntar\n", + /*199*/ "Control Apuntar\n", + /*200*/ "Volver\n", + /*201*/ "Mantener\n", + /*202*/ "Cambiar\n", + /*203*/ "Opciones de Pantalla\n", + /*204*/ "Pantalla Jugador 2\n", + /*205*/ "Mirilla en Pantalla\n", + /*206*/ "Siempre Muestra Objetivo\n", + /*207*/ "Mostrar Alcance del Zoom\n", + /*208*/ "Munici�n en Pantalla\n", + /*209*/ "Mostrar Funci�n del Arma\n", + /*210*/ "Bolas de Pintura\n", + /*211*/ "Subt�tulos\n", + /*212*/ "Mostrar Tiempo de Misi�n\n", + /*213*/ "Volver\n", + /*214*/ "Opciones de V�deo\n", + /*215*/ "Tama�o de Pantalla\n", + /*216*/ "Ratio\n", + /*217*/ "Alta Resoluci�n\n", + /*218*/ "Pantalla Partida 2 Jugadores\n", + /*219*/ "Volver\n", + /*220*/ "Completa\n", + /*221*/ "Panor疥ica\n", + /*222*/ "Cine\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Opciones de Audio\n", + /*228*/ "Sonido\n", + /*229*/ "M�sica\n", + /*230*/ "Modo de Sonido\n", + /*231*/ "Volver\n", + /*232*/ "Mono", + /*233*/ "Est駻eo", + /*234*/ "Cascos", + /*235*/ "Surround", + /*236*/ "Controles\n", + /*237*/ "Simple\n", + /*238*/ "Doble\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Informe\n", + /*248*/ "Elegir Dificultad\n", + /*249*/ "Dificultad\n", + /*250*/ "Mejor Tiempo\n", + /*251*/ "Agente\n", + /*252*/ "Agente Especial\n", + /*253*/ "Agente Perfecto\n", + /*254*/ "Cancelar\n", + /*255*/ "Opciones Modo Cooperativo\n", + /*256*/ "Radar S�\n", + /*257*/ "Fuego Amigo\n", + /*258*/ "Compa�ero Perfecto\n", + /*259*/ "Continuar\n", + /*260*/ "Cancelar\n", + /*261*/ "Humano", + /*262*/ "1 Simulante", + /*263*/ "2 Simulantes", + /*264*/ "3 Simulantes", + /*265*/ "4 Simulantes", + /*266*/ "Opciones Contra-Operativa\n", + /*267*/ "Radar S�\n", + /*268*/ "Contra-Operativa\n", + /*269*/ "Continuar\n", + /*270*/ "Cancelar\n", + /*271*/ "Jugador 1", + /*272*/ "Jugador 2", + /*273*/ "Visi�n General\n", + /*274*/ "Aceptar\n", + /*275*/ "Declinar\n", + /*276*/ "Completado\n", + /*277*/ "Fallado\n", + /*278*/ "Estatus de Misi�n:\n", + /*279*/ "Estatus de Agente:\n", + /*280*/ "Tiempo de Misi�n:\n", + /*281*/ "Arma Preferida:\n", + /*282*/ "Muertos:\n", + /*283*/ "Precisi�n:\n", + /*284*/ "Total Disparos:\n", + /*285*/ " Disp. Cabeza:\n", + /*286*/ " Disp. Cuerpo:\n", + /*287*/ " Disp. Miembros:\n", + /*288*/ " Otros:\n", + /*289*/ "Pulsa START\n", + /*290*/ "Difunto\n", + /*291*/ "Activo\n", + /*292*/ "Anulado\n", + /*293*/ "Fallada\n", + /*294*/ "Completada\n", + /*295*/ "Abortada\n", + /*296*/ "Reintentar", + /*297*/ "Sig. Misi�n", + /*298*/ "Aceptar\n", + /*299*/ "Declinar\n", + /*300*/ "Objetivos\n", + /*301*/ "Pulsa START\n", + /*302*/ "Men� Peque�o pero Perfecto\n", + /*303*/ "Simulador de Combate\n", + /*304*/ "Entrenamiento\n", + /*305*/ "Audio/V�deo\n", + /*306*/ "Cambiar Agente\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sonido\n", + /*309*/ "M�sica\n", + /*310*/ "Modo de Sonido\n", + /*311*/ "Ratio\n", + /*312*/ "Volver\n", + /*313*/ "< Vac�o >\n", + /*314*/ "SUPR", + /*315*/ "MAY.", + /*316*/ "SALIR", + /*317*/ "OK", + /*318*/ "Cabezas Simulador Combate\n", + /*319*/ "Cabezas de Misiones\n", + /*320*/ "Error\n", + /*321*/ "Cancelar\n", + /*322*/ "El Controller Pak\nno se encontr�\nen ning�n mando.\n", + /*323*/ "El fichero no ha sido salvado.\n", + /*324*/ "El fichero no se cargar�.\n", + /*325*/ "No se puede borrar el fichero.\n", + /*326*/ "Sin memoria.\n", + /*327*/ "Este jugador ya ha sido\ncargado en este juego.\n", + /*328*/ "ha sido quitado.\n", + /*329*/ "El Controller Pak est� da�ado o mal insertado.\n", + /*330*/ "Fall� el borrado de la Nota de Juego.\n", + /*331*/ "Error Cargando\n", + /*332*/ "Error Guardando\n", + /*333*/ "Error Cargando\n", + /*334*/ "Error Guardando\n", + /*335*/ "Error Cargando\n", + /*336*/ "Error Guardando\n", + /*337*/ "Error Leyendo\n", + /*338*/ "Error Escribiendo\n", + /*339*/ "Error\n", + /*340*/ "Borrar Fallado\n", + /*341*/ "No se puede borrar el fichero.\n", + /*342*/ "- Comprueba que el Controller Pak\nest� insertado correctamente.\n", + /*343*/ "Cancelar\n", + /*344*/ "No hay espacio.\n", + /*345*/ "。Bien!\n", + /*346*/ "Fichero Guardado.\n", + /*347*/ "Aceptar\n", + /*348*/ "Ha aparecido un error\nal intentar guardar.\n", + /*349*/ "Reintentar\n", + /*350*/ "Guardar en otro Sitio\n", + /*351*/ "Cancelar\n", + /*352*/ "Ha aparecido un error\nal intentar cargar.\n", + /*353*/ "Reintentar\n", + /*354*/ "Cancelar\n", + /*355*/ "Necesitas Espacio para la Cabeza\n", + /*356*/ "Elige una cabeza para cargar encima:\n", + /*357*/ "Aceptar\n", + /*358*/ "Cancelar\n", + /*359*/ "Guardar\n", + /*360*/ "ソQuieres guardar tu\nfichero en otro sitio?\n", + /*361*/ "S�\n", + /*362*/ "No\n", + /*363*/ "Por favor, inserta el Controller Pak que contiene tu %s en cualquier mando.\n", + /*364*/ "Por favor, inserta el\nController Pak\ndonde est駸 salvando\nen cualquier mando.\n", + /*365*/ "Aceptar\n", + /*366*/ "Cancelar\n", + /*367*/ "Elige Lugar\n", + /*368*/ "D�nde\n", + /*369*/ "Espacios\n", + /*370*/ "Borrar Ficheros...\n", + /*371*/ "Cancelar\n", + /*372*/ "Completo", + /*373*/ "Copiar Fichero\n", + /*374*/ "Elige fichero a copiar:\n", + /*375*/ "Pulsa B para salir.\n", + /*376*/ "Borrar Fichero\n", + /*377*/ "Elige fichero a borrar:\n", + /*378*/ "Pulsa B para salir.\n", + /*379*/ "Cuidado\n", + /*380*/ "ソSeguro que quieres\nborrar este fichero?\n", + /*381*/ "Cancelar\n", + /*382*/ "Aceptar\n", + /*383*/ "Borrar Nota de Juego\n", + /*384*/ "ソEst疽 seguro de\nque quieres borrar\nesta nota de juego?\n", + /*385*/ "No\n", + /*386*/ "S�\n", + /*387*/ "Notas de Juego\n", + /*388*/ "Borra Notas de Juego:\n", + /*389*/ "Nota\n", + /*390*/ "P疊inas\n", + /*391*/ "Pulsa B para salir.\n", + /*392*/ "Vac�o\n", + /*393*/ "--\n", + /*394*/ "P疊inas Libres: \n", + /*395*/ "P疊inas Libres: %d\n", + /*396*/ "P疊inas Usadas: \n", + /*397*/ "P疊inas Usadas: %d\n", + /*398*/ "Ya existe informaci�n de Perfect Dark\nen este Controller Pak.\n", + /*399*/ "Hay espacio suficiente para\nnotas de Perfect Dark.\n", + /*400*/ "El Controller Pak est� demasiado lleno - 1 nota\ny 28 p疊inas son necesarias para guardar.\n", + /*401*/ "Introduce Nombre del Agente\n", + /*402*/ "Nuevo...\n", + /*403*/ "Nuevo Agente...\n", + /*404*/ "Nuevo Recluta", + /*405*/ "Tiempo de Misi�n:", + /*406*/ "Desaf�o 1", + /*407*/ "Desaf�o 2", + /*408*/ "Desaf�o 3", + /*409*/ "Desaf�o 4", + /*410*/ "Desaf�o 5", + /*411*/ "Desaf�o 6", + /*412*/ "Desaf�o 7", + /*413*/ "Desaf�o 8", + /*414*/ "Desaf�o 9", + /*415*/ "Desaf�o 10", + /*416*/ "Desaf�o 11", + /*417*/ "Desaf�o 12", + /*418*/ "Desaf�o 13", + /*419*/ "Desaf�o 14", + /*420*/ "Desaf�o 15", + /*421*/ "Desaf�o 16", + /*422*/ "Desaf�o 17", + /*423*/ "Desaf�o 18", + /*424*/ "Desaf�o 19", + /*425*/ "Desaf�o 20", + /*426*/ "Desaf�o 21", + /*427*/ "Desaf�o 22", + /*428*/ "Desaf�o 23", + /*429*/ "Desaf�o 24", + /*430*/ "Desaf�o 25", + /*431*/ "Desaf�o 26", + /*432*/ "Desaf�o 27", + /*433*/ "Desaf�o 28", + /*434*/ "Desaf�o 29", + /*435*/ "Desaf�o 30", + /*436*/ "Especial\n", + /*437*/ "Introducci�n\n", + /*438*/ "Misi�n 1 - Central dataDyne\n", + /*439*/ "Misi�n 2 - Villa Carrington\n", + /*440*/ "Misi�n 3 - Edificio G5\n", + /*441*/ "Misi�n 4 - チrea 51\n", + /*442*/ "Misi�n 5 - Air Force One\n", + /*443*/ "Misi�n 6 - Pelagic II\n", + /*444*/ "Misi�n 7 - Instituto Carrington\n", + /*445*/ "Misi�n 8 - Nave de Ataque Skedar\n", + /*446*/ "Misi�n 9 - Ruinas Skedar\n", + /*447*/ "Final\n", + /*448*/ "Mostrar Todo\n", + /*449*/ "Introducci�n\n", + /*450*/ "Intro 1:1 - En la Oscuridad\n", + /*451*/ "Final 1:1 - Descenso R疳ido\n", + /*452*/ "Intro 1:2 - Bajando\n", + /*453*/ "Final 1:2 - El Doctor\n", + /*454*/ "Intro 1:3 - Luces Fuera\n", + /*455*/ "Final 1:3 - ソD�nde vas?\n", + /*456*/ "Intro 2:1 - 。Negocia esto!\n", + /*457*/ "Intro 2 2:1 - Vida en L�nea\n", + /*458*/ "Final 2:1 - Carrington Rescatado\n", + /*459*/ "Intro 3:1 - Callej�n Oscuro\n", + /*460*/ "Final 3:1 - Entrando al G5\n", + /*461*/ "Intro 3:2 - Armas y Poses\n", + /*462*/ "Especial 3:2 - Conspiraci�n\n", + /*463*/ "Final 3:2 - Salida de Incendios\n", + /*464*/ "Intro 4:1 - V�deos\n", + /*465*/ "Final 4:1 - Sin Salida\n", + /*466*/ "Intro 4:2 - Perlas de Sabidur�a\n", + /*467*/ "Final 4:2 - A Cuchillo\n", + /*468*/ "Intro 4:3 - 。Gas!\n", + /*469*/ "Especial 4:3 - Elvis Despierta\n", + /*470*/ "Final 4:3 - Escape\n", + /*471*/ "Intro 5:1 - Gran Altitud\n", + /*472*/ "Final 5:1 - Despegue\n", + /*473*/ "Intro 5:2 - レltima Oportunidad\n", + /*474*/ "Especial 5:2 - Atraque\n", + /*475*/ "Final 5:2 - Sin Opciones\n", + /*476*/ "Intro 5:3 - Horizontes Rojos\n", + /*477*/ "Final 5:3 - Man�aco Rubio\n", + /*478*/ "Intro 6:1 - Sube a Bordo\n", + /*479*/ "Final 6:1 - Descendiendo\n", + /*480*/ "Intro 6:2 - M疽 Profundo\n", + /*481*/ "Especial 6:2 - 。Virus!\n", + /*482*/ "Final 6:2 - Saliendo\n", + /*483*/ "Intro 7:1 - Saludo Victorioso\n", + /*484*/ "Final 7:1 - Ayudando a Escapar\n", + /*485*/ "Intro 8:1 - 。Atrapada!\n", + /*486*/ "Final 8:1 - Buscando Problemas\n", + /*487*/ "Intro 9:1 - Aire en Calma\n", + /*488*/ "Final 9:1 - 。Te pill�!\n", + /*489*/ "Secuencia Final\n", + /*490*/ "Pel�culas\n", + /*491*/ "Oculto %d\n", + /*492*/ "Escoge Objetivo\n", + /*493*/ "Puntuaci�n\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pamE.c b/src/files/lang/jap-final/pamE.c similarity index 100% rename from src/files/lang/pamE.c rename to src/files/lang/jap-final/pamE.c diff --git a/src/files/lang/jap-final/pamJ.c b/src/files/lang/jap-final/pamJ.c new file mode 100644 index 000000000..910425da6 --- /dev/null +++ b/src/files/lang/jap-final/pamJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\nぉ∵け�ラ♪λえ�ナ⇔�チ√∨����♂d�゚�メ∪∩�驕��÷��瘁焉メу┗∵⇒⊇�マゎ≒∩�マ�ト√∨���ツ��θ∃�モ�ム���ミ�マ�メ��∵�>������メш���マ��∨∝�エ⇔⊇≫�ツが∀�テ�メ���モ�=��エ∀┝�エ⇔�モ⊇≫∵�≠純�τ�マ��Χ�イ��∈ぷ�エ⇔⊇≫�メÅ�ツο�リ�テ�メ�����ン�゚�マ�ロ�ハ£���モ�÷��ワ�リ≧d��∀�≠ェ⌒�ナ≒∃⊇♭���瘁焉マぅb�ナ⇔⊇≫♂d�゚≧�ム�マ�メ�繧香諤≦cネ�ナ⇔⊇≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nゆe∵�宦痺香轤レ�エ∨f���メ�ル�ン�モ�≦пマ∪♪∽�チ���タ⌒�メÅ�エ∨�ツ�テ�メ♂d�゚�マ⌒∀♯�タゆe�モ♭�タ≫Å�ツ�ワ�チ�メΣ�閨ク�メロ⇔�ツ�閨クぼ�エ∨�ツ�テ�メш���メ��θ∃���ハΣ�モ�=ネ�メづυ∈�モ≫∩���メ�モ�ム���ミ�マ�マぷ�エ⇔⊇≫�ツ�テ√�モ���ン�゚�マ��∀�ユ†√≫�ラ�リ�メ��Χ�イ∈ぷ�エ∨����Å∵�<普モ�リÅ┝�エ⇔⊇≫�ツ�ナ∩�ナ�テ�テ�マ�モ�≠艪��メ�ァΔ∈���ニ≫≡⊂∃く⌒����∃ワ┸∵tヮ�ト√⇔⊇≫�メÅ�エ�エ\n\n|しじ�操セ�窶�#d�゚d∈づて�ヌ≡\n\n�窶�#d�゚d∈づて�ト�ヌ√†�÷ン�゚�マ�ロ�ハ£�メm♭ぼ�チ�テ∀∵♭�タ∃∩�エ∨�モ���ミ�ヨ�ム��♭�タ≫�ツ″���ハ�ラ�ト√⇔⊇≫�ル�マ�縲�d����d���ヨ⌒∃∋∀∩ぼ�タ���ツ≫Å∽⊂�ツ\n\n|しじ�逐セく�ウワ┸�メて�ロ∈こご�ヌ≡\n\nけ�マ⌒�噤�∨�����宦メワ┸���マ�掾ナ⇔Å�ツf�栫ト√∨���レd�煕ル�ン�マ≡√†�=テ�メワ┸�モ�<�с∈�ル�ホ�ニ≫��⊇���メb∈�シ�ワ�マ�ニ≫�テ∀∵♭�タ≫∀⊇⊂�メÅ�ツ⌒�ナ⊆�メ�コ��∃�ワ�リ≧d∵�テ√∈��み�ナ⇔�ナ�リ⊃†�≠��艨モ�巣唐�ΝΞ♭���黽��メ�烙���∀∃�エ⇔�ナ�リ⊂Å∽⊂�ツュ⇔�モぉ�マ∩∩�エ⇔⊇≫�メÅ�エ�準祉�n�メ�モ�轢���d���驕香クュ⇔ばぱ�ナ⇔⊇�ツ†�=ネ�メワ┸�メて�ロ∈こご♭�タ≫♭⊆∽⊂�ツ⊇�チ⇒∩�メ�驕香マ�掾ナ⇔�モ�<マ�ケ�メの┸♭�モばぱ♭�タ∃⊇∩⌒�ナ√∃⊇∵�蚕n\n|しじ�凍セ�ル�マ�縲�d����d��∈l�表n\n�ル�マ�縲�d����d��∩≒�ワ�リ≧d∈せ�пマc�ヒ�ナ⇔�=橿ラ�゚d���ヨ�ヒ�����メ┳�氏クぴт�ニ≫���マ≠�ヒ��∵��≒∃⊇≡⊂�マ�ニ≫�メÅ�ツ���瘁焉諱テ√∈�栫閨ノ⊥�マ♪∋∃�档�みσ∈ヨΧ�ナ⇔⊇≫∩∝∩≒∃⊇�メ♭�≦ニ���マΨ∈⇒�ツ⇔�チ√�ツ\n\n|しじ�楳セ♀�ラ�゚d���ヨ�ヒ����∈�ナ�マ\n\n�テ√�モ♀�ラ�゚d���ヨ�ヒ����∵⊆�メ┷���ヨ♭��⇔∨を�怐メく�ウσたÅ�ツぽ�メ��┳�死�∈°�ハ�ラ�ミ�ハ£♂d�゚∈���エ⇔ぴт�ニ≫�メÅ�ツ♀�ラ�゚d���ヨ�ヒ�����モ�ル�マ�縲�d��∈ぴт�ナ�÷ン�゚�マ�ロ�ハ£∈l�キ�ニ≫�テ∀∵♭�タ≫�モ��Å�ツ\n\n|しじ�斧セ�ン�゚�マ�ロ�ハ£∩≒�桙氈ヌ≡\n\n�ン�゚�マ�ロ�ハ£∈♪∋∃��♭⌒⊇⊇∩≒ばぱ�ナ⇔�÷モ��′�ワ�=橿ラ�゚d���ヨ�ヒ����∀c���マ♀�ハ�ヨ�マ����℃�ム�リ♭ラ�驕竅メÅ�ツつ‡%��≠�ハ�ラ�秩ク���エ⇔ш���リ♭�ヒ∵√†�≦ク⊃�メ�ラ��d=d∵ぉ∨¬∈ら�エ⇔⊇≫♭⊆∽⊂�ツ\n\nEND\n", + /* 1*/ "�ン�゚�マ�ロ�ハ£\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\nぉ∵け�ラ♪λえ�ナ⇔�チ√∨����♂d�゚�メ∪∩�驕��÷��瘁焉メу┗∵⇒⊇�マゎ≒∩�マ�ト√∨���ツ��θ∃�モ�ム���ミ�マ�メ��∵�>������メш���マ��∨∝�エ⇔⊇≫�ツが∀�テ�メ���モ�=��エ∀┝�エ⇔�モ⊇≫∵�≠純�τ�マ��Χ�イ��∈ぷ�エ⇔⊇≫�メÅ�ツο�リ�テ�メ�����ン�゚�マ�ロ�ハ£���モ�÷��ワ�リ≧d��∀�≠ェ⌒�ナ≒∃⊇♭���瘁焉マぅb�ナ⇔⊇≫♂d�゚≧�ム�マ�メ�繧香諤≦cネ�ナ⇔⊇≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nゆe∵�宦痺香轤レ�エ∨f���メ�ル�ン�モ�≦пマ∪♪∽�チ���タ⌒�メÅ�エ∨�ツ�テ�メ♂d�゚�マ⌒∀♯�タゆe�モ♭�タ≫Å�ツ�ワ�チ�メΣ�閨ク�メロ⇔�ツ�閨クぼ�エ∨�ツ�テ�メш���メ��θ∃���ハΣ�モ�=ネ�メづυ∈�モ≫∩���メ�モ�ム���ミ�マ�マぷ�エ⇔⊇≫�ツ�テ√�モ���ン�゚�マ��∀�ユ†√≫�ラ�リ�メ��Χ�イ∈ぷ�エ∨����Å∵�<普モ�リÅ┝�エ⇔⊇≫�ツ�ナ∩�ナ�テ�テ�マ�モ�≠艪��メ�ァΔ∈���ニ≫≡⊂∃く⌒����∃ワ┸∵tヮ�ト√⇔⊇≫�メÅ�エ�エ\n\n|しじ�操セ�窶�#d�゚d∈づて�ヌ≡\n\n�窶�#d�゚d∈づて�ト�ヌ√†�÷ン�゚�マ�ロ�ハ£�メm♭ぼ�チ�テ∀∵♭�タ∃∩�エ∨�モ���ミ�ヨ�ム��♭�タ≫�ツ″���ハ�ラ�ト√⇔⊇≫�ル�マ�縲�d����d���ヨ⌒∃∋∀∩ぼ�タ���ツ≫Å∽⊂�ツ\n\n|しじ�逐セく�ウワ┸�メて�ロ∈こご�ヌ≡\n\nけ�マ⌒�噤�∨�����宦メワ┸���マ�掾ナ⇔Å�ツf�栫ト√∨���レd�煕ル�ン�マ≡√†�=テ�メワ┸�モ�<�с∈�ル�ホ�ニ≫��⊇���メb∈�シ�ワ�マ�ニ≫�テ∀∵♭�タ≫∀⊇⊂�メÅ�ツ⌒�ナ⊆�メ�コ��∃�ワ�リ≧d∵�テ√∈��み�ナ⇔�ナ�リ⊃†�≠��艨モ�巣唐�ΝΞ♭���黽��メ�烙���∀∃�エ⇔�ナ�リ⊂Å∽⊂�ツュ⇔�モぉ�マ∩∩�エ⇔⊇≫�メÅ�エ�準モ��′�ワ∃≒∧�メワ┸�メて�ロ∈こご♭�タ≫�モ��Å�ツぽ∀c���マ�ル�マ�縲�d����d���マユ∩⊃�エ\n\n|しじ�凍セ�ル�マ�縲�d����d��∈l�表n\n�ル�マ�縲�d����d��∩≒�ワ�リ≧d∈せ�пマc�ヒ�ナ⇔�=橿ラ�゚d���ヨ�ヒ�����メ┳�氏クぴт�ニ≫���マ≠�ヒ��∵��≒∃⊇≡⊂�マ�ニ≫�メÅ�ツ���瘁焉諱テ√∈�栫閨ノ⊥�マ♪∋∃�档�みσ∈ヨΧ�ナ⇔⊇≫∩∝∩≒∃⊇�メ♭�≦ニ���マΨ∈⇒�ツ⇔�チ√�ツ\n\n|しじ�楳セ�ン�゚�マ�ロ�ハ£∩≒�桙氈ヌ≡\n\n�ン�゚�マ�ロ�ハ£∈♪∋∃��♭⌒⊇⊇∩≒ばぱ�ナ⇔�÷モ��′�ワ�=橿ラ�゚d���ヨ�ヒ����∀c���マ♀�ハ�ヨ�マ����℃�ム�リ♭ラ�驕竅メÅ�ツつ‡%��≠�ハ�ラ�秩ク���エ⇔ш���リ♭�ヒ∵√†�≦ク⊃�メ�ラ��d=d∵ぉ∨¬∈ら�エ⇔⊇≫♭⊆∽⊂�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\nぉ∵け�ラ♪λえ�ナ⇔�チ√∨����♂d�゚�メ∪∩�驕��÷��瘁焉メу┗∵⇒⊇�マゎ≒∩�マ�ト√∨���ツ��θ∃�モ�ム���ミ�マ�メ��∵�>������メш���マ��∨∝�エ⇔⊇≫�ツが∀�テ�メ���モ�=��エ∀┝�エ⇔�モ⊇≫∵�≠純�τ�マ��Χ�イ��∈ぷ�エ⇔⊇≫�メÅ�ツο�リ�テ�メ�����ン�゚�マ�ロ�ハ£���モ�÷��ワ�リ≧d��∀�≠ェ⌒�ナ≒∃⊇♭���瘁焉マぅb�ナ⇔⊇≫♂d�゚≧�ム�マ�メ�繧香諤≦cネ�ナ⇔⊇≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nゆe∵�宦痺香轤レ�エ∨f���メ�ル�ン�モ�≦пマ∪♪∽�チ���タ⌒�メÅ�エ∨�ツ�テ�メ♂d�゚�マ⌒∀♯�タゆe�モ♭�タ≫Å�ツ�ワ�チ�メΣ�閨ク�メロ⇔�ツ�閨クぼ�エ∨�ツ�テ�メш���メ��θ∃���ハΣ�モ�=ネ�メづυ∈�モ≫∩���メ�モ�ム���ミ�マ�マぷ�エ⇔⊇≫�ツ�テ√�モ���ン�゚�マ��∀�ユ†√≫�ラ�リ�メ��Χ�イ∈ぷ�エ∨����Å∵�<普モ�リÅ┝�エ⇔⊇≫�ツ�ナ∩�ナ�テ�テ�マ�モ�≠艪��メ�ァΔ∈���ニ≫≡⊂∃く⌒����∃ワ┸∵tヮ�ト√⇔⊇≫�メÅ�エ�エ\n\n|しじ�操セ�窶�#d�゚d∈づて�ヌ≡\n\n�窶�#d�゚d∈づて�ト�ヌ√†�÷ン�゚�マ�ロ�ハ£�メm♭ぼ�チ�テ∀∵♭�タ∃∩�エ∨�モ���ミ�ヨ�ム��♭�タ≫�ツ″���ハ�ラ�ト√⇔⊇≫�ル�マ�縲�d����d���ヨ⌒∃∋∀∩ぼ�タ���ツ≫Å∽⊂�ツ\n\n|しじ�逐セく�ウワ┸�メて�ロ∈こご�ヌ≡\n\nけ�マ⌒�噤�∨�����宦メワ┸���マ�掾ナ⇔Å�ツf�栫ト√∨���レd�煕ル�ン�マ≡√†�=テ�メワ┸�モ�<�с∈�ル�ホ�ニ≫��⊇���メb∈�シ�ワ�マ�ニ≫�テ∀∵♭�タ≫∀⊇⊂�メÅ�ツ⌒�ナ⊆�メ�コ��∃�ワ�リ≧d∵�テ√∈��み�ナ⇔�ナ�リ⊃†�≠��艨モ�巣唐�ΝΞ♭���黽��メ�烙���∀∃�エ⇔�ナ�リ⊂Å∽⊂�ツュ⇔�モぉ�マ∩∩�エ⇔⊇≫�メÅ�エ�準モ��′�ワ∃≒∧�メワ┸�メて�ロ∈こご♭�タ≫�モ��Å�ツぽ∀c���マ�ル�マ�縲�d����d���マユ∩⊃�エ\n\n|しじ�凍セ�ン�゚�マ�ロ�ハ£∩≒�桙氈ヌ≡\n\n�ン�゚�マ�ロ�ハ£∈♪∋∃��♭⌒⊇⊇∩≒ばぱ�ナ⇔�÷モ��′�ワ�=橿ラ�゚d���ヨ�ヒ����∀c���マ♀�ハ�ヨ�マ����℃�ム�リ♭ラ�驕竅メÅ�ツつ‡%��≠�ハ�ラ�秩ク���エ⇔ш���リ♭�ヒ∵√†�≦ク⊃�メ�ラ��d=d∵ぉ∨¬∈ら�エ⇔⊇≫♭⊆∽⊂�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "�窶�#d�゚d∈づて�ヌ≡\n", + /* 6*/ "く�ウワ┸�メて�ロ∈こご�ヌ≡\n", + /* 7*/ "�ル�マ�縲�d����d��∈l�表n", + /* 8*/ "♀�ラ�゚d���ヨ�ヒ����∈�ナ�マ\n", + /* 9*/ "�ン�゚�マ�ロ�ハ£∩≒�桙氈ヌ≡\n", + /* 10*/ "�テ√♭�テ�メ���メm∈\n⌒�エ∀�裸ウ�マて�ツ≫���エ\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "⊆√∵♀�ラ�゚d���ヨ�ヒ����∃∋Å∽�ツ\n┨ふ�マぽ∈ぴт♭�タ≫�メ∩∃�蚕n", + /* 13*/ "�テ�テ∩≒�ワ���マラ�驕ホ�タ�オ�エ\n", + /* 14*/ "�モ��′�ワ∵ほ�ト√∨\n", + /* 15*/ "♀�ラ�゚d���ヨ�ヒ����∵ほ�ト√∨\n", + /* 16*/ "�ン�゚�マ�ロ�ハ£∩≒�桙氈��タ∨\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "�ト�ッ�=テ�メも∈���エ⇔�÷�d�メ�ロэm\n�ワ�リ≧d∈ぞ♯�ツ∃⊇♭�チ√�エ\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "�ン�゚�マ�メく�ウワ┸�メて�ロ∈こご�ナ∨\n", + /* 21*/ "�ル�マ�縲�d����d��∈l�普ナ∨\n", + /* 22*/ "♀�ラ�゚d���ヨ�ヒ�����メ┳�氏謔メт�ナ∨\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "°�ハ�ラ�ミ�ハ£♂d�゚\n", + /* 26*/ "°�ハ�ラ�ミ�ハ£♂d�゚\n", + /* 27*/ "\n", + /* 28*/ "�テ�テ�メ$�轢�∈�宴ロ�ニ√†\nく�ウワ┸∈こご♭�タ∧⊂Å�ツ\n", + /* 29*/ "�ト⊆�÷窶�#d�゚d∈て∩�ニ���ツ\n", + /* 30*/ "�窶�#d�゚d∈づて�ナ∨\n", + /* 31*/ "∪∩�ナ⊇∃�ッ�<栫ワ⊇∃⊇�ツ\n", + /* 32*/ "���リ�マ�ゥ∩�ム�ツ\nq�エ∨���=ワ∃⊇∝�蚕n", + /* 33*/ "iヮワ⌒⊇∃⊇�メ∩∃�タ\n���縲����オ∃⊇���ツ\n", + /* 34*/ "�タ�エ∀�ョ�マ�モ�栫ソ⊇≫�モ��≡�ツ\n�ユ°d�ナ⇔�ツ\n", + /* 35*/ "�ト⊆�リ⊥≫∝≡�ツ���瘁焉觸n≠�ヒ���ナ⇔�テ∃⊇n�マ�蚕n", + /* 36*/ "�メ�ム���ワ�ツぁ\n", + /* 37*/ "ん���ナ∨∩�ナ≒�エ\n", + /* 38*/ "���テ£��������なて�����テ◯��∽\n◆������○〒���ヒ�カ�エ�エ�凰・▼↓\np◇�・�、���ヤ◇�カ�ナ�浴梳��ネ���ヨ�ネ\n££%�凍ヨ≧�チ�準メ�死メ�ヌ�項エ�エ\n", + /* 39*/ "♀�ラ�゚d���ヨ�ヒ�����タ�純ニ�モ�ヤ�タ\n�テ�テ�メ£��������∈┏⊥≒√≫�タ\n", + /* 40*/ "⊆�ッ�ツ∃∋∀∩θ�モ�ヤÅ�ツ\n�ナ∩�ナく�ウワ┸∵����Å�エ\npぉ∨¬�メこご�ロэ�モ�ンт�ト√�蚕n", + /* 41*/ "♪⊂⊇⊂�テ∀�タ\n", + /* 42*/ "£��������∈┏⊥≫∨⊥�マ\nヴ∵♭�タ≫�テ∀�モ�氏ヤ∀⇒�蚕np�死死祉普ソ≒�ン�゚�マ�ロ�ハ£∈�」ば�ニ≫�ツ\n�ケ��Å∵�<煤諠浴煥」な�ニ≫�ナ∩∃⊇�ツ\npΑ∈�ナ⇔⊇≫ン���モ∃⊇�ツ\n�ニ∬�マ�桙氈ニ≫�メÅ�ツ\npぉ∀c���マ�凵ツ⇔⊂√�ナ∩�エ∨≡�ツ\n�ト≡∃≒�潤��ヘ�ミ�マ�艢�≧d�ラ�ツ\n", + /* 43*/ "�ン�゚�マ�メく�ウワ┸�メて�ロ∈こご�ナ∨\n", + /* 44*/ "�、�ィ∵��≧�マ��∝√∨�盾ュ�ウワ┸�メ���テ�マョャ\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/jap-final/pamP.c b/src/files/lang/jap-final/pamP.c new file mode 100644 index 000000000..a008fec62 --- /dev/null +++ b/src/files/lang/jap-final/pamP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the \nship quicker.\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can \nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar \noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo wasted - unable to disable megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/jap-final/pam_str_f.c b/src/files/lang/jap-final/pam_str_f.c new file mode 100644 index 000000000..f6ce2d90c --- /dev/null +++ b/src/files/lang/jap-final/pam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau extraterrestre repose au fond de l'oc饌n Pacifique. Bien qu'inactif, le vaisseau cetan est maintenant pris d'assaut par les Skedars et leur alli馥 forc馥: la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant endormi. Cependant, il abrite l'arme la plus puissante qui ait jamais exist馥.\n\n|Objectif 1: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle de Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif 2: - Neutraliser la Super-Arme cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif 3: - S馗uriser la Salle de Contr�le\n\nAssurez-vous qu'il ne reste plus aucun Skedar dans la Salle de Contr�le afin de pouvoir restaurer la personnalit� du Dr. Caroll sans interruption. Nous ne savons pas quelles s馗urit駸 ont 騁� mises en place pour emp鹹her cette op駻ation, alors soyez prudente.\n\n|Objectif 4: - Restaurer la personnalit� du Dr. Caroll\n\nC'est la derni鑽e 騁ape du plan d'urgence mis en place par le Dr. Caroll durant le debriefing � la villa. Restaurer sa personnalit� � l'I.A. lui permettra de reprendre le contr�le de l'enveloppe dou馥 de raison et d'autres parties du vaisseau.\n\n|Objectif 5: - Evasion du vaisseau cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 1*/ "VAISSEAU CETAN\n", + /* 2*/ "|Briefing - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau extraterrestre repose au fond de l'oc饌n Pacifique. Bien qu'inactif, le vaisseau cetan est maintenant pris d'assaut par les Skedars et leur alli馥 forc馥: la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant endormi. Cependant, il abrite l'arme la plus puissante qui ait jamais exist�.\n\n|Objectif 1: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle de Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif 2: - Neutraliser la Super-Arme cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif 3: - S馗uriser la Salle de Contr�le\n\nAssurez-vous qu'il ne reste plus aucun Skedar dans la Salle de Contr�le afin de pouvoir restaurer la personnalit� du Dr. Caroll sans interruption. Nous ne savons pas quelles s馗urit駸 ont 騁� mises en place pour emp鹹her cette op駻ation, alors soyez prudente.\n\n|Objectif 4: - Evasion du vaisseau cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau extraterrestre repose au fond de l'oc饌n Pacifique. Bien qu'inactif, le vaisseau cetan est maintenant pris d'assaut par les Skedars et leur alli馥 forc馥: la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant endormi. Cependant, il abrite l'arme la plus puissante qui ait jamais exist馥.\n\n|Objectif 1: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle de Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif 2: - Neutraliser la Super-Arme cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif 3: - Evasion du vaisseau Cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R饌ctiver t駘駱orteurs\n", + /* 6*/ "Neutraliser Super-Arme Cetan\n", + /* 7*/ "S馗uriser la Salle de Contr�le\n", + /* 8*/ "Restaurer la personnalit� du Dr. Caroll\n", + /* 9*/ "S'馗happer du vaisseau cetan\n", + /* 10*/ "Cela nous aidera � nous d駱lacer plus\n vite dans ce vaisseau.\n", + /* 11*/ "Ce camouflage corporel nous aidera � nous \nprot馮er des d馭enses automatiques.\n", + /* 12*/ "Voil� le Dr. Caroll. Voyons voir si nous \npouvons inverser le processus.\n", + /* 13*/ "On doit se barrer d'ici!\n", + /* 14*/ "Elvis a 騁� tu�.\n", + /* 15*/ "Dr. Caroll a 騁� tu�.\n", + /* 16*/ "Evacuation du vaisseau Cetan r騏ssie.\n", + /* 17*/ "Elvis a d騅errouill� la porte.\n", + /* 18*/ "Tiens, prends cette arme et tiens ces Skedars � distance pendant que je travaille.\n", + /* 19*/ "Camouflage corporel obtenu.\n", + /* 20*/ "Super-Arme Cetan neutralis馥.\n", + /* 21*/ "Salle de Contr�le s馗uris馥.\n", + /* 22*/ " Personnalit� du Dr. Caroll restaur馥.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disque sauvegarde\n", + /* 26*/ "Un disque sauvegarde \n", + /* 27*/ "\n", + /* 28*/ "Un peu de sabotage ne ferait pas de mal\n � ce truc.\n", + /* 29*/ "Il est temps de r饌ctiver ces t駘駱orteurs.\n", + /* 30*/ "T駘駱orteurs r饌ctiv駸.\n", + /* 31*/ "C'est bizarre, il n'y a personne dans le coin.\n", + /* 32*/ "Pas de traces de combat. Pas de douilles ou d'impacts d'armes � feu.\n", + /* 33*/ "Ca n'a pas de sens. Il devrait au moins y avoir une arri鑽e-garde.\n", + /* 34*/ "Il doit y avoir quelqu'un plus loin. Couvre-moi.\n", + /* 35*/ "C'est parti... J'esp鑽e que la dataDyne n'a rien pr騅u pour emp鹹her 軋...\n", + /* 36*/ "Virus d騁ect�.\n", + /* 37*/ "Ca m'apprendra, tiens...\n", + /* 38*/ "Lancement des contre-mesures. Lancem...***ooOOoh!!***aaAAh!!***aaAAAhh!! ***ooOOoh!!***YaaAAAhh!!***YEEAaAaAaAAAaAAaAHHH!!***\n", + /* 39*/ "Dr. Caroll? Avez-vous repris le contr�le? Pouvez-vous arr黎er le programme?\n", + /* 40*/ "En effet, me voil� de retour, tr鑚 ch鑽e. Le programme est lanc� depuis trop longtemps pour que je puisse l'arr黎er. Il n'y a qu'une seule issue maintenant.\n", + /* 41*/ "Que voulez-vous dire?\n", + /* 42*/ "Quand le programme sera termin�, j'aurai le contr�le d'une arme extr麥ement puissante. Cette arme ne doit pas exister. Je dois par cons駲uent d騁ruire le vaisseau cetan et moi avec, malheureusement. Joanna... Nous n'avons ni le choix ni le temps d'en discuter. Allez-y! Evitez les Skedars et vous aurez le temps de vous 馗happer. Ce fut un honneur de travailler avec vous. Adieu, Joanna Dark.\n", + /* 43*/ "La Super-Arme Cetan a 騁� neutralis馥.\n", + /* 44*/ "Munitions 駱uis馥s - arme ennemie ne peut 黎re d騁ruite.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/jap-final/pam_str_g.c b/src/files/lang/jap-final/pam_str_g.c new file mode 100644 index 000000000..ce54ba24b --- /dev/null +++ b/src/files/lang/jap-final/pam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff. Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r den Fall, dass die Skedar den Zugang zum Kontrollraum blockiert haben, besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Zerst�ren Sie alle Kraftknoten innerhalb des Schiffes. Nur so k�nnen Sie die Waffe au゚er Kraft setzen. Einige dieser Knoten k�nnten sich aber au゚erhalb menschlicher Reichweite befinden.\n\n|3. Ziel: - Sichern Sie den Kontrollraum!\n\nDer Kontrollraum muss von allen anwesenden Skedar befreit werden, damit Sie Dr. Carolls Pers�nlichkeit ungest�rt restaurieren k�nnen. Wir wissen nicht, welche Vorkehrungen von den Skedar getroffen wurden, um gerade dies zu verhindern. Seien Sie vorsichtig!\n\n|4. Ziel: - Restaurieren Sie Dr. Carolls Pers�nlichkeitsprofil!\n\nDies ist die letzte Stufe des Notfallplans, �ber den uns Dr. Caroll bei seinem Aufenthalt in der Villa informiert hat. Wenn seine Pers�nlichkeit mit der Codeknacker-Einheit verbunden ist, erlangt er nicht nur wieder die Kontrolle �ber den Sapienten, sondern auch �ber manche Teile des Cetanischen Schiffs.\n\n|5. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 1*/ "CETANISCHES SCHIFF\n", + /* 2*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff. Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r den Fall, dass die Skedar den Zugang zum Kontrollraum blockiert haben,besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Bringen Sie Elvis zu einem Terminal, damit er von dort aus die Waffensysteme sabotieren kann.\n\n|3. Ziel: - Sichern Sie den Kontrollraum!\n\nDer Kontrollraum muss von allen anwesenden Skedar befreit werden, damit Sie Dr. Carolls Pers�nlichkeit ungest�rt restaurieren k�nnen. Wir wissen nicht, welche Vorkehrungen von den Skedar getroffen wurden, um gerade dies zu verhindern. Seien Sie vorsichtig!\n\n|4. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff. Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r den Fall, dass die Skedar den Zugang zum Kontrollraum blockiert haben, besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Bringen Sie Elvis zu einem Terminal, damit er von dort aus die Waffensysteme sabotieren kann.\n\n|3. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Reaktivieren Sie die Teleporter!\n", + /* 6*/ "Machen Sie die Waffe funktionsunf臧ig!\n", + /* 7*/ "Sichern Sie den Kontrollraum!\n", + /* 8*/ "Restaurieren Sie Dr. Caroll!\n", + /* 9*/ "Fl�chten Sie aus dem Schiff!\n", + /* 10*/ "Auf diese Weise kommen wir innerhalb des Schiffs\nschneller voran.\n", + /* 11*/ "Diese Tarnkappe sch�tzt uns vor den automatischen\nVerteidigungsanlagen.\n", + /* 12*/ "Da ist Dr. Caroll. Wir m�ssen versuchen,\nseine Pers�nlichkeit wieder herzustellen.\n", + /* 13*/ "Wir m�ssen hier raus!\n", + /* 14*/ "Elvis wurde eliminiert.\n", + /* 15*/ "Dr. Caroll wurde zerst�rt.\n", + /* 16*/ "Evakuierung erfolgreich\n", + /* 17*/ "Elvis hat die T�r entriegelt.\n", + /* 18*/ "Hier, nimm diese Waffe und halte mir die Skedar\nvom Leib, w臧rend ich hier arbeite.\n", + /* 19*/ "Tarnkappe wurde aufgenommen.\n", + /* 20*/ "Die Cetanische Waffe wurde funktionsunf臧ig gemacht.\n", + /* 21*/ "Kontrollraum wurde gesichert.\n", + /* 22*/ "Dr. Carolls Pres�nlichkeitsprofil wurde restauriert.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Sicherungsdiskette\n", + /* 26*/ "Eine Sicherungsdiskette\n", + /* 27*/ "\n", + /* 28*/ "Ich glaube, ein klein wenig Sabotage w舐e hier \ndurchaus angebracht.\n", + /* 29*/ "Wir sollten nun diese Teleporter reaktivieren.\n", + /* 30*/ "Teleporter wurde reaktiviert.\n", + /* 31*/ "Irgendwas ist hier faul. Es ist niemand zu sehen.\n", + /* 32*/ "Keine Spuren eines Kampfes. Keine leeren Patronenh�lsen oder Einschussl�cher.\n", + /* 33*/ "Aber es sollte zumindest noch eine Wache hier sein. Das macht alles keinen Sinn.\n", + /* 34*/ "Vielleicht finden wir weiter drinnen noch jemanden. Gib mir Deckung.\n", + /* 35*/ "Ich hoffe, dass dataDyne nichts unternommen hat, um zu verhindern, dass...\n", + /* 36*/ "Virus entdeckt.\n", + /* 37*/ "Ich und mein gro゚es Mundwerk.\n", + /* 38*/ "Gegenma゚nahmen werden eingeleitet. Gegenma...*** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Haben Sie sich wieder unter Kontrolle? K�nnen Sie das Programm stoppen?\n", + /* 40*/ "Ich habe mich wieder unter Kontrolle. Aber das Programm l舫ft schon zu lange. Ich kann es jetzt nicht mehr unterbrechen. Es gibt jetzt nur noch eine M�glichkeit.\n", + /* 41*/ "Wovon sprechen Sie?\n", + /* 42*/ "Wenn das Programm durchgelaufen ist, bin ich der einzige, der diese schreckliche Waffe kontrollieren kann. Ich darf nicht l舅ger existieren. Das Cetanische Schiff muss mit mir zerst�rt werden. Es gibt leider keine Alternative, Joanna. Glauben Sie mir! Gehen Sie! Weichen Sie den Skedar aus und fl�chten Sie! Es war mir eine gro゚e Ehre, mit Ihnen zu arbeiten. Leben Sie wohl, Joanna Dark.\n", + /* 43*/ "Die Cetanische Waffe wurde funktionsunf臧ig gemacht.\n", + /* 44*/ "Munition verschwendet - Die Waffe kann nicht funktionsunf臧ig gemacht werden.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/jap-final/pam_str_i.c b/src/files/lang/jap-final/pam_str_i.c new file mode 100644 index 000000000..b95cc1948 --- /dev/null +++ b/src/files/lang/jap-final/pam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington:\n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Devi disattivare l'arma distruggendo i punti nevralgici di comando sparsi per l'astronave. Attenta: talvolta le armi normali non fuzioneranno.\n\n|Obiettivo 3: - Controlla la sala comandi\n\nAssicurati che gli Skedar stiano lontani dalla sala comandi in modo da permetterti di restituire al Dr. Caroll il suo cervello di backup senza interruzioni. Tuttavia non abbiamo idea di che stratagemmi possano essere stati escogitati per impedirti di portare a termine la tua missione, quindi tieni gli occhi bene aperti!\n\n|Obiettivo 4: - Restituisci il cervello al Dr. Caroll\n\nQuesta � l'ultima fase del piano di contingenza presentato dal Dr. Caroll durante il suo rapporto alla villa. Riportando il suo cervello alla struttura del decodificatore gli sar� restituita la facolt� di comando sul Sapiente e su quelle parti dell'astronave Cetan inglobate dal decodificatore. \n\n|Obiettivo 5: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 1*/ "ASTRONAVE CETAN\n", + /* 2*/ "|Situazione:\n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington:\n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Se riesci a portare Elvis ad uno dei terminali, riuscir� a sabotare l'unit� di comando dell'arma.\n\n|Obiettivo 3: - Controlla la sala comandi\n\nAssicurati che gli Skedar stiano lontani dalla sala comandi in modo da permetterti di restituire al Dr. Caroll il suo cervello di backup senza interruzioni. Tuttavia non abbiamo idea di che stratagemmi possano essere stati escogitati per impedirti di portare a termine la tua missione, quindi tieni gli occhi bene aperti!\n\n|Obiettivo 4: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington:\n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Se riesci a portare Elvis ad uno dei terminali, riuscir� a sabotare l'unit� di comando dell'arma.\n\n|Obiettivo 3: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Riattiva i teleportali\n", + /* 6*/ "Disattiva la megabomba Cetan \n", + /* 7*/ "Controlla la sala comandi\n", + /* 8*/ "Restituisci il cervello al Dr. Caroll \n", + /* 9*/ "Fuga dall'astronave Cetan\n", + /* 10*/ "Questo ci aiuter� a fare il giro \ndell'astronave pi� velocemente.\n", + /* 11*/ "Questa immuno-maschera ci protegger� \ndalle difese automatiche.\n", + /* 12*/ "Ecco il Dr. Caroll! Vediamo se riusciamo \nancora a recuperarlo.\n", + /* 13*/ "Dobbiamo uscire di qua! Presto!\n", + /* 14*/ "Elvis � stato ucciso.\n", + /* 15*/ "Il Dr. Caroll � stato ucciso.\n", + /* 16*/ "Evacuazione dall'astronave Cetan riuscita.\n", + /* 17*/ "Elvis ha aperto la porta.\n", + /* 18*/ "To'! Prendi questa e tienimi lontano \nquegli Skedar mentre sto lavorando.\n", + /* 19*/ "Trovata immuno-maschera.\n", + /* 20*/ "Disattivata megabomba Cetan.\n", + /* 21*/ "Sala comandi sotto controllo.\n", + /* 22*/ "Restituito il cervello al Dr. Caroll.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disco di backup\n", + /* 26*/ "Disco di backup\n", + /* 27*/ "\n", + /* 28*/ "Sembra che un po' di sabotaggio \nnon possa fargli che bene! \n", + /* 29*/ "ネ ora di riattivare questi teleportali.\n", + /* 30*/ "I teleportali sono stati riattivati.\n", + /* 31*/ "Non � normale! Non si vede anima viva!\n", + /* 32*/ "Tutto tranquillo!!! Niente bossoli, niente tracce di proiettili!\n", + /* 33*/ "Ma ci deve essere almeno qualche retroguardia... Non ha senso!!!\n", + /* 34*/ "Ci deve essere qualcuno all'interno. Coprimi!\n", + /* 35*/ "Ecco! Spero solo che la dataDyne non abbia fatto niente per impedire...\n", + /* 36*/ "Trovato un virus.\n", + /* 37*/ "Io e la mia linguaccia!!!\n", + /* 38*/ "Contromisure adottate... Contromi...***(cric... cric... crac... ecc...)*** Non ci posso credere! Quei vandali mi hanno manipolato i circuiti... ***AAAHIIIAAA... cric... crac...\n", + /* 39*/ "Dr. Caroll? Riprenda il controllo di s�! Riesce a fermare il programma?\n", + /* 40*/ "S�, s�, ci sono, mia cara! Ma ho paura che il programma sia andato troppo oltre per poterlo fermare adesso. C'� un sola via d'uscita!\n", + /* 41*/ "Cosa significa?\n", + /* 42*/ "Quando il programma avr� finito, sar� ingrado di comandare una bomba potentissima! Non posso permettermi di restare in vita! Devo distruggere i Cetan e con loro me stesso, sfortunatamente! Mi spiace, Joanna... Non c'� altro modo e neanche tempo di discutere la cosa! Ora va! Evita gli Skedar e avrai tutto il tempo di fuggire. ネ stato un onore lavorare con te. Addio, Joanna Dark!\n", + /* 43*/ "La megabomba Cetan � stata disattivata.\n", + /* 44*/ "Operazione fallita: megabomba ancora attiva.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/jap-final/pam_str_s.c b/src/files/lang/jap-final/pam_str_s.c new file mode 100644 index 000000000..e5346c7b7 --- /dev/null +++ b/src/files/lang/jap-final/pam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Depende de ti: destruye los nodos de energ�a a lo largo de la nave, y el arma dejar� de ser operativa. Algunos estar疣 fuera del alcance de las armas normales.\n\n|Objetivo Tres: - Asegurar la Sala de Control\n\nAseg�rate de que la Sala de Control est� libre de Skedar para permitirte restaurar la copia de la personalidad del Dr. Caroll sin interrupciones. No tenemos ni idea de qu� salvaguardas han instalado en ese lugar para prevenir que alguien lo intente, as� que ten cuidado.\n\n|Objetivo Cuatro: - Restaurar la Personalidad del Dr. Caroll\n\nノsta es la �ltima fase del plan de contingencia que el Dr. Caroll adelant� durante su informe en la Villa. Restaurar su personalidad a la del creador de c�digos de apertura reafirmar� su control sobre el caparaz�n inteligente y aquellas partes de la nave Cetan que como 'rompedor de c�digos' es capaz de tomar.\n\n|Objetivo Cinco: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 1*/ "NAVE CETAN\n", + /* 2*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Elvis sabotear� los sistemas del arma si consigues llevarle a la terminal.\n\n|Objetivo Tres: - Asegurar la Sala de Control\n\nAseg�rate de que la Sala de Control est� libre de Skedar para permitirte restaurar la copia de la personalidad del Dr. Caroll sin interrupciones. No tenemos ni idea de qu� salvaguardas han instalado en ese lugar para prevenir que alguien lo intente, as� que ten cuidado.\n\n|Objetivo Cuatro: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Elvis sabotear� los sistemas del arma si consigues llevarle a la terminal.\n\n|Objetivo Tres: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Reactivar los teleportales\n", + /* 6*/ "Desactivar la mega-arma Cetan\n", + /* 7*/ "Asegurar la sala de control\n", + /* 8*/ "Restaurar personalidad del Dr. Caroll\n", + /* 9*/ "Escapar de la nave Cetan\n", + /* 10*/ "Esto nos ayudar� a recorrer la \nnave m疽 r疳ido.\n", + /* 11*/ "Este disfraz de anticuerpos nos proteger� \nde las defensas autom疸icas.\n", + /* 12*/ "Ah� est� el Dr. Caroll. Veamos si podemos \narreglar lo que le hicieron.\n", + /* 13*/ "。Tenemos que salir de aqu�!\n", + /* 14*/ "Elvis ha muerto.\n", + /* 15*/ "El Dr. Caroll ha muerto.\n", + /* 16*/ "Evacuaci�n de la nave Cetan exitosa.\n", + /* 17*/ "Elvis ha abierto la puerta.\n", + /* 18*/ "Aqu�. Coge este arma y mant駭 a los Skedar \nalejados de m� mientras trabajo.\n", + /* 19*/ "M疽cara de anticuerpos obtenida.\n", + /* 20*/ "La mega-arma Cetan ha sido desactivada.\n", + /* 21*/ "La Sala de Control ha sido asegurada.\n", + /* 22*/ "La personalidad del Dr. Caroll ha sido restaurada.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disco de seguridad\n", + /* 26*/ "Un disco de seguridad\n", + /* 27*/ "\n", + /* 28*/ "Parece que esto puede beneficiarnos para \nun peque�o sabotaje.\n", + /* 29*/ "Es hora de reactivar esos teleportales.\n", + /* 30*/ "Los teleportales han sido reactivados.\n", + /* 31*/ "Esto no es normal. No hay nadie por aqu�.\n", + /* 32*/ "No hay se�ales de lucha. No hay casquillos o agujeros de bala.\n", + /* 33*/ "Pero deber�a haber un guarda al menos. No tiene sentido.\n", + /* 34*/ "Debe haber alguien m疽 adelante. C�breme.\n", + /* 35*/ "All� vamos. Espero que dataDyne no haya hecho nada para prevenir esto...\n", + /* 36*/ "Virus detectado.\n", + /* 37*/ "。Qu� bocaza tengo!\n", + /* 38*/ "Iniciando contramedidas. Inician.....*** 。。ooOOoh!! *** 。。eeEEe!! *** 。。aaAhh!! *** 。。oOOoh!! *** 。。aAArRrgghh!! *** 。。YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "ソDr. Caroll? ソTiene el control de nuevo? ソPuede detener el programa?\n", + /* 40*/ "S�, estoy de vuelta, cari�o. Pero el programa ha estado en marcha demasiado como para detenerlo completamente. S�lo existe una manera de acabar con esto...\n", + /* 41*/ "ソQu� quiere decir?\n", + /* 42*/ "Cuando el programa haya acabado, tendr� el control de un arma devastadoramente poderosa. No puede permitirse mi existencia. As� que debo destruir la nave Cetan y a m� mismo con ella. Lo siento, Joanna... No hay otra manera, ni tiempo para discutirlo. Vete. Esquiva a los Skedar y tendr疽 tiempo para escapar. Ha sido un honor trabajar contigo. Adi�s, Joanna Dark.\n", + /* 43*/ "La mega-arma Cetan ha sido inutilizada.\n", + /* 44*/ "Munici�n desperdiciada - incapaz de desactivar la mega-arma.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/peteE.c b/src/files/lang/jap-final/peteE.c similarity index 100% rename from src/files/lang/peteE.c rename to src/files/lang/jap-final/peteE.c diff --git a/src/files/lang/jap-final/peteJ.c b/src/files/lang/jap-final/peteJ.c new file mode 100644 index 000000000..4095cb42c --- /dev/null +++ b/src/files/lang/jap-final/peteJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n���斧ルd#��d�ロ�ヘ�マ�モ�=奄о゚≧�ム�マ�メみけÅ∀か∝√⇔⊇≫�ツ�≧ネ�マ�モc�gヤメ⌒�氏サ⇔⊇≫�メ♭�≠曹秩メ���マ�モ┛Χ∵ョャÅ�ツゆe�メрщy∩≒�メ�����マ≡≫∀�=劇��メnv�メiヮ∵�ヌン���掾ソ≒∩∃≪�コ�ヲ�ト√⇔⊇≫�メ♭�≠゚�ナ⊇q⊇∵�ニ�ァ�ト√≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�ョ≠早メ�縲�d�蛟マ��∈ゃ⊃⇔⊇≫Å∽⊂�タ�巡d汲凵ソ≒�メ����∩≒�リ�ホ∵ぬ∝�エ⇔⊇∃�ツ√†�=コ�メン�メ�х�∵���マ��⇒�モ��Å�ツ⌒⊂�巣ホ�≠浴メiヮ��¥�ハ�縺謔ク�ヒ∈$�縲�d���ナ⇔⊇≫�メÅ∵�=テ√�マ�モ∃≫���チぞ♯∩∃⊇≡⊂�マ�ツ\n\n|しじ�操セδ�カ�ミ�ム�窶�∈ぴψ�ヌ≡\n\nぉ�メ┴て�マけ∵�ツ⇔ゆe∵え�エ∨рщy∵�<ツ�カ�ミ�ム�窶��メ���エ∨�ミ�゚�ハ�ロ�フ�リd�ワ∈�閼獅ク�メm�マ�゙�ナ⇔⊇≫�ツ∧�テ�マ�モぉ∵ヵぴ�メしじ∈メぼ�ニ≫�ヒ♭ョャ∃ュ⇔�メ�痰о�∵ヨΧ�ト√⇔⊇≫�モ��Å�ツ\n\n|しじ�逐セ����≠�マ�マなΖ┸∈�ン�ハ�綵n\nぉ∵�テ�テ�マヰ≫�ォ�ナ�掾マ�÷��ム�マ�ワ�縲�d�縺マ����≠�マ∵�����ナ∨�ツ�テ�メ����≠�マ�メヰ∨リ�轣クΒ♭せど♭�タ≫≡⊂�マ�≦翌求マなΖ┸∈�ン�ハ�縺ニ≫�メÅ�ツ\n\n|しじ�凍セ�桙麾�d�縺クせぜ�ヌ≡\n\n���普劇��メ�辟イ�マ��∝√⇔⊇∃⊇�ク�ケ��∵⊆≫�ツ�テ√�モぉ∵′��∩≒�桙氈ニ≫∀�タ�マ����⇒�モ��Å�ツ″���ハ�ラ�ト√∨♀�ミ�マ����d�繞」�、∈�宦瘁ヒ�ツ�<�♭�」ば♭�タ≫≡⊂├ヮ∈�ナ⇔∪�チ�メÅ�ツ�」�マ♭ひ≪�マΨ♯∩√≫�メ∈�栫閨ノ⊥�÷�d�窶ニ�マ��∵�ウ∝�エ∨Β♭づ�」�ニ≫≡⊂�マ�ツ\n\n|しじ�楳セ�゚�ラ�ロd∈��⊇��て�ロq�рレ\n\nが∩�ト∝∫∈づ�テ�ヌ†�÷��普劇��メ����∈iヮ�ナ⇔⊇≫���瘁焉諱ニ∬�メリ�エ⇔�チ≫Å∽⊂�ツ�テ√∈⊂�リ�チ�窿��ナ≡⊂�ツ���浴ナ⇔⊇≫�゚�ラ�ロd�メ�ヤd�縺逗ム���ハ�縲�£���������マ♂d�゚���マ�ユ∈���エ⇔�メ�ム���ワ∈�ン�ハ�縺ナ�≠シ�チ♭�」な∈づ�テ�ト�ヌ≫�メÅ�ツ\n\n|しじ�斧セ���普劇��ヨы���ヌ≡\n\n���普劇��メ�����メぞ�チ�マ⊇≫iヮワ∵�≠獅潤マρ��≫�モ��℃d�゚d�メ�ル�マ�縲�d��$�轢�∈るれ�ナ⇔∪≪�≦蜈諱マы��♭�タ≫�リ�ホ♭�モ∃⊇�ツ�゚�ラ�ロd∈�」な�ト�ヌ≫��て�ロq∵Τ┯�ニ√†iヮワ∂∧�メ���メ┳e�モρ≪�マγ‡ぁ�ナ⇔�チ≫�モ��Å�ツ∧�メ���マ�>ラ⊇∨�リ�リ�マ∃�エ⇔⊇≫♀�ミ∩≒ы���ニ≫�メÅ�ツc�gヤメ�ヨ��ご∈�煤ス⇔�モ∃≒∃⊇�テ∀∈�≠閨縺ホ⊇≡⊂�マ�ツ\n\nEND\n", + /* 1*/ "�ロ�ユ÷\n\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n���斧ルd#��d�ロ�ヘ�マ�モ�=奄о゚≧�ム�マ�メみけÅ∀か∝√⇔⊇≫�ツ�≧ネ�マ�モc�gヤメ⌒�氏サ⇔⊇≫�メ♭�≠曹秩メ���マ�モ┛Χ∵ョャÅ�ツゆe�メрщy∩≒�メ�����マ≡≫∀�=劇��メnv�メiヮ∵�ヌン���掾ソ≒∩∃≪�コ�ヲ�ト√⇔⊇≫�メ♭�≠゚�ナ⊇q⊇∵�ニ�ァ�ト√≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�ョ≠早メ�縲�d�蛟マ��∈ゃ⊃⇔⊇≫Å∽⊂�タ�巡d汲凵ソ≒�メ����∩≒�リ�ホ∵ぬ∝�エ⇔⊇∃�ツ√†�=コ�メン�メ�х�∵���マ��⇒�モ��Å�ツ⌒⊂�巣ホ�≠浴メiヮ��¥�ハ�縺謔ク�ヒ∈$�縲�d���ナ⇔⊇≫�メÅ∵�=テ√�マ�モ∃≫���チぞ♯∩∃⊇≡⊂�マ�ツ\n\n|しじ�操セδ�カ�ミ�ム�窶�∈ぴψ�ヌ≡\n\nぉ�メ┴て�マけ∵�ツ⇔ゆe∵え�エ∨рщy∵�<ツ�カ�ミ�ム�窶��メ���エ∨�ミ�゚�ハ�ロ�フ�リd�ワ∈�閼獅ク�メm�マ�゙�ナ⇔⊇≫�ツ∧�テ�マ�モぉ∵ヵぴ�メしじ∈メぼ�ニ≫�ヒ♭ョャ∃ュ⇔�メ�痰о�∵ヨΧ�ト√⇔⊇≫�モ��Å�ツ\n\n|しじ�逐セ�桙麾�d�縺クせぜ�ヌ≡\n\n���普劇��メ�辟イ�マ��∝√⇔⊇∃⊇�ク�ケ��∵⊆≫�ツ�テ√�モぉ∵′��∩≒�桙氈ニ≫∀�タ�マ����⇒�モ��Å�ツ″���ハ�ラ�ト√∨♀�ミ�マ����d�繞」�、∈�宦瘁ヒ�ツ�<�♭�」ば♭�タ≫≡⊂├ヮ∈�ナ⇔∪�チ�メÅ�ツ�」�マ♭ひ≪�マΨ♯∩√≫�メ∈�栫閨ノ⊥�÷�d�窶ニ�マ��∵�ウ∝�エ∨Β♭づ�」�ニ≫≡⊂�マ�ツ\n\n|しじ�凍セ�゚�ラ�ロd∈��⊇��て�ロq�рレ\n\nが∩�ト∝∫∈づ�テ�ヌ†�÷��普劇��メ����∈iヮ�ナ⇔⊇≫���瘁焉諱ニ∬�メリ�エ⇔�チ≫Å∽⊂�ツ�テ√∈⊂�リ�チ�窿��ナ≡⊂�ツ���浴ナ⇔⊇≫�゚�ラ�ロd�メ�ヤd�縺逗ム���ハ�縲�£���������マ♂d�゚���マ�ユ∈���エ⇔�メ�ム���ワ∈�ン�ハ�縺ナ�≠シ�チ♭�」な∈づ�テ�ト�ヌ≫�メÅ�ツ\n\n|しじ�楳セ���普劇��ヨы���ヌ≡\n\n���普劇��メ�����メぞ�チ�マ⊇≫iヮワ∵�≠獅潤マρ��≫�モ��℃d�゚d�メ�ル�マ�縲�d��$�轢�∈るれ�ナ⇔∪≪�≦蜈諱マы��♭�タ≫�リ�ホ♭�モ∃⊇�ツ�゚�ラ�ロd∈�」な�ト�ヌ≫��て�ロq∵Τ┯�ニ√†iヮワ∂∧�メ���メ┳e�モρ≪�マγ‡ぁ�ナ⇔�チ≫�モ��Å�ツ∧�メ���マ�>ラ⊇∨�リ�リ�マ∃�エ⇔⊇≫♀�ミ∩≒ы���ニ≫�メÅ�ツc�gヤメ�ヨ��ご∈�煤ス⇔�モ∃≒∃⊇�テ∀∈�≠閨縺ホ⊇≡⊂�マ�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n���斧ルd#��d�ロ�ヘ�マ�モ�=奄о゚≧�ム�マ�メみけÅ∀か∝√⇔⊇≫�ツ�≧ネ�マ�モc�gヤメ⌒�氏サ⇔⊇≫�メ♭�≠曹秩メ���マ�モ┛Χ∵ョャÅ�ツゆe�メрщy∩≒�メ�����マ≡≫∀�=劇��メnv�メiヮ∵�ヌン���掾ソ≒∩∃≪�コ�ヲ�ト√⇔⊇≫�メ♭�≠゚�ナ⊇q⊇∵�ニ�ァ�ト√≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�ョ≠早メ�縲�d�蛟マ��∈ゃ⊃⇔⊇≫Å∽⊂�タ�巡d汲凵ソ≒�メ����∩≒�リ�ホ∵ぬ∝�エ⇔⊇∃�ツ√†�=コ�メン�メ�х�∵���マ��⇒�モ��Å�ツ⌒⊂�巣ホ�≠浴メiヮ��¥�ハ�縺謔ク�ヒ∈$�縲�d���ナ⇔⊇≫�メÅ∵�=テ√�マ�モ∃≫���チぞ♯∩∃⊇≡⊂�マ�ツ\n\n|しじ�操セδ�カ�ミ�ム�窶�∈ぴψ�ヌ≡\n\nぉ�メ┴て�マけ∵�ツ⇔ゆe∵え�エ∨рщy∵�<ツ�カ�ミ�ム�窶��メ���エ∨�ミ�゚�ハ�ロ�フ�リd�ワ∈�閼獅ク�メm�マ�゙�ナ⇔⊇≫�ツ∧�テ�マ�モぉ∵ヵぴ�メしじ∈メぼ�ニ≫�ヒ♭ョャ∃ュ⇔�メ�痰о�∵ヨΧ�ト√⇔⊇≫�モ��Å�ツ\n\n|しじ�逐セ�゚�ラ�ロd∈��⊇��て�ロq�рレ\n\nが∩�ト∝∫∈づ�テ�ヌ†�÷��普劇��メ����∈iヮ�ナ⇔⊇≫���瘁焉諱ニ∬�メリ�エ⇔�チ≫Å∽⊂�ツ�テ√∈⊂�リ�チ�窿��ナ≡⊂�ツ���浴ナ⇔⊇≫�゚�ラ�ロd�メ�ヤd�縺逗ム���ハ�縲�£���������マ♂d�゚���マ�ユ∈���エ⇔�メ�ム���ワ∈�ン�ハ�縺ナ�≠シ�チ♭�」な∈づ�テ�ト�ヌ≫�メÅ�ツ\n\n|しじ�凍セ���普劇��ヨы���ヌ≡\n\n���普劇��メ�����メぞ�チ�マ⊇≫iヮワ∵�≠獅潤マρ��≫�モ��℃d�゚d�メ�ル�マ�縲�d��$�轢�∈るれ�ナ⇔∪≪�≦蜈諱マы��♭�タ≫�リ�ホ♭�モ∃⊇�ツ�゚�ラ�ロd∈�」な�ト�ヌ≫��て�ロq∵Τ┯�ニ√†iヮワ∂∧�メ���メ┳e�モρ≪�マγ‡ぁ�ナ⇔�チ≫�モ��Å�ツ∧�メ���マ�>ラ⊇∨�リ�リ�マ∃�エ⇔⊇≫♀�ミ∩≒ы���ニ≫�メÅ�ツc�gヤメ�ヨ��ご∈�煤ス⇔�モ∃≒∃⊇�テ∀∈�≠閨縺ホ⊇≡⊂�マ�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "δ�カ�ミ�ム�窶�∈ぴψ�ヌ≡\n", + /* 10*/ "����≠�マ�マなΖ┸∈�ン�ハ�綵n", + /* 11*/ "�桙麾�d�縺クせぜ�ヌ≡\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "�゚�ラ�ロd∈��⊇��て�ロq�рレ\n", + /* 14*/ "���普劇��ヨы���ヌ≡\n", + /* 15*/ "����d�繞」�、∵���ナ�チ�ン�ハ�縺ト√∨\n", + /* 16*/ "����d�繞」�、∵���ナ�チ�ン�ハ�縺ト√⇔⊇�リ�ヌ∋\n", + /* 17*/ "よ�マ�メ�ム���ワ�モ�ン�ハ�縺ト√⇔⊇�リ�ニ\n", + /* 18*/ "�゚�ラ�ロd∩≒�黹�∃�ナ�潤奄о゚���マ�ユ∵ョャ\n", + /* 19*/ "�゚�ラ�ロd�メ�ヤd�縺逗ム���ハ�綵n£���������マ�ミ�ラ�ン�ワm�蚕n", + /* 20*/ "�メ�ム���ワ�メ�ン�ハ�繧���\n", + /* 21*/ "�゚�ラ�ロd�メ�ヤd�縺逗ム���ハ�綵n£���������メ�ノ�ハ����\n", + /* 22*/ "�゚�ラ�ロd�ヨ�メ�ル�轢ラ�ロ�ヘ�マ∵�麻ョ�ト√∨\n", + /* 23*/ "なΖ┸∵���ナ�チ�ン�ハ�縺ト√∨\n", + /* 24*/ "なΖ┸∵���ナ�チ�ン�ハ�縺ト√⇔⊇�リ�ヌ∋\n", + /* 25*/ "しじメぼ�マあぃモ∃ぢΣ∵ばぱ�ト√∨\n", + /* 26*/ "しじん��\n", + /* 27*/ "しじ����\n", + /* 28*/ "♂d�゚≧�ム�マ�メ����≠�マ∵ぁな�ナ∨\n", + /* 29*/ "しじん���巡メ��┳∵ほ�ト√∨\n", + /* 30*/ "Ψ∈⇒�ツ∽�エ�盾焉クぷ�エ⇔⊇≫���エ\n", + /* 31*/ "°�ハ�=朽リ���閨諢��ヌ�ナ�マ∃�エ⇔⊇≫���エ\n", + /* 32*/ "�ム����なに�純�┬∈え≪�リ�ニ\n", + /* 33*/ "�モ��℃d�゚d∵���ハ�ラ�ト√∨\n", + /* 34*/ "∪⊇�≠ェ∈∂�エ⇔⊇≫∋Å�タ\n", + /* 35*/ "ヴ∈�テ∝∵≒∃⊇∃\n", + /* 36*/ "なΖ┸∵なに�ト√⇔�ナ�リ�エ∨\n", + /* 37*/ "�テ∋�マ¬�モ\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "����d�繞」�、\n", + /* 41*/ "����d�繞」�、\n", + /* 42*/ "����d�繞」�、∈み�マ��√∨\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "なΖ┸\n", + /* 46*/ "なΖ┸\n", + /* 47*/ "なΖ┸∈み�マ��√∨\n", + /* 48*/ "�モ��℃d�゚d�メ♀�ミ∵�ラ�タ�リ�ヌ∋\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "♂d�゚���マ�ユ\n", + /* 52*/ "♂d�゚���マ�ユ\n", + /* 53*/ "♂d�゚���マ�ユ∈み�マ��√∨\n", + /* 54*/ "�ト∝∫∈づ�テ�ナ∨�ス��て�ロq����\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "���ナ���ル�マ�箪n", + /* 58*/ "����d�繞」�、\n", + /* 59*/ "����d�繞」�、∈み�マ��√∨\n", + /* 60*/ "�閼獅ク�マδ�カ�ミ�ム�窶�∈�゙�ナ⇔∪⊇∨���ツ\n", + /* 61*/ "����d�繞」�、∈��⊃†�=��エ¬�メ♀�ミ⌒\n�桙气��マ��⊃∧⊂Å∝�ツ\n", + /* 62*/ "�゚�ラ�ロd�マ�メ�ム���ワ∈�ン�ハ�縺ナ\n�ヤd�縺逗ム���ハ�縲�£��������∈�ノ�ハ�ニ≫∋Å�ツ\n", + /* 63*/ "�テ�メ$d�ヨ�マ���メ�モ��℃d�゚d∵\n���普劇��ヨ�メ�窒メメ����Å�ツ\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "���メ�ム��ぶ�マ∈せぜ�ナ∨\n", + /* 67*/ "なΖ┸∵なに�ト√⇔�ナ�リ�エ∨\n", + /* 68*/ "���斧ルd#��d�ロ�ヘ�マ�メ�р求モ\n♂d�゚≧�ム�マ�刀ネ�メ⌒�メ∃�メÅ�ツ\np�氏メう�テ�マ�栫謔氣潤ナ\nが∵�翼ム∃�メ∩∈�ナ≫ョャ∵⊆≫�ツ\npぉ∵�桙氈ニ≫�テ∽�マ�モ\nヴ�メ�������マ♀��∵�����ニ≫Å∽⊂�ツ\n", + /* 69*/ "�ム�イ�=準ワ∵⊇⇒⌒か⊂\n�������マ♀���エ⇔�栫ホ�メ�タ\n", + /* 70*/ "ヵ�モ�リÅ≧��Å�=��ヘ�ミ�マ�艢ツ\nρΖ∈�ウ⊃≫�ツ���ハ♀���ハ�ラ�ツ\n", + /* 71*/ "�騾ム�騾ム�=コ≪∵∀�蚕n", + /* 72*/ "����d�繞」�、∵��≧�マ��∝√⇔�ナ�リ�エ∨\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/peteP.c b/src/files/lang/jap-final/peteP.c new file mode 100644 index 000000000..51e3823a5 --- /dev/null +++ b/src/files/lang/jap-final/peteP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need Reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer Bug placed correctly.\n", + /* 24*/ "Tracer Bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer Bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will \ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/pete_str_f.c b/src/files/lang/jap-final/pete_str_f.c new file mode 100644 index 000000000..b4a3498b4 --- /dev/null +++ b/src/files/lang/jap-final/pete_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2: - Placer un Pisteur sur la limousine\n\nLa limousine est arriv馥 dans la rue principale peu apr鑚 vous. Toutes les tentatives pour la pister ont 馗hou馥s, il va falloir faire 軋 � l'ancienne. Placez le Pisteur sur la limousine. Nous pourrons alors savoir d'o� elle vient.\n\n|Objectif 3: - Pr駱arer voie de sortie\n\nIl y a une issue de secours d駸affect馥 � l'arri鑽e de l'immeuble du G5 qui vous servira � vous enfuir. Pr駱arer le chemin en pla軋nt des explosifs � la porte. Pour 騅iter de donner l'alarme, vous devrez d馗lencher la mine une fois le meeting termin�.\n\n|Objectif 4: - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 5: - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 1*/ "LES RUES DE CHICAGO\n", + /* 2*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2 - Pr駱arer voie de sortie\n\nIl y a une issue de secours d駸affect馥 � l'arri鑽e de l'immeuble du G5 qui vous servira � vous enfuir. Pr駱arer le chemin en pla軋nt des explosifs � la porte. Pour 騅iter de donner l'alarme, vous devrez d馗lencher la mine une fois le meeting termin�.\n\n|Objectif 3 - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 4 - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2: - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 3: - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "R馗up駻er 駲uipement point de largage\n", + /* 10*/ "Placer Pisteur sur limousine\n", + /* 11*/ "Pr駱arer voie de sortie\n", + /* 12*/ "Acqu駻ir cible de diversion\n", + /* 13*/ "Cr馥r diversion\n", + /* 14*/ "Entrer dans l'immeuble du G5\n", + /* 15*/ "Mine bien positionn馥.\n", + /* 16*/ "Mine mal positionn馥.\n", + /* 17*/ "Virus t駘馗harg� dans le NavComp.\n", + /* 18*/ "Taxi incontr�lable - reprogrammation n馗essaire.\n", + /* 19*/ "Acc鑚 au syst鑪e de navigation du taxi.\n", + /* 20*/ "Virus t駘馗harg�.\n", + /* 21*/ "Syst鑪e de navigation taxi reprogramm�.\n", + /* 22*/ "Connexion au taxi perdu.\n", + /* 23*/ "Pisteur bien positionn�.\n", + /* 24*/ "Pisteur mal positionn�.\n", + /* 25*/ "V馼icule crucial d騁ruit.\n", + /* 26*/ "MISSION ECHOUEE\n", + /* 27*/ "MISSION ACCOMPLIE\n", + /* 28*/ "Limousine DataDyne perdue.\n", + /* 29*/ "Mission 馗hou馥 - trop de pertes civiles.\n", + /* 30*/ "Attention - elle a une arme!\n", + /* 31*/ "Y'a une maniaque dans les rues!\n", + /* 32*/ "Alerte Intrus - Envoyez des renforts.\n", + /* 33*/ "Acc鑚 ascenseur scell�.\n", + /* 34*/ "H� - Qu'est-ce que vous faites l�?\n", + /* 35*/ "Pfff. M麥e pas peur!\n", + /* 36*/ "Pisteur remarqu�.\n", + /* 37*/ "Salutations, citoyen.\n", + /* 38*/ "Obtenir Mine t駘馗om.\n", + /* 39*/ "Dr. Caroll: \n", + /* 40*/ "Mine t駘馗om\n", + /* 41*/ "Une mine t駘馗om.\n", + /* 42*/ "Mine t駘馗om. obtenue.\n", + /* 43*/ "Obtenir pisteur.\n", + /* 44*/ "Dr Caroll: \n", + /* 45*/ "Pisteur\n", + /* 46*/ "Un pisteur\n", + /* 47*/ "Pisteur obtenu.\n", + /* 48*/ "Les portes ascenseur ne peuvent plus 黎re ouvertes.\n", + /* 49*/ "Obtenir Reprogrammeur.\n", + /* 50*/ "Dr. Caroll: \n", + /* 51*/ "Reprogram.\n", + /* 52*/ "Un reprogrammeur\n", + /* 53*/ "Reprogrammeur obtenu.\n", + /* 54*/ "Diversion cr鳬e.\n", + /* 55*/ "Obtenir mine t駘馗om.\n", + /* 56*/ "Dr. Caroll: \n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Une mine t駘馗om.\n", + /* 59*/ "Mine t駘馗om.\n", + /* 60*/ "Nous avons cach� l'駲uipement \ndans une bouche d'馮out.\n", + /* 61*/ "N'importe laquelle de ces portes bloqu馥 \npeut servir de sortie.\n", + /* 62*/ "Reprogrammez ce taxi, c'est un type 2. \nIl devrait 黎re compatible.\n", + /* 63*/ "Cet ascenseur � voiture est votre \nseul point d'entr馥.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "Une autre diversion a 騁� cr鳬e!\n", + /* 67*/ "Pisteur � 騁� d馗ouvert.\n", + /* 68*/ "Nous pensons que le G5 n'est qu'une \ncouverture de la dataDyne et qu'il est \nimpliqu� dans ce complot. Je sais que \nCassandra de Vries sera pr駸ente, mais j'ai besoin \nde savoir qui d'autre sera l� et de quoi ils \nvont parler. Le temps que vous 騅acuiez, \nles renforts d饕arqueront.\n", + /* 69*/ "Une cavalerie va venir me sauver... \nA qui avez-vous fait appel?\n", + /* 70*/ "Je ne peux rien dire pour l'instant. \nSilence radio! Bonne chance, Joanna!\n", + /* 71*/ "Merci, chef.\n", + /* 72*/ "Mine t駘馗om. g稍h馥.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/pete_str_g.c b/src/files/lang/jap-final/pete_str_g.c new file mode 100644 index 000000000..9ec3eabc8 --- /dev/null +++ b/src/files/lang/jap-final/pete_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Mobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Befestigen Sie das Peilger舩 an der Limousine!\n\nDie Limousine, die auf der Hauptstra゚e steht, ist kurz vor Ihnen eingetroffen. Alle Versuche, ein Peilger舩 anzubringen, sind fehlgeschlagen. Daher muss die Sache wohl auf die altmodische Weise geregelt werden. Platzieren Sie ein Peilger舩 am Wagen, damit wir ihren Weg verfolgen k�nnen.\n\n|3. Ziel: - Bereiten Sie Ihren Fluchtweg vor!\n\nAn der R�ckseite des G5-Buildings ist eine stillgelegte Feuerleiter angebracht. Sie wird sich bei Ihrer Flucht als 舫゚erst n�tzlich erweisen. In weiterer Folge m�ssen Sie einen blockierten Durchgang frei sprengen. Sie d�rfen die Minen allerdings erst z�nden, wenn der Wach-Zyklus komplettiert worden ist.\n\n|4. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|5. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 1*/ "STRASSEN VON CHICAGO\n", + /* 2*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Mobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Bereiten Sie Ihren Fluchtweg vor!\n\nAn der R�ckseite des G5-Building ist eine stillgelegte Feuerleiter angebracht. Sie wird sich bei Ihrer Flucht als 舫゚erst n�tzlich erweisen. In weiterer Folge m�ssen Sie einen blockierten Durchgang frei sprengen. Sie d�rfen die Minen allerdings erst z�nden, wenn der Wach-Zyklus komplettiert worden ist.\n\n|3. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|4. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Mobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|3. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Finden Sie die Ausr�stung!\n", + /* 10*/ "Befestigen Sie das Peilger舩 am Wagen!\n", + /* 11*/ "Bereiten Sie Ihren Fluchtweg vor!\n", + /* 12*/ "W臧len Sie ein Objekt f�r das Ablenkungsman�ver!\n", + /* 13*/ "Sorgen Sie f�r ein Ablenkungsman�ver!\n", + /* 14*/ "Betreten Sie das G5-Building!\n", + /* 15*/ "Mine wurde korrekt platziert.\n", + /* 16*/ "Mine wurde nicht korrekt platziert.\n", + /* 17*/ "Virus wurde bereits installiert.\n", + /* 18*/ "Hover-Cab reagiert nicht - Reprogrammierung erforderlich\n", + /* 19*/ "Zugriff auf das Navigationssystem erfolgt\n", + /* 20*/ "Virus wurde erfolgreich installiert.\n", + /* 21*/ "Navigationssystem wurde reprogrammiert.\n", + /* 22*/ "Verbindung zum Hover-Cab wurde unterbrochen.\n", + /* 23*/ "Peilsender wurde korrekt platziert.\n", + /* 24*/ "Peilsender wurde nicht korrekt platziert.\n", + /* 25*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 26*/ "MISSION FEHLGESCHLAGEN\n", + /* 27*/ "MISSION ERFOLGREICH\n", + /* 28*/ "Die dataDyne-Limousine befindet sich au゚er Reichweite.\n", + /* 29*/ "Mission fehlgeschlagen - Unakzeptable zivile Verluste\n", + /* 30*/ "Vorsicht! Sie hat eine Waffe!\n", + /* 31*/ "Da l舫ft wohl ein Spinner frei herum!\n", + /* 32*/ "Eindringling geortet - Verst舐kung ist unterwegs.\n", + /* 33*/ "Zugriff zum Aufzug ist versiegelt.\n", + /* 34*/ "Hey - Was machen Sie da?\n", + /* 35*/ "Sie machen mir keine Angst.\n", + /* 36*/ "Peilsender wurde gefunden.\n", + /* 37*/ "Sei mir gegr�゚t, B�rger.\n", + /* 38*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 39*/ "Dr. Carolls\n", + /* 40*/ "Fernz�nder-Mine\n", + /* 41*/ "Eine Fernz�nder-Mine\n", + /* 42*/ "Fernz�nder-Mine aufgenommen\n", + /* 43*/ "Erlangen Sie den Peilsender.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Peilsender\n", + /* 46*/ "Ein Peilsender\n", + /* 47*/ "Peilsender aufgenommen\n", + /* 48*/ "Aufzugst�r kann nicht wieder ge�ffnet werden.\n", + /* 49*/ "Erlangen Sie den Programm-Overrider.\n", + /* 50*/ "Dr. Carolls\n", + /* 51*/ "Programm-Overrider\n", + /* 52*/ "Ein Programm-Overrider\n", + /* 53*/ "Programm-Overrider aufgenommen\n", + /* 54*/ "Ablenkungsman�ver erfolgreich\n", + /* 55*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 56*/ "Dr. Carolls\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Eine Fernz�nder-Mine\n", + /* 59*/ "Fernz�nder-Mine aufgenommen\n", + /* 60*/ "Der einzige Ort, an dem wir die Ausr�stung sicher unterbringen \nkonnten, ist ein Kanal.\n", + /* 61*/ "Jede dieser blockierten T�ren eignet \nsich als Fluchtweg.\n", + /* 62*/ "Reprogrammieren Sie das Taxi! Der Wagen ist vom Typ Mark 2 \nund sollte kompatibel sein.\n", + /* 63*/ "Der einzige Zutritt f�r Sie ist der \nAufzug am Parkdeck.\n", + /* 64*/ "EEPROM-Flag wurde gesetzt.\n", + /* 65*/ "EEPROM-Flag wurde gel�scht.\n", + /* 66*/ "Es wurde ein alternatives Ablenkungsman�ver durchgef�hrt!\n", + /* 67*/ "Peilsender wurde entdeckt.\n", + /* 68*/ "Wir vermuten, dass die G5 Corporation nur \nals Tarnung f�r dataDyne fungiert. Ich wei゚, \ndass Cassandra de Vries anwesend sein wird. \nAber ich muss wissen, wer au゚erdem an dem \nTreffen teilnimmt und wor�ber gesprochen wird. \nWenn Sie das Geb舫de verlassen, sollte die Hilfe, \ndie ich angefordert habe, eingetroffen sein.\n", + /* 69*/ "Wer ist diese 'Hilfe', auf die Sie sich \nbeziehen?\n", + /* 70*/ "Nicht jetzt, Joanna. Ab jetzt herrscht absolute \nFunkstille. Viel Gl�ck!\n", + /* 71*/ "Hm, herzlichen Dank.\n", + /* 72*/ "Fernz�nder-Mine wurde verschwendet.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/pete_str_i.c b/src/files/lang/jap-final/pete_str_i.c new file mode 100644 index 000000000..2e671c664 --- /dev/null +++ b/src/files/lang/jap-final/pete_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington:\n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei canali fognari: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Attacca una microspia alla limousine\n\nLa limousine sulla strada principale � arrivata poco prima di te. Tutti i tentativi di ricostruirne il percorso sono falliti, quindi bisogner� agire nel modo tradizionale. Attacca una microspia alla limousine per poter scoprirne la provenienza.\n\n|Obiettivo 3: - Prepara la via di fuga\n\nDietro all'Edificio G5 c'� un'uscita antincendio abbandonata che ti sar� sicuramente utile durante la fuga. Preparati la strada subito, mettendo dell'esplosivo sulla porta bloccata. Per evitare di far scattare l'allarme dovrai far saltare la mina solo dopo che la sorveglianza ha completato il suo giro di ronda.\n\n|Obiettivo 4: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 5: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 1*/ "STRADE DI CHICAGO\n", + /* 2*/ "|Situazione:\n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington:\n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei canali fognari: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Prepara la via di fuga\n\nDietro all'Edificio G5 c'� un'uscita antincendio abbandonata che ti sar� sicuramente utile durante la fuga. Preparati la strada subito, mettendo dell'esplosivo sulla porta bloccata. Per evitare di far scattare l'allarme dovrai far saltare la mina solo dopo che la sorveglianza ha completato il suo giro di ronda.\n\n|Obiettivo 3: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 4: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington:\n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei canali fognari: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 3: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Va a prendere l'attrezzatura\n", + /* 10*/ "Attacca una microspia alla limousine\n", + /* 11*/ "Prepara la via di fuga\n", + /* 12*/ "Identifica obiettivo di distrazione\n", + /* 13*/ "Distrai le forze di sicurezza\n", + /* 14*/ "Entra nell'Edificio G5\n", + /* 15*/ "Mina piazzata correttamente\n", + /* 16*/ "Mina in posizione errata\n", + /* 17*/ "Virus gi� scaricato nel computer.\n", + /* 18*/ "Computer non risponde: serve riprogrammatore.\n", + /* 19*/ "Accesso al sistema di navigazione.\n", + /* 20*/ "Virus scaricato correttamente.\n", + /* 21*/ "Computer di navigazione riprogrammato.\n", + /* 22*/ "Interrotto collegamento al computer.\n", + /* 23*/ "Microspia piazzata correttamente.\n", + /* 24*/ "Microspia in posizione errata.\n", + /* 25*/ "Distrutto veicolo essenziale alla missione.\n", + /* 26*/ "MISSIONE FALLITA\n", + /* 27*/ "MISSIONE COMPIUTA\n", + /* 28*/ "La limousine dataDyne � riuscita a scappare.\n", + /* 29*/ "Missione fallita - Vittime civili inaccettabili.\n", + /* 30*/ "Attenzione! Ha una pistola!\n", + /* 31*/ "ネ pazza! ネ pazza! Rinchiudetela!!!\n", + /* 32*/ "Allarme intrusione - Mandate rinforzi!\n", + /* 33*/ "Bloccato l'accesso all'ascensore.\n", + /* 34*/ "Ehi, cosa stai facendo?\n", + /* 35*/ "Non mi fai paura!\n", + /* 36*/ "La microspia � stata scoperta.\n", + /* 37*/ "Saluti!!!\n", + /* 38*/ "Procurati mina a distanza.\n", + /* 39*/ "Dr. Caroll:\n", + /* 40*/ "Mina distanza\n", + /* 41*/ "Mina distanza\n", + /* 42*/ "Presa mina a distanza.\n", + /* 43*/ "Procurati microspia.\n", + /* 44*/ "Dr. Caroll:\n", + /* 45*/ "Microspia\n", + /* 46*/ "Microspia\n", + /* 47*/ "Presa microspia.\n", + /* 48*/ "Impossibile riaprire porta ascensore.\n", + /* 49*/ "Procurati riprogrammatore.\n", + /* 50*/ "Dr. Caroll:\n", + /* 51*/ "Riprogramm.\n", + /* 52*/ "Riprogramm.\n", + /* 53*/ "Preso riprogrammatore.\n", + /* 54*/ "Creata la distrazione.\n", + /* 55*/ "Procurati mina a distanza.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Mina distanza\n", + /* 59*/ "Presa mina a distanza.\n", + /* 60*/ "L'unico posto in cui � stato possibile \nnascondere gli strumenti era il canale.\n", + /* 61*/ "Una di quelle porte bloccate pu� \nessere un'ottima via di fuga.\n", + /* 62*/ "Riprogramma quel taxi: � un Mark 2, \ndovrebbe essere compatibile!\n", + /* 63*/ "Quell'ascensore nel parcheggio \n� l'unica entrata possibile!\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "Creata distrazione alternativa!\n", + /* 67*/ "La microspia � stata scoperta.\n", + /* 68*/ "Sospettiamo che la G5 Corporation sia \nsolo una copertura per la dataDyne e per \nchiunque altro sia coinvolto in questo \ncomplotto. So per certo che sar� presente \nCassandra de Vries, ma devo anche scoprire \nchi altro ci sar� e di che cosa si parler�. \nAl momento che uscirai i rinforzi che ho \nrichiesto saranno gi� arrivati.\n", + /* 69*/ "Solo una cosa, chi sono questi \n'rinforzi'?\n", + /* 70*/ "Non adesso, Joanna. ネ ora del silenzio \nradio. In bocca al lupo!\n", + /* 71*/ "Grazie tante!!!\n", + /* 72*/ "Sprecata mina a distanza.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/pete_str_s.c b/src/files/lang/jap-final/pete_str_s.c new file mode 100644 index 000000000..451c3591f --- /dev/null +++ b/src/files/lang/jap-final/pete_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Colocar el Rastreador en la Limusina\n\nLa limusina de la calle principal lleg� poco antes que t�. Todos los intentos de rastrearla han sido in�tiles, as� que tendremos que hacerlo a la vieja usanza. Coloca un 'bicho' en la limusina para que as� podamos rastrear ad�nde se dirige.\n\n|Objetivo Tres: - Preparar Ruta de Escape\n\nHay una salida de incendios en desuso detr疽 del Edificio G5 que nos puede ser �til para escapar. Prepara ahora el camino colocando explosivos en la puerta bloqueada. Para evitar activar la alarma, debes detonar la mina cuando el encuentro de vigilancia haya finalizado.\n\n|Objetivo Cuatro: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Cinco: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 1*/ "CALLES DE CHICAGO\n", + /* 2*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Preparar Ruta de Escape\n\nHay una salida de incendios en desuso detr疽 del Edificio G5 que nos puede ser �til para escapar. Prepara ahora el camino colocando explosivos en la puerta bloqueada. Para evitar activar la alarma, debes detonar la mina cuando el encuentro de vigilancia haya finalizado.\n\n|Objetivo Tres: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Cuatro: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Tres: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Recuperar el equipo\n", + /* 10*/ "Colocar el rastreador en la limusina\n", + /* 11*/ "Preparar la ruta de escape\n", + /* 12*/ "Adquirir blancos de distracci�n\n", + /* 13*/ "Crear distracci�n m�vil\n", + /* 14*/ "Entrar en el edificio G5\n", + /* 15*/ "Mina colocada correctamente.\n", + /* 16*/ "Mina colocada incorrectamente.\n", + /* 17*/ "Virus ya implantado en el Navegador.\n", + /* 18*/ "El aerotaxi no responde: requiere Reprogramaci�n.\n", + /* 19*/ "Accediendo al sistema de navegaci�n del aerotaxi.\n", + /* 20*/ "Virus descargado satisfactoriamente.\n", + /* 21*/ "Sistema de navegaci�n del taxi reprogramado.\n", + /* 22*/ "Conexi�n con el aerotaxi perdida.\n", + /* 23*/ "'Bicho' Rastreador colocado correctamente.\n", + /* 24*/ "'Bicho' Rastreador colocado incorrectamente.\n", + /* 25*/ "Veh�culo cr�tico de la misi�n destruido.\n", + /* 26*/ "MISIモN FALLADA\n", + /* 27*/ "MISIモN CONSEGUIDA\n", + /* 28*/ "La limusina de dataDyne ha escapado.\n", + /* 29*/ "Misi�n fallada: bajas civiles inaceptables.\n", + /* 30*/ "Cuidado. 。Tiene un arma!\n", + /* 31*/ "。Hay un man�aco suelto!\n", + /* 32*/ "Alerta de Intruso: refuerzos enviados.\n", + /* 33*/ "Acceso del ascensor sellado.\n", + /* 34*/ "。Hey! ソQu� haces?\n", + /* 35*/ "No me asustas.\n", + /* 36*/ "El 'Bicho' Rastreador ha sido descubierto.\n", + /* 37*/ "Bienvenido, ciudadano.\n", + /* 38*/ "Obt駭 la Mina Remota.\n", + /* 39*/ "Dr. Caroll:\n", + /* 40*/ "Mina Remota\n", + /* 41*/ "Una Mina Remota\n", + /* 42*/ "Mina Remota obtenida.\n", + /* 43*/ "Obt駭 el 'Bicho' Rastreador.\n", + /* 44*/ "Dr. Caroll:\n", + /* 45*/ "'Bicho' R.\n", + /* 46*/ "Un 'Bicho' Rastreador\n", + /* 47*/ "'Bicho' Rastreador obtenido.\n", + /* 48*/ "La puerta del ascensor no puede reabrirse.\n", + /* 49*/ "Obt駭 el Reprogramador.\n", + /* 50*/ "Dr. Caroll:\n", + /* 51*/ "Reprogram.\n", + /* 52*/ "Un Reprogramador\n", + /* 53*/ "Reprogramador obtenido.\n", + /* 54*/ "Distracci�n en marcha.\n", + /* 55*/ "Obt駭 la Mina Remota.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Una Mina Remota\n", + /* 59*/ "Mina Remota obtenida.\n", + /* 60*/ "El �nico lugar donde pudimos asegurar \nel equipo fue en un desag�e.\n", + /* 61*/ "Cada una de esas puertas bloqueadas \npuede ser una ruta de escape.\n", + /* 62*/ "Reprograma ese taxi: es un Mark 2 \ny debe ser compatible.\n", + /* 63*/ "Ese elevador de coches es el \n�nico punto de acceso.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "。Una distracci�n alternativa ha sido creada!\n", + /* 67*/ "El 'Bicho' Rastreador ha sido descubierto.\n", + /* 68*/ "Sospechamos que la Corporaci�n G5 es s�lo una \ntapadera de dataDyne y que est� tambi駭 \nenvuelta en este complot. S� que Cassandra \nDe Vries va a estar aqu�, pero necesito \nsaber qui駭 m疽 va a venir y sobre qu� \nvan a discutir. Una vez salgas, la ayuda \nque solicit� estar� esperando.\n", + /* 69*/ "ソPero a qu� ayuda te est疽 \nrefiriendo?\n", + /* 70*/ "Ahora no, Joanna. Mant駭 la radio en silencio. \n。Buena suerte!\n", + /* 71*/ "Muchas gracias.\n", + /* 72*/ "La Mina Remota ha sido desperdiciada.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/jap-final/propobjE.c b/src/files/lang/jap-final/propobjE.c new file mode 100644 index 000000000..5f0fcd529 --- /dev/null +++ b/src/files/lang/jap-final/propobjE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up %s.\n", + /* 1*/ "Picked up %s.\n", + /* 2*/ "Picked up %s.\n", + /* 3*/ "Picked up %s.\n", + /* 4*/ "Picked up %s.\n", + /* 5*/ "Picked up %s.\n", + /* 6*/ "Picked up %s.\n", + /* 7*/ "Picked up %s.\n", + /* 8*/ "Double ", + /* 9*/ "ammo", + /* 10*/ "cartridge", + /* 11*/ "magnum bullet", + /* 12*/ "golden bullet", + /* 13*/ "grenade", + /* 14*/ "grenade round", + /* 15*/ "rocket", + /* 16*/ "homing rocket", + /* 17*/ "remote mine", + /* 18*/ "proximity mine", + /* 19*/ "timed mine", + /* 20*/ "combat knife", + /* 21*/ "combat knives", + /* 22*/ "dart", + /* 23*/ "N-Bomb", + /* 24*/ "sedatives", + /* 25*/ "explosive pen", + /* 26*/ "explosive case", + /* 27*/ "flare", + /* 28*/ "piton", + /* 29*/ "of dynamite", + /* 30*/ "stick ", + /* 31*/ "sticks ", + /* 32*/ "bug", + /* 33*/ "micro camera", + /* 34*/ "GoldenEye key", + /* 35*/ "token", + /* 36*/ "plastique", + /* 37*/ "Picked up a key.\n", + /* 38*/ "Picked up a shield.\n", + /* 39*/ "A shield.\n", + /* 40*/ "Picked up something.\n", + /* 41*/ "This door is locked.\n", + /* 42*/ "bolt", + /* 43*/ "orb", + /* 44*/ "Reaper ammo", + /* 45*/ "cloaking device", + /* 46*/ "boost pill", + /* 47*/ "your ", + /* 48*/ "Your ", + /* 49*/ "some ", + /* 50*/ "Some ", + /* 51*/ "some ", + /* 52*/ "Some ", + /* 53*/ "some ", + /* 54*/ "Some ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "a ", + /* 58*/ "A ", + /* 59*/ "an ", + /* 60*/ "An ", + /* 61*/ "the ", + /* 62*/ "The ", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "bolts", + /* 66*/ "orbs", + /* 67*/ "Reaper ammo", + /* 68*/ "cloaking devices", + /* 69*/ "boost pills", + /* 70*/ "ammo", + /* 71*/ "cartridges", + /* 72*/ "magnum bullets", + /* 73*/ "golden bullets", + /* 74*/ "grenades", + /* 75*/ "grenade rounds", + /* 76*/ "rockets", + /* 77*/ "homing rockets", + /* 78*/ "remote mines", + /* 79*/ "proximity mines", + /* 80*/ "timed mines", + /* 81*/ "darts", + /* 82*/ "n-bombs", + /* 83*/ "sedatives", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/propobjJ.c b/src/files/lang/jap-final/propobjJ.c new file mode 100644 index 000000000..e9d4191f5 --- /dev/null +++ b/src/files/lang/jap-final/propobjJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "%s∈み�マ��√∨\n", + /* 1*/ "%s∈み�マ��√∨\n", + /* 2*/ "%s∈み�マ��√∨\n", + /* 3*/ "%s∈み�マ��√∨\n", + /* 4*/ "%s∈み�マ��√∨\n", + /* 5*/ "%s∈み�マ��√∨\n", + /* 6*/ "%s∈み�マ��√∨\n", + /* 7*/ "%s∈み�マ��√∨\n", + /* 8*/ "≧″����", + /* 9*/ "�喝、��", + /* 10*/ "�ユd�縲��ハ≠", + /* 11*/ "�����艢�も�メ�、", + /* 12*/ "�ワ�凵メ�、", + /* 13*/ "み≪�カ⊂�、", + /* 14*/ "�����マ�烙ヒ�メ�、", + /* 15*/ "���リ�ハ�繞、", + /* 16*/ "��d���マ�����リ�ハ��", + /* 17*/ "����d�繞」�、", + /* 18*/ "�ン�マ�レd�」�、", + /* 19*/ "ン���」�、", + /* 20*/ "�ル�マ°�ハ�縲艢ム��", + /* 21*/ "�ル�マ°�ハ�縲艢ム��", + /* 22*/ "≧d��", + /* 23*/ "�ァ¥��", + /* 24*/ "�究ゥ��", + /* 25*/ "%�マ�」�、", + /* 26*/ "�ユ°�マ�」�、", + /* 27*/ "�����ミd", + /* 28*/ "¢�縲マ", + /* 29*/ "≧�ム�艢��ム��", + /* 30*/ "�ワ�窶ニ�ハ�ラ", + /* 31*/ "�ワ�窶ニ�ハ�ラ", + /* 32*/ "なΖ┸", + /* 33*/ "���ム�ラ���ユ����", + /* 34*/ "÷d��♂�マ�ミ�ム���ヨd", + /* 35*/ "�����ハ��", + /* 36*/ "£���ワ�烙ハ�ラ�」�、", + /* 37*/ "�ヨd∈み�マ��√∨\n", + /* 38*/ "�ロd��♀∈み�マ��√∨\n", + /* 39*/ "�ロd��♀\n", + /* 40*/ "Picked up something.\n", + /* 41*/ "�テ�メ♀�ミ�モ���ハ�ラ�ト√⇔⊇�リ�ニ\n", + /* 42*/ "��", + /* 43*/ "�ヤd″", + /* 44*/ "��d$d�メ�、", + /* 45*/ "�ワ$�ム�ラ��d�ラ", + /* 46*/ "″d�ワ�縺操�", + /* 47*/ "", + /* 48*/ "", + /* 49*/ "", + /* 50*/ "", + /* 51*/ "", + /* 52*/ "", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "", + /* 58*/ "", + /* 59*/ "", + /* 60*/ "", + /* 61*/ "", + /* 62*/ "", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "��", + /* 66*/ "�ヤd″", + /* 67*/ "��d$d�メ�、", + /* 68*/ "�ワ$�ム�ラ��d�ラ", + /* 69*/ "″d�ワ�縺操�", + /* 70*/ "�喝、��", + /* 71*/ "�ユd�縲��ハ≠", + /* 72*/ "�����艢�も�メ�、", + /* 73*/ "�ワ�凵メ�、", + /* 74*/ "み≪�カ⊂�、", + /* 75*/ "�����マ�烙ヒ�メ�、", + /* 76*/ "���リ�ハ�繞、", + /* 77*/ "��d���マ�����リ�ハ��", + /* 78*/ "����d�繞」�、", + /* 79*/ "�ン�マ�レd�」�、", + /* 80*/ "ン���」�、", + /* 81*/ "≧d��", + /* 82*/ "�ァ¥��", + /* 83*/ "�究ゥ��", + /* 84*/ "�����ハ��", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/propobjP.c b/src/files/lang/jap-final/propobjP.c new file mode 100644 index 000000000..5f0fcd529 --- /dev/null +++ b/src/files/lang/jap-final/propobjP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up %s.\n", + /* 1*/ "Picked up %s.\n", + /* 2*/ "Picked up %s.\n", + /* 3*/ "Picked up %s.\n", + /* 4*/ "Picked up %s.\n", + /* 5*/ "Picked up %s.\n", + /* 6*/ "Picked up %s.\n", + /* 7*/ "Picked up %s.\n", + /* 8*/ "Double ", + /* 9*/ "ammo", + /* 10*/ "cartridge", + /* 11*/ "magnum bullet", + /* 12*/ "golden bullet", + /* 13*/ "grenade", + /* 14*/ "grenade round", + /* 15*/ "rocket", + /* 16*/ "homing rocket", + /* 17*/ "remote mine", + /* 18*/ "proximity mine", + /* 19*/ "timed mine", + /* 20*/ "combat knife", + /* 21*/ "combat knives", + /* 22*/ "dart", + /* 23*/ "N-Bomb", + /* 24*/ "sedatives", + /* 25*/ "explosive pen", + /* 26*/ "explosive case", + /* 27*/ "flare", + /* 28*/ "piton", + /* 29*/ "of dynamite", + /* 30*/ "stick ", + /* 31*/ "sticks ", + /* 32*/ "bug", + /* 33*/ "micro camera", + /* 34*/ "GoldenEye key", + /* 35*/ "token", + /* 36*/ "plastique", + /* 37*/ "Picked up a key.\n", + /* 38*/ "Picked up a shield.\n", + /* 39*/ "A shield.\n", + /* 40*/ "Picked up something.\n", + /* 41*/ "This door is locked.\n", + /* 42*/ "bolt", + /* 43*/ "orb", + /* 44*/ "Reaper ammo", + /* 45*/ "cloaking device", + /* 46*/ "boost pill", + /* 47*/ "your ", + /* 48*/ "Your ", + /* 49*/ "some ", + /* 50*/ "Some ", + /* 51*/ "some ", + /* 52*/ "Some ", + /* 53*/ "some ", + /* 54*/ "Some ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "a ", + /* 58*/ "A ", + /* 59*/ "an ", + /* 60*/ "An ", + /* 61*/ "the ", + /* 62*/ "The ", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "bolts", + /* 66*/ "orbs", + /* 67*/ "Reaper ammo", + /* 68*/ "cloaking devices", + /* 69*/ "boost pills", + /* 70*/ "ammo", + /* 71*/ "cartridges", + /* 72*/ "magnum bullets", + /* 73*/ "golden bullets", + /* 74*/ "grenades", + /* 75*/ "grenade rounds", + /* 76*/ "rockets", + /* 77*/ "homing rockets", + /* 78*/ "remote mines", + /* 79*/ "proximity mines", + /* 80*/ "timed mines", + /* 81*/ "darts", + /* 82*/ "n-bombs", + /* 83*/ "sedatives", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/propobj_str_f.c b/src/files/lang/jap-final/propobj_str_f.c new file mode 100644 index 000000000..504f77ac0 --- /dev/null +++ b/src/files/lang/jap-final/propobj_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "%s obtenu.\n", + /* 1*/ "%s obtenue.\n", + /* 2*/ "", + /* 3*/ "", + /* 4*/ "%s obtenus.\n", + /* 5*/ "%s obtenues.\n", + /* 6*/ "", + /* 7*/ "", + /* 8*/ "Double ", + /* 9*/ "Munitions", + /* 10*/ "Cartouche", + /* 11*/ "Balle Magnum", + /* 12*/ "balle en or", + /* 13*/ "Grenade", + /* 14*/ "Munit. grenade", + /* 15*/ "Roquette", + /* 16*/ "Roquette t黎e cher.", + /* 17*/ "Mine t駘馗om.", + /* 18*/ "Mine prox.", + /* 19*/ "Mine retard.", + /* 20*/ "Couteau combat", + /* 21*/ "Couteaux combat", + /* 22*/ "Fl馗hette", + /* 23*/ "Bombe-N", + /* 24*/ "S馘atif", + /* 25*/ "stylo explosif", + /* 26*/ "malle explosive", + /* 27*/ "fus馥", + /* 28*/ "piton", + /* 29*/ "de dynamite", + /* 30*/ "b穰on ", + /* 31*/ "b穰ons ", + /* 32*/ "mouchard", + /* 33*/ "micro camera", + /* 34*/ "Cl� GoldenEye", + /* 35*/ "jeton", + /* 36*/ "plastique", + /* 37*/ "Cl� obtenue.\n", + /* 38*/ "Bouclier obtenu.\n", + /* 39*/ "Un bouclier.\n", + /* 40*/ "El駑ent obtenu.\n", + /* 41*/ "Cette porte est ferm馥.\n", + /* 42*/ "Carreau", + /* 43*/ "Orbe", + /* 44*/ "Munit. Reaper", + /* 45*/ "Occulteur", + /* 46*/ "Pilule boost", + /* 47*/ "votre ", + /* 48*/ "Votre ", + /* 49*/ "des ", + /* 50*/ "Des ", + /* 51*/ "des ", + /* 52*/ "Des ", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "une ", + /* 60*/ "Une ", + /* 61*/ "", + /* 62*/ "", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "Carreaux", + /* 66*/ "Orbes", + /* 67*/ "Munit. Reaper", + /* 68*/ "Occulteurs", + /* 69*/ "Pilules boost", + /* 70*/ "Munitions", + /* 71*/ "Cartouches", + /* 72*/ "Balles Magnum", + /* 73*/ "Balles en or", + /* 74*/ "Grenades", + /* 75*/ "Munit. grenades", + /* 76*/ "Roquettes", + /* 77*/ "Roquettes t黎e cher.", + /* 78*/ "Mines t駘馗om.", + /* 79*/ "Mines prox.", + /* 80*/ "Mines retard.", + /* 81*/ "Fl馗hettes", + /* 82*/ "Bombes-N", + /* 83*/ "S馘atifs", + /* 84*/ "jetons", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/propobj_str_g.c b/src/files/lang/jap-final/propobj_str_g.c new file mode 100644 index 000000000..bce046735 --- /dev/null +++ b/src/files/lang/jap-final/propobj_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "%s aufgenommen\n", + /* 1*/ "%s aufgenommen\n", + /* 2*/ "%s aufgenommen\n", + /* 3*/ "%s aufgenommen\n", + /* 4*/ "%s aufgenommen\n", + /* 5*/ "%s aufgenommen\n", + /* 6*/ "%s aufgenommen\n", + /* 7*/ "%s aufgenommen\n", + /* 8*/ "Doppel ", + /* 9*/ "Munition", + /* 10*/ "Magazin", + /* 11*/ "Magnum-Kugel", + /* 12*/ "goldene Kugel", + /* 13*/ "Granate", + /* 14*/ "Granatwerfer-Munition", + /* 15*/ "Rakete", + /* 16*/ "Zielsuch-Rakete", + /* 17*/ "Fernz�nder-Mine", + /* 18*/ "Ann臧erungs-Mine", + /* 19*/ "Zeitz�nder-Mine", + /* 20*/ "Kampfmesser", + /* 21*/ "Kampfmesser", + /* 22*/ "Pfeil", + /* 23*/ "N-Bombe", + /* 24*/ "Bet舫bungsgeschoss", + /* 25*/ "Explosiver Kugelschreiber", + /* 26*/ "Explosiver Koffer", + /* 27*/ "Leuchtkugel", + /* 28*/ "Felshaken", + /* 29*/ "Dynamit-", + /* 30*/ "Stab ", + /* 31*/ "St臙e ", + /* 32*/ "Peilsender", + /* 33*/ "Mikro-Kamera", + /* 34*/ "GoldenEye-Schl�ssel", + /* 35*/ "Symbol", + /* 36*/ "Plastik", + /* 37*/ "Schl�ssel aufgenommen\n", + /* 38*/ "Schild aufgenommen\n", + /* 39*/ "Ein Schild\n", + /* 40*/ "Etwas wurde aufgenommen.\n", + /* 41*/ "Diese T�r ist verschlossen.\n", + /* 42*/ "Bolzen", + /* 43*/ "Kraftzelle", + /* 44*/ "Reaper-Munition", + /* 45*/ "Tarnkappe", + /* 46*/ "St舐kungs-Pille", + /* 47*/ "", + /* 48*/ "", + /* 49*/ "", + /* 50*/ "", + /* 51*/ "", + /* 52*/ "", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "", + /* 58*/ "", + /* 59*/ "", + /* 60*/ "", + /* 61*/ "", + /* 62*/ "", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "Bolzen", + /* 66*/ "Kraftzellen", + /* 67*/ "Reaper-Munition", + /* 68*/ "Tarnkappen", + /* 69*/ "St舐kungs-Pillen", + /* 70*/ "Munition", + /* 71*/ "Magazin", + /* 72*/ "Magnum-Kugeln", + /* 73*/ "Goldkugeln", + /* 74*/ "Granaten", + /* 75*/ "Granatwerfer-Munition", + /* 76*/ "Raketen", + /* 77*/ "Zielsuch-Raketen", + /* 78*/ "Fernz�nder-Minen", + /* 79*/ "Ann臧erungs-Minen", + /* 80*/ "Zeitz�nder-Minen", + /* 81*/ "Pfeile", + /* 82*/ "N-Bomben", + /* 83*/ "Bet舫bungsgeschosse", + /* 84*/ "Jetons", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/propobj_str_i.c b/src/files/lang/jap-final/propobj_str_i.c new file mode 100644 index 000000000..91b90bb2b --- /dev/null +++ b/src/files/lang/jap-final/propobj_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Preso %s\n", + /* 1*/ "Presa %s\n", + /* 2*/ "Presa %s\n", + /* 3*/ "Preso %s\n", + /* 4*/ "Presi %s\n", + /* 5*/ "Prese %s\n", + /* 6*/ "Prese %s\n", + /* 7*/ "Prese %s\n", + /* 8*/ "Doppio ", + /* 9*/ "munizioni", + /* 10*/ "cartuccia", + /* 11*/ "pallottola magnum", + /* 12*/ "pallottola d'oro", + /* 13*/ "granata", + /* 14*/ "granata a giro", + /* 15*/ "missile", + /* 16*/ "missile di ritorno", + /* 17*/ "mina a distanza", + /* 18*/ "mina di prossimit�", + /* 19*/ "mina a tempo", + /* 20*/ "pugnale da lotta", + /* 21*/ "pugnali da lotta", + /* 22*/ "freccia", + /* 23*/ "bomba-n", + /* 24*/ "sedativi", + /* 25*/ "penna esplosiva", + /* 26*/ "cassa esplosiva", + /* 27*/ "fiamma", + /* 28*/ "chiodo", + /* 29*/ "di dinamite", + /* 30*/ "carica ", + /* 31*/ "cariche ", + /* 32*/ "cimice", + /* 33*/ "microcamera", + /* 34*/ "chiave GoldenEye", + /* 35*/ "buono", + /* 36*/ "plastica", + /* 37*/ "Presa chiave.\n", + /* 38*/ "Preso scudo.\n", + /* 39*/ "uno scudo.\n", + /* 40*/ "Preso qualcosa.\n", + /* 41*/ "La porta � chiusa.\n", + /* 42*/ "dardo", + /* 43*/ "globo", + /* 44*/ "munizioni Falciatore", + /* 45*/ "Dispositivo mimetico", + /* 46*/ "Pillola booster", + /* 47*/ "la ", + /* 48*/ "La ", + /* 49*/ "dei ", + /* 50*/ "Presi ", + /* 51*/ "delle ", + /* 52*/ "Prese ", + /* 53*/ "", + /* 54*/ "Prese ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "una ", + /* 60*/ "Una ", + /* 61*/ "un'", + /* 62*/ "Un'", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "dardi", + /* 66*/ "globi", + /* 67*/ "munizioni Falciatore", + /* 68*/ "Dispositivo mimetico", + /* 69*/ "Pillole booster", + /* 70*/ "munizioni", + /* 71*/ "cartucce", + /* 72*/ "pallottole magnum", + /* 73*/ "pallottole d'oro", + /* 74*/ "granate", + /* 75*/ "granate a giro", + /* 76*/ "missili", + /* 77*/ "missili a giro", + /* 78*/ "mine a distanza", + /* 79*/ "mine di prossimit�", + /* 80*/ "mine a tempo", + /* 81*/ "frecce", + /* 82*/ "bombe-n", + /* 83*/ "sedativi", + /* 84*/ "gettoni", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/propobj_str_s.c b/src/files/lang/jap-final/propobj_str_s.c new file mode 100644 index 000000000..a197bb941 --- /dev/null +++ b/src/files/lang/jap-final/propobj_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Recogiste %s.\n", + /* 1*/ "Recogiste %s.\n", + /* 2*/ "Recogiste %s.\n", + /* 3*/ "Recogiste %s.\n", + /* 4*/ "Recogiste %s.\n", + /* 5*/ "Recogiste %s.\n", + /* 6*/ "Recogiste %s.\n", + /* 7*/ "Recogiste %s.\n", + /* 8*/ "Doble ", + /* 9*/ "munici�n", + /* 10*/ "cartucho", + /* 11*/ "bala de magnum", + /* 12*/ "balas doradas", + /* 13*/ "granada", + /* 14*/ "cinto de granadas", + /* 15*/ "cohete", + /* 16*/ "cohete buscador", + /* 17*/ "mina remota", + /* 18*/ "mina de proximidad", + /* 19*/ "mina de tiempo", + /* 20*/ "cuchillo de combate", + /* 21*/ "cuchillos de combate", + /* 22*/ "dardo", + /* 23*/ "bomba-N", + /* 24*/ "sedante", + /* 25*/ "Boli Explosivo", + /* 26*/ "Caja de Explosivos", + /* 27*/ "Bengalas", + /* 28*/ "Pit�n", + /* 29*/ "", + /* 30*/ "Cartucho de Dinamita", + /* 31*/ "Cartuchos de Dinamita", + /* 32*/ "Bicho", + /* 33*/ "Microc疥ara", + /* 34*/ "Llave GoldenEye", + /* 35*/ "Ficha", + /* 36*/ "Explosivo Pl疽tico", + /* 37*/ "Has cogido una Llave.\n", + /* 38*/ "Has cogido un Escudo.\n", + /* 39*/ "Un Escudo.\n", + /* 40*/ "Has cogido algo.\n", + /* 41*/ "Esta puerta est� cerrada.\n", + /* 42*/ "saeta", + /* 43*/ "orbe", + /* 44*/ "munici�n Segadora", + /* 45*/ "disp. de ocultaci�n", + /* 46*/ "reforzador", + /* 47*/ "tu ", + /* 48*/ "Tu ", + /* 49*/ "algunos ", + /* 50*/ "Algunos ", + /* 51*/ "algunas ", + /* 52*/ "Algunas ", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "una ", + /* 60*/ "Una ", + /* 61*/ "unos", + /* 62*/ "Unos", + /* 63*/ "unas", + /* 64*/ "Unas", + /* 65*/ "saetas", + /* 66*/ "orbes", + /* 67*/ "Munici�n Segadora", + /* 68*/ "disp. de ocultaci�n", + /* 69*/ "reforzadores", + /* 70*/ "Munici�n", + /* 71*/ "cartuchos", + /* 72*/ "balas de magnum", + /* 73*/ "balas doradas", + /* 74*/ "granadas", + /* 75*/ "cintos de granadas", + /* 76*/ "cohetes", + /* 77*/ "cohetes buscadores", + /* 78*/ "minas remotas", + /* 79*/ "minas de proximidad", + /* 80*/ "minas de tiempo", + /* 81*/ "dardos", + /* 82*/ "bombas-N", + /* 83*/ "sedantes", + /* 84*/ "fichas", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/refE.c b/src/files/lang/jap-final/refE.c similarity index 100% rename from src/files/lang/refE.c rename to src/files/lang/jap-final/refE.c diff --git a/src/files/lang/refJ.c b/src/files/lang/jap-final/refJ.c similarity index 100% rename from src/files/lang/refJ.c rename to src/files/lang/jap-final/refJ.c diff --git a/src/files/lang/refP.c b/src/files/lang/jap-final/refP.c similarity index 100% rename from src/files/lang/refP.c rename to src/files/lang/jap-final/refP.c diff --git a/src/files/lang/ref_str_f.c b/src/files/lang/jap-final/ref_str_f.c similarity index 100% rename from src/files/lang/ref_str_f.c rename to src/files/lang/jap-final/ref_str_f.c diff --git a/src/files/lang/ref_str_g.c b/src/files/lang/jap-final/ref_str_g.c similarity index 100% rename from src/files/lang/ref_str_g.c rename to src/files/lang/jap-final/ref_str_g.c diff --git a/src/files/lang/ref_str_i.c b/src/files/lang/jap-final/ref_str_i.c similarity index 100% rename from src/files/lang/ref_str_i.c rename to src/files/lang/jap-final/ref_str_i.c diff --git a/src/files/lang/ref_str_s.c b/src/files/lang/jap-final/ref_str_s.c similarity index 100% rename from src/files/lang/ref_str_s.c rename to src/files/lang/jap-final/ref_str_s.c diff --git a/src/files/lang/ritE.c b/src/files/lang/jap-final/ritE.c similarity index 100% rename from src/files/lang/ritE.c rename to src/files/lang/jap-final/ritE.c diff --git a/src/files/lang/jap-final/ritJ.c b/src/files/lang/jap-final/ritJ.c new file mode 100644 index 000000000..a94817a18 --- /dev/null +++ b/src/files/lang/jap-final/ritJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\nθικ∈�黻��ナ≡⊂∀�ニ≫�縲��マ�縺メを�怐モよ�マて�タぁ�ナ⇔⊇≫�ツ�縲��マ�縺゚≪け�マθικ∈�縺繧氈ヌ≫∩♪⊂∩♭�≠艪��メヵΒ�メ����∵�ス�リ�エ⇔�チ≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nン���モ∃⊇���=��ヘ�ミ�マ�艢ツ�縲��マ�縺メを�怐クこご�ニ≫∨⊥�マ�≠ァ�モγぼδ∩≒θικ∈�縺繧氈ト∃�チ⇔�モ∃≒∃⊇�ツ∧�メ∨⊥�マ�モ�<ニικ�マ�縲��マ�縺メgΖ∈せΖ�ト�ヌ≫ョャ∵⊆≫�ツみ�ソΣu�タリ∩≒�氏メ�閼驛ー∈ぴψ�ナ⇔�<ニικ�マ�蜈ムに�ヌ≫�メÅ�ツ\n\n|しじ�操セはヮ┰∈ぴψ�ヌ≡\n\nγぼδ�メ��o�マ⊆≫み�ソΣu�タリ♭�≠ァ�メはヮ┰∈ぴψ�ニ≫�メÅ�ツθικ�メiヮs�モ�縲��マ�縺ヘ�モ�揆ー∃⊇∨⊥�≠焉�べ�エ∨≪�ナ∃⊇≡⊂Ψ∈⇒�ツ≫�メÅ�ツ\n\n|しじ�逐セθικ∈なに�ヌ≡\n\nθικ�メ⊇≫o�゚�メ��せ∃リ�轣モ∝∩�エ⇔⊇∃⊇�ツなに�ナ∨≒�≠ァ∵⇒∩∋Å�閼驕クθικ�マに�ヌ≫�メÅ�ツョ���縲��マ�縺゚≪け�マ∧�テ�マ∨♪≪���チ≡⊂�マ�ナ⇔�チ√�ツ�ト⌒∃�チ†�÷��瘁モか�ォ∨�チ�ル�マ�<ニικ∈�潤ロっ⌒⊂∀�ニ≫♭⊆∽⊂�ツ\n\n|しじ�凍セθικ∈�桙氈楳ハ♀�リ♭�曹蚕n\nγぼδ�メ��o�マ⊆≫�帥高桙气�#�ハ♀�リ♭θικ∈�曹氏ヌ≡�ツ∧�メ���<ニικ�メφュ�マ�モ�ッф�メ┛Χ∈�モ≒⊂�メÅ�ツ\n\n|しじ�楳セθικ┿ヨδ�メφュ∈せぜ\n\n�縲��マ�縺メを�怐メ�水ッ�モ⇒∩⊥⇔⊇∃⊇∵�÷騾ム≠�ヒ�ハ�ラ∈�ナ⇔�チ≫ぃい�゚⌒�゙⊇∀�ニ�ァ�ト√≫�ツ�ル�ラ¢�ハ�縺マぼ�エ⇔ぢじs�メφュ∈せど�ヌ≡�ツく�噤メп�ル∀∃�エ∨リ�ホ�モ�÷ヤd�縺逗ム���ハ�縺クづて�ニ≫�メÅ�ツ\n\n|しじ�斧セw�メγぼδ∈�磨痲フ�ヌ\n\nθικ┿ヨδ∀w�メδ∈⇒∃⊇♭⊇≫�繙ル�烙フd″∈�磨痲フ�ヌ�ツく⌒み�エ�宦痺戟サぶ�マ�モ�>繙ルo��∧�メ⌒�メ∈�」�、♭ばぱ�ニ≫�テ∀Å�ツ\n\nEND\n", + /* 1*/ "θικ┿ヨδ\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\nθικ∈�黻��ナ≡⊂∀�ニ≫�縲��マ�縺メを�怐モよ�マて�タぁ�ナ⇔⊇≫�ツ�縲��マ�縺゚≪け�マθικ∈�縺繧氈ヌ≫∩♪⊂∩♭�≠艪��メヵΒ�メ����∵�ス�リ�エ⇔�チ≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nン���モ∃⊇���=��ヘ�ミ�マ�艢ツ�縲��マ�縺メを�怐クこご�ニ≫∨⊥�マ�≠ァ�モγぼδ∩≒θικ∈�縺繧氈ト∃�チ⇔�モ∃≒∃⊇�ツ∧�メ∨⊥�マ�モ�<ニικ�マ�縲��マ�縺メgΖ∈せΖ�ト�ヌ≫ョャ∵⊆≫�ツみ�ソΣu�タリ∩≒�氏メ�閼驛ー∈ぴψ�ナ⇔�<ニικ�マ�蜈ムに�ヌ≫�メÅ�ツ\n\n|しじ�操セはヮ┰∈ぴψ�ヌ≡\n\nγぼδ�メ��o�マ⊆≫み�ソΣu�タリ♭�≠ァ�メはヮ┰∈ぴψ�ニ≫�メÅ�ツθικ�メiヮs�モ�縲��マ�縺ヘ�モ�揆ー∃⊇∨⊥�≠焉�べ�エ∨≪�ナ∃⊇≡⊂Ψ∈⇒�ツ≫�メÅ�ツ\n\n|しじ�逐セθικ∈なに�ヌ≡\n\nθικ�メ⊇≫o�゚�メ��せ∃リ�轣モ∝∩�エ⇔⊇∃⊇�ツなに�ナ∨≒�≠ァ∵⇒∩∋Å�閼驕クθικ�マに�ヌ≫�メÅ�ツョ���縲��マ�縺゚≪け�マ∧�テ�マ∨♪≪���チ≡⊂�マ�ナ⇔�チ√�ツ�ト⌒∃�チ†�÷��瘁モか�ォ∨�チ�ル�マ�<ニικ∈�潤ロっ⌒⊂∀�ニ≫♭⊆∽⊂�ツ\n\n|しじ�凍セθικ∈�桙氈楳ハ♀�リ♭�曹蚕n\nγぼδ�メ��o�マ⊆≫�帥高桙气�#�ハ♀�リ♭θικ∈�曹氏ヌ≡�ツ∧�メ���<ニικ�メφュ�マ�モ�ッф�メ┛Χ∈�モ≒⊂�メÅ�ツ\n\n|しじ�楳セw�メγぼδ∈�磨痲フ�ヌ\n\nθικ┿ヨδ∀w�メδ∈⇒∃⊇♭⊇≫�繙ル�烙フd″∈�磨痲フ�ヌ�ツく⌒み�エ�宦痺戟サぶ�マ�モ�>繙ルo��∧�メ⌒�メ∈�」�、♭ばぱ�ニ≫�テ∀Å�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\nθικ∈�黻��ナ≡⊂∀�ニ≫�縲��マ�縺メを�怐モよ�マて�タぁ�ナ⇔⊇≫�ツ�縲��マ�縺゚≪け�マθικ∈�縺繧氈ヌ≫∩♪⊂∩♭�≠艪��メヵΒ�メ����∵�ス�リ�エ⇔�チ≫�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\nン���モ∃⊇���=��ヘ�ミ�マ�艢ツ�縲��マ�縺メを�怐クこご�ニ≫∨⊥�マ�≠ァ�モγぼδ∩≒θικ∈�縺繧氈ト∃�チ⇔�モ∃≒∃⊇�ツ∧�メ∨⊥�マ�モ�<ニικ�マ�縲��マ�縺メgΖ∈せΖ�ト�ヌ≫ョャ∵⊆≫�ツ∧√∩≒�<ニικ�メiヮs�モ�縲��マ�縺ヘ�モ�揆ー�シ⊇�メ♭�≠焉�べ�エ∨≪�ナ∃⊇≡⊂Ψ∈⇒�ツ≫�メÅ�ツ\n\n|しじ�操セθικ∈なに�ヌ≡\n\nθικ�メ⊇≫o�゚�メ��せ∃リ�轣モ∝∩�エ⇔⊇∃⊇�ツなに�ナ∨≒�≠ァ∵⇒∩∋Å�閼驕クθικ�マに�ヌ≫�メÅ�ツョ���縲��マ�縺゚≪け�マ∧�テ�マ∨♪≪���チ≡⊂�マ�ナ⇔�チ√�ツ�ト⌒∃�チ†�÷��瘁モか�ォ∨�チ�ル�マ�<ニικ∈�潤ロっ⌒⊂∀�ニ≫♭⊆∽⊂�ツ\n\n|しじ�逐セθικ∈�桙氈楳ハ♀�リ♭�曹蚕n\nγぼδ�メ��o�マ⊆≫�帥高桙气�#�ハ♀�リ♭θικ∈�曹氏ヌ≡�ツ∧�メ���<ニικ�メφュ�マ�モ�ッф�メ┛Χ∈�モ≒⊂�メÅ�ツ\n\n|しじ�凍セw�メγぼδ∈�磨痲フ�ヌ\n\nθικ┿ヨδ∀w�メδ∈⇒∃⊇♭⊇≫�繙ル�烙フd″∈�磨痲フ�ヌ�ツく⌒み�エ�宦痺戟サぶ�マ�モ�>繙ルo��∧�メ⌒�メ∈�」�、♭ばぱ�ニ≫�テ∀Å�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "はヮ┰∈ぴψ�ヌ≡\n", + /* 6*/ "θικ∈なに�ヌ≡\n", + /* 7*/ "θικ∈�桙氈楳ハ♀�リ♭�曹蚕n", + /* 8*/ "θικ┿ヨδ�メφュ∈せぜ\n", + /* 9*/ "w�メγぼδ∈�磨痲フ�ヌ\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "�ミ�゚�ハ�ロ�フ�リd�ワ\n", + /* 13*/ "�ミ�゚�ハ�ロ�フ�リd�ワ\n", + /* 14*/ "�ミ�゚�ハ�ロ�フ�リd�ワ∈み�マ��√∨\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "�ラ���ワ¥�メ\n", + /* 18*/ "�ラ���ワ¥�メ\n", + /* 19*/ "�ラ���ワ¥�メ∈み�マ��√∨\n", + /* 20*/ "m���メ┳∨¬∵�ワ�チ���ン�ム�マ∃�エ∨\n", + /* 21*/ "�ョ�麾ィ�メ�ムだo��∵ばぱ�ト√∨\n", + /* 22*/ "�ョ�麾ィ∈�磨痲フ�ニ�テ∀∵♭�タ�リ�ヌ∋\n", + /* 23*/ "�ヤd�縺逗ム���ハ�繧テて\n", + /* 24*/ "θικ┿ヨδ∵φ�ヌγぼ�マ���エ∨\n", + /* 25*/ "�ヤd�縺逗ム���ハ�縲��ロ�ワ�窶�∵ばぱ�ト√∨\n", + /* 26*/ "θικ∵ほ�ト√∨\n", + /* 27*/ "$�ム���ハ�縺謔ル�ト√∨\n\n", + /* 28*/ "$�ム���ハ�縺謔ィν�ト√∨\n", + /* 29*/ "θικ┿ヨδ�モめη�ナ≡⊂∀�ナ⇔⊇≫\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "����d�繞」�、\n", + /* 33*/ "����d�繞」�、\n", + /* 34*/ "����d�繞」�、∈み�マ��√∨\n", + /* 35*/ "ぉ�モ�テ�テ♭が∈�ナ⇔⊇≫�メÅ�ム�=セ���ト∋�ツ\n", + /* 36*/ "��d♀���マ�÷�d♀���マ�エ\n", + /* 37*/ "θικ�=テ�テ�モ����♭�ニ�ツ�縲��マ�縺觸n⊆∃∨∈�黻��ナ≡⊂∀�ナ⇔⊇≫�メ♭�ニ≡�エ\n", + /* 38*/ "ckヵ�メ�モがÅ�エ\n", + /* 39*/ "ヴ∵�桙氈楳ハ♀�リ♭�曹氏ナ�リ�ニ�ツ\n⇒⊇⇔ヰ⇔�フ�ト⊇�ツ\n", + /* 40*/ "�閼驕ワ�シ�チ��┳�モ��な♭�タ∃⊇≡�ツ\nが∩�閼驕モぷ�エ⇔⊇≫�メ∩�ム�タ\n", + /* 41*/ "�テ√�モ�縲��マ�縺ヘ∧�メc┻∵�―n�ロ�ユ÷♭ぼ�エ∨��d�窶ニ�マ���メ�腐磨��ニ�ツ\n", + /* 42*/ "が∀⊇⊂�テ∀Å�死潤゚�ナ�><ル�モ��f�ナ∨�ツ\n♪⊂�ニ√†⊇⊇�メ∩�ム�タ\n", + /* 43*/ "∪⊇�=テ�テ�モ�蚕n", + /* 44*/ "�ム����Å�エ\n", + /* 45*/ "ck♪⊂∂�エ⇔�テ�メγぼδ�マぢ≪�テ∋Å∋Å�エ\n", + /* 46*/ "�ト⊆�∞氏メ�閼驗サ∈ぴψ�ナ∃�チ¬�オ�ム�蚕n", + /* 47*/ "≠�ヘ�ミ�マ�艢<ニικ�モ∧�メ�����ミdÅ�ツ\n", + /* 48*/ "�ヲ�ケп�ルÅ�死準ル�ラ¢�ハ�縺クр��⇔�ル⇔�チ√�エ\n", + /* 49*/ "�」�、∃≒�テ�メ�ョ�麾ィ∈�磨痲フ�ヌ≫∩⌒�ム�ツ\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "�ミ♀���艢��マ��¢��\n", + /* 53*/ "�ミ♀���艢��マ��¢��\n", + /* 54*/ "�ミ♀���艢��マ��¢��∈み�マ��√∨\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "�ユd♀�ヨd\n", + /* 58*/ "�ユd♀�ヨd\n", + /* 59*/ "�ユd♀�ヨd∈み�マ��√∨\n", + /* 60*/ "�ユd÷�����縺諛フ�驕ナ∨\n", + /* 61*/ "�ユd÷�����縺諛ヒ�、�ナ∨\n", + /* 62*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 63*/ "�ミ�ラ�ン�ワ�レ�ロ�準ユd♀�ヨd∵ョャ♭�ニ\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "�����縺メ�ユd♀�ヨd\n", + /* 67*/ "�����縺メ�ユd♀�ヨd\n", + /* 68*/ "�����縺メ�ユd♀�ヨd∈み�マ��√∨\n", + /* 69*/ "ン���」�、∵��≧�マ��∝√⇔�ナ�リ�エ∨\n", + /* 70*/ "�騾ハ�騾ハ�騾ハ�騾エ\n", + /* 71*/ "ヵ∂ぽ∈おぁ∃♪♭�タ≫⌒�メ∩�エ\n", + /* 72*/ "θικ∵わべ�ト√⇔⊇≫�エ\n", + /* 73*/ "θικ�∞氏メ�刀メ∪ヶп�モ�タ\n", + /* 74*/ "�縲��マ�縲÷��閧о�Å�ツ\n%��≠�ハ�ラ�秩モ�メ���マ�モ���ナぁ�ト∋�エ\np�ト�ッ�=テ�メΑ�モ�ウ∝≪Å�ツ\n", + /* 75*/ "�ナ∩�ナ�=テ√�モ�烙ヒ�マ�ワ♭�ニ≡�ツ\nΩ�キ�メ��リ∈c�aマ�浴ナ�蚕n", + /* 76*/ "�ナ⇒�テ⊇���÷縲��マ�縲エ\n�閧пヘか�エ∨∩≒�マ�モ�閧пホ�メÅ�エ\np∪�掾モ�テ�メ�黶艪ハÅ���ツ\n⊇⊇∩�エ�潤テ�メ�凍÷茶ャ∀Α�モ��∩∋�ツ\np�テ√∵∪�掾メくΒ�メ�烙ヒ�マ�ワÅ�ツ\n", + /* 77*/ "∩�ナ�テ�リ≪�リ�ナ∨�<ニικ�ツ\n", + /* 78*/ "�ヤ���メくΒ�メ�烙ヒ�マ�ワÅ∀�タ\n°�ユ⊥�÷ヨ�レ���メÅ���エ\n", + /* 79*/ "�モ��′�ワ�÷モ��′�ワ�エ�準ョ�麾ィ∈\n�磨痲フ�ヌ∃⊇∝�エ�潤ホ∋∀∩�ナ⇔�エ\n", + /* 80*/ "�ィ�、�=��ヘ�ミ�マ�艢ツ�盾ノ⇔⇔�ム�エ\n", + /* 81*/ "�ミ�����タ\n", + /* 82*/ "が∈に⇔≪�オ⊇⊇�メ≡�タ\n�ト�エ�ト∀べ�エ⇔≡�エ\n", + /* 83*/ "⊂d∋�≦ヤぶ∃⊇�蚕nが∩�マ⇒∩�リ�エ⇔⇔�エ\n", + /* 84*/ "$�ム���ハ�縺モφ�ヌγぼ∈�宦痰縺ナ∨�ツ\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/ritP.c b/src/files/lang/jap-final/ritP.c new file mode 100644 index 000000000..3219673b9 --- /dev/null +++ b/src/files/lang/jap-final/ritP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between \nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands. \nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stabilized Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/rit_str_f.c b/src/files/lang/jap-final/rit_str_f.c new file mode 100644 index 000000000..fee1613b8 --- /dev/null +++ b/src/files/lang/jap-final/rit_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le Pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser et r馗up駻er l'駲uipement\n\nTrouvez l'駲uipement dissimul� dans la soute � bagages au fond de l'appareil et ramenez-le. Souvenez-vous que l'駲uipe de s馗urit� du Pr駸ident est neutre et qu'elle ne doit pas 黎re attaqu馥.\n\n|Objectif 2: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connu. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 3: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 4: - S馗urisez le plan de vol de Air Force One\n\nLes d騁ails du plan de Trent sont encore inconnus, mais nous pensons que l'駲uipage de l'avion sera en danger. Vous devrez acc馘er � la cabine de pilotage pour d馗ouvrir ce qu'il pr駱are. Si la situation 馗happe � votre contr�le, activez l'auto-pilote.\n\n|Objectif 5: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One. La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le Pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser et r馗up駻er l'駲uipement\n\nTrouvez l'駲uipement dissimul� dans la soute � bagages au fond de l'appareil et ramenez-le. Souvenez-vous que l'駲uipe de s馗urit� du Pr駸ident est neutre et qu'elle ne doit pas 黎re attaqu馥.\n\n|Objectif 2: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connu. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 3: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 4: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One. La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 3*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le Pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connu. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 2: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 3: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One. La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Localiser et r馗up駻er 駲uipement\n", + /* 6*/ "Localiser Pr駸ident\n", + /* 7*/ "Placer Pr駸ident dans capsule\n", + /* 8*/ "S馗uriser plan de vol de Air Force One\n", + /* 9*/ "D騁acher OVNI de Air Force One\n", + /* 10*/ "Obtenir mallette.\n", + /* 11*/ "\n", + /* 12*/ "Mallette\n", + /* 13*/ "Mallette\n", + /* 14*/ "Mallette obtenue.\n", + /* 15*/ "Obtenir Arbal鑼e.\n", + /* 16*/ "\n", + /* 17*/ "Arbal鑼e\n", + /* 18*/ "Arbal鑼e\n", + /* 19*/ "Arbal鑼e obtenue.\n", + /* 20*/ "Trop de victimes neutres.\n", + /* 21*/ "Connexion � l'OVNI d騁ruite.\n", + /* 22*/ "Impossible de d騁ruire connexion OVNI.\n", + /* 23*/ "Auto-pilote enclench�.\n", + /* 24*/ "Air Force One stabilis�.\n", + /* 25*/ "Syst鑪e Auto-pilote d騁ruit.\n", + /* 26*/ "Le Pr駸ident est K.O.\n", + /* 27*/ "Pilotes tu駸.\n", + /* 28*/ "Pilotes sauv駸.\n", + /* 29*/ "Air Force One va s'馗raser.\n", + /* 30*/ "Obtenir mine t駘馗om.\n", + /* 31*/ "\n", + /* 32*/ "Mine t駘馗om.\n", + /* 33*/ "Mine t駘馗om.\n", + /* 34*/ "Mine t駘馗om. obtenue.\n", + /* 35*/ "Qui 黎es-vous, jeune fille?\n", + /* 36*/ "Securit�, SECURITE!!\n", + /* 37*/ "Mr. le Pr駸ident, vous 黎es en danger. Trent va essayer \nde vous kidnapper.\n", + /* 38*/ "Mais? Que se passe-t-il?!\n", + /* 39*/ "Vous devez gagner sans tarder la capsule de secours! \nSuivez-moi!\n", + /* 40*/ "Avez-vous des preuves pour avancer de tels propos?\n Vos accusations sont tr鑚 graves.\n", + /* 41*/ "Voici l'enregistrement de la r騏nion entre \nTrent et ses sbires conspirateurs.\n", + /* 42*/ "C'est effrayant... Je vous crois. \nQue fait-on maintenant?\n", + /* 43*/ "H�, ce n'est pas...\n", + /* 44*/ "C'est un intrus...\n", + /* 45*/ "Comment avez-vous fait pour monter � bord?\n", + /* 46*/ "Bon, r馗up駻ons les preuves.\n", + /* 47*/ "Le bureau du Pr駸ident est dans \nle secteur, Joanna.\n", + /* 48*/ "Il y a quelque chose de bizarre... Foncez � la cabine de pilotage! \n", + /* 49*/ "Peut-黎re une mine pourrait d騁ruire la connexion � l'OVNI.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Pilule d'adr駭aline\n", + /* 53*/ "Pilule d'adr駭aline\n", + /* 54*/ "Pilule d'adr駭aline obtenue.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Carte\n", + /* 58*/ "Carte\n", + /* 59*/ "Carte obtenue.\n", + /* 60*/ "Soute baiss馥.\n", + /* 61*/ "Soute lev馥.\n", + /* 62*/ "Objet crucial d騁ruit.\n", + /* 63*/ "Acc鑚 refus� - Carte ascenseur requise.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Carte ascenseur\n", + /* 67*/ "Carte ascenseur \n", + /* 68*/ "Carte ascenseur obtenue.\n", + /* 69*/ "Mine retardement.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "C'est trop tard, tu ne pourras pas le sauver.\n", + /* 72*/ "Le Pr駸ident est attaqu�.\n", + /* 73*/ "Avez-vous r馭l馗hi � la proposition que je vous ai pr駸ent馥, monsieur?\n", + /* 74*/ "Ma r駱onse est toujours la m麥e: d駸ol� Trent, c'est non. Je ne confierai pas le Pelagic II � la dataDyne. Changeons de sujet, voulez-vous!\n", + /* 75*/ "Mais c'est l'occasion en or de montrer que l'Am駻ique a foi en son industrie et que vous 黎es pr黎 � les...\n", + /* 76*/ "Ca suffit, quand je dis non c'est non! Je ne vais pas changer d'avis sur ce sujet! Je veux que mes conseillers soient impartiaux, et vous ne me donnez pas cette impression, Trent. Le sujet est clos. C'est votre derni鑽e chance. Je ne reviendrai pas sur ma d馗ision.\n", + /* 77*/ "Comme vous voulez, monsieur.\n", + /* 78*/ "Ma derni鑽e chance? Ha! Pauvre fou. C'騁ait plut�t la tienne, cr騁in!\n", + /* 79*/ "Elvis! Elvis! Je n'arrive pas � d騁acher ce tube du fuselage! Peux-tu t'en charger?\n", + /* 80*/ "Un jeu d'enfant, Joanna. Regarde-moi faire!\n", + /* 81*/ "Oh-oh.\n", + /* 82*/ "Regarder quoi? Et si tu faisais dans l'efficace pour une fois, ouvre le feu!\n", + /* 83*/ "Je n'ai plus le choix... Joanna, accroche-toi, 軋 va secouer!\n", + /* 84*/ "Les pilotes ont stabilis� Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/rit_str_g.c b/src/files/lang/jap-final/rit_str_g.c new file mode 100644 index 000000000..0f8ffdee8 --- /dev/null +++ b/src/files/lang/jap-final/rit_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen, ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identen vorlegen.\n\n|1. Ziel: - Finden und bergen Sie die Ausr�stung!\n\nFinden Sie die Ausr�stung, die im Gep臘kraum im Bauch des Flugzeugs f�r Sie bereitliegt. Bedenken Sie, dass es sich bei der Leibwache des Pr舖identen um neutrale Personen handelt, denen kein Schaden zugef�gt werden darf.\n\n|2. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie dem Pr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|3. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|4. Ziel: - Sichern Sie die Flugroute der Air Force One!\n\nGenauere Informationen �ber Trents Plan sind uns nicht bekannt. Wir vermuten aber, dass sich das Flugpersonal in h�chster Gefahr befindet. Gehen Sie ins Cockpit und versichern Sie sich, dass es der Crew gut geht. Im schlimmsten anzunehmenden Fall m�ssen Sie den Autopiloten aktivieren.\n\n|5. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identen vorlegen.\n\n|1. Ziel: - Finden und bergen Sie die Ausr�stung!\n\nFinden Sie die Ausr�stung, die im Gep臘kraum im Bauch des Flugzeugs f�r Sie bereitliegt. Bedenken Sie, dass es sich bei der Leibwache des Pr舖identen um neutrale Personen handelt, denen kein Schaden zugef�gt werden darf.\n\n|2. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie dem Pr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|3. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|4. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identen vorlegen.\n\n|1. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie dem Pr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|2. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|3. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Finden und bergen Sie die Ausr�stung!\n", + /* 6*/ "Finden Sie den Pr舖identen!\n", + /* 7*/ "Bringen Sie den Pr舖identen zur Kapsel!\n", + /* 8*/ "Sichern Sie die Flugroute!\n", + /* 9*/ "L�sen Sie die Verankerung des UFOs!\n", + /* 10*/ "Finden Sie den Koffer!\n", + /* 11*/ "\n", + /* 12*/ "Koffer\n", + /* 13*/ "Koffer\n", + /* 14*/ "Koffer wurde aufgenommen\n", + /* 15*/ "Erlangen Sie die Armbrust!\n", + /* 16*/ "\n", + /* 17*/ "Armbrust\n", + /* 18*/ "Armbrust\n", + /* 19*/ "Armbrust wurde aufgenommen\n", + /* 20*/ "Es sind zu viele neutrale Verluste zu beklagen.\n", + /* 21*/ "Verankerung wurde zerst�rt.\n", + /* 22*/ "Verankerung kann nicht gel�st werden.\n", + /* 23*/ "Autopilot wurde aktiviert.\n", + /* 24*/ "Der Flug der Air Force One wurde stabilisiert.\n", + /* 25*/ "Der Autopilot wurde zerst�rt.\n", + /* 26*/ "Der Pr舖ident wurde schwer verletzt.\n", + /* 27*/ "Die Piloten wurden eliminiert.\n", + /* 28*/ "Die Piloten befinden sich in Sicherheit.\n", + /* 29*/ "Die Air Force One ist im Begriff, abzust�rzen.\n", + /* 30*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 31*/ "\n", + /* 32*/ "Fernz�nder-Mine\n", + /* 33*/ "Fernz�nder-Mine\n", + /* 34*/ "Fernz�nder-Mine aufgenommen\n", + /* 35*/ "Wer sind Sie, junge Dame?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, Sie befinden sich in Gefahr. Trent versucht, \nSie zu kidnappen.\n", + /* 38*/ "Was, zur H�lle, war das?\n", + /* 39*/ "Rasch! Wir m�ssen zur Fluchtkapsel. \nFolgen Sie mir!\n", + /* 40*/ "Sie k�nnen solche Anschuldigungen nicht vorbringen, ohne\n stichhaltige Beweise zu haben.\n", + /* 41*/ "Ich habe eine Aufzeichnung des Meetings von\nTrent und den anderen Verschw�rern.\n", + /* 42*/ "Das ist mehr als �berzeugend. Ich vertraue Ihnen.\nWas sollen wir jetzt tun?\n", + /* 43*/ "Hey, das ist nicht...\n", + /* 44*/ "Ein Eindringling...\n", + /* 45*/ "Wie sind Sie an Bord gekommen?\n", + /* 46*/ "Dann suchen wir mal nach dem Beweis.\n", + /* 47*/ "Das B�ro des Pr舖identen befindet \nsich auf diesem Level.\n", + /* 48*/ "Irgendetwas stimmt nicht... Sie m�ssen zum Cockpit!\n", + /* 49*/ "Vielleicht kann das UFO mit einer Mine gel�st werden.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenalin-Kapsel\n", + /* 53*/ "Adrenalin-Kapsel\n", + /* 54*/ "Adrenalin-Kapsel aufgenommen\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Schl�sselkarte\n", + /* 58*/ "Schl�sselkarte\n", + /* 59*/ "Schl�sselkarte aufgenommen\n", + /* 60*/ "Laderaum wurde abgesenkt.\n", + /* 61*/ "Laderaum wurde angehoben.\n", + /* 62*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 63*/ "Zugriff verweigert - Aufzugs-Karte erforderlich\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Aufzugs-Karte\n", + /* 67*/ "Aufzugs-Karte\n", + /* 68*/ "Aufzugs-Karte aufgenommen\n", + /* 69*/ "Die Zeitz�nder-Mine wurde ineffektiv eingesetzt.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "Jetzt kannst du ihn nicht mehr retten.\n", + /* 72*/ "Der Pr舖ident wird attackiert.\n", + /* 73*/ "Haben Sie nochmals �ber meinen Vorschlag nachgedacht, Sir?\n", + /* 74*/ "Meine Antwort bleibt unver舅dert. Es tut mir leid, Trent, aber ich sage nein. Ich werde die Pelagic II nicht an dataDyne verleihen. K�nnen wir uns jetzt bitte anderen Themen zuwenden?\n", + /* 75*/ "Aber das w舐e die beste Gelegenheit, um zu beweisen, dass die Regierung Vertrauen in die amerikanische Industrie hat, und...\n", + /* 76*/ "Verdammt noch mal! Wenn ich nein sage, dann meine ich nein! Ich werde meine Meinung dahingehend nicht 舅dern. Ich brauche meine Berater, um unvoreingenommen zu bleiben. In letzter Zeit haben Sie mir nicht unbedingt unparteiische Ratschl臠e erteilt. H�ren Sie nun endlich damit auf. Das ist Ihre letzte Chance.\n", + /* 77*/ "Wie Sie w�nschen, Sir.\n", + /* 78*/ "Meine letzte Chance? Ha! Du dummer Narr. Das war DEINE letzte Chance!\n", + /* 79*/ "Elvis! Elvis! Ich kann die Verankerung des UFOs nicht l�sen! Kannst du das erledigen?\n", + /* 80*/ "Das ist ein Kinderspiel, Joanna. Pass auf und lerne!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Lerne was? Kannst du endlich mit dem Quatsch aufh�ren und schie゚en?\n", + /* 83*/ "Ende der Fahnenstange... Joanna, bereite dich auf den Aufprall vor!\n", + /* 84*/ "Die Piloten konnten die Air Force One stabilisieren.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/rit_str_i.c b/src/files/lang/jap-final/rit_str_i.c new file mode 100644 index 000000000..7bb65c525 --- /dev/null +++ b/src/files/lang/jap-final/rit_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington:\n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Trova e recupera la tua attrezzatura\n\nTrova la tua attrezzatura nascosta nel bagagliaio sul fondo dell'aereo e riprenditela. Ricorda che le forze di sicurezza del Presidente sono neutrali e non devono essere ferite, n� tanto meno uccise.\n\n|Obiettivo 2: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 3: - Porta il Presidente alla capsula\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 4: - Accerta rotta di volo Air Force One\n\nNon siamo a conoscenza dei dettagli del piano di Trent, ma riteniamo che il personale di volo sia in pericolo. Va nella cabina di pilotaggio e assicurati che stiano bene. Se � accaduto l'irreparabile, attiva il pilota automatico!\n\n|Obiettivo 5: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Situazione:\n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington:\n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Trova e recupera la tua attrezzatura\n\nTrova la tua attrezzatura nascosta nel bagagliaio sul fondo dell'aereo e riprenditela. Ricorda che le forze di sicurezza del Presidente sono neutrali e non devono essere ferite, n� tanto meno uccise.\n\n|Obiettivo 2: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 3: - Porta il Presidente alla capsula\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 4: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington:\n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 2: - Porta il Presidente alla capsula\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 3: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Trova e recupera l'attrezzatura\n", + /* 6*/ "Localizza il Presidente\n", + /* 7*/ "Porta il Presidente alla capsula\n", + /* 8*/ "Accerta rotta di volo Air Force One\n", + /* 9*/ "Stacca la capsula dall'Air Force One\n", + /* 10*/ "Procurati valigia.\n", + /* 11*/ "\n", + /* 12*/ "Valigia\n", + /* 13*/ "Valigia\n", + /* 14*/ "Presa valigia.\n", + /* 15*/ "Procurati balestra.\n", + /* 16*/ "\n", + /* 17*/ "Balestra\n", + /* 18*/ "Balestra\n", + /* 19*/ "Presa balestra.\n", + /* 20*/ "Implicate vittime civili.\n", + /* 21*/ "Danneggiato collegamento a capsula.\n", + /* 22*/ "Impossibile staccare capsula.\n", + /* 23*/ "Attivato pilota automatico.\n", + /* 24*/ "L'Air Force One � stato stabilizzato.\n", + /* 25*/ "Distrutto pilota automatico.\n", + /* 26*/ "Il Presidente � stato ucciso.\n", + /* 27*/ "I piloti sono stati uccisi.\n", + /* 28*/ "I piloti sono stati salvati.\n", + /* 29*/ "L'Air Force One sta per schiantarsi.\n", + /* 30*/ "Procurati mina a distanza.\n", + /* 31*/ "\n", + /* 32*/ "Mina distanza\n", + /* 33*/ "Mina distanza\n", + /* 34*/ "Presa mina a distanza.\n", + /* 35*/ "E lei chi sarebbe?\n", + /* 36*/ "Sicurezza, SICUREZZA!!!\n", + /* 37*/ "Signor Presidente, lei � in pericolo. Trent sta \ntentando di rapirla!\n", + /* 38*/ "Cosa diavolo � stato?!\n", + /* 39*/ "Dobbiamo raggiungere la capsula di salvataggio! \nMi segua!\n", + /* 40*/ "Non pu� mica andare in giro a fare certe accuse \nsenza prove concrete!!! Spero che abbia \nuna valida spiegazione!\n", + /* 41*/ "Questa � una registrazione della riunione \ntra Trent e gli altri cospiratori!\n", + /* 42*/ "Una prova schiacciante... Sono nelle sue mani! \nCosa dobbiamo fare?\n", + /* 43*/ "Ehi, non �...\n", + /* 44*/ "ネ un intruso...\n", + /* 45*/ "Come diavolo sei salita a bordo?\n", + /* 46*/ "ネ ora di recuperare le prove!\n", + /* 47*/ "L'ufficio del Presidente � su \nquesto piano, Joanna!\n", + /* 48*/ "C'� qualcosa che non quadra... Devi andare nella cabina di pilotaggio, presto!\n", + /* 49*/ "Forse la capsula si pu� staccare con una mina.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Compressa di adrenalina\n", + /* 53*/ "Compressa di adrenalina\n", + /* 54*/ "Presa compressa di adrenalina.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Tessera magnetica\n", + /* 58*/ "Tessera magnetica\n", + /* 59*/ "Presa tessera magnetica.\n", + /* 60*/ "Abbassato bagagliaio.\n", + /* 61*/ "Alzato bagagliaio.\n", + /* 62*/ "Distrutto strumento essenziale alla missione.\n", + /* 63*/ "Accesso negato - Serve tessera ascensore.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Tessera ascensore\n", + /* 67*/ "Tessera ascensore\n", + /* 68*/ "Presa tessera ascensore.\n", + /* 69*/ "La mina a orologeria � stata sprecata.\n", + /* 70*/ "Ah, ah, ah , ah!!!\n", + /* 71*/ "Oramai non puoi pi� salvarlo!\n", + /* 72*/ "Stanno attaccando il Presidente!!!\n", + /* 73*/ "Ha pi� pensato alla proposta che le ho fatto, signore?\n", + /* 74*/ "La mia risposta � sempre la stessa, Trent! No, mi dispiace! Non metter� il Pelagic II a disposizione della dataDyne. Ora possiamo cambiare argomento, per favore?\n", + /* 75*/ "Ma questa � un'occasione d'oro per dimostrare che l'America ha piena fiducia nel suo tessuto industriale e che lo sostiene...\n", + /* 76*/ "Maledizione! Ho detto NO ed � NO! Non mi far� cambiare idea su questo punto Trent! I miei consiglieri devono essere imparziali e negli ultimi tempi non si pu� proprio dire che lei lo sia stato! Lasciamo perdere e dimentichiamo l'accaduto! Questa � la sua ultima possibilit�, Trent!\n", + /* 77*/ "Come preferisce, signor Presidente!\n", + /* 78*/ "La MIA ultima possibilit�? Si sbaglia di grosso: questa era la SUA!\n", + /* 79*/ "Elvis! Elvis! Non riesco a staccare il tubo dalla fusoliera! Tu ce la fai?\n", + /* 80*/ "Elementare, Joanna. Guarda qua!\n", + /* 81*/ "Eee... hop!\n", + /* 82*/ "Guarda cosa? La vuoi piantare di giocare e sparare una buona volta?!\n", + /* 83*/ "Non abbiamo scelta... Joanna, preparati all'impatto!\n", + /* 84*/ "I piloti hanno stabilizzato l'Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/rit_str_s.c b/src/files/lang/jap-final/rit_str_s.c new file mode 100644 index 000000000..cd2cba581 --- /dev/null +++ b/src/files/lang/jap-final/rit_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, deber疽 sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar y Recuperar el Equipo\n\nEncuentra el equipo escondido en la bodega de carga en la parte inferior del avi�n, y tr疇lo de vuelta. Recuerda que los agentes de la seguridad Presidencial son neutrales por lo que no deben ser da�ados.\n\n|Objetivo Dos: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Tres: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Cuatro: - Asegurar la Trayectoria de Vuelo del Air Force One\n\nNo se conocen los detalles espec�ficos del plan de Trent, pero se cree que la tripulaci�n est� en peligro. Llega hasta la cabina y aseg�rate de su bienestar. Si ocurre lo peor, activa el piloto autom疸ico.\n\n|Objetivo Cinco: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, debemos sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar y Recuperar el Equipo\n\nEncuentra el equipo escondido en la bodega de carga en la parte inferior del avi�n, y tr疇lo de vuelta. Recuerda que los agentes de la seguridad Presidencial son neutrales por lo que no deben ser da�ados.\n\n|Objetivo Dos: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Tres: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Cuatro: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, debemos sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Dos: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Tres: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Localizar y recuperar el equipo\n", + /* 6*/ "Localizar al Presidente\n", + /* 7*/ "Llevar al Presidente a la c疳sula\n", + /* 8*/ "Asegurar trayector�a del Air Force One\n", + /* 9*/ "Separar el OVNI del Air Force One\n", + /* 10*/ "Obt駭 la Maleta.\n", + /* 11*/ "\n", + /* 12*/ "Maleta\n", + /* 13*/ "Maleta\n", + /* 14*/ "Maleta obtenida.\n", + /* 15*/ "Obt駭 la Ballesta.\n", + /* 16*/ "\n", + /* 17*/ "Ballesta\n", + /* 18*/ "Ballesta\n", + /* 19*/ "Ballesta obtenida.\n", + /* 20*/ "Has causado demasiadas bajas neutrales.\n", + /* 21*/ "Conexi�n del OVNI da�ado.\n", + /* 22*/ "Incapaz de separar el OVNI.\n", + /* 23*/ "El Piloto Autom疸ico ha sido activado.\n", + /* 24*/ "El Air Force One ha sido estabilizado.\n", + /* 25*/ "El Piloto Autom疸ico ha sido destruido.\n", + /* 26*/ "El Presidente ha sido eliminado.\n", + /* 27*/ "Los pilotos han muerto.\n", + /* 28*/ "Los pilotos han sido salvados.\n", + /* 29*/ "El Air Force One est� a punto de estrellarse.\n", + /* 30*/ "Obt駭 la mina remota.\n", + /* 31*/ "\n", + /* 32*/ "Mina remota\n", + /* 33*/ "Mina remota\n", + /* 34*/ "Mina remota obtenida.\n", + /* 35*/ "ソQui駭 es usted, jovencita?\n", + /* 36*/ "。。Seguridad, SEGURIDAD!!\n", + /* 37*/ "Sr. Presidente, est� usted en peligro. Trent intenta \nsecuestrarle.\n", + /* 38*/ "。Qu� demonios es eso!\n", + /* 39*/ "Debemos llevarle a la c疳sula de escape. \nS�game.\n", + /* 40*/ "No puede hacer acusaciones como 駸a sin evidencias.\n ソAsumo que tendr� alguna?\n", + /* 41*/ "ノsta es una grabaci�n de una reuni�n entre \nTrent y los otros conspiradores.\n", + /* 42*/ "Parece abrumador... Estoy en sus manos. \nソQu� hacemos ahora?\n", + /* 43*/ "Hey, t� no eres...\n", + /* 44*/ "Es una intrusa...\n", + /* 45*/ "ソC�mo ha subido a bordo?\n", + /* 46*/ "Ahora, recuperemos la evidencia.\n", + /* 47*/ "La habitaci�n del Presidente est� en \neste nivel, Joanna.\n", + /* 48*/ "Algo va mal... 。Debes llegar a la cabina!\n", + /* 49*/ "Quiz� una mina separe el OVNI.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenalina\n", + /* 53*/ "Pastilla de Adrenalina\n", + /* 54*/ "Pastilla de Adrenalina obtenida.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Llave magn騁ica\n", + /* 58*/ "Llave magn騁ica \n", + /* 59*/ "Llave magn騁ica obtenida.\n", + /* 60*/ "La bah�a de carga ha sido bajada.\n", + /* 61*/ "La bah�a de carga ha sido subida.\n", + /* 62*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 63*/ "Acceso denegado: llave magn騁ica del ascensor requerida.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Llave ascensor\n", + /* 67*/ "Llave magn騁ica del ascensor \n", + /* 68*/ "Llave magn騁ica del ascensor obtenida.\n", + /* 69*/ "La mina de tiempo ha sido desperdiciada.\n", + /* 70*/ "Ja, ja, ja, ja, ja.\n", + /* 71*/ "Ahora ya no podr疽 salvarle.\n", + /* 72*/ "Est疣 atacando al Presidente.\n", + /* 73*/ "ソHa reconsiderado algo m疽 la propuesta que le hice, se�or?\n", + /* 74*/ "Mi respuesta es la misma: lo siento, Trent, pero no. No quiero prestar el Pelagic II a dataDyne. Por favor, ソpodemos ahora tratar otras cuestiones?\n", + /* 75*/ "Pero 駸ta es una oportunidad de oro para demostrar que Am駻ica tiene fe en sus industrias y que las apoya...\n", + /* 76*/ "。Maldici�n! 。He dicho no y significa no! 。No pienso cambiar de opini�n! Necesito que mis asesores sean imparciales, y ahora no me est疽 dando la imparcialidad que necesito. D駛alo, y no hablemos m疽 de ello. Es tu �ltima oportunidad.\n", + /* 77*/ "Como quiera, se�or.\n", + /* 78*/ "ソMi �ltima oportunidad? 。Ja! Idiota. Fue la tuya...\n", + /* 79*/ "。Elvis! 。Elvis! 。No puedo soltar ese tubo del fuselaje! ソPuedes hacerlo t�?\n", + /* 80*/ "Pan comido, Joanna. 。Mira esto!\n", + /* 81*/ "Oh-oh.\n", + /* 82*/ "ソMirar, qu�? ソQuieres dejar de juguetear? 。Dispara!\n", + /* 83*/ "No hay m疽 opciones... 。Joanna, prep疵ate para el impacto!\n", + /* 84*/ "Los pilotos han estabilizado el Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/runE.c b/src/files/lang/jap-final/runE.c similarity index 100% rename from src/files/lang/runE.c rename to src/files/lang/jap-final/runE.c diff --git a/src/files/lang/runJ.c b/src/files/lang/jap-final/runJ.c similarity index 100% rename from src/files/lang/runJ.c rename to src/files/lang/jap-final/runJ.c diff --git a/src/files/lang/runP.c b/src/files/lang/jap-final/runP.c similarity index 100% rename from src/files/lang/runP.c rename to src/files/lang/jap-final/runP.c diff --git a/src/files/lang/run_str_f.c b/src/files/lang/jap-final/run_str_f.c similarity index 100% rename from src/files/lang/run_str_f.c rename to src/files/lang/jap-final/run_str_f.c diff --git a/src/files/lang/run_str_g.c b/src/files/lang/jap-final/run_str_g.c similarity index 100% rename from src/files/lang/run_str_g.c rename to src/files/lang/jap-final/run_str_g.c diff --git a/src/files/lang/run_str_i.c b/src/files/lang/jap-final/run_str_i.c similarity index 100% rename from src/files/lang/run_str_i.c rename to src/files/lang/jap-final/run_str_i.c diff --git a/src/files/lang/run_str_s.c b/src/files/lang/jap-final/run_str_s.c similarity index 100% rename from src/files/lang/run_str_s.c rename to src/files/lang/jap-final/run_str_s.c diff --git a/src/files/lang/sevE.c b/src/files/lang/jap-final/sevE.c similarity index 100% rename from src/files/lang/sevE.c rename to src/files/lang/jap-final/sevE.c diff --git a/src/files/lang/jap-final/sevJ.c b/src/files/lang/jap-final/sevJ.c new file mode 100644 index 000000000..427930956 --- /dev/null +++ b/src/files/lang/jap-final/sevJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n�ャ�ィ�ャΖ�レ∈ゐΖ�ナ∨�ツ���ム�ミ�マ�メ�黽���XD-310372�レ∵�=コ≫�陪�♭べξ�ト√∨∀�メ�テ∀Å�ツ£���窶ラ�゚d�操ムモ�����ナ�ム�ワ�����マ����d�п諢窒メメΚ�ヨ��Å�ツ�陪��メ�リ�ホ�セ$���閠ム�ミ�゚�死宦逐��ワ�順父��゚�死它巡套��゚�死怙ツ�ケ�エ⇔⊇≫���ム�ミ�マ∀∧�メ�窶ラ�閠�≠d∈�「���ナ�≠浴メ����∈┃┏�ヌ≡�ツ\n\n|しじ�操セw�メ�����сァ∈┃┏�ヌ≡\n\n��d∵��d♀�ニ≫�モ��Å�エ∨x�艨メ���ム�ミ�マθ��∵�����сァ�マ�ト≒�ト√≡⊂∀�ナ⇔⊇≫�ツ£���窶ラ�゚d∀�ナ⇔�メしじ∈ュ⊂�ニ≫∨⊥�≠ロ�メ��k∈せ�пマ�「���ナ∃�チ⇔�モ�蚕n\n|しじ�逐セψ�蛛ト√∨���ム�ミ�マ��∈ばぱ\n\n��d�メくΒ�メしじ�モ�÷�d∨¬∵x�艨マヰ∨��n�マ⊆≫⌒�メュ⇔∈ばぱ�ニ≫�テ∀Å�ツ⌒�ナ�<栫ソ∵��d∨¬�メ����∵�ヨ�ヒ���マ�縲マぅう�メなゎ∀�=マ⇔⊇≫�テ∀�マΨ∵⇒⊇∨≒�ヨ�ヒ���マ�縲マぅう∵�����マ�ト≒�ト√≫�テ∀�マ∃≫�ツ∧√�モ┃┏�ナ∃�チ⇔�モ∃≒∃⊇�ツ\n\n|しじ�凍セ┻ぶ�マ�ャ�ィ�ャ∈え√\n\n�ヨ�ヒ���マ�縲マぅう∵��d∈ν�ツ⇔�チ√≫�モ��Å�ツ�ャ�ィ�ャΖ�レ∈え≫�テ∀∵♭�タ√†�≠ロ≒�マ��d�メリ�轣ヘ�リ�ホ∵�艨蛛竅�∽⊂�ツ��d∵∨♪≪���ツ∃⊇リ�轣マ⊆≫はu∃♪�メ�「��⌒�≠ロ≒∃≒�タ�エ∀♭�タ≫�エ\n\nEND\n", + /* 1*/ "�モ���ミ�斧操÷轣求��≠��臀n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n�ャ�ィ�ャΖ�レ∈ゐΖ�ナ∨�ツ���ム�ミ�マ�メ�黽���XD-310372�レ∵�=コ≫�陪�♭べξ�ト√∨∀�メ�テ∀Å�ツ£���窶ラ�゚d�操ムモ�����ナ�ム�ワ�����マ����d�п諢窒メメΚ�ヨ��Å�ツ�陪��メ�リ�ホ�セ$���閠ム�ミ�゚�死宦逐��ワ�順父��゚�死它巡套��゚�死怙ツ�ケ�エ⇔⊇≫���ム�ミ�マ∀∧�メ�窶ラ�閠�≠d∈�「���ナ�≠浴メ����∈┃┏�ヌ≡�ツ\n\n|しじ�操セw�メ�����сァ∈┃┏�ヌ≡\n\n��d∵��d♀�ニ≫�モ��Å�エ∨x�艨メ���ム�ミ�マθ��∵�����сァ�マ�ト≒�ト√≡⊂∀�ナ⇔⊇≫�ツ£���窶ラ�゚d∀�ナ⇔�メしじ∈ュ⊂�ニ≫∨⊥�≠ロ�メ��k∈せ�пマ�「���ナ∃�チ⇔�モ�蚕n\n|しじ�逐セ┻ぶ�マ�ャ�ィ�ャ∈え√\n\n�ヨ�ヒ���マ�縲マぅう∵��d∈ν�ツ⇔�チ√≫�モ��Å�ツ�ャ�ィ�ャΖ�レ∈え≫�テ∀∵♭�タ√†�≠ロ≒�マ��d�メリ�轣ヘ�リ�ホ∵�艨蛛竅�∽⊂�ツ��d∵∨♪≪���ツ∃⊇リ�轣マ⊆≫はu∃♪�メ�「��⌒�≠ロ≒∃≒�タ�エ∀♭�タ≫�エ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n�ャ�ィ�ャΖ�レ∈ゐΖ�ナ∨�ツ���ム�ミ�マ�メ�黽���XD-310372�レ∵�=コ≫�陪�♭べξ�ト√∨∀�メ�テ∀Å�ツ£���窶ラ�゚d�操ムモ�����ナ�ム�ワ�����マ����d�п諢窒メメΚ�ヨ��Å�ツ�陪��メ�リ�ホ�セ$���閠ム�ミ�゚�死宦逐��ワ�順父��゚�死它巡套��゚�死怙ツ�ケ�エ⇔⊇≫���ム�ミ�マ∀∧�メ�窶ラ�閠�≠d∈�「���ナ�≠浴メ����∈┃┏�ヌ≡�ツ\n\n|しじ�操セ┻ぶ�マ�ャ�ィ�ャ∈え√\n\n�ヨ�ヒ���マ�縲マぅう∵��d∈ν�ツ⇔�チ√≫�モ��Å�ツ�ャ�ィ�ャΖ�レ∈え≫�テ∀∵♭�タ√†�≠ロ≒�マ��d�メリ�轣ヘ�リ�ホ∵�艨蛛竅�∽⊂�ツ��d∵∨♪≪���ツ∃⊇リ�轣マ⊆≫はu∃♪�メ�「��⌒�≠ロ≒∃≒�タ�エ∀♭�タ≫�エ\n\nEND\n", + /* 4*/ "w�メ�����сァ∈┃┏�ヌ≡\n", + /* 5*/ "ψ�蛛ト√∨���ム�ミ�マ��∈ばぱ\n", + /* 6*/ "┻ぶ�マ�ャ�ィ�ャ∈え√\n", + /* 7*/ "�����сァ�メ┃┏����\n", + /* 8*/ "���ム�ミ�マ���メばぱ����\n", + /* 9*/ "�ャ�ィ�ャΖ�レ�メなΖ����\n", + /* 10*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 11*/ "���ハ�ロ�ヘ�マん���醇����сァ�=ソ≒�桙氓�ぃい\n", + /* 12*/ "���メ�桙麾�d�繧ネに\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/sevP.c b/src/files/lang/jap-final/sevP.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/jap-final/sevP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/sev_str_f.c b/src/files/lang/jap-final/sev_str_f.c new file mode 100644 index 000000000..0394aff11 --- /dev/null +++ b/src/files/lang/jap-final/sev_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur maian (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Saboter le labo d'exp駻imentation ennemi\n\nDes exp駻iences sont conduites sur le corps de l'ambassadeur. Je dois mener � bien ma t稍he de Protecteur, pour cela je dois d騁ruire ce corps.\n\n|Objectif 2: - D騁ruire le vaisseau maian captur饅n\nMon dernier objectif sera de d騁ruire les restes du vaisseau avec lequel je suis arriv� sur Terre. Si quelqu'un d馗ouvre la ressemblance entre nos technologies et celles de l'Institut Carrington nos alli駸 seront en danger et j'aurai 馗hou� dans ma mission.\n\n|Objectif 3: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 1*/ "SECTEUR 51, NEVADA, TERRE\n", + /* 2*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur maian (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Saboter le labo d'exp駻imentation ennemi\n\nDes exp駻iences sont conduites sur le corps de l'ambassadeur. Je dois mener � bien ma t稍he de Protecteur, pour cela je dois d騁ruire ce corps.\n\n|Objectif 2: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur maian (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 4*/ "Saboter labo de tests\n", + /* 5*/ "D騁ruire vaisseau maian captur饅n", + /* 6*/ "Activer le signal de d騁resse\n", + /* 7*/ "Labo de tests sabot�.\n", + /* 8*/ "Vaisseau maian captur� d騁ruit.\n", + /* 9*/ "Signal de d騁resse activ�.\n", + /* 10*/ "Objet crucial d騁ruit.\n", + /* 11*/ "Mission 馗hou馥 - impossible de quitter labo de tests.\n", + /* 12*/ "Voie de sortie alternative activ馥.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/sev_str_g.c b/src/files/lang/jap-final/sev_str_g.c new file mode 100644 index 000000000..35de19d9a --- /dev/null +++ b/src/files/lang/jap-final/sev_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nNotfall-Logbuch aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibende Ausr�stung, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Sabotieren Sie das gegnerische medizinische Experiment!\n\nBei der Person, f�r die ich verantwortlich war, handelte es sich um den Maianischen Botschafter. Derzeit sollen an seinem K�rper Experimente durchgef�hrt werden. Um meine Pflicht als Maianischer Protektor zu erf�llen, muss ich daf�r Sorge tragen, dass der K�rper zerst�rt wird.\n\n|2. Ziel: - Zerst�ren Sie das Maianische Schiff!\n\nMein letzter Akt der Pflichterf�llung besteht darin, das Schiff, mit dem ich die Erde erreicht habe, zu zerst�ren. Sollte irgendjemand feststellen, dass die sich an Bord befindliche Technologie der des Carrington Instituts 臧nlich ist, geraten unsere Verb�ndeten auf der Erde in Gefahr, und meine Mission ist gescheitert.\n\n|3. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 1*/ "AREA 51, NEVADA, ERDE\n", + /* 2*/ "|Hintergrund - \n\nNotfall-Logbuch aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibende Ausr�stung, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Sabotieren Sie das gegnerische medizinische Experiment!\n\nBei der Person, f�r die ich verantwortlich war, handelte es sich um den Maianischen Botschafter. Derzeit sollen an seinem K�rper Experimente durchgef�hrt werden. Um meine Pflicht als Maianischer Protektor zu erf�llen, muss ich daf�r Sorge tragen, dass der K�rper zerst�rt wird.\n\n|2. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nNotfall-Logbuch aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibende Ausr�stung, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 4*/ "Sabotieren Sie das Experiment!\n", + /* 5*/ "Zerst�ren Sie das Maianische Schiff!\n", + /* 6*/ "Senden Sie ein Notsignal!\n", + /* 7*/ "Medizinisches Experiment wurde sabotiert.\n", + /* 8*/ "Das Maianische Schiff wurde zerst�rt.\n", + /* 9*/ "Notsignal wurde gesendet.\n", + /* 10*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 11*/ "MISSION FEHLGESCHLAGEN - Flucht ist nicht mehr m�glich.\n", + /* 12*/ "Es wurde eine alternative Fluchtroute gefunden.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/sev_str_i.c b/src/files/lang/jap-final/sev_str_i.c new file mode 100644 index 000000000..904104465 --- /dev/null +++ b/src/files/lang/jap-final/sev_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Sabotaggio esperimento medico nemico\n\nIl corpo di cui sono responsabile, quello dell'ambasciatore Maian sulla Terra, � stato sottoposto ad un esperimento. Per compiere il mio dovere come Difensore Maian devo accertarmi che quel corpo venga eliminato.\n\n|Obiettivo 2: - Elimina la navicella Maian sequestrata\n\nL'ultimo mio dovere sar� quello di distruggere quel che rimane della navicella Maian con cui sono arrivato sulla Terra. Se qualcuno scoprisse che la tecnologia di costruzione � simile a quella delle 'invenzioni' del Carrington Institute, i nostri alleati sulla Terra sarebbero in grave pericolo e io avrei fallito la mia missione.\n\n|Obiettivo 3: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stessa.\n\nFINE\n", + /* 1*/ "AREA 51, NEVADA, TERRA\n", + /* 2*/ "|Situazione:\n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Sabotaggio esperimento medico nemico\n\nIl corpo di cui sono responsabile, quello dell'ambasciatore Maian sulla Terra, � stato sottoposto ad un esperimento. Per compiere il mio dovere come Difensore Maian devo accertarmi che quel corpo venga eliminato.\n\n|Obiettivo 2: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stessa.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stessa.\n\nFINE\n", + /* 4*/ "Sabotaggio esperimento medico nemico\n", + /* 5*/ "Elimina la navicella Maian sequestrata\n", + /* 6*/ "Invia segnale di pericolo\n", + /* 7*/ "L'esperimento medico � stato sabotato.\n", + /* 8*/ "La navicella Maian � stata distrutta.\n", + /* 9*/ "Il segnale di pericolo � stato inviato.\n", + /* 10*/ "Distrutto strumento essenziale alla missione.\n", + /* 11*/ "Missione fallita - Impossibile uscire dal laboratorio\n", + /* 12*/ "Trovata via di fuga alternativa.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/jap-final/sev_str_s.c b/src/files/lang/jap-final/sev_str_s.c new file mode 100644 index 000000000..bae650920 --- /dev/null +++ b/src/files/lang/jap-final/sev_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Sabotear el Experimento M馘ico Enemigo\n\nEst疣 experimentando con el cuerpo a mi cargo, el Embajador Maian para la Tierra. Para completar mi tarea como Protector Maian, debo asegurarme de que el cuerpo es destruido.\n\n|Objetivo Dos: - Destruir la Nave Maian capturada\n\nMi �ltimo acto y mi deber ser� destruir lo que queda del veh�culo en el que llegu� a la Tierra. Si alguien descubre que su tecnolog�a es similar a la de las 'invenciones' del Instituto Carrington, nuestros aliados terr�colas estar疣 en peligro, y habremos fallado.\n\n|Objetivo Tres: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 1*/ "チREA 51, NEVADA, TIERRA\n", + /* 2*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Sabotear el Experimento M馘ico Enemigo\n\nEst疣 experimentando con el cuerpo a mi cargo, el Embajador Maian para la Tierra. Para completar mi tarea como Protector Maian, debo asegurarme que el cuerpo es destruido.\n\n|Objetivo Dos: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 4*/ "Sabotear experimento m馘ico enemigo\n", + /* 5*/ "Destruir platillo Maian capturado\n", + /* 6*/ "Activar la se�al de socorro\n", + /* 7*/ "El experimento m馘ico ha sido saboteado.\n", + /* 8*/ "El platillo Maian ha sido destruido.\n", + /* 9*/ "La se�al de socorro ha sido enviada.\n", + /* 10*/ "Objeto cr�tico de la misi�n ha sido destruido.\n", + /* 11*/ "Misi�n fallada: no puedes escapar del laboratorio.\n", + /* 12*/ "Ruta de escape alternativa encontrada.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/sevbE.c b/src/files/lang/jap-final/sevbE.c similarity index 100% rename from src/files/lang/sevbE.c rename to src/files/lang/jap-final/sevbE.c diff --git a/src/files/lang/sevbJ.c b/src/files/lang/jap-final/sevbJ.c similarity index 100% rename from src/files/lang/sevbJ.c rename to src/files/lang/jap-final/sevbJ.c diff --git a/src/files/lang/sevbP.c b/src/files/lang/jap-final/sevbP.c similarity index 100% rename from src/files/lang/sevbP.c rename to src/files/lang/jap-final/sevbP.c diff --git a/src/files/lang/sevb_str_f.c b/src/files/lang/jap-final/sevb_str_f.c similarity index 100% rename from src/files/lang/sevb_str_f.c rename to src/files/lang/jap-final/sevb_str_f.c diff --git a/src/files/lang/sevb_str_g.c b/src/files/lang/jap-final/sevb_str_g.c similarity index 100% rename from src/files/lang/sevb_str_g.c rename to src/files/lang/jap-final/sevb_str_g.c diff --git a/src/files/lang/sevb_str_i.c b/src/files/lang/jap-final/sevb_str_i.c similarity index 100% rename from src/files/lang/sevb_str_i.c rename to src/files/lang/jap-final/sevb_str_i.c diff --git a/src/files/lang/sevb_str_s.c b/src/files/lang/jap-final/sevb_str_s.c similarity index 100% rename from src/files/lang/sevb_str_s.c rename to src/files/lang/jap-final/sevb_str_s.c diff --git a/src/files/lang/sevxE.c b/src/files/lang/jap-final/sevxE.c similarity index 100% rename from src/files/lang/sevxE.c rename to src/files/lang/jap-final/sevxE.c diff --git a/src/files/lang/sevxJ.c b/src/files/lang/jap-final/sevxJ.c similarity index 100% rename from src/files/lang/sevxJ.c rename to src/files/lang/jap-final/sevxJ.c diff --git a/src/files/lang/sevxP.c b/src/files/lang/jap-final/sevxP.c similarity index 100% rename from src/files/lang/sevxP.c rename to src/files/lang/jap-final/sevxP.c diff --git a/src/files/lang/sevx_str_f.c b/src/files/lang/jap-final/sevx_str_f.c similarity index 100% rename from src/files/lang/sevx_str_f.c rename to src/files/lang/jap-final/sevx_str_f.c diff --git a/src/files/lang/sevx_str_g.c b/src/files/lang/jap-final/sevx_str_g.c similarity index 100% rename from src/files/lang/sevx_str_g.c rename to src/files/lang/jap-final/sevx_str_g.c diff --git a/src/files/lang/sevx_str_i.c b/src/files/lang/jap-final/sevx_str_i.c similarity index 100% rename from src/files/lang/sevx_str_i.c rename to src/files/lang/jap-final/sevx_str_i.c diff --git a/src/files/lang/sevx_str_s.c b/src/files/lang/jap-final/sevx_str_s.c similarity index 100% rename from src/files/lang/sevx_str_s.c rename to src/files/lang/jap-final/sevx_str_s.c diff --git a/src/files/lang/sevxbE.c b/src/files/lang/jap-final/sevxbE.c similarity index 100% rename from src/files/lang/sevxbE.c rename to src/files/lang/jap-final/sevxbE.c diff --git a/src/files/lang/sevxbJ.c b/src/files/lang/jap-final/sevxbJ.c similarity index 100% rename from src/files/lang/sevxbJ.c rename to src/files/lang/jap-final/sevxbJ.c diff --git a/src/files/lang/sevxbP.c b/src/files/lang/jap-final/sevxbP.c similarity index 100% rename from src/files/lang/sevxbP.c rename to src/files/lang/jap-final/sevxbP.c diff --git a/src/files/lang/sevxb_str_f.c b/src/files/lang/jap-final/sevxb_str_f.c similarity index 100% rename from src/files/lang/sevxb_str_f.c rename to src/files/lang/jap-final/sevxb_str_f.c diff --git a/src/files/lang/sevxb_str_g.c b/src/files/lang/jap-final/sevxb_str_g.c similarity index 100% rename from src/files/lang/sevxb_str_g.c rename to src/files/lang/jap-final/sevxb_str_g.c diff --git a/src/files/lang/sevxb_str_i.c b/src/files/lang/jap-final/sevxb_str_i.c similarity index 100% rename from src/files/lang/sevxb_str_i.c rename to src/files/lang/jap-final/sevxb_str_i.c diff --git a/src/files/lang/sevxb_str_s.c b/src/files/lang/jap-final/sevxb_str_s.c similarity index 100% rename from src/files/lang/sevxb_str_s.c rename to src/files/lang/jap-final/sevxb_str_s.c diff --git a/src/files/lang/shoE.c b/src/files/lang/jap-final/shoE.c similarity index 100% rename from src/files/lang/shoE.c rename to src/files/lang/jap-final/shoE.c diff --git a/src/files/lang/jap-final/shoJ.c b/src/files/lang/jap-final/shoJ.c new file mode 100644 index 000000000..801f94625 --- /dev/null +++ b/src/files/lang/jap-final/shoJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n�ワ�リ≧d�メ┨�驍�∵⇒⊇�マなに�ト√∨�ツ�刀ヒ�メ����∈ぷ⇒�ノ�タ�キ�メ�陪�Å�ツ�ワ�リ≧d�メ�ヨ�マ���モ�テ�メ���マ⊆≫��q⊇�メ�������マ⊇≫≡⊂Å�ツ�テ�メ����∈ばぱ�ナ�ヨ�マ��∈ほ�ヌ†�≦ケ�ト√∨ュ�黽��メ�ワ�リ≧d∨¬�マ�=ワ�モ∂ф�メ�驕痺轣モ�シ�チ∃≫�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|�モ��′�ワ�セ\n\n�ヨ�マ���マ⊇♪∠�掾マ�リ���モx�ヒ�ロq∵⊆≫�ツ��せ∃�」べ�メ∨⊥�マ�吹ナ⊇�ネu����∵ョャ∃∋Å�ツλс��d�ユ∈���エ⇔≡�ム�ツ�ヨ�マ��∵せ�пマほ√∨�テ∀∈に�ワ�ツ≫ョャ⌒⊆�エ⇔�<シ�ー���マ�」べ�ニ≫∝�ツ�マ�モ⊇∩∃⊇�メ�ト�ツ≠�ヘ�ミ�マ�艢÷ヨ�マ���モ��d�マし�ヌ∨≡�ツ���瘁メ$������∃�ロd��♀�モ�≠煕�♭�モ�フ¬ば√∃⊇∩⌒�ナ√∃⊇�ツ�縺橿�∈�ト�ニ�マ�モ�≧���∧�メ⌒�メ∈ぱ�ニョャ⌒⊆≫∩⌒�ナ√∃⊇�ツ\n\n|しじ�操セλс��d�ユ∈�宦痰サ�ツ≡\n\nx�ヒ�マ⊇�チ⇒∩⊆≫�ヤ℃���ワ�ラ�ョク�ケ�пメn�=リÅδい�ナ⇔⊇≫Σ�刀ヒ�マλс��d�ユ∈�宦痰サ�ツ⇔�チ√�ツ�テ√≒∈���ム�ミ�マ┬∵��せ�マ�」べ��ばぱ�ニ√†�≧����メ�ロd��♀�モ�シ�チ∃≫Å∽⊂�ツδい�ナ⇔⊇≫�ヤ℃���ワ�ラ∈に���ツ≫�マ�モ�÷ォ�縲��ハ�ユ∈��⊂�メÅ�ツ\n\n|しじ�逐セ″���ハ≠∈づて�ヌ≡\n\n�����モ���ミ�メ��≪��∵にふ∨≒∃⊇�メ♭�≧ァ�メ��⊇o��∈ぱ�ニ�メ∵⊇⊇Å∽⊂�ツに⇒�ツ≫�マ�モIR�ワ�ヨ�ヒ�マ∵�痺ワÅ�ツ�����モ���ミno⌒�サ�マ≡�エ⇔���瘁ト√⇔∪≪�ト≒�マ�ョ�メ�コ∃≫�モ���ミ�ヨす∠�マ�モ�∞サ∈��≫ョャ∵⊆≫�ツ∪∧≒�チ�ワ�リ≧d∨¬�モ�=ネ�テ�マ″���ハ≠∈�ロ�エ⇔⊇≫�モ��Å�ツ⌒�ナ�≠ノふ∨≒∃�ツ√†♪�テ∩�マ�ワ�ム�ハ�焉メ���浴ク�ニ≫⌒�メ∵⊆≫Å∽⊂�ツ�ナ∩�ナ∧�テ�モ�=タ‡�ナ⊇iヮ∵∃�ト√⇔⊇≫�マ��⊇∃⊇�ツ\n\n|しじ�凍セ�����メ�コ∃≫�モ���ミ�マす��\n\n�ワ�リ≧d�メ�ヨ�マ���モ�����メく⌒�コ∃≫�モ���ミ�マ⊇≫Å∽⊂�ツ∧�テ�ヨ�メ��≪���モが∩┓��∃���ハ�ラ∵�ト√⇔⊇≫∩⌒�ナ√∃⊇�ツ�テ�テ�モ��q⊇�メ������Å�ツw�メわべ�モ�ト≒�マめ�ナ⊇⌒�メ�マ∃≫�マ��⊇∃⊇�ツ\n\n|しじ�楳セ�モ��d�繧槽�∈ュ⇔ほ�ヌ\n\n���ム�ミ�マく�゙�」�隙「�メ�ニ�ァ♭�モ�÷ワ�リ≧d�メ�モ��d�繧槽�∨¬∵�∞コ∃≫�モ���ミ�メ♪�テ∩�マらδ�ナ⇔⊇≫∀�メ�テ∀Å�ツ���瘁焉マぁ�チ∝�ナ∨ン�モュ⇔ほ�ニ�メÅ�ツ\n\n|しじ�斧セ�ワ�リ≧d�メ�ヨ�マ��∈ほ�ヌ\n\n�ヨ�マ��∀�メ�スqÅ�ツ�ヨ�マ���モ�レ�ム�ヨ�ハ�ラ∈���エ⇔�ワ�リ≧dq��∈Κ�ルぁ�ニ�テ∀∵♭�タ�÷��瘁メ�ロd��♀�モも��♭�モ�フ¬ば√∃⊇♭⊆∽⊂�ツ���瘁クほ�ヌ†�≦ケ�ト√∨ュ�黽��メ�ワ�リ≧d�ヨ�メι�・b⌒�シ�チ∃≪�÷��瘁焉メу┗�マ¢���ヤ♀∵�フ∨√≫�テ∀�マ∃≫�ツ∧�ナ⇔ュ⇔∵���カ�マ∃≫�メÅ�ツ\n\nEND\n", + /* 1*/ "�ワ�リ≧d��q⊇�メ������\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n�ワ�リ≧d�メ┨�驍�∵⇒⊇�マなに�ト√∨�ツ�刀ヒ�メ����∈ぷ⇒�ノ�タ�キ�メ�陪�Å�ツ�ワ�リ≧d�メ�ヨ�マ���モ�テ�メ���マ⊆≫��q⊇�メ�������マ⊇≫≡⊂Å�ツ�テ�メ����∈ばぱ�ナ�ヨ�マ��∈ほ�ヌ†�≦ケ�ト√∨ュ�黽��メ�ワ�リ≧d∨¬�マ�=ワ�モ∂ф�メ�驕痺轣モ�シ�チ∃≫�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|�モ��′�ワ�セ\n\n�ヨ�マ���マ⊇♪∠�掾マ�リ���モx�ヒ�ロq∵⊆≫�ツ��せ∃�」べ�メ∨⊥�マ�吹ナ⊇�ネu����∵ョャ∃∋Å�ツλс��d�ユ∈���エ⇔≡�ム�ツ�ヨ�マ��∵せ�пマほ√∨�テ∀∈に�ワ�ツ≫ョャ⌒⊆�エ⇔�<シ�ー���マ�」べ�ニ≫∝�ツ�マ�モ⊇∩∃⊇�メ�ト�ツ≠�ヘ�ミ�マ�艢÷ヨ�マ���モ��d�マし�ヌ∨≡�ツ���瘁メ$������∃�ロd��♀�モ�≠煕�♭�モ�フ¬ば√∃⊇∩⌒�ナ√∃⊇�ツ�縺橿�∈�ト�ニ�マ�モ�≧���∧�メ⌒�メ∈ぱ�ニョャ⌒⊆≫∩⌒�ナ√∃⊇�ツ\n\n|しじ�操セλс��d�ユ∈�宦痰サ�ツ≡\n\nx�ヒ�マ⊇�チ⇒∩⊆≫�ヤ℃���ワ�ラ�ョク�ケ�пメn�=リÅδい�ナ⇔⊇≫Σ�刀ヒ�マλс��d�ユ∈�宦痰サ�ツ⇔�チ√�ツ�テ√≒∈���ム�ミ�マ┬∵��せ�マ�」べ��ばぱ�ニ√†�≧����メ�ロd��♀�モ�シ�チ∃≫Å∽⊂�ツδい�ナ⇔⊇≫�ヤ℃���ワ�ラ∈に���ツ≫�マ�モ�÷ォ�縲��ハ�ユ∈��⊂�メÅ�ツ\n\n|しじ�逐セ″���ハ≠∈づて�ヌ≡\n\n�����モ���ミ�メ��≪��∵にふ∨≒∃⊇�メ♭�≧ァ�メ��⊇o��∈ぱ�ニ�メ∵⊇⊇Å∽⊂�ツに⇒�ツ≫�マ�モIR�ワ�ヨ�ヒ�マ∵�痺ワÅ�ツ�����モ���ミno⌒�サ�マ≡�エ⇔���瘁ト√⇔∪≪�ト≒�マ�ョ�メ�コ∃≫�モ���ミ�ヨす∠�マ�モ�∞サ∈��≫ョャ∵⊆≫�ツ∪∧≒�チ�ワ�リ≧d∨¬�モ�=ネ�テ�マ″���ハ≠∈�ロ�エ⇔⊇≫�モ��Å�ツ⌒�ナ�≠ノふ∨≒∃�ツ√†♪�テ∩�マ�ワ�ム�ハ�焉メ���浴ク�ニ≫⌒�メ∵⊆≫Å∽⊂�ツ�ナ∩�ナ∧�テ�モ�=タ‡�ナ⊇iヮ∵∃�ト√⇔⊇≫�マ��⊇∃⊇�ツ\n\n|しじ�凍セ�����メ�コ∃≫�モ���ミ�マす��\n\n�ワ�リ≧d�メ�ヨ�マ���モ�����メく⌒�コ∃≫�モ���ミ�マ⊇≫Å∽⊂�ツ∧�テ�ヨ�メ��≪���モが∩┓��∃���ハ�ラ∵�ト√⇔⊇≫∩⌒�ナ√∃⊇�ツ�テ�テ�モ��q⊇�メ������Å�ツw�メわべ�モ�ト≒�マめ�ナ⊇⌒�メ�マ∃≫�マ��⊇∃⊇�ツ\n\n|しじ�楳セ�ワ�リ≧d�メ�ヨ�マ��∈ほ�ヌ\n\n�ヨ�マ��∀�メ�スqÅ�ツ�ヨ�マ���モ�レ�ム�ヨ�ハ�ラ∈���エ⇔�ワ�リ≧dq��∈Κ�ルぁ�ニ�テ∀∵♭�タ�÷��瘁メ�ロd��♀�モも��♭�モ�フ¬ば√∃⊇♭⊆∽⊂�ツ���瘁クほ�ヌ†�≦ケ�ト√∨ュ�黽��メ�ワ�リ≧d�ヨ�メι�・b⌒�シ�チ∃≪�÷��瘁焉メу┗�マ¢���ヤ♀∵�フ∨√≫�テ∀�マ∃≫�ツ∧�ナ⇔ュ⇔∵���カ�マ∃≫�メÅ�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n�ワ�リ≧d�メ┨�驍�∵⇒⊇�マなに�ト√∨�ツ�刀ヒ�メ����∈ぷ⇒�ノ�タ�キ�メ�陪�Å�ツ�ワ�リ≧d�メ�ヨ�マ���モ�テ�メ���マ⊆≫��q⊇�メ�������マ⊇≫≡⊂Å�ツ�テ�メ����∈ばぱ�ナ�ヨ�マ��∈ほ�ヌ†�≦ケ�ト√∨ュ�黽��メ�ワ�リ≧d∨¬�マ�=ワ�モ∂ф�メ�驕痺轣モ�シ�チ∃≫�メÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�繞怩�い\n\n|�モ��′�ワ�セ\n\n�ヨ�マ���マ⊇♪∠�掾マ�リ���モx�ヒ�ロq∵⊆≫�ツ��せ∃�」べ�メ∨⊥�マ�吹ナ⊇�ネu����∵ョャ∃∋Å�ツλс��d�ユ∈���エ⇔≡�ム�ツ�ヨ�マ��∵せ�пマほ√∨�テ∀∈に�ワ�ツ≫ョャ⌒⊆�エ⇔�<シ�ー���マ�」べ�ニ≫∝�ツ�マ�モ⊇∩∃⊇�メ�ト�ツ≠�ヘ�ミ�マ�艢÷ヨ�マ���モ��d�マし�ヌ∨≡�ツ���瘁メ$������∃�ロd��♀�モ�≠煕�♭�モ�フ¬ば√∃⊇∩⌒�ナ√∃⊇�ツ�縺橿�∈�ト�ニ�マ�モ�≧���∧�メ⌒�メ∈ぱ�ニョャ⌒⊆≫∩⌒�ナ√∃⊇�ツ\n\n|しじ�操セλс��d�ユ∈�宦痰サ�ツ≡\n\nx�ヒ�マ⊇�チ⇒∩⊆≫�ヤ℃���ワ�ラ�ョク�ケ�пメn�=リÅδい�ナ⇔⊇≫Σ�刀ヒ�マλс��d�ユ∈�宦痰サ�ツ⇔�チ√�ツ�テ√≒∈���ム�ミ�マ┬∵��せ�マ�」べ��ばぱ�ニ√†�≧����メ�ロd��♀�モ�シ�チ∃≫Å∽⊂�ツδい�ナ⇔⊇≫�ヤ℃���ワ�ラ∈に���ツ≫�マ�モ�÷ォ�縲��ハ�ユ∈��⊂�メÅ�ツ\n\n|しじ�逐セ″���ハ≠∈づて�ヌ≡\n\n�����モ���ミ�メ��≪��∵にふ∨≒∃⊇�メ♭�≧ァ�メ��⊇o��∈ぱ�ニ�メ∵⊇⊇Å∽⊂�ツに⇒�ツ≫�マ�モIR�ワ�ヨ�ヒ�マ∵�痺ワÅ�ツ�����モ���ミno⌒�サ�マ≡�エ⇔���瘁ト√⇔∪≪�ト≒�マ�ョ�メ�コ∃≫�モ���ミ�ヨす∠�マ�モ�∞サ∈��≫ョャ∵⊆≫�ツ∪∧≒�チ�ワ�リ≧d∨¬�モ�=ネ�テ�マ″���ハ≠∈�ロ�エ⇔⊇≫�モ��Å�ツ⌒�ナ�≠ノふ∨≒∃�ツ√†♪�テ∩�マ�ワ�ム�ハ�焉メ���浴ク�ニ≫⌒�メ∵⊆≫Å∽⊂�ツ�ナ∩�ナ∧�テ�モ�=タ‡�ナ⊇iヮ∵∃�ト√⇔⊇≫�マ��⊇∃⊇�ツ\n\n|しじ�凍セ�ワ�リ≧d�メ�ヨ�マ��∈ほ�ヌ\n\n�ヨ�マ��∀�メ�スqÅ�ツ�ヨ�マ���モ�レ�ム�ヨ�ハ�ラ∈���エ⇔�ワ�リ≧dq��∈Κ�ルぁ�ニ�テ∀∵♭�タ�÷��瘁メ�ロd��♀�モも��♭�モ�フ¬ば√∃⊇♭⊆∽⊂�ツ���瘁クほ�ヌ†�≦ケ�ト√∨ュ�黽��メ�ワ�リ≧d�ヨ�メι�・b⌒�シ�チ∃≪�÷��瘁焉メу┗�マ¢���ヤ♀∵�フ∨√≫�テ∀�マ∃≫�ツ∧�ナ⇔ュ⇔∵���カ�マ∃≫�メÅ�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "λс��d�ユ∈�宦痰サ�ツ≡\n", + /* 6*/ "″���ハ≠∈づて�ヌ≡\n", + /* 7*/ "�����メ�コ∃≫�モ���ミ�マす��\n", + /* 8*/ "�モ��d�繧槽�∈ュ⇔ほ�ヌ\n", + /* 9*/ "�ワ�リ≧d�メ�ヨ�マ��∈ほ�ヌ\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "�艢ム�縲ミ�ム\n", + /* 13*/ "�艢ム�縲ミ�ム\n", + /* 14*/ "�艢ム�縲ミ�ム∈み�マ��√∨\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "λс��d�ユ\n", + /* 23*/ "λс��d�ユ\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "λс��d�ユ�メ�宦痰サ�ツ�ィ�、\n", + /* 26*/ "λс��d�ユ�メ�宦痰サ�ツ�ネu∵��⊇�リ�ニ\n", + /* 27*/ "�コx�ヨ�メす��∵�ゥぃ�ト√∨\n", + /* 28*/ "�ワ�リ≧d�メ�コx�マす���ナ∨\n", + /* 29*/ "�ワ�リ≧d�メ�モ��d�繧槽�∈ュ⇔ほ�ナ∨\n", + /* 30*/ "�テ√�モ�∞氏メ┓��∃�ヤ℃���ワ�ラ�マ��⊇∃⊇∝�ツ\n", + /* 31*/ "�テ�メ�モ���ミ�モが∩┓��∃$��d∈�チ��≫∝�ツ\n�コx�モぞ�チ�マ⊆≪∧⊂�ム�ツ\n", + /* 32*/ "が�テ√�エ�ワ�リ≧d�メ���凰ユ£�ン���タ�タ\n", + /* 33*/ "�ィ�、�エ�潤テ⊇⇒∈″�ハ∀†�ヌ†⊇⊇∝�ツ�ム�ツ\n", + /* 34*/ "�テ�テ�モ�ワ�リ≧d�メ�コ∃≫�陪��ツ\n���瘁焉マ∀�エ⇔θ�磨ホ∀�テ∽�ツ\np�テ�メ�陪��メく⌒���コ∃リ�轣マ�モ\n��q⊇�メ������∵⊆≫∋Å�ツ\n", + /* 35*/ "♭�=ネ�メ�コx�マが∩χャ∃Χ┻∵⊆≫�メ�タ\n", + /* 36*/ "��d∨¬�モ�ワ�リ≧d∀�メq�ツm\n���エ∀�テ�テ∈о�ナ⇔⊇∨∋Å�ツ\np��q⊇�メ������∵�シ�チ∃√†\n�ワ�リ≧d�モq⊂Ψb∈�シ�チ�ニ�ツ\npÅ∩≒♪⊂�ナ⇔⌒�テ�テ∈\n″�ハ⇒¶�ナ∨∩�エ∨∋Å�ツ\np∧⊂�ニ√†�<��黽��マ┨ふ�メ\n���カ∵┘√≫�モ��∃∋Å�エ\n", + /* 37*/ "���オ⊆�=テ�テ�メ¥�ワ�モヴ�マし�ヌ⇔�エ\np⊆∃∨�モ�÷��ム�ミ�マ┬∈�ユ∋♭\nュo�テ�テ∈ε�」�ナ⇔¬�キ⊂Å⊇�ツ\n", + /* 38*/ "♭⌒���ム�ミ�マ┬∵��⊇∨ン\n��d∵�ロ�リ�エ⇔⊇∨≒�蚕n", + /* 39*/ "∧∋∃���ワ�モ�求ト∃⊇∝�ツ\n", + /* 40*/ "∂�エ∨�蚕n", + /* 41*/ "≠�ヘ�ミ�マ�艢エ�潤��ヘ�ミ�マ�艢エ\n", + /* 42*/ "�モ��′�ワ�エ�準モ��′�ワ�エ�潤テ�エ¬≡�エ\n", + /* 43*/ "⌒⊂θ�モ�ヤ�ト�ツ�ト⊆み∈�ツ\n�」べ∵�リ�リ≫�ツ�桙氈ナ≡⊂�ツ\n", + /* 44*/ "ら�エ⇔�エ�盾焉ク¬�キ⊂Å⊇�エ\n", + /* 45*/ "�モ�=ホ�=ナ�÷�����⇔≡�エ�エ\n", + /* 46*/ "��d∈に⇒�ツ≫�リ♭�≦」べ∈\nら�エ⇔⊇∨∋Å�ツ�ト⊆�≠レ�テ⊂�ツ\n", + /* 47*/ "�レ∈⇒∩�リ√∃∩�エ∨≒\nン��ρ≪�マ�桙氈ナ⇔∨∝�ツ\n", + /* 48*/ "⌒¬∽∋�ト�=��ヘ�ミ�マ�艢ツ\n", + /* 49*/ "¬�キ�エ∀�項÷��マ�縺゚�エ\n", + /* 50*/ "�祉、��≫≡�ツ\n", + /* 51*/ "��q⊇�メ�����マが∩�ト�ト�驕゚\n", + /* 52*/ "�」なΣ∵�、�磨縺��ニ�醇����マ�ム��♭�タ�リ�ヌ∋\n", + /* 53*/ "�����ヨ�ム���ニ≫∨⊥�マ�=ワ⊂�早ヒ�メぶ�マ∈なに\n", + /* 54*/ "♪�テÅ�香サ�<ニ�モ�ヤ∩�香サ�タ\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/shoP.c b/src/files/lang/jap-final/shoP.c new file mode 100644 index 000000000..5f0a1bb79 --- /dev/null +++ b/src/files/lang/jap-final/shoP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area. \nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/sho_str_f.c b/src/files/lang/jap-final/sho_str_f.c new file mode 100644 index 000000000..d69096fcb --- /dev/null +++ b/src/files/lang/jap-final/sho_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion Skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes Skedars se cache dans un Temple de la guerre situ� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna. Je veux que tu marques des parties du Temple pour guider un bombardement strat馮ique. De plus, je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlace une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilise un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, nous pouvons seulement garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Acc馘er au Centre du Sanctuaire\n\nTu dois parcourir et explorer le d馘ale de corridors pour trouver le Sanctuaire. Tu vas certainement te heurter � une r駸istance acharn馥. Tu vas te d駱lacer dans le Temple de la guerre, et les Skedars sont des fanatiques. Ils ne se laisseront pas faire.\n\n|Objectif 4: - Eliminer l'arm馥 Skedar\n\nLe haut commandement maian pense que des soldats skedars sont gard駸 dans des champs de stase � l'int駻ieur de cette installation. Si cela est vrai, il faudra les d騁ruire. La derni鑽e chose dont nous avons besoin c'est une arm馥 de fanatiques psychotiques.\n\n|Objectif 5: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 1*/ "AUTEL DE BATAILLE SKEDAR\n", + /* 2*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes skedars se cache dans un Temple de la guerre plac� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna. Je veux que tu marques des parties du Temple pour guider un bombardement strat馮ique. De plus, je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlace une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilise un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, je peux seulement te garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Acc馘er au centre du Sanctuaire\n\nTu dois parcourir et explorer le d馘ale de corridors pour trouver le Sanctuaire. Tu vas certainement te heurter � une r駸istance acharn馥. Tu vas te d駱lacer dans le Temple de la guerre, et les Skedars sont des fanatiques. Ils ne se laisseront pas faire.\n\n|Objectif 4: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes skedars se cache dans un Temple de la guerre situ� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna. Je veux que tu marques des parties du Temple pour guider un bombardement strat馮ique. De plus, je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlace une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilise un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, je peux seulement te garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Identifier les cibles du Temple\n", + /* 6*/ "Activer le pont\n", + /* 7*/ "Acc馘er au centre du sanctuaire\n", + /* 8*/ "D騁ruire l'arm馥 secr鑼e Skedar\n", + /* 9*/ "Assassiner le chef des Skedars\n", + /* 10*/ "Obtenir Vue nocturne.\n", + /* 11*/ "\n", + /* 12*/ "Vue nocturne\n", + /* 13*/ "Vue nocturne\n", + /* 14*/ "Vue nocturne obtenue.\n", + /* 15*/ "Obtenir scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Scanner obtenu.\n", + /* 20*/ "Obtenir Ampli cible.\n", + /* 21*/ "\n", + /* 22*/ "Ampli cible\n", + /* 23*/ "Ampli cible\n", + /* 24*/ "Ampli cible obtenu.\n", + /* 25*/ "Ampli cible positionn� correctement.\n", + /* 26*/ "Ampli cible mal positionn�.\n", + /* 27*/ "G駭駻ateur activ�.\n", + /* 28*/ "Centre du sanctuaire Skedar atteint.\n", + /* 29*/ "Arm馥 secr鑼e Skedar d騁ruite.\n", + /* 30*/ "Ca ressemble � un des piliers que je suis cens馥 trouver.\n", + /* 31*/ "Cette zone est plus stable. \nLe sanctuaire doit 黎re proche.\n", + /* 32*/ "OH, NON!!! Une arm馥 skedar en animation suspendue!\n", + /* 33*/ "Tr鑚 bien, il faut trancher la t黎e...le reste p駻ira lentement.\n", + /* 34*/ "Voici le saint des saints des fanatiques skedars. Ils pensent que cette plan鑼e est sacr馥. L'Autel de Bataille est le lieu le plus v駭駻� de cette plan鑼e.\n", + /* 35*/ "Je vois. Cet endroit est sacr� pour eux. Mais ce n'est pas tout, il y a autre chose, n'est-ce pas?", + /* 36*/ "En effet. Depuis le temps que les Maians se battent contre les Skedars, nous n'avons jamais pu trouver cet endroit. Sa destruction est la cl� de la victoire. Nous avons combattu jusqu'� obtenir un cessez-le-feu, mais nous avons toujours 騁� sur nos gardes. La destruction de cet endroit pourra enfin donner une chance � la paix.\n", + /* 37*/ "Nous devons 黎re certains qu'aucun fanatique ne survivra. Je vais m'occuper du chef. Il faudra que tu pr駱ares l'armada maian pour pulv駻iser ce satan� temple.\n", + /* 38*/ "Il faudra que tu t'enfuies avant les bombardements, nous n'allons pas faire dans le d騁ail.\n", + /* 39*/ "Je ne compte pas vraiment m'騁erniser.\n", + /* 40*/ "Ouiii...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Par ici.\n", + /* 43*/ "Pas de probl鑪e. Attrape mon bras. On va te sortir de l�.\n", + /* 44*/ "Non, vite! Donne-moi ton arme!\n", + /* 45*/ "Fous le camp!\n", + /* 46*/ "J'ai r騏ssi � retarder le bombardement, la flotte est en attente. Ils vont commencer d鑚 que nous serons partis.\n", + /* 47*/ "Je m'en serais tir馥 si ce gros lourdaud ne m'avait pas attrap� le pied.\n", + /* 48*/ "J'en suis s�r, Joanna, j'en suis s�r.\n", + /* 49*/ "Non, je te dis que je l'aurais fait.\n", + /* 50*/ "Mais je te crois.\n", + /* 51*/ "Fais tes pri鑽es au dieu de la guerre.\n", + /* 52*/ "Plus de grenades - Impossible d'entrer dans le Temple.\n", + /* 53*/ "Autre acc鑚 au Temple cr鳬.\n", + /* 54*/ "O� es-tu? Tout va bien?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/sho_str_g.c b/src/files/lang/jap-final/sho_str_g.c new file mode 100644 index 000000000..ec4420891 --- /dev/null +++ b/src/files/lang/jap-final/sho_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Gelangen Sie in den inneren Bereich!\n\nEin unterirdisches Labyrinth f�hrt in den inneren Bereich. Rechnen Sie mit starkem, wenn nicht gar fanatischem Widerstand. Letztendlich handelt es sich um einen Kriegsschrein, und die Skedar sind ausgesprochen gl舫big.\n\n|4. Ziel: - Vernichten Sie die geheime Skedar-Armee!\n\nDas Hohe Kommando der Maianer vermutet, dass eine gro゚e Anzahl von sich in Stasis befindlichen Skedar an geheimen Orten untergebracht ist. Der Schrein k�nnte einer dieser Orte sein. Wenn das der Fall ist, muss er zerst�rt werden. Das Letzte, was wir jetzt brauchen k�nnen, ist ein nicht enden wollender Strom von psychotischen Fanatikern.\n\n|5. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 1*/ "SKEDAR KRIEGSSCHREIN\n", + /* 2*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Gelangen Sie in den inneren Bereich!\n\nEin unterirdisches Labyrinth f�hrt in den inneren Bereich. Rechnen Sie mit starkem, wenn nicht gar fanatischem Widerstand. Letztendlich handelt es sich um einen Kriegsschrein, und die Skedar sind ausgesprochen gl舫big.\n\n|4. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Identifizieren Sie die Ziele!\n", + /* 6*/ "Aktivieren Sie die Br�cke!\n", + /* 7*/ "Gelangen Sie in den inneren Bereich!\n", + /* 8*/ "Vernichten Sie die geheime Armee!\n", + /* 9*/ "Eliminieren Sie den Anf�hrer!\n", + /* 10*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 11*/ "\n", + /* 12*/ "Nachtsichtger舩\n", + /* 13*/ "Nachtsichtger舩\n", + /* 14*/ "Nachtsichtger舩 aufgenommen\n", + /* 15*/ "Erlangen Sie den Scanner!\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Scanner aufgenommen\n", + /* 20*/ "Erlangen Sie das Peilger舩!\n", + /* 21*/ "\n", + /* 22*/ "Peilger舩\n", + /* 23*/ "Peilger舩\n", + /* 24*/ "Peilger舩 aufgenommen\n", + /* 25*/ "Peilger舩 wurde korrekt platziert.\n", + /* 26*/ "Peilger舩 wurde nicht korrekt platziert.\n", + /* 27*/ "Generator wurde reaktiviert.\n", + /* 28*/ "Der innere Bereich des Schreins wurde erreicht.\n", + /* 29*/ "Die geheime Skedar-Armee wurde vernichtet.\n", + /* 30*/ "Das scheint eine der drei S舫len zu sein.\n", + /* 31*/ "Die Stromversorgung in diesem Bereich wird immer konstanter. \nDer innere Bereich kann nicht weit entfernt sein.\n", + /* 32*/ "OH NEIN!!! Die geheime Armee befindet sich tats臘hlich in dem Schrein!\n", + /* 33*/ "Okay, es muss sein... Wenn der Kopf abgeschnitten wird, \nstirbt auch der K�rper.\n", + /* 34*/ "Dies ist der heiligste Ort der Skedar. Der Planet scheint ihr heiliges Land zu sein. Der Schrein befindet sich am heiligsten Ort dieses heiligen Planeten.\n", + /* 35*/ "Lass mich mal res�mieren: Hier ist es heilig. Aber das kann noch nicht alles sein, oder?\n", + /* 36*/ "Stimmt. In all der Zeit, in der die Maianer gegen die Skedar gek舂pft haben, konnten wir diesen Ort nicht ausfindig machen. Wir wussten, dass, solange dieser Ort besteht, der Krieg niemals enden w�rde. Zwar konnten wir einen Waffenstillstand erzielen, mussten aber trotzdem stets wachsam sein. Die Zerst�rung des Schreins w舐e eine Chance, wieder Frieden zu erlangen.\n", + /* 37*/ "Also m�ssen wir daf�r sorgen, dass kein Skedar �berlebt. Ich gehe rein und k�mmere mich um den Anf�hrer, und du koordinierst inzwischen den Angriff der Maianischen Flotte.\n", + /* 38*/ "Aber wenn du nicht rechtzeitig von dort verschwindest, hast du keine Chance.\n", + /* 39*/ "Das ist ein Fehler, den ich nicht begehen werde.\n", + /* 40*/ "Jaaa...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Hier dr�ben!\n", + /* 43*/ "OK! Halt dich an mir fest! Wir bringen dich sofort hier raus.\n", + /* 44*/ "Nein! Rasch! Gib mir eine Waffe!\n", + /* 45*/ "Lass! Mich! Endlich! In! Frieden!!!\n", + /* 46*/ "Ich konnte das Bombardement der Flotte einstellen, um nach dir zu suchen. Der Angriff geht weiter, wenn wir hier raus sind.\n", + /* 47*/ "Ich h舩te es rechtzeitig geschafft, wenn mich der Kerl hier nicht erwischt h舩te.\n", + /* 48*/ "Nat�rlich, Joanna, nat�rlich.\n", + /* 49*/ "Ich h舩te es geschafft!\n", + /* 50*/ "Ich glaube dir.\n", + /* 51*/ "Bring dem Gott des Krieges dein Opfer dar!\n", + /* 52*/ "Granaten verbraucht - Zutritt unm�glich.\n", + /* 53*/ "Es wurde ein alternativer Eingang erschaffen.\n", + /* 54*/ "Wo bist du? Bist du verletzt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/sho_str_i.c b/src/files/lang/jap-final/sho_str_i.c new file mode 100644 index 000000000..ae79fe392 --- /dev/null +++ b/src/files/lang/jap-final/sho_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto, arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi che � stato danneggiato, ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Trova l'accesso al Santuario Interno\n\nInoltrati nel labirinto di corridoi sotterranei per trovare l'ingresso al Santuario Interno. Troverai una resistenza accanita e talvolta addirittura fanatica. Si tratta di un tempio dedicato alla guerra, costruito da creature estremamente devote al loro culto.\n\n|Obiettivo 4: - Distruggi l'esercito segreto Skedar \n\nIl Comandante Supremo Maian sospetta la presenza di altri guerrieri Skedar conservati in stasi in luoghi a noi ignoti e questo potrebbe essere uno di quelli, perci� lo dovrai distruggere. L'ultima cosa di cui abbiamo bisogno ora � un'orda di fanatici psicotici.\n\n|Obiettivo 5: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente regner� la pace!\n\nFINE\n", + /* 1*/ "TEMPIO DI GUERRA SKEDAR\n", + /* 2*/ "|Situazione:\n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto, arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi che � stato danneggiato, ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Trova l'accesso al Santuario Interno\n\nInoltrati nel labirinto di corridoi sotterranei per trovare l'ingresso al Santuario Interno. Troverai una resistenza accanita e talvolta addirittura fanatica. Si tratta di un tempio dedicato alla guerra, costruito da creature estremamente devote al loro culto.\n\n|Obiettivo 4: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente sar� la pace!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto, arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi che � stato danneggiato, ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente sar� la pace!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Identifica gli obiettivi nel tempio\n", + /* 6*/ "Attiva il ponte retrattile\n", + /* 7*/ "Trova l'accesso al Santuario Interno\n", + /* 8*/ "Distruggi l'esercito segreto Skedar\n", + /* 9*/ "Elimina il capo degli Skedar\n", + /* 10*/ "Procurati Vista Notturna.\n", + /* 11*/ "\n", + /* 12*/ "Vista Notturna\n", + /* 13*/ "Vista Notturna\n", + /* 14*/ "Presa Vista Notturna.\n", + /* 15*/ "Procurati scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Preso scanner.\n", + /* 20*/ "Procurati bersaglio.\n", + /* 21*/ "\n", + /* 22*/ "Bersaglio\n", + /* 23*/ "Bersaglio\n", + /* 24*/ "Preso bersaglio.\n", + /* 25*/ "Bersaglio piazzato correttamente.\n", + /* 26*/ "Bersaglio in posizione errata.\n", + /* 27*/ "Il generatore � stato riattivato.\n", + /* 28*/ "Raggiunto Santuario Interno Skedar.\n", + /* 29*/ "Distrutto esercito segreto Skedar.\n", + /* 30*/ "Questo sembra uno degli obelischi.\n", + /* 31*/ "Qui il campo energetico sembra pi� costante. \nIl Santuario Interno non pu� essere lontano.\n", + /* 32*/ "OH, NO!!! Un esercito Skedar in stato di morte apparente!\n", + /* 33*/ "Benissimo, ecco fatto! Mozzandogli il capo \nil corpo morir�!\n", + /* 34*/ "Questo � il luogo pi� SACRO per quei fanatici degli Skedar! Credono che questo pianeta sia SACRO ed inviolabile. Il Tempio di Guerra si trova nella parte pi� SACRA di questo pianeta SACRO!\n", + /* 35*/ "Fammi capire bene... Ma, allora � SACRO! Per� c'� anche dell'altro, vero?\n", + /* 36*/ "S�! In tutto il tempo che noi Maian abbiamo lottato contro gli Skedar non siamo mai riusciti a scoprire questo posto. Sapevamo che la guerra non sarebbe mai finita finch� non fosse stato distrutto: abbiamo costretto gli Skedar a una tregua, li abbiamo piegati a cessare il fuoco, ma comunque non potevamo mai abbassare la guardia. La distruzione di questo posto implicher� una pace vera! \n", + /* 37*/ "Allora dobbiamo accertarci che non ci sfugga nessun fanatico: io entro e porto fuori il capo; tu chiami a raccolta la flotta Maian per radere al suolo il tempio!\n", + /* 38*/ "Se ti trovi ancora in giro quando fa irruzione la flotta, non avrai pi� possibilit� di salvezza!\n", + /* 39*/ "ネ un errore che intendo evitare!\n", + /* 40*/ "Proprio cos�...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Da questa parte!\n", + /* 43*/ "Nessun problema! Afferra il mio braccio! Ti tireremo fuori in un batter d'occhio!\n", + /* 44*/ "No, presto! Dammi la pistola!\n", + /* 45*/ "VUOI LASCIARMI ANDARE?! PER LA MISERIA?!!\n", + /* 46*/ "La flotta ha interrotto il bombardamento per darmi il tempo di trovarti. Andranno avanti non appena saremo fuori di qui!\n", + /* 47*/ "Sarei riuscita a svignarmela in tempo, se quello non mi si fosse aggrappato al piede!\n", + /* 48*/ "Ma certo, Joanna, naturalmente!\n", + /* 49*/ "No, veramente!!!\n", + /* 50*/ "S�, s�, ti credo!\n", + /* 51*/ "Compi il tuo sacrificio in onore del Dio della Guerra.\n", + /* 52*/ "Granate esaurite - Impossibile entrare nel tempio.\n", + /* 53*/ "Creata entrata alternativa al tempio.\n", + /* 54*/ "Dove sei? Sei ferita?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/jap-final/sho_str_s.c b/src/files/lang/jap-final/sho_str_s.c new file mode 100644 index 000000000..1a2f061dd --- /dev/null +++ b/src/files/lang/jap-final/sho_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos en el Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Acceder al Interior Sacro\n\nBusca a trav駸 del laberinto de corredores subterr疣eos para encontrar el Interior Sacro. Se espera una resistencia feroz, incluso fan疸ica. ノste es un templo a la guerra, y son muy devotos con sus creencias.\n\n|Objetivo Cuatro: - Destruir el Ej駻cito Secreto Skedar\n\nEl Alto Comando Maian sospecha que m疽 guerreros Skedar est疣 en estado de hibernaci�n en lugares desconocidos. ノste puede ser uno de esos lugares. Si as� es, destr�yelos. La �ltima cosa que necesitamos es enfrentarnos a una oleada de refuerzos sic�ticos.\n\n|Objetivo Cinco: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 1*/ "TEMPLO DE BATALLA SKEDAR\n", + /* 2*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos del Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Acceder al Interior Sacro\n\nBusca en el laberinto de corredores subterr疣eos para encontrar el Interior Sacro. Se espera una resistencia feroz, incluso fan疸ica. ノste es un templo dedicado a la guerra, y son muy devotos con sus creencias.\n\n|Objetivo Cuatro: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos del Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Posicionar blancos en el templo\n", + /* 6*/ "Activar el puente\n", + /* 7*/ "Acceder al Interior Sacro\n", + /* 8*/ "Destruir ej駻cito secreto Skedar\n", + /* 9*/ "Eliminar al l�der Skedar\n", + /* 10*/ "Obt駭 la Visi�n Nocturna.\n", + /* 11*/ "\n", + /* 12*/ "V. Nocturna\n", + /* 13*/ "Visi�n Nocturna\n", + /* 14*/ "Visi�n Nocturna obtenida.\n", + /* 15*/ "Obt駭 el Esc疣er.\n", + /* 16*/ "\n", + /* 17*/ "Esc疣er\n", + /* 18*/ "Esc疣er\n", + /* 19*/ "Esc疣er obtenido.\n", + /* 20*/ "Obt駭 el Amplificador de Blancos.\n", + /* 21*/ "\n", + /* 22*/ "Amplificador\n", + /* 23*/ "Amplificador\n", + /* 24*/ "Amplificador de Blancos obtenido.\n", + /* 25*/ "Amplificador colocado correctamente.\n", + /* 26*/ "Amplificador colocado incorrectamente.\n", + /* 27*/ "El Generador ha sido reactivado.\n", + /* 28*/ "El Interior Sacro Skedar ha sido alcanzado.\n", + /* 29*/ "El ej駻cito secreto Skedar ha sido derrotado.\n", + /* 30*/ "ノste parece ser uno de los pilares especiales.\n", + /* 31*/ "La energ�a es m疽 constante en este 疵ea. \nEl Interior Sacro no puede estar muy lejos.\n", + /* 32*/ "。。。OH, NO!!! 。Un ej駻cito Skedar en animaci�n suspendida!\n", + /* 33*/ "Vale, entonces... Cort駑osle la cabeza y el \ncuerpo perecer�.\n", + /* 34*/ "ノste es el lugar m疽 sagrado de los fan疸icos Skedar. Ellos creen que este planeta es tierra sagrada. El Templo de Batalla est� situado en la parte m疽 sagrada de este 'santo' planeta.\n", + /* 35*/ "A ver si me aclaro. Es sagrado, ソno? Pero hay bastante m疽 que eso, ソno es as�?\n", + /* 36*/ "S�. En todo el tiempo que los Maian hemos luchado contra los Skedar, no encontramos este lugar. Sab�amos que hasta que no fuera destruido, la guerra no terminar�a. Luchamos con los Skedar hasta llegar a un punto muerto donde obtuvimos un alto el fuego, pero hay que estar en guardia. La destrucci�n de este lugar puede significar una paz verdadera.\n", + /* 37*/ "As� que tenemos que asegurarnos de que ning�n fan疸ico sobreviva. Entrar� a por el l�der. Tu tienes que traer a la flota Maian para derribar el Templo.\n", + /* 38*/ "Si est疽 en tierra cuando la flota llegue aqu�, no tendr疽 ninguna oportunidad.\n", + /* 39*/ "ノse es un error que no pienso cometer.\n", + /* 40*/ "Siii�...\n", + /* 41*/ "。Joanna! 。Joanna! \n", + /* 42*/ "。Elvis! 。Elvis! Aqu�.\n", + /* 43*/ "Ning�n problema. Ag疵rate a mis brazos. Te sacar� enseguida.\n", + /* 44*/ "。No, r疳ido! 。Dame tu arma!\n", + /* 45*/ "。Quieres! 。Soltarme! 。De! 。Una! 。Vez!\n", + /* 46*/ "He podido detener el bombardeo de la flota mientras te buscaba. Empezar疣 de nuevo cuando estemos a salvo.\n", + /* 47*/ "Hubiera salido a tiempo si ese m... no me hubiera cogido del pie.\n", + /* 48*/ "Por supuesto, Joanna, por supuesto.\n", + /* 49*/ "No, de verdad.\n", + /* 50*/ "Te creo.\n", + /* 51*/ "Haz tu sacrificio al Dios de la Guerra.\n", + /* 52*/ "Granadas utilizadas. No puedes entrar al Templo.\n", + /* 53*/ "Creada entrada alternativa al Templo.\n", + /* 54*/ "ソD�nde est疽? ソEst疽 herida?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/siloE.c b/src/files/lang/jap-final/siloE.c similarity index 100% rename from src/files/lang/siloE.c rename to src/files/lang/jap-final/siloE.c diff --git a/src/files/lang/siloJ.c b/src/files/lang/jap-final/siloJ.c similarity index 100% rename from src/files/lang/siloJ.c rename to src/files/lang/jap-final/siloJ.c diff --git a/src/files/lang/siloP.c b/src/files/lang/jap-final/siloP.c similarity index 100% rename from src/files/lang/siloP.c rename to src/files/lang/jap-final/siloP.c diff --git a/src/files/lang/silo_str_f.c b/src/files/lang/jap-final/silo_str_f.c similarity index 100% rename from src/files/lang/silo_str_f.c rename to src/files/lang/jap-final/silo_str_f.c diff --git a/src/files/lang/silo_str_g.c b/src/files/lang/jap-final/silo_str_g.c similarity index 100% rename from src/files/lang/silo_str_g.c rename to src/files/lang/jap-final/silo_str_g.c diff --git a/src/files/lang/silo_str_i.c b/src/files/lang/jap-final/silo_str_i.c similarity index 100% rename from src/files/lang/silo_str_i.c rename to src/files/lang/jap-final/silo_str_i.c diff --git a/src/files/lang/silo_str_s.c b/src/files/lang/jap-final/silo_str_s.c similarity index 100% rename from src/files/lang/silo_str_s.c rename to src/files/lang/jap-final/silo_str_s.c diff --git a/src/files/lang/statE.c b/src/files/lang/jap-final/statE.c similarity index 100% rename from src/files/lang/statE.c rename to src/files/lang/jap-final/statE.c diff --git a/src/files/lang/jap-final/statJ.c b/src/files/lang/jap-final/statJ.c new file mode 100644 index 000000000..2a55d8497 --- /dev/null +++ b/src/files/lang/jap-final/statJ.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\n���ム�ミ�マ┬�モ�」べ∈��┏�ナ�÷��ム�ミ�マ�メ£���窶ラ�゚d∨¬∵�メロ≒√�≠��ヒ�ロq�メ�ヤ�ヒ�驕諢ラ�リ�ト√∨�ツ���舮ムワ�ヨ�ヒ�蛟マ�����ロ�ワ�窶�∵о�ナ�ナ∨∀�テ∽�マ≡≫∀�÷ワ�リ≧d�ヨ�マ���メ�ラ��d�マ∵�リÅ�メ��⇒⊇⇔⊇≫≡⊂Å�ツ\n\n|しじ�操セ�ヨ�マ���メ�ラ��d�マ∈ほ�ヌ\n\n�テ�メ�ワ�リ≧d�ヨ�マ���メ�ラ��d�マ�モ�=��ヘ�ミ�マ�艨諤ヨ�マ��∈べ¬ほ�ナ⇔�ニ∬�マづて�ト√∨�ツοンπ♭�モ�掾メ�ヨ�マ���ラ♪����♭�モ∃⊇∵�÷��瘁諤ワ�リ≧d�メ�ケ�ス∈�・⊇≫b∈ぷ⇒�掾マ�<早ナ���エ⇔�ナ�リ⊂�メÅ�ツ\n\n|しじ�逐セ�ヨ�マ���メ�ラ��d�マ�茶レ∈ほ�ヌ\n\n�ヨ�マ���メ�ラ��d�マ∵�=ワ⊂�燥浴サ∨���エ�準ワ�リ≧d�ラ��d�マ�メ���凰ユ£�ン���メあ�煤��>�ン�マ�仲浴メ�ラ��d�マ∵づて�ト√∨≡⊂Å�ツ�ル�ム�瘁メぶ∵�嚊宦マ�父��ニ≫ン��∵┠∩�エ∨���=゚≪����∀∃�エ⇔⊇≫�ツ�ル�ム�瘁クほ�ヌ†�=ン�エ∀����∵ュ⇔ヱ⊃≫Å∽⊂�ツ\n\n|しじ�凍セ�ヨ�マ���メ�ラ��d�マ�塔レ∈ほ�ヌ\n\n⊇∂d�=ニ�リ∋�ニ�リ∋�ツ�島淀浴メ�ラ��d�マ∵⊇∨≡⊂Å�ツ���ム�ミ�マ┬�メ�」べ�メ∨⊥�マ�≠��モ�メば�閨諱コ�リ≪�マ⌒め�ナ�チ�≠艪��メ�ワ�ヨ�ヒ�艪п諱シ�リ�チδい�ナ⇔⊇∃∩�エ∨≒�ナ⊇�ツ∀�=ヘ≪⊆⊃���÷ル�ム�瘁謔モニ��√ぴ�エ⇔⊇≫∨⊥�≠ェ∀�ナ⇔⌒ほ�ト∃�チ⇔�モ�エ\n\nEND\n", + /* 1*/ "q⊇�メ����\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\n���ム�ミ�マ┬�モ�」べ∈��┏�ナ�÷��ム�ミ�マ�メ£���窶ラ�゚d∨¬∵�メロ≒√�≠��ヒ�ロq�メ�ヤ�ヒ�驕諢ラ�リ�ト√∨�ツ���舮ムワ�ヨ�ヒ�蛟マ�����ロ�ワ�窶�∵о�ナ�ナ∨∀�テ∽�マ≡≫∀�÷ワ�リ≧d�ヨ�マ���メ�ラ��d�マ∵�リÅ�メ��⇒⊇⇔⊇≫≡⊂Å�ツ\n\n|しじ�操セ�ヨ�マ���メ�ラ��d�マ∈ほ�ヌ\n\n�テ�メ�ワ�リ≧d�ヨ�マ���メ�ラ��d�マ�モ�=��ヘ�ミ�マ�艨諤ヨ�マ��∈べ¬ほ�ナ⇔�ニ∬�マづて�ト√∨�ツοンπ♭�モ�掾メ�ヨ�マ���ラ♪����♭�モ∃⊇∵�÷��瘁諤ワ�リ≧d�メ�ケ�ス∈�・⊇≫b∈ぷ⇒�掾マ�<早ナ���エ⇔�ナ�リ⊂�メÅ�ツ\n\n|しじ�逐セ�ヨ�マ���メ�ラ��d�マ�茶レ∈ほ�ヌ\n\n�ヨ�マ���メ�ラ��d�マ∵�=ワ⊂�燥浴サ∨���エ�準ワ�リ≧d�ラ��d�マ�メ���凰ユ£�ン���メあ�煤��>�ン�マ�仲浴メ�ラ��d�マ∵づて�ト√∨≡⊂Å�ツ�ル�ム�瘁メぶ∵�嚊宦マ�父��ニ≫ン��∵┠∩�エ∨���=゚≪����∀∃�エ⇔⊇≫�ツ�ル�ム�瘁クほ�ヌ†�=ン�エ∀����∵ュ⇔ヱ⊃≫Å∽⊂�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\n���ム�ミ�マ┬�モ�」べ∈��┏�ナ�÷��ム�ミ�マ�メ£���窶ラ�゚d∨¬∵�メロ≒√�≠��ヒ�ロq�メ�ヤ�ヒ�驕諢ラ�リ�ト√∨�ツ���舮ムワ�ヨ�ヒ�蛟マ�����ロ�ワ�窶�∵о�ナ�ナ∨∀�テ∽�マ≡≫∀�÷ワ�リ≧d�ヨ�マ���メ�ラ��d�マ∵�リÅ�メ��⇒⊇⇔⊇≫≡⊂Å�ツ\n\n|しじ�操セ�ヨ�マ���メ�ラ��d�マ∈ほ�ヌ\n\n�テ�メ�ワ�リ≧d�ヨ�マ���メ�ラ��d�マ�モ�=��ヘ�ミ�マ�艨諤ヨ�マ��∈べ¬ほ�ナ⇔�ニ∬�マづて�ト√∨�ツοンπ♭�モ�掾メ�ヨ�マ���ラ♪����♭�モ∃⊇∵�÷��瘁諤ワ�リ≧d�メ�ケ�ス∈�・⊇≫b∈ぷ⇒�掾マ�<早ナ���エ⇔�ナ�リ⊂�メÅ�ツ\n\nEND\n", + /* 4*/ "�ヨ�マ���メ�ラ��d�マ∈ほ�ヌ\n", + /* 5*/ "�ヨ�マ���メ�ラ��d�マ�茶レ∈ほ�ヌ\n", + /* 6*/ "�ヨ�マ���メ�ラ��d�マ�塔レ∈ほ�ヌ\n", + /* 7*/ "���ム�ミ�マ�メ��d≧d∵ほ�ト√∨�エ\n", + /* 8*/ "�ワ�リ≧d�ヨ�マ���メ�ラ��d�マ∈ほ�ナ∨�エ\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/statP.c b/src/files/lang/jap-final/statP.c similarity index 100% rename from src/files/lang/statP.c rename to src/files/lang/jap-final/statP.c diff --git a/src/files/lang/jap-final/stat_str_f.c b/src/files/lang/jap-final/stat_str_f.c new file mode 100644 index 000000000..d29db6670 --- /dev/null +++ b/src/files/lang/jap-final/stat_str_f.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne rassemble les restes de l'arm馥 skedar.\n\n|Objectif 2: - R馮icide Acte deux\n\nIl y a un autre clone! Un d馭aut de fonctionnement des cuves g駭itrices a provoqu� l'activation simultan馥 de deux Rois skedars. Celui-ci a eu plus de temps pour s'habituer au monde, il sera certainement plus dangereux que son fr鑽e. Une fois que vous l'aurez d騁ruit, la menace sera 馗art馥.\n\n|Objectif 3: - R馮icide Acte trois\n\nPardon, d駸ol�, il y a un troisi鑪e Roi. Nos d騁ecteurs n'ont pu le rep駻er auparavant en raison de fortes perturbations dues aux bombardements massifs de la flotte. Ce Roi est mieux pr駱ar� que les deux autres, il est imp駻atif qu'il soit 駘imin� dans les plus brefs d駘ais. D駱鹹hez-vous, il ne faut pas qu'il rassemble ses arm馥s.\n\nFIN\n", + /* 1*/ "AUTEL DE COMBAT\n", + /* 2*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne rassemble les restes de l'arm馥 skedar.\n\n|Objectif 2: - R馮icide Acte deux\n\nIl y a un autre clone! Un d馭aut de fonctionnement des cuves g駭itrices a provoqu� l'activation simultan馥 de deux Rois skedars. Celui-ci a eu plus de temps pour s'habituer au monde, il sera certainement plus dangereux que son fr鑽e. Une fois que vous l'aurez d騁ruit, la menace sera 馗art馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne regroupe les restes de l'arm馥 skedar.\n\nFIN\n", + /* 4*/ "Tuer Roi skedar\n", + /* 5*/ "Tuer Roi skedar 2\n", + /* 6*/ "Tuer Roi skedar 3\n", + /* 7*/ "Le Dirigeant maian a 騁� tu�.\n", + /* 8*/ "Le Roi skedar a 騁� tu�.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/jap-final/stat_str_g.c b/src/files/lang/jap-final/stat_str_g.c new file mode 100644 index 000000000..ca69f207e --- /dev/null +++ b/src/files/lang/jap-final/stat_str_g.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\n|2. Ziel: - K�nigsmord Teil Zwei\n\nEs gibt noch einen zweiten Klon! Ein Fehler im System der Klon-Beh舁ter hat dazu gef�hrt, dass zwei K�nige gleichzeitig aktiviert worden sind. Dieser Klon hatte mehr Zeit, sich zu akklimatisieren. Das bedeutet, dass er um ein Vielfaches gef臧rlicher ist. Wird er eliminiert, ist die Bedrohung vor�ber.\n\n|3. Ziel: - K�nigsmord Teil Drei\n\nEs tut uns leid, aber es sieht so aus, als g臙e es noch einen dritten K�nig. Aufgrund der starken Interferenzen nach dem Bombardement, konnten ihn unsere Scanner nicht erfassen. Dieser K�nig konnte sich noch weiter entwickeln, als die beiden anderen. Das bedeutet, dass er noch gef臧rlicher ist. Die Notwendigkeit, ihn zu eliminieren, ist daher noch gr�゚er.\n\nENDE\n", + /* 1*/ "KRIEGSSCHREIN\n", + /* 2*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\n|2. Ziel: - K�nigsmord Teil Zwei\n\nEs gibt noch einen zweiten Klon! Ein Fehler im System der Klon-Beh舁ter hat dazu gef�hrt, dass zwei K�nige gleichzeitig aktiviert worden sind. Dieser Klon hatte mehr Zeit, sich zu akklimatisieren. Das bedeutet, dass er um ein Vielfaches gef臧rlicher ist. Wird er eliminiert, ist die Bedrohung vor�ber.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\nENDE\n", + /* 4*/ "Vernichten Sie den Skedar-K�nig!\n", + /* 5*/ "Vernichten Sie den Skedar-K�nig 2!\n", + /* 6*/ "Vernichten Sie den Skedar-K�nig 3!\n", + /* 7*/ "Der Maianische Anf�hrer wurde eliminiert.\n", + /* 8*/ "Der Skedar-K�nig wurde eliminiert.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/jap-final/stat_str_i.c b/src/files/lang/jap-final/stat_str_i.c new file mode 100644 index 000000000..4294e1bfc --- /dev/null +++ b/src/files/lang/jap-final/stat_str_i.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio - Parte prima\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra dell'esercito Skedar.\n\n|Obiettivo 2: - Regicidio - Parte seconda\n\nEsiste un altro clone! Un difetto della sala dei cloni ha provocato l'attivazione di due cloni contemporaneamente. Tuttavia questo ha avuto pi� tempo per ambientarsi e per questo motivo � anche pi� pericoloso. Una volta che lo avrai eliminato la minaccia non sussister� pi�.\n\n|Obiettivo 3: - Regicidio - Parte terza\n\nMi rincresce doverti comunicare che esiste un terzo clone del re. I nostri scanner hanno incontrato difficolt� nel riconoscerlo a causa delle forti interferenze della superficie dovute alla veemenza dei bombardamenti. Attenzione questo re � pi� pericoloso degli altri due! ネ pertanto di vitale importanza che venga soppresso al pi� presto.\n\nFINE\n", + /* 1*/ "TEMPIO DI GUERRA\n", + /* 2*/ "|Situazione:\n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio - Parte prima\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra dell'esercito Skedar.\n\n|Obiettivo 2: - Regicidio - Parte seconda\n\nEsiste un altro clone! Un difetto della sala dei cloni ha provocato l'attivazione di due cloni contemporaneamente. Tuttavia questo ha avuto pi� tempo per ambientarsi e per questo motivo � anche pi� pericoloso. Una volta che lo avrai eliminato la minaccia non al pi� presto.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra al pi� presto.\n\nFINE\n", + /* 4*/ "Uccidi il re degli Skedar\n", + /* 5*/ "Uccidi il 2ー re degli Skedar\n", + /* 6*/ "Uccidi il 3ー re degli Skedar\n", + /* 7*/ "Il capo dei Maian � stato ucciso.\n", + /* 8*/ "Il re degli Skedar � stato ucciso.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/jap-final/stat_str_s.c b/src/files/lang/jap-final/stat_str_s.c new file mode 100644 index 000000000..4aaf6f579 --- /dev/null +++ b/src/files/lang/jap-final/stat_str_s.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\n|Objetivo Dos: - Regicidio Parte Dos\n\n。Hay otro clon! Un fallo en los tanques de clonaci�n Skedar hizo que dos Reyes fueran activados al mismo tiempo. ノste ha tenido m疽 tiempo para aclimatarse, por lo tanto es m疽 peligroso. Una vez sea destruido, la amenaza habr� terminado.\n\n|Objetivo Tres: - Regicidio Parte Tres\n\nPerd�n, perd�n... Parece que existe un tercer Rey. Nuestros esc疣eres han tenido problemas de detecci�n debido a la enorme cantidad de perturbaciones causadas por el bombardeo de la flota. A causa de ello, este Rey est� m疽 preparado que los otros dos; esto hace que sea vital que el Rey sea destruido.\n\nFIN\n", + /* 1*/ "TEMPLO DE BATALLA\n", + /* 2*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\n|Objetivo Dos: - Regicidio Parte Dos\n\n。Hay otro clon! Un fallo en los tanques de clonaci�n Skedar hizo que dos Reyes fueran activados al mismo tiempo. ノste ha tenido m疽 tiempo para aclimatarse, por lo tanto es m疽 peligroso. Una vez sea destruido, la amenaza habr� terminado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\nFIN\n", + /* 4*/ "Eliminar al Rey Skedar.\n", + /* 5*/ "Eliminar al Rey Skedar 2.\n", + /* 6*/ "Eliminar al Rey Skedar 3.\n", + /* 7*/ "El l�der Maian ha muerto.\n", + /* 8*/ "El Rey Skedar ha muerto.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/jap-final/titleE.c b/src/files/lang/jap-final/titleE.c new file mode 100644 index 000000000..bdb8fdaad --- /dev/null +++ b/src/files/lang/jap-final/titleE.c @@ -0,0 +1,200 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", + /*184*/ "ncl staff\n", + /*185*/ "s. miyamoto\n", + /*186*/ "k. miki\n", + /*187*/ "s. kojoh\n", + /*188*/ "y. nakano\n", + /*189*/ "k. yamaguchi\n", + /*190*/ "k. terasaki\n", + /*191*/ "m. goto\n", + /*192*/ "super mario club\n", + /*193*/ NULL, + /*194*/ NULL, + /*195*/ NULL, +}; diff --git a/src/files/lang/jap-final/titleJ.c b/src/files/lang/jap-final/titleJ.c new file mode 100644 index 000000000..bdb8fdaad --- /dev/null +++ b/src/files/lang/jap-final/titleJ.c @@ -0,0 +1,200 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", + /*184*/ "ncl staff\n", + /*185*/ "s. miyamoto\n", + /*186*/ "k. miki\n", + /*187*/ "s. kojoh\n", + /*188*/ "y. nakano\n", + /*189*/ "k. yamaguchi\n", + /*190*/ "k. terasaki\n", + /*191*/ "m. goto\n", + /*192*/ "super mario club\n", + /*193*/ NULL, + /*194*/ NULL, + /*195*/ NULL, +}; diff --git a/src/files/lang/jap-final/titleP.c b/src/files/lang/jap-final/titleP.c new file mode 100644 index 000000000..4e6c21f3e --- /dev/null +++ b/src/files/lang/jap-final/titleP.c @@ -0,0 +1,200 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", + /*184*/ NULL, + /*185*/ NULL, + /*186*/ NULL, + /*187*/ NULL, + /*188*/ NULL, + /*189*/ NULL, + /*190*/ NULL, + /*191*/ NULL, + /*192*/ NULL, + /*193*/ NULL, + /*194*/ NULL, + /*195*/ NULL, +}; diff --git a/src/files/lang/jap-final/title_str_f.c b/src/files/lang/jap-final/title_str_f.c new file mode 100644 index 000000000..63feff0f6 --- /dev/null +++ b/src/files/lang/jap-final/title_str_f.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/jap-final/title_str_g.c b/src/files/lang/jap-final/title_str_g.c new file mode 100644 index 000000000..37e3b0196 --- /dev/null +++ b/src/files/lang/jap-final/title_str_g.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "waffen und visuelle h�hepunkte\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "bewegung und ersch�tterung\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality-techniker\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs der zukunft\n", + /* 11*/ "chris darling\n", + /* 12*/ "waffenspezialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grauzonen\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "locations und stimmen\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie williams\n", + /* 24*/ "manisch-walisischer designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "hintergr�nde\n", + /* 27*/ "martin penny\n", + /* 28*/ "maestro grande\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "der maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dynamische backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "die schrecklichen vier\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trents vasallen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "stimmen in der dunkelheit\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techniker\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hardware-support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'ich falleeeee' fell\n", + /* 91*/ "doug 'duck dich' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminatoren\n", + /* 94*/ "huw ward\n", + /* 95*/ "david wong\n", + /* 96*/ "adam munton\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dunkle kommandanten\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in der sonne\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "der perfekte kern\n", + /*129*/ "- dunkler als du\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfekte rechtschreibung\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark f�r immer\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/jap-final/title_str_i.c b/src/files/lang/jap-final/title_str_i.c new file mode 100644 index 000000000..32d6fc491 --- /dev/null +++ b/src/files/lang/jap-final/title_str_i.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "armi e orgasmi visivi\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "muovi e sbatti\n", + /* 7*/ "darkmark\n", + /* 8*/ "tecnico effetti reali\n", + /* 9*/ "chris tilston\n", + /* 10*/ "design futuristico\n", + /* 11*/ "chris darling\n", + /* 12*/ "specialista armi\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "area grigia\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "dio di voci e luoghi\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "designer galles-mania\n", + /* 25*/ "ross bury\n", + /* 26*/ "sfondi bionici\n", + /* 27*/ "martin penny\n", + /* 28*/ "guru suoni\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "musica, maestro! \n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith rabbette\n", + /* 34*/ "sfondi dinamici\n", + /* 35*/ "cecchini dd\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "i terribili quattro\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "gli scagnozzi di trent\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voci al buio\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "tecnici ci\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "supporto hardware\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "squadra dk\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "fermo immagine\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "tra le immagini\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "sterminatori rare\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "comandanti dark\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare alla luce del sole\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "verifica prodotto (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "verifica prodotto (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "il cuore perfect\n", + /*129*/ "-pi� buio di te!\n", + /*130*/ "la casa nell'albero\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "ortografia perfect\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark e pd device\n", + /*147*/ "sono trademark\n", + /*148*/ "rare\n", + /*149*/ "design del futuro\n", + /*150*/ "perfect dark � per sempre\n", + /*151*/ "verifica prodotto (noe)\n", + /*152*/ "supervisore\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "aiuto supervisore\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinatori\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "redattore\n", + /*160*/ "aiuto redattore\n", + /*161*/ "aiuto redattori\n", + /*162*/ "localizzazione (francese)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localizzazione (tedesco)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localizzazione (italiano)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localizzazione (spagnolo)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localizzazione\n", + /*178*/ "coordinatore prodotto\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "supervisore prodotto\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "manager localizzazione prodotto\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/jap-final/title_str_s.c b/src/files/lang/jap-final/title_str_s.c new file mode 100644 index 000000000..69567bb3c --- /dev/null +++ b/src/files/lang/jap-final/title_str_s.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "armas y orgasmos visuales\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mueve y menea\n", + /* 7*/ "darkmark\n", + /* 8*/ "ingeniero de animaci�n\n", + /* 9*/ "chris tilston\n", + /* 10*/ "dise�os futuristas\n", + /* 11*/ "chris darling\n", + /* 12*/ "especialista en armas\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "zona gris\n", + /* 15*/ "b jones\n", + /* 16*/ "culto al cuerpo\n", + /* 17*/ "steve malpass\n", + /* 18*/ "lugares perfectos\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "hombre bien empaquetado\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "man�aco dise�ador gal駸\n", + /* 25*/ "ross bury\n", + /* 26*/ "escenarios bi�nicos\n", + /* 27*/ "martin penny\n", + /* 28*/ "t�o del sonido\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "maestro musical\n", + /* 31*/ "david clynick\n", + /* 32*/ "incondicional del ruido\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "artista de escenarios\n", + /* 35*/ "francotiradores dd\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "los cuatro terribles\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "secuaces de trent\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voces en la oscuridad\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "t馗nicos ic\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "soporte hard\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "equipo dk\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "captura de movimientos\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "en movimiento\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "exterminadores rare\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "comandantes oscuros\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare en el sol\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testeo (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testeo (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "el n�cleo perfecto\n", + /*129*/ "- m疽 oscuro que t� -\n", + /*130*/ "casa en el tronco\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "deletreo perfecto\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark y el dispositivo pd\n", + /*147*/ "son marcas registradas\n", + /*148*/ "rare\n", + /*149*/ "dise�ando el futuro\n", + /*150*/ "perfect dark es para siempre\n", + /*151*/ "testeo (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "vicesupervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinadores\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "traductor principal\n", + /*160*/ "traductor asistente\n", + /*161*/ "traductores asistentes\n", + /*162*/ "localizaci�n (franc駸)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localizaci�n (alem疣)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localizaci�n (italiano)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localizaci�n (espa�ol)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia & ruth\n", + /*177*/ "localizaci�n\n", + /*178*/ "coordinador producto\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "supervisora producto\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "director dpto. localizaci�n\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/traE.c b/src/files/lang/jap-final/traE.c similarity index 100% rename from src/files/lang/traE.c rename to src/files/lang/jap-final/traE.c diff --git a/src/files/lang/jap-final/traJ.c b/src/files/lang/jap-final/traJ.c new file mode 100644 index 000000000..43785c22d --- /dev/null +++ b/src/files/lang/jap-final/traJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�レ└∵⊆≫�メ�モ∝∩�エ⇔≫���=��ヘ�ミ�マ�艢ツぉ∵�ト�タ�ラ♪ν�ツ∨�焉ト∃�������マ♀���モ�÷��ム�ミ�マ∀⊇⊂�ラ�リ�メ�モ�ム���ミ�マÅ�ツべ¬ぺ∀�ト√∨γぼδ�マ��ぢ�ナ⇔⊇∨���メ���ム�ミ�マ∨¬�モ��x�艫ニ����♭⊆�エ∨�ツν∩�エ∨ぽ�モ�=ネ�メ¥♂�ニ��d♀Å�エ∨�メÅ�ツ�祉普モ�テ�メ�チ≒⊇♭�ツ∀⌒∩�チロ�騾エ\n\n|しじ�操セ�翌トみ��はu∈なに�ヌ≡\n\n���ム�ミ�マ�メ���マ�モ�÷ヤd�縲ヤ%∀�ユ†√≫くけ�ミ�メ�翌トみ��はu∵┥�リ√⇔⊇∨�ツ�テ√�モ���ム�ミ�マΚれ���マ┤♯⊇⇔��を�ト√⇔⊇≫�メ♭�≠ロ∈ν�ツ≫�マ�モ�テ√∵く⌒レ�チ⇔せ�п��ツ�テ√�モ���メ�ケ∵⊇∩�=ワ�ナ�チ�モрщヨ�マ�сァ�=マざ†√∨�ミ�ム�窶��メm�マ⊆≫�モ��∃�メ♭�>��ナぁ�ナ⇔�セ�ナ⊇�ツ\n\n|しじ�逐セ≠�ヘ�艢レ�マ∀�ホ�焉ヌ≡\n\n≠�ヘ�艢レ�マ�モ��k∵°��∧⊂�マ∃�エ⇔∪≪�=ニ∬�マ⌒�ロ�リ≪∧⊂Å∀�����ナ⇔�タ⇔⊇≫�ツぽ∵iヮs�マに⇒∩≫�掾マ�≠ァ∵о�ナふ⇔≫�メÅ�ツ\n\n|しじ�凍セ�オ�カ�私チ�ハ�ヨ�ム���ヌ≡\n\n≠�ヘ�艢レ�マ�モ�<普リ♭∧�メ��k∈�゙�ニ∨⊥�マ�オ�カ�私チ�ハ�マぞ♯�ツ∃⊇♭⊇∨�ツ�ナ∩�ナ�<普ン∧∋∃фt�モ�シヨÅ�ツ≠�ヘ�艢レ�マ∵�私チ�ハ�ヨ�メ♀�ミ∈ばぱ�ニ≫�メ♭�=ネ�メ��ぽ∈�����ニ≫�メÅ�ツゆe�メ�栫ル♭�モ�≧ンれ�ア�メ���ム�ミ�マ��∵∧�テ�マ⊆≫�モ��Å�ツ\n\n|しじ�楳セ���ム�ミ�マ∈�翌瘁ロ�ト�ヌ≡\n\n��°d℃�ハ♀�モ�=コ⇒∩⊇�マ�チ⊇∩≒�≠桙气掾マ�ヤd�縲ヤ%∈���エ⇔�÷��ム�ミ�マ�メぽ∈づ�テ�ナ⇔∪�チ�メÅ�ツぽ∵�浴クゃ�リ�ヌ†�÷��ム�ミ�マ��∈�怨梶ナ⇔�÷モ���ミ�斧早ソ≒�桙氈ト�ヌ⇔�チ√≫Å∽⊂�ツ\n\n|しじ�斧セ�モ���ミ�斧早ソ≒�桙氈ヌ≡\n\n�リ�����ム�ミ�マ�メ¥♂�ニ��d♀∈け�マ���マ�メ�ヌ∧√∩≒ぉ∀≠�ヘ�艢レ�マ♭���マ�メ≫�メÅ�ツ┤x�メ��ε�クべ��¥�ハ�縺モぉ∵�ニ♭�マばぱ�ナ⇔⊇≫�メ♭�>、���シ�チ�桙氈��タ≫�モ��Å�ツ\n\nEND\n", + /* 1*/ "�モ���ミ�斧操盾桙歃n", + /* 2*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�レ└∵⊆≫�メ�モ∝∩�エ⇔≫���=��ヘ�ミ�マ�艢ツぉ∵�ト�タ�ラ♪ν�ツ∨�焉ト∃�������マ♀���モ�÷��ム�ミ�マ∀⊇⊂�ラ�リ�メ�モ�ム���ミ�マÅ�ツべ¬ぺ∀�ト√∨γぼδ�マ��ぢ�ナ⇔⊇∨���メ���ム�ミ�マ∨¬�モ��x�艫ニ����♭⊆�エ∨�ツν∩�エ∨ぽ�モ�=ネ�メ¥♂�ニ��d♀Å�エ∨�メÅ�ツ�祉普モ�テ�メ�チ≒⊇♭�ツ∀⌒∩�チロ�騾エ\n\n|しじ�操セ≠�ヘ�艢レ�マ∀�ホ�焉ヌ≡\n\n≠�ヘ�艢レ�マ�モ��k∵°��∧⊂�マ∃�エ⇔∪≪�=ニ∬�マ⌒�ロ�リ≪∧⊂Å∀�����ナ⇔�タ⇔⊇≫�ツぽ∵iヮs�マに⇒∩≫�掾マ�≠ァ∵о�ナふ⇔≫�メÅ�ツ\n\n|しじ�逐セ�オ�カ�私チ�ハ�ヨ�ム���ヌ≡\n\n≠�ヘ�艢レ�マ�モ�<普リ♭∧�メ��k∈�゙�ニ∨⊥�マ�オ�カ�私チ�ハ�マぞ♯�ツ∃⊇♭⊇∨�ツ�ナ∩�ナ�<普ン∧∋∃фt�モ�シヨÅ�ツ≠�ヘ�艢レ�マ∵�私チ�ハ�ヨ�メ♀�ミ∈ばぱ�ニ≫�メ♭�=ネ�メ��ぽ∈�����ニ≫�メÅ�ツゆe�メ�栫ル♭�モ�≧ンれ�ア�メ���ム�ミ�マ��∵∧�テ�マ⊆≫�モ��Å�ツ\n\n|しじ�凍セ���ム�ミ�マ∈�翌瘁ロ�ト�ヌ≡\n\n��°d℃�ハ♀�モ�=コ⇒∩⊇�マ�チ⊇∩≒�≠桙气掾マ�ヤd�縲ヤ%∈���エ⇔�÷��ム�ミ�マ�メぽ∈づ�テ�ナ⇔∪�チ�メÅ�ツぽ∵�浴クゃ�リ�ヌ†�÷��ム�ミ�マ��∈�怨梶ナ⇔�÷モ���ミ�斧早ソ≒�桙氈ト�ヌ⇔�チ√≫Å∽⊂�ツ\n\n|しじ�楳セ�モ���ミ�斧早ソ≒�桙氈ヌ≡\n\n�リ�����ム�ミ�マ�メ¥♂�ニ��d♀∈け�マ���マ�メ�ヌ∧√∩≒ぉ∀≠�ヘ�艢レ�マ♭���マ�メ≫�メÅ�ツ┤x�メ��ε�クべ��¥�ハ�縺モぉ∵�ニ♭�マばぱ�ナ⇔⊇≫�メ♭�>、���シ�チ�桙氈��タ≫�モ��Å�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\nゆe�メ�������マ♀��∨¬∵�÷轣求��ヒε∈γぼm�マべ¬ぺ∀�ト√⇔�ナ�リ�エ∨�ツ�ケ∵⊇∀�������マ♀��∨¬�モ┬�メ�オ�カ┤x���モ���ミ�斧操��ヨざ†√∨�ツ��┤xn�マ⊇≫ゆe�メ�ワ$�ム∵�<ィ�ヨ���メぃい�゚∈�浴ニΓΔ∈λえ�ナ⇔�タ∨�ツヵぴ�メしじ�モ∧�メΚ�ヨ���メおぁÅ�ツ\n\n|�ヨ�ヒ���マ�縲マ�セ\n\n�レ└∵⊆≫�メ�モ∝∩�エ⇔≫���=��ヘ�ミ�マ�艢ツぉ∵�ト�タ�ラ♪ν�ツ∨�焉ト∃�������マ♀���モ�÷��ム�ミ�マ∀⊇⊂�ラ�リ�メ�モ�ム���ミ�マÅ�ツべ¬ぺ∀�ト√∨γぼδ�マ��ぢ�ナ⇔⊇∨���メ���ム�ミ�マ∨¬�モ��x�艫ニ����♭⊆�エ∨�ツν∩�エ∨ぽ�モ�=ネ�メ¥♂�ニ��d♀Å�エ∨�メÅ�ツ�祉普モ�テ�メ�チ≒⊇♭�ツ∀⌒∩�チロ�騾エ\n\n|しじ�操セ≠�ヘ�艢レ�マ∀�ホ�焉ヌ≡\n\n≠�ヘ�艢レ�マ�モ��k∵°��∧⊂�マ∃�エ⇔∪≪�=ニ∬�マ⌒�ロ�リ≪∧⊂Å∀�����ナ⇔�タ⇔⊇≫�ツぽ∵iヮs�マに⇒∩≫�掾マ�≠ァ∵о�ナふ⇔≫�メÅ�ツ\n\n|しじ�逐セ�オ�カ�私チ�ハ�ヨ�ム���ヌ≡\n\n≠�ヘ�艢レ�マ�モ�<普リ♭∧�メ��k∈�゙�ニ∨⊥�マ�オ�カ�私チ�ハ�マぞ♯�ツ∃⊇♭⊇∨�ツ�ナ∩�ナ�<普ン∧∋∃фt�モ�シヨÅ�ツ≠�ヘ�艢レ�マ∵�私チ�ハ�ヨ�メ♀�ミ∈ばぱ�ニ≫�メ♭�=ネ�メ��ぽ∈�����ニ≫�メÅ�ツゆe�メ�栫ル♭�モ�≧ンれ�ア�メ���ム�ミ�マ��∵∧�テ�マ⊆≫�モ��Å�ツ\n\n|しじ�凍セ�モ���ミ�斧早ソ≒�桙氈ヌ≡\n\n�リ�����ム�ミ�マ�メ¥♂�ニ��d♀∈け�マ���マ�メ�ヌ∧√∩≒ぉ∀≠�ヘ�艢レ�マ♭���マ�メ≫�メÅ�ツ┤x�メ��ε�クべ��¥�ハ�縺モぉ∵�ニ♭�マばぱ�ナ⇔⊇≫�メ♭�>、���シ�チ�桙氈��タ≫�モ��Å�ツ\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "�翌トみ��はu∈なに�ヌ≡\n", + /* 10*/ "≠�ヘ�艢レ�マ∀�ホ�焉ヌ≡\n", + /* 11*/ "���ム�ミ�マ∈�翌瘁ロ�ト�ヌ≡\n", + /* 12*/ "�オ�カ�私チ�ハ�ヨ�ム���ヌ≡\n", + /* 13*/ "�モ���ミ�斧早ソ≒�桙氈ヌ≡\n", + /* 14*/ "�テ¬≒≠�ヘ�艢レ�マÅ�ツ\n��⊇¶∋�縲�″�エ⇔⊇≫≡⊂Å∃�ツ\n", + /* 15*/ "に∽≡�÷��ワ�メшÅ���ツ\n", + /* 16*/ "�リ���������マ♀��∈�モ�ハ�モ���ミ�マざ¶∋Å�ツ\n", + /* 17*/ "♪�テ∩�マ�゙�ナリ�轣諱コ≫Å∽⊂�ツ♭�モΒ♭�蚕n", + /* 18*/ "⊇⊇��≠�ヘ�ミ�マ�艢<縺モ�ヤ��∨¬∵�ホ�焉��ツ\n", + /* 19*/ "�テ�エ¬�メ�モ���ミ�ヨ�メ♀�ミ���ハ�ラ∈�ラ�ツ⇔∪⊇∨�ツロ�騾エ\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "�ヤd�縲ヤ%\n", + /* 23*/ "", + /* 24*/ "�ヤd�縲ヤ%∈み�マ��√∨\n", + /* 25*/ "≠�ヘ�ミ�マ�艢=テ�エ¬Å�エ\n", + /* 26*/ "�������マ♀���メ∀�テ∽�ヨゅ≒∃�タ�オ∃�ツ\n", + /* 27*/ "≡�ナ�÷ヤ��∵�テ�テ∈�」ば�ニ≫�ツ\n≠�ヘ�ミ�マ�艢÷ユ°d�ナ⇔�チ√�エ\n", + /* 28*/ "�ィ�、�∞フ∵�エ⇔�チ√�ツ\n", + /* 29*/ "≠�ヘ�艢レ�マ∵ほ�ト√∨\n", + /* 30*/ "�モ��′�ワ∵ほ�ト√∨\n", + /* 31*/ "�オ�カ�私チ�ハ�ヨ�メ�ム������\n", + /* 32*/ "�ィ�、�=��ヘ�ミ�マ�艢ツぼ�テ⊂�エ\n", + /* 33*/ "�ヤd�縲ヤ%づて\n", + /* 34*/ "�ヤd�縲ヤ%�メδい∵��┏�ナ∨\n", + /* 35*/ "�ヤd�縲ヤ%�ロэ����\n", + /* 36*/ "しじメぼ�マあぃモ∃ャヤ∵ばぱ�ト√∨\n", + /* 37*/ "�私チ�ハ�メvo�騾ハ�焉諢ラ⊇∨\n", + /* 38*/ "�私チ�ハ�メvo�騾ハ�焉諷吹��ト√∨\n", + /* 39*/ "�私チ�ハ�メno�騾ハ�焉諢ラ⊇∨\n", + /* 40*/ "�私チ�ハ�メno�騾ハ�焉諷吹��ト√∨\n", + /* 41*/ "���マ�桙氈ニ≫ぶ�マ�モ∃⊇∝�ツ\n", + /* 42*/ "�怨梶��タ≫�メ�モ�ミ�マ�゚Å�ツ≡�<戟チぢ�エ⇔�エ\n", + /* 43*/ "⊆∃∨∈�テ�テ�マu⊇⇔�モぼ�ツ∃⊇∝�ツ\n", + /* 44*/ "ぁ���モ���マ⌒⊆≫�モ��Å∩≒�死ツ\n", + /* 45*/ "≠�ヘ�ミ�マ�艢÷ヤ��∨¬�メ♪¬≒∩∵�テ�テ�マ�ケ�エ⇔\n�私チ�ハ�メ�騾ハ�焉ク�ラ�ツ≫ョャ∵⊆≫∃�ツ\n", + /* 46*/ "�ヤ���モΒ♭⊆�メ��°d°�ム�ラ♭v�マぁ≡⊂�ツ\n�騾ハ�焉ク�ラ�ツ≫∩≒�=ネ�メ�������ナ⇔�チ√�ツ\n", + /* 47*/ "≠�ヘ�艢レ�マ�÷モ��′�ワ∀�桙氈ナ⇔�エ\nヴ∵�騾ハ�焉ク�ラ�ツ≫∝\n", + /* 48*/ "����Å���=��ヘ�ミ�マ�艢蚕n", + /* 49*/ "♭�タ≫∝�死純煤クΖ��⇔�ツ\n", + /* 50*/ "�死ィ�、�ツ\n", + /* 51*/ "�ラ�゙�死潤��ヘ�ミ�マ�艢<���∈�サ∠�エ\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "�私チ�ハ�メ�騾ハ�焉諢ラ⊇∨\n", + /* 54*/ "��じヮ┰�=メ♀�ミ∵�ラ⊇∨\n", + /* 55*/ "���ム�ミ�マ�メ�翌トみ��はu�モ\n�タ�エ∀�テ�メ���マ⊆≫�モ��Å∝�蚕n", + /* 56*/ "ロ⊇♭≠�ヘ�艢レ�マ∀�ホ�焉ナ∃�タ�オ�ツ\n�ミ�ム�瘋ッ�エ⇔≫�ル∨⊇Å�ナ�蚕n", + /* 57*/ "�テ�メ�蛟ヤ�ム�モ�死準ヤ�ム���ム�ツ\nユ�テ⊂�メ�私チ�ハ∀�����蛟ヤ�ムÅ∝\n", + /* 58*/ "���瘁焉諢ァx∈���ハ�ラ�ナ⇔�ナ�リ⊂�掾マ\n≠�ネ�ハ�縺朽ム�ラ♭ラ�驕ホ�タ�オ�ツ\n", + /* 59*/ "⊂d∋�=ナ�リ�エ∨�エ�テ√�モ�槍アぢ≪∃∋Å�ツ\n", + /* 60*/ "�嫡ア�モぢ√≫�ツ♪�=ネ√ル�ヒ�モ����Å�ツ\n", + /* 61*/ "x�艨モ��♂�ニ���ナd�ワ�縺��÷�d�モΒ♭�蚕n", + /* 62*/ "�テ√�モ�ヤ��∨¬�メ⌒�メ���オ∃⊇�ツΩ�キ�メχャ\nδ�カÅ�ツv�マ�モ����ぁ�ナ⇔�モ⊇�ツ∃⊇∋Å�ツ\n", + /* 63*/ "�ラ�タ�蛛瘁ン∵�エ⇔�ツ�ル⇔∽≡�エ\n���ワ�メ�モ≠�ヨ�マ∃≫∵⊇⊇�ツ\np�テ√♭�茶ャ∀⊆∋∃���轣モ\n♭�タ∃⊇�モ��Å�エ\n", + /* 64*/ "が�=テ�メ�マ�タ�潤リ�ト∩�死��ワ�タ\n", + /* 65*/ "���モddd�=テ∋∃�驕メ��オ∃∩�エ∨�エ\n", + /* 66*/ "�サ∠�>ャ�リ�エ⇔�チ√�エ�ヤ��∵げ∋♭♪⊂�ニ≫\n∋Å�エ�ミ�ム�瘁�∽�÷������エ\n", + /* 67*/ "が⇔�死ツ�純戟チ�テ�テ∈ぁ∃�タ�オ�エ\n", + /* 68*/ "÷���÷����蚕n", + /* 69*/ "�メ���ミ�ミ�ミd�エ�エ\n", + /* 70*/ "Κ�タ⇔≫�死ツ\n⌒⊂≧��Å∀━�エ⇔∨≡�ツ\np��d�モ�ヨ�ヒ���マ�縲マぅう�メ┳Å∽�タ\nν�ツ⇔�チ√∨∋Å�ム�÷レ�マ�ヨ�フd�ツ\n", + /* 71*/ "⊆∃∨�≠��艨メか�ォ∈�ナ�オ��≫�メ�ム�タ\n", + /* 72*/ "ぽま�マ�モ�メ≒∝∃⊇�ラ⊂∵�蚕n", + /* 73*/ "�ミ�窶窶窶窶窶死準メ�����蚕n", + /* 74*/ "θ�モ�ヤ�タ\n", + /* 75*/ "�ネ∵�死≧瘁縺ネ⊂Å�ツ\n�ロ�ヒ���マ∃∋∃⊇≡�<��チ�ツ\n", + /* 76*/ "�氏ツ≫�タ�盾宴祉潤諠吹窿掾マ\nラ�驕ホ�タ�オ∃≒∃⊇∝�ツ\n", + /* 77*/ "�ワ��θ�モ�ヤ�ト�ツ��d�メ�シ�掾モ�タ\n", + /* 78*/ "ヴ�モ�モd≠�ネ�マ�縲�≧d�ラ�ツ\n♭⌒�=��ヘ�ミ�マ�艨�⊇⊇∝�ツ\n", + /* 79*/ "�ィ�、�=��ヘ�ミ�マ�艢ツ��d�モ£���窶ラ�゚d�操ツ\n♭⌒�死��モ��′�ワ���エ⇔�ユ∋♭�チ√�ツ\n", + /* 80*/ "�ル�マ�゙d���モ��て�ナ⇔⊇�リ�ヌ∋\n", + /* 81*/ "ckが�メ���轣��タ�潤テ�テ�モ\n�ャ�寉オ�モ���ミ∃∋Å���エ�エ\np�ツげ�メみだ�タ∈�ナ≒∃⊇�メ∩�エ\n", + /* 82*/ "�ムd�ワ�縲マ│┌�マ°��∨≒\n�゚≧♭�モ�ア�リ∃⊇���エ\n", + /* 83*/ "�ヤ�ム�エ�純カ�キ�メχャδ�カ∃∋Å���エ\nが⇔�テ∀Å�ツ�����マ∃≒∃⊇�蚕n", + /* 84*/ "ヴ�÷�みだ�タ���エ⇔�ヨ���ム∃�メ�エ\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/traP.c b/src/files/lang/jap-final/traP.c new file mode 100644 index 000000000..1ded5895c --- /dev/null +++ b/src/files/lang/jap-final/traP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab. \nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets \ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock \nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/tra_str_f.c b/src/files/lang/jap-final/tra_str_f.c new file mode 100644 index 000000000..91bd5746d --- /dev/null +++ b/src/files/lang/jap-final/tra_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash ont 騁� transf駻駸 dans le Secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans le vaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Localiser l'Auto-chirurgien\n\nTous les vaisseaux maians sont 駲uip駸 d'une 'capsule auto-chirurgicale'. C'est le moyen le plus rapide de r饌nimer votre compagnon. Ces appareils sont r馮l駸 sur la physiologie maian. Vous trouverez ce dispositif dans l'駱ave ou dans les restes du vaisseau transf駻駸 aux labos.\n\n|Objectif 2: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objectif 3: - Entrer dans le hangar secret\n\nNotre agent n'a pas pu p駭騁rer dans le hangar auparavant, cela aurait grill� sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan alors qu'il tentera d'ouvrir la porte du hangar derri鑽e laquelle se trouverait un vaisseau maian.\n\n|Objectif 4: - R饌nimer le garde du corps maian\n\nR饌nimez le Maian avant de vous enfuir: une civi鑽e anti-grav pourrait se r騅駘er assez encombrante en cas de crise. Une fois qu'il sera debout et op駻ationnel, il pourra piloter le vaisseau maian hors du Secteur 51.\n\n|Objectif 5: - Quitter le Secteur 51\n\nAmenez le garde du corps maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ馥s auparavant.\n\nFIN\n", + /* 1*/ "SECTEUR 51 - FUITE\n", + /* 2*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash ont 騁� transf駻駸 dans le Secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans le vaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objectif 2: - Entrer dans le hangar secret\n\nNotre agent n'a pas pu p駭騁rer dans le hangar auparavant, cela aurait grill� sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan alors qu'il tentera d'ouvrir la porte du hangar derri鑽e laquelle se trouverait un vaisseau maian.\n\n|Objectif 3: - R饌nimer le garde du corps maian\n\nR饌nimez le Maian avant de vous enfuir: une civi鑽e anti-grav pourrait se r騅駘er assez encombrante en cas de crise. Une fois qu'il sera debout et op駻ationnel, il pourra piloter le vaisseau maian hors du Secteur 51.\n\n|Objectif 4: - Quitter le Secteur 51\n\nAmenez le garde du corps maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ馥s auparavant.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash ont 騁� transf駻駸 dans le Secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans le vaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objectif 2: - Entrer dans le hangar secret\n\nNotre agent n'a pas pu p駭騁rer dans le hangar auparavant, cela aurait grill� sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan alors qu'il tentera d'ouvrir la porte du hangar derri鑽e laquelle se trouverait un vaisseau maian.\n\n|Objectif 3: - Quitter le Secteur 51\n\nAmenez le garde du corps maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ馥s auparavant.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Localiser Medkit extraterrestre\n", + /* 10*/ "Rencontrer l'espion de l'IC\n", + /* 11*/ "R饌nimer Elvis avec le Medkit\n", + /* 12*/ "Localiser le hangar secret\n", + /* 13*/ "Quitter le Secteur 51\n", + /* 14*/ "Joanna - Ici Jonathan. Vous 黎es en grave danger.\n", + /* 15*/ "Ils ont inond� cette zone avec du gaz empoisonn�.\n", + /* 16*/ "Allez dans le labo o� se trouve notre ami. \nIl y a une cache.\n", + /* 17*/ "Je vous contacterai quand vous y serez! Bonne chance!\n", + /* 18*/ "Bon travail, Jo. Nous devons nous rejoindre. Ils \ndeviennent m馭iants.\n", + /* 19*/ "Passez par le conduit ouvert \ndans un des labos. D駱鹹hez-vous.\n", + /* 20*/ "Obtenir Medkit extraterr.\n", + /* 21*/ "Cassandra De Vries: \n", + /* 22*/ "Medkit\n", + /* 23*/ "", + /* 24*/ "Medkit extraterr. obtenu.\n", + /* 25*/ "Joanna - par ici.\n", + /* 26*/ "Nous devons retrouver notre ami.\n", + /* 27*/ "Bien, nous y sommes presque. Couvrez-moi, Jo...\n", + /* 28*/ "Ok - Restez derri鑽e.\n", + /* 29*/ "Jonathan a 騁� tu�.\n", + /* 30*/ "Elvis a 騁� tu�.\n", + /* 31*/ "Le hangar secret a 騁� d馗ouvert.\n", + /* 32*/ "Ok, Jo - allons-y.\n", + /* 33*/ "Medkit extraterr. activ�.\n", + /* 34*/ "Op駻ation Medkit annul馥.\n", + /* 35*/ "Medkit administr�.\n", + /* 36*/ "Objet crucial d騁ruit.\n", + /* 37*/ "Ouverture porte ext駻ieure hangar.\n", + /* 38*/ "Fermeture porte ext駻ieure hangar.\n", + /* 39*/ "Ouverture porte int駻ieure hangar.\n", + /* 40*/ "fermeture porte int駻ieure hangar.\n", + /* 41*/ "C'est la seule sortie possible.\n", + /* 42*/ "Tu es le seul � pouvoir piloter, Elvis. Alors au boulot.\n", + /* 43*/ "Mais nous ne pouvons pas te laisser derri鑽e.\n", + /* 44*/ "Il doit y avoir une solution.\n", + /* 45*/ "L'un de nous devra rester en arri鑽e pour \nouvrir le hangar.\n", + /* 46*/ "Je vais prendre cette hoverbike. Couvrez-moi \nj'ouvre les portes.\n", + /* 47*/ "Jonathan, allez avec Elvis. Je vais voir les consoles.\n", + /* 48*/ "C'est trop dangereux, Jo...\n", + /* 49*/ "Je devrais m'en sortir... Aie confiance.\n", + /* 50*/ "...Ok.\n", + /* 51*/ "Merde, Joanna... Couvrez-moi!\n", + /* 52*/ "Je vais bloquer les marches - Occupez-vous de la rampe.\n", + /* 53*/ "Les portes du hangar sont ouvertes.\n", + /* 54*/ "Les portes du bloc m馘ical sont ouvertes.\n", + /* 55*/ "Le Medkit doit se trouver par-l�.\n", + /* 56*/ "Il faut rejoindre Jonathan, avant qu'il ne \nsoit trop tard.\n", + /* 57*/ "Cette odeur... de l'huile... je l'ai sentie dans \nles autres hangars.\n", + /* 58*/ "Avec cette Jetbike je vais pouvoir m'enfuir \navant la fermeture des portes.\n", + /* 59*/ "Gros probl鑪e: c'est un monoplace!\n", + /* 60*/ "Deux peuvent y entrer, pas plus.\n", + /* 61*/ "Aucun style en plus, c'est d駱rimant.\n", + /* 62*/ "Ce sp馗imen est la propri騁� du gouvernement. Il ne doit pas quitter cette base.\n", + /* 63*/ "Voyons voir comment cette petite voleuse va s'en sortir avec les gaz. Elle y repensera � deux fois avant de venir semer le bordel ici!\n", + /* 64*/ "C'est quoi ce bruit? Mais, mais... du gaz!\n", + /* 65*/ "Ah non! C'est pas 軋 qui 騁ait pr騅u!\n", + /* 66*/ "Non, arr黎er! Je veux pas mourir. Elle... Arggghhh!\n", + /* 67*/ "Pauvre idiot! Allons nous-en.\n", + /* 68*/ "Eternuements, toussotements, pleures.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "Je suis vivant. Je pensais 黎re mort comme les autres. Vous 黎es de l'Institut? Je vous reconnais. Vous m'avez aid�. Merci beaucoup.\n", + /* 71*/ "Vous... Vous parlez notre langue?\n", + /* 72*/ "Impressionnante d馘uction.\n", + /* 73*/ "Nnnghhh... \n", + /* 74*/ "Qu'avez-vous?\n", + /* 75*/ "J'ai mal au cr穗e. Chez nous c'est assez douloureux, nous avons une grosse t黎e.\n", + /* 76*/ "Pouvez-vous marcher? Nous devons partir au plus vite.\n", + /* 77*/ "Je suis d'accord. Quel est votre nom?\n", + /* 78*/ "Agent Dark, Joanna pour les intimes.\n", + /* 79*/ "Tr鑚 bien, Joanna, je suis Gardien Prime. Mais vous pouvez m'appeler... Elvis!\n", + /* 80*/ "La console est d饕ranch馥.\n", + /* 81*/ "Mais, qu'est-ce que vous faites? \nCette pi鐵e est cens馥 黎re scell馥! \nVous ne connaissez pas les proc馘ures \nd'autopsie?\n", + /* 82*/ "Le Directeur Easton sera mis au courant, \njeune fille.\n", + /* 83*/ "Vous ne pouvez pas prendre 軋! Ca appartient au \nGouvernement! C'est intol駻able! C'est... c'est... \ntotalement anti-professionnel !!\n", + /* 84*/ "Les proc馘ures, c'est trop barbant pour moi!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/tra_str_g.c b/src/files/lang/jap-final/tra_str_g.c new file mode 100644 index 000000000..bc24e0e0f --- /dev/null +++ b/src/files/lang/jap-final/tra_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Informationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Finden Sie die den Auto-Chirugen der Aliens!\n\nAlle Maianischen Schiffe sind mit einem Ger舩 ausgestattet, das man als automatischen Chirurgen bezeichnen k�nnte. Da dieses Ger舩 auf Maianische Physiologie ausgerichtet ist, stellt es den einfachsten und sichersten Weg dar, den Bodyguard wieder zu Bewusstsein zu bringen. Das Ger舩 befindet sich entweder unter den Tr�mmern des Schiffs, oder es wurde bereits ins Labor zur Analyse gebracht.\n\n|2. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|3. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|4. Ziel: - Wiederbeleben Sie den Maianischen Bodyguard!\n\nBevor Sie diese Zone verlassen, m�ssen Sie den Maianer erwecken. Bedenken Sie, dass ein Schwebebett schon unter normalen Umst舅den nicht einfach zu steuern ist. Sobald der Maianer wieder bei Bewusstsein ist, sollte er in der Lage sein, das Schiff zu steuern.\n\n|5. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 1*/ "AREA 51 - FLUCHT\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Informationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|2. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|3. Ziel: - Wiederbeleben Sie den Maianischen Bodyguard!\n\nBevor Sie diese Zone verlassen, m�ssen Sie den Maianer erwecken. Bedenken Sie, dass ein Schwebebett schon unter normalen Umst舅den nicht einfach zu steuern ist. Sobald der Maianer wieder bei Bewusstsein ist, sollte er in der Lage sein, das Schiff zu steuern.\n\n|4. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Informationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|2. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|3. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Finden Sie das Medipack!\n", + /* 10*/ "Treffen Sie sich mit Jonathan!\n", + /* 11*/ "Wiederbeleben Sie den Maianer!\n", + /* 12*/ "Finden Sie den geheimen Hangar!\n", + /* 13*/ "Fl�chten Sie aus der Area 51!\n", + /* 14*/ "Joanna - Hier spricht Jonathan. Du befindest dich in Gefahr.\n", + /* 15*/ "Die gesamte Zone wurde mit Nervengas kontaminiert.\n", + /* 16*/ "Bring unseren Freund ins Sicherheitslabor. \nDort kannst du ihn verstecken.\n", + /* 17*/ "Ich kontaktiere dich, wenn du dort bist. Viel Gl�ck!\n", + /* 18*/ "Gute Arbeit, Jo. Wir m�ssen uns treffen. Ich \nglaube, sie haben mich erkannt.\n", + /* 19*/ "Geh durch den Wartungsschacht, den ich in einem \nder Sicherheitslabors gef�ffnet habe. Beeil dich!\n", + /* 20*/ "Erlangen Sie das extraterrestrische Medipack!\n", + /* 21*/ "Cassandra De Vries\n", + /* 22*/ "Medipack\n", + /* 23*/ "", + /* 24*/ "Medipack aufgenommen\n", + /* 25*/ "Joanna! Hier dr�ben.\n", + /* 26*/ "Wir m�ssen zu unserem Freund zur�ck.\n", + /* 27*/ "Wir sind schon ganz nahe. Gib mir Deckung, Jo...\n", + /* 28*/ "Okay - Bleib zur�ck!\n", + /* 29*/ "Jonathan wurde eliminiert.\n", + /* 30*/ "Elvis wurde eliminiert.\n", + /* 31*/ "Der geheime Hangar wurde gefunden.\n", + /* 32*/ "Okay, Jo - gehen wir.\n", + /* 33*/ "Medipack aktiviert\n", + /* 34*/ "Medipack-Atkivit舩 unterbrochen\n", + /* 35*/ "Medipack wurde verabreicht.\n", + /* 36*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 37*/ "トu゚eres Hangartor wird ge�ffnet.\n", + /* 38*/ "トu゚eres Hangartor wird geschlossen.\n", + /* 39*/ "Inneres Hangartor wird ge�ffnet.\n", + /* 40*/ "Inneres Hangartor wird geschlossen.\n", + /* 41*/ "Das ist der einzige Weg hier raus.\n", + /* 42*/ "Du bist der einzige, der das Ding fliegen kann, Elvis, also los!\n", + /* 43*/ "Aber wir k�nnen dich nicht zur�cklassen.\n", + /* 44*/ "Es muss doch einen Weg hier raus geben.\n", + /* 45*/ "Einer von uns muss hier bleiben, um die \nHangartore zu �ffnen.\n", + /* 46*/ "Ich fl�chte mit dem Hoverbike. Gebt mir Deckung, \nw臧rend ich die Tore �ffne!\n", + /* 47*/ "Jonathan, geh mit Elvis. Ich k�mmere mich um die Konsolen.\n", + /* 48*/ "Es ist gef臧rlich, Jo...\n", + /* 49*/ "Ich komme schon klar... Vertrau mir.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Verdammt, Joanna... Gib mir Deckung!\n", + /* 52*/ "Ich sichere die Treppe - k�mmere du dich um die Rampe.\n", + /* 53*/ "Die Hangartore sind jetzt offen.\n", + /* 54*/ "Die T�ren zum Sicherheitslabor wurden entriegelt.\n", + /* 55*/ "Das Medipack muss hier irgendwo sein.\n", + /* 56*/ "Ich muss mich mit Jonathan treffen, bevor\ner noch tiefer in Schwierigkeiten ger舩.\n", + /* 57*/ "Dieser Geruch... ヨl... Ich habe es schon in den \nanderen Hangars gerochen.\n", + /* 58*/ "Ich sollte auf dem Hoverbike entkommen, bevor\nalle Ausg舅ge geschlossen werden.\n", + /* 59*/ "Oh nein! Wir haben ein Problem. Hier ist nur f�r EINEN Platz!\n", + /* 60*/ "Zwei passen rein, aber das warエs dann schon.\n", + /* 61*/ "Und es ist nicht sehr stilvoll - wenn du wei゚t, wovon ich spreche.\n", + /* 62*/ "Ich lasse das nicht zu. Dieses Exemplar ist Regierungseigentum und darf die Basis nicht verlassen.\n", + /* 63*/ "Mal sehen, wie diese selbstgef舁lige Diebin mit Nervengas klarkommt. Sie wird es sich in Zukunft �berlegen, sich mit mir anzulegen!\n", + /* 64*/ "Was ist das f�r ein Ger舫sch! Es ist... GAS!\n", + /* 65*/ "Neeiiin! Das war anders geplant!\n", + /* 66*/ "Aufh�ren! Ich will noch nicht... Sie... Arggghhh!\n", + /* 67*/ "Du Idiot! Wir m�ssen raus hier.\n", + /* 68*/ "Keuchen, r�cheln und husten.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "Ich bin am Leben. Ich dachte, ich w�rde so wie die anderen auseinander genommen. Sie m�ssen vom Institut sein. Ich habe Sie schon mal gesehen. Danke, dass Sie mir geholfen haben.\n", + /* 71*/ "Sie... sie sprechen unsere Sprache?\n", + /* 72*/ "Vorsicht, mit ihr ist nicht zu scherzen.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "Was ist los?\n", + /* 75*/ "Ich habe Kopfschmerzen. Und mit einem Kopf von dieser Gr�゚e will das was hei゚en.\n", + /* 76*/ "K�nnen Sie gehen? Wir m�ssen hier weg, bevor sie uns noch dichter auf den Fersen sind.\n", + /* 77*/ "Ich denke schon. Wie hei゚en Sie?\n", + /* 78*/ "Ich bin Agent Dark. Oder Joanna, falls Sie das bevorzugen.\n", + /* 79*/ "Gut, Joanna, ich bin der Protektor Eins. Aber nennen Sie... nenn mich einfach Elvis!\n", + /* 80*/ "Konsole ist nicht aktiv.\n", + /* 81*/ "Was zur H�lle machen Sie hier? \nDieser Raum ist nur f�r autorisiertes Personal! \nWissen Sie den gar nichts �ber die Vorschriften \nbei Autopsien?\n", + /* 82*/ "Direktor Easton wird dar�ber informiert werden, \njunge Dame.\n", + /* 83*/ "Sie d�rfen das nicht! Das ist Regierungseigentum! \nDas ist nicht tolerabel! Das ist... das ist... \nunprofessionell!!!\n", + /* 84*/ "Ich habe f�r Vorschriften nicht viel �brig!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/tra_str_i.c b/src/files/lang/jap-final/tra_str_i.c new file mode 100644 index 000000000..3c30a308a --- /dev/null +++ b/src/files/lang/jap-final/tra_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Trova dispositivo AutoChirurgo alieno\n\nTutti i mezzi Maian portano un dispositivo chiamato AutoChirurgo. Il suo uso � il modo pi� veloce e sicuro per svegliare un Maian, dal momento che � progettato per agire sulla fisiologia Maian. Dovrebbe trovarsi tra i resti del velivolo o altrimenti tra gli oggetti portati al laboratorio per l'analisi.\n\n|Obiettivo 2: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 3: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 4: - Rivitalizza guardia del corpo Maian\n\nSveglia il Maian prima di cercare di uscire, poich� un idrovolante non � la cosa pi� semplice da manovrare, neanche in situazioni normali! Dopo essersi ripreso dovrebbe essere in grado di pilotare il velivolo Maian e portarvi fuori dall'Area 51.\n\n|Obiettivo 5: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 1*/ "AREA 51 - FUGA\n", + /* 2*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 2: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 3: - Rivitalizza guardia del corpo Maian\n\nSveglia il Maian prima di cercare di uscire, poich� un idrovolante non � la cosa pi� semplice da manovrare, neanche in situazioni normali! Dopo essersi ripreso dovrebbe essere in grado di pilotare il velivolo Maian e portarvi fuori dall'Area 51.\n\n|Obiettivo 4: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 2: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 3: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Trova l'AutoChirurgo alieno\n", + /* 10*/ "Appuntamento con l'agente segreto\n", + /* 11*/ "Rivitalizza guardia del corpo Maian\n", + /* 12*/ "Raggiungi l'hangar segreto\n", + /* 13*/ "Fuga dall'Area 51\n", + /* 14*/ "Joanna, qui � Jonathan. Sei in grave pericolo!\n", + /* 15*/ "Hanno inondato l'area di gas nervino.\n", + /* 16*/ "Porta il nostro amico al laboratorio \ndi contenimento. L� c'� un nascondiglio.\n", + /* 17*/ "Mi metter� di nuovo in contatto con te \nquando sei sul posto. In bocca al lupo!\n", + /* 18*/ "Bel lavoro, Jo! Dobbiamo incontrarci. Stanno \niniziando a sospettare di me.\n", + /* 19*/ "Usa lo sportello di manutenzione che \nho aperto in uno dei laboratori. Veloce!\n", + /* 20*/ "Procurati AutoChirurgo\n", + /* 21*/ "Cassandra De Vries:\n", + /* 22*/ "AutoChirurgo\n", + /* 23*/ "", + /* 24*/ "Preso AutoChirurgo\n", + /* 25*/ "Joanna! Da questa parte!\n", + /* 26*/ "Dobbiamo trovare il nostro amico!\n", + /* 27*/ "Bene, siamo in zona! Coprimi, Jo...\n", + /* 28*/ "Bene, ora sta indietro!\n", + /* 29*/ "Jonathan � stato ucciso!\n", + /* 30*/ "Elvis � stato ucciso!\n", + /* 31*/ "Localizzato hangar segreto.\n", + /* 32*/ "Perfetto, Jo! Andiamo!\n", + /* 33*/ "Attivato AutoChirurgo alieno.\n", + /* 34*/ "Interrotta operazione AutoChirurgo.\n", + /* 35*/ "Somministrato AutoChirurgo alieno.\n", + /* 36*/ "Distrutto strumento essenziale alla missione.\n", + /* 37*/ "Porta esterna hangar in apertura.\n", + /* 38*/ "Porta esterna hangar in chiusura.\n", + /* 39*/ "Porta interna hangar in apertura.\n", + /* 40*/ "Porta interna hangar in chiusura.\n", + /* 41*/ "ネ l'unico modo per uscire di qui!\n", + /* 42*/ "Sei l'unico in grado di pilotarlo, Elvis, e allora fallo!\n", + /* 43*/ "Non possiamo mica lasciarti qui!\n", + /* 44*/ "Ci dev'essere un altro modo per uscire di qui!\n", + /* 45*/ "Uno di noi deve rimanere indietro \nper aprire le porte dell'hangar.\n", + /* 46*/ "Ci andr� io con l'aeromoto! Coprimi \nmentre apro le porte!\n", + /* 47*/ "Jonathan, va con Elvis. Io mi occupo dei quadri comando.\n", + /* 48*/ "ネ pericoloso, Jo...\n", + /* 49*/ "Tutto sotto controllo! Fidati!\n", + /* 50*/ "Va bene!\n", + /* 51*/ "Dannazione, Joanna... coprimi!\n", + /* 52*/ "Io copro le scale, tu prendi la rampa!\n", + /* 53*/ "Le porte dell'hangar sono aperte.\n", + /* 54*/ "Aperte porte sala di contenimento.\n", + /* 55*/ "L'AutoChirurgo deve essere qui da qualche parte.\n", + /* 56*/ "Meglio che mi metta in contatto con Jonathan, prima che \nsi cacci in qualche altro guaio!\n", + /* 57*/ "Questo odore... petrolio... l'ho gi� sentito \nnegli altri hangar.\n", + /* 58*/ "L'aeromoto dovrebbe farcela a portarmi fuori \nprima che chiudano la base.\n", + /* 59*/ "Oh, no! Abbiamo un problema. ネ una monoposto!\n", + /* 60*/ "Ce ne stanno al massimo due e non di pi�!\n", + /* 61*/ "E poi... non ha stile! Non so se rendo...\n", + /* 62*/ "Non lo ammetto! Quell'esemplare � propriet� governativa e non pu� assolutamente uscire dalla base.\n", + /* 63*/ "Vediamo come se la cava questa sfacciata criminale con l'impianto di difesa a gas. Ci penser� due volte la prossima volta prima di fare la furba con me!\n", + /* 64*/ "Cos'� quel rumore? Non pu�... ネ gas!\n", + /* 65*/ "Accidenti! Questo non era previsto!\n", + /* 66*/ "Fermati, per favore! Non posso morire adesso! Lei... Noooo!\n", + /* 67*/ "Idiota... Dobbiamo uscire di qua! Subito!!!\n", + /* 68*/ "Gasp, soffoco! Soffoco!\n", + /* 69*/ "***aaah...! aaah! aha! aha!***\n", + /* 70*/ "Sono vivo! Credevo che mi avrebbero fatto a fettine come gli altri... Sei dell'istituto, vero? Ti riconosco, mi ricordo di te. Mi hai aiutato, sono in debito con te!\n", + /* 71*/ "Parli... Parli la nostra lingua?\n", + /* 72*/ "Per�... � sveglia!!!", + /* 73*/ "Aaahhh... che male!\n", + /* 74*/ "Che succede?\n", + /* 75*/ "Ho mal di testa! E con un testone come il mio, non c'� niente da ridere!\n", + /* 76*/ "Riesci a camminare? Dobbiamo uscire di qui prima che riescano a farci fuori!\n", + /* 77*/ "S�, penso di farcela. Come ti chiami?\n", + /* 78*/ "Sono l'Agente Dark... o Joanna, se preferisci!\n", + /* 79*/ "Bene, Joanna! Io sono il Difensore 1, ma puoi chiamarmi... Elvis!\n", + /* 80*/ "Quadro comandi inattivo\n", + /* 81*/ "Cosa diavolo pensi di fare? \nL'accesso a questa sala � vietato! \nNon sei a conoscenza della procedura \ndell'autopsia?\n", + /* 82*/ "Il direttor Easton lo verr� \na sapere, signorina!\n", + /* 83*/ "Non pu� prendere quello! ネ propriet� governativa! \nネ intollerabile! ネ... �... \n� inammissibile!!!\n", + /* 84*/ "Non mi interessa un fico secco della procedura!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/jap-final/tra_str_s.c b/src/files/lang/jap-final/tra_str_s.c new file mode 100644 index 000000000..9d77f5302 --- /dev/null +++ b/src/files/lang/jap-final/tra_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Localizar el Dispositivo Alien�gena de AutoCirug�a\n\nTodas las naves Maian llevan un dispositivo de AutoCirug�a. Utilizarlo es el m騁odo m疽 r疳ido y seguro de despertarle, ya que ha sido dise�ado para la fisiolog�a Maian. Debe encontrarse entre los restos de la nave, o si no, con los objetos que han sido llevados a analizar al laboratorio.\n\n|Objetivo Dos: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Tres: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos guardan una nave Maian intacta.\n\n|Objetivo Cuatro: - Revivir al Guardaespaldas Maian\n\nDespierta al Maian antes de intentar salir: normalmente, una camilla flotante no es la cosa m疽 f當il de manejar. Cuando est� despejado y en pie, deber� ser capaz de hacer volar la nave Maian fuera del チrea 51.\n\n|Objetivo Cinco: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 1*/ "チREA 51 - ESCAPE\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Dos: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos que guardan una nave Maian intacta.\n\n|Objetivo Tres: - Revivir al Guardaespaldas Maian\n\nDespierta al Maian antes de intentar salir: normalmente, una camilla flotante no es la cosa m疽 f當il de manejar. Cuando est� despejado y en pie, deber� ser capaz de hacer volar la nave Maian fuera del チrea 51.\n\n|Objetivo Cuatro: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Dos: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos que guardan una nave Maian intacta.\n\n|Objetivo Tres: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Localizar paquete m馘ico alien�gena\n", + /* 10*/ "Encontrar al esp�a del IC\n", + /* 11*/ "Revive al Guardaespaldas Maian\n", + /* 12*/ "Localizar el hangar secreto\n", + /* 13*/ "Escapar del チrea 51\n", + /* 14*/ "ソJoanna? Jonathan al habla. Est疽 en peligro de muerte.\n", + /* 15*/ "Han inundado el 疵ea con gas nervioso.\n", + /* 16*/ "Lleva a nuestro amigo al laboratorio de contenci�n. \nAll� hay un lugar secreto.\n", + /* 17*/ "Contactar� contigo cuando est駸 all�. 。Buena suerte!\n", + /* 18*/ "Buen trabajo, Joanna. Necesitamos vernos. Est疣 \nsospechando de m�.\n", + /* 19*/ "Usa la escotilla de mantenimiento que he abierto \nen uno de los laboratorios de contenci�n. Deprisa.\n", + /* 20*/ "Obt駭 el paquete m馘ico alien�gena.\n", + /* 21*/ "Cassandra De Vries:\n", + /* 22*/ "Paq. m馘ico\n", + /* 23*/ "", + /* 24*/ "Paquete m馘ico alien�gena obtenido.\n", + /* 25*/ "Joanna. Aqu�.\n", + /* 26*/ "Necesitamos volver con nuestro amigo.\n", + /* 27*/ "Bien, estamos cerca. C�breme, Joanna...\n", + /* 28*/ "Vale. Ap疵tate.\n", + /* 29*/ "Jonathan ha muerto.\n", + /* 30*/ "Elvis ha muerto.\n", + /* 31*/ "El hangar secreto ha sido localizado.\n", + /* 32*/ "Bien, Joanna. Vamos.\n", + /* 33*/ "Paquete m馘ico alien�gena activado.\n", + /* 34*/ "Operaci�n del paquete m馘ico abortada.\n", + /* 35*/ "El paquete m馘ico alien�gena ha sido administrado.\n", + /* 36*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 37*/ "Puerta exterior del hangar abierta.\n", + /* 38*/ "Puerta exterior del hangar cerrada.\n", + /* 39*/ "Puerta interior del hangar abierta.\n", + /* 40*/ "Puerta interior del hangar cerrada.\n", + /* 41*/ "Es el �nico camino para salir de aqu�.\n", + /* 42*/ "Eres el �nico que puede pilotarlo, Elvis, as� que entra.\n", + /* 43*/ "Pero no podemos dejarte atr疽.\n", + /* 44*/ "Tiene que haber un camino para salir de aqu�.\n", + /* 45*/ "Uno de nosotros debe quedarse atr疽 para abrir \nlas puertas del hangar.\n", + /* 46*/ "Saldr� en esa aeromoto. Cubridme mientras \nabro las puertas.\n", + /* 47*/ "Jonathan, ve con Elvis. Yo me ocupar� de las consolas.\n", + /* 48*/ "Es peligroso, Joanna...\n", + /* 49*/ "Puedo encargarme... Cr馥me.\n", + /* 50*/ "...De acuerdo.\n", + /* 51*/ "Maldici�n, Joanna... 。c�breme!\n", + /* 52*/ "Cubrir� las escaleras. T� toma la rampa.\n", + /* 53*/ "Las puertas del hangar est疣 abiertas.\n", + /* 54*/ "Puertas de contenci�n m馘ica abiertas.\n", + /* 55*/ "El paquete m馘ico deber�a estar por aqu�.\n", + /* 56*/ "Es hora de contactar con Jonathan, antes de que \nse meta en m疽 problemas.\n", + /* 57*/ "Ese olor... aceite... He olido eso en los \notros hangares.\n", + /* 58*/ "La aeromoto me sacar� de aqu� antes de que \ncierren la base.\n", + /* 59*/ "。Oh, no! Tenemos un problema. 。Es monoplaza!\n", + /* 60*/ "Cabr�an dos, pero ninguno m疽.\n", + /* 61*/ "Adem疽, no tiene estilo. ソSabes lo que quiero decir?\n", + /* 62*/ "No os voy a dejar. Ese esp馗imen es propiedad del gobierno y no debe abandonar la base.\n", + /* 63*/ "Veamos qu� tal se porta esa confiada ladrona con nuestro gas del sistema de defensa. 。Se lo pensar� dos veces antes de jorobarme otra vez!\n", + /* 64*/ "ソQu� es ese ruido? No puede ser... 。Gas!\n", + /* 65*/ "。Noooo, esto no deb�a ocurrir!\n", + /* 66*/ "。Por favor, para! Se supone que no debo morir. Ella... 。Arggghhh!\n", + /* 67*/ "。Idiota! Ser� mejor que salgamos de aqu�.\n", + /* 68*/ "Arrgghh... Cof, cof...\n", + /* 69*/ "***。Aahh...! 。Aahaa...! 。Aaaaahhh! Aha. Ahh.***\n", + /* 70*/ "Estoy vivo. Pensaba que hab�a ca�do como los otros. Eres del Instituto, ソno es as�? Te conozco de antes. Me ayudaste. Gracias.\n", + /* 71*/ "T�... ソT� hablas nuestro idioma?\n", + /* 72*/ "M�rala... qu� lista es...\n", + /* 73*/ "Earrggghh... eerggh...\n", + /* 74*/ "ソQu� pasa?\n", + /* 75*/ "Tengo dolor de cabeza. Y con una cabeza tan grande como 駸ta, no es cuesti�n de broma.\n", + /* 76*/ "ソPuedes andar? Debemos irnos antes de que organicen nuestra caza.\n", + /* 77*/ "Creo que s�. ソC�mo te llamas?\n", + /* 78*/ "Soy la Agente Dark. O Joanna, si lo prefieres...\n", + /* 79*/ "Bien, Joanna, soy Protector Uno. Pero t� puedes llamarme... 。Elvis!\n", + /* 80*/ "La consola no est� activa.\n", + /* 81*/ "ソQu� demonios se supone que haces? \n。Se supone que esto es una habitaci�n sellada! \nソNo sabes nada acerca de los procedimientos \npara autopsias?\n", + /* 82*/ "El Director Easton se va a enterar de esto, \njovencita.\n", + /* 83*/ "。No puedes coger eso! 。Es propiedad del gobierno! \n。Esto es intolerable! 。No es... 。No es... \n...profesional!!\n", + /* 84*/ "。No es que me importen mucho los procedimientos!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/uffE.c b/src/files/lang/jap-final/uffE.c similarity index 100% rename from src/files/lang/uffE.c rename to src/files/lang/jap-final/uffE.c diff --git a/src/files/lang/uffJ.c b/src/files/lang/jap-final/uffJ.c similarity index 100% rename from src/files/lang/uffJ.c rename to src/files/lang/jap-final/uffJ.c diff --git a/src/files/lang/uffP.c b/src/files/lang/jap-final/uffP.c similarity index 100% rename from src/files/lang/uffP.c rename to src/files/lang/jap-final/uffP.c diff --git a/src/files/lang/uff_str_f.c b/src/files/lang/jap-final/uff_str_f.c similarity index 100% rename from src/files/lang/uff_str_f.c rename to src/files/lang/jap-final/uff_str_f.c diff --git a/src/files/lang/uff_str_g.c b/src/files/lang/jap-final/uff_str_g.c similarity index 100% rename from src/files/lang/uff_str_g.c rename to src/files/lang/jap-final/uff_str_g.c diff --git a/src/files/lang/uff_str_i.c b/src/files/lang/jap-final/uff_str_i.c similarity index 100% rename from src/files/lang/uff_str_i.c rename to src/files/lang/jap-final/uff_str_i.c diff --git a/src/files/lang/uff_str_s.c b/src/files/lang/jap-final/uff_str_s.c similarity index 100% rename from src/files/lang/uff_str_s.c rename to src/files/lang/jap-final/uff_str_s.c diff --git a/src/files/lang/waxE.c b/src/files/lang/jap-final/waxE.c similarity index 100% rename from src/files/lang/waxE.c rename to src/files/lang/jap-final/waxE.c diff --git a/src/files/lang/jap-final/waxJ.c b/src/files/lang/jap-final/waxJ.c new file mode 100644 index 000000000..9f69387b5 --- /dev/null +++ b/src/files/lang/jap-final/waxJ.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|�ワ�竄пb�h�セ\n\nx�舮ア�メう�凍=奄о゚≧�ム�マ�刀メ�シい∃�ユ�レ�マ♀���モ�≠艪��ワ�リ≧d�マ∀�エ⇔ュ�チ���マ��∨∃∩�エ∨�ツ♂d�゚≧�ム�マ�メ┨�刀マ�ム���ナ�÷ユ�レ�マ♀��∈�ロ�リ⊃∽�ツ�ワ�リ≧d�メ�����リ♭�縺繞ヘ≪�=ネ�ナ⇔�死ツ\n\n|しじ�操セ�モ��℃d�゚d�マ�」�、∈�ン�ハ�綵n\n�怩「∃♂d�゚≧�ム�マ�メ������♪⌒�モ�÷ワ�リ≧d�メ�窶ラ�閠�≠d∈���ツ�煤ス≫�マ�ユ�ト∝�ナ�チ∃⊇�ツ�モ��℃d�゚d�マ�」�、∈�ン�ハ�縺ナ�÷��瘁焉メュ⇔�メ����♂d�゚∀�<ヘ�ヨ�ニ≫Στ�閼驕クばぱ�ニ≫�メÅ�ツ\n\n|しじ�逐セ¥♂�ニ��d♀��d≧d∈ほ�ヌ\n\n¥♂�ニ��d♀�メ��d≧d∈ほ�ナ�÷��瘁焉メ�ケ�ス∵�<父�ゆe�マw���ニ≫�テ∀∃♪����∃⊇≡⊂�<黼ツ�メ�焉ク���エ⇔∪�チ�メÅ�ツゆe�メ#���ロd♭⌒⊆≫��┳���メ�痰イ��⌒θпÅ∵�>�ン�マ���瘁焉メ��℃�マ≠�メ$��d∈°�ユ�マ�ナ⇔�モ⊇�ツ∃⊇�ツ\n\n|しじ�凍セ�ユ�レ�マ♀��∈�繧レ�ヌ≡\n\n���瘁メ�マ�モ�ゥ�ト√≫⌒�メ♭�モ∃⊇�エ�準��瘁クなに�ナ�゚�ヒ�メ����#d�縺リ♭�繧レ�ニ≫�メÅ�ツ�ロ�ヒ�縲�∵���瘁クぴψ�ニ≫�テ∀�マ∃≫�ツョ��Κ�タ∨�リ�リ�縺縺フヰ≫≡⊂�マ�ツ\n\nEND\n", + /* 1*/ "���レd�マ���゚��d\n", + /* 2*/ "|�ワ�竄пb�h�セ\n\nx�舮ア�メう�凍=奄о゚≧�ム�マ�刀メ�シい∃�ユ�レ�マ♀���モ�≠艪��ワ�リ≧d�マ∀�エ⇔ュ�チ���マ��∨∃∩�エ∨�ツ♂d�゚≧�ム�マ�メ┨�刀マ�ム���ナ�÷ユ�レ�マ♀��∈�ロ�リ⊃∽�ツ�ワ�リ≧d�メ�����リ♭�縺繞ヘ≪�=ネ�ナ⇔�死ツ\n\n|しじ�操セ�モ��℃d�゚d�マ�」�、∈�ン�ハ�綵n\n�怩「∃♂d�゚≧�ム�マ�メ������♪⌒�モ�÷ワ�リ≧d�メ�窶ラ�閠�≠d∈���ツ�煤ス≫�マ�ユ�ト∝�ナ�チ∃⊇�ツ�モ��℃d�゚d�マ�」�、∈�ン�ハ�縺ナ�÷��瘁焉メュ⇔�メ����♂d�゚∀�<ヘ�ヨ�ニ≫Στ�閼驕クばぱ�ニ≫�メÅ�ツ\n\n|しじ�逐セ�ユ�レ�マ♀��∈�繧レ�ヌ≡\n\n���瘁メ�マ�モ�ゥ�ト√≫⌒�メ♭�モ∃⊇�エ�準��瘁クなに�ナ�゚�ヒ�メ����#d�縺リ♭�繧レ�ニ≫�メÅ�ツ�ロ�ヒ�縲�∵���瘁クぴψ�ニ≫�テ∀�マ∃≫�ツョ��Κ�タ∨�リ�リ�縺縺フヰ≫≡⊂�マ�ツ\n\nEND\n", + /* 3*/ "|�ワ�竄пb�h�セ\n\nx�舮ア�メう�凍=奄о゚≧�ム�マ�刀メ�シい∃�ユ�レ�マ♀���モ�≠艪��ワ�リ≧d�マ∀�エ⇔ュ�チ���マ��∨∃∩�エ∨�ツ♂d�゚≧�ム�マ�メ┨�刀マ�ム���ナ�÷ユ�レ�マ♀��∈�ロ�リ⊃∽�ツ�ワ�リ≧d�メ�����リ♭�縺繞ヘ≪�=ネ�ナ⇔�死ツ\n\n|しじ�操セ�ユ�レ�マ♀��∈�繧レ�ヌ≡\n\n���瘁メ�マ�モ�ゥ�ト√≫⌒�メ♭�モ∃⊇�エ�準��瘁クなに�ナ�゚�ヒ�メ����#d�縺リ♭�繧レ�ニ≫�メÅ�ツ�ロ�ヒ�縲�∵���瘁クぴψ�ニ≫�テ∀�マ∃≫�ツョ��Κ�タ∨�リ�リ�縺縺フヰ≫≡⊂�マ�ツ\n\nEND\n", + /* 4*/ "�ユ�レ�マ♀��∈�繧レ�ヌ≡\n", + /* 5*/ "�モ��℃d�゚d�マ�」�、∈�ン�ハ�綵n", + /* 6*/ "¥♂�ニ��d♀��d≧d∈ほ�ヌ\n", + /* 7*/ "ヴ�メ�ヤ���ニ�ワ∩≒ぁ⇔ぼ�タ∃�ト⊇�エ\n", + /* 8*/ "�驕諷ン�ナ∩�エ∨≒����#d�縺ヨ�ニ∬ぼ�チ∋Å�エ\n", + /* 9*/ "�テ�メヴ∈べ⇔≫∝�ツ∵∃⊇∝�ツ\n", + /* 10*/ "ヴ�マユ∩�エ⇔が∀⊇⊂�ルΞ∃�メ�エ\n", + /* 11*/ "ヵ�マΒ�普ニ≫≡�蚕n", + /* 12*/ "ヴ∵⊆∃∨�メ��リ∃≒�=ニ∬�テ�テ∈��≫∝�ム�エ\n", + /* 13*/ "�テ�メヴ∈べ⇔≫∝�ツ∵∃⊇∝�ツ\n", + /* 14*/ "�ユ�レ�マ♀���モて�ツ∃�チ∃�エ∨�ツ\n", + /* 15*/ "�ユ�レ�マ♀���モ�シп�マ�ロ�ハ�ト√∨�ツ\n", + /* 16*/ "¥♂�ニ��d♀�メ��d≧d∈ほ�ナ∨�ツ\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "�ワ�リ≧d�」�、\n", + /* 20*/ "�ワ�リ≧d�」�、\n", + /* 21*/ "�ワ�リ≧d�」�、∈み�マ��√∨�ツ\n", + /* 22*/ "�ワ�リ≧d�」�、∵���ナ�チ�ン�ハ�縺ト√∨�ツ\n", + /* 23*/ "�ワ�リ≧d�」�、∵�」な�ナ∨�ツ\n", + /* 24*/ "�モ��℃d�゚d�メ♀�ミ∵���ハ�ラ�ト√⇔⊇�リ�ニ\n�」�、∈�宦瘁ヒ�ツ≫�テ∀∵♭�タ�リ�ヌ∋�ツ\n", + /* 25*/ "�モ��℃d�゚d∵あい�マ�ト√∨�ツ\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/jap-final/waxP.c b/src/files/lang/jap-final/waxP.c new file mode 100644 index 000000000..ae63062de --- /dev/null +++ b/src/files/lang/jap-final/waxP.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/jap-final/wax_str_f.c b/src/files/lang/jap-final/wax_str_f.c new file mode 100644 index 000000000..7ea91de72 --- /dev/null +++ b/src/files/lang/jap-final/wax_str_f.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Placer des explosifs dans l'ascenseur\n\nCes cr騁ins de scientifiques de la dataDyne Corporation ne sont plus autoris駸 � poursuivre leurs recherches gr稍e � notre technologie. Tu placeras une bombe dans l'ascenseur qui d騁ruira toutes leurs donn馥s et toutes les preuves physiques de notre coop駻ation.\n\n|Objectif 2: - Eliminer le Capitaine de dataDyne\n\nTu devras effacer cette cr饌ture pour annuler toute possibilit� de repr駸ailles contre les Skedars par des 駘駑ents r駸iduels de cette corporation infid鑞e. L'id馥 d'humains r騏ssissant � menacer notre puissante race est plus que ridicule, mais nous ne devons pas ignorer la force de la vendetta.\n\n|Objectif 3: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette chienne humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Placer des explosifs dans l'ascenseur\n\nCes cr騁ins de scientifiques de la dataDyne Corporation ne sont plus autoris駸 � poursuivre leurs recherches gr稍e � notre technologie. Tu placeras une bombe dans l'ascenseur qui d騁ruira toutes leurs donn馥s et toutes les preuves physiques de notre coop駻ation.\n\n|Objectif 2: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette pitoyable humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette pitoyable humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 4*/ "Trouver - escorter De Vries � H駘iport\n", + /* 5*/ "Placer explosifs dans ascenseur Labo\n", + /* 6*/ "Assassiner chef s馗urit� dataDyne\n", + /* 7*/ "Sortez de mon bureau...\n", + /* 8*/ "Si tu veux vivre, suis-moi jusqu'� l'h駘iport.\n", + /* 9*/ "Ne me tuez pas!\n", + /* 10*/ "Comment osez-vous me d駻anger!\n", + /* 11*/ "Vous allez regretter cette intrusion.\n", + /* 12*/ "Partez! Imm馘iatement!\n", + /* 13*/ "Vous n'oserez pas tirer!\n", + /* 14*/ "Cassandra a 騁� immobilis馥.\n", + /* 15*/ "Cassandra a 騁� captur馥.\n", + /* 16*/ "Le chef de la S馗urit� a 騁� 駘imin�.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bombe skedar\n", + /* 20*/ "Bombe skedar\n", + /* 21*/ "Bombe skedar obtenue.\n", + /* 22*/ "La Bombe skedar a 騁� plac馥 correctement.\n", + /* 23*/ "La Bombe skedar a explos�.\n", + /* 24*/ "Porte d'ascenseur verrouill馥 - La bombe ne peut 黎re plac馥.\n", + /* 25*/ "Ascenseur d駸activ�.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/jap-final/wax_str_g.c b/src/files/lang/jap-final/wax_str_g.c new file mode 100644 index 000000000..16fb3516c --- /dev/null +++ b/src/files/lang/jap-final/wax_str_g.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Platzieren Sie einen Sprengsatz im Aufzug!\n\nDen unf臧igen Wissenschaftlern von dataDyne darf nicht erlaubt werden, die Untersuchungen unserer Technologien fortzusetzen. Platzieren Sie eine Bombe im Aufzug, um s舂tliche Forschungsdaten und noch verbleibenden Beweise zu vernichten.\n\n|2. Ziel: - Eliminieren Sie den Sicherheitschef!\n\nEntfernen Sie dieses Individuum, um jegliche Repressalien durch verbleibende Elemente der abtr�nnigen Firma gegen die Skedar von vorneherein auszuschlie゚en. So lachhaft die Vorstellung, dass die Menschen die Skedar ausl�schen k�nnten, auch sein mag, man darf die Macht einer Vendetta nicht untersch舩zen.\n\n|3. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Platzieren Sie einen Sprengsatz im Aufzug!\n\nDen unf臧igen Wissenschaftlern von dataDyne darf nicht erlaubt werden, die Untersuchungen unserer Technologien fortzusetzen. Platzieren Sie eine Bombe im Aufzug, um s舂tliche Forschungsdaten und noch verbleibenden Beweise zu vernichten.\n\n|2. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nENDE\n", + /* 4*/ "Eskortieren Sie Cassandra zum Helipad!\n", + /* 5*/ "Platzieren Sie den Sprengsatz!\n", + /* 6*/ "Eliminieren Sie den Sicherheitschef!\n", + /* 7*/ "Raus aus meinem B�ro!\n", + /* 8*/ "Wenn Sie am Leben bleiben wollen, folgen Sie mir zum Helipad!\n", + /* 9*/ "Sie werden nicht auf mich schie゚en!\n", + /* 10*/ "Wie k�nnen Sie es wagen, mich zu st�ren?\n", + /* 11*/ "Sie werden es bereuen, hier eingedrungen zu sein.\n", + /* 12*/ "Wenn ich Sie w舐e, w�rde ich verschwinden... SOFORT!\n", + /* 13*/ "Sie werden nicht auf mich schie゚en!\n", + /* 14*/ "Cassandra wurde eliminiert.\n", + /* 15*/ "Cassandra wurde erfolgreich gefangengenommen.\n", + /* 16*/ "Sicherheitschef eliminiert\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar-Bombe\n", + /* 20*/ "Skedar-Bombe\n", + /* 21*/ "Skedar-Bombe aufgenommen\n", + /* 22*/ "Die Skedar-Bombe wurde erfolgreich platziert.\n", + /* 23*/ "Die Skedar-Bombe ist detoniert.\n", + /* 24*/ "Die Aufzugst�ren sind verriegelt - Bombe kann nicht platziert werden.\n", + /* 25*/ "Aufzug inaktiv\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/jap-final/wax_str_i.c b/src/files/lang/jap-final/wax_str_i.c new file mode 100644 index 000000000..4a37745b7 --- /dev/null +++ b/src/files/lang/jap-final/wax_str_i.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Piazza ordigno esplosivo in ascensore\n\nImpedisci a questi inetti scienziati della dataDyne Corporation di continuare la ricerca con la nostra tecnologia: piazza una bomba nell'ascensore in modo da distruggere tutti i dati della loro ricerca e qualsiasi altra prova fisica rimasta.\n\n|Obiettivo 2: - Elimina il presidente dataDyne\n\nElimina questo squallido individuo per prevenire ogni possibile tentativo di rappresaglia da parte di elementi residuali di questa azienda traditrice. Per quanto possa essere assurdo pensare che una sola persona possa annientare la razza umana, non dobbiamo sottovalutare la forza dell'odio e della vendetta.\n\n|Obiettivo 3: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Piazza ordigno esplosivo in ascensore\n\nImpedisci a questi inetti scienziati della dataDyne Corporation di continuare la ricerca con la nostra tecnologia: piazza una bomba nell'ascensore in modo da distruggere tutti i dati della loro ricerca e qualsiasi altra prova fisica rimasta.\n\n|Obiettivo 2: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 4*/ "Scova e scorta De Vries all'eliporto\n", + /* 5*/ "Piazza ordigno esplosivo in ascensore\n", + /* 6*/ "Elimina il presidente dataDyne\n", + /* 7*/ "Esci subito dal mio ufficio...\n", + /* 8*/ "Va all'eliporto se tieni alla pelle!\n", + /* 9*/ "Non vorrai mica spararmi...\n", + /* 10*/ "Come osi disturbarmi!\n", + /* 11*/ "Te ne pentirai amaramente, sfacciata!\n", + /* 12*/ "Se fossi in te girerei al largo!\n", + /* 13*/ "Non vorrai mica spararmi...\n", + /* 14*/ "Cassandra � immobilizzata!\n", + /* 15*/ "Cassandra � stata catturata!\n", + /* 16*/ "Il capo della sicurezza � stato eliminato.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bomba Skedar\n", + /* 20*/ "Bomba Skedar\n", + /* 21*/ "Presa bomba Skedar\n", + /* 22*/ "La bomba Skedar � in posizione corretta.\n", + /* 23*/ "La bomba Skedar � esplosa.\n", + /* 24*/ "Porte ascensore bloccate: impossibile piazzare bomba.\n", + /* 25*/ "L'ascensore � stato disattivato.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/jap-final/wax_str_s.c b/src/files/lang/jap-final/wax_str_s.c new file mode 100644 index 000000000..290b2e67c --- /dev/null +++ b/src/files/lang/jap-final/wax_str_s.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Colocar un Dispositivo Explosivo en el Ascensor\n\nNo se permitir� que los ineptos cient�ficos de la Corporaci�n dataDyne contin�en investigando con nuestra tecnolog�a. Deber疽 colocar una bomba en el ascensor para destruir completamente sus investigaciones, adem疽 de las posibles evidencias f�sicas.\n\n|Objetivo Dos: - Eliminar al Capit疣 de dataDyne\n\nSuprime a este individuo para acabar con cualquier represalia dirigida contra los Skedar por elementos residuales de la traidora corporaci�n. Aunque el concepto de un humano eliminando a la raza Skedar pueda resultar gracioso, no debemos cegarnos ante la fuerza de la venganza.\n\n|Objetivo Tres: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Colocar un Dispositivo Explosivo en el Ascensor\n\nNo se permitir� que los ineptos cient�ficos de la Corporaci�n dataDyne contin�en investigando con nuestra tecnolog�a. Deber疽 colocar una bomba en el ascensor para destruir completamente sus investigaciones, adem疽 de las posibles evidencias f�sicas.\n\n|Objetivo Dos: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 4*/ "Buscar/guiar a Cassandra al helipuerto\n", + /* 5*/ "Colocar explosivo en ascensor del lab.\n", + /* 6*/ "Eliminar al Capit疣 de dataDyne\n", + /* 7*/ "Fuera de mi oficina...\n", + /* 8*/ "Ve al helipuerto si quieres vivir.\n", + /* 9*/ "。No me disparar疽!\n", + /* 10*/ "。C�mo te atreves a molestarme!\n", + /* 11*/ "Vas a lamentar esta intrusi�n, chica.\n", + /* 12*/ "Si yo fuera t�, me marchar�a... 。AHORA!\n", + /* 13*/ "。No me disparar疽!\n", + /* 14*/ "Cassandra ha sido inmovilizada.\n", + /* 15*/ "Cassandra ha sido capturada con 騙ito.\n", + /* 16*/ "El jefe de seguridad ha sido eliminado.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bomba Skedar\n", + /* 20*/ "Bomba Skedar\n", + /* 21*/ "Bomba Skedar recogida.\n", + /* 22*/ "La Bomba Skedar ha sido colocada con 騙ito.\n", + /* 23*/ "La Bomba Skedar ha sido detonada.\n", + /* 24*/ "Ascensor bloqueado. La bomba no puede ser colocada.\n", + /* 25*/ "El ascensor ha sido desactivado.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/ameE.c b/src/files/lang/ntsc-1.0/ameE.c new file mode 100644 index 000000000..ea4667452 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ameE.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're \nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading - \nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the \nSecurity Room.\n", + /* 96*/ "The basement elevator must be around \nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ameJ.c b/src/files/lang/ntsc-1.0/ameJ.c similarity index 100% rename from src/files/lang/ameJ.c rename to src/files/lang/ntsc-1.0/ameJ.c diff --git a/src/files/lang/ameP.c b/src/files/lang/ntsc-1.0/ameP.c similarity index 100% rename from src/files/lang/ameP.c rename to src/files/lang/ntsc-1.0/ameP.c diff --git a/src/files/lang/ame_str_f.c b/src/files/lang/ntsc-1.0/ame_str_f.c similarity index 100% rename from src/files/lang/ame_str_f.c rename to src/files/lang/ntsc-1.0/ame_str_f.c diff --git a/src/files/lang/ame_str_g.c b/src/files/lang/ntsc-1.0/ame_str_g.c similarity index 100% rename from src/files/lang/ame_str_g.c rename to src/files/lang/ntsc-1.0/ame_str_g.c diff --git a/src/files/lang/ame_str_i.c b/src/files/lang/ntsc-1.0/ame_str_i.c similarity index 100% rename from src/files/lang/ame_str_i.c rename to src/files/lang/ntsc-1.0/ame_str_i.c diff --git a/src/files/lang/ame_str_s.c b/src/files/lang/ntsc-1.0/ame_str_s.c similarity index 100% rename from src/files/lang/ame_str_s.c rename to src/files/lang/ntsc-1.0/ame_str_s.c diff --git a/src/files/lang/ntsc-1.0/archE.c b/src/files/lang/ntsc-1.0/archE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/archE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/archJ.c b/src/files/lang/ntsc-1.0/archJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/archJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/archP.c b/src/files/lang/ntsc-1.0/archP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/archP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arch_str_f.c b/src/files/lang/ntsc-1.0/arch_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arch_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arch_str_g.c b/src/files/lang/ntsc-1.0/arch_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arch_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arch_str_i.c b/src/files/lang/ntsc-1.0/arch_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arch_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arch_str_s.c b/src/files/lang/ntsc-1.0/arch_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arch_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arecE.c b/src/files/lang/ntsc-1.0/arecE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arecE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arecJ.c b/src/files/lang/ntsc-1.0/arecJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arecJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arecP.c b/src/files/lang/ntsc-1.0/arecP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arecP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arec_str_f.c b/src/files/lang/ntsc-1.0/arec_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arec_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arec_str_g.c b/src/files/lang/ntsc-1.0/arec_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arec_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arec_str_i.c b/src/files/lang/ntsc-1.0/arec_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arec_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arec_str_s.c b/src/files/lang/ntsc-1.0/arec_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/arec_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/arkE.c b/src/files/lang/ntsc-1.0/arkE.c new file mode 100644 index 000000000..81f4d5b3d --- /dev/null +++ b/src/files/lang/ntsc-1.0/arkE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't \nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you \ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to... \nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/arkJ.c b/src/files/lang/ntsc-1.0/arkJ.c similarity index 100% rename from src/files/lang/arkJ.c rename to src/files/lang/ntsc-1.0/arkJ.c diff --git a/src/files/lang/arkP.c b/src/files/lang/ntsc-1.0/arkP.c similarity index 100% rename from src/files/lang/arkP.c rename to src/files/lang/ntsc-1.0/arkP.c diff --git a/src/files/lang/ark_str_f.c b/src/files/lang/ntsc-1.0/ark_str_f.c similarity index 100% rename from src/files/lang/ark_str_f.c rename to src/files/lang/ntsc-1.0/ark_str_f.c diff --git a/src/files/lang/ark_str_g.c b/src/files/lang/ntsc-1.0/ark_str_g.c similarity index 100% rename from src/files/lang/ark_str_g.c rename to src/files/lang/ntsc-1.0/ark_str_g.c diff --git a/src/files/lang/ark_str_i.c b/src/files/lang/ntsc-1.0/ark_str_i.c similarity index 100% rename from src/files/lang/ark_str_i.c rename to src/files/lang/ntsc-1.0/ark_str_i.c diff --git a/src/files/lang/ark_str_s.c b/src/files/lang/ntsc-1.0/ark_str_s.c similarity index 100% rename from src/files/lang/ark_str_s.c rename to src/files/lang/ntsc-1.0/ark_str_s.c diff --git a/src/files/lang/ntsc-1.0/ashE.c b/src/files/lang/ntsc-1.0/ashE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ashE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ashJ.c b/src/files/lang/ntsc-1.0/ashJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ashJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ashP.c b/src/files/lang/ntsc-1.0/ashP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ashP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ash_str_f.c b/src/files/lang/ntsc-1.0/ash_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ash_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ash_str_g.c b/src/files/lang/ntsc-1.0/ash_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ash_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ash_str_i.c b/src/files/lang/ntsc-1.0/ash_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ash_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ash_str_s.c b/src/files/lang/ntsc-1.0/ash_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ash_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ate_str_f.c b/src/files/lang/ntsc-1.0/ateE.c similarity index 100% rename from src/files/lang/ate_str_f.c rename to src/files/lang/ntsc-1.0/ateE.c diff --git a/src/files/lang/ateJ.c b/src/files/lang/ntsc-1.0/ateJ.c similarity index 100% rename from src/files/lang/ateJ.c rename to src/files/lang/ntsc-1.0/ateJ.c diff --git a/src/files/lang/ate_str_g.c b/src/files/lang/ntsc-1.0/ateP.c similarity index 100% rename from src/files/lang/ate_str_g.c rename to src/files/lang/ntsc-1.0/ateP.c diff --git a/src/files/lang/ate_str_i.c b/src/files/lang/ntsc-1.0/ate_str_f.c similarity index 100% rename from src/files/lang/ate_str_i.c rename to src/files/lang/ntsc-1.0/ate_str_f.c diff --git a/src/files/lang/ate_str_s.c b/src/files/lang/ntsc-1.0/ate_str_g.c similarity index 100% rename from src/files/lang/ate_str_s.c rename to src/files/lang/ntsc-1.0/ate_str_g.c diff --git a/src/files/lang/ntsc-1.0/ate_str_i.c b/src/files/lang/ntsc-1.0/ate_str_i.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ate_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/ate_str_s.c b/src/files/lang/ntsc-1.0/ate_str_s.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ate_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/aztE.c b/src/files/lang/ntsc-1.0/aztE.c new file mode 100644 index 000000000..5282016e1 --- /dev/null +++ b/src/files/lang/ntsc-1.0/aztE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... It's coming from that other craft.\n", + /* 39*/ "I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/aztJ.c b/src/files/lang/ntsc-1.0/aztJ.c similarity index 100% rename from src/files/lang/aztJ.c rename to src/files/lang/ntsc-1.0/aztJ.c diff --git a/src/files/lang/aztP.c b/src/files/lang/ntsc-1.0/aztP.c similarity index 100% rename from src/files/lang/aztP.c rename to src/files/lang/ntsc-1.0/aztP.c diff --git a/src/files/lang/azt_str_f.c b/src/files/lang/ntsc-1.0/azt_str_f.c similarity index 100% rename from src/files/lang/azt_str_f.c rename to src/files/lang/ntsc-1.0/azt_str_f.c diff --git a/src/files/lang/azt_str_g.c b/src/files/lang/ntsc-1.0/azt_str_g.c similarity index 100% rename from src/files/lang/azt_str_g.c rename to src/files/lang/ntsc-1.0/azt_str_g.c diff --git a/src/files/lang/azt_str_i.c b/src/files/lang/ntsc-1.0/azt_str_i.c similarity index 100% rename from src/files/lang/azt_str_i.c rename to src/files/lang/ntsc-1.0/azt_str_i.c diff --git a/src/files/lang/azt_str_s.c b/src/files/lang/ntsc-1.0/azt_str_s.c similarity index 100% rename from src/files/lang/azt_str_s.c rename to src/files/lang/ntsc-1.0/azt_str_s.c diff --git a/src/files/lang/ntsc-1.0/catE.c b/src/files/lang/ntsc-1.0/catE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/catE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/catJ.c b/src/files/lang/ntsc-1.0/catJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/catJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/catP.c b/src/files/lang/ntsc-1.0/catP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/catP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cat_str_f.c b/src/files/lang/ntsc-1.0/cat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cat_str_g.c b/src/files/lang/ntsc-1.0/cat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cat_str_i.c b/src/files/lang/ntsc-1.0/cat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cat_str_s.c b/src/files/lang/ntsc-1.0/cat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/caveE.c b/src/files/lang/ntsc-1.0/caveE.c new file mode 100644 index 000000000..3425c36c3 --- /dev/null +++ b/src/files/lang/ntsc-1.0/caveE.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL \nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller \nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/caveJ.c b/src/files/lang/ntsc-1.0/caveJ.c similarity index 100% rename from src/files/lang/caveJ.c rename to src/files/lang/ntsc-1.0/caveJ.c diff --git a/src/files/lang/caveP.c b/src/files/lang/ntsc-1.0/caveP.c similarity index 100% rename from src/files/lang/caveP.c rename to src/files/lang/ntsc-1.0/caveP.c diff --git a/src/files/lang/cave_str_f.c b/src/files/lang/ntsc-1.0/cave_str_f.c similarity index 100% rename from src/files/lang/cave_str_f.c rename to src/files/lang/ntsc-1.0/cave_str_f.c diff --git a/src/files/lang/cave_str_g.c b/src/files/lang/ntsc-1.0/cave_str_g.c similarity index 100% rename from src/files/lang/cave_str_g.c rename to src/files/lang/ntsc-1.0/cave_str_g.c diff --git a/src/files/lang/cave_str_i.c b/src/files/lang/ntsc-1.0/cave_str_i.c similarity index 100% rename from src/files/lang/cave_str_i.c rename to src/files/lang/ntsc-1.0/cave_str_i.c diff --git a/src/files/lang/cave_str_s.c b/src/files/lang/ntsc-1.0/cave_str_s.c similarity index 100% rename from src/files/lang/cave_str_s.c rename to src/files/lang/ntsc-1.0/cave_str_s.c diff --git a/src/files/lang/ntsc-1.0/cradE.c b/src/files/lang/ntsc-1.0/cradE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cradE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cradJ.c b/src/files/lang/ntsc-1.0/cradJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cradJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cradP.c b/src/files/lang/ntsc-1.0/cradP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cradP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/crad_str_f.c b/src/files/lang/ntsc-1.0/crad_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/crad_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/crad_str_g.c b/src/files/lang/ntsc-1.0/crad_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/crad_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/crad_str_i.c b/src/files/lang/ntsc-1.0/crad_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/crad_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/crad_str_s.c b/src/files/lang/ntsc-1.0/crad_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/crad_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/crypE.c b/src/files/lang/ntsc-1.0/crypE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/crypE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/crypJ.c b/src/files/lang/ntsc-1.0/crypJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/crypJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/crypP.c b/src/files/lang/ntsc-1.0/crypP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/crypP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cryp_str_f.c b/src/files/lang/ntsc-1.0/cryp_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cryp_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cryp_str_g.c b/src/files/lang/ntsc-1.0/cryp_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cryp_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cryp_str_i.c b/src/files/lang/ntsc-1.0/cryp_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cryp_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/cryp_str_s.c b/src/files/lang/ntsc-1.0/cryp_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/cryp_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/damE.c b/src/files/lang/ntsc-1.0/damE.c new file mode 100644 index 000000000..22c4cd5ff --- /dev/null +++ b/src/files/lang/ntsc-1.0/damE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship \nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations \nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me - \nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. \nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/damJ.c b/src/files/lang/ntsc-1.0/damJ.c similarity index 100% rename from src/files/lang/damJ.c rename to src/files/lang/ntsc-1.0/damJ.c diff --git a/src/files/lang/damP.c b/src/files/lang/ntsc-1.0/damP.c similarity index 100% rename from src/files/lang/damP.c rename to src/files/lang/ntsc-1.0/damP.c diff --git a/src/files/lang/dam_str_f.c b/src/files/lang/ntsc-1.0/dam_str_f.c similarity index 100% rename from src/files/lang/dam_str_f.c rename to src/files/lang/ntsc-1.0/dam_str_f.c diff --git a/src/files/lang/dam_str_g.c b/src/files/lang/ntsc-1.0/dam_str_g.c similarity index 100% rename from src/files/lang/dam_str_g.c rename to src/files/lang/ntsc-1.0/dam_str_g.c diff --git a/src/files/lang/dam_str_i.c b/src/files/lang/ntsc-1.0/dam_str_i.c similarity index 100% rename from src/files/lang/dam_str_i.c rename to src/files/lang/ntsc-1.0/dam_str_i.c diff --git a/src/files/lang/dam_str_s.c b/src/files/lang/ntsc-1.0/dam_str_s.c similarity index 100% rename from src/files/lang/dam_str_s.c rename to src/files/lang/ntsc-1.0/dam_str_s.c diff --git a/src/files/lang/ntsc-1.0/depoE.c b/src/files/lang/ntsc-1.0/depoE.c new file mode 100644 index 000000000..7fad8ee86 --- /dev/null +++ b/src/files/lang/ntsc-1.0/depoE.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead. \nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted. \nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape \nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/depoJ.c b/src/files/lang/ntsc-1.0/depoJ.c similarity index 100% rename from src/files/lang/depoJ.c rename to src/files/lang/ntsc-1.0/depoJ.c diff --git a/src/files/lang/depoP.c b/src/files/lang/ntsc-1.0/depoP.c similarity index 100% rename from src/files/lang/depoP.c rename to src/files/lang/ntsc-1.0/depoP.c diff --git a/src/files/lang/depo_str_f.c b/src/files/lang/ntsc-1.0/depo_str_f.c similarity index 100% rename from src/files/lang/depo_str_f.c rename to src/files/lang/ntsc-1.0/depo_str_f.c diff --git a/src/files/lang/depo_str_g.c b/src/files/lang/ntsc-1.0/depo_str_g.c similarity index 100% rename from src/files/lang/depo_str_g.c rename to src/files/lang/ntsc-1.0/depo_str_g.c diff --git a/src/files/lang/depo_str_i.c b/src/files/lang/ntsc-1.0/depo_str_i.c similarity index 100% rename from src/files/lang/depo_str_i.c rename to src/files/lang/ntsc-1.0/depo_str_i.c diff --git a/src/files/lang/depo_str_s.c b/src/files/lang/ntsc-1.0/depo_str_s.c similarity index 100% rename from src/files/lang/depo_str_s.c rename to src/files/lang/ntsc-1.0/depo_str_s.c diff --git a/src/files/lang/ntsc-1.0/destE.c b/src/files/lang/ntsc-1.0/destE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/destE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/destJ.c b/src/files/lang/ntsc-1.0/destJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/destJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/destP.c b/src/files/lang/ntsc-1.0/destP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/destP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/dest_str_f.c b/src/files/lang/ntsc-1.0/dest_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/dest_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/dest_str_g.c b/src/files/lang/ntsc-1.0/dest_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/dest_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/dest_str_i.c b/src/files/lang/ntsc-1.0/dest_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/dest_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/dest_str_s.c b/src/files/lang/ntsc-1.0/dest_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/dest_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/dishE.c b/src/files/lang/ntsc-1.0/dishE.c similarity index 100% rename from src/files/lang/dishE.c rename to src/files/lang/ntsc-1.0/dishE.c diff --git a/src/files/lang/dishJ.c b/src/files/lang/ntsc-1.0/dishJ.c similarity index 100% rename from src/files/lang/dishJ.c rename to src/files/lang/ntsc-1.0/dishJ.c diff --git a/src/files/lang/dishP.c b/src/files/lang/ntsc-1.0/dishP.c similarity index 100% rename from src/files/lang/dishP.c rename to src/files/lang/ntsc-1.0/dishP.c diff --git a/src/files/lang/dish_str_f.c b/src/files/lang/ntsc-1.0/dish_str_f.c similarity index 100% rename from src/files/lang/dish_str_f.c rename to src/files/lang/ntsc-1.0/dish_str_f.c diff --git a/src/files/lang/dish_str_g.c b/src/files/lang/ntsc-1.0/dish_str_g.c similarity index 100% rename from src/files/lang/dish_str_g.c rename to src/files/lang/ntsc-1.0/dish_str_g.c diff --git a/src/files/lang/dish_str_i.c b/src/files/lang/ntsc-1.0/dish_str_i.c similarity index 100% rename from src/files/lang/dish_str_i.c rename to src/files/lang/ntsc-1.0/dish_str_i.c diff --git a/src/files/lang/dish_str_s.c b/src/files/lang/ntsc-1.0/dish_str_s.c similarity index 100% rename from src/files/lang/dish_str_s.c rename to src/files/lang/ntsc-1.0/dish_str_s.c diff --git a/src/files/lang/ntsc-1.0/earE.c b/src/files/lang/ntsc-1.0/earE.c new file mode 100644 index 000000000..883a987fd --- /dev/null +++ b/src/files/lang/ntsc-1.0/earE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll \nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high. \nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's \nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you \nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/earJ.c b/src/files/lang/ntsc-1.0/earJ.c similarity index 100% rename from src/files/lang/earJ.c rename to src/files/lang/ntsc-1.0/earJ.c diff --git a/src/files/lang/earP.c b/src/files/lang/ntsc-1.0/earP.c similarity index 100% rename from src/files/lang/earP.c rename to src/files/lang/ntsc-1.0/earP.c diff --git a/src/files/lang/ear_str_f.c b/src/files/lang/ntsc-1.0/ear_str_f.c similarity index 100% rename from src/files/lang/ear_str_f.c rename to src/files/lang/ntsc-1.0/ear_str_f.c diff --git a/src/files/lang/ear_str_g.c b/src/files/lang/ntsc-1.0/ear_str_g.c similarity index 100% rename from src/files/lang/ear_str_g.c rename to src/files/lang/ntsc-1.0/ear_str_g.c diff --git a/src/files/lang/ear_str_i.c b/src/files/lang/ntsc-1.0/ear_str_i.c similarity index 100% rename from src/files/lang/ear_str_i.c rename to src/files/lang/ntsc-1.0/ear_str_i.c diff --git a/src/files/lang/ear_str_s.c b/src/files/lang/ntsc-1.0/ear_str_s.c similarity index 100% rename from src/files/lang/ear_str_s.c rename to src/files/lang/ntsc-1.0/ear_str_s.c diff --git a/src/files/lang/eldE.c b/src/files/lang/ntsc-1.0/eldE.c similarity index 100% rename from src/files/lang/eldE.c rename to src/files/lang/ntsc-1.0/eldE.c diff --git a/src/files/lang/eldJ.c b/src/files/lang/ntsc-1.0/eldJ.c similarity index 100% rename from src/files/lang/eldJ.c rename to src/files/lang/ntsc-1.0/eldJ.c diff --git a/src/files/lang/eldP.c b/src/files/lang/ntsc-1.0/eldP.c similarity index 100% rename from src/files/lang/eldP.c rename to src/files/lang/ntsc-1.0/eldP.c diff --git a/src/files/lang/eld_str_f.c b/src/files/lang/ntsc-1.0/eld_str_f.c similarity index 100% rename from src/files/lang/eld_str_f.c rename to src/files/lang/ntsc-1.0/eld_str_f.c diff --git a/src/files/lang/eld_str_g.c b/src/files/lang/ntsc-1.0/eld_str_g.c similarity index 100% rename from src/files/lang/eld_str_g.c rename to src/files/lang/ntsc-1.0/eld_str_g.c diff --git a/src/files/lang/eld_str_i.c b/src/files/lang/ntsc-1.0/eld_str_i.c similarity index 100% rename from src/files/lang/eld_str_i.c rename to src/files/lang/ntsc-1.0/eld_str_i.c diff --git a/src/files/lang/eld_str_s.c b/src/files/lang/ntsc-1.0/eld_str_s.c similarity index 100% rename from src/files/lang/eld_str_s.c rename to src/files/lang/ntsc-1.0/eld_str_s.c diff --git a/src/files/lang/gunE.c b/src/files/lang/ntsc-1.0/gunE.c similarity index 100% rename from src/files/lang/gunE.c rename to src/files/lang/ntsc-1.0/gunE.c diff --git a/src/files/lang/gunJ.c b/src/files/lang/ntsc-1.0/gunJ.c similarity index 100% rename from src/files/lang/gunJ.c rename to src/files/lang/ntsc-1.0/gunJ.c diff --git a/src/files/lang/gunP.c b/src/files/lang/ntsc-1.0/gunP.c similarity index 100% rename from src/files/lang/gunP.c rename to src/files/lang/ntsc-1.0/gunP.c diff --git a/src/files/lang/gun_str_f.c b/src/files/lang/ntsc-1.0/gun_str_f.c similarity index 100% rename from src/files/lang/gun_str_f.c rename to src/files/lang/ntsc-1.0/gun_str_f.c diff --git a/src/files/lang/gun_str_g.c b/src/files/lang/ntsc-1.0/gun_str_g.c similarity index 100% rename from src/files/lang/gun_str_g.c rename to src/files/lang/ntsc-1.0/gun_str_g.c diff --git a/src/files/lang/gun_str_i.c b/src/files/lang/ntsc-1.0/gun_str_i.c similarity index 100% rename from src/files/lang/gun_str_i.c rename to src/files/lang/ntsc-1.0/gun_str_i.c diff --git a/src/files/lang/gun_str_s.c b/src/files/lang/ntsc-1.0/gun_str_s.c similarity index 100% rename from src/files/lang/gun_str_s.c rename to src/files/lang/ntsc-1.0/gun_str_s.c diff --git a/src/files/lang/ntsc-1.0/impE.c b/src/files/lang/ntsc-1.0/impE.c new file mode 100644 index 000000000..5c5940fc4 --- /dev/null +++ b/src/files/lang/ntsc-1.0/impE.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are \ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing \nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... You can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/impJ.c b/src/files/lang/ntsc-1.0/impJ.c similarity index 100% rename from src/files/lang/impJ.c rename to src/files/lang/ntsc-1.0/impJ.c diff --git a/src/files/lang/impP.c b/src/files/lang/ntsc-1.0/impP.c similarity index 100% rename from src/files/lang/impP.c rename to src/files/lang/ntsc-1.0/impP.c diff --git a/src/files/lang/imp_str_f.c b/src/files/lang/ntsc-1.0/imp_str_f.c similarity index 100% rename from src/files/lang/imp_str_f.c rename to src/files/lang/ntsc-1.0/imp_str_f.c diff --git a/src/files/lang/imp_str_g.c b/src/files/lang/ntsc-1.0/imp_str_g.c similarity index 100% rename from src/files/lang/imp_str_g.c rename to src/files/lang/ntsc-1.0/imp_str_g.c diff --git a/src/files/lang/imp_str_i.c b/src/files/lang/ntsc-1.0/imp_str_i.c similarity index 100% rename from src/files/lang/imp_str_i.c rename to src/files/lang/ntsc-1.0/imp_str_i.c diff --git a/src/files/lang/imp_str_s.c b/src/files/lang/ntsc-1.0/imp_str_s.c similarity index 100% rename from src/files/lang/imp_str_s.c rename to src/files/lang/ntsc-1.0/imp_str_s.c diff --git a/src/files/lang/ntsc-1.0/junE.c b/src/files/lang/ntsc-1.0/junE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/junE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/junJ.c b/src/files/lang/ntsc-1.0/junJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/junJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/junP.c b/src/files/lang/ntsc-1.0/junP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/junP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/jun_str_f.c b/src/files/lang/ntsc-1.0/jun_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/jun_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/jun_str_g.c b/src/files/lang/ntsc-1.0/jun_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/jun_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/jun_str_i.c b/src/files/lang/ntsc-1.0/jun_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/jun_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/jun_str_s.c b/src/files/lang/ntsc-1.0/jun_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/jun_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lamE.c b/src/files/lang/ntsc-1.0/lamE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lamE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lamJ.c b/src/files/lang/ntsc-1.0/lamJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lamJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lamP.c b/src/files/lang/ntsc-1.0/lamP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lamP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lam_str_f.c b/src/files/lang/ntsc-1.0/lam_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lam_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lam_str_g.c b/src/files/lang/ntsc-1.0/lam_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lam_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lam_str_i.c b/src/files/lang/ntsc-1.0/lam_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lam_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lam_str_s.c b/src/files/lang/ntsc-1.0/lam_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lam_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/leeE.c b/src/files/lang/ntsc-1.0/leeE.c new file mode 100644 index 000000000..4c73a6269 --- /dev/null +++ b/src/files/lang/ntsc-1.0/leeE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and \nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift; \nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out, Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis \nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/leeJ.c b/src/files/lang/ntsc-1.0/leeJ.c similarity index 100% rename from src/files/lang/leeJ.c rename to src/files/lang/ntsc-1.0/leeJ.c diff --git a/src/files/lang/leeP.c b/src/files/lang/ntsc-1.0/leeP.c similarity index 100% rename from src/files/lang/leeP.c rename to src/files/lang/ntsc-1.0/leeP.c diff --git a/src/files/lang/lee_str_f.c b/src/files/lang/ntsc-1.0/lee_str_f.c similarity index 100% rename from src/files/lang/lee_str_f.c rename to src/files/lang/ntsc-1.0/lee_str_f.c diff --git a/src/files/lang/lee_str_g.c b/src/files/lang/ntsc-1.0/lee_str_g.c similarity index 100% rename from src/files/lang/lee_str_g.c rename to src/files/lang/ntsc-1.0/lee_str_g.c diff --git a/src/files/lang/lee_str_i.c b/src/files/lang/ntsc-1.0/lee_str_i.c similarity index 100% rename from src/files/lang/lee_str_i.c rename to src/files/lang/ntsc-1.0/lee_str_i.c diff --git a/src/files/lang/lee_str_s.c b/src/files/lang/ntsc-1.0/lee_str_s.c similarity index 100% rename from src/files/lang/lee_str_s.c rename to src/files/lang/ntsc-1.0/lee_str_s.c diff --git a/src/files/lang/ntsc-1.0/lenE.c b/src/files/lang/ntsc-1.0/lenE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lenE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lenJ.c b/src/files/lang/ntsc-1.0/lenJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lenJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lenP.c b/src/files/lang/ntsc-1.0/lenP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lenP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/len_str_f.c b/src/files/lang/ntsc-1.0/len_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/len_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/len_str_g.c b/src/files/lang/ntsc-1.0/len_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/len_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/len_str_i.c b/src/files/lang/ntsc-1.0/len_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/len_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/len_str_s.c b/src/files/lang/ntsc-1.0/len_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/len_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/lipE.c b/src/files/lang/ntsc-1.0/lipE.c new file mode 100644 index 000000000..df5546489 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lipE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone \nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defenses Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/lipJ.c b/src/files/lang/ntsc-1.0/lipJ.c similarity index 100% rename from src/files/lang/lipJ.c rename to src/files/lang/ntsc-1.0/lipJ.c diff --git a/src/files/lang/lipP.c b/src/files/lang/ntsc-1.0/lipP.c similarity index 100% rename from src/files/lang/lipP.c rename to src/files/lang/ntsc-1.0/lipP.c diff --git a/src/files/lang/lip_str_f.c b/src/files/lang/ntsc-1.0/lip_str_f.c similarity index 100% rename from src/files/lang/lip_str_f.c rename to src/files/lang/ntsc-1.0/lip_str_f.c diff --git a/src/files/lang/lip_str_g.c b/src/files/lang/ntsc-1.0/lip_str_g.c similarity index 100% rename from src/files/lang/lip_str_g.c rename to src/files/lang/ntsc-1.0/lip_str_g.c diff --git a/src/files/lang/lip_str_i.c b/src/files/lang/ntsc-1.0/lip_str_i.c similarity index 100% rename from src/files/lang/lip_str_i.c rename to src/files/lang/ntsc-1.0/lip_str_i.c diff --git a/src/files/lang/lip_str_s.c b/src/files/lang/ntsc-1.0/lip_str_s.c similarity index 100% rename from src/files/lang/lip_str_s.c rename to src/files/lang/ntsc-1.0/lip_str_s.c diff --git a/src/files/lang/ntsc-1.0/lueE.c b/src/files/lang/ntsc-1.0/lueE.c new file mode 100644 index 000000000..9706fbe27 --- /dev/null +++ b/src/files/lang/ntsc-1.0/lueE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that \nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug \nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No. Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/lueJ.c b/src/files/lang/ntsc-1.0/lueJ.c similarity index 100% rename from src/files/lang/lueJ.c rename to src/files/lang/ntsc-1.0/lueJ.c diff --git a/src/files/lang/lueP.c b/src/files/lang/ntsc-1.0/lueP.c similarity index 100% rename from src/files/lang/lueP.c rename to src/files/lang/ntsc-1.0/lueP.c diff --git a/src/files/lang/lue_str_f.c b/src/files/lang/ntsc-1.0/lue_str_f.c similarity index 100% rename from src/files/lang/lue_str_f.c rename to src/files/lang/ntsc-1.0/lue_str_f.c diff --git a/src/files/lang/lue_str_g.c b/src/files/lang/ntsc-1.0/lue_str_g.c similarity index 100% rename from src/files/lang/lue_str_g.c rename to src/files/lang/ntsc-1.0/lue_str_g.c diff --git a/src/files/lang/lue_str_i.c b/src/files/lang/ntsc-1.0/lue_str_i.c similarity index 100% rename from src/files/lang/lue_str_i.c rename to src/files/lang/ntsc-1.0/lue_str_i.c diff --git a/src/files/lang/lue_str_s.c b/src/files/lang/ntsc-1.0/lue_str_s.c similarity index 100% rename from src/files/lang/lue_str_s.c rename to src/files/lang/ntsc-1.0/lue_str_s.c diff --git a/src/files/lang/miscE.c b/src/files/lang/ntsc-1.0/miscE.c similarity index 100% rename from src/files/lang/miscE.c rename to src/files/lang/ntsc-1.0/miscE.c diff --git a/src/files/lang/miscJ.c b/src/files/lang/ntsc-1.0/miscJ.c similarity index 100% rename from src/files/lang/miscJ.c rename to src/files/lang/ntsc-1.0/miscJ.c diff --git a/src/files/lang/miscP.c b/src/files/lang/ntsc-1.0/miscP.c similarity index 100% rename from src/files/lang/miscP.c rename to src/files/lang/ntsc-1.0/miscP.c diff --git a/src/files/lang/misc_str_f.c b/src/files/lang/ntsc-1.0/misc_str_f.c similarity index 100% rename from src/files/lang/misc_str_f.c rename to src/files/lang/ntsc-1.0/misc_str_f.c diff --git a/src/files/lang/misc_str_g.c b/src/files/lang/ntsc-1.0/misc_str_g.c similarity index 100% rename from src/files/lang/misc_str_g.c rename to src/files/lang/ntsc-1.0/misc_str_g.c diff --git a/src/files/lang/misc_str_i.c b/src/files/lang/ntsc-1.0/misc_str_i.c similarity index 100% rename from src/files/lang/misc_str_i.c rename to src/files/lang/ntsc-1.0/misc_str_i.c diff --git a/src/files/lang/misc_str_s.c b/src/files/lang/ntsc-1.0/misc_str_s.c similarity index 100% rename from src/files/lang/misc_str_s.c rename to src/files/lang/ntsc-1.0/misc_str_s.c diff --git a/src/files/lang/ntsc-1.0/mp10E.c b/src/files/lang/ntsc-1.0/mp10E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp10E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp10J.c b/src/files/lang/ntsc-1.0/mp10J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp10J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp10P.c b/src/files/lang/ntsc-1.0/mp10P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp10P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp10_str_f.c b/src/files/lang/ntsc-1.0/mp10_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp10_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp10_str_g.c b/src/files/lang/ntsc-1.0/mp10_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp10_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp10_str_i.c b/src/files/lang/ntsc-1.0/mp10_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp10_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp10_str_s.c b/src/files/lang/ntsc-1.0/mp10_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp10_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp11E.c b/src/files/lang/ntsc-1.0/mp11E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp11E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp11J.c b/src/files/lang/ntsc-1.0/mp11J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp11J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp11P.c b/src/files/lang/ntsc-1.0/mp11P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp11P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp11_str_f.c b/src/files/lang/ntsc-1.0/mp11_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp11_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp11_str_g.c b/src/files/lang/ntsc-1.0/mp11_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp11_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp11_str_i.c b/src/files/lang/ntsc-1.0/mp11_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp11_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp11_str_s.c b/src/files/lang/ntsc-1.0/mp11_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp11_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp12E.c b/src/files/lang/ntsc-1.0/mp12E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp12E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp12J.c b/src/files/lang/ntsc-1.0/mp12J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp12J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp12P.c b/src/files/lang/ntsc-1.0/mp12P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp12P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp12_str_f.c b/src/files/lang/ntsc-1.0/mp12_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp12_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp12_str_g.c b/src/files/lang/ntsc-1.0/mp12_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp12_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp12_str_i.c b/src/files/lang/ntsc-1.0/mp12_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp12_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp12_str_s.c b/src/files/lang/ntsc-1.0/mp12_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp12_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp13E.c b/src/files/lang/ntsc-1.0/mp13E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp13E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp13J.c b/src/files/lang/ntsc-1.0/mp13J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp13J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp13P.c b/src/files/lang/ntsc-1.0/mp13P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp13P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp13_str_f.c b/src/files/lang/ntsc-1.0/mp13_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp13_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp13_str_g.c b/src/files/lang/ntsc-1.0/mp13_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp13_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp13_str_i.c b/src/files/lang/ntsc-1.0/mp13_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp13_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp13_str_s.c b/src/files/lang/ntsc-1.0/mp13_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp13_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp14E.c b/src/files/lang/ntsc-1.0/mp14E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp14E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp14J.c b/src/files/lang/ntsc-1.0/mp14J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp14J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp14P.c b/src/files/lang/ntsc-1.0/mp14P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp14P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp14_str_f.c b/src/files/lang/ntsc-1.0/mp14_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp14_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp14_str_g.c b/src/files/lang/ntsc-1.0/mp14_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp14_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp14_str_i.c b/src/files/lang/ntsc-1.0/mp14_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp14_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp14_str_s.c b/src/files/lang/ntsc-1.0/mp14_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp14_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp15E.c b/src/files/lang/ntsc-1.0/mp15E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp15E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp15J.c b/src/files/lang/ntsc-1.0/mp15J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp15J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp15P.c b/src/files/lang/ntsc-1.0/mp15P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp15P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp15_str_f.c b/src/files/lang/ntsc-1.0/mp15_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp15_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp15_str_g.c b/src/files/lang/ntsc-1.0/mp15_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp15_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp15_str_i.c b/src/files/lang/ntsc-1.0/mp15_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp15_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp15_str_s.c b/src/files/lang/ntsc-1.0/mp15_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp15_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp16E.c b/src/files/lang/ntsc-1.0/mp16E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp16E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp16J.c b/src/files/lang/ntsc-1.0/mp16J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp16J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp16P.c b/src/files/lang/ntsc-1.0/mp16P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp16P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp16_str_f.c b/src/files/lang/ntsc-1.0/mp16_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp16_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp16_str_g.c b/src/files/lang/ntsc-1.0/mp16_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp16_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp16_str_i.c b/src/files/lang/ntsc-1.0/mp16_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp16_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp16_str_s.c b/src/files/lang/ntsc-1.0/mp16_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp16_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp17E.c b/src/files/lang/ntsc-1.0/mp17E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp17E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp17J.c b/src/files/lang/ntsc-1.0/mp17J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp17J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp17P.c b/src/files/lang/ntsc-1.0/mp17P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp17P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp17_str_f.c b/src/files/lang/ntsc-1.0/mp17_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp17_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp17_str_g.c b/src/files/lang/ntsc-1.0/mp17_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp17_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp17_str_i.c b/src/files/lang/ntsc-1.0/mp17_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp17_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp17_str_s.c b/src/files/lang/ntsc-1.0/mp17_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp17_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp18E.c b/src/files/lang/ntsc-1.0/mp18E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp18E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp18J.c b/src/files/lang/ntsc-1.0/mp18J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp18J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp18P.c b/src/files/lang/ntsc-1.0/mp18P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp18P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp18_str_f.c b/src/files/lang/ntsc-1.0/mp18_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp18_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp18_str_g.c b/src/files/lang/ntsc-1.0/mp18_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp18_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp18_str_i.c b/src/files/lang/ntsc-1.0/mp18_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp18_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp18_str_s.c b/src/files/lang/ntsc-1.0/mp18_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp18_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp19E.c b/src/files/lang/ntsc-1.0/mp19E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp19E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp19J.c b/src/files/lang/ntsc-1.0/mp19J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp19J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp19P.c b/src/files/lang/ntsc-1.0/mp19P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp19P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp19_str_f.c b/src/files/lang/ntsc-1.0/mp19_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp19_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp19_str_g.c b/src/files/lang/ntsc-1.0/mp19_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp19_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp19_str_i.c b/src/files/lang/ntsc-1.0/mp19_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp19_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp19_str_s.c b/src/files/lang/ntsc-1.0/mp19_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp19_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp1E.c b/src/files/lang/ntsc-1.0/mp1E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp1E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp1J.c b/src/files/lang/ntsc-1.0/mp1J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp1J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp1P.c b/src/files/lang/ntsc-1.0/mp1P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp1P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp1_str_f.c b/src/files/lang/ntsc-1.0/mp1_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp1_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp1_str_g.c b/src/files/lang/ntsc-1.0/mp1_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp1_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp1_str_i.c b/src/files/lang/ntsc-1.0/mp1_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp1_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp1_str_s.c b/src/files/lang/ntsc-1.0/mp1_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp1_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp20E.c b/src/files/lang/ntsc-1.0/mp20E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp20E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp20J.c b/src/files/lang/ntsc-1.0/mp20J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp20J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp20P.c b/src/files/lang/ntsc-1.0/mp20P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp20P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp20_str_f.c b/src/files/lang/ntsc-1.0/mp20_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp20_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp20_str_g.c b/src/files/lang/ntsc-1.0/mp20_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp20_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp20_str_i.c b/src/files/lang/ntsc-1.0/mp20_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp20_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp20_str_s.c b/src/files/lang/ntsc-1.0/mp20_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp20_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp2E.c b/src/files/lang/ntsc-1.0/mp2E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp2E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp2J.c b/src/files/lang/ntsc-1.0/mp2J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp2J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp2P.c b/src/files/lang/ntsc-1.0/mp2P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp2P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp2_str_f.c b/src/files/lang/ntsc-1.0/mp2_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp2_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp2_str_g.c b/src/files/lang/ntsc-1.0/mp2_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp2_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp2_str_i.c b/src/files/lang/ntsc-1.0/mp2_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp2_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp2_str_s.c b/src/files/lang/ntsc-1.0/mp2_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp2_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp3E.c b/src/files/lang/ntsc-1.0/mp3E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp3E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp3J.c b/src/files/lang/ntsc-1.0/mp3J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp3J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp3P.c b/src/files/lang/ntsc-1.0/mp3P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp3P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp3_str_f.c b/src/files/lang/ntsc-1.0/mp3_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp3_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp3_str_g.c b/src/files/lang/ntsc-1.0/mp3_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp3_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp3_str_i.c b/src/files/lang/ntsc-1.0/mp3_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp3_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp3_str_s.c b/src/files/lang/ntsc-1.0/mp3_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp3_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp4E.c b/src/files/lang/ntsc-1.0/mp4E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp4E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp4J.c b/src/files/lang/ntsc-1.0/mp4J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp4J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp4P.c b/src/files/lang/ntsc-1.0/mp4P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp4P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp4_str_f.c b/src/files/lang/ntsc-1.0/mp4_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp4_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp4_str_g.c b/src/files/lang/ntsc-1.0/mp4_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp4_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp4_str_i.c b/src/files/lang/ntsc-1.0/mp4_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp4_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp4_str_s.c b/src/files/lang/ntsc-1.0/mp4_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp4_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp5E.c b/src/files/lang/ntsc-1.0/mp5E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp5E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp5J.c b/src/files/lang/ntsc-1.0/mp5J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp5J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp5P.c b/src/files/lang/ntsc-1.0/mp5P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp5P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp5_str_f.c b/src/files/lang/ntsc-1.0/mp5_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp5_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp5_str_g.c b/src/files/lang/ntsc-1.0/mp5_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp5_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp5_str_i.c b/src/files/lang/ntsc-1.0/mp5_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp5_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp5_str_s.c b/src/files/lang/ntsc-1.0/mp5_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp5_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp6E.c b/src/files/lang/ntsc-1.0/mp6E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp6E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp6J.c b/src/files/lang/ntsc-1.0/mp6J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp6J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp6P.c b/src/files/lang/ntsc-1.0/mp6P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp6P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp6_str_f.c b/src/files/lang/ntsc-1.0/mp6_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp6_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp6_str_g.c b/src/files/lang/ntsc-1.0/mp6_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp6_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp6_str_i.c b/src/files/lang/ntsc-1.0/mp6_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp6_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp6_str_s.c b/src/files/lang/ntsc-1.0/mp6_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp6_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp7E.c b/src/files/lang/ntsc-1.0/mp7E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp7E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp7J.c b/src/files/lang/ntsc-1.0/mp7J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp7J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp7P.c b/src/files/lang/ntsc-1.0/mp7P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp7P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp7_str_f.c b/src/files/lang/ntsc-1.0/mp7_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp7_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp7_str_g.c b/src/files/lang/ntsc-1.0/mp7_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp7_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp7_str_i.c b/src/files/lang/ntsc-1.0/mp7_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp7_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp7_str_s.c b/src/files/lang/ntsc-1.0/mp7_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp7_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp8E.c b/src/files/lang/ntsc-1.0/mp8E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp8E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp8J.c b/src/files/lang/ntsc-1.0/mp8J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp8J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp8P.c b/src/files/lang/ntsc-1.0/mp8P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp8P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp8_str_f.c b/src/files/lang/ntsc-1.0/mp8_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp8_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp8_str_g.c b/src/files/lang/ntsc-1.0/mp8_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp8_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp8_str_i.c b/src/files/lang/ntsc-1.0/mp8_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp8_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp8_str_s.c b/src/files/lang/ntsc-1.0/mp8_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp8_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp9E.c b/src/files/lang/ntsc-1.0/mp9E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp9E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp9J.c b/src/files/lang/ntsc-1.0/mp9J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp9J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp9P.c b/src/files/lang/ntsc-1.0/mp9P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp9P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp9_str_f.c b/src/files/lang/ntsc-1.0/mp9_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp9_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp9_str_g.c b/src/files/lang/ntsc-1.0/mp9_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp9_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp9_str_i.c b/src/files/lang/ntsc-1.0/mp9_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp9_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mp9_str_s.c b/src/files/lang/ntsc-1.0/mp9_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mp9_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/mpmenuE.c b/src/files/lang/ntsc-1.0/mpmenuE.c new file mode 100644 index 000000000..438885556 --- /dev/null +++ b/src/files/lang/ntsc-1.0/mpmenuE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Stats for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save\nover your original\ngame file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Checking Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/mpmenuJ.c b/src/files/lang/ntsc-1.0/mpmenuJ.c similarity index 100% rename from src/files/lang/mpmenuJ.c rename to src/files/lang/ntsc-1.0/mpmenuJ.c diff --git a/src/files/lang/mpmenuP.c b/src/files/lang/ntsc-1.0/mpmenuP.c similarity index 100% rename from src/files/lang/mpmenuP.c rename to src/files/lang/ntsc-1.0/mpmenuP.c diff --git a/src/files/lang/mpmenu_str_f.c b/src/files/lang/ntsc-1.0/mpmenu_str_f.c similarity index 100% rename from src/files/lang/mpmenu_str_f.c rename to src/files/lang/ntsc-1.0/mpmenu_str_f.c diff --git a/src/files/lang/mpmenu_str_g.c b/src/files/lang/ntsc-1.0/mpmenu_str_g.c similarity index 100% rename from src/files/lang/mpmenu_str_g.c rename to src/files/lang/ntsc-1.0/mpmenu_str_g.c diff --git a/src/files/lang/mpmenu_str_i.c b/src/files/lang/ntsc-1.0/mpmenu_str_i.c similarity index 100% rename from src/files/lang/mpmenu_str_i.c rename to src/files/lang/ntsc-1.0/mpmenu_str_i.c diff --git a/src/files/lang/mpmenu_str_s.c b/src/files/lang/ntsc-1.0/mpmenu_str_s.c similarity index 100% rename from src/files/lang/mpmenu_str_s.c rename to src/files/lang/ntsc-1.0/mpmenu_str_s.c diff --git a/src/files/lang/mpweaponsE.c b/src/files/lang/ntsc-1.0/mpweaponsE.c similarity index 100% rename from src/files/lang/mpweaponsE.c rename to src/files/lang/ntsc-1.0/mpweaponsE.c diff --git a/src/files/lang/mpweaponsJ.c b/src/files/lang/ntsc-1.0/mpweaponsJ.c similarity index 100% rename from src/files/lang/mpweaponsJ.c rename to src/files/lang/ntsc-1.0/mpweaponsJ.c diff --git a/src/files/lang/mpweaponsP.c b/src/files/lang/ntsc-1.0/mpweaponsP.c similarity index 100% rename from src/files/lang/mpweaponsP.c rename to src/files/lang/ntsc-1.0/mpweaponsP.c diff --git a/src/files/lang/mpweapons_str_f.c b/src/files/lang/ntsc-1.0/mpweapons_str_f.c similarity index 100% rename from src/files/lang/mpweapons_str_f.c rename to src/files/lang/ntsc-1.0/mpweapons_str_f.c diff --git a/src/files/lang/mpweapons_str_g.c b/src/files/lang/ntsc-1.0/mpweapons_str_g.c similarity index 100% rename from src/files/lang/mpweapons_str_g.c rename to src/files/lang/ntsc-1.0/mpweapons_str_g.c diff --git a/src/files/lang/mpweapons_str_i.c b/src/files/lang/ntsc-1.0/mpweapons_str_i.c similarity index 100% rename from src/files/lang/mpweapons_str_i.c rename to src/files/lang/ntsc-1.0/mpweapons_str_i.c diff --git a/src/files/lang/mpweapons_str_s.c b/src/files/lang/ntsc-1.0/mpweapons_str_s.c similarity index 100% rename from src/files/lang/mpweapons_str_s.c rename to src/files/lang/ntsc-1.0/mpweapons_str_s.c diff --git a/src/files/lang/ntsc-1.0/oatE.c b/src/files/lang/ntsc-1.0/oatE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oatE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oatJ.c b/src/files/lang/ntsc-1.0/oatJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oatJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oatP.c b/src/files/lang/ntsc-1.0/oatP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oatP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oat_str_f.c b/src/files/lang/ntsc-1.0/oat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oat_str_g.c b/src/files/lang/ntsc-1.0/oat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oat_str_i.c b/src/files/lang/ntsc-1.0/oat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oat_str_s.c b/src/files/lang/ntsc-1.0/oat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oldE.c b/src/files/lang/ntsc-1.0/oldE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oldE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oldJ.c b/src/files/lang/ntsc-1.0/oldJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oldJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/oldP.c b/src/files/lang/ntsc-1.0/oldP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/oldP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/old_str_f.c b/src/files/lang/ntsc-1.0/old_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/old_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/old_str_g.c b/src/files/lang/ntsc-1.0/old_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/old_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/old_str_i.c b/src/files/lang/ntsc-1.0/old_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/old_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/old_str_s.c b/src/files/lang/ntsc-1.0/old_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/old_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/optionsE.c b/src/files/lang/ntsc-1.0/optionsE.c similarity index 100% rename from src/files/lang/optionsE.c rename to src/files/lang/ntsc-1.0/optionsE.c diff --git a/src/files/lang/optionsJ.c b/src/files/lang/ntsc-1.0/optionsJ.c similarity index 100% rename from src/files/lang/optionsJ.c rename to src/files/lang/ntsc-1.0/optionsJ.c diff --git a/src/files/lang/optionsP.c b/src/files/lang/ntsc-1.0/optionsP.c similarity index 100% rename from src/files/lang/optionsP.c rename to src/files/lang/ntsc-1.0/optionsP.c diff --git a/src/files/lang/options_str_f.c b/src/files/lang/ntsc-1.0/options_str_f.c similarity index 100% rename from src/files/lang/options_str_f.c rename to src/files/lang/ntsc-1.0/options_str_f.c diff --git a/src/files/lang/options_str_g.c b/src/files/lang/ntsc-1.0/options_str_g.c similarity index 100% rename from src/files/lang/options_str_g.c rename to src/files/lang/ntsc-1.0/options_str_g.c diff --git a/src/files/lang/options_str_i.c b/src/files/lang/ntsc-1.0/options_str_i.c similarity index 100% rename from src/files/lang/options_str_i.c rename to src/files/lang/ntsc-1.0/options_str_i.c diff --git a/src/files/lang/options_str_s.c b/src/files/lang/ntsc-1.0/options_str_s.c similarity index 100% rename from src/files/lang/options_str_s.c rename to src/files/lang/ntsc-1.0/options_str_s.c diff --git a/src/files/lang/ntsc-1.0/pamE.c b/src/files/lang/ntsc-1.0/pamE.c new file mode 100644 index 000000000..a008fec62 --- /dev/null +++ b/src/files/lang/ntsc-1.0/pamE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the \nship quicker.\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can \nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar \noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo wasted - unable to disable megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pamJ.c b/src/files/lang/ntsc-1.0/pamJ.c similarity index 100% rename from src/files/lang/pamJ.c rename to src/files/lang/ntsc-1.0/pamJ.c diff --git a/src/files/lang/pamP.c b/src/files/lang/ntsc-1.0/pamP.c similarity index 100% rename from src/files/lang/pamP.c rename to src/files/lang/ntsc-1.0/pamP.c diff --git a/src/files/lang/pam_str_f.c b/src/files/lang/ntsc-1.0/pam_str_f.c similarity index 100% rename from src/files/lang/pam_str_f.c rename to src/files/lang/ntsc-1.0/pam_str_f.c diff --git a/src/files/lang/pam_str_g.c b/src/files/lang/ntsc-1.0/pam_str_g.c similarity index 100% rename from src/files/lang/pam_str_g.c rename to src/files/lang/ntsc-1.0/pam_str_g.c diff --git a/src/files/lang/pam_str_i.c b/src/files/lang/ntsc-1.0/pam_str_i.c similarity index 100% rename from src/files/lang/pam_str_i.c rename to src/files/lang/ntsc-1.0/pam_str_i.c diff --git a/src/files/lang/pam_str_s.c b/src/files/lang/ntsc-1.0/pam_str_s.c similarity index 100% rename from src/files/lang/pam_str_s.c rename to src/files/lang/ntsc-1.0/pam_str_s.c diff --git a/src/files/lang/ntsc-1.0/peteE.c b/src/files/lang/ntsc-1.0/peteE.c new file mode 100644 index 000000000..51e3823a5 --- /dev/null +++ b/src/files/lang/ntsc-1.0/peteE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need Reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer Bug placed correctly.\n", + /* 24*/ "Tracer Bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer Bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will \ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/peteJ.c b/src/files/lang/ntsc-1.0/peteJ.c similarity index 100% rename from src/files/lang/peteJ.c rename to src/files/lang/ntsc-1.0/peteJ.c diff --git a/src/files/lang/peteP.c b/src/files/lang/ntsc-1.0/peteP.c similarity index 100% rename from src/files/lang/peteP.c rename to src/files/lang/ntsc-1.0/peteP.c diff --git a/src/files/lang/pete_str_f.c b/src/files/lang/ntsc-1.0/pete_str_f.c similarity index 100% rename from src/files/lang/pete_str_f.c rename to src/files/lang/ntsc-1.0/pete_str_f.c diff --git a/src/files/lang/pete_str_g.c b/src/files/lang/ntsc-1.0/pete_str_g.c similarity index 100% rename from src/files/lang/pete_str_g.c rename to src/files/lang/ntsc-1.0/pete_str_g.c diff --git a/src/files/lang/pete_str_i.c b/src/files/lang/ntsc-1.0/pete_str_i.c similarity index 100% rename from src/files/lang/pete_str_i.c rename to src/files/lang/ntsc-1.0/pete_str_i.c diff --git a/src/files/lang/pete_str_s.c b/src/files/lang/ntsc-1.0/pete_str_s.c similarity index 100% rename from src/files/lang/pete_str_s.c rename to src/files/lang/ntsc-1.0/pete_str_s.c diff --git a/src/files/lang/propobjE.c b/src/files/lang/ntsc-1.0/propobjE.c similarity index 100% rename from src/files/lang/propobjE.c rename to src/files/lang/ntsc-1.0/propobjE.c diff --git a/src/files/lang/propobjJ.c b/src/files/lang/ntsc-1.0/propobjJ.c similarity index 100% rename from src/files/lang/propobjJ.c rename to src/files/lang/ntsc-1.0/propobjJ.c diff --git a/src/files/lang/propobjP.c b/src/files/lang/ntsc-1.0/propobjP.c similarity index 100% rename from src/files/lang/propobjP.c rename to src/files/lang/ntsc-1.0/propobjP.c diff --git a/src/files/lang/propobj_str_f.c b/src/files/lang/ntsc-1.0/propobj_str_f.c similarity index 100% rename from src/files/lang/propobj_str_f.c rename to src/files/lang/ntsc-1.0/propobj_str_f.c diff --git a/src/files/lang/propobj_str_g.c b/src/files/lang/ntsc-1.0/propobj_str_g.c similarity index 100% rename from src/files/lang/propobj_str_g.c rename to src/files/lang/ntsc-1.0/propobj_str_g.c diff --git a/src/files/lang/propobj_str_i.c b/src/files/lang/ntsc-1.0/propobj_str_i.c similarity index 100% rename from src/files/lang/propobj_str_i.c rename to src/files/lang/ntsc-1.0/propobj_str_i.c diff --git a/src/files/lang/propobj_str_s.c b/src/files/lang/ntsc-1.0/propobj_str_s.c similarity index 100% rename from src/files/lang/propobj_str_s.c rename to src/files/lang/ntsc-1.0/propobj_str_s.c diff --git a/src/files/lang/ntsc-1.0/refE.c b/src/files/lang/ntsc-1.0/refE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/refE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/refJ.c b/src/files/lang/ntsc-1.0/refJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/refJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/refP.c b/src/files/lang/ntsc-1.0/refP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/refP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ref_str_f.c b/src/files/lang/ntsc-1.0/ref_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ref_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ref_str_g.c b/src/files/lang/ntsc-1.0/ref_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ref_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ref_str_i.c b/src/files/lang/ntsc-1.0/ref_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ref_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ref_str_s.c b/src/files/lang/ntsc-1.0/ref_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ref_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/ritE.c b/src/files/lang/ntsc-1.0/ritE.c new file mode 100644 index 000000000..3219673b9 --- /dev/null +++ b/src/files/lang/ntsc-1.0/ritE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between \nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands. \nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stabilized Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ritJ.c b/src/files/lang/ntsc-1.0/ritJ.c similarity index 100% rename from src/files/lang/ritJ.c rename to src/files/lang/ntsc-1.0/ritJ.c diff --git a/src/files/lang/ritP.c b/src/files/lang/ntsc-1.0/ritP.c similarity index 100% rename from src/files/lang/ritP.c rename to src/files/lang/ntsc-1.0/ritP.c diff --git a/src/files/lang/rit_str_f.c b/src/files/lang/ntsc-1.0/rit_str_f.c similarity index 100% rename from src/files/lang/rit_str_f.c rename to src/files/lang/ntsc-1.0/rit_str_f.c diff --git a/src/files/lang/rit_str_g.c b/src/files/lang/ntsc-1.0/rit_str_g.c similarity index 100% rename from src/files/lang/rit_str_g.c rename to src/files/lang/ntsc-1.0/rit_str_g.c diff --git a/src/files/lang/rit_str_i.c b/src/files/lang/ntsc-1.0/rit_str_i.c similarity index 100% rename from src/files/lang/rit_str_i.c rename to src/files/lang/ntsc-1.0/rit_str_i.c diff --git a/src/files/lang/rit_str_s.c b/src/files/lang/ntsc-1.0/rit_str_s.c similarity index 100% rename from src/files/lang/rit_str_s.c rename to src/files/lang/ntsc-1.0/rit_str_s.c diff --git a/src/files/lang/ntsc-1.0/runE.c b/src/files/lang/ntsc-1.0/runE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/runE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/runJ.c b/src/files/lang/ntsc-1.0/runJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/runJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/runP.c b/src/files/lang/ntsc-1.0/runP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/runP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/run_str_f.c b/src/files/lang/ntsc-1.0/run_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/run_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/run_str_g.c b/src/files/lang/ntsc-1.0/run_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/run_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/run_str_i.c b/src/files/lang/ntsc-1.0/run_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/run_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/run_str_s.c b/src/files/lang/ntsc-1.0/run_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/run_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevE.c b/src/files/lang/ntsc-1.0/sevE.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/sevJ.c b/src/files/lang/ntsc-1.0/sevJ.c similarity index 100% rename from src/files/lang/sevJ.c rename to src/files/lang/ntsc-1.0/sevJ.c diff --git a/src/files/lang/sevP.c b/src/files/lang/ntsc-1.0/sevP.c similarity index 100% rename from src/files/lang/sevP.c rename to src/files/lang/ntsc-1.0/sevP.c diff --git a/src/files/lang/sev_str_f.c b/src/files/lang/ntsc-1.0/sev_str_f.c similarity index 100% rename from src/files/lang/sev_str_f.c rename to src/files/lang/ntsc-1.0/sev_str_f.c diff --git a/src/files/lang/sev_str_g.c b/src/files/lang/ntsc-1.0/sev_str_g.c similarity index 100% rename from src/files/lang/sev_str_g.c rename to src/files/lang/ntsc-1.0/sev_str_g.c diff --git a/src/files/lang/sev_str_i.c b/src/files/lang/ntsc-1.0/sev_str_i.c similarity index 100% rename from src/files/lang/sev_str_i.c rename to src/files/lang/ntsc-1.0/sev_str_i.c diff --git a/src/files/lang/sev_str_s.c b/src/files/lang/ntsc-1.0/sev_str_s.c similarity index 100% rename from src/files/lang/sev_str_s.c rename to src/files/lang/ntsc-1.0/sev_str_s.c diff --git a/src/files/lang/ntsc-1.0/sevbE.c b/src/files/lang/ntsc-1.0/sevbE.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevbE.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/sevbJ.c b/src/files/lang/ntsc-1.0/sevbJ.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevbJ.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/sevbP.c b/src/files/lang/ntsc-1.0/sevbP.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevbP.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/sevb_str_f.c b/src/files/lang/ntsc-1.0/sevb_str_f.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevb_str_f.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/sevb_str_g.c b/src/files/lang/ntsc-1.0/sevb_str_g.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevb_str_g.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/sevb_str_i.c b/src/files/lang/ntsc-1.0/sevb_str_i.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevb_str_i.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/sevb_str_s.c b/src/files/lang/ntsc-1.0/sevb_str_s.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevb_str_s.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/sevxE.c b/src/files/lang/ntsc-1.0/sevxE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxJ.c b/src/files/lang/ntsc-1.0/sevxJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxP.c b/src/files/lang/ntsc-1.0/sevxP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevx_str_f.c b/src/files/lang/ntsc-1.0/sevx_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevx_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevx_str_g.c b/src/files/lang/ntsc-1.0/sevx_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevx_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevx_str_i.c b/src/files/lang/ntsc-1.0/sevx_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevx_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevx_str_s.c b/src/files/lang/ntsc-1.0/sevx_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevx_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxbE.c b/src/files/lang/ntsc-1.0/sevxbE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxbE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxbJ.c b/src/files/lang/ntsc-1.0/sevxbJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxbJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxbP.c b/src/files/lang/ntsc-1.0/sevxbP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxbP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxb_str_f.c b/src/files/lang/ntsc-1.0/sevxb_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxb_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxb_str_g.c b/src/files/lang/ntsc-1.0/sevxb_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxb_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxb_str_i.c b/src/files/lang/ntsc-1.0/sevxb_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxb_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/sevxb_str_s.c b/src/files/lang/ntsc-1.0/sevxb_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/sevxb_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/shoE.c b/src/files/lang/ntsc-1.0/shoE.c new file mode 100644 index 000000000..5f0a1bb79 --- /dev/null +++ b/src/files/lang/ntsc-1.0/shoE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area. \nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/shoJ.c b/src/files/lang/ntsc-1.0/shoJ.c similarity index 100% rename from src/files/lang/shoJ.c rename to src/files/lang/ntsc-1.0/shoJ.c diff --git a/src/files/lang/shoP.c b/src/files/lang/ntsc-1.0/shoP.c similarity index 100% rename from src/files/lang/shoP.c rename to src/files/lang/ntsc-1.0/shoP.c diff --git a/src/files/lang/sho_str_f.c b/src/files/lang/ntsc-1.0/sho_str_f.c similarity index 100% rename from src/files/lang/sho_str_f.c rename to src/files/lang/ntsc-1.0/sho_str_f.c diff --git a/src/files/lang/sho_str_g.c b/src/files/lang/ntsc-1.0/sho_str_g.c similarity index 100% rename from src/files/lang/sho_str_g.c rename to src/files/lang/ntsc-1.0/sho_str_g.c diff --git a/src/files/lang/sho_str_i.c b/src/files/lang/ntsc-1.0/sho_str_i.c similarity index 100% rename from src/files/lang/sho_str_i.c rename to src/files/lang/ntsc-1.0/sho_str_i.c diff --git a/src/files/lang/sho_str_s.c b/src/files/lang/ntsc-1.0/sho_str_s.c similarity index 100% rename from src/files/lang/sho_str_s.c rename to src/files/lang/ntsc-1.0/sho_str_s.c diff --git a/src/files/lang/ntsc-1.0/siloE.c b/src/files/lang/ntsc-1.0/siloE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/siloE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/siloJ.c b/src/files/lang/ntsc-1.0/siloJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/siloJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/siloP.c b/src/files/lang/ntsc-1.0/siloP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/siloP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/silo_str_f.c b/src/files/lang/ntsc-1.0/silo_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/silo_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/silo_str_g.c b/src/files/lang/ntsc-1.0/silo_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/silo_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/silo_str_i.c b/src/files/lang/ntsc-1.0/silo_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/silo_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/silo_str_s.c b/src/files/lang/ntsc-1.0/silo_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/silo_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/stat_str_f.c b/src/files/lang/ntsc-1.0/statE.c similarity index 100% rename from src/files/lang/stat_str_f.c rename to src/files/lang/ntsc-1.0/statE.c diff --git a/src/files/lang/statJ.c b/src/files/lang/ntsc-1.0/statJ.c similarity index 100% rename from src/files/lang/statJ.c rename to src/files/lang/ntsc-1.0/statJ.c diff --git a/src/files/lang/stat_str_g.c b/src/files/lang/ntsc-1.0/statP.c similarity index 100% rename from src/files/lang/stat_str_g.c rename to src/files/lang/ntsc-1.0/statP.c diff --git a/src/files/lang/stat_str_i.c b/src/files/lang/ntsc-1.0/stat_str_f.c similarity index 100% rename from src/files/lang/stat_str_i.c rename to src/files/lang/ntsc-1.0/stat_str_f.c diff --git a/src/files/lang/stat_str_s.c b/src/files/lang/ntsc-1.0/stat_str_g.c similarity index 100% rename from src/files/lang/stat_str_s.c rename to src/files/lang/ntsc-1.0/stat_str_g.c diff --git a/src/files/lang/ntsc-1.0/stat_str_i.c b/src/files/lang/ntsc-1.0/stat_str_i.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-1.0/stat_str_i.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-1.0/stat_str_s.c b/src/files/lang/ntsc-1.0/stat_str_s.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-1.0/stat_str_s.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/titleE.c b/src/files/lang/ntsc-1.0/titleE.c similarity index 100% rename from src/files/lang/titleE.c rename to src/files/lang/ntsc-1.0/titleE.c diff --git a/src/files/lang/titleJ.c b/src/files/lang/ntsc-1.0/titleJ.c similarity index 100% rename from src/files/lang/titleJ.c rename to src/files/lang/ntsc-1.0/titleJ.c diff --git a/src/files/lang/titleP.c b/src/files/lang/ntsc-1.0/titleP.c similarity index 100% rename from src/files/lang/titleP.c rename to src/files/lang/ntsc-1.0/titleP.c diff --git a/src/files/lang/title_str_f.c b/src/files/lang/ntsc-1.0/title_str_f.c similarity index 100% rename from src/files/lang/title_str_f.c rename to src/files/lang/ntsc-1.0/title_str_f.c diff --git a/src/files/lang/title_str_g.c b/src/files/lang/ntsc-1.0/title_str_g.c similarity index 100% rename from src/files/lang/title_str_g.c rename to src/files/lang/ntsc-1.0/title_str_g.c diff --git a/src/files/lang/title_str_i.c b/src/files/lang/ntsc-1.0/title_str_i.c similarity index 100% rename from src/files/lang/title_str_i.c rename to src/files/lang/ntsc-1.0/title_str_i.c diff --git a/src/files/lang/title_str_s.c b/src/files/lang/ntsc-1.0/title_str_s.c similarity index 100% rename from src/files/lang/title_str_s.c rename to src/files/lang/ntsc-1.0/title_str_s.c diff --git a/src/files/lang/ntsc-1.0/traE.c b/src/files/lang/ntsc-1.0/traE.c new file mode 100644 index 000000000..1ded5895c --- /dev/null +++ b/src/files/lang/ntsc-1.0/traE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab. \nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets \ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock \nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/traJ.c b/src/files/lang/ntsc-1.0/traJ.c similarity index 100% rename from src/files/lang/traJ.c rename to src/files/lang/ntsc-1.0/traJ.c diff --git a/src/files/lang/traP.c b/src/files/lang/ntsc-1.0/traP.c similarity index 100% rename from src/files/lang/traP.c rename to src/files/lang/ntsc-1.0/traP.c diff --git a/src/files/lang/tra_str_f.c b/src/files/lang/ntsc-1.0/tra_str_f.c similarity index 100% rename from src/files/lang/tra_str_f.c rename to src/files/lang/ntsc-1.0/tra_str_f.c diff --git a/src/files/lang/tra_str_g.c b/src/files/lang/ntsc-1.0/tra_str_g.c similarity index 100% rename from src/files/lang/tra_str_g.c rename to src/files/lang/ntsc-1.0/tra_str_g.c diff --git a/src/files/lang/tra_str_i.c b/src/files/lang/ntsc-1.0/tra_str_i.c similarity index 100% rename from src/files/lang/tra_str_i.c rename to src/files/lang/ntsc-1.0/tra_str_i.c diff --git a/src/files/lang/tra_str_s.c b/src/files/lang/ntsc-1.0/tra_str_s.c similarity index 100% rename from src/files/lang/tra_str_s.c rename to src/files/lang/ntsc-1.0/tra_str_s.c diff --git a/src/files/lang/ntsc-1.0/uffE.c b/src/files/lang/ntsc-1.0/uffE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/uffE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/uffJ.c b/src/files/lang/ntsc-1.0/uffJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/uffJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/uffP.c b/src/files/lang/ntsc-1.0/uffP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/uffP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/uff_str_f.c b/src/files/lang/ntsc-1.0/uff_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/uff_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/uff_str_g.c b/src/files/lang/ntsc-1.0/uff_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/uff_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/uff_str_i.c b/src/files/lang/ntsc-1.0/uff_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/uff_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/uff_str_s.c b/src/files/lang/ntsc-1.0/uff_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-1.0/uff_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-1.0/waxE.c b/src/files/lang/ntsc-1.0/waxE.c new file mode 100644 index 000000000..ae63062de --- /dev/null +++ b/src/files/lang/ntsc-1.0/waxE.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/waxJ.c b/src/files/lang/ntsc-1.0/waxJ.c similarity index 100% rename from src/files/lang/waxJ.c rename to src/files/lang/ntsc-1.0/waxJ.c diff --git a/src/files/lang/waxP.c b/src/files/lang/ntsc-1.0/waxP.c similarity index 100% rename from src/files/lang/waxP.c rename to src/files/lang/ntsc-1.0/waxP.c diff --git a/src/files/lang/wax_str_f.c b/src/files/lang/ntsc-1.0/wax_str_f.c similarity index 100% rename from src/files/lang/wax_str_f.c rename to src/files/lang/ntsc-1.0/wax_str_f.c diff --git a/src/files/lang/wax_str_g.c b/src/files/lang/ntsc-1.0/wax_str_g.c similarity index 100% rename from src/files/lang/wax_str_g.c rename to src/files/lang/ntsc-1.0/wax_str_g.c diff --git a/src/files/lang/wax_str_i.c b/src/files/lang/ntsc-1.0/wax_str_i.c similarity index 100% rename from src/files/lang/wax_str_i.c rename to src/files/lang/ntsc-1.0/wax_str_i.c diff --git a/src/files/lang/wax_str_s.c b/src/files/lang/ntsc-1.0/wax_str_s.c similarity index 100% rename from src/files/lang/wax_str_s.c rename to src/files/lang/ntsc-1.0/wax_str_s.c diff --git a/src/files/lang/ntsc-beta/ameE.c b/src/files/lang/ntsc-beta/ameE.c new file mode 100644 index 000000000..5324ce35f --- /dev/null +++ b/src/files/lang/ntsc-beta/ameE.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ameJ.c b/src/files/lang/ntsc-beta/ameJ.c new file mode 100644 index 000000000..3a47eb0a0 --- /dev/null +++ b/src/files/lang/ntsc-beta/ameJ.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "02:30am 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable Internal Security Hub\n", + /* 17*/ "Obtain Keycode Necklace\n", + /* 18*/ "Download Project Files\n", + /* 19*/ "Disable External Comms Hub\n", + /* 20*/ "Gain Entrance to Laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Lets see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Dont kill me!\n", + /* 27*/ "If I were you, I'd leave.... NOW!\n", + /* 28*/ "Badly placed ECM mine\n", + /* 29*/ "ECM mine placed correctly\n", + /* 30*/ "MISSION FAILED - Objectives Incomplete\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer Executive Erased\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye Dr Caroll\n", + /* 43*/ "You've written your last bug traitor\n", + /* 44*/ "File Download Initiated\n", + /* 45*/ "File Download Completed\n", + /* 46*/ "ACCESS DENIED - Password Needed\n", + /* 47*/ "Door Unlocked\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to Download - Data Uplink Needed\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr Caroll Conversation...\n", + /* 53*/ "Don't Shoot, Don't Shoot!\n", + /* 54*/ "Critical Mission Object Destroyed \n", + /* 55*/ "Unacceptable civilian casualties\n", + /* 56*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 57*/ "Critical Mission Personnel Killed \n", + /* 58*/ "Obtain ECM Mines\n", + /* 59*/ "Dr Carolls\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine\n", + /* 63*/ "Obtain Data Uplink\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move It!\n", + /* 72*/ "I've got a password problem and you're\nthe man to help me with it\n", + /* 73*/ "Don't Shoot, Dont Shoot!\n", + /* 74*/ "Datalink Broken - Connection Terminated\n", + /* 75*/ "Datalink Error - Incomplete File Download\n", + /* 76*/ "Internal Security System Temporarily Disabled\n", + /* 77*/ "External Communications Hub Disabled\n", + /* 78*/ "Laboratory Lift Located\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine Needed To Disable Security Hub\n", + /* 81*/ "ECM Mine Needed To Disable Comms Hub\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl\n", + /* 85*/ "If I were you I'd leave....NOW!\n", + /* 86*/ "Please don't kill me\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain Eye Spy\n", + /* 89*/ "Dr Carolls\n", + /* 90*/ "Eye Spy\n", + /* 91*/ "An Eye Spy\n", + /* 92*/ "Picked up an Eye Spy\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nsecurity room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security System Has Been Brought Back Online\n", + /* 98*/ "You Vandal, You've Broken It!\n", + /* 99*/ "2023 AD, 22:14 Lucerne Tower - Datadyne HQ\n", + /*100*/ "Why the big hurry?", + /*101*/ "If Dr. Caroll is not extracted tonight, dataDyne will put him through mind conditioning, and we'll lose our best chance of finding out what dataDyne are up to.", + /*102*/ "Are they all expendable?", + /*103*/ "Don't joke! You have to be careful, Joanna. Code keys will only operate while the owner is alive; if you kill them, the key is useless. Armed guards are a different matter, of course.", + /*104*/ "What's the target location?", + /*105*/ "Work your way down the building to the ground level. Dr. Caroll will be in a research lab somewhere in the underground facility.", + /*106*/ "How will I recognise him?", + /*107*/ "We don't have an image record, and we can't find any official files. all we have is the name. Good luck, Perfect Dark.", + /*108*/ NULL, + /*109*/ NULL, + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ameP.c b/src/files/lang/ntsc-beta/ameP.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-beta/ameP.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ame_str_f.c b/src/files/lang/ntsc-beta/ame_str_f.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-beta/ame_str_f.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ame_str_g.c b/src/files/lang/ntsc-beta/ame_str_g.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-beta/ame_str_g.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ame_str_i.c b/src/files/lang/ntsc-beta/ame_str_i.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-beta/ame_str_i.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ame_str_s.c b/src/files/lang/ntsc-beta/ame_str_s.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-beta/ame_str_s.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/archE.c b/src/files/lang/ntsc-beta/archE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/archE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/archJ.c b/src/files/lang/ntsc-beta/archJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/archJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/archP.c b/src/files/lang/ntsc-beta/archP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/archP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arch_str_f.c b/src/files/lang/ntsc-beta/arch_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arch_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arch_str_g.c b/src/files/lang/ntsc-beta/arch_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arch_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arch_str_i.c b/src/files/lang/ntsc-beta/arch_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arch_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arch_str_s.c b/src/files/lang/ntsc-beta/arch_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arch_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arecE.c b/src/files/lang/ntsc-beta/arecE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arecE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arecJ.c b/src/files/lang/ntsc-beta/arecJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arecJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arecP.c b/src/files/lang/ntsc-beta/arecP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arecP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arec_str_f.c b/src/files/lang/ntsc-beta/arec_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arec_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arec_str_g.c b/src/files/lang/ntsc-beta/arec_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arec_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arec_str_i.c b/src/files/lang/ntsc-beta/arec_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arec_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arec_str_s.c b/src/files/lang/ntsc-beta/arec_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/arec_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/arkE.c b/src/files/lang/ntsc-beta/arkE.c new file mode 100644 index 000000000..af3c128d4 --- /dev/null +++ b/src/files/lang/ntsc-beta/arkE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/arkJ.c b/src/files/lang/ntsc-beta/arkJ.c new file mode 100644 index 000000000..fb399374c --- /dev/null +++ b/src/files/lang/ntsc-beta/arkJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access Foyer Elevator\n", + /* 10*/ "Reactivate Office Elevator\n", + /* 11*/ "Destroy Datadyne Hovercopter\n", + /* 12*/ "Defeat Cassandras Bodyguards\n", + /* 13*/ "Rendezvous at Helipad\n", + /* 14*/ "Accessing elevator controls....\n", + /* 15*/ "LIGHTS ARE NOW ON !\n", + /* 16*/ "Dr Caroll has been killed\n", + /* 17*/ "Dr Caroll is under attack!\n", + /* 18*/ "Dr Caroll has been damaged\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance..\n", + /* 21*/ "Goodnight Ms Dark\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here\n", + /* 27*/ "Obtain Night Sight\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight\n", + /* 32*/ "We meet again girl!\n", + /* 33*/ "Foyer Elevator Accessed\n", + /* 34*/ "Office Elevator Door Has Been Unlocked\n", + /* 35*/ "Datadyne Hovercopter Eliminated\n", + /* 36*/ "Cassandras Bodyguards Have Been Defeated\n", + /* 37*/ "That's not how it goes\n", + /* 38*/ "Yes it is\n", + /* 39*/ "Give it to me, you're doing it wrong\n", + /* 40*/ "Stop annoying me\n", + /* 41*/ "Will you just hurry up\n", + /* 42*/ "Oh No....Too Late\n", + /* 43*/ "She's Here...\n", + /* 44*/ "Get Her\n", + /* 45*/ "Critical Mission Object Destroyed \n", + /* 46*/ "Obtain Eye Spy\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Eye Spy\n", + /* 49*/ "An Eye Spy\n", + /* 50*/ "Picked up an Eye Spy\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the Jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain Alpha Keycard\n", + /* 56*/ "Guards\n", + /* 57*/ "Office Keycard\n", + /* 58*/ "Office Keycard\n", + /* 59*/ "Picked up Cassandra's Office Keycard.\n", + /* 60*/ "Sound the alarm, she's here!", + /* 61*/ "Lights out!", + /* 62*/ "What the...?", + /* 63*/ "Going somewhere?", + /* 64*/ "Something I can do for you, old woman?", + /* 65*/ "Return our sapient immediately! You don't know what you're doing.", + /* 66*/ "Yes I do, I'm leaving.", + /* 67*/ "One more chance! Give it back, and you could come and work for me.", + /* 68*/ "Sorry! Gotta shoot.", + /* 69*/ "You must get the sapient back. We cannot proceed without it.", + /* 70*/ "I know that!", + /* 71*/ "I also know who to talk to... Mr. Carrington.", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/arkP.c b/src/files/lang/ntsc-beta/arkP.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-beta/arkP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ark_str_f.c b/src/files/lang/ntsc-beta/ark_str_f.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-beta/ark_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ark_str_g.c b/src/files/lang/ntsc-beta/ark_str_g.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-beta/ark_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ark_str_i.c b/src/files/lang/ntsc-beta/ark_str_i.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-beta/ark_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ark_str_s.c b/src/files/lang/ntsc-beta/ark_str_s.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-beta/ark_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ashE.c b/src/files/lang/ntsc-beta/ashE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ashE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ashJ.c b/src/files/lang/ntsc-beta/ashJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ashJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ashP.c b/src/files/lang/ntsc-beta/ashP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ashP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ash_str_f.c b/src/files/lang/ntsc-beta/ash_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ash_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ash_str_g.c b/src/files/lang/ntsc-beta/ash_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ash_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ash_str_i.c b/src/files/lang/ntsc-beta/ash_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ash_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ash_str_s.c b/src/files/lang/ntsc-beta/ash_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ash_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ateE.c b/src/files/lang/ntsc-beta/ateE.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-beta/ateE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ateJ.c b/src/files/lang/ntsc-beta/ateJ.c new file mode 100644 index 000000000..4ee541df8 --- /dev/null +++ b/src/files/lang/ntsc-beta/ateJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Joanna's Graduation Test - The Duel\n", + /* 1*/ "Defeat Your Opponent In A Duel.\n", + /* 2*/ "Defeat Your Opponent In A Duel.\n", + /* 3*/ "Defeat Your Opponent In A Duel.\n", + /* 4*/ "Defeat Your Opponent.\n", + /* 5*/ "Defeat Your Opponent.\n", + /* 6*/ "Defeat Your Opponent.\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat Your Opponent.\n", + /* 9*/ "Well Done! You Were Too Quick For Him!.\n", + /* 10*/ "Well Done! You Were Too Quick For Him!.\n", + /* 11*/ "Well Done! You Were Too Quick For Him!.\n", + /* 12*/ "Opponent Skill Level: AGENT\n", + /* 13*/ "Opponent Skill Level: SPECIAL AGENT\n", + /* 14*/ "Opponent Skill Level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ateP.c b/src/files/lang/ntsc-beta/ateP.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-beta/ateP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ate_str_f.c b/src/files/lang/ntsc-beta/ate_str_f.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-beta/ate_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ate_str_g.c b/src/files/lang/ntsc-beta/ate_str_g.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-beta/ate_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ate_str_i.c b/src/files/lang/ntsc-beta/ate_str_i.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-beta/ate_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ate_str_s.c b/src/files/lang/ntsc-beta/ate_str_s.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-beta/ate_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/aztE.c b/src/files/lang/ntsc-beta/aztE.c new file mode 100644 index 000000000..fc4806f99 --- /dev/null +++ b/src/files/lang/ntsc-beta/aztE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... ...It's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-beta/aztJ.c b/src/files/lang/ntsc-beta/aztJ.c new file mode 100644 index 000000000..fca41cd9d --- /dev/null +++ b/src/files/lang/ntsc-beta/aztJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have to identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Three: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential Medical Scanner\n", + /* 6*/ "Activate Distress Beacon\n", + /* 7*/ "Shutdown Enemy Jamming Device\n", + /* 8*/ "Retire Presidential Clone\n", + /* 9*/ "Locate And Rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... it's coming from that ship.\n", + /* 13*/ "Elvis... he'll be able to protect the president.\n", + /* 14*/ "Distress Beacon Has Been Activated.\n", + /* 15*/ "Critical Mission Object Has Been Destroyed.\n", + /* 16*/ "Obtain Presidential Scanner\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner\n", + /* 21*/ "Jamming Device Has Been Shut Down.\n", + /* 22*/ "President Has Been Killed.\n", + /* 23*/ "Presidential Clone Has Been Eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President Has Been Rescued.\n", + /* 26*/ "Obtain Night Sight\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight\n", + /* 31*/ "Take This, You Should Find It Useful!\n", + /* 32*/ "Ahhh... uuhhhh...", + /* 33*/ "Ahhh... uhh... owww...", + /* 34*/ "Agent Dark! Please report!", + /* 35*/ "Perfect Dark, come in!", + /* 36*/ "A-agent Dark reporting in...", + /* 37*/ "Agent Dark! Please reply!", + /* 38*/ "Something's jamming my transmissions... maybe it's coming from that other craft.", + /* 39*/ "I'd better find that jamming device, and check that Elvis is okay. Not forgetting the President, of course.", + /* 40*/ "How are you feeling, Mr. President?", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...", + /* 42*/ "Just one thing, sir? What is the Pelagic 2 that Trent wanted so badly?", + /* 43*/ "It's a US government Deep Sea Research Vessel, one of a kind... the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.", + /* 46*/ "Just try it, you scandinavian freak!", + /* 47*/ "Noooooooo!!!", +}; diff --git a/src/files/lang/ntsc-beta/aztP.c b/src/files/lang/ntsc-beta/aztP.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-beta/aztP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-beta/azt_str_f.c b/src/files/lang/ntsc-beta/azt_str_f.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-beta/azt_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-beta/azt_str_g.c b/src/files/lang/ntsc-beta/azt_str_g.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-beta/azt_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-beta/azt_str_i.c b/src/files/lang/ntsc-beta/azt_str_i.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-beta/azt_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-beta/azt_str_s.c b/src/files/lang/ntsc-beta/azt_str_s.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-beta/azt_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-beta/catE.c b/src/files/lang/ntsc-beta/catE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/catE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/catJ.c b/src/files/lang/ntsc-beta/catJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/catJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/catP.c b/src/files/lang/ntsc-beta/catP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/catP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cat_str_f.c b/src/files/lang/ntsc-beta/cat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cat_str_g.c b/src/files/lang/ntsc-beta/cat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cat_str_i.c b/src/files/lang/ntsc-beta/cat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cat_str_s.c b/src/files/lang/ntsc-beta/cat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/caveE.c b/src/files/lang/ntsc-beta/caveE.c new file mode 100644 index 000000000..127133ec3 --- /dev/null +++ b/src/files/lang/ntsc-beta/caveE.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-beta/caveJ.c b/src/files/lang/ntsc-beta/caveJ.c new file mode 100644 index 000000000..99a875c98 --- /dev/null +++ b/src/files/lang/ntsc-beta/caveJ.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Item From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain Disguise And Enter Base\n", + /* 6*/ "Check In Equipment\n", + /* 7*/ "Subvert Security Monitoring System\n", + /* 8*/ "Obtain Item From Safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain safe item\n", + /* 21*/ "\n", + /* 22*/ "Safe Item\n", + /* 23*/ "Safe Item\n", + /* 24*/ "Picked up a safe item\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent Civilians Have Been Killed\n", + /* 27*/ "Is he Ok?\n", + /* 28*/ "I'll go and get some help\n", + /* 29*/ "Good afternoon\n", + /* 30*/ "Ok, You know the way from here\n", + /* 31*/ "Please holster your weapon, miss\n", + /* 32*/ "Oh my god!\n", + /* 33*/ "Weapons are not allowed in the base\n", + /* 34*/ "Right, I'm calling security\n", + /* 35*/ "System Shutdown Initiated...\n", + /* 36*/ "Security Systems Have Been Shut Down\n", + /* 37*/ "Weapons Have Been Detected\n", + /* 38*/ "Suitcase has been deposited\n", + /* 39*/ "Suitcase has been scanned\n", + /* 40*/ "Hey you - this is a restricted area\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case\n", + /* 43*/ "You get security, I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder\n", + /* 45*/ "Lasergrid access denied\n", + /* 46*/ "Laser grid system has been overloaded\n", + /* 47*/ "Too many neutral casualties inflicted\n", + /* 48*/ "Stop them from getting the safe....\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess' \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The bag will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them, they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by airbase troops. I don't have to remind you that...", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.", + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, + /* 64*/ NULL, + /* 65*/ NULL, + /* 66*/ NULL, + /* 67*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/caveP.c b/src/files/lang/ntsc-beta/caveP.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-beta/caveP.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-beta/cave_str_f.c b/src/files/lang/ntsc-beta/cave_str_f.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-beta/cave_str_f.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-beta/cave_str_g.c b/src/files/lang/ntsc-beta/cave_str_g.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-beta/cave_str_g.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-beta/cave_str_i.c b/src/files/lang/ntsc-beta/cave_str_i.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-beta/cave_str_i.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-beta/cave_str_s.c b/src/files/lang/ntsc-beta/cave_str_s.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-beta/cave_str_s.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-beta/cradE.c b/src/files/lang/ntsc-beta/cradE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cradE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cradJ.c b/src/files/lang/ntsc-beta/cradJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cradJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cradP.c b/src/files/lang/ntsc-beta/cradP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cradP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/crad_str_f.c b/src/files/lang/ntsc-beta/crad_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/crad_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/crad_str_g.c b/src/files/lang/ntsc-beta/crad_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/crad_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/crad_str_i.c b/src/files/lang/ntsc-beta/crad_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/crad_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/crad_str_s.c b/src/files/lang/ntsc-beta/crad_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/crad_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/crypE.c b/src/files/lang/ntsc-beta/crypE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/crypE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/crypJ.c b/src/files/lang/ntsc-beta/crypJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/crypJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/crypP.c b/src/files/lang/ntsc-beta/crypP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/crypP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cryp_str_f.c b/src/files/lang/ntsc-beta/cryp_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cryp_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cryp_str_g.c b/src/files/lang/ntsc-beta/cryp_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cryp_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cryp_str_i.c b/src/files/lang/ntsc-beta/cryp_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cryp_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/cryp_str_s.c b/src/files/lang/ntsc-beta/cryp_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/cryp_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/damE.c b/src/files/lang/ntsc-beta/damE.c new file mode 100644 index 000000000..304498027 --- /dev/null +++ b/src/files/lang/ntsc-beta/damE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-beta/damJ.c b/src/files/lang/ntsc-beta/damJ.c new file mode 100644 index 000000000..f6b35fb3f --- /dev/null +++ b/src/files/lang/ntsc-beta/damJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Secure Laboratories And Research Data\n\nWe want any information that dataDyne have amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS And AutoPilot\n", + /* 6*/ "Disable Primary Power Source\n", + /* 7*/ "Secure Laboratories And Research Data\n", + /* 8*/ "Activate Moon Pool Lift\n", + /* 9*/ "Rendezvous And Escape With Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot System Has Been Deactivated.\n", + /* 15*/ "GPS System Has Been Deactivated.\n", + /* 16*/ "Critical Mission Object Has Been Destroyed.\n", + /* 17*/ "Reactor Shutdown Control Hatch Opened.\n", + /* 18*/ "Reactor Has Been Shut Down.\n", + /* 19*/ "Diving Control Centre Has Been Located.\n", + /* 20*/ "Critical Mission Personnel Killed.\n", + /* 21*/ "Research Data Has Been Secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research Data Disk\n", + /* 25*/ "A Research Data Disk\n", + /* 26*/ "Picked up a Research Data Disk\n", + /* 27*/ "Critical Mission Personnel Have Been Killed.\n", + /* 28*/ "LIft Door Has Been Unlocked.\n", + /* 29*/ "LIft Has Been Activated.\n", + /* 30*/ "Operation Denied - Hangar Doors Still Closed.\n", + /* 31*/ "Unlocking Sequence Has Been Reset.\n", + /* 32*/ "You go on ahead Jo, I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis Has Been Killed.\n", + /* 34*/ "Joanna..what took you so long?. Follow me,\nlets get out of this old tub.\n", + /* 35*/ "Civilians Have Been Killed.\n", + /* 36*/ "Critical Mission Objects Has Been Destroyed.\n", + /* 37*/ "Alarm Has Been Activated.\n", + /* 38*/ "Alarm Has Been De-Activated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. Time for a swim.", + /* 40*/ "I hope the government don't want to use this ship anytime soon.", + /* 41*/ "Do you think we were a little heavy-handed?", + /* 42*/ "Naaahhhh.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/damP.c b/src/files/lang/ntsc-beta/damP.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-beta/damP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-beta/dam_str_f.c b/src/files/lang/ntsc-beta/dam_str_f.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-beta/dam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-beta/dam_str_g.c b/src/files/lang/ntsc-beta/dam_str_g.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-beta/dam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-beta/dam_str_i.c b/src/files/lang/ntsc-beta/dam_str_i.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-beta/dam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-beta/dam_str_s.c b/src/files/lang/ntsc-beta/dam_str_s.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-beta/dam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-beta/depoE.c b/src/files/lang/ntsc-beta/depoE.c new file mode 100644 index 000000000..3f836b1d3 --- /dev/null +++ b/src/files/lang/ntsc-beta/depoE.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-beta/depoJ.c b/src/files/lang/ntsc-beta/depoJ.c new file mode 100644 index 000000000..4830724b0 --- /dev/null +++ b/src/files/lang/ntsc-beta/depoJ.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the operation of any recording equipment. Locate it and shut it down.\n\n|Objective Two: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable Damping Field Generator\n", + /* 10*/ "De-activate Laser Grid Systems\n", + /* 11*/ "Photograph Meeting Conspirators\n", + /* 12*/ "Retrieve Dr Caroll Backup From Safe\n", + /* 13*/ "Exit Building\n", + /* 14*/ "Obtain Alpha Keycard\n", + /* 15*/ "Guards\n", + /* 16*/ "Level 1 Keycard\n", + /* 17*/ "Guards Keycard\n", + /* 18*/ "Picked up Guards Keycard.\n", + /* 19*/ "Obtain Alpha Keycard\n", + /* 20*/ "Guards\n", + /* 21*/ "Level 2 Keycard\n", + /* 22*/ "Guards Keycard\n", + /* 23*/ "Picked up Guards Keycard.\n", + /* 24*/ "Mission Critical Object Destroyed\n", + /* 25*/ "Damping Field Generator Shut Down\n", + /* 26*/ "Generator Cannot Be Restarted\n", + /* 27*/ "Laser Grid Unit Shut Down\n", + /* 28*/ "Laser Grid Unit Activated\n", + /* 29*/ "All Laser Grid Systems Shut Down\n", + /* 30*/ "Obtain Dat Tape\n", + /* 31*/ "Dr Carolls\n", + /* 32*/ "Backup Disk\n", + /* 33*/ "Backup Disk\n", + /* 34*/ "Picked up Backup Disc\n", + /* 35*/ "Door Decoder Attached To Access Pad\n", + /* 36*/ "Initiating Cracking Routines\n", + /* 37*/ "Door Decoder Finished - Door Unlocked\n", + /* 38*/ "INTRUDER ALERT - all security to the safe\n", + /* 39*/ "Door Decoder Placed Correctly\n", + /* 40*/ "Door Decoder Incorrectly Positioned\n", + /* 41*/ "Conspirators Have Been Alerted\n", + /* 42*/ "Alarm Activated\n", + /* 43*/ "Alarm Deactivated\n", + /* 44*/ "Safe Door Is Locked\n", + /* 45*/ "Door Decoder attached\n", + /* 46*/ "Obtain Door Exploder\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder\n", + /* 51*/ "Objectives Incomplete - MISSION FAILED\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications Bug Placed Correctly\n", + /* 54*/ "Communications Bug Placed Incorrectly\n", + /* 55*/ "Obtain Eye Spy\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Eye Spy\n", + /* 58*/ "An Eye Spy\n", + /* 59*/ "Picked up an Eye Spy\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "I can't go any further, but the Eye-Spy can.\n", + /* 62*/ "A safe that big will be heavily encrypted.\nThe decoder will take longer than usual.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission Critical Object Destroyed\n", + /* 65*/ "Stand back Joanna, we'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator\n", + /* 71*/ "EyeSpy Has Been Destroyed - Abort Mission\n", + /* 72*/ "We've recovered the sapient from Carrington and altered its programming. It no longer has a personality, so there will be no further incidents.", + /* 73*/ "This will reduce its efficency. My team will have to take it to the core themselves. This will endanger them. You should have anticipated that the sapient might develop a troublesome moral code.", + /* 74*/ "No-one could have predicted that! And I resent being singled out for blame! What about him?", + /* 75*/ "The President turned down your request for the loan of the Pelagic 2?", + /* 76*/ "Could it be you over-estimated your influence over him?", + /* 77*/ "No! Perhaps I underestimated his resolve. We have a contingency plan ready to go, and will move as soon as the presidential entourage arrives at the airbase. All I need from the President is a tissue sample.", + /* 78*/ "Ha! Assuming you don't get any interference. If Carrington has pieced together enough of this he will have called for reinforcements.", + /* 79*/ "There will be no outside help for Mr. Carrington. The technology you gave us is installed in Nevada and fully operational. We can intercept any craft they use.", + /* 80*/ "Then the devices we gave you are working correctly? Good. Because we believe that anything which does not work correctly should be destroyed. Consider that as you follow your 'back-up plans'.", + /* 81*/ "Agent Dark reporting in! Prepare to receive a download of the meeting data. Priority request for an Institute Support Team to protect the President before he goes to Alaska.", + /* 82*/ "No time for that now, Agent Dark. There's been a development during radio silence. The craft carrying those 'friends' I was talking about was shot down over Nevada. The weapon responsible was fired from Area 51; that's where the survivors and debris will have been taken. You're to prep for immediate despatch when you return here. Carrington out.", + /* 83*/ "Area 51? But what about the President?", +}; diff --git a/src/files/lang/ntsc-beta/depoP.c b/src/files/lang/ntsc-beta/depoP.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-beta/depoP.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-beta/depo_str_f.c b/src/files/lang/ntsc-beta/depo_str_f.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-beta/depo_str_f.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-beta/depo_str_g.c b/src/files/lang/ntsc-beta/depo_str_g.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-beta/depo_str_g.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-beta/depo_str_i.c b/src/files/lang/ntsc-beta/depo_str_i.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-beta/depo_str_i.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-beta/depo_str_s.c b/src/files/lang/ntsc-beta/depo_str_s.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-beta/depo_str_s.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-beta/destE.c b/src/files/lang/ntsc-beta/destE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/destE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/destJ.c b/src/files/lang/ntsc-beta/destJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/destJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/destP.c b/src/files/lang/ntsc-beta/destP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/destP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/dest_str_f.c b/src/files/lang/ntsc-beta/dest_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/dest_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/dest_str_g.c b/src/files/lang/ntsc-beta/dest_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/dest_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/dest_str_i.c b/src/files/lang/ntsc-beta/dest_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/dest_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/dest_str_s.c b/src/files/lang/ntsc-beta/dest_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/dest_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/dishE.c b/src/files/lang/ntsc-beta/dishE.c new file mode 100644 index 000000000..1fa0f3e6e --- /dev/null +++ b/src/files/lang/ntsc-beta/dishE.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay Jo, I'll leave you to prepare for the mission.\n", + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/dishJ.c b/src/files/lang/ntsc-beta/dishJ.c new file mode 100644 index 000000000..9ac44c2cf --- /dev/null +++ b/src/files/lang/ntsc-beta/dishJ.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight From Table To Begin\n", + /* 9*/ "Activate The Night Sight\nLocate The Light Switch\nTurn The Lights Back On\n", + /* 10*/ "Collect Data Uplink From Table To Begin\n", + /* 11*/ "Stand next to the terminal and use the uplink\n", + /* 12*/ "You Need To Be Holding The Data Uplink\n", + /* 13*/ "Connection Established...\n", + /* 14*/ "Terminal Has Been Successfully Hacked\n", + /* 15*/ "Connection Broken - Too Far From PC\n", + /* 16*/ "Collect ECM Mine From Table To Begin\n", + /* 17*/ "Locate Hub And Throw ECM Mine Onto Hub\n", + /* 18*/ "ECM Mine Has Been Placed Incorrectly\n", + /* 19*/ "ECM Mine Has Been Placed Correctly\n", + /* 20*/ "Collect Eye-Spy From Table To Begin\n", + /* 21*/ "Locate Info Room PC and Holograph It\n", + /* 22*/ "Info Room PC Successfully Holographed\n", + /* 23*/ "Lights Have Been Re-activated\n", + /* 24*/ "Collect Door Decoder From Table To Begin\n", + /* 25*/ "Use Decoder On Door Pad To Unlock It\n", + /* 26*/ "You Need To Be Holding The Door Decoder\n", + /* 27*/ "Decoder Attached. Initiating Cracking Routines..\n", + /* 28*/ "Decoding Complete. Door Has Been Unlocked.\n", + /* 29*/ "Collect Tracker From Table To Begin\n", + /* 30*/ "Locate IR Scanner Using Tracker\n", + /* 31*/ "IR Scanner Has Been Successfully Located\n", + /* 32*/ "Collect IR Scanner From Table To Begin\n", + /* 33*/ "Locate Secret Door Using IR Scanner\n", + /* 34*/ "Secret Door Has Been Successfully Located\n", + /* 35*/ "Collect XRay Scanner From Table To Begin\n", + /* 36*/ "Find Hidden Switches To Shutdown Laser Grid\n", + /* 37*/ "All Laser Grids Have Been Deactivated\n", + /* 38*/ "Collect Disguise From Table To Begin\n", + /* 39*/ "Fool Someone Into Giving You Cloaking Device\n", + /* 40*/ "Cloaking Device Successfully Retrieved\n", + /* 41*/ "Laser Grid 1 Has Been Deactivated\n", + /* 42*/ "Laser Grid 2 Has Been Deactivated\n", + /* 43*/ "I'm Here To Pick The Equipment\n", + /* 44*/ "Go away Joanna, you don't fool me!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device Has Been Secured Successfully\n", + /* 47*/ "You're Meant To Use The Disguise, remember?\n", + /* 48*/ "You'll Have To Try Harder Than That Joanna\n", + /* 49*/ "Joanna - Where Did You Spring From?\n", + /* 50*/ "You Have Been Detected By The Camera\n", + /* 51*/ "Collect Cloaking Device From Table To Begin\n", + /* 52*/ "Use Cloaking Device And Locate Carrington\n", + /* 53*/ "I think we can safely say you're training\nis now complete!\n", + /* 54*/ "Mission Accomplished - Device Training Complete!\n", + /* 55*/ "Mission Failed - You Have Been Detected\n", + /* 56*/ "Select The Uplink\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Data Uplink And Release A\n", + /* 57*/ "Select The EyeSpy\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Eye-Spy And Release A\n", + /* 58*/ "Select The Night Vision\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Night Vision And Release A\n", + /* 59*/ "Select The Door Decoder\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight DoorDecoder And Release A\n", + /* 60*/ "Select The X-Ray Scanner\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight X-Ray Scanner And Release A\n", + /* 61*/ "Select The Disguise\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Disguise And Release A\n", + /* 62*/ "Select The IR Scanner\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight IR Scanner And Release A\n", + /* 63*/ "Select The Tracker\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Tracker And Release A\n", + /* 64*/ "Select The Cloaking Device\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Device And Release A\n", + /* 65*/ "Select The ECM Mine\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight ECM Mine And Release A\n", + /* 66*/ "Joanna, It's good to see you.\n", + /* 67*/ "Come with me Joanna.\nI'll walk you to the training room.\n", + /* 68*/ "The information centre is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B next to Hovcrate to grab it...\n", + /* 74*/ "Press B when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble Tap B next to Hovbike to ride it...\n", + /* 76*/ "Double Tap B when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B next to door to open it.\n", + /* 78*/ "B will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B next to door to call elevator.\n", + /* 80*/ "Cannot Exit While Training Is In Progress\n", + /* 81*/ "Switch Code 1 Has Been Obtained.\n", + /* 82*/ "Switch Code 2 Has Been Obtained.\n", + /* 83*/ "Switch Code 3 Has Been Obtained.\n", + /* 84*/ "Switch Code 4 Has Been Obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C To Look Up At The Target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C To Look Down At The Target.\n", + /* 87*/ "Holoprogram 2 Has Been Completed Successfully.\n", + /* 88*/ "Holoprogram 4 Has Been Completed Successfully.\n", + /* 89*/ "Holoprogram 5 Has Been Completed Successfully.\n", + /* 90*/ "Guard Has Been Successfully Disarmed.\n", + /* 91*/ "Guard Has Been Successfully Knocked Out.\n", + /* 92*/ "Disarm This Live Target If You Can.\n", + /* 93*/ "Knock Out This Target - Stealth Is The Key.\n", + /* 94*/ "and the final guard....\n", + /* 95*/ "DUCK\n- Hold R Then Press Down C To Duck.\n", + /* 96*/ "CROUCH\n- When Ducking, Hold R Then Press Down C To Duck.\n", + /* 97*/ "Holoprogram 3 Has Been Completed Successfully.\n", + /* 98*/ "Activate All The Switches.\n", + /* 99*/ "Activate All Of The Wall Switches.\n- Be Quick, As They Will Quickly Reset.\n", + /*100*/ "Get The Access Codes By Examining Terminals.\n- Use The Codes On The Wall Terminals.\n", + /*101*/ "Code 1 Has Been Obtained.\n", + /*102*/ "Code 2 Has Been Obtained.\n", + /*103*/ "Code 3 Has Been Obtained.\n", + /*104*/ "Code 4 Has Been Obtained.\n", + /*105*/ "Training Failed - You Must Face Forward.\n", + /*106*/ "Holoprogram 1 Has Been Completed Successfully.\n", + /*107*/ "Unarmed Combat - Knock Out The Target.\n- Press Z repeatedly to punch.\n", + /*108*/ "Now Try Against A Moving Target...\n", + /*109*/ "And Finally Against A Target That Fights Back.\n", + /*110*/ "Defeat All Enemies Without Getting Hit.\n", + /*111*/ "Training Failed - You Have Been Hit.\n", + /*112*/ "Holoprogram 6 Has Been Completed Successfully.\n", + /*113*/ "Holoprogram 7 Has Been Completed Successfully.\n", + /*114*/ "TERMINALS\n- Press B next to terminal to use it.\n", + /*115*/ "Now Activate The Red Terminals On The Wall.\n", + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/dishP.c b/src/files/lang/ntsc-beta/dishP.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-beta/dishP.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/dish_str_f.c b/src/files/lang/ntsc-beta/dish_str_f.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-beta/dish_str_f.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/dish_str_g.c b/src/files/lang/ntsc-beta/dish_str_g.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-beta/dish_str_g.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/dish_str_i.c b/src/files/lang/ntsc-beta/dish_str_i.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-beta/dish_str_i.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/dish_str_s.c b/src/files/lang/ntsc-beta/dish_str_s.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-beta/dish_str_s.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/earE.c b/src/files/lang/ntsc-beta/earE.c new file mode 100644 index 000000000..71530e2d3 --- /dev/null +++ b/src/files/lang/ntsc-beta/earE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/earJ.c b/src/files/lang/ntsc-beta/earJ.c new file mode 100644 index 000000000..2c288629b --- /dev/null +++ b/src/files/lang/ntsc-beta/earJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items Of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr Caroll\n", + /* 10*/ "Shut Down Experiments\n", + /* 11*/ "Start Security Maintenance Cycle\n", + /* 12*/ "Obtain Experimental Technologies\n", + /* 13*/ "Holograph Radioactive Isotope\n", + /* 14*/ "Machinery Scream Sound Fx\n", + /* 15*/ "Maintenance Robots Activated\n", + /* 16*/ "Maintenance Robots Re-programmed\n", + /* 17*/ "Security Doors Unlocked\n", + /* 18*/ "Maintenance Cycle Activated\n", + /* 19*/ "Routine Cleaning Cycle Activated\n", + /* 20*/ "Operation Not Allowed - Robots Busy\n", + /* 21*/ "Maintenance Robots De-activated\n", + /* 22*/ "Critical Mission Object Destroyed\n", + /* 23*/ "Maintenance Robot System Offline\n", + /* 24*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable Scientist Casualties\n", + /* 27*/ "Terminal Is Not Active\n", + /* 28*/ "Powering Down Active Systems\n", + /* 29*/ "Experiment Has Been Shut Down\n", + /* 30*/ "Alarm Activated\n", + /* 31*/ "Alarm De-activated\n", + /* 32*/ "Don't Shoot Me - I'll Help you\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you\n", + /* 35*/ "Accidents will happen\n", + /* 36*/ "ACCESS DENIED - Security Code Required\n", + /* 37*/ "Searching for password\n", + /* 38*/ ".", + /* 39*/ "Password Located - Bypassing Lock\n", + /* 40*/ "Contact Broken - Re-establish link\n", + /* 41*/ "Security Door Already Unlocked\n", + /* 42*/ "Experiment already powered down\n", + /* 43*/ "Strange - the experiments already off!\n", + /* 44*/ "It appears someone has broken my PC\n", + /* 45*/ "Obtain Night Sight\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight\n", + /* 50*/ "Obtain Shield Tech Item\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield Tech Item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up Shield Tech Item\n", + /* 55*/ "Obtain Data Uplink\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink\n", + /* 60*/ "Connection Established\n", + /* 61*/ "Maintenance Hatch Is Now Open\n", + /* 62*/ "Maintenance Hatch Is Already Open\n", + /* 63*/ "WARNING - Radioactive Matter Detected\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security\n", + /* 78*/ "Accidents will happen\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someones broken my equipment.\n", + /* 83*/ "Whats happened to the terminal?\n", + /* 84*/ "You vandal, you've broken it.\n", + /* 85*/ "Connection Broken - Experiments still active.\n", + /* 86*/ "Experimental Item 1 aquired.\n", + /* 87*/ "Experimental Item 2 aquired.\n", + /* 88*/ "Experimental Item 3 aquired.\n", + /* 89*/ "Obtain Eye Spy\n", + /* 90*/ "Dr Carolls\n", + /* 91*/ "Eye Spy\n", + /* 92*/ "An Eye Spy\n", + /* 93*/ "Picked up an Eye Spy\n", + /* 94*/ "That's the highest security sector - Dr Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the Eye-Spy.\n", + /* 98*/ "Secret Weapons Compartment Opened.\n", + /* 99*/ "Access Denied - Weapons Compartment Locked.\n", + /*100*/ "Dr. Caroll?", + /*101*/ "Dr. Caroll, are you here?", + /*102*/ "Well, is it safe to come out?", + /*103*/ "Yes, all clear.", + /*104*/ "Wh..what... you're...", + /*105*/ "Very professionally done my dear, but there's no time to waste! we must leave immediately!", + /*106*/ "Come on, I have vital information and you must protect me.", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/earP.c b/src/files/lang/ntsc-beta/earP.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-beta/earP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ear_str_f.c b/src/files/lang/ntsc-beta/ear_str_f.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-beta/ear_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ear_str_g.c b/src/files/lang/ntsc-beta/ear_str_g.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-beta/ear_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ear_str_i.c b/src/files/lang/ntsc-beta/ear_str_i.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-beta/ear_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ear_str_s.c b/src/files/lang/ntsc-beta/ear_str_s.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-beta/ear_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/eldE.c b/src/files/lang/ntsc-beta/eldE.c new file mode 100644 index 000000000..85139347d --- /dev/null +++ b/src/files/lang/ntsc-beta/eldE.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/eldJ.c b/src/files/lang/ntsc-beta/eldJ.c new file mode 100644 index 000000000..fc638d295 --- /dev/null +++ b/src/files/lang/ntsc-beta/eldJ.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made you would need to respond swiftly. Make sure that the terminals are not damaged as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if possible, or if you're really good get them to give up.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the Negotiator\n", + /* 6*/ "Eliminate Rooftop Snipers\n", + /* 7*/ "Activate Wind Generator\n", + /* 8*/ "Locate and Eliminate Datadyne Hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture Datadyne Guard\n", + /* 11*/ "Negotiator has been killed\n", + /* 12*/ "Snipers have been eliminated\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling Systems Have Been Activated.\n", + /* 15*/ "Cooling Systems Have Been De-Activated.\n", + /* 16*/ "Power Systems Have Been Activated.\n", + /* 17*/ "Power Systems Have Been De-Activated.\n", + /* 18*/ "Windmill Has Been Re-Activated.\n", + /* 19*/ "Windmill Has Been De-Activated.\n", + /* 20*/ "Electicity Has Been Restored To The Villa.\n", + /* 21*/ "Critical Mission Object Has Been Destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington Has Been Rescued\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper RIfle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain Door Key\n", + /* 31*/ "Guards\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last night we got a call from Cassandra de Vries. A dataDyne team have taken Daniel Carrington hostage at his private villa on the coast, and they say they will spare his life in exchange for the AI.", + /* 40*/ "Unfortunately we don't have it. Daniel and Dr. Caroll were at the villa to discuss 'matters of mutual interest'. It looks like Daniel found a way to hide Dr. Caroll inside the villa when the dataDyne hit squad arrived.", + /* 41*/ "Hopefully our phoney negotiator ploy will give me a chance to surprise the dataDyne squad. This time it's not just my life on the line.", + /* 42*/ "Sir? Are you injured?", + /* 43*/ "No Joanna, I'm okay, but those dataDyne thugs made me tell them where I'd hidden Dr. Caroll. If only I'd held out for a few minutes more...", + /* 44*/ "It's not your fault sir. I should have been quicker.", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll told me that he expected this to happen. Actually, when they recaptured him, the dataDyne team got over-confident and let slip a few facts when they thought I was unconscious. They mentioned a meeting in the G5 building in Chicago, Illinois tonight. I want you to be there, but that doesn't leave you a lot of time to get ready.", + /* 46*/ "That won't be a problem, sir. So, did Dr. Caroll have any useful information for you?", + /* 47*/ "Oh, yes, indeed. He certainly did, and I'll brief you when you're on route to Chicago. We might still be able to help him, even after those butchers remove his personality. He thinks they'll keep a copy of it in a safe place. It's about time I called in some friends to deal with dataDyne.", + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/eldP.c b/src/files/lang/ntsc-beta/eldP.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-beta/eldP.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/eld_str_f.c b/src/files/lang/ntsc-beta/eld_str_f.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-beta/eld_str_f.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/eld_str_g.c b/src/files/lang/ntsc-beta/eld_str_g.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-beta/eld_str_g.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/eld_str_i.c b/src/files/lang/ntsc-beta/eld_str_i.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-beta/eld_str_i.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/eld_str_s.c b/src/files/lang/ntsc-beta/eld_str_s.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-beta/eld_str_s.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/gunE.c b/src/files/lang/ntsc-beta/gunE.c new file mode 100644 index 000000000..6ca0ff45c --- /dev/null +++ b/src/files/lang/ntsc-beta/gunE.c @@ -0,0 +1,244 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy Uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. fitted with a proximity key tag to allow access to restricted areas. mk3 model only functions while owner is alive. security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: CDV780322 Password: I8MOZYM8NDI85\n", +}; diff --git a/src/files/lang/ntsc-beta/gunJ.c b/src/files/lang/ntsc-beta/gunJ.c new file mode 100644 index 000000000..40a521c8b --- /dev/null +++ b/src/files/lang/ntsc-beta/gunJ.c @@ -0,0 +1,244 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP7\n", + /* 51*/ "DD44\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Soviet\n", + /* 54*/ "ZMG (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR33\n", + /* 57*/ "RC-P90\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "I-R Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly By Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Drug\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapon against them.\n", + /*156*/ "Accurate and trustworthy, This gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this sub-machinegun boasts a 32 rnd mag and a special feature - the ability to designate and lock-on to targets in the line of sight. It turns an average marksman into an excellent one, provided they are clever enough to operate the gun. Average fire rate: 900rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700rpm.\n", + /*167*/ "A variant of the Dragon assault rifle, instead of a proximity explosive it has a small grenade launcher. Excellent support weapon. Average fire rate: 700rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns and similar hazards. Average fire rate: 950rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900rpm. unloads at 2000rpm\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate, and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other smg, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900rpm. s/f:300rpm\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked-on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades in a sticky substance; when fired, the bomb attaches itself to wall or ceiling, then after a few seconds it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track lifesources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute Agent's wrist. It folds up to aid concealment, and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a phial of poison that shatters when thrown, usually killing the target in approximately 6 seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact, or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focussed white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of so-called 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function, and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customised to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health, and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safe-cracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this of course depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical proceedures without the need of incisions. Only drawback is that it only works on Maians. The other only drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimise collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One, also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic 2. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the Artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for Case Study, Theoretical Projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Safe Item\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Tape\n", + /*228*/ "Keycard\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/gunP.c b/src/files/lang/ntsc-beta/gunP.c new file mode 100644 index 000000000..feb6d09b1 --- /dev/null +++ b/src/files/lang/ntsc-beta/gunP.c @@ -0,0 +1,244 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/gun_str_f.c b/src/files/lang/ntsc-beta/gun_str_f.c new file mode 100644 index 000000000..feb6d09b1 --- /dev/null +++ b/src/files/lang/ntsc-beta/gun_str_f.c @@ -0,0 +1,244 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/gun_str_g.c b/src/files/lang/ntsc-beta/gun_str_g.c new file mode 100644 index 000000000..feb6d09b1 --- /dev/null +++ b/src/files/lang/ntsc-beta/gun_str_g.c @@ -0,0 +1,244 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/gun_str_i.c b/src/files/lang/ntsc-beta/gun_str_i.c new file mode 100644 index 000000000..feb6d09b1 --- /dev/null +++ b/src/files/lang/ntsc-beta/gun_str_i.c @@ -0,0 +1,244 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/gun_str_s.c b/src/files/lang/ntsc-beta/gun_str_s.c new file mode 100644 index 000000000..feb6d09b1 --- /dev/null +++ b/src/files/lang/ntsc-beta/gun_str_s.c @@ -0,0 +1,244 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/impE.c b/src/files/lang/ntsc-beta/impE.c new file mode 100644 index 000000000..a4e8e8d23 --- /dev/null +++ b/src/files/lang/ntsc-beta/impE.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release Hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/impJ.c b/src/files/lang/ntsc-beta/impJ.c new file mode 100644 index 000000000..ff4e583f5 --- /dev/null +++ b/src/files/lang/ntsc-beta/impJ.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. They could use it to wreak havoc on our allies.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Automatic Defences\n", + /* 6*/ "Minimise Hostage Casualties\n", + /* 7*/ "Retrieve Experimental Weapon\n", + /* 8*/ "Destroy Sensitive Information\n", + /* 9*/ "Deactivate Bomb\n", + /* 10*/ "Obtain Sensitive Info\n", + /* 11*/ "Guards\n", + /* 12*/ "Sensitive Info\n", + /* 13*/ "Sensitive Info\n", + /* 14*/ "Picked up Sensitive Info.\n", + /* 15*/ "Automatic gun activated\n", + /* 16*/ "Too many hostages killed\n", + /* 17*/ "Hostages have been saved\n", + /* 18*/ "Sensitive information has been destroyed\n", + /* 19*/ "Carrington has been Killed\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line, hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office.. if they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access Denied - Authorization failiure.\n", + /* 31*/ "Emergency Overrides Have Been Engaged.\n", + /* 32*/ "Well done Joanna, we're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical Mission Object Has Been Destroyed\n", + /* 35*/ "The autodefences will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully.. the hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if i'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You Have Been Given A Grenade Launcher\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...", + /* 44*/ "They should keep you away from mirrors. Nervous?", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House and it will finally happen...", + /* 46*/ "Where did that come from?", + /* 47*/ "It was up on ground level...", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!", + /* 49*/ "Get clear! I'll hold them off, you can come back and get me later!", + /* 50*/ "At least, I hope you can.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, + /* 56*/ NULL, + /* 57*/ NULL, + /* 58*/ NULL, + /* 59*/ NULL, + /* 60*/ NULL, + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/impP.c b/src/files/lang/ntsc-beta/impP.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-beta/impP.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/imp_str_f.c b/src/files/lang/ntsc-beta/imp_str_f.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-beta/imp_str_f.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/imp_str_g.c b/src/files/lang/ntsc-beta/imp_str_g.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-beta/imp_str_g.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/imp_str_i.c b/src/files/lang/ntsc-beta/imp_str_i.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-beta/imp_str_i.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/imp_str_s.c b/src/files/lang/ntsc-beta/imp_str_s.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-beta/imp_str_s.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/junE.c b/src/files/lang/ntsc-beta/junE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/junE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/junJ.c b/src/files/lang/ntsc-beta/junJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/junJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/junP.c b/src/files/lang/ntsc-beta/junP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/junP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/jun_str_f.c b/src/files/lang/ntsc-beta/jun_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/jun_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/jun_str_g.c b/src/files/lang/ntsc-beta/jun_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/jun_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/jun_str_i.c b/src/files/lang/ntsc-beta/jun_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/jun_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/jun_str_s.c b/src/files/lang/ntsc-beta/jun_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/jun_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lamE.c b/src/files/lang/ntsc-beta/lamE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lamE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lamJ.c b/src/files/lang/ntsc-beta/lamJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lamJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lamP.c b/src/files/lang/ntsc-beta/lamP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lamP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lam_str_f.c b/src/files/lang/ntsc-beta/lam_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lam_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lam_str_g.c b/src/files/lang/ntsc-beta/lam_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lam_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lam_str_i.c b/src/files/lang/ntsc-beta/lam_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lam_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lam_str_s.c b/src/files/lang/ntsc-beta/lam_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lam_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/leeE.c b/src/files/lang/ntsc-beta/leeE.c new file mode 100644 index 000000000..c4ac09601 --- /dev/null +++ b/src/files/lang/ntsc-beta/leeE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/leeJ.c b/src/files/lang/ntsc-beta/leeJ.c new file mode 100644 index 000000000..a7b7f5c75 --- /dev/null +++ b/src/files/lang/ntsc-beta/leeJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable Shield System\n", + /* 6*/ "Open Hangar Doors\n", + /* 7*/ "Access Navigational Systems\n", + /* 8*/ "Sabotage Engine Systems\n", + /* 9*/ "Gain Control Of Bridge\n", + /* 10*/ "Ships Shields Have Been Lowered\n", + /* 11*/ "Hangar doors have been opened\n", + /* 12*/ "Elvis has been killed\n", + /* 13*/ "Navigational Information Has Been Retrieved\n", + /* 14*/ "Lift has been activated\n", + /* 15*/ "All hanagar skedar have been killed.\n", + /* 16*/ "We're outside Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you Joanna.\n", + /* 20*/ "Take this, you should find it useful...\n", + /* 21*/ "Recieved AR34 Assault RIfle\n", + /* 22*/ "Time to head upwards. I'll take this lift,\nyou take the other one\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Heads up Jo. I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "Okay Jo, you head upwards. I'll stop any pursuit.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge then the ship is ours.\n", + /* 31*/ "Time to head upwards....\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar. As you and Mr. Carrington just discovered.", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.", + /* 37*/ "Why are you doing this, Cassandra?", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.", + /* 39*/ "Eeeeaaarrrrggghhh!!!", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.", + /* 41*/ "Hmmmm?", + /* 42*/ "I don't... I don't believe it!", + /* 43*/ "Elvis? what is it?", + /* 44*/ "Where are you going?", + /* 45*/ "We have to get down to the surface! Follow me!", + /* 46*/ NULL, + /* 47*/ NULL, + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/leeP.c b/src/files/lang/ntsc-beta/leeP.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-beta/leeP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lee_str_f.c b/src/files/lang/ntsc-beta/lee_str_f.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-beta/lee_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lee_str_g.c b/src/files/lang/ntsc-beta/lee_str_g.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-beta/lee_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lee_str_i.c b/src/files/lang/ntsc-beta/lee_str_i.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-beta/lee_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lee_str_s.c b/src/files/lang/ntsc-beta/lee_str_s.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-beta/lee_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lenE.c b/src/files/lang/ntsc-beta/lenE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lenE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lenJ.c b/src/files/lang/ntsc-beta/lenJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lenJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lenP.c b/src/files/lang/ntsc-beta/lenP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/lenP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/len_str_f.c b/src/files/lang/ntsc-beta/len_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/len_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/len_str_g.c b/src/files/lang/ntsc-beta/len_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/len_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/len_str_i.c b/src/files/lang/ntsc-beta/len_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/len_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/len_str_s.c b/src/files/lang/ntsc-beta/len_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/len_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/lipE.c b/src/files/lang/ntsc-beta/lipE.c new file mode 100644 index 000000000..60bff8eca --- /dev/null +++ b/src/files/lang/ntsc-beta/lipE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defences Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lipJ.c b/src/files/lang/ntsc-beta/lipJ.c new file mode 100644 index 000000000..369b31590 --- /dev/null +++ b/src/files/lang/ntsc-beta/lipJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. Install a virus using the Data Uplink device, but be alert for the possibility that this may set off an alarm.\n\n|Objective Three: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain Laboratory Technician Disguise\n", + /* 10*/ "Destroy Computer Records\n", + /* 11*/ "Locate Conspiracy Evidence\n", + /* 12*/ "Gain Access To Autopsy Lab\n", + /* 13*/ "Rescue Elvis\n", + /* 14*/ "Research Records Destroyed\n", + /* 15*/ "Obtain Lab CLothes\n", + /* 16*/ "Lab Techs\n", + /* 17*/ "Lab Clothes\n", + /* 18*/ "Lab Clothes\n", + /* 19*/ "Picked up Lab Clothes\n", + /* 20*/ "Access To Door Control Systems Denied\n", + /* 21*/ "Access To Light Control Systems Denied\n", + /* 22*/ "Access To Security Control Systems Denied\n", + /* 23*/ "Virus Downloaded To Console\n", + /* 24*/ "Obtain Data Uplink\n", + /* 25*/ "Lab Techs\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink\n", + /* 29*/ "Laboratory Accessed Successfully\n", + /* 30*/ "Data Uplink Connected\n", + /* 31*/ "Data Uplink Connection Broken\n", + /* 32*/ "Obtain Medlab2 Keycard\n", + /* 33*/ "Guards\n", + /* 34*/ "Medlab 2 Keycard\n", + /* 35*/ "Medlab 2 Keycard\n", + /* 36*/ "Picked up Medlab 2 Keycard.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes\n", + /* 39*/ "Help - Help\n", + /* 40*/ "Don't shoot me\n", + /* 41*/ "Oh my god - a gun!\n", + /* 42*/ "There's an intruder in the complex\n", + /* 43*/ "Give me back my clothes - or else\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes\n", + /* 46*/ "I don't have much time before the body's discovered\n", + /* 47*/ "The enemy has discovered the disguise\n", + /* 48*/ "Virus has already been downloaded\n", + /* 49*/ "Initiating virus download\n", + /* 50*/ "So, you've got here at last.\n", + /* 51*/ "Hey, you're not.... SECURITY ALERT\n", + /* 52*/ "Not guns allowed in here - put away you're weapon.\n", + /* 53*/ "I won't ask you again - ditch the weapon\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical Mission Personnel Killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain Op-room Keycard\n", + /* 60*/ "Guards\n", + /* 61*/ "Oproom Keycard\n", + /* 62*/ "Oproom Keycard\n", + /* 63*/ "Picked up Operation Room Keycard.\n", + /* 64*/ "Elvis has been Killed.\n", + /* 65*/ "Get The Hell Out Of Here!\n", + /* 66*/ "Containment Unit Raised Up\n", + /* 67*/ "Containment Unit Lowered Down\n", + /* 68*/ "Mission Critical Equipment Destroyed\n", + /* 69*/ "Obtain X-ray scanner\n", + /* 70*/ "\n", + /* 71*/ "X-ray scanner\n", + /* 72*/ "X-ray scanner\n", + /* 73*/ "Picked up X-ray scanner.\n", + /* 74*/ "Scanner Target Aquired\n", + /* 75*/ "Target ID confirmed - XT origin\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... you must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled round here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy.....\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Impostor!\n", + /* 88*/ "Lighting Systems Overloaded.\n", + /* 89*/ "The problem you have is that there is no way to sneak into the research section. The only way in available to you is a weak section of wall I've marked in the room beyond the stores. It can be destroyed with explosives.", + /* 90*/ "Doesn't sound like a problem to me. Where are these explosives?", + /* 91*/ "In that crate.", + /* 92*/ "Cute. Very cute.", + /* 93*/ "By the way, the stores are crawling with guards. It may go against your nature, but try sneaking through rather than blasting everything.", + /* 94*/ "Certainly. Any other pearls of wisdom?", + /* 95*/ "That crate...", + /* 96*/ "Yes?", + /* 97*/ "It really doesn't like being shot.", + /* 98*/ "Great. Now, if I can just fight the urge to report him to Base Security...", + /* 99*/ "Put your hands up and step away from the alien.", + /*100*/ "What the hell do you think you're doing? This is supposed to be a sealed room! Don't you know anything about autopsy procedures?", + /*101*/ "Don't make me tell you again, Doctor. And turn that laser off.", + /*102*/ "Director Easton will hear about this, young lady.", + /*103*/ "Of course he's going to hear of it, you moron. I've just got into his top secret base and now I'm stealing his alien.", + /*104*/ "You can't take that! It's government property! This is intolerable! It's... it's... unprofessional!!", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lipP.c b/src/files/lang/ntsc-beta/lipP.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-beta/lipP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lip_str_f.c b/src/files/lang/ntsc-beta/lip_str_f.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-beta/lip_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lip_str_g.c b/src/files/lang/ntsc-beta/lip_str_g.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-beta/lip_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lip_str_i.c b/src/files/lang/ntsc-beta/lip_str_i.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-beta/lip_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lip_str_s.c b/src/files/lang/ntsc-beta/lip_str_s.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-beta/lip_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lueE.c b/src/files/lang/ntsc-beta/lueE.c new file mode 100644 index 000000000..8781e489f --- /dev/null +++ b/src/files/lang/ntsc-beta/lueE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-beta/lueJ.c b/src/files/lang/ntsc-beta/lueJ.c new file mode 100644 index 000000000..8446ed412 --- /dev/null +++ b/src/files/lang/ntsc-beta/lueJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down the robot interceptors themselves will be a problem. Take out as many of the grounded units out as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shutdown Air Intercept Radar\n", + /* 10*/ "Plant Comms Device On Antenna\n", + /* 11*/ "Disable All Robot Interceptors\n", + /* 12*/ "Gain Access To Hangar Lift\n", + /* 13*/ "Make Contact With C.I. Spy\n", + /* 14*/ "Obtain Grenades\n", + /* 15*/ "Dr Carolls\n", + /* 16*/ "Grenade\n", + /* 17*/ "An Grenade\n", + /* 18*/ "Picked up a Grenade\n", + /* 19*/ "Robot Interceptor Disabled\n", + /* 20*/ "All Robot Interceptors Disabled\n", + /* 21*/ "Obtain Comms Rider\n", + /* 22*/ "Dr Carolls\n", + /* 23*/ "Comms Rider\n", + /* 24*/ "Comms Rider\n", + /* 25*/ "Picked up Comms Rider\n", + /* 26*/ "Communications Bug Placed Correctly\n", + /* 27*/ "Communications Bug Placed Incorrectly\n", + /* 28*/ "Antenna Has Been Destroyed\n", + /* 29*/ "Antenna Raised\n", + /* 30*/ "Antenna Lowered\n", + /* 31*/ "Obtain Lift Keycard\n", + /* 32*/ "Dr Carolls\n", + /* 33*/ "Lift Keycard\n", + /* 34*/ "Lift Keycard\n", + /* 35*/ "Picked up Lift Keycard\n", + /* 36*/ "Lift Access Denied - Keycard Needed\n", + /* 37*/ "Keycard Accepted - Lift Operational\n", + /* 38*/ "Lift Is Fully Operational\n", + /* 39*/ "Hangar Has Been Accessed\n", + /* 40*/ "Met up with CI Agent\n", + /* 41*/ "Air Intercept Radar Shutdown\n", + /* 42*/ "Critical Mission Object Destroyed\n", + /* 43*/ "Main Gate Has Been Opened\n", + /* 44*/ "Main Gate Has Been Closed\n", + /* 45*/ "Access Denied\n", + /* 46*/ "Explosive has been placed\n", + /* 47*/ "Foreign object detected - security fields activated\n", + /* 48*/ "Obtain Explosive\n", + /* 49*/ "Dr Carolls\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up Explosives\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The Hangar lift is the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift Access Terminals Destroyed\n", + /* 58*/ "Okay, Joanna, take a look at this. Our operative inside Area 51 was able to get this out to us.", + /* 59*/ "This is your entry point; a deserted helipad on the edge of the base.", + /* 60*/ "The lift down to the hangars and the rendezvous point is beyond that wall; watch out for these guards.", + /* 61*/ "Here is the communications antenna; attach a comms rider bug so we can talk to you when you're inside the base. Again, watch out for hostiles.", + /* 62*/ "Oh my god!", + /* 63*/ "Here is our friend. He appears to be physically unhurt, though he hasn't regained consciousness yet. By the look of it, the surgeons are almost done with their preliminary tests and will begin dissection soon.", + /* 64*/ "But who was...?", + /* 65*/ "Any questions? No? Good. Away you go to the hangar.", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against my better judgement, I'm about to enter Area 51.", + /* 67*/ "Agent Dark! Over here!", + /* 68*/ "There you are! I was beginning to wonder if...", + /* 69*/ "If what?", + /* 70*/ "If you'd been discovered yet. And frankly, if this is how you work, I'm amazed that you lasted longer than five minutes.", + /* 71*/ "I was tidying up one of your loose ends.", + /* 72*/ "My loose ends?", + /* 73*/ "I'm sorry, I didn't realise you wanted him to shoot you. I can call in some more guards if you like.", + /* 74*/ "Okay, okay, forget about it. I'm going to let the Institute know we've made contact.", + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/lueP.c b/src/files/lang/ntsc-beta/lueP.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-beta/lueP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-beta/lue_str_f.c b/src/files/lang/ntsc-beta/lue_str_f.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-beta/lue_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-beta/lue_str_g.c b/src/files/lang/ntsc-beta/lue_str_g.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-beta/lue_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-beta/lue_str_i.c b/src/files/lang/ntsc-beta/lue_str_i.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-beta/lue_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-beta/lue_str_s.c b/src/files/lang/ntsc-beta/lue_str_s.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-beta/lue_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-beta/miscE.c b/src/files/lang/ntsc-beta/miscE.c new file mode 100644 index 000000000..23e8c7a08 --- /dev/null +++ b/src/files/lang/ntsc-beta/miscE.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "YKK: 95935", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations'. They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battlecruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamoured were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies'.\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battlecruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/miscJ.c b/src/files/lang/ntsc-beta/miscJ.c new file mode 100644 index 000000000..5b110ec01 --- /dev/null +++ b/src/files/lang/ntsc-beta/miscJ.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Bond Invisible", + /* 5*/ "Bond Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny Bond", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Golden Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "invincibility on\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Bond Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny Bond On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy Now Karl?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Bond Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Bond Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - Abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun\n", + /* 72*/ "Don't point that gun at me\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "EYESPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is therefore the best choice for the beginner. It is not very intelligent and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills & intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists which protest the use of weapons. They will go around the level hunting for guns that are lying around and horde them so that players cannot use them. Of course, if you were to shoot them they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamiKazeSim: This simulant will stop at nothing to destroy it's target. It is very aggressive and never keeps it's distance (even if it's holding a grenade!). Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However it has no such reservations when it comes to unarmed combat. It will always try to use it's fists to attack or disarm it's opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try and survive by running away. It may sometimes attack but only if the opponent has an inferior weapon. Draw out a better gun or shoot it and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and dispises the tactics of the PredatorSim. It will always try and kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily out-run a human player so it's no use running away from a CheetahSim unless you know some good short-cuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately this restricts the hosts movement so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomise\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Flag", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Flag", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the callsign 'Perfect Dark'.\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark he held the honour of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents, runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power, dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she hates. \n\n[source: WALL STREET JOURNAL]\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne corp with an emphasis on language skills and code-breaking. Fortunately he has morals, and due to his formidable level of intelligence has guessed some of dataDyne's future plans. The voice is highly precise and educated, and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde young human male whose the voice is dull, annoying, and cringeworthy. Very tall. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar Warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The US President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys'. They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington, a formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. Tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion, and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battlecruiser of immense power was scuttled in the Pacific ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of Humans alone to develop.\n\nThe Maians meet the Skedar and they have a fight that turns into a protracted war. After hundreds of years of fighting an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations'. They fear that announcing their presence may well precipitate further wars on the planet, and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battlecruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battlecruiser is. Their tests direct them to the pacific ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne have to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the president. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the US government so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne have made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battlecruiser. When it expresses concern about the mission it is being created for the response of Cassandra De Vries is to order its personality removed. Clearly it is thinking too much. In desperation it contacts the Carrington organisation with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation, but continues with the mission to get him/it to a place of safety. With the alarm raised Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll but her boss has heard enough from the AI to prompt him into summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 building, a front for the dataDyne corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent job for her to complete first.\n\nThe specialists' have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the president's entourage to gain access to the airbase where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for the President, Elvis, herself and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible they head down to the ocean floor, where they get their first sight of the sunken Cetan battlecruiser. Entering the ship through the portal the Skedar have made they come across a dead skedar warrior... clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship where they find the AI that was once Dr. Caroll. Once his personality is restored he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. Joanna holds them off while the majority of the employees escape, before getting knocked unconscious and captured by the Skedar.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar battle shrine, which gives Elvis a shock since the Maians could never find this Skedar holiest of holy places. If the Shrine is destroyed the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the battle shrine, while Elvis returns to the Assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "dataDyne are nasty\n", + /*269*/ "Carrington Institute\n", + /*270*/ "The Carrington Institute is lovely\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human sized pulse of heat.\n\nTraining Instructions\n- Holograph the Hackers terminal next door in the Info room.\n\nOperation\n- Press Z to take a holograph. Pressing B will open any doors in the way.Hold down R to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights lifeforms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch and activate it to turn the lights back on.\n\nOperation\n- Select the Nightvision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Standalone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the door decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press B while holding the door decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the night vision and IR goggles can not.\n\nTraining Instructions\n- With the Xray Scanner on, search for the 2 hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the Xray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick witted enemy.\n\nTraining Instructions\n- Grimshaw has a cloaking device waiting to be serviced. Head next door and 'aquire' it from him.\n\nOperation\n- To wear the disguise simply select it from your inventory.\n", + /*276*/ "Drscription\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Distrupts the radiation field around the wearer, creating a chameleon type effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the cloaking device and head to Carringtons office to suprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM mine onto the lighting hub located through the secret door.\n\nOperation\n- Press Z to throw the mine. Hold down R and move the stick to fine tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Comms Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press B when holding Comms Uplink.\n", + /*281*/ "FIRING\n Press Z to fire gun\n", + /*282*/ "AUTO RELOAD\n Release Z to reload when magazine empty\n", + /*283*/ "MANUAL RELOAD\n Press B to reload early if magazine not full\n", + /*284*/ "Aiming: hold down R to enter aim mode\n", + /*285*/ "Use analog stick to move aiming sight\n", + /*286*/ "AUTO FIRE\n Hold Z to repeatedly fire automatically\n", + /*287*/ "ALTER AIM\n Press up C or down C to move sight up/down\n", + /*288*/ "ZOOM\n Hold R to enter Zoom mode\n", + /*289*/ "FAST FIRE\n Press Z quickly to fire faster\n", + /*290*/ "ELVIS IS DEAD OR FALLEN OUT OF THE BACKGROUND\n", + /*291*/ "Carrington Institute\0|Main building and base of operations\n", + /*292*/ "Lucerne Tower\0|Global Headquarters\n", + /*293*/ "Laboratory Basement\0|Underground research labs\n", + /*294*/ "Carrington Villa\0|Private coastal retreat\n", + /*295*/ "Chicago\0|Backstreets of the city\n", + /*296*/ "G5 Building\0|dataDyne front corporation\n", + /*297*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*298*/ "Alaskan Airbase\0|Brooks Range, Alaska\n", + /*299*/ "Air Force One\0|The President's Airplane\n", + /*300*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*301*/ "Pelagic 2\0|Specialised Deep Sea Research Ship\n", + /*302*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*303*/ "Skedar Assault Ship\0|Troop Carrying spacecraft\n", + /*304*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*305*/ "Dropship\0|Insert subtitle here\n", + /*306*/ "HoverCrate\0|Insert subtitle here\n", + /*307*/ "HoverBike\0|subtitle here\n", + /*308*/ "Cleaning Hovbot\0|Insert subtitle here\n", + /*309*/ "Hovercopter\0|Insert subtitle here\n", + /*310*/ "G5 Robot\0|Insert subtitle here\n", + /*311*/ "A51 Interceptor\0|Insert subtitle here\n", + /*312*/ "Maian Vessel\0|Insert subtitle here\n", + /*313*/ "Skedar Shuttle\0|Insert subtitle here\n", + /*314*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*315*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*316*/ "These heavily guarded, well hidden labs hold the key to dataDyne's future. Within them, techs work on top secret projects aimed at putting dataDyne on the top of the heap.\n", + /*317*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*318*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 corporation has their headquarters.\n", + /*319*/ "Inside the G5 building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*320*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*321*/ "One of a series of reinforced airbases available as staging posts for Air Force One. Typically, the airbase is remote, in an inhospitable region, far away from prying eyes.\n", + /*322*/ "This particular Air Force One is optimised for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*323*/ "In the rocky snow-covered landscape of the Arctic Circle the wreckage of the stricken plane has come to rest.\n", + /*324*/ "Owned by the US government, the Pelagic 2 is capable of staging deep sea diving operations in all weathers. It is the only fully integrated ocean floor research vessel in the world.\n", + /*325*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*326*/ "An interplanetary assault ship that carries Skedar Warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*327*/ "A highly arid planet, wracked by earthquakes, sandstorms and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*328*/ "that thing in the first cutscene\n", + /*329*/ "a floating crate\n", + /*330*/ "a floating bike\n", + /*331*/ "a floating hoover\n", + /*332*/ "a cool ship with startling AI and realistic dynamic movement\n", + /*333*/ "a superb attack drone with lovely rotating guns and brilliant AI\n", + /*334*/ "just as cool as the hovercopter, especially when it crashes\n", + /*335*/ "ooh! shiny\n", + /*336*/ "skedar shuttle thing\n", + /*337*/ "Description\n- A good agent notices everything around them.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press Down C\n-Look down- Press Up C\n-Free Look- Hold down R to enter aim mode and use the stick to look.\n", + /*338*/ "Description\n- Proverb type saying about movement 1 here.\n\nTraining Instructions\n- Activate All Of The Switches In Front. Be Quick Though, As Each Switch Will Reset On A Time Limit.\n\nOperation\n- Sidestep left- Left C\n- Sidestep right- Right C\n\n", + /*339*/ "Description\n- Proverb type saying about movement 2 here.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate The Switches.\n\nOperation\n- Duck- Hold R then press down C.\n- Crouch- When ducking, Hold R then press down C.\n- Get Up- Tap R.\n\n", + /*340*/ "Description\n- Proverb type saying about unarmed combat 1 here.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press Z repeatedly when unarmed to launch a flurry of punches.\n\n", + /*341*/ "Description\n- Proverb type saying about unarmed combat 2 here.\n\nTraining Instructions\n- Knockout/Disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold B then press Z to disarm an enemy.\n- Knockout Punch - punch an unaware enemy from behind.\n", + /*342*/ "Description\n- Proverb type saying about combat test 1 here.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*343*/ "Description\n- Proverb type saying about combat test 2 here.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*344*/ "holo_tips1\n", + /*345*/ "holo_tips2\n", + /*346*/ "holo_tips3\n", + /*347*/ "holo_tips4\n", + /*348*/ "holo_tips5\n", + /*349*/ "holo_tips6\n", + /*350*/ "holo_tips7\n", + /*351*/ "holo_advice1\n", + /*352*/ "holo_advice2\n", + /*353*/ "holo_advice3\n", + /*354*/ "holo_advice4\n", + /*355*/ "holo_advice5\n", + /*356*/ "holo_advice6\n", + /*357*/ "holo_advice7\n", + /*358*/ "device_tips1\n", + /*359*/ "device_tips2\n", + /*360*/ "device_tips3\n", + /*361*/ "device_tips4\n", + /*362*/ "device_tips5\n", + /*363*/ "device_tips6\n", + /*364*/ "device_tips7\n", + /*365*/ "device_tips8\n", + /*366*/ "device_tips9\n", + /*367*/ "device_tips10\n", + /*368*/ "device_advice1\n", + /*369*/ "device_advice2\n", + /*370*/ "device_advice3\n", + /*371*/ "device_advice4\n", + /*372*/ "device_advice5\n", + /*373*/ "device_advice6\n", + /*374*/ "device_advice7\n", + /*375*/ "device_advice8\n", + /*376*/ "device_advice9\n", + /*377*/ "device_advice10\n", + /*378*/ "Instructions for falcon2\n", + /*379*/ "Instructions for falcon2scope\n", + /*380*/ "Instructions for falcon2silenced\n", + /*381*/ "Instructions for leegun1\n", + /*382*/ "Instructions for skedarpistol\n", + /*383*/ "Instructions for maianpistol\n", + /*384*/ "Instructions for dy357\n", + /*385*/ "Instructions for dy357_trent\n", + /*386*/ "Instructions for cmp150\n", + /*387*/ "Instructions for cyclone\n", + /*388*/ "Instructions for maiansmg\n", + /*389*/ "Instructions for anothersmg\n", + /*390*/ "Instructions for pcgun\n", + /*391*/ "Instructions for dydragon\n", + /*392*/ "Instructions for k7avenger\n", + /*393*/ "Instructions for ar34\n", + /*394*/ "Instructions for dysuperdragon\n", + /*395*/ "Instructions for shotgun\n", + /*396*/ "Instructions for sniperrifle\n", + /*397*/ "Instructions for z2020\n", + /*398*/ "Instructions for crossbow\n", + /*399*/ "Instructions for druggun\n", + /*400*/ "Instructions for skedarminigun\n", + /*401*/ "Instructions for dydevastator\n", + /*402*/ "Instructions for dyrocket\n", + /*403*/ "Instructions for skedarrocket\n", + /*404*/ "Instructions for knife\n", + /*405*/ "Instructions for laser\n", + /*406*/ "Instructions for grenade\n", + /*407*/ "Instructions for nbomb\n", + /*408*/ "Instructions for timedmine\n", + /*409*/ "Instructions for proximitymine\n", + /*410*/ "Instructions for remotemine\n", + /*411*/ "Style 1", + /*412*/ "Style 2", + /*413*/ "Style 3", + /*414*/ "Style 4", + /*415*/ "Blond", + /*416*/ "Black", + /*417*/ "Auburn", + /*418*/ "Blue Rinse", + /*419*/ "Player", + /*420*/ "", + /*421*/ "Identify\n", + /*422*/ "Sim", + /*423*/ "Challenges\n", + /*424*/ "Load/Preset Games\n", + /*425*/ "Quick Start\n", + /*426*/ "Advanced Setup\n", + /*427*/ "Combat Simulator\n", + /*428*/ "Carrington Institute\n", + /*429*/ "Team Score\n", + /*430*/ "Finished Setup\n", + /*431*/ "Player 1 Team\n", + /*432*/ "Player 2 Team\n", + /*433*/ "Player 3 Team\n", + /*434*/ "Player 4 Team\n", + /*435*/ "Number Of Sims\n", + /*436*/ "Sims Per Team\n", + /*437*/ "Sim Difficulty\n", + /*438*/ "Start Game\n", + /*439*/ "Drop Out\n", + /*440*/ "Player Settings\n", + /*441*/ "Game Settings\n", + /*442*/ "Quick Go\n", + /*443*/ "Ready!\n", + /*444*/ "Quick Team\n", + /*445*/ "Players Only\n", + /*446*/ "Players and Simulants\n", + /*447*/ "Player Teams\n", + /*448*/ "Players versus Simulants\n", + /*449*/ "Player-Simulant Teams\n", + /*450*/ NULL, + /*451*/ NULL, + /*452*/ NULL, + /*453*/ NULL, + /*454*/ NULL, + /*455*/ NULL, + /*456*/ NULL, + /*457*/ NULL, + /*458*/ NULL, + /*459*/ NULL, + /*460*/ NULL, + /*461*/ NULL, + /*462*/ NULL, + /*463*/ NULL, + /*464*/ NULL, + /*465*/ NULL, + /*466*/ NULL, + /*467*/ NULL, + /*468*/ NULL, + /*469*/ NULL, + /*470*/ NULL, + /*471*/ NULL, + /*472*/ NULL, + /*473*/ NULL, + /*474*/ NULL, + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/miscP.c b/src/files/lang/ntsc-beta/miscP.c new file mode 100644 index 000000000..fd5f4834a --- /dev/null +++ b/src/files/lang/ntsc-beta/miscP.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/misc_str_f.c b/src/files/lang/ntsc-beta/misc_str_f.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-beta/misc_str_f.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/misc_str_g.c b/src/files/lang/ntsc-beta/misc_str_g.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-beta/misc_str_g.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/misc_str_i.c b/src/files/lang/ntsc-beta/misc_str_i.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-beta/misc_str_i.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/misc_str_s.c b/src/files/lang/ntsc-beta/misc_str_s.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-beta/misc_str_s.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mp10E.c b/src/files/lang/ntsc-beta/mp10E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp10E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp10J.c b/src/files/lang/ntsc-beta/mp10J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp10J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp10P.c b/src/files/lang/ntsc-beta/mp10P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp10P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp10_str_f.c b/src/files/lang/ntsc-beta/mp10_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp10_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp10_str_g.c b/src/files/lang/ntsc-beta/mp10_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp10_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp10_str_i.c b/src/files/lang/ntsc-beta/mp10_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp10_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp10_str_s.c b/src/files/lang/ntsc-beta/mp10_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp10_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp11E.c b/src/files/lang/ntsc-beta/mp11E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp11E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp11J.c b/src/files/lang/ntsc-beta/mp11J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp11J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp11P.c b/src/files/lang/ntsc-beta/mp11P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp11P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp11_str_f.c b/src/files/lang/ntsc-beta/mp11_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp11_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp11_str_g.c b/src/files/lang/ntsc-beta/mp11_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp11_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp11_str_i.c b/src/files/lang/ntsc-beta/mp11_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp11_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp11_str_s.c b/src/files/lang/ntsc-beta/mp11_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp11_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp12E.c b/src/files/lang/ntsc-beta/mp12E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp12E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp12J.c b/src/files/lang/ntsc-beta/mp12J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp12J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp12P.c b/src/files/lang/ntsc-beta/mp12P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp12P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp12_str_f.c b/src/files/lang/ntsc-beta/mp12_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp12_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp12_str_g.c b/src/files/lang/ntsc-beta/mp12_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp12_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp12_str_i.c b/src/files/lang/ntsc-beta/mp12_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp12_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp12_str_s.c b/src/files/lang/ntsc-beta/mp12_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp12_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp13E.c b/src/files/lang/ntsc-beta/mp13E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp13E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp13J.c b/src/files/lang/ntsc-beta/mp13J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp13J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp13P.c b/src/files/lang/ntsc-beta/mp13P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp13P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp13_str_f.c b/src/files/lang/ntsc-beta/mp13_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp13_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp13_str_g.c b/src/files/lang/ntsc-beta/mp13_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp13_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp13_str_i.c b/src/files/lang/ntsc-beta/mp13_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp13_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp13_str_s.c b/src/files/lang/ntsc-beta/mp13_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp13_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp14E.c b/src/files/lang/ntsc-beta/mp14E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp14E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp14J.c b/src/files/lang/ntsc-beta/mp14J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp14J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp14P.c b/src/files/lang/ntsc-beta/mp14P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp14P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp14_str_f.c b/src/files/lang/ntsc-beta/mp14_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp14_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp14_str_g.c b/src/files/lang/ntsc-beta/mp14_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp14_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp14_str_i.c b/src/files/lang/ntsc-beta/mp14_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp14_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp14_str_s.c b/src/files/lang/ntsc-beta/mp14_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp14_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp15E.c b/src/files/lang/ntsc-beta/mp15E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp15E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp15J.c b/src/files/lang/ntsc-beta/mp15J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp15J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp15P.c b/src/files/lang/ntsc-beta/mp15P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp15P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp15_str_f.c b/src/files/lang/ntsc-beta/mp15_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp15_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp15_str_g.c b/src/files/lang/ntsc-beta/mp15_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp15_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp15_str_i.c b/src/files/lang/ntsc-beta/mp15_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp15_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp15_str_s.c b/src/files/lang/ntsc-beta/mp15_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp15_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp16E.c b/src/files/lang/ntsc-beta/mp16E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp16E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp16J.c b/src/files/lang/ntsc-beta/mp16J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp16J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp16P.c b/src/files/lang/ntsc-beta/mp16P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp16P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp16_str_f.c b/src/files/lang/ntsc-beta/mp16_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp16_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp16_str_g.c b/src/files/lang/ntsc-beta/mp16_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp16_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp16_str_i.c b/src/files/lang/ntsc-beta/mp16_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp16_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp16_str_s.c b/src/files/lang/ntsc-beta/mp16_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp16_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp17E.c b/src/files/lang/ntsc-beta/mp17E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp17E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp17J.c b/src/files/lang/ntsc-beta/mp17J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp17J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp17P.c b/src/files/lang/ntsc-beta/mp17P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp17P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp17_str_f.c b/src/files/lang/ntsc-beta/mp17_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp17_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp17_str_g.c b/src/files/lang/ntsc-beta/mp17_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp17_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp17_str_i.c b/src/files/lang/ntsc-beta/mp17_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp17_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp17_str_s.c b/src/files/lang/ntsc-beta/mp17_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp17_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp18E.c b/src/files/lang/ntsc-beta/mp18E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp18E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp18J.c b/src/files/lang/ntsc-beta/mp18J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp18J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp18P.c b/src/files/lang/ntsc-beta/mp18P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp18P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp18_str_f.c b/src/files/lang/ntsc-beta/mp18_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp18_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp18_str_g.c b/src/files/lang/ntsc-beta/mp18_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp18_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp18_str_i.c b/src/files/lang/ntsc-beta/mp18_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp18_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp18_str_s.c b/src/files/lang/ntsc-beta/mp18_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp18_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp19E.c b/src/files/lang/ntsc-beta/mp19E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp19E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp19J.c b/src/files/lang/ntsc-beta/mp19J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp19J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp19P.c b/src/files/lang/ntsc-beta/mp19P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp19P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp19_str_f.c b/src/files/lang/ntsc-beta/mp19_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp19_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp19_str_g.c b/src/files/lang/ntsc-beta/mp19_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp19_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp19_str_i.c b/src/files/lang/ntsc-beta/mp19_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp19_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp19_str_s.c b/src/files/lang/ntsc-beta/mp19_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp19_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp1E.c b/src/files/lang/ntsc-beta/mp1E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp1E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp1J.c b/src/files/lang/ntsc-beta/mp1J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp1J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp1P.c b/src/files/lang/ntsc-beta/mp1P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp1P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp1_str_f.c b/src/files/lang/ntsc-beta/mp1_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp1_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp1_str_g.c b/src/files/lang/ntsc-beta/mp1_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp1_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp1_str_i.c b/src/files/lang/ntsc-beta/mp1_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp1_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp1_str_s.c b/src/files/lang/ntsc-beta/mp1_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp1_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp20E.c b/src/files/lang/ntsc-beta/mp20E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp20E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp20J.c b/src/files/lang/ntsc-beta/mp20J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp20J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp20P.c b/src/files/lang/ntsc-beta/mp20P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp20P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp20_str_f.c b/src/files/lang/ntsc-beta/mp20_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp20_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp20_str_g.c b/src/files/lang/ntsc-beta/mp20_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp20_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp20_str_i.c b/src/files/lang/ntsc-beta/mp20_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp20_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp20_str_s.c b/src/files/lang/ntsc-beta/mp20_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp20_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp2E.c b/src/files/lang/ntsc-beta/mp2E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp2E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp2J.c b/src/files/lang/ntsc-beta/mp2J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp2J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp2P.c b/src/files/lang/ntsc-beta/mp2P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp2P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp2_str_f.c b/src/files/lang/ntsc-beta/mp2_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp2_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp2_str_g.c b/src/files/lang/ntsc-beta/mp2_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp2_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp2_str_i.c b/src/files/lang/ntsc-beta/mp2_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp2_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp2_str_s.c b/src/files/lang/ntsc-beta/mp2_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp2_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp3E.c b/src/files/lang/ntsc-beta/mp3E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp3E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp3J.c b/src/files/lang/ntsc-beta/mp3J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp3J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp3P.c b/src/files/lang/ntsc-beta/mp3P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp3P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp3_str_f.c b/src/files/lang/ntsc-beta/mp3_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp3_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp3_str_g.c b/src/files/lang/ntsc-beta/mp3_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp3_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp3_str_i.c b/src/files/lang/ntsc-beta/mp3_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp3_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp3_str_s.c b/src/files/lang/ntsc-beta/mp3_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp3_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp4E.c b/src/files/lang/ntsc-beta/mp4E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp4E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp4J.c b/src/files/lang/ntsc-beta/mp4J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp4J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp4P.c b/src/files/lang/ntsc-beta/mp4P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp4P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp4_str_f.c b/src/files/lang/ntsc-beta/mp4_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp4_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp4_str_g.c b/src/files/lang/ntsc-beta/mp4_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp4_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp4_str_i.c b/src/files/lang/ntsc-beta/mp4_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp4_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp4_str_s.c b/src/files/lang/ntsc-beta/mp4_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp4_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp5E.c b/src/files/lang/ntsc-beta/mp5E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp5E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp5J.c b/src/files/lang/ntsc-beta/mp5J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp5J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp5P.c b/src/files/lang/ntsc-beta/mp5P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp5P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp5_str_f.c b/src/files/lang/ntsc-beta/mp5_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp5_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp5_str_g.c b/src/files/lang/ntsc-beta/mp5_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp5_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp5_str_i.c b/src/files/lang/ntsc-beta/mp5_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp5_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp5_str_s.c b/src/files/lang/ntsc-beta/mp5_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp5_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp6E.c b/src/files/lang/ntsc-beta/mp6E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp6E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp6J.c b/src/files/lang/ntsc-beta/mp6J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp6J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp6P.c b/src/files/lang/ntsc-beta/mp6P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp6P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp6_str_f.c b/src/files/lang/ntsc-beta/mp6_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp6_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp6_str_g.c b/src/files/lang/ntsc-beta/mp6_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp6_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp6_str_i.c b/src/files/lang/ntsc-beta/mp6_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp6_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp6_str_s.c b/src/files/lang/ntsc-beta/mp6_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp6_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp7E.c b/src/files/lang/ntsc-beta/mp7E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp7E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp7J.c b/src/files/lang/ntsc-beta/mp7J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp7J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp7P.c b/src/files/lang/ntsc-beta/mp7P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp7P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp7_str_f.c b/src/files/lang/ntsc-beta/mp7_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp7_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp7_str_g.c b/src/files/lang/ntsc-beta/mp7_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp7_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp7_str_i.c b/src/files/lang/ntsc-beta/mp7_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp7_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp7_str_s.c b/src/files/lang/ntsc-beta/mp7_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp7_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp8E.c b/src/files/lang/ntsc-beta/mp8E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp8E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp8J.c b/src/files/lang/ntsc-beta/mp8J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp8J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp8P.c b/src/files/lang/ntsc-beta/mp8P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp8P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp8_str_f.c b/src/files/lang/ntsc-beta/mp8_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp8_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp8_str_g.c b/src/files/lang/ntsc-beta/mp8_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp8_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp8_str_i.c b/src/files/lang/ntsc-beta/mp8_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp8_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp8_str_s.c b/src/files/lang/ntsc-beta/mp8_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp8_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp9E.c b/src/files/lang/ntsc-beta/mp9E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp9E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp9J.c b/src/files/lang/ntsc-beta/mp9J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp9J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp9P.c b/src/files/lang/ntsc-beta/mp9P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp9P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp9_str_f.c b/src/files/lang/ntsc-beta/mp9_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp9_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp9_str_g.c b/src/files/lang/ntsc-beta/mp9_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp9_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp9_str_i.c b/src/files/lang/ntsc-beta/mp9_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp9_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mp9_str_s.c b/src/files/lang/ntsc-beta/mp9_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/mp9_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/mpmenuE.c b/src/files/lang/ntsc-beta/mpmenuE.c new file mode 100644 index 000000000..2b9635b7b --- /dev/null +++ b/src/files/lang/ntsc-beta/mpmenuE.c @@ -0,0 +1,504 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", + /*496*/ "ENTROPICDECAY\n", + /*497*/ "ZERO-TAU\n", + /*498*/ NULL, + /*499*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpmenuJ.c b/src/files/lang/ntsc-beta/mpmenuJ.c new file mode 100644 index 000000000..a7c41861e --- /dev/null +++ b/src/files/lang/ntsc-beta/mpmenuJ.c @@ -0,0 +1,504 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Who Needs Armor?\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy Of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s Overview\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Golden\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Matrix", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ " to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight On Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo On Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacking Options\n", + /*218*/ "Pop A Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Flags Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Mac\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Flags on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Capture The Briefcase", + /*248*/ "Hack That Mac", + /*249*/ "Pop A Cap", + /*250*/ "King Of The Hill", + /*251*/ "Capture The Flag", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hack", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Flags", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Deaths\n", + /*282*/ "Kills\n", + /*283*/ "Inventory\n", + /*284*/ "Control\n", + /*285*/ "Game Time:\n", + /*286*/ "End Game\n", + /*287*/ "Pause\n", + /*288*/ "Unpause\n", + /*289*/ "End Game\n", + /*290*/ "Are you sure?\n", + /*291*/ "Cancel\n", + /*292*/ "End Game\n", + /*293*/ "PerfectHead\n", + /*294*/ "Load A Saved Head\n", + /*295*/ "Make A New Head\n", + /*296*/ "Edit A Loaded Head\n", + /*297*/ "Edit A PerfectHead\n", + /*298*/ "Choose slot to edit:\n", + /*299*/ "Cancel\n", + /*300*/ "Make A New Head\n", + /*301*/ "Load A Saved Head\n", + /*302*/ "Where do you want to be able\n", + /*303*/ "to use this head?\n", + /*304*/ "Combat Simulator\n", + /*305*/ "All Missions\n", + /*306*/ "Both\n", + /*307*/ "Cancel\n", + /*308*/ "Camera Set-Up\n", + /*309*/ "Insert your camera into your\n", + /*310*/ "Game Boy Pak.\n", + /*311*/ "Then, Insert your Game Boy Pak\n", + /*312*/ "into any controller.\n", + /*313*/ "OK\n", + /*314*/ "Cancel\n", + /*315*/ "Error\n", + /*316*/ "Game Boy Camera Not Detected!\n", + /*317*/ "Please check all connections\n", + /*318*/ "and try again.\n", + /*319*/ "Cancel\n", + /*320*/ "Choose Camera\n", + /*321*/ "More than one camera detected.\n", + /*322*/ "Please select which camera you\nwant to use\n", + /*323*/ "OK\n", + /*324*/ "Cancel\n", + /*325*/ "PerfectHead\n", + /*326*/ "Take A Picture Now\n", + /*327*/ "Load Picture From Camera\n", + /*328*/ "Cancel\n", + /*329*/ "Load From Camera\n", + /*330*/ "Choose picture to read from camera:\n", + /*331*/ "Cancel\n", + /*332*/ "Take Picture\n", + /*333*/ "Shoot!\n", + /*334*/ "Cancel\n", + /*335*/ "Keep Picture\n", + /*336*/ "Try Again\n", + /*337*/ "Load PerfectHead\n", + /*338*/ "Insert the Controller Pak\n", + /*339*/ "containing the head you\n", + /*340*/ "wish to load into any\n", + /*341*/ "controller.\n", + /*342*/ "Controller Pak:\n", + /*343*/ "Cancel\n", + /*344*/ "Source:\n", + /*345*/ "Pak 1", + /*346*/ "Pak 2", + /*347*/ "Pak 3", + /*348*/ "Pak 4", + /*349*/ "", + /*350*/ "PerfectHead Editor\n", + /*351*/ "Take Another Picture\n", + /*352*/ "Change Head\n", + /*353*/ "Position Picture\n", + /*354*/ "Color Face & Hair\n", + /*355*/ "Shape Head\n", + /*356*/ "Remove Head\n", + /*357*/ "Cancel Changes\n", + /*358*/ "Keep Changes\n", + /*359*/ "Shape Head\n", + /*360*/ "Depth\n", + /*361*/ "OK\n", + /*362*/ "Cancel\n", + /*363*/ "Position Image\n", + /*364*/ "Brightness\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Choose Head\n", + /*368*/ "OK\n", + /*369*/ "Cancel\n", + /*370*/ "Remove PerfectHead\n", + /*371*/ "Are you sure you want to\n", + /*372*/ "remove this head from memory?\n", + /*373*/ "Delete\n", + /*374*/ "Cancel\n", + /*375*/ "Cancel Changes\n", + /*376*/ "Are you sure you want to\n", + /*377*/ "throw away your changes?\n", + /*378*/ "Throw Away\n", + /*379*/ "Go Back To Editor\n", + /*380*/ "Save PerfectHead\n", + /*381*/ "You have edited this head.\n", + /*382*/ "Do you want to keep your changes?\n", + /*383*/ "Keep\n", + /*384*/ "Revert\n", + /*385*/ "Save PerfectHead\n", + /*386*/ "Your changes will be kept in memory.\n", + /*387*/ "Would you like to save your changes\n", + /*388*/ "to the controller pak?\n", + /*389*/ "Save\n", + /*390*/ "Don't Save\n", + /*391*/ "Save PerfectHead\n", + /*392*/ "You can now save your head on to\n", + /*393*/ "a controller pak if you wish.\n", + /*394*/ "If you want to do this, please\n", + /*395*/ "ensure a controller pak is inserted\n", + /*396*/ "and choose \"Save\".\n", + /*397*/ "Save\n", + /*398*/ "Don't Save\n", + /*399*/ "Head Complete!\n", + /*400*/ "To use your head in the combat simulator,\n", + /*401*/ "select the head from the character menu\n", + /*402*/ "of the player/simulant settings menu.\n", + /*403*/ "Your Mission heads will now appear\n", + /*404*/ "in any of the missions you play.\n", + /*405*/ "You can now edit your head further if you wish.\n", + /*406*/ "Finish\n", + /*407*/ "Edit Head\n", + /*408*/ "Head Color\n", + /*409*/ "Face:\n", + /*410*/ "Hairstyle:\n", + /*411*/ "OK\n", + /*412*/ "Cancel\n", + /*413*/ "Press B to Go Back\n", + /*414*/ "Hangar Information\n", + /*415*/ "Hologram Training Programs\n", + /*416*/ "Device List\n", + /*417*/ "Information\n", + /*418*/ "Locations\n", + /*419*/ "Vehicles\n", + /*420*/ "Character Profiles\n", + /*421*/ "Other Information\n", + /*422*/ "Training Stats\n", + /*423*/ "Time Taken:\n", + /*424*/ "Completed!\n", + /*425*/ "Failed!\n", + /*426*/ "Ok\n", + /*427*/ "Resume\n", + /*428*/ "Cancel\n", + /*429*/ "Abort\n", + /*430*/ "Character Profile\n", + /*431*/ "Name:\n", + /*432*/ "Age:\n", + /*433*/ "Race:\n", + /*434*/ "Press B to Go Back\n", + /*435*/ "Cheats\n", + /*436*/ "It is now safe to turn off your computer\n", + /*437*/ "Cancel\n", + /*438*/ "Bronze\n", + /*439*/ "Silver\n", + /*440*/ "Gold\n", + /*441*/ "Difficulty\n", + /*442*/ "Difficulty:\n", + /*443*/ "Select Difficulty:\n", + /*444*/ " \n", + /*445*/ "Weapon\n", + /*446*/ "Training Info\n", + /*447*/ "Training Stats\n", + /*448*/ "Completed!\n", + /*449*/ "Score:\n", + /*450*/ "Targets Destroyed:\n", + /*451*/ "Difficulty:\n", + /*452*/ "Time Taken:\n", + /*453*/ "Weapon:\n", + /*454*/ "Accuracy:\n", + /*455*/ "Not Failed\n", + /*456*/ "Out of Ammo\n", + /*457*/ "Time Over\n", + /*458*/ "Score Unattainable\n", + /*459*/ "Too Inaccurate\n", + /*460*/ "Bullseye\n", + /*461*/ "Zone 1\n", + /*462*/ "Zone 2\n", + /*463*/ "Zone 3\n", + /*464*/ "Hit total\n", + /*465*/ "Scoring\n", + /*466*/ "10\n", + /*467*/ "5\n", + /*468*/ "2\n", + /*469*/ "1\n", + /*470*/ "Ammo Limit:\n", + /*471*/ "Time Limit:\n", + /*472*/ "Min Accuracy:\n", + /*473*/ "Goal Targets:\n", + /*474*/ "Goal Score:\n", + /*475*/ "Cheats\n", + /*476*/ "Done\n", + /*477*/ "Warning\n", + /*478*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*479*/ "OK\n", + /*480*/ "Cancel\n", + /*481*/ "Player %d: ", + /*482*/ "Press Start!\n", + /*483*/ "Searching for Camera!\n", + /*484*/ "Calibrating Camera\n", + /*485*/ "Downloading Image\n", + /*486*/ "Loading Image\n", + /*487*/ "Saving Image\n", + /*488*/ "Transfering Image\n", + /*489*/ "Uploading Segment\n", + /*490*/ "Initialising Pak\n", + /*491*/ "Getting PerfectHead\n", + /*492*/ "Saving PerfectHead\n", + /*493*/ "Auto Camera Adjustment\n", + /*494*/ "Please Wait...\n", + /*495*/ NULL, + /*496*/ NULL, + /*497*/ NULL, + /*498*/ NULL, + /*499*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpmenuP.c b/src/files/lang/ntsc-beta/mpmenuP.c new file mode 100644 index 000000000..84f0c99f9 --- /dev/null +++ b/src/files/lang/ntsc-beta/mpmenuP.c @@ -0,0 +1,504 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", + /*496*/ NULL, + /*497*/ NULL, + /*498*/ NULL, + /*499*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpmenu_str_f.c b/src/files/lang/ntsc-beta/mpmenu_str_f.c new file mode 100644 index 000000000..84f0c99f9 --- /dev/null +++ b/src/files/lang/ntsc-beta/mpmenu_str_f.c @@ -0,0 +1,504 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", + /*496*/ NULL, + /*497*/ NULL, + /*498*/ NULL, + /*499*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpmenu_str_g.c b/src/files/lang/ntsc-beta/mpmenu_str_g.c new file mode 100644 index 000000000..84f0c99f9 --- /dev/null +++ b/src/files/lang/ntsc-beta/mpmenu_str_g.c @@ -0,0 +1,504 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", + /*496*/ NULL, + /*497*/ NULL, + /*498*/ NULL, + /*499*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpmenu_str_i.c b/src/files/lang/ntsc-beta/mpmenu_str_i.c new file mode 100644 index 000000000..84f0c99f9 --- /dev/null +++ b/src/files/lang/ntsc-beta/mpmenu_str_i.c @@ -0,0 +1,504 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", + /*496*/ NULL, + /*497*/ NULL, + /*498*/ NULL, + /*499*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpmenu_str_s.c b/src/files/lang/ntsc-beta/mpmenu_str_s.c new file mode 100644 index 000000000..84f0c99f9 --- /dev/null +++ b/src/files/lang/ntsc-beta/mpmenu_str_s.c @@ -0,0 +1,504 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", + /*496*/ NULL, + /*497*/ NULL, + /*498*/ NULL, + /*499*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpweaponsE.c b/src/files/lang/ntsc-beta/mpweaponsE.c new file mode 100644 index 000000000..d8899425b --- /dev/null +++ b/src/files/lang/ntsc-beta/mpweaponsE.c @@ -0,0 +1,236 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak\n", + /* 65*/ "is damaged or\n", + /* 66*/ "inserted incorrectly.\n", + /* 67*/ "Attempt Repair\n", + /* 68*/ "Retry\n", + /* 69*/ "Continue without using\nthe controller pak\n", + /* 70*/ "Full Controller Pak\n", + /* 71*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 72*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP9i\n", + /*110*/ "CC13\n", + /*111*/ "KL01313\n", + /*112*/ "KF7 Special\n", + /*113*/ "ZZT (9mm)\n", + /*114*/ "DMC\n", + /*115*/ "AR53\n", + /*116*/ "RC-P45\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Perfect Dark Game Boy", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak can\nnot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*184*/ "Player Handicaps\n", + /*185*/ "L/R BUTTONS: ", + /*186*/ "UP C BUTTON: ", + /*187*/ "LEFT/RIGHT C BUTTONS: ", + /*188*/ "DOWN C BUTTON: ", + /*189*/ "A BUTTON: ", + /*190*/ "B BUTTON: ", + /*191*/ "CONTROL STICK: ", + /*192*/ "Z BUTTON: ", + /*193*/ "+ CONTROL PAD: ", + /*194*/ "AIM", + /*195*/ "AIM TOGGLE", + /*196*/ "LOOK UP", + /*197*/ "LOOK DOWN", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK UP", + /*200*/ "FORWARDS", + /*201*/ "BACKWARDS", + /*202*/ "STRAFE", + /*203*/ "WEAPON", + /*204*/ "ACTION/RELOAD", + /*205*/ "FIRE", + /*206*/ "WALK/TURN", + /*207*/ "LOOK", + /*208*/ "WALK/STRAFE", + /*209*/ "LOOK/STRAFE", + /*210*/ "AS C BUTTONS", + /*211*/ "Left Hand:", + /*212*/ "Right Hand:", + /*213*/ "Control Style %s %s\n", + /*214*/ "(One-Handed)", + /*215*/ "(Two-Handed)", + /*216*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*217*/ "Turn off all Cheats\n", + /*218*/ "Language Filter\n", + /*219*/ "USERNAME:\n", + /*220*/ "PASSWORD:\n", + /*221*/ "Perfect Dark\n", + /*222*/ "Choose Settings:\n", + /*223*/ "Enemy Reaction Speed:\n", + /*224*/ "Enemy Health:\n", + /*225*/ "Enemy Damage:\n", + /*226*/ "Enemy Accuracy:\n", + /*227*/ "OK\n", + /*228*/ "Cancel\n", + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpweaponsJ.c b/src/files/lang/ntsc-beta/mpweaponsJ.c new file mode 100644 index 000000000..fd4e7f881 --- /dev/null +++ b/src/files/lang/ntsc-beta/mpweaponsJ.c @@ -0,0 +1,236 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Capture the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Flag\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Perfect Dark Game Boy", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpweaponsP.c b/src/files/lang/ntsc-beta/mpweaponsP.c new file mode 100644 index 000000000..fa94f699a --- /dev/null +++ b/src/files/lang/ntsc-beta/mpweaponsP.c @@ -0,0 +1,236 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP9i\n", + /*110*/ "CC13\n", + /*111*/ "KL01313\n", + /*112*/ "KF7 Special\n", + /*113*/ "ZZT (9mm)\n", + /*114*/ "DMC\n", + /*115*/ "AR53\n", + /*116*/ "RC-P45\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Perfect Dark Game Boy", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpweapons_str_f.c b/src/files/lang/ntsc-beta/mpweapons_str_f.c new file mode 100644 index 000000000..72ba3b8bb --- /dev/null +++ b/src/files/lang/ntsc-beta/mpweapons_str_f.c @@ -0,0 +1,236 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Perfect Dark Game Boy", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpweapons_str_g.c b/src/files/lang/ntsc-beta/mpweapons_str_g.c new file mode 100644 index 000000000..72ba3b8bb --- /dev/null +++ b/src/files/lang/ntsc-beta/mpweapons_str_g.c @@ -0,0 +1,236 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Perfect Dark Game Boy", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpweapons_str_i.c b/src/files/lang/ntsc-beta/mpweapons_str_i.c new file mode 100644 index 000000000..72ba3b8bb --- /dev/null +++ b/src/files/lang/ntsc-beta/mpweapons_str_i.c @@ -0,0 +1,236 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Perfect Dark Game Boy", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/mpweapons_str_s.c b/src/files/lang/ntsc-beta/mpweapons_str_s.c new file mode 100644 index 000000000..72ba3b8bb --- /dev/null +++ b/src/files/lang/ntsc-beta/mpweapons_str_s.c @@ -0,0 +1,236 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Perfect Dark Game Boy", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/oatE.c b/src/files/lang/ntsc-beta/oatE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oatE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oatJ.c b/src/files/lang/ntsc-beta/oatJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oatJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oatP.c b/src/files/lang/ntsc-beta/oatP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oatP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oat_str_f.c b/src/files/lang/ntsc-beta/oat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oat_str_g.c b/src/files/lang/ntsc-beta/oat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oat_str_i.c b/src/files/lang/ntsc-beta/oat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oat_str_s.c b/src/files/lang/ntsc-beta/oat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oldE.c b/src/files/lang/ntsc-beta/oldE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oldE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oldJ.c b/src/files/lang/ntsc-beta/oldJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oldJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/oldP.c b/src/files/lang/ntsc-beta/oldP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/oldP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/old_str_f.c b/src/files/lang/ntsc-beta/old_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/old_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/old_str_g.c b/src/files/lang/ntsc-beta/old_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/old_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/old_str_i.c b/src/files/lang/ntsc-beta/old_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/old_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/old_str_s.c b/src/files/lang/ntsc-beta/old_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/old_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/optionsE.c b/src/files/lang/ntsc-beta/optionsE.c new file mode 100644 index 000000000..b90a9a955 --- /dev/null +++ b/src/files/lang/ntsc-beta/optionsE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 6.4 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file\ninto any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Take Off\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak Onboard\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/optionsJ.c b/src/files/lang/ntsc-beta/optionsJ.c new file mode 100644 index 000000000..9766367e0 --- /dev/null +++ b/src/files/lang/ntsc-beta/optionsJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " pre-history", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Purple\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trenchcoat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wetsuit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "DataDyne Shock Trooper\n", + /* 37*/ "DataDyne Female Guard\n", + /* 38*/ "DataDyne Security\n", + /* 39*/ "DataDyne Guard\n", + /* 40*/ "DataDyne Guard 2\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "DataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "Stripes\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "DataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED\n", + /* 74*/ "NOT DETECTED\n", + /* 75*/ "tm\n", + /* 76*/ "N64 EXPANSION PAK\nNintendo 64 Product Identification\n", + /* 77*/ "Product ID:\n", + /* 78*/ "Product Code:\n", + /* 79*/ "Variant:\n", + /* 80*/ "Developer:\n", + /* 81*/ "Perfect Dark\n", + /* 82*/ "NUS-NPDE-USA\n", + /* 83*/ "NTSC version 4.4 beta\n", + /* 84*/ "Rare Ltd. (twycross)\n", + /* 85*/ "Copyright Rare Ltd. 2000\n", + /* 86*/ "Perfect Dark and PerfectHead are trademarks of Rare Ltd.\n", + /* 87*/ "Presented in\nDolby Surround\n", + /* 88*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\n", + /* 89*/ "MPEG Layer-3 playback supplied with the Miles Sound System from\n", + /* 90*/ "RAD Game Tools, Inc. MPEG Layer-3 audio compression technology\n", + /* 91*/ "licensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 92*/ "rare designs on the future <<<\n", + /* 93*/ "Perfect Dark\n", + /* 94*/ "Choose Your Reality\n", + /* 95*/ "New...\n", + /* 96*/ "New Agent...\n", + /* 97*/ "Game Files\n", + /* 98*/ "Copy:\n", + /* 99*/ "Delete:\n", + /*100*/ "Delete Game Notes...\n", + /*101*/ "Single Player Files\n", + /*102*/ "MultiPlayer Game Files\n", + /*103*/ "MultiPlayer Player Files\n", + /*104*/ "PerfectHead Files\n", + /*105*/ "Controller Pak Game Notes Editor\n", + /*106*/ "Use this editor to delete game notes\nfrom your controller paks.\n", + /*107*/ "Choose Controller Pak to Edit:\n", + /*108*/ "Exit\n", + /*109*/ "Game Pak\n", + /*110*/ "Controller Pak 1\n", + /*111*/ "Controller Pak 2\n", + /*112*/ "Controller Pak 3\n", + /*113*/ "Controller Pak 4\n", + /*114*/ "Perfect Menu\n", + /*115*/ "Solo Missions\n", + /*116*/ "Combat Simulator\n", + /*117*/ "Co-Operative\n", + /*118*/ "Counter-Operative\n", + /*119*/ "Cinema\n", + /*120*/ "Mission Select\n", + /*121*/ "Mission 1\n", + /*122*/ "Mission 2\n", + /*123*/ "Mission 3\n", + /*124*/ "Mission 4\n", + /*125*/ "Mission 5\n", + /*126*/ "Mission 6\n", + /*127*/ "Mission 7\n", + /*128*/ "Mission 8\n", + /*129*/ "Mission 9\n", + /*130*/ "Special Assignments\n", + /*131*/ "dataDyne Central", + /*132*/ "- Defection", + /*133*/ "dataDyne Research", + /*134*/ "- Investigation", + /*135*/ "dataDyne Central", + /*136*/ "- Extraction", + /*137*/ "Carrington Villa", + /*138*/ "- Hostage One", + /*139*/ "Chicago", + /*140*/ "- Stealth", + /*141*/ "G5 Building", + /*142*/ "- Reconnaissance", + /*143*/ "Area 51", + /*144*/ "- Infiltration", + /*145*/ "Area 51", + /*146*/ "- Rescue", + /*147*/ "Area 51", + /*148*/ "- Escape", + /*149*/ "Air Base", + /*150*/ "- Espionage", + /*151*/ "Air Force One", + /*152*/ "- Anti-Terrorism", + /*153*/ "Crash Site", + /*154*/ "- Confrontation", + /*155*/ "Pelagic II", + /*156*/ "- Exploration", + /*157*/ "Deep Sea", + /*158*/ "- Nullify Threat", + /*159*/ "Carrington Institute", + /*160*/ "- Defense", + /*161*/ "Attack Ship", + /*162*/ "- Covert Assault", + /*163*/ "Skedar Ruins", + /*164*/ "- Battle Shrine", + /*165*/ "Mr. Blonde's Revenge", + /*166*/ "Maian SOS", + /*167*/ "Retaking the Institute", + /*168*/ "WAR!", + /*169*/ "The Duel", + /*170*/ "Mission Status\n", + /*171*/ "Abort!\n", + /*172*/ "Warning\n", + /*173*/ "Do you want to abort the mission?\n", + /*174*/ "Cancel\n", + /*175*/ "Abort\n", + /*176*/ "Inventory\n", + /*177*/ "Weapons Available\n", + /*178*/ "Options\n", + /*179*/ "Audio\n", + /*180*/ "Video\n", + /*181*/ "Control\n", + /*182*/ "Display\n", + /*183*/ "Cheats\n", + /*184*/ "Save Game\n", + /*185*/ "Change Agent...\n", + /*186*/ "Warning\n", + /*187*/ "Do you want to load another agent?\n", + /*188*/ "Yes\n", + /*189*/ "No\n", + /*190*/ "Control Options\n", + /*191*/ "Control Player 2\n", + /*192*/ "Control Style\n", + /*193*/ "Reverse Pitch\n", + /*194*/ "Look Ahead\n", + /*195*/ "Head Roll\n", + /*196*/ "Auto-Aim\n", + /*197*/ "Aim Control\n", + /*198*/ "Back\n", + /*199*/ "Hold\n", + /*200*/ "Toggle\n", + /*201*/ "Display Options\n", + /*202*/ "Display Player 2\n", + /*203*/ "Sight On Screen\n", + /*204*/ "Always Show Target\n", + /*205*/ "Show Zoom Range\n", + /*206*/ "Ammo On Screen\n", + /*207*/ "Show Gun Function\n", + /*208*/ "Paintball\n", + /*209*/ "Subtitles\n", + /*210*/ "Show Mission Time\n", + /*211*/ "Back\n", + /*212*/ "Video Options\n", + /*213*/ "Screen Size\n", + /*214*/ "Ratio\n", + /*215*/ "Hi Res\n", + /*216*/ "2-Player Screen Split\n", + /*217*/ "Back\n", + /*218*/ "Full\n", + /*219*/ "Wide\n", + /*220*/ "Cinema\n", + /*221*/ "Normal\n", + /*222*/ "16:9\n", + /*223*/ "Horizontal\n", + /*224*/ "Vertical\n", + /*225*/ "Audio Options\n", + /*226*/ "Sound\n", + /*227*/ "Music\n", + /*228*/ "Sound Mode\n", + /*229*/ "Back\n", + /*230*/ "Mono", + /*231*/ "Stereo", + /*232*/ "Headphone", + /*233*/ "Surround", + /*234*/ "Control\n", + /*235*/ "Single\n", + /*236*/ "Double\n", + /*237*/ "1.1\n", + /*238*/ "1.2\n", + /*239*/ "1.3\n", + /*240*/ "1.4\n", + /*241*/ "2.1\n", + /*242*/ "2.2\n", + /*243*/ "2.3\n", + /*244*/ "2.4\n", + /*245*/ "Briefing\n", + /*246*/ "Select Difficulty\n", + /*247*/ "Difficulty\n", + /*248*/ "Best Time\n", + /*249*/ "Agent\n", + /*250*/ "Special Agent\n", + /*251*/ "Perfect Agent\n", + /*252*/ "Cancel\n", + /*253*/ "Co-Operative Options\n", + /*254*/ "Radar On\n", + /*255*/ "Friendly Fire\n", + /*256*/ "Perfect Buddy\n", + /*257*/ "Continue\n", + /*258*/ "Cancel\n", + /*259*/ "Human", + /*260*/ "1 Sim", + /*261*/ "2 Sims", + /*262*/ "3 Sims", + /*263*/ "4 Sims", + /*264*/ "Counter-Operative Options\n", + /*265*/ "Radar On\n", + /*266*/ "Counter-Operative\n", + /*267*/ "Continue\n", + /*268*/ "Cancel\n", + /*269*/ "Player 1", + /*270*/ "Player 2", + /*271*/ "Mission Overview\n", + /*272*/ "Accept\n", + /*273*/ "Decline\n", + /*274*/ "Mission Completed\n", + /*275*/ "Mission Failed\n", + /*276*/ "Mission Status:\n", + /*277*/ "Agent Status:\n", + /*278*/ "Mission Time:\n", + /*279*/ "Weapon of Choice:\n", + /*280*/ "Kills:\n", + /*281*/ "Accuracy:\n", + /*282*/ "Shot Total:\n", + /*283*/ " Head Shots:\n", + /*284*/ " Body Shots:\n", + /*285*/ " Limb Shots:\n", + /*286*/ " Others:\n", + /*287*/ "Press Start\n", + /*288*/ "Deceased\n", + /*289*/ "Active\n", + /*290*/ "Disavowed\n", + /*291*/ "Failed\n", + /*292*/ "Completed\n", + /*293*/ "Aborted\n", + /*294*/ "Retry Mission\n", + /*295*/ "Next Mission\n", + /*296*/ "Accept\n", + /*297*/ "Decline\n", + /*298*/ "Objectives\n", + /*299*/ "Press Start\n", + /*300*/ "Small but Perfect Menu\n", + /*301*/ "Combat Simulator\n", + /*302*/ "Training\n", + /*303*/ "Audio/Video\n", + /*304*/ "Change Agent\n", + /*305*/ "Audio/Visual\n", + /*306*/ "Sound\n", + /*307*/ "Music\n", + /*308*/ "Sound Mode\n", + /*309*/ "Ratio\n", + /*310*/ "Back\n", + /*311*/ "< Empty >\n", + /*312*/ "DEL", + /*313*/ "CAPS", + /*314*/ "CANCEL", + /*315*/ "OK", + /*316*/ "Combat Simulator Heads\n", + /*317*/ "Mission Heads\n", + /*318*/ "Error\n", + /*319*/ "Cancel\n", + /*320*/ "The pak was not found.\n", + /*321*/ "File was not saved.\n", + /*322*/ "File would not load.\n", + /*323*/ "Could not delete the file.\n", + /*324*/ "Out of Memory.\n", + /*325*/ "This player is already\nloaded for this game.\n", + /*326*/ "Pak has been removed\n", + /*327*/ "Pak is damaged or incorrectly inserted\n", + /*328*/ "Game Note Delete Failed\n", + /*329*/ "Error Loading Game\n", + /*330*/ "Error Saving Game\n", + /*331*/ "Error Loading Player\n", + /*332*/ "Error Saving Player\n", + /*333*/ "Error Loading PerfectHead\n", + /*334*/ "Error Saving PerfectHead\n", + /*335*/ "Error Reading File\n", + /*336*/ "Error Writing File\n", + /*337*/ "Error\n", + /*338*/ "Delete Failed\n", + /*339*/ "Could not delete the file.\n", + /*340*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*341*/ "Cancel\n", + /*342*/ "There is no space.\n", + /*343*/ "Cool!\n", + /*344*/ "File Saved.\n", + /*345*/ "OK\n", + /*346*/ "An error occured while\ntrying to save.\n", + /*347*/ "Try Again\n", + /*348*/ "Save Elsewhere\n", + /*349*/ "Cancel\n", + /*350*/ "An error occured while\ntrying to load.\n", + /*351*/ "Try Again\n", + /*352*/ "Cancel\n", + /*353*/ "Need Space For Head\n", + /*354*/ "Choose a head to load over:\n", + /*355*/ "OK\n", + /*356*/ "Cancel\n", + /*357*/ "Save\n", + /*358*/ "Would you like to save\nyour file elsewhere?\n", + /*359*/ "Yes\n", + /*360*/ "No\n", + /*361*/ "Please insert the pak\ncontaining your file\n", + /*362*/ "Please insert the pak\nyou are saving to\n", + /*363*/ "OK\n", + /*364*/ "Cancel\n", + /*365*/ "Select Location\n", + /*366*/ "Where\n", + /*367*/ "Spaces\n", + /*368*/ "Delete Files...\n", + /*369*/ "Cancel\n", + /*370*/ "Full", + /*371*/ "Copy File\n", + /*372*/ "Select a file to copy:\n", + /*373*/ "Push to Exit\n", + /*374*/ "Delete File\n", + /*375*/ "Select a file to delete:\n", + /*376*/ "Push to Exit\n", + /*377*/ "Warning\n", + /*378*/ "Are you sure you want\nto delete this file?\n", + /*379*/ "Cancel\n", + /*380*/ "OK\n", + /*381*/ "Delete Game Note\n", + /*382*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*383*/ "No\n", + /*384*/ "Yes\n", + /*385*/ "Game Notes\n", + /*386*/ "Delete Game Notes:\n", + /*387*/ "Note\n", + /*388*/ "Pages\n", + /*389*/ "Push to Exit\n", + /*390*/ "Empty\n", + /*391*/ "--\n", + /*392*/ "Pages Free: \n", + /*393*/ "Pages Free: %d\n", + /*394*/ "Pages Used: \n", + /*395*/ "Pages Used: %d\n", + /*396*/ "Perfect Dark Save already exists on this pak\n", + /*397*/ "There is enough space for perfect dark saves\n", + /*398*/ "Perfect Dark Requires %d More Notes\n", + /*399*/ "Enter Agent Name\n", + /*400*/ "New...\n", + /*401*/ "New Agent...\n", + /*402*/ "New Recruit", + /*403*/ "Mission Time:", + /*404*/ "Challenge 1", + /*405*/ "Challenge 2", + /*406*/ "Challenge 3", + /*407*/ "Challenge 4", + /*408*/ "Challenge 5", + /*409*/ "Challenge 6", + /*410*/ "Challenge 7", + /*411*/ "Challenge 8", + /*412*/ "Challenge 9", + /*413*/ "Challenge 10", + /*414*/ "Challenge 11", + /*415*/ "Challenge 12", + /*416*/ "Challenge 13", + /*417*/ "Challenge 14", + /*418*/ "Challenge 15", + /*419*/ "Challenge 16", + /*420*/ "Challenge 17", + /*421*/ "Challenge 18", + /*422*/ "Challenge 19", + /*423*/ "Challenge 20", + /*424*/ "Challenge 21", + /*425*/ "Challenge 22", + /*426*/ "Challenge 23", + /*427*/ "Challenge 24", + /*428*/ "Challenge 25", + /*429*/ "Challenge 26", + /*430*/ "Challenge 27", + /*431*/ "Challenge 28", + /*432*/ "Challenge 29", + /*433*/ "Challenge 30", + /*434*/ "Special\n", + /*435*/ "Intro\n", + /*436*/ "Mission 1\n", + /*437*/ "Mission 2\n", + /*438*/ "Mission 3\n", + /*439*/ "Mission 4\n", + /*440*/ "Mission 5\n", + /*441*/ "Mission 6\n", + /*442*/ "Mission 7\n", + /*443*/ "Mission 8\n", + /*444*/ "Mission 9\n", + /*445*/ "Finale\n", + /*446*/ "Play All\n", + /*447*/ "Intro\n", + /*448*/ "1:1 Intro\n", + /*449*/ "1:1 Outro\n", + /*450*/ "1:2 Intro\n", + /*451*/ "1:2 Outro\n", + /*452*/ "1:3 Intro\n", + /*453*/ "1:3 Outro\n", + /*454*/ "2:1 Intro\n", + /*455*/ "2:1 Intro 2\n", + /*456*/ "2:1 Outro\n", + /*457*/ "3:1 Intro\n", + /*458*/ "3:1 Outro\n", + /*459*/ "3:2 Intro\n", + /*460*/ "3:2 Special\n", + /*461*/ "3:2 Outro\n", + /*462*/ "4:1 Intro\n", + /*463*/ "4:1 Outro\n", + /*464*/ "4:2 Intro\n", + /*465*/ "4:2 Outro\n", + /*466*/ "4:3 Intro\n", + /*467*/ "4:3 Special\n", + /*468*/ "4:3 Outro\n", + /*469*/ "5:1 Intro\n", + /*470*/ "5:1 Outro\n", + /*471*/ "5:2 Intro\n", + /*472*/ "5:2 Special\n", + /*473*/ "5:2 Outro\n", + /*474*/ "5:3 Intro\n", + /*475*/ "5:3 Outro\n", + /*476*/ "6:1 Intro\n", + /*477*/ "6:1 Outro\n", + /*478*/ "6:2 Intro\n", + /*479*/ "6:2 Special\n", + /*480*/ "6:2 Outro\n", + /*481*/ "7:1 Intro\n", + /*482*/ "7:1 Outro\n", + /*483*/ "8:1 Intro\n", + /*484*/ "8:1 Outro\n", + /*485*/ "9:1 Intro\n", + /*486*/ "9:1 Outro\n", + /*487*/ "End Sequence\n", + /*488*/ "Cinema\n", + /*489*/ "cloak %d", + /*490*/ "Pick Target\n", + /*491*/ "Kills Score\n", + /*492*/ NULL, + /*493*/ NULL, + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/optionsP.c b/src/files/lang/ntsc-beta/optionsP.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-beta/optionsP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/options_str_f.c b/src/files/lang/ntsc-beta/options_str_f.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-beta/options_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/options_str_g.c b/src/files/lang/ntsc-beta/options_str_g.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-beta/options_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/options_str_i.c b/src/files/lang/ntsc-beta/options_str_i.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-beta/options_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/options_str_s.c b/src/files/lang/ntsc-beta/options_str_s.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-beta/options_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pamE.c b/src/files/lang/ntsc-beta/pamE.c new file mode 100644 index 000000000..f8f1096ef --- /dev/null +++ b/src/files/lang/ntsc-beta/pamE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo Wasted - Unable to disable Megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pamJ.c b/src/files/lang/ntsc-beta/pamJ.c new file mode 100644 index 000000000..0db883d61 --- /dev/null +++ b/src/files/lang/ntsc-beta/pamJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the codebreaker construct will reassert his control over the both the sapient shell and such parts of the Cetan ship as the codebreaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Teleportals\n", + /* 6*/ "Disable Cetan Megaweapon\n", + /* 7*/ "Secure Control Room\n", + /* 8*/ "Restore Dr Caroll's Personality\n", + /* 9*/ "Escape From Cetan Ship\n", + /* 10*/ "This will help us to get us round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defences.\n", + /* 12*/ "There's Dr Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis Has Been Killed\n", + /* 15*/ "Dr Caroll Has Been Killed\n", + /* 16*/ "Cetan Ship Evacuation Successful\n", + /* 17*/ "Elvis Has Unlocked The Door\n", + /* 18*/ "Here, take this gun and keep those skedar\noff my back while i'm working\n", + /* 19*/ "Antibody Masking Has Been Obtained.\n", + /* 20*/ "Cetan Megaweapon Has Been Disabled.\n", + /* 21*/ "Control Room Has Been Secured.\n", + /* 22*/ "Dr Carolls Personality Has Been Restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup Disk\n", + /* 26*/ "A Backup Disk\n", + /* 27*/ "\n", + /* 28*/ "Cover Me Jo, I'll Unlock Those Doors.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No-one's around.", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.", + /* 34*/ "There has to be someone further inside. Cover me.", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...", + /* 36*/ "Virus detected.", + /* 37*/ "Me and my big mouth.", + /* 38*/ "Commencing countermeasures. Commenc....***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it, those vandals have been rearranging my circuitry. I feel cheapened... used! I'm a tart!", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.", + /* 41*/ "What do you mean?", + /* 42*/ "When the program has run I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and unfortunately myself along with it. I'm sorry, Joanna: there is no other way, and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honour to work with you. Goodbye, Joanna Dark.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pamP.c b/src/files/lang/ntsc-beta/pamP.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-beta/pamP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pam_str_f.c b/src/files/lang/ntsc-beta/pam_str_f.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-beta/pam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pam_str_g.c b/src/files/lang/ntsc-beta/pam_str_g.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-beta/pam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pam_str_i.c b/src/files/lang/ntsc-beta/pam_str_i.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-beta/pam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pam_str_s.c b/src/files/lang/ntsc-beta/pam_str_s.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-beta/pam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/peteE.c b/src/files/lang/ntsc-beta/peteE.c new file mode 100644 index 000000000..b7c24cf86 --- /dev/null +++ b/src/files/lang/ntsc-beta/peteE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine Has Been Wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/peteJ.c b/src/files/lang/ntsc-beta/peteJ.c new file mode 100644 index 000000000..088c12b76 --- /dev/null +++ b/src/files/lang/ntsc-beta/peteJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer To Limousine\n\nThe limousine in the main street arrived not long before you did. All attempts at a trace have come up blank so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve Drop Point Equipment\n", + /* 10*/ "Attach Tracer To Limousine\n", + /* 11*/ "Prepare Escape Route\n", + /* 12*/ "Aquire Diversion Target\n", + /* 13*/ "Create Vehicular Diversion\n", + /* 14*/ "Gain Entry To G5 Building\n", + /* 15*/ "Mine Placed Correctly\n", + /* 16*/ "Mine Placed Incorrectly\n", + /* 17*/ "Virus Already Downloaded Into NavComp\n", + /* 18*/ "Hovcab Is Unresponsive - Need Reprogrammer.\n", + /* 19*/ "Accessing Hovercab Navigation Systems\n", + /* 20*/ "Virus Downloaded Successfully\n", + /* 21*/ "Hovercab Navigation Systems Reprogrammed\n", + /* 22*/ "Connection To HoverCab Broken\n", + /* 23*/ "Tracer Bug Placed Correctly\n", + /* 24*/ "Tracer Bug Placed Incorrectly\n", + /* 25*/ "Mission Critical Vehicle Destroyed\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "Datadyne Limo Has Escaped\n", + /* 29*/ "Unnacceptable Civilian Casualties\n", + /* 30*/ "Look out she's got a gun\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder Alert - Send re-inforcements\n", + /* 33*/ "Elevator Access Sealed\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me\n", + /* 36*/ "Tracer Bug Has Been Noticed\n", + /* 37*/ "Greetings CItizen\n", + /* 38*/ "Obtain Remote Mine\n", + /* 39*/ "Dr Carolls\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine\n", + /* 43*/ "Obtain Tracer Bug\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug\n", + /* 48*/ "Elevator Door Cannot Be Reopened\n", + /* 49*/ "Obtain Reprogrammer\n", + /* 50*/ "Dr Carolls\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer\n", + /* 54*/ "Diversion has been created\n", + /* 55*/ "Obtain Remote Mine\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Falcon2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked up doors will\ndo as an escape route.\n", + /* 62*/ "Re-program that taxi - it's a Mark 2, \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set\n", + /* 65*/ "EEPROM flag has been cleared\n", + /* 66*/ "An Alternative Diversion Has Been Created!\n", + /* 67*/ "Tracer Bug Has Been Spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a front for dataDyne and whoever else is involved in this plot. I know Cassandra de Vries is going to be here, but I need to know who else is attending and what they discuss. By the time you get out, the help I requested should have arrived.", + /* 69*/ "Just who is this help you keep referring to?", + /* 70*/ "Not now, Joanna. Time for radio silence. Good luck!", + /* 71*/ "Thanks a lot.", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/peteP.c b/src/files/lang/ntsc-beta/peteP.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-beta/peteP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pete_str_f.c b/src/files/lang/ntsc-beta/pete_str_f.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-beta/pete_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pete_str_g.c b/src/files/lang/ntsc-beta/pete_str_g.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-beta/pete_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pete_str_i.c b/src/files/lang/ntsc-beta/pete_str_i.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-beta/pete_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/pete_str_s.c b/src/files/lang/ntsc-beta/pete_str_s.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-beta/pete_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/propobjE.c b/src/files/lang/ntsc-beta/propobjE.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-beta/propobjE.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-beta/propobjJ.c b/src/files/lang/ntsc-beta/propobjJ.c new file mode 100644 index 000000000..e2c9a5da7 --- /dev/null +++ b/src/files/lang/ntsc-beta/propobjJ.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "hand grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "drugs", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "speed pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-beta/propobjP.c b/src/files/lang/ntsc-beta/propobjP.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-beta/propobjP.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-beta/propobj_str_f.c b/src/files/lang/ntsc-beta/propobj_str_f.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-beta/propobj_str_f.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-beta/propobj_str_g.c b/src/files/lang/ntsc-beta/propobj_str_g.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-beta/propobj_str_g.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-beta/propobj_str_i.c b/src/files/lang/ntsc-beta/propobj_str_i.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-beta/propobj_str_i.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-beta/propobj_str_s.c b/src/files/lang/ntsc-beta/propobj_str_s.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-beta/propobj_str_s.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-beta/refE.c b/src/files/lang/ntsc-beta/refE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/refE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/refJ.c b/src/files/lang/ntsc-beta/refJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/refJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/refP.c b/src/files/lang/ntsc-beta/refP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/refP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ref_str_f.c b/src/files/lang/ntsc-beta/ref_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ref_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ref_str_g.c b/src/files/lang/ntsc-beta/ref_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ref_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ref_str_i.c b/src/files/lang/ntsc-beta/ref_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ref_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ref_str_s.c b/src/files/lang/ntsc-beta/ref_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/ref_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/ritE.c b/src/files/lang/ntsc-beta/ritE.c new file mode 100644 index 000000000..c3234e95a --- /dev/null +++ b/src/files/lang/ntsc-beta/ritE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ritJ.c b/src/files/lang/ntsc-beta/ritJ.c new file mode 100644 index 000000000..49f4adf52 --- /dev/null +++ b/src/files/lang/ntsc-beta/ritJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their wellbeing. If the worst has happened then activate the Autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatpresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and Retrieve Equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President To Escape Capsule\n", + /* 8*/ "Secure Air Force One Flight Path\n", + /* 9*/ "Detach UFO From Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain crossbow\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted\n", + /* 21*/ "Ufo attachment destroyed\n", + /* 22*/ "Unable to detach ufo\n", + /* 23*/ "Autopilot has been activated\n", + /* 24*/ "Air Force 1 has been stabilised\n", + /* 25*/ "Autopilot systems have been destroyed\n", + /* 26*/ "The president has been incapacitated\n", + /* 27*/ "Pilots have been killed\n", + /* 28*/ "Pilots have been saved\n", + /* 29*/ "Air Force One is about to crash\n", + /* 30*/ "Obtain remote mine\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder..\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The president's room is on this \nlevel, Joanna.\n", + /* 48*/ "Somethings wrong... you have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline Pill\n", + /* 53*/ "Adrenaline Pill\n", + /* 54*/ "Picked up an Adrenaline Pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Keycard\n", + /* 58*/ "Keycard\n", + /* 59*/ "Picked up a Keycard.\n", + /* 60*/ "Cargo Bay Has Been Lowered.\n", + /* 61*/ "Cargo Bay Has Been Raised.\n", + /* 62*/ "Mission Critical Object Has Been Destroyed.\n", + /* 63*/ "Access Denied - Lift Keycard Required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift Keycard\n", + /* 67*/ "Lift Keycard\n", + /* 68*/ "Picked up a Lift Keycard.\n", + /* 69*/ "TImed Mine Has Been Wasted.\n", + /* 70*/ "Ha Ha Ha Ha Ha.\n", + /* 71*/ "You'll Never Save Him Now.\n", + /* 72*/ "The President Is Under Attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic 2 to dataDyne. Now please, can we move on to other matters?", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries, and will back them...", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.", + /* 77*/ "As you wish, sir.", + /* 78*/ "My last chance? Ha! You fool. That was yours.", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?", + /* 80*/ "Piece of cake, Joanna. Watch this!", + /* 81*/ "Uh-oh.", + /* 82*/ "Watch what? Will you stop playing around and shoot!", + /* 83*/ "Out of options... Joanna, brace yourself for impact!", + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/ritP.c b/src/files/lang/ntsc-beta/ritP.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-beta/ritP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/rit_str_f.c b/src/files/lang/ntsc-beta/rit_str_f.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-beta/rit_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/rit_str_g.c b/src/files/lang/ntsc-beta/rit_str_g.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-beta/rit_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/rit_str_i.c b/src/files/lang/ntsc-beta/rit_str_i.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-beta/rit_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/rit_str_s.c b/src/files/lang/ntsc-beta/rit_str_s.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-beta/rit_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/runE.c b/src/files/lang/ntsc-beta/runE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/runE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/runJ.c b/src/files/lang/ntsc-beta/runJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/runJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/runP.c b/src/files/lang/ntsc-beta/runP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/runP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/run_str_f.c b/src/files/lang/ntsc-beta/run_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/run_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/run_str_g.c b/src/files/lang/ntsc-beta/run_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/run_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/run_str_i.c b/src/files/lang/ntsc-beta/run_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/run_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/run_str_s.c b/src/files/lang/ntsc-beta/run_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/run_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevE.c b/src/files/lang/ntsc-beta/sevE.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevJ.c b/src/files/lang/ntsc-beta/sevJ.c new file mode 100644 index 000000000..ec6481d25 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Mainframe destroyed!\nData cannot be downloaded.\n", + /* 1*/ "Get Elvis to warn the institute.\n", + /* 2*/ "Get Elvis to warn the institute.\n", + /* 3*/ "Get Elvis to warn the institute.\n", + /* 4*/ "Sabotage Enemy Medical Experiment\n", + /* 5*/ "Destroy Captured Maian Saucer\n", + /* 6*/ "Activate Distress Signal\n", + /* 7*/ "Medical Experiment Has Been Sabotaged\n", + /* 8*/ "Captured Maian Saucer Has Been Destroyed\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, + /* 12*/ NULL, + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevP.c b/src/files/lang/ntsc-beta/sevP.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-beta/sevP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sev_str_f.c b/src/files/lang/ntsc-beta/sev_str_f.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-beta/sev_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sev_str_g.c b/src/files/lang/ntsc-beta/sev_str_g.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-beta/sev_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sev_str_i.c b/src/files/lang/ntsc-beta/sev_str_i.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-beta/sev_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sev_str_s.c b/src/files/lang/ntsc-beta/sev_str_s.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-beta/sev_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevbE.c b/src/files/lang/ntsc-beta/sevbE.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevbE.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevbJ.c b/src/files/lang/ntsc-beta/sevbJ.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevbJ.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevbP.c b/src/files/lang/ntsc-beta/sevbP.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevbP.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevb_str_f.c b/src/files/lang/ntsc-beta/sevb_str_f.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevb_str_f.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevb_str_g.c b/src/files/lang/ntsc-beta/sevb_str_g.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevb_str_g.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevb_str_i.c b/src/files/lang/ntsc-beta/sevb_str_i.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevb_str_i.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevb_str_s.c b/src/files/lang/ntsc-beta/sevb_str_s.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevb_str_s.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sevxE.c b/src/files/lang/ntsc-beta/sevxE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxJ.c b/src/files/lang/ntsc-beta/sevxJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxP.c b/src/files/lang/ntsc-beta/sevxP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevx_str_f.c b/src/files/lang/ntsc-beta/sevx_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevx_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevx_str_g.c b/src/files/lang/ntsc-beta/sevx_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevx_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevx_str_i.c b/src/files/lang/ntsc-beta/sevx_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevx_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevx_str_s.c b/src/files/lang/ntsc-beta/sevx_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevx_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxbE.c b/src/files/lang/ntsc-beta/sevxbE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxbE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxbJ.c b/src/files/lang/ntsc-beta/sevxbJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxbJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxbP.c b/src/files/lang/ntsc-beta/sevxbP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxbP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxb_str_f.c b/src/files/lang/ntsc-beta/sevxb_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxb_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxb_str_g.c b/src/files/lang/ntsc-beta/sevxb_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxb_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxb_str_i.c b/src/files/lang/ntsc-beta/sevxb_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxb_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/sevxb_str_s.c b/src/files/lang/ntsc-beta/sevxb_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/sevxb_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/shoE.c b/src/files/lang/ntsc-beta/shoE.c new file mode 100644 index 000000000..60389f002 --- /dev/null +++ b/src/files/lang/ntsc-beta/shoE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, theres another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, theres another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, theres another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/shoJ.c b/src/files/lang/ntsc-beta/shoJ.c new file mode 100644 index 000000000..dabb92652 --- /dev/null +++ b/src/files/lang/ntsc-beta/shoJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Three: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Four: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify Temple Targets\n", + /* 6*/ "Activate Bridge\n", + /* 7*/ "Gain Access To Inner Sanctum\n", + /* 8*/ "Destroy Secret Skedar Army\n", + /* 9*/ "Assasinate Skedar Leader\n", + /* 10*/ "Obtain Night Sight\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight\n", + /* 15*/ "Obtain Scanner\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner\n", + /* 20*/ "Obtain Target Amplifier\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier\n", + /* 25*/ "Target Amplifier placed correctly\n", + /* 26*/ "Target Amplifier placed incorrectly\n", + /* 27*/ "Generator De-activated\n", + /* 28*/ "Skedar Inner Sanctum Has Been Reached\n", + /* 29*/ "Skedar Secret Army Has Been Defeated\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant round here. This must\nbe the inner sanctum.\n", + /* 32*/ "OH NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay this is it... cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The battle shrine is located at the most holy part of this holy planet.", + /* 35*/ "So let me get this straight, its holy. But there's more to it than that, isn't there?", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire, but we always had to be on our guard. The destruction of this place would mean a chance at true peace.", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.", + /* 38*/ "If you're caught on the ground when the fleet gets here you won't stand a chance. ", + /* 39*/ "That's a mistake I don't intend to make.", + /* 40*/ "Yesss...", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?", + /* 42*/ "Elvis! Elvis! Over here.", + /* 43*/ "No problem, grab my arms, well get you out in no time.", + /* 44*/ "No, quick! Give me a gun!", + /* 45*/ "Will! You! Just! Let! Go!", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.", + /* 48*/ "Of course, Joanna, of course.", + /* 49*/ "No, I would have.", + /* 50*/ "I believe you.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/shoP.c b/src/files/lang/ntsc-beta/shoP.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-beta/shoP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sho_str_f.c b/src/files/lang/ntsc-beta/sho_str_f.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-beta/sho_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sho_str_g.c b/src/files/lang/ntsc-beta/sho_str_g.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-beta/sho_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sho_str_i.c b/src/files/lang/ntsc-beta/sho_str_i.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-beta/sho_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/sho_str_s.c b/src/files/lang/ntsc-beta/sho_str_s.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-beta/sho_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/siloE.c b/src/files/lang/ntsc-beta/siloE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/siloE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/siloJ.c b/src/files/lang/ntsc-beta/siloJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/siloJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/siloP.c b/src/files/lang/ntsc-beta/siloP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/siloP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/silo_str_f.c b/src/files/lang/ntsc-beta/silo_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/silo_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/silo_str_g.c b/src/files/lang/ntsc-beta/silo_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/silo_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/silo_str_i.c b/src/files/lang/ntsc-beta/silo_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/silo_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/silo_str_s.c b/src/files/lang/ntsc-beta/silo_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/silo_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/statE.c b/src/files/lang/ntsc-beta/statE.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-beta/statE.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/statJ.c b/src/files/lang/ntsc-beta/statJ.c new file mode 100644 index 000000000..6481e7dc9 --- /dev/null +++ b/src/files/lang/ntsc-beta/statJ.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "Mopping Up The Skedar Homeworld\n", + /* 1*/ "Kill all the skedar .\n", + /* 2*/ "Kill all the skedar .\n", + /* 3*/ "Kill all the skedar .\n", + /* 4*/ "Kill Skedar Captain\n", + /* 5*/ "Kill Skedar Captain 2\n", + /* 6*/ "Kill Skedar Captain 3\n", + /* 7*/ "Elvii Leader Has Been Killed.\n", + /* 8*/ "Skedar Captain Has Been Killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/statP.c b/src/files/lang/ntsc-beta/statP.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-beta/statP.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/stat_str_f.c b/src/files/lang/ntsc-beta/stat_str_f.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-beta/stat_str_f.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/stat_str_g.c b/src/files/lang/ntsc-beta/stat_str_g.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-beta/stat_str_g.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/stat_str_i.c b/src/files/lang/ntsc-beta/stat_str_i.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-beta/stat_str_i.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/stat_str_s.c b/src/files/lang/ntsc-beta/stat_str_s.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-beta/stat_str_s.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/titleE.c b/src/files/lang/ntsc-beta/titleE.c new file mode 100644 index 000000000..505278802 --- /dev/null +++ b/src/files/lang/ntsc-beta/titleE.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "rare twycross\n", + /*111*/ "chris stamper\n", + /*112*/ "wombat\n", + /*113*/ "rare miami\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "nintendo\n", + /*135*/ "mr arakawa\n", + /*136*/ "mike fukuda\n", + /*137*/ "don james\n", + /*138*/ "michael kelbaugh\n", + /*139*/ "howard lincoln\n", + /*140*/ "ken lobb\n", + /*141*/ "jacqualee story\n", + /*142*/ "gail tilden\n", + /*143*/ "copyright rare 2000\n", + /*144*/ "perfect dark and the pd device\n", + /*145*/ "are trademarks\n", + /*146*/ "rare\n", + /*147*/ "designs on the future\n", + /*148*/ "perfect dark is forever\n", + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/titleJ.c b/src/files/lang/ntsc-beta/titleJ.c new file mode 100644 index 000000000..f1ac89ef0 --- /dev/null +++ b/src/files/lang/ntsc-beta/titleJ.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "animation\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "christ tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j. northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons animator\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "(is watching)\n", + /* 17*/ "b jones\n", + /* 18*/ "(unknown purpose)\n", + /* 19*/ "steve malpass\n", + /* 20*/ "edge wrangler\n", + /* 21*/ "brian marshall\n", + /* 22*/ "code janitor\n", + /* 23*/ "russell irwin\n", + /* 24*/ "pak man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "pad jockey\n", + /* 27*/ "ross bury\n", + /* 28*/ "pixel pusher\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonsz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "background artist\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "development tools\n", + /* 59*/ "richard gale\n", + /* 60*/ "mark green\n", + /* 61*/ "mark wilson\n", + /* 62*/ "hardware support\n", + /* 63*/ "pete cox\n", + /* 64*/ "paul mikell\n", + /* 65*/ "doug crouch\n", + /* 66*/ "thanks\n", + /* 67*/ "neil gallagher\n", + /* 68*/ "jonathon o'conner\n", + /* 69*/ "gareth glover\n", + /* 70*/ "motion capture\n", + /* 71*/ "alan tipper\n", + /* 72*/ "des easen\n", + /* 73*/ "jim ballard\n", + /* 74*/ "michelle tipper\n", + /* 75*/ "testing (rare)\n", + /* 76*/ "huw ward\n", + /* 77*/ "david wong\n", + /* 78*/ "adam munton\n", + /* 79*/ "luke munton\n", + /* 80*/ "garry phelps\n", + /* 81*/ "jon silke\n", + /* 82*/ "matthew carter\n", + /* 83*/ "gavin price\n", + /* 84*/ "gareth stevenson\n", + /* 85*/ "joe stamper\n", + /* 86*/ "stephen stamper\n", + /* 87*/ "testing (noa)\n", + /* 88*/ "nintendo guy\n", + /* 89*/ "nintendo gal\n", + /* 90*/ "rare miami\n", + /* 91*/ "eileen hochberg\n", + /* 92*/ "joel hochberg\n", + /* 93*/ "rare twycross\n", + /* 94*/ "chris stamper\n", + /* 95*/ "tim stamper\n", + /* 96*/ "nintendo\n", + /* 97*/ "ken lobb\n", + /* 98*/ "howard lincoln\n", + /* 99*/ "mr arrakawa\n", + /*100*/ "mr yamauchi\n", + /*101*/ "copyright rare 2000\n", + /*102*/ "perfect dark, the pd device and\n", + /*103*/ "perfecthead are trademarks\n", + /*104*/ "rare\n", + /*105*/ "designs on the future\n", + /*106*/ "t&a support\n", + /*107*/ "emma scully\n", + /*108*/ "claire phelan\n", + /*109*/ "joanna dark is forever\n", + /*110*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*111*/ NULL, + /*112*/ NULL, + /*113*/ NULL, + /*114*/ NULL, + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/titleP.c b/src/files/lang/ntsc-beta/titleP.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-beta/titleP.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/title_str_f.c b/src/files/lang/ntsc-beta/title_str_f.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-beta/title_str_f.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/title_str_g.c b/src/files/lang/ntsc-beta/title_str_g.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-beta/title_str_g.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/title_str_i.c b/src/files/lang/ntsc-beta/title_str_i.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-beta/title_str_i.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/title_str_s.c b/src/files/lang/ntsc-beta/title_str_s.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-beta/title_str_s.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/traE.c b/src/files/lang/ntsc-beta/traE.c new file mode 100644 index 000000000..26aea314a --- /dev/null +++ b/src/files/lang/ntsc-beta/traE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/traJ.c b/src/files/lang/ntsc-beta/traJ.c new file mode 100644 index 000000000..645ad3f82 --- /dev/null +++ b/src/files/lang/ntsc-beta/traJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian Physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate Alien Tech Medpack\n", + /* 10*/ "Rendezvous With CI Spy\n", + /* 11*/ "Revive Elvis Using Medpack\n", + /* 12*/ "Locate Secret Hangar\n", + /* 13*/ "Escape From Area 51\n", + /* 14*/ "Joanna - This is Jonathan. You're in grave danger.\n", + /* 15*/ "The've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - Good Luck!\n", + /* 18*/ "Good work Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've openend \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain Alien Medpack\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien MedPack\n", + /* 23*/ "", + /* 24*/ "Picked up an Alien Medpack\n", + /* 25*/ "Joanna - over here\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right we're near. Cover me Jo...\n", + /* 28*/ "Okay - Stand Back\n", + /* 29*/ "Jonathan has been killed\n", + /* 30*/ "Elvis has been killed\n", + /* 31*/ "The Secret Hangar Has Been Located.\n", + /* 32*/ "Okay Jo - lets go.\n", + /* 33*/ "Alien Medpack Activated\n", + /* 34*/ "Alien Medpack Operation Aborted\n", + /* 35*/ "Alien Medpack Has Been Administered\n", + /* 36*/ "Mission Critical Object Destroyed\n", + /* 37*/ "Outer Hangar Door Is Opening\n", + /* 38*/ "Outer Hangar Door Is Closing\n", + /* 39*/ "Inner Hangar Door Is Opening\n", + /* 40*/ "Inner Hangar Door Is Closing\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar door.\n", + /* 46*/ "I'll get out on that jetbike. Cover me while i \nopen the doors.\n", + /* 47*/ "Jonathan go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous Jo..\n", + /* 49*/ "I can handle it..Trust me\n", + /* 50*/ "....okay\n", + /* 51*/ "Damn it Joanna... Cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical Containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.", + /* 63*/ "Let's see how that over-confident thief deals with our gas defense system. She'll think twice before messing with me again!", + /* 64*/ "What's that noise? Can't be... gas!", + /* 65*/ "Noooo, that wasn't meant to happen!", + /* 66*/ "Please stop! I'm not supposed to die, she... arggghhh!", + /* 67*/ "You idiot! We'd better get out of here.", + /* 68*/ "gasps, chokes and wheezes", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognise you from before. You helped me. Thank you.", + /* 71*/ "You... You speak our language?", + /* 72*/ "Watch her, she's sharp.", + /* 73*/ "Earrggghh... eerggh...", + /* 74*/ "What's wrong?", + /* 75*/ "I have a headache. And with a head this big, that's no joke.", + /* 76*/ "Can you walk? We must leave before they get organised and hunt us down.", + /* 77*/ "I think so. What's your name?", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!", + /* 80*/ NULL, + /* 81*/ NULL, + /* 82*/ NULL, + /* 83*/ NULL, + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/traP.c b/src/files/lang/ntsc-beta/traP.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-beta/traP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/tra_str_f.c b/src/files/lang/ntsc-beta/tra_str_f.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-beta/tra_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/tra_str_g.c b/src/files/lang/ntsc-beta/tra_str_g.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-beta/tra_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/tra_str_i.c b/src/files/lang/ntsc-beta/tra_str_i.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-beta/tra_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/tra_str_s.c b/src/files/lang/ntsc-beta/tra_str_s.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-beta/tra_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/uffE.c b/src/files/lang/ntsc-beta/uffE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/uffE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/uffJ.c b/src/files/lang/ntsc-beta/uffJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/uffJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/uffP.c b/src/files/lang/ntsc-beta/uffP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/uffP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/uff_str_f.c b/src/files/lang/ntsc-beta/uff_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/uff_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/uff_str_g.c b/src/files/lang/ntsc-beta/uff_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/uff_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/uff_str_i.c b/src/files/lang/ntsc-beta/uff_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/uff_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/uff_str_s.c b/src/files/lang/ntsc-beta/uff_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-beta/uff_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-beta/waxE.c b/src/files/lang/ntsc-beta/waxE.c new file mode 100644 index 000000000..0810f4685 --- /dev/null +++ b/src/files/lang/ntsc-beta/waxE.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift Has Been Disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/waxJ.c b/src/files/lang/ntsc-beta/waxJ.c new file mode 100644 index 000000000..ccf1f85d0 --- /dev/null +++ b/src/files/lang/ntsc-beta/waxJ.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 1*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 2*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 3*/ "Underground in Siberia, James? Some of us don't get further than the Northern Line.\n", + /* 4*/ "Locate and Escort Cassandra To Helipad\n", + /* 5*/ "Plant Nuclear Device In Laboratory Lift\n", + /* 6*/ "Assasinate Datadyne Head Of Security\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me\n", + /* 10*/ "How dare you disturb me\n", + /* 11*/ "You will regret this intrusion girl\n", + /* 12*/ "If I were you i'd leave....NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra Has Been Immobilized\n", + /* 15*/ "Cassandra Has Been Captured Successfully\n", + /* 16*/ "Security Chief Has Been Eliminated\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar Bomb\n", + /* 20*/ "Skedar Bomb\n", + /* 21*/ "Picked up Skedar Bomb\n", + /* 22*/ "Skedar Bomb Has Been Placed Successfully.\n", + /* 23*/ "Skedar Bomb Has Detonated.\n", + /* 24*/ "Lift Doors Locked - Bomb Cannot Be Placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/waxP.c b/src/files/lang/ntsc-beta/waxP.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-beta/waxP.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/wax_str_f.c b/src/files/lang/ntsc-beta/wax_str_f.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-beta/wax_str_f.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/wax_str_g.c b/src/files/lang/ntsc-beta/wax_str_g.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-beta/wax_str_g.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/wax_str_i.c b/src/files/lang/ntsc-beta/wax_str_i.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-beta/wax_str_i.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-beta/wax_str_s.c b/src/files/lang/ntsc-beta/wax_str_s.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-beta/wax_str_s.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ameE.c b/src/files/lang/ntsc-final/ameE.c new file mode 100644 index 000000000..ea4667452 --- /dev/null +++ b/src/files/lang/ntsc-final/ameE.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're \nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading - \nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the \nSecurity Room.\n", + /* 96*/ "The basement elevator must be around \nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ameJ.c b/src/files/lang/ntsc-final/ameJ.c new file mode 100644 index 000000000..3a47eb0a0 --- /dev/null +++ b/src/files/lang/ntsc-final/ameJ.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "02:30am 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable Internal Security Hub\n", + /* 17*/ "Obtain Keycode Necklace\n", + /* 18*/ "Download Project Files\n", + /* 19*/ "Disable External Comms Hub\n", + /* 20*/ "Gain Entrance to Laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Lets see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Dont kill me!\n", + /* 27*/ "If I were you, I'd leave.... NOW!\n", + /* 28*/ "Badly placed ECM mine\n", + /* 29*/ "ECM mine placed correctly\n", + /* 30*/ "MISSION FAILED - Objectives Incomplete\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer Executive Erased\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye Dr Caroll\n", + /* 43*/ "You've written your last bug traitor\n", + /* 44*/ "File Download Initiated\n", + /* 45*/ "File Download Completed\n", + /* 46*/ "ACCESS DENIED - Password Needed\n", + /* 47*/ "Door Unlocked\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to Download - Data Uplink Needed\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr Caroll Conversation...\n", + /* 53*/ "Don't Shoot, Don't Shoot!\n", + /* 54*/ "Critical Mission Object Destroyed \n", + /* 55*/ "Unacceptable civilian casualties\n", + /* 56*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 57*/ "Critical Mission Personnel Killed \n", + /* 58*/ "Obtain ECM Mines\n", + /* 59*/ "Dr Carolls\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine\n", + /* 63*/ "Obtain Data Uplink\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move It!\n", + /* 72*/ "I've got a password problem and you're\nthe man to help me with it\n", + /* 73*/ "Don't Shoot, Dont Shoot!\n", + /* 74*/ "Datalink Broken - Connection Terminated\n", + /* 75*/ "Datalink Error - Incomplete File Download\n", + /* 76*/ "Internal Security System Temporarily Disabled\n", + /* 77*/ "External Communications Hub Disabled\n", + /* 78*/ "Laboratory Lift Located\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine Needed To Disable Security Hub\n", + /* 81*/ "ECM Mine Needed To Disable Comms Hub\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl\n", + /* 85*/ "If I were you I'd leave....NOW!\n", + /* 86*/ "Please don't kill me\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain Eye Spy\n", + /* 89*/ "Dr Carolls\n", + /* 90*/ "Eye Spy\n", + /* 91*/ "An Eye Spy\n", + /* 92*/ "Picked up an Eye Spy\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nsecurity room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security System Has Been Brought Back Online\n", + /* 98*/ "You Vandal, You've Broken It!\n", + /* 99*/ "2023 AD, 22:14 Lucerne Tower - Datadyne HQ\n", + /*100*/ "Why the big hurry?", + /*101*/ "If Dr. Caroll is not extracted tonight, dataDyne will put him through mind conditioning, and we'll lose our best chance of finding out what dataDyne are up to.", + /*102*/ "Are they all expendable?", + /*103*/ "Don't joke! You have to be careful, Joanna. Code keys will only operate while the owner is alive; if you kill them, the key is useless. Armed guards are a different matter, of course.", + /*104*/ "What's the target location?", + /*105*/ "Work your way down the building to the ground level. Dr. Caroll will be in a research lab somewhere in the underground facility.", + /*106*/ "How will I recognise him?", + /*107*/ "We don't have an image record, and we can't find any official files. all we have is the name. Good luck, Perfect Dark.", + /*108*/ NULL, + /*109*/ NULL, + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ameP.c b/src/files/lang/ntsc-final/ameP.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-final/ameP.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ame_str_f.c b/src/files/lang/ntsc-final/ame_str_f.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-final/ame_str_f.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ame_str_g.c b/src/files/lang/ntsc-final/ame_str_g.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-final/ame_str_g.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ame_str_i.c b/src/files/lang/ntsc-final/ame_str_i.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-final/ame_str_i.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ame_str_s.c b/src/files/lang/ntsc-final/ame_str_s.c new file mode 100644 index 000000000..09c7e2b80 --- /dev/null +++ b/src/files/lang/ntsc-final/ame_str_s.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're\nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nSecurity Room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive; if you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/archE.c b/src/files/lang/ntsc-final/archE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/archE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/archJ.c b/src/files/lang/ntsc-final/archJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/archJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/archP.c b/src/files/lang/ntsc-final/archP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/archP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arch_str_f.c b/src/files/lang/ntsc-final/arch_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arch_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arch_str_g.c b/src/files/lang/ntsc-final/arch_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arch_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arch_str_i.c b/src/files/lang/ntsc-final/arch_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arch_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arch_str_s.c b/src/files/lang/ntsc-final/arch_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arch_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arecE.c b/src/files/lang/ntsc-final/arecE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arecE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arecJ.c b/src/files/lang/ntsc-final/arecJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arecJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arecP.c b/src/files/lang/ntsc-final/arecP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arecP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arec_str_f.c b/src/files/lang/ntsc-final/arec_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arec_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arec_str_g.c b/src/files/lang/ntsc-final/arec_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arec_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arec_str_i.c b/src/files/lang/ntsc-final/arec_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arec_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arec_str_s.c b/src/files/lang/ntsc-final/arec_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/arec_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/arkE.c b/src/files/lang/ntsc-final/arkE.c new file mode 100644 index 000000000..81f4d5b3d --- /dev/null +++ b/src/files/lang/ntsc-final/arkE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't \nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you \ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to... \nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/arkJ.c b/src/files/lang/ntsc-final/arkJ.c new file mode 100644 index 000000000..fb399374c --- /dev/null +++ b/src/files/lang/ntsc-final/arkJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access Foyer Elevator\n", + /* 10*/ "Reactivate Office Elevator\n", + /* 11*/ "Destroy Datadyne Hovercopter\n", + /* 12*/ "Defeat Cassandras Bodyguards\n", + /* 13*/ "Rendezvous at Helipad\n", + /* 14*/ "Accessing elevator controls....\n", + /* 15*/ "LIGHTS ARE NOW ON !\n", + /* 16*/ "Dr Caroll has been killed\n", + /* 17*/ "Dr Caroll is under attack!\n", + /* 18*/ "Dr Caroll has been damaged\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance..\n", + /* 21*/ "Goodnight Ms Dark\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here\n", + /* 27*/ "Obtain Night Sight\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight\n", + /* 32*/ "We meet again girl!\n", + /* 33*/ "Foyer Elevator Accessed\n", + /* 34*/ "Office Elevator Door Has Been Unlocked\n", + /* 35*/ "Datadyne Hovercopter Eliminated\n", + /* 36*/ "Cassandras Bodyguards Have Been Defeated\n", + /* 37*/ "That's not how it goes\n", + /* 38*/ "Yes it is\n", + /* 39*/ "Give it to me, you're doing it wrong\n", + /* 40*/ "Stop annoying me\n", + /* 41*/ "Will you just hurry up\n", + /* 42*/ "Oh No....Too Late\n", + /* 43*/ "She's Here...\n", + /* 44*/ "Get Her\n", + /* 45*/ "Critical Mission Object Destroyed \n", + /* 46*/ "Obtain Eye Spy\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Eye Spy\n", + /* 49*/ "An Eye Spy\n", + /* 50*/ "Picked up an Eye Spy\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the Jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain Alpha Keycard\n", + /* 56*/ "Guards\n", + /* 57*/ "Office Keycard\n", + /* 58*/ "Office Keycard\n", + /* 59*/ "Picked up Cassandra's Office Keycard.\n", + /* 60*/ "Sound the alarm, she's here!", + /* 61*/ "Lights out!", + /* 62*/ "What the...?", + /* 63*/ "Going somewhere?", + /* 64*/ "Something I can do for you, old woman?", + /* 65*/ "Return our sapient immediately! You don't know what you're doing.", + /* 66*/ "Yes I do, I'm leaving.", + /* 67*/ "One more chance! Give it back, and you could come and work for me.", + /* 68*/ "Sorry! Gotta shoot.", + /* 69*/ "You must get the sapient back. We cannot proceed without it.", + /* 70*/ "I know that!", + /* 71*/ "I also know who to talk to... Mr. Carrington.", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/arkP.c b/src/files/lang/ntsc-final/arkP.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-final/arkP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ark_str_f.c b/src/files/lang/ntsc-final/ark_str_f.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-final/ark_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ark_str_g.c b/src/files/lang/ntsc-final/ark_str_g.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-final/ark_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ark_str_i.c b/src/files/lang/ntsc-final/ark_str_i.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-final/ark_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ark_str_s.c b/src/files/lang/ntsc-final/ark_str_s.c new file mode 100644 index 000000000..557778f8e --- /dev/null +++ b/src/files/lang/ntsc-final/ark_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evac\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Sight.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't\nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you\ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to...\nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ashE.c b/src/files/lang/ntsc-final/ashE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ashE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ashJ.c b/src/files/lang/ntsc-final/ashJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ashJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ashP.c b/src/files/lang/ntsc-final/ashP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ashP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ash_str_f.c b/src/files/lang/ntsc-final/ash_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ash_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ash_str_g.c b/src/files/lang/ntsc-final/ash_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ash_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ash_str_i.c b/src/files/lang/ntsc-final/ash_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ash_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ash_str_s.c b/src/files/lang/ntsc-final/ash_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ash_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ateE.c b/src/files/lang/ntsc-final/ateE.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-final/ateE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ateJ.c b/src/files/lang/ntsc-final/ateJ.c new file mode 100644 index 000000000..4ee541df8 --- /dev/null +++ b/src/files/lang/ntsc-final/ateJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Joanna's Graduation Test - The Duel\n", + /* 1*/ "Defeat Your Opponent In A Duel.\n", + /* 2*/ "Defeat Your Opponent In A Duel.\n", + /* 3*/ "Defeat Your Opponent In A Duel.\n", + /* 4*/ "Defeat Your Opponent.\n", + /* 5*/ "Defeat Your Opponent.\n", + /* 6*/ "Defeat Your Opponent.\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat Your Opponent.\n", + /* 9*/ "Well Done! You Were Too Quick For Him!.\n", + /* 10*/ "Well Done! You Were Too Quick For Him!.\n", + /* 11*/ "Well Done! You Were Too Quick For Him!.\n", + /* 12*/ "Opponent Skill Level: AGENT\n", + /* 13*/ "Opponent Skill Level: SPECIAL AGENT\n", + /* 14*/ "Opponent Skill Level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ateP.c b/src/files/lang/ntsc-final/ateP.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-final/ateP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ate_str_f.c b/src/files/lang/ntsc-final/ate_str_f.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-final/ate_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ate_str_g.c b/src/files/lang/ntsc-final/ate_str_g.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-final/ate_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ate_str_i.c b/src/files/lang/ntsc-final/ate_str_i.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-final/ate_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ate_str_s.c b/src/files/lang/ntsc-final/ate_str_s.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/ntsc-final/ate_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/aztE.c b/src/files/lang/ntsc-final/aztE.c new file mode 100644 index 000000000..5282016e1 --- /dev/null +++ b/src/files/lang/ntsc-final/aztE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... It's coming from that other craft.\n", + /* 39*/ "I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-final/aztJ.c b/src/files/lang/ntsc-final/aztJ.c new file mode 100644 index 000000000..fca41cd9d --- /dev/null +++ b/src/files/lang/ntsc-final/aztJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have to identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Three: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential Medical Scanner\n", + /* 6*/ "Activate Distress Beacon\n", + /* 7*/ "Shutdown Enemy Jamming Device\n", + /* 8*/ "Retire Presidential Clone\n", + /* 9*/ "Locate And Rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... it's coming from that ship.\n", + /* 13*/ "Elvis... he'll be able to protect the president.\n", + /* 14*/ "Distress Beacon Has Been Activated.\n", + /* 15*/ "Critical Mission Object Has Been Destroyed.\n", + /* 16*/ "Obtain Presidential Scanner\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner\n", + /* 21*/ "Jamming Device Has Been Shut Down.\n", + /* 22*/ "President Has Been Killed.\n", + /* 23*/ "Presidential Clone Has Been Eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President Has Been Rescued.\n", + /* 26*/ "Obtain Night Sight\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight\n", + /* 31*/ "Take This, You Should Find It Useful!\n", + /* 32*/ "Ahhh... uuhhhh...", + /* 33*/ "Ahhh... uhh... owww...", + /* 34*/ "Agent Dark! Please report!", + /* 35*/ "Perfect Dark, come in!", + /* 36*/ "A-agent Dark reporting in...", + /* 37*/ "Agent Dark! Please reply!", + /* 38*/ "Something's jamming my transmissions... maybe it's coming from that other craft.", + /* 39*/ "I'd better find that jamming device, and check that Elvis is okay. Not forgetting the President, of course.", + /* 40*/ "How are you feeling, Mr. President?", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...", + /* 42*/ "Just one thing, sir? What is the Pelagic 2 that Trent wanted so badly?", + /* 43*/ "It's a US government Deep Sea Research Vessel, one of a kind... the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.", + /* 46*/ "Just try it, you scandinavian freak!", + /* 47*/ "Noooooooo!!!", +}; diff --git a/src/files/lang/ntsc-final/aztP.c b/src/files/lang/ntsc-final/aztP.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-final/aztP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-final/azt_str_f.c b/src/files/lang/ntsc-final/azt_str_f.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-final/azt_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-final/azt_str_g.c b/src/files/lang/ntsc-final/azt_str_g.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-final/azt_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-final/azt_str_i.c b/src/files/lang/ntsc-final/azt_str_i.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-final/azt_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-final/azt_str_s.c b/src/files/lang/ntsc-final/azt_str_s.c new file mode 100644 index 000000000..c8e8f97f5 --- /dev/null +++ b/src/files/lang/ntsc-final/azt_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Sight.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... Maybe it's coming from that other craft.\n", + /* 39*/ "I'd better find that jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind...the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/ntsc-final/catE.c b/src/files/lang/ntsc-final/catE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/catE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/catJ.c b/src/files/lang/ntsc-final/catJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/catJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/catP.c b/src/files/lang/ntsc-final/catP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/catP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cat_str_f.c b/src/files/lang/ntsc-final/cat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cat_str_g.c b/src/files/lang/ntsc-final/cat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cat_str_i.c b/src/files/lang/ntsc-final/cat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cat_str_s.c b/src/files/lang/ntsc-final/cat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/caveE.c b/src/files/lang/ntsc-final/caveE.c new file mode 100644 index 000000000..3425c36c3 --- /dev/null +++ b/src/files/lang/ntsc-final/caveE.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL \nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller \nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-final/caveJ.c b/src/files/lang/ntsc-final/caveJ.c new file mode 100644 index 000000000..99a875c98 --- /dev/null +++ b/src/files/lang/ntsc-final/caveJ.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Item From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain Disguise And Enter Base\n", + /* 6*/ "Check In Equipment\n", + /* 7*/ "Subvert Security Monitoring System\n", + /* 8*/ "Obtain Item From Safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain safe item\n", + /* 21*/ "\n", + /* 22*/ "Safe Item\n", + /* 23*/ "Safe Item\n", + /* 24*/ "Picked up a safe item\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent Civilians Have Been Killed\n", + /* 27*/ "Is he Ok?\n", + /* 28*/ "I'll go and get some help\n", + /* 29*/ "Good afternoon\n", + /* 30*/ "Ok, You know the way from here\n", + /* 31*/ "Please holster your weapon, miss\n", + /* 32*/ "Oh my god!\n", + /* 33*/ "Weapons are not allowed in the base\n", + /* 34*/ "Right, I'm calling security\n", + /* 35*/ "System Shutdown Initiated...\n", + /* 36*/ "Security Systems Have Been Shut Down\n", + /* 37*/ "Weapons Have Been Detected\n", + /* 38*/ "Suitcase has been deposited\n", + /* 39*/ "Suitcase has been scanned\n", + /* 40*/ "Hey you - this is a restricted area\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case\n", + /* 43*/ "You get security, I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder\n", + /* 45*/ "Lasergrid access denied\n", + /* 46*/ "Laser grid system has been overloaded\n", + /* 47*/ "Too many neutral casualties inflicted\n", + /* 48*/ "Stop them from getting the safe....\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess' \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The bag will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them, they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by airbase troops. I don't have to remind you that...", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.", + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, + /* 64*/ NULL, + /* 65*/ NULL, + /* 66*/ NULL, + /* 67*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/caveP.c b/src/files/lang/ntsc-final/caveP.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-final/caveP.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-final/cave_str_f.c b/src/files/lang/ntsc-final/cave_str_f.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-final/cave_str_f.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-final/cave_str_g.c b/src/files/lang/ntsc-final/cave_str_g.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-final/cave_str_g.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-final/cave_str_i.c b/src/files/lang/ntsc-final/cave_str_i.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-final/cave_str_i.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-final/cave_str_s.c b/src/files/lang/ntsc-final/cave_str_s.c new file mode 100644 index 000000000..bc8f7b607 --- /dev/null +++ b/src/files/lang/ntsc-final/cave_str_s.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "Please holster your weapon, miss.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/ntsc-final/cradE.c b/src/files/lang/ntsc-final/cradE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cradE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cradJ.c b/src/files/lang/ntsc-final/cradJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cradJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cradP.c b/src/files/lang/ntsc-final/cradP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cradP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/crad_str_f.c b/src/files/lang/ntsc-final/crad_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/crad_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/crad_str_g.c b/src/files/lang/ntsc-final/crad_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/crad_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/crad_str_i.c b/src/files/lang/ntsc-final/crad_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/crad_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/crad_str_s.c b/src/files/lang/ntsc-final/crad_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/crad_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/crypE.c b/src/files/lang/ntsc-final/crypE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/crypE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/crypJ.c b/src/files/lang/ntsc-final/crypJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/crypJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/crypP.c b/src/files/lang/ntsc-final/crypP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/crypP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cryp_str_f.c b/src/files/lang/ntsc-final/cryp_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cryp_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cryp_str_g.c b/src/files/lang/ntsc-final/cryp_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cryp_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cryp_str_i.c b/src/files/lang/ntsc-final/cryp_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cryp_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/cryp_str_s.c b/src/files/lang/ntsc-final/cryp_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/cryp_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/damE.c b/src/files/lang/ntsc-final/damE.c new file mode 100644 index 000000000..22c4cd5ff --- /dev/null +++ b/src/files/lang/ntsc-final/damE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship \nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations \nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me - \nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. \nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-final/damJ.c b/src/files/lang/ntsc-final/damJ.c new file mode 100644 index 000000000..f6b35fb3f --- /dev/null +++ b/src/files/lang/ntsc-final/damJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Secure Laboratories And Research Data\n\nWe want any information that dataDyne have amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS And AutoPilot\n", + /* 6*/ "Disable Primary Power Source\n", + /* 7*/ "Secure Laboratories And Research Data\n", + /* 8*/ "Activate Moon Pool Lift\n", + /* 9*/ "Rendezvous And Escape With Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot System Has Been Deactivated.\n", + /* 15*/ "GPS System Has Been Deactivated.\n", + /* 16*/ "Critical Mission Object Has Been Destroyed.\n", + /* 17*/ "Reactor Shutdown Control Hatch Opened.\n", + /* 18*/ "Reactor Has Been Shut Down.\n", + /* 19*/ "Diving Control Centre Has Been Located.\n", + /* 20*/ "Critical Mission Personnel Killed.\n", + /* 21*/ "Research Data Has Been Secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research Data Disk\n", + /* 25*/ "A Research Data Disk\n", + /* 26*/ "Picked up a Research Data Disk\n", + /* 27*/ "Critical Mission Personnel Have Been Killed.\n", + /* 28*/ "LIft Door Has Been Unlocked.\n", + /* 29*/ "LIft Has Been Activated.\n", + /* 30*/ "Operation Denied - Hangar Doors Still Closed.\n", + /* 31*/ "Unlocking Sequence Has Been Reset.\n", + /* 32*/ "You go on ahead Jo, I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis Has Been Killed.\n", + /* 34*/ "Joanna..what took you so long?. Follow me,\nlets get out of this old tub.\n", + /* 35*/ "Civilians Have Been Killed.\n", + /* 36*/ "Critical Mission Objects Has Been Destroyed.\n", + /* 37*/ "Alarm Has Been Activated.\n", + /* 38*/ "Alarm Has Been De-Activated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. Time for a swim.", + /* 40*/ "I hope the government don't want to use this ship anytime soon.", + /* 41*/ "Do you think we were a little heavy-handed?", + /* 42*/ "Naaahhhh.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/damP.c b/src/files/lang/ntsc-final/damP.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-final/damP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-final/dam_str_f.c b/src/files/lang/ntsc-final/dam_str_f.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-final/dam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-final/dam_str_g.c b/src/files/lang/ntsc-final/dam_str_g.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-final/dam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-final/dam_str_i.c b/src/files/lang/ntsc-final/dam_str_i.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-final/dam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-final/dam_str_s.c b/src/files/lang/ntsc-final/dam_str_s.c new file mode 100644 index 000000000..be1b2630f --- /dev/null +++ b/src/files/lang/ntsc-final/dam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me -\nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/ntsc-final/depoE.c b/src/files/lang/ntsc-final/depoE.c new file mode 100644 index 000000000..7fad8ee86 --- /dev/null +++ b/src/files/lang/ntsc-final/depoE.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead. \nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted. \nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape \nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-final/depoJ.c b/src/files/lang/ntsc-final/depoJ.c new file mode 100644 index 000000000..4830724b0 --- /dev/null +++ b/src/files/lang/ntsc-final/depoJ.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the operation of any recording equipment. Locate it and shut it down.\n\n|Objective Two: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable Damping Field Generator\n", + /* 10*/ "De-activate Laser Grid Systems\n", + /* 11*/ "Photograph Meeting Conspirators\n", + /* 12*/ "Retrieve Dr Caroll Backup From Safe\n", + /* 13*/ "Exit Building\n", + /* 14*/ "Obtain Alpha Keycard\n", + /* 15*/ "Guards\n", + /* 16*/ "Level 1 Keycard\n", + /* 17*/ "Guards Keycard\n", + /* 18*/ "Picked up Guards Keycard.\n", + /* 19*/ "Obtain Alpha Keycard\n", + /* 20*/ "Guards\n", + /* 21*/ "Level 2 Keycard\n", + /* 22*/ "Guards Keycard\n", + /* 23*/ "Picked up Guards Keycard.\n", + /* 24*/ "Mission Critical Object Destroyed\n", + /* 25*/ "Damping Field Generator Shut Down\n", + /* 26*/ "Generator Cannot Be Restarted\n", + /* 27*/ "Laser Grid Unit Shut Down\n", + /* 28*/ "Laser Grid Unit Activated\n", + /* 29*/ "All Laser Grid Systems Shut Down\n", + /* 30*/ "Obtain Dat Tape\n", + /* 31*/ "Dr Carolls\n", + /* 32*/ "Backup Disk\n", + /* 33*/ "Backup Disk\n", + /* 34*/ "Picked up Backup Disc\n", + /* 35*/ "Door Decoder Attached To Access Pad\n", + /* 36*/ "Initiating Cracking Routines\n", + /* 37*/ "Door Decoder Finished - Door Unlocked\n", + /* 38*/ "INTRUDER ALERT - all security to the safe\n", + /* 39*/ "Door Decoder Placed Correctly\n", + /* 40*/ "Door Decoder Incorrectly Positioned\n", + /* 41*/ "Conspirators Have Been Alerted\n", + /* 42*/ "Alarm Activated\n", + /* 43*/ "Alarm Deactivated\n", + /* 44*/ "Safe Door Is Locked\n", + /* 45*/ "Door Decoder attached\n", + /* 46*/ "Obtain Door Exploder\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder\n", + /* 51*/ "Objectives Incomplete - MISSION FAILED\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications Bug Placed Correctly\n", + /* 54*/ "Communications Bug Placed Incorrectly\n", + /* 55*/ "Obtain Eye Spy\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Eye Spy\n", + /* 58*/ "An Eye Spy\n", + /* 59*/ "Picked up an Eye Spy\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "I can't go any further, but the Eye-Spy can.\n", + /* 62*/ "A safe that big will be heavily encrypted.\nThe decoder will take longer than usual.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission Critical Object Destroyed\n", + /* 65*/ "Stand back Joanna, we'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator\n", + /* 71*/ "EyeSpy Has Been Destroyed - Abort Mission\n", + /* 72*/ "We've recovered the sapient from Carrington and altered its programming. It no longer has a personality, so there will be no further incidents.", + /* 73*/ "This will reduce its efficency. My team will have to take it to the core themselves. This will endanger them. You should have anticipated that the sapient might develop a troublesome moral code.", + /* 74*/ "No-one could have predicted that! And I resent being singled out for blame! What about him?", + /* 75*/ "The President turned down your request for the loan of the Pelagic 2?", + /* 76*/ "Could it be you over-estimated your influence over him?", + /* 77*/ "No! Perhaps I underestimated his resolve. We have a contingency plan ready to go, and will move as soon as the presidential entourage arrives at the airbase. All I need from the President is a tissue sample.", + /* 78*/ "Ha! Assuming you don't get any interference. If Carrington has pieced together enough of this he will have called for reinforcements.", + /* 79*/ "There will be no outside help for Mr. Carrington. The technology you gave us is installed in Nevada and fully operational. We can intercept any craft they use.", + /* 80*/ "Then the devices we gave you are working correctly? Good. Because we believe that anything which does not work correctly should be destroyed. Consider that as you follow your 'back-up plans'.", + /* 81*/ "Agent Dark reporting in! Prepare to receive a download of the meeting data. Priority request for an Institute Support Team to protect the President before he goes to Alaska.", + /* 82*/ "No time for that now, Agent Dark. There's been a development during radio silence. The craft carrying those 'friends' I was talking about was shot down over Nevada. The weapon responsible was fired from Area 51; that's where the survivors and debris will have been taken. You're to prep for immediate despatch when you return here. Carrington out.", + /* 83*/ "Area 51? But what about the President?", +}; diff --git a/src/files/lang/ntsc-final/depoP.c b/src/files/lang/ntsc-final/depoP.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-final/depoP.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-final/depo_str_f.c b/src/files/lang/ntsc-final/depo_str_f.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-final/depo_str_f.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-final/depo_str_g.c b/src/files/lang/ntsc-final/depo_str_g.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-final/depo_str_g.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-final/depo_str_i.c b/src/files/lang/ntsc-final/depo_str_i.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-final/depo_str_i.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-final/depo_str_s.c b/src/files/lang/ntsc-final/depo_str_s.c new file mode 100644 index 000000000..ff68390aa --- /dev/null +++ b/src/files/lang/ntsc-final/depo_str_s.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the cam spy. Once shut down, the cam spy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead.\nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted.\nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe that \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51; that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/ntsc-final/destE.c b/src/files/lang/ntsc-final/destE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/destE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/destJ.c b/src/files/lang/ntsc-final/destJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/destJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/destP.c b/src/files/lang/ntsc-final/destP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/destP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/dest_str_f.c b/src/files/lang/ntsc-final/dest_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/dest_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/dest_str_g.c b/src/files/lang/ntsc-final/dest_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/dest_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/dest_str_i.c b/src/files/lang/ntsc-final/dest_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/dest_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/dest_str_s.c b/src/files/lang/ntsc-final/dest_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/dest_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/dishE.c b/src/files/lang/ntsc-final/dishE.c new file mode 100644 index 000000000..932fa468d --- /dev/null +++ b/src/files/lang/ntsc-final/dishE.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/dishJ.c b/src/files/lang/ntsc-final/dishJ.c new file mode 100644 index 000000000..9ac44c2cf --- /dev/null +++ b/src/files/lang/ntsc-final/dishJ.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight From Table To Begin\n", + /* 9*/ "Activate The Night Sight\nLocate The Light Switch\nTurn The Lights Back On\n", + /* 10*/ "Collect Data Uplink From Table To Begin\n", + /* 11*/ "Stand next to the terminal and use the uplink\n", + /* 12*/ "You Need To Be Holding The Data Uplink\n", + /* 13*/ "Connection Established...\n", + /* 14*/ "Terminal Has Been Successfully Hacked\n", + /* 15*/ "Connection Broken - Too Far From PC\n", + /* 16*/ "Collect ECM Mine From Table To Begin\n", + /* 17*/ "Locate Hub And Throw ECM Mine Onto Hub\n", + /* 18*/ "ECM Mine Has Been Placed Incorrectly\n", + /* 19*/ "ECM Mine Has Been Placed Correctly\n", + /* 20*/ "Collect Eye-Spy From Table To Begin\n", + /* 21*/ "Locate Info Room PC and Holograph It\n", + /* 22*/ "Info Room PC Successfully Holographed\n", + /* 23*/ "Lights Have Been Re-activated\n", + /* 24*/ "Collect Door Decoder From Table To Begin\n", + /* 25*/ "Use Decoder On Door Pad To Unlock It\n", + /* 26*/ "You Need To Be Holding The Door Decoder\n", + /* 27*/ "Decoder Attached. Initiating Cracking Routines..\n", + /* 28*/ "Decoding Complete. Door Has Been Unlocked.\n", + /* 29*/ "Collect Tracker From Table To Begin\n", + /* 30*/ "Locate IR Scanner Using Tracker\n", + /* 31*/ "IR Scanner Has Been Successfully Located\n", + /* 32*/ "Collect IR Scanner From Table To Begin\n", + /* 33*/ "Locate Secret Door Using IR Scanner\n", + /* 34*/ "Secret Door Has Been Successfully Located\n", + /* 35*/ "Collect XRay Scanner From Table To Begin\n", + /* 36*/ "Find Hidden Switches To Shutdown Laser Grid\n", + /* 37*/ "All Laser Grids Have Been Deactivated\n", + /* 38*/ "Collect Disguise From Table To Begin\n", + /* 39*/ "Fool Someone Into Giving You Cloaking Device\n", + /* 40*/ "Cloaking Device Successfully Retrieved\n", + /* 41*/ "Laser Grid 1 Has Been Deactivated\n", + /* 42*/ "Laser Grid 2 Has Been Deactivated\n", + /* 43*/ "I'm Here To Pick The Equipment\n", + /* 44*/ "Go away Joanna, you don't fool me!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device Has Been Secured Successfully\n", + /* 47*/ "You're Meant To Use The Disguise, remember?\n", + /* 48*/ "You'll Have To Try Harder Than That Joanna\n", + /* 49*/ "Joanna - Where Did You Spring From?\n", + /* 50*/ "You Have Been Detected By The Camera\n", + /* 51*/ "Collect Cloaking Device From Table To Begin\n", + /* 52*/ "Use Cloaking Device And Locate Carrington\n", + /* 53*/ "I think we can safely say you're training\nis now complete!\n", + /* 54*/ "Mission Accomplished - Device Training Complete!\n", + /* 55*/ "Mission Failed - You Have Been Detected\n", + /* 56*/ "Select The Uplink\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Data Uplink And Release A\n", + /* 57*/ "Select The EyeSpy\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Eye-Spy And Release A\n", + /* 58*/ "Select The Night Vision\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Night Vision And Release A\n", + /* 59*/ "Select The Door Decoder\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight DoorDecoder And Release A\n", + /* 60*/ "Select The X-Ray Scanner\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight X-Ray Scanner And Release A\n", + /* 61*/ "Select The Disguise\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Disguise And Release A\n", + /* 62*/ "Select The IR Scanner\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight IR Scanner And Release A\n", + /* 63*/ "Select The Tracker\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Tracker And Release A\n", + /* 64*/ "Select The Cloaking Device\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Device And Release A\n", + /* 65*/ "Select The ECM Mine\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight ECM Mine And Release A\n", + /* 66*/ "Joanna, It's good to see you.\n", + /* 67*/ "Come with me Joanna.\nI'll walk you to the training room.\n", + /* 68*/ "The information centre is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B next to Hovcrate to grab it...\n", + /* 74*/ "Press B when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble Tap B next to Hovbike to ride it...\n", + /* 76*/ "Double Tap B when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B next to door to open it.\n", + /* 78*/ "B will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B next to door to call elevator.\n", + /* 80*/ "Cannot Exit While Training Is In Progress\n", + /* 81*/ "Switch Code 1 Has Been Obtained.\n", + /* 82*/ "Switch Code 2 Has Been Obtained.\n", + /* 83*/ "Switch Code 3 Has Been Obtained.\n", + /* 84*/ "Switch Code 4 Has Been Obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C To Look Up At The Target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C To Look Down At The Target.\n", + /* 87*/ "Holoprogram 2 Has Been Completed Successfully.\n", + /* 88*/ "Holoprogram 4 Has Been Completed Successfully.\n", + /* 89*/ "Holoprogram 5 Has Been Completed Successfully.\n", + /* 90*/ "Guard Has Been Successfully Disarmed.\n", + /* 91*/ "Guard Has Been Successfully Knocked Out.\n", + /* 92*/ "Disarm This Live Target If You Can.\n", + /* 93*/ "Knock Out This Target - Stealth Is The Key.\n", + /* 94*/ "and the final guard....\n", + /* 95*/ "DUCK\n- Hold R Then Press Down C To Duck.\n", + /* 96*/ "CROUCH\n- When Ducking, Hold R Then Press Down C To Duck.\n", + /* 97*/ "Holoprogram 3 Has Been Completed Successfully.\n", + /* 98*/ "Activate All The Switches.\n", + /* 99*/ "Activate All Of The Wall Switches.\n- Be Quick, As They Will Quickly Reset.\n", + /*100*/ "Get The Access Codes By Examining Terminals.\n- Use The Codes On The Wall Terminals.\n", + /*101*/ "Code 1 Has Been Obtained.\n", + /*102*/ "Code 2 Has Been Obtained.\n", + /*103*/ "Code 3 Has Been Obtained.\n", + /*104*/ "Code 4 Has Been Obtained.\n", + /*105*/ "Training Failed - You Must Face Forward.\n", + /*106*/ "Holoprogram 1 Has Been Completed Successfully.\n", + /*107*/ "Unarmed Combat - Knock Out The Target.\n- Press Z repeatedly to punch.\n", + /*108*/ "Now Try Against A Moving Target...\n", + /*109*/ "And Finally Against A Target That Fights Back.\n", + /*110*/ "Defeat All Enemies Without Getting Hit.\n", + /*111*/ "Training Failed - You Have Been Hit.\n", + /*112*/ "Holoprogram 6 Has Been Completed Successfully.\n", + /*113*/ "Holoprogram 7 Has Been Completed Successfully.\n", + /*114*/ "TERMINALS\n- Press B next to terminal to use it.\n", + /*115*/ "Now Activate The Red Terminals On The Wall.\n", + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/dishP.c b/src/files/lang/ntsc-final/dishP.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-final/dishP.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/dish_str_f.c b/src/files/lang/ntsc-final/dish_str_f.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-final/dish_str_f.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/dish_str_g.c b/src/files/lang/ntsc-final/dish_str_g.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-final/dish_str_g.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/dish_str_i.c b/src/files/lang/ntsc-final/dish_str_i.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-final/dish_str_i.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/dish_str_s.c b/src/files/lang/ntsc-final/dish_str_s.c new file mode 100644 index 000000000..ef088cba6 --- /dev/null +++ b/src/files/lang/ntsc-final/dish_str_s.c @@ -0,0 +1,132 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Sight from table to begin.\n", + /* 9*/ "Activate the Night Sight.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/earE.c b/src/files/lang/ntsc-final/earE.c new file mode 100644 index 000000000..883a987fd --- /dev/null +++ b/src/files/lang/ntsc-final/earE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll \nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high. \nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's \nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you \nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/earJ.c b/src/files/lang/ntsc-final/earJ.c new file mode 100644 index 000000000..2c288629b --- /dev/null +++ b/src/files/lang/ntsc-final/earJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items Of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr Caroll\n", + /* 10*/ "Shut Down Experiments\n", + /* 11*/ "Start Security Maintenance Cycle\n", + /* 12*/ "Obtain Experimental Technologies\n", + /* 13*/ "Holograph Radioactive Isotope\n", + /* 14*/ "Machinery Scream Sound Fx\n", + /* 15*/ "Maintenance Robots Activated\n", + /* 16*/ "Maintenance Robots Re-programmed\n", + /* 17*/ "Security Doors Unlocked\n", + /* 18*/ "Maintenance Cycle Activated\n", + /* 19*/ "Routine Cleaning Cycle Activated\n", + /* 20*/ "Operation Not Allowed - Robots Busy\n", + /* 21*/ "Maintenance Robots De-activated\n", + /* 22*/ "Critical Mission Object Destroyed\n", + /* 23*/ "Maintenance Robot System Offline\n", + /* 24*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable Scientist Casualties\n", + /* 27*/ "Terminal Is Not Active\n", + /* 28*/ "Powering Down Active Systems\n", + /* 29*/ "Experiment Has Been Shut Down\n", + /* 30*/ "Alarm Activated\n", + /* 31*/ "Alarm De-activated\n", + /* 32*/ "Don't Shoot Me - I'll Help you\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you\n", + /* 35*/ "Accidents will happen\n", + /* 36*/ "ACCESS DENIED - Security Code Required\n", + /* 37*/ "Searching for password\n", + /* 38*/ ".", + /* 39*/ "Password Located - Bypassing Lock\n", + /* 40*/ "Contact Broken - Re-establish link\n", + /* 41*/ "Security Door Already Unlocked\n", + /* 42*/ "Experiment already powered down\n", + /* 43*/ "Strange - the experiments already off!\n", + /* 44*/ "It appears someone has broken my PC\n", + /* 45*/ "Obtain Night Sight\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight\n", + /* 50*/ "Obtain Shield Tech Item\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield Tech Item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up Shield Tech Item\n", + /* 55*/ "Obtain Data Uplink\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink\n", + /* 60*/ "Connection Established\n", + /* 61*/ "Maintenance Hatch Is Now Open\n", + /* 62*/ "Maintenance Hatch Is Already Open\n", + /* 63*/ "WARNING - Radioactive Matter Detected\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security\n", + /* 78*/ "Accidents will happen\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someones broken my equipment.\n", + /* 83*/ "Whats happened to the terminal?\n", + /* 84*/ "You vandal, you've broken it.\n", + /* 85*/ "Connection Broken - Experiments still active.\n", + /* 86*/ "Experimental Item 1 aquired.\n", + /* 87*/ "Experimental Item 2 aquired.\n", + /* 88*/ "Experimental Item 3 aquired.\n", + /* 89*/ "Obtain Eye Spy\n", + /* 90*/ "Dr Carolls\n", + /* 91*/ "Eye Spy\n", + /* 92*/ "An Eye Spy\n", + /* 93*/ "Picked up an Eye Spy\n", + /* 94*/ "That's the highest security sector - Dr Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the Eye-Spy.\n", + /* 98*/ "Secret Weapons Compartment Opened.\n", + /* 99*/ "Access Denied - Weapons Compartment Locked.\n", + /*100*/ "Dr. Caroll?", + /*101*/ "Dr. Caroll, are you here?", + /*102*/ "Well, is it safe to come out?", + /*103*/ "Yes, all clear.", + /*104*/ "Wh..what... you're...", + /*105*/ "Very professionally done my dear, but there's no time to waste! we must leave immediately!", + /*106*/ "Come on, I have vital information and you must protect me.", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/earP.c b/src/files/lang/ntsc-final/earP.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-final/earP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ear_str_f.c b/src/files/lang/ntsc-final/ear_str_f.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-final/ear_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ear_str_g.c b/src/files/lang/ntsc-final/ear_str_g.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-final/ear_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ear_str_i.c b/src/files/lang/ntsc-final/ear_str_i.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-final/ear_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ear_str_s.c b/src/files/lang/ntsc-final/ear_str_s.c new file mode 100644 index 000000000..1a5c140fd --- /dev/null +++ b/src/files/lang/ntsc-final/ear_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Sight.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's\nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you\nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/eldE.c b/src/files/lang/ntsc-final/eldE.c new file mode 100644 index 000000000..746ed6f63 --- /dev/null +++ b/src/files/lang/ntsc-final/eldE.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has been restored to the villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \nthe villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online, \nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill \nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before \nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ "Mission unsuccessful - enemy guard not captured.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/eldJ.c b/src/files/lang/ntsc-final/eldJ.c new file mode 100644 index 000000000..fc638d295 --- /dev/null +++ b/src/files/lang/ntsc-final/eldJ.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made you would need to respond swiftly. Make sure that the terminals are not damaged as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if possible, or if you're really good get them to give up.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the Negotiator\n", + /* 6*/ "Eliminate Rooftop Snipers\n", + /* 7*/ "Activate Wind Generator\n", + /* 8*/ "Locate and Eliminate Datadyne Hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture Datadyne Guard\n", + /* 11*/ "Negotiator has been killed\n", + /* 12*/ "Snipers have been eliminated\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling Systems Have Been Activated.\n", + /* 15*/ "Cooling Systems Have Been De-Activated.\n", + /* 16*/ "Power Systems Have Been Activated.\n", + /* 17*/ "Power Systems Have Been De-Activated.\n", + /* 18*/ "Windmill Has Been Re-Activated.\n", + /* 19*/ "Windmill Has Been De-Activated.\n", + /* 20*/ "Electicity Has Been Restored To The Villa.\n", + /* 21*/ "Critical Mission Object Has Been Destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington Has Been Rescued\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper RIfle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain Door Key\n", + /* 31*/ "Guards\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last night we got a call from Cassandra de Vries. A dataDyne team have taken Daniel Carrington hostage at his private villa on the coast, and they say they will spare his life in exchange for the AI.", + /* 40*/ "Unfortunately we don't have it. Daniel and Dr. Caroll were at the villa to discuss 'matters of mutual interest'. It looks like Daniel found a way to hide Dr. Caroll inside the villa when the dataDyne hit squad arrived.", + /* 41*/ "Hopefully our phoney negotiator ploy will give me a chance to surprise the dataDyne squad. This time it's not just my life on the line.", + /* 42*/ "Sir? Are you injured?", + /* 43*/ "No Joanna, I'm okay, but those dataDyne thugs made me tell them where I'd hidden Dr. Caroll. If only I'd held out for a few minutes more...", + /* 44*/ "It's not your fault sir. I should have been quicker.", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll told me that he expected this to happen. Actually, when they recaptured him, the dataDyne team got over-confident and let slip a few facts when they thought I was unconscious. They mentioned a meeting in the G5 building in Chicago, Illinois tonight. I want you to be there, but that doesn't leave you a lot of time to get ready.", + /* 46*/ "That won't be a problem, sir. So, did Dr. Caroll have any useful information for you?", + /* 47*/ "Oh, yes, indeed. He certainly did, and I'll brief you when you're on route to Chicago. We might still be able to help him, even after those butchers remove his personality. He thinks they'll keep a copy of it in a safe place. It's about time I called in some friends to deal with dataDyne.", + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/eldP.c b/src/files/lang/ntsc-final/eldP.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-final/eldP.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/eld_str_f.c b/src/files/lang/ntsc-final/eld_str_f.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-final/eld_str_f.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/eld_str_g.c b/src/files/lang/ntsc-final/eld_str_g.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-final/eld_str_g.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/eld_str_i.c b/src/files/lang/ntsc-final/eld_str_i.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-final/eld_str_i.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/eld_str_s.c b/src/files/lang/ntsc-final/eld_str_s.c new file mode 100644 index 000000000..319ebfcf9 --- /dev/null +++ b/src/files/lang/ntsc-final/eld_str_s.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has neen restored to the Villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/gunE.c b/src/files/lang/ntsc-final/gunE.c new file mode 100644 index 000000000..d65751bc4 --- /dev/null +++ b/src/files/lang/ntsc-final/gunE.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targeted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfect accuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targeting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ NULL, + /*243*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/gunJ.c b/src/files/lang/ntsc-final/gunJ.c new file mode 100644 index 000000000..4c55c54e4 --- /dev/null +++ b/src/files/lang/ntsc-final/gunJ.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP7\n", + /* 51*/ "DD44\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Soviet\n", + /* 54*/ "ZMG (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR33\n", + /* 57*/ "RC-P90\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "I-R Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly By Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Drug\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapon against them.\n", + /*156*/ "Accurate and trustworthy, This gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this sub-machinegun boasts a 32 rnd mag and a special feature - the ability to designate and lock-on to targets in the line of sight. It turns an average marksman into an excellent one, provided they are clever enough to operate the gun. Average fire rate: 900rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700rpm.\n", + /*167*/ "A variant of the Dragon assault rifle, instead of a proximity explosive it has a small grenade launcher. Excellent support weapon. Average fire rate: 700rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns and similar hazards. Average fire rate: 950rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900rpm. unloads at 2000rpm\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate, and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other smg, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900rpm. s/f:300rpm\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked-on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades in a sticky substance; when fired, the bomb attaches itself to wall or ceiling, then after a few seconds it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track lifesources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute Agent's wrist. It folds up to aid concealment, and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a phial of poison that shatters when thrown, usually killing the target in approximately 6 seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact, or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focussed white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of so-called 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function, and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customised to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health, and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safe-cracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this of course depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical proceedures without the need of incisions. Only drawback is that it only works on Maians. The other only drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimise collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One, also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic 2. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the Artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for Case Study, Theoretical Projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Safe Item\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Tape\n", + /*228*/ "Keycard\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/gunP.c b/src/files/lang/ntsc-final/gunP.c new file mode 100644 index 000000000..837b35bb2 --- /dev/null +++ b/src/files/lang/ntsc-final/gunP.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/gun_str_f.c b/src/files/lang/ntsc-final/gun_str_f.c new file mode 100644 index 000000000..837b35bb2 --- /dev/null +++ b/src/files/lang/ntsc-final/gun_str_f.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/gun_str_g.c b/src/files/lang/ntsc-final/gun_str_g.c new file mode 100644 index 000000000..837b35bb2 --- /dev/null +++ b/src/files/lang/ntsc-final/gun_str_g.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/gun_str_i.c b/src/files/lang/ntsc-final/gun_str_i.c new file mode 100644 index 000000000..837b35bb2 --- /dev/null +++ b/src/files/lang/ntsc-final/gun_str_i.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/gun_str_s.c b/src/files/lang/ntsc-final/gun_str_s.c new file mode 100644 index 000000000..837b35bb2 --- /dev/null +++ b/src/files/lang/ntsc-final/gun_str_s.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, usually killing the target in approximately six seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/impE.c b/src/files/lang/ntsc-final/impE.c new file mode 100644 index 000000000..5c5940fc4 --- /dev/null +++ b/src/files/lang/ntsc-final/impE.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are \ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing \nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... You can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/impJ.c b/src/files/lang/ntsc-final/impJ.c new file mode 100644 index 000000000..ff4e583f5 --- /dev/null +++ b/src/files/lang/ntsc-final/impJ.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. They could use it to wreak havoc on our allies.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Automatic Defences\n", + /* 6*/ "Minimise Hostage Casualties\n", + /* 7*/ "Retrieve Experimental Weapon\n", + /* 8*/ "Destroy Sensitive Information\n", + /* 9*/ "Deactivate Bomb\n", + /* 10*/ "Obtain Sensitive Info\n", + /* 11*/ "Guards\n", + /* 12*/ "Sensitive Info\n", + /* 13*/ "Sensitive Info\n", + /* 14*/ "Picked up Sensitive Info.\n", + /* 15*/ "Automatic gun activated\n", + /* 16*/ "Too many hostages killed\n", + /* 17*/ "Hostages have been saved\n", + /* 18*/ "Sensitive information has been destroyed\n", + /* 19*/ "Carrington has been Killed\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line, hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office.. if they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access Denied - Authorization failiure.\n", + /* 31*/ "Emergency Overrides Have Been Engaged.\n", + /* 32*/ "Well done Joanna, we're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical Mission Object Has Been Destroyed\n", + /* 35*/ "The autodefences will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully.. the hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if i'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You Have Been Given A Grenade Launcher\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...", + /* 44*/ "They should keep you away from mirrors. Nervous?", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House and it will finally happen...", + /* 46*/ "Where did that come from?", + /* 47*/ "It was up on ground level...", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!", + /* 49*/ "Get clear! I'll hold them off, you can come back and get me later!", + /* 50*/ "At least, I hope you can.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, + /* 56*/ NULL, + /* 57*/ NULL, + /* 58*/ NULL, + /* 59*/ NULL, + /* 60*/ NULL, + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/impP.c b/src/files/lang/ntsc-final/impP.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-final/impP.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/imp_str_f.c b/src/files/lang/ntsc-final/imp_str_f.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-final/imp_str_f.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/imp_str_g.c b/src/files/lang/ntsc-final/imp_str_g.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-final/imp_str_g.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/imp_str_i.c b/src/files/lang/ntsc-final/imp_str_i.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-final/imp_str_i.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/imp_str_s.c b/src/files/lang/ntsc-final/imp_str_s.c new file mode 100644 index 000000000..29186568e --- /dev/null +++ b/src/files/lang/ntsc-final/imp_str_s.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them, they will help thin the attackers out.\n\n|Objective Two: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimize Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Minimize hostage casualties\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off; you can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/junE.c b/src/files/lang/ntsc-final/junE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/junE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/junJ.c b/src/files/lang/ntsc-final/junJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/junJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/junP.c b/src/files/lang/ntsc-final/junP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/junP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/jun_str_f.c b/src/files/lang/ntsc-final/jun_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/jun_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/jun_str_g.c b/src/files/lang/ntsc-final/jun_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/jun_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/jun_str_i.c b/src/files/lang/ntsc-final/jun_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/jun_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/jun_str_s.c b/src/files/lang/ntsc-final/jun_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/jun_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lamE.c b/src/files/lang/ntsc-final/lamE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lamE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lamJ.c b/src/files/lang/ntsc-final/lamJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lamJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lamP.c b/src/files/lang/ntsc-final/lamP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lamP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lam_str_f.c b/src/files/lang/ntsc-final/lam_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lam_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lam_str_g.c b/src/files/lang/ntsc-final/lam_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lam_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lam_str_i.c b/src/files/lang/ntsc-final/lam_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lam_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lam_str_s.c b/src/files/lang/ntsc-final/lam_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lam_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/leeE.c b/src/files/lang/ntsc-final/leeE.c new file mode 100644 index 000000000..4c73a6269 --- /dev/null +++ b/src/files/lang/ntsc-final/leeE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and \nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift; \nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out, Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis \nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/leeJ.c b/src/files/lang/ntsc-final/leeJ.c new file mode 100644 index 000000000..a7b7f5c75 --- /dev/null +++ b/src/files/lang/ntsc-final/leeJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable Shield System\n", + /* 6*/ "Open Hangar Doors\n", + /* 7*/ "Access Navigational Systems\n", + /* 8*/ "Sabotage Engine Systems\n", + /* 9*/ "Gain Control Of Bridge\n", + /* 10*/ "Ships Shields Have Been Lowered\n", + /* 11*/ "Hangar doors have been opened\n", + /* 12*/ "Elvis has been killed\n", + /* 13*/ "Navigational Information Has Been Retrieved\n", + /* 14*/ "Lift has been activated\n", + /* 15*/ "All hanagar skedar have been killed.\n", + /* 16*/ "We're outside Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you Joanna.\n", + /* 20*/ "Take this, you should find it useful...\n", + /* 21*/ "Recieved AR34 Assault RIfle\n", + /* 22*/ "Time to head upwards. I'll take this lift,\nyou take the other one\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Heads up Jo. I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "Okay Jo, you head upwards. I'll stop any pursuit.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge then the ship is ours.\n", + /* 31*/ "Time to head upwards....\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar. As you and Mr. Carrington just discovered.", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.", + /* 37*/ "Why are you doing this, Cassandra?", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.", + /* 39*/ "Eeeeaaarrrrggghhh!!!", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.", + /* 41*/ "Hmmmm?", + /* 42*/ "I don't... I don't believe it!", + /* 43*/ "Elvis? what is it?", + /* 44*/ "Where are you going?", + /* 45*/ "We have to get down to the surface! Follow me!", + /* 46*/ NULL, + /* 47*/ NULL, + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/leeP.c b/src/files/lang/ntsc-final/leeP.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-final/leeP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lee_str_f.c b/src/files/lang/ntsc-final/lee_str_f.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-final/lee_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lee_str_g.c b/src/files/lang/ntsc-final/lee_str_g.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-final/lee_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lee_str_i.c b/src/files/lang/ntsc-final/lee_str_i.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-final/lee_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lee_str_s.c b/src/files/lang/ntsc-final/lee_str_s.c new file mode 100644 index 000000000..5330b352a --- /dev/null +++ b/src/files/lang/ntsc-final/lee_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift;\nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter.\nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lenE.c b/src/files/lang/ntsc-final/lenE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lenE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lenJ.c b/src/files/lang/ntsc-final/lenJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lenJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lenP.c b/src/files/lang/ntsc-final/lenP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/lenP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/len_str_f.c b/src/files/lang/ntsc-final/len_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/len_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/len_str_g.c b/src/files/lang/ntsc-final/len_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/len_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/len_str_i.c b/src/files/lang/ntsc-final/len_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/len_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/len_str_s.c b/src/files/lang/ntsc-final/len_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/len_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/lipE.c b/src/files/lang/ntsc-final/lipE.c new file mode 100644 index 000000000..df5546489 --- /dev/null +++ b/src/files/lang/ntsc-final/lipE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone \nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defenses Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lipJ.c b/src/files/lang/ntsc-final/lipJ.c new file mode 100644 index 000000000..369b31590 --- /dev/null +++ b/src/files/lang/ntsc-final/lipJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. Install a virus using the Data Uplink device, but be alert for the possibility that this may set off an alarm.\n\n|Objective Three: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain Laboratory Technician Disguise\n", + /* 10*/ "Destroy Computer Records\n", + /* 11*/ "Locate Conspiracy Evidence\n", + /* 12*/ "Gain Access To Autopsy Lab\n", + /* 13*/ "Rescue Elvis\n", + /* 14*/ "Research Records Destroyed\n", + /* 15*/ "Obtain Lab CLothes\n", + /* 16*/ "Lab Techs\n", + /* 17*/ "Lab Clothes\n", + /* 18*/ "Lab Clothes\n", + /* 19*/ "Picked up Lab Clothes\n", + /* 20*/ "Access To Door Control Systems Denied\n", + /* 21*/ "Access To Light Control Systems Denied\n", + /* 22*/ "Access To Security Control Systems Denied\n", + /* 23*/ "Virus Downloaded To Console\n", + /* 24*/ "Obtain Data Uplink\n", + /* 25*/ "Lab Techs\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink\n", + /* 29*/ "Laboratory Accessed Successfully\n", + /* 30*/ "Data Uplink Connected\n", + /* 31*/ "Data Uplink Connection Broken\n", + /* 32*/ "Obtain Medlab2 Keycard\n", + /* 33*/ "Guards\n", + /* 34*/ "Medlab 2 Keycard\n", + /* 35*/ "Medlab 2 Keycard\n", + /* 36*/ "Picked up Medlab 2 Keycard.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes\n", + /* 39*/ "Help - Help\n", + /* 40*/ "Don't shoot me\n", + /* 41*/ "Oh my god - a gun!\n", + /* 42*/ "There's an intruder in the complex\n", + /* 43*/ "Give me back my clothes - or else\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes\n", + /* 46*/ "I don't have much time before the body's discovered\n", + /* 47*/ "The enemy has discovered the disguise\n", + /* 48*/ "Virus has already been downloaded\n", + /* 49*/ "Initiating virus download\n", + /* 50*/ "So, you've got here at last.\n", + /* 51*/ "Hey, you're not.... SECURITY ALERT\n", + /* 52*/ "Not guns allowed in here - put away you're weapon.\n", + /* 53*/ "I won't ask you again - ditch the weapon\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical Mission Personnel Killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain Op-room Keycard\n", + /* 60*/ "Guards\n", + /* 61*/ "Oproom Keycard\n", + /* 62*/ "Oproom Keycard\n", + /* 63*/ "Picked up Operation Room Keycard.\n", + /* 64*/ "Elvis has been Killed.\n", + /* 65*/ "Get The Hell Out Of Here!\n", + /* 66*/ "Containment Unit Raised Up\n", + /* 67*/ "Containment Unit Lowered Down\n", + /* 68*/ "Mission Critical Equipment Destroyed\n", + /* 69*/ "Obtain X-ray scanner\n", + /* 70*/ "\n", + /* 71*/ "X-ray scanner\n", + /* 72*/ "X-ray scanner\n", + /* 73*/ "Picked up X-ray scanner.\n", + /* 74*/ "Scanner Target Aquired\n", + /* 75*/ "Target ID confirmed - XT origin\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... you must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled round here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy.....\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Impostor!\n", + /* 88*/ "Lighting Systems Overloaded.\n", + /* 89*/ "The problem you have is that there is no way to sneak into the research section. The only way in available to you is a weak section of wall I've marked in the room beyond the stores. It can be destroyed with explosives.", + /* 90*/ "Doesn't sound like a problem to me. Where are these explosives?", + /* 91*/ "In that crate.", + /* 92*/ "Cute. Very cute.", + /* 93*/ "By the way, the stores are crawling with guards. It may go against your nature, but try sneaking through rather than blasting everything.", + /* 94*/ "Certainly. Any other pearls of wisdom?", + /* 95*/ "That crate...", + /* 96*/ "Yes?", + /* 97*/ "It really doesn't like being shot.", + /* 98*/ "Great. Now, if I can just fight the urge to report him to Base Security...", + /* 99*/ "Put your hands up and step away from the alien.", + /*100*/ "What the hell do you think you're doing? This is supposed to be a sealed room! Don't you know anything about autopsy procedures?", + /*101*/ "Don't make me tell you again, Doctor. And turn that laser off.", + /*102*/ "Director Easton will hear about this, young lady.", + /*103*/ "Of course he's going to hear of it, you moron. I've just got into his top secret base and now I'm stealing his alien.", + /*104*/ "You can't take that! It's government property! This is intolerable! It's... it's... unprofessional!!", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lipP.c b/src/files/lang/ntsc-final/lipP.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-final/lipP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lip_str_f.c b/src/files/lang/ntsc-final/lip_str_f.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-final/lip_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lip_str_g.c b/src/files/lang/ntsc-final/lip_str_g.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-final/lip_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lip_str_i.c b/src/files/lang/ntsc-final/lip_str_i.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-final/lip_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lip_str_s.c b/src/files/lang/ntsc-final/lip_str_s.c new file mode 100644 index 000000000..f7214d8c9 --- /dev/null +++ b/src/files/lang/ntsc-final/lip_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lueE.c b/src/files/lang/ntsc-final/lueE.c new file mode 100644 index 000000000..9706fbe27 --- /dev/null +++ b/src/files/lang/ntsc-final/lueE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that \nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug \nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No. Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-final/lueJ.c b/src/files/lang/ntsc-final/lueJ.c new file mode 100644 index 000000000..8446ed412 --- /dev/null +++ b/src/files/lang/ntsc-final/lueJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down the robot interceptors themselves will be a problem. Take out as many of the grounded units out as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shutdown Air Intercept Radar\n", + /* 10*/ "Plant Comms Device On Antenna\n", + /* 11*/ "Disable All Robot Interceptors\n", + /* 12*/ "Gain Access To Hangar Lift\n", + /* 13*/ "Make Contact With C.I. Spy\n", + /* 14*/ "Obtain Grenades\n", + /* 15*/ "Dr Carolls\n", + /* 16*/ "Grenade\n", + /* 17*/ "An Grenade\n", + /* 18*/ "Picked up a Grenade\n", + /* 19*/ "Robot Interceptor Disabled\n", + /* 20*/ "All Robot Interceptors Disabled\n", + /* 21*/ "Obtain Comms Rider\n", + /* 22*/ "Dr Carolls\n", + /* 23*/ "Comms Rider\n", + /* 24*/ "Comms Rider\n", + /* 25*/ "Picked up Comms Rider\n", + /* 26*/ "Communications Bug Placed Correctly\n", + /* 27*/ "Communications Bug Placed Incorrectly\n", + /* 28*/ "Antenna Has Been Destroyed\n", + /* 29*/ "Antenna Raised\n", + /* 30*/ "Antenna Lowered\n", + /* 31*/ "Obtain Lift Keycard\n", + /* 32*/ "Dr Carolls\n", + /* 33*/ "Lift Keycard\n", + /* 34*/ "Lift Keycard\n", + /* 35*/ "Picked up Lift Keycard\n", + /* 36*/ "Lift Access Denied - Keycard Needed\n", + /* 37*/ "Keycard Accepted - Lift Operational\n", + /* 38*/ "Lift Is Fully Operational\n", + /* 39*/ "Hangar Has Been Accessed\n", + /* 40*/ "Met up with CI Agent\n", + /* 41*/ "Air Intercept Radar Shutdown\n", + /* 42*/ "Critical Mission Object Destroyed\n", + /* 43*/ "Main Gate Has Been Opened\n", + /* 44*/ "Main Gate Has Been Closed\n", + /* 45*/ "Access Denied\n", + /* 46*/ "Explosive has been placed\n", + /* 47*/ "Foreign object detected - security fields activated\n", + /* 48*/ "Obtain Explosive\n", + /* 49*/ "Dr Carolls\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up Explosives\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The Hangar lift is the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift Access Terminals Destroyed\n", + /* 58*/ "Okay, Joanna, take a look at this. Our operative inside Area 51 was able to get this out to us.", + /* 59*/ "This is your entry point; a deserted helipad on the edge of the base.", + /* 60*/ "The lift down to the hangars and the rendezvous point is beyond that wall; watch out for these guards.", + /* 61*/ "Here is the communications antenna; attach a comms rider bug so we can talk to you when you're inside the base. Again, watch out for hostiles.", + /* 62*/ "Oh my god!", + /* 63*/ "Here is our friend. He appears to be physically unhurt, though he hasn't regained consciousness yet. By the look of it, the surgeons are almost done with their preliminary tests and will begin dissection soon.", + /* 64*/ "But who was...?", + /* 65*/ "Any questions? No? Good. Away you go to the hangar.", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against my better judgement, I'm about to enter Area 51.", + /* 67*/ "Agent Dark! Over here!", + /* 68*/ "There you are! I was beginning to wonder if...", + /* 69*/ "If what?", + /* 70*/ "If you'd been discovered yet. And frankly, if this is how you work, I'm amazed that you lasted longer than five minutes.", + /* 71*/ "I was tidying up one of your loose ends.", + /* 72*/ "My loose ends?", + /* 73*/ "I'm sorry, I didn't realise you wanted him to shoot you. I can call in some more guards if you like.", + /* 74*/ "Okay, okay, forget about it. I'm going to let the Institute know we've made contact.", + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/lueP.c b/src/files/lang/ntsc-final/lueP.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-final/lueP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-final/lue_str_f.c b/src/files/lang/ntsc-final/lue_str_f.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-final/lue_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-final/lue_str_g.c b/src/files/lang/ntsc-final/lue_str_g.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-final/lue_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-final/lue_str_i.c b/src/files/lang/ntsc-final/lue_str_i.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-final/lue_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-final/lue_str_s.c b/src/files/lang/ntsc-final/lue_str_s.c new file mode 100644 index 000000000..1b2ae8c64 --- /dev/null +++ b/src/files/lang/ntsc-final/lue_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point; a deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall; \nwatch out for these guards.\n", + /* 61*/ "Here is the communications antenna; \nattach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No? Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/ntsc-final/miscE.c b/src/files/lang/ntsc-final/miscE.c new file mode 100644 index 000000000..9b4701a18 --- /dev/null +++ b/src/files/lang/ntsc-final/miscE.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "YKK: 95935", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PeaceSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KazeSim", + /* 98*/ "FistSim", + /* 99*/ "PreySim", + /*100*/ "CowardSim", + /*101*/ "JudgeSim", + /*102*/ "FeudSim", + /*103*/ "SpeedSim", + /*104*/ "TurtleSim", + /*105*/ "VengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A51 Infiltration", + /*144*/ "A51 Infiltration X", + /*145*/ "A51 Rescue", + /*146*/ "A51 Rescue X", + /*147*/ "A51 Escape", + /*148*/ "A51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon\n", + /*171*/ "Function\n", + /*172*/ "Orders\n", + /*173*/ "No Weapon\n", + /*174*/ "Pick Target\n", + /*175*/ "Follow\n", + /*176*/ "Attack\n", + /*177*/ "Defend\n", + /*178*/ "Hold\n", + /*179*/ "Normal\n", + /*180*/ "Download\n", + /*181*/ "Get Case\n", + /*182*/ "Tag Box\n", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "JM: 201172", + /*209*/ "Save Case\n", + /*210*/ "Def Hill\n", + /*211*/ "Hold Hill\n", + /*212*/ "Get Case\n", + /*213*/ "Pop Cap\n", + /*214*/ "Protect\n", + /*215*/ "All Simulants\n", + /*216*/ "MODEL 1.3", + /*217*/ "BNC: 15877", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ "Stealth\n", +}; diff --git a/src/files/lang/ntsc-final/miscJ.c b/src/files/lang/ntsc-final/miscJ.c new file mode 100644 index 000000000..5b110ec01 --- /dev/null +++ b/src/files/lang/ntsc-final/miscJ.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Bond Invisible", + /* 5*/ "Bond Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny Bond", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Golden Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "invincibility on\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Bond Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny Bond On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy Now Karl?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Bond Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Bond Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - Abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun\n", + /* 72*/ "Don't point that gun at me\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "EYESPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is therefore the best choice for the beginner. It is not very intelligent and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills & intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists which protest the use of weapons. They will go around the level hunting for guns that are lying around and horde them so that players cannot use them. Of course, if you were to shoot them they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamiKazeSim: This simulant will stop at nothing to destroy it's target. It is very aggressive and never keeps it's distance (even if it's holding a grenade!). Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However it has no such reservations when it comes to unarmed combat. It will always try to use it's fists to attack or disarm it's opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try and survive by running away. It may sometimes attack but only if the opponent has an inferior weapon. Draw out a better gun or shoot it and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and dispises the tactics of the PredatorSim. It will always try and kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily out-run a human player so it's no use running away from a CheetahSim unless you know some good short-cuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately this restricts the hosts movement so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomise\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Flag", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Flag", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the callsign 'Perfect Dark'.\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark he held the honour of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents, runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power, dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she hates. \n\n[source: WALL STREET JOURNAL]\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne corp with an emphasis on language skills and code-breaking. Fortunately he has morals, and due to his formidable level of intelligence has guessed some of dataDyne's future plans. The voice is highly precise and educated, and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde young human male whose the voice is dull, annoying, and cringeworthy. Very tall. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar Warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The US President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys'. They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington, a formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. Tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion, and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battlecruiser of immense power was scuttled in the Pacific ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of Humans alone to develop.\n\nThe Maians meet the Skedar and they have a fight that turns into a protracted war. After hundreds of years of fighting an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations'. They fear that announcing their presence may well precipitate further wars on the planet, and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battlecruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battlecruiser is. Their tests direct them to the pacific ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne have to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the president. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the US government so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne have made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battlecruiser. When it expresses concern about the mission it is being created for the response of Cassandra De Vries is to order its personality removed. Clearly it is thinking too much. In desperation it contacts the Carrington organisation with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation, but continues with the mission to get him/it to a place of safety. With the alarm raised Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll but her boss has heard enough from the AI to prompt him into summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 building, a front for the dataDyne corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent job for her to complete first.\n\nThe specialists' have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the president's entourage to gain access to the airbase where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for the President, Elvis, herself and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible they head down to the ocean floor, where they get their first sight of the sunken Cetan battlecruiser. Entering the ship through the portal the Skedar have made they come across a dead skedar warrior... clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship where they find the AI that was once Dr. Caroll. Once his personality is restored he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. Joanna holds them off while the majority of the employees escape, before getting knocked unconscious and captured by the Skedar.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar battle shrine, which gives Elvis a shock since the Maians could never find this Skedar holiest of holy places. If the Shrine is destroyed the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the battle shrine, while Elvis returns to the Assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "dataDyne are nasty\n", + /*269*/ "Carrington Institute\n", + /*270*/ "The Carrington Institute is lovely\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human sized pulse of heat.\n\nTraining Instructions\n- Holograph the Hackers terminal next door in the Info room.\n\nOperation\n- Press Z to take a holograph. Pressing B will open any doors in the way.Hold down R to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights lifeforms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch and activate it to turn the lights back on.\n\nOperation\n- Select the Nightvision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Standalone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the door decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press B while holding the door decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the night vision and IR goggles can not.\n\nTraining Instructions\n- With the Xray Scanner on, search for the 2 hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the Xray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick witted enemy.\n\nTraining Instructions\n- Grimshaw has a cloaking device waiting to be serviced. Head next door and 'aquire' it from him.\n\nOperation\n- To wear the disguise simply select it from your inventory.\n", + /*276*/ "Drscription\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Distrupts the radiation field around the wearer, creating a chameleon type effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the cloaking device and head to Carringtons office to suprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM mine onto the lighting hub located through the secret door.\n\nOperation\n- Press Z to throw the mine. Hold down R and move the stick to fine tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Comms Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press B when holding Comms Uplink.\n", + /*281*/ "FIRING\n Press Z to fire gun\n", + /*282*/ "AUTO RELOAD\n Release Z to reload when magazine empty\n", + /*283*/ "MANUAL RELOAD\n Press B to reload early if magazine not full\n", + /*284*/ "Aiming: hold down R to enter aim mode\n", + /*285*/ "Use analog stick to move aiming sight\n", + /*286*/ "AUTO FIRE\n Hold Z to repeatedly fire automatically\n", + /*287*/ "ALTER AIM\n Press up C or down C to move sight up/down\n", + /*288*/ "ZOOM\n Hold R to enter Zoom mode\n", + /*289*/ "FAST FIRE\n Press Z quickly to fire faster\n", + /*290*/ "ELVIS IS DEAD OR FALLEN OUT OF THE BACKGROUND\n", + /*291*/ "Carrington Institute\0|Main building and base of operations\n", + /*292*/ "Lucerne Tower\0|Global Headquarters\n", + /*293*/ "Laboratory Basement\0|Underground research labs\n", + /*294*/ "Carrington Villa\0|Private coastal retreat\n", + /*295*/ "Chicago\0|Backstreets of the city\n", + /*296*/ "G5 Building\0|dataDyne front corporation\n", + /*297*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*298*/ "Alaskan Airbase\0|Brooks Range, Alaska\n", + /*299*/ "Air Force One\0|The President's Airplane\n", + /*300*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*301*/ "Pelagic 2\0|Specialised Deep Sea Research Ship\n", + /*302*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*303*/ "Skedar Assault Ship\0|Troop Carrying spacecraft\n", + /*304*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*305*/ "Dropship\0|Insert subtitle here\n", + /*306*/ "HoverCrate\0|Insert subtitle here\n", + /*307*/ "HoverBike\0|subtitle here\n", + /*308*/ "Cleaning Hovbot\0|Insert subtitle here\n", + /*309*/ "Hovercopter\0|Insert subtitle here\n", + /*310*/ "G5 Robot\0|Insert subtitle here\n", + /*311*/ "A51 Interceptor\0|Insert subtitle here\n", + /*312*/ "Maian Vessel\0|Insert subtitle here\n", + /*313*/ "Skedar Shuttle\0|Insert subtitle here\n", + /*314*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*315*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*316*/ "These heavily guarded, well hidden labs hold the key to dataDyne's future. Within them, techs work on top secret projects aimed at putting dataDyne on the top of the heap.\n", + /*317*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*318*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 corporation has their headquarters.\n", + /*319*/ "Inside the G5 building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*320*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*321*/ "One of a series of reinforced airbases available as staging posts for Air Force One. Typically, the airbase is remote, in an inhospitable region, far away from prying eyes.\n", + /*322*/ "This particular Air Force One is optimised for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*323*/ "In the rocky snow-covered landscape of the Arctic Circle the wreckage of the stricken plane has come to rest.\n", + /*324*/ "Owned by the US government, the Pelagic 2 is capable of staging deep sea diving operations in all weathers. It is the only fully integrated ocean floor research vessel in the world.\n", + /*325*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*326*/ "An interplanetary assault ship that carries Skedar Warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*327*/ "A highly arid planet, wracked by earthquakes, sandstorms and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*328*/ "that thing in the first cutscene\n", + /*329*/ "a floating crate\n", + /*330*/ "a floating bike\n", + /*331*/ "a floating hoover\n", + /*332*/ "a cool ship with startling AI and realistic dynamic movement\n", + /*333*/ "a superb attack drone with lovely rotating guns and brilliant AI\n", + /*334*/ "just as cool as the hovercopter, especially when it crashes\n", + /*335*/ "ooh! shiny\n", + /*336*/ "skedar shuttle thing\n", + /*337*/ "Description\n- A good agent notices everything around them.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press Down C\n-Look down- Press Up C\n-Free Look- Hold down R to enter aim mode and use the stick to look.\n", + /*338*/ "Description\n- Proverb type saying about movement 1 here.\n\nTraining Instructions\n- Activate All Of The Switches In Front. Be Quick Though, As Each Switch Will Reset On A Time Limit.\n\nOperation\n- Sidestep left- Left C\n- Sidestep right- Right C\n\n", + /*339*/ "Description\n- Proverb type saying about movement 2 here.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate The Switches.\n\nOperation\n- Duck- Hold R then press down C.\n- Crouch- When ducking, Hold R then press down C.\n- Get Up- Tap R.\n\n", + /*340*/ "Description\n- Proverb type saying about unarmed combat 1 here.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press Z repeatedly when unarmed to launch a flurry of punches.\n\n", + /*341*/ "Description\n- Proverb type saying about unarmed combat 2 here.\n\nTraining Instructions\n- Knockout/Disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold B then press Z to disarm an enemy.\n- Knockout Punch - punch an unaware enemy from behind.\n", + /*342*/ "Description\n- Proverb type saying about combat test 1 here.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*343*/ "Description\n- Proverb type saying about combat test 2 here.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*344*/ "holo_tips1\n", + /*345*/ "holo_tips2\n", + /*346*/ "holo_tips3\n", + /*347*/ "holo_tips4\n", + /*348*/ "holo_tips5\n", + /*349*/ "holo_tips6\n", + /*350*/ "holo_tips7\n", + /*351*/ "holo_advice1\n", + /*352*/ "holo_advice2\n", + /*353*/ "holo_advice3\n", + /*354*/ "holo_advice4\n", + /*355*/ "holo_advice5\n", + /*356*/ "holo_advice6\n", + /*357*/ "holo_advice7\n", + /*358*/ "device_tips1\n", + /*359*/ "device_tips2\n", + /*360*/ "device_tips3\n", + /*361*/ "device_tips4\n", + /*362*/ "device_tips5\n", + /*363*/ "device_tips6\n", + /*364*/ "device_tips7\n", + /*365*/ "device_tips8\n", + /*366*/ "device_tips9\n", + /*367*/ "device_tips10\n", + /*368*/ "device_advice1\n", + /*369*/ "device_advice2\n", + /*370*/ "device_advice3\n", + /*371*/ "device_advice4\n", + /*372*/ "device_advice5\n", + /*373*/ "device_advice6\n", + /*374*/ "device_advice7\n", + /*375*/ "device_advice8\n", + /*376*/ "device_advice9\n", + /*377*/ "device_advice10\n", + /*378*/ "Instructions for falcon2\n", + /*379*/ "Instructions for falcon2scope\n", + /*380*/ "Instructions for falcon2silenced\n", + /*381*/ "Instructions for leegun1\n", + /*382*/ "Instructions for skedarpistol\n", + /*383*/ "Instructions for maianpistol\n", + /*384*/ "Instructions for dy357\n", + /*385*/ "Instructions for dy357_trent\n", + /*386*/ "Instructions for cmp150\n", + /*387*/ "Instructions for cyclone\n", + /*388*/ "Instructions for maiansmg\n", + /*389*/ "Instructions for anothersmg\n", + /*390*/ "Instructions for pcgun\n", + /*391*/ "Instructions for dydragon\n", + /*392*/ "Instructions for k7avenger\n", + /*393*/ "Instructions for ar34\n", + /*394*/ "Instructions for dysuperdragon\n", + /*395*/ "Instructions for shotgun\n", + /*396*/ "Instructions for sniperrifle\n", + /*397*/ "Instructions for z2020\n", + /*398*/ "Instructions for crossbow\n", + /*399*/ "Instructions for druggun\n", + /*400*/ "Instructions for skedarminigun\n", + /*401*/ "Instructions for dydevastator\n", + /*402*/ "Instructions for dyrocket\n", + /*403*/ "Instructions for skedarrocket\n", + /*404*/ "Instructions for knife\n", + /*405*/ "Instructions for laser\n", + /*406*/ "Instructions for grenade\n", + /*407*/ "Instructions for nbomb\n", + /*408*/ "Instructions for timedmine\n", + /*409*/ "Instructions for proximitymine\n", + /*410*/ "Instructions for remotemine\n", + /*411*/ "Style 1", + /*412*/ "Style 2", + /*413*/ "Style 3", + /*414*/ "Style 4", + /*415*/ "Blond", + /*416*/ "Black", + /*417*/ "Auburn", + /*418*/ "Blue Rinse", + /*419*/ "Player", + /*420*/ "", + /*421*/ "Identify\n", + /*422*/ "Sim", + /*423*/ "Challenges\n", + /*424*/ "Load/Preset Games\n", + /*425*/ "Quick Start\n", + /*426*/ "Advanced Setup\n", + /*427*/ "Combat Simulator\n", + /*428*/ "Carrington Institute\n", + /*429*/ "Team Score\n", + /*430*/ "Finished Setup\n", + /*431*/ "Player 1 Team\n", + /*432*/ "Player 2 Team\n", + /*433*/ "Player 3 Team\n", + /*434*/ "Player 4 Team\n", + /*435*/ "Number Of Sims\n", + /*436*/ "Sims Per Team\n", + /*437*/ "Sim Difficulty\n", + /*438*/ "Start Game\n", + /*439*/ "Drop Out\n", + /*440*/ "Player Settings\n", + /*441*/ "Game Settings\n", + /*442*/ "Quick Go\n", + /*443*/ "Ready!\n", + /*444*/ "Quick Team\n", + /*445*/ "Players Only\n", + /*446*/ "Players and Simulants\n", + /*447*/ "Player Teams\n", + /*448*/ "Players versus Simulants\n", + /*449*/ "Player-Simulant Teams\n", + /*450*/ NULL, + /*451*/ NULL, + /*452*/ NULL, + /*453*/ NULL, + /*454*/ NULL, + /*455*/ NULL, + /*456*/ NULL, + /*457*/ NULL, + /*458*/ NULL, + /*459*/ NULL, + /*460*/ NULL, + /*461*/ NULL, + /*462*/ NULL, + /*463*/ NULL, + /*464*/ NULL, + /*465*/ NULL, + /*466*/ NULL, + /*467*/ NULL, + /*468*/ NULL, + /*469*/ NULL, + /*470*/ NULL, + /*471*/ NULL, + /*472*/ NULL, + /*473*/ NULL, + /*474*/ NULL, + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/miscP.c b/src/files/lang/ntsc-final/miscP.c new file mode 100644 index 000000000..fd5f4834a --- /dev/null +++ b/src/files/lang/ntsc-final/miscP.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/misc_str_f.c b/src/files/lang/ntsc-final/misc_str_f.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-final/misc_str_f.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/misc_str_g.c b/src/files/lang/ntsc-final/misc_str_g.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-final/misc_str_g.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/misc_str_i.c b/src/files/lang/ntsc-final/misc_str_i.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-final/misc_str_i.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/misc_str_s.c b/src/files/lang/ntsc-final/misc_str_s.c new file mode 100644 index 000000000..ce2945e31 --- /dev/null +++ b/src/files/lang/ntsc-final/misc_str_s.c @@ -0,0 +1,480 @@ +#include + +char *lang[] = { + /* 0*/ "Invincible", + /* 1*/ "All Guns", + /* 2*/ "Super x2 Health", + /* 3*/ "Super x2 Armor", + /* 4*/ "Invisible", + /* 5*/ "Phase", + /* 6*/ "Infinite Ammo", + /* 7*/ "DK Mode", + /* 8*/ "Tiny", + /* 9*/ "Super x10 Health", + /* 10*/ "Magnum", + /* 11*/ "Laser", + /* 12*/ "Gun", + /* 13*/ "Silver PP7", + /* 14*/ "Gold PP7", + /* 15*/ "Invincibility On\n", + /* 16*/ "All Guns On\n", + /* 17*/ "Maximum Ammo\n", + /* 18*/ "Super x2 Health\n", + /* 19*/ "Super x2 Armor\n", + /* 20*/ "Invisibility On\n", + /* 21*/ "Phase On\n", + /* 22*/ "Infinite Ammo On\n", + /* 23*/ "DK Mode On\n", + /* 24*/ "Extra Weapons\n", + /* 25*/ "Tiny On\n", + /* 26*/ "Paintball Mode On\n", + /* 27*/ "Super x10 Health\n", + /* 28*/ "Happy?\n", + /* 29*/ "Fast Mode On\n", + /* 30*/ "Invincibility Off\n", + /* 31*/ "All Guns Off\n", + /* 32*/ "Invisibility Off\n", + /* 33*/ "Phase Off\n", + /* 34*/ "Infinite Ammo Off\n", + /* 35*/ "DK Mode Off\n", + /* 36*/ "Tiny Off\n", + /* 37*/ "Paintball Mode Off\n", + /* 38*/ "Radar On\n", + /* 39*/ "Fast Mode Off\n", + /* 40*/ "NO NAME", + /* 41*/ "E R R O R\n", + /* 42*/ "No briefing for this mission\n", + /* 43*/ "\n", + /* 44*/ "Objective", + /* 45*/ "Completed\n", + /* 46*/ "Incomplete\n", + /* 47*/ "Failed\n", + /* 48*/ "Slowest Motion\n", + /* 49*/ "Very Slow Motion\n", + /* 50*/ "Slow Motion\n", + /* 51*/ "Normal Motion\n", + /* 52*/ "Fast Motion\n", + /* 53*/ "Very Fast Motion\n", + /* 54*/ "Fastest Motion\n", + /* 55*/ "Line Mode", + /* 56*/ "Paintball Mode", + /* 57*/ "Enemy Rockets", + /* 58*/ "2x Rocket L.", + /* 59*/ "2x Grenade L.", + /* 60*/ "2x RC-P90", + /* 61*/ "2x Throwing Knife", + /* 62*/ "2x Hunting Knife", + /* 63*/ "2x Laser", + /* 64*/ "Turbo Mode", + /* 65*/ "Fast Animation", + /* 66*/ "Slow Animation", + /* 67*/ "No Radar [Multi]", + /* 68*/ "One minute left.\n", + /* 69*/ "OBJECTIVES FAILED - abort mission.\n", + /* 70*/ "Guard Greeting\n", + /* 71*/ "What's that gun?\n", + /* 72*/ "Don't point that gun at me.\n", + /* 73*/ "S/MPS", + /* 74*/ "H/M", + /* 75*/ "Y/D", + /* 76*/ "P/D", + /* 77*/ "CI 2023", + /* 78*/ "BN: 161176", + /* 79*/ "CAMSPY", + /* 80*/ "MODEL 1.2", + /* 81*/ "GYROSTAT", + /* 82*/ "Meat", + /* 83*/ "Easy", + /* 84*/ "Normal", + /* 85*/ "Hard", + /* 86*/ "Perfect", + /* 87*/ "Dark", + /* 88*/ "MeatSim", + /* 89*/ "EasySim", + /* 90*/ "NormalSim", + /* 91*/ "HardSim", + /* 92*/ "PerfectSim", + /* 93*/ "DarkSim", + /* 94*/ "PacifistSim", + /* 95*/ "ShieldSim", + /* 96*/ "RocketSim", + /* 97*/ "KamikazeSim", + /* 98*/ "FistSim", + /* 99*/ "PredatorSim", + /*100*/ "CowardSim", + /*101*/ "JusticeSim", + /*102*/ "VendettaSim", + /*103*/ "CheetahSim", + /*104*/ "TurtleSim", + /*105*/ "RevengeSim", + /*106*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /*107*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /*108*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /*109*/ "HardSim: This simulant is as skilled as a good human player.\n", + /*110*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /*111*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /*112*/ "PacifistSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /*113*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /*114*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /*115*/ "KamikazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /*116*/ "FistSim: This simulant protests the use of weapons in a similar way to the PacifistSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /*117*/ "PredatorSim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /*118*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /*119*/ "JusticeSim: This simulant has a strong sense of justice and despises the tactics of the PredatorSim. It will always try to kill the winning player in order to even up the score.\n", + /*120*/ "VendettaSim: Once this simulant picks a target, that player had better watch out! A VendettaSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /*121*/ "CheetahSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a CheetahSim unless you know some good shortcuts!\n", + /*122*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /*123*/ "RevengeSim: Be careful if you shoot or kill a RevengeSim because it always attacks the player who last killed it.", + /*124*/ "Dark Combat", + /*125*/ "Skedar Mystery", + /*126*/ "CI Operative", + /*127*/ "dataDyne Action", + /*128*/ "Maian Tears", + /*129*/ "Alien Conflict", + /*130*/ "Carrington Institute", + /*131*/ "dD Central", + /*132*/ "dD Central X", + /*133*/ "dD Research", + /*134*/ "dD Research X", + /*135*/ "dD Extraction", + /*136*/ "dD Extraction X", + /*137*/ "Carrington Villa", + /*138*/ "Carrington Villa X", + /*139*/ "Chicago", + /*140*/ "Chicago X", + /*141*/ "G5 Building", + /*142*/ "G5 Building X", + /*143*/ "A-51 Infiltration", + /*144*/ "A-51 Infiltration X", + /*145*/ "A-51 Rescue", + /*146*/ "A-51 Rescue X", + /*147*/ "A-51 Escape", + /*148*/ "A-51 Escape X", + /*149*/ "Air Base", + /*150*/ "Air Base X", + /*151*/ "Air Force One", + /*152*/ "Air Force One X", + /*153*/ "Crash Site", + /*154*/ "Crash Site X", + /*155*/ "Pelagic II", + /*156*/ "Pelagic II X", + /*157*/ "Deep Sea", + /*158*/ "Deep Sea X", + /*159*/ "Institute Defense", + /*160*/ "Institute Defense X", + /*161*/ "Attack Ship", + /*162*/ "Attack Ship X", + /*163*/ "Skedar Ruins", + /*164*/ "Skedar Ruins X", + /*165*/ "End Credits", + /*166*/ "Random\n", + /*167*/ "Select All\n", + /*168*/ "Select None\n", + /*169*/ "Randomize\n", + /*170*/ "Weapon", + /*171*/ "Function", + /*172*/ "Orders", + /*173*/ "No Weapon", + /*174*/ "Pick Target\n", + /*175*/ "Follow", + /*176*/ "Attack", + /*177*/ "Defend", + /*178*/ "Hold", + /*179*/ "Normal", + /*180*/ "Download", + /*181*/ "Get Case", + /*182*/ "Tag Box", + /*183*/ "Killed by", + /*184*/ "Killed", + /*185*/ "Beginner:21\n", + /*186*/ "Trainee:20\n", + /*187*/ "Amateur:19\n", + /*188*/ "Rookie:18\n", + /*189*/ "Novice:17\n", + /*190*/ "Trooper:16\n", + /*191*/ "Agent:15\n", + /*192*/ "Star Agent:14\n", + /*193*/ "Special Agent:13\n", + /*194*/ "Expert:12\n", + /*195*/ "Veteran:11\n", + /*196*/ "Professional:10\n", + /*197*/ "Dangerous:9\n", + /*198*/ "Deadly:8\n", + /*199*/ "Killer:7\n", + /*200*/ "Assassin:6\n", + /*201*/ "Lethal:5\n", + /*202*/ "Elite:4\n", + /*203*/ "Invincible:3\n", + /*204*/ "Near Perfect:2\n", + /*205*/ "Perfect:1\n", + /*206*/ "DARTAMMO", + /*207*/ "MODEL 1.4", + /*208*/ "BN: 200959", + /*209*/ "Save Case", + /*210*/ "Def Hill", + /*211*/ "Hold Hill", + /*212*/ "Get Case", + /*213*/ "Pop Cap", + /*214*/ "Protect", + /*215*/ "All Simulants", + /*216*/ "MODEL 1.3", + /*217*/ "BN: 261069", + /*218*/ "Not enough room to launch ", + /*219*/ "Joanna Dark\n", + /*220*/ "Human (Female)\n", + /*221*/ "23 years 2 months\n", + /*222*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*223*/ "Jonathan\n", + /*224*/ "Human (Male)\n", + /*225*/ "28 years 5 months\n", + /*226*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*227*/ "Daniel Carrington\n", + /*228*/ "Human (Male)\n", + /*229*/ "62 years 8 months\n", + /*230*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*231*/ "Cassandra De Vries\n", + /*232*/ "Human (Female)\n", + /*233*/ "39 years ? months\n", + /*234*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*235*/ "Trent Easton\n", + /*236*/ "Human (Male)\n", + /*237*/ "46 years ? months\n", + /*238*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*239*/ "Dr. Caroll\n", + /*240*/ "The Caroll Sapient (AI)\n", + /*241*/ "6 months\n", + /*242*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*243*/ "Elvis\n", + /*244*/ "Maian (Male)\n", + /*245*/ "320 years\n", + /*246*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*247*/ "Mr. Blonde\n", + /*248*/ "Human (Male)\n", + /*249*/ "Late 20's\n", + /*250*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*251*/ "Mr. Blonde\n", + /*252*/ "Skedar (disguised)\n", + /*253*/ "unknown\n", + /*254*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*255*/ "The U.S. President\n", + /*256*/ "Human (Male)\n", + /*257*/ "50 years\n", + /*258*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*259*/ "Maians\n", + /*260*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*261*/ "Skedar Warrior\n", + /*262*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use huge mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*263*/ "Background\n", + /*264*/ "Millions of years ago, a battle cruiser of immense power was scuttled in the Pacific Ocean by a race of aliens called Cetans. It was equipped with an untried weapon - the weak nuclear force de-coupler, which could in theory cause the bonds which held molecules together to fail. So that watching eyes would believe in the destruction of the ship, a message pod was sent back to the home system, and vital parts of the drive systems were destroyed in the star system they had chosen to hide in.\n\nMaian aliens encounter life on Earth. They see potential, but decide to leave the primitive race of humans alone to develop.\n\nThe Maians meet the Skedar, and they have a fight that turns into a protracted war. After hundreds of years of fighting, an uneasy peace develops. Fanatical Skedar continually test the boundaries of this peace with terrorist activities, but the Maians refuse to be drawn.\n\nThe Maians are wary of humans, sensing that too many crises have arisen on Earth as a result of technology and 'outside context situations.' They fear that announcing their presence may well precipitate further wars on the planet and therefore decide to observe the race until it becomes more mature.\n\nDaniel Carrington jumps the gun by contacting a Maian ship in orbit above Earth. He has a plan that would help both parties, resulting in accelerated contact between humans and Maians. Having agreed that his plan is sound, and that he is a person of integrity, the Maians help Daniel Carrington to release their technology into the public domain.\n\nThe Skedar fanatics find a message pod from the Cetan battle cruiser. They immediately scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to find out where the battle cruiser is. Their tests direct them to the Pacific Ocean where they locate the ship. However, they need help to get to it.\n\nThey perform their own study of Earth and come up with a shortlist of companies with the resources to help them recover the sunken ship. At the top of the list is the dataDyne Corporation. They contact the head of the corporation, Cassandra De Vries, and present her with a deal that sounds too good to be true - which it is. They say that in return for helping the Skedar raise 'their' ship from the ocean floor, they will give dataDyne enough technology to become the biggest corporation on the planet. All that dataDyne has to do is build an AI unit with language and code-breaking abilities. This is tricky, but within their means. Work commences on the project.\n\nCassandra De Vries approaches the head of the NSA, Trent Easton, with the details. He attempts to get Presidential approval for the loan of a deep-sea research vessel to dataDyne but is refused by the President. There is no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. government, so they settle on a plan of replacing the President with a clone that they can control. This promises to have extra rewards for Trent and Cassandra after the Skedar operation is finished.\n\nHowever, they will not have an awful lot of time to gloat. The Skedar plan to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence. Cassandra is blinded to the possibility of being double-crossed by the enormous gain in power she will have. This affliction also affects Trent Easton.\n\nBut dataDyne has made the one thing that can see such dangers emerge from the sea of facts around itself - the sapient AI created to crack the access codes of the Cetan battle cruiser. When it expresses concern about the mission it is being created for, the response of Cassandra De Vries is to order its personality removed. Clearly, it is thinking too much. In desperation, it contacts the Carrington organization with a plea for help, under the pseudonym Dr. Caroll...\n", + /*265*/ "The Story\n", + /*266*/ "Untried agent Joanna Dark is assigned the mission to extract a scientist from the high security research area below the dataDyne skyscraper. She is surprised to discover that 'Dr. Caroll' is an AI created by the corporation but continues with the mission to get him/it to a place of safety. With the alarm raised, Joanna has to fight her way up the tower to get to the helipad for the extraction by dropship.\n\nIn response to this, dataDyne targets Daniel Carrington and takes him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for Daniel Carrington's life. Unknown to them, the AI is at the villa. Carrington had been talking with it to find out about dataDyne's future plans. Joanna rescues Daniel but is unable to prevent dataDyne from recovering Dr. Caroll. However, her boss has heard enough from the AI to prompt him to summon a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. She learns of the involvement of Trent Easton, the head of the NSA, and of the strange Nordic men that seem to be in control of the whole scheme. Once the plan to move on the President is disclosed by Trent, Jo calls in with the news but finds out there is another, more urgent, job for her to complete first.\n\nThe specialists have been intercepted by the conspirators, and the survivors of the crash and the crash wreckage itself have been taken to Area 51 in Nevada. Joanna is dropped in to link up with another Carrington Institute agent to rescue any survivors and to retrieve any of their equipment. When she breaks into the medlab, Joanna discovers the Carrington Institute's secret - their allies are Maians, the aliens known as Greys. The particular alien she rescues is called Elvis. He was a bodyguard for the Ambassador who was coming in as the head of the team of specialists.\n\nHaving aided the remnants of the Maian delegation, Joanna can turn to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed and manages to conceal herself on board the airplane. Once it is in the air, Trent and the cloaked Skedar make their move - but Joanna is there to stop him. She gets the President to a safety capsule while a team of Trent's men scour the aircraft for him, intent on dragging the hapless politician aboard the Skedar UFO, now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it. She calls on Elvis, who decides to crash into it. All three craft go down in the Alaskan wilderness, and the escape pod is launched.\n\nJo wakes up and tries to report in but finds her communications being jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis. She comes across teams of cloaked Skedar who are searching for her, the President, Elvis, and some of the President's belongings. She tracks one group back to the downed Skedar ship where she discovers a clone of the President. She destroys this and shuts down the jamming device, then calls in the cavalry. The Skedar have been thwarted again, the President is saved, and Trent is killed horribly by the Skedar for failing to be competent in the first place.\n\nThrowing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the crash site. Joanna goes out with Elvis to disrupt activity on board the ship and to find out what the big project is. After crippling the diving operations on the ship and recalling the submersible, they head down to the ocean floor, where they get their first sight of the sunken Cetan battle cruiser. Entering the ship through the portal the Skedar have made, they come across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. After fighting off the Skedar and avoiding the Cetans, Joanna and Elvis get to the core of the ship, where they find the AI that was once Dr. Caroll. Once his personality is restored, he urges Joanna and Elvis to leave the ship, which he intends to destroy for good.\n\nBack at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The surviving Skedar assault team vent their anger on the people responsible for their failure to recover the Cetan ship. Joanna runs around the Institute trying to escort CI employees to the hangars while the Skedar attack different parts of the building. While the majority of the employees escape, Joanna holds the Skedar off before getting knocked unconscious and captured by them.\n\nShe wakes up in a holding cell on board the Skedar assault ship with Cassandra De Vries for company. The dataDyne CEO dies while creating a distraction for Joanna to break out. Jo manages to get through to lower the docking bay shields, and Elvis brings a few friends in for a shooting party.\n\nThe captured ship enters orbit above the Skedar Battle Shrine, which gives Elvis a shock since the Maians could never find this Skedar 'holiest of holy' places. If the Shrine were destroyed, the Skedar morale would be dealt a fatal blow and there would be true peace instead of an uneasy ceasefire. Jo sets her sights on the leader of the Skedar, the high priest of the Battle Shrine, while Elvis returns to the assault ship to summon the Maian fleet.\n\nThe game finishes with the temple in ruins... Elvis calls for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by a Skedar that grabbed her foot before she could get clear. Elvis lends her a gun to help convince the Skedar to let go, and they depart for orbit.\n", + /*267*/ "dataDyne Corporation\n", + /*268*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*269*/ "Carrington Institute\n", + /*270*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*271*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*272*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*273*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*274*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Goggles cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*275*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*276*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*277*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*278*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*279*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*280*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*281*/ "FIRING\n Press Z Button to fire gun.\n", + /*282*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*283*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*284*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*285*/ "Use Control Stick to move aiming sight.\n", + /*286*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*287*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*288*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*289*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*290*/ "Carrington Institute\0|Main building and base of operations\n", + /*291*/ "Lucerne Tower\0|Global headquarters\n", + /*292*/ "Laboratory Basement\0|Underground research labs\n", + /*293*/ "Carrington Villa\0|Private coastal retreat\n", + /*294*/ "Chicago\0|Backstreets of the city\n", + /*295*/ "G5 Building\0|dataDyne front corporation\n", + /*296*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*297*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*298*/ "Air Force One\0|The President's airplane\n", + /*299*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*300*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*301*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*302*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*303*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*304*/ "Jumpship\0|Agile troop craft\n", + /*305*/ "HoverCrate\0|Gravity-negation device\n", + /*306*/ "HoverBike\0|Low altitude vehicle\n", + /*307*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*308*/ "Hovercopter\0|Urban AG gunship\n", + /*309*/ "G5 Robot\0|Urban combat droid\n", + /*310*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*311*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*312*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*313*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*314*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*315*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*316*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*317*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*318*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*319*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*320*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*321*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*322*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*323*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep- sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*324*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*325*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*326*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*327*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*328*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*329*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*330*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*331*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*332*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*333*/ "A robotic variant of the Hoverbike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*334*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*335*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*336*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*337*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*338*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*339*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*340*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*341*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*342*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*343*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*344*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*345*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*346*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*347*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*348*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*349*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*350*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*351*/ "Sidestepping and strafing can get you out of trouble.\n", + /*352*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*353*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*354*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*355*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*356*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*357*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*358*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*359*/ "The CamSpy can be difficult to control, so take your time.\n", + /*360*/ "Useful in combat, but can cause problems when overloading.\n", + /*361*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*362*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*363*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*364*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*365*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*366*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*367*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*368*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*369*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*370*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*371*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*372*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*373*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*374*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*375*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*376*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*377*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*378*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*379*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*380*/ "The Magsec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*381*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*382*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*383*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*384*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*385*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*386*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*387*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*388*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*389*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*390*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*391*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*392*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*393*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*394*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*395*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*396*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*397*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*398*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*399*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*400*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has past, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*401*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*402*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*403*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*404*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*405*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*406*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*407*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*408*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*409*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*410*/ "Holo 1 - Looking Around\n", + /*411*/ "Holo 2 - Movement 1\n", + /*412*/ "Holo 3 - Movement 2\n", + /*413*/ "Holo 4 - Unarmed Combat 1\n", + /*414*/ "Holo 5 - Unarmed Combat 2\n", + /*415*/ "Holo 6 - Live Combat 1\n", + /*416*/ "Holo 7 - Live Combat 2\n", + /*417*/ "GOAL TARGETS:", + /*418*/ "GOAL SCORE:", + /*419*/ "MIN ACCURACY:", + /*420*/ "FIRE TO START\n", + /*421*/ "GET READY!\n", + /*422*/ "LIMIT:", + /*423*/ "ZONE 3\n", + /*424*/ "ZONE 2\n", + /*425*/ "ZONE 1\n", + /*426*/ "BULL'S-EYE\n", + /*427*/ "EXPLODED\n", + /*428*/ "Elvis is dead.\n", + /*429*/ "Style 1", + /*430*/ "Style 2", + /*431*/ "Style 3", + /*432*/ "Style 4", + /*433*/ "Blonde", + /*434*/ "Black", + /*435*/ "Auburn", + /*436*/ "Blue Rinse", + /*437*/ "Player", + /*438*/ "", + /*439*/ "Identify\n", + /*440*/ "unused", + /*441*/ "Challenges\n", + /*442*/ "Load/Preset Games\n", + /*443*/ "Quick Start\n", + /*444*/ "Advanced Setup\n", + /*445*/ "Combat Simulator\n", + /*446*/ "Carrington Institute\n", + /*447*/ "Team Score\n", + /*448*/ "Finished Setup\n", + /*449*/ "Player 1 Team\n", + /*450*/ "Player 2 Team\n", + /*451*/ "Player 3 Team\n", + /*452*/ "Player 4 Team\n", + /*453*/ "Number Of Simulants\n", + /*454*/ "Simulants Per Team\n", + /*455*/ "Simulant Difficulty\n", + /*456*/ "Start Game\n", + /*457*/ "Drop Out\n", + /*458*/ "Player Settings\n", + /*459*/ "Game Settings\n", + /*460*/ "Quick Go\n", + /*461*/ "Ready!\n", + /*462*/ "Quick Team\n", + /*463*/ "Players Only\n", + /*464*/ "Players and Simulants\n", + /*465*/ "Player Teams\n", + /*466*/ "Players vs. Simulants\n", + /*467*/ "Player-Simulant Teams\n", + /*468*/ "DRUGSPY", + /*469*/ "BOMBSPY", + /*470*/ "Replay Previous Mission\n", + /*471*/ "Holograph\n", + /*472*/ "Aggressive\n", + /*473*/ "Passive\n", + /*474*/ "Perfect Buddies\n", + /*475*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mp10E.c b/src/files/lang/ntsc-final/mp10E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp10E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp10J.c b/src/files/lang/ntsc-final/mp10J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp10J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp10P.c b/src/files/lang/ntsc-final/mp10P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp10P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp10_str_f.c b/src/files/lang/ntsc-final/mp10_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp10_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp10_str_g.c b/src/files/lang/ntsc-final/mp10_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp10_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp10_str_i.c b/src/files/lang/ntsc-final/mp10_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp10_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp10_str_s.c b/src/files/lang/ntsc-final/mp10_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp10_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp11E.c b/src/files/lang/ntsc-final/mp11E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp11E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp11J.c b/src/files/lang/ntsc-final/mp11J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp11J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp11P.c b/src/files/lang/ntsc-final/mp11P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp11P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp11_str_f.c b/src/files/lang/ntsc-final/mp11_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp11_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp11_str_g.c b/src/files/lang/ntsc-final/mp11_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp11_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp11_str_i.c b/src/files/lang/ntsc-final/mp11_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp11_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp11_str_s.c b/src/files/lang/ntsc-final/mp11_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp11_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp12E.c b/src/files/lang/ntsc-final/mp12E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp12E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp12J.c b/src/files/lang/ntsc-final/mp12J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp12J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp12P.c b/src/files/lang/ntsc-final/mp12P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp12P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp12_str_f.c b/src/files/lang/ntsc-final/mp12_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp12_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp12_str_g.c b/src/files/lang/ntsc-final/mp12_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp12_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp12_str_i.c b/src/files/lang/ntsc-final/mp12_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp12_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp12_str_s.c b/src/files/lang/ntsc-final/mp12_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp12_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp13E.c b/src/files/lang/ntsc-final/mp13E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp13E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp13J.c b/src/files/lang/ntsc-final/mp13J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp13J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp13P.c b/src/files/lang/ntsc-final/mp13P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp13P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp13_str_f.c b/src/files/lang/ntsc-final/mp13_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp13_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp13_str_g.c b/src/files/lang/ntsc-final/mp13_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp13_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp13_str_i.c b/src/files/lang/ntsc-final/mp13_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp13_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp13_str_s.c b/src/files/lang/ntsc-final/mp13_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp13_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp14E.c b/src/files/lang/ntsc-final/mp14E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp14E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp14J.c b/src/files/lang/ntsc-final/mp14J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp14J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp14P.c b/src/files/lang/ntsc-final/mp14P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp14P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp14_str_f.c b/src/files/lang/ntsc-final/mp14_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp14_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp14_str_g.c b/src/files/lang/ntsc-final/mp14_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp14_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp14_str_i.c b/src/files/lang/ntsc-final/mp14_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp14_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp14_str_s.c b/src/files/lang/ntsc-final/mp14_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp14_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp15E.c b/src/files/lang/ntsc-final/mp15E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp15E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp15J.c b/src/files/lang/ntsc-final/mp15J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp15J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp15P.c b/src/files/lang/ntsc-final/mp15P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp15P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp15_str_f.c b/src/files/lang/ntsc-final/mp15_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp15_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp15_str_g.c b/src/files/lang/ntsc-final/mp15_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp15_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp15_str_i.c b/src/files/lang/ntsc-final/mp15_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp15_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp15_str_s.c b/src/files/lang/ntsc-final/mp15_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp15_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp16E.c b/src/files/lang/ntsc-final/mp16E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp16E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp16J.c b/src/files/lang/ntsc-final/mp16J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp16J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp16P.c b/src/files/lang/ntsc-final/mp16P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp16P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp16_str_f.c b/src/files/lang/ntsc-final/mp16_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp16_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp16_str_g.c b/src/files/lang/ntsc-final/mp16_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp16_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp16_str_i.c b/src/files/lang/ntsc-final/mp16_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp16_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp16_str_s.c b/src/files/lang/ntsc-final/mp16_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp16_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp17E.c b/src/files/lang/ntsc-final/mp17E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp17E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp17J.c b/src/files/lang/ntsc-final/mp17J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp17J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp17P.c b/src/files/lang/ntsc-final/mp17P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp17P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp17_str_f.c b/src/files/lang/ntsc-final/mp17_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp17_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp17_str_g.c b/src/files/lang/ntsc-final/mp17_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp17_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp17_str_i.c b/src/files/lang/ntsc-final/mp17_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp17_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp17_str_s.c b/src/files/lang/ntsc-final/mp17_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp17_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp18E.c b/src/files/lang/ntsc-final/mp18E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp18E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp18J.c b/src/files/lang/ntsc-final/mp18J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp18J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp18P.c b/src/files/lang/ntsc-final/mp18P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp18P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp18_str_f.c b/src/files/lang/ntsc-final/mp18_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp18_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp18_str_g.c b/src/files/lang/ntsc-final/mp18_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp18_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp18_str_i.c b/src/files/lang/ntsc-final/mp18_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp18_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp18_str_s.c b/src/files/lang/ntsc-final/mp18_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp18_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp19E.c b/src/files/lang/ntsc-final/mp19E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp19E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp19J.c b/src/files/lang/ntsc-final/mp19J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp19J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp19P.c b/src/files/lang/ntsc-final/mp19P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp19P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp19_str_f.c b/src/files/lang/ntsc-final/mp19_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp19_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp19_str_g.c b/src/files/lang/ntsc-final/mp19_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp19_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp19_str_i.c b/src/files/lang/ntsc-final/mp19_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp19_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp19_str_s.c b/src/files/lang/ntsc-final/mp19_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp19_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp1E.c b/src/files/lang/ntsc-final/mp1E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp1E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp1J.c b/src/files/lang/ntsc-final/mp1J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp1J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp1P.c b/src/files/lang/ntsc-final/mp1P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp1P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp1_str_f.c b/src/files/lang/ntsc-final/mp1_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp1_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp1_str_g.c b/src/files/lang/ntsc-final/mp1_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp1_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp1_str_i.c b/src/files/lang/ntsc-final/mp1_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp1_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp1_str_s.c b/src/files/lang/ntsc-final/mp1_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp1_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp20E.c b/src/files/lang/ntsc-final/mp20E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp20E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp20J.c b/src/files/lang/ntsc-final/mp20J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp20J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp20P.c b/src/files/lang/ntsc-final/mp20P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp20P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp20_str_f.c b/src/files/lang/ntsc-final/mp20_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp20_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp20_str_g.c b/src/files/lang/ntsc-final/mp20_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp20_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp20_str_i.c b/src/files/lang/ntsc-final/mp20_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp20_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp20_str_s.c b/src/files/lang/ntsc-final/mp20_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp20_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp2E.c b/src/files/lang/ntsc-final/mp2E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp2E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp2J.c b/src/files/lang/ntsc-final/mp2J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp2J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp2P.c b/src/files/lang/ntsc-final/mp2P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp2P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp2_str_f.c b/src/files/lang/ntsc-final/mp2_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp2_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp2_str_g.c b/src/files/lang/ntsc-final/mp2_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp2_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp2_str_i.c b/src/files/lang/ntsc-final/mp2_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp2_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp2_str_s.c b/src/files/lang/ntsc-final/mp2_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp2_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp3E.c b/src/files/lang/ntsc-final/mp3E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp3E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp3J.c b/src/files/lang/ntsc-final/mp3J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp3J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp3P.c b/src/files/lang/ntsc-final/mp3P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp3P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp3_str_f.c b/src/files/lang/ntsc-final/mp3_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp3_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp3_str_g.c b/src/files/lang/ntsc-final/mp3_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp3_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp3_str_i.c b/src/files/lang/ntsc-final/mp3_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp3_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp3_str_s.c b/src/files/lang/ntsc-final/mp3_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp3_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp4E.c b/src/files/lang/ntsc-final/mp4E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp4E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp4J.c b/src/files/lang/ntsc-final/mp4J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp4J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp4P.c b/src/files/lang/ntsc-final/mp4P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp4P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp4_str_f.c b/src/files/lang/ntsc-final/mp4_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp4_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp4_str_g.c b/src/files/lang/ntsc-final/mp4_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp4_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp4_str_i.c b/src/files/lang/ntsc-final/mp4_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp4_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp4_str_s.c b/src/files/lang/ntsc-final/mp4_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp4_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp5E.c b/src/files/lang/ntsc-final/mp5E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp5E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp5J.c b/src/files/lang/ntsc-final/mp5J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp5J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp5P.c b/src/files/lang/ntsc-final/mp5P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp5P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp5_str_f.c b/src/files/lang/ntsc-final/mp5_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp5_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp5_str_g.c b/src/files/lang/ntsc-final/mp5_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp5_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp5_str_i.c b/src/files/lang/ntsc-final/mp5_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp5_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp5_str_s.c b/src/files/lang/ntsc-final/mp5_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp5_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp6E.c b/src/files/lang/ntsc-final/mp6E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp6E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp6J.c b/src/files/lang/ntsc-final/mp6J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp6J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp6P.c b/src/files/lang/ntsc-final/mp6P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp6P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp6_str_f.c b/src/files/lang/ntsc-final/mp6_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp6_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp6_str_g.c b/src/files/lang/ntsc-final/mp6_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp6_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp6_str_i.c b/src/files/lang/ntsc-final/mp6_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp6_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp6_str_s.c b/src/files/lang/ntsc-final/mp6_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp6_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp7E.c b/src/files/lang/ntsc-final/mp7E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp7E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp7J.c b/src/files/lang/ntsc-final/mp7J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp7J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp7P.c b/src/files/lang/ntsc-final/mp7P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp7P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp7_str_f.c b/src/files/lang/ntsc-final/mp7_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp7_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp7_str_g.c b/src/files/lang/ntsc-final/mp7_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp7_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp7_str_i.c b/src/files/lang/ntsc-final/mp7_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp7_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp7_str_s.c b/src/files/lang/ntsc-final/mp7_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp7_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp8E.c b/src/files/lang/ntsc-final/mp8E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp8E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp8J.c b/src/files/lang/ntsc-final/mp8J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp8J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp8P.c b/src/files/lang/ntsc-final/mp8P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp8P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp8_str_f.c b/src/files/lang/ntsc-final/mp8_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp8_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp8_str_g.c b/src/files/lang/ntsc-final/mp8_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp8_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp8_str_i.c b/src/files/lang/ntsc-final/mp8_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp8_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp8_str_s.c b/src/files/lang/ntsc-final/mp8_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp8_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp9E.c b/src/files/lang/ntsc-final/mp9E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp9E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp9J.c b/src/files/lang/ntsc-final/mp9J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp9J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp9P.c b/src/files/lang/ntsc-final/mp9P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp9P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp9_str_f.c b/src/files/lang/ntsc-final/mp9_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp9_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp9_str_g.c b/src/files/lang/ntsc-final/mp9_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp9_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp9_str_i.c b/src/files/lang/ntsc-final/mp9_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp9_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mp9_str_s.c b/src/files/lang/ntsc-final/mp9_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/mp9_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/mpmenuE.c b/src/files/lang/ntsc-final/mpmenuE.c new file mode 100644 index 000000000..438885556 --- /dev/null +++ b/src/files/lang/ntsc-final/mpmenuE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Stats for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save\nover your original\ngame file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Checking Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/ntsc-final/mpmenuJ.c b/src/files/lang/ntsc-final/mpmenuJ.c new file mode 100644 index 000000000..0329540db --- /dev/null +++ b/src/files/lang/ntsc-final/mpmenuJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Who Needs Armor?\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy Of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s Overview\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Golden\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Matrix", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ " to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight On Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo On Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacking Options\n", + /*218*/ "Pop A Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Flags Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Mac\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Flags on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Capture The Briefcase", + /*248*/ "Hack That Mac", + /*249*/ "Pop A Cap", + /*250*/ "King Of The Hill", + /*251*/ "Capture The Flag", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hack", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Flags", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Deaths\n", + /*282*/ "Kills\n", + /*283*/ "Inventory\n", + /*284*/ "Control\n", + /*285*/ "Game Time:\n", + /*286*/ "End Game\n", + /*287*/ "Pause\n", + /*288*/ "Unpause\n", + /*289*/ "End Game\n", + /*290*/ "Are you sure?\n", + /*291*/ "Cancel\n", + /*292*/ "End Game\n", + /*293*/ "PerfectHead\n", + /*294*/ "Load A Saved Head\n", + /*295*/ "Make A New Head\n", + /*296*/ "Edit A Loaded Head\n", + /*297*/ "Edit A PerfectHead\n", + /*298*/ "Choose slot to edit:\n", + /*299*/ "Cancel\n", + /*300*/ "Make A New Head\n", + /*301*/ "Load A Saved Head\n", + /*302*/ "Where do you want to be able\n", + /*303*/ "to use this head?\n", + /*304*/ "Combat Simulator\n", + /*305*/ "All Missions\n", + /*306*/ "Both\n", + /*307*/ "Cancel\n", + /*308*/ "Camera Set-Up\n", + /*309*/ "Insert your camera into your\n", + /*310*/ "Game Boy Pak.\n", + /*311*/ "Then, Insert your Game Boy Pak\n", + /*312*/ "into any controller.\n", + /*313*/ "OK\n", + /*314*/ "Cancel\n", + /*315*/ "Error\n", + /*316*/ "Game Boy Camera Not Detected!\n", + /*317*/ "Please check all connections\n", + /*318*/ "and try again.\n", + /*319*/ "Cancel\n", + /*320*/ "Choose Camera\n", + /*321*/ "More than one camera detected.\n", + /*322*/ "Please select which camera you\nwant to use\n", + /*323*/ "OK\n", + /*324*/ "Cancel\n", + /*325*/ "PerfectHead\n", + /*326*/ "Take A Picture Now\n", + /*327*/ "Load Picture From Camera\n", + /*328*/ "Cancel\n", + /*329*/ "Load From Camera\n", + /*330*/ "Choose picture to read from camera:\n", + /*331*/ "Cancel\n", + /*332*/ "Take Picture\n", + /*333*/ "Shoot!\n", + /*334*/ "Cancel\n", + /*335*/ "Keep Picture\n", + /*336*/ "Try Again\n", + /*337*/ "Load PerfectHead\n", + /*338*/ "Insert the Controller Pak\n", + /*339*/ "containing the head you\n", + /*340*/ "wish to load into any\n", + /*341*/ "controller.\n", + /*342*/ "Controller Pak:\n", + /*343*/ "Cancel\n", + /*344*/ "Source:\n", + /*345*/ "Pak 1", + /*346*/ "Pak 2", + /*347*/ "Pak 3", + /*348*/ "Pak 4", + /*349*/ "", + /*350*/ "PerfectHead Editor\n", + /*351*/ "Take Another Picture\n", + /*352*/ "Change Head\n", + /*353*/ "Position Picture\n", + /*354*/ "Color Face & Hair\n", + /*355*/ "Shape Head\n", + /*356*/ "Remove Head\n", + /*357*/ "Cancel Changes\n", + /*358*/ "Keep Changes\n", + /*359*/ "Shape Head\n", + /*360*/ "Depth\n", + /*361*/ "OK\n", + /*362*/ "Cancel\n", + /*363*/ "Position Image\n", + /*364*/ "Brightness\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Choose Head\n", + /*368*/ "OK\n", + /*369*/ "Cancel\n", + /*370*/ "Remove PerfectHead\n", + /*371*/ "Are you sure you want to\n", + /*372*/ "remove this head from memory?\n", + /*373*/ "Delete\n", + /*374*/ "Cancel\n", + /*375*/ "Cancel Changes\n", + /*376*/ "Are you sure you want to\n", + /*377*/ "throw away your changes?\n", + /*378*/ "Throw Away\n", + /*379*/ "Go Back To Editor\n", + /*380*/ "Save PerfectHead\n", + /*381*/ "You have edited this head.\n", + /*382*/ "Do you want to keep your changes?\n", + /*383*/ "Keep\n", + /*384*/ "Revert\n", + /*385*/ "Save PerfectHead\n", + /*386*/ "Your changes will be kept in memory.\n", + /*387*/ "Would you like to save your changes\n", + /*388*/ "to the controller pak?\n", + /*389*/ "Save\n", + /*390*/ "Don't Save\n", + /*391*/ "Save PerfectHead\n", + /*392*/ "You can now save your head on to\n", + /*393*/ "a controller pak if you wish.\n", + /*394*/ "If you want to do this, please\n", + /*395*/ "ensure a controller pak is inserted\n", + /*396*/ "and choose \"Save\".\n", + /*397*/ "Save\n", + /*398*/ "Don't Save\n", + /*399*/ "Head Complete!\n", + /*400*/ "To use your head in the combat simulator,\n", + /*401*/ "select the head from the character menu\n", + /*402*/ "of the player/simulant settings menu.\n", + /*403*/ "Your Mission heads will now appear\n", + /*404*/ "in any of the missions you play.\n", + /*405*/ "You can now edit your head further if you wish.\n", + /*406*/ "Finish\n", + /*407*/ "Edit Head\n", + /*408*/ "Head Color\n", + /*409*/ "Face:\n", + /*410*/ "Hairstyle:\n", + /*411*/ "OK\n", + /*412*/ "Cancel\n", + /*413*/ "Press B to Go Back\n", + /*414*/ "Hangar Information\n", + /*415*/ "Hologram Training Programs\n", + /*416*/ "Device List\n", + /*417*/ "Information\n", + /*418*/ "Locations\n", + /*419*/ "Vehicles\n", + /*420*/ "Character Profiles\n", + /*421*/ "Other Information\n", + /*422*/ "Training Stats\n", + /*423*/ "Time Taken:\n", + /*424*/ "Completed!\n", + /*425*/ "Failed!\n", + /*426*/ "Ok\n", + /*427*/ "Resume\n", + /*428*/ "Cancel\n", + /*429*/ "Abort\n", + /*430*/ "Character Profile\n", + /*431*/ "Name:\n", + /*432*/ "Age:\n", + /*433*/ "Race:\n", + /*434*/ "Press B to Go Back\n", + /*435*/ "Cheats\n", + /*436*/ "It is now safe to turn off your computer\n", + /*437*/ "Cancel\n", + /*438*/ "Bronze\n", + /*439*/ "Silver\n", + /*440*/ "Gold\n", + /*441*/ "Difficulty\n", + /*442*/ "Difficulty:\n", + /*443*/ "Select Difficulty:\n", + /*444*/ " \n", + /*445*/ "Weapon\n", + /*446*/ "Training Info\n", + /*447*/ "Training Stats\n", + /*448*/ "Completed!\n", + /*449*/ "Score:\n", + /*450*/ "Targets Destroyed:\n", + /*451*/ "Difficulty:\n", + /*452*/ "Time Taken:\n", + /*453*/ "Weapon:\n", + /*454*/ "Accuracy:\n", + /*455*/ "Not Failed\n", + /*456*/ "Out of Ammo\n", + /*457*/ "Time Over\n", + /*458*/ "Score Unattainable\n", + /*459*/ "Too Inaccurate\n", + /*460*/ "Bullseye\n", + /*461*/ "Zone 1\n", + /*462*/ "Zone 2\n", + /*463*/ "Zone 3\n", + /*464*/ "Hit total\n", + /*465*/ "Scoring\n", + /*466*/ "10\n", + /*467*/ "5\n", + /*468*/ "2\n", + /*469*/ "1\n", + /*470*/ "Ammo Limit:\n", + /*471*/ "Time Limit:\n", + /*472*/ "Min Accuracy:\n", + /*473*/ "Goal Targets:\n", + /*474*/ "Goal Score:\n", + /*475*/ "Cheats\n", + /*476*/ "Done\n", + /*477*/ "Warning\n", + /*478*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*479*/ "OK\n", + /*480*/ "Cancel\n", + /*481*/ "Player %d: ", + /*482*/ "Press Start!\n", + /*483*/ "Searching for Camera!\n", + /*484*/ "Calibrating Camera\n", + /*485*/ "Downloading Image\n", + /*486*/ "Loading Image\n", + /*487*/ "Saving Image\n", + /*488*/ "Transfering Image\n", + /*489*/ "Uploading Segment\n", + /*490*/ "Initialising Pak\n", + /*491*/ "Getting PerfectHead\n", + /*492*/ "Saving PerfectHead\n", + /*493*/ "Auto Camera Adjustment\n", + /*494*/ "Please Wait...\n", + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mpmenuP.c b/src/files/lang/ntsc-final/mpmenuP.c new file mode 100644 index 000000000..9ab8db52f --- /dev/null +++ b/src/files/lang/ntsc-final/mpmenuP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/ntsc-final/mpmenu_str_f.c b/src/files/lang/ntsc-final/mpmenu_str_f.c new file mode 100644 index 000000000..9ab8db52f --- /dev/null +++ b/src/files/lang/ntsc-final/mpmenu_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/ntsc-final/mpmenu_str_g.c b/src/files/lang/ntsc-final/mpmenu_str_g.c new file mode 100644 index 000000000..9ab8db52f --- /dev/null +++ b/src/files/lang/ntsc-final/mpmenu_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/ntsc-final/mpmenu_str_i.c b/src/files/lang/ntsc-final/mpmenu_str_i.c new file mode 100644 index 000000000..9ab8db52f --- /dev/null +++ b/src/files/lang/ntsc-final/mpmenu_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/ntsc-final/mpmenu_str_s.c b/src/files/lang/ntsc-final/mpmenu_str_s.c new file mode 100644 index 000000000..9ab8db52f --- /dev/null +++ b/src/files/lang/ntsc-final/mpmenu_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/ntsc-final/mpweaponsE.c b/src/files/lang/ntsc-final/mpweaponsE.c new file mode 100644 index 000000000..df325961a --- /dev/null +++ b/src/files/lang/ntsc-final/mpweaponsE.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak\n", + /* 65*/ "is damaged or\n", + /* 66*/ "inserted incorrectly.\n", + /* 67*/ "Attempt Repair\n", + /* 68*/ "Retry\n", + /* 69*/ "Continue without using\nthe Controller Pak\n", + /* 70*/ "Full Controller Pak\n", + /* 71*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 72*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker/Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "SuperDragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP9i\n", + /*110*/ "CC13\n", + /*111*/ "KL01313\n", + /*112*/ "KF7 Special\n", + /*113*/ "ZZT (9mm)\n", + /*114*/ "DMC\n", + /*115*/ "AR53\n", + /*116*/ "RC-P45\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*184*/ "Player Handicaps\n", + /*185*/ "L/R BUTTONS: ", + /*186*/ "UP C BUTTON: ", + /*187*/ "LEFT/RIGHT C BUTTONS: ", + /*188*/ "DOWN C BUTTON: ", + /*189*/ "A BUTTON: ", + /*190*/ "B BUTTON: ", + /*191*/ "CONTROL STICK: ", + /*192*/ "Z BUTTON: ", + /*193*/ "+ CONTROL PAD: ", + /*194*/ "AIM", + /*195*/ "AIM TOGGLE", + /*196*/ "LOOK UP", + /*197*/ "LOOK DOWN", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK UP", + /*200*/ "FORWARDS", + /*201*/ "BACKWARDS", + /*202*/ "STRAFE", + /*203*/ "WEAPON", + /*204*/ "ACTION/RELOAD", + /*205*/ "FIRE", + /*206*/ "WALK/TURN", + /*207*/ "LOOK", + /*208*/ "WALK/STRAFE", + /*209*/ "LOOK/STRAFE", + /*210*/ "AS C BUTTONS", + /*211*/ "Controller 1:", + /*212*/ "Controller 2:", + /*213*/ "Control Style %s %s\n", + /*214*/ "(One-Handed)", + /*215*/ "(Two-Handed)", + /*216*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*217*/ "Turn off all Cheats\n", + /*218*/ "Language Filter\n", + /*219*/ "USERNAME:\n", + /*220*/ "PASSWORD:\n", + /*221*/ "Perfect Dark\n", + /*222*/ "Choose Settings:\n", + /*223*/ "Enemy Reaction Speed:\n", + /*224*/ "Enemy Health:\n", + /*225*/ "Enemy Damage:\n", + /*226*/ "Enemy Accuracy:\n", + /*227*/ "OK\n", + /*228*/ "Cancel\n", + /*229*/ "Controller Pak Not Found\n", + /*230*/ "Name:\n", + /*231*/ "Location:\n", + /*232*/ "Duplicate File Name\n", + /*233*/ "already contains\n", + /*234*/ "a file named\n", + /*235*/ "Rename File\n", + /*236*/ "Change Location\n", + /*237*/ "Cancel\n", + /*238*/ "Change File Name\n", + /*239*/ "Enter new file name:\n", + /*240*/ "The file you are copying\ncannot be deleted.\n", + /*241*/ "ShockSim:%d\n", + /*242*/ "Target Time:\n", + /*243*/ "New Cheat Available!:\n", + /*244*/ "Continue\n", + /*245*/ "Replay Last Level\n", + /*246*/ "Save Player\n", + /*247*/ "Save new player\nand statistics?\n", + /*248*/ "Save Now\n", + /*249*/ "No Thanks!\n", + /*250*/ "Confirm player name:\n", + /*251*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*252*/ "Continue\n", + /*253*/ "Error\n", + /*254*/ "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", + /*255*/ "Cancel\n", + /*256*/ "Error\n", + /*257*/ "The saved data has\n", + /*258*/ "been erased due to\n", + /*259*/ "corruption or damage.\n", + /*260*/ "Cancel\n", + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mpweaponsJ.c b/src/files/lang/ntsc-final/mpweaponsJ.c new file mode 100644 index 000000000..40b123186 --- /dev/null +++ b/src/files/lang/ntsc-final/mpweaponsJ.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Capture the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Flag\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mpweaponsP.c b/src/files/lang/ntsc-final/mpweaponsP.c new file mode 100644 index 000000000..8aea3231c --- /dev/null +++ b/src/files/lang/ntsc-final/mpweaponsP.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak\n", + /* 65*/ "is damaged or\n", + /* 66*/ "inserted incorrectly.\n", + /* 67*/ "Attempt Repair\n", + /* 68*/ "Retry\n", + /* 69*/ "Continue without using\nthe Controller Pak\n", + /* 70*/ "Full Controller Pak\n", + /* 71*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 72*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker/Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "SuperDragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP9i\n", + /*110*/ "CC13\n", + /*111*/ "KL01313\n", + /*112*/ "KF7 Special\n", + /*113*/ "ZZT (9mm)\n", + /*114*/ "DMC\n", + /*115*/ "AR53\n", + /*116*/ "RC-P45\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*184*/ "Player Handicaps\n", + /*185*/ "L/R BUTTONS: ", + /*186*/ "UP C BUTTON: ", + /*187*/ "LEFT/RIGHT C BUTTONS: ", + /*188*/ "DOWN C BUTTON: ", + /*189*/ "A BUTTON: ", + /*190*/ "B BUTTON: ", + /*191*/ "CONTROL STICK: ", + /*192*/ "Z BUTTON: ", + /*193*/ "+ CONTROL PAD: ", + /*194*/ "AIM", + /*195*/ "AIM TOGGLE", + /*196*/ "LOOK UP", + /*197*/ "LOOK DOWN", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK UP", + /*200*/ "FORWARDS", + /*201*/ "BACKWARDS", + /*202*/ "STRAFE", + /*203*/ "WEAPON", + /*204*/ "ACTION/RELOAD", + /*205*/ "FIRE", + /*206*/ "WALK/TURN", + /*207*/ "LOOK", + /*208*/ "WALK/STRAFE", + /*209*/ "LOOK/STRAFE", + /*210*/ "AS C BUTTONS", + /*211*/ "Left Hand:", + /*212*/ "Right Hand:", + /*213*/ "Control Style %s %s\n", + /*214*/ "(One-Handed)", + /*215*/ "(Two-Handed)", + /*216*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*217*/ "Turn off all Cheats\n", + /*218*/ "Language Filter\n", + /*219*/ "USERNAME:\n", + /*220*/ "PASSWORD:\n", + /*221*/ "Perfect Dark\n", + /*222*/ "Choose Settings:\n", + /*223*/ "Enemy Reaction Speed:\n", + /*224*/ "Enemy Health:\n", + /*225*/ "Enemy Damage:\n", + /*226*/ "Enemy Accuracy:\n", + /*227*/ "OK\n", + /*228*/ "Cancel\n", + /*229*/ "Controller Pak Not Found\n", + /*230*/ "Name:\n", + /*231*/ "Location:\n", + /*232*/ "Duplicate File Name\n", + /*233*/ "already contains\n", + /*234*/ "a file named\n", + /*235*/ "Rename File\n", + /*236*/ "Change Location\n", + /*237*/ "Cancel\n", + /*238*/ "Change File Name\n", + /*239*/ "Enter new file name:\n", + /*240*/ "The file you are copying\ncannot be deleted.\n", + /*241*/ "ShockSim:%d\n", + /*242*/ "Target Time:\n", + /*243*/ "New Cheat Available!:\n", + /*244*/ "Continue\n", + /*245*/ "Replay Last Level\n", + /*246*/ "Save Player\n", + /*247*/ "Save new player\nand statistics?\n", + /*248*/ "Save Now\n", + /*249*/ "No Thanks!\n", + /*250*/ "Confirm player name:\n", + /*251*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*252*/ "Continue\n", + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mpweapons_str_f.c b/src/files/lang/ntsc-final/mpweapons_str_f.c new file mode 100644 index 000000000..4f7dece4e --- /dev/null +++ b/src/files/lang/ntsc-final/mpweapons_str_f.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mpweapons_str_g.c b/src/files/lang/ntsc-final/mpweapons_str_g.c new file mode 100644 index 000000000..4f7dece4e --- /dev/null +++ b/src/files/lang/ntsc-final/mpweapons_str_g.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mpweapons_str_i.c b/src/files/lang/ntsc-final/mpweapons_str_i.c new file mode 100644 index 000000000..4f7dece4e --- /dev/null +++ b/src/files/lang/ntsc-final/mpweapons_str_i.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/mpweapons_str_s.c b/src/files/lang/ntsc-final/mpweapons_str_s.c new file mode 100644 index 000000000..4f7dece4e --- /dev/null +++ b/src/files/lang/ntsc-final/mpweapons_str_s.c @@ -0,0 +1,268 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\n%s", + /* 1*/ "%shas the %s%s", + /* 2*/ "%shas our\n%s", + /* 3*/ "Got the %s%s", + /* 4*/ "You captured\nthe %s%s", + /* 5*/ "%scaptured our\n%s", + /* 6*/ "%scaptured\nthe %s%s", + /* 7*/ "Have a point for living!\n", + /* 8*/ "You're supposed to look\n", + /* 9*/ "after your friends!\n", + /* 10*/ "Well done!\n", + /* 11*/ "You popped a cap!\n", + /* 12*/ "Have 2 Points...\n", + /* 13*/ "You are the victim!\n", + /* 14*/ "Protect %s!\n", + /* 15*/ "Get %s!\n", + /* 16*/ "Download successful.\n", + /* 17*/ "Connection broken.\n", + /* 18*/ "Starting download.\n", + /* 19*/ "You need to use the Data Uplink.\n", + /* 20*/ "King of\nthe Hill!\n", + /* 21*/ "We have\nthe Hill!\n", + /* 22*/ "%shas captured\nthe Hill!\n", + /* 23*/ "%ds/Point\n", + /* 24*/ "1 Point!\n", + /* 25*/ "No Shield\n", + /* 26*/ "Automatics\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Simulants\n", + /* 29*/ "King of the Hill\n", + /* 30*/ "Complex FarSight\n", + /* 31*/ "Hold the Briefcase\n", + /* 32*/ "Pistol One-Hit Kills\n", + /* 33*/ "Capture the Case\n", + /* 34*/ "Cloaking\n", + /* 35*/ "Temple Explosives\n", + /* 36*/ "Slayer\n", + /* 37*/ "Tranquilizer\n", + /* 38*/ "Slow Motion\n", + /* 39*/ "Press START\n", + /* 40*/ "Paused\n", + /* 41*/ "Custom\n", + /* 42*/ "Random\n", + /* 43*/ "Random Five\n", + /* 44*/ "Close Combat\n", + /* 45*/ "Proximity Mine\n", + /* 46*/ "Rocket Launcher\n", + /* 47*/ "Grenade Launcher\n", + /* 48*/ "Explosive\n", + /* 49*/ "Golden Magnum\n", + /* 50*/ "Heavy\n", + /* 51*/ "Tranquilizer\n", + /* 52*/ "FarSight\n", + /* 53*/ "Power\n", + /* 54*/ "Automatics\n", + /* 55*/ "Pistols\n", + /* 56*/ "Test\n", + /* 57*/ "4mb Test\n", + /* 58*/ "Nothing\n", + /* 59*/ "Shield\n", + /* 60*/ "Disabled\n", + /* 61*/ "Objectives Complete\n", + /* 62*/ "Unknown\n", + /* 63*/ "Missing\n", + /* 64*/ "Damaged Controller Pak Inserted\n", + /* 65*/ "is damaged or inserted\n", + /* 66*/ "incorrectly.\n", + /* 67*/ "Please remove and try again.\n", + /* 68*/ "Full Controller Pak Inserted\n", + /* 69*/ "is too full to save files.\n", + /* 70*/ "Use the Game Notes Editor to\n", + /* 71*/ "free some space (hold START\n", + /* 72*/ "while powering up.)\n", + /* 73*/ "OK\n", + /* 74*/ "----------\n", + /* 75*/ "Hurricane Fists\n", + /* 76*/ "Cloaking Device\n", + /* 77*/ "Invincible\n", + /* 78*/ "All Guns in Solo\n", + /* 79*/ "Unlimited Ammo\n", + /* 80*/ "Unlimited Ammo, No Reloads\n", + /* 81*/ "Slo-mo Single Player\n", + /* 82*/ "DK Mode\n", + /* 83*/ "Trent's Magnum\n", + /* 84*/ "FarSight\n", + /* 85*/ "Small Jo\n", + /* 86*/ "Small Characters\n", + /* 87*/ "Enemy Shields\n", + /* 88*/ "Jo Shield\n", + /* 89*/ "Super Shield\n", + /* 90*/ "Classic Sight\n", + /* 91*/ "Team Heads Only\n", + /* 92*/ "Play as Elvis\n", + /* 93*/ "Enemy Rockets\n", + /* 94*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 95*/ "Marquis of Queensbury Rules\n", + /* 96*/ "Perfect Darkness\n", + /* 97*/ "Pugilist\n", + /* 98*/ "Hotshot\n", + /* 99*/ "Hit and Run\n", + /*100*/ "Alien\n", + /*101*/ "R-Tracker / Weapon Cache Locations\n", + /*102*/ "Rocket Launcher\n", + /*103*/ "Sniper Rifle\n", + /*104*/ "X-Ray Scanner\n", + /*105*/ "Superdragon\n", + /*106*/ "Laptop Gun\n", + /*107*/ "Phoenix\n", + /*108*/ "Psychosis Gun\n", + /*109*/ "PP7\n", + /*110*/ "DD44\n", + /*111*/ "Klobb\n", + /*112*/ "KF7 Soviet\n", + /*113*/ "ZMG (9mm)\n", + /*114*/ "D5K\n", + /*115*/ "AR33\n", + /*116*/ "RC-P90\n", + /*117*/ "Velvet Dark\n", + /*118*/ "Fun\n", + /*119*/ "Gameplay\n", + /*120*/ "Weapons\n", + /*121*/ "Buddies\n", + /*122*/ "Weapons for Jo in Solo\n", + /*123*/ "Classic Weapons for Jo in Solo\n", + /*124*/ "dataDyne Defection", + /*125*/ "dataDyne Extraction", + /*126*/ "A51 Infiltration", + /*127*/ "A51 Rescue", + /*128*/ "A51 Escape", + /*129*/ "Difficulty:\n", + /*130*/ "Cheat Solo Missions\n", + /*131*/ "Cheat Combat Simulator\n", + /*132*/ "Cheat Co-Operative\n", + /*133*/ "Cheat Counter-Operative\n", + /*134*/ "Dishonored\n", + /*135*/ "Cheated\n", + /*136*/ "Cheat available", + /*137*/ "Complete", + /*138*/ "for cheat:", + /*139*/ "on", + /*140*/ "in under", + /*141*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*142*/ "Select cheat for information\n", + /*143*/ "Buddy Available", + /*144*/ "Win Golds on the firing range to enable classic guns.\n", + /*145*/ "Sight on Screen\n", + /*146*/ "Target\n", + /*147*/ "Zoom Range\n", + /*148*/ "Show Ammo\n", + /*149*/ "Gun Function\n", + /*150*/ "Paintball\n", + /*151*/ "Subtitles\n", + /*152*/ "Mission Time\n", + /*153*/ "Mode\n", + /*154*/ "Split\n", + /*155*/ "Do you want to abort\nthe mission?\n", + /*156*/ "Joanna Leather\n", + /*157*/ "Joanna Negotiator\n", + /*158*/ "Elvis (Waistcoat)\n", + /*159*/ "Error\n", + /*160*/ "Cannot delete file as\nit is being used.\n", + /*161*/ "Cancel\n", + /*162*/ "Time Limit:\n", + /*163*/ "Score Limit:\n", + /*164*/ "Team Score Limit:\n", + /*165*/ "Challenge Completed!\n", + /*166*/ "Challenge Failed!\n", + /*167*/ "Challenge Cheated!\n", + /*168*/ "Cutscene Subtitles\n", + /*169*/ "In-Game Subtitles\n", + /*170*/ "Alternative Title Screen\n", + /*171*/ "Start Challenge\n", + /*172*/ "dataDyne Investigation", + /*173*/ "Error\n", + /*174*/ "The Controller Pak\nhas been removed.\n", + /*175*/ "Attempt Repair\n", + /*176*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*177*/ "Data may be lost!\n", + /*178*/ "Cancel\n", + /*179*/ "Repair\n", + /*180*/ "Repair Successful\n", + /*181*/ "The Controller Pak has\nbeen repaired.\n", + /*182*/ "Repair Failed\n", + /*183*/ "The Controller Pak could\nnot be repaired.\n", + /*184*/ "L/R: ", + /*185*/ "C-UP: ", + /*186*/ "C-L/R: ", + /*187*/ "C-DOWN: ", + /*188*/ "A: ", + /*189*/ "B: ", + /*190*/ "STICK: ", + /*191*/ "Z: ", + /*192*/ "D-PAD: ", + /*193*/ "AIM TOGGLE", + /*194*/ "LOOK UP / GET UP", + /*195*/ "STRAFE", + /*196*/ "LOOK DOWN / CROUCH", + /*197*/ "CHANGE GUN / ACTIVEMENU", + /*198*/ "RELOAD / ACTION / SECONDARY FIRE", + /*199*/ "WALK AND TURN", + /*200*/ "FIRE", + /*201*/ "AS C-BUTTONS", + /*202*/ "Turn off all Cheats\n", + /*203*/ NULL, + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/oatE.c b/src/files/lang/ntsc-final/oatE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oatE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oatJ.c b/src/files/lang/ntsc-final/oatJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oatJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oatP.c b/src/files/lang/ntsc-final/oatP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oatP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oat_str_f.c b/src/files/lang/ntsc-final/oat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oat_str_g.c b/src/files/lang/ntsc-final/oat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oat_str_i.c b/src/files/lang/ntsc-final/oat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oat_str_s.c b/src/files/lang/ntsc-final/oat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oldE.c b/src/files/lang/ntsc-final/oldE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oldE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oldJ.c b/src/files/lang/ntsc-final/oldJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oldJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/oldP.c b/src/files/lang/ntsc-final/oldP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/oldP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/old_str_f.c b/src/files/lang/ntsc-final/old_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/old_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/old_str_g.c b/src/files/lang/ntsc-final/old_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/old_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/old_str_i.c b/src/files/lang/ntsc-final/old_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/old_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/old_str_s.c b/src/files/lang/ntsc-final/old_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/old_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/optionsE.c b/src/files/lang/ntsc-final/optionsE.c new file mode 100644 index 000000000..34c785342 --- /dev/null +++ b/src/files/lang/ntsc-final/optionsE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Agent File\n", + /*104*/ "Combat Simulator Settings File\n", + /*105*/ "Combat Simulator Player File\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the Controller Pak containing your %s into any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Takeoff\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak On Board\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d\n", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/optionsJ.c b/src/files/lang/ntsc-final/optionsJ.c new file mode 100644 index 000000000..9766367e0 --- /dev/null +++ b/src/files/lang/ntsc-final/optionsJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " pre-history", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Purple\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trenchcoat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wetsuit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "DataDyne Shock Trooper\n", + /* 37*/ "DataDyne Female Guard\n", + /* 38*/ "DataDyne Security\n", + /* 39*/ "DataDyne Guard\n", + /* 40*/ "DataDyne Guard 2\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "DataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "Stripes\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "DataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED\n", + /* 74*/ "NOT DETECTED\n", + /* 75*/ "tm\n", + /* 76*/ "N64 EXPANSION PAK\nNintendo 64 Product Identification\n", + /* 77*/ "Product ID:\n", + /* 78*/ "Product Code:\n", + /* 79*/ "Variant:\n", + /* 80*/ "Developer:\n", + /* 81*/ "Perfect Dark\n", + /* 82*/ "NUS-NPDE-USA\n", + /* 83*/ "NTSC version 4.4 beta\n", + /* 84*/ "Rare Ltd. (twycross)\n", + /* 85*/ "Copyright Rare Ltd. 2000\n", + /* 86*/ "Perfect Dark and PerfectHead are trademarks of Rare Ltd.\n", + /* 87*/ "Presented in\nDolby Surround\n", + /* 88*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\n", + /* 89*/ "MPEG Layer-3 playback supplied with the Miles Sound System from\n", + /* 90*/ "RAD Game Tools, Inc. MPEG Layer-3 audio compression technology\n", + /* 91*/ "licensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 92*/ "rare designs on the future <<<\n", + /* 93*/ "Perfect Dark\n", + /* 94*/ "Choose Your Reality\n", + /* 95*/ "New...\n", + /* 96*/ "New Agent...\n", + /* 97*/ "Game Files\n", + /* 98*/ "Copy:\n", + /* 99*/ "Delete:\n", + /*100*/ "Delete Game Notes...\n", + /*101*/ "Single Player Files\n", + /*102*/ "MultiPlayer Game Files\n", + /*103*/ "MultiPlayer Player Files\n", + /*104*/ "PerfectHead Files\n", + /*105*/ "Controller Pak Game Notes Editor\n", + /*106*/ "Use this editor to delete game notes\nfrom your controller paks.\n", + /*107*/ "Choose Controller Pak to Edit:\n", + /*108*/ "Exit\n", + /*109*/ "Game Pak\n", + /*110*/ "Controller Pak 1\n", + /*111*/ "Controller Pak 2\n", + /*112*/ "Controller Pak 3\n", + /*113*/ "Controller Pak 4\n", + /*114*/ "Perfect Menu\n", + /*115*/ "Solo Missions\n", + /*116*/ "Combat Simulator\n", + /*117*/ "Co-Operative\n", + /*118*/ "Counter-Operative\n", + /*119*/ "Cinema\n", + /*120*/ "Mission Select\n", + /*121*/ "Mission 1\n", + /*122*/ "Mission 2\n", + /*123*/ "Mission 3\n", + /*124*/ "Mission 4\n", + /*125*/ "Mission 5\n", + /*126*/ "Mission 6\n", + /*127*/ "Mission 7\n", + /*128*/ "Mission 8\n", + /*129*/ "Mission 9\n", + /*130*/ "Special Assignments\n", + /*131*/ "dataDyne Central", + /*132*/ "- Defection", + /*133*/ "dataDyne Research", + /*134*/ "- Investigation", + /*135*/ "dataDyne Central", + /*136*/ "- Extraction", + /*137*/ "Carrington Villa", + /*138*/ "- Hostage One", + /*139*/ "Chicago", + /*140*/ "- Stealth", + /*141*/ "G5 Building", + /*142*/ "- Reconnaissance", + /*143*/ "Area 51", + /*144*/ "- Infiltration", + /*145*/ "Area 51", + /*146*/ "- Rescue", + /*147*/ "Area 51", + /*148*/ "- Escape", + /*149*/ "Air Base", + /*150*/ "- Espionage", + /*151*/ "Air Force One", + /*152*/ "- Anti-Terrorism", + /*153*/ "Crash Site", + /*154*/ "- Confrontation", + /*155*/ "Pelagic II", + /*156*/ "- Exploration", + /*157*/ "Deep Sea", + /*158*/ "- Nullify Threat", + /*159*/ "Carrington Institute", + /*160*/ "- Defense", + /*161*/ "Attack Ship", + /*162*/ "- Covert Assault", + /*163*/ "Skedar Ruins", + /*164*/ "- Battle Shrine", + /*165*/ "Mr. Blonde's Revenge", + /*166*/ "Maian SOS", + /*167*/ "Retaking the Institute", + /*168*/ "WAR!", + /*169*/ "The Duel", + /*170*/ "Mission Status\n", + /*171*/ "Abort!\n", + /*172*/ "Warning\n", + /*173*/ "Do you want to abort the mission?\n", + /*174*/ "Cancel\n", + /*175*/ "Abort\n", + /*176*/ "Inventory\n", + /*177*/ "Weapons Available\n", + /*178*/ "Options\n", + /*179*/ "Audio\n", + /*180*/ "Video\n", + /*181*/ "Control\n", + /*182*/ "Display\n", + /*183*/ "Cheats\n", + /*184*/ "Save Game\n", + /*185*/ "Change Agent...\n", + /*186*/ "Warning\n", + /*187*/ "Do you want to load another agent?\n", + /*188*/ "Yes\n", + /*189*/ "No\n", + /*190*/ "Control Options\n", + /*191*/ "Control Player 2\n", + /*192*/ "Control Style\n", + /*193*/ "Reverse Pitch\n", + /*194*/ "Look Ahead\n", + /*195*/ "Head Roll\n", + /*196*/ "Auto-Aim\n", + /*197*/ "Aim Control\n", + /*198*/ "Back\n", + /*199*/ "Hold\n", + /*200*/ "Toggle\n", + /*201*/ "Display Options\n", + /*202*/ "Display Player 2\n", + /*203*/ "Sight On Screen\n", + /*204*/ "Always Show Target\n", + /*205*/ "Show Zoom Range\n", + /*206*/ "Ammo On Screen\n", + /*207*/ "Show Gun Function\n", + /*208*/ "Paintball\n", + /*209*/ "Subtitles\n", + /*210*/ "Show Mission Time\n", + /*211*/ "Back\n", + /*212*/ "Video Options\n", + /*213*/ "Screen Size\n", + /*214*/ "Ratio\n", + /*215*/ "Hi Res\n", + /*216*/ "2-Player Screen Split\n", + /*217*/ "Back\n", + /*218*/ "Full\n", + /*219*/ "Wide\n", + /*220*/ "Cinema\n", + /*221*/ "Normal\n", + /*222*/ "16:9\n", + /*223*/ "Horizontal\n", + /*224*/ "Vertical\n", + /*225*/ "Audio Options\n", + /*226*/ "Sound\n", + /*227*/ "Music\n", + /*228*/ "Sound Mode\n", + /*229*/ "Back\n", + /*230*/ "Mono", + /*231*/ "Stereo", + /*232*/ "Headphone", + /*233*/ "Surround", + /*234*/ "Control\n", + /*235*/ "Single\n", + /*236*/ "Double\n", + /*237*/ "1.1\n", + /*238*/ "1.2\n", + /*239*/ "1.3\n", + /*240*/ "1.4\n", + /*241*/ "2.1\n", + /*242*/ "2.2\n", + /*243*/ "2.3\n", + /*244*/ "2.4\n", + /*245*/ "Briefing\n", + /*246*/ "Select Difficulty\n", + /*247*/ "Difficulty\n", + /*248*/ "Best Time\n", + /*249*/ "Agent\n", + /*250*/ "Special Agent\n", + /*251*/ "Perfect Agent\n", + /*252*/ "Cancel\n", + /*253*/ "Co-Operative Options\n", + /*254*/ "Radar On\n", + /*255*/ "Friendly Fire\n", + /*256*/ "Perfect Buddy\n", + /*257*/ "Continue\n", + /*258*/ "Cancel\n", + /*259*/ "Human", + /*260*/ "1 Sim", + /*261*/ "2 Sims", + /*262*/ "3 Sims", + /*263*/ "4 Sims", + /*264*/ "Counter-Operative Options\n", + /*265*/ "Radar On\n", + /*266*/ "Counter-Operative\n", + /*267*/ "Continue\n", + /*268*/ "Cancel\n", + /*269*/ "Player 1", + /*270*/ "Player 2", + /*271*/ "Mission Overview\n", + /*272*/ "Accept\n", + /*273*/ "Decline\n", + /*274*/ "Mission Completed\n", + /*275*/ "Mission Failed\n", + /*276*/ "Mission Status:\n", + /*277*/ "Agent Status:\n", + /*278*/ "Mission Time:\n", + /*279*/ "Weapon of Choice:\n", + /*280*/ "Kills:\n", + /*281*/ "Accuracy:\n", + /*282*/ "Shot Total:\n", + /*283*/ " Head Shots:\n", + /*284*/ " Body Shots:\n", + /*285*/ " Limb Shots:\n", + /*286*/ " Others:\n", + /*287*/ "Press Start\n", + /*288*/ "Deceased\n", + /*289*/ "Active\n", + /*290*/ "Disavowed\n", + /*291*/ "Failed\n", + /*292*/ "Completed\n", + /*293*/ "Aborted\n", + /*294*/ "Retry Mission\n", + /*295*/ "Next Mission\n", + /*296*/ "Accept\n", + /*297*/ "Decline\n", + /*298*/ "Objectives\n", + /*299*/ "Press Start\n", + /*300*/ "Small but Perfect Menu\n", + /*301*/ "Combat Simulator\n", + /*302*/ "Training\n", + /*303*/ "Audio/Video\n", + /*304*/ "Change Agent\n", + /*305*/ "Audio/Visual\n", + /*306*/ "Sound\n", + /*307*/ "Music\n", + /*308*/ "Sound Mode\n", + /*309*/ "Ratio\n", + /*310*/ "Back\n", + /*311*/ "< Empty >\n", + /*312*/ "DEL", + /*313*/ "CAPS", + /*314*/ "CANCEL", + /*315*/ "OK", + /*316*/ "Combat Simulator Heads\n", + /*317*/ "Mission Heads\n", + /*318*/ "Error\n", + /*319*/ "Cancel\n", + /*320*/ "The pak was not found.\n", + /*321*/ "File was not saved.\n", + /*322*/ "File would not load.\n", + /*323*/ "Could not delete the file.\n", + /*324*/ "Out of Memory.\n", + /*325*/ "This player is already\nloaded for this game.\n", + /*326*/ "Pak has been removed\n", + /*327*/ "Pak is damaged or incorrectly inserted\n", + /*328*/ "Game Note Delete Failed\n", + /*329*/ "Error Loading Game\n", + /*330*/ "Error Saving Game\n", + /*331*/ "Error Loading Player\n", + /*332*/ "Error Saving Player\n", + /*333*/ "Error Loading PerfectHead\n", + /*334*/ "Error Saving PerfectHead\n", + /*335*/ "Error Reading File\n", + /*336*/ "Error Writing File\n", + /*337*/ "Error\n", + /*338*/ "Delete Failed\n", + /*339*/ "Could not delete the file.\n", + /*340*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*341*/ "Cancel\n", + /*342*/ "There is no space.\n", + /*343*/ "Cool!\n", + /*344*/ "File Saved.\n", + /*345*/ "OK\n", + /*346*/ "An error occured while\ntrying to save.\n", + /*347*/ "Try Again\n", + /*348*/ "Save Elsewhere\n", + /*349*/ "Cancel\n", + /*350*/ "An error occured while\ntrying to load.\n", + /*351*/ "Try Again\n", + /*352*/ "Cancel\n", + /*353*/ "Need Space For Head\n", + /*354*/ "Choose a head to load over:\n", + /*355*/ "OK\n", + /*356*/ "Cancel\n", + /*357*/ "Save\n", + /*358*/ "Would you like to save\nyour file elsewhere?\n", + /*359*/ "Yes\n", + /*360*/ "No\n", + /*361*/ "Please insert the pak\ncontaining your file\n", + /*362*/ "Please insert the pak\nyou are saving to\n", + /*363*/ "OK\n", + /*364*/ "Cancel\n", + /*365*/ "Select Location\n", + /*366*/ "Where\n", + /*367*/ "Spaces\n", + /*368*/ "Delete Files...\n", + /*369*/ "Cancel\n", + /*370*/ "Full", + /*371*/ "Copy File\n", + /*372*/ "Select a file to copy:\n", + /*373*/ "Push to Exit\n", + /*374*/ "Delete File\n", + /*375*/ "Select a file to delete:\n", + /*376*/ "Push to Exit\n", + /*377*/ "Warning\n", + /*378*/ "Are you sure you want\nto delete this file?\n", + /*379*/ "Cancel\n", + /*380*/ "OK\n", + /*381*/ "Delete Game Note\n", + /*382*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*383*/ "No\n", + /*384*/ "Yes\n", + /*385*/ "Game Notes\n", + /*386*/ "Delete Game Notes:\n", + /*387*/ "Note\n", + /*388*/ "Pages\n", + /*389*/ "Push to Exit\n", + /*390*/ "Empty\n", + /*391*/ "--\n", + /*392*/ "Pages Free: \n", + /*393*/ "Pages Free: %d\n", + /*394*/ "Pages Used: \n", + /*395*/ "Pages Used: %d\n", + /*396*/ "Perfect Dark Save already exists on this pak\n", + /*397*/ "There is enough space for perfect dark saves\n", + /*398*/ "Perfect Dark Requires %d More Notes\n", + /*399*/ "Enter Agent Name\n", + /*400*/ "New...\n", + /*401*/ "New Agent...\n", + /*402*/ "New Recruit", + /*403*/ "Mission Time:", + /*404*/ "Challenge 1", + /*405*/ "Challenge 2", + /*406*/ "Challenge 3", + /*407*/ "Challenge 4", + /*408*/ "Challenge 5", + /*409*/ "Challenge 6", + /*410*/ "Challenge 7", + /*411*/ "Challenge 8", + /*412*/ "Challenge 9", + /*413*/ "Challenge 10", + /*414*/ "Challenge 11", + /*415*/ "Challenge 12", + /*416*/ "Challenge 13", + /*417*/ "Challenge 14", + /*418*/ "Challenge 15", + /*419*/ "Challenge 16", + /*420*/ "Challenge 17", + /*421*/ "Challenge 18", + /*422*/ "Challenge 19", + /*423*/ "Challenge 20", + /*424*/ "Challenge 21", + /*425*/ "Challenge 22", + /*426*/ "Challenge 23", + /*427*/ "Challenge 24", + /*428*/ "Challenge 25", + /*429*/ "Challenge 26", + /*430*/ "Challenge 27", + /*431*/ "Challenge 28", + /*432*/ "Challenge 29", + /*433*/ "Challenge 30", + /*434*/ "Special\n", + /*435*/ "Intro\n", + /*436*/ "Mission 1\n", + /*437*/ "Mission 2\n", + /*438*/ "Mission 3\n", + /*439*/ "Mission 4\n", + /*440*/ "Mission 5\n", + /*441*/ "Mission 6\n", + /*442*/ "Mission 7\n", + /*443*/ "Mission 8\n", + /*444*/ "Mission 9\n", + /*445*/ "Finale\n", + /*446*/ "Play All\n", + /*447*/ "Intro\n", + /*448*/ "1:1 Intro\n", + /*449*/ "1:1 Outro\n", + /*450*/ "1:2 Intro\n", + /*451*/ "1:2 Outro\n", + /*452*/ "1:3 Intro\n", + /*453*/ "1:3 Outro\n", + /*454*/ "2:1 Intro\n", + /*455*/ "2:1 Intro 2\n", + /*456*/ "2:1 Outro\n", + /*457*/ "3:1 Intro\n", + /*458*/ "3:1 Outro\n", + /*459*/ "3:2 Intro\n", + /*460*/ "3:2 Special\n", + /*461*/ "3:2 Outro\n", + /*462*/ "4:1 Intro\n", + /*463*/ "4:1 Outro\n", + /*464*/ "4:2 Intro\n", + /*465*/ "4:2 Outro\n", + /*466*/ "4:3 Intro\n", + /*467*/ "4:3 Special\n", + /*468*/ "4:3 Outro\n", + /*469*/ "5:1 Intro\n", + /*470*/ "5:1 Outro\n", + /*471*/ "5:2 Intro\n", + /*472*/ "5:2 Special\n", + /*473*/ "5:2 Outro\n", + /*474*/ "5:3 Intro\n", + /*475*/ "5:3 Outro\n", + /*476*/ "6:1 Intro\n", + /*477*/ "6:1 Outro\n", + /*478*/ "6:2 Intro\n", + /*479*/ "6:2 Special\n", + /*480*/ "6:2 Outro\n", + /*481*/ "7:1 Intro\n", + /*482*/ "7:1 Outro\n", + /*483*/ "8:1 Intro\n", + /*484*/ "8:1 Outro\n", + /*485*/ "9:1 Intro\n", + /*486*/ "9:1 Outro\n", + /*487*/ "End Sequence\n", + /*488*/ "Cinema\n", + /*489*/ "cloak %d", + /*490*/ "Pick Target\n", + /*491*/ "Kills Score\n", + /*492*/ NULL, + /*493*/ NULL, + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/optionsP.c b/src/files/lang/ntsc-final/optionsP.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-final/optionsP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/options_str_f.c b/src/files/lang/ntsc-final/options_str_f.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-final/options_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/options_str_g.c b/src/files/lang/ntsc-final/options_str_g.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-final/options_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/options_str_i.c b/src/files/lang/ntsc-final/options_str_i.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-final/options_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/options_str_s.c b/src/files/lang/ntsc-final/options_str_s.c new file mode 100644 index 000000000..80ff8f715 --- /dev/null +++ b/src/files/lang/ntsc-final/options_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.3 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Files\n", + /*104*/ "MultiPlayer Game Files\n", + /*105*/ "MultiPlayer Player Files\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Game Notes Editor\n", + /*108*/ "Use this editor to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1\n", + /*240*/ "1.2\n", + /*241*/ "1.3\n", + /*242*/ "1.4\n", + /*243*/ "2.1\n", + /*244*/ "2.2\n", + /*245*/ "2.3\n", + /*246*/ "2.4\n", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak was not found.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "Controller Pak has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the\nController Pak\ncontaining your file.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press the B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press the B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark save already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark saves.\n", + /*400*/ "Perfect Dark requires space\nfor %d more notes.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1\n", + /*439*/ "Mission 2\n", + /*440*/ "Mission 3\n", + /*441*/ "Mission 4\n", + /*442*/ "Mission 5\n", + /*443*/ "Mission 6\n", + /*444*/ "Mission 7\n", + /*445*/ "Mission 8\n", + /*446*/ "Mission 9\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro\n", + /*451*/ "1:1 Outro\n", + /*452*/ "1:2 Intro\n", + /*453*/ "1:2 Outro\n", + /*454*/ "1:3 Intro\n", + /*455*/ "1:3 Outro\n", + /*456*/ "2:1 Intro\n", + /*457*/ "2:1 Intro 2\n", + /*458*/ "2:1 Outro\n", + /*459*/ "3:1 Intro\n", + /*460*/ "3:1 Outro\n", + /*461*/ "3:2 Intro\n", + /*462*/ "3:2 Special\n", + /*463*/ "3:2 Outro\n", + /*464*/ "4:1 Intro\n", + /*465*/ "4:1 Outro\n", + /*466*/ "4:2 Intro\n", + /*467*/ "4:2 Outro\n", + /*468*/ "4:3 Intro\n", + /*469*/ "4:3 Special\n", + /*470*/ "4:3 Outro\n", + /*471*/ "5:1 Intro\n", + /*472*/ "5:1 Outro\n", + /*473*/ "5:2 Intro\n", + /*474*/ "5:2 Special\n", + /*475*/ "5:2 Outro\n", + /*476*/ "5:3 Intro\n", + /*477*/ "5:3 Outro\n", + /*478*/ "6:1 Intro\n", + /*479*/ "6:1 Outro\n", + /*480*/ "6:2 Intro\n", + /*481*/ "6:2 Special\n", + /*482*/ "6:2 Outro\n", + /*483*/ "7:1 Intro\n", + /*484*/ "7:1 Outro\n", + /*485*/ "8:1 Intro\n", + /*486*/ "8:1 Outro\n", + /*487*/ "9:1 Intro\n", + /*488*/ "9:1 Outro\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pamE.c b/src/files/lang/ntsc-final/pamE.c new file mode 100644 index 000000000..a008fec62 --- /dev/null +++ b/src/files/lang/ntsc-final/pamE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the \nship quicker.\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can \nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar \noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo wasted - unable to disable megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pamJ.c b/src/files/lang/ntsc-final/pamJ.c new file mode 100644 index 000000000..0db883d61 --- /dev/null +++ b/src/files/lang/ntsc-final/pamJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the codebreaker construct will reassert his control over the both the sapient shell and such parts of the Cetan ship as the codebreaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Teleportals\n", + /* 6*/ "Disable Cetan Megaweapon\n", + /* 7*/ "Secure Control Room\n", + /* 8*/ "Restore Dr Caroll's Personality\n", + /* 9*/ "Escape From Cetan Ship\n", + /* 10*/ "This will help us to get us round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defences.\n", + /* 12*/ "There's Dr Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis Has Been Killed\n", + /* 15*/ "Dr Caroll Has Been Killed\n", + /* 16*/ "Cetan Ship Evacuation Successful\n", + /* 17*/ "Elvis Has Unlocked The Door\n", + /* 18*/ "Here, take this gun and keep those skedar\noff my back while i'm working\n", + /* 19*/ "Antibody Masking Has Been Obtained.\n", + /* 20*/ "Cetan Megaweapon Has Been Disabled.\n", + /* 21*/ "Control Room Has Been Secured.\n", + /* 22*/ "Dr Carolls Personality Has Been Restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup Disk\n", + /* 26*/ "A Backup Disk\n", + /* 27*/ "\n", + /* 28*/ "Cover Me Jo, I'll Unlock Those Doors.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No-one's around.", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.", + /* 34*/ "There has to be someone further inside. Cover me.", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...", + /* 36*/ "Virus detected.", + /* 37*/ "Me and my big mouth.", + /* 38*/ "Commencing countermeasures. Commenc....***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it, those vandals have been rearranging my circuitry. I feel cheapened... used! I'm a tart!", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.", + /* 41*/ "What do you mean?", + /* 42*/ "When the program has run I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and unfortunately myself along with it. I'm sorry, Joanna: there is no other way, and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honour to work with you. Goodbye, Joanna Dark.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pamP.c b/src/files/lang/ntsc-final/pamP.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-final/pamP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pam_str_f.c b/src/files/lang/ntsc-final/pam_str_f.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-final/pam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pam_str_g.c b/src/files/lang/ntsc-final/pam_str_g.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-final/pam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pam_str_i.c b/src/files/lang/ntsc-final/pam_str_i.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-final/pam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pam_str_s.c b/src/files/lang/ntsc-final/pam_str_s.c new file mode 100644 index 000000000..fcfb4a139 --- /dev/null +++ b/src/files/lang/ntsc-final/pam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar\noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc...***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it; those vandals have been rearranging my circuitry. I feel cheapened...used! I'm a tart!\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna: there is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/peteE.c b/src/files/lang/ntsc-final/peteE.c new file mode 100644 index 000000000..51e3823a5 --- /dev/null +++ b/src/files/lang/ntsc-final/peteE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need Reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer Bug placed correctly.\n", + /* 24*/ "Tracer Bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer Bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will \ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/peteJ.c b/src/files/lang/ntsc-final/peteJ.c new file mode 100644 index 000000000..088c12b76 --- /dev/null +++ b/src/files/lang/ntsc-final/peteJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer To Limousine\n\nThe limousine in the main street arrived not long before you did. All attempts at a trace have come up blank so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve Drop Point Equipment\n", + /* 10*/ "Attach Tracer To Limousine\n", + /* 11*/ "Prepare Escape Route\n", + /* 12*/ "Aquire Diversion Target\n", + /* 13*/ "Create Vehicular Diversion\n", + /* 14*/ "Gain Entry To G5 Building\n", + /* 15*/ "Mine Placed Correctly\n", + /* 16*/ "Mine Placed Incorrectly\n", + /* 17*/ "Virus Already Downloaded Into NavComp\n", + /* 18*/ "Hovcab Is Unresponsive - Need Reprogrammer.\n", + /* 19*/ "Accessing Hovercab Navigation Systems\n", + /* 20*/ "Virus Downloaded Successfully\n", + /* 21*/ "Hovercab Navigation Systems Reprogrammed\n", + /* 22*/ "Connection To HoverCab Broken\n", + /* 23*/ "Tracer Bug Placed Correctly\n", + /* 24*/ "Tracer Bug Placed Incorrectly\n", + /* 25*/ "Mission Critical Vehicle Destroyed\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "Datadyne Limo Has Escaped\n", + /* 29*/ "Unnacceptable Civilian Casualties\n", + /* 30*/ "Look out she's got a gun\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder Alert - Send re-inforcements\n", + /* 33*/ "Elevator Access Sealed\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me\n", + /* 36*/ "Tracer Bug Has Been Noticed\n", + /* 37*/ "Greetings CItizen\n", + /* 38*/ "Obtain Remote Mine\n", + /* 39*/ "Dr Carolls\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine\n", + /* 43*/ "Obtain Tracer Bug\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug\n", + /* 48*/ "Elevator Door Cannot Be Reopened\n", + /* 49*/ "Obtain Reprogrammer\n", + /* 50*/ "Dr Carolls\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer\n", + /* 54*/ "Diversion has been created\n", + /* 55*/ "Obtain Remote Mine\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Falcon2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked up doors will\ndo as an escape route.\n", + /* 62*/ "Re-program that taxi - it's a Mark 2, \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set\n", + /* 65*/ "EEPROM flag has been cleared\n", + /* 66*/ "An Alternative Diversion Has Been Created!\n", + /* 67*/ "Tracer Bug Has Been Spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a front for dataDyne and whoever else is involved in this plot. I know Cassandra de Vries is going to be here, but I need to know who else is attending and what they discuss. By the time you get out, the help I requested should have arrived.", + /* 69*/ "Just who is this help you keep referring to?", + /* 70*/ "Not now, Joanna. Time for radio silence. Good luck!", + /* 71*/ "Thanks a lot.", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/peteP.c b/src/files/lang/ntsc-final/peteP.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-final/peteP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pete_str_f.c b/src/files/lang/ntsc-final/pete_str_f.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-final/pete_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pete_str_g.c b/src/files/lang/ntsc-final/pete_str_g.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-final/pete_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pete_str_i.c b/src/files/lang/ntsc-final/pete_str_i.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-final/pete_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/pete_str_s.c b/src/files/lang/ntsc-final/pete_str_s.c new file mode 100644 index 000000000..2745a7e8c --- /dev/null +++ b/src/files/lang/ntsc-final/pete_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer bug placed correctly.\n", + /* 24*/ "Tracer bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will\ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/propobjE.c b/src/files/lang/ntsc-final/propobjE.c new file mode 100644 index 000000000..9977a50df --- /dev/null +++ b/src/files/lang/ntsc-final/propobjE.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "N-Bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "Your ", +}; diff --git a/src/files/lang/ntsc-final/propobjJ.c b/src/files/lang/ntsc-final/propobjJ.c new file mode 100644 index 000000000..e2c9a5da7 --- /dev/null +++ b/src/files/lang/ntsc-final/propobjJ.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "hand grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "drugs", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "speed pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-final/propobjP.c b/src/files/lang/ntsc-final/propobjP.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-final/propobjP.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-final/propobj_str_f.c b/src/files/lang/ntsc-final/propobj_str_f.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-final/propobj_str_f.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-final/propobj_str_g.c b/src/files/lang/ntsc-final/propobj_str_g.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-final/propobj_str_g.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-final/propobj_str_i.c b/src/files/lang/ntsc-final/propobj_str_i.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-final/propobj_str_i.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-final/propobj_str_s.c b/src/files/lang/ntsc-final/propobj_str_s.c new file mode 100644 index 000000000..d251597ff --- /dev/null +++ b/src/files/lang/ntsc-final/propobj_str_s.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "some ", + /* 3*/ "Some ", + /* 4*/ "a ", + /* 5*/ "A ", + /* 6*/ "an ", + /* 7*/ "An ", + /* 8*/ "the ", + /* 9*/ "The ", + /* 10*/ "ammo", + /* 11*/ "cartridge", + /* 12*/ "magnum bullet", + /* 13*/ "golden bullet", + /* 14*/ "grenade", + /* 15*/ "grenade round", + /* 16*/ "rocket", + /* 17*/ "homing rocket", + /* 18*/ "remote mine", + /* 19*/ "proximity mine", + /* 20*/ "timed mine", + /* 21*/ "combat ", + /* 22*/ "knife", + /* 23*/ "knives", + /* 24*/ "s", + /* 25*/ "dart", + /* 26*/ "n-bomb", + /* 27*/ "sedatives", + /* 28*/ "explosive pen", + /* 29*/ "explosive case", + /* 30*/ "flare", + /* 31*/ "piton", + /* 32*/ "of dynamite", + /* 33*/ "stick ", + /* 34*/ "sticks ", + /* 35*/ "bug", + /* 36*/ "micro camera", + /* 37*/ "GoldenEye key", + /* 38*/ "token", + /* 39*/ "plastique", + /* 40*/ "Picked up a key.\n", + /* 41*/ "Picked up a shield.\n", + /* 42*/ "A shield.\n", + /* 43*/ "Picked up something.\n", + /* 44*/ "This door is locked.\n", + /* 45*/ "bolt", + /* 46*/ "orb", + /* 47*/ "Reaper ammo", + /* 48*/ "cloaking device", + /* 49*/ "boost pill", + /* 50*/ "your ", + /* 51*/ "YOUR ", +}; diff --git a/src/files/lang/ntsc-final/refE.c b/src/files/lang/ntsc-final/refE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/refE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/refJ.c b/src/files/lang/ntsc-final/refJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/refJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/refP.c b/src/files/lang/ntsc-final/refP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/refP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ref_str_f.c b/src/files/lang/ntsc-final/ref_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ref_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ref_str_g.c b/src/files/lang/ntsc-final/ref_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ref_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ref_str_i.c b/src/files/lang/ntsc-final/ref_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ref_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ref_str_s.c b/src/files/lang/ntsc-final/ref_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/ref_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/ritE.c b/src/files/lang/ntsc-final/ritE.c new file mode 100644 index 000000000..3219673b9 --- /dev/null +++ b/src/files/lang/ntsc-final/ritE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between \nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands. \nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stabilized Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ritJ.c b/src/files/lang/ntsc-final/ritJ.c new file mode 100644 index 000000000..49f4adf52 --- /dev/null +++ b/src/files/lang/ntsc-final/ritJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their wellbeing. If the worst has happened then activate the Autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatpresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and Retrieve Equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President To Escape Capsule\n", + /* 8*/ "Secure Air Force One Flight Path\n", + /* 9*/ "Detach UFO From Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain crossbow\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted\n", + /* 21*/ "Ufo attachment destroyed\n", + /* 22*/ "Unable to detach ufo\n", + /* 23*/ "Autopilot has been activated\n", + /* 24*/ "Air Force 1 has been stabilised\n", + /* 25*/ "Autopilot systems have been destroyed\n", + /* 26*/ "The president has been incapacitated\n", + /* 27*/ "Pilots have been killed\n", + /* 28*/ "Pilots have been saved\n", + /* 29*/ "Air Force One is about to crash\n", + /* 30*/ "Obtain remote mine\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder..\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The president's room is on this \nlevel, Joanna.\n", + /* 48*/ "Somethings wrong... you have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline Pill\n", + /* 53*/ "Adrenaline Pill\n", + /* 54*/ "Picked up an Adrenaline Pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Keycard\n", + /* 58*/ "Keycard\n", + /* 59*/ "Picked up a Keycard.\n", + /* 60*/ "Cargo Bay Has Been Lowered.\n", + /* 61*/ "Cargo Bay Has Been Raised.\n", + /* 62*/ "Mission Critical Object Has Been Destroyed.\n", + /* 63*/ "Access Denied - Lift Keycard Required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift Keycard\n", + /* 67*/ "Lift Keycard\n", + /* 68*/ "Picked up a Lift Keycard.\n", + /* 69*/ "TImed Mine Has Been Wasted.\n", + /* 70*/ "Ha Ha Ha Ha Ha.\n", + /* 71*/ "You'll Never Save Him Now.\n", + /* 72*/ "The President Is Under Attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic 2 to dataDyne. Now please, can we move on to other matters?", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries, and will back them...", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.", + /* 77*/ "As you wish, sir.", + /* 78*/ "My last chance? Ha! You fool. That was yours.", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?", + /* 80*/ "Piece of cake, Joanna. Watch this!", + /* 81*/ "Uh-oh.", + /* 82*/ "Watch what? Will you stop playing around and shoot!", + /* 83*/ "Out of options... Joanna, brace yourself for impact!", + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/ritP.c b/src/files/lang/ntsc-final/ritP.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-final/ritP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/rit_str_f.c b/src/files/lang/ntsc-final/rit_str_f.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-final/rit_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/rit_str_g.c b/src/files/lang/ntsc-final/rit_str_g.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-final/rit_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/rit_str_i.c b/src/files/lang/ntsc-final/rit_str_i.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-final/rit_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/rit_str_s.c b/src/files/lang/ntsc-final/rit_str_s.c new file mode 100644 index 000000000..f9ec87abc --- /dev/null +++ b/src/files/lang/ntsc-final/rit_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatPresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment destroyed.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands.\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stablised Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/runE.c b/src/files/lang/ntsc-final/runE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/runE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/runJ.c b/src/files/lang/ntsc-final/runJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/runJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/runP.c b/src/files/lang/ntsc-final/runP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/runP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/run_str_f.c b/src/files/lang/ntsc-final/run_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/run_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/run_str_g.c b/src/files/lang/ntsc-final/run_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/run_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/run_str_i.c b/src/files/lang/ntsc-final/run_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/run_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/run_str_s.c b/src/files/lang/ntsc-final/run_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/run_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevE.c b/src/files/lang/ntsc-final/sevE.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/ntsc-final/sevE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevJ.c b/src/files/lang/ntsc-final/sevJ.c new file mode 100644 index 000000000..ec6481d25 --- /dev/null +++ b/src/files/lang/ntsc-final/sevJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Mainframe destroyed!\nData cannot be downloaded.\n", + /* 1*/ "Get Elvis to warn the institute.\n", + /* 2*/ "Get Elvis to warn the institute.\n", + /* 3*/ "Get Elvis to warn the institute.\n", + /* 4*/ "Sabotage Enemy Medical Experiment\n", + /* 5*/ "Destroy Captured Maian Saucer\n", + /* 6*/ "Activate Distress Signal\n", + /* 7*/ "Medical Experiment Has Been Sabotaged\n", + /* 8*/ "Captured Maian Saucer Has Been Destroyed\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, + /* 12*/ NULL, + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevP.c b/src/files/lang/ntsc-final/sevP.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-final/sevP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sev_str_f.c b/src/files/lang/ntsc-final/sev_str_f.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-final/sev_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sev_str_g.c b/src/files/lang/ntsc-final/sev_str_g.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-final/sev_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sev_str_i.c b/src/files/lang/ntsc-final/sev_str_i.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-final/sev_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sev_str_s.c b/src/files/lang/ntsc-final/sev_str_s.c new file mode 100644 index 000000000..76874af6a --- /dev/null +++ b/src/files/lang/ntsc-final/sev_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n", + /* 1*/ "|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\nAREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevbE.c b/src/files/lang/ntsc-final/sevbE.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-final/sevbE.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevbJ.c b/src/files/lang/ntsc-final/sevbJ.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-final/sevbJ.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevbP.c b/src/files/lang/ntsc-final/sevbP.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-final/sevbP.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevb_str_f.c b/src/files/lang/ntsc-final/sevb_str_f.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-final/sevb_str_f.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevb_str_g.c b/src/files/lang/ntsc-final/sevb_str_g.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-final/sevb_str_g.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevb_str_i.c b/src/files/lang/ntsc-final/sevb_str_i.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-final/sevb_str_i.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevb_str_s.c b/src/files/lang/ntsc-final/sevb_str_s.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/ntsc-final/sevb_str_s.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sevxE.c b/src/files/lang/ntsc-final/sevxE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxJ.c b/src/files/lang/ntsc-final/sevxJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxP.c b/src/files/lang/ntsc-final/sevxP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevx_str_f.c b/src/files/lang/ntsc-final/sevx_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevx_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevx_str_g.c b/src/files/lang/ntsc-final/sevx_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevx_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevx_str_i.c b/src/files/lang/ntsc-final/sevx_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevx_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevx_str_s.c b/src/files/lang/ntsc-final/sevx_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevx_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxbE.c b/src/files/lang/ntsc-final/sevxbE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxbE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxbJ.c b/src/files/lang/ntsc-final/sevxbJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxbJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxbP.c b/src/files/lang/ntsc-final/sevxbP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxbP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxb_str_f.c b/src/files/lang/ntsc-final/sevxb_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxb_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxb_str_g.c b/src/files/lang/ntsc-final/sevxb_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxb_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxb_str_i.c b/src/files/lang/ntsc-final/sevxb_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxb_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/sevxb_str_s.c b/src/files/lang/ntsc-final/sevxb_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/sevxb_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/shoE.c b/src/files/lang/ntsc-final/shoE.c new file mode 100644 index 000000000..5f0a1bb79 --- /dev/null +++ b/src/files/lang/ntsc-final/shoE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area. \nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/shoJ.c b/src/files/lang/ntsc-final/shoJ.c new file mode 100644 index 000000000..dabb92652 --- /dev/null +++ b/src/files/lang/ntsc-final/shoJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Three: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Four: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify Temple Targets\n", + /* 6*/ "Activate Bridge\n", + /* 7*/ "Gain Access To Inner Sanctum\n", + /* 8*/ "Destroy Secret Skedar Army\n", + /* 9*/ "Assasinate Skedar Leader\n", + /* 10*/ "Obtain Night Sight\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight\n", + /* 15*/ "Obtain Scanner\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner\n", + /* 20*/ "Obtain Target Amplifier\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier\n", + /* 25*/ "Target Amplifier placed correctly\n", + /* 26*/ "Target Amplifier placed incorrectly\n", + /* 27*/ "Generator De-activated\n", + /* 28*/ "Skedar Inner Sanctum Has Been Reached\n", + /* 29*/ "Skedar Secret Army Has Been Defeated\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant round here. This must\nbe the inner sanctum.\n", + /* 32*/ "OH NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay this is it... cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The battle shrine is located at the most holy part of this holy planet.", + /* 35*/ "So let me get this straight, its holy. But there's more to it than that, isn't there?", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire, but we always had to be on our guard. The destruction of this place would mean a chance at true peace.", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.", + /* 38*/ "If you're caught on the ground when the fleet gets here you won't stand a chance. ", + /* 39*/ "That's a mistake I don't intend to make.", + /* 40*/ "Yesss...", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?", + /* 42*/ "Elvis! Elvis! Over here.", + /* 43*/ "No problem, grab my arms, well get you out in no time.", + /* 44*/ "No, quick! Give me a gun!", + /* 45*/ "Will! You! Just! Let! Go!", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.", + /* 48*/ "Of course, Joanna, of course.", + /* 49*/ "No, I would have.", + /* 50*/ "I believe you.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/shoP.c b/src/files/lang/ntsc-final/shoP.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-final/shoP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sho_str_f.c b/src/files/lang/ntsc-final/sho_str_f.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-final/sho_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sho_str_g.c b/src/files/lang/ntsc-final/sho_str_g.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-final/sho_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sho_str_i.c b/src/files/lang/ntsc-final/sho_str_i.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-final/sho_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/sho_str_s.c b/src/files/lang/ntsc-final/sho_str_s.c new file mode 100644 index 000000000..ab1e9b8d6 --- /dev/null +++ b/src/files/lang/ntsc-final/sho_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Sight.\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area.\nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?\n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me a gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/siloE.c b/src/files/lang/ntsc-final/siloE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/siloE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/siloJ.c b/src/files/lang/ntsc-final/siloJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/siloJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/siloP.c b/src/files/lang/ntsc-final/siloP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/siloP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/silo_str_f.c b/src/files/lang/ntsc-final/silo_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/silo_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/silo_str_g.c b/src/files/lang/ntsc-final/silo_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/silo_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/silo_str_i.c b/src/files/lang/ntsc-final/silo_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/silo_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/silo_str_s.c b/src/files/lang/ntsc-final/silo_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/silo_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/statE.c b/src/files/lang/ntsc-final/statE.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-final/statE.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/statJ.c b/src/files/lang/ntsc-final/statJ.c new file mode 100644 index 000000000..6481e7dc9 --- /dev/null +++ b/src/files/lang/ntsc-final/statJ.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "Mopping Up The Skedar Homeworld\n", + /* 1*/ "Kill all the skedar .\n", + /* 2*/ "Kill all the skedar .\n", + /* 3*/ "Kill all the skedar .\n", + /* 4*/ "Kill Skedar Captain\n", + /* 5*/ "Kill Skedar Captain 2\n", + /* 6*/ "Kill Skedar Captain 3\n", + /* 7*/ "Elvii Leader Has Been Killed.\n", + /* 8*/ "Skedar Captain Has Been Killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/statP.c b/src/files/lang/ntsc-final/statP.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-final/statP.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/stat_str_f.c b/src/files/lang/ntsc-final/stat_str_f.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-final/stat_str_f.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/stat_str_g.c b/src/files/lang/ntsc-final/stat_str_g.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-final/stat_str_g.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/stat_str_i.c b/src/files/lang/ntsc-final/stat_str_i.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-final/stat_str_i.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/stat_str_s.c b/src/files/lang/ntsc-final/stat_str_s.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/ntsc-final/stat_str_s.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/titleE.c b/src/files/lang/ntsc-final/titleE.c new file mode 100644 index 000000000..561257e86 --- /dev/null +++ b/src/files/lang/ntsc-final/titleE.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/titleJ.c b/src/files/lang/ntsc-final/titleJ.c new file mode 100644 index 000000000..f1ac89ef0 --- /dev/null +++ b/src/files/lang/ntsc-final/titleJ.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "animation\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "christ tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j. northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons animator\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "(is watching)\n", + /* 17*/ "b jones\n", + /* 18*/ "(unknown purpose)\n", + /* 19*/ "steve malpass\n", + /* 20*/ "edge wrangler\n", + /* 21*/ "brian marshall\n", + /* 22*/ "code janitor\n", + /* 23*/ "russell irwin\n", + /* 24*/ "pak man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "pad jockey\n", + /* 27*/ "ross bury\n", + /* 28*/ "pixel pusher\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonsz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "background artist\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "development tools\n", + /* 59*/ "richard gale\n", + /* 60*/ "mark green\n", + /* 61*/ "mark wilson\n", + /* 62*/ "hardware support\n", + /* 63*/ "pete cox\n", + /* 64*/ "paul mikell\n", + /* 65*/ "doug crouch\n", + /* 66*/ "thanks\n", + /* 67*/ "neil gallagher\n", + /* 68*/ "jonathon o'conner\n", + /* 69*/ "gareth glover\n", + /* 70*/ "motion capture\n", + /* 71*/ "alan tipper\n", + /* 72*/ "des easen\n", + /* 73*/ "jim ballard\n", + /* 74*/ "michelle tipper\n", + /* 75*/ "testing (rare)\n", + /* 76*/ "huw ward\n", + /* 77*/ "david wong\n", + /* 78*/ "adam munton\n", + /* 79*/ "luke munton\n", + /* 80*/ "garry phelps\n", + /* 81*/ "jon silke\n", + /* 82*/ "matthew carter\n", + /* 83*/ "gavin price\n", + /* 84*/ "gareth stevenson\n", + /* 85*/ "joe stamper\n", + /* 86*/ "stephen stamper\n", + /* 87*/ "testing (noa)\n", + /* 88*/ "nintendo guy\n", + /* 89*/ "nintendo gal\n", + /* 90*/ "rare miami\n", + /* 91*/ "eileen hochberg\n", + /* 92*/ "joel hochberg\n", + /* 93*/ "rare twycross\n", + /* 94*/ "chris stamper\n", + /* 95*/ "tim stamper\n", + /* 96*/ "nintendo\n", + /* 97*/ "ken lobb\n", + /* 98*/ "howard lincoln\n", + /* 99*/ "mr arrakawa\n", + /*100*/ "mr yamauchi\n", + /*101*/ "copyright rare 2000\n", + /*102*/ "perfect dark, the pd device and\n", + /*103*/ "perfecthead are trademarks\n", + /*104*/ "rare\n", + /*105*/ "designs on the future\n", + /*106*/ "t&a support\n", + /*107*/ "emma scully\n", + /*108*/ "claire phelan\n", + /*109*/ "joanna dark is forever\n", + /*110*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*111*/ NULL, + /*112*/ NULL, + /*113*/ NULL, + /*114*/ NULL, + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/titleP.c b/src/files/lang/ntsc-final/titleP.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-final/titleP.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/title_str_f.c b/src/files/lang/ntsc-final/title_str_f.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-final/title_str_f.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/title_str_g.c b/src/files/lang/ntsc-final/title_str_g.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-final/title_str_g.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/title_str_i.c b/src/files/lang/ntsc-final/title_str_i.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-final/title_str_i.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/title_str_s.c b/src/files/lang/ntsc-final/title_str_s.c new file mode 100644 index 000000000..5b97048ed --- /dev/null +++ b/src/files/lang/ntsc-final/title_str_s.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "barry j northern\n", + /* 12*/ "code warrior gti\n", + /* 13*/ "chris darling\n", + /* 14*/ "weapons specialist\n", + /* 15*/ "duncan botwood\n", + /* 16*/ "attitude adjuster\n", + /* 17*/ "b jones\n", + /* 18*/ "textured guru\n", + /* 19*/ "steve malpass\n", + /* 20*/ "psychic locator and vox\n", + /* 21*/ "brian marshall\n", + /* 22*/ "-aqham-\n", + /* 23*/ "russell irwin\n", + /* 24*/ "packed man\n", + /* 25*/ "jamie williams\n", + /* 26*/ "manic welsh designer\n", + /* 27*/ "ross bury\n", + /* 28*/ "bionic backgrounds\n", + /* 29*/ "martin penny\n", + /* 30*/ "sound geezer\n", + /* 31*/ "grant kirkhope\n", + /* 32*/ "play that music maestro\n", + /* 33*/ "david clynick\n", + /* 34*/ "bangin hardkore choonz\n", + /* 35*/ "keith rabbette\n", + /* 36*/ "aliens by the sea\n", + /* 37*/ "additional\n", + /* 38*/ "dean smith\n", + /* 39*/ "kevin bayliss\n", + /* 40*/ "graham smith\n", + /* 41*/ "mike currington\n", + /* 42*/ "tony wong\n", + /* 43*/ "simon farmer\n", + /* 44*/ "leigh loveday\n", + /* 45*/ "rob harrison\n", + /* 46*/ "lee musgrave\n", + /* 47*/ "mark betteridge\n", + /* 48*/ "chris marlow\n", + /* 49*/ "phillip dunne\n", + /* 50*/ "johnni christensen\n", + /* 51*/ "robin beanland\n", + /* 52*/ "steven hurst\n", + /* 53*/ "voice talent\n", + /* 54*/ "eveline fischer\n", + /* 55*/ "chris sutherland\n", + /* 56*/ "chris seavor\n", + /* 57*/ "john silke\n", + /* 58*/ "ben cullum\n", + /* 59*/ "louise tilston\n", + /* 60*/ "alistair lindsay\n", + /* 61*/ "development tools\n", + /* 62*/ "richard gale\n", + /* 63*/ "mark green\n", + /* 64*/ "mark wilson\n", + /* 65*/ "hardware support\n", + /* 66*/ "pete cox\n", + /* 67*/ "paul mikell\n", + /* 68*/ "doug crouch\n", + /* 69*/ "thanks\n", + /* 70*/ "neil gallagher\n", + /* 71*/ "jonathon o'conner\n", + /* 72*/ "gareth glover\n", + /* 73*/ "motion capture\n", + /* 74*/ "alan tipper\n", + /* 75*/ "des easen\n", + /* 76*/ "jim ballard\n", + /* 77*/ "michelle tipper\n", + /* 78*/ "sue fell\n", + /* 79*/ "testing (rare)\n", + /* 80*/ "huw ward\n", + /* 81*/ "david wong\n", + /* 82*/ "adam munton\n", + /* 83*/ "luke munton\n", + /* 84*/ "gary phelps\n", + /* 85*/ "jon silke\n", + /* 86*/ "matthew carter\n", + /* 87*/ "gavin price\n", + /* 88*/ "gareth stevenson\n", + /* 89*/ "bushbaby\n", + /* 90*/ "stephen stamper\n", + /* 91*/ "ross bullimore\n", + /* 92*/ "justin cook\n", + /* 93*/ "dale murchie\n", + /* 94*/ "testing (noa)\n", + /* 95*/ "nintendo guy\n", + /* 96*/ "nintendo gal\n", + /* 97*/ "rare miami\n", + /* 98*/ "eileen hochberg\n", + /* 99*/ "joel hochberg\n", + /*100*/ "rare twycross\n", + /*101*/ "chris stamper\n", + /*102*/ "wombat\n", + /*103*/ "nintendo\n", + /*104*/ "ken lobb\n", + /*105*/ "howard lincoln\n", + /*106*/ "mr arakawa\n", + /*107*/ "mr yamauchi\n", + /*108*/ "copyright rare 2000\n", + /*109*/ "perfect dark and the pd device\n", + /*110*/ "are trademarks\n", + /*111*/ "rare\n", + /*112*/ "designs on the future\n", + /*113*/ "joanna dark is forever\n", + /*114*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/traE.c b/src/files/lang/ntsc-final/traE.c new file mode 100644 index 000000000..1ded5895c --- /dev/null +++ b/src/files/lang/ntsc-final/traE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab. \nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets \ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock \nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/traJ.c b/src/files/lang/ntsc-final/traJ.c new file mode 100644 index 000000000..645ad3f82 --- /dev/null +++ b/src/files/lang/ntsc-final/traJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian Physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate Alien Tech Medpack\n", + /* 10*/ "Rendezvous With CI Spy\n", + /* 11*/ "Revive Elvis Using Medpack\n", + /* 12*/ "Locate Secret Hangar\n", + /* 13*/ "Escape From Area 51\n", + /* 14*/ "Joanna - This is Jonathan. You're in grave danger.\n", + /* 15*/ "The've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - Good Luck!\n", + /* 18*/ "Good work Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've openend \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain Alien Medpack\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien MedPack\n", + /* 23*/ "", + /* 24*/ "Picked up an Alien Medpack\n", + /* 25*/ "Joanna - over here\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right we're near. Cover me Jo...\n", + /* 28*/ "Okay - Stand Back\n", + /* 29*/ "Jonathan has been killed\n", + /* 30*/ "Elvis has been killed\n", + /* 31*/ "The Secret Hangar Has Been Located.\n", + /* 32*/ "Okay Jo - lets go.\n", + /* 33*/ "Alien Medpack Activated\n", + /* 34*/ "Alien Medpack Operation Aborted\n", + /* 35*/ "Alien Medpack Has Been Administered\n", + /* 36*/ "Mission Critical Object Destroyed\n", + /* 37*/ "Outer Hangar Door Is Opening\n", + /* 38*/ "Outer Hangar Door Is Closing\n", + /* 39*/ "Inner Hangar Door Is Opening\n", + /* 40*/ "Inner Hangar Door Is Closing\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar door.\n", + /* 46*/ "I'll get out on that jetbike. Cover me while i \nopen the doors.\n", + /* 47*/ "Jonathan go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous Jo..\n", + /* 49*/ "I can handle it..Trust me\n", + /* 50*/ "....okay\n", + /* 51*/ "Damn it Joanna... Cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical Containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.", + /* 63*/ "Let's see how that over-confident thief deals with our gas defense system. She'll think twice before messing with me again!", + /* 64*/ "What's that noise? Can't be... gas!", + /* 65*/ "Noooo, that wasn't meant to happen!", + /* 66*/ "Please stop! I'm not supposed to die, she... arggghhh!", + /* 67*/ "You idiot! We'd better get out of here.", + /* 68*/ "gasps, chokes and wheezes", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognise you from before. You helped me. Thank you.", + /* 71*/ "You... You speak our language?", + /* 72*/ "Watch her, she's sharp.", + /* 73*/ "Earrggghh... eerggh...", + /* 74*/ "What's wrong?", + /* 75*/ "I have a headache. And with a head this big, that's no joke.", + /* 76*/ "Can you walk? We must leave before they get organised and hunt us down.", + /* 77*/ "I think so. What's your name?", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!", + /* 80*/ NULL, + /* 81*/ NULL, + /* 82*/ NULL, + /* 83*/ NULL, + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/traP.c b/src/files/lang/ntsc-final/traP.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-final/traP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/tra_str_f.c b/src/files/lang/ntsc-final/tra_str_f.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-final/tra_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/tra_str_g.c b/src/files/lang/ntsc-final/tra_str_g.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-final/tra_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/tra_str_i.c b/src/files/lang/ntsc-final/tra_str_i.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-final/tra_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/tra_str_s.c b/src/files/lang/ntsc-final/tra_str_s.c new file mode 100644 index 000000000..3b28566bf --- /dev/null +++ b/src/files/lang/ntsc-final/tra_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her; she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/uffE.c b/src/files/lang/ntsc-final/uffE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/uffE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/uffJ.c b/src/files/lang/ntsc-final/uffJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/uffJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/uffP.c b/src/files/lang/ntsc-final/uffP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/uffP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/uff_str_f.c b/src/files/lang/ntsc-final/uff_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/uff_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/uff_str_g.c b/src/files/lang/ntsc-final/uff_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/uff_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/uff_str_i.c b/src/files/lang/ntsc-final/uff_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/uff_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/uff_str_s.c b/src/files/lang/ntsc-final/uff_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/ntsc-final/uff_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/ntsc-final/waxE.c b/src/files/lang/ntsc-final/waxE.c new file mode 100644 index 000000000..ae63062de --- /dev/null +++ b/src/files/lang/ntsc-final/waxE.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/waxJ.c b/src/files/lang/ntsc-final/waxJ.c new file mode 100644 index 000000000..ccf1f85d0 --- /dev/null +++ b/src/files/lang/ntsc-final/waxJ.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 1*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 2*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 3*/ "Underground in Siberia, James? Some of us don't get further than the Northern Line.\n", + /* 4*/ "Locate and Escort Cassandra To Helipad\n", + /* 5*/ "Plant Nuclear Device In Laboratory Lift\n", + /* 6*/ "Assasinate Datadyne Head Of Security\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me\n", + /* 10*/ "How dare you disturb me\n", + /* 11*/ "You will regret this intrusion girl\n", + /* 12*/ "If I were you i'd leave....NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra Has Been Immobilized\n", + /* 15*/ "Cassandra Has Been Captured Successfully\n", + /* 16*/ "Security Chief Has Been Eliminated\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar Bomb\n", + /* 20*/ "Skedar Bomb\n", + /* 21*/ "Picked up Skedar Bomb\n", + /* 22*/ "Skedar Bomb Has Been Placed Successfully.\n", + /* 23*/ "Skedar Bomb Has Detonated.\n", + /* 24*/ "Lift Doors Locked - Bomb Cannot Be Placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/waxP.c b/src/files/lang/ntsc-final/waxP.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-final/waxP.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/wax_str_f.c b/src/files/lang/ntsc-final/wax_str_f.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-final/wax_str_f.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/wax_str_g.c b/src/files/lang/ntsc-final/wax_str_g.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-final/wax_str_g.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/wax_str_i.c b/src/files/lang/ntsc-final/wax_str_i.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-final/wax_str_i.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/ntsc-final/wax_str_s.c b/src/files/lang/ntsc-final/wax_str_s.c new file mode 100644 index 000000000..6b8d410ba --- /dev/null +++ b/src/files/lang/ntsc-final/wax_str_s.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ NULL, + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ameE.c b/src/files/lang/pal-beta/ameE.c new file mode 100644 index 000000000..ea4667452 --- /dev/null +++ b/src/files/lang/pal-beta/ameE.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're \nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading - \nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the \nSecurity Room.\n", + /* 96*/ "The basement elevator must be around \nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ameJ.c b/src/files/lang/pal-beta/ameJ.c new file mode 100644 index 000000000..3a47eb0a0 --- /dev/null +++ b/src/files/lang/pal-beta/ameJ.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "02:30am 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable Internal Security Hub\n", + /* 17*/ "Obtain Keycode Necklace\n", + /* 18*/ "Download Project Files\n", + /* 19*/ "Disable External Comms Hub\n", + /* 20*/ "Gain Entrance to Laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Lets see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Dont kill me!\n", + /* 27*/ "If I were you, I'd leave.... NOW!\n", + /* 28*/ "Badly placed ECM mine\n", + /* 29*/ "ECM mine placed correctly\n", + /* 30*/ "MISSION FAILED - Objectives Incomplete\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer Executive Erased\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye Dr Caroll\n", + /* 43*/ "You've written your last bug traitor\n", + /* 44*/ "File Download Initiated\n", + /* 45*/ "File Download Completed\n", + /* 46*/ "ACCESS DENIED - Password Needed\n", + /* 47*/ "Door Unlocked\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to Download - Data Uplink Needed\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr Caroll Conversation...\n", + /* 53*/ "Don't Shoot, Don't Shoot!\n", + /* 54*/ "Critical Mission Object Destroyed \n", + /* 55*/ "Unacceptable civilian casualties\n", + /* 56*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 57*/ "Critical Mission Personnel Killed \n", + /* 58*/ "Obtain ECM Mines\n", + /* 59*/ "Dr Carolls\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine\n", + /* 63*/ "Obtain Data Uplink\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move It!\n", + /* 72*/ "I've got a password problem and you're\nthe man to help me with it\n", + /* 73*/ "Don't Shoot, Dont Shoot!\n", + /* 74*/ "Datalink Broken - Connection Terminated\n", + /* 75*/ "Datalink Error - Incomplete File Download\n", + /* 76*/ "Internal Security System Temporarily Disabled\n", + /* 77*/ "External Communications Hub Disabled\n", + /* 78*/ "Laboratory Lift Located\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine Needed To Disable Security Hub\n", + /* 81*/ "ECM Mine Needed To Disable Comms Hub\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl\n", + /* 85*/ "If I were you I'd leave....NOW!\n", + /* 86*/ "Please don't kill me\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain Eye Spy\n", + /* 89*/ "Dr Carolls\n", + /* 90*/ "Eye Spy\n", + /* 91*/ "An Eye Spy\n", + /* 92*/ "Picked up an Eye Spy\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nsecurity room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security System Has Been Brought Back Online\n", + /* 98*/ "You Vandal, You've Broken It!\n", + /* 99*/ "2023 AD, 22:14 Lucerne Tower - Datadyne HQ\n", + /*100*/ "Why the big hurry?", + /*101*/ "If Dr. Caroll is not extracted tonight, dataDyne will put him through mind conditioning, and we'll lose our best chance of finding out what dataDyne are up to.", + /*102*/ "Are they all expendable?", + /*103*/ "Don't joke! You have to be careful, Joanna. Code keys will only operate while the owner is alive; if you kill them, the key is useless. Armed guards are a different matter, of course.", + /*104*/ "What's the target location?", + /*105*/ "Work your way down the building to the ground level. Dr. Caroll will be in a research lab somewhere in the underground facility.", + /*106*/ "How will I recognise him?", + /*107*/ "We don't have an image record, and we can't find any official files. all we have is the name. Good luck, Perfect Dark.", + /*108*/ NULL, + /*109*/ NULL, + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ameP.c b/src/files/lang/pal-beta/ameP.c new file mode 100644 index 000000000..ea4667452 --- /dev/null +++ b/src/files/lang/pal-beta/ameP.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're \nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading - \nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the \nSecurity Room.\n", + /* 96*/ "The basement elevator must be around \nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ame_str_f.c b/src/files/lang/pal-beta/ame_str_f.c new file mode 100644 index 000000000..d903e7cd5 --- /dev/null +++ b/src/files/lang/pal-beta/ame_str_f.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Brouiller le relais de communications\n\nIl est situ� sur l'un des toits de l'immeuble, loin des interf駻ences du trafic au sol. Utilisez une mine CME sur le relais pour brouiller les cam駻as de surveillance. La mine doit 黎re fix� sur le relais pour fonctionner. Faites vite, l'effet ne dure qu' une minute environ.\n\n|Objectif 2: - Trouver le collier-cl� de De Vries\n\nCassandra De Vries porte la cl� d'acc鑚 aux zones interdites de l'immeuble sur son collier. Il est connect� � ses pulsations et cessera de fonctionner si elle vient � mourir. Prenez le collier et neutralisez-la sans la tuer.\n\n|Objectif 3: - Acc馘er aux fichiers ordi dirigeant\n\nLe sort du Dr. Caroll est � l'ordre du jour d'une r騏nion, dans l'un des bureaux. Le dirigeant charg� du projet du Dr. Caroll sera pr駸ent. Suivez-le jusqu'� son bureau et acc馘ez � ses fichiers, puis t駘馗hargez-les gr稍e � votre r馗epteur.\n\n|Objectif 4: - Brouiller les communications ext駻ieures\n\nAchevez le brouillage des communications en pla軋nt une autre mine CME sur le mat駻iel de la salle de surveillance � la base de l'immeuble. Ils ne pourront ainsi appeler des renforts ext駻ieurs.\n\n|Objectif 5: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, et elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Brouiller le relais de communications\n\nIl est situ� sur l'un des toits de l'immeuble, loin des interf駻ences du trafic au sol. Utilisez une mine CME sur le relais pour brouiller les cam駻as de surveillance. La mine doit 黎re appliqu馥 sur le relais pour fonctionner. Faites vite, l'effet ne dure qu'une minute environ.\n\n|Objectif 2: - Trouver le collier-cl� de De Vries\n\nCassandra De Vries porte sa cl� d'acc鑚 aux zones interdites de l'immeuble sur son collier. Il est connect� � ses pulsations et cessera de fonctionner si elle vient � mourir. Prenez le collier et neutralisez-la sans la tuer.\n\n|Objectif 3: - Brouiller les communications ext駻ieures\n\nAchevez le brouillage des communications en pla軋nt une autre mine CME sur le mat駻iel de la salle de surveillance � la base de l'immeuble. Ils ne pourront ainsi appeler des renforts ext駻ieurs.\n\n|Objectif 4: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne:\nQG central Chicago IL USA.", + /* 10*/ "Heure: 02:30 15 AOUT 2023\n", + /* 11*/ "Obtenir collier de De Vries.\n", + /* 12*/ "Cassandra De Vries\n", + /* 13*/ "Collier\n", + /* 14*/ "Collier de De Vries\n", + /* 15*/ "Collier de De Vries obtenu.\n", + /* 16*/ "Neutraliser relais int駻ieur\n", + /* 17*/ "Obtenir collier-cl饅n", + /* 18*/ "T駘馗harger fichiers\n", + /* 19*/ "Neutraliser relais ext駻ieur\n", + /* 20*/ "Acc馘er au laboratoire\n", + /* 21*/ "Qui 黎es-vous? Que faites-vous l�?\n", + /* 22*/ "Attention! Elle est arm馥!\n", + /* 23*/ "Vous n'oserez pas... Jeune sotte!\n", + /* 24*/ "Savez-vous qui je suis?\n", + /* 25*/ "J'appelle la s馗urit�.\n", + /* 26*/ "PITIE!!!! Ne me tuez pas!\n", + /* 27*/ "Un conseil: partez, MAINTENANT!\n", + /* 28*/ "Mine CME mal plac馥.\n", + /* 29*/ "Mine CME plac馥 correctement.\n", + /* 30*/ "MISSION ECHOUEE - objectifs incomplets.\n", + /* 31*/ " MISSION ACCOMPLIE \n", + /* 32*/ "Objectifs inatteignables.\n", + /* 33*/ "Il est temps d'effacer les fichiers.\n", + /* 34*/ "Ordinateur dirigeant effac�.\n", + /* 35*/ "Je ferai ce que vous voulez!\n", + /* 36*/ "A L'AIDE - Intrus!\n", + /* 37*/ "Vous parlez trop.\n", + /* 38*/ "AU SECOURS! A MOI!\n", + /* 39*/ "Je ferai ce que vous voulez...\n", + /* 40*/ "Je me connecte...\n", + /* 41*/ "OK. Connexion termin馥...\n", + /* 42*/ "Adieu, Dr. Caroll.\n", + /* 43*/ "La fin est proche, sale tra�tre!\n", + /* 44*/ "T駘馗hargement en cours.\n", + /* 45*/ "T駘馗hargement complet.\n", + /* 46*/ "ACCES REFUSE - mot de passe requis.\n", + /* 47*/ "Porte d騅errouill馥.\n", + /* 48*/ "HEIN?!\n", + /* 49*/ "Erreur t駘馗harg. - R馗epteur absent.\n", + /* 50*/ "LUMIERES ON\n", + /* 51*/ "LUMIERES OFF\n", + /* 52*/ "Effacez la conversation du Dr. Caroll.\n", + /* 53*/ "Ne...ne tirez pas!\n", + /* 54*/ "Objet crucial d騁ruit.\n", + /* 55*/ "Pertes civiles inacceptables.\n", + /* 56*/ "MISSION ECHOUEE \n - objectifs inatteignables.\n", + /* 57*/ "Personnel crucial tu�.\n", + /* 58*/ "Obtenir mines CME.\n", + /* 59*/ "Dr. Caroll: \n", + /* 60*/ "Mine CME\n", + /* 61*/ "Une Mine CME\n", + /* 62*/ "Mine CME obtenue.\n", + /* 63*/ "Obtenir r馗epteur.\n", + /* 64*/ "\n", + /* 65*/ "R馗epteur\n", + /* 66*/ "Un r馗epteur\n", + /* 67*/ "R馗epteur obtenu.\n", + /* 68*/ "Oui, oui, je suis d'accord. On peut se passer\n de sa personnalit�.\n", + /* 69*/ "Non, je peux y travailler depuis mon ordinateur\n de bureau et effacer les fichiers\n en m麥e temps.\n", + /* 70*/ "Je m'y mets tout de suite. Au revoir.\n", + /* 71*/ "Au pied!\n", + /* 72*/ "J'ai un probl鑪e de mot de passe, et vous\nallez le r駸oudre.\n", + /* 73*/ "Ne tirez pas! Ne tirez pas!\n", + /* 74*/ "Transfert interrompu - connexion perdue.\n", + /* 75*/ "Erreur transfert - t駘馗hargement incomplet.\n", + /* 76*/ "Syst鑪e de s馗urit� temporairement annul�.\n", + /* 77*/ "Communications ext駻ieures coup馥s.\n", + /* 78*/ "Ascenseur du laboratoire localis�.\n", + /* 79*/ "S馗urit�!!! A l'aide!\n", + /* 80*/ "Mine CME requise pour brouiller s馗urit�.\n", + /* 81*/ "Mine CME requise pour brouiller coms.\n", + /* 82*/ "Leurre\n", + /* 83*/ "Vous osez me d駻anger?\n", + /* 84*/ "Vous allez le regretter, jeune fille!\n", + /* 85*/ "Un conseil: partez...MAINTENANT!\n", + /* 86*/ "Ne me tuez pas!\n", + /* 87*/ "Piti�!\n", + /* 88*/ "Obtenir CamSpy.\n", + /* 89*/ "La CamSpy du\n", + /* 90*/ "Dr. Caroll\n", + /* 91*/ "Une CamSpy\n", + /* 92*/ "CamSpy obtenue.\n", + /* 93*/ "Signal positif -\nle relais de com int駻ieur est proche.\n", + /* 94*/ "Le bureau de Cassandra est � \ncet 騁age.\n", + /* 95*/ "L'autre relais doit 黎re dans la\nsalle de surveillance.\n", + /* 96*/ "L'ascenseur souterrain doit 黎re dans\nle coin.\n", + /* 97*/ "Syst鑪e de s馗urit� op駻ationnel.\n", + /* 98*/ "Bravo...軋 ne marche plus!\n", + /* 99*/ "2023, H: 22:14 Tour Lucerne - QG dataDyne\n", + /*100*/ "Pourquoi agir si vite?\n", + /*101*/ "Si le Dr. Caroll n'est pas sauv� ce soir, \nses sup駻ieurs conditionneront son \nesprit et nous ne pourrons d馗ouvrir \nles plans de la dataDyne. \n", + /*102*/ "Peut-on les 駘iminer?\n", + /*103*/ "Pas de b黎ises: une cl� de s馗urit� ne \nfonctionne que si le d騁enteur est \nen vie. Ne tuez donc pas n'importe \nqui. Vous pouvez vous occuper des \ngardes arm駸...\n", + /*104*/ "O� se trouve la cible?\n", + /*105*/ "Descendez l'immeuble jusqu'aux niveaux \ninf駻ieurs. Le Dr. Caroll se trouve \ndans un laboratoire souterrain.\n", + /*106*/ "Comment le reconna�tre?\n", + /*107*/ "Nous n'avons aucune photo, ni document \nd'archive. Nous ne connaissons que \nson nom. Bonne chance, Perfect Dark.\n", + /*108*/ "OK. J'y suis...\n", + /*109*/ "Je...Je me connecte.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ame_str_g.c b/src/files/lang/pal-beta/ame_str_g.c new file mode 100644 index 000000000..d0a43b2dd --- /dev/null +++ b/src/files/lang/pal-beta/ame_str_g.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-Hauptquartier befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Blockieren Sie das interne Sicherheitssystem!\n\nDer Schaltblock ist in einem der oberen Stockwerke untergebracht, wo er vor Verkehrs-Interferenzen gesch�tzt ist. Setzen Sie eine ECM-Mine ein, um Funksignale zu blockieren und die ワberwachungskameras auszuschalten. Die Mine muss direkt am Schaltblock angebracht werden, um effektiv arbeiten zu k�nnen. Sie m�ssen rasch agieren, da die Mine nur eine Minute lang aktiv ist.\n\n|2. Ziel: - Bringen Sie De Vriesエ Halskette in Ihren Besitz!\n\nCassandra De Vries tr臠t den Codeschl�ssel f�r Sperrzonen innerhalb des Geb舫des an ihrer Halskette. Der Schl�ssel steht in Verbindung mit ihrem pers�nlichen Gesundheitsstatus-ワberwachungsger舩. Sobald kein Lebenszeichen mehr �bertragen wird, verliert der Schl�ssel seinen Nutzen. Wenn Sie die Kette an sich nehmen, sorgen Sie daf�r, dass De Vries nur bewusstlos ist.\n\n|3. Ziel: - Erlangen Sie Zugang zu den geheimen Daten!\n\nZur Stunde wird �ber Dr. Carolls Zukunft verhandelt. Das Meeting, bei dem der Manager, der f�r Dr. Carrols Projekt verantwortlich zeichnet anwesend ist, findet in einem der B�rotrakte statt. Folgen Sie ihm in sein B�ro, greifen Sie auf die Projektdaten zu und �bertragen Sie sie an uns mit Hilfe Ihres Data Uplink-Ger舩es.\n\n|4. Ziel: - Blockieren Sie das externe Sicherheitssystem!\n\nKomplettieren Sie den Ausfall der Funkverbindungen, indem Sie eine weitere ECM-Mine am Schaltblock im Security-Raum nahe des Fundaments des Geb舫des anbringen. Dadurch werden s舂tliche automatisch generierten SOS-Rufe nach drau゚en blockiert.\n\n|5. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangen-gehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-Hauptquartier befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Blockieren Sie das interne Sicherheitssystem!\n\nDer Schaltblock ist in einem der oberen Stockwerke untergebracht, wo er vor Verkehrs-Interferenzen gesch�tzt ist. Setzen Sie eine ECM-Mine ein, um Funksignale zu blockieren und die ワberwachungskameras auszuschalten. Die Mine muss direkt am Schaltblock angebracht werden, um effektiv arbeiten zu k�nnen. Sie m�ssen rasch agieren, da die Mine nur eine Minute lang aktiv ist.\n\n|2. Ziel: - Bringen Sie De Vriesエ Halskette in Ihren Besitz!\n\nCassandra De Vries tr臠t den Codeschl�ssel f�r Sperrzonen innerhalb des Geb舫des an ihrer Halskette. Der Schl�ssel steht in Verbindung mit ihrem pers�nlichen Gesundheitsstatus-ワberwachungsger舩. Sobald kein Lebenszeichen mehr �bertragen wird, verliert der Schl�ssel seinen Nutzen. Wenn Sie die Kette an sich nehmen, sorgen Sie daf�r, dass De Vries nur bewusstlos ist.\n\n|3. Ziel: - Blockieren Sie das externe Sicherheitssystem!\n\nKomplettieren Sie den Ausfall der Funkverbindungen, indem Sie eine weitere ECM-Mine am Schaltblock im Security-Raum nahe des Fundaments des Geb舫des anbringen. Dadurch werden s舂tliche automatisch generierten SOS-Rufe nach drau゚en blockiert.\n\n|4. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangen-gehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-Hauptquartier befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangen-gehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\n Abteilungshauptquartier Chicago IL USA.", + /* 10*/ "0230 Uhr 15 AUG 2023\n", + /* 11*/ "Bringen Sie die De Vriesエ Halskette in Ihren Besitz!\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Halskette\n", + /* 14*/ "De Vriesエ Halskette\n", + /* 15*/ "De Vriesエ Halskette aufgenommen.\n", + /* 16*/ "Blockieren Sie das Sicherheitssystem!\n", + /* 17*/ "Finden Sie den Schl�ssel!\n", + /* 18*/ "Kopieren Sie die Projektdaten!\n", + /* 19*/ "Blockieren Sie die externe Sicherheit!\n", + /* 20*/ "Verschaffen Sie sich Zutritt zum Labor!\n", + /* 21*/ "Wer sind Sie, und was haben Sie hier verloren?\n", + /* 22*/ "Vorsicht! Sie hat eine Waffe!\n", + /* 23*/ "Du wirst nicht auf mich schie゚en, dummes Kind!\n", + /* 24*/ "Du wei゚t wohl nicht, wer ich bin.\n", + /* 25*/ "Mal sehen, wie du mit der Security klarkommst.\n", + /* 26*/ "BITTE!!!! Tun Sie mir nichts!\n", + /* 27*/ "W舐e ich du, w�rde ich verschwinden... und zwar JETZT!\n", + /* 28*/ "ECM Mine wurde nicht korrekt platziert.\n", + /* 29*/ "ECM Mine wurde korrekt platziert.\n", + /* 30*/ "MISSION FEHLGESCHLAGEN - Zielerreichung unvollst舅dig.\n", + /* 31*/ " MISSION ERFOLGREICH \n", + /* 32*/ "Erreichung aller Ziele UNMヨGLICH.\n", + /* 33*/ "Es ist an der Zeit, diese Daten zu l�schen.\n", + /* 34*/ "Festplatte gel�scht.\n", + /* 35*/ "Ich tue alles, was Sie verlangen!\n", + /* 36*/ "HILFE - Ein Eindringling!\n", + /* 37*/ "Du sprichst zuviel.\n", + /* 38*/ "HILFE, HILFE!\n", + /* 39*/ "Ich tue alles, was Sie verlangen...\n", + /* 40*/ "Ich logge mich jetzt ein...\n", + /* 41*/ "Okay, ich bin drin...\n", + /* 42*/ "Auf Wiedersehen, Dr. Caroll.\n", + /* 43*/ "Du hast deinen letzten Virus geschrieben, Verr舩er!\n", + /* 44*/ "Kopiervorgang gestartet.\n", + /* 45*/ "Kopiervorgang abgeschlossen.\n", + /* 46*/ "ZUGRIFF VERWEIGERT - Passwort erforderlich.\n", + /* 47*/ "T�rverriegelung aufgehoben.\n", + /* 48*/ "HトH!\n", + /* 49*/ "Kopiervorgang kann nicht gestartet werden - Data Uplink erforderlich.\n", + /* 50*/ "BELEUCHTUNG AKTIVIERT\n", + /* 51*/ "BELEUCHTUNG DEAKTIVIERT\n", + /* 52*/ "L�schen Sie die Konversation mit Dr. Caroll...\n", + /* 53*/ "Nicht schie゚en, nicht schie゚en!\n", + /* 54*/ "Wichtiges Objekt zerst�rt.\n", + /* 55*/ "Anzahl der zivilen Opfer ist unakzeptabel.\n", + /* 56*/ "MISSION FEHLGESCHLAGEN \n - Gesamtzielerreichung unm�glich.\n", + /* 57*/ "Wichtige Person neutralisiert.\n", + /* 58*/ "Erlangen Sie ECM Minen.\n", + /* 59*/ "Dr. Carolls\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "Eine ECM Mine\n", + /* 62*/ "ECM Mine aufgenommen.\n", + /* 63*/ "Erlangen Sie das Data Uplink-Ger舩.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "Ein Data Uplink\n", + /* 67*/ "Data Uplink aufgenommen.\n", + /* 68*/ "Ja, ja, dem stimme ich zu. Personen sind in diesem\nFall entbehrlich.\n", + /* 69*/ "Nein, ich kann den Vorgang von meinem B�ro\naus initiieren und die entsprechenden Files l�schen.\nJa, das erfolgt gleichzeitig.\n", + /* 70*/ "Ich fange sofort an. Wiederh�ren.\n", + /* 71*/ "Beweg dich!\n", + /* 72*/ "Ich habe ein Passwort-Problem, und du bist\nderjenige, der mir aus der Patsche helfen wird.\n", + /* 73*/ "Nicht schie゚en, nicht schie゚en!\n", + /* 74*/ "Datalink defekt - Verbindung terminiert.\n", + /* 75*/ "Datalink Error - Kopiervorgang unvollst舅dig.\n", + /* 76*/ "Internes Sicherheitssystem tempor舐 au゚er Kraft gesetzt.\n", + /* 77*/ "Externe Kommunikationssysteme au゚er Kraft gesetzt.\n", + /* 78*/ "Aufzug zum Labor geortet.\n", + /* 79*/ "Security... Hilfe!\n", + /* 80*/ "Um den Schaltblock zu deaktivieren, wird eine ECM Mine ben�tigt.\n", + /* 81*/ "Um den Schaltblock zu deaktivieren, wird eine ECM Mine ben�tigt.\n", + /* 82*/ "Dummy\n", + /* 83*/ "Wie kannst du es wagen, mich zu st�ren?\n", + /* 84*/ "Du wirst dieses Eindringen bereuen, Kleine!\n", + /* 85*/ "W舐e ich du, w�rde ich verschwinden,... und zwar JETZT!\n", + /* 86*/ "Bitte tun Sie mir nichts!\n", + /* 87*/ "Nicht schie゚en!\n", + /* 88*/ "Erlangen Sie den CamSpy.\n", + /* 89*/ "Dr. Carolls\n", + /* 90*/ "CamSpy\n", + /* 91*/ "Ein CamSpy\n", + /* 92*/ "CamSpy aufgenommen.\n", + /* 93*/ "Wir empfangen ein deutliches Signal - \nder Schaltblock f�r die internen Sicherheitssysteme muss in der N臧e sein.\n", + /* 94*/ "Sie befinden sich im gleichen Stockwerk wie\nCassandras B�ro.\n", + /* 95*/ "Der andere Schaltblock muss im \nSecurity Raum sein.\n", + /* 96*/ "Der Aufzug zum Keller muss hier \nirgendwo sein.\n", + /* 97*/ "Das Sicherheitssystem ist wieder online.\n", + /* 98*/ "Du Vandale, du hast es zerst�rt!\n", + /* 99*/ "2023 AD, 2214 Uhr Lucerne Tower - dataDyne HQ\n", + /*100*/ "Warum die Hektik?\n", + /*101*/ "Wenn Dr. Caroll heute nicht gerettet wird, \nwird er von dataDyne einer gedanklichen \nKonditionierung unterzogen. So w�rden wir \nunsere beste Chance verlieren, um herauszufinden, \nwas dataDyne beabsichtigt.\n", + /*102*/ "Sind dort alle Personen entbehrlich?\n", + /*103*/ "Machen Sie keine Witze! Sie m�ssen vorsichtig sein, Joanna. \nCodeschl�ssel n�tzen nur, solange ihre Besitzer \nam Leben sind; wenn Sie sie ausschalten, verliert der \nSchl�ssel seinen Wert. Bewaffnete Wachen sind nat�rlich \nein anderes Thema...\n", + /*104*/ "Wie lautet der Zielbereich?\n", + /*105*/ "Arbeiten Sie sich von oben vor, bis Sie das unterste Stockwerk \nerreichen. Dr. Caroll befindet sich irgendwo in einem der \nLabors in den unterirdischen Trakten.\n", + /*106*/ "Woran erkenne ich ihn?\n", + /*107*/ "Wir verf�gen �ber kein Bildmaterial, und wir k�nnen \nauch keine offiziellen Akten finden. Alles was wir haben, \nist sein Name. Viel Gl�ck, Perfect Dark.\n", + /*108*/ "Ich bin jetzt drin...\n", + /*109*/ "Ich...Ich logge mich jetzt ein.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ame_str_i.c b/src/files/lang/pal-beta/ame_str_i.c new file mode 100644 index 000000000..c1d6cda62 --- /dev/null +++ b/src/files/lang/pal-beta/ame_str_i.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington - \n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Disattiva sistema di sicurezza interno\n\nSi trova in uno dei piani superiori dell'edificio lontano dalle interferenze del traffico stradale. Usa una mina ECM per mandare in tilt la centralina e le telecamere di sicurezza. Devi attaccare la mina alla centralina perch� abbia effetto. Fa presto! La mina dura solamente un minuto circa.\n\n|Obiettivo 2: - Prendi la collana-chiave di De Vries\n\nCassandra De Vries tiene al collo la chiave d'accesso alle aree di sicurezza dell'edificio. La collana � connessa ad un sensore del suo stato di salute e si disattiver� in caso di morte. Se vuoi prenderle la collana dovrai tramortirla senza ucciderla.\n\n|Obiettivo 3: - Trova i file nel PC del direttore\n\nIn uno dei piani dell'edificio principale si tiene una riunione per decidere del futuro del Dr. Caroll, vi partecipa anche il direttore responsabile del suo progetto. Seguilo nel suo ufficio e trova i file di tale progetto, scaricali sulla nostra rete usando il tuo dispositivo Connettore Dati.\n\n|Obiettivo 4: - Disattiva sistema di sicurezza esterno\n\nMetti un'altra mina ECM sulla strumentazione nella Stanza di Sicurezza al piano terra: questo mander� in tilt la richiesta automatica d'aiuto esterno, mettendo cos� totalmente fuori uso il sistema di sicurezza.\n\n|Obiettivo 5: - Trova l'ascensore segreto\n\nTrova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione - \n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington - \n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Disattiva sistema di sicurezza interno\n\n Si trova in uno dei piani superiori dell'edificio lontano dalle interferenze del traffico stradale. Usa una mina ECM per mandare in tilt la centralina e le telecamere di sicurezza. Devi attaccare la mina alla centralina perch� abbia effetto. Fa presto! La mina dura solamente un minuto circa.\n\n|Obiettivo 2: - Prendi la collana-chiave di De Vries\n\nCassandra De Vries tiene al collo la chiave d'accesso alle aree di sicurezza dell'edificio. La collana � connessa ad un sensore del suo stato di salute e si disattiver� in caso di morte. Se vuoi prenderle la collana dovrai tramortirla senza ucciderla.\n\n|Obiettivo 3: - Disattiva sistema di sicurezza esterno\n\n Metti un'altra mina ECM sulla strumentazione nella Stanza di Sicurezza al piano terra: questo mander� in tilt la richiesta automatica d'aiuto esterno, mettendo cos� totalmente fuori uso il sistema di sicurezza.\n\n|Obiettivo 4: - Trova l'ascensore segreto\n\n Trova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington - \n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Trova l'ascensore segreto\n\n Trova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nQG Div. Centrale Chicago IL USA.", + /* 10*/ "Ore 0230 15 AGO 2023\n", + /* 11*/ "Prendi collana di De Vries.\n", + /* 12*/ "La collana di\n", + /* 13*/ "Cassandra De Vries\n", + /* 14*/ "Collana di De Vries\n", + /* 15*/ "Prendi collana di De Vries.\n", + /* 16*/ "Disattiva sistema di sicurezza interno\n", + /* 17*/ "Prendi collana-chiave\n", + /* 18*/ "Scarica file del progetto\n", + /* 19*/ "Disattiva sistema di sicurezza esterno\n", + /* 20*/ "Cerca di entrare nel laboratorio\n", + /* 21*/ "Chi sei e che ci fai qui?\n", + /* 22*/ "Attenzione! ネ armata.\n", + /* 23*/ "Non lo farei se fossi in te!\n", + /* 24*/ "Tu non sai chi sono io!\n", + /* 25*/ "Vediamo come fai con la sicurezza.\n", + /* 26*/ "TI PREGO!!! Non sparare!\n", + /* 27*/ "Se fossi in te girerei i tacchi!\n", + /* 28*/ "Mina in posizione errata\n", + /* 29*/ "Mina piazzata correttamente\n", + /* 30*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 31*/ " MISSIONE COMPIUTA \n", + /* 32*/ "IMPOSSIBILE completare obiettivi!\n", + /* 33*/ "ネ ora di cancellare i file.\n", + /* 34*/ "Cancellato PC direttore.\n", + /* 35*/ "Far� quel che vuoi!\n", + /* 36*/ "ALLARME - Intrusione!\n", + /* 37*/ "Tu parli troppo!\n", + /* 38*/ "AIUTO! AIUTO!\n", + /* 39*/ "Far� quel che vuoi...\n", + /* 40*/ "Connessione in corso...\n", + /* 41*/ "Bene, ci sono...\n", + /* 42*/ "Arrivederci, Dr. Caroll.\n", + /* 43*/ "Comincia a pregare, verme!\n", + /* 44*/ "Scaricamento in corso\n", + /* 45*/ "Scaricamento completato\n", + /* 46*/ "ACCESSO NEGATO: inserire password\n", + /* 47*/ "Aperta la porta!\n", + /* 48*/ "TOH!\n", + /* 49*/ "Impossibile scaricare: serve Connettore Dati\n", + /* 50*/ "LUCI ACCESE\n", + /* 51*/ "LUCI SPENTE\n", + /* 52*/ "Cancellare conversazione con Dr. Caroll\n", + /* 53*/ "Non sparare! Non sparare!\n", + /* 54*/ "Distrutto strumento essenziale alla missione\n", + /* 55*/ "Vittime civili inaccettabili\n", + /* 56*/ "MISSIONE FALLITA - \n Impossibile completare obiettivi\n", + /* 57*/ "Ucciso personale essenziale alla missione\n", + /* 58*/ "Procurati mina ECM.\n", + /* 59*/ "Dr. Caroll:\n", + /* 60*/ "Mina ECM\n", + /* 61*/ "Mina ECM\n", + /* 62*/ "Presa mina ECM\n", + /* 63*/ "Procurati Connettore Dati.\n", + /* 64*/ "\n", + /* 65*/ "C. Dati\n", + /* 66*/ "Un Connettore Dati\n", + /* 67*/ "Preso Connettore Dati.\n", + /* 68*/ "S�, s�! Sono d'accordo. Possibili vittime\n sono giustificate.\n", + /* 69*/ "No, posso iniziare dal terminale del mio\n ufficio e cancellare i file necessari\n al tempo stesso.\n", + /* 70*/ "Inizier� subito. A dopo.\n", + /* 71*/ "Muoviti!\n", + /* 72*/ "Ho problemi con la password, e tu sei \nl'unico che pu� aiutarmi.\n", + /* 73*/ "Non sparare! Non sparare!\n", + /* 74*/ "Errore datalink: connessione terminata\n", + /* 75*/ "Errore datalink: scaricamento incompleto\n", + /* 76*/ "Sistema di sicurezza interno temp. fuori uso.\n", + /* 77*/ "Sistema di sicurezza esterno fuori uso.\n", + /* 78*/ "Ascensore laboratorio localizzato.\n", + /* 79*/ "Sicurezza... Aiuto!\n", + /* 80*/ "Serve mina ECM per disattivare sicurezza interno\n", + /* 81*/ "Serve mina ECM per disattivare sicurezza esterno\n", + /* 82*/ "Idiota\n", + /* 83*/ "Come osi disturbarmi!\n", + /* 84*/ "Te ne pentirai amaramente, sfacciata!\n", + /* 85*/ "Se fossi in te starei alla larga!\n", + /* 86*/ "Ti prego, risparmiami!\n", + /* 87*/ "Non sparare!\n", + /* 88*/ "Procurati TeleSpia.\n", + /* 89*/ "Dr. Caroll:\n", + /* 90*/ "TeleSpia\n", + /* 91*/ "TeleSpia\n", + /* 92*/ "Presa la TeleSpia.\n", + /* 93*/ "Siamo sulla pista giusta! Siamo \nvicini al sistema di sicurezza\n interno.\n", + /* 94*/ "Sei sul piano dell'ufficio di \nCassandra.\n", + /* 95*/ "L'altra centralina dev'essere \nnella Stanza di Sicurezza.\n", + /* 96*/ "L'ascensore dev'essere qui da \nqualche parte.\n", + /* 97*/ "Il sistema di sicurezza funziona ora.\n", + /* 98*/ "L'hai rotto, maledizione!\n", + /* 99*/ "AD 2023, ore 2214 Lucerne Tower - QG dataDyne\n", + /*100*/ "Cos'� tutta 'sta fretta?\n", + /*101*/ "Se non salviamo il Dr. Caroll stanotte, \ndataDyne gli far� il lavaggio del \ncervello e noi non sapremo mai \nquali sono i loro piani. \n\n", + /*102*/ "Posso fare piazza pulita?\n", + /*103*/ "Attenta, Joanna! Qui non si scherza! \nLa chiave funziona solo se chi la porta � \nancora vivo; altrimenti si disattiver�. \nCerto, con le guardie armate \n� tutta un'altra storia! \n", + /*104*/ "Dove si trova l'obiettivo?\n", + /*105*/ "Fatti strada fino al piano terra: il \nDr. Caroll si trova nel laboratorio \nal piano sotterraneo dell'edificio.\n", + /*106*/ "Come faccio a riconoscerlo?\n", + /*107*/ "Non abbiamo n� sue foto, n� file \nufficiali. Tutto ci� che abbiamo � il \nsuo nome. Buona fortuna, Perfect Dark.\n", + /*108*/ "Ok, ci sono...\n", + /*109*/ "Sto... sto entrando!\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ame_str_s.c b/src/files/lang/pal-beta/ame_str_s.c new file mode 100644 index 000000000..fdc335b5e --- /dev/null +++ b/src/files/lang/pal-beta/ame_str_s.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para notrosos. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Bloquear el Puerto Interno de Comunicaciones de Seguridad\n\nノste est� localizado en uno de los pisos superiores del edificio, lejos de las interferencias del tr畴ico. Usa una Mina ECM para bloquear el puerto y 'oscurecer' las c疥aras de seguridad. La mina debe ser ubicada en el puerto para ser efectiva. Act�a r疳ido ya que la mina durar� m疽 o menos un minuto.\n\n|Objetivo Dos: - Obtener el Collar/Llave de De Vries\n\nCassandra De Vries lleva su Llave de Acceso para las 疵eas restringidas del edificio en su collar. Est� conectado con su monitor personal de coraz�n y dejar� de estar activo si fallan sus constantes vitales. Si le quitas su Collar/Llave, debes dejarla inconsciente, pero no matarla.\n\n|Objetivo Tres: - Acceder a los Ficheros del Ordenador del Ejecutivo\n\nEl futuro del Dr. Caroll est� siendo decidido en una reuni�n en uno de los pisos de oficinas. El Ejecutivo a cargo del proyecto del Dr. Caroll est� all� presente. S�guele a su oficina y accede a los ficheros de su proyecto, entonces m疣danoslos usando el Conector de Datos.\n\n|Objetivo Cuatro: - Bloquear la Conexi�n Externa de Comunicaciones de Seguridad\n\nCompleta el 'apag�n' de comunicaciones colocando otra Mina ECM en el equipo de la Sala de Seguridad sita en la base del edificio. Esto bloquear� cualquier llamada autom疸ica para buscar ayuda exterior.\n\n|Objetivo Cinco: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para notrosos. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Bloquear el Puerto Interno de Comunicaciones de Seguridad\n\nノste est� localizado en uno de los pisos superiores del edificio, lejos de las interferencias del tr畴ico. Usa una Mina ECM para bloquear el puerto y 'oscurecer' las c疥aras de seguridad. La mina debe ser ubicada en el puerto para ser efectiva. Act�a r疳ido ya que la mina durar� m疽 o menos un minuto.\n\n|Objetivo Dos: - Obtener el Collar/Llave de De Vries\n\nCassandra De Vries lleva su Llave de Acceso para las 疵eas restringidas del edificio en su collar. Est� conectado con su monitor personal de coraz�n y dejar� de estar activo si fallan sus constantes vitales. Si le quitas su Collar/Llave, debes dejarla inconsciente, pero no matarla.\n\n|Objetivo Tres: - Bloquear la Conexi�n Externa de Comunicaciones de Seguridad\n\nCompleta el 'apag�n' de comunicaciones colocando otra Mina ECM en el equipo de la Sala de Seguridad sita en la base del edificio. Esto bloquear� cualquier llamada autom疸ica para buscar ayuda exterior.\n\n|Objetivo Cuatro: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para notrosos. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCG Divisi�n Central Chicago IL EE.UU.", + /* 10*/ "0230 Horas 15 AGO 2023\n", + /* 11*/ "Obt駭 el collar de De Vries.\n", + /* 12*/ "Cassandra De Vries:\n", + /* 13*/ "Collar\n", + /* 14*/ "Collar de De Vries\n", + /* 15*/ "Collar de De Vries obtenido.\n", + /* 16*/ "Desactivar puerto interno de seguridad\n", + /* 17*/ "Obtener el collar-c�digo\n", + /* 18*/ "Descargar los ficheros del proyecto\n", + /* 19*/ "Desactivar puerto de com. externas\n", + /* 20*/ "Entrar en el laboratorio\n", + /* 21*/ "ソQui駭 eres t� y qu� est疽 haciendo aqu�?\n", + /* 22*/ "。Cuidado! Tiene un arma.\n", + /* 23*/ "。No me disparar疽, tonta criatura!\n", + /* 24*/ "ソNo sabes qui駭 soy?\n", + /* 25*/ "Veamos c�mo te las apa�as con seguridad.\n", + /* 26*/ "。。。。POR FAVOR!!!! 。No me mates!\n", + /* 27*/ "Si fuera t�, me marchar�a... 。AHORA!\n", + /* 28*/ "Mina ECM mal colocada.\n", + /* 29*/ "Mina ECM colocada correctamente.\n", + /* 30*/ "MISIモN FALLADA: objetivos incompletos.\n", + /* 31*/ " MISIモN CONSEGUIDA \n", + /* 32*/ "NO PUEDES completar todos los objetivos.\n", + /* 33*/ "Es hora de borrar esos ficheros.\n", + /* 34*/ "Ordenador del ejecutivo borrado.\n", + /* 35*/ "。Har� lo que t� quieras!\n", + /* 36*/ "AYUDA. 。Intruso!\n", + /* 37*/ "Hablas demasiado.\n", + /* 38*/ "。AYUDA, AYUDA!\n", + /* 39*/ "。Har� lo que t� quieras!\n", + /* 40*/ "Conectando ahora...\n", + /* 41*/ "Vale, estoy dentro...\n", + /* 42*/ "Adi�s, Dr. Caroll.\n", + /* 43*/ "。Has procesado tu �ltimo error, traidor!\n", + /* 44*/ "Descarga del fichero iniciada.\n", + /* 45*/ "Descarga del fichero completada.\n", + /* 46*/ "ACCESO DENEGADO. Necesitas la contrase�a.\n", + /* 47*/ "Puerta desbloqueada.\n", + /* 48*/ "。OH!\n", + /* 49*/ "Imposible descargar. Necesitas un Conector de Datos.\n", + /* 50*/ "LUCES ENCENDIDAS\n", + /* 51*/ "LUCES APAGADAS\n", + /* 52*/ "Borra la conversaci�n del Dr. Caroll...\n", + /* 53*/ "。No dispares, no dispares!\n", + /* 54*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 55*/ "Bajas civiles inaceptables.\n", + /* 56*/ "MISIモN FALLADA:\n los objetivos no pueden ser completados.\n", + /* 57*/ "Ha muerto una persona cr�tica para misi�n.\n", + /* 58*/ "Obt駭 las Minas ECM.\n", + /* 59*/ "Dr. Caroll:\n", + /* 60*/ "Mina ECM\n", + /* 61*/ "Una Mina ECM\n", + /* 62*/ "Mina ECM obtenida.\n", + /* 63*/ "Obt駭 el Conector de Datos.\n", + /* 64*/ "\n", + /* 65*/ "Conector de Datos\n", + /* 66*/ "Un Conector de Datos\n", + /* 67*/ "Conector de Datos obtenido.\n", + /* 68*/ "S�, s�, estoy de acuerdo. La personalidad es prescindible\n en este caso.\n", + /* 69*/ "No, puedo empezar el proceso desde el terminal\n de mi oficina y borrar los ficheros necesarios\n al mismo tiempo.\n", + /* 70*/ "Empezar� enseguida. Adi�s.\n", + /* 71*/ "。En marcha!\n", + /* 72*/ "Tengo un problema de contrase�as, y t� \neres el hombre que puede ayudarme con ello.\n", + /* 73*/ "。No dispares, no dispares!\n", + /* 74*/ "Enlace de Datos perdido - conexi�n terminada.\n", + /* 75*/ "Error en el Enlace de Datos - descarga de fichero incompleta.\n", + /* 76*/ "Sistema de seguridad interno temporalmente desactivado.\n", + /* 77*/ "Puerto de comunicaciones externas desactivado.\n", + /* 78*/ "Ascensor del laboratorio localizado.\n", + /* 79*/ "Seguridad... 。Ay�denme!\n", + /* 80*/ "Mina ECM requerida para desactivar el puerto de seguridad.\n", + /* 81*/ "Mina ECM requerida para desactivar el puerto de comunicaciones.\n", + /* 82*/ "Tonto\n", + /* 83*/ "。C�mo te atreves a molestarme!\n", + /* 84*/ "。Te vas a arrepentir de esta intrusi�n, chica!\n", + /* 85*/ "Si yo fuera t�, me ir�a... 。YA!\n", + /* 86*/ "。Por favor, no me mates!\n", + /* 87*/ "。No dispares!\n", + /* 88*/ "Obt駭 la C疥ara Esp�a.\n", + /* 89*/ "Dr. Caroll:\n", + /* 90*/ "C疥ara Esp�a\n", + /* 91*/ "Una C疥ara Esp�a\n", + /* 92*/ "C疥ara Esp�a obtenida.\n", + /* 93*/ "Estamos obteniendo una lectura positiva. \nEl puerto de comunicaciones interno est� cerca.\n", + /* 94*/ "Est疽 en la misma planta que \nla oficina de Cassandra.\n", + /* 95*/ "El otro puerto debe estar en la \nSala de Seguridad.\n", + /* 96*/ "El ascensor del s�tano debe de estar por \naqu� en alg�n lugar.\n", + /* 97*/ "El sistema de seguridad est� activo de nuevo.\n", + /* 98*/ "。V疣dalo! 。Lo has roto!\n", + /* 99*/ "2023 d.C., 2214 Horas Edificio Lucerne - CG dataDyne\n", + /*100*/ "ソPor qu� tanta prisa?\n", + /*101*/ "Si no sacamos al Dr. Caroll esta noche, \ndataDyne le lavar� el cerebro, y \nperderemos nuestra mejor oportunidad \nde descubrir las intenciones de \ndataDyne.\n", + /*102*/ "ソSon todos prescindibles?\n", + /*103*/ "。No bromees! Tienes que ser cuidadosa, Joanna. \nLas llaves c�digo s�lo funcionan cuando el \npropietario est� vivo... Si les matas, la llave \nes in�til. Los guardas armados son otra cosa, \npor supuesto.\n", + /*104*/ "ソD�nde se encuentra el objetivo?\n", + /*105*/ "Debes bajar todo el edificio hasta la planta \nbaja. El Dr. Caroll estar� en el laboratorio de \ninvestigaci�n en alg�n lugar del subsuelo.\n", + /*106*/ "ソC�mo le reconocer�?\n", + /*107*/ "No tenemos ninguna imagen grabada, y no hemos \nencontrado ficheros oficiales. Todo lo que tenemos \nes su nombre. Buena suerte, Perfect Dark.\n", + /*108*/ "Bien, estoy dentro...\n", + /*109*/ "Estoy... estoy entrando ahora.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-beta/archE.c b/src/files/lang/pal-beta/archE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/archE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/archJ.c b/src/files/lang/pal-beta/archJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/archJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/archP.c b/src/files/lang/pal-beta/archP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/archP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arch_str_f.c b/src/files/lang/pal-beta/arch_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arch_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arch_str_g.c b/src/files/lang/pal-beta/arch_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arch_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arch_str_i.c b/src/files/lang/pal-beta/arch_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arch_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arch_str_s.c b/src/files/lang/pal-beta/arch_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arch_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arecE.c b/src/files/lang/pal-beta/arecE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arecE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arecJ.c b/src/files/lang/pal-beta/arecJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arecJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arecP.c b/src/files/lang/pal-beta/arecP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arecP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arec_str_f.c b/src/files/lang/pal-beta/arec_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arec_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arec_str_g.c b/src/files/lang/pal-beta/arec_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arec_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arec_str_i.c b/src/files/lang/pal-beta/arec_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arec_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arec_str_s.c b/src/files/lang/pal-beta/arec_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/arec_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/arkE.c b/src/files/lang/pal-beta/arkE.c new file mode 100644 index 000000000..81f4d5b3d --- /dev/null +++ b/src/files/lang/pal-beta/arkE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't \nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you \ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to... \nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/arkJ.c b/src/files/lang/pal-beta/arkJ.c new file mode 100644 index 000000000..fb399374c --- /dev/null +++ b/src/files/lang/pal-beta/arkJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access Foyer Elevator\n", + /* 10*/ "Reactivate Office Elevator\n", + /* 11*/ "Destroy Datadyne Hovercopter\n", + /* 12*/ "Defeat Cassandras Bodyguards\n", + /* 13*/ "Rendezvous at Helipad\n", + /* 14*/ "Accessing elevator controls....\n", + /* 15*/ "LIGHTS ARE NOW ON !\n", + /* 16*/ "Dr Caroll has been killed\n", + /* 17*/ "Dr Caroll is under attack!\n", + /* 18*/ "Dr Caroll has been damaged\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance..\n", + /* 21*/ "Goodnight Ms Dark\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here\n", + /* 27*/ "Obtain Night Sight\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight\n", + /* 32*/ "We meet again girl!\n", + /* 33*/ "Foyer Elevator Accessed\n", + /* 34*/ "Office Elevator Door Has Been Unlocked\n", + /* 35*/ "Datadyne Hovercopter Eliminated\n", + /* 36*/ "Cassandras Bodyguards Have Been Defeated\n", + /* 37*/ "That's not how it goes\n", + /* 38*/ "Yes it is\n", + /* 39*/ "Give it to me, you're doing it wrong\n", + /* 40*/ "Stop annoying me\n", + /* 41*/ "Will you just hurry up\n", + /* 42*/ "Oh No....Too Late\n", + /* 43*/ "She's Here...\n", + /* 44*/ "Get Her\n", + /* 45*/ "Critical Mission Object Destroyed \n", + /* 46*/ "Obtain Eye Spy\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Eye Spy\n", + /* 49*/ "An Eye Spy\n", + /* 50*/ "Picked up an Eye Spy\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the Jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain Alpha Keycard\n", + /* 56*/ "Guards\n", + /* 57*/ "Office Keycard\n", + /* 58*/ "Office Keycard\n", + /* 59*/ "Picked up Cassandra's Office Keycard.\n", + /* 60*/ "Sound the alarm, she's here!", + /* 61*/ "Lights out!", + /* 62*/ "What the...?", + /* 63*/ "Going somewhere?", + /* 64*/ "Something I can do for you, old woman?", + /* 65*/ "Return our sapient immediately! You don't know what you're doing.", + /* 66*/ "Yes I do, I'm leaving.", + /* 67*/ "One more chance! Give it back, and you could come and work for me.", + /* 68*/ "Sorry! Gotta shoot.", + /* 69*/ "You must get the sapient back. We cannot proceed without it.", + /* 70*/ "I know that!", + /* 71*/ "I also know who to talk to... Mr. Carrington.", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/arkP.c b/src/files/lang/pal-beta/arkP.c new file mode 100644 index 000000000..81f4d5b3d --- /dev/null +++ b/src/files/lang/pal-beta/arkP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't \nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you \ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to... \nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ark_str_f.c b/src/files/lang/pal-beta/ark_str_f.c new file mode 100644 index 000000000..05b3c23cb --- /dev/null +++ b/src/files/lang/pal-beta/ark_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - R饌ctiver l'ascenseur\n\nNous avons d騁ect� la commande d'arr黎 de fonctionnement de l'ascenseur donn馥 par un PC des bureaux inf駻ieurs. Trouvez ce terminal et modifiez la commande pour r饌ctiver l'ascenseur.\n\n|Objectif 3: - D騁ruire l'h駘ico de combat dataDyne\n\nUn h駘ico de combat de la dataDyne fait sa ronde autour de l'immeuble et risque de descendre votre transport. Abattez-le sans les coups de semonce d'usage. C'est lui ou vous.\n\n|Objectif 4: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous interdire l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 5: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne Chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - D騁ruire l'h駘ico de combat dataDyne\n\nUn h駘ico de combat de la dataDyne fait sa ronde autour de l'immeuble et risque de descendre votre transport. Abattez-le sans les coups de semonce d'usage. C'est lui ou vous.\n\n|Objectif 3: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous barrer l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 4: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne Chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous barrer l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 3: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Acc馘er � l'ascenseur du hall\n", + /* 10*/ "R饌ctiver l'ascenseur du bureau\n", + /* 11*/ "D騁ruire l'hovercopter dataDyne\n", + /* 12*/ "Battre les gardes de Cassandra\n", + /* 13*/ "Retour � l'h駘iport avec Dr. Caroll\n", + /* 14*/ "Acc鑚 param鑼res ascenseur...\n", + /* 15*/ "LUMIERES ON\n", + /* 16*/ "Dr. Caroll abattu!\n", + /* 17*/ "Dr. Caroll sous feu ennemi!\n", + /* 18*/ "Dr. Caroll endommag�!\n", + /* 19*/ "Trop tard! La voici...\n", + /* 20*/ "Vous 黎es une sacr馥 peste, vous...\n", + /* 21*/ "Bonne nuit, Miss Dark.\n", + /* 22*/ "LUMIERES ON\n", + /* 23*/ "LUMIERES OFF\n", + /* 24*/ "MISSION ECHOUEE\n", + /* 25*/ "MISSION ACCOMPLIE\n", + /* 26*/ "Emplacement pour warning h駘ico.\n", + /* 27*/ "Obtenir Vision nocturne.\n", + /* 28*/ "Vision nocturne de\n", + /* 29*/ "Cassandra De Vries\n", + /* 30*/ "Vision nocturne\n", + /* 31*/ "Vision nocturne obtenue.\n", + /* 32*/ "Re-bonjour, jeune fille!\n", + /* 33*/ "Ascenseur hall atteint.\n", + /* 34*/ "Porte ascenseur bureau ouverte.\n", + /* 35*/ "Hovercopter dataDyne 駘imin�.\n", + /* 36*/ "Gardes de Cassandra vaincus.\n", + /* 37*/ "Mais...pas comme 軋!\n", + /* 38*/ "Mais si.\n", + /* 39*/ "Vous faites n'importe quoi!\n", + /* 40*/ "Silence.\n", + /* 41*/ "Mais d駱鹹hez-vous!\n", + /* 42*/ "Oh, non...trop tard.\n", + /* 43*/ "La voil�...\n", + /* 44*/ "Attrapez-la!\n", + /* 45*/ "Objet crucial d騁ruit. \n", + /* 46*/ "Obtenir CamSpy.\n", + /* 47*/ "Dr. Caroll: \n", + /* 48*/ "CamSpy\n", + /* 49*/ "Une CamSpy\n", + /* 50*/ "CamSpy obtenue.\n", + /* 51*/ "Ils ont verrouill� le rez-de-chauss馥 - \nallez � l'ascenseur!\n", + /* 52*/ "Il faut d騁ruire cet h駘ico ou le \ntransport sera descendu!\n", + /* 53*/ "Je ne peux laisser un garde du corps vivant.\n", + /* 54*/ "Ne faites attendre le transport - \nretournez � l'h駘iport.\n", + /* 55*/ "Obtenir la carte alpha.\n", + /* 56*/ "Garde: \n", + /* 57*/ "Carte de bureau\n", + /* 58*/ "Carte du bureau\n", + /* 59*/ "Carte de bureau de Cassandra obtenue.\n", + /* 60*/ "Alerte! Elle est ici!\n", + /* 61*/ "Bonne nuit!\n", + /* 62*/ "Qu'est-ce qu...?\n", + /* 63*/ "On se balade?\n", + /* 64*/ "Qu'est-ce qu'elle veut m鑽e-grand?\n", + /* 65*/ "Remettez-moi le sapiens imm馘iatement! Vous ne\nsavez pas ce que vous faites...\n", + /* 66*/ "Oh que si. Je rentre chez moi.\n", + /* 67*/ "Pour la derni鑽e fois: rendez ce qui\nm'appartient et je vous offre un poste.\n", + /* 68*/ "D駸ol馥! Je me tire.\n", + /* 69*/ "Il nous faut le sapiens. Le reste de \nl'op駻ation en d駱end.\n", + /* 70*/ "J'en suis consciente!\n", + /* 71*/ "Je sais aussi � qui m'adresser...\nMr. Carrington.\n", + /* 72*/ "Porte d'ascenseur inutilisable � cet 騁age.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ark_str_g.c b/src/files/lang/pal-beta/ark_str_g.c new file mode 100644 index 000000000..ffebb5d75 --- /dev/null +++ b/src/files/lang/pal-beta/ark_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Truppenkonzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Reaktivieren Sie den Aufzug!\n\nWir konnten herausfinden, dass der einzige erreichbare Aufzug von einem PC aus blockiert wird. Dieser PC befindet sich im tiefstgelegenen B�rotrakt. Sie m�ssen diesen PC finden, um den Aufzug wieder in Gang zu setzen.\n\n|3. Ziel: - Vernichten Sie das dataDyne Gunship!\n\nEin dataDyne Gunship umkreist das Geb舫de. Es besteht die Gefahr, dass diese Einheit Ihr Fluchtfahrzeug angreift und vom Himmel holt. Bei der Terminierung dieser Einheit m�ssen Sie mit 舫゚erster Vorsicht vorgehen, da das Gunship auch das gleiche mit Ihnen versuchen wird.\n\n|4. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|5. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Truppenkonzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Vernichten Sie das dataDyne Gunship!\n\nEin dataDyne Gunship umkreist das Geb舫de. Es besteht die Gefahr, dass diese Einheit Ihr Fluchtfahrzeug angreift und vom Himmel holt. Bei der Terminierung dieser Einheit m�ssen Sie mit 舫゚erster Vorsicht vorgehen, da das Gunship auch das gleiche mit Ihnen versuchen wird.\n\n|3. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|4. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Truppenkonzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|3. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Erlangen Sie Zugang zum Foyer-Aufzug!\n", + /* 10*/ "Reaktivieren Sie den B�ro-Aufzug!\n", + /* 11*/ "Zerst�ren Sie das dataDyne-Gunship!\n", + /* 12*/ "Neutralisieren Sie De Vries Bodyguards!\n", + /* 13*/ "Erreichen Sie das Helipad!\n", + /* 14*/ "Zugriff auf die Aufz�ge erfolgt...\n", + /* 15*/ "BELEUCHTUNG AKTIVIERT!\n", + /* 16*/ "Dr. Caroll erlitt einen kritischen Treffer!\n", + /* 17*/ "Dr. Caroll wird angegriffen!\n", + /* 18*/ "Dr. Caroll wurde besch臈igt!\n", + /* 19*/ "Zu sp舩! Sie ist hier...\n", + /* 20*/ "Du wirst langsam richtig l舖tig...\n", + /* 21*/ "Gute Nacht, Ms. Dark.\n", + /* 22*/ "BELEUCHTUNG AKTIVIERT\n", + /* 23*/ "BELEUCHTUNG DEAKTIVIERT\n", + /* 24*/ "MISSION FEHLGESCHLAGEN\n", + /* 25*/ "MISSION ERFOLGREICH\n", + /* 26*/ "Gunship-Warnung!!!\n", + /* 27*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 28*/ "Cassandra De Vries\n", + /* 29*/ "Nachtsichtger舩\n", + /* 30*/ "Nachtsichtger舩\n", + /* 31*/ "Nachtsichtger舩 aufgenommen.\n", + /* 32*/ "So trifft man sich wieder, Kleine!\n", + /* 33*/ "Foyer-Aufzug betreten.\n", + /* 34*/ "T�r zum B�ro-Aufzug entriegelt.\n", + /* 35*/ "dataDyne Gunship eliminiert.\n", + /* 36*/ "Cassandras Bodyguards wurden neutralisiert.\n", + /* 37*/ "So funktioniert das nicht.\n", + /* 38*/ "Doch, tut es.\n", + /* 39*/ "Gib das her - du machst das falsch!\n", + /* 40*/ "H�r auf mich zu nerven.\n", + /* 41*/ "W�rdest du dich bitte beeilen?\n", + /* 42*/ "Oh nein, ...zu sp舩!\n", + /* 43*/ "Sie ist hier...\n", + /* 44*/ "Schnappt sie!\n", + /* 45*/ "Wichtiges Objekt zerst�rt. \n", + /* 46*/ "Erlangen Sie den CamSpy.\n", + /* 47*/ "Dr. Carolls\n", + /* 48*/ "CamSpy\n", + /* 49*/ "Ein CamSpy\n", + /* 50*/ "CamSpy aufgenommen.\n", + /* 51*/ "Der Zugang zum Parterre wurde verriegelt. - \nRasch zum Aufzug!\n", + /* 52*/ "Dieses Gunship muss vernichtet werden, sonst \nwird das Fluchtfahrzeug angegriffen!\n", + /* 53*/ "Ich muss mich noch um die Bodyguards k�mmern.\n", + /* 54*/ "Lassen Sie das Fluchtfahrzeug nicht warten! - \nZur�ck zum Helipad!\n", + /* 55*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 56*/ "Wachen\n", + /* 57*/ "B�ro-Schl�sselkarte\n", + /* 58*/ "B�ro-Schl�sselkarte\n", + /* 59*/ "Cassandras B�ro-Schlusselkarte aufgenommen.\n", + /* 60*/ "Gebt Alarm - sie ist hier!\n", + /* 61*/ "Licht AUS!\n", + /* 62*/ "Was zum...?\n", + /* 63*/ "Na, wohin willst du denn?\n", + /* 64*/ "Kann ich etwas f�r dich tun, alte Frau?\n", + /* 65*/ "Geben Sie uns den Sapienten sofort zur�ck! Sie wissen \nnicht, was Sie da tun!\n", + /* 66*/ "Doch, das tue ich. Ich verschwinde.\n", + /* 67*/ "Letzte Chance: Geben Sie ihn zur�ck, und Sie\nk�nnten vielleicht in Zukunft f�r mich arbeiten.\n", + /* 68*/ "Tut mir leid, ich bin in Eile.\n", + /* 69*/ "Sie m�ssen uns das Ding zur�ckbringen. Wir k�nnen \nsonst nicht fortfahren.\n", + /* 70*/ "Das wei゚ ich!\n", + /* 71*/ "Ich wei゚ auch, mit wem ich sprechen muss... \nMr. Carrington.\n", + /* 72*/ "Die Aufzugst�ren sind auf diesem Stockwerk inaktiv.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ark_str_i.c b/src/files/lang/pal-beta/ark_str_i.c new file mode 100644 index 000000000..22f5e66b0 --- /dev/null +++ b/src/files/lang/pal-beta/ark_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington - \n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Riattiva l'ascensore\n\nIn un PC del piano inferiore degli uffici abbiamo rintracciato l'ordine di bloccare l'unico ascensore accessibile. Devi trovare quel PC e cambiare l'ordine per rimettere in funzione l'ascensore.\n\n|Obiettivo 3: - Distruggi la cannoniera della dataDyne\n\nL'edificio dataDyne � sorvegliato da una potente cannoniera di difesa pronta a farti fuori in ogni momento per impedirti di procedere. Distruggila con estrema determinazione, o abbatter� la navetta e annienter� anche te.\n\n|Obiettivo 4: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 5: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione - \n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington - \n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Distruggi la cannoniera della dataDyne\n\nL'edificio dataDyne � sorvegliato da una potente cannoniera di difesa pronta a farti fuori in ogni momento per impedirti di procedere. Distruggila con estrema determinazione, o abbatter� la navetta e annienter� anche te.\n\n|Obiettivo 3: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 4: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 3*/ "|Situazione - \n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington - \n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 3: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Usa l'ascensore dell'atrio\n", + /* 10*/ "Riattiva l'ascensore degli uffici\n", + /* 11*/ "Distruggi la cannoniera dataDyne\n", + /* 12*/ "Elimina guardie del corpo di Cassandra\n", + /* 13*/ "Appuntamento all'eliporto\n", + /* 14*/ "I comandi dell'ascensore...\n", + /* 15*/ "LE LUCI SONO ACCESE!\n", + /* 16*/ "Il Dr. Caroll � stato ucciso!\n", + /* 17*/ "Attaccano il Dr. Caroll!\n", + /* 18*/ "Il Dr. Caroll � ferito!\n", + /* 19*/ "Troppo tardi! ネ gi� qui!\n", + /* 20*/ "Sei una vera scocciatura!\n", + /* 21*/ "Buona notte, Perfect Dark!\n", + /* 22*/ "LUCI ACCESE ORA\n", + /* 23*/ "LUCI SPENTE ORA\n", + /* 24*/ "MISSIONE FALLITA\n", + /* 25*/ "MISSIONE COMPIUTA\n", + /* 26*/ "Allarme cannoniera!\n", + /* 27*/ "Procurati Vista Notturna\n", + /* 28*/ "Cassandra De Vries:\n", + /* 29*/ "Vista Notturna\n", + /* 30*/ "Vista Notturna\n", + /* 31*/ "Presa Vista Notturna\n", + /* 32*/ "Chi non muore si rivede!\n", + /* 33*/ "Raggiunto l'ascensore nell'atrio.\n", + /* 34*/ "Aperta la porta ascensore uffici.\n", + /* 35*/ "Eliminata la cannoniera dataDyne.\n", + /* 36*/ "Sconfitte le guardie del corpo di Cassandra.\n", + /* 37*/ "Non si fa cos�, idiota!\n", + /* 38*/ "S�, invece!\n", + /* 39*/ "Dammi qua! Faccio io!\n", + /* 40*/ "Non scocciarmi!\n", + /* 41*/ "Ti vuoi dare una mossa?!\n", + /* 42*/ "Oh, no! Troppo tardi.\n", + /* 43*/ "Ci ha raggiunti...\n", + /* 44*/ "Prendila!\n", + /* 45*/ "Distrutto strumento essenziale alla missione\n", + /* 46*/ "Procurati TeleSpia.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "TeleSpia\n", + /* 49*/ "TeleSpia\n", + /* 50*/ "Presa la TeleSpia.\n", + /* 51*/ "Hanno chiuso il pianterreno! \n Va all'ascensore!\n", + /* 52*/ "Bisogna tirar gi� quella cannoniera \n o abbatter� la navetta!\n", + /* 53*/ "Non posso lasciar vive le guardie!\n", + /* 54*/ "Fai presto: vai alla navetta! \n Torna all'eliporto!\n", + /* 55*/ "Procurati la chiave alfa\n", + /* 56*/ "Guardia:\n", + /* 57*/ "Chiave dell'ufficio\n", + /* 58*/ "Chiave dell'ufficio\n", + /* 59*/ "Presa chiave ufficio di Cassandra\n", + /* 60*/ "Date l'allarme: � qui!\n", + /* 61*/ "Spegnete le luci!\n", + /* 62*/ "Ma cosa...?\n", + /* 63*/ "Dove credi di andare?\n", + /* 64*/ "Posso aiutarla, madama?\n", + /* 65*/ "Ridacci immediatamente il Sapiente! \nNon sai quel che fai!\n", + /* 66*/ "Certo che lo so: me ne vado!\n", + /* 67*/ "Te lo ripeto! Restituiscilo e \npotrai venire a lavorare per me.\n", + /* 68*/ "Spiacente! Devo farlo!\n", + /* 69*/ "Devi recuperare il Sapiente: senza \nnon � possibile andare avanti.\n", + /* 70*/ "Lo so benissimo!\n", + /* 71*/ "So anche con chi parlare... \nSig. Carrington.\n", + /* 72*/ "La porta dell'ascensore � fuori servizio.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ark_str_s.c b/src/files/lang/pal-beta/ark_str_s.c new file mode 100644 index 000000000..3052b14c6 --- /dev/null +++ b/src/files/lang/pal-beta/ark_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Reactivar Ascensor\n\nHemos interceptado una orden de cerrar el �nico ascensor accesible enviada a un PC situado en el piso de oficinas m疽 bajo. Tienes que encontrar ese PC y cambiar la orden para hacer que el ascensor funcione de nuevo.\n\n|Objetivo Tres: - Destruir Helic�ptero Gunship de dataDyne\n\nHay un helic�ptero de seguridad de dataDyne dando vueltas alrededor del edificio que os supera en armamento y no dudar� en derribaros. Acaba con el helic�ptero sin prejuicios, ya que 駘 intentar� hacer lo mismo contigo.\n\n|Objetivo Cuatro: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Cinco: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Destruir Helic�ptero Gunship de dataDyne\n\nHay un helic�ptero de seguridad de dataDyne dando vueltas alrededor del edificio que os supera en armamento y no dudar� en derribaros. Acaba con el helic�ptero sin prejuicios, ya que 駘 intentar� hacer lo mismo contigo.\n\n|Objetivo Tres: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Cuatro: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Tres: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Acceder al ascensor del vest�bulo\n", + /* 10*/ "Reactivar ascensor de las oficinas\n", + /* 11*/ "Destruir helic�ptero de dataDyne\n", + /* 12*/ "Derrotar a las guard. de Cassandra\n", + /* 13*/ "Encuentro en el helipuerto\n", + /* 14*/ "Accediendo a los controles del ascensor...\n", + /* 15*/ "。LUCES ENCENDIDAS!\n", + /* 16*/ "。El Dr. Caroll ha muerto!\n", + /* 17*/ "。Est疣 atacando al Dr. Caroll!\n", + /* 18*/ "。El Dr. Caroll ha sido da�ado!\n", + /* 19*/ "。Demasiado tarde! Ella est� aqu�...\n", + /* 20*/ "Est疽 empezando a ser un fastidio...\n", + /* 21*/ "Buenas noches, Srta. Dark.\n", + /* 22*/ "LUCES ENCENDIDAS\n", + /* 23*/ "LUCES APAGADAS\n", + /* 24*/ "MISIモN FALLADA\n", + /* 25*/ "MISIモN CUMPLIDA\n", + /* 26*/ "Aviso del Helic�ptero va aqu�.\n", + /* 27*/ "Obt駭 Visi�n Nocturna.\n", + /* 28*/ "Cassandra De Vries:\n", + /* 29*/ "Visi�n Nocturna\n", + /* 30*/ "Visi�n Nocturna\n", + /* 31*/ "Visi�n Nocturna obtenida.\n", + /* 32*/ "。Nos vemos de nuevo, chica!\n", + /* 33*/ "Accediste al ascensor del vest�bulo.\n", + /* 34*/ "La puerta del ascensor a las oficinas ha sido abierta.\n", + /* 35*/ "Helic�ptero de dataDyne eliminado.\n", + /* 36*/ "Las guardaespaldas de Cassandra han sido derrotadas.\n", + /* 37*/ "As� no es como va.\n", + /* 38*/ "S�, as� es.\n", + /* 39*/ "D疥elo. Lo est疽 haciendo mal.\n", + /* 40*/ "Deja de molestarme.\n", + /* 41*/ "。Debemos darnos prisa!\n", + /* 42*/ "Oh, no... demasiado tarde.\n", + /* 43*/ "Ella est� aqu�...\n", + /* 44*/ "。Cogedla!\n", + /* 45*/ "Objeto cr�tico de la misi�n destruido. \n", + /* 46*/ "Obt駭 la C疥ara Esp�a.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "C疥ara Esp�a\n", + /* 49*/ "Una C疥ara Esp�a\n", + /* 50*/ "C疥ara Esp�a obtenida.\n", + /* 51*/ "Han cerrado la planta baja: \n。Ve al ascensor!\n", + /* 52*/ "。Necesitamos acabar con ese helic�ptero, \no derribar� la nave de escape!\n", + /* 53*/ "No puedo dejar ninguna guardaespaldas en pie.\n", + /* 54*/ "No hagas esperar a la nave de escape: \nvuelve a la zona de aterrizaje.\n", + /* 55*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 56*/ "Guarda:\n", + /* 57*/ "Llave magn騁ica de la oficina\n", + /* 58*/ "Llave magn騁ica de la oficina\n", + /* 59*/ "Llave magn騁ica de la oficina de Cassandra obtenida.\n", + /* 60*/ "Activa la alarma: 。ella est� aqu�!\n", + /* 61*/ "。Luces fuera!\n", + /* 62*/ "ソQu� dem...?\n", + /* 63*/ "ソVas a alguna parte?\n", + /* 64*/ "ソPuedo hacer algo por ti, anciana?\n", + /* 65*/ "。Devuelve nuestra IA inmediatamente! No sabes \nlo que est疽 haciendo.\n", + /* 66*/ "S� lo s�. Me largo.\n", + /* 67*/ "。Otra oportunidad! Devu駘velo, y podr疽 \ntrabajar para m�.\n", + /* 68*/ "。Lo siento! ソLo pillas?\n", + /* 69*/ "Debes traer de vuelta la IA. No podemos \navanzar sin ella.\n", + /* 70*/ "。Ya lo s�!\n", + /* 71*/ "Tambi駭 s� con qui駭 hablar... \ncon el Sr. Carrington.\n", + /* 72*/ "La puerta del ascensor no funciona en este piso.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ashE.c b/src/files/lang/pal-beta/ashE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ashE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ashJ.c b/src/files/lang/pal-beta/ashJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ashJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ashP.c b/src/files/lang/pal-beta/ashP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ashP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ash_str_f.c b/src/files/lang/pal-beta/ash_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ash_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ash_str_g.c b/src/files/lang/pal-beta/ash_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ash_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ash_str_i.c b/src/files/lang/pal-beta/ash_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ash_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ash_str_s.c b/src/files/lang/pal-beta/ash_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ash_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ateE.c b/src/files/lang/pal-beta/ateE.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/pal-beta/ateE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ateJ.c b/src/files/lang/pal-beta/ateJ.c new file mode 100644 index 000000000..4ee541df8 --- /dev/null +++ b/src/files/lang/pal-beta/ateJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Joanna's Graduation Test - The Duel\n", + /* 1*/ "Defeat Your Opponent In A Duel.\n", + /* 2*/ "Defeat Your Opponent In A Duel.\n", + /* 3*/ "Defeat Your Opponent In A Duel.\n", + /* 4*/ "Defeat Your Opponent.\n", + /* 5*/ "Defeat Your Opponent.\n", + /* 6*/ "Defeat Your Opponent.\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat Your Opponent.\n", + /* 9*/ "Well Done! You Were Too Quick For Him!.\n", + /* 10*/ "Well Done! You Were Too Quick For Him!.\n", + /* 11*/ "Well Done! You Were Too Quick For Him!.\n", + /* 12*/ "Opponent Skill Level: AGENT\n", + /* 13*/ "Opponent Skill Level: SPECIAL AGENT\n", + /* 14*/ "Opponent Skill Level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ateP.c b/src/files/lang/pal-beta/ateP.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/pal-beta/ateP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ate_str_f.c b/src/files/lang/pal-beta/ate_str_f.c new file mode 100644 index 000000000..532da82cf --- /dev/null +++ b/src/files/lang/pal-beta/ate_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\n|Objectif 2: - Vaincre Jonathan Dark\n\nVenez � bout de la r駱lique de Jonathan Dark, le meilleur 駘駑ent de l'Institut en mati鑽e de test holographique. Il poss鐡e de grandes et surprenantes capacit駸 au combat.\n\n|Objectif 3: - Vaincre Trent Easton\n\nEliminer le simulant d'un agent exp駻iment� du gouvernement. Ce simulant sera exceptionnellement fort. Si vous passez ce test, vous pourrez 黎re fi鑽e de vos prouesses.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\n|Objectif 2: - Vaincre Jonathan Dark\n\nVenez � bout de la r駱lique de Jonathan Dark, le meilleur 駘駑ent de l'Institut en mati鑽e de test holographique. Il poss鐡e de grandes et surprenantes capacit駸 au combat.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\nFIN\n", + /* 4*/ "Vaincre le garde dataDyne\n", + /* 5*/ "Vaincre Jonathan Dark\n", + /* 6*/ "Vaincre Trent Easton\n", + /* 7*/ "LE DUEL\n", + /* 8*/ "Vaincre votre adversaire.\n", + /* 9*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 10*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 11*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 12*/ "Niveau adverse: AGENT\n", + /* 13*/ "Niveau adverse: AGENT SPECIAL\n", + /* 14*/ "Niveau adverse: AGENT PERFECT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ate_str_g.c b/src/files/lang/pal-beta/ate_str_g.c new file mode 100644 index 000000000..78a7eab25 --- /dev/null +++ b/src/files/lang/pal-beta/ate_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\n|2. Ziel: - Besiegen Sie Jonathan Dark!\n\nBesiegen Sie die Simulation von Jonathan Dark, den aktuellen Rekordhalter des institutsinternen Testverfahrens. Der Simulant verf�gt �ber gute Kampff臧igkeiten und ist in der Lage, einen zu selbstsicheren Gegner im kritischsten Moment zu �berraschen.\n\n|3. Ziel: - Besiegen Sie Trent Easton!\n\nBesiegen Sie die Simulation eines 舫゚erst gef臧rlichen Regierungsagenten. Der Simulant ist ein �berdurchschnittlich erfahrener K舂pfer. Wenn Sie diesen Test bestehen, d�rfen Sie zu Recht stolz auf sich sein.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\n|2. Ziel: - Besiegen Sie Jonathan Dark!\n\nBesiegen Sie die Simulation von Jonathan Dark, den aktuellen Rekordhalter des institutsinternen Testverfahrens. Der Simulant verf�gt �ber gute Kampff臧igkeiten und ist in der Lage, einen zu selbstsicheren Gegner im kritischsten Moment zu �berraschen.\n\nEND\n", + /* 3*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\nEND\n", + /* 4*/ "Besiegen Sie die dataDyne-Wache!\n", + /* 5*/ "Besiegen Sie Jonathan Dark!\n", + /* 6*/ "Besiegen Sie Trent Easton!\n", + /* 7*/ "DAS DUEL\n", + /* 8*/ "Besiegen Sie Ihren Gegner!\n", + /* 9*/ "Ausgezeichnet! Sie waren zu schnell f�r ihn!\n", + /* 10*/ "Ausgezeichnet! Sie waren zu schnell f�r ihn!\n", + /* 11*/ "Ausgezeichnet! Sie waren zu schnell f�r ihn!\n", + /* 12*/ "Gegnerischer Schwierigkeitsgrad: AGENT\n", + /* 13*/ "Gegnerischer Schwierigkeitsgrad: SPEZIALAGENT\n", + /* 14*/ "Gegnerischer Schwierigkeitsgrad: PERFEKTER AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ate_str_i.c b/src/files/lang/pal-beta/ate_str_i.c new file mode 100644 index 000000000..3d92c8b13 --- /dev/null +++ b/src/files/lang/pal-beta/ate_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington - \n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\n|Obiettivo 2: - Sconfiggi Jonathan Dark\n\nSconfiggi la simulazione di Jonathan Dark che al momento detiene il record nel punteggio delle prove. Il replicante ha buone capacit� di combattimento ed � in grado di mettere in difficolt� anche combattenti affermati.\n\n|Obiettivo 3: - Sconfiggi Trent Easton\n\nSconfiggi la simulazione di questo esperto agente governativo. Il replicante � un avversario particolarmente duro. Se superi questa prova, puoi ritenerti soddisfatta dei risultati raggiunti!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione - \n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington - \n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\n|Obiettivo 2: - Sconfiggi Jonathan Dark\n\nSconfiggi la simulazione di Jonathan Dark che al momento detiene il record nel punteggio delle prove. Il replicante ha buone capacit� di combattimento ed � in grado di mettere in difficolt� anche combattenti affermati.\n\nFINE\n ", + /* 3*/ "|Situazione - \n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington - \n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\nFINE\n ", + /* 4*/ "Sconfiggi la guardia dataDyne \n", + /* 5*/ "Sconfiggi Jonathan Dark \n", + /* 6*/ "Sconfiggi Trent Easton \n", + /* 7*/ "IL DUELLO\n", + /* 8*/ "Sconfiggi l'avversario.\n", + /* 9*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 10*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 11*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 12*/ "Livello abilit� avversario: AGENTE\n", + /* 13*/ "Livello abilit� avversario: AGENTE SPECIALE\n", + /* 14*/ "Livello abilit� avversario: AGENTE PERFECT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ate_str_s.c b/src/files/lang/pal-beta/ate_str_s.c new file mode 100644 index 000000000..72f79a1e7 --- /dev/null +++ b/src/files/lang/pal-beta/ate_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\n|Objetivo Dos: - Derrotar a Jonathan Dark\n\nDerrota a la simulaci�n de Jonathan Dark, actual poseedora del r馗ord de la prueba del Instituto. El Simulante tiene buenas habilidades de combate y es capaz de sorprender al enemigo despistado.\n\n|Objetivo Tres: - Derrotar a Trent Easton\n\nDerrota a la simulaci�n de un habilidoso agente del gobierno. El Simulante es un oponente especialmente capacitado; si pasas esta prueba, podr疽 estar orgullosa de tu logro.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\n|Objetivo Dos: - Derrotar a Jonathan Dark\n\nDerrota a la simulaci�n de Jonathan Dark, actual poseedor del r馗ord de la prueba del Instituto. El Simulante tiene buenas habilidades de combate y es capaz de sorprender al enemigo despistado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\nFIN\n", + /* 4*/ "Derrotar al guardi疣 de dataDyne\n", + /* 5*/ "Derrotar a Jonathan Dark\n", + /* 6*/ "Derrotar a Trent Easton\n", + /* 7*/ "EL DUELO\n", + /* 8*/ "Derrota a tu oponente.\n", + /* 9*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 10*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 11*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 12*/ "Nivel del oponente: AGENTE\n", + /* 13*/ "Nivel del oponente: AGENTE ESPECIAL\n", + /* 14*/ "Nivel del oponente: AGENTE PERFECTO\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/aztE.c b/src/files/lang/pal-beta/aztE.c new file mode 100644 index 000000000..5282016e1 --- /dev/null +++ b/src/files/lang/pal-beta/aztE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... It's coming from that other craft.\n", + /* 39*/ "I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-beta/aztJ.c b/src/files/lang/pal-beta/aztJ.c new file mode 100644 index 000000000..fca41cd9d --- /dev/null +++ b/src/files/lang/pal-beta/aztJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have to identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Three: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential Medical Scanner\n", + /* 6*/ "Activate Distress Beacon\n", + /* 7*/ "Shutdown Enemy Jamming Device\n", + /* 8*/ "Retire Presidential Clone\n", + /* 9*/ "Locate And Rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... it's coming from that ship.\n", + /* 13*/ "Elvis... he'll be able to protect the president.\n", + /* 14*/ "Distress Beacon Has Been Activated.\n", + /* 15*/ "Critical Mission Object Has Been Destroyed.\n", + /* 16*/ "Obtain Presidential Scanner\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner\n", + /* 21*/ "Jamming Device Has Been Shut Down.\n", + /* 22*/ "President Has Been Killed.\n", + /* 23*/ "Presidential Clone Has Been Eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President Has Been Rescued.\n", + /* 26*/ "Obtain Night Sight\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight\n", + /* 31*/ "Take This, You Should Find It Useful!\n", + /* 32*/ "Ahhh... uuhhhh...", + /* 33*/ "Ahhh... uhh... owww...", + /* 34*/ "Agent Dark! Please report!", + /* 35*/ "Perfect Dark, come in!", + /* 36*/ "A-agent Dark reporting in...", + /* 37*/ "Agent Dark! Please reply!", + /* 38*/ "Something's jamming my transmissions... maybe it's coming from that other craft.", + /* 39*/ "I'd better find that jamming device, and check that Elvis is okay. Not forgetting the President, of course.", + /* 40*/ "How are you feeling, Mr. President?", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...", + /* 42*/ "Just one thing, sir? What is the Pelagic 2 that Trent wanted so badly?", + /* 43*/ "It's a US government Deep Sea Research Vessel, one of a kind... the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.", + /* 46*/ "Just try it, you scandinavian freak!", + /* 47*/ "Noooooooo!!!", +}; diff --git a/src/files/lang/pal-beta/aztP.c b/src/files/lang/pal-beta/aztP.c new file mode 100644 index 000000000..5282016e1 --- /dev/null +++ b/src/files/lang/pal-beta/aztP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... It's coming from that other craft.\n", + /* 39*/ "I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-beta/azt_str_f.c b/src/files/lang/pal-beta/azt_str_f.c new file mode 100644 index 000000000..14caeac06 --- /dev/null +++ b/src/files/lang/pal-beta/azt_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - R馗up駻er scanner m馘ical pr駸identiel\n\nCet appareil actualise en permanence le journal m馘ical du Pr駸ident et lui assure un 騁at de sant� stable. Trouvez- le pour garder le Pr駸ident en bonne sant�.\n\n|Objectif 2: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin駑ais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 3: - D駸activer appareil brouillage ennemi\n\nUn syst鑪e ennemi sophistiqu� inonde le secteur d'un brouillage CME imp駭騁rable. Vous pourrez d騁erminer sa position plus facilement au sol que nos appareils en altitude. Une fois trouv�, coupez le courant et nous vous fournirons de l'aide.\n\n|Objectif 4: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 5: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 1*/ "SITE du CRASH\n", + /* 2*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - R馗up駻er scanner m馘ical pr駸identiel\n\nCet appareil actualise en permanence le journal m馘ical du Pr駸ident et lui assure un 騁at de sant� stable. Trouvez- le pour garder le Pr駸ident en bonne sant�.\n\n|Objectif 2: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin駑ais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 3: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 4: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin駑ais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 2: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 3: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R馗up駻er scanner m馘ical pr駸identiel\n", + /* 6*/ "Activer le signal de d騁resse\n", + /* 7*/ "D駸activer appareil brouillage ennemi\n", + /* 8*/ "Eliminer le clone du Pr駸ident\n", + /* 9*/ "Trouver et sauver le Pr駸ident\n", + /* 10*/ "Voil� le point d'騅acuation.\n", + /* 11*/ "Le signal peut venir de l�.\n", + /* 12*/ "Le brouillage... Il vient de ce vaisseau.\n", + /* 13*/ "Elvis... Il pourra prot馮er le Pr駸ident.\n", + /* 14*/ "Signal de d騁resse activ�.\n", + /* 15*/ "Objet crucial d騁ruit.\n", + /* 16*/ "Obtenir le scanner pr駸identiel.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Un Scanner pr駸identiel\n", + /* 20*/ "Scanner pr駸identiel obtenu.\n", + /* 21*/ "Appareil de brouillage d駸activ�.\n", + /* 22*/ "Le Pr駸ident a 騁� abattu.\n", + /* 23*/ "Clone pr駸identiel 駘imin�.\n", + /* 24*/ "Vous ne pourrez pas le sauver!\n", + /* 25*/ "Pr駸ident sauv�.\n", + /* 26*/ "Obtenir Vision nocturne.\n", + /* 27*/ "Cassandra De Vries: \n", + /* 28*/ "Vision nocturne\n", + /* 29*/ "Vision nocturne\n", + /* 30*/ "Vision nocturne obtenue.\n", + /* 31*/ "Prenez ceci. Cela vous sera utile!\n", + /* 32*/ "Ahhh... oohhhh...\n", + /* 33*/ "Ahhh... ohh... ouuuuhhh...\n", + /* 34*/ "Agent Dark! Quel est votre statut?\n", + /* 35*/ "Perfect Dark, r駱ondez!\n", + /* 36*/ "A-agent Dark au rapport...\n", + /* 37*/ "Agent Dark! Parlez bon sang!\n", + /* 38*/ "Quelque chose brouille mes transmissions... Cela vient peut-黎re de l'autre appareil.\n", + /* 39*/ "Je ferais mieux de trouver la source du brouillage et m'assurer qu'Elvis est en bonne sant�. Sans oublier le Pr駸ident...\n", + /* 40*/ "Comment vous sentez-vous, M. le Pr駸ident?\n", + /* 41*/ "Mieux. Merci mon petit. Je me souviendrai de cette journ馥. Comment Easton a-t-il pu faire une chose pareille? Je le savais ambitieux, mais tout ceci...\n", + /* 42*/ "Une question, monsieur. Qu'est-ce que le Pelagic II, cette chose que Trent cherchait?\n", + /* 43*/ "Un vaisseau de recherche sous-marin du gouvernement am駻icain. Un mod鑞e unique pouvant mener des exp駻iences � de grandes profondeurs. Trent a formul� une demande de pr黎 au nom de la dataDyne Corporation. J'ai refus�.\n", + /* 44*/ "Trent devra r駱ondre de ses actes. Encore faut-il le trouver.\n", + /* 45*/ "Vous avez 馗hou�, Easton. Vous 黎es un 駘駑ent corrompu. Nous nous passerons de vous.\n", + /* 46*/ "C'est 軋 oui. P騁asse su馘oise, va!\n", + /* 47*/ "Noooooooon!!!\n", +}; diff --git a/src/files/lang/pal-beta/azt_str_g.c b/src/files/lang/pal-beta/azt_str_g.c new file mode 100644 index 000000000..ed3f99dcf --- /dev/null +++ b/src/files/lang/pal-beta/azt_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes ECM-D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzeige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Finden Sie den medizinischen Scanner des Pr舖identen!\n\nDieses Ger舩 zeichnet st舅dig die medizinischen Daten des Pr舖identen auf. Mit seiner Hilfe k�nnen Sie Daten �ber den Gesundheitszustand des Pr舖identen abrufen. Um sicherzustellen, dass er unversehrt bleibt, ben�tigen Sie dieses Ger舩 auf jeden Fall!\n\n|2. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Handlungsspielraum.\n\n|3. Ziel: - Deaktivieren Sie den D舂pfungsfeld-Generator!\n\nEin High-Tech D舂pfungsfeld-Generator sichert das Gebiet durch ein schier undurchdringliches ECM-Feld. Von Ihrem Standort aus sind Sie vermutlich eher in der Lage, die Quelle des D舂pfungs-Signals ausfindig zu machen, als unsere Luft-Aufkl舐er. Schalten Sie den Generator ab, sobald Sie ihn gefunden haben. Erst dann k�nnen wir Sie orten und Ihnen zur Hilfe kommen.\n\n|4. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|5. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 1*/ "ABSTURZSTELLE\n", + /* 2*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes ECM-D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzeige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Finden Sie den medizinischen Scanner des Pr舖identen!\n\nDieses Ger舩 zeichnet st舅dig die medizinischen Daten des Pr舖identen auf. Mit seiner Hilfe k�nnen Sie Daten �ber den Gesundheitszustand des Pr舖identen abrufen. Um sicherzustellen, dass er unversehrt bleibt, ben�tigen Sie dieses Ger舩 auf jeden Fall!\n\n|2. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Handlungsspielraum.\n\n|3. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|4. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes ECM-D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzeige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Handlungsspielraum.\n\n|2. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|3. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Finden Sie den medizinischen Scanner!\n", + /* 6*/ "Aktivieren Sie das Notsignal!\n", + /* 7*/ "Deaktivieren Sie den Generator!\n", + /* 8*/ "Eliminieren Sie den Pr舖identen-Klon!\n", + /* 9*/ "Orten und retten Sie den Pr舖identen!\n", + /* 10*/ "Ich habe die Rettungskapsel gefunden.\n", + /* 11*/ "Vielleicht kann ich dort das Notsignal aktivieren.\n", + /* 12*/ "Das D舂pfungsfeld... Es wird von diesem Schiff aus generiert.\n", + /* 13*/ "Elvis... Er ist sicher in der Lage, den Pr舖identen zu besch�tzen.\n", + /* 14*/ "Notsignal wurde aktiviert.\n", + /* 15*/ "Wichtiges Objekt zerst�rt.\n", + /* 16*/ "Finden Sie den medizinischen Scanner!\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Ein medizinischer Scanner\n", + /* 20*/ "Medizinischer Scanner aufgenommen.\n", + /* 21*/ "D舂pfungsfeld-Generator deaktiviert.\n", + /* 22*/ ".\n", + /* 23*/ "Pr舖identen-Klon wurde eliminiert.\n", + /* 24*/ "Du kannst ihn nicht retten!\n", + /* 25*/ "Pr舖ident wurde gerettet.\n", + /* 26*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 27*/ "Cassandra De Vries\n", + /* 28*/ "Nachtsichtger舩\n", + /* 29*/ "Nachtsichtger舩\n", + /* 30*/ "Nachtsichtger舩 aufgenommen.\n", + /* 31*/ "Nimm das; es wird sich als n�tzlich erweisen!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... ouuu...\n", + /* 34*/ "Agent Dark! Bitte melden Sie sich!\n", + /* 35*/ "Perfect Dark, kommen!\n", + /* 36*/ "A-Agent Dark hier...\n", + /* 37*/ "Agent Dark! Bitte antworten Sie!\n", + /* 38*/ "Diese Frequenz wird gest�rt... Das Signal kommt von dort dr�ben.\n", + /* 39*/ "Ich muss diesen Generator finden und sicherstellen, dass es Elvis gut geht. ...und nebenbei soll ich noch den Pr舖identen retten.\n", + /* 40*/ "Wie f�hlen Sie sich, Mr. President?\n", + /* 41*/ "Gerade eben ein wenig besser. Aber ich werde wohl einige Zeit brauchen, um den heutigen Tag zu vergessen. Ich kann nicht glauben, dass Easton in der Lage ist, so etwas zu tun. Ich wusste, dass er ehrgeizig ist, aber dass er zu so etwas in der Lage ist...\n", + /* 42*/ "Eine Frage, Sir. Worum handelt es sich bei der Pelagic II? Trent schien dahinter her gewesen zu sein.\n", + /* 43*/ "Die Pelagic II ist ein Forschungs-U-Boot der US-Regierung. Dieses Schiff ist ein Prototyp, der in der Lage ist, in extreme Tiefen vorzudringen. Trent wollte, dass ich es als Leihgabe an datyDyne vergebe. Aber ich habe diesem Antrag nicht zugestimmt.\n", + /* 44*/ "Trent ist uns wohl mehr als nur eine Antwort schuldig, aber ich glaube nicht, dass wir ihn jetzt finden.\n", + /* 45*/ "Sie haben versagt, Easton. Sie stellen eine potentielle Fehlerquelle dar, daher sind Sie nicht l舅ger von Nutzen.\n", + /* 46*/ "Versuchエs nur, du skandinavischer Freak!\n", + /* 47*/ "Neiiiiiiiin!!!\n", +}; diff --git a/src/files/lang/pal-beta/azt_str_i.c b/src/files/lang/pal-beta/azt_str_i.c new file mode 100644 index 000000000..6ceea455c --- /dev/null +++ b/src/files/lang/pal-beta/azt_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington - \n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Recupera scanner medico del Presidente\n\nQuesto dispositivo aggiorna continuamente l'anamnesi del Presidente ed � in grado di monitorare costantemente il suo stato di salute. Per garantirgli buone condizioni di salute dovrai trovare lo scanner.\n\n|Obiettivo 2: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 3: - Disattiva dispositivo di disturbo nemico\n\nUn sofisticato dispositivo per la generazione di segnali di disturbo rende l'area impenetrabile per mezzo di una fitta rete di onde ECM. Sorvolando la zona ad alta quota non riusciamo ad identificare la fonte, ma dalla tua posizione a terra dovrebbe essere pi� facile localizzarla e disattivarla. Fatto ci� potremo accertare le tue coordinate e mandarti dei rinforzi. \n\n|Obiettivo 4 - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 5: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 1*/ "LUOGO DEL DISASTRO\n", + /* 2*/ "|Situazione - \n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington - \n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Recupera scanner medico del Presidente\n\nQuesto dispositivo aggiorna continuamente l'anamnesi del Presidente ed � in grado di monitorare costantemente il suo stato di salute. Per garantirgli buone condizioni di salute dovrai trovare lo scanner.\n\n|Obiettivo 2: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 3: - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 4: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington - \n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 2: - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 3: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Recupera scanner medico del Presidente\n", + /* 6*/ "Attiva il segnale di pericolo\n", + /* 7*/ "Disattiva il dispositivo di disturbo\n", + /* 8*/ "Trova ed elimina il clone del Presidente\n", + /* 9*/ "Trova e salva il Presidente\n", + /* 10*/ "Ecco la capsula di salvataggio!\n", + /* 11*/ "Forse si pu� mandare un segnale da l�!\n", + /* 12*/ "Queste onde... Vengono da quella navicella!\n", + /* 13*/ "Elvis... Pu� proteggere lui il Presidente.\n", + /* 14*/ "Inviato segnale di pericolo.\n", + /* 15*/ "Distrutto strumento essenziale alla missione.\n", + /* 16*/ "Procurati scanner del Presidente.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Scanner del Presidente!\n", + /* 20*/ "Preso scanner del Presidente.\n", + /* 21*/ "Disattivato dispositivo per onde di disturbo.\n", + /* 22*/ "Il Presidente � stato ucciso.\n", + /* 23*/ "Il clone del Presidente � stato eliminato.\n", + /* 24*/ "Non riuscirai mai a salvarlo!\n", + /* 25*/ "Il Presidente � stato salvato.\n", + /* 26*/ "Procurati Vista Notturna!\n", + /* 27*/ "Cassandra De Vries:\n", + /* 28*/ "Vista Notturna\n", + /* 29*/ "Vista Notturna\n", + /* 30*/ "Presa Vista Notturna.\n", + /* 31*/ "Ecco, tieni: ti sar� utile!\n", + /* 32*/ "Aaah... uuuh...\n", + /* 33*/ "Aaah... uuuh... oooh...\n", + /* 34*/ "Agente Dark! A rapporto!\n", + /* 35*/ "Perfect Dark, rispondi!\n", + /* 36*/ "Agente Dark a rapporto, signore!\n", + /* 37*/ "Agente Dark! Rispondi!\n", + /* 38*/ "C'� qualcosa che disturba la comunicazione... Magari proviene da quella navicella!\n", + /* 39*/ "Meglio trovare subito il dispositivo di disturbo e controllare che Elvis stia bene. Non devo scordarmi del Presidente!!!\n", + /* 40*/ "Come sta, Sig. Presidente?\n", + /* 41*/ "Molto meglio, grazie. Penso che mi ci vorr� un po' per superare questo colpo. Non posso credere che Easton abbia potuto fare una cosa simile. Sapevo s� che era ambizioso, ma fino a questo punto...\n", + /* 42*/ "Solo una cosa, signore? Cos'� il Pelagic II che Trent voleva ad ogni costo?\n", + /* 43*/ "ネ un sottomarino di ricerca del governo statunitense, tipo... l'unico sommergibile che possa condurre una completa operazione di immersione nelle profondit� oceaniche. Trent voleva che lo prestassi alla dataDyne Corporation, ma io ho rifiutato.\n", + /* 44*/ "Trent deve render conto di molte cose, ma non penso che lo troveremo tanto presto!\n", + /* 45*/ "Hai fallito, Easton! Ormai sei totalmente inutile! Non ci servi pi�!\n", + /* 46*/ "Provaci, pazzo scandinavo!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-beta/azt_str_s.c b/src/files/lang/pal-beta/azt_str_s.c new file mode 100644 index 000000000..13089d2ef --- /dev/null +++ b/src/files/lang/pal-beta/azt_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Recuperar Esc疣er M馘ico del Presidente\n\nEste dispositivo est� actualizando constantemente el historial m馘ico del Presidente y es capaz de chequear su estado de salud. Lo necesitar疽 para asegurarte de que est� en buenas condiciones.\n\n|Objetivo Dos: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Tres: - Desconectar Dispositivo de Bloqueo Enemigo\n\nUn sofisticado dispositivo de bloqueo est� inundando el 疵ea con una cobertura de impenetrable ECM. Tienes que ser capaz de rastrear la fuente de tierra m疽 efectivamente de lo que nuestros aviones esp�a est疣 haciendo. Una vez localizada, apaga la fuente para que podamos fijar tu posici�n y enviemos ayuda.\n\n|Objetivo Cuatro: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Cinco: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 1*/ "LUGAR DEL IMPACTO\n", + /* 2*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Recuperar Esc疣er M馘ico del Presidente\n\nEste dispositivo est� actualizando constantemente el historial m馘ico del Presidente y es capaz de chequear su estado de salud. Lo necesitar疽 para asegurarte de que est� en buenas condiciones.\n\n|Objetivo Dos: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Tres: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Cuatro: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Dos: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Tres: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Recuperar esc疣er m馘ico del Presidente\n", + /* 6*/ "Activar la se�al de socorro\n", + /* 7*/ "Apagar la se�al de bloqueo enemiga\n", + /* 8*/ "Eliminar al clon del Presidente\n", + /* 9*/ "Localizar y rescatar al Presidente\n", + /* 10*/ "Ah� est� la c疳sula de escape.\n", + /* 11*/ "Quiz� haya un emisor dentro.\n", + /* 12*/ "El bloqueo... Proviene de esa nave.\n", + /* 13*/ "Elvis... ノl ser� capaz de proteger al Presidente.\n", + /* 14*/ "Se�al de socorro activada.\n", + /* 15*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 16*/ "Obt駭 el Esc疣er del Presidente.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Un Esc疣er Presidencial\n", + /* 20*/ "Esc疣er Presidencial obtenido.\n", + /* 21*/ "Dispositivo de bloqueo apagado.\n", + /* 22*/ "El Presidente ha muerto.\n", + /* 23*/ "El clon del Presidente ha sido eliminado.\n", + /* 24*/ "。Ahora ya no podr疽 salvarle!\n", + /* 25*/ "El Presidente ha sido rescatado.\n", + /* 26*/ "Obt駭 Visi�n Nocturna.\n", + /* 27*/ "Cassandra De Vries:\n", + /* 28*/ "Visi�n Nocturna\n", + /* 29*/ "Visi�n Nocturna\n", + /* 30*/ "Vis�n Nocturna obtenida.\n", + /* 31*/ "Toma esto, 。lo encontrar疽 muy �til!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "。Agente Dark! 。Informe, por favor!\n", + /* 35*/ "。Perfect Dark, responda!\n", + /* 36*/ "A-agente Dark informando...\n", + /* 37*/ "。Agente Dark! 。Por favor, responda!\n", + /* 38*/ "Algo est� bloqueando mis transmisiones... Proviene de esa otra nave.\n", + /* 39*/ "Mejor encontrar el dispositivo de bloqueo y comprobar si Elvis est� bien. No olvidando al Presidente, por supuesto.\n", + /* 40*/ "ソC�mo se siente, Sr. Presidente?\n", + /* 41*/ "Ahora mejor, jovencita. Pero creo que me va a llevar un rato recuperarme. No puedo creer que Easton hiciera algo as�. Sab�a que era ambicioso, s�, pero esto...\n", + /* 42*/ "S�lo una cosa, se�or. ソQu� es el Pelagic II que tanto ansiaba Trent?\n", + /* 43*/ "Es un nav�o de investigaci�n de profundidad del gobierno norteamericano, �nico en su clase... El �nico barco capaz de dirigir una operaci�n a gran escala a profundidad extrema. Trent quer�a que se lo prestara a la Corporaci�n dataDyne, pero rehus�.\n", + /* 44*/ "Trent tiene bastante que contestar, pero no creo que le encontremos ahora.\n", + /* 45*/ "Has fallado, Easton. Eres un dispositivo defectuoso, y ya no te necesitamos.\n", + /* 46*/ "。Int駭talo, mamarracho escandinavo!\n", + /* 47*/ "。。。Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-beta/catE.c b/src/files/lang/pal-beta/catE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/catE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/catJ.c b/src/files/lang/pal-beta/catJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/catJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/catP.c b/src/files/lang/pal-beta/catP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/catP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cat_str_f.c b/src/files/lang/pal-beta/cat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cat_str_g.c b/src/files/lang/pal-beta/cat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cat_str_i.c b/src/files/lang/pal-beta/cat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cat_str_s.c b/src/files/lang/pal-beta/cat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/caveE.c b/src/files/lang/pal-beta/caveE.c new file mode 100644 index 000000000..3425c36c3 --- /dev/null +++ b/src/files/lang/pal-beta/caveE.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL \nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller \nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/pal-beta/caveJ.c b/src/files/lang/pal-beta/caveJ.c new file mode 100644 index 000000000..99a875c98 --- /dev/null +++ b/src/files/lang/pal-beta/caveJ.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Item From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain Disguise And Enter Base\n", + /* 6*/ "Check In Equipment\n", + /* 7*/ "Subvert Security Monitoring System\n", + /* 8*/ "Obtain Item From Safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain safe item\n", + /* 21*/ "\n", + /* 22*/ "Safe Item\n", + /* 23*/ "Safe Item\n", + /* 24*/ "Picked up a safe item\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent Civilians Have Been Killed\n", + /* 27*/ "Is he Ok?\n", + /* 28*/ "I'll go and get some help\n", + /* 29*/ "Good afternoon\n", + /* 30*/ "Ok, You know the way from here\n", + /* 31*/ "Please holster your weapon, miss\n", + /* 32*/ "Oh my god!\n", + /* 33*/ "Weapons are not allowed in the base\n", + /* 34*/ "Right, I'm calling security\n", + /* 35*/ "System Shutdown Initiated...\n", + /* 36*/ "Security Systems Have Been Shut Down\n", + /* 37*/ "Weapons Have Been Detected\n", + /* 38*/ "Suitcase has been deposited\n", + /* 39*/ "Suitcase has been scanned\n", + /* 40*/ "Hey you - this is a restricted area\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case\n", + /* 43*/ "You get security, I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder\n", + /* 45*/ "Lasergrid access denied\n", + /* 46*/ "Laser grid system has been overloaded\n", + /* 47*/ "Too many neutral casualties inflicted\n", + /* 48*/ "Stop them from getting the safe....\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess' \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The bag will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them, they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by airbase troops. I don't have to remind you that...", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.", + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, + /* 64*/ NULL, + /* 65*/ NULL, + /* 66*/ NULL, + /* 67*/ NULL, +}; diff --git a/src/files/lang/pal-beta/caveP.c b/src/files/lang/pal-beta/caveP.c new file mode 100644 index 000000000..3425c36c3 --- /dev/null +++ b/src/files/lang/pal-beta/caveP.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL \nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller \nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/pal-beta/cave_str_f.c b/src/files/lang/pal-beta/cave_str_f.c new file mode 100644 index 000000000..c5f139a43 --- /dev/null +++ b/src/files/lang/pal-beta/cave_str_f.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Ranger l'駲uipement\n\nD饕arrassez-vous de votre 駲uipement le plus t�t possible et 騅itez de transporter des objets compromettants. Vous pourrez r馗up駻er votre paquetage une fois � bord de l'Air Force One en utilisant un chariot. Il vous faut d'abord trouver une caisse pour y ranger votre inventaire.\n\n|Objectif 3: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme se d馗lenchera et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 4: - Obtenir le plan de vol du coffre\n\nLe plan de vol de l'Air Force One est gard� dans un coffre de la base. D駻obez-le et nous pourrons orienter Elvis vers l'Air Force One pendant le vol. Vous aurez ainsi du renfort si la situation devient critique.\n\n|Objectif 5: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 1*/ "TERMINAL PRESIDENTIEL\nBASE AERIENNE US, ALASKA\n", + /* 2*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Ranger l'駲uipement\n\nD饕arrassez-vous de votre 駲uipement le plus t�t possible et 騅itez de transporter des objets compromettants. Vous pourrez r馗up駻er votre paquetage une fois � bord de l'Air Force One en utilisant un chariot. Il vous faut d'abord trouver une caisse pour y ranger votre inventaire.\n\n|Objectif 3: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme se d馗lenchera et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 4: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 3*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme sera donn馥 et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 3: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Voler uniforme et entrer dans la base\n", + /* 6*/ "Ranger l'駲uipement\n", + /* 7*/ "Leurrer le syst鑪e de d騁ection\n", + /* 8*/ "Obtenir le plan de vol du coffre\n", + /* 9*/ "Monter � bord de l'Air Force One\n", + /* 10*/ "Obtenir valise.\n", + /* 11*/ "\n", + /* 12*/ "Valise\n", + /* 13*/ "Valise\n", + /* 14*/ "Valise obtenue.\n", + /* 15*/ "Obtenir uniforme d'h�tesse.\n", + /* 16*/ "\n", + /* 17*/ "Uniforme\n", + /* 18*/ "Uniforme\n", + /* 19*/ "Uniforme d'h�tesse obtenu.\n", + /* 20*/ "Obtenir plans de vol du coffre.\n", + /* 21*/ "\n", + /* 22*/ "Plans de vol\n", + /* 23*/ "Plans de vol\n", + /* 24*/ "Plans de vol obtenus.\n", + /* 25*/ "Attention - un intrus...\n", + /* 26*/ "Civils innocents abattus.\n", + /* 27*/ "Va-t-il bien?\n", + /* 28*/ "Je vais chercher de l'aide.\n", + /* 29*/ "Bonjour.\n", + /* 30*/ "Vous connaissez le chemin.\n", + /* 31*/ "Rangez votre arme, je vous prie.\n", + /* 32*/ "...??? Oh, mon Dieu!\n", + /* 33*/ "Les armes sont interdites dans la base.\n", + /* 34*/ "J'appelle la s馗urit�.\n", + /* 35*/ "Coupure syst鑪e initialis馥...\n", + /* 36*/ "Syst鑪es s馗urit� coup駸.\n", + /* 37*/ "Armement d騁ect�.\n", + /* 38*/ "Valise d駱os馥.\n", + /* 39*/ "Valise scann馥.\n", + /* 40*/ "Vous, l�! Cette zone est interdite.\n", + /* 41*/ "Vous 黎es nouvelle ou quoi?\n", + /* 42*/ "H�! Ma valise!\n", + /* 43*/ "Appelle la s馗urit�... Je m'occupe d'elle.\n", + /* 44*/ "En haut...il y a un intrus.\n", + /* 45*/ "Acc鑚 grilles laser refus�.\n", + /* 46*/ "Syst鑪e grilles laser: surcharge.\n", + /* 47*/ "Trop de cibles neutres abattues.\n", + /* 48*/ "Emp鹹hez-les d'avoir le coffre...\n", + /* 49*/ "Costume rev黎u.\n", + /* 50*/ "Vite! Attrapez le sac de l'h�tesse \net prenez son uniforme.\n", + /* 51*/ "Utilisez cette caisse pour cacher votre 駲uipement.\n", + /* 52*/ "Cette caisse se fera arr黎er si vous n'intervenez pas.\n", + /* 53*/ "C'est 軋 Air Force One, hein? ... C'est assez\npetit en fait.\n", + /* 54*/ "Arr黎ez-les - ils ouvrent le coffre...\n", + /* 55*/ "Agent Dark en position. Je vois l'entr馥 principale de la base. J'aper輟is aussi le point d'arriv馥 du t駘駱h駻ique.\n", + /* 56*/ "Excellent, Joanna. Ce t駘駱h駻ique est votre billet d'entr馥. Notre contact a rep駻� une h�tesse montant � bord il y a une minute. Elle est escort馥 par des troupes de la base. Je n'ai pas besoin de vous rappeler qu...\n", + /* 57*/ "...qu'ils ne font s�rement pas partie de l'op駻ation de Trent et que je ne dois pas les abattre m麥e sous leur feu. Et les agents de la NSA?\n", + /* 58*/ "Je ne connais pas les implications de la NSA dans cette affaire. Je suis n饌nmoins persuad� que les hommes de Trent lui sont tous loyaux. A vous de trouver les preuves de la trahison de Trent une fois � bord et pr駸entez-les au Pr駸ident.\n", + /* 59*/ "Et le prot馮er de ses ravisseurs. Avez-vous une th駮rie sur les plans de Trent et sur les types blonds?\n", + /* 60*/ "Que de vagues soup輟ns. Concentrez-vous plut�t sur la mission. Bonne chance. Carrington, termin�.\n", + /* 61*/ "Ascenseur inactif - syst鑪e s馗urit� actif.\n", + /* 62*/ "Personnel crucial inutilisable.\n", + /* 63*/ "Objet crucial d騁ruit.\n", + /* 64*/ "Entr馥 de la base s馗uris馥.\n", + /* 65*/ "On s'en charge!!\n", + /* 66*/ "Chariot coup�.\n", + /* 67*/ "Equipement ne peut 黎re enregistr�.\n", +}; diff --git a/src/files/lang/pal-beta/cave_str_g.c b/src/files/lang/pal-beta/cave_str_g.c new file mode 100644 index 000000000..d4d9a0d26 --- /dev/null +++ b/src/files/lang/pal-beta/cave_str_g.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem Luftwaffen-St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Checken Sie Ihre Ausr�stung ein!\n\nSie m�ssen Ihre Ausr�stung so schnell wie m�glich loswerden. Vermeiden Sie es, verd臘htig wirkende Gegenst舅de mit sich herumzutragen. Sie k�nnen wieder auf Ihre Ausr�stung zugreifen, nachdem Sie sie mit einem Hover-Trolley an Bord gebracht haben. Zuerst m�ssen Sie nat�rlich einen Koffer finden, um die Ausr�stung zu verstauen.\n\n|3. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische ワberwachungssystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, das die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|4. Ziel: - Entwenden Sie die Flugpl舅e aus dem Safe!\n\nDie Route, welche f�r die Air Force One geplant ist, wird in einem Safe auf der Basis aufbewahrt. Bringen Sie die Pl舅e in Ihren Besitz! Durch diese Daten werden wir in der Lage sein, auch Elvis auf Ihre Route zu bringen. Im Falle einer Kalamit舩 dient er als Ihre Verst舐kung.\n\n|5. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen.\n\nENDE\n", + /* 1*/ "PRトSIDENTEN TERMINAL \nUS AIRBASIS, ALASKA\n", + /* 2*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem Luftwaffen-St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in Ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Checken Sie Ihre Ausr�stung ein!\n\nSie m�ssen Ihre Ausr�stung so schnell wie m�glich loswerden. Vermeiden Sie es, verd臘htig wirkende Gegenst舅de mit sich herumzutragen. Sie k�nnen wieder auf Ihre Ausr�stung zugreifen, nachdem Sie sie mit einem Hover-Trolley an Bord gebracht haben. Zuerst m�ssen Sie nat�rlich einen Koffer finden, um die Ausr�stung zu verstauen.\n\n|3. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische ワberwachungssystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, das die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|4. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen. \n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem Luftwaffen-St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in Ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische ワberwachungssystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, das die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|3. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Erlangen Sie die Tarnung!\n", + /* 6*/ "Checken Sie Ihre Ausr�stung ein!\n", + /* 7*/ "Unterminieren Sie die ワberwachung!\n", + /* 8*/ "Entwenden Sie die Flugpl舅e!\n", + /* 9*/ "Gehen Sie an Bord der Air Force One!\n", + /* 10*/ "Erlangen Sie den Koffer!\n", + /* 11*/ "\n", + /* 12*/ "Koffer\n", + /* 13*/ "Koffer\n", + /* 14*/ "Koffer aufgenommen\n", + /* 15*/ "Erlangen Sie die Uniform!\n", + /* 16*/ "\n", + /* 17*/ "Verkleidung\n", + /* 18*/ "Verkleidung\n", + /* 19*/ "Uniform aufgenommen\n", + /* 20*/ "Entwenden Sie die Flugpl舅e aus dem Safe!\n", + /* 21*/ "\n", + /* 22*/ "Flugpl舅e\n", + /* 23*/ "Flugpl舅e\n", + /* 24*/ "Flugpl舅e aufgenommen\n", + /* 25*/ "Vorsicht - Ein Eindringling...\n", + /* 26*/ "Es sind unschuldige Zivilisten zu Schaden gekommen.\n", + /* 27*/ "Ist er OK?\n", + /* 28*/ "Ich gehe und hole Hilfe.\n", + /* 29*/ "Sch�nen guten Tag.\n", + /* 30*/ "OK, von hier aus kennen Sie ja den Weg.\n", + /* 31*/ "Sie m�ssen Ihre Waffe hier einchecken, Miss.\n", + /* 32*/ "Oh nein!\n", + /* 33*/ "Das Tragen von Waffen ist in diesem Areal nicht erlaubt.\n", + /* 34*/ "Ich alarmiere die Security.\n", + /* 35*/ "System wird heruntergefahren...\n", + /* 36*/ "ワberwachungssystem wurde deaktiviert.\n", + /* 37*/ "WAFFEN WURDEN ENTDECKT!!!\n", + /* 38*/ "Der Koffer wurde deponiert.\n", + /* 39*/ "Der Koffer wurde gescannt.\n", + /* 40*/ "Hey, Sie - Sie befinden sich in einer Sperrzone.\n", + /* 41*/ "Sind Sie neu hier?\n", + /* 42*/ "Hey - geben Sie mir meinen Koffer zur�ck!\n", + /* 43*/ "Du holst die Security - Ich k�mmere mich um sie...\n", + /* 44*/ "Wache... Es befindet sich ein Eindringling in der Basis!\n", + /* 45*/ "Zugriff auf die Lasermatrix verweigert.\n", + /* 46*/ "Lasermatrix-System wurde �berladen!!!\n", + /* 47*/ "Es sind zu viele unschuldige Opfer zu beklagen.\n", + /* 48*/ "Haltet sie vom Safe fern...\n", + /* 49*/ "Verkleidung wurde abgetragen.\n", + /* 50*/ "Das ist Ihre Chance! Schnappen Sie sich \ndie Tasche der Stewardess \n", + /* 51*/ "mit ihrer Uniform. Verbergen Sie Ihre Ausr�stung in der Tasche. \n", + /* 52*/ "Wenn Sie nichts unternehmen, wird der Koffer abgefangen. \n", + /* 53*/ "Das ist also die Air Force One? ... Hm, kleiner als ich \ndachte.\n", + /* 54*/ "Haltet sie auf - sie brechen den Safe auf...\n", + /* 55*/ "Agent Dark ist in Position. Ich kann bereits den Haupteingang der Basis sehen. Auch die Haltestelle ist in Sichtweite.\n", + /* 56*/ "Ausgezeichnet, Joanna. Mit der Bahn gelangen Sie in die Basis. Unser Beobachter hat uns mitgeteilt, das ein Crew-Mitglied vor einer Minute das Flugzeug betreten hat. Sie wird von Soldaten eskortiert. Ich muss Sie wohl nicht daran erinnern, dass...\n", + /* 57*/ "...dass diese Leute nichts mit Trents kleiner Inszenierung zu tun haben, und ich darf mich nicht mal wehren, selbst wenn sie mich angreifen. Was ist mit den NSA Agenten?\n", + /* 58*/ "Ich wei゚ nicht, wie weit diese Verschw�rung innerhalb der NSA fortgeschritten ist, aber ich wette, dass Trents Leute ihm und seinem Plan gegen�ber absolut loyal sind. Sie m�ssen einen Beweis gegen Trent erbringen und diesen dem Pr舖identen vorlegen.\n", + /* 59*/ "Und ich soll ihn auch noch besch�tzen. Haben Sie schon eine Vorstellung, wie sich Trents Vorhaben gestalten k�nnte? Und was hat es mit diesen blonden Kerlen auf sich?\n", + /* 60*/ "Nur vage Vermutungen, mit denen ich Sie nicht belasten will. Viel Gl�ck! Over und out.\n", + /* 61*/ "Aufzug inoperativ - Sicherheitssystem ist aktiv.\n", + /* 62*/ "Wichtige Person ausgeschaltet.\n", + /* 63*/ "Wichtiges Objekt zerst�rt.\n", + /* 64*/ "Eingang wurde gesichert.\n", + /* 65*/ "Wir �bernehmen jetzt!!\n", + /* 66*/ "Hover-Trolley wurde abgeschaltet.\n", + /* 67*/ "Ausr�stung kann nicht �berpr�ft werden.\n", +}; diff --git a/src/files/lang/pal-beta/cave_str_i.c b/src/files/lang/pal-beta/cave_str_i.c new file mode 100644 index 000000000..ef396368e --- /dev/null +++ b/src/files/lang/pal-beta/cave_str_i.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington - \n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Deposita i tuoi strumenti\n\nLiberati della tua attrezzatura al pi� presto possibile: trova una valigia dove riporre tutte le tue cose. Evita di portare con te oggetti che possano generare sospetti e compromettere il tuo travestimento. Potrai riprenderli pi� tardi dopo averli caricati sull'Air Force One per mezzo di un aerocarrello.\n\n|Obiettivo 3: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 4: - Prendi i piani di volo dalla cassaforte\n\nLe rotte di volo dell'Air Force One sono conservate in una cassaforte della base. Se riesci ad impossessartene, potremmo usarne i dati per guidare Elvis all'inseguimento dell'Air Force One in modo che ti possa essere di supporto nel caso sopraggiungano circostanze impreviste.\n\n|Obiettivo 5: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 1*/ "TERMINAL PRESIDENZIALE \nBASE AEREA USA, ALASKA\n", + /* 2*/ "|Situazione - \n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington - \n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Deposita i tuoi strumenti\n\nLiberati della tua attrezzatura al pi� presto possibile: trova una valigia dove riporre tutte le tue cose. Evita di portare con te oggetti che possano generare sospetti e compromettere il tuo travestimento. Potrai riprenderli pi� tardi dopo averli caricati sull'Air Force One per mezzo di un aerocarrello.\n\n|Obiettivo 3: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 4: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington - \n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 3: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Travestiti ed entra nella base\n", + /* 6*/ "Deposita i tuoi strumenti\n", + /* 7*/ "Neutralizza il sistema di sicurezza\n", + /* 8*/ "Prendi i piani di volo dalla cassaforte\n", + /* 9*/ "Sali a bordo dell'Air Force One\n", + /* 10*/ "Procurati valigia.\n", + /* 11*/ "\n", + /* 12*/ "Valigia\n", + /* 13*/ "Valigia\n", + /* 14*/ "Presa valigia.\n", + /* 15*/ "Procurati la divisa dell'hostess.\n", + /* 16*/ "\n", + /* 17*/ "Travestimento\n", + /* 18*/ "Travestimento\n", + /* 19*/ "Presa divisa dell'hostess.\n", + /* 20*/ "Procurati piani di volo.\n", + /* 21*/ "\n", + /* 22*/ "Piani di volo\n", + /* 23*/ "Piani di volo\n", + /* 24*/ "Presi piani di volo.\n", + /* 25*/ "Attenzione! C'� un intruso!\n", + /* 26*/ "Sono stati uccisi troppi civili.\n", + /* 27*/ "Sta bene?\n", + /* 28*/ "Vado a cercare aiuto!\n", + /* 29*/ "Buonasera.\n", + /* 30*/ "Bene, la strada la conosce.\n", + /* 31*/ "Si tolga il cinturone, per favore!\n", + /* 32*/ "Oh, per la miseria!\n", + /* 33*/ "Non sono ammesse armi alla base!\n", + /* 34*/ "Bene, chiamer� la sicurezza!\n", + /* 35*/ "Chiusura del sistema in corso...\n", + /* 36*/ "Il sistema di sicurezza � stato disattivato.\n", + /* 37*/ "Sono state rilevate delle armi.\n", + /* 38*/ "La valigia � stata depositata.\n", + /* 39*/ "La valigia � stata esaminata.\n", + /* 40*/ "Ehi! L'accesso a quest'area � vietato.\n", + /* 41*/ "ネ la prima volta che viene qui?\n", + /* 42*/ "Ehi! Mi restituisca la valigia.\n", + /* 43*/ "Chiami pure la sicurezza: me la vedr� io con loro!\n", + /* 44*/ "Di sopra... c'� un intruso.\n", + /* 45*/ "Negato l'accesso alla griglia laser.\n", + /* 46*/ "Sistema a griglie laser in sovraccarico.\n", + /* 47*/ "Vittime ingiustificate.\n", + /* 48*/ "Non devono prendere la cassaforte!\n", + /* 49*/ "Indossato travestimento.\n", + /* 50*/ "Ecco la tua occasione! Prendi la valigia dell'hostess \n e indossa la sua divisa.\n", + /* 51*/ "Usa quella valigia per nascondere la tua attrezzatura.\n", + /* 52*/ "Se non fai qualcosa la valigia verr� fermata.\n", + /* 53*/ "Cos� quello � l'Air Force One? Mhm... \n pi� piccolo di quanto pensassi.\n", + /* 54*/ "Fermateli! Stanno scassinando la cassaforte...\n", + /* 55*/ "Agente Dark in posizione! Vedo l'ingresso principale della base e suppongo di aver trovato il punto d'arrivo della navetta!\n", + /* 56*/ "Eccellente, Joanna. Quella navetta � il tuo biglietto d'entrata. Il nostro uomo al terminal inferiore ha riconosciuto un membro dell'equipaggio, una donna salita un minuto fa. ネ scortata da una squadra della base aerea. ネ superfluo ricordarti che...\n", + /* 57*/ "Lo so, lo so! Sono poveri esserini innocenti, probabilmente del tutto estranei allo stupido piano di Trent e non posso sparargli neanche se sparano loro per primi. E che mi dice degli agenti NSA?\n", + /* 58*/ "Non sono a conoscenza della misura in cui sisia diffusa la cospirazione all'interno dell' NSA, ma sono pronto a scommettere che gli uomini di Trent sono fedeli a lui e al suo piano. Devi trovare le prove del suo tradimento sull'Air Force One e mostrarle al Presidente.\n", + /* 59*/ "S��� e proteggerlo dai suoi rapitori! Ha qualche idea in merito al piano di Trent e cosa mi sa dire di quegli strani biondi?\n", + /* 60*/ "Solo vaghi sospetti che non vale la pena menzionare. Buona fortuna! Passo e chiudo!\n", + /* 61*/ "Ascensore inattivo - Sistema di sicurezza attivo\n", + /* 62*/ "Ucciso personale essenziale alla missione.\n", + /* 63*/ "Distrutto strumento essenziale alla missione.\n", + /* 64*/ "L'entrata alla base � stata chiusa.\n", + /* 65*/ "Stiamo decollando!!!\n", + /* 66*/ "Chiuso carrello del velivolo.\n", + /* 67*/ "L'attrezzatura non pu� essere depositata.\n", +}; diff --git a/src/files/lang/pal-beta/cave_str_s.c b/src/files/lang/pal-beta/cave_str_s.c new file mode 100644 index 000000000..dacf86886 --- /dev/null +++ b/src/files/lang/pal-beta/cave_str_s.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Facturar el Equipo\n\nDeshazte de tu equipo tan pronto te sea posible; evita llevar objetos sospechosos contigo que puedan comprometer tu disfraz. Puedes recogerlos m疽 tarde tras cargarlos a bordo del Air Force One usando un carrito a駻eo. Primero, creo, necesitar疽 encontrar una maleta para poner el equipo dentro.\n\n|Objetivo Tres: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Cuatro: - Obtener Planes de Vuelo de la Caja Fuerte\n\nLa ruta de vuelo planeada para el Air Force One est� guardada en la caja fuerte de la base. Si puedes hacerte con ella, entonces podremos usar los datos para dirigir a Elvis hasta el Air Force One durante el vuelo como apoyo para ti en caso de que algo vaya mal.\n\n|Objetivo Cinco: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 1*/ "TERMINAL PRESIDENCIAL \nBASE AノREA EE.UU., ALASKA\n", + /* 2*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Facturar el Equipo\n\nDeshazte de tu equipo tan pronto te sea posible; evita llevar objetos sospechosos contigo que puedan comprometer tu disfraz. Puedes recogerlos m疽 tarde tras cargarlos a bordo del Air Force One usando un carrito a駻eo. Primero, creo, necesitar疽 encontrar una maleta para poner el equipo dentro.\n\n|Objetivo Tres: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Cuatro: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 3*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Tres: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Obtener el disfraz y entrar a la base\n", + /* 6*/ "Facturar el equipo\n", + /* 7*/ "Burlar al sistema monitor de seguridad\n", + /* 8*/ "Obtener los planos de la caja fuerte\n", + /* 9*/ "Abordar el Air Force One\n", + /* 10*/ "Obt駭 la maleta.\n", + /* 11*/ "\n", + /* 12*/ "Maleta\n", + /* 13*/ "Maleta\n", + /* 14*/ "Maleta obtenida.\n", + /* 15*/ "Obt駭 el uniforme de azafata de vuelo.\n", + /* 16*/ "\n", + /* 17*/ "Disfraz\n", + /* 18*/ "Disfraz\n", + /* 19*/ "Uniforme de azafata obtenido.\n", + /* 20*/ "Obt駭 los planes de vuelo de la caja fuerte.\n", + /* 21*/ "\n", + /* 22*/ "Planes de Vuelo\n", + /* 23*/ "Planes de Vuelo\n", + /* 24*/ "Planes de vuelo obtenidos.\n", + /* 25*/ "Cuidado. Es un intruso...\n", + /* 26*/ "Han muerto civiles inocentes.\n", + /* 27*/ "ソEst� bien?\n", + /* 28*/ "Ir� para obtener alguna ayuda.\n", + /* 29*/ "Buenas tardes.\n", + /* 30*/ "Muy bien, ya conoce el camino desde aqu�.\n", + /* 31*/ "Deber疽 dejar ese arma aqu�.\n", + /* 32*/ "。Oh, Dios m�o!\n", + /* 33*/ "No se permiten armas en la base.\n", + /* 34*/ "De acuerdo, avisar� a seguridad.\n", + /* 35*/ "Cierre del sistema iniciado...\n", + /* 36*/ "Los sistemas de seguridad han sido apagados.\n", + /* 37*/ "Se han detectado armas.\n", + /* 38*/ "La maleta ha sido facturada.\n", + /* 39*/ "La maleta ha sido escaneada.\n", + /* 40*/ "Hey, t�: 駸ta es un 疵ea restringida.\n", + /* 41*/ "ソEres nueva por aqu�?\n", + /* 42*/ "Hey. Devu駘veme mi maleta.\n", + /* 43*/ "Trae a seguridad, yo me encargo de ella...\n", + /* 44*/ "Arriba... hay un intruso.\n", + /* 45*/ "Acceso a la rejilla de l疽er denegado.\n", + /* 46*/ "Sistema de rejilla de l疽er sobrecargado.\n", + /* 47*/ "Demasiados civiles heridos.\n", + /* 48*/ "Detenles antes de que abran la caja fuerte...\n", + /* 49*/ "Disfraz puesto.\n", + /* 50*/ "。ノsta es tu oportunidad! Agarra la bolsa \nde la azafata y coge su uniforme.\n", + /* 51*/ "Usa la maleta para ocultar tu equipo.\n", + /* 52*/ "La maleta ser� detenida a menos que hagas algo.\n", + /* 53*/ "ソAs� que ese es el Air Force One? ... Huh, es m疽 \npeque�o de lo que pensaba.\n", + /* 54*/ "Detenlos: est疣 accediendo a la caja fuerte...\n", + /* 55*/ "Agente Dark en posici�n. Puedo ver la entrada principal de la base, y distingo el punto de llegada del telef駻ico.\n", + /* 56*/ "Excelente, Joanna. Ese telef駻ico es tu modo de entrar... nuestro observador de la terminal inferior ha visto a un miembro de la tripulaci�n entrar hace un minuto. Est� siendo escoltada por tropas de la base a駻ea. No debo recordarte que probablemente...\n", + /* 57*/ "Que probablemente sean inocentes de estar involucrados en la peque�a trama de Trent. Y que no puedo dispararles aunque ellos me disparen a m�. ソQu� pasa con los agentes de la ANS?\n", + /* 58*/ "No s� cu疣 lejos ha llegado la conspiraci�n a trav駸 de la ANS, pero podr�a apostar a que los hombres que Trent ha situado por aqu� son leales a su plan y a 駘 mismo. Debes encontrar evidencias de la traici�n de Trent en el Air Force One y ense�疵selas al Presidente.\n", + /* 59*/ "S�, y protegerle de sus secuestradores. ソTienes alguna idea sobre de qu� puede tratar el plan de Trent, y qu� pasa con esos chicos rubios?\n", + /* 60*/ "S�lo sospechas vagas, y no quiero distraerte ahora con eso. Buena suerte. Carrington fuera.\n", + /* 61*/ "Ascensor no operativo: sistema de seguridad activo.\n", + /* 62*/ "Personal cr�tico de la misi�n eliminado.\n", + /* 63*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 64*/ "Entrada a la base asegurada.\n", + /* 65*/ "。。Nos ocupamos nosotros!!\n", + /* 66*/ "El telef駻ico ha sido derribado.\n", + /* 67*/ "El equipo no puede ser registrado.\n", +}; diff --git a/src/files/lang/pal-beta/cradE.c b/src/files/lang/pal-beta/cradE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cradE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cradJ.c b/src/files/lang/pal-beta/cradJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cradJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cradP.c b/src/files/lang/pal-beta/cradP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cradP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/crad_str_f.c b/src/files/lang/pal-beta/crad_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/crad_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/crad_str_g.c b/src/files/lang/pal-beta/crad_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/crad_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/crad_str_i.c b/src/files/lang/pal-beta/crad_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/crad_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/crad_str_s.c b/src/files/lang/pal-beta/crad_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/crad_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/crypE.c b/src/files/lang/pal-beta/crypE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/crypE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/crypJ.c b/src/files/lang/pal-beta/crypJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/crypJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/crypP.c b/src/files/lang/pal-beta/crypP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/crypP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cryp_str_f.c b/src/files/lang/pal-beta/cryp_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cryp_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cryp_str_g.c b/src/files/lang/pal-beta/cryp_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cryp_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cryp_str_i.c b/src/files/lang/pal-beta/cryp_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cryp_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/cryp_str_s.c b/src/files/lang/pal-beta/cryp_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/cryp_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/damE.c b/src/files/lang/pal-beta/damE.c new file mode 100644 index 000000000..22c4cd5ff --- /dev/null +++ b/src/files/lang/pal-beta/damE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship \nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations \nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me - \nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. \nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/pal-beta/damJ.c b/src/files/lang/pal-beta/damJ.c new file mode 100644 index 000000000..f6b35fb3f --- /dev/null +++ b/src/files/lang/pal-beta/damJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Secure Laboratories And Research Data\n\nWe want any information that dataDyne have amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS And AutoPilot\n", + /* 6*/ "Disable Primary Power Source\n", + /* 7*/ "Secure Laboratories And Research Data\n", + /* 8*/ "Activate Moon Pool Lift\n", + /* 9*/ "Rendezvous And Escape With Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot System Has Been Deactivated.\n", + /* 15*/ "GPS System Has Been Deactivated.\n", + /* 16*/ "Critical Mission Object Has Been Destroyed.\n", + /* 17*/ "Reactor Shutdown Control Hatch Opened.\n", + /* 18*/ "Reactor Has Been Shut Down.\n", + /* 19*/ "Diving Control Centre Has Been Located.\n", + /* 20*/ "Critical Mission Personnel Killed.\n", + /* 21*/ "Research Data Has Been Secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research Data Disk\n", + /* 25*/ "A Research Data Disk\n", + /* 26*/ "Picked up a Research Data Disk\n", + /* 27*/ "Critical Mission Personnel Have Been Killed.\n", + /* 28*/ "LIft Door Has Been Unlocked.\n", + /* 29*/ "LIft Has Been Activated.\n", + /* 30*/ "Operation Denied - Hangar Doors Still Closed.\n", + /* 31*/ "Unlocking Sequence Has Been Reset.\n", + /* 32*/ "You go on ahead Jo, I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis Has Been Killed.\n", + /* 34*/ "Joanna..what took you so long?. Follow me,\nlets get out of this old tub.\n", + /* 35*/ "Civilians Have Been Killed.\n", + /* 36*/ "Critical Mission Objects Has Been Destroyed.\n", + /* 37*/ "Alarm Has Been Activated.\n", + /* 38*/ "Alarm Has Been De-Activated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. Time for a swim.", + /* 40*/ "I hope the government don't want to use this ship anytime soon.", + /* 41*/ "Do you think we were a little heavy-handed?", + /* 42*/ "Naaahhhh.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/damP.c b/src/files/lang/pal-beta/damP.c new file mode 100644 index 000000000..22c4cd5ff --- /dev/null +++ b/src/files/lang/pal-beta/damP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship \nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations \nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me - \nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. \nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/pal-beta/dam_str_f.c b/src/files/lang/pal-beta/dam_str_f.c new file mode 100644 index 000000000..166cefac8 --- /dev/null +++ b/src/files/lang/pal-beta/dam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoqua des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - S馗uriser labos et donn馥s de recherche\n\nNous voulons les informations recueillies par la dataDyne sur ce projet. S馗urisez les labos du pont scientifique et souvenez-vous d'assommer les scientifiques et les techniciens du site. Nous les interrogerons plus tard.\n\n|Objectif 3: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours.\n\n|Objectif 4: - Activer l'ascenseur du sas\n\nCeci enclenchera le pilote automatique du submersible, ramenant celui-ci pour vous et Elvis. Les commandes se trouvent dans le hangar du sous-marin.\n\n|Objectif 5: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 1*/ "Vaisseau Cetan\n", + /* 2*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoqua des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours. Epargnez les civils.\n\n|Objectif 3: - Activer l'ascenseur du sas\n\nCeci enclenchera le pilote automatique du submersible, ramenant celui-ci pour vous et Elvis. Les commandes se trouvent dans le hangar du sous-marin.\n\n|Objectif 4: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoqua des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours. Epargnez les civils.\n\n|Objectif 3: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "D駸activer GPS et Auto-pilote\n", + /* 6*/ "D駸activer source d'駭ergie principale\n", + /* 7*/ "S馗uriser labos et donn馥s de recherche\n", + /* 8*/ "Activer l'ascenseur du sas\n", + /* 9*/ "Retrouver Elvis et s'enfuir avec lui\n", + /* 10*/ "On sabote les moteurs et le vaisseau \nd駻ivera... Parfait!\n", + /* 11*/ "Le sous-marin doit 黎re contr�l� d'ici.\n", + /* 12*/ "Sans auto-pilote ni GPS, l'appareil \ns'駘oignera de la station.\n", + /* 13*/ "Ils ne pourront plus continuer l'op駻ation \nsans 駭ergie.\n", + /* 14*/ "Syst鑪e auto-pilote d駸activ�.\n", + /* 15*/ "Syst鑪e GPS d駸activ�.\n", + /* 16*/ "Objet crucial d騁ruit.\n", + /* 17*/ "Porte de commande d'arr黎 du r饌cteur ouverte.\n", + /* 18*/ "R饌cteur d駸activ�.\n", + /* 19*/ "Centre de contr�le de plong馥 localis�.\n", + /* 20*/ "Personnel crucial abattu.\n", + /* 21*/ "Donn馥s de recherche s馗uris馥s.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disque de recherche\n", + /* 25*/ "Un disque de recherche\n", + /* 26*/ "Disque de recherche obtenu.\n", + /* 27*/ "Personnel crucial abattu.\n", + /* 28*/ "Porte ascenseur d騅errouill馥.\n", + /* 29*/ "Ascenseur activ�.\n", + /* 30*/ "Op駻ation refus馥 - portes du hangar ferm馥s.\n", + /* 31*/ "S駲uence de d騅errouillage r駟nitialis馥.\n", + /* 32*/ "Vas-y. Je s馗urise le p駻im鑼re.\nOn se retrouve plus tard.\n", + /* 33*/ "Elvis a 騁� abattu.\n", + /* 34*/ "Qu'est-ce que tu faisais? Suis-moi...\nOn d馗ampe.\n", + /* 35*/ "Des civils ont 騁� abattus.\n", + /* 36*/ "Objet crucial d騁ruit.\n", + /* 37*/ "Alarme activ馥.\n", + /* 38*/ "Alarme d駸activ馥.\n", + /* 39*/ "Bien. L'op駻ation de plong馥 a 騁� annul馥 � la surface.\nIl est temps de piquer une t黎e.\n", + /* 40*/ "J'esp鑽e que le gouvernement ne compte pas utiliser ce vaisseau tout de suite.\n", + /* 41*/ "On y est all� un peu fort, non?\n", + /* 42*/ "Mais non.\n", + /* 43*/ "D饕ranche ce truc.\n", + /* 44*/ "Eteins-moi 軋.\n", + /* 45*/ "Je vais l'騁eindre.\n", + /* 46*/ "Ne me faites pas de mal!\n", + /* 47*/ "Crevez, charognes!\n", +}; diff --git a/src/files/lang/pal-beta/dam_str_g.c b/src/files/lang/pal-beta/dam_str_g.c new file mode 100644 index 000000000..4a52cce6b --- /dev/null +++ b/src/files/lang/pal-beta/dam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tiefsee-Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Sichern Sie die Daten der Forschungsergebnisse!\n\nWir wollen s舂tliche Informationen, die dataDyne bis dato �ber dieses Projekt gesammelt hat. Sichern Sie die Laboratorien am Forschungs-Deck, und setzen Sie die anwesenden Wissenschaftler und Techniker au゚er Gefecht. Vergessen Sie nicht, dass wir sie sp舩er noch verh�ren wollen!\n\n|3. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|4. Ziel: - Aktivieren Sie den Moon Pool-Aufzug!\n\nDie Steuerungselemente f�r das Tauchschiff befinden sich im Tiefhangar. Wenn Sie den Autopiloten des Tauchschiffs aktivieren, gelangt es f�r Sie und Elvis in Reichweite.\n\n|5. Ziel: - Treffen Sie sich mit Elvis, und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 1*/ "Cetanisches Schiff\n", + /* 2*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tiefsee-Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|3. Ziel: - Aktivieren Sie den Moon Pool-Aufzug!\n\nDie Steuerungselemente f�r das Tauchschiff befinden sich im Tiefhangar. Wenn Sie den Autopiloten des Tauchschiffs aktivieren, gelangt es f�r Sie und Elvis in Reichweite.\n\n|4. Ziel: - Treffen Sie sich mit Elvis und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tiefsee-Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|3. Ziel: - Treffen Sie sich mit Elvis und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Deaktivieren Sie den Autopiloten!\n", + /* 6*/ "Setzen Sie den Generator au゚er Kraft!\n", + /* 7*/ "Sichern Sie die Daten!\n", + /* 8*/ "Aktivieren Sie den Moon Pool-Aufzug!\n", + /* 9*/ "Fl�chten Sie gemeinsam mit Elvis!\n", + /* 10*/ "Leg die Maschinen lahm, dann \ndriftet das Schiff ab... Perfekt!\n", + /* 11*/ "Von hier aus wird das Schiff gesteuert.\n", + /* 12*/ "Ohne Autopilot und GPS kann das Schiff \nseine Position nicht halten.\n", + /* 13*/ "Das Schiff wird ohne Stromzufuhr v�llig \nnavigationsunf臧ig sein.\n", + /* 14*/ "Autopilot wurde deaktiviert.\n", + /* 15*/ "GPS-System wurde deaktiviert.\n", + /* 16*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 17*/ "Reaktor-Kontrollkonsole ge�ffnet.\n", + /* 18*/ "Reaktor wurde abgeschaltet.\n", + /* 19*/ "Tauch-Kontrollzentrum wurde geortet.\n", + /* 20*/ "Wichtige Person neutralisiert.\n", + /* 21*/ "Forschungsdaten wurden gesichert.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Sicherungsdiskette\n", + /* 25*/ "Eine Sicherungsdiskette\n", + /* 26*/ "Sicherungsdiskette aufgenommen.\n", + /* 27*/ "Wichtige Personen wurden neutralisiert.\n", + /* 28*/ "Aufzugst�r wurde entriegelt.\n", + /* 29*/ "Aufzug wurde aktiviert.\n", + /* 30*/ "Unzul舖sige Operation - Die Hangart�ren sind noch geschlossen.\n", + /* 31*/ "Entriegelungssequenz wurde abgebrochen.\n", + /* 32*/ "Du gehst voraus, Jo. Ich sichere das Gel舅de. \nWir treffen uns sp舩er.\n", + /* 33*/ "Elvis wurde neutralisiert.\n", + /* 34*/ "Joanna... Was hat dich aufgehalten? Folge mir! \nLass uns von dieser Rostsch�ssel verschwinden.\n", + /* 35*/ "Zivile Verluste!!!\n", + /* 36*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 37*/ "Alarm wurde aktiviert.\n", + /* 38*/ "Alarm wurde deaktiviert.\n", + /* 39*/ "Korrekt. Die Operation wurde an der Oberfl臘he unterbrochen.\nZeit f�r ein wenig Badevergn�gen.\n", + /* 40*/ "Ich hoffe, die Regierung will dieses Schiff so rasch nicht benutzen.\n", + /* 41*/ "Glaubst du, wir waren ein wenig zu grob?\n", + /* 42*/ "Ach, stell Dich nicht so m臈chenhaft an!\n", + /* 43*/ "Zieh den Stecker raus!\n", + /* 44*/ "Schalte das Ding ab!\n", + /* 45*/ "Ich schalte es ab.\n", + /* 46*/ "Bitte tu mir nichts.\n", + /* 47*/ "Jetzt seid ihr dran, Verr舩er.\n", +}; diff --git a/src/files/lang/pal-beta/dam_str_i.c b/src/files/lang/pal-beta/dam_str_i.c new file mode 100644 index 000000000..5adef333a --- /dev/null +++ b/src/files/lang/pal-beta/dam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington - \n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Chiudi a chiave i laboratori\n\nVogliamo ogni informazione che la dataDyne abbia raccolto su questo progetto. Chiudi a chiave i laboratori sul piano per la ricerca scientifica e stordisci gli scienziati e i tecnici che lavorano l�: li interrogheremo pi� tardi.\n\n|Obiettivo 3: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se viene disattivato solo uno dei due, non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 4: - Attiva il sollevatore del Moon Pool\n\nQuesto attiver� il pilota automatico dell'unit� sommergibile minore, richiamandola affinch� tu ed Elvis possiate salire a bordo. I comandi sono nell'hangar.\n\n|Obiettivo 5: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 1*/ "Astronave Cetan\n", + /* 2*/ "|Situazione - \n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington - \n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se viene disattivato solo uno dei due, non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 3: - Attiva il sollevatore del Moon Pool\n\nQuesto attiver� il pilota automatico dell'unit� sommergibile minore, richiamandola affinch� tu ed Elvis possiate salire a bordo. I comandi sono nell'hangar.\n\n|Obiettivo 4: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington - \n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se viene disattivato solo uno dei due, non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 3: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Disattiva il GPS e il pilota automatico\n", + /* 6*/ "Disattiva la fonte d'energia primaria\n", + /* 7*/ "Chiudi a chiave i laboratori\n", + /* 8*/ "Attiva il sollevatore del Moon Pool\n", + /* 9*/ "Incontro e fuga con Elvis\n", + /* 10*/ "Disattivando il motore il sottomarino\n andr� alla deriva... Perfetto!\n", + /* 11*/ "Ah, ecco da dove si controlla il sommergibile!\n", + /* 12*/ "Senza il pilota automatico e il GPS, il sottomarino \nsi allontaner� dalla sua posizione.\n", + /* 13*/ "Senza energia non riusciranno a \ncondurre nessuna operazione.\n", + /* 14*/ "Disattivato pilota automatico.\n", + /* 15*/ "Disattivato sistema GPS.\n", + /* 16*/ "Distrutto strumento essenziale alla missione.\n", + /* 17*/ "Aperto sportello comandi del reattore.\n", + /* 18*/ "Disattivato il reattore.\n", + /* 19*/ "Localizzato centro di comando immersione.\n", + /* 20*/ "Ucciso personale essenziale alla missione.\n", + /* 21*/ "I dati di ricerca sono al sicuro.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disco dati di ricerca\n", + /* 25*/ "Disco dati di ricerca\n", + /* 26*/ "Preso disco dati di ricerca.\n", + /* 27*/ "Ucciso personale essenziale alla missione.\n", + /* 28*/ "Aperta porta sollevatore.\n", + /* 29*/ "Attivato sollevatore.\n", + /* 30*/ "Operazione impossibile - Porte hangar ancora chiuse.\n", + /* 31*/ "La sequenza di sblocco � stata resettata.\n", + /* 32*/ "Va avanti tu, Jo. Io ti copro le spalle! \nCi vediamo dopo!\n", + /* 33*/ "Elvis � stato ucciso.\n", + /* 34*/ "Joanna, qualche problema? Dai, seguimi, \nusciamo da 'sta bagnarola!\n", + /* 35*/ "Uccisi dei civili.\n", + /* 36*/ "Distrutto strumento essenziale alla missione.\n", + /* 37*/ "Attivato allarme.\n", + /* 38*/ "Disattivato allarme.\n", + /* 39*/ "Bene. Sembra proprio che le operazioni \ndi immersione siano finite per ora! \nFacciamoci una nuotata...\n", + /* 40*/ "Spero bene che il governo non intenda usare questo sottomarino tanto presto!\n", + /* 41*/ "Dici che abbiamo avuto un po'\ntroppo la mano pesante?\n", + /* 42*/ "Ma va l�!!!\n", + /* 43*/ "E ora stacca la spina!\n", + /* 44*/ "Spegni 'sto coso!\n", + /* 45*/ "Ora lo chiudo!\n", + /* 46*/ "Non farmi del male!\n", + /* 47*/ "Crepa, traditore!\n", +}; diff --git a/src/files/lang/pal-beta/dam_str_s.c b/src/files/lang/pal-beta/dam_str_s.c new file mode 100644 index 000000000..c8e1be261 --- /dev/null +++ b/src/files/lang/pal-beta/dam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objetivo Dos: - Asegurar los Laboratorios y Datos de Investigaci�n\n\nQueremos cualquier informaci�n que dataDyne haya reunido sobre este proyecto. Asegura los laboratorios de la cubierta de ciencias y recuerda aturdir a los cient�ficos y t馗nicos que all� trabajan; queremos interrogarles m疽 tarde.\n\n|Objectivo Tres: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Cuatro: - Activar el Ascensor de la Piscina\n\nEsto activar� el piloto autom疸ico del sumergible de profundidad, tray駭dolo de vuelta para que lo us駟s Elvis y t�. Los controles est疣 en el sub-hangar.\n\n|Objetivo Cinco: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 1*/ "Nave Cetan\n", + /* 2*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objectivo Dos: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Tres: - Activar el Ascensor de la Piscina\n\nEsto activar� el piloto autom疸ico del sumergible de profundidad, tray駭dolo de vuelta para que lo us駟s Elvis y t�. Los controles est疣 en el sub-hangar.\n\n|Objetivo Cuatro: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objectivo Dos: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Tres: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Desactivar GPS y piloto autom疸ico\n", + /* 6*/ "Desactivar fuente primaria de energ�a\n", + /* 7*/ "Asegurar laboratorios y datos\n", + /* 8*/ "Activar el ascensor de la piscina\n", + /* 9*/ "Encontrar y escapar con Elvis\n", + /* 10*/ "Estropea los motores y la nave ir� \na la deriva... 。Perfecto!\n", + /* 11*/ "Desde aqu� se debe controlar el submarino.\n", + /* 12*/ "Sin el piloto autom疸ico y el GPS, la nave \ndeambular� fuera de la estaci�n.\n", + /* 13*/ "No podr疣 realizar ninguna operaci�n \nsin energ�a.\n", + /* 14*/ "El sistema de piloto autom疸ico ha sido desactivado.\n", + /* 15*/ "El sistema GPS ha sido desactivado.\n", + /* 16*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 17*/ "Escotilla del control de apagado del reactor abierta.\n", + /* 18*/ "El reactor ha sido apagado.\n", + /* 19*/ "El centro de control de buceo ha sido localizado.\n", + /* 20*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 21*/ "Datos de investigaci�n asegurados.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disco de datos de investigaci�n\n", + /* 25*/ "Un disco de datos de investigaci�n\n", + /* 26*/ "Disco de datos de investigaci�n obtenido.\n", + /* 27*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 28*/ "La puerta del ascensor ha sido abierta.\n", + /* 29*/ "El ascensor ha sido activado.\n", + /* 30*/ "Operaci�n denegada: puertas del hangar todav�a cerradas.\n", + /* 31*/ "La secuencia de desbloqueo ha sido reinicializada.\n", + /* 32*/ "Ve delante, Joanna. Asegurar� el per�metro. \nNos vemos m疽 tarde.\n", + /* 33*/ "Elvis ha muerto.\n", + /* 34*/ "Joanna... ソPor qu� has tardado tanto? S�gueme. \nSalgamos de esta vieja ba�era.\n", + /* 35*/ "Han muerto civiles.\n", + /* 36*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 37*/ "La alarma ha sido activada.\n", + /* 38*/ "La alarma ha sido desactivada.\n", + /* 39*/ "Correcto. La operaci�n de buceo ha sido desbaratada en la superficie. \nEs la hora del ba�o.\n", + /* 40*/ "Espero que el gobierno no quiera usar esta nave en breve.\n", + /* 41*/ "ソPiensas que fuimos un poquito torpes?\n", + /* 42*/ "Nooohhhh.\n", + /* 43*/ "Tira del enchufe ahora.\n", + /* 44*/ "Apaga esa cosa.\n", + /* 45*/ "Lo apagar�.\n", + /* 46*/ "Por favor, no me hagas da�o.\n", + /* 47*/ "Morid, traidores...\n", +}; diff --git a/src/files/lang/pal-beta/depoE.c b/src/files/lang/pal-beta/depoE.c new file mode 100644 index 000000000..7fad8ee86 --- /dev/null +++ b/src/files/lang/pal-beta/depoE.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead. \nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted. \nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape \nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/pal-beta/depoJ.c b/src/files/lang/pal-beta/depoJ.c new file mode 100644 index 000000000..4830724b0 --- /dev/null +++ b/src/files/lang/pal-beta/depoJ.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the operation of any recording equipment. Locate it and shut it down.\n\n|Objective Two: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable Damping Field Generator\n", + /* 10*/ "De-activate Laser Grid Systems\n", + /* 11*/ "Photograph Meeting Conspirators\n", + /* 12*/ "Retrieve Dr Caroll Backup From Safe\n", + /* 13*/ "Exit Building\n", + /* 14*/ "Obtain Alpha Keycard\n", + /* 15*/ "Guards\n", + /* 16*/ "Level 1 Keycard\n", + /* 17*/ "Guards Keycard\n", + /* 18*/ "Picked up Guards Keycard.\n", + /* 19*/ "Obtain Alpha Keycard\n", + /* 20*/ "Guards\n", + /* 21*/ "Level 2 Keycard\n", + /* 22*/ "Guards Keycard\n", + /* 23*/ "Picked up Guards Keycard.\n", + /* 24*/ "Mission Critical Object Destroyed\n", + /* 25*/ "Damping Field Generator Shut Down\n", + /* 26*/ "Generator Cannot Be Restarted\n", + /* 27*/ "Laser Grid Unit Shut Down\n", + /* 28*/ "Laser Grid Unit Activated\n", + /* 29*/ "All Laser Grid Systems Shut Down\n", + /* 30*/ "Obtain Dat Tape\n", + /* 31*/ "Dr Carolls\n", + /* 32*/ "Backup Disk\n", + /* 33*/ "Backup Disk\n", + /* 34*/ "Picked up Backup Disc\n", + /* 35*/ "Door Decoder Attached To Access Pad\n", + /* 36*/ "Initiating Cracking Routines\n", + /* 37*/ "Door Decoder Finished - Door Unlocked\n", + /* 38*/ "INTRUDER ALERT - all security to the safe\n", + /* 39*/ "Door Decoder Placed Correctly\n", + /* 40*/ "Door Decoder Incorrectly Positioned\n", + /* 41*/ "Conspirators Have Been Alerted\n", + /* 42*/ "Alarm Activated\n", + /* 43*/ "Alarm Deactivated\n", + /* 44*/ "Safe Door Is Locked\n", + /* 45*/ "Door Decoder attached\n", + /* 46*/ "Obtain Door Exploder\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder\n", + /* 51*/ "Objectives Incomplete - MISSION FAILED\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications Bug Placed Correctly\n", + /* 54*/ "Communications Bug Placed Incorrectly\n", + /* 55*/ "Obtain Eye Spy\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Eye Spy\n", + /* 58*/ "An Eye Spy\n", + /* 59*/ "Picked up an Eye Spy\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "I can't go any further, but the Eye-Spy can.\n", + /* 62*/ "A safe that big will be heavily encrypted.\nThe decoder will take longer than usual.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission Critical Object Destroyed\n", + /* 65*/ "Stand back Joanna, we'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator\n", + /* 71*/ "EyeSpy Has Been Destroyed - Abort Mission\n", + /* 72*/ "We've recovered the sapient from Carrington and altered its programming. It no longer has a personality, so there will be no further incidents.", + /* 73*/ "This will reduce its efficency. My team will have to take it to the core themselves. This will endanger them. You should have anticipated that the sapient might develop a troublesome moral code.", + /* 74*/ "No-one could have predicted that! And I resent being singled out for blame! What about him?", + /* 75*/ "The President turned down your request for the loan of the Pelagic 2?", + /* 76*/ "Could it be you over-estimated your influence over him?", + /* 77*/ "No! Perhaps I underestimated his resolve. We have a contingency plan ready to go, and will move as soon as the presidential entourage arrives at the airbase. All I need from the President is a tissue sample.", + /* 78*/ "Ha! Assuming you don't get any interference. If Carrington has pieced together enough of this he will have called for reinforcements.", + /* 79*/ "There will be no outside help for Mr. Carrington. The technology you gave us is installed in Nevada and fully operational. We can intercept any craft they use.", + /* 80*/ "Then the devices we gave you are working correctly? Good. Because we believe that anything which does not work correctly should be destroyed. Consider that as you follow your 'back-up plans'.", + /* 81*/ "Agent Dark reporting in! Prepare to receive a download of the meeting data. Priority request for an Institute Support Team to protect the President before he goes to Alaska.", + /* 82*/ "No time for that now, Agent Dark. There's been a development during radio silence. The craft carrying those 'friends' I was talking about was shot down over Nevada. The weapon responsible was fired from Area 51; that's where the survivors and debris will have been taken. You're to prep for immediate despatch when you return here. Carrington out.", + /* 83*/ "Area 51? But what about the President?", +}; diff --git a/src/files/lang/pal-beta/depoP.c b/src/files/lang/pal-beta/depoP.c new file mode 100644 index 000000000..7fad8ee86 --- /dev/null +++ b/src/files/lang/pal-beta/depoP.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead. \nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted. \nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape \nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/pal-beta/depo_str_f.c b/src/files/lang/pal-beta/depo_str_f.c new file mode 100644 index 000000000..f6f729fb1 --- /dev/null +++ b/src/files/lang/pal-beta/depo_str_f.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - D駸activer le champ d'isolement\n\nUn appareil dans la zone du garage de l'immeuble emp鹹he tout syst鑪e d'enregistrement de fonctionner. Une fois coup馥, la Camspy pourra transmettre les donn馥s au QG.\n\n|Objectif 2: - D駸activer les syst鑪es de grilles laser\n\nUn examen du tableau 駭erg騁ique du b穰iment G5 indique la pr駸ence d'un r駸eau de grilles laser. Celles-ci sont plac馥s pour barrer la route vers la salle de r騏nion. D駸activez-les pour ouvrir la voie.\n\n|Objectif 3: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 4: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� pr駸erv馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 5: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 1*/ "IMMEUBLE G5\n", + /* 2*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - D駸activer les syst鑪es de grille laser\n\nUn examen du tableau 駭erg騁ique du b穰iment G5 indique la pr駸ence d'un r駸eau de grilles laser. Celles-ci sont plac馥s pour barrer la route vers la salle de r騏nion. D駸activez-les pour ouvrir la voie.\n\n|Objectif 2: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 3: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� pr駸erv馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 4: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 2: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� pr駸erv馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 3: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "D駸activer le champ d'isolement\n", + /* 10*/ "D駸activer les syst鑪es de grilles laser\n", + /* 11*/ "Holographier les conspirateurs\n", + /* 12*/ "R馗up駻er la sauvegarde dans le coffre\n", + /* 13*/ "Sortir de l'immeuble\n", + /* 14*/ "Obtenir carte alpha.\n", + /* 15*/ "Garde: \n", + /* 16*/ "Carte Niveau 1\n", + /* 17*/ "Carte du garde\n", + /* 18*/ "Carte du garde obtenue.\n", + /* 19*/ "Obtenir carte alpha.\n", + /* 20*/ "Garde: \n", + /* 21*/ "Carte Niveau 2\n", + /* 22*/ "Carte du garde\n", + /* 23*/ "Carte du garde obtenue.\n", + /* 24*/ "Objet crucial d騁ruit.\n", + /* 25*/ "G駭駻ateur champ d'isolement coup�.\n", + /* 26*/ "G駭駻ateur ne peut 黎re rallum�.\n", + /* 27*/ "Unit� grilles laser coup馥.\n", + /* 28*/ "Unit� grilles laser activ馥.\n", + /* 29*/ "Tous syst鑪es grilles laser coup駸.\n", + /* 30*/ "Obtenir cassette DAT.\n", + /* 31*/ "Dr. Caroll: \n", + /* 32*/ "Disque sauvegarde\n", + /* 33*/ "Disque sauvegarde\n", + /* 34*/ "Disque sauvegarde obtenu.\n", + /* 35*/ "D馗odeur porte fix� sur panneau d'acc鑚.\n", + /* 36*/ "Commandes piratages lanc馥s.\n", + /* 37*/ "D馗odage porte achev� - porte d騅errouill馥.\n", + /* 38*/ "ALERTE INTRUSION - s馗urit� dans l'abri.\n", + /* 39*/ "D馗odeur porte plac� correctement.\n", + /* 40*/ "D馗odeur porte mal plac�.\n", + /* 41*/ "Conspirateurs alert駸.\n", + /* 42*/ "Alarme activ馥.\n", + /* 43*/ "Alarme d駸activ馥.\n", + /* 44*/ "Porte du coffre ferm馥.\n", + /* 45*/ "D馗odeur porte fix�.\n", + /* 46*/ "Obtenir explosif porte.\n", + /* 47*/ "Dr. Caroll: \n", + /* 48*/ "Explosif porte\n", + /* 49*/ "Explosif porte\n", + /* 50*/ "Explosif porte obtenu.\n", + /* 51*/ "Objectifs incomplets - MISSION ECHOUEE.\n", + /* 52*/ "MISSION ACCOMPLIE\n", + /* 53*/ "Mouchard plac� correctement.\n", + /* 54*/ "Mouchard mal plac�.\n", + /* 55*/ "Obtenir CamSpy.\n", + /* 56*/ "Dr. Caroll: \n", + /* 57*/ "CamSpy\n", + /* 58*/ "Une CamSpy\n", + /* 59*/ "CamSpy obtenue.\n", + /* 60*/ "C'est impossible de passer avec tous \nces lasers activ駸.\n", + /* 61*/ "La salle de r騏nion doit 黎re droit devant.\nIl est temps d'utiliser la CamSpy.\n", + /* 62*/ "La combinaison du coffre est tr鑚 complexe.\nLe d馗odeur va mettre plus de temps.\n", + /* 63*/ "Il faut partir maintenant! Je retourne vite 濬nla porte de tout � l'heure.\n", + /* 64*/ "Objet crucial d騁ruit.\n", + /* 65*/ "Reculez, Joanna. Nous allons vous ouvrir\nun passage.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "D騁onateur\n", + /* 69*/ "D騁onateur\n", + /* 70*/ "D騁onateur obtenue.\n", + /* 71*/ "CamSpy d騁ruite - abandonner la mission.\n", + /* 72*/ "Nous avons r馗up駻� le Sapiens chez Carrington \net chang� son programme. Il n'a plus de \npersonnalit�. Cela 騅itera de futurs \nincidents.\n", + /* 73*/ "Cela r馘uira son efficacit�. Mon 駲uipe le \nm鈩era au centre. Ils prendront donc \ndes risques inutiles. Vous auriez d� \npr騅oir ce d騅eloppement de conscience chez \nle Sapiens.\n", + /* 74*/ "Comment pr騅oir une chose pareille?! \nEt pourquoi suis-je la seule � porter \nle chapeau? Et lui alors?\n", + /* 75*/ "Le Pr駸ident a-t-il refus� votre demande \nde pr黎 du Pelagic II?\n", + /* 76*/ "Pensiez-vous avoir tant d'influence \nsur lui?\n", + /* 77*/ "Non! J'ai peut-黎re sous-estim� son c�t� \nint鑒re. Mais nous avons un plan de \nsecours. Nous agirons d鑚 que l'駲uipe \npr駸identielle arrivera � la base a駻ienne. \nJe n'ai besoin que d'un 馗hantillon de la \npeau du Pr駸ident.\n", + /* 78*/ "Pff! En admettant que vous ne fassiez pas \ntout foirer. Si Carrington en apprend \nsuffisamment, il appellera des renforts.\n", + /* 79*/ "Mr. Carrington ne b駭馭iciera d'aucune aide \next駻ieure. L'駲uipement que vous nous \navez offert est install� au Nevada et est \nop駻ationnel. Nous pourrons ainsi intercepter \nleurs appareils.\n", + /* 80*/ "Notre dispositif fonctionne donc \ncorrectement? Bien. Notre philosophie \nest de d騁ruire tout ce qui ne veut pas \nfonctionner. Appliquez-la donc aussi � \nvotre 'plan de secours.'\n", + /* 81*/ "Agent Dark au rapport! Pr駱arez-vous � \nrecevoir les donn馥s de la r騏nion. \nDemande prioritaire d'une 駲uipe de \nl'Institut pour prot馮er le Pr駸ident \navant son d駱art pour l'Alaska.\n", + /* 82*/ "Nous n'avons pas le temps, Agent Dark. \nIl y a du nouveau depuis le silence \nradio. L'appareil transportant les \n'amis' dont je parlais plus t�t a 騁� \nabattu au-dessus du Nevada. Le tir \nprovenait du Secteur 51, l� o� les \nrescap駸 et les d饕ris ont d� 黎re amen駸. \nRevenez au poste et pr駱arez-vous \npour un d駱art imminent. \nCarrington, termin�.\n", + /* 83*/ "Secteur 51? Et le Pr駸ident alors?\n", +}; diff --git a/src/files/lang/pal-beta/depo_str_g.c b/src/files/lang/pal-beta/depo_str_g.c new file mode 100644 index 000000000..74469fe1f --- /dev/null +++ b/src/files/lang/pal-beta/depo_str_g.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Setzen Sie den D舂pfungsfeld-Generator au゚er Kraft!\n\nAuf dem Garagen-Deck des Geb舫des befindet sich eine Vorrichtung, die den Einsatz jeglicher Aufzeichnungsger舩e verhindert. Finden Sie das Ger舩 und schalten Sie es ab! Anschlie゚end sollte der CamSpy die Daten ohne Probleme �bermitteln k�nnen.\n\n|2. Ziel: - Deaktivieren Sie das Laser-Netz!\n\nEine Untersuchung der Spannungsfelder im G5-Building hat ergeben, dass sich ein System von Laser-Netzen durch das ganze Geb舫de zieht. Diese Netze wurden so platziert, dass ein direkter Zugang zum Meeting-Raum verhindert wird. Wenn Sie das System abschalten k�nnen, ist der Weg frei.\n\n|3. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|4. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seines Pers�nlichkeitsprofils aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|5. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierten T�ren, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 1*/ "G5-BUILDING\n", + /* 2*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Deaktivieren Sie das Laser-Netz!\n\nEine Untersuchung der Spannungsfelder im G5-Building hat ergeben, dass sich ein System von Laser-Netzen durch das ganze Geb舫de zieht. Diese Netze wurden so platziert, dass ein direkter Zugang zum Meeting-Raum verhindert wird. Wenn Sie das System abschalten k�nnen, ist der Weg frei.\n\n|2. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|3. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seines Pers�nlichkeitsprofils aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|4. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierten T�ren, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|2. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seines Pers�nlichkeitsprofils aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|3. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierten T�ren, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Setzen Sie den Generator au゚er Kraft!\n", + /* 10*/ "Deaktivieren Sie das Laser-Netz!\n", + /* 11*/ "Holografieren Sie die Verschw�rer!\n", + /* 12*/ "Stehlen Sie die Sicherheitskopie!\n", + /* 13*/ "Verlassen Sie das Geb舫de!\n", + /* 14*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 15*/ "Level 1 Schl�sselkarte\n", + /* 16*/ "der Wache\n", + /* 17*/ "Schl�sselkarte der Wache\n", + /* 18*/ "Schl�sselkarte der Wache aufgenommen.\n", + /* 19*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 20*/ "Level 2 Schl�sselkarte\n", + /* 21*/ "der Wache\n", + /* 22*/ "Schl�sselkarte der Wache\n", + /* 23*/ "Schl�sselkarte der Wache aufgenommen.\n", + /* 24*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 25*/ "D舂pfungsfeld-Generator wurde abgeschaltet.\n", + /* 26*/ "Der Generator kann nicht wieder gestartet werden.\n", + /* 27*/ "Laser-Netz wurde deaktiviert.\n", + /* 28*/ "Laser-Netz wurde aktiviert.\n", + /* 29*/ "Das gesamte Laser-Netz wurde deaktiviert.\n", + /* 30*/ "Erlangen Sie das DAT-Tape.\n", + /* 31*/ "Dr. Carolls\n", + /* 32*/ "Sicherheitskopie\n", + /* 33*/ "Sicherheitskopie\n", + /* 34*/ "Sicherheitskopie aufgenommen.\n", + /* 35*/ "T�r-Decoder wurde an der Konsole angebracht.\n", + /* 36*/ "Crack-Routine wurde initiiert.\n", + /* 37*/ "Crack-Vorgang abgeschlossen - T�r wurde entriegelt.\n", + /* 38*/ "ZUTRITTSVERLETZUNG - Alle Sicherheitskr臟te sofort ins Kellergescho゚!\n", + /* 39*/ "T�r-Decoder wurde korrekt platziert.\n", + /* 40*/ "T�r-Decoder wurde nicht korrekt platziert.\n", + /* 41*/ "Die Verschw�rer wurden alarmiert.\n", + /* 42*/ "Alarm wurde aktiviert.\n", + /* 43*/ "Alarm wurde deaktiviert.\n", + /* 44*/ "Die Safet�r ist versperrt.\n", + /* 45*/ "T�r-Decoder wurde angebracht.\n", + /* 46*/ "Erlangen Sie den Sprengsatz.\n", + /* 47*/ "Dr. Carolls\n", + /* 48*/ "Sprengsatz\n", + /* 49*/ "Sprengsatz\n", + /* 50*/ "Sprengsatz aufgenommen.\n", + /* 51*/ "Zielerreichung unvollst舅dig - MISSION FEHLGESCHLAGEN.\n", + /* 52*/ "MISSION ERFOLGREICH\n", + /* 53*/ "Sender wurde korrekt platziert.\n", + /* 54*/ "Sender wurde nicht korrekt platziert.\n", + /* 55*/ "Erlangen Sie den CamSpy.\n", + /* 56*/ "Dr. Carolls\n", + /* 57*/ "CamSpy\n", + /* 58*/ "Ein CamSpy\n", + /* 59*/ "CamSpy aufgenommen.\n", + /* 60*/ "Es gibt hier kein Weiterkommen, solange die \nLaser aktiv sind.\n", + /* 61*/ "Weiter vorne muss der Meeting-Raum sein.\nZeit f�r den CamSpy.\n", + /* 62*/ "Der Safe-Code ist sehr ausgekl�gelt.\nDer Decoder wird etwas mehr Zeit ben�tigen.\n", + /* 63*/ "Zeit zu gehen! Ich muss zu der T�r, die ich \nvorhin 'pr舊ariert' habe.\n", + /* 64*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 65*/ "Halten Sie Abstand, Joanna. Wir schaffen Ihnen einen\nFluchtweg.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Detonator aufgenommen.\n", + /* 71*/ "Der CamSpy wurde zerst�rt - Brechen Sie die Mission ab!\n", + /* 72*/ "Wir haben uns den Sapienten von Carrington zur�ckgeholt \nund sein Programm ver舅dert. Es hat nun keine \nPers�nlichkeit mehr. Daher sind auch keine \nweiteren Zwischenf舁le mehr zu bef�rchten.\n", + /* 73*/ "Aber dadurch wird seine Effizienz reduziert. Mein Team muss \nnun selbst ins Zentrum vordringen. Sie \ngeraten dadurch in Gefahr! Sie h舩ten \nvoraussehen m�ssen, dass der Sapient \nin der Lage ist, Moral zu entwickeln.\n", + /* 74*/ "Niemand h舩te das voraussehen k�nnen! Und ich \nlehne es ab, daf�r verantwortlich gemacht zu \nwerden! Was ist mit ihm?\n", + /* 75*/ "Der Pr舖ident hat die Anfrage nach der Pelagic II \nstrikt abgelehnt?\n", + /* 76*/ "Kann es sein, dass Sie Ihren Einfluss auf ihn \nein wenig �bersch舩zt haben?\n", + /* 77*/ "Nein! Ich habe nur seine Entschlossenheit untersch舩zt. \nWir haben einen Notfallplan parat, der in Kraft tritt, \nsobald die Air Force One am St�tzpunkt landet. \nAlles, was ich brauche, ist eine Gewebeprobe des \nPr舖identen.\n", + /* 78*/ "Ha! Vorausgesetzt, es gibt keine St�rma゚nahmen. \nWenn Carrington eins und eins zusammengez臧lt hat, \ndann ist Verst舐kung schon unterwegs.\n", + /* 79*/ "Carrington wird keine Hilfe von au゚en erhalten. \nDie Technologie, die Sie uns zur Verf�gung gestellt \nhaben, wurde in Nevada installiert und ist einsatzbereit. \nDamit k�nnen wir jedes Flugzeug vom Himmel holen.\n", + /* 80*/ "Die Vorrichtung arbeitet also einwandfrei? Gut. Wir \nsind der Meinung, dass alles, was nicht korrekt arbeitet, \nzerst�rt werden muss. Ziehen Sie das in Betracht, \nwenn Sie daran gehen, Ihren 'Plan B' in die Tat \numzusetzen.\n", + /* 81*/ "Hier ist Agent Dark! Bereiten Sie sich auf die \nワbertragung der Aufzeichnung vor. Ich beantrage ein \nUnterst�tzungsteam des Instituts zum Schutz des \nPr舖identen, noch bevor er nach Alaska abreist. \nDiese Anfrage hat die Priorit舩 Eins.\n", + /* 82*/ "Daf�r ist nun keine Zeit, Agent Dark. W臧rend \nder Funkstille haben wir neue Informationen erhalten. \nDas Flugzeug mit unseren 'Freunden', von denen ich \ngesprochen habe, wurde �ber Nevada abgeschossen. \nDie daf�r verantwortliche Waffe wurde von der \nArea 51 abgefeuert; dorthin wurden vermutlich auch \nワberlebende und die Wrackteile gebracht. Bereiten \nSie sich f�r die sofortige Abreise vor, wenn Sie \nwieder hier sind. Carrington over und out.\n", + /* 83*/ "Area 51? Aber was geschieht mit dem Pr舖identen?\n", +}; diff --git a/src/files/lang/pal-beta/depo_str_i.c b/src/files/lang/pal-beta/depo_str_i.c new file mode 100644 index 000000000..8d47f1e76 --- /dev/null +++ b/src/files/lang/pal-beta/depo_str_i.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington - \n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Disattiva generatore segnali di disturbo\n\nNel garage dell'edificio � collocato un dispositivo che impedisce la trasmissione di qualsiasi informazione registrata dalla TeleSpia. Una volta disattivato la TeleSpia potr� trasmettere i dati al Quartier Generale!\n\n|Obiettivo 2: - Disattiva il sistema delle griglie laser\n\nL'analisi dell'impianto elettrico dell'Edificio G5 evidenzia una fitta rete di griglie laser collocate in modo da impedire l'accesso ai passaggi che portano alla sala riunioni. Se riesci a disattivarlo avrai via libera.\n\n|Obiettivo 3: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 4: - Prendi copia backup dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell' Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 5: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 1*/ "EDIFICIO G5\n", + /* 2*/ "|Situazione - \n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington - \n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Disattiva il sistema delle griglie laser\n\nL'analisi dell'impianto elettrico dell'Edificio G5 evidenzia una fitta rete di griglie laser collocate in modo da impedire l'accesso ai passaggi che portano alla sala riunioni. Se riesci a disattivarlo avrai via libera.\n\n|Obiettivo 2: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 3: - Prendi copia backup dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell' Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 4: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington - \n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 2: - Prendi copia dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell' Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 3: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disattiva generatore segnali di disturbo\n", + /* 10*/ "Disattiva il sistema delle griglie laser\n", + /* 11*/ "Olografa i cospiratori in riunione\n", + /* 12*/ "Prendi copia backup dalla cassaforte\n", + /* 13*/ "Esci dall'edificio\n", + /* 14*/ "Procurati chiave alfa\n", + /* 15*/ "Guardia:\n", + /* 16*/ "Chiave 1ー piano\n", + /* 17*/ "Chiave della guardia\n", + /* 18*/ "Presa chiave della guardia\n", + /* 19*/ "Procurati chiave alfa\n", + /* 20*/ "Guardia:\n", + /* 21*/ "Chiave 2ー piano\n", + /* 22*/ "Chiave della guardia\n", + /* 23*/ "Presa chiave della guardia\n", + /* 24*/ "Distrutto strumento essenziale alla missione\n", + /* 25*/ "Disattivato generatore segnali di disturbo\n", + /* 26*/ "Impossibile riaccendere il generatore\n", + /* 27*/ "Disattivata unit� griglie laser\n", + /* 28*/ "Attivata unit� griglie laser\n", + /* 29*/ "Disattivati tutti i sistemi griglie laser\n", + /* 30*/ "Procurati nastro DAT\n", + /* 31*/ "Dr. Caroll:\n", + /* 32*/ "Disco di backup \n", + /* 33*/ "Disco di backup\n", + /* 34*/ "Preso disco di backup.\n", + /* 35*/ "Decodificatore porta in azione\n", + /* 36*/ "Decodifica in corso...\n", + /* 37*/ "Decodificatore ha finito: porta aperta.\n", + /* 38*/ "ALLARME INTRUSIONE - Sicurezza all'erta\n", + /* 39*/ "Decodificatore piazzato correttamente\n", + /* 40*/ "Decodificatore in posizione errata\n", + /* 41*/ "Allertati i cospiratori\n", + /* 42*/ "Attivato l'allarme\n", + /* 43*/ "Disattivato l'allarme\n", + /* 44*/ "Bloccata porta di sicurezza \n", + /* 45*/ "Decodificatore in azione\n", + /* 46*/ "Procurati Esplodiporta\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "Esplodiporta\n", + /* 49*/ "Esplodiporta\n", + /* 50*/ "Preso Esplodiporta\n", + /* 51*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 52*/ "MISSIONE COMPIUTA\n", + /* 53*/ "Cimice piazzata correttamente\n", + /* 54*/ "Cimice in posizione errata\n", + /* 55*/ "Procurati TeleSpia\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "TeleSpia\n", + /* 58*/ "TeleSpia\n", + /* 59*/ "Presa TeleSpia\n", + /* 60*/ "ネ impossibile passare finch� sono \nattivi quei laser.\n", + /* 61*/ "Quella dev'essere la sala riunioni. \nネ ora di usare la TeleSpia.\n", + /* 62*/ "La cassaforte � criptata. \nIl decodificatore ci metter� un po'.\n", + /* 63*/ "ネ ora di andare! Passiamo per la porta che ho \npredisposto!\n", + /* 64*/ "Distrutto strumento essenziale alla missione.\n", + /* 65*/ "Sta indietro, Joanna! Apriremo un varco \ndi fuga!\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonatore\n", + /* 69*/ "Detonatore\n", + /* 70*/ "Preso detonatore.\n", + /* 71*/ "Distrutta la TeleSpia - Missione fallita\n", + /* 72*/ "Abbiamo recuperato il Sapiente da Carrington \ne ne abbiamo alterato la programmazione. Ora \nha perso la sua personalit�, cos� non \navremo pi� spiacevoli sorprese.\n", + /* 73*/ "Questo ridurr� la sua efficienza. La mia \nsquadra dovr� portarlo subito al centro, \nma ci� li metter� in pericolo. Avrebbe \ndovuto comunicarci che il Sapiente avrebbe \nsviluppato un codice morale problematico!\n", + /* 74*/ "Nessuno poteva prevedere una cosa simile! \nE non ammetto che mi vengano mossi dei \nrimproveri. E lui allora?\n", + /* 75*/ "Il Presidente ha rifiutato la sua richiesta \ndi finanziamento per il Pelagic II?\n", + /* 76*/ "Forse ha sopravvalutato la sua \ninfluenza su di lui!\n", + /* 77*/ "No! Avr� sottovalutato la sua determinazione, \npiuttosto! Abbiamo un piano contingente pronto \na partire non appena l'entourage del Presidente \narriva alla base aerea. Tutto ci� che mi serve \ndal Presidente � un campione di tessuto.\n", + /* 78*/ "S�... salvo imprevisti! Se Carrington \nha raccolto elementi sufficienti, a \nquest'ora avr� gi� chiamato i rinforzi!\n", + /* 79*/ "Non ci saranno aiuti esterni per Carrington. \nLa tecnologia che ci ha dato � stata \ninstallata in Nevada ed � gi� operativa: \nsiamo in grado di intercettare qualsiasi \nmezzo utilizzino.\n", + /* 80*/ "Ci� significa che il dispositivo che vi \nabbiamo fornito funziona? Bene! Perfetto! \nRiteniamo infatti che tutto ci� che non \nfunziona correttamente debba essere eliminato. \nLo tenga bene a mente durante l'attuazione \ndel suo 'piano di emergenza'!\n", + /* 81*/ "Agente Dark a rapporto! Preparatevi a \nricevere e scaricare i dati della riunione. \nRichiesta prioritaria di una squadra di \nsupporto dell'istituto che protegga il \nPresidente prima del suo viaggio in Alaska.\n", + /* 82*/ "Ora non c'� tempo per questo, Agent Dark! \nCi sono stati degli sviluppi durante il \nsilenzio radio. Il mezzo con a bordo quegli \n'amici' di cui ti parlavo � stato abbattuto \nin Nevada. Il colpo � stato sparato dall' \nArea 51, dove saranno stati portati anche i \nsopravvissuti e i resti del velivolo. Dovrai \nprepararti a partire immediatamente appena \nrientri. Passo e chiudo! \n", + /* 83*/ "L'Area 51? E che ne sar� del Presidente?\n", +}; diff --git a/src/files/lang/pal-beta/depo_str_s.c b/src/files/lang/pal-beta/depo_str_s.c new file mode 100644 index 000000000..644f092fb --- /dev/null +++ b/src/files/lang/pal-beta/depo_str_s.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Desactivar el Generador de Campo H�medo\n\nSe trata de un dispositivo en el garaje del edificio evita la transmisi�n de cualquier informaci�n grabada por la C疥ara Esp�a. Una vez apagado, la C疥ara Esp�a puede enviar cualquier grabaci�n al Cuartel General.\n\n|Objetivo Dos: - Desactivar los Sistemas de la Rejilla L疽er\n\nUn examen del suministro energ騁ico del Edificio G5 indica una red de rejillas l疽er. Estas rejillas est疣 colocadas espec�ficamente para evitar una posible ruta hacia la sala de reuniones, pero si puedes apagarlas, el camino estar� limpio.\n\n|Objetivo Tres: - Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Cuatro: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Cinco: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 1*/ "EDIFICIO G5\n", + /* 2*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Desactivar los Sistemas de la Parrilla L疽er\n\nUn examen del suministro energ騁ico del Edificio G5 indica una red de rejillas l疽er. Estas rejillas est疣 colocadas espec�ficamente para evitar una posible ruta hacia la sala de reuniones, pero si puedes apagarlas, el camino estar� limpio.\n\n|Objetivo Dos- Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Tres: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Cuatro: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Dos: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Tres: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Desactivar generador de campo h�medo\n", + /* 10*/ "Desactivar sistemas de rejilla l疽er\n", + /* 11*/ "Holografiar reuni�n de conspiradores\n", + /* 12*/ "Recuperar copia del Dr. Caroll\n", + /* 13*/ "Salir del edificio\n", + /* 14*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 15*/ "Guarda:\n", + /* 16*/ "Llave magn騁ica de Nivel 1\n", + /* 17*/ "Llave Magn騁ica del Guarda\n", + /* 18*/ "Llave Magn騁ica del Guarda obtenida\n", + /* 19*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 20*/ "Guarda:\n", + /* 21*/ "Llave magn騁ica de Nivel 2\n", + /* 22*/ "Llave Magn騁ica del Guarda\n", + /* 23*/ "Llave Magn騁ica del Guarda obtenida\n", + /* 24*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 25*/ "Generador de campo h�medo apagado.\n", + /* 26*/ "El generador no puede reiniciarse.\n", + /* 27*/ "Unidad de rejilla l疽er apagada.\n", + /* 28*/ "Unidad de rejilla l疽er activada.\n", + /* 29*/ "Todos los sistemas de rejilla l疽er apagados.\n", + /* 30*/ "Obt駭 la cinta de Datos.\n", + /* 31*/ "Dr. Caroll:\n", + /* 32*/ "Disco de seguridad\n", + /* 33*/ "Disco de seguridad\n", + /* 34*/ "Disco de seguridad obtenido.\n", + /* 35*/ "Decodificador de puertas colocado en el acceso.\n", + /* 36*/ "Iniciando rutinas de apertura.\n", + /* 37*/ "El decodificador de puertas termin�: puerta abierta.\n", + /* 38*/ "ALERTA DE INTRUSOS: toda la seguridad a la caja.\n", + /* 39*/ "Decodificador de puertas colocado correctamente.\n", + /* 40*/ "Decodificador de puertas colocado incorrectamente.\n", + /* 41*/ "Los conspiradores han sido alertados.\n", + /* 42*/ "Alarma activada.\n", + /* 43*/ "Alarma desactivada.\n", + /* 44*/ "La puerta de la caja fuerte est� cerrada.\n", + /* 45*/ "Decodificador de puertas colocado.\n", + /* 46*/ "Obt駭 el Revienta-puertas.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "Revienta-puertas\n", + /* 49*/ "Revienta-puertas\n", + /* 50*/ "Revienta-puertas obtenido.\n", + /* 51*/ "Objetivos incompletos: MISIモN FALLADA.\n", + /* 52*/ "MISIモN CONSEGUIDA\n", + /* 53*/ "'Bicho' de comunicaciones colocado correctamente.\n", + /* 54*/ "'Bicho' de comunicaciones colocado incorrectamente.\n", + /* 55*/ "Obt駭 la C疥ara Esp�a.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "C疥ara Esp�a\n", + /* 58*/ "Una Cam疵a Esp�a\n", + /* 59*/ "C疥ara Esp�a obtenida.\n", + /* 60*/ "No hay ning�n camino posible mientras \nesos l疽eres est駭 activos.\n", + /* 61*/ "Eso de ah� delante debe ser la sala de reuniones. \nHora de usar la C疥ara Esp�a.\n", + /* 62*/ "La caja fuerte est� duramente encriptada. \nEl decodificador va a tomarse su tiempo.\n", + /* 63*/ "。Hora de irse! Vamos a la puerta que cre� \nantes.\n", + /* 64*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 65*/ "Aparta, Joanna. Crearemos tu ruta \nde escape.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonador\n", + /* 69*/ "Detonador\n", + /* 70*/ "Detonador obtenido.\n", + /* 71*/ "La C疥ara Esp�a ha sido destruida: abortar misi�n.\n", + /* 72*/ "Hemos recuperado la IA de manos de Carrington \ny alterado su programaci�n. Nunca m疽 tendr� \npersonalidad, as� no podr� haber posibles \nfuturos incidentes.\n", + /* 73*/ "Esto reducir� su eficiencia. Mi equipo tendr� \nque llevarlo al n�cleo por s� mismo. Esto les \npondr� en peligro. Deb�as haber anticipado \nque la IA podr�a desarrollar un problem疸ico \nc�digo moral.\n", + /* 74*/ "。Nadie podr�a haber predecido eso! 。Y me \nmolesta que me echen la culpa de ello! \nソQu� pasa con 駘?\n", + /* 75*/ "ソEl Presidente no ha admitido tu petici�n \nde pr駸tamo del Pelagic II?\n", + /* 76*/ "ソNo podr�a ser que hayas sobreestimado \ntu influencia sobre 駘?\n", + /* 77*/ "。No! Quiz� haya menospreciado su resoluci�n. \nTenemos un plan de contigencia preparado, \ny comenzar� tan pronto como el s駲uito presidencial\nllegue a la base a駻ea. Todo lo que necesito del \nPresidente es una muestra de tejido cut疣eo.\n", + /* 78*/ "。Ja! Eso asumiendo que no sufras interferencias. \nSi Carrington ha recabado suficientes piezas de \nesto, seguro que avisar� a los refuerzos.\n", + /* 79*/ "No habr� ayuda exterior para el Sr. Carrington. \nLa tecnolog�a que nos diste est� instalada en \nNevada y totalmente operativa. \nPodemos interceptar cualquier nave que usen.\n", + /* 80*/ "ソEntonces los dispositivos que os dimos funcionan \ncorrectamente? Bien. Porque nosotros creemos que \ncualquier cosa que no funcione correctamente debe \nser destruida. Tenlo en cuenta para tus 'planes \nalternativos'.\n", + /* 81*/ "。Agente Dark informando! Preparaos para \nrecibir los datos de la reuni�n. \nPetici�n prioritaria de un Equipo de Soporte \ndel Instituto para proteger al Presidente \nantes de que vaya a Alaska.\n", + /* 82*/ "No hay tiempo para eso ahora, Agente Dark. Se \nha progresado durante el silencio de radio. \nLa nave que llevaba a esos 'amigos' de los \nque te hablaba, fue derribada sobre Nevada. \nEl arma responsable fue disparada desde el\nチrea 51... All� es donde los supervivientes \ny los restos del siniestro han sido llevados. \nDebes prepararte para ser enviada de inmediato \nen cuanto regreses aqu�. Carrington fuera.\n", + /* 83*/ "ソAl チrea 51? ソPero qu� pasa con el Presidente?\n", +}; diff --git a/src/files/lang/pal-beta/destE.c b/src/files/lang/pal-beta/destE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/destE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/destJ.c b/src/files/lang/pal-beta/destJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/destJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/destP.c b/src/files/lang/pal-beta/destP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/destP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/dest_str_f.c b/src/files/lang/pal-beta/dest_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/dest_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/dest_str_g.c b/src/files/lang/pal-beta/dest_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/dest_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/dest_str_i.c b/src/files/lang/pal-beta/dest_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/dest_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/dest_str_s.c b/src/files/lang/pal-beta/dest_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/dest_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/dishE.c b/src/files/lang/pal-beta/dishE.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/pal-beta/dishE.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-beta/dishJ.c b/src/files/lang/pal-beta/dishJ.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/pal-beta/dishJ.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-beta/dishP.c b/src/files/lang/pal-beta/dishP.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/pal-beta/dishP.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-beta/dish_str_f.c b/src/files/lang/pal-beta/dish_str_f.c new file mode 100644 index 000000000..b4e1a6449 --- /dev/null +++ b/src/files/lang/pal-beta/dish_str_f.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Prendre la Vision nocturne sur la table pour commencer.\n", + /* 9*/ "Activer la Vision nocturne.\nTrouver l'interrupteur.\nR騁ablir la lumi鑽e.\n", + /* 10*/ "Prendre le r馗epteur sur la table pour commencer.\n", + /* 11*/ "Se tenir pr鑚 du terminal et utiliser le r馗epteur.\n", + /* 12*/ "Il faut tenir le r馗epteur.\n", + /* 13*/ "Connexion 騁ablie...\n", + /* 14*/ "Terminal pirat� avec succ鑚.\n", + /* 15*/ "Connexion perdue - trop loin du PC.\n", + /* 16*/ "Prendre la mine CME sur la table pour commencer.\n", + /* 17*/ "Trouver le relais et lancer la mine CME sur le relais.\n", + /* 18*/ "Mine CME mal plac馥.\n", + /* 19*/ "Mine CME plac馥 correctement.\n", + /* 20*/ "Prendre la CamSpy sur la table pour commencer.\n", + /* 21*/ "Trouver PC de salle Info et holographier.\n", + /* 22*/ "Empreinte holographique de PC correcte.\n", + /* 23*/ "Lumi鑽es r饌ctiv馥s.\n", + /* 24*/ "Prendre le d馗odeur porte sur la table pour commencer.\n", + /* 25*/ "Utiliser le d馗odeur sur la porte pour l'ouvrir.\n", + /* 26*/ "Il faut tenir le d馗odeur porte.\n", + /* 27*/ "D馗odeur fix�. Commandes de piratage lanc馥s...\n", + /* 28*/ "D馗odage termin�. Porte d騅errouill馥.\n", + /* 29*/ "Prendre le pisteur sur la table pour commencer.\n", + /* 30*/ "Trouver le scanner IR gr稍e au pisteur.\n", + /* 31*/ "Scanner IR localis� avec succ鑚.\n", + /* 32*/ "Prendre le scanner IR sur la table pour commencer.\n", + /* 33*/ "Trouver la porte secr鑼e gr稍e au scanner IR.\n", + /* 34*/ "Porte secr鑼e localis馥 avec succ鑚.\n", + /* 35*/ "Prendre le scanner rayons X sur la table pour commencer.\n", + /* 36*/ "Trouver interrupteurs cach駸 pour couper grille laser.\n", + /* 37*/ "Toutes les grilles laser sont d駸activ馥s.\n", + /* 38*/ "Prendre le costume sur la table pour commencer.\n", + /* 39*/ "Tromper quelqu'un pour obtenir un occulteur.\n", + /* 40*/ "Occulteur r馗up駻� avec succ鑚.\n", + /* 41*/ "Grille laser 1 d駸activ馥.\n", + /* 42*/ "Grille laser 2 d駸activ馥.\n", + /* 43*/ "Je viens chercher l'駲uipement.\n", + /* 44*/ "Bonjour, Joanna. Alors comme 軋 on se d馮uise?\n", + /* 45*/ "Voil�. Ne le faites pas tomber surtout.\n", + /* 46*/ "Occulteur s馗uris� avec succ鑚.\n", + /* 47*/ "N'oubliez pas d'utiliser votre costume, d'accord?\n", + /* 48*/ "Il faudra faire mieux que cela, Joanna.\n", + /* 49*/ "Joanna, d'o� sortez-vous?\n", + /* 50*/ "La cam駻a vous a rep駻馥.\n", + /* 51*/ "Prendre l'occulteur sur la table pour commencer.\n", + /* 52*/ "Utiliser l'occulteur et localiser Carrington.\n", + /* 53*/ "Aucun doute possible, votre entra�nement\nest termin�!\n", + /* 54*/ "Mission accomplie - Entra�nement 駲uipement termin�!\n", + /* 55*/ "Mission 馗hou馥 - vous 黎es rep駻馥.\n", + /* 56*/ "Choisir le R馗epteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le r馗epteur et rel稍her le bouton A.\n", + /* 57*/ "Choisir la CamSpy.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir la CamSpy et rel稍her le bouton A.\n", + /* 58*/ "Choisir la Vision nocturne.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir Vision nocturne et rel稍her A.\n", + /* 59*/ "Choisir le D馗odeur porte.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le d馗odeur porte et rel稍her le bouton A.\n", + /* 60*/ "Choisir le Scanner rayons X.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le scanner rayons X et rel稍her le bouton A.\n", + /* 61*/ "Choisir le costume.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le costume et rel稍her le bouton A.\n", + /* 62*/ "Choisir le Scanner IR.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le scanner IR et rel稍her le bouton A.\n", + /* 63*/ "Choisir le Pisteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le pisteur et rel稍her le bouton A.\n", + /* 64*/ "Choisir l'Occulteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir l'occulteur et rel稍her le bouton A.\n", + /* 65*/ "Choisir la Mine CME.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir la mine CME et rel稍her le bouton A.\n", + /* 66*/ "Joanna, quel plaisir de vous voir.\n", + /* 67*/ "Suivez-moi, Joanna.\nJe vous emm鈩e aux salles d'entra�nement.\n", + /* 68*/ "Le centre d'information est derri鑽e cette porte.\n", + /* 69*/ "Ici se trouve le labo d'駲uipement.\n", + /* 70*/ "Par ici se trouve la salle d'entra�nement et de simulation.\n", + /* 71*/ "Par l� se trouve le champ de tir.\n", + /* 72*/ "Ce couloir m鈩e au hangar.\n", + /* 73*/ "CAISSE ANTI-GRAV \nAppuyer sur B pr鑚 de la caisse pour la prendre...\n", + /* 74*/ "Appuyer sur B pour rel稍her une caisse en main.\n", + /* 75*/ "HOVERBIKE \nDeux fois sur B pr鑚 de l'Hoverbike pour l'utiliser...\n", + /* 76*/ "Deux fois sur B pour descendre de l'Hoverbike.\n", + /* 77*/ "OUVRIR PORTES \nAppuyer sur B pr鑚 d'une porte pour l'ouvrir.\n", + /* 78*/ "Le bouton B active aussi un objet proche.\n", + /* 79*/ "ASCENSEURS \nAppuyer sur B pr鑚 de la porte pour appeler l'ascenseur.\n", + /* 80*/ "Sortie impossible pendant un entra�nement.\n", + /* 81*/ "Code interrupteur 1 obtenu.\n", + /* 82*/ "Code interrupteur 2 obtenu.\n", + /* 83*/ "Code interrupteur 3 obtenu.\n", + /* 84*/ "Code interrupteur 4 obtenu.\n", + /* 85*/ "REGARDER HAUT\n- Appuyer sur C Bas pour regarder en haut.\n", + /* 86*/ "REGARDER BAS\n- Appuyer sur C Haut pour regarder en bas.\n", + /* 87*/ "Holoprogramme 2 termin� avec succ鑚.\n", + /* 88*/ "Holoprogramme 4 termin� avec succ鑚.\n", + /* 89*/ "Holoprogramme 5 termin� avec succ鑚.\n", + /* 90*/ "Garde d駸arm� avec succ鑚.\n", + /* 91*/ "Garde neutralis� avec succ鑚.\n", + /* 92*/ "D駸armez cette cible mouvante si possible.\n", + /* 93*/ "Assomez la cible - mot-cl�: furtivit�.\n", + /* 94*/ "Et le dernier garde...\n", + /* 95*/ "S'ACCROUPIR\n- Maintenir R puis appuyer sur C Bas pour s'accroupir.\n", + /* 96*/ "RAMPER\n- Une fois accroupie, maintenir R et appuyer sur C bas.\n", + /* 97*/ "Holoprogramme 3 termin� avec succ鑚.\n", + /* 98*/ "Activer tous les interrupteurs.\n", + /* 99*/ "Activer tous les interrupteurs muraux.\n- Faire vite ou ils s'騁eindront tous.\n", + /*100*/ "Examiner les terminaux pour les codes d'acc鑚.\n- Utiliser les codes sur les terminaux muraux.\n", + /*101*/ "Code 1 obtenu.\n", + /*102*/ "Code 2 obtenu.\n", + /*103*/ "Code 3 obtenu.\n", + /*104*/ "Code 4 obtenu.\n", + /*105*/ "Entra�nement 馗hou� - regarder vers l'avant.\n", + /*106*/ "Holoprogramme 1 termin� avec succ鑚.\n", + /*107*/ "Combat sans armes - assommer la cible.\n- Appuyer sur Z plusieurs fois pour se battre.\n", + /*108*/ "Essayer maintenant sur une cible mouvante...\n", + /*109*/ "Et maintenant contre une cible offensive.\n", + /*110*/ "Battre tous les ennemis sans subir de d馮穰s.\n", + /*111*/ "Entra�nement 馗hou� - d馮穰s subis.\n", + /*112*/ "Holoprogramme 6 termin� avec succ鑚.\n", + /*113*/ "Holoprogramme 7 termin� avec succ鑚.\n", + /*114*/ "TERMINAUX\n- Appuyer sur B pr鑚 d'un terminal pour l'utiliser.\n", + /*115*/ "Activer maintenant les terminaux muraux rouges.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "OK, Joanna, je vous laisse vous pr駱arer.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Humain (Femelle)\n", + /*127*/ "23 ans 2 mois\n", + /*128*/ "|Fichier IC #027 -\n\nStatut entra�nement: Complet\nNote entra�nement: A++\nStatut actuel: Assign馥\n\n|Profil -\n\nBien entra�n馥 mais sans exp駻ience. Formidables r饌ctions. A l'aise avec un bon nombre d'armes. Adaptation remarquable. Meilleur score � l'entra�nement. A l'origine d'un nouveau syst鑪e de notation. Etant la repr駸entation de l'agent id饌l de l'Institut Carrington, on lui donna le surnom de 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Humain (M稷e)\n", + /*131*/ "28 ans 5 mois\n", + /*132*/ "|Fichier IC #009 -\n\nStatut entra�nement: Complet\nNote entra�nement: A+\nStatut actuel: Infiltr饅n\n|Profil -\n\nNotre agent infiltr� � la plus grande exp駻ience. Tr鑚 habile avec son arme de choix (Magnum). Plus qualifi� pour des missions d'infiltration plut�t que pour le combat ouvert. Avant Joanna Dark, il d騁enait le meilleur score d'entra�nement.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Humain (M稷e)\n", + /*135*/ "62 ans 8 mois\n", + /*136*/ "|Fichier IC #000 -\n\nStatut entra�nement: Non disp.\nNote entra�nement: Non disp.\nStatut actuel: Non disp.\n\n|Profil -\n\nPatriarche scientifique/entrepreneur de g駭ie, fondateur de l'Institut Carrington. Il planifie toutes les missions conduites par ses agents et dirige les op駻ations depuis son bureau par lien direct. Il a un go�t vestimentaire 騁range.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Humain (Femelle)\n", + /*139*/ "39 ans ? mois\n", + /*140*/ "|Notes de l'analyste -\n\nDirectrice de la dataDyne Corp. Fanatique du pouvoir. D騁este recevoir des ordres et perdre l'initiative. Est pr黎e � des actes cruels pour 駘iminer toute concurrence. Haine cons駲uente envers Daniel Carrington.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Humain (M稷e)\n", + /*143*/ "46 ans ? mois\n", + /*144*/ "|Notes de l'analyste -\n\nDirecteur de la National Security Agency. Est li� par une certaine amiti� � Cassandra De Vries ou partage des int駻黎s/affaires avec cette derni鑽e. Ob駟t � Cassandra, dot馥 une personnalit� plus dominante que la sienne d駛� colossale. Est la figure de proue d'op駻ations occultes conduites par la NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Le sapiens Caroll (IA)\n", + /*147*/ "6 mois\n", + /*148*/ "|Profil -\n\n Une intelligence artificielle cr鳬e par la dataDyne Corp. gratifi馥 d'un penchant pour la lexicographie et les codes � cracker. Il est par chance dot� d'une morale, et gr稍e � son incroyable intelligence, il a pu pr馘ire les plans de la dataDyne. Sa voix et sa prononciation sont impeccables, renfor軋nt son aspect de docteur en lettres.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (M稷e)\n", + /*151*/ "320 ans\n", + /*152*/ "|Profil -\n\nUn extraterrestre de la race Maian. Il est un 'Protecteur' (garde du corps) de l'ambassadeur Maian en d駱lacement sur la Terre � la demande de Daniel Carrington. Les Protecteurs sont tous d'excellents ma�tres d'armes. Elvis adore la Terre, qu'il trouve fascinante.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Humain (M稷e)\n", + /*155*/ "20-30 ans\n", + /*156*/ "|Profil -\n\nUn homme blond platine. Tr鑚 grand, il porte des v黎ements blancs et d'habitude un imperm饌ble. Il semble contr�ler la conspiration impliquant Cassandra et Trent. Telles sont les seules informations recueillies sur ce personnage.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (travesti)\n", + /*159*/ "inconnu\n", + /*160*/ "|Profil mis � jour -\n\nUn guerrier Skedar se dissimulant derri鑽e la projection holographique d'un homme blond d'une vingtaine d'ann馥s. Un modulateur vocal donne au Skedar une voix pr馗ise, convaincante et intelligente. Cet appareil de propagande Skedar est assez subtile pour fonctionner � merveille.\n", + /*161*/ "Le Pr駸ident des Etats-Unis\n", + /*162*/ "Humain (M稷e)\n", + /*163*/ "50 ans\n", + /*164*/ "|Profil -\n\nUn Afro-Am駻icain de bonne 馘ucation, tr鑚 intelligent et perspicace. Il tente constamment de faire le bien mais il est malheureusement conseill� par des gens comme Trent Easton. Il pense ma�triser Trent depuis qu'il lui a refus� le Pelagic II pour la dataDyne Corp. Il ne b駭馭icie pas d'une grande popularit�: on suppose, peut-黎re � tort, que la majorit� politique a tout contr�le sur lui.\n", + /*165*/ "Maians\n", + /*166*/ "Les Maians sont les extraterrestres connus sur Terre sous le nom de 'Petits Gris'. Ils observent la Terre depuis longtemps (plusieurs si鐵les) et ayant d騁ect� chez les humains un certain potentiel, ils appr馗ient notre monde et en sont les g駭駻eux m馗鈩es. Leur contact sur Terre est Daniel Carrington. Un contact politique officiel reste encore � 騁ablir.\n", + /*167*/ "Guerrier Skedar\n", + /*168*/ "Les Skedars sont des guerriers extraterrestres qui ont combattu les Maians pendant des si鐵les jusqu'au r馗ent cessez-le-feu. Ils utilisent de colossales armures m馗aniques pour se d駱lacer et combattre: ils sont en fait de petite taille et ressemblent � des reptiles. Etant tr鑚 agressifs, la guerre est leur religion et ils y sont tous d騅ou駸.\n", + /*169*/ "Briefing\n", + /*170*/ "Il y a des millions d'ann馥s, un croiseur d'une puissance colossale fut sabord� dans l'Oc饌n Pacifique par une race extraterrestre, les Cetans. Il 騁ait 駲uip� d'une arme jamais utilis馥: un d馗oupleur nucl饌ire, pouvant en th駮rie briser les liens entre les mol馗ules. Pour que les t駑oins croient � la destruction du vaisseau, une balise fut envoy馥 vers la plan鑼e m鑽e, et ils d騁ruisirent les sondes couvrant le syst鑪e solaire dans lequel ils d馗id鑽ent de se cacher.\n\nLes Maians d馗ouvrirent des signes de vie sur Terre. Bien que disposant d'un certain potentiel, les humains primitifs ne furent pas contact駸: les Maians d馗id鑽ent d'attendre qu'ils se d騅eloppent.\n\nLes Maians rencontr鑽ent les Skedars et s'enlis鑽ent dans un conflit sans fin. Apr鑚 des centaines d'ann馥s de guerre, ils arriv鑽ent finalement � une paix fragile. Les fanatiques skedar 駱rouvent constamment la r駸istance de cette paix en se livrant � des activit駸 terroristes, mais les Maians refusent de se laisser entra�ner.\n\nLes Maians se m馭ient des humains, conscients que de trop nombreuses crises sont survenues sur Terre � cause de conflits technologiques et de malentendus. Ils craignent que l'annonce de leur pr駸ence n'entra�ne d'autres conflits sur la plan鑼e. Ils ont donc d馗id� d'observer la race humaine jusqu'� ce qu'elle devienne plus mature.\n\nDaniel Carrington anticipa le cours des 騅鈩ements en contactant un vaisseau maian en orbite autour de la Terre. Il avait un plan qui aiderait humains et Maians, en acc駘駻ant la prise de contact entre les deux peuples. Les Maians, qui trouv鑽ent le plan judicieux et Carrington honn黎e, aid鑽ent ce dernier � diffuser leur technologie sur Terre.\n\nLes Skedars fanatiques trouv鑽ent la sonde messag鑽e provenant du croiseur Cetan. Ils envoy鑽ent imm馘iatement des 馗laireurs sur Terre pour enqu黎er de fa輟n brutale, kidnappant les gens et mutilant les animaux dans leur tentative de r馗up駻ation du croiseur. Leur enqu黎e les m鈩e dans l'Oc饌n Pacifique, o� ils localisent le vaisseau. Cependant, ils ont besoin d'aide pour y acc馘er.\n\nIls m鈩ent leur propre 騁ude de la Terre et 騁ablissent une liste des soci騁駸 qui poss鐡ent les ressources n馗essaires pour les aider � retrouver le vaisseau sabord�. En t黎e de cette liste figure la dataDyne Corporation. Ils prennent contact avec le P-DG de la corporation, Cassandra De Vries et lui font une proposition qui semble trop belle pour 黎re honn黎e - ce qui est vrai. En 馗hange d'une aide pour sortir'leur' vaisseau de l'oc饌n, ils donneront � la dataDyne assez de technologie pour en faire la plus importante corporation sur Terre. Tout ce que la dataDyne doit faire est de construire une intelligence artificielle avec des capacit駸 linguistiques et de d馗odage. La dataDyne se met donc au travail.\n\nCassandra De Vries contacte Trent Easton, le dirigeant de la NSA, et lui expose les d騁ails. Il tente d'obtenir l'approbation du Pr駸ident pour le pr黎 d'un b穰iment de recherche oc饌nique � la dataDyne mais 馗houe. Il n'existe aucun moyen pour les Skedars ou la dataDyne de voler le bateau sans provoquer la col鑽e du gouvernement am駻icain. Ils con輟ivent donc un nouveau plan : remplacer le Pr駸ident par un clone sous leur contr�le Cela promet � Easton et De Vries une r馗ompense suppl駑entaire une fois l'op駻ation skedar termin馥.\n\nCependant, ils ne disposent pas de beaucoup de temps pour se r駛ouir puisque les Skedars ont l'intention de tester le d馗oupleur nucl饌ire sur la Terre avant d'annihiler les Maians. Mais Cassandra, aveugl馥 par la possibilit� de gagner autant de pouvoir, ne pense m麥e pas � l'騅entualit� de se faire doubler. Il en va de m麥e pour Trent.\n\nMais la dataDyne cr馥 la seule chose qui puisse pr騅oir l'apparition de tels dangers en analysant le flot d'informations dont elle dispose. Cette cr饌tion, c'est l'IA mise au point pour craquer les codes du croiseur cetan. Lorsque l'IA exprime ses inqui騁udes quant � cette mission, De Vries ordonne que l'on modifie sa personnalit�. En d'autres termes, la cr饌tion pense trop. D駸esp駻馥, l'IA - sous le pseudonyme du Dr. Caroll - contacte l'Institut Carrington pour demander de l'aide.\n", + /*171*/ "L'histoire\n", + /*172*/ "Joanna Dark, agent novice, se voit confier une mission d'extraction. Elle doit aider un savant � s'馗happer d'un complexe scientifique de haute s馗urit�, situ� sous l'immeuble de la dataDyne. Elle est surprise de d馗ouvrir que le Dr. Caroll est en fait une IA cr鳬e par la dataDyne mais poursuit n饌nmoins sa mission de sauvetage. L'alarme donn馥, Joanna doit se frayer un chemin jusqu'� l'h駘iport au sommet de la tour, afin de s'enfuir par la voie des airs.\n\nEn r駱onse � cette agression, la dataDyne capture Daniel Carrington deux jours plus tard et le retient en otage dans sa propre villa. La corporation r馗lame en 馗hange le retour de leur IA, leur 'propri騁�'. Mais ce qu'ils ne savent pas, c'est que l'IA se trouve dans la villa, o� Carrington discutait avec elle des plans de la dataDyne. Joanna d駘ivre Daniel, mais ne peut emp鹹her la dataDyne de r馗up駻er le Dr. Caroll. L'IA en a cependant assez dit � Carrington pour que celui-ci convoque sur Terre un groupe de sp馗ialistes maians.\n\nJoanna est envoy馥 � Chicago pour espionner les conspirateurs dans l'immeuble du G5, une fa軋de de la dataDyne Corp. Elle apprend l'implication de Trent Easton, directeur de la NSA et celle de l'騁range homme d'origine nordique qui semble tout contr�ler. Une fois le plan concernant le Pr駸ident r騅駘� par Trent, Joanna rapporte la situation, mais d馗ouvre qu'il y a quelque chose de plus urgent � accomplir en premier lieu.\n\nLes sp馗ialistes ont 騁� intercept駸 par les conspirateurs. Les survivants du crash et l'駱ave ont 騁� transport駸 dans le Secteur 51, dans le Nevada. Joanna est largu馥 dans le secteur afin de contacter un autre agent de l'Institut Carrington, de secourir d'騅entuels survivants et de retrouver leur 駲uipement. Lorsqu'elle p駭鑼re dans le labo, Joanna d馗ouvre le secret de l'Institut : ses alli駸 sont des Maians, les extraterrestres connus sous le nom de Petits Gris. L'extraterrestre qu'elle sauve s'appelle Elvis. Il 騁ait garde du corps de l'ambassadeur qui 騁ait � la t黎e de l'駲uipe de sp馗ialistes.\n\nApr鑚 avoir aid� les survivants de la d駘馮ation Maian, Joanna peut s'occuper des plans de la dataDyne concernant le Pr駸ident. Elle se fait passer pour un membre de l'entourage du Pr駸ident pour acc馘er � la base a駻ienne o� Air Force One est stationn�. Elle r騏ssit ensuite � se cacher � bord de l'avion. Une fois en vol, Trent et les Skedars occult駸 se manifestent, mais Joanna est l� pour les arr黎er. Elle escorte le Pr駸ident jusqu'� la capsule de sauvetage, tandis que des hommes de Trent parcourent l'avion � la recherche du Pr駸ident. Ils d駸irent entra�ner ce dernier � bord de l'OVNI skedar, arrim� � AF1 par une passerelle amovible. Joanna endommage la passerelle, mais ne parvient pas � la d騁ruire. Elle appelle Elvis � la rescousse et celui-ci d馗ide de s'馗raser sur Air Force One. La capsule de sauvetage est 駛ect馥 et les trois appareils s'馗rasent dans le d駸ert glac� de l'Alaska.\n\nJoanna reprend connaissance et essaie de faire son rapport, mais elle s'aper輟it que sa communication est brouill馥 par une transmission provenant de l'appareil skedar. Elle se met en route dans la neige pour retrouver le Pr駸ident et Elvis. Elle rencontre des escouades de Skedars occult駸 qui recherchent le Pr駸ident, Elvis, elle-m麥e et certaines possessions du Pr駸ident. Elle suit un groupe jusqu'au vaisseau skedar abattu, o� elle d馗ouvre un clone du Pr駸ident. Elle le d騁ruit et coupe le brouilleur, puis appelle la cavalerie. Les plans skedar ont 騁� d駛ou駸 une fois de plus, le Pr駸ident est sauf et Trent est ex馗ut� de fa輟n atroce par les Skedars pour son incomp騁ence.\n\nAu m駱ris de toute prudence, la dataDyne et les Skedar s'emparent du Pelagic II - le b穰iment d'騁udes oc饌niques du gouvernement - et se dirigent vers le lieu o� se trouve le vaisseau cetan. Joanna et Elvis s'introduisent � bord du bateau pour y semer le d駸ordre et d馗ouvrir quel est le grand projet. Apr鑚 avoir sabot� les op駻ations de plong馥 et rappel� le sous-marin, ils plongent vers les profondeurs de l'oc饌n, o� ils aper輟ivent le croiseur cetan pour la premi鑽e fois. Ils p駭鑼rent dans le vaisseau via le passage ouvert par les Skedars et tombent sur un guerrier skedar mort... Apparemment, l'escouade d'assaut n'a pas eu la partie facile. Apr鑚 avoir combattu les Skedars et 騅it� les Cetans, Joanna et Elvis atteignent le coeur du vaisseau. L�, ils d馗ouvrent l'IA qui 騁ait le Dr. Caroll. Une fois sa personnalit駻estaur馥, le Dr. Caroll presse Joanna et Elvis de quitter le vaisseau, qu'il a l'intention de d騁ruire une bonne fois pour toutes.\n\nDe retour � l'Institut Carrington, Joanna est sur le point de partir � un cocktail pr駸identiel � la Maison Blanche lorsque l'enfer se d馗ha�ne. Les survivants de l'駲uipe d'assaut skedar lib鑽ent leur vengeance sur les responsables de leur 馗hec. Joanna parcourt l'Institut en essayant d'escorter un maximum d'employ駸 vers les hangars, tandis que les Skedars attaquent diff駻entes parties du b穰iment. Tandis que la majorit� des employ駸 quittent les lieux, Joanna retient les Skedars avant de se faire assommer et capturer.\n\nElle se r騅eille dans une pi鐵e � bord du croiseur Skedar avec Cassandra comme compagnon de cellule. Cette derni鑽e se sacrifie pour permettre � Joanna de s'馗happer. Elle parvient � abaisser les boucliers des zones d'amarrage et Elvis arrive avec quelques amis pour une petite partie de tir aux pigeons.\n\nLe vaisseau captur� se place en orbite autour de la plan鑼e o� se trouve l'Autel de Bataille skedar. Elvis est abasourdi : les Maians n'ont jamais r騏ssi � trouver cet endroit, le saint des saints des Skedars. Si l'Autel 騁ait d騁ruit, cela an饌ntirait le moral des Skedars et une v駻itable paix pourrait 黎re instaur馥 � la place d'un cessez-le-feu instable. Joanna se charge du chef des Skedar, le Grand Pr黎re de l'Autel de Bataille tandis qu'Elvis retourne au croiseur pour contacter la flotte Maian.\n\nL'histoire se termine avec le temple en ruine... Elvis demande un r駱it dans le bombardement afin de pouvoir trouver Joanna. Elle est vivante, coinc馥 sous des gravats et retenue par un Skedar accroch� � sa jambe. Elvis lui tend une arme pour convaincre le Skedar de la laisser partir. Les deux h駻os quittent ensuite la plan鑼e.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ " La corporation tentaculaire qu'est devenue dataDyne a commenc� dans la programmation d'IA Lorsqu'il devint 騅ident que la plupart de leurs revenus provenaient de leur travail pour l'arm馥 am駻icaine, une jeune directrice aux dents longues, Cassandra De Vries, se mit � traiter avec des fabricants d'armes et � ignorer les offres de collaboration de Daniel Carrington et de l'Institut, pour la programmation quantique et la recherche sur les IA. Apr鑚 le rachat par dataDyne de la troisi鑪e corporation d'armement, les b駭馭ices devinrent astronomiques. Dans le mois qui suivit la r馗eption d'un contrat gouvernemental d'armement, Cassandra De Vries fut nomm馥 PDG une part importante des b駭馭ices furent inject駸 dans la recherche sur les IA, avec d'excellents r駸ultats.\n", + /*175*/ "Institut Carrington\n", + /*176*/ "Bri钁ement consid駻� comme un inventeur cingl�, Daniel Carrington fut le premier � diffuser la technologie anti-gravit� dans le monde. Les revenus g駭駻駸 par cette nouvelle technologie et ses d駻iv駸 l'ont aid� � cr馥r l'Institut Carrington, un r駸ervoir des connaissances technologiques situ� dans une partie recul馥 des USA. Mais l'Institut est 馮alement une base d'entra�nement pour ses agents, qui sont envoy駸 � travers le monde pour suivre les d騅eloppements technologiques, pour des raisons connues de Carrington uniquement.\n", + /*177*/ "Description\n- Une minuscule cam駻a contr�lable � distance, parfaite pour l'exploration furtive. Elle est 駲uip馥 pour l'holographie spectroscopique. Elle peut ouvrir les portes en projetant une zone de chaleur de forme humaine.\n\nInstructions d'entra�nement\n- Prenez un hologramme du terminal informatique dans la salle Info voisine.\n\nManipulation\n- Appuyez sur le Bouton Z pour prendre un hologramme. Appuyez sur le Bouton B pour ouvrir n'importe quelle porte. Maintenez le Bouton R appuy� pour regarder autour de vous.\n", + /*178*/ "Description\n- Amplifie la lumi鑽e ambiante pour fournir une image de la zone. R騅鑞e 馮alement les formes de vie. L'utilisation avec une luminosit� normale entra�ne des surtensions, qui 'blanchissent' l'affichage.\n\n Instructions d'entra�nement\n- D駱lacez-vous dans le noir, trouvez l'interrupteur et actionnez-le pour faire revenir la lumi鑽e.\n\n Manipulation\n- S駘ectionnez la Vision nocturne dans votre inventaire pour l'activer. S駘ectionnez-l� � nouveau pour la d駸activer.\n", + /*179*/ "Description\n\n- Appareil autonome de d馗odage. S'attache au panneau de contr�le et passe en revue les diff駻entes combinaisons jusqu'� l'ouverture.\n\n Instructions d'entra�nement\n- Trouvez le panneau � c�t� de la porte et utilisez le d馗odeur pour la d騅errouiller.\n\nManipulation\n- Tenez-vous pr鑚 de la porte et appuyez sur le Bouton tout en tenant le d馗odeur.\n", + /*180*/ "Description\n\n- Utilis� pour voir � travers les murs et les objets solides. Peut voir des choses que la Vision nocturne et les lunettes IR ne peuvent d騁ecter.\n\n Instructions d'entra�nement\n- Le scanner allum�, recherchez les deux interrupteurs cach駸 et activez-les pour 騁eindre la grille laser.\n\nManipulation\n- Choisir le scanner dans l'inventaire pour l'activer. Le choisir � nouveau pour le d駸activer.\n", + /*181*/ "Description\n\n- Endormez les soup輟ns en utilisant un costume. Soyez vigilant cependant, certains ennemis peuvent vous d駑asquer.\n\n Instructions d'entra�nement\n- Grimshaw poss鐡e un occulteur qui attend d'黎re utilis�. Dirigez-vous vers la porte suivante et procurez-vous-le.\n\nOp駻ation\n- S駘ectionnez le costume pour le porter.\n", + /*182*/ "Description\n\n- Convertit les informations thermiques en images. Peut 黎re utilis� dans le noir. R騅鑞e 馮alement des anomalies telles que portes secr鑼es et les pans de mur peu solides.\n\n Instructions d'entra�nement\n- Allumez le scanner IR, trouvez la porte cach馥 et ouvrez-la.\n\nManipulation\n- S駘ectionnez le scanner IR dans votre inventaire pour l'activer. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*183*/ "Description\n- Localise un objet particulier dans une carte radar HUD. Indique la distance et l'駲uipement.\n\n Instructions d'entra�nement\n- Activez le Pisteur et suivez l'馗ho radar pour retrouver l'objet.\n\nOperation\n- S駘ectionnez le Pisteur dans votre inventaire. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*184*/ "Description\n- Cr馥 une disruption du spectre lumineux autour du porteur, ce qui entra�ne un effet cam駘駮n presque parfait. L'effet est annul� lorsque le porteur fait feu.\n\n Instructions d'entra�nement\n- Activez l'occulteur et dirigez-vous vers le bureau de Carrington pour le surprendre!\n\nManipulation\n- S駘ectionnez l'occulteur dans l'inventaire. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*185*/ "Description\n- Emet un signal alternatif pour brouiller les communications 駘ectroniques. Doit 黎re plac� sur l'appareil pour 黎re efficace.\n\n Instructions d'entra�nement\n- Jetez la mine CME sur le voyant lumineux au-del� de la porte secr鑼e.\n\n Manipulation\n- Appuyez sur le Bouton Z pour jeter la mine. Maintenez le Bouton R enfonc� et ajustez votre vis馥 avec le Stick analogique avant de jeter la mine.\n", + /*186*/ "Description\n- Relie l'agent sur le terrain et les informaticiens de l'Institut. Ils peuvent ensuite pirater des donn馥s ou ouvrir les serrures 駘ectroniques � distance.\n\n Instructions d'entra�nement\n- Utilisez le R馗epteur pour pirater le terminal dans le coin, pour d騅errouiller une porte secr鑼e.\n\nManipulation\n- Tenez-vous � c�t� du terminal et appuyez sur le Bouton B lorsque vous avez le R馗epteur en main.\n", + /*187*/ "TIRER\n Appuyez sur le Bouton Z pour faire feu.\n", + /*188*/ "AUTO RECHARGE\n Rel稍hez le Bouton Z quand vous 黎es � court de munitions.\n", + /*189*/ "RECHARGE MANUELLE\n Appuyez sur le Bouton B pour recharger avant la fin du chargeur.\n", + /*190*/ "Viser: Maintenez le Bouton R enfonc� pour le mode vis馥.\n", + /*191*/ "Utilisez le Stick analogique pour d駱lacer le curseur de vis馥.\n", + /*192*/ "AUTO FIRE\n Maintenez le Bouton Z enfonc� pour tirer en mode automatique.\n", + /*193*/ "CHANGER VUE\n Appuyez sur le Bouton C haut ou bas pour regarder en haut ou en bas.\n", + /*194*/ "ZOOM\n Maintenez le Bouton R enfonc� pour le mode zoom.\n", + /*195*/ "TIR RAPIDE\n Appuyez rapidement sur le Bouton Z pour tirer plus vite.\n", + /*196*/ "Institut Carrington\0|Base d'op駻ations\n", + /*197*/ "Tour Lucerne\0|QG supr麥e\n", + /*198*/ "Sous-sol laboratoire\0|Labos de recherche souterrains\n", + /*199*/ "Villa Carrington \0|R駸idence c�ti鑽e priv馥\n", + /*200*/ "Chicago\0|Coins louches de la ville\n", + /*201*/ "Immeuble G5\0|Fa軋de commerciale de la dataDyne\n", + /*202*/ "Secteur 51\0|Pr鑚 du lac Groom Dry, Nevada\n", + /*203*/ "Base a駻ienne en Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|L'avion pr駸identiel\n", + /*205*/ "Lieu du crash\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|B穰iment de recherche sous-marine\n", + /*207*/ "Vaisseau Cetan \0|Un autre univers sur Terre\n", + /*208*/ "Croiseur Skedar \0|Vaisseau de transport de troupes\n", + /*209*/ "Monde natal Skedar\0|La plan鑼e de l'Autel de Bataille\n", + /*210*/ "Largueur\0|Appareil de troupe mobile\n", + /*211*/ "Caisse antigrav\0|Appareil d'antigravit饅n", + /*212*/ "Hoverbike\0|V馼icule de basse altitude\n", + /*213*/ "Robot de nettoyage\0|Votre copain pour la vie\n", + /*214*/ "Hovercopter\0|H駘ico antigrav de combat urbain\n", + /*215*/ "Robot G5\0|Dro�de de combat urbain\n", + /*216*/ "Intercepteur S51\0|Robot a駻ien d'interception\n", + /*217*/ "Vaisseau Maian\0|Vaisseau de reconnaissance et de patrouille\n", + /*218*/ "Navette Skedar\0|Vaisseau de largage de troupes\n", + /*219*/ "Le b穰iment de l'Institut comprend de nombreuses zones diff駻entes: bureaux et laboratoires, ateliers et hangars. Il est isol� du monde ext駻ieur ce qui aide � garder le secret des diff駻entes op駻ations.\n", + /*220*/ "Au beau milieu du quartier des affaires, l'aust鑽e b穰iment de la dataDyne Corporation, se d騁ache du reste du paysage.\n", + /*221*/ "Ces laboratoires, bien cach駸 et sous haute surveillance, sont la cl� de l'avenir de la dataDyne. Dans ces labos, des techniciens travaillent avec acharnement pour propulser la dataDyne au sommet.\n", + /*222*/ "Propri騁� de l'Institut, cette r駸idence retir馥 est le refuge de Daniel Carrington pour 馗happer au stress de l'Institut. La r駸idence, 駲uip馥 d'un g駭駻ateur, sert d'observatoire et poss鐡e une cave � vin bien remplie.\n", + /*223*/ "Un coin glauque et miteux de Chicago, ferm� � la circulation terrestre. C'est ici que la Corporation G5 poss鐡e son QG.\n", + /*224*/ "A l'int駻ieur de l'immeuble du G5, il existe une salle de r騏nion prot馮馥 par des dispositifs anti-mouchards. C'est le lieu le plus s�r de dataDyne pour les discussions hautement confidentielles.\n", + /*225*/ "Cette section du complexe connu sous le nom de Secteur 51, se trouve sur les contreforts du lac Groom Dry. Les aires d'atterrissage pour h駘icos et les tours de communications donnent une id馥 de la taille du complexe souterrain.\n", + /*226*/ "L'une des nombreuses bases a駻iennes renforc馥s, servant de points de ravitaillement pour Air Force One. Ces bases sont isol馥s et se trouvent dans des r馮ions inhospitali鑽es, loin des yeux indiscrets.\n", + /*227*/ "Cet Air Force One est optimis� pour les climats froids, plut�t utile lorsqu'il est bas� au nord de l'Alaska. Le vol est � destination d'Oslo, Norv鑒e.\n", + /*228*/ "Dans le paysage rocheux et enneig� du cercle polaire arctique repose l'駱ave de l'avion abattu.\n", + /*229*/ "Propri騁� du gouvernement des USA, le Pelagic II a 騁� con輹 pour les missions de plong馥 dans les profondeurs abyssales, et ce dans n'importe quelles conditions climatiques. C'est le seul b穰iment au monde � pouvoir 騁udier les grands fonds oc饌niques.\n", + /*230*/ "Un gigantesque vaisseau extraterrestre qui repose au fond de l'oc饌n depuis des millions d'ann馥s.\n", + /*231*/ "Un vaisseau d'assaut interplan騁aire qui transporte les guerriers Skedar vers les zones de conflit. Fait partie de la tr鑚 diminu馥 flotte Skedar.\n", + /*232*/ "Une plan鑼e aride, secou馥 par des tremblements de terre, des temp黎es de sable et des tornades. Fait partie d'un syst鑪e solaire complexe � trois soleils.\n", + /*233*/ "Un v馼icule de transport d'agents. Petit, rapide et tr鑚 maniable, il a 騁� con輹 pour une utilisation urbaine. Peut 黎re contr�l� par ordinateur ou pilot� � distance. Il peut transporter trois � quatre agents, plus leur 駲uipment.\n", + /*234*/ "Un appareil antigrav con輹 pour aider les manutentionnaires qui se fixe � une caisse. Lorsqu'il est activ�, le champ antigrav soul钁e la caisse en r馘uisant son inertie.\n", + /*235*/ "Moto de patrouille � basse altitude. Utilise une petite unit� AG pour flotter, ainsi qu'une petite -mais puissante- turbine � pouss馥 vectorielle pour la propulsion et la direction.\n", + /*236*/ "Il maintient une maison propre et en ordre. Il a souvent acc鑚 � toutes les zones d'un b穰iment, il est donc sage de le laisser intact autant que possible. Il peut ainsi fournir l'acc鑚 malgr� lui � certaines zones importantes.\n", + /*237*/ "V馼icule de patrouille et d'駘imination. Equipage de deux hommes, arm� d'un canon Vulcain � l'avant, et d'un lance-missiles sur chaque aile. Peut 黎re descendu avec un feu nourri, ou mieux, avec une roquette bien plac馥.\n", + /*238*/ "Robot de combat urbain. Utilise une unit� antigrav pour flotter. Lourdement prot馮� et arm�. Utilis� pour 駘oigner les visiteurs indiscrets, avec son programme 'tirer d'abord et ne pas poser de questions plus tard'.\n", + /*239*/ "Variante robotique de l'Hoverbike, avec une turbine et une unit� AG beaucoup plus puissantes. Peut atteindre Mach 2 sans probl鑪e et peut avancer au pas pendant des heures. En d駱it de son armement, ce v馼icule compte plus sur sa maniabilit� que sur ses boucliers.\n", + /*240*/ "Con輹 pour un seul pilote Maian. Un passager se sentirait � l'騁roit, et un passager humain encore plus.\n", + /*241*/ "Capable de transporter au combat dix guerriers Skedar en armure et arm駸 jusqu'aux dents. Ind騁ectable par des radars conventionnels. Il peut 駑ettre de puissantes ondes de brouillage qui couvrent une zone importante : ces ondes brouillent les communications, ainsi que les 駲uipements de d騁ection.\n", + /*242*/ "Description\n- Un bon agent remarque chaque d騁ail autour de lui.\n\n Instructions d'entra�nement\n- Examinez tous les objets directement.\n\nManipulation\n- Regarder vers le haut- Appuyez sur le Bouton C bas\n- Regarder vers le bas- Appuyez sur le Bouton C haut\n- Observation- Maintenez enfonc� le Bouton R pour passer en mode vis馥 et utilisez le Stick pour regarder dans une direction.\n", + /*243*/ "Description\n- Les pas de c�t� et les d駱lacements lat駻aux peuvent vous sortir de situations difficiles.\n\n Instructions d'entra�nement\n- Activez tous les interrupteurs devant vous. Soyez rapide, car chaque interrupteur reviendra dans sa position initiale au bout d'un certain temps.\n\nManipulation\n- Pas � gauche- Bouton C gauche\n- Pas � droite- Bouton C droit\n\n", + /*244*/ "Description\n- Se baisser et s'accroupir peut permettre d'acc馘er � de nouvelles zones.\n\n Instructions d'entra�nement\n- Frayez-vous un chemin en utilisant les mouvements qui vous sont disponibles. Activez les interrupteurs.\n\n Manipulation\n- Se baisser- Maintenez enfonc� le Bouton R et appuyez sur le Bouton C bas.\n- S'accroupir- Lorsque vous 黎es baiss�, Maintenez enfonc� le Bouton R et appuyez sur le Bouton C bas.\n- Se relever- Appuyez bri钁ement sur le Bouton R.\n\n", + /*245*/ "Description\n- Combattre plusieurs adversaires au corps-�-corps peut s'av駻er difficile.\n\n Instructions d'entra�nement\n- Assommez tous les ennemis sans vous faire toucher.\n\nManipulation\n- Coup de poing - Appuyez rapidement sur le Bouton Z pour une rafale de coups de poing.\n\n", + /*246*/ "Description\n- D駸armer votre adversaire peut vous permettre d'obtenir de nouvelles armes.\n\n Instructions d'entra�nement\n- Assommez/d駸armez tous les ennemis sans vous faire toucher.\n\nManipulation\n- D駸armer - Maintenez le Bouton B enfonc�, puis appuyez sur le Bouton Z.\n- Assommer- Assommez un ennemi inattentif par derri鑽e.\n", + /*247*/ "Description\n- Combattre plusieurs adversaires � mains nues.\n\n Instructions d'entra�nement\n- Battez tous les ennemis d駸arm駸 sans vous faire toucher.\n\n", + /*248*/ "Description\n- Combattre plusieurs adversaires, arm駸 ou non.\n\n Instructions d'entra�nement\n- Battez tous les ennemis arm駸 sans vous faire toucher.\n\n", + /*249*/ "Pour plus de pr馗ision et de libert� lorsque vous regardez autour de vous, utilisez le mode vis馥.\n", + /*250*/ "Pensez � l'endroit o� vous souhaitez aller avant de commencer le test. Placez-vous � un endroit qui demandera le moins de mouvement possible entre les cibles.\n", + /*251*/ "Vous baisser permet d'atteindre des endroits normalement inaccessibles, mais souvenez-vous que vous vous d駱lacez plus vite debout. Pour passer le test le plus vite possible, baissez-vous seulement lorsque c'est n馗essaire.\n", + /*252*/ "Attaquer vos ennemis dans le dos peut 黎re d駸honorant, mais c'est un moyen beaucoup plus s�r de les 駘iminer. N'allez au corps-�-corps que lorsque c'est vraiment n馗essaire, et soyez pr黎 � reculer lorsque l'ennemi riposte.\n", + /*253*/ "Restez au contact le temps d'attraper l'arme. Reculez hors de port馥 de l'ennemi et utilisez votre nouvelle acquisition.\n", + /*254*/ "Ne restez pas immobile en attendant de vous faire toucher; bougez! Ne vous fixez pas sur un seul adversaire; essayez de tous les localiser. Si vous ne pouvez pas tous les voir, bougez jusqu'� ce que vous le puissiez.\n", + /*255*/ "Neutralisez les adversaires arm駸 une fois que vous ma�trisez le combat rapproch�. Lorsque vous venez de d駸armer un ennemi, reculez et utilisez l'arme d駻ob馥 avant qu'il ne s'approche de vous.\n", + /*256*/ "Pour plus de pr馗ision et de libert� lorsque vous regardez autour de vous, utilisez le mode Vis馥.\n", + /*257*/ "Les pas de c�t� et les d駱lacements lat駻aux peuvent vous sortir de situations difficiles.\n", + /*258*/ "Vous baisser permet d'atteindre des endroits normalement inaccessibles, mais souvenez-vous que vous vous d駱lacez plus vite debout. Pour bouger le plus rapidement possible baissez-vous lorsque c'est r馥llement n馗essaire.\n", + /*259*/ "Attaquer vos ennemis dans le dos peut 黎re d駸honorant, mais c'est un moyen beaucoup plus s�r de les 駘iminer. N'allez au corps-�-corps que lorsque c'est vraiment n馗essaire et soyez pr黎 � reculer avant que l'ennemi ne riposte.\n", + /*260*/ "Restez rapproch� juste le temps d'attraper l'arme. Reculez hors de port馥 de l'ennemi et utilisez votre nouvelle acquisition.\n", + /*261*/ "Ne restez pas immobile en attendant de vous faire toucher: bougez! Ne vous fixez pas sur un seul adversaire, essayez de tous les localiser. Si vous ne pouvez pas tous les voir, bougez jusqu'� ce que vous le puissiez.\n", + /*262*/ "Allez chercher les adversaires arm駸 une fois que vous ma�trisez le combat rapproch�. Lorsque vous venez de d駸armer un ennemi, reculez et utilisez l'arme que vous venez de voler avant qu'il ne s'approche de vous.\n", + /*263*/ "Veillez � ce que l'objet cibl� soit toujours dans votre champ de vision quand vous utilisez le R馗epteur, et restez suffisamment proche pour 騅iter que la connexion ne soit interrompue.\n", + /*264*/ "Assurez-vous que la mine se fixe bien o� vous voulez en vous approchant le plus possible de la cible. Ajustez votre vis馥 en utilisant les Boutons C ou le Bouton R pour la vis馥.\n", + /*265*/ "La CamSpy peut 黎re difficile � contr�ler, alors prenez votre temps.\n", + /*266*/ "Utile en combat, mais peut vous causer des ennuis en cas de surcharge.\n", + /*267*/ "Si vous avez des probl鑪es pour fixer le D馗odeur, rapprochez-vous de la cible en lui faisant face.\n", + /*268*/ "Le Pisteur n'indique que la direction et la hauteur approximative; il n'affiche pas de carte vous menant � la cible. Attention � votre environnement et soyez pr黎 � explorer.\n", + /*269*/ "Le viseur r馘uit votre vision p駻iph駻ique, ce qui peut 黎re un handicap en combat. Soyez certain de la situation avant de l'utiliser.\n", + /*270*/ "Si vous utilisez cet appareil au mauvais moment, cela peut vous co�ter la vie, puisque cela vous emp鹹he de voir quoi que soit au del� d'un certain point. A utiliser avec mod駻ation.\n", + /*271*/ "Un costume n'est pas seulement le v黎ement, c'est 馮alement la mani鑽e dont la personne le porte. N'imitez pas une personne, soyez cette personne.\n", + /*272*/ "Economisez votre camouflage lorsqu'il n'y a personne pour vous voir.\n", + /*273*/ "Veillez � ce que l'objet cible soit toujours dans votre champ de vision quand vous utilisez le R馗epteur, et restez suffisamment proche pour 騅iter que la connexion ne soit interrompue.\n", + /*274*/ "Assurez-vous que la mine se fixe bien o� vous voulez en vous approchant le plus possible de la cible. Ajustez votre vis馥 en utilisant les Boutons C ou le Bouton R pour la vis馥.\n", + /*275*/ "La CamSpy n'est pas invisible - les ennemis peuvent la rep駻er : alors soyez prudent en entrant dans une zone d駸erte. Souvenez-vous que la CamSpy reste l� o� vous l'avez laiss馥 jusqu'� ce que vous la ramassiez.\n", + /*276*/ " Utile en combat, mais peut vous causer des ennuis en cas de surcharge. Anticipez ces situations et r饌gissez avant l'ennemi.\n", + /*277*/ "Si vous avez des probl鑪es pour fixer le D馗odeur, rapprochez-vous de la cible en lui faisant face.\n", + /*278*/ "Le Pisteur n'indique que la direction et la hauteur approximative; il n'affiche pas de carte vous menant � la cible. Attention � votre environnement et soyez pr黎 � explorer.\n", + /*279*/ "Le viseur r馘uit votre vision p駻iph駻ique, ce qui peut 黎re un handicap en combat. Soyez certain de la situation avant de l'utiliser.\n", + /*280*/ " Si vous utilisez cet appareil au mauvais moment, cela peut vous co�ter la vie, puisque cela vous emp鹹he de voir quoi que soit au del� d'un certain point. A utiliser avec mod駻ation.\n", + /*281*/ " Un costume n'est pas seulement un v黎ement, c'est 馮alement la mani鑽e dont la personne le porte. N'imitez pas une personne, soyez cette personne.\n", + /*282*/ " Economisez votre camouflage lorsqu'il n'y a personne pour vous voir. Evitez de tirer, sauf en cas d'absolue n馗essit� et si vous 黎es s�r du r駸ultat.\n", + /*283*/ "Le Falcon 2 est une arme de poing tr鑚 pr馗ise. Par cons駲uent, toute erreur dans ce test est de votre faute. Le mode secondaire est un coup de crosse et est donc inutile � distance.\n", + /*284*/ "Pour rendre le Falcon 2 encore plus efficace, une lunette a 騁� ajout馥 � l'arme. Tout comme pour le Falcon 2 de base, le mode coup de crosse est inutile � distance.\n", + /*285*/ "La version du Falcon 2 avec silencieux est une excellente arme pour les op駻ations furtives, con輹e pour vous donner l'avantage de la surprise sur vos ennemis. Testez votre pr馗ision pour vous assurer de ne jamais g稍her votre chance.\n", + /*286*/ "Le Magsec 4 privil馮ie la puissance de feu au d騁riment de la pr馗ision, particuli鑽ement en mode rafale de trois. La seule contrainte importante est la taille du chargeur.\n", + /*287*/ "Voici une arme Skedar typique, brutale et puissante. En sacrifiant une partie des munitions, la puissance peut 黎re concentr馥 en un tir d騅astateur. La quantit� importante de munitions est un avantage.\n", + /*288*/ "Ce pistolet tr鑚 versatile poss鐡e deux types de munitions: standard ou explosives. Les ing駭ieurs maians ont r騏ssi cette prouesse sans sacrifier la consommation d'駭ergie, bien que la cadence de tir soit r馘uite.\n", + /*289*/ "L'art du DY357 est de savoir quand recharger. Un chargeur de six balles influe donc sur l'issue d'un combat. Le poids de l'arme peut s'av駻er utile pour assommer quelqu'un.\n", + /*290*/ "Trent Easton est toujours � la recherche du nec plus ultra et cette arme ne fait pas exception. Les balles sont aussi particuli鑽es que l'arme. Elles sont con輹es pour se fragmenter � l'int駻ieur de la cible et l'駘iminer rapidement.\n", + /*291*/ "Un pistolet-mitrailleur fiable et efficace. On comprend pourquoi il reste la meilleure vente de la dataDyne depuis les deux derni鑽es ann馥s, et ceci gr稍e � son mode secondaire. Le syst鑪e d'acquisition et de verrouillage de cible est en effet excellent: familiarisez-vous avec la manipulation compl鑼e de cette arme.\n", + /*292*/ "Le pistolet-mitrailleur Cyclone a 騁� con輹 pour ne PAS 黎re pr馗is, mais c'est une excellente distraction � l'entra�nement. Sa cadence de tir est cependant extr麥ement 駘ev馥, faisant de cette arme un atout d騅astateur.\n", + /*293*/ "Cette mitraillette est issue de la flexibilit� de conception Maian. Son mode secondaire est int駻essant: un projectile � haute v駘ocit� qui peut p駭騁rer n'importe quoi. Pour 騅iter d'endommager le canon ou le m馗anisme de mise � feu, la cadence de tir - tout comme pour le Phoenix - est r馘uite en mode secondaire.\n", + /*294*/ "Le RC-P120 tire un projectile min駻al sp馗ial qui, coupl� � une grande cadence de tir et un chargeur important, en fait une arme parfaite contre les Skedars. Les balles peuvent 黎re utilis馥s pour alimenter un prototype d'occulteur. L'entra�nement a 騁� modifi� pour mettre en valeur cette caract駻istique particuli鑽e.\n", + /*295*/ "Non seulement cette arme peut 黎re pli馥 pour ressembler � un PC portable, mais elle peut en plus 黎re transform馥 en arme sentinelle en mode secondaire. Cela vous sera utile pour couvrir une retraite ou prot馮er une zone.\n", + /*296*/ "C'est le mod鑞e que la dataDyne a r騏ssi � vendre � l'arm馥 am駻icaine, bien qu'elle ne soit pas encore largement r駱andue. Con輹e dans l'esprit de la dataDyne pour faire de mauvaises surprises, le mod鑞e de base est pourvu d'une mine de proximit� sous le canon. Vous devez vous d饕arrasser de votre arme pour utiliser le mode secondaire.\n", + /*297*/ "Le mode secondaire de cette arme semble 黎re un 'd騁ecteur de danger' rep駻ant mines, appareils explosifs (tels que Dragon en mode secondaire) et armes sentinelles. Bien que puissante, cette arme dispose d'un chargeur trop petit.\n", + /*298*/ "Premier essai de l'Institut pour cr馥r une arme de soutien, l'AR34 est un fusil d'assaut de base. Le mode secondaire est un zoom permanent. Optez plut�t pour le tir de pr馗ision.\n", + /*299*/ "La version lourde du Dragon. La mine a 騁� remplac馥 par un petit lance-grenades. Il a 騁� adopt� par l'arm馥 am駻icaine comme arme de soutien d'escouade. Entra�nez-vous � utiliser le lance-grenades.\n", + /*300*/ "La subtilit� n'est pas de mise ici. Le premier mode est un tir simple et le second un tir double. Le chargeur est grand pour un fusil � pompe, mais m馭iez-vous du long temps de rechargement et calculez vos mouvements en fonction de celui-ci.\n", + /*301*/ "Un fusil de sniper bien construit et pourvu d'un silencieux ainsi que d'un zoom � fort grossissement. Seul le tireur peut influer sur la pr馗ision du fusil. Utilisez le mode secondaire pour vous accroupir et stabiliser votre vis馥.\n", + /*302*/ "Bien que la technologie employ馥 pour 駘aborer ce fusil soit au-del� de notre compr馼ension, nous pouvons toujours appr馗ier les effets du FarSight. Le tir est presque impossible � arr黎er et la lunette peut inspecter � travers les murs sur une grande profondeur, verrouillant la cible si besoin est.\n", + /*303*/ "Le premier mode de l'arbal鑼e est un tir de projectile soporifique, le second un tir de poison mortel � effet imm馘iat. C'est avant tout une arme pour les missions demandant une grande discr騁ion. Recharger cette arme prend du temps, attention donc � son utilisation en combat.\n", + /*304*/ "Le pistolet tranquillisant est de conception banale. On le trouve dans de nombreux laboratoires et h�pitaux � travers le monde. Le second mode projette des doses mortelles consommant beaucoup plus de s馘atif.\n", + /*305*/ "Essayez de ma�triser cette arme du mieux que vous pouvez. Ce qui est certain, c'est qu'elle a 騁� con輹e pour un utilisateur beaucoup plus fort qu'un humain. Agenouillez-vous pour stabiliser votre vis馥. Si un ennemi r騏ssit � passer � travers le rideau de feu, utilisez les canons comme broyeur pour hacher votre adversaire.\n", + /*306*/ "Un nouveau produit dataDyne pourvu d'une technologie int駻essante. Le mode secondaire active un champ magn騁ique autour d'une grenade, lui permettant d'adh駻er � une surface. Au bout d'un certain temps, le champ s'inverse et la grenade tombe de son point d'impact et explose.\n", + /*307*/ "Un lance-roquettes compact et r騏tilisable, qui se recharge apr鑚 chaque tir. Le mode secondaire utilise une variante limit馥 du syst鑪e de verrouillage de cible du CMP150, avec la possibilit� de verrouiller une seule cible. Le missile se d駱lace plus lentement en traquant sa cible, un bon timing est donc essentiel.\n", + /*308*/ "Ce lance-roquettes skedar peut soit tirer des roquettes classiques soit des missiles guid駸 par l'utilisateur. Les Skedars 駱rouvent une satisfaction perverse lorsque la cam駻a situ馥 dans la t黎e du missile se rapproche de la cible. Le missile guid� acc駘鑽e automatiquement mais peut 黎re ralenti pour plus de maniabilit�. L'explosion se produit au contact ou lorsque la d騁ente est press馥.\n", + /*309*/ "Un couteau de combat bien tremp�, 馮alement 駲uilibr� pour le lancer. La pratique est essentielle pour s'habituer � la port馥 et � la trajectoire de la lame.\n", + /*310*/ "Le d駱artement des armes exp駻imentales a d騅elopp� ce laser de poignet avec deux rayons diff駻ents. Le premier mode envoie une salve � une distance consid駻able, tandis que le mode secondaire projette un rayon continu tant que le tir est maintenu.\n", + /*311*/ "La grenade anti-personnelle poss鐡e un d騁onateur r馮l� sur 4 secondes. Pour votre plaisir est inclus un mode secondaire: une grenade de proximit� � effet de ricochet. La grenade rebondit partout et explose au bout d'un certain temps ou si une cible est d騁ect馥.\n", + /*312*/ "Cette grenade Maian s鑪e le chaos dans l'esprit des cr饌tures soumises � son effet. Si vous vous trouvez dans l'aire d'effet votre vision deviendra floue et vous l稍herez ce que vous tenez. La grenade peut 黎re r馮l馥 pour exploser � l'impact ou d馗lench馥 par d騁ecteur de proximit�. Prenez garde � la lancer assez loin.\n", + /*313*/ "L'utilisation des mines � retardement n馗essite jugement et calcul. La cible peut d駱asser la zone d'effet et vous seriez en danger. Exercez-vous avant de commettre une erreur fatale en situation de combat. La seconde fonction est un d騁ecteur de danger identique � celui du K7 Avenger.\n", + /*314*/ "Le secret de l'efficacit� des mines de proximit� est de savoir les placer l� o� votre adversaire les attend le moins. Si vous pensez vous trouver dans une zone truff馥 de mines, utilisez le d騁ecteur de danger pour les rep駻er. Cela vous fera peut-黎re perdre du temps, mais si ce n'est pas le cas, cela vous sauvera la vie.\n", + /*315*/ "La derni鑽e g駭駻ation de mines contr�l馥s � distance, identiques aux mod鑞es plus anciens. Le premier mode place une mine et le second la fait exploser. Si vous ne voyez pas la mine, utilisez les bonnes vieilles techniques du hasard et du timing. \n", + /*316*/ "Holo 1 - Inspecter\n", + /*317*/ "Holo 2 - Mouvement 1\n", + /*318*/ "Holo 3 - Mouvement 2\n", + /*319*/ "Holo 4 - Lutte 1\n", + /*320*/ "Holo 5 - Lutte 2\n", + /*321*/ "Holo 6 - Combat r馥l 1\n", + /*322*/ "Holo 7 - Combat r馥l 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-beta/dish_str_g.c b/src/files/lang/pal-beta/dish_str_g.c new file mode 100644 index 000000000..b978fb509 --- /dev/null +++ b/src/files/lang/pal-beta/dish_str_g.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Nehmen Sie das Nachtsicht-Ger舩 vom Tisch, um zu beginnen.\n", + /* 9*/ "Aktivieren Sie die Nachtsicht.\nFinden Sie den Lichtschalter.\nSchalten Sie das Licht wieder ein.\n", + /* 10*/ "Nehmen Sie das Data Uplink-Ger舩 vom Tisch, um zu beginnen.\n", + /* 11*/ "Stellen Sie sich neben das Terminal und setzen Sie den Uplink ein.\n", + /* 12*/ "Sie m�ssen das Ger舩 bereithalten.\n", + /* 13*/ "Verbindung wurde hergestellt...\n", + /* 14*/ "Das Terminal erfolgreich infiltriert.\n", + /* 15*/ "Verbindung abgebrochen - Entfernung zum PC ist zu gro゚.\n", + /* 16*/ "Nehmen Sie die ECM-Mine vom Tisch, um zu beginnen.\n", + /* 17*/ "Finden Sie den Schaltblock und platzieren Sie die ECM-Mine.\n", + /* 18*/ "Die ECM-Mine wurde korrekt platziert.\n", + /* 19*/ "Die ECM-Mine wurde nicht korrekt platziert.\n", + /* 20*/ "Nehmen Sie den CamSpy vom Tisch, um zu beginnen.\n", + /* 21*/ "Finden Sie den PC im Info-Raum und holografieren Sie ihn.\n", + /* 22*/ "Der PC wurde erfolgreich holografiert.\n", + /* 23*/ "Das Licht wurde wieder eingeschaltet.\n", + /* 24*/ "Nehmen Sie den T�r-Decoder vom Tisch, um zu beginnen.\n", + /* 25*/ "Setzen Sie den Decoder an der Konsole ein, um die T�r zu entriegeln.\n", + /* 26*/ "Sie m�ssen den T�r-Decoder bereithalten.\n", + /* 27*/ "Decoder wurde angebracht. Crack-Routine wurde initiiert...\n", + /* 28*/ "Decodierung abgeschlossen. T�r wurde entriegelt.\n", + /* 29*/ "Nehmen Sie den Tracker vom Tisch, um zu beginnen.\n", + /* 30*/ "Orten Sie den IR-Scanner mit Hilfe des Trackers.\n", + /* 31*/ "Der IR-Scanner wurde geortet.\n", + /* 32*/ "Nehmen Sie den IR-Scanner vom Tisch, um zu beginnen.\n", + /* 33*/ "Orten Sie die geheime T�r mit Hilfe des IR-Scanners.\n", + /* 34*/ "Die geheime T�r wurde erfolgreich geortet.\n", + /* 35*/ "Nehmen Sie den R�ntgen-Scanner vom Tisch, um zu beginnen.\n", + /* 36*/ "Finden Sie die versteckten Schalter, um das Laser-Netz abzuschalten.\n", + /* 37*/ "Das gesamte Laser-Netz wurde abgeschaltet.\n", + /* 38*/ "Nehmen Sie die Verkleidung vom Tisch, um zu beginnen.\n", + /* 39*/ "T舫schen Sie jemanden, um an die Tarnkappe zu gelangen.\n", + /* 40*/ "Die Tarnkappe wurde erlangt.\n", + /* 41*/ "Laser-Netz 1 wurde deaktiviert.\n", + /* 42*/ "Laser-Netz 2 wurde deaktiviert.\n", + /* 43*/ "Ich bin hier, um die Ausr�stung abzuholen.\n", + /* 44*/ "Ach, Joanna. So t舫schen Sie niemanden!\n", + /* 45*/ "Da, nehmen Sie das. Lassen Sie es nicht fallen!\n", + /* 46*/ "Die Tarnkappe wurde erfolgreich gesichert.\n", + /* 47*/ "Es war vorgesehen, dass Sie eine Verkleidung tragen.\n", + /* 48*/ "Sie m�ssen sich ein wenig mehr anstrengen, Joanna.\n", + /* 49*/ "Joanna, wo sind Sie denn rausgekrochen?\n", + /* 50*/ "Sie wurden von einer Kamera erfasst.\n", + /* 51*/ "Nehmen Sie die Tarnkappe vom Tisch, um zu beginnen.\n", + /* 52*/ "Setzen Sie die Tarnkappe ein und orten Sie Carrington.\n", + /* 53*/ "Ich kann ruhigen Gewissens behaupten,\ndass Ihr Training abgeschlossen ist!\n", + /* 54*/ "Mission abgeschlossen - Ger舩e-Training bestanden!\n", + /* 55*/ "Mission fehlgeschlagen - Sie wurden entdeckt.\n", + /* 56*/ "W臧len Sie den Uplink aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Uplink und lassen Sie den A-Knopf los.\n", + /* 57*/ "W臧len Sie den CamSpy aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Uplink und lassen Sie den A-Knopf los.\n", + /* 58*/ "W臧len Sie das Nachtsicht-Ger舩 aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie das Ger舩 und lassen Sie den A-Knopf los.\n", + /* 59*/ "W臧len Sie den T�r-Decoder aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den T�r-Decoder und lassen Sie den A-Knopf los.\n", + /* 60*/ "W臧len Sie den R�ntgen-Scanner aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Scanner und lassen Sie den A-Knopf los.\n", + /* 61*/ "W臧len Sie die Verkleidung aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die Verkleidung und lassen Sie den A-Knopf los.\n", + /* 62*/ "W臧len Sie den IR-Scanner aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den IR-Scanner und lassen Sie den A-Knopf los.\n", + /* 63*/ "W臧len Sie den Tracker aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Tracker und lassen Sie den A-Knopf los.\n", + /* 64*/ "W臧len Sie die Tarnkappe aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die Tarnkappe und lassen Sie den A-Knopf los.\n", + /* 65*/ "W臧len Sie die ECM-Mine aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die ECM-Mine und lassen Sie den A-Knopf los.\n", + /* 66*/ "Joanna, sch�n, Sie zu sehen.\n", + /* 67*/ "Kommen Sie mit, Joanna.\nIch f�hre Sie herum.\n", + /* 68*/ "Das Informations-Center befindet sich hinter dieser T�r.\n", + /* 69*/ "Hier haben wir das Entwicklungs-Labor.\n", + /* 70*/ "Hier geht es zum Simulations-Raum.\n", + /* 71*/ "Das ist der Schie゚stand, Jo.\n", + /* 72*/ "Dieser Korridor f�hrt zum Hangar.\n", + /* 73*/ "HOVERCRATE\nStellen Sie sich neben das Hovercrate und dr�cken Sie den B-Knopf.\n", + /* 74*/ "Lassen Sie den B-Knopf los, um das Hovercrate loszulassen.\n", + /* 75*/ "HOVERBIKE\nDr�cken Sie den B-Knopf zweimal, um das Bike zu fliegen.\n", + /* 76*/ "Dr�cken Sie den B-Knopf zweimal, um wieder abzusteigen.\n", + /* 77*/ "ヨFFEN VON TワREN\nDr�cken Sie den B-Knopf, um eine T�r zu �ffnen.\n", + /* 78*/ "Mit Hilfe des B-Knopfs k�nnen auch andere Objekte aktiviert werden.\n", + /* 79*/ "AUFZワGE\nDr�cken Sie den B-Knopf, um den Aufzug zu rufen.\n", + /* 80*/ "W臧rend des Trainings k�nnen Sie nicht hinausgehen.\n", + /* 81*/ "Code 1 wurde erlangt.\n", + /* 82*/ "Code 2 wurde erlangt.\n", + /* 83*/ "Code 3 wurde erlangt.\n", + /* 84*/ "Code 4 wurde erlangt.\n", + /* 85*/ "BLICK NACH OBEN\n- Dr�cken Sie den C-Knopf unten, um nach oben zu schauen.\n", + /* 86*/ "BLICK NACH UNTEN\n- Dr�cken Sie den C-Knopf oben, um nach unten zu schauen.\n", + /* 87*/ "Holoprogramm 2 wurde erfolgreich abgeschlossen.\n", + /* 88*/ "Holoprogramm 4 wurde erfolgreich abgeschlossen.\n", + /* 89*/ "Holoprogramm 5 wurde erfolgreich abgeschlossen.\n", + /* 90*/ "Die Wache wurde erfolgreich entwaffnet.\n", + /* 91*/ "Die Wache wurde erfolgreich KO geschlagen.\n", + /* 92*/ "Entwaffnen Sie diese Person.\n", + /* 93*/ "Schlagen Sie diese Person KO. Tarnung ist der Schl�ssel.\n", + /* 94*/ "Und die letzte Wache...\n", + /* 95*/ "DUCKEN\n- Halten Sie die R-Taste gedr�ckt, und dr�cken Sie den C-Knopf unten.\n", + /* 96*/ "HOCKEN\n- Ducken Sie sich, und halten Sie den C-Knopf unten gedr�ckt.\n", + /* 97*/ "Holoprogramm 3 wurde erfolgreich abgeschlossen.\n", + /* 98*/ "Bet舩igen Sie alle Schalter.\n", + /* 99*/ "Bet舩igen Sie alle Schalter an der Wand.\n- Sie m�ssen schnell sein, da sie rasch zur�ckspringen.\n", + /*100*/ "Erlangen Sie die Codes, indem Sie die Terminals untersuchen.\n- Wenden Sie die Codes an den Wand-Terminals an.\n", + /*101*/ "Code 1 wurde erlangt.\n", + /*102*/ "Code 2 wurde erlangt.\n", + /*103*/ "Code 3 wurde erlangt.\n", + /*104*/ "Code 4 wurde erlangt.\n", + /*105*/ "Aufgabe nicht erf�llt - Sie m�ssen nach vorne schauen.\n", + /*106*/ "Holoprogramm 1 wurde erfolgreich abgeschlossen.\n", + /*107*/ "Unbewaffneter Kampf - Schlagen Sie das Ziel KO.\n- Dr�cken Sie den Z-Trigger in rascher Abfolge.\n", + /*108*/ "Versuchen Sie sich jetzt gegen ein bewegliches Ziel.\n", + /*109*/ "Und abschlie゚end ein Ziel, das sich auch wehrt.\n", + /*110*/ "Besiegen Sie alle Gegner, ohne selbst getroffen zu werden.\n", + /*111*/ "Aufgabe nicht erf�llt - Sie wurden getroffen.\n", + /*112*/ "Holoprogramm 6 wurde erfolgreich abgeschlossen.\n", + /*113*/ "Holoprogramm 7 wurde erfolgreich abgeschlossen.\n", + /*114*/ "TERMINALS\n- Dr�cken Sie den B-Knopf, um ein Terminal zu aktivieren.\n", + /*115*/ "Aktiveren Sie die roten Terminals an den W舅den.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, Ich lasse Sie allein, damit Sie sich vorbereiten k�nnen.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Menschlich (weiblich)\n", + /*127*/ "23 Jahre 2 Monate\n", + /*128*/ "|CI File #027 -\n\nTrainings-Status: Komplettiert\nBewertung: A++\nAktiver Status: im Einsatz\n\n|Profil -\n\nBestens trainiert, aber unerfahren. Herausragende Reaktionen. Vertraut mit verschiedensten Waffen. Sehr kompetenter All-round-Agent. Durch die Erreichung der besten Trainingsergebnisse musste eine neue Bewertung erdacht werden. Die Verk�rperung des idealen Agenten des Carrington Instituts, daher die Bezeichnung 'Perfect Dark'.\n", + /*129*/ "Jonathan\n", + /*130*/ "Menschlich (m舅nlich)\n", + /*131*/ "28 Jahre 5 Monate\n", + /*132*/ "|CI File #009 -\n\nTrainings-Status: Komplettiert\nBewertung: A+\nAktiver Status: Undercover\n\n|Profil -\n\nUnser erfahrenster Undercover-Agent. Hervorragend im Umgang mit der Waffe seiner Wahl (ein Magnum Revolver). Eignet sich perfekt f�r Undercover- Missionen, weniger geeignet f�r Kampfeins舩ze. Vor Joanna Dark hatte er die Ehre, das beste Trainingsergebnis erreicht zu haben.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Menschlich (m舅nlich)\n", + /*135*/ "62 Jahre 8 Monate\n", + /*136*/ "|CI File #000 -\n\nTrainings-Status: K/A\nBewertung: K/A\nAktiver Status: K/A\n\n|Profil -\n\nIntelligenter, patriarchischer Wissenschaftler/Unternehmer und Gr�nder des Carrington Instituts. Plant alle Missionen, in die seine Agenten entsandt werden, und betreut jede Operation selber von seinem B�ro aus. Kleidet sich mitunter etwas eigenartig.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Menschlich (weiblich)\n", + /*139*/ "39 Jahre ? Monate\n", + /*140*/ "|Analytische Daten -\n\nDer Kopf von dataDyne. S�chtig nach Macht; m�chte niemandem untergeben sein. Sie hasst es, die Initiative zu verlieren. Ist in der Lage, 舫゚erst skrupellose Aktion durchzuf�hren, um die Konkurrenz hinter sich zu lassen. Hat vor allem gegen�ber Daniel Carrington keine Skrupel, den sie verabscheut.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Menschlich (m舅nlich)\n", + /*143*/ "46 Jahre ? Monate\n", + /*144*/ "|Analytische Daten -\n\nChef der Nationalen Sicherheit. Es besteht eine Verbindung zu CassandraDe Vries, obwohl es eher nach einer Interessensgemeinschaft aussieht.Er wird tun, was Cassandra ihm sagt, da selbst seine dominante Pers�nlichkeit durch die von De Vries in den Schatten gestellt wird. Die Graue Eminenz hinter einigen der subversiven Elemente innerhalb der NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Der Caroll-Sapient (AI)\n", + /*147*/ "6 Monate\n", + /*148*/ "|Profil -\n\n Eine von dataDyne entwickelte k�nstliche Intelligenz mit einer Vorliebe f�r Fremdsprachen und Decodierung. Er war in der Lage, eigene Moral zu entwickeln, und konnte aufgrund seiner �berragenden Intelligenz die Pl舅e von dataDyne erahnen. Seine Stimme ist 舫゚erst pr艘ise moduliert, und simuliert den Charakter eines Akademikers.\n", + /*149*/ "Elvis\n", + /*150*/ "Maianer (m舅nlich)\n", + /*151*/ "320 Jahre\n", + /*152*/ "|Profil -\n\nEin Alien aus der Rasse der Maianer. Er ist der 'Protektor' (Bodyguard) des Maianischen Botschafters, der auf die Bitte von Carrington zur Erde reist. Protektoren sind im Umgang mit verschiedenen Waffen trainiert. Elvis ist terraphil. Er findet die Erde und alles, was mit ihr in Zusammenhang steht, ausgesprochen faszinierend.\n", + /*153*/ "Mr. Blond\n", + /*154*/ "Menschlich (m舅nlich)\n", + /*155*/ "Endzwanziger\n", + /*156*/ "|Profil -\n\n Ein hellblonder, menschlicher Mann. Sehr gro゚, tr臠t wei゚e Kleidung, meistens einen Regenmantel. Scheint hinter der Verschw�rung zu stecken, in die Cassandra und Trent verwickelt sind. Mehr ist nicht bekannt.\n", + /*157*/ "Mr. Blond\n", + /*158*/ "Skedar (verkleidet)\n", + /*159*/ "unbekannt\n", + /*160*/ "|Neuestes Profil -\n\nEs handelt sich um einen Skedar-Krieger, der durch eine holografische Projektion als hellblonder, junger Mann in den sp舩en Zwanzigern erscheint. Eine orale Modulationseinheit verleiht ihm eine pr艘ise, intelligente Stimme. Dieses Ger舩 ist �brigens ein hervorragendes Manipulations-Werkzeug der Skedar.\n", + /*161*/ "Der US-Pr舖ident\n", + /*162*/ "Menschlich (m舅nlich)\n", + /*163*/ "50 Jahre\n", + /*164*/ "|Profil -\n\nEin gebildeter, scharfsinniger Afro-Amerikaner, der st舅dig versucht, die beste Entscheidung zu finden. Ist allerdings von Leuten wie Trent Easton umgeben, den er unter Kontrolle zu haben glaubt, nachdem er untersagt hat, die Pelagic II an dataDyne zu vergeben. Ihn als 'lenkbar' zu bezeichnen, wie es die Mehrheit der politischen Kommentatoren ist, w舐e allerdings nichts anderes als ein Akt der Unfairness.\n", + /*165*/ "Maianer\n", + /*166*/ "Die Maianer sind eine au゚erirdische Rasse, die auf der Erde unter dem Namen 'die Grauen' bekannt sind. Sie beobachten die Erde schon seit langer Zeit. Der Menschheit gegen�ber sind sie wohlgesonnen, und erkennen gro゚es Potential in der Erdbev�lkerung. Ihre irdische Kontaktperson ist Daniel Carrington. Ein formeller politischer Kontakt muss aber erst eingeleitet werden.\n", + /*167*/ "Skedar-Krieger\n", + /*168*/ "Die Skedar sind eine kriegerische Rasse von Aliens, die schon seit Jahrhunderten gegen die Maianer k舂pfen. Erst k�rzlich haben sie einem Waffenstillstand zugestimmt. Da sie selbst sehr klein und schlangen臧nlich sind, benutzen sie zur Fortbewegung und im Kampf mechanische Armaturen. Sehr aggressiv! Sie haben Krieg zu einer Religion erhoben und sind extrem devot.\n", + /*169*/ "Hintergrund\n", + /*170*/ "Vor Millionen von Jahren wurde vom Volk der Cetaner ein gewaltiges au゚erirdisches Schlachtschiff auf dem Grunde des Pazifischen Ozeans versenkt. Auf dem Schiff befindet sich eine nicht erprobte Waffe, die theoretisch in der Lage ist, die nukleare Verbindung zwischen jeglichen Molek�len aufzuheben. Um etwaige Beobachter in dem Glauben zu lassen, dasSchiff w舐e zerst�rt worden, wurde ein Satellit in das Heimatsystem derCetaner geschickt. Denn in Wirklichkeit handelt es sich bei dem Schiff um einen lebenden Organismus...\n\nEine andere Rasse, die Maianer, entdeckt im Jahr 2000 das Leben auf der Erde. Sie erkennen zwar ein gewisses Potential in der menschlichen Rasse, beschlie゚en aber, die f�r sie primitiv wirkenden Menschen sich ohne ihre Einmischung entwickeln zu lassen.\nDie Maianer trafen im Jahr 1650 (Erdzeitrechnung) auf die Skedar. Es kommtzu einem Kampf, der sich zu einem langwierigen Krieg ausweitet. Nach Jahrhunderten des Kampfs entsteht ein unsicherer Frieden. Fanatische Skedar versuchen st舅dig, diesen Frieden durch terroristische Aktionen zu st�ren. Aber die Maianer lassen sich auf keine Kampfhandlungen ein.\n\nDie Maianer erkennen, dass aufgrund fortschreitender Technologien und gewissen '舫゚eren Einfl�ssen' immer mehr Krisenherde auf der Erde entstehen. Sie bef�rchten, dass noch mehr Unruhe entstehen k�nnte, wenn sie ihre Existenz offenbaren w�rden. Daher beschlie゚en sie, den Planeten weiter zu beobachten, bis die Menschen ein h�heres Entwicklungsstadiumerreicht haben.\n\n1985 greift Daniel Carrington dem Plan der Maianer vor, indem er eines ihrer Schiffe kontaktiert, das die Erde vom Orbit aus beobachtet. Er hat einen Plan, der beiden Parteien von Nutzen sein k�nnte. Das Resultat w舐e eine schnellere Ann臧erung zwischen Menschen und Maianern. Die Maianer haben Vertrauen in Carrington und erlauben ihm, ihre Technologien auf der Erde einzuf�hren.\n\n2006 entdecken die fanatischen Skedar den Satelliten der Cetaner. Daraufhin suchen sie die Erde nach dem Schlachtschiff ab. Dabei setzen sie ihre wenig subtilen Methoden ein, zu denen auch die Entf�hrung von Menschen und die Verst�mmelung von Tieren geh�ren. Ihre Untersuchungs- ergebnisse weisen auf einen Ort im Pazifischen Ozean hin, wo sie das Schiff auch finden. Allerdings sind sie nicht in der Lage, es ohne Hilfe zu bergen.\n\nNun beginnen die Skedar selbst damit, die Erde zu erforschen. Sie erstellen eine Liste mit Firmen, die �ber die n�tigen Ressourcen verf�gen, um ihnen bei der Bergung behilflich zu sein. An der Spitzedieser Liste steht der Name dataDyne. Cassandra De Vries, der Vorstandder Firma, wird von den Skedar kontaktiert. Ihr wird ein Deal vorgeschlagen, der sich zu gut anh�rt, um wahr zu sein - und genauso istes auch. Als Dank f�r die Bergungsarbeiten versprechen die Skedar, dasssie dataDyne mit gen�gend Technologien versorgen, um die Firma zum m臘htigsten Konzern des Planeten zu machen. Alles, was dataDyne tun muss,ist eine k�nstliche Intelligenz zu erschaffen. Sie sollte in der Lage sein, jeglichen Cetanischen Code knacken zu k�nnen. Keine leichte Aufgabe,aber durchaus im Bereich des M�glichen. Die Arbeiten beginnen.\n\nCassandra De Vries kontaktiert den Kopf der NSA, Trent Easton, undinformiert ihn �ber alle Details. Er soll versuchen, ein Tiefsee-Forschungsschiff der Regierung zu leihen. Aber der Pr舖ident verweigertseine Zusage. Es gibt keine M�glichkeit das Schiff zu stehlen, ohne dassdie Aufmerksamkeit der US-Regierung auf dataDyne gelenkt wird. Daher wirdein Plan ausgeheckt, demzufolge der Pr舖ident durch einen Klon ersetzt werden soll. Auf diese Weise w舐e die Kontrolle in den H舅den von Easton und De Vries. Au゚erdem w�rden dadurch noch einige Extra-Verg�nstigungen f�r die Verschw�rer herausspringen, nachdem die Operation der Skedar erstdurchgef�hrt worden ist.\n\nAllerdings h舩ten die beiden nicht viel Zeit, sich mit ihrem Triumpf zubr�sten, denn die Skedar beabsichtigen, die Cetanische Waffe an der Erde zu testen, bevor sie damit gegen die Maianer vorgehen. Cassandra ist durchihre Machtgier zu sehr geblendet, als dass sie diese Taktik durchschauen k�nnte. Leider betrifft dieses Verhalten auch Trent Easton, der ebenso durch Visionen von Luxus und Macht hindurch die Tatsachen nicht mehr erkennen kann.\n\nAber dataDyne hat etwas produziert, das durchaus in der Lage ist, dieseGefahr zu erkennen: Der Sapient, die k�nstliche Intelligenz, die daf�rvorgesehen war, die Zutrittscodes des Cetanischen Schiffs zu knacken. Als die Maschine wagt, ihre Bedenken zu 舫゚ern, veranlasst Cassandra De Vries,dass dem Sapienten seine Pers�nlichkeit entzogen werden soll. In einem Aktder Verzweiflung tritt die Maschinen mit dem Carrington Institut in Kontakt. Unter dem Namen Dr. Caroll dringt ein Hilferuf an Daniel Carringtons Ohr...\n", + /*171*/ "Die Geschichte\n", + /*172*/ "Joanna Dark, eine frischgebackene Agentin, wird damit beauftragt, einenWissenschaftler aus der Forschungsabteilung tief unter dem dataDyne-Geb舫de zu befreien. Ihr Erstaunen ist gro゚, als sie erkennt, dass es sichbei Dr. Caroll um eine KI handelt. Nichtsdestotrotz setzt sie ihre Missionfort, und bringt ihn/es in Sicherheit. W臧rend der Mission wird der Alarmausgel�st, und Joanna muss sich bis ins oberste Stockwerk vork舂pfen, um dort von einem Fluchtschiff abgeholt zu werden.\n\ndataDyne erkennt in Daniel Carrington den Drahtzieher dieser Aktion. ZweiTage sp舩er wird er in seiner eigenen Villa als Geisel genommen. Verlangtwird die Aush舅digung der KI im Austausch f�r Daniel Carringtons Leben.Was dataDyne nicht wei゚, ist die Tatsache, dass sich die KI bereits in derVilla befindet. Carrington wollte im Gespr臘h mit Dr. Caroll mehr �ber dievon dataDyne geplanten Aktivit舩en erfahren. Joanna rettet Daniel, kann aber nicht verhindern, dass Dr. Caroll in die H舅de des Konzers f舁lt.Allerdings konnte Carrington genug Information in Erfahrung bringen, um ein Team Maianischer Spezialisten auf die Erde zu bestellen.\n\nJoanna wird nach Chicago geschickt, um bei einem Meeting der Verschw�rerim G5-Building zu spionieren. Sie erf臧rt, dass Trent Easton, der Chef derNSA, ebenso in diese Konspiration verwickelt ist, wie ein seltsamerskandinavischer Mann, der offensichtlich der Kopf des ganzen Plots ist.Nachdem von Trent er�rtert worden ist, wie er gegen den Pr舖identen vor-gehen m�chte, sendet Jo einen Hilferuf an das Institut. Allerdings erf臧rtsie, dass noch eine dringendere Aufgabe auf sie wartet.\n\nDas Spezialisten-Team wurde von den Verschw�rern abgefangen. Die ワber-lebenden des Absturzes sowie die Tr�mmer der Maschine wurden in die Area 51 nach Nevada gebracht. Joanna wird dort abgesetzt, um mit einem anderenAgenten des Instituts Kontakt aufzunehmen. Zusammen sollen sie alle ワber-lebenden und deren Ausr�stung in Sicherheit bringen. Nachdem es Joannagelingt, ins medizinische Labor einzudringen, l�ftet sie das gr�゚te Geheimnis des Carrington Instituts: Bei den Verb�ndeten handelt es sich umMaianer. Aliens, die als Eie Grauen' bekannt sind. Der Au゚erirdische, densie retten kann, wird Elvis genannt. Er war ein Bodyguard des MaianischenBotschafters, der das Spezialistenteam anf�hren sollte.\n\nNachdem es Joanna gelungen ist, den einzigen ワberlebenden der MaianischenDelegation zu retten, wendet sie sich wieder dem Pr舖identen und seinerBedrohung durch dataDyne zu. Sie gibt sich als Crew-Mitglied aus, um inBasis zu gelangen, wo die Air Force One stationiert ist. Es gelingt ihrauch, an Bord zu gelangen. W臧rend des Flugs treten Trent und der getarnteSkedar in Aktion. Aber wiederum gelingt es Joanna, beide aufzuhalten.W臧rend Trents Leute das Flugzeug nach dem Pr舖identen absuchen, wird dieser von Joanna zu einer Fluchtkapsel gebracht. Trents Plan w舐e gewesen, den gl�cklosen Politiker an Bord eines Skedar UFO zu bringen,das an der Air Force One angedockt hat. Jo gelingt es zwar, die Halterungzu besch臈igen, sie schafft es aber nicht, sie zu zerst�ren. Die Agentinverst舅digt Elvis, der einen Kamikaze-Angriff auf das UFO durchf�hrt.Alle drei Vehikel st�rzen �ber Alaska ab. Die Fluchtkapsel kann die AF1 aber noch verlassen.\n\nAls Jo erwacht und versucht, das Insitut zu erreichen, muss sie feststellen, dass ihre ワbertragung durch ein St�rsignal der Skedar unter-brochen wird. Sie macht sich auf, um Elvis und den Pr舖identen zu finden.Dabei trifft sie auf getarnte Skedar-Trupps, die nach ihr suchen. Sie folgt einem dieser Trupps bis zu einem Skedar-Schiff, wo sie einen Klondes Pr舖identen findet. Joanna Dark zerst�rt den Klon, deaktiviert dasSt�rsignal und ruft die Kavallerie. Einmal mehr wurden die dunklen Machen-schaften der Skedar vereitelt, der Pr舖ident wurde gerettet, und Trentwird von den Skedar f�r seine Inkompetenz grausam bestraft.\n\ndataDyne und die Skedar geben nun nichts mehr auf verdeckte Operationen.Sie stehlen das Tiefsee-Forschungsschiff 'Pelagic II' und machen sich aufden Weg zur Absturzstelle des Cetanischen Raumschiffs. Joanna und Elvisunterbrechen die Aktion und finden heraus, worum es ihren Gegnerneigentlich geht. Anschlie゚end gelangen sie mit einem Tauchboot zum Grunddes Meeres und sehen zum ersten Mal das au゚erirdische Schlachtschiff. DasTeam betritt das Schiff durch den Eingang, der von den Skedar erschaffenwurde und treffen auf einen leblosen Skedar. Offenbar scheint au゚er ihnennoch jemand an Bord zu sein. Nach zahllosen K舂pfen gegen Skedar und Cetaner, erreichen Joanna und Elvis das Herz des Schiffs. Dort angekommendie KI, die einst Dr. Caroll war. Nachdem seine Pers�nlichkeit wieder hergestellt wurde, dr舅gt er Joanna und Elvis, das Schiff zu verlassen, daer es endg�ltig zerst�ren m�chte.\n\nZur�ck im Carrington Institut bereitet sich Joanna f�r einen Empfang imWei゚en Haus vor, als sich die Ereignisse pl�tzlich �berst�rzen. Die �berlebenden Skedar richten ihren Zorn nun gegen jene Personen, die sief�r das Scheitern ihrer Mission verantwortlich machen. Joanna durchk舂mtdas Institut, um so viele Angestellte wie m�glich zu retten. W臧renddessenattackieren die Skedar alle Teile des Geb舫des. Der Mehrheit der anwesen-Personen gelingt die Flucht. Joanna jedoch wird bewusstlos geschlagen, bevor sie sich in Sicherheit bringen kann.\n\nAls sie das Bewusstsein wiedererlangt, befindet sich Joanna in einer Zellean Bord eines Skedar-Schlachtschiffs. Auch Cassandra De Vries hat das Schicksal ereilt. Allerdings stirbt der Kopf von dataDyne bei dem Versuch,ein Ablenkungsman�ver zu starten, um Joanna die Flucht zu erm�glichen. Jogelingt es, die Schutzschilde zu deaktivieren. Elvis erscheint mit einigenFreunden, und eine fulminante 1arty' beginnt.\n\nDas gekaperte Schiff gelangt in den Orbit �ber dem Kriegsschrein der Skedar. Elvis kann seinen Augen nicht trauen, da es den Maianern niemalsgelungen ist, diesen heiligen Ort der Skedar zu finden. Wird der Schreinzerst�rt, w舐e dies auch ein harter Schlage gegen die Moral der Skedar.Auf diese Weise k�nnte ein anhaltender Frieden, anstatt eines unsicherenWaffenstillstands erzielt werden. Jo macht sich auf die Suche nach demAnf�hrer der Skedar, w臧rend Elvis die Maianische Flotte zu Hilfe ruft.\n\nLetztendlich liegt der Schrein in Tr�mmern. Elvis bittet um eine Unterbrechung des Bombardements, um nach Joanna zu suchen, Gl�cklicher-weise ist sie am Leben, begraben unter Schutt und Asche. Allerdings h舁t noch ein Skedar ihren Fu゚ umklammert. Elvis gibt ihr eine Waffe, umdieses letzte Hindernis zu beseitigen. Der Schrein wurde zerst�rt, die Verschw�rung wurde gestoppt, und bei k�nnen ruhigen Gewissens in den Orbit zur�ckkehren.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "Die monolithische Firma, zu der dataDyne geworden ist, begann als Systemprogrammierer f�r k�nstliche Intelligenzen. Als klar wurde, dass die Firma ihr Haupteinkommen durch die Zusammenarbeit mit dem Milit舐 bezieht, begann eine junge, aufstrebende Managerin namens Cassandra De Vries Gesch臟te mit Waffenherstellern abzuwickeln. Angebote von Daniel Carrington bez�glich einer Zusammenarbeit mit dem Institut im Bereich der Quantentechnik, lehnte sie stets ab. Nach der Fusion mehrerer Firmen schossen die Profite in astronomische H�hen. Nach einem Monat stand ein Vertrag mit der Regierung zur Entwicklung von Waffen. Ein hoher Prozentsatz des Ertrags wurde der Entwicklung von KI-Systemen zugef�hrt. Wie sich zeigt, mit hervorragenden Resultaten.\n", + /*175*/ "Carrington Institut\n", + /*176*/ "Als Pfuscher verschrien, schaffte es Daniel Carrington, die erste Anti-Grav-Technologie zu entwickeln. Die dadurch erhaltenen Eink�nfte trugen dazu bei, das Carrington Institut aufzubauen, eine hochtechnisierte Denkfabrik mitten in den USA. Das Institut ist auch die Ausbildungsst舩te f�r Agenten, die in alle L舅der der Welt entsandt werden, um die Fortschritte verschiedener Technologien zu verfolgen. Diese ワberwachungsfunktion hat, schon mehrfach Missbrauch verhindert.\n", + /*177*/ "Beschreibung\n- Eine kleine, ferngesteuerte Kamera f�r verdeckte Untersuchungen. Ausger�stet f�r spektroskopische Holografie. ヨffnet T�ren durch Projektion von K�rperw舐me.\n\nTraining\n- Holgrafieren Sie das Terminal des Hackers im Raum nebenan.\n\nBedienung\n- Dr�cken Sie den Z-Trigger um zu holografieren. Durch Dr�cken des B-Knopfs werden T�ren ge�ffnet. Dr�cken Sie die R-Taste, um sich umzusehen.\n", + /*178*/ "Beschreibung\n- Verst舐kt Licht, um die Umgebung besser wahrnehmen zu k�nnen. Lebensformen werden hervorgehoben. Unter normaler Beleuchtung ist die Wahrnehmung �berlastet.\n\nTraining\n- Finden Sie den Lichtschalter im Dunkeln und bet舩igen Sie ihn.\n\nBedienung\n- W臧len Sie das Nachtsichtger舩 aus Ihrem Inventar. W臧len Sie es nochmals, um es zu deaktivieren.\n", + /*179*/ "Beschreibung\n\n- Vorrichtung um Codes zu knacken. Wird an den jeweiligen Kontrollen angebracht, und geht alle Varianten durch, bis das Schloss ge�ffnet wird.\n\nTraining\n- Setzen Sie den Decoder an der Konsole neben der T�r ein, um sie zu �ffnen.\n\nBedienung\n- Stellen Sie sich neben die Konsole und dr�cken Sie den B-Knopf, nachdem Sie den Decoder ausgew臧lt haben.\n", + /*180*/ "Beschreibung\n\n- Dient dazu, durch feste Objekte zu sehen. Macht Dinge sichtbar, die das Nachtsichtger舩 und die IR-Brillen nicht erfassen k�nnen.\n\nTraining\n- Suchen Sie mit dem R�ntgen-Scanner die zwei versteckten Schalter, und schalten Sie mit ihnen die Laser ab.\n\nBedienung\n- W臧len Sie den Scanner aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*181*/ "Beschreibung\n\n- Verkleiden Sie sich, um nicht erkannt zu werden. Achten Sie aber darauf, nicht von einem scharfsinnigen Gegner demaskiert zu werden.\n\nTraining\n- Grimshaw hat eine Tarnkappe, die mal zum 'Service' m�sste. Gehen Sie zu ihm und 'erlangen' Sie sie.\n\nBedienung\n- Um die Verkleidung zu tragen, w臧len Sie sie aus Ihrem Inventar.\n", + /*182*/ "Beschreibung\n\n- Verwandelt thermische Daten in sichtbare Bilder. Kann auch in der Dunkelheit benutzt werden. Zeigt auch Anomalien, wie versteckte T�ren und br�chige W舅de.\n\nTraining\n- Aktivieren Sie den Scanner, finden Sie die T�r und �ffnen Sie sie.\n\nBedienung\n- W臧len Sie den Scanner aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*183*/ "Beschreibung\n- Ortet ein bestimmtes Objekt auf einer Radar-Karte. Zeigt auch die relative Lage und Entfernung.\n\nTraining\n- Aktivieren Sie den Tracker und folgen Sie der Signatur, um den Gegenstand zu finden.\n\nBedienung\n- W臧len Sie den Tracker aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*184*/ "Beschreibung\n- Unterbricht das sichtbare Lichtspektrum rund um den Tr臠er. Erschafft einen cham舁eon臧nlichen Effekt. Das Feld bricht zusammen, wenn der Tr臠er eine Waffe abfeuert.\n\nTraining\n- Aktivieren Sie die Tarnkappe und gehen Sie zu Carrington, um ihn zu �berraschen!\n\nBedienung\n- W臧len Sie die Tarnkappe aus Ihrem Inventar. W臧len Sie sie nochmals, um sie zu deaktivieren.\n", + /*185*/ "Beschreibung\n- Sendet ein st舅dig wechselndes Signal, um jegliche elektronische Kommunikation zu st�ren. Muss direkt am Objekt platziert werden.\n\nTraining\n- Werfen Sie die ECM-Mine an den Schaltblock hinter der versteckten T�r.\n\nBedienung\n- Dr�cken Sie den Z-Trigger, um die Mine zu werfen. Halten Sie den R-Knopf gedr�ckt und zielen Sie mit dem analogen 3D-Stick.\n", + /*186*/ "Beschreibung\n- Stellt eine Verbindung zwischen dem Agenten und den Hackern des Instituts her, die dann Daten kopieren oder elektronisch gesicherte Schl�sser knacken k�nnen.\n\nTraining\n- Hacken Sie sich mit dem Data Uplink in das Terminal in der Ecke, um eine geheime T�r zu �ffnen.\n\nBedienung\n- Stellen Sie sich neben das Terminal und dr�cken Sie den B-Knopf, nachdem Sie den Uplink ausgew臧lt haben.\n", + /*187*/ "SCHIESSEN\n Dr�cken Sie den Z-Trigger, um eine Waffe abzufeuern.\n", + /*188*/ "AUTO RELOAD\n Lassen Sie den Z-Trigger los, wenn Sie keine Munition mehr haben.\n", + /*189*/ "MANUELLER RELOAD\n Dr�cken Sie den B-Knopf, um manuell nachzuladen.\n", + /*190*/ "Zielen: Halten Sie die R-Taste gedr�ckt, um den Ziel-Modus zu aktivieren.\n", + /*191*/ "Justieren Sie Ihr Visier, indem Sie den analogen 3D-Stick bewegen.\n", + /*192*/ "AUTO FEUER\n Halten Sie den Z-Trigger gedr�ckt, um automatisch zu feuern.\n", + /*193*/ "ZIELHヨHE\n Dr�cken Sie die C-Kn�pfe oben oder unten, um die Sicht anzupassen.\n", + /*194*/ "ZOOM\n Halten sie die R-Taste gedr�ckt, um den Zoom-Modus zu aktivieren.\n", + /*195*/ "SCHNELLFEUER\n Dr�cken Sie den Z-Knopf in rascher Abfolge, um schneller zu feuern.\n", + /*196*/ "Carrington Institut\0|Basis der Operationen\n", + /*197*/ "Lucerne Tower\0|Globales Hauptquartier\n", + /*198*/ "Laboratorgeschoss\0|Unterirdisches Forschungslabor\n", + /*199*/ "Carrington Villa\0|Private Residenz\n", + /*200*/ "Chicago\0|Die dunklen Gassen der Stadt\n", + /*201*/ "G5-Building\0|Deckmantel der dataDyne Corporation\n", + /*202*/ "Area 51\0|Nahe dem Groom Dry Lake, Nevada\n", + /*203*/ "St�tzpunkt Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|Das Flugzeug des Pr舖identen\n", + /*205*/ "Absturzstelle\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Spezialisiertes Tiefsee-Forschungsschiff\n", + /*207*/ "Cetanisches Schiff\0|Die gr�゚te au゚erirdische Struktur auf der Erde\n", + /*208*/ "Skedar-Schiff\0|Raumfschiff f�r Truppentransporte\n", + /*209*/ "Heimat der Skedar\0|Der Planet des Kriegs-Schreins\n", + /*210*/ "Jumpship\0|Agiler Truppentransporter\n", + /*211*/ "HoverCrate\0|Antigraviations-Vorrichtung\n", + /*212*/ "HoverBike\0|Niedrigfliegendes Vehikel\n", + /*213*/ "Reinigungs-Roboter\0|Dein hilfreicher kleiner Freund\n", + /*214*/ "Hovercopter\0|Urbanes Gunship\n", + /*215*/ "G5-Roboter\0|Urbaner Kampf-Droid\n", + /*216*/ "A51 Interceptor\0|Robotische Abfang-Einheit\n", + /*217*/ "Maianisches Schiff\0|Sp臧- und Patrouillen-Schiff\n", + /*218*/ "Skedar-Shuttle\0|Truppen-Landungsschiff\n", + /*219*/ "Das Instituts-Geb舫de beinhaltet viele verschiedene Bereiche: B�ros und Laboratorien, Workshops und Hangars. Da es von der Au゚enwelt relativ isoliert ist, k�nnen die Operationen leichter verdeckt werden.\n", + /*220*/ "Mitten im Gesch臟tsviertel hebt sich der dataDyne-Wolkenkratzer durch seine enorme Gr�゚e von der Umgebung ab.\n", + /*221*/ "Die schwer bewachten, gut versteckten Labors beinhalten den Schl�ssel zu dataDynes Zukunft. In ihnen arbeiten Techniker an streng geheimen Projekten, die dataDyne noch weiter nach oben bringen sollen.\n", + /*222*/ "Daniel Carringtons Residenz ist quasi sein Fluchtort vor dem Stress innerhalb des Instituts. Neben einem Observatorium verf�gt die Villa einen Windkraft-Generator und einen gut ausgestatteten Weinkeller.\n", + /*223*/ "Ein schmutziger, verkommener Stadtteil Chicagos, abgeschnitten vom Bodenverkehr. Hier hat die G5-Corporation ihr Hauptquartier.\n", + /*224*/ "Im G5-Building befindet sich ein Meetingraum, der durch Anti-Aufnahme-Ger舩e gesch�tzt wird. Dies ist f�r dataDyne der sicherste Ort, um vertrauliche Pl舅e zu besprechen.\n", + /*225*/ "Diese Sektion des als Area 51 bekannten Luftwaffenst�tzpunktes befindet sich nahe des Groom Dry Lake. Helipads und Kommunikationst�rme lassen R�ckschl�sse auf die Gr�゚e des unterirdischen Komplexes zu.\n", + /*226*/ "Eine von mehreren Luftbasen, die als Etappenziele der Air Force One dienen. Typischerweise befindet sich die Basis in einer sehr unwirtlichen Umgebung, gesch�tzt vor nicht autorisierten Augen.\n", + /*227*/ "Diese spezielle Air Force One wurde f�r kalte Klimata optimiert. Sehr n�tzlich, wenn sie in Nord-Alaska eingesetzt wird. Die Destination ist Oslo, Norwegen.\n", + /*228*/ "Das abgeschossene Flugzeug kam in einem felsigen, eisbedeckten Landstrich im Arktischen Kreis zu einem abrupten Stillstand.\n", + /*229*/ "Die Pelagic II befindet sich im Besitz der US-Regierung. Das Schiff ist in der Lage, Tiefsee-Operationen unter allen meteorologischen Bedingungen durchzuf�hren. Dies ist das einzige Schiff seiner Art.\n", + /*230*/ "Ein riesenhaftes Schiff extraterrestrischer Herkunft, das schon seit Millionen von Jahren auf dem Meeresgrund liegt.\n", + /*231*/ "Ein interplanetares Schiff, das Skedar-Krieger zu ihrem Einsatzort bringt. Teil der stark reduzierten Skedar-Kampfflotte.\n", + /*232*/ "Ein sehr trockener, von Erdbeben, Sandst�rmen und Hurricanes zerfurchter Planet. Teil eines komplexen Sonnensystems, in dessen Zentrum sich drei Sonnen befinden.\n", + /*233*/ "Ein kleines, schnelles und gut man�vrierbares Flugger舩. Geeignet, um Agenten in urbanen Gebieten abzusetzen. Kann sowohl computergesteuert, als auch ferngesteuert werden. Bietet Platz f�r bis zu vier Agenten.\n", + /*234*/ "Ein Antigravitations-System zur Unterst�tzung bei Verladearbeiten. Wird an der Seite einer Kiste angebracht. Ein AG-Feld hebt die Kiste an, und hebt ein wenig der Tr臠heit auf.\n", + /*235*/ "Eine niedrigfliegende Patrouillen-Einheit. Setzt ein kleines AG-Ger舩 ein, um zu schweben. Der Antrieb erfolgt �ber zwei starke Turbinen.\n", + /*236*/ "H舁t alles rein und sauber. Hat Zugang zu allen Bereichen eines Geb舫des. Es wird geraten, diese Roboter nicht zu besch臈igen, da sie teilweise f�r einen alternativen Zugang zu stark bewachten R舫men erm�glichen.\n", + /*237*/ "Ein urbanes Patrouillen-Vehikel. Die Besatzung besteht aus zwei Mann, bewaffnet mit einer Vulcan-Kanone und zwei Raketenwerfern. Kann durchaus durch MG-Feuer oder einer gut gezielten Rakete abgeschossen werden.\n", + /*238*/ "Ein Kampfroboter f�r urbane Eins舩ze. Setzt AG-Technik ein, um zu schweben. Schwer bewaffnet und gepanzert. Wird meist eingesetzt, um unwillkommene G舖te fernzuhalten. Frei nach dem Motto: Zuerst schie゚en, dann fragen.\n", + /*239*/ "Eine robotische Variante des Hoverbike, verf�gt �ber st舐kere AG-Technik und Turbinen. Erreicht alle Geschwindigkeiten von Schrittgeschwindigkeit bis Mach 2. Obwohl gut bewaffnet, liegt sein Vorteil in der Man�vrierbarkeit.\n", + /*240*/ "Designed f�r einen Maianischen Piloten. Ein Passagier w�rde sich sehr eingeengt f�hlen - ein menschlicher Passagier noch mehr!\n", + /*241*/ "Kann bis zu zehn voll bewaffnete und ausger�stete Skedar transportieren. Unsichtbar f�r konventionelles Radar. Sendet starke St�rsignale �ber eine weite Entfernung aus, um Kommunikation und Erfassung unm�glich zu machen.\n", + /*242*/ "Beschreibung\n- Ein guter Agent bemerkt alles um ihn herum.\n\nTraining\n- Untersuchen Sie alle Objekte, indem Sie sie betrachten.\n\nBedienung\n-nach oben schauen - Dr�cken Sie den C-Knopf unten\n-nach unten schauen - Dr�cken Sie den C-Knopf oben.\n-Individuelle Sicht - Halten Sie die R-Taste gedr�ckt und ver舅dern sie die Sicht mit dem analogen 3D-Stick.\n", + /*243*/ "Beschreibung\n- Sidesteps und Strafing k�nnen Ihnen aus der Patsche helfen.\n\nTraining\n- Bet舩igen Sie alle Schalter. Sie m�ssen schnell sein, da sich die Schalter rasch zur�cksetzen.\n\nBedienung\n- Sidestep links - Dr�cken Sie den C-Knopf links.\n- Sidestep rechts - Dr�cken Sie den C-Knopf rechts.\n\n", + /*244*/ "Beschreibung\n- Durch Ducken und Hocken k�nnen Sie neue Bereiche finden.\n\nTraining\n- Arbeiten Sie sich an den Hindernissen vorbei, und bet舩igen Sie die Schalter.\n\nBedienung\n- Ducken - Halten Sie die R-Taste gedr�ckt und dr�cken Sie den C-Knopf unten.\n- Hocken - Halten Sie beim Ducken den C-Knopf unten gedr�ckt.\n- Aufstehen - R-Taste dr�cken.\n\n", + /*245*/ "Beschreibung\n- Ein unbewaffneter Kampf gegen mehrere Gegner kann mitunter sehr schwierig sein.\n\nTraining\n- Schlagen Sie alle Gegner KO, ohne selbst getroffen zu werden.\n\nBedienung\n- Schlag - Dr�cken Sie den Z-Trigger in schneller Abfolge, um dem Gegner mehrere Schl臠e zu verpassen.\n\n", + /*246*/ "Beschreibung\n- Wenn Sie einen Gegner entwaffnen, bringt Ihnen das vielleicht eine neue Waffe.\n\nTraining\n- Entwaffen Sie alle Gegner, ohne selbst getroffen zu werden.\n\nBedienung\n- Entwaffnen - Halten sie den B-Knopf gedr�ckt und dr�cken Sie den Z-Trigger, um einen Gegner zu entwaffnen.\n- KO-Schlag - Schlagen Sie einen unachtsamen Gegner von hinten nieder.\n", + /*247*/ "Beschreibung\n- Unbewaffneter Kampf gegen mehrere Gegner.\n\nTraining\n- Besiegen Sie alle unbewaffneten Gegner, ohne selbst getroffen zu werden.\n\n", + /*248*/ "Beschreibung\n- Unbewaffneter Kampf gegen bewaffnete und unbewaffnete Gegner.\n\nTraining\n- Besiegen Sie alle bewaffneten Gegner, ohne selbst getroffen zu werden.\n\n", + /*249*/ "Nutzen Sie den Zielmodus, um gr�゚ere Pr艘ision und Bewegungsfreiheit zu erlangen, wenn Sie sich umsehen.\n", + /*250*/ "ワberlegen Sie sich, wohin Sie gehen wollen, bevor sie loslegen. Stellen Sie sich so auf, dass Sie ein Minimum an Bewegung aufbringen m�ssen, wenn Sie sich zwischen den Zielen bewegen.\n", + /*251*/ "Wenn Sie sich ducken, erreichen Sie Orte, die f�r Sie ansonsten unzug舅glich sind. Aber vergessen Sie nicht, dass Sie sich in aufrechter Haltung schneller bewegen k�nnen. Ducken Sie sich nur, wenn es nicht anders geht.\n", + /*252*/ "Einen Gegner von hinten zu attackieren ist zwar nicht ehrenhaft, aber es ist wesentlich leichter, ihn auszuschalten. Verringern Sie die Distanz zum Gegner nur, wenn Sie m�ssen. Halten Sie sich f�r einen raschen R�ckzug bereit, wenn der Gegner seinerseits zum Angriff �bergeht.\n", + /*253*/ "Bleiben Sie nur solange in der N臧e des Gegners, bis Sie ihn entwaffnet haben. Gehen Sie anschlie゚end au゚er Reichweite und setzen Sie Ihre neue Waffe ein.\n", + /*254*/ "Stehen Sie nicht als lebende Zielscheibe herum. Fokusieren Sie sich nicht auf einen Gegner, versuchen Sie herauszufinden, woher er kommt. Wenn Sie die anderen Gegner nicht sehen k�nnen, bewegen Sie sich weiter, bis Sie die anderen finden.\n", + /*255*/ "Wenn Sie glauben, Ihre waffenlosen Kampftechniken voll im Griff zu haben, dann greifen Sie die bewaffneten Gegner an. Setzen Sie anschlie゚end ihre eigenen Waffen gegen sie ein, bevor sie Ihnen zu nahe kommen.\n", + /*256*/ "Nutzen Sie den Zielmodus, um gr�゚ere Pr艘ision und Bewegungsfreiheit zu erlangen, wenn Sie sich umsehen.\n", + /*257*/ "Sidesteps und Strafing k�nnen Ihnen aus der Patsche helfen.\n", + /*258*/ "Wenn Sie sich ducken, erreichen Sie Orte, die f�r Sie ansonsten unzug舅glich sind. Aber vergessen Sie nicht, dass Sie sich in aufrechter Haltung schneller bewegen k�nnen. Ducken Sie sich nur, wenn es nicht anders geht.\n", + /*259*/ "Einen Gegner von hinten zu attackieren ist zwar nicht ehrenhaft, aber es ist wesentlich leichter, ihn auszuschalten. Verringern Sie die Distanz zum Gegner nur, wenn Sie m�ssen. Halten Sie sich f�r einen raschen R�ckzug bereit, wenn der Gegner seinerseits zum Angriff �bergeht.\n", + /*260*/ "Bleiben Sie nur solange in der N臧e des Gegners, bis Sie ihn entwaffnet haben. Gehen Sie anschlie゚end au゚er Reichweite und setzen Sie Ihre neue Waffe ein.\n", + /*261*/ "Stehen Sie nicht als lebende Zielscheibe herum. Fokusieren Sie sich nicht auf einen Gegner, versuchen Sie herauszufinden, woher er kommt. Wenn Sie die anderen Gegner nicht sehen k�nnen, bewegen Sie sich weiter, bis Sie die anderen finden.\n", + /*262*/ "Wenn Sie glauben, Ihre waffenlosen Kampftechniken voll im Griff zu haben, dann greifen Sie die bewaffneten Gegner an. Setzen Sie anschlie゚end ihre eigenen Waffen gegen sie ein, bevor sie Ihnen zu nahe kommen.\n", + /*263*/ "Behalten Sie das jeweilige Objekt, an dem Sie das Data Uplink-Ger舩 anbringen, stets im Blickfeld. Passen Sie auf, dass die Verbindung nicht unterbrochen wird.\n", + /*264*/ "Stellen Sie sicher, dass die Mine am richtigen Ort landet, indem Sie so nahe ans Ziel herangehen, wie m�glich. Adjustieren Sie Ihr Ziel mit den C-Kn�pfen oder gehen Sie in den Ziel-Modus.\n", + /*265*/ "Der CamSpy kann schwierig zu steuern sein. Lassen Sie sich Zeit.\n", + /*266*/ "N�tzlich im Kampf, aber achten Sie auf ワberladung.\n", + /*267*/ "Wenn Sie Probleme mit der Befestigung des Decoders haben, stellen Sie sich n臧er ans Zielobjekt.\n", + /*268*/ "Der Tracker gibt nur die Richtung und relative H�he an. Er verf�gt �ber keine Kartenfunktion, die Sie direkt zum Ziel f�hrt. Achten Sie auf Ihre Umgebung und untersuchen Sie alles akribisch genau.\n", + /*269*/ "Der Visor verengt ihre periphere Sicht, was in Kampfsituationen zu Problemen f�hren kann. Sch舩zen Sie Ihre Situation richtig ein, bevor Sie den Scanner einsetzen.\n", + /*270*/ "Setzen Sie diese Vorrichtung zum falschen Zeitpunkt ein, bringen Sie sich mitunter in Lebensgefahr. Die Sichtweite ist stark eingeschr舅kt, setzen Sie daher dieses Ger舩 nur im Bedarfsfall ein.\n", + /*271*/ "Eine �berzeugende Verkleidung besteht nicht nur aus Kleidern, sondern auch aus dem Verhalten des Tr臠ers. Benehmen Sie sich entsprechend dem Charakter der Person, die Sie vorgeben zu sein.\n", + /*272*/ "Setzen Sie die Tarnkappe nur ein, wenn es sich auch lohnt. Energiesparen ist auch hier 舫゚erst wichtig.\n", + /*273*/ "Behalten Sie das jeweilige Objekt, an dem Sie das Data Uplink-Ger舩 anbringen, stets im Blickfeld. Passen Sie auf, dass die Verbindung nicht unterbrochen wird.\n", + /*274*/ "Stellen Sie sicher, dass die Mine am richtigen Ort landet, indem Sie so nahe ans Ziel herangehen, wie m�glich. Adjustieren Sie Ihr Ziel mit den C-Kn�pfen oder gehen Sie in den Ziel-Modus.\n", + /*275*/ "Der CamSpy ist nicht unsichtbar. Er k�nnte entdeckt werden, also Vorsicht, wenn Sie in belebtem Gebiet operieren. Vergessen Sie nicht, das der CamSpy an dem Ort bleibt, an dem Sie ihn abgelegt haben.\n", + /*276*/ "N�tzlich im Kampf, aber achten Sie auf ワberladung. Versuchen Sie, die Situation abzusch舩zen, und reagieren Sie, bevor es der Gegner tut.\n", + /*277*/ "Wenn Sie Probleme mit der Befestigung des Decoders haben, stellen Sie sich n臧er ans Zielobjekt.\n", + /*278*/ "Der Tracker gibt nur die Richtung und relative H�he an. Er verf�gt �ber keine Kartenfunktion, die Sie direkt zum Ziel f�hrt. Achten Sie auf Ihre Umgebung und untersuchen Sie alles akribisch genau.\n", + /*279*/ "Der Visor verengt ihre periphere Sicht, was in Kampfsituationen zu Problemen f�hren kann. Sch舩zen Sie Ihre Situation richtig ein, bevor Sie den Scanner einsetzen.\n", + /*280*/ "Setzen Sie diese Vorrichtung zum falschen Zeitpunkt ein, bringen Sie sich mitunter in Lebensgefahr. Die Sichtweite ist stark eingeschr舅kt, daher setzen Sie dieses Ger舩 nur im Bedarfsfall ein.\n", + /*281*/ "Eine �berzeugende Verkleidung besteht nicht nur aus Kleidern, sondern auch aus dem Verhalten des Tr臠ers. Benehmen Sie sich entsprechend dem Charakter der Person, die Sie vorgeben zu sein.\n", + /*282*/ "Setzen Sie die Tarnkappe nur ein, wenn es sich auch lohnt. Energiesparen ist auch hier 舫゚erst wichtig. Vermeiden Sie es, eine Waffe abzufeuern, bevor Sie sich nicht 100 %%ig sicher sind, einen Treffer zu landen.\n", + /*283*/ "Die Falcon 2 ist eine sehr genaue Handfeuerwaffe. Jeden Fehlschuss verantworten Sie daher selbst. Die Sekund舐-Funktion ist ein Knaufhieb und somit am Schie゚stand nutzlos.\n", + /*284*/ "Zur Erh�hung der Genauigkeit wurde ein Zielfernrohr an der Waffe montiert. Ebenso wie bei der nicht modifizierten Version, ist die Sekund舐-Funktion am Schie゚stand leider nutzlos.\n", + /*285*/ "Die schallged舂pfte Version der Falcon 2 eignet sich hervorragend dazu, gegen�ber Ihren Gegnern den ワberraschungsmoment zu nutzen. Testen Sie Ihre Genauigkeit, um sicherzugehen, keine Chance zu verpassen.\n", + /*286*/ "Die Magsec 4 stellt Feuerkraft in den Vordergrund. Dies zeigt sich speziell im Dreifach-Schu゚ Sekund舐-Modus. Der einzige Nachteil ist das kleine Magazin.\n", + /*287*/ "Eine typische Skedar-Waffe, brutal und kraftvoll. Wenn Sie bereit sind, ein wenig mehr Munition zu opfern, k�nnen Sie den Schu゚ um ein Vielfaches verst舐ken.\n", + /*288*/ "Diese vielseitige Pistole hat zwei verschiedene Feuer-Modi. Ein Standard-Schuss, oder ein Explosiv-Geschoss. Die Maianischen Ingenieure haben es geschafft, diese Funktion nicht auf Kosten der Munition, sondern der Feuerrate zu integrieren.\n", + /*289*/ "Der Schl�ssel zur DY357 ist das Wissen, wann nachzuladen ist. Ein sechs Schuss umfassendes Magazin erfordert Ihre Aufmerksamkeit. Das Gewicht der Waffe kann sich als n�tzlich erweisen, wenn Sie jemanden damit niederschlagen.\n", + /*290*/ "Trent Easton sucht immer nach dem gewissen Etwas, und diese Waffe ist keine Ausnahme. Das gleiche gilt f�r die Kugeln. Sind sie ins Ziel eingedrungen, zerbersten sie in tausend St�cke.\n", + /*291*/ "Ein verl舖sliches und effektives Maschinengewehr. Es steht wohl fest, warum diese Waffe der dataDyne-Bestseller der letzten zwei Jahre ist. Dabei ist die Sekund舐- Funktion noch gar nicht mit in Betracht gezogen. Das Zielauswahl-System ist ein exzellentes Feature, dass Ihnen viel トrger ersparen kann.\n", + /*292*/ "Das Cyclone-Maschinengewehr wurde speziell daf�r designed, NICHT genau zu sein. Sie sollten trotzdem ausgiebig damit trainieren. Die weite Streuung der Kugeln eignet sich hervorragend, Feuerschutz zu geben.\n", + /*293*/ "Dieses Maschinengewehr entsprang Maianischer Flexibilit舩 und verf�gt �ber eine interessante Sekund舐-Funktion: ein Hochgeschwindigkeits-Schuss, der feste Objekte leicht durchdringt. In diesem Modus wird die Feuerrate nat�rlich reduziert, um den Mechanismus zu schonen.\n", + /*294*/ "Die RC-P120 verwendet spezielle Mineral-Kugeln, gepaart mit hoher Feuerrate und einem gro゚en Magazin. Die perfekte Waffe im Einsatz gegen die Skedar. Die Kugeln k�nnen auch als Energielieferant f�r die integrierte Tarnfuktion eingesetzt werden. Das Training wurde diesem Umstand angepasst.\n", + /*295*/ "Die Waffe kann nicht nur als Laptop getarnt werden, als Sekund舐-Funktion kann sie auch als Selbstschussanlage an der entsprechenden Postion installiert werden.\n", + /*296*/ "Dieses Modell wurde von dataDyne erfolgreich im US-Milit舐 eingef�hrt. In ワberein-stimmung mit dataDynes Tendenz, den Leuten b�se ワberraschungen zu bereiten, wurde dem Basismodell eine Ann臧erungs-Mine eingebaut. Wird der Sekund舐-Modus aktiviert, bedeutet das, dass die Waffe fortgeworfen werden muss.\n", + /*297*/ "So weit wir es beurteilen k�nnen, verf�gt die Waffe als Sekund舐-Funktion �ber einen Sensor, der m�gliche Gefahrenquellen ortet und anzeigt. Obwohl die Waffe sehr stark ist, verf�gt das Magazin �ber ein nur kleines Fassungsverm�gen. \n", + /*298*/ "Der erste Versuch des Instituts, eine unterst�tzende Zweitwaffe zu kreieren, resultierte in diesem Modell. Der Sekund舐-Modus ist ein permanenter Zoom.\n", + /*299*/ "Die schwerere Variante des Dragon. Die Ann臧erungsmine wurde durch einen kleinen Granatwerfer ersetzt. Im US-Milit舐 hat diese Waffe klarerweise gro゚en Anklang gefunden. Gew�hnen Sie sich im Training an die Flugbahn der Granaten.\n", + /*300*/ "Subtilit舩 z臧lt hier nicht. Zwei Modi stehen zur Verf�gung: einfacher Schuss und Doppelschuss. Das Magazin ist relativ gro゚, die Ladezeiten jedoch eher lang.\n", + /*301*/ "Ein gut verarbeitetes, schallged舂pftes Sniper-Gewehr mit hervorragendem Zoom. Das Einzige, was die Genauigkeit mindern k�nnte, ist der Sch�tze. Gehen Sie in die Hocke, um Ihr Ziel besser fixieren zu k�nnen.\n", + /*302*/ "Obwohl die Technologie schon etwas �berholt ist, sch舩zen wir noch immer die F臧igkeiten des Fernsicht-Gewehrs. Der Schuss ist nahezu unaufhaltbar, die Zielerfassung geht bis zu einem gewissen Grad sogar durch W舅de.\n", + /*303*/ "Die Prim舐-Funktion feuert einen vergifteten Bolzen ab, der allerdings nicht viel Schaden anrichtet. Sehrwohl aber der Sekund舐-Schuss. Es handelt sich um eine Tarn-Waffe mit langer Ladezeit. Daher eher unpraktisch im Feuergefecht.\n", + /*304*/ "Das Bet舫bungsgewehr findet in seinen Grundz�gen in vielen medizinischen Labors und Krankenh舫sern Verwendung. Die Dosis des Bet舫bungsmittels kann, bei kurzen Distanzen, erh�ht werden, um die Wirkung zu vervielfachen.\n", + /*305*/ "Versuchen Sie, diese Waffe unter Kontrolle zu halten. Sie wurde definitiv nicht f�r einen menschlichen Sch�tzen konzipiert. Wenn Sie in die Knie gehen, k�nnen Sie Ihr Ziel leichter erfassen. Es ist stark zu bezweifeln, dass auch nur ein Feind an den Feuerst�゚en vorbeikommt.\n", + /*306*/ "Ein neueres dataDyne-Produkt mit einer sehr interessanten Technologie. Die Sekund舐-Funktion legt ein magnetisches Feld um die Bombe, wodurch eine Haftung an W舅den er-m�glicht wird. Nach einiger Zeit f舁lt die Bombe zu Boden und detoniert.\n", + /*307*/ "Ein kompakter, wiederverwendbarer Raketenwerfer. L臈t nach jedem Schuss selbst nach. Die Sekund舐-Funktion erm�glicht die Aufschaltung auf ein Ziel. Die Rakete bewegt sich in diesem Modus langsamer. Planen Sie dies beim Timing Ihrer Sch�sse ein.\n", + /*308*/ "Der handliche Skedar-Raketenwerfer feuert entweder eine normale Rakete, oder eine ferngelenkte Rakete ab. Vermutlich verschafft diese Funktion den Skedar eine perverse Befriedigung, da sie das fl�chtende Ziel durch eine Kamera beobachten k�nnen. Ein Agent des Carrington Instituts findet daf�r nat�rlich keine Verwendung. Die Detonation erfolgt bei Zielkontakt oder via Ausl�ser.\n", + /*309*/ "Ein gut ausgewogenes Kampfmesser, das sich auch als Wurfmesser eignet. ワbung ist unumg舅glich, wenn Sie diese Waffe meistern wollen.\n", + /*310*/ "Die Experimentalwaffen-Abteilung hat einen kleinen, aber sehr effektiven Laser entwickelt. Zwei Feuermodi sind verf�gbar. Einerseits kann ein Langstrecken-Laser abgefeuert werden, andererseits ist auch ein wesentlich st舐kerer Kurzstrecken-Laser verf�gbar.\n", + /*311*/ "Diese Splitter-Granate detoniert vier Sekunden nach Aktivierung. Zu Ihrer Unterhaltung haben wir eine zweite Funktion integriert: Ann臧erungs-Pinball! Die Granate wird umherspringen, bis der Timer abgelaufen ist, oder der Sensor eine Bewegung erfasst und die Granate zur Detonation bringt.\n", + /*312*/ "Diese Maianische Granate vergreift sich an den Neuronen denkender Kreaturen. Sollten Sie sich im Detonationsradius befinden, verschwimmt Ihre Sicht und Sie lassen alles fallen, was sich in Ihren H舅den befindet. Die Detonation erfolgt bei Kontakt oder bei Ann臧erung.\n", + /*313*/ "Um Zeitz�nder-Minen effektiv einzusetzen, ist gutes Timing Voraussetzung. Andernfalls k�nnte das Ziel einfach an der Mine vorbeilaufen. Verbessern Sie Ihre F臧igkeiten im Training, bevor Sie im Einsatz einen kritischen Fehler begehen. Bei der Sekund舐-Funktion handelt es sich um den allseits beliebten Gefahren-Anzeiger.\n", + /*314*/ "Der Schl�ssel zur erfolgreichen Platzierung von Ann臧erungs-Minen ist, sie dort zu platzieren, wo sie der Gegner nicht erwartet. Sollten Sie selbst in so ein Minenfeld geraten, nutzen Sie den Sekund舐-Modus, der einen Gefahren-Anzeiger beinhaltet. Etwas zeitaufwendig, aber mitunter �berlebensnotwendig.\n", + /*315*/ "Wiederum eine neue Variante ferngez�ndeter Minen, die aber auf dem �blichen Prinzip aufbaut. Die Prim舐-Funktion platziert die Mine, die Sekund舐-Funktion l舖st sie detonieren. K�nnen Sie die Mine nicht sehen, m�ssen Sie sich auf Ihr Gef�hl verlassen. \n", + /*316*/ "Holo 1 - Umschauen\n", + /*317*/ "Holo 2 - Bewegung 1\n", + /*318*/ "Holo 3 - Bewegung 2\n", + /*319*/ "Holo 4 - Unbewaffnet 1\n", + /*320*/ "Holo 5 - Unbewaffnet 2\n", + /*321*/ "Holo 6 - Live-Kampf 1\n", + /*322*/ "Holo 7 - Live-Kampf 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-beta/dish_str_i.c b/src/files/lang/pal-beta/dish_str_i.c new file mode 100644 index 000000000..91487fb0b --- /dev/null +++ b/src/files/lang/pal-beta/dish_str_i.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Innanzitutto prendi la Vista Notturna dal tavolo.\n", + /* 9*/ "Attiva la Vista Notturna.\nTrova interruttore.\nRiaccendi le luci.\n", + /* 10*/ "Prendi il Connettore Dati dal tavolo.\n", + /* 11*/ "Avvicinati al terminale e usa il Connettore Dati.\n", + /* 12*/ "Devi tenere in mano il Connettore Dati.\n", + /* 13*/ "Stabilito collegamento...\n", + /* 14*/ "Il codice del terminale � stato decifrato.\n", + /* 15*/ "Collegamento interrotto: sei troppo lontano dal PC.\n", + /* 16*/ "Prendi la mina ECM dal tavolo.\n", + /* 17*/ "Trova la centralina e piazzale sopra una mina ECM.\n", + /* 18*/ "Mina ECM piazzata correttamente.\n", + /* 19*/ "Mina ECM in posizione errata.\n", + /* 20*/ "Prendi la TeleSpia dal tavolo.\n", + /* 21*/ "Trova il PC sala informazioni per l'olografia.\n", + /* 22*/ "Olografia riuscita.\n", + /* 23*/ "Riattivate le luci.\n", + /* 24*/ "Prendi il decodificatore porta dal tavolo.\n", + /* 25*/ "Usa il decodificatore per sbloccare la porta.\n", + /* 26*/ "Devi tenere in mano il decodificatore porta.\n", + /* 27*/ "Applicato decodificatore. Decodifica in corso...\n", + /* 28*/ "Decodifica completata. La porta � stata sbloccata.\n", + /* 29*/ "Prendi il puntatore dal tavolo.\n", + /* 30*/ "Trova lo scanner a infrarossi con il puntatore.\n", + /* 31*/ "Trovato lo scanner a infrarossi.\n", + /* 32*/ "Prendi lo scanner a infrarossi dal tavolo.\n", + /* 33*/ "Trova la porta segreta con lo scanner a infrarossi.\n", + /* 34*/ "Trovata la porta segreta.\n", + /* 35*/ "Prendi lo scanner a raggi X dal tavolo.\n", + /* 36*/ "Trova gli interruttori e disattiva le griglie laser.\n", + /* 37*/ "Disattivate tutte le griglie laser.\n", + /* 38*/ "Prendi il travestimento dal tavolo.\n", + /* 39*/ "Convinci qualcuno a darti il dispositivo mimetico.\n", + /* 40*/ "Trovato il dispositivo mimetico.\n", + /* 41*/ "Disattivata la griglia laser 1.\n", + /* 42*/ "Disattivata la griglia laser 2.\n", + /* 43*/ "Sono qui per prendere l'attrezzatura.\n", + /* 44*/ "Vattene, Joanna. Non mi far� fregare da te!\n", + /* 45*/ "Ecco a te! E adesso non perderlo!\n", + /* 46*/ "Ricevuto il dispositivo mimetico.\n", + /* 47*/ "Devi usare il travestimento, ricordi?\n", + /* 48*/ "Puoi fare di meglio, Joanna.\n", + /* 49*/ "Joanna, da dove te ne sei sbucata?\n", + /* 50*/ "Sei stata scoperta dalle telecamere!\n", + /* 51*/ "Prendi il dispositivo mimetico dal tavolo.\n", + /* 52*/ "Usa il dispositivo mimetico e trova Carrington.\n", + /* 53*/ "Credo proprio che il tuo addestramento\nsia completo!\n", + /* 54*/ "Missione compiuta - Addestramento superato!\n", + /* 55*/ "Missione fallita - Sei stata scoperta!\n", + /* 56*/ "Seleziona il Connettore Dati.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il Connettore Dati e rilascia A.\n", + /* 57*/ "Seleziona la TeleSpia.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la TeleSpia e rilascia A.\n", + /* 58*/ "Seleziona la Vista Notturna.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la Vista Notturna e rilascia A.\n", + /* 59*/ "Seleziona il decodificatore porta.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il decodificatore porta e rilascia A.\n", + /* 60*/ "Seleziona lo scanner a raggi X.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli lo scanner a raggi X e rilascia A.\n", + /* 61*/ "Seleziona il travestimento.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il travestimento e rilascia A.\n", + /* 62*/ "Seleziona lo scanner a infrarossi.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli scanner a infrarossi e rilascia A.\n", + /* 63*/ "Seleziona il puntatore.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il puntatore e rilascia A.\n", + /* 64*/ "Seleziona il dispositivo mimetico.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il dispositivo mimetico e rilascia A.\n", + /* 65*/ "Seleziona la mina ECM.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la mina ECM e rilascia A.\n", + /* 66*/ "Joanna, vedo che stai bene!\n", + /* 67*/ "Seguimi!\nTi condurr� al reparto addestramento.\n", + /* 68*/ "Il centro informazioni � oltre questa porta.\n", + /* 69*/ "Qui abbiamo il laboratorio strumentazioni.\n", + /* 70*/ "Questo porta al reparto addestramento replicanti.\n", + /* 71*/ "Questo � il poligono di tiro.\n", + /* 72*/ "Questo corridoio porta all'hangar.\n", + /* 73*/ "ANTIGRAVITタ\nPremi B vicino all'Antigravit� per prenderlo...\n", + /* 74*/ "Premi B di nuovo per lasciarlo.\n", + /* 75*/ "AEROMOTO\nPremi B due volte vicino all'Aeromoto per salire...\n", + /* 76*/ "Premi B due volte per scendere dall'aeromoto.\n", + /* 77*/ "PORTE\nPremi B vicino ad una porta per aprirla.\n", + /* 78*/ "Il pulsante B attiver� anche qualsiasi strumento l� vicino.\n", + /* 79*/ "ASCENSORI\nPremi B vicino all'ascensore per chiamarlo.\n", + /* 80*/ "Impossibile uscire durante l'addestramento.\n", + /* 81*/ "Ottenuto codice di accesso 1.\n", + /* 82*/ "Ottenuto codice di accesso 2.\n", + /* 83*/ "Ottenuto codice di accesso 3.\n", + /* 84*/ "Ottenuto codice di accesso 4.\n", + /* 85*/ "GUARDA IN SU\n- Premi C verso il basso per guardare in alto.\n", + /* 86*/ "GUARDA IN GIル\n- Premi C verso l'alto per guardare in basso.\n", + /* 87*/ "Completato l'oloprogramma 2.\n", + /* 88*/ "Completato l'oloprogramma 4.\n", + /* 89*/ "Completato l'oloprogramma 5.\n", + /* 90*/ "La guardia � stata disarmata.\n", + /* 91*/ "La guardia � stata messa KO.\n", + /* 92*/ "Disarma quest'avversario in movimento se ci riesci.\n", + /* 93*/ "Metti KO quest'avversario... ci vuole agilit�!\n", + /* 94*/ "Ecco l'ultima guardia...\n", + /* 95*/ "SCHIVA\n- Tieni premuto R, poi premi C verso il basso.\n", + /* 96*/ "ACCUCCIATI\n- Tieni premuto R, poi premi e tieni premuto C verso il basso.\n", + /* 97*/ "Completato l'oloprogramma 3.\n", + /* 98*/ "Attiva tutti gli interruttori.\n", + /* 99*/ "Attiva tutti gli interruttori a parete.\n Fai presto o saranno resettati.\n", + /*100*/ "Scopri i codici d'accesso esaminando i terminali.\n Usa i codici per i terminali a parete.\n", + /*101*/ "Scoperto codice 1.\n", + /*102*/ "Scoperto codice 2.\n", + /*103*/ "Scoperto codice 3.\n", + /*104*/ "Scoperto codice 4.\n", + /*105*/ "Addestramento fallito - Devi guardare avanti.\n", + /*106*/ "Completato l'oloprogramma 1.\n", + /*107*/ "Combattimento corpo a corpo: stendi l'avversario.\n Premi Z ripetutamente per sferrare i colpi.\n", + /*108*/ "Ora prova contro un avversario in movimento...\n", + /*109*/ "E infine contro un avversario che contrattacca.\n", + /*110*/ "Sconfiggi tutti i nemici senza essere colpita.\n", + /*111*/ "Addestramento fallito: sei stata colpita!\n", + /*112*/ "Completato l'oloprogramma 6.\n", + /*113*/ "Completato l'oloprogramma 7.\n", + /*114*/ "TERMINALI\n- Premi B vicino al terminale per usarlo.\n", + /*115*/ "Ora attiva il terminale rosso alla parete.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Bene, Jo, ora preparati per la missione!\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Umano (femmina)\n", + /*127*/ "23 anni 2 mesi\n", + /*128*/ "|File CI nー027 -\n\nStadio addestramento: Completo\nGrado addestramento: A++\nStato attivo: Assegnato\n\n|Profilo -\n\nAddestramento avanzato ma inesperta. Reazione eccellente. Abilissima con svariate armi. Agente molto competente e versatile. Massimo punteggio di addestramento registrato nella creazione di un nuovo grado di formazione. Incarna l'agente ideale del Carrington Institute, da cui il nome 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Umano (maschio)\n", + /*131*/ "28 anni 5 mesi\n", + /*132*/ "|File CI nー009 -\n\nStadio addestramento: Completo\nGrado addestramento: A+\nStato attivo: Segreto\n\n|Profilo -\n\nIl nostro agente segreto pi� capace. Molto preciso con la sua arma preferita (Magnum Revolver). Perfetto per le missioni in incognito. Meno adatto alla lotta aperta. Prima di Joanna Dark, deteneva il punteggio pi� alto nell'addestramento.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Umano (maschio)\n", + /*135*/ "62 anni 8 mesi\n", + /*136*/ "|File CI nー000 -\n\nStadio addestramento: N/D\nGrado addestramento: N/D\nStato attivo: N/D\n\n|Profilo -\n\nIntelligente scienziato/imprenditore e fondatore del Carrington Institute. Pianifica tutte le missioni che affida ai suoi agenti e esegue ogni operazione dal computer del suo ufficio. Strano gusto in fatto di abbigliamento.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Umano (femmina)\n", + /*139*/ "39 anni ? mesi\n", + /*140*/ "|Scheda psicanalitica -\n\nLa mente della dataDyne Corp. Assetata di potere, detesta non essere il capo. Odia perdere il comando. ネ senza scrupoli e pronta a tutto pur di vincere la sua battaglia contro Daniel Carrington, che disprezza con tutte le sue forze.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Umano (maschio)\n", + /*143*/ "46 anni ? mesi\n", + /*144*/ "|Scheda psicanalitica -\n\nCapo del National Security Agency, � legato a Cassandra De Vries da una strana amicizia, che sembra pi� che altro un'alleanza d'interesse. Tende a fare tutto ci� che dice Cassandra, forse perch�, pur avendo una forte personalit�, non basta a sovrastarla. Riferimento per molte teste calde dell'NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Il Sapiente Caroll (AI)\n", + /*147*/ "6 mesi\n", + /*148*/ "|Profilo -\n\nUn'intelligenza artificiale creata dalla dataDyne Corp. con spiccate abilit� linguistiche e di lettura codici. Fortunatamente ha principi morali e, grazie al suo formidabile livello di intelligenza, ha fiutato alcuni piani futuri della dataDyne. Dispone di propriet� di linguaggio e di stile, tanto da sembrare un docente universitario.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (maschio)\n", + /*151*/ "320 anni\n", + /*152*/ "|Profilo -\n\nUn alieno della razza Maian. ネ il 'difensore' (guardia del corpo) dell'ambasciatore Maian invitato sulla Terra da Daniel Carrington. I difensori sono addestrati per l'uso preciso di una vasta gamma di armi. Elvis � un terrafilo: per lui il mondo terrestre � incredibilmente affascinante.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Umano (maschio)\n", + /*155*/ "Va per i 30\n", + /*156*/ "|Profilo -\n\nUn umano maschio con capelli biondissimi. Molto alto, sempre vestito di bianco, porta spesso un impermeabile. Sembra che orchestri il complotto in cui sono coinvolti Cassandra e Trent. Di lui non si sa altro.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (in incognito)\n", + /*159*/ "Sconosciuta\n", + /*160*/ "|Profilo Aggiornato -\n\nSi tratta di un guerriero Skedar che si aggira entro la proiezione olografica di un uomo biondissimo sui 30 anni. Il dispositivo di modulazione orale gli conferisce un tono di voce chiaro, piacevole e convincente. ネ un subdolo mezzo di propaganda per gli Skedar.\n", + /*161*/ "Il Presidente degli USA\n", + /*162*/ "Umano (maschio)\n", + /*163*/ "50 anni\n", + /*164*/ "|Profilo -\n\nUn afro-americano istruito e astuto che cerca di fare la cosa giusta ma � attorniato da gente come Trent Easton. Dopo aver respinto la richiesta di prestito del Pelagic II avanzata dalla dataDyne, crede di avere Trent sotto controllo. La maggioranza dei commentatori politici lo ritiene facilmente influenzabile, giudizio forse azzardato.\n", + /*165*/ "I Maian\n", + /*166*/ " I Maian sono la razza di alieni noti sulla Terra come i 'Grigi'. Hanno studiato la Terra molto a lungo, per svariati secoli, e sono bendisposti verso gli umani, comprendendone il grande potenziale. Il loro contatto sulla Terra � Daniel Carrington, per� manca ancora un contatto politico formale.\n", + /*167*/ "Guerriero Skedar\n", + /*168*/ "Gli Skedar sono una razza aliena bellicosa, da sempre in lotta contro i Maian. Solo di recente hanno firmato un armistizio. Lottano e si muovono in enormi armature meccanizzate, poich� non sono altro che piccole creature simili ai rettili. Sono molto aggressivi: hanno fatto della guerra la loro religione... e sono molto devoti.\n", + /*169*/ "Situazione\n", + /*170*/ "Milioni di anni fa un'enorme e potente nave aliena si inabiss� nell' Oceano Pacifico. Era dotata di un'arma molto pericolosa, ma ancora sconosciuta, in grado di rompere i legami nucleari che tengono assieme le molecole. Affinch� possibili occhi indiscreti credessero che la nave fosse andata distrutta, fu diffuso nella galassia da cui era partita un apposito messaggio e vari componenti del sistema di propulsione furono distrutti proprio nel sistema solare che era stato scelto come nascondiglio. In realt� questa astronave era un Cetan, una creatura possente, vigile e aliena.\n\nUn'altra razza extraterrestre, i Maian, scoprirono la vita sulla terra nel 2000 a.C. Ne videro un enorme potenziale, ma decisero di lasciare che la primitiva razza umana si sviluppasse senza la loro intrusione.\n\nI Maian incontrarono gli Skedar vicino al Delta Eridano nel 1650 d.C. (data terrestre) e le schermaglie iniziali si trasformarono presto in una guerra sanguinosa. Solo dopo centinaia di anni di lotta si arriv� ad una pace molto delicata che frange di Skedar continuavano a ledere con attacchi terroristici, a cui i Maian non capitolarono mai.\n\nMa anche l'umanit� continuava ad essere una preoccupazione per i Maian che guardavano delusi come la Terra subisse continue crisi causate dall' avvento della tecnologia e da 'agenti estranei'. Temevano che annunciare la loro presenza potesse solo scatenare altre guerre sul pianeta e cos� decisero di continuare pazientemente le loro osservazioni finch� gli umani non si fossero dimostrati pi� 'maturi'.\n\nDaniel Carrington fu sicuramente 'precoce' e nel 1985 d.C. contatt� una nave Maian in orbita sopra la terra, proponendo un piano vantaggioso per tutti che avrebbe accelerato i contatti tra gli umani e i Maian. Ritenendo Carrington un uomo onesto, i Maian approvarono il suo piano e acconsentirono a che egli diffondesse la loro tecnologia tramite il suo rinomato Istituto di Ricerca e Sviluppo.\n\nMa nel 2006 d.C. alcuni estremisti Skedar rintracciarono l'antico messaggio Cetan. Cominciarono subito a perlustrare la Terra con minuzia e con ogni mezzo, rapendo persone e mutilando animali per arrivare a scoprire il luogo in cui era dispersa la nave da guerra. Col tempo riuscirono inevitabilmente a scovare il punto esatto in cui l'incrociatore riposava sul fondo del Pacifico, ma per raggiungerlo avrebbero avuto bisogno dell'aiuto degli umani.\n\nConducendo i loro studi sulla Terra, gli Skedar compilarono una lista di aziende con le risorse necessarie per il recupero della nave. Capolista era la dataDyne Corporation. Ne contattarono il presidente, Cassandra De Vries e le proposero un accordo troppo bello per essere vero, ed ovviamente non lo era. In cambio dell'aiuto per recuperare la 'loro' nave dal fondo dell'Oceano, gli Skedar promisero di cedere alla dataDyne tutta la tecnologia aliena necessaria per diventare la pi� grande azienda sul pianeta. La dataDyne doveva solo costruire un automa con abilit� linguistiche e di decodifica... compito sospetto, ma di sicuro alla loro altezza. I lavori cominciarono immediatamente.\n\nCassandra De Vries rifer� i dettagli del piano a Trent Easton, direttore dell'NSA, che cerc� invano di ottenere l'approvazione del Presidente al prestito di un sottomarino per ricerche sul fondo oceanico. N� gli Skedar n� la dataDyne avrebbero potuto rubare il sommergibile senza scatenare la furia del governo USA, quindi elaborarono un piano ben pi� sinistro per la sostituzione del Presidente con un clone che solo loro potessero controllare. Una volta consegnata alla storia l'operazione Skedar, Trent e Cassandra sarebbero stati ovviamente ricompensati di tanto rischio.\n\nMa non avrebbero avuto molto tempo per esultare. Il piano finale degli estremisti Skedar era di sperimentare il separatore molecolare sulla Terra prima di eliminare i Maian, e n� Cassandra n� Trent si accorsero della trappola, accecati com'erano dalla brama di potere e successo.\n\nMa la dataDyne aveva creato inconsapevolmente qualcosa che poteva ben capire il pericolo di questa intricata cospirazione: l'automa Sapiente costruito per infrangere il codice di accesso alla nave Cetan. Quando questo rivel� le sue preoccupazioni sulla missione per cui era progettato, Cassandra ordin� di manipolargli il cervello togliendogli cos� la personalit�. Pensava decisamente troppo... Disperato, il Sapiente decise di reagire ai complotti della dataDyne e degli Skedar, e con una mossa coraggiosa adott� lo pseudomino di Dr. Caroll e contatt� il Carrington Institute chiedendo aiuto...\n", + /*171*/ "La storia\n", + /*172*/ "L'inesperta agente Joanna Dark � incaricata di una missione consistente nel prelevare uno scienziato dall'area ad alta sicurezza nei sotterranei della dataDyne. Quando trova il Dr. Caroll rimane sorpresa nello scoprire che si tratta di un automa creato dalla dataDyne, tuttavia resta fedele al suo incarico di portarlo al sicuro. Durante l'operazione scatta l'allarme e Joanna deve farsi strada per raggiungere sul tetto l'eliporto e la navetta di salvataggio, le uniche vie di scampo.\n\nIn risposta a questa incursione, due giorni dopo la dataDyne prende in ostaggio Daniel Carrington nella sua villa; in cambio della sua vita vogliono la restituzione dell'automa di loro 'propriet�'. A loro insaputa l'automa si trova gi� nella villa dove Carrington lo stava interrogando sui piani futuri della dataDyne. Joanna riesce a salvare il capo dell' istituto, ma non pu� impedire che la dataDyne si riprenda il Dr. Caroll. Tuttavia, Carrington ha scoperto abbastanza da decidere di richiedere l'intervento di una squadra di specialisti Maian sulla Terra.\n\nJoanna � inviata a Chicago per spiare una riunione di cospiratori nell' edificio G5, una copertura della dataDyne Corporation. Qui scopre che anche Trent Easton, direttore dell'NSA, � coinvolto nella faccenda, assieme ad alcuni Scandinavi che sembrano avere il controllo della losca situazione. Quando Trent rivela il piano per il rapimento del Presidente, Joanna comunica la notizia alla base, ma scopre che un altro compito pi� urgente richiede il suo intervento, prima dell'affare Trent.\n\nGli specialisti Maian sono stati intercettati e abbattuti dai cospiratori, che hanno trasportato rottami e sopravvissuti presso l'Area 51 in Nevada. Dopo essere stata istruita su come recuperare i superstiti e le loro attrezzature, a Joanna viene affiancato un altro agente del Carrington Institute. Quando irrompe nel laboratorio, Joanna riesce a scoprire il segreto dell'istituto: i loro alleati sono i Maian, la razza aliena nota come i Grigi. Il Maian che riesce a salvare si chiama Elvis, era la guardia del corpo dell'ambasciatore Maian che era stato inviato sulla Terra come capo della squadra di specialisti.\n\nDopo aver aiutato i superstiti della delegazione Maian, Joanna pu� tornare a occuparsi del Presidente e dei piani della dataDyne contro di lui. Fingendo di essere un membro dell'entourage del Presidente, riesce ad accedere alla base aerea dove staziona l'Air Force One e addirittura ad imbarcarsi. Dopo il decollo, Trent e uno Skedar in incognito entrano in azione, ma Joanna � l� per fermarli. Porta il Presidente su una capsula di sicurezza, mentre una squadra degli uomini di Trent saccheggia l'aereo e trasborda i politici sull'UFO Skedar che si era agganciato all'Air Force One tramite un cordone ombelicale. Joanna danneggia il cordone ma non riesce a romperlo, allora Elvis fa un ultimo tentativo per distruggerlo lanciadovisi contro ad alta velocit�. I tre velivoli precipitano in una regione sperduta dell'Alaska e dall'Air Force One viene lanciata la capsula di salvataggio.\n\nIn seguito Joanna cerca di ristabilire i contatti con l'istituto, ma gli Skedar riescono ad impedire le comunicazioni. Cos� si incammina tra la neve alla ricerca del Presidente e di Elvis, e incontra squadre di Skedar in incognito in cerca di lei, di Elvis e del Presidente. Decide di seguire un gruppo di Skedar fino alla navicella Skedar affondata e qui scopre il clone del Presidente: riesce a distruggerlo velocemente e a disattivare il dispositivo di disturbo delle comunicazioni, infine chiama i rinforzi. Il Presidente � salvo, gli Skedar hanno fallito e ora Trent dovr� pagare cara la sua incompetenza.\n\nMa non � finita. Ignorando qualsiasi cautela, la dataDyne e gli Skedar rubano il 'Pelagic II', il sottomarino di ricerca del Governo, e si dirigono nel punto in cui affond� la nave Cetan. Joanna e Elvis devono intralciare l'attivit� a bordo e cos� scoprono il vero senso del piano Skedar. Dopo aver paralizzato le operazioni di immersione e fatto rientrare i sommergibili, raggiungono il fondo dell'oceano dove scoprono l'incrociatore Cetan affondato. Un varco realizzato dagli Skedar li fa entrare nella nave dove inciampano nel cadavere di un guerriero Skedar... la squadra d'assalto non deve averla passata liscia. Eliminando gli aggressivi Skedar superstiti e sfuggendo ai Cetan, Joanna e Elvis arrivano al centro della nave, dove trovano l'automa una volta noto come Dr. Caroll. Dopo che sono riusciti a ristabilire la sua personalit�, l'automa li convince ad abbandonare la nave in modo che lui possa distruggerla una volta per tutte.\n\nRientrati al Carrington Institute, Joanna si appresta ad andare alla Casa Bianca per il ricevimento presidenziale quando scoppia l'inferno. I superstiti dello squadrone d'assalto Skedar si vogliono vendicare dando la caccia ai responsabili del loro fallimento nel recupero della nave Cetan. Joanna aiuta i dipendenti dell'istituto a mettersi in salvo negli hangar, mentre gli Skedar sferrano attacchi in vari punti dell' istituto: la maggioranza dei dipendenti riesce a salvarsi, ma alla fine Joanna viene stordita e fatta prigioniera.\n\nSi ritrova in una cella a bordo della nave Skedar assieme a Cassandra De Vries. In un momento drammatico, il presidente della dataDyne offre volontariamente la sua vita per creare lo scompiglio che sar� necessario a Joanna per fuggire. Facendosi strada nella nave, Joanna riesce a trovare e disattivare gli scudi anti-attracco consentendo a Elvis di portare alcuni amici per la tanto attesa sparatoria.\n\nLa nave d'assalto catturata entra nell'orbita sopra il Tempio di Guerra Skedar, con grande sorpresa di Elvis poich� i Maian non sono mai riusciti a trovare questo 'luogo sacro' in tutti gli anni di guerra interraziale. Distruggere il Tempio significherebbe infliggere un duro colpo agli Skedar e la pace duratura sostituirebbe l'instabile tregua. Cos� Joanna si concentra sul leader Skedar, il sacerdote a capo del Tempio, mentre Elvis torna alla nave d'assalto per organizzare le flotte Maian.\n\nDopo la furiosa battaglia, del Tempio non rimane che una rovina e Elvis interrompe il bombardamento per cercare Joanna. ネ viva ma tenuta in trappola sotto le macerie dagli ultimi tenaci Skedar comparsi all'ultimo momento, proprio mentre stava scappando. Elvis le passa un'arma per convincere gli Skedar a lasciarla andare e, a lavoro completato, con il Tempio Skedar raso al suolo, i due eroi possono finalmente rientrare in orbita. La razza Skedar � giunta al capolinea: il morale sotto i piedi e il complotto mandato in fumo per sempre.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "L'azienda monolitica che oggi � la dataDyne era stata originariamente creata come impresa di programmazione di sistemi di intelligenza artificiale. Tuttavia, quando emerse che la maggior parte dei profitti scaturiva dalla sua opera di difesa per conto della macchina militare statunitense, un manager giovane e intraprendente di nome Cassandra De Vries inizi� a stringere accordi con produttori di armi, ignorando le offerte di collaborazione di Daniel Carrington e del suo istituto per condurre una ricerca congiunta relativa al computo dei quanti e all'intelligenza artificiale. Dopo la fusione con la terza azienda produttrice di armi, i profitti del gruppo andarono alle stelle. Nel giro di un mese la dataDyne ottenne un appalto governativo per lo sviluppo di nuove armi sotto la guida di Cassandra De Vries. Una buona parte dei profitti del gruppo furono reinvestiti nella ricerca relativa all'intelligenza artificiale con risultati sorprendenti.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Deriso e considerato un inventore bizzarro, Daniel Carrington fu il primo a divulgare le tecnologia antigravitazionale. Con i proventi ottenuti da questa invenzione e altri sviluppi fond� il Carrington Institute, una fucina tecnologica situata in una sperduta localit� degli USA. L'istituto � anche il campo di addestramento per la formazione di agenti la cui missione � girare il mondo per tenere sotto controllo lo sviluppo tecnologico, per ragioni ben note a Daniel Carrington.\n", + /*177*/ "Description\n- Una minuscola telecamera per esplorazioni clandestine e l'olografia spettroscopica. Apre le porte emettendo impulsi di calore.\n\nIstruzioni di addestramento\n- Olografa il terminale hacker nella sala informatica a fianco.\n\nFunzionamento\n- Premi Z per l'olografia. Premi B per aprire le porte. Tieni premuto R per guardarti intorno.\n", + /*178*/ "Descrizione\n- Migliora la qualit~a della luce presente per visualizzare l'area circostante. Rileva le fonti di vita. Sovraccarica in condizioni di luce normale, 'annebbiando' il display.\n\nIstruzioni di addestramento\n- - Procedi al buio, trova l'interruttore e attivalo per riaccendere la luce.\n\nFunzionamento\n- Seleziona Vista Notturna dall'inventario per attivarla. Riselezionala per disattivarla.\n", + /*179*/ "Descrizione\n\n- Sistema indipendente di decodifica. Si applica al quadro comandi e esegue tutte le combinazioni finch� non trova quella esatta.\n\nIstruzioni di addestramento\n- Trova la porta chiusa e usa il decodificatore per aprirla.\n\nFunzionamento\n- Stai vicino alla porta e premi B mentre tieni il decodificatore.\n", + /*180*/ "Descrizione\n\n- Usato per guardare attraverso le pareti e gli oggetti. ネ pi� potente della Vista Notturna e dello scanner a infrarossi.\n\nIstruzioni di addestramento\n- Con lo scanner a raggi X cerca i due interruttori nascosti e attivali per disattivare le griglie laser.\n\nFunzionamento\n- Seleziona lo scanner a raggi X dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*181*/ "Descrizione\n\n- Il travestimento serve per non destare sospetti, ma fa comunque attenzione a non farti scoprire da qualche nemico perspicace.\n\nIstruzioni di addestramento\n- Grimshaw ha un dispositivo mimetico pronto per essere usato. Vai alla porta accanto e 'compralo' da lui.\n\nFunzionamento\n- Per indossare il travestimento, selezionalo dall'inventario.\n", + /*182*/ "Descrizione\n\n- Trasforma i dati termici in immagini visibili. Pu� essere usato al buio e rileva anomalie come porte nascoste e pareti sottili.\n\nIstruzioni di addestramento\n- Accendi lo scanner a infrarossi, trova la porta nascosta e aprila.\n\nFunzionamento\n- Seleziona lo scanner a infrarossi dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*183*/ "Descrizione\n- Localizza un oggetto specifico su una mappa radar HUD, mostrandone le dimensioni e la distanza.\n\nIstruzioni di addestramento\n- Attiva il Puntatore e segui il segno del radar per trovare l'oggetto.\n\nFunzionamento\n- Seleziona il Puntatore dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*184*/ "Descrizione\n- Distorce lo spettro visibile della luce attorno a chi lo indossa, creando un effetto camaleontico. Il campo si infrange quando chi lo indossa spara.\n\nIstruzioni di addestramento\n- Attiva il dispositivo mimetico e entra nell'ufficio di Carrington per sorprenderlo!\n\nFunzionamento\n- Seleziona il dispositivo mimetico dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*185*/ "Descrizione\n- Emette un segnale in continuo movimento studiato per mandare in tilt i dispositivi elettronici di comunicazione. Funziona solo se posto sull'oggetto.\n\nIstruzioni di addestramento\n- Lancia la mina ECM sulla centralina luce dalla porta segreta.\n\nFunzionamento\n- Premi Z per lanciare la mina. Tieni premuto R e muovi il Control Stick per mirare bene prima del lancio.\n", + /*186*/ "Descrizione\n- Crea un collegamento tra l'agente in missione e gli hacker dell'Istituto in sede, che possono cos� scaricare i dati o decodificare codici elettronici a distanza.\n\nIstruzioni di addestramento\n- Usa il Connettore Dati per accedere al terminale nell'angolo e aprire una porta segreta.\n\nFunzionamento\n- Vai vicino al terminale e premi B tenendo il Connettore Dati.\n", + /*187*/ "SPARO\n Premi Z per far fuoco.\n", + /*188*/ "AUTORICARICA\n Rilascia Z quando non hai pi� munizioni.\n", + /*189*/ "RICARICA MANUALE\n Premi B per ricaricare prima di rimanere a secco.\n", + /*190*/ "MIRA: Tieni premuto R per accedere alla modalit� Mira.\n", + /*191*/ "Usa il Control Stick per spostare la visuale di mira.\n", + /*192*/ "AUTOFUOCO\n Premi Z per fuoco continuo automatico.\n", + /*193*/ "CAMBIA MIRA\n Premi C in alto o in basso per spostare la visuale in alto o in basso.\n", + /*194*/ "ZOOM\n Tieni premuto R per avviare la modalit� Zoom.\n", + /*195*/ "FUOCO RAPIDO\n Premi Z velocemente per spari rapidi.\n", + /*196*/ "Carrington Institute\0|Base operativa\n", + /*197*/ "Lucerne Tower\0|Quartier Generale Globale\n", + /*198*/ "Laboratorio sotterraneo\0|Centri di ricerca sotterranei\n", + /*199*/ "Villa Carrington\0|Residenza privata sulla costa\n", + /*200*/ "Chicago\0|Sobborghi delle citt濬n", + /*201*/ "Edificio G5\0|Sede della dataDyne\n", + /*202*/ "Area 51\0|Vicino al Groom Dry Lake, Nevada\n", + /*203*/ "Base aerea in Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|L'aereo presidenziale\n", + /*205*/ "Luogo del disastro\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Sottomarino per ricerca sul fondo oceanico\n", + /*207*/ "Astronave Cetan\0|Segno della presenza aliena sulla Terra\n", + /*208*/ "Nave d'assalto Skedar\0|Astronave per trasporto truppe\n", + /*209*/ "Patria Skedar\0|Il pianeta del Tempio di Guerra\n", + /*210*/ "Navetta\0|Agile navicella per il trasporto truppe\n", + /*211*/ "Antigravit濬0|Dispositivo antigravit濬n", + /*212*/ "Aeromoto\0|Veicolo per spostamenti a bassa quota\n", + /*213*/ "PuliRobot\0|Il tuo fedele amico\n", + /*214*/ "Cannoniera\0|Cannoniera urbana AG\n", + /*215*/ "Robot G5 Robot\0|Droide da combattimento urbano\n", + /*216*/ "Intercettatore A51\0|Robot intercettatore aereo\n", + /*217*/ "Vascello Maian\0|Vascello di esplorazione e perlustrazione\n", + /*218*/ "Navetta Skedar\0|Navicella aliena per trasporto truppe\n", + /*219*/ "L'edificio dell'istituto comprende svariate aree: uffici e laboratori, aule e hangar. ネ piuttosto isolato dall'ambiente esterno per garantire il massimo della segretezza.\n", + /*220*/ "Nel bel mezzo del quartiere finanziario si erge il cupo grattacielo della dataDyne Corporation.\n", + /*221*/ "Questi laboratori ben protetti e nascosti conservano la chiave del futuro della dataDyne. Qui dentro alcuni ingegneri lavorano a progetti segreti mirati a garantire la supremazia della dataDyne.\n", + /*222*/ "Di propriet� dell'istituto, questa residenza appartata � usata da Daniel Carrington per sfuggire dallo stress del lavoro. Oltre ad un osserva- torio dispone di generatore elettrico e di una cantina ben fornita.\n", + /*223*/ "Un quartiere piuttosto fatiscente di Chicago, immerso nel traffico. Qui si trova la sede della G5 Corporation.\n", + /*224*/ "L'edificio G5 dispone di una sala riunioni segreta protetta contro registrazioni illecite. Questo � il luogo ideale per le cospirazioni e i piani segreti della dataDyne.\n", + /*225*/ "Questa parte del grande complesso noto come Area 51 si trova ai piedi dei colli attorno al lago Groom Dry. Eliscali e torri di comunicazione esterni danno un'idea dell'estensione del complesso sottoterra.\n", + /*226*/ "Una delle tante basi aeree disponibili per lo stazionamento dell'Air Force One. Solitamente la base aerea si trova sperduta in una regione inospitale, al sicuro da sguardi indiscreti.\n", + /*227*/ "Quest'Air Force One � particolarmente adatto ai climi freddi, come quelli dell'Alaska del Nord. La destinazione di volo � Oslo, Norvegia.\n", + /*228*/ "I rottami dell'aereo colpito sono finiti nel paesaggio roccioso innevato del Circolo Polare Artico.\n", + /*229*/ "Di propriet� del governo USA, il Pelagic II pu� condurre operazioni subacquee in alto mare in ogni condizione climatica. ネ l'unico sommergibile al mondo per la ricerca sul fondo oceanico.\n", + /*230*/ "Un'enorme nave di costruzione aliena che riposa da milioni di anni sul fondo oceanico.\n", + /*231*/ "Una nave d'assalto interplanetaria che trasporta guerrieri Skedar verso le zone di guerra. Fa parte dell'ormai ridotta flotta Skedar.\n", + /*232*/ "Un pianeta molto arido, sconvolto da terremoti, tempeste di sabbia e uragani. Fa parte di un sistema solare complesso comprendente tre soli.\n", + /*233*/ "Una navetta da trasporto piccola, veloce e facile da manovrare, progettata per l'uso in aree urbane. Pu� essere comandata dal computer o pilotata a distanza. Pu� trasportare tre o quattro agenti con l'attrezzatura.\n", + /*234*/ "Un dispositivo antigravit� usato dai magazzinieri. ネ applicato al lato della cassa da imballaggio. Quando attivo, il campo AG innalza la cassa ed elimina parte dell'inerzia.\n", + /*235*/ "Una moto da perlustrazione a bassa quota. Si libra grazie alla piccola unit� antigrevit�, ma ha un potente motore per gli spostamenti rapidi direzionali.\n", + /*236*/ "Mette in ordine e pulisce. Ha accesso a tutte le aree di un edificio: gli agenti possono avvalersi dell'aiuto di questi robot perch� possono facilitare involontariamente l'ingresso a zone riservate.\n", + /*237*/ "Un veicolo di soppressione e perlustrazione urbana: con equipaggio di due persone, armato di cannone sulla punta e di due missili sulle ali. Pu� essere eliminato con raffiche di spari o un missile ben mirato.\n", + /*238*/ "Un robot da combattimento urbano. Utilizza un'unit� antigravit� per librarsi; ben armato e schermato. Spesso usato per tenere alla larga i curiosi grazie alla programmazione 'zitto e spara'.\n", + /*239*/ "Versione motorizzata dell'Aeromoto, con dispositivi AG e turbina pi� potenti; pu� facilmente raggiungere Mach 2 e ha un'autonomia di molte ore se procede a velocit� ridotta. Anche se ben armato il suo punto forte � la manovrablit�.\n", + /*240*/ "Progettato per il trasporto del solo pilota Maian. Un passeggero ci starebbe stretto, soprattutto se fosse umano.\n", + /*241*/ "Pu� portare al campo di battaglia dieci guerrieri Skedar armati fino ai denti. Sfugge ai radar tradizionali. Pu� trasmettere potenti onde di disturbo su una vasta area mandando in tilt comunicazioni e apparecchi radar.\n", + /*242*/ "Descrizione\n- Un buon agente nota tutto ci� che lo circonda.\n\nIstruzioni di addestramento\n- Esamina tutti gli oggetti guardandoli direttamente.\n\nFunzionamento\n- Guardare su: pulsante C in basso\n- Guardare gi�: pulsante C in alto\n- Guardare attorno: pulsante R per attivare la mira e Control Stick.\n", + /*243*/ "Descrizione\n- Schivando e mitragliando a bassa quota potrai tirarti fuori dai guai.\n\nIstruzioni di addestramento\n- Attiva tutti gli interruttori anteriori ma fai presto perch� si disattivano a tempo.\n\nFunzionamento\n- Passo a sinistra: pulsante C a sinistra\n- Passo a destra: pulsante C a destra\n\n", + /*244*/ "Descrizione\n- Accucciandoti e strisciando potrai rilevare nuove aree da esplorare.\n\nInformazione di addestramento\n- Fatti strada tra gli ostacoli usando le mosse disponibili. Attiva gli interruttori.\n\nFunzionamento\n- Accucciarsi: pulsante R e poi pulsante C verso il basso.\n- Strisciare: quando sei accucciato, pulsante R e poi C verso il basso.\n- Alzarsi: pulsante R.\n\n", + /*245*/ "Descrizione\n- Lottare corpo a corpo contro pi� avversari pu� essere difficile.\n\nIstruzioni di addestramento\n- Metti KO tutti i nemici senza farti colpire.\n\nFunzionamento\n- Pugno: premi Z pi� volte da disarmato per lanciare una scarica di pugni.\n\n", + /*246*/ "Descrizione\n- Disarmando un nemico potrai impossessarti della sua arma.\n\nIstruzioni di addestramento\n- Metti KO/disarma tutti i nemici senza essere colpito.\n\nFunzionamento\n- Disarmare: tieni premuto B e poi premi Z per disarmare il nemico.\nPugno KO: colpisci il nemico alle spalle.\n", + /*247*/ "Descrizione\n- Lottare corpo a corpo contro pi� nemici.\n\nIstruzioni di addestramento\n- Batti tutti i nemici disarmati senza essere colpito.\n\n", + /*248*/ "Descrizione\n- Lottare contro pi� nemici, sia armati che disarmati.\n\nIstruzioni di addestramento\n- Batti tutti i nemici armati senza essere colpito.\n\n", + /*249*/ "Per una maggiore precisione e libert� quando ti guardi attorno, usa la modalit� Mira.\n", + /*250*/ "Pensa a dove vuoi andare prima di effettuare la prova. Poniti in un punto dove dovrai spostarti il meno possibile tra gli obiettivi.\n", + /*251*/ "Accucciandoti potrai raggiungere posti normalmente inaccessibili, ma ricorda che sarai pi� veloce in piedi. Per spostarti velocemente prova ad accucciarti solo quando � necessario.\n", + /*252*/ "Attaccare gli avversari alle spalle pu� essere scorretto, ma cos� sar� pi� facile eliminarli. Avvicinati all'area di lotta solo se necessario e preparati a indietreggiare e a schivarli quando ti attaccano.\n", + /*253*/ "Avvicinati quel tanto che basta per prendere l'arma. Indietreggia subito per sfuggire al contrattacco e usa la tua nuova arma.\n", + /*254*/ "Non stare l� a prenderle: muoviti! Non concentrarti su un solo avversario: guarda dove sono gli altri. Se non riesci a vederli tutti, spostati e cercali.\n", + /*255*/ "Quando sei sicuro delle tue abilit� di lotta corpo a corpo, va in cerca dell'avversario armato. Disarmalo, indietreggia e usa l'arma su di lui prima che si avvicini troppo.\n", + /*256*/ "Per una maggiore precisione e libert� quando ti guardi attorno, usa la modalit� Mira.\n", + /*257*/ " Schivando e mitragliando a bassa quota potrai tirarti fuori dai guai.\n", + /*258*/ "Accucciandoti potrai raggiungere posti normalmente inaccessibili, ma ricorda che sarai pi� veloce in piedi. Per spostarti velocemente prova ad accucciarti solo quando � necessario.\n", + /*259*/ " Attaccare gli avversari alle spalle pu� essere scorretto, ma cos� sar� pi� facile eliminarli. Avvicinati all'area di lotta solo se necessario e preparati a indietreggiare e a schivarli quando ti attaccano.\n", + /*260*/ "Avvicinati quel tanto che basta per prendere l'arma. Indietreggia subito per sfuggire al contrattacco e usa la tua nuova arma.\n", + /*261*/ "Non stare l� a prenderle: muoviti! Non concentrarti su un solo avversario: guarda dove sono gli altri. Se non riesci a vederli tutti, spostati e cercali.\n", + /*262*/ " Quando sei sicuro delle tue abilit� di lotta corpo a corpo va in cerca dell'avversario armato. Disarmalo, indietreggia e usa l'arma su di lui prima che si avvicini troppo.\n", + /*263*/ "Tieni sempre d'occhio l'obiettivo quando usi il Connettore Dati e stai vicino per evitare l'interruzione del collegamento.\n", + /*264*/ "Assicurati che la mina atterri nel punto giusto avvicinandoti il pi� possibile all'obiettivo. Aggiusta la mira usando i pulsanti C o R per la modalit� Mira.\n", + /*265*/ "La TeleSpia pu� essere difficile da controllare, abbi pazienza.\n", + /*266*/ "Utile nel combattimento, ma pu� causare problemi per sovraccarico.\n", + /*267*/ "Se hai problemi ad attaccare il decodificatore, prova a stare pi� vicino all'obiettivo.\n", + /*268*/ "Il Puntatore indica solo la direzione e l'altitudine; non mostra una mappa che ti possa guidare fino all'obiettivo. Fai attenzione a ci� che ti circonda e preparati ad esplorare.\n", + /*269*/ "La visiera riduce il campo visivo e ci� pu� essere un problema durante il combattimento. Assicurati che la tua posizione sia sicura.\n", + /*270*/ "Se usi questo dispositivo nel momento sbagliato, potrebbe risultarti fatale perch� pu� impedirti la vista oltre una determinata distanza. Da usare oculatamente.\n", + /*271*/ "Il travestimento non consiste solo nell'abito ma anche nel comportamento personale. Devi assumere il carattere della persona di cui vuoi prendere le sembianze.\n", + /*272*/ "Usa i dispositivi mimetici quando non c'� nessuno che possa vederti.\n", + /*273*/ "Tieni sempre d'occhio il target quando usi il Connettore Dati e stai vicino per evitare l'interruzione del collegamento.\n", + /*274*/ " Assicurati che la mina atterri nel punto giusto avvicinandoti il pi� possibile all'obiettivo. Aggiusta la mira usando i pulsanti C o R per la modalit� Mira.\n", + /*275*/ "La TeleSpia non � invisibile, i nemici potrebbero scoprirla: attento quando entri in un'area abitata. Ricorda che la TeleSpia rimarr� nel punto dove l'hai lasciata a meno che tu la riprenda.\n", + /*276*/ "Utile nel combattiemto, ma pu� causare problemi per sovraccarico. Evita questo inconveniente e reagisci prima del nemico.\n", + /*277*/ "Se hai problemi ad attaccare il decodificatore, prova a stare pi� vicino all'obiettivo.\n", + /*278*/ "Il Puntatore indica solo la direzione e l'altitudine; non mostra una mappa che ti possa guidare fino all'obiettivo. Fai attenzione a ci� che ti circonda e preparati ad esplorare.\n", + /*279*/ "La visiera riduce il campo visivo e ci� pu� essere un problema durante il combattimento. Assicurati che la tua posizione sia sicura.\n", + /*280*/ "Se usi questo dispositivo nel momento sbagliato, potrebbe risultarti fatale perch� pu� impedirti la vista oltre una determinata distanza. Da usare oculatamente.\n", + /*281*/ "Il travestimento non consiste solo nell'abito ma anche nel comportamento personale. Devi assumere il carattere della persona di cui vuoi prendere le sembianze.\n", + /*282*/ " Usa i dispositivi mimetici quando non c'� nessuno che possa vederti. Evita di sparare se non strettamente necessario finch� non sei sicuro della riuscita del tuo attacco.\n", + /*283*/ " La Falcon 2 � una pistola molto precisa: qualsiasi errori dipende da te. La modalit� secondaria � la botta col calcio, inutile nel poligono.\n", + /*284*/ "Per sfruttare al meglio la precisione della Falcon 2, essa � dotata di un cannocchiale. Come per la Falcon 2 non modificata, la modalit� secondaria � inutile durante la prova al poligono.\n", + /*285*/ "La versione della Falcon 2 con silenziatore � eccezionale per azioni in incognito e per cogliere l'avversario di sorpresa. Assicurati della tua precisione per non rischiare di sprecare l'occasione.\n", + /*286*/ "La Magsec 4 � dotata di un'eccezionale potenza di sparo ma non � troppo precisa, soprattuto se usata nella modalit� secondaria a tre esplosioni. Il vero svantaggio dell'arma � il caricatore ridotto.\n", + /*287*/ "ネ una tipica arma Skedar, potente e brutale. Sacrificando parte del caricatore, il colpo pu� essere caricato in modo da essere devastante. La carica di munizioni superiore � un bonus.\n", + /*288*/ "Questa versatile pistola ha due sistemi di sparo: uno standard e uno esplosivo. Gli ingegneri Maian sono riusciti a realizzarla contenendo il consumo di energia dell'arma, sebbene la gittata sia ridotta.\n", + /*289*/ "Con la DY357 bisogna sapere quando ricaricare: un caricatore a sei colpi ti fa stare sempre all'erta quando fai fuoco. Il peso della pistola pu� essere un vantaggio se si deve stendere qualcuno.\n", + /*290*/ "Trent Easton cerca sempre quel qualcosa in pi� e questa pistola non fa eccezione. Persino le pallottole sono speciali; sono progettate per frammentarsi nell'avversario ed eliminarlo velocemente.\n", + /*291*/ " Un fucile mitragliatore affidabile e efficace: � facile capire perch� sia il modello pi� venduto della dataDyne, anche se non � prevista la modalit� secondaria. Il sistema di designazione e puntamento � eccellente e vale la pena di imparare il funzionamento completo dell'arma.\n", + /*292*/ "Il fucile mitragliatore Ciclone non � stato progettato come arma di precisione, anche se vale la pena fare pratica. Pu� sparare molte pallottole in poco tempo ed � quindi un'eccellente arma di soppressione.\n", + /*293*/ "La flessibilit� Maian nel design ha prodotto questo fucile mitragliatore con un'interessante modalit� secondaria: una pallottola superveloce ad alta penetrazione. Come per la Phoenix, la velocit� di fuoco � ridotta nella modalit� secondaria, per evitare danni al meccanismo di sparo e alla canna.\n", + /*294*/ "La RC-P120 spara una speciale pallottola minerale che, assieme all'alta velocit� e al notevole caricatore, ne fa uno strumento perfetto da usare contro gli Skedar, se necessario. Le pallottole possono essere usate per alimentare un prototipo di dispositivo mimetico: l'addestramento � stato adeguarsi a tale caratteristica.\n", + /*295*/ "La pistola si chiude in modo da sembrare un laptop e pu� essere usata come sentinella in modalit� secondaria per coprire una via d'uscita o proteggere un luogo.\n", + /*296*/ "Questo � il modello che la dataDyne ha fornito all'esercito USA, anche se non � ancora stato adottato ufficialmente. Poich� la dataDyne riserva sempre brutte sorprese, il fucile d'assalto di base dispone di una mina di prossimit� sotto la canna. Usare la modalit� secondaria significa dover poi buttar via l'arma.\n", + /*297*/ "Per quanto se ne sa, la modalit� secondaria dell'arma sembra essere un rilevatore di minacce, mine guidate, esplosivi nascosti (tipo la Dragon nella modalit� secondaria)e pistole automatiche. Anche se potente, il caricatore del fucile d'assalto ~e troppo piccolo. \n", + /*298*/ " Il primo tentativo dell'istituto di creare un'arma di supporto � l'AR34, un semplice fucile d'assalto. La modalit� secondaria � uno zoom costante. Richiede un addestramento preciso.\n", + /*299*/ "La versione pi� pesante della Dragon, con un piccolo lanciagranate al posto della mina di prossimit�. Adottato dall'esercito USA come arma pesante di supporto e a ragione! Esercitati con la traiettoria delle granate.\n", + /*300*/ "La precisione ~e d'uopo! Ci sono due modalit�: esplosione singola o doppia. Il caricatore � piuttosto capiente per una pistola a rotazione, ma si devono considerare i lunghi tempi di ricarica.\n", + /*301*/ "Un fucile cecchino sofisticato, con silenziatore e zoom. L'unico elemento funzionale che riduce la precisione � il cecchino. Usa la modalit� secondaria per accucciarti e prendere la mira.\n", + /*302*/ "Pur essendo tecnologicamente molto avanzato le caratteristiche del fucile TeleVista sono lampanti. Il colpo � inarrestabile e penetra nelle pareti in grande profondit�, puntando e seguendo gli obiettivi se necessario.\n", + /*303*/ "La prima funzione della balestra � un colpo narcotico non letale, mentre la seconda annienta all'istante. ネ un'arma per missioni in incognito e il caricamento richiede molto tempo, quindi non � adatta in caso di fuoco serrato.\n", + /*304*/ "La pistola sedativo ~e la stessa usata in molti ospedali e laboratori. Pu� essere caricata sia con piccole quantit� di sedativo sia con dosaggi letali. Il contenuto nel serbatoio cala a seconda del dosaggio.\n", + /*305*/ "Cerca di controllare quest'arma al meglio. ネ pensata per esseri pi� forti degli umani, questo � chiaro. Inginocchiarsi aiuta a prendere la mira, ma non ad aggiustarla. Se l'avversario si trova nella linea del fuoco, le canne possono essere usate come un macinatore.\n", + /*306*/ "Un prodotto recente della dataDyne dall'interessante tecnologia. La modalit� secondaria attiva un campo magnetico attorno alla bomba, conferendo aderenza per un breve periodo, dopo di che il campo svanisce e la bomba cade dal punto d'impatto esplodendo.\n", + /*307*/ "Un lanciamissili compatto riutilizzabile, si ricarica dopo ogni lancio. La modalit� secondaria usa una variante del sistema di puntamento del fucile mitragliatore CMP150,con un solo bersaglio designato. Il missile viaggia a velocit� ridotta mentre segue l'obiettivo: calcola bene i tempi!\n", + /*308*/ "Questo lanciamissili Skedar pu� lanciare un missile non guidato o uno telecomandato. Forse gli Skedar hanno la loro soddisfazione quando la telecamera zooma sul bersaglio, ma un agente del Carrington Institute � superiore a certe cose. Il missile guidato accelera automaticamente, ma pu� essere rallentato per manovrarlo meglio. L'esplosione avviene a contatto o a comando.\n", + /*309*/ "Un pugnale da lotta temprato, bilanciato anche per il lancio. ネ necessario fare molta pratica per ottenere una traiettoria precisa della lama lanciata.\n", + /*310*/ "Il reparto sperimentazione armi ha realizzato questo laser da polso, a due raggi, piccolo ma efficace. La modalit� primaria ha una gittata considerevole, la secondaria spara un raggio continuo, finch� il grilletto � premuto.\n", + /*311*/ "La granata antiuomo a frammentazione esplode dopo quattro secondi dall'attivazione. Per perfezionare l'ordigno � stata aggiunta una modalit� secondaria ping-pong. La granata salta da una parte all'altra fino ad esaurimento della carica o attivazione del rilevatore di prossimit�.\n", + /*312*/ "Questa granata Maian crea il caos nei neuroni delle creature coscienti. Trovandoti nel raggio di esplosione ti si annebbier� la vista e gli oggetti ti cadranno di mano. Pu� essere fatta esplodere a impatto o per prossimit�. Lanciala abbastanza lontano da te.\n", + /*313*/ "Ci vuole prudenza nell'uso di mine a orologeria, altrimenti il bersaglio pu� sfuggire dal raggio di esplosione e inseguirti. Fai molta pratica prima di rischiare di compiere gravi errori sul campo. La modalit� secondaria � un rilevatore di minaccia come quello del fucile d'assalto K7 Vendetta.\n", + /*314*/ "Il segreto per un buon piazzamento della mina di prossimit� � metterla dove l'avversario non se l'aspetta. Se ti trovi all'estremit� di destinazione della mina di prossimit�, usa il rilevatore di minaccia della modalit� secondaria per proteggerti. Pu� sembrare una perdita di tempo, ma pu� salvarti la vita.\n", + /*315*/ "L'ultimo modello delle mine a esplosione a distanza, sostanzialmente come le precedenti. La modalit� primaria piazza la mina, mentre la secondaria d� il comando di esplosione. Se non vedi la mina, dovrai cercare di calcolare a mente il tempo. \n", + /*316*/ "Olog. 1 - Guardati attorno\n", + /*317*/ "Olog. 2 - Movimento 1\n", + /*318*/ "Olog. 3 - Movimento 2\n", + /*319*/ "Olog. 4 - Corpo a corpo 1\n", + /*320*/ "Olog. 5 - Corpo a corpo 2\n", + /*321*/ "Olog. 6 - Lotta aperta 1\n", + /*322*/ "Olog. 7 - Lotta aperta 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-beta/dish_str_s.c b/src/files/lang/pal-beta/dish_str_s.c new file mode 100644 index 000000000..46321f47c --- /dev/null +++ b/src/files/lang/pal-beta/dish_str_s.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Recoge la Visi�n Nocturna de la mesa para empezar.\n", + /* 9*/ "Activa la Visi�n Nocturna.\nLocaliza el interruptor de la luz.\nEnciende las luces.\n", + /* 10*/ "Recoge el Conector de Datos de la mesa para empezar.\n", + /* 11*/ "Sit�ate cerca de la terminal y usa el Conector.\n", + /* 12*/ "Necesitas sostener el Conector de Datos.\n", + /* 13*/ "Conexi�n establecida...\n", + /* 14*/ "La Terminal ha sido intervenida con 騙ito.\n", + /* 15*/ "Conexi�n perdida: demasiado lejos del PC.\n", + /* 16*/ "Recoge la Mina ECM de la mesa para empezar.\n", + /* 17*/ "Localiza el Puerto y con馗tale una Mina ECM.\n", + /* 18*/ "La Mina ECM ha sido colocada incorrectamente.\n", + /* 19*/ "La Mina ECM ha sido colocada correctamente.\n", + /* 20*/ "Recoge la C疥ara Esp�a de la mesa para empezar.\n", + /* 21*/ "Localiza la Sala del PC de Informaci�n y holograf�ala.\n", + /* 22*/ "Sala del PC de Informaci�n holograf�ada correctamente.\n", + /* 23*/ "Las luces han sido reactivadas.\n", + /* 24*/ "Recoge el Decodificador de Puertas de la mesa para empezar.\n", + /* 25*/ "Usa el Decodificador en la puerta para desbloquearla.\n", + /* 26*/ "Necesitas estar sujetando el Decodificador de Puertas.\n", + /* 27*/ "Decodificador colocado. Iniciando rutinas de 'crackeo'...\n", + /* 28*/ "Decodificaci�n completada. La puerta ha sido desbloqueada.\n", + /* 29*/ "Recoge el Rastreador de la mesa para empezar.\n", + /* 30*/ "Localiza el Esc疣er de Infrarrojos con el Rastreador.\n", + /* 31*/ "El Esc疣er de Infrarrojos ha sido localizado con 騙ito.\n", + /* 32*/ "Recoge el Esc疣er de Infrarrojos de la mesa para empezar.\n", + /* 33*/ "Localiza la puerta secreta usando el Esc疣er de Infrarrojos.\n", + /* 34*/ "La puerta secreta ha sido localizada con 騙ito.\n", + /* 35*/ "Recoge el Esc疣er de Rayos-X de la mesa para empezar.\n", + /* 36*/ "Encuentra los interruptores ocultos para apagar la rejilla l疽er.\n", + /* 37*/ "Todas las rejillas l疽er han sido desactivadas.\n", + /* 38*/ "Recoge el Disfraz de la mesa para empezar.\n", + /* 39*/ "Enga�a a alguien para que te d� el Dispositivo de Ocultaci�n.\n", + /* 40*/ "Dispositivo de Ocultaci�n recuperado con 騙ito.\n", + /* 41*/ "Rejilla L疽er 1 desactivada.\n", + /* 42*/ "Rejilla L疽er 2 desactivada.\n", + /* 43*/ "Estoy aqu� para recoger el equipo.\n", + /* 44*/ "Vete, Joanna. 。No enga�as a nadie!\n", + /* 45*/ "Aqu� lo tienes. No lo dejes caer.\n", + /* 46*/ "El Dispositivo de Ocultaci�n ha sido asegurado con 騙ito.\n", + /* 47*/ "Se supone que debes usar el Disfraz, ソrecuerdas?\n", + /* 48*/ "Lo tienes que hacer bastante mejor, Joanna.\n", + /* 49*/ "Joanna, ソde d�nde has salido?\n", + /* 50*/ "Has sido detectado por la c疥ara.\n", + /* 51*/ "Recoge el Dispositivo de Ocultaci�n de la mesa para empezar.\n", + /* 52*/ "Usa el Dispositivo de Ocultaci�n y localiza a Carrington.\n", + /* 53*/ "。Creo que podemos asegurar que tu entrenamiento\nha sido completado!\n", + /* 54*/ "Misi�n completada - 。Entrenamiento de Dispositivos pasado!\n", + /* 55*/ "Misi�n fallada: Has sido detectada.\n", + /* 56*/ "Elegir el Conector.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Conector de Datos y suelta el Bot�n A.\n", + /* 57*/ "Elegir la C疥ara Esp�a.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la C疥ara Esp�a y suelta el Bot�n A.\n", + /* 58*/ "Elegir la Visi�n Nocturna.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la Visi�n Nocturna y suelta el Bot�n A.\n", + /* 59*/ "Elegir el Decodificador de Puertas.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Decodificador y suelta el Bot�n A.\n", + /* 60*/ "Elegir el Esc疣er de Rayos-X.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Esc疣er de Rayos-X y suelta el Bot�n A.\n", + /* 61*/ "Elegir el Disfraz.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Disfraz y suelta el Bot�n A.\n", + /* 62*/ "Elegir el Esc疣er de Infrarrojos.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Esc疣er de IR y suelta el Bot�n A.\n", + /* 63*/ "Elegir el Rastreador.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Rastreador y suelta el Bot�n A.\n", + /* 64*/ "Elegir el Dispositivo de Ocultaci�n.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Dispositivo y suelta el Bot�n A.\n", + /* 65*/ "Elegir la Mina ECM.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la Mina ECM y suelta el Bot�n A.\n", + /* 66*/ "Joanna, por fin te encuentro.\n", + /* 67*/ "Ven conmigo.\nTe conducir� a las salas de entrenamiento.\n", + /* 68*/ "El centro de informaci�n est� tras esta puerta.\n", + /* 69*/ "Aqu� tenemos el laboratorio de dispositivos.\n", + /* 70*/ "Esto conduce a la sala de entrenamiento de simulantes.\n", + /* 71*/ "ノste es el campo de tiro, Joanna.\n", + /* 72*/ "Este corredor conduce al hangar.\n", + /* 73*/ "ANTIGRAV\nPulsa el Bot�n B cerca del Antigrav para cogerlo...\n", + /* 74*/ "Cogiendo la caja, pulsa el Bot�n B para soltarla.\n", + /* 75*/ "AEROMOTO\nPulsa dos veces B cerca de una Aeromoto para subir.\n", + /* 76*/ "Pulsa dos veces B en la Aeromoto para bajar.\n", + /* 77*/ "ABRIENDO PUERTAS\nPulsa el Bot�n B cerca de una puerta para abrirla.\n", + /* 78*/ "El Bot�n B tambi駭 activar� cualquier objeto cercano.\n", + /* 79*/ "ASCENSORES\nPulsa el Bot�n B cerca de la puerta\npara llamar al ascensor.\n", + /* 80*/ "No se puede salir cuando el entrenamiento est� en marcha.\n", + /* 81*/ "Has obtenido el C�digo Interruptor 1.\n", + /* 82*/ "Has obtenido el C�digo Interruptor 2.\n", + /* 83*/ "Has obtenido el C�digo Interruptor 3.\n", + /* 84*/ "Has obtenido el C�digo Interruptor 4.\n", + /* 85*/ "MIRAR ARRIBA\n- Pulsa el Bot�n C Abajo para mirar hacia arriba.\n", + /* 86*/ "MIRAR ABAJO\n- Pulsa el Bot�n C Arriba para mirar hacia abajo.\n", + /* 87*/ "El Holoprograma 2 ha sido completado con 騙ito.\n", + /* 88*/ "El Holoprograma 4 ha sido completado con 騙ito.\n", + /* 89*/ "El Holoprograma 5 ha sido completado con 騙ito.\n", + /* 90*/ "El guarda ha sido desarmado con 騙ito.\n", + /* 91*/ "El guarda ha sido derribado con 騙ito.\n", + /* 92*/ "Desarma a este objetivo vivo si puedes.\n", + /* 93*/ "Derriba a este objetivo: ocultarse es la clave.\n", + /* 94*/ "Y el guarda final...\n", + /* 95*/ "AGACHARSE\n- Mant駭 el Bot�n R, entonces pulsa el Bot�n C Abajo para agacharte.\n", + /* 96*/ "ARRASTRARSE\n- Una vez agachado, mant駭 el Bot�n R, entonces pulsa el Bot�n C abajo para arrastrarte.\n", + /* 97*/ "El Holoprograma 3 ha sido completado con 騙ito.\n", + /* 98*/ "Activa todos los interruptores.\n", + /* 99*/ "Activa todos los interruptores del muro.\n- Date prisa, ya que se reinician r疳idamente.\n", + /*100*/ "Obt駭 los c�digos de acceso examinando los terminales. \n- Usa los c�digos en los terminales del muro.\n", + /*101*/ "El C�digo 1 ha sido obtenido.\n", + /*102*/ "El C�digo 2 ha sido obtenido.\n", + /*103*/ "El C�digo 3 ha sido obtenido.\n", + /*104*/ "El C�digo 4 ha sido obtenido.\n", + /*105*/ "Entrenamiento fallado: debes mirar al frente.\n", + /*106*/ "El Holoprograma 1 ha sido completado con 騙ito.\n", + /*107*/ "Combate sin armas: derriba al objetivo.\n- Pulsa el Bot�n Z repetidamente para golpear.\n", + /*108*/ "Ahora int駭talo contra un objetivo en movimiento...\n", + /*109*/ "Y por �ltimo contra un objetivo que contraataca.\n", + /*110*/ "Derrota a todos los enemigos sin ser alcanzado.\n", + /*111*/ "Entrenamiento fallado: te han acertado.\n", + /*112*/ "El Holoprograma 6 ha sido completado con 騙ito.\n", + /*113*/ "El Holoprograma 7 ha sido completado con 騙ito.\n", + /*114*/ "TERMINALES\n- Pulsa el Bot�n B cerca de la terminal\npara usarla.\n", + /*115*/ "Ahora activa las terminales rojas del muro.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Bien, Joanna, te dejo. Prep疵ate para la misi�n.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Humano (Mujer)\n", + /*127*/ "23 a�os 2 meses\n", + /*128*/ "|Fichero IC #027 -\n\nEstatus Entrenamiento: Completado\nGrado de Entrenamiento: A++\nEstatus Actual: Asignado\n\n|Perfil -\n\nAltamente entrenada pero sin experiencia. Reacci�n excelente. Experta en gran variedad de armas. Agente muy competente en todo momento. La m疽 alta puntuaci�n en entrenamiento, lo que llev� a la creaci�n de un nuevo nivel. Es la encarnaci�n del agente ideal del Instituto Carrington, de ah� su nombre clave: 'Perfect Dark'.\n", + /*129*/ "Jonathan\n", + /*130*/ "Humano (Hombre)\n", + /*131*/ "28 a�os 5 meses\n", + /*132*/ "|Fichero IC #009 -\n\nEstatus Entrenamiento: Completado\nGrado de Entrenamiento: A+\nEstatus Actual: Secreto\n\n|Perfil -\n\nNuestro agente secreto con mayor experiencia. Muy preciso con su arma favorita (un Rev�lver Magnum). Perfectamente preparado para misiones secretas. Menos preparado en combate normal. Tras Joanna Dark, tiene el honor de tener la puntuaci�n m疽 alta en entrenamiento.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Humano (Hombre)\n", + /*135*/ "62 a�os 8 meses\n", + /*136*/ "|Fichero IC #000 -\n\nEstatus Entrenamiento: N/D\nGrado de Entrenamiento: N/D\nEstatus Actual: N/D\n\n|Perfil -\n\nInteligente y patriarcal cient�fico/empresario, fundador del Instituto Carrington. Planifica todas las misiones de sus agentes y controla cada operaci�n desde su oficina. Con un gusto un tanto personal en la ropa.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Humano (Mujer)\n", + /*139*/ "39 a�os ? meses\n", + /*140*/ "|An疝isis -\n\nDirectora de la Corporaci�n dataDyne. Adicta al poder; detesta ser subordinada de nadie. Odia perder la iniciativa. No muestra ninguna clase de escr�pulos si con ello consigue superarse en su competici�n con Daniel Carrington, al cual aborrece.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Humano (Hombre)\n", + /*143*/ "46 a�os ? meses\n", + /*144*/ "|An疝isis -\n\nDirector de la Agencia Nacional de Seguridad. Tiene una cierta amistad con Cassandra De Vries, aunque parece m疽 una uni�n de inter駸. Tiende a hacer lo que dice Cassandra, ya que aunque tiene una personalidad dominante, no lo es tanto como la de ella. Cabeza visible de los elementos m疽 granujas de la ANS.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "La Inteligencia Caroll (IA)\n", + /*147*/ "6 meses\n", + /*148*/ "|Perfil -\n\nInteligencia artificial creada por la Corporaci�n dataDyne con habilidades de lenguaje y apertura de c�digos. Afortunadamente, tiene moral, y debido a su formidable nivel de inteligencia, ha adivinado algunos de los planes futuros de dataDyne. Su voz es muy precisa y educada y simula la personalidad de un acad駑ico.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Macho)\n", + /*151*/ "320 a�os\n", + /*152*/ "|Perfil -\n\nAlien�gena de la raza Maian. Es un 'Protector' (guardaespaldas) del embajador Maian que viaja a la Tierra a petici�n de Daniel Carrington. Los Protectores est疣 entrenados para dominar una gran variedad de armamento. Elvis es un terr�filo, es decir, est� fascinado por el planeta Tierra y todo lo que contiene.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Humano (Hombre)\n", + /*155*/ "Unos 30 a�os\n", + /*156*/ "|Perfil -\n\nEs un sorprendente hombre rubio. Muy alto, viste ropa blanca, habitualmente una gabardina. Parece ser la cabeza pensante de la conspiraci�n en la que Cassandra y Trent est疣 involucrados. Poco m疽 se sabe.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disfrazado)\n", + /*159*/ "desconocida\n", + /*160*/ "|Perfil Actualizado -\n\nSe trata de un guerrero Skedar disfrazado con la proyecci�n hologr畴ica de un impresionante humano rubio de unos 30 a�os. Su unidad de modulaci�n oral da al Skedar una precisa, persuasiva, e inteligente voz. Es un instrumento de propaganda y manipulaci�n de los Skedar, inusualmente sutil.\n", + /*161*/ "Presidente de EE.UU.\n", + /*162*/ "Humano (Hombre)\n", + /*163*/ "50 a�os\n", + /*164*/ "|Perfil -\n\nAltamente educado, es un perspicaz afroamericano que intenta hacer lo correcto, pero que est� rodeado de gente como Trent Easton. Cree que tiene a Trent bajo control tras rechazar la petici�n de pr駸tamo del Pelagic II a la Corporaci�n dataDyne. La mayor�a de comentaristas pol�ticos piensa que es f當il de controlar, lo cual quiz疽 sea injusto.\n", + /*165*/ "Maian\n", + /*166*/ "Los Maian son la raza de alien�genas conocida en la Tierra como los 'Grises'. Han vigilado la Tierra durante largo tiempo, bastantes siglos, y han sido benevolentes con la humanidad, siendo conscientes del potencial de la raza humana. Su contacto en la Tierra es Daniel Carrington. Todav�a debe hacerse un contacto pol�tico formal.\n", + /*167*/ "Guerreros Skedar\n", + /*168*/ "Los Skedar son una raza alien�gena guerrera que luch� con los Maian durante siglos y s�lo ahora han aceptado un alto el fuego. Suelen usar armaduras para caminar y luchar, ya que son criaturas bastante peque�as y con forma de serpiente. Son muy agresivos y extremadamente devotos; han hecho de la Guerra una religi�n.\n", + /*169*/ "Antecedentes\n", + /*170*/ "Hace millones de a�os, una gigantesca nave alien�gena de inmenso poder, creada por una raza alien�gena llamada Cetan, se hundi� en el Oc饌no Pac�fico. Estaba equipada con una nueva arma devastadoramente peligrosa: la 'fuerza nuclear de acople d饕il', que en teor�a puede causar que las cadenas que unen las mol馗ulas fallen. Aunque algunos hubieran cre�do en la innegable destrucci�n de la nave, un mensaje-c疳sula fue enviado a casa, y partes vitales de los sistemas de navegaci�n fueron destruidas en el sistema estelar que eligieron como escondite.\n\n Esta nave era un Cetan, una gigantesca, criatura alien�gena centinela.\n\nOtra raza extraterrestre, los Maian, encontr� vida en la Tierra en el 2000 AC. Detectaron un gran potencial, pero decidieron dejar a la primitiva raza humana desarrollarse sin intromisiones.\n\nLos Maian encontraron a los Skedar cerca de Delta Eridanus en el 1650 DC (fecha terr痃uea), y la escaramuza resultante pronto floreci� en una guerra total. S�lo tras cientos de a�os de lucha se logr� un tratado de paz, aunque los fan疸icos Skedar se saltaban continuamente los acuerdos de esta paz con actividades terroristas. Afortunadamente, los Maian rehusaron abandonar.\n\nLa humanidad, tambi駭, continu� siendo una causa que concern�a a los Maian, los cuales ve�an con decepci�n c�mo la Tierra sufr�a m疽 y m疽 crisis debido al crecimiento de la tecnolog�a y a 'situaciones fuera de contexto'. Sintieron que anunciar su presencia s�lo precipitar�a guerras futuras en el planeta, y tranquilamente decidieron continuar en observaci�n hasta que la raza madurara m疽.\n\nDaniel Carrington se adelant� a todos en el 1985 DC al contactar con una nave Maian en �rbita sobre la Tierra. Propuso un plan que pod�a ayudar a ambas partes, resultando as� un contacto acelerado entre Humanos y Maian. Viendo que su plan era sensato, y que se trataba de una persona �ntegra, los Maian permitieron a Carrington lanzar su tecnolog�a al dominio p�blico a trav駸 de sus grandes empresas de Investigaci�n y Desarrollo.\n\nEntonces, en el 2006 DC, los fan疸icos Skedar dieron con la c疳sula-mensaje Cetan. Inmediatamente comenzaron a rastrear la Tierra de un modo particularmente duro, abduciendo gente y mutilando animales en un intento de determinar la localizaci�n del crucero de batalla perdido. Con el tiempo, sus pruebas les condujeron inevitablemente al lecho marino del Oc饌no Pac�fico; de todos modos, para alcanzarla, necesitar�an ayuda de los nativos.\n\nLlevando a cabo su propio estudio de la Tierra, los Skedar confeccionaron una corta lista de compa��as que pose�an los recursos para ayudarles a recuperar la nave hundida. En lo m疽 alto de esa lista estaba la Corporaci�n dataDyne. Contactaron con su directora, Cassandra De Vries, y se presentaron con un trato que sonaba demasiado bien para ser cierto: el cual, por cierto, lo era. A cambio de su ayuda para levantar 'su' nave del lecho marino, los Skedar prometieron dotar a dataDyne con suficiente tecnolog�a alien�gena para convertirse en la mayor corporaci�n sobre la faz del planeta. Todo lo que dataDyne ten�a que hacer era construir una unidad de IA con habilidades de lenguaje y 'rotura' de c�digos, que era justo lo que necesitaban. Se comenz� a trabajar en el proyecto inmediatamente.\n\nCassandra De Vries le mostr� al director de la ANS, Trent Easton, los detalles del plan, pero sus intentos de conseguir la aprobaci�n Presidencial para el pr駸tamo de una nave de investigaci�n a profundidad, fueron repetidamente rechazados. No exist�a la posibilidad de que los Skedar o dataDyne pudieran robar la nave sin desatar la ira del Gobierno de los EE.UU., as� que decidieron trazar un plan bastante m疽 siniestro para reemplazar al Presidente con un clon que ellos pudieran controlar. Por supuesto, esto promet�a recompensas extra para Trent y Cassandra cuando la operaci�n Skedar pasara a la historia.\n\nDe todas formas, no tuvieron mucho tiempo para regodearse. El plan �ltimo de los fan疸icos Skedar era probar la 'fuerza nuclear de acople-d饕il' en la Tierra antes de eliminar a los Maian, y tanto Cassandra como Trent permanecieron ciegos ante la posibilidad de ser traicionados, as� que enamorados de las visiones de poder y lujo, continuaron adelante.\n\nPero dataDyne hab�a creado inconscientemente algo que pod�a ver demasiado claro el peligro que implicaba una conspiraci�n de tal magnitud: la sabia IA construida para abrir los c�digos de acceso de la nave Cetan. Cuando se mostr� disconforme con la misi�n para la que hab�a sido dise�ada, la respuesta de Cassandra fue ordenar que su personalidad fuera eliminada. Claramente, pensaba demasiado. En su desesperaci�n, y en un movimiento que podr�a sellar o romper un mejor trato que el 'pacto' entre dataDyne y los Skedar, la IA adopt� el seud�nimo de Dr. Caroll y contact� con el Instituto Carrington con una s�plica de ayuda...\n", + /*171*/ "La Historia\n", + /*172*/ "A la inexperta agente Joanna Dark se le asign� una misi�n relacionada con la 'extracci�n' de un cient�fico de un 疵ea de desarrollo de alta seguridad sita bajo el rascacielos de dataDyne. Despu駸 del encuentro, se sorprende al descubrir que el 'Dr. Caroll' es una IA creada por la propia dataDyne, pero ella continua con su tarea de escoltarle/lo a un lugar seguro. Cuando salta la alarma, Joanna tiene que abrirse camino hacia lo alto del edificio para alcanzar el helipuerto y la lanzadera que supone su �nica v�a de escape.\n\nEn respuesta a esta incursi�n, dataDyne marca a Daniel Carrington como un objetivo personal y lo toma como reh駭 dos d�as despu駸 en su villa privada. Demandan la devoluci�n de la IA, su 'propiedad', a cambio de su vida. No lo saben, pero la IA ya est� en la villa, donde fue interrogada por Carrington sobre los planes de futuro de dataDyne. Finalmente, Joanna rescata al director del Instituto pero es incapaz de evitar que dataDyne se apodere de nuevo del Dr. Caroll. De todas formas, Carrington conoce lo suficiente como para dar el paso dr疽tico de reclamar en la Tierra un equipo de especialistas Maian.\n\nJoanna es enviada para espiar la reuni�n de los conspiradores en el Edificio G5, una tapadera de la Corporaci�n dataDyne. Es aqu� donde averigua que Trent Easton, director de la ANS, y aquellos hombres n�rdicos, que parecen tener el control del mortal plan, est疣 involucrados. Cuando Trent revela el plan de usurpar la posici�n Presidencial, Joanna comunica por radio las novedades a la base, s�lo para descubrir que otra tarea todav�a m疽 urgente requiere de ella, antes incluso de llevar a cabo cualquier acci�n contra Trent.\n\nLos especialistas Maian han sido interceptados y derribados por los conspiradores, y los supervivientes y los restos del accidente son transportados al チrea 51, en Nevada. Con la misi�n de rescatar supervivientes y recuperar sus equipos, Joanna es 'introducida' para enlazar con otro agente del Instituto Carrington. Cuando irrumpe en el laboratorio m馘ico, Joanna descubre finalmente el secreto del Instituto, sus aliados son los Maian, la raza alien�gena com�nmente conocida como los 'Grises'. El Maian en particular que ella rescata responde al nombre de Elvis. Fue un guardaespaldas del Embajador que viajaba a la cabeza del equipo de especialistas.\n\nHabiendo asistido al resto de la delegaci�n Maian, Joanna puede volver al asunto del Presidente y a los planes de dataDyne en su contra. Se hace pasar por miembro del s駲uito Presidencial para acceder a la base a駻ea donde el Air Force One est� ubicado, y consigue colarse con 騙ito en el avi�n. Nada m疽 despegar, Trent y el Skedar disfrazado mueven pieza, pero Joanna est� all� para detenerles. Apresura al Presidente a la c疳sula de escape mientras un equipo de hombres de Trent registran detenidamente el avi�n, en un intento de arrastrar al desgraciado pol�tico a bordo del OVNI Skedar, unido al AF1 por un tubo. Joanna debilita el tubo pero es incapaz de romperlo, y en �ltima instancia Elvis intenta romper el tubo estrell疣dose contra 駘 a gran velocidad. Las tres naves caen en picado sobre la 'inexplorada' Alaska, y la c疳sula de escape del AF1 se eyecta.\n\nUna vez consciente, Joanna intenta informar por radio pero las comunicaciones est疣 bloqueadas debido a interferencias provenientes de la nave Skedar. Vagando por la nieve en busca del Presidente y de Elvis, se encuentra con grupos de Skedar ocultos que la buscan a ella, al Presidente, a Elvis y las pertenencias del Presidente. Localiza un grupo de vuelta a la nave Skedar derribada, donde descubre un clon del Presidente: r疳idamente lo destruye, apaga el origen de las interferencias y pide ayuda a la 'caballer�a'. Los planes Skedar han vuelto a ser frustrados, el Presidente est� seguro y la incompetencia de Trent le ha llevado a un sucio destino a manos de sus 'aliados'.\n\nPero aqu� no acaba la cosa. Descuidando toda precauci�n, dataDyne y los Skedar roban el nav�o de investigaci�n del Gobierno, el 'Pelagic II', y se ponen en marcha hacia el lugar del siniestro en el Pac�fico. Joanna y Elvis acuden para desbaratar la actividad a bordo y averiguar qu� se esconde tras el gran plan Skedar. Despu駸 de paralizar las operaciones de inmersi�n del nav�o y replegar el sumergible, bajan al fondo oce疣ico, donde hacen el primer avistamiento del crucero de batalla Cetan derribado. Un portal hecho por los Skedar les permite el acceso a la nave, donde se encuentran con el cad疱er de un guerrero Skedar... Parece que el equipo de asalto no las ten�a todas consigo. Venciendo a los restantes vengativos Skedar y evitando a los Cetan, Joanna y Elvis se abren camino hasta el coraz�n de la nave, donde encuentran la IA que una vez fue Dr. Caroll. Se las apa�an para restaurarle la personalidad, despu駸 de lo cual les ayuda a abandonar la nave para poder destruirla por el bien de todos.\n\nM疽 tarde, de vuelta en el Instituto Carrington, Joanna est� a punto de salir hacia una recepci�n Presidencial en la Casa Blanca cuando se arma un gran revuelo. Los supervivientes del equipo de asalto Skedar est疣 descargando su ira en aquellos en los que piensan recae la responsabilidad de su error al perder la nave Cetan. Joanna corre por el Instituto, ayudando a los empleados del IC a alcanzar la seguridad de los hangares, mientras los Skedar lanzan ataques en varias partes del edificio: la mayor�a de los empleados pudieron ponerse a salvo mientras Joanna manten�a la resistencia, pero finalmente es golpeada e inconsciente es tomada como prisionera.\n\nJoanna despierta en una celda a bordo de la nave de asalto Skedar, con Cassandra De Vries como �nica compa��a. Por sorpresa, la directora de dataDyne, de buena gana da su vida para crear la distracci�n necesaria para que Joanna escape. Luchando a trav駸 de la nave, logra localizar y desactivar los escudos de la bah�a de carga, permitiendo a Elvis llevar a unos cuantos amigos a la tan esperada 'fiesta' de la nave.\n\nLa ya capturada nave de asalto entra en �rbita sobre el Templo de Batalla Skedar, lo que sorprende a Elvis ya que los Maian nunca antes hab�an encontrado 'el m疽 sagrado' lugar Skedar en todos los a�os de Guerra interracial. Si el Templo es destruido, la moral Skedar ser� abatida, y se lograr� una paz verdadera en vez de un in�til 'alto el fuego'. Joanna busca al l�der Skedar, el m疽 alto sacerdote del Templo de Batalla, mientras Elvis regresa a la nave de asalto para traer a la flota Maian.\n\nAl despertar de tan culminante batalla, el templo est� devastado. Elvis pide que se pare el bombardeo para encontrar a Joanna. Est� viva pero retenida bajo una pila de escombros donde un tenaz Skedar la atrapa durante los �ltimos segundos de su intento de escapar. Elvis le entrega r疳idamente un arma para convencer al Skedar de que la deje irse, y con el trabajo ya hecho, el Templo y la moral Skedar en ruinas y la conspiraci�n desbaratada, los dos parten a la �rbita m疽 cercana.\n", + /*173*/ "Corporaci�n dataDyne\n", + /*174*/ "La monol�tica corporaci�n que dataDyne ha llegado a ser comenz� su negocio como programadora de sistemas de IA. Cuando de verdad comenz� a crecer, fue cuando consigui� trabajos como contratista de los militares norteamericanos, y su joven y din疥ica gerente Cassandra De Vries empez� a cerrar tratos con fabricantes de armas, mientras ignoraba las ofertas de Daniel Carrington y el Instituto para colaborar en el desarrollo de ordenadores cu疣ticos e IAs. Cuando la tercera compa��a armament�stica fue comprada por dataDyne, los beneficos se tornaron astron�micos. Tras recibir un contrato del gobierno para el desarrollo de armas, Cassandra De Vries fue promocionada a Directora. Una significativa parte de los beneficios de la corporaci�n fueron redirigidos a desarrollo de IAs, con resultados excelentes.\n", + /*175*/ "Instituto Carrington\n", + /*176*/ "Brevemente considerado como inventor chiflado, Daniel Carrington fue el primero en crear la tecnolog�a anti-gravedad. Las ganancias obtenidas, as� como su desarrollo, le permitieron crear el Instituto Carrington, un remanso de creadores de tecnolog�a situado en un remoto lugar de los EE.UU. De hecho, el Instituto es un campo de entrenamiento para agentes que son enviados por todo el planeta para seguir el desarrollo tecnol�gico actual, por razones que s�lo conoce el propio Daniel Carrington.\n", + /*177*/ "Descripci�n\n- Una peque�a c疥ara remota para exploraci�n sigilosa. Realiza holograf�as espectrosc�picas. Abre puertas proyectando un impulso de calor del tama�o de un humano.\n\nInstrucciones de Entrenamiento\n- Crea un holograma del terminal hacker de al lado de la Sala de Informaci�n.\n\nOperativa\n- El Bot�n Z toma una holograf�a. El Bot�n B abrir� cualquier puerta en el camino. Mant駭 el Bot�n R para mirar.\n", + /*178*/ "Descripci�n\n- Mejora la luz visible para producir una imagen del 疵ea circundante. Tambi駭 refleja formas de vida. En niveles normales de luz se produce una sobrecarga que 'blanquea' el visor.\n\nInstrucciones de Entrenamiento\n- Busca el interruptor de la luz en la oscuridad y act�valo.\n\nOperativa\n- Selecciona la Visi�n Nocturna de tu inventario para activarla. Hazlo de nuevo para desactivarla.\n", + /*179*/ "Descripci�n\n- Dispositivo para apertura de c�digos. Se aplica sobre el panel de control y busca la combinaci�n hasta que la puerta se abra.\n\nInstrucciones de Entrenamiento\n- Encuentra el panel de la puerta cerrada y usa el Descodificador de Puertas en 駘 hasta que la abras.\n\nOperativa\n- Sit�ate cerca del panel de la puerta y pulsa el Bot�n B mientras sujetas el Descodificador para usarlo.\n", + /*180*/ "Descripci�n\n- Se usa para ver a trav駸 de muros s�lidos y objetos. Puede ver cosas que la Visi�n Nocturna y el Esc疣er de Infrarrojos no pueden.\n\nInstrucciones de Entrenamiento\n- Con el Esc疣er de Rayos-X, busca los dos interruptores ocultos y act�valos para apagar la cuadr�cula l疽er.\n\nOperativa\n- Elige el Esc疣er de Rayos-X de tu inventario para activarlo. Selecci�nalo otra vez para desactivarlo.\n", + /*181*/ "Descripci�n\n- Evita problemas al usar un disfraz. Pero, siempre debes estar alerta ante la posibilidad de ser desenmascarado por un enemigo espabilado.\n\nInstrucciones de Entrenamiento\n- Grimshaw tiene un Dispositivo de Ocultaci�n esper疣dote. Ve a la puerta de al lado para 'hacerte' con uno.\n\nOperativa\n- Para llevar el disfraz, simplemente el�gelo en tu inventario.\n", + /*182*/ "Descripci�n\n- Traslada datos termales en im疊enes visibles. Puede ser usado en la oscuridad y tambi駭 revela anomal�as como puertas ocultas o muros debilitados.\n\nInstrucciones de Entrenamiento\n- Enciende el Esc疣er de Infrarrojos, encuentra la puerta oculta y 畸rela.\n\nOperativa\n- Elige el Esc疣er de Infrarrojos en tu inventario para activarlo. Reel�gelo para desactivarlo.\n", + /*183*/ "Descripci�n\n- Localiza un objeto en el mapa radar del visor. Muestra la posici�n relativa y la distancia.\n\nInstrucciones de Entrenamiento\n- Activa el Rastreador y sigue la se�al de radar hasta obtener el objeto.\n\nOperativa\n- Selecciona el Rastreador en tu inventario para activarlo. Reel�gelo para desactivarlo.\n", + /*184*/ "Descripci�n\n- Trastorna el espectro visible de luz alrededor del portador, creando un efecto camale�nico. Este campo desaparece cuando el portador dispara.\n\nInstrucciones de Entrenamiento\n- Activa el Dispositivo de Ocultaci�n y dir�gete a la oficina de Carrington para sorprenderle.\n\nOperativa\n- Selecciona el Dispositivo de Ocultaci�n para activarlo. Reel�gelo para desactivarlo.\n", + /*185*/ "Descripci�n\n- Emite una se�al constante que sirve para bloquear cualquier dispositivo de comunicaci�n electr�nica. Debe ser colocado en el objeto para ser efectivo.\n\nInstrucciones de Entrenamiento\n- Lanza la Mina ECM en el Puerto tras la puerta secreta.\n\nOperativa\n- Pulsa el Bot�n Z para lanzar la mina. Mant駭 el Bot�n R y mueve el Stick de Control para afinar tu punter�a antes de lanzar.\n", + /*186*/ "Descripci�n\n- Comunica al agente de campo con los hackers del Instituto sitos en el CG, quienes pueden romper cerraduras electr�nicas a distancia.\n\nInstrucciones de Entrenamiento\n- Usa el Conector de Datos para 'hackear' la terminal de la esquina, abriendo as� una puerta secreta.\n\nOperativa\n- Sit�ate en la terminal y pulsa el Bot�n B mientras sujetas el Conector de Datos.\n", + /*187*/ "DISPARAR\n Pulsa el Bot�n Z para disparar el arma.\n", + /*188*/ "RECARGA AUTOMチTICA\n Suelta el Bot�n Z cuando no tengas munici�n.\n", + /*189*/ "RECARGA MANUAL\n Pulsa el Bot�n B para recargar en cualquier momento.\n", + /*190*/ "Apuntar: Mant駭 el Bot�n R para entrar en el modo Apuntar.\n", + /*191*/ "Usa el Stick de Control para mover la mirilla.\n", + /*192*/ "AUTODISPARO\n Mant駭 el Bot�n Z para disparar autom疸icamente.\n", + /*193*/ "ALTERAR VISTA\n Pulsa el Bot�n C Arriba o el Bot�n C Abajo para mover la vista arriba/abajo.\n", + /*194*/ "ZOOM\n Mant駭 el Bot�n R para entrar en el modo Zoom.\n", + /*195*/ "FUEGO RチPIDO\n Pulsa el Bot�n Z r疳ido para disparar m疽 velozmente.\n", + /*196*/ "Instituto Carrington\0|Base de operaciones\n", + /*197*/ "Edificio Lucerne\0|Cuartel General Global\n", + /*198*/ "S�tano Laboratorio\0|Laboratotios subterr疣eos\n", + /*199*/ "Villa Carrington\0|Propiedad privada en la costa\n", + /*200*/ "Chicago\0|Barrios Bajos de la ciudad\n", + /*201*/ "Edificio G5\0|Edificio de la Corporaci�n dataDyne\n", + /*202*/ "チrea 51\0|Cerca del Lago Seco, Nevada\n", + /*203*/ "Base A駻ea Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|Avi�n del Presidente\n", + /*205*/ "Lugar del Impacto\0|Isla Victoria 71コN 118コO\n", + /*206*/ "Pelagic II\0|Nav�o especializado de profundidad\n", + /*207*/ "Nave Cetan\0|Nave alien�gena en la Tierra\n", + /*208*/ "Nave de Asalto Skedar\0|Nave espacial de transporte\n", + /*209*/ "Mundo Skedar\0|El planeta del Templo de Batalla\n", + /*210*/ "Lanzadera\0|チgil transporte de tropas\n", + /*211*/ "AntiGrav\0|Dispositivo de Antigravedad\n", + /*212*/ "Aeromoto\0|Veh�culo a駻eo de baja altitud\n", + /*213*/ "Bot de Limpieza\0|Tu ayudante especial\n", + /*214*/ "Hoverc�ptero\0|Nave de asalto urbana\n", + /*215*/ "Robot G5\0|Droide urbano de combate\n", + /*216*/ "Interceptor A51\0|Interceptor a駻eo rob�tico\n", + /*217*/ "Nave Maian\0|Nave de reconocimiento y patrulla\n", + /*218*/ "Lanzadera Skedar\0|Nave alien�gena de tropas\n", + /*219*/ "El edificio del Instituto comprende diferentes 疵eas: oficinas y laboratorios, talleres y hangares. Est� bastante aislado del mundo exterior, lo que ayuda a mantener las operaciones en secreto.\n", + /*220*/ "En el centro del distrito financiero, el austero rascacielos de la Corporaci�n dataDyne destaca sobre sus vecinos.\n", + /*221*/ "Fuertemente guardados, estos bien escondidos laboratorios son la clave del futuro de dataDyne. En ellos, los t馗nicos trabajan secretamente para situar a dataDyne en lo m疽 alto.\n", + /*222*/ "Pertenceciente al Instituto, esta apartada residencia es utilizada por Daniel Carrington como retiro de su trabajo en el Instituto. Tambi駭 tiene un observatorio, su propio generador el馗trico y una ampl�a bodega.\n", + /*223*/ "Es una s�rdida y mugrienta parte de Chicago, ahora cerrada al tr畴ico. Es aqu� donde la Corporaci�n G5 tiene su cuartel general.\n", + /*224*/ "Dentro del Edificio G5 hay una sala de reuniones protegida por sistemas antigrabaci�n. Para dataDyne es el lugar m疽 seguro para formular sus planes confidenciales.\n", + /*225*/ "Esta secci�n de la gigantesca instalaci�n conocida como チrea 51 est� situada al pie de las colinas del Lago Seco. Helipuertos exteriores y torres de comunicaci�n indican el posible tama�o del complejo subterr疣eo.\n", + /*226*/ "Una de las muchas bases a駻eas reforzadas para acoger al Air Force One cuando reposta. Normalmente, estas bases a駻eas est疣 en lugares remotos en regiones inh�spitas, lejos de ojos entrometidos.\n", + /*227*/ "Este Air Force One en particular est� optimizado para climas fr�os, siendo muy �til cuando se usa en el norte de Alaska. El destino del vuelo es Oslo, Noruega.\n", + /*228*/ "En este rocoso paisaje cubierto de nieve en pleno C�rculo チrtico, descansan los restos de un avi�n destrozado.\n", + /*229*/ "Propiedad del gobierno norteamericano, el Pelagic II es capaz de consumar operaciones a muy baja profundidad en cualquier condici�n. Es el �nico nav�o de desarrollo a baja profundidad del mundo.\n", + /*230*/ "Se trata de una nave gigantesca de construcci�n alien�gena que reposa en el fondo oce疣ico desde hace millones de a�os.\n", + /*231*/ "Es una nave de asalto interplanetaria que transporta guerreros Skedar a zonas de guerra. Pertenece a la muy reducida flota de batalla Skedar.\n", + /*232*/ "Se trata de un planeta extremadamente 疵ido, asolado por terremotos, tormentas de arena y huracanes. Es parte de un complejo sistema solar que incluye tres soles.\n", + /*233*/ "Este peque�o, r疳ido, y altamente manejable transporte de agentes ha sido dise�ado para uso en 疵eas urbanas. Puede ser controlado por ordenador o remotamente. Tiene espacio suficiente en su interior para tres o cuatro agentes, m疽 su equipamiento.\n", + /*234*/ "Este dispositivo anti-gravedad fue dise�ado para ayudar en los almacenes. Se aplica en el lateral de una caja. Cuando se activa, el campo antigravitatorio levanta el caj�n y le quita algo de inercia.\n", + /*235*/ "Es una moto de patrulla de baja altitud. Usa una peque�a unidad antigravedad para elevarse, y una poderosa turbina para moverse y proveer de control direccional.\n", + /*236*/ "Mantiene el lugar limpio y ordenado. Suele tener acceso a todas las 疵eas de un edificio. Los agentes han sido adiestrados en mantener estos robots intactos, ya que pueden conseguir acceso a zonas sensibles.\n", + /*237*/ "Veh�culo de patrulla urbana y eliminaci�n, con tripulaci�n de dos hombres, y armado con un ca��n en el morro, y dos sistemas de misiles en las alas. Puede ser eliminado con fuego sostenido, o preferentemente, un cohete bien dirigido.\n", + /*238*/ "Es un robot de combate dise�ado para guerrilla urbana. Usa una unidad anti-gravedad. Est� fuertemente armado. Se suele usar para mantener lejos a visitantes no deseados, gracias a su programaci�n de '1ー dispara, despu駸 pregunta'.\n", + /*239*/ "Variaci�n rob�tica de la Aeromoto, con mayor poder gravitatorio y de turbina; puede alcanzar velocidad Mach 2 f當ilmente y avanzar durante horas a velocidad de crucero. Aunque bien armada, se basa en su manejabilidad m疽 que en el escudo.\n", + /*240*/ "Est� dise�ada para llevar a un �nico piloto Maian. Un pasajero se puede sentir atorado: si 駸te es humano, puede ser a�n peor.\n", + /*241*/ "Es capaz de llevar a la batalla a diez guerreros Skedar completamente armados. Es indetectable por el radar convencional. Puede emitir se�ales de bloqueo sobre 疵eas considerables: 駸tas interrumpen las comunicaciones as� como los equipos de detecci�n.\n", + /*242*/ "Descripci�n\n- Un buen agente siempre observa lo que hay a su alrededor.\n\nInstrucciones de Entrenamiento\n- Examina todos los objetos mir疣dolos directamente.\n\nOperativa\n-Mirar arriba: Pulsa el Bot�n C Abajo\n-Mirar abajo: Pulsa el Bot�n C Arriba\n-Vista Libre: Mant駭 pulsado el Bot�n R para entrar en el modo Apuntar, y usa el Stick de Control para mirar.\n", + /*243*/ "Descripci�n\n- Esquivar y eludir te puede sacar de muchos problemas.\n\nInstrucciones de Entrenamiento\n- Activa todos los interruptores. S� r疳ida, ya que cada bot�n se reiniciar� en un tiempo l�mite.\n\nOperativa\n- Esquivar Izquierda: Bot�n C Izquierda\n- Esquivar Derecha: Bot�n C Derecha\n\n", + /*244*/ "Descripci�n\n- Agacharse puede abrir nuevas 疵eas de exploraci�n.\n\nInstrucciones de Entrenamiento\n- Avanza evitando los obst當ulos utilizando los movimientos disponibles. Activa los interruptores.\n\nOperativa\n- Agacharse: Mant駭 el Bot�n R, y pulsa el Bot�n C Abajo.\n- Arrastrarse: Una vez agachado, mant駭 el Bot�n R, y pulsa el Bot�n C Abajo.\n- Levantarse: Presiona el Bot�n R.\n\n", + /*245*/ "Descripci�n\n- Luchar contra m�ltiples oponentes en combates mano a mano puede ser dif�cil.\n\nInstrucciones de Entrenamiento\n- Derriba a todos los enemigos sin ser golpeado.\n\nOperativa\n- Pu�etazo: Pulsa el Bot�n Z repetidamente cuando est駸 desarmado para lanzar una r畴aga de pu�etazos.\n\n", + /*246*/ "Descripci�n\n- Desarmar a un enemigo te puede proporcionar una nueva arma.\n\nInstrucciones de Entrenamiento\n- Derriba/desarma a todos los enemigos sin ser golpeado.\n\nOperativa\n- Desarmar: Mant駭 el Bot�n B, entonces pulsa el Bot�n Z para desarmar al enemigo.\n- Pu�etazo KO: Golpea a un enemigo desprevenido por detr疽.\n", + /*247*/ "Descripci�n\n- Lucha contra m�ltiples oponentes en combate mano a mano.\n\nInstrucciones de Entrenamiento\n- Derrota a todos los enemigos sin ser golpeado.\n\n", + /*248*/ "Descripci�n\n- Lucha contra m�ltiples oponentes, unos armados y otros no.\n\nInstrucciones de Entrenamiento\n- Derrota a todos los enemigos sin ser golpeado.\n\n", + /*249*/ "Para mayor precisi�n y libertad cuando mires alrededor, usa el modo Apuntar.\n", + /*250*/ "Piensa d�nde quieres ir antes de intentar la prueba. Establece tu posici�n en un lugar que requiera la menor cantidad de movimiento posible entre objetivos.\n", + /*251*/ "Agacharse permite alcanzar lugares normalmente inaccesibles para ti, pero recuerda que te mueves m疽 r疳ido cuando est疽 en pie. Para avanzar lo m疽 r疳ido posible, intenta agacharte s�lo cuando lo necesites.\n", + /*252*/ "Atacar a los enemigos por detr疽 no es muy honorable, pero har� bastante m疽 f當il derribarlos. S�lo debes acercarte a distancia de lucha cuando tengas que hacerlo, y estate preparada para salir de su alcance cuando te ataquen.\n", + /*253*/ "S�lo debes estar cerca el tiempo suficiente para coger el arma. Sal de su alcance, y usa tu nueva arma.\n", + /*254*/ "No esperes a ser alcanzada, 。mu騅ete! No te centres en un solo oponente; intenta situar d�nde se encuentran todos. Si no puedes ver a todos, mu騅ete hasta que sea posible.\n", + /*255*/ "Ve a por los oponentes armados s�lo si est疽 segura de tus habilidades cuerpo a cuerpo. Retrocede con los enemigos desarmados y usa sus armas antes de que puedan acercarse demasiado a ti.\n", + /*256*/ "Para mayor precisi�n y libertad cuando mires alrededor, usa el modo Apuntar.\n", + /*257*/ "Esquivar y eludir te puede sacar de muchos problemas.\n", + /*258*/ "Agacharse permite alcanzar lugares normalmente inaccesibles para ti, pero recuerda que te mueves m疽 r疳ido cuando est疽 en pie. Para avanzar lo m疽 r疳ido posible, intenta agacharte s�lo cuando lo necesites.\n", + /*259*/ "Atacar a los enemigos por detr疽 no es muy honorable, pero har� bastante m疽 f當il derribarlos. S�lo debes acercarte a distancia de lucha cuando tengas que hacerlo, y estate preparada para salir de su alcance cuando te ataquen.\n", + /*260*/ "S�lo debes estar cerca el tiempo suficiente para coger el arma. Sal de su alcance, y usa tu nuevo arma.\n", + /*261*/ "No esperes a ser alcanzada; 。mu騅ete! No te centres en un solo oponente; intenta situar d�nde se encuentran todos. Si no puedes ver a todos, mu騅ete hasta que sea posible.\n", + /*262*/ "Ve a por los oponentes armados s�lo si est疽 seguro de tus habilidades cuerpo a cuerpo. Retrocede con los enemigos desarmados y usa sus armas antes de que puedan acercarse demasiado a ti.\n", + /*263*/ "Siempre debes mantener el objetivo a la vista cuando uses el Conector de Datos, y mantenerte cerca para evitar que se rompa la conexi�n.\n", + /*264*/ "Aseg�rate de que la mina aterriza en el sitio correcto acerc疣dote tanto como puedas al objetivo. Ajusta tu mirilla usando los Botones C o el modo Apuntar del Bot�n R.\n", + /*265*/ "La C疥ara Esp�a puede ser dif�cil de controlar, as� que t�mate tu tiempo.\n", + /*266*/ "Es �til en combate, pero puede causar problemas cuando se sobrecarga.\n", + /*267*/ "Si tienes problemas para usar el Decodificador, intenta acercarte m疽 al objetivo poni駭dote cara a cara.\n", + /*268*/ "El Rastreador s�lo indica la direcci�n y altura relativa; no muestra un mapa que te gu�e al blanco. Presta atenci�n a tus alrededores, y prep疵ate a explorar.\n", + /*269*/ "El visor estrecha tu visi�n perif駻ica, lo cual puede causar problemas en combate. Aseg�rate de tu situaci�n antes de usarlo.\n", + /*270*/ "Si usas este dispositivo en un momento equivocado, te puede costar la vida, ya que no podr疽 ver nada a cierta distancia. レsalo con moderaci�n.\n", + /*271*/ "Un disfraz no es s�lo la ropa, es la manera en que una persona lo lleva. No act�es de manera diferente a la de la persona que est疽 intentando ser.\n", + /*272*/ "Preserva tu Dispositivo de Ocultaci�n cuando no hay nadie alrededor que pueda observarte.\n", + /*273*/ "Siempre debes mantener el objetivo a la vista cuando uses el Conector de Datos, y mantenerte cerca para evitar que se rompa la conexi�n.\n", + /*274*/ "Aseg�rate de que la mina aterriza en el sitio correcto acerc疣dote tanto como puedas al objetivo. Ajusta tu mirilla usando los Botones C o el modo Apuntar del Bot�n R.\n", + /*275*/ "La C疥ara Esp�a no es invisible: los enemigos la pueden descubrir, as� que ten cuidado cuando entres en un 疵ea habitada. Recuerda que la C疥ara Esp�a se quedar� donde la dejes hasta que la recojas.\n", + /*276*/ "Es �til en combate, pero puede causar problemas cuando se sobrecarga. Intenta anticiparte a las situaciones y reacciona antes que el enemigo.\n", + /*277*/ "Si tienes problemas para usar el Decodificador, intenta acercarte m疽 al objetivo poni駭dote cara a cara.\n", + /*278*/ "El Rastreador s�lo indica la direcci�n y altura relativa; no muestra un mapa que te gu�e al objetivo. Presta atenci�n a tus alrededores, y prep疵ate a explorar.\n", + /*279*/ "El visor estrecha tu visi�n perif駻ica, lo cual puede causar problemas en combate. Aseg�rate de tu situaci�n antes de usarlo.\n", + /*280*/ "Si usas este dispositivo en un momento equivocado, te puede costar la vida, ya que no podr疽 ver nada a cierta distancia. レsalo con moderaci�n.\n", + /*281*/ "Un disfraz no es s�lo la ropa, es la manera en que una persona lo lleva. No act�es de manera diferente a la de la persona que est疽 intentando ser.\n", + /*282*/ "Preserva tu Dispositivo de Ocultaci�n cuando no hay nadie alrededor que pueda observarte. Evita disparar a menos que sea absolutamente necesario, y s�lo si est疽 seguro del 騙ito de tu ataque.\n", + /*283*/ "La Falcon 2 es una pistola muy precisa, as� que cualquier error ser� tuyo. El modo secundario es golpear con su culata y es, por lo tanto, in�til en una prueba de tiro.\n", + /*284*/ "Para hacer un mejor uso de la precision de la Falcon 2, una mira ha sido puesta en la pistola. Como en la Falcon 2 sin modificar, el modo secundario de golpear con la culata es in�til durante la prueba de tiro.\n", + /*285*/ "La version con silenciador de la Falcon 2 es una excelente arma, dise�ada para darte la ventaja de la sorpresa sobre tus oponentes. Prueba tu precision para asegurarte que nunca derrochar疽 tus oportunidades.\n", + /*286*/ "La Magsec 4 tiene un excelente poder de disparo a costa de la precisi�n, especialmente cuando se usa el modo secundario de r畴aga de 3 tiros. La �nica desventaja seria es el tama�o limitado de su cargador.\n", + /*287*/ "Esta t�pica arma Skedar es brutal y poderosa. Sacrificando algo del cartucho, el disparo puede ser cargado para crear una explosi�n devastadora. Su capacidad de recarga es alta.\n", + /*288*/ "Esta vers疸il pistola ofrece dos diferentes sistemas de disparo para su munici�n: un disparo est疣dar o una descarga explosiva. Los ingenieros Maian lo han conseguido sin comprometer el uso de energ�a del arma, aunque el ritmo de disparo es reducido.\n", + /*289*/ "La clave del uso del DY357 es saber cu疣do recargar. Un cartucho de seis balas implica estar siempre alerta en un tiroteo. El peso del arma puede ser muy �til si tienes que golpear a alguien con ella.\n", + /*290*/ "Trent Easton siempre busca facilidades extra, y este arma no es una excepci�n. Las balas son tan especiales como el resto del arma; han sido dise�adas para hacerse a�icos en el interior del oponente y as� tumbarle r疳idamente.\n", + /*291*/ "Esta fiable y efectiva metralleta no es dif�cil de encontrar ya que es el arma m疽 vendida de dataDyne en los �ltimos dos a�os, incluso si su modo secundario no se tiene en cuenta. Su sistema de adquisici�n de objetivos es excelente, y deber疽 familiarizarte con todas las posibilidades de este arma.\n", + /*292*/ "La metralleta Cicl�n fue dise�ada espec�ficamente para NO ser precisa, aunque vale la pena practicar. Puede disparar una gran cantidad de balas en poco tiempo, por ello, es una excelente arma de supresi�n.\n", + /*293*/ "La flexibilidad Maian respecto al dise�o ha creado esta metralleta con un interesante modo secundario: una bala de alta velocidad que puede atravesar objetos f當ilmente. El ritmo de disparo, como en la Phoenix, se reduce durante el modo secundario; esto se debe a que se intenta prevenir da�o en el mecanismo de disparo y en el ca��n.\n", + /*294*/ "La RC-P120 dispara una bala mineral especial que, acompa�ada de un ritmo de disparo r疳ido y un amplio cargador, hace de este arma una herramienta perfecta para ser usada contra los Skedar. Las balas pueden ser usadas para recargar un prototipo de Dispositivo de Ocultaci�n: el entrenamiento ha sido alterado para reflejar esta caracter�stica en particular.\n", + /*295*/ "Este arma no s�lo se parece a un ordenador PC port疸il, sino que puede ser utilizada como arma centinela en el modo secundario para cubrir una ruta de escape o proteger un lugar.\n", + /*296*/ "ノste es el modelo que dataDyne present� con 騙ito a los militares de EE.UU., aunque todav�a tiene que ser aprobado. Siguiendo la tendencia de dataDyne de dar a la gente desagradables sorpresas, el modelo b疽ico del rifle de asalto lleva una mina de proximidad debajo del ca��n. Usar el modo secundario obviamente implica que debes lanzar tu arma.\n", + /*297*/ "Tan lejos como podemos establecer, el modo secundario del arma parece ser que identifica trampas, minas dirigidas, dispositivos explosivos ocultos (como el Drag�n en modo secundario), y armas autom疸icas. Aunque poderoso, el cartucho de este rifle de asalto es peque�o. \n", + /*298*/ "Como primera arma con apoyo del Instituto, el AR34 es un rifle de asalto bastante b疽ico. El modo secundario es un zoom permamente. Probar a sujetarlo vale como entrenamiento de precisi�n.\n", + /*299*/ "Se trata de la variante pesada del Drag�n sin mina de proximidad, la cual ha sido reemplazada por un lanzagranadas. Adoptada por los militares norteamericanos como arma de apoyo de brigada pesada: se nota el porqu�... Practica para hacerte con la trayectoria de las granadas.\n", + /*300*/ "La delicadeza no es una opci�n aqu�. Hay dos modos, explosi�n simple o doble. El cartucho es amplio para una escopeta, pero ten cuidado con el largo tiempo de recarga, y planea tus movimientos en consonancia.\n", + /*301*/ "Esta fina pieza de ingenier�a es un rifle de francotirador con silenciador con un zoom de alta tecnolog�a. Lo �nico que puede interferir en la precisi�n de este arma es el zoom de francotirador. Aseg�rate de agacharte y mantener tu mirilla en el modo secundario.\n", + /*302*/ "Aunque las t馗nicas actuales de ingenier�a nos superan, todav�a podemos apreciar los efectos del rifle FarSight. Su disparo es imparable, y puede penetrar muros a bastante profundidad, alcanzando objetivos si se necesita.\n", + /*303*/ "La funci�n primaria de la ballesta es un disparo de sedante no letal, mientras que el secundario es la muerte instant疣ea. Es un arma principalmente sigilosa, pero su largo tiempo de recarga puede ser un inconveniente durante un tiroteo.\n", + /*304*/ "La pistola tranquilizante es muy com�n, pudiendo ser encontrada en laboratorios m馘icos y hospitales de todo el mundo. Puede ser usada con perdigones tranquilizantes, o con dosis letales, que usan bastante m疽 cantidad de la reserva de sedantes.\n", + /*305*/ "Intenta controlar este arma lo mejor que puedas. Fue dise�ada para usuarios bastante m疽 fuertes que los humanos. Arrodillarse puede ayudar a apuntar el arma, pero no a perfeccionar el tiro. Si alg�n oponente logra esquivar la lluvia de balas, sus ca�ones pueden usarse como trituradoras para infringir da�o.\n", + /*306*/ "Este reciente producto de dataDyne, cuenta con tecnolog�a muy interesante en su interior. El modo secundario activa un campo magn騁ico alrededor de la bomba, lo que le permite adherirse durante un limitado periodo de tiempo. Cuando ese tiempo pasa, la bomba cae, impacta y explota.\n", + /*307*/ "Es un compacto lanzamisiles reutilizable: recarga tras cada tiro. El modo secundario usa una variante del sistema de blancos de la metralleta CMP150. El misil viaja lentamente lo que le permite seguir al objetivo, as� que tenlo en cuenta y planea tus disparos cuidadosamente.\n", + /*308*/ "Este lanzador port疸il de m�siles Skedar puede disparar tanto cohetes sin gu�a, como por control remoto. A los Skedar les produce una perversa satisfacci�n cuando la c疥ara se acerca al objetivo, pero un agente del IC est� m疽 all� de esas cosas. Los cohetes guiados aceleran autom疸icamente, pero pueden ser decelerados para m疽 maniobrabilidad. La detonaci�n ocurre por contacto o cuando se aprieta el gatillo.\n", + /*309*/ "Este cuchillo finamente pulido, est� equilibrado para ser lanzado. La pr當tica es esencial para acostumbrarse al alcance y trayectoria de la hoja lanzada.\n", + /*310*/ "El departamento de armas experimentales ha creado este peque�o pero efectivo l疽er de mu�eca con dos diferentes rayos. El modo primario genera una explosi�n a gran distancia, mientras que el secundario provee de un rayo continuo hasta que el gatillo es soltado.\n", + /*311*/ "Cuatro segundos pasan desde la activaci�n a la detonaci�n de la granada de fragmentaci�n antipersonal en el modo b疽ico. Para tu deleite y entretenimiento, se ha incluido un modo secundario: pinball de proximidad. La granada rebotar� hasta que la carga explote cuando su detector de proximidad se active.\n", + /*312*/ "Esta granada Maian hace estragos con las neuronas de las criaturas. Si caes en su radio de explosi�n, tu visi�n se volver� borrosa y no podr疽 agarrar lo que lleves. La granada puede ser activada por lanzamiento o por proximidad. Aseg�rate de lanzarla cuando est駸 lo suficientemente lejos.\n", + /*313*/ "Se necesita bastante criterio para un uso efectivo de las minas de tiempo, de otro modo, la explosi�n no afectar� al objetivo, y 駸te ir� detr疽 tuyo. Mejorar tu habilidad en las pruebas evitar� errores cr�ticos. La funci�n secundaria es un detector de trampas id駭tico al encontrado en el rifle de asalto Vengador K7.\n", + /*314*/ "La clave de la colocaci�n correcta de las minas de proximidad es situarlas donde tus oponentes no se esperen encontrarlas. Si t� mismo no quieres tener problemas, usa el modo secundario de detecci�n de trampas para asegurar tus alrededores. Puede que te haga perder el tiempo, pero si no es as�, podr� salvar tu vida.\n", + /*315*/ "La �ltima variedad de minas remotas detonables, es esencialmente igual a las que ya ten�as. El modo primario es poner las minas, mientras que el secundario es dar las �rdenes de explosi�n. Si no puedes ver la mina, deber疽 confiar en el viejo m騁odo de prueba y error. \n", + /*316*/ "Holo 1 - Mirar alrededor\n", + /*317*/ "Holo 2 - Movimiento 1\n", + /*318*/ "Holo 3 - Movimiento 2\n", + /*319*/ "Holo 4 - Comb. sin armas 1\n", + /*320*/ "Holo 5 - Comb. sin armas 2\n", + /*321*/ "Holo 6 - Comb. Directo 1\n", + /*322*/ "Holo 7 - Comb. Directo 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-beta/earE.c b/src/files/lang/pal-beta/earE.c new file mode 100644 index 000000000..883a987fd --- /dev/null +++ b/src/files/lang/pal-beta/earE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll \nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high. \nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's \nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you \nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/earJ.c b/src/files/lang/pal-beta/earJ.c new file mode 100644 index 000000000..2c288629b --- /dev/null +++ b/src/files/lang/pal-beta/earJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items Of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr Caroll\n", + /* 10*/ "Shut Down Experiments\n", + /* 11*/ "Start Security Maintenance Cycle\n", + /* 12*/ "Obtain Experimental Technologies\n", + /* 13*/ "Holograph Radioactive Isotope\n", + /* 14*/ "Machinery Scream Sound Fx\n", + /* 15*/ "Maintenance Robots Activated\n", + /* 16*/ "Maintenance Robots Re-programmed\n", + /* 17*/ "Security Doors Unlocked\n", + /* 18*/ "Maintenance Cycle Activated\n", + /* 19*/ "Routine Cleaning Cycle Activated\n", + /* 20*/ "Operation Not Allowed - Robots Busy\n", + /* 21*/ "Maintenance Robots De-activated\n", + /* 22*/ "Critical Mission Object Destroyed\n", + /* 23*/ "Maintenance Robot System Offline\n", + /* 24*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable Scientist Casualties\n", + /* 27*/ "Terminal Is Not Active\n", + /* 28*/ "Powering Down Active Systems\n", + /* 29*/ "Experiment Has Been Shut Down\n", + /* 30*/ "Alarm Activated\n", + /* 31*/ "Alarm De-activated\n", + /* 32*/ "Don't Shoot Me - I'll Help you\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you\n", + /* 35*/ "Accidents will happen\n", + /* 36*/ "ACCESS DENIED - Security Code Required\n", + /* 37*/ "Searching for password\n", + /* 38*/ ".", + /* 39*/ "Password Located - Bypassing Lock\n", + /* 40*/ "Contact Broken - Re-establish link\n", + /* 41*/ "Security Door Already Unlocked\n", + /* 42*/ "Experiment already powered down\n", + /* 43*/ "Strange - the experiments already off!\n", + /* 44*/ "It appears someone has broken my PC\n", + /* 45*/ "Obtain Night Sight\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight\n", + /* 50*/ "Obtain Shield Tech Item\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield Tech Item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up Shield Tech Item\n", + /* 55*/ "Obtain Data Uplink\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink\n", + /* 60*/ "Connection Established\n", + /* 61*/ "Maintenance Hatch Is Now Open\n", + /* 62*/ "Maintenance Hatch Is Already Open\n", + /* 63*/ "WARNING - Radioactive Matter Detected\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security\n", + /* 78*/ "Accidents will happen\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someones broken my equipment.\n", + /* 83*/ "Whats happened to the terminal?\n", + /* 84*/ "You vandal, you've broken it.\n", + /* 85*/ "Connection Broken - Experiments still active.\n", + /* 86*/ "Experimental Item 1 aquired.\n", + /* 87*/ "Experimental Item 2 aquired.\n", + /* 88*/ "Experimental Item 3 aquired.\n", + /* 89*/ "Obtain Eye Spy\n", + /* 90*/ "Dr Carolls\n", + /* 91*/ "Eye Spy\n", + /* 92*/ "An Eye Spy\n", + /* 93*/ "Picked up an Eye Spy\n", + /* 94*/ "That's the highest security sector - Dr Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the Eye-Spy.\n", + /* 98*/ "Secret Weapons Compartment Opened.\n", + /* 99*/ "Access Denied - Weapons Compartment Locked.\n", + /*100*/ "Dr. Caroll?", + /*101*/ "Dr. Caroll, are you here?", + /*102*/ "Well, is it safe to come out?", + /*103*/ "Yes, all clear.", + /*104*/ "Wh..what... you're...", + /*105*/ "Very professionally done my dear, but there's no time to waste! we must leave immediately!", + /*106*/ "Come on, I have vital information and you must protect me.", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/earP.c b/src/files/lang/pal-beta/earP.c new file mode 100644 index 000000000..883a987fd --- /dev/null +++ b/src/files/lang/pal-beta/earP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll \nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high. \nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's \nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you \nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ear_str_f.c b/src/files/lang/pal-beta/ear_str_f.c new file mode 100644 index 000000000..fc75d226f --- /dev/null +++ b/src/files/lang/pal-beta/ear_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - D駻outer cycle maintenance\n\nReprogrammez les robots de nettoyage dans la zone de service pour les faire travailler sur les syst鑪es de s馗urit�. Ceci vous permettra de progresser dans le complexe scientifique. Restez aux c�t駸 du robot pour ne pas subir de d馮穰s.\n\n|Objectif 3: - Arr黎er les exp駻iences\n\nLes exp駻iences des laboratoires du secteur 2 provoquent des interf駻ences avec nos communications, emp鹹hant nos pirates de briser le code de s馗urit�. Forcez les scientifiques pr駸ents � les interrompre. Vous pouvez vous risquer � cette manoeuvre mais l'alarme se d馗lenchera probablement. Epargnez les scientifiques.\n\n|Objectif 4: - Obtenir 馗hantillons tech.\n\nDr. Caroll nous informe que trois autres projets majeurs sont sur le point d'黎re achev駸 dans les laboratoires voisins du sien. R馗up駻ez les prototypes des trois exp駻iences et rapportez-les � l'Institut Carrington pour une 騁ude.\n\n|Objectif 5: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 1*/ "LABORATOIRE SOUTERRAIN\n", + /* 2*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - D駻outer cycle maintenance\n\nReprogrammez les robots de nettoyage dans la zone de service pour les faire travailler sur les syst鑪es de s馗urit�. Ceci vous permettra de progresser dans le complexe scientifique. Restez aux c�t駸 du robot pour ne pas subir de d馮穰s.\n\n|Objectif 3: - Arr黎er les exp駻iences\n\nLes exp駻iences des laboratoires du secteur 2 provoquent des interf駻ences avec nos communications, emp鹹hant nos pirates de briser le code de s馗urit�. Forcez les scientifiques pr駸ents � les interrompre. Vous pouvez vous risquer � cette manoeuvre mais l'alarme se d馗lenchera probablement. Epargnez les scientifiques.\n\n|Objectif 4: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Trouver le Dr. Caroll\n", + /* 10*/ "Arr黎er les exp駻iences\n", + /* 11*/ "D駻outer cycle maintenance\n", + /* 12*/ "Obtenir 馗hantillons tech.\n", + /* 13*/ "Holographier l'isotope radioactif\n", + /* 14*/ "Effets sons m馗anisme.\n", + /* 15*/ "Robots de maintenance activ駸.\n", + /* 16*/ "Robots de maintenance reprogramm駸.\n", + /* 17*/ "Portes s馗urit� d騅errouill馥s.\n", + /* 18*/ "Cycle de maintenance activ�.\n", + /* 19*/ "Cycle nettoyage activ�.\n", + /* 20*/ "Op駻ation refus馥 - robots occup駸.\n", + /* 21*/ "Robots de maintenance d駸activ駸.\n", + /* 22*/ "Objet crucial d騁ruit.\n", + /* 23*/ "Syst鑪e robots maintenance d駸activ�.\n", + /* 24*/ "MISSION ECHOUEE \n - objectifs inatteignables.\n", + /* 25*/ "Qui 黎es-vous?\n", + /* 26*/ "Pertes inacceptables de scientifiques.\n", + /* 27*/ "Terminal inactif.\n", + /* 28*/ "Coupure des syst鑪es actifs.\n", + /* 29*/ "Exp駻ience interrompue.\n", + /* 30*/ "Alarme activ馥.\n", + /* 31*/ "Alarme d駸activ馥.\n", + /* 32*/ "Ne me tuez pas! Je vais vous aider.\n", + /* 33*/ "Qu'est-ce que vous foutez ici?\n", + /* 34*/ "Je vais vous aider...\n", + /* 35*/ "Zut alors. J'ai fait une b黎ise.\n", + /* 36*/ "ACCES REFUSE - code de s馗urit� requis.\n", + /* 37*/ "Recherche mot de passe.\n", + /* 38*/ ".", + /* 39*/ "Mot de passe localis� - d駻ivation serrure.\n", + /* 40*/ "Contact rompu - r騁ablissement connexion.\n", + /* 41*/ "Porte de s馗urit� d駛� d騅errouill馥.\n", + /* 42*/ "Exp駻ience d駛� interrompue.\n", + /* 43*/ "Etrange - l'exp駻ience est d駛� arr黎馥!\n", + /* 44*/ "Quelqu'un a cass� mon PC!\n", + /* 45*/ "Obtenir Vision nocturne.\n", + /* 46*/ "Cassandra De Vries: \n", + /* 47*/ "Vision nocturne\n", + /* 48*/ "Mallette de De Vries\n", + /* 49*/ "Vision nocturne obtenue.\n", + /* 50*/ "Obtenir objet de tech bouclier.\n", + /* 51*/ "Cassandra De Vries: \n", + /* 52*/ "Objet de tech bouclier\n", + /* 53*/ "Mallette de De Vries\n", + /* 54*/ "objet de tech bouclier obtenu.\n", + /* 55*/ "Obtenir r馗epteur.\n", + /* 56*/ "\n", + /* 57*/ "R馗epteur\n", + /* 58*/ "Un r馗epteur\n", + /* 59*/ "R馗epteur obtenu.\n", + /* 60*/ "Connexion 騁ablie.\n", + /* 61*/ "Sas de maintenance ouvert.\n", + /* 62*/ "Sas de maintenance d駛� ouvert.\n", + /* 63*/ "ATTENTION - radioactivit� d騁ect馥.\n", + /* 64*/ "Que faites-vous dans mon labo?\n", + /* 65*/ "Je ne vous connais pas...\n", + /* 66*/ "Vous 黎es qui, bordel?\n", + /* 67*/ "Arr黎ez l'exp駻ience.\n", + /* 68*/ "Eteignez-moi tout 軋. MAINTENANT!\n", + /* 69*/ "Coupez ce truc.\n", + /* 70*/ "Je vais l'騁eindre.\n", + /* 71*/ "Ne me faites pas de mal!\n", + /* 72*/ "Je vais vous aider.\n", + /* 73*/ "Mes exp駻iences!\n", + /* 74*/ "Voil�. C'est 騁eint.\n", + /* 75*/ "Partez... TOUT DE SUITE!\n", + /* 76*/ "S馗urit�!\n", + /* 77*/ "J'appelle la s馗urit�.\n", + /* 78*/ "Oups. Je me suis tromp�...\n", + /* 79*/ "Comment s'est arriv�?\n", + /* 80*/ "C'est d駛� 騁eint on dirait.\n", + /* 81*/ "Vous avez jou� avec 軋, ou quoi?\n", + /* 82*/ "On a tout cass� mon 駲uipement!\n", + /* 83*/ "Qu'est-il arriv� � mon terminal?\n", + /* 84*/ "Racaille, va! Tout est fichu!\n", + /* 85*/ "Connexion perdue - exp駻iences en cours.\n", + /* 86*/ "Objet exp駻imental 1 obtenu.\n", + /* 87*/ "Objet exp駻imental 2 obtenu.\n", + /* 88*/ "Objet exp駻imental 3 obtenu.\n", + /* 89*/ "Obtenir CamSpy.\n", + /* 90*/ "Dr. Caroll: \n", + /* 91*/ "CamSpy\n", + /* 92*/ "Une CamSpy\n", + /* 93*/ "CamSpy obtenue.\n", + /* 94*/ "C'est le secteur le plus prot馮� - Le Dr. Caroll\ndoit s'y trouver.\n", + /* 95*/ "Quelque chose dans les environs consomme beaucoup d'駭ergie.\n", + /* 96*/ "Reprogrammez ce robot de nettoyage - \nil vous fera entrer.\n", + /* 97*/ "Sortez, Joanna! Les niveaux sont trop haut.\nUtilisez la CamSpy.\n", + /* 98*/ "Compartiment armes secr鑼es ouvert.\n", + /* 99*/ "Ennemi d騁ect� - coffre d'armes ferm�.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, 黎es-vous ici?\n", + /*102*/ "Tout...tout danger est 馗art�?\n", + /*103*/ "Oui. Tout va bien.\n", + /*104*/ "M...Mais... vous...\n", + /*105*/ "Belle manoeuvre, mon enfant. Il n'y a pas de\ntemps � perdre. Nous devons partir!\n", + /*106*/ "Allons. J'ai des informations vitales � \nr騅駘er et vous devez me prot馮er.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ear_str_g.c b/src/files/lang/pal-beta/ear_str_g.c new file mode 100644 index 000000000..916ab56e4 --- /dev/null +++ b/src/files/lang/pal-beta/ear_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-Hauptquartier befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Starten Sie den Wartungszyklus!\n\nProgrammieren Sie die Wartungs-Roboter so um, dass sie mit den Arbeiten im Bereich des Sicherheitssystems beginnen. Auf diese Weise gelangen Sie tiefer in den Labor-Komplex. Sie sollten sich allerdings nicht zu weit von dem entsprechenden Roboter entfernen, wenn Sie unversehrt bleiben wollen!\n\n|3. Ziel: - Unterbrechen Sie alle Experimente!\n\nDie Experimente, die in Sektor zwei im Labor-Trakt durchgef�hrt werden, verursachen extreme Interferenzen. Dadurch sind unsere Hacker nicht in der Lage, den Sicherheitscode via Uplink zu knacken. Bringen Sie die anwesenden Wissenschaftler dazu, die Experimente zu unterbrechen. Es sei denn, Sie wollen es selber tun und damit riskieren, dass der Alarm ausgel�st wird. Auf keinen Fall d�rfen die Wissenschaftler verletzt werden!\n\n|4. Ziel: - Bringen Sie die experimentellen Technologien in Ihren Besitz!\n\nDr. Caroll hat uns dar�ber informiert, dass noch drei weitere Projekte kurz vor dem Abschluss stehen. Ihre Aufgabe ist es, die drei Prototypen zu finden und diese an das Carrington Institut zur Evaluierung zu �bergeben. \n\n|5. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 1*/ "UNTERGRUND-LABOR\n", + /* 2*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-Hauptquartier befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Starten Sie den Wartungszyklus!\n\nProgrammieren Sie die Wartungs-Roboter so um, dass sie mit den Arbeiten im Bereich des Sicherheitssystems beginnen. Auf diese Weise gelangen Sie tiefer in den Labor-Komplex. Sie sollten sich allerdings nicht zu weit von dem entsprechenden Roboter entfernen, wenn Sie unversehrt bleiben wollen!\n\n|3. Ziel: - Unterbrechen Sie alle Experimente!\n\nDie Experimente, die in Sektor zwei im Labor-Trakt durchgef�hrt werden, verursachen extreme Interferenzen. Dadurch sind unsere Hacker nicht in der Lage, den Sicherheitscode via Uplink zu knacken. Bringen Sie die anwesenden Wissenschaftler dazu, die Experimente zu unterbrechen. Es sei denn, Sie wollen es selber tun und damit riskieren, dass der Alarm ausgel�st wird. Auf keinen Fall d�rfen die Wissenschaftler verletzt werden!\n\n|4. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-Hauptquartier befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Finden Sie Dr. Caroll!\n", + /* 10*/ "Unterbrechen Sie alle Experimente!\n", + /* 11*/ "Starten Sie den Wartungszyklus!\n", + /* 12*/ "Finden Sie die technischen Experimente!\n", + /* 13*/ "Holografieren Sie die Isotope!\n", + /* 14*/ "Maschineller Soundeffekt.\n", + /* 15*/ "Wartungsroboter aktiviert.\n", + /* 16*/ "Wartungsroboter umprogrammiert.\n", + /* 17*/ "Sicherheitst�ren entriegelt.\n", + /* 18*/ "Wartungszyklus aktiviert.\n", + /* 19*/ "Wartungszyklus-Routine aktiviert.\n", + /* 20*/ "Unerlaubte Operation - Roboter sind besch臟tigt.\n", + /* 21*/ "Wartungsroboter deaktiviert.\n", + /* 22*/ "Wichtiges Objekt zerst�rt.\n", + /* 23*/ "Wartungssystem ist offline.\n", + /* 24*/ "MISSION FEHLGESCHLAGEN \n - Erreichung aller Ziele unm�glich.\n", + /* 25*/ "Wer sind Sie?\n", + /* 26*/ "Es sind unschuldige Wissenschaftler zu Schaden gekommen.\n", + /* 27*/ "Das Terminal ist nicht aktiv.\n", + /* 28*/ "Aktive Systeme werden heruntergefahren.\n", + /* 29*/ "Das Experiment wurde abgeschaltet.\n", + /* 30*/ "Alarm wurde aktiviert.\n", + /* 31*/ "Alarm wurde deaktiviert.\n", + /* 32*/ "Nicht schie゚en - Ich helfe Ihnen.\n", + /* 33*/ "Was, zum Henker, haben Sie hier zu suchen?\n", + /* 34*/ "Lassen Sie mich Ihnen helfen.\n", + /* 35*/ "Unf舁le passieren manchmal.\n", + /* 36*/ "ZUGRIFF VERWEIGERT - Sicherheitscode erforderlich.\n", + /* 37*/ "Passwort wird gesucht.\n", + /* 38*/ ".", + /* 39*/ "Passwort gefunden - Verriegelung wird umgangen.\n", + /* 40*/ "Kontakt abgebrochen - Link muss wiederhergestellt werden.\n", + /* 41*/ "Sicherheitst�r wurde bereits entriegelt.\n", + /* 42*/ "Experiment wurde bereits abgeschaltet.\n", + /* 43*/ "Eigenartig - das Experiment ist bereits abgebrochen worden!\n", + /* 44*/ "Es sieht so aus, als h舩te jemand meinen PC besch臈igt.\n", + /* 45*/ "Erlangen Sie das Nachtsichtger舩.\n", + /* 46*/ "Cassandra De Vries\n", + /* 47*/ "Nachtsichtger舩\n", + /* 48*/ "Aktenkoffer von De Vries\n", + /* 49*/ "Nachtsichtger舩 aufgenommen.\n", + /* 50*/ "Finden Sie den Schildgenerator-Prototyp.\n", + /* 51*/ "Cassandra De Vries\n", + /* 52*/ "Schildgenerator-Prototyp\n", + /* 53*/ "De Vries Aktenkoffer\n", + /* 54*/ "Schildgenerator-Prototyp aufgenommen.\n", + /* 55*/ "Finden sie das Data Uplink-Ger舩.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink-Ger舩\n", + /* 58*/ "Ein Data Uplink-Ger舩\n", + /* 59*/ "Data Uplink-Ger舩 aufgenommen.\n", + /* 60*/ "Verbindung hergestellt.\n", + /* 61*/ "Wartungsklappe wurde ge�ffnet.\n", + /* 62*/ "Wartungsklappe ist bereits offen.\n", + /* 63*/ "WARNUNG - Radioaktive Substanz entdeckt!\n", + /* 64*/ "Was, zum Henker, haben Sie hier zu suchen?\n", + /* 65*/ "Ich habe Sie hier noch nie gesehen...\n", + /* 66*/ "Wer sind Sie, verdammt noch mal?\n", + /* 67*/ "Brechen Sie das Experiment ab!\n", + /* 68*/ "Ziehen Sie den Stecker raus, SOFORT!\n", + /* 69*/ "Schalten Sie das Ding ab!\n", + /* 70*/ "Ich schalte es ab.\n", + /* 71*/ "Bitte tun Sie mir nichts!\n", + /* 72*/ "Erlauben Sie mir, Ihnen zu helfen.\n", + /* 73*/ "Meine Experimente!\n", + /* 74*/ "Da! Das Experiment ist abgeschaltet!\n", + /* 75*/ "Verschwinden Sie von hier - SOFORT!\n", + /* 76*/ "Security!\n", + /* 77*/ "Ich alarmiere die Security.\n", + /* 78*/ "Unf舁le k�nnen passieren.\n", + /* 79*/ "Wie konnte das geschehen?\n", + /* 80*/ "Sieht so aus, als w舐e es bereits abgeschaltet.\n", + /* 81*/ "Haben Sie daran herumgefummelt?\n", + /* 82*/ "Jemand hat meine Ausr�stung zerst�rt!\n", + /* 83*/ "Was ist mit dem Terminal geschehen?\n", + /* 84*/ "Du Vandale - du hast es zerst�rt!\n", + /* 85*/ "Verbindung abgebrochen - Experimente sind noch aktiv.\n", + /* 86*/ "Experimentelles Objekt Nr. 1 aufgenommen.\n", + /* 87*/ "Experimentelles Objekt Nr. 2 aufgenommen.\n", + /* 88*/ "Experimentelles Objekt Nr. 3 aufgenommen.\n", + /* 89*/ "Finden Sie den CamSpy.\n", + /* 90*/ "Dr. Carolls\n", + /* 91*/ "CamSpy\n", + /* 92*/ "Ein CamSpy\n", + /* 93*/ "CamSpy aufgenommen.\n", + /* 94*/ "Dies ist der Hochsicherheitssektor - Dr. Caroll \nmuss ganz nahe sein.\n", + /* 95*/ "Etwas in diesem Areal verbraucht extrem viel Strom.\n", + /* 96*/ "Programmieren Sie den Wartungsroboter um! \nMit seiner Hilfe kommen Sie weiter.\n", + /* 97*/ "Mach, dass du raus kommst, Jo! Die Strahlung ist zu stark. \nSetz den CamSpy ein.\n", + /* 98*/ "Geheimes Waffenschott ge�ffnet.\n", + /* 99*/ "Feind entdeckt - Waffenspeicher verriegelt.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, sind Sie da?\n", + /*102*/ "Ka... kann ich jetzt rauskommen?\n", + /*103*/ "Ja, Sie sind jetzt sicher.\n", + /*104*/ "Wa..was... Sie sind...\n", + /*105*/ "Sehr professionell, meine Liebe, aber wir \nd�rfen keine Zeit verlieren! Wir m�ssen sofort hier raus!\n", + /*106*/ "Kommen Sie. Ich habe wichtige Informationen, und Sie \nm�ssen mich besch�tzen!\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ear_str_i.c b/src/files/lang/pal-beta/ear_str_i.c new file mode 100644 index 000000000..f2b9b968a --- /dev/null +++ b/src/files/lang/pal-beta/ear_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington - \n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Inizia manutenzione sistemi di sicurezza\n\nRiprogramma i robot di pulizia nell'area di servizio per iniziare le operazioni sui sistemi di sicurezza. Ci� ti permetter� di inoltrarti nel complesso dei laboratori, anche se dovrai stare vicino al robot riprogrammato per rimanere illesa.\n\n|Obiettivo 3: - Interrompi gli esperimenti\n\nGli esperimenti nel settore 2 dei laboratori causano fastidiose interferenze con il collegamento di comunicazione, impedendo ai nostri hacker di decifrare il codice di sicurezza. Convinci gli scienziati presenti a interrompere tali esperimenti, a meno che tu non voglia rischiare di far scattare l'allarme facendolo tu stessa. Fa attenzione a non uccidere gli scienziati!\n\n|Obiettivo 4: - Procurati strumento tecnologico sperimentale\n\nIl Dr. Caroll ci ha informato della presenza di altri tre importanti progetti in fase di completamento nei laboratori di fianco al suo. Dovrai raccogliere i prototipi dei tre progetti e portarli al Carrington Institute per l'analisi.\n\n|Obiettivo 5: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 1*/ "LABORATORIO SOTTERRANEO\n", + /* 2*/ "|Situazione - \n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington - \n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Inizia manutenzione sistemi di sicurezza\n\nRiprogramma i robot di pulizia nell'area di servizio per iniziare le operazioni sui sistemi di sicurezza. Ci� ti permetter� di inoltrarti nel complesso dei laboratori, anche se dovrai stare vicino al robot riprogrammato per rimanere illesa.\n\n|Obiettivo 3: - Interrompi gli esperimenti\n\nGli esperimenti nel settore 2 dei laboratori causano fastidiose interferenze con il collegamento di comunicazione, impedendo ai nostri hacker di decifrare il codice di sicurezza. Convinci gli scienziati presenti a interrompere tali esperimenti, a meno che tu non voglia rischiare di far scattare l'allarme facendolo tu stessa. Fa attenzione a non uccidere gli scienziati!\n\n|Obiettivo 4: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington - \n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Localizza il Dr. Caroll\n", + /* 10*/ "Interrompi gli esperimenti\n", + /* 11*/ "Inizia manutenzione sistemi di sicurezza\n", + /* 12*/ "Procurati le tecnologie sperimentali\n", + /* 13*/ "Isotopo olografico radioattivo\n", + /* 14*/ "Effetti sonori macchine\n", + /* 15*/ "Attivati robot di manutenzione\n", + /* 16*/ "Riprogrammati robot di manutenzione\n", + /* 17*/ "Aperte porte di sicurezza\n", + /* 18*/ "Attivato ciclo di manutenzione\n", + /* 19*/ "Attivato ciclo di pulizia di routine\n", + /* 20*/ "Operazione impossibile: robot impegnati\n", + /* 21*/ "Disattivati robot di manutenzione\n", + /* 22*/ "Distrutto strumento essenziale alla missione\n", + /* 23*/ "Sistema robot di manutenzione non in linea\n", + /* 24*/ "MISSIONE FALLITA - \n Impossibile completare obiettivi\n", + /* 25*/ "Chi sei?\n", + /* 26*/ "Vittime inaccettabili: uccisi scienziati\n", + /* 27*/ "Terminale non attivo\n", + /* 28*/ "Spegnimento sistemi attivi...\n", + /* 29*/ "Interrotto esperimento\n", + /* 30*/ "Allarme attivato\n", + /* 31*/ "Allarme disattivato\n", + /* 32*/ "Non sparare! Ti aiuter�!\n", + /* 33*/ "Cosa diavolo ci fai nel mio laboratorio?\n", + /* 34*/ "Ti dar� una mano.\n", + /* 35*/ "Eh s�! Succede...\n", + /* 36*/ "ACCESSO NEGATO: inserire codice di sicurezza\n", + /* 37*/ "Ricerca password in corso...\n", + /* 38*/ ".", + /* 39*/ "Trovata password: blocco eliminato\n", + /* 40*/ "Contatto interrotto: ristabilire connessione\n", + /* 41*/ "Porta di sicurezza gi� aperta\n", + /* 42*/ "Esperimento gi� interrotto\n", + /* 43*/ "Strano: l'esperimento � gi� chiuso!\n", + /* 44*/ "Qualcuno deve aver manomesso il mio PC!\n", + /* 45*/ "Procurati Vista Notturna\n", + /* 46*/ "Cassandra De Vries:\n", + /* 47*/ "Vista Notturna\n", + /* 48*/ "Cartella di De Vries\n", + /* 49*/ "Presa Vista Notturna\n", + /* 50*/ "Procurati strum. tecn. scudo\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Strum. tecn. scudo\n", + /* 53*/ "Cartella di De Vries\n", + /* 54*/ "Preso strum. tecn. scudo\n", + /* 55*/ "Procurati Connettore Dati.\n", + /* 56*/ "\n", + /* 57*/ "C. Dati\n", + /* 58*/ "Connettore Dati\n", + /* 59*/ "Preso Connettore Dati.\n", + /* 60*/ "Stabilita connessione\n", + /* 61*/ "Sportello di manutenzione aperto\n", + /* 62*/ "Sportello di manutenzione gi� aperto\n", + /* 63*/ "ATTENZIONE! Materiale radioattivo!\n", + /* 64*/ "Cosa ci fai nel mio laboratorio?\n", + /* 65*/ "Non ti ho mai visto prima...\n", + /* 66*/ "Chi diavolo sei?\n", + /* 67*/ "Interrompi l'esperimento.\n", + /* 68*/ "Stacca la spina! SUBITO!\n", + /* 69*/ "Spegni quest'affare!\n", + /* 70*/ "Va bene! Lo chiudo!\n", + /* 71*/ "Non farmi del male!\n", + /* 72*/ "Lascia che t'aiuti.\n", + /* 73*/ "I miei esperimenti!\n", + /* 74*/ "Ecco, l'esperimento � interrotto.\n", + /* 75*/ "Ora vattene! SUBITO!\n", + /* 76*/ "Sicurezza!\n", + /* 77*/ "Chiamer� la sicurezza!\n", + /* 78*/ "Eh s�! Succede...\n", + /* 79*/ "Com'� potuto succedere?\n", + /* 80*/ "Sembra che sia gi� spento!\n", + /* 81*/ "Ci hai messo le mani tu?\n", + /* 82*/ "Qualcuno ha manomesso la strumentazione!\n", + /* 83*/ "Cos'� successo al terminale?\n", + /* 84*/ "L'hai rotto, maledizione!\n", + /* 85*/ "Connessione interrotta: esperimento ancora attivo\n", + /* 86*/ "Trovato strumento sperimentale 1\n", + /* 87*/ "Trovato strumento sperimentale 2\n", + /* 88*/ "Trovato strumento sperimentale 3\n", + /* 89*/ "Procurati TeleSpia.\n", + /* 90*/ "Dr. Caroll:\n", + /* 91*/ "TeleSpia\n", + /* 92*/ "TeleSpia\n", + /* 93*/ "Presa la TeleSpia.\n", + /* 94*/ "Questo � il principale settore di sicurezza: \nil Dr. Caroll non pu� essere lontano.\n", + /* 95*/ "C'� qualcosa che consuma un sacco qua!\n", + /* 96*/ "Riprogramma quella scatola di latta: \nti dar� una mano ad entrare.\n", + /* 97*/ "Attenzione! I piani sono troppo alti.\n Usa la TeleSpia!\n", + /* 98*/ "Aperto compartimento armi segrete\n", + /* 99*/ "Intercettato nemico: bloccato compartimento armi.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, � qui dentro?\n", + /*102*/ "Si pu� uscire? Via libera?\n", + /*103*/ "S�, nessun problema!\n", + /*104*/ "Che... cosa... lei �...\n", + /*105*/ "Molto professionale, mia cara, ma non c'� \ntempo da perdere! Dobbiamo uscire subito di qui!\n", + /*106*/ "Andiamo! Sono a conoscenza di informazioni \ndi vitale importanza e tu devi proteggermi!\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ear_str_s.c b/src/files/lang/pal-beta/ear_str_s.c new file mode 100644 index 000000000..f880f2042 --- /dev/null +++ b/src/files/lang/pal-beta/ear_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Comenzar Ciclo de Mantenimiento en los Sistemas de Seguridad\n\nReprograma los robots de limpieza del 疵ea de servicio para que empiecen a trabajar en los sistemas de seguridad. Esto te permitir� llegar m疽 lejos en el complejo del laboratorio, aunque debes estar cerca del robot que reprogrames si quieres permanecer sano y salvo.\n\n|Objetivo Tres: - Detener los Experimentos\n\nLos experimentos del sector dos en los laboratorios est疣 causando interferencias extremas en las comunicaciones, evitando que nuestros 'hackers' desbloqueen los c�digos de seguridad. Obliga a los cient�ficos presentes a que los detengan, a menos que quieras correr el riesgo de apagar las alarmas por ti misma. Procura no matar a los cient�ficos.\n\n|Objetivo Cuatro: - Obtener Objetos de Tecnolog�a Experimental\n\nEl Dr. Caroll nos inform� de que hay otros tres grandes proyectos a punto de ser terminados en los laboratorios adem疽 del suyo. Debes recoger los prototipos de los tres proyectos y traerlos al Instituto Carrington para su evaluaci�n.\n\n|Objetivo Cinco: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 1*/ "LABORATORIO DEL SOTANO\n", + /* 2*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Comenzar Ciclo de Mantenimiento en los Sistemas de Seguridad\n\nReprograma los robots de limpieza del 疵ea de servicio para que empiecen a trabajar en los sistemas de seguridad. Esto te permitir� llegar m疽 lejos en el complejo del laboratorio, aunque debes estar cerca del robot que reprogrames si quieres permanecer sano y salvo.\n\n|Objetivo Tres: - Detener los Experimentos\n\nLos experimentos del sector dos en los laboratorios est疣 causando interferencias extremas en las comunicaciones, evitando que nuestros 'hackers' desbloqueen los c�digos de seguridad. Obliga a los cient�ficos presentes a que los detengan, a menos que quieras correr el riesgo de apagar las alarmas por ti misma. Procura no matar a los cient�ficos.\n\n|Objetivo Cuatro: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Localizar al Dr. Caroll\n", + /* 10*/ "Detener los experimentos\n", + /* 11*/ "Iniciar ciclo de mant. de seguridad\n", + /* 12*/ "Obtener experimentos tecnol�gicos\n", + /* 13*/ "Holografiar is�topos radioactivos\n", + /* 14*/ "Efectos de sonido Fx de maquinaria.\n", + /* 15*/ "Robots de mantenimiento activados.\n", + /* 16*/ "Robots de mantenimiento reprogramados.\n", + /* 17*/ "Puertas de seguridad desbloqueadas.\n", + /* 18*/ "Ciclo de mantenimiento activado.\n", + /* 19*/ "Rutina del ciclo de limpieza activada.\n", + /* 20*/ "Operaci�n no permitida: robots ocupados.\n", + /* 21*/ "Robots de mantenimiento desactivados.\n", + /* 22*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 23*/ "Sistema de mantenimiento de robots apagado.\n", + /* 24*/ "MISIモN FALLADA:\n no se pueden completar los objetivos.\n", + /* 25*/ "ソQui駭 eres t�?\n", + /* 26*/ "Bajas de cient�ficos inaceptables.\n", + /* 27*/ "El terminal no est� activo.\n", + /* 28*/ "Quitando energ�a a los sistemas activos.\n", + /* 29*/ "El experimento ha sido detenido.\n", + /* 30*/ "Alarma activada.\n", + /* 31*/ "Alarma desactivada.\n", + /* 32*/ "No me dispares: te ayudar�.\n", + /* 33*/ "ソQu� demonios est疽 haciendo en mi laboratorio?\n", + /* 34*/ "D駛ame ayudarte.\n", + /* 35*/ "Pueden ocurrir accidentes.\n", + /* 36*/ "ACCESO DENEGADO - c�digo de seguridad requerido.\n", + /* 37*/ "Buscando el c�digo.\n", + /* 38*/ ".", + /* 39*/ "C�digo localizado - abriendo cerradura.\n", + /* 40*/ "Contacto perdido - reestableciendo contacto.\n", + /* 41*/ "La puerta de seguridad ya ha sido abierta.\n", + /* 42*/ "El experimento ya ha sido apagado.\n", + /* 43*/ "。Qu� extra�o: el experimento ya est� detenido!\n", + /* 44*/ "Parece que alguien ha roto mi PC.\n", + /* 45*/ "Obt駭 Visi�n Nocturna.\n", + /* 46*/ "Cassandra De Vries :\n", + /* 47*/ "Visi�n Nocturna\n", + /* 48*/ "Malet�n de De Vries\n", + /* 49*/ "Visi�n Nocturna obtenida.\n", + /* 50*/ "Obt駭 el escudo tecnol�gico.\n", + /* 51*/ "Cassandra de Vries:\n", + /* 52*/ "Escudo tecnol�gico\n", + /* 53*/ "Malet�n de De Vries\n", + /* 54*/ "Escudo tecnol�gico obtenido.\n", + /* 55*/ "Obt駭 Conector de Datos.\n", + /* 56*/ "\n", + /* 57*/ "Conector de Datos\n", + /* 58*/ "Un Conector de Datos\n", + /* 59*/ "Conector de Datos obtenido.\n", + /* 60*/ "Conexi�n establecida.\n", + /* 61*/ "La rejilla de mantenimiento est� abierta.\n", + /* 62*/ "La rejilla de mantenimiento ya est� abierta.\n", + /* 63*/ "PELIGRO - material radioactivo detectado.\n", + /* 64*/ "ソQu� est疽 haciendo en mi laboratorio?\n", + /* 65*/ "No te he visto antes...\n", + /* 66*/ "ソQui駭 demonios eres?\n", + /* 67*/ "Det駭 el experimento.\n", + /* 68*/ "Tira del enchufe, AHORA.\n", + /* 69*/ "Apaga esa cosa.\n", + /* 70*/ "Lo apagar�.\n", + /* 71*/ "Por favor, no me haga da�o.\n", + /* 72*/ "D駛eme ayudarle.\n", + /* 73*/ "。Mi experimento!\n", + /* 74*/ "Ya, el experimento est� detenido.\n", + /* 75*/ "。Deja este 疵ea AHORA!\n", + /* 76*/ "。Seguridad!\n", + /* 77*/ "Estoy avisando a seguridad.\n", + /* 78*/ "Pueden ocurrir accidentes.\n", + /* 79*/ "ソC�mo pudo ocurrir?\n", + /* 80*/ "Parece que ya est� apagado.\n", + /* 81*/ "ソHas estado tocando esto?\n", + /* 82*/ "Alguien ha roto mi equipo.\n", + /* 83*/ "ソQu� le ha pasado al terminal?\n", + /* 84*/ "Cafre. Lo has roto.\n", + /* 85*/ "Conexi�n perdida: experimentos todav�a activos.\n", + /* 86*/ "Objeto experimental 1 obtenido.\n", + /* 87*/ "Objeto experimental 2 obtenido.\n", + /* 88*/ "Objeto experimental 3 obtenido.\n", + /* 89*/ "Obt駭 la C疥ara Esp�a.\n", + /* 90*/ "Dr. Caroll:\n", + /* 91*/ "C疥ara Esp�a\n", + /* 92*/ "Una C疥ara Esp�a\n", + /* 93*/ "C疥ara Esp�a obtenida.\n", + /* 94*/ "ノste es el sector de mayor seguridad: el Dr. Caroll \ndebe estar cerca.\n", + /* 95*/ "Algo est� usando mucha energ�a por aqu�.\n", + /* 96*/ "Reprograma ese robot de limpieza: \nte permitir� entrar.\n", + /* 97*/ "。Sal, Joanna! Los niveles son demasiado altos. \nUsa la C疥ara Esp�a.\n", + /* 98*/ "Compartimento de armas secreto abierto.\n", + /* 99*/ "Enemigo detectado: arsenal de armas cerrado.\n", + /*100*/ "ソDr. Caroll?\n", + /*101*/ "Dr. Caroll, ソest� usted aqu�?\n", + /*102*/ "Pero, ソes seguro salir?\n", + /*103*/ "S�, todo despejado.\n", + /*104*/ "ソQu... qu�... eres...?\n", + /*105*/ "。Muy profesional, querida, pero no hay tiempo \nque perder! 。Debemos irnos inmediatamente!\n", + /*106*/ "Vamos. Tengo informaci�n vital, y t� \ndebes protegerme.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/eldE.c b/src/files/lang/pal-beta/eldE.c new file mode 100644 index 000000000..1f298c571 --- /dev/null +++ b/src/files/lang/pal-beta/eldE.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has been restored to the villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \nthe villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online, \nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill \nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before \nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ "Mission unsuccessful - enemy guard not captured.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-beta/eldJ.c b/src/files/lang/pal-beta/eldJ.c new file mode 100644 index 000000000..fc638d295 --- /dev/null +++ b/src/files/lang/pal-beta/eldJ.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made you would need to respond swiftly. Make sure that the terminals are not damaged as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if possible, or if you're really good get them to give up.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the Negotiator\n", + /* 6*/ "Eliminate Rooftop Snipers\n", + /* 7*/ "Activate Wind Generator\n", + /* 8*/ "Locate and Eliminate Datadyne Hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture Datadyne Guard\n", + /* 11*/ "Negotiator has been killed\n", + /* 12*/ "Snipers have been eliminated\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling Systems Have Been Activated.\n", + /* 15*/ "Cooling Systems Have Been De-Activated.\n", + /* 16*/ "Power Systems Have Been Activated.\n", + /* 17*/ "Power Systems Have Been De-Activated.\n", + /* 18*/ "Windmill Has Been Re-Activated.\n", + /* 19*/ "Windmill Has Been De-Activated.\n", + /* 20*/ "Electicity Has Been Restored To The Villa.\n", + /* 21*/ "Critical Mission Object Has Been Destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington Has Been Rescued\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper RIfle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain Door Key\n", + /* 31*/ "Guards\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last night we got a call from Cassandra de Vries. A dataDyne team have taken Daniel Carrington hostage at his private villa on the coast, and they say they will spare his life in exchange for the AI.", + /* 40*/ "Unfortunately we don't have it. Daniel and Dr. Caroll were at the villa to discuss 'matters of mutual interest'. It looks like Daniel found a way to hide Dr. Caroll inside the villa when the dataDyne hit squad arrived.", + /* 41*/ "Hopefully our phoney negotiator ploy will give me a chance to surprise the dataDyne squad. This time it's not just my life on the line.", + /* 42*/ "Sir? Are you injured?", + /* 43*/ "No Joanna, I'm okay, but those dataDyne thugs made me tell them where I'd hidden Dr. Caroll. If only I'd held out for a few minutes more...", + /* 44*/ "It's not your fault sir. I should have been quicker.", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll told me that he expected this to happen. Actually, when they recaptured him, the dataDyne team got over-confident and let slip a few facts when they thought I was unconscious. They mentioned a meeting in the G5 building in Chicago, Illinois tonight. I want you to be there, but that doesn't leave you a lot of time to get ready.", + /* 46*/ "That won't be a problem, sir. So, did Dr. Caroll have any useful information for you?", + /* 47*/ "Oh, yes, indeed. He certainly did, and I'll brief you when you're on route to Chicago. We might still be able to help him, even after those butchers remove his personality. He thinks they'll keep a copy of it in a safe place. It's about time I called in some friends to deal with dataDyne.", + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-beta/eldP.c b/src/files/lang/pal-beta/eldP.c new file mode 100644 index 000000000..1f298c571 --- /dev/null +++ b/src/files/lang/pal-beta/eldP.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has been restored to the villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \nthe villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online, \nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill \nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before \nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ "Mission unsuccessful - enemy guard not captured.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-beta/eld_str_f.c b/src/files/lang/pal-beta/eld_str_f.c new file mode 100644 index 000000000..f4e644cf7 --- /dev/null +++ b/src/files/lang/pal-beta/eld_str_f.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Eliminer les snipers du toit\n\nApr鑚 avoir re輹 la demande de ran輟n, nous avons effectu� un vol de reconnaissance au-dessus de la villa. Nos prises de vues r騅鑞ent la pr駸ence de plusieurs snipers sur les toits. Pour progresser tranquillement, vous devez les 駘iminer.\n\n|Objectif 2: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 3: - Trouver et neutraliser les pirates\n\nA de nombreuses reprises, les hackers de la dataDyne ont tent� de pirater les fichiers de l'Institut. Leur t稍he sera plus facile s'ils interviennent directement dans la villa. S'ils lancent une telle op駻ation, vous devrez agir promptement. Assurez-vous aussi que les terminaux contenant des donn馥s vitales pour l'Institut ne sont pas endommag駸.\n\n|Objectif 4: - Capturer un garde ennemi\n\nCapturer un membre de l'駲uipe d'assaut de la dataDyne nous donnerait une id馥 de leurs plans. Surtout ne le tuez pas: assommez-le si vous le pouvez, ainsi il ne pourra pas s'馗happer.\n\n|Objectif 5: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 1*/ "VILLA CARRINGTON\n", + /* 2*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Sauver la n馮ociatrice\n\nUn membre de l'Institut s'est port� volontaire pour cr馥r une diversion pendant votre entr馥 sur les lieux. Elle sera tr鑚 certainement execut馥 par les soldats de la dataDyne si vous ne la tirez pas de l� tr鑚 rapidement. D駱lacez-vous en rampant.\n\n|Objectif 2: - Eliminer les snipers du toit\n\nApr鑚 avoir re輹 la demande de ran輟n, nous avons effectu� un vol de reconnaissance au-dessus de la villa. Nos prises de vues r騅鑞ent la pr駸ence de plusieurs snipers sur les toits. Pour progresser tranquillement, vous devez les 駘iminer.\n\n|Objectif 3: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 4: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Sauver la n馮ociatrice\n\nUn membre de l'Institut s'est port� volontaire pour cr馥r une diversion pendant votre entr馥 sur les lieux. Elle sera tr鑚 certainement execut馥 par les soldats de la dataDyne si vous ne la tirez pas de l� tr鑚 rapidement. D駱lacez-vous en rampant.\n\n|Objectif 2: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 3: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Sauver la n馮ociatrice\n", + /* 6*/ "Eliminer les snipers du toit\n", + /* 7*/ "Activer l'駮lienne\n", + /* 8*/ "Trouver et neutraliser les pirates\n", + /* 9*/ "Sauver Carrington\n", + /* 10*/ "Capturer un garde ennemi\n", + /* 11*/ "N馮ociatrice abattue.\n", + /* 12*/ "Snipers 駘imin駸.\n", + /* 13*/ "N馮ociatrice en s馗urit�.\n", + /* 14*/ "Refroidisseurs activ駸.\n", + /* 15*/ "Refroidisseurs d駸activ駸.\n", + /* 16*/ "G駭駻ateurs activ駸.\n", + /* 17*/ "G駭駻ateurs d駸activ駸.\n", + /* 18*/ "Eolienne r饌ctiv馥.\n", + /* 19*/ "Eolienne d駸activ馥.\n", + /* 20*/ "Courant r騁abli dans la villa.\n", + /* 21*/ "Objet crucial d騁ruit.\n", + /* 22*/ "Joanna! C'est Grimshaw. Il y a des hackers dans \n la villa! Arr黎ez-les avant\n qu'ils ne piratent nos fichiers!\n", + /* 23*/ "Les hackers ont copi� les fichiers vitaux.\n", + /* 24*/ "Hackers 駘imin駸.\n", + /* 25*/ "Carrington sauv�.\n", + /* 26*/ "Objectifs incomplets - mission 馗hou馥.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Fusil sniper\n", + /* 29*/ "Garde ennemi enlev�.\n", + /* 30*/ "Obtenir cl� de porte.\n", + /* 31*/ "Garde: \n", + /* 32*/ "Cl� de porte\n", + /* 33*/ "Cl� de porte\n", + /* 34*/ "Cl� de porte obtenue.\n", + /* 35*/ "Si je r饌ctive l'駮lienne, je pourrai\nr騁ablir le courant dans le sous-sol.\n", + /* 36*/ "Je dois faire vite ou ils tueront la\nn馮ociatrice!\n", + /* 37*/ "Ils doivent garder Daniel ici.\n", + /* 38*/ "Je dois arr黎er les hackers avant de\nsauver Daniel.\n", + /* 39*/ "Journal de mission de l'agent Dark, 18:46.\nNous avons re輹 un appel de Cassandra de Vries hier soir. \nUne 駲uipe de la dataDyne retient Daniel Carrington \nen otage dans sa villa priv馥 sur la c�te, \net 駱argnera sa vie en 馗hange de l'IA.\n", + /* 40*/ "Malheureusement, nous ne l'avons pas. Daniel et \nle Dr. Caroll 騁aient tous deux dans la villa \npour un 'arrangement.' Il semblerait que \nDaniel ait pu dissimuler le Dr. Caroll dans la \nvilla lors de l'arriv馥 des troupes de la \ndataDyne.\n", + /* 41*/ "Par chance notre ruse 'de la n馮ociatrice' \nme donnera l'occasion de surprendre les \nsoldats de la dataDyne. Cette fois il ne \ns'agit pas que de ma propre vie.\n", + /* 42*/ "Monsieur? Etes-vous bless�?\n", + /* 43*/ "Non, Joanna. Je vais bien. Mais ces \nordures de la dataDyne m'ont fait dire \no� se trouvait le Dr. Caroll. Si seulement \nj'avais pu tenir une minute de plus...\n", + /* 44*/ "Ce n'est pas de votre faute. J'aurais d� \nfaire plus vite.\n", + /* 45*/ "Le Dr. Caroll m'a confi� qu'il s'attendait \n� une telle action. De plus, les hommes \nde la dataDyne, fiers de leur succ鑚, \nont discut� alors que je faisais semblant \nd'黎re inconscient. Ils ont mentionn� une \nrencontre dans l'immeuble G5 de Chicago, \nen Illinois, ce soir. Vous devez vous y \nrendre, bien qu'il ne vous reste que \npeu de temps pour vous pr駱arer.\n", + /* 46*/ "Aucun probl鑪e, monsieur. Le Dr. Caroll \na-t-il pu vous r騅駘er des informations \nimportantes?\n", + /* 47*/ "En effet, tr鑚 importantes. \nJe vous brieferai sur la route de \nChicago. Nous pourrons peut-黎re encore \nl'aider, m麥e si ces sadiques lui enl钁ent \nsa personnalit�. Il veulent en garder \nune sauvegarde � l'abri. Il est \nenfin temps que j'appelle certains amis \npour s'occuper de la dataDyne.\n", + /* 48*/ "Op駻ation refus馥 - 駮lienne active.\n", + /* 49*/ "Mission 馗hou馥 - garde ennemi non captur�.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-beta/eld_str_g.c b/src/files/lang/pal-beta/eld_str_g.c new file mode 100644 index 000000000..e28d149ac --- /dev/null +++ b/src/files/lang/pal-beta/eld_str_g.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Eliminieren Sie die Scharfsch�tzen auf dem Dach!\n\nGleich nachdem wir die Forderungen �bermittelt bekommen haben, wurde von uns ein Aufkl舐ungsflug �ber der Villa durchgef�hrt. Die Auswertung der Daten hat ergeben, dass mehrere Scharfsch�tzen auf den D臘hern positioniert wurden. Es ist von h�chster Notwendigkeit, diese Sch�tzen zu eliminieren.\n\n|2. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Windkraft-Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|3. Ziel: - Finden und stoppen Sie die dataDyne-Hacker!\n\nIn der Vergangenheit hat es sporadische Versuche von dataDyne-Hackern gegeben, Zugriff auf die Daten des Instituts zu erhalten. Es w�rde ihre Arbeit stark vereinfachen, wenn sie in der Villa auf die Direktverbindung zum Institut zugreifen k�nnten. Sollte dies der Fall sein, m�ssen Sie rasch reagieren. Achten Sie allerdings darauf, dass die Terminals nicht besch臈igt werden d�rfen, da sonst das Institut Daten der Priorit舩sstufe 1 verliert.\n\n|4. Ziel: - Nehmen Sie eine Wache gefangen!\n\nDie Gefangennahme eines Mitglieds der dataDyne-Truppe verschafft uns Einblick in ihre tats臘hlichen Vorhaben. Sie d�rfen diese Wachen nicht eliminieren, sondern nur bewusstlos schlagen. Dadurch verhindern Sie auch eine Flucht.\n\n|5. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werdensie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Retten Sie die Unterh舅dlerin!\n\nEin Mitglied des Instituts wurde quasi als Ablenkung eingesetzt, um Ihnen das Eindringen in die Villa zu erleichtern. Wenn Sie es nicht schaffen, die dataDyne-Soldaten rechtzeitig auszuschalten, wird unsere Frau unter Garantie exekutiert!\n\n|2. Ziel: - Eliminieren Sie die Scharfsch�tzen auf dem Dach!\n\nGleich nachdem wir die Forderungen �bermittelt bekommen haben, wurde von uns ein Aufkl舐ungsflug �ber der Villa durchgef�hrt. Die Auswertung der Daten hat ergeben, dass mehrere Scharfsch�tzen auf den D臘hern positioniert wurden. Es ist von h�chster Notwendigkeit, diese Sch�tzen zu eliminieren.\n\n|3. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Windkraft-Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|4. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werdensie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Retten Sie die Unterh舅dlerin!\n\nEin Mitglied des Instituts wurde quasi als Ablenkung eingesetzt, um Ihnen das Eindringen in die Villa zu erleichtern. Wenn Sie es nicht schaffen, die dataDyne-Soldaten rechtzeitig auszuschalten, wird unsere Frau unter Garantie exekutiert!\n\n|2. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Windkraft-Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|3. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werdensie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retten Sie die Unterh舅dlerin!\n", + /* 6*/ "Eliminieren Sie die Scharfsch�tzen!\n", + /* 7*/ "Aktivieren Sie den Windkraft-Generator!\n", + /* 8*/ "Finden und stoppen sie die Hacker!\n", + /* 9*/ "Retten Sie Carrington!\n", + /* 10*/ "Nehmen Sie eine feindliche Wache gefangen!\n", + /* 11*/ "Die Unterh舅dlerin wurde verloren.\n", + /* 12*/ "Die Scharfsch�tzen wurden eliminiert.\n", + /* 13*/ "Die Unterh舅dlerin konnte sich in Sicherheit bringen.\n", + /* 14*/ "K�hlsysteme wurden aktiviert.\n", + /* 15*/ "K�hlsysteme wurden deaktiviert.\n", + /* 16*/ "Stromversorgung wurde aktiviert.\n", + /* 17*/ "Stromversorgung wurde deaktiviert.\n", + /* 18*/ "Windm�hle wurde aktiviert.\n", + /* 19*/ "Windm�hle wurde deaktiviert.\n", + /* 20*/ "Die Stromversorgung der Villa wurde wiederhergestellt.\n", + /* 21*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 22*/ "Joanna! Hier spricht Grimshaw. In der Villa befinden \n sich Hacker! Sie m�ssen Sie aufhalten, \n bevor sie an unsere Daten gelangen!\n", + /* 23*/ "Die Hacker haben geheime Daten kopiert.\n", + /* 24*/ "Die Hacker wurden eliminiert.\n", + /* 25*/ "Carrington wurde gerettet.\n", + /* 26*/ "Es wurden nicht alle Ziele erreicht - die Mission ist fehlgeschlagen.\n", + /* 27*/ "Laptop-Gewehr\n", + /* 28*/ "Sniper-Gewehr\n", + /* 29*/ "Feindliche Wache wurde kampfunf臧ig gemacht.\n", + /* 30*/ "Finden Sie den Schl�ssel!\n", + /* 31*/ "Schl�ssel\n", + /* 32*/ "der Wache\n", + /* 33*/ "Schl�ssel\n", + /* 34*/ "Schl�ssel aufgenommen.\n", + /* 35*/ "Wenn ich den Windkraft-Generator aktiviere, \nsteht auch die Stromversorgung im Keller wieder.\n", + /* 36*/ "Ich muss schnell sein, oder der Unterh舅dler \nist verloren!\n", + /* 37*/ "Hier m�ssen sie Daniel gefangenhalten.\n", + /* 38*/ "Bevor ich Daniel rette, m�ssen diese Hacker \n gestoppt werden.\n", + /* 39*/ "Agent Dark Missions-Logbuch, 18.46 Uhr. Letzte \nNacht erhielten wir einen Anruf von Cassandra de Vries. \nEin dataDyne-Trupp hat Daniel Carrington \nin seiner Villa an der K�ste als Geisel genommen. \nSie sagen, dass sie sein Leben im Austausch \nf�r die KI schonen werden.\n", + /* 40*/ "Ungl�cklicherweise haben wir die KI nicht. Daniel und \nDr. Caroll waren in der Villa, um 'Themen von \nbeiderseitigem Interesse' zu besprechen. Es sieht \nso aus, als h舩te Daniel einen Weg gefunden, Dr. Caroll \nin der Villa zu verstecken, bevor die dataDyne-Truppen \neingetroffen sind.\n", + /* 41*/ "Ich hoffe, dass mir unser Unterh舅dler-Trick \nzu einer Chance verhilft, die dataDyne-Truppen zu \n�berraschen. Diesmal geht es nicht nur um mein \nLeben...\n", + /* 42*/ "Sir? Sind Sie verletzt?\n", + /* 43*/ "Nein, Joanna, ich bin okay, aber diese dataDyne- \nSchl臠er haben aus mir herausgepr�gelt, wo ich \nDr. Caroll versteckt habe. Wenn ich nur noch ein \npaar Minuten l舅ger durchgehalten h舩te...\n", + /* 44*/ "Es ist nicht Ihre Schuld, Sir. Ich h舩te schneller \nsein m�ssen.\n", + /* 45*/ "Machen Sie sich keine Vorw�rfe! Dr. Caroll \nhat mir gesagt, dass er diesen Zug erwartet hat. \nAls sie ihn gefunden haben, sind die dataDyne-Leute \netwas unvorsichtig geworden. Sie dachten, ich w舐e \nbewusstlos und haben dar�ber gesprochen, wohin sie \nihn bringen. Sie erw臧nten ein Meeting im \nG5-Building in Chicago, Illinois, noch heute Nacht.\nIch m�chte, dass Sie dorthin gehen, aber das \nbedeutet, dass Sie nicht viel Zeit haben, um sich \nauf die Mission vorzubereiten.\n", + /* 46*/ "Das soll nicht das Problem sein, Sir. Konnte \nIhnen Dr. Caroll wenigstens einige n�tzliche \nInformationen weitergeben?\n", + /* 47*/ "Oh ja, das konnte er. Ich werde Sie weiterinformieren, \nwenn Sie sich auf dem Weg nach Chicago befinden. \nWir sind noch immer in der Lage, ihm zu helfen, \nselbst wenn diese Schl臘hter seine Pers�nlichkeit \nver舅dern. Er glaubt, dass sie eine Sicherungskopie \nseiner Daten haben. Es ist wohl an der Zeit, dass ich \nmich mit ein paar Freunden unterhalte, die mit dataDyne \nabrechnen werden.\n", + /* 48*/ "Unzul舖sige Operation - Windm�hle ist aktiv.\n", + /* 49*/ "Mission nicht erfolgreich - Feindliche Wache wurde nicht gefangen.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-beta/eld_str_i.c b/src/files/lang/pal-beta/eld_str_i.c new file mode 100644 index 000000000..3fb73b92f --- /dev/null +++ b/src/files/lang/pal-beta/eld_str_i.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa almomento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington - \n\nIrreperibile.\n\n|Obiettivo 1: - Elimina i cecchini sul tetto\n\nAppena ricevuta la richiesta di riscatto abbiamo compiuto un volo di ricognizione attorno alla villa. Un attento esame dei dati ha rivelato la presenza di numerosi cecchini sul tetto. Per muoverti liberamente dovrai eliminarli.\n\n|Obiettivo 2: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 3: - Localizza e blocca gli hacker dataDyne\n\nIn passato gli hacker dataDyne hanno effettuato sporadici tentativi di accedere ai file dell'istituto. Ora avrebbero la vita molto pi� facile provando dall'interno della villa, grazie al nostro collegamento diretto con l'istituto. Se agiscono in tal senso dovrai rispondere repentinamente! Evita qualsiasi danno ai terminali poich� contengono dati di fondamentale importanza per l'istituto.\n\n|Obiettivo 4: - Cattura la guardia dataDyne\n\nSe riuscissimo a catturare un componente della squadra d'assalto dataDyne, saremmo in grado di farci finalmente un'idea in merito ai loro obiettivi. Ricorda di non ucciderli: colpiscili facendo perdere loro i sensi, in modo da impedirne la fuga.\n\n|Obiettivo 5: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 1*/ "VILLA DI CARRINGTON \n", + /* 2*/ "|Situazione - \n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa almomento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington - \n\nIrreperibile.\n\n|Obiettivo 1: - Salva la mediatrice\n\nUna dipendente dell'istituto si � offerta volontaria per distrarre i soldati dataDyne e permetterti di entrare. Sar� sicuramente uccisa, se non elimini quei soldati alla svelta. La sua vita � nelle tue mani! Tieni la situazione sotto controllo!\n\n|Obiettivo 2: - Elimina i cecchini sul tetto\n\nAppena ricevuta la richiesta di riscatto abbiamo compiuto un volo di ricognizione attorno alla villa. Un attento esame dei dati ha rivelato la presenza di numerosi cecchini sul tetto. Per muoverti liberamente dovrai eliminarli.\n\n|Obiettivo 3: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 4: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 3*/ "|Situazione - \n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa almomento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington - \n\nIrreperibile.\n\n|Obiettivo 1: - Salva la mediatrice\n\nUna dipendente dell'istituto si � offerta volontaria per distrarre i soldati dataDyne e permetterti di entrare. Sar� sicuramente uccisa, se non elimini quei soldati alla svelta. La sua vita � nelle tue mani! Tieni la situazione sotto controllo!\n\n|Obiettivo 2: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 3: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Salva la mediatrice\n", + /* 6*/ "Elimina i cecchini sul tetto\n", + /* 7*/ "Attiva il generatore eolico\n", + /* 8*/ "Localizza e blocca gli hacker dataDyne\n", + /* 9*/ "Salva Carrington\n", + /* 10*/ "Cattura la guardia dataDyne\n", + /* 11*/ "La mediatrice � stata uccisa.\n", + /* 12*/ "I cecchini sono stati eliminati.\n", + /* 13*/ "La mediatrice si � messa in salvo.\n", + /* 14*/ "Attivato l'impianto di raffreddamento\n", + /* 15*/ "Disattivato l'impianto di raffreddamento\n", + /* 16*/ "Attivati gli accumulatori energetici\n", + /* 17*/ "Disattivati gli accumulatori energetici\n", + /* 18*/ "Riattivato il generatore eolico\n", + /* 19*/ "Disattivato il generatore eolico\n", + /* 20*/ "Ristabilita l'elettricit� nella villa\n", + /* 21*/ "Distrutto strumento essenziale alla missione.\n", + /* 22*/ "Joanna! Sono Grimshaw. Ci sono degli hacker \nnella villa! Devi fermarli prima che \n mettano le mani sui file.\n", + /* 23*/ "Gli hacker hanno scaricato dati essenziali.\n", + /* 24*/ "Gli hacker sono stati eliminati.\n", + /* 25*/ "Carrington � stato salvato.\n", + /* 26*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 27*/ "Pistola Laptop\n", + /* 28*/ "Fucile cecchino\n", + /* 29*/ "Sconfitta la guardia nemica\n", + /* 30*/ "Procurati chiave porta\n", + /* 31*/ "Guardia:\n", + /* 32*/ "Chiave porta\n", + /* 33*/ "Chiave porta\n", + /* 34*/ "Presa chiave porta\n", + /* 35*/ "Riattivando il generatore eolico, \npotr� portare l'elettricit� \nnel sotterraneo inferiore.\n", + /* 36*/ "Devo fare alla svelta o \nuccideranno la mediatrice!\n", + /* 37*/ "Daniel dev'essere imprigionato qui!\n", + /* 38*/ "Devo fermare gli hacker prima \ndi salvare Daniel!\n", + /* 39*/ "Missione dell'Agente Dark, ore 18.46. La notte\nscorsa abbiamo ricevuto una chiamata di Cassandra \nde Vries. Una squadra dataDyne ha preso in ostaggio \nDaniel Carrington nella sua villa sulla costa. \nDicono che lo risparmieranno in cambio \ndell'automa.\n", + /* 40*/ "Sfortunatamente, non ce l'abbiamo noi. \nDaniel e il Dr. Caroll erano alla villa \nper discutere 'questioni di interesse \nreciproco'. Sembra che Daniel abbia trovato \nil modo di nascondere il Dr. Caroll prima \nche arrivasse la squadra dataDyne.\n", + /* 41*/ "Speriamo che il nostro piano della falsa \nmediatrice mi permetta di sorprendere la \nsquadra dataDyne. Stavolta non c'� solo \nla mia vita in gioco!\n", + /* 42*/ "ネ ferito, Signore?\n", + /* 43*/ "No, Joanna, tutto bene, ma quelle bestie \ndella dataDyne mi hanno costretto a dir loro \ndove ho nascosto il Dr. Caroll. Se solo \navessi resistito qualche minuto in pi�...\n", + /* 44*/ "Non � colpa sua, Signore! Avrei \ndovuto fare pi� in fretta io!\n", + /* 45*/ "Non essere troppo dura con te stessa, Jo. \nIl Dr. Caroll si aspettava una cosa del \ngenere. Anzi, dopo averlo catturato la \nsquadra dataDyne ha guadagnato sicurezza \ne, credendomi svenuto, si � lasciata \nsfuggire un paio di cosette interessanti. \nHanno parlato di una riunione prevista per\nquesta notte nell'Edificio G5 a Chicago, \nIllinois! Voglio che tu sia l�, ma certo\nnon ti resta molto tempo per prepararti! \n", + /* 46*/ "Non c'� problema, Signore! Allora, \nil Dr. Caroll le ha dato informazioni \nutili?\n", + /* 47*/ "Oh, certo, eccome! Ti racconter� ogni \nparticolare durante il tuo viaggio verso \nChicago. Possiamo ancora salvarlo, anche \nse quei macellai riescono a manipolargli \nil cervello. Ritiene che ne conservino una \ncopia in un posto sicuro. ネ proprio ora \ndi contattare alcuni amici perch� si \noccupino della dataDyne!\n", + /* 48*/ "OPERAZIONE IMPOSSIBILE - Generatore attivo\n", + /* 49*/ "MISSIONE FALLITA - Guardia nemica non catturata\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-beta/eld_str_s.c b/src/files/lang/pal-beta/eld_str_s.c new file mode 100644 index 000000000..9df01647b --- /dev/null +++ b/src/files/lang/pal-beta/eld_str_s.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Eliminar a los Francotiradores del Tejado\n\nTan pronto como tuvimos la demanda de rescate, hicimos un vuelo de reconocimiento de la villa. Un examen de los datos revela que hay bastantes francotiradores en los tejados: si quieres moverte con seguridad, deber疽 eliminarlos.\n\n|Objetivo Dos: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Tres: - Localizar y Detener a los 'Hackers' de dataDyne\n\nEn el pasado ha habido intentos espor疆icos de los 'hackers' de dataDyne de acceder a los ficheros del Instituto. Su trabajo ser� mucho m疽 f當il si lo intentan desde la villa, debido a la conexi�n directa con el Instituto. Si se hace ese intento, necesitar疽 responder r疳idamente. Aseg�rate de que los terminales no son da�ados, ya que contienen datos vitales para el Instituto.\n\n|Objetivo Cuatro: - Capturar a Guarda Enemigo\n\nCapturar a un miembro del equipo de asalto de dataDyne nos dar� una idea de sus intenciones reales. Recuerda no matarles: d駛alos inconscientes si puedes, ya que esto nos asegurar� que no escapen.\n\n|Objetivo Cinco: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 1*/ "VILLA CARRINGTON\n", + /* 2*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Salvar al Negociador\n\nUn miembro del personal del Instituto se ha presentado voluntario para servir de distracci�n para ayudarte a entrar. Es casi seguro que esa persona ser� abatida por los soldados de dataDyne a menos que acabes con ellos r疳idamente. Tienes que ser muy r疳ida.\n\n|Objetivo Dos: - Eliminar a los Francotiradores del Tejado\n\nTan pronto como tuvimos la demanda de rescate, hicimos un vuelo de reconocimiento de la villa. Un examen de los datos revela que hay bastantes francotiradores en los tejados: si quieres moverte con seguridad, deber疽 eliminarlos.\n\n|Objetivo Tres: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Cuatro: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Salvar al Negociador\n\nUn miembro del personal del Instituto se ha presentado voluntario para servir de distracci�n para ayudarte a entrar. Es casi seguro que esa persona ser� abatida por los soldados de dataDyne a menos que acabes con ellos r疳idamente. Tienes que ser muy r疳ida.\n\n|Objetivo Dos: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Tres: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Salvar al negociador\n", + /* 6*/ "Eliminar francotiradores del tejado\n", + /* 7*/ "Activar generador e�lico\n", + /* 8*/ "Localizar y eliminar 'hackers'\n", + /* 9*/ "Rescatar a Carrington\n", + /* 10*/ "Capturar guarda de dataDyne \n", + /* 11*/ "El negociador ha muerto.\n", + /* 12*/ "Los francotiradores han sido eliminados.\n", + /* 13*/ "El negociador ha escapado a lugar seguro.\n", + /* 14*/ "Los sistemas de refrigeraci�n han sido activados.\n", + /* 15*/ "Los sistemas de refrigeraci�n han sido desactivados.\n", + /* 16*/ "Los sistemas de energ�a han sido activados.\n", + /* 17*/ "Los sistemas de energ�a han sido desactivados.\n", + /* 18*/ "La torre e�lica ha sido activada.\n", + /* 19*/ "La torre e�lica ha sido desactivada.\n", + /* 20*/ "La electricidad ha sido restablecida en la Villa.\n", + /* 21*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 22*/ "。Joanna! Grimshaw al habla. 。Tenemos 'hackers' en \nla villa! Debes detenerles antes de que accedan\n a nuestros ficheros.\n", + /* 23*/ "Los 'hackers' han descargado datos vitales.\n", + /* 24*/ "Los 'hackers' han sido eliminados.\n", + /* 25*/ "Carrington ha sido rescatado.\n", + /* 26*/ "Objetivos no completados: misi�n fallada.\n", + /* 27*/ "Arma PC\n", + /* 28*/ "Rifle de Francotirador\n", + /* 29*/ "Guarda enemigo ha sido dominado.\n", + /* 30*/ "Obt駭 la llave de la puerta.\n", + /* 31*/ "Guarda:\n", + /* 32*/ "Llave de la Puerta\n", + /* 33*/ "Llave de la Puerta\n", + /* 34*/ "Llave de la Puerta obtenida.\n", + /* 35*/ "Si conecto de nuevo el generador e�lico, \ntendremos energ�a en el s�tano inferior.\n", + /* 36*/ "。Tengo que ser r疳ida, o matar疣 \nal negociador!\n", + /* 37*/ "Aqu� es donde deben tener retenido a Daniel.\n", + /* 38*/ "Esos 'hackers' deben ser detenidos antes \n de que rescate a Daniel.\n", + /* 39*/ "Informe de la Misi�n de la Agente Dark, 1846 horas. \nAnoche tuvimos una llamada de Cassandra De Vries. \nUn equipo de dataDyne tiene a Daniel Carrington \nretenido en su villa privada en la costa, \ny dicen que respetar疣 su vida a cambio \nde la IA.\n", + /* 40*/ "Desafortunadamente, no la tenemos. Daniel y el \nDr. Caroll estaban en la villa para discutir \n'materias de mutuo inter駸'. Parece que Daniel \nencontr� un modo de esconder al Dr. Caroll en \nla villa cuando el escuadr�n de dataDyne \nirrumpi� all�.\n", + /* 41*/ "Con un poco de suerte nuestro ardid del falso \nnegociador me dar� una oportunidad de sorprender \nal escuadr�n de dataDyne. Esta vez no s�lo mi \nvida est� en juego.\n", + /* 42*/ "Se�or, ソest� herido?\n", + /* 43*/ "No, Joanna, estoy bien, pero esos matones \nde dataDyne me han hecho contarles donde \nescond�a al Dr. Caroll. Si hubiera aguantado \nunos minutos m疽...\n", + /* 44*/ "No fue su culpa, se�or. Deb� ser \nm疽 r疳ida.\n", + /* 45*/ "No te culpes, Joanna. El Dr. Caroll \nme dijo que esperaba que esto ocurriera. \nEn realidad, cuando fue recapturado, el \nequipo de dataDyne, en un exceso de confianza, \ndej� caer algunas cosas, ya que pensaban que \nestaba inconsciente. Mencionaron una reuni�n \nen el Edificio G5 en Chicago, Illinois, esta \nnoche. Quiero que est駸 all�, pero esto no \nte deja mucho tiempo para prepararte.\n", + /* 46*/ "Eso no ser� un problema, se�or. As� que, \nソel Dr. Caroll le dio alguna informaci�n \n�til para usted?\n", + /* 47*/ "Oh, claro que s�. Ciertamente lo hizo, y \nte har� un breve resumen cuando est駸 de \ncamino a Chicago. Todav�a podemos ser capaces \nde ayudarle, incluso aunque esos carniceros \neliminen su personalidad. ノl cree que ellos \nguardar疣 una copia en un lugar seguro. Es \ncuesti�n de tiempo que llame a unos \namigos para que se encarguen de dataDyne.\n", + /* 48*/ "Operaci�n denegada - el molino est� activo.\n", + /* 49*/ "Misi�n no conseguida - guarda enemigo no capturado.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-beta/gunE.c b/src/files/lang/pal-beta/gunE.c new file mode 100644 index 000000000..42beea849 --- /dev/null +++ b/src/files/lang/pal-beta/gunE.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targeted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfect accuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targeting information to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ NULL, +}; diff --git a/src/files/lang/pal-beta/gunJ.c b/src/files/lang/pal-beta/gunJ.c new file mode 100644 index 000000000..ad51bf13c --- /dev/null +++ b/src/files/lang/pal-beta/gunJ.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP7\n", + /* 51*/ "DD44\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Soviet\n", + /* 54*/ "ZMG (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR33\n", + /* 57*/ "RC-P90\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "I-R Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly By Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Drug\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapon against them.\n", + /*156*/ "Accurate and trustworthy, This gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this sub-machinegun boasts a 32 rnd mag and a special feature - the ability to designate and lock-on to targets in the line of sight. It turns an average marksman into an excellent one, provided they are clever enough to operate the gun. Average fire rate: 900rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700rpm.\n", + /*167*/ "A variant of the Dragon assault rifle, instead of a proximity explosive it has a small grenade launcher. Excellent support weapon. Average fire rate: 700rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns and similar hazards. Average fire rate: 950rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900rpm. unloads at 2000rpm\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate, and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other smg, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900rpm. s/f:300rpm\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked-on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades in a sticky substance; when fired, the bomb attaches itself to wall or ceiling, then after a few seconds it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track lifesources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute Agent's wrist. It folds up to aid concealment, and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a phial of poison that shatters when thrown, usually killing the target in approximately 6 seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact, or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focussed white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of so-called 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function, and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customised to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health, and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safe-cracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this of course depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical proceedures without the need of incisions. Only drawback is that it only works on Maians. The other only drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimise collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One, also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic 2. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the Artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for Case Study, Theoretical Projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Safe Item\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Tape\n", + /*228*/ "Keycard\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ NULL, +}; diff --git a/src/files/lang/pal-beta/gunP.c b/src/files/lang/pal-beta/gunP.c new file mode 100644 index 000000000..42beea849 --- /dev/null +++ b/src/files/lang/pal-beta/gunP.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targeted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfect accuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targeting information to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ NULL, +}; diff --git a/src/files/lang/pal-beta/gun_str_f.c b/src/files/lang/pal-beta/gun_str_f.c new file mode 100644 index 000000000..2711dfe4f --- /dev/null +++ b/src/files/lang/pal-beta/gun_str_f.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Frags", + /* 2*/ "Mort(e) 1 fois\n", + /* 3*/ "Mort(e)", + /* 4*/ "fois", + /* 5*/ "Suicides", + /* 6*/ "Mains nues\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenc.)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Fusil � pompe\n", + /* 26*/ "Reaper\n", + /* 27*/ "Lance-roquettes\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "Grenade Maian\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Fusil sniper\n", + /* 33*/ "Arbal鑼e\n", + /* 34*/ "Tranquillisant\n", + /* 35*/ "Couteau de combat\n", + /* 36*/ "Grenade\n", + /* 37*/ "Bombe-N\n", + /* 38*/ "Mine retardement\n", + /* 39*/ "Mine proximit饅n", + /* 40*/ "Mine t駘馗om.\n", + /* 41*/ "Mine CME\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Costume\n", + /* 44*/ "Roquette\n", + /* 45*/ "Roquette t黎e ch.\n", + /* 46*/ "Munit. grenade\n", + /* 47*/ "Laser\n", + /* 48*/ "Carreau\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Sp馗ial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Test\n", + /* 59*/ "Vision nocturne\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "D馗odeur porte\n", + /* 64*/ "Explosifs\n", + /* 65*/ "Scanner rayons X\n", + /* 66*/ "Medkit extraterr.\n", + /* 67*/ "Valise\n", + /* 68*/ "Costume\n", + /* 69*/ "Scanner IR\n", + /* 70*/ "Pisteur R\n", + /* 71*/ "Mallette\n", + /* 72*/ "Pilule suicide\n", + /* 73*/ "Occulteur\n", + /* 74*/ "Boost combat\n", + /* 75*/ "R馗epteur\n", + /* 76*/ "Scanner Horizon\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "L-roquettes\n", + /* 81*/ "Mine prox.\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Couteau\n", + /* 84*/ "DY357\n", + /* 85*/ "Tir simple\n", + /* 86*/ "Tir rapide\n", + /* 87*/ "Tir explosif\n", + /* 88*/ "Etripage\n", + /* 89*/ "Tir simple\n", + /* 90*/ "Effet Rail-gun\n", + /* 91*/ "Roquette\n", + /* 92*/ "Roquette cibl馥\n", + /* 93*/ "Roquette filoguid馥\n", + /* 94*/ "Coup de crosse\n", + /* 95*/ "Balles explosives\n", + /* 96*/ "Tirs guid駸\n", + /* 97*/ "Vider chargeur\n", + /* 98*/ "Lance-grenades\n", + /* 99*/ "Attache-mur\n", + /*100*/ "Coup de poing\n", + /*101*/ "D駸armer\n", + /*102*/ "Verr. cible\n", + /*103*/ "Utiliser Scope\n", + /*104*/ "Vider moiti� chargeur\n", + /*105*/ "Double tir\n", + /*106*/ "Hachoir\n", + /*107*/ "Endormir\n", + /*108*/ "Injection mortelle\n", + /*109*/ "Coup de couteau\n", + /*110*/ "Lancer couteau poison\n", + /*111*/ "Localisateur cible\n", + /*112*/ "Mort instantan馥\n", + /*113*/ "Boost\n", + /*114*/ "Retour\n", + /*115*/ "Perce-blindage\n", + /*116*/ "Occulter\n", + /*117*/ "D駱loyer comme sentinelle\n", + /*118*/ "Auto-destruction proximit饅n", + /*119*/ "D騁ecteur danger\n", + /*120*/ "Explosif retardement\n", + /*121*/ "Explosif proximit饅n", + /*122*/ "Explosif t駘馗ommand饅n", + /*123*/ "D騁onation\n", + /*124*/ "Fusible 4 secondes\n", + /*125*/ "Pinball proximit饅n", + /*126*/ "D騁onation retardement\n", + /*127*/ "D騁onation proximit饅n", + /*128*/ "Tir 3 balles\n", + /*129*/ "Tir charg饅n", + /*130*/ "S'accroupir\n", + /*131*/ "Infecter\n", + /*132*/ "Tir impulsion\n", + /*133*/ "Courant courte port馥\n", + /*134*/ "D騁onation impact\n", + /*135*/ "Amplificateur lumi鑽e\n", + /*136*/ "Cam駻a mobile\n", + /*137*/ "Vision rayons X\n", + /*138*/ "Image thermique\n", + /*139*/ "Zoom\n", + /*140*/ "App. brouillage\n", + /*141*/ "Connecter\n", + /*142*/ "Identifier cibles\n", + /*143*/ "Porter costume\n", + /*144*/ "Placer explosifs\n", + /*145*/ "Vue t駘escopique\n", + /*146*/ "Silencieux\n", + /*147*/ "Rallonge chargeur\n", + /*148*/ "Vue laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "M麥e sans arme, vous demeurez une menace pour vos ennemis. Vos poings peuvent assommer ou d駸armer un ennemi pour lui voler son arme.\n", + /*156*/ "Pr馗is et fiable, c'est l'arme de base des op駻ations de l'Institut. La vis馥 laser sert � localiser les tirs. Utiliser aussi la crosse pour assommer les ennemis.\n", + /*157*/ "Un Falcon 2 am駘ior�, b駭馭iciant d'un silencieux tr鑚 utile.\n", + /*158*/ "Un Falcon 2 am駘ior�, b駭馭iciant d'un scope d'agrandissement x2 pour profiter d'une grande pr馗ision.\n", + /*159*/ "Un pistolet de l'arm馥 dernier cri utilis� par les forces de l'ordre. Il poss鐡e un l馮er zoom et lance trois balles en mode de tir secondaire.\n", + /*160*/ "C'est l'arme de pr馘ilection de tout Skedar qui se respecte. Un grand chargeur et un canon ray� font de ce pistolet une arme de poing formidable, surtout gr稍e � son tir secondaire: charger le tir pour plus de puissance en utilisant plusieurs munitions.\n", + /*161*/ "Le dataDyne DY357 est la plus puissante des armes de poing. Ses balles poss鐡ent un facteur de p駭騁ration 駘ev� et repoussent la cible de leur poids et leur puissance. Des mod鑞es customis駸 sont fabriqu駸 pour des clients importants. On raconte que Trent Easton, le directeur de la NSA en poss鐡e un plaqu� or.\n", + /*162*/ "Le DY357-LX a 騁� con輹 � la demande du directeur de la NSA, Trent Easton. En plus de poss馘er une crosse en peau de tigre, ce pistolet d'or poss鐡e un canon ray� et utilise des balles � haute v駘ocit�. C'est une arme meurtri鑽e.\n", + /*163*/ "L'arme standard Maian. Elle peut au choix tirer des balles normales ou des balles explosives, sans modifier la consommation de munitions.\n", + /*164*/ "Un classique de la dataDyne tr鑚 r駱andu. Cette arme automatique tire des rafales de calibre 32 et poss鐡e une capacit� sp馗iale: verrouiller une cible. Elle fait du profane un tireur d'駘ite. Cadence de tir moyenne: 900 cpm.\n", + /*165*/ "Le fusil d'assaut principal de l'Institut Carrington. Une port馥 et un grand chargeur font de cette arme un excellent choix. Le tir secondaire permet de se d駱lacer tout en ciblant un ennemi. Cadence de tir moyenne: 750 cpm.\n", + /*166*/ "Un fusil d'assaut standard avec un c�t� vicieux: lorsque le mode secondaire est activ�, il devient une mine de proximit� aux apparences d'un fusil. Cadence de tir moyenne: 700 cpm.\n", + /*167*/ "Une variante du fusil d'assaut Dragon: plut�t qu'un explosif de proximit�, il poss鐡e un mini lance-grenades. Une arme excellente. Cadence de tir moyenne: 700 cpm.\n", + /*168*/ "Une autre arme high-tech de la dataDyne. Un fusil d'assaut poss馘ant un chargeur plus petit et un impact puissant, qui peut d騁ecter les explosifs, les armes sentinelles et autres pi鑒es du m麥e ordre. Cadence de tir moyenne: 950 cpm.\n", + /*169*/ "Con輹 pour les gardes du corps, le Cyclone a 騁� choisi par le service de s馗urit� du Pr駸ident gr稍e � son efficacit� en mati鑽e de r駱ression. En cas d'urgence, il peut doubler sa cadence de tir, vidant son chargeur en moins d'une seconde. Cadence de tir moyenne: 900 cpm. Se vide � 2000 cpm.\n", + /*170*/ "L'arme secr鑼e de l'Institut Carrington. Elle tire � une cadence ph駭om駭ale et contient 駭orm駑ent de munitions. Le mode secondaire est un occulteur qui consomme les munitions. Une arme d騅astatrice. Cadence de tir moyenne: 1100 cpm.\n", + /*171*/ "Un autre exemple du g駭ie maian. Il peut tirer des balles normales aussi vite qu'un autre pistolet-mitrailleur, ou tirer des projectiles rapides p駭騁rant facilement les obstacles vous s駱arant d'une cible. Seul d駸avantage du mode secondaire: la cadence de tir est plus lente et la pr馗ision est diminu馥 par la puissance du coup. Cadence de tir moyenne: 900 cpm (tir sec. 300 cpm).\n", + /*172*/ "Un PC portable qui peut tirer une fois transform� en mitrailleuse. Il peut 黎re utilis� comme PC mais un contr�le minutieux r騅駘era la supercherie. Cadence de tir moyenne: 1000 cpm.\n", + /*173*/ "Une arme de la dataDyne fabriqu馥 par les services de s馗urit�. Un chargeur de 9 balles est coupl� � un mode de tir simple ou double, faisant de cette arme un atout en combat rapproch�.\n", + /*174*/ "Con輹 pour 黎re mani� par un utilisateur plus fort qu'un humain. Sa cadence de tir ultra rapide en fait une v駻itable machine � d馗hiqueter, tr鑚 efficace dans les couloirs. \nCadence de tir maximum: 1800 cpm.\n", + /*175*/ "Une arme encombrante. Elle tire soit une roquette normale soit un missile plus lent mais � t黎e chercheuse, pouvant verrouiller un ennemi.\n", + /*176*/ "Un lance-grenades de longue port馥 fabriqu� par la dataDyne. Le tir secondaire recouvre les grenades d'une substance collante. Une fois projet馥, la bombe se fixe sur un mur ou un plafond. Apr鑚 quelques secondes, elle se d騁ache et tombe au sol pour exploser.\n", + /*177*/ "Les Skedars aiment inspirer la terreur chez leurs ennemis. Il est donc naturel pour eux de disposer d'une roquette command馥 � distance comme tir secondaire de leur lance-roquettes. Ils ont ainsi le plaisir de voir leur proie tenter de s'enfuir devant un projectile mortel.\n", + /*178*/ "Le fusil FarSight est un appareil maian combinant un scanner rayons X et un lance-projectiles traversant les 駘駑ents solides. Le traceur peut rep駻er et verrouiller une forme de vie mais ne peut compenser les d駱lacements rapides d'un ennemi en pleine course.\n", + /*179*/ "B駭馭iciant d'un puissant zoom et de balles haute v駘ocit�, cette arme de l'Institut Carrington est l'un des meilleurs fusils de sniper. S'accroupir permet une meilleure pr馗ision.\n", + /*180*/ "Cette arbal鑼e est une arme de courte port馥 mont馥 sur le poignet de l'agent de l'Institut Carrington. Elle se plie pour mieux se dissimuler et peut tirer jusqu'� 5 carreaux anesth駸iants ou mortels.\n", + /*181*/ "Un appareil � tir rapide utilis� en cas d'urgence mais plus souvent en seringue hypodermique pour injecter un s馘atif. Les utilisateurs sont inform駸 qu'une dose trop importante peut entra�ner la mort.\n", + /*182*/ "Un tr鑚 long couteau de combat. Il contient un r駸ervoir de poison se brisant � l'impact et tue la cible en moins de 6 secondes. Une arme sign馥 dataDyne.\n", + /*183*/ "Une version am駘ior馥 de la grenade. Elle peut 黎re utilis馥 avec un d騁onateur de 4 secondes ou en tant que bombe � effet de ricochet.\n", + /*184*/ "Une bombe � neutrons � faible zone d'effet. Elle peut se d馗lencher � l'impact ou 黎re r馮l馥 en mode de proximit�.\n", + /*185*/ "Une mine dot馥 d'un d騁onateur de courte dur馥. Elle poss鐡e un d騁ecteur et 騅aluateur � activer en mode secondaire.\n", + /*186*/ "Une mine dot馥 d'un d騁onateur de proximit�. Elle poss鐡e un d騁ecteur de menace activ� en mode secondaire.\n", + /*187*/ "Une mine � d馗lencher � distance. La commande d'activation est la fonction secondaire.\n", + /*188*/ "Un appareil 駘ectronique de brouillage, capable d'engendrer une panne 駘ectrique sur n'importe quel syst鑪e sur lequel il est fix�.\n", + /*189*/ "Un laser de poignet meurtrier et ultra pr馗is. Il peut lancer des impulsions de longue distance ou maintenir un flux continu et concentr� � courte distance.\n", + /*190*/ "Une drogue de combat chimique. Une fois absorb馥, elle permet des r饌ctions plus rapides.\n", + /*191*/ "Le dernier de la ligne de scopes 'starlight' amplifiant la lumi鑽e ambiante pour une image plus claire des environs. Cet appareil utilise un algorithme de mouvement pour identifier les menaces possibles.\n", + /*192*/ "Cet appareil utilise la meilleure des applications en mati鑽e d'anti-gravit�. Il poss鐡e un lien audio/vid駮 avec une fonction d'enregistrement et d'holographie spectroscopique.\n", + /*193*/ "Un scope de courte port馥 pouvant voir � travers toute mati鑽e - m麥e le plomb - et produisant une repr駸entation chromatique simplifi馥 des environs.\n", + /*194*/ "Ce scope utilise un scanner infrarouge modul� par ultrason pour donner une image claire des environs et la position des irr馮ularit駸 de structure. Il peut aussi localiser les ennemis occult駸 ou utilisant un appareil de brouillage optique.\n", + /*195*/ "Il utilise les capacit駸 d'un cristal extraterrestre pour cr馥r une champs de r馭raction de la lumi鑽e autour de l'utilisateur. Il ne peut fonctionner si une turbulence cin騁ique p駭鑼re dans le champ. Ouvrir le feu annule les effets du champ.\n", + /*196*/ "Un scanner optique binoculaire de longue port馥. Le viseur affiche une image composite de deux sources d'entr馥. Il poss鐡e aussi un zoom.\n", + /*197*/ "Il peut enregistrer n'importe quelles donn馥s et les envoyer au service informatique de l'Institut. Une variante de cet appareil permet aux pirates d'騁ablir un lien direct entre eux et le terminal connect�.\n", + /*198*/ "Un pisteur puissant � param騁rer sur les humains, les armes, les objets, ou encore les emplacements g駮graphiques.\n", + /*199*/ "Un scanner m馘ical modifi� contenant les derni鑽es donn馥s de l'騁at de sant� du Pr駸ident ainsi qu'un r駸um� de tous les traitements administr駸. Il peut monitorer les fonctions vitales du Pr駸ident � distance m麥e s'il se trouve au milieu d'une foule.\n", + /*200*/ "Un passe-partout 駘ectronique. Il ouvre les serrures cod馥s en quelques secondes mais un syst鑪e tr鑚 駘abor� lui prendra plus de temps.\n", + /*201*/ "Une merveille m馘icale maian pouvant effectuer un diagnostique automatique et une intervention chirurgicale sans aucune incision. Un seul d馭aut: il ne reconna�t et donc ne fonctionne que sur des organismes maians.\n", + /*202*/ "Une petite charge de plastique explosive coupl馥 � une horloge scell馥 et impossible � d駸amorcer, le tout rev黎u de shrapnel en t馭lon.\n", + /*203*/ "Une bombe � fusion directionnelle � placer de telle fa輟n que la charge est point馥 vers le bas. Ceci interrompra les recherches des labos de la dataDyne et fera s'effondrer l'immeuble tout entier.\n", + /*204*/ "Un petit mouchard � fixer sur tout relais de communication qui permet d'imiter le signal officiel, 騁ablissant ainsi le lien entre l'Institut et l'agent m麥e dans une zone de brouillage. Il fait partie int馮rante du syst鑪e de communication local cibl�.\n", + /*205*/ "Le fonctionnement de ce mouchard sp馗ial est tenu secret. Le m馗anisme d'auto-destruction couvre la majeure partie de l'appareil. Il est tr鑚 probable qu'il soit un exemple de communication mol馗ulaire quantique, ceci expliquant son efficacit�.\n", + /*206*/ "Il utilise la technologie de communication quantique pour fournir des informations ultra pr馗ises � l'armement en orbite, ceci minimisant les risques de dommages collat駻aux. La m麥e technologie est utilis馥 pour les mouchards pisteurs de l'Institut Carrington.\n", + /*207*/ "Ils d騁aillent les points de navigation et les codes de communication ainsi que les codes et fr駲uences de l'Air Force One. Les codes de cryptage y sont aussi donn駸.\n", + /*208*/ "Toutes les donn馥s se rattachant aux recherches oc饌niques conduites par la dataDyne sur le navire d騁ourn� Pelagic II y figurent. Elle contient le relev� sonar, les donn馥s g駮logiques, les donn馥s sur les artefacts extraterrestres, les 馗hantillons de coque, etc.\n", + /*209*/ "Le dernier enregistrement en date de la personnalit� de l'IA Dr. Caroll avant conditionnement c駻饕ral. A utiliser pour 騁ude seulement ou projections th駮riques. Mental corrompu et dangereux. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Un m駘ange chimique alt駻ant la perception de la cible. Le bien devient le mal, les m馗hants les gentils, les ennemis et les amis s'intervertissent. Un des nombreux projets du Secteur 51 sign� Trent Easton.\n", + /*211*/ "Un uniforme diff駻ent du v�tre. Portez-le et jouez la com馘ie.\n", + /*212*/ "PROX.\n", + /*213*/ "RETARD.\n", + /*214*/ "TELECOM.\n", + /*215*/ "SENTINELLE\n", + /*216*/ "IMPACT\n", + /*217*/ "M馮a Roquette\n", + /*218*/ "R馗epteur\n", + /*219*/ "Scanner pr駸identiel\n", + /*220*/ "Auto-chirurgien\n", + /*221*/ "Bombe skedar\n", + /*222*/ "D駻oute-Comms\n", + /*223*/ "Mouchard pisteur\n", + /*224*/ "Amplificateur cible\n", + /*225*/ "Plans de vol\n", + /*226*/ "Cassette de recherche\n", + /*227*/ "Disque sauvegarde\n", + /*228*/ "Carte\n", + /*229*/ "Mallette\n", + /*230*/ "Collier\n", + /*231*/ "ScanPresident\n", + /*232*/ "Boost\n", + /*233*/ "Scan RayonsX\n", + /*234*/ "Scan Horizon\n", + /*235*/ "Ampli cible\n", + /*236*/ "Dans cette variante de la Camspy, le module d'enregistrement a 騁� remplac� par du plastic hautement explosif.\n", + /*237*/ "Cette variante de la Camspy utilise une toxine neuro-active qui provoque un coma presque instantan� chez la victime.\n", + /*238*/ "Collier de Cassandra De Vries. Pourvu d'une cl�-駑etteur ouvrant les portes � courte port馥, qui permet l'acc鑚 aux zones non-autoris馥s. Le mod鑞e Mk3 ne fonctionne que si son propri騁aire est en vie. Niveau de s馗urit� AA-1 (gamma).", + /*239*/ "Collier de remplacement de Cassandra De Vries'. Nom d'utilisateur: %s Mot de passe: %s\n", + /*240*/ "Bouclier\n", + /*241*/ "Le bouclier prot鑒e son utilisateur en d騁ectant les attaques et en g駭駻ant momentan駑ent un champ de force concentr� pour repousser l'attaque. Le bouclier poss鐡e une quantit� d'駭ergie limit馥. Il ne prot鑒e pas l'utilisateur ind馭iniment. Les boucliers sont g駭駻alement activ駸 lorsqu'ils sont port駸, bien que celui-ci soit un prototype inachev�.\n", + /*242*/ "Boosts combat\n", + /*243*/ NULL, +}; diff --git a/src/files/lang/pal-beta/gun_str_g.c b/src/files/lang/pal-beta/gun_str_g.c new file mode 100644 index 000000000..de65d0ac0 --- /dev/null +++ b/src/files/lang/pal-beta/gun_str_g.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Treffer", + /* 2*/ "Ein Fehlversuch\n", + /* 3*/ "Versagt", + /* 4*/ "Fehlversuche", + /* 5*/ "Selber schuld!", + /* 6*/ "unbewaffnet\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (Schalld.)\n", + /* 9*/ "Falcon 2 (Zielf.)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop-Gewehr\n", + /* 25*/ "Schrotflinte\n", + /* 26*/ "Reaper\n", + /* 27*/ "Raketenwerfer\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "Maianische Granate\n", + /* 31*/ "FS XR-20\n", + /* 32*/ "Sniper-Gewehr\n", + /* 33*/ "Armbrust\n", + /* 34*/ "Bet舫bungs-Gewehr\n", + /* 35*/ "Kampfmesser\n", + /* 36*/ "Granate\n", + /* 37*/ "N-Bombe\n", + /* 38*/ "Zeitz�nder-Mine\n", + /* 39*/ "Ann臧erungs-Mine\n", + /* 40*/ "Fernz�nder-Mine\n", + /* 41*/ "ECM-Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Verkleidung\n", + /* 44*/ "Rakete\n", + /* 45*/ "Zielsuch-Rakete\n", + /* 46*/ "Granatwerfer-Munition\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolzen\n", + /* 49*/ "Psychosis-Gewehr\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KlO1313\n", + /* 53*/ "KF7 Spezial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Test\n", + /* 59*/ "Nachtsicht-Ger舩\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "T�r-Decoder\n", + /* 64*/ "Sprengsatz\n", + /* 65*/ "R�ntgen-Scanner\n", + /* 66*/ "extraterrestrisches Medipack\n", + /* 67*/ "Koffer\n", + /* 68*/ "Verkleidung\n", + /* 69*/ "IR-Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Aktenkoffer\n", + /* 72*/ "Suizid-Kapsel\n", + /* 73*/ "Tarnkappe\n", + /* 74*/ "Adrenalin\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizont-Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "Weitsicht\n", + /* 80*/ "R-Werfer\n", + /* 81*/ "N臧erungs-Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Messer\n", + /* 84*/ "DY357\n", + /* 85*/ "Einzelfeuer\n", + /* 86*/ "Schnellfeuer\n", + /* 87*/ "Feuersto゚\n", + /* 88*/ "Streufeuer\n", + /* 89*/ "Schrotflintenfeuer\n", + /* 90*/ "Rail-gun-Effekt\n", + /* 91*/ "Raketenabschuss\n", + /* 92*/ "kalibrierte Rakete\n", + /* 93*/ "Fly-By-Wire-Rakete\n", + /* 94*/ "Schlag \n", + /* 95*/ "Explosiv-Munition\n", + /* 96*/ "gezielte Sch�sse\n", + /* 97*/ "Magazin-Entleerung\n", + /* 98*/ "Granat-Werfer\n", + /* 99*/ "Wandhaftung\n", + /*100*/ "Schlag\n", + /*101*/ "entwaffnen\n", + /*102*/ "folgt der Zielaufschaltung.\n", + /*103*/ "Zielfernrohr kompatibel\n", + /*104*/ "halbes Magazin wird entleert\n", + /*105*/ "Doppelschuss\n", + /*106*/ "Schleifer\n", + /*107*/ "Sedativ\n", + /*108*/ "letale Injektion\n", + /*109*/ "Messerstich\n", + /*110*/ "vergiftetes Wurfmesser\n", + /*111*/ "Zielsucher\n", + /*112*/ "sofortige Eliminierung\n", + /*113*/ "Verst舐kung\n", + /*114*/ "Umkehr\n", + /*115*/ "High Impact-Munition\n", + /*116*/ "Tarnung\n", + /*117*/ "Waffe der Wachleute\n", + /*118*/ "Selbstzerst. bei N臧erung\n", + /*119*/ "Bewegungsmelder\n", + /*120*/ "verz�gerte Explosion\n", + /*121*/ "Explosion bei Ann臧erung\n", + /*122*/ "ferngez�ndete Explosion\n", + /*123*/ "Detonator\n", + /*124*/ "Vier-Sekunden-Z�ndung\n", + /*125*/ "Ann臧erungs-Pinball\n", + /*126*/ "Verz�gerte Detonation\n", + /*127*/ "Detonation bei Ann臧erung\n", + /*128*/ "dreifacher Schuss\n", + /*129*/ "aufgeladener Schuss\n", + /*130*/ "Hocken\n", + /*131*/ "infizieren\n", + /*132*/ "Feuerst�゚e\n", + /*133*/ "Kurzstrecken-Strahl\n", + /*134*/ "Detonation beim Aufprall\n", + /*135*/ "Restlichtverst舐ker\n", + /*136*/ "Mobile Kamera\n", + /*137*/ "R�ntgen-Sicht\n", + /*138*/ "Infrarot-Scanning\n", + /*139*/ "Zoom\n", + /*140*/ "St�rsender\n", + /*141*/ "Verbindung\n", + /*142*/ "Zielidentifizierung\n", + /*143*/ "Verkleidung kann getragen werden\n", + /*144*/ "Sprengs舩ze m�ssen platziert werden\n", + /*145*/ "Teleskop-Sicht\n", + /*146*/ "Schalld舂pfer\n", + /*147*/ "Magazin-Erweiterung\n", + /*148*/ "Ziel-Laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maianisch\n", + /*154*/ "JonesCorp\n", + /*155*/ "Auch ohne Waffen sind Sie ein w�rdiger Gegner. Setzen Sie Ihre F舫ste ein, um Gegner niederzuschlagen oder zu entwaffnen. Anschlie゚end k�nnen Sie deren Waffen aufsammeln.\n", + /*156*/ "Diese zielgenaue und treffsichere Waffe wird von den Mitarbeitern des Instituts bevorzugt eingesetzt. Verwenden Sie die Laser-Zieleinheit, um Sch�sse punktgenau zu platzieren. Im Gefecht empfiehlt es sich, von der Pistolen-Funktion Gebrauch zu machen.\n", + /*157*/ "Eine verbesserte Falcon 2, die noch zus舩zlich �ber einen Schalld舂pfer verf�gt.\n", + /*158*/ "Eine verbesserte Falcon 2, die durch ein Pr艘isions-Fernrohr noch zus舩zlich an Genauigkeit gewinnt.\n", + /*159*/ "Eine state-of-the-art Milit舐-Pistole, die haupts臘hlich von Friedenstruppen eingesetzt wird. Die Waffe verf�gt �ber eine leichte Zoom-Funktion und feuert drei Kugeln gleichzeitig ab. Sekund舐-Feuermodus.\n", + /*160*/ "Wenn Sie auf einen Skedar treffen, ist er vermutlich mit dieser Waffe ausgestattet. Ein gro゚es Magazin macht diese Pistole zu einer formidablen Handfeuerwaffe. Aber die Sekund舐-Funktion ist noch bemerkenswerter. Die Feuerkraft kann durch Aufladen verst舐kt werden, kostet aber Munition.\n", + /*161*/ "Die dataDyne DY357 ist die st舐kste Handfeuerwaffe der Welt. Jede Kugel verf�gt �ber einen hohen Penetrations-Faktor und schleudert das Ziel zur�ck. Modifizierte Modelle werden nur f�r spezielle Kunden angefertigt. NSA-Chef Trent Easton verf�gt angeblich �ber eine vergoldete Variante.\n", + /*162*/ "Die DY357-LX wurde speziell f�r Trent Easton angefertigt. Neben einem mit Tigerleder �berzogenen Griff verf�gt diese Pistole �ber einen integrierten Beschleuniger, der jeder Kugel noch mehr Kraft verleiht.\n", + /*163*/ "Die Maianische Standard-Waffe. Eine flexible Waffe, die in der Lage ist, sowohl normale als auch Explosiv-Geschosse abzufeuern. Bei letzterer Variante wird nicht mehr Munition als sonst verbraucht.\n", + /*164*/ "Ein dataDyne-Klassiker und Bestseller! Dieses Maschinengewehr verf�gt �ber ein 32er Magazin und eine Sonderfunktion. Jedes sichtbare Ziel kann fixiert werden. Dieses Feature macht jeden durchschnittlichen Sch�tzen zu einem Profi. Vorausgesetzt nat�rlich, er oder sie ist intelligent genug, die Waffe zu bedienen. Durchschnittliche Feuerrate: 900 rpm.\n", + /*165*/ "Das Sturmgewehr des Carrington Instituts. Diese Waffe zeichnet sich durch hohe Reichweite und Magazin-Kapazit舩 aus. Die Sekund舐-Funktion erm�glicht es dem Sch�tzen, sich zu bewegen, w臧rend er auf ein Ziel zoomt. Durchschnittliche Feuerrate: 750 rpm.\n", + /*166*/ "Ein Standard-Gewehr mit ワberraschungseffekt. Die Sekund舐-Funktion verwandelt es in eine Mine, die auf Bewegungen reagiert, aber nach wie vor wie ein herumliegendes Gewehr aussieht. Durchschnittliche Feuerrate: 700 rpm.\n", + /*167*/ "Eine Variante des Dragon. Anstatt der Minen-Funktion verf�gt die Waffe �ber einen kleinen Granat-Werfer. Hervorragend als Unterst�tzung. Durchschnittliche Feuerrate: 700 rpm.\n", + /*168*/ "High-tech pur von dataDyne. Der Avenger wird als Sturmgewehr eingesetzt. Die wichtigste Funktion ist ein Gefahren-Melder, der auf die Anwesenheit von Sprengk�rpern, Selbstschu゚anlagen und トhnlichem reagiert. Durchschnittliche Feuerrate: 950 rpm.\n", + /*169*/ "Speziell f�r Bodyguards. Die Cyclone wird auch von der Leibwache des Pr舖identen eingesetzt. In Extremsituationen kann die Feuerrate um mehr als das Doppelte erh�ht werden. Allerdings wird durch diese Aktion das Magazin in sekundenschnelle geleert. Durchschnittliche Feuerrate: 900 rpm bzw. 2000 rpm.\n", + /*170*/ "Die geheime Waffe des Carrington Instituts. Verf�gt �ber eine hohe Feuerrate und ein gro゚es Magazin. Die Sekund舐-Funktion aktiviert eine Tarnfunktion, allerdings auf Kosten der Munition. Daher sollte diese Funktion mit gr�゚ter Vorsicht gehandhabt werden. Durchschnittliche Feuerrate: 1100 rpm.\n", + /*171*/ "Ein weiteres Beispiel Maianischer Waffentechnik. Diese Waffe feuert normale Munition mit der gleichen Geschwindigkeit ab, wie jedes andere Gewehr. Es sind aber auch Hochgeschwindigkeits-Sch�sse m�glich, die Deckungen durchbrechen k�nnen. Der Nachteil dabei ist, dass die Feuerrate sinkt und aufgrund des R�cksto゚es die Genauigkeit leidet. Durchschnittliche Feuerrate: 900 rpm bzw. 300 rpm.\n", + /*172*/ "Ein Maschinengewehr, das in der Form eines Laptops designt wurde. In Tarnform kann nicht gefeuert werden. Diese Waffe h舁t auch einer genaueren Untersuchung stand. Sie wird wie jeder PC gebootet, verf�gt aber nur �ber ein Viertel des Speichers. Durschnittliche Feuerrate: 1000 rpm.\n", + /*173*/ "Eine dataDyne-Waffe f�r die hausinterne Security. Ein neunfaches Magazin in Kombination mit Einfach- oder Doppelfeuer macht diese Waffe zu einem gef臧rlichen Nahkampf-Instrument.\n", + /*174*/ "In den H舅den von jemandem, der den starken R�cksto゚ ausgleichen kann, ist dies wohl die schrecklichste aller Waffen. Auf jeden Fall eignet sie sich hervorragend f�r Gefechte in engen Korridoren. Maximale Feuerrate: 1800 rpm.\n", + /*175*/ "An und f�r sich eine sehr unhandliche Waffe. Sie feuert eine Standard-Rakete oder eine langsamere Zielsuch-Rakete auf das Ziel ab.\n", + /*176*/ "Ein von dataDyne entworfener Granatwerfer. Die Sekund舐funktion umh�llt die Granate mit einer klebrigen Substanz, welche die Haftung an W舅den und Decken erm�glicht. Einige Sekunden sp舩er f舁lt die Granate zu Boden, wo sie detoniert.\n", + /*177*/ "Die Skedar lieben es, die Angst in den Augen ihrer Gegner zu sehen. Daher ist es beinahe selbstverst舅dlich, dass sie mit der Sekund舐-Funktion ihres Raketenwerfers ein Geschoss fernsteuern k�nnen. So k�nnen sie sichan den vergeblichen Fluchtversuchen ihrer Opfer weiden.\n", + /*178*/ "Das Fernsicht-Gewehr ist ein Maianischer Hybrid zwischen einem R�ntgen-Scanner und einem Gewehr, das durch feste Objekte schie゚en kann. Das Fernrohr ist in der Lage, langsame lebende Objekte zu erfassen und als festgelegten Zielpunkt zu speichern.\n", + /*179*/ "Ausgestattet mit hervorragender Zoom-F臧igkeit und Hochgeschwindigkeits-Kugeln ist dies wohl eines der besten Sniper-Gewehre aller Zeiten. In geduckter Haltung erzielen Sie die bestm�gliche Genauigkeit.\n", + /*180*/ "Die Armbrust ist nicht gr�゚er als eine Pistole, und wird am Handgelenk des Agenten befestigt. Die Spannweite der Waffe kann aus Gr�nden der Geheimhaltung verringert werden. Die Munition umfasst bis zu f�nf entweder vergiftete oder regelrecht letale Bolzen.\n", + /*181*/ "Eine Vorrichtung, die im Notfall auch als Waffe benutzt werden kann. Der eigentliche Verwendungszweck dient aber der Verabreichung von Sedativen. Eine volle Entladung des Reservoirs kann durchaus fatale Folgen haben.\n", + /*182*/ "Ein sehr gro゚es Kampfmesser. Es enth舁t eine Giftkapsel, die beim Aufprall nach einem Wurf zerbricht. Das Gift entfaltet im Normalfall nach ca. sechs Sekunden seine Wirkung. Eine typische dataDyne-Waffe.\n", + /*183*/ "Eine verbesserte Version der Granate. Kann sowohl mit verz�gerter Detonation als auch mit Ann臧erungs-Sensor eingesetzt werden. \n", + /*184*/ "Eine kleine Neutronenbombe mit reduziertem Wirkungsradius. Die Detonation kann, je nach Wunsch, beim Aufprall oder bei Ann臧erung erfolgen.\n", + /*185*/ "Eine Mine mit verz�gerter Detonation. Diese Waffe verf�gt �ber einen Gefahren-Sensor, der als Sekund舐-Funktion aktiviert werden kann.\n", + /*186*/ "Eine Mine, die auf Bewegung reagiert. Diese Waffe verf�gt �ber einen Gefahren-Sensor, der als Sekund舐-Funktion aktiviert werden kann.\n", + /*187*/ "Diese Mine kann ferngez�ndet werden. Die Sekund舐-Funktion stellt quasi die Aktivierung dar.\n", + /*188*/ "Diese St�rsender-Vorrichtung ist in der Lage, in jedem System, mit dem sie verbunden ist, eine fokusierte elektrische St�rung zu simulieren. Voraussetzung ist ein unmittelbarer Kontakt mit dem System.\n", + /*189*/ "Der Laser wird am Handgelenk getragen und verf�gt �ber perfekte Pr艘ision. Man kann mit ihm entweder Langstrecken-Energiest�゚e oder einen konstanten, hochkonzentrierten Kurstrecken-Energiestrom entladen.\n", + /*190*/ "Genetische Stimulation f�r die Anwendung im Kampf. Nach der Anwendung erscheint der zeitliche Ablauf verlangsamt, was eine wesentlich h�here Reaktionsf臧igkeit zur Folge hat.\n", + /*191*/ "Das neueste Produkt in einer Reihe von Ger舩en, das nicht nur Restlicht verst舐kt, um eine klarere Wahrnehmung der Umgebung zu erm�glichen, sondern auch mit Hilfe eines Ziel-Algorithmus m�gliche Gefahren erkennt und entsprechend hervorhebt.\n", + /*192*/ "Dieses Ger舩 beinhaltet die kleinstm�gliche Antigravitations-Technologie. Als ultimative Spionage-Einheit bietet der CamSpy Video- und Audio-Links, Aufzeichnungsfunktion und eine integrierte Vorrichtung f�r spektroskopische Holografie.\n", + /*193*/ "Dieser Scanner kann auf kurze Strecken jegliches Material durchleuchten. Blei bildet hier keine Ausnahme! Der Anwender nimmt eine vereinfachte, chromatisierte Darstellung der Umgebung wahr.\n", + /*194*/ "Der IR-Scanner setzt mit Ultraschall modulierte Infrarot-Strahlung ein, um die Umgebung auf strukturelle Irregularit舩en zu untersuchen. Der Anwender erh舁t ein erstaunlich detailliertes Bild der Gegebenheiten. Au゚erdem durchdringt der Scanner auch jegliche Art von Tarnkappen- Technologie und andere optische T舫schungen.\n", + /*195*/ "Diese Maschine nutzt die lichtbrechenden Eigenschaften einer kristallinen extraterrestrischen Substanz, um den Tr臠er unsichtbar erscheinen zu lassen. Solange es zu keinen kybernetischen St�rungen kommt, bleibt das Feld intakt. Aber schon der Einsatz einer Waffe unterbricht diese Funktion.\n", + /*196*/ "Ein binokularer Langstrecken-Scanner. Im Sichtfenster erscheint ein Bild, welches aus den beiden optischen Eingaben zusammengestellt wird. Zoom vorhanden.\n", + /*197*/ "Mit Hilfe dieses Ger舩s k�nnen nahezu alle Arten von gespeicherten Daten abgerufen und direkt an die Hacker des Instituts gesandt werden. Eine Variante dieser Maschine erlaubt den Hackern durch einen direkten Link den Zutritt zum lokalen System.\n", + /*198*/ "Ein ausgezeichnetes Suchger舩, das auf jegliche Parameter konfiguriert werden kann: Personen, Waffen, Gegenst舅de und Orte sind nur ein Bruchteil der Optionen, welche der Tracker anbietet.\n", + /*199*/ "Ein modifizierter medizinischer Scanner, der die aktuellen Vital-Werte des Pr舖identen anzeigt. Es werden auch 舁tere Daten und verschiedene Behandlungen archiviert. Der Scanner ist in der Lage, die entsprechenden Werte auch �ber gr�゚ere Entfernungen zu erfassen. Dies ist auch m�glich, wenn sich das Ziel inmitten einer Menschenmenge befindet.\n", + /*200*/ "Ein einfacher, aber wirkungsvoller Safeknacker, der elektronisch codierte Schl�sser normalerweise innerhalb von Sekunden knackt. Selbstverst舅dlich h舅gt dies auch vom jeweiligen Schloss ab.\n", + /*201*/ "Ein Wunder Maianischer Technologie. Diese Vorrichtung erstellt eine automatische Diagnose und f�hrt die entsprechenden chirurgischen Eingriffe OHNE Einschnitte durch. Der Nachteil ist, dass es nur bei Maianern funktioniert.\n", + /*202*/ "Ein kleiner Plastik-Sprengsatz, dessen Timer durch ein Siegel vor Missbrauch gesch�tzt wird. Die Schrapnelle sind mit Teflon ummantelt. Sehr b�se!\n", + /*203*/ "Hierbei handelt es sich um eine direktionale Fusionsbombe, die so platziert wird, dass die Entladung nach unten geht. Dadurch werden die dataDyne-Labors verw�stet, und der Rest des Geb舫des st�rzt in das so entstandene Loch.\n", + /*204*/ "Eine kleine Wanze, die an jedem Kommunikations-Ger舩 angebracht werden kann. Diese Vorrichtung benutzt das Fremdsignal, um eine Verbindung zwischen dem Agenten und dem Institut herzustellen. Das Signal kann auch zur�ckverfolgt werden, um den Standort des Agenten zu bestimmen. Vor allem in Situationen h�chster Bedr舅gnis hat sich der Einsatz hervorragend bew臧rt. Ein unverzichtbares Zubeh�r f�r jeden Agenten.\n", + /*205*/ "Das Innenleben dieser Wanze ist ein gut geh�tetes Geheimnis. Fest steht, dass der Selbstzerst�rungsmechanismus ein wichtiger Bestandteil ist. Man vermutet, das die Wanze auf quantenmolekularer Kommunikation aufbaut, welche die ph舅omenale Verl舖slichkeit des Ger舩s erkl舐en w�rde.\n", + /*206*/ "Quantenmolekulare Technologie erm�glicht au゚erordentlich akkurate Zielerfassung f�r Orbitalwaffen. Dadurch wird der Schadensradius auf den n�tigen Umfang beschr舅kt. \n", + /*207*/ "Detaillierte Flugpl舅e, Kommunikationscodes und Frequenzen f�r die Air Force One. Beinhaltet auch Dechiffrier-Codes.\n", + /*208*/ "Betrifft alle Daten der Forschungsarbeit, die durch dataDyne von der gekaperten Pelagic II am Meeresgrund durchgef�hrt wurden. Der Inhalt besteht aus Sonar-Karten, geologischen Daten, Gewebeproben etc.\n", + /*209*/ "Die letzte Aufzeichnung der Pers�nlichkeit der k�nstlichen Intelligenz, die sich selbst Dr. Caroll nennt. Die Aufzeichnung wurde vor der L�schung und cerebralen Restrukturierung durchgef�hrt. Kann zu Studienzwecken herangezogen worden. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Ein chemischer Cocktail, der die Realit舩swahrnehmung der Zielperson umkehrt. Gut wird zu B�se, B�se wird zu gut, Freund und Feind tauschen die Pl舩ze. Ein weiteres Forschungsergebnis, entwickelt von Trent Easton in der Area 51.\n", + /*211*/ "Tragen Sie diese Verkleidung, um unerkannt zu bleiben.\n", + /*212*/ "BEWEG\n", + /*213*/ "ZEIT\n", + /*214*/ "FERN\n", + /*215*/ "AUTO\n", + /*216*/ "SCHLAG\n", + /*217*/ "Big King-Rakete\n", + /*218*/ "Data Uplink\n", + /*219*/ "Presid舅ten-Scanner\n", + /*220*/ "Auto-Chirurg\n", + /*221*/ "Skedar-Bombe\n", + /*222*/ "Komm-Wanze\n", + /*223*/ "Wanze\n", + /*224*/ "Peilger舩\n", + /*225*/ "Flugpl舅e\n", + /*226*/ "Forschungsdaten\n", + /*227*/ "Sicherungsdiskette\n", + /*228*/ "Schl�sselkarte\n", + /*229*/ "Aktentasche\n", + /*230*/ "Halskette\n", + /*231*/ "Pr舖identScan\n", + /*232*/ "Adr.\n", + /*233*/ "R-Scan.\n", + /*234*/ "H-Scan.\n", + /*235*/ "Ziel-Verst.\n", + /*236*/ "Bei dieser Version des CamSpy wurde die Aufzeichnungs-Funktion durch einen starken Plastik-Sprengsatz ersetzt.\n", + /*237*/ "Diese Version des CamSpy verf�gt �ber ein paralysierendes Nervengift, das die Zielperson fast augenblicklich in Katatonie versetzt.\n", + /*238*/ "Cassandra De Vries Halskette. Beinhaltet eine Ann臧erungs-Schl�sselkarte, um Sperrzonen betreten zu k�nnen. Das MK3 Modell funktioniert nur, solange der Besitzer am Leben ist. Sicherheitsklasse AA-1 (gamma).", + /*239*/ "Cassandra De Vries Ersatzhalskette. Benuzername: %s Passwort: %s\n", + /*240*/ "Schild\n", + /*241*/ "Der Schild sch�tzt den Tr臠er, indem er automatisch Gefahren erkennt und ein tempor舐es Kraftfeld errichtet. Dadurch wird die Attacke neutralisiert. Der Schild verf�gt �ber einen begrenzten Energievorrat. Die Schutzfunktion kann also nur �ber eine bestimmte Zeitspanne gew臧rleistet werden. Im Normalfall werden Schilde aktiv, sobald sie von jemandem getragen werden, auch wenn es so aussieht, als w舐e dieser spezielle Schild ein nicht-funktionabler Prototyp.\n", + /*242*/ "Adrenalin\n", + /*243*/ NULL, +}; diff --git a/src/files/lang/pal-beta/gun_str_i.c b/src/files/lang/pal-beta/gun_str_i.c new file mode 100644 index 000000000..cb0fa4a29 --- /dev/null +++ b/src/files/lang/pal-beta/gun_str_i.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Vittime", + /* 2*/ "Morto una volta\n", + /* 3*/ "Morto", + /* 4*/ "volte", + /* 5*/ "Suicidi", + /* 6*/ "Corpo a corpo\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenz.)\n", + /* 9*/ "Falcon 2 (cannoc.)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Vendetta\n", + /* 20*/ "Ciclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Pistola Laptop\n", + /* 25*/ "Pistola rotaz.\n", + /* 26*/ "Falciatore\n", + /* 27*/ "Lanciamissili\n", + /* 28*/ "Devastatore\n", + /* 29*/ "Killer\n", + /* 30*/ "Granata Maian\n", + /* 31*/ "TeleVista XR-20\n", + /* 32*/ "Fucile cecchino\n", + /* 33*/ "Balestra\n", + /* 34*/ "Sedativo\n", + /* 35*/ "Pugnale da lotta\n", + /* 36*/ "Granata\n", + /* 37*/ "Bomba-N\n", + /* 38*/ "Mina a orologeria\n", + /* 39*/ "Mina di prossimit濬n", + /* 40*/ "Mina a distanza\n", + /* 41*/ "Mina ECM\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Travestimento\n", + /* 44*/ "Missile\n", + /* 45*/ "Missile di ritorno\n", + /* 46*/ "Granata a giro\n", + /* 47*/ "Laser\n", + /* 48*/ "Dardo\n", + /* 49*/ "PsicoArma\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Vista Notturna\n", + /* 60*/ "TeleSpia\n", + /* 61*/ "CapsuSpia\n", + /* 62*/ "BombaSpia\n", + /* 63*/ "Decodificatore Porta\n", + /* 64*/ "Esplosivo\n", + /* 65*/ "Scanner a raggi X\n", + /* 66*/ "AutoChirurgo alieno\n", + /* 67*/ "Valigia\n", + /* 68*/ "Travestimento\n", + /* 69*/ "Scanner a infrarossi\n", + /* 70*/ "Puntatore-R\n", + /* 71*/ "Cartella\n", + /* 72*/ "Compressa suicidio\n", + /* 73*/ "Dispos. mimetico\n", + /* 74*/ "Booster lotta\n", + /* 75*/ "Connettore Dati\n", + /* 76*/ "TeleScanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "Televista\n", + /* 80*/ "Lanciamissili\n", + /* 81*/ "Mina pross\n", + /* 82*/ "PsicoArma\n", + /* 83*/ "Pugnale\n", + /* 84*/ "DY357\n", + /* 85*/ "Colpo singolo\n", + /* 86*/ "Fuoco rapido\n", + /* 87*/ "Fuoco a scoppio\n", + /* 88*/ "Falciata\n", + /* 89*/ "Fuoco a raffica\n", + /* 90*/ "Effetto rail-gun\n", + /* 91*/ "Lancio missili\n", + /* 92*/ "Missile guidato\n", + /* 93*/ "Missile filoguidato\n", + /* 94*/ "Botta col calcio\n", + /* 95*/ "Capsule esplosive\n", + /* 96*/ "Spari guidati\n", + /* 97*/ "Scarica del caricatore\n", + /* 98*/ "Lanciagranate\n", + /* 99*/ "Arpione\n", + /*100*/ "Pugno\n", + /*101*/ "Disarma\n", + /*102*/ "Segui l'obiettivo\n", + /*103*/ "Usa cannocchiale\n", + /*104*/ "Mezza scarica caricatore\n", + /*105*/ "Doppio scoppio\n", + /*106*/ "Macinatore\n", + /*107*/ "Sedativo\n", + /*108*/ "Iniezione letale\n", + /*109*/ "Pugnalata\n", + /*110*/ "Lancia lama avvelenata\n", + /*111*/ "LocalizzaObiettivo\n", + /*112*/ "Morte istantanea\n", + /*113*/ "Booster\n", + /*114*/ "Invertitore\n", + /*115*/ "Capsule a forte impatto\n", + /*116*/ "Mimesi\n", + /*117*/ "Impiega pistola sentinella\n", + /*118*/ "Autodistruzione di prossimit濬n", + /*119*/ "Rilevatore di minaccia\n", + /*120*/ "Esplosivo a orologeria\n", + /*121*/ "Esplosivo di prossimit濬n", + /*122*/ "Esplosivo a distanza\n", + /*123*/ "Detonazione\n", + /*124*/ "Miccia a 4 secondi\n", + /*125*/ "Ping-pong di prossimit濬n", + /*126*/ "Detonazione a orologieria\n", + /*127*/ "Detonazione di prossimit濬n", + /*128*/ "Triplice scoppio\n", + /*129*/ "Sparo a ricarica\n", + /*130*/ "Accucciarsi\n", + /*131*/ "Infettare\n", + /*132*/ "Fuoco a raffica\n", + /*133*/ "Corrente a breve raggio\n", + /*134*/ "Detonazione a impatto\n", + /*135*/ "Illuminatore\n", + /*136*/ "Telecamera mobile\n", + /*137*/ "Vista a raggi X\n", + /*138*/ "Immagine termica\n", + /*139*/ "Zoom\n", + /*140*/ "Dispositivo disturbo\n", + /*141*/ "Connetti\n", + /*142*/ "Identifica obiettivi\n", + /*143*/ "Travestiti\n", + /*144*/ "Piazza esplosivo\n", + /*145*/ "Vista telescopica\n", + /*146*/ "Silenziatore\n", + /*147*/ "Estensione caricatore\n", + /*148*/ "Vista Laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Anche disarmato sei ancora un temibile avversario. Usa il pugno per mandare KO o per disarmare i tuoi avversari e raccogli le loro armi.\n", + /*156*/ "Precisa e affidabile, questa � l'arma comunemente usata nelle operazioni dell'istituto. Usa la vista laser per sparare pallottole letali o colpisci i nemici con il calcio della pistola.\n", + /*157*/ "Una Falcon 2 potenziata, dotata di silenziatore e comunque letale.\n", + /*158*/ "Una Falcon 2 potenziata, dotata di cannocchiale a due ingrandimenti per il massimo della precisione.\n", + /*159*/ "Una pistola militare all'avanguardia comunemente usata dalle forze di pace. ネ dotata di zoom e di modalit� secondaria di sparo a triplice scoppio.\n", + /*160*/ "Di solito queste armi sono tipiche degli Skedar. Il capiente caricatore e la canna affilata rendono questa pistola un'arma formidabile, sebbene il colpo letale sia dovuto alla sua funzione secondaria: ricaricala per maggiore potenza a costo di qualche giro di munizioni.\n", + /*161*/ "La DY357 dataDyne � la pistola pi� potente che esista. Ogni colpo ha un impressionante fattore di penetrazione e colpisce l'obiettivo con tutto il peso e la potenza dello sparo. Se ne producono modelli personalizzati su commissione. Pare che Trent Easton ne abbia una placcata d'oro.\n", + /*162*/ "La DY357-LX � stata creata per il direttore della NSA, Trent Easton. Oltre al calcio ricoperto in pelle di tigre, quest'arma dorata vanta anche una canna speciale che conferisce al proiettile incredibile velocit� e forza.\n", + /*163*/ "ネ la dotazione Maian standard: una pistola versatile per colpi normali o esplosivi senza ripercussioni sul resto del caricatore.\n", + /*164*/ "Questo classico prodotto dataDyne � il fucile mitragliatore pi� venduto: vanta un caricatore a 32 colpi e la speciale caratteristica di identificare e mirare sul bersaglio nell'intero campo visivo. Trasforma un tiratore scelto medio in uno eccellente, sempre che sia in grado di manovrare l'arma. Velocit� media di fuoco: 900 giri/min.\n", + /*165*/ "Il principale fucile d'assalto del Carrington Institute, dotato di gittata e caricatore ottimi. La modalit� secondaria permette a chi lo usa di spostarsi mentre zooma sul bersaglio. Velocit� media di fuoco: 750 giri/min.\n", + /*166*/ "Un fucile d'assalto standard con un'innovazione micidiale: nella modalit� secondaria diventa una mina di prossimit� molto simile ad una pistola. Velocit� media di fuoco: 700 giri/min.\n", + /*167*/ "Una variante del fucile d'assalto Dragon: invece dell'esplosivo di prossimit� � dotato un piccolo lanciagranate. Eccellente arma d'appoggio. Velocit� media di fuoco: 700 giri/min.\n", + /*168*/ "Altro esempio di alta tecnologia della dataDyne. Solitamente un fucile d'assalto con un caricatore ridotto e perforazione potente, dotato di rilevatore di minaccia per identificare esplosivi, pistole a muro e altro.Velocit� media di fuoco: 950 giri/min.\n", + /*169*/ "Progettata per le guardie del corpo, la Ciclone � stata adottata dalle Forze di Sicurezza del Presidente per gli eccezionali risultati in caso di soppressione. In estreme circostanze, la velocit� di fuoco pu� essere raddoppiata, scaricando il caricatore in un secondo. Velocit� media di fuoco: 900 giri/min. Scarica a 2000 giri/min.\n", + /*170*/ "L'arma segreta del Carrington Institute. Velocit� di fuoco fenomenale e straordinaria capacit� del caricatore. La modalit� secondaria � una funzione nascosta che esaurisce le munizioni nel caricatore. Un'arma distruttiva. Velocit� media di fuoco: 1100 giri/min.\n", + /*171*/ "Un altro eccellente esempio di arma Maian. Pu� sparare colpi ordinari alla velocit� degli altri fucili mitragliatori, ma anche scariche ad alta velocit� in grado di perforare oggetti e trovare obiettivi nascosti. Gli unici svantaggi della modalit� secondaria sono la ridotta velocit� di fuoco e la mancanza di precisione a causa della potenza dello sparo. Velocit� media di fuoco: 900 giri/min. (m/s:300 giri/min.).\n", + /*172*/ "Un fucile mitragliatore dalle sembianze di un computer portatile. Quando � chiuso, non pu� sparare, ma attivandolo assume la sua forma micidiale. Se ispezionato a fondo pu� essere scoperto: il PC si avvia, ma la sua memoria � solo un quarto del normale.Velocit� media di fuoco: 1000 giri/min.\n", + /*173*/ "Un'arma dataDyne realizzata per le forze di sicurezza. Il caricatore a nove cartucce assieme alla modalit� di sparo semplice o doppia ne fanno un'arma pericolosa a distanze ravvicinate.\n", + /*174*/ "Un'arma terrificante se nelle mani di qualcuno abbastanza robusto da resistere al forte contraccolpo; altrimenti molto difficile da controllare ma comunque capace di aprire utili corridoi. Velocit� massima di fuoco: 1800 giri/min.\n", + /*175*/ "Un'arma ingombrante capace di sparare un missile standard o uno pi� lento che rientra alla base dopo aver seguito lo sfortunato obiettivo.\n", + /*176*/ "Un sistema a lunga gittata per il lancio di granate realizzato dalla dataDyne. La modalit� secondaria ricopre gli ordigni di una sostanza collosa: quando viene sparata, la granata si attacca alle pareti e ai soffitti. Dopo pochi secondi si stacca e cade a terra, esplodendo.\n", + /*177*/ "Gli Skedar godono nel vedere i nemici tremare di terrore. ネ dunque ovvio che sul loro lanciamissili standard abbiano un missile telecomandato nella modalit� secondaria, in modo che possano divertirsi guardando la preda che cerca inutilmente di scappare al proiettile che si avvicina.\n", + /*178*/ "Il fucile TeleVista � un'arma Maian risultante dall'unione di un sistema di scansione a raggi X e un fucile capace di perforare oggetti solidi. Il dispositivo pu� puntare e seguire le forme di vita, sebbene non raggiunga la stessa velocit� del nemico in corsa.\n", + /*179*/ "Grazie al potente zoom e alla pallottola ad elevata velocit�, quest'arma del Carrington Institute � uno dei migliori fucili cecchino mai prodotti. Accucciandosi si ottiene la massima precisione.\n", + /*180*/ "Questa balestra � un esempio di 'pistola' di piccole dimensioni, portata al polso di un agente del Carrington Institute. Si pu� ripiegare per nasconderla e pu� sparare fino a cinque colpi dall'effetto narcotico o letale.\n", + /*181*/ "Un dispositivo per attacchi serrati che in casi di emergenza pu� essere usato anche come arma bench� progettato come spray dermico per la somministrazione di sedativi. ネ bene ricordare che scaricare l'intero serbatoio pu� avere conseguenze fatali.\n", + /*182*/ "Un pugnale da combattimento dalle grandi dimensioni contenente una fiala di veleno che si frantuma al lancio, eliminando la vittima in sei secondi al massimo. Una tipica arma dataDyne.\n", + /*183*/ "Una versione aggiornata della tradizionale granata. Pu� essere lanciata con una miccia a quattro secondi o usata quale bomba di prossimit�.\n", + /*184*/ "Una bomba a mano al neutrone dal raggio d'azione limitato. Pu� essere fatta esplodere al momento dell'impatto o con esplosione di prossimit�.\n", + /*185*/ "Una mina con miccia a breve tempo. Dotata di sensore di rilevamento e valutazione di minaccia attivabile quale modalit� secondaria.\n", + /*186*/ "Una mina con miccia di prossimit�. Dotata di sensore di rilevamento e valutazione di minaccia attivabile quale modalit� secondaria.\n", + /*187*/ "Una mina da fare esplodere a distanza. Il comando di attivazione � la sua modalit� secondaria.\n", + /*188*/ "Un dispositivo di disturbo intenzionale di alta precisione, capace di simulare un comune guasto elettrico nel sistema a cui � applicato.\n", + /*189*/ "Il laser viene portato al polso ed � estremamente preciso. Pu� emettere impulsi a lunga gittata o un fascio di energia costante e concentrata per breve gittata.\n", + /*190*/ "Stimolanti genetici realizzati per il combattimento. Quando vengono somministrati, sembrano rallentare lo scorrere del tempo per consentire una finestra di reazione.\n", + /*191*/ "La versione pi� recente di una serie di sonde a 'luce lunare' che migliora l'illuminazione per produrre un'immagine pi� chiara dell' ambiente circostante. Utilizza un algoritmo basato sullo spostamento dell'obiettivo per rilevare le possibili minacce.\n", + /*192*/ "Pur utilizzando la minima applicazione della tecnologia antigravitazionale, questo � il pi� avanzato dispositivo di spionaggio. Dotato di collegamento audio/video con funzione di registrazione e strumentazione di bordo per l'olografia spettroscopica.\n", + /*193*/ "Una sonda a breve raggio d'azione capace di vedere attraverso ogni materiale, persino il piombo, che produce una raffigurazione cromatica semplificata dell'ambiente.\n", + /*194*/ "Questa sonda utilizza la tecnica di scansione a raggi rossi modulati con dati ultrasonici per fornire un'immagine pi� chiara dell'area circostante e identificare qualsiasi irregolarit� strutturale. Inoltre pu� localizzare i nemici grazie alla tecnologia di mimetizzazione o altre illusioni ottiche.\n", + /*195*/ "Utilizza le qualit� di distorsione della luce di un cristallo alieno per creare un campo di riflesso attorno a chi lo indossa. Funziona solo se i disturbi cinetici entro il campo delimitato sono ridotti: basta sparare con una pistola per ristabilire la piena visibilit�.\n", + /*196*/ "Un dispositivo di scansione visiva binoculare a lungo raggio. Viene mostrata un'immagine composita delle due fonti visive. Dotato di zoom.\n", + /*197*/ "Capace di eseguire l'interrogazione a distanza dei dati memorizzati, rispediti direttamente agli hacker dei computer dell'istituto. Una variante di questo dispositivo fornisce agli hacker un collegamento diretto al sistema locale.\n", + /*198*/ "Un potente sistema in grado di puntare qualsiasi cosa sia impostata nei parametri: persone, armi, oggetti e luoghi sono solo alcune delle innumerevoli possibilit�.\n", + /*199*/ "Un apparecchio di scansione medica modificato che contiene i record pi� aggiornati relativo allo stato di salute del Presidente, l'anamnesi e le terapie precedenti. ネ in grado di rilevare a distanza le funzioni vitali del Presidente, anche quando questi � in mezzo alla folla.\n", + /*200*/ "Un puro e semplice scassinatore di casseforti. Apre le chiusure a codice elettronico generalmente in pochi secondi, sebbene la velocit� vari da serratura a serratura.\n", + /*201*/ "Meraviglia della medicina Maian, capace di effettuare autodiagnosi e operazioni chirurgiche senza dover incidere. Uno svantaggio � che funziona solo sui Maian; l'altro � la mancanza di assistenza postoperatoria.\n", + /*202*/ "Una piccola carica di esplosivo al plastico, completa di temporizzatore sigillato a prova di manomissione e schegge rivestite di teflon. Molto pericoloso.\n", + /*203*/ "Come noto, si tratta di una bomba direzionale a fusione da piazzare in modo che la carica sia diretta verso il basso e possa sventrare i laboratori di ricerca della dataDyne. L'intero edificio sar� inghiottito dalla voragine. \n", + /*204*/ "Una piccola cimice applicata al sistema di comunicazione. Trasporta il segnale ufficiale, permettendo il mantenimento del collegamento tra l'istituto e l'agente grazie a intense contromisure locali; � parte integrante del sistema di comunicazione per la localizzazione dell'obiettivo.\n", + /*205*/ "Il funzionamento interno di questa cimice � di estrema segretezza: il meccanismo di autodistruzione costituisce gran parte del dispositivo. Si dice che sia un esempio di comunicazione quantica molecolare, che spiega la fenomenale affidabilit� del dispositivo usato sul campo.\n", + /*206*/ "Usa la tecnologia di comunicazione quantica per fornire informazioni accurate sugli obiettivi delle armi orbitanti, minimizzando cos� i danni collaterali. La stessa tecnologia � usata dalle cimici del Carrington Institute.\n", + /*207*/ "Dettagli della traiettoria di volo e dei codici di comunicazione e frequenze per l'Air Force One: anche la chiave attuale di decodifica.\n", + /*208*/ "Tutti i dati pertinenti alla ricerca sul fondo oceanico condotta da dataDyne sulle operazioni del vascello Pelagic II. I contenuti comprendono mappatura sonar, dati geologici, dati sui prodotti alieni, campioni da scafo, ecc.\n", + /*209*/ "L'ultima registrazione della personalit� dell'intelligenza artificiale, autodefinita Dr. Caroll, prima della cancellazione della memoria e della ristrutturazione cerebrale. Uso per studi casistici e teorici. Moralmente incorrotto e dunque pericoloso. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Un cocktail chimico che distorce la realt� percepita dell'obiettivo. Il bene diventa male e viceversa; i nemici si confondono con gli amici. Un altro oscuro progetto di ricerca dell'Area 51 di Trent Easton.\n", + /*211*/ "Non � il tuo normale abbigliamento. Indossalo per camuffarti.\n", + /*212*/ "PROSSIM.\n", + /*213*/ "A OROLOG.\n", + /*214*/ "TELECOM.\n", + /*215*/ "AUTOMATIC\n", + /*216*/ "IMPATTO\n", + /*217*/ "Missile Big King\n", + /*218*/ "Connettore Dati\n", + /*219*/ "Scanner Presidente\n", + /*220*/ "AutoChirurgo\n", + /*221*/ "Bomba Skedar\n", + /*222*/ "Ponte Com.\n", + /*223*/ "Microspia\n", + /*224*/ "Bersaglio\n", + /*225*/ "Piani Volo\n", + /*226*/ "Nastro Ricerca\n", + /*227*/ "Disco Backup\n", + /*228*/ "Tessera Magnetica\n", + /*229*/ "Cartella\n", + /*230*/ "Collana\n", + /*231*/ "ScanPresidente\n", + /*232*/ "Booster\n", + /*233*/ "ScannerX\n", + /*234*/ "HorizonScan\n", + /*235*/ "AmplObiett\n", + /*236*/ "In questa versione della TeleSpia il dispositivo di registrazione � stato sostituito da un potente esplosivo plastico.\n", + /*237*/ "Questa versione della TeleSpia utilizza una tossina paralizzante del sistema nervoso per provocare una catatonia quasi istantanea.\n", + /*238*/ "La collana di Cassandra De Vries. Dotata di una chiave magnetica per accedere ad aree riservate. Il modello Mk3 funziona solo se Cassandra � ancora viva. Classe di sicurezza AA-1 (gamma).", + /*239*/ "Collana sostitutiva di Cassandra De Vries. Utente: %s Password: %s\n", + /*240*/ "Scudo\n", + /*241*/ "Lo scudo protegge chi lo usa riconoscendo l'attacco e creando temporaneamente un campo magnetico concentrato per respingerlo. ネ dotato di riserva energetica limitata, quindi pu� proteggere solo fino ad un certo punto. Normalmente gli scudi sono sempre attivi, sebbene questo scudo in particolare sembri un prototipo non funzionale semifinito.\n", + /*242*/ "Booster lotta\n", + /*243*/ NULL, +}; diff --git a/src/files/lang/pal-beta/gun_str_s.c b/src/files/lang/pal-beta/gun_str_s.c new file mode 100644 index 000000000..f228205c3 --- /dev/null +++ b/src/files/lang/pal-beta/gun_str_s.c @@ -0,0 +1,248 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Cuenta de muertes", + /* 2*/ "Muerto una vez\n", + /* 3*/ "Muerto", + /* 4*/ "veces", + /* 5*/ "Cuenta de suicidios", + /* 6*/ "Desarmado\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenc.)\n", + /* 9*/ "Falcon 2 (mirilla)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Drag�n\n", + /* 18*/ "SuperDrag�n\n", + /* 19*/ "Vengador K7\n", + /* 20*/ "Cicl�n\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Calisto NTG\n", + /* 24*/ "Arma PC\n", + /* 25*/ "Escopeta\n", + /* 26*/ "Segadora\n", + /* 27*/ "Lanzacohetes\n", + /* 28*/ "Devastador\n", + /* 29*/ "Slayer\n", + /* 30*/ "Granada Maian\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "R. Francotirador\n", + /* 33*/ "Ballesta\n", + /* 34*/ "Tranquilizador\n", + /* 35*/ "Cuchillo de combate\n", + /* 36*/ "Granada\n", + /* 37*/ "Bomba-N\n", + /* 38*/ "Mina de Tiempo\n", + /* 39*/ "Mina de Proximidad\n", + /* 40*/ "Mina Remota\n", + /* 41*/ "Mina ECM\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disfraz\n", + /* 44*/ "Cohete\n", + /* 45*/ "Cohete Buscador\n", + /* 46*/ "Cinto de Granadas\n", + /* 47*/ "L疽er\n", + /* 48*/ "Rayo\n", + /* 49*/ "Psicosis\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Especial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Testeador\n", + /* 59*/ "Visi�n Nocturna\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Decodificador\n", + /* 64*/ "Explosivos\n", + /* 65*/ "Esc疣er Rayos-X\n", + /* 66*/ "Paquete M馘ico\n", + /* 67*/ "Maleta\n", + /* 68*/ "Disfraz\n", + /* 69*/ "Esc疣er IR\n", + /* 70*/ "Rastreador-R\n", + /* 71*/ "Malet�n\n", + /* 72*/ "Pildora Suicidio\n", + /* 73*/ "Disp. Ocultaci�n\n", + /* 74*/ "Reforzador\n", + /* 75*/ "C. Datos\n", + /* 76*/ "Esc. Horizonte\n", + /* 77*/ "Falcon 2 (+)\n", + /* 78*/ "Falcon 2 (s)\n", + /* 79*/ "FarSight\n", + /* 80*/ "L.Cohetes\n", + /* 81*/ "Mina Prox.\n", + /* 82*/ "Psicosis\n", + /* 83*/ "Cuchillo\n", + /* 84*/ "DY357\n", + /* 85*/ "Disparo �nico\n", + /* 86*/ "Fuego r疳ido\n", + /* 87*/ "Fuego en r畴aga\n", + /* 88*/ "Cosechar\n", + /* 89*/ "Fuego de escopeta\n", + /* 90*/ "Efecto carrete\n", + /* 91*/ "Lanzacohetes\n", + /* 92*/ "Cohete Dirigido\n", + /* 93*/ "Cohete Teledirigido\n", + /* 94*/ "Culatazo\n", + /* 95*/ "Cartuchos Explosivos\n", + /* 96*/ "Disparos Guiados\n", + /* 97*/ "Descarga de Cartucho\n", + /* 98*/ "Lanzagranadas\n", + /* 99*/ "Mina Lapa\n", + /*100*/ "Pu�etazo\n", + /*101*/ "Desarmar\n", + /*102*/ "Seguir Objetivo\n", + /*103*/ "Usar Mirilla\n", + /*104*/ "Descarga Medio Cartucho\n", + /*105*/ "Doble Explosi�n\n", + /*106*/ "Trituradora\n", + /*107*/ "Sedante\n", + /*108*/ "Inyecci�n Letal\n", + /*109*/ "Cuchillada\n", + /*110*/ "Cuchillo Envenenado\n", + /*111*/ "Localizador de Objetivos\n", + /*112*/ "Muerte Instant疣ea\n", + /*113*/ "Reforzador\n", + /*114*/ "Revertir\n", + /*115*/ "Cartuchos Alto-Impacto\n", + /*116*/ "Ocultaci�n\n", + /*117*/ "Dejar como Centinela\n", + /*118*/ "Autodestrucci�n Proximidad\n", + /*119*/ "Detector de Trampas\n", + /*120*/ "Explosivo de Tiempo\n", + /*121*/ "Explosivo de Proximidad\n", + /*122*/ "Explosivo Remoto\n", + /*123*/ "Detonaci�n\n", + /*124*/ "Fusible 4 segundos\n", + /*125*/ "Pinball Proximidad\n", + /*126*/ "Detonaci�n temporal\n", + /*127*/ "Detonaci�n Proximidad\n", + /*128*/ "R畴aga 3 Cartuchos\n", + /*129*/ "Disparo Cargado\n", + /*130*/ "Agacharse\n", + /*131*/ "Infectar\n", + /*132*/ "Disparo con Ritmo\n", + /*133*/ "Descarga de Bajo Alcance\n", + /*134*/ "Detonaci�n por Impacto\n", + /*135*/ "Amplificador de Luz\n", + /*136*/ "C疥ara M�vil\n", + /*137*/ "Visi�n de Rayos-X\n", + /*138*/ "Imagen Termal\n", + /*139*/ "Zoom\n", + /*140*/ "Dispositivo de Bloqueo\n", + /*141*/ "Conectar\n", + /*142*/ "Identificar Objetivos\n", + /*143*/ "Llevar Disfraz\n", + /*144*/ "Colocar Explosivos\n", + /*145*/ "Mira Telesc�pica\n", + /*146*/ "Silenciador\n", + /*147*/ "Extensi�n de Cartucho\n", + /*148*/ "Mira L疽er\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Industrias Chesluk\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Incluso desarmado, eres un adversario respetable. Usa tus pu�os para noquear a tus oponentes o desarmarles para usar sus armas contra ellos.\n", + /*156*/ "Precisa y digna de confianza, esta arma es el caballo de batalla de las operaciones del Instituto. Usa la mira l疽er para situar las balas con un efecto mortal, o golpea a los adversarios para noquearles.\n", + /*157*/ "Una Falcon 2 mejorada, con la ventaja a�adida de que es silenciosa, pero mortal.\n", + /*158*/ "Una Falcon 2 mejorada, que cuenta con una mirilla duplicadora que te permite beneficiarte de la superior precisi�n de la Falcon.\n", + /*159*/ "Una pistola de tecnolog�a militar punta, usada en gran parte por fuerzas de paz. Cuenta con una ligera capacidad de zoom, y tiene un modo secundario de disparo de r畴aga de tres cartuchos.\n", + /*160*/ "Si ves a un Skedar viniendo hacia ti, es m疽 que posible que lleve una de 駸tas. Un amplio cargador y su ca��n rayado hacen de esta pistola una formidable arma de mano, pero la descarga asesina viene del modo secundario: carga el disparo para fuerza extra al coste de unos cuantos cartuchos.\n", + /*161*/ "La DY357 de dataDyne es la m疽 poderosa arma de mano del mundo. Cada cartucho tiene un factor de penetraci�n incre�ble y noquea al objetivo con el peso y fuerza del disparo. Se han hecho modelos de encargo para clientes importantes; se rumorea que el director de ANS, Trent Easton, tiene una variante ba�ada en oro.\n", + /*162*/ "La DY357-LX fue dise�ada especialmente para el director de la ANS, Trent Easton. Adem疽 de tener una atractiva empu�adura de genuina piel de tigre, este arma dorada incluye un ca��n optimizado, lo que significa que cada bala siempre encuentra su objetivo con una fuerza mort�fera.\n", + /*163*/ "El arma Maian est疣dar. Se trata de un arma flexible, una pistola que dispara tiros est疣dar o tiros explosivos sin que afecte a la capacidad del cargador.\n", + /*164*/ "Un cl疽ico de dataDyne, y excelentemente vendida, esta metralleta cuenta con un cargador de 32 cartuchos y una caracter�stica especial: la habilidad de designar y fijar objetivos en la l�nea de fuego. Convierte a un tirador medio en uno excelente, siempre que sea inteligente para manejar el arma. Ratio de disparo normal: 900 rpm.\n", + /*165*/ "El principal rifle de asalto del Instituto Carrington. Su gran alcance y el tama�o de su cargador hacen de ella un arma muy �til; el modo secundario permite al usuario moverse mientras hace zoom sobre un adversario. Ratio de disparo normal: 750 rpm.\n", + /*166*/ "Un rifle de asalto est疣dar con un giro diab�lico: cuando se activa el modo secundario, se convierte en una mina activada por proximidad que parece un arma. Ratio de disparo normal: 700 rpm.\n", + /*167*/ "Es una variante del rifle de asalto Drag�n: en vez de un explosivo de proximidad, es un peque�o lanzagranadas. Es una excelente arma de apoyo. Ratio de disparo normal: 700 rpm.\n", + /*168*/ "Es otra pieza de alta tecnolog�a de dataDyne. Ordinariamente es un rifle de asalto con un cargador m疽 bien peque�o y una descarga poderosa, cuenta con un modo detector de trampas que muestra explosivos, armas de pared y peligros similares. Ratio de disparo normal: 950 rpm.\n", + /*169*/ "Dise�ado para ser usado por guardaespaldas, el Cicl�n ha sido adoptado por la Seguridad Presidencial debido a su excelente capacidad cuando es usado para 'suprimir'. En circunstancias extremas, puede m疽 que doblar el ritmo de disparo, descargando el cargador completo en un segundo. Ratio de disparo normal: 900 rpm. Descarga a 2000 rpm.\n", + /*170*/ "El arma secreta del Instituto Carrington. Dispara a un ritmo fenomenal y cuenta con una capacidad de cargador gigantesca. El modo secundario es un dispositivo de ocultaci�n que funciona con la munici�n del cargador. Es un arma devastadora. Ratio de disparo normal: 1100 rpm.\n", + /*171*/ "Se trata de otro ejemplo del excelente dise�o de armas de fuego Maian. Puede disparar tiros est疣dar tan r疳ido como cualquier otro SMG, o puede disparar cartuchos de alta velocidad que pueden penetrar f當ilmente en objetos para encontrar al objetivo al otro lado. La �nica desventaja con el modo de disparo secundario es que el ritmo de disparo es lento y la precisi�n sufre con la potencia del disparo. Ratio de disparo normal: 950 rpm., (s/f:300 rpm).\n", + /*172*/ "Una ametralladora dise�ada para parecer un PC port疸il. Disimulada, el arma no puede disparar, pero una vez activada, se despliega. El Arma PC no permite inspecciones detalladas; puede arrancar, pero la memoria es un cuarto de lo que se supone que es. Ratio de disparo normal: 1000 rpm.\n", + /*173*/ "Es un arma de dataDyne fabricada para fuerzas de seguridad. Su cargador de nueve cartuchos combinado con modos de disparo simple o doble hacen que se trate de una peligrosa arma de cerca.\n", + /*174*/ "Es un arma realmente aterradora en manos de alguien lo suficientemente fuerte para controlar su gran retroceso; para el resto, un arma dif�cil de manejar pero efectiva para despejar pasillos. Ratio de disparo normal: 1800 rpm.\n", + /*175*/ "Es un arma inc�moda. Dispara tanto un cohete est疣dar como un cohete m疽 lento dirigido cuando se centra en el desafortunado objetivo.\n", + /*176*/ "Se trata de un sistema lanzador de granadas de largo alcance fabricado por dataDyne. El modo de disparo secundario recubre las granadas con una sustancia pegajosa; cuando se dispara la bomba, 駸ta se pega en las paredes o el techo. Tras unos cuantos segundos, se suelta para caer al suelo, donde detona.\n", + /*177*/ "Los Skedar disfrutan viendo a sus enemigos aterrorizados. Parece natural que cuenten con un cohete a control remoto como modo secundario de fuego en su lanzacohetes b疽ico, as� pueden tener el placer de sentir los vanos intentos de escapar de su presa del proyectil que se acerca.\n", + /*178*/ "El rifle FarSight es un h�brido Maian de un dispositivo de esc疣er de Rayos-Xemparejado con un rifle que puede disparar a trav駸 de objetos. La mira puede centrarse en formas de vida, aunque el dispositivo no puede centrar tan r疳ido como se mueve el enemigo.\n", + /*179*/ "Con su poderoso zoom y sus balas de alta velocidad, este arma del Instituto Carrington es uno de los mejores rifles de francotirador jam疽 hechos. Ag當hate para una mayor precisi�n.\n", + /*180*/ "Esta ballesta es un ejemplo de 'pistola' de corto alcance, montada en la mu�eca de un agente del Instituto Carrington. Se pliega para ocultarla y puede disparar hasta cinco flechas, entre los m疽 usuales tiros sedantes o los dardos mortales.\n", + /*181*/ "Es un dispositivo de fuego r疳ido, que puede ser usado como arma en un caso de emergencia, pero que est� dise�ado en principio como un inyector d駻mico de sedantes. Los usuarios son advertidos que una descarga completa de la reserva de droga puede ser fatal.\n", + /*182*/ "Es una versi�n ampliada del cuchillo de combate. Contiene una ampolla de veneno que se hace a�icos cuando se lanza, dando al enemigo unos seis segundos de vida. Un arma que s�lo pod�a haber sido creada por dataDyne.\n", + /*183*/ "Es una versi�n mejorada de la fiel granada. Puede ser lanzada con un fusible de cuatro segundos, o ser usada como una bomba de proximidad que rebota.\n", + /*184*/ "Es una bomba de neutrones de mano que afecta a un 疵ea muy peque�a. Puede detonar por impacto o ser fijada en detonaci�n por proximidad.\n", + /*185*/ "Es una mina con un corto fusible de tiempo. Tiene un sensor de detecci�n/evaluaci�n que puede ser activado como modo secundario.\n", + /*186*/ "Es una mina con un sensor de proximidad. Tiene un sensor de detecci�n/evaluaci�n que puede ser activado como modo secundario.\n", + /*187*/ "Es una mina que puede ser activada remotamente. El comando de activaci�n es el modo secundario.\n", + /*188*/ "Se trata de un dispositivo de bloqueo de 'ruido-blanco', capaz de simular alguno de los fallos el馗tricos m疽 comunes en cualquier sistema donde sea directamente colocado.\n", + /*189*/ "El l疽er est� montado en la mu�eca y su precisi�n es mortal. Puede disparar 'pulsos' de larga distancia, o puede mantener una constante y concentrada corriente de energ�a en corto alcance.\n", + /*190*/ "Son estimulantes gen騁icos dise�ados para aplicar en combate. Cuando son administrados, parecen frenar el paso del tiempo para abrir una 'ventana de reacci�n'.\n", + /*191*/ "Lo �ltimo en la l�nea de miras 'starlight' que mejoran la luz visible para producir una imagen clara del ambiente que la rodea. Usa un algoritmo de movimiento de objetivo para mostrar posibles trampas.\n", + /*192*/ "Usando la aplicaci�n m疽 peque�a de la tecnolog�a anti-gravedad, esto es lo �ltimo en dispositivos para fisgar. Tiene una conexi�n de audio/v�deo con funci�n de grabaci�n y la posibilidad interna de holografiar espectrosc�picamente.\n", + /*193*/ "Una mira de corto alcance que puede ver a trav駸 de algunos materiales, incluso el acero, produciendo una representaci�n crom疸ica simplificada del entorno.\n", + /*194*/ "Esta mira usa escaneo de infrarrojos modulados con datos ultras�nicos para ofrecer no s�lo una imagen clara del 疵ea colindante, sino tambi駭 la ubicaci�n de irregularidades estructurales. Tambi駭 puede localizar enemigos que empleen tecnolog�a de ocultaci�n u otros desconciertos �pticos.\n", + /*195*/ "Usa las cualidades de 'salto de luz' de cristales alien�genas para crear un campo refractivo alrededor del portador. Funciona mientras s�lo existan peque�as perturbaciones kin騁icas en el campo l�mite; el acto de disparar un arma es suficiente para causar que vuelva la visibilidad.\n", + /*196*/ "Es un esc疣er binocular de largo alcance. El visor muestra una imagen compuesta por las dos fuentes recibidas. Tambi駭 cuenta con funci�n zoom.\n", + /*197*/ "Es capaz de consultar remotamente casi cualquier tipo de datos guardados, los cuales son directamente enviados a los 'hackers' del Instituto. Una variante de este dispositivo provee a los 'hackers' de conexi�n directa con los sistemas locales.\n", + /*198*/ "Es un poderoso sistema de rastreo que puede ser preparado para encajar con cualquier tipo de par疥etros: gente, armas, objetos y lugares son algunas de las posibilidades.\n", + /*199*/ "Se trata de un esc疣er m馘ico modificado que contiene la m疽 moderna informaci�n acerca del estado de salud del Presidente y una biblioteca de pasadas condiciones y tratamientos. Puede detectar las funciones vitales del Presidente a gran distancia, incluso cuando el objetivo est� en medio de una multitud.\n", + /*200*/ "Abre cajas fuertes, simple y llanamente. Rompe cierres codificados electr�nicamente, habitualmente en cuesti�n de segundos, aunque esto, por supuesto, depende de cada cerradura.\n", + /*201*/ "Esta maravilla m馘ica Maian puede auto-diagnosticar y realizar operaciones quir�rgicas sin necesidad de cortes. Una desventaja es que s�lo funciona en Maian; la otra desventaja es que no tiene habilidad en el trato a los pacientes.\n", + /*202*/ "Se trata de una peque�a carga de explosivo pl疽tico, completada con un temporizador sellado, e incrustada dentro de una capa de tefl�n con metralla. Muy desagradable.\n", + /*203*/ "Como ya eres consciente, se trata de una bomba de fusi�n direccional, que se coloca para que la carga se dirija hacia abajo. Esto arrasar� los laboratorios de investigaci�n de dataDyne y causar� que el resto del edificio se colapse y caiga al agujero.\n", + /*204*/ "Es un peque�o 'bicho' que se coloca en cualquier parte de un transmisor de comunicaciones. Se oculta en la se�al oficial, permitiendo la conexi�n entre el Instituto y el agente aunque haya importantes contramedidas locales; para todas las posibilidades y prop�sitos, es parte de la localizaci�n de las comunicaciones de los objetivos.\n", + /*205*/ "El funcionamiento interno de este 'bicho' es alto secreto: gran parte del dispositivo pertenece al mecanismo de autodestrucci�n. Se especula que esto es un ejemplo de comunicaci�n molecular cu疣tica, lo cual explica la fenomenal fiabilidad del dispositivo cuando se usa.\n", + /*206*/ "Usa tecnolog�a de comunicaci�n cu疣tica para proveer informaci�n precisa de los objetivos a las armas orbitales, ayud疣dolas a minimizar los da�os colaterales. La misma tecnolog�a es usada en los rastreadores del Instituto Carrington.\n", + /*207*/ "Son detalles de la trayectoria de vuelo y los c�digos de comunicaci�n y frecuencias del Air Force One: incluso las claves actuales de encriptaci�n.\n", + /*208*/ "Todos los datos relacionados con la investigaci�n en el fondo oce疣ico desarrollada por dataDyne con el nav�o de operaciones submarinas Pelagic II. El contenido incluye mapeados de s�nar, datos geol�gicos, datos del artefacto alien�gena, muestras del casco, etc.\n", + /*209*/ "Es la �ltima grabaci�n del estado de personalidad de la inteligencia artificial, que se llama a s� misma Dr. Caroll, antes de su lavado de cerebro y reestructura cerebral. Usada para el estudio del caso, contiene s�lo proyecciones te�ricas. Moralmente incorrupta, y por lo tanto peligrosa. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Se trata de un c�ctel qu�mico que cambia la realidad que el objetivo percibe. Lo bueno es malo, lo malo es bueno; enemigos y amigos intercambian sus lugares. Se trata de otra de las investigaciones 'oscuras' del チrea 51 de Trent Easton.\n", + /*211*/ "No es tu vestimenta habitual. Ll騅alo para pretender no ser t�.\n", + /*212*/ "PROX.\n", + /*213*/ "TIEMPO\n", + /*214*/ "REMOTO\n", + /*215*/ "AUTOARMA\n", + /*216*/ "IMPACTO\n", + /*217*/ "Cohete Big King\n", + /*218*/ "Conector de Datos\n", + /*219*/ "Esc. Presidencial\n", + /*220*/ "AutoCirujano\n", + /*221*/ "Bomba Skedar\n", + /*222*/ "Contr. Comunicaciones\n", + /*223*/ "'Bicho' Rastreador\n", + /*224*/ "Amplificador\n", + /*225*/ "Planes de Vuelo\n", + /*226*/ "Cinta Investigaci�n\n", + /*227*/ "Copia de Seguridad\n", + /*228*/ "Llave Magn騁ica\n", + /*229*/ "Malet�n\n", + /*230*/ "Collar\n", + /*231*/ "Esc疣er Pres.\n", + /*232*/ "Reforzador\n", + /*233*/ "Esc. R-X\n", + /*234*/ "Esc. Horiz.\n", + /*235*/ "Amplific.\n", + /*236*/ "En este modelo de la C疥ara Esp�a el dispositivo de grabaci�n ha sido reemplazado por un poderoso explosivo pl疽tico.\n", + /*237*/ "Este modelo de la C疥ara Esp�a usa una toxina nerviosa paralizadora para que los blancos queden en estado catat�nico.\n", + /*238*/ "Es el collar de Cassandra De Vries. Est� equipado con una llave de proximidad que permite el acceso a 疵eas restringidas. El modelo Mk3 s�lo funciona si el propietario est� vivo. Clase de Seguridad AA-1 (gamma).", + /*239*/ "Collar de repuesto de Cassandra De Vries. Usuario: %s Clave: %s\n", + /*240*/ "Escudo\n", + /*241*/ "El escudo protege al usuario detectando un ataque y generando moment疣eamente un campo de fuerza concentrado para repeler el ataque. El escudo tiene una reserva de energ�a limitada, as� que s�lo puede proteger al usuario hasta cierto punto. Los escudos suelen permanecer activos cuando el usuario los lleva, aunque este escudo en particular parece no ser funcional, como un prototipo no finalizado.\n", + /*242*/ "Reforzadores\n", + /*243*/ NULL, +}; diff --git a/src/files/lang/pal-beta/impE.c b/src/files/lang/pal-beta/impE.c new file mode 100644 index 000000000..5c5940fc4 --- /dev/null +++ b/src/files/lang/pal-beta/impE.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are \ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing \nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... You can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-beta/impJ.c b/src/files/lang/pal-beta/impJ.c new file mode 100644 index 000000000..ff4e583f5 --- /dev/null +++ b/src/files/lang/pal-beta/impJ.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. They could use it to wreak havoc on our allies.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Automatic Defences\n", + /* 6*/ "Minimise Hostage Casualties\n", + /* 7*/ "Retrieve Experimental Weapon\n", + /* 8*/ "Destroy Sensitive Information\n", + /* 9*/ "Deactivate Bomb\n", + /* 10*/ "Obtain Sensitive Info\n", + /* 11*/ "Guards\n", + /* 12*/ "Sensitive Info\n", + /* 13*/ "Sensitive Info\n", + /* 14*/ "Picked up Sensitive Info.\n", + /* 15*/ "Automatic gun activated\n", + /* 16*/ "Too many hostages killed\n", + /* 17*/ "Hostages have been saved\n", + /* 18*/ "Sensitive information has been destroyed\n", + /* 19*/ "Carrington has been Killed\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line, hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office.. if they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access Denied - Authorization failiure.\n", + /* 31*/ "Emergency Overrides Have Been Engaged.\n", + /* 32*/ "Well done Joanna, we're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical Mission Object Has Been Destroyed\n", + /* 35*/ "The autodefences will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully.. the hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if i'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You Have Been Given A Grenade Launcher\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...", + /* 44*/ "They should keep you away from mirrors. Nervous?", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House and it will finally happen...", + /* 46*/ "Where did that come from?", + /* 47*/ "It was up on ground level...", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!", + /* 49*/ "Get clear! I'll hold them off, you can come back and get me later!", + /* 50*/ "At least, I hope you can.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, + /* 56*/ NULL, + /* 57*/ NULL, + /* 58*/ NULL, + /* 59*/ NULL, + /* 60*/ NULL, + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-beta/impP.c b/src/files/lang/pal-beta/impP.c new file mode 100644 index 000000000..5c5940fc4 --- /dev/null +++ b/src/files/lang/pal-beta/impP.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are \ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing \nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... You can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-beta/imp_str_f.c b/src/files/lang/pal-beta/imp_str_f.c new file mode 100644 index 000000000..5890c8005 --- /dev/null +++ b/src/files/lang/pal-beta/imp_str_f.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - R饌ctiver les d馭enses automatiques\n\nIl y a des fusils automatiques situ駸 � des points strat馮iques de l'Institut Carrington. Ils sont en ce moment d駸activ駸 mais si vous acc馘ez au panneau de contr�le pour les brancher, ilsd駻outeront bon nombre d'ennemis.\n\n|Objectif 2: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 3: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.'\n\n|Objectif 4: - D騁ruire les informations sensibles\n\nLe coffre du bureau de Daniel contient un algorithme utilis� il y a des ann馥s pour briser les codes de communications Maian. Il doit 黎re d騁ruit � tout prix avant que la dataDyne ou les Skedars s'en emparent. Utilisez le laser pour percer la porte.\n\n|Objectif 5: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut.La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 1*/ "INSTITUT CARRINGTON\n", + /* 2*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - R饌ctiver les d馭enses automatiques\n\nIl y a des fusils automatiques situ駸 � des points strat馮iques de l'Institut Carrington. Ils sont en ce moment d駸activ駸 mais si vous acc馘ez au panneau de contr�le pour les brancher, ilsd駻outeront bon nombre d'ennemis.\n\n|Objectif 2: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 3: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.'\n\n|Objectif 4: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut.La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 2: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.'\n\n|Objectif 3: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut.La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R饌ctiver les d馭enses automatiques\n", + /* 6*/ "Lib駻er les otages\n", + /* 7*/ "R馗up駻er l'arme exp駻imentale\n", + /* 8*/ "D騁ruire les informations sensibles\n", + /* 9*/ "D駸activer la bombe\n", + /* 10*/ "Obtenir infos sensibles.\n", + /* 11*/ "Garde: \n", + /* 12*/ "Infos sensibles\n", + /* 13*/ "Infos sensibles\n", + /* 14*/ "Infos sensibles obtenues.\n", + /* 15*/ "Fusils automatiques activ駸.\n", + /* 16*/ "Trop d'otages abattus.\n", + /* 17*/ "Otages sauv駸.\n", + /* 18*/ "Informations sensibles d騁ruites.\n", + /* 19*/ "Carrington abattu.\n", + /* 20*/ "Joanna - nous sommes attaqu駸.\n", + /* 21*/ "Branchez les fusils - vite.\n", + /* 22*/ "Les Skedars ont pris des otages.\n", + /* 23*/ "Montez aux bureaux et sauvez-les.\n", + /* 24*/ "Ils utilisent un nouveau syst鑪e de bouclier.\n", + /* 25*/ "Foster travaillait sur une nouvelle arme qui \npeut 黎re utile.\n", + /* 26*/ "Bon sang. Mon bureau... S'ils y ont acc鑚...\n", + /* 27*/ "Allez-y en premier, Joanna, et d騁ruisez les fichiers.\n", + /* 28*/ "Il y a urgence. Ils ont plac� une bombe.\n", + /* 29*/ "Trouvez-la et sortez de l'immeuble.\n", + /* 30*/ "Acc鑚 refus� - Echec autorisation.\n", + /* 31*/ "Mesures d'urgences lanc馥s.\n", + /* 32*/ "Beau boulot, Joanna. C'est presque fini...\n", + /* 33*/ "La derni鑽e navette vous attend. Faites vite.\n", + /* 34*/ "Objet crucial d騁ruit.\n", + /* 35*/ "Les d馭enses automatiques vont m'aider.\n", + /* 36*/ "Voil� sur quoi Foster travaillait.\n", + /* 37*/ "Je dois y aller doucement... Les otages\ncomptent sur moi.\n", + /* 38*/ "Au moins je ne saurai pas s'y je m'y\nprends mal.\n", + /* 39*/ "La bombe a explos�...\n", + /* 40*/ "Vous recevez un Devastator.\n", + /* 41*/ "Pr黎e, Joanna? Nous ne pouvons pas faire attendre la d駘馮ation maian. Le Pr駸ident non plus, bien s�r.\n", + /* 42*/ "Moi pr黎e? Pardon? Je suis pr黎e depuis une demi-heure! C'est moi qui vous attends!\n", + /* 43*/ "Vous savez ce que c'est, Joanna: il fallait que je me coiffe, que j'arrange mon costume...\n", + /* 44*/ "Vous avez combien de miroirs chez vous? Nerveux?\n", + /* 45*/ "Tr鑚. J'attends ce moment depuis si longtemps. L'Institut a 騁� fond� pour faciliter les contacts entre humains et Maians. Et dans quelques minutes nous serons � la Maison Blanche... Le r黐e deviendra alors r饌lit�...\n", + /* 46*/ "D'o� cela venait-il?\n", + /* 47*/ "Du rez-de-chauss馥...\n", + /* 48*/ "Il y en a qui ne savent pas s'arr黎er. Tout le monde doit 騅acuer!\n", + /* 49*/ "Mettez-vous � l'abri! Je vais les retenir! Venez me chercher plus tard!\n", + /* 50*/ "J'esp鑽e juste que vous le pourrez.\n", + /* 51*/ "Il vous faut le r馗epteur.\n", + /* 52*/ "Connexion 騁ablie.\n", + /* 53*/ "D駻ivation syst鑪es de s馗urit�.\n", + /* 54*/ "Virus t駘馗harg� avec succ鑚.\n", + /* 55*/ "Moteurs du vaisseau activ駸.\n", + /* 56*/ "Connexion au vaisseau perdue.\n", + /* 57*/ "Obtenir r馗epteur.\n", + /* 58*/ "\n", + /* 59*/ "R馗epteur\n", + /* 60*/ "Un r馗epteur\n", + /* 61*/ "R馗epteur obtenu.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-beta/imp_str_g.c b/src/files/lang/pal-beta/imp_str_g.c new file mode 100644 index 000000000..97ed46123 --- /dev/null +++ b/src/files/lang/pal-beta/imp_str_g.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Reaktivieren Sie die automatischen Verteidigungsanlagen!\n\nIm gesamten Geb舫de sind an strategisch wichtigen Punkten Selbstschuss- Anlagen installiert. Zurzeit sind sie zwar inaktiv, aber wenn Sie das Schaltpult erreichen und sie reaktivieren, werden die feindlichen Linien rasch ausged�nnt.\n\n|2. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|3. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-Maschinengewehrs.Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|4. Ziel: - Vernichten Sie die geheimen Informationen!\n\nIn Daniels B�ro steht ein Safe, in dem der Algorithmus aufbewahrt wird, mit dem vor Jahren der Maianische Kommunikations-Code geknackt wurde. Diese Information muss vernichtet werden, bevor dataDyne oder die Skedar darauf zugreifen k�nnen. Setzen Sie den Laser ein, um sich den Weg durch die T�rzu bahnen.\n\n|5. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 1*/ "CARRINGTON INSTITUT\n", + /* 2*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Reaktivieren Sie die automatischen Verteidigungsanlagen!\n\nIm gesamten Geb舫de sind an strategisch wichtigen Punkten Selbstschuss- Anlagen installiert. Zurzeit sind sie zwar inaktiv, aber wenn Sie das Schaltpult erreichen und sie reaktivieren, werden die feindlichen Linien rasch ausged�nnt.\n\n|2. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|3. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-Maschinengewehrs.Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|4. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|2. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-Maschinengewehrs.Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|3. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Aktivieren Sie die Verteidigungsanlagen!\n", + /* 6*/ "Befreien Sie die Geiseln!\n", + /* 7*/ "Finden Sie die experimentelle Waffe!\n", + /* 8*/ "Vernichten Sie die Informationen!\n", + /* 9*/ "Reprogrammieren Sie die Bombe!\n", + /* 10*/ "Vernichten Sie die Informationen!\n", + /* 11*/ "Geheime Informationen\n", + /* 12*/ "der Wache\n", + /* 13*/ "Geheime Informationen\n", + /* 14*/ "Geheime Informationen aufgenommen.\n", + /* 15*/ "Selbstschussanlage aktiviert.\n", + /* 16*/ "Es sind zu viele Opfer zu beklagen.\n", + /* 17*/ "Geiseln wurden gerettet.\n", + /* 18*/ "Die geheimen Informationen wurden zerst�rt.\n", + /* 19*/ "Carrington wurde eliminiert.\n", + /* 20*/ "Joanna - Wir werden angegriffen!\n", + /* 21*/ "Aktivieren Sie die Selbstschussanlagen - RASCH!\n", + /* 22*/ "Die Skedar haben Geiseln genommen.\n", + /* 23*/ "Dringen Sie zu den B�ros vor und retten Sie sie!\n", + /* 24*/ "Sie verwenden eine neuartige Form der Schildtechnologie.\n", + /* 25*/ "Foster hat an einer Waffe gearbeitet, die sich als \nn�tzlich erweisen k�nnte.\n", + /* 26*/ "Verdammt! Mein B�ro... Wenn Sie die Daten finden...\n", + /* 27*/ "Gehen Sie zuerst dorthin und vernichten Sie die Daten, Jo.\n", + /* 28*/ "Die Dinge �berst�rzen sich. Sie haben eine Bombe versteckt.\n", + /* 29*/ "Finden Sie sie und schaffen Sie sie aus dem Geb舫de raus!\n", + /* 30*/ "Zugriff verweigert - Keine Zugriffsberechtigung.\n", + /* 31*/ "Notfallprogramm wurde initiiert.\n", + /* 32*/ "Ausgezeichnet, Joanna. Wir haben es fast geschafft...\n", + /* 33*/ "Das letzte Schiff wartet auf Sie. Beeilung!\n", + /* 34*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 35*/ "Die Selbstschussanlagen werden sehr hilfreich sein.\n", + /* 36*/ "Daran hat Foster also gearbeitet.\n", + /* 37*/ "Ich muss vorsichtig sein... Die Geiseln \nverlassen sich auf mich.\n", + /* 38*/ "Wenigstens werde ich es nie erfahren, \nwenn ich einen Fehler gemacht habe.\n", + /* 39*/ "Die Bombe ist detoniert...\n", + /* 40*/ "Sie haben einen Devastator erhalten.\n", + /* 41*/ "Sind Sie fertig, Joanna? Wir k�nnen die Maianische Delegation nicht warten lassen. Den Pr舖identen nat�rlich auch nicht.\n", + /* 42*/ "Ob ich fertig bin? Wovon reden Sie? Ich war schon vor einer halben Stunde fertig. SIE haben uns aufgehalten!\n", + /* 43*/ "Sie wissen ja, Joanna; Ich musste mich noch frisieren, und dann musste ich auch noch den passenden Anzug ausw臧len...\n", + /* 44*/ "Man sollte Sie von Spiegeln fernhalten. Nerv�s?\n", + /* 45*/ "Sehr sogar. Auf diesen Moment habe ich schon seit Jahren gewartet. Kontakt, friedlicher Kontakt zwischen Menschen und Maianern. F�r diesen Zweck wurde das Institut gegr�ndet. In wenigen Minuten sind wir im Wei゚en Haus, und die Zusammenkunft wird endlich stattfinden...\n", + /* 46*/ "Woher kam das?\n", + /* 47*/ "Es war im Erdgeschoss...\n", + /* 48*/ "Sieht so aus, als w�sste jemand nicht, wann er genug hat. Wir m�ssen die Leute hier rausschaffen!\n", + /* 49*/ "Bringen Sie sich in Sicherheit! Ich halte sie auf; Sie k�nnen sp舩er zur�ckkommen und mich abholen!\n", + /* 50*/ "Zumindest hoffe ich, dass Sie das k�nnen.\n", + /* 51*/ "Sie ben�tigen das Data Uplink-Ger舩.\n", + /* 52*/ "Verbindung wurde hergestellt.\n", + /* 53*/ "Sicherheitssystem wird umgangen.\n", + /* 54*/ "Virus wurde erfolgreich kopiert.\n", + /* 55*/ "Der Antrieb des Schiffs wurde aktiviert.\n", + /* 56*/ "Verbindung zum Schiff wurde unterbrochen.\n", + /* 57*/ "Erlangen Sie das Data Uplink-Ger舩.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink-Ger舩\n", + /* 60*/ "Ein Data Uplink-Ger舩\n", + /* 61*/ "Data Uplink-Ger舩 aufgenommen.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-beta/imp_str_i.c b/src/files/lang/pal-beta/imp_str_i.c new file mode 100644 index 000000000..c57fe4024 --- /dev/null +++ b/src/files/lang/pal-beta/imp_str_i.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington - \n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Riattiva le difese automatiche\n\nIn punti strategici del Carrington Institute sono collocate armi automatiche di difesa. Al momento non sono attive, ma se riesci a raggiungere i quadri comandi per attivarle, ti aiuteranno a sconfiggere gli invasori.\n\n|Obiettivo 2: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 3: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 4: - Distruggi le informazioni riservate\n\nNell'ufficio di Daniel si trova una cassaforte che custodisce l'algoritmo che a suo tempo lui stesso us� per decifrare il codice di comunicazione Maian. Devi distruggerlo prima che cada nelle mani della dataDyne o degli Skedar. Usa il laser per aprire un varco attraverso la porta.\n\n|Obiettivo 5: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanandosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Situazione - \n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington - \n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Riattiva le difese automatiche\n\nIn punti strategici del Carrington Institute sono collocate armi automatiche di difesa. Al momento non sono attive, ma se riesci a raggiungere i quadri comandi per attivarle, ti aiuteranno a sconfiggere gli invasori.\n\n|Obiettivo 2: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 3: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 4: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanadosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington - \n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 2: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 3: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanadosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Riattiva le difese automatiche\n", + /* 6*/ "Libera gli ostaggi\n", + /* 7*/ "Recupera l'arma sperimentale\n", + /* 8*/ "Distruggi le informazioni riservate\n", + /* 9*/ "Disattiva la bomba\n", + /* 10*/ "Procurati informazioni riservate\n", + /* 11*/ "Guardia:\n", + /* 12*/ "Informazioni riservate \n", + /* 13*/ "Informazioni riservate\n", + /* 14*/ "Prese informazioni riservate\n", + /* 15*/ "Attivate armi automatiche\n", + /* 16*/ "Uccisi troppi ostaggi\n", + /* 17*/ "Salvati gli ostaggi\n", + /* 18*/ "Distrutte informazioni riservate\n", + /* 19*/ "Carrington � stato ucciso\n", + /* 20*/ "Joanna! Ci attaccano!\n", + /* 21*/ "Riattiva le armi! Presto!\n", + /* 22*/ "Gli Skedar hanno degli ostaggi!\n", + /* 23*/ "Corri negli uffici e salvali!\n", + /* 24*/ "Usano una nuova forma di tecnologia scudo.\n", + /* 25*/ "Foster lavorava ad una nuova arma \nche potrebbe tornare utile.\n", + /* 26*/ "Dannazione! Il mio ufficio... se entrano...\n", + /* 27*/ "Jo, va sul luogo e distruggi i file!\n", + /* 28*/ "La situazione � disperata! Hanno messo una bomba!\n", + /* 29*/ "Trovala e allontanala dall'edificio!\n", + /* 30*/ "ACCESSO NEGATO - Autorizzazione non concessa\n", + /* 31*/ "Sono state adottate misure d'emergenza.\n", + /* 32*/ "Bel lavoro, Joanna. Ce l'abbiamo quasi fatta!\n", + /* 33*/ "L'ultima navetta ti sta aspettando! Presto!\n", + /* 34*/ "Distrutto strumento essenziale alla missione.\n", + /* 35*/ "La difesa automatica mi aiuter� a venirne fuori!\n", + /* 36*/ "Ecco a cosa stava lavorando Foster!\n", + /* 37*/ "Devo andarci piano... Gli ostaggi \ncontano su di me.\n", + /* 38*/ "Cos� almeno non sapr� se sto facendo \nqualcosa che non va.\n", + /* 39*/ "La bomba � esplosa...\n", + /* 40*/ "Hai trovato un Devastatore.\n", + /* 41*/ "Sei pronta, Joanna? Non possiamo far aspettare la delegazione Maian o il Presidente, naturalmente!\n", + /* 42*/ "Se sono pronta?! Sta scherzando? Ero gi� pronta mezz'ora fa. Ci ha trattenuto lei!\n", + /* 43*/ "Ma lo sai com'�, Joanna... Dovevo assicurarmi di avere i capelli in ordine e poi... il vestito...\n", + /* 44*/ "Dovrebbero tenerla lontana dallo specchio! Nervoso?\n", + /* 45*/ "S�, molto. Sono anni che aspetto questo momento. L'istituto � stato fondato proprio per i contatti, i rapporti d'amicizia tra gli umani e i Maian... e tra pochi minuti saremo alla Casa Bianca... e finalmente arriver� il grande momento...\n", + /* 46*/ "Da dove sono sbucati?\n", + /* 47*/ "Dal pianterreno... Sicuro!\n", + /* 48*/ "C'� qualcuno che non capisce quando � ora di finirla. Dobbiamo tirar fuori tutti di qui!\n", + /* 49*/ "Si metta in salvo! Me ne occupo io! Pu� tornare a prendermi pi� tardi!\n", + /* 50*/ "O almeno, lo spero!\n", + /* 51*/ "Ti serve il Connettore Dati!\n", + /* 52*/ "Connessione avvenuta\n", + /* 53*/ "Sistemi di sicurezza superati\n", + /* 54*/ "Il virus � stato scaricato.\n", + /* 55*/ "I motori della navetta si sono accesi.\n", + /* 56*/ "Connessione alla navetta interrotta.\n", + /* 57*/ "Procurati Connettore Dati.\n", + /* 58*/ "\n", + /* 59*/ "C. Dati\n", + /* 60*/ "Connettore Dati\n", + /* 61*/ "Preso Connettore Dati.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-beta/imp_str_s.c b/src/files/lang/pal-beta/imp_str_s.c new file mode 100644 index 000000000..cbfef1d67 --- /dev/null +++ b/src/files/lang/pal-beta/imp_str_s.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Reactivar Defensas Autom疸icas\n\nHay armas autom疸icas situadas en lugares estrat馮icos por todo el Instituto Carrington. En este momento est疣 inactivas, pero si puedes llegar a los paneles de control y activarlas, te ayudar疣 a terminar con los atacantes.\n\n|Objetivo Dos: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Tres: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Cuatro: - Destruir Informaci�n Sensible\n\nEn la oficina de Daniel hay una caja fuerte donde se guardan los algoritmos que us� para descifrar los c�digos de comunicaci�n Maian hace unos a�os. Deben ser destruidos antes de que dataDyne o los Skedar se hagan con ellos. Usa el l疽er para abrir la puerta.\n\n|Objetivo Cinco: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 1*/ "INSTITUTO CARRINGTON\n", + /* 2*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Reactivar Defensas Autom疸icas\n\nHay armas autom疸icas situadas en lugares estrat馮icos por todo el Instituto Carrington. En este momento est疣 inactivas, pero si puedes llegar a los paneles de control y activarlas, te ayudar疣 a terminar con los atacantes.\n\n|Objetivo Dos: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Tres: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Cuatro: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Dos: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Tres: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Reactivar defensas autom疸icas\n", + /* 6*/ "Liberar a los rehenes\n", + /* 7*/ "Recuperar arma experimental\n", + /* 8*/ "Destruir informaci�n sensible\n", + /* 9*/ "Desactivar bomba\n", + /* 10*/ "Obt駭 informaci�n sensible.\n", + /* 11*/ "Guarda:\n", + /* 12*/ "Informaci�n sensible\n", + /* 13*/ "Informaci�n sensible\n", + /* 14*/ "Informaci�n sensible obtenida.\n", + /* 15*/ "Arma autom疸ica activada.\n", + /* 16*/ "Demasiados rehenes muertos.\n", + /* 17*/ "Los rehenes han sido salvados.\n", + /* 18*/ "La informaci�n sensible ha sido destruida.\n", + /* 19*/ "Carrington ha muerto.\n", + /* 20*/ "Joanna, nos atacan.\n", + /* 21*/ "Activa las armas, deprisa.\n", + /* 22*/ "Los Skedar han tomado rehenes.\n", + /* 23*/ "Sube a las oficinas y s疝valos.\n", + /* 24*/ "Est疣 usando una nueva forma de tecnolog�a de escudo.\n", + /* 25*/ "Foster estaba trabajando en una nueva arma que \npodr�a ser �til.\n", + /* 26*/ "Maldici�n. Mi oficina... Si logran acceder...\n", + /* 27*/ "Ve all� primero, Joanna, y destruye los ficheros.\n", + /* 28*/ "Las cosas van muy mal. Han puesto una bomba.\n", + /* 29*/ "Encu駭trala y s當ala del edificio.\n", + /* 30*/ "Acceso denegado: autorizaci�n fallida.\n", + /* 31*/ "Las medidas de emergencia se han activado.\n", + /* 32*/ "Bien hecho, Joanna. Estamos casi a salvo...\n", + /* 33*/ "La �ltima nave te est� esperando. Deprisa.\n", + /* 34*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 35*/ "Las autodefensas me ayudar疣 de veras.\n", + /* 36*/ "As� que esto es en lo que Foster estaba trabajando.\n", + /* 37*/ "Debo de ir con cuidado... Los prisioneros \ncuentan conmigo.\n", + /* 38*/ "Bien, al menos no sabr� si estoy \nhaciendo algo mal.\n", + /* 39*/ "La bomba ha sido detonada...\n", + /* 40*/ "Has obtenido un Devastador.\n", + /* 41*/ "ソPreparada, Joanna? No podemos hacer esperar a la delegaci�n Maian. Ni al Presidente, por supuesto.\n", + /* 42*/ "ソPreparada? ソQu� quieres decir? Llevo preparada desde hace media hora. \n。T� nos has entretenido!\n", + /* 43*/ "Pero ya sabes c�mo va, Joanna... Tengo que estar seguro de que mi pelo est� bien, y tambi駭 estaba el traje...\n", + /* 44*/ "Deber�an alejarte de los espejos. ソNervioso?\n", + /* 45*/ "Mucho. Llevo esperando este momento desde hace bastantes a�os. El contacto, amigable, entre Humanos y Maian es para lo que se fund� el Instituto. Y en unos minutos estaremos en la Casa Blanca, y ocurrir� finalmente...\n", + /* 46*/ "ソDe d�nde proviene ese ruido?\n", + /* 47*/ "Parece la planta baja...\n", + /* 48*/ "Parece que alguien no sabe cu疣do retirarse. 。Tenemos que sacar a todo el mundo fuera!\n", + /* 49*/ "。Largo! Les mantendr� alejados... 。Puedes volver y recogerme luego!\n", + /* 50*/ "Al menos, espero que puedas.\n", + /* 51*/ "Necesitas el Conector de Datos.\n", + /* 52*/ "Se ha realizado la conexi�n.\n", + /* 53*/ "Saltando sistemas de seguridad.\n", + /* 54*/ "El virus ha sido descargado con 騙ito.\n", + /* 55*/ "Los motores de la nave han sido activados.\n", + /* 56*/ "La conexi�n con la nave se ha cortado.\n", + /* 57*/ "Obt駭 el Conector de Datos.\n", + /* 58*/ "\n", + /* 59*/ "Conector de Datos\n", + /* 60*/ "Un Conector de Datos\n", + /* 61*/ "Conector de Datos obtenido.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-beta/junE.c b/src/files/lang/pal-beta/junE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/junE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/junJ.c b/src/files/lang/pal-beta/junJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/junJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/junP.c b/src/files/lang/pal-beta/junP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/junP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/jun_str_f.c b/src/files/lang/pal-beta/jun_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/jun_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/jun_str_g.c b/src/files/lang/pal-beta/jun_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/jun_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/jun_str_i.c b/src/files/lang/pal-beta/jun_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/jun_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/jun_str_s.c b/src/files/lang/pal-beta/jun_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/jun_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lamE.c b/src/files/lang/pal-beta/lamE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lamE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lamJ.c b/src/files/lang/pal-beta/lamJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lamJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lamP.c b/src/files/lang/pal-beta/lamP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lamP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lam_str_f.c b/src/files/lang/pal-beta/lam_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lam_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lam_str_g.c b/src/files/lang/pal-beta/lam_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lam_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lam_str_i.c b/src/files/lang/pal-beta/lam_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lam_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lam_str_s.c b/src/files/lang/pal-beta/lam_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lam_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/leeE.c b/src/files/lang/pal-beta/leeE.c new file mode 100644 index 000000000..4c73a6269 --- /dev/null +++ b/src/files/lang/pal-beta/leeE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and \nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift; \nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out, Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis \nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/leeJ.c b/src/files/lang/pal-beta/leeJ.c new file mode 100644 index 000000000..a7b7f5c75 --- /dev/null +++ b/src/files/lang/pal-beta/leeJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable Shield System\n", + /* 6*/ "Open Hangar Doors\n", + /* 7*/ "Access Navigational Systems\n", + /* 8*/ "Sabotage Engine Systems\n", + /* 9*/ "Gain Control Of Bridge\n", + /* 10*/ "Ships Shields Have Been Lowered\n", + /* 11*/ "Hangar doors have been opened\n", + /* 12*/ "Elvis has been killed\n", + /* 13*/ "Navigational Information Has Been Retrieved\n", + /* 14*/ "Lift has been activated\n", + /* 15*/ "All hanagar skedar have been killed.\n", + /* 16*/ "We're outside Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you Joanna.\n", + /* 20*/ "Take this, you should find it useful...\n", + /* 21*/ "Recieved AR34 Assault RIfle\n", + /* 22*/ "Time to head upwards. I'll take this lift,\nyou take the other one\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Heads up Jo. I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "Okay Jo, you head upwards. I'll stop any pursuit.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge then the ship is ours.\n", + /* 31*/ "Time to head upwards....\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar. As you and Mr. Carrington just discovered.", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.", + /* 37*/ "Why are you doing this, Cassandra?", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.", + /* 39*/ "Eeeeaaarrrrggghhh!!!", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.", + /* 41*/ "Hmmmm?", + /* 42*/ "I don't... I don't believe it!", + /* 43*/ "Elvis? what is it?", + /* 44*/ "Where are you going?", + /* 45*/ "We have to get down to the surface! Follow me!", + /* 46*/ NULL, + /* 47*/ NULL, + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/leeP.c b/src/files/lang/pal-beta/leeP.c new file mode 100644 index 000000000..4c73a6269 --- /dev/null +++ b/src/files/lang/pal-beta/leeP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and \nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift; \nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out, Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis \nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lee_str_f.c b/src/files/lang/pal-beta/lee_str_f.c new file mode 100644 index 000000000..3e756fe4c --- /dev/null +++ b/src/files/lang/pal-beta/lee_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur Skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs Maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Ouvrir les portes du hangar\n\nLe syst鑪e d'accostage est d'habitude contr�l� automatiquement: il a d� 黎re d騅i� depuis le pont. Ouvrez les portes en vous servant des commandes au-dessus du hangar et Elvis pourra accomplir son accostage.\n\n|Objectif 3: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte Maian, en vue d'une possible attaque.\n\n|Objectif 4: - Saboter les syst鑪es de propulsion\n\nLe plan d'assaut du croiseur risque d'馗houer si le commandant change de cap. Trafiquez les moteurs pour que l'appareil s'arr黎e.\n\n|Objectif 5: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur Skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs Maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte Maian, en vue d'une possible attaque.\n\n|Objectif 3: - Saboter les syst鑪es de propulsion\n\nLe plan d'assaut du croiseur risque d'馗houer si le commandant change de cap. Trafiquez les moteurs pour que l'appareil s'arr黎e.\n\n|Objectif 4: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur Skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs Maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez-le boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte Maian, en vue d'une possible attaque.\n\n|Objectif 3: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Annuler le syst鑪e de bouclier\n", + /* 6*/ "Ouvrir les portes du hangar\n", + /* 7*/ "Acc馘er aux syst鑪es de navigation\n", + /* 8*/ "Saboter les syst鑪es de propulsion\n", + /* 9*/ "Contr�ler le pont\n", + /* 10*/ "Boucliers du vaisseau baiss駸.\n", + /* 11*/ "Portes du hangar ouvertes.\n", + /* 12*/ "Elvis abattu.\n", + /* 13*/ "Infos de navigation r馗up駻馥s.\n", + /* 14*/ "Ascenseur activ�.\n", + /* 15*/ "Skedars du hangar abattus.\n", + /* 16*/ "Joanna! Baisse les boucliers\net nous t'aiderons.\n", + /* 17*/ "Ouvre les portes du hangar pour que l'on puisse accoster.\n", + /* 18*/ "OK. Nous y sommes. Je te retrouve dans le hangar.\n", + /* 19*/ "Ca me fait plaisir de te voir, Joanna.\n", + /* 20*/ "Prends 軋. C'est utile, tu verras...\n", + /* 21*/ "Fusil d'assaut AR34 obtenu.\n", + /* 22*/ "Il faut monter. Je prends cet ascenseur.\nPrends l'autre.\n", + /* 23*/ "Moteurs coup駸.\n", + /* 24*/ "Attention Joanna! Ils sont en col鑽e je crois...\n", + /* 25*/ "Pont captur�.\n", + /* 26*/ "Vas-y, Joanna. Je s馗urise le p駻im鑼re.\nOn se retrouve plus tard.\n", + /* 27*/ "Je dois abaisser les boucliers pour faire entrer\nElvis. J'ai besoin d'aide...\n", + /* 28*/ "Seules les portes de hangar sont sur le chemin.\n", + /* 29*/ "Cette machine contient les cartes stellaires Skedars.\n", + /* 30*/ "Si nous contr�lons le pont, le vaisseau sera � notre merci.\n", + /* 31*/ "Il est temps de monter...\n", + /* 32*/ "Oohhh... Dites-moi que ce n'est pas vrai.\n", + /* 33*/ "Et si. Regardez donc qui est avec vous, ma ch鑽e.\n", + /* 34*/ "Vous! Vous ne vous 黎es pas enfuie? Nous avions perdu votre trace...\n", + /* 35*/ "Leurrer les Skedars 騁ait plus difficile. Vous et Mr. Carrington avez pu vous en rendre compte.\n", + /* 36*/ "Attendez ici! Je vais cr馥r une diversion. Cela vous donnera l'occasion de partir. Faites vite ou nous mourrons.\n", + /* 37*/ "Pourquoi faites-vous tout 軋, Cassandra?\n", + /* 38*/ "Les Skedars m'ont utilis馥. Vous 黎es ma seule chance de me venger.\n", + /* 39*/ "Aaaaaahhhhhhh!!!\n", + /* 40*/ "C'est la premi鑽e fois que je vois une plan鑼e depuis l'espace... C'est magnifique.\n", + /* 41*/ "Hein?\n", + /* 42*/ "Je... Je ne le crois pas!\n", + /* 43*/ "Elvis? Qu'est-ce qu'il y a?\n", + /* 44*/ "O� vas-tu?\n", + /* 45*/ "Nous devons descendre � la surface! Suis-moi!\n", + /* 46*/ "Il faut sortir d'ici!\n", + /* 47*/ "Portes hangar ferm馥s - boucliers actifs.\n", + /* 48*/ "Objet crucial d騁ruit.\n", + /* 49*/ "Munitions 駱uis馥s - panneaux ne peuvent 黎re d騁ruits.\n", + /* 50*/ "Obtenir collier de De Vries.\n", + /* 51*/ "Cassandra De Vries: \n", + /* 52*/ "Collier\n", + /* 53*/ "Collier de De Vries\n", + /* 54*/ "Collier de De Vries obtenu.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lee_str_g.c b/src/files/lang/pal-beta/lee_str_g.c new file mode 100644 index 000000000..3c1211581 --- /dev/null +++ b/src/files/lang/pal-beta/lee_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zweider Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - ヨffnen Sie die Hangartore!\n\nDas Andock-System wird im Normalfall automatisch gesteuert. Es muss von der Br�cke aus auf manuelle Bedienung umgestellt worden sein. ヨffnen Sie die Tore mit Hilfe der lokalen Kontrollinstrumente, um Elvis das Andocken zu erm�glichen.\n\n|3. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|4. Ziel: - Sabotieren Sie die Antriebssysteme!\n\nDer Plan, das Schiff zu �bernehmen, k�nnte schief gehen, wenn der Kommandant den vorgegebenen Kurs 舅dert. Manipulieren Sie den Antrieb, um das Schiff zu stoppen.\n\n|5. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 1*/ "SKEDAR KRIEGSSCHIFF\n", + /* 2*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zweider Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|3. Ziel: - Sabotieren Sie die Antriebssysteme!\n\nDer Plan, das Schiff zu �bernehmen, k�nnte schief gehen, wenn der Kommandant den vorgegebenen Kurs 舅dert. Manipulieren Sie den Antrieb, um das Schiff zu stoppen.\n\n|4. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zweider Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|3. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Setzen Sie den Schild au゚er Betrieb!\n", + /* 6*/ "ヨffnen Sie die Hangartore!\n", + /* 7*/ "Nehmen Sie Einblick in die Sternenkarte!\n", + /* 8*/ "Sabotieren Sie die Antriebssysteme!\n", + /* 9*/ "Entern Sie die Br�cke!\n", + /* 10*/ "Die Schilde wurden heruntergefahren.\n", + /* 11*/ "Die Hangartore wurden ge�ffnet.\n", + /* 12*/ "Elvis wurde eliminiert.\n", + /* 13*/ "Navigationsinformation wurde erlangt.\n", + /* 14*/ "Aufzug wurde aktiviert.\n", + /* 15*/ "Alle Skedar im Hangarbereich wurden eliminiert.\n", + /* 16*/ "Joanna! Fahr die Schilde runter! Dann \nk�nnen wir dir helfen.\n", + /* 17*/ "Du musst die Hangartore �ffnen, sonst k�nnen wir nicht andocken!\n", + /* 18*/ "Okay, wir sind drin. Wir treffen uns im Hangar.\n", + /* 19*/ "Es ist sch�n dich zu sehen, Joanna.\n", + /* 20*/ "Nimm das - das kannst du sicher gut gebrauchen...\n", + /* 21*/ "AR34 erhalten.\n", + /* 22*/ "Wir sollten nach oben gehen. Ich nehme diesen Aufzug; \nnimm du den anderen.\n", + /* 23*/ "Die Maschinen wurden unbrauchbar gemacht.\n", + /* 24*/ "Vorsicht Joanna! Ich glaube, sie sind jetzt sauer...\n", + /* 25*/ "Die Br�cke wurde eingenommen.\n", + /* 26*/ "Du gehst voraus, Jo. Ich sichere diesen Teil des Schiffes. \nWir treffen uns sp舩er.\n", + /* 27*/ "Ich muss die Schilde runterfahren, damit Elvis \nlanden kann. Ich brauche jede Hilfe, die ich kriegen kann.\n", + /* 28*/ "Jetzt sind nur noch die Hangartore im Weg.\n", + /* 29*/ "In dieser Maschine werden die Sternenkarten gespeichert.\n", + /* 30*/ "Wenn wir die Br�cke einnehmen, geh�rt das Schiff uns.\n", + /* 31*/ "Wir sollten nach oben gehen...\n", + /* 32*/ "Oohhh... Ich hoffe, ich bin nicht da, wo ich bef�rchte zu sein.\n", + /* 33*/ "Es ist sogar noch schlimmer als das, Sch舩zchen. Und sieh nur, wer dir Gesellschaft leistet.\n", + /* 34*/ "Sie! Ich dachte, Sie w舐en entkommen. Wir konnten keine Spur von Ihnen finden.\n", + /* 35*/ "Ihr konntet mich zwar nicht finden, die Skedar konnten es sehr wohl. Das d�rfte dir und Mr. Carrington auch aufgefallen sein.\n", + /* 36*/ "Bleib da stehen! Ich werde sie ablenken. Das verschafft dir eine Chance, um hier rauszukommen. Nimm sie wahr, oder...\n", + /* 37*/ "Warum tun Sie das, Cassandra?\n", + /* 38*/ "Die Skedar haben mich benutzt. Du bietest mir die M�glichkeit, Rache zu nehmen.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. Das ist das erste Mal, dass ich einen anderen Planeten vom Weltall aus sehe. Wundersch�n!\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "Ich... Ich glaube das nicht!\n", + /* 43*/ "Elvis? Was ist das?\n", + /* 44*/ "Wohin gehst du?\n", + /* 45*/ "Wir m�ssen die Oberfl臘he erreichen! Folge mir!\n", + /* 46*/ "Wir m�ssen hier raus!\n", + /* 47*/ "Hangartore verriegelt - Schilde sind noch aktiv.\n", + /* 48*/ "Wichtiges Objekt zerst�rt.\n", + /* 49*/ "Die Konsolen k�nnen ohne Munition nicht zerst�rt werden.\n", + /* 50*/ "Erlangen Sie De Vries Halskette!\n", + /* 51*/ "Cassandra De Vries\n", + /* 52*/ "Halskette\n", + /* 53*/ "Cassandra De Vries Halskette\n", + /* 54*/ "De Vries Halskette aufgenommen.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lee_str_i.c b/src/files/lang/pal-beta/lee_str_i.c new file mode 100644 index 000000000..6840bbb1c --- /dev/null +++ b/src/files/lang/pal-beta/lee_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington - Irreperibile.\n\n|Elvis - \n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Apri le porte dell'hangar\n\nIl sistema di attracco � normalmente comandato in automatico e deve quindi essere disattivato dal ponte. Apri le porte azionando i comandi collocati sopra all'hangar, in modo che Elvis possa portare a termine la manovra di atterraggio.\n\n|Obiettivo 3: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 4: - Sabotaggio al sistema motore\n\nIl piano per prendere il sopravvento sull'astronave pu� fallire se il comandante modifica la rotta stabilita. Manometti i motori in modo che l'astronave si fermi.\n\n|Obiettivo 5: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 1*/ "ASTRONAVE D'ASSALTO SKEDAR\n", + /* 2*/ "|Situazione - \n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington - Irreperibile.\n\n|Elvis - \n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 3: - Sabotaggio al sistema motore\n\nIl piano per prendere il sopravvento sull'astronave pu� fallire se il comandante modifica la rotta stabilita. Manometti i motori in modo che l'astronave si fermi.\n\n|Obiettivo 4: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington - Irreperibile.\n\n|Elvis - \n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 3: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Disattiva il sistema scudo\n", + /* 6*/ "Apri le porte dell'hangar\n", + /* 7*/ "Accedi al sistema di navigazione\n", + /* 8*/ "Sabotaggio al sistema motore\n", + /* 9*/ "Assumi il controllo del ponte\n", + /* 10*/ "Abbassati gli scudi dell'astronave.\n", + /* 11*/ "Aperte le porte dell'hangar.\n", + /* 12*/ "Elvis � stato ucciso.\n", + /* 13*/ "Recuperate informazioni di navigazione.\n", + /* 14*/ "Attivato l'ascensore.\n", + /* 15*/ "Uccisi tutti gli Skedar nell'hangar.\n", + /* 16*/ "Avanti, Joanna! Disattiva gli scudi \ncos� potremo aiutarti!\n", + /* 17*/ "Devi aprire le porte dell'hangar affinch� possiamo attraccare!\n", + /* 18*/ "Bene, ci siamo! Ci vediamo nell'hangar.\n", + /* 19*/ "Vedo che stai bene, Joanna!\n", + /* 20*/ "Ecco, tieni! Ti sar� utile!\n", + /* 21*/ "Preso il fucile d'assalto AR34.\n", + /* 22*/ "ネ ora di salire, forza! Io prendo quest'ascensore, \ntu prendi quell'altro.\n", + /* 23*/ "I motori sono stati disattivati.\n", + /* 24*/ "Attenta, Joanna! Mi sembrano leggermente irritati...\n", + /* 25*/ "Assunto controllo del ponte.\n", + /* 26*/ "Va avanti tu, Jo! Io ti copro le spalle! \nCi vediamo dopo!\n", + /* 27*/ "Devo disattivare quegli scudi per far entrare Elvis. \nMi serve aiuto!\n", + /* 28*/ "Ora mi restano solo le porte dell'hangar.\n", + /* 29*/ "Questa macchina contiene la mappa astronomica Skedar.\n", + /* 30*/ "Se riusciamo a prendere il controllo del ponte, \nl'astronave sar� nostra.\n", + /* 31*/ "ネ ora di salire...\n", + /* 32*/ "Ops... Sono sicuramente nel posto sbagliato al momento sbagliato.\n", + /* 33*/ "E c'� di peggio, immagino! Guarda un po' chi c'� qui!!!\n", + /* 34*/ "Lei! Pensavo che fosse riuscita a squagliarsela. ネ sparita senza lasciare traccia!!!\n", + /* 35*/ "Non mi avete trovato VOI! Ma dagli Skedar non si scappa, come avrete sicuramente notato tu e Carrington!\n", + /* 36*/ "Prendi questo e aspetta l�! Se riesco a distrarli, avrai la possibilit� di uscire di qua! Forza, usalo o moriremo entrambe!\n", + /* 37*/ "Perch� lo fa, Cassandra?\n", + /* 38*/ "Gli Skedar mi hanno usata, Joanna e tu sei la mia unica possibilit� di vendetta!\n", + /* 39*/ "Aaaaargh!!!\n", + /* 40*/ "Ehi! ネ la prima volta che vedo un altro pianeta dallo spazio! ネ fantastico!\n", + /* 41*/ "Eeeeeh?\n", + /* 42*/ "Non... non ci posso credere!\n", + /* 43*/ "Elvis? Che roba �?\n", + /* 44*/ "Che fai? Dove vai?\n", + /* 45*/ "Dobbiamo raggiungere la superficie! Dai, vieni!\n", + /* 46*/ "Dobbiamo uscire di qua!\n", + /* 47*/ "Porte hangar bloccate - Scudi ancora attivi.\n", + /* 48*/ "Distrutto strumento essenziale alla missione.\n", + /* 49*/ "Finite le munizioni - Impossibile distruggere quadro comandi.\n", + /* 50*/ "Collana di De Vries.\n", + /* 51*/ "Collana di\n", + /* 52*/ "Cassandra De Vries\n", + /* 53*/ "Collana di De Vries\n", + /* 54*/ "Presa collana di De Vries.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lee_str_s.c b/src/files/lang/pal-beta/lee_str_s.c new file mode 100644 index 000000000..cce07ea1e --- /dev/null +++ b/src/files/lang/pal-beta/lee_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Abrir Puertas del Hangar\n\nNormalmente el sistema de atraque se controla de forma autom疸ica: debe ser anulado desde el puente. Abre las puertas usando los controles locales sin tener en cuenta el hangar, y Elvis podr� terminar el ciclo de aterrizaje.\n\n|Objetivo Tres: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Cuatro: - Sabotear los Motores\n\nEl plan para tomar la nave de asalto deber�a salir mal si el Comandante altera el curso establecido. Manipula los motores para que as� la nave se pare.\n\n|Objetivo Cinco: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 1*/ "NAVE DE ASALTO SKEDAR\n", + /* 2*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Tres: - Sabotear los Motores\n\nEl plan para tomar la nave de asalto deber�a salir mal si el Comandante altera el curso establecido. Manipula los motores para que as� la nave se pare.\n\n|Objetivo Cuatro: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Tres: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Desactivar sistemas de escudo\n", + /* 6*/ "Abrir puertas del hangar\n", + /* 7*/ "Acceder a los sistemas de navegaci�n\n", + /* 8*/ "Sabotear los motores\n", + /* 9*/ "Ganar el control del puente\n", + /* 10*/ "Los escudos de la nave han sido bajados.\n", + /* 11*/ "Las puertas del hangar han sido abiertas.\n", + /* 12*/ "Elvis ha muerto.\n", + /* 13*/ "La informaci�n de navegaci�n ha sido recuperada.\n", + /* 14*/ "El ascensor ha sido activado.\n", + /* 15*/ "Todos los Skedar del hangar han muerto.\n", + /* 16*/ "Espera, Joanna. Baja los escudos y \nte podremos ayudar.\n", + /* 17*/ "Tienes que abrir las puertas del hangar\npara que podamos atracar.\n", + /* 18*/ "Vale, estamos dentro. Te ver� en el hangar.\n", + /* 19*/ "Me alegro de verte, Joanna.\n", + /* 20*/ "Toma esto: lo encontrar疽 �til...\n", + /* 21*/ "Rifle de asalto AR34 recibido.\n", + /* 22*/ "Es hora de avanzar. Yo tomar� este ascensor; \nt� toma el otro.\n", + /* 23*/ "Los motores han sido desactivados.\n", + /* 24*/ "。Cuidado, Joanna! Creo que les hemos hecho enfadar...\n", + /* 25*/ "El puente ha sido capturado.\n", + /* 26*/ "Ve delante, Joanna. Asegurar� el per�metro. \nNos vemos luego.\n", + /* 27*/ "Tengo que conseguir bajar esos escudos para \nmeter a Elvis. Necesito toda la ayuda que pueda obtener.\n", + /* 28*/ "Ahora s�lo las puertas del hangar nos molestan.\n", + /* 29*/ "Esta m痃uina contiene los mapas estelares Skedar.\n", + /* 30*/ "Si controlamos el puente, entonces la nave ser� nuestra.\n", + /* 31*/ "Es hora de avanzar...\n", + /* 32*/ "Oohhh... Preferir�a no estar donde creo que estoy.\n", + /* 33*/ "Y es peor que eso, querida. S�lo mira a qui駭 tienes por compa��a.\n", + /* 34*/ "。T�! Cre�a que hab�as escapado. No encontramos ning�n rastro tuyo.\n", + /* 35*/ "No pudisteis encontrarme. Pero no me escond�a de los Skedar, como t� y el Sr. Carrington descubristeis.\n", + /* 36*/ "Eso es. 。Espera aqu�! Crear� una distracci�n; te dar� la oportunidad de escapar. レsala o moriremos ambas.\n", + /* 37*/ "ソPor qu� haces esto, Cassandra?\n", + /* 38*/ "Los Skedar me usaron, Joanna. T� eres mi mejor baza para vengarme.\n", + /* 39*/ "。。。Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Guau. ノsta es la primera vez que veo otro planeta desde el espacio. Es precioso.\n", + /* 41*/ "ソHmmmm?\n", + /* 42*/ "No... 。No puedo creerlo!\n", + /* 43*/ "ソElvis? ソQu� pasa?\n", + /* 44*/ "ソD�nde vas?\n", + /* 45*/ "。Tenemos que bajar a la superficie! 。S�gueme!\n", + /* 46*/ "。Tenemos que salir de aqu�!\n", + /* 47*/ "Puertas del hangar cerradas - escudos todav�a activos.\n", + /* 48*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 49*/ "Munici�n agotada - las consolas no pueden ser destruidas.\n", + /* 50*/ "Obt駭 el collar de De Vries.\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Collar\n", + /* 53*/ "Collar de De Vries\n", + /* 54*/ "Recogiste el collar de De Vries.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lenE.c b/src/files/lang/pal-beta/lenE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lenE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lenJ.c b/src/files/lang/pal-beta/lenJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lenJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lenP.c b/src/files/lang/pal-beta/lenP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/lenP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/len_str_f.c b/src/files/lang/pal-beta/len_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/len_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/len_str_g.c b/src/files/lang/pal-beta/len_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/len_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/len_str_i.c b/src/files/lang/pal-beta/len_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/len_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/len_str_s.c b/src/files/lang/pal-beta/len_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/len_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/lipE.c b/src/files/lang/pal-beta/lipE.c new file mode 100644 index 000000000..df5546489 --- /dev/null +++ b/src/files/lang/pal-beta/lipE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone \nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defenses Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lipJ.c b/src/files/lang/pal-beta/lipJ.c new file mode 100644 index 000000000..369b31590 --- /dev/null +++ b/src/files/lang/pal-beta/lipJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. Install a virus using the Data Uplink device, but be alert for the possibility that this may set off an alarm.\n\n|Objective Three: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain Laboratory Technician Disguise\n", + /* 10*/ "Destroy Computer Records\n", + /* 11*/ "Locate Conspiracy Evidence\n", + /* 12*/ "Gain Access To Autopsy Lab\n", + /* 13*/ "Rescue Elvis\n", + /* 14*/ "Research Records Destroyed\n", + /* 15*/ "Obtain Lab CLothes\n", + /* 16*/ "Lab Techs\n", + /* 17*/ "Lab Clothes\n", + /* 18*/ "Lab Clothes\n", + /* 19*/ "Picked up Lab Clothes\n", + /* 20*/ "Access To Door Control Systems Denied\n", + /* 21*/ "Access To Light Control Systems Denied\n", + /* 22*/ "Access To Security Control Systems Denied\n", + /* 23*/ "Virus Downloaded To Console\n", + /* 24*/ "Obtain Data Uplink\n", + /* 25*/ "Lab Techs\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink\n", + /* 29*/ "Laboratory Accessed Successfully\n", + /* 30*/ "Data Uplink Connected\n", + /* 31*/ "Data Uplink Connection Broken\n", + /* 32*/ "Obtain Medlab2 Keycard\n", + /* 33*/ "Guards\n", + /* 34*/ "Medlab 2 Keycard\n", + /* 35*/ "Medlab 2 Keycard\n", + /* 36*/ "Picked up Medlab 2 Keycard.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes\n", + /* 39*/ "Help - Help\n", + /* 40*/ "Don't shoot me\n", + /* 41*/ "Oh my god - a gun!\n", + /* 42*/ "There's an intruder in the complex\n", + /* 43*/ "Give me back my clothes - or else\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes\n", + /* 46*/ "I don't have much time before the body's discovered\n", + /* 47*/ "The enemy has discovered the disguise\n", + /* 48*/ "Virus has already been downloaded\n", + /* 49*/ "Initiating virus download\n", + /* 50*/ "So, you've got here at last.\n", + /* 51*/ "Hey, you're not.... SECURITY ALERT\n", + /* 52*/ "Not guns allowed in here - put away you're weapon.\n", + /* 53*/ "I won't ask you again - ditch the weapon\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical Mission Personnel Killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain Op-room Keycard\n", + /* 60*/ "Guards\n", + /* 61*/ "Oproom Keycard\n", + /* 62*/ "Oproom Keycard\n", + /* 63*/ "Picked up Operation Room Keycard.\n", + /* 64*/ "Elvis has been Killed.\n", + /* 65*/ "Get The Hell Out Of Here!\n", + /* 66*/ "Containment Unit Raised Up\n", + /* 67*/ "Containment Unit Lowered Down\n", + /* 68*/ "Mission Critical Equipment Destroyed\n", + /* 69*/ "Obtain X-ray scanner\n", + /* 70*/ "\n", + /* 71*/ "X-ray scanner\n", + /* 72*/ "X-ray scanner\n", + /* 73*/ "Picked up X-ray scanner.\n", + /* 74*/ "Scanner Target Aquired\n", + /* 75*/ "Target ID confirmed - XT origin\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... you must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled round here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy.....\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Impostor!\n", + /* 88*/ "Lighting Systems Overloaded.\n", + /* 89*/ "The problem you have is that there is no way to sneak into the research section. The only way in available to you is a weak section of wall I've marked in the room beyond the stores. It can be destroyed with explosives.", + /* 90*/ "Doesn't sound like a problem to me. Where are these explosives?", + /* 91*/ "In that crate.", + /* 92*/ "Cute. Very cute.", + /* 93*/ "By the way, the stores are crawling with guards. It may go against your nature, but try sneaking through rather than blasting everything.", + /* 94*/ "Certainly. Any other pearls of wisdom?", + /* 95*/ "That crate...", + /* 96*/ "Yes?", + /* 97*/ "It really doesn't like being shot.", + /* 98*/ "Great. Now, if I can just fight the urge to report him to Base Security...", + /* 99*/ "Put your hands up and step away from the alien.", + /*100*/ "What the hell do you think you're doing? This is supposed to be a sealed room! Don't you know anything about autopsy procedures?", + /*101*/ "Don't make me tell you again, Doctor. And turn that laser off.", + /*102*/ "Director Easton will hear about this, young lady.", + /*103*/ "Of course he's going to hear of it, you moron. I've just got into his top secret base and now I'm stealing his alien.", + /*104*/ "You can't take that! It's government property! This is intolerable! It's... it's... unprofessional!!", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lipP.c b/src/files/lang/pal-beta/lipP.c new file mode 100644 index 000000000..df5546489 --- /dev/null +++ b/src/files/lang/pal-beta/lipP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone \nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defenses Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lip_str_f.c b/src/files/lang/pal-beta/lip_str_f.c new file mode 100644 index 000000000..a4a37b296 --- /dev/null +++ b/src/files/lang/pal-beta/lip_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de La mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - D騁ruire les archives informatiques\n\nToutes informations sur le crash et les 駘駑ents r馗up駻駸 d騁enue par le Secteur 51 doivent 黎re effac馥s de leurs fichiers. Le terminal est gard� dans une pi鐵e ferm馥 en haut du couloir principal. Installez un virus gr稍e au r馗epteur et d騁ruisez le terminal. Si le virus infecte d'autres terminaux, leur r駸eau sera corrompu.\n\n|Objectif 2: - Trouver les preuves de la conspiration\n\nLe rapport de Jonathan indique la pr駸ence de caisson dans lesquels des 馗hantillons organiques sont maintenus � de tr鑚 basses temp駻atures. Il pense que ceux-ci servent � geler des corps avant de les op駻er ou de les diss駲uer. Trouvez cette zone et confirmez la mort des trois autres passagers de l'appareil.\n\n|Objectif 3: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 4: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 5: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de La mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - Trouver les preuves de la conspiration\n\nLe rapport de Jonathan indique la pr駸ence de caisson dans lesquels des 馗hantillons organiques sont maintenus � de tr鑚 basses temp駻atures. Il pense que ceux-ci servent � geler des corps avant de les op駻er ou de les diss駲uer. Trouvez cette zone et confirmez la mort d'au moins un des trois passagers de l'appareil.\n\n|Objectif 2: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 3: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 4: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. La mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec nous communiquer l'existence d'un survivant. L'objectif de La mission est de sauver ce rescap�.\n\n|Objectif 1: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 2: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 3: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtenir et utiliser l'uniforme de labo\n", + /* 10*/ "D騁ruire les archives informatiques\n", + /* 11*/ "Trouver les preuves de la conspiration\n", + /* 12*/ "Acc馘er au labo d'autopsie\n", + /* 13*/ "Sauver le rescap� du crash\n", + /* 14*/ "Archives de recherche d騁ruites.\n", + /* 15*/ "Obtenir uniforme de labo.\n", + /* 16*/ "Laborantin: \n", + /* 17*/ "Uniforme\n", + /* 18*/ "Uniforme labo\n", + /* 19*/ "Uniforme labo obtenu.\n", + /* 20*/ "Acc鑚 syst鑪e contr�le des portes refus�.\n", + /* 21*/ "Acc鑚 syst鑪e contr�le 馗lairage refus�.\n", + /* 22*/ "Acc鑚 syst鑪e contr�le s馗urit� refus�.\n", + /* 23*/ "Virus t駘馗harg� dans la console.\n", + /* 24*/ "Obtenir r馗epteur.\n", + /* 25*/ "Laborantin: \n", + /* 26*/ "R馗epteur\n", + /* 27*/ "R馗epteur\n", + /* 28*/ "R馗epteur obtenu.\n", + /* 29*/ "Acc鑚 laboratoire: succ鑚.\n", + /* 30*/ "R馗epteur connect�.\n", + /* 31*/ "Connexion r馗epteur coup馥.\n", + /* 32*/ "Obtenir carte medlab 2.\n", + /* 33*/ "Garde: \n", + /* 34*/ "Carte medlab 2\n", + /* 35*/ "Carte medlab 2\n", + /* 36*/ "Carte medlab 2 obtenue.\n", + /* 37*/ "Qui 黎es-vous?\n", + /* 38*/ "H�! Mais c'est mes fringues!\n", + /* 39*/ "Au...au secours!\n", + /* 40*/ "Ne me tuez pas!\n", + /* 41*/ "Oh, mon Dieu! Une arme!\n", + /* 42*/ "Il y a un intrus dans le complexe.\n", + /* 43*/ "Donnez-moi mes v黎ements, sinon...!\n", + /* 44*/ "OK. Tu l'auras voulu, poulette!\n", + /* 45*/ "Donnez-moi mes fringues.\n", + /* 46*/ "Je n'ai pas beaucoup de temps!!!\n", + /* 47*/ "L'ennemi a d騁ect� le costume.\n", + /* 48*/ "Virus d駛� t駘馗harg�.\n", + /* 49*/ "Lancement t駘馗hargement virus.\n", + /* 50*/ "Enfin vous voil�.\n", + /* 51*/ "Mais, vous n'黎es pas... ALEEEERTE!\n", + /* 52*/ "Armes interdites! Rangez votre arme.\n", + /* 53*/ "Je ne le r駱鑼erai pas: l稍hez votre arme!\n", + /* 54*/ "Bon. J'appelle la s馗urit�.\n", + /* 55*/ "Tout le monde vous attendait...\n", + /* 56*/ "Personnel crucial abattu.\n", + /* 57*/ "Acc鑚 au labo d'autopsie impossible.\n", + /* 58*/ "H�! Ce n'est pas Harry. C'est un intrus!\n", + /* 59*/ "Obtenir carte salle d'op駻ation.\n", + /* 60*/ "Garde: \n", + /* 61*/ "Carte salle d'op駻ation\n", + /* 62*/ "Carte salle d'op駻ation\n", + /* 63*/ "Carte salle d'op駻ation obtenue.\n", + /* 64*/ "Elvis a 騁� abattu.\n", + /* 65*/ "Sortez de l�, bon Dieu!!\n", + /* 66*/ "Caisson 駘ev�.\n", + /* 67*/ "Caisson abaiss�.\n", + /* 68*/ "Equipement crucial d騁ruit.\n", + /* 69*/ "Obtenir scanner rayons X.\n", + /* 70*/ "\n", + /* 71*/ "Scanner rayons X\n", + /* 72*/ "Scanner rayons X\n", + /* 73*/ "Scanner rayons X obtenu.\n", + /* 74*/ "Cible scanner accroch馥.\n", + /* 75*/ "ID cible confirm馥 - origine extraterr.\n", + /* 76*/ "Cible scanner perdue.\n", + /* 77*/ "Costume port�.\n", + /* 78*/ "Les douches... Il faut convaincre quelqu'un\nde se s駱arer de son uniforme...\n", + /* 79*/ "La temp駻ature tombe... La salle de \ncryog駭isation est proche.\n", + /* 80*/ "L'air est recycl� par ici... Le labo\n d'autopsie est par l�.\n", + /* 81*/ "Le voil�, Joanna! Faites vite!\n", + /* 82*/ "Quitter cette zone maintenant.\n", + /* 83*/ "Vous avez le droit d'黎re ici, vous?\n", + /* 84*/ "Nom de D...\n", + /* 85*/ "C'est une espionne!\n", + /* 86*/ "Pr騅enez les autres...\n", + /* 87*/ "Imposteur!\n", + /* 88*/ "Surcharge syst鑪es d'馗lairage.\n", + /* 89*/ "Entr馥 suppl駑entaire aux labos cr鳬e.\n", + /* 90*/ "Vous ne pourrez trouver un moyen d'investir \nla zone de recherche, croyez-moi. \nLa seule possibilit� reste une cloison \nque j'ai rep駻馥 dans une salle apr鑚 \nl'entrep�t. Essayez de la faire sauter.\n", + /* 91*/ "Pas de probl鑪e. Et o� sont \nles explosifs?\n", + /* 92*/ "Dans cette caisse.\n", + /* 93*/ "H� h�. Terrible.\n", + /* 94*/ "Au fait, l'entrep�t est bourr� de vigiles. \nBien que ce ne soit pas votre genre, essayez \nde vous faire discr鑼e plut�t que de buter \ntout le monde.\n", + /* 95*/ "Entendu. Autre chose, maestro?\n", + /* 96*/ "Cette caisse...\n", + /* 97*/ "Oui?\n", + /* 98*/ "Elle n'aime pas qu'on lui tire dessus.\n", + /* 99*/ "Parfait. Bon... On va dire que \nlui il m'駭erve...\n", + /*100*/ "Levez les mains et 馗artez-vous de \nl'extraterrestre.\n", + /*101*/ "Qu'est-ce que vous foutez ici? \nCette salle doit 黎re scell馥! \nNe connaissez-vous pas les consignes \nd'une autopsie?\n", + /*102*/ "Ne me faites pas r駱騁er, Docteur. Et \n騁eignez-moi ce laser tout de suite.\n", + /*103*/ "Le Directeur Easton en sera inform�, \nmademoiselle.\n", + /*104*/ "Mais j'y compte bien, mon cher! \nJe me suis amus馥 dans sa jolie base et \nmaintenant je vole son joujou.\n", + /*105*/ "D馭enses automatiques neutralis馥s.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lip_str_g.c b/src/files/lang/pal-beta/lip_str_g.c new file mode 100644 index 000000000..c767dc5a6 --- /dev/null +++ b/src/files/lang/pal-beta/lip_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - L�schen Sie die Computeraufzeichnungen!\n\nJegliche Informationen, welche die Area 51-Techniker aus dem Flugzeugwrack extrahieren konnten, muss aus ihren Datenbanken gel�scht werden. Das Hauptterminal befindet sich in einem versperrten Raum am Ende eines der Korridore. Installieren Sie mit Hilfe des Data Uplink-Ger舩s einen Virus, zerst�ren Sie anschlie゚end das Terminal. Wenn der Virus in andere Terminals kopiert wird, ist mit hilfreichen Nebeneffekten zu rechnen.\n\n|2. Ziel: - Finden Sie einen Beweis f�r die Verschw�rung!\n\nIn Jonathans Report ist von einem Raum die Rede, in dem organische Gewebeproben bei extrem niedrigen Temperaturen gelagert werden. Er glaubt, dass man dort K�rper cryogenisiert, um sie in weiterer Folge f�r Operationen oder Sektionen zu verwenden. Finden Sie diesen Raum und stellen Sie fest, ob die anderen drei Flugpassagiere noch am Leben sind!\n\n|3. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Labortechniker-Ausr�stung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|4. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|5. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 1*/ "AREA 51 - MEDI-LABORS\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - Finden Sie einen Beweis f�r die Verschw�rung!\n\nIn Jonathans Report ist von einem Raum die Rede, in dem organische Gewebeproben bei extrem niedrigen Temperaturen gelagert werden. Er glaubt, dass man dort K�rper cryogenisiert, um sie in weiterer Folge f�r Operationen oder Sektionen zu verwenden. Finden Sie diesen Raum und stellen Sie fest, ob die anderen drei Flugpassagiere noch am Leben sind!\n\n|2. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Labortechniker-Ausr�stung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|3. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|4. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Labortechniker-Ausr�stung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|2. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|3. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Verkleiden Sie sich als Labortechniker!\n", + /* 10*/ "Vernichten Sie die Aufzeichnungen!\n", + /* 11*/ "Finden Sie den Beweis!\n", + /* 12*/ "Verschaffen Sie sich Zutritt zum Labor!\n", + /* 13*/ "Retten Sie den ワberlebenden!\n", + /* 14*/ "Aufzeichnungen zerst�rt.\n", + /* 15*/ "Finden Sie die Laborkleidung!\n", + /* 16*/ "eines Technikers\n", + /* 17*/ "Laborkleidung\n", + /* 18*/ "Laborkleidung eines Technikers\n", + /* 19*/ "Laborkleidung aufgenommen.\n", + /* 20*/ "Zugriff auf den T�r�ffnungsmechanismus verweigert.\n", + /* 21*/ "Zugriff auf die Beleuchtungskontrollen verweigert.\n", + /* 22*/ "Zugriff auf das Sicherheitssystem verweigert.\n", + /* 23*/ "Virus wurde installiert.\n", + /* 24*/ "Finden Sie das Data Uplink-Ger舩!\n", + /* 25*/ "des Labortechnikers\n", + /* 26*/ "Data Uplink-Ger舩\n", + /* 27*/ "Data Uplink-Ger舩\n", + /* 28*/ "Data Uplink-Ger舩 aufgenommen.\n", + /* 29*/ "Zutritt zum Labor erfolgreich durchgef�hrt.\n", + /* 30*/ "Verbindung hergestellt.\n", + /* 31*/ "Verbindung abgebrochen.\n", + /* 32*/ "Erlangen Sie die Schl�sselkarte f�r Medlab 2.\n", + /* 33*/ "Medlab 2-Schl�sselkarte\n", + /* 34*/ "der Wache\n", + /* 35*/ "Medlab 2-Schl�sselkarte\n", + /* 36*/ "Medlab 2-Schl�sselkarte aufgenommen.\n", + /* 37*/ "Wer sind Sie?\n", + /* 38*/ "Hey - Sie haben meine Ausr�stung.\n", + /* 39*/ "Hilfe! Hilfe!\n", + /* 40*/ "Nicht schie゚en!\n", + /* 41*/ "Oh nein, eine Waffe!\n", + /* 42*/ "Es befindet sich ein Eindringling im Komplex.\n", + /* 43*/ "Geben Sie mir meine Ausr�stung zur�ck, oder...!\n", + /* 44*/ "Na gut, Sie betteln ja f�rmlich darum!\n", + /* 45*/ "Geben Sie mir meine Ausr�stung.\n", + /* 46*/ "Ich habe nicht viel Zeit!!!\n", + /* 47*/ "Der Feind hat die Tarnung durchschaut.\n", + /* 48*/ "Der Virus wurde bereits installiert.\n", + /* 49*/ "Virusinstallation initiiert.\n", + /* 50*/ "Sie haben es bis hierher geschafft.\n", + /* 51*/ "Hey, Sie sind nicht... ALARM! ALARM!\n", + /* 52*/ "Waffen sind hier nicht erlaubt. Legen Sie Ihre Waffe ab.\n", + /* 53*/ "Ich sage es nur einmal: Legen Sie die Waffe ab!\n", + /* 54*/ "Na gut, ich rufe die Security.\n", + /* 55*/ "Alle haben nur auf Sie gewartet...\n", + /* 56*/ "Wichtige Person eliminiert.\n", + /* 57*/ "Zugang zum Autopsie-Labor kann nicht erfolgen.\n", + /* 58*/ "Hey, das ist nicht Harry. Es ist ein Eindringling.\n", + /* 59*/ "Erlangen Sie die Schl�sselkarte zum OP!\n", + /* 60*/ "OP-Schl�sselkarte\n", + /* 61*/ "der Wache\n", + /* 62*/ "OP-Schl�sselkarte\n", + /* 63*/ "OP-Schl�sselkarte aufgenommen.\n", + /* 64*/ "Elvis wurde eliminiert.\n", + /* 65*/ "Mach, dass du hier rauskommst!\n", + /* 66*/ "Abwehreinheit wurde hochgefahren.\n", + /* 67*/ "Abwehreinheit wurde heruntergefahren.\n", + /* 68*/ "Wichtige Ausr�stung wurde zerst�rt.\n", + /* 69*/ "Finden Sie den R�ntgen-Scanner.\n", + /* 70*/ "\n", + /* 71*/ "R�ntgen-Scanner\n", + /* 72*/ "R�ntgen-Scanner\n", + /* 73*/ "R�ntgen-Scanner aufgenommen.\n", + /* 74*/ "Scanner-Ziel erfasst.\n", + /* 75*/ "Ziel-ID best舩igt - extraterrestrischer Ursprung.\n", + /* 76*/ "Scanner-Erfassung unterbrochen.\n", + /* 77*/ "Verkleidung wurde getragen.\n", + /* 78*/ "Die Duschen... Wenn ich jemanden �berzeugen kann, \nsich von seiner Uniform zu trennen...\n", + /* 79*/ "Die Temperatur f舁lt... Du musst \nin der N臧e des Cryo-Raums sein.\n", + /* 80*/ "Die Luft riecht, als ob sie stark gefiltert worden ist.\n Das Autopsie-Labor muss nahe sein.\n", + /* 81*/ "Da ist er, Jo! Rasch, oder du kommst zu sp舩!\n", + /* 82*/ "Verlassen Sie sofort dieses Gebiet!\n", + /* 83*/ "D�rfen Sie sich hier aufhalten?\n", + /* 84*/ "Was zum...\n", + /* 85*/ "Ein Spion!\n", + /* 86*/ "Warnt die anderen!\n", + /* 87*/ "Betr�ger!\n", + /* 88*/ "Beleuchtungssystem �berladen.\n", + /* 89*/ "Alternativer Zugang zu den medizinischen Labors erschaffen.\n", + /* 90*/ "Das Problem ist, dass es keine M�glichkeit gibt, \nsich in die Forschungsabteilung zu schleichen. \nAber ich habe im Raum hinter den Lagerr舫men \neine br�chige Stelle an der Wand markiert. \nAn dieser Stelle kannst du Sprengk�rper anbringen, \num ein Loch in die Wand zu sprengen.\n", + /* 91*/ "Klingt nicht sehr problematisch. Wo \nfinde ich die Sprengk�rper?\n", + /* 92*/ "In dieser Kiste.\n", + /* 93*/ "Reizend. Wirklich reizend.\n", + /* 94*/ "Ganz nebenbei: Die Lagerr舫me sind voller \nWachen. Es mag vielleicht nicht deinem Naturell \nentsprechen, aber du solltest dich eher \nanschleichen, als alles in die Luft zu jagen.\n", + /* 95*/ "Aber klar. Hast du noch weitere Perlen der Weisheit?\n", + /* 96*/ "Diese Kiste...\n", + /* 97*/ "Ja?\n", + /* 98*/ "Sie mag es nicht, wenn man auf sie schie゚t.\n", + /* 99*/ "Gro゚artig! Wenn ich jetzt noch mein Verlangen \nunterdr�cken k�nnte, dich zu verpfeifen...\n", + /*100*/ "H舅de hoch und weg von dem Alien!\n", + /*101*/ "Was, zum Henker, glauben Sie hier zu tun? \nDieser Raum sollte versiegelt sein! \nWissen Sie gar nichts �ber den Vorgang \nder Autopsie?\n", + /*102*/ "Fordern Sie es nicht heraus, Doktor. Und \nschalten Sie diesen Laser ab!\n", + /*103*/ "Direktor Easton wird �ber diesen Vorfall \ninformiert werden, junge Dame.\n", + /*104*/ "Nat�rlich wird er dar�ber informiert werden, \nSie Trottel. Immerhin bin ich gerade in seine \ngeheime Basis eingedrungen und stehle das Alien.\n", + /*105*/ "Automatische Verteidigung wurde deaktiviert.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lip_str_i.c b/src/files/lang/pal-beta/lip_str_i.c new file mode 100644 index 000000000..e11af76f8 --- /dev/null +++ b/src/files/lang/pal-beta/lip_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Distruggi i file di ricerca nel PC\n\nLe informazioni che i tecnici dell'Area 51 sono riusciti ad ottenere dai resti del disastro devono essere eliminate dalla loro banca dati. Il terminale centrale si trova in una stanza chiusa a chiave in fondo al corridoio principale. Installa un virus tramite il Connettore Dati e poi distruggi anche il computer. Se il virus viene propagato anche agli altri terminali potrebbe avere effetti formidabili.\n\n|Obiettivo 2: - Trova le prove della cospirazione\n\nNella sua relazione Jonathan menzionava un'unit� di contenimento tessuti in cui vengono conservati campioni di tessuto organico a temperature molto basse. Ritiene che tale unit� possa servire a congelare criogenicamente i corpi prima di interventi chirurgici o di sezionamento. Trova questa unit� e conferma la morte dei tre passeggeri del velivolo.\n\n|Obiettivo 3: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 4: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 5: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 1*/ "AREA 51 - LABORATORI MEDICI\n", + /* 2*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Trova le prove della cospirazione\n\nNella sua relazione Jonathan menzionava un'unit� di contenimento tessuti in cui vengono conservati campioni di tessuto organico a temperature molto basse. Ritiene che tale unit� possa servire a congelare criogenicamente i corpi prima di interventi chirurgici o di sezionamento. Trova questa unit� e conferma la morte dei tre passeggeri del velivolo.\n\n|Obiettivo 2: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 3: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 4: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 3*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 2: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 3: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Procurati travestimento da tecnico\n", + /* 10*/ "Distruggi i file nel PC\n", + /* 11*/ "Trova le prove della cospirazione\n", + /* 12*/ "Entra nel laboratorio autopsie\n", + /* 13*/ "Salva il sopravvissuto al disastro\n", + /* 14*/ "Distrutti file di ricerca\n", + /* 15*/ "Procurati camice\n", + /* 16*/ "Tecnico di laboratorio:\n", + /* 17*/ "Camice\n", + /* 18*/ "Camice\n", + /* 19*/ "Preso camice\n", + /* 20*/ "Negato accesso al sistema comando porte\n", + /* 21*/ "Negato accesso al sistema comando luci\n", + /* 22*/ "Negato accesso al sistema comando sicurezza\n", + /* 23*/ "Scaricato il virus\n", + /* 24*/ "Procurati Connettore Dati.\n", + /* 25*/ "Tecnico di laboratorio:\n", + /* 26*/ "C. Dati\n", + /* 27*/ "Connettore Dati\n", + /* 28*/ "Preso Connettore Dati.\n", + /* 29*/ "Accesso laboratorio: riuscito.\n", + /* 30*/ "Connettore Dati connesso.\n", + /* 31*/ "Connessione Connettore Dati interrotta.\n", + /* 32*/ "Procurati tessera lab.2\n", + /* 33*/ "Guardia:\n", + /* 34*/ "Tessera lab.2\n", + /* 35*/ "Tessera lab.2 \n", + /* 36*/ "Presa tessera lab.2\n", + /* 37*/ "Chi diavolo sei?\n", + /* 38*/ "Ehi, hai rubato il mio camice!\n", + /* 39*/ "Aiuto, aiuto!!!\n", + /* 40*/ "Non spararmi!\n", + /* 41*/ "Oh, maledizione! Una pistola!\n", + /* 42*/ "C'� un intruso nel complesso!\n", + /* 43*/ "Ridammi il camice, altrimenti...\n", + /* 44*/ "Bene, l'hai voluto tu!\n", + /* 45*/ "Ridammi indietro il camice!\n", + /* 46*/ "Non ho molto tempo!!!\n", + /* 47*/ "Il nemico ha scoperto il travestimento.\n", + /* 48*/ "Il virus � gi� stato scaricato.\n", + /* 49*/ "Scaricamento virus in corso...\n", + /* 50*/ "Bene, finalmente sei qui!\n", + /* 51*/ "Ehi, ma tu non sei... SICUREZZA ALL'ERTA!\n", + /* 52*/ "Non sono ammesse pistole qui: posa quell'arma!\n", + /* 53*/ "Non fartelo ripetere: posa l'arma!\n", + /* 54*/ "Benissimo, chiamer� la sicurezza!\n", + /* 55*/ "Ti stavamo giusto aspettando...\n", + /* 56*/ "Ucciso personale essenziale alla missione.\n", + /* 57*/ "Non puoi accedere al laboratorio.\n", + /* 58*/ "Ehi, non � Harry! ネ un intruso!!!\n", + /* 59*/ "Procurati chiave sala operatoria.\n", + /* 60*/ "Guardia:\n", + /* 61*/ "Chiave sala operatoria\n", + /* 62*/ "Chiave sala operatoria\n", + /* 63*/ "Presa chiave sala operatoria.\n", + /* 64*/ "Elvis � stato ucciso.\n", + /* 65*/ "Porta il tuo muso fuori di qua!\n", + /* 66*/ "Alzata unit� di contenimento.\n", + /* 67*/ "Abbassata unit� di contenimento.\n", + /* 68*/ "Distrutto strumento essenziale alla missione.\n", + /* 69*/ "Procurati scanner a raggi X.\n", + /* 70*/ "\n", + /* 71*/ "Scanner a raggi X\n", + /* 72*/ "Scanner a raggi X\n", + /* 73*/ "Preso scanner a raggi X.\n", + /* 74*/ "Localizzato obiettivo scanner\n", + /* 75*/ "Obiettivo identificato: extraterrestre\n", + /* 76*/ "Perso obiettivo scanner\n", + /* 77*/ "Indossato il travestimento\n", + /* 78*/ "Le docce... Se riuscissi a convincere \nqualcuno a cedermi il camice...\n", + /* 79*/ "La temperatura sta scendendo: devi essere \nvicino alla sala criogena.\n", + /* 80*/ "Qui c'� un forte ricircolo d'aria: devi essere \nvicino al laboratorio autopsie.\n", + /* 81*/ "Eccolo, Jo! Fa presto o sar� troppo tardi!\n", + /* 82*/ "Abbandona subito quest'area.\n", + /* 83*/ "Che diavolo ci fai qua?\n", + /* 84*/ "Santo...\n", + /* 85*/ "ネ una spia, dannazione!\n", + /* 86*/ "Avverti gli altri...\n", + /* 87*/ "Impostore!\n", + /* 88*/ "Sistema di illuminazione in sovraccarico\n", + /* 89*/ "Creato ingresso alternativo ai laboratori\n", + /* 90*/ "Il tuo problema � che non esiste nessun \nmodo per infiltrarsi nel reparto ricerca. \nL'unica possibilit� � un sottile tratto \ndi muro che ho contrassegnato nella stanza \ndietro ai magazzini. Lo potrai abbattere \ncon un po' di esplosivo.\n", + /* 91*/ "Non mi pare si tratti di un problema! \nDov'� l'esplosivo?\n", + /* 92*/ "In quella cassa!\n", + /* 93*/ "Fantastico... veramente!\n", + /* 94*/ "Ah, a proposito... i magazzini brulicano \ndi guardie. Magari � contro la tua natura, \nma cerca di insinuarti in mezzo a loro, \npiuttosto che far saltar per aria tutto!\n", + /* 95*/ "Certamente! Altri consigli illuminanti?\n", + /* 96*/ "Quella cassa...\n", + /* 97*/ "Allora?\n", + /* 98*/ "Meglio non sparargli contro...\n", + /* 99*/ "Bravo ragazzo! Cercher� di resistere \nal piacere di denunciarti alle forze \ndi sicurezza della base...\n", + /*100*/ "Mani in alto e sta lontano dall'alieno.\n", + /*101*/ "Cosa diavolo pensi di fare? \nL'accesso a questa sala � vietato! \nNon sei a conoscenza della procedura \ndell'autopsia?\n", + /*102*/ "Non se lo faccia ripetere, Dottore! \nSpenga subito quel laser!\n", + /*103*/ "Il direttor Easton lo verr� \na sapere, signorina!\n", + /*104*/ "Certo che lo verr� a sapere, idiota! \nSono riuscita ad entrare nella sua base \nsegretissima e ora sto anche rubando il \nsuo alieno. E non lo deve venire a \nsapere?! Fammi ridere!!!\n", + /*105*/ "Disattivate difese automatiche\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lip_str_s.c b/src/files/lang/pal-beta/lip_str_s.c new file mode 100644 index 000000000..5670c9992 --- /dev/null +++ b/src/files/lang/pal-beta/lip_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Destruir Registros Cient�ficos del Ordenador\n\nCualquier informaci�n y objetos que los t馗nicos del チrea 51 hayan sido capaces de sacar de los restos del choque deben ser suprimidos de sus bases de datos. La terminal del banco principal est� en una habitaci�n cerrada en el corredor principal. Instala un virus usando el Conector de Datos, y destruye la propia terminal. Si el virus es instalado en otras terminales, producir� efectos beneficiosos.\n\n|Objetivo Dos: - Localizar Evidencias de Conspiraci�n\n\nEl informe de Jonathan hace referencia a contenedores de tejido donde se guardan muestras org疣icas a temperaturas extremadamente bajas. ノl cree que se pueden usar para congelar cuerpos criog駭icamente antes de la cirug�a o la disecci�n. Encuentra este area y confirma las muertes de cualquiera de los otros tres pasajeros de la nave.\n\n|Objetivo Tres: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Cuatro: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Cinco: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 1*/ "チREA 51 - LABORATORIOS MノDICOS\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Localizar Evidencias de Conspiraci�n\n\nEl informe de Jonathan hace referencia a contenedores de tejido donde se guardan muestras org疣icas a temperaturas extremadamente bajas. ノl cree que se pueden usar para congelar cuerpos criog駭icamente antes de la cirug�a o la disecci�n. Encuentra este area y confirma las muertes de cualquiera de los otros tres pasajeros de la nave.\n\n|Objetivo Dos: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Tres: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Cuatro: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Dos: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Tres: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtener y usar el disfraz de t馗nico\n", + /* 10*/ "Destruir registros del ordenador\n", + /* 11*/ "Localizar evidencias de conspiraci�n\n", + /* 12*/ "Acceder al laboratorio de autopsias\n", + /* 13*/ "Rescatar al Superviviente del impacto\n", + /* 14*/ "Registros cient�ficos destruidos.\n", + /* 15*/ "Obt駭 ropas de laboratorio.\n", + /* 16*/ "T馗nico:\n", + /* 17*/ "Ropas de laboratorio\n", + /* 18*/ "Ropas de laboratorio\n", + /* 19*/ "Ropas de laboratorio obtenidas.\n", + /* 20*/ "Acceso al sistema de control de puertas denegado.\n", + /* 21*/ "Acceso al sistema de control de luces denegado.\n", + /* 22*/ "Acceso al sistema de control de seguridad denegado.\n", + /* 23*/ "Virus descargado en la consola.\n", + /* 24*/ "Obt駭 el Conector de Datos.\n", + /* 25*/ "T馗nico:\n", + /* 26*/ "C. Datos\n", + /* 27*/ "Conector de Datos\n", + /* 28*/ "Conector de Datos obtenido.\n", + /* 29*/ "Has accedido al laboratorio con 騙ito.\n", + /* 30*/ "Conector de Datos en marcha.\n", + /* 31*/ "Conexi�n perdida.\n", + /* 32*/ "Obt駭 llave magn騁ica del lab. 2.\n", + /* 33*/ "Guarda:\n", + /* 34*/ "Llave magn騁ica del lab. 2\n", + /* 35*/ "Llave magn騁ica del lab. 2\n", + /* 36*/ "Llave magn騁ica del lab. 2 obtenida.\n", + /* 37*/ "ソY t� qui駭 eres?\n", + /* 38*/ "Hey. Tienes mis ropas.\n", + /* 39*/ "。Socorro, socorro!\n", + /* 40*/ "。No me dispares!\n", + /* 41*/ "。Oh, Dios m�o, un arma!\n", + /* 42*/ "Hay un intruso en el complejo.\n", + /* 43*/ "Dame mis ropas... 。o ver疽!\n", + /* 44*/ "Vale. 。T� lo has querido!\n", + /* 45*/ "Dame mis ropas.\n", + /* 46*/ "。。。No tengo tiempo!!!\n", + /* 47*/ "El enemigo ha descubierto el disfraz.\n", + /* 48*/ "El virus ya ha sido descargado.\n", + /* 49*/ "Iniciando descarga del virus.\n", + /* 50*/ "As� que por fin has llegado.\n", + /* 51*/ "Hey, t� no eres... 。ALERTA, SEGURIDAD!\n", + /* 52*/ "No se permiten armas aqu�. Deja tu arma.\n", + /* 53*/ "No te lo dir� de nuevo. Tira tu arma.\n", + /* 54*/ "Vale. Estoy llamando a seguridad.\n", + /* 55*/ "Todos te est疣 esperando...\n", + /* 56*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 57*/ "No puedes acceder al laboratorio de autopsias.\n", + /* 58*/ "Hey, 駸e no es Harry. Es un intruso.\n", + /* 59*/ "Obt駭 llave magn騁ica del quir�fano.\n", + /* 60*/ "Guarda:\n", + /* 61*/ "Llave magn騁ica del quir�fano\n", + /* 62*/ "Llave magn騁ica del quir�fano\n", + /* 63*/ "Llave magn騁ica del quir�fano obtenida.\n", + /* 64*/ "Elvis ha muerto.\n", + /* 65*/ "。Salgamos de aqu�!\n", + /* 66*/ "Contenedor subido.\n", + /* 67*/ "Contenedor bajado.\n", + /* 68*/ "Equipo cr�tico de la misi�n destruido.\n", + /* 69*/ "Obt駭 Esc疣er de Rayos-X.\n", + /* 70*/ "\n", + /* 71*/ "Esc疣er de Rayos-X\n", + /* 72*/ "Esc疣er de Rayos-X\n", + /* 73*/ "Esc疣er de Rayos-X obtenido.\n", + /* 74*/ "Sujeto de escaneo adquirido.\n", + /* 75*/ "ID. del sujeto confirmada - Origen E.T.\n", + /* 76*/ "Conexi�n del esc疣er perdida.\n", + /* 77*/ "El disfraz ha sido usado.\n", + /* 78*/ "Las duchas... Ahora, si pudiera convencer a alguien \npara irme con su uniforme...\n", + /* 79*/ "La temperatura est� bajando... Debes de estar \ncerca de la sala de criogenizaci�n.\n", + /* 80*/ "El aire est� fuertemente reciclado aqu�: debo\n estar cerca del laboratorio de autopsias.\n", + /* 81*/ "。Ah� est�, Joanna! 。Deprisa o ser� tarde!\n", + /* 82*/ "Salga de este 疵ea.\n", + /* 83*/ "ソDebe estar dentro?\n", + /* 84*/ "Por t...\n", + /* 85*/ "。Es una esp�a!\n", + /* 86*/ "Avisa a los otros...\n", + /* 87*/ "。Impostora!\n", + /* 88*/ "Sistemas de luz sobrecargados.\n", + /* 89*/ "Creada entrada alternativa a los laboratorios.\n", + /* 90*/ "El problema que tienes es que no hay ning�n \nmodo de entrar en la secci�n de desarrollo. \nEl �nico camino disponible es una parte \nd饕il del muro que he marcado en la \nhabitaci�n tras los almacenes. Puede ser \ndestruida con explosivos.\n", + /* 91*/ "No me parece un problema. ソD�nde\nest疣 esos explosivos?\n", + /* 92*/ "En esa caja.\n", + /* 93*/ "Bien. Muy bien.\n", + /* 94*/ "Eso s�, los almacenes est疣 repletos de \nguardas. Puede ir contra tu naturaleza, \npero intenta evitarlos antes de hacer \nsaltar todo por los aires.\n", + /* 95*/ "Ciertamente. ソAlguna otra perla de sabidur�a?\n", + /* 96*/ "Esa caja...\n", + /* 97*/ "ソS�?\n", + /* 98*/ "No le gusta que le disparen.\n", + /* 99*/ "Genial. Ahora, si s�lo pudiera luchar contra \nel impulso de informar de 駘 a Seguridad...\n", + /*100*/ "Levantad las manos y alejaos del\nalien�gena.\n", + /*101*/ "ソQu� demonios te crees que est疽 haciendo? \n。Esto se supone que es una sala sellada! \nソNo sabes nada acerca de los procedimientos \nde autopsia?\n", + /*102*/ "No me haga repet�rselo, Doctor. Y \napague ese l疽er.\n", + /*103*/ "El Director Easton se enterar� de esto, \njovencita.\n", + /*104*/ "Por supuesto que va a enterarse, idiota. \nHe logrado entrar en su base ultra-secreta, \ny ahora le estoy robando su alien�gena.\n", + /*105*/ "Defensas Autom疸icas Desactivadas.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lueE.c b/src/files/lang/pal-beta/lueE.c new file mode 100644 index 000000000..9706fbe27 --- /dev/null +++ b/src/files/lang/pal-beta/lueE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that \nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug \nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No. Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/pal-beta/lueJ.c b/src/files/lang/pal-beta/lueJ.c new file mode 100644 index 000000000..8446ed412 --- /dev/null +++ b/src/files/lang/pal-beta/lueJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down the robot interceptors themselves will be a problem. Take out as many of the grounded units out as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shutdown Air Intercept Radar\n", + /* 10*/ "Plant Comms Device On Antenna\n", + /* 11*/ "Disable All Robot Interceptors\n", + /* 12*/ "Gain Access To Hangar Lift\n", + /* 13*/ "Make Contact With C.I. Spy\n", + /* 14*/ "Obtain Grenades\n", + /* 15*/ "Dr Carolls\n", + /* 16*/ "Grenade\n", + /* 17*/ "An Grenade\n", + /* 18*/ "Picked up a Grenade\n", + /* 19*/ "Robot Interceptor Disabled\n", + /* 20*/ "All Robot Interceptors Disabled\n", + /* 21*/ "Obtain Comms Rider\n", + /* 22*/ "Dr Carolls\n", + /* 23*/ "Comms Rider\n", + /* 24*/ "Comms Rider\n", + /* 25*/ "Picked up Comms Rider\n", + /* 26*/ "Communications Bug Placed Correctly\n", + /* 27*/ "Communications Bug Placed Incorrectly\n", + /* 28*/ "Antenna Has Been Destroyed\n", + /* 29*/ "Antenna Raised\n", + /* 30*/ "Antenna Lowered\n", + /* 31*/ "Obtain Lift Keycard\n", + /* 32*/ "Dr Carolls\n", + /* 33*/ "Lift Keycard\n", + /* 34*/ "Lift Keycard\n", + /* 35*/ "Picked up Lift Keycard\n", + /* 36*/ "Lift Access Denied - Keycard Needed\n", + /* 37*/ "Keycard Accepted - Lift Operational\n", + /* 38*/ "Lift Is Fully Operational\n", + /* 39*/ "Hangar Has Been Accessed\n", + /* 40*/ "Met up with CI Agent\n", + /* 41*/ "Air Intercept Radar Shutdown\n", + /* 42*/ "Critical Mission Object Destroyed\n", + /* 43*/ "Main Gate Has Been Opened\n", + /* 44*/ "Main Gate Has Been Closed\n", + /* 45*/ "Access Denied\n", + /* 46*/ "Explosive has been placed\n", + /* 47*/ "Foreign object detected - security fields activated\n", + /* 48*/ "Obtain Explosive\n", + /* 49*/ "Dr Carolls\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up Explosives\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The Hangar lift is the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift Access Terminals Destroyed\n", + /* 58*/ "Okay, Joanna, take a look at this. Our operative inside Area 51 was able to get this out to us.", + /* 59*/ "This is your entry point; a deserted helipad on the edge of the base.", + /* 60*/ "The lift down to the hangars and the rendezvous point is beyond that wall; watch out for these guards.", + /* 61*/ "Here is the communications antenna; attach a comms rider bug so we can talk to you when you're inside the base. Again, watch out for hostiles.", + /* 62*/ "Oh my god!", + /* 63*/ "Here is our friend. He appears to be physically unhurt, though he hasn't regained consciousness yet. By the look of it, the surgeons are almost done with their preliminary tests and will begin dissection soon.", + /* 64*/ "But who was...?", + /* 65*/ "Any questions? No? Good. Away you go to the hangar.", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against my better judgement, I'm about to enter Area 51.", + /* 67*/ "Agent Dark! Over here!", + /* 68*/ "There you are! I was beginning to wonder if...", + /* 69*/ "If what?", + /* 70*/ "If you'd been discovered yet. And frankly, if this is how you work, I'm amazed that you lasted longer than five minutes.", + /* 71*/ "I was tidying up one of your loose ends.", + /* 72*/ "My loose ends?", + /* 73*/ "I'm sorry, I didn't realise you wanted him to shoot you. I can call in some more guards if you like.", + /* 74*/ "Okay, okay, forget about it. I'm going to let the Institute know we've made contact.", + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/lueP.c b/src/files/lang/pal-beta/lueP.c new file mode 100644 index 000000000..9706fbe27 --- /dev/null +++ b/src/files/lang/pal-beta/lueP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that \nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug \nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No. Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/pal-beta/lue_str_f.c b/src/files/lang/pal-beta/lue_str_f.c new file mode 100644 index 000000000..56f6e3d5c --- /dev/null +++ b/src/files/lang/pal-beta/lue_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Installer D駻oute-Comms sur antenne\n\nLes zones souterraines du Secteur 51 sont prot馮馥s par des mouchards, ce qui neutralisera notre connexion d鑚 que vous entrerez dans la base. Pour y rem馘ier, placez un D駻oute-Comms sur l'antenne satellite pr鑚 de l'entr馥.\n\n|Objectif 3: - D駸activer robots Interceptors au sol\n\nUne fois le radar coup�, les robots Interceptors vous poseront un probl鑪e. D騁ruisez un maximum d'unit駸 au sol. Notre derni鑽e photo satellite en r騅鑞e deux mais il risque d'y en avoir ,plus.\n\n|Objectif 4: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 5: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Installer D駻oute-Comms sur antenne\n\nLes zones souterraines du Secteur 51 sont prot馮馥s par des mouchards, ce qui neutralisera notre connexion d鑚 que vous entrerez dans la base. Pour y rem馘ier, placez un D駻oute-Comms sur l'antenne satellite pr鑚 de l'entr馥.\n\n|Objectif 3: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 4: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 3: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Couper le radar d'interception\n", + /* 10*/ "Installer D駻oute-Comms sur antenne\n", + /* 11*/ "D駸activer robots Interceptors au sol\n", + /* 12*/ "Acc馘er � l'ascenseur du hangar\n", + /* 13*/ "Contacter l'espion de l'IC\n", + /* 14*/ "Obtenir grenades.\n", + /* 15*/ "Dr. Caroll: \n", + /* 16*/ "Grenade\n", + /* 17*/ "Une grenade\n", + /* 18*/ "Grenade obtenue.\n", + /* 19*/ "Robot Interceptor d駸activ�.\n", + /* 20*/ "Tous robots Interceptors d駸activ駸.\n", + /* 21*/ "Obtenir D駻oute-Comms.\n", + /* 22*/ "Dr. Caroll: \n", + /* 23*/ "D駻oute-Comms\n", + /* 24*/ "D駻oute-Comms\n", + /* 25*/ "D駻oute-Comms obtenu.\n", + /* 26*/ "Mouchard de communication plac� correctement.\n", + /* 27*/ "Mouchard de communication mal plac�.\n", + /* 28*/ "Antenne d騁ruite.\n", + /* 29*/ "Antenne lev馥.\n", + /* 30*/ "Antenne baiss馥.\n", + /* 31*/ "Obtenir carte d'ascenseur.\n", + /* 32*/ "Dr. Caroll: \n", + /* 33*/ "Carte d'ascenseur\n", + /* 34*/ "Carte d'ascenseur\n", + /* 35*/ "Carte d'ascenseur obtenue.\n", + /* 36*/ "Acc鑚 ascenseur refus� - carte requise.\n", + /* 37*/ "Carte accept馥 - ascenseur op駻ationnel.\n", + /* 38*/ "Ascenseur op駻ationnel.\n", + /* 39*/ "Hangar p駭騁r�.\n", + /* 40*/ "Agent de l'IC contact�.\n", + /* 41*/ "Radar d'interception coup�.\n", + /* 42*/ "Objet crucial d騁ruit.\n", + /* 43*/ "Porte principale ouverte.\n", + /* 44*/ "Porte principale ferm馥.\n", + /* 45*/ "Acc鑚 refus�.\n", + /* 46*/ "Explosif plac�.\n", + /* 47*/ "Intrus d騁ect� - syst鑪es s馗urit� branch駸.\n", + /* 48*/ "Obtenir explosif.\n", + /* 49*/ "Dr. Caroll: \n", + /* 50*/ "Explosifs\n", + /* 51*/ "Explosifs\n", + /* 52*/ "Explosifs obtenus.\n", + /* 53*/ "Le radar d'interception est contr�l� depuis\nce bunker.\n", + /* 54*/ "Voil� l'antenne, mais... Je ne peux pas lancer\nun mouchard si haut!\n", + /* 55*/ "L'ascenseur du hangar est derri鑽e \ncette grande porte.\n", + /* 56*/ "Attention � ne pas descendre n'importe qui, Agent Dark - \nvous vous approchez de ma position.\n", + /* 57*/ "Terminaux d'acc鑚 ascenseur d騁ruits.\n", + /* 58*/ "Regardez Joanna: notre agent infiltr� \ndans le Secteur 51 a pu nous faire \nparvenir ceci.\n", + /* 59*/ "C'est votre point d'entr馥: un h駘iport \nabandonn� en bordure de la base.\n", + /* 60*/ "L'ascenseur vers les hangars et le \npoint de rendez-vous est derri鑽e ce \nmur. Attention aux gardes.\n", + /* 61*/ "Voici l'antenne de communication. Fixez \nun D駻oute-Comms et nous pourrons vous \nparler dans la base. Encore une fois, \nfaites attention � la r駸istance.\n", + /* 62*/ "Oh, mon Dieu!\n", + /* 63*/ "Voici notre ami. Il ne semble pas bless� \nbien qu'il n'ait pas encore repris ses \nesprits. De toute 騅idence, les chirurgiens \nont presque achev� leurs pr駱arations \net vont bient�t entamer la dissection.\n", + /* 64*/ "Mais qui 騁ait...?\n", + /* 65*/ "Des questions? Non? Bon. En route \nvers le hangar.\n", + /* 66*/ "Agent Dark, Journal de mission, H: 10:28.\nJe suis sur le point d'acc馘er au \nSecteur 51.\n", + /* 67*/ "Agent Dark! Par ici!\n", + /* 68*/ "Vous voil�, vous! Je pensais \nque...\n", + /* 69*/ "Que quoi?\n", + /* 70*/ "Que vous 騁iez mort. Vous devez \navoir une bonne 騁oile pour 黎re \nencore en vie.\n", + /* 71*/ "Je m'occupais de votre boulot mal fait.\n", + /* 72*/ "Mal quoi?\n", + /* 73*/ "Vous vouliez peut-黎re que ce garde vous \ndescende? Tr鑚 bien. Je peux en appeler un \nautre si vous voulez...\n", + /* 74*/ "Bon, bon. Laissez tomber. Je pr騅iens \nl'Institut de notre rencontre.\n", + /* 75*/ "Objet 騁ranger d騁ect� - s馗urit� alert馥.\n", +}; diff --git a/src/files/lang/pal-beta/lue_str_g.c b/src/files/lang/pal-beta/lue_str_g.c new file mode 100644 index 000000000..34ed974c4 --- /dev/null +++ b/src/files/lang/pal-beta/lue_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Installieren Sie einen Zugang zur Antenne!\n\nDie unterirdischen Bereiche der Area 51 sind durch Abh�rmechanismen gesch�tzt. Das bedeutet, dass wir keine Verbindung mehr mit Ihnen haben werden, sobald Sie die Basis betreten. Um wieder mit uns in Verbindung zu treten, m�ssen Sie einen Antennenzugang an der Satellitensch�ssel installieren.\n\n|3. Ziel: - Setzen Sie die Abfang-Roboter au゚er Kraft!\n\nAuch wenn das Radar deaktiviert ist, stellen die Abfang-Roboter eine ernsthafte Gefahr dar. Besch臈igen Sie so viele Einheiten, wie m�glich. Unser letztes Satellitenphoto zeigt zwei Maschinen, aber es k�nnen sich noch weitere Roboter am Gel舅de befinden.\n\n|4. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|5. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 1*/ "AREA 51 - UMGEBUNG\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Installieren Sie einen Zugang zur Antenne!\n\nDie unterirdischen Bereiche der Area 51 sind durch Abh�rmechanismen gesch�tzt. Das bedeutet, dass wir keine Verbindung mehr mit Ihnen haben werden, sobald Sie die Basis betreten. Um wieder mit uns in Verbindung zu treten, m�ssen Sie einen Antennenzugang an der Satellitensch�ssel installieren.\n\n|3. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|4. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|3. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Schalten Sie die Radar-Funktion ab!\n", + /* 10*/ "Installieren Sie den Antennen-Zugang!\n", + /* 11*/ "Setzen Sie die Roboter au゚er Kraft!\n", + /* 12*/ "Betreten Sie den Hangar-Aufzug!\n", + /* 13*/ "Kontaktieren Sie unseren Agenten!\n", + /* 14*/ "Erlangen Sie die Granaten!\n", + /* 15*/ "Dr. Carolls\n", + /* 16*/ "Granate\n", + /* 17*/ "Eine Granate\n", + /* 18*/ "Granate aufgenommen.\n", + /* 19*/ "Abfang-Roboter au゚er Kraft gesetzt.\n", + /* 20*/ "Alle Abfang-Roboter wurden au゚er Kraft gesetzt.\n", + /* 21*/ "Erlangen Sie den Antennenzugang.\n", + /* 22*/ "Dr. Carolls\n", + /* 23*/ "Antennenzugang\n", + /* 24*/ "Antennenzugang\n", + /* 25*/ "Antennenzugang aufgenommen.\n", + /* 26*/ "Antennenzugang wurde korrekt platziert.\n", + /* 27*/ "Antennenzugang wurde nicht korrekt platziert.\n", + /* 28*/ "Antenne wurde zerst�rt.\n", + /* 29*/ "Antenne wurde hochgefahren.\n", + /* 30*/ "Antenne wurde heruntergefahren.\n", + /* 31*/ "Finden Sie die Schl�sselkarte f�r den Aufzug!\n", + /* 32*/ "Dr. Carolls\n", + /* 33*/ "Schl�sselkarte\n", + /* 34*/ "Schl�sselkarte\n", + /* 35*/ "Schl�sselkarte aufgenommen.\n", + /* 36*/ "Zutritt zum Aufzug verweigert. - Schl�sselkarte wird ben�tigt.\n", + /* 37*/ "Schl�sselkarte akzeptiert - Aufzug ist einsatzbereit.\n", + /* 38*/ "Der Aufzug ist einsatzbereit.\n", + /* 39*/ "Hangar wurde betreten.\n", + /* 40*/ "Agent wurde kontaktiert.\n", + /* 41*/ "Radar-Funktion wurde abgeschaltet.\n", + /* 42*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 43*/ "Haupttor wurde ge�ffnet.\n", + /* 44*/ "Haupttor wurde geschlossen.\n", + /* 45*/ "Zugriff verweigert.\n", + /* 46*/ "Sprengk�rper wurde platziert.\n", + /* 47*/ "Eindringling erfasst - ワberwachungssystem ist online.\n", + /* 48*/ "Erlangen Sie die Sprengs舩ze!\n", + /* 49*/ "Dr. Carolls\n", + /* 50*/ "Sprengs舩ze\n", + /* 51*/ "Sprengs舩ze\n", + /* 52*/ "Sprengs舩ze aufgenommen.\n", + /* 53*/ "Die Radar-Funktion wird von diesem Bunker aus \ngesteuert.\n", + /* 54*/ "Da ist die Antenne, aber... Ich kann den ワberbr�cker \nnicht so hoch hinaufwerfen.\n", + /* 55*/ "Der Aufzug ist auf der anderen Seite \ndieses Tores.\n", + /* 56*/ "Hoffe, du hast keinen nerv�sen Zeigefinger, Agent Dark - \nDu n臧erst dich meiner Position.\n", + /* 57*/ "Zugang zu den Terminals wurde zerst�rt.\n", + /* 58*/ "Okay, Joanna, sehen Sie sich das an. Unser \nMann in der Basis konnte uns diese Information \nzuspielen.\n", + /* 59*/ "Hier gelangen Sie ins Innere; ein verlassenes Helipad \nam Rande der Basis.\n", + /* 60*/ "Der Aufzug zu den Hangars und der \nTreffpunkt befinden sich hinter dieser Mauer. \nAchten Sie auf die Wachen!\n", + /* 61*/ "Da ist die Kommunikationsantenne. \nInstallieren Sie den Antennenzugang, damit wir \nmit Ihnen kommunizieren k�nnen. Nochmals: \nAchten Sie auf Feindbewegungen!\n", + /* 62*/ "Oh nein!\n", + /* 63*/ "Da ist unser Freund. Es scheint, als w舐e er \nunversehrt, obwohl er bis jetzt noch nicht \nwieder bei Bewusstsein ist. Sieht so aus, als \nh舩ten die Chirurgen die ersten Tests bereits \nabgeschlossen. Wahrscheinlich beginnen sie gleich \nmit der Sektion.\n", + /* 64*/ "Aber wer war...?\n", + /* 65*/ "Noch Fragen? Nein? Gut. Machen Sie sich auf \nden Weg zum Hangar.\n", + /* 66*/ "Agent Dark Missions-Logbuch, 10.28 Uhr. Entgegen \nmeiner inneren Stimme betrete ich nun die \nArea 51.\n", + /* 67*/ "Agent Dark! Hier dr�ben!\n", + /* 68*/ "Da bist du ja! Ich habe mich schon gefragt, \nob...\n", + /* 69*/ "Ob was?\n", + /* 70*/ "Ob du entdeckt worden bist. Ehrlich gesagt: \nWenn das deine Art ist zu arbeiten, dann wundert \nes mich, dass du bis jetzt �berlebt hast.\n", + /* 71*/ "Ich musste ja die L�cher in deiner Abwehr stopfen.\n", + /* 72*/ "Die L�cher in meiner Abwehr?\n", + /* 73*/ "Verzeihung, ich wusste nicht, dass du es bevorzugen \nw�rdest, wenn er auf dich geschossen h舩te. Aber wenn \ndu m�chtest, kann ich ein paar Wachen rufen.\n", + /* 74*/ "Okay, okay, vergiss es. Ich lasse das Institut wissen, \ndass wir uns gefunden haben.\n", + /* 75*/ "Fremdk�rper erfasst - Security wurde alarmiert.\n", +}; diff --git a/src/files/lang/pal-beta/lue_str_i.c b/src/files/lang/pal-beta/lue_str_i.c new file mode 100644 index 000000000..350663cc4 --- /dev/null +++ b/src/files/lang/pal-beta/lue_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Piazza cimice sull'antenna satellitare\n\nLe sezioni sotterranee dell'Area 51 sono protette da microspie che ci impediranno di rimanere in contatto mentre sei all'interno della base. Per ovviare a questo inconveniente piazza una cimice sull'antenna parabolica vicino all'ingresso pedonale.\n\n|Obiettivo 3: - Disattiva gli intercettatori di terra\n\nSebbene il radar d'intercettazione aerea sia disattivato, gli intercettatori di terra continueranno ad essere un problema. Eliminane quanti pi� possibile: la nostra ultima foto satellitare ne mostrava due a terra, ma potrebbero essercene anche altri.\n\n|Obiettivo 4: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 5: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 1*/ "AREA 51 - ESTERNO\n", + /* 2*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Piazza cimice sull'antenna satellitare\n\nLe sezioni sotterranee dell'Area 51 sono protette da microspie che ci impediranno di rimanere in contatto mentre sei all'interno della base. Per ovviare a questo inconveniente piazza una cimice sull'antenna parabolica vicino all'ingresso pedonale.\n\n|Obiettivo 3: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 4: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 3: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Disattiva radar d'intercettazione aerea\n", + /* 10*/ "Piazza una cimice sull'antenna\n", + /* 11*/ "Disattiva gli intercettatori di terra\n", + /* 12*/ "Penetra nell'ascensore dell'hangar\n", + /* 13*/ "Mettiti in contatto con l'agente segreto\n", + /* 14*/ "Procurati granate.\n", + /* 15*/ "Dr. Caroll:\n", + /* 16*/ "Granata\n", + /* 17*/ "Granata\n", + /* 18*/ "Presa una granata.\n", + /* 19*/ "Disattivato l'intercettatore\n", + /* 20*/ "Disattivati tutti gli intercettatori\n", + /* 21*/ "Procurati cimice\n", + /* 22*/ "Dr. Caroll:\n", + /* 23*/ "Cimice\n", + /* 24*/ "Cimice\n", + /* 25*/ "Presa cimice\n", + /* 26*/ "Cimice piazzata correttamente\n", + /* 27*/ "Cimice in posizione errata\n", + /* 28*/ "L'antenna � stata distrutta.\n", + /* 29*/ "Alzata l'antenna\n", + /* 30*/ "Abbassata l'antenna\n", + /* 31*/ "Procurati tessera ascensore\n", + /* 32*/ "Dr. Caroll:\n", + /* 33*/ "Tessera ascensore\n", + /* 34*/ "Tessera ascensore\n", + /* 35*/ "Presa tessera ascensore\n", + /* 36*/ "Negato accesso ascensore - Serve tessera\n", + /* 37*/ "Tessera valida - Ascensore in funzione\n", + /* 38*/ "L'ascensore � in funzione.\n", + /* 39*/ "Raggiunto l'hangar\n", + /* 40*/ "Incontrato l'agente segreto\n", + /* 41*/ "Disattivato radar d'intercettazione aerea\n", + /* 42*/ "Distrutto strumento essenziale alla missione\n", + /* 43*/ "Aperto cancello principale\n", + /* 44*/ "Chiuso cancello principale\n", + /* 45*/ "Accesso negato\n", + /* 46*/ "Piazzato esplosivo\n", + /* 47*/ "Allarme intrusione - Sistema di sicurezza operativo\n", + /* 48*/ "Procurati esplosivo\n", + /* 49*/ "Dr. Caroll:\n", + /* 50*/ "Esplosivo\n", + /* 51*/ "Esplosivo\n", + /* 52*/ "Preso esplosivo\n", + /* 53*/ "Il radar d'intercettazione aerea � \ncomandato da quel bunker!\n", + /* 54*/ "Ecco l'antenna, ma... non posso mica lanciare \nuna cimice fin lass�!\n", + /* 55*/ "L'ascensore dell'hangar � oltre \nquel portone.\n", + /* 56*/ "Vacci piano con quel grilletto, Agente Dark: \nti stai avvicinando alla mia postazione.\n", + /* 57*/ "Distrutti i terminali di accesso all'ascensore\n", + /* 58*/ "Bene, Joanna, guarda qua! Il nostro \nagente nell'Area 51 � riuscito a \nprocurarci questo!\n", + /* 59*/ "Questo ~e il tuo punto d'ingresso: un \neliporto deserto ai margini della base.\n", + /* 60*/ "L'ascensore per gli hangar e il punto \nd'incontro sono oltre quel muro: \nattenzione a queste guardie!\n", + /* 61*/ "Qui c'� un'antenna di comunicazione: \nattaccaci una cimice in modo che possiamo \nrimanere in contatto mentre sei dentro la \nbase. Ripeto, attenta alle guardie!\n", + /* 62*/ "Oh, maledizione!\n", + /* 63*/ "Ecco il nostro amico: sembra illeso \nfisicamente, sebbene non abbia ancora \nripreso conoscenza. A prima vista \nsembra che i chirurghi abbiano finito \ni loro esami preliminari e che stiano \nper iniziare il sezionamento.\n", + /* 64*/ "Ma chi era...\n", + /* 65*/ "Qualche domanda? No? Benissimo. Forza! \nVa nell'hangar!\n", + /* 66*/ "Missione dell'Agente Dark, ore 10.28. \nSecondo le mie valutazioni sto per \nentrare nell'Area 51.\n", + /* 67*/ "Agente Dark! Da questa parte!\n", + /* 68*/ "Eccoti, finalmente! Stavo iniziando \na chiedermi se...\n", + /* 69*/ "Se cosa?!\n", + /* 70*/ "Se magari non t'eri gi� fatto scoprire! \nE francamente se questo � il modo in cui \nlavori, sono sorpresa che tu abbia \nresistito per pi� di cinque minuti!\n", + /* 71*/ "Stavo solo cercando di coprirti le spalle!\n", + /* 72*/ "Le MIE spalle?\n", + /* 73*/ "Scusa, non m'ero accorto che volevi \nche ti sparasse. Posso chiamare \nqualche altra guardia se vuoi!\n", + /* 74*/ "Va bene, va bene. Lascia perdere! \nComunicher� all'istituto che ci \nsiamo incontrati.\n", + /* 75*/ "Rilevato oggetto strano - Sicurezza allertata\n", +}; diff --git a/src/files/lang/pal-beta/lue_str_s.c b/src/files/lang/pal-beta/lue_str_s.c new file mode 100644 index 000000000..23b13d13e --- /dev/null +++ b/src/files/lang/pal-beta/lue_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeado de ordenadores.\n\n|Objetivo Dos: - Colocar Controlador de Comunicaciones en la Antena\n\nLas secciones subterr疣eas del チrea 51 est疣 protegidas de dispositivos de escucha, lo que significa que nuestra conexi�n se romper� tan pronto como entres en la base. Para remediarlo, debes colocar un dispositivo Controlador de Comunicaciones en la antena parab�lica cercana a la entrada.\n\n|Objetivo Tres: - Desactivar Robots Interceptores en tierra\n\nIncluso con el radar interceptor a駻eo apagado, los propios robots interceptores ser疣 un problema. Destruye tantas unidades en tierra como sea posible; nuestra �ltima foto de sat駘ite muestra dos en tierra, pero quiz� haya m疽.\n\n|Objetivo Cuatro: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Cinco: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 1*/ "チREA 51 - EXTERIOR\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeado de ordenadores.\n\n|Objetivo Dos: - Colocar Controlador de Comunicaciones en la Antena\n\nLas secciones subterr疣eas del チrea 51 est疣 protegidas de dispositivos de escucha, lo que significa que nuestra conexi�n se romper� tan pronto como entres en la base. Para remediarlo, debes colocar un dispositivo Controlador de Comunicaciones en la antena parab�lica cercana a la entrada.\n\n|Objetivo Tres: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Cuatro: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeado de ordenadores.\n\n|Objetivo Dos: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Cinco: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Apagar el radar interceptor a駻eo\n", + /* 10*/ "Colocar disp. de com. en antena\n", + /* 11*/ "Desac. todos los robots interceptores\n", + /* 12*/ "Acceder al ascensor del hangar\n", + /* 13*/ "Contactar con el esp�a del IC\n", + /* 14*/ "Obt駭 granadas.\n", + /* 15*/ "Dr. Caroll:\n", + /* 16*/ "Granada\n", + /* 17*/ "Una granada\n", + /* 18*/ "Granada obtenida.\n", + /* 19*/ "Robot interceptor desactivado.\n", + /* 20*/ "Todos los robots interceptores est疣 desactivados.\n", + /* 21*/ "Obt駭 controlador de comunicaciones.\n", + /* 22*/ "Dr. Caroll:\n", + /* 23*/ "Contr. comunicaciones\n", + /* 24*/ "Controlador de comunicaciones\n", + /* 25*/ "Controlador de comunicaciones obtenido.\n", + /* 26*/ "'Bicho' de comunicaciones colocado correctamente.\n", + /* 27*/ "'Bicho' de comunicaciones colocado incorrectamente.\n", + /* 28*/ "La antena ha sido destruida.\n", + /* 29*/ "Antena elevada.\n", + /* 30*/ "Antena bajada.\n", + /* 31*/ "Obt駭 llave magn騁ica del ascensor.\n", + /* 32*/ "Dr. Caroll:\n", + /* 33*/ "Llave magn騁ica del ascensor\n", + /* 34*/ "Llave magn騁ica del ascensor\n", + /* 35*/ "Llave magn騁ica del ascensor obtenida\n", + /* 36*/ "Acceso al ascensor denegado - llave magn騁ica requerida.\n", + /* 37*/ "Llave magn騁ica aceptada - ascensor operativo.\n", + /* 38*/ "El ascensor est� completamente operativo.\n", + /* 39*/ "Has accedido al hangar.\n", + /* 40*/ "Has encontrado al agente del IC.\n", + /* 41*/ "Radar interceptor a駻eo apagado.\n", + /* 42*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 43*/ "La puerta principal ha sido abierta.\n", + /* 44*/ "La puerta principal ha sido cerrada.\n", + /* 45*/ "Acceso denegado.\n", + /* 46*/ "El explosivo ha sido colocado.\n", + /* 47*/ "Intruso detectado - sistema de seguridad activo.\n", + /* 48*/ "Obt駭 explosivos.\n", + /* 49*/ "Dr. Caroll:\n", + /* 50*/ "Explosivos\n", + /* 51*/ "Explosivos\n", + /* 52*/ "Explosivos obtenidos.\n", + /* 53*/ "El radar interceptor a駻eo es controlado desde \nese b�nker.\n", + /* 54*/ "Ah� est� la antena, pero... 。no puedo lanzar un \n'bicho' a esa altura!\n", + /* 55*/ "El ascensor del hangar est� al otro lado \nde esa gran puerta.\n", + /* 56*/ "Cuidado con el dedo en el gatillo, Agente Dark - \nlo est疽 acercando a mi posici�n.\n", + /* 57*/ "Terminales de acceso del ascensor destruidos.\n", + /* 58*/ "Vale, Joanna, echa un vistazo a esto. \nNuestro agente en el チrea 51 fue capaz \nde sacar esto para nosotros.\n", + /* 59*/ "ノste es tu punto de entrada. Un helipuerto \ndesierto en el borde de la base.\n", + /* 60*/ "El ascensor que baja a los hangares y el \npunto de encuentro est疣 detr疽 de ese \nmuro... Cuidado con esos guardas.\n", + /* 61*/ "Aqu� est� la antena de comunicaciones. \nColoca un 'bicho' para que podamos contactar \ncuando est駸 dentro de la base. De nuevo, \ncuidado con el personal hostil.\n", + /* 62*/ "。Oh, Dios m�o!\n", + /* 63*/ "Aqu� est� nuestro amigo. Parece que no \nest� f�sicamente da�ado, aunque no ha \nrecuperado la consciencia todav�a. Por lo \nque parece, los cirujanos casi han hecho \nsus pruebas preliminares y comenzar疣 \npronto con la disecci�n.\n", + /* 64*/ "ソPero qui駭 fue...?\n", + /* 65*/ "ソAlguna pregunta? No. Bien. Despu駸 \nir疽 al hangar.\n", + /* 66*/ "Informe de Misi�n del Agente Dark, 10:28 horas. \nContra mi mejor juicio, estoy a punto de \nentrar en el チrea 51.\n", + /* 67*/ "。Agente Dark! 。Aqu�!\n", + /* 68*/ "。Aqu� est疽! Estaba empezando a \npreguntarme si...\n", + /* 69*/ "ソSi qu�?\n", + /* 70*/ "Si hab�as sido descubierto ya. Y francamente, \nsi as� es como trabajas, estoy asombrada de \nque hayas sobrevivido m疽 de cinco minutos.\n", + /* 71*/ "Estaba atando uno de tus cabos sueltos.\n", + /* 72*/ "ソMis cabos sueltos?\n", + /* 73*/ "Lo siento, no pensaba que quisieras que 駘 \nte disparara. Puedo llamar a m疽 guardas \nsi t� quieres...\n", + /* 74*/ "Vale, vale, olv�dalo. Voy a hacer saber al \nInstituto que hemos contactado.\n", + /* 75*/ "Objeto extra�o detectado - seguridad alertada.\n", +}; diff --git a/src/files/lang/pal-beta/miscE.c b/src/files/lang/pal-beta/miscE.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/pal-beta/miscE.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-beta/miscJ.c b/src/files/lang/pal-beta/miscJ.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/pal-beta/miscJ.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-beta/miscP.c b/src/files/lang/pal-beta/miscP.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/pal-beta/miscP.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-beta/misc_str_f.c b/src/files/lang/pal-beta/misc_str_f.c new file mode 100644 index 000000000..0505e9412 --- /dev/null +++ b/src/files/lang/pal-beta/misc_str_f.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R E U R\n", + /* 1*/ "Pas de briefing pour cette mission\n", + /* 2*/ "\n", + /* 3*/ "Objectif", + /* 4*/ "Succ鑚\n", + /* 5*/ "Incomplet\n", + /* 6*/ "Echec\n", + /* 7*/ "Plus qu'une minute.\n", + /* 8*/ "OBJECTIFS NON ATTEINTS - abandonner mission.\n", + /* 9*/ "Salutations Garde\n", + /* 10*/ "C'est quoi ce flingue?\n", + /* 11*/ "Ne pointe pas 軋 sur moi.\n", + /* 12*/ "Vit/MPS", + /* 13*/ "Hau/M", + /* 14*/ "Dev/D", + /* 15*/ "Ang/D", + /* 16*/ "IC 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODELE 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Cool", + /* 22*/ "Facile", + /* 23*/ "Normal", + /* 24*/ "Difficile", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "Cool-Sim", + /* 28*/ "Facile-Sim", + /* 29*/ "Normal-Sim", + /* 30*/ "Difficile-Sim", + /* 31*/ "Perfect-Sim", + /* 32*/ "Dark-Sim", + /* 33*/ "Peace-Sim", + /* 34*/ "Bouclier-Sim", + /* 35*/ "Roquette-Sim", + /* 36*/ "Kaze-Sim", + /* 37*/ "Poing-Sim", + /* 38*/ "Proie-Sim", + /* 39*/ "L稍he-Sim", + /* 40*/ "Juge-Sim", + /* 41*/ "Vendetta-Sim", + /* 42*/ "Speed-Sim", + /* 43*/ "Tortue-Sim", + /* 44*/ "Vengeance-Sim", + /* 45*/ "Cool-Sim: c'est le plus facile des simulants. Un excellent choix pour un d饕utant. Il n'est pas tr鑚 malin et vise tr鑚 mal.\n", + /* 46*/ "Facile-Sim: Ce simulant a des capacit駸 de base mais il peut 黎re dangereux.\n", + /* 47*/ "Normal-Sim: Ce simulant a les m麥es capacit駸 que le joueur humain moyen.\n", + /* 48*/ "Difficile-Sim: Ce simulant a les m麥es capacit駸 qu'un bon joueur humain.\n", + /* 49*/ "Perfect-Sim: L'adversaire ultime, le plus intelligent et habile des simulants. Les joueurs choisissent souvent le Perfect-Sim pour am駘iorer leurs capacit駸.\n", + /* 50*/ "Dark-Sim: Prototype de cyborg d騅elopp� par la dataDyne pour affronter les agents Carrington. Attention: ce simulant n'est pas humain. Il peut donc faire ce qui est humainement impossible.\n", + /* 51*/ "Peace-Sim: Un scientifique refusant d'utiliser une arme. Il recherche et r馗up鑽e les armes dans le niveau pour que les joueurs ne les utilisent pas. Vous pouvez bien s�r lui tirer dessus et il en fera peut-黎re tomber!\n", + /* 52*/ "Bouclier-Sim: Il cherche toujours la meilleure protection. Si ce simulant perd de l'駭ergie, Il ira chercher un nouveau bouclier. Cela n'a aucun int駻黎 s'il n'y a pas de bouclier dans le niveau!\n", + /* 53*/ "Roquette-Sim: Ce simulant adore tout faire sauter. Il pr馭鑽e l'armement explosif plut�t que des pistolets ou des automatiques. C'est aussi vrai pour les armes au tir secondaire explosif!\n", + /* 54*/ "Kaze-Sim: Ce simulant ne recule devant rien pour d騁ruire sa cible. Il est tr鑚 aggressif et ne garde jamais ses distances - m麥e s'il tient une grenade! Faites attention � quelqu'un qui n'a pas peur de mourir.\n", + /* 55*/ "Poing-Sim: Tout comme le Peace-Sim, ce simulant d騁este les armes mais il est en revanche un adversaire teigneux. Il tentera sans arr黎 d'assommer ou de d駸armer ses adversaires � mains nues.\n", + /* 56*/ "Proie-Sim: Ce simulant pr馭鑽e attaquer les faibles pour tuer plus de monde. Il recherche les joueurs neufs et d駸arm駸 ou encore ceux affaiblis par un combat.\n", + /* 57*/ "L稍he-Sim: Ce simulant ne veut pas combattre et pr馭鑽e fuir pour survivre. Il peut attaquer de temps en temps mais seulement si l'adversaire a un armement inf駻ieur au sien. Utilisez une arme puissante ou tirez-lui dessus et il s'enfuira!\n", + /* 58*/ "Juge-Sim: Ce simulant est loyal et il d騁este les m騁hodes du Proie-Sim. Il essaiera de tuer le joueur en t黎e pour arrondir les scores.\n", + /* 59*/ "Vendetta-Sim: Si ce simulant choisit une cible, celle-ci doit faire attention! Un Vendetta-Sim poursuit un joueur jusqu'� la fin de la partie! M麥e tu�, il reviendra � la charge.\n", + /* 60*/ "Speed-Sim: Ce simulant est un as de la vitesse. Il est plus rapide qu'un joueur humain, il est alors inutile, � moins de conna�tre un raccourci, d'essayer de le semer!\n", + /* 61*/ "Tortue-Sim: Ce simulant porte un g駭駻ateur de bouclier d騅elopp� par les scientifiques de la dataDyne. Le g駭駻ateur proj鑼e un bouclier deux fois plus r駸istant qu'un bouclier normal. Malheureusement, il r馘uit les mouvements de l'utilisateur. Le Tortue-Sim porte cet appareil m麥e s'il n'y a aucun bouclier dans le niveau.\n", + /* 62*/ "Vengeance-Sim: Ce simulant attaquera toujours le dernier joueur � l'avoir attaqu� ou tu�. R馭l馗hissez avant de tirer.", + /* 63*/ "Combat Dark", + /* 64*/ "Myst鑽e skedar", + /* 65*/ "Agent IC", + /* 66*/ "Action dataDyne", + /* 67*/ "Pleurs maians", + /* 68*/ "Conflit extrater.", + /* 69*/ "Institut Carrington", + /* 70*/ "Centre dD", + /* 71*/ "Centre dD X", + /* 72*/ "Recherche dD", + /* 73*/ "Recherche dD X", + /* 74*/ "Extraction dD", + /* 75*/ "Extraction dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Immeuble G5", + /* 81*/ "Immeuble G5 X", + /* 82*/ "Infiltration S-51", + /* 83*/ "Infiltration S-51 X", + /* 84*/ "Sauvetage S-51", + /* 85*/ "Sauvetage S-51 X", + /* 86*/ "Fuite S-51", + /* 87*/ "Fuite S-51 X", + /* 88*/ "Base a駻ienne", + /* 89*/ "Base a駻ienne X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Site du crash", + /* 93*/ "Site du crash X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Sous-marin", + /* 97*/ "Sous-marin X", + /* 98*/ "D馭ense Institut", + /* 99*/ "D馭ense Institut X", + /*100*/ "Croiseur", + /*101*/ "Croiseur X", + /*102*/ "Ruines Skedars", + /*103*/ "Ruines Skedars X", + /*104*/ "G駭駻ique de fin", + /*105*/ "Hasard\n", + /*106*/ "Choisir: tout\n", + /*107*/ "Choisir: rien\n", + /*108*/ "Au hasard\n", + /*109*/ "Armes\n", + /*110*/ "Fonctions\n", + /*111*/ "Ordres\n", + /*112*/ "Pas d'arme\n", + /*113*/ "Choix cible\n", + /*114*/ "Suivre\n", + /*115*/ "Attaquer\n", + /*116*/ "D馭endre\n", + /*117*/ "Tenir\n", + /*118*/ "Normal\n", + /*119*/ "T駘馗harger\n", + /*120*/ "Obtenir mallette\n", + /*121*/ "Marquer bo�te\n", + /*122*/ "Tu�(e) par", + /*123*/ "Tu�", + /*124*/ "D饕utant:21\n", + /*125*/ "Stagiaire:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Bleu:18\n", + /*128*/ "Novice:17\n", + /*129*/ "2鑪e classe:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Agent chef:14\n", + /*132*/ "Agent Sp馗ial:13\n", + /*133*/ "Expert:12\n", + /*134*/ "V騁駻an:11\n", + /*135*/ "Professionnel:10\n", + /*136*/ "Dangereux:9\n", + /*137*/ "Mortel:8\n", + /*138*/ "Tueur:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Fatal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Quasi-Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "MUNI.FLECHETTE", + /*146*/ "MODELE 1.4", + /*147*/ "JM: 201172", + /*148*/ "Sauv. mallette\n", + /*149*/ "D馭. zone\n", + /*150*/ "Tenir zone\n", + /*151*/ "Prendre mallette\n", + /*152*/ "D馗apsuleur\n", + /*153*/ "Prot馮er\n", + /*154*/ "Tous simulants\n", + /*155*/ "MODELE 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Espace insuffisant pour lancer ", + /*158*/ "OBJECTIF:", + /*159*/ "SCORE LIMITE:", + /*160*/ "PRECISION MIN:", + /*161*/ "TIREZ POUR COMMENCER\n", + /*162*/ "PRET!\n", + /*163*/ "LIMITE:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "CENTRE\n", + /*168*/ "EXPLOS饅n", + /*169*/ "Elvis est mort.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonds", + /*175*/ "Noirs", + /*176*/ "Auburn", + /*177*/ "Rin軋ge bleu", + /*178*/ "Joueur", + /*179*/ "", + /*180*/ "Identifier\n", + /*181*/ "Inutilis�", + /*182*/ "Challenges\n", + /*183*/ "Charger jeu pr馘馭ini\n", + /*184*/ "D駑arrage rapide\n", + /*185*/ "R馮lages avanc駸\n", + /*186*/ "Simulateur de combat\n", + /*187*/ "Institut Carrington\n", + /*188*/ "S. 駲uipe\n", + /*189*/ "R馮lages termin駸\n", + /*190*/ "Equipe Joueur 1\n", + /*191*/ "Equipe Joueur 2\n", + /*192*/ "Equipe Joueur 3\n", + /*193*/ "Equipe Joueur 4\n", + /*194*/ "Nombre de Simulants\n", + /*195*/ "Simulants par 駲uipe\n", + /*196*/ "Difficult� des Simulants\n", + /*197*/ "Commencer partie\n", + /*198*/ "Quitter\n", + /*199*/ "R馮lages joueur\n", + /*200*/ "R馮lages jeu\n", + /*201*/ "Lancer\n", + /*202*/ "Pr黎!\n", + /*203*/ "Equipe rapide\n", + /*204*/ "Joueurs seulement\n", + /*205*/ "Joueurs et simulants\n", + /*206*/ "Equipes de joueurs\n", + /*207*/ "Joueurs contre simulants\n", + /*208*/ "Equipes joueurs-simulants\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Rejouer mission pr馗馘ente\n", + /*212*/ "Holographe\n", + /*213*/ "Agressif\n", + /*214*/ "Passif\n", + /*215*/ "Perfect Pote\n", + /*216*/ "Furtif\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-beta/misc_str_g.c b/src/files/lang/pal-beta/misc_str_g.c new file mode 100644 index 000000000..8638f7ac3 --- /dev/null +++ b/src/files/lang/pal-beta/misc_str_g.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "F�r diese Mission gibt es kein Briefing.\n", + /* 2*/ "\n", + /* 3*/ "Ziel", + /* 4*/ "erreicht\n", + /* 5*/ "nicht erreicht\n", + /* 6*/ "versagt\n", + /* 7*/ "Noch eine Minute.\n", + /* 8*/ "ZIELERREICHUNG UNGENワGEND - Mission abbrechen.\n", + /* 9*/ "Wachgru゚.\n", + /* 10*/ "Was soll die Waffe?\n", + /* 11*/ "Zielen Sie nicht auf mich!\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Opfer", + /* 22*/ "Leicht", + /* 23*/ "Normal", + /* 24*/ "Schwer", + /* 25*/ "Perfekt", + /* 26*/ "Dark", + /* 27*/ "OpferSim", + /* 28*/ "LeichtSim", + /* 29*/ "NormalSim", + /* 30*/ "SchwerSim", + /* 31*/ "PerfektSim", + /* 32*/ "DarkSim", + /* 33*/ "PazifistSim", + /* 34*/ "SchildSim", + /* 35*/ "RaketenSim", + /* 36*/ "KamikazeSim", + /* 37*/ "FaustSim", + /* 38*/ "J臠erSim", + /* 39*/ "FeiglingSim", + /* 40*/ "JustizSim", + /* 41*/ "VendettaSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "RacheSim", + /* 45*/ "OpferSim: Der am leichtesten zu besiegende Simulant. Eignet sich daher hervorragend f�r Einsteiger. Der Simulant ist nicht sonderlich intelligent und ist zudem ein m葹iger Sch�tze.\n", + /* 46*/ "LeichtSim: Der Simulant verf�gt zwar nur �ber Basis-Intelligenz und -F臧igkeiten, ist aber trotzdem nicht ungef臧rlich.\n", + /* 47*/ "NormalSim: Der Simulant verf�gt �ber das Geschick eines menschlichen Spielers.\n", + /* 48*/ "SchwerSim: Der Simulant verf�gt �ber das Geschick eines guten menschlichen Spielers.\n", + /* 49*/ "PerfektSim: Der ultimative Gegner. トu゚erst intelligent und unberechenbar. Viele Spieler werden bevorzugt gegen ihn antreten, da sich ihre eigenen F臧igkeiten dadurch st舅dig verbessern.\n", + /* 50*/ "DarkSim: Ein Cyborg-Prototyp, der von dataDyne entwickelt wurde, um gegen das Institut vorzugehen. Beachten Sie, dass dieser Simulant, im Gegensatz zu den anderen, nicht menschlich ist. Daher kann er Dinge tun, die Menschen nicht tun k�nnen.\n", + /* 51*/ "PazifistSim: Diese Simulanten sind Wissenschaftler, die keine Waffen einsetzen. Sie gehen durch die Level, um herumliegende Waffen einzusammeln, sodass der Spieler sie nicht finden kann. Wenn Sie aber auf sie schie゚en, lassen sie vielleicht die Waffen fallen.\n", + /* 52*/ "ShieldSim: Achtet immer auf maximalen Schild-Schutz. Verliert dieser Simulant seinen Schild, zieht er los, um einen neuen zu suchen. Das hat nat�rlich wenig Sinn, wenn keine Schilde vorhanden sind!\n", + /* 53*/ "RaketenSim: Dieser Simulant liebt es, Dinge in die Luft zu jagen. Er zieht Explosions-Waffen gegen�ber Pistolen und Automatik-Gewehren vor. Zu ersteren geh�ren auch Waffen, die eine 'explosive' Sekund舐-Funktion haben.\n", + /* 54*/ "KamikazeSim: Dieser Simulant l舖st sich durch nichts aufhalten. Er ist sehr aggressiv und h舁t keine Distanz zum Gegner. Auch nicht, wenn er eine Granate h舁t! Seien Sie 舫゚erst vorsichtig, denn dieser Gegner kennt keine Angst.\n", + /* 55*/ "FaustSim: Dieser Simulant verwendet, 臧nlich wie der PazifistSim, keine Waffen. Kommt es aber zum Kampf, wird er seine F舫ste einsetzen. Er wird st舅dig versuchen, seinen Gegner zu entwaffnen.\n", + /* 56*/ "J臠erSim: Dieser Simulant jagt bevorzugt schw臘here Gegner. Er sucht nach Spielern, die die gerade erst erschienen sind, �ber schwache Bewaffnung verf�gen oder wenig Energie haben.\n", + /* 57*/ "FeiglingSim: Dieser Simulant wird eher sein Heil in der Flucht suchen, als zu k舂pfen. Er kann zwar hin und wieder attackieren, aber nur, wenn sein Gegner �ber eine schwache Waffe verf�gt. Ziehen Sie eine st舐kere Waffe, und er wird fl�chten!\n", + /* 58*/ "JustizSim: Dieser Simulant hat einen starken Gerechtigkeitssinn. Daher verurteilt er die Taktiken des J臠erSim. Er wird immer den st舐ksten Spieler verfolgen, um f�r einen gleichm葹igen Score zu sorgen.\n", + /* 59*/ "VendettaSim: Hat sich dieser Simulant ein Opfer ausgesucht, sollte der Spieler sehr vorsichtig sein! Ein VendettaSim verfolgt diesen Spieler, bis das Spiel vor�ber ist! Er schreckt eventuell auch nicht vor einem Kamikaze-Angriff zur�ck.\n", + /* 60*/ "SpeedSim: Diese Simulanten sind unglaublich schnell. In Punkto Geschwindigkeit sind sie jedem Menschen �berlegen, daher hat es keinen Sinn, vor ihnen zu fl�chten. (Es sei denn, Sie kennen eine Abk�rzung.)\n", + /* 61*/ "TurtleSim: Dieser Simulant verf�gt �ber eine von dataDyne entwickelte Schildtechnologie. Der Generator projiziert ein Schutzschild um seinen Tr臠er, der doppelt so stark ist, wie ein normaler Schild. Leider wird dadurch auch die Bewegungsfreiheit eingeschr舅kt, und er kann sich nur langsam bewegen. TurtleSims tragen diesen Schild als Standard-Ausr�stung, sogar, wenn es im aktuellen Level keine Schilde gibt.\n", + /* 62*/ "RacheSim: Seien Sie vorsichtig, wenn Sie auf einen RacheSim schie゚en, da er danach nur seinen Bezwinger angreift.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar-Mysterium", + /* 65*/ "CI-Operator", + /* 66*/ "dataDyne Action", + /* 67*/ "Maianische Tr舅en", + /* 68*/ "Alien-Konflikt", + /* 69*/ "Carrington Institut", + /* 70*/ "dD Zentrale", + /* 71*/ "dD Zentrale X", + /* 72*/ "dD Forschung", + /* 73*/ "dD Forschung X", + /* 74*/ "dD Extraktion", + /* 75*/ "dD Extraktion X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5-Building", + /* 81*/ "G5-Building X", + /* 82*/ "A-51 Infiltration", + /* 83*/ "A-51 Infiltration X", + /* 84*/ "A-51 Rettung", + /* 85*/ "A-51 Rettung X", + /* 86*/ "A-51 Flucht", + /* 87*/ "A-51 Flucht X", + /* 88*/ "St�tzpunkt", + /* 89*/ "St�tzpunkt X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Absturzstelle", + /* 93*/ "Absturzstelle X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Tiefsee", + /* 97*/ "Tiefsee X", + /* 98*/ "Verteidigung", + /* 99*/ "Verteidigung X", + /*100*/ "Feindliches Schiff", + /*101*/ "Feindliches Schiff X", + /*102*/ "Skedar Ruinen", + /*103*/ "Skedar Ruinen X", + /*104*/ "End Credits", + /*105*/ "Zuf舁lig\n", + /*106*/ "Alle\n", + /*107*/ "Keine\n", + /*108*/ "Zufallsgenerator\n", + /*109*/ "Waffe\n", + /*110*/ "Funktion\n", + /*111*/ "Befehle\n", + /*112*/ "Keine Waffe\n", + /*113*/ "Zielauswahl\n", + /*114*/ "Folgen\n", + /*115*/ "Attackieren\n", + /*116*/ "Verteidigen\n", + /*117*/ "Halten\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Schnapp den Koffer\n", + /*121*/ "Tag Box\n", + /*122*/ "Besiegt von:", + /*123*/ "Besiegt wurde:", + /*124*/ "Anf舅ger:21\n", + /*125*/ "Auszubildender:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Gr�nschnabel:18\n", + /*128*/ "Neuling:17\n", + /*129*/ "Soldat:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star-Agent:14\n", + /*132*/ "Spezial-Agent:13\n", + /*133*/ "Experte:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Profi:10\n", + /*136*/ "Gef臧rlich:9\n", + /*137*/ "Letal:8\n", + /*138*/ "T�dlich:7\n", + /*139*/ "Verheerend:6\n", + /*140*/ "Zerst�rer:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Unbezwingbar:3\n", + /*143*/ "Fast Perfekt:2\n", + /*144*/ "Perfekt:1\n", + /*145*/ "DARTMUNI", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Vert. Koffer\n", + /*149*/ "Vert. H�gel\n", + /*150*/ "Halte H�gel\n", + /*151*/ "Erl. Koffer\n", + /*152*/ "Pop Cap\n", + /*153*/ "Besch�tze\n", + /*154*/ "Alle Simulanten\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Nicht gen�gend Platz ", + /*158*/ "ZIELE:", + /*159*/ "SCORE:", + /*160*/ "MIN GENAUIGKEIT:", + /*161*/ "FEUER, UM LOSZULEGEN\n", + /*162*/ "FERTIG!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODIERT\n", + /*169*/ "Elvis wurde eliminiert.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Spieler", + /*179*/ "", + /*180*/ "Identifizieren\n", + /*181*/ "nicht verwendet", + /*182*/ "Challenges\n", + /*183*/ "Laden/Voreinstellung\n", + /*184*/ "Schnellstart\n", + /*185*/ "Erweitertes Setup\n", + /*186*/ "Kampf-Simulator\n", + /*187*/ "Carrington Institut\n", + /*188*/ "Team-Score\n", + /*189*/ "Setup abgeschlossen\n", + /*190*/ "Spieler 1 Team\n", + /*191*/ "Spieler 2 Team\n", + /*192*/ "Spieler 3 Team\n", + /*193*/ "Spieler 4 Team\n", + /*194*/ "Anzahl der Simulanten\n", + /*195*/ "Simulanten pro Team\n", + /*196*/ "Sim-Schwierigkeit\n", + /*197*/ "Start\n", + /*198*/ "Abbrechen\n", + /*199*/ "Spieler-Einstellungen\n", + /*200*/ "Spiel-Einstellungen\n", + /*201*/ "Quick Go\n", + /*202*/ "Fertig!\n", + /*203*/ "Quick-Team\n", + /*204*/ "Nur Spieler\n", + /*205*/ "Spieler und Simulanten\n", + /*206*/ "Spieler-Teams\n", + /*207*/ "Spieler vs. Simulanten\n", + /*208*/ "Spieler-Simulanten-Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Mission wiederholen\n", + /*212*/ "Holografie\n", + /*213*/ "Aggressiv\n", + /*214*/ "Passiv\n", + /*215*/ "Perfekte Kumpels\n", + /*216*/ "Tarnung\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-beta/misc_str_i.c b/src/files/lang/pal-beta/misc_str_i.c new file mode 100644 index 000000000..44ab48cfc --- /dev/null +++ b/src/files/lang/pal-beta/misc_str_i.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R E\n", + /* 1*/ "Nessuna informazione per questa missione\n", + /* 2*/ "\n", + /* 3*/ "Obiettivo", + /* 4*/ "Completato\n", + /* 5*/ "Incompleto\n", + /* 6*/ "Fallito\n", + /* 7*/ "Ancora un minuto.\n", + /* 8*/ "OBIETTIVI FALLITI: interrompi missione!\n", + /* 9*/ "Saluto guardia\n", + /* 10*/ "Cos'� quella pistola?\n", + /* 11*/ "Non puntarla a me.\n", + /* 12*/ "v/ms", + /* 13*/ "h/m", + /* 14*/ "i/g", + /* 15*/ "t/g", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "TELESPIA", + /* 19*/ "MODELLO 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Pappa", + /* 22*/ "Facile", + /* 23*/ "Normal", + /* 24*/ "Tosto", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "RepPappa", + /* 28*/ "RepFacile", + /* 29*/ "RepNormal", + /* 30*/ "RepTosto", + /* 31*/ "RepPerfect", + /* 32*/ "RepDark", + /* 33*/ "RepPace", + /* 34*/ "RepScudo", + /* 35*/ "RepMissile", + /* 36*/ "RepKaze", + /* 37*/ "RepPugno", + /* 38*/ "RepPreda", + /* 39*/ "RepCodardo", + /* 40*/ "RegGiusto", + /* 41*/ "RepLite", + /* 42*/ "RepAgile", + /* 43*/ "RepTarta", + /* 44*/ "RepVendika", + /* 45*/ "RepPappa: ネ il replicante pi� facile da battere, un vero pappamolle e quindi il migliore per i principianti. Non � molto intelligente e quasi incapace di sparare.\n", + /* 46*/ "RepFacile: ネ dotato di abilit� e intelligenza elementari, ma pu� rivelarsi pericoloso.\n", + /* 47*/ "RepNormal: Le sue abilit� sono come quelle di un giocatore umano medio.\n", + /* 48*/ "RepTosto: Le sue abilit� sono come quelle di un giocatore umano bravo.\n", + /* 49*/ "RepPerfect: L'avversario ultimo: il pi� intelligente e abile. Da usarsi per un miglioramento continuo delle proprie capacit�.\n", + /* 50*/ "RepDark: Prototipo cibernetico sviluppato dalla dataDyne per contrastare gli agenti di Carrington. Ricorda che questo replicante al contrario degli altri non � umano, quindi potrebbe avere abilit� sovrumane!\n", + /* 51*/ "RepPace: ネ un replicante-scienziato che protesta contro l'uso delle armi. Va in giro per i piani allaricerca di armi per nasconderle in modo che il giocatore non possa usarle. Sparandogli � probabile che glienecadano alcune!\n", + /* 52*/ "RepScudo: ネ sempre alla ricerca del massimo scudo protettivo. Se perde energia, andr� alla ricerca di unnuovo scudo. Peggio per lui se su quel piano non ci sono scudi!\n", + /* 53*/ "RepMissile: Adora le esplosioni: preferisce le armi che provocano violente deflagrazioni alle pistole convenzionali e alle mitragliatrici. Questo vale anche per le armi con funzioni esplosive secondarie!\n", + /* 54*/ "RepKaze: Il suo scopo � distruggere l'avversario ad ogni costo. ネ molto aggressivo e non prende maile distanze... neanche da una granata! Non ha paura di morire e perci� � molto pericoloso.\n", + /* 55*/ "RepPugno: Come il RepPace anche questo replicante � contro l'uso delle armi. Tuttavia non � contro la lotta corpo a corpo:usa i pugni per cercare di stendere o disarmare l'avversario.\n", + /* 56*/ "RepPreda: Preferisce scagliarsi su avversari deboli per vincere facilmente. Cerca avversariprincipianti, muniti di arma meno potente o in cattiva salute.\n", + /* 57*/ "RepCodardo: Piuttosto che combattere preferisce cercare scampo nella fuga. Attacca raramente e solo se l'avversario ha un'arma meno potente. Sfoderando un'arma migliore o sparando, scapper�!\n", + /* 58*/ "RepGiusto: Ha un forte senso della giustizia e disprezza la strategia del RepPreda. Cerca sempre di colpireil giocatore in vantaggio per pareggiare il risultato.\n", + /* 59*/ "RepLite: Una volta che ha identificato un bersaglio, meglio tenere gli occhi aperti! Un RepLiteinseguir� quel giocatore fino alla fine! Serba rancore anche dopo la morte.\n", + /* 60*/ "RepAgile: ネ agilissimo e velocissimo: corre molto pi� veloce del giocatore umano, quindi � inutile cercare di sfuggirgli a meno che si conosca una scorciatoia!\n", + /* 61*/ "RepTarta: Indossa il prototipo del generatore scudo creato dagli scienziati dataDyne. Il generatore proietta attorno al suo corpo uno scudo protettivo due volte pi� potente di uno scudo normale. Questo per� lo impedisce nei movimenti, per cui � molto lento. Il RepTarta � dotato di questo scudo anche se non ci sono scudi su quel piano.\n", + /* 62*/ "RepVendika: Sparando o uccidendo un RepVendika, gli altri attaccheranno l'ultimo giocatore che l'ha attaccato o ucciso.", + /* 63*/ "Lotta Dark", + /* 64*/ "Mistero Skedar", + /* 65*/ "CI Operative", + /* 66*/ "Azione dataDyne", + /* 67*/ "Lacrime Maian", + /* 68*/ "Conflitto Alieno", + /* 69*/ "Carrington Institute", + /* 70*/ "Quartier Generale dD", + /* 71*/ "Quartier Generale dD X", + /* 72*/ "Ricerca dD", + /* 73*/ "Ricerca dD X", + /* 74*/ "Estrazione dD", + /* 75*/ "Estrazione dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Edificio G5", + /* 81*/ "Edificio G5 X", + /* 82*/ "Infiltrazione A51", + /* 83*/ "Infiltrazione A51 X", + /* 84*/ "Salvataggio A51", + /* 85*/ "Salvataggio A51 X", + /* 86*/ "Fuga A51", + /* 87*/ "Fuga A51 X", + /* 88*/ "Base aerea", + /* 89*/ "Base aerea X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Luogo del disastro", + /* 93*/ "Luogo del disastro X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Abissi oceanici", + /* 97*/ "Abissi oceanici X", + /* 98*/ "Difesa dell'istituto", + /* 99*/ "Difesa dell'istituto X", + /*100*/ "Astronave d'assalto", + /*101*/ "Astronave d'assalto X", + /*102*/ "Rovine Skedar", + /*103*/ "Rovine Skedar X", + /*104*/ "Titoli di coda", + /*105*/ "A caso\n", + /*106*/ "Seleziona tutto\n", + /*107*/ "Nessuna selezione\n", + /*108*/ "Non in sequenza\n", + /*109*/ "Arma\n", + /*110*/ "Funzione\n", + /*111*/ "Ordini\n", + /*112*/ "No armi\n", + /*113*/ "Scegli obiettivo\n", + /*114*/ "Segui\n", + /*115*/ "Attacca\n", + /*116*/ "Difendi\n", + /*117*/ "Fisso\n", + /*118*/ "Normale\n", + /*119*/ "Scarica\n", + /*120*/ "Prendi cassa\n", + /*121*/ "Box\n", + /*122*/ "Eliminato da", + /*123*/ "Eliminato", + /*124*/ "Principiante:21\n", + /*125*/ "Addestrato:20\n", + /*126*/ "Amatore:19\n", + /*127*/ "Recluta:18\n", + /*128*/ "Novello:17\n", + /*129*/ "Truppa:16\n", + /*130*/ "Agente:15\n", + /*131*/ "Agente di grado:14\n", + /*132*/ "Agente speciale:13\n", + /*133*/ "Esperto:12\n", + /*134*/ "Veterano:11\n", + /*135*/ "Professionista:10\n", + /*136*/ "Pericoloso:9\n", + /*137*/ "Micidiale:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassino:6\n", + /*140*/ "Letale:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invulnerabile:3\n", + /*143*/ "Quasi Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "FRECCE", + /*146*/ "MODELLO 1.4", + /*147*/ "JM: 201172", + /*148*/ "Salva cassa\n", + /*149*/ "Difendi colle\n", + /*150*/ "Tieni colle\n", + /*151*/ "Prendi cassa\n", + /*152*/ "Tutti contro 1\n", + /*153*/ "Proteggi\n", + /*154*/ "Tutti replic.\n", + /*155*/ "MODELLO 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Spazio insufficiente per il lancio", + /*158*/ "OBIETTIVI:", + /*159*/ "PUNTEGGIO:", + /*160*/ "PRECISIONE IN MIN:", + /*161*/ "SPARA PER INIZIARE\n", + /*162*/ "PRONTI!\n", + /*163*/ "LIMITE:", + /*164*/ "ZONA 3\n", + /*165*/ "ZONA 2\n", + /*166*/ "ZONA 1\n", + /*167*/ "CENTRO\n", + /*168*/ "ESPLOSO\n", + /*169*/ "Elvis � morto.\n", + /*170*/ "Modalit� 1", + /*171*/ "Modalit� 2", + /*172*/ "Modalit� 3", + /*173*/ "Modalit� 4", + /*174*/ "Biondo", + /*175*/ "Nero", + /*176*/ "Castano", + /*177*/ "Cachet blu", + /*178*/ "Nome", + /*179*/ "", + /*180*/ "Identifica\n", + /*181*/ "non in uso", + /*182*/ "Sfide\n", + /*183*/ "Carica/Imposta giochi\n", + /*184*/ "Avvio rapido\n", + /*185*/ "Impostaz. avanzate\n", + /*186*/ "Simulatore lotta\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Punti squadra\n", + /*189*/ "Fine impostazioni\n", + /*190*/ "Squadra 1 giocatore\n", + /*191*/ "Squadra 2 giocatori\n", + /*192*/ "Squadra 3 giocatori\n", + /*193*/ "Squadra 4 giocatori\n", + /*194*/ "Numero di replicanti\n", + /*195*/ "Replicanti per squadra\n", + /*196*/ "Difficolt� replicanti\n", + /*197*/ "Avvia gioco\n", + /*198*/ "Esci\n", + /*199*/ "Impostaz. giocatori\n", + /*200*/ "Impostazioni gioco\n", + /*201*/ "Scelta rapida\n", + /*202*/ "Pronti!\n", + /*203*/ "Avvio rapido\n", + /*204*/ "Solo giocatori\n", + /*205*/ "Giocatori e replicanti\n", + /*206*/ "Squadre di giocatori\n", + /*207*/ "Giocatori contro replicanti\n", + /*208*/ "Squadre giocatori-replicanti\n", + /*209*/ "CAPSUSPIA", + /*210*/ "BOMBASPIA", + /*211*/ "Ripeti missione precedente\n", + /*212*/ "Olografia\n", + /*213*/ "Aggressivo\n", + /*214*/ "Passivo\n", + /*215*/ "Amici Perfect\n", + /*216*/ "In incognito\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-beta/misc_str_s.c b/src/files/lang/pal-beta/misc_str_s.c new file mode 100644 index 000000000..20ea7d41c --- /dev/null +++ b/src/files/lang/pal-beta/misc_str_s.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No hay informaci�n para esta misi�n\n", + /* 2*/ "\n", + /* 3*/ "Objetivo", + /* 4*/ "Completado\n", + /* 5*/ "Incompleto\n", + /* 6*/ "Fallado\n", + /* 7*/ "Queda un minuto.\n", + /* 8*/ "OBJETIVOS FALLADOS - abortar misi�n.\n", + /* 9*/ "Saludos del Guarda\n", + /* 10*/ "ソQu� arma es 駸a?\n", + /* 11*/ "No me apuntes con ese arma.\n", + /* 12*/ "v/mps", + /* 13*/ "a/m", + /* 14*/ "x/ー", + /* 15*/ "y/ー", + /* 16*/ "IC 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODELO 1.2", + /* 20*/ "GIROSTATO", + /* 21*/ "Muy F當il", + /* 22*/ "F當il", + /* 23*/ "Normal", + /* 24*/ "Dif�cil", + /* 25*/ "Perfecto", + /* 26*/ "Oscuro", + /* 27*/ "SimMF當il", + /* 28*/ "SimF當il", + /* 29*/ "SimNormal", + /* 30*/ "SimDif�ci", + /* 31*/ "SimPerfec", + /* 32*/ "SimOscuro", + /* 33*/ "SimPaz", + /* 34*/ "SimEscudo", + /* 35*/ "SimCohete", + /* 36*/ "SimKamika", + /* 37*/ "SimLucha", + /* 38*/ "SimPresa", + /* 39*/ "SimCobard", + /* 40*/ "SimJuez", + /* 41*/ "SimPelea", + /* 42*/ "SimVeloz", + /* 43*/ "SimTortug", + /* 44*/ "SimVengan", + /* 45*/ "SimMF當il: ノste es el simulante m疽 f當il de derrotar, y por lo tanto, la mejor elecci�n para los principiantes. No es muy inteligente, y su tiro es bastante pobre.\n", + /* 46*/ "SimF當il: Este simulante tiene inteligencia y habilidades b疽icas; a�n as� puede ser peligroso.\n", + /* 47*/ "SimNormal: Este simulante es tan habilidoso como un jugador humano normal y corriente.\n", + /* 48*/ "SimDif�ci: Este simulante es tan habilidoso como un buen jugador humano.\n", + /* 49*/ "SimPerfec: El adversario definitivo. El simulante m疽 inteligente y habilidoso. La mayor�a de jugadores querr疣 usar a SimPerfecto todo el tiempo para mejorar sus habilidades.\n", + /* 50*/ "SimOscuro: Prototipo cibern騁ico desarrollado por dataDyne para contrarrestar las acciones de Carrington. Recuerda que este simulante no es humano. Esto significa que es capaz de hacer cosas que un humano no puede.\n", + /* 51*/ "SimPaz: Estos simulantes son cient�ficos que protestan contra el uso de armas. Recorren el nivel buscando armas y las recogen para que el jugador no pueda usarlas. Por supuesto, si les disparas un poco... 。no les importar� soltarlas!\n", + /* 52*/ "SimEscudo: Siempre busca la m痊ima protecci�n de escudo. Si este simulante pierde algo de energ�a de su escudo, ir� en busca de uno nuevo. 。No tiene mucha utilidad si no hay escudos en el nivel!\n", + /* 53*/ "SimCohete: A este simulante le encanta ver cosas explotar. Prefiere armas explosivas, antes que las convencionales pistolas o autom疸icas. 。Esto tambi駭 se extiende a las armas que tienen funciones secundarias explosivas!\n", + /* 54*/ "SimKamika: Este simulante no se detendr� ante nada para destruir a su blanco. Es muy agresivo y nunca cuida las distancias: 。Incluso cuando lleva una granada! Se muy cuidadoso de este adversario que no tiene miedo a morir.\n", + /* 55*/ "SimLucha: Este simulante protesta por el uso de armas al igual que hacen los SimPac�ficos. A�n as�, no tiene reservas a la hora de combatir desarmado. Siempre intentar� usar sus pu�os para atacar o desarmar a su oponente.\n", + /* 56*/ "SimPresa: Este simulante prefiere cebarse en los d饕iles para conseguir muertes f當iles. Buscar� jugadores que acaben de salir, tengan un arma inferior, o tengan poca salud.\n", + /* 57*/ "SimCobard: Este simulante no quiere luchar, as� que huir� para intentar sobrevivir. A veces atacar�, pero s�lo si el oponente tiene un arma inferior. 。Saca un arma mayor o disp疵ale, y saldr� corriendo!\n", + /* 58*/ "SimJuez: Este simulante tiene un gran sentido de la justicia y desprecia las t當ticas del SimPredador. Siempre intentar� matar al jugador que vaya ganando para as� igualar los marcadores.\n", + /* 59*/ "SimPelea: 。Cuando este simulante escoge objetivo, el jugador debe tener mucho cuidado! 。Un SimVenganza perseguir� al jugador hasta que se acabe el juego! Aunque muera, seguir� guard疣dote rencor.\n", + /* 60*/ "SimVeloz: Estos simulantes han sido entrenados para ser muy veloces. 。Pueden atrapar f當ilmente a un humano, as� que no huyas de un SimLeopardo a menos que conozcas alg�n buen atajo!\n", + /* 61*/ "SimTortug: Este simulante lleva un prototipo de generador de escudo creado por cient�ficos de dataDyne. El generador crea un escudo protector que posee el doble de fuerza que un escudo normal. Desgraciadamente, restringe el movimiento del portador, as� que se mover� muy despacio. Los SimTortugas llevan este escudo siempre, incluso si no hay escudos en el nivel.\n", + /* 62*/ "SimVengan: Ten cuidado de no disparar o matar a un SimRevancha, ya que siempre atacar� al �ltimo jugador que le haya matado.", + /* 63*/ "Combate Oscuro", + /* 64*/ "Misterio Skedar", + /* 65*/ "Operativo IC", + /* 66*/ "Acci�n dataDyne", + /* 67*/ "L疊rimas Maian", + /* 68*/ "Conflicto Alien", + /* 69*/ "Instituto Carrington", + /* 70*/ "Central dD", + /* 71*/ "Central dD X", + /* 72*/ "Investigaci�n dD", + /* 73*/ "Investigaci�n dD X", + /* 74*/ "Extracci�n dD", + /* 75*/ "Extracci�n dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Edificio G5", + /* 81*/ "Edificio G5 X", + /* 82*/ "Infiltraci�n A51", + /* 83*/ "Infiltraci�n A51 X", + /* 84*/ "Rescate A51", + /* 85*/ "Rescate A51 X", + /* 86*/ "Escape A51", + /* 87*/ "Escape A51 X", + /* 88*/ "Base A駻ea", + /* 89*/ "Base A駻ea X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Impacto", + /* 93*/ "Impacto X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Mar Profundo", + /* 97*/ "Mar Profundo X", + /* 98*/ "Defensa Instituto", + /* 99*/ "Defensa Instituto X", + /*100*/ "Acorazado", + /*101*/ "Acorazado X", + /*102*/ "Ruinas Skedar", + /*103*/ "Ruinas Skedar X", + /*104*/ "Cr馘itos ", + /*105*/ "Aleatorio\n", + /*106*/ "Seleccionar Todo\n", + /*107*/ "Deseleccionar Todo\n", + /*108*/ "Al azar\n", + /*109*/ "Inventario\n", + /*110*/ "Funci�n\n", + /*111*/ "モrdenes\n", + /*112*/ "Sin Arma\n", + /*113*/ "Elige Objetivo\n", + /*114*/ "Seguir\n", + /*115*/ "Atacar\n", + /*116*/ "Defender\n", + /*117*/ "Mantener\n", + /*118*/ "Normal\n", + /*119*/ "Bajar\n", + /*120*/ "Obtener Maleta\n", + /*121*/ "Marcar Caja\n", + /*122*/ "Te mat�", + /*123*/ "Mataste a", + /*124*/ "Iniciado:21\n", + /*125*/ "Aficionado:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Recluta:18\n", + /*128*/ "Novato:17\n", + /*129*/ "Soldado:16\n", + /*130*/ "Agente:15\n", + /*131*/ "A. Estrella:14\n", + /*132*/ "A. Especial:13\n", + /*133*/ "Experto:12\n", + /*134*/ "Veterano:11\n", + /*135*/ "Profesional:10\n", + /*136*/ "Peligroso:9\n", + /*137*/ "Mortal:8\n", + /*138*/ "Ejecutor:7\n", + /*139*/ "Asesino:6\n", + /*140*/ "Letal:5\n", + /*141*/ "ノlite:4\n", + /*142*/ "Invencible:3\n", + /*143*/ "C. Perfecto:2\n", + /*144*/ "Perfecto:1\n", + /*145*/ "DARDOS", + /*146*/ "MODELO 1.4", + /*147*/ "JM: 201172", + /*148*/ "Salvar Caja\n", + /*149*/ "Defender Colina\n", + /*150*/ "Mantener Colina\n", + /*151*/ "Coger Malet�n\n", + /*152*/ "Llevarla\n", + /*153*/ "Proteger\n", + /*154*/ "Todo Simulante\n", + /*155*/ "MODELO 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Sin suficiente espacio para activar ", + /*158*/ "ACIERTOS NEC.:", + /*159*/ "PUNTUACIモN NEC.:", + /*160*/ "PRECISIモN MIN.:", + /*161*/ "DISPARA PARA EMPEZAR\n", + /*162*/ "。PREPARADO!\n", + /*163*/ "LヘMITE:", + /*164*/ "ZONA 3\n", + /*165*/ "ZONA 2\n", + /*166*/ "ZONA 1\n", + /*167*/ "DIANA\n", + /*168*/ "EXPLOTADOS\n", + /*169*/ "Elvis ha muerto.\n", + /*170*/ "Estilo 1", + /*171*/ "Estilo 2", + /*172*/ "Estilo 3", + /*173*/ "Estilo 4", + /*174*/ "Rubio", + /*175*/ "Moreno", + /*176*/ "Casta�o", + /*177*/ "Azulado", + /*178*/ "Jugador", + /*179*/ "", + /*180*/ "Identificado\n", + /*181*/ "unused", + /*182*/ "Desaf�os\n", + /*183*/ "Cargar Juegos\n", + /*184*/ "Comienzo R疳ido\n", + /*185*/ "Conf. Avanzada\n", + /*186*/ "Simulador de Combate\n", + /*187*/ "Instituto Carrington\n", + /*188*/ "P. Equipo\n", + /*189*/ "Conf. Finalizada\n", + /*190*/ "Equipo Jugador 1\n", + /*191*/ "Equipo Jugador 2\n", + /*192*/ "Equipo Jugador 3\n", + /*193*/ "Equipo Jugador 4\n", + /*194*/ "N�mero de Simulantes\n", + /*195*/ "Simulantes por Equipo\n", + /*196*/ "Nivel de Simulantes\n", + /*197*/ "Empezar Juego\n", + /*198*/ "Abandonar\n", + /*199*/ "Opciones de Jugador\n", + /*200*/ "Opciones de Juego\n", + /*201*/ "Salida R疳ida\n", + /*202*/ "。Preparado!\n", + /*203*/ "Equipo R疳ido\n", + /*204*/ "S�lo Jugadores\n", + /*205*/ "Jugadores y Simulantes\n", + /*206*/ "Equipos de Jugadores\n", + /*207*/ "Jugadores contra Simulantes\n", + /*208*/ "Equipos de Jugador-Simulante\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Repetir Misi�n Previa\n", + /*212*/ "Holograf�a\n", + /*213*/ "Agresivo\n", + /*214*/ "Pasivo\n", + /*215*/ "Camaradas\n", + /*216*/ "Sigiloso\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mp10E.c b/src/files/lang/pal-beta/mp10E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp10E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp10J.c b/src/files/lang/pal-beta/mp10J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp10J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp10P.c b/src/files/lang/pal-beta/mp10P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp10P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp10_str_f.c b/src/files/lang/pal-beta/mp10_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp10_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp10_str_g.c b/src/files/lang/pal-beta/mp10_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp10_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp10_str_i.c b/src/files/lang/pal-beta/mp10_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp10_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp10_str_s.c b/src/files/lang/pal-beta/mp10_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp10_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp11E.c b/src/files/lang/pal-beta/mp11E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp11E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp11J.c b/src/files/lang/pal-beta/mp11J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp11J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp11P.c b/src/files/lang/pal-beta/mp11P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp11P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp11_str_f.c b/src/files/lang/pal-beta/mp11_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp11_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp11_str_g.c b/src/files/lang/pal-beta/mp11_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp11_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp11_str_i.c b/src/files/lang/pal-beta/mp11_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp11_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp11_str_s.c b/src/files/lang/pal-beta/mp11_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp11_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp12E.c b/src/files/lang/pal-beta/mp12E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp12E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp12J.c b/src/files/lang/pal-beta/mp12J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp12J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp12P.c b/src/files/lang/pal-beta/mp12P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp12P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp12_str_f.c b/src/files/lang/pal-beta/mp12_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp12_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp12_str_g.c b/src/files/lang/pal-beta/mp12_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp12_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp12_str_i.c b/src/files/lang/pal-beta/mp12_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp12_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp12_str_s.c b/src/files/lang/pal-beta/mp12_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp12_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp13E.c b/src/files/lang/pal-beta/mp13E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp13E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp13J.c b/src/files/lang/pal-beta/mp13J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp13J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp13P.c b/src/files/lang/pal-beta/mp13P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp13P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp13_str_f.c b/src/files/lang/pal-beta/mp13_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp13_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp13_str_g.c b/src/files/lang/pal-beta/mp13_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp13_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp13_str_i.c b/src/files/lang/pal-beta/mp13_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp13_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp13_str_s.c b/src/files/lang/pal-beta/mp13_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp13_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp14E.c b/src/files/lang/pal-beta/mp14E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp14E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp14J.c b/src/files/lang/pal-beta/mp14J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp14J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp14P.c b/src/files/lang/pal-beta/mp14P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp14P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp14_str_f.c b/src/files/lang/pal-beta/mp14_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp14_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp14_str_g.c b/src/files/lang/pal-beta/mp14_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp14_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp14_str_i.c b/src/files/lang/pal-beta/mp14_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp14_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp14_str_s.c b/src/files/lang/pal-beta/mp14_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp14_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp15E.c b/src/files/lang/pal-beta/mp15E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp15E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp15J.c b/src/files/lang/pal-beta/mp15J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp15J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp15P.c b/src/files/lang/pal-beta/mp15P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp15P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp15_str_f.c b/src/files/lang/pal-beta/mp15_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp15_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp15_str_g.c b/src/files/lang/pal-beta/mp15_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp15_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp15_str_i.c b/src/files/lang/pal-beta/mp15_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp15_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp15_str_s.c b/src/files/lang/pal-beta/mp15_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp15_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp16E.c b/src/files/lang/pal-beta/mp16E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp16E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp16J.c b/src/files/lang/pal-beta/mp16J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp16J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp16P.c b/src/files/lang/pal-beta/mp16P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp16P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp16_str_f.c b/src/files/lang/pal-beta/mp16_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp16_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp16_str_g.c b/src/files/lang/pal-beta/mp16_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp16_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp16_str_i.c b/src/files/lang/pal-beta/mp16_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp16_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp16_str_s.c b/src/files/lang/pal-beta/mp16_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp16_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp17E.c b/src/files/lang/pal-beta/mp17E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp17E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp17J.c b/src/files/lang/pal-beta/mp17J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp17J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp17P.c b/src/files/lang/pal-beta/mp17P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp17P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp17_str_f.c b/src/files/lang/pal-beta/mp17_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp17_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp17_str_g.c b/src/files/lang/pal-beta/mp17_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp17_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp17_str_i.c b/src/files/lang/pal-beta/mp17_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp17_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp17_str_s.c b/src/files/lang/pal-beta/mp17_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp17_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp18E.c b/src/files/lang/pal-beta/mp18E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp18E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp18J.c b/src/files/lang/pal-beta/mp18J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp18J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp18P.c b/src/files/lang/pal-beta/mp18P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp18P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp18_str_f.c b/src/files/lang/pal-beta/mp18_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp18_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp18_str_g.c b/src/files/lang/pal-beta/mp18_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp18_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp18_str_i.c b/src/files/lang/pal-beta/mp18_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp18_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp18_str_s.c b/src/files/lang/pal-beta/mp18_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp18_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp19E.c b/src/files/lang/pal-beta/mp19E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp19E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp19J.c b/src/files/lang/pal-beta/mp19J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp19J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp19P.c b/src/files/lang/pal-beta/mp19P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp19P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp19_str_f.c b/src/files/lang/pal-beta/mp19_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp19_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp19_str_g.c b/src/files/lang/pal-beta/mp19_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp19_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp19_str_i.c b/src/files/lang/pal-beta/mp19_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp19_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp19_str_s.c b/src/files/lang/pal-beta/mp19_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp19_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp1E.c b/src/files/lang/pal-beta/mp1E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp1E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp1J.c b/src/files/lang/pal-beta/mp1J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp1J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp1P.c b/src/files/lang/pal-beta/mp1P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp1P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp1_str_f.c b/src/files/lang/pal-beta/mp1_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp1_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp1_str_g.c b/src/files/lang/pal-beta/mp1_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp1_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp1_str_i.c b/src/files/lang/pal-beta/mp1_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp1_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp1_str_s.c b/src/files/lang/pal-beta/mp1_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp1_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp20E.c b/src/files/lang/pal-beta/mp20E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp20E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp20J.c b/src/files/lang/pal-beta/mp20J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp20J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp20P.c b/src/files/lang/pal-beta/mp20P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp20P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp20_str_f.c b/src/files/lang/pal-beta/mp20_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp20_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp20_str_g.c b/src/files/lang/pal-beta/mp20_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp20_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp20_str_i.c b/src/files/lang/pal-beta/mp20_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp20_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp20_str_s.c b/src/files/lang/pal-beta/mp20_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp20_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp2E.c b/src/files/lang/pal-beta/mp2E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp2E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp2J.c b/src/files/lang/pal-beta/mp2J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp2J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp2P.c b/src/files/lang/pal-beta/mp2P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp2P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp2_str_f.c b/src/files/lang/pal-beta/mp2_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp2_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp2_str_g.c b/src/files/lang/pal-beta/mp2_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp2_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp2_str_i.c b/src/files/lang/pal-beta/mp2_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp2_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp2_str_s.c b/src/files/lang/pal-beta/mp2_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp2_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp3E.c b/src/files/lang/pal-beta/mp3E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp3E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp3J.c b/src/files/lang/pal-beta/mp3J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp3J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp3P.c b/src/files/lang/pal-beta/mp3P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp3P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp3_str_f.c b/src/files/lang/pal-beta/mp3_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp3_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp3_str_g.c b/src/files/lang/pal-beta/mp3_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp3_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp3_str_i.c b/src/files/lang/pal-beta/mp3_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp3_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp3_str_s.c b/src/files/lang/pal-beta/mp3_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp3_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp4E.c b/src/files/lang/pal-beta/mp4E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp4E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp4J.c b/src/files/lang/pal-beta/mp4J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp4J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp4P.c b/src/files/lang/pal-beta/mp4P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp4P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp4_str_f.c b/src/files/lang/pal-beta/mp4_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp4_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp4_str_g.c b/src/files/lang/pal-beta/mp4_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp4_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp4_str_i.c b/src/files/lang/pal-beta/mp4_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp4_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp4_str_s.c b/src/files/lang/pal-beta/mp4_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp4_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp5E.c b/src/files/lang/pal-beta/mp5E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp5E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp5J.c b/src/files/lang/pal-beta/mp5J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp5J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp5P.c b/src/files/lang/pal-beta/mp5P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp5P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp5_str_f.c b/src/files/lang/pal-beta/mp5_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp5_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp5_str_g.c b/src/files/lang/pal-beta/mp5_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp5_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp5_str_i.c b/src/files/lang/pal-beta/mp5_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp5_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp5_str_s.c b/src/files/lang/pal-beta/mp5_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp5_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp6E.c b/src/files/lang/pal-beta/mp6E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp6E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp6J.c b/src/files/lang/pal-beta/mp6J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp6J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp6P.c b/src/files/lang/pal-beta/mp6P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp6P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp6_str_f.c b/src/files/lang/pal-beta/mp6_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp6_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp6_str_g.c b/src/files/lang/pal-beta/mp6_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp6_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp6_str_i.c b/src/files/lang/pal-beta/mp6_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp6_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp6_str_s.c b/src/files/lang/pal-beta/mp6_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp6_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp7E.c b/src/files/lang/pal-beta/mp7E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp7E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp7J.c b/src/files/lang/pal-beta/mp7J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp7J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp7P.c b/src/files/lang/pal-beta/mp7P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp7P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp7_str_f.c b/src/files/lang/pal-beta/mp7_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp7_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp7_str_g.c b/src/files/lang/pal-beta/mp7_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp7_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp7_str_i.c b/src/files/lang/pal-beta/mp7_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp7_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp7_str_s.c b/src/files/lang/pal-beta/mp7_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp7_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp8E.c b/src/files/lang/pal-beta/mp8E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp8E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp8J.c b/src/files/lang/pal-beta/mp8J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp8J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp8P.c b/src/files/lang/pal-beta/mp8P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp8P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp8_str_f.c b/src/files/lang/pal-beta/mp8_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp8_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp8_str_g.c b/src/files/lang/pal-beta/mp8_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp8_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp8_str_i.c b/src/files/lang/pal-beta/mp8_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp8_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp8_str_s.c b/src/files/lang/pal-beta/mp8_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp8_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp9E.c b/src/files/lang/pal-beta/mp9E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp9E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp9J.c b/src/files/lang/pal-beta/mp9J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp9J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp9P.c b/src/files/lang/pal-beta/mp9P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp9P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp9_str_f.c b/src/files/lang/pal-beta/mp9_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp9_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp9_str_g.c b/src/files/lang/pal-beta/mp9_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp9_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp9_str_i.c b/src/files/lang/pal-beta/mp9_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp9_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mp9_str_s.c b/src/files/lang/pal-beta/mp9_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/mp9_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/mpmenuE.c b/src/files/lang/pal-beta/mpmenuE.c new file mode 100644 index 000000000..438885556 --- /dev/null +++ b/src/files/lang/pal-beta/mpmenuE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Stats for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save\nover your original\ngame file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Checking Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/pal-beta/mpmenuJ.c b/src/files/lang/pal-beta/mpmenuJ.c new file mode 100644 index 000000000..0329540db --- /dev/null +++ b/src/files/lang/pal-beta/mpmenuJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Who Needs Armor?\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy Of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s Overview\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Golden\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Matrix", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ " to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight On Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo On Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacking Options\n", + /*218*/ "Pop A Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Flags Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Mac\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Flags on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Capture The Briefcase", + /*248*/ "Hack That Mac", + /*249*/ "Pop A Cap", + /*250*/ "King Of The Hill", + /*251*/ "Capture The Flag", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hack", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Flags", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Deaths\n", + /*282*/ "Kills\n", + /*283*/ "Inventory\n", + /*284*/ "Control\n", + /*285*/ "Game Time:\n", + /*286*/ "End Game\n", + /*287*/ "Pause\n", + /*288*/ "Unpause\n", + /*289*/ "End Game\n", + /*290*/ "Are you sure?\n", + /*291*/ "Cancel\n", + /*292*/ "End Game\n", + /*293*/ "PerfectHead\n", + /*294*/ "Load A Saved Head\n", + /*295*/ "Make A New Head\n", + /*296*/ "Edit A Loaded Head\n", + /*297*/ "Edit A PerfectHead\n", + /*298*/ "Choose slot to edit:\n", + /*299*/ "Cancel\n", + /*300*/ "Make A New Head\n", + /*301*/ "Load A Saved Head\n", + /*302*/ "Where do you want to be able\n", + /*303*/ "to use this head?\n", + /*304*/ "Combat Simulator\n", + /*305*/ "All Missions\n", + /*306*/ "Both\n", + /*307*/ "Cancel\n", + /*308*/ "Camera Set-Up\n", + /*309*/ "Insert your camera into your\n", + /*310*/ "Game Boy Pak.\n", + /*311*/ "Then, Insert your Game Boy Pak\n", + /*312*/ "into any controller.\n", + /*313*/ "OK\n", + /*314*/ "Cancel\n", + /*315*/ "Error\n", + /*316*/ "Game Boy Camera Not Detected!\n", + /*317*/ "Please check all connections\n", + /*318*/ "and try again.\n", + /*319*/ "Cancel\n", + /*320*/ "Choose Camera\n", + /*321*/ "More than one camera detected.\n", + /*322*/ "Please select which camera you\nwant to use\n", + /*323*/ "OK\n", + /*324*/ "Cancel\n", + /*325*/ "PerfectHead\n", + /*326*/ "Take A Picture Now\n", + /*327*/ "Load Picture From Camera\n", + /*328*/ "Cancel\n", + /*329*/ "Load From Camera\n", + /*330*/ "Choose picture to read from camera:\n", + /*331*/ "Cancel\n", + /*332*/ "Take Picture\n", + /*333*/ "Shoot!\n", + /*334*/ "Cancel\n", + /*335*/ "Keep Picture\n", + /*336*/ "Try Again\n", + /*337*/ "Load PerfectHead\n", + /*338*/ "Insert the Controller Pak\n", + /*339*/ "containing the head you\n", + /*340*/ "wish to load into any\n", + /*341*/ "controller.\n", + /*342*/ "Controller Pak:\n", + /*343*/ "Cancel\n", + /*344*/ "Source:\n", + /*345*/ "Pak 1", + /*346*/ "Pak 2", + /*347*/ "Pak 3", + /*348*/ "Pak 4", + /*349*/ "", + /*350*/ "PerfectHead Editor\n", + /*351*/ "Take Another Picture\n", + /*352*/ "Change Head\n", + /*353*/ "Position Picture\n", + /*354*/ "Color Face & Hair\n", + /*355*/ "Shape Head\n", + /*356*/ "Remove Head\n", + /*357*/ "Cancel Changes\n", + /*358*/ "Keep Changes\n", + /*359*/ "Shape Head\n", + /*360*/ "Depth\n", + /*361*/ "OK\n", + /*362*/ "Cancel\n", + /*363*/ "Position Image\n", + /*364*/ "Brightness\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Choose Head\n", + /*368*/ "OK\n", + /*369*/ "Cancel\n", + /*370*/ "Remove PerfectHead\n", + /*371*/ "Are you sure you want to\n", + /*372*/ "remove this head from memory?\n", + /*373*/ "Delete\n", + /*374*/ "Cancel\n", + /*375*/ "Cancel Changes\n", + /*376*/ "Are you sure you want to\n", + /*377*/ "throw away your changes?\n", + /*378*/ "Throw Away\n", + /*379*/ "Go Back To Editor\n", + /*380*/ "Save PerfectHead\n", + /*381*/ "You have edited this head.\n", + /*382*/ "Do you want to keep your changes?\n", + /*383*/ "Keep\n", + /*384*/ "Revert\n", + /*385*/ "Save PerfectHead\n", + /*386*/ "Your changes will be kept in memory.\n", + /*387*/ "Would you like to save your changes\n", + /*388*/ "to the controller pak?\n", + /*389*/ "Save\n", + /*390*/ "Don't Save\n", + /*391*/ "Save PerfectHead\n", + /*392*/ "You can now save your head on to\n", + /*393*/ "a controller pak if you wish.\n", + /*394*/ "If you want to do this, please\n", + /*395*/ "ensure a controller pak is inserted\n", + /*396*/ "and choose \"Save\".\n", + /*397*/ "Save\n", + /*398*/ "Don't Save\n", + /*399*/ "Head Complete!\n", + /*400*/ "To use your head in the combat simulator,\n", + /*401*/ "select the head from the character menu\n", + /*402*/ "of the player/simulant settings menu.\n", + /*403*/ "Your Mission heads will now appear\n", + /*404*/ "in any of the missions you play.\n", + /*405*/ "You can now edit your head further if you wish.\n", + /*406*/ "Finish\n", + /*407*/ "Edit Head\n", + /*408*/ "Head Color\n", + /*409*/ "Face:\n", + /*410*/ "Hairstyle:\n", + /*411*/ "OK\n", + /*412*/ "Cancel\n", + /*413*/ "Press B to Go Back\n", + /*414*/ "Hangar Information\n", + /*415*/ "Hologram Training Programs\n", + /*416*/ "Device List\n", + /*417*/ "Information\n", + /*418*/ "Locations\n", + /*419*/ "Vehicles\n", + /*420*/ "Character Profiles\n", + /*421*/ "Other Information\n", + /*422*/ "Training Stats\n", + /*423*/ "Time Taken:\n", + /*424*/ "Completed!\n", + /*425*/ "Failed!\n", + /*426*/ "Ok\n", + /*427*/ "Resume\n", + /*428*/ "Cancel\n", + /*429*/ "Abort\n", + /*430*/ "Character Profile\n", + /*431*/ "Name:\n", + /*432*/ "Age:\n", + /*433*/ "Race:\n", + /*434*/ "Press B to Go Back\n", + /*435*/ "Cheats\n", + /*436*/ "It is now safe to turn off your computer\n", + /*437*/ "Cancel\n", + /*438*/ "Bronze\n", + /*439*/ "Silver\n", + /*440*/ "Gold\n", + /*441*/ "Difficulty\n", + /*442*/ "Difficulty:\n", + /*443*/ "Select Difficulty:\n", + /*444*/ " \n", + /*445*/ "Weapon\n", + /*446*/ "Training Info\n", + /*447*/ "Training Stats\n", + /*448*/ "Completed!\n", + /*449*/ "Score:\n", + /*450*/ "Targets Destroyed:\n", + /*451*/ "Difficulty:\n", + /*452*/ "Time Taken:\n", + /*453*/ "Weapon:\n", + /*454*/ "Accuracy:\n", + /*455*/ "Not Failed\n", + /*456*/ "Out of Ammo\n", + /*457*/ "Time Over\n", + /*458*/ "Score Unattainable\n", + /*459*/ "Too Inaccurate\n", + /*460*/ "Bullseye\n", + /*461*/ "Zone 1\n", + /*462*/ "Zone 2\n", + /*463*/ "Zone 3\n", + /*464*/ "Hit total\n", + /*465*/ "Scoring\n", + /*466*/ "10\n", + /*467*/ "5\n", + /*468*/ "2\n", + /*469*/ "1\n", + /*470*/ "Ammo Limit:\n", + /*471*/ "Time Limit:\n", + /*472*/ "Min Accuracy:\n", + /*473*/ "Goal Targets:\n", + /*474*/ "Goal Score:\n", + /*475*/ "Cheats\n", + /*476*/ "Done\n", + /*477*/ "Warning\n", + /*478*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*479*/ "OK\n", + /*480*/ "Cancel\n", + /*481*/ "Player %d: ", + /*482*/ "Press Start!\n", + /*483*/ "Searching for Camera!\n", + /*484*/ "Calibrating Camera\n", + /*485*/ "Downloading Image\n", + /*486*/ "Loading Image\n", + /*487*/ "Saving Image\n", + /*488*/ "Transfering Image\n", + /*489*/ "Uploading Segment\n", + /*490*/ "Initialising Pak\n", + /*491*/ "Getting PerfectHead\n", + /*492*/ "Saving PerfectHead\n", + /*493*/ "Auto Camera Adjustment\n", + /*494*/ "Please Wait...\n", + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mpmenuP.c b/src/files/lang/pal-beta/mpmenuP.c new file mode 100644 index 000000000..438885556 --- /dev/null +++ b/src/files/lang/pal-beta/mpmenuP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Stats for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save\nover your original\ngame file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Checking Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/pal-beta/mpmenu_str_f.c b/src/files/lang/pal-beta/mpmenu_str_f.c new file mode 100644 index 000000000..9fa83a5c1 --- /dev/null +++ b/src/files/lang/pal-beta/mpmenu_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Super suicidaire\n", + /* 1*/ "Munitions? O�?\n", + /* 2*/ "Le moins prot馮饅n", + /* 3*/ "Le mieux prot馮饅n", + /* 4*/ "Tireur d'駘ite\n", + /* 5*/ "Le plus pro\n", + /* 6*/ "Le plus meurtrier\n", + /* 7*/ "Le plus inoffensif\n", + /* 8*/ "Le plus p騁ochard\n", + /* 9*/ "Le plus dingue\n", + /* 10*/ "Le plus loyal\n", + /* 11*/ "Le plus fourbe\n", + /* 12*/ "Dur馥 de vie Mini\n", + /* 13*/ "Dur馥de vie Maxi\n", + /* 14*/ "Double frag\n", + /* 15*/ "Triple frag\n", + /* 16*/ "Quadruple frag\n", + /* 17*/ "Param鑼res jeu\n", + /* 18*/ "Charger param鑼res\n", + /* 19*/ "Sc駭ario\n", + /* 20*/ "Ar鈩es\n", + /* 21*/ "Options\n", + /* 22*/ "Equipes\n", + /* 23*/ "Armes\n", + /* 24*/ "Limites\n", + /* 25*/ "Simulants\n", + /* 26*/ "Sauvegarder param鑼res\n", + /* 27*/ "Abandonner jeu\n", + /* 28*/ "Param鑼res joueur\n", + /* 29*/ "Charger joueur\n", + /* 30*/ "Nom\n", + /* 31*/ "Personnages\n", + /* 32*/ "Handicap\n", + /* 33*/ "Manipulations\n", + /* 34*/ "Options joueur\n", + /* 35*/ "Statistiques\n", + /* 36*/ "Commencer jeu\n", + /* 37*/ "Abandonner\n", + /* 38*/ "Sauver joueur\n", + /* 39*/ "Sauver copie du joueur\n", + /* 40*/ "Trucs\n", + /* 41*/ "Musique\n", + /* 42*/ "Noms 駲uipes\n", + /* 43*/ "Ratio\n", + /* 44*/ "Verrou\n", + /* 45*/ "Aucun\n", + /* 46*/ "Dernier vainqueur\n", + /* 47*/ "Dernier perdant\n", + /* 48*/ "Hasard\n", + /* 49*/ "Challenge\n", + /* 50*/ "Challenges combat\n", + /* 51*/ "Abandonner Challenge\n", + /* 52*/ "Abandonner\n", + /* 53*/ "Voulez-vous vraiment\narr黎er la partie?\n", + /* 54*/ "Arr黎er\n", + /* 55*/ "Retour\n", + /* 56*/ "%s\n", + /* 57*/ "Accepter\n", + /* 58*/ "Retour\n", + /* 59*/ "Noms 駲uipes\n", + /* 60*/ "Retour\n", + /* 61*/ "Changer nom 駲uipe\n", + /* 62*/ "Musique\n", + /* 63*/ "Actuelle:\n", + /* 64*/ "Musiques multiples\n", + /* 65*/ "Retour\n", + /* 66*/ "Musiques multiples\n", + /* 67*/ "Hasard\n", + /* 68*/ "Choix musiques\n", + /* 69*/ "Choix musique\n", + /* 70*/ "Manip. 駲uipe\n", + /* 71*/ "Equipes activ馥s\n", + /* 72*/ "Equipes:\n", + /* 73*/ "Equipe auto...\n", + /* 74*/ "Retour\n", + /* 75*/ "Equipe auto\n", + /* 76*/ "Deux 駲uipes\n", + /* 77*/ "Trois 駲uipes\n", + /* 78*/ "Quatre 駲uipes\n", + /* 79*/ "Maximum 駲uipes\n", + /* 80*/ "Humains contre Simulants\n", + /* 81*/ "Duos Humain-Simulant\n", + /* 82*/ "Retour\n", + /* 83*/ "Simulants\n", + /* 84*/ "Ajouter Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Effacer tout\n", + /* 94*/ "Retour\n", + /* 95*/ "Difficult�:\n", + /* 96*/ "Changer type...\n", + /* 97*/ "Personnage...\n", + /* 98*/ "Effacer Simulant\n", + /* 99*/ "Retour\n", + /*100*/ "Personnage Simulant\n", + /*101*/ "Ajouter Simulant\n", + /*102*/ "Changer Simulant\n", + /*103*/ "Simulants normaux\n", + /*104*/ "Simulants sp馗iaux\n", + /*105*/ "Pr黎!\n", + /*106*/ "...en attente\n", + /*107*/ "Limites\n", + /*108*/ "Temps\n", + /*109*/ "Score\n", + /*110*/ "R騁ablir par d馭aut\n", + /*111*/ "Retour\n", + /*112*/ "Pas de limite\n", + /*113*/ "%d\n", + /*114*/ "%d Min.\n", + /*115*/ "Ar鈩es\n", + /*116*/ "Dark\n", + /*117*/ "Classique\n", + /*118*/ "Hasard\n", + /*119*/ "Skedar", + /*120*/ "Conduits", + /*121*/ "Ravin", + /*122*/ "Immeuble G5", + /*123*/ "Egouts", + /*124*/ "Entrep�t", + /*125*/ "Grid", + /*126*/ "Ruines", + /*127*/ "Secteur 52", + /*128*/ "Base", + /*129*/ "Toit", + /*130*/ "Forteresse", + /*131*/ "Villa", + /*132*/ "Parking", + /*133*/ "Temple", + /*134*/ "Complexe", + /*135*/ "F駘icit�", + /*136*/ "Hasard", + /*137*/ "Charger joueur\n", + /*138*/ "Bouton B pour annuler\n", + /*139*/ "Charger param鑼res jeu\n", + /*140*/ "%s: Sc駭ario: %s Ar鈩e: %s Simulants: %d", + /*141*/ "Pr駸駘ections\n", + /*142*/ "Nom joueur\n", + /*143*/ "Personnage\n", + /*144*/ "Charger t黎e...\n", + /*145*/ "Stats pour %s\n", + /*146*/ "Tu駸:\n", + /*147*/ "Morts:\n", + /*148*/ "Pr馗ision:\n", + /*149*/ "Tirs t黎e:\n", + /*150*/ "Mun. utilis馥s:\n", + /*151*/ "D馮穰s inflig駸:\n", + /*152*/ "D馮穰s re輹s:\n", + /*153*/ "Parties jou馥s:\n", + /*154*/ "Parties gagn馥s:\n", + /*155*/ "Parties perdues:\n", + /*156*/ "Temps:\n", + /*157*/ "Distance:\n", + /*158*/ "M馘ailles gagn馥s:\n", + /*159*/ " Pr馗ision:\n", + /*160*/ " Tirs t黎e:\n", + /*161*/ " Tueur:\n", + /*162*/ " Survivant:\n", + /*163*/ "Votre titre:\n", + /*164*/ "Retour\n", + /*165*/ "Challenges compl騁駸\n", + /*166*/ "Retour\n", + /*167*/ "Options\n", + /*168*/ "Voir r馗up.\n", + /*169*/ "Voir joueurs\n", + /*170*/ "Voir 駲uipes\n", + /*171*/ "Radar\n", + /*172*/ "Retour\n", + /*173*/ "Armes\n", + /*174*/ "Choix:\n", + /*175*/ "Param鑼res armes actuels:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Retour\n", + /*183*/ "Sauver param鑼res jeu\n", + /*184*/ "Voulez-vous 馗raser\nvotre fichier original?\n", + /*185*/ "Ecraser fichier original\n", + /*186*/ "Sauver copie\n", + /*187*/ "Ne pas sauver\n", + /*188*/ "Nom fichier\n", + /*189*/ "Entrer un nom pour votre\nfichier de param鑼res:\n", + /*190*/ "Confirmer\n", + /*191*/ "Votre fichier joueur\nest toujours sauv饅nautomatiquement.\n", + /*192*/ "Sauver une copie maintenant?\n", + /*193*/ "Non\n", + /*194*/ "Oui\n", + /*195*/ "Abandonner\n", + /*196*/ "Voulez-vous vraiment\nabandonner?\n", + /*197*/ "Abandonner\n", + /*198*/ "Retour\n", + /*199*/ "Manipulations\n", + /*200*/ "Style manip.\n", + /*201*/ "Inverser axe\n", + /*202*/ "Voir devant\n", + /*203*/ "Mouv. t黎e\n", + /*204*/ "Vis馥 auto\n", + /*205*/ "Contr�le vis馥\n", + /*206*/ "Cible � l'馗ran\n", + /*207*/ "Voir cible\n", + /*208*/ "Port馥 zoom\n", + /*209*/ "Munit. � l'馗ran\n", + /*210*/ "Fonction arme\n", + /*211*/ "Paintball\n", + /*212*/ "Retour\n", + /*213*/ "Maintenu\n", + /*214*/ "Fixe\n", + /*215*/ "Options combat\n", + /*216*/ "Options mallette\n", + /*217*/ "Options hacker\n", + /*218*/ "Options d馗apsuleur\n", + /*219*/ "Options zone\n", + /*220*/ "Options capture\n", + /*221*/ "Options bo�tes\n", + /*222*/ "Pan! T'es mort!\n", + /*223*/ "Ralenti\n", + /*224*/ "Mouvement rapide\n", + /*225*/ "Afficher 駲uipe\n", + /*226*/ "Sans radar\n", + /*227*/ "Sans vis馥 auto\n", + /*228*/ "Sans voir joueur\n", + /*229*/ "Sans voir r馗up.\n", + /*230*/ "Voir cible\n", + /*231*/ "Voir Terminal\n", + /*232*/ "Bo�tes sur radar\n", + /*233*/ "Zone sur radar\n", + /*234*/ "Zone mobile\n", + /*235*/ "Temps\n", + /*236*/ "Visible sur radar\n", + /*237*/ "Voir mallette\n", + /*238*/ "Voir sur radar\n", + /*239*/ "Retour\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Custom\n", + /*243*/ "Sc駭ario\n", + /*244*/ "Chacun pour soi!\n", + /*245*/ "-Equipes-\n", + /*246*/ "Combat", + /*247*/ "Tenir la mallette", + /*248*/ "Centre hacker", + /*249*/ "D馗apsuleur", + /*250*/ "Roi de la zone", + /*251*/ "Capturer la mallette", + /*252*/ "Toucher la bo�te", + /*253*/ "Combat", + /*254*/ "Mallette", + /*255*/ "Hacker", + /*256*/ "D馗aps.", + /*257*/ "Zone", + /*258*/ "Capture", + /*259*/ "Bo�tes", + /*260*/ "Game Over\n", + /*261*/ "Titre:\n", + /*262*/ "Arme de pr馘ilection:\n", + /*263*/ "Prix:\n", + /*264*/ "1er\n", + /*265*/ "2鑪e\n", + /*266*/ "3鑪e\n", + /*267*/ "4鑪e\n", + /*268*/ "5鑪e\n", + /*269*/ "6鑪e\n", + /*270*/ "7鑪e\n", + /*271*/ "8鑪e\n", + /*272*/ "9鑪e\n", + /*273*/ "10鑪e\n", + /*274*/ "11鑪e\n", + /*275*/ "12鑪e\n", + /*276*/ "Classement joueur\n", + /*277*/ "Morts\n", + /*278*/ "Score\n", + /*279*/ "Classement 駲uipe\n", + /*280*/ "Stats de %s", + /*281*/ "Suicides\n", + /*282*/ "Morts\n", + /*283*/ "Tu駸\n", + /*284*/ "Inventaire\n", + /*285*/ "Manipulation\n", + /*286*/ "Temps de jeu:\n", + /*287*/ "Fin de jeu\n", + /*288*/ "Pause\n", + /*289*/ "Reprendre\n", + /*290*/ "Fin jeu\n", + /*291*/ "Etes-vous s�r?\n", + /*292*/ "Annuler\n", + /*293*/ "Fin jeu\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Bouton B pour Retour.\n", + /*415*/ "Hangar d'information\n", + /*416*/ "Holo-entra�nement\n", + /*417*/ "Liste appareils\n", + /*418*/ "Informations\n", + /*419*/ "Emplacements\n", + /*420*/ "V馼icules\n", + /*421*/ "Profils personnages\n", + /*422*/ "Autres informations\n", + /*423*/ "Stats entra�nement\n", + /*424*/ "Temps 馗oul�:\n", + /*425*/ "Succ鑚!\n", + /*426*/ "Echec!\n", + /*427*/ "Ok\n", + /*428*/ "Reprendre\n", + /*429*/ "Annuler\n", + /*430*/ "Abandonner\n", + /*431*/ "Profil personnage\n", + /*432*/ "Nom:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Bouton B pour Retour.\n", + /*436*/ "Triche\n", + /*437*/ "Vous pouvez 騁eindre votre ordinateur en toute s馗urit�.\n", + /*438*/ "Annuler\n", + /*439*/ "Bronze\n", + /*440*/ "Argent\n", + /*441*/ "Or\n", + /*442*/ "Difficult饅n", + /*443*/ "Difficult�:\n", + /*444*/ "Choix difficult�:\n", + /*445*/ " \n", + /*446*/ "Arme\n", + /*447*/ "Info entra�nement\n", + /*448*/ "Stats entra�nement\n", + /*449*/ "Succ鑚!\n", + /*450*/ "Score:\n", + /*451*/ "Cibles d騁ruites:\n", + /*452*/ "Difficult�:\n", + /*453*/ "Temps 馗oul�:\n", + /*454*/ "Arme:\n", + /*455*/ "Pr馗ision:\n", + /*456*/ "Pas 馗hou饅n", + /*457*/ "Plus de munit.\n", + /*458*/ "Fin chrono\n", + /*459*/ "Score non atteint\n", + /*460*/ "Trop impr馗is\n", + /*461*/ "Centre\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Total\n", + /*466*/ "Score\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Limite munit.:\n", + /*472*/ "Limite temps:\n", + /*473*/ "Pr馗ision Mini:\n", + /*474*/ "Cibles � d騁ruire:\n", + /*475*/ "Score � atteindre:\n", + /*476*/ "Triche\n", + /*477*/ "Termin饅n", + /*478*/ "Attention\n", + /*479*/ "En utilsant les codes de triche\nvous ne pourrez pas progresser dans le jeu \ntant que ceux-ci seront activ駸.\n", + /*480*/ "OK\n", + /*481*/ "Annuler\n", + /*482*/ "Joueur %d: ", + /*483*/ "START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Initializing Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/pal-beta/mpmenu_str_g.c b/src/files/lang/pal-beta/mpmenu_str_g.c new file mode 100644 index 000000000..8e7e91577 --- /dev/null +++ b/src/files/lang/pal-beta/mpmenu_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Der Suizidalste\n", + /* 1*/ "Wer braucht Muni?\n", + /* 2*/ "Am wenigsten beschildet\n", + /* 3*/ "Bestgesch�tzter\n", + /* 4*/ "Der Treffsicherste\n", + /* 5*/ "Der Professionellste\n", + /* 6*/ "Der Gef臧rlichste\n", + /* 7*/ "Der Harmloseste\n", + /* 8*/ "Der Feigste\n", + /* 9*/ "Der Verzweifeltste\n", + /* 10*/ "Der Ehrenhafteste\n", + /* 11*/ "Der Unehrenhafteste\n", + /* 12*/ "Eintagsfliege\n", + /* 13*/ "Methusalem\n", + /* 14*/ "Doppel-Treffer\n", + /* 15*/ "Dreifach-Treffer\n", + /* 16*/ "Vierfach-Treffer\n", + /* 17*/ "Spiel-Einstellungen\n", + /* 18*/ "Einstellungen laden\n", + /* 19*/ "Szenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Optionen\n", + /* 22*/ "Teams\n", + /* 23*/ "Waffen\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulanten\n", + /* 26*/ "Einstellungen speichern\n", + /* 27*/ "Spiel abbrechen\n", + /* 28*/ "Spieler-Einstellungen\n", + /* 29*/ "Spieler laden\n", + /* 30*/ "Name\n", + /* 31*/ "Charakter\n", + /* 32*/ "Handicap\n", + /* 33*/ "Steuerung\n", + /* 34*/ "Spieler-Optionen\n", + /* 35*/ "Statistik\n", + /* 36*/ "Spielstart\n", + /* 37*/ "Abbruch\n", + /* 38*/ "Spieler speichern\n", + /* 39*/ "Spieler nochmals speichern\n", + /* 40*/ "Zeugs\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team-Namen\n", + /* 43*/ "Rate\n", + /* 44*/ "Sperre\n", + /* 45*/ "keine\n", + /* 46*/ "Letzter Gewinner\n", + /* 47*/ "Letzter Verlierer\n", + /* 48*/ "zuf舁lig\n", + /* 49*/ "Challenge\n", + /* 50*/ "Kampf-Challenge\n", + /* 51*/ "Challenge abbrechen\n", + /* 52*/ "Abbruch\n", + /* 53*/ "Sind Sie sicher, dass Sie\ndas Spiel abbrechen m�chten?\n", + /* 54*/ "Abbruch\n", + /* 55*/ "Zur�ck\n", + /* 56*/ "%s\n", + /* 57*/ "Annehmen\n", + /* 58*/ "Zur�ck\n", + /* 59*/ "Team-Namen\n", + /* 60*/ "Zur�ck\n", + /* 61*/ "Team-Name 舅dern\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Derzeit:\n", + /* 64*/ "Multiple Soundtracks\n", + /* 65*/ "Zur�ck\n", + /* 66*/ "Multiple Soundtracks\n", + /* 67*/ "zuf舁lig\n", + /* 68*/ "W臧le Soundtracks\n", + /* 69*/ "W臧le Soundtrack\n", + /* 70*/ "Team-Steuerung\n", + /* 71*/ "Teams erm臘htigt\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto-Team...\n", + /* 74*/ "Zur�ck\n", + /* 75*/ "Auto-Team\n", + /* 76*/ "Zwei Teams\n", + /* 77*/ "Drei Teams\n", + /* 78*/ "Vier Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Menschen vs. Simulanten\n", + /* 81*/ "Menschen-Simulanten Paare\n", + /* 82*/ "Zur�ck\n", + /* 83*/ "Simulanten\n", + /* 84*/ "Simulant hinzuf�gen...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Alle l�schen\n", + /* 94*/ "Zur�ck\n", + /* 95*/ "Schwierigkeit:\n", + /* 96*/ "Typ wechseln...\n", + /* 97*/ "Charakter...\n", + /* 98*/ "Simulant l�schen\n", + /* 99*/ "Zur�ck\n", + /*100*/ "Simulanten-Charakter\n", + /*101*/ "Simulant hinzuf�gen\n", + /*102*/ "Simulant wechseln\n", + /*103*/ "Normale Simulanten\n", + /*104*/ "Spezielle Simulanten\n", + /*105*/ "Fertig!\n", + /*106*/ "...und bereit\n", + /*107*/ "Limits\n", + /*108*/ "Zeit\n", + /*109*/ "Score\n", + /*110*/ "Grundeinstellung\n", + /*111*/ "Zur�ck\n", + /*112*/ "Unbegr.\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "zuf舁lig\n", + /*119*/ "Skedar", + /*120*/ "Rohre", + /*121*/ "Graben", + /*122*/ "G5-Building", + /*123*/ "Kan舁e", + /*124*/ "Lagerhaus", + /*125*/ "Netz", + /*126*/ "Ruinen", + /*127*/ "Area 52", + /*128*/ "Basis", + /*129*/ "D臘her", + /*130*/ "Festung", + /*131*/ "Villa", + /*132*/ "Parkdeck", + /*133*/ "Tempel", + /*134*/ "Komplex", + /*135*/ "Gl�ckseligkeit", + /*136*/ "Zuf舁lig", + /*137*/ "Spieler laden\n", + /*138*/ "B-Knopf f�r Abbruch\n", + /*139*/ "Spieleinstellungen laden\n", + /*140*/ "%s: Szenario: %s Arena: %s Simulanten: %d", + /*141*/ "Voreinstellungen\n", + /*142*/ "Spieler-Name\n", + /*143*/ "Charakter\n", + /*144*/ "Kopf laden...\n", + /*145*/ "Statistik f�r %s\n", + /*146*/ "Treff.:\n", + /*147*/ "Versuche:\n", + /*148*/ "Genauigkeit:\n", + /*149*/ "Kopftreffer:\n", + /*150*/ "Verbrauchte Muni:\n", + /*151*/ "Schaden verursacht:\n", + /*152*/ "Schmerzen ertragen:\n", + /*153*/ "Spiele gesamt:\n", + /*154*/ "Gewinne:\n", + /*155*/ "Verluste:\n", + /*156*/ "Zeit:\n", + /*157*/ "Distanz:\n", + /*158*/ "Medaillen:\n", + /*159*/ " Genauigkeit:\n", + /*160*/ " Kopftreffer:\n", + /*161*/ " Meistersch�tze:\n", + /*162*/ " ワberlebender:\n", + /*163*/ "Ihr Titel:\n", + /*164*/ "Zur�ck\n", + /*165*/ "Challenges komplettiert\n", + /*166*/ "Zur�ck\n", + /*167*/ "Optionen\n", + /*168*/ "Items anzeigen\n", + /*169*/ "Spieler anzeigen\n", + /*170*/ "Teams anzeigen\n", + /*171*/ "Radar\n", + /*172*/ "Zur�ck\n", + /*173*/ "Bewaffnung\n", + /*174*/ "Einstellung:\n", + /*175*/ "Aktuelle Einstellung:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Zur�ck\n", + /*183*/ "Einstellungen speichern\n", + /*184*/ "M�chten Sie das \nbestehende File\n�berschreiben?\n", + /*185*/ "ワberschreiben\n", + /*186*/ "Kopieren\n", + /*187*/ "Nicht speichern\n", + /*188*/ "File-Name\n", + /*189*/ "Bitte benennen Sie\nIhr File:\n", + /*190*/ "Best舩igen\n", + /*191*/ "Ihr Spieler-File wird\nimmer automatisch\ngespeichert.\n", + /*192*/ "Kopie speichern?\n", + /*193*/ "Nein\n", + /*194*/ "Ja\n", + /*195*/ "Abbruch\n", + /*196*/ "Sind Sie sicher, dass\nSie abbrechen wollen?\n", + /*197*/ "Abbrechen\n", + /*198*/ "Zur�ck\n", + /*199*/ "Steuerung\n", + /*200*/ "Steuerungsart\n", + /*201*/ "Blick vertauschen\n", + /*202*/ "Vorausschauen\n", + /*203*/ "Kopfneigung\n", + /*204*/ "Auto-Ziel\n", + /*205*/ "Ziel-Steuerung\n", + /*206*/ "Screen-Anzeigen\n", + /*207*/ "Ziel zeigen\n", + /*208*/ "Zoom-Bereich\n", + /*209*/ "Munition anzeigen\n", + /*210*/ "Funktion anzeigen\n", + /*211*/ "Paintball\n", + /*212*/ "Zur�ck\n", + /*213*/ "Halten\n", + /*214*/ "Umschalten\n", + /*215*/ "Kampf-Optionen\n", + /*216*/ "Aktenkoffer-Optionen\n", + /*217*/ "Hacker-Optionen\n", + /*218*/ "Pop a Cap-Optionen\n", + /*219*/ "H�gel-Optionen\n", + /*220*/ "Fang-Optionen\n", + /*221*/ "Boxen-Optionen\n", + /*222*/ "Ein Treffer\n", + /*223*/ "Zeitlupe\n", + /*224*/ "Zeitraffer\n", + /*225*/ "Team anzeigen\n", + /*226*/ "Kein Radar\n", + /*227*/ "Kein Auto-Ziel\n", + /*228*/ "Spieler nicht anzeigen\n", + /*229*/ "Items nicht anzeigen\n", + /*230*/ "Ziel anzeigen\n", + /*231*/ "Terminal anzeigen\n", + /*232*/ "Boxen am Radar zeigen\n", + /*233*/ "H�gel am Radar zeigen\n", + /*234*/ "Mobiler H�gel\n", + /*235*/ "Zeit\n", + /*236*/ "Am Radar zeigen\n", + /*237*/ "Aktenkoffer anzeigen\n", + /*238*/ "Am Radar zeigen\n", + /*239*/ "Zur�ck\n", + /*240*/ "Aus\n", + /*241*/ "Ein\n", + /*242*/ "Smart\n", + /*243*/ "Szenario\n", + /*244*/ "Frei f�r alle!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Kampf", + /*247*/ "Verteidigen Sie den Aktenkoffer", + /*248*/ "Hacker-Zentrale", + /*249*/ "Pop a Cap", + /*250*/ "Herr des H�gels", + /*251*/ "Schnapp den Koffer", + /*252*/ "Ber�hr die Box", + /*253*/ "Kampf", + /*254*/ "Aktenkoffer", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "H�gel", + /*258*/ "Fang", + /*259*/ "Boxen", + /*260*/ "Game Over\n", + /*261*/ "Titel:\n", + /*262*/ "Bevorzugte Waffe:\n", + /*263*/ "Preise:\n", + /*264*/ "1.\n", + /*265*/ "2.\n", + /*266*/ "3.\n", + /*267*/ "4.\n", + /*268*/ "5.\n", + /*269*/ "6.\n", + /*270*/ "7.\n", + /*271*/ "8.\n", + /*272*/ "9.\n", + /*273*/ "10.\n", + /*274*/ "11.\n", + /*275*/ "12.\n", + /*276*/ "Spieler-Bewertung\n", + /*277*/ "Versuche\n", + /*278*/ "Score\n", + /*279*/ "Team-Bewertung\n", + /*280*/ "Statistik f�r %s", + /*281*/ "Selber Schuld\n", + /*282*/ "Versuche\n", + /*283*/ "Treffer\n", + /*284*/ "Inventar\n", + /*285*/ "Steuerung\n", + /*286*/ "Spielzeit:\n", + /*287*/ "Spiel beenden\n", + /*288*/ "Pause\n", + /*289*/ "Pause beenden\n", + /*290*/ "Spiel beenden\n", + /*291*/ "Sind Sie sicher?\n", + /*292*/ "Zur�ck\n", + /*293*/ "Spiel beenden\n", + /*294*/ "PerfectHead\n", + /*295*/ "Gespeicherten Kopf laden\n", + /*296*/ "Neuen Kopf erstellen\n", + /*297*/ "Kopf editieren\n", + /*298*/ "PerfectHead editieren\n", + /*299*/ "W臧le den Kopf:\n", + /*300*/ "Abbruch\n", + /*301*/ "Neuen Kopf erstellen\n", + /*302*/ "Gespeicherten Kopf laden\n", + /*303*/ "Wo m�chtest du diesen\n", + /*304*/ "Kopf einsetzen?\n", + /*305*/ "Kampfsimulator\n", + /*306*/ "Alle Missionen\n", + /*307*/ "Beide\n", + /*308*/ "Abbruch\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "PerfectHead laden\n", + /*339*/ "Legen Sie das Controller Pak\n", + /*340*/ "mit dem Kopf, den Sie laden\n", + /*341*/ "m�chten in einen beliebigen\n", + /*342*/ "Controller ein.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Abbruch\n", + /*345*/ "Quelle:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "PerfectHead speichern\n", + /*393*/ "Sie k�nnen jetzt den Kopf auf\n", + /*394*/ "ein Controller Pak speichern.\n", + /*395*/ "In diesem Fall stellen Sie bitte\n", + /*396*/ "sicher, dass ein Controller Pak\n", + /*397*/ "eingelegt ist. W臧len Sie \"Speichern\".\n", + /*398*/ "Speichern\n", + /*399*/ "Nicht speichern\n", + /*400*/ "Kopf wurde erstellt!\n", + /*401*/ "Um diesen Kopf im Kampsimulator einzusetzen,\n", + /*402*/ "w臧len Sie ihn aus dem Charakter-Men� vom\n", + /*403*/ "Spieler/Simulanten-Einstellungs-Men�.\n", + /*404*/ "Die gew�nschten K�pfe erscheinen nun\n", + /*405*/ "in allen Missionen, die Sie spielen.\n", + /*406*/ "Sie k�nnen den Kopf nun noch weiter editieren.\n", + /*407*/ "Beenden\n", + /*408*/ "Kopf editieren\n", + /*409*/ "Farbe des Kopfes:\n", + /*410*/ "Gesicht:\n", + /*411*/ "Frisur:\n", + /*412*/ "OK\n", + /*413*/ "Abbruch\n", + /*414*/ "Dr�cken Sie den B-Knopf, um zur�ckzukehren.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Ger舩e-Liste\n", + /*418*/ "Information\n", + /*419*/ "ヨrtlichkeiten\n", + /*420*/ "Fahrzeuge\n", + /*421*/ "Character-Profile\n", + /*422*/ "Weitere Informationen\n", + /*423*/ "Trainings-Statistik\n", + /*424*/ "ben�tigte Zeit:\n", + /*425*/ "Abgeschlossen!\n", + /*426*/ "Durchgefallen!\n", + /*427*/ "OK\n", + /*428*/ "Weiter\n", + /*429*/ "Zur�ck\n", + /*430*/ "Abbruch\n", + /*431*/ "Character-Profile\n", + /*432*/ "Name:\n", + /*433*/ "Alter:\n", + /*434*/ "Rasse:\n", + /*435*/ "Dr�cken Sie den B-Knopf, um zur�ckzukehren.\n", + /*436*/ "Cheats\n", + /*437*/ "Sie k�nnen das Ger舩 jetzt abschalten.\n", + /*438*/ "Abbruch\n", + /*439*/ "Bronze\n", + /*440*/ "Silber\n", + /*441*/ "Gold\n", + /*442*/ "Schwierigkeit\n", + /*443*/ "Schwierigkeit:\n", + /*444*/ "W臧len Sie die Schwierigkeit:\n", + /*445*/ " \n", + /*446*/ "Waffe\n", + /*447*/ "Trainings-Info\n", + /*448*/ "Trainings-Statistik\n", + /*449*/ "Abgeschlossen!\n", + /*450*/ "Score:\n", + /*451*/ "Getroffene Ziele:\n", + /*452*/ "Schwierigkeit:\n", + /*453*/ "ben�tigte Zeit:\n", + /*454*/ "Waffe:\n", + /*455*/ "Genauigkeit:\n", + /*456*/ "Nicht durchgefallen\n", + /*457*/ "Keine Munition\n", + /*458*/ "Zeit abgelaufen\n", + /*459*/ "Score unerreichbar\n", + /*460*/ "Zu ungenau\n", + /*461*/ "Bingo\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Munitions-Limit:\n", + /*472*/ "Zeit-Limit:\n", + /*473*/ "Min. Genauigkeit:\n", + /*474*/ "Ziele:\n", + /*475*/ "Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Fertig\n", + /*478*/ "Warnung!\n", + /*479*/ "Sollten Sie Cheats aktivieren, k�nnen Sie nicht\nweiter ins Spiel vordringen, solange\ndiese Cheats aktiv sind.\n", + /*480*/ "OK\n", + /*481*/ "Zur�ck\n", + /*482*/ "Spieler %d: ", + /*483*/ "Dr�cken Sie START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Controller Pak wird gepr�ft\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/pal-beta/mpmenu_str_i.c b/src/files/lang/pal-beta/mpmenu_str_i.c new file mode 100644 index 000000000..3ac5cda70 --- /dev/null +++ b/src/files/lang/pal-beta/mpmenu_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Che schifo!\n", + /* 1*/ "Servono munizioni?\n", + /* 2*/ "Protezione minima\n", + /* 3*/ "Protezione massima\n", + /* 4*/ "Precisione di tiro\n", + /* 5*/ "Professionale\n", + /* 6*/ "Micidiale\n", + /* 7*/ "Innocuo\n", + /* 8*/ "Codardo\n", + /* 9*/ "Disperato\n", + /* 10*/ "Lodevole\n", + /* 11*/ "Disonorevole\n", + /* 12*/ "Vita pi� breve\n", + /* 13*/ "Vita pi� lunga\n", + /* 14*/ "Ucciso 2 volte\n", + /* 15*/ "Ucciso 3 volte\n", + /* 16*/ "Ucciso 4 volte\n", + /* 17*/ "Impostazioni gioco\n", + /* 18*/ "Carica impostazioni\n", + /* 19*/ "Ambientazione\n", + /* 20*/ "Scena\n", + /* 21*/ "Opzioni\n", + /* 22*/ "Squadre\n", + /* 23*/ "Armi\n", + /* 24*/ "Limiti\n", + /* 25*/ "Replicanti\n", + /* 26*/ "Salva impostazioni\n", + /* 27*/ "Interrompi gioco\n", + /* 28*/ "Impostaz. giocatore\n", + /* 29*/ "Carica giocatore\n", + /* 30*/ "Nome\n", + /* 31*/ "Personaggio\n", + /* 32*/ "Svantaggi\n", + /* 33*/ "Comandi\n", + /* 34*/ "Opzioni giocatore\n", + /* 35*/ "Statistiche\n", + /* 36*/ "Avvio gioco\n", + /* 37*/ "Esci\n", + /* 38*/ "Salva Giocatore\n", + /* 39*/ "Salva Copia Giocatore\n", + /* 40*/ "Varie\n", + /* 41*/ "Colonna sonora\n", + /* 42*/ "Nomi squadre\n", + /* 43*/ "Rapporto\n", + /* 44*/ "Blocco\n", + /* 45*/ "Nessuno\n", + /* 46*/ "Ultimo vincitore\n", + /* 47*/ "Ultimo perdente\n", + /* 48*/ "A caso\n", + /* 49*/ "Sfida\n", + /* 50*/ "Sfide di lotta\n", + /* 51*/ "Interrompi la sfida\n", + /* 52*/ "Interrompi\n", + /* 53*/ "Desideri veramente\ninterrompere il gioco?\n", + /* 54*/ "Interrompi\n", + /* 55*/ "Annulla\n", + /* 56*/ "%s\n", + /* 57*/ "Accetta\n", + /* 58*/ "Annulla\n", + /* 59*/ "Nomi squadre\n", + /* 60*/ "Esci\n", + /* 61*/ "Cambia nomi squadre\n", + /* 62*/ "Colonna sonora\n", + /* 63*/ "Attuale:\n", + /* 64*/ "Pi� brani\n", + /* 65*/ "Esci\n", + /* 66*/ "Brani multipli\n", + /* 67*/ "A caso\n", + /* 68*/ "Seleziona brani\n", + /* 69*/ "Seleziona brano\n", + /* 70*/ "Comandi squadra\n", + /* 71*/ "Squadre attivate\n", + /* 72*/ "Squadre:\n", + /* 73*/ "Squadra automatica...\n", + /* 74*/ "Esci\n", + /* 75*/ "Squadra automatica\n", + /* 76*/ "Due squadre\n", + /* 77*/ "Tre squadre\n", + /* 78*/ "Quattro squadre\n", + /* 79*/ "Squadre al massimo\n", + /* 80*/ "Umani contro replic.\n", + /* 81*/ "Coppie umani-replic.\n", + /* 82*/ "Annulla\n", + /* 83*/ "Replicanti\n", + /* 84*/ "Aggiungi replicanti...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Cancella tutto\n", + /* 94*/ "Esci\n", + /* 95*/ "Difficolt�:\n", + /* 96*/ "Cambia tipo...\n", + /* 97*/ "Personaggio...\n", + /* 98*/ "Cancella replicante\n", + /* 99*/ "Esci\n", + /*100*/ "Personaggio replicante\n", + /*101*/ "Aggiungi replicante\n", + /*102*/ "Cambia replicante\n", + /*103*/ "Replicanti normali\n", + /*104*/ "Replicanti speciali\n", + /*105*/ "Pronti!\n", + /*106*/ "...attendere\n", + /*107*/ "Limiti\n", + /*108*/ "Tempo\n", + /*109*/ "Punteggio\n", + /*110*/ "Ripristina impostaz.\n", + /*111*/ "Esci\n", + /*112*/ "No limite\n", + /*113*/ "%d\n", + /*114*/ "%d min\n", + /*115*/ "Scena\n", + /*116*/ "Dark\n", + /*117*/ "Classica\n", + /*118*/ "A caso\n", + /*119*/ "Skedar", + /*120*/ "Condotte", + /*121*/ "Burrone", + /*122*/ "Edificio G5", + /*123*/ "Fognature", + /*124*/ "Magazzino", + /*125*/ "Griglia", + /*126*/ "Rovine", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Tetto", + /*130*/ "Fortezza", + /*131*/ "Villa", + /*132*/ "Parcheggio", + /*133*/ "Tempio", + /*134*/ "Complesso", + /*135*/ "Felicit�", + /*136*/ "A caso", + /*137*/ "Carica giocatore\n", + /*138*/ "Premi B per annullare\n", + /*139*/ "Carica impostaz. gioco\n", + /*140*/ "%s: Ambientazione: %s Scena: %s Replicanti: %d", + /*141*/ "Impostazioni\n", + /*142*/ "Nome giocatore\n", + /*143*/ "Personaggio\n", + /*144*/ "Carica testa...\n", + /*145*/ "Statist. per %s\n", + /*146*/ "Vittime:\n", + /*147*/ "Decessi:\n", + /*148*/ "Precisione:\n", + /*149*/ "Colpi al capo:\n", + /*150*/ "Munizioni usate:\n", + /*151*/ "Danno arrecato:\n", + /*152*/ "Danno subito:\n", + /*153*/ "Partite giocate:\n", + /*154*/ "Partite vinte:\n", + /*155*/ "Partite perse:\n", + /*156*/ "Tempo:\n", + /*157*/ "Distanza:\n", + /*158*/ "Medaglie vinte:\n", + /*159*/ " Precisione:\n", + /*160*/ " Colpi al capo:\n", + /*161*/ " Campione:\n", + /*162*/ " Superstite:\n", + /*163*/ "Tuo titolo:\n", + /*164*/ "Esci\n", + /*165*/ "Sfide completate\n", + /*166*/ "Esci\n", + /*167*/ "Opzioni\n", + /*168*/ "Mostra strumenti\n", + /*169*/ "Mostra giocatori\n", + /*170*/ "Mostra squadre\n", + /*171*/ "Radar\n", + /*172*/ "Esci\n", + /*173*/ "Armi\n", + /*174*/ "Imposta:\n", + /*175*/ "Impostaz. attuali armi:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Esci\n", + /*183*/ "Salva impostaz. gioco\n", + /*184*/ "Vuoi salvare sul file\ndi gioco originale?\n", + /*185*/ "Salva su originale\n", + /*186*/ "Salva copia\n", + /*187*/ "Non salvare\n", + /*188*/ "Nome del file partita\n", + /*189*/ "Digita nome per il file\nimpostazioni gioco:\n", + /*190*/ "Conferma\n", + /*191*/ "Il file giocatore 鐔nsempre salvato\nautomaticamente.\n", + /*192*/ "Salvarne una copia?\n", + /*193*/ "No\n", + /*194*/ "S�\n", + /*195*/ "Esci\n", + /*196*/ "Desideri veramente\nuscire?\n", + /*197*/ "Esci\n", + /*198*/ "Annulla\n", + /*199*/ "Comandi\n", + /*200*/ "Modalit� comandi\n", + /*201*/ "Inv. punto vista\n", + /*202*/ "Vista in avanti\n", + /*203*/ "Rotazione testa\n", + /*204*/ "Mira automatica\n", + /*205*/ "Mirino\n", + /*206*/ "Vista su schermo\n", + /*207*/ "Mostra obiettivo\n", + /*208*/ "Area zoom\n", + /*209*/ "Munizioni\n", + /*210*/ "Funzioni arma\n", + /*211*/ "Macchia colorata\n", + /*212*/ "Esci\n", + /*213*/ "Tieni premuto\n", + /*214*/ "Attiva/disattiva\n", + /*215*/ "Opzioni lotta\n", + /*216*/ "Opzioni cartella\n", + /*217*/ "Opzioni hacker\n", + /*218*/ "Opzioni tutti contro 1\n", + /*219*/ "Opzioni colle\n", + /*220*/ "Opzioni cassa\n", + /*221*/ "Opzioni box\n", + /*222*/ "Vittime in un colpo\n", + /*223*/ "Al rallentatore\n", + /*224*/ "Accelerato\n", + /*225*/ "Mostra squadra\n", + /*226*/ "Nessun Radar\n", + /*227*/ "No mira autom.\n", + /*228*/ "Nascondi giocatori\n", + /*229*/ "Nascondi strumenti\n", + /*230*/ "Mostra obiettivo\n", + /*231*/ "Mostra terminale\n", + /*232*/ "Box su radar\n", + /*233*/ "Colle su radar\n", + /*234*/ "Colle mobile\n", + /*235*/ "Tempo\n", + /*236*/ "Mostra su radar\n", + /*237*/ "Mostra cartella\n", + /*238*/ "Mostra su radar\n", + /*239*/ "Esci\n", + /*240*/ "No\n", + /*241*/ "S�\n", + /*242*/ "Furbo\n", + /*243*/ "Ambientazione\n", + /*244*/ "Per tutti!\n", + /*245*/ "-Collaborazione-\n", + /*246*/ "Lotta", + /*247*/ "Tieni cartella", + /*248*/ "Centrale Hacker", + /*249*/ "Tutti contro 1", + /*250*/ "Re del colle", + /*251*/ "Prendi la cassa", + /*252*/ "Tocca quel box", + /*253*/ "Lotta", + /*254*/ "Cartella", + /*255*/ "Hacker", + /*256*/ "Contro 1", + /*257*/ "Colle", + /*258*/ "Cassa", + /*259*/ "Box", + /*260*/ "Fine partita\n", + /*261*/ "Titolo:\n", + /*262*/ "Arma pi� usata:\n", + /*263*/ "Premi:\n", + /*264*/ "1ー\n", + /*265*/ "2ー\n", + /*266*/ "3ー\n", + /*267*/ "4ー\n", + /*268*/ "5ー\n", + /*269*/ "6ー\n", + /*270*/ "7ー\n", + /*271*/ "8ー\n", + /*272*/ "9ー\n", + /*273*/ "10ー\n", + /*274*/ "11ー\n", + /*275*/ "12ー\n", + /*276*/ "Classifica giocatori\n", + /*277*/ "Decessi\n", + /*278*/ "Punti\n", + /*279*/ "Classifica squadre\n", + /*280*/ "Statist. per %s", + /*281*/ "Suicidi\n", + /*282*/ "Decessi\n", + /*283*/ "Vittime\n", + /*284*/ "Inventario\n", + /*285*/ "Comandi\n", + /*286*/ "Tempo di gioco:\n", + /*287*/ "Fine gioco\n", + /*288*/ "Pausa\n", + /*289*/ "Fine pausa\n", + /*290*/ "Esci dal gioco\n", + /*291*/ "Sicuro?\n", + /*292*/ "Annulla\n", + /*293*/ "Fine gioco\n", + /*294*/ "TestaPerfect\n", + /*295*/ "Carica testa salvata\n", + /*296*/ "Crea nuova testa\n", + /*297*/ "Modifica testa caricata\n", + /*298*/ "Modifica testaPerfect\n", + /*299*/ "Scegli casella per modifica:\n", + /*300*/ "Annulla\n", + /*301*/ "Crea nuova testa\n", + /*302*/ "Carica testa salvata\n", + /*303*/ "Dove desideri usare\n", + /*304*/ "questa testa?\n", + /*305*/ "Simulatore lotta\n", + /*306*/ "Tutte le missioni\n", + /*307*/ "Entrambi\n", + /*308*/ "Annulla\n", + /*309*/ "Impostaz. macch. fotografica\n", + /*310*/ "Inserisci la macch. fotografica\n", + /*311*/ "nella cassetta Game Boy.\n", + /*312*/ "Poi inserisci la cassetta Game Boy\n", + /*313*/ "in un Controller.\n", + /*314*/ "OK\n", + /*315*/ "Annulla\n", + /*316*/ "Errore\n", + /*317*/ "Macch. fotografica Game Boy non rilevata!\n", + /*318*/ "Controlla i collegamenti\n", + /*319*/ "e riprova.\n", + /*320*/ "Annulla\n", + /*321*/ "Scegli la macchina\n", + /*322*/ "Rilevate pi� macchine\n", + /*323*/ "Seleziona la macchina che\nvuoi usare\n", + /*324*/ "OK\n", + /*325*/ "Annulla\n", + /*326*/ "TestaPerfect\n", + /*327*/ "Scatta foto ora\n", + /*328*/ "Carica foto da macchina\n", + /*329*/ "Annulla\n", + /*330*/ "Carica da macchina\n", + /*331*/ "Scegli foto:\n", + /*332*/ "Annulla\n", + /*333*/ "Scatta foto\n", + /*334*/ "Scatta!\n", + /*335*/ "Annulla\n", + /*336*/ "Tieni foto\n", + /*337*/ "Riprova\n", + /*338*/ "Carica testaPerfect\n", + /*339*/ "Inserisci il Controller Pak\n", + /*340*/ "contenete la testa che\n", + /*341*/ "vuoi caricare in uno\n", + /*342*/ "dei Controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Annulla\n", + /*345*/ "Fonte:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "TestaPerfect Editor\n", + /*352*/ "Scatta altra foto\n", + /*353*/ "Cambia testa\n", + /*354*/ "Posiziona foto\n", + /*355*/ "Colora viso e capelli\n", + /*356*/ "Dai forma a testa\n", + /*357*/ "Rimuovi testa\n", + /*358*/ "Cancella modifiche\n", + /*359*/ "Tieni modifiche\n", + /*360*/ "Dai forma a testa\n", + /*361*/ "Profondit濬n", + /*362*/ "OK\n", + /*363*/ "Annulla\n", + /*364*/ "Posiziona immagine\n", + /*365*/ "Lumninosit濬n", + /*366*/ "OK\n", + /*367*/ "Annulla\n", + /*368*/ "Scegli testa\n", + /*369*/ "OK\n", + /*370*/ "Annulla\n", + /*371*/ "Elimina testaPerfect\n", + /*372*/ "Desideri veramente eliminare\n", + /*373*/ "questa testa dalla memoria?\n", + /*374*/ "Elimina\n", + /*375*/ "Annulla\n", + /*376*/ "Annulla modifiche\n", + /*377*/ "Eliminare veramente\n", + /*378*/ "le modifiche?\n", + /*379*/ "Elimina\n", + /*380*/ "Esci\n", + /*381*/ "Salva testaPerfect\n", + /*382*/ "Hai modificato questa testa.\n", + /*383*/ "Vuoi tenere le modifiche?\n", + /*384*/ "Tieni\n", + /*385*/ "Annulla\n", + /*386*/ "Salva testaPerfect\n", + /*387*/ "Le modifiche saranno memorizzate.\n", + /*388*/ "Vuoi salvare le modifiche\n", + /*389*/ "nel Controller Pak?\n", + /*390*/ "Salva\n", + /*391*/ "Non salvare\n", + /*392*/ "Salva testaPerfect\n", + /*393*/ "Ora puoi salvare la testa\n", + /*394*/ "su un Controller Pak se vuoi.\n", + /*395*/ "Prima per� accertati che\n", + /*396*/ "sia inserito un Controller Pak\n", + /*397*/ "e scegli \"Salva\".\n", + /*398*/ "Salva\n", + /*399*/ "Non salvare\n", + /*400*/ "Testa completa!\n", + /*401*/ "Per usare la testa nel simulatore lotta,\n", + /*402*/ "selezionala dal menu personaggi delle\n", + /*403*/ "impostazioni giocatore/replicante.\n", + /*404*/ "Appariranno le teste missione\n", + /*405*/ "per ogni missione giocata.\n", + /*406*/ "Puoi ancora modificare la testa.\n", + /*407*/ "Esci\n", + /*408*/ "Modifica testa\n", + /*409*/ "Colore testa\n", + /*410*/ "Viso:\n", + /*411*/ "Capelli:\n", + /*412*/ "OK\n", + /*413*/ "Annulla\n", + /*414*/ "Premi B per uscire.\n", + /*415*/ "Informazioni hangar\n", + /*416*/ "Esercitazione olografica\n", + /*417*/ "Lista strumenti\n", + /*418*/ "Informazioni\n", + /*419*/ "Luoghi\n", + /*420*/ "Veicoli\n", + /*421*/ "Profili personaggi\n", + /*422*/ "Altre informazioni\n", + /*423*/ "Statist. esercitaz.\n", + /*424*/ "Tempo impiegato:\n", + /*425*/ "Compiuto!\n", + /*426*/ "Fallito!\n", + /*427*/ "Ok\n", + /*428*/ "Riprendi\n", + /*429*/ "Annulla\n", + /*430*/ "Interrompi\n", + /*431*/ "Profilo personaggio\n", + /*432*/ "Nome:\n", + /*433*/ "Et�:\n", + /*434*/ "Razza:\n", + /*435*/ "Premi B per uscire.\n", + /*436*/ "Trucchi\n", + /*437*/ "Ora puoi spegnere il computer.\n", + /*438*/ "Annulla\n", + /*439*/ "Bronzo\n", + /*440*/ "Argento\n", + /*441*/ "Oro\n", + /*442*/ "Difficolt濬n", + /*443*/ "Difficolt�:\n", + /*444*/ "Seleziona difficolt�:\n", + /*445*/ " \n", + /*446*/ "Arma\n", + /*447*/ "Info esercitaz.\n", + /*448*/ "Statist. esercitaz.\n", + /*449*/ "Compiuto!\n", + /*450*/ "Punti:\n", + /*451*/ "Obiettivi distrutti:\n", + /*452*/ "Difficolt�:\n", + /*453*/ "Tempo impiegato:\n", + /*454*/ "Arma:\n", + /*455*/ "Precisione:\n", + /*456*/ "Non fallito\n", + /*457*/ "Finite munizioni\n", + /*458*/ "Tempo scaduto\n", + /*459*/ "Punteggio impossibile \n", + /*460*/ "Troppo impreciso\n", + /*461*/ "Centro\n", + /*462*/ "Zona 1\n", + /*463*/ "Zona 2\n", + /*464*/ "Zona 3\n", + /*465*/ "Totale colpi\n", + /*466*/ "Punti\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Limite munizioni:\n", + /*472*/ "Limite tempo:\n", + /*473*/ "Precisione min.:\n", + /*474*/ "Obiettivi:\n", + /*475*/ "Punteggio obiettivi:\n", + /*476*/ "Trucchi\n", + /*477*/ "Fatto\n", + /*478*/ "Avvertenza\n", + /*479*/ "Finch� i trucchi sono attivi,\nnon potrai progredire nel gioco\n.", + /*480*/ "OK\n", + /*481*/ "Annulla\n", + /*482*/ "Giocat. %d: ", + /*483*/ "Premi START!\n", + /*484*/ "Ricerca macch. fotografica!\n", + /*485*/ "Regolazione macchina\n", + /*486*/ "Scaricamento immagine\n", + /*487*/ "Caricamento immagine\n", + /*488*/ "Salva immagine\n", + /*489*/ "Tasferimento immagine\n", + /*490*/ "Caricamento segmento\n", + /*491*/ "Esame Controller Pak\n", + /*492*/ "Prelevam. testaPerfect\n", + /*493*/ "Salvatag. testaPerfect\n", + /*494*/ "Regolazione autom. macchina\n", + /*495*/ "Attendere prego...\n", +}; diff --git a/src/files/lang/pal-beta/mpmenu_str_s.c b/src/files/lang/pal-beta/mpmenu_str_s.c new file mode 100644 index 000000000..f7dcd58bb --- /dev/null +++ b/src/files/lang/pal-beta/mpmenu_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "El m疽 Suicida\n", + /* 1*/ "ソQu� es munici�n?\n", + /* 2*/ "Menor Escudo\n", + /* 3*/ "Mejor Protegido\n", + /* 4*/ "Mejor Punter�a\n", + /* 5*/ "El m疽 Profesional\n", + /* 6*/ "El m疽 Mort�fero\n", + /* 7*/ "El m疽 Inofensivo\n", + /* 8*/ "El m疽 Cobarde\n", + /* 9*/ "El m疽 Fren騁ico\n", + /* 10*/ "El m疽 Honorable\n", + /* 11*/ "El m疽 Deshonorable\n", + /* 12*/ "La Vida m疽 Corta\n", + /* 13*/ "La Vida m疽 Larga\n", + /* 14*/ "Doble Muerte\n", + /* 15*/ "Triple Muerte\n", + /* 16*/ "Cu疆ruple Muerte\n", + /* 17*/ "Conf. de Juego\n", + /* 18*/ "Cargar Par疥etros\n", + /* 19*/ "Escenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Opciones\n", + /* 22*/ "Equipos\n", + /* 23*/ "Armas\n", + /* 24*/ "L�mites\n", + /* 25*/ "Simulantes\n", + /* 26*/ "Guardar Par疥etros\n", + /* 27*/ "Abortar Juego\n", + /* 28*/ "Conf. de Jugador\n", + /* 29*/ "Cargar Jugador\n", + /* 30*/ "Nombre\n", + /* 31*/ "Personaje\n", + /* 32*/ "H疣dicap\n", + /* 33*/ "Controles\n", + /* 34*/ "Opciones de Jugador\n", + /* 35*/ "Estad�sticas\n", + /* 36*/ "Comenzar Juego\n", + /* 37*/ "Abandonar\n", + /* 38*/ "Guardar Jugador\n", + /* 39*/ "Guardar Copia del Jugador\n", + /* 40*/ "Objetos\n", + /* 41*/ "Banda Sonora\n", + /* 42*/ "Nombres de Equipo\n", + /* 43*/ "Ratio\n", + /* 44*/ "Bloquear\n", + /* 45*/ "Ninguno\n", + /* 46*/ "レltimo Ganador\n", + /* 47*/ "レltimo Perdedor\n", + /* 48*/ "Aleatorio\n", + /* 49*/ "Desaf�o\n", + /* 50*/ "Desaf�os de Combate\n", + /* 51*/ "Abortar Desaf�o\n", + /* 52*/ "Abortar\n", + /* 53*/ "ソEst疽 seguro de que\nquieres abortar el juego?\n", + /* 54*/ "Abortar\n", + /* 55*/ "Cancelar\n", + /* 56*/ "%s\n", + /* 57*/ "Aceptar\n", + /* 58*/ "Cancelar\n", + /* 59*/ "Nombres de Equipo\n", + /* 60*/ "Volver\n", + /* 61*/ "Cambiar Nombre de Equipo\n", + /* 62*/ "Banda Sonora\n", + /* 63*/ "Actual:\n", + /* 64*/ "M�ltiples Melod�as\n", + /* 65*/ "Volver\n", + /* 66*/ "M�ltiples Melod�as\n", + /* 67*/ "Aleatorio\n", + /* 68*/ "Elegir Melod�as\n", + /* 69*/ "Elegir Melod�a\n", + /* 70*/ "Controles de Equipo\n", + /* 71*/ "Equipos Activados\n", + /* 72*/ "Equipos:\n", + /* 73*/ "Auto Equipo...\n", + /* 74*/ "Volver\n", + /* 75*/ "Auto Equipo\n", + /* 76*/ "Dos Equipos\n", + /* 77*/ "Tres Equipos\n", + /* 78*/ "Cuatro Equipos\n", + /* 79*/ "M痊imo de Equipos\n", + /* 80*/ "Humanos contra Sim.\n", + /* 81*/ "Parejas Humano-Sim.\n", + /* 82*/ "Cancelar\n", + /* 83*/ "Simulantes\n", + /* 84*/ "A�adir Simulante...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Despejar Todo\n", + /* 94*/ "Volver\n", + /* 95*/ "Dificultad:\n", + /* 96*/ "Cambiar Tipo...\n", + /* 97*/ "Personaje...\n", + /* 98*/ "Borrar Simulante\n", + /* 99*/ "Volver\n", + /*100*/ "Personaje Simulante\n", + /*101*/ "A�adir Simulante\n", + /*102*/ "Cambiar Simulante\n", + /*103*/ "Simulantes Normales\n", + /*104*/ "Simulantes Especiales\n", + /*105*/ "。Preparado!\n", + /*106*/ "...y esperando\n", + /*107*/ "L�mites\n", + /*108*/ "Tiempo\n", + /*109*/ "Puntos\n", + /*110*/ "Par疥etros Iniciales\n", + /*111*/ "Volver\n", + /*112*/ "Sin l�mite\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Cl疽ico\n", + /*118*/ "Aleatorio\n", + /*119*/ "Skedar", + /*120*/ "Tuber�as", + /*121*/ "Barranco", + /*122*/ "Edificio G5", + /*123*/ "Cloacas", + /*124*/ "Almac駭", + /*125*/ "Rejilla", + /*126*/ "Ruinas", + /*127*/ "チrea 52", + /*128*/ "Base", + /*129*/ "Tejado", + /*130*/ "Fortaleza", + /*131*/ "Villa", + /*132*/ "Aparcamiento", + /*133*/ "Templo", + /*134*/ "Complejo", + /*135*/ "Felicity", + /*136*/ "Aleatorio", + /*137*/ "Cargar Jugador\n", + /*138*/ "Bot�n B para cancelar\n", + /*139*/ "Cargar Par疥etros de Juego\n", + /*140*/ "%s: Escenario: %s Arena: %s Simulantes: %d", + /*141*/ "Predefinidos\n", + /*142*/ "Nombre del Jugador\n", + /*143*/ "Personaje\n", + /*144*/ "Cargar Cabeza...\n", + /*145*/ "Estad�sticas de %s\n", + /*146*/ "Muertes:\n", + /*147*/ "Bajas:\n", + /*148*/ "Precisi�n:\n", + /*149*/ "Tiros a la Cabeza:\n", + /*150*/ "Munici�n Usada:\n", + /*151*/ "Da�o Causado:\n", + /*152*/ "Dolor Recibido:\n", + /*153*/ "Nー de Juegos:\n", + /*154*/ "Juegos Ganados:\n", + /*155*/ "Juegos Perdidos:\n", + /*156*/ "Tiempo:\n", + /*157*/ "Distancia:\n", + /*158*/ "Medallas Ganadas:\n", + /*159*/ " Precisi�n:\n", + /*160*/ " Tiros Cabeza:\n", + /*161*/ " Maestro Muerte:\n", + /*162*/ " Superviviente:\n", + /*163*/ "Tu T�tulo:\n", + /*164*/ "Volver\n", + /*165*/ "Desaf�os Completados\n", + /*166*/ "Volver\n", + /*167*/ "Opciones\n", + /*168*/ "Destacar Objetos\n", + /*169*/ "Destacar Jugadores\n", + /*170*/ "Destacar Equipos\n", + /*171*/ "Radar\n", + /*172*/ "Volver\n", + /*173*/ "Armas\n", + /*174*/ "Fijar:\n", + /*175*/ "Conf. Arma Actual:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Volver\n", + /*183*/ "Guardar Conf. de Juego\n", + /*184*/ "ソQuieres guardar sobre\ntu fichero original?\n", + /*185*/ "Guardar Sobre el Original\n", + /*186*/ "Guardar Copia\n", + /*187*/ "No Guardar\n", + /*188*/ "Nombre de Fichero\n", + /*189*/ "Introduce el nombre\nde fichero de conf.:\n", + /*190*/ "Confirmar\n", + /*191*/ "Tu fichero de jugador\nsiempre se guarda\nautom疸icamente.\n", + /*192*/ "ソGuardar una copia ahora?\n", + /*193*/ "No\n", + /*194*/ "S�\n", + /*195*/ "Abandonar\n", + /*196*/ "ソSeguro que quieres\nabandonar?\n", + /*197*/ "Abandonar\n", + /*198*/ "Cancelar\n", + /*199*/ "Controles\n", + /*200*/ "Estilo de Control\n", + /*201*/ "Cabeceo Cambiado\n", + /*202*/ "Mirar al Frente\n", + /*203*/ "Giro de Cabeza\n", + /*204*/ "Auto-Apuntar\n", + /*205*/ "C. Apuntar\n", + /*206*/ "Mirilla en Pantalla\n", + /*207*/ "Mostrar Objetivo\n", + /*208*/ "Alcance de Zoom\n", + /*209*/ "Munici�n en Pantalla\n", + /*210*/ "Funci�n del Arma\n", + /*211*/ "Bolas de Pintura\n", + /*212*/ "Volver\n", + /*213*/ "Mantener\n", + /*214*/ "Cambiar\n", + /*215*/ "Opciones de Combate\n", + /*216*/ "Opciones de Malet�n\n", + /*217*/ "Opciones de Hacker\n", + /*218*/ "Opciones de Llevar\n", + /*219*/ "Opciones de Colina\n", + /*220*/ "Opciones de Captura\n", + /*221*/ "Opciones de Cajas\n", + /*222*/ "Muertes de 1 Tiro\n", + /*223*/ "C疥ara Lenta\n", + /*224*/ "Movimiento R疳ido\n", + /*225*/ "Mostrar Equipo\n", + /*226*/ "Sin Radar\n", + /*227*/ "Sin Auto-Apuntar\n", + /*228*/ "Sin Destacar Jugadores\n", + /*229*/ "Sin Destacar Objetos\n", + /*230*/ "Destacar Objetivos\n", + /*231*/ "Destacar Terminales\n", + /*232*/ "Cajas en el Radar\n", + /*233*/ "Colina en el Radar\n", + /*234*/ "Colina M�vil\n", + /*235*/ "Tiempo\n", + /*236*/ "Mostrar en el Radar\n", + /*237*/ "Destacar Malet�n\n", + /*238*/ "Mostrar en Radar\n", + /*239*/ "Volver\n", + /*240*/ "No\n", + /*241*/ "S�\n", + /*242*/ "Inteligente\n", + /*243*/ "Escenario\n", + /*244*/ "。Pelea!\n", + /*245*/ "-Trabajo de Equipo-\n", + /*246*/ "Combate", + /*247*/ "Mant駭 el Malet�n", + /*248*/ "Central Hacker", + /*249*/ "T� la llevas", + /*250*/ "Rey de la Colina", + /*251*/ "Captura la Caja", + /*252*/ "Toca esa Caja", + /*253*/ "Combate", + /*254*/ "Malet�n", + /*255*/ "Hacker", + /*256*/ "Llevar", + /*257*/ "Colina", + /*258*/ "Capturas", + /*259*/ "Cajas", + /*260*/ "Fin del Juego\n", + /*261*/ "T�tulo:\n", + /*262*/ "Arma Preferida:\n", + /*263*/ "Premios:\n", + /*264*/ "1ー\n", + /*265*/ "2ー\n", + /*266*/ "3ー\n", + /*267*/ "4ー\n", + /*268*/ "5ー\n", + /*269*/ "6ー\n", + /*270*/ "7ー\n", + /*271*/ "8ー\n", + /*272*/ "9ー\n", + /*273*/ "10ー\n", + /*274*/ "11ー\n", + /*275*/ "12ー\n", + /*276*/ "Situaci�n Jugador\n", + /*277*/ "Bajas\n", + /*278*/ "Punt.\n", + /*279*/ "Situaci�n Equipo\n", + /*280*/ "Estad. de %s", + /*281*/ "Suicidios\n", + /*282*/ "Bajas\n", + /*283*/ "Ac.\n", + /*284*/ "Inventario\n", + /*285*/ "Controles\n", + /*286*/ "T. Juego:\n", + /*287*/ "Acabar Juego\n", + /*288*/ "Pausar\n", + /*289*/ "Reanudar\n", + /*290*/ "Acabar Juego\n", + /*291*/ "ソEst疽 seguro?\n", + /*292*/ "Cancelar\n", + /*293*/ "Acabar Juego\n", + /*294*/ "PerfectHead\n", + /*295*/ "Cargar Cabeza Guardada\n", + /*296*/ "Crear Nueva Cabeza\n", + /*297*/ "Editar Cabeza Cargada\n", + /*298*/ "Editar PerfectHead\n", + /*299*/ "Elegir slot a editar:\n", + /*300*/ "Cancelar\n", + /*301*/ "Crear Nueva Cabeza\n", + /*302*/ "Cargar Cabeza Guardada\n", + /*303*/ "ソD�nde querr疽 usar\n", + /*304*/ "esta cabeza?\n", + /*305*/ "Simulador de Combate\n", + /*306*/ "Todas las Misiones\n", + /*307*/ "Ambos\n", + /*308*/ "Cancelar\n", + /*309*/ "Conf. C疥ara\n", + /*310*/ "Inserta tu c疥ara en tu\n", + /*311*/ "Transfer Pak.\n", + /*312*/ "Entonces, inserta tu Transfer Pak\n", + /*313*/ "en cualquier mando.\n", + /*314*/ "Aceptar\n", + /*315*/ "Cancelar\n", + /*316*/ "Error\n", + /*317*/ "。C疥ara de Game Boy No Detectada!\n", + /*318*/ "Por favor, comprueba todas las\n", + /*319*/ "conexiones y reint駭talo.\n", + /*320*/ "Cancelar\n", + /*321*/ "Elegir C疥ara\n", + /*322*/ "M疽 de una c疥ara detectada.\n", + /*323*/ "Por favor, elige qu� c疥ara\nquieres usar\n", + /*324*/ "Aceptar\n", + /*325*/ "Cancelar\n", + /*326*/ "PerfectHead\n", + /*327*/ "Tomar una Foto ahora\n", + /*328*/ "Cargar Foto de la C疥ara\n", + /*329*/ "Cancelar\n", + /*330*/ "Cargar de la C疥ara\n", + /*331*/ "Elige foto a cargar de la c疥ara:\n", + /*332*/ "Cancelar\n", + /*333*/ "Tomar Foto\n", + /*334*/ "。Dispara!\n", + /*335*/ "Cancelar\n", + /*336*/ "Guardar Foto\n", + /*337*/ "Reintentar\n", + /*338*/ "Cargar PerfectHead\n", + /*339*/ "Inserta el Controller Pak\n", + /*340*/ "que contiene la cabeza\n", + /*341*/ "que quieres cargar en\n", + /*342*/ "cualquier mando.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancelar\n", + /*345*/ "Origen:\n", + /*346*/ "Cart. 1", + /*347*/ "Cart. 2", + /*348*/ "Cart. 3", + /*349*/ "Cart. 4", + /*350*/ "", + /*351*/ "Editor PerfectHead\n", + /*352*/ "Tomar otra foto\n", + /*353*/ "Cambiar Cabeza\n", + /*354*/ "Posicionar la Foto\n", + /*355*/ "Color de Cara y Pelo\n", + /*356*/ "Forma de la Cabeza\n", + /*357*/ "Quitar Cabeza\n", + /*358*/ "Cancelar Cambios\n", + /*359*/ "Mantener Cambios\n", + /*360*/ "Forma de la Cabeza\n", + /*361*/ "Profundidad\n", + /*362*/ "Aceptar\n", + /*363*/ "Cancelar\n", + /*364*/ "Posicionar la Imagen\n", + /*365*/ "Brillo\n", + /*366*/ "Aceptar\n", + /*367*/ "Cancelar\n", + /*368*/ "Elegir Cabeza\n", + /*369*/ "Aceptar\n", + /*370*/ "Cancelar\n", + /*371*/ "Quitar PerfectHead\n", + /*372*/ "ソEst疽 seguro de que quieres\n", + /*373*/ "quitar esta cabeza de la memoria?\n", + /*374*/ "Borrar\n", + /*375*/ "Cancelar\n", + /*376*/ "Cancelar Cambios\n", + /*377*/ "ソEst疽 seguro de que quieres\n", + /*378*/ "descartar tus cambios?\n", + /*379*/ "Descartar\n", + /*380*/ "Volver al Editor\n", + /*381*/ "Guardar PerfectHead\n", + /*382*/ "Has editado esta cabeza.\n", + /*383*/ "ソQuieres guardar tus cambios?\n", + /*384*/ "Mantener\n", + /*385*/ "Volver\n", + /*386*/ "Guardar PerfectHead\n", + /*387*/ "Tus cambios se mantendr疣 en la memoria.\n", + /*388*/ "ソQuieres guardar tus cambios\n", + /*389*/ "en el Controller Pak?\n", + /*390*/ "Guardar\n", + /*391*/ "No Guardar\n", + /*392*/ "Guardar PerfectHead\n", + /*393*/ "Puedes guardar tu cabeza en el\n", + /*394*/ "Controller Pak que desees.\n", + /*395*/ "Si quieres hacerlo, por favor,\n", + /*396*/ "aseg�rate de que el Controller Pak\n", + /*397*/ "est� insertado y elige \"Guardar\".\n", + /*398*/ "Guardar\n", + /*399*/ "No Guardar\n", + /*400*/ "。Cabeza Completada!\n", + /*401*/ "Para usar tu cabeza en el simulador de combate,\n", + /*402*/ "elige la cabeza desde el men� de personajes\n", + /*403*/ "en el men� de par疥etros del jugador/simulante.\n", + /*404*/ "Tus cabezas de Misi�n aparecer疣 en\n", + /*405*/ "cualquier misi�n que juegues.\n", + /*406*/ "Puedes editar m疽 tu cabeza si quieres.\n", + /*407*/ "Finalizar\n", + /*408*/ "Editar Cabeza\n", + /*409*/ "Color de Cabeza\n", + /*410*/ "Cara:\n", + /*411*/ "Estilo de Pelo:\n", + /*412*/ "Aceptar\n", + /*413*/ "Cancelar\n", + /*414*/ "Pulsa el Bot�n B para volver.\n", + /*415*/ "Informaci�n del Hangar\n", + /*416*/ "Holoentrenamiento\n", + /*417*/ "Lista de Dispositivos\n", + /*418*/ "Informaci�n\n", + /*419*/ "Lugares\n", + /*420*/ "Veh�culos\n", + /*421*/ "Perfiles de Personajes\n", + /*422*/ "Informaci�n Adicional\n", + /*423*/ "Estad�sticas de Entrenamiento\n", + /*424*/ "Tiempo Necesitado:\n", + /*425*/ "。Completado!\n", + /*426*/ "。Fallado!\n", + /*427*/ "Aceptar\n", + /*428*/ "Reanudar\n", + /*429*/ "Cancelar\n", + /*430*/ "Abortar\n", + /*431*/ "Perfil del Personaje\n", + /*432*/ "Nombre:\n", + /*433*/ "Edad:\n", + /*434*/ "Raza:\n", + /*435*/ "Pulsa el Bot�n B para volver.\n", + /*436*/ "Trucos\n", + /*437*/ "Ahora es seguro apagar tu ordenador.\n", + /*438*/ "Cancelar\n", + /*439*/ "Bronce\n", + /*440*/ "Plata\n", + /*441*/ "Oro\n", + /*442*/ "Dificultad\n", + /*443*/ "Dificultad:\n", + /*444*/ "Elegir Dificultad:\n", + /*445*/ " \n", + /*446*/ "Arma\n", + /*447*/ "Informaci�n de Entrenamiento\n", + /*448*/ "Estad�sticas de Entrenamiento\n", + /*449*/ "。Completado!\n", + /*450*/ "Puntuaci�n:\n", + /*451*/ "Blancos Destruidos:\n", + /*452*/ "Dificultad:\n", + /*453*/ "Tiempo Necesitado:\n", + /*454*/ "Arma:\n", + /*455*/ "Precisi�n:\n", + /*456*/ "No Fallado\n", + /*457*/ "Sin Munici�n\n", + /*458*/ "Tiempo Acabado\n", + /*459*/ "Puntuaci�n Inalcanzable\n", + /*460*/ "Demasiado Impreciso\n", + /*461*/ "Diana\n", + /*462*/ "Zona 1\n", + /*463*/ "Zona 2\n", + /*464*/ "Zona 3\n", + /*465*/ "T. Impactos \n", + /*466*/ "Puntuaci�n\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "L�mite de Munici�n:\n", + /*472*/ "L�mite de Tiempo:\n", + /*473*/ "Precisi�n M�nima:\n", + /*474*/ "Blancos Necesarios:\n", + /*475*/ "Puntuaci�n Necesaria:\n", + /*476*/ "Trucos\n", + /*477*/ "Hecho\n", + /*478*/ "Cuidado\n", + /*479*/ "Si activas cualquier truco, ser疽\nincapaz de avanzar m疽 en el juego\nmientras ese truco est� activo.\n", + /*480*/ "Aceptar\n", + /*481*/ "Cancelar\n", + /*482*/ "Jugador %d: ", + /*483*/ "。Pulsa START!\n", + /*484*/ "。Buscando C疥ara!\n", + /*485*/ "Calibrando C疥ara\n", + /*486*/ "Descargando Imagen\n", + /*487*/ "Cargando Imagen\n", + /*488*/ "Guardando Imagen\n", + /*489*/ "Transfiriendo Imagen\n", + /*490*/ "Cargando Segmento\n", + /*491*/ "Comprobando Controller Pak\n", + /*492*/ "Obteniendo PerfectHead\n", + /*493*/ "Guardando PerfectHead\n", + /*494*/ "Autoajuste de C疥ara\n", + /*495*/ "Por favor, espera...\n", +}; diff --git a/src/files/lang/pal-beta/mpweaponsE.c b/src/files/lang/pal-beta/mpweaponsE.c new file mode 100644 index 000000000..82bf32092 --- /dev/null +++ b/src/files/lang/pal-beta/mpweaponsE.c @@ -0,0 +1,276 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Hold the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Case\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak\n", + /* 66*/ "is damaged or\n", + /* 67*/ "inserted incorrectly.\n", + /* 68*/ "Attempt Repair\n", + /* 69*/ "Retry\n", + /* 70*/ "Continue without using\nthe Controller Pak\n", + /* 71*/ "Full Controller Pak\n", + /* 72*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 73*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker/Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*185*/ "Player Handicaps\n", + /*186*/ "L/R BUTTONS: ", + /*187*/ "UP C BUTTON: ", + /*188*/ "LEFT/RIGHT C BUTTONS: ", + /*189*/ "DOWN C BUTTON: ", + /*190*/ "A BUTTON: ", + /*191*/ "B BUTTON: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "Z BUTTON: ", + /*194*/ "+ CONTROL PAD: ", + /*195*/ "AIM", + /*196*/ "AIM TOGGLE", + /*197*/ "LOOK UP", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK DOWN", + /*200*/ "LOOK UP", + /*201*/ "FORWARDS", + /*202*/ "BACKWARDS", + /*203*/ "STRAFE", + /*204*/ "WEAPON", + /*205*/ "ACTION/RELOAD", + /*206*/ "FIRE", + /*207*/ "WALK/TURN", + /*208*/ "LOOK", + /*209*/ "WALK/STRAFE", + /*210*/ "LOOK/STRAFE", + /*211*/ "AS C BUTTONS", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Control Style %s %s\n", + /*215*/ "(One-Handed)", + /*216*/ "(Two-Handed)", + /*217*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*218*/ "Turn off all Cheats\n", + /*219*/ "Language Filter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choose Settings:\n", + /*224*/ "Enemy Reaction Speed:\n", + /*225*/ "Enemy Health:\n", + /*226*/ "Enemy Damage:\n", + /*227*/ "Enemy Accuracy:\n", + /*228*/ "OK\n", + /*229*/ "Cancel\n", + /*230*/ "Controller Pak Not Found\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "Duplicate File Name\n", + /*234*/ "already contains\n", + /*235*/ "a file named\n", + /*236*/ "Rename File\n", + /*237*/ "Change Location\n", + /*238*/ "Cancel\n", + /*239*/ "Change File Name\n", + /*240*/ "Enter new file name:\n", + /*241*/ "The file you are copying\ncannot be deleted.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Target Time:\n", + /*244*/ "New Cheat Available!:\n", + /*245*/ "Continue\n", + /*246*/ "Replay Last Level\n", + /*247*/ "Save Player\n", + /*248*/ "Save new player\nand statistics?\n", + /*249*/ "Save Now\n", + /*250*/ "No Thanks!\n", + /*251*/ "Confirm player name:\n", + /*252*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*253*/ "Continue\n", + /*254*/ "Error\n", + /*255*/ "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", + /*256*/ "Cancel\n", + /*257*/ "Error\n", + /*258*/ "The saved data has\n", + /*259*/ "been erased due to\n", + /*260*/ "corruption or damage.\n", + /*261*/ "Cancel\n", + /*262*/ "Choose your language:\n", + /*263*/ "English\n", + /*264*/ "French\n", + /*265*/ "German\n", + /*266*/ "Italian\n", + /*267*/ "Spanish\n", + /*268*/ "American\n", + /*269*/ "Language:\n", + /*270*/ "Language\n", + /*271*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mpweaponsJ.c b/src/files/lang/pal-beta/mpweaponsJ.c new file mode 100644 index 000000000..130bf580f --- /dev/null +++ b/src/files/lang/pal-beta/mpweaponsJ.c @@ -0,0 +1,276 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Capture the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Flag\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak Inserted\n", + /* 66*/ "is damaged or inserted\n", + /* 67*/ "incorrectly.\n", + /* 68*/ "Please remove and try again.\n", + /* 69*/ "Full Controller Pak Inserted\n", + /* 70*/ "is too full to save files.\n", + /* 71*/ "Use the Game Notes Editor to\n", + /* 72*/ "free some space (hold START\n", + /* 73*/ "while powering up.\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker / Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "Superdragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP7\n", + /*111*/ "DD44\n", + /*112*/ "Klobb\n", + /*113*/ "KF7 Soviet\n", + /*114*/ "ZMG (9mm)\n", + /*115*/ "D5K\n", + /*116*/ "AR33\n", + /*117*/ "RC-P90\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak could\nnot be repaired.\n", + /*185*/ "L/R: ", + /*186*/ "C-UP: ", + /*187*/ "C-L/R: ", + /*188*/ "C-DOWN: ", + /*189*/ "A: ", + /*190*/ "B: ", + /*191*/ "STICK: ", + /*192*/ "Z: ", + /*193*/ "D-PAD: ", + /*194*/ "AIM TOGGLE", + /*195*/ "LOOK UP / GET UP", + /*196*/ "STRAFE", + /*197*/ "LOOK DOWN / CROUCH", + /*198*/ "CHANGE GUN / ACTIVEMENU", + /*199*/ "RELOAD / ACTION / SECONDARY FIRE", + /*200*/ "WALK AND TURN", + /*201*/ "FIRE", + /*202*/ "AS C-BUTTONS", + /*203*/ "Turn off all Cheats\n", + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, + /*264*/ NULL, + /*265*/ NULL, + /*266*/ NULL, + /*267*/ NULL, + /*268*/ NULL, + /*269*/ NULL, + /*270*/ NULL, + /*271*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mpweaponsP.c b/src/files/lang/pal-beta/mpweaponsP.c new file mode 100644 index 000000000..82bf32092 --- /dev/null +++ b/src/files/lang/pal-beta/mpweaponsP.c @@ -0,0 +1,276 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Hold the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Case\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak\n", + /* 66*/ "is damaged or\n", + /* 67*/ "inserted incorrectly.\n", + /* 68*/ "Attempt Repair\n", + /* 69*/ "Retry\n", + /* 70*/ "Continue without using\nthe Controller Pak\n", + /* 71*/ "Full Controller Pak\n", + /* 72*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 73*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker/Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*185*/ "Player Handicaps\n", + /*186*/ "L/R BUTTONS: ", + /*187*/ "UP C BUTTON: ", + /*188*/ "LEFT/RIGHT C BUTTONS: ", + /*189*/ "DOWN C BUTTON: ", + /*190*/ "A BUTTON: ", + /*191*/ "B BUTTON: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "Z BUTTON: ", + /*194*/ "+ CONTROL PAD: ", + /*195*/ "AIM", + /*196*/ "AIM TOGGLE", + /*197*/ "LOOK UP", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK DOWN", + /*200*/ "LOOK UP", + /*201*/ "FORWARDS", + /*202*/ "BACKWARDS", + /*203*/ "STRAFE", + /*204*/ "WEAPON", + /*205*/ "ACTION/RELOAD", + /*206*/ "FIRE", + /*207*/ "WALK/TURN", + /*208*/ "LOOK", + /*209*/ "WALK/STRAFE", + /*210*/ "LOOK/STRAFE", + /*211*/ "AS C BUTTONS", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Control Style %s %s\n", + /*215*/ "(One-Handed)", + /*216*/ "(Two-Handed)", + /*217*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*218*/ "Turn off all Cheats\n", + /*219*/ "Language Filter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choose Settings:\n", + /*224*/ "Enemy Reaction Speed:\n", + /*225*/ "Enemy Health:\n", + /*226*/ "Enemy Damage:\n", + /*227*/ "Enemy Accuracy:\n", + /*228*/ "OK\n", + /*229*/ "Cancel\n", + /*230*/ "Controller Pak Not Found\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "Duplicate File Name\n", + /*234*/ "already contains\n", + /*235*/ "a file named\n", + /*236*/ "Rename File\n", + /*237*/ "Change Location\n", + /*238*/ "Cancel\n", + /*239*/ "Change File Name\n", + /*240*/ "Enter new file name:\n", + /*241*/ "The file you are copying\ncannot be deleted.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Target Time:\n", + /*244*/ "New Cheat Available!:\n", + /*245*/ "Continue\n", + /*246*/ "Replay Last Level\n", + /*247*/ "Save Player\n", + /*248*/ "Save new player\nand statistics?\n", + /*249*/ "Save Now\n", + /*250*/ "No Thanks!\n", + /*251*/ "Confirm player name:\n", + /*252*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*253*/ "Continue\n", + /*254*/ "Error\n", + /*255*/ "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", + /*256*/ "Cancel\n", + /*257*/ "Error\n", + /*258*/ "The saved data has\n", + /*259*/ "been erased due to\n", + /*260*/ "corruption or damage.\n", + /*261*/ "Cancel\n", + /*262*/ "Choose your language:\n", + /*263*/ "English\n", + /*264*/ "French\n", + /*265*/ "German\n", + /*266*/ "Italian\n", + /*267*/ "Spanish\n", + /*268*/ "American\n", + /*269*/ "Language:\n", + /*270*/ "Language\n", + /*271*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mpweapons_str_f.c b/src/files/lang/pal-beta/mpweapons_str_f.c new file mode 100644 index 000000000..e1c69f1e5 --- /dev/null +++ b/src/files/lang/pal-beta/mpweapons_str_f.c @@ -0,0 +1,276 @@ +#include + +char *lang[] = { + /* 0*/ "%sobtient:\nR馗epteur\n", + /* 1*/ "%sobtient:\nMallette\n", + /* 2*/ "%sobtient: %s Mallette\n", + /* 3*/ "%sa notre\nMallette\n", + /* 4*/ "%s Mallette obtenu(e)", + /* 5*/ "Vous capturez:\n %sMallette\n", + /* 6*/ "%scapture notre\nMallette\n", + /* 7*/ "%scapture:\n%s Mallette\n", + /* 8*/ "Un point pour survivre!\n", + /* 9*/ "Il faut s'occuper de\n", + /* 10*/ "vos amis!\n", + /* 11*/ "Bien jou�!\n", + /* 12*/ "Vous d馗apsulez!\n", + /* 13*/ "2 Points...\n", + /* 14*/ "Vous 黎es la victime!\n", + /* 15*/ "Prot馮ez %s!\n", + /* 16*/ "Abattez %s!\n", + /* 17*/ "T駘馗hargement r騏ssi.\n", + /* 18*/ "Connexion perdue.\n", + /* 19*/ "D饕ut t駘馗hargement.\n", + /* 20*/ "Il faut utiliser le r馗epteur.\n", + /* 21*/ "Roi de\nla zone!\n", + /* 22*/ "Vous avez\nla zone!\n", + /* 23*/ "%sa captur饅nla zone!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "Pas de bouclier\n", + /* 27*/ "Automatiques\n", + /* 28*/ "Lance-roquettes\n", + /* 29*/ "Simulants\n", + /* 30*/ "Roi de la zone\n", + /* 31*/ "Complexe FarSight\n", + /* 32*/ "Tenir la mallette\n", + /* 33*/ "Pistolets meurtriers\n", + /* 34*/ "Capturer la mallette\n", + /* 35*/ "Occultage\n", + /* 36*/ "Temple Explosifs\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquillisant\n", + /* 39*/ "Ralenti\n", + /* 40*/ "Appuyer sur START\n", + /* 41*/ "En pause\n", + /* 42*/ "Custom\n", + /* 43*/ "Hasard\n", + /* 44*/ "Hasard 5\n", + /* 45*/ "Corps � corps\n", + /* 46*/ "Mine proximit饅n", + /* 47*/ "Lance-roquettes\n", + /* 48*/ "Lance-grenades\n", + /* 49*/ "Explosif\n", + /* 50*/ "Magnum d'Or\n", + /* 51*/ "Lourd\n", + /* 52*/ "Tranquillisant\n", + /* 53*/ "FarSight\n", + /* 54*/ "Puissant\n", + /* 55*/ "Automatiques\n", + /* 56*/ "Pistolets\n", + /* 57*/ "Test\n", + /* 58*/ "Test 4mb\n", + /* 59*/ "Rien\n", + /* 60*/ "Bouclier\n", + /* 61*/ "Annul饅n", + /* 62*/ "Objectifs remplis\n", + /* 63*/ "Inconnu\n", + /* 64*/ "Manquant\n", + /* 65*/ "Controller Pak ins駻饅n", + /* 66*/ "est endommag� ou mal\n", + /* 67*/ "branch�.\n", + /* 68*/ "Tentative r駱aration\n", + /* 69*/ "Recommencer\n", + /* 70*/ "Continuer sans utiliser\nle Controller Pak\n", + /* 71*/ "Controller Pak ins駻饅n", + /* 72*/ "n'a pas assez d'espace libre :\n1 note et 28 pages\nrequises.\n", + /* 73*/ "Utiliser le menu\npour faire de la place\n (maintenir START\nen allumant.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Poings Hurricane\n", + /* 77*/ "Occulteur\n", + /* 78*/ "Invincible\n", + /* 79*/ "Toutes les armes en solo\n", + /* 80*/ "Munitions infinies\n", + /* 81*/ "Munit. infinies, pas de rechargement\n", + /* 82*/ "1 joueur ralenti\n", + /* 83*/ "Mode DK\n", + /* 84*/ "Magnum de Trent\n", + /* 85*/ "FarSight\n", + /* 86*/ "Petite Joanna\n", + /* 87*/ "Petits personnages\n", + /* 88*/ "Boucliers Ennemis\n", + /* 89*/ "Joanna bouclier\n", + /* 90*/ "Super bouclier\n", + /* 91*/ "Vis馥 classique\n", + /* 92*/ "T黎es 駲uipe seulement\n", + /* 93*/ "Jouer Elvis\n", + /* 94*/ "Ennemis roquettes\n", + /* 95*/ "Munit. infinies - Laptop Gun sentinelle\n", + /* 96*/ "Ennemis boxeurs\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugiliste\n", + /* 99*/ "Hotshot\n", + /*100*/ "Touche et tire\n", + /*101*/ "Extraterrestre\n", + /*102*/ "Pisteur-R / Emplacements cache armes\n", + /*103*/ "Lance-roquettes\n", + /*104*/ "Fusil sniper\n", + /*105*/ "Scanner rayons X\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Sp馗ial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Jouabilit饅n", + /*121*/ "Armes\n", + /*122*/ "Amis\n", + /*123*/ "Armes pour Joanna en solo\n", + /*124*/ "Armes classiques pour Joanna en solo\n", + /*125*/ "D駸ertion dataDyne", + /*126*/ "Extraction dataDyne ", + /*127*/ "Infiltration S51 ", + /*128*/ "Sauvetage S51", + /*129*/ "Fuite S51", + /*130*/ "Difficult�:\n", + /*131*/ "Triche Missions Solo\n", + /*132*/ "Triche Simulateur Combat\n", + /*133*/ "Triche Coop駻atif\n", + /*134*/ "Triche Contre-Op駻ation\n", + /*135*/ "D駸honor饅n", + /*136*/ "Trich饅n", + /*137*/ "Triche disponible", + /*138*/ "Terminer", + /*139*/ "pour Triche:", + /*140*/ "sur", + /*141*/ "sous", + /*142*/ " ou brancher Perfect Dark Game Boy (r) dans le Transfer Pak (tm), connectez le Transfer Pak dans une manette , sortez et acc馘ez au menu", + /*143*/ "Choix Triche pour information\n", + /*144*/ "Ami disponible", + /*145*/ "Gagner Or sur le champ de tir pour les armes classiques.\n", + /*146*/ "Vis馥 � l'馗ran\n", + /*147*/ "Cible\n", + /*148*/ "Port馥 zoom\n", + /*149*/ "Voir munit.\n", + /*150*/ "Fonction arme\n", + /*151*/ "Paintball\n", + /*152*/ "Sous-titres\n", + /*153*/ "Temps mission\n", + /*154*/ "Mode\n", + /*155*/ "S駱aration\n", + /*156*/ "Voulez-vous abandonner\nla mission?\n", + /*157*/ "Joanna Cuir\n", + /*158*/ "Joanna N馮ociatrice\n", + /*159*/ "Elvis (gilet)\n", + /*160*/ "Erreur\n", + /*161*/ "Impossible effacer fichier:\nutilisation en cours.\n", + /*162*/ "Annuler\n", + /*163*/ "Limite temps:\n", + /*164*/ "Limite score:\n", + /*165*/ "Limite score 駲uipe:\n", + /*166*/ "Challenge r騏ssi!\n", + /*167*/ "Challenge 馗hou�!\n", + /*168*/ "Challenge trich�!\n", + /*169*/ "Sous-titres cin饅n", + /*170*/ "Sous-titres jeu\n", + /*171*/ "Ecran titre optionnel\n", + /*172*/ "Commencer Challenge\n", + /*173*/ "Enqu黎e dataDyne", + /*174*/ "Erreur\n", + /*175*/ "Le Controller Pak\na 騁� enlev�.\n", + /*176*/ "Tentative r駱aration\n", + /*177*/ "Voulez-vous tenter\nune r駱aration de\nce Controller Pak?\n", + /*178*/ "Les donn馥s peuvent se perdre!\n", + /*179*/ "Annuler\n", + /*180*/ "R駱arer\n", + /*181*/ "R駱aration r騏ssie\n", + /*182*/ "Le Controller Pak a\n騁� r駱ar�.\n", + /*183*/ "R駱aration 馗hou馥\n", + /*184*/ "Le Controller Pak \nne peut 黎re r駱ar�.\nSauvegarde ou\nchargement impossible\navec ce Controller Pak.\n", + /*185*/ "Handicap joueur\n", + /*186*/ "BOUTONS L/R: ", + /*187*/ "BOUTON C HAUT: ", + /*188*/ "BOUTONS C G/D: ", + /*189*/ "BOUTON C BAS: ", + /*190*/ "BOUTON A: ", + /*191*/ "BOUTON B: ", + /*192*/ "STICK ANALOG.: ", + /*193*/ "BOUTON Z: ", + /*194*/ "MANETTE +: ", + /*195*/ "VISER", + /*196*/ "ALT. VISER", + /*197*/ "REGARDER HAUT", + /*198*/ "REGARDER BAS", + /*199*/ "REGARDER BAS", + /*200*/ "REGARDER HAUT", + /*201*/ "AVANT", + /*202*/ "ARRIERE", + /*203*/ "DEP. LATERAL", + /*204*/ "ARME", + /*205*/ "ACTION/RECHARGER", + /*206*/ "FEU", + /*207*/ "MARCHER/TOURNER", + /*208*/ "REGARDER", + /*209*/ "MARCHER/LATERAL", + /*210*/ "REGARDER/LATERAL", + /*211*/ "COMME BOUTONS C", + /*212*/ "MAnette 1:", + /*213*/ "Manette 2:", + /*214*/ "Style contr�le %s %s\n", + /*215*/ "(Une main)", + /*216*/ "(Deux mains)", + /*217*/ "Maintenir bouton d'arme pour menu rapide.\nMaintenir action pour autre fonction.\nAction+Feu pour changer de fonction.\nViser pour plus de pr馗ision.\nViser + Bouton C Bas pour s'accroupir.\nViser + Bouton C Haut pour se lever.\n", + /*218*/ "D駸activer toutes les wtriches\n", + /*219*/ "Filtre langage\n", + /*220*/ "UTILISATEUR:\n", + /*221*/ "MOT DE PASSE:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choix param鑼res:\n", + /*224*/ "Vitesse de r饌ction ennemis:\n", + /*225*/ "Vie ennemis:\n", + /*226*/ "D馮穰s ennemis:\n", + /*227*/ "Pr馗ision ennemis:\n", + /*228*/ "OK\n", + /*229*/ "Annuler\n", + /*230*/ "Controller Pak introuvable\n", + /*231*/ "Nom:\n", + /*232*/ "Emplacement:\n", + /*233*/ "Dupliquer nom fichier\n", + /*234*/ "contient d駛濬n", + /*235*/ "un fichier nomm饅n", + /*236*/ "Renommer fichier\n", + /*237*/ "Changer emplacement\n", + /*238*/ "Annuler\n", + /*239*/ "Changer nom fichier\n", + /*240*/ "Entrer nouveau nom fichier:\n", + /*241*/ " Le fichier en copie\nne peut 黎re effac�.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Temps sp馗ial:\n", + /*244*/ "Nouvelle triche disponible!:\n", + /*245*/ "Continuer\n", + /*246*/ "Recommencer dernier niveau\n", + /*247*/ "Sauver joueur\n", + /*248*/ "Sauver nouveau joueur\net stats?\n", + /*249*/ "Sauver maintenant\n", + /*250*/ "Non merci!\n", + /*251*/ "Confirmer nom joueur:\n", + /*252*/ "Le fichier sauv饅na 騁� effac�:\ncorrupu ou\nendommag�.\n", + /*253*/ "Continuer\n", + /*254*/ "Erreur\n", + /*255*/ "Cartouche Game Boy illisible.\nV駻ifier connexions et s'assurer\nque la bonne cartouche est\nutilis馥.\n", + /*256*/ "Annuler\n", + /*257*/ "Erreur\n", + /*258*/ "La sauvegarde a 騁饅n", + /*259*/ "effac馥: corrompue\n", + /*260*/ "ou endommag馥.\n", + /*261*/ "Annuler\n", + /*262*/ "Choix de langue:\n", + /*263*/ "English\n", + /*264*/ "Fran軋is\n", + /*265*/ "Deutsch\n", + /*266*/ "Italian\n", + /*267*/ "Espa�ol\n", + /*268*/ "American\n", + /*269*/ "Langue:\n", + /*270*/ "Langue\n", + /*271*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mpweapons_str_g.c b/src/files/lang/pal-beta/mpweapons_str_g.c new file mode 100644 index 000000000..b08ceef69 --- /dev/null +++ b/src/files/lang/pal-beta/mpweapons_str_g.c @@ -0,0 +1,276 @@ +#include + +char *lang[] = { + /* 0*/ "%shat den\nData Uplink\n", + /* 1*/ "%shat den\nAktenkoffer\n", + /* 2*/ "%shat die %s Aktenkoffer\n", + /* 3*/ "%shat unsere\nAktenkoffer\n", + /* 4*/ "Hat die %s Aktenkoffer\n", + /* 5*/ "Sie haben die\n%s Aktenkoffer geschnappt.\n", + /* 6*/ "%shat unseren\nAktenkoffer geschnappt.\n", + /* 7*/ "%shat unsere\n%s Aktenkoffer geschnappt.\n", + /* 8*/ "Wieviel ist Ihnen das Leben wert?\n", + /* 9*/ "Sie sollten Ihr Team nicht\n", + /* 10*/ "angreifen!\n", + /* 11*/ "Gut gemacht!\n", + /* 12*/ "Einer weniger!\n", + /* 13*/ "Ist Ihnen das Leben noch immer etwas wert?\n", + /* 14*/ "Sie sind das Opfer!\n", + /* 15*/ "Besch�tzen Sie %s!\n", + /* 16*/ "Schnappen Sie %s!\n", + /* 17*/ "Download erfolgreich.\n", + /* 18*/ "Verbindung abgebrochen.\n", + /* 19*/ "Download gestartet.\n", + /* 20*/ "Sie m�ssen den Data Uplink einsetzen.\n", + /* 21*/ "Herr des\nH�gels!\n", + /* 22*/ "Der H�gel\nist unser!\n", + /* 23*/ "%shat den H�gel\nerobert!\n", + /* 24*/ "%ds/Punkt\n", + /* 25*/ "1 Punkt!\n", + /* 26*/ "Kein Schild\n", + /* 27*/ "Automatische Waffen\n", + /* 28*/ "Raketenwerfer\n", + /* 29*/ "Simulanten\n", + /* 30*/ "Herr des H�gels\n", + /* 31*/ "Weitsicht\n", + /* 32*/ "Schnappen Sie den Aktenkoffer\n", + /* 33*/ "Ein Treffer ist zu viel\n", + /* 34*/ "Schnappen Sie den Koffer\n", + /* 35*/ "Tarnung\n", + /* 36*/ "Sprengs舩ze im Tempel\n", + /* 37*/ "Slayer\n", + /* 38*/ "Bet舫bungsgewehr\n", + /* 39*/ "Zeitlupe\n", + /* 40*/ "Dr�cken Sie START\n", + /* 41*/ "Pause\n", + /* 42*/ "individuell\n", + /* 43*/ "zuf舁lig\n", + /* 44*/ "F�nf Zuf舁lige\n", + /* 45*/ "Nahkampf\n", + /* 46*/ "Ann臧erungs-Mine\n", + /* 47*/ "Raketenwerfer\n", + /* 48*/ "Granatwerfer\n", + /* 49*/ "Sprengsatz\n", + /* 50*/ "Goldene Magnum\n", + /* 51*/ "Schwere Waffen\n", + /* 52*/ "Bet舫bungsgewehr\n", + /* 53*/ "Fernsicht\n", + /* 54*/ "Power\n", + /* 55*/ "Automatische Waffen\n", + /* 56*/ "Pistolen\n", + /* 57*/ "Test\n", + /* 58*/ "4 MB-Test\n", + /* 59*/ "Nichts\n", + /* 60*/ "Schild\n", + /* 61*/ "Nicht belegt\n", + /* 62*/ "Alle Ziele erreicht\n", + /* 63*/ "Unbekannt\n", + /* 64*/ "Vermisst\n", + /* 65*/ "Controller Pak ist besch臈igt.\n", + /* 66*/ "ist besch臈igt oder nicht \n", + /* 67*/ "korrekt eingelegt.\n", + /* 68*/ "Schaden beheben\n", + /* 69*/ "Nochmals versuchen\n", + /* 70*/ "Ohne Controller Pak \nfortfahren\n", + /* 71*/ "Controller Pak ist voll\n", + /* 72*/ "ist zu voll, um zu \nspeichern - Es werden 28 \nfreie Seiten ben�tigt.\n", + /* 73*/ "Schaffe im Controller Pak \nMen� ausreichend Platz. \n(Halte w臧rend des Einschaltens \nSTART gedr�ckt.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane-Faust\n", + /* 77*/ "Tarnkappe\n", + /* 78*/ "Unbesiegbar\n", + /* 79*/ "Alle Waffen verf�gbar\n", + /* 80*/ "Unbegrenzte Munition\n", + /* 81*/ "Unbegrenzte Munition, kein Nachladen\n", + /* 82*/ "Zeitlupen-Modus\n", + /* 83*/ "DK-Modus\n", + /* 84*/ "Trents Magnum\n", + /* 85*/ "Fernsicht\n", + /* 86*/ "Mini-Jo\n", + /* 87*/ "Kleine Charaktere\n", + /* 88*/ "Feinde mit Schild\n", + /* 89*/ "Jo mit Schild\n", + /* 90*/ "Super-Schild\n", + /* 91*/ "Klassische Sicht\n", + /* 92*/ "Nur K�pfe des Teams\n", + /* 93*/ "Elvis\n", + /* 94*/ "Feinde mit Raketen\n", + /* 95*/ "Unbegrenzte Munition f�r die Selbstschuss-Anlage\n", + /* 96*/ "Marquis of Queensbury-Regeln\n", + /* 97*/ "Perfekte Dunkelheit\n", + /* 98*/ "Boxer\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker / Munitions-Fundorte\n", + /*103*/ "Raketenwerfer\n", + /*104*/ "Sniper-Gewehr\n", + /*105*/ "R�ntgen-Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop-Gewehr\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KLO1313\n", + /*113*/ "KF7 Spezial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Waffen\n", + /*122*/ "Kumpel\n", + /*123*/ "Waffen f�r Jo im Solo-Modus\n", + /*124*/ "Klassische Waffe f�r Jo im Solo-Modus\n", + /*125*/ "dataDyne ワberlauf", + /*126*/ "dataDyne Extraktion", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rettung", + /*129*/ "A51 Flucht", + /*130*/ "Schwierigkeit:\n", + /*131*/ "Cheat Solo Missionen\n", + /*132*/ "Cheat Kampf-Simulator\n", + /*133*/ "Cheat Teamwork\n", + /*134*/ "Cheat Counter Operative-Modus\n", + /*135*/ "Entehrt\n", + /*136*/ "Gecheated\n", + /*137*/ "Cheat verf�gbar", + /*138*/ "Komplettierung", + /*139*/ "f�r den Cheat:", + /*140*/ "auf", + /*141*/ "in weniger als", + /*142*/ "oder legen Sie Perfect Dark - Game Boy (R) in das Transfer Pak (TM) ein. Legen Sie ein Transfer Pak in einen beliebigen Controller ein, und gehen Sie ins Men�.", + /*143*/ "W臧len Sie den Cheat f�r mehr Infos aus.\n", + /*144*/ "Kumpel verf�gbar", + /*145*/ "Erlangen Sie Gold am Schie゚stand, um klassische Waffen anzuw臧len.\n", + /*146*/ "Bildschirm-Anzeigen\n", + /*147*/ "Ziel\n", + /*148*/ "Zoombereich anzeigen\n", + /*149*/ "Munition anzeigen\n", + /*150*/ "Waffen-Funktion\n", + /*151*/ "Paintball\n", + /*152*/ "Untertitel\n", + /*153*/ "Missionszeit\n", + /*154*/ "Sound\n", + /*155*/ "Split\n", + /*156*/ "M�chten Sie die Mission\nabbrechen?\n", + /*157*/ "Joanna in Leder\n", + /*158*/ "Joanna als Unterh舅dler\n", + /*159*/ "Elvis (Weste)\n", + /*160*/ "Error\n", + /*161*/ "File ist aktiv. Aktive Files \nk�nnen nicht gel�scht werden.\n", + /*162*/ "Abbrechen\n", + /*163*/ "Zeit-Limit:\n", + /*164*/ "Score-Limit:\n", + /*165*/ "Team Score-Limit:\n", + /*166*/ "Challenge abgeschlossen!\n", + /*167*/ "Challenge fehlgeschlagen!\n", + /*168*/ "Es wurde ein Cheat eingesetzt!\n", + /*169*/ "Zwischensequenzen Untertitel\n", + /*170*/ "In-Game Untertitel\n", + /*171*/ "Alternativer Titelbildschirm\n", + /*172*/ "Challenge beginnen\n", + /*173*/ "dataDyne Untersuchung", + /*174*/ "Error\n", + /*175*/ "Das Controller Pak \nwurde entfernt.\n", + /*176*/ "Schaden beheben\n", + /*177*/ "Sind Sie sicher, dass \nSie das Controller Pak \nreparieren wollen)\n", + /*178*/ "Es k�nnten Daten verloren gehen!\n", + /*179*/ "Abbruch\n", + /*180*/ "Reparatur\n", + /*181*/ "Reparatur erfolgreich\n", + /*182*/ "Das Controller Pak \nwurde repariert.\n", + /*183*/ "Reparatur fehlgeschlagen\n", + /*184*/ "Das Controller Pak \nkann nicht repariert werden.\nSie k�nnen keine \nDaten laden \noder speichern.\n", + /*185*/ "Spieler-Handicaps\n", + /*186*/ "L/R-TASTEN: ", + /*187*/ "C-KNOPF OBEN: ", + /*188*/ "C-KNヨPFE LINKS/RECHTS: ", + /*189*/ "C-KNOPF UNEN: ", + /*190*/ "A-KNOPF: ", + /*191*/ "B-KNOPF: ", + /*192*/ "ANALOGER 3D-STICK: ", + /*193*/ "Z-TRIGGER: ", + /*194*/ "+ STEUERKREUZ: ", + /*195*/ "ZIELEN", + /*196*/ "ZIELFUNKTION", + /*197*/ "NACH OBEN SCHAUEN", + /*198*/ "NACH UNTEN SCHAUEN", + /*199*/ "NACH UNTEN SCHAUEN", + /*200*/ "NACH OBEN SCHAUEN", + /*201*/ "VORWトRTS", + /*202*/ "RワCKWトRTS", + /*203*/ "AUSWEICHEN", + /*204*/ "WAFFE", + /*205*/ "AKTION/NACHLADEN", + /*206*/ "FEUER", + /*207*/ "GEHEN/DREHEN", + /*208*/ "UMSCHAUEN", + /*209*/ "GEHEN/AUSWEICHEN", + /*210*/ "UMSCHAUEN/AUSWEICHEN", + /*211*/ "WIE C-KNヨPFE", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Steuerungsart %s %s\n", + /*215*/ "(Einh舅dig)", + /*216*/ "(Beidh舅dig)", + /*217*/ "Halten Sie den Waffen-Knopf gedr�ckt, um das Quick-Men� aufzurufen.\nHalten Sie den Aktions-Knopf gedr�ckt, um die Funktion zu 舅dern.\nAktion+Feuer 舅dert die Funktion kurzzeitig.\nMit der Zielfunktion k�nnen Sie genauer zielen.\nZielen + C-Knopf unten = kriechen.\nZielen + C-Knopf oben = aufstehen.\n", + /*218*/ "Alle Cheats deaktivieren\n", + /*219*/ "Sprachfilter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORT:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Einstellungen w臧len:\n", + /*224*/ "Gegnerische Reaktion:\n", + /*225*/ "Gegnerische Energie:\n", + /*226*/ "Schaden durch Gegner:\n", + /*227*/ "Gegnerische Genauigkeit:\n", + /*228*/ "OK\n", + /*229*/ "Abbruch\n", + /*230*/ "Controller Pak wurde nicht gefunden\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "File Name duplizieren\n", + /*234*/ "beinhaltet bereits\n", + /*235*/ "ein File namens\n", + /*236*/ "File umbenennen\n", + /*237*/ "Location wechseln\n", + /*238*/ "Abbruch\n", + /*239*/ "File Namen 舅dern\n", + /*240*/ "Neuen Namen eingeben:\n", + /*241*/ "Das zu kopierende File \nkann nicht gel�scht werden.\n", + /*242*/ "SchockSim:%d\n", + /*243*/ "Maximale Zeit:\n", + /*244*/ "Neuer Cheat verf�gbar!\n", + /*245*/ "Weiter\n", + /*246*/ "Letzten Level wiederholen\n", + /*247*/ "Spieler speichern\n", + /*248*/ "Neuen Spieler und \nWerte speichern?\n", + /*249*/ "Speichern\n", + /*250*/ "Nein Danke!\n", + /*251*/ "Spielernamen best舩igen:\n", + /*252*/ "Das gespeicherte File wurde \naufgrund von besch臈igten Daten \noder Hardware-Sch臈en \ngel�scht.\n", + /*253*/ "Weiter\n", + /*254*/ "Error\n", + /*255*/ "Game Boy-Modul kann nicht gelesen werden.\nBitte �berpr�fen Sie, ob\ndas richtige Game Boy-Modul\neingelegt ist.\n", + /*256*/ "Abbruch\n", + /*257*/ "Error\n", + /*258*/ "Die gespeicherten Daten\n", + /*259*/ "wurden aufgrund einer\n", + /*260*/ "Besch臈igung gel�scht.\n", + /*261*/ "Abbruch\n", + /*262*/ "W臧len Sie die Sprache:\n", + /*263*/ "Englisch\n", + /*264*/ "Franz�sisch\n", + /*265*/ "Deutsch\n", + /*266*/ "Italienisch\n", + /*267*/ "Spanisch\n", + /*268*/ "Amerikanisch\n", + /*269*/ "Sprache:\n", + /*270*/ "Sprache\n", + /*271*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mpweapons_str_i.c b/src/files/lang/pal-beta/mpweapons_str_i.c new file mode 100644 index 000000000..10a28539c --- /dev/null +++ b/src/files/lang/pal-beta/mpweapons_str_i.c @@ -0,0 +1,276 @@ +#include + +char *lang[] = { + /* 0*/ "%sha il\nConnettore Dati\n", + /* 1*/ "%sha il\nCartella\n", + /* 2*/ "%sha la Cartella di %s\n", + /* 3*/ "%sha la nostra\nCartella\n", + /* 4*/ "Presa la Cartella di %s\n", + /* 5*/ "Hai preso la\nCartella di %s\n", + /* 6*/ "%s ha preso la nostra\nCartella\n", + /* 7*/ "%s ha preso la\nCartella di %s\n", + /* 8*/ "Un punto per la resistenza!\n", + /* 9*/ "Dovresti aver cura\n", + /* 10*/ "dei tuoi amici!\n", + /* 11*/ "Ben fatto!\n", + /* 12*/ "Libero!\n", + /* 13*/ "Due punti ...\n", + /* 14*/ "Sei la vittima!\n", + /* 15*/ "Proteggi %s!\n", + /* 16*/ "Prendi %s!\n", + /* 17*/ "Scaricamento avvenuto.\n", + /* 18*/ "Connessione fallita.\n", + /* 19*/ "Avvio scaricamento.\n", + /* 20*/ "Devi usare il Connettore Dati.\n", + /* 21*/ "Re \ndel colle!\n", + /* 22*/ "Abbiamo\nil colle!\n", + /* 23*/ "%sha preso\nil colle!\n", + /* 24*/ "%ds/punto\n", + /* 25*/ "Un punto!\n", + /* 26*/ "Niente scudo\n", + /* 27*/ "Automatica\n", + /* 28*/ "Lanciamissili\n", + /* 29*/ "Replicanti\n", + /* 30*/ "Re del Colle\n", + /* 31*/ "TeleVista complessa\n", + /* 32*/ "Prendi la cartella\n", + /* 33*/ "Pistola un colpo micidiale\n", + /* 34*/ "Prendi la cassa\n", + /* 35*/ "Mimesi\n", + /* 36*/ "Esplosivi tempio\n", + /* 37*/ "Killer\n", + /* 38*/ "Sedativo\n", + /* 39*/ "Al rallentatore\n", + /* 40*/ "Premi START\n", + /* 41*/ "In pausa\n", + /* 42*/ "Personale\n", + /* 43*/ "A caso\n", + /* 44*/ "Cinque a caso\n", + /* 45*/ "Lotta ravvicinata\n", + /* 46*/ "Mina di Prossimit濬n", + /* 47*/ "Lanciamissili\n", + /* 48*/ "Lanciagranate\n", + /* 49*/ "Esplosivo\n", + /* 50*/ "Magnum d'oro\n", + /* 51*/ "Pesante\n", + /* 52*/ "Sedativo\n", + /* 53*/ "TeleVista\n", + /* 54*/ "Power\n", + /* 55*/ "Automatico\n", + /* 56*/ "Pistole\n", + /* 57*/ "Prova\n", + /* 58*/ "Prova 4mb\n", + /* 59*/ "Niente\n", + /* 60*/ "Scudo\n", + /* 61*/ "Disattivato\n", + /* 62*/ "Obiettivi raggiunti\n", + /* 63*/ "Sconosciuto\n", + /* 64*/ "Mancante\n", + /* 65*/ "Controller Pak difettoso\n", + /* 66*/ "ネ danneggiato o \n", + /* 67*/ "inserito male.\n", + /* 68*/ "Sistemalo\n", + /* 69*/ "Riprova\n", + /* 70*/ "Continua senza\nController Pak\n", + /* 71*/ "Controller Pak pieno\n", + /* 72*/ "Memoria esaurita,\nimpossibile salvare.\n", + /* 73*/ "Accedi al menu\nController Pak per\nliberare spazio (premi START\n all'avvio del gioco.\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Pugni uragano\n", + /* 77*/ "Dispositivo mimetico\n", + /* 78*/ "Invulnerabile\n", + /* 79*/ "Tutte armi per miss. indiv.\n", + /* 80*/ "Munizioni illimitate\n", + /* 81*/ "Munizioni illimitate, senza ricarica\n", + /* 82*/ "Un giocatore al rallentatore \n", + /* 83*/ "Modalit� DK\n", + /* 84*/ "Magnum di Trent\n", + /* 85*/ "TeleVista\n", + /* 86*/ "Jo Piccola\n", + /* 87*/ "Personaggi piccoli\n", + /* 88*/ "Scudi nemici\n", + /* 89*/ "Scudo di Jo\n", + /* 90*/ "SuperScudo\n", + /* 91*/ "Vista classica\n", + /* 92*/ "Solo capi squadra\n", + /* 93*/ "Gioca come Elvis\n", + /* 94*/ "Missili nemici\n", + /* 95*/ "Munizioni illimitate - Pistola Laptop Sentinella\n", + /* 96*/ "Regole del Marchese di Queensbury\n", + /* 97*/ "BuioPerfect\n", + /* 98*/ "Pugile\n", + /* 99*/ "Colpo\n", + /*100*/ "Toccata e fuga\n", + /*101*/ "Alieno\n", + /*102*/ "Puntatore R/Disposizione armi nascoste\n", + /*103*/ "Lanciamissili\n", + /*104*/ "Fucile cecchino\n", + /*105*/ "Scanner a raggi X\n", + /*106*/ "SuperDragon\n", + /*107*/ "Pistola Laptop\n", + /*108*/ "Phoenix\n", + /*109*/ "PsicoArma\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Divertimento\n", + /*120*/ "Gioco\n", + /*121*/ "Armi\n", + /*122*/ "Amici\n", + /*123*/ "Armi per Jo da sola\n", + /*124*/ "Armi classiche per Jo da sola\n", + /*125*/ "Ribellione dD", + /*126*/ "Salvataggio dD", + /*127*/ "Infiltrazione A51", + /*128*/ "Salvataggio A51", + /*129*/ "Fuga A51", + /*130*/ "Difficolt�:\n", + /*131*/ "Trucco Missioni Individuali\n", + /*132*/ "Trucco Simulatore Lotta\n", + /*133*/ "Trucco Collaborazione\n", + /*134*/ "Trucco Tutti-contro-Tutti\n", + /*135*/ "Disonore\n", + /*136*/ "Truccata\n", + /*137*/ "Trucco disponibile", + /*138*/ "Completa", + /*139*/ "per trucco:", + /*140*/ "con", + /*141*/ "in meno di", + /*142*/ " o inserisci Perfect Dark Game Boy (r) nel Transfer Pak (tm), connetti il Transfer Pak ad un Controller, esci e accedi al menu", + /*143*/ "Seleziona trucco per informazioni\n", + /*144*/ "Amico disponibile", + /*145*/ "Vinci medaglie d'oro al poligono per attivare le pistole classiche.\n", + /*146*/ "Vista su schermo\n", + /*147*/ "Obiettivo\n", + /*148*/ "Area Zoom\n", + /*149*/ "Munizioni\n", + /*150*/ "Funzioni arma\n", + /*151*/ "Macchia colorata\n", + /*152*/ "Didascalie\n", + /*153*/ "Tempo Missione\n", + /*154*/ "Modalit濬n", + /*155*/ "Dividi\n", + /*156*/ "Vuoi interrompere\nla missione?\n", + /*157*/ "Pelle Joanna\n", + /*158*/ "Negoziatore Joanna\n", + /*159*/ "Gilet Elvis\n", + /*160*/ "Errore\n", + /*161*/ "Impossibile eliminare\nfile in uso.\n", + /*162*/ "Annulla\n", + /*163*/ "Limite tempo:\n", + /*164*/ "Limite punti:\n", + /*165*/ "Limite punti squadra:\n", + /*166*/ "Sfida compiuta!\n", + /*167*/ "Sfida fallita!\n", + /*168*/ "Sfida truccata!\n", + /*169*/ "Didascalie film\n", + /*170*/ "Didascalie nel gioco\n", + /*171*/ "Schermo alternativo titolo\n", + /*172*/ "Inizia sfida\n", + /*173*/ "Indagine dataDyne", + /*174*/ "Errore\n", + /*175*/ "Il Controller Pak\n� stato tolto.\n", + /*176*/ "Sistemalo\n", + /*177*/ "Sicuro di voler\nsistemare il\nController Pak?\n", + /*178*/ "Potresti perdere i dati!\n", + /*179*/ "Annulla\n", + /*180*/ "Sistema\n", + /*181*/ "Ci sei riuscito!\n", + /*182*/ "Il Controller Pak\n� stato sistemato.\n", + /*183*/ "Non ci sei riuscito.\n", + /*184*/ "Impossibile sistemare\nil Controller Pak:\nimpossibile caricare\no salvare su questo\nController Pak.\n", + /*185*/ "Svantaggio giocatore\n", + /*186*/ "PULSANTI L/R: ", + /*187*/ "PULSANTE C SU: ", + /*188*/ "PULSANTI C DX/SX: ", + /*189*/ "PULSANTE C GIル: ", + /*190*/ "PULSANTE A: ", + /*191*/ "PULSANTE B: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "PULSANTE Z: ", + /*194*/ "PULSANTIERA +: ", + /*195*/ "MIRA", + /*196*/ "DIS/ATTIVA MIRA", + /*197*/ "GUARDA SU", + /*198*/ "GUARDA GIル", + /*199*/ "GUARDA GIル", + /*200*/ "GUARDA SU", + /*201*/ "AVANTI", + /*202*/ "INDIETRO", + /*203*/ "SPOSTATI", + /*204*/ "ARMA", + /*205*/ "AZIONE/RICARICA", + /*206*/ "FUOCO", + /*207*/ "VAI/GIRA", + /*208*/ "GUARDA", + /*209*/ "VAI/SPOSTATI", + /*210*/ "VAI/SPOSTATI", + /*211*/ "COME PULSANTI C", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Modalit� comandi %s %s\n", + /*215*/ "(a una mano)", + /*216*/ "(a due mani)", + /*217*/ "Tieni premuto ARMA per menu rapido.\nTieni premuto AZIONE per dis/attivare funzioni.\nAZIONE+FUOCO per cambiare funzioni.\nCon MIRA puoi mirare accuratamente.\nMIRA + C GIル per accucciarti.\nMIRA + C SU per alzarti.\n", + /*218*/ "Disattiva i trucchi\n", + /*219*/ "Filtro lingua\n", + /*220*/ "NOME UTENTE:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Scegli impostaz.:\n", + /*224*/ "Velocit� reazione nemico:\n", + /*225*/ "Salute nemico:\n", + /*226*/ "Danno nemico:\n", + /*227*/ "Precisione nemico:\n", + /*228*/ "OK\n", + /*229*/ "Annulla\n", + /*230*/ "Controller Pak assente\n", + /*231*/ "Nome:\n", + /*232*/ "Dove:\n", + /*233*/ "Copia nome file\n", + /*234*/ "contiene gi� un\n", + /*235*/ "file di nome\n", + /*236*/ "Rinomina file\n", + /*237*/ "Cambia posto\n", + /*238*/ "Annulla\n", + /*239*/ "Cambia nome file\n", + /*240*/ "Digita nuovo nome:\n", + /*241*/ "Il file che stai copiando\nnon pu� essere cancellato.\n", + /*242*/ "RepShock:%d\n", + /*243*/ "Tempo-obiettivo:\n", + /*244*/ "Nuovo trucco disponibile!:\n", + /*245*/ "Continua\n", + /*246*/ "Replay ultimo livello\n", + /*247*/ "Salva giocatore\n", + /*248*/ "Salva nuovo giocatore\ne statistiche?\n", + /*249*/ "Salva!\n", + /*250*/ "Non salvare!\n", + /*251*/ "Conferma nome giocatore:\n", + /*252*/ "Il file in memoria\n� stato cancellato\na causa di un errore.\n", + /*253*/ "Continua\n", + /*254*/ "Errore\n", + /*255*/ "Impossibile leggere la cassetta\ndi gioco Game Boy. Controlla le\nconnessioni e assicurati che si\ntratti della cassetta giusta.\n", + /*256*/ "Annulla\n", + /*257*/ "Errore\n", + /*258*/ "I dati in memoria\n", + /*259*/ "sono stati eliminati.\n", + /*260*/ "corruption or damage.\n", + /*261*/ "Annulla\n", + /*262*/ "Scegli la lingua:\n", + /*263*/ "Inglese\n", + /*264*/ "Francese\n", + /*265*/ "Tedesco\n", + /*266*/ "Italiano\n", + /*267*/ "Spagnolo\n", + /*268*/ "Americano\n", + /*269*/ "Lingua:\n", + /*270*/ "Lingua\n", + /*271*/ NULL, +}; diff --git a/src/files/lang/pal-beta/mpweapons_str_s.c b/src/files/lang/pal-beta/mpweapons_str_s.c new file mode 100644 index 000000000..782579dfe --- /dev/null +++ b/src/files/lang/pal-beta/mpweapons_str_s.c @@ -0,0 +1,276 @@ +#include + +char *lang[] = { + /* 0*/ "%stiene el/la\nConector de Datos\n", + /* 1*/ "%stiene el/la\nMalet�n\n", + /* 2*/ "%stiene el/la %s Malet�n\n", + /* 3*/ "%stiene nuestra\nMalet�n\n", + /* 4*/ "Atrap� el/la %s Malet�n\n", + /* 5*/ "Has capturado\nel/la %s Malet�n\n", + /* 6*/ "%scapturado nuestra\nMalet�n\n", + /* 7*/ "%scapturado\nel/la %s Malet�n\n", + /* 8*/ "。Un punto por sobrevivir!\n", + /* 9*/ "。Se supone que debes\n", + /* 10*/ "proteger a tus amigos!\n", + /* 11*/ "。Bien hecho!\n", + /* 12*/ "。T� la llevas!\n", + /* 13*/ "Obtienes 2 Puntos...\n", + /* 14*/ "。Eres la v�ctima!\n", + /* 15*/ "。Protege a %s!\n", + /* 16*/ "。Coge %s!\n", + /* 17*/ "Descarga completada.\n", + /* 18*/ "Conexi�n perdida.\n", + /* 19*/ "Comenzando descarga.\n", + /* 20*/ "Necesitas usar el Conector de Datos.\n", + /* 21*/ "。Rey de\nla Colina!\n", + /* 22*/ "。Tenemos\nla Colina!\n", + /* 23*/ "。%sha capturado\nla Colina!\n", + /* 24*/ "%ds/Punto\n", + /* 25*/ "。1 Punto!\n", + /* 26*/ "Sin Escudo\n", + /* 27*/ "Autom疸icas\n", + /* 28*/ "Lanzacohetes\n", + /* 29*/ "Simulantes\n", + /* 30*/ "Rey de la Colina\n", + /* 31*/ "Complejo FarSight\n", + /* 32*/ "Mant駭 el Malet�n\n", + /* 33*/ "Pistola mata de Un Tiro\n", + /* 34*/ "Captura la Maleta\n", + /* 35*/ "Ocultaci�n\n", + /* 36*/ "Explosivos del Templo\n", + /* 37*/ "Asesino\n", + /* 38*/ "Tranquilizante\n", + /* 39*/ "C疥ara Lenta\n", + /* 40*/ "Pulsa START\n", + /* 41*/ "Pausa\n", + /* 42*/ "Personalizado\n", + /* 43*/ "Aleatorio\n", + /* 44*/ "Cinco Aleatorias\n", + /* 45*/ "Cuerpo a Cuerpo\n", + /* 46*/ "Minas de Proximidad\n", + /* 47*/ "Lanzacohetes\n", + /* 48*/ "Lanzagranadas\n", + /* 49*/ "Explosivos\n", + /* 50*/ "Magnum Dorada\n", + /* 51*/ "Armas Pesadas\n", + /* 52*/ "Tranquilizantes\n", + /* 53*/ "FarSight\n", + /* 54*/ "Fuerza Bruta\n", + /* 55*/ "Autom疸icas\n", + /* 56*/ "Pistolas\n", + /* 57*/ "Test\n", + /* 58*/ "Test 4mb\n", + /* 59*/ "Nada\n", + /* 60*/ "Escudo\n", + /* 61*/ "Desactivado\n", + /* 62*/ "Objetivos Completados\n", + /* 63*/ "Desconocido\n", + /* 64*/ "Desaparecido\n", + /* 65*/ "Controller Pak Da�ado\n", + /* 66*/ "est� da�ado o\n", + /* 67*/ "mal insertado.\n", + /* 68*/ "Intentar Reparar\n", + /* 69*/ "Reintentar\n", + /* 70*/ "Continuar sin usar\nel Controller Pak\n", + /* 71*/ "Controller Pak Lleno\n", + /* 72*/ "Est� demasiado lleno. Se\nnecesitan 1 nota y 28\np疊inas para guardar.\n", + /* 73*/ "Entra en el Men� del\nController Pak para liberar\nespacio (pulsa START\nmientras enciendes.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Pu�etazos Hurac疣\n", + /* 77*/ "Dispositivo de Ocultaci�n\n", + /* 78*/ "Invencible\n", + /* 79*/ "Todas las Armas en Solo\n", + /* 80*/ "Munici�n Ilimitada\n", + /* 81*/ "Munici�n Ilimitada sin Recargas\n", + /* 82*/ "Un jugador C疥ara Lenta\n", + /* 83*/ "Modo DK\n", + /* 84*/ "Magnum de Trent\n", + /* 85*/ "FarSight\n", + /* 86*/ "Mini-Joanna\n", + /* 87*/ "Mini-Personajes\n", + /* 88*/ "Escudo de Enemigos\n", + /* 89*/ "Escudo de Joanna\n", + /* 90*/ "S�per Escudo\n", + /* 91*/ "Mirilla Cl疽ica\n", + /* 92*/ "S�lo Jefes de Equipo\n", + /* 93*/ "Jugar como Elvis\n", + /* 94*/ "Cohetes Enemigos\n", + /* 95*/ "Munici�n Ilimitada - Arma PC Centinela\n", + /* 96*/ "Reglas del Marqu駸 de Queensbury\n", + /* 97*/ "Oscuridad Perfecta\n", + /* 98*/ "Pugilista\n", + /* 99*/ "Disparo Caliente\n", + /*100*/ "Golpea y Corre\n", + /*101*/ "Alien�gena\n", + /*102*/ "Rastreador/Localizaci�n de armas\n", + /*103*/ "Lanzacohetes\n", + /*104*/ "Rifle Francotirador\n", + /*105*/ "Esc疣er de Rayos-X\n", + /*106*/ "SuperDrag�n\n", + /*107*/ "Arma PC\n", + /*108*/ "Phoenix\n", + /*109*/ "Pistola Psicosis\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "Klo1313\n", + /*113*/ "KF7 Especial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Diversi�n\n", + /*120*/ "Jugabilidad\n", + /*121*/ "Armas\n", + /*122*/ "Compa�eros\n", + /*123*/ "Armas para Joanna en Solo\n", + /*124*/ "Armas Cl疽icas para Joanna en Solo\n", + /*125*/ "Entrando en dataDyne", + /*126*/ "Extracci�n de dataDyne", + /*127*/ "Infiltraci�n en A51", + /*128*/ "Rescate en A51", + /*129*/ "Escape de A51", + /*130*/ "Dificultad:\n", + /*131*/ "Trucos en Misiones Solo\n", + /*132*/ "Trucos en Simulador de Combate\n", + /*133*/ "Trucos en Cooperativo\n", + /*134*/ "Trucos en Contra-Operativa\n", + /*135*/ "Sin honor\n", + /*136*/ "Trucada\n", + /*137*/ "Truco disponible", + /*138*/ "Completa", + /*139*/ "para el truco:", + /*140*/ "en", + /*141*/ "por debajo de", + /*142*/ " o inserta Perfect Dark de Game Boy (r) en un Transfer Pak (tm), conecta el Transfer Pak a cualquier mando, y sal y vuelve a entrar en el men�", + /*143*/ "Elige truco para m疽 informaci�n\n", + /*144*/ "Camarada disponible", + /*145*/ "Gana Oros en las pruebas de tiro para activar las armas cl疽icas.\n", + /*146*/ "Mirilla en Pantalla\n", + /*147*/ "Blanco\n", + /*148*/ "Alcance de Zoom\n", + /*149*/ "Mostrar Munici�n\n", + /*150*/ "Funciones del Arma\n", + /*151*/ "Bolas de Pintura\n", + /*152*/ "Subt�tulos\n", + /*153*/ "Tiempo de la Misi�n\n", + /*154*/ "Modo\n", + /*155*/ "Corte\n", + /*156*/ "ソQuieres interrumpir\nla misi�n?\n", + /*157*/ "Joanna en Piel\n", + /*158*/ "Joanna Negociadora\n", + /*159*/ "Elvis (Chaleco)\n", + /*160*/ "Error\n", + /*161*/ "No se puede borrar el fichero\nya que se est� usando.\n", + /*162*/ "Cancelar\n", + /*163*/ "L�mite Tiempo:\n", + /*164*/ "L�mite Puntos:\n", + /*165*/ "L�mite P. Equipo:\n", + /*166*/ "。Desaf�o Completado!\n", + /*167*/ "。Desaf�o Fallado!\n", + /*168*/ "。Desaf�o Trucado!\n", + /*169*/ "Subt�tulos en Escenas\n", + /*170*/ "Subt�tulos en el Juego\n", + /*171*/ "Pantalla de T�tulo Alternativa\n", + /*172*/ "Empezar Desaf�o\n", + /*173*/ "Investigaci�n dataDyne", + /*174*/ "Error\n", + /*175*/ "El Controller Pak\nha sido quitado.\n", + /*176*/ "Intentar Reparaci�n\n", + /*177*/ "ソEst疽 seguro de que quieres\nintentar reparar este\nController Pak?\n", + /*178*/ "。Puedes perder datos!\n", + /*179*/ "Cancelar\n", + /*180*/ "Reparar\n", + /*181*/ "Reparado con ノxito\n", + /*182*/ "El Controller Pak ha\nsido reparado.\n", + /*183*/ "Reparaci�n Fallada\n", + /*184*/ "El Controller Pak \nno puede ser reparado.\nNo podr疽 cargar o\nguardar en este\nController Pak.\n", + /*185*/ "Handicaps Jugador\n", + /*186*/ "BOTONES L/R: ", + /*187*/ "BOTモN C ARRIBA: ", + /*188*/ "BOTONES C I./D.: ", + /*189*/ "BOTモN C ABAJO: ", + /*190*/ "BOTモN A: ", + /*191*/ "BOTモN B: ", + /*192*/ "STICK C.: ", + /*193*/ "BモTON Z: ", + /*194*/ "+ PANEL C.: ", + /*195*/ "APUNTAR", + /*196*/ "CAMBIAR A PUNTAR", + /*197*/ "MIRAR ARRIBA", + /*198*/ "MIRAR ABAJO", + /*199*/ "MIRAR ABAJO", + /*200*/ "MIRAR ARRIBA", + /*201*/ "ADELANTE", + /*202*/ "ATRチS", + /*203*/ "DESP. LATERAL", + /*204*/ "ARMA", + /*205*/ "ACCIモN/RECARGA", + /*206*/ "DISPARO", + /*207*/ "CAMINAR/VOLVER", + /*208*/ "MIRAR", + /*209*/ "CAMINAR/DESP.", + /*210*/ "MIRAR/DESP.", + /*211*/ "COMO BOTONES C", + /*212*/ "Mando 1:", + /*213*/ "Mando 2:", + /*214*/ "Estilo de Control %s %s\n", + /*215*/ "(1 Mando)", + /*216*/ "(2 Mandos)", + /*217*/ "Mant駭 Arma para el men� r疳ido.\nMant駭 Acci�n para cambiar funci�n.\nAcci�n+Disparo cambia temp. la funci�n.\nApuntar aporta una mayor precisi�n.\nApuntar + Bot�n C Abajo te agacha.\nApuntar + Bot�n C Arriba te levanta.\n", + /*218*/ "Desactiva todos los Trucos\n", + /*219*/ "Filtro de Lenguaje\n", + /*220*/ "USUARIO:\n", + /*221*/ "CLAVE:\n", + /*222*/ "Oscuridad Perfecta\n", + /*223*/ "Elige Opciones:\n", + /*224*/ "Velocidad de Reacci�n Enemiga:\n", + /*225*/ "Salud del Enemigo:\n", + /*226*/ "Da�o del Enemigo:\n", + /*227*/ "Precisi�n del Enemigo:\n", + /*228*/ "Aceptar\n", + /*229*/ "Cancelar\n", + /*230*/ "Controller Pak No Encontrado\n", + /*231*/ "Nombre:\n", + /*232*/ "Lugar:\n", + /*233*/ "Nombre de Fichero Duplicado\n", + /*234*/ "ya tiene\n", + /*235*/ "un fichero nombrado\n", + /*236*/ "Renombrar Fichero\n", + /*237*/ "Cambiar Lugar\n", + /*238*/ "Cancelar\n", + /*239*/ "Cambiar Nombre de Fichero\n", + /*240*/ "Introduce nuevo nombre:\n", + /*241*/ "El fichero que est疽 copiando\nno puede ser borrado.\n", + /*242*/ "SimShock:%d\n", + /*243*/ "Tiempo Requerido:\n", + /*244*/ "。Nuevo Truco Disponible!:\n", + /*245*/ "Continua\n", + /*246*/ "Volver a Jugar el Nivel\n", + /*247*/ "Guardar Jugador\n", + /*248*/ "ソGuardar Nuevo jugador\ny estad�sticas?\n", + /*249*/ "Guardar Ahora\n", + /*250*/ "。No Gracias!\n", + /*251*/ "Confirmar nombre de jugador:\n", + /*252*/ "El fichero guardado ha\nsido borrado debido\na datos corruptos\no da�ados.\n", + /*253*/ "Continuar\n", + /*254*/ "Error\n", + /*255*/ "No se puede acceder al Cartucho de GB.\nComprueba las conexiones y aseg�rate\nde que est疽 usando el cartucho de\nGame Boy correcto.\n", + /*256*/ "Cancelar\n", + /*257*/ "Error\n", + /*258*/ "Los datos guardados\n", + /*259*/ "han sido borrados\n", + /*260*/ "porque estaban da�ados.\n", + /*261*/ "Cancelar\n", + /*262*/ "Elige tu idioma:\n", + /*263*/ "Ingl駸\n", + /*264*/ "Franc駸\n", + /*265*/ "Alem疣\n", + /*266*/ "Italiano\n", + /*267*/ "Espa�ol\n", + /*268*/ "I. Americano\n", + /*269*/ "Idioma:\n", + /*270*/ "Idioma\n", + /*271*/ NULL, +}; diff --git a/src/files/lang/pal-beta/oatE.c b/src/files/lang/pal-beta/oatE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oatE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oatJ.c b/src/files/lang/pal-beta/oatJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oatJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oatP.c b/src/files/lang/pal-beta/oatP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oatP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oat_str_f.c b/src/files/lang/pal-beta/oat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oat_str_g.c b/src/files/lang/pal-beta/oat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oat_str_i.c b/src/files/lang/pal-beta/oat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oat_str_s.c b/src/files/lang/pal-beta/oat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oldE.c b/src/files/lang/pal-beta/oldE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oldE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oldJ.c b/src/files/lang/pal-beta/oldJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oldJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/oldP.c b/src/files/lang/pal-beta/oldP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/oldP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/old_str_f.c b/src/files/lang/pal-beta/old_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/old_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/old_str_g.c b/src/files/lang/pal-beta/old_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/old_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/old_str_i.c b/src/files/lang/pal-beta/old_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/old_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/old_str_s.c b/src/files/lang/pal-beta/old_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/old_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/optionsE.c b/src/files/lang/pal-beta/optionsE.c new file mode 100644 index 000000000..c54dedc98 --- /dev/null +++ b/src/files/lang/pal-beta/optionsE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 28.7 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Agent File\n", + /*104*/ "Combat Simulator Settings File\n", + /*105*/ "Combat Simulator Player File\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the Controller Pak containing your %s into any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Takeoff\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak On Board\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d\n", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/optionsJ.c b/src/files/lang/pal-beta/optionsJ.c new file mode 100644 index 000000000..4ed3c13c7 --- /dev/null +++ b/src/files/lang/pal-beta/optionsJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " pre-history", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Purple\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trenchcoat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wetsuit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "DataDyne Shock Trooper\n", + /* 37*/ "DataDyne Female Guard\n", + /* 38*/ "DataDyne Security\n", + /* 39*/ "DataDyne Guard\n", + /* 40*/ "DataDyne Guard 2\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "DataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "Stripes\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "DataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED\n", + /* 74*/ "NOT DETECTED\n", + /* 75*/ "tm\n", + /* 76*/ "N64 EXPANSION PAK\nNintendo 64 Product Identification\n", + /* 77*/ "Product ID:\n", + /* 78*/ "Product Code:\n", + /* 79*/ "Variant:\n", + /* 80*/ "Developer:\n", + /* 81*/ "Perfect Dark\n", + /* 82*/ "NUS-NPDE-USA\n", + /* 83*/ "NTSC version 4.4 beta\n", + /* 84*/ "Rare Ltd. (twycross)\n", + /* 85*/ "Copyright Rare Ltd. 2000\n", + /* 86*/ "Perfect Dark and PerfectHead are trademarks of Rare Ltd.\n", + /* 87*/ "Presented in\nDolby Surround\n", + /* 88*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\n", + /* 89*/ "MPEG Layer-3 playback supplied with the Miles Sound System from\n", + /* 90*/ "RAD Game Tools, Inc. MPEG Layer-3 audio compression technology\n", + /* 91*/ "licensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 92*/ "rare designs on the future <<<\n", + /* 93*/ "Perfect Dark\n", + /* 94*/ "JAP Your Reality\n", + /* 95*/ "New...\n", + /* 96*/ "New Agent...\n", + /* 97*/ "Game Files\n", + /* 98*/ "Copy:\n", + /* 99*/ "Delete:\n", + /*100*/ "Delete Game Notes...\n", + /*101*/ "Single Player Files\n", + /*102*/ "MultiPlayer Game Files\n", + /*103*/ "MultiPlayer Player Files\n", + /*104*/ "PerfectHead Files\n", + /*105*/ "Controller Pak Game Notes Editor\n", + /*106*/ "Use this editor to delete game notes\nfrom your controller paks.\n", + /*107*/ "Choose Controller Pak to Edit:\n", + /*108*/ "Exit\n", + /*109*/ "Game Pak\n", + /*110*/ "Controller Pak 1\n", + /*111*/ "Controller Pak 2\n", + /*112*/ "Controller Pak 3\n", + /*113*/ "Controller Pak 4\n", + /*114*/ "Perfect Menu\n", + /*115*/ "Solo Missions\n", + /*116*/ "Combat Simulator\n", + /*117*/ "Co-Operative\n", + /*118*/ "Counter-Operative\n", + /*119*/ "Cinema\n", + /*120*/ "Mission Select\n", + /*121*/ "Mission 1\n", + /*122*/ "Mission 2\n", + /*123*/ "Mission 3\n", + /*124*/ "Mission 4\n", + /*125*/ "Mission 5\n", + /*126*/ "Mission 6\n", + /*127*/ "Mission 7\n", + /*128*/ "Mission 8\n", + /*129*/ "Mission 9\n", + /*130*/ "Special Assignments\n", + /*131*/ "dataDyne Central", + /*132*/ "- Defection", + /*133*/ "dataDyne Research", + /*134*/ "- Investigation", + /*135*/ "dataDyne Central", + /*136*/ "- Extraction", + /*137*/ "Carrington Villa", + /*138*/ "- Hostage One", + /*139*/ "Chicago", + /*140*/ "- Stealth", + /*141*/ "G5 Building", + /*142*/ "- Reconnaissance", + /*143*/ "Area 51", + /*144*/ "- Infiltration", + /*145*/ "Area 51", + /*146*/ "- Rescue", + /*147*/ "Area 51", + /*148*/ "- Escape", + /*149*/ "Air Base", + /*150*/ "- Espionage", + /*151*/ "Air Force One", + /*152*/ "- Anti-Terrorism", + /*153*/ "Crash Site", + /*154*/ "- Confrontation", + /*155*/ "Pelagic II", + /*156*/ "- Exploration", + /*157*/ "Deep Sea", + /*158*/ "- Nullify Threat", + /*159*/ "Carrington Institute", + /*160*/ "- Defense", + /*161*/ "Attack Ship", + /*162*/ "- Covert Assault", + /*163*/ "Skedar Ruins", + /*164*/ "- Battle Shrine", + /*165*/ "Mr. Blonde's Revenge", + /*166*/ "Maian SOS", + /*167*/ "Retaking the Institute", + /*168*/ "WAR!", + /*169*/ "The Duel", + /*170*/ "Mission Status\n", + /*171*/ "Abort!\n", + /*172*/ "Warning\n", + /*173*/ "Do you want to abort the mission?\n", + /*174*/ "Cancel\n", + /*175*/ "Abort\n", + /*176*/ "Inventory\n", + /*177*/ "Weapons Available\n", + /*178*/ "Options\n", + /*179*/ "Audio\n", + /*180*/ "Video\n", + /*181*/ "Control\n", + /*182*/ "Display\n", + /*183*/ "Cheats\n", + /*184*/ "Save Game\n", + /*185*/ "Change Agent...\n", + /*186*/ "Warning\n", + /*187*/ "Do you want to load another agent?\n", + /*188*/ "Yes\n", + /*189*/ "No\n", + /*190*/ "Control Options\n", + /*191*/ "Control Player 2\n", + /*192*/ "Control Style\n", + /*193*/ "Reverse Pitch\n", + /*194*/ "Look Ahead\n", + /*195*/ "Head Roll\n", + /*196*/ "Auto-Aim\n", + /*197*/ "Aim Control\n", + /*198*/ "Back\n", + /*199*/ "Hold\n", + /*200*/ "Toggle\n", + /*201*/ "Display Options\n", + /*202*/ "Display Player 2\n", + /*203*/ "Sight On Screen\n", + /*204*/ "Always Show Target\n", + /*205*/ "Show Zoom Range\n", + /*206*/ "Ammo On Screen\n", + /*207*/ "Show Gun Function\n", + /*208*/ "Paintball\n", + /*209*/ "Subtitles\n", + /*210*/ "Show Mission Time\n", + /*211*/ "Back\n", + /*212*/ "Video Options\n", + /*213*/ "Screen Size\n", + /*214*/ "Ratio\n", + /*215*/ "Hi Res\n", + /*216*/ "2-Player Screen Split\n", + /*217*/ "Back\n", + /*218*/ "Full\n", + /*219*/ "Wide\n", + /*220*/ "Cinema\n", + /*221*/ "Normal\n", + /*222*/ "16:9\n", + /*223*/ "Horizontal\n", + /*224*/ "Vertical\n", + /*225*/ "Audio Options\n", + /*226*/ "Sound\n", + /*227*/ "Music\n", + /*228*/ "Sound Mode\n", + /*229*/ "Back\n", + /*230*/ "Mono", + /*231*/ "Stereo", + /*232*/ "Headphone", + /*233*/ "Surround", + /*234*/ "Control\n", + /*235*/ "Single\n", + /*236*/ "Double\n", + /*237*/ "1.1\n", + /*238*/ "1.2\n", + /*239*/ "1.3\n", + /*240*/ "1.4\n", + /*241*/ "2.1\n", + /*242*/ "2.2\n", + /*243*/ "2.3\n", + /*244*/ "2.4\n", + /*245*/ "Briefing\n", + /*246*/ "Select Difficulty\n", + /*247*/ "Difficulty\n", + /*248*/ "Best Time\n", + /*249*/ "Agent\n", + /*250*/ "Special Agent\n", + /*251*/ "Perfect Agent\n", + /*252*/ "Cancel\n", + /*253*/ "Co-Operative Options\n", + /*254*/ "Radar On\n", + /*255*/ "Friendly Fire\n", + /*256*/ "Perfect Buddy\n", + /*257*/ "Continue\n", + /*258*/ "Cancel\n", + /*259*/ "Human", + /*260*/ "1 Sim", + /*261*/ "2 Sims", + /*262*/ "3 Sims", + /*263*/ "4 Sims", + /*264*/ "Counter-Operative Options\n", + /*265*/ "Radar On\n", + /*266*/ "Counter-Operative\n", + /*267*/ "Continue\n", + /*268*/ "Cancel\n", + /*269*/ "Player 1", + /*270*/ "Player 2", + /*271*/ "Mission Overview\n", + /*272*/ "Accept\n", + /*273*/ "Decline\n", + /*274*/ "Mission Completed\n", + /*275*/ "Mission Failed\n", + /*276*/ "Mission Status:\n", + /*277*/ "Agent Status:\n", + /*278*/ "Mission Time:\n", + /*279*/ "Weapon of Choice:\n", + /*280*/ "Kills:\n", + /*281*/ "Accuracy:\n", + /*282*/ "Shot Total:\n", + /*283*/ " Head Shots:\n", + /*284*/ " Body Shots:\n", + /*285*/ " Limb Shots:\n", + /*286*/ " Others:\n", + /*287*/ "Press Start\n", + /*288*/ "Deceased\n", + /*289*/ "Active\n", + /*290*/ "Disavowed\n", + /*291*/ "Failed\n", + /*292*/ "Completed\n", + /*293*/ "Aborted\n", + /*294*/ "Retry Mission\n", + /*295*/ "Next Mission\n", + /*296*/ "Accept\n", + /*297*/ "Decline\n", + /*298*/ "Objectives\n", + /*299*/ "Press Start\n", + /*300*/ "Small but Perfect Menu\n", + /*301*/ "Combat Simulator\n", + /*302*/ "Training\n", + /*303*/ "Audio/Video\n", + /*304*/ "Change Agent\n", + /*305*/ "Audio/Visual\n", + /*306*/ "Sound\n", + /*307*/ "Music\n", + /*308*/ "Sound Mode\n", + /*309*/ "Ratio\n", + /*310*/ "Back\n", + /*311*/ "< Empty >\n", + /*312*/ "DEL", + /*313*/ "CAPS", + /*314*/ "CANCEL", + /*315*/ "OK", + /*316*/ "Combat Simulator Heads\n", + /*317*/ "Mission Heads\n", + /*318*/ "Error\n", + /*319*/ "Cancel\n", + /*320*/ "The pak was not found.\n", + /*321*/ "File was not saved.\n", + /*322*/ "File would not load.\n", + /*323*/ "Could not delete the file.\n", + /*324*/ "Out of Memory.\n", + /*325*/ "This player is already\nloaded for this game.\n", + /*326*/ "Pak has been removed\n", + /*327*/ "Pak is damaged or incorrectly inserted\n", + /*328*/ "Game Note Delete Failed\n", + /*329*/ "Error Loading Game\n", + /*330*/ "Error Saving Game\n", + /*331*/ "Error Loading Player\n", + /*332*/ "Error Saving Player\n", + /*333*/ "Error Loading PerfectHead\n", + /*334*/ "Error Saving PerfectHead\n", + /*335*/ "Error Reading File\n", + /*336*/ "Error Writing File\n", + /*337*/ "Error\n", + /*338*/ "Delete Failed\n", + /*339*/ "Could not delete the file.\n", + /*340*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*341*/ "Cancel\n", + /*342*/ "There is no space.\n", + /*343*/ "Cool!\n", + /*344*/ "File Saved.\n", + /*345*/ "OK\n", + /*346*/ "An error occured while\ntrying to save.\n", + /*347*/ "Try Again\n", + /*348*/ "Save Elsewhere\n", + /*349*/ "Cancel\n", + /*350*/ "An error occured while\ntrying to load.\n", + /*351*/ "Try Again\n", + /*352*/ "Cancel\n", + /*353*/ "Need Space For Head\n", + /*354*/ "Choose a head to load over:\n", + /*355*/ "OK\n", + /*356*/ "Cancel\n", + /*357*/ "Save\n", + /*358*/ "Would you like to save\nyour file elsewhere?\n", + /*359*/ "Yes\n", + /*360*/ "No\n", + /*361*/ "Please insert the pak\ncontaining your file\n", + /*362*/ "Please insert the pak\nyou are saving to\n", + /*363*/ "OK\n", + /*364*/ "Cancel\n", + /*365*/ "Select Location\n", + /*366*/ "Where\n", + /*367*/ "Spaces\n", + /*368*/ "Delete Files...\n", + /*369*/ "Cancel\n", + /*370*/ "Full", + /*371*/ "Copy File\n", + /*372*/ "Select a file to copy:\n", + /*373*/ "Push to Exit\n", + /*374*/ "Delete File\n", + /*375*/ "Select a file to delete:\n", + /*376*/ "Push to Exit\n", + /*377*/ "Warning\n", + /*378*/ "Are you sure you want\nto delete this file?\n", + /*379*/ "Cancel\n", + /*380*/ "OK\n", + /*381*/ "Delete Game Note\n", + /*382*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*383*/ "No\n", + /*384*/ "Yes\n", + /*385*/ "Game Notes\n", + /*386*/ "Delete Game Notes:\n", + /*387*/ "Note\n", + /*388*/ "Pages\n", + /*389*/ "Push to Exit\n", + /*390*/ "Empty\n", + /*391*/ "--\n", + /*392*/ "Pages Free: \n", + /*393*/ "Pages Free: %d\n", + /*394*/ "Pages Used: \n", + /*395*/ "Pages Used: %d\n", + /*396*/ "Perfect Dark Save already exists on this pak\n", + /*397*/ "There is enough space for perfect dark saves\n", + /*398*/ "Perfect Dark Requires %d More Notes\n", + /*399*/ "Enter Agent Name\n", + /*400*/ "New...\n", + /*401*/ "New Agent...\n", + /*402*/ "New Recruit", + /*403*/ "Mission Time:", + /*404*/ "Challenge 1", + /*405*/ "Challenge 2", + /*406*/ "Challenge 3", + /*407*/ "Challenge 4", + /*408*/ "Challenge 5", + /*409*/ "Challenge 6", + /*410*/ "Challenge 7", + /*411*/ "Challenge 8", + /*412*/ "Challenge 9", + /*413*/ "Challenge 10", + /*414*/ "Challenge 11", + /*415*/ "Challenge 12", + /*416*/ "Challenge 13", + /*417*/ "Challenge 14", + /*418*/ "Challenge 15", + /*419*/ "Challenge 16", + /*420*/ "Challenge 17", + /*421*/ "Challenge 18", + /*422*/ "Challenge 19", + /*423*/ "Challenge 20", + /*424*/ "Challenge 21", + /*425*/ "Challenge 22", + /*426*/ "Challenge 23", + /*427*/ "Challenge 24", + /*428*/ "Challenge 25", + /*429*/ "Challenge 26", + /*430*/ "Challenge 27", + /*431*/ "Challenge 28", + /*432*/ "Challenge 29", + /*433*/ "Challenge 30", + /*434*/ "Special\n", + /*435*/ "Intro\n", + /*436*/ "Mission 1\n", + /*437*/ "Mission 2\n", + /*438*/ "Mission 3\n", + /*439*/ "Mission 4\n", + /*440*/ "Mission 5\n", + /*441*/ "Mission 6\n", + /*442*/ "Mission 7\n", + /*443*/ "Mission 8\n", + /*444*/ "Mission 9\n", + /*445*/ "Finale\n", + /*446*/ "Play All\n", + /*447*/ "Intro\n", + /*448*/ "1:1 Intro\n", + /*449*/ "1:1 Outro\n", + /*450*/ "1:2 Intro\n", + /*451*/ "1:2 Outro\n", + /*452*/ "1:3 Intro\n", + /*453*/ "1:3 Outro\n", + /*454*/ "2:1 Intro\n", + /*455*/ "2:1 Intro 2\n", + /*456*/ "2:1 Outro\n", + /*457*/ "3:1 Intro\n", + /*458*/ "3:1 Outro\n", + /*459*/ "3:2 Intro\n", + /*460*/ "3:2 Special\n", + /*461*/ "3:2 Outro\n", + /*462*/ "4:1 Intro\n", + /*463*/ "4:1 Outro\n", + /*464*/ "4:2 Intro\n", + /*465*/ "4:2 Outro\n", + /*466*/ "4:3 Intro\n", + /*467*/ "4:3 Special\n", + /*468*/ "4:3 Outro\n", + /*469*/ "5:1 Intro\n", + /*470*/ "5:1 Outro\n", + /*471*/ "5:2 Intro\n", + /*472*/ "5:2 Special\n", + /*473*/ "5:2 Outro\n", + /*474*/ "5:3 Intro\n", + /*475*/ "5:3 Outro\n", + /*476*/ "6:1 Intro\n", + /*477*/ "6:1 Outro\n", + /*478*/ "6:2 Intro\n", + /*479*/ "6:2 Special\n", + /*480*/ "6:2 Outro\n", + /*481*/ "7:1 Intro\n", + /*482*/ "7:1 Outro\n", + /*483*/ "8:1 Intro\n", + /*484*/ "8:1 Outro\n", + /*485*/ "9:1 Intro\n", + /*486*/ "9:1 Outro\n", + /*487*/ "End Sequence\n", + /*488*/ "Cinema\n", + /*489*/ "cloak %d", + /*490*/ "Pick Target\n", + /*491*/ "Kills Score\n", + /*492*/ NULL, + /*493*/ NULL, + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/optionsP.c b/src/files/lang/pal-beta/optionsP.c new file mode 100644 index 000000000..c54dedc98 --- /dev/null +++ b/src/files/lang/pal-beta/optionsP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 28.7 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Agent File\n", + /*104*/ "Combat Simulator Settings File\n", + /*105*/ "Combat Simulator Player File\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the Controller Pak containing your %s into any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Takeoff\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak On Board\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d\n", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/options_str_f.c b/src/files/lang/pal-beta/options_str_f.c new file mode 100644 index 000000000..431d14267 --- /dev/null +++ b/src/files/lang/pal-beta/options_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Succ鑚\n", + /* 1*/ "Inachev饅n", + /* 2*/ "Echec\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Terre:", + /* 6*/ " pr馼istoire", + /* 7*/ "rare pr駸ente", + /* 8*/ "Rouge\n", + /* 9*/ "Jaune\n", + /* 10*/ "Bleu\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Rose\n", + /* 15*/ "Marron\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Robe\n", + /* 19*/ "Joanna Robe courte\n", + /* 20*/ "Joanna H�tesse\n", + /* 21*/ "Joanna Plong馥\n", + /* 22*/ "Joanna Scaphandre\n", + /* 23*/ "Joanna Arctique\n", + /* 24*/ "Joanna Laborantin.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington smoking\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "Technicien IC H\n", + /* 34*/ "Technicien IC F\n", + /* 35*/ "Soldat IC\n", + /* 36*/ "Commando dataDyne\n", + /* 37*/ "Femme Garde dataDyne\n", + /* 38*/ "S馗urit� dataDyne\n", + /* 39*/ "Infanterie dataDyne\n", + /* 40*/ "Troupes dataDyne\n", + /* 41*/ "Secr騁aire\n", + /* 42*/ "Tenue de Bureau\n", + /* 43*/ "Tenue de Bureau\n", + /* 44*/ "N馮ociateur\n", + /* 45*/ "Sniper dataDyne\n", + /* 46*/ "Garde G5\n", + /* 47*/ "Garde SWAT G5\n", + /* 48*/ "Agent CIA\n", + /* 49*/ "Agent FBI\n", + /* 50*/ "Garde Secteur 51\n", + /* 51*/ "Soldat Secteur 51\n", + /* 52*/ "Pilote\n", + /* 53*/ "Ensemble\n", + /* 54*/ "Garde du Corps NSA\n", + /* 55*/ "Technicien Homme\n", + /* 56*/ "Technicien Femelle\n", + /* 57*/ "Technicien dataDyne\n", + /* 58*/ "Bio technicien\n", + /* 59*/ "Garde Alaska\n", + /* 60*/ "Pilote AF One\n", + /* 61*/ "Steward\n", + /* 62*/ "H�tesse\n", + /* 63*/ "Chef H�tesse\n", + /* 64*/ "Le pr駸ident\n", + /* 65*/ "Groom NSA\n", + /* 66*/ "S馗urit� Pr駸ident\n", + /* 67*/ "Clone Pr駸ident\n", + /* 68*/ "Garde Pelagic II\n", + /* 69*/ "Soldat Maian\n", + /* 70*/ "Smoking\n", + /* 71*/ "- Pas de Manette branch馥 dans le port 1 -", + /* 72*/ "Eteindre et brancher une manette", + /* 73*/ "DETECTE", + /* 74*/ "NON DETECTE", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Identification Produit Nintendo 64\n", + /* 78*/ "ID Produit:\n", + /* 79*/ "Code Produit:\n", + /* 80*/ "Variante:\n", + /* 81*/ "D騅eloppeur:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "Le Logo Rareware et Perfect Dark sont des trademarks Rare Ltd.\n", + /* 88*/ "Pr駸ent� en Dolby Surround. Dolby et le double-D\nsont des trademarks des laboratoires Dolby.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choisissez votre r饌lit饅n", + /* 97*/ "Nouveau...\n", + /* 98*/ "Nouvel Agent...\n", + /* 99*/ "Fichier\n", + /*100*/ "Copier:\n", + /*101*/ "Effacer:\n", + /*102*/ "Effacer notes de jeu...\n", + /*103*/ "Fichier un joueur agent\n", + /*104*/ "Fichier param鑼res simulateur combat\n", + /*105*/ "Fichier joueur simulateur combat\n", + /*106*/ "Fichier PerfcetHead\n", + /*107*/ "Controller Pak\n", + /*108*/ "Utiliser cet 馘iteur pour effacer les notes de jeu\nde votre Controller Pak.\n", + /*109*/ "Choisir le Controller Pak � 馘iter:\n", + /*110*/ "Sortie\n", + /*111*/ "Cartouche\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Menu Perfect\n", + /*117*/ "Missions Solo\n", + /*118*/ "Simulateur de Combat\n", + /*119*/ "Coop駻atif\n", + /*120*/ "Contre-Op駻ation\n", + /*121*/ "Cin駑a\n", + /*122*/ "S駘ection Mission\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Missions sp馗iales\n", + /*133*/ "Centre dataDyne", + /*134*/ "- D馭ection", + /*135*/ "Recherche dataDyne", + /*136*/ "- Enqu黎e", + /*137*/ "Centre dataDyne", + /*138*/ "- Extraction", + /*139*/ "Villa Carrington", + /*140*/ "- Otage", + /*141*/ "Chicago", + /*142*/ "- Furtif", + /*143*/ "Immeuble G5", + /*144*/ "- Reconnaissance", + /*145*/ "Secteur 51", + /*146*/ "- Infiltration", + /*147*/ "Secteur 51", + /*148*/ "- Sauvetage", + /*149*/ "Secteur 51", + /*150*/ "- Fuite", + /*151*/ "Base A駻ienne", + /*152*/ "- Espionnage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorisme", + /*155*/ "Site du Crash", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Abysses", + /*160*/ "- Eliminer la menace", + /*161*/ "Institut Carrington", + /*162*/ "- D馭ense", + /*163*/ "Croiseur", + /*164*/ "- Assaut", + /*165*/ "Ruines Skedars", + /*166*/ "- Autel Combat", + /*167*/ "Blonde: la vengeance", + /*168*/ "SOS Maian", + /*169*/ "Sauver l'Institut", + /*170*/ "GUERRE!", + /*171*/ "Le Duel", + /*172*/ "Statut\n", + /*173*/ "Abandonner!\n", + /*174*/ "Attention\n", + /*175*/ "Voulez-vous abandonner la mission?\n", + /*176*/ "Annuler\n", + /*177*/ "Abandonner\n", + /*178*/ "Inventaire\n", + /*179*/ "Armes Disponibles\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Vid駮\n", + /*183*/ "Contr�le\n", + /*184*/ "Affichage\n", + /*185*/ "Triche\n", + /*186*/ "Sauvegarder jeu\n", + /*187*/ "Changer d'Agent...\n", + /*188*/ "Attention\n", + /*189*/ "Voulez charger un autre agent?\n", + /*190*/ "Oui\n", + /*191*/ "Non\n", + /*192*/ "Options de contr�le\n", + /*193*/ "Contr�le Joueur 2\n", + /*194*/ "Style de contr�le\n", + /*195*/ "Vis馥 invers馥\n", + /*196*/ "Regard t黎e\n", + /*197*/ "Vue t黎e\n", + /*198*/ "Auto-ciblage\n", + /*199*/ "Contr�le ciblage\n", + /*200*/ "Retour\n", + /*201*/ "Maintenu\n", + /*202*/ "Altern饅n", + /*203*/ "Options d'affichage\n", + /*204*/ "Affichage Joueur 2\n", + /*205*/ "Vis馥 sur 馗ran\n", + /*206*/ "Toujours montrer cible\n", + /*207*/ "Montrer port馥 zoom\n", + /*208*/ "Munitions affich馥s\n", + /*209*/ "Montrer fonction arme\n", + /*210*/ "Paintball\n", + /*211*/ "Sous-titre\n", + /*212*/ "Afficher temps mission\n", + /*213*/ "Retour\n", + /*214*/ "Options Vid駮\n", + /*215*/ "Taille 馗ran\n", + /*216*/ "Ratio\n", + /*217*/ "Haute-Res\n", + /*218*/ "S駱aration 馗ran 2 joueurs\n", + /*219*/ "Retour\n", + /*220*/ "Plein\n", + /*221*/ "Large\n", + /*222*/ "Cin駑a\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Options Audio\n", + /*228*/ "Son\n", + /*229*/ "Musique\n", + /*230*/ "Mode Son\n", + /*231*/ "Retour\n", + /*232*/ "Mono", + /*233*/ "St駻駮", + /*234*/ "Casque", + /*235*/ "Surround", + /*236*/ "Contr�le\n", + /*237*/ "Simple\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "S駘ection Difficult饅n", + /*249*/ "Difficult饅n", + /*250*/ "Meilleur Temps\n", + /*251*/ "Agent\n", + /*252*/ "Agent Sp馗ial\n", + /*253*/ "Agent Perfect\n", + /*254*/ "Annuler\n", + /*255*/ "Options Coop駻atif\n", + /*256*/ "Radar Actif\n", + /*257*/ "Bin�me Prot馮饅n", + /*258*/ "Bin�me Perfect\n", + /*259*/ "Continuer\n", + /*260*/ "Annuler\n", + /*261*/ "Humain", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Options Contre-Op駻ation\n", + /*267*/ "Radar Actif\n", + /*268*/ "Contre-Op駻ation\n", + /*269*/ "Continuer\n", + /*270*/ "Annuler\n", + /*271*/ "Joueur 1", + /*272*/ "Joueur 2", + /*273*/ "Briefing\n", + /*274*/ "Accepter\n", + /*275*/ "Refuser\n", + /*276*/ "Succ鑚\n", + /*277*/ "Echec\n", + /*278*/ "Statut Mission:\n", + /*279*/ "Statut Agent:\n", + /*280*/ "Temps Mission:\n", + /*281*/ "Arme de pr馘ilection:\n", + /*282*/ "Victimes:\n", + /*283*/ "Pr馗ision:\n", + /*284*/ "Total de tir:\n", + /*285*/ " Tirs T黎e:\n", + /*286*/ " Tirs Corps:\n", + /*287*/ " Tirs Membre:\n", + /*288*/ " Autres:\n", + /*289*/ "Appuyer sur START\n", + /*290*/ "D馗馘饅n", + /*291*/ "Actif\n", + /*292*/ "Vir饅n", + /*293*/ "Echec\n", + /*294*/ "Termin饅n", + /*295*/ "Abandon\n", + /*296*/ "Recommencer", + /*297*/ "Prochaine Mission", + /*298*/ "Accepter\n", + /*299*/ "Refuser\n", + /*300*/ "Objectifs\n", + /*301*/ "Appuyer sur START\n", + /*302*/ "Menu petit mais Perfect\n", + /*303*/ "Simulateur de Combat\n", + /*304*/ "Entra�nement\n", + /*305*/ "Audio / Vid駮\n", + /*306*/ "Changer d'Agent\n", + /*307*/ "Audio / Visuel\n", + /*308*/ "Son\n", + /*309*/ "Musique\n", + /*310*/ "Mode Son\n", + /*311*/ "Ratio\n", + /*312*/ "Retour\n", + /*313*/ "< Vide >\n", + /*314*/ "SUP", + /*315*/ "MAJ", + /*316*/ "ANNULER", + /*317*/ "OK", + /*318*/ "Visages de Simulateurs de Combat\n", + /*319*/ "Visages Mission\n", + /*320*/ "Erreur\n", + /*321*/ "Annuler\n", + /*322*/ "Controller Pak non d騁ect�.\n", + /*323*/ "Fichier non sauvegard�.\n", + /*324*/ "Fichier non chargeable.\n", + /*325*/ "Impossible d'effacer le fichier.\n", + /*326*/ "Plus de m駑oire.\n", + /*327*/ "Ce joueur est d駛濬ncharg� pour cette partie.\n", + /*328*/ "a 騁� enlev�.\n", + /*329*/ "Controller Pak est d馭ectueux ou mal ins駻�.\n", + /*330*/ "Effacement des notes 馗hou�.\n", + /*331*/ "Erreur de chargement de jeu\n", + /*332*/ "Erreur de sauvegarde de jeu\n", + /*333*/ "Erreur de chargement de joueur\n", + /*334*/ "Erreur de sauvegarde de joueur\n", + /*335*/ "Erreur chargement PerfectHead\n", + /*336*/ "Erreur sauvegarde PerfectHead\n", + /*337*/ "Erreur de lecture de fichier\n", + /*338*/ "Erreur d'馗riture de fichier\n", + /*339*/ "Erreur\n", + /*340*/ "Echec Effacement\n", + /*341*/ "Impossible d'effacer le fichier.\n", + /*342*/ "- V駻ifier que le Controller Pak est\nins駻� correctement.\n", + /*343*/ "Annuler\n", + /*344*/ "Il n'y a plus de place.\n", + /*345*/ "Cool!\n", + /*346*/ "Fichier sauvegard�.\n", + /*347*/ "OK\n", + /*348*/ "Une erreur est survenue\npendant la sauvegarde.\n", + /*349*/ "Essayer encore\n", + /*350*/ "Sauvegarder dans un autre emplacement\n", + /*351*/ "Annuler\n", + /*352*/ "Une erreur est survenue\npendant le chargement.\n", + /*353*/ "Essayer encore\n", + /*354*/ "Annuler\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Sauvegarde\n", + /*360*/ "Voulez-vous sauvegarder\nvotre fichier ailleurs?\n", + /*361*/ "Oui\n", + /*362*/ "Non\n", + /*363*/ "Ins駻ez le\nController Pak\ncontenant: %s dans une manette.\n", + /*364*/ "Ins駻ez le\nController Pak\nde vos sauvegardes\n dans une manette.\n", + /*365*/ "OK\n", + /*366*/ "Annuler\n", + /*367*/ "S駘ectionner emplacement\n", + /*368*/ "O�\n", + /*369*/ "Espaces\n", + /*370*/ "Effacer Fichiers...\n", + /*371*/ "Annuler\n", + /*372*/ "Satur�", + /*373*/ "Copier fichiers\n", + /*374*/ "S駘ectionner fichier � copier:\n", + /*375*/ "Bouton B pour sortir.\n", + /*376*/ "Effacer Fichier\n", + /*377*/ "S駘ectionner fichier � effacer:\n", + /*378*/ "Bouton B pour sortir.\n", + /*379*/ "Attention\n", + /*380*/ "Etes-vous s�r de\nvouloir effacer ce fichier?\n", + /*381*/ "Annuler\n", + /*382*/ "OK\n", + /*383*/ "Effacer Notes\n", + /*384*/ "Etes-vous s�r\nde vouloir effacer\nces notes?\n", + /*385*/ "Non\n", + /*386*/ "Oui\n", + /*387*/ "Notes de jeu\n", + /*388*/ "Effacer notes de jeu:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Bouton B pour sortir.\n", + /*392*/ "Vide\n", + /*393*/ "--\n", + /*394*/ "Pages Libres: \n", + /*395*/ "Pages libres: %d\n", + /*396*/ "Pages utilis馥s: \n", + /*397*/ "Pages utilis馥s: %d\n", + /*398*/ "Il y a d駛� une sauvegarde Perfect Dark sur ce Controller Pak.\n", + /*399*/ "Il y a suffisement de place pour sauvegarder Perfect Dark.\n", + /*400*/ "Le Controller Pak est trop plein pour sauver: 1 note\net 28 pages requises pour sauver.\n", + /*401*/ "Entrer Nom Agent\n", + /*402*/ "Nouveau...\n", + /*403*/ "Nouvel Agent...\n", + /*404*/ "Nouvelle Recrue", + /*405*/ "Temps Mission:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Sp馗ial\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - Centre dataDyne\n", + /*439*/ "Mission 2 - Villa Carrington\n", + /*440*/ "Mission 3 - Immeuble G5\n", + /*441*/ "Mission 4 - Secteur 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Institut Carrington\n", + /*445*/ "Mission 8 - Croiseur Skedar\n", + /*446*/ "Mission 9 - Ruines Skedars\n", + /*447*/ "Finale\n", + /*448*/ "Jouer Tous\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Op駻ation Dark\n", + /*451*/ "1:1 Conclusion - Descente rapide\n", + /*452*/ "1:2 Intro - En bas\n", + /*453*/ "1:2 Conclusion - Bonjour docteur\n", + /*454*/ "1:3 Intro - Bonne nuit\n", + /*455*/ "1:3 Conclusion - Tu vas o�, toi?\n", + /*456*/ "2:1 Intro - N馮ocie-moi 軋!\n", + /*457*/ "2:1 Intro 2 - A un fil\n", + /*458*/ "2:1 Conclusion - Carrington sauv饅n", + /*459*/ "3:1 Intro - Sombre all馥\n", + /*460*/ "3:1 Conclusion - G5 investi\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Sp馗ial - Conspiration\n", + /*463*/ "3:2 Conclusion - Sortie de secours\n", + /*464*/ "4:1 Intro - Sale vid駮\n", + /*465*/ "4:1 Conclusion - A n馮liger\n", + /*466*/ "4:2 Intro - Perles de sagesse\n", + /*467*/ "4:2 Conclusion - Sous la lame\n", + /*468*/ "4:3 Intro - Gaz!\n", + /*469*/ "4:3 Sp馗ial - R騅eil d'Elvis\n", + /*470*/ "4:3 Conclusion - Fuite\n", + /*471*/ "5:1 Intro - Haute altitude\n", + /*472*/ "5:1 Conclusion - D馗ollage\n", + /*473*/ "5:2 Intro - Derni鑽e chance\n", + /*474*/ "5:2 Sp馗ial - Arrimage\n", + /*475*/ "5:2 Conclusion - Plus de choix\n", + /*476*/ "5:3 Intro - Horizons rouges\n", + /*477*/ "5:3 Conclusion - Monstre blond\n", + /*478*/ "6:1 Intro - Infiltration\n", + /*479*/ "6:1 Conclusion - Profondeurs\n", + /*480*/ "6:2 Intro - Plus profond\n", + /*481*/ "6:2 Sp馗ial - Virus!\n", + /*482*/ "6:2 Conclusion - En arri鑽e!\n", + /*483*/ "7:1 Intro - Salut de victoire\n", + /*484*/ "7:1 Conclusion - Course libert饅n", + /*485*/ "8:1 Intro - Piqu�!\n", + /*486*/ "8:1 Conclusion - Des ennuis\n", + /*487*/ "9:1 Intro - Air calme\n", + /*488*/ "9:1 Conclusion - J'te tiens!\n", + /*489*/ "Fin de s駲uence\n", + /*490*/ "Cin駑a\n", + /*491*/ "Occulteur %d\n", + /*492*/ "Choisir Cible\n", + /*493*/ "Score de Frags\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/options_str_g.c b/src/files/lang/pal-beta/options_str_g.c new file mode 100644 index 000000000..f025aa9ef --- /dev/null +++ b/src/files/lang/pal-beta/options_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Komplettiert\n", + /* 1*/ "Nicht komplettiert\n", + /* 2*/ "Fehlgeschlagen\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Die Erde:", + /* 6*/ " ...in pr臧istorischer Zeit", + /* 7*/ "Rare pr舖entiert", + /* 8*/ "Rot\n", + /* 9*/ "Gelb\n", + /* 10*/ "Blau\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Braun\n", + /* 16*/ "Joanna im Kampfanzug\n", + /* 17*/ "Joanna im Trenchcoat\n", + /* 18*/ "Joanna im Partykleid\n", + /* 19*/ "Joanna im Kleid (zerrissen)\n", + /* 20*/ "Joanna als Stewardess\n", + /* 21*/ "Joanna im Neoprenanzug\n", + /* 22*/ "Joanna - Tauchger舩\n", + /* 23*/ "Joanna im arktischen Outfit\n", + /* 24*/ "Joanna als Labortechniker\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maianer\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington im Anzug\n", + /* 29*/ "Mr. Blond\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "M舅nlicher CI-Labortechniker\n", + /* 34*/ "Weiblicher CI-Labortechniker\n", + /* 35*/ "CI-Soldat\n", + /* 36*/ "dataDyne Elitesoldat\n", + /* 37*/ "Weibliche dataDyne Wache\n", + /* 38*/ "dataDyne Security-Mann\n", + /* 39*/ "dataDyne Infanterist\n", + /* 40*/ "dataDyne Soldat\n", + /* 41*/ "Sekret舐in\n", + /* 42*/ "B�rokleidung\n", + /* 43*/ "lockere B�rokleidung\n", + /* 44*/ "Unterh舅dlerin\n", + /* 45*/ "dataDyne Scharfsch�tze\n", + /* 46*/ "G5-Wache\n", + /* 47*/ "G5-SWAT-Wache\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Wache\n", + /* 51*/ "Area 51 Soldat\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "M舅nlicher Labortechniker\n", + /* 56*/ "Weiblicher Labortechniker\n", + /* 57*/ "dataDyne Labortechniker\n", + /* 58*/ "Biotechniker\n", + /* 59*/ "Alaska-Wache\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Chef-Stewardess\n", + /* 64*/ "Der Pr舖ident\n", + /* 65*/ "NSA Lakai\n", + /* 66*/ "Pr舖identenwache\n", + /* 67*/ "Pr舖ident\"en Klon\n", + /* 68*/ "Pelagic II Wache\n", + /* 69*/ "Maianischer Soldat\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- Kein Controller in Controller-Port 1 -", + /* 72*/ "Schalten Sie aus und schlie゚en Sie einen Controller an.", + /* 73*/ "GEFUNDEN", + /* 74*/ "NICHT GEFUNDEN", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 5.2 beta\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "W臧le deine Wahrheit\n", + /* 97*/ "Neu...\n", + /* 98*/ "Neuer Agent...\n", + /* 99*/ "Speicherst舅de\n", + /*100*/ "Kopieren:\n", + /*101*/ "L�schen:\n", + /*102*/ "Spielstand wird gel�scht...\n", + /*103*/ "Solo-Missionen Speicherst舅de\n", + /*104*/ "Kampfsimulator-Einstellung Speicherst舅de\n", + /*105*/ "Kampfsimulator-Spielerdaten\n", + /*106*/ "PerfectHead-Speicherst舅de\n", + /*107*/ "Controller Pak Men�\n", + /*108*/ "Dieses Men� dient dazu, Speicherst舅de von den\n Controller Paks zu l�schen.\n", + /*109*/ "W臧len sie das Controller Pak:\n", + /*110*/ "Exit\n", + /*111*/ "Spielmodul\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Men�\n", + /*117*/ "Solo-Missionen\n", + /*118*/ "Multiplayer\n", + /*119*/ "Teamwork\n", + /*120*/ "Counter Operative-Modus\n", + /*121*/ "Filmsequenzen\n", + /*122*/ "Missionsauswahl\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Spezialmissionen\n", + /*133*/ "dataDyne", + /*134*/ "- Abtr�nnig", + /*135*/ "dataDyne", + /*136*/ "- Ermittlung", + /*137*/ "dataDyne", + /*138*/ "- Ausbruch", + /*139*/ "Carrington Villa", + /*140*/ "- Geisel Nr. 1", + /*141*/ "Chicago", + /*142*/ "- Unter Tarnung", + /*143*/ "G5-Building", + /*144*/ "- Aufkl舐ung", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rettung", + /*149*/ "Area 51", + /*150*/ "- Flucht", + /*151*/ "St�tzpunkt", + /*152*/ "- Spionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismus", + /*155*/ "Absturzstelle", + /*156*/ "- Konfrontation", + /*157*/ "Pelagic II", + /*158*/ "- Erforschung", + /*159*/ "Tiefsee", + /*160*/ "- Abwendung", + /*161*/ "Carrington Institut", + /*162*/ "- Verteidigung", + /*163*/ "Das Schiff", + /*164*/ "- Verdeckter Angriff", + /*165*/ "Skedar-Ruinen", + /*166*/ "- Der Schrein", + /*167*/ "Mr. Blonds Rache", + /*168*/ "Maianisches SOS", + /*169*/ "Die ワbernahme", + /*170*/ "KRIEG!", + /*171*/ "Das Duell", + /*172*/ "Status\n", + /*173*/ "Abbruch!\n", + /*174*/ "ACHTUNG!\n", + /*175*/ "M�chten Sie die Mission wirklich abbrechen?\n", + /*176*/ "NEIN\n", + /*177*/ "JA\n", + /*178*/ "Inventar\n", + /*179*/ "Verf�gbare Waffen\n", + /*180*/ "Optionen\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Steuerung\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Spiel speichern\n", + /*187*/ "Agent wechseln...\n", + /*188*/ "ACHTUNG!\n", + /*189*/ "M�chten Sie wirklich andere Agenten-Daten laden?\n", + /*190*/ "Ja\n", + /*191*/ "Nein\n", + /*192*/ "Steuerungsoptionen\n", + /*193*/ "Steuerung Spieler 2\n", + /*194*/ "Art der Steuerung\n", + /*195*/ "Blick nach oben/unten vertauschen\n", + /*196*/ "Geradeausschauen\n", + /*197*/ "Kopfbewegung\n", + /*198*/ "Automatisches anvisieren\n", + /*199*/ "Fadenkreuz-Ausrichtung\n", + /*200*/ "Zur�ck\n", + /*201*/ "Halten\n", + /*202*/ "Umschalten\n", + /*203*/ "Display-Optionen\n", + /*204*/ "Spieler 2 anzeigen\n", + /*205*/ "Sicht on-screen\n", + /*206*/ "Ziel immer anzeigen\n", + /*207*/ "Zoom-Bereich anzeigen\n", + /*208*/ "Munition on-screen\n", + /*209*/ "Waffenfunktion anzeigen\n", + /*210*/ "Farbklecks\n", + /*211*/ "Untertitel\n", + /*212*/ "Missionszeit anzeigen\n", + /*213*/ "Zur�ck\n", + /*214*/ "Video-Optionen\n", + /*215*/ "Screen-Gr�゚e\n", + /*216*/ "Verh舁tnis\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Spieler Splitscreen\n", + /*219*/ "Zur�ck\n", + /*220*/ "Vollbild\n", + /*221*/ "Breitbild\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertikal\n", + /*227*/ "Audio-Optionen\n", + /*228*/ "Soundeffekte\n", + /*229*/ "Musik\n", + /*230*/ "Sound\n", + /*231*/ "Zur�ck\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Kopfh�rer", + /*235*/ "Surround", + /*236*/ "Steuerung\n", + /*237*/ "Einfach\n", + /*238*/ "Doppelt\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "W臧le den Schwierigkeitsgrad\n", + /*249*/ "Schwierigkeitsgrad\n", + /*250*/ "Beste Zeit\n", + /*251*/ "Agent\n", + /*252*/ "Spezialagent\n", + /*253*/ "Perfekter Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Teamwork-Optionen\n", + /*256*/ "Radar Ein\n", + /*257*/ "Teamspieler verletzbar\n", + /*258*/ "Perfekter Kumpel\n", + /*259*/ "Weiter\n", + /*260*/ "Abbrechen\n", + /*261*/ "Menschlich", + /*262*/ "1 Simulant", + /*263*/ "2 Simulanten", + /*264*/ "3 Simulanten", + /*265*/ "4 Simulanten", + /*266*/ "Counter Operative-Optionen\n", + /*267*/ "Radar Ein\n", + /*268*/ "Counter Operative\n", + /*269*/ "Weiter\n", + /*270*/ "Abbrechen\n", + /*271*/ "Spieler 1", + /*272*/ "Spieler 2", + /*273*/ "ワberblick\n", + /*274*/ "Annehmen\n", + /*275*/ "Ablehnen\n", + /*276*/ "Komplettiert\n", + /*277*/ "Fehlgeschlagen\n", + /*278*/ "Missions-Status:\n", + /*279*/ "Status der Agentin:\n", + /*280*/ "Missions-Zeit:\n", + /*281*/ "Bevorzugte Waffe:\n", + /*282*/ "Eliminierungen:\n", + /*283*/ "Genauigkeit:\n", + /*284*/ "Abgefeuerte Sch�sse:\n", + /*285*/ " Kopftreffer:\n", + /*286*/ " Rumpftreffer:\n", + /*287*/ " Gliedma゚en:\n", + /*288*/ " Andere:\n", + /*289*/ "Dr�cke START\n", + /*290*/ "Gefallen\n", + /*291*/ "ワberlebt\n", + /*292*/ "Mission abgebrochen\n", + /*293*/ "Fehlgeschlagen\n", + /*294*/ "Komplettiert\n", + /*295*/ "Mission abgebrochen\n", + /*296*/ "Neuer Versuch", + /*297*/ "N臘hste Mission", + /*298*/ "Akzeptieren\n", + /*299*/ "Ablehnen\n", + /*300*/ "Ziele\n", + /*301*/ "Dr�cke START\n", + /*302*/ "Kleines aber feines Men�\n", + /*303*/ "Kampfsimulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Agent wechseln\n", + /*307*/ "Audio/Video\n", + /*308*/ "Sound\n", + /*309*/ "Musik\n", + /*310*/ "Sound\n", + /*311*/ "Verh舁tnis\n", + /*312*/ "Zur�ck\n", + /*313*/ "< Leer >\n", + /*314*/ "ENTF", + /*315*/ "SHIFT", + /*316*/ "ABBR", + /*317*/ "OK", + /*318*/ "Kampfsimulator-K�pfe\n", + /*319*/ "K�pfe in den Missionen\n", + /*320*/ "Fehler\n", + /*321*/ "Abbruch\n", + /*322*/ "Es wurde kein Controller Pak\nin den Controllern gefunden.\n", + /*323*/ "Spielstand wurde nicht gespeichert.\n", + /*324*/ "Spielstand wurde nicht geladen.\n", + /*325*/ "Spielstand konnte nicht gel�scht werden.\n", + /*326*/ "Zu wenig Speicherplatz.\n", + /*327*/ "Diese Daten sind bereits\ngeladen worden.\n", + /*328*/ "wurde entfernt.\n", + /*329*/ "Controller Pak ist besch臈igt oder nicht richtig eingelegt.\n", + /*330*/ "L�schvorgang konnte nicht durchgef�hrt werden.\n", + /*331*/ "Fehler w臧rend des Ladens.\n", + /*332*/ "Fehler w臧rend des Speicherns.\n", + /*333*/ "Fehler w臧rend des Ladens der Spielerdaten.\n", + /*334*/ "Fehler w臧rend des Speicherns der Spielerdaten.\n", + /*335*/ "Fehler w臧rend des Ladens von PerfectHead.\n", + /*336*/ "Fehler w臧rend des Speicherns von PerfectHead.\n", + /*337*/ "Fehler w臧rend des Lesevorgangs.\n", + /*338*/ "Fehler w臧rend des Schreibvorgangs.\n", + /*339*/ "Fehler\n", + /*340*/ "L�schvorgang nicht erfolgreich.\n", + /*341*/ "Spielstand konnte nicht gel�scht werden.\n", + /*342*/ "- ワberpr�fen Sie, ob das Controller Pak is\nkorrekt eingelegt ist.\n", + /*343*/ "Abbrechen\n", + /*344*/ "Es ist nicht genug Platz vorhanden.\n", + /*345*/ "Cool!\n", + /*346*/ "Spielstand wurde gespeichert.\n", + /*347*/ "OK\n", + /*348*/ "W臧rend des Speicherns ereignete\nsich ein Fehler.\n", + /*349*/ "Versuche es nochmals.\n", + /*350*/ "Anderen Speicherplatz w臧len\n", + /*351*/ "Abbrechen\n", + /*352*/ "W臧rend des Ladens ereignete\nsich ein Fehler.\n", + /*353*/ "Wiederholen\n", + /*354*/ "Abbrechen\n", + /*355*/ "Es wird Platz f�r den Kopf ben�tigt.\n", + /*356*/ "W臧len Sie einen Kopf, der �berschrieben werden soll:\n", + /*357*/ "OK\n", + /*358*/ "Abbrechen\n", + /*359*/ "Speichern\n", + /*360*/ "M�chten Sie die Daten\nwoanders speichern?\n", + /*361*/ "Ja\n", + /*362*/ "Nein\n", + /*363*/ "Bitte legen Sie das\nController Pak\nmit dem %s ein.\n", + /*364*/ "Bitte legen Sie das\nController Pak ein,\nauf dem Sie speichern m�chten.\n", + /*365*/ "OK\n", + /*366*/ "Abbrechen\n", + /*367*/ "W臧le den Speicherplatz\n", + /*368*/ "Wo!\n", + /*369*/ "Pl舩ze\n", + /*370*/ "Speicherst舅de l�schen...\n", + /*371*/ "Abbrechen\n", + /*372*/ "Voll", + /*373*/ "Spielstand kopieren\n", + /*374*/ "W臧len Sie den zu kopierenden Spielstand:\n", + /*375*/ "Dr�cken Sie den B-Knopf, um abzubrechen.\n", + /*376*/ "Spielstand l�schen\n", + /*377*/ "W臧len Sie den zu l�schenden Spielstand:\n", + /*378*/ "Dr�cken Sie den B-Knopf, um abzubrechen.\n", + /*379*/ "ACHTUNG!\n", + /*380*/ "M�chten Sie diesen Spielstand\nwirklich l�schen?\n", + /*381*/ "Abbrechen\n", + /*382*/ "OK\n", + /*383*/ "Spielerdaten l�schen\n", + /*384*/ "M�chten Sie diese Spielerdaten\nwirklich l�schen?\n", + /*385*/ "Nein\n", + /*386*/ "Ja\n", + /*387*/ "Spielerdaten\n", + /*388*/ "Spielerdaten l�schen:\n", + /*389*/ "Daten\n", + /*390*/ "Seiten\n", + /*391*/ "Dr�cken Sie den B-Knopf, um abzubrechen.\n", + /*392*/ "Frei\n", + /*393*/ "--\n", + /*394*/ "Freie Pl舩ze: \n", + /*395*/ "Freie Pl舩ze: %d\n", + /*396*/ "Belegte Pl舩ze: \n", + /*397*/ "Belegte Pl舩ze: %d\n", + /*398*/ "Es existiert bereits ein Speicherstand.\n", + /*399*/ "Es steht ausreichend freier\nSpeicher zur Verf�gung.\n", + /*400*/ "Das Controller Pak ist zu voll, um\ndas Spiel zu speichern. Es werden 28 freie Pl舩ze ben�tigt.\n", + /*401*/ "Geben Sie den Namen des Agenten ein!\n", + /*402*/ "Neu...\n", + /*403*/ "Neuer Agent...\n", + /*404*/ "Neuer Rekrut", + /*405*/ "Missionszeit:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Zentrale\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5-Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institut\n", + /*445*/ "Mission 8 - Skedar Schiff\n", + /*446*/ "Mission 9 - Skedar Ruinen\n", + /*447*/ "Finale\n", + /*448*/ "Zeig mir alles!\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Die Dunkelheit\n", + /*451*/ "1:1 Outro - Ein rascher Abstieg\n", + /*452*/ "1:2 Intro - Abw舐ts!\n", + /*453*/ "1:2 Outro - Das Treffen\n", + /*454*/ "1:3 Intro - Licht aus\n", + /*455*/ "1:3 Outro - Wohin gehtエs?\n", + /*456*/ "2:1 Intro - Verhandle DARワBER!\n", + /*457*/ "2:1 Intro 2 - Am seidenen Faden\n", + /*458*/ "2:1 Outro - Carringtons Rettung\n", + /*459*/ "3:1 Intro - Dunkle Gassen\n", + /*460*/ "3:1 Outro - Das Eindringen\n", + /*461*/ "3:2 Intro - Die Perfektion\n", + /*462*/ "3:2 Special - Die Verschw�rung\n", + /*463*/ "3:2 Outro - ワber die Feuerleiter\n", + /*464*/ "4:1 Intro - Video-Gemeinheiten\n", + /*465*/ "4:1 Outro - Lose Enden\n", + /*466*/ "4:2 Intro - Perlen der Weisheit\n", + /*467*/ "4:2 Outro - Unterm Messer\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Das Erwachen\n", + /*470*/ "4:3 Outro - Die Flucht\n", + /*471*/ "5:1 Intro - ワber den Wolken\n", + /*472*/ "5:1 Outro - Der Abflug\n", + /*473*/ "5:2 Intro - Die letzte Chance\n", + /*474*/ "5:2 Special - Das Andockman�ver\n", + /*475*/ "5:2 Outro - Keine Wahl\n", + /*476*/ "5:3 Intro - Roter Horizont\n", + /*477*/ "5:3 Outro - Der blonde Freak\n", + /*478*/ "6:1 Intro - Wer schleicht da?\n", + /*479*/ "6:1 Outro - In der Tiefe\n", + /*480*/ "6:2 Intro - Noch tiefer\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Der Weg nach oben\n", + /*483*/ "7:1 Intro - Salut\n", + /*484*/ "7:1 Outro - In die Freiheit\n", + /*485*/ "8:1 Intro - Entf�hrt\n", + /*486*/ "8:1 Outro - トrger voraus\n", + /*487*/ "9:1 Intro - Ruhe vor dem Sturm\n", + /*488*/ "9:1 Outro - Hab dich!\n", + /*489*/ "Endsequenz\n", + /*490*/ "Cinema\n", + /*491*/ "Tarnung %d\n", + /*492*/ "Zielauswahl\n", + /*493*/ "Treffer\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/options_str_i.c b/src/files/lang/pal-beta/options_str_i.c new file mode 100644 index 000000000..98e17edd9 --- /dev/null +++ b/src/files/lang/pal-beta/options_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Compiuto\n", + /* 1*/ "Incompleto\n", + /* 2*/ "Fallito\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Terra:", + /* 6*/ " nella preistoria", + /* 7*/ "Rare presenta", + /* 8*/ "Rosso\n", + /* 9*/ "Giallo\n", + /* 10*/ "Blu\n", + /* 11*/ "Magenta\n", + /* 12*/ "Azzurro\n", + /* 13*/ "Arancio\n", + /* 14*/ "Rosa\n", + /* 15*/ "Marrone\n", + /* 16*/ "Joanna in tuta da lotta\n", + /* 17*/ "Joanna in impermeabile\n", + /* 18*/ "Joanna in abito da sera\n", + /* 19*/ "Joanna in abito strappato\n", + /* 20*/ "Joanna come hostess\n", + /* 21*/ "Joanna in muta da sub\n", + /* 22*/ "Joanna con bombole da sub\n", + /* 23*/ "Joanna in tenuta polare\n", + /* 24*/ "Joanna in camice\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington in smoking\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "Tecnico di lab. CI (uomo)\n", + /* 34*/ "Tecnico di lab. CI (donna)\n", + /* 35*/ "Soldato CI\n", + /* 36*/ "Soldato d'assalto dD\n", + /* 37*/ "Guardia (donna) dD\n", + /* 38*/ "Sicurezza dataDyne\n", + /* 39*/ "Fanteria dataDyne\n", + /* 40*/ "Soldato dataDyne\n", + /* 41*/ "Segretaria\n", + /* 42*/ "Vestito da ufficio\n", + /* 43*/ "Vestito casual\n", + /* 44*/ "Negoziatore\n", + /* 45*/ "Cecchino dataDyne\n", + /* 46*/ "Guardia G5\n", + /* 47*/ "Guardia SWAT G5\n", + /* 48*/ "Agente CIA\n", + /* 49*/ "Agente FBI\n", + /* 50*/ "Guardia Area 51\n", + /* 51*/ "Soldato Area 51\n", + /* 52*/ "Pilota\n", + /* 53*/ "Tute\n", + /* 54*/ "Guardia del corpo NSA\n", + /* 55*/ "Tecnico di lab. (uomo)\n", + /* 56*/ "Tecnico di lab. (donna)\n", + /* 57*/ "Tecnico di lab. dD\n", + /* 58*/ "Tecnico biologico\n", + /* 59*/ "Guardia dell'Alaska\n", + /* 60*/ "Pilota Air Force One\n", + /* 61*/ "Steward\n", + /* 62*/ "Hostess\n", + /* 63*/ "Hostess capo\n", + /* 64*/ "Presidente\n", + /* 65*/ "Lacch� NSA\n", + /* 66*/ "Sicurezza presidenziale\n", + /* 67*/ "Clone del Presidente\n", + /* 68*/ "Guardia Pelagic II\n", + /* 69*/ "Soldato Maian\n", + /* 70*/ "Giacca elegante\n", + /* 71*/ "nessun Controller nella presa 1", + /* 72*/ "spegni la console e collega un Controller", + /* 73*/ "TROVATO", + /* 74*/ "NON TROVATO", + /* 75*/ "tm", + /* 76*/ "EXPANSION PAK N64", + /* 77*/ "Identificazione prodotto Nintendo 64\n", + /* 78*/ "ID prodotto:\n", + /* 79*/ "Codice prodotto:\n", + /* 80*/ "Variante:\n", + /* 81*/ "Ideatore:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "Versione PAL 8.7 finale\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "I logo Rareware e Perfect Dark sono trademark di Rare Ltd.\n", + /* 88*/ "Presentato in Dolby Surround. Dolby e il simbolo\ndoppia D sono trademark di Dolby Laboratories.", + /* 89*/ "Usa Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback fornito con Miles Sound System da\nRAD Game Tools, Inc. tecnologia di compressione audio MPEG Layer-3\nsu licenza di Fraunhofer IIS e THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "Design Rare nel futuro <<<\n", + /* 94*/ "Edito da Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Scegli la tua realt濬n", + /* 97*/ "Nuovo...\n", + /* 98*/ "Nuovo agente...\n", + /* 99*/ "File di gioco\n", + /*100*/ "Copia:\n", + /*101*/ "Cancella:\n", + /*102*/ "Cancella dati gioco...\n", + /*103*/ "File missioni individuali\n", + /*104*/ "File impostaz. simulatore lotta\n", + /*105*/ "File giocatore simulatore lotta\n", + /*106*/ "File testaPerfect\n", + /*107*/ "Menu Controller Pak\n", + /*108*/ "Usalo per cancellare i dati di gioco\ndai Controller Pak.\n", + /*109*/ "Scegli Controller Pak:\n", + /*110*/ "Esci\n", + /*111*/ "Cassetta gioco\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Menu Perfect\n", + /*117*/ "Missioni individuali\n", + /*118*/ "Simulatore lotta\n", + /*119*/ "Collaborazione\n", + /*120*/ "Tutti contro tutti!\n", + /*121*/ "Cinema\n", + /*122*/ "Seleziona Missione\n", + /*123*/ "Missione 1\n", + /*124*/ "Missione 2\n", + /*125*/ "Missione 3\n", + /*126*/ "Missione 4\n", + /*127*/ "Missione 5\n", + /*128*/ "Missione 6\n", + /*129*/ "Missione 7\n", + /*130*/ "Missione 8\n", + /*131*/ "Missione 9\n", + /*132*/ "Missioni speciali\n", + /*133*/ "QG dataDyne", + /*134*/ "- Ribellione", + /*135*/ "Ricerca dataDyne", + /*136*/ "- L'indagine", + /*137*/ "QG dataDyne", + /*138*/ "- Salvataggio", + /*139*/ "Villa Carrington", + /*140*/ "- L'ostaggio nー1", + /*141*/ "Chicago", + /*142*/ "- In incognito", + /*143*/ "Edificio G5", + /*144*/ "- Ricognizione", + /*145*/ "Area 51", + /*146*/ "- L'infiltrazione", + /*147*/ "Area 51", + /*148*/ "- Salvataggio", + /*149*/ "Area 51", + /*150*/ "- La fuga", + /*151*/ "Base aerea", + /*152*/ "- Lo spionaggio", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismo", + /*155*/ "Luogo del disastro", + /*156*/ "- Lo scontro", + /*157*/ "Pelagic II", + /*158*/ "- L'esplorazione", + /*159*/ "Negli abissi", + /*160*/ "- La minaccia", + /*161*/ "Carrington Institute", + /*162*/ "- La difesa", + /*163*/ "Astronave d'assalto", + /*164*/ "- Attacco coperto", + /*165*/ "Rovine Skedar", + /*166*/ "- Tempio di guerra", + /*167*/ "La vendetta di Mr. Blonde", + /*168*/ "L'SOS Maian", + /*169*/ "Il riscatto dell'istituto", + /*170*/ "GUERRA!", + /*171*/ "Il duello", + /*172*/ "Situazione\n", + /*173*/ "Interruzione!\n", + /*174*/ "Attenzione!\n", + /*175*/ "Vuoi interrompere la missione?\n", + /*176*/ "Annulla\n", + /*177*/ "Interrompi\n", + /*178*/ "Inventario\n", + /*179*/ "Armi disponibili\n", + /*180*/ "Opzioni\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Comandi\n", + /*184*/ "Visualizza\n", + /*185*/ "Trucchi\n", + /*186*/ "Salva gioco\n", + /*187*/ "Cambia agente...\n", + /*188*/ "Attenzione!\n", + /*189*/ "Vuoi caricare un altro agente?\n", + /*190*/ "S�\n", + /*191*/ "No\n", + /*192*/ "Opzioni comandi\n", + /*193*/ "Comandi giocatore 2\n", + /*194*/ "Modalit� comandi\n", + /*195*/ "Invers. punto di vista\n", + /*196*/ "Vista in avanti\n", + /*197*/ "Rotazione testa\n", + /*198*/ "Mira automatica\n", + /*199*/ "Comando mirino\n", + /*200*/ "Esci\n", + /*201*/ "Tieni premuto\n", + /*202*/ "Attiva/Disattiva\n", + /*203*/ "Visualizza opzioni\n", + /*204*/ "Comandi giocatore 2\n", + /*205*/ "Vista su schermo\n", + /*206*/ "Obiettivo sempre\n", + /*207*/ "Area zoom\n", + /*208*/ "Munizioni\n", + /*209*/ "Funzioni arma\n", + /*210*/ "Macchia colorata\n", + /*211*/ "Didascalia\n", + /*212*/ "Tempo missione\n", + /*213*/ "Esci\n", + /*214*/ "Opzioni video\n", + /*215*/ "Dimensioni schermo\n", + /*216*/ "Rapporto\n", + /*217*/ "Alta risoluzione\n", + /*218*/ "Diviso per 2 giocatori\n", + /*219*/ "Esci\n", + /*220*/ "Intero\n", + /*221*/ "Allargato\n", + /*222*/ "Cinema\n", + /*223*/ "Normale\n", + /*224*/ "16:9\n", + /*225*/ "Orizzontale\n", + /*226*/ "Verticale\n", + /*227*/ "Opzioni audio\n", + /*228*/ "Suono\n", + /*229*/ "Musica\n", + /*230*/ "Modalit� suono\n", + /*231*/ "Esci\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Cuffie", + /*235*/ "Surround", + /*236*/ "Comandi\n", + /*237*/ "Singolo\n", + /*238*/ "Doppio\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Istruzioni\n", + /*248*/ "Seleziona difficolt濬n", + /*249*/ "Difficolt濬n", + /*250*/ "Tempo migliore\n", + /*251*/ "Agente\n", + /*252*/ "Agente speciale\n", + /*253*/ "Agente Perfect\n", + /*254*/ "Annulla\n", + /*255*/ "Opzioni collaborazione\n", + /*256*/ "Radar acceso\n", + /*257*/ "Fuoco solo sui nemici\n", + /*258*/ "AmicoPerfect\n", + /*259*/ "Continua\n", + /*260*/ "Annulla\n", + /*261*/ "Umano", + /*262*/ "Un replicante", + /*263*/ "2 replicanti", + /*264*/ "3 replicanti", + /*265*/ "4 replicanti", + /*266*/ "Tutti contro tutti!\n", + /*267*/ "Radar acceso\n", + /*268*/ "Tutti contro tutti!\n", + /*269*/ "Continua\n", + /*270*/ "Annulla\n", + /*271*/ "Giocatore 1", + /*272*/ "Giocatore 2", + /*273*/ "Panoramica\n", + /*274*/ "Accetta\n", + /*275*/ "Decline\n", + /*276*/ "Compiuto\n", + /*277*/ "Fallito\n", + /*278*/ "Risultati missione:\n", + /*279*/ "Stato agente:\n", + /*280*/ "Tempo missione:\n", + /*281*/ "Arma pi� usata:\n", + /*282*/ "Vittime:\n", + /*283*/ "Accuratezza:\n", + /*284*/ "Colpi totali:\n", + /*285*/ " Colpi al capo:\n", + /*286*/ " Colpi al corpo:\n", + /*287*/ " Colpi agli arti:\n", + /*288*/ " Altro:\n", + /*289*/ "Premi START\n", + /*290*/ "Deceduto\n", + /*291*/ "Attivo\n", + /*292*/ "Fuggito\n", + /*293*/ "Fallito\n", + /*294*/ "Compiuto\n", + /*295*/ "Interrotto\n", + /*296*/ "Riprova", + /*297*/ "Missione seguente", + /*298*/ "Accetta\n", + /*299*/ "Rifiuta\n", + /*300*/ "Obiettivi\n", + /*301*/ "Premi START\n", + /*302*/ "Menu breve e conciso\n", + /*303*/ "Simulatore\n", + /*304*/ "Addestramento\n", + /*305*/ "Audio/Video\n", + /*306*/ "Cambia agente\n", + /*307*/ "Audio/Video\n", + /*308*/ "Suono\n", + /*309*/ "Musica\n", + /*310*/ "Modalit� suono\n", + /*311*/ "Rapporto\n", + /*312*/ "Esci\n", + /*313*/ "< Vuoto >\n", + /*314*/ "CANC", + /*315*/ "MAIU", + /*316*/ "ANNULLA", + /*317*/ "OK", + /*318*/ "Testi simulatore\n", + /*319*/ "Teste missione\n", + /*320*/ "Errore\n", + /*321*/ "Annulla\n", + /*322*/ "Controller Pak assente\nda tutti i Controller.\n", + /*323*/ "File non salvato.\n", + /*324*/ "File non caricato.\n", + /*325*/ "Impossibile cancellare file.\n", + /*326*/ "Memoria esaurita.\n", + /*327*/ "Giocatore gi� caricato\nnel gioco.\n", + /*328*/ "rimosso.\n", + /*329*/ "Controller Pak danneggiato o in posizione errata.\n", + /*330*/ "Impossibile cancellare dati gioco.\n", + /*331*/ "Errore di caricamento gioco\n", + /*332*/ "Errore di salvataggio gioco\n", + /*333*/ "Errore di caricamento giocatore\n", + /*334*/ "Errore di salvataggio giocatore\n", + /*335*/ "Errore di caricamento testaPerfect\n", + /*336*/ "Errore di salvataggio testaPerfect\n", + /*337*/ "Errore di lettura file\n", + /*338*/ "Errore di scrittura file\n", + /*339*/ "Errore\n", + /*340*/ "Non cancellato\n", + /*341*/ "Impossibile cancellare.\n", + /*342*/ "- Controlla che il Controller Pak \nsia inserito correttamente.\n", + /*343*/ "Annulla\n", + /*344*/ "Spazio esaurito.\n", + /*345*/ "Perfetto!\n", + /*346*/ "File salvato.\n", + /*347*/ "OK\n", + /*348*/ "Errore durante il \nsalvataggio!\n", + /*349*/ "Riprova\n", + /*350*/ "Salva altrove\n", + /*351*/ "Annulla\n", + /*352*/ "Errore durante il \ncaricamento!\n", + /*353*/ "Riprova\n", + /*354*/ "Annulla\n", + /*355*/ "Serve spazio per la testa\n", + /*356*/ "Scegli una testa da caricare:\n", + /*357*/ "OK\n", + /*358*/ "Annulla\n", + /*359*/ "Salva\n", + /*360*/ "Vuoi salvare il file\naltrove?\n", + /*361*/ "S�\n", + /*362*/ "No\n", + /*363*/ "Inserisci il Controller Pak con il tuo %s in un Controller.\n", + /*364*/ "Inserisci il\nController Pak\ndove vuoi salvare in un Controller.\n", + /*365*/ "OK\n", + /*366*/ "Annulla\n", + /*367*/ "Scegli dove!\n", + /*368*/ "Dove?\n", + /*369*/ "Spazi\n", + /*370*/ "Cancella file...\n", + /*371*/ "Annulla\n", + /*372*/ "Pieno", + /*373*/ "Copia file\n", + /*374*/ "Scegli un file da copiare:\n", + /*375*/ "Premi B per uscire.\n", + /*376*/ "Cancella file\n", + /*377*/ "Scegli file da cancellare:\n", + /*378*/ "Premi B per uscire.\n", + /*379*/ "Attenzione!\n", + /*380*/ "Sicuro di voler\ncancellare il file?\n", + /*381*/ "Annulla\n", + /*382*/ "OK\n", + /*383*/ "Cancella dati gioco\n", + /*384*/ "Sicuro di voler\ncancellare\nquesti dati?\n", + /*385*/ "No\n", + /*386*/ "S�\n", + /*387*/ "Dati gioco\n", + /*388*/ "Cancella dati:\n", + /*389*/ "Dati\n", + /*390*/ "Spazi\n", + /*391*/ "Premi B per uscire.\n", + /*392*/ "Vuoto\n", + /*393*/ "--\n", + /*394*/ "Spazi vuoti: \n", + /*395*/ "Spazi vuoti: %d\n", + /*396*/ "Spazi pieni: \n", + /*397*/ "Spazi pieni: %d\n", + /*398*/ "Questo Controller Pak contiene gi� un gioco in memoria.\n", + /*399*/ "Spazio sufficiente per\ni dati di Perfect Dark.\n", + /*400*/ "Controller Pak pieno: impossibile salvare dati.\nServono 28 spazi per salvare sul Controller Pak.\n", + /*401*/ "Digita nome agente\n", + /*402*/ "Nuovo...\n", + /*403*/ "Nuovo agente...\n", + /*404*/ "Nuova recluta", + /*405*/ "Tempo missione:", + /*406*/ "Sfida 1", + /*407*/ "Sfida 2", + /*408*/ "Sfida 3", + /*409*/ "Sfida 4", + /*410*/ "Sfida 5", + /*411*/ "Sfida 6", + /*412*/ "Sfida 7", + /*413*/ "Sfida 8", + /*414*/ "Sfida 9", + /*415*/ "Sfida 10", + /*416*/ "Sfida 11", + /*417*/ "Sfida 12", + /*418*/ "Sfida 13", + /*419*/ "Sfida 14", + /*420*/ "Sfida 15", + /*421*/ "Sfida 16", + /*422*/ "Sfida 17", + /*423*/ "Sfida 18", + /*424*/ "Sfida 19", + /*425*/ "Sfida 20", + /*426*/ "Sfida 21", + /*427*/ "Sfida 22", + /*428*/ "Sfida 23", + /*429*/ "Sfida 24", + /*430*/ "Sfida 25", + /*431*/ "Sfida 26", + /*432*/ "Sfida 27", + /*433*/ "Sfida 28", + /*434*/ "Sfida 29", + /*435*/ "Sfida 30", + /*436*/ "Speciale\n", + /*437*/ "Prologo\n", + /*438*/ "Missione 1 - QG dataDyne\n", + /*439*/ "Missione 2 - Villa Carrington\n", + /*440*/ "Missione 3 - Edificio G5\n", + /*441*/ "Missione 4 - Area 51\n", + /*442*/ "Missione 5 - Air Force One\n", + /*443*/ "Missione 6 - Pelagic II\n", + /*444*/ "Missione 7 - Carrington Institute\n", + /*445*/ "Missione 8 - Astronave d'assalto Skedar\n", + /*446*/ "Missione 9 - Rovine Skedar\n", + /*447*/ "Finale\n", + /*448*/ "Mostra tutto!\n", + /*449*/ "Prologo\n", + /*450*/ "1:1 Prologo - Al buio\n", + /*451*/ "1:1 Epilogo - Discesa rapida\n", + /*452*/ "1:2 Prologo - Avanti!\n", + /*453*/ "1:2 Epilogo - L'incontro\n", + /*454*/ "1:3 Prologo - A luci spente\n", + /*455*/ "1:3 Epilogo - Dove si va?\n", + /*456*/ "2:1 Prologo - Il negoziato\n", + /*457*/ "2:1 Prologo 2 - Sul filo del rasoio\n", + /*458*/ "2:1 Epilogo - Il salvataggio\n", + /*459*/ "3:1 Prologo - Vicoli bui\n", + /*460*/ "3:1 Epilogo - Irruzione G5\n", + /*461*/ "3:2 Prologo - La perfezione\n", + /*462*/ "3:2 Speciale - La cospirazione\n", + /*463*/ "3:2 Epilogo - Uscita antincendio\n", + /*464*/ "4:1 Prologo - Cattiverie video\n", + /*465*/ "4:1 Epilogo - Questioni aperte\n", + /*466*/ "4:2 Prologo - Perle di saggezza\n", + /*467*/ "4:2 Epilogo - A filo di spada\n", + /*468*/ "4:3 Prologo - Gas!\n", + /*469*/ "4:3 Speciale - Il risveglio\n", + /*470*/ "4:3 Epilogo - La fuga\n", + /*471*/ "5:1 Prologo - Lass� in cielo\n", + /*472*/ "5:1 Epilogo - Il decollo\n", + /*473*/ "5:2 Prologo - L'ultima possibilit濬n", + /*474*/ "5:2 Speciale - L'attracco\n", + /*475*/ "5:2 Epilogo - Vicolo cieco\n", + /*476*/ "5:3 Prologo - Orizzonte rosso\n", + /*477*/ "5:3 Epilogo - Il fanatico biondo\n", + /*478*/ "6:1 Prologo - Chi va l�?\n", + /*479*/ "6:1 Epilogo - Negli abissi\n", + /*480*/ "6:2 Prologo - Ancora pi� gi�\n", + /*481*/ "6:2 Speciale - Virus!\n", + /*482*/ "6:2 Epilogo - La risalita\n", + /*483*/ "7:1 Prologo - L'ambasciata\n", + /*484*/ "7:1 Epilogo - Fuga per la libert濬n", + /*485*/ "8:1 Prologo - Rapito\n", + /*486*/ "8:1 Epilogo - Guai in vista\n", + /*487*/ "9:1 Prologo - Venti di guerra\n", + /*488*/ "9:1 Epilogo - Fatto!\n", + /*489*/ "Fine sequenza\n", + /*490*/ "Cinema\n", + /*491*/ "Mimesi %d\n", + /*492*/ "Scegli obiettivo\n", + /*493*/ "Uccisioni\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/options_str_s.c b/src/files/lang/pal-beta/options_str_s.c new file mode 100644 index 000000000..a495489ab --- /dev/null +++ b/src/files/lang/pal-beta/options_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Completado\n", + /* 1*/ "No completado\n", + /* 2*/ "Fallado\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "tierra:", + /* 6*/ " prehistoria", + /* 7*/ "rare presenta", + /* 8*/ "Rojo\n", + /* 9*/ "Amarillo\n", + /* 10*/ "Azul\n", + /* 11*/ "Magenta\n", + /* 12*/ "Azul Claro\n", + /* 13*/ "Naranja\n", + /* 14*/ "Rosa\n", + /* 15*/ "Marr�n\n", + /* 16*/ "Joanna de Combate\n", + /* 17*/ "Joanna con Gabardina\n", + /* 18*/ "Joanna de Gala\n", + /* 19*/ "Joanna de Fiesta\n", + /* 20*/ "Joanna Azafata\n", + /* 21*/ "Joanna Traje Isot駻mico\n", + /* 22*/ "Joanna con Escafandra\n", + /* 23*/ "Joanna con Traje Polar\n", + /* 24*/ "Joanna Cient�fica\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington de Gala\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "T馗nico Masculino del IC\n", + /* 34*/ "T馗nico Femenino del IC\n", + /* 35*/ "Soldado del IC\n", + /* 36*/ "Tropa de Asalto dataDyne\n", + /* 37*/ "Guarda de dataDyne\n", + /* 38*/ "Seguridad de dataDyne\n", + /* 39*/ "Infanter�a de dataDyne\n", + /* 40*/ "Soldado de dataDyne\n", + /* 41*/ "Secretaria\n", + /* 42*/ "Traje de Oficina\n", + /* 43*/ "Ropa Normal\n", + /* 44*/ "Negociador\n", + /* 45*/ "Francotirador dataDyne\n", + /* 46*/ "Guarda del G5\n", + /* 47*/ "Guarda SWAT del G5\n", + /* 48*/ "Agente de la CIA\n", + /* 49*/ "Agente del FBI\n", + /* 50*/ "Guarda del チrea 51\n", + /* 51*/ "Soldado del チrea 51\n", + /* 52*/ "Piloto\n", + /* 53*/ "Mono de Trabajo\n", + /* 54*/ "Guardaespaldas de la ANS\n", + /* 55*/ "T馗nico Masculino Lab.\n", + /* 56*/ "T馗nico Femenino Lab.\n", + /* 57*/ "T馗nico del Lab. dataDyne\n", + /* 58*/ "Biot馗nico\n", + /* 59*/ "Guarda de Alaska\n", + /* 60*/ "Piloto del Air Force One\n", + /* 61*/ "Auxiliar\n", + /* 62*/ "Azafata\n", + /* 63*/ "Azafata Jefe\n", + /* 64*/ "El Presidente\n", + /* 65*/ "Lacayo de la ANS\n", + /* 66*/ "Seguridad Presidencial\n", + /* 67*/ "Clon del Presidente\n", + /* 68*/ "Guarda del Pelagic II\n", + /* 69*/ "Soldado Maian\n", + /* 70*/ "Esmoquin\n", + /* 71*/ "- no hay mando conectado a la ranura 1 -", + /* 72*/ "por favor, apaga la consola y conecta un mando", + /* 73*/ "DETECTADO", + /* 74*/ "NO DETECTADO", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Elige Tu Realidad\n", + /* 97*/ "Nuevo...\n", + /* 98*/ "Nuevo Agente...\n", + /* 99*/ "Ficheros de Juego\n", + /*100*/ "Copiar:\n", + /*101*/ "Borrar:\n", + /*102*/ "Borrar Notas de Juego...\n", + /*103*/ "Fichero de Agente Un Jugador\n", + /*104*/ "Fichero de Opciones del Simulador\n", + /*105*/ "Ficheros de Jugador del Simulador\n", + /*106*/ "Ficheros PerfectHead\n", + /*107*/ "Men� Controller Pak\n", + /*108*/ "Usa este men� para borrar notas de juego\nde tus Controller Pak.\n", + /*109*/ "Elige Controller Pak a Editar:\n", + /*110*/ "Salir\n", + /*111*/ "Cartucho\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Men� Perfecto\n", + /*117*/ "Misiones Solo\n", + /*118*/ "Simulador de Combate\n", + /*119*/ "Co-Operativo\n", + /*120*/ "Contra-Operativa\n", + /*121*/ "Pel�culas\n", + /*122*/ "Selecciona Misi�n\n", + /*123*/ "Misi�n 1\n", + /*124*/ "Misi�n 2\n", + /*125*/ "Misi�n 3\n", + /*126*/ "Misi�n 4\n", + /*127*/ "Misi�n 5\n", + /*128*/ "Misi�n 6\n", + /*129*/ "Misi�n 7\n", + /*130*/ "Misi�n 8\n", + /*131*/ "Misi�n 9\n", + /*132*/ "Asignaciones Especiales\n", + /*133*/ "Central dataDyne", + /*134*/ "- Comienzo", + /*135*/ "Lab. dataDyne", + /*136*/ "- Investigaci�n", + /*137*/ "Central dataDyne", + /*138*/ "- Extracci�n", + /*139*/ "Villa Carrington", + /*140*/ "- Reh駭 Uno", + /*141*/ "Chicago", + /*142*/ "- Sigilo", + /*143*/ "Edificio G5", + /*144*/ "- Reconocimiento", + /*145*/ "チrea 51", + /*146*/ "- Infiltraci�n", + /*147*/ "チrea 51", + /*148*/ "- Rescate", + /*149*/ "チrea 51", + /*150*/ "- Escape", + /*151*/ "Base A駻ea", + /*152*/ "- Espionaje", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismo", + /*155*/ "Lugar del Impacto", + /*156*/ "- Confrontaci�n", + /*157*/ "Pelagic II", + /*158*/ "- Exploraci�n", + /*159*/ "Mar Profundo", + /*160*/ "- Anular Amenaza", + /*161*/ "Instituto Carrington", + /*162*/ "- Defensa", + /*163*/ "Nave de Ataque", + /*164*/ "- Asalto", + /*165*/ "Ruinas Skedar", + /*166*/ "- Templo", + /*167*/ "Venganza de Mr. Blonde", + /*168*/ "SOS Maian", + /*169*/ "Retomando el Instituto", + /*170*/ "。GUERRA!", + /*171*/ "El Duelo", + /*172*/ "Estatus\n", + /*173*/ "。Abortar!\n", + /*174*/ "Cuidado\n", + /*175*/ "ソQuieres abortar la misi�n?\n", + /*176*/ "Cancelar\n", + /*177*/ "Abortar\n", + /*178*/ "Inventario\n", + /*179*/ "Armas Disponibles\n", + /*180*/ "Opciones\n", + /*181*/ "Audio\n", + /*182*/ "V�deo\n", + /*183*/ "Controles\n", + /*184*/ "Pantalla\n", + /*185*/ "Trucos\n", + /*186*/ "Guardar Juego\n", + /*187*/ "Cambiar Agente...\n", + /*188*/ "Cuidado\n", + /*189*/ "ソQuieres cargar otro agente?\n", + /*190*/ "S�\n", + /*191*/ "No\n", + /*192*/ "Opciones de Control\n", + /*193*/ "Controles Jugador 2\n", + /*194*/ "Estilo de Control\n", + /*195*/ "Control Opuesto\n", + /*196*/ "Mirar al Frente\n", + /*197*/ "Giro de Cabeza\n", + /*198*/ "Auto-Apuntar\n", + /*199*/ "Control Apuntar\n", + /*200*/ "Volver\n", + /*201*/ "Mantener\n", + /*202*/ "Cambiar\n", + /*203*/ "Opciones de Pantalla\n", + /*204*/ "Pantalla Jugador 2\n", + /*205*/ "Mirilla en Pantalla\n", + /*206*/ "Siempre Muestra Objetivo\n", + /*207*/ "Mostrar Alcance del Zoom\n", + /*208*/ "Munici�n en Pantalla\n", + /*209*/ "Mostrar Funci�n del Arma\n", + /*210*/ "Bolas de Pintura\n", + /*211*/ "Subt�tulos\n", + /*212*/ "Mostrar Tiempo de Misi�n\n", + /*213*/ "Volver\n", + /*214*/ "Opciones de V�deo\n", + /*215*/ "Tama�o de Pantalla\n", + /*216*/ "Ratio\n", + /*217*/ "Alta Resoluci�n\n", + /*218*/ "Pantalla Partida 2 Jugadores\n", + /*219*/ "Volver\n", + /*220*/ "Completa\n", + /*221*/ "Panor疥ica\n", + /*222*/ "Cine\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Opciones de Audio\n", + /*228*/ "Sonido\n", + /*229*/ "M�sica\n", + /*230*/ "Modo de Sonido\n", + /*231*/ "Volver\n", + /*232*/ "Mono", + /*233*/ "Est駻eo", + /*234*/ "Cascos", + /*235*/ "Surround", + /*236*/ "Controles\n", + /*237*/ "Simple\n", + /*238*/ "Doble\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Informe\n", + /*248*/ "Elegir Dificultad\n", + /*249*/ "Dificultad\n", + /*250*/ "Mejor Tiempo\n", + /*251*/ "Agente\n", + /*252*/ "Agente Especial\n", + /*253*/ "Agente Perfecto\n", + /*254*/ "Cancelar\n", + /*255*/ "Opciones Modo Cooperativo\n", + /*256*/ "Radar S�\n", + /*257*/ "Fuego Amigo\n", + /*258*/ "Compa�ero Perfecto\n", + /*259*/ "Continuar\n", + /*260*/ "Cancelar\n", + /*261*/ "Humano", + /*262*/ "1 Simulante", + /*263*/ "2 Simulantes", + /*264*/ "3 Simulantes", + /*265*/ "4 Simulantes", + /*266*/ "Opciones Contra-Operativa\n", + /*267*/ "Radar S�\n", + /*268*/ "Contra-Operativa\n", + /*269*/ "Continuar\n", + /*270*/ "Cancelar\n", + /*271*/ "Jugador 1", + /*272*/ "Jugador 2", + /*273*/ "Visi�n General\n", + /*274*/ "Aceptar\n", + /*275*/ "Declinar\n", + /*276*/ "Completado\n", + /*277*/ "Fallado\n", + /*278*/ "Estatus de Misi�n:\n", + /*279*/ "Estatus de Agente:\n", + /*280*/ "Tiempo de Misi�n:\n", + /*281*/ "Arma Preferida:\n", + /*282*/ "Muertos:\n", + /*283*/ "Precisi�n:\n", + /*284*/ "Total de Disparos:\n", + /*285*/ " Disp. Cabeza:\n", + /*286*/ " Disp. Cuerpo:\n", + /*287*/ " Disp. Miembros:\n", + /*288*/ " Otros:\n", + /*289*/ "Pulsa START\n", + /*290*/ "Difunto\n", + /*291*/ "Activo\n", + /*292*/ "Anulado\n", + /*293*/ "Fallada\n", + /*294*/ "Completada\n", + /*295*/ "Abortada\n", + /*296*/ "Reintentar", + /*297*/ "Sig. Misi�n", + /*298*/ "Aceptar\n", + /*299*/ "Declinar\n", + /*300*/ "Objetivos\n", + /*301*/ "Pulsa START\n", + /*302*/ "Men� Peque�o pero Perfecto\n", + /*303*/ "Simulador de Combate\n", + /*304*/ "Entrenamiento\n", + /*305*/ "Audio/V�deo\n", + /*306*/ "Cambiar Agente\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sonido\n", + /*309*/ "M�sica\n", + /*310*/ "Modo de Sonido\n", + /*311*/ "Ratio\n", + /*312*/ "Volver\n", + /*313*/ "< Vac�o >\n", + /*314*/ "SUPR", + /*315*/ "MAY.", + /*316*/ "SALIR", + /*317*/ "OK", + /*318*/ "Cabezas Simulador Combate\n", + /*319*/ "Cabezas de Misiones\n", + /*320*/ "Error\n", + /*321*/ "Cancelar\n", + /*322*/ "El Controller Pak\nno se encontr�\nen ning�n mando.\n", + /*323*/ "El fichero no ha sido salvado.\n", + /*324*/ "El fichero no se cargar�.\n", + /*325*/ "No se puede borrar el fichero.\n", + /*326*/ "Sin memoria.\n", + /*327*/ "Este jugador ya ha sido\ncargado para este juego.\n", + /*328*/ "ha sido quitado.\n", + /*329*/ "El Controller Pak est� da�ado o mal insertado.\n", + /*330*/ "Fall� el borrado de la Nota de Juego.\n", + /*331*/ "Error Cargando Juego\n", + /*332*/ "Error Guardando Juego\n", + /*333*/ "Error Cargando Jugador\n", + /*334*/ "Error Guardando Jugador\n", + /*335*/ "Error Cargando PerfectHead\n", + /*336*/ "Error Guardando PerfectHead\n", + /*337*/ "Error Leyendo Fichero\n", + /*338*/ "Error Escribiendo Fichero\n", + /*339*/ "Error\n", + /*340*/ "Borrar Fallado\n", + /*341*/ "No se puede borrar el fichero.\n", + /*342*/ "- Comprueba que el Controller Pak\nest� insertado correctamente.\n", + /*343*/ "Cancelar\n", + /*344*/ "No hay espacio.\n", + /*345*/ "。Bien!\n", + /*346*/ "Fichero Guardado.\n", + /*347*/ "Aceptar\n", + /*348*/ "Ha aparecido un error\nal intentar guardar.\n", + /*349*/ "Reintentar\n", + /*350*/ "Guardar en otro Sitio\n", + /*351*/ "Cancelar\n", + /*352*/ "Ha aparecido un error\nal intentar cargar.\n", + /*353*/ "Reintentar\n", + /*354*/ "Cancelar\n", + /*355*/ "Necesitas Espacio para la Cabeza\n", + /*356*/ "Elige una cabeza para cargar encima:\n", + /*357*/ "Aceptar\n", + /*358*/ "Cancelar\n", + /*359*/ "Guardar\n", + /*360*/ "ソQuieres guardar tu\nfichero en otro sitio?\n", + /*361*/ "S�\n", + /*362*/ "No\n", + /*363*/ "Por favor, inserta el Controller Pak que contiene tu %s en cualquier mando.\n", + /*364*/ "Por favor, inserta el\nController Pak\ndonde est駸 salvando\nen cualquier mando.\n", + /*365*/ "Aceptar\n", + /*366*/ "Cancelar\n", + /*367*/ "Elige Lugar\n", + /*368*/ "Donde\n", + /*369*/ "Espacios\n", + /*370*/ "Borrar Ficheros...\n", + /*371*/ "Cancelar\n", + /*372*/ "Completo", + /*373*/ "Copiar Fichero\n", + /*374*/ "Elige fichero a copiar:\n", + /*375*/ "Pulsa el Bot�n B para salir.\n", + /*376*/ "Borrar Fichero\n", + /*377*/ "Elige fichero a borrar:\n", + /*378*/ "Pulsa el Bot�n B para salir.\n", + /*379*/ "Cuidado\n", + /*380*/ "ソSeguro que quieres\nborrar este fichero?\n", + /*381*/ "Cancelar\n", + /*382*/ "Aceptar\n", + /*383*/ "Borrar Nota de Juego\n", + /*384*/ "ソEst疽 seguro de\nque quieres borrar\nesta nota de juego?\n", + /*385*/ "No\n", + /*386*/ "S�\n", + /*387*/ "Notas de Juego\n", + /*388*/ "Borra Notas de Juego:\n", + /*389*/ "Nota\n", + /*390*/ "P疊inas\n", + /*391*/ "Pulsa el Bot�n B para salir.\n", + /*392*/ "Vac�o\n", + /*393*/ "--\n", + /*394*/ "P疊inas Libres: \n", + /*395*/ "P疊inas Libres: %d\n", + /*396*/ "P疊inas Usadas: \n", + /*397*/ "P疊inas Usadas: %d\n", + /*398*/ "Ya existe informaci�n de Perfect Dark\nen este Controller Pak.\n", + /*399*/ "Hay espacio suficiente para\nnotas de Perfect Dark.\n", + /*400*/ "El Controller Pak est� demasiado lleno - 1 nota\ny 28 p疊inas son necesarias para guardar.\n", + /*401*/ "Introduce Nombre del Agente\n", + /*402*/ "Nuevo...\n", + /*403*/ "Nuevo Agente...\n", + /*404*/ "Nuevo Recluta", + /*405*/ "Tiempo de Misi�n:", + /*406*/ "Desaf�o 1", + /*407*/ "Desaf�o 2", + /*408*/ "Desaf�o 3", + /*409*/ "Desaf�o 4", + /*410*/ "Desaf�o 5", + /*411*/ "Desaf�o 6", + /*412*/ "Desaf�o 7", + /*413*/ "Desaf�o 8", + /*414*/ "Desaf�o 9", + /*415*/ "Desaf�o 10", + /*416*/ "Desaf�o 11", + /*417*/ "Desaf�o 12", + /*418*/ "Desaf�o 13", + /*419*/ "Desaf�o 14", + /*420*/ "Desaf�o 15", + /*421*/ "Desaf�o 16", + /*422*/ "Desaf�o 17", + /*423*/ "Desaf�o 18", + /*424*/ "Desaf�o 19", + /*425*/ "Desaf�o 20", + /*426*/ "Desaf�o 21", + /*427*/ "Desaf�o 22", + /*428*/ "Desaf�o 23", + /*429*/ "Desaf�o 24", + /*430*/ "Desaf�o 25", + /*431*/ "Desaf�o 26", + /*432*/ "Desaf�o 27", + /*433*/ "Desaf�o 28", + /*434*/ "Desaf�o 29", + /*435*/ "Desaf�o 30", + /*436*/ "Especial\n", + /*437*/ "Introducci�n\n", + /*438*/ "Misi�n 1 - Central dataDyne\n", + /*439*/ "Misi�n 2 - Villa Carrington\n", + /*440*/ "Misi�n 3 - Edificio G5\n", + /*441*/ "Misi�n 4 - チrea 51\n", + /*442*/ "Misi�n 5 - Air Force One\n", + /*443*/ "Misi�n 6 - Pelagic II\n", + /*444*/ "Misi�n 7 - Instituto Carrington\n", + /*445*/ "Misi�n 8 - Nave de Ataque Skedar\n", + /*446*/ "Misi�n 9 - Ruinas Skedar\n", + /*447*/ "Final\n", + /*448*/ "Mostrar Todo\n", + /*449*/ "Introducci�n\n", + /*450*/ "Intro 1:1 - En la Oscuridad\n", + /*451*/ "Final 1:1 - Descenso R疳ido\n", + /*452*/ "Intro 1:2 - Bajando\n", + /*453*/ "Final 1:2 - El Doctor\n", + /*454*/ "Intro 1:3 - Luces Fuera\n", + /*455*/ "Final 1:3 - ソD�nde vas?\n", + /*456*/ "Intro 2:1 - 。Negocia esto!\n", + /*457*/ "Intro 2 2:1 - Vida en L�nea\n", + /*458*/ "Final 2:1 - Carrington Rescatado\n", + /*459*/ "Intro 3:1 - Callej�n Oscuro\n", + /*460*/ "Final 3:1 - Entrando al G5\n", + /*461*/ "Intro 3:2 - Armas y Poses\n", + /*462*/ "Especial 3:2 - Conspiraci�n\n", + /*463*/ "Final 3:2 - Salida de Incendios\n", + /*464*/ "Intro 4:1 - V�deos\n", + /*465*/ "Final 4:1 - Sin Salida\n", + /*466*/ "Intro 4:2 - Perlas de Sabidur�a\n", + /*467*/ "Final 4:2 - A Cuchillo\n", + /*468*/ "Intro 4:3 - 。Gas!\n", + /*469*/ "Especial 4:3 - Elvis Despierta\n", + /*470*/ "Final 4:3 - Escape\n", + /*471*/ "Intro 5:1 - Gran Altitud\n", + /*472*/ "Final 5:1 - Despegue\n", + /*473*/ "Intro 5:2 - レltima Oportunidad\n", + /*474*/ "Especial 5:2 - Atraque\n", + /*475*/ "Final 5:2 - Sin Opciones\n", + /*476*/ "Intro 5:3 - Horizontes Rojos\n", + /*477*/ "Final 5:3 - Man�aco Rubio\n", + /*478*/ "Intro 6:1 - Sube a Bordo\n", + /*479*/ "Final 6:1 - Descendiendo\n", + /*480*/ "Intro 6:2 - M疽 Profundo\n", + /*481*/ "Especial 6:2 - 。Virus!\n", + /*482*/ "Final 6:2 - Saliendo\n", + /*483*/ "Intro 7:1 - Saludo Victorioso\n", + /*484*/ "Final 7:1 - Ayudando a Escapar\n", + /*485*/ "Intro 8:1 - 。Atrapada!\n", + /*486*/ "Final 8:1 - Buscando Problemas\n", + /*487*/ "Intro 9:1 - Aire en Calma\n", + /*488*/ "Final 9:1 - 。Te pill�!\n", + /*489*/ "Secuencia Final\n", + /*490*/ "Pel�culas\n", + /*491*/ "Oculto %d\n", + /*492*/ "Escoge Objetivo\n", + /*493*/ "Puntuaci�n\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pamE.c b/src/files/lang/pal-beta/pamE.c new file mode 100644 index 000000000..a008fec62 --- /dev/null +++ b/src/files/lang/pal-beta/pamE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the \nship quicker.\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can \nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar \noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo wasted - unable to disable megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pamJ.c b/src/files/lang/pal-beta/pamJ.c new file mode 100644 index 000000000..0db883d61 --- /dev/null +++ b/src/files/lang/pal-beta/pamJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the codebreaker construct will reassert his control over the both the sapient shell and such parts of the Cetan ship as the codebreaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Teleportals\n", + /* 6*/ "Disable Cetan Megaweapon\n", + /* 7*/ "Secure Control Room\n", + /* 8*/ "Restore Dr Caroll's Personality\n", + /* 9*/ "Escape From Cetan Ship\n", + /* 10*/ "This will help us to get us round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defences.\n", + /* 12*/ "There's Dr Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis Has Been Killed\n", + /* 15*/ "Dr Caroll Has Been Killed\n", + /* 16*/ "Cetan Ship Evacuation Successful\n", + /* 17*/ "Elvis Has Unlocked The Door\n", + /* 18*/ "Here, take this gun and keep those skedar\noff my back while i'm working\n", + /* 19*/ "Antibody Masking Has Been Obtained.\n", + /* 20*/ "Cetan Megaweapon Has Been Disabled.\n", + /* 21*/ "Control Room Has Been Secured.\n", + /* 22*/ "Dr Carolls Personality Has Been Restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup Disk\n", + /* 26*/ "A Backup Disk\n", + /* 27*/ "\n", + /* 28*/ "Cover Me Jo, I'll Unlock Those Doors.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No-one's around.", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.", + /* 34*/ "There has to be someone further inside. Cover me.", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...", + /* 36*/ "Virus detected.", + /* 37*/ "Me and my big mouth.", + /* 38*/ "Commencing countermeasures. Commenc....***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it, those vandals have been rearranging my circuitry. I feel cheapened... used! I'm a tart!", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.", + /* 41*/ "What do you mean?", + /* 42*/ "When the program has run I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and unfortunately myself along with it. I'm sorry, Joanna: there is no other way, and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honour to work with you. Goodbye, Joanna Dark.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pamP.c b/src/files/lang/pal-beta/pamP.c new file mode 100644 index 000000000..a008fec62 --- /dev/null +++ b/src/files/lang/pal-beta/pamP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the \nship quicker.\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can \nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar \noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo wasted - unable to disable megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pam_str_f.c b/src/files/lang/pal-beta/pam_str_f.c new file mode 100644 index 000000000..c27f4b3eb --- /dev/null +++ b/src/files/lang/pal-beta/pam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau alien repose au fond de l'oc饌n Pacifique. , Bien que dormant, le vaisseau Cetan est maintenant pris d'assaut parles Skedar et leurs alli駸 contraints, la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant dormant. Cependant, il abrite l'arme la plus puissante qui ait jamais exist馥.\n\n|Objectif Un: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif Deux: - Neutralisez la Super-Arme Cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif Trois: - S馗urisez la Salle de Contr�le\n\nAssurez-vous qu'il ne reste plus aucun Skedar dans la Salle de Contr�le afin de pouvoir restaurer la personnalit� du Dr. Caroll sans interruption. Nous ne savons pas quelles s馗urit駸 ont 騁� mises en place pour emp鹹her cette op駻ation, alors soyez prudente.\n\n|Objectif Quatre: - Restaurez la personnalit� du Dr. Caroll\n\nC'est la derni鑽e 騁ape du plan d'urgence mis en place par le Dr. Carolldurant le debriefing � la villa. Restaurer sa personnalit� � l'I.A. lui permettra de reprendre le contr�le de l'enveloppe dou馥 de raison et d'autres parties du vaisseau.\n\n|Objectif Cinq: - Evasion du vaisseau Cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 1*/ "VAISSEAU CETAN\n", + /* 2*/ "|Background - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau alien repose au fond de l'oc饌n Pacifique. , Bien que dormant, le vaisseau Cetan est maintenant pris d'assaut parles Skedar et leurs alli駸 contraints, la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant dormant. Cependant, il abrite l'arme la plus puissante qui ait jamais exist馥.\n\n|Objectif Un: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif Deux: - Neutralisez la Super-Arme Cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif Trois: - S馗urisez la Salle de Contr�le\n\nAssurez-vous qu'il ne reste plus aucun Skedar dans la Salle de Contr�le afin de pouvoir restaurer la personnalit� du Dr. Caroll sans interruption. Nous ne savons pas quelles s馗urit駸 ont 騁� mises en place pour emp鹹her cette op駻ation, alors soyez prudente.\n\n|Objectif Quatre: - Evasion du vaisseau Cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 3*/ "|Background - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau alien repose au fond de l'oc饌n Pacifique. , Bien que dormant, le vaisseau Cetan est maintenant pris d'assaut parles Skedar et leurs alli駸 contraints, la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant dormant. Cependant, il abrite l'arme la plus puissante qui ait jamais exist馥.\n\n|Objectif Un: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif Deux: - Neutralisez la Super-Arme Cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif Trois: - Evasion du vaisseau Cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R饌ctiver t駘駱orteurs\n", + /* 6*/ "Neutraliser Super-Arme Cetan\n", + /* 7*/ "S馗uriser la Salle de Contr�le\n", + /* 8*/ "Restaurer la personnalit� du Dr. Caroll\n", + /* 9*/ "S'馗happer du vaisseau Cetan\n", + /* 10*/ "Cela nous aidera � nous d駱lacer plus\n vite dans ce vaisseau.\n", + /* 11*/ "Ce camouflage corporel nous aidera � nous\nprot馮er des d馭enses automatiques.\n", + /* 12*/ "Voil� le Dr. Caroll. Voyons voir si nous\npouvons inverser le processus.\n", + /* 13*/ "On doit se barrer d'ici!\n", + /* 14*/ "Elvis a 騁� tu�.\n", + /* 15*/ "Dr. Caroll a 騁� tu�.\n", + /* 16*/ "Evacuation du vaisseau Cetan r騏ssie.\n", + /* 17*/ "Elvis a d騅errouill� la porte.\n", + /* 18*/ "Tiens, prends cette arme et tiens ces Skedars � distance pendant que je travaille.\n", + /* 19*/ "Camouflage corporel obtenu.\n", + /* 20*/ "Super-Arme Cetan neutralis馥.\n", + /* 21*/ "Salle de Contr�le s馗uris馥.\n", + /* 22*/ " Personnalit� du Dr. Caroll restaur馥.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disque de sauvegarde\n", + /* 26*/ "Un disque de sauvegarde \n", + /* 27*/ "\n", + /* 28*/ "Un peu de sabotage ne ferait pas de mal\n � ce truc.\n", + /* 29*/ "Il est temps de r饌ctiver ces t駘駱orteurs.\n", + /* 30*/ "T駘駱orteurs r饌ctiv駸.\n", + /* 31*/ "C'est bizarre, il n'y a personne dans le coin.\n", + /* 32*/ "Pas de traces de combat. Pas de douilles ou d'impacts d'armes � feu.\n", + /* 33*/ "Ca n'a pas de sens. Il devrait au moins y avoir une arri鑽e-garde.\n", + /* 34*/ "Il doit y avoir quelqu'un plus loin. Couvre-moi.\n", + /* 35*/ "C'est parti... J'esp鑽e que la dataDyne n'a rien pr騅u pour emp鹹her 軋...\n", + /* 36*/ "Virus d騁ect�.\n", + /* 37*/ "Ca m'apprendra, tiens...\n", + /* 38*/ "Lancement des contre-mesures. Lancem...***ooOOoh!!***aaAAh!!***aaAAAhh!! ***ooOOoh!!***YaaAAAhh!!***YEEAaAaAaAAAaAAaAHHH!!***\n", + /* 39*/ "Dr. Caroll? Avez-vous repris le contr�le? Pouvez-vous arr黎er le programme?\n", + /* 40*/ "En effet, me voil� de retour, tr鑚 ch鑽e. Le programme est lanc� depuis trop longtemps pour que je puisse l'arr黎er. Il n'y a qu'une seule issue maintenant.\n", + /* 41*/ "Que voulez-vous dire?\n", + /* 42*/ "Quand le programme sera termin�, j'aurai le contr�le d'une arme extr麥ement puissante. Cette arme ne doit pas exister. Je dois par cons駲uent d騁ruire le vaisseau cetan et moi avec, malheureusement. Joanna... Nous n'avons ni le choix ni le temps d'en discuter. Allez-y! Evitez les Skedars et vous aurez le temps de vous 馗happer. Ce fut un honneur de travailler avec vous. Adieu, Joanna Dark.\n", + /* 43*/ "La Super-Arme Cetan a 騁� neutralis馥.\n", + /* 44*/ "Munitions 駱uis馥s - arme ennemie ne peut 黎re d騁ruite.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pam_str_g.c b/src/files/lang/pal-beta/pam_str_g.c new file mode 100644 index 000000000..87706f16f --- /dev/null +++ b/src/files/lang/pal-beta/pam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff.Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r denFall, dass die Skedar den Zugang zum Kontrollraum blockiert haben, besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Zerst�ren Sie alle Kraftknoten innerhalb des Schiffes. Nur so k�nnen Sie die Waffe au゚er Kraft setzen. Einige dieser Knoten k�nnten sich aber au゚erhalb menschlicher Reichweite befinden.\n\n|3. Ziel: - Sichern Sie den Kontrollraum!\n\nDer Kontrollraum muss von allen anwesenden Skedar befreit werden, damit Sie Dr. Carolls Pers�nlichkeitsprofil ungest�rt restaurieren k�nnen.Wir wissen nicht, welche Sicherheitsvorkehrungen von den Skedar getroffen wurden, um gerade dies zu verhindern. Seien Sie vorsichtig!\n\n|4. Ziel: - Restaurieren Sie Dr. Carolls Pers�nlichkeitsprofil!\n\nDies ist die letzte Stufe des Notfallplans, �ber den uns Dr. Caroll bei seinem Aufenthalt in der Villa informiert hat. Wenn seine Pers�nlichkeit mit der Codeknacker-Einheit verbunden ist, erlangt er nicht nur wieder die Kontrolle �ber den Sapienten, sondern auch �ber manche Teile des Cetanischen Schiffs.\n\n|5. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 1*/ "CETANISCHES SCHIFF\n", + /* 2*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff.Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r denFall, dass die Skedar den Zugang zum Kontrollraum blockiert haben,besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Bringen Sie Elvis zu einem Terminal, damit er von dort aus die Waffensysteme sabotieren kann.\n\n|3. Ziel: - Sichern Sie den Kontrollraum!\n\nDer Kontrollraum muss von allen anwesenden Skedar befreit werden, damit Sie Dr. Carolls PerS�nlichkeitsprofil ungest�rt restaurieren k�nnen.Wir wissen nicht, welche Sicherheitsvorkehrungen von den Skedar getroffen wurden, um gerade dies zu verhindern. Seien Sie vorsichtig!\n\n|4. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff.Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r denFall, dass die Skedar den Zugang zum Kontrollraum blockiert haben, besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Bringen Sie Elvis zu einem Terminal, damit er von dort aus die Waffensysteme sabotieren kann.\n\n|3. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Reaktivieren Sie die Teleporter!\n", + /* 6*/ "Machen Sie die Waffe funktionsunf臧ig!\n", + /* 7*/ "Sichern Sie den Kontrollraum!\n", + /* 8*/ "Restaurieren Sie Dr. Caroll!\n", + /* 9*/ "Fl�chten Sie aus dem Schiff!\n", + /* 10*/ "Auf diese Weise kommen wir innerhalb des Schiffs\nschneller voran.\n", + /* 11*/ "Diese Tarnkappe sch�tzt uns vor den automatischen\nVerteidigungsanlagen.\n", + /* 12*/ "Da ist Dr. Caroll. Wir m�ssen versuchen,\nseine Pers�nlichkeit wieder herzustellen.\n", + /* 13*/ "Wir m�ssen hier raus!\n", + /* 14*/ "Elvis wurde eliminiert.\n", + /* 15*/ "Dr. Caroll wurde zerst�rt.\n", + /* 16*/ "Evakuierung erfolgreich.\n", + /* 17*/ "Elvis hat die T�r entriegelt.\n", + /* 18*/ "Hier, nimm diese Waffe und halte mir die Skedar\nvom Leib, w臧rend ich hier arbeite.\n", + /* 19*/ "Tarnkappe wurde aufgenommen.\n", + /* 20*/ "Die Cetanische Waffe wurde funktionsunf臧ig gemacht.\n", + /* 21*/ "Kontrollraum wurde gesichert.\n", + /* 22*/ "Dr. Carolls Pres�nlichkeitsprofil wurde restauriert.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Sicherungsdiskette\n", + /* 26*/ "Eine Sicherungsdiskette\n", + /* 27*/ "\n", + /* 28*/ "Ich glaube, ein klein wenig Sabotage w舐e hier \ndurchaus angebracht.\n", + /* 29*/ "Wir sollten nun diese Teleporter reaktivieren.\n", + /* 30*/ "Teleporter wurde reaktiviert.\n", + /* 31*/ "Irgendwas ist hier faul. Es ist niemand zu sehen.\n", + /* 32*/ "Keine Spuren eines Kampfes. Keine leeren Patronenh�lsen oder Einschussl�cher.\n", + /* 33*/ "Aber es sollte zumindest noch eine Wache hier sein. Das macht alles keinen Sinn.\n", + /* 34*/ "Vielleicht finden wir weiter drinnen noch jemanden. Gib mir Deckung.\n", + /* 35*/ "Ich hoffe, dass dataDyne nichts unternommen hat, um zu verhindern, dass...\n", + /* 36*/ "Virus entdeckt.\n", + /* 37*/ "Ich und mein gro゚es Mundwerk.\n", + /* 38*/ "Gegenma゚nahmen werden eingeleitet. Gegenma...*** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Haben Sie sich wieder unter Kontrolle? K�nnen Sie das Programm stoppen?\n", + /* 40*/ "Ich habe mich wieder unter Kontrolle. Aber das Programm l舫ft schon zu lange. Ich kann es jetzt nicht mehr unterbrechen. Es gibt jetzt nur noch eine M�glichkeit.\n", + /* 41*/ "Wovon sprechen Sie?\n", + /* 42*/ "Wenn das Programm durchgelaufen ist, bin ich der einzige, der diese schreckliche Waffe kontrollieren kann. Ich darf nicht l舅ger existieren. Das Cetanische Schiff muss mit mit mir zerst�rt werden. Es gibt leider keine Alternative, Joanna. Glauben Sie mir! Gehen Sie! Weichen Sie den Skedar aus und fl�chten Sie! Es war mir eine gro゚e Ehre, mit Ihnen zu arbeiten. Leben Sie wohl, Joanna Dark.\n", + /* 43*/ "Die Cetanische Waffe wurde funktionsunf臧ig gemacht.\n", + /* 44*/ "Munition verschwendet - Die Waffe kann nicht funktionsunf臧ig gemacht werden.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pam_str_i.c b/src/files/lang/pal-beta/pam_str_i.c new file mode 100644 index 000000000..ec3b5ca8a --- /dev/null +++ b/src/files/lang/pal-beta/pam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington - \n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Devi disattivare l'arma distruggendo i punti nevralgici di comando sparsi per l'astronave. Attenta: talvolta le armi normali non fuzioneranno.\n\n|Obiettivo 3: - Controlla la sala comandi\n\nAssicurati che gli Skedar stiano lontani dalla sala comandi in modo da permetterti di restituire al Dr. Caroll il suo cervello di backup senza interruzioni. Tuttavia non abbiamo idea di che stratagemmi possano essere stati escogitati per impedirti di portare a termine la tua missione, quindi tieni gli occhi bene aperti!\n\n|Obiettivo 4: - Restituisci il cervello al Dr. Caroll\n\nQuesta � l'ultima fase del piano di contingenza presentato dal Dr. Caroll durante il suo rapporto alla villa. Riportando il suo cervello alla struttura del decodificatore gli sar� restituita la facolt� di comando sul Sapiente e su quelle parti dell'astronave Cetan inglobate dal decodificatore. \n\n|Obiettivo 5: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 1*/ "ASTRONAVE CETAN\n", + /* 2*/ "|Situazione - \n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington - \n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Se riesci a portare Elvis ad uno dei terminali, riuscir� a sabotare l'unit� di comando dell'arma.\n\n|Obiettivo 3: - Controlla la sala comandi\n\nAssicurati che gli Skedar stiano lontani dalla sala comandi in modo da permetterti di restituire al Dr. Caroll il suo cervello di backup senza interruzioni. Tuttavia non abbiamo idea di che stratagemmi possano essere stati escogitati per impedirti di portare a termine la tua missione, quindi tieni gli occhi bene aperti!\n\n|Obiettivo 4: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington - \n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Se riesci a portare Elvis ad uno dei terminali, riuscir� a sabotare l'unit� di comando dell'arma.\n\n|Obiettivo 3: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Riattiva i teleportali\n", + /* 6*/ "Disattiva la megabomba Cetan \n", + /* 7*/ "Controlla la sala comandi\n", + /* 8*/ "Restituisci il cervello al Dr. Caroll \n", + /* 9*/ "Fuga dall'astronave Cetan\n", + /* 10*/ "Questo ci aiuter� a fare il giro \ndell'astronave pi� velocemente.\n", + /* 11*/ "Questa immuno-maschera ci protegger� \ndalle difese automatiche.\n", + /* 12*/ "Ecco il Dr. Caroll! Vediamo se riusciamo \nancora a recuperarlo.\n", + /* 13*/ "Dobbiamo uscire di qua! Presto!\n", + /* 14*/ "Elvis � stato ucciso.\n", + /* 15*/ "Il Dr. Caroll � stato ucciso.\n", + /* 16*/ "Evacuazione dall'astronave Cetan riuscita.\n", + /* 17*/ "Elvis ha aperto la porta.\n", + /* 18*/ "To'! Prendi questa e tienimi lontano \nquegli Skedar mentre sto lavorando.\n", + /* 19*/ "Trovata immuno-maschera.\n", + /* 20*/ "Disattivata megabomba Cetan.\n", + /* 21*/ "Sala comandi sotto controllo.\n", + /* 22*/ "Restituito il cervello al Dr. Caroll.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disco di backup\n", + /* 26*/ "Disco di backup\n", + /* 27*/ "\n", + /* 28*/ "Sembra che un po' di sabotaggio \nnon possa fargli che bene! \n", + /* 29*/ "ネ ora di riattivare questi teleportali.\n", + /* 30*/ "I teleportali sono stati riattivati.\n", + /* 31*/ "Non � normale! Non si vede anima viva!\n", + /* 32*/ "Tutto tranquillo!!! Niente bossoli, niente tracce di proiettili!\n", + /* 33*/ "Ma ci deve essere almeno qualche retroguardia... Non ha senso!!!\n", + /* 34*/ "Ci deve essere qualcuno all'interno. Coprimi!\n", + /* 35*/ "Ecco! Spero solo che la dataDyne non abbia fatto niente per impedire...\n", + /* 36*/ "Trovato un virus.\n", + /* 37*/ "Io e la mia linguaccia!!!\n", + /* 38*/ "Contromisure adottate... Contromi...***(cric... cric... crac... ecc...)*** Non ci posso credere! Quei vandali mi hanno manipolato i circuiti... ***AAAHIIIAAA... cric... crac...\n", + /* 39*/ "Dr. Caroll? Riprenda il controllo dis�! Riesce a fermare il programma?\n", + /* 40*/ "S�, s�, ci sono, mia cara! Ma ho paura che il programma sia andato troppo oltre per poterlo fermare adesso. C'� un sola via d'uscita!\n", + /* 41*/ "Cosa significa?\n", + /* 42*/ "Quando il programma avr� finito, sar� ingrado di comandare una bomba potentissima! Non posso permettermi di restare in vita! Devo distruggere i Cetan e con loro me stesso, sfortunatamente! Mi spiace, Joanna... Non c'� altro modo e neanche tempo di discutere la cosa! Ora va! Evita gli Skedar e avrai tutto il tempo di fuggire. ネ stato un onore lavorare con te. Addio, Joanna Dark!\n", + /* 43*/ "La megabomba Cetan � stata disattivata.\n", + /* 44*/ "Operazione fallita: megabomba ancora attiva.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pam_str_s.c b/src/files/lang/pal-beta/pam_str_s.c new file mode 100644 index 000000000..e5346c7b7 --- /dev/null +++ b/src/files/lang/pal-beta/pam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Depende de ti: destruye los nodos de energ�a a lo largo de la nave, y el arma dejar� de ser operativa. Algunos estar疣 fuera del alcance de las armas normales.\n\n|Objetivo Tres: - Asegurar la Sala de Control\n\nAseg�rate de que la Sala de Control est� libre de Skedar para permitirte restaurar la copia de la personalidad del Dr. Caroll sin interrupciones. No tenemos ni idea de qu� salvaguardas han instalado en ese lugar para prevenir que alguien lo intente, as� que ten cuidado.\n\n|Objetivo Cuatro: - Restaurar la Personalidad del Dr. Caroll\n\nノsta es la �ltima fase del plan de contingencia que el Dr. Caroll adelant� durante su informe en la Villa. Restaurar su personalidad a la del creador de c�digos de apertura reafirmar� su control sobre el caparaz�n inteligente y aquellas partes de la nave Cetan que como 'rompedor de c�digos' es capaz de tomar.\n\n|Objetivo Cinco: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 1*/ "NAVE CETAN\n", + /* 2*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Elvis sabotear� los sistemas del arma si consigues llevarle a la terminal.\n\n|Objetivo Tres: - Asegurar la Sala de Control\n\nAseg�rate de que la Sala de Control est� libre de Skedar para permitirte restaurar la copia de la personalidad del Dr. Caroll sin interrupciones. No tenemos ni idea de qu� salvaguardas han instalado en ese lugar para prevenir que alguien lo intente, as� que ten cuidado.\n\n|Objetivo Cuatro: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Elvis sabotear� los sistemas del arma si consigues llevarle a la terminal.\n\n|Objetivo Tres: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Reactivar los teleportales\n", + /* 6*/ "Desactivar la mega-arma Cetan\n", + /* 7*/ "Asegurar la sala de control\n", + /* 8*/ "Restaurar personalidad del Dr. Caroll\n", + /* 9*/ "Escapar de la nave Cetan\n", + /* 10*/ "Esto nos ayudar� a recorrer la \nnave m疽 r疳ido.\n", + /* 11*/ "Este disfraz de anticuerpos nos proteger� \nde las defensas autom疸icas.\n", + /* 12*/ "Ah� est� el Dr. Caroll. Veamos si podemos \narreglar lo que le hicieron.\n", + /* 13*/ "。Tenemos que salir de aqu�!\n", + /* 14*/ "Elvis ha muerto.\n", + /* 15*/ "El Dr. Caroll ha muerto.\n", + /* 16*/ "Evacuaci�n de la nave Cetan exitosa.\n", + /* 17*/ "Elvis ha abierto la puerta.\n", + /* 18*/ "Aqu�. Coge este arma y mant駭 a los Skedar \nalejados de m� mientras trabajo.\n", + /* 19*/ "M疽cara de anticuerpos obtenida.\n", + /* 20*/ "La mega-arma Cetan ha sido desactivada.\n", + /* 21*/ "La Sala de Control ha sido asegurada.\n", + /* 22*/ "La personalidad del Dr. Caroll ha sido restaurada.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disco de seguridad\n", + /* 26*/ "Un disco de seguridad\n", + /* 27*/ "\n", + /* 28*/ "Parece que esto puede beneficiarnos para \nun peque�o sabotaje.\n", + /* 29*/ "Es hora de reactivar esos teleportales.\n", + /* 30*/ "Los teleportales han sido reactivados.\n", + /* 31*/ "Esto no es normal. No hay nadie por aqu�.\n", + /* 32*/ "No hay se�ales de lucha. No hay casquillos o agujeros de bala.\n", + /* 33*/ "Pero deber�a haber un guarda al menos. No tiene sentido.\n", + /* 34*/ "Debe haber alguien m疽 adelante. C�breme.\n", + /* 35*/ "All� vamos. Espero que dataDyne no haya hecho nada para prevenir esto...\n", + /* 36*/ "Virus detectado.\n", + /* 37*/ "。Qu� bocaza tengo!\n", + /* 38*/ "Iniciando contramedidas. Inician.....*** 。。ooOOoh!! *** 。。eeEEe!! *** 。。aaAhh!! *** 。。oOOoh!! *** 。。aAArRrgghh!! *** 。。YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "ソDr. Caroll? ソTiene el control de nuevo? ソPuede detener el programa?\n", + /* 40*/ "S�, estoy de vuelta, cari�o. Pero el programa ha estado en marcha demasiado como para detenerlo completamente. S�lo existe una manera de acabar con esto...\n", + /* 41*/ "ソQu� quiere decir?\n", + /* 42*/ "Cuando el programa haya acabado, tendr� el control de un arma devastadoramente poderosa. No puede permitirse mi existencia. As� que debo destruir la nave Cetan y a m� mismo con ella. Lo siento, Joanna... No hay otra manera, ni tiempo para discutirlo. Vete. Esquiva a los Skedar y tendr疽 tiempo para escapar. Ha sido un honor trabajar contigo. Adi�s, Joanna Dark.\n", + /* 43*/ "La mega-arma Cetan ha sido inutilizada.\n", + /* 44*/ "Munici�n desperdiciada - incapaz de desactivar la mega-arma.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-beta/peteE.c b/src/files/lang/pal-beta/peteE.c new file mode 100644 index 000000000..51e3823a5 --- /dev/null +++ b/src/files/lang/pal-beta/peteE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need Reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer Bug placed correctly.\n", + /* 24*/ "Tracer Bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer Bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will \ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/peteJ.c b/src/files/lang/pal-beta/peteJ.c new file mode 100644 index 000000000..dd9f41ca6 --- /dev/null +++ b/src/files/lang/pal-beta/peteJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer To Limousine\n\nThe limousine in the main street arrived not long before you did. All attempts at a trace have come up blank so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve Drop Point Equipment\n", + /* 10*/ "Attach Tracer To Limousine\n", + /* 11*/ "Prepare Escape Route\n", + /* 12*/ "Aquire Diversion Target\n", + /* 13*/ "Create Vehicular Diversion\n", + /* 14*/ "Gain Entry To G5 Building\n", + /* 15*/ "Mine Placed Correctly\n", + /* 16*/ "Mine Placed Incorrectly\n", + /* 17*/ "Virus Already Downloaded Into NavComp\n", + /* 18*/ "Hovcab Is Unresponsive - Need Reprogrammer.\n", + /* 19*/ "Accessing Hovercab Navigation Systems\n", + /* 20*/ "Virus Downloaded Successfully\n", + /* 21*/ "Hovercab Navigation Systems Reprogrammed\n", + /* 22*/ "Connection To HoverCab Broken\n", + /* 23*/ "Tracer Bug Placed Correctly\n", + /* 24*/ "Tracer Bug Placed Incorrectly\n", + /* 25*/ "Mission Critical Vehicle Destroyed\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "Datadyne Limo Has Escaped\n", + /* 29*/ "Unnacceptable Civilian Casualties\n", + /* 30*/ "Look out she's got a gun\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder Alert - Send re-inforcements\n", + /* 33*/ "Elevator Access Sealed\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me\n", + /* 36*/ "Tracer Bug Has Been Noticed\n", + /* 37*/ "Greetings CItizen\n", + /* 38*/ "Obtain Remote Mine\n", + /* 39*/ "Dr Carolls\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine\n", + /* 43*/ "Obtain Tracer Bug\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug\n", + /* 48*/ "Elevator Door Cannot Be Reopened\n", + /* 49*/ "Obtain Reprogrammer\n", + /* 50*/ "Dr Carolls\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer\n", + /* 54*/ "Diversion has been created\n", + /* 55*/ "Obtain Remote Mine\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Falcon2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked up doors will\ndo as an escape route.\n", + /* 62*/ "Re-program that taxi - it's a Mark 2, \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set\n", + /* 65*/ "EEPROM flag has been cleared\n", + /* 66*/ "An Alternative Diversion Has Been Created!\n", + /* 67*/ "Tracer Bug Has Been Spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a front for dataDyne and whoever else is involved in this plot. I know Cassandra de Vries is going to be here, but I need to know who else is attending and what they discuss. By the time you get out, the help I requested should have arrived.", + /* 69*/ "Just who is this help you keep referring to?", + /* 70*/ "Not now, Joanna. Time for radio silence. Good luck!", + /* 71*/ "Thanks a lot.", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/peteP.c b/src/files/lang/pal-beta/peteP.c new file mode 100644 index 000000000..51e3823a5 --- /dev/null +++ b/src/files/lang/pal-beta/peteP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need Reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer Bug placed correctly.\n", + /* 24*/ "Tracer Bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer Bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will \ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pete_str_f.c b/src/files/lang/pal-beta/pete_str_f.c new file mode 100644 index 000000000..aef69d827 --- /dev/null +++ b/src/files/lang/pal-beta/pete_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2: - Placer un Pisteur sur la limousine\n\nLa limousine est arriv馥 dans la rue principale peu apr鑚 vous. Toutes les tentatives pour la pister ont 馗hou馥s, il va falloir faire 軋 � l'ancienne. Placez le Pisteur sur la limousine. Nous pourrons alors savoir d'o� elle vient.\n\n|Objectif 3: - Pr駱arer voie de sortie\n\nIl y a une issue de secours d駸affect馥 � l'arri鑽e de l'immeuble du G5 qui vous servira � vous enfuir. Pr駱arer le chemin en pla軋nt des explosifs � la porte. Pour 騅iter de donner l'alarme, vous devrez d馗lencher la mine une fois le meeting termin�.\n\n|Objectif 4: - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 5: - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 1*/ "LES RUES DE CHICAGO\n", + /* 2*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2 - Pr駱arer voie de sortie\n\nIl y a une issue de secours d駸affect馥 � l'arri鑽e de l'immeuble du G5 qui vous servira � vous enfuir. Pr駱arer le chemin en pla軋nt des explosifs � la porte. Pour 騅iter de donner l'alarme, vous devrez d馗lencher la mine une fois le meeting termin�.\n\n|Objectif 3 - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 4 - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2: - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 3: - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "R馗up駻er 駲uipement point de largage\n", + /* 10*/ "Placer Pisteur sur limousine\n", + /* 11*/ "Pr駱arer voie de sortie\n", + /* 12*/ "Acqu駻ir cible de diversion\n", + /* 13*/ "Cr馥r diversion\n", + /* 14*/ "Entrer dans l'immeuble du G5\n", + /* 15*/ "Mine bien positionn馥.\n", + /* 16*/ "Mine mal positionn馥.\n", + /* 17*/ "Virus t駘馗harg� dans le NavComp.\n", + /* 18*/ "Taxi incontr�lable - re-programmation n馗essaire.\n", + /* 19*/ "Acc鑚 au syst鑪e de navigation du taxi.\n", + /* 20*/ "Virus t駘馗harg�.\n", + /* 21*/ "Syst鑪e de navigation taxi re-programm�.\n", + /* 22*/ "Connexion au taxi perdu.\n", + /* 23*/ "Pisteur bien positionn�.\n", + /* 24*/ "Pisteur mal positionn�.\n", + /* 25*/ "V馼icule crucial d騁ruit.\n", + /* 26*/ "MISSION ECHOUEE\n", + /* 27*/ "MISSION ACCOMPLIE\n", + /* 28*/ "Limousine DataDyne perdue.\n", + /* 29*/ "Mission 馗hou馥 - trop de pertes civiles.\n", + /* 30*/ "Attention - elle a une arme!\n", + /* 31*/ "Y'a une maniaque dans les rues!\n", + /* 32*/ "Alerte Intrus - Envoyez des renforts.\n", + /* 33*/ "Acc鑚 ascenseur scell�.\n", + /* 34*/ "H� - Qu'est-ce que vous faites l�?\n", + /* 35*/ "Pfff. M麥e pas peur!\n", + /* 36*/ "Pisteur remarqu�.\n", + /* 37*/ "Salutations, citoyen.\n", + /* 38*/ "Obtenir Mine t駘馗om.\n", + /* 39*/ "Dr. Caroll: \n", + /* 40*/ "Mine t駘馗om\n", + /* 41*/ "Une mine t駘馗om.\n", + /* 42*/ "Mine t駘馗om. obtenue.\n", + /* 43*/ "Obtenir pisteur.\n", + /* 44*/ "Dr Caroll: \n", + /* 45*/ "Pisteur\n", + /* 46*/ "Un pisteur\n", + /* 47*/ "Pisteur obtenu.\n", + /* 48*/ "Les portes ascenseur ne peuvent plus 黎re ouvertes.\n", + /* 49*/ "Obtenir Re-programmeur.\n", + /* 50*/ "Dr. Caroll: \n", + /* 51*/ "Re-programmeur\n", + /* 52*/ "Un re-programmeur\n", + /* 53*/ "Re-programmeur obtenu.\n", + /* 54*/ "Diversion cr鳬e.\n", + /* 55*/ "Obtenir mine t駘馗om.\n", + /* 56*/ "Dr. Caroll: \n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Une mine t駘馗om.\n", + /* 59*/ "Mine t駘馗om.\n", + /* 60*/ "Nous avons cach� l'駲uipement\ndans une bouche d'馮out.\n", + /* 61*/ "N'importe laquelle de ces portes bloqu馥\npeut servir de sortie.\n", + /* 62*/ "Re-programmer ce taxi - c'est un type 2 \nil devrait 黎re compatible.\n", + /* 63*/ "Cet ascenseur � voiture est votre \nseul point d'entr馥.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "Une autre diversion a 騁� cr鳬e!\n", + /* 67*/ "Pisteur � 騁� d馗ouvert.\n", + /* 68*/ "Nous pensons que le G5 n'est qu'une \ncouverture de la dataDyne et qu'il est \nimpliqu� dans ce complot. Je pense que \nCassandra de Vries sera l�, mais j'ai besoin \nde savoir qui d'autre sera l� et de quoi ils \nvont parler. Le temps que vous sortiez de l� \nles renforts que j'ai demand� seront arriv駸.\n", + /* 69*/ "Une cavalerie va venir me sauver, \n� qui avez-vous fait appel?\n", + /* 70*/ "Je ne peux rien dire pour l'instant. \nSilence radio! Bonne chance, Joanna!\n", + /* 71*/ "Merci, chef ador�.\n", + /* 72*/ "Mine t駘馗om. g稍h馥.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pete_str_g.c b/src/files/lang/pal-beta/pete_str_g.c new file mode 100644 index 000000000..c6766d702 --- /dev/null +++ b/src/files/lang/pal-beta/pete_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Truppenmobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Befestigen Sie das Peilger舩 an der Limousine!\n\nDie Limousine, die auf der Hauptstra゚e steht, ist kurz vor Ihnen eingetroffen. Alle Versuche, ein Peilger舩 anzubringen, sind fehlgeschlagen. Daher muss die Sache wohl auf die altmodische Weise geregelt werden. Platzieren Sie ein Peilger舩 am Wagen, damit wir ihren Weg verfolgen k�nnen.\n\n|3. Ziel: - Bereiten Sie Ihren Fluchtweg vor!\n\nAn der R�ckseite des G5-Buildings ist eine stillgelegte Feuerleiter angebracht. Sie wird sich bei Ihrer Flucht als 舫゚erst n�tzlich erweisen. In weiterer Folge m�ssen Sie einen blockierten Durchgang frei sprengen. Sie d�rfen die Minen allerdings erst z�nden, wenn der ワberwachungszyklus komplettiert worden ist.\n\n|4. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|5. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 1*/ "STRASSEN VON CHICAGO\n", + /* 2*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Truppenmobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Bereiten Sie Ihren Fluchtweg vor!\n\nAn der R�ckseite des G5-Building ist eine stillgelegte Feuerleiter angebracht. Sie wird sich bei Ihrer Flucht als 舫゚erst n�tzlich erweisen. In weiterer Folge m�ssen Sie einen blockierten Durchgang frei sprengen. Sie d�rfen die Minen allerdings erst z�nden, wenn der ワberwachungszyklus komplettiert worden ist.\n\n|3. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|4. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Truppenmobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|3. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Finden Sie die Ausr�stung!\n", + /* 10*/ "Befestigen Sie das Peilger舩 am Wagen!\n", + /* 11*/ "Bereiten Sie Ihren Fluchtweg vor!\n", + /* 12*/ "W臧len Sie ein Objekt f�r das Ablenkungsman�ver!\n", + /* 13*/ "Sorgen Sie f�r ein Ablenkungsman�ver!\n", + /* 14*/ "Betreten Sie das G5-Building!\n", + /* 15*/ "Mine wurde korrekt platziert.\n", + /* 16*/ "Mine wurde nicht korrekt platziert.\n", + /* 17*/ "Virus wurde bereits installiert.\n", + /* 18*/ "Hover-Cab reagiert nicht - Reprogrammierung erforderlich.\n", + /* 19*/ "Zugriff auf das Navigationssystem erfolgt.\n", + /* 20*/ "Virus wurde erfolgreich installiert.\n", + /* 21*/ "Navigationssystem wurde reprogrammiert.\n", + /* 22*/ "Verbindung zum Hover-Cab wurde unterbrochen.\n", + /* 23*/ "Peilsender wurde korrekt platziert.\n", + /* 24*/ "Peilsender wurde nicht korrekt platziert.\n", + /* 25*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 26*/ "MISSION FEHLGESCHLAGEN\n", + /* 27*/ "MISSION ERFOLGREICH\n", + /* 28*/ "Die dataDyne-Limousine befindet sich au゚er Reichweite.\n", + /* 29*/ "Mission fehlgeschlagen - Unakzeptable zivile Verluste.\n", + /* 30*/ "Vorsicht! Sie hat eine Waffe!\n", + /* 31*/ "Da l舫ft wohl ein Spinner frei herum!\n", + /* 32*/ "Eindringling geortet - Verst舐kung ist unterwegs.\n", + /* 33*/ "Zugriff zum Aufzug ist versiegelt.\n", + /* 34*/ "Hey - Was machen Sie da?\n", + /* 35*/ "Sie machen mir keine Angst.\n", + /* 36*/ "Peilsender wurde gefunden.\n", + /* 37*/ "Sei mir gegr�゚t, B�rger.\n", + /* 38*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 39*/ "Dr. Carolls\n", + /* 40*/ "Fernz�nder-Mine\n", + /* 41*/ "Eine Fernz�nder-Mine\n", + /* 42*/ "Fernz�nder-Mine aufgenommen.\n", + /* 43*/ "Erlangen Sie den Peilsender.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Peilsender\n", + /* 46*/ "Ein Peilsender\n", + /* 47*/ "Peilsender aufgenommen.\n", + /* 48*/ "Aufzugst�r kann nicht wieder ge�ffnet werden.\n", + /* 49*/ "Erlangen Sie den Programm-Overrider.\n", + /* 50*/ "Dr. Carolls\n", + /* 51*/ "Programm-Overrider\n", + /* 52*/ "Ein Programm-Overrider\n", + /* 53*/ "Programm-Overrider aufgenommen.\n", + /* 54*/ "Ablenkungsman�ver erfolgreich.\n", + /* 55*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 56*/ "Dr. Carolls\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Eine Fernz�nder-Mine\n", + /* 59*/ "Fernz�nder-Mine aufgenommen.\n", + /* 60*/ "Der einzige Ort, an dem wir die Ausr�stung sicher unterbringen \nkonnten, ist ein Kanal.\n", + /* 61*/ "Jede dieser blockierten T�ren eignet \nsich als Fluchtweg.\n", + /* 62*/ "Reprogrammieren Sie das Taxi! Der Wagen ist vom Typ Mark 2 \nund sollte kompatibel sein.\n", + /* 63*/ "Der einzige Zutritt f�r Sie ist der \nAufzug am Parkdeck.\n", + /* 64*/ "EEPROM-Flag wurde gesetzt.\n", + /* 65*/ "EEPROM-Flag wurde gel�scht.\n", + /* 66*/ "Es wurde ein alternatives Ablenkungsman�ver durchgef�hrt!\n", + /* 67*/ "Peilsender wurde entdeckt.\n", + /* 68*/ "Wir vermuten, dass die G5 Corporation nur \nals Tarnung f�r dataDyne fungiert. Ich wei゚, \ndass Cassandra de Vries anwesend sein wird. \naber ich muss wissen, wer au゚erdem an dem \nTreffen teilnimmt und wor�ber gesprochen wird. \nWenn Sie das Geb舫de verlassen, sollte die Hilfe, \ndie ich angefordert habe, eingetroffen sein.\n", + /* 69*/ "Wer ist diese 'Hilfe', auf die Sie sich \nbeziehen?\n", + /* 70*/ "Nicht jetzt, Joanna. Ab jetzt herrscht absolute \nFunkstille. Viel Gl�ck!\n", + /* 71*/ "Hm, herzlichen Dank.\n", + /* 72*/ "Fernz�nder-Mine wurde verschwendet.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pete_str_i.c b/src/files/lang/pal-beta/pete_str_i.c new file mode 100644 index 000000000..008b6730a --- /dev/null +++ b/src/files/lang/pal-beta/pete_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington - \n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei tombini di scolo: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Attacca una microspia alla limousine\n\nLa limousine sulla strada principale � arrivata poco prima di te. Tutti i tentativi di ricostruirne il percorso sono falliti, quindi bisogner� agire nel modo tradizionale. Attacca una microspia alla limousine per poter scoprirne la provenienza.\n\n|Obiettivo 3: - Prepara la via di fuga\n\nDietro all'Edificio G5 c'� un'uscita antincendio abbandonata che ti sar� sicuramente utile durante la fuga. Preparati la strada subito, mettendo dell'esplosivo sulla porta bloccata. Per evitare di far scattare l'allarme dovrai far saltare la mina solo dopo che la sorveglianza ha completato il suo giro di ronda.\n\n|Obiettivo 4: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 5: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 1*/ "STRADE DI CHICAGO\n", + /* 2*/ "|Situazione - \n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington - \n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei tombini di scolo: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Prepara la via di fuga\n\nDietro all'Edificio G5 c'� un'uscita antincendio abbandonata che ti sar� sicuramente utile durante la fuga. Preparati la strada subito, mettendo dell'esplosivo sulla porta bloccata. Per evitare di far scattare l'allarme dovrai far saltare la mina solo dopo che la sorveglianza ha completato il suo giro di ronda.\n\n|Obiettivo 3: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 4: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington - \n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei tombini di scolo: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 3: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Va a prendere l'attrezzatura\n", + /* 10*/ "Attacca una microspia alla limousine\n", + /* 11*/ "Prepara la via di fuga\n", + /* 12*/ "Identifica obiettivo di distrazione\n", + /* 13*/ "Distrai le forze di sicurezza\n", + /* 14*/ "Entra nell'Edificio G5\n", + /* 15*/ "Mina piazzata correttamente\n", + /* 16*/ "Mina in posizione errata\n", + /* 17*/ "Virus gi� scaricato nel computer.\n", + /* 18*/ "Computer non risponde: serve riprogrammatore.\n", + /* 19*/ "Accesso al sistema di navigazione.\n", + /* 20*/ "Virus scaricato correttamente.\n", + /* 21*/ "Computer di navigazione riprogrammato.\n", + /* 22*/ "Interrotto collegamento al computer.\n", + /* 23*/ "Microspia piazzata correttamente.\n", + /* 24*/ "Microspia in posizione errata.\n", + /* 25*/ "Distrutto veicolo essenziale alla missione.\n", + /* 26*/ "MISSIONE FALLITA\n", + /* 27*/ "MISSIONE COMPIUTA\n", + /* 28*/ "La limousine dataDyne � riuscita a scappare.\n", + /* 29*/ "Missione fallita - Vittime civili inaccettabili.\n", + /* 30*/ "Attenzione! Ha una pistola!\n", + /* 31*/ "ネ pazza! ネ pazza! Rinchiudetela!!!\n", + /* 32*/ "Allarme intrusione - Mandate rinforzi!\n", + /* 33*/ "Bloccato l'accesso all'ascensore.\n", + /* 34*/ "Ehi, cosa stai facendo?\n", + /* 35*/ "Non mi fai paura!\n", + /* 36*/ "La microspia � stata scoperta.\n", + /* 37*/ "Saluti!!!\n", + /* 38*/ "Procurati mina a distanza.\n", + /* 39*/ "Dr. Caroll:\n", + /* 40*/ "Mina a distanza\n", + /* 41*/ "Mina a distanza\n", + /* 42*/ "Presa mina a distanza.\n", + /* 43*/ "Procurati microspia.\n", + /* 44*/ "Dr. Caroll:\n", + /* 45*/ "Microspia\n", + /* 46*/ "Microspia\n", + /* 47*/ "Presa microspia.\n", + /* 48*/ "Impossibile riaprire porta ascensore.\n", + /* 49*/ "Procurati riprogrammatore.\n", + /* 50*/ "Dr. Caroll:\n", + /* 51*/ "Riprogrammatore\n", + /* 52*/ "Riprogrammatore\n", + /* 53*/ "Preso riprogrammatore.\n", + /* 54*/ "Creata la distrazione.\n", + /* 55*/ "Procurati mina a distanza.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Mina a distanza\n", + /* 59*/ "Presa mina a distanza.\n", + /* 60*/ "L'unico posto in cui � stato possibile \nnascondere gli strumenti era il tombino.\n", + /* 61*/ "Una di quelle porte bloccate pu� \nessere un'ottima via di fuga.\n", + /* 62*/ "Riprogramma quel taxi: � un Mark 2, \ndovrebbe essere compatibile!\n", + /* 63*/ "Quell'ascensore nel parcheggio \n� l'unica entrata possibile!\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "Creata distrazione alternativa!\n", + /* 67*/ "La microspia � stata scoperta.\n", + /* 68*/ "Sospettiamo che la G5 Corporation sia \nsolo una copertura per la dataDyne e per \nchiunque altro sia coinvolto in questo \ncomplotto. So per certo che sar� presente \nCassandra de Vries, ma devo anche scoprire \nchi altro ci sar� e di che cosa si parler�. \nAl momento che uscirai i rinforzi che ho \nrichiesto saranno gi� arrivati.\n", + /* 69*/ "Solo una cosa, chi sono questi \n'rinforzi'?\n", + /* 70*/ "Non adesso, Joanna. ネ ora del silenzio \nradio. In bocca al lupo!\n", + /* 71*/ "Grazie tante!!!\n", + /* 72*/ "Sprecata mina a distanza.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/pete_str_s.c b/src/files/lang/pal-beta/pete_str_s.c new file mode 100644 index 000000000..a33dcac4f --- /dev/null +++ b/src/files/lang/pal-beta/pete_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Colocar el Rastreador en la Limusina\n\nLa limusina de la calle principal lleg� poco antes que t�. Todos los intentos de rastrearla han sido in�tiles, as� que tendremos que hacerlo a la vieja usanza. Coloca un 'bicho' en la limusina para que as� podamos rastrear ad�nde se dirige.\n\n|Objetivo Tres: - Preparar Ruta de Escape\n\nHay una salida de incendios en desuso detr疽 del Edificio G5 que nos puede ser �til para escapar. Prepara ahora el camino colocando explosivos en la puerta bloqueada. Para evitar activar la alarma, debes detonar la mina cuando el encuentro de vigilancia haya finalizado.\n\n|Objetivo Cuatro: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Cinco: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 1*/ "CALLES DE CHICAGO\n", + /* 2*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Preparar Ruta de Escape\n\nHay una salida de incendios en desuso detr疽 del Edificio G5 que nos puede ser �til para escapar. Prepara ahora el camino colocando explosivos en la puerta bloqueada. Para evitar activar la alarma, debes detonar la mina cuando el encuentro de vigilancia haya finalizado.\n\n|Objetivo Tres: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Cuatro: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Tres: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Recuperar el equipo\n", + /* 10*/ "Colocar el rastreador en la limusina\n", + /* 11*/ "Preparar la ruta de escape\n", + /* 12*/ "Adquirir blancos de distracci�n\n", + /* 13*/ "Crear distracci�n m�vil\n", + /* 14*/ "Entrar en el edificio G5\n", + /* 15*/ "Mina colocada correctamente.\n", + /* 16*/ "Mina colocada incorrectamente.\n", + /* 17*/ "Virus ya implantado en el Navegador.\n", + /* 18*/ "El aerotaxi no responde: requiere Reprogramaci�n.\n", + /* 19*/ "Accediendo al sistema de navegaci�n del aerotaxi.\n", + /* 20*/ "Virus descargado satisfactoriamente.\n", + /* 21*/ "Sistema de navegaci�n del taxi reprogramado.\n", + /* 22*/ "Conexi�n con el aerotaxi perdida.\n", + /* 23*/ "'Bicho' Rastreador colocado correctamente.\n", + /* 24*/ "'Bicho' Rastreador colocado incorrectamente.\n", + /* 25*/ "Veh�culo cr�tico de la misi�n destruido.\n", + /* 26*/ "MISIモN FALLADA\n", + /* 27*/ "MISIモN CONSEGUIDA\n", + /* 28*/ "La limusina de dataDyne ha escapado.\n", + /* 29*/ "Misi�n fallada: bajas civiles inaceptables.\n", + /* 30*/ "Cuidado. 。Tiene un arma!\n", + /* 31*/ "。Hay un man�aco suelto!\n", + /* 32*/ "Alerta de Intruso: refuerzos enviados.\n", + /* 33*/ "Acceso del ascensor sellado.\n", + /* 34*/ "。Hey! ソQu� haces?\n", + /* 35*/ "No me asustas.\n", + /* 36*/ "El 'Bicho' Rastreador ha sido descubierto.\n", + /* 37*/ "Bienvenido, ciudadano.\n", + /* 38*/ "Obt駭 la Mina Remota.\n", + /* 39*/ "Dr. Caroll:\n", + /* 40*/ "Mina Remota\n", + /* 41*/ "Una Mina Remota\n", + /* 42*/ "Mina Remota obtenida.\n", + /* 43*/ "Obt駭 el 'Bicho' Rastreador.\n", + /* 44*/ "Dr. Caroll:\n", + /* 45*/ "'Bicho' Rastreador\n", + /* 46*/ "Un 'Bicho' Rastreador\n", + /* 47*/ "'Bicho' Rastreador obtenido.\n", + /* 48*/ "La puerta del ascensor no puede reabrirse.\n", + /* 49*/ "Obt駭 el Reprogramador.\n", + /* 50*/ "Dr. Caroll:\n", + /* 51*/ "Reprogramador\n", + /* 52*/ "Un Reprogramador\n", + /* 53*/ "Reprogramador obtenido.\n", + /* 54*/ "Distracci�n en marcha.\n", + /* 55*/ "Obt駭 la Mina Remota.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Una Mina Remota\n", + /* 59*/ "Mina Remota obtenida.\n", + /* 60*/ "El �nico lugar donde pudimos asegurar \nel equipo fue en un desag�e.\n", + /* 61*/ "Cada una de esas puertas bloqueadas \npuede ser una ruta de escape.\n", + /* 62*/ "Reprograma ese taxi: es un Mark 2 \ny debe ser compatible.\n", + /* 63*/ "Ese elevador de coches es el \n�nico punto de acceso.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "。Una distracci�n alternativa ha sido creada!\n", + /* 67*/ "El 'Bicho' Rastreador ha sido descubierto.\n", + /* 68*/ "Sospechamos que la Corporaci�n G5 es s�lo una \ntapadera de dataDyne y que est� tambi駭 \nenvuelta en este complot. S� que Cassandra \nDe Vries va a estar aqu�, pero necesito \nsaber qui駭 m疽 va a venir y sobre qu� \nvan a discutir. Una vez salgas, la ayuda \nque solicit� estar� llegando.\n", + /* 69*/ "ソPero a qu� ayuda te est疽 \nrefiriendo?\n", + /* 70*/ "Ahora no, Joanna. Mant駭 la radio en silencio. \n。Buena suerte!\n", + /* 71*/ "Muchas gracias.\n", + /* 72*/ "La Mina Remota ha sido desperdiciada.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-beta/propobjE.c b/src/files/lang/pal-beta/propobjE.c new file mode 100644 index 000000000..5f0fcd529 --- /dev/null +++ b/src/files/lang/pal-beta/propobjE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up %s.\n", + /* 1*/ "Picked up %s.\n", + /* 2*/ "Picked up %s.\n", + /* 3*/ "Picked up %s.\n", + /* 4*/ "Picked up %s.\n", + /* 5*/ "Picked up %s.\n", + /* 6*/ "Picked up %s.\n", + /* 7*/ "Picked up %s.\n", + /* 8*/ "Double ", + /* 9*/ "ammo", + /* 10*/ "cartridge", + /* 11*/ "magnum bullet", + /* 12*/ "golden bullet", + /* 13*/ "grenade", + /* 14*/ "grenade round", + /* 15*/ "rocket", + /* 16*/ "homing rocket", + /* 17*/ "remote mine", + /* 18*/ "proximity mine", + /* 19*/ "timed mine", + /* 20*/ "combat knife", + /* 21*/ "combat knives", + /* 22*/ "dart", + /* 23*/ "N-Bomb", + /* 24*/ "sedatives", + /* 25*/ "explosive pen", + /* 26*/ "explosive case", + /* 27*/ "flare", + /* 28*/ "piton", + /* 29*/ "of dynamite", + /* 30*/ "stick ", + /* 31*/ "sticks ", + /* 32*/ "bug", + /* 33*/ "micro camera", + /* 34*/ "GoldenEye key", + /* 35*/ "token", + /* 36*/ "plastique", + /* 37*/ "Picked up a key.\n", + /* 38*/ "Picked up a shield.\n", + /* 39*/ "A shield.\n", + /* 40*/ "Picked up something.\n", + /* 41*/ "This door is locked.\n", + /* 42*/ "bolt", + /* 43*/ "orb", + /* 44*/ "Reaper ammo", + /* 45*/ "cloaking device", + /* 46*/ "boost pill", + /* 47*/ "your ", + /* 48*/ "Your ", + /* 49*/ "some ", + /* 50*/ "Some ", + /* 51*/ "some ", + /* 52*/ "Some ", + /* 53*/ "some ", + /* 54*/ "Some ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "a ", + /* 58*/ "A ", + /* 59*/ "an ", + /* 60*/ "An ", + /* 61*/ "the ", + /* 62*/ "The ", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "bolts", + /* 66*/ "orbs", + /* 67*/ "Reaper ammo", + /* 68*/ "cloaking devices", + /* 69*/ "boost pills", + /* 70*/ "ammo", + /* 71*/ "cartridges", + /* 72*/ "magnum bullets", + /* 73*/ "golden bullets", + /* 74*/ "grenades", + /* 75*/ "grenade rounds", + /* 76*/ "rockets", + /* 77*/ "homing rockets", + /* 78*/ "remote mines", + /* 79*/ "proximity mines", + /* 80*/ "timed mines", + /* 81*/ "darts", + /* 82*/ "n-bombs", + /* 83*/ "sedatives", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/propobjJ.c b/src/files/lang/pal-beta/propobjJ.c new file mode 100644 index 000000000..fc459a214 --- /dev/null +++ b/src/files/lang/pal-beta/propobjJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "ammo", + /* 3*/ "cartridge", + /* 4*/ "magnum bullet", + /* 5*/ "golden bullet", + /* 6*/ "hand grenade", + /* 7*/ "grenade round", + /* 8*/ "rocket", + /* 9*/ "homing rocket", + /* 10*/ "remote mine", + /* 11*/ "proximity mine", + /* 12*/ "timed mine", + /* 13*/ "combat ", + /* 14*/ "knife", + /* 15*/ "knives", + /* 16*/ "s", + /* 17*/ "dart", + /* 18*/ "n-bomb", + /* 19*/ "drugs", + /* 20*/ "explosive pen", + /* 21*/ "explosive case", + /* 22*/ "flare", + /* 23*/ "piton", + /* 24*/ "of dynamite", + /* 25*/ "stick ", + /* 26*/ "sticks ", + /* 27*/ "bug", + /* 28*/ "micro camera", + /* 29*/ "GoldenEye key", + /* 30*/ "token", + /* 31*/ "plastique", + /* 32*/ "Picked up a key.\n", + /* 33*/ "Picked up a shield.\n", + /* 34*/ "A shield.\n", + /* 35*/ "Picked up something.\n", + /* 36*/ "This door is locked.\n", + /* 37*/ "bolt", + /* 38*/ "orb", + /* 39*/ "Reaper ammo", + /* 40*/ "cloaking device", + /* 41*/ "speed pill", + /* 42*/ "your ", + /* 43*/ "YOUR some ", + /* 44*/ "Some ", + /* 45*/ "a ", + /* 46*/ "A ", + /* 47*/ "an ", + /* 48*/ "An ", + /* 49*/ "the ", + /* 50*/ "The ", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, + /* 56*/ NULL, + /* 57*/ NULL, + /* 58*/ NULL, + /* 59*/ NULL, + /* 60*/ NULL, + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, + /* 64*/ NULL, + /* 65*/ NULL, + /* 66*/ NULL, + /* 67*/ NULL, + /* 68*/ NULL, + /* 69*/ NULL, + /* 70*/ NULL, + /* 71*/ NULL, + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, + /* 76*/ NULL, + /* 77*/ NULL, + /* 78*/ NULL, + /* 79*/ NULL, + /* 80*/ NULL, + /* 81*/ NULL, + /* 82*/ NULL, + /* 83*/ NULL, + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/propobjP.c b/src/files/lang/pal-beta/propobjP.c new file mode 100644 index 000000000..5f0fcd529 --- /dev/null +++ b/src/files/lang/pal-beta/propobjP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up %s.\n", + /* 1*/ "Picked up %s.\n", + /* 2*/ "Picked up %s.\n", + /* 3*/ "Picked up %s.\n", + /* 4*/ "Picked up %s.\n", + /* 5*/ "Picked up %s.\n", + /* 6*/ "Picked up %s.\n", + /* 7*/ "Picked up %s.\n", + /* 8*/ "Double ", + /* 9*/ "ammo", + /* 10*/ "cartridge", + /* 11*/ "magnum bullet", + /* 12*/ "golden bullet", + /* 13*/ "grenade", + /* 14*/ "grenade round", + /* 15*/ "rocket", + /* 16*/ "homing rocket", + /* 17*/ "remote mine", + /* 18*/ "proximity mine", + /* 19*/ "timed mine", + /* 20*/ "combat knife", + /* 21*/ "combat knives", + /* 22*/ "dart", + /* 23*/ "N-Bomb", + /* 24*/ "sedatives", + /* 25*/ "explosive pen", + /* 26*/ "explosive case", + /* 27*/ "flare", + /* 28*/ "piton", + /* 29*/ "of dynamite", + /* 30*/ "stick ", + /* 31*/ "sticks ", + /* 32*/ "bug", + /* 33*/ "micro camera", + /* 34*/ "GoldenEye key", + /* 35*/ "token", + /* 36*/ "plastique", + /* 37*/ "Picked up a key.\n", + /* 38*/ "Picked up a shield.\n", + /* 39*/ "A shield.\n", + /* 40*/ "Picked up something.\n", + /* 41*/ "This door is locked.\n", + /* 42*/ "bolt", + /* 43*/ "orb", + /* 44*/ "Reaper ammo", + /* 45*/ "cloaking device", + /* 46*/ "boost pill", + /* 47*/ "your ", + /* 48*/ "Your ", + /* 49*/ "some ", + /* 50*/ "Some ", + /* 51*/ "some ", + /* 52*/ "Some ", + /* 53*/ "some ", + /* 54*/ "Some ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "a ", + /* 58*/ "A ", + /* 59*/ "an ", + /* 60*/ "An ", + /* 61*/ "the ", + /* 62*/ "The ", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "bolts", + /* 66*/ "orbs", + /* 67*/ "Reaper ammo", + /* 68*/ "cloaking devices", + /* 69*/ "boost pills", + /* 70*/ "ammo", + /* 71*/ "cartridges", + /* 72*/ "magnum bullets", + /* 73*/ "golden bullets", + /* 74*/ "grenades", + /* 75*/ "grenade rounds", + /* 76*/ "rockets", + /* 77*/ "homing rockets", + /* 78*/ "remote mines", + /* 79*/ "proximity mines", + /* 80*/ "timed mines", + /* 81*/ "darts", + /* 82*/ "n-bombs", + /* 83*/ "sedatives", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/propobj_str_f.c b/src/files/lang/pal-beta/propobj_str_f.c new file mode 100644 index 000000000..db63eb0db --- /dev/null +++ b/src/files/lang/pal-beta/propobj_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "%s obtenu.\n", + /* 1*/ "%s obtenue.\n", + /* 2*/ "", + /* 3*/ "", + /* 4*/ "%s obtenus.\n", + /* 5*/ "%s obtenues.\n", + /* 6*/ "", + /* 7*/ "", + /* 8*/ "Double ", + /* 9*/ "Munitions", + /* 10*/ "Cartouche", + /* 11*/ "Balle de Magnum", + /* 12*/ "balle en or", + /* 13*/ "Grenade", + /* 14*/ "Munit. grenade", + /* 15*/ "Roquette", + /* 16*/ "Roquette t黎e cher.", + /* 17*/ "Mine t駘馗ommand馥", + /* 18*/ "Mine de proximit�", + /* 19*/ "Mine � retardement", + /* 20*/ "Couteau de combat", + /* 21*/ "Couteaux de combat", + /* 22*/ "Fl馗hette", + /* 23*/ "Bombe-N", + /* 24*/ "S馘atif", + /* 25*/ "stylo explosif", + /* 26*/ "malle explosive", + /* 27*/ "fus馥", + /* 28*/ "piton", + /* 29*/ "de dynamite", + /* 30*/ "b穰on ", + /* 31*/ "b穰ons ", + /* 32*/ "mouchard", + /* 33*/ "micro camera", + /* 34*/ "Cl� GoldenEye", + /* 35*/ "jeton", + /* 36*/ "plastique", + /* 37*/ "Cl� obtenue.\n", + /* 38*/ "Bouclier obtenu.\n", + /* 39*/ "Un bouclier.\n", + /* 40*/ "El駑ent obtenu.\n", + /* 41*/ "Cette porte est ferm馥.\n", + /* 42*/ "Carreau", + /* 43*/ "Orbe", + /* 44*/ "Munitions pour Reaper", + /* 45*/ "Occulteur", + /* 46*/ "Pilule boost", + /* 47*/ "votre ", + /* 48*/ "Votre ", + /* 49*/ "des ", + /* 50*/ "Des ", + /* 51*/ "des ", + /* 52*/ "Des ", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "une ", + /* 60*/ "Une ", + /* 61*/ "", + /* 62*/ "", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "Carreaux", + /* 66*/ "Orbes", + /* 67*/ "Munitions pour Reaper", + /* 68*/ "Occulteurs", + /* 69*/ "Pilules boost", + /* 70*/ "Munitions", + /* 71*/ "Cartouches", + /* 72*/ "Balles de Magnum", + /* 73*/ "golden bullets", + /* 74*/ "Grenades", + /* 75*/ "Munit. grenades", + /* 76*/ "Roquettes", + /* 77*/ "Roquettes t黎e cher.", + /* 78*/ "Mines t駘馗ommand馥s", + /* 79*/ "Mines de proximit�", + /* 80*/ "Mines � retardement", + /* 81*/ "Fl馗hettes", + /* 82*/ "Bombes-N", + /* 83*/ "S馘atifs", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/propobj_str_g.c b/src/files/lang/pal-beta/propobj_str_g.c new file mode 100644 index 000000000..47a3e6658 --- /dev/null +++ b/src/files/lang/pal-beta/propobj_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "%s aufgenommen.\n", + /* 1*/ "%s aufgenommen.\n", + /* 2*/ "%s aufgenommen.\n", + /* 3*/ "%s aufgenommen.\n", + /* 4*/ "%s aufgenommen.\n", + /* 5*/ "%s aufgenommen.\n", + /* 6*/ "%s aufgenommen.\n", + /* 7*/ "%s aufgenommen.\n", + /* 8*/ "Doppel ", + /* 9*/ "Munition", + /* 10*/ "Magazin", + /* 11*/ "Magnum-Kugel", + /* 12*/ "goldene Kugel", + /* 13*/ "Granate", + /* 14*/ "Granatwerfer-Munition", + /* 15*/ "Rakete", + /* 16*/ "Zielsuch-Rakete", + /* 17*/ "Fernz�nder-Mine", + /* 18*/ "Ann臧erungs-Mine", + /* 19*/ "Zeitz�nder-Mine", + /* 20*/ "Kampfmesser", + /* 21*/ "Kampfmesser", + /* 22*/ "Pfeil", + /* 23*/ "N-Bombe", + /* 24*/ "Bet舫bungsgeschoss", + /* 25*/ "Explosiver Kugelschreiber", + /* 26*/ "Explosiver Koffer", + /* 27*/ "Leuchtkugel", + /* 28*/ "Felshaken", + /* 29*/ "of dynamite", + /* 30*/ "Stock ", + /* 31*/ "St�cke ", + /* 32*/ "Peilsender", + /* 33*/ "Mikro-Kamera", + /* 34*/ "GoldenEye-Schl�ssel", + /* 35*/ "Symbol", + /* 36*/ "Plastik", + /* 37*/ "Schl�ssel aufgenommen.\n", + /* 38*/ "Schild aufgenommen.\n", + /* 39*/ "Ein Schild.\n", + /* 40*/ "Etwas wurde aufgenommen.\n", + /* 41*/ "Diese T�r ist verschlossen.\n", + /* 42*/ "Bolzen", + /* 43*/ "Kraftzelle", + /* 44*/ "Reaper-Munition", + /* 45*/ "Tarnkappe", + /* 46*/ "St舐kungs-Pille", + /* 47*/ "", + /* 48*/ "", + /* 49*/ "", + /* 50*/ "", + /* 51*/ "", + /* 52*/ "", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "", + /* 58*/ "", + /* 59*/ "", + /* 60*/ "", + /* 61*/ "", + /* 62*/ "", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "Bolzen", + /* 66*/ "Kraftzellen", + /* 67*/ "Reaper-Munition", + /* 68*/ "Tarnkappen", + /* 69*/ "St舐kungs-Pillen", + /* 70*/ "Munition", + /* 71*/ "Magazin", + /* 72*/ "Magnum-Kugeln", + /* 73*/ "golden bullets", + /* 74*/ "Granaten", + /* 75*/ "Granatwerfer-Munition", + /* 76*/ "Raketen", + /* 77*/ "Zielsuch-Raketen", + /* 78*/ "Fernt�nder-Minen", + /* 79*/ "Ann臧erungs-Minen", + /* 80*/ "Zeitz�nder-Minen", + /* 81*/ "Pfeile", + /* 82*/ "N-Bomben", + /* 83*/ "Bet舫bungsgeschosse", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/propobj_str_i.c b/src/files/lang/pal-beta/propobj_str_i.c new file mode 100644 index 000000000..77da5bdd6 --- /dev/null +++ b/src/files/lang/pal-beta/propobj_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Preso %s.\n", + /* 1*/ "Presa %s.\n", + /* 2*/ "Presa %s.\n", + /* 3*/ "Preso %s.\n", + /* 4*/ "Presi %s.\n", + /* 5*/ "Prese %s.\n", + /* 6*/ "Prese %s.\n", + /* 7*/ "Prese %s.\n", + /* 8*/ "Doppio ", + /* 9*/ "munizioni", + /* 10*/ "cartuccia", + /* 11*/ "pallottola magnum", + /* 12*/ "pallottola d'oro", + /* 13*/ "granata", + /* 14*/ "granata a giro", + /* 15*/ "missile", + /* 16*/ "missile di ritorno", + /* 17*/ "mina a distanza", + /* 18*/ "mina di prossimit�", + /* 19*/ "mina a tempo", + /* 20*/ "pugnale da lotta", + /* 21*/ "pugnali da lotta", + /* 22*/ "freccia", + /* 23*/ "bomba-n", + /* 24*/ "sedativi", + /* 25*/ "penna esplosiva", + /* 26*/ "cassa esplosiva", + /* 27*/ "fiamma", + /* 28*/ "chiodo", + /* 29*/ "di dinamite", + /* 30*/ "stick ", + /* 31*/ "sticks ", + /* 32*/ "cimice", + /* 33*/ "micro camera", + /* 34*/ "chiave GoldenEye", + /* 35*/ "buono", + /* 36*/ "plastica", + /* 37*/ "Presa chive.\n", + /* 38*/ "Preso scudo.\n", + /* 39*/ "uno scudo.\n", + /* 40*/ "Preso qualcosa.\n", + /* 41*/ "La porta � chiusa.\n", + /* 42*/ "dardo", + /* 43*/ "globo", + /* 44*/ "munizioni Falciatore", + /* 45*/ "Dispositivo mimetico", + /* 46*/ "Pillola booster", + /* 47*/ "la ", + /* 48*/ "La ", + /* 49*/ "dei ", + /* 50*/ "Dei ", + /* 51*/ "delle ", + /* 52*/ "Delle ", + /* 53*/ "delle", + /* 54*/ "Delle", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "una ", + /* 60*/ "Una ", + /* 61*/ "un'", + /* 62*/ "Un'", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "dardi", + /* 66*/ "globi", + /* 67*/ "munizioni Falciatore", + /* 68*/ "Dispositivo mimetico", + /* 69*/ "Pillole booster", + /* 70*/ "munizioni", + /* 71*/ "cartucce", + /* 72*/ "pallottole magnum", + /* 73*/ "golden bullets", + /* 74*/ "granate", + /* 75*/ "granate a giro", + /* 76*/ "missili", + /* 77*/ "missili a giro", + /* 78*/ "mine a distanza", + /* 79*/ "mine di prossimit�", + /* 80*/ "mine a tempo", + /* 81*/ "frecce", + /* 82*/ "bombe-n", + /* 83*/ "sedativi", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/propobj_str_s.c b/src/files/lang/pal-beta/propobj_str_s.c new file mode 100644 index 000000000..2f5a09012 --- /dev/null +++ b/src/files/lang/pal-beta/propobj_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Recogiste %s.\n", + /* 1*/ "Recogiste %s.\n", + /* 2*/ "Recogiste %s.\n", + /* 3*/ "Recogiste %s.\n", + /* 4*/ "Recogiste %s.\n", + /* 5*/ "Recogiste %s.\n", + /* 6*/ "Recogiste %s.\n", + /* 7*/ "Recogiste %s.\n", + /* 8*/ "Doble ", + /* 9*/ "munici�n", + /* 10*/ "cartucho", + /* 11*/ "bala de magnum", + /* 12*/ "balas doradas", + /* 13*/ "granada", + /* 14*/ "cinto de granadas", + /* 15*/ "cohete", + /* 16*/ "cohete buscador", + /* 17*/ "mina remota", + /* 18*/ "mina de proximidad", + /* 19*/ "mina de tiempo", + /* 20*/ "cuchillo de combate", + /* 21*/ "cuchillos de combate", + /* 22*/ "dardo", + /* 23*/ "bomba-N", + /* 24*/ "sedante", + /* 25*/ "Boli Explosivo", + /* 26*/ "Caja de Explosivos", + /* 27*/ "Bengalas", + /* 28*/ "Pit�n", + /* 29*/ "", + /* 30*/ "Cartucho de Dinamita", + /* 31*/ "Cartuchos de Dinamita", + /* 32*/ "Bicho", + /* 33*/ "Microc疥ara", + /* 34*/ "Llave GoldenEye", + /* 35*/ "Ficha", + /* 36*/ "Explosivo Pl疽tico", + /* 37*/ "Has cogido una Llave.\n", + /* 38*/ "Has cogido un Escudo.\n", + /* 39*/ "Un Escudo.\n", + /* 40*/ "Has cogido algo.\n", + /* 41*/ "Esta puerta est� cerrada.\n", + /* 42*/ "saeta", + /* 43*/ "orbe", + /* 44*/ "munici�n Segadora", + /* 45*/ "disp. de ocultaci�n", + /* 46*/ "reforzador", + /* 47*/ "tu ", + /* 48*/ "Tu ", + /* 49*/ "algunos ", + /* 50*/ "Algunos ", + /* 51*/ "algunas ", + /* 52*/ "Algunas ", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "una ", + /* 60*/ "Una ", + /* 61*/ "unos", + /* 62*/ "Unos", + /* 63*/ "unas", + /* 64*/ "Unas", + /* 65*/ "saetas", + /* 66*/ "orbes", + /* 67*/ "munici�n Segadora", + /* 68*/ "disp. de ocultaci�n", + /* 69*/ "reforzadores", + /* 70*/ "Algo de munici�n", + /* 71*/ "cartuchos", + /* 72*/ "balas de magnum", + /* 73*/ "golden bullets", + /* 74*/ "granadas", + /* 75*/ "cintos de granadas", + /* 76*/ "cohetes", + /* 77*/ "cohetes buscadores", + /* 78*/ "minas remotas", + /* 79*/ "minas de proximidad", + /* 80*/ "minas de tiempo", + /* 81*/ "dardos", + /* 82*/ "bombas-N", + /* 83*/ "sedantes", + /* 84*/ "fichas", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/refE.c b/src/files/lang/pal-beta/refE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/refE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/refJ.c b/src/files/lang/pal-beta/refJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/refJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/refP.c b/src/files/lang/pal-beta/refP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/refP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ref_str_f.c b/src/files/lang/pal-beta/ref_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ref_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ref_str_g.c b/src/files/lang/pal-beta/ref_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ref_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ref_str_i.c b/src/files/lang/pal-beta/ref_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ref_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ref_str_s.c b/src/files/lang/pal-beta/ref_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/ref_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/ritE.c b/src/files/lang/pal-beta/ritE.c new file mode 100644 index 000000000..3219673b9 --- /dev/null +++ b/src/files/lang/pal-beta/ritE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between \nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands. \nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stabilized Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ritJ.c b/src/files/lang/pal-beta/ritJ.c new file mode 100644 index 000000000..49f4adf52 --- /dev/null +++ b/src/files/lang/pal-beta/ritJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their wellbeing. If the worst has happened then activate the Autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatpresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and Retrieve Equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President To Escape Capsule\n", + /* 8*/ "Secure Air Force One Flight Path\n", + /* 9*/ "Detach UFO From Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain crossbow\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted\n", + /* 21*/ "Ufo attachment destroyed\n", + /* 22*/ "Unable to detach ufo\n", + /* 23*/ "Autopilot has been activated\n", + /* 24*/ "Air Force 1 has been stabilised\n", + /* 25*/ "Autopilot systems have been destroyed\n", + /* 26*/ "The president has been incapacitated\n", + /* 27*/ "Pilots have been killed\n", + /* 28*/ "Pilots have been saved\n", + /* 29*/ "Air Force One is about to crash\n", + /* 30*/ "Obtain remote mine\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder..\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The president's room is on this \nlevel, Joanna.\n", + /* 48*/ "Somethings wrong... you have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline Pill\n", + /* 53*/ "Adrenaline Pill\n", + /* 54*/ "Picked up an Adrenaline Pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Keycard\n", + /* 58*/ "Keycard\n", + /* 59*/ "Picked up a Keycard.\n", + /* 60*/ "Cargo Bay Has Been Lowered.\n", + /* 61*/ "Cargo Bay Has Been Raised.\n", + /* 62*/ "Mission Critical Object Has Been Destroyed.\n", + /* 63*/ "Access Denied - Lift Keycard Required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift Keycard\n", + /* 67*/ "Lift Keycard\n", + /* 68*/ "Picked up a Lift Keycard.\n", + /* 69*/ "TImed Mine Has Been Wasted.\n", + /* 70*/ "Ha Ha Ha Ha Ha.\n", + /* 71*/ "You'll Never Save Him Now.\n", + /* 72*/ "The President Is Under Attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic 2 to dataDyne. Now please, can we move on to other matters?", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries, and will back them...", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.", + /* 77*/ "As you wish, sir.", + /* 78*/ "My last chance? Ha! You fool. That was yours.", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?", + /* 80*/ "Piece of cake, Joanna. Watch this!", + /* 81*/ "Uh-oh.", + /* 82*/ "Watch what? Will you stop playing around and shoot!", + /* 83*/ "Out of options... Joanna, brace yourself for impact!", + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/ritP.c b/src/files/lang/pal-beta/ritP.c new file mode 100644 index 000000000..3219673b9 --- /dev/null +++ b/src/files/lang/pal-beta/ritP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between \nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands. \nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stabilized Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/rit_str_f.c b/src/files/lang/pal-beta/rit_str_f.c new file mode 100644 index 000000000..a50d78aa5 --- /dev/null +++ b/src/files/lang/pal-beta/rit_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser et r馗up駻er l'駲uipement\n\nTrouvez l'駲uipement dissimul� dans la soute � bagages au fond de l'appareil et ramenez-le. Souvenez-vous que l'駲uipe de s馗urit� Pr駸identiel est neutre et qu'elle ne doit pas 黎re attaqu馥.\n\n|Objectif 2: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connue. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 3: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 4: - S馗urisez le plan de vol de Air Force One\n\nLes d騁ails du plan de Trent sont encore inconnus, mais nous pensons que l'駲uipage de l'avion sera en danger. Vous devrez acc馘er � la cabine de pilotage pour d馗ouvrir ce qu'il pr駱are. Si la situation 馗happe � votre contr�le, activez l'auto-pilote.\n\n|Objectif 5: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One! La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser et r馗up駻er l'駲uipement\n\nTrouvez l'駲uipement dissimul� dans la soute � bagages au fond de l'appareil et ramenez-le. Souvenez-vous que l'駲uipe de s馗urit� Pr駸identiel est neutre et qu'elle ne doit pas 黎re attaqu馥.\n\n|Objectif 2: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connue. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 3: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 4: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One! La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 3*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connue. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 2: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 3: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One! La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Localiser et r馗up駻er 駲uipement\n", + /* 6*/ "Localiser Pr駸ident\n", + /* 7*/ "Placer Pr駸ident dans capsule\n", + /* 8*/ "S馗uriser plan de vol de Air Force One\n", + /* 9*/ "D騁acher OVNI de Air Force One\n", + /* 10*/ "Obtenir Valise.\n", + /* 11*/ "\n", + /* 12*/ "Valise\n", + /* 13*/ "Valise\n", + /* 14*/ "Valise obtenue.\n", + /* 15*/ "Obtenir Arbal鑼e.\n", + /* 16*/ "\n", + /* 17*/ "Arbal鑼e\n", + /* 18*/ "Arbal鑼e\n", + /* 19*/ "Arbal鑼e obtenue.\n", + /* 20*/ "Trop de victimes neutres provoqu馥s.\n", + /* 21*/ "Connexion � l'OVNI d騁ruite.\n", + /* 22*/ "Impossible de d騁ruire connexion OVNI.\n", + /* 23*/ "Auto-pilote enclench�.\n", + /* 24*/ "Air Force One stabilis�.\n", + /* 25*/ "Syst鑪e Auto-pilote d騁ruit.\n", + /* 26*/ "Le Pr駸ident a 騁� incapacit�.\n", + /* 27*/ "Pilotes tu駸.\n", + /* 28*/ "Pilotes sauv駸.\n", + /* 29*/ "Air Force One va s'馗raser.\n", + /* 30*/ "Obtenir mine t駘馗om.\n", + /* 31*/ "\n", + /* 32*/ "Mine t駘馗om.\n", + /* 33*/ "Mine t駘馗om.\n", + /* 34*/ "Mine t駘馗om. obtenue.\n", + /* 35*/ "Qui 黎es-vous, jeune fille?\n", + /* 36*/ "Securit�, SECURITE!!\n", + /* 37*/ "Mr. Le Pr駸ident, vous 黎es en danger. Trent va essayer \nde vous kidnapper.\n", + /* 38*/ "Comment 軋? Qu'est-ce que 軋 veut dire!\n", + /* 39*/ "Vous devez gagnez sans tarder la capsule de secours! \nSuivez-moi!\n", + /* 40*/ "Avez-vous des preuves pour avancer de tels propos?\n Vos accusations sont tr鑚 graves.\n", + /* 41*/ "Voici l'enregistrement de la r騏nion entre\nTrent et ses sbires conspirateurs.\n", + /* 42*/ "C'est effrayant... Je vous crois.\nQue fait-on maintenant?\n", + /* 43*/ "H�, ce n'est pas...\n", + /* 44*/ "C'est un intrus...\n", + /* 45*/ "Comment avez-vous fait pour monter � bord?\n", + /* 46*/ "Bien, r馗up駻ons les preuves.\n", + /* 47*/ "Le bureau du Pr駸ident est dans\nce niveau, Joanna.\n", + /* 48*/ "Il y a quelque chose de bizarre... Foncez � la cabine de pilotage!\n", + /* 49*/ "Peut-黎re une mine pourrait d騁ruire la connexion � l'OVNI.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Pilule d'adr駭aline\n", + /* 53*/ "Pilule d'adr駭aline\n", + /* 54*/ "Pilule d'adr駭aline obtenue.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Carte\n", + /* 58*/ "Carte\n", + /* 59*/ "Carte obtenue.\n", + /* 60*/ "Soute baiss馥.\n", + /* 61*/ "Soute lev馥.\n", + /* 62*/ "Objet crucial d騁ruit.\n", + /* 63*/ "Acc鑚 refus� - Carte ascenseur requise.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Carte ascenseur\n", + /* 67*/ "Carte ascenseur \n", + /* 68*/ "Carte ascenseur obtenue.\n", + /* 69*/ "Mine retardement.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "C'est trop tard, tu ne pourras pas le sauver.\n", + /* 72*/ "Le Pr駸ident est attaqu�.\n", + /* 73*/ "Avez-vous r馭l馗hi � la proposition que je vous ai pr駸ent馥, monsieur?\n", + /* 74*/ "Ma r駱onse est toujours la m麥e: d駸ol� Trent, c'est non. Je ne confierai pas le Pelagic II � la dataDyne. Changeons de sujet, voulez-vous!\n", + /* 75*/ "Mais c'est l'occasion en or de montrer que l'Am駻ique a foi en son industrie et que vous 黎es pr黎 � les...\n", + /* 76*/ "Ca suffit, quand je dis non c'est non! Je ne vais pas changer d'avis sur ce sujet! Je veux que mes conseillers soient impartiaux, et vous ne me donnez pas cette impression, Trent. Le sujet est clos. C'est votre derni鑽e chance. Je ne reviendrai pas sur ma d馗ision.\n", + /* 77*/ "Comme vous voulez, monsieur.\n", + /* 78*/ "Ma derni鑽e chance? Ha! Pauvre fou. C'騁ait plut�t la tienne, cr騁in!\n", + /* 79*/ "Elvis! Elvis! Je n'arrive pas � d騁acher ce tube du fuselage! Peux-tu t'en charger?\n", + /* 80*/ "Un jeu d'enfant, Joanna. Regarde-moi faire!\n", + /* 81*/ "Oh-oh.\n", + /* 82*/ "Regarder quoi? Et si tu faisais dans l'efficace pour une fois, ouvre le feu!\n", + /* 83*/ "Je n'ai plus le choix... Joanna, accroche-toi, 軋 va secouer!\n", + /* 84*/ "Les pilotes ont stabilis� Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/rit_str_g.c b/src/files/lang/pal-beta/rit_str_g.c new file mode 100644 index 000000000..8c47bbfe5 --- /dev/null +++ b/src/files/lang/pal-beta/rit_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen, ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identenvorlegen.\n\n|1. Ziel: - Finden und bergen Sie die Ausr�stung!\n\nFinden Sie die Ausr�stung, die im Gep臘kraum im Bauch des Flugzeugs f�r Sie bereitliegt. Bedenken Sie, dass es sich bei der Leibwache des Pr舖identen um neutrale Personen handelt, denen kein Schaden zugef�gt werden darf.\n\n|2. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie demPr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|3. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|4. Ziel: - Sichern Sie die Flugroute der Air Force One!\n\nGenauere Informationen �ber Trents Plan sind uns nicht bekannt. Wir vermuten aber, dass sich das Flugpersonal in h�chster Gefahr befindet. Gehen Sie ins Cockpit und versichern Sie sich, dass es der Crew gut geht. Im schlimmsten anzunehmenden Fall m�ssen Sie den Autopiloten aktivieren.\n\n|5. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identenvorlegen.\n\n|1. Ziel: - Finden und bergen Sie die Ausr�stung!\n\nFinden Sie die Ausr�stung, die im Gep臘kraum im Bauch des Flugzeugs f�r Sie bereitliegt. Bedenken Sie, dass es sich bei der Leibwache des Pr舖identen um neutrale Personen handelt, denen kein Schaden zugef�gt werden darf.\n\n|2. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie demPr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|3. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|4. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identenvorlegen.\n\n|1. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie demPr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|2. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|3. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Finden und bergen Sie die Ausr�stung!\n", + /* 6*/ "Finden Sie den Pr舖identen!\n", + /* 7*/ "Bringen Sie den Pr舖identen zur Kapsel!\n", + /* 8*/ "Sichern Sie die Flugroute!\n", + /* 9*/ "L�sen Sie die Verankerung des UFOs!\n", + /* 10*/ "Finden Sie den Koffer!\n", + /* 11*/ "\n", + /* 12*/ "Koffer\n", + /* 13*/ "Koffer\n", + /* 14*/ "Koffer wurde aufgenommen.\n", + /* 15*/ "Erlangen Sie die Armbrust!\n", + /* 16*/ "\n", + /* 17*/ "Armbrust\n", + /* 18*/ "Armbrust\n", + /* 19*/ "Armbrust wurde aufgenommen.\n", + /* 20*/ "Es sind zu viele neutrale Verluste zu beklagen.\n", + /* 21*/ "Verankerung wurde zerst�rt.\n", + /* 22*/ "Verankerung kann nicht gel�st werden.\n", + /* 23*/ "Autopilot wurde aktiviert.\n", + /* 24*/ "Der Flug der Air Force One wurde stabilisiert.\n", + /* 25*/ "Der Autopilot wurde zerst�rt.\n", + /* 26*/ "Der Pr舖ident wurde schwer verletzt.\n", + /* 27*/ "Die Piloten wurden eliminiert.\n", + /* 28*/ "Die Piloten befinden sich in Sicherheit.\n", + /* 29*/ "Die Air Force One ist im Begriff, abzust�rzen.\n", + /* 30*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 31*/ "\n", + /* 32*/ "Fernz�nder-Mine\n", + /* 33*/ "Fernz�nder-Mine\n", + /* 34*/ "Fernz�nder-Mine aufgenommen.\n", + /* 35*/ "Wer sind Sie, junge Dame?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, Sie befinden sich in Gefahr. Trent versucht, \nSie zu kidnappen.\n", + /* 38*/ "Was, zur H�lle, war das?\n", + /* 39*/ "Rasch! Wir m�ssen zur Fluchtkapsel. \nFolgen Sie mir!\n", + /* 40*/ "Sie k�nnen solche Anschuldigungen nicht vorbringen, ohne\n stichhaltige Beweise zu haben.\n", + /* 41*/ "Ich habe eine Aufzeichnung des Meetings von\nTrent und den anderen Verschw�rern.\n", + /* 42*/ "Das ist mehr als �berzeugend. Ich vertraue Ihnen.\nWas sollen wir jetzt tun?\n", + /* 43*/ "Hey, das ist nicht...\n", + /* 44*/ "Ein Eindringling...\n", + /* 45*/ "Wie sind Sie an Bord gekommen?\n", + /* 46*/ "Dann suchen wir mal nach dem Beweis.\n", + /* 47*/ "Das B�ro des Pr舖identen befindet \nsich auf diesem Level.\n", + /* 48*/ "Irgendetwas stimmt nicht... Sie m�ssen zum Cockpit!\n", + /* 49*/ "Vielleicht kann das UFO mit einer Mine gel�st werden.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenalin-Kapsel\n", + /* 53*/ "Adrenalin-Kapsel\n", + /* 54*/ "Adrenalin-Kapsel aufgenommen.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Schl�sselkarte\n", + /* 58*/ "Schl�sselkarte\n", + /* 59*/ "Schl�sselkarte aufgenommen.\n", + /* 60*/ "Laderaum wurde abgesenkt.\n", + /* 61*/ "Laderaum wurde angehoben.\n", + /* 62*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 63*/ "Zugriff verweigert - Aufzugs-Karte erforderlich.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Aufzugs-Karte\n", + /* 67*/ "Aufzugs-Karte\n", + /* 68*/ "Aufzugs-Karte aufgenommen.\n", + /* 69*/ "Die Zeitz�nder-Mine wurde ineffektiv eingesetzt.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "Jetzt kannst du ihn nicht mehr retten.\n", + /* 72*/ "Der Pr舖ident wird attackiert.\n", + /* 73*/ "Haben Sie nochmals �ber meinen Vorschlag nachgedacht, Sir?\n", + /* 74*/ "Meine Antwort bleibt unver舅dert. Es tut mir leid, Trent, aber ich sage nein. Ich werde die Pelagic II nicht an dataDyne verleihen. K�nnen wir uns jetzt bitte anderen Themen zuwenden?\n", + /* 75*/ "Aber das w舐e die beste Gelegenheit, um zu beweisen, dass die Regierung Vertrauen in die amerikanische Industrie hat, und...\n", + /* 76*/ "Verdammt noch mal! Wenn ich nein sage, dann meine ich nein! Ich werde meine Meinung dahingehend nicht 舅dern. Ich brauche meine Berater, um unvoreingenommen zu bleiben. In letzter Zeit haben Sie mir nicht unbedingt unparteiische Ratschl臠e erteilt. H�ren Sie nun endlich damit auf. Das ist Ihre letzte Chance.\n", + /* 77*/ "Wie Sie w�nschen, Sir.\n", + /* 78*/ "Meine letzte Chance? Ha! Du dummer Narr. Das war DEINE letzte Chance!\n", + /* 79*/ "Elvis! Elvis! Ich kann die Verankerung des UFOs nicht l�sen! Kannst du das erledigen?\n", + /* 80*/ "Das ist ein Kinderspiel, Joanna. Pass auf und lerne!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Lerne was? Kannst du endlich mit dem Quatsch aufh�ren und schie゚en?\n", + /* 83*/ "Ende der Fahnenstange... Joanna, bereite dich auf den Aufprall vor!\n", + /* 84*/ "Die Piloten konnten die Air Force One stabilisieren.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/rit_str_i.c b/src/files/lang/pal-beta/rit_str_i.c new file mode 100644 index 000000000..20f4d8933 --- /dev/null +++ b/src/files/lang/pal-beta/rit_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington - \n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Trova e recupera la tua attrezzatura\n\nTrova la tua attrezzatura nascosta nel bagagliaio sul fondo dell'aereo e riprenditela. Ricorda che le forze di sicurezza del Presidente sono neutrali e non devono essere ferite, n� tanto meno uccise.\n\n|Obiettivo 2: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 3: - Va col Presidente alla capsula d'emergenza\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 4: - Accerta rotta di volo Air Force One\n\nNon siamo a conoscenza dei dettagli del piano di Trent, ma riteniamo che il personale di volo sia in pericolo. Va nella cabina di pilotaggio e assicurati che stiano bene. Se � accaduto l'irreparabile, attiva il pilota automatico!\n\n|Obiettivo 5: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Situazione - \n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington - \n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Trova e recupera la tua attrezzatura\n\nTrova la tua attrezzatura nascosta nel bagagliaio sul fondo dell'aereo e riprenditela. Ricorda che le forze di sicurezza del Presidente sono neutrali e non devono essere ferite, n� tanto meno uccise.\n\n|Obiettivo 2: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 3: - Va col Presidente alla capsula d'emergenza\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 4: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington - \n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 2: - Va col Presidente alla capsula d'emergenza\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 3: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Trova e recupera l'attrezzatura\n", + /* 6*/ "Localizza il Presidente\n", + /* 7*/ "Va col Presidente alla capsula d'emergenza\n", + /* 8*/ "Accerta rotta di volo Air Force One\n", + /* 9*/ "Stacca la capsula dall'Air Force One\n", + /* 10*/ "Procurati valigia.\n", + /* 11*/ "\n", + /* 12*/ "Valigia\n", + /* 13*/ "Valigia\n", + /* 14*/ "Presa valigia.\n", + /* 15*/ "Procurati balestra.\n", + /* 16*/ "\n", + /* 17*/ "Balestra\n", + /* 18*/ "Balestra\n", + /* 19*/ "Presa balestra.\n", + /* 20*/ "Implicate vittime civili.\n", + /* 21*/ "Danneggiato collegamento a capsula.\n", + /* 22*/ "Impossibile staccare capsula.\n", + /* 23*/ "Attivato pilota automatico.\n", + /* 24*/ "L'Air Force One � stato stabilizzato.\n", + /* 25*/ "Distrutto pilota automatico.\n", + /* 26*/ "Il Presidente � stato ucciso.\n", + /* 27*/ "I piloti sono stati uccisi.\n", + /* 28*/ "I piloti sono stati salvati.\n", + /* 29*/ "L'Air Force One sta per schiantarsi.\n", + /* 30*/ "Procurati mina a distanza.\n", + /* 31*/ "\n", + /* 32*/ "Mina a distanza\n", + /* 33*/ "Mina a distanza\n", + /* 34*/ "Presa mina a distanza.\n", + /* 35*/ "E lei chi sarebbe?\n", + /* 36*/ "Sicurezza, SICUREZZA!!!\n", + /* 37*/ "Signor Presidente, lei � in pericolo. Trent sta \ntentando di rapirla!\n", + /* 38*/ "Come sarebbe a dire?!\n", + /* 39*/ "Dobbiamo raggiungere la capsula di salvataggio! \nMi segua!\n", + /* 40*/ "Non pu� mica andare in giro a fare certe accuse \nsenza prove concrete!!! Spero che abbia \nuna valida spiegazione!\n", + /* 41*/ "Questa � una registrazione della riunione \ntra Trent e gli altri cospiratori!\n", + /* 42*/ "Una prova schiacciante... Sono nelle sue mani! \nCosa dobbiamo fare?\n", + /* 43*/ "Ehi, non �...\n", + /* 44*/ "ネ un'intruso...\n", + /* 45*/ "Come diavolo sei salita a bordo?\n", + /* 46*/ "ネ ora di recuperare le prove!\n", + /* 47*/ "L'ufficio del Presidente � su \nquesto piano, Joanna!\n", + /* 48*/ "C'� qualcosa che non quadra... Devi andare nella cabina di pilotaggio, presto!\n", + /* 49*/ "Forse la capsula si pu� staccare con una mina.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Compressa di adrenalina\n", + /* 53*/ "Compressa di adrenalina\n", + /* 54*/ "Presa compressa di adrenalina.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Tessera magnetica\n", + /* 58*/ "Tessera magnetica\n", + /* 59*/ "Presa tessera magnetica.\n", + /* 60*/ "Abbassato bagagliaio.\n", + /* 61*/ "Alzato bagagliaio.\n", + /* 62*/ "Distrutto strumento essenziale alla missione.\n", + /* 63*/ "Accesso negato - Serve tessera ascensore.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Tessera ascensore\n", + /* 67*/ "Tessera ascensore\n", + /* 68*/ "Presa tessera ascensore.\n", + /* 69*/ "La mina a orologeria � stata sprecata.\n", + /* 70*/ "Ah, ah, ah , ah!!!\n", + /* 71*/ "Oramai non puoi pi� salvarlo!\n", + /* 72*/ "Stanno attaccando il Presidente!!!\n", + /* 73*/ "Ha pi� pensato alla proposta che le ho fatto, Signore?\n", + /* 74*/ "La mia risposta � sempre la stessa, Trent! No, mi dispiace! Non metter� il Pelagic II a disposizione della dataDyne. Ora possiamo cambiare argomento, per favore?\n", + /* 75*/ "Ma questa � un'occasione d'oro per dimostrare che l'America ha piena fiducia nel suo tessuto industriale e che lo sostiene...\n", + /* 76*/ "Maledizione! Ho detto NO ed � NO! Non mi far� cambiare idea su questo punto Trent! I miei consiglieri devono essere imparziali e negli ultimi tempi non si pu� propriodire che lei lo sia stato! Lasciamo perdere e dimentichiamo l'accaduto! Questa � la sua ultima possibilit�, Trent!\n", + /* 77*/ "Come preferisce, signor Presidente!\n", + /* 78*/ "La MIA ultima possibilit�? Si sbaglia di grosso: questa era la SUA!\n", + /* 79*/ "Elvis! Elvis! Non riesco a staccare il tubo dalla fusoliera! Tu ce la fai?\n", + /* 80*/ "Elementare, Joanna. Guarda qua!\n", + /* 81*/ "Eee... hop!\n", + /* 82*/ "Guarda cosa? La vuoi piantare di giocare e sparare una buona volta?!\n", + /* 83*/ "Non abbiamo scelta... Joanna, preparati all'impatto!\n", + /* 84*/ "I piloti hanno stabilizzato l'Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/rit_str_s.c b/src/files/lang/pal-beta/rit_str_s.c new file mode 100644 index 000000000..40e064de7 --- /dev/null +++ b/src/files/lang/pal-beta/rit_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, deber疽 sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar y Recuperar el Equipo\n\nEncuentra el equipo escondido en la bodega de carga en la parte inferior del avi�n, y tr疇lo de vuelta. Recuerda que los agentes de la seguridad Presidencial son neutrales por lo que no deben ser da�ados.\n\n|Objetivo Dos: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Tres: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Cuatro: - Asegurar la Trayectoria de Vuelo del Air Force One\n\nNo se conocen los detalles espec�ficos del plan de Trent, pero se cree que la tripulaci�n est� en peligro. Llega hasta la cabina y aseg�rate de su bienestar. Si ocurre lo peor, activa el piloto autom疸ico.\n\n|Objetivo Cinco: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, debemos sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar y Recuperar el Equipo\n\nEncuentra el equipo escondido en la bodega de carga en la parte inferior del avi�n, y tr疇lo de vuelta. Recuerda que los agentes de la seguridad Presidencial son neutrales por lo que no deben ser da�ados.\n\n|Objetivo Dos: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Tres: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Cuatro: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, debemos sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Dos: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Tres: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Localizar y recuperar el equipo\n", + /* 6*/ "Localizar al Presidente\n", + /* 7*/ "Llevar al Presidente a la c疳sula\n", + /* 8*/ "Asegurar trayector�a del Air Force One\n", + /* 9*/ "Separar el OVNI del Air Force One\n", + /* 10*/ "Obt駭 la Maleta.\n", + /* 11*/ "\n", + /* 12*/ "Maleta\n", + /* 13*/ "Maleta\n", + /* 14*/ "Maleta obtenida.\n", + /* 15*/ "Obt駭 la Ballesta.\n", + /* 16*/ "\n", + /* 17*/ "Ballesta\n", + /* 18*/ "Ballesta\n", + /* 19*/ "Ballesta obtenida.\n", + /* 20*/ "Has causado demasiadas bajas neutrales.\n", + /* 21*/ "Conexi�n del OVNI da�ado.\n", + /* 22*/ "Incapaz de separar el OVNI.\n", + /* 23*/ "El Piloto Autom疸ico ha sido activado.\n", + /* 24*/ "El Air Force One ha sido estabilizado.\n", + /* 25*/ "El Piloto Autom疸ico ha sido destruido.\n", + /* 26*/ "El Presidente ha sido incapacitado.\n", + /* 27*/ "Los pilotos han muerto.\n", + /* 28*/ "Los pilotos han sido salvados.\n", + /* 29*/ "El Air Force One est� a punto de estrellarse.\n", + /* 30*/ "Obt駭 la mina remota.\n", + /* 31*/ "\n", + /* 32*/ "Mina remota\n", + /* 33*/ "Mina remota\n", + /* 34*/ "Mina remota obtenida.\n", + /* 35*/ "ソQui駭 es usted, jovencita?\n", + /* 36*/ "。。Seguridad, SEGURIDAD!!\n", + /* 37*/ "Sr. Presidente, est� usted en peligro. Trent intenta \nsecuestrarle.\n", + /* 38*/ "。Qu� demonios es eso!\n", + /* 39*/ "Debemos llevarle a la c疳sula de escape. \nS�game.\n", + /* 40*/ "No puede hacer acusaciones como 駸a sin evidencias.\n ソAsumo que tendr� alguna?\n", + /* 41*/ "Esta es una grabaci�n de una reuni�n entre \nTrent y los otros conspiradores.\n", + /* 42*/ "Parece abrumador... Estoy en sus manos. \nソQu� hacemos ahora?\n", + /* 43*/ "Hey, eso no es...\n", + /* 44*/ "Es un intruso...\n", + /* 45*/ "ソC�mo ha subido a bordo?\n", + /* 46*/ "Ahora, recuperemos la evidencia.\n", + /* 47*/ "La habitaci�n del Presidente est� en \neste nivel, Joanna.\n", + /* 48*/ "Algo va mal... 。Debes llegar a la cabina!\n", + /* 49*/ "Quiz� una mina separe el OVNI.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Pastilla de Adrenalina\n", + /* 53*/ "Pastilla de Adrenalina\n", + /* 54*/ "Pastilla de Adrenalina obtenida.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Llave magn騁ica\n", + /* 58*/ "Llave magn騁ica \n", + /* 59*/ "Llave magn騁ica obtenida.\n", + /* 60*/ "La bah�a de carga ha sido bajada.\n", + /* 61*/ "La bah�a de carga ha sido subida.\n", + /* 62*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 63*/ "Acceso denegado: llave magn騁ica del ascensor requerida.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Llave magn騁ica del ascensor\n", + /* 67*/ "Llave magn騁ica del ascensor \n", + /* 68*/ "Llave magn騁ica del ascensor obtenida.\n", + /* 69*/ "La mina de tiempo ha sido desperdiciada.\n", + /* 70*/ "Ja, ja, ja, ja, ja.\n", + /* 71*/ "Ahora ya no podr疽 salvarle.\n", + /* 72*/ "Est疣 atacando al Presidente.\n", + /* 73*/ "ソHa reconsiderado algo m疽 la propuesta que le hice, se�or?\n", + /* 74*/ "Mi respuesta es la misma: lo siento, Trent, pero no. No quiero prestar el Pelagic II a dataDyne. Por favor, ソpodemos ahora tratar otras cuestiones?\n", + /* 75*/ "Pero esta es una oportunidad de oro para demostrar que Am駻ica tiene fe en sus industrias y que las apoya...\n", + /* 76*/ "。Maldici�n! 。He dicho no y significa no! 。No pienso cambiar de opini�n! Necesito que mis asesores sean imparciales, y ahora no me est疽 dando la imparcialidad que necesito. D駛alo, y no hablemos m疽 de ello. Es tu �ltima oportunidad.\n", + /* 77*/ "Como quiera, se�or.\n", + /* 78*/ "ソMi �ltima oportunidad? 。Ja! Idiota. Fue la tuya...\n", + /* 79*/ "。Elvis! 。Elvis! 。No puedo soltar ese tubo del fuselaje! ソPuedes hacerlo t�?\n", + /* 80*/ "Pan comido, Joanna. 。Mira esto!\n", + /* 81*/ "Oh-oh.\n", + /* 82*/ "ソMirar, qu�? ソQuieres dejar de juguetear? 。Dispara!\n", + /* 83*/ "No hay m疽 opciones... 。Joanna, prep疵ate para el impacto!\n", + /* 84*/ "Los pilotos han estabilizado el Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/runE.c b/src/files/lang/pal-beta/runE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/runE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/runJ.c b/src/files/lang/pal-beta/runJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/runJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/runP.c b/src/files/lang/pal-beta/runP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/runP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/run_str_f.c b/src/files/lang/pal-beta/run_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/run_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/run_str_g.c b/src/files/lang/pal-beta/run_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/run_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/run_str_i.c b/src/files/lang/pal-beta/run_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/run_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/run_str_s.c b/src/files/lang/pal-beta/run_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/run_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevE.c b/src/files/lang/pal-beta/sevE.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/pal-beta/sevE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevJ.c b/src/files/lang/pal-beta/sevJ.c new file mode 100644 index 000000000..ec6481d25 --- /dev/null +++ b/src/files/lang/pal-beta/sevJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Mainframe destroyed!\nData cannot be downloaded.\n", + /* 1*/ "Get Elvis to warn the institute.\n", + /* 2*/ "Get Elvis to warn the institute.\n", + /* 3*/ "Get Elvis to warn the institute.\n", + /* 4*/ "Sabotage Enemy Medical Experiment\n", + /* 5*/ "Destroy Captured Maian Saucer\n", + /* 6*/ "Activate Distress Signal\n", + /* 7*/ "Medical Experiment Has Been Sabotaged\n", + /* 8*/ "Captured Maian Saucer Has Been Destroyed\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, + /* 12*/ NULL, + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevP.c b/src/files/lang/pal-beta/sevP.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/pal-beta/sevP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sev_str_f.c b/src/files/lang/pal-beta/sev_str_f.c new file mode 100644 index 000000000..9fff9ccaa --- /dev/null +++ b/src/files/lang/pal-beta/sev_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur Maian UN (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Saboter le labo d'exp駻imentation ennemi\n\nDes exp駻iences sont conduites sur le corps de l'ambassadeur. Je dois mener � bien ma t稍he de Protecteur, pour cela je dois d騁ruire ce corps.\n\n|Objectif 2: - D騁ruire le vaisseau maian captur饅n\nMon dernier objectif sera de d騁ruire les restes du vaisseau avec lequel je suis arriv� sur Terre. Si quelqu'un d馗ouvre la ressemblance entre nos technologies et celles de l'Institut Carrington nos alli駸 seront en danger et j'aurai 馗hou� dans ma mission.\n\n|Objectif 3: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 1*/ "SECTEUR 51, NEVADA, TERRE\n", + /* 2*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur Maian UN (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Saboter le labo d'exp駻imentation ennemi\n\nDes exp駻iences sont conduites sur le corps de l'ambassadeur. Je dois mener � bien ma t稍he de Protecteur, pour cela je dois d騁ruire ce corps.\n\n|Objectif 2: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur Maian UN (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 4*/ "Saboter labo de tests\n", + /* 5*/ "D騁ruire vaisseau maian captur饅n", + /* 6*/ "Activer le signal de d騁resse\n", + /* 7*/ "Labo de tests sabot�.\n", + /* 8*/ "Vaisseau maian captur� d騁ruit.\n", + /* 9*/ "Signal de d騁resse activ�.\n", + /* 10*/ "Objet crucial d騁ruit.\n", + /* 11*/ "Mission 馗hou馥 - impossible de quitter labo de tests.\n", + /* 12*/ "Voie de sortie alternative activ馥.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sev_str_g.c b/src/files/lang/pal-beta/sev_str_g.c new file mode 100644 index 000000000..7a92d4f8f --- /dev/null +++ b/src/files/lang/pal-beta/sev_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nNotfall-Aufzeichnung aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibenden Ausr�stungsgegenst舅de, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Sabotieren Sie das gegnerische medizinische Experiment!\n\nBei der Person, f�r die ich verantwortlich war, handelte es sich um den Maianischen Botschafter. Derzeit sollen an seinem K�rper Experimente durchgef�hrt werden. Um meine Pflicht als Maianischer Protektor zu erf�llen, muss ich daf�r Sorge tragen, dass der K�rper zerst�rt wird.\n\n|2. Ziel: - Zerst�ren Sie das Maianische Schiff!\n\nMein letzter Akt der Pflichterf�llung besteht darin, das Schiff, mit dem ich die Erde erreicht habe, zu zerst�ren. Sollte irgendjemand feststellen, dass die sich an Bord befindliche Technologie der des Carrington Instituts 臧nlich ist, geraten unsere Verb�ndeten auf der Erde in Gefahr, und meine Mission ist gescheitert.\n\n|3. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 1*/ "AREA 51, NEVADA, ERDE\n", + /* 2*/ "|Hintergrund - \n\nNotfall-Aufzeichnung aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibenden Ausr�stungsgegenst舅de, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Sabotieren Sie das gegnerische medizinische Experiment!\n\nBei der Person, f�r die ich verantwortlich war, handelte es sich um den Maianischen Botschafter. Derzeit sollen an seinem K�rper Experimente durchgef�hrt werden. Um meine Pflicht als Maianischer Protektor zu erf�llen, muss ich daf�r Sorge tragen, dass der K�rper zerst�rt wird.\n\n|2. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nNotfall-Aufzeichnung aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibenden Ausr�stungsgegenst舅de, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 4*/ "Sabotieren Sie das Experiment!\n", + /* 5*/ "Zerst�ren Sie das Maianische Schiff!\n", + /* 6*/ "Senden Sie ein Notsignal!\n", + /* 7*/ "Medizinisches Experiment wurde sabotiert.\n", + /* 8*/ "Das Maianische Schiff wurde zerst�rt.\n", + /* 9*/ "Notsignal wurde gesendet.\n", + /* 10*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 11*/ "MISSION FEHLGESCHLAGEN - Flucht ist nicht mehr m�glich.\n", + /* 12*/ "Es wurde eine alternative Fluchtroute gefunden.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sev_str_i.c b/src/files/lang/pal-beta/sev_str_i.c new file mode 100644 index 000000000..94e0f0719 --- /dev/null +++ b/src/files/lang/pal-beta/sev_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Sabotaggio esperimento medico nemico\n\nIl corpo di cui sono responsabile, quello dell'ambasciatore Maian sulla Terra, � stato sottoposto ad un esperimento. Per compiere il mio dovere come Difensore Maian devo accertarmi che quel corpo venga eliminato.\n\n|Obiettivo 2: - Elimina la navicella Maian sequestrata\n\nL'ultimo mio dovere sar� quello di distruggere quel che rimane della navicella Maian con cui sono arrivato sulla Terra. Se qualcuno scoprisse che la tecnologia di costruzione � simile a quella delle 'invenzioni' del Carrington Institute, i nostri alleati sulla Terra sarebbero in grave pericolo e io avrei fallito la mia missione.\n\n|Obiettivo 3: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stesso.\n\nFINE\n", + /* 1*/ "AREA 51, NEVADA, TERRA\n", + /* 2*/ "|Situazione - \n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Sabotaggio esperimento medico nemico\n\nIl corpo di cui sono responsabile, quello dell'ambasciatore Maian sulla Terra, � stato sottoposto ad un esperimento. Per compiere il mio dovere come Difensore Maian devo accertarmi che quel corpo venga eliminato.\n\n|Obiettivo 2: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stesso.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stesso.\n\nFINE\n", + /* 4*/ "Sabotaggio esperimento medico nemico\n", + /* 5*/ "Elimina la navicella Maian sequestrata\n", + /* 6*/ "Invia segnale di pericolo\n", + /* 7*/ "L'esperimento medico � stato sabotato.\n", + /* 8*/ "La navicella Maian � stata distrutta.\n", + /* 9*/ "Il segnale di pericolo � stato inviato.\n", + /* 10*/ "Distrutto strumento essenziale alla missione.\n", + /* 11*/ "Missione fallita - Impossibile uscire dal laboratorio\n", + /* 12*/ "Trovata via di fuga alternativa.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sev_str_s.c b/src/files/lang/pal-beta/sev_str_s.c new file mode 100644 index 000000000..bae650920 --- /dev/null +++ b/src/files/lang/pal-beta/sev_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Sabotear el Experimento M馘ico Enemigo\n\nEst疣 experimentando con el cuerpo a mi cargo, el Embajador Maian para la Tierra. Para completar mi tarea como Protector Maian, debo asegurarme de que el cuerpo es destruido.\n\n|Objetivo Dos: - Destruir la Nave Maian capturada\n\nMi �ltimo acto y mi deber ser� destruir lo que queda del veh�culo en el que llegu� a la Tierra. Si alguien descubre que su tecnolog�a es similar a la de las 'invenciones' del Instituto Carrington, nuestros aliados terr�colas estar疣 en peligro, y habremos fallado.\n\n|Objetivo Tres: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 1*/ "チREA 51, NEVADA, TIERRA\n", + /* 2*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Sabotear el Experimento M馘ico Enemigo\n\nEst疣 experimentando con el cuerpo a mi cargo, el Embajador Maian para la Tierra. Para completar mi tarea como Protector Maian, debo asegurarme que el cuerpo es destruido.\n\n|Objetivo Dos: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 4*/ "Sabotear experimento m馘ico enemigo\n", + /* 5*/ "Destruir platillo Maian capturado\n", + /* 6*/ "Activar la se�al de socorro\n", + /* 7*/ "El experimento m馘ico ha sido saboteado.\n", + /* 8*/ "El platillo Maian ha sido destruido.\n", + /* 9*/ "La se�al de socorro ha sido enviada.\n", + /* 10*/ "Objeto cr�tico de la misi�n ha sido destruido.\n", + /* 11*/ "Misi�n fallada: no puedes escapar del laboratorio.\n", + /* 12*/ "Ruta de escape alternativa encontrada.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevbE.c b/src/files/lang/pal-beta/sevbE.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-beta/sevbE.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevbJ.c b/src/files/lang/pal-beta/sevbJ.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-beta/sevbJ.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevbP.c b/src/files/lang/pal-beta/sevbP.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-beta/sevbP.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevb_str_f.c b/src/files/lang/pal-beta/sevb_str_f.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-beta/sevb_str_f.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevb_str_g.c b/src/files/lang/pal-beta/sevb_str_g.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-beta/sevb_str_g.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevb_str_i.c b/src/files/lang/pal-beta/sevb_str_i.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-beta/sevb_str_i.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevb_str_s.c b/src/files/lang/pal-beta/sevb_str_s.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-beta/sevb_str_s.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sevxE.c b/src/files/lang/pal-beta/sevxE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxJ.c b/src/files/lang/pal-beta/sevxJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxP.c b/src/files/lang/pal-beta/sevxP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevx_str_f.c b/src/files/lang/pal-beta/sevx_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevx_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevx_str_g.c b/src/files/lang/pal-beta/sevx_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevx_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevx_str_i.c b/src/files/lang/pal-beta/sevx_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevx_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevx_str_s.c b/src/files/lang/pal-beta/sevx_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevx_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxbE.c b/src/files/lang/pal-beta/sevxbE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxbE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxbJ.c b/src/files/lang/pal-beta/sevxbJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxbJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxbP.c b/src/files/lang/pal-beta/sevxbP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxbP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxb_str_f.c b/src/files/lang/pal-beta/sevxb_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxb_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxb_str_g.c b/src/files/lang/pal-beta/sevxb_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxb_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxb_str_i.c b/src/files/lang/pal-beta/sevxb_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxb_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/sevxb_str_s.c b/src/files/lang/pal-beta/sevxb_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/sevxb_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/shoE.c b/src/files/lang/pal-beta/shoE.c new file mode 100644 index 000000000..5f0a1bb79 --- /dev/null +++ b/src/files/lang/pal-beta/shoE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area. \nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/shoJ.c b/src/files/lang/pal-beta/shoJ.c new file mode 100644 index 000000000..dabb92652 --- /dev/null +++ b/src/files/lang/pal-beta/shoJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Three: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Four: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify Temple Targets\n", + /* 6*/ "Activate Bridge\n", + /* 7*/ "Gain Access To Inner Sanctum\n", + /* 8*/ "Destroy Secret Skedar Army\n", + /* 9*/ "Assasinate Skedar Leader\n", + /* 10*/ "Obtain Night Sight\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight\n", + /* 15*/ "Obtain Scanner\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner\n", + /* 20*/ "Obtain Target Amplifier\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier\n", + /* 25*/ "Target Amplifier placed correctly\n", + /* 26*/ "Target Amplifier placed incorrectly\n", + /* 27*/ "Generator De-activated\n", + /* 28*/ "Skedar Inner Sanctum Has Been Reached\n", + /* 29*/ "Skedar Secret Army Has Been Defeated\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant round here. This must\nbe the inner sanctum.\n", + /* 32*/ "OH NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay this is it... cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The battle shrine is located at the most holy part of this holy planet.", + /* 35*/ "So let me get this straight, its holy. But there's more to it than that, isn't there?", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire, but we always had to be on our guard. The destruction of this place would mean a chance at true peace.", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.", + /* 38*/ "If you're caught on the ground when the fleet gets here you won't stand a chance. ", + /* 39*/ "That's a mistake I don't intend to make.", + /* 40*/ "Yesss...", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?", + /* 42*/ "Elvis! Elvis! Over here.", + /* 43*/ "No problem, grab my arms, well get you out in no time.", + /* 44*/ "No, quick! Give me a gun!", + /* 45*/ "Will! You! Just! Let! Go!", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.", + /* 48*/ "Of course, Joanna, of course.", + /* 49*/ "No, I would have.", + /* 50*/ "I believe you.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/shoP.c b/src/files/lang/pal-beta/shoP.c new file mode 100644 index 000000000..5f0a1bb79 --- /dev/null +++ b/src/files/lang/pal-beta/shoP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area. \nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sho_str_f.c b/src/files/lang/pal-beta/sho_str_f.c new file mode 100644 index 000000000..a8a666c2d --- /dev/null +++ b/src/files/lang/pal-beta/sho_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion Skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes Skedars se cache dans un Temple de la guerre situ� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna - Je veux que vous posiez des parties du Temple pour guider un bombardement strat馮ique. De plus, je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlacez une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilisez un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, nous pouvons seulement garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Acc馘er au Centre du Sanctuaire\n\nTu dois parcourir et explorer le d馘ale de corridors pour trouver le Sanctuaire. Tu va certainement te heurter � une r駸istance acharn馥. Tu va te d駱lacer dans le Temple de la guerre, et les Skedars sont des fanatiques. Ils ne se laisseront pas faire.\n\n|Objectif 4: - Eliminer l'arm馥 Skedar\n\nLe haut commandement Maian pense que des soldats Skedars sont gard駸 dans des champs de stase � l'int駻ieur de cette installation. Si cela est vrai, il faudra les d騁ruire. La derni鑽e chose dont nous avons besoin c'est une arm馥 de fanatiques psychotiques.\n\n|Objectif 5: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 1*/ "AUTEL DE BATAILLE SKEDAR\n", + /* 2*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion Skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes skedars se cache dans un Temple de la guerre plac� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna - Je veux que vous marquiez des parties du Temple pour guider un bombardement strat馮ique. De plus je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlacez une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilisez un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, je peux seulement vous garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Acc馘er au centre du Sanctuaire\n\nTu dois parcourir et explorer le d馘ale de corridors pour trouver le Sanctuaire. Tu vas certainement te heurter � une r駸istance acharn馥. Tu vas te d駱lacer dans le Temple de la guerre, et les Skedars sont des fanatiques. Ils ne se laisseront pas faire.\n\n|Objectif 4: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion Skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes Skedars se cache dans un Temple de la guerre situ� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna - Je veux que vous marquiez des parties du temple pour guider un bombardement strat馮ique. De plus je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlacez une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilisez un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, je peux seulement vous garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Identifier les cibles du Temple\n", + /* 6*/ "Activer le pont\n", + /* 7*/ "Acc馘er au centre du sanctuaire\n", + /* 8*/ "D騁ruire l'arm馥 secr鑼e Skedar\n", + /* 9*/ "Assassiner le chef des Skedars\n", + /* 10*/ "Obtenir Vision nocturne.\n", + /* 11*/ "\n", + /* 12*/ "Vision nocturne\n", + /* 13*/ "Vision nocturne\n", + /* 14*/ "Vison nocturne obtenue.\n", + /* 15*/ "Obtenir scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Scanner obtenu.\n", + /* 20*/ "Obtenir Amplificateur cible.\n", + /* 21*/ "\n", + /* 22*/ "Amplificateur cible\n", + /* 23*/ "Amplificateur cible\n", + /* 24*/ "Amplificateur cible obtenu.\n", + /* 25*/ "Amplificateur cible positionn� correctement.\n", + /* 26*/ "Amplificateur cible mal positionn�.\n", + /* 27*/ "G駭駻ateur activ�.\n", + /* 28*/ "Centre du sanctuaire Skedar atteint.\n", + /* 29*/ "Arm馥 secr鑼e Skedar d騁ruite.\n", + /* 30*/ "Ca ressemble � un des piliers que je suis cens馥 trouver.\n", + /* 31*/ "Cette zone est plus stable.\nLe sanctuaire doit 黎re proche.\n", + /* 32*/ "OH, NON!!! Une arm馥 Skedar en animation suspendue!\n", + /* 33*/ "Tr鑚 bien, il faut trancher la t黎e...le reste p駻ira lentement.\n", + /* 34*/ "Voici le saint des saints des fanatiques skedars. Ils pensent que cette plan鑼e est sacr馥. L'Autel de Bataille est le lieu le plus v駭駻� de cette plan鑼e.\n", + /* 35*/ "Je vois. Cet endroit est sacr� pour eux. Mais ce n'est pas tout, il y a autre chose, n'est-ce pas?", + /* 36*/ "En effet. Depuis le temps que les Maians se battent contre les Skedars, nous n'avons jamais pu trouver cet endroit. Sa destruction est la cl� de la victoire. Nous avons combattu jusqu'� obtenir un cessez-le-feu, mais nous avons toujours 騁� sur nos gardes. La destruction de cet endroit pourra enfin donner une chance � la paix.\n", + /* 37*/ "Nous devons 黎re certains qu'aucun fanatique ne survivra. Je vais m'occuper du chef. Il faudra que tu pr駱are l'armada maian pour pulv駻iser ce satan� temple.\n", + /* 38*/ "Il faudra que tu t'enfuies avant les bombardements, nous n'allons pas faire dans le d騁ail.\n", + /* 39*/ "Je ne compte pas vraiment m'騁erniser.\n", + /* 40*/ "Ouiii...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Par ici.\n", + /* 43*/ "Pas de probl鑪e. Attrape mon bras. On va te sortir de l�.\n", + /* 44*/ "Non, vite! Donne-moi une arme!\n", + /* 45*/ "Fous le camp!\n", + /* 46*/ "J'ai r騏ssi � retarder le bombardement, la flotte est en attente. Ils vont commencer d鑚 que nous serons partis.\n", + /* 47*/ "Je m'en serais tir馥 si ce gros lourdaud ne m'avait pas attrap� le pied.\n", + /* 48*/ "J'en suis s�r, Joanna, j'en suis s�r.\n", + /* 49*/ "Non, je te dis que je l'aurais fait.\n", + /* 50*/ "Mais je te crois.\n", + /* 51*/ "Fais tes pri鑽es au dieu de la guerre.\n", + /* 52*/ "Plus de grenades - Impossible d'entrer dans le Temple.\n", + /* 53*/ "Autre acc鑚 au Temple cr鳬.\n", + /* 54*/ "O� es-tu? Tout va bien?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sho_str_g.c b/src/files/lang/pal-beta/sho_str_g.c new file mode 100644 index 000000000..16de7b3b2 --- /dev/null +++ b/src/files/lang/pal-beta/sho_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Gelangen Sie in den inneren Bereich!\n\nEin unterirdisches Labyrinth f�hrt in den inneren Bereich. Rechnen Sie mit starkem, wenn nicht gar fanatischem Widerstand. Letztendlich handelt es sich um einen Kriegsschrein, und die Skedar sind ausgesprochen gl舫big.\n\n|4. Ziel: - Vernichten Sie die geheime Skedar-Armee!\n\nDas Hohe Kommando der Maianer vermutet, dass eine gro゚e Anzahl von sich in Stasis befindlichen Skedar an geheimen Orten untergebracht ist. DerSchrein k�nnte einer dieser Orte sein. Wenn das der Fall ist, muss er zerst�rt werden. Das Letzte, was wir jetzt brauchen k�nnen, ist ein nicht enden wollender Strom von psychotischen Fanatikern.\n\n|5. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 1*/ "SKEDAR KRIEGSSCHREIN\n", + /* 2*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Gelangen Sie in den inneren Bereich!\n\nEin unterirdisches Labyrinth f�hrt in den inneren Bereich. Rechnen Sie mit starkem, wenn nicht gar fanatischem Widerstand. Letztendlich handelt es sich um einen Kriegsschrein, und die Skedar sind ausgesprochen gl舫big.\n\n|4. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt habe, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Identifizieren Sie die Ziele!\n", + /* 6*/ "Aktivieren Sie die Br�cke!\n", + /* 7*/ "Gelangen Sie in den inneren Bereich!\n", + /* 8*/ "Vernichten Sie die geheime Armee!\n", + /* 9*/ "Eliminieren Sie den Anf�hrer!\n", + /* 10*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 11*/ "\n", + /* 12*/ "Nachtsichtger舩\n", + /* 13*/ "Nachtsichtger舩\n", + /* 14*/ "Nachtsichtger舩 aufgenommen.\n", + /* 15*/ "Erlangen Sie den Scanner!\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Scanner aufgenommen.\n", + /* 20*/ "Erlangen Sie das Peilger舩!\n", + /* 21*/ "\n", + /* 22*/ "Peilger舩\n", + /* 23*/ "Peilger舩\n", + /* 24*/ "Peilger舩 aufgenommen.\n", + /* 25*/ "Peilger舩 wurde korrekt platziert.\n", + /* 26*/ "Peilger舩 wurde nicht korrekt platziert.\n", + /* 27*/ "Generator wurde reaktiviert.\n", + /* 28*/ "Der innere Bereich des Schreins wurde erreicht.\n", + /* 29*/ "Die geheime Skedar-Armee wurde vernichtet.\n", + /* 30*/ "Das scheint eine der drei S舫len zu sein.\n", + /* 31*/ "Die Stromversorgung in diesem Bereich wird immer konstanter.\nDer innere Bereich kann nicht weit entfernt sein.\n", + /* 32*/ "OH NEIN!!! Die geheime Armee befindet sich tats臘hlich in dem Schrein!\n", + /* 33*/ "Okay, es muss sein... Wenn der Kopf abgeschnitten wird, \nstirbt auch der K�rper.\n", + /* 34*/ "Dies ist der heiligste Ort der Skedar. Der Planet scheint ihr heiliges Landzu sein. Der Schrein befindet sich amheiligsten Ort dieses heiligen Planeten.\n", + /* 35*/ "Lass mich mal res�mieren: Hier ist es heilig. Aber das kann noch nicht alles sein, oder?\n", + /* 36*/ "Stimmt. In all der Zeit, in der die Maianer gegen die Skedar gek舂pft haben, konnten wir diesen Ort nicht ausfindig machen. Wir wussten, dass, solange dieser Ort besteht, der Krieg niemals enden w�rde. Zwar konnten wir einen Waffenstillstand erzielen, mussten aber trotzdem stets wachsam sein. Die Zerst�rung des Schreins w舐e eine Chance, wieder Frieden zu erlangen.\n", + /* 37*/ "Also m�ssen wir daf�r sorgen, dass kein Skedar �berlebt. Ich gehe rein und k�mmere mich um den Anf�hrer, und du koordinierst inzwischen den Angriff der Maianischen Flotte.\n", + /* 38*/ "Aber wenn du nicht rechtzeitig von dort ver- schwindest, hast du keine Chance.\n", + /* 39*/ "Das ist ein Fehler, den ich nicht begehen werde.\n", + /* 40*/ "Jaaa...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Hier dr�ben!\n", + /* 43*/ "OK! Halt dich an mir fest! Wir bringen dich sofort hier raus.\n", + /* 44*/ "Nein! Rasch! Gib mir eine Waffe!\n", + /* 45*/ "Lass! Mich! Endlich! In! Frieden!!!\n", + /* 46*/ "Ich konnte das Bombardement der Flotte einstellen, um nach dir zu suchen. Der Angriff geht weiter, wenn wir hier raus sind.\n", + /* 47*/ "Ich h舩te es rechtzeitig geschafft, wenn mich der Kerl hier nicht erwischt h舩te.\n", + /* 48*/ "Nat�rlich, Joanna, nat�rlich.\n", + /* 49*/ "Ich h舩te es geschafft!\n", + /* 50*/ "Ich glaube dir.\n", + /* 51*/ "Bring dem Gott des Krieges dein Opfer dar!\n", + /* 52*/ "Granaten verbraucht - Zutritt unm�glich.\n", + /* 53*/ "Es wurde ein alternativer Eingang erschaffen.\n", + /* 54*/ "Wo bist du? Bist du verletzt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sho_str_i.c b/src/files/lang/pal-beta/sho_str_i.c new file mode 100644 index 000000000..82a8bc767 --- /dev/null +++ b/src/files/lang/pal-beta/sho_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington - Irreperibile.\n\n|Elvis - \n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi, che � stato danneggiato ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Trova l'accesso al Santuario Interno\n\nInoltrati nel labirinto di corridoi sotterranei per trovare l'ingresso al Santuario Interno. Troverai una resistenza accanita e talvolta addirittura fanatica. Si tratta di un tempio dedicato alla guerra, costruito da creature estremamente devote al loro culto.\n\n|Obiettivo 4: - Distruggi l'esercito segreto Skedar \n\nIl Comandante Supremo Maian sospetta la presenza di altri guerrieri Skedar conservati in stasi in luoghi a noi ignoti e questo potrebbe essere uno di quelli, perci� lo dovrai distruggere. L'ultima cosa di cui abbiamo bisogno ora � un'orda di fanatici psicotici.\n\n|Obiettivo 5: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente regner� la pace!\n\nFINE\n", + /* 1*/ "TEMPIO DI GUERRA SKEDAR\n", + /* 2*/ "|Situazione - \n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington - Irreperibile.\n\n|Elvis - \n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi, che � stato danneggiato ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Trova l'accesso al Santuario Interno\n\nInoltrati nel labirinto di corridoi sotterranei per trovare l'ingresso al Santuario Interno. Troverai una resistenza accanita e talvolta addirittura fanatica. Si tratta di un tempio dedicato alla guerra, costruito da creature estremamente devote al loro culto.\n\n|Obiettivo 4: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente sar� la pace!\n\nFINE\n", + /* 3*/ "|Situazione - \n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington - Irreperibile.\n\n|Elvis - \n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi, che � stato danneggiato ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente sar� la pace!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Identifica gli obiettivi nel tempio\n", + /* 6*/ "Attiva il ponte retrattile\n", + /* 7*/ "Trova l'accesso al Santuario Interno\n", + /* 8*/ "Distruggi l'esercito segreto Skedar\n", + /* 9*/ "Elimina il capo degli Skedar\n", + /* 10*/ "Procurati Vista Notturna.\n", + /* 11*/ "\n", + /* 12*/ "Vista Notturna\n", + /* 13*/ "Vista Notturna\n", + /* 14*/ "Presa Vista Notturna.\n", + /* 15*/ "Procurati scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Preso scanner.\n", + /* 20*/ "Procurati bersaglio.\n", + /* 21*/ "\n", + /* 22*/ "Bersaglio\n", + /* 23*/ "Bersaglio\n", + /* 24*/ "Preso bersaglio.\n", + /* 25*/ "Bersaglio piazzato correttamente.\n", + /* 26*/ "Bersaglio in posizione errata.\n", + /* 27*/ "Il generatore � stato riattivato.\n", + /* 28*/ "Raggiunto Santuario Interno Skedar.\n", + /* 29*/ "Distrutto esercito segreto Skedar.\n", + /* 30*/ "Questo sembra uno degli obelischi.\n", + /* 31*/ "Qui il campo energetico sembra pi� costante. \nIl Santuario Interno non pu� essere lontano.\n", + /* 32*/ "OH, NO!!! Un esercito Skedar in stato di morte apparente!\n", + /* 33*/ "Benissimo, ecco fatto! Mozzandogli il capo \nil corpo morir�!\n", + /* 34*/ "Questo � il luogo pi� SACRO per quei fanatici degli Skedar! Credono che questo pianeta sia SACRO ed inviolabile. Il Tempio di Guerra si trova nella parte pi� SACRA di questo pianeta SACRO!\n", + /* 35*/ "Fammi capire bene... Ma, allora � SACRO! Per� c'� anche dell'altro, vero?\n", + /* 36*/ "S�! In tutto il tempo che noi Maian abbiamo lottato contro gli Skedar non siamo mai riusciti a scoprire questo posto. Sapevamo che la guerra non sarebbe mai finita finch� non fosse stato distrutto: abbiamo costretto gli Skedar a una tregua, li abbiamo piegati a cessare il fuoco, ma comunque non potevamo mai abbassare la guardia. La distruzione di questo posto implicher� una pace vera! \n", + /* 37*/ "Allora dobbiamo accertarci che non ci sfugga nessun fanatico: io entro e porto fuori il capo; tu chiami a raccolta la flotta Maian per radere al suolo il tempio!\n", + /* 38*/ "Se ti trovi ancora in giro quando fa irruzione la flotta, non avrai pi� possibilit� di salvezza!\n", + /* 39*/ "ネ un errore che intendo evitare!\n", + /* 40*/ "Proprio cos�...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Da questa parte!\n", + /* 43*/ "Nessun problema! Afferra il mio braccio! Ti tireremo fuori in un batter d'occhio!\n", + /* 44*/ "No, presto! Dammi la pistola!\n", + /* 45*/ "VUOI LASCIARMI ANDARE?! PER LA MISERIA?!!\n", + /* 46*/ "La flotta ha interrotto il bombardamento per darmi il tempo di trovarti. Andranno avanti non appena saremo fuori di qui!\n", + /* 47*/ "Sarei riuscita a svignarmela in tempo, se quello non mi si fosse aggrappato al piede!\n", + /* 48*/ "Ma certo, Joanna, naturalmente!\n", + /* 49*/ "No, veramente!!!\n", + /* 50*/ "S�, s�, ti credo!\n", + /* 51*/ "Compi il tuo sacrificio in onore del Dio della Guerra.\n", + /* 52*/ "Granate esaurite - Impossibile entrare nel tempio.\n", + /* 53*/ "Creata entrata alternativa al tempio.\n", + /* 54*/ "Dove sei? Sei ferita?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/sho_str_s.c b/src/files/lang/pal-beta/sho_str_s.c new file mode 100644 index 000000000..7aed90ab8 --- /dev/null +++ b/src/files/lang/pal-beta/sho_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos en el Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Acceder al Interior Sacro\n\nBusca a trav駸 del laberinto de corredores subterr疣eos para encontrar el Interior Sacro. Se espera una resistencia feroz, incluso fan疸ica. ノste es un templo a la guerra, y son muy devotos con sus creencias.\n\n|Objetivo Cuatro: - Destruir el Ej駻cito Secreto Skedar\n\nEl Alto Comando Maian sospecha que m疽 guerreros Skedar est疣 en estado de hibernaci�n en lugares desconocidos. ノste puede ser uno de esos lugares. Si as� es, destr�yelos. La �ltima cosa que necesitamos es enfrentarnos a una oleada de refuerzos sic�ticos.\n\n|Objetivo Cinco: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 1*/ "TEMPLO DE BATALLA SKEDAR\n", + /* 2*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos del Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Acceder al Interior Sacro\n\nBusca en el laberinto de corredores subterr疣eos para encontrar el Interior Sacro. Se espera una resistencia feroz, incluso fan疸ica. ノste es un templo dedicado a la guerra, y son muy devotos con sus creencias.\n\n|Objetivo Cuatro: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos del Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Posicionar blancos del templo\n", + /* 6*/ "Activar el puente\n", + /* 7*/ "Acceder al Interior Sacro\n", + /* 8*/ "Destruir ej駻cito secreto Skedar\n", + /* 9*/ "Eliminar al l�der Skedar\n", + /* 10*/ "Obt駭 la Visi�n Nocturna.\n", + /* 11*/ "\n", + /* 12*/ "Visi�n Nocturna\n", + /* 13*/ "Visi�n Nocturna\n", + /* 14*/ "Visi�n Nocturna obtenida.\n", + /* 15*/ "Obt駭 el Esc疣er.\n", + /* 16*/ "\n", + /* 17*/ "Esc疣er\n", + /* 18*/ "Esc疣er\n", + /* 19*/ "Esc疣er obtenido.\n", + /* 20*/ "Obt駭 el Amplificador de Blancos.\n", + /* 21*/ "\n", + /* 22*/ "Amplificador\n", + /* 23*/ "Amplificador\n", + /* 24*/ "Amplificador de Blancos obtenido.\n", + /* 25*/ "Amplificador colocado correctamente.\n", + /* 26*/ "Amplificador colocado incorrectamente.\n", + /* 27*/ "El Generador ha sido reactivado.\n", + /* 28*/ "El Interior Sacro Skedar ha sido alcanzado.\n", + /* 29*/ "El ej駻cito secreto Skedar ha sido derrotado.\n", + /* 30*/ "ノste parece ser uno de los pilares especiales.\n", + /* 31*/ "La energ�a es m疽 constante en este 疵ea. \nEl Interior Sacro no puede estar muy lejos.\n", + /* 32*/ "。。。OH, NO!!! 。Un ej駻cito Skedar en animaci�n suspendida!\n", + /* 33*/ "Vale, entonces... Cort駑osle la cabeza y el \ncuerpo perecer�.\n", + /* 34*/ "ノste es el lugar m疽 sagrado de los fan疸icos Skedar. Ellos creen que este planeta es tierra sagrada. El Templo de Batalla est� situado en la parte m疽 sagrada de este 'santo' planeta.\n", + /* 35*/ "A ver si me aclaro. Es sagrado, ソno? Pero hay bastante m疽 que eso, ソno es as�?\n", + /* 36*/ "S�. En todo el tiempo que los Maian hemos luchado contra los Skedar, no encontramos este lugar. Sab�amos que hasta que no fuera destruido, la guerra no terminar�a. Luchamos con los Skedar hasta llegar a un punto muerto donde obtuvimos un alto el fuego, pero hay que estar en guardia. La destrucci�n de este lugar puede significar una paz verdadera.\n", + /* 37*/ "As� que tenemos que asegurarnos de que ning�n fan疸ico sobreviva. Entrar� a por el l�der. Tu tienes que traer a la flota Maian para derribar el Templo.\n", + /* 38*/ "Si est疽 en tierra cuando la flota llegue aqu�, no tendr疽 ninguna oportunidad.\n", + /* 39*/ "ノse es un error que no pienso cometer.\n", + /* 40*/ "Siiii...\n", + /* 41*/ "。Joanna! 。Joanna! \n", + /* 42*/ "。Elvis! 。Elvis! Aqu�.\n", + /* 43*/ "Ning�n problema. Ag疵rate a mis brazos. Te sacar� enseguida.\n", + /* 44*/ "。No, r疳ido! 。Dame tu arma!\n", + /* 45*/ "。Quieres! 。Soltarme! 。De! 。Una! 。Vez!\n", + /* 46*/ "He podido detener el bombardeo de la flota mientras te buscaba. Empezar疣 de nuevo cuando estemos a salvo.\n", + /* 47*/ "Hubiera salido a tiempo si ese m... no me hubiera cogido del pie.\n", + /* 48*/ "Por supuesto, Joanna, por supuesto.\n", + /* 49*/ "No, de verdad.\n", + /* 50*/ "Te creo.\n", + /* 51*/ "Haz tu sacrificio al Dios de la Guerra.\n", + /* 52*/ "Granadas utilizadas. No puedes entrar al Templo.\n", + /* 53*/ "Creada entrada alternativa al Templo.\n", + /* 54*/ "ソD�nde est疽? ソEst疽 herida?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-beta/siloE.c b/src/files/lang/pal-beta/siloE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/siloE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/siloJ.c b/src/files/lang/pal-beta/siloJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/siloJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/siloP.c b/src/files/lang/pal-beta/siloP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/siloP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/silo_str_f.c b/src/files/lang/pal-beta/silo_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/silo_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/silo_str_g.c b/src/files/lang/pal-beta/silo_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/silo_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/silo_str_i.c b/src/files/lang/pal-beta/silo_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/silo_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/silo_str_s.c b/src/files/lang/pal-beta/silo_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/silo_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/statE.c b/src/files/lang/pal-beta/statE.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/pal-beta/statE.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-beta/statJ.c b/src/files/lang/pal-beta/statJ.c new file mode 100644 index 000000000..6481e7dc9 --- /dev/null +++ b/src/files/lang/pal-beta/statJ.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "Mopping Up The Skedar Homeworld\n", + /* 1*/ "Kill all the skedar .\n", + /* 2*/ "Kill all the skedar .\n", + /* 3*/ "Kill all the skedar .\n", + /* 4*/ "Kill Skedar Captain\n", + /* 5*/ "Kill Skedar Captain 2\n", + /* 6*/ "Kill Skedar Captain 3\n", + /* 7*/ "Elvii Leader Has Been Killed.\n", + /* 8*/ "Skedar Captain Has Been Killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-beta/statP.c b/src/files/lang/pal-beta/statP.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/pal-beta/statP.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-beta/stat_str_f.c b/src/files/lang/pal-beta/stat_str_f.c new file mode 100644 index 000000000..798cdc560 --- /dev/null +++ b/src/files/lang/pal-beta/stat_str_f.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi Skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi Skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne rassemble les restes de l'arm馥 skedar.\n\n|Objectif 2: - R馮icide Acte deux\n\nIl y a un autre clone! Un d馭aut de fonctionnement des cuves g駭itrices a provoqu� l'activation simultan馥 de deux Rois Skedar. Celui-ci a eu plus de temps pour s'habituer au monde, il sera certainement plus dangereux que son fr鑽e. Une fois que vous l'aurez d騁ruit, la menace sera 馗art馥.\n\n|Objectif 3: - R馮icide Acte trois\n\nPardon, d駸ol�, Il y a un troisi鑪e Roi. Nos d騁ecteurs n'ont pu le rep駻er auparavant en raison de fortes perturbations dues aux bombardements massifs de la flotte. Ce Roi est mieux pr駱ar� que les deux autres, il est imp駻atif qu'il soit 駘imin� dans les plus brefs d駘ais. D駱鹹hez-vous, il ne faut pas qu'il rassemble ses arm馥s.\n\nFIN\n", + /* 1*/ "AUTEL DE COMBAT\n", + /* 2*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi Skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi Skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne rassemble les restes de l'arm馥 skedar.\n\n|Objectif 2: - R馮icide Acte deux\n\nIl y a un autre clone! Un d馭aut de fonctionnement des cuves g駭itrices a provoqu� l'activation simultan馥 de deux Rois Skedar. Celui-ci a eu plus de temps pour s'habituer au monde, il sera certainement plus dangereux que son fr鑽e. Une fois que vous l'aurez d騁ruit, la menace sera 馗art馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi Skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi Skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne regroupe les restes de l'arm馥 Skedar.\n\nFIN\n", + /* 4*/ "Tuer Roi Skedar\n", + /* 5*/ "Tuer Roi Skedar 2\n", + /* 6*/ "Tuer Roi Skedar 3\n", + /* 7*/ "Le Dirigeant maian a 騁� tu�.\n", + /* 8*/ "Le Roi Skedar a 騁� tu�.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-beta/stat_str_g.c b/src/files/lang/pal-beta/stat_str_g.c new file mode 100644 index 000000000..ca69f207e --- /dev/null +++ b/src/files/lang/pal-beta/stat_str_g.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\n|2. Ziel: - K�nigsmord Teil Zwei\n\nEs gibt noch einen zweiten Klon! Ein Fehler im System der Klon-Beh舁ter hat dazu gef�hrt, dass zwei K�nige gleichzeitig aktiviert worden sind. Dieser Klon hatte mehr Zeit, sich zu akklimatisieren. Das bedeutet, dass er um ein Vielfaches gef臧rlicher ist. Wird er eliminiert, ist die Bedrohung vor�ber.\n\n|3. Ziel: - K�nigsmord Teil Drei\n\nEs tut uns leid, aber es sieht so aus, als g臙e es noch einen dritten K�nig. Aufgrund der starken Interferenzen nach dem Bombardement, konnten ihn unsere Scanner nicht erfassen. Dieser K�nig konnte sich noch weiter entwickeln, als die beiden anderen. Das bedeutet, dass er noch gef臧rlicher ist. Die Notwendigkeit, ihn zu eliminieren, ist daher noch gr�゚er.\n\nENDE\n", + /* 1*/ "KRIEGSSCHREIN\n", + /* 2*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\n|2. Ziel: - K�nigsmord Teil Zwei\n\nEs gibt noch einen zweiten Klon! Ein Fehler im System der Klon-Beh舁ter hat dazu gef�hrt, dass zwei K�nige gleichzeitig aktiviert worden sind. Dieser Klon hatte mehr Zeit, sich zu akklimatisieren. Das bedeutet, dass er um ein Vielfaches gef臧rlicher ist. Wird er eliminiert, ist die Bedrohung vor�ber.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\nENDE\n", + /* 4*/ "Vernichten Sie den Skedar-K�nig!\n", + /* 5*/ "Vernichten Sie den Skedar-K�nig 2!\n", + /* 6*/ "Vernichten Sie den Skedar-K�nig 3!\n", + /* 7*/ "Der Maianische Anf�hrer wurde eliminiert.\n", + /* 8*/ "Der Skedar-K�nig wurde eliminiert.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-beta/stat_str_i.c b/src/files/lang/pal-beta/stat_str_i.c new file mode 100644 index 000000000..b15bb9ff6 --- /dev/null +++ b/src/files/lang/pal-beta/stat_str_i.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio - Parte prima\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra dell'esercito Skedar.\n\n|Obiettivo 2: - Regicidio - Parte seconda\n\nEsiste un altro clone! Un difetto della sala dei cloni ha provocato l'attivazione di due cloni contemporaneamente. Tuttavia questo ha avuto pi� tempo per ambientarsi e per questo motivo � anche pi� pericoloso. Una volta che lo avrai eliminato la minaccia non sussister� pi�.\n\n|Obiettivo 3: - Regicidio - Parte terza\n\nMi rincresce doverti comunicare che esiste un terzo clone del re. I nostri scanner hanno incontrato difficolt� nel riconoscerlo a causa delle forti interferenze della superficie dovute alla veemenza dei bombardamenti. Attenzione questo re � pi� pericoloso degli altri due! ネ pertanto di vitale importanza che venga soppresso al pi� presto.\n\nFINE\n", + /* 1*/ "TEMPIO DI GUERRA\n", + /* 2*/ "|Situazione - \n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio - Parte prima\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra dell'esercito Skedar.\n\n|Obiettivo 2: - Regicidio - Parte seconda\n\nEsiste un altro clone! Un difetto della sala dei cloni ha provocato l'attivazione di due cloni contemporaneamente. Tuttavia questo ha avuto pi� tempo per ambientarsi e per questo motivo � anche pi� pericoloso. Una volta che lo avrai eliminato la minaccia non al pi� presto.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra al pi� presto.\n\nFINE\n", + /* 4*/ "Uccidi il re degli Skedar\n", + /* 5*/ "Uccidi il 2ー re degli Skedar\n", + /* 6*/ "Uccidi il 3ー re degli Skedar\n", + /* 7*/ "Il capo dei Maian � stato ucciso.\n", + /* 8*/ "Il re degli Skedar � stato ucciso.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-beta/stat_str_s.c b/src/files/lang/pal-beta/stat_str_s.c new file mode 100644 index 000000000..4aaf6f579 --- /dev/null +++ b/src/files/lang/pal-beta/stat_str_s.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\n|Objetivo Dos: - Regicidio Parte Dos\n\n。Hay otro clon! Un fallo en los tanques de clonaci�n Skedar hizo que dos Reyes fueran activados al mismo tiempo. ノste ha tenido m疽 tiempo para aclimatarse, por lo tanto es m疽 peligroso. Una vez sea destruido, la amenaza habr� terminado.\n\n|Objetivo Tres: - Regicidio Parte Tres\n\nPerd�n, perd�n... Parece que existe un tercer Rey. Nuestros esc疣eres han tenido problemas de detecci�n debido a la enorme cantidad de perturbaciones causadas por el bombardeo de la flota. A causa de ello, este Rey est� m疽 preparado que los otros dos; esto hace que sea vital que el Rey sea destruido.\n\nFIN\n", + /* 1*/ "TEMPLO DE BATALLA\n", + /* 2*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\n|Objetivo Dos: - Regicidio Parte Dos\n\n。Hay otro clon! Un fallo en los tanques de clonaci�n Skedar hizo que dos Reyes fueran activados al mismo tiempo. ノste ha tenido m疽 tiempo para aclimatarse, por lo tanto es m疽 peligroso. Una vez sea destruido, la amenaza habr� terminado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\nFIN\n", + /* 4*/ "Eliminar al Rey Skedar.\n", + /* 5*/ "Eliminar al Rey Skedar 2.\n", + /* 6*/ "Eliminar al Rey Skedar 3.\n", + /* 7*/ "El l�der Maian ha muerto.\n", + /* 8*/ "El Rey Skedar ha muerto.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-beta/titleE.c b/src/files/lang/pal-beta/titleE.c new file mode 100644 index 000000000..561257e86 --- /dev/null +++ b/src/files/lang/pal-beta/titleE.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ NULL, +}; diff --git a/src/files/lang/pal-beta/titleJ.c b/src/files/lang/pal-beta/titleJ.c new file mode 100644 index 000000000..a796fe944 --- /dev/null +++ b/src/files/lang/pal-beta/titleJ.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "animation\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "christ tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons animator\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "(is watching)\n", + /* 15*/ "b jones\n", + /* 16*/ "(unknown purpose)\n", + /* 17*/ "steve malpass\n", + /* 18*/ "edge wrangler\n", + /* 19*/ "brian marshall\n", + /* 20*/ "code janitor\n", + /* 21*/ "russell irwin\n", + /* 22*/ "pak man\n", + /* 23*/ "jamie williams\n", + /* 24*/ "pad jockey\n", + /* 25*/ "ross bury\n", + /* 26*/ "pixel pusher\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonsz\n", + /* 33*/ "keith rabbette\n", + /* 34*/ "background artist\n", + /* 35*/ "additional\n", + /* 36*/ "dean smith\n", + /* 37*/ "kevin bayliss\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "lee musgrave\n", + /* 45*/ "mark betteridge\n", + /* 46*/ "chris marlow\n", + /* 47*/ "phillip dunne\n", + /* 48*/ "johnni christensen\n", + /* 49*/ "robin beanland\n", + /* 50*/ "steven hurst\n", + /* 51*/ "voice talent\n", + /* 52*/ "eveline fischer\n", + /* 53*/ "chris sutherland\n", + /* 54*/ "chris seavor\n", + /* 55*/ "john silke\n", + /* 56*/ "development tools\n", + /* 57*/ "richard gale\n", + /* 58*/ "mark green\n", + /* 59*/ "mark wilson\n", + /* 60*/ "hardware support\n", + /* 61*/ "pete cox\n", + /* 62*/ "paul mikell\n", + /* 63*/ "doug crouch\n", + /* 64*/ "thanks\n", + /* 65*/ "neil gallagher\n", + /* 66*/ "jonathon o'conner\n", + /* 67*/ "gareth glover\n", + /* 68*/ "motion capture\n", + /* 69*/ "alan tipper\n", + /* 70*/ "des easen\n", + /* 71*/ "jim ballard\n", + /* 72*/ "michelle tipper\n", + /* 73*/ "testing (rare)\n", + /* 74*/ "huw ward\n", + /* 75*/ "david wong\n", + /* 76*/ "adam munton\n", + /* 77*/ "luke munton\n", + /* 78*/ "garry phelps\n", + /* 79*/ "jon silke\n", + /* 80*/ "matthew carter\n", + /* 81*/ "gavin price\n", + /* 82*/ "gareth stevenson\n", + /* 83*/ "joe stamper\n", + /* 84*/ "stephen stamper\n", + /* 85*/ "testing (noa)\n", + /* 86*/ "nintendo guy\n", + /* 87*/ "nintendo gal\n", + /* 88*/ "rare miami\n", + /* 89*/ "eileen hochberg\n", + /* 90*/ "joel hochberg\n", + /* 91*/ "rare twycross\n", + /* 92*/ "chris stamper\n", + /* 93*/ "tim stamper\n", + /* 94*/ "nintendo\n", + /* 95*/ "ken lobb\n", + /* 96*/ "howard lincoln\n", + /* 97*/ "mr arrakawa\n", + /* 98*/ "mr yamauchi\n", + /* 99*/ "copyright rare 2000\n", + /*100*/ "perfect dark, the pd device and\n", + /*101*/ "perfecthead are trademarks\n", + /*102*/ "rare\n", + /*103*/ "designs on the future\n", + /*104*/ "t&a support\n", + /*105*/ "emma scully\n", + /*106*/ "claire phelan\n", + /*107*/ "joanna dark is forever\n", + /*108*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*109*/ NULL, + /*110*/ NULL, + /*111*/ NULL, + /*112*/ NULL, + /*113*/ NULL, + /*114*/ NULL, + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/pal-beta/titleP.c b/src/files/lang/pal-beta/titleP.c new file mode 100644 index 000000000..561257e86 --- /dev/null +++ b/src/files/lang/pal-beta/titleP.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ NULL, +}; diff --git a/src/files/lang/pal-beta/title_str_f.c b/src/files/lang/pal-beta/title_str_f.c new file mode 100644 index 000000000..669348998 --- /dev/null +++ b/src/files/lang/pal-beta/title_str_f.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "animation\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "attitude adjuster\n", + /* 15*/ "b jones\n", + /* 16*/ "textured guru\n", + /* 17*/ "steve malpass\n", + /* 18*/ "edge wrangler\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith rabbette\n", + /* 34*/ "background artist\n", + /* 35*/ "additional\n", + /* 36*/ "dean smith\n", + /* 37*/ "kevin bayliss\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "lee musgrave\n", + /* 45*/ "mark betteridge\n", + /* 46*/ "chris marlow\n", + /* 47*/ "phillip dunne\n", + /* 48*/ "johnni christensen\n", + /* 49*/ "robin beanland\n", + /* 50*/ "steven hurst\n", + /* 51*/ "voice talent\n", + /* 52*/ "eveline fischer\n", + /* 53*/ "chris sutherland\n", + /* 54*/ "chris seavor\n", + /* 55*/ "john silke\n", + /* 56*/ "ben cullum\n", + /* 57*/ "louise tilston\n", + /* 58*/ "alistair lindsay\n", + /* 59*/ "development tools\n", + /* 60*/ "richard gale\n", + /* 61*/ "mark green\n", + /* 62*/ "mark wilson\n", + /* 63*/ "hardware support\n", + /* 64*/ "pete cox\n", + /* 65*/ "paul mikell\n", + /* 66*/ "doug crouch\n", + /* 67*/ "thanks\n", + /* 68*/ "neil gallagher\n", + /* 69*/ "jonathon o'conner\n", + /* 70*/ "gareth glover\n", + /* 71*/ "motion capture\n", + /* 72*/ "alan tipper\n", + /* 73*/ "des easen\n", + /* 74*/ "jim ballard\n", + /* 75*/ "michelle tipper\n", + /* 76*/ "sue fell\n", + /* 77*/ "testing (rare)\n", + /* 78*/ "huw ward\n", + /* 79*/ "david wong\n", + /* 80*/ "adam munton\n", + /* 81*/ "luke munton\n", + /* 82*/ "gary phelps\n", + /* 83*/ "jon silke\n", + /* 84*/ "matthew carter\n", + /* 85*/ "gavin price\n", + /* 86*/ "gareth stevenson\n", + /* 87*/ "bushbaby\n", + /* 88*/ "stephen stamper\n", + /* 89*/ "ross bullimore\n", + /* 90*/ "justin cook\n", + /* 91*/ "dale murchie\n", + /* 92*/ "testing (noa)\n", + /* 93*/ "nintendo guy\n", + /* 94*/ "nintendo gal\n", + /* 95*/ "rare miami\n", + /* 96*/ "eileen hochberg\n", + /* 97*/ "joel hochberg\n", + /* 98*/ "rare twycross\n", + /* 99*/ "chris stamper\n", + /*100*/ "wombat\n", + /*101*/ "nintendo\n", + /*102*/ "ken lobb\n", + /*103*/ "howard lincoln\n", + /*104*/ "mr arakawa\n", + /*105*/ "mr yamauchi\n", + /*106*/ "copyright rare 2000\n", + /*107*/ "perfect dark, the pd device and\n", + /*108*/ "perfecthead are trademarks\n", + /*109*/ "rare\n", + /*110*/ "designs on the future\n", + /*111*/ "Joanna Dark est 騁ernelle\n", + /*112*/ "Perfect Dark 2 est pr黎, il sortira le...\n", + /*113*/ NULL, + /*114*/ NULL, + /*115*/ NULL, + /*116*/ NULL, + /*117*/ NULL, + /*118*/ NULL, + /*119*/ NULL, + /*120*/ NULL, + /*121*/ NULL, + /*122*/ NULL, + /*123*/ NULL, + /*124*/ NULL, + /*125*/ NULL, + /*126*/ NULL, + /*127*/ NULL, + /*128*/ NULL, + /*129*/ NULL, + /*130*/ NULL, + /*131*/ NULL, + /*132*/ NULL, + /*133*/ NULL, + /*134*/ NULL, + /*135*/ NULL, + /*136*/ NULL, + /*137*/ NULL, + /*138*/ NULL, + /*139*/ NULL, + /*140*/ NULL, + /*141*/ NULL, + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, +}; diff --git a/src/files/lang/pal-beta/title_str_g.c b/src/files/lang/pal-beta/title_str_g.c new file mode 100644 index 000000000..02519b400 --- /dev/null +++ b/src/files/lang/pal-beta/title_str_g.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "waffen und visuelle h�hepunkte\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "bewegung und ersch�tterung\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality-techniker\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs der zukunft\n", + /* 11*/ "chris darling\n", + /* 12*/ "waffenspezialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grauzonen\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "locations und stimmen\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie williams\n", + /* 24*/ "manisch-walisischer designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "hintergr�nde\n", + /* 27*/ "martin penny\n", + /* 28*/ "maestro grande\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "der maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dynamische backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "die schrecklichen vier\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trents vasallen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "stimmen in der dunkelheit\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techniker\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hardware-support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'ich falleeeee' fell\n", + /* 91*/ "doug 'duck dich' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminatoren\n", + /* 94*/ "huw ward\n", + /* 95*/ "david wong\n", + /* 96*/ "adam munton\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "jon silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dunkle kommandanten\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in der sonne\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "der perfekte kern\n", + /*129*/ "- dunkler als du\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfekte rechtschreibung\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark f�r immer\n", + /*151*/ NULL, +}; diff --git a/src/files/lang/pal-beta/title_str_i.c b/src/files/lang/pal-beta/title_str_i.c new file mode 100644 index 000000000..f935d0916 --- /dev/null +++ b/src/files/lang/pal-beta/title_str_i.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "armi e orgasmi visivi\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "muovi e sbatti\n", + /* 7*/ "darkmark\n", + /* 8*/ "tecnico effetti reali\n", + /* 9*/ "chris tilston\n", + /* 10*/ "design futuristico\n", + /* 11*/ "chris darling\n", + /* 12*/ "specialista armi\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "area grigia\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "dio di voci e luoghi\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "designer Galles-mania\n", + /* 25*/ "ross bury\n", + /* 26*/ "sfondi bionici\n", + /* 27*/ "martin penny\n", + /* 28*/ "guru suoni\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "musica, maestro! \n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith rabbette\n", + /* 34*/ "sfondi dinamici\n", + /* 35*/ "cecchini dd\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "i terribili quattro\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "gli scagnozzi di trent\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voci nell'oscurit濬n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "tecnici ci\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "supporto hardware\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "squadra dk\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "fermo immagine\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "tra le immagini\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "sterminatori rare\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "commandanti dark\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare al luce del sole\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "il cuore perfect\n", + /*129*/ "-pi� buio di te!\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "ortografia perfect \n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ NULL, +}; diff --git a/src/files/lang/pal-beta/title_str_s.c b/src/files/lang/pal-beta/title_str_s.c new file mode 100644 index 000000000..85e50b19f --- /dev/null +++ b/src/files/lang/pal-beta/title_str_s.c @@ -0,0 +1,156 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "armas y orgasmos visuales\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mueve y menea\n", + /* 7*/ "darkmark\n", + /* 8*/ "ingeniero de animaci�n\n", + /* 9*/ "chris tilston\n", + /* 10*/ "dise�os futuristas\n", + /* 11*/ "chris darling\n", + /* 12*/ "especialista en armas\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "zona gris\n", + /* 15*/ "b jones\n", + /* 16*/ "culto al cuerpo\n", + /* 17*/ "steve malpass\n", + /* 18*/ "lugares perfectos\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "hombre bien empaquetado\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "man�aco dise�ador gal駸\n", + /* 25*/ "ross bury\n", + /* 26*/ "escenarios bi�nicos\n", + /* 27*/ "martin penny\n", + /* 28*/ "t�o del sonido\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "maestro musical\n", + /* 31*/ "david clynick\n", + /* 32*/ "incondicional del ruido\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "artista de escenarios\n", + /* 35*/ "francotiradores dd\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "los cuatro terribles\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "secuaces de trent\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voces en la oscuridad\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "t馗nicos ic\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "soporte hard\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "equipo dk\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "captura de movimientos\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "en movimiento\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "exterminadores rare\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "comandantes oscuros\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare en el sol\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testeo (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testeo (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "el n�cleo perfecto\n", + /*129*/ "- m疽 oscuro que t� -\n", + /*130*/ "casa en el tronco\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "deletreo perfecto\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark y el dispositivo pd\n", + /*147*/ "son marcas registradas\n", + /*148*/ "rare\n", + /*149*/ "dise�ando el futuro\n", + /*150*/ "perfect dark es para siempre\n", + /*151*/ NULL, +}; diff --git a/src/files/lang/pal-beta/traE.c b/src/files/lang/pal-beta/traE.c new file mode 100644 index 000000000..1ded5895c --- /dev/null +++ b/src/files/lang/pal-beta/traE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab. \nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets \ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock \nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/traJ.c b/src/files/lang/pal-beta/traJ.c new file mode 100644 index 000000000..645ad3f82 --- /dev/null +++ b/src/files/lang/pal-beta/traJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian Physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate Alien Tech Medpack\n", + /* 10*/ "Rendezvous With CI Spy\n", + /* 11*/ "Revive Elvis Using Medpack\n", + /* 12*/ "Locate Secret Hangar\n", + /* 13*/ "Escape From Area 51\n", + /* 14*/ "Joanna - This is Jonathan. You're in grave danger.\n", + /* 15*/ "The've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - Good Luck!\n", + /* 18*/ "Good work Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've openend \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain Alien Medpack\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien MedPack\n", + /* 23*/ "", + /* 24*/ "Picked up an Alien Medpack\n", + /* 25*/ "Joanna - over here\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right we're near. Cover me Jo...\n", + /* 28*/ "Okay - Stand Back\n", + /* 29*/ "Jonathan has been killed\n", + /* 30*/ "Elvis has been killed\n", + /* 31*/ "The Secret Hangar Has Been Located.\n", + /* 32*/ "Okay Jo - lets go.\n", + /* 33*/ "Alien Medpack Activated\n", + /* 34*/ "Alien Medpack Operation Aborted\n", + /* 35*/ "Alien Medpack Has Been Administered\n", + /* 36*/ "Mission Critical Object Destroyed\n", + /* 37*/ "Outer Hangar Door Is Opening\n", + /* 38*/ "Outer Hangar Door Is Closing\n", + /* 39*/ "Inner Hangar Door Is Opening\n", + /* 40*/ "Inner Hangar Door Is Closing\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar door.\n", + /* 46*/ "I'll get out on that jetbike. Cover me while i \nopen the doors.\n", + /* 47*/ "Jonathan go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous Jo..\n", + /* 49*/ "I can handle it..Trust me\n", + /* 50*/ "....okay\n", + /* 51*/ "Damn it Joanna... Cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical Containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.", + /* 63*/ "Let's see how that over-confident thief deals with our gas defense system. She'll think twice before messing with me again!", + /* 64*/ "What's that noise? Can't be... gas!", + /* 65*/ "Noooo, that wasn't meant to happen!", + /* 66*/ "Please stop! I'm not supposed to die, she... arggghhh!", + /* 67*/ "You idiot! We'd better get out of here.", + /* 68*/ "gasps, chokes and wheezes", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognise you from before. You helped me. Thank you.", + /* 71*/ "You... You speak our language?", + /* 72*/ "Watch her, she's sharp.", + /* 73*/ "Earrggghh... eerggh...", + /* 74*/ "What's wrong?", + /* 75*/ "I have a headache. And with a head this big, that's no joke.", + /* 76*/ "Can you walk? We must leave before they get organised and hunt us down.", + /* 77*/ "I think so. What's your name?", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!", + /* 80*/ NULL, + /* 81*/ NULL, + /* 82*/ NULL, + /* 83*/ NULL, + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/traP.c b/src/files/lang/pal-beta/traP.c new file mode 100644 index 000000000..1ded5895c --- /dev/null +++ b/src/files/lang/pal-beta/traP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab. \nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets \ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock \nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/tra_str_f.c b/src/files/lang/pal-beta/tra_str_f.c new file mode 100644 index 000000000..c7ac116d1 --- /dev/null +++ b/src/files/lang/pal-beta/tra_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash on 騁騁ransf駻駸 dans le secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans levaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Localiser l'Auto-chirurgien\n\nTous les vaisseaux Maian sont 駲uip駸 d'une 'capsule auto-chirurgicale'. C'est le moyen le plus rapide de ranimer votre compagnon. Ces appareils sont r馮l駸 sur la physiologie Maian. Vous trouverez ce dispositif dans l'駱ave ou dans les restes du vaisseau transf駻駸 aux labos.\n\n|Objectif 2: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objective 3: - Entrer dans le Hangar Secret\n\nNotre agent n'a pas pu p駭騁rer dans le Hangar auparavant, cela aurait griller sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan pendant qu'il essaiera d'ouvrir la porte du hangar o� nous pensons qu'il se trouve un vaisseau Maian.\n\n|Objectif 4: - Ranimer le Garde du Corps Maian\n\nRanimez le Maian avant de vous enfuire - une civi鑽e anti-grave pourrait se r騅駘� assez encombrante en cas de crise. Une fois qu'il sera debout et op駻ationnel, il pourra piloter le vaisseau Maian hors du secteur 51.\n\n|Objecti 5: - Quitter le secteur 51\n\nAmenez le garde du corps Maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ駸 auparavant.\n\nFIN\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash on 騁騁ransf駻駸 dans le secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans levaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objective 2: - Entrer dans le Hangar Secret\n\nNotre agent n'a pas pu p駭騁rer dans le Hangar auparavant, cela aurait griller sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan pendant qu'il essaiera d'ouvrir la porte du hangar o� nous pensons qu'il se trouve un vaisseau Maian.\n\n|Objectif 3: - Ranimer le Garde du Corps Maian\n\nRanimez le Maian avant de vous enfuire - une civi鑽e anti-grave pourrait se r騅駘� assez encombrante en cas de crise. Une fois qu'il sera debout et op駻ationnel, il pourra piloter le vaisseau Maian hors du secteur 51.\n\n|Objecti 4: - Quitter le secteur 51\n\nAmenez le garde du corps Maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ駸 auparavant.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash on 騁騁ransf駻駸 dans le secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans levaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objective 2: - Entrer dans le Hangar Secret\n\nNotre agent n'a pas pu p駭騁rer dans le Hangar auparavant, cela aurait griller sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan pendant qu'il essaiera d'ouvrir la porte du hangar o� nous pensons qu'il se trouve un vaisseau Maian.\n\n|Objecti 3: - Quitter le secteur 51\n\nAmenez le garde du corps Maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ駸 auparavant.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Localiser Medkit extraterrestre\n", + /* 10*/ "Rencontrer l'espion de l'IC\n", + /* 11*/ "Ranimer Elvis avec le Medkit\n", + /* 12*/ "Localiser le hangar secret\n", + /* 13*/ "Quitter le secteur 51\n", + /* 14*/ "Joanna - Ici Jonathan. Vous 黎es en grave danger.\n", + /* 15*/ "Ils ont inond� cette zone avec du gaz empoisonn�.\n", + /* 16*/ "Allez dans le labo o� se trouve notre ami.\nIl y a une cache.\n", + /* 17*/ "Je vous contacterai quand vous y serez! Bonne chance!\n", + /* 18*/ "Bon travail, Jo. Nous devons nous rejoindre. Ils \ndeviennent m馭iants.\n", + /* 19*/ "Passez par le conduit ouvert \ndans un des labos. D駱鹹hez-vous.\n", + /* 20*/ "Obtenir Medkit extraterr.\n", + /* 21*/ "Cassandra De Vries: \n", + /* 22*/ "Medkit extraterr.\n", + /* 23*/ "", + /* 24*/ "Medkit extraterr. obtenu.\n", + /* 25*/ "Joanna - par ici.\n", + /* 26*/ "Nous devons retrouver notre ami.\n", + /* 27*/ "Bien, nous y sommes presque. Couvrez-moi, Jo...\n", + /* 28*/ "Ok - Restez derri鑽e.\n", + /* 29*/ "Jonathan a 騁� tu�.\n", + /* 30*/ "Elvis a 騁� tu�.\n", + /* 31*/ "Le hangar secret a 騁� d馗ouvert.\n", + /* 32*/ "Ok, Jo - allons-y.\n", + /* 33*/ "Medkit extraterr. activ�.\n", + /* 34*/ "Op駻ation Medkit annul馥.\n", + /* 35*/ "Medkit administr�.\n", + /* 36*/ "Objet crucial d騁ruit.\n", + /* 37*/ "Ouverture porte ext駻ieure hangar.\n", + /* 38*/ "Fermeture porte ext駻ieure hangar.\n", + /* 39*/ "Ouverture porte int駻ieure hangar.\n", + /* 40*/ "fermeture porte int駻ieure hangar.\n", + /* 41*/ "C'est la seule sortie possible.\n", + /* 42*/ "Tu es le seul � pouvoir piloter, Elvis alors au boulot.\n", + /* 43*/ "Mais nous ne pouvons pas te laisser derri鑽e.\n", + /* 44*/ "Il doit y avoir une solution.\n", + /* 45*/ "L'un de nous devra rester en arri鑽e pour\nouvire le hangar.\n", + /* 46*/ "Je vais prendre cette hoverbike. Couvrez-moi\nj'ouvre les portes.\n", + /* 47*/ "Jonathan, allez avec Elvis. Je vais voir les consoles.\n", + /* 48*/ "C'est trop dangereux, Jo...\n", + /* 49*/ "Je devrais m'en sortir... Aie confiance.\n", + /* 50*/ "...Ok.\n", + /* 51*/ "Merde, Joanna... Couvrez-moi!\n", + /* 52*/ "Je vais bloquer les marches - Occupez-vous de la rampe.\n", + /* 53*/ "Les portes du hangar sont ouvertes.\n", + /* 54*/ "Les portes du bloc m馘ical sont ouvertes.\n", + /* 55*/ "Le Medkit doit se trouver par-l�.\n", + /* 56*/ "Il faut rejoindre Jonathan, avant qu'il ne\nsoit trop tard.\n", + /* 57*/ "Cette odeur... de l'huile... je l'ai senti dans\nles autres hangars.\n", + /* 58*/ "Avec cette Jetbike je vais pouvoir m'enfuir\navant la fermeture des portes.\n", + /* 59*/ "Quelle horreur cette trottinette! En plus il n'y a\n", + /* 60*/ "qu'un si鑒e. Il n'y de la place que pour deux\n", + /* 61*/ "Aucun style, c'est d駱rimant.\n", + /* 62*/ "Ce sp馗imen est la propri騁� du gouvernement. Il ne doit pas quitter cette base.\n", + /* 63*/ "Voyons voir comment cette petite voleuse va s'en sortir avec les gaz. Elle y repensera � deux fois avant de venir semer le bordel ici!\n", + /* 64*/ "C'est quoi ce bruit? Mais, mais... du gaz!\n", + /* 65*/ "Ah non! C'est pas 軋 qui 騁ait pr騅u!\n", + /* 66*/ "Non, arr黎er! Je veux pas mourir. Elle... Arggghhh!\n", + /* 67*/ "Pauvre idiot! Allons nous-en.\n", + /* 68*/ "Eternuements, toussotements, pleures.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "Je suis vivant. Je pensais 黎re mort comme les autres. Vous 黎es de l'Institut? Je vous reconnais. Vous m'avez aid�. Merci beaucoup.\n", + /* 71*/ "Vous... Vous parlez notre langue?\n", + /* 72*/ "Impressionnante d馘uction.\n", + /* 73*/ "Nnnghhh... \n", + /* 74*/ "Qu'avez-vous?\n", + /* 75*/ "J'ai mal au cr穗e. Chez nous c'est assez douloureux, nous avons une grosse t黎e.\n", + /* 76*/ "Pouvez-vous marcher? Nous devons partir au plus vite.\n", + /* 77*/ "Je suis d'accord. Quel est votre nom?\n", + /* 78*/ "Agent Dark, Joanna pour les intimes.\n", + /* 79*/ "Tr鑚 bien, Joanna, je suis Gardien Prime. Mais vous pouvez m'appeler... Elvis!\n", + /* 80*/ "La console est d饕ranch馥.\n", + /* 81*/ "Mais, qu'est-ce que vous faites? \nCette pi鐵e est cens馥 黎re scell馥! \nVous ne connaissez pas les proc馘ures \nd'autopsie?\n", + /* 82*/ "Le Directeur Easton sera mis au courant, \njeune fille.\n", + /* 83*/ "Vous ne pouvez pas prendre 軋! Ca appartient au \nGouvernement! C'est intol駻able! C'est... c'est... \ntotalement anti-professionnel !!\n", + /* 84*/ "Les proc馘ures, c'est trop barbant pour moi!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/tra_str_g.c b/src/files/lang/pal-beta/tra_str_g.c new file mode 100644 index 000000000..f802acac3 --- /dev/null +++ b/src/files/lang/pal-beta/tra_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Hintergrundinformationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Finden Sie die den Auto-Chirugen der Aliens!\n\nAlle Maianischen Schiffe sind mit einem Ger舩 ausgestattet, das man als automatischen Chirurgen bezeichnen k�nnte. Da dieses Ger舩 auf Maianische Physiologie ausgerichtet ist, stellt es den einfachsten und sichersten Weg dar, den Bodyguard wieder zu Bewusstsein zu bringen. Das Ger舩 befindet sich entweder unter den Tr�mmern des Schiffs, oder es wurde bereits ins Labor zur Analyse gebracht.\n\n|2. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|3. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|4. Ziel: - Wiederbeleben Sie den Maianischen Bodyguard!\n\nBevor Sie diese Zone verlassen, m�ssen Sie den Maianer erwecken. Bedenken Sie, dass ein Schwebebett schon unter normalen Umst舅den nicht einfach zu steuern ist. Sobald der Maianer wieder bei Bewusstsein ist, sollte er in der Lage sein, das Schiff zu steuern.\n\n|5. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 1*/ "AREA 51 - FLUCHT\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Hintergrundinformationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|2. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|3. Ziel: - Wiederbeleben Sie den Maianischen Bodyguard!\n\nBevor Sie diese Zone verlassen, m�ssen Sie den Maianer erwecken. Bedenken Sie, dass ein Schwebebett schon unter normalen Umst舅den nicht einfach zu steuern ist. Sobald der Maianer wieder bei Bewusstsein ist, sollte er in der Lage sein, das Schiff zu steuern.\n\n|4. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Hintergrundinformationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|2. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|3. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Finden Sie das extraterrestrische Medipack!\n", + /* 10*/ "Treffen Sie sich mit unserem Agenten!\n", + /* 11*/ "Wiederbeleben Sie den Maianischen Bodyguard!\n", + /* 12*/ "Finden Sie den geheimen Hangar!\n", + /* 13*/ "Fl�chten Sie aus der Area 51\n", + /* 14*/ "Joanna - Hier spricht Jonathan. Du befindest dich in Gefahr.\n", + /* 15*/ "Die gesamte Zone wurde mit Nervengas kontaminiert.\n", + /* 16*/ "Bring unseren Freund ins Sicherheitslabor.\nDort kannst du ihn verstecken.\n", + /* 17*/ "Ich kontaktiere dich, wenn du dort bist. Viel Gl�ck!\n", + /* 18*/ "Gute Arbeit, Jo. Wir m�ssen uns treffen. Ich \nglaube, sie haben mich erkannt.\n", + /* 19*/ "Geh durch den Wartungsschacht, den ich in einem \nder Sicherheitslabors gef�ffnet habe. Beeil dich!\n", + /* 20*/ "Erlangen Sie das extraterrestrische Medipack!\n", + /* 21*/ "Cassandra De Vries\n", + /* 22*/ "Medipack\n", + /* 23*/ "", + /* 24*/ "Medipack aufgenommen.\n", + /* 25*/ "Joanna! Hier dr�ben.\n", + /* 26*/ "Wir m�ssen zu unserem Freund zur�ck.\n", + /* 27*/ "Wir sind schon ganz nahe. Gib mir Deckung, Jo...\n", + /* 28*/ "Okay - Bleib zur�ck!\n", + /* 29*/ "Jonathan wurde eliminiert.\n", + /* 30*/ "Elvis wurde eliminiert.\n", + /* 31*/ "Der geheime Hangar wurde gefunden.\n", + /* 32*/ "Okay, Jo - gehen wir.\n", + /* 33*/ "Medipack aktiviert.\n", + /* 34*/ "Medipack-Atkivit舩 unterbrochen.\n", + /* 35*/ "Medipack wurde verabreicht.\n", + /* 36*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 37*/ "トu゚eres Hangartor wird ge�ffnet.\n", + /* 38*/ "トu゚eres Hangartor wird geschlossen.\n", + /* 39*/ "Inneres Hangartor wird ge�ffnet.\n", + /* 40*/ "Inneres Hangartor wird geschlossen.\n", + /* 41*/ "Das ist der einzige Weg hier raus.\n", + /* 42*/ "Du bist der einzige, der das Ding fliegen kann, Elvis, also los!\n", + /* 43*/ "Aber wir k�nnen dich nicht zur�cklassen.\n", + /* 44*/ "Es muss doch einen Weg hier raus geben.\n", + /* 45*/ "Einer von uns muss hier bleiben, um die \nHangartore zu �ffnen.\n", + /* 46*/ "Ich fl�chte mit dem Hoverbike. Gebt mir Deckung, \nw臧rend ich die Tore �ffne!\n", + /* 47*/ "Jonathan, geh mit Elvis. Ich k�mmere mich um die Konsolen.\n", + /* 48*/ "Es ist gef臧rlich, Jo...\n", + /* 49*/ "Ich komme schon klar... Vertrau mir.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Verdammt, Joanna... Gib mir Deckung!\n", + /* 52*/ "Ich sichere die Treppe - k�mmere du dich um die Rampe.\n", + /* 53*/ "Die Hangartore sind jetzt offen.\n", + /* 54*/ "Die T�ren zum Sicherheitslabor wurden entriegelt.\n", + /* 55*/ "Das Medipack muss hier irgendwo sein.\n", + /* 56*/ "Ich muss mich mit Jonathan treffen, bevor\ner noch tiefer in Schwierigkeiten ger舩.\n", + /* 57*/ "Dieser Geruch... ヨl... Ich habe es schon in den \nanderen Hangars gerochen.\n", + /* 58*/ "Ich sollte auf dem Hoverbike entkommen, bevor\nalle Ausg舅ge geschlossen werden.\n", + /* 59*/ "Oh nein! Wir haben ein Problem. Hier ist nur f�r EINEN Platz!\n", + /* 60*/ "Zwei passen rein, aber das warエs dann schon.\n", + /* 61*/ "Und es ist nicht sehr stilvoll - wenn du wei゚t, wovon ich spreche.\n", + /* 62*/ "Ich lasse das nicht zu. Dieses Exemplar ist Regierungseigentum und darf die Basis nicht verlassen.\n", + /* 63*/ "Mal sehen, wie dieser selbstgef舁lige Dieb mit Nervengas klarkommt. Sie wird es sich in Zukunft �berlegen, sich mit mir anzulegen!\n", + /* 64*/ "Was ist das f�r ein Ger舫sch! Es ist... GAS!\n", + /* 65*/ "Neeiiin! Das war anders geplant!\n", + /* 66*/ "Aufh�ren! Ich will noch nicht... Sie... Arggghhh!\n", + /* 67*/ "Du Idiot! Wir m�ssen raus hier.\n", + /* 68*/ "Keuchen, r�cheln und husten.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "Ich bin am Leben. Ich dachte, ich w�rde so wie die anderen auseinandergenommen. Sie m�ssen vom Institut sein. Ich habe Sie schon mal gesehen. Danke, dass Sie mir geholfen haben.\n", + /* 71*/ "Sie... sie sprechen unsere Sprache?\n", + /* 72*/ "Vorsicht, mit ihr ist nicht zu scherzen.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "Was ist los?\n", + /* 75*/ "Ich habe Kopfschmerzen. Und mit einem Kopf von dieser Gr�゚e will das was hei゚en.\n", + /* 76*/ "K�nnen Sie gehen? Wir m�ssen hier weg, bevor sie uns noch dichter auf den Fersen sind.\n", + /* 77*/ "Ich denke schon. Wie hei゚en Sie?\n", + /* 78*/ "Ich bin Agent Dark. Oder Joanna, falls Sie das bevorzugen.\n", + /* 79*/ "Gut, Joanna, ich bin der Protektor Eins. Aber nennen Sie... nenn mich einfach Elvis!\n", + /* 80*/ "Konsole ist nicht aktiv.\n", + /* 81*/ "Was zur H�lle machen Sie hier? \nDieser Raum ist nur f�r autorisiertes Personal! \nWissen Sie den gar nichts �ber die Vorschriften \nbei Autopsien?\n", + /* 82*/ "Direktor Easton wird dar�ber informiert werden, \njunge Dame.\n", + /* 83*/ "Sie d�rfen das nicht! Das ist Regierungseigentum! \nDas ist nicht tolerabel! Das ist... das ist... \nunprofessionell!!!\n", + /* 84*/ "Ich habe f�r Vorschriften nicht viel �brig!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/tra_str_i.c b/src/files/lang/pal-beta/tra_str_i.c new file mode 100644 index 000000000..544a23c1f --- /dev/null +++ b/src/files/lang/pal-beta/tra_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Trova dispositivo AutoChirurgo alieno\n\nTutti i mezzi Maian portano un dispositivo chiamato AutoChirurgo. Il suo uso � il modo pi� veloce e sicuro per svegliare un Maian dal momento che � progettato per agire sulla fisiologia Maian. Dovrebbe trovarsi tra i resti del velivolo o altrimenti tra gli oggetti portati al laboratorio per l'analisi.\n\n|Obiettivo 2: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 3: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi di questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 4: - Rivitalizza guardia del corpo Maian\n\nSveglia il Maian prima di cercare di uscire, poich� un idrovolante non � la cosa pi� semplice da manovrare, neanche in situazioni normali! Dopo essersi ripreso dovrebbe essere in grado di pilotare il velivolo Maian e portarvi fuori dall'Area 51.\n\n|Obiettivo 5: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 1*/ "AREA 51 - FUGA\n", + /* 2*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 2: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi di questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 3: - Rivitalizza guardia del corpo Maian\n\nSveglia il Maian prima di cercare di uscire, poich� un idrovolante non � la cosa pi� semplice da manovrare, neanche in situazioni normali! Dopo essersi ripreso dovrebbe essere in grado di pilotare il velivolo Maian e portarvi fuori dall'Area 51.\n\n|Obiettivo 4: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 3*/ "|Situazione - \n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington - \n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 2: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi di questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 3: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Trova l'AutoChirurgo alieno\n", + /* 10*/ "Appuntamento con l'agente segreto\n", + /* 11*/ "Rivitalizza guardia del corpo Maian\n", + /* 12*/ "Raggiungi l'hangar segreto\n", + /* 13*/ "Fuga dall'Area 51\n", + /* 14*/ "Joanna, questo � Jonathan. Sei in grave pericolo!\n", + /* 15*/ "Hanno inondato l'area di gas nervino.\n", + /* 16*/ "Porta il nostro amico al laboratorio \ndi contenimento. L� c'� un nascondiglio.\n", + /* 17*/ "Mi metter� di nuovo in contatto con te \nquando sei sul posto. In bocca al lupo!\n", + /* 18*/ "Bel lavoro, Jo! Dobbiamo incontrarci. Stanno \niniziando a sospettare di me.\n", + /* 19*/ "Usa lo sportello di manutenzione che \nho aperto in uno dei laboratori. Veloce!\n", + /* 20*/ "Procurati AutoChirurgo\n", + /* 21*/ "Cassandra De Vries:\n", + /* 22*/ "AutoChirurgo\n", + /* 23*/ "", + /* 24*/ "Preso AutoChirurgo\n", + /* 25*/ "Joanna! Da questa parte!\n", + /* 26*/ "Dobbiamo trovare il nostro amico!\n", + /* 27*/ "Bene, siamo in zona! Coprimi, Jo...\n", + /* 28*/ "Bene, ora sta indietro!\n", + /* 29*/ "Jonathan � stato ucciso!\n", + /* 30*/ "Elvis � stato ucciso!\n", + /* 31*/ "Localizzato hangar segreto.\n", + /* 32*/ "Perfetto, Jo! Andiamo!\n", + /* 33*/ "Attivato AutoChirurgo alieno.\n", + /* 34*/ "Interrotta operazione AutoChirurgo.\n", + /* 35*/ "Trovato AutoChirurgo alieno.\n", + /* 36*/ "Distrutto strumento essenziale alla missione.\n", + /* 37*/ "Porta esterna hangar in apertura.\n", + /* 38*/ "Porta esterna hangar in chiusura.\n", + /* 39*/ "Porta interna hangar in apertura.\n", + /* 40*/ "Porta interna hangar in chiusura.\n", + /* 41*/ "ネ l'unico modo per uscire di qui!\n", + /* 42*/ "Sei l'unico in grado di pilotarlo, Elvis, e allora fallo!\n", + /* 43*/ "Non possiamo mica lasciarti qui!\n", + /* 44*/ "Ci dev'essere un altro modo per uscire di qui!\n", + /* 45*/ "Uno di noi deve rimane indietro \nper aprire le porte dell'hangar.\n", + /* 46*/ "Ci andr� io con l'aeromoto! Coprimi \nmentre apro le porte!\n", + /* 47*/ "Jonathan, va con Elvis. Io mi occupo dei quadri comando.\n", + /* 48*/ "ネ pericoloso, Jo...\n", + /* 49*/ "Tutto sotto controllo! Fidati!\n", + /* 50*/ "Va bene!\n", + /* 51*/ "Dannazione, Joanna... coprimi!\n", + /* 52*/ "Io copro le scale, tu prendi la rampa!\n", + /* 53*/ "Le porte dell'hangar sono aperte.\n", + /* 54*/ "Aperte porte sala di contenimento.\n", + /* 55*/ "L'AutoChirurgo deve essere qui da qualche parte.\n", + /* 56*/ "Meglio che mi metta in contatto con Jonathan, prima che \nsi cacci in qualche altro guaio!\n", + /* 57*/ "Questo odore... petrolio... l'ho gi� sentito \nnegli altri hangar.\n", + /* 58*/ "L'aeromoto dovrebbe farcela a portarmi fuori \nprima che chiudano la base.\n", + /* 59*/ "Oh, no! Abbiamo un problema. ネ una monoposto!\n", + /* 60*/ "Ce ne stanno al massimo due e non di pi�!\n", + /* 61*/ "E poi... non ha stile! Non so se rendo...\n", + /* 62*/ "Non lo ammetto! Quell'esemplare � propriet� governativa e non pu� assolutamente uscire dalla base.\n", + /* 63*/ "Vediamo come se la cava questa sfacciata criminale con l'impianto di difesa a gas. Ci penser� due volte la prossima volta prima di fare la furba con me!\n", + /* 64*/ "Cos'� quel rumore? Non pu�... ネ gas!\n", + /* 65*/ "Accidenti! Questo non era previsto!\n", + /* 66*/ "Fermati, per favore! Non posso morire adesso! Lei... Noooo!\n", + /* 67*/ "Idiota! Fuori dai piedi!!!\n", + /* 68*/ "Gasp, soffoco! Soffoco!\n", + /* 69*/ "***aaah...! aaah! aha! aha!***\n", + /* 70*/ "Sono vivo! Credevo che mi avrebbero fatto a fettine come gli altri... Sei dell'istituto, vero? Ti riconosco, mi ricordo di te. Mi hai aiutato, sono in debito con te!\n", + /* 71*/ "Parli... Parli la nostra lingua?\n", + /* 72*/ "Attento... � pericolosa!\n", + /* 73*/ "Aaahhh... che male!\n", + /* 74*/ "Che succede?\n", + /* 75*/ "Ho mal di testa! E con un testone come il mio, non c'� niente da ridere!\n", + /* 76*/ "Riesci a camminare? Dobbiamo uscire di qui prima che riescano a farci fuori!\n", + /* 77*/ "S�, penso di farcela. Come ti chiami?\n", + /* 78*/ "Sono l'Agente Dark... o Joanna, se preferisci!\n", + /* 79*/ "Bene, Joanna! Io sono il Difensore 1, ma puoi chiamarmi... Elvis!\n", + /* 80*/ "Quadro comandi inattivo\n", + /* 81*/ "Cosa diavolo pensi di fare? \nL'accesso a questa sala � vietato! \nNon sei a conoscenza della procedura \ndell'autopsia?\n", + /* 82*/ "Il direttor Easton lo verr� \na sapere, signorina!\n", + /* 83*/ "Non pu� prendere quello! ネ propriet� governativa! \nネ intollerabile! ネ... �... \n� inammissibile!!!\n", + /* 84*/ "Non mi interessa un fico secco della procedura!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/tra_str_s.c b/src/files/lang/pal-beta/tra_str_s.c new file mode 100644 index 000000000..e9aa94dd1 --- /dev/null +++ b/src/files/lang/pal-beta/tra_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Localizar el Dispositivo Alien�gena de AutoCirug�a\n\nTodas las naves Maian llevan un dispositivo de AutoCirug�a. Utilizarlo es el m騁odo m疽 r疳ido y seguro de despertarle, ya que ha sido dise�ado para la fisiolog�a Maian. Debe encontrarse entre los restos de la nave, o si no, con los objetos que han sido llevados a analizar al laboratorio.\n\n|Objetivo Dos: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Tres: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos guardan una nave Maian intacta.\n\n|Objetivo Cuatro: - Revivir al Guardaespaldas Maian\n\nDespierta al Maian antes de intentar salir: normalmente, una camilla flotante no es la cosa m疽 f當il de manejar. Cuando est� despejado y en pie, deber� ser capaz de hacer volar la nave Maian fuera del チrea 51.\n\n|Objetivo Cinco: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 1*/ "チREA 51 - ESCAPE\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Dos: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos que guardan una nave Maian intacta.\n\n|Objetivo Tres: - Revivir al Guardaespaldas Maian\n\nDespierta al Maian antes de intentar salir: normalmente, una camilla flotante no es la cosa m疽 f當il de manejar. Cuando est� despejado y en pie, deber� ser capaz de hacer volar la nave Maian fuera del チrea 51.\n\n|Objetivo Cuatro: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Dos: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos que guardan una nave Maian intacta.\n\n|Objetivo Tres: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Localizar paquete m馘ico alien�gena\n", + /* 10*/ "Encontrar al esp�a del IC\n", + /* 11*/ "Revive al Guardaespaldas Maian\n", + /* 12*/ "Localizar el hangar secreto\n", + /* 13*/ "Escapar del チrea 51\n", + /* 14*/ "ソJoanna? Jonathan al habla. Est疽 en peligro de muerte.\n", + /* 15*/ "Han inundado el 疵ea con gas nervioso.\n", + /* 16*/ "Lleva a nuestro amigo al laboratorio de contenci�n. \nAll� hay un lugar secreto.\n", + /* 17*/ "Contactar� contigo cuando est駸 all�. 。Buena suerte!\n", + /* 18*/ "Buen trabajo, Joanna. Necesitamos vernos. Est疣 \nsospechando de m�.\n", + /* 19*/ "Usa la escotilla de mantenimiento que he abierto \nen uno de los laboratorios de contenci�n. Deprisa.\n", + /* 20*/ "Obt駭 el paquete m馘ico alien�gena.\n", + /* 21*/ "Cassandra De Vries:\n", + /* 22*/ "Paquete m馘ico alien�gena\n", + /* 23*/ "", + /* 24*/ "Paquete m馘ico alien�gena obtenido.\n", + /* 25*/ "Joanna. Aqu�.\n", + /* 26*/ "Necesitamos volver con nuestro amigo.\n", + /* 27*/ "Bien, estamos cerca. C�breme, Joanna...\n", + /* 28*/ "Vale. Ap疵tate.\n", + /* 29*/ "Jonathan ha muerto.\n", + /* 30*/ "Elvis ha muerto.\n", + /* 31*/ "El hangar secreto ha sido localizado.\n", + /* 32*/ "Bien, Joanna. Vamos.\n", + /* 33*/ "Paquete m馘ico alien�gena activado.\n", + /* 34*/ "Operaci�n del paquete m馘ico abortada.\n", + /* 35*/ "El paquete m馘ico alien�gena ha sido administrado.\n", + /* 36*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 37*/ "Puerta exterior del hangar abierta.\n", + /* 38*/ "Puerta exterior del hangar cerrada.\n", + /* 39*/ "Puerta interior del hangar abierta.\n", + /* 40*/ "Puerta interior del hangar cerrada.\n", + /* 41*/ "Es el �nico camino para salir de aqu�.\n", + /* 42*/ "Eres el �nico que puede pilotarlo, Elvis, as� que entra.\n", + /* 43*/ "Pero no podemos dejarte atr疽.\n", + /* 44*/ "Tiene que haber un camino para salir de aqu�.\n", + /* 45*/ "Uno de nosotros debe quedarse atr疽 para abrir \nlas puertas del hangar.\n", + /* 46*/ "Saldr� en esa aeromoto. Cubridme mientras \nabro las puertas.\n", + /* 47*/ "Jonathan, ve con Elvis. Yo me ocupar� de las consolas.\n", + /* 48*/ "Es peligroso, Joanna...\n", + /* 49*/ "Puedo encargarme... Cr馥me.\n", + /* 50*/ "...De acuerdo.\n", + /* 51*/ "Maldici�n, Joanna... 。c�breme!\n", + /* 52*/ "Cubrir� las escaleras. T� toma la rampa.\n", + /* 53*/ "Las puertas del hangar est疣 abiertas.\n", + /* 54*/ "Puertas de contenci�n m馘ica abiertas.\n", + /* 55*/ "El paquete m馘ico deber�a estar por aqu�.\n", + /* 56*/ "Es hora de contactar con Jonathan, antes de que \nse meta en m疽 problemas.\n", + /* 57*/ "Ese olor... aceite... He olido eso en los\notros hangares.\n", + /* 58*/ "La aeromoto me sacar� de aqu� antes de que \ncierren la base.\n", + /* 59*/ "。Oh, no! Tenemos un problema. 。Es monoplaza!\n", + /* 60*/ "Cabr�an dos, pero ninguno m疽.\n", + /* 61*/ "Adem疽, no tiene estilo. ソSabes lo que quiero decir?\n", + /* 62*/ "No os voy a dejar. Ese esp馗imen es propiedad del gobierno y no debe abandonar la base.\n", + /* 63*/ "Veamos qu� tal se porta esa confiada ladrona con nuestro gas del sistema de defensa. 。Se lo pensar� dos veces antes de jorobarme otra vez!\n", + /* 64*/ "ソQu� es ese ruido? No puede ser... 。Gas!\n", + /* 65*/ "。Noooo, esto no deb�a ocurrir!\n", + /* 66*/ "。Por favor, para! Se supone que no debo morir. Ella... 。Arggghhh!\n", + /* 67*/ "。Idiota! Ser� mejor que salgamos de aqu�.\n", + /* 68*/ "Arrgghh... Cof, cof...\n", + /* 69*/ "***。Aahh...! 。Aahaa...! 。Aaaaahhh! Aha. Ahh.***\n", + /* 70*/ "Estoy vivo. Pensaba que hab�a ca�do como los otros. Eres del Instituto, ソno es as�? Te conozco de antes. Me ayudaste. Gracias.\n", + /* 71*/ "T�... ソT� hablas nuestro idioma?\n", + /* 72*/ "M�rala... qu� lista es...\n", + /* 73*/ "Earrggghh... eerggh...\n", + /* 74*/ "ソQu� pasa?\n", + /* 75*/ "Tengo dolor de cabeza. Y con una cabeza tan grande como 駸ta, no es cuesti�n de broma.\n", + /* 76*/ "ソPuedes andar? Debemos irnos antes de que organicen nuestra caza.\n", + /* 77*/ "Creo que s�. ソC�mo te llamas?\n", + /* 78*/ "Soy la Agente Dark. O Joanna, si lo prefieres...\n", + /* 79*/ "Bien, Joanna, soy Protector Uno. Pero t� puedes llamarme... 。Elvis!\n", + /* 80*/ "La consola no est� activa.\n", + /* 81*/ "ソQu� demonios se supone que haces? \n。Se supone que esto es una habitaci�n sellada! \nソNo sabes nada acerca de los procedimientos \npara autopsias?\n", + /* 82*/ "El Director Easton se va a enterar de esto, \njovencita.\n", + /* 83*/ "。No puedes coger eso! 。Es propiedad del gobierno! \n。Esto es intolerable! 。No es... 。No es... \n...profesional!!\n", + /* 84*/ "。No es que me importen mucho los procedimientos!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-beta/uffE.c b/src/files/lang/pal-beta/uffE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/uffE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/uffJ.c b/src/files/lang/pal-beta/uffJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/uffJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/uffP.c b/src/files/lang/pal-beta/uffP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/uffP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/uff_str_f.c b/src/files/lang/pal-beta/uff_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/uff_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/uff_str_g.c b/src/files/lang/pal-beta/uff_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/uff_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/uff_str_i.c b/src/files/lang/pal-beta/uff_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/uff_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/uff_str_s.c b/src/files/lang/pal-beta/uff_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-beta/uff_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-beta/waxE.c b/src/files/lang/pal-beta/waxE.c new file mode 100644 index 000000000..ae63062de --- /dev/null +++ b/src/files/lang/pal-beta/waxE.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-beta/waxJ.c b/src/files/lang/pal-beta/waxJ.c new file mode 100644 index 000000000..f130240d2 --- /dev/null +++ b/src/files/lang/pal-beta/waxJ.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 1*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 2*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 3*/ "Underground in Siberia, James? Some of us don't get further than the Northern Line.\n", + /* 4*/ "Locate and Escort Cassandra To Helipad\n", + /* 5*/ "Plant Nuclear Device In Laboratory Lift\n", + /* 6*/ "Assasinate Datadyne Head Of Security\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me\n", + /* 10*/ "How dare you disturb me\n", + /* 11*/ "You will regret this intrusion girl\n", + /* 12*/ "If I were you i'd leave....NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra Has Been Immobilized\n", + /* 15*/ "Cassandra Has Been Captured Successfully\n", + /* 16*/ "Security Chief Has Been Eliminated\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar Bomb\n", + /* 20*/ "Skedar Bomb\n", + /* 21*/ "Picked up Skedar Bomb\n", + /* 22*/ "Skedar Bomb Has Been Placed Successfully.\n", + /* 23*/ "Skedar Bomb Has Detonated.\n", + /* 24*/ "Lift Doors Locked - Bomb Cannot Be Placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-beta/waxP.c b/src/files/lang/pal-beta/waxP.c new file mode 100644 index 000000000..ae63062de --- /dev/null +++ b/src/files/lang/pal-beta/waxP.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-beta/wax_str_f.c b/src/files/lang/pal-beta/wax_str_f.c new file mode 100644 index 000000000..7ea91de72 --- /dev/null +++ b/src/files/lang/pal-beta/wax_str_f.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Placer des explosifs dans l'ascenseur\n\nCes cr騁ins de scientifiques de la dataDyne Corporation ne sont plus autoris駸 � poursuivre leurs recherches gr稍e � notre technologie. Tu placeras une bombe dans l'ascenseur qui d騁ruira toutes leurs donn馥s et toutes les preuves physiques de notre coop駻ation.\n\n|Objectif 2: - Eliminer le Capitaine de dataDyne\n\nTu devras effacer cette cr饌ture pour annuler toute possibilit� de repr駸ailles contre les Skedars par des 駘駑ents r駸iduels de cette corporation infid鑞e. L'id馥 d'humains r騏ssissant � menacer notre puissante race est plus que ridicule, mais nous ne devons pas ignorer la force de la vendetta.\n\n|Objectif 3: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette chienne humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Placer des explosifs dans l'ascenseur\n\nCes cr騁ins de scientifiques de la dataDyne Corporation ne sont plus autoris駸 � poursuivre leurs recherches gr稍e � notre technologie. Tu placeras une bombe dans l'ascenseur qui d騁ruira toutes leurs donn馥s et toutes les preuves physiques de notre coop駻ation.\n\n|Objectif 2: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette pitoyable humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette pitoyable humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 4*/ "Trouver - escorter De Vries � H駘iport\n", + /* 5*/ "Placer explosifs dans ascenseur Labo\n", + /* 6*/ "Assassiner chef s馗urit� dataDyne\n", + /* 7*/ "Sortez de mon bureau...\n", + /* 8*/ "Si tu veux vivre, suis-moi jusqu'� l'h駘iport.\n", + /* 9*/ "Ne me tuez pas!\n", + /* 10*/ "Comment osez-vous me d駻anger!\n", + /* 11*/ "Vous allez regretter cette intrusion.\n", + /* 12*/ "Partez! Imm馘iatement!\n", + /* 13*/ "Vous n'oserez pas tirer!\n", + /* 14*/ "Cassandra a 騁� immobilis馥.\n", + /* 15*/ "Cassandra a 騁� captur馥.\n", + /* 16*/ "Le chef de la S馗urit� a 騁� 駘imin�.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bombe skedar\n", + /* 20*/ "Bombe skedar\n", + /* 21*/ "Bombe skedar obtenue.\n", + /* 22*/ "La Bombe skedar a 騁� plac馥 correctement.\n", + /* 23*/ "La Bombe skedar a explos�.\n", + /* 24*/ "Porte d'ascenseur verrouill馥 - La bombe ne peut 黎re plac馥.\n", + /* 25*/ "Ascenseur d駸activ�.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-beta/wax_str_g.c b/src/files/lang/pal-beta/wax_str_g.c new file mode 100644 index 000000000..430eeb2b0 --- /dev/null +++ b/src/files/lang/pal-beta/wax_str_g.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Platzieren Sie einen Sprengsatz im Aufzug!\n\nDen unf臧igen Wissenschaftlern von dataDyne darf nicht erlaubt werden, die Untersuchungen unserer Technologien fortzusetzen. Platzieren Sie eine Bombe im Aufzug, um s舂tliche Forschungsergebnisse und noch verbleibenden Beweise zu vernichten.\n\n|2. Ziel: - Eliminieren Sie den dataDyne-Sicherheitschef!\n\nEntfernen Sie dieses Individuum, um jegliche Repressalien durch verbleibende Elemente der abtr�nnigen Firma gegen die Skedar von vorneherein auszuschlie゚en. So lachhaft die Vorstellung, dass die Menschen die Skedar ausl�schen k�nnten, auch sein mag, man darf die Macht einer Vendetta nicht untersch舩zen.\n\n|3. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen \n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Platzieren Sie einen Sprengsatz im Aufzug!\n\nDen unf臧igen Wissenschaftlern von dataDyne darf nicht erlaubt werden, die Untersuchungen unserer Technologien fortzusetzen. Platzieren Sie eine Bombe im Aufzug, um s舂tliche Forschungsergebnisse und noch verbleibenden Beweise zu vernichten.\n\n|2. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nEND\n", + /* 4*/ "Eskortieren Sie Cassandra zum Helipad!\n", + /* 5*/ "Platzieren Sie den Sprengsatz im Aufzug!\n", + /* 6*/ "Eliminieren Sie den Sicherheitschef!\n", + /* 7*/ "Raus aus meinem B�ro!\n", + /* 8*/ "Wenn Sie am Leben bleiben wollen, folgen Sie mir zum Helipad!\n", + /* 9*/ "Sie werden nicht auf mich schie゚en!\n", + /* 10*/ "Wie k�nnen Sie es wagen, mich zu st�ren?\n", + /* 11*/ "Sie werden es bereuen, hier eingedrungen zu sein.\n", + /* 12*/ "Wenn ich Sie w舐e, w�rde ich verschwinden... SOFORT!\n", + /* 13*/ "Sie werden nicht auf mich schie゚en!\n", + /* 14*/ "Cassandra ist bewusstlos.\n", + /* 15*/ "Cassandra wurde erfolgreich gefangengenommen.\n", + /* 16*/ "Der Sicherheitschef wurde eliminiert.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar-Bombe\n", + /* 20*/ "Skedar-Bombe\n", + /* 21*/ "Skedar-Bombe aufgenommen.\n", + /* 22*/ "Die Skedar-Bombe wurde erfolgreich platziert.\n", + /* 23*/ "Die Skedar-Bombe ist detoniert.\n", + /* 24*/ "Die Aufzugst�ren sind verriegelt - Bombe kann nicht platziert werden.\n", + /* 25*/ "Der Aufzug wurde au゚er Kraft gesetzt.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-beta/wax_str_i.c b/src/files/lang/pal-beta/wax_str_i.c new file mode 100644 index 000000000..8447ff579 --- /dev/null +++ b/src/files/lang/pal-beta/wax_str_i.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione - \n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Piazza ordigno esplosivo in ascensore\n\nImpedisci a questi inetti scienziati della dataDyne Corporation di continuare la ricerca con la nostra tecnologia: piazza una bomba nell'ascensore in modo da distruggere tutti i dati della loro ricerca e qualsiasi altra prova fisica rimasta.\n\n|Obiettivo 2: - Elimina il presidente dataDyne\n\nElimina questo squallido individuo per prevenire ogni possibile tentativo di rappresaglia da parte di elementi residuali di questa azienda traditrice. Per quanto possa essere assurdo pensare che una sola persona possa distruggere la razza, non dobbiamo sottovalutare la forza dell'odio e della vendetta.\n\n|Obiettivo 3: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione - \n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Piazza ordigno esplosivo in ascensore\n\nImpedisci a questi inetti scienziati della dataDyne Corporation di continuare la ricerca con la nostra tecnologia: piazza una bomba nell'ascensore in modo da distruggere tutti i dati della loro ricerca e qualsiasi altra prova fisica rimasta.\n\n|Obiettivo 2: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 3*/ "|Situazione - \n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 4*/ "Scova e scorta De Vries all'eliporto\n", + /* 5*/ "Piazza ordigno esplosivo in ascensore\n", + /* 6*/ "Elimina il presidente dataDyne\n", + /* 7*/ "Esci subito dal mio ufficio...\n", + /* 8*/ "Va all'eliporto se tieni alla pelle!\n", + /* 9*/ "Non vorrai mica spararmi...\n", + /* 10*/ "Come osi disturbarmi!\n", + /* 11*/ "Te ne pentirai amaramente, sfacciata!\n", + /* 12*/ "Se fossi in te girerei al largo!\n", + /* 13*/ "Non vorrai mica spararmi...\n", + /* 14*/ "Cassandra � immobilizzata!\n", + /* 15*/ "Cassandra � stata catturata!\n", + /* 16*/ "Il capo della sicurezza � stato eliminato.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bomba Skedar\n", + /* 20*/ "Bomba Skedar\n", + /* 21*/ "Presa bomba Skedar\n", + /* 22*/ "La bomba Skedar � in posizione corretta.\n", + /* 23*/ "La bomba Skedar � esplosa.\n", + /* 24*/ "Porte ascensore bloccate: impossibile piazzare bomba.\n", + /* 25*/ "L'ascensore � stato disattivato.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-beta/wax_str_s.c b/src/files/lang/pal-beta/wax_str_s.c new file mode 100644 index 000000000..290b2e67c --- /dev/null +++ b/src/files/lang/pal-beta/wax_str_s.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Colocar un Dispositivo Explosivo en el Ascensor\n\nNo se permitir� que los ineptos cient�ficos de la Corporaci�n dataDyne contin�en investigando con nuestra tecnolog�a. Deber疽 colocar una bomba en el ascensor para destruir completamente sus investigaciones, adem疽 de las posibles evidencias f�sicas.\n\n|Objetivo Dos: - Eliminar al Capit疣 de dataDyne\n\nSuprime a este individuo para acabar con cualquier represalia dirigida contra los Skedar por elementos residuales de la traidora corporaci�n. Aunque el concepto de un humano eliminando a la raza Skedar pueda resultar gracioso, no debemos cegarnos ante la fuerza de la venganza.\n\n|Objetivo Tres: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Colocar un Dispositivo Explosivo en el Ascensor\n\nNo se permitir� que los ineptos cient�ficos de la Corporaci�n dataDyne contin�en investigando con nuestra tecnolog�a. Deber疽 colocar una bomba en el ascensor para destruir completamente sus investigaciones, adem疽 de las posibles evidencias f�sicas.\n\n|Objetivo Dos: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 4*/ "Buscar/guiar a Cassandra al helipuerto\n", + /* 5*/ "Colocar explosivo en ascensor del lab.\n", + /* 6*/ "Eliminar al Capit疣 de dataDyne\n", + /* 7*/ "Fuera de mi oficina...\n", + /* 8*/ "Ve al helipuerto si quieres vivir.\n", + /* 9*/ "。No me disparar疽!\n", + /* 10*/ "。C�mo te atreves a molestarme!\n", + /* 11*/ "Vas a lamentar esta intrusi�n, chica.\n", + /* 12*/ "Si yo fuera t�, me marchar�a... 。AHORA!\n", + /* 13*/ "。No me disparar疽!\n", + /* 14*/ "Cassandra ha sido inmovilizada.\n", + /* 15*/ "Cassandra ha sido capturada con 騙ito.\n", + /* 16*/ "El jefe de seguridad ha sido eliminado.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bomba Skedar\n", + /* 20*/ "Bomba Skedar\n", + /* 21*/ "Bomba Skedar recogida.\n", + /* 22*/ "La Bomba Skedar ha sido colocada con 騙ito.\n", + /* 23*/ "La Bomba Skedar ha sido detonada.\n", + /* 24*/ "Ascensor bloqueado. La bomba no puede ser colocada.\n", + /* 25*/ "El ascensor ha sido desactivado.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-final/ameE.c b/src/files/lang/pal-final/ameE.c new file mode 100644 index 000000000..ea4667452 --- /dev/null +++ b/src/files/lang/pal-final/ameE.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're \nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading - \nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the \nSecurity Room.\n", + /* 96*/ "The basement elevator must be around \nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-final/ameJ.c b/src/files/lang/pal-final/ameJ.c new file mode 100644 index 000000000..3a47eb0a0 --- /dev/null +++ b/src/files/lang/pal-final/ameJ.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the Communication blackout by placing another ECM mine on the equipment in the Security room at the base of the building, this will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "02:30am 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable Internal Security Hub\n", + /* 17*/ "Obtain Keycode Necklace\n", + /* 18*/ "Download Project Files\n", + /* 19*/ "Disable External Comms Hub\n", + /* 20*/ "Gain Entrance to Laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Lets see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Dont kill me!\n", + /* 27*/ "If I were you, I'd leave.... NOW!\n", + /* 28*/ "Badly placed ECM mine\n", + /* 29*/ "ECM mine placed correctly\n", + /* 30*/ "MISSION FAILED - Objectives Incomplete\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer Executive Erased\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye Dr Caroll\n", + /* 43*/ "You've written your last bug traitor\n", + /* 44*/ "File Download Initiated\n", + /* 45*/ "File Download Completed\n", + /* 46*/ "ACCESS DENIED - Password Needed\n", + /* 47*/ "Door Unlocked\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to Download - Data Uplink Needed\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr Caroll Conversation...\n", + /* 53*/ "Don't Shoot, Don't Shoot!\n", + /* 54*/ "Critical Mission Object Destroyed \n", + /* 55*/ "Unacceptable civilian casualties\n", + /* 56*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 57*/ "Critical Mission Personnel Killed \n", + /* 58*/ "Obtain ECM Mines\n", + /* 59*/ "Dr Carolls\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine\n", + /* 63*/ "Obtain Data Uplink\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move It!\n", + /* 72*/ "I've got a password problem and you're\nthe man to help me with it\n", + /* 73*/ "Don't Shoot, Dont Shoot!\n", + /* 74*/ "Datalink Broken - Connection Terminated\n", + /* 75*/ "Datalink Error - Incomplete File Download\n", + /* 76*/ "Internal Security System Temporarily Disabled\n", + /* 77*/ "External Communications Hub Disabled\n", + /* 78*/ "Laboratory Lift Located\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine Needed To Disable Security Hub\n", + /* 81*/ "ECM Mine Needed To Disable Comms Hub\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl\n", + /* 85*/ "If I were you I'd leave....NOW!\n", + /* 86*/ "Please don't kill me\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain Eye Spy\n", + /* 89*/ "Dr Carolls\n", + /* 90*/ "Eye Spy\n", + /* 91*/ "An Eye Spy\n", + /* 92*/ "Picked up an Eye Spy\n", + /* 93*/ "We're getting a positive reading -\nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the\nsecurity room.\n", + /* 96*/ "The basement elevator must be around\nthere somewhere.\n", + /* 97*/ "Security System Has Been Brought Back Online\n", + /* 98*/ "You Vandal, You've Broken It!\n", + /* 99*/ "2023 AD, 22:14 Lucerne Tower - Datadyne HQ\n", + /*100*/ "Why the big hurry?", + /*101*/ "If Dr. Caroll is not extracted tonight, dataDyne will put him through mind conditioning, and we'll lose our best chance of finding out what dataDyne are up to.", + /*102*/ "Are they all expendable?", + /*103*/ "Don't joke! You have to be careful, Joanna. Code keys will only operate while the owner is alive; if you kill them, the key is useless. Armed guards are a different matter, of course.", + /*104*/ "What's the target location?", + /*105*/ "Work your way down the building to the ground level. Dr. Caroll will be in a research lab somewhere in the underground facility.", + /*106*/ "How will I recognise him?", + /*107*/ "We don't have an image record, and we can't find any official files. all we have is the name. Good luck, Perfect Dark.", + /*108*/ NULL, + /*109*/ NULL, + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-final/ameP.c b/src/files/lang/pal-final/ameP.c new file mode 100644 index 000000000..ea4667452 --- /dev/null +++ b/src/files/lang/pal-final/ameP.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Access Executive Computer Files\n\nDr. Caroll's future is being decided in a meeting on one of the office floors. The Executive in charge of Dr. Caroll's project is present at the meeting. Follow him to his office and gain access to his project files, then download them to us using your Data Uplink device.\n\n|Objective Four: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Five: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Jam the Internal Security Comms Hub\n\nThis is located in one of the top floors of the building, away from ground traffic interference. Use an ECM Mine to jam the hub and black out the security cameras. The mine must be attached to the hub to be effective. Be quick, though, as the mine will only last for about a minute or so.\n\n|Objective Two: - Obtain De Vries' Necklace/Key\n\nCassandra De Vries carries her Access Key for restricted areas of the building on her necklace. It is linked to her personal health monitor and will cease to be active if her life signs fail. If you take the Necklace/Key from her, you must render her unconscious, not kill her.\n\n|Objective Three: - Jam the External Security Comms Link\n\nComplete the communication blackout by placing another ECM Mine on the equipment in the Security Room at the base of the building. This will jam any automatic calls for outside help.\n\n|Objective Four: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nThis is your first mission, Joanna, and it could hardly be more vital to us. We need to get Dr. Caroll out of there before anything happens to him, and we also need to know about dataDyne's future plans. Our standard rules of engagement apply: do not kill unarmed civilians. Remember, the code keys only work if their owners are alive.\n\n|Objective One: - Secure the Secret Lift\n\nLocate the secure lift to the Basement Laboratory where Dr. Caroll is incarcerated. The exact location is unknown, but it should be found somewhere on the foyer level.\n\nEND\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCentral Divisional HQ Chicago IL USA.", + /* 10*/ "0230 Hours 15 AUG 2023\n", + /* 11*/ "Obtain De Vries' necklace.\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Necklace\n", + /* 14*/ "De Vries' necklace\n", + /* 15*/ "Picked up De Vries' necklace.\n", + /* 16*/ "Disable internal security hub\n", + /* 17*/ "Obtain keycode necklace\n", + /* 18*/ "Download project files\n", + /* 19*/ "Disable external comms hub\n", + /* 20*/ "Gain entrance to laboratory\n", + /* 21*/ "Who are you and what are you doing here?\n", + /* 22*/ "Look out! She's got a gun.\n", + /* 23*/ "You won't shoot me, foolish child!\n", + /* 24*/ "Don't you know who I am?\n", + /* 25*/ "Let's see how you deal with security.\n", + /* 26*/ "PLEASE!!!! Don't kill me!\n", + /* 27*/ "If I were you, I'd leave... NOW!\n", + /* 28*/ "Badly placed ECM Mine.\n", + /* 29*/ "ECM Mine placed correctly.\n", + /* 30*/ "MISSION FAILED - objectives incomplete.\n", + /* 31*/ " MISSION SUCCESSFUL \n", + /* 32*/ "CANNOT complete all objectives.\n", + /* 33*/ "Time to erase those files.\n", + /* 34*/ "Computer executive erased.\n", + /* 35*/ "I'll do what you want!\n", + /* 36*/ "HELP - Intruder!\n", + /* 37*/ "You talk too much.\n", + /* 38*/ "HELP, HELP!\n", + /* 39*/ "I'll do what you want...\n", + /* 40*/ "Logging on now...\n", + /* 41*/ "Okay, I'm in...\n", + /* 42*/ "Goodbye, Dr. Caroll.\n", + /* 43*/ "You've written your last bug, traitor!\n", + /* 44*/ "File download initiated.\n", + /* 45*/ "File download completed.\n", + /* 46*/ "ACCESS DENIED - password needed.\n", + /* 47*/ "Door unlocked.\n", + /* 48*/ "DOH!\n", + /* 49*/ "Unable to download - Data Uplink needed.\n", + /* 50*/ "LIGHTS NOW ON\n", + /* 51*/ "LIGHTS NOW OFF\n", + /* 52*/ "Erase Dr. Caroll conversation...\n", + /* 53*/ "Don't shoot, don't shoot!\n", + /* 54*/ "Critical mission object destroyed.\n", + /* 55*/ "Unacceptable civilian casualties.\n", + /* 56*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 57*/ "Critical mission personnel killed.\n", + /* 58*/ "Obtain ECM Mines.\n", + /* 59*/ "Dr. Caroll's\n", + /* 60*/ "ECM Mine\n", + /* 61*/ "An ECM Mine\n", + /* 62*/ "Picked up an ECM Mine.\n", + /* 63*/ "Obtain Data Uplink.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "A Data Uplink\n", + /* 67*/ "Picked up a Data Uplink.\n", + /* 68*/ "Yes, yes, I agree. Personality is expendable\n in this case.\n", + /* 69*/ "No, I can start the process from my office\n terminal and delete the necessary files\n at the same time.\n", + /* 70*/ "I'll begin at once. Goodbye.\n", + /* 71*/ "Move it!\n", + /* 72*/ "I've got a password problem, and you're \nthe man to help me with it.\n", + /* 73*/ "Don't shoot, don't shoot!\n", + /* 74*/ "Datalink broken - connection terminated.\n", + /* 75*/ "Datalink error - incomplete file download.\n", + /* 76*/ "Internal security system temporarily disabled.\n", + /* 77*/ "External communications hub disabled.\n", + /* 78*/ "Laboratory lift located.\n", + /* 79*/ "Security... Help me!\n", + /* 80*/ "ECM Mine needed to disable security hub.\n", + /* 81*/ "ECM Mine needed to disable comms hub.\n", + /* 82*/ "Dummy\n", + /* 83*/ "How dare you disturb me!\n", + /* 84*/ "You will regret this intrusion, girl!\n", + /* 85*/ "If I were you, I'd leave...NOW!\n", + /* 86*/ "Please don't kill me!\n", + /* 87*/ "Don't shoot!\n", + /* 88*/ "Obtain CamSpy.\n", + /* 89*/ "Dr. Caroll's\n", + /* 90*/ "CamSpy\n", + /* 91*/ "A CamSpy\n", + /* 92*/ "Picked up a CamSpy.\n", + /* 93*/ "We're getting a positive reading - \nthe internal comms hub is nearby.\n", + /* 94*/ "You're on the same floor as \nCassandra's office.\n", + /* 95*/ "The other hub has got to be in the \nSecurity Room.\n", + /* 96*/ "The basement elevator must be around \nthere somewhere.\n", + /* 97*/ "Security system is now back online.\n", + /* 98*/ "You vandal, you've broken it!\n", + /* 99*/ "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ\n", + /*100*/ "Why the big hurry?\n", + /*101*/ "If Dr. Caroll is not extracted tonight, \ndataDyne will put him through mind \nconditioning, and we'll lose our best \nchance of finding out what dataDyne \nare up to.\n", + /*102*/ "Are they all expendable?\n", + /*103*/ "Don't joke! You have to be careful, Joanna. \nCode keys will only operate while the owner \nis alive... If you kill them, the key is \nuseless. Armed guards are a different matter, \nof course.\n", + /*104*/ "What's the target location?\n", + /*105*/ "Work your way down the building to the ground \nlevel. Dr. Caroll will be in a research lab \nsomewhere in the underground facility.\n", + /*106*/ "How will I recognize him?\n", + /*107*/ "We don't have an image record, and we can't \nfind any official files. All we have is the \nname. Good luck, Perfect Dark.\n", + /*108*/ "Right, I'm in...\n", + /*109*/ "I...I'm logging on now.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-final/ame_str_f.c b/src/files/lang/pal-final/ame_str_f.c new file mode 100644 index 000000000..adefe2c1c --- /dev/null +++ b/src/files/lang/pal-final/ame_str_f.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Brouiller le relais de communications\n\nIl est situ� sur l'un des toits de l'immeuble, loin des interf駻ences du trafic au sol. Utilisez une mine CME sur le relais pour brouiller les cam駻as de surveillance. La mine doit 黎re fix� sur le relais pour fonctionner. Faites vite, l'effet ne dure qu' une minute environ.\n\n|Objectif 2: - Trouver le collier-cl� de De Vries\n\nCassandra De Vries porte la cl� d'acc鑚 aux zones interdites de l'immeuble sur son collier. Il est connect� � ses pulsations et cessera de fonctionner si elle vient � mourir. Prenez le collier et neutralisez-la sans la tuer.\n\n|Objectif 3: - Acc馘er aux fichiers ordi dirigeant\n\nLe sort du Dr. Caroll est � l'ordre du jour d'une r騏nion, dans l'un des bureaux. Le dirigeant charg� du projet du Dr. Caroll sera pr駸ent. Suivez-le jusqu'� son bureau et acc馘ez � ses fichiers, puis t駘馗hargez-les gr稍e � votre r馗epteur.\n\n|Objectif 4: - Brouiller les communications ext駻ieures\n\nAchevez le brouillage des communications en pla軋nt une autre mine CME sur le mat駻iel de la salle de surveillance � la base de l'immeuble. Ils ne pourront ainsi appeler des renforts ext駻ieurs.\n\n|Objectif 5: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, et elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Brouiller le relais de communications\n\nIl est situ� sur l'un des toits de l'immeuble, loin des interf駻ences du trafic au sol. Utilisez une mine CME sur le relais pour brouiller les cam駻as de surveillance. La mine doit 黎re appliqu馥 sur le relais pour fonctionner. Faites vite, l'effet ne dure qu'une minute environ.\n\n|Objectif 2: - Trouver le collier-cl� de De Vries\n\nCassandra De Vries porte sa cl� d'acc鑚 aux zones interdites de l'immeuble sur son collier. Il est connect� � ses pulsations et cessera de fonctionner si elle vient � mourir. Prenez le collier et neutralisez-la sans la tuer.\n\n|Objectif 3: - Brouiller les communications ext駻ieures\n\nAchevez le brouillage des communications en pla軋nt une autre mine CME sur le mat駻iel de la salle de surveillance � la base de l'immeuble. Ils ne pourront ainsi appeler des renforts ext駻ieurs.\n\n|Objectif 4: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Il affirme avoir critiqu� les implications morales du dernier projet de la dataDyne et celle-ci compte le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nVoici votre premi鑽e mission, Joanna, elle est d'une haute importance. Il nous faut r馗up駻er le Dr. Caroll avant qu'il ne soit en danger et en apprendre plus sur les projets de la dataDyne. Notre protocole d'action: 駱argner les civils d駸arm駸. Souvenez-vous: les cl駸 cod馥s ne fonctionnent que si leurs d騁enteurs sont en vie.\n\n|Objectif 1: - Trouver l'ascenseur secret\n\nAtteignez l'ascenseur de s馗urit� menant au laboratoire souterrain o� le Dr. Caroll est d騁enu. Sa position exacte est inconnue, mais il doit se situer non loin du hall.\n\nFIN\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne:\nQG central Chicago IL USA.", + /* 10*/ "Heure: 02:30 15 AOUT 2023\n", + /* 11*/ "Obtenir collier de De Vries.\n", + /* 12*/ "Cassandra De Vries:\n", + /* 13*/ "Collier\n", + /* 14*/ "Collier de De Vries\n", + /* 15*/ "Collier de De Vries obtenu.\n", + /* 16*/ "Neutraliser relais int駻ieur\n", + /* 17*/ "Obtenir collier-cl饅n", + /* 18*/ "T駘馗harger fichiers\n", + /* 19*/ "Neutraliser relais ext駻ieur\n", + /* 20*/ "Acc馘er au laboratoire\n", + /* 21*/ "Qui 黎es-vous? Que faites-vous l�?\n", + /* 22*/ "Attention! Elle est arm馥!\n", + /* 23*/ "Vous n'oserez pas... Jeune sotte!\n", + /* 24*/ "Savez-vous qui je suis?\n", + /* 25*/ "J'appelle la s馗urit�.\n", + /* 26*/ "PITIE!!!! Ne me tuez pas!\n", + /* 27*/ "Un conseil: partez, MAINTENANT!\n", + /* 28*/ "Mine CME mal plac馥.\n", + /* 29*/ "Mine CME plac馥 correctement.\n", + /* 30*/ "MISSION ECHOUEE - objectifs incomplets.\n", + /* 31*/ " MISSION ACCOMPLIE \n", + /* 32*/ "Objectifs inatteignables.\n", + /* 33*/ "Il est temps d'effacer les fichiers.\n", + /* 34*/ "Ordinateur dirigeant effac�.\n", + /* 35*/ "Je ferai ce que vous voulez!\n", + /* 36*/ "A L'AIDE - Intrus!\n", + /* 37*/ "Vous parlez trop.\n", + /* 38*/ "AU SECOURS! A MOI!\n", + /* 39*/ "Je ferai ce que vous voulez...\n", + /* 40*/ "Je me connecte...\n", + /* 41*/ "OK. Connexion termin馥...\n", + /* 42*/ "Adieu, Dr. Caroll.\n", + /* 43*/ "La fin est proche, sale tra�tre!\n", + /* 44*/ "T駘馗hargement en cours.\n", + /* 45*/ "T駘馗hargement complet.\n", + /* 46*/ "ACCES REFUSE - mot de passe requis.\n", + /* 47*/ "Porte d騅errouill馥.\n", + /* 48*/ "HEIN?!\n", + /* 49*/ "Erreur t駘馗harg. - R馗epteur absent.\n", + /* 50*/ "LUMIERES ON\n", + /* 51*/ "LUMIERES OFF\n", + /* 52*/ "Effacez la conversation du Dr. Caroll.\n", + /* 53*/ "Ne...ne tirez pas!\n", + /* 54*/ "Objet crucial d騁ruit.\n", + /* 55*/ "Pertes civiles inacceptables.\n", + /* 56*/ "MISSION ECHOUEE \n - objectifs inatteignables.\n", + /* 57*/ "Personnel crucial tu�.\n", + /* 58*/ "Obtenir mines CME.\n", + /* 59*/ "Dr. Caroll: \n", + /* 60*/ "Mine CME\n", + /* 61*/ "Une Mine CME\n", + /* 62*/ "Mine CME obtenue.\n", + /* 63*/ "Obtenir r馗epteur.\n", + /* 64*/ "\n", + /* 65*/ "R馗epteur\n", + /* 66*/ "Un r馗epteur\n", + /* 67*/ "R馗epteur obtenu.\n", + /* 68*/ "Oui, oui, je suis d'accord. On peut se passer\n de sa personnalit�.\n", + /* 69*/ "Non, je peux y travailler depuis mon ordinateur\n de bureau et effacer les fichiers\n en m麥e temps.\n", + /* 70*/ "Je m'y mets tout de suite. Au revoir.\n", + /* 71*/ "Au pied!\n", + /* 72*/ "J'ai un probl鑪e de mot de passe, et vous \nallez le r駸oudre.\n", + /* 73*/ "Ne tirez pas! Ne tirez pas!\n", + /* 74*/ "Transfert interrompu - connexion perdue.\n", + /* 75*/ "Erreur transfert - t駘馗hargement incomplet.\n", + /* 76*/ "Syst鑪e de s馗urit� temporairement annul�.\n", + /* 77*/ "Communications ext駻ieures coup馥s.\n", + /* 78*/ "Ascenseur du laboratoire localis�.\n", + /* 79*/ "S馗urit�!!! A l'aide!\n", + /* 80*/ "Mine CME requise pour brouiller s馗urit�.\n", + /* 81*/ "Mine CME requise pour brouiller coms.\n", + /* 82*/ "Leurre\n", + /* 83*/ "Vous osez me d駻anger?\n", + /* 84*/ "Vous allez le regretter, jeune fille!\n", + /* 85*/ "Un conseil: partez...MAINTENANT!\n", + /* 86*/ "Ne me tuez pas!\n", + /* 87*/ "Piti�!\n", + /* 88*/ "Obtenir CamSpy.\n", + /* 89*/ "La CamSpy du\n", + /* 90*/ "Dr. Caroll\n", + /* 91*/ "Une CamSpy\n", + /* 92*/ "CamSpy obtenue.\n", + /* 93*/ "Signal positif - \nle relais de com int駻ieur est proche.\n", + /* 94*/ "Le bureau de Cassandra est � \ncet 騁age.\n", + /* 95*/ "L'autre relais doit 黎re dans la \nsalle de surveillance.\n", + /* 96*/ "L'ascenseur souterrain doit 黎re dans \nle coin.\n", + /* 97*/ "Syst鑪e de s馗urit� op駻ationnel.\n", + /* 98*/ "Bravo...軋 ne marche plus!\n", + /* 99*/ "2023, H: 22:14 Tour Lucerne - QG dataDyne\n", + /*100*/ "Pourquoi agir si vite?\n", + /*101*/ "Si le Dr. Caroll n'est pas sauv� ce soir, \nses sup駻ieurs conditionneront son \nesprit et nous ne pourrons d馗ouvrir \nles plans de la dataDyne. \n", + /*102*/ "Peut-on les 駘iminer?\n", + /*103*/ "Pas de b黎ises: une cl� de s馗urit� ne \nfonctionne que si le d騁enteur est \nen vie. Ne tuez donc pas n'importe \nqui. Vous pouvez vous occuper des \ngardes arm駸...\n", + /*104*/ "O� se trouve la cible?\n", + /*105*/ "Descendez l'immeuble jusqu'aux niveaux \ninf駻ieurs. Le Dr. Caroll se trouve \ndans un laboratoire souterrain.\n", + /*106*/ "Comment le reconna�tre?\n", + /*107*/ "Nous n'avons aucune photo, ni document \nd'archive. Nous ne connaissons que \nson nom. Bonne chance, Perfect Dark.\n", + /*108*/ "OK. J'y suis...\n", + /*109*/ "Je...Je me connecte.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-final/ame_str_g.c b/src/files/lang/pal-final/ame_str_g.c new file mode 100644 index 000000000..239a44f97 --- /dev/null +++ b/src/files/lang/pal-final/ame_str_g.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Blockieren Sie das interne Sicherheitssystem!\n\nDer Schaltblock ist in einem der oberen Stockwerke untergebracht, wo er vor Interferenzen gesch�tzt ist. Setzen Sie eine ECM-Mine ein, um Funksignale zu blockieren und die Kameras auszuschalten. Die Mine muss direkt am Schaltblock angebracht werden, um effektiv arbeiten zu k�nnen. Sie m�ssen rasch agieren, da die Mine nur eine Minute lang aktiv ist.\n\n|2. Ziel: - Bringen Sie De Vries' Halskette in Ihren Besitz!\n\nCassandra De Vries tr臠t den Codeschl�ssel f�r Sperrzonen innerhalb des Geb舫des an ihrer Halskette. Der Schl�ssel steht in Verbindung mit ihrem pers�nlichen Gesundheitsstatus ワberwachungsger舩. Sobald kein Lebenszeichen mehr �bertragen wird, verliert der Schl�ssel seinen Nutzen. Wenn Sie die Kette an sich nehmen, sorgen Sie daf�r, dass De Vries nur bewusstlos ist.\n\n|3. Ziel: - Erlangen Sie Zugang zu den geheimen Daten!\n\nZur Stunde wird �ber Dr. Carolls Zukunft verhandelt. Das Meeting, bei dem der Manager, der f�r Dr. Carolls Projekt verantwortlich zeichnet anwesend ist, findet in einem der B�rotrakte statt. Folgen Sie ihm in sein B�ro, greifen Sie auf die Projektdaten zu und �bertragen Sie sie an uns mit Hilfe Ihres Data Uplink-Ger舩es.\n\n|4. Ziel: - Blockieren Sie das externe Sicherheitssystem!\n\nKomplettieren Sie den Ausfall der Funkverbindungen, indem Sie eine weitere ECM-Mine am Schaltblock im Security-Raum nahe des Fundaments des Geb舫des anbringen. Dadurch werden s舂tliche automatisch generierten SOS-Rufe nach drau゚en blockiert.\n\n|5. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangengehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Blockieren Sie das interne Sicherheitssystem!\n\nDer Schaltblock ist in einem der oberen Stockwerke untergebracht, wo er vor Interferenzen gesch�tzt ist. Setzen Sie eine ECM-Mine ein, um Funksignale zu blockieren und die Kameras auszuschalten. Die Mine muss direkt am Schaltblock angebracht werden, um effektiv arbeiten zu k�nnen. Sie m�ssen rasch agieren, da die Mine nur eine Minute lang aktiv ist.\n\n|2. Ziel: - Bringen Sie De Vries' Halskette in Ihren Besitz!\n\nCassandra De Vries tr臠t den Codeschl�ssel f�r Sperrzonen innerhalb des Geb舫des an ihrer Halskette. Der Schl�ssel steht in Verbindung mit ihrem pers�nlichen Gesundheitsstatus ワberwachungsger舩. Sobald kein Lebenszeichen mehr �bertragen wird, verliert der Schl�ssel seinen Nutzen. Wenn Sie die Kette an sich nehmen, sorgen Sie daf�r, dass De Vries nur bewusstlos ist.\n\n|3. Ziel: - Blockieren Sie das externe Sicherheitssystem!\n\nKomplettieren Sie den Ausfall der Funkverbindungen, indem Sie eine weitere ECM-Mine am Schaltblock im Security-Raum nahe des Fundaments des Geb舫des anbringen. Dadurch werden s舂tliche automatisch generierten SOS-Rufe nach drau゚en blockiert.\n\n|4. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangengehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Caroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bitte lautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wieder bereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nJoanna, dies ist Ihre erste Mission und gleichzeitig die wichtigste f�r unsere Organisation. Wir m�ssen Dr. Caroll in Sicherheit bringen, bevor ihm etwas zust�゚t. Au゚erdem m�ssen wir unbedingt Einsicht in die zuk�nftigen Aktivit舩en von dataDyne bekommen. F�r diesen Einsatz gelten unsere Standardregeln: Neutralisieren Sie keine unbewaffneten Zivilisten, und vergessen Sie nicht, dass Codeschl�ssel nur funktionieren, solange ihre Besitzer am Leben sind.\n\n|1. Ziel: - Finden Sie den geheimen Aufzug!\n\nOrten Sie den geheimen Aufzug zum Labor im Keller, wo Dr. Caroll gefangengehalten wird. Die exakte Position des Aufzugs ist unbekannt, aber er sollte sich nahe des Foyers befinden.\n\nENDE\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\n Abteilungshauptquartier Chicago IL USA.", + /* 10*/ "0230 Uhr 15 AUG 2023\n", + /* 11*/ "Bringen Sie die De Vries' Halskette in Ihren Besitz!\n", + /* 12*/ "Cassandra De Vries'\n", + /* 13*/ "Halskette\n", + /* 14*/ "De Vries' Halskette\n", + /* 15*/ "De Vries' Halskette aufgenommen\n", + /* 16*/ "Blockieren Sie das Sicherheitssystem!\n", + /* 17*/ "Finden Sie den Schl�ssel!\n", + /* 18*/ "Kopieren Sie die Projektdaten!\n", + /* 19*/ "Blockieren Sie die externe Sicherheit!\n", + /* 20*/ "Verschaffen Sie sich Zutritt zum Labor!\n", + /* 21*/ "Wer sind Sie, und was haben Sie hier verloren?\n", + /* 22*/ "Vorsicht! Sie hat eine Waffe!\n", + /* 23*/ "Du wirst nicht auf mich schie゚en, dummes Kind!\n", + /* 24*/ "Du wei゚t wohl nicht, wer ich bin.\n", + /* 25*/ "Mal sehen, wie du mit der Security klarkommst.\n", + /* 26*/ "BITTE!!!! Tun Sie mir nichts!\n", + /* 27*/ "W舐e ich du, w�rde ich verschwinden... und zwar JETZT!\n", + /* 28*/ "ECM-Mine wurde nicht korrekt platziert.\n", + /* 29*/ "ECM-Mine wurde korrekt platziert.\n", + /* 30*/ "MISSION FEHLGESCHLAGEN - Zielerreichung unvollst舅dig.\n", + /* 31*/ " MISSION ERFOLGREICH \n", + /* 32*/ "Erreichung aller Ziele UNMヨGLICH.\n", + /* 33*/ "Es ist an der Zeit, diese Daten zu l�schen.\n", + /* 34*/ "Festplatte gel�scht\n", + /* 35*/ "Ich tue alles, was Sie verlangen!\n", + /* 36*/ "HILFE - Ein Eindringling!\n", + /* 37*/ "Du sprichst zuviel.\n", + /* 38*/ "HILFE, HILFE!\n", + /* 39*/ "Ich tue alles, was Sie verlangen...\n", + /* 40*/ "Ich logge mich jetzt ein...\n", + /* 41*/ "Okay, ich bin drin...\n", + /* 42*/ "Auf Wiedersehen, Dr. Caroll.\n", + /* 43*/ "Du hast deinen letzten Virus geschrieben, Verr舩er!\n", + /* 44*/ "Kopiervorgang gestartet\n", + /* 45*/ "Kopiervorgang abgeschlossen\n", + /* 46*/ "ZUGRIFF VERWEIGERT - Passwort erforderlich\n", + /* 47*/ "T�rverriegelung aufgehoben\n", + /* 48*/ "HトH!\n", + /* 49*/ "Kopiervorgang kann nicht gestartet werden - Data Uplink erforderlich.\n", + /* 50*/ "BELEUCHTUNG AKTIVIERT\n", + /* 51*/ "BELEUCHTUNG DEAKTIVIERT\n", + /* 52*/ "L�schen Sie die Konversation mit Dr. Caroll...\n", + /* 53*/ "Nicht schie゚en, nicht schie゚en!\n", + /* 54*/ "Wichtiges Objekt zerst�rt\n", + /* 55*/ "Anzahl der zivilen Opfer ist unakzeptabel.\n", + /* 56*/ "MISSION FEHLGESCHLAGEN \n - Gesamtzielerreichung unm�glich\n", + /* 57*/ "Wichtige Person neutralisiert\n", + /* 58*/ "Erlangen Sie ECM-Minen.\n", + /* 59*/ "Dr. Carolls\n", + /* 60*/ "ECM-Mine\n", + /* 61*/ "Eine ECM-Mine\n", + /* 62*/ "ECM-Mine aufgenommen\n", + /* 63*/ "Erlangen Sie das Data Uplink-Ger舩.\n", + /* 64*/ "\n", + /* 65*/ "Data Uplink\n", + /* 66*/ "Ein Data Uplink\n", + /* 67*/ "Data Uplink aufgenommen\n", + /* 68*/ "Ja, ja, dem stimme ich zu. Personen sind in diesem\nFall entbehrlich.\n", + /* 69*/ "Nein, ich kann den Vorgang von meinem B�ro\naus initiieren und die entsprechenden Files l�schen.\nJa, das erfolgt gleichzeitig.\n", + /* 70*/ "Ich fange sofort an. Wiederh�ren.\n", + /* 71*/ "Beweg dich!\n", + /* 72*/ "Ich habe ein Passwort-Problem, und du bist\nderjenige, der mir aus der Patsche helfen wird.\n", + /* 73*/ "Nicht schie゚en, nicht schie゚en!\n", + /* 74*/ "Datalink defekt - Verbindung terminiert\n", + /* 75*/ "Datalink Error - Kopiervorgang unvollst舅dig\n", + /* 76*/ "Internes Sicherheitssystem tempor舐 au゚er Kraft gesetzt.\n", + /* 77*/ "Externe Kommunikationssysteme au゚er Kraft gesetzt.\n", + /* 78*/ "Aufzug zum Labor geortet.\n", + /* 79*/ "Security... Hilfe!\n", + /* 80*/ "Um den Schaltblock zu deaktivieren, wird eine ECM-Mine ben�tigt.\n", + /* 81*/ "Um den Schaltblock zu deaktivieren, wird eine ECM-Mine ben�tigt.\n", + /* 82*/ "Dummy\n", + /* 83*/ "Wie kannst du es wagen, mich zu st�ren?\n", + /* 84*/ "Du wirst dieses Eindringen bereuen, Kleine!\n", + /* 85*/ "W舐e ich du, w�rde ich verschwinden,... und zwar JETZT!\n", + /* 86*/ "Bitte tun Sie mir nichts!\n", + /* 87*/ "Nicht schie゚en!\n", + /* 88*/ "Erlangen Sie den CamSpy.\n", + /* 89*/ "Dr. Carolls\n", + /* 90*/ "CamSpy\n", + /* 91*/ "Ein CamSpy\n", + /* 92*/ "CamSpy aufgenommen\n", + /* 93*/ "Wir empfangen ein deutliches Signal - \nder Schaltblock f�r die internen Sicherheitssysteme muss in der N臧e sein.\n", + /* 94*/ "Sie befinden sich im gleichen Stockwerk wie\nCassandras B�ro.\n", + /* 95*/ "Der andere Schaltblock muss im \nSecurity Raum sein.\n", + /* 96*/ "Der Aufzug zum Keller muss hier \nirgendwo sein.\n", + /* 97*/ "Das Sicherheitssystem ist wieder online.\n", + /* 98*/ "Du Vandale, du hast es zerst�rt!\n", + /* 99*/ "2023 AD, 2214 Uhr Lucerne Tower - dataDyne HQ\n", + /*100*/ "Warum die Hektik?\n", + /*101*/ "Wenn Dr. Caroll heute nicht gerettet wird, \nwird er von dataDyne einer gedanklichen \nKonditionierung unterzogen. So w�rden wir \nunsere beste Chance verlieren, um herauszufinden, \nwas dataDyne beabsichtigt.\n", + /*102*/ "Sind dort alle Personen entbehrlich?\n", + /*103*/ "Machen Sie keine Witze! Sie m�ssen vorsichtig sein, Joanna. \nCodeschl�ssel n�tzen nur, solange ihre Besitzer \nam Leben sind; wenn Sie sie ausschalten, verliert der \nSchl�ssel seinen Wert. Bewaffnete Wachen sind nat�rlich \nein anderes Thema...\n", + /*104*/ "Wie lautet der Zielbereich?\n", + /*105*/ "Arbeiten Sie sich von oben vor, bis Sie das unterste Stockwerk \nerreichen. Dr. Caroll befindet sich irgendwo in einem der \nLabors in den unterirdischen Trakten.\n", + /*106*/ "Woran erkenne ich ihn?\n", + /*107*/ "Wir verf�gen �ber kein Bildmaterial, und wir k�nnen \nauch keine offiziellen Akten finden. Alles was wir haben, \nist sein Name. Viel Gl�ck, Perfect Dark.\n", + /*108*/ "Ich bin jetzt drin...\n", + /*109*/ "Ich...Ich logge mich jetzt ein.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-final/ame_str_i.c b/src/files/lang/pal-final/ame_str_i.c new file mode 100644 index 000000000..9d8f54ff5 --- /dev/null +++ b/src/files/lang/pal-final/ame_str_i.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Disattiva sistema di sicurezza interno\n\nSi trova in uno dei piani superiori dell'edificio lontano dalle interferenze del traffico stradale. Usa una mina ECM per mandare in tilt la centralina e le telecamere di sicurezza. Devi attaccare la mina alla centralina perch� abbia effetto. Fa presto! La mina dura solamente un minuto circa.\n\n|Obiettivo 2: - Prendi la collana-chiave di De Vries\n\nCassandra De Vries tiene al collo la chiave d'accesso alle aree di sicurezza dell'edificio. La collana � connessa ad un sensore del suo stato di salute e si disattiver� in caso di morte. Se vuoi prenderle la collana dovrai tramortirla senza ucciderla.\n\n|Obiettivo 3: - Trova i file nel PC del direttore\n\nIn uno dei piani dell'edificio principale si tiene una riunione per decidere del futuro del Dr. Caroll, vi partecipa anche il direttore responsabile del suo progetto. Seguilo nel suo ufficio e trova i file di tale progetto, scaricali sulla nostra rete usando il tuo Connettore Dati.\n\n|Obiettivo 4: - Disattiva sistema di sicurezza esterno\n\nMetti un'altra mina ECM sulla strumentazione nella Stanza di Sicurezza al piano terra: questo mander� in tilt la richiesta automatica d'aiuto esterno, mettendo cos� totalmente fuori uso il sistema di sicurezza.\n\n|Obiettivo 5: - Trova l'ascensore segreto\n\nTrova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Disattiva sistema di sicurezza interno\n\n Si trova in uno dei piani superiori dell'edificio lontano dalle interferenze del traffico stradale. Usa una mina ECM per mandare in tilt la centralina e le telecamere di sicurezza. Devi attaccare la mina alla centralina perch� abbia effetto. Fa presto! La mina dura solamente un minuto circa.\n\n|Obiettivo 2: - Prendi la collana-chiave di De Vries\n\nCassandra De Vries tiene al collo la chiave d'accesso alle aree di sicurezza dell'edificio. La collana � connessa ad un sensore del suo stato di salute e si disattiver� in caso di morte. Se vuoi prenderle la collana dovrai tramortirla senza ucciderla.\n\n|Obiettivo 3: - Disattiva sistema di sicurezza esterno\n\n Metti un'altra mina ECM sulla strumentazione nella Stanza di Sicurezza al piano terra: questo mander� in tilt la richiesta automatica d'aiuto esterno, mettendo cos� totalmente fuori uso il sistema di sicurezza.\n\n|Obiettivo 4: - Trova l'ascensore segreto\n\n Trova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nJoanna, questa � la tua prima missione ed � di vitale importanza per noi. Dobbiamo salvare il Dr. Caroll prima che gli succeda qualcosa e dobbiamo scoprire di pi� sui piani futuri della dataDyne. Attieniti alle nostre regole standard: non uccidere civili disarmati. Ricorda che le chiavi magnetiche funzionano solo se i loro possessori sono in vita.\n\n|Obiettivo 1: - Trova l'ascensore segreto\n\n Trova l'ascensore segreto per il laboratorio sotterraneo dov'� rinchiuso il Dr. Caroll. La sua posizione esatta � sconosciuta ma dovrebbe essere sul piano dell'atrio.\n\nFINE\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nQG Div. Centrale Chicago IL USA.", + /* 10*/ "Ore 0230 15 AGO 2023\n", + /* 11*/ "Prendi collana di De Vries.\n", + /* 12*/ "Cassandra De Vries:\n", + /* 13*/ "Collana\n", + /* 14*/ "Collana di De Vries\n", + /* 15*/ "Presa collana di De Vries.\n", + /* 16*/ "Disattiva sistema di sicurezza interno\n", + /* 17*/ "Prendi collana-chiave\n", + /* 18*/ "Scarica file del progetto\n", + /* 19*/ "Disattiva sistema di sicurezza esterno\n", + /* 20*/ "Cerca di entrare nel laboratorio\n", + /* 21*/ "Chi sei e che ci fai qui?\n", + /* 22*/ "Attenzione! ネ armata.\n", + /* 23*/ "Non lo farei se fossi in te!\n", + /* 24*/ "Tu non sai chi sono io!\n", + /* 25*/ "Vediamo come fai con la sicurezza.\n", + /* 26*/ "TI PREGO!!! Non sparare!\n", + /* 27*/ "Se fossi in te girerei i tacchi!\n", + /* 28*/ "Mina in posizione errata\n", + /* 29*/ "Mina piazzata correttamente\n", + /* 30*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 31*/ " MISSIONE COMPIUTA \n", + /* 32*/ "IMPOSSIBILE completare obiettivi!\n", + /* 33*/ "ネ ora di cancellare i file.\n", + /* 34*/ "Cancellato PC direttore.\n", + /* 35*/ "Far� quel che vuoi!\n", + /* 36*/ "ALLARME - Intrusione!\n", + /* 37*/ "Tu parli troppo!\n", + /* 38*/ "AIUTO! AIUTO!\n", + /* 39*/ "Far� quel che vuoi...\n", + /* 40*/ "Connessione in corso...\n", + /* 41*/ "Bene, ci sono...\n", + /* 42*/ "Arrivederci, Dr. Caroll.\n", + /* 43*/ "Comincia a pregare, verme!\n", + /* 44*/ "Scaricamento in corso\n", + /* 45*/ "Scaricamento completato\n", + /* 46*/ "ACCESSO NEGATO: inserire password\n", + /* 47*/ "Aperta la porta!\n", + /* 48*/ "TOH!\n", + /* 49*/ "Impossibile scaricare: serve Connettore Dati\n", + /* 50*/ "LUCI ACCESE\n", + /* 51*/ "LUCI SPENTE\n", + /* 52*/ "Cancellare conversazione con Dr. Caroll\n", + /* 53*/ "Non sparare! Non sparare!\n", + /* 54*/ "Distrutto strumento essenziale alla missione\n", + /* 55*/ "Vittime civili inaccettabili\n", + /* 56*/ "MISSIONE FALLITA - \n Impossibile completare obiettivi\n", + /* 57*/ "Ucciso personale essenziale alla missione\n", + /* 58*/ "Procurati mina ECM.\n", + /* 59*/ "Dr. Caroll:\n", + /* 60*/ "Mina ECM\n", + /* 61*/ "Mina ECM\n", + /* 62*/ "Presa mina ECM\n", + /* 63*/ "Procurati Connettore Dati.\n", + /* 64*/ "\n", + /* 65*/ "C. Dati\n", + /* 66*/ "Un Connettore Dati\n", + /* 67*/ "Preso Connettore Dati.\n", + /* 68*/ "S�, s�! Sono d'accordo. Possibili vittime\n sono giustificate.\n", + /* 69*/ "No, posso iniziare dal terminale del mio\n ufficio e cancellare i file necessari\n al tempo stesso.\n", + /* 70*/ "Inizier� subito. A dopo.\n", + /* 71*/ "Muoviti!\n", + /* 72*/ "Ho problemi con la password, e tu sei \nl'unico che pu� aiutarmi.\n", + /* 73*/ "Non sparare! Non sparare!\n", + /* 74*/ "Errore datalink: connessione terminata\n", + /* 75*/ "Errore datalink: scaricamento incompleto\n", + /* 76*/ "Sistema di sicurezza interno temp. fuori uso.\n", + /* 77*/ "Sistema di sicurezza esterno fuori uso.\n", + /* 78*/ "Ascensore laboratorio localizzato.\n", + /* 79*/ "Sicurezza... Aiuto!\n", + /* 80*/ "Serve mina ECM per disattivare sicurezza interno\n", + /* 81*/ "Serve mina ECM per disattivare sicurezza esterno\n", + /* 82*/ "Idiota\n", + /* 83*/ "Come osi disturbarmi!\n", + /* 84*/ "Te ne pentirai amaramente, sfacciata!\n", + /* 85*/ "Se fossi in te starei alla larga!\n", + /* 86*/ "Ti prego, risparmiami!\n", + /* 87*/ "Non sparare!\n", + /* 88*/ "Procurati TeleSpia.\n", + /* 89*/ "Dr. Caroll:\n", + /* 90*/ "TeleSpia\n", + /* 91*/ "TeleSpia\n", + /* 92*/ "Presa la TeleSpia.\n", + /* 93*/ "Siamo sulla pista giusta! Siamo \nvicini al sistema di sicurezza\n interno.\n", + /* 94*/ "Sei sul piano dell'ufficio di \nCassandra.\n", + /* 95*/ "L'altra centralina dev'essere \nnella Stanza di Sicurezza.\n", + /* 96*/ "L'ascensore dev'essere qui da \nqualche parte.\n", + /* 97*/ "Il sistema di sicurezza funziona ora.\n", + /* 98*/ "L'hai rotto, maledizione!\n", + /* 99*/ "AD 2023, ore 2214 Lucerne Tower - QG dataDyne\n", + /*100*/ "Cos'� tutta 'sta fretta?\n", + /*101*/ "Se non salviamo il Dr. Caroll stanotte, \ndataDyne gli far� il lavaggio del \ncervello e noi non sapremo mai \nquali sono i loro piani. \n\n", + /*102*/ "Posso fare piazza pulita?\n", + /*103*/ "Attenta, Joanna! Qui non si scherza! \nLa chiave funziona solo se chi la porta � \nancora vivo; altrimenti si disattiver�. \nCerto, con le guardie armate \n� tutta un'altra storia! \n", + /*104*/ "Dove si trova l'obiettivo?\n", + /*105*/ "Fatti strada fino al piano terra: il \nDr. Caroll si trova nel laboratorio \nal piano sotterraneo dell'edificio.\n", + /*106*/ "Come faccio a riconoscerlo?\n", + /*107*/ "Non abbiamo n� sue foto, n� file \nufficiali. Tutto ci� che abbiamo � il \nsuo nome. Buona fortuna, Perfect Dark.\n", + /*108*/ "Ok, ci sono...\n", + /*109*/ "Sto... sto entrando!\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-final/ame_str_s.c b/src/files/lang/pal-final/ame_str_s.c new file mode 100644 index 000000000..ecadad960 --- /dev/null +++ b/src/files/lang/pal-final/ame_str_s.c @@ -0,0 +1,116 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para nosotros. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Bloquear el Puerto Interno de Comunicaciones de Seguridad\n\nノste est� localizado en uno de los pisos superiores del edificio, lejos de las interferencias del tr畴ico. Usa una Mina ECM para bloquear el puerto y 'oscurecer' las c疥aras de seguridad. La mina debe ser ubicada en el puerto para ser efectiva. Act�a r疳ido ya que la mina durar� m疽 o menos un minuto.\n\n|Objetivo Dos: - Obtener el Collar/Llave de De Vries\n\nCassandra De Vries lleva su Llave de Acceso para las 疵eas restringidas del edificio en su collar. Est� conectado con su monitor personal de coraz�n y dejar� de estar activo si fallan sus constantes vitales. Si le quitas su Collar/Llave, debes dejarla inconsciente, pero no matarla.\n\n|Objetivo Tres: - Acceder a los Ficheros del Ordenador del Ejecutivo\n\nEl futuro del Dr. Caroll est� siendo decidido en una reuni�n en uno de los pisos de oficinas. El Ejecutivo a cargo del proyecto del Dr. Caroll est� all� presente. S�guele a su oficina y accede a los ficheros de su proyecto, entonces m疣danoslos usando el Conector de Datos.\n\n|Objetivo Cuatro: - Bloquear la Conexi�n Externa de Comunicaciones de Seguridad\n\nCompleta el 'apag�n' de comunicaciones colocando otra Mina ECM en el equipo de la Sala de Seguridad sita en la base del edificio. Esto bloquear� cualquier llamada autom疸ica para buscar ayuda exterior.\n\n|Objetivo Cinco: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para nosotros. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Bloquear el Puerto Interno de Comunicaciones de Seguridad\n\nノste est� localizado en uno de los pisos superiores del edificio, lejos de las interferencias del tr畴ico. Usa una Mina ECM para bloquear el puerto y 'oscurecer' las c疥aras de seguridad. La mina debe ser ubicada en el puerto para ser efectiva. Act�a r疳ido ya que la mina durar� m疽 o menos un minuto.\n\n|Objetivo Dos: - Obtener el Collar/Llave de De Vries\n\nCassandra De Vries lleva su Llave de Acceso para las 疵eas restringidas del edificio en su collar. Est� conectado con su monitor personal de coraz�n y dejar� de estar activo si fallan sus constantes vitales. Si le quitas su Collar/Llave, debes dejarla inconsciente, pero no matarla.\n\n|Objetivo Tres: - Bloquear la Conexi�n Externa de Comunicaciones de Seguridad\n\nCompleta el 'apag�n' de comunicaciones colocando otra Mina ECM en el equipo de la Sala de Seguridad sita en la base del edificio. Esto bloquear� cualquier llamada autom疸ica para buscar ayuda exterior.\n\n|Objetivo Cuatro: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne ma�ana por la noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual pero, en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nノsta es tu primera misi�n, Joanna, y no podr�a ser m疽 crucial para nosotros. Necesitamos sacar al Dr. Caroll de all� antes de que le ocurra algo, y adem疽 necesitamos conocer los futuros planes de dataDyne. Se aplicar�, como siempre, la pol�tica de la organizaci�n: no matar civiles desarmados. Recuerda, las llaves de c�digo s�lo funcionan si sus propietarios est疣 vivos.\n\n|Objetivo Uno: - Alcanzar el Ascensor Secreto\n\nLocaliza el ascensor de seguridad que va al Laboratorio del S�tano donde el Dr. Caroll est� encarcelado. Se desconoce el lugar exacto, pero debe encontrarse en alg�n lugar del nivel del vest�bulo.\n\nFIN\n", + /* 4*/ " NULL3", + /* 5*/ " NULL4", + /* 6*/ " NULL5", + /* 7*/ " NULL6", + /* 8*/ " NULL7", + /* 9*/ "dataDyne\nCG Divisi�n Central Chicago IL EE.UU.", + /* 10*/ "0230 Horas 15 AGO 2023\n", + /* 11*/ "Obt駭 el collar de De Vries.\n", + /* 12*/ "Cassandra De Vries:\n", + /* 13*/ "Collar\n", + /* 14*/ "Collar de De Vries\n", + /* 15*/ "Collar de De Vries obtenido.\n", + /* 16*/ "Desactivar puerto interno de seguridad\n", + /* 17*/ "Obtener el collar-c�digo\n", + /* 18*/ "Descargar los ficheros del proyecto\n", + /* 19*/ "Desactivar puerto de com. externas\n", + /* 20*/ "Entrar en el laboratorio\n", + /* 21*/ "ソQui駭 eres t� y qu� est疽 haciendo aqu�?\n", + /* 22*/ "。Cuidado! Tiene un arma.\n", + /* 23*/ "。No me disparar疽, tonta criatura!\n", + /* 24*/ "ソNo sabes qui駭 soy?\n", + /* 25*/ "Veamos c�mo te las apa�as con seguridad.\n", + /* 26*/ "。。。。POR FAVOR!!!! 。No me mates!\n", + /* 27*/ "Si fuera t�, me marchar�a... 。AHORA!\n", + /* 28*/ "Mina ECM mal colocada.\n", + /* 29*/ "Mina ECM colocada correctamente.\n", + /* 30*/ "MISIモN FALLADA: objetivos incompletos.\n", + /* 31*/ " MISIモN CONSEGUIDA \n", + /* 32*/ "NO PUEDES completar todos los objetivos.\n", + /* 33*/ "Es hora de borrar esos ficheros.\n", + /* 34*/ "Ordenador del ejecutivo borrado.\n", + /* 35*/ "。Har� lo que t� quieras!\n", + /* 36*/ "AYUDA. 。Intruso!\n", + /* 37*/ "Hablas demasiado.\n", + /* 38*/ "。AYUDA, AYUDA!\n", + /* 39*/ "。Har� lo que t� quieras!\n", + /* 40*/ "Conectando ahora...\n", + /* 41*/ "Vale, estoy dentro...\n", + /* 42*/ "Adi�s, Dr. Caroll.\n", + /* 43*/ "。Has procesado tu �ltimo error, traidor!\n", + /* 44*/ "Descarga del fichero iniciada.\n", + /* 45*/ "Descarga del fichero completada.\n", + /* 46*/ "ACCESO DENEGADO. Necesitas la contrase�a.\n", + /* 47*/ "Puerta desbloqueada.\n", + /* 48*/ "。OH!\n", + /* 49*/ "Imposible descargar. Necesitas un Conector de Datos.\n", + /* 50*/ "LUCES ENCENDIDAS\n", + /* 51*/ "LUCES APAGADAS\n", + /* 52*/ "Borra la conversaci�n del Dr. Caroll...\n", + /* 53*/ "。No dispares, no dispares!\n", + /* 54*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 55*/ "Bajas civiles inaceptables.\n", + /* 56*/ "MISIモN FALLADA:\n los objetivos no pueden ser completados.\n", + /* 57*/ "Ha muerto una persona cr�tica para la misi�n.\n", + /* 58*/ "Obt駭 las Minas ECM.\n", + /* 59*/ "Dr. Caroll:\n", + /* 60*/ "Mina ECM\n", + /* 61*/ "Una Mina ECM\n", + /* 62*/ "Mina ECM obtenida.\n", + /* 63*/ "Obt駭 el Conector de Datos.\n", + /* 64*/ "\n", + /* 65*/ "C. Datos\n", + /* 66*/ "Un Conector de Datos\n", + /* 67*/ "Conector de Datos obtenido.\n", + /* 68*/ "S�, s�, estoy de acuerdo. La personalidad es prescindible\n en este caso.\n", + /* 69*/ "No, puedo empezar el proceso desde el terminal\n de mi oficina y borrar los ficheros necesarios\n al mismo tiempo.\n", + /* 70*/ "Empezar� enseguida. Adi�s.\n", + /* 71*/ "。En marcha!\n", + /* 72*/ "Tengo un problema de contrase�as, y t� \neres el hombre que puede ayudarme con ello.\n", + /* 73*/ "。No dispares, no dispares!\n", + /* 74*/ "Enlace de Datos perdido - conexi�n terminada.\n", + /* 75*/ "Error en el Enlace de Datos - descarga de fichero incompleta.\n", + /* 76*/ "Sistema de seguridad interno temporalmente desactivado.\n", + /* 77*/ "Puerto de comunicaciones externas desactivado.\n", + /* 78*/ "Ascensor del laboratorio localizado.\n", + /* 79*/ "Seguridad... 。Ay�denme!\n", + /* 80*/ "Mina ECM requerida para desactivar el puerto de seguridad.\n", + /* 81*/ "Mina ECM requerida para desactivar el puerto de comunicaciones.\n", + /* 82*/ "Tonto\n", + /* 83*/ "。C�mo te atreves a molestarme!\n", + /* 84*/ "。Te vas a arrepentir de esta intrusi�n, chica!\n", + /* 85*/ "Si yo fuera t�, me ir�a... 。YA!\n", + /* 86*/ "。Por favor, no me mates!\n", + /* 87*/ "。No dispares!\n", + /* 88*/ "Obt駭 la C疥ara Esp�a.\n", + /* 89*/ "Dr. Caroll:\n", + /* 90*/ "C疥ara Esp�a\n", + /* 91*/ "Una C疥ara Esp�a\n", + /* 92*/ "C疥ara Esp�a obtenida.\n", + /* 93*/ "Estamos obteniendo una lectura positiva. \nEl puerto de comunicaciones interno est� cerca.\n", + /* 94*/ "Est疽 en la misma planta que \nla oficina de Cassandra.\n", + /* 95*/ "El otro puerto debe estar en la \nSala de Seguridad.\n", + /* 96*/ "El ascensor del s�tano debe de estar por \naqu� en alg�n lugar.\n", + /* 97*/ "El sistema de seguridad est� activo de nuevo.\n", + /* 98*/ "。V疣dalo! 。Lo has roto!\n", + /* 99*/ "2023 d.C., 2214 Horas Edificio Lucerne - CG dataDyne\n", + /*100*/ "ソPor qu� tanta prisa?\n", + /*101*/ "Si no sacamos al Dr. Caroll esta noche, \ndataDyne le lavar� el cerebro, y \nperderemos nuestra mejor oportunidad \nde descubrir las intenciones de \ndataDyne.\n", + /*102*/ "ソSon todos prescindibles?\n", + /*103*/ "。No bromees! Tienes que ser cuidadosa, Joanna. \nLas llaves c�digo s�lo funcionan cuando el \npropietario est� vivo... Si les matas, la llave \nes in�til. Los guardas armados son otra cosa, \npor supuesto.\n", + /*104*/ "ソD�nde se encuentra el objetivo?\n", + /*105*/ "Debes bajar todo el edificio hasta la planta \nbaja. El Dr. Caroll estar� en el laboratorio de \ninvestigaci�n en alg�n lugar del subsuelo.\n", + /*106*/ "ソC�mo le reconocer�?\n", + /*107*/ "No tenemos ninguna imagen grabada, y no hemos \nencontrado ficheros oficiales. Todo lo que tenemos \nes su nombre. Buena suerte, Perfect Dark.\n", + /*108*/ "Bien, estoy dentro...\n", + /*109*/ "Estoy... estoy entrando ahora.\n", + /*110*/ NULL, + /*111*/ NULL, +}; diff --git a/src/files/lang/pal-final/archE.c b/src/files/lang/pal-final/archE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/archE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/archJ.c b/src/files/lang/pal-final/archJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/archJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/archP.c b/src/files/lang/pal-final/archP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/archP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arch_str_f.c b/src/files/lang/pal-final/arch_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arch_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arch_str_g.c b/src/files/lang/pal-final/arch_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arch_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arch_str_i.c b/src/files/lang/pal-final/arch_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arch_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arch_str_s.c b/src/files/lang/pal-final/arch_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arch_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arecE.c b/src/files/lang/pal-final/arecE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arecE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arecJ.c b/src/files/lang/pal-final/arecJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arecJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arecP.c b/src/files/lang/pal-final/arecP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arecP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arec_str_f.c b/src/files/lang/pal-final/arec_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arec_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arec_str_g.c b/src/files/lang/pal-final/arec_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arec_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arec_str_i.c b/src/files/lang/pal-final/arec_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arec_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arec_str_s.c b/src/files/lang/pal-final/arec_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/arec_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/arkE.c b/src/files/lang/pal-final/arkE.c new file mode 100644 index 000000000..81f4d5b3d --- /dev/null +++ b/src/files/lang/pal-final/arkE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't \nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you \ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to... \nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/arkJ.c b/src/files/lang/pal-final/arkJ.c new file mode 100644 index 000000000..fb399374c --- /dev/null +++ b/src/files/lang/pal-final/arkJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return To Helipad For Evac\n\nGet to the Helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access Foyer Elevator\n", + /* 10*/ "Reactivate Office Elevator\n", + /* 11*/ "Destroy Datadyne Hovercopter\n", + /* 12*/ "Defeat Cassandras Bodyguards\n", + /* 13*/ "Rendezvous at Helipad\n", + /* 14*/ "Accessing elevator controls....\n", + /* 15*/ "LIGHTS ARE NOW ON !\n", + /* 16*/ "Dr Caroll has been killed\n", + /* 17*/ "Dr Caroll is under attack!\n", + /* 18*/ "Dr Caroll has been damaged\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance..\n", + /* 21*/ "Goodnight Ms Dark\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here\n", + /* 27*/ "Obtain Night Sight\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Night Sight\n", + /* 31*/ "Picked up Night Sight\n", + /* 32*/ "We meet again girl!\n", + /* 33*/ "Foyer Elevator Accessed\n", + /* 34*/ "Office Elevator Door Has Been Unlocked\n", + /* 35*/ "Datadyne Hovercopter Eliminated\n", + /* 36*/ "Cassandras Bodyguards Have Been Defeated\n", + /* 37*/ "That's not how it goes\n", + /* 38*/ "Yes it is\n", + /* 39*/ "Give it to me, you're doing it wrong\n", + /* 40*/ "Stop annoying me\n", + /* 41*/ "Will you just hurry up\n", + /* 42*/ "Oh No....Too Late\n", + /* 43*/ "She's Here...\n", + /* 44*/ "Get Her\n", + /* 45*/ "Critical Mission Object Destroyed \n", + /* 46*/ "Obtain Eye Spy\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Eye Spy\n", + /* 49*/ "An Eye Spy\n", + /* 50*/ "Picked up an Eye Spy\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the Jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain Alpha Keycard\n", + /* 56*/ "Guards\n", + /* 57*/ "Office Keycard\n", + /* 58*/ "Office Keycard\n", + /* 59*/ "Picked up Cassandra's Office Keycard.\n", + /* 60*/ "Sound the alarm, she's here!", + /* 61*/ "Lights out!", + /* 62*/ "What the...?", + /* 63*/ "Going somewhere?", + /* 64*/ "Something I can do for you, old woman?", + /* 65*/ "Return our sapient immediately! You don't know what you're doing.", + /* 66*/ "Yes I do, I'm leaving.", + /* 67*/ "One more chance! Give it back, and you could come and work for me.", + /* 68*/ "Sorry! Gotta shoot.", + /* 69*/ "You must get the sapient back. We cannot proceed without it.", + /* 70*/ "I know that!", + /* 71*/ "I also know who to talk to... Mr. Carrington.", + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/arkP.c b/src/files/lang/pal-final/arkP.c new file mode 100644 index 000000000..81f4d5b3d --- /dev/null +++ b/src/files/lang/pal-final/arkP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Reactivate Elevator\n\nWe traced an order to shut down the only accessible elevator to a PC on the lowest floor of offices. You have to find that PC and change the order to get the elevator going again.\n\n|Objective Three: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Four: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Five: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Destroy dataDyne Gunship\n\nThere is a dataDyne security gunship circling the building which outguns your jumpship and will shoot you out of the sky. Terminate it with extreme prejudice, since it will be trying to do the same thing to you.\n\n|Objective Three: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Four: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 3*/ "|Background - \n\nThe alarm has been given, and there are dataDyne shock troops ready for you throughout the building. Exit via the foyer is impossible due to the number of ground troops present. The transport will collect you and Dr. Caroll from the helipad.\n\n|Carrington - \n\nI don't have to remind you to protect Dr. Caroll at all costs, Joanna. Cassandra and dataDyne are going to be throwing all the obstacles they can in your path to prevent you from getting Dr. Caroll out. Good luck.\n\n|Objective One: - Gain Access to Upper Floors\n\nFight your way around the foyer until you can get access to one of the lifts that will take you and Dr. Caroll to the upper floors of the building.\n\n|Objective Two: - Defeat Cassandra's Bodyguards\n\nWe suspect that Cassandra has deployed her bodyguards to block the route to the helipad. It is almost certain that you'll be unable to avoid them, so expect serious resistance when you encounter them.\n\n|Objective Three: - Return to Helipad for Evacuation\n\nGet to the helipad where your dropship will be waiting. And don't forget Dr. Caroll.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Access foyer elevator\n", + /* 10*/ "Reactivate office elevator\n", + /* 11*/ "Destroy dataDyne hovercopter\n", + /* 12*/ "Defeat Cassandra's bodyguards\n", + /* 13*/ "Rendezvous at helipad\n", + /* 14*/ "Accessing elevator controls...\n", + /* 15*/ "LIGHTS ARE NOW ON!\n", + /* 16*/ "Dr. Caroll has been killed!\n", + /* 17*/ "Dr. Caroll is under attack!\n", + /* 18*/ "Dr. Caroll has been damaged!\n", + /* 19*/ "Too late! She's here...\n", + /* 20*/ "You've become quite an annoyance...\n", + /* 21*/ "Good night, Ms. Dark.\n", + /* 22*/ "LIGHTS NOW ON\n", + /* 23*/ "LIGHTS NOW OFF\n", + /* 24*/ "MISSION FAILED\n", + /* 25*/ "MISSION SUCCESSFUL\n", + /* 26*/ "Helichopper warning goes here.\n", + /* 27*/ "Obtain Night Vision.\n", + /* 28*/ "Cassandra De Vries'\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Night Vision\n", + /* 31*/ "Picked up Night Vision.\n", + /* 32*/ "We meet again, girl!\n", + /* 33*/ "Foyer elevator accessed.\n", + /* 34*/ "Office elevator door has been unlocked.\n", + /* 35*/ "DataDyne Hovercopter eliminated.\n", + /* 36*/ "Cassandra's bodyguards have been defeated.\n", + /* 37*/ "That's not how it goes.\n", + /* 38*/ "Yes, it is.\n", + /* 39*/ "Give it to me - you're doing it wrong.\n", + /* 40*/ "Stop annoying me.\n", + /* 41*/ "Will you just hurry up!\n", + /* 42*/ "Oh, no...too late.\n", + /* 43*/ "She's here...\n", + /* 44*/ "Get her!\n", + /* 45*/ "Critical mission object destroyed. \n", + /* 46*/ "Obtain CamSpy.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "CamSpy\n", + /* 49*/ "A CamSpy\n", + /* 50*/ "Picked up a CamSpy.\n", + /* 51*/ "They've locked down the ground floor - \nget to the elevator!\n", + /* 52*/ "That copter needs to be taken out, or \nthe jumpship'll get shot down!\n", + /* 53*/ "I can't leave any bodyguards standing.\n", + /* 54*/ "Don't keep the jumpship waiting - \nget back to the landing pad.\n", + /* 55*/ "Obtain alpha key card.\n", + /* 56*/ "Guard's\n", + /* 57*/ "Office key card\n", + /* 58*/ "Office key card\n", + /* 59*/ "Picked up Cassandra's office key card.\n", + /* 60*/ "Sound the alarm - she's here!\n", + /* 61*/ "Lights out!\n", + /* 62*/ "What the...?\n", + /* 63*/ "Going somewhere?\n", + /* 64*/ "Something I can do for you, old woman?\n", + /* 65*/ "Return our sapient immediately! You don't \nknow what you're doing.\n", + /* 66*/ "Yes I do. I'm leaving.\n", + /* 67*/ "One more chance! Give it back, and you \ncould come and work for me.\n", + /* 68*/ "Sorry! Gotta shoot.\n", + /* 69*/ "You must get the sapient back. We cannot \nproceed without it.\n", + /* 70*/ "I know that!\n", + /* 71*/ "I also know who to talk to... \nMr. Carrington.\n", + /* 72*/ "Elevator door is inactive on this floor.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/ark_str_f.c b/src/files/lang/pal-final/ark_str_f.c new file mode 100644 index 000000000..6451563d5 --- /dev/null +++ b/src/files/lang/pal-final/ark_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - R饌ctiver l'ascenseur\n\nNous avons d騁ect� la commande d'arr黎 de fonctionnement de l'ascenseur donn馥 par un PC des bureaux inf駻ieurs. Trouvez ce terminal et modifiez la commande pour r饌ctiver l'ascenseur.\n\n|Objectif 3: - D騁ruire l'h駘ico de combat dataDyne\n\nUn h駘ico de combat de la dataDyne fait sa ronde autour de l'immeuble et risque de descendre votre transport. Abattez-le sans les coups de semonce d'usage. C'est lui ou vous.\n\n|Objectif 4: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous interdire l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 5: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne Chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - D騁ruire l'h駘ico de combat dataDyne\n\nUn h駘ico de combat de la dataDyne fait sa ronde autour de l'immeuble et risque de descendre votre transport. Abattez-le sans les coups de semonce d'usage. C'est lui ou vous.\n\n|Objectif 3: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous barrer l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 4: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nL'alarme a 騁� donn馥 et les troupes d'intervention de la dataDyne sont � vos trousses dans l'immeuble. Une 騅entuelle fuite par le hall est impossible � cause du nombre de gardes pr駸ents. Rejoignez l'h駘iport avec le Dr. Caroll pour vous enfuir.\n\n|Carrington - \n\nJe n'ai pas besoin de vous rappeler de prot馮er le Dr. Caroll � tout prix. Cassandra et la dataDyne feront tout pour vous barrer la route et garder le Dr. Caroll. Bonne Chance.\n\n|Objectif 1: - Acc馘er aux niveaux sup駻ieurs\n\nFrayez-vous un chemin autour du hall jusqu'� acc馘er � l'un des ascenseurs vous menant vous et le Dr. Caroll aux niveaux sup駻ieurs du b穰iment.\n\n|Objectif 2: - Abattre la garde de Cassandra\n\nNous suspectons Cassandra d'avoir d駱loy� ses gardes du corps pour vous barrer l'acc鑚 � l'h駘iport. Vous ne pourrez les semer, alors pr駱arez-vous � un combat acharn�.\n\n|Objectif 3: - Retour � l'h駘iport pour 騅acuation\n\nAcc馘ez � l'h駘iport o� votre appareil attendra. N'oubliez pas le Dr. Caroll.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Acc馘er � l'ascenseur du hall\n", + /* 10*/ "R饌ctiver l'ascenseur du bureau\n", + /* 11*/ "D騁ruire l'hovercopter dataDyne\n", + /* 12*/ "Battre les gardes de Cassandra\n", + /* 13*/ "Retour � l'h駘iport avec Dr. Caroll\n", + /* 14*/ "Acc鑚 param鑼res ascenseur...\n", + /* 15*/ "LUMIERES ON\n", + /* 16*/ "Dr. Caroll abattu!\n", + /* 17*/ "Dr. Caroll sous feu ennemi!\n", + /* 18*/ "Dr. Caroll endommag�!\n", + /* 19*/ "Trop tard! La voici...\n", + /* 20*/ "Vous 黎es une sacr馥 peste, vous...\n", + /* 21*/ "Bonne nuit, Miss Dark.\n", + /* 22*/ "LUMIERES ON\n", + /* 23*/ "LUMIERES OFF\n", + /* 24*/ "MISSION ECHOUEE\n", + /* 25*/ "MISSION ACCOMPLIE\n", + /* 26*/ "Emplacement pour warning h駘ico.\n", + /* 27*/ "Obtenir Vue nocturne.\n", + /* 28*/ "Cassandra De Vries: \n", + /* 29*/ "Vue nocturne\n", + /* 30*/ "Vue nocturne\n", + /* 31*/ "Vue nocturne obtenue.\n", + /* 32*/ "Re-bonjour, jeune fille!\n", + /* 33*/ "Ascenseur hall atteint.\n", + /* 34*/ "Porte ascenseur bureau ouverte.\n", + /* 35*/ "Hovercopter dataDyne 駘imin�.\n", + /* 36*/ "Gardes de Cassandra vaincus.\n", + /* 37*/ "Mais...pas comme 軋!\n", + /* 38*/ "Mais si.\n", + /* 39*/ "Vous faites n'importe quoi!\n", + /* 40*/ "Silence.\n", + /* 41*/ "Mais d駱鹹hez-vous!\n", + /* 42*/ "Oh, non...trop tard.\n", + /* 43*/ "La voil�...\n", + /* 44*/ "Attrapez-la!\n", + /* 45*/ "Objet crucial d騁ruit. \n", + /* 46*/ "Obtenir CamSpy.\n", + /* 47*/ "Dr. Caroll: \n", + /* 48*/ "CamSpy\n", + /* 49*/ "Une CamSpy\n", + /* 50*/ "CamSpy obtenue.\n", + /* 51*/ "Ils ont verrouill� le rez-de-chauss馥 - \nallez � l'ascenseur!\n", + /* 52*/ "Il faut d騁ruire cet h駘ico ou le \ntransport sera descendu!\n", + /* 53*/ "Je ne peux laisser un garde du corps vivant.\n", + /* 54*/ "Ne faites attendre le transport - \nretournez � l'h駘iport.\n", + /* 55*/ "Obtenir la carte alpha.\n", + /* 56*/ "Garde: \n", + /* 57*/ "Carte de bureau\n", + /* 58*/ "Carte du bureau\n", + /* 59*/ "Carte de bureau de Cassandra obtenue.\n", + /* 60*/ "Alerte! Elle est ici!\n", + /* 61*/ "Bonne nuit!\n", + /* 62*/ "Qu'est-ce qu...?\n", + /* 63*/ "On se balade?\n", + /* 64*/ "Qu'est-ce qu'elle veut m鑽e-grand?\n", + /* 65*/ "Remettez-moi le sapiens imm馘iatement! Vous ne \nsavez pas ce que vous faites...\n", + /* 66*/ "Oh que si. Je rentre chez moi.\n", + /* 67*/ "Pour la derni鑽e fois: rendez ce qui \nm'appartient et je vous offre un poste.\n", + /* 68*/ "D駸ol馥! Je me tire.\n", + /* 69*/ "Il nous faut le sapiens. Le reste de \nl'op駻ation en d駱end.\n", + /* 70*/ "J'en suis consciente!\n", + /* 71*/ "Je sais aussi � qui m'adresser...\nMr. Carrington.\n", + /* 72*/ "Porte d'ascenseur inutilisable � cet 騁age.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/ark_str_g.c b/src/files/lang/pal-final/ark_str_g.c new file mode 100644 index 000000000..33daba87e --- /dev/null +++ b/src/files/lang/pal-final/ark_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Konzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Reaktivieren Sie den Aufzug!\n\nWir konnten herausfinden, dass der einzige erreichbare Aufzug von einem PC aus blockiert wird. Dieser PC befindet sich im tiefstgelegenen B�rotrakt. Sie m�ssen diesen PC finden, um den Aufzug wieder in Gang zu setzen.\n\n|3. Ziel: - Vernichten Sie das dataDyne-Gunship!\n\nEin dataDyne-Gunship umkreist das Geb舫de. Es besteht die Gefahr, dass diese Einheit Ihr Fluchtfahrzeug angreift und vom Himmel holt. Bei der Terminierung dieser Einheit m�ssen Sie mit 舫゚erster Vorsicht vorgehen, da das Gunship auch das gleiche mit Ihnen versuchen wird.\n\n|4. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|5. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Konzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Vernichten Sie das dataDyne-Gunship!\n\nEin dataDyne-Gunship umkreist das Geb舫de. Es besteht die Gefahr, dass diese Einheit Ihr Fluchtfahrzeug angreift und vom Himmel holt. Bei der Terminierung dieser Einheit m�ssen Sie mit 舫゚erster Vorsicht vorgehen, da das Gunship auch das gleiche mit Ihnen versuchen wird.\n\n|3. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|4. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDer Alarm wurde ausgel�st, und dataDyne Einsatztruppen sind im gesamten Geb舫de verteilt. Aufgrund der Konzentration im Bereich des Foyers ist es unm�glich, das Geb舫de durch den Haupteingang zu verlassen. Der Transporter wird Sie und Dr. Caroll vom Helipad abholen.\n\n|Carrington - \n\nIch muss Sie wohl nicht daran erinnern, Dr. Caroll unter allen Umst舅den zu besch�tzen. Cassandra und dataDyne werden alle ihnen zur Verf�gung stehenden Mittel einsetzen, um zu verhindern, dass Sie und Dr. Caroll entkommen. Viel Gl�ck.\n\n|1. Ziel: - Erreichen Sie die oberen Stockwerke!\n\nK舂pfen Sie sich am Foyer vorbei, bis Sie einen der Aufz�ge erreichen, die Sie und Dr. Caroll zu den oberen Stockwerken des Geb舫des bringen.\n\n|2. Ziel: - Neutralisieren Sie Cassandras Bodyguards!\n\nWir vermuten, dass Cassandra ihre Bodyguards ausgesandt hat, um den Weg zum Helipad zu blockieren. Es steht so gut wie fest, dass Sie den Kontakt mit ihnen nicht vermeiden k�nnen. Bereiten Sie sich auf ernstzunehmenden Widerstand vor!\n\n|3. Ziel: - Erreichen Sie das Helipad, um zu evakuieren!\n\nK舂pfen Sie sich zum Helipad vor, wo Ihr Fluchtschiff auf Sie wartet, und vergessen Sie blo゚ nicht Dr. Caroll!\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Erlangen Sie Zugang zum Foyer-Aufzug!\n", + /* 10*/ "Reaktivieren Sie den B�ro-Aufzug!\n", + /* 11*/ "Zerst�ren Sie das dataDyne-Gunship!\n", + /* 12*/ "Neutralisieren Sie De Vries' Bodyguards!\n", + /* 13*/ "Erreichen Sie das Helipad!\n", + /* 14*/ "Zugriff auf die Aufz�ge erfolgt...\n", + /* 15*/ "BELEUCHTUNG AKTIVIERT!\n", + /* 16*/ "Dr. Caroll wurde zerst�rt!\n", + /* 17*/ "Dr. Caroll wird angegriffen!\n", + /* 18*/ "Dr. Caroll wurde besch臈igt!\n", + /* 19*/ "Zu sp舩! Sie ist hier...\n", + /* 20*/ "Du wirst langsam richtig l舖tig...\n", + /* 21*/ "Gute Nacht, Ms. Dark.\n", + /* 22*/ "BELEUCHTUNG AKTIVIERT\n", + /* 23*/ "BELEUCHTUNG DEAKTIVIERT\n", + /* 24*/ "MISSION FEHLGESCHLAGEN\n", + /* 25*/ "MISSION ERFOLGREICH\n", + /* 26*/ "Gunship-Warnung!!!\n", + /* 27*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 28*/ "Cassandra De Vries\n", + /* 29*/ "Nachtsichtger舩\n", + /* 30*/ "Nachtsichtger舩\n", + /* 31*/ "Nachtsichtger舩 aufgenommen\n", + /* 32*/ "So trifft man sich wieder, Kleine!\n", + /* 33*/ "Foyer-Aufzug betreten\n", + /* 34*/ "T�r zum B�ro-Aufzug entriegelt\n", + /* 35*/ "dataDyne-Gunship eliminiert\n", + /* 36*/ "Cassandras Bodyguards wurden neutralisiert.\n", + /* 37*/ "So funktioniert das nicht.\n", + /* 38*/ "Doch, tut es.\n", + /* 39*/ "Gib das her - du machst das falsch!\n", + /* 40*/ "H�r auf mich zu nerven.\n", + /* 41*/ "W�rdest du dich bitte beeilen?\n", + /* 42*/ "Oh nein, ...zu sp舩!\n", + /* 43*/ "Sie ist hier...\n", + /* 44*/ "Schnappt sie!\n", + /* 45*/ "Wichtiges Objekt zerst�rt\n", + /* 46*/ "Erlangen Sie den CamSpy.\n", + /* 47*/ "Dr. Carolls\n", + /* 48*/ "CamSpy\n", + /* 49*/ "Ein CamSpy\n", + /* 50*/ "CamSpy aufgenommen\n", + /* 51*/ "Der Zugang zum Parterre wurde verriegelt. - \nRasch zum Aufzug!\n", + /* 52*/ "Dieses Gunship muss vernichtet werden, sonst \nwird das Fluchtfahrzeug angegriffen!\n", + /* 53*/ "Ich muss mich noch um die Bodyguards k�mmern.\n", + /* 54*/ "Lassen Sie das Fluchtfahrzeug nicht warten! - \nZur�ck zum Helipad!\n", + /* 55*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 56*/ "Wachen\n", + /* 57*/ "B�ro-Schl�sselkarte\n", + /* 58*/ "B�ro-Schl�sselkarte\n", + /* 59*/ "Cassandras B�ro-Schl�sselkarte aufgenommen\n", + /* 60*/ "Gebt Alarm - sie ist hier!\n", + /* 61*/ "Licht AUS!\n", + /* 62*/ "Was zum...?\n", + /* 63*/ "Na, wohin willst du denn?\n", + /* 64*/ "Kann ich etwas f�r dich tun, alte Frau?\n", + /* 65*/ "Geben Sie uns den Sapienten sofort zur�ck! Sie wissen \nnicht, was Sie da tun!\n", + /* 66*/ "Doch, das tue ich. Ich verschwinde.\n", + /* 67*/ "Letzte Chance: Geben Sie ihn zur�ck, und Sie\nk�nnten vielleicht in Zukunft f�r mich arbeiten.\n", + /* 68*/ "Tut mir leid, ich bin in Eile.\n", + /* 69*/ "Sie m�ssen uns das Ding zur�ckbringen. Wir k�nnen \nsonst nicht fortfahren.\n", + /* 70*/ "Das wei゚ ich!\n", + /* 71*/ "Ich wei゚ auch, mit wem ich sprechen muss... \nMr. Carrington.\n", + /* 72*/ "Die Aufzugst�ren sind auf diesem Stockwerk inaktiv.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/ark_str_i.c b/src/files/lang/pal-final/ark_str_i.c new file mode 100644 index 000000000..d725498c6 --- /dev/null +++ b/src/files/lang/pal-final/ark_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington:\n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Riattiva l'ascensore\n\nIn un PC del piano inferiore degli uffici abbiamo rintracciato l'ordine di bloccare l'unico ascensore accessibile. Devi trovare quel PC e cambiare l'ordine per rimettere in funzione l'ascensore.\n\n|Obiettivo 3: - Distruggi la cannoniera della dataDyne\n\nL'edificio dataDyne � sorvegliato da una potente cannoniera di difesa pronta a farti fuori in ogni momento per impedirti di procedere. Distruggila con estrema determinazione, o abbatter� la navetta e annienter� anche te.\n\n|Obiettivo 4: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 5: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington:\n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Distruggi la cannoniera della dataDyne\n\nL'edificio dataDyne � sorvegliato da una potente cannoniera di difesa pronta a farti fuori in ogni momento per impedirti di procedere. Distruggila con estrema determinazione, o abbatter� la navetta e annienter� anche te.\n\n|Obiettivo 3: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 4: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nネ stato dato l'allarme e l'edificio � pieno di soldati pronti a darti il benvenuto! La fuga dall'atrio � impossibile a causa del numero di soldati presenti. Tu e il Dr. Caroll sarete prelevati da un mezzo di salvataggio dall'eliporto sul tetto.\n\n|Carrington:\n\nNon penso sia necessario ricordarti di proteggere il Dr. Caroll ad ogni costo, vero Joanna? Cassandra e la dataDyne faranno di tutto per impedirti di salvarlo. Fa attenzione!\n\n|Obiettivo 1: - Raggiungi i piani superiori\n\nFatti strada nell'atrio fino a raggiungere uno degli ascensori che porteranno te e il Dr. Caroll ai piani superiori dell'edificio.\n\n|Obiettivo 2: - Elimina guardie del corpo di Cassandra\n\nAbbiamo ragione di sospettare che Cassandra abbia sguinzagliato le sue guardie del corpo per bloccare l'accesso all'eliporto. Non riuscirai ad evitarle, quindi aspettati una lotta all'ultimo sangue quando le incontri.\n\n|Obiettivo 3: - Torna sul tetto per l'evacuamento\n\nRaggiungi l'eliporto dove ti attender� il mezzo di salvataggio. Non dimenticarti del Dr. Caroll!\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Usa l'ascensore dell'atrio\n", + /* 10*/ "Riattiva l'ascensore degli uffici\n", + /* 11*/ "Distruggi la cannoniera dataDyne\n", + /* 12*/ "Elimina guardie del corpo di Cassandra\n", + /* 13*/ "Appuntamento all'eliporto\n", + /* 14*/ "I comandi dell'ascensore...\n", + /* 15*/ "LE LUCI SONO ACCESE!\n", + /* 16*/ "Il Dr. Caroll � stato ucciso!\n", + /* 17*/ "Attaccano il Dr. Caroll!\n", + /* 18*/ "Il Dr. Caroll � ferito!\n", + /* 19*/ "Troppo tardi! ネ gi� qui!\n", + /* 20*/ "Sei una vera scocciatura!\n", + /* 21*/ "Buona notte, Perfect Dark!\n", + /* 22*/ "LUCI ACCESE ORA\n", + /* 23*/ "LUCI SPENTE ORA\n", + /* 24*/ "MISSIONE FALLITA\n", + /* 25*/ "MISSIONE COMPIUTA\n", + /* 26*/ "Allarme cannoniera!\n", + /* 27*/ "Procurati Vista Notturna\n", + /* 28*/ "Cassandra De Vries:\n", + /* 29*/ "Vista Notturna\n", + /* 30*/ "Vista Notturna\n", + /* 31*/ "Presa Vista Notturna\n", + /* 32*/ "Chi non muore si rivede!\n", + /* 33*/ "Raggiunto l'ascensore nell'atrio.\n", + /* 34*/ "Aperta la porta ascensore uffici.\n", + /* 35*/ "Eliminata la cannoniera dataDyne.\n", + /* 36*/ "Sconfitte le guardie del corpo di Cassandra.\n", + /* 37*/ "Non si fa cos�, idiota!\n", + /* 38*/ "S�, invece!\n", + /* 39*/ "Dammi qua! Faccio io!\n", + /* 40*/ "Non scocciarmi!\n", + /* 41*/ "Ti vuoi dare una mossa?!\n", + /* 42*/ "Oh, no! Troppo tardi.\n", + /* 43*/ "Ci ha raggiunti...\n", + /* 44*/ "Prendila!\n", + /* 45*/ "Distrutto strumento essenziale alla missione\n", + /* 46*/ "Procurati TeleSpia.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "TeleSpia\n", + /* 49*/ "TeleSpia\n", + /* 50*/ "Presa la TeleSpia.\n", + /* 51*/ "Hanno chiuso il pianterreno! \nVa all'ascensore!\n", + /* 52*/ "Bisogna tirar gi� quella cannoniera \no abbatter� la navetta!\n", + /* 53*/ "Non posso lasciar vive le guardie!\n", + /* 54*/ "Fai presto: vai alla navetta! \nTorna all'eliporto!\n", + /* 55*/ "Procurati la chiave alfa\n", + /* 56*/ "Guardia:\n", + /* 57*/ "Chiave dell'ufficio\n", + /* 58*/ "Chiave dell'ufficio\n", + /* 59*/ "Presa chiave ufficio di Cassandra\n", + /* 60*/ "Date l'allarme: � qui!\n", + /* 61*/ "Ma chiudi il becco!\n", + /* 62*/ "Ma cosa...?\n", + /* 63*/ "Dove credi di andare?\n", + /* 64*/ "Posso aiutarla, madama?\n", + /* 65*/ "Ridacci immediatamente il Sapiente! \nNon sai quel che fai!\n", + /* 66*/ "Certo che lo so: me ne vado!\n", + /* 67*/ "Te lo ripeto! Restituiscilo e \npotrai venire a lavorare per me.\n", + /* 68*/ "Spiacente! Ho da fare!\n", + /* 69*/ "Devi recuperare il Sapiente: senza \nnon � possibile andare avanti.\n", + /* 70*/ "Lo so benissimo!\n", + /* 71*/ "So anche con chi parlare... \ncon Carrington!\n", + /* 72*/ "La porta dell'ascensore � fuori servizio.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/ark_str_s.c b/src/files/lang/pal-final/ark_str_s.c new file mode 100644 index 000000000..2c90413ec --- /dev/null +++ b/src/files/lang/pal-final/ark_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Reactivar Ascensor\n\nHemos interceptado una orden de cerrar el �nico ascensor accesible enviada a un PC situado en el piso de oficinas m疽 bajo. Tienes que encontrar ese PC y cambiar la orden para hacer que el ascensor funcione de nuevo.\n\n|Objetivo Tres: - Destruir Helic�ptero Gunship de dataDyne\n\nHay un helic�ptero de seguridad de dataDyne dando vueltas alrededor del edificio que os supera en armamento y no dudar� en derribaros. Acaba con el helic�ptero sin prejuicios, ya que 駘 intentar� hacer lo mismo contigo.\n\n|Objetivo Cuatro: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Cinco: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Destruir Helic�ptero Gunship de dataDyne\n\nHay un helic�ptero de seguridad de dataDyne dando vueltas alrededor del edificio que os supera en armamento y no dudar� en derribaros. Acaba con el helic�ptero sin prejuicios, ya que 駘 intentar� hacer lo mismo contigo.\n\n|Objetivo Tres: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Cuatro: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa alarma ha sido activada, y hay tropas de choque de dataDyne preparadas por todo el edificio. Salir por el vest�bulo es imposible debido al gran n�mero de tropas presentes. El transporte os recoger� a ti y al Dr. Caroll en el helipuerto.\n\n|Carrington - \n\nNo creo que necesite recordarte que debes proteger al Dr. Caroll a toda costa, Joanna. Cassandra y dataDyne pondr疣 todos los obst當ulos que puedan en tu camino para impedir que saques al Dr. Caroll de all�. Buena suerte.\n\n|Objetivo Uno: - Acceder a los Pisos Superiores\n\nAvanza por el vest�bulo hasta que tengas acceso a uno de los ascensores que os llevar疣 a ti y al Dr. Caroll a los pisos superiores del edificio.\n\n|Objetivo Dos: - Derrotar a las Guardaespaldas de Cassandra\n\nSospechamos que Cassandra ha desplegado a sus guardaespaldas para bloquear la ruta al helipuerto. Es casi seguro que no ser疽 capaz de evitarlas, as� que espera fiera resistencia cuando las encuentres.\n\n|Objetivo Tres: - Volver al Helipuerto para Evacuaci�n\n\nVe al helipuerto donde tu nave de recogida te aguarda. Y no te olvides del Dr. Caroll.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Acceder al ascensor del vest�bulo\n", + /* 10*/ "Reactivar ascensor de las oficinas\n", + /* 11*/ "Destruir helic�ptero de dataDyne\n", + /* 12*/ "Derrotar a las guard. de Cassandra\n", + /* 13*/ "Encuentro en el helipuerto\n", + /* 14*/ "Accediendo a los controles del ascensor...\n", + /* 15*/ "。LUCES ENCENDIDAS!\n", + /* 16*/ "。El Dr. Caroll ha muerto!\n", + /* 17*/ "。Est疣 atacando al Dr. Caroll!\n", + /* 18*/ "。El Dr. Caroll ha sido da�ado!\n", + /* 19*/ "。Demasiado tarde! Ella est� aqu�...\n", + /* 20*/ "Est疽 empezando a ser un fastidio...\n", + /* 21*/ "Buenas noches, Srta. Dark.\n", + /* 22*/ "LUCES ENCENDIDAS\n", + /* 23*/ "LUCES APAGADAS\n", + /* 24*/ "MISIモN FALLADA\n", + /* 25*/ "MISIモN CUMPLIDA\n", + /* 26*/ "Aviso del Helic�ptero va aqu�.\n", + /* 27*/ "Obt駭 Visi�n Nocturna.\n", + /* 28*/ "Cassandra De Vries:\n", + /* 29*/ "V. Nocturna\n", + /* 30*/ "Visi�n Nocturna\n", + /* 31*/ "Visi�n Nocturna obtenida.\n", + /* 32*/ "。Nos vemos de nuevo, chica!\n", + /* 33*/ "Accediste al ascensor del vest�bulo.\n", + /* 34*/ "La puerta del ascensor a las oficinas ha sido abierta.\n", + /* 35*/ "Helic�ptero de dataDyne eliminado.\n", + /* 36*/ "Las guardaespaldas de Cassandra han sido derrotadas.\n", + /* 37*/ "As� no es como va.\n", + /* 38*/ "S�, as� es.\n", + /* 39*/ "D疥elo. Lo est疽 haciendo mal.\n", + /* 40*/ "Deja de molestarme.\n", + /* 41*/ "。Debemos darnos prisa!\n", + /* 42*/ "Oh, no... demasiado tarde.\n", + /* 43*/ "Ella est� aqu�...\n", + /* 44*/ "。Cogedla!\n", + /* 45*/ "Objeto cr�tico de la misi�n destruido. \n", + /* 46*/ "Obt駭 la C疥ara Esp�a.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "C疥ara Esp�a\n", + /* 49*/ "Una C疥ara Esp�a\n", + /* 50*/ "C疥ara Esp�a obtenida.\n", + /* 51*/ "Han cerrado la planta baja. \n。Ve al ascensor!\n", + /* 52*/ "。Necesitamos acabar con ese helic�ptero, \no derribar� la nave de escape!\n", + /* 53*/ "No puedo dejar ninguna guardaespaldas en pie.\n", + /* 54*/ "No hagas esperar a la nave de escape: \nvuelve a la zona de aterrizaje.\n", + /* 55*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 56*/ "Guarda:\n", + /* 57*/ "Llave de la oficina\n", + /* 58*/ "Llave magn騁ica de la oficina\n", + /* 59*/ "Llave magn騁ica de la oficina de Cassandra obtenida.\n", + /* 60*/ "Activa la alarma: 。ella est� aqu�!\n", + /* 61*/ "。Luces fuera!\n", + /* 62*/ "ソQu� dem...?\n", + /* 63*/ "ソVas a alguna parte?\n", + /* 64*/ "ソPuedo hacer algo por ti, anciana?\n", + /* 65*/ "。Devuelve nuestra IA inmediatamente! No sabes \nlo que est疽 haciendo.\n", + /* 66*/ "S� lo s�. Me largo.\n", + /* 67*/ "。Otra oportunidad! Devu駘velo, y podr疽 \ntrabajar para m�.\n", + /* 68*/ "。Lo siento! ソLo pillas?\n", + /* 69*/ "Debes traer de vuelta la IA. No podemos \navanzar sin ella.\n", + /* 70*/ "。Ya lo s�!\n", + /* 71*/ "Tambi駭 s� con qui駭 hablar... \ncon el Sr. Carrington.\n", + /* 72*/ "La puerta del ascensor no funciona en este piso.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/ashE.c b/src/files/lang/pal-final/ashE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ashE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ashJ.c b/src/files/lang/pal-final/ashJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ashJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ashP.c b/src/files/lang/pal-final/ashP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ashP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ash_str_f.c b/src/files/lang/pal-final/ash_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ash_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ash_str_g.c b/src/files/lang/pal-final/ash_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ash_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ash_str_i.c b/src/files/lang/pal-final/ash_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ash_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ash_str_s.c b/src/files/lang/pal-final/ash_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ash_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ateE.c b/src/files/lang/pal-final/ateE.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/pal-final/ateE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/ateJ.c b/src/files/lang/pal-final/ateJ.c new file mode 100644 index 000000000..4ee541df8 --- /dev/null +++ b/src/files/lang/pal-final/ateJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Joanna's Graduation Test - The Duel\n", + /* 1*/ "Defeat Your Opponent In A Duel.\n", + /* 2*/ "Defeat Your Opponent In A Duel.\n", + /* 3*/ "Defeat Your Opponent In A Duel.\n", + /* 4*/ "Defeat Your Opponent.\n", + /* 5*/ "Defeat Your Opponent.\n", + /* 6*/ "Defeat Your Opponent.\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat Your Opponent.\n", + /* 9*/ "Well Done! You Were Too Quick For Him!.\n", + /* 10*/ "Well Done! You Were Too Quick For Him!.\n", + /* 11*/ "Well Done! You Were Too Quick For Him!.\n", + /* 12*/ "Opponent Skill Level: AGENT\n", + /* 13*/ "Opponent Skill Level: SPECIAL AGENT\n", + /* 14*/ "Opponent Skill Level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/ateP.c b/src/files/lang/pal-final/ateP.c new file mode 100644 index 000000000..f39953549 --- /dev/null +++ b/src/files/lang/pal-final/ateP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\n|Objective Three: - Defeat Trent Easton\n\nDefeat the simulation of a skilled government agent. The Simulant is an exceptionally able opponent; if you pass this test, you should be proud of your achievement.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\n|Objective Two: - Defeat Jonathan Dark\n\nDefeat the simulation of Jonathan Dark, the Institute's current test score record holder. The Simulant has good combat abilities and is capable of surprising a complacent foe.\n\nEND\n", + /* 3*/ "|Background - \n\nFinal Test. Defeat the holographic simulated opponent.\n\n|Carrington - \n\nI have every confidence in your abilities, Joanna. Pay attention to the test, and use all of the experience you picked up throughout your training. Good luck.\n\n|Objective One: - Defeat dataDyne Guard\n\nDefeat the simulation of a dataDyne guard. The Simulant will have moderate abilities in combat but should not be underestimated.\n\nEND\n", + /* 4*/ "Defeat dataDyne guard\n", + /* 5*/ "Defeat Jonathan Dark\n", + /* 6*/ "Defeat Trent Easton\n", + /* 7*/ "THE DUEL\n", + /* 8*/ "Defeat your opponent.\n", + /* 9*/ "Well done! You were too quick for him!\n", + /* 10*/ "Well done! You were too quick for him!\n", + /* 11*/ "Well done! You were too quick for him!\n", + /* 12*/ "Opponent skill level: AGENT\n", + /* 13*/ "Opponent skill level: SPECIAL AGENT\n", + /* 14*/ "Opponent skill level: PERFECT AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/ate_str_f.c b/src/files/lang/pal-final/ate_str_f.c new file mode 100644 index 000000000..532da82cf --- /dev/null +++ b/src/files/lang/pal-final/ate_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\n|Objectif 2: - Vaincre Jonathan Dark\n\nVenez � bout de la r駱lique de Jonathan Dark, le meilleur 駘駑ent de l'Institut en mati鑽e de test holographique. Il poss鐡e de grandes et surprenantes capacit駸 au combat.\n\n|Objectif 3: - Vaincre Trent Easton\n\nEliminer le simulant d'un agent exp駻iment� du gouvernement. Ce simulant sera exceptionnellement fort. Si vous passez ce test, vous pourrez 黎re fi鑽e de vos prouesses.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\n|Objectif 2: - Vaincre Jonathan Dark\n\nVenez � bout de la r駱lique de Jonathan Dark, le meilleur 駘駑ent de l'Institut en mati鑽e de test holographique. Il poss鐡e de grandes et surprenantes capacit駸 au combat.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nTest Final. Vaincre l'ennemi holographique.\n\n|Carrington - \n\nJ'ai confiance en vos capacit駸, Joanna. Concentrez-vous sur le test et mettez en application les bases de votre entra�nement. Bonne chance.\n\n|Objectif 1: - Vaincre le garde de dataDyne\n\nVenez � bout de la simulation d'un garde de la dataDyne. La r駱lique est mod駻駑ent puissante mais dangereuse.\n\nFIN\n", + /* 4*/ "Vaincre le garde dataDyne\n", + /* 5*/ "Vaincre Jonathan Dark\n", + /* 6*/ "Vaincre Trent Easton\n", + /* 7*/ "LE DUEL\n", + /* 8*/ "Vaincre votre adversaire.\n", + /* 9*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 10*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 11*/ "Bien jou�! Vous 黎es trop rapide pour lui!\n", + /* 12*/ "Niveau adverse: AGENT\n", + /* 13*/ "Niveau adverse: AGENT SPECIAL\n", + /* 14*/ "Niveau adverse: AGENT PERFECT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/ate_str_g.c b/src/files/lang/pal-final/ate_str_g.c new file mode 100644 index 000000000..7eafe8c92 --- /dev/null +++ b/src/files/lang/pal-final/ate_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\n|2. Ziel: - Besiegen Sie Jonathan Dark!\n\nBesiegen Sie die Simulation von Jonathan Dark, den aktuellen Rekordhalter des institutsinternen Testverfahrens. Der Simulant verf�gt �ber gute Kampff臧igkeiten und ist in der Lage, einen zu selbstsicheren Gegner im kritischsten Moment zu �berraschen.\n\n|3. Ziel: - Besiegen Sie Trent Easton!\n\nBesiegen Sie die Simulation eines 舫゚erst gef臧rlichen Regierungsagenten. Der Simulant ist ein �berdurchschnittlich erfahrener K舂pfer. Wenn Sie diesen Test bestehen, d�rfen Sie zu Recht stolz auf sich sein.\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\n|2. Ziel: - Besiegen Sie Jonathan Dark!\n\nBesiegen Sie die Simulation von Jonathan Dark, den aktuellen Rekordhalter des institutsinternen Testverfahrens. Der Simulant verf�gt �ber gute Kampff臧igkeiten und ist in der Lage, einen zu selbstsicheren Gegner im kritischsten Moment zu �berraschen.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nFinaler Test: Besiegen Sie die holografische Gegner-Simulation!\n\n|Carrington - \n\nIch habe volles Vertrauen in Ihre F臧igkeiten, Joanna. Bleiben Sie stets aufmerksam und besinnen Sie sich darauf, was Sie im Laufe Ihres Trainings gelernt haben. Viel Gl�ck!\n\n|1. Ziel: - Besiegen Sie die dataDyne-Wache!\n\nBesiegen Sie die Simulation einer dataDyne-Wache! Der Simulant verf�gt �ber moderate Kampff臧igkeiten. Sie sollten ihn jedoch nicht untersch舩zen.\n\nENDE\n", + /* 4*/ "Besiegen Sie die dataDyne-Wache!\n", + /* 5*/ "Besiegen Sie Jonathan Dark!\n", + /* 6*/ "Besiegen Sie Trent Easton!\n", + /* 7*/ "DAS DUELL\n", + /* 8*/ "Besiegen Sie Ihren Gegner!\n", + /* 9*/ "Sie waren zu schnell f�r ihn!\n", + /* 10*/ "Sie waren zu schnell f�r ihn!\n", + /* 11*/ "Sie waren zu schnell f�r ihn!\n", + /* 12*/ "Schwierigkeitsgrad: AGENT\n", + /* 13*/ "Schwierigkeitsgrad: SPEZIALAGENT\n", + /* 14*/ "Schwierigkeitsgrad: PERFEKTER AGENT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/ate_str_i.c b/src/files/lang/pal-final/ate_str_i.c new file mode 100644 index 000000000..a8db21ab9 --- /dev/null +++ b/src/files/lang/pal-final/ate_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington:\n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\n|Obiettivo 2: - Sconfiggi Jonathan Dark\n\nSconfiggi la simulazione di Jonathan Dark che al momento detiene il record nel punteggio delle prove. Il replicante ha buone capacit� di combattimento ed � in grado di mettere in difficolt� anche combattenti affermati.\n\n|Obiettivo 3: - Sconfiggi Trent Easton\n\nSconfiggi la simulazione di questo esperto agente governativo. Il replicante � un avversario particolarmente duro. Se superi questa prova, puoi ritenerti soddisfatta dei risultati raggiunti!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington:\n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\n|Obiettivo 2: - Sconfiggi Jonathan Dark\n\nSconfiggi la simulazione di Jonathan Dark che al momento detiene il record nel punteggio delle prove. Il replicante ha buone capacit� di combattimento ed � in grado di mettere in difficolt� anche combattenti affermati.\n\nFINE\n ", + /* 3*/ "|Situazione:\n\nProva finale: sconfiggi l'avversario olografico simulato.\n\n|Carrington:\n\nHo completa fiducia nelle tue capacit�, Joanna. Tieni gli occhi bene aperti durante la prova e usa tutta l'esperienza che hai accumulatodurante l'allenamento. In bocca al lupo!\n\n|Obiettivo 1: - Sconfiggi la guardia dataDyne\n\nSconfiggi la simulazione della guardia dataDyne. Il replicante dispone di mediocri capacit� in lotta, ma non deve assolutamente essere sottovalutato.\n\nFINE\n ", + /* 4*/ "Sconfiggi la guardia dataDyne \n", + /* 5*/ "Sconfiggi Jonathan Dark \n", + /* 6*/ "Sconfiggi Trent Easton \n", + /* 7*/ "IL DUELLO\n", + /* 8*/ "Sconfiggi l'avversario.\n", + /* 9*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 10*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 11*/ "Ben fatto! Sei troppo veloce per lui!\n", + /* 12*/ "Livello abilit� avversario: AGENTE\n", + /* 13*/ "Livello abilit� avversario: AGENTE SPECIALE\n", + /* 14*/ "Livello abilit� avversario: AGENTE PERFECT\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/ate_str_s.c b/src/files/lang/pal-final/ate_str_s.c new file mode 100644 index 000000000..77a8a0666 --- /dev/null +++ b/src/files/lang/pal-final/ate_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\n|Objetivo Dos: - Derrotar a Jonathan Dark\n\nDerrota a la simulaci�n de Jonathan Dark, actual poseedor del r馗ord de la prueba del Instituto. El Simulante tiene buenas habilidades de combate y es capaz de sorprender al enemigo despistado.\n\n|Objetivo Tres: - Derrotar a Trent Easton\n\nDerrota a la simulaci�n de un habilidoso agente del gobierno. El Simulante es un oponente especialmente capacitado; si pasas esta prueba, podr疽 estar orgullosa de tu logro.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\n|Objetivo Dos: - Derrotar a Jonathan Dark\n\nDerrota a la simulaci�n de Jonathan Dark, actual poseedor del r馗ord de la prueba del Instituto. El Simulante tiene buenas habilidades de combate y es capaz de sorprender al enemigo despistado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nPrueba Final. Derrota al oponente simulado hologr畴icamente.\n\n|Carrington - \n\nTengo total confianza en tus habilidades, Joanna. Presta atenci�n a la prueba, y usa toda la experiencia que has obtenido a trav駸 de tu entrenamiento. Buena suerte.\n\n|Objetivo Uno: - Derrotar al Guardi疣 de dataDyne\n\nDerrota a la simulaci�n de un guardi疣 de dataDyne. El Simulante tendr� habilidades moderadas en combate, pero no debes subestimarlo.\n\nFIN\n", + /* 4*/ "Derrotar al guardi疣 de dataDyne\n", + /* 5*/ "Derrotar a Jonathan Dark\n", + /* 6*/ "Derrotar a Trent Easton\n", + /* 7*/ "EL DUELO\n", + /* 8*/ "Derrota a tu oponente.\n", + /* 9*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 10*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 11*/ "。Bien hecho! 。Fuiste demasiado r疳ida para 駘!\n", + /* 12*/ "Nivel del oponente: AGENTE\n", + /* 13*/ "Nivel del oponente: AGENTE ESPECIAL\n", + /* 14*/ "Nivel del oponente: AGENTE PERFECTO\n", + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/aztE.c b/src/files/lang/pal-final/aztE.c new file mode 100644 index 000000000..5282016e1 --- /dev/null +++ b/src/files/lang/pal-final/aztE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... It's coming from that other craft.\n", + /* 39*/ "I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-final/aztJ.c b/src/files/lang/pal-final/aztJ.c new file mode 100644 index 000000000..fca41cd9d --- /dev/null +++ b/src/files/lang/pal-final/aztJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have to identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis' last-ditch manoeuvre, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history, and is able to maintain a check n his state of health. You will need it if you are to ensure his wellbeing.\n\n|Objective Two: - Shutdown Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Three: - Locate And Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential Medical Scanner\n", + /* 6*/ "Activate Distress Beacon\n", + /* 7*/ "Shutdown Enemy Jamming Device\n", + /* 8*/ "Retire Presidential Clone\n", + /* 9*/ "Locate And Rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... it's coming from that ship.\n", + /* 13*/ "Elvis... he'll be able to protect the president.\n", + /* 14*/ "Distress Beacon Has Been Activated.\n", + /* 15*/ "Critical Mission Object Has Been Destroyed.\n", + /* 16*/ "Obtain Presidential Scanner\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner\n", + /* 21*/ "Jamming Device Has Been Shut Down.\n", + /* 22*/ "President Has Been Killed.\n", + /* 23*/ "Presidential Clone Has Been Eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President Has Been Rescued.\n", + /* 26*/ "Obtain Night Sight\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Sight\n", + /* 29*/ "Night Sight\n", + /* 30*/ "Picked up Night Sight\n", + /* 31*/ "Take This, You Should Find It Useful!\n", + /* 32*/ "Ahhh... uuhhhh...", + /* 33*/ "Ahhh... uhh... owww...", + /* 34*/ "Agent Dark! Please report!", + /* 35*/ "Perfect Dark, come in!", + /* 36*/ "A-agent Dark reporting in...", + /* 37*/ "Agent Dark! Please reply!", + /* 38*/ "Something's jamming my transmissions... maybe it's coming from that other craft.", + /* 39*/ "I'd better find that jamming device, and check that Elvis is okay. Not forgetting the President, of course.", + /* 40*/ "How are you feeling, Mr. President?", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...", + /* 42*/ "Just one thing, sir? What is the Pelagic 2 that Trent wanted so badly?", + /* 43*/ "It's a US government Deep Sea Research Vessel, one of a kind... the only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.", + /* 46*/ "Just try it, you scandinavian freak!", + /* 47*/ "Noooooooo!!!", +}; diff --git a/src/files/lang/pal-final/aztP.c b/src/files/lang/pal-final/aztP.c new file mode 100644 index 000000000..5282016e1 --- /dev/null +++ b/src/files/lang/pal-final/aztP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Shut Down Enemy Jamming Device\n\nA sophisticated jamming device is flooding the area with impenetrable ECM cover. You might be able to pinpoint the source on the ground more effectively than our high-altitude overflights are doing. Once located, shut the source down so we can fix your position and get help.\n\n|Objective Four: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Five: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 1*/ "CRASH SITE\n", + /* 2*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Retrieve Presidential Medical Scanner\n\nThis device is constantly updating the President's medical history and is able to maintain a check on his state of health. You will need it if you are to ensure his well-being.\n\n|Objective Two: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Three: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Four: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 3*/ "|Background - \n\nFollowing Elvis's last-ditch maneuver, the three craft involved have crashed close together in the Alaskan wilderness. The whereabouts of the President are uncertain, and a cloud of ECM jamming is preventing rescuers from finding the site of the crash.\n\n|Carrington - \n\nAt this moment in time, this one-way text messaging system is the only way we can communicate with you, Joanna. If you can remove the source of the jamming, then we can get a fix on your location and send help. But locating and ensuring the safety of the President should be your most important task.\n\n|Objective One: - Activate Distress Beacon\n\nIt won't do much good until the jamming is down, but if you activate the beacon in the escape pod, it will shorten the response time of the rescue teams.\n\n|Objective Two: - Retire Presidential Clone\n\nIt would be detrimental to the security of the United States of America to have two identical people claiming to be the President, issuing orders with absolute authority. Identify the imposter and remove the threat.\n\n|Objective Three: - Locate and Rescue President\n\nThis is your highest priority. The safety of the President is paramount. You must find a way to safeguard him until help arrives or the danger is past.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Retrieve Presidential medical scanner\n", + /* 6*/ "Activate distress beacon\n", + /* 7*/ "Shut down enemy jamming device\n", + /* 8*/ "Retire Presidential clone\n", + /* 9*/ "Locate and rescue President\n", + /* 10*/ "There's the escape pod.\n", + /* 11*/ "Maybe there's a beacon in there.\n", + /* 12*/ "The jamming... It's coming from that ship.\n", + /* 13*/ "Elvis... He'll be able to protect the President.\n", + /* 14*/ "Distress beacon has been activated.\n", + /* 15*/ "Critical mission object has been destroyed.\n", + /* 16*/ "Obtain Presidential Scanner.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "A Presidential Scanner\n", + /* 20*/ "Picked up a Presidential Scanner.\n", + /* 21*/ "Jamming device has been shut down.\n", + /* 22*/ "President has been killed.\n", + /* 23*/ "Presidential clone has been eliminated.\n", + /* 24*/ "You'll never save him now!\n", + /* 25*/ "President has been rescued.\n", + /* 26*/ "Obtain Night Vision.\n", + /* 27*/ "Cassandra De Vries'\n", + /* 28*/ "Night Vision\n", + /* 29*/ "Night Vision\n", + /* 30*/ "Picked up Night Vision.\n", + /* 31*/ "Take this; you should find it useful!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "Agent Dark! Please report!\n", + /* 35*/ "Perfect Dark, come in!\n", + /* 36*/ "A-agent Dark reporting in...\n", + /* 37*/ "Agent Dark! Please reply!\n", + /* 38*/ "Something's jamming my transmissions... It's coming from that other craft.\n", + /* 39*/ "I'd better find the jamming device and check that Elvis is okay. Not forgetting the President, of course.\n", + /* 40*/ "How are you feeling, Mr. President?\n", + /* 41*/ "Better now, young lady. Today, I think, will take a while for me to get over. I can't believe Easton would do such a thing. I knew he was ambitious, yes, but this...\n", + /* 42*/ "Just one thing, sir? What is the Pelagic II that Trent wanted so badly?\n", + /* 43*/ "It's a U.S. government deep sea research vessel, one of a kind... The only ship that can conduct a full-scale diving operation at extreme depth. Trent wanted me to loan it to the dataDyne Corporation, but I refused.\n", + /* 44*/ "Trent has a lot to answer for, but I don't think we'll find him now.\n", + /* 45*/ "You have failed, Easton. You are a flawed device, and we need you no longer.\n", + /* 46*/ "Just try it, you Scandinavian freak!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-final/azt_str_f.c b/src/files/lang/pal-final/azt_str_f.c new file mode 100644 index 000000000..cd43a5d4f --- /dev/null +++ b/src/files/lang/pal-final/azt_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - R馗up駻er scanner m馘ical pr駸identiel\n\nCet appareil actualise en permanence le journal m馘ical du Pr駸ident et lui assure un 騁at de sant� stable. Trouvez-le pour garder le Pr駸ident en bonne sant�.\n\n|Objectif 2: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin� mais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 3: - D駸activer appareil brouillage\n\nUn syst鑪e ennemi sophistiqu� inonde le secteur d'un brouillage CME imp駭騁rable. Vous pourrez d騁erminer sa position plus facilement au sol que nos appareils en altitude. Une fois trouv�, coupez le courant et nous vous fournirons de l'aide.\n\n|Objectif 4: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 5: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 1*/ "SITE du CRASH\n", + /* 2*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - R馗up駻er scanner m馘ical pr駸identiel\n\nCet appareil actualise en permanence le journal m馘ical du Pr駸ident et lui assure un 騁at de sant� stable. Trouvez-le pour garder le Pr駸ident en bonne sant�.\n\n|Objectif 2: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin� mais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 3: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 4: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nEn suivant la derni鑽e manoeuvre d'Elvis, les trois appareils impliqu駸 se sont 馗ras駸 ensemble en Alaska. La position du Pr駸ident est incertaine et un 馗ran de brouillage CME emp鹹he toute action de sauvetage ou de localisation du site.\n\n|Carrington - \n\nPour l'instant nous ne pouvons que vous envoyer des messages, Joanna. Si vous parvenez � 駘iminer la source du brouillage, nous pourrons d騁erminer votre position et envoyer de l'aide. Trouver et prot馮er le Pr駸ident demeure en revanche votre priorit� absolue.\n\n|Objectif 1: - Activer le signal de d騁resse\n\nCelui-ci ne sera efficace qu'une fois le brouillage 駘imin� mais s'il est activ� au point d'騅acuation, les 駲uipes de sauvetage arriveront plus vite.\n\n|Objectif 2: - Eliminer le clone du Pr駸ident\n\nLa s馗urit� des Etats Unis serait menac馥 si deux individus identiques ayant tout pouvoir affirmaient 黎re le Pr駸ident. Identifiez l'imposteur et 駘iminez la menace.\n\n|Objectif 3: - Trouver et sauver le Pr駸ident\n\nCet objectif est votre priorit�. La s馗urit� du Pr駸ident est vitale. Il vous faut le prot馮er � tout prix avant l'arriv馥 de renforts ou 馗arter tout danger.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R馗up駻er scanner m馘ical pr駸identiel\n", + /* 6*/ "Activer le signal de d騁resse\n", + /* 7*/ "D駸activer appareil brouillage\n", + /* 8*/ "Eliminer le clone du Pr駸ident\n", + /* 9*/ "Trouver et sauver le Pr駸ident\n", + /* 10*/ "Voil� le point d'騅acuation. \n", + /* 11*/ "Le signal peut venir de l�. \n", + /* 12*/ "Le brouillage... Il vient de ce vaisseau. \n", + /* 13*/ "Elvis... Il pourra prot馮er le Pr駸ident.\n", + /* 14*/ "Signal de d騁resse activ�.\n", + /* 15*/ "Objet crucial d騁ruit.\n", + /* 16*/ "Obtenir le scanner pr駸identiel.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Un Scanner pr駸identiel\n", + /* 20*/ "Scanner pr駸identiel obtenu.\n", + /* 21*/ "Appareil de brouillage d駸activ�.\n", + /* 22*/ "Le Pr駸ident a 騁� abattu.\n", + /* 23*/ "Clone pr駸identiel 駘imin�.\n", + /* 24*/ "Vous ne pourrez pas le sauver!\n", + /* 25*/ "Pr駸ident sauv�.\n", + /* 26*/ "Obtenir Vue nocturne.\n", + /* 27*/ "Cassandra De Vries: \n", + /* 28*/ "Vue nocturne\n", + /* 29*/ "Vue nocturne\n", + /* 30*/ "Vue nocturne obtenue.\n", + /* 31*/ "Prends ceci. Cela te sera utile!\n", + /* 32*/ "Ahhh... oohhhh...\n", + /* 33*/ "Ahhh... ohh... ouuuuhhh...\n", + /* 34*/ "Agent Dark! Quel est votre statut?\n", + /* 35*/ "Perfect Dark, r駱ondez!\n", + /* 36*/ "A-agent Dark au rapport...\n", + /* 37*/ "Agent Dark! Parlez bon sang!\n", + /* 38*/ "Quelque chose brouille mes transmissions... Cela vient peut-黎re de l'autre appareil.\n", + /* 39*/ "Je ferais mieux de trouver la source du brouillage et m'assurer qu'Elvis est en bonne sant�. Sans oublier le Pr駸ident...\n", + /* 40*/ "Comment vous sentez-vous, M. le Pr駸ident?\n", + /* 41*/ "Mieux. Merci mon petit. Je me souviendrai de cette journ馥. Comment Easton a-t-il pu faire une chose pareille? Je le savais ambitieux, mais tout ceci...\n", + /* 42*/ "Une question, monsieur. Qu'est-ce que le Pelagic II, cette chose que Trent cherchait?\n", + /* 43*/ "Un vaisseau de recherche sous-marin du gouvernement am駻icain. Un mod鑞e unique pouvant mener des exp駻iences � de grandes profondeurs. Trent a formul� une demande de pr黎 au nom de la dataDyne Corporation. J'ai refus�.\n", + /* 44*/ "Trent devra r駱ondre de ses actes. Encore faut-il le trouver.\n", + /* 45*/ "Vous avez 馗hou�, Easton. Vous 黎es un 駘駑ent corrompu. Nous nous passerons de vous.\n", + /* 46*/ "C'est 軋 oui. P騁asse su馘oise, va!\n", + /* 47*/ "Noooooooon!!!\n", +}; diff --git a/src/files/lang/pal-final/azt_str_g.c b/src/files/lang/pal-final/azt_str_g.c new file mode 100644 index 000000000..948911bfc --- /dev/null +++ b/src/files/lang/pal-final/azt_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Finden Sie den medizinischen Scanner des Pr舖identen!\n\nDieses Ger舩 zeichnet st舅dig die medizinischen Daten des Pr舖identen auf. Mit seiner Hilfe k�nnen Sie Daten �ber den Gesundheitszustand des Pr舖identen abrufen. Um sicherzustellen, dass er unversehrt bleibt, ben�tigen Sie dieses Ger舩 auf jeden Fall!\n\n|2. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Spielraum.\n\n|3. Ziel: - Deaktivieren Sie den ECM-Generator!\n\nEin High-Tech ECM-Generator sichert das Gebiet durch ein schier undurchdringliches ECM-Feld. Von Ihrem Standort aus sind Sie vermutlich eher in der Lage, die Quelle des D舂pfungs-Signals ausfindig zu machen, als unsere Luft-Aufkl舐er. Schalten Sie den Generator ab, sobald Sie ihn gefunden haben. Erst dann k�nnen wir Sie orten und Ihnen zu Hilfe kommen.\n\n|4. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|5. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 1*/ "ABSTURZSTELLE\n", + /* 2*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Finden Sie den medizinischen Scanner des Pr舖identen!\n\nDieses Ger舩 zeichnet st舅dig die medizinischen Daten des Pr舖identen auf. Mit seiner Hilfe k�nnen Sie Daten �ber den Gesundheitszustand des Pr舖identen abrufen. Um sicherzustellen, dass er unversehrt bleibt, ben�tigen Sie dieses Ger舩 auf jeden Fall!\n\n|2. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Spielraum.\n\n|3. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|4. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie Auswertung und Weiterf�hrung des letzten Ausweichman�vers von Elvis hat ergeben, dass die drei Flugzeuge, die in den Unfall verwickelt waren, in der Wildnis von Alaska abgest�rzt sind. Der genaue Aufenthaltsort des Pr舖identen ist ungewiss, da ein starkes D舂pfungsfeld eine genauere Ortung nicht zul舖st.\n\n|Carrington - \n\nMomentan ist dieses Empfangsger舩 die einzige M�glichkeit, mit Ihnen zu kommunizieren, Joanna. Wenn Sie die Quelle des D舂pfungsfeldes ausschalten k�nnen, dann sind wir in der Lage, Ihren Standort genau zu lokalisieren. Aber oberste Priorit舩 genie゚t die Sicherheit des Pr舖identen. Ihn zu finden, ist Ihre wichtigste Aufgabe!\n\n|1. Ziel: - Aktivieren Sie das Notsignal!\n\nUm zu gew臧rleisten, dass das Rettungsteam rascher vor Ort eintrifft, sollten Sie das Notsignal in der Fluchtkapsel aktivieren. Solange das D舂pfungsfeld aktiv ist, verschafft Ihnen diese Aktion allerdings nur bedingten Spielraum.\n\n|2. Ziel: - Eliminieren Sie den Pr舖identen-Klon!\n\nDie Sicherheit der Vereinigten Staaten w舐e nicht mehr gew臧rleistet, wenn es pl�tzlich zwei Personen geben w�rde, die von sich behaupten, der Pr舖ident zu sein. Identifizieren Sie den Betr�ger und beseitigen Sie diese potentielle Bedrohung!\n\n|3. Ziel: - Orten und retten Sie den Pr舖identen!\n\nDer Sicherheit des Pr舖identen kommt die allerh�chste Priorit舩 zu. Sie m�ssen UNBEDINGT f�r seine Sicherheit sorgen, bis Hilfe eintrifft!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Finden Sie den medizinischen Scanner!\n", + /* 6*/ "Aktivieren Sie das Notsignal!\n", + /* 7*/ "Deaktivieren Sie den Generator!\n", + /* 8*/ "Eliminieren Sie den Pr舖identen-Klon!\n", + /* 9*/ "Orten und retten Sie den Pr舖identen!\n", + /* 10*/ "Ich habe die Rettungskapsel gefunden.\n", + /* 11*/ "Vielleicht kann ich dort das Notsignal aktivieren.\n", + /* 12*/ "Das D舂pfungsfeld... Es wird von diesem Schiff aus generiert.\n", + /* 13*/ "Elvis... Er ist sicher in der Lage, den Pr舖identen zu besch�tzen.\n", + /* 14*/ "Notsignal wurde aktiviert.\n", + /* 15*/ "Wichtiges Objekt zerst�rt\n", + /* 16*/ "Finden Sie den medizinischen Scanner!\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Ein medizinischer Scanner\n", + /* 20*/ "Medizinischer Scanner aufgenommen\n", + /* 21*/ "ECM-Generator deaktiviert\n", + /* 22*/ ".\n", + /* 23*/ "Pr舖identen-Klon wurde eliminiert.\n", + /* 24*/ "Du kannst ihn nicht retten!\n", + /* 25*/ "Der Pr舖ident wurde gerettet.\n", + /* 26*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 27*/ "Cassandra De Vries\n", + /* 28*/ "Nachtsichtger舩\n", + /* 29*/ "Nachtsichtger舩\n", + /* 30*/ "Nachtsichtger舩 aufgenommen\n", + /* 31*/ "Nimm das; es wird sich als n�tzlich erweisen!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... ouuu...\n", + /* 34*/ "Agent Dark! Bitte melden Sie sich!\n", + /* 35*/ "Perfect Dark, kommen!\n", + /* 36*/ "A-Agent Dark hier...\n", + /* 37*/ "Agent Dark! Bitte antworten Sie!\n", + /* 38*/ "Diese Frequenz wird gest�rt... Das Signal kommt von dort dr�ben.\n", + /* 39*/ "Ich muss diesen Generator finden und sicherstellen, dass es Elvis gut geht. ...und nebenbei soll ich noch den Pr舖identen retten.\n", + /* 40*/ "Wie f�hlen Sie sich, Mr. President?\n", + /* 41*/ "Gerade eben ein wenig besser. Aber ich werde wohl einige Zeit brauchen, um den heutigen Tag zu vergessen. Ich kann nicht glauben, dass Easton in der Lage ist, so etwas zu tun. Ich wusste, dass er ehrgeizig ist, aber dass er zu so etwas in der Lage ist...\n", + /* 42*/ "Eine Frage, Sir. Worum handelt es sich bei der Pelagic II? Trent schien dahinter her gewesen zu sein.\n", + /* 43*/ "Die Pelagic II ist ein Forschungs-U-Boot der US-Regierung. Dieses Schiff ist ein Prototyp, der in der Lage ist, in extreme Tiefen vorzudringen. Trent wollte, dass ich es als Leihgabe an datyDyne vergebe. Aber ich habe diesem Antrag nicht zugestimmt.\n", + /* 44*/ "Trent ist uns wohl mehr als nur eine Antwort schuldig, aber ich glaube nicht, dass wir ihn jetzt finden.\n", + /* 45*/ "Sie haben versagt, Easton. Sie stellen eine potentielle Fehlerquelle dar, daher sind Sie nicht l舅ger von Nutzen.\n", + /* 46*/ "Versuch's nur, du skandinavischer Freak!\n", + /* 47*/ "Neiiiiiiiin!!!\n", +}; diff --git a/src/files/lang/pal-final/azt_str_i.c b/src/files/lang/pal-final/azt_str_i.c new file mode 100644 index 000000000..d09b617ee --- /dev/null +++ b/src/files/lang/pal-final/azt_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington:\n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Recupera scanner medico del Presidente\n\nQuesto dispositivo aggiorna continuamente l'anamnesi del Presidente ed � in grado di monitorare costantemente il suo stato di salute. Per garantirgli buone condizioni di salute dovrai trovare lo scanner.\n\n|Obiettivo 2: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 3: - Disattiva dispositivo di disturbo nemico\n\nUn sofisticato dispositivo per la generazione di segnali di disturbo rende l'area impenetrabile per mezzo di una fitta rete di onde ECM. Sorvolando la zona ad alta quota non riusciamo ad identificare la fonte, ma dalla tua posizione a terra dovrebbe essere pi� facile localizzarla e disattivarla. Fatto ci� potremo accertare le tue coordinate e mandarti dei rinforzi. \n\n|Obiettivo 4 - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 5: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 1*/ "LUOGO DEL DISASTRO\n", + /* 2*/ "|Situazione:\n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington:\n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Recupera scanner medico del Presidente\n\nQuesto dispositivo aggiorna continuamente l'anamnesi del Presidente ed � in grado di monitorare costantemente il suo stato di salute. Per garantirgli buone condizioni di salute dovrai trovare lo scanner.\n\n|Obiettivo 2: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 3: - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 4: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIn seguito al tentativo disperato di Elvis i tre velivoli coinvolti nell'incidente si sono schiantati nella foresta dell'Alaska vicini l'uno all'altro. La posizione del Presidente � ancora sconosciuta; inoltre un forte campo di onde di disturbo ECM sta complicando la vita ai soccorritori che non riescono a localizzare il luogo del disastro.\n\n|Carrington:\n\nIn questo momento, l'unico nostro canale di comunicazione con te, Joanna, � costituito da questo sistema di invio messaggi a senso unico. Se riesci ad eliminare la fonte del disturbo, potremmo identificare la tua posizione e mandarti dei rinforzi. Tuttavia il tuo primo obiettivo � quello di scoprire la posizione del Presidente e garantirne la sicurezza.\n\n|Obiettivo 1: - Attiva il segnale di pericolo\n\nPer ridurre il tempo di reazione delle squadre di salvataggio attiva il segnale di pericolo nella capsula di salvataggio. Sappi tuttavia che non sar� molto efficace finch� non avrai eliminato il campo di onde di disturbo.\n\n|Obiettivo 2: - Trova ed elimina il clone del Presidente\n\nSarebbe disastroso per l'incolumit� degli Stati Uniti d'America scoprire di avere due persone identiche che affermano di essere il Presidente e che impartiscono ordini con autorit� assoluta. Identifica l'impostore ed elimina tale minaccia.\n\n|Obiettivo 3: - Trova e salva il Presidente\n\nQuesta � la tua priorit� assoluta. La sicurezza del Presidente � della massima importanza. Devi trovare il modo di assicurarne l'incolumit� fino all'arrivo dei rinforzi e comunque fintanto che sussiste il pericolo.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Recupera scanner medico del Presidente\n", + /* 6*/ "Attiva il segnale di pericolo\n", + /* 7*/ "Disattiva il dispositivo di disturbo\n", + /* 8*/ "Trova ed elimina il clone del Presidente\n", + /* 9*/ "Trova e salva il Presidente\n", + /* 10*/ "Ecco la capsula di salvataggio!\n", + /* 11*/ "Forse si pu� mandare un segnale da l�!\n", + /* 12*/ "Queste onde... Vengono da quella navicella!\n", + /* 13*/ "Elvis... Pu� proteggere lui il Presidente.\n", + /* 14*/ "Inviato segnale di pericolo.\n", + /* 15*/ "Distrutto strumento essenziale alla missione.\n", + /* 16*/ "Procurati scanner del Presidente.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Scanner del Presidente!\n", + /* 20*/ "Preso scanner del Presidente.\n", + /* 21*/ "Disattivato dispositivo per onde di disturbo.\n", + /* 22*/ "Il Presidente � stato ucciso.\n", + /* 23*/ "Il clone del Presidente � stato eliminato.\n", + /* 24*/ "Non riuscirai mai a salvarlo!\n", + /* 25*/ "Il Presidente � stato salvato.\n", + /* 26*/ "Procurati Vista Notturna!\n", + /* 27*/ "Cassandra De Vries:\n", + /* 28*/ "Vista Notturna\n", + /* 29*/ "Vista Notturna\n", + /* 30*/ "Presa Vista Notturna.\n", + /* 31*/ "Ecco, tieni: ti sar� utile!\n", + /* 32*/ "Aaah... uuuh...\n", + /* 33*/ "Aaah... uuuh... oooh...\n", + /* 34*/ "Agente Dark! A rapporto!\n", + /* 35*/ "Perfect Dark, rispondi!\n", + /* 36*/ "Agente Dark a rapporto, signore!\n", + /* 37*/ "Agente Dark! Rispondi!\n", + /* 38*/ "C'� qualcosa che disturba la comunicazione... Magari proviene da quella navicella!\n", + /* 39*/ "Meglio trovare subito il dispositivo di disturbo e controllare che Elvis stia bene. Non devo scordarmi del Presidente!!!\n", + /* 40*/ "Come sta, Sig. Presidente?\n", + /* 41*/ "Molto meglio, grazie. Penso che mi ci vorr� un po' per superare questo colpo. Non posso credere che Easton abbia potuto fare una cosa simile. Sapevo s� che era ambizioso, ma fino a questo punto...\n", + /* 42*/ "Solo una cosa, signore? Cos'� il Pelagic II che Trent voleva ad ogni costo?\n", + /* 43*/ "ネ un sottomarino di ricerca del governo statunitense, tipo... l'unico sommergibile che possa condurre una completa operazione di immersione nelle profondit� oceaniche. Trent voleva che lo prestassi alla dataDyne Corporation, ma io ho rifiutato.\n", + /* 44*/ "Trent deve render conto di molte cose, ma non penso che lo troveremo tanto presto!\n", + /* 45*/ "Hai fallito, Easton! Ormai sei totalmente inutile! Non ci servi pi�!\n", + /* 46*/ "Provaci, pazzo scandinavo!\n", + /* 47*/ "Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-final/azt_str_s.c b/src/files/lang/pal-final/azt_str_s.c new file mode 100644 index 000000000..4ae153923 --- /dev/null +++ b/src/files/lang/pal-final/azt_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Recuperar Esc疣er M馘ico del Presidente\n\nEste dispositivo est� actualizando constantemente el historial m馘ico del Presidente y es capaz de chequear su estado de salud. Lo necesitar疽 para asegurarte de que est� en buenas condiciones.\n\n|Objetivo Dos: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Tres: - Desconectar Dispositivo de Bloqueo Enemigo\n\nUn sofisticado dispositivo de bloqueo est� inundando el 疵ea con una cobertura de impenetrable ECM. Tienes que ser capaz de rastrear la fuente de tierra m疽 efectivamente de lo que nuestros aviones esp�a est疣 haciendo. Una vez localizada, apaga la fuente para que podamos fijar tu posici�n y enviemos ayuda.\n\n|Objetivo Cuatro: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Cinco: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 1*/ "LUGAR DEL IMPACTO\n", + /* 2*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Recuperar Esc疣er M馘ico del Presidente\n\nEste dispositivo est� actualizando constantemente el historial m馘ico del Presidente y es capaz de chequear su estado de salud. Lo necesitar疽 para asegurarte de que est� en buenas condiciones.\n\n|Objetivo Dos: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Tres: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Cuatro: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nSiguiendo la �ltima maniobra de Elvis, las tres naves involucradas han chocado entre s� en pleno ecosistema de Alaska. Se desconoce el paradero del Presidente, y una nube de bloqueo ECM evita que el equipo de rescate encuentre el lugar del accidente.\n\n|Carrington - \n\nEn este preciso instante, este sistema de mensajes de texto unidireccional es el �nico modo con que podemos comunicarnos, Joanna. Si puedes eliminar la fuente del bloqueo, entonces podremos fijar tu posici�n para enviar ayuda. Pero localizar y asegurar la integridad del Presidente debe ser tu tarea m疽 importante.\n\n|Objetivo Uno: - Activar la Se�al de Socorro\n\nNo har� nada hasta que caiga el bloqueo, pero si activas la Se�al de Socorro en la c疳sula de escape, acortar� el tiempo de respuesta de los equipos de rescate.\n\n|Objetivo Dos: - Eliminar al Clon del Presidente\n\nSer� perjudicial para la seguridad de los Estados Unidos de Am駻ica tener dos personas id駭ticas clamando ser el Presidente, dando �rdenes con absoluta autoridad. Identifica al impostor y elimina la amenaza.\n\n|Objetivo Tres: - Localizar y Rescatar al Presidente\n\nノsta es tu mayor prioridad. La seguridad del Presidente es de suma importancia. Debes encontrar la manera de protegerle hasta que llegue la ayuda o el peligro haya pasado.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Recuperar esc疣er m馘ico del Presidente\n", + /* 6*/ "Activar la se�al de socorro\n", + /* 7*/ "Apagar la se�al de bloqueo enemiga\n", + /* 8*/ "Eliminar al clon del Presidente\n", + /* 9*/ "Localizar y rescatar al Presidente\n", + /* 10*/ "Ah� est� la c疳sula de escape.\n", + /* 11*/ "Quiz� haya un emisor dentro.\n", + /* 12*/ "El bloqueo... Proviene de esa nave.\n", + /* 13*/ "Elvis... ノl ser� capaz de proteger al Presidente.\n", + /* 14*/ "Se�al de socorro activada.\n", + /* 15*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 16*/ "Obt駭 el Esc疣er del Presidente.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Un Esc疣er Presidencial\n", + /* 20*/ "Esc疣er Presidencial obtenido.\n", + /* 21*/ "Dispositivo de bloqueo apagado.\n", + /* 22*/ "El Presidente ha muerto.\n", + /* 23*/ "El clon del Presidente ha sido eliminado.\n", + /* 24*/ "。Ahora ya no podr疽 salvarle!\n", + /* 25*/ "El Presidente ha sido rescatado.\n", + /* 26*/ "Obt駭 Visi�n Nocturna.\n", + /* 27*/ "Cassandra De Vries:\n", + /* 28*/ "V. Nocturna\n", + /* 29*/ "Visi�n Nocturna\n", + /* 30*/ "Vis�n Nocturna obtenida.\n", + /* 31*/ "Toma esto, 。lo encontrar疽 muy �til!\n", + /* 32*/ "Ahhh... uuhhhh...\n", + /* 33*/ "Ahhh... uhh... owww...\n", + /* 34*/ "。Agente Dark! 。Informe, por favor!\n", + /* 35*/ "。Perfect Dark, responda!\n", + /* 36*/ "A-agente Dark informando...\n", + /* 37*/ "。Agente Dark! 。Por favor, responda!\n", + /* 38*/ "Algo est� bloqueando mis transmisiones... Proviene de esa otra nave.\n", + /* 39*/ "Mejor encontrar el dispositivo de bloqueo y comprobar si Elvis est� bien. No olvidando al Presidente, por supuesto.\n", + /* 40*/ "ソC�mo se siente, Sr. Presidente?\n", + /* 41*/ "Ahora mejor, jovencita. Pero creo que me va a llevar un rato recuperarme. No puedo creer que Easton hiciera algo as�. Sab�a que era ambicioso, s�, pero esto...\n", + /* 42*/ "S�lo una cosa, se�or. ソQu� es el Pelagic II que tanto ansiaba Trent?\n", + /* 43*/ "Es un nav�o de investigaci�n de profundidad del gobierno norteamericano, �nico en su clase... El �nico barco capaz de dirigir una operaci�n a gran escala a profundidad extrema. Trent quer�a que se lo prestara a la Corporaci�n dataDyne, pero rehus�.\n", + /* 44*/ "Trent tiene bastante que contestar, pero no creo que le encontremos ahora.\n", + /* 45*/ "Has fallado, Easton. Eres un dispositivo defectuoso, y ya no te necesitamos.\n", + /* 46*/ "。Int駭talo, mamarracho escandinavo!\n", + /* 47*/ "。。。Noooooooo!!!\n", +}; diff --git a/src/files/lang/pal-final/catE.c b/src/files/lang/pal-final/catE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/catE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/catJ.c b/src/files/lang/pal-final/catJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/catJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/catP.c b/src/files/lang/pal-final/catP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/catP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cat_str_f.c b/src/files/lang/pal-final/cat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cat_str_g.c b/src/files/lang/pal-final/cat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cat_str_i.c b/src/files/lang/pal-final/cat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cat_str_s.c b/src/files/lang/pal-final/cat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/caveE.c b/src/files/lang/pal-final/caveE.c new file mode 100644 index 000000000..3425c36c3 --- /dev/null +++ b/src/files/lang/pal-final/caveE.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL \nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller \nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/pal-final/caveJ.c b/src/files/lang/pal-final/caveJ.c new file mode 100644 index 000000000..99a875c98 --- /dev/null +++ b/src/files/lang/pal-final/caveJ.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Item From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL\nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later when you are aboard Air Force One. First, though, you need to find a case to put the equipment inside.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the Airbase in Alaska, preparing for the President's foreign visit. from the evidence gathered in Chicago we assume that this is the start of his move against the President, and as such it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the Airbase. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise And Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the airbase. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the Security screening system will need a different approach. If it detects the weapon in your equipment then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain Disguise And Enter Base\n", + /* 6*/ "Check In Equipment\n", + /* 7*/ "Subvert Security Monitoring System\n", + /* 8*/ "Obtain Item From Safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain safe item\n", + /* 21*/ "\n", + /* 22*/ "Safe Item\n", + /* 23*/ "Safe Item\n", + /* 24*/ "Picked up a safe item\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent Civilians Have Been Killed\n", + /* 27*/ "Is he Ok?\n", + /* 28*/ "I'll go and get some help\n", + /* 29*/ "Good afternoon\n", + /* 30*/ "Ok, You know the way from here\n", + /* 31*/ "Please holster your weapon, miss\n", + /* 32*/ "Oh my god!\n", + /* 33*/ "Weapons are not allowed in the base\n", + /* 34*/ "Right, I'm calling security\n", + /* 35*/ "System Shutdown Initiated...\n", + /* 36*/ "Security Systems Have Been Shut Down\n", + /* 37*/ "Weapons Have Been Detected\n", + /* 38*/ "Suitcase has been deposited\n", + /* 39*/ "Suitcase has been scanned\n", + /* 40*/ "Hey you - this is a restricted area\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case\n", + /* 43*/ "You get security, I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder\n", + /* 45*/ "Lasergrid access denied\n", + /* 46*/ "Laser grid system has been overloaded\n", + /* 47*/ "Too many neutral casualties inflicted\n", + /* 48*/ "Stop them from getting the safe....\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess' \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The bag will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller\nthan I thought.\n", + /* 54*/ "Stop them, they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.", + /* 56*/ "Excellent, Joanna. That cable car is your way in; our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by airbase troops. I don't have to remind you that...", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.", + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, + /* 64*/ NULL, + /* 65*/ NULL, + /* 66*/ NULL, + /* 67*/ NULL, +}; diff --git a/src/files/lang/pal-final/caveP.c b/src/files/lang/pal-final/caveP.c new file mode 100644 index 000000000..3425c36c3 --- /dev/null +++ b/src/files/lang/pal-final/caveP.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a Hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Obtain Flight Plans From Safe\n\nThe planned flight path for Air Force One is held in a safe in the base. If you get hold of it, then we can use the data to vector Elvis in on Air Force One during the flight as backup for you in case anything goes wrong.\n\n|Objective Five: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 1*/ "PRESIDENTIAL TERMINAL \nUS AIRBASE, ALASKA\n", + /* 2*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Check In Equipment\n\nGet rid of your equipment as soon as possible; avoid carrying suspicious items around with you that could compromise your disguise. You can collect it later after loading it aboard Air Force One using a hover trolley. First, though, you need to find a case to put the equipment in.\n\n|Objective Three: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment,then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Four: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton has flown to meet the President at the air base in Alaska, preparing for the President's foreign visit. From the evidence gathered in Chicago, we assume that this is the start of his move against the President, and as such, it must be prevented. \n\n|Carrington - \n\nCare is needed here, Joanna. There are many innocent people about in the air base. Only Trent's men or those strange Blonde men are viable targets. Remember, the longer that you stay in the disguise, the greater your chance of success.\n\n|Objective One: - Obtain Disguise and Enter Base\n\nThe stewardess arriving on the cable car is carrying her uniform in her bag. Subdue her and her escort and use the uniform as a disguise to enter the air base. Remember, these people know nothing of Trent's conspiracy and must not be killed.\n\n|Objective Two: - Subvert Security Monitoring System\n\nYou can fool humans with the disguise, but the security screening system will need a different approach. If it detects the weapon in your equipment, then the alarm will sound and the base will be locked down. Prevent the alarm from being given by whatever means you can.\n\n|Objective Three: - Board Air Force One\n\nDon't let the plane leave without you. If your diguise is still active, then you should be able to use the docking shuttle to get on board. If not, you will have to find another way. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Obtain disguise and enter base\n", + /* 6*/ "Check in equipment\n", + /* 7*/ "Subvert security monitoring system\n", + /* 8*/ "Obtain flight plans from safe\n", + /* 9*/ "Board Air Force One\n", + /* 10*/ "Obtain suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain air stewardess uniform.\n", + /* 16*/ "\n", + /* 17*/ "Disguise\n", + /* 18*/ "Disguise\n", + /* 19*/ "Picked up a stewardess uniform.\n", + /* 20*/ "Obtain flight plans from safe.\n", + /* 21*/ "\n", + /* 22*/ "Flight Plans\n", + /* 23*/ "Flight Plans\n", + /* 24*/ "Picked up the flight plans.\n", + /* 25*/ "Look out - it's an intruder...\n", + /* 26*/ "Innocent civilians have been killed.\n", + /* 27*/ "Is he OK?\n", + /* 28*/ "I'll go and get some help.\n", + /* 29*/ "Good afternoon.\n", + /* 30*/ "OK, you know the way from here.\n", + /* 31*/ "You'll have to check that weapon in here.\n", + /* 32*/ "Oh, my God!\n", + /* 33*/ "Weapons are not allowed in the base.\n", + /* 34*/ "Right, I'm calling security.\n", + /* 35*/ "System shutdown initiated...\n", + /* 36*/ "Security systems have been shut down.\n", + /* 37*/ "Weapons have been detected.\n", + /* 38*/ "Suitcase has been deposited.\n", + /* 39*/ "Suitcase has been scanned.\n", + /* 40*/ "Hey, you - this is a restricted area.\n", + /* 41*/ "Are you new around here?\n", + /* 42*/ "Hey - give me back my case.\n", + /* 43*/ "You get security - I'll deal with her...\n", + /* 44*/ "Upstairs...there's an intruder.\n", + /* 45*/ "Laser grid access denied.\n", + /* 46*/ "Laser grid system has been overloaded.\n", + /* 47*/ "Too many neutral casualties inflicted.\n", + /* 48*/ "Stop them from getting the safe...\n", + /* 49*/ "Disguise worn.\n", + /* 50*/ "Now's your chance! Grab the stewardess's \nbag and get her uniform.\n", + /* 51*/ "Use that case to conceal your equipment.\n", + /* 52*/ "The case will get stopped unless you do something.\n", + /* 53*/ "So that's Air Force One? ... Huh, smaller \nthan I thought.\n", + /* 54*/ "Stop them - they're breaking into the safe...\n", + /* 55*/ "Agent Dark in position. I can see the main entrance to the base, and I can just make out the cable car arrival point.\n", + /* 56*/ "Excellent, Joanna. That cable car is your way in... Our observer at the lower terminus has spotted a member of the flight crew boarding a minute ago. She is being escorted by air base troops. I don't have to remind you that...\n", + /* 57*/ "That they're probably innocent of any involvement in Trent's little scheme. And I can't shoot them even if they shoot at me. What about the NSA Agents?\n", + /* 58*/ "I don't know how far the conspiracy has spread through the NSA, but I'm willing to bet that the men Trent has around him here are loyal to him and his plan. You have to get the evidence of Trent's betrayal onto Air Force One and show it to the President.\n", + /* 59*/ "Yes, and protect him from his abductors. Do you have any idea what Trent's plan might be yet, and what about those blonde guys?\n", + /* 60*/ "Only vague suspicions, and I won't distract you with those. Good luck. Carrington out.\n", + /* 61*/ "Lift inoperative - security system is active.\n", + /* 62*/ "Critical mission personnel disabled.\n", + /* 63*/ "Critical mission object destroyed.\n", + /* 64*/ "Entrance to base secured.\n", + /* 65*/ "We're taking over!!\n", + /* 66*/ "Hover trolley has been shut down.\n", + /* 67*/ "Equipment cannot be checked in.\n", +}; diff --git a/src/files/lang/pal-final/cave_str_f.c b/src/files/lang/pal-final/cave_str_f.c new file mode 100644 index 000000000..f1707e59d --- /dev/null +++ b/src/files/lang/pal-final/cave_str_f.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Ranger l'駲uipement\n\nD饕arrassez-vous de votre 駲uipement le plus t�t possible et 騅itez de transporter des objets compromettants. Vous pourrez r馗up駻er votre paquetage une fois � bord de l'Air Force One en utilisant un chariot. Il vous faut d'abord trouver une caisse pour y ranger votre inventaire.\n\n|Objectif 3: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme se d馗lenchera et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 4: - Obtenir le plan de vol\n\nLe plan de vol de l'Air Force One est gard� dans un coffre de la base. D駻obez-le et nous pourrons orienter Elvis vers l'Air Force One pendant le vol. Vous aurez ainsi du renfort si la situation devient critique.\n\n|Objectif 5: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 1*/ "TERMINAL PRESIDENTIEL\nBASE AERIENNE US, ALASKA\n", + /* 2*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Ranger l'駲uipement\n\nD饕arrassez-vous de votre 駲uipement le plus t�t possible et 騅itez de transporter des objets compromettants. Vous pourrez r馗up駻er votre paquetage une fois � bord de l'Air Force One en utilisant un chariot. Il vous faut d'abord trouver une caisse pour y ranger votre inventaire.\n\n|Objectif 3: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme se d馗lenchera et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 4: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 3*/ "|Briefing - \n\nTrent Easton est parti rencontrer le Pr駸ident sur la base a駻ienne en Alaska afin de pr駱arer la visite pr駸identielle � l'騁ranger. D'apr鑚 les preuves trouv馥s � Chicago, nous en concluons qu'il s'agit de la premi鑽e 騁ape dans son action contre le Pr駸ident. Elle doit 黎re contrecarr馥. \n\n|Carrington - \n\nPrudence est le ma�tre mot de cette mission, Joanna. De nombreuses personnes innocentes peuplent la base a駻ienne. Seuls les hommes de Trent et les 騁ranges hommes blonds seront vos cibles. Souvenez-vous: plus vous conserverez votre couverture, plus grandes seront vos chances de r騏ssir.\n\n|Objectif 1: - Voler uniforme et entrer dans la base\n\nL'h�tesse arrivant par t駘駱h駻ique porte son uniforme dans un sac. Occupez-vous d'elle en douceur et rev黎ez son uniforme pour p駭騁rer dans la base. Souvenez-vous: ces gens ne font pas partie de la conspiration de Trent et ne doivent pas 黎re 駘imin駸.\n\n|Objectif 2: - Leurrer le syst鑪e de d騁ection\n\nVotre couverture trompera le personnel pr駸ent mais le syst鑪e de d騁ection demande une approche diff駻ente. S'il d馗鑞e une arme dans votre 駲uipement, l'alarme sera donn馥 et la base sera scell馥. Contrez l'activation de l'alarme par un moyen de votre choix.\n\n|Objectif 3: - Monter � bord de l'Air Force One\n\nNe laissez pas l'avion partir sans vous. Si vous portez encore votre uniforme, utilisez la navette d'embarquement. Dans le cas contraire, � vous de choisir la meilleure option. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Voler uniforme et entrer dans la base\n", + /* 6*/ "Ranger l'駲uipement\n", + /* 7*/ "Leurrer le syst鑪e de d騁ection\n", + /* 8*/ "Obtenir le plan de vol\n", + /* 9*/ "Monter � bord de l'Air Force One\n", + /* 10*/ "Obtenir valise.\n", + /* 11*/ "\n", + /* 12*/ "Valise\n", + /* 13*/ "Valise\n", + /* 14*/ "Valise obtenue.\n", + /* 15*/ "Obtenir uniforme d'h�tesse.\n", + /* 16*/ "\n", + /* 17*/ "Uniforme\n", + /* 18*/ "Uniforme\n", + /* 19*/ "Uniforme d'h�tesse obtenu.\n", + /* 20*/ "Obtenir plans de vol.\n", + /* 21*/ "\n", + /* 22*/ "Plans de vol\n", + /* 23*/ "Plans de vol\n", + /* 24*/ "Plans de vol obtenus.\n", + /* 25*/ "Attention - un intrus...\n", + /* 26*/ "Civils innocents abattus.\n", + /* 27*/ "Va-t-il bien?\n", + /* 28*/ "Je vais chercher de l'aide.\n", + /* 29*/ "Bonjour. \n", + /* 30*/ "Vous connaissez le chemin.\n", + /* 31*/ "Rangez votre arme, je vous prie. \n", + /* 32*/ "...??? Oh, mon Dieu! \n", + /* 33*/ "Les armes sont interdites dans la base. \n", + /* 34*/ "J'appelle la s馗urit�.\n", + /* 35*/ "Coupure syst鑪e initialis馥... \n", + /* 36*/ "Syst鑪es s馗urit� coup駸. \n", + /* 37*/ "Armement d騁ect�.\n", + /* 38*/ "Valise d駱os馥.\n", + /* 39*/ "Valise scann馥.\n", + /* 40*/ "Vous, l�! Cette zone est interdite. \n", + /* 41*/ "Vous 黎es nouvelle ou quoi?\n", + /* 42*/ "H�! Ma valise! \n", + /* 43*/ "Appelle la s馗urit�... Je m'occupe d'elle.\n", + /* 44*/ "En haut...il y a un intrus.\n", + /* 45*/ "Acc鑚 grilles laser refus�.\n", + /* 46*/ "Syst鑪e grilles laser: surcharge.\n", + /* 47*/ "Trop de cibles neutres abattues.\n", + /* 48*/ "Emp鹹hez-les d'avoir le coffre...\n", + /* 49*/ "Costume rev黎u.\n", + /* 50*/ "Vite! Attrapez le sac de l'h�tesse \net prenez son uniforme.\n", + /* 51*/ "Utilisez cette caisse pour cacher votre 駲uipement. \n", + /* 52*/ "Cette caisse se fera arr黎er si vous n'intervenez pas. \n", + /* 53*/ "C'est 軋 Air Force One, hein? ... C'est assez \npetit en fait.\n", + /* 54*/ "Arr黎ez-les - ils ouvrent le coffre...\n", + /* 55*/ "Agent Dark en position. Je vois l'entr馥 principale de la base. J'aper輟is aussi le point d'arriv馥 du t駘駱h駻ique.\n", + /* 56*/ "Excellent, Joanna. Ce t駘駱h駻ique est votre billet d'entr馥. Notre contact a rep駻� une h�tesse montant � bord il y a une minute. Elle est escort馥 par des troupes de la base. Je n'ai pas besoin de vous rappeler qu...\n", + /* 57*/ "...qu'ils ne font pas partie de l'op駻ation de Trent et que je ne dois pas les abattre m麥e sous leur feu. Et les agents de la NSA?\n", + /* 58*/ "Je ne connais pas les implications de la NSA dans cette affaire. Je suis n饌nmoins persuad� que les hommes de Trent lui sont tous loyaux. A vous de trouver les preuves de la trahison de Trent une fois � bord et pr駸entez-les au Pr駸ident.\n", + /* 59*/ "Et le prot馮er de ses ravisseurs. Avez-vous une th駮rie sur les plans de Trent et sur ce type blond?\n", + /* 60*/ "Que de vagues soup輟ns. Concentrez-vous plut�t sur la mission. Bonne chance. Carrington, termin�.\n", + /* 61*/ "Ascenseur inactif - syst鑪e s馗urit� actif.\n", + /* 62*/ "Personnel crucial inutilisable.\n", + /* 63*/ "Objet crucial d騁ruit.\n", + /* 64*/ "Entr馥 de la base s馗uris馥.\n", + /* 65*/ "On s'en charge!!\n", + /* 66*/ "Chariot coup�.\n", + /* 67*/ "Equipement ne peut 黎re enregistr�.\n", +}; diff --git a/src/files/lang/pal-final/cave_str_g.c b/src/files/lang/pal-final/cave_str_g.c new file mode 100644 index 000000000..e141b3fcf --- /dev/null +++ b/src/files/lang/pal-final/cave_str_g.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Checken Sie Ihre Ausr�stung ein!\n\nSie m�ssen Ihre Ausr�stung so schnell wie m�glich loswerden. Vermeiden Sie es, verd臘htig wirkende Gegenst舅de mit sich herumzutragen. Sie k�nnen wieder auf Ihre Ausr�stung zugreifen, nachdem Sie sie mit einem Hover-Trolley an Bord gebracht haben. Zuerst m�ssen Sie nat�rlich einen Koffer finden, um die Ausr�stung zu verstauen.\n\n|3. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische Wachsystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, dass die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|4. Ziel: - Entwenden Sie die Flugpl舅e aus dem Safe!\n\nDie Route, welche f�r die Air Force One geplant ist, wird in einem Safe auf der Basis aufbewahrt. Bringen Sie die Pl舅e in Ihren Besitz! Durch diese Daten werden wir in der Lage sein, auch Elvis auf Ihre Route zu bringen. Im Falle einer Kalamit舩 dient er als Ihre Verst舐kung.\n\n|5. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen.\n\nENDE\n", + /* 1*/ "PRトSIDENTEN TERMINAL \nUS AIRBASIS, ALASKA\n", + /* 2*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in Ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Checken Sie Ihre Ausr�stung ein!\n\nSie m�ssen Ihre Ausr�stung so schnell wie m�glich loswerden. Vermeiden Sie es, verd臘htig wirkende Gegenst舅de mit sich herumzutragen. Sie k�nnen wieder auf Ihre Ausr�stung zugreifen, nachdem Sie sie mit einem Hover-Trolley an Bord gebracht haben. Zuerst m�ssen Sie nat�rlich einen Koffer finden, um die Ausr�stung zu verstauen.\n\n|3. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische Wachsystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, dass die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|4. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen. \n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nTrent Easton ist nach Alaska gereist, um den Pr舖identen auf einem St�tzpunkt zu treffen. Aufgrund der in Chicago gesammelten Beweise gehen wir davon aus, dass er nun seinen ersten Schachzug macht, um gegen die Person des Pr舖identen vorzugehen. Dies muss auf jeden Fall verhindert werden! \n\n|Carrington - \n\nIn diesem Fall m�ssen Sie mit allerh�chster Sorgfalt vorgehen! Am St�tzpunkt befinden sich viele unbeteiligte Personen. Nur Trents Leute und diese eigenartigen blonden M舅ner sind legitime Ziele. Vergessen Sie nicht: Je l舅ger Sie Ihre Tarnung aufrecht erhalten, desto gr�゚er sind Ihre Erfolgschancen.\n\n|1. Ziel: - Erlangen Sie die Tarnung und betreten Sie die Basis!\n\nEine der Stewardessen kommt mit der Bahn. Sie tr臠t ihre Uniform in Ihrer Tasche. ワberw舁tigen Sie sie und ihre Begleitung, und verwenden Sie die Uniform als Verkleidung, um den St�tzpunkt unerkannt betreten zu k�nnen. Bedenken Sie, dass diese Leute nichts mit Trents Absichten zu tun haben. Daher d�rfen sie nicht zu Schaden kommen.\n\n|2. Ziel: - Unterminieren Sie das ワberwachungssystem!\n\nMit Ihrer Verkleidung k�nnen Sie zwar das menschliche Auge t舫schen, das elektronische Wachsystem erfordert aber eine andere Vorgehensweise. Sobald es die Waffe in Ihrem Gep臘k erfasst, wird sofort der Alarm ausgel�st. Dies hat zur Folge, dass die Basis hermetisch abgeriegelt wird. Sorgen Sie daf�r, dass der Alarm unter keinen Umst舅den ausgel�st wird!\n\n|3. Ziel: - Gehen Sie an Bord der Air Force One!\n\nSie m�ssen unter allen Umst舅den an Bord des Flugzeugs gelangen. Sollte Ihre Tarnung noch bestehen, sollten Sie problemlos Zutritt zum Shuttle bekommen. Andernfalls m�ssen Sie einen anderen Weg finden, um an Bord zu gelangen.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Erlangen Sie die Tarnung!\n", + /* 6*/ "Checken Sie Ihre Ausr�stung ein!\n", + /* 7*/ "Unterminieren Sie die ワberwachung!\n", + /* 8*/ "Entwenden Sie die Flugpl舅e!\n", + /* 9*/ "Gehen Sie an Bord der Air Force One!\n", + /* 10*/ "Erlangen Sie den Koffer!\n", + /* 11*/ "\n", + /* 12*/ "Koffer\n", + /* 13*/ "Koffer\n", + /* 14*/ "Koffer aufgenommen\n", + /* 15*/ "Erlangen Sie die Uniform!\n", + /* 16*/ "\n", + /* 17*/ "Verkleidung\n", + /* 18*/ "Verkleidung\n", + /* 19*/ "Uniform aufgenommen\n", + /* 20*/ "Entwenden Sie die Flugpl舅e aus dem Safe!\n", + /* 21*/ "\n", + /* 22*/ "Flugpl舅e\n", + /* 23*/ "Flugpl舅e\n", + /* 24*/ "Flugpl舅e aufgenommen\n", + /* 25*/ "Vorsicht - Ein Eindringling...\n", + /* 26*/ "Es sind unschuldige Zivilisten zu Schaden gekommen.\n", + /* 27*/ "Ist er OK?\n", + /* 28*/ "Ich gehe und hole Hilfe.\n", + /* 29*/ "Sch�nen guten Tag.\n", + /* 30*/ "OK, von hier aus kennen Sie ja den Weg.\n", + /* 31*/ "Sie m�ssen Ihre Waffe hier einchecken, Miss.\n", + /* 32*/ "Oh nein!\n", + /* 33*/ "Das Tragen von Waffen ist in diesem Areal nicht erlaubt.\n", + /* 34*/ "Ich alarmiere die Security.\n", + /* 35*/ "System wird heruntergefahren...\n", + /* 36*/ "ワberwachungssystem wurde deaktiviert.\n", + /* 37*/ "WAFFEN WURDEN ENTDECKT!!!\n", + /* 38*/ "Der Koffer wurde deponiert.\n", + /* 39*/ "Der Koffer wurde gescannt.\n", + /* 40*/ "Hey, Sie - Sie befinden sich in einer Sperrzone.\n", + /* 41*/ "Sind Sie neu hier?\n", + /* 42*/ "Hey - geben Sie mir meinen Koffer zur�ck!\n", + /* 43*/ "Du holst die Security - Ich k�mmere mich um sie...\n", + /* 44*/ "Wache... Es befindet sich ein Eindringling in der Basis!\n", + /* 45*/ "Zugriff auf die Lasermatrix verweigert\n", + /* 46*/ "Lasermatrix-System wurde �berladen!!!\n", + /* 47*/ "Es sind zu viele unschuldige Opfer zu beklagen.\n", + /* 48*/ "Haltet sie vom Safe fern...\n", + /* 49*/ "Verkleidung wurde angelegt.\n", + /* 50*/ "Das ist Ihre Chance! Schnappen Sie sich \ndie Tasche der Stewardess! \n", + /* 51*/ "Verbergen Sie Ihre Ausr�stung in der Tasche. \n", + /* 52*/ "Wenn Sie nichts unternehmen, wird der Koffer abgefangen. \n", + /* 53*/ "Das ist also die Air Force One? ... Hm, kleiner als ich \ndachte.\n", + /* 54*/ "Haltet sie auf - sie brechen den Safe auf...\n", + /* 55*/ "Agent Dark ist in Position. Ich kann bereits den Haupteingang der Basis sehen. Auch die Haltestelle ist in Sichtweite.\n", + /* 56*/ "Ausgezeichnet, Joanna. In der Bahn befindet sich etwas, dass Sie brauchen. Unser Beobachter hat uns mitgeteilt, dass ein Crew-Mitglied vor einer Minute die Bahn betreten hat. Sie wird von Soldaten eskortiert. Ich muss Sie wohl nicht daran erinnern, dass...\n", + /* 57*/ "...dass diese Leute nichts mit Trents kleiner Inszenierung zu tun haben, und ich darf mich nicht mal wehren, selbst wenn sie mich angreifen. Was ist mit den NSA-Agenten?\n", + /* 58*/ "Ich wei゚ nicht, wie weit diese Verschw�rung innerhalb der NSA fortgeschritten ist, aber ich wette, dass Trents Leute ihm und seinem Plan gegen�ber absolut loyal sind. Sie m�ssen einen Beweis gegen Trent erbringen und diesen dem Pr舖identen vorlegen.\n", + /* 59*/ "Und ich soll ihn auch noch besch�tzen. Haben Sie schon eine Vorstellung, wie sich Trents Vorhaben gestalten k�nnte? Und was hat es mit diesen blonden Kerlen auf sich?\n", + /* 60*/ "Nur vage Vermutungen, mit denen ich Sie nicht belasten will. Viel Gl�ck! Over und out.\n", + /* 61*/ "Aufzug inoperativ - Sicherheitssystem ist aktiv.\n", + /* 62*/ "Wichtige Person eliminiert\n", + /* 63*/ "Wichtiges Objekt zerst�rt\n", + /* 64*/ "Eingang wurde gesichert.\n", + /* 65*/ "Wir �bernehmen jetzt!!\n", + /* 66*/ "Hover-Trolley wurde abgeschaltet.\n", + /* 67*/ "Ausr�stung kann nicht �berpr�ft werden.\n", +}; diff --git a/src/files/lang/pal-final/cave_str_i.c b/src/files/lang/pal-final/cave_str_i.c new file mode 100644 index 000000000..fe24377c7 --- /dev/null +++ b/src/files/lang/pal-final/cave_str_i.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington:\n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Deposita i tuoi strumenti\n\nLiberati della tua attrezzatura al pi� presto possibile: trova una valigia dove riporre tutte le tue cose. Evita di portare con te oggetti che possano generare sospetti e compromettere il tuo travestimento. Potrai riprenderli pi� tardi dopo averli caricati sull'Air Force One per mezzo di un aerocarrello.\n\n|Obiettivo 3: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 4: - Prendi i piani di volo dalla cassaforte\n\nLe rotte di volo dell'Air Force One sono conservate in una cassaforte della base. Se riesci ad impossessartene, potremmo usarne i dati per guidare Elvis all'inseguimento dell'Air Force One in modo che ti possa essere di supporto nel caso sopraggiungano circostanze impreviste.\n\n|Obiettivo 5: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 1*/ "TERMINAL PRESIDENZIALE \nBASE AEREA USA, ALASKA\n", + /* 2*/ "|Situazione:\n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington:\n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Deposita i tuoi strumenti\n\nLiberati della tua attrezzatura al pi� presto possibile: trova una valigia dove riporre tutte le tue cose. Evita di portare con te oggetti che possano generare sospetti e compromettere il tuo travestimento. Potrai riprenderli pi� tardi dopo averli caricati sull'Air Force One per mezzo di un aerocarrello.\n\n|Obiettivo 3: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 4: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nTrent Easton � andato alla base aerea in Alaska per incontrare il Presidente prima della sua visita ufficiale. Dalle prove raccolte a Chicago si pu� affermare che questa sia la prima fase della sua strategia contro il Presidente e che in quanto tale vada impedita. \n\n|Carrington:\n\nDevi fare molta attenzione qui, Joanna. Nella base aerea sono presenti molte persone estranee al fatto. I tuoi unici obiettivi sono gli uomini di Trent e quegli strani signori biondi. Ricorda che pi� a lungo riuscirai a mimetizzarti nel tuo travestimento, maggiori saranno le tue possibilit� di riuscita.\n\n|Obiettivo 1: - Procurati travestimento ed entra nella base\n\nL'hostess presente nella navetta porta la sua divisa nella valigia. Fatti aiutare da lei e dalla sua scorta e indossa la sua uniforme per entrare nella base aerea. Ricorda che queste persone non sanno niente della cospirazione di Trent e non devono essere uccise.\n\n|Obiettivo 2: - Neutralizza il sistema di sicurezza\n\nCon il tuo travestimento ti sar� possibile ingannare le persone, ma non il detector del sistema di sicurezza che richiede un approccio diverso. Se riesce a scovare l'arma che ti porti appresso, scatter� l'allarme e la base verr� chiusa. Impedisci con qualsiasi mezzo che scatti l'allarme.\n\n|Obiettivo 3: - Sali a bordo dell'Air Force One\n\nNon permettere che l'aereo parta senza di te. Se il tuo travestimento non � ancora stato scoperto, dovresti riuscire a utilizzare la navetta di collegamento per salire a bordo. Altrimenti dovrai trovare qualche altro stratagemma.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Travestiti ed entra nella base\n", + /* 6*/ "Deposita i tuoi strumenti\n", + /* 7*/ "Neutralizza il sistema di sicurezza\n", + /* 8*/ "Prendi i piani di volo dalla cassaforte\n", + /* 9*/ "Sali a bordo dell'Air Force One\n", + /* 10*/ "Procurati valigia.\n", + /* 11*/ "\n", + /* 12*/ "Valigia\n", + /* 13*/ "Valigia\n", + /* 14*/ "Presa valigia.\n", + /* 15*/ "Procurati la divisa dell'hostess.\n", + /* 16*/ "\n", + /* 17*/ "Travestimento\n", + /* 18*/ "Travestimento\n", + /* 19*/ "Presa divisa dell'hostess.\n", + /* 20*/ "Procurati piani di volo.\n", + /* 21*/ "\n", + /* 22*/ "Piani di volo\n", + /* 23*/ "Piani di volo\n", + /* 24*/ "Presi piani di volo.\n", + /* 25*/ "Attenzione! C'� un intruso!\n", + /* 26*/ "Sono stati uccisi troppi civili.\n", + /* 27*/ "Sta bene?\n", + /* 28*/ "Vado a cercare aiuto!\n", + /* 29*/ "Buonasera.\n", + /* 30*/ "Bene, la strada la conosce.\n", + /* 31*/ "Si tolga il cinturone, per favore!\n", + /* 32*/ "Oh, per la miseria!\n", + /* 33*/ "Non sono ammesse armi alla base!\n", + /* 34*/ "Bene, chiamer� la sicurezza!\n", + /* 35*/ "Chiusura del sistema in corso...\n", + /* 36*/ "Il sistema di sicurezza � stato disattivato.\n", + /* 37*/ "Sono state rilevate delle armi.\n", + /* 38*/ "La valigia � stata depositata.\n", + /* 39*/ "La valigia � stata esaminata.\n", + /* 40*/ "Ehi! L'accesso a quest'area � vietato.\n", + /* 41*/ "ネ la prima volta che viene qui?\n", + /* 42*/ "Ehi! Mi restituisca la valigia.\n", + /* 43*/ "Chiami pure la sicurezza: me la vedr� io con loro!\n", + /* 44*/ "Di sopra... c'� un intruso.\n", + /* 45*/ "Negato l'accesso alla griglia laser.\n", + /* 46*/ "Sistema a griglie laser in sovraccarico.\n", + /* 47*/ "Vittime ingiustificate.\n", + /* 48*/ "Non devono prendere la cassaforte!\n", + /* 49*/ "Indossato travestimento.\n", + /* 50*/ "Ecco la tua occasione! Prendi la valigia dell'hostess \n e indossa la sua divisa.\n", + /* 51*/ "Usa quella valigia per nascondere la tua attrezzatura.\n", + /* 52*/ "Se non fai qualcosa la valigia verr� fermata.\n", + /* 53*/ "Cos� quello � l'Air Force One? Mhm... \n pi� piccolo di quanto pensassi.\n", + /* 54*/ "Fermateli! Stanno scassinando la cassaforte...\n", + /* 55*/ "Agente Dark in posizione! Vedo l'ingresso principale della base e suppongo di aver trovato il punto d'arrivo della navetta!\n", + /* 56*/ "Eccellente, Joanna. Quella navetta � il tuo biglietto d'entrata. Il nostro uomo al terminal inferiore ha riconosciuto un membro dell'equipaggio, una donna salita un minuto fa. ネ scortata da una squadra della base aerea. ネ superfluo ricordarti che...\n", + /* 57*/ "Lo so, lo so! Sono poveri esserini innocenti, probabilmente del tutto estranei allo stupido piano di Trent e non posso sparargli neanche se sparano loro per primi. E che mi dice degli agenti NSA?\n", + /* 58*/ "Non sono a conoscenza della misura in cui si sia diffusa la cospirazione all'interno dell'NSA, ma sono pronto a scommettere che gli uomini di Trent sono fedeli a lui e al suo piano. Devi trovare le prove del suo tradimento sull'Air Force One e mostrarle al Presidente.\n", + /* 59*/ "S��� e proteggerlo dai suoi rapitori! Ha qualche idea in merito al piano di Trent e cosa mi sa dire di quegli strani biondi?\n", + /* 60*/ "Solo vaghi sospetti che non vale la pena menzionare. Buona fortuna! Passo e chiudo!\n", + /* 61*/ "Ascensore inattivo - Sistema di sicurezza attivo\n", + /* 62*/ "Ucciso personale essenziale alla missione.\n", + /* 63*/ "Distrutto strumento essenziale alla missione.\n", + /* 64*/ "L'entrata alla base � stata chiusa.\n", + /* 65*/ "Stiamo decollando!!!\n", + /* 66*/ "Chiuso carrello del velivolo.\n", + /* 67*/ "L'attrezzatura non pu� essere depositata.\n", +}; diff --git a/src/files/lang/pal-final/cave_str_s.c b/src/files/lang/pal-final/cave_str_s.c new file mode 100644 index 000000000..918ac4808 --- /dev/null +++ b/src/files/lang/pal-final/cave_str_s.c @@ -0,0 +1,72 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Facturar el Equipo\n\nDeshazte de tu equipo tan pronto te sea posible; evita llevar objetos sospechosos contigo que puedan comprometer tu disfraz. Puedes recogerlos m疽 tarde tras cargarlos a bordo del Air Force One usando un carrito a駻eo. Primero, creo, necesitar疽 encontrar una maleta para poner el equipo dentro.\n\n|Objetivo Tres: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Cuatro: - Obtener Planes de Vuelo de la Caja Fuerte\n\nLa ruta de vuelo planeada para el Air Force One est� guardada en la caja fuerte de la base. Si puedes hacerte con ella, entonces podremos usar los datos para dirigir a Elvis hasta el Air Force One durante el vuelo como apoyo para ti en caso de que algo vaya mal.\n\n|Objetivo Cinco: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 1*/ "TERMINAL PRESIDENCIAL \nBASE AノREA EE.UU., ALASKA\n", + /* 2*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Facturar el Equipo\n\nDeshazte de tu equipo tan pronto te sea posible; evita llevar objetos sospechosos contigo que puedan comprometer tu disfraz. Puedes recogerlos m疽 tarde tras cargarlos a bordo del Air Force One usando un carrito a駻eo. Primero, creo, necesitar疽 encontrar una maleta para poner el equipo dentro.\n\n|Objetivo Tres: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Cuatro: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 3*/ "|Antecendentes- \n\nTrent Easton ha volado para encontrarse con el Presidente en la base a駻ea de Alaska, preparada para la visita del mismo. De las evidencias obtenidas en Chicago, asumimos que 駸te es su primer movimiento en contra del Presidente y, como tal, debe ser prevenido. \n\n|Carrington - \n\nDebes tener cuidado aqu�, Joanna. Hay mucha gente inocente por la base a駻ea. S�lo los hombres de Trent o esos extra�os hombres Rubios son blancos viables. Recuerda, cuanto m疽 tiempo tengas puesto el disfraz, m疽 posibilidades de 騙ito tendr疽.\n\n|Objetivo Uno: - Obtener Disfraz y Entrar en la Base\n\nLa azafata que llega en el telef駻ico lleva su uniforme en su bolsa. Hazte con ella y su escolta y usa el uniforme como disfraz para entrar en la base a駻ea. Recuerda, esa gente no sabe nada acerca de la conspiraci�n de Trent y no debe morir.\n\n|Objetivo Dos: - Burlar al Sistema Monitor de Seguridad\n\nPuedes enga�ar a los humanos con el disfraz, pero las pantallas del sistema de seguridad necesitan otro enfoque. Si detectan el arma de tu equipo, la alarma sonar� y la base ser� bloqueada. Evita que la alarma sea dada del modo que puedas.\n\n|Objetivo Tres: - Abordar el Air Force One\n\nNo dejes que el avi�n se vaya sin ti. Si tu disfraz todav�a sigue activo, entonces ser疽 capaz de usar la pasarela para subir a bordo. Si no es as�, deber疽 encontrar otro camino. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Obtener el disfraz y entrar a la base\n", + /* 6*/ "Facturar el equipo\n", + /* 7*/ "Burlar al sistema monitor de seguridad\n", + /* 8*/ "Obtener planes v. de la caja fuerte\n", + /* 9*/ "Abordar el Air Force One\n", + /* 10*/ "Obt駭 la maleta.\n", + /* 11*/ "\n", + /* 12*/ "Maleta\n", + /* 13*/ "Maleta\n", + /* 14*/ "Maleta obtenida.\n", + /* 15*/ "Obt駭 el uniforme de azafata de vuelo.\n", + /* 16*/ "\n", + /* 17*/ "Disfraz\n", + /* 18*/ "Disfraz\n", + /* 19*/ "Uniforme de azafata obtenido.\n", + /* 20*/ "Obt駭 los planes de vuelo de la caja fuerte.\n", + /* 21*/ "\n", + /* 22*/ "Planes de Vuelo\n", + /* 23*/ "Planes de Vuelo\n", + /* 24*/ "Planes de vuelo obtenidos.\n", + /* 25*/ "Cuidado. Es un intruso...\n", + /* 26*/ "Han muerto civiles inocentes.\n", + /* 27*/ "ソEst� bien?\n", + /* 28*/ "Ir� para obtener alguna ayuda.\n", + /* 29*/ "Buenas tardes.\n", + /* 30*/ "Muy bien, ya conoce el camino desde aqu�.\n", + /* 31*/ "Deber疽 dejar ese arma aqu�.\n", + /* 32*/ "。Oh, Dios m�o!\n", + /* 33*/ "No se permiten armas en la base.\n", + /* 34*/ "De acuerdo, avisar� a seguridad.\n", + /* 35*/ "Cierre del sistema iniciado...\n", + /* 36*/ "Los sistemas de seguridad han sido apagados.\n", + /* 37*/ "Se han detectado armas.\n", + /* 38*/ "La maleta ha sido facturada.\n", + /* 39*/ "La maleta ha sido escaneada.\n", + /* 40*/ "Hey, t�: 駸ta es un 疵ea restringida.\n", + /* 41*/ "ソEres nueva por aqu�?\n", + /* 42*/ "Hey. Devu駘veme mi maleta.\n", + /* 43*/ "Trae a seguridad, yo me encargo de ella...\n", + /* 44*/ "Arriba... hay un intruso.\n", + /* 45*/ "Acceso a la rejilla de l疽er denegado.\n", + /* 46*/ "Sistema de rejilla de l疽er sobrecargado.\n", + /* 47*/ "Demasiados civiles heridos.\n", + /* 48*/ "Detenles antes de que abran la caja fuerte...\n", + /* 49*/ "Disfraz puesto.\n", + /* 50*/ "。ノsta es tu oportunidad! Agarra la bolsa \nde la azafata y coge su uniforme.\n", + /* 51*/ "Usa la maleta para ocultar tu equipo.\n", + /* 52*/ "La maleta ser� detenida a menos que hagas algo.\n", + /* 53*/ "ソAs� que ese es el Air Force One? ... Huh, es m疽 \npeque�o de lo que pensaba.\n", + /* 54*/ "Detenlos: est疣 accediendo a la caja fuerte...\n", + /* 55*/ "Agente Dark en posici�n. Puedo ver la entrada principal de la base, y distingo el punto de llegada del telef駻ico.\n", + /* 56*/ "Excelente, Joanna. Ese telef駻ico es tu modo de entrar... nuestro observador de la terminal inferior ha visto a un miembro de la tripulaci�n entrar hace un minuto. Est� siendo escoltada por tropas de la base a駻ea. No debo recordarte que probablemente...\n", + /* 57*/ "Que probablemente sean inocentes de estar involucrados en la peque�a trama de Trent. Y que no puedo dispararles aunque ellos me disparen a m�. ソQu� pasa con los agentes de la ANS?\n", + /* 58*/ "No s� cu疣 lejos ha llegado la conspiraci�n a trav駸 de la ANS, pero podr�a apostar a que los hombres que Trent ha situado por aqu� son leales a su plan y a 駘 mismo. Debes encontrar evidencias de la traici�n de Trent en el Air Force One y ense�疵selas al Presidente.\n", + /* 59*/ "S�, y protegerle de sus secuestradores. ソTienes alguna idea sobre de qu� puede tratar el plan de Trent, y qu� pasa con esos chicos rubios?\n", + /* 60*/ "S�lo sospechas vagas, y no quiero distraerte ahora con eso. Buena suerte. Carrington fuera.\n", + /* 61*/ "Ascensor no operativo: sistema de seguridad activo.\n", + /* 62*/ "Personal cr�tico de la misi�n eliminado.\n", + /* 63*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 64*/ "Entrada a la base asegurada.\n", + /* 65*/ "。。Nos ocupamos nosotros!!\n", + /* 66*/ "El telef駻ico ha sido derribado.\n", + /* 67*/ "El equipo no puede ser registrado.\n", +}; diff --git a/src/files/lang/pal-final/cradE.c b/src/files/lang/pal-final/cradE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cradE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cradJ.c b/src/files/lang/pal-final/cradJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cradJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cradP.c b/src/files/lang/pal-final/cradP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cradP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/crad_str_f.c b/src/files/lang/pal-final/crad_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/crad_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/crad_str_g.c b/src/files/lang/pal-final/crad_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/crad_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/crad_str_i.c b/src/files/lang/pal-final/crad_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/crad_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/crad_str_s.c b/src/files/lang/pal-final/crad_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/crad_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/crypE.c b/src/files/lang/pal-final/crypE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/crypE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/crypJ.c b/src/files/lang/pal-final/crypJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/crypJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/crypP.c b/src/files/lang/pal-final/crypP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/crypP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cryp_str_f.c b/src/files/lang/pal-final/cryp_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cryp_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cryp_str_g.c b/src/files/lang/pal-final/cryp_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cryp_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cryp_str_i.c b/src/files/lang/pal-final/cryp_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cryp_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/cryp_str_s.c b/src/files/lang/pal-final/cryp_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/cryp_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/damE.c b/src/files/lang/pal-final/damE.c new file mode 100644 index 000000000..22c4cd5ff --- /dev/null +++ b/src/files/lang/pal-final/damE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship \nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations \nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me - \nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. \nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/pal-final/damJ.c b/src/files/lang/pal-final/damJ.c new file mode 100644 index 000000000..f6b35fb3f --- /dev/null +++ b/src/files/lang/pal-final/damJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Secure Laboratories And Research Data\n\nWe want any information that dataDyne have amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic 2 and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and their strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and their allies. Disrupt the operation as extensively as possible but remember our minimum force rules for non-combatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the Primary Power Source will help cause the ship to wander from the operating location, but it will also cause blackouts in non-essential sections of the ship.\n\n|Objective Two: - Deactivate GPS And AutoPilot\n\ngetting both the GPS location system and the ship's Autopilot offline will cause the ship to drift off station; if only one is shut down it will not be enough to prevent the diving operations from continuing.\n\n|Objective Three: - Rendezvous And Escape With Elvis\n\nfind Elvis and return to the Moon pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS And AutoPilot\n", + /* 6*/ "Disable Primary Power Source\n", + /* 7*/ "Secure Laboratories And Research Data\n", + /* 8*/ "Activate Moon Pool Lift\n", + /* 9*/ "Rendezvous And Escape With Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship\nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations\nwithout any power.\n", + /* 14*/ "Autopilot System Has Been Deactivated.\n", + /* 15*/ "GPS System Has Been Deactivated.\n", + /* 16*/ "Critical Mission Object Has Been Destroyed.\n", + /* 17*/ "Reactor Shutdown Control Hatch Opened.\n", + /* 18*/ "Reactor Has Been Shut Down.\n", + /* 19*/ "Diving Control Centre Has Been Located.\n", + /* 20*/ "Critical Mission Personnel Killed.\n", + /* 21*/ "Research Data Has Been Secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research Data Disk\n", + /* 25*/ "A Research Data Disk\n", + /* 26*/ "Picked up a Research Data Disk\n", + /* 27*/ "Critical Mission Personnel Have Been Killed.\n", + /* 28*/ "LIft Door Has Been Unlocked.\n", + /* 29*/ "LIft Has Been Activated.\n", + /* 30*/ "Operation Denied - Hangar Doors Still Closed.\n", + /* 31*/ "Unlocking Sequence Has Been Reset.\n", + /* 32*/ "You go on ahead Jo, I'll secure the perimeter.\nWe'll meet up later.\n", + /* 33*/ "Elvis Has Been Killed.\n", + /* 34*/ "Joanna..what took you so long?. Follow me,\nlets get out of this old tub.\n", + /* 35*/ "Civilians Have Been Killed.\n", + /* 36*/ "Critical Mission Objects Has Been Destroyed.\n", + /* 37*/ "Alarm Has Been Activated.\n", + /* 38*/ "Alarm Has Been De-Activated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. Time for a swim.", + /* 40*/ "I hope the government don't want to use this ship anytime soon.", + /* 41*/ "Do you think we were a little heavy-handed?", + /* 42*/ "Naaahhhh.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/damP.c b/src/files/lang/pal-final/damP.c new file mode 100644 index 000000000..22c4cd5ff --- /dev/null +++ b/src/files/lang/pal-final/damP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Secure Laboratories and Research Data\n\nWe want any information that dataDyne has amassed on this project. Secure the labs on the science deck and remember to stun the scientists and technicians working there; we will want to interrogate them later.\n\n|Objective Three: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Four: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Five: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 1*/ "Cetan Ship\n", + /* 2*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Activate Moon Pool Lift\n\nThis will activate the automatic pilot on the deep submersible, recalling it for you and Elvis to use. The controls are in the sub hangar.\n\n|Objective Four: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 3*/ "|Background - \n\nThe conspirators have thrown caution to the winds and have committed an act of piracy, taking over the Pelagic II and commencing hurried diving operations in the Pacific Ocean. Both dataDyne and its strange allies are involved in what appears to be a joint operation.\n\n|Carrington - \n\nAlthough this move seems reckless, it only serves to highlight how important the operation on the seabed must be to dataDyne and its allies. Disrupt the operation as extensively as possible, but remember our minimum force rules for noncombatants.\n\n|Objective One: - Disable Primary Power Source\n\nShutting down the primary power source will help cause the ship to wander from the operating location, but it will also cause blackouts in nonessential sections of the ship. Use the x-ray scanner to find the active switches on the power core.\n\n|Objective Two: - Deactivate GPS and Autopilot\n\nGetting both the GPS location system and the ship's autopilot offline will cause the ship to drift off station; if only one is shut down, it will not be enough to prevent the diving operations from continuing. Do not harm any innocent civilians you come across.\n\n|Objective Three: - Rendezvous and Escape With Elvis\n\nFind Elvis and return to the Moon Pool to prep both the deep submersible and yourselves for the dive to the seafloor.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Deactivate GPS and autopilot\n", + /* 6*/ "Disable primary power source\n", + /* 7*/ "Secure laboratories and research data\n", + /* 8*/ "Activate Moon Pool lift\n", + /* 9*/ "Rendezvous and escape with Elvis\n", + /* 10*/ "Cripple the engines and the ship will \ndrift... Perfect!\n", + /* 11*/ "This must be where the sub's controlled from.\n", + /* 12*/ "Without the autopilot and the GPS, the ship \nwill wander off station.\n", + /* 13*/ "They'll be unable to conduct any operations \nwithout any power.\n", + /* 14*/ "Autopilot system has been deactivated.\n", + /* 15*/ "GPS system has been deactivated.\n", + /* 16*/ "Critical mission object has been destroyed.\n", + /* 17*/ "Reactor shutdown control hatch opened.\n", + /* 18*/ "Reactor has been shut down.\n", + /* 19*/ "Diving control center has been located.\n", + /* 20*/ "Critical mission personnel killed.\n", + /* 21*/ "Research data has been secured.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Research data disk\n", + /* 25*/ "A research data disk\n", + /* 26*/ "Picked up a research data disk.\n", + /* 27*/ "Critical mission personnel have been killed.\n", + /* 28*/ "Lift door has been unlocked.\n", + /* 29*/ "Lift has been activated.\n", + /* 30*/ "Operation denied - hangar doors still closed.\n", + /* 31*/ "Unlocking sequence has been reset.\n", + /* 32*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 33*/ "Elvis has been killed.\n", + /* 34*/ "Joanna... What took you so long? Follow me - \nlet's get out of this old tub.\n", + /* 35*/ "Civilians have been killed.\n", + /* 36*/ "Critical mission object has been destroyed.\n", + /* 37*/ "Alarm has been activated.\n", + /* 38*/ "Alarm has been deactivated.\n", + /* 39*/ "Right. The diving operation has been disrupted on the surface. \nTime for a swim.\n", + /* 40*/ "I hope the government don't want to use this ship anytime soon.\n", + /* 41*/ "Do you think we were a little heavy-handed?\n", + /* 42*/ "Naaahhhh.\n", + /* 43*/ "Pull the plug on that now.\n", + /* 44*/ "Switch this thing off.\n", + /* 45*/ "I'll shut it down.\n", + /* 46*/ "Please don't hurt me.\n", + /* 47*/ "Die, you traitors.\n", +}; diff --git a/src/files/lang/pal-final/dam_str_f.c b/src/files/lang/pal-final/dam_str_f.c new file mode 100644 index 000000000..60a0d73cf --- /dev/null +++ b/src/files/lang/pal-final/dam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoquera des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - S馗uriser labos et donn馥s de recherche\n\nNous voulons les informations recueillies par la dataDyne sur ce projet. S馗urisez les labos du pont scientifique et souvenez-vous d'assommer les scientifiques et les techniciens du site. Nous les interrogerons plus tard.\n\n|Objectif 3: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours.\n\n|Objectif 4: - Activer l'ascenseur du sas\n\nCeci enclenchera le pilote automatique du submersible, ramenant celui-ci pour vous et Elvis. Les commandes se trouvent dans le hangar du sous-marin.\n\n|Objectif 5: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 1*/ "Vaisseau Cetan\n", + /* 2*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoquera des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours. Epargnez les civils.\n\n|Objectif 3: - Activer l'ascenseur du sas\n\nCeci enclenchera le pilote automatique du submersible, ramenant celui-ci pour vous et Elvis. Les commandes se trouvent dans le hangar du sous-marin.\n\n|Objectif 4: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLes conspirateurs ont d騁ourn� le Pelagic II et ont entam� d'importantes op駻ations sous-marines dans l'Oc饌n Pacifique. La dataDyne et leurs myst駻ieux alli駸 semblent 黎re impliqu駸 dans une manoeuvre de coop駻ation.\n\n|Carrington - \n\nBien que cette action semble maladroite, elle met en 騅idence l'importance de cette zone sous-marine aux yeux de la dataDyne et de ses alli駸. Contrecarrez du mieux que vous pouvez l'op駻ation tout en respectant notre protocole de sauvegarde des civils.\n\n|Objectif 1: - D駸activer source d'駭ergie principale\n\nLa coupure du g駭駻ateur principal fera d駻iver le vaisseau de sa zone d'op駻ation mais provoquera des blackouts dans les sections secondaires de l'appareil. Utilisez un scanner rayons X pour trouver les interrupteurs sur le g駭駻ateur.\n\n|Objectif 2: - D駸activer GPS et Auto-pilote\n\nD饕rancher le syst鑪e de localisation GPS et l'auto-pilote du vaisseau le fera s'馗arter de la station. Si seulement l'un des deux est 騁eint, les op駻ations de plong馥 ne seront pas perturb馥s et suivront leur cours. Epargnez les civils.\n\n|Objectif 3: - Retrouver Elvis et s'enfuir avec lui\n\nTrouvez Elvis et retournez au sas pour pr駱arer le submersible et votre 駲uipement pour une plong馥.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "D駸activer GPS et Auto-pilote\n", + /* 6*/ "D駸activer source d'駭ergie principale\n", + /* 7*/ "S馗uriser labos et donn馥s de recherche\n", + /* 8*/ "Activer l'ascenseur du sas\n", + /* 9*/ "Retrouver Elvis et s'enfuir avec lui\n", + /* 10*/ "On sabote les moteurs et le vaisseau \nd駻ivera... Parfait!\n", + /* 11*/ "Le sous-marin doit 黎re contr�l� d'ici. \n", + /* 12*/ "Sans auto-pilote ni GPS, l'appareil \ns'駘oignera de la station. \n", + /* 13*/ "Ils ne pourront plus continuer l'op駻ation \nsans 駭ergie.\n", + /* 14*/ "Syst鑪e auto-pilote d駸activ�.\n", + /* 15*/ "Syst鑪e GPS d駸activ�.\n", + /* 16*/ "Objet crucial d騁ruit.\n", + /* 17*/ "Porte de commande d'arr黎 du r饌cteur ouverte.\n", + /* 18*/ "R饌cteur d駸activ�.\n", + /* 19*/ "Centre de contr�le de plong馥 localis�.\n", + /* 20*/ "Personnel crucial abattu.\n", + /* 21*/ "Donn馥s de recherche s馗uris馥s.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disque de recherche\n", + /* 25*/ "Un disque de recherche\n", + /* 26*/ "Disque de recherche obtenu.\n", + /* 27*/ "Personnel crucial abattu.\n", + /* 28*/ "Porte ascenseur d騅errouill馥.\n", + /* 29*/ "Ascenseur activ�.\n", + /* 30*/ "Op駻ation refus馥 - portes du hangar ferm馥s.\n", + /* 31*/ "S駲uence de d騅errouillage r駟nitialis馥.\n", + /* 32*/ "Vas-y. Je s馗urise le p駻im鑼re. \nOn se retrouve plus tard.\n", + /* 33*/ "Elvis a 騁� abattu.\n", + /* 34*/ "Qu'est-ce que tu faisais? Suis-moi... \nOn d馗ampe.\n", + /* 35*/ "Des civils ont 騁� abattus.\n", + /* 36*/ "Objet crucial d騁ruit.\n", + /* 37*/ "Alarme activ馥.\n", + /* 38*/ "Alarme d駸activ馥.\n", + /* 39*/ "Bien. L'op駻ation de plong馥 a 騁� annul馥 � la surface. \nIl est temps de piquer une t黎e.\n", + /* 40*/ "J'esp鑽e que le gouvernement ne compte pas utiliser ce vaisseau tout de suite.\n", + /* 41*/ "On y est all� un peu fort, non?\n", + /* 42*/ "Mais non.\n", + /* 43*/ "D饕ranche ce truc.\n", + /* 44*/ "Eteins-moi 軋.\n", + /* 45*/ "Je vais l'騁eindre.\n", + /* 46*/ "Ne me faites pas de mal!\n", + /* 47*/ "Crevez, charognes!\n", +}; diff --git a/src/files/lang/pal-final/dam_str_g.c b/src/files/lang/pal-final/dam_str_g.c new file mode 100644 index 000000000..e7a389244 --- /dev/null +++ b/src/files/lang/pal-final/dam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Sichern Sie die Daten der Forschungen!\n\nWir wollen s舂tliche Informationen, die dataDyne bis dato �ber dieses Projekt gesammelt hat. Sichern Sie die Laboratorien am Forschungs-Deck, und setzen Sie die anwesenden Wissenschaftler und Techniker au゚er Gefecht. Vergessen Sie nicht, dass wir sie sp舩er noch verh�ren wollen!\n\n|3. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|4. Ziel: - Aktivieren Sie den Moon Pool-Aufzug!\n\nDie Steuerungselemente f�r das Tauchschiff befinden sich im Tiefhangar. Wenn Sie den Autopiloten des Tauchschiffs aktivieren, gelangt es f�r Sie und Elvis in Reichweite.\n\n|5. Ziel: - Treffen Sie sich mit Elvis, und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 1*/ "Cetanisches Schiff\n", + /* 2*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|3. Ziel: - Aktivieren Sie den Moon Pool-Aufzug!\n\nDie Steuerungselemente f�r das Tauchschiff befinden sich im Tiefhangar. Wenn Sie den Autopiloten des Tauchschiffs aktivieren, gelangt es f�r Sie und Elvis in Reichweite.\n\n|4. Ziel: - Treffen Sie sich mit Elvis und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie Verschw�rer haben ihre Deckung fallen gelassen und einen Akt der Piraterie eingeleitet. Die Pelagic II wurde geentert und f�hrt nun ein Tauchman�ver im Pazifischen Ozean durch. Sowohl dataDyne als auch ihre eigenartigen Verb�ndeten scheinen in diese Operation verwickelt zu sein.\n\n|Carrington - \n\nObwohl dieser Schritt sehr leichtsinnig erscheint, zeigt diese Ma゚nahme, wie wichtig diese Tiefsee-Operation f�r die dataDyne-Gruppe und ihre Verb�ndeten sein muss. Ihre Aufgabe ist es, diese Operation zu st�ren. Bedenken Sie aber auch unsere Verhaltensregeln gegen�ber unbeteiligten Personen.\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nDurch die Abschaltung des Generators wird das Schiff gezwungen, das Operationsgebiet zu verlassen. Allerdings f�hrt der Energieverlust in manchen Teilen des Schiffs auch zu Blackouts. Setzen Sie den R�ntgen-Scanner ein, um die aktiven Schalter zu finden.\n\n|2. Ziel: - Deaktivieren Sie das GPS und den Autopiloten!\n\nEs ist erforderlich, das GPS-Ortungssystem und den Autopiloten zu deaktivieren. Ohne die Unterst�tzung dieser Systeme beginnt das Schiff abzudriften. Die Abschaltung von nur einem System reicht nicht aus, die Fortf�hrung der Operation zu unterbrechen. Zivilisten d�rfen auf keinen Fall zu Schaden kommen.\n\n|3. Ziel: - Treffen Sie sich mit Elvis und fl�chten Sie gemeinsam!\n\nFinden Sie Elvis und kehren Sie mit ihm zum Moon Pool zur�ck. Bereiten Sie dort sich selbst und das Tauchschiff f�r den Tauchgang zum Meeresgrund vor.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Deaktivieren Sie den Autopiloten!\n", + /* 6*/ "Setzen Sie den Generator au゚er Kraft!\n", + /* 7*/ "Sichern Sie die Daten!\n", + /* 8*/ "Aktivieren Sie den Moon Pool-Aufzug!\n", + /* 9*/ "Fl�chten Sie gemeinsam mit Elvis!\n", + /* 10*/ "Leg die Maschinen lahm, dann \ndriftet das Schiff ab... Perfekt!\n", + /* 11*/ "Von hier aus wird das Schiff gesteuert.\n", + /* 12*/ "Ohne Autopilot und GPS kann das Schiff \nseine Position nicht halten.\n", + /* 13*/ "Das Schiff wird ohne Stromzufuhr v�llig \nnavigationsunf臧ig sein.\n", + /* 14*/ "Autopilot wurde deaktiviert\n", + /* 15*/ "GPS-System wurde deaktiviert\n", + /* 16*/ "Wichtiges Objekt wurde zerst�rt\n", + /* 17*/ "Reaktor-Kontrollkonsole ge�ffnet\n", + /* 18*/ "Reaktor wurde abgeschaltet.\n", + /* 19*/ "Tauch-Kontrollzentrum wurde geortet.\n", + /* 20*/ "Wichtige Person neutralisiert\n", + /* 21*/ "Forschungsdaten wurden gesichert.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Sicherungsdiskette\n", + /* 25*/ "Eine Sicherungsdiskette\n", + /* 26*/ "Sicherungsdiskette aufgenommen\n", + /* 27*/ "Wichtige Personen wurden neutralisiert.\n", + /* 28*/ "Aufzugst�r wurde entriegelt.\n", + /* 29*/ "Aufzug wurde aktiviert.\n", + /* 30*/ "Unzul舖sige Operation - Die Hangart�ren sind noch geschlossen.\n", + /* 31*/ "Entriegelungssequenz wurde abgebrochen.\n", + /* 32*/ "Du gehst voraus, Jo. Ich sichere das Gel舅de. \nWir treffen uns sp舩er.\n", + /* 33*/ "Elvis wurde neutralisiert.\n", + /* 34*/ "Joanna... Was hat dich aufgehalten? Folge mir! \nLass uns von dieser Rostsch�ssel verschwinden.\n", + /* 35*/ "Zivile Verluste!!!\n", + /* 36*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 37*/ "Alarm wurde aktiviert.\n", + /* 38*/ "Alarm wurde deaktiviert.\n", + /* 39*/ "Korrekt. Die Operation wurde an der Oberfl臘he unterbrochen.\nZeit f�r ein wenig Badevergn�gen.\n", + /* 40*/ "Ich hoffe, die Regierung will dieses Schiff so rasch nicht benutzen.\n", + /* 41*/ "Glaubst du, wir waren ein wenig zu grob?\n", + /* 42*/ "Ach, stell Dich nicht so m臈chenhaft an!\n", + /* 43*/ "Zieh den Stecker raus!\n", + /* 44*/ "Schalte das Ding ab!\n", + /* 45*/ "Ich schalte es ab.\n", + /* 46*/ "Bitte tu mir nichts.\n", + /* 47*/ "Jetzt seid ihr dran, Verr舩er.\n", +}; diff --git a/src/files/lang/pal-final/dam_str_i.c b/src/files/lang/pal-final/dam_str_i.c new file mode 100644 index 000000000..e137b03de --- /dev/null +++ b/src/files/lang/pal-final/dam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington:\n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Chiudi a chiave i laboratori\n\nVogliamo ogni informazione che la dataDyne abbia raccolto su questo progetto. Chiudi a chiave i laboratori sul piano per la ricerca scientifica e stordisci gli scienziati e i tecnici che lavorano l�: li interrogheremo pi� tardi.\n\n|Obiettivo 3: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se ne viene disattivato solo uno dei due, questo non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 4: - Attiva il sollevatore del Moon Pool\n\nQuesto attiver� il pilota automatico dell'unit� sommergibile minore, richiamandola affinch� tu ed Elvis possiate salire a bordo. I comandi sono nell'hangar.\n\n|Obiettivo 5: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 1*/ "Astronave Cetan\n", + /* 2*/ "|Situazione:\n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington:\n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se ne viene disattivato solo uno dei due, questo non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 3: - Attiva il sollevatore del Moon Pool\n\nQuesto attiver� il pilota automatico dell'unit� sommergibile minore, richiamandola affinch� tu ed Elvis possiate salire a bordo. I comandi sono nell'hangar.\n\n|Obiettivo 4: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nRischiando il tutto per tutto, i cospiratori in un atto di pirateria hanno preso il comando del Pelagic II e hanno dato inizio a frettolose operazioni sottomarine nell'Oceano Pacifico. Sia la dataDyne che i suoi strani alleati sono coinvolti in quella che ha tutto l'aspetto di un'operazione congiunta.\n\n|Carrington:\n\nPer quanto la loro mossa possa sembrare avventata, in realt� non fa altro che confermare l'importanza delle operazioni sul fondo oceanico per la dataDyne e i suoi alleati. Ostacola le operazioni quanto pi� possibile, ma tenendo sempre presente la regola del ricorso minimo alla violenza contro i civili.\n\n|Obiettivo 1: - Disattiva la fonte d'energia primaria\n\nLa chiusura della fonte d'energia primaria permetter� lo spostamento del sottomarino dalla sua posizione operativa, ma interromper� anche l'erogazione energetica a settori non essenziali del sommergibile. Usa lo scanner a raggi X per trovare gli interruttori attivi nella centralina elettrica.\n\n|Obiettivo 2: - Disattiva il GPS e il pilota automatico\n\nDisattivando il sistema di orientamento GPS e il pilota automatico la nave inizier� ad allontanarsi dalla sua posizione. Se ne viene disattivato solo uno dei due, questo non sar� sufficiente ad impedire la continuazione delle operazioni sottomarine. Non ferire nessuno dei civili che incontri.\n\n|Obiettivo 3: - Incontro e fuga con Elvis\n\nTrova Elvis e tornate al Moon Pool. Preparatevi per la fuga sul fondo oceanico a bordo di questo piccolo sommergibile.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Disattiva il GPS e il pilota automatico\n", + /* 6*/ "Disattiva la fonte d'energia primaria\n", + /* 7*/ "Chiudi a chiave i laboratori\n", + /* 8*/ "Attiva il sollevatore del Moon Pool\n", + /* 9*/ "Incontro e fuga con Elvis\n", + /* 10*/ "Disattivando il motore il sottomarino\n andr� alla deriva... Perfetto!\n", + /* 11*/ "Ah, ecco da dove si controlla il sommergibile!\n", + /* 12*/ "Senza il pilota automatico e il GPS, il sottomarino \nsi allontaner� dalla sua posizione.\n", + /* 13*/ "Senza energia non riusciranno a \ncondurre nessuna operazione.\n", + /* 14*/ "Disattivato pilota automatico.\n", + /* 15*/ "Disattivato sistema GPS.\n", + /* 16*/ "Distrutto strumento essenziale alla missione.\n", + /* 17*/ "Aperto sportello comandi del reattore.\n", + /* 18*/ "Disattivato il reattore.\n", + /* 19*/ "Localizzato centro di comando immersione.\n", + /* 20*/ "Ucciso personale essenziale alla missione.\n", + /* 21*/ "I dati di ricerca sono al sicuro.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disco dati di ricerca\n", + /* 25*/ "Disco dati di ricerca\n", + /* 26*/ "Preso disco dati di ricerca.\n", + /* 27*/ "Ucciso personale essenziale alla missione.\n", + /* 28*/ "Aperta porta sollevatore.\n", + /* 29*/ "Attivato sollevatore.\n", + /* 30*/ "Operazione impossibile - Porte hangar ancora chiuse.\n", + /* 31*/ "La sequenza di sblocco � stata resettata.\n", + /* 32*/ "Va avanti tu, Jo. Io ti copro le spalle! \nCi vediamo dopo!\n", + /* 33*/ "Elvis � stato ucciso.\n", + /* 34*/ "Joanna, qualche problema? Dai, seguimi, \nusciamo da 'sta bagnarola!\n", + /* 35*/ "Uccisi dei civili.\n", + /* 36*/ "Distrutto strumento essenziale alla missione.\n", + /* 37*/ "Attivato allarme.\n", + /* 38*/ "Disattivato allarme.\n", + /* 39*/ "Bene. Sembra proprio che le operazioni \ndi immersione siano finite per ora! \nFacciamoci una nuotata...\n", + /* 40*/ "Spero bene che il governo non intenda usare questo sottomarino tanto presto!\n", + /* 41*/ "Dici che abbiamo avuto un po'\ntroppo la mano pesante?\n", + /* 42*/ "Ma va l�!!!\n", + /* 43*/ "E ora stacca la spina!\n", + /* 44*/ "Spegni 'sto coso!\n", + /* 45*/ "Ora lo chiudo!\n", + /* 46*/ "Non farmi del male!\n", + /* 47*/ "Crepa, traditore!\n", +}; diff --git a/src/files/lang/pal-final/dam_str_s.c b/src/files/lang/pal-final/dam_str_s.c new file mode 100644 index 000000000..0bc7da93e --- /dev/null +++ b/src/files/lang/pal-final/dam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objetivo Dos: - Asegurar los Laboratorios y Datos de Investigaci�n\n\nQueremos cualquier informaci�n que dataDyne haya reunido sobre este proyecto. Asegura los laboratorios de la cubierta de ciencias y recuerda aturdir a los cient�ficos y t馗nicos que all� trabajan; queremos interrogarles m疽 tarde.\n\n|Objectivo Tres: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Cuatro: - Activar el Ascensor de la Piscina\n\nEsto activar� el piloto autom疸ico del sumergible de profundidad, tray駭dolo de vuelta para que lo us駟s Elvis y t�. Los controles est疣 en el sub-hangar.\n\n|Objetivo Cinco: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 1*/ "Nave Cetan\n", + /* 2*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objectivo Dos: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Tres: - Activar el Ascensor de la Piscina\n\nEsto activar� el piloto autom疸ico del sumergible de profundidad, tray駭dolo de vuelta para que lo us駟s Elvis y t�. Los controles est疣 en el sub-hangar.\n\n|Objetivo Cuatro: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLos conspiradores han echado la precauci�n por la borda y han cometido un acto de pirater�a, tomando el Pelagic II y comenzando a toda velocidad operaciones submarinas en el Oc饌no Pac�fico. Ambos, dataDyne y sus extra�os aliados, est疣 envueltos en lo que parece una operaci�n conjunta.\n\n|Carrington - \n\nAunque este movimiento parece insensato, s�lo sirve para mostrar lo importante que esta operaci�n en el fondo marino debe ser para dataDyne y sus aliados. Interrumpe la operaci�n tanto como sea posible, pero recuerda nuestras reglas de fuerza m�nima para los no combatientes.\n\n|Objetivo Uno: - Desactivar la Fuente Primaria de Energ�a\n\nApagar la fuente primaria de energ�a puede causar que el nav�o se aparte de la zona de operaciones, pero tambi駭 puede causar apagones en secciones no esenciales de la nave. Usa el esc疣er de rayos-x para encontrar los interruptores activos en el n�cleo de energ�a.\n\n|Objectivo Dos: - Desactivar el GPS y el Piloto Autom疸ico\n\nApagar tanto el sistema de localizaci�n GPS como el piloto autom疸ico de la nave causar� que el barco quede 'dormido'; si solamente uno es apagado, no ser� suficiente para evitar que las operaciones submarinas contin�en. No hieras a los civiles con los que te cruces.\n\n|Objetivo Tres: - Encontrar y Escapar con Elvis\n\nEncuentra a Elvis y regresa a la Piscina donde deb駟s preparar el sumergible y a vosotros mismos para sumergiros hacia el fondo marino.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Desactivar GPS y piloto autom疸ico\n", + /* 6*/ "Desactivar fuente primaria de energ�a\n", + /* 7*/ "Asegurar laboratorios y datos\n", + /* 8*/ "Activar el ascensor de la piscina\n", + /* 9*/ "Encontrar y escapar con Elvis\n", + /* 10*/ "Estropea los motores y la nave ir� \na la deriva... 。Perfecto!\n", + /* 11*/ "Desde aqu� se debe controlar el submarino.\n", + /* 12*/ "Sin el piloto autom疸ico y el GPS, la nave \ndeambular� fuera de la estaci�n.\n", + /* 13*/ "No podr疣 realizar ninguna operaci�n \nsin energ�a.\n", + /* 14*/ "El sistema de piloto autom疸ico ha sido desactivado.\n", + /* 15*/ "El sistema GPS ha sido desactivado.\n", + /* 16*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 17*/ "Escotilla del control de apagado del reactor abierta.\n", + /* 18*/ "El reactor ha sido apagado.\n", + /* 19*/ "El centro de control de buceo ha sido localizado.\n", + /* 20*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 21*/ "Datos de investigaci�n asegurados.\n", + /* 22*/ "\n", + /* 23*/ "\n", + /* 24*/ "Disco de datos\n", + /* 25*/ "Un disco de datos de investigaci�n\n", + /* 26*/ "Disco de datos de investigaci�n obtenido.\n", + /* 27*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 28*/ "La puerta del ascensor ha sido abierta.\n", + /* 29*/ "El ascensor ha sido activado.\n", + /* 30*/ "Operaci�n denegada: puertas del hangar todav�a cerradas.\n", + /* 31*/ "La secuencia de desbloqueo ha sido reinicializada.\n", + /* 32*/ "Ve delante, Joanna. Asegurar� el per�metro. \nNos vemos m疽 tarde.\n", + /* 33*/ "Elvis ha muerto.\n", + /* 34*/ "Joanna... ソPor qu� has tardado tanto? S�gueme. \nSalgamos de esta vieja ba�era.\n", + /* 35*/ "Han muerto civiles.\n", + /* 36*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 37*/ "La alarma ha sido activada.\n", + /* 38*/ "La alarma ha sido desactivada.\n", + /* 39*/ "Correcto. La operaci�n de buceo ha sido desbaratada en la superficie. \nEs la hora del ba�o.\n", + /* 40*/ "Espero que el gobierno no quiera usar esta nave en breve.\n", + /* 41*/ "ソPiensas que fuimos un poquito torpes?\n", + /* 42*/ "Nooohhhh.\n", + /* 43*/ "Tira del enchufe ahora.\n", + /* 44*/ "Apaga esa cosa.\n", + /* 45*/ "Lo apagar�.\n", + /* 46*/ "Por favor, no me hagas da�o.\n", + /* 47*/ "Morid, traidores...\n", +}; diff --git a/src/files/lang/pal-final/depoE.c b/src/files/lang/pal-final/depoE.c new file mode 100644 index 000000000..7fad8ee86 --- /dev/null +++ b/src/files/lang/pal-final/depoE.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead. \nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted. \nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape \nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/pal-final/depoJ.c b/src/files/lang/pal-final/depoJ.c new file mode 100644 index 000000000..4830724b0 --- /dev/null +++ b/src/files/lang/pal-final/depoJ.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the operation of any recording equipment. Locate it and shut it down.\n\n|Objective Two: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - De-activate Laser Grid Systems\n\nAn examination of the power grid of the G5 building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly softly, Joanna.\n\n|Objective One: - Record Meeting\n\nThe Eye-Spy device is an excellent way to record the meeting without alerting the De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 building. If we can obtain it it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside and you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable Damping Field Generator\n", + /* 10*/ "De-activate Laser Grid Systems\n", + /* 11*/ "Photograph Meeting Conspirators\n", + /* 12*/ "Retrieve Dr Caroll Backup From Safe\n", + /* 13*/ "Exit Building\n", + /* 14*/ "Obtain Alpha Keycard\n", + /* 15*/ "Guards\n", + /* 16*/ "Level 1 Keycard\n", + /* 17*/ "Guards Keycard\n", + /* 18*/ "Picked up Guards Keycard.\n", + /* 19*/ "Obtain Alpha Keycard\n", + /* 20*/ "Guards\n", + /* 21*/ "Level 2 Keycard\n", + /* 22*/ "Guards Keycard\n", + /* 23*/ "Picked up Guards Keycard.\n", + /* 24*/ "Mission Critical Object Destroyed\n", + /* 25*/ "Damping Field Generator Shut Down\n", + /* 26*/ "Generator Cannot Be Restarted\n", + /* 27*/ "Laser Grid Unit Shut Down\n", + /* 28*/ "Laser Grid Unit Activated\n", + /* 29*/ "All Laser Grid Systems Shut Down\n", + /* 30*/ "Obtain Dat Tape\n", + /* 31*/ "Dr Carolls\n", + /* 32*/ "Backup Disk\n", + /* 33*/ "Backup Disk\n", + /* 34*/ "Picked up Backup Disc\n", + /* 35*/ "Door Decoder Attached To Access Pad\n", + /* 36*/ "Initiating Cracking Routines\n", + /* 37*/ "Door Decoder Finished - Door Unlocked\n", + /* 38*/ "INTRUDER ALERT - all security to the safe\n", + /* 39*/ "Door Decoder Placed Correctly\n", + /* 40*/ "Door Decoder Incorrectly Positioned\n", + /* 41*/ "Conspirators Have Been Alerted\n", + /* 42*/ "Alarm Activated\n", + /* 43*/ "Alarm Deactivated\n", + /* 44*/ "Safe Door Is Locked\n", + /* 45*/ "Door Decoder attached\n", + /* 46*/ "Obtain Door Exploder\n", + /* 47*/ "Dr Carolls\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder\n", + /* 51*/ "Objectives Incomplete - MISSION FAILED\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications Bug Placed Correctly\n", + /* 54*/ "Communications Bug Placed Incorrectly\n", + /* 55*/ "Obtain Eye Spy\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Eye Spy\n", + /* 58*/ "An Eye Spy\n", + /* 59*/ "Picked up an Eye Spy\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "I can't go any further, but the Eye-Spy can.\n", + /* 62*/ "A safe that big will be heavily encrypted.\nThe decoder will take longer than usual.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission Critical Object Destroyed\n", + /* 65*/ "Stand back Joanna, we'll create your escape\nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator\n", + /* 71*/ "EyeSpy Has Been Destroyed - Abort Mission\n", + /* 72*/ "We've recovered the sapient from Carrington and altered its programming. It no longer has a personality, so there will be no further incidents.", + /* 73*/ "This will reduce its efficency. My team will have to take it to the core themselves. This will endanger them. You should have anticipated that the sapient might develop a troublesome moral code.", + /* 74*/ "No-one could have predicted that! And I resent being singled out for blame! What about him?", + /* 75*/ "The President turned down your request for the loan of the Pelagic 2?", + /* 76*/ "Could it be you over-estimated your influence over him?", + /* 77*/ "No! Perhaps I underestimated his resolve. We have a contingency plan ready to go, and will move as soon as the presidential entourage arrives at the airbase. All I need from the President is a tissue sample.", + /* 78*/ "Ha! Assuming you don't get any interference. If Carrington has pieced together enough of this he will have called for reinforcements.", + /* 79*/ "There will be no outside help for Mr. Carrington. The technology you gave us is installed in Nevada and fully operational. We can intercept any craft they use.", + /* 80*/ "Then the devices we gave you are working correctly? Good. Because we believe that anything which does not work correctly should be destroyed. Consider that as you follow your 'back-up plans'.", + /* 81*/ "Agent Dark reporting in! Prepare to receive a download of the meeting data. Priority request for an Institute Support Team to protect the President before he goes to Alaska.", + /* 82*/ "No time for that now, Agent Dark. There's been a development during radio silence. The craft carrying those 'friends' I was talking about was shot down over Nevada. The weapon responsible was fired from Area 51; that's where the survivors and debris will have been taken. You're to prep for immediate despatch when you return here. Carrington out.", + /* 83*/ "Area 51? But what about the President?", +}; diff --git a/src/files/lang/pal-final/depoP.c b/src/files/lang/pal-final/depoP.c new file mode 100644 index 000000000..7fad8ee86 --- /dev/null +++ b/src/files/lang/pal-final/depoP.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Disable Damping Field Generator\n\nA device in the car garage section of the building is preventing the transmission of any information recorded by the CamSpy. Once shut down, the CamSpy can relay any captured recordings back to HQ.\n\n|Objective Two: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Three: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Four: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Five: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 1*/ "G5 BUILDING\n", + /* 2*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Deactivate Laser Grid Systems\n\nAn examination of the power grid of the G5 Building indicates a network of laser grids. These grids are placed specifically to deny a route into the meeting room, but if you can turn them off, the way is clear.\n\n|Objective Two: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Three: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Four: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 3*/ "|Background - \n\nOnce inside G5 Headquarters, proceed into the heart of the building where the meeting should be taking place. Obtain a visual record of the meeting and get out as quickly as possible.\n\n|Carrington - \n\nThe G5 Building has an integrated alarm system. Watch out for any guards who see you, as they're sure to try and activate it. This will alert the conspirators, who will almost certainly not go ahead with the meeting under such circumstances. Softly, softly, Joanna.\n\n|Objective One: - Holograph Meeting Conspirators\n\nThe CamSpy device is an excellent way to record the meeting without alerting De Vries and the other conspirators.\n\n|Objective Two: - Retrieve Backup From Safe\n\nDr. Caroll informed Daniel of a backup personality that is stored in a safe in the G5 Building. If we can obtain it, it would mean that we could restore the personality to Dr. Caroll at a later date.\n\n|Objective Three: - Exit Building\n\nDestroy the blocked-up door to create your exit. If you remember which level of the fire escape is outside, you may save yourself some time.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disable damping field generator\n", + /* 10*/ "Deactivate laser grid systems\n", + /* 11*/ "Holograph meeting conspirators\n", + /* 12*/ "Retrieve Dr. Caroll backup from safe\n", + /* 13*/ "Exit building\n", + /* 14*/ "Obtain alpha key card.\n", + /* 15*/ "Guard's\n", + /* 16*/ "Level 1 key card\n", + /* 17*/ "Guard's key card\n", + /* 18*/ "Picked up guard's key card.\n", + /* 19*/ "Obtain alpha key card.\n", + /* 20*/ "Guard's\n", + /* 21*/ "Level 2 key card\n", + /* 22*/ "Guard's key card\n", + /* 23*/ "Picked up guard's key card.\n", + /* 24*/ "Mission critical object destroyed.\n", + /* 25*/ "Damping field generator shut down.\n", + /* 26*/ "Generator cannot be restarted.\n", + /* 27*/ "Laser grid unit shut down.\n", + /* 28*/ "Laser grid unit activated.\n", + /* 29*/ "All laser grid systems shut down.\n", + /* 30*/ "Obtain DAT tape.\n", + /* 31*/ "Dr. Caroll's\n", + /* 32*/ "Backup disk\n", + /* 33*/ "Backup disk\n", + /* 34*/ "Picked up backup disk.\n", + /* 35*/ "Door Decoder attached to access pad.\n", + /* 36*/ "Initiating cracking routines.\n", + /* 37*/ "Door Decoder finished - door unlocked.\n", + /* 38*/ "INTRUDER ALERT - all security to the vault.\n", + /* 39*/ "Door Decoder placed correctly.\n", + /* 40*/ "Door Decoder incorrectly positioned.\n", + /* 41*/ "Conspirators have been alerted.\n", + /* 42*/ "Alarm activated.\n", + /* 43*/ "Alarm deactivated.\n", + /* 44*/ "Safe door is locked.\n", + /* 45*/ "Door Decoder attached.\n", + /* 46*/ "Obtain Door Exploder.\n", + /* 47*/ "Dr. Caroll's\n", + /* 48*/ "Door Exploder\n", + /* 49*/ "Door Exploder\n", + /* 50*/ "Picked up Door Exploder.\n", + /* 51*/ "Objectives incomplete - MISSION FAILED.\n", + /* 52*/ "MISSION SUCCESSFUL\n", + /* 53*/ "Communications bug placed correctly.\n", + /* 54*/ "Communications bug placed incorrectly.\n", + /* 55*/ "Obtain CamSpy.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "CamSpy\n", + /* 58*/ "A CamSpy\n", + /* 59*/ "Picked up a CamSpy.\n", + /* 60*/ "There's no way through while those \nlasers are active.\n", + /* 61*/ "That must be the meeting room up ahead. \nTime to use the CamSpy.\n", + /* 62*/ "The safe's heavily encrypted. \nThe decoder's gonna take a little longer.\n", + /* 63*/ "Time to leave! Let's get to the door I set \nup earlier.\n", + /* 64*/ "Mission critical object destroyed.\n", + /* 65*/ "Stand back, Joanna. We'll create your escape \nroute.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Picked up Detonator.\n", + /* 71*/ "CamSpy has been destroyed - abort mission.\n", + /* 72*/ "We've recovered the sapient from Carrington \nand altered its programming. It no longer \nhas a personality, so there will be no \nfurther incidents.\n", + /* 73*/ "This will reduce its efficiency. My team will \nhave to take it to the core themselves. This \nwill endanger them. You should have \nanticipated that the sapient might develop \na troublesome moral code.\n", + /* 74*/ "No one could have predicted that! And I \nresent being singled out for blame! \nWhat about him?\n", + /* 75*/ "The President turned down your request for \nthe loan of the Pelagic II?\n", + /* 76*/ "Could it be you overestimated your \ninfluence over him?\n", + /* 77*/ "No! Perhaps I underestimated his resolve. \nWe have a contingency plan ready to go, \nand we will move as soon as the Presidential \nentourage arrives at the air base. All I \nneed from the President is a tissue sample.\n", + /* 78*/ "Ha! Assuming you don't get any interference. \nIf Carrington has pieced together enough of \nthis, he will have called for reinforcements.\n", + /* 79*/ "There will be no outside help for \nMr. Carrington. The technology you gave us \nis installed in Nevada and fully operational. \nWe can intercept any craft they use.\n", + /* 80*/ "Then the devices we gave you are working \ncorrectly? Good. Because we believe \nanything which does not work correctly \nshould be destroyed. Consider that as you \nfollow your 'backup plans.'\n", + /* 81*/ "Agent Dark reporting in! Prepare to \nreceive a download of the meeting data. \nPriority request for an Institute Support \nTeam to protect the President before he \ngoes to Alaska.\n", + /* 82*/ "No time for that now, Agent Dark. There's \nbeen a development during radio silence. \nThe craft carrying those 'friends' I was \ntalking about was shot down over Nevada. \nThe weapon responsible was fired from \nArea 51... that's where the survivors and \ndebris will have been taken. You're to \nprep for immediate dispatch when you \nreturn here. Carrington out.\n", + /* 83*/ "Area 51? But what about the President?\n", +}; diff --git a/src/files/lang/pal-final/depo_str_f.c b/src/files/lang/pal-final/depo_str_f.c new file mode 100644 index 000000000..815834afe --- /dev/null +++ b/src/files/lang/pal-final/depo_str_f.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - D駸activer le champ d'isolement\n\nUn appareil dans la zone du garage de l'immeuble emp鹹he tout syst鑪e d'enregistrement de fonctionner. Une fois coup馥, la Camspy pourra transmettre les donn馥s au QG.\n\n|Objectif 2: - D駸activer les syst鑪es de grilles laser\n\nUn examen du tableau 駭erg騁ique du b穰iment G5 indique la pr駸ence d'un r駸eau de grilles laser. Celles-ci sont plac馥s pour barrer la route vers la salle de r騏nion. D駸activez-les pour ouvrir la voie.\n\n|Objectif 3: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 4: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� gard馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 5: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 1*/ "IMMEUBLE G5\n", + /* 2*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - D駸activer les syst鑪es de grille laser\n\nUn examen du tableau 駭erg騁ique du b穰iment G5 indique la pr駸ence d'un r駸eau de grilles laser. Celles-ci sont plac馥s pour barrer la route vers la salle de r騏nion. D駸activez-les pour ouvrir la voie.\n\n|Objectif 2: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 3: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� gard馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 4: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUne fois dans le QG du G5, rendez-vous au centre du b穰iment o� la rencontre devrait avoir lieu. Obtenez une preuve visuelle de cette rencontre et partez le plus vite possible.\n\n|Carrington - \n\nL'immeuble G5 est prot馮� par un syst鑪e d'alarme. Prenez garde � ne pas 黎re rep駻馥 par les vigiles ou ils l'activeront, ce qui inciterait les conspirateurs � annuler leur rencontre. Proc馘ez donc avec la plus grande prudence, Joanna.\n\n|Objectif 1: - Holographier les conspirateurs\n\nL'appareil CamSpy est un excellent moyen d'enregistrer la rencontre sans alerter De Vries ou les autres conspirateurs.\n\n|Objectif 2: - R馗up駻er la sauvegarde dans le coffre\n\nLe Dr. Caroll a inform� Daniel de la pr駸ence d'une sauvegarde de sa personnalit� gard馥 dans un coffre de l'immeuble G5. Si nous obtenons cette sauvegarde, la personnalit� du Dr. Caroll pourra 黎re restaur馥 ult駻ieurement.\n\n|Objectif 3: - Sortir de l'immeuble\n\nD騁ruisez la porte condamn馥 pour cr馥r une sortie. Souvenez-vous du niveau ext駻ieur de la sortie de secours pour gagner du temps.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "D駸activer le champ d'isolement\n", + /* 10*/ "D駸activer les syst鑪es de grilles laser\n", + /* 11*/ "Holographier les conspirateurs\n", + /* 12*/ "R馗up駻er la sauvegarde dans le coffre\n", + /* 13*/ "Sortir de l'immeuble\n", + /* 14*/ "Obtenir carte alpha.\n", + /* 15*/ "Garde: \n", + /* 16*/ "Carte Niveau 1\n", + /* 17*/ "Carte du garde\n", + /* 18*/ "Carte du garde obtenue.\n", + /* 19*/ "Obtenir carte alpha.\n", + /* 20*/ "Garde: \n", + /* 21*/ "Carte Niveau 2\n", + /* 22*/ "Carte du garde\n", + /* 23*/ "Carte du garde obtenue.\n", + /* 24*/ "Objet crucial d騁ruit.\n", + /* 25*/ "G駭駻ateur champ d'isolement coup�.\n", + /* 26*/ "G駭駻ateur ne peut 黎re rallum�.\n", + /* 27*/ "Unit� grilles laser coup馥.\n", + /* 28*/ "Unit� grilles laser activ馥.\n", + /* 29*/ "Tous syst鑪es grilles laser coup駸.\n", + /* 30*/ "Obtenir cassette DAT.\n", + /* 31*/ "Dr. Caroll: \n", + /* 32*/ "Disque sauvegarde\n", + /* 33*/ "Disque sauvegarde\n", + /* 34*/ "Disque sauvegarde obtenu.\n", + /* 35*/ "D馗odeur porte fix� sur panneau d'acc鑚.\n", + /* 36*/ "Commandes piratages lanc馥s.\n", + /* 37*/ "D馗odage porte achev� - porte d騅errouill馥.\n", + /* 38*/ "ALERTE INTRUSION - s馗urit� dans l'abri.\n", + /* 39*/ "D馗odeur porte plac� correctement.\n", + /* 40*/ "D馗odeur porte mal plac�.\n", + /* 41*/ "Conspirateurs alert駸.\n", + /* 42*/ "Alarme activ馥.\n", + /* 43*/ "Alarme d駸activ馥.\n", + /* 44*/ "Porte du coffre ferm馥.\n", + /* 45*/ "D馗odeur porte fix�.\n", + /* 46*/ "Obtenir explosif porte.\n", + /* 47*/ "Dr. Caroll: \n", + /* 48*/ "Explosif porte\n", + /* 49*/ "Explosif porte\n", + /* 50*/ "Explosif porte obtenu.\n", + /* 51*/ "Objectifs incomplets - MISSION ECHOUEE.\n", + /* 52*/ "MISSION ACCOMPLIE\n", + /* 53*/ "Mouchard plac� correctement.\n", + /* 54*/ "Mouchard mal plac�.\n", + /* 55*/ "Obtenir CamSpy.\n", + /* 56*/ "Dr. Caroll: \n", + /* 57*/ "CamSpy\n", + /* 58*/ "Une CamSpy\n", + /* 59*/ "CamSpy obtenue.\n", + /* 60*/ "C'est impossible de passer avec tous \nces lasers activ駸.\n", + /* 61*/ "La salle de r騏nion doit 黎re droit devant. \nIl est temps d'utiliser la CamSpy.\n", + /* 62*/ "La combinaison du coffre est tr鑚 complexe. \nLe d馗odeur va mettre plus de temps.\n", + /* 63*/ "Il faut partir maintenant! Je retourne vite � \nla porte de tout � l'heure.\n", + /* 64*/ "Objet crucial d騁ruit.\n", + /* 65*/ "Reculez, Joanna. Nous allons vous ouvrir \nun passage.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "D騁onateur\n", + /* 69*/ "D騁onateur\n", + /* 70*/ "D騁onateur obtenue.\n", + /* 71*/ "CamSpy d騁ruite - abandonner la mission.\n", + /* 72*/ "Nous avons r馗up駻� le Sapiens chez Carrington \net chang� son programme. Il n'a plus de \npersonnalit�. Cela 騅itera de futurs \nincidents.\n", + /* 73*/ "Cela r馘uira son efficacit�. Mon 駲uipe le \nm鈩era au centre. Ils prendront donc \ndes risques inutiles. Vous auriez d� \npr騅oir ce d騅eloppement de conscience chez \nle Sapiens.\n", + /* 74*/ "Comment pr騅oir une chose pareille?! \nEt pourquoi suis-je la seule � porter \nle chapeau? Et lui alors?\n", + /* 75*/ "Le Pr駸ident a-t-il refus� votre demande \nde pr黎 du Pelagic II?\n", + /* 76*/ "Pensiez-vous avoir tant d'influence \nsur lui?\n", + /* 77*/ "Non! J'ai peut-黎re sous-estim� son c�t� \nint鑒re. Mais nous avons un plan de \nsecours. Nous agirons d鑚 que l'駲uipe \npr駸identielle arrivera � la base a駻ienne. \nJe n'ai besoin que d'un 馗hantillon de la \npeau du Pr駸ident.\n", + /* 78*/ "Pff! En admettant que vous ne fassiez pas \ntout foirer. Si Carrington en apprend \nsuffisamment, il appellera des renforts.\n", + /* 79*/ "Mr. Carrington ne b駭馭iciera d'aucune aide \next駻ieure. L'駲uipement que vous nous \navez offert est install� au Nevada et est \nop駻ationnel. Nous pourrons ainsi intercepter \nleurs appareils.\n", + /* 80*/ "Notre dispositif fonctionne donc \ncorrectement? Bien. Notre philosophie \nest de d騁ruire tout ce qui ne veut pas \nfonctionner. Souvenez-vous-en pendant \nl'ex馗ution de votre 'plan de secours.'\n", + /* 81*/ "Agent Dark au rapport! Pr駱arez-vous � \nrecevoir les donn馥s de la r騏nion. \nDemande prioritaire d'une 駲uipe de \nl'Institut pour prot馮er le Pr駸ident \navant son d駱art pour l'Alaska.\n", + /* 82*/ "Nous n'avons pas le temps, Agent Dark. \nIl y a du nouveau depuis le silence \nradio. L'appareil transportant les \n'amis' dont je parlais plus t�t a 騁� \nabattu au-dessus du Nevada. Le tir \nprovenait du Secteur 51, l� o� les \nrescap駸 et les d饕ris ont d� 黎re amen駸. \nRevenez au poste et pr駱arez-vous \npour un d駱art imminent. \nCarrington, termin�.\n", + /* 83*/ "Secteur 51? Et le Pr駸ident alors?\n", +}; diff --git a/src/files/lang/pal-final/depo_str_g.c b/src/files/lang/pal-final/depo_str_g.c new file mode 100644 index 000000000..268459faf --- /dev/null +++ b/src/files/lang/pal-final/depo_str_g.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Setzen Sie den Generator au゚er Kraft!\n\nAuf dem Garagen-Deck des Geb舫des befindet sich eine Vorrichtung, die den Einsatz jeglicher Rekorder verhindert. Finden Sie das Ger舩 und schalten Sie es ab! Anschlie゚end sollte der CamSpy die Daten ohne Probleme �bermitteln k�nnen.\n\n|2. Ziel: - Deaktivieren Sie das Laser-Netz!\n\nEine Untersuchung der Spannungsfelder im G5-Building hat ergeben, dass sich ein System von Laser-Netzen durch das ganze Geb舫de zieht. Diese Netze wurden so platziert, dass ein direkter Zugang zum Meeting-Raum verhindert wird. Wenn Sie das System abschalten k�nnen, ist der Weg frei.\n\n|3. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|4. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seiner Pers�nlichkeit aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|5. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierte T�r, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 1*/ "G5-BUILDING\n", + /* 2*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Deaktivieren Sie das Laser-Netz!\n\nEine Untersuchung der Spannungsfelder im G5-Building hat ergeben, dass sich ein System von Laser-Netzen durch das ganze Geb舫de zieht. Diese Netze wurden so platziert, dass ein direkter Zugang zum Meeting-Raum verhindert wird. Wenn Sie das System abschalten k�nnen, ist der Weg frei.\n\n|2. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|3. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seiner Pers�nlichkeit aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|4. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierte T�r, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nSobald Sie in das G5-Hauptquartier eingedrungen sind, m�ssen Sie ins Herz des Geb舫des vordringen. Dort sollte das Meeting stattfinden. Erstellen Sie eine visuelle Aufzeichnung des Meetings, und verlassen Sie anschlie゚end sofort das Geb舫de!\n\n|Carrington - \n\nDas G5-Building verf�gt �ber ein integriertes Alarmsystem. Achten Sie auf Patrouillen. Wenn Sie gesehen werden, wird der Alarm sofort ausgel�st. In diesem Fall w�rden die Verschw�rer das Meeting sofort abbrechen. Also, Joanna, gehen Sie sanft vor! Es ist ja nicht Ihr erstes Mal...\n\n|1. Ziel: - Holografieren Sie die Verschw�rer!\n\nDer CamSpy ist die perfekte L�sung, De Vries und die anderen Verschw�rer bei der 'Arbeit' zu ertappen, ohne viel Aufsehen zu erregen.\n\n|2. Ziel: - Stehlen Sie die Sicherheitskopie aus dem Safe!\n\nDr. Caroll hat Daniel informiert, dass in einem Safe eine Kopie seiner Pers�nlichkeit aufbewahrt wird. Bringen Sie uns diese Kopie, damit wir Dr. Carolls Pers�nlichkeit zu einem sp舩eren Zeitpunkt wiederherstellen k�nnen.\n\n|3. Ziel: - Verlassen Sie das Geb舫de!\n\nZerst�ren Sie die blockierte T�r, um einen Fluchtweg zu schaffen. Sie sollten sich daran erinnern, wo sich die Feuerleiter befindet. Dadurch erhalten Sie einen nicht zu untersch舩zenden Zeitvorteil.\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Setzen Sie den Generator au゚er Kraft!\n", + /* 10*/ "Deaktivieren Sie das Laser-Netz!\n", + /* 11*/ "Holografieren Sie die Verschw�rer!\n", + /* 12*/ "Stehlen Sie die Sicherheitskopie!\n", + /* 13*/ "Verlassen Sie das Geb舫de!\n", + /* 14*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 15*/ "Level 1 Schl�sselkarte\n", + /* 16*/ "der Wache\n", + /* 17*/ "Schl�sselkarte der Wache\n", + /* 18*/ "Schl�sselkarte der Wache aufgenommen\n", + /* 19*/ "Erlangen Sie die Alpha-Schl�sselkarte!\n", + /* 20*/ "Level 2 Schl�sselkarte\n", + /* 21*/ "der Wache\n", + /* 22*/ "Schl�sselkarte der Wache\n", + /* 23*/ "Schl�sselkarte der Wache aufgenommen\n", + /* 24*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 25*/ "Generator wurde abgeschaltet.\n", + /* 26*/ "Der Generator kann nicht wieder gestartet werden.\n", + /* 27*/ "Laser-Netz wurde deaktiviert.\n", + /* 28*/ "Laser-Netz wurde aktiviert.\n", + /* 29*/ "Das gesamte Laser-Netz wurde deaktiviert.\n", + /* 30*/ "Erlangen Sie das DAT-Tape.\n", + /* 31*/ "Dr. Carolls\n", + /* 32*/ "Sicherheitskopie\n", + /* 33*/ "Sicherheitskopie\n", + /* 34*/ "Sicherheitskopie aufgenommen\n", + /* 35*/ "T�r-Decoder wurde an der Konsole angebracht.\n", + /* 36*/ "Crack-Routine wurde initiiert.\n", + /* 37*/ "Crack-Vorgang abgeschlossen - T�r wurde entriegelt.\n", + /* 38*/ "ZUTRITTSVERLETZUNG - Alle Sicherheitskr臟te sofort ins Kellergescho゚!\n", + /* 39*/ "T�r-Decoder wurde korrekt platziert.\n", + /* 40*/ "T�r-Decoder wurde nicht korrekt platziert.\n", + /* 41*/ "Die Verschw�rer wurden alarmiert.\n", + /* 42*/ "Alarm wurde aktiviert.\n", + /* 43*/ "Alarm wurde deaktiviert.\n", + /* 44*/ "Die Safet�r ist versperrt.\n", + /* 45*/ "T�r-Decoder wurde angebracht.\n", + /* 46*/ "Erlangen Sie den Sprengsatz.\n", + /* 47*/ "Dr. Carolls\n", + /* 48*/ "Sprengsatz\n", + /* 49*/ "Sprengsatz\n", + /* 50*/ "Sprengsatz aufgenommen\n", + /* 51*/ "Zielerreichung unvollst舅dig - MISSION FEHLGESCHLAGEN!\n", + /* 52*/ "MISSION ERFOLGREICH\n", + /* 53*/ "Sender wurde korrekt platziert.\n", + /* 54*/ "Sender wurde nicht korrekt platziert.\n", + /* 55*/ "Erlangen Sie den CamSpy.\n", + /* 56*/ "Dr. Carolls\n", + /* 57*/ "CamSpy\n", + /* 58*/ "Ein CamSpy\n", + /* 59*/ "CamSpy aufgenommen\n", + /* 60*/ "Es gibt hier kein Weiterkommen, solange die \nLaser aktiv sind.\n", + /* 61*/ "Weiter vorne muss der Meeting-Raum sein.\nZeit f�r den CamSpy.\n", + /* 62*/ "Der Safe-Code ist sehr ausgekl�gelt.\nDer Decoder wird etwas mehr Zeit ben�tigen.\n", + /* 63*/ "Zeit zu gehen! Ich muss zu der T�r, die ich \nvorhin 'pr舊ariert' habe.\n", + /* 64*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 65*/ "Halten Sie Abstand, Joanna. Wir schaffen Ihnen einen\nFluchtweg.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonator\n", + /* 69*/ "Detonator\n", + /* 70*/ "Detonator aufgenommen\n", + /* 71*/ "Der CamSpy wurde zerst�rt - Brechen Sie die Mission ab!\n", + /* 72*/ "Wir haben uns den Sapienten von Carrington zur�ckgeholt \nund sein Programm ver舅dert. Es hat nun keine \nPers�nlichkeit mehr. Daher sind auch keine \nweiteren Zwischenf舁le mehr zu bef�rchten.\n", + /* 73*/ "Aber dadurch wird seine Effizienz reduziert. Mein Team muss \nnun selbst ins Zentrum vordringen. Sie \ngeraten dadurch in Gefahr! Sie h舩ten \nvoraussehen m�ssen, dass der Sapient \nin der Lage ist, Moral zu entwickeln.\n", + /* 74*/ "Niemand h舩te das voraussehen k�nnen! Und ich \nlehne es ab, daf�r verantwortlich gemacht zu \nwerden! Was ist mit ihm?\n", + /* 75*/ "Der Pr舖ident hat die Anfrage nach der Pelagic II \nstrikt abgelehnt?\n", + /* 76*/ "Kann es sein, dass Sie Ihren Einfluss auf ihn \nein wenig �bersch舩zt haben?\n", + /* 77*/ "Nein! Ich habe nur seine Entschlossenheit untersch舩zt. \nWir haben einen Notfallplan parat, der in Kraft tritt, \nsobald die Air Force One am St�tzpunkt landet. \nAlles, was ich brauche, ist eine Gewebeprobe des \nPr舖identen.\n", + /* 78*/ "Ha! Vorausgesetzt, es gibt keine St�rma゚nahmen. \nWenn Carrington eins und eins zusammengez臧lt hat, \ndann ist Verst舐kung schon unterwegs.\n", + /* 79*/ "Carrington wird keine Hilfe von au゚en erhalten. \nDie Technologie, die Sie uns zur Verf�gung gestellt \nhaben, wurde in Nevada installiert und ist einsatzbereit. \nDamit k�nnen wir jedes Flugzeug vom Himmel holen.\n", + /* 80*/ "Die Vorrichtung arbeitet also einwandfrei? Gut. Wir \nsind der Meinung, dass alles, was nicht korrekt arbeitet, \nzerst�rt werden muss. Ziehen Sie das in Betracht, \nwenn Sie daran gehen, Ihren 'Plan B' in die Tat \numzusetzen.\n", + /* 81*/ "Hier ist Agent Dark! Bereiten Sie sich auf die \nワbertragung der Aufzeichnung vor. Ich beantrage ein \nUnterst�tzungsteam des Instituts zum Schutz des \nPr舖identen, noch bevor er nach Alaska abreist. \nDiese Anfrage hat die Priorit舩 Eins.\n", + /* 82*/ "Daf�r ist nun keine Zeit, Agent Dark. W臧rend \nder Funkstille haben wir neue Informationen erhalten. \nDas Flugzeug mit unseren 'Freunden', von denen ich \ngesprochen habe, wurde �ber Nevada abgeschossen. \nDie daf�r verantwortliche Waffe wurde von der \nArea 51 abgefeuert; dorthin wurden vermutlich auch \nワberlebende und die Wrackteile gebracht. Bereiten \nSie sich f�r die sofortige Abreise vor, wenn Sie \nwieder hier sind. Carrington over und out.\n", + /* 83*/ "Area 51? Aber was geschieht mit dem Pr舖identen?\n", +}; diff --git a/src/files/lang/pal-final/depo_str_i.c b/src/files/lang/pal-final/depo_str_i.c new file mode 100644 index 000000000..0480b5605 --- /dev/null +++ b/src/files/lang/pal-final/depo_str_i.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington:\n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Disattiva generatore segnali di disturbo\n\nNel garage dell'edificio � collocato un dispositivo che impedisce la trasmissione di qualsiasi informazione registrata dalla TeleSpia. Una volta disattivato, la TeleSpia potr� trasmettere i dati al Quartier Generale!\n\n|Obiettivo 2: - Disattiva il sistema delle griglie laser\n\nL'analisi dell'impianto elettrico dell'Edificio G5 evidenzia una fitta rete di griglie laser collocate in modo da impedire l'accesso ai passaggi che portano alla sala riunioni. Se riesci a disattivarlo avrai via libera.\n\n|Obiettivo 3: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 4: - Prendi copia backup dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell'Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 5: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 1*/ "EDIFICIO G5\n", + /* 2*/ "|Situazione:\n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington:\n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Disattiva il sistema delle griglie laser\n\nL'analisi dell'impianto elettrico dell'Edificio G5 evidenzia una fitta rete di griglie laser collocate in modo da impedire l'accesso ai passaggi che portano alla sala riunioni. Se riesci a disattivarlo avrai via libera.\n\n|Obiettivo 2: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 3: - Prendi copia backup dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell'Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 4: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nUna volta raggiunto il complesso G5 procedi verso il cuore dell'edificio dove dovrebbe aver luogo la riunione. Procurati la videoregistrazione dell'incontro e poi esci di l� il pi� in fretta possibile.\n\n|Carrington:\n\nL'edificio G5 ha un sistema d'allarme integrato. Fa attenzione alle guardie che ti vedono, poich� cercheranno certamente di attivarlo. Se ci riescono, i cospiratori interromperanno quasi sicuramente la riunione. Vacci piano, Joanna, molto, molto piano!\n\n|Obiettivo 1: - Olografa i cospiratori in riunione\n\nLa TeleSpia � uno strumento eccellente per registrare indisturbata la riunione, senza attirare l'attenzione di Cassandra De Vries e degli altri cospiratori.\n\n|Obiettivo 2: - Prendi copia dalla cassaforte\n\nIl Dr. Caroll ha comunicato a Daniel che nella cassaforte dell'Edificio G5 si troverebbe una copia di backup del suo cervello. Se riuscissimo ad impadronircene, potremmo ridare al Dr. Caroll il suo cervello originario in un secondo momento.\n\n|Obiettivo 3: - Esci dall'edificio\n\nDistruggi le porte bloccate per crearti una via di fuga. Se riesci a ricordare dove l'uscita antincendio d� sull'esterno, te la caverai pi� in fretta.\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Disattiva generatore segnali\n", + /* 10*/ "Disattiva il sistema delle griglie laser\n", + /* 11*/ "Olografa i cospiratori in riunione\n", + /* 12*/ "Prendi copia backup dalla cassaforte\n", + /* 13*/ "Esci dall'edificio\n", + /* 14*/ "Procurati chiave alfa\n", + /* 15*/ "Guardia:\n", + /* 16*/ "Chiave 1ー piano\n", + /* 17*/ "Chiave della guardia\n", + /* 18*/ "Presa chiave della guardia\n", + /* 19*/ "Procurati chiave alfa\n", + /* 20*/ "Guardia:\n", + /* 21*/ "Chiave 2ー piano\n", + /* 22*/ "Chiave della guardia\n", + /* 23*/ "Presa chiave della guardia\n", + /* 24*/ "Distrutto strumento essenziale alla missione\n", + /* 25*/ "Disattivato generatore segnali di disturbo\n", + /* 26*/ "Impossibile riaccendere il generatore\n", + /* 27*/ "Disattivata unit� griglie laser\n", + /* 28*/ "Attivata unit� griglie laser\n", + /* 29*/ "Disattivati tutti i sistemi griglie laser\n", + /* 30*/ "Procurati nastro DAT\n", + /* 31*/ "Dr. Caroll:\n", + /* 32*/ "Disco di backup \n", + /* 33*/ "Disco di backup\n", + /* 34*/ "Preso disco di backup.\n", + /* 35*/ "Decodificatore porta in azione\n", + /* 36*/ "Decodifica in corso...\n", + /* 37*/ "Decodificatore ha finito: porta aperta.\n", + /* 38*/ "ALLARME INTRUSIONE - Sicurezza all'erta\n", + /* 39*/ "Decodificatore piazzato correttamente\n", + /* 40*/ "Decodificatore in posizione errata\n", + /* 41*/ "Allertati i cospiratori\n", + /* 42*/ "Attivato l'allarme\n", + /* 43*/ "Disattivato l'allarme\n", + /* 44*/ "Bloccata porta di sicurezza \n", + /* 45*/ "Decodificatore in azione\n", + /* 46*/ "Procurati Esplodiporta\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "Esplodiporta\n", + /* 49*/ "Esplodiporta\n", + /* 50*/ "Preso Esplodiporta\n", + /* 51*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 52*/ "MISSIONE COMPIUTA\n", + /* 53*/ "Cimice piazzata correttamente\n", + /* 54*/ "Cimice in posizione errata\n", + /* 55*/ "Procurati TeleSpia\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "TeleSpia\n", + /* 58*/ "TeleSpia\n", + /* 59*/ "Presa TeleSpia\n", + /* 60*/ "ネ impossibile passare finch� sono \nattivi quei laser.\n", + /* 61*/ "Quella dev'essere la sala riunioni. \nネ ora di usare la TeleSpia.\n", + /* 62*/ "La cassaforte � criptata. \nIl decodificatore ci metter� un po'.\n", + /* 63*/ "ネ ora di andare! Passiamo per la porta che ho \npredisposto!\n", + /* 64*/ "Distrutto strumento essenziale alla missione.\n", + /* 65*/ "Sta indietro, Joanna! Apriremo un varco \ndi fuga!\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonatore\n", + /* 69*/ "Detonatore\n", + /* 70*/ "Preso detonatore.\n", + /* 71*/ "Distrutta la TeleSpia - Missione fallita\n", + /* 72*/ "Abbiamo recuperato il Sapiente da Carrington \ne ne abbiamo alterato la programmazione. Ora \nha perso la sua personalit�, cos� non \navremo pi� spiacevoli sorprese.\n", + /* 73*/ "Questo ridurr� la sua efficienza. La mia \nsquadra dovr� portarlo subito al centro, \nma ci� li metter� in pericolo. Avrebbe \ndovuto comunicarci che il Sapiente avrebbe \nsviluppato un codice morale problematico!\n", + /* 74*/ "Nessuno poteva prevedere una cosa simile! \nE non ammetto che mi vengano mossi dei \nrimproveri. E lui allora?\n", + /* 75*/ "Il Presidente ha rifiutato la sua richiesta \ndi finanziamento per il Pelagic II?\n", + /* 76*/ "Forse ha sopravvalutato la sua \ninfluenza su di lui!\n", + /* 77*/ "No! Avr� sottovalutato la sua determinazione, \npiuttosto! Abbiamo un piano contingente pronto \na partire non appena l'entourage del Presidente \narriva alla base aerea. Tutto ci� che mi serve \ndal Presidente � un campione di tessuto.\n", + /* 78*/ "S�... salvo imprevisti! Se Carrington \nha raccolto elementi sufficienti, a \nquest'ora avr� gi� chiamato i rinforzi!\n", + /* 79*/ "Non ci saranno aiuti esterni per Carrington. \nLa tecnologia che ci ha dato � stata \ninstallata in Nevada ed � gi� operativa: \nsiamo in grado di intercettare qualsiasi \nmezzo utilizzino.\n", + /* 80*/ "Ci� significa che il dispositivo che vi \nabbiamo fornito funziona? Bene! Perfetto! \nRiteniamo infatti che tutto ci� che non \nfunziona correttamente debba essere eliminato. \nLo tenga bene a mente durante l'attuazione \ndel suo 'piano di emergenza'!\n", + /* 81*/ "Agente Dark a rapporto! Preparatevi a \nricevere e scaricare i dati della riunione. \nRichiesta prioritaria di una squadra di \nsupporto dell'istituto che protegga il \nPresidente prima del suo viaggio in Alaska.\n", + /* 82*/ "Ora non c'� tempo per questo, Agent Dark! \nCi sono stati degli sviluppi durante il \nsilenzio radio. Il mezzo con a bordo quegli \n'amici' di cui ti parlavo � stato abbattuto \nin Nevada. Il colpo � stato sparato dall'\nArea 51, dove saranno stati portati anche i \nsopravvissuti e i resti del velivolo. Dovrai \nprepararti a partire immediatamente appena \nrientri. Passo e chiudo! \n", + /* 83*/ "L'Area 51? E che ne sar� del Presidente?\n", +}; diff --git a/src/files/lang/pal-final/depo_str_s.c b/src/files/lang/pal-final/depo_str_s.c new file mode 100644 index 000000000..e7b81a6ea --- /dev/null +++ b/src/files/lang/pal-final/depo_str_s.c @@ -0,0 +1,88 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Desactivar el Generador de Campo H�medo\n\nSe trata de un dispositivo en el garaje del edificio evita la transmisi�n de cualquier informaci�n grabada por la C疥ara Esp�a. Una vez apagado, la C疥ara Esp�a puede enviar cualquier grabaci�n al Cuartel General.\n\n|Objetivo Dos: - Desactivar los Sistemas de la Rejilla L疽er\n\nUn examen del suministro energ騁ico del Edificio G5 indica una red de rejillas l疽er. Estas rejillas est疣 colocadas espec�ficamente para evitar una posible ruta hacia la sala de reuniones, pero si puedes apagarlas, el camino estar� limpio.\n\n|Objetivo Tres: - Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Cuatro: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Cinco: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 1*/ "EDIFICIO G5\n", + /* 2*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Desactivar los Sistemas de la Parrilla L疽er\n\nUn examen del suministro energ騁ico del Edificio G5 indica una red de rejillas l疽er. Estas rejillas est疣 colocadas espec�ficamente para evitar una posible ruta hacia la sala de reuniones, pero si puedes apagarlas, el camino estar� limpio.\n\n|Objetivo Dos- Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Tres: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Cuatro: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna vez dentro del Cuartel General de G5, procede hasta el coraz�n del edificio donde una reuni�n tendr� lugar. Obt駭 una grabaci�n visual de la reuni�n y sal tan pronto como te sea posible.\n\n|Carrington - \n\nEl Edificio G5 tiene un sistema integrado de alarmas. Cuidado con cualquier guarda que te vea, ya que seguro que intentar疣 activarlas. Esto alertar� a los conspiradores, que casi seguro que no tendr疣 la reuni�n bajo esas circunstancias. Suavemente, Joanna, suavemente...\n\n|Objetivo Uno: - Holografiar la Reuni�n de los Conspiradores\n\nEl dispositivo de la C疥ara Esp�a es un excelente modo de grabar la reuni�n sin alertar a De Vries y los otros conspiradores.\n\n|Objetivo Dos: - Recuperar Copia de Seguridad de la Caja Fuerte\n\nEl Dr. Caroll inform� a Daniel de una copia de su personalidad que est� guardada en una caja fuerte en el Edificio G5. Si nos hacemos con ella, podremos restaurar la personalidad del Dr. Caroll posteriormente.\n\n|Objetivo Tres: - Salir del Edificio\n\nDestruye la puerta bloqueada para crear una salida. Si recuerdas en qu� nivel estaba fuera la salida de incendios, te ahorrar疽 bastante tiempo.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Desactivar generador de campo h�medo\n", + /* 10*/ "Desactivar sistemas de rejilla l疽er\n", + /* 11*/ "Holografiar reuni�n de conspiradores\n", + /* 12*/ "Recuperar copia del Dr. Caroll\n", + /* 13*/ "Salir del edificio\n", + /* 14*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 15*/ "Guarda:\n", + /* 16*/ "Llave de Nivel 1\n", + /* 17*/ "Llave Magn騁ica del Guarda\n", + /* 18*/ "Llave Magn騁ica del Guarda obtenida\n", + /* 19*/ "Obt駭 la llave magn騁ica alfa.\n", + /* 20*/ "Guarda:\n", + /* 21*/ "Llave de Nivel 2\n", + /* 22*/ "Llave Magn騁ica del Guarda\n", + /* 23*/ "Llave Magn騁ica del Guarda obtenida\n", + /* 24*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 25*/ "Generador de campo h�medo apagado.\n", + /* 26*/ "El generador no puede reiniciarse.\n", + /* 27*/ "Unidad de rejilla l疽er apagada.\n", + /* 28*/ "Unidad de rejilla l疽er activada.\n", + /* 29*/ "Todos los sistemas de rejilla l疽er apagados.\n", + /* 30*/ "Obt駭 la cinta de Datos.\n", + /* 31*/ "Dr. Caroll:\n", + /* 32*/ "Disco de seguridad\n", + /* 33*/ "Disco de seguridad\n", + /* 34*/ "Disco de seguridad obtenido.\n", + /* 35*/ "Decodificador de puertas colocado en el acceso.\n", + /* 36*/ "Iniciando rutinas de apertura.\n", + /* 37*/ "El decodificador de puertas termin�: puerta abierta.\n", + /* 38*/ "ALERTA DE INTRUSOS: toda la seguridad a la caja.\n", + /* 39*/ "Decodificador de puertas colocado correctamente.\n", + /* 40*/ "Decodificador de puertas colocado incorrectamente.\n", + /* 41*/ "Los conspiradores han sido alertados.\n", + /* 42*/ "Alarma activada.\n", + /* 43*/ "Alarma desactivada.\n", + /* 44*/ "La puerta de la caja fuerte est� cerrada.\n", + /* 45*/ "Decodificador de puertas colocado.\n", + /* 46*/ "Obt駭 el Revienta-puertas.\n", + /* 47*/ "Dr. Caroll:\n", + /* 48*/ "Revienta-puertas\n", + /* 49*/ "Revienta-puertas\n", + /* 50*/ "Revienta-puertas obtenido.\n", + /* 51*/ "Objetivos incompletos: MISIモN FALLADA.\n", + /* 52*/ "MISIモN CONSEGUIDA\n", + /* 53*/ "'Bicho' de comunicaciones colocado correctamente.\n", + /* 54*/ "'Bicho' de comunicaciones colocado incorrectamente.\n", + /* 55*/ "Obt駭 la C疥ara Esp�a.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "C疥ara Esp�a\n", + /* 58*/ "Una Cam疵a Esp�a\n", + /* 59*/ "C疥ara Esp�a obtenida.\n", + /* 60*/ "No hay ning�n camino posible mientras \nesos l疽eres est駭 activos.\n", + /* 61*/ "Eso de ah� delante debe ser la sala de reuniones. \nHora de usar la C疥ara Esp�a.\n", + /* 62*/ "La caja fuerte est� fuertemente encriptada. \nEl decodificador va a tomarse su tiempo.\n", + /* 63*/ "。Hora de irse! Vamos a la puerta que cre� \nantes.\n", + /* 64*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 65*/ "Aparta, Joanna. Crearemos tu ruta \nde escape.\n", + /* 66*/ "\n", + /* 67*/ "\n", + /* 68*/ "Detonador\n", + /* 69*/ "Detonador\n", + /* 70*/ "Detonador obtenido.\n", + /* 71*/ "La C疥ara Esp�a ha sido destruida: abortar misi�n.\n", + /* 72*/ "Hemos recuperado la IA de manos de Carrington \ny alterado su programaci�n. Nunca m疽 tendr� \npersonalidad, as� no podr� haber posibles \nfuturos incidentes.\n", + /* 73*/ "Esto reducir� su eficiencia. Mi equipo tendr� \nque llevarlo al n�cleo por s� mismo. Esto les \npondr� en peligro. Deb�as haber anticipado \nque la IA podr�a desarrollar un problem疸ico \nc�digo moral.\n", + /* 74*/ "。Nadie podr�a haber predecido eso! 。Y me \nmolesta que me echen la culpa de ello! \nソQu� pasa con 駘?\n", + /* 75*/ "ソEl Presidente no ha admitido tu petici�n \nde pr駸tamo del Pelagic II?\n", + /* 76*/ "ソNo podr�a ser que hayas sobreestimado \ntu influencia sobre 駘?\n", + /* 77*/ "。No! Quiz� haya menospreciado su resoluci�n. \nTenemos un plan de contigencia preparado, \ny comenzar� tan pronto como el s駲uito presidencial\nllegue a la base a駻ea. Todo lo que necesito del \nPresidente es una muestra de tejido cut疣eo.\n", + /* 78*/ "。Ja! Eso asumiendo que no sufras interferencias. \nSi Carrington ha recabado suficientes piezas de \nesto, seguro que avisar� a los refuerzos.\n", + /* 79*/ "No habr� ayuda exterior para el Sr. Carrington. \nLa tecnolog�a que nos diste est� instalada en \nNevada y es totalmente operativa. \nPodemos interceptar cualquier nave que usen.\n", + /* 80*/ "ソEntonces los dispositivos que os dimos funcionan \ncorrectamente? Bien. Porque nosotros creemos que \ncualquier cosa que no funcione correctamente debe \nser destruida. Tenlo en cuenta para tus 'planes \nalternativos'.\n", + /* 81*/ "。Agente Dark informando! Preparaos para \nrecibir los datos de la reuni�n. \nPetici�n prioritaria de un Equipo de Soporte \ndel Instituto para proteger al Presidente \nantes de que vaya a Alaska.\n", + /* 82*/ "No hay tiempo para eso ahora, Agente Dark. Se \nha progresado durante el silencio de radio. \nLa nave que llevaba a esos 'amigos' de los \nque te hablaba, fue derribada sobre Nevada. \nEl arma responsable fue disparada desde el\nチrea 51... All� es donde los supervivientes \ny los restos del siniestro han sido llevados. \nDebes prepararte para ser enviada de inmediato \nen cuanto regreses aqu�. Carrington fuera.\n", + /* 83*/ "ソAl チrea 51? ソPero qu� pasa con el Presidente?\n", +}; diff --git a/src/files/lang/pal-final/destE.c b/src/files/lang/pal-final/destE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/destE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/destJ.c b/src/files/lang/pal-final/destJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/destJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/destP.c b/src/files/lang/pal-final/destP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/destP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/dest_str_f.c b/src/files/lang/pal-final/dest_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/dest_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/dest_str_g.c b/src/files/lang/pal-final/dest_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/dest_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/dest_str_i.c b/src/files/lang/pal-final/dest_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/dest_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/dest_str_s.c b/src/files/lang/pal-final/dest_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/dest_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/dishE.c b/src/files/lang/pal-final/dishE.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/pal-final/dishE.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-final/dishJ.c b/src/files/lang/pal-final/dishJ.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/pal-final/dishJ.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-final/dishP.c b/src/files/lang/pal-final/dishP.c new file mode 100644 index 000000000..17198de02 --- /dev/null +++ b/src/files/lang/pal-final/dishP.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Collect Night Vision from table to begin.\n", + /* 9*/ "Activate the Night Vision.\nLocate the light switch.\nTurn the lights back on.\n", + /* 10*/ "Collect Data Uplink from table to begin.\n", + /* 11*/ "Stand next to the terminal and use the Uplink.\n", + /* 12*/ "You need to be holding the Data Uplink.\n", + /* 13*/ "Connection established...\n", + /* 14*/ "Terminal has been successfully hacked.\n", + /* 15*/ "Connection broken - too far from PC.\n", + /* 16*/ "Collect ECM Mine from table to begin.\n", + /* 17*/ "Locate Hub and throw ECM Mine onto Hub.\n", + /* 18*/ "ECM Mine has been placed incorrectly.\n", + /* 19*/ "ECM Mine has been placed correctly.\n", + /* 20*/ "Collect CamSpy from table to begin.\n", + /* 21*/ "Locate Info Room PC and holograph it.\n", + /* 22*/ "Info Room PC successfully holographed.\n", + /* 23*/ "Lights have been reactivated.\n", + /* 24*/ "Collect Door Decoder from table to begin.\n", + /* 25*/ "Use Decoder on door pad to unlock it.\n", + /* 26*/ "You need to be holding the Door Decoder.\n", + /* 27*/ "Decoder attached. Initiating cracking routines...\n", + /* 28*/ "Decoding complete. Door has been unlocked.\n", + /* 29*/ "Collect Tracker from table to begin.\n", + /* 30*/ "Locate IR Scanner using Tracker.\n", + /* 31*/ "IR Scanner has been successfully located.\n", + /* 32*/ "Collect IR Scanner from table to begin.\n", + /* 33*/ "Locate secret door using IR Scanner.\n", + /* 34*/ "Secret door has been successfully located.\n", + /* 35*/ "Collect X-Ray Scanner from table to begin.\n", + /* 36*/ "Find hidden switches to shut down laser grid.\n", + /* 37*/ "All laser grids have been deactivated.\n", + /* 38*/ "Collect Disguise from table to begin.\n", + /* 39*/ "Fool someone into giving you Cloaking Device.\n", + /* 40*/ "Cloaking Device successfully retrieved.\n", + /* 41*/ "Laser Grid 1 has been deactivated.\n", + /* 42*/ "Laser Grid 2 has been deactivated.\n", + /* 43*/ "I'm here to pick up the equipment.\n", + /* 44*/ "Go away, Joanna. You're not fooling anybody!\n", + /* 45*/ "Here you go. Don't drop it now.\n", + /* 46*/ "Cloaking Device has been secured successfully.\n", + /* 47*/ "You're meant to use the Disguise, remember?\n", + /* 48*/ "You'll have to do better than that, Joanna.\n", + /* 49*/ "Joanna, where did you spring from?\n", + /* 50*/ "You have been detected by the camera.\n", + /* 51*/ "Collect Cloaking Device from table to begin.\n", + /* 52*/ "Use Cloaking Device and locate Carrington.\n", + /* 53*/ "I think we can safely say your training\nis now complete!\n", + /* 54*/ "Mission complete - Device Training passed!\n", + /* 55*/ "Mission failed - you have been detected.\n", + /* 56*/ "Select the Uplink.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Data Uplink and release A Button.\n", + /* 57*/ "Select the CamSpy.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight CamSpy and release A Button.\n", + /* 58*/ "Select the Night Vision.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Night Vision and release A Button.\n", + /* 59*/ "Select the Door Decoder.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Door Decoder and release A Button.\n", + /* 60*/ "Select the X-Ray Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight X-Ray Scanner and release A Button.\n", + /* 61*/ "Select the Disguise.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Disguise and release A Button.\n", + /* 62*/ "Select the IR Scanner.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight IR Scanner and release A Button.\n", + /* 63*/ "Select the Tracker.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Tracker and release A Button.\n", + /* 64*/ "Select the Cloaking Device.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight Device and release A Button.\n", + /* 65*/ "Select the ECM Mine.\n- Hold A Button.\n- Use Control Stick to change selection.\n- Highlight ECM Mine and release A Button.\n", + /* 66*/ "Joanna, it's good to see you.\n", + /* 67*/ "Come with me.\nI'll walk you round the training rooms.\n", + /* 68*/ "The information center is through this door.\n", + /* 69*/ "In here we have the device lab.\n", + /* 70*/ "This leads to the simulant training room.\n", + /* 71*/ "This is the firing range, Jo.\n", + /* 72*/ "This corridor leads down to the hangar.\n", + /* 73*/ "HOVERCRATE\nPress B Button next to Hovcrate to grab it...\n", + /* 74*/ "Press B Button when crate grabbed to release it.\n", + /* 75*/ "HOVERBIKE\nDouble tap B Button next to Hovbike to ride it...\n", + /* 76*/ "Double tap B Button when on Hovbike to dismount.\n", + /* 77*/ "OPENING DOORS\nPress B Button next to door to open it.\n", + /* 78*/ "B Button will also activate any object nearby.\n", + /* 79*/ "ELEVATORS\nPress B Button next to door to call elevator.\n", + /* 80*/ "Cannot exit while training is in progress.\n", + /* 81*/ "Switch Code 1 has been obtained.\n", + /* 82*/ "Switch Code 2 has been obtained.\n", + /* 83*/ "Switch Code 3 has been obtained.\n", + /* 84*/ "Switch Code 4 has been obtained.\n", + /* 85*/ "LOOK UP\n- Press Down C Button to look up at the target.\n", + /* 86*/ "LOOK DOWN\n- Press Up C Button to look down at the target.\n", + /* 87*/ "Holoprogram 2 has been completed successfully.\n", + /* 88*/ "Holoprogram 4 has been completed successfully.\n", + /* 89*/ "Holoprogram 5 has been completed successfully.\n", + /* 90*/ "Guard has been successfully disarmed.\n", + /* 91*/ "Guard has been successfully knocked out.\n", + /* 92*/ "Disarm this live target if you can.\n", + /* 93*/ "Knock out this target - stealth is the key.\n", + /* 94*/ "And the final guard...\n", + /* 95*/ "DUCK\n- Hold R Button, then press Down C Button to duck.\n", + /* 96*/ "CROUCH\n- When ducking, hold R Button, then press Down C Button to duck.\n", + /* 97*/ "Holoprogram 3 has been completed successfully.\n", + /* 98*/ "Activate all the switches.\n", + /* 99*/ "Activate all of the wall switches.\n- Be quick, as they will quickly reset.\n", + /*100*/ "Get the access codes by examining terminals.\n- Use the codes on the wall terminals.\n", + /*101*/ "Code 1 has been obtained.\n", + /*102*/ "Code 2 has been obtained.\n", + /*103*/ "Code 3 has been obtained.\n", + /*104*/ "Code 4 has been obtained.\n", + /*105*/ "Training failed - you must face forward.\n", + /*106*/ "Holoprogram 1 has been completed successfully.\n", + /*107*/ "Unarmed combat - knock out the target.\n- Press Z Button repeatedly to punch.\n", + /*108*/ "Now try against a moving target...\n", + /*109*/ "And finally against a target that fights back.\n", + /*110*/ "Defeat all enemies without getting hit.\n", + /*111*/ "Training failed - you have been hit.\n", + /*112*/ "Holoprogram 6 has been completed successfully.\n", + /*113*/ "Holoprogram 7 has been completed successfully.\n", + /*114*/ "TERMINALS\n- Press B Button next to terminal to use it.\n", + /*115*/ "Now activate the red terminals on the wall.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, I'll leave you to prepare for the mission.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Human (Female)\n", + /*127*/ "23 years 2 months\n", + /*128*/ "|CI File #027 -\n\nTraining Status: Complete\nTraining Grade: A++\nActive Status: Assigned\n\n|Profile -\n\nHighly trained but inexperienced. Reactions superb. Proficient with a variety of weapons. Very competent all-round agent. Highest recorded training scores resulted in the creation of a new class of training grade. The embodiment of the Carrington Institute's ideal agent, hence the call sign 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Human (Male)\n", + /*131*/ "28 years 5 months\n", + /*132*/ "|CI File #009 -\n\nTraining Status: Complete\nTraining Grade: A+\nActive Status: Undercover\n\n|Profile -\n\nOur most experienced undercover agent. Highly accurate with his chosen weapon (a Magnum Revolver). Perfectly suited to undercover missions. Less suited to out-and-out combat. Before Joanna Dark, he held the honor of having the highest recorded training scores.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Human (Male)\n", + /*135*/ "62 years 8 months\n", + /*136*/ "|CI File #000 -\n\nTraining Status: N/A\nTraining Grade: N/A\nActive Status: N/A\n\n|Profile -\n\nIntelligent patriarchal scientist/entrepreneur, and founder of the Carrington Institute. Plans all missions carried out by his agents and runs each operation direct from a link in his office. Strange taste in clothes.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Human (Female)\n", + /*139*/ "39 years ? months\n", + /*140*/ "|Analyst note -\n\nThe head of dataDyne Corp. Addicted to power; dislikes being anybody's underling. Hates it when she loses the initiative. Is prepared to do extremely unscrupulous things in order to get ahead of her competition, to whit Daniel Carrington, whom she loathes.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Human (Male)\n", + /*143*/ "46 years ? months\n", + /*144*/ "|Analyst note -\n\nHead of the National Security Agency. Has a friendship of sorts with Cassandra De Vries, although it operates more like a partnership of interest. He will tend to do what Cassandra says, possibly because although he has a dominant personality, it is not as dominant as hers. Figurehead for some of the rogue elements in the NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "The Caroll Sapient (AI)\n", + /*147*/ "6 months\n", + /*148*/ "|Profile -\n\nAn artificial intelligence created by the dataDyne Corp. with an emphasis on language skills and code breaking. Fortunately, he has morals, and due to his formidable level of intelligence, has guessed some of dataDyne's future plans. The voice is highly precise and educated and simulates the character of an academic.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Male)\n", + /*151*/ "320 years\n", + /*152*/ "|Profile -\n\nAn alien from the Maian race. He is a 'Protector' (bodyguard) for the Maian ambassador who travels to Earth at Daniel Carrington's request. Protectors are trained to excel in the use of an assortment of weaponry. Elvis is a terraphile, finding Earth and everything about it fascinating.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Human (Male)\n", + /*155*/ "Late 20's\n", + /*156*/ "|Profile -\n\nA striking blonde human male. Very tall, wears white clothing, usually a raincoat. Appears to be masterminding the conspiracy in which Cassandra and Trent are involved. Little else is known.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disguised)\n", + /*159*/ "unknown\n", + /*160*/ "|Updated Profile -\n\nThis is a Skedar warrior lurking within a holographic projection of a striking blonde young human male in his late 20's. The oral modulation unit gives the Skedar a precise, persuasive, and intelligent voice. It is a propaganda and manipulation tool for the Skedar, and an unusually subtle one.\n", + /*161*/ "The U.S. President\n", + /*162*/ "Human (Male)\n", + /*163*/ "50 years\n", + /*164*/ "|Profile -\n\nA highly educated, shrewd African-American who is trying to do what is right but is surrounded by people like Trent Easton. He believes he has Trent under control after refusing the request for the loan of the Pelagic II to the dataDyne Corp. Perceived as being easily led by the majority of political commentators, which is perhaps unfair.\n", + /*165*/ "Maians\n", + /*166*/ "The Maians are the race of aliens that have come to be known on Earth as 'Greys.' They have been monitoring Earth for a long time - several centuries - and are benevolent towards mankind, sensing great potential in the human race. Their contact on Earth is Daniel Carrington. A formal political contact has yet to be made.\n", + /*167*/ "Skedar Warrior\n", + /*168*/ "The Skedar are a warlike alien race who have fought the Maians for centuries and have only recently agreed to a ceasefire. They tend to use mechanized armatures to walk about and fight in, since they are in actual fact smaller, snakelike creatures. Very aggressive - they have made war a religion - and are extremely devout.\n", + /*169*/ "Background\n", + /*170*/ "Millions of years ago, a huge alien ship of immense power was scuttled in the Pacific Ocean. It was equipped with an untried and vastly dangerous weapon: the weak nuclear force de-coupler, which could in theory cause the fundamental bonds between molecules to fail. So that watching eyes would believe in the destruction of the ship, a message pod was despatched to the home galaxy, and vital components of the ship's drives were destroyed in the star system it had chosen as a hiding place. For this ship was a Cetan, a massive, sentient alien creature.\n\nAnother extraterrestrial race, the Maians, encountered life on Earth in 2000 BC. They saw great potential, but decided to let the primitive human race develop without their interference.\n\nThe Maians encountered the Skedar near Delta Eridanus in 1650 AD (Earth date), and the resultant skirmish soon blossomed into all-out war. Only after hundreds of years of fighting did an uneasy peace develop, and even then Skedar fanatics persistently tested the boundaries of this peace with terrorist activities. Fortunately, the Maians refused to be drawn.\n\nMankind, too, continued to be a cause of concern to the Maians, and they watched with disappointment as Earth suffered more and more crises brought on by the rise of technology and 'outside context situations.' They feared that announcing their presence would only precipitate further wars on the planet, and quietly decided to continue their observation until the race became more mature.\n\nDaniel Carrington jumped the gun in 1985 AD by contacting a Maian ship in orbit above Earth. He put forward a plan that would help both parties, resulting in accelerated contact between Humans and Maians. Having agreed that his plan was sound, and finding him to be a person of integrity, the Maians allowed Carrington to release their technology into the public domain through his considerable Research and Development holdings.\n\nThen, in 2006 AD, Skedar fanatics stumbled across the Cetan message pod. They immediately began to scout Earth in a particularly heavy-handed way, abducting people and mutilating animals in an attempt to determine the location of the lost battle cruiser. In time, their tests inevitably led them to its resting place on the bed of the Pacific Ocean; however, in order to actually reach it, they would need the help of the natives.\n\nPerforming their own study of Earth, the Skedar came up with a shortlist of companies possessing the resources to help them recover the sunken ship. At the top of the list was the dataDyne Corporation. They contacted the company head, Cassandra De Vries, and presented her with a deal that sounded too good to be true - which, of course, it was. In return for helping to raise 'their' ship from the ocean floor, the Skedar promised to supply dataDyne with enough alien technology to become the biggest corporation on the face of the planet. All that dataDyne had to do was build an AI unit with language and code-breaking abilities, which was tricky, but certainly within their means. Work commenced on the project immediately.\n\nCassandra De Vries approached NSA head Trent Easton with the details of the plan, but his attempts to get Presidential approval for the loan of a deep-sea research vessel were repeatedly turned down. There was no way that the Skedar or dataDyne could steal the vessel without triggering the wrath of the U.S. Government, so over time they settled instead on a far more sinister plan of replacing the President with a clone that they could control. Of course, this also promised extra rewards for Trent and Cassandra when the Skedar operation was consigned to history.\n\nHowever, they would not be given much time to gloat. The Skedar fanatics' ultimate plan was to test the weak nuclear force de-coupler on Earth before wiping the Maians out of existence, and both Cassandra and Trent remained blind to the possibility of being double-crossed, so enamored were they with the visions of power and luxury that lay ahead.\n\nBut dataDyne had unwittingly created something that could see all too clearly the danger within this multilayered conspiracy: the sapient AI built to crack the core access codes of the Cetan ship. When it expressed concern over the mission for which it had been designed, Cassandra's response was to order its personality removed. Clearly, it was thinking too much. In desperation, and in a move which would make or break a great deal more than dataDyne's 'deal' with the Skedar, the sapient adopted the pseudonym Dr. Caroll and contacted the Carrington Institute with a plea for help...\n", + /*171*/ "The Story\n", + /*172*/ "Untried agent Joanna Dark is assigned a mission involving the extraction of a scientist from the high security research area beneath the dataDyne skyscraper. Upon rendezvous, she is surprised to discover that this 'Dr. Caroll' is an AI created by dataDyne itself - but she continues with her task of escorting him/it to a place of safety. When the alarm is raised, Joanna has to fight her way up the tower to reach the helipad and the dropship which presents her only means of escape.\n\nIn response to this incursion, dataDyne make Daniel Carrington a personal target and take him hostage two days later at his private villa. They demand the return of the AI - their 'property' - in exchange for his life. Unknown to them, the AI is already at the villa, where it was being questioned by Carrington on dataDyne's future plans. Joanna eventually rescues the head of the Institute but is unable to prevent dataDyne from taking back Dr. Caroll. However, Carrington has heard enough to take the drastic step of summoning a team of Maian specialists to Earth.\n\nJoanna is dispatched to Chicago to spy on a conspirators' meeting at the G5 Building, a front for the dataDyne Corp. It is here that she learns of the involvement of Trent Easton, head of the NSA, and of the strange Nordic men that appear to be in control of the whole deadly scheme. Once Trent discloses the plan to usurp the Presidential position, Jo radios the news back to base - only to find that another, more urgent task requires her attention before further action can be taken against Trent.\n\nThe Maian specialists have been intercepted and brought down by the conspirators, with survivors and wreckage alike being transported to Area 51 in Nevada. Briefed to rescue any survivors and retrieve their equipment, Joanna is dropped in to link up with another Carrington Institute agent. Upon breaking into the medlab, Joanna finally discovers the Institute's secret - their allies are Maians, the alien race commonly known as Greys. The particular Maian she manages to rescue goes by the name of Elvis. He was a bodyguard for the Ambassador who had been flying in at the head of the specialist team.\n\nHaving aided the remnants of the Maian delegation, Joanna can return to the matter of the President and dataDyne's designs against him. She poses as a member of the President's entourage to gain access to the air base where Air Force One is stationed, and successfully conceals herself aboard the plane. As soon as it's airborne, Trent and the cloaked Skedar make their move - but Joanna is there to stop them. She rushes the President to a safety capsule while a team of Trent's men scour the aircraft, intent on dragging the hapless politician aboard the Skedar UFO now docked to AF1 via an umbilical. Jo weakens the umbilical but is unable to break it, and ultimately Elvis makes a last-ditch attempt to sever the cord by crashing into it at high speed. All three craft plummet towards the Alaskan wilderness, and the AF1 escape pod is launched.\n\nComing around, Jo tries to report in but finds her communications jammed by a transmission from the Skedar craft. She sets off through the snow to find the President and Elvis, encountering teams of cloaked Skedar out searching for her, the President, Elvis, and the President's belongings. She tracks one group back to the downed Skedar ship, where she discovers a clone of the President: quickly she destroys it, shuts down the jamming device and calls in the cavalry. The Skedar are thwarted once more, the President is safe, and Trent's incompetence has earned him a nasty fate at the hands of his 'allies.'\n\nBut it's not over. Throwing caution to the wind, dataDyne and the Skedar steal the Government's deep-sea research vessel 'Pelagic II' and head out to the Pacific crash site. Joanna and Elvis leave to disrupt activity on board the ship and find out what lies at the heart of the grand Skedar plan. After crippling the vessel's diving operations and recalling the submersible, they head down to the ocean floor, where they get their first sight of the downed Cetan battle cruiser. A portal made by the Skedar offers them access to the ship, where they stumble across a dead Skedar warrior... Clearly the assault team didn't have it all their own way. Fighting off the remaining vengeful Skedar and avoiding the Cetans themselves, Joanna and Elvis make their way down to the core of the ship, where they find the AI that was once Dr. Caroll. They manage to restore his personality, whereupon he urges Joanna and Elvis to leave the ship so that he may destroy it for good.\n\nLater, back at the Carrington Institute, Joanna is about to leave for a Presidential reception at the White House when all hell breaks loose. The Skedar assault team survivors are venting their anger on those they deem responsible for their failure to recover the Cetan ship. Joanna dashes around the Institute, helping CI employees to reach the safety of the hangars, as the Skedar launch attacks on various parts of the building: the majority of the employees make good their escape while Joanna holds the fort, but eventually she is knocked unconscious and taken prisoner.\n\nShe comes to in a holding cell on board the Skedar assault ship, with only Cassandra De Vries for company. In a shocking move, the dataDyne CEO willingly gives her life to create the distraction necessary for Joanna to break out. Battling her way through the ship, Jo eventually manages to locate and disable the docking bay shields, allowing Elvis to bring in a few friends for the long-awaited shooting party.\n\nThe captured assault ship enters orbit above the Skedar Battle Shrine, which shocks Elvis as the Maians never managed to find this Skedar 'holiest of holies' throughout the long years of interracial war. If the Shrine were destroyed, Skedar morale would be dealt a fatal blow and true peace would finally replace the uneasy ceasefire. So Jo sets her sights on the Skedar leader, the high priest of the Battle Shrine, while Elvis returns to the assault ship in order to summon the Maian fleet.\n\nIn the wake of the climactic battle, the temple lies devastated with Elvis calling for a lull in the bombardment so that he can find Joanna. She is alive, held under a pile of rubble by the last tenacious Skedar that caught up during the last few seconds of her escape bid. Elvis quickly offers her a gun to convince the Skedar to let go, and with the job finally done, the Skedar Shrine and morale both in ruins and the conspiracy dealt a mortal blow to the heart, the two of them depart for orbit.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "The monolithic corporation that dataDyne has become started off as an AI systems programming business. When it became apparent that much of their income came from their work as a defense contractor for the U.S. military, a young and forward-looking manager called Cassandra De Vries started pushing for deals with weapons manufacturers, while ignoring offers from Daniel Carrington and the Institute for collaboration on quantum computing and AI research. After the third armament company was bought by dataDyne, profits became astronomical. Within a month of the receipt of a government contract for weapons development, Cassandra De Vries was CEO. A significant portion of corporation profits were redirected into AI research, with excellent results.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Briefly dismissed as a crackpot inventor, Daniel Carrington was the first to release anti-gravity technology to the world. Revenues from this and related development helped set up the Carrington Institute, ostensibly a technology think tank situated in a remote part of the continental U.S. In actual fact, the Institute is also a training ground for agents who are sent out into the world to keep track of technological development around the globe, for reasons best known to Daniel Carrington himself.\n", + /*177*/ "Description\n- A tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.\n\nTraining Instructions\n- Holograph the hacker's terminal next door in the Info room.\n\nOperation\n- Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.\n", + /*178*/ "Description\n- Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditons, 'whiting out' the display.\n\nTraining Instructions\n- Head into the darkness, find the light switch, and activate it to turn the lights back on.\n\nOperation\n- Select the Night Vision from your inventory to activate it. Reselect to deactivate.\n", + /*179*/ "Description\n\n- Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.\n\nTraining Instructions\n- Find the pad by the locked door and use the Door Decoder on it to unlock the door.\n\nOperation\n- Stand next to the door pad and press the B Button while holding the Door Decoder to use it.\n", + /*180*/ "Description\n\n- Used to look through otherwise solid walls and objects. Can see things that the Night Vision and IR Scanner cannot.\n\nTraining Instructions\n- With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.\n\nOperation\n- Select the X-Ray Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*181*/ "Description\n\n- Allay suspicion by the use of a disguise. But, always be alert for the possibility of being unmasked by a quick-witted enemy.\n\nTraining Instructions\n- Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.\n\nOperation\n- To wear the disguise, simply select it from your inventory.\n", + /*182*/ "Description\n\n- Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.\n\nTraining Instructions\n- Turning on the IR Scanner, find the hidden door and open it.\n\nOperation\n- Select the IR Scanner from your inventory to activate it. Reselect to deactivate.\n", + /*183*/ "Description\n- Locates a particular object on a HUD radar map. Shows the relative bearing and distance.\n\nTraining Instructions\n- Activate the Tracker and follow the radar signature to retrieve the item.\n\nOperation\n- Selecting the Tracker from your inventory will activate it. Reselect to deactivate.\n", + /*184*/ "Description\n- Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleonlike effect. This field is disrupted when the wearer fires.\n\nTraining Instructions\n- Activate the Cloaking Device and head to Carrington's office to surprise him!\n\nOperation\n- Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.\n", + /*185*/ "Description\n- Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.\n\nTraining Instructions\n- Throw the ECM Mine onto the lighting hub located through the secret door.\n\nOperation\n- Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.\n", + /*186*/ "Description\n- Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.\n\nTraining Instructions\n- Use the Data Uplink to hack the terminal in the corner, unlocking a secret door.\n\nOperation\n- Stand next to the terminal and press the B Button when holding Data Uplink.\n", + /*187*/ "FIRING\n Press Z Button to fire gun.\n", + /*188*/ "AUTO RELOAD\n Release Z Button when out of ammo.\n", + /*189*/ "MANUAL RELOAD\n Press B Button to reload early if magazine not full.\n", + /*190*/ "Aiming: Hold down R Button to enter Aim mode.\n", + /*191*/ "Use Control Stick to move aiming sight.\n", + /*192*/ "AUTO FIRE\n Hold Z Button to repeatedly fire automatically.\n", + /*193*/ "ALTER AIM\n Press Up C Button or Down C Button to move sight up/down.\n", + /*194*/ "ZOOM\n Hold R Button to enter Zoom mode.\n", + /*195*/ "FAST FIRE\n Press Z Button quickly to fire faster.\n", + /*196*/ "Carrington Institute\0|Base of operations\n", + /*197*/ "Lucerne Tower\0|Global headquarters\n", + /*198*/ "Laboratory Basement\0|Underground research labs\n", + /*199*/ "Carrington Villa\0|Private coastal retreat\n", + /*200*/ "Chicago\0|Backstreets of the city\n", + /*201*/ "G5 Building\0|dataDyne front corporation\n", + /*202*/ "Area 51\0|Near Groom Dry Lake, Nevada\n", + /*203*/ "Alaskan Air Base\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|The President's airplane\n", + /*205*/ "Crash Site\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Specialized deep-sea research ship\n", + /*207*/ "Cetan Ship\0|The most alien environment on Earth\n", + /*208*/ "Skedar Assault Ship\0|Troop carrying spacecraft\n", + /*209*/ "Skedar Homeworld\0|The planet of the Battle Shrine\n", + /*210*/ "Jumpship\0|Agile troop craft\n", + /*211*/ "HoverCrate\0|Gravity-negation device\n", + /*212*/ "HoverBike\0|Low altitude vehicle\n", + /*213*/ "Cleaning Hovbot\0|Your helpful buddy\n", + /*214*/ "Hovercopter\0|Urban AG gunship\n", + /*215*/ "G5 Robot\0|Urban combat droid\n", + /*216*/ "A51 Interceptor\0|Robotic air interceptor\n", + /*217*/ "Maian Vessel\0|Scout and patrol vessel\n", + /*218*/ "Skedar Shuttle\0|Alien troop dropship\n", + /*219*/ "The Institute building comprises many different areas: offices and laboratories, workshops and hangars. It is quite isolated from the outside world, which helps keep the operations covert.\n", + /*220*/ "In the midst of the business district, the austere skyscraper of the dataDyne Corporation stands out from the surroundings.\n", + /*221*/ "These heavily guarded, well-hidden labs hold the key to dataDyne's future. Within them, techs work on top-secret projects aimed at putting dataDyne on the top of the heap.\n", + /*222*/ "Owned by the Institute, this secluded residence is used by Daniel Carrington as a retreat from the pressures of the Institute. As well as an observatory, it has a power generator and an extensive wine cellar.\n", + /*223*/ "A seedy, grimy part of the city of Chicago, now closed to ground traffic. It is here that the G5 Corporation has its headquarters.\n", + /*224*/ "Inside the G5 Building is a meeting room protected by anti-recording safeguards. This is the safest place for dataDyne to formulate confidential plans.\n", + /*225*/ "This section of the extensive facility known as Area 51 is based in the foothills around Groom Dry Lake. Exterior helipads and communication towers hint at the size of the complex beneath ground level.\n", + /*226*/ "One of a series of reinforced air bases available as staging posts for Air Force One. Typically, the air base is remote, in an inhospitable region, far away from prying eyes.\n", + /*227*/ "This particular Air Force One is optimized for cold climates, useful when it is based in the north of Alaska. The flight destination is Oslo, Norway.\n", + /*228*/ "In the rocky snow-covered landscape of the Arctic Circle, the wreckage of the stricken plane has come to rest.\n", + /*229*/ "Owned by the U.S. government, the Pelagic II is capable of staging deep-sea diving operations in all weather conditions. It is the only fully integrated ocean floor research vessel in the world.\n", + /*230*/ "A huge ship of alien construction that has lain on the ocean floor for millions of years.\n", + /*231*/ "An interplanetary assault ship that carries Skedar warriors to their war zones. Part of the much-reduced Skedar battle fleet.\n", + /*232*/ "A highly arid planet, racked by earthquakes, sandstorms, and hurricanes. It is part of a complex solar system that includes three suns.\n", + /*233*/ "A small, fast, highly maneuverable agent-deployment craft designed for use in urban areas. Can be either computer controlled or remote piloted. It has enough room inside for three to four agents, plus equipment.\n", + /*234*/ "An antigrav device designed to aid warehouse workers. It is attached to the side of a crate. When activated, the AG field lifts the crate and removes some of the inertia.\n", + /*235*/ "A low-altitude patrol bike. Uses a small AG unit to hover, then a small but powerful turbine with vectored thrust to move and provide directional control.\n", + /*236*/ "Keeps the place clean and tidy. Tends to have access to all areas of a building - agents are advised to leave such robots intact where possible, as they can unwittingly provide a means of ingress to sensitive zones.\n", + /*237*/ "An urban patrol and suppression vehicle. Two-man crew, armed with a vulcan cannon on the nose pod, and two wingtip-mounted dumbfire missile pods. Can be taken out with sustained gunfire or, preferably, one well-aimed rocket.\n", + /*238*/ "A combat robot designed for urban warfare. Uses an antigrav unit to hover; heavily armed and shielded. Often used to keep out unwanted visitors, due to the 'shoot first and don't ask questions later' programming.\n", + /*239*/ "A robotic variant of the HoverBike, with more powerful AG and turbine units; it can reach Mach 2 with ease and yet can cruise for hours at walking pace. Although quite well armed, it relies on maneuverability rather than shielding.\n", + /*240*/ "Designed to carry a single Maian pilot. A passenger would find themselves cramped - a human passenger even more so.\n", + /*241*/ "Capable of carrying ten fully armed and armored Skedar warriors to battle. Undetectable by conventional radar. It can broadcast powerful jamming waves over a considerable area - these disrupt communications as well as detection equipment.\n", + /*242*/ "Description\n- A good agent notices everything around him or her.\n\nTraining Instructions\n- Examine all of the objects by looking directly at them.\n\nOperation\n-Look up- Press the Down C Button\n-Look down- Press the Up C Button\n-Free Look- Hold down the R Button to enter Aim mode, and use the Control Stick to look.\n", + /*243*/ "Description\n- Sidestepping and strafing can get you out of trouble.\n\nTraining Instructions\n- Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.\n\nOperation\n- Sidestep left- Left C Button\n- Sidestep right- Right C Button\n\n", + /*244*/ "Description\n- Ducking and crouching can open up new areas for exploration.\n\nTraining Instructions\n- Work your way through the obstacles using the moves available to you. Activate the switches.\n\nOperation\n- Duck- Hold the R Button, then press the Down C Button.\n- Crouch- When ducking, hold the R Button, then press the Down C Button.\n- Get up- Tap the R Button.\n\n", + /*245*/ "Description\n- Fighting multiple opponents in hand-to-hand combat can be difficult.\n\nTraining Instructions\n- Knock out all enemies without getting hit.\n\nOperation\n- Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.\n\n", + /*246*/ "Description\n- Disarming an enemy can get you a new weapon.\n\nTraining Instructions\n- Knock out/disarm all enemies without getting hit.\n\nOperation\n- Disarm - Hold the B Button, then press the Z Button to disarm an enemy.\n- Knockout Punch - Punch an unaware enemy from behind.\n", + /*247*/ "Description\n- Fighting multiple opponents in hand-to-hand combat.\n\nTraining Instructions\n- Beat all the unarmed enemies without getting hit.\n\n", + /*248*/ "Description\n- Fighting multiple opponents, both armed and unarmed.\n\nTraining Instructions\n- Beat all the armed enemies without getting hit.\n\n", + /*249*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*250*/ "Think about where you want to go before attempting the test. Set yourself up in a place that will require the least amount of movement between targets.\n", + /*251*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move through the test as fast as possible, try ducking only when you have to.\n", + /*252*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*253*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*254*/ "Don't hang around and wait to get hit, move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*255*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*256*/ "For greater precision and freedom when looking around, use the Aiming mode.\n", + /*257*/ "Sidestepping and strafing can get you out of trouble.\n", + /*258*/ "Ducking enables you to reach places normally inaccessible to you, but remember that you move quickest when standing upright. To move as fast as possible, try ducking only when you have to.\n", + /*259*/ "Attacking opponents from behind may be dishonorable, but doing so makes it easier to take them down. Only close to fighting distance when you have to, and be prepared to step back out of range when they attack you.\n", + /*260*/ "Only stay close long enough to grab the weapon. Back out of range of any retribution and use your new weapon.\n", + /*261*/ "Don't hang around and wait to get hit; move! Don't focus on one opponent; try to be aware of where all of them are. If you can't see all of them, move until you can.\n", + /*262*/ "Go for the armed opponents once you are confident of your hand-to-hand skills. Back away from the disarmed enemies and use their weapons on them before they get too close to you.\n", + /*263*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*264*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*265*/ "The CamSpy can be difficult to control, so take your time.\n", + /*266*/ "Useful in combat, but can cause problems when overloading.\n", + /*267*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*268*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*269*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*270*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*271*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*272*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you.\n", + /*273*/ "Always keep the target object in view when using the Data Uplink, and stay close to prevent the connection from being severed.\n", + /*274*/ "Be sure the mine will land in the correct place by getting as close as you can to the target. Adjust your aim using the C Buttons or the R Button Aiming mode.\n", + /*275*/ "The CamSpy is not invisible - enemies may spot it - so be careful when entering an inhabited area. Remember that the CamSpy will remain where you left it unless you pick it up.\n", + /*276*/ "Useful in combat, but can cause problems when overloading. Try to anticipate such situations and react before the enemy.\n", + /*277*/ "If you are having trouble attaching the Decoder, try standing closer to the target and facing it.\n", + /*278*/ "The Tracker only indicates direction and relative height; it doesn't display a map guiding you to the target. Pay attention to your surroundings, and be prepared to explore.\n", + /*279*/ "The visor narrows your peripheral vision, which can cause problems in combat. Be sure of your situation before you use it.\n", + /*280*/ "If you use this device at the wrong time, it could cost you your life, since it can prevent you from seeing anything beyond a certain distance. Use sparingly.\n", + /*281*/ "A disguise is not just the clothing, it is the manner of the person wearing it. Don't behave out of character for the person you are trying to be.\n", + /*282*/ "Preserve the supply of the Cloaking Device when there is no one around to observe you. Avoid firing unless absolutely necessary and until you are assured of the success of your attack.\n", + /*283*/ "The Falcon 2 is a very accurate handgun, so any error in this test is your own. The secondary mode is a pistol-whip and is, therefore, useless in a firing range.\n", + /*284*/ "To make better use of the accuracy of the Falcon 2, a scope has been attached to the pistol. As with the unmodified Falcon 2, the pistol-whip secondary mode is useless during the firing range test.\n", + /*285*/ "The silenced version of the Falcon 2 is an excellent stealth weapon, designed to give you the advantage of surprise over your opponents. Test your accuracy to ensure you never waste your chances.\n", + /*286*/ "The MagSec 4 has excellent shot power at the cost of accuracy, especially when used in the 3-round burst secondary mode. The only serious drawback to the weapon is a limited magazine size.\n", + /*287*/ "This is a typical Skedar weapon, brutal and powerful. By sacrificing some of the magazine, the shot can be charged up to give a devastating blast. The large ammo capacity is a bonus.\n", + /*288*/ "This versatile pistol gives two different delivery systems for the rounds it fires: a standard shot or an explosive round. Maian engineers managed to do this without compromising the energy usage of the weapon, though the fire rate is reduced.\n", + /*289*/ "The key to the DY357 is in knowing when to reload. A six-round magazine means that you must always be alert in a firefight. The weight of the handgun can be useful if you have to club someone with it.\n", + /*290*/ "Trent Easton is always looking for that extra edge, and this gun is no exception. The bullets are as special as the rest of the gun; they are designed to shatter inside opponents to take them down quickly.\n", + /*291*/ "A reliable and effective submachine gun, it is not difficult to see why this is the best-selling dataDyne weapon of the past two years even if the secondary mode is not taken into account. The target designate and lock-on system is excellent, and you should familiarize yourself with the complete operation of the weapon.\n", + /*292*/ "The Cyclone submachine gun was specifically designed NOT to be accurate, though it is worth your time practicing. It can put a lot of bullets out in a short time, however, and is an excellent suppression weapon because of it.\n", + /*293*/ "Maian flexibility in design has produced this submachine gun with an interesting secondary mode - a high-velocity bullet that can penetrate objects easily. The fire rate, as with the Phoenix, is reduced during the secondary mode; this is to prevent damage to the firing mechanism and barrel.\n", + /*294*/ "The RC-P120 fires a special mineral bullet that, coupled with a high fire rate and a huge magazine, makes this a perfect tool to be used against the Skedar, should the need arise. The bullets can be used to fuel a prototype Cloaking Device - the training has been altered to reflect this particular characteristic.\n", + /*295*/ "Not only can the gun fold up to resemble a laptop PC, but it can be deployed as a sentry gun in secondary mode to cover an escape route or protect a location.\n", + /*296*/ "This is the model that dataDyne successfully submitted to the U.S. military, though it has yet to be widely adopted. In keeping with the tendency of dataDyne to give people nasty surprises, the basic model assault rifle carries a proximity mine below the barrel. Using the secondary mode rather obviously means you have to throw the weapon away.\n", + /*297*/ "As far as we can ascertain, the secondary mode of the weapon seems to be a threat identifier, targetting mines, hidden explosive devices (such as the Dragon in secondary mode), and automatic guns. Though a powerful gun, the assault rifle's magazine is perhaps too small. \n", + /*298*/ "The Institute's first attempt at a support weapon, the AR34 is a fairly basic assault rifle. The secondary mode is a permanent zoom. Testing is weighted towards accuracy training.\n", + /*299*/ "The heavier variant of the Dragon, with the proximity mine removed and replaced by a small grenade launcher. Adopted by the U.S. military as a squad heavy support weapon - it is not hard to see why. Use the tests to get used to the grenade trajectory.\n", + /*300*/ "Subtlety is not an option here. There are two modes, single or double blast. The magazine is quite large for a shotgun, but be aware of the long reload times and plan your movements accordingly.\n", + /*301*/ "A finely engineered, silenced sniper rifle with a high-powered zoom. The only part of the operation that can interfere with the accuracy of the weapon is the sniper. Make sure you use the secondary mode to crouch down and steady your aim.\n", + /*302*/ "Even though the engineering techniques are beyond us, we can still appreciate the effects of the FarSight rifle. The shot is almost unstoppable, and the scope can penetrate walls to a great depth, locking on to targets if need be.\n", + /*303*/ "The primary function of the crossbow is a nonlethal drugged shot, while the secondary is an instant kill. It is a stealth weapon first and foremost, so the reloading can be time-consuming and inconvenient in a firefight.\n", + /*304*/ "The tranquilizer gun is a common design, found in many medical laboratories and hospitals worldwide. It can be switched from the tranquilizer pellets to a short-range lethal dose, which uses up a lot more of the reservoir of sedative.\n", + /*305*/ "Try to control this weapon as best you can. It was designed for a far stronger user than a human, that much is certain. Kneeling down may help steady your aim, but not refine it. If any opponents do make it past the hail of fire, then the barrels can be used as a grinder to inflict damage.\n", + /*306*/ "A recent dataDyne product, with interesting technology inside it. The secondary mode activates a magnetic field around the bomb, providing adhesion for a limited amount of time. When a certain amount of time has passed, the field is reversed and the bomb falls from the impact point and explodes.\n", + /*307*/ "A compact, reuseable missile launcher - reloads after each shot. The secondary mode uses a variant of the lock-on system from the CMP150 submachine gun, with a single designated target. The missile travels at a slower speed as it tracks the target, so plan for this and time your shots carefully.\n", + /*308*/ "This Skedar handheld missile launcher can fire either an unguided rocket or a user-controlled remote rocket. Presumably this gave the Skedar some perverse satisfaction when the warhead camera closed on the target, but a Carrington Institute agent is beyond such things. The guided rocket speeds up automatically, but can be slowed down for greater maneuverability. Detonation occurs on contact or when the trigger is pressed.\n", + /*309*/ "A finely tempered fighting knife, which is also balanced for throwing. Practice is essential to get accustomed to the range and trajectory of the thrown blade.\n", + /*310*/ "The experimental weapons department has come up with a small but effective wrist-mounted laser with two beam settings. The primary mode fires a blast out to a considerable range, while the secondary mode provides a continual beam for as long as the trigger is pressed.\n", + /*311*/ "The fragmentation anti-personnel grenade has four seconds from activation to detonation on the basic fuse. For your entertainment and delight, we have included a secondary mode - proximity pinball. The grenade will bounce around until the charge wears off or the proximity detector is triggered.\n", + /*312*/ "This Maian grenade plays havoc with the neurons in sentient creatures. If you wander into the blast radius, your vision will blur and you will lose your grip on whatever you're holding. The grenade can be set to go off on impact or by proximity trigger. Make sure you throw it far enough away.\n", + /*313*/ "A degree of judgement is required for the effective use of timed mines, otherwise the intended target may overrun the explosion range and come after you. Hone your skills in the tests before you make a critical error in the field. The secondary function is a threat detector identical to that found on the K7 Avenger assault rifle.\n", + /*314*/ "The key to successful placement of proximity mines is to put them where your opponent doesn't expect to encounter them. If you find yourself on the receiving end of proximity mines, use the threat detector secondary mode to make sure of your surroundings. It may be wasting your time, but if it isn't, it could save your life.\n", + /*315*/ "The latest variety of remote detonated mines, essentially the same as all that have gone before. The primary mode is placing the mines, while the secondary mode is giving the detonation command. If you can't see the mine, you'll have to rely on old-fashioned guesswork and timing. \n", + /*316*/ "Holo 1 - Looking Around\n", + /*317*/ "Holo 2 - Movement 1\n", + /*318*/ "Holo 3 - Movement 2\n", + /*319*/ "Holo 4 - Unarmed Combat 1\n", + /*320*/ "Holo 5 - Unarmed Combat 2\n", + /*321*/ "Holo 6 - Live Combat 1\n", + /*322*/ "Holo 7 - Live Combat 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-final/dish_str_f.c b/src/files/lang/pal-final/dish_str_f.c new file mode 100644 index 000000000..0b877e455 --- /dev/null +++ b/src/files/lang/pal-final/dish_str_f.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Prendre la Vue nocturne sur la table pour commencer.\n", + /* 9*/ "Activer la Vue nocturne.\nTrouver l'interrupteur.\nR騁ablir la lumi鑽e.\n", + /* 10*/ "Prendre le r馗epteur sur la table pour commencer.\n", + /* 11*/ "Se tenir pr鑚 du terminal et utiliser le r馗epteur.\n", + /* 12*/ "Il faut tenir le r馗epteur.\n", + /* 13*/ "Connexion 騁ablie...\n", + /* 14*/ "Terminal pirat� avec succ鑚.\n", + /* 15*/ "Connexion perdue - trop loin du PC.\n", + /* 16*/ "Prendre la mine CME sur la table pour commencer.\n", + /* 17*/ "Trouver le relais et lancer la mine CME sur le relais.\n", + /* 18*/ "Mine CME mal plac馥.\n", + /* 19*/ "Mine CME plac馥 correctement.\n", + /* 20*/ "Prendre la CamSpy sur la table pour commencer.\n", + /* 21*/ "Trouver PC de salle Info et holographier.\n", + /* 22*/ "Empreinte holographique de PC correcte.\n", + /* 23*/ "Lumi鑽es r饌ctiv馥s.\n", + /* 24*/ "Prendre le d馗odeur porte sur la table pour commencer.\n", + /* 25*/ "Utiliser le d馗odeur sur la porte pour l'ouvrir.\n", + /* 26*/ "Il faut tenir le d馗odeur porte.\n", + /* 27*/ "D馗odeur fix�. Commandes de piratage lanc馥s...\n", + /* 28*/ "D馗odage termin�. Porte d騅errouill馥.\n", + /* 29*/ "Prendre le pisteur sur la table pour commencer.\n", + /* 30*/ "Trouver le scanner IR gr稍e au pisteur.\n", + /* 31*/ "Scanner IR localis� avec succ鑚.\n", + /* 32*/ "Prendre le scanner IR sur la table pour commencer.\n", + /* 33*/ "Trouver la porte secr鑼e gr稍e au scanner IR.\n", + /* 34*/ "Porte secr鑼e localis馥 avec succ鑚.\n", + /* 35*/ "Prendre le scanner rayons X sur la table pour commencer.\n", + /* 36*/ "Trouver interrupteurs cach駸 pour couper grille laser.\n", + /* 37*/ "Toutes les grilles laser sont d駸activ馥s.\n", + /* 38*/ "Prendre le costume sur la table pour commencer.\n", + /* 39*/ "Tromper quelqu'un pour obtenir un occulteur.\n", + /* 40*/ "Occulteur r馗up駻� avec succ鑚.\n", + /* 41*/ "Grille laser 1 d駸activ馥.\n", + /* 42*/ "Grille laser 2 d駸activ馥.\n", + /* 43*/ "Je viens chercher l'駲uipement.\n", + /* 44*/ "Bonjour, Joanna. Alors comme 軋 on se d馮uise?\n", + /* 45*/ "Voil�. Ne le faites pas tomber surtout.\n", + /* 46*/ "Occulteur s馗uris� avec succ鑚.\n", + /* 47*/ "N'oubliez pas d'utiliser votre costume, d'accord?\n", + /* 48*/ "Il faudra faire mieux que cela, Joanna.\n", + /* 49*/ "Joanna, d'o� sortez-vous?\n", + /* 50*/ "La cam駻a vous a rep駻馥.\n", + /* 51*/ "Prendre l'occulteur sur la table pour commencer.\n", + /* 52*/ "Utiliser l'occulteur et localiser Carrington.\n", + /* 53*/ "Aucun doute possible, votre entra�nement\nest termin�!\n", + /* 54*/ "Mission accomplie - Entra�nement 駲uipement termin�!\n", + /* 55*/ "Mission 馗hou馥 - vous 黎es rep駻馥.\n", + /* 56*/ "Choisir le R馗epteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le r馗epteur et rel稍her le bouton A.\n", + /* 57*/ "Choisir la CamSpy.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir la CamSpy et rel稍her le bouton A.\n", + /* 58*/ "Choisir la Vue nocturne.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir Vue nocturne et rel稍her A.\n", + /* 59*/ "Choisir le D馗odeur porte.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le d馗odeur porte et rel稍her le bouton A.\n", + /* 60*/ "Choisir le Scanner rayons X.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le scanner rayons X et rel稍her le bouton A.\n", + /* 61*/ "Choisir le costume.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le costume et rel稍her le bouton A.\n", + /* 62*/ "Choisir le Scanner IR.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le scanner IR et rel稍her le bouton A.\n", + /* 63*/ "Choisir le Pisteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir le pisteur et rel稍her le bouton A.\n", + /* 64*/ "Choisir l'Occulteur.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir l'occulteur et rel稍her le bouton A.\n", + /* 65*/ "Choisir la Mine CME.\n- Maintenir le bouton A.\n- Utiliser le Stick pour changer de s駘ection.\n- Choisir la mine CME et rel稍her le bouton A.\n", + /* 66*/ "Joanna, quel plaisir de vous voir.\n", + /* 67*/ "Suivez-moi, Joanna.\nJe vous emm鈩e aux salles d'entra�nement.\n", + /* 68*/ "Le centre d'information est derri鑽e cette porte.\n", + /* 69*/ "Ici se trouve le labo d'駲uipement.\n", + /* 70*/ "Par ici se trouve la salle d'entra�nement et de simulation.\n", + /* 71*/ "Par l� se trouve le champ de tir.\n", + /* 72*/ "Ce couloir m鈩e au hangar.\n", + /* 73*/ "CAISSE ANTI-GRAV \nAppuyer sur B pr鑚 de la caisse pour la prendre...\n", + /* 74*/ "Appuyer sur B pour rel稍her une caisse en main.\n", + /* 75*/ "HOVERBIKE \nDeux fois sur B pr鑚 de l'Hoverbike pour l'utiliser...\n", + /* 76*/ "Deux fois sur B pour descendre de l'Hoverbike.\n", + /* 77*/ "OUVRIR PORTES \nAppuyer sur B pr鑚 d'une porte pour l'ouvrir.\n", + /* 78*/ "Le bouton B active aussi un objet proche.\n", + /* 79*/ "ASCENSEURS \nAppuyer sur B pr鑚 de la porte pour appeler l'ascenseur.\n", + /* 80*/ "Sortie impossible pendant un entra�nement.\n", + /* 81*/ "Code interrupteur 1 obtenu.\n", + /* 82*/ "Code interrupteur 2 obtenu.\n", + /* 83*/ "Code interrupteur 3 obtenu.\n", + /* 84*/ "Code interrupteur 4 obtenu.\n", + /* 85*/ "REGARDER HAUT\n- Appuyer sur C Bas pour regarder en haut.\n", + /* 86*/ "REGARDER BAS\n- Appuyer sur C Haut pour regarder en bas.\n", + /* 87*/ "Holoprogramme 2 termin� avec succ鑚.\n", + /* 88*/ "Holoprogramme 4 termin� avec succ鑚.\n", + /* 89*/ "Holoprogramme 5 termin� avec succ鑚.\n", + /* 90*/ "Garde d駸arm� avec succ鑚.\n", + /* 91*/ "Garde neutralis� avec succ鑚.\n", + /* 92*/ "D駸armez cette cible mouvante si possible.\n", + /* 93*/ "Assomez la cible - mot-cl�: furtivit�.\n", + /* 94*/ "Et le dernier garde...\n", + /* 95*/ "S'ACCROUPIR\n- Maintenir R puis appuyer sur C Bas pour s'accroupir.\n", + /* 96*/ "RAMPER\n- Une fois accroupie, maintenir R et appuyer sur C bas.\n", + /* 97*/ "Holoprogramme 3 termin� avec succ鑚.\n", + /* 98*/ "Activer tous les interrupteurs.\n", + /* 99*/ "Activer tous les interrupteurs muraux.\n- Faire vite ou ils s'騁eindront tous.\n", + /*100*/ "Examiner les terminaux pour les codes d'acc鑚.\n- Utiliser les codes sur les terminaux muraux.\n", + /*101*/ "Code 1 obtenu.\n", + /*102*/ "Code 2 obtenu.\n", + /*103*/ "Code 3 obtenu.\n", + /*104*/ "Code 4 obtenu.\n", + /*105*/ "Entra�nement 馗hou� - regarder vers l'avant.\n", + /*106*/ "Holoprogramme 1 termin� avec succ鑚.\n", + /*107*/ "Combat sans armes - assommer la cible.\n- Appuyer sur Z plusieurs fois pour se battre.\n", + /*108*/ "Essayer maintenant sur une cible mouvante...\n", + /*109*/ "Et maintenant contre une cible offensive.\n", + /*110*/ "Battre tous les ennemis sans subir de d馮穰s.\n", + /*111*/ "Entra�nement 馗hou� - d馮穰s subis.\n", + /*112*/ "Holoprogramme 6 termin� avec succ鑚.\n", + /*113*/ "Holoprogramme 7 termin� avec succ鑚.\n", + /*114*/ "TERMINAUX\n- Appuyer sur B pr鑚 d'un terminal pour l'utiliser.\n", + /*115*/ "Activer maintenant les terminaux muraux rouges.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "OK, Joanna, je vous laisse vous pr駱arer.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Humain (Femelle)\n", + /*127*/ "23 ans 2 mois\n", + /*128*/ "|Fichier IC #027 -\n\nStatut entra�nement: Complet\nNote entra�nement: A++\nStatut actuel: Assign馥\n\n|Profil -\n\nBien entra�n馥 mais sans exp駻ience. Formidables r饌ctions. A l'aise avec un bon nombre d'armes. Adaptation remarquable. Meilleur score � l'entra�nement. A l'origine d'un nouveau syst鑪e de notation. Etant la repr駸entation de l'agent id饌l de l'Institut Carrington, on lui donna le surnom de 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Humain (M稷e)\n", + /*131*/ "28 ans 5 mois\n", + /*132*/ "|Fichier IC #009 -\n\nStatut entra�nement: Complet\nNote entra�nement: A+\nStatut actuel: Infiltr饅n\n|Profil -\n\nNotre agent infiltr� � la plus grande exp駻ience. Tr鑚 habile avec son arme de choix (Magnum). Plus qualifi� pour des missions d'infiltration plut�t que pour le combat ouvert. Avant Joanna Dark, il d騁enait le meilleur score d'entra�nement.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Humain (M稷e)\n", + /*135*/ "62 ans 8 mois\n", + /*136*/ "|Fichier IC #000 -\n\nStatut entra�nement: Non disp.\nNote entra�nement: Non disp.\nStatut actuel: Non disp.\n\n|Profil -\n\nPatriarche scientifique/entrepreneur de g駭ie, fondateur de l'Institut Carrington. Il planifie toutes les missions conduites par ses agents et dirige les op駻ations depuis son bureau par lien direct. Il a un go�t vestimentaire 騁range.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Humain (Femelle)\n", + /*139*/ "39 ans ? mois\n", + /*140*/ "|Notes de l'analyste -\n\nDirectrice de la dataDyne Corp. Fanatique du pouvoir. D騁este recevoir des ordres et perdre l'initiative. Est pr黎e � des actes cruels pour 駘iminer toute concurrence. Haine cons駲uente envers Daniel Carrington.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Humain (M稷e)\n", + /*143*/ "46 ans ? mois\n", + /*144*/ "|Notes de l'analyste -\n\nDirecteur de la National Security Agency. Est li� par une certaine amiti� � Cassandra De Vries ou partage des int駻黎s/affaires avec cette derni鑽e. Ob駟t � Cassandra, dot馥 d'une personnalit� plus dominante que la sienne d駛� colossale. Est la figure de proue d'op駻ations occultes conduites par la NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Le sapiens Caroll (IA)\n", + /*147*/ "6 mois\n", + /*148*/ "|Profil -\n\n Une intelligence artificielle cr鳬e par la dataDyne Corp. gratifi馥 d'un penchant pour la lexicographie et les codes � cracker. Il est par chance dot� d'une morale, et gr稍e � son incroyable intelligence, il a pu pr馘ire les plans de la dataDyne. Sa voix et sa prononciation sont impeccables, renfor軋nt son aspect de docteur en lettres.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (M稷e)\n", + /*151*/ "320 ans\n", + /*152*/ "|Profil -\n\nUn extraterrestre de la race Maian. Il est un 'Protecteur' (garde du corps) de l'ambassadeur Maian en d駱lacement sur la Terre � la demande de Daniel Carrington. Les Protecteurs sont tous d'excellents ma�tres d'armes. Elvis adore la Terre, qu'il trouve fascinante.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Humain (M稷e)\n", + /*155*/ "20-30 ans\n", + /*156*/ "|Profil -\n\nUn homme blond platine. Tr鑚 grand, il porte des v黎ements blancs et d'habitude un imperm饌ble. Il semble contr�ler la conspiration impliquant Cassandra et Trent. Telles sont les seules informations recueillies sur ce personnage.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (travesti)\n", + /*159*/ "inconnu\n", + /*160*/ "|Profil mis � jour -\n\nUn guerrier skedar se dissimulant derri鑽e la projection holographique d'un homme blond d'une vingtaine d'ann馥s. Un modulateur vocal donne au Skedar une voix pr馗ise, convaincante et intelligente. Cet appareil de propagande Skedar est assez subtile pour fonctionner � merveille.\n", + /*161*/ "Le Pr駸ident des Etats-Unis\n", + /*162*/ "Humain (M稷e)\n", + /*163*/ "50 ans\n", + /*164*/ "|Profil -\n\nUn Afro-Am駻icain de bonne 馘ucation, tr鑚 intelligent et perspicace. Il tente constamment de faire le bien mais il est malheureusement conseill� par des gens comme Trent Easton. Il pense ma�triser Trent depuis qu'il lui a refus� le Pelagic II pour la dataDyne Corp. Il ne b駭馭icie pas d'une grande popularit�: on suppose, peut-黎re � tort, que la majorit� politique a tout contr�le sur lui.\n", + /*165*/ "Maians\n", + /*166*/ "Les Maians sont les extraterrestres connus sur Terre sous le nom de 'Petits Gris'. Ils observent la Terre depuis longtemps (plusieurs si鐵les) et ayant d騁ect� chez les humains un certain potentiel, ils appr馗ient notre monde et en sont les g駭駻eux m馗鈩es. Leur contact sur Terre est Daniel Carrington. Un contact politique officiel reste encore � 騁ablir.\n", + /*167*/ "Guerrier skedar\n", + /*168*/ "Les Skedars sont des guerriers extraterrestres qui ont combattu les Maians pendant des si鐵les jusqu'au r馗ent cessez-le-feu. Ils utilisent de colossales armures m馗aniques pour se d駱lacer et combattre: ils sont en fait de petite taille et ressemblent � des reptiles. Etant tr鑚 agressifs, la guerre est leur religion et ils y sont tous d騅ou駸.\n", + /*169*/ "Briefing\n", + /*170*/ "Il y a des millions d'ann馥s, un croiseur d'une puissance colossale fut sabord� dans l'Oc饌n Pacifique par une race extraterrestre, les Cetans. Il 騁ait 駲uip� d'une arme jamais utilis馥: un d馗oupleur nucl饌ire, pouvant en th駮rie briser les liens entre les mol馗ules. Pour que les t駑oins croient � la destruction du vaisseau, une balise fut envoy馥 vers la plan鑼e m鑽e, et ils d騁ruisirent les sondes couvrant le syst鑪e solaire dans lequel ils d馗id鑽ent de se cacher.\n\nLes Maians d馗ouvrirent des signes de vie sur Terre. Bien que disposant d'un certain potentiel, les humains primitifs ne furent pas contact駸: les Maians d馗id鑽ent d'attendre qu'ils se d騅eloppent.\n\nLes Maians rencontr鑽ent les Skedars et s'enlis鑽ent dans un conflit sans fin. Apr鑚 des centaines d'ann馥s de guerre, ils arriv鑽ent finalement � une paix fragile. Les fanatiques skedars 駱rouvent constamment la r駸istance de cette paix en se livrant � des activit駸 terroristes, mais les Maians refusent de se laisser entra�ner.\n\nLes Maians se m馭ient des humains, conscients que de trop nombreuses crises sont survenues sur Terre � cause de conflits technologiques et de malentendus. Ils craignent que l'annonce de leur pr駸ence n'entra�ne d'autres conflits sur la plan鑼e. Ils ont donc d馗id� d'observer la race humaine jusqu'� ce qu'elle devienne plus mature.\n\nDaniel Carrington anticipa le cours des 騅鈩ements en contactant un vaisseau maian en orbite autour de la Terre. Il avait un plan qui aiderait humains et Maians, en acc駘駻ant la prise de contact entre les deux peuples. Les Maians, qui trouv鑽ent le plan judicieux et Carrington honn黎e, aid鑽ent ce dernier � diffuser leur technologie sur Terre.\n\nLes Skedars fanatiques trouv鑽ent la sonde messag鑽e provenant du croiseur Cetan. Ils envoy鑽ent imm馘iatement des 馗laireurs sur Terre pour enqu黎er de fa輟n brutale, kidnappant les gens et mutilant les animaux dans leur tentative de r馗up駻ation du croiseur. Leur enqu黎e les m鈩e dans l'Oc饌n Pacifique, o� ils localisent le vaisseau. Cependant, ils ont besoin d'aide pour y acc馘er.\n\nIls m鈩ent leur propre 騁ude de la Terre et 騁ablissent une liste des soci騁駸 qui poss鐡ent les ressources n馗essaires pour les aider � retrouver le vaisseau sabord�. En t黎e de cette liste figure la dataDyne Corporation. Ils prennent contact avec le P-DG de la corporation, Cassandra De Vries et lui font une proposition qui semble trop belle pour 黎re honn黎e - ce qui est vrai. En 馗hange d'une aide pour sortir 'leur' vaisseau de l'oc饌n, ils donneront � la dataDyne assez de technologie pour en faire la plus importante corporation sur Terre. Tout ce que la dataDyne doit faire est de construire une intelligence artificielle avec des capacit駸 linguistiques et de d馗odage. La dataDyne se met donc au travail.\n\nCassandra De Vries contacte Trent Easton, le dirigeant de la NSA, et lui expose les d騁ails. Il tente d'obtenir l'approbation du Pr駸ident pour le pr黎 d'un b穰iment de recherche oc饌nique � la dataDyne mais 馗houe. Il n'existe aucun moyen pour les Skedars ou la dataDyne de voler le bateau sans provoquer la col鑽e du gouvernement am駻icain. Ils con輟ivent donc un nouveau plan : remplacer le Pr駸ident par un clone sous leur contr�le. Cela promet � Easton et De Vries une r馗ompense suppl駑entaire une fois l'op駻ation skedar termin馥.\n\nCependant, ils ne disposent pas de beaucoup de temps pour se r駛ouir puisque les Skedars ont l'intention de tester le d馗oupleur nucl饌ire sur la Terre avant d'annihiler les Maians. Mais Cassandra, aveugl馥 par la possibilit� de gagner autant de pouvoir, ne pense m麥e pas � l'騅entualit� de se faire doubler. Il en va de m麥e pour Trent.\n\nMais la dataDyne cr馥 la seule chose qui puisse pr騅oir l'apparition de tels dangers en analysant le flot d'informations dont elle dispose. Cette cr饌tion, c'est l'IA mise au point pour craquer les codes du croiseur cetan. Lorsque l'IA exprime ses inqui騁udes quant � cette mission, De Vries ordonne que l'on modifie sa personnalit�. En d'autres termes, la cr饌tion pense trop. D駸esp駻馥, l'IA - sous le pseudonyme du Dr. Caroll - contacte l'Institut Carrington pour demander de l'aide.\n", + /*171*/ "L'histoire\n", + /*172*/ "Joanna Dark, agent novice, se voit confier une mission d'extraction. Elle doit aider un savant � s'馗happer d'un complexe scientifique de haute s馗urit�, situ� sous l'immeuble de la dataDyne. Elle est surprise de d馗ouvrir que le Dr. Caroll est en fait une IA cr鳬e par la dataDyne mais poursuit n饌nmoins sa mission de sauvetage. L'alarme donn馥, Joanna doit se frayer un chemin jusqu'� l'h駘iport au sommet de la tour, afin de s'enfuir par la voie des airs.\n\nEn r駱onse � cette agression, la dataDyne capture Daniel Carrington deux jours plus tard et le retient en otage dans sa propre villa. La corporation r馗lame en 馗hange le retour de leur IA, leur 'propri騁�'. Mais ce qu'ils ne savent pas, c'est que l'IA se trouve dans la villa, o� Carrington discutait avec elle des plans de la dataDyne. Joanna d駘ivre Daniel, mais ne peut emp鹹her la dataDyne de r馗up駻er le Dr. Caroll. L'IA en a cependant assez dit � Carrington pour que celui-ci convoque sur Terre un groupe de sp馗ialistes maians.\n\nJoanna est envoy馥 � Chicago pour espionner les conspirateurs dans l'immeuble du G5, une fa軋de de la dataDyne Corp. Elle apprend l'implication de Trent Easton, directeur de la NSA et celle de l'騁range homme d'origine nordique qui semble tout contr�ler. Une fois le plan concernant le Pr駸ident r騅駘� par Trent, Joanna rapporte la situation, mais d馗ouvre qu'il y a quelque chose de plus urgent � accomplir en premier lieu.\n\nLes sp馗ialistes ont 騁� intercept駸 par les conspirateurs. Les survivants du crash et l'駱ave ont 騁� transport駸 dans le Secteur 51, dans le Nevada. Joanna est largu馥 dans le secteur afin de contacter un autre agent de l'Institut Carrington, de secourir d'騅entuels survivants et de retrouver leur 駲uipement. Lorsqu'elle p駭鑼re dans le labo, Joanna d馗ouvre le secret de l'Institut : ses alli駸 sont des Maians, les extraterrestres connus sous le nom de Petits Gris. L'extraterrestre qu'elle sauve s'appelle Elvis. Il 騁ait garde du corps de l'ambassadeur qui 騁ait � la t黎e de l'駲uipe de sp馗ialistes.\n\nApr鑚 avoir aid� les survivants de la d駘馮ation Maian, Joanna peut s'occuper des plans de la dataDyne concernant le Pr駸ident. Elle se fait passer pour un membre de l'entourage du Pr駸ident pour acc馘er � la base a駻ienne o� Air Force One est stationn�. Elle r騏ssit ensuite � se cacher � bord de l'avion. Une fois en vol, Trent et les Skedars occult駸 se manifestent, mais Joanna est l� pour les arr黎er. Elle escorte le Pr駸ident jusqu'� la capsule de sauvetage, tandis que des hommes de Trent parcourent l'avion � la recherche du Pr駸ident. Ils d駸irent entra�ner ce dernier � bord de l'OVNI skedar, arrim� � AF1 par une passerelle amovible. Joanna endommage la passerelle, mais ne parvient pas � la d騁ruire. Elle appelle Elvis � la rescousse et celui-ci d馗ide de s'馗raser sur Air Force One. La capsule de sauvetage est 駛ect馥 et les trois appareils s'馗rasent dans le d駸ert glac� de l'Alaska.\n\nJoanna reprend connaissance et essaie de faire son rapport, mais elle s'aper輟it que sa communication est brouill馥 par une transmission provenant de l'appareil skedar. Elle se met en route dans la neige pour retrouver le Pr駸ident et Elvis. Elle rencontre des escouades de Skedars occult駸 qui recherchent le Pr駸ident, Elvis, elle-m麥e et certaines possessions du Pr駸ident. Elle suit un groupe jusqu'au vaisseau skedar abattu, o� elle d馗ouvre un clone du Pr駸ident. Elle le d騁ruit et coupe le brouilleur, puis appelle la cavalerie. Les plans skedars ont 騁� d駛ou駸 une fois de plus, le Pr駸ident est sauf et Trent est ex馗ut� de fa輟n atroce par les Skedars pour son incomp騁ence.\n\nAu m駱ris de toute prudence, la dataDyne et les Skedars s'emparent du Pelagic II - le b穰iment d'騁udes oc饌niques du gouvernement - et se dirigent vers le lieu o� se trouve le vaisseau cetan. Joanna et Elvis s'introduisent � bord du bateau pour y semer le d駸ordre et d馗ouvrir quel est le grand projet. Apr鑚 avoir sabot� les op駻ations de plong馥 et rappel� le sous-marin, ils plongent vers les profondeurs de l'oc饌n, o� ils aper輟ivent le croiseur cetan pour la premi鑽e fois. Ils p駭鑼rent dans le vaisseau via le passage ouvert par les Skedars et tombent sur un guerrier skedar mort... Apparemment, l'escouade d'assaut n'a pas eu la partie facile. Apr鑚 avoir combattu les Skedars et 騅it� les Cetans, Joanna et Elvis atteignent le coeur du vaisseau. L�, ils d馗ouvrent l'IA qui 騁ait le Dr. Caroll. Une fois sa personnalit� restaur馥, le Dr. Caroll presse Joanna et Elvis de quitter le vaisseau, qu'il a l'intention de d騁ruire une bonne fois pour toutes.\n\nDe retour � l'Institut Carrington, Joanna est sur le point de partir � un cocktail pr駸identiel � la Maison Blanche lorsque l'enfer se d馗ha�ne. Les survivants de l'駲uipe d'assaut skedar lib鑽ent leur vengeance sur les responsables de leur 馗hec. Joanna parcourt l'Institut en essayant d'escorter un maximum d'employ駸 vers les hangars, tandis que les Skedars attaquent diff駻entes parties du b穰iment. Tandis que la majorit� des employ駸 quittent les lieux, Joanna retient les Skedars avant de se faire assommer et capturer.\n\nElle se r騅eille dans une pi鐵e � bord du croiseur skedar avec Cassandra comme compagnon de cellule. Cette derni鑽e se sacrifie pour permettre � Joanna de s'馗happer. Elle parvient � abaisser les boucliers des zones d'amarrage et Elvis arrive avec quelques amis pour une petite partie de tir aux pigeons.\n\nLe vaisseau captur� se place en orbite autour de la plan鑼e o� se trouve l'Autel de Bataille skedar. Elvis est abasourdi : les Maians n'ont jamais r騏ssi � trouver cet endroit, le saint des saints des Skedars. Si l'Autel 騁ait d騁ruit, cela an饌ntirait le moral des Skedars et une v駻itable paix pourrait 黎re instaur馥 � la place d'un cessez-le-feu instable. Joanna se charge du chef des Skedars, le Grand Pr黎re de l'Autel de Bataille tandis qu'Elvis retourne au croiseur pour contacter la flotte Maian.\n\nL'histoire se termine avec le temple en ruine... Elvis demande un r駱it dans le bombardement afin de pouvoir trouver Joanna. Elle est vivante, coinc馥 sous des gravats et retenue par un Skedar accroch� � sa jambe. Elvis lui tend une arme pour convaincre le Skedar de la laisser partir. Les deux h駻os quittent ensuite la plan鑼e.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ " La corporation tentaculaire qu'est devenue dataDyne a commenc� dans la programmation d'IA Lorsqu'il devint 騅ident que la plupart de leurs revenus provenaient de leur travail pour l'arm馥 am駻icaine, une jeune directrice aux dents longues, Cassandra De Vries, se mit � traiter avec des fabricants d'armes et � ignorer les offres de collaboration de Daniel Carrington et de l'Institut, pour la programmation quantique et la recherche sur les IA. Apr鑚 le rachat par dataDyne de la troisi鑪e corporation d'armement, les b駭馭ices devinrent astronomiques. Dans le mois qui suivit la r馗eption d'un contrat gouvernemental d'armement, Cassandra De Vries fut nomm馥 PDG une part importante des b駭馭ices furent inject駸 dans la recherche sur les IA, avec d'excellents r駸ultats.\n", + /*175*/ "Institut Carrington\n", + /*176*/ "Bri钁ement consid駻� comme un inventeur cingl�, Daniel Carrington fut le premier � diffuser la technologie anti-gravit� dans le monde. Les revenus g駭駻駸 par cette nouvelle technologie et ses d駻iv駸 l'ont aid� � cr馥r l'Institut Carrington, un r駸ervoir des connaissances technologiques situ� dans une partie recul馥 des USA. Mais l'Institut est 馮alement une base d'entra�nement pour ses agents, qui sont envoy駸 � travers le monde pour suivre les d騅eloppements technologiques, pour des raisons connues de Carrington uniquement.\n", + /*177*/ "Description\n- Une minuscule cam駻a contr�lable � distance, parfaite pour l'exploration furtive. Elle est 駲uip馥 pour l'holographie. Elle peut ouvrir les portes en projetant une zone de chaleur humaine.\n\nInstructions d'entra�nement\n- Prenez un hologramme du terminal informatique de la salle Info voisine.\n\nManipulation\n- Appuyez sur Z pour prendre un hologramme. Appuyez sur B pour ouvrir n'importe quelle porte. Maintenez R pour regarder autour de vous.\n", + /*178*/ "Description\n- Amplifie la lumi鑽e ambiante pour fournir une image de la zone. R騅鑞e 馮alement les formes de vie. L'utilisation avec une luminosit� normale entra�ne des surtensions, qui 'blanchissent' l'affichage.\n\n Instructions d'entra�nement\n- D駱lacez-vous dans le noir, trouvez l'interrupteur et actionnez-le pour faire revenir la lumi鑽e.\n\n Manipulation\n- S駘ectionnez la Vue nocturne dans votre inventaire pour l'activer. S駘ectionnez-l� � nouveau pour la d駸activer.\n", + /*179*/ "Description\n\n- Appareil autonome de d馗odage. S'attache au panneau de contr�le et passe en revue les diff駻entes combinaisons jusqu'� l'ouverture.\n\n Instructions d'entra�nement\n- Trouvez le panneau � c�t� de la porte et utilisez le d馗odeur pour la d騅errouiller.\n\nManipulation\n- Tenez-vous pr鑚 de la porte et appuyez sur le Bouton tout en tenant le d馗odeur.\n", + /*180*/ "Description\n\n- Utilis� pour voir � travers les murs et les objets solides. Peut voir des choses que la Vue nocturne et les lunettes IR ne peuvent d騁ecter.\n\n Instructions d'entra�nement\n- Le scanner allum�, recherchez les deux interrupteurs cach駸 et activez-les pour 騁eindre la grille laser.\n\nManipulation\n- Choisir le scanner dans l'inventaire pour l'activer. Le choisir � nouveau pour le d駸activer.\n", + /*181*/ "Description\n\n- Endormez les soup輟ns en utilisant un costume. Soyez vigilant cependant, certains ennemis peuvent vous d駑asquer.\n\n Instructions d'entra�nement\n- Grimshaw poss鐡e un occulteur qui attend d'黎re utilis�. Dirigez-vous vers la porte suivante et procurez-vous-le.\n\nOp駻ation\n- S駘ectionnez le costume pour le porter.\n", + /*182*/ "Description\n\n- Convertit les informations thermiques en images. Peut 黎re utilis� dans le noir. R騅鑞e 馮alement des anomalies telles que portes secr鑼es et les pans de mur peu solides.\n\n Instructions d'entra�nement\n- Allumez le scanner IR, trouvez la porte cach馥 et ouvrez-la.\n\nManipulation\n- S駘ectionnez le scanner IR dans votre inventaire pour l'activer. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*183*/ "Description\n- Localise un objet particulier dans une carte radar HUD. Indique la distance et l'駲uipement.\n\n Instructions d'entra�nement\n- Activez le Pisteur et suivez l'馗ho radar pour retrouver l'objet.\n\nOperation\n- S駘ectionnez le Pisteur dans votre inventaire. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*184*/ "Description\n- Cr馥 une disruption du spectre lumineux autour du porteur, ce qui entra�ne un effet cam駘駮n presque parfait. L'effet est annul� lorsque le porteur fait feu.\n\n Instructions d'entra�nement\n- Activez l'occulteur et dirigez-vous vers le bureau de Carrington pour le surprendre!\n\nManipulation\n- S駘ectionnez l'occulteur dans l'inventaire. S駘ectionnez-le � nouveau pour le d駸activer.\n", + /*185*/ "Description\n- Emet un signal alternatif pour brouiller les communications 駘ectroniques. Doit 黎re plac� sur l'appareil pour 黎re efficace.\n\n Instructions d'entra�nement\n- Jetez la mine CME sur le voyant lumineux au-del� de la porte secr鑼e.\n\n Manipulation\n- Appuyez sur le Bouton Z pour jeter la mine. Maintenez le Bouton R enfonc� et ajustez votre vis馥 avec le Stick analogique avant de jeter la mine.\n", + /*186*/ "Description\n- Relie l'agent sur le terrain et les informaticiens de l'Institut. Ils peuvent ensuite pirater des donn馥s ou ouvrir les serrures 駘ectroniques � distance.\n\n Instructions d'entra�nement\n- Utilisez le R馗epteur pour pirater le terminal dans le coin, pour d騅errouiller une porte secr鑼e.\n\nManipulation\n- Tenez-vous � c�t� du terminal et appuyez sur le Bouton B lorsque vous avez le R馗epteur en main.\n", + /*187*/ "TIRER\n Appuyez sur le Bouton Z pour faire feu.\n", + /*188*/ "AUTO RECHARGE\n Rel稍hez le Bouton Z quand vous 黎es � court de munitions.\n", + /*189*/ "RECHARGE MANUELLE\n Appuyez sur le Bouton B pour recharger avant la fin du chargeur.\n", + /*190*/ "Viser: Maintenez le Bouton R enfonc� pour le mode vis馥.\n", + /*191*/ "Utilisez le Stick analogique pour d駱lacer le curseur de vis馥.\n", + /*192*/ "AUTO FIRE\n Maintenez le Bouton Z enfonc� pour tirer en mode automatique.\n", + /*193*/ "CHANGER VUE\n Appuyez sur le Bouton C haut ou bas pour regarder en haut ou en bas.\n", + /*194*/ "ZOOM\n Maintenez le Bouton R enfonc� pour le mode zoom.\n", + /*195*/ "TIR RAPIDE\n Appuyez rapidement sur le Bouton Z pour tirer plus vite.\n", + /*196*/ "Institut Carrington\0|Base d'op駻ations\n", + /*197*/ "Tour Lucerne\0|QG supr麥e\n", + /*198*/ "Sous-sol laboratoire\0|Labos de recherche souterrains\n", + /*199*/ "Villa Carrington \0|R駸idence c�ti鑽e priv馥\n", + /*200*/ "Chicago\0|Coins louches de la ville\n", + /*201*/ "Immeuble G5\0|Fa軋de commerciale de la dataDyne\n", + /*202*/ "Secteur 51\0|Pr鑚 du lac Groom Dry, Nevada\n", + /*203*/ "Base a駻ienne en Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|L'avion pr駸identiel\n", + /*205*/ "Lieu du crash\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|B穰iment de recherche sous-marine\n", + /*207*/ "Vaisseau Cetan \0|Un autre univers sur Terre\n", + /*208*/ "Croiseur Skedar \0|Vaisseau de transport de troupes\n", + /*209*/ "Monde natal Skedar\0|La plan鑼e de l'Autel de Bataille\n", + /*210*/ "Largueur\0|Transport de troupes\n", + /*211*/ "Caisse antigrav\0|Appareil d'antigravit饅n", + /*212*/ "Hoverbike\0|V馼icule de basse altitude\n", + /*213*/ "Robot de nettoyage\0|Votre copain pour la vie\n", + /*214*/ "Hovercopter\0|H駘ico antigrav de combat urbain\n", + /*215*/ "Robot G5\0|Dro�de de combat urbain\n", + /*216*/ "Intercepteur S51\0|Robot a駻ien d'interception\n", + /*217*/ "Vaisseau Maian\0|Vaisseau de reconnaissance et de patrouille\n", + /*218*/ "Navette Skedar\0|Vaisseau de largage de troupes\n", + /*219*/ "Le b穰iment de l'Institut comprend de nombreuses zones diff駻entes: bureaux et laboratoires, ateliers et hangars. Il est isol� du monde ext駻ieur ce qui aide � garder le secret des diff駻entes op駻ations.\n", + /*220*/ "Au beau milieu du quartier des affaires, l'aust鑽e b穰iment de la dataDyne Corporation, se d騁ache du reste du paysage.\n", + /*221*/ "Ces laboratoires, bien cach駸 et sous haute surveillance, sont la cl� de l'avenir de la dataDyne. Dans ces labos, des techniciens travaillent avec acharnement pour propulser la dataDyne au sommet.\n", + /*222*/ "Propri騁� de l'Institut, cette r駸idence retir馥 est le refuge de Daniel Carrington pour 馗happer au stress de l'Institut. La r駸idence, 駲uip馥 d'un g駭駻ateur, sert d'observatoire et poss鐡e une cave � vin bien remplie.\n", + /*223*/ "Un coin glauque et miteux de Chicago, ferm� � la circulation terrestre. C'est ici que la Corporation G5 poss鐡e son QG.\n", + /*224*/ "A l'int駻ieur de l'immeuble du G5, il existe une salle de r騏nion prot馮馥 par des dispositifs anti-mouchards. C'est le lieu le plus s�r de dataDyne pour les discussions hautement confidentielles.\n", + /*225*/ "Cette section du complexe connu sous le nom de Secteur 51, se trouve sur les contreforts du lac Groom Dry. Les aires d'atterrissage pour h駘icos et les tours de communications donnent une id馥 de la taille du complexe souterrain.\n", + /*226*/ "L'une des nombreuses bases a駻iennes renforc馥s, servant de points de ravitaillement pour Air Force One. Ces bases sont isol馥s et se trouvent dans des r馮ions inhospitali鑽es, loin des yeux indiscrets.\n", + /*227*/ "Cet Air Force One est optimis� pour les climats froids, plut�t utile lorsqu'il est bas� au nord de l'Alaska. Le vol est � destination d'Oslo, Norv鑒e.\n", + /*228*/ "Dans le paysage rocheux et enneig� du cercle polaire arctique repose l'駱ave de l'avion abattu.\n", + /*229*/ "Propri騁� du gouvernement des USA, le Pelagic II a 騁� con輹 pour les missions de plong馥 dans les profondeurs abyssales, et ce dans n'importe quelles conditions climatiques. C'est le seul b穰iment au monde � pouvoir 騁udier les grands fonds oc饌niques.\n", + /*230*/ "Un gigantesque vaisseau extraterrestre qui repose au fond de l'oc饌n depuis des millions d'ann馥s.\n", + /*231*/ "Un vaisseau d'assaut interplan騁aire qui transporte les guerriers skedars vers les zones de conflit. Fait partie de la tr鑚 diminu馥 flotte skedar.\n", + /*232*/ "Une plan鑼e aride, secou馥 par des tremblements de terre, des temp黎es de sable et des tornades. Fait partie d'un syst鑪e solaire complexe � trois soleils.\n", + /*233*/ "Un v馼icule de transport d'agents. Petit, rapide et tr鑚 maniable, il a 騁� con輹 pour une utilisation urbaine. Peut 黎re contr�l� par ordinateur ou pilot� � distance. Il peut transporter trois � quatre agents, plus leur 駲uipment.\n", + /*234*/ "Un appareil antigrav con輹 pour aider les manutentionnaires qui se fixe � une caisse. Lorsqu'il est activ�, le champ antigrav soul钁e la caisse en r馘uisant son inertie.\n", + /*235*/ "Moto de patrouille � basse altitude. Utilise une petite unit� AG pour flotter, ainsi qu'une petite -mais puissante- turbine � pouss馥 vectorielle pour la propulsion et la direction.\n", + /*236*/ "Il maintient une maison propre et en ordre. Il a souvent acc鑚 � toutes les zones d'un b穰iment, il est donc sage de le laisser intact autant que possible. Il peut ainsi fournir l'acc鑚 malgr� lui � certaines zones importantes.\n", + /*237*/ "V馼icule de patrouille et d'駘imination. Equipage de deux hommes, arm� d'un canon Vulcain � l'avant, et d'un lance-missiles sur chaque aile. Peut 黎re descendu avec un feu nourri, ou mieux, avec une roquette bien plac馥.\n", + /*238*/ "Robot de combat urbain. Utilise une unit� antigrav pour flotter. Lourdement prot馮� et arm�. Utilis� pour 駘oigner les visiteurs indiscrets, avec son programme 'tirer d'abord et ne pas poser de questions plus tard'.\n", + /*239*/ "Variante robotique de l'Hoverbike, avec une turbine et une unit� AG beaucoup plus puissantes. Peut atteindre Mach 2 sans probl鑪e et peut avancer au pas pendant des heures. En d駱it de son armement, ce v馼icule compte plus sur sa maniabilit� que sur ses boucliers.\n", + /*240*/ "Con輹 pour un seul pilote maian. Un passager se sentirait � l'騁roit, et un passager humain encore plus.\n", + /*241*/ "Capable de transporter au combat dix guerriers skedars en armure et arm駸 jusqu'aux dents. Ind騁ectable par des radars conventionnels. Il peut 駑ettre de puissantes ondes de brouillage qui couvrent une zone importante : ces ondes brouillent les communications, ainsi que les 駲uipements de d騁ection.\n", + /*242*/ "Description\n- Un bon agent remarque chaque d騁ail autour de lui.\n\n Instructions d'entra�nement\n- Examinez tous les objets directement.\n\nManipulation\n- Regarder vers le haut- Appuyez sur le Bouton C bas\n- Regarder vers le bas- Appuyez sur le Bouton C haut\n- Observation- Maintenez enfonc� le Bouton R pour passer en mode vis馥 et utilisez le Stick pour regarder dans une direction.\n", + /*243*/ "Description\n- Les pas de c�t� et les d駱lacements lat駻aux peuvent vous sortir de situations difficiles.\n\n Instructions d'entra�nement\n- Activez tous les interrupteurs devant vous. Soyez rapide, car chaque interrupteur reviendra dans sa position initiale au bout d'un certain temps.\n\nManipulation\n- Pas � gauche- Bouton C gauche\n- Pas � droite- Bouton C droit\n\n", + /*244*/ "Description\n- Se baisser et s'accroupir permet d'acc馘er � de nouvelles zones.\n\n Instructions d'entra�nement\n- Frayez-vous un chemin en utilisant les mouvements qui vous sont disponibles. Activez les interrupteurs.\n\n Manipulation\n- Se baisser- Maintenez R et appuyez sur C bas.\n- S'accroupir- Une fois baiss�, maintenez R et appuyez sur C bas.\n- Se relever- Appuyez bri钁ement sur R.\n\n", + /*245*/ "Description\n- Combattre plusieurs adversaires au corps-�-corps peut s'av駻er difficile.\n\n Instructions d'entra�nement\n- Assommez tous les ennemis sans vous faire toucher.\n\nManipulation\n- Coup de poing - Appuyez rapidement sur le Bouton Z pour une rafale de coups de poing.\n\n", + /*246*/ "Description\n- D駸armer votre adversaire peut vous permettre d'obtenir de nouvelles armes.\n\n Instructions d'entra�nement\n- Assommez/d駸armez tous les ennemis sans vous faire toucher.\n\nManipulation\n- D駸armer - Maintenez le Bouton B enfonc�, puis appuyez sur le Bouton Z.\n- Assommer- Assommez un ennemi inattentif par derri鑽e.\n", + /*247*/ "Description\n- Combattre plusieurs adversaires � mains nues.\n\n Instructions d'entra�nement\n- Battez tous les ennemis d駸arm駸 sans vous faire toucher.\n\n", + /*248*/ "Description\n- Combattre plusieurs adversaires, arm駸 ou non.\n\n Instructions d'entra�nement\n- Battez tous les ennemis arm駸 sans vous faire toucher.\n\n", + /*249*/ "Pour plus de pr馗ision et de libert� lorsque vous regardez autour de vous, utilisez le mode vis馥.\n", + /*250*/ "Pensez � l'endroit o� vous souhaitez aller avant de commencer le test. Placez-vous � un endroit qui demandera le moins de mouvement possible entre les cibles.\n", + /*251*/ "Vous baisser permet d'atteindre des endroits normalement inaccessibles, mais souvenez-vous que vous vous d駱lacez plus vite debout. Pour passer le test le plus vite possible, baissez-vous seulement lorsque c'est n馗essaire.\n", + /*252*/ "Attaquer vos ennemis dans le dos peut 黎re d駸honorant, mais c'est un moyen beaucoup plus s�r de les 駘iminer. N'allez au corps-�-corps que lorsque c'est vraiment n馗essaire, et soyez pr黎 � reculer lorsque l'ennemi riposte.\n", + /*253*/ "Restez au contact le temps d'attraper l'arme. Reculez hors de port馥 de l'ennemi et utilisez votre nouvelle acquisition.\n", + /*254*/ "Ne restez pas immobile en attendant de vous faire toucher; bougez! Ne vous fixez pas sur un seul adversaire; essayez de tous les localiser. Si vous ne pouvez pas tous les voir, bougez jusqu'� ce que vous le puissiez.\n", + /*255*/ "Neutralisez les adversaires arm駸 une fois que vous ma�trisez le combat rapproch�. Lorsque vous venez de d駸armer un ennemi, reculez et utilisez l'arme d駻ob馥 avant qu'il ne s'approche de vous.\n", + /*256*/ "Pour plus de pr馗ision et de libert� lorsque vous regardez autour de vous, utilisez le mode Vis馥.\n", + /*257*/ "Les pas de c�t� et les d駱lacements lat駻aux peuvent vous sortir de situations difficiles.\n", + /*258*/ "Vous baisser permet d'atteindre des endroits normalement inaccessibles, mais souvenez-vous que vous vous d駱lacez plus vite debout. Pour bouger le plus rapidement possible baissez-vous lorsque c'est r馥llement n馗essaire.\n", + /*259*/ "Attaquer vos ennemis dans le dos peut 黎re d駸honorant, mais c'est un moyen beaucoup plus s�r de les 駘iminer. N'allez au corps-�-corps que lorsque c'est vraiment n馗essaire et soyez pr黎 � reculer avant que l'ennemi ne riposte.\n", + /*260*/ "Restez rapproch� juste le temps d'attraper l'arme. Reculez hors de port馥 de l'ennemi et utilisez votre nouvelle acquisition.\n", + /*261*/ "Ne restez pas immobile en attendant de vous faire toucher: bougez! Ne vous fixez pas sur un seul adversaire, essayez de tous les localiser. Si vous ne pouvez pas tous les voir, bougez jusqu'� ce que vous le puissiez.\n", + /*262*/ "Allez chercher les adversaires arm駸 une fois que vous ma�trisez le combat rapproch�. Lorsque vous venez de d駸armer un ennemi, reculez et utilisez l'arme que vous venez de voler avant qu'il ne s'approche de vous.\n", + /*263*/ "Veillez � ce que l'objet cibl� soit toujours dans votre champ de vision quand vous utilisez le R馗epteur, et restez suffisamment proche pour 騅iter que la connexion ne soit interrompue.\n", + /*264*/ "Assurez-vous que la mine se fixe bien o� vous voulez en vous approchant le plus possible de la cible. Ajustez votre vis馥 en utilisant les Boutons C ou le Bouton R pour la vis馥.\n", + /*265*/ "La CamSpy peut 黎re difficile � contr�ler, alors prenez votre temps.\n", + /*266*/ "Utile en combat, mais peut vous causer des ennuis en cas de surcharge.\n", + /*267*/ "Si vous avez des probl鑪es pour fixer le D馗odeur, rapprochez-vous de la cible en lui faisant face.\n", + /*268*/ "Le Pisteur n'indique que la direction et la hauteur approximative; il n'affiche pas de carte vous menant � la cible. Attention � votre environnement et soyez pr黎 � explorer.\n", + /*269*/ "Le viseur r馘uit votre vision p駻iph駻ique, ce qui peut 黎re un handicap en combat. Soyez certain de la situation avant de l'utiliser.\n", + /*270*/ "Si vous utilisez cet appareil au mauvais moment, cela peut vous co�ter la vie, puisque cela vous emp鹹he de voir quoi que soit au del� d'un certain point. A utiliser avec mod駻ation.\n", + /*271*/ "Un costume n'est pas seulement le v黎ement, c'est 馮alement la mani鑽e dont la personne le porte. N'imitez pas une personne, soyez cette personne.\n", + /*272*/ "Economisez votre camouflage lorsqu'il n'y a personne pour vous voir.\n", + /*273*/ "Veillez � ce que l'objet cible soit toujours dans votre champ de vision quand vous utilisez le R馗epteur, et restez suffisamment proche pour 騅iter que la connexion ne soit interrompue.\n", + /*274*/ "Assurez-vous que la mine se fixe bien o� vous voulez en vous approchant le plus possible de la cible. Ajustez votre vis馥 en utilisant les Boutons C ou le Bouton R pour la vis馥.\n", + /*275*/ "La CamSpy n'est pas invisible - les ennemis peuvent la rep駻er : alors soyez prudent en entrant dans une zone d駸erte. Souvenez-vous que la CamSpy reste l� o� vous l'avez laiss馥 jusqu'� ce que vous la ramassiez.\n", + /*276*/ " Utile en combat, mais peut vous causer des ennuis en cas de surcharge. Anticipez ces situations et r饌gissez avant l'ennemi.\n", + /*277*/ "Si vous avez des probl鑪es pour fixer le D馗odeur, rapprochez-vous de la cible en lui faisant face.\n", + /*278*/ "Le Pisteur n'indique que la direction et la hauteur approximative; il n'affiche pas de carte vous menant � la cible. Attention � votre environnement et soyez pr黎 � explorer.\n", + /*279*/ "Le viseur r馘uit votre vision p駻iph駻ique, ce qui peut 黎re un handicap en combat. Soyez certain de la situation avant de l'utiliser.\n", + /*280*/ " Si vous utilisez cet appareil au mauvais moment, cela peut vous co�ter la vie, puisque cela vous emp鹹he de voir quoi que soit au del� d'un certain point. A utiliser avec mod駻ation.\n", + /*281*/ " Un costume n'est pas seulement un v黎ement, c'est 馮alement la mani鑽e dont la personne le porte. N'imitez pas une personne, soyez cette personne.\n", + /*282*/ " Economisez votre camouflage lorsqu'il n'y a personne pour vous voir. Evitez de tirer, sauf en cas d'absolue n馗essit� et si vous 黎es s�r du r駸ultat.\n", + /*283*/ "Le Falcon 2 est une arme de poing tr鑚 pr馗ise. Par cons駲uent, toute erreur dans ce test est de votre faute. Le mode secondaire est un coup de crosse et est donc inutile � distance.\n", + /*284*/ "Pour rendre le Falcon 2 encore plus efficace, une lunette a 騁� ajout馥 � l'arme. Tout comme pour le Falcon 2 de base, le mode coup de crosse est inutile � distance.\n", + /*285*/ "La version du Falcon 2 avec silencieux est une excellente arme pour les op駻ations furtives, con輹e pour vous donner l'avantage de la surprise sur vos ennemis. Testez votre pr馗ision pour vous assurer de ne jamais g稍her votre chance.\n", + /*286*/ "Le Magsec 4 privil馮ie la puissance de feu au d騁riment de la pr馗ision, particuli鑽ement en mode rafale de trois. La seule contrainte importante est la taille du chargeur.\n", + /*287*/ "Voici une arme Skedar typique, brutale et puissante. En sacrifiant une partie des munitions, la puissance peut 黎re concentr馥 en un tir d騅astateur. La quantit� importante de munitions est un avantage.\n", + /*288*/ "Ce pistolet tr鑚 versatile poss鐡e deux types de munitions: standard ou explosives. Les ing駭ieurs maians ont r騏ssi cette prouesse sans sacrifier la consommation d'駭ergie, bien que la cadence de tir soit r馘uite.\n", + /*289*/ "L'art du DY357 est de savoir quand recharger. Un chargeur de six balles influe donc sur l'issue d'un combat. Le poids de l'arme peut s'av駻er utile pour assommer quelqu'un.\n", + /*290*/ "Trent Easton est toujours � la recherche du nec plus ultra et cette arme ne fait pas exception. Les balles sont aussi particuli鑽es que l'arme. Elles sont con輹es pour se fragmenter � l'int駻ieur de la cible et l'駘iminer rapidement.\n", + /*291*/ "Un pistolet-mitrailleur fiable et efficace. On comprend pourquoi il reste la meilleure vente de la dataDyne depuis les deux derni鑽es ann馥s, et ceci gr稍e � son mode secondaire. Le syst鑪e d'acquisition et de verrouillage de cible est en effet excellent: familiarisez-vous avec la manipulation compl鑼e de cette arme.\n", + /*292*/ "Le pistolet-mitrailleur Cyclone a 騁� con輹 pour ne PAS 黎re pr馗is, mais c'est une excellente distraction � l'entra�nement. Sa cadence de tir est cependant extr麥ement 駘ev馥, faisant de cette arme un atout d騅astateur.\n", + /*293*/ "Cette mitraillette est issue de la flexibilit� de conception maian. Son mode secondaire est int駻essant: un projectile � haute v駘ocit� qui peut p駭騁rer n'importe quoi. Pour 騅iter d'endommager le canon ou le m馗anisme de mise � feu, la cadence de tir - tout comme pour le Phoenix - est r馘uite en mode secondaire.\n", + /*294*/ "Le RC-P120 tire un projectile min駻al sp馗ial qui, coupl� � une grande cadence de tir et un chargeur important, en fait une arme parfaite contre les Skedars. Les balles peuvent 黎re utilis馥s pour alimenter un prototype d'occulteur. L'entra�nement a 騁� modifi� pour mettre en valeur cette caract駻istique particuli鑽e.\n", + /*295*/ "Non seulement cette arme peut 黎re pli馥 pour ressembler � un PC portable, mais elle peut en plus 黎re transform馥 en arme sentinelle en mode secondaire. Cela vous sera utile pour couvrir une retraite ou prot馮er une zone.\n", + /*296*/ "C'est le mod鑞e que la dataDyne a r騏ssi � vendre � l'arm馥 am駻icaine, bien qu'elle ne soit pas encore largement r駱andue. Con輹e dans l'esprit de la dataDyne pour faire de mauvaises surprises, le mod鑞e de base est pourvu d'une mine de proximit� sous le canon. Vous devez vous d饕arrasser de votre arme pour utiliser le mode secondaire.\n", + /*297*/ "Le mode secondaire de cette arme semble 黎re un 'd騁ecteur de danger' rep駻ant mines, appareils explosifs (tels que Dragon en mode secondaire) et armes sentinelles. Bien que puissante, cette arme dispose d'un chargeur trop petit.\n", + /*298*/ "Premier essai de l'Institut pour cr馥r une arme de soutien, l'AR34 est un fusil d'assaut de base. Le mode secondaire est un zoom permanent. Optez plut�t pour le tir de pr馗ision.\n", + /*299*/ "La version lourde du Dragon. La mine a 騁� remplac馥 par un petit lance-grenades. Il a 騁� adopt� par l'arm馥 am駻icaine comme arme de soutien d'escouade. Entra�nez-vous � utiliser le lance-grenades.\n", + /*300*/ "La subtilit� n'est pas de mise ici. Le premier mode est un tir simple et le second un tir double. Le chargeur est grand pour un fusil � pompe, mais m馭iez-vous du long temps de rechargement et calculez vos mouvements en fonction de celui-ci.\n", + /*301*/ "Un fusil de sniper bien construit et pourvu d'un silencieux ainsi que d'un zoom � fort grossissement. Seul le tireur peut influer sur la pr馗ision du fusil. Utilisez le mode secondaire pour vous accroupir et stabiliser votre vis馥.\n", + /*302*/ "Bien que la technologie employ馥 pour 駘aborer ce fusil soit au-del� de notre compr馼ension, nous pouvons toujours appr馗ier les effets du FarSight. Le tir est presque impossible � arr黎er et la lunette peut inspecter � travers les murs sur une grande profondeur, verrouillant la cible si besoin est.\n", + /*303*/ "Le premier mode de l'arbal鑼e est un tir de projectile soporifique, le second un tir de poison mortel � effet imm馘iat. C'est avant tout une arme pour les missions demandant une grande discr騁ion. Recharger cette arme prend du temps, attention donc � son utilisation en combat.\n", + /*304*/ "Le pistolet tranquillisant est de conception banale. On le trouve dans de nombreux laboratoires et h�pitaux � travers le monde. Le second mode projette des doses mortelles consommant beaucoup plus de s馘atif.\n", + /*305*/ "Essayez de ma�triser cette arme du mieux que vous pouvez. Ce qui est certain, c'est qu'elle a 騁� con輹e pour un utilisateur beaucoup plus fort qu'un humain. Agenouillez-vous pour stabiliser votre vis馥. Si un ennemi r騏ssit � passer � travers le rideau de feu, utilisez les canons comme broyeur pour hacher votre adversaire.\n", + /*306*/ "Un nouveau produit dataDyne pourvu d'une technologie int駻essante. Le mode secondaire active un champ magn騁ique autour d'une grenade, lui permettant d'adh駻er � une surface. Au bout d'un certain temps, le champ s'inverse et la grenade tombe de son point d'impact et explose.\n", + /*307*/ "Un lance-roquettes compact et r騏tilisable, qui se recharge apr鑚 chaque tir. Le mode secondaire utilise une variante limit馥 du syst鑪e de verrouillage de cible du CMP150, avec la possibilit� de verrouiller une seule cible. Le missile se d駱lace plus lentement en traquant sa cible, un bon timing est donc essentiel.\n", + /*308*/ "Ce lance-roquettes skedar peut soit tirer des roquettes classiques soit des missiles guid駸 par l'utilisateur. Les Skedars 駱rouvent une satisfaction perverse lorsque la cam駻a situ馥 dans la t黎e du missile se rapproche de la cible. Le missile guid� acc駘鑽e automatiquement mais peut 黎re ralenti pour plus de maniabilit�. L'explosion se produit au contact ou lorsque la d騁ente est press馥.\n", + /*309*/ "Un couteau de combat bien tremp�, 馮alement 駲uilibr� pour le lancer. La pratique est essentielle pour s'habituer � la port馥 et � la trajectoire de la lame.\n", + /*310*/ "Le d駱artement des armes exp駻imentales a d騅elopp� ce laser de poignet avec deux rayons diff駻ents. Le premier mode envoie une salve � une distance consid駻able, tandis que le mode secondaire projette un rayon continu tant que le tir est maintenu.\n", + /*311*/ "La grenade anti-personnelle poss鐡e un d騁onateur r馮l� sur 4 secondes. Pour votre plaisir est inclus un mode secondaire: une grenade de proximit� � effet de ricochet. La grenade rebondit partout et explose au bout d'un certain temps ou si une cible est d騁ect馥.\n", + /*312*/ "Cette grenade Maian s鑪e le chaos dans l'esprit des cr饌tures soumises � son effet. Si vous vous trouvez dans l'aire d'effet votre vision deviendra floue et vous l稍herez ce que vous tenez. La grenade peut 黎re r馮l馥 pour exploser � l'impact ou d馗lench馥 par d騁ecteur de proximit�. Prenez garde � la lancer assez loin.\n", + /*313*/ "L'utilisation des mines � retardement n馗essite jugement et calcul. La cible peut d駱asser la zone d'effet et vous seriez en danger. Exercez-vous avant de commettre une erreur fatale en situation de combat. La seconde fonction est un d騁ecteur de danger identique � celui du K7 Avenger.\n", + /*314*/ "Le secret de l'efficacit� des mines de proximit� est de savoir les placer l� o� votre adversaire les attend le moins. Si vous pensez vous trouver dans une zone truff馥 de mines, utilisez le d騁ecteur de danger pour les rep駻er. Cela vous fera peut-黎re perdre du temps, mais si ce n'est pas le cas, cela vous sauvera la vie.\n", + /*315*/ "La derni鑽e g駭駻ation de mines contr�l馥s � distance, identiques aux mod鑞es plus anciens. Le premier mode place une mine et le second la fait exploser. Si vous ne voyez pas la mine, utilisez les bonnes vieilles techniques du hasard et du timing. \n", + /*316*/ "Holo 1 - Inspecter\n", + /*317*/ "Holo 2 - Mouvement 1\n", + /*318*/ "Holo 3 - Mouvement 2\n", + /*319*/ "Holo 4 - Lutte 1\n", + /*320*/ "Holo 5 - Lutte 2\n", + /*321*/ "Holo 6 - Combat r馥l 1\n", + /*322*/ "Holo 7 - Combat r馥l 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-final/dish_str_g.c b/src/files/lang/pal-final/dish_str_g.c new file mode 100644 index 000000000..cb9b761da --- /dev/null +++ b/src/files/lang/pal-final/dish_str_g.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Nehmen Sie das Nachtsicht-Ger舩 vom Tisch, um zu beginnen.\n", + /* 9*/ "Aktivieren Sie die Nachtsicht.\nFinden Sie den Lichtschalter.\nSchalten Sie das Licht wieder ein.\n", + /* 10*/ "Nehmen Sie das Data Uplink-Ger舩 vom Tisch, um zu beginnen.\n", + /* 11*/ "Stellen Sie sich neben das Terminal und setzen Sie den Uplink ein.\n", + /* 12*/ "Sie m�ssen das Ger舩 bereithalten.\n", + /* 13*/ "Verbindung wurde hergestellt...\n", + /* 14*/ "Das Terminal wurde erfolgreich infiltriert.\n", + /* 15*/ "Verbindung abgebrochen - Entfernung zum PC ist zu gro゚.\n", + /* 16*/ "Nehmen Sie die ECM-Mine vom Tisch, um zu beginnen.\n", + /* 17*/ "Finden Sie den Schaltblock und platzieren Sie die ECM-Mine.\n", + /* 18*/ "Die ECM-Mine wurde nicht korrekt platziert.\n", + /* 19*/ "Die ECM-Mine wurde korrekt platziert.\n", + /* 20*/ "Nehmen Sie den CamSpy vom Tisch, um zu beginnen.\n", + /* 21*/ "Finden Sie den PC im Info-Raum und holografieren Sie ihn.\n", + /* 22*/ "Der PC wurde erfolgreich holografiert.\n", + /* 23*/ "Das Licht wurde wieder eingeschaltet.\n", + /* 24*/ "Nehmen Sie den T�r-Decoder vom Tisch, um zu beginnen.\n", + /* 25*/ "Setzen Sie den Decoder an der Konsole ein, um die T�r zu entriegeln.\n", + /* 26*/ "Sie m�ssen den T�r-Decoder bereithalten.\n", + /* 27*/ "Decoder wurde angebracht. Crack-Routine wurde initiiert...\n", + /* 28*/ "Decodierung abgeschlossen - T�r wurde entriegelt.\n", + /* 29*/ "Nehmen Sie den Tracker vom Tisch, um zu beginnen.\n", + /* 30*/ "Orten Sie den IR-Scanner mit Hilfe des Trackers.\n", + /* 31*/ "Der IR-Scanner wurde geortet.\n", + /* 32*/ "Nehmen Sie den IR-Scanner vom Tisch, um zu beginnen.\n", + /* 33*/ "Orten Sie die geheime T�r mit Hilfe des IR-Scanners.\n", + /* 34*/ "Die geheime T�r wurde erfolgreich geortet.\n", + /* 35*/ "Nehmen Sie den R�ntgen-Scanner vom Tisch, um zu beginnen.\n", + /* 36*/ "Finden Sie die versteckten Schalter, um das Laser-Netz abzuschalten.\n", + /* 37*/ "Das gesamte Laser-Netz wurde abgeschaltet.\n", + /* 38*/ "Nehmen Sie die Verkleidung vom Tisch, um zu beginnen.\n", + /* 39*/ "T舫schen Sie jemanden, um an die Tarnkappe zu gelangen.\n", + /* 40*/ "Die Tarnkappe wurde erlangt.\n", + /* 41*/ "Laser-Netz 1 wurde deaktiviert.\n", + /* 42*/ "Laser-Netz 2 wurde deaktiviert.\n", + /* 43*/ "Ich bin hier, um die Ausr�stung abzuholen.\n", + /* 44*/ "Ach, Joanna. So t舫schen Sie niemanden!\n", + /* 45*/ "Da, nehmen Sie das. Lassen Sie es nicht fallen!\n", + /* 46*/ "Die Tarnkappe wurde erfolgreich gesichert.\n", + /* 47*/ "Es war vorgesehen, dass Sie eine Verkleidung tragen.\n", + /* 48*/ "Sie m�ssen sich ein wenig mehr anstrengen, Joanna.\n", + /* 49*/ "Joanna, wo sind Sie denn rausgekrochen?\n", + /* 50*/ "Sie wurden von einer Kamera erfasst.\n", + /* 51*/ "Nehmen Sie die Tarnkappe vom Tisch, um zu beginnen.\n", + /* 52*/ "Setzen Sie die Tarnkappe ein und orten Sie Carrington.\n", + /* 53*/ "Ich kann ruhigen Gewissens behaupten,\ndass Ihr Training abgeschlossen ist!\n", + /* 54*/ "Mission abgeschlossen - Ger舩e-Training bestanden!\n", + /* 55*/ "Mission fehlgeschlagen - Sie wurden entdeckt.\n", + /* 56*/ "W臧len Sie den Uplink aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Uplink und lassen Sie den A-Knopf los.\n", + /* 57*/ "W臧len Sie den CamSpy aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Uplink und lassen Sie den A-Knopf los.\n", + /* 58*/ "W臧len Sie das Nachtsicht-Ger舩 aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie das Ger舩 und lassen Sie den A-Knopf los.\n", + /* 59*/ "W臧len Sie den T�r-Decoder aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den T�r-Decoder und lassen Sie den A-Knopf los.\n", + /* 60*/ "W臧len Sie den R�ntgen-Scanner aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Scanner und lassen Sie den A-Knopf los.\n", + /* 61*/ "W臧len Sie die Verkleidung aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die Verkleidung und lassen Sie den A-Knopf los.\n", + /* 62*/ "W臧len Sie den IR-Scanner aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den IR-Scanner und lassen Sie den A-Knopf los.\n", + /* 63*/ "W臧len Sie den Tracker aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie den Tracker und lassen Sie den A-Knopf los.\n", + /* 64*/ "W臧len Sie die Tarnkappe aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die Tarnkappe und lassen Sie den A-Knopf los.\n", + /* 65*/ "W臧len Sie die ECM-Mine aus.\n- Halten Sie den A-Knopf gedr�ckt.\n- トndern Sie die Auswahl mit dem analogen 3D-Stick.\n- Markieren Sie die ECM-Mine und lassen Sie den A-Knopf los.\n", + /* 66*/ "Joanna, sch�n, Sie zu sehen.\n", + /* 67*/ "Kommen Sie mit, Joanna.\nIch f�hre Sie herum.\n", + /* 68*/ "Das Informations-Center befindet sich hinter dieser T�r.\n", + /* 69*/ "Hier haben wir das Entwicklungs-Labor.\n", + /* 70*/ "Hier geht es zum Simulations-Raum.\n", + /* 71*/ "Das ist der Schie゚stand, Jo.\n", + /* 72*/ "Dieser Korridor f�hrt zum Hangar.\n", + /* 73*/ "HOVERCRATE \nStellen Sie sich neben die Hovercrate und dr�cken Sie den B-Knopf.\n", + /* 74*/ "Dr�cken Sie den B-Knopf erneut, um die Hovercrate loszulassen.\n", + /* 75*/ "HOVERBIKE \nDr�cken Sie den B-Knopf zweimal, um das Bike zu fliegen.\n", + /* 76*/ "Dr�cken Sie den B-Knopf zweimal, um wieder abzusteigen.\n", + /* 77*/ "ヨFFEN VON TワREN \nDr�cken Sie den B-Knopf, um eine T�r zu �ffnen.\n", + /* 78*/ "Mit Hilfe des B-Knopfs k�nnen auch andere Objekte aktiviert werden.\n", + /* 79*/ "AUFZワGE \nDr�cken Sie den B-Knopf, um den Aufzug zu rufen.\n", + /* 80*/ "W臧rend des Trainings k�nnen Sie nicht hinausgehen.\n", + /* 81*/ "Code 1 wurde erlangt.\n", + /* 82*/ "Code 2 wurde erlangt.\n", + /* 83*/ "Code 3 wurde erlangt.\n", + /* 84*/ "Code 4 wurde erlangt.\n", + /* 85*/ "BLICK NACH OBEN \n- Dr�cken Sie den C-Knopf unten, um nach oben zu schauen.\n", + /* 86*/ "BLICK NACH UNTEN \n- Dr�cken Sie den C-Knopf oben, um nach unten zu schauen.\n", + /* 87*/ "Holoprogramm 2 wurde erfolgreich abgeschlossen.\n", + /* 88*/ "Holoprogramm 4 wurde erfolgreich abgeschlossen.\n", + /* 89*/ "Holoprogramm 5 wurde erfolgreich abgeschlossen.\n", + /* 90*/ "Die Wache wurde erfolgreich entwaffnet.\n", + /* 91*/ "Die Wache wurde erfolgreich KO geschlagen.\n", + /* 92*/ "Entwaffnen Sie diese Person.\n", + /* 93*/ "Schlagen Sie diese Person KO. Tarnung ist der Schl�ssel.\n", + /* 94*/ "Und die letzte Wache...\n", + /* 95*/ "DUCKEN\n- Halten Sie die R-Taste gedr�ckt, und dr�cken Sie den C-Knopf unten.\n", + /* 96*/ "HOCKEN\n- Ducken Sie sich, und halten Sie den C-Knopf unten gedr�ckt.\n", + /* 97*/ "Holoprogramm 3 wurde erfolgreich abgeschlossen.\n", + /* 98*/ "Bet舩igen Sie alle Schalter.\n", + /* 99*/ "Bet舩igen Sie alle Schalter an der Wand.\n- Sie m�ssen schnell sein, da sie rasch zur�ckspringen.\n", + /*100*/ "Erlangen Sie die Codes, indem Sie die Terminals untersuchen.\n- Wenden Sie die Codes an den Wand-Terminals an.\n", + /*101*/ "Code 1 wurde erlangt.\n", + /*102*/ "Code 2 wurde erlangt.\n", + /*103*/ "Code 3 wurde erlangt.\n", + /*104*/ "Code 4 wurde erlangt.\n", + /*105*/ "Aufgabe nicht erf�llt - Sie m�ssen nach vorne schauen.\n", + /*106*/ "Holoprogramm 1 wurde erfolgreich abgeschlossen.\n", + /*107*/ "Unbewaffneter Kampf - Schlagen Sie das Ziel KO.\n- Dr�cken Sie den Z-Trigger in rascher Abfolge.\n", + /*108*/ "Versuchen Sie sich jetzt gegen ein bewegliches Ziel.\n", + /*109*/ "Und abschlie゚end ein Ziel, das sich auch wehrt.\n", + /*110*/ "Besiegen Sie alle Gegner, ohne selbst getroffen zu werden.\n", + /*111*/ "Aufgabe nicht erf�llt - Sie wurden getroffen.\n", + /*112*/ "Holoprogramm 6 wurde erfolgreich abgeschlossen.\n", + /*113*/ "Holoprogramm 7 wurde erfolgreich abgeschlossen.\n", + /*114*/ "TERMINALS\n- Dr�cken Sie den B-Knopf, um ein Terminal zu aktivieren.\n", + /*115*/ "Aktiveren Sie die roten Terminals an den W舅den.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Okay, Jo, ich lasse Sie allein, damit Sie sich vorbereiten k�nnen.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Menschlich (weiblich)\n", + /*127*/ "23 Jahre 2 Monate\n", + /*128*/ "|CI File #027 -\n\nTrainings-Status: Komplettiert\nBewertung: A++\nAktiver Status: im Einsatz\n\n|Profil -\n\nBestens trainiert, aber unerfahren. Herausragende Reaktionen. Vertraut mit verschiedensten Waffen. Sehr kompetenter All-round-Agent. Durch die Erreichung der besten Trainingsergebnisse musste eine neue Bewertung erdacht werden. Die Verk�rperung des idealen Agenten des Carrington Instituts, daher die Bezeichnung 'Perfect Dark'.\n", + /*129*/ "Jonathan\n", + /*130*/ "Menschlich (m舅nlich)\n", + /*131*/ "28 Jahre 5 Monate\n", + /*132*/ "|CI File #009 -\n\nTrainings-Status: Komplettiert\nBewertung: A+\nAktiver Status: Undercover\n\n|Profil -\n\nUnser erfahrenster Undercover-Agent. Hervorragend im Umgang mit der Waffe seiner Wahl (ein Magnum Revolver). Eignet sich perfekt f�r Undercover- Missionen, weniger geeignet f�r Kampfeins舩ze. Vor Joanna Dark hatte er die Ehre, das beste Trainingsergebnis erreicht zu haben.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Menschlich (m舅nlich)\n", + /*135*/ "62 Jahre 8 Monate\n", + /*136*/ "|CI File #000 -\n\nTrainings-Status: K/A\nBewertung: K/A\nAktiver Status: K/A\n\n|Profil -\n\nIntelligenter, patriarchischer Wissenschaftler/Unternehmer und Gr�nder des Carrington Instituts. Plant alle Missionen, in die seine Agenten entsandt werden, und betreut jede Operation selber von seinem B�ro aus. Kleidet sich mitunter etwas eigenartig.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Menschlich (weiblich)\n", + /*139*/ "39 Jahre ? Monate\n", + /*140*/ "|Analytische Daten -\n\nDer Kopf von dataDyne. S�chtig nach Macht; m�chte niemandem untergeben sein. Sie hasst es, die Initiative zu verlieren. Ist in der Lage, 舫゚erst skrupellose Aktionen durchzuf�hren, um die Konkurrenz hinter sich zu lassen. Hat vor allem gegen�ber Daniel Carrington, den sie verabscheut, keine Skrupel.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Menschlich (m舅nlich)\n", + /*143*/ "46 Jahre ? Monate\n", + /*144*/ "|Analytische Daten -\n\nChef der Nationalen Sicherheit. Es besteht eine Verbindung zu Cassandra De Vries, obwohl es eher nach einer Interessensgemeinschaft aussieht. Er wird tun, was Cassandra ihm sagt, da selbst seine dominante Pers�nlichkeit durch die von De Vries in den Schatten gestellt wird. Die Graue Eminenz hinter einigen der subversiven Elemente innerhalb der NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Der Caroll-Sapient (AI)\n", + /*147*/ "6 Monate\n", + /*148*/ "|Profil -\n\n Eine von dataDyne entwickelte k�nstliche Intelligenz mit einer Vorliebe f�r Fremdsprachen und Decodierung. Er war in der Lage, eigene Moral zu entwickeln, und konnte aufgrund seiner �berragenden Intelligenz die Pl舅e von dataDyne erahnen. Seine Stimme ist 舫゚erst pr艘ise moduliert, und simuliert den Charakter eines Akademikers.\n", + /*149*/ "Elvis\n", + /*150*/ "Maianer (m舅nlich)\n", + /*151*/ "320 Jahre\n", + /*152*/ "|Profil -\n\nEin Alien aus der Rasse der Maianer. Er ist der 'Protektor' (Bodyguard) des Maianischen Botschafters, der auf die Bitte von Carrington zur Erde reist. Protektoren sind im Umgang mit verschiedenen Waffen trainiert. Elvis ist terraphil. Er findet die Erde und alles, was mit ihr in Zusammenhang steht, ausgesprochen faszinierend.\n", + /*153*/ "Mr. Blond\n", + /*154*/ "Menschlich (m舅nlich)\n", + /*155*/ "Endzwanziger\n", + /*156*/ "|Profil -\n\n Ein hellblonder, menschlicher Mann. Sehr gro゚, tr臠t wei゚e Kleidung, meistens einen Regenmantel. Scheint hinter der Verschw�rung zu stecken, in die Cassandra und Trent verwickelt sind. Mehr ist nicht bekannt.\n", + /*157*/ "Mr. Blond\n", + /*158*/ "Skedar (verkleidet)\n", + /*159*/ "unbekannt\n", + /*160*/ "|Neuestes Profil -\n\nEs handelt sich um einen Skedar-Krieger, der durch eine holografische Projektion als hellblonder, junger Mann in den sp舩en Zwanzigern erscheint. Eine orale Modulationseinheit verleiht ihm eine pr艘ise, intelligente Stimme. Dieses Ger舩 ist �brigens ein hervorragendes Manipulations-Werkzeug der Skedar.\n", + /*161*/ "Der US-Pr舖ident\n", + /*162*/ "Menschlich (m舅nlich)\n", + /*163*/ "50 Jahre\n", + /*164*/ "|Profil -\n\nEin gebildeter, scharfsinniger Afro-Amerikaner, der st舅dig versucht, die beste Entscheidung zu finden. Ist allerdings von Leuten wie Trent Easton umgeben, den er unter Kontrolle zu haben glaubt, nachdem er untersagt hat, die Pelagic II an dataDyne zu vergeben. Ihn als 'lenkbar' zu bezeichnen, wie es die Mehrheit der politischen Kommentatoren ist, w舐e allerdings nichts anderes als ein Akt der Unfairness.\n", + /*165*/ "Maianer\n", + /*166*/ "Die Maianer sind eine au゚erirdische Rasse, die auf der Erde unter dem Namen 'die Grauen' bekannt sind. Sie beobachten die Erde schon seit langer Zeit. Der Menschheit gegen�ber sind sie wohlgesonnen, und erkennen gro゚es Potential in der Erdbev�lkerung. Ihre irdische Kontaktperson ist Daniel Carrington. Ein formeller politischer Kontakt muss aber erst eingeleitet werden.\n", + /*167*/ "Skedar-Krieger\n", + /*168*/ "Die Skedar sind eine kriegerische Rasse von Aliens, die schon seit Jahrhunderten gegen die Maianer k舂pfen. Erst k�rzlich haben sie einem Waffenstillstand zugestimmt. Da sie selbst sehr klein und schlangen臧nlich sind, benutzen sie zur Fortbewegung und im Kampf mechanische Armaturen. Sehr aggressiv! Sie haben Krieg zu einer Religion erhoben und sind extrem devot.\n", + /*169*/ "Hintergrund\n", + /*170*/ "Vor Millionen von Jahren wurde vom Volk der Cetaner ein gewaltiges au゚erirdisches Schlachtschiff auf dem Grunde des Pazifischen Ozeans versenkt. Auf dem Schiff befindet sich eine nicht erprobte Waffe, die theoretisch in der Lage ist, die nukleare Verbindung zwischen jeglichen Molek�len aufzuheben. Um etwaige Beobachter in dem Glauben zu lassen, das Schiff w舐e zerst�rt worden, wurde ein Satellit in das Heimatsystem der Cetaner geschickt. Denn in Wirklichkeit handelt es sich bei dem Schiff um einen lebenden Organismus...\n\nEine andere Rasse, die Maianer, entdeckt im Jahr 2000 das Leben auf der Erde. Sie erkennen zwar ein gewisses Potential in der menschlichen Rasse, beschlie゚en aber, die f�r sie primitiv wirkenden Menschen sich ohne ihre Einmischung entwickeln zu lassen.\nDie Maianer trafen im Jahr 1650 (Erdzeitrechnung) auf die Skedar. Es kommt zu einem Kampf, der sich zu einem langwierigen Krieg ausweitet. Nach Jahrhunderten des Kampfs entsteht ein unsicherer Frieden. Fanatische Skedar versuchen st舅dig, diesen Frieden durch terroristische Aktionen zu st�ren. Aber die Maianer lassen sich auf keine Kampfhandlungen ein.\n\nDie Maianer erkennen, dass aufgrund fortschreitender Technologien und gewissen '舫゚eren Einfl�ssen' immer mehr Krisenherde auf der Erde entstehen. Sie bef�rchten, dass noch mehr Unruhe entstehen k�nnte, wenn sie ihre Existenz offenbaren w�rden. Daher beschlie゚en sie, den Planeten weiter zu beobachten, bis die Menschen ein h�heres Entwicklungsstadium erreicht haben.\n\n1985 greift Daniel Carrington dem Plan der Maianer vor, indem er eines ihrer Schiffe kontaktiert, das die Erde vom Orbit aus beobachtet. Er hat einen Plan, der beiden Parteien von Nutzen sein k�nnte. Das Resultat w舐e eine schnellere Ann臧erung zwischen Menschen und Maianern. Die Maianer haben Vertrauen in Carrington und erlauben ihm, ihre Technologien auf der Erde einzuf�hren.\n\n2006 entdecken die fanatischen Skedar den Satelliten der Cetaner. Daraufhin suchen sie die Erde nach dem Schlachtschiff ab. Dabei setzen sie ihre wenig subtilen Methoden ein, zu denen auch die Entf�hrung von Menschen und die Verst�mmelung von Tieren geh�ren. Ihre Untersuchungsergebnisse weisen auf einen Ort im Pazifischen Ozean hin, wo sie das Schiff auch finden. Allerdings sind sie nicht in der Lage, es ohne Hilfe zu bergen.\n\nNun beginnen die Skedar selbst damit, die Erde zu erforschen. Sie erstellen eine Liste mit Firmen, die �ber die n�tigen Ressourcen verf�gen, um ihnen bei der Bergung behilflich zu sein. An der Spitze dieser Liste steht der Name dataDyne. Cassandra De Vries, der Vorstand der Firma, wird von den Skedar kontaktiert. Ihr wird ein Deal vorgeschlagen, der sich zu gut anh�rt, um wahr zu sein - und genauso ist es auch. Als Dank f�r die Bergungsarbeiten versprechen die Skedar, dass sie dataDyne mit gen�gend Technologien versorgen, um die Firma zum m臘htigsten Konzern des Planeten zu machen. Alles, was dataDyne tun muss, ist eine k�nstliche Intelligenz zu erschaffen. Sie sollte in der Lage sein, jeglichen Cetanischen Code knacken zu k�nnen. Keine leichte Aufgabe, aber durchaus im Bereich des M�glichen. Die Arbeiten beginnen.\n\nCassandra De Vries kontaktiert den Kopf der NSA, Trent Easton, und informiert ihn �ber alle Details. Er soll versuchen, ein Tiefsee-Forschungsschiff der Regierung zu leihen. Aber der Pr舖ident verweigert seine Zusage. Es gibt keine M�glichkeit das Schiff zu stehlen, ohne dass die Aufmerksamkeit der US-Regierung auf dataDyne gelenkt wird. Daher wird ein Plan ausgeheckt, demzufolge der Pr舖ident durch einen Klon ersetzt werden soll. Auf diese Weise w舐e die Kontrolle in den H舅den von Easton und De Vries. Au゚erdem w�rden dadurch noch einige Extra-Verg�nstigungen f�r die Verschw�rer herausspringen, nachdem die Operation der Skedar erst durchgef�hrt worden ist.\n\nAllerdings h舩ten die beiden nicht viel Zeit, sich mit ihrem Triumpf zu br�sten, denn die Skedar beabsichtigen, die Cetanische Waffe an der Erde zu testen, bevor sie damit gegen die Maianer vorgehen. Cassandra ist durch ihre Machtgier zu sehr geblendet, als dass sie diese Taktik durchschauen k�nnte. Leider betrifft dieses Verhalten auch Trent Easton, der ebenso durch Visionen von Luxus und Macht hindurch die Tatsachen nicht mehr erkennen kann.\n\nAber dataDyne hat etwas produziert, das durchaus in der Lage ist, diese Gefahr zu erkennen: Der Sapient, die k�nstliche Intelligenz, die daf�r vorgesehen war, die Zutrittscodes des Cetanischen Schiffs zu knacken. Als die Maschine wagt, ihre Bedenken zu 舫゚ern, veranlasst Cassandra De Vries, dass dem Sapienten seine Pers�nlichkeit entzogen werden soll. In einem Akt der Verzweiflung tritt die Maschine mit dem Carrington Institut in Kontakt. Unter dem Namen Dr. Caroll dringt ein Hilferuf an Daniel Carringtons Ohr...\n", + /*171*/ "Die Geschichte\n", + /*172*/ "Joanna Dark, eine frischgebackene Agentin, wird damit beauftragt, einen Wissenschaftler aus der Forschungsabteilung tief unter dem dataDyne-Geb舫de zu befreien. Ihr Erstaunen ist gro゚, als sie erkennt, dass es sich bei Dr. Caroll um eine KI handelt. Nichtsdestotrotz setzt sie ihre Mission fort, und bringt ihn/es in Sicherheit. W臧rend der Mission wird der Alarm ausgel�st, und Joanna muss sich bis ins oberste Stockwerk vork舂pfen, um dort von einem Fluchtschiff abgeholt zu werden.\n\ndataDyne erkennt in Daniel Carrington den Drahtzieher dieser Aktion. Zwei Tage sp舩er wird er in seiner eigenen Villa als Geisel genommen. Verlangt wird die Aush舅digung der KI im Austausch f�r Daniel Carringtons Leben. Was dataDyne nicht wei゚, ist die Tatsache, dass sich die KI bereits in der Villa befindet. Carrington wollte im Gespr臘h mit Dr. Caroll mehr �ber die von dataDyne geplanten Aktivit舩en erfahren. Joanna rettet Daniel, kann aber nicht verhindern, dass Dr. Caroll in die H舅de des Konzerns f舁lt. Allerdings konnte Carrington genug Information in Erfahrung bringen, um ein Team Maianischer Spezialisten auf die Erde zu bestellen.\n\nJoanna wird nach Chicago geschickt, um bei einem Meeting der Verschw�rer im G5-Building zu spionieren. Sie erf臧rt, dass Trent Easton, der Chef der NSA, ebenso in diese Konspiration verwickelt ist, wie ein seltsamer skandinavischer Mann, der offensichtlich der Kopf des ganzen Plots ist. Nachdem von Trent er�rtert worden ist, wie er gegen den Pr舖identen vorgehen m�chte, sendet Jo einen Hilferuf an das Institut. Allerdings erf臧rt sie, dass noch eine dringendere Aufgabe auf sie wartet.\n\nDas Spezialisten-Team wurde von den Verschw�rern abgefangen. Die ワberlebenden des Absturzes sowie die Tr�mmer der Maschine wurden in die Area 51 nach Nevada gebracht. Joanna wird dort abgesetzt, um mit einem anderen Agenten des Instituts Kontakt aufzunehmen. Zusammen sollen sie alle ワberlebenden und deren Ausr�stung in Sicherheit bringen. Nachdem es Joanna gelingt, ins medizinische Labor einzudringen, l�ftet sie das gr�゚te Geheimnis des Carrington Instituts: Bei den Verb�ndeten handelt es sich um Maianer. Aliens, die als Eie Grauen' bekannt sind. Der Au゚erirdische, den sie retten kann, wird Elvis genannt. Er war ein Bodyguard des Maianischen Botschafters, der das Spezialistenteam anf�hren sollte.\n\nNachdem es Joanna gelungen ist, den einzigen ワberlebenden der Maianischen Delegation zu retten, wendet sie sich wieder dem Pr舖identen und seiner Bedrohung durch dataDyne zu. Sie gibt sich als Crew-Mitglied aus, um in die Basis zu gelangen, wo die Air Force One stationiert ist. Es gelingt ihr auch, an Bord zu gelangen. W臧rend des Flugs treten Trent und der getarnte Skedar in Aktion. Aber wiederum gelingt es Joanna, beide aufzuhalten. W臧rend Trents Leute das Flugzeug nach dem Pr舖identen absuchen, wird dieser von Joanna zu einer Fluchtkapsel gebracht. Trents Plan w舐e gewesen, den gl�cklosen Politiker an Bord eines Skedar-UFO zu bringen, das an der Air Force One angedockt hat. Jo gelingt es zwar, die Halterung zu besch臈igen, sie schafft es aber nicht, sie zu zerst�ren. Die Agentin verst舅digt Elvis, der einen Kamikaze-Angriff auf das UFO durchf�hrt. Alle drei Vehikel st�rzen �ber Alaska ab. Die Fluchtkapsel kann die AF1 aber noch verlassen.\n\nAls Jo erwacht und versucht, das Insitut zu erreichen, muss sie feststellen, dass ihre ワbertragung durch ein St�rsignal der Skedar unterbrochen wird. Sie macht sich auf, um Elvis und den Pr舖identen zu finden. Dabei trifft sie auf getarnte Skedar-Trupps, die nach ihr suchen. Sie folgt einem dieser Trupps bis zu einem Skedar-Schiff, wo sie einen Klon des Pr舖identen findet. Joanna Dark zerst�rt den Klon, deaktiviert das St�rsignal und ruft die Kavallerie. Einmal mehr wurden die dunklen Machenschaften der Skedar vereitelt, der Pr舖ident wurde gerettet, und Trent wird von den Skedar f�r seine Inkompetenz grausam bestraft.\n\ndataDyne und die Skedar geben nun nichts mehr auf verdeckte Operationen. Sie stehlen das Tiefsee-Forschungsschiff 'Pelagic II' und machen sich auf den Weg zur Absturzstelle des Cetanischen Raumschiffs. Joanna und Elvis unterbrechen die Aktion und finden heraus, worum es ihren Gegnern eigentlich geht. Anschlie゚end gelangen sie mit einem Tauchboot zum Grund des Meeres und sehen zum ersten Mal das au゚erirdische Schlachtschiff. Das Team betritt das Schiff durch den Eingang, der von den Skedar erschaffen wurde und treffen auf einen leblosen Skedar. Offenbar scheint au゚er ihnen noch jemand an Bord zu sein. Nach zahllosen K舂pfen gegen Skedar und Cetaner, erreichen Joanna und Elvis das Herz des Schiffs. Dort angekommen finden sie die KI, die einst Dr. Caroll war. Nachdem seine Pers�nlichkeit wieder hergestellt wurde, dr舅gt er Joanna und Elvis, das Schiff zu verlassen, da er es endg�ltig zerst�ren m�chte.\n\nZur�ck im Carrington Institut bereitet sich Joanna f�r einen Empfang im Wei゚en Haus vor, als sich die Ereignisse pl�tzlich �berst�rzen. Die �berlebenden Skedar richten ihren Zorn nun gegen jene Personen, die sie f�r das Scheitern ihrer Mission verantwortlich machen. Joanna durchk舂mt das Institut, um so viele Angestellte wie m�glich zu retten. W臧renddessen attackieren die Skedar alle Teile des Geb舫des. Der Mehrheit der anwesenden Personen gelingt die Flucht. Joanna jedoch wird bewusstlos geschlagen, bevor sie sich in Sicherheit bringen kann.\n\nAls sie das Bewusstsein wiedererlangt, befindet sich Joanna in einer Zelle an Bord eines Skedar-Schlachtschiffs. Auch Cassandra De Vries hat das Schicksal ereilt. Allerdings stirbt der Kopf von dataDyne bei dem Versuch, ein Ablenkungsman�ver zu starten, um Joanna die Flucht zu erm�glichen. Jo gelingt es, die Schutzschilde zu deaktivieren. Elvis erscheint mit einigen Freunden, und eine fulminante 'Party' beginnt.\n\nDas gekaperte Schiff gelangt in den Orbit �ber dem Kriegsschrein der Skedar. Elvis kann seinen Augen nicht trauen, da es den Maianern niemals gelungen ist, diesen heiligen Ort der Skedar zu finden. Wird der Schrein zerst�rt, w舐e dies auch ein harter Schlag gegen die Moral der Skedar. Auf diese Weise k�nnte ein anhaltender Frieden, anstatt eines unsicheren Waffenstillstands erzielt werden. Jo macht sich auf die Suche nach dem Anf�hrer der Skedar, w臧rend Elvis die Maianische Flotte zu Hilfe ruft.\n\nLetztendlich liegt der Schrein in Tr�mmern. Elvis bittet um eine Unterbrechung des Bombardements, um nach Joanna zu suchen. Gl�cklicherweise ist sie am Leben, begraben unter Schutt und Asche. Allerdings h舁t noch ein Skedar ihren Fu゚ umklammert. Elvis gibt ihr eine Waffe, um dieses letzte Hindernis zu beseitigen. Der Schrein wurde zerst�rt, die Verschw�rung wurde gestoppt, und beide k�nnen ruhigen Gewissens in den Orbit zur�ckkehren.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "Die monolithische Firma, zu der dataDyne geworden ist, begann als Systemprogrammierer f�r k�nstliche Intelligenzen. Als klar wurde, dass die Firma ihr Haupteinkommen durch die Zusammenarbeit mit dem Milit舐 bezieht, begann eine junge, aufstrebende Managerin namens Cassandra De Vries Gesch臟te mit Waffenherstellern abzuwickeln. Angebote von Daniel Carrington bez�glich einer Zusammenarbeit mit dem Institut im Bereich der Quantentechnik, lehnte sie stets ab. Nach der Fusion mehrerer Firmen schossen die Profite in astronomische H�hen. Nach einem Monat stand ein Vertrag mit der Regierung zur Entwicklung von Waffen. Ein hoher Prozentsatz des Ertrags wurde der Entwicklung von KI-Systemen zugef�hrt. Wie sich zeigt, mit hervorragenden Resultaten.\n", + /*175*/ "Carrington Institut\n", + /*176*/ "Als Pfuscher verschrien, schaffte es Daniel Carrington, die erste Anti-Grav-Technologie zu entwickeln. Die dadurch erhaltenen Eink�nfte trugen dazu bei, das Carrington Institut aufzubauen, eine hochtechnisierte Denkfabrik mitten in den USA. Das Institut ist auch die Ausbildungsst舩te f�r Agenten, die in alle L舅der der Welt entsandt werden, um die Fortschritte verschiedener Technologien zu verfolgen. Diese ワberwachungsfunktion hat, schon mehrfach Missbrauch verhindert.\n", + /*177*/ "Beschreibung\n- Eine kleine, ferngesteuerte Kamera f�r verdeckte Untersuchungen. Ausger�stet f�r spektroskopische Holografie. ヨffnet T�ren durch Projektion von K�rperw舐me.\n\nTraining\n- Holgrafieren Sie das Terminal des Hackers im Raum nebenan.\n\nBedienung\n- Dr�cken Sie den Z-Trigger um zu holografieren. Durch Dr�cken des B-Knopfs werden T�ren ge�ffnet. Dr�cken Sie die R-Taste, um sich umzusehen.\n", + /*178*/ "Beschreibung\n- Verst舐kt Licht, um die Umgebung besser wahrnehmen zu k�nnen. Lebensformen werden hervorgehoben. Unter normaler Beleuchtung ist die Wahrnehmung �berlastet.\n\nTraining\n- Finden Sie den Lichtschalter im Dunkeln und bet舩igen Sie ihn.\n\nBedienung\n- W臧len Sie das Nachtsichtger舩 aus Ihrem Inventar. W臧len Sie es nochmals, um es zu deaktivieren.\n", + /*179*/ "Beschreibung\n\n- Vorrichtung um Codes zu knacken. Wird an den jeweiligen Kontrollen angebracht, und geht alle Varianten durch, bis das Schloss ge�ffnet wird.\n\nTraining\n- Setzen Sie den Decoder an der Konsole neben der T�r ein, um sie zu �ffnen.\n\nBedienung\n- Stellen Sie sich neben die Konsole und dr�cken Sie den B-Knopf, nachdem Sie den Decoder ausgew臧lt haben.\n", + /*180*/ "Beschreibung\n\n- Dient dazu, durch feste Objekte zu sehen. Macht Dinge sichtbar, die das Nachtsichtger舩 und die IR-Brillen nicht erfassen k�nnen.\n\nTraining\n- Suchen Sie mit dem R�ntgen-Scanner die zwei versteckten Schalter, und schalten Sie mit ihnen die Laser ab.\n\nBedienung\n- W臧len Sie den Scanner aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*181*/ "Beschreibung\n\n- Verkleiden Sie sich, um nicht erkannt zu werden. Achten Sie aber darauf, nicht von einem scharfsinnigen Gegner demaskiert zu werden.\n\nTraining\n- Grimshaw hat eine Tarnkappe, die mal zum 'Service' m�sste. Gehen Sie zu ihm und 'erlangen' Sie sie.\n\nBedienung\n- Um die Verkleidung zu tragen, w臧len Sie sie aus Ihrem Inventar.\n", + /*182*/ "Beschreibung\n\n- Verwandelt thermische Daten in sichtbare Bilder. Kann auch in der Dunkelheit benutzt werden. Zeigt auch Anomalien, wie versteckte T�ren und br�chige W舅de.\n\nTraining\n- Aktivieren Sie den Scanner, finden Sie die T�r und �ffnen Sie sie.\n\nBedienung\n- W臧len Sie den Scanner aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*183*/ "Beschreibung\n- Ortet ein bestimmtes Objekt auf einer Radar-Karte. Zeigt auch die relative Lage und Entfernung.\n\nTraining\n- Aktivieren Sie den Tracker und folgen Sie der Signatur, um den Gegenstand zu finden.\n\nBedienung\n- W臧len Sie den Tracker aus Ihrem Inventar. W臧len Sie ihn nochmals, um ihn zu deaktivieren.\n", + /*184*/ "Beschreibung\n- Unterbricht das sichtbare Lichtspektrum rund um den Tr臠er. Erschafft einen cham舁eon臧nlichen Effekt. Das Feld bricht zusammen, wenn der Tr臠er eine Waffe abfeuert.\n\nTraining\n- Aktivieren Sie die Tarnkappe und gehen Sie zu Carrington, um ihn zu �berraschen!\n\nBedienung\n- W臧len Sie die Tarnkappe aus Ihrem Inventar. W臧len Sie sie nochmals, um sie zu deaktivieren.\n", + /*185*/ "Beschreibung\n- Sendet ein st舅dig wechselndes Signal, um jegliche elektronische Kommunikation zu st�ren. Muss direkt am Objekt platziert werden.\n\nTraining\n- Werfen Sie die ECM-Mine an den Schaltblock hinter der versteckten T�r.\n\nBedienung\n- Dr�cken Sie den Z-Trigger, um die Mine zu werfen. Halten Sie den R-Knopf gedr�ckt und zielen Sie mit dem analogen 3D-Stick.\n", + /*186*/ "Beschreibung\n- Stellt eine Verbindung zwischen dem Agenten und den Hackern des Instituts her, die dann Daten kopieren oder elektronisch gesicherte Schl�sser knacken k�nnen.\n\nTraining\n- Hacken Sie sich mit dem Data Uplink in das Terminal in der Ecke, um eine geheime T�r zu �ffnen.\n\nBedienung\n- Stellen Sie sich neben das Terminal und dr�cken Sie den B-Knopf, nachdem Sie den Uplink ausgew臧lt haben.\n", + /*187*/ "SCHIESSEN\n Dr�cken Sie den Z-Trigger, um eine Waffe abzufeuern.\n", + /*188*/ "AUTO RELOAD\n Lassen Sie den Z-Trigger los, wenn Sie keine Munition mehr haben.\n", + /*189*/ "MANUELLER RELOAD\n Dr�cken Sie den B-Knopf, um manuell nachzuladen.\n", + /*190*/ "Zielen: Halten Sie die R-Taste gedr�ckt, um den Ziel-Modus zu aktivieren.\n", + /*191*/ "Justieren Sie Ihr Visier, indem Sie den analogen 3D-Stick bewegen.\n", + /*192*/ "AUTO FEUER\n Halten Sie den Z-Trigger gedr�ckt, um automatisch zu feuern.\n", + /*193*/ "ZIELHヨHE\n Dr�cken Sie die C-Kn�pfe oben oder unten, um die Sicht anzupassen.\n", + /*194*/ "ZOOM\n Halten sie die R-Taste gedr�ckt, um den Zoom-Modus zu aktivieren.\n", + /*195*/ "SCHNELLFEUER\n Dr�cken Sie den Z-Knopf in rascher Abfolge, um schneller zu feuern.\n", + /*196*/ "Carrington Institut\0|Basis der Operationen\n", + /*197*/ "Lucerne Tower\0|Globales Hauptquartier\n", + /*198*/ "Laboratorgeschoss\0|Unterirdisches Forschungslabor\n", + /*199*/ "Carrington Villa\0|Private Residenz\n", + /*200*/ "Chicago\0|Die dunklen Gassen der Stadt\n", + /*201*/ "G5-Building\0|Deckmantel der dataDyne Corporation\n", + /*202*/ "Area 51\0|Nahe dem Groom Dry Lake, Nevada\n", + /*203*/ "St�tzpunkt Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|Das Flugzeug des Pr舖identen\n", + /*205*/ "Absturzstelle\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Tiefsee-Forschungsschiff\n", + /*207*/ "Cetanisches Schiff\0|Das gr�゚te au゚erirdische Schiff\n", + /*208*/ "Skedar-Schiff\0|Raumfschiff f�r Truppentransporte\n", + /*209*/ "Heimat der Skedar\0|Der Planet des Kriegs-Schreins\n", + /*210*/ "Jumpship\0|Agiler Truppentransporter\n", + /*211*/ "HoverCrate\0|Antigraviations-Vorrichtung\n", + /*212*/ "HoverBike\0|Niedrigfliegendes Vehikel\n", + /*213*/ "Reinigungs-Roboter\0|Dein hilfreicher kleiner Freund\n", + /*214*/ "Hovercopter\0|Urbanes Gunship\n", + /*215*/ "G5-Roboter\0|Urbaner Kampf-Droid\n", + /*216*/ "A51 Interceptor\0|Robotische Abfang-Einheit\n", + /*217*/ "Maianisches Schiff\0|Sp臧- und Patrouillen-Schiff\n", + /*218*/ "Skedar-Shuttle\0|Truppen-Landungsschiff\n", + /*219*/ "Das Instituts-Geb舫de beinhaltet viele verschiedene Bereiche: B�ros und Laboratorien, Workshops und Hangars. Da es von der Au゚enwelt relativ isoliert ist, k�nnen die Operationen leichter verdeckt werden.\n", + /*220*/ "Mitten im Gesch臟tsviertel hebt sich der dataDyne-Wolkenkratzer durch seine enorme Gr�゚e von der Umgebung ab.\n", + /*221*/ "Die schwer bewachten, gut versteckten Labors beinhalten den Schl�ssel zu dataDynes Zukunft. In ihnen arbeiten Techniker an streng geheimen Projekten, die dataDyne noch weiter nach oben bringen sollen.\n", + /*222*/ "Daniel Carringtons Residenz ist quasi sein Fluchtort vor dem Stress innerhalb des Instituts. Neben einem Observatorium verf�gt die Villa �ber einen Windkraft-Generator und einen gut ausgestatteten Weinkeller.\n", + /*223*/ "Ein schmutziger, verkommener Stadtteil Chicagos, abgeschnitten vom Bodenverkehr. Hier hat die G5-Corporation ihr Hauptquartier.\n", + /*224*/ "Im G5-Building befindet sich ein Meetingraum, der durch Anti-Aufnahme-Ger舩e gesch�tzt wird. Dies ist f�r dataDyne der sicherste Ort, um vertrauliche Pl舅e zu besprechen.\n", + /*225*/ "Diese Sektion des als Area 51 bekannten Luftwaffenst�tzpunktes befindet sich nahe des Groom Dry Lake. Helipads und Kommunikationst�rme lassen R�ckschl�sse auf die Gr�゚e des unterirdischen Komplexes zu.\n", + /*226*/ "Eine von mehreren Luftbasen, die als Etappenziele der Air Force One dienen. Typischerweise befindet sich die Basis in einer sehr unwirtlichen Umgebung, gesch�tzt vor nicht autorisierten Augen.\n", + /*227*/ "Diese spezielle Air Force One wurde f�r kalte Klimata optimiert. Sehr n�tzlich, wenn sie in Nord-Alaska eingesetzt wird. Die Destination ist Oslo, Norwegen.\n", + /*228*/ "Das abgeschossene Flugzeug kam in einem felsigen, eisbedeckten Landstrich im Arktischen Kreis zu einem abrupten Stillstand.\n", + /*229*/ "Die Pelagic II befindet sich im Besitz der US-Regierung. Das Schiff ist in der Lage, Tiefsee-Operationen unter allen meteorologischen Bedingungen durchzuf�hren. Dies ist das einzige Schiff seiner Art.\n", + /*230*/ "Ein riesenhaftes Schiff extraterrestrischer Herkunft, das schon seit Millionen von Jahren auf dem Meeresgrund liegt.\n", + /*231*/ "Ein interplanetares Schiff, das Skedar-Krieger zu ihrem Einsatzort bringt. Teil der stark reduzierten Skedar-Kampfflotte.\n", + /*232*/ "Ein sehr trockener, von Erdbeben, Sandst�rmen und Hurricanes zerfurchter Planet. Teil eines komplexen Sonnensystems, in dessen Zentrum sich drei Sonnen befinden.\n", + /*233*/ "Ein kleines, schnelles und gut man�vrierbares Flugger舩. Geeignet, um Agenten in urbanen Gebieten abzusetzen. Kann sowohl computergesteuert, als auch ferngesteuert werden. Bietet Platz f�r bis zu vier Agenten.\n", + /*234*/ "Ein Antigravitations-System zur Unterst�tzung bei Verladearbeiten. Wird an der Seite einer Kiste angebracht. Ein AG-Feld hebt die Kiste an, und hebt ein wenig der Tr臠heit auf.\n", + /*235*/ "Eine niedrigfliegende Patrouillen-Einheit. Setzt ein kleines AG-Ger舩 ein, um zu schweben. Der Antrieb erfolgt �ber zwei starke Turbinen.\n", + /*236*/ "H舁t alles rein und sauber. Hat Zugang zu allen Bereichen eines Geb舫des. Es wird geraten, diese Roboter nicht zu besch臈igen, da sie teilweise einen alternativen Zugang zu stark bewachten R舫men erm�glichen.\n", + /*237*/ "Ein urbanes Patrouillen-Vehikel. Die Besatzung besteht aus zwei Mann, bewaffnet mit einer Vulcan-Kanone und zwei Raketenwerfern. Kann durchaus durch MG-Feuer oder einer gut gezielten Rakete abgeschossen werden.\n", + /*238*/ "Ein Kampfroboter f�r urbane Eins舩ze. Setzt AG-Technik ein, um zu schweben. Schwer bewaffnet und gepanzert. Wird meist eingesetzt, um unwillkommene G舖te fernzuhalten. Frei nach dem Motto: Zuerst schie゚en, dann fragen.\n", + /*239*/ "Eine robotische Variante des Hoverbike, verf�gt �ber st舐kere AG-Technik und Turbinen. Erreicht alle Geschwindigkeiten von Schrittgeschwindigkeit bis Mach 2. Obwohl gut bewaffnet, liegt sein Vorteil in der Man�vrierbarkeit.\n", + /*240*/ "Designed f�r einen Maianischen Piloten. Ein Passagier w�rde sich sehr eingeengt f�hlen - ein menschlicher Passagier noch mehr!\n", + /*241*/ "Kann bis zu zehn voll bewaffnete und ausger�stete Skedar transportieren. Unsichtbar f�r konventionelles Radar. Sendet starke St�rsignale �ber eine weite Entfernung aus, um Kommunikation und Erfassung unm�glich zu machen.\n", + /*242*/ "Beschreibung\n- Ein guter Agent bemerkt alles um ihn herum.\n\nTraining\n- Untersuchen Sie alle Objekte, indem Sie sie betrachten.\n\nBedienung\n-nach oben schauen - Dr�cken Sie den C-Knopf unten\n-nach unten schauen - Dr�cken Sie den C-Knopf oben.\n-Individuelle Sicht - Halten Sie die R-Taste gedr�ckt und ver舅dern sie die Sicht mit dem analogen 3D-Stick.\n", + /*243*/ "Beschreibung\n- Sidesteps und Strafing k�nnen Ihnen aus der Patsche helfen.\n\nTraining\n- Bet舩igen Sie alle Schalter. Sie m�ssen schnell sein, da sich die Schalter rasch zur�cksetzen.\n\nBedienung\n- Sidestep links - Dr�cken Sie den C-Knopf links.\n- Sidestep rechts - Dr�cken Sie den C-Knopf rechts.\n\n", + /*244*/ "Beschreibung\n- Durch Ducken und Hocken k�nnen Sie neue Bereiche finden.\n\nTraining\n- Arbeiten Sie sich an den Hindernissen vorbei, und bet舩igen Sie die Schalter.\n\nBedienung\n- Ducken - Halten Sie die R-Taste gedr�ckt und dr�cken Sie den C-Knopf unten.\n- Hocken - Halten Sie beim Ducken den C-Knopf unten gedr�ckt.\n- Aufstehen - R-Taste\n\n", + /*245*/ "Beschreibung\n- Ein unbewaffneter Kampf gegen mehrere Gegner kann mitunter sehr schwierig sein.\n\nTraining\n- Schlagen Sie alle Gegner KO, ohne selbst getroffen zu werden.\n\nBedienung\n- Schlag - Dr�cken Sie den Z-Trigger in schneller Abfolge, um dem Gegner mehrere Schl臠e zu verpassen.\n\n", + /*246*/ "Beschreibung\n- Wenn Sie einen Gegner entwaffnen, bringt Ihnen das vielleicht eine neue Waffe.\n\nTraining\n- Entwaffen Sie alle Gegner, ohne selbst getroffen zu werden.\n\nBedienung\n- Entwaffnen - Halten sie den B-Knopf gedr�ckt und dr�cken Sie den Z-Trigger, um einen Gegner zu entwaffnen.\n- KO-Schlag - Schlagen Sie einen unachtsamen Gegner von hinten nieder.\n", + /*247*/ "Beschreibung\n- Unbewaffneter Kampf gegen mehrere Gegner.\n\nTraining\n- Besiegen Sie alle unbewaffneten Gegner, ohne selbst getroffen zu werden.\n\n", + /*248*/ "Beschreibung\n- Unbewaffneter Kampf gegen bewaffnete und unbewaffnete Gegner.\n\nTraining\n- Besiegen Sie alle bewaffneten Gegner, ohne selbst getroffen zu werden.\n\n", + /*249*/ "Nutzen Sie den Zielmodus, um gr�゚ere Pr艘ision und Bewegungsfreiheit zu erlangen, wenn Sie sich umsehen.\n", + /*250*/ "ワberlegen Sie sich, wohin Sie gehen wollen, bevor sie loslegen. Stellen Sie sich so auf, dass Sie ein Minimum an Bewegung aufbringen m�ssen, wenn Sie sich zwischen den Zielen bewegen.\n", + /*251*/ "Wenn Sie sich ducken, erreichen Sie Orte, die f�r Sie ansonsten unzug舅glich sind. Aber vergessen Sie nicht, dass Sie sich in aufrechter Haltung schneller bewegen k�nnen. Ducken Sie sich nur, wenn es nicht anders geht.\n", + /*252*/ "Einen Gegner von hinten zu attackieren ist zwar nicht ehrenhaft, aber es ist wesentlich leichter, ihn auszuschalten. Verringern Sie die Distanz zum Gegner nur, wenn Sie m�ssen. Halten Sie sich f�r einen raschen R�ckzug bereit, wenn der Gegner seinerseits zum Angriff �bergeht.\n", + /*253*/ "Bleiben Sie nur solange in der N臧e des Gegners, bis Sie ihn entwaffnet haben. Gehen Sie anschlie゚end au゚er Reichweite und setzen Sie Ihre neue Waffe ein.\n", + /*254*/ "Stehen Sie nicht als lebende Zielscheibe herum. Fokusieren Sie sich nicht auf einen Gegner, versuchen Sie herauszufinden, woher er kommt. Wenn Sie die anderen Gegner nicht sehen k�nnen, bewegen Sie sich weiter, bis Sie die anderen finden.\n", + /*255*/ "Wenn Sie glauben, Ihre waffenlosen Kampftechniken voll im Griff zu haben, dann greifen Sie die bewaffneten Gegner an. Setzen Sie anschlie゚end ihre eigenen Waffen gegen sie ein, bevor sie Ihnen zu nahe kommen.\n", + /*256*/ "Nutzen Sie den Zielmodus, um gr�゚ere Pr艘ision und Bewegungsfreiheit zu erlangen, wenn Sie sich umsehen.\n", + /*257*/ "Sidesteps und Strafing k�nnen Ihnen aus der Patsche helfen.\n", + /*258*/ "Wenn Sie sich ducken, erreichen Sie Orte, die f�r Sie ansonsten unzug舅glich sind. Aber vergessen Sie nicht, dass Sie sich in aufrechter Haltung schneller bewegen k�nnen. Ducken Sie sich nur, wenn es nicht anders geht.\n", + /*259*/ "Einen Gegner von hinten zu attackieren ist zwar nicht ehrenhaft, aber es ist wesentlich leichter, ihn auszuschalten. Verringern Sie die Distanz zum Gegner nur, wenn Sie m�ssen. Halten Sie sich f�r einen raschen R�ckzug bereit, wenn der Gegner seinerseits zum Angriff �bergeht.\n", + /*260*/ "Bleiben Sie nur solange in der N臧e des Gegners, bis Sie ihn entwaffnet haben. Gehen Sie anschlie゚end au゚er Reichweite und setzen Sie Ihre neue Waffe ein.\n", + /*261*/ "Stehen Sie nicht als lebende Zielscheibe herum. Fokusieren Sie sich nicht auf einen Gegner, versuchen Sie herauszufinden, woher er kommt. Wenn Sie die anderen Gegner nicht sehen k�nnen, bewegen Sie sich weiter, bis Sie die anderen finden.\n", + /*262*/ "Wenn Sie glauben, Ihre waffenlosen Kampftechniken voll im Griff zu haben, dann greifen Sie die bewaffneten Gegner an. Setzen Sie anschlie゚end ihre eigenen Waffen gegen sie ein, bevor sie Ihnen zu nahe kommen.\n", + /*263*/ "Behalten Sie das jeweilige Objekt, an dem Sie das Data Uplink-Ger舩 anbringen, stets im Blickfeld. Passen Sie auf, dass die Verbindung nicht unterbrochen wird.\n", + /*264*/ "Stellen Sie sicher, dass die Mine am richtigen Ort landet, indem Sie so nahe ans Ziel herangehen, wie m�glich. Adjustieren Sie Ihr Ziel mit den C-Kn�pfen oder gehen Sie in den Ziel-Modus.\n", + /*265*/ "Der CamSpy kann schwierig zu steuern sein. Lassen Sie sich Zeit.\n", + /*266*/ "N�tzlich im Kampf, aber achten Sie auf ワberladung.\n", + /*267*/ "Wenn Sie Probleme mit der Befestigung des Decoders haben, stellen Sie sich n臧er ans Zielobjekt.\n", + /*268*/ "Der Tracker gibt nur die Richtung und relative H�he an. Er verf�gt �ber keine Kartenfunktion, die Sie direkt zum Ziel f�hrt. Achten Sie auf Ihre Umgebung und untersuchen Sie alles akribisch genau.\n", + /*269*/ "Der Visor verengt ihre periphere Sicht, was in Kampfsituationen zu Problemen f�hren kann. Sch舩zen Sie Ihre Situation richtig ein, bevor Sie den Scanner einsetzen.\n", + /*270*/ "Setzen Sie diese Vorrichtung zum falschen Zeitpunkt ein, bringen Sie sich mitunter in Lebensgefahr. Die Sichtweite ist stark eingeschr舅kt, setzen Sie daher dieses Ger舩 nur im Bedarfsfall ein.\n", + /*271*/ "Eine �berzeugende Verkleidung besteht nicht nur aus Kleidern, sondern auch aus dem Verhalten des Tr臠ers. Benehmen Sie sich entsprechend dem Charakter der Person, die Sie vorgeben zu sein.\n", + /*272*/ "Setzen Sie die Tarnkappe nur ein, wenn es sich auch lohnt. Energiesparen ist auch hier 舫゚erst wichtig.\n", + /*273*/ "Behalten Sie das jeweilige Objekt, an dem Sie das Data Uplink-Ger舩 anbringen, stets im Blickfeld. Passen Sie auf, dass die Verbindung nicht unterbrochen wird.\n", + /*274*/ "Stellen Sie sicher, dass die Mine am richtigen Ort landet, indem Sie so nahe ans Ziel herangehen, wie m�glich. Adjustieren Sie Ihr Ziel mit den C-Kn�pfen oder gehen Sie in den Ziel-Modus.\n", + /*275*/ "Der CamSpy ist nicht unsichtbar. Er k�nnte entdeckt werden, also Vorsicht, wenn Sie in belebtem Gebiet operieren. Vergessen Sie nicht, dass der CamSpy an dem Ort bleibt, an dem Sie ihn abgelegt haben.\n", + /*276*/ "N�tzlich im Kampf, aber achten Sie auf ワberladung. Versuchen Sie, die Situation abzusch舩zen, und reagieren Sie, bevor es der Gegner tut.\n", + /*277*/ "Wenn Sie Probleme mit der Befestigung des Decoders haben, stellen Sie sich n臧er ans Zielobjekt.\n", + /*278*/ "Der Tracker gibt nur die Richtung und relative H�he an. Er verf�gt �ber keine Kartenfunktion, die Sie direkt zum Ziel f�hrt. Achten Sie auf Ihre Umgebung und untersuchen Sie alles akribisch genau.\n", + /*279*/ "Der Visor verengt Ihre periphere Sicht, was in Kampfsituationen zu Problemen f�hren kann. Sch舩zen Sie Ihre Situation richtig ein, bevor Sie den Scanner einsetzen.\n", + /*280*/ "Setzen Sie diese Vorrichtung zum falschen Zeitpunkt ein, bringen Sie sich mitunter in Lebensgefahr. Die Sichtweite ist stark eingeschr舅kt, daher setzen Sie dieses Ger舩 nur im Bedarfsfall ein.\n", + /*281*/ "Eine �berzeugende Verkleidung besteht nicht nur aus Kleidern, sondern auch aus dem Verhalten des Tr臠ers. Benehmen Sie sich entsprechend dem Charakter der Person, die Sie vorgeben zu sein.\n", + /*282*/ "Setzen Sie die Tarnkappe nur ein, wenn es sich auch lohnt. Energiesparen ist auch hier 舫゚erst wichtig. Vermeiden Sie es, eine Waffe abzufeuern, bevor Sie sich nicht 100 %ig sicher sind, einen Treffer zu landen.\n", + /*283*/ "Die Falcon 2 ist eine sehr genaue Handfeuerwaffe. Jeden Fehlschuss verantworten Sie daher selbst. Die Sekund舐-Funktion ist der Schlag mit der Waffe und somit am Schie゚stand nutzlos.\n", + /*284*/ "Zur Erh�hung der Genauigkeit wurde ein Zielfernrohr an der Waffe montiert. Ebenso wie bei der nicht modifizierten Version, ist die Sekund舐-Funktion am Schie゚stand leider nutzlos.\n", + /*285*/ "Die schallged舂pfte Version der Falcon 2 eignet sich hervorragend dazu, gegen�ber Ihren Gegnern den ワberraschungsmoment zu nutzen. Testen Sie Ihre Genauigkeit, um sicherzugehen, keine Chance zu verpassen.\n", + /*286*/ "Die MagSec 4 stellt Feuerkraft in den Vordergrund. Dies zeigt sich speziell im Dreifach-Schu゚ Sekund舐-Modus. Der einzige Nachteil ist das kleine Magazin.\n", + /*287*/ "Eine typische Skedar-Waffe, brutal und kraftvoll. Wenn Sie bereit sind, ein wenig mehr Munition zu opfern, k�nnen Sie den Schu゚ um ein Vielfaches verst舐ken.\n", + /*288*/ "Diese vielseitige Pistole hat zwei verschiedene Feuer-Modi. Ein Standard-Schuss, oder ein Explosiv-Geschoss. Die Maianischen Ingenieure haben es geschafft, diese Funktion nicht auf Kosten der Munition, sondern der Feuerrate zu integrieren.\n", + /*289*/ "Der Schl�ssel zur DY357 ist das Wissen, wann nachzuladen ist. Ein sechs Schuss umfassendes Magazin erfordert Ihre Aufmerksamkeit. Das Gewicht der Waffe kann sich als n�tzlich erweisen, wenn Sie jemanden damit niederschlagen.\n", + /*290*/ "Trent Easton sucht immer nach dem gewissen Etwas, und diese Waffe ist keine Ausnahme. Das gleiche gilt f�r die Kugeln. Sind sie ins Ziel eingedrungen, zerbersten sie in tausend St�cke.\n", + /*291*/ "Ein verl舖sliches und effektives Maschinengewehr. Es steht wohl fest, warum diese Waffe der dataDyne-Bestseller der letzten zwei Jahre ist. Dabei ist die Sekund舐-Funktion noch gar nicht mit in Betracht gezogen. Das Zielauswahl-System ist ein exzellentes Feature, dass Ihnen viel トrger ersparen kann.\n", + /*292*/ "Das Cyclone-Maschinengewehr wurde speziell daf�r designed, NICHT genau zu sein. Sie sollten trotzdem ausgiebig damit trainieren. Die weite Streuung der Kugeln eignet sich hervorragend, Feuerschutz zu geben.\n", + /*293*/ "Dieses Maschinengewehr entsprang Maianischer Flexibilit舩 und verf�gt �ber eine interessante Sekund舐-Funktion: ein Hochgeschwindigkeits-Schuss, der feste Objekte leicht durchdringt. In diesem Modus wird die Feuerrate nat�rlich reduziert, um den Mechanismus zu schonen.\n", + /*294*/ "Die RC-P120 verwendet spezielle Mineral-Kugeln, gepaart mit hoher Feuerrate und einem gro゚en Magazin. Die perfekte Waffe im Einsatz gegen die Skedar. Die Kugeln k�nnen auch als Energielieferant f�r die integrierte Tarnfuktion eingesetzt werden. Das Training wurde diesem Umstand angepasst.\n", + /*295*/ "Die Waffe kann nicht nur als Laptop getarnt werden, als Sekund舐-Funktion kann sie auch als Selbstschussanlage an der entsprechenden Postion installiert werden.\n", + /*296*/ "Dieses Modell wurde von dataDyne erfolgreich im US-Milit舐 eingef�hrt. In ワbereinstimmung mit dataDynes Tendenz, den Leuten b�se ワberraschungen zu bereiten, wurde dem Basismodell eine Ann臧erungs-Mine eingebaut. Wird der Sekund舐-Modus aktiviert, bedeutet das, dass die Waffe fortgeworfen werden muss.\n", + /*297*/ "So weit wir es beurteilen k�nnen, verf�gt die Waffe als Sekund舐-Funktion �ber einen Sensor, der m�gliche Gefahrenquellen ortet und anzeigt. Obwohl die Waffe sehr stark ist, verf�gt das Magazin �ber ein nur kleines Fassungsverm�gen. \n", + /*298*/ "Der erste Versuch des Instituts, eine unterst�tzende Zweitwaffe zu kreieren, resultierte in diesem Modell. Der Sekund舐-Modus ist ein permanenter Zoom.\n", + /*299*/ "Die schwerere Variante des Dragon. Die Ann臧erungsmine wurde durch einen kleinen Granatwerfer ersetzt. Im US-Milit舐 hat diese Waffe klarerweise gro゚en Anklang gefunden. Gew�hnen Sie sich im Training an die Flugbahn der Granaten.\n", + /*300*/ "Subtilit舩 z臧lt hier nicht. Zwei Modi stehen zur Verf�gung: einfacher Schuss und Doppelschuss. Das Magazin ist relativ gro゚, die Ladezeiten jedoch eher lang.\n", + /*301*/ "Ein gut verarbeitetes, schallged舂pftes Sniper-Gewehr mit hervorragendem Zoom. Das Einzige, was die Genauigkeit mindern k�nnte, ist der Sch�tze. Gehen Sie in die Hocke, um Ihr Ziel besser fixieren zu k�nnen.\n", + /*302*/ "Obwohl die Technologie schon etwas �berholt ist, sch舩zen wir noch immer die F臧igkeiten des Fernsicht-Gewehrs. Der Schuss ist nahezu unaufhaltbar, die Zielerfassung geht bis zu einem gewissen Grad sogar durch W舅de.\n", + /*303*/ "Die Prim舐-Funktion feuert einen vergifteten Bolzen ab, der allerdings nicht viel Schaden anrichtet. Sehrwohl aber der Sekund舐-Schuss. Es handelt sich um eine Tarn-Waffe mit langer Ladezeit. Daher eher unpraktisch im Feuergefecht.\n", + /*304*/ "Das Bet舫bungsgewehr findet in seinen Grundz�gen in vielen medizinischen Labors und Krankenh舫sern Verwendung. Die Dosis des Bet舫bungsmittels kann, bei kurzen Distanzen, erh�ht werden, um die Wirkung zu vervielfachen.\n", + /*305*/ "Versuchen Sie, diese Waffe unter Kontrolle zu halten. Sie wurde definitiv nicht f�r einen menschlichen Sch�tzen konzipiert. Wenn Sie in die Knie gehen, k�nnen Sie Ihr Ziel leichter erfassen. Es ist stark zu bezweifeln, dass auch nur ein Feind an den Feuerst�゚en vorbeikommt.\n", + /*306*/ "Ein neueres dataDyne-Produkt mit einer sehr interessanten Technologie. Die Sekund舐-Funktion legt ein magnetisches Feld um die Bombe, wodurch eine Haftung an W舅den erm�glicht wird. Nach einiger Zeit f舁lt die Bombe zu Boden und detoniert.\n", + /*307*/ "Ein kompakter, wiederverwendbarer Raketenwerfer. L臈t nach jedem Schuss selbst nach. Die Sekund舐-Funktion erm�glicht die Aufschaltung auf ein Ziel. Die Rakete bewegt sich in diesem Modus langsamer. Planen Sie dies beim Timing Ihrer Sch�sse ein.\n", + /*308*/ "Der handliche Skedar-Raketenwerfer feuert entweder eine normale Rakete, oder eine ferngelenkte Rakete ab. Vermutlich verschafft diese Funktion den Skedar eine perverse Befriedigung, da sie das fl�chtende Ziel durch eine Kamera beobachten k�nnen. Ein Agent des Carrington Instituts findet daf�r nat�rlich keine Verwendung. Die Detonation erfolgt bei Zielkontakt oder via Ausl�ser.\n", + /*309*/ "Ein gut ausgewogenes Kampfmesser, das sich auch als Wurfmesser eignet. ワbung ist unumg舅glich, wenn Sie diese Waffe meistern wollen.\n", + /*310*/ "Die Experimentalwaffen-Abteilung hat einen kleinen, aber sehr effektiven Laser entwickelt. Zwei Feuermodi sind verf�gbar. Einerseits kann ein Langstrecken-Laser abgefeuert werden, andererseits ist auch ein wesentlich st舐kerer Kurzstrecken-Laser verf�gbar.\n", + /*311*/ "Diese Splitter-Granate detoniert vier Sekunden nach Aktivierung. Zu Ihrer Unterhaltung haben wir eine zweite Funktion integriert: Ann臧erungs-Pinball! Die Granate wird umherspringen, bis der Timer abgelaufen ist, oder der Sensor eine Bewegung erfasst und die Granate zur Detonation bringt.\n", + /*312*/ "Diese Maianische Granate vergreift sich an den Neuronen denkender Kreaturen. Sollten Sie sich im Detonationsradius befinden, verschwimmt Ihre Sicht und Sie lassen alles fallen, was sich in Ihren H舅den befindet. Die Detonation erfolgt bei Kontakt oder bei Ann臧erung.\n", + /*313*/ "Um Zeitz�nder-Minen effektiv einzusetzen, ist gutes Timing Voraussetzung. Andernfalls k�nnte das Ziel einfach an der Mine vorbeilaufen. Verbessern Sie Ihre F臧igkeiten im Training, bevor Sie im Einsatz einen kritischen Fehler begehen. Bei der Sekund舐-Funktion handelt es sich um den allseits beliebten Gefahren-Anzeiger.\n", + /*314*/ "Der Schl�ssel zur erfolgreichen Platzierung von Ann臧erungs-Minen ist, sie dort zu platzieren, wo sie der Gegner nicht erwartet. Sollten Sie selbst in so ein Minenfeld geraten, nutzen Sie den Sekund舐-Modus, der einen Gefahren-Anzeiger beinhaltet. Etwas zeitaufwendig, aber mitunter �berlebensnotwendig.\n", + /*315*/ "Wiederum eine neue Variante ferngez�ndeter Minen, die aber auf dem �blichen Prinzip aufbaut. Die Prim舐-Funktion platziert die Mine, die Sekund舐-Funktion l舖st sie detonieren. K�nnen Sie die Mine nicht sehen, m�ssen Sie sich auf Ihr Gef�hl verlassen. \n", + /*316*/ "Holo 1 - Umschauen\n", + /*317*/ "Holo 2 - Bewegung 1\n", + /*318*/ "Holo 3 - Bewegung 2\n", + /*319*/ "Holo 4 - Unbewaffnet 1\n", + /*320*/ "Holo 5 - Unbewaffnet 2\n", + /*321*/ "Holo 6 - Live-Kampf 1\n", + /*322*/ "Holo 7 - Live-Kampf 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-final/dish_str_i.c b/src/files/lang/pal-final/dish_str_i.c new file mode 100644 index 000000000..537d0b08f --- /dev/null +++ b/src/files/lang/pal-final/dish_str_i.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Innanzitutto prendi la Vista Notturna dal tavolo.\n", + /* 9*/ "Attiva la Vista Notturna.\nTrova interruttore.\nRiaccendi le luci.\n", + /* 10*/ "Prendi il Connettore Dati dal tavolo.\n", + /* 11*/ "Avvicinati al terminale e usa il Connettore Dati.\n", + /* 12*/ "Devi tenere in mano il Connettore Dati.\n", + /* 13*/ "Stabilito collegamento...\n", + /* 14*/ "Il codice del terminale � stato decifrato.\n", + /* 15*/ "Collegamento interrotto: sei troppo lontano dal PC.\n", + /* 16*/ "Prendi la mina ECM dal tavolo.\n", + /* 17*/ "Trova la centralina e piazzale sopra una mina ECM.\n", + /* 18*/ "Mina ECM in posizione errata.\n", + /* 19*/ "Mina ECM piazzata correttamente.\n", + /* 20*/ "Prendi la TeleSpia dal tavolo.\n", + /* 21*/ "Trova il PC sala informazioni per l'olografia.\n", + /* 22*/ "Olografia riuscita.\n", + /* 23*/ "Riattivate le luci.\n", + /* 24*/ "Prendi il decodificatore porta dal tavolo.\n", + /* 25*/ "Usa il decodificatore per sbloccare la porta.\n", + /* 26*/ "Devi tenere in mano il decodificatore porta.\n", + /* 27*/ "Applicato decodificatore. Decodifica in corso...\n", + /* 28*/ "Decodifica completata. La porta � stata sbloccata.\n", + /* 29*/ "Prendi il puntatore dal tavolo.\n", + /* 30*/ "Trova lo scanner a infrarossi con il puntatore.\n", + /* 31*/ "Trovato lo scanner a infrarossi.\n", + /* 32*/ "Prendi lo scanner a infrarossi dal tavolo.\n", + /* 33*/ "Trova la porta segreta con lo scanner a infrarossi.\n", + /* 34*/ "Trovata la porta segreta.\n", + /* 35*/ "Prendi lo scanner a raggi X dal tavolo.\n", + /* 36*/ "Trova gli interruttori e disattiva le griglie laser.\n", + /* 37*/ "Disattivate tutte le griglie laser.\n", + /* 38*/ "Prendi il travestimento dal tavolo.\n", + /* 39*/ "Convinci qualcuno a darti il dispositivo mimetico.\n", + /* 40*/ "Trovato il dispositivo mimetico.\n", + /* 41*/ "Disattivata la griglia laser 1.\n", + /* 42*/ "Disattivata la griglia laser 2.\n", + /* 43*/ "Sono qui per prendere l'attrezzatura.\n", + /* 44*/ "Vattene, Joanna. Non mi far� fregare da te!\n", + /* 45*/ "Ecco a te! E adesso non perderlo!\n", + /* 46*/ "Ricevuto il dispositivo mimetico.\n", + /* 47*/ "Devi usare il travestimento, ricordi?\n", + /* 48*/ "Puoi fare di meglio, Joanna.\n", + /* 49*/ "Joanna, da dove te ne sei sbucata?\n", + /* 50*/ "Sei stata scoperta dalle telecamere!\n", + /* 51*/ "Prendi il dispositivo mimetico dal tavolo.\n", + /* 52*/ "Usa il dispositivo mimetico e trova Carrington.\n", + /* 53*/ "Credo proprio che il tuo addestramento\nsia completo!\n", + /* 54*/ "Missione compiuta - Addestramento superato!\n", + /* 55*/ "Missione fallita - Sei stata scoperta!\n", + /* 56*/ "Seleziona il Connettore Dati.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il Connettore Dati e rilascia A.\n", + /* 57*/ "Seleziona la TeleSpia.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la TeleSpia e rilascia A.\n", + /* 58*/ "Seleziona la Vista Notturna.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la Vista Notturna e rilascia A.\n", + /* 59*/ "Seleziona il decodificatore porta.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il decodificatore porta e rilascia A.\n", + /* 60*/ "Seleziona lo scanner a raggi X.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli lo scanner a raggi X e rilascia A.\n", + /* 61*/ "Seleziona il travestimento.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il travestimento e rilascia A.\n", + /* 62*/ "Seleziona lo scanner a infrarossi.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli scanner a infrarossi e rilascia A.\n", + /* 63*/ "Seleziona il puntatore.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il puntatore e rilascia A.\n", + /* 64*/ "Seleziona il dispositivo mimetico.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli il dispositivo mimetico e rilascia A.\n", + /* 65*/ "Seleziona la mina ECM.\n- Tieni premuto il pulsante A.\n- Usa il Control Stick per cambiare selezione.\n- Scegli la mina ECM e rilascia A.\n", + /* 66*/ "Joanna, vedo che stai bene!\n", + /* 67*/ "Seguimi!\nTi condurr� al reparto addestramento.\n", + /* 68*/ "Il centro informazioni � oltre questa porta.\n", + /* 69*/ "Qui abbiamo il laboratorio strumentazioni.\n", + /* 70*/ "Questo porta al reparto addestramento replicanti.\n", + /* 71*/ "Questo � il poligono di tiro.\n", + /* 72*/ "Questo corridoio porta all'hangar.\n", + /* 73*/ "ANTIGRAVITタ\nPremi B vicino all'Antigravit� per prenderlo...\n", + /* 74*/ "Premi B di nuovo per lasciarlo.\n", + /* 75*/ "AEROMOTO\nPremi B due volte vicino all'Aeromoto per salire...\n", + /* 76*/ "Premi B due volte per scendere dall'aeromoto.\n", + /* 77*/ "PORTE\nPremi B vicino ad una porta per aprirla.\n", + /* 78*/ "Il pulsante B attiver� anche qualsiasi strumento l� vicino.\n", + /* 79*/ "ASCENSORI\nPremi B vicino all'ascensore per chiamarlo.\n", + /* 80*/ "Impossibile uscire durante l'addestramento.\n", + /* 81*/ "Ottenuto codice di accesso 1.\n", + /* 82*/ "Ottenuto codice di accesso 2.\n", + /* 83*/ "Ottenuto codice di accesso 3.\n", + /* 84*/ "Ottenuto codice di accesso 4.\n", + /* 85*/ "GUARDA IN SU\n- Premi C verso il basso per guardare in alto.\n", + /* 86*/ "GUARDA IN GIル\n- Premi C verso l'alto per guardare in basso.\n", + /* 87*/ "Completato l'oloprogramma 2.\n", + /* 88*/ "Completato l'oloprogramma 4.\n", + /* 89*/ "Completato l'oloprogramma 5.\n", + /* 90*/ "La guardia � stata disarmata.\n", + /* 91*/ "La guardia � stata messa KO.\n", + /* 92*/ "Disarma quest'avversario in movimento se ci riesci.\n", + /* 93*/ "Metti KO quest'avversario... ci vuole agilit�!\n", + /* 94*/ "Ecco l'ultima guardia...\n", + /* 95*/ "SCHIVA\n- Tieni premuto R, poi premi C verso il basso.\n", + /* 96*/ "ACCUCCIATI\n- Tieni premuto R, poi premi e tieni premuto C verso il basso.\n", + /* 97*/ "Completato l'oloprogramma 3.\n", + /* 98*/ "Attiva tutti gli interruttori.\n", + /* 99*/ "Attiva tutti gli interruttori a parete.\n Fai presto o saranno resettati.\n", + /*100*/ "Scopri i codici d'accesso esaminando i terminali.\n Usa i codici per i terminali a parete.\n", + /*101*/ "Scoperto codice 1.\n", + /*102*/ "Scoperto codice 2.\n", + /*103*/ "Scoperto codice 3.\n", + /*104*/ "Scoperto codice 4.\n", + /*105*/ "Addestramento fallito - Devi guardare avanti.\n", + /*106*/ "Completato l'oloprogramma 1.\n", + /*107*/ "Combattimento a amni nude: stendi l'avversario.\n Premi Z ripetutamente per sferrare i colpi.\n", + /*108*/ "Ora prova contro un avversario in movimento...\n", + /*109*/ "E infine contro un avversario che contrattacca.\n", + /*110*/ "Sconfiggi tutti i nemici senza essere colpita.\n", + /*111*/ "Addestramento fallito: sei stata colpita!\n", + /*112*/ "Completato l'oloprogramma 6.\n", + /*113*/ "Completato l'oloprogramma 7.\n", + /*114*/ "TERMINALI\n- Premi B vicino al terminale per usarlo.\n", + /*115*/ "Ora attiva il terminale rosso alla parete.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Bene, Jo, ora preparati per la missione!\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Umano (femmina)\n", + /*127*/ "23 anni 2 mesi\n", + /*128*/ "|File CI nー027 -\n\nStadio addestramento: Completo\nGrado addestramento: A++\nStato attivo: Assegnato\n\n|Profilo -\n\nAddestramento avanzato ma inesperta. Reazione eccellente. Abilissima con svariate armi. Agente molto competente e versatile. Massimo punteggio di addestramento registrato nella creazione di un nuovo grado di formazione. Incarna l'agente ideale del Carrington Institute, da cui il nome 'Perfect Dark.'\n", + /*129*/ "Jonathan\n", + /*130*/ "Umano (maschio)\n", + /*131*/ "28 anni 5 mesi\n", + /*132*/ "|File CI nー009 -\n\nStadio addestramento: Completo\nGrado addestramento: A+\nStato attivo: Segreto\n\n|Profilo -\n\nIl nostro agente segreto pi� capace. Molto preciso con la sua arma preferita (Magnum Revolver). Perfetto per le missioni in incognito. Meno adatto alla lotta aperta. Prima di Joanna Dark, deteneva il punteggio pi� alto nell'addestramento.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Umano (maschio)\n", + /*135*/ "62 anni 8 mesi\n", + /*136*/ "|File CI nー000 -\n\nStadio addestramento: N/D\nGrado addestramento: N/D\nStato attivo: N/D\n\n|Profilo -\n\nIntelligente scienziato/imprenditore e fondatore del Carrington Institute. Pianifica tutte le missioni che affida ai suoi agenti e esegue ogni operazione dal computer del suo ufficio. Strano gusto in fatto di abbigliamento.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Umano (femmina)\n", + /*139*/ "39 anni ? mesi\n", + /*140*/ "|Scheda psicanalitica -\n\nLa mente della dataDyne Corp. Assetata di potere, detesta non essere il capo. Odia perdere il comando. ネ senza scrupoli e pronta a tutto pur di vincere la sua battaglia contro Daniel Carrington, che disprezza con tutte le sue forze.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Umano (maschio)\n", + /*143*/ "46 anni ? mesi\n", + /*144*/ "|Scheda psicanalitica -\n\nCapo del National Security Agency, � legato a Cassandra De Vries da una strana amicizia, che sembra pi� che altro un'alleanza d'interesse. Tende a fare tutto ci� che dice Cassandra, forse perch�, pur avendo una forte personalit�, non basta a sovrastarla. Riferimento per molte teste calde dell'NSA.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "Il Sapiente Caroll (AI)\n", + /*147*/ "6 mesi\n", + /*148*/ "|Profilo -\n\nUn'intelligenza artificiale creata dalla dataDyne Corp. con spiccate abilit� linguistiche e di lettura codici. Fortunatamente ha principi morali e, grazie al suo formidabile livello di intelligenza, ha fiutato alcuni piani futuri della dataDyne. Dispone di propriet� di linguaggio e di stile, tanto da sembrare un docente universitario.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (maschio)\n", + /*151*/ "320 anni\n", + /*152*/ "|Profilo -\n\nUn alieno della razza Maian. ネ il 'difensore' (guardia del corpo) dell'ambasciatore Maian invitato sulla Terra da Daniel Carrington. I difensori sono addestrati per l'uso preciso di una vasta gamma di armi. Elvis � un terrafilo: per lui il mondo terrestre � incredibilmente affascinante.\n", + /*153*/ "Mr Blonde\n", + /*154*/ "Umano (maschio)\n", + /*155*/ "Va per i 30\n", + /*156*/ "|Profilo -\n\nUn umano maschio con capelli biondissimi. Molto alto, sempre vestito di bianco, porta spesso un impermeabile. Sembra che orchestri il complotto in cui sono coinvolti Cassandra e Trent. Di lui non si sa altro.\n", + /*157*/ "Mr Blonde\n", + /*158*/ "Skedar (in incognito)\n", + /*159*/ "Sconosciuta\n", + /*160*/ "|Profilo Aggiornato -\n\nSi tratta di un guerriero Skedar che si aggira entro la proiezione olografica di un uomo biondissimo sui 30 anni. Il dispositivo di modulazione orale gli conferisce un tono di voce chiaro, piacevole e convincente. ネ un subdolo mezzo di propaganda per gli Skedar.\n", + /*161*/ "Il Presidente degli USA\n", + /*162*/ "Umano (maschio)\n", + /*163*/ "50 anni\n", + /*164*/ "|Profilo -\n\nUn afro-americano istruito e astuto che cerca di fare la cosa giusta ma � attorniato da gente come Trent Easton. Dopo aver respinto la richiesta di prestito del Pelagic II avanzata dalla dataDyne, crede di avere Trent sotto controllo. La maggioranza dei commentatori politici lo ritiene facilmente influenzabile, giudizio forse azzardato.\n", + /*165*/ "I Maian\n", + /*166*/ "I Maian sono la razza di alieni noti sulla Terra come i 'Grigi'. Hanno studiato la Terra molto a lungo, per svariati secoli, e sono bendisposti verso gli umani, comprendendone il grande potenziale. Il loro contatto sulla Terra � Daniel Carrington, per� manca ancora un contatto politico formale.\n", + /*167*/ "Guerriero Skedar\n", + /*168*/ "Gli Skedar sono una razza aliena bellicosa, da sempre in lotta contro i Maian. Solo di recente hanno firmato un armistizio. Lottano e si muovono in enormi armature meccanizzate, poich� non sono altro che piccole creature simili ai rettili. Sono molto aggressivi: hanno fatto della guerra la loro religione... e sono molto devoti.\n", + /*169*/ "Situazione\n", + /*170*/ "Milioni di anni fa un'enorme e potente nave aliena si inabiss� nell'Oceano Pacifico. Era dotata di un'arma molto pericolosa, ma ancora sconosciuta, in grado di rompere i legami nucleari che tengono assieme le molecole. Affinch� possibili occhi indiscreti credessero che la nave fosse andata distrutta, fu diffuso nella galassia da cui era partita un apposito messaggio e vari componenti del sistema di propulsione furono distrutti proprio nel sistema solare che era stato scelto come nascondiglio. In realt� questa astronave era un Cetan, una creatura possente, vigile e aliena.\n\nUn'altra razza extraterrestre, i Maian, scoprirono la vita sulla terra nel 2000 a.C. Ne videro un enorme potenziale, ma decisero di lasciare che la primitiva razza umana si sviluppasse senza la loro intrusione.\n\nI Maian incontrarono gli Skedar vicino al Delta Eridano nel 1650 d.C. (data terrestre) e le schermaglie iniziali si trasformarono presto in una guerra sanguinosa. Solo dopo centinaia di anni di lotta si arriv� ad una pace molto delicata che frange di Skedar continuavano a ledere con attacchi terroristici, a cui i Maian non capitolarono mai.\n\nMa anche l'umanit� continuava ad essere una preoccupazione per i Maian che guardavano delusi come la Terra subisse continue crisi causate dall'avvento della tecnologia e da 'agenti estranei'. Temevano che annunciare la loro presenza potesse solo scatenare altre guerre sul pianeta e cos� decisero di continuare pazientemente le loro osservazioni finch� gli umani non si fossero dimostrati pi� 'maturi'.\n\nDaniel Carrington fu sicuramente 'precoce' e nel 1985 d.C. contatt� una nave Maian in orbita sopra la terra, proponendo un piano vantaggioso per tutti che avrebbe accelerato i contatti tra gli umani e i Maian. Ritenendo Carrington un uomo onesto, i Maian approvarono il suo piano e acconsentirono a che egli diffondesse la loro tecnologia tramite il suo rinomato Istituto di Ricerca e Sviluppo.\n\nMa nel 2006 d.C. alcuni estremisti Skedar rintracciarono l'antico messaggio Cetan. Cominciarono subito a perlustrare la Terra con minuzia e con ogni mezzo, rapendo persone e mutilando animali per arrivare a scoprire il luogo in cui era dispersa la nave da guerra. Col tempo riuscirono inevitabilmente a scovare il punto esatto in cui l'incrociatore riposava sul fondo del Pacifico, ma per raggiungerlo avrebbero avuto bisogno dell'aiuto degli umani.\n\nConducendo i loro studi sulla Terra, gli Skedar compilarono una lista di aziende con le risorse necessarie per il recupero della nave. Capolista era la dataDyne Corporation. Ne contattarono il presidente, Cassandra De Vries e le proposero un accordo troppo bello per essere vero, ed ovviamente non lo era. In cambio dell'aiuto per recuperare la 'loro' nave dal fondo dell'Oceano, gli Skedar promisero di cedere alla dataDyne tutta la tecnologia aliena necessaria per diventare la pi� grande azienda sul pianeta. La dataDyne doveva solo costruire un automa con abilit� linguistiche e di decodifica... compito sospetto, ma di sicuro alla loro altezza. I lavori cominciarono immediatamente.\n\nCassandra De Vries rifer� i dettagli del piano a Trent Easton, direttore dell'NSA, che cerc� invano di ottenere l'approvazione del Presidente al prestito di un sottomarino per ricerche sul fondo oceanico. N� gli Skedar n� la dataDyne avrebbero potuto rubare il sommergibile senza scatenare la furia del governo USA, quindi elaborarono un piano ben pi� sinistro per la sostituzione del Presidente con un clone che solo loro potessero controllare. Una volta consegnata alla storia l'operazione Skedar, Trent e Cassandra sarebbero stati ovviamente ricompensati di tanto rischio.\n\nMa non avrebbero avuto molto tempo per esultare. Il piano finale degli estremisti Skedar era di sperimentare il separatore molecolare sulla Terra prima di eliminare i Maian, e n� Cassandra n� Trent si accorsero della trappola, accecati com'erano dalla brama di potere e successo.\n\nMa la dataDyne aveva creato inconsapevolmente qualcosa che poteva ben capire il pericolo di questa intricata cospirazione: l'automa Sapiente costruito per infrangere il codice di accesso alla nave Cetan. Quando questo rivel� le sue preoccupazioni sulla missione per cui era progettato, Cassandra ordin� di manipolargli il cervello togliendogli cos� la personalit�. Pensava decisamente troppo... Disperato, il Sapiente decise di reagire ai complotti della dataDyne e degli Skedar, e con una mossa coraggiosa adott� lo pseudomino di Dr. Caroll e contatt� il Carrington Institute chiedendo aiuto...\n", + /*171*/ "La storia\n", + /*172*/ "L'inesperta agente Joanna Dark � incaricata di una missione consistente nel prelevare uno scienziato dall'area ad alta sicurezza nei sotterranei della dataDyne. Quando trova il Dr. Caroll rimane sorpresa nello scoprire che si tratta di un automa creato dalla dataDyne, tuttavia resta fedele al suo incarico di portarlo al sicuro. Durante l'operazione scatta l'allarme e Joanna deve farsi strada per raggiungere sul tetto l'eliporto e la navetta di salvataggio, le uniche vie di scampo.\n\nIn risposta a questa incursione, due giorni dopo la dataDyne prende in ostaggio Daniel Carrington nella sua villa; in cambio della sua vita vogliono la restituzione dell'automa di loro 'propriet�'. A loro insaputa l'automa si trova gi� nella villa dove Carrington lo stava interrogando sui piani futuri della dataDyne. Joanna riesce a salvare il capo dell'istituto, ma non pu� impedire che la dataDyne si riprenda il Dr. Caroll. Tuttavia, Carrington ha scoperto abbastanza da decidere di richiedere l'intervento di una squadra di specialisti Maian sulla Terra.\n\nJoanna � inviata a Chicago per spiare una riunione di cospiratori nell'edificio G5, una copertura della dataDyne Corporation. Qui scopre che anche Trent Easton, direttore dell'NSA, � coinvolto nella faccenda, assieme ad alcuni Scandinavi che sembrano avere il controllo della losca situazione. Quando Trent rivela il piano per il rapimento del Presidente, Joanna comunica la notizia alla base, ma scopre che un altro compito pi� urgente richiede il suo intervento, prima dell'affare Trent.\n\nGli specialisti Maian sono stati intercettati e abbattuti dai cospiratori, che hanno trasportato rottami e sopravvissuti presso l'Area 51 in Nevada. Dopo essere stata istruita su come recuperare i superstiti e le loro attrezzature, a Joanna viene affiancato un altro agente del Carrington Institute. Quando irrompe nel laboratorio, Joanna riesce a scoprire il segreto dell'istituto: i loro alleati sono i Maian, la razza aliena nota come i Grigi. Il Maian che riesce a salvare si chiama Elvis, era la guardia del corpo dell'ambasciatore Maian che era stato inviato sulla Terra come capo della squadra di specialisti.\n\nDopo aver aiutato i superstiti della delegazione Maian, Joanna pu� tornare a occuparsi del Presidente e dei piani della dataDyne contro di lui. Fingendo di essere un membro dell'entourage del Presidente, riesce ad accedere alla base aerea dove staziona l'Air Force One e addirittura ad imbarcarsi. Dopo il decollo, Trent e uno Skedar in incognito entrano in azione, ma Joanna � l� per fermarli. Porta il Presidente su una capsula di sicurezza, mentre una squadra degli uomini di Trent saccheggia l'aereo e trasborda i politici sull'UFO Skedar che si era agganciato all'Air Force One tramite un cordone ombelicale. Joanna danneggia il cordone ma non riesce a romperlo, allora Elvis fa un ultimo tentativo per distruggerlo lanciadovisi contro ad alta velocit�. I tre velivoli precipitano in una regione sperduta dell'Alaska e dall'Air Force One viene lanciata la capsula di salvataggio.\n\nIn seguito Joanna cerca di ristabilire i contatti con l'istituto, ma gli Skedar riescono ad impedire le comunicazioni. Cos� si incammina tra la neve alla ricerca del Presidente e di Elvis, e incontra squadre di Skedar in incognito in cerca di lei, di Elvis e del Presidente. Decide di seguire un gruppo di Skedar fino alla navicella Skedar affondata e qui scopre il clone del Presidente: riesce a distruggerlo velocemente e a disattivare il dispositivo di disturbo delle comunicazioni, infine chiama i rinforzi. Il Presidente � salvo, gli Skedar hanno fallito e ora Trent dovr� pagare cara la sua incompetenza.\n\nMa non � finita. Ignorando qualsiasi cautela, la dataDyne e gli Skedar rubano il 'Pelagic II', il sottomarino di ricerca del Governo, e si dirigono nel punto in cui affond� la nave Cetan. Joanna e Elvis devono intralciare l'attivit� a bordo e cos� scoprono il vero senso del piano Skedar. Dopo aver paralizzato le operazioni di immersione e fatto rientrare i sommergibili, raggiungono il fondo dell'oceano dove scoprono l'incrociatore Cetan affondato. Un varco realizzato dagli Skedar li fa entrare nella nave dove inciampano nel cadavere di un guerriero Skedar... la squadra d'assalto non deve averla passata liscia. Eliminando gli aggressivi Skedar superstiti e sfuggendo ai Cetan, Joanna e Elvis arrivano al centro della nave, dove trovano l'automa una volta noto come Dr. Caroll. Dopo che sono riusciti a ristabilire la sua personalit�, l'automa li convince ad abbandonare la nave in modo che lui possa distruggerla una volta per tutte.\n\nRientrati al Carrington Institute, Joanna si appresta ad andare alla Casa Bianca per il ricevimento presidenziale quando scoppia l'inferno. I superstiti dello squadrone d'assalto Skedar si vogliono vendicare dando la caccia ai responsabili del loro fallimento nel recupero della nave Cetan. Joanna aiuta i dipendenti dell'istituto a mettersi in salvo negli hangar, mentre gli Skedar sferrano attacchi in vari punti dell'istituto: la maggioranza dei dipendenti riesce a salvarsi, ma alla fine Joanna viene stordita e fatta prigioniera.\n\nSi ritrova in una cella a bordo della nave Skedar assieme a Cassandra De Vries. In un momento drammatico, il presidente della dataDyne offre volontariamente la sua vita per creare lo scompiglio che sar� necessario a Joanna per fuggire. Facendosi strada nella nave, Joanna riesce a trovare e disattivare gli scudi anti-attracco consentendo a Elvis di portare alcuni amici per la tanto attesa sparatoria.\n\nLa nave d'assalto catturata entra nell'orbita sopra il Tempio di Guerra Skedar, con grande sorpresa di Elvis poich� i Maian non sono mai riusciti a trovare questo 'luogo sacro' in tutti gli anni di guerra interraziale. Distruggere il Tempio significherebbe infliggere un duro colpo agli Skedar e la pace duratura sostituirebbe l'instabile tregua. Cos� Joanna si concentra sul leader Skedar, il sacerdote a capo del Tempio, mentre Elvis torna alla nave d'assalto per organizzare le flotte Maian.\n\nDopo la furiosa battaglia, del Tempio non rimane che una rovina e Elvis interrompe il bombardamento per cercare Joanna. ネ viva ma tenuta in trappola sotto le macerie dagli ultimi tenaci Skedar comparsi all'ultimo momento, proprio mentre stava scappando. Elvis le passa un'arma per convincere gli Skedar a lasciarla andare e, a lavoro completato, con il Tempio Skedar raso al suolo, i due eroi possono finalmente rientrare in orbita. La razza Skedar � giunta al capolinea: il morale sotto i piedi e il complotto mandato in fumo per sempre.\n", + /*173*/ "dataDyne Corporation\n", + /*174*/ "L'azienda monolitica che oggi � la dataDyne era stata originariamente creata come impresa di programmazione di sistemi di intelligenza artificiale. Tuttavia, quando emerse che la maggior parte dei profitti scaturiva dalla sua opera di difesa per conto della macchina militare statunitense, un manager giovane e intraprendente di nome Cassandra De Vries inizi� a stringere accordi con produttori di armi, ignorando le offerte di collaborazione di Daniel Carrington e del suo istituto per condurre una ricerca congiunta relativa al computo dei quanti e all'intelligenza artificiale. Dopo la fusione con la terza azienda produttrice di armi, i profitti del gruppo andarono alle stelle. Nel giro di un mese la dataDyne ottenne un appalto governativo per lo sviluppo di nuove armi sotto la guida di Cassandra De Vries. Una buona parte dei profitti del gruppo furono reinvestiti nella ricerca relativa all'intelligenza artificiale con risultati sorprendenti.\n", + /*175*/ "Carrington Institute\n", + /*176*/ "Deriso e considerato un inventore bizzarro, Daniel Carrington fu il primo a divulgare le tecnologia antigravitazionale. Con i proventi ottenuti da questa invenzione e altri sviluppi fond� il Carrington Institute, una fucina tecnologica situata in una sperduta localit� degli USA. L'istituto � anche il campo di addestramento per la formazione di agenti la cui missione � girare il mondo per tenere sotto controllo lo sviluppo tecnologico, per ragioni ben note a Daniel Carrington.\n", + /*177*/ "Description\n- Una minuscola telecamera per esplorazioni clandestine e l'olografia spettroscopica. Apre le porte emettendo impulsi di calore.\n\nIstruzioni di addestramento\n- Olografa il terminale hacker nella sala informatica a fianco.\n\nFunzionamento\n- Premi Z per l'olografia. Premi B per aprire le porte. Tieni premuto R per guardarti intorno.\n", + /*178*/ "Descrizione\n- Migliora la qualit� della luce presente per visualizzare l'area circostante. Rileva le fonti di vita. Sovraccarica in condizioni di luce normale, 'annebbiando' il display.\n\nIstruzioni di addestramento\n- - Procedi al buio, trova l'interruttore e attivalo per riaccendere la luce.\n\nFunzionamento\n- Seleziona Vista Notturna dall'inventario per attivarla. Riselezionala per disattivarla.\n", + /*179*/ "Descrizione\n\n- Sistema indipendente di decodifica. Si applica al quadro comandi e esegue tutte le combinazioni finch� non trova quella esatta.\n\nIstruzioni di addestramento\n- Trova la porta chiusa e usa il decodificatore per aprirla.\n\nFunzionamento\n- Stai vicino alla porta e premi B mentre tieni il decodificatore.\n", + /*180*/ "Descrizione\n\n- Usato per guardare attraverso le pareti e gli oggetti. ネ pi� potente della Vista Notturna e dello scanner a infrarossi.\n\nIstruzioni di addestramento\n- Con lo scanner a raggi X cerca i due interruttori nascosti e attivali per disattivare le griglie laser.\n\nFunzionamento\n- Seleziona lo scanner a raggi X dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*181*/ "Descrizione\n\n- Il travestimento serve per non destare sospetti, ma fa comunque attenzione a non farti scoprire da qualche nemico perspicace.\n\nIstruzioni di addestramento\n- Grimshaw ha un dispositivo mimetico pronto per essere usato. Vai alla porta accanto e 'compralo' da lui.\n\nFunzionamento\n- Per indossare il travestimento, selezionalo dall'inventario.\n", + /*182*/ "Descrizione\n\n- Trasforma i dati termici in immagini visibili. Pu� essere usato al buio e rileva anomalie come porte nascoste e pareti sottili.\n\nIstruzioni di addestramento\n- Accendi lo scanner a infrarossi, trova la porta nascosta e aprila.\n\nFunzionamento\n- Seleziona lo scanner a infrarossi dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*183*/ "Descrizione\n- Localizza un oggetto specifico su una mappa radar HUD, mostrandone le dimensioni e la distanza.\n\nIstruzioni di addestramento\n- Attiva il Puntatore e segui il segno del radar per trovare l'oggetto.\n\nFunzionamento\n- Seleziona il Puntatore dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*184*/ "Descrizione\n- Distorce lo spettro visibile della luce attorno a chi lo indossa, creando un effetto camaleontico. Il campo si infrange quando chi lo indossa spara.\n\nIstruzioni di addestramento\n- Attiva il dispositivo mimetico e entra nell'ufficio di Carrington per sorprenderlo!\n\nFunzionamento\n- Seleziona il dispositivo mimetico dall'inventario per attivarlo. Riselezionalo per disattivarlo.\n", + /*185*/ "Descrizione\n- Emette un segnale in continuo movimento studiato per mandare in tilt i dispositivi elettronici di comunicazione. Funziona solo se posto sull'oggetto.\n\nIstruzioni di addestramento\n- Lancia la mina ECM sulla centralina luce dalla porta segreta.\n\nFunzionamento\n- Premi Z per lanciare la mina. Tieni premuto R e muovi il Control Stick per mirare bene prima del lancio.\n", + /*186*/ "Descrizione\n- Crea un collegamento tra l'agente in missione e gli hacker dell'Istituto in sede,che possono cos� scaricare i dati o decodificare codici elettronici a distanza.\n\nIstruzioni di addestramento\n- Usa il Connettore Dati per accedere al terminale nell'angolo e aprire una porta segreta.\n\nFunzionamento\n- Vai vicino al terminale e premi B tenendo il Connettore Dati.\n", + /*187*/ "SPARO\n Premi Z per far fuoco.\n", + /*188*/ "AUTORICARICA\n Rilascia Z quando non hai pi� munizioni.\n", + /*189*/ "RICARICA MANUALE\n Premi B per ricaricare prima di rimanere a secco.\n", + /*190*/ "MIRA: Tieni premuto R per accedere alla modalit� Mira.\n", + /*191*/ "Usa il Control Stick per spostare la visuale di mira.\n", + /*192*/ "AUTOFUOCO\n Premi Z per fuoco continuo automatico.\n", + /*193*/ "CAMBIA MIRA\n Premi C in alto o in basso per spostare la visuale in alto o in basso.\n", + /*194*/ "ZOOM\n Tieni premuto R per avviare la modalit� Zoom.\n", + /*195*/ "FUOCO RAPIDO\n Premi Z velocemente per spari rapidi.\n", + /*196*/ "Carrington Institute\0|Base operativa\n", + /*197*/ "Lucerne Tower\0|Quartier Generale Globale\n", + /*198*/ "Laboratorio sotterraneo\0|Centri di ricerca sotterranei\n", + /*199*/ "Villa Carrington\0|Residenza privata sulla costa\n", + /*200*/ "Chicago\0|Sobborghi delle citt濬n", + /*201*/ "Edificio G5\0|Sede della dataDyne\n", + /*202*/ "Area 51\0|Vicino al Groom Dry Lake, Nevada\n", + /*203*/ "Base aerea in Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|L'aereo presidenziale\n", + /*205*/ "Luogo del disastro\0|Victoria Island 71N 118W\n", + /*206*/ "Pelagic II\0|Sottomarino per ricerche oceaniche\n", + /*207*/ "Astronave Cetan\0|Segno degli alieni sulla Terra\n", + /*208*/ "Nave d'assalto Skedar\0|Astronave per trasporto truppe\n", + /*209*/ "Patria Skedar\0|Il pianeta del Tempio di Guerra\n", + /*210*/ "Navetta\0|Agile navicella per il trasporto truppe\n", + /*211*/ "Antigravit濬0|Dispositivo antigravit濬n", + /*212*/ "Aeromoto\0|Veicolo per spostamenti a bassa quota\n", + /*213*/ "PuliRobot\0|Il tuo fedele amico\n", + /*214*/ "Cannoniera\0|Cannoniera urbana AG\n", + /*215*/ "Robot G5\0|Droide da combattimento urbano\n", + /*216*/ "Intercettatore A51\0|Robot intercettatore aereo\n", + /*217*/ "Vascello Maian\0|Vascello di esplorazione e perlustrazione\n", + /*218*/ "Navetta Skedar\0|Navicella aliena per trasporto truppe\n", + /*219*/ "L'edificio dell'istituto comprende svariate aree: uffici e laboratori, aule e hangar. ネ piuttosto isolato dall'ambiente esterno per garantire il massimo della segretezza.\n", + /*220*/ "Nel bel mezzo del quartiere finanziario si erge il cupo grattacielo della dataDyne Corporation.\n", + /*221*/ "Questi laboratori ben protetti e nascosti conservano la chiave del futuro della dataDyne. Qui dentro alcuni ingegneri lavorano a progetti segreti mirati a garantire la supremazia della dataDyne.\n", + /*222*/ "Di propriet� dell'istituto, questa residenza appartata � usata da Daniel Carrington per sfuggire dallo stress del lavoro. Oltre ad un osservatorio dispone di generatore elettrico e di una cantina ben fornita.\n", + /*223*/ "Un quartiere piuttosto fatiscente di Chicago, immerso nel traffico. Qui si trova la sede della G5 Corporation.\n", + /*224*/ "L'edificio G5 dispone di una sala riunioni segreta protetta contro registrazioni illecite. Questo � il luogo ideale per le cospirazioni e i piani segreti della dataDyne.\n", + /*225*/ "Questa parte del grande complesso noto come Area 51 si trova ai piedi dei colli attorno al lago Groom Dry. Eliscali e torri di comunicazione esterni danno un'idea dell'estensione del complesso sottoterra.\n", + /*226*/ "Una delle tante basi aeree disponibili per lo stazionamento dell'Air Force One. Solitamente la base aerea si trova sperduta in una regione inospitale, al sicuro da sguardi indiscreti.\n", + /*227*/ "Quest'Air Force One � particolarmente adatto ai climi freddi, come quelli dell'Alaska del Nord. La destinazione di volo � Oslo, Norvegia.\n", + /*228*/ "I rottami dell'aereo colpito sono finiti nel paesaggio roccioso innevato del Circolo Polare Artico.\n", + /*229*/ "Di propriet� del governo USA, il Pelagic II pu� condurre operazioni subacquee in alto mare in ogni condizione climatica. ネ l'unico sommergibile al mondo per la ricerca sul fondo oceanico.\n", + /*230*/ "Un'enorme nave di costruzione aliena che riposa da milioni di anni sul fondo oceanico.\n", + /*231*/ "Una nave d'assalto interplanetaria che trasporta guerrieri Skedar verso le zone di guerra. Fa parte dell'ormai ridotta flotta Skedar.\n", + /*232*/ "Un pianeta molto arido, sconvolto da terremoti, tempeste di sabbia e uragani. Fa parte di un sistema solare complesso comprendente tre soli.\n", + /*233*/ "Una navetta da trasporto piccola, veloce e facile da manovrare, progettata per l'uso in aree urbane. Pu� essere comandata dal computer o pilotata a distanza. Pu� trasportare tre o quattro agenti con l'attrezzatura.\n", + /*234*/ "Un dispositivo antigravit� usato dai magazzinieri. ネ applicato al lato della cassa da imballaggio. Quando attivo, il campo AG innalza la cassa ed elimina parte dell'inerzia.\n", + /*235*/ "Una moto da perlustrazione a bassa quota. Si libra grazie alla piccola unit� antigrevit�, ma ha un potente motore per gli spostamenti rapidi direzionali.\n", + /*236*/ "Mette in ordine e pulisce. Ha accesso a tutte le aree di un edificio: gli agenti possono avvalersi dell'aiuto di questi robot perch� possono facilitare involontariamente l'ingresso a zone riservate.\n", + /*237*/ "Un veicolo di soppressione e perlustrazione urbana: con equipaggio di due persone, armato di cannone sulla punta e di due missili sulle ali. Pu� essere eliminato con raffiche di spari o un missile ben mirato.\n", + /*238*/ "Un robot da combattimento urbano. Utilizza un'unit� antigravit� per librarsi; ben armato e schermato. Spesso usato per tenere alla larga i curiosi grazie alla programmazione 'zitto e spara'.\n", + /*239*/ "Versione motorizzata dell'Aeromoto, con dispositivi AG e turbina pi� potenti; pu� facilmente raggiungere Mach 2 e ha un'autonomia di molte ore se procede a velocit� ridotta. Anche se ben armato il suo punto forte � la manovrablit�.\n", + /*240*/ "Progettato per il trasporto del solo pilota Maian. Un passeggero ci starebbe stretto, soprattutto se fosse umano.\n", + /*241*/ "Pu� portare al campo di battaglia dieci guerrieri Skedar armati fino ai denti. Sfugge ai radar tradizionali. Pu� trasmettere potenti onde di disturbo su una vasta area mandando in tilt comunicazioni e apparecchi radar.\n", + /*242*/ "Descrizione\n- Un buon agente nota tutto ci� che lo circonda.\n\nIstruzioni di addestramento\n- Esamina tutti gli oggetti guardandoli direttamente.\n\nFunzionamento\n- Guardare su: pulsante C in basso\n- Guardare gi�: pulsante C in alto\n- Guardare attorno: pulsante R per attivare la mira e Control Stick.\n", + /*243*/ "Descrizione\n- Schivando e spostandoti a destra e sinistra potrai tirarti fuori dai guai.\n\nIstruzioni di addestramento\n- Attiva tutti gli interruttori anteriori ma fai presto perch� si disattivano a tempo.\n\nFunzionamento\n- Passo a sinistra: pulsante C a sinistra\n- Passo a destra: pulsante C a destra\n\n", + /*244*/ "Descrizione\n- Accucciandoti e strisciando potrai rilevare nuove aree da esplorare.\n\nIstruzioni di addestramento\n- Fatti strada tra gli ostacoli usando le mosse disponibili. Attiva gli interruttori.\n\nFunzionamento\n- Accucciarsi: pulsante R e poi pulsante C verso il basso.\n- Strisciare: quando sei accucciato, pulsante R e poi C verso il basso.\n- Alzarsi: pulsante R.\n\n", + /*245*/ "Descrizione\n- Lottare a mani nude contro pi� avversari pu� essere difficile.\n\nIstruzioni di addestramento\n- Metti KO tutti i nemici senza farti colpire.\n\nFunzionamento\n- Pugno: premi Z pi� volte da disarmato per lanciare una scarica di pugni.\n\n", + /*246*/ "Descrizione\n- Disarmando un nemico potrai impossessarti della sua arma.\n\nIstruzioni di addestramento\n- Metti KO/disarma tutti i nemici senza essere colpito.\n\nFunzionamento\n- Disarmare: tieni premuto B e poi premi Z per disarmare il nemico.\nPugno KO: colpisci il nemico alle spalle.\n", + /*247*/ "Descrizione\n- Lottare a mani nude contro pi� nemici.\n\nIstruzioni di addestramento\n- Batti tutti i nemici disarmati senza essere colpito.\n\n", + /*248*/ "Descrizione\n- Lottare contro pi� nemici, sia armati che disarmati.\n\nIstruzioni di addestramento\n- Batti tutti i nemici armati senza essere colpito.\n\n", + /*249*/ "Per una maggiore precisione e libert� quando ti guardi attorno, usa la modalit� Mira.\n", + /*250*/ "Pensa a dove vuoi andare prima di effettuare la prova. Poniti in un punto dove dovrai spostarti il meno possibile tra gli obiettivi.\n", + /*251*/ "Accucciandoti potrai raggiungere posti normalmente inaccessibili, ma ricorda che sarai pi� veloce in piedi. Per spostarti velocemente prova ad accucciarti solo quando � necessario.\n", + /*252*/ "Attaccare gli avversari alle spalle pu� essere scorretto, ma cos� sar� pi� facile eliminarli. Avvicinati all'area di lotta solo se necessario e preparati a indietreggiare e a schivarli quando ti attaccano.\n", + /*253*/ "Avvicinati quel tanto che basta per prendere l'arma. Indietreggia subito per sfuggire al contrattacco e usa la tua nuova arma.\n", + /*254*/ "Non stare l� a prenderle: muoviti! Non concentrarti su un solo avversario: guarda dove sono gli altri. Se non riesci a vederli tutti, spostati e cercali.\n", + /*255*/ "Quando sei sicuro delle tue abilit� di lotta a mani nude, va in cerca dell'avversario armato. Disarmalo, indietreggia e usa l'arma su di lui prima che si avvicini troppo.\n", + /*256*/ "Per una maggiore precisione e libert� quando ti guardi attorno, usa la modalit� Mira.\n", + /*257*/ "Schivando e spostandoti a destra e sinistra potrai tirarti fuori dai guai.\n", + /*258*/ "Accucciandoti potrai raggiungere posti normalmente inaccessibili, ma ricorda che sarai pi� veloce in piedi. Per spostarti velocemente prova ad accucciarti solo quando � necessario.\n", + /*259*/ "Attaccare gli avversari alle spalle pu� essere scorretto, ma cos� sar� pi� facile eliminarli. Avvicinati all'area di lotta solo se necessario e preparati a indietreggiare e a schivarli quando ti attaccano.\n", + /*260*/ "Avvicinati quel tanto che basta per prendere l'arma. Indietreggia subito per sfuggire al contrattacco e usa la tua nuova arma.\n", + /*261*/ "Non stare l� a prenderle: muoviti! Non concentrarti su un solo avversario: guarda dove sono gli altri. Se non riesci a vederli tutti, spostati e cercali.\n", + /*262*/ "Quando sei sicuro delle tue abilit� di lotta a amni nude va in cerca dell'avversario armato. Disarmalo, indietreggia e usa l'arma su di lui prima che si avvicini troppo.\n", + /*263*/ "Tieni sempre d'occhio l'obiettivo quando usi il Connettore Dati e stai vicino per evitare l'interruzione del collegamento.\n", + /*264*/ "Assicurati che la mina atterri nel punto giusto avvicinandoti il pi� possibile all'obiettivo. Aggiusta la mira usando i pulsanti C o R per la modalit� Mira.\n", + /*265*/ "La TeleSpia pu� essere difficile da controllare, abbi pazienza.\n", + /*266*/ "Utile nel combattimento, ma pu� causare problemi per sovraccarico.\n", + /*267*/ "Se hai problemi ad attaccare il decodificatore, prova a stare pi� vicino all'obiettivo.\n", + /*268*/ "Il Puntatore indica solo la direzione e l'altitudine; non mostra una mappa che ti possa guidare fino all'obiettivo. Fai attenzione a ci� che ti circonda e preparati ad esplorare.\n", + /*269*/ "La visiera riduce il campo visivo e ci� pu� essere un problema durante il combattimento. Assicurati che la tua posizione sia sicura.\n", + /*270*/ "Se usi questo dispositivo nel momento sbagliato, potrebbe risultarti fatale perch� pu� impedirti la vista oltre una determinata distanza. Da usare oculatamente.\n", + /*271*/ "Il travestimento non consiste solo nell'abito ma anche nel comportamento personale. Devi assumere il carattere della persona di cui vuoi prendere le sembianze.\n", + /*272*/ "Usa i dispositivi mimetici quando non c'� nessuno che possa vederti.\n", + /*273*/ "Tieni sempre d'occhio il target quando usi il Connettore Dati e stai vicino per evitare l'interruzione del collegamento.\n", + /*274*/ "Assicurati che la mina atterri nel punto giusto avvicinandoti il pi� possibile all'obiettivo. Aggiusta la mira usando i pulsanti C o R per la modalit� Mira.\n", + /*275*/ "La TeleSpia non � invisibile, i nemici potrebbero scoprirla: attento quando entri in un'area abitata. Ricorda che la TeleSpia rimarr� nel punto dove l'hai lasciata a meno che tu la riprenda.\n", + /*276*/ "Utile nel combattiemto, ma pu� causare problemi per sovraccarico. Evita questo inconveniente e reagisci prima del nemico.\n", + /*277*/ "Se hai problemi ad attaccare il decodificatore, prova a stare pi� vicino all'obiettivo.\n", + /*278*/ "Il Puntatore indica solo la direzione e l'altitudine; non mostra una mappa che ti possa guidare fino all'obiettivo. Fai attenzione a ci� che ti circonda e preparati ad esplorare.\n", + /*279*/ "La visiera riduce il campo visivo e ci� pu� essere un problema durante il combattimento. Assicurati che la tua posizione sia sicura.\n", + /*280*/ "Se usi questo dispositivo nel momento sbagliato, potrebbe risultarti fatale perch� pu� impedirti la vista oltre una determinata distanza. Da usare oculatamente.\n", + /*281*/ "Il travestimento non consiste solo nell'abito ma anche nel comportamento personale. Devi assumere il carattere della persona di cui vuoi prendere le sembianze.\n", + /*282*/ "Usa i dispositivi mimetici quando non c'� nessuno che possa vederti. Evita di sparare se non strettamente necessario finch� non sei sicuro della riuscita del tuo attacco.\n", + /*283*/ "La Falcon 2 � una pistola molto precisa: qualsiasi errore dipende da te. La modalit� secondaria � la botta col calcio, inutile nel poligono.\n", + /*284*/ "Per sfruttare al meglio la precisione della Falcon 2, essa � dotata di un cannocchiale. Come per la Falcon 2 non modificata, la modalit� secondaria � inutile durante la prova al poligono.\n", + /*285*/ "La versione della Falcon 2 con silenziatore � eccezionale per azioni in incognito e per cogliere l'avversario di sorpresa. Assicurati della tua precisione per non rischiare di sprecare l'occasione.\n", + /*286*/ "La Magsec 4 � dotata di un'eccezionale potenza di sparo ma non � troppo precisa, soprattuto se usata nella modalit� secondaria a tre esplosioni. Il vero svantaggio dell'arma � il caricatore ridotto.\n", + /*287*/ "ネ una tipica arma Skedar, potente e brutale. Sacrificando parte del caricatore, il colpo pu� essere caricato in modo da essere devastante. La carica di munizioni superiore � un bonus.\n", + /*288*/ "Questa versatile pistola ha due sistemi di sparo: uno standard e uno esplosivo. Gli ingegneri Maian sono riusciti a realizzarla contenendo il consumo di energia dell'arma, sebbene la gittata sia ridotta.\n", + /*289*/ "Con la DY357 bisogna sapere quando ricaricare: un caricatore a sei colpi ti fa stare sempre all'erta quando fai fuoco. Il peso della pistola pu� essere un vantaggio se si deve stendere qualcuno.\n", + /*290*/ "Trent Easton cerca sempre quel qualcosa in pi� e questa pistola non fa eccezione. Persino le pallottole sono speciali; sono progettate per frammentarsi nell'avversario ed eliminarlo velocemente.\n", + /*291*/ "Un fucile mitragliatore affidabile e efficace: � facile capire perch� sia il modello pi� venduto della dataDyne, anche se non � prevista la modalit� secondaria. Il sistema di designazione e puntamento � eccellente e vale la pena di imparare il funzionamento completo dell'arma.\n", + /*292*/ "Il fucile mitragliatore Ciclone non � stato progettato come arma di precisione, anche se vale la pena fare pratica. Pu� sparare molte pallottole in poco tempo ed � quindi un'eccellente arma di soppressione.\n", + /*293*/ "La flessibilit� Maian nel design ha prodotto questo fucile mitragliatore con un'interessante modalit� secondaria: una pallottola superveloce ad alta penetrazione. Come per la Phoenix, la velocit� di fuoco � ridotta nella modalit� secondaria, per evitare danni al meccanismo di sparo e alla canna.\n", + /*294*/ "La RC-P120 spara una speciale pallottola minerale che, assieme all'alta velocit� e al notevole caricatore, ne fa uno strumento perfetto da usare contro gli Skedar, se necessario. Le pallottole possono essere usate per alimentare un prototipo di dispositivo mimetico: l'addestramento � stato adeguarsi a tale caratteristica.\n", + /*295*/ "La pistola si chiude in modo da sembrare un laptop e pu� essere usata come sentinella in modalit� secondaria per coprire una via d'uscita o proteggere un luogo.\n", + /*296*/ "Questo � il modello che la dataDyne ha fornito all'esercito USA, anche se non � ancora stato adottato ufficialmente. Poich� la dataDyne riserva sempre brutte sorprese, il fucile d'assalto di base dispone di una mina di prossimit� sotto la canna. Usare la modalit� secondaria significa dover poi buttar via l'arma.\n", + /*297*/ "Per quanto se ne sa, la modalit� secondaria dell'arma sembra essere un rilevatore di minacce, mine guidate, esplosivi nascosti (tipo la Dragon nella modalit� secondaria)e pistole automatiche. Anche se potente, il caricatore del fucile d'assalto � troppo piccolo.\n", + /*298*/ "Il primo tentativo dell'istituto di creare un'arma di supporto � l'AR34, un semplice fucile d'assalto. La modalit� secondaria � uno zoom costante. Richiede un addestramento preciso.\n", + /*299*/ "La versione pi� pesante della Dragon, con un piccolo lanciagranate al posto della mina di prossimit�. Adottato dall'esercito USA come arma pesante di supporto e a ragione! Esercitati con la traiettoria delle granate.\n", + /*300*/ "La precisione � d'uopo! Ci sono due modalit�: esplosione singola o doppia. Il caricatore � piuttosto capiente per un fucile a pompa, ma si devono considerare i lunghi tempi di ricarica.\n", + /*301*/ "Un fucile cecchino sofisticato, con silenziatore e zoom. L'unico elemento funzionale che riduce la precisione � il cecchino. Usa la modalit� secondaria per accucciarti e prendere la mira.\n", + /*302*/ "Pur essendo tecnologicamente molto avanzato le caratteristiche del fucile TeleVista sono lampanti. Il colpo � inarrestabile e penetra nelle pareti in grande profondit�, puntando e seguendo gli obiettivi se necessario.\n", + /*303*/ "La prima funzione della balestra � un colpo narcotico non letale, mentre la seconda annienta all'istante. ネ un'arma per missioni in incognito e il caricamento richiede molto tempo, quindi non � adatta in caso di fuoco serrato.\n", + /*304*/ "La pistola sedativo � la stessa usata in molti ospedali e laboratori. Pu� essere caricata sia con piccole quantit� di sedativo sia con dosaggi letali. Il contenuto nel serbatoio cala a seconda del dosaggio.\n", + /*305*/ "Cerca di controllare quest'arma al meglio. ネ pensata per esseri pi� forti degli umani, questo � chiaro. Inginocchiarsi aiuta a prendere la mira, ma non ad aggiustarla. Se l'avversario si trova nella linea del fuoco, le canne possono essere usate come un macinatore.\n", + /*306*/ "Un prodotto recente della dataDyne dall'interessante tecnologia. La modalit� secondaria attiva un campo magnetico attorno alla bomba, conferendo aderenza per un breve periodo, dopo di che il campo svanisce e la bomba cade dal punto d'impatto esplodendo.\n", + /*307*/ "Un lanciamissili compatto riutilizzabile, si ricarica dopo ogni lancio. La modalit� secondaria usa una variante del sistema di puntamento del fucile mitragliatore CMP150,con un solo bersaglio designato. Il missile viaggia a velocit� ridotta mentre segue l'obiettivo: calcola bene i tempi!\n", + /*308*/ "Questo lanciamissili Skedar pu� lanciare un missile non guidato o uno telecomandato. Forse gli Skedar hanno la loro soddisfazione quando la telecamera zooma sul bersaglio, ma un agente del Carrington Institute � superiore a certe cose. Il missile guidato accelera automaticamente, ma pu� essere rallentato per manovrarlo meglio. L'esplosione avviene a contatto o a comando.\n", + /*309*/ "Un pugnale da lotta temprato, bilanciato anche per il lancio. ネ necessario fare molta pratica per ottenere una traiettoria precisa della lama lanciata.\n", + /*310*/ "Il reparto sperimentazione armi ha realizzato questo laser da polso, a due raggi, piccolo ma efficace. La modalit� primaria ha una gittata considerevole, la secondaria spara un raggio continuo, finch� il grilletto � premuto.\n", + /*311*/ "La granata antiuomo a frammentazione esplode dopo quattro secondi dall'attivazione. Per perfezionare l'ordigno � stata aggiunta una modalit� secondaria ping-pong. La granata salta da una parte all'altra fino ad esaurimento della carica o attivazione del rilevatore di prossimit�.\n", + /*312*/ "Questa granata Maian crea il caos nei neuroni delle creature coscienti. Trovandoti nel raggio di esplosione ti si annebbier� la vista e gli oggetti ti cadranno di mano. Pu� essere fatta esplodere a impatto o per prossimit�. Lanciala abbastanza lontano da te.\n", + /*313*/ "Ci vuole prudenza nell'uso di mine a orologeria, altrimenti il bersaglio pu� sfuggire dal raggio di esplosione e inseguirti. Fai molta pratica prima di rischiare di compiere gravi errori sul campo. La modalit� secondaria � un rilevatore di minaccia come quello del fucile d'assalto K7 Vendetta.\n", + /*314*/ "Il segreto per un buon piazzamento della mina di prossimit� � metterla dove l'avversario non se l'aspetta. Se ti trovi all'estremit� di destinazione della mina di prossimit�, usa il rilevatore di minaccia della modalit� secondaria per proteggerti. Pu� sembrare una perdita di tempo, ma pu� salvarti la vita.\n", + /*315*/ "L'ultimo modello delle mine a esplosione a distanza, sostanzialmente come le precedenti. La modalit� primaria piazza la mina, mentre la secondaria d� il comando di esplosione. Se non vedi la mina, dovrai cercare di calcolare a mente il tempo. \n", + /*316*/ "Olog. 1 - Guardati attorno\n", + /*317*/ "Olog. 2 - Movimento 1\n", + /*318*/ "Olog. 3 - Movimento 2\n", + /*319*/ "Olog. 4 - A mani nude 1\n", + /*320*/ "Olog. 5 - A mani nude 2\n", + /*321*/ "Olog. 6 - Lotta aperta 1\n", + /*322*/ "Olog. 7 - Lotta aperta 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-final/dish_str_s.c b/src/files/lang/pal-final/dish_str_s.c new file mode 100644 index 000000000..f3721a697 --- /dev/null +++ b/src/files/lang/pal-final/dish_str_s.c @@ -0,0 +1,328 @@ +#include + +char *lang[] = { + /* 0*/ NULL, + /* 1*/ NULL, + /* 2*/ NULL, + /* 3*/ NULL, + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ "Recoge la Visi�n Nocturna de la mesa para empezar.\n", + /* 9*/ "Activa la Visi�n Nocturna.\nLocaliza el interruptor de la luz.\nEnciende las luces.\n", + /* 10*/ "Recoge el Conector de Datos de la mesa para empezar.\n", + /* 11*/ "Sit�ate cerca de la terminal y usa el Conector.\n", + /* 12*/ "Necesitas sostener el Conector de Datos.\n", + /* 13*/ "Conexi�n establecida...\n", + /* 14*/ "La Terminal ha sido intervenida con 騙ito.\n", + /* 15*/ "Conexi�n perdida: demasiado lejos del PC.\n", + /* 16*/ "Recoge la Mina ECM de la mesa para empezar.\n", + /* 17*/ "Localiza el Puerto y con馗tale una Mina ECM.\n", + /* 18*/ "La Mina ECM ha sido colocada incorrectamente.\n", + /* 19*/ "La Mina ECM ha sido colocada correctamente.\n", + /* 20*/ "Recoge la C疥ara Esp�a de la mesa para empezar.\n", + /* 21*/ "Localiza la Sala del PC de Informaci�n y holograf�ala.\n", + /* 22*/ "Sala del PC de Informaci�n holograf�ada correctamente.\n", + /* 23*/ "Las luces han sido reactivadas.\n", + /* 24*/ "Recoge el Decodificador de Puertas de la mesa para empezar.\n", + /* 25*/ "Usa el Decodificador en la puerta para desbloquearla.\n", + /* 26*/ "Necesitas estar sujetando el Decodificador de Puertas.\n", + /* 27*/ "Decodificador colocado. Iniciando rutinas de 'crackeo'...\n", + /* 28*/ "Decodificaci�n completada. La puerta ha sido desbloqueada.\n", + /* 29*/ "Recoge el Rastreador de la mesa para empezar.\n", + /* 30*/ "Localiza el Esc疣er de Infrarrojos con el Rastreador.\n", + /* 31*/ "El Esc疣er de Infrarrojos ha sido localizado con 騙ito.\n", + /* 32*/ "Recoge el Esc疣er de Infrarrojos de la mesa para empezar.\n", + /* 33*/ "Localiza la puerta secreta usando el Esc疣er de Infrarrojos.\n", + /* 34*/ "La puerta secreta ha sido localizada con 騙ito.\n", + /* 35*/ "Recoge el Esc疣er de Rayos-X de la mesa para empezar.\n", + /* 36*/ "Encuentra los interruptores ocultos para apagar la rejilla l疽er.\n", + /* 37*/ "Todas las rejillas l疽er han sido desactivadas.\n", + /* 38*/ "Recoge el Disfraz de la mesa para empezar.\n", + /* 39*/ "Enga�a a alguien para que te d� el Dispositivo de Ocultaci�n.\n", + /* 40*/ "Dispositivo de Ocultaci�n recuperado con 騙ito.\n", + /* 41*/ "Rejilla L疽er 1 desactivada.\n", + /* 42*/ "Rejilla L疽er 2 desactivada.\n", + /* 43*/ "Estoy aqu� para recoger el equipo.\n", + /* 44*/ "Vete, Joanna. 。No enga�as a nadie!\n", + /* 45*/ "Aqu� lo tienes. No lo dejes caer.\n", + /* 46*/ "El Dispositivo de Ocultaci�n ha sido asegurado con 騙ito.\n", + /* 47*/ "Se supone que debes usar el Disfraz, ソrecuerdas?\n", + /* 48*/ "Lo tienes que hacer bastante mejor, Joanna.\n", + /* 49*/ "Joanna, ソde d�nde has salido?\n", + /* 50*/ "Has sido detectado por la c疥ara.\n", + /* 51*/ "Recoge el Dispositivo de Ocultaci�n de la mesa para empezar.\n", + /* 52*/ "Usa el Dispositivo de Ocultaci�n y localiza a Carrington.\n", + /* 53*/ "。Creo que podemos asegurar que tu entrenamiento\nha sido completado!\n", + /* 54*/ "Misi�n completada - 。Entrenamiento de Dispositivos pasado!\n", + /* 55*/ "Misi�n fallada: Has sido detectada.\n", + /* 56*/ "Elegir el Conector.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Conector de Datos y suelta el Bot�n A.\n", + /* 57*/ "Elegir la C疥ara Esp�a.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la C疥ara Esp�a y suelta el Bot�n A.\n", + /* 58*/ "Elegir la Visi�n Nocturna.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la Visi�n Nocturna y suelta el Bot�n A.\n", + /* 59*/ "Elegir el Decodificador de Puertas.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Decodificador y suelta el Bot�n A.\n", + /* 60*/ "Elegir el Esc疣er de Rayos-X.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Esc疣er de Rayos-X y suelta el Bot�n A.\n", + /* 61*/ "Elegir el Disfraz.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Disfraz y suelta el Bot�n A.\n", + /* 62*/ "Elegir el Esc疣er de Infrarrojos.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Esc疣er de IR y suelta el Bot�n A.\n", + /* 63*/ "Elegir el Rastreador.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Rastreador y suelta el Bot�n A.\n", + /* 64*/ "Elegir el Dispositivo de Ocultaci�n.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina el Dispositivo y suelta el Bot�n A.\n", + /* 65*/ "Elegir la Mina ECM.\n- Mant駭 pulsado el Bot�n A.\n- Usa el Stick de Control para seleccionar.\n- Ilumina la Mina ECM y suelta el Bot�n A.\n", + /* 66*/ "Joanna, por fin te encuentro.\n", + /* 67*/ "Ven conmigo.\nTe conducir� a las salas de entrenamiento.\n", + /* 68*/ "El centro de informaci�n est� tras esta puerta.\n", + /* 69*/ "Aqu� tenemos el laboratorio de dispositivos.\n", + /* 70*/ "Esto conduce a la sala de entrenamiento de simulantes.\n", + /* 71*/ "ノste es el campo de tiro, Joanna.\n", + /* 72*/ "Este corredor conduce al hangar.\n", + /* 73*/ "ANTIGRAV\nPulsa el Bot�n B cerca del Antigrav para cogerlo...\n", + /* 74*/ "Cogiendo la caja, pulsa el Bot�n B para soltarla.\n", + /* 75*/ "AEROMOTO \nPulsa dos veces B cerca de una Aeromoto para subir.\n", + /* 76*/ "Pulsa dos veces B en la Aeromoto para bajar.\n", + /* 77*/ "ABRIENDO PUERTAS\nPulsa el Bot�n B cerca de una puerta para abrirla.\n", + /* 78*/ "El Bot�n B tambi駭 activar� cualquier objeto cercano.\n", + /* 79*/ "ASCENSORES\nPulsa el Bot�n B cerca de la puerta\npara llamar al ascensor.\n", + /* 80*/ "No se puede salir cuando el entrenamiento est� en marcha.\n", + /* 81*/ "Has obtenido el C�digo Interruptor 1.\n", + /* 82*/ "Has obtenido el C�digo Interruptor 2.\n", + /* 83*/ "Has obtenido el C�digo Interruptor 3.\n", + /* 84*/ "Has obtenido el C�digo Interruptor 4.\n", + /* 85*/ "MIRAR ARRIBA\n- Pulsa el Bot�n C Abajo para mirar hacia arriba.\n", + /* 86*/ "MIRAR ABAJO\n- Pulsa el Bot�n C Arriba para mirar hacia abajo.\n", + /* 87*/ "El Holoprograma 2 ha sido completado con 騙ito.\n", + /* 88*/ "El Holoprograma 4 ha sido completado con 騙ito.\n", + /* 89*/ "El Holoprograma 5 ha sido completado con 騙ito.\n", + /* 90*/ "El guarda ha sido desarmado con 騙ito.\n", + /* 91*/ "El guarda ha sido derribado con 騙ito.\n", + /* 92*/ "Desarma a este objetivo vivo si puedes.\n", + /* 93*/ "Derriba a este objetivo: ocultarse es la clave.\n", + /* 94*/ "Y el guarda final...\n", + /* 95*/ "AGACHARSE\n- Mant駭 el Bot�n R, entonces pulsa el Bot�n C Abajo para agacharte.\n", + /* 96*/ "ARRASTRARSE\n- Una vez agachado, mant駭 el Bot�n R, entonces pulsa el Bot�n C abajo para arrastrarte.\n", + /* 97*/ "El Holoprograma 3 ha sido completado con 騙ito.\n", + /* 98*/ "Activa todos los interruptores.\n", + /* 99*/ "Activa todos los interruptores del muro.\n- Date prisa, ya que se reinician r疳idamente.\n", + /*100*/ "Obt駭 los c�digos de acceso examinando los terminales. \n- Usa los c�digos en los terminales del muro.\n", + /*101*/ "El C�digo 1 ha sido obtenido.\n", + /*102*/ "El C�digo 2 ha sido obtenido.\n", + /*103*/ "El C�digo 3 ha sido obtenido.\n", + /*104*/ "El C�digo 4 ha sido obtenido.\n", + /*105*/ "Entrenamiento fallado: debes mirar al frente.\n", + /*106*/ "El Holoprograma 1 ha sido completado con 騙ito.\n", + /*107*/ "Combate sin armas: derriba al objetivo.\n- Pulsa el Bot�n Z repetidamente para golpear.\n", + /*108*/ "Ahora int駭talo contra un objetivo en movimiento...\n", + /*109*/ "Y por �ltimo contra un objetivo que contraataca.\n", + /*110*/ "Derrota a todos los enemigos sin ser alcanzado.\n", + /*111*/ "Entrenamiento fallado: te han acertado.\n", + /*112*/ "El Holoprograma 6 ha sido completado con 騙ito.\n", + /*113*/ "El Holoprograma 7 ha sido completado con 騙ito.\n", + /*114*/ "TERMINALES\n- Pulsa el Bot�n B cerca de la terminal\npara usarla.\n", + /*115*/ "Ahora activa las terminales rojas del muro.\n", + /*116*/ "PP7\n", + /*117*/ "TT33\n", + /*118*/ "Skorpion\n", + /*119*/ "AK47\n", + /*120*/ "Uzi 9mm\n", + /*121*/ "MP5K\n", + /*122*/ "M-16\n", + /*123*/ "FNP90\n", + /*124*/ "Bien, Joanna, te dejo. Prep疵ate para la misi�n.\n", + /*125*/ "Joanna Dark\n", + /*126*/ "Humano (Mujer)\n", + /*127*/ "23 a�os 2 meses\n", + /*128*/ "|Fichero IC #027 -\n\nEstatus Entrenamiento: Completado\nGrado de Entrenamiento: A++\nEstatus Actual: Asignado\n\n|Perfil -\n\nAltamente entrenada pero sin experiencia. Reacci�n excelente. Experta en gran variedad de armas. Agente muy competente en todo momento. La m疽 alta puntuaci�n en entrenamiento, lo que llev� a la creaci�n de un nuevo nivel. Es la encarnaci�n del agente ideal del Instituto Carrington, de ah� su nombre clave: 'Perfect Dark'.\n", + /*129*/ "Jonathan\n", + /*130*/ "Humano (Hombre)\n", + /*131*/ "28 a�os 5 meses\n", + /*132*/ "|Fichero IC #009 -\n\nEstatus Entrenamiento: Completado\nGrado de Entrenamiento: A+\nEstatus Actual: Secreto\n\n|Perfil -\n\nNuestro agente secreto con mayor experiencia. Muy preciso con su arma favorita (un Rev�lver Magnum). Perfectamente preparado para misiones secretas. Menos preparado en combate normal. Tras Joanna Dark, tiene el honor de tener la puntuaci�n m疽 alta en entrenamiento.\n", + /*133*/ "Daniel Carrington\n", + /*134*/ "Humano (Hombre)\n", + /*135*/ "62 a�os 8 meses\n", + /*136*/ "|Fichero IC #000 -\n\nEstatus Entrenamiento: N/D\nGrado de Entrenamiento: N/D\nEstatus Actual: N/D\n\n|Perfil -\n\nInteligente y patriarcal cient�fico/empresario, fundador del Instituto Carrington. Planifica todas las misiones de sus agentes y controla cada operaci�n desde su oficina. Con un gusto un tanto personal en la ropa.\n", + /*137*/ "Cassandra De Vries\n", + /*138*/ "Humano (Mujer)\n", + /*139*/ "39 a�os ? meses\n", + /*140*/ "|An疝isis -\n\nDirectora de la Corporaci�n dataDyne. Adicta al poder; detesta ser subordinada de nadie. Odia perder la iniciativa. No muestra ninguna clase de escr�pulos si con ello consigue superarse en su competici�n con Daniel Carrington, al cual aborrece.\n", + /*141*/ "Trent Easton\n", + /*142*/ "Humano (Hombre)\n", + /*143*/ "46 a�os ? meses\n", + /*144*/ "|An疝isis -\n\nDirector de la Agencia Nacional de Seguridad. Tiene una cierta amistad con Cassandra De Vries, aunque parece m疽 una uni�n de inter駸. Tiende a hacer lo que dice Cassandra, ya que aunque tiene una personalidad dominante, no lo es tanto como la de ella. Cabeza visible de los elementos m疽 granujas de la ANS.\n", + /*145*/ "Dr. Caroll\n", + /*146*/ "La Inteligencia Caroll (IA)\n", + /*147*/ "6 meses\n", + /*148*/ "|Perfil -\n\nInteligencia artificial creada por la Corporaci�n dataDyne con habilidades de lenguaje y apertura de c�digos. Afortunadamente, tiene moral, y debido a su formidable nivel de inteligencia, ha adivinado algunos de los planes futuros de dataDyne. Su voz es muy precisa y educada y simula la personalidad de un acad駑ico.\n", + /*149*/ "Elvis\n", + /*150*/ "Maian (Macho)\n", + /*151*/ "320 a�os\n", + /*152*/ "|Perfil -\n\nAlien�gena de la raza Maian. Es un 'Protector' (guardaespaldas) del embajador Maian que viaja a la Tierra a petici�n de Daniel Carrington. Los Protectores est疣 entrenados para dominar una gran variedad de armamento. Elvis es un terr�filo, es decir, est� fascinado por el planeta Tierra y todo lo que contiene.\n", + /*153*/ "Mr. Blonde\n", + /*154*/ "Humano (Hombre)\n", + /*155*/ "Unos 30 a�os\n", + /*156*/ "|Perfil -\n\nEs un sorprendente hombre rubio. Muy alto, viste ropa blanca, habitualmente una gabardina. Parece ser la cabeza pensante de la conspiraci�n en la que Cassandra y Trent est疣 involucrados. Poco m疽 se sabe.\n", + /*157*/ "Mr. Blonde\n", + /*158*/ "Skedar (disfrazado)\n", + /*159*/ "desconocida\n", + /*160*/ "|Perfil Actualizado -\n\nSe trata de un guerrero Skedar disfrazado con la proyecci�n hologr畴ica de un impresionante humano rubio de unos 30 a�os. Su unidad de modulaci�n oral da al Skedar una precisa, persuasiva, e inteligente voz. Es un instrumento de propaganda y manipulaci�n de los Skedar, inusualmente sutil.\n", + /*161*/ "Presidente de EE.UU.\n", + /*162*/ "Humano (Hombre)\n", + /*163*/ "50 a�os\n", + /*164*/ "|Perfil -\n\nAltamente educado, es un perspicaz afroamericano que intenta hacer lo correcto, pero que est� rodeado de gente como Trent Easton. Cree que tiene a Trent bajo control tras rechazar la petici�n de pr駸tamo del Pelagic II a la Corporaci�n dataDyne. La mayor�a de comentaristas pol�ticos piensa que es f當il de controlar, lo cual quiz疽 sea injusto.\n", + /*165*/ "Maian\n", + /*166*/ "Los Maian son la raza de alien�genas conocida en la Tierra como los 'Grises'. Han vigilado la Tierra durante largo tiempo, bastantes siglos, y han sido benevolentes con la humanidad, siendo conscientes del potencial de la raza humana. Su contacto en la Tierra es Daniel Carrington. Todav�a debe hacerse un contacto pol�tico formal.\n", + /*167*/ "Guerreros Skedar\n", + /*168*/ "Los Skedar son una raza alien�gena guerrera que luch� con los Maian durante siglos y s�lo ahora han aceptado un alto el fuego. Suelen usar armaduras para caminar y luchar, ya que son criaturas bastante peque�as y con forma de serpiente. Son muy agresivos y extremadamente devotos; han hecho de la Guerra una religi�n.\n", + /*169*/ "Antecedentes\n", + /*170*/ "Hace millones de a�os, una gigantesca nave alien�gena de inmenso poder, creada por una raza alien�gena llamada Cetan, se hundi� en el Oc饌no Pac�fico. Estaba equipada con una nueva arma devastadoramente peligrosa: la 'fuerza nuclear de acople d饕il', que en teor�a puede causar que las cadenas que unen las mol馗ulas fallen. Aunque algunos hubieran cre�do en la innegable destrucci�n de la nave, un mensaje-c疳sula fue enviado a casa, y partes vitales de los sistemas de navegaci�n fueron destruidas en el sistema estelar que eligieron como escondite.\n\n Esta nave era un Cetan, una gigantesca, criatura alien�gena centinela.\n\nOtra raza extraterrestre, los Maian, encontr� vida en la Tierra en el 2000 AC. Detectaron un gran potencial, pero decidieron dejar a la primitiva raza humana desarrollarse sin intromisiones.\n\nLos Maian encontraron a los Skedar cerca de Delta Eridanus en el 1650 DC (fecha terr痃uea), y la escaramuza resultante pronto floreci� en una guerra total. S�lo tras cientos de a�os de lucha se logr� un tratado de paz, aunque los fan疸icos Skedar se saltaban continuamente los acuerdos de esta paz con actividades terroristas. Afortunadamente, los Maian rehusaron abandonar.\n\nLa humanidad, tambi駭, continu� siendo una causa que concern�a a los Maian, los cuales ve�an con decepci�n c�mo la Tierra sufr�a m疽 y m疽 crisis debido al crecimiento de la tecnolog�a y a 'situaciones fuera de contexto'. Sintieron que anunciar su presencia s�lo precipitar�a guerras futuras en el planeta, y tranquilamente decidieron continuar en observaci�n hasta que la raza madurara m疽.\n\nDaniel Carrington se adelant� a todos en el 1985 DC al contactar con una nave Maian en �rbita sobre la Tierra. Propuso un plan que pod�a ayudar a ambas partes, resultando as� un contacto acelerado entre Humanos y Maian. Viendo que su plan era sensato, y que se trataba de una persona �ntegra, los Maian permitieron a Carrington lanzar su tecnolog�a al dominio p�blico a trav駸 de sus grandes empresas de Investigaci�n y Desarrollo.\n\nEntonces, en el 2006 DC, los fan疸icos Skedar dieron con la c疳sula-mensaje Cetan. Inmediatamente comenzaron a rastrear la Tierra de un modo particularmente duro, abduciendo gente y mutilando animales en un intento de determinar la localizaci�n del crucero de batalla perdido. Con el tiempo, sus pruebas les condujeron inevitablemente al lecho marino del Oc饌no Pac�fico; de todos modos, para alcanzarla, necesitar�an ayuda de los nativos.\n\nLlevando a cabo su propio estudio de la Tierra, los Skedar confeccionaron una corta lista de compa��as que pose�an los recursos para ayudarles a recuperar la nave hundida. En lo m疽 alto de esa lista estaba la Corporaci�n dataDyne. Contactaron con su directora, Cassandra De Vries, y se presentaron con un trato que sonaba demasiado bien para ser cierto: el cual, por cierto, lo era. A cambio de su ayuda para levantar 'su' nave del lecho marino, los Skedar prometieron dotar a dataDyne con suficiente tecnolog�a alien�gena para convertirse en la mayor corporaci�n sobre la faz del planeta. Todo lo que dataDyne ten�a que hacer era construir una unidad de IA con habilidades de lenguaje y 'rotura' de c�digos, que era justo lo que necesitaban. Se comenz� a trabajar en el proyecto inmediatamente.\n\nCassandra De Vries le mostr� al director de la ANS, Trent Easton, los detalles del plan, pero sus intentos de conseguir la aprobaci�n Presidencial para el pr駸tamo de una nave de investigaci�n a profundidad, fueron repetidamente rechazados. No exist�a la posibilidad de que los Skedar o dataDyne pudieran robar la nave sin desatar la ira del Gobierno de los EE.UU., as� que decidieron trazar un plan bastante m疽 siniestro para reemplazar al Presidente con un clon que ellos pudieran controlar. Por supuesto, esto promet�a recompensas extra para Trent y Cassandra cuando la operaci�n Skedar pasara a la historia.\n\nDe todas formas, no tuvieron mucho tiempo para regodearse. El plan �ltimo de los fan疸icos Skedar era probar la 'fuerza nuclear de acople-d饕il' en la Tierra antes de eliminar a los Maian, y tanto Cassandra como Trent permanecieron ciegos ante la posibilidad de ser traicionados, as� que enamorados de las visiones de poder y lujo, continuaron adelante.\n\nPero dataDyne hab�a creado inconscientemente algo que pod�a ver demasiado claro el peligro que implicaba una conspiraci�n de tal magnitud: la sabia IA construida para abrir los c�digos de acceso de la nave Cetan. Cuando se mostr� disconforme con la misi�n para la que hab�a sido dise�ada, la respuesta de Cassandra fue ordenar que su personalidad fuera eliminada. Claramente, pensaba demasiado. En su desesperaci�n, y en un movimiento que podr�a sellar o romper un mejor trato que el 'pacto' entre dataDyne y los Skedar, la IA adopt� el seud�nimo de Dr. Caroll y contact� con el Instituto Carrington con una s�plica de ayuda...\n", + /*171*/ "La Historia\n", + /*172*/ "A la inexperta agente Joanna Dark se le asign� una misi�n relacionada con la 'extracci�n' de un cient�fico de un 疵ea de desarrollo de alta seguridad sita bajo el rascacielos de dataDyne. Despu駸 del encuentro, se sorprende al descubrir que el 'Dr. Caroll' es una IA creada por la propia dataDyne, pero ella contin�a con su tarea de escoltarle/lo a un lugar seguro. Cuando salta la alarma, Joanna tiene que abrirse camino hacia lo alto del edificio para alcanzar el helipuerto y la lanzadera que supone su �nica v�a de escape.\n\nEn respuesta a esta incursi�n, dataDyne marca a Daniel Carrington como un objetivo personal y lo toma como reh駭 dos d�as despu駸 en su villa privada. Demandan la devoluci�n de la IA, su 'propiedad', a cambio de su vida. No lo saben, pero la IA ya est� en la villa, donde fue interrogada por Carrington sobre los planes de futuro de dataDyne. Finalmente, Joanna rescata al director del Instituto pero es incapaz de evitar que dataDyne se apodere de nuevo del Dr. Caroll. De todas formas, Carrington conoce lo suficiente como para dar el paso dr疽tico de reclamar en la Tierra un equipo de especialistas Maian.\n\nJoanna es enviada para espiar la reuni�n de los conspiradores en el Edificio G5, una tapadera de la Corporaci�n dataDyne. Es aqu� donde averigua que Trent Easton, director de la ANS, y aquellos hombres n�rdicos, que parecen tener el control del mortal plan, est疣 involucrados. Cuando Trent revela el plan de usurpar la posici�n Presidencial, Joanna comunica por radio las novedades a la base, s�lo para descubrir que otra tarea todav�a m疽 urgente requiere de ella, antes incluso de llevar a cabo cualquier acci�n contra Trent.\n\nLos especialistas Maian han sido interceptados y derribados por los conspiradores, y los supervivientes y los restos del accidente son transportados al チrea 51, en Nevada. Con la misi�n de rescatar supervivientes y recuperar sus equipos, Joanna es 'introducida' para enlazar con otro agente del Instituto Carrington. Cuando irrumpe en el laboratorio m馘ico, Joanna descubre finalmente el secreto del Instituto, sus aliados son los Maian, la raza alien�gena com�nmente conocida como los 'Grises'. El Maian en particular que ella rescata responde al nombre de Elvis. Fue un guardaespaldas del Embajador que viajaba a la cabeza del equipo de especialistas.\n\nHabiendo asistido al resto de la delegaci�n Maian, Joanna puede volver al asunto del Presidente y a los planes de dataDyne en su contra. Se hace pasar por miembro del s駲uito Presidencial para acceder a la base a駻ea donde el Air Force One est� ubicado, y consigue colarse con 騙ito en el avi�n. Nada m疽 despegar, Trent y el Skedar disfrazado mueven pieza, pero Joanna est� all� para detenerles. Apresura al Presidente a la c疳sula de escape mientras un equipo de hombres de Trent registran detenidamente el avi�n, en un intento de arrastrar al desgraciado pol�tico a bordo del OVNI Skedar, unido al AF1 por un tubo. Joanna debilita el tubo pero es incapaz de romperlo, y en �ltima instancia Elvis intenta romper el tubo estrell疣dose contra 駘 a gran velocidad. Las tres naves caen en picado sobre la 'inexplorada' Alaska, y la c疳sula de escape del AF1 se eyecta.\n\nUna vez consciente, Joanna intenta informar por radio pero las comunicaciones est疣 bloqueadas debido a interferencias provenientes de la nave Skedar. Vagando por la nieve en busca del Presidente y de Elvis, se encuentra con grupos de Skedar ocultos que la buscan a ella, al Presidente, a Elvis y las pertenencias del Presidente. Localiza un grupo de vuelta a la nave Skedar derribada, donde descubre un clon del Presidente: r疳idamente lo destruye, apaga el origen de las interferencias y pide ayuda a la 'caballer�a'. Los planes Skedar han vuelto a ser frustrados, el Presidente est� seguro y la incompetencia de Trent le ha llevado a un sucio destino a manos de sus 'aliados'.\n\nPero aqu� no acaba la cosa. Descuidando toda precauci�n, dataDyne y los Skedar roban el nav�o de investigaci�n del Gobierno, el 'Pelagic II', y se ponen en marcha hacia el lugar del siniestro en el Pac�fico. Joanna y Elvis acuden para desbaratar la actividad a bordo y averiguar qu� se esconde tras el gran plan Skedar. Despu駸 de paralizar las operaciones de inmersi�n del nav�o y replegar el sumergible, bajan al fondo oce疣ico, donde hacen el primer avistamiento del crucero de batalla Cetan derribado. Un portal hecho por los Skedar les permite el acceso a la nave, donde se encuentran con el cad疱er de un guerrero Skedar... Parece que el equipo de asalto no las ten�a todas consigo. Venciendo a los restantes vengativos Skedar y evitando a los Cetan, Joanna y Elvis se abren camino hasta el coraz�n de la nave, donde encuentran la IA que una vez fue Dr. Caroll. Se las apa�an para restaurarle la personalidad, despu駸 de lo cual les ayuda a abandonar la nave para poder destruirla por el bien de todos.\n\nM疽 tarde, de vuelta en el Instituto Carrington, Joanna est� a punto de salir hacia una recepci�n Presidencial en la Casa Blanca cuando se arma un gran revuelo. Los supervivientes del equipo de asalto Skedar est疣 descargando su ira en aquellos en los que piensan recae la responsabilidad de su error al perder la nave Cetan. Joanna corre por el Instituto, ayudando a los empleados del IC a alcanzar la seguridad de los hangares, mientras los Skedar lanzan ataques en varias partes del edificio: la mayor�a de los empleados pudieron ponerse a salvo mientras Joanna manten�a la resistencia, pero finalmente es golpeada e inconsciente es tomada como prisionera.\n\nJoanna despierta en una celda a bordo de la nave de asalto Skedar, con Cassandra De Vries como �nica compa��a. Por sorpresa, la directora de dataDyne, de buena gana da su vida para crear la distracci�n necesaria para que Joanna escape. Luchando a trav駸 de la nave, logra localizar y desactivar los escudos de la bah�a de carga, permitiendo a Elvis llevar a unos cuantos amigos a la tan esperada 'fiesta' de la nave.\n\nLa ya capturada nave de asalto entra en �rbita sobre el Templo de Batalla Skedar, lo que sorprende a Elvis ya que los Maian nunca antes hab�an encontrado 'el m疽 sagrado' lugar Skedar en todos los a�os de Guerra interracial. Si el Templo es destruido, la moral Skedar ser� abatida, y se lograr� una paz verdadera en vez de un in�til 'alto el fuego'. Joanna busca al l�der Skedar, el m疽 alto sacerdote del Templo de Batalla, mientras Elvis regresa a la nave de asalto para traer a la flota Maian.\n\nAl despertar de tan culminante batalla, el templo est� devastado. Elvis pide que se pare el bombardeo para encontrar a Joanna. Est� viva pero retenida bajo una pila de escombros donde un tenaz Skedar la atrapa durante los �ltimos segundos de su intento de escapar. Elvis le entrega r疳idamente un arma para convencer al Skedar de que la deje irse, y con el trabajo ya hecho, el Templo y la moral Skedar en ruinas y la conspiraci�n desbaratada, los dos parten a la �rbita m疽 cercana.\n", + /*173*/ "Corporaci�n dataDyne\n", + /*174*/ "La monol�tica corporaci�n que dataDyne ha llegado a ser comenz� su negocio como programadora de sistemas de IA. Cuando de verdad comenz� a crecer, fue cuando consigui� trabajos como contratista de los militares norteamericanos, y su joven y din疥ica gerente Cassandra De Vries empez� a cerrar tratos con fabricantes de armas, mientras ignoraba las ofertas de Daniel Carrington y el Instituto para colaborar en el desarrollo de ordenadores cu疣ticos e IAs. Cuando la tercera compa��a armament�stica fue comprada por dataDyne, los beneficos se tornaron astron�micos. Tras recibir un contrato del gobierno para el desarrollo de armas, Cassandra De Vries fue promocionada a Directora. Una significativa parte de los beneficios de la corporaci�n fueron redirigidos a desarrollo de IAs, con resultados excelentes.\n", + /*175*/ "Instituto Carrington\n", + /*176*/ "Brevemente considerado como inventor chiflado, Daniel Carrington fue el primero en crear la tecnolog�a anti-gravedad. Las ganancias obtenidas, as� como su desarrollo, le permitieron crear el Instituto Carrington, un remanso de creadores de tecnolog�a situado en un remoto lugar de los EE.UU. De hecho, el Instituto es un campo de entrenamiento para agentes que son enviados por todo el planeta para seguir el desarrollo tecnol�gico actual, por razones que s�lo conoce el propio Daniel Carrington.\n", + /*177*/ "Descripci�n\n- Una peque�a c疥ara remota para exploraci�n sigilosa. Realiza holograf�as espectrosc�picas. Abre puertas proyectando un impulso de calor del tama�o de un humano.\n\nInstrucciones de Entrenamiento\n- Crea un holograma del terminal hacker de al lado de la Sala de Informaci�n.\n\nOperativa\n- El Bot�n Z toma una holograf�a. El Bot�n B abrir� cualquier puerta en el camino. Mant駭 el Bot�n R para mirar.\n", + /*178*/ "Descripci�n\n- Mejora la luz visible para producir una imagen del 疵ea circundante. Tambi駭 refleja formas de vida. En niveles normales de luz se produce una sobrecarga que 'blanquea' el visor.\n\nInstrucciones de Entrenamiento\n- Busca el interruptor de la luz en la oscuridad y act�valo.\n\nOperativa\n- Selecciona la Visi�n Nocturna de tu inventario para activarla. Hazlo de nuevo para desactivarla.\n", + /*179*/ "Descripci�n\n- Dispositivo para apertura de c�digos. Se aplica sobre el panel de control y busca la combinaci�n hasta que la puerta se abra.\n\nInstrucciones de Entrenamiento\n- Encuentra el panel de la puerta cerrada y usa el Descodificador de Puertas en 駘 hasta que la abras.\n\nOperativa\n- Sit�ate cerca del panel de la puerta y pulsa el Bot�n B mientras sujetas el Descodificador para usarlo.\n", + /*180*/ "Descripci�n\n- Se usa para ver a trav駸 de muros s�lidos y objetos. Puede ver cosas que la Visi�n Nocturna y el Esc疣er de Infrarrojos no pueden.\n\nInstrucciones de Entrenamiento\n- Con el Esc疣er de Rayos-X, busca los dos interruptores ocultos y act�valos para apagar la cuadr�cula l疽er.\n\nOperativa\n- Elige el Esc疣er de Rayos-X de tu inventario para activarlo. Selecci�nalo otra vez para desactivarlo.\n", + /*181*/ "Descripci�n\n- Evita problemas al usar un disfraz. Pero, siempre debes estar alerta ante la posibilidad de ser desenmascarado por un enemigo espabilado.\n\nInstrucciones de Entrenamiento\n- Grimshaw tiene un Dispositivo de Ocultaci�n esper疣dote. Ve a la puerta de al lado para 'hacerte' con uno.\n\nOperativa\n- Para llevar el disfraz, simplemente el�gelo en tu inventario.\n", + /*182*/ "Descripci�n\n- Traslada datos termales en im疊enes visibles. Puede ser usado en la oscuridad y tambi駭 revela anomal�as como puertas ocultas o muros debilitados.\n\nInstrucciones de Entrenamiento\n- Enciende el Esc疣er de Infrarrojos, encuentra la puerta oculta y 畸rela.\n\nOperativa\n- Elige el Esc疣er de Infrarrojos en tu inventario para activarlo. Reel�gelo para desactivarlo.\n", + /*183*/ "Descripci�n\n- Localiza un objeto en el mapa radar del visor. Muestra la posici�n relativa y la distancia.\n\nInstrucciones de Entrenamiento\n- Activa el Rastreador y sigue la se�al de radar hasta obtener el objeto.\n\nOperativa\n- Selecciona el Rastreador en tu inventario para activarlo. Reel�gelo para desactivarlo.\n", + /*184*/ "Descripci�n\n- Trastorna el espectro visible de luz alrededor del portador, creando un efecto camale�nico. Este campo desaparece cuando el portador dispara.\n\nInstrucciones de Entrenamiento\n- Activa el Dispositivo de Ocultaci�n y dir�gete a la oficina de Carrington para sorprenderle.\n\nOperativa\n- Selecciona el Dispositivo de Ocultaci�n para activarlo. Reel�gelo para desactivarlo.\n", + /*185*/ "Descripci�n\n- Emite una se�al constante que sirve para bloquear cualquier dispositivo de comunicaci�n electr�nica. Debe ser colocado en el objeto para ser efectivo.\n\nInstrucciones de Entrenamiento\n- Lanza la Mina ECM en el Puerto tras la puerta secreta.\n\nOperativa\n- Pulsa el Bot�n Z para lanzar la mina. Mant駭 el Bot�n R y mueve el Stick de Control para afinar tu punter�a antes de lanzar.\n", + /*186*/ "Descripci�n\n- Comunica al agente de campo con los hackers del Instituto sitos en el CG, quienes pueden romper cerraduras electr�nicas a distancia.\n\nInstrucciones de Entrenamiento\n- Usa el Conector de Datos para 'hackear' la terminal de la esquina, abriendo as� una puerta secreta.\n\nOperativa\n- Sit�ate en la terminal y pulsa el Bot�n B mientras sujetas el Conector de Datos.\n", + /*187*/ "DISPARAR\n Pulsa el Bot�n Z para disparar el arma.\n", + /*188*/ "RECARGA AUTOMチTICA\n Suelta el Bot�n Z cuando no tengas munici�n.\n", + /*189*/ "RECARGA MANUAL\n Pulsa el Bot�n B para recargar en cualquier momento.\n", + /*190*/ "Apuntar: Mant駭 el Bot�n R para entrar en el modo Apuntar.\n", + /*191*/ "Usa el Stick de Control para mover la mirilla.\n", + /*192*/ "AUTODISPARO\n Mant駭 el Bot�n Z para disparar autom疸icamente.\n", + /*193*/ "ALTERAR VISTA\n Pulsa el Bot�n C Arriba o el Bot�n C Abajo para mover la vista arriba/abajo.\n", + /*194*/ "ZOOM\n Mant駭 el Bot�n R para entrar en el modo Zoom.\n", + /*195*/ "FUEGO RチPIDO\n Pulsa el Bot�n Z r疳ido para disparar m疽 velozmente.\n", + /*196*/ "Instituto Carrington\0|Base de operaciones\n", + /*197*/ "Edificio Lucerne\0|Cuartel General Global\n", + /*198*/ "S�tano Laboratorio\0|Laboratorios subterr疣eos\n", + /*199*/ "Villa Carrington\0|Propiedad privada en la costa\n", + /*200*/ "Chicago\0|Barrios Bajos de la ciudad\n", + /*201*/ "Edificio G5\0|Edificio de la Corporaci�n dataDyne\n", + /*202*/ "チrea 51\0|Cerca de Lago Seco, Nevada\n", + /*203*/ "Base A駻ea Alaska\0|Brooks Range, Alaska\n", + /*204*/ "Air Force One\0|Avi�n del Presidente\n", + /*205*/ "Lugar del Impacto\0|Isla Victoria 71 N 118 O\n", + /*206*/ "Pelagic II\0|Nav�o especializado de profundidad\n", + /*207*/ "Nave Cetan\0|Nave alien�gena en la Tierra\n", + /*208*/ "Nave de Asalto Skedar\0|Nave espacial de transporte\n", + /*209*/ "Mundo Skedar\0|El planeta del Templo de Batalla\n", + /*210*/ "Lanzadera\0|チgil transporte de tropas\n", + /*211*/ "AntiGrav\0|Dispositivo de Anti-gravedad\n", + /*212*/ "Aeromoto\0|Veh�culo a駻eo de baja altitud\n", + /*213*/ "Bot de Limpieza\0|Tu ayudante especial\n", + /*214*/ "Hoverc�ptero\0|Nave de asalto urbana\n", + /*215*/ "Robot G5\0|Droide urbano de combate\n", + /*216*/ "Interceptor A51\0|Interceptor a駻eo rob�tico\n", + /*217*/ "Nave Maian\0|Nave de reconocimiento y patrulla\n", + /*218*/ "Lanzadera Skedar\0|Nave alien�gena de tropas\n", + /*219*/ "El edificio del Instituto comprende diferentes 疵eas: oficinas y laboratorios, talleres y hangares. Est� bastante aislado del mundo exterior, lo que ayuda a mantener las operaciones en secreto.\n", + /*220*/ "En el centro del distrito financiero, el austero rascacielos de la Corporaci�n dataDyne destaca sobre sus vecinos.\n", + /*221*/ "Fuertemente guardados, estos bien escondidos laboratorios son la clave del futuro de dataDyne. En ellos, los t馗nicos trabajan secretamente para situar a dataDyne en lo m疽 alto.\n", + /*222*/ "Perteneciente al Instituto, esta apartada residencia es utilizada por Daniel Carrington como retiro de su trabajo en el Instituto. Tambi駭 tiene un observatorio, su propio generador el馗trico y una amplia bodega.\n", + /*223*/ "Es una s�rdida y mugrienta parte de Chicago, ahora cerrada al tr畴ico. Es aqu� donde la Corporaci�n G5 tiene su cuartel general.\n", + /*224*/ "Dentro del Edificio G5 hay una sala de reuniones protegida por sistemas antigrabaci�n. Para dataDyne es el lugar m疽 seguro para formular sus planes confidenciales.\n", + /*225*/ "Esta secci�n de la gigantesca instalaci�n conocida como チrea 51 est� situada al pie de las colinas de Lago Seco. Helipuertos exteriores y torres de comunicaci�n indican el posible tama�o del complejo subterr疣eo.\n", + /*226*/ "Una de las muchas bases a駻eas reforzadas para acoger al Air Force One cuando reposta. Normalmente, estas bases a駻eas est疣 en lugares remotos en regiones inh�spitas, lejos de ojos entrometidos.\n", + /*227*/ "Este Air Force One en particular est� optimizado para climas fr�os, siendo muy �til cuando se usa en el norte de Alaska. El destino del vuelo es Oslo, Noruega.\n", + /*228*/ "En este rocoso paisaje cubierto de nieve en pleno C�rculo チrtico, descansan los restos de un avi�n destrozado.\n", + /*229*/ "Propiedad del gobierno norteamericano, el Pelagic II es capaz de consumar operaciones a muy baja profundidad en cualquier condici�n. Es el �nico nav�o de desarrollo a baja profundidad del mundo.\n", + /*230*/ "Se trata de una nave gigantesca de construcci�n alien�gena que reposa en el fondo oce疣ico desde hace millones de a�os.\n", + /*231*/ "Es una nave de asalto interplanetaria que transporta guerreros Skedar a zonas de guerra. Pertenece a la muy reducida flota de batalla Skedar.\n", + /*232*/ "Se trata de un planeta extremadamente 疵ido, asolado por terremotos, tormentas de arena y huracanes. Es parte de un complejo sistema solar que incluye tres soles.\n", + /*233*/ "Este peque�o, r疳ido, y altamente manejable transporte de agentes ha sido dise�ado para uso en 疵eas urbanas. Puede ser controlado por ordenador o remotamente. Tiene espacio suficiente en su interior para tres o cuatro agentes, m疽 su equipamiento.\n", + /*234*/ "Este dispositivo anti-gravedad fue dise�ado para ayudar en los almacenes. Se aplica en el lateral de una caja. Cuando se activa, el campo antigravitatorio levanta el caj�n y le quita algo de inercia.\n", + /*235*/ "Es una moto de patrulla de baja altitud. Usa una peque�a unidad antigravedad para elevarse, y una poderosa turbina para moverse y proveer de control direccional.\n", + /*236*/ "Mantiene el lugar limpio y ordenado. Suele tener acceso a todas las 疵eas de un edificio. Los agentes han sido adiestrados en mantener estos robots intactos, ya que pueden conseguir acceso a zonas sensibles.\n", + /*237*/ "Veh�culo de patrulla urbana y eliminaci�n, con tripulaci�n de dos hombres, y armado con un ca��n en el morro, y dos sistemas de misiles en las alas. Puede ser eliminado con fuego sostenido, o preferentemente, un cohete bien dirigido.\n", + /*238*/ "Es un robot de combate dise�ado para guerrilla urbana. Usa una unidad anti-gravedad. Est� fuertemente armado. Se suele usar para mantener lejos a visitantes no deseados, gracias a su programaci�n de '1ー dispara, despu駸 pregunta'.\n", + /*239*/ "Variaci�n rob�tica de la Aeromoto, con mayor poder gravitatorio y de turbina; puede alcanzar velocidad Mach 2 f當ilmente y avanzar durante horas a velocidad de crucero. Aunque bien armada, se basa en su manejabilidad m疽 que en el escudo.\n", + /*240*/ "Est� dise�ada para llevar a un �nico piloto Maian. Un pasajero se puede sentir atorado: si 駸te es humano, puede ser a�n peor.\n", + /*241*/ "Es capaz de llevar a la batalla a diez guerreros Skedar completamente armados. Es indetectable por el radar convencional. Puede emitir se�ales de bloqueo sobre 疵eas considerables: 駸tas interrumpen las comunicaciones as� como los equipos de detecci�n.\n", + /*242*/ "Descripci�n\n- Un buen agente siempre observa lo que hay a su alrededor.\n\nInstrucciones de Entrenamiento\n- Examina todos los objetos mir疣dolos directamente.\n\nOperativa\n-Mirar arriba: Pulsa el Bot�n C Abajo\n-Mirar abajo: Pulsa el Bot�n C Arriba\n-Vista Libre: Mant駭 pulsado el Bot�n R para entrar en el modo Apuntar, y usa el Stick de Control para mirar.\n", + /*243*/ "Descripci�n\n- Esquivar y eludir te puede sacar de muchos problemas.\n\nInstrucciones de Entrenamiento\n- Activa todos los interruptores. S� r疳ida, ya que cada bot�n se reiniciar� en un tiempo l�mite.\n\nOperativa\n- Esquivar Izquierda: Bot�n C Izquierda\n- Esquivar Derecha: Bot�n C Derecha\n\n", + /*244*/ "Descripci�n\n- Agacharse puede abrir nuevas 疵eas de exploraci�n.\n\nInstrucciones de Entrenamiento\n- Avanza evitando los obst當ulos utilizando los movimientos disponibles. Activa los interruptores.\n\nOperativa\n- Agacharse: Mant駭 el Bot�n R, y pulsa el Bot�n C Abajo.\n- Arrastrarse: Una vez agachado, mant駭 el Bot�n R, y pulsa el Bot�n C Abajo.\n- Levantarse: Presiona el Bot�n R.\n\n", + /*245*/ "Descripci�n\n- Luchar contra m�ltiples oponentes en combates mano a mano puede ser dif�cil.\n\nInstrucciones de Entrenamiento\n- Derriba a todos los enemigos sin ser golpeado.\n\nOperativa\n- Pu�etazo: Pulsa el Bot�n Z repetidamente cuando est駸 desarmado para lanzar una r畴aga de pu�etazos.\n\n", + /*246*/ "Descripci�n\n- Desarmar a un enemigo te puede proporcionar una nueva arma.\n\nInstrucciones de Entrenamiento\n- Derriba/desarma a todos los enemigos sin ser golpeado.\n\nOperativa\n- Desarmar: Mant駭 el Bot�n B, entonces pulsa el Bot�n Z para desarmar al enemigo.\n- Pu�etazo KO: Golpea a un enemigo desprevenido por detr疽.\n", + /*247*/ "Descripci�n\n- Lucha contra m�ltiples oponentes en combate mano a mano.\n\nInstrucciones de Entrenamiento\n- Derrota a todos los enemigos sin ser golpeado.\n\n", + /*248*/ "Descripci�n\n- Lucha contra m�ltiples oponentes, unos armados y otros no.\n\nInstrucciones de Entrenamiento\n- Derrota a todos los enemigos sin ser golpeado.\n\n", + /*249*/ "Para mayor precisi�n y libertad cuando mires alrededor, usa el modo Apuntar.\n", + /*250*/ "Piensa d�nde quieres ir antes de intentar la prueba. Establece tu posici�n en un lugar que requiera la menor cantidad de movimiento posible entre objetivos.\n", + /*251*/ "Agacharse permite alcanzar lugares normalmente inaccesibles para ti, pero recuerda que te mueves m疽 r疳ido cuando est疽 en pie. Para avanzar lo m疽 r疳ido posible, intenta agacharte s�lo cuando lo necesites.\n", + /*252*/ "Atacar a los enemigos por detr疽 no es muy honorable, pero har� bastante m疽 f當il derribarlos. S�lo debes acercarte a distancia de lucha cuando tengas que hacerlo, y estate preparada para salir de su alcance cuando te ataquen.\n", + /*253*/ "S�lo debes estar cerca el tiempo suficiente para coger el arma. Sal de su alcance, y usa tu nueva arma.\n", + /*254*/ "No esperes a ser alcanzada, 。mu騅ete! No te centres en un solo oponente; intenta situar d�nde se encuentran todos. Si no puedes ver a todos, mu騅ete hasta que sea posible.\n", + /*255*/ "Ve a por los oponentes armados s�lo si est疽 segura de tus habilidades cuerpo a cuerpo. Retrocede con los enemigos desarmados y usa sus armas antes de que puedan acercarse demasiado a ti.\n", + /*256*/ "Para mayor precisi�n y libertad cuando mires alrededor, usa el modo Apuntar.\n", + /*257*/ "Esquivar y eludir te puede sacar de muchos problemas.\n", + /*258*/ "Agacharse permite alcanzar lugares normalmente inaccesibles para ti, pero recuerda que te mueves m疽 r疳ido cuando est疽 en pie. Para avanzar lo m疽 r疳ido posible, intenta agacharte s�lo cuando lo necesites.\n", + /*259*/ "Atacar a los enemigos por detr疽 no es muy honorable, pero har� bastante m疽 f當il derribarlos. S�lo debes acercarte a distancia de lucha cuando tengas que hacerlo, y estate preparada para salir de su alcance cuando te ataquen.\n", + /*260*/ "S�lo debes estar cerca el tiempo suficiente para coger el arma. Sal de su alcance, y usa tu nuevo arma.\n", + /*261*/ "No esperes a ser alcanzada; 。mu騅ete! No te centres en un solo oponente; intenta situar d�nde se encuentran todos. Si no puedes ver a todos, mu騅ete hasta que sea posible.\n", + /*262*/ "Ve a por los oponentes armados s�lo si est疽 seguro de tus habilidades cuerpo a cuerpo. Retrocede con los enemigos desarmados y usa sus armas antes de que puedan acercarse demasiado a ti.\n", + /*263*/ "Siempre debes mantener el objetivo a la vista cuando uses el Conector de Datos, y mantenerte cerca para evitar que se rompa la conexi�n.\n", + /*264*/ "Aseg�rate de que la mina aterriza en el sitio correcto acerc疣dote tanto como puedas al objetivo. Ajusta tu mirilla usando los Botones C o el modo Apuntar del Bot�n R.\n", + /*265*/ "La C疥ara Esp�a puede ser dif�cil de controlar, as� que t�mate tu tiempo.\n", + /*266*/ "Es �til en combate, pero puede causar problemas cuando se sobrecarga.\n", + /*267*/ "Si tienes problemas para usar el Decodificador, intenta acercarte m疽 al objetivo poni駭dote cara a cara.\n", + /*268*/ "El Rastreador s�lo indica la direcci�n y altura relativa; no muestra un mapa que te gu�e al blanco. Presta atenci�n a tus alrededores, y prep疵ate a explorar.\n", + /*269*/ "El visor estrecha tu visi�n perif駻ica, lo cual puede causar problemas en combate. Aseg�rate de tu situaci�n antes de usarlo.\n", + /*270*/ "Si usas este dispositivo en un momento equivocado, te puede costar la vida, ya que no podr疽 ver nada a cierta distancia. レsalo con moderaci�n.\n", + /*271*/ "Un disfraz no es s�lo la ropa, es la manera en que una persona lo lleva. No act�es de manera diferente a la de la persona que est疽 intentando ser.\n", + /*272*/ "Preserva tu Dispositivo de Ocultaci�n cuando no hay nadie alrededor que pueda observarte.\n", + /*273*/ "Siempre debes mantener el objetivo a la vista cuando uses el Conector de Datos, y mantenerte cerca para evitar que se rompa la conexi�n.\n", + /*274*/ "Aseg�rate de que la mina aterriza en el sitio correcto acerc疣dote tanto como puedas al objetivo. Ajusta tu mirilla usando los Botones C o el modo Apuntar del Bot�n R.\n", + /*275*/ "La C疥ara Esp�a no es invisible: los enemigos la pueden descubrir, as� que ten cuidado cuando entres en un 疵ea habitada. Recuerda que la C疥ara Esp�a se quedar� donde la dejes hasta que la recojas.\n", + /*276*/ "Es �til en combate, pero puede causar problemas cuando se sobrecarga. Intenta anticiparte a las situaciones y reacciona antes que el enemigo.\n", + /*277*/ "Si tienes problemas para usar el Decodificador, intenta acercarte m疽 al objetivo poni駭dote cara a cara.\n", + /*278*/ "El Rastreador s�lo indica la direcci�n y altura relativa; no muestra un mapa que te gu�e al objetivo. Presta atenci�n a tus alrededores, y prep疵ate a explorar.\n", + /*279*/ "El visor estrecha tu visi�n perif駻ica, lo cual puede causar problemas en combate. Aseg�rate de tu situaci�n antes de usarlo.\n", + /*280*/ "Si usas este dispositivo en un momento equivocado, te puede costar la vida, ya que no podr疽 ver nada a cierta distancia. レsalo con moderaci�n.\n", + /*281*/ "Un disfraz no es s�lo la ropa, es la manera en que una persona lo lleva. No act�es de manera diferente a la de la persona que est疽 intentando ser.\n", + /*282*/ "Preserva tu Dispositivo de Ocultaci�n cuando no hay nadie alrededor que pueda observarte. Evita disparar a menos que sea absolutamente necesario, y s�lo si est疽 seguro del 騙ito de tu ataque.\n", + /*283*/ "La Falcon 2 es una pistola muy precisa, as� que cualquier error ser� tuyo. El modo secundario es golpear con su culata y es, por lo tanto, in�til en una prueba de tiro.\n", + /*284*/ "Para hacer un mejor uso de la precisi�n de la Falcon 2, una mira ha sido puesta en la pistola. Como en la Falcon 2 sin modificar, el modo secundario de golpear con la culata es in�til durante la prueba de tiro.\n", + /*285*/ "La versi�n con silenciador de la Falcon 2 es una excelente arma, dise�ada para darte la ventaja de la sorpresa sobre tus oponentes. Prueba tu precisi�n para asegurarte que nunca derrochar疽 tus oportunidades.\n", + /*286*/ "La Magsec 4 tiene un excelente poder de disparo a costa de la precisi�n, especialmente cuando se usa el modo secundario de r畴aga de 3 tiros. La �nica desventaja seria es el tama�o limitado de su cargador.\n", + /*287*/ "Esta t�pica arma Skedar es brutal y poderosa. Sacrificando algo del cartucho, el disparo puede ser cargado para crear una explosi�n devastadora. Su capacidad de recarga es alta.\n", + /*288*/ "Esta vers疸il pistola ofrece dos diferentes sistemas de disparo para su munici�n: un disparo est疣dar o una descarga explosiva. Los ingenieros Maian lo han conseguido sin comprometer el uso de energ�a del arma, aunque el ritmo de disparo es reducido.\n", + /*289*/ "La clave del uso del DY357 es saber cu疣do recargar. Un cartucho de seis balas implica estar siempre alerta en un tiroteo. El peso del arma puede ser muy �til si tienes que golpear a alguien con ella.\n", + /*290*/ "Trent Easton siempre busca facilidades extra, y este arma no es una excepci�n. Las balas son tan especiales como el resto del arma; han sido dise�adas para hacerse a�icos en el interior del oponente y as� tumbarle r疳idamente.\n", + /*291*/ "Esta fiable y efectiva metralleta no es dif�cil de encontrar ya que es el arma m疽 vendida de dataDyne en los �ltimos dos a�os, incluso si su modo secundario no se tiene en cuenta. Su sistema de adquisici�n de objetivos es excelente, y deber疽 familiarizarte con todas las posibilidades de este arma.\n", + /*292*/ "La metralleta Cicl�n fue dise�ada espec�ficamente para NO ser precisa, aunque vale la pena practicar. Puede disparar una gran cantidad de balas en poco tiempo, por ello, es una excelente arma de supresi�n.\n", + /*293*/ "La flexibilidad Maian respecto al dise�o ha creado esta metralleta con un interesante modo secundario: una bala de alta velocidad que puede atravesar objetos f當ilmente. El ritmo de disparo, como en la Phoenix, se reduce durante el modo secundario; esto se debe a que se intenta prevenir da�o en el mecanismo de disparo y en el ca��n.\n", + /*294*/ "La RC-P120 dispara una bala mineral especial que, acompa�ada de un ritmo de disparo r疳ido y un amplio cargador, hace de este arma una herramienta perfecta para ser usada contra los Skedar. Las balas pueden ser usadas para recargar un prototipo de Dispositivo de Ocultaci�n: el entrenamiento ha sido alterado para reflejar esta caracter�stica en particular.\n", + /*295*/ "Este arma no s�lo se parece a un ordenador PC port疸il, sino que puede ser utilizada como arma centinela en el modo secundario para cubrir una ruta de escape o proteger un lugar.\n", + /*296*/ "ノste es el modelo que dataDyne present� con 騙ito a los militares de EE.UU., aunque todav�a tiene que ser aprobado. Siguiendo la tendencia de dataDyne de dar a la gente desagradables sorpresas, el modelo b疽ico del rifle de asalto lleva una mina de proximidad debajo del ca��n. Usar el modo secundario obviamente implica que debes lanzar tu arma.\n", + /*297*/ "Tan lejos como podemos establecer, el modo secundario del arma parece ser que identifica trampas, minas dirigidas, dispositivos explosivos ocultos (como el Drag�n en modo secundario), y armas autom疸icas. Aunque poderoso, el cartucho de este rifle de asalto es peque�o. \n", + /*298*/ "Como primera arma con apoyo del Instituto, el AR34 es un rifle de asalto bastante b疽ico. El modo secundario es un zoom permamente. Probar a sujetarlo vale como entrenamiento de precisi�n.\n", + /*299*/ "Se trata de la variante pesada del Drag�n sin mina de proximidad, la cual ha sido reemplazada por un lanzagranadas. Adoptada por los militares norteamericanos como arma de apoyo de brigada pesada: se nota el porqu�... Practica para hacerte con la trayectoria de las granadas.\n", + /*300*/ "La delicadeza no es una opci�n aqu�. Hay dos modos, explosi�n simple o doble. El cartucho es amplio para una escopeta, pero ten cuidado con el largo tiempo de recarga, y planea tus movimientos en consonancia.\n", + /*301*/ "Esta fina pieza de ingenier�a es un rifle de francotirador con silenciador con un zoom de alta tecnolog�a. Lo �nico que puede interferir en la precisi�n de este arma es el zoom de francotirador. Aseg�rate de agacharte y mantener tu mirilla en el modo secundario.\n", + /*302*/ "Aunque las t馗nicas actuales de ingenier�a nos superan, todav�a podemos apreciar los efectos del rifle FarSight. Su disparo es imparable, y puede penetrar muros a bastante profundidad, alcanzando objetivos si se necesita.\n", + /*303*/ "La funci�n primaria de la ballesta es un disparo de sedante no letal, mientras que el secundario es la muerte instant疣ea. Es un arma principalmente sigilosa, pero su largo tiempo de recarga puede ser un inconveniente durante un tiroteo.\n", + /*304*/ "La pistola tranquilizante es muy com�n, pudiendo ser encontrada en laboratorios m馘icos y hospitales de todo el mundo. Puede ser usada con perdigones tranquilizantes, o con dosis letales, que usan bastante m疽 cantidad de la reserva de sedantes.\n", + /*305*/ "Intenta controlar este arma lo mejor que puedas. Fue dise�ada para usuarios bastante m疽 fuertes que los humanos. Arrodillarse puede ayudar a apuntar el arma, pero no a perfeccionar el tiro. Si alg�n oponente logra esquivar la lluvia de balas, sus ca�ones pueden usarse como trituradoras para infringir da�o.\n", + /*306*/ "Este reciente producto de dataDyne, cuenta con tecnolog�a muy interesante en su interior. El modo secundario activa un campo magn騁ico alrededor de la bomba, lo que le permite adherirse durante un limitado periodo de tiempo. Cuando ese tiempo pasa, la bomba cae, impacta y explota.\n", + /*307*/ "Es un compacto lanzamisiles reutilizable: recarga tras cada tiro. El modo secundario usa una variante del sistema de blancos de la metralleta CMP150. El misil viaja lentamente lo que le permite seguir al objetivo, as� que tenlo en cuenta y planea tus disparos cuidadosamente.\n", + /*308*/ "Este lanzador port疸il de m�siles Skedar puede disparar tanto cohetes sin gu�a, como por control remoto. A los Skedar les produce una perversa satisfacci�n cuando la c疥ara se acerca al objetivo, pero un agente del IC est� m疽 all� de esas cosas. Los cohetes guiados aceleran autom疸icamente, pero pueden ser decelerados para m疽 maniobrabilidad. La detonaci�n ocurre por contacto o cuando se aprieta el gatillo.\n", + /*309*/ "Este cuchillo finamente pulido, est� equilibrado para ser lanzado. La pr當tica es esencial para acostumbrarse al alcance y trayectoria de la hoja lanzada.\n", + /*310*/ "El departamento de armas experimentales ha creado este peque�o pero efectivo l疽er de mu�eca con dos diferentes rayos. El modo primario genera una explosi�n a gran distancia, mientras que el secundario provee de un rayo continuo hasta que el gatillo es soltado.\n", + /*311*/ "Cuatro segundos pasan desde la activaci�n a la detonaci�n de la granada de fragmentaci�n antipersonal en el modo b疽ico. Para tu deleite y entretenimiento, se ha incluido un modo secundario: pinball de proximidad. La granada rebotar� hasta que la carga explote cuando su detector de proximidad se active.\n", + /*312*/ "Esta granada Maian hace estragos con las neuronas de las criaturas. Si caes en su radio de explosi�n, tu visi�n se volver� borrosa y no podr疽 agarrar lo que lleves. La granada puede ser activada por lanzamiento o por proximidad. Aseg�rate de lanzarla cuando est駸 lo suficientemente lejos.\n", + /*313*/ "Se necesita bastante criterio para un uso efectivo de las minas de tiempo, de otro modo, la explosi�n no afectar� al objetivo, y 駸te ir� detr疽 tuyo. Mejorar tu habilidad en las pruebas evitar� errores cr�ticos. La funci�n secundaria es un detector de trampas id駭tico al encontrado en el rifle de asalto Vengador K7.\n", + /*314*/ "La clave de la colocaci�n correcta de las minas de proximidad es situarlas donde tus oponentes no se esperen encontrarlas. Si t� mismo no quieres tener problemas, usa el modo secundario de detecci�n de trampas para asegurar tus alrededores. Puede que te haga perder el tiempo, pero si no es as�, podr� salvar tu vida.\n", + /*315*/ "La �ltima variedad de minas remotas detonables, es esencialmente igual a las que ya ten�as. El modo primario es poner las minas, mientras que el secundario es dar las �rdenes de explosi�n. Si no puedes ver la mina, deber疽 confiar en el viejo m騁odo de prueba y error. \n", + /*316*/ "Holo 1 - Mirar alrededor\n", + /*317*/ "Holo 2 - Movimiento 1\n", + /*318*/ "Holo 3 - Movimiento 2\n", + /*319*/ "Holo 4 - Comb. sin armas 1\n", + /*320*/ "Holo 5 - Comb. sin armas 2\n", + /*321*/ "Holo 6 - Comb. Directo 1\n", + /*322*/ "Holo 7 - Comb. Directo 2\n", + /*323*/ NULL, +}; diff --git a/src/files/lang/pal-final/earE.c b/src/files/lang/pal-final/earE.c new file mode 100644 index 000000000..883a987fd --- /dev/null +++ b/src/files/lang/pal-final/earE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll \nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high. \nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's \nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you \nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/earJ.c b/src/files/lang/pal-final/earJ.c new file mode 100644 index 000000000..2c288629b --- /dev/null +++ b/src/files/lang/pal-final/earJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items Of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle On The Security Systems\n\nRe-program the cleaning robots in the service area to start work on the security systems. This will permit you to get further into the laboratory complex, though you will have to stay close to the robot you re-program if you want to remain unharmed.\n\n|Objective Three: - Shut Down The Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are non-combatants; don't kill them.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the EyeSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. Inbetween the sectors are systems designed to keep out those without clearance, such as yourself. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr Caroll\n", + /* 10*/ "Shut Down Experiments\n", + /* 11*/ "Start Security Maintenance Cycle\n", + /* 12*/ "Obtain Experimental Technologies\n", + /* 13*/ "Holograph Radioactive Isotope\n", + /* 14*/ "Machinery Scream Sound Fx\n", + /* 15*/ "Maintenance Robots Activated\n", + /* 16*/ "Maintenance Robots Re-programmed\n", + /* 17*/ "Security Doors Unlocked\n", + /* 18*/ "Maintenance Cycle Activated\n", + /* 19*/ "Routine Cleaning Cycle Activated\n", + /* 20*/ "Operation Not Allowed - Robots Busy\n", + /* 21*/ "Maintenance Robots De-activated\n", + /* 22*/ "Critical Mission Object Destroyed\n", + /* 23*/ "Maintenance Robot System Offline\n", + /* 24*/ "MISSION FAILED \n - Objectives cannot be completed\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable Scientist Casualties\n", + /* 27*/ "Terminal Is Not Active\n", + /* 28*/ "Powering Down Active Systems\n", + /* 29*/ "Experiment Has Been Shut Down\n", + /* 30*/ "Alarm Activated\n", + /* 31*/ "Alarm De-activated\n", + /* 32*/ "Don't Shoot Me - I'll Help you\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you\n", + /* 35*/ "Accidents will happen\n", + /* 36*/ "ACCESS DENIED - Security Code Required\n", + /* 37*/ "Searching for password\n", + /* 38*/ ".", + /* 39*/ "Password Located - Bypassing Lock\n", + /* 40*/ "Contact Broken - Re-establish link\n", + /* 41*/ "Security Door Already Unlocked\n", + /* 42*/ "Experiment already powered down\n", + /* 43*/ "Strange - the experiments already off!\n", + /* 44*/ "It appears someone has broken my PC\n", + /* 45*/ "Obtain Night Sight\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Sight\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Sight\n", + /* 50*/ "Obtain Shield Tech Item\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield Tech Item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up Shield Tech Item\n", + /* 55*/ "Obtain Data Uplink\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink\n", + /* 60*/ "Connection Established\n", + /* 61*/ "Maintenance Hatch Is Now Open\n", + /* 62*/ "Maintenance Hatch Is Already Open\n", + /* 63*/ "WARNING - Radioactive Matter Detected\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security\n", + /* 78*/ "Accidents will happen\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someones broken my equipment.\n", + /* 83*/ "Whats happened to the terminal?\n", + /* 84*/ "You vandal, you've broken it.\n", + /* 85*/ "Connection Broken - Experiments still active.\n", + /* 86*/ "Experimental Item 1 aquired.\n", + /* 87*/ "Experimental Item 2 aquired.\n", + /* 88*/ "Experimental Item 3 aquired.\n", + /* 89*/ "Obtain Eye Spy\n", + /* 90*/ "Dr Carolls\n", + /* 91*/ "Eye Spy\n", + /* 92*/ "An Eye Spy\n", + /* 93*/ "Picked up an Eye Spy\n", + /* 94*/ "That's the highest security sector - Dr Caroll\nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high.\nUse the Eye-Spy.\n", + /* 98*/ "Secret Weapons Compartment Opened.\n", + /* 99*/ "Access Denied - Weapons Compartment Locked.\n", + /*100*/ "Dr. Caroll?", + /*101*/ "Dr. Caroll, are you here?", + /*102*/ "Well, is it safe to come out?", + /*103*/ "Yes, all clear.", + /*104*/ "Wh..what... you're...", + /*105*/ "Very professionally done my dear, but there's no time to waste! we must leave immediately!", + /*106*/ "Come on, I have vital information and you must protect me.", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/earP.c b/src/files/lang/pal-final/earP.c new file mode 100644 index 000000000..883a987fd --- /dev/null +++ b/src/files/lang/pal-final/earP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Obtain Items of Experimental Technology\n\nDr. Caroll informs us that there are three other major projects nearing completion in the labs besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.\n\n|Objective Five: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 1*/ "BASEMENT LABORATORY\n", + /* 2*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Start Maintenance Cycle on the Security Systems\n\nReprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.\n\n|Objective Three: - Shut Down the Experiments\n\nThe experiments in sector two of the laboratories are causing extreme interference with the communications uplink, preventing our hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.\n\n|Objective Four: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 3*/ "|Background - \n\nA dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.\n\n|Carrington - \n\nYou'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.\n\n|Objective One: - Holograph Radioactive Isotope\n\nUse the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.\n\n|Objective Two: - Locate Dr. Caroll\n\nThe basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.\n\nEND\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Locate Dr. Caroll\n", + /* 10*/ "Shut down experiments\n", + /* 11*/ "Start security maintenance cycle\n", + /* 12*/ "Obtain experimental technologies\n", + /* 13*/ "Holograph radioactive isotope\n", + /* 14*/ "Machinery scream sound Fx.\n", + /* 15*/ "Maintenance robots activated.\n", + /* 16*/ "Maintenance robots reprogrammed.\n", + /* 17*/ "Security doors unlocked.\n", + /* 18*/ "Maintenance cycle activated.\n", + /* 19*/ "Routine cleaning cycle activated.\n", + /* 20*/ "Operation not allowed - robots busy.\n", + /* 21*/ "Maintenance robots deactivated.\n", + /* 22*/ "Critical mission object destroyed.\n", + /* 23*/ "Maintenance robot system offline.\n", + /* 24*/ "MISSION FAILED \n - objectives cannot be completed.\n", + /* 25*/ "Who are you?\n", + /* 26*/ "Unacceptable scientist casualties.\n", + /* 27*/ "Terminal is not active.\n", + /* 28*/ "Powering down active systems.\n", + /* 29*/ "Experiment has been shut down.\n", + /* 30*/ "Alarm activated.\n", + /* 31*/ "Alarm deactivated.\n", + /* 32*/ "Don't shoot me - I'll help you.\n", + /* 33*/ "What the hell are you doing in my lab?\n", + /* 34*/ "Let me help you.\n", + /* 35*/ "Accidents will happen.\n", + /* 36*/ "ACCESS DENIED - security code required.\n", + /* 37*/ "Searching for password.\n", + /* 38*/ ".", + /* 39*/ "Password located - bypassing lock.\n", + /* 40*/ "Contact broken - reestablish link.\n", + /* 41*/ "Security door already unlocked.\n", + /* 42*/ "Experiment already powered down.\n", + /* 43*/ "Strange - the experiment's already off!\n", + /* 44*/ "It appears someone has broken my PC.\n", + /* 45*/ "Obtain Night Vision.\n", + /* 46*/ "Cassandra De Vries'\n", + /* 47*/ "Night Vision\n", + /* 48*/ "De Vries' briefcase\n", + /* 49*/ "Picked up Night Vision.\n", + /* 50*/ "Obtain shield tech item.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Shield tech item\n", + /* 53*/ "De Vries' briefcase\n", + /* 54*/ "Picked up shield tech item.\n", + /* 55*/ "Obtain Data Uplink.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink\n", + /* 58*/ "A Data Uplink\n", + /* 59*/ "Picked up a Data Uplink.\n", + /* 60*/ "Connection established.\n", + /* 61*/ "Maintenance hatch is now open.\n", + /* 62*/ "Maintenance hatch is already open.\n", + /* 63*/ "WARNING - radioactive matter detected.\n", + /* 64*/ "What are you doing in my lab?\n", + /* 65*/ "I haven't seen you before...\n", + /* 66*/ "Who the hell are you?\n", + /* 67*/ "Shut down the experiment.\n", + /* 68*/ "Pull the plug on that, NOW.\n", + /* 69*/ "Switch this thing off.\n", + /* 70*/ "I'll shut it down.\n", + /* 71*/ "Please don't hurt me.\n", + /* 72*/ "Allow me to assist you.\n", + /* 73*/ "My experiments!\n", + /* 74*/ "There, the experiment is down.\n", + /* 75*/ "Leave this area NOW!\n", + /* 76*/ "Security!\n", + /* 77*/ "I'm calling security.\n", + /* 78*/ "Accidents will happen.\n", + /* 79*/ "How did that happen?\n", + /* 80*/ "Looks like it's off already.\n", + /* 81*/ "Have you been tampering with this?\n", + /* 82*/ "Someone's broken my equipment.\n", + /* 83*/ "What's happened to the terminal?\n", + /* 84*/ "You vandal - you've broken it.\n", + /* 85*/ "Connection broken - experiments still active.\n", + /* 86*/ "Experimental item 1 acquired.\n", + /* 87*/ "Experimental item 2 acquired.\n", + /* 88*/ "Experimental item 3 acquired.\n", + /* 89*/ "Obtain CamSpy.\n", + /* 90*/ "Dr. Caroll's\n", + /* 91*/ "CamSpy\n", + /* 92*/ "A CamSpy\n", + /* 93*/ "Picked up a CamSpy.\n", + /* 94*/ "That's the highest security sector - Dr. Caroll \nhas got to be nearby.\n", + /* 95*/ "Something around here's using a lot of power.\n", + /* 96*/ "Reprogram that cleaning bot - \nit'll give you a way in.\n", + /* 97*/ "Get out, Jo! The levels are too high. \nUse the CamSpy.\n", + /* 98*/ "Secret weapons compartment opened.\n", + /* 99*/ "Enemy detected - weapon cache locked.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, are you here?\n", + /*102*/ "Well, is it safe to come out?\n", + /*103*/ "Yes, all clear.\n", + /*104*/ "Wh..what... you're...\n", + /*105*/ "Very professionally done, my dear, but there's \nno time to waste! We must leave immediately!\n", + /*106*/ "Come on. I have vital information, and you \nmust protect me.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/ear_str_f.c b/src/files/lang/pal-final/ear_str_f.c new file mode 100644 index 000000000..e34e6c7d1 --- /dev/null +++ b/src/files/lang/pal-final/ear_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - D駻outer cycle maintenance\n\nReprogrammez les robots de nettoyage dans la zone de service pour les faire travailler sur les syst鑪es de s馗urit�. Ceci vous permettra de progresser dans le complexe scientifique. Restez aux c�t駸 du robot pour ne pas subir de d馮穰s.\n\n|Objectif 3: - Arr黎er les exp駻iences\n\nLes exp駻iences des laboratoires du secteur 2 provoquent des interf駻ences avec nos communications, emp鹹hant nos pirates de briser le code de s馗urit�. Forcez les scientifiques pr駸ents � les interrompre. Vous pouvez vous risquer � cette manoeuvre mais l'alarme se d馗lenchera probablement. Epargnez les scientifiques.\n\n|Objectif 4: - Obtenir 馗hantillons tech.\n\nDr. Caroll nous informe que trois autres projets majeurs sont sur le point d'黎re achev駸 dans les laboratoires voisins du sien. R馗up駻ez les prototypes des trois exp駻iences et rapportez-les � l'Institut Carrington pour une 騁ude.\n\n|Objectif 5: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 1*/ "LABORATOIRE SOUTERRAIN\n", + /* 2*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - D駻outer cycle maintenance\n\nReprogrammez les robots de nettoyage dans la zone de service pour les faire travailler sur les syst鑪es de s馗urit�. Ceci vous permettra de progresser dans le complexe scientifique. Restez aux c�t駸 du robot pour ne pas subir de d馮穰s.\n\n|Objectif 3: - Arr黎er les exp駻iences\n\nLes exp駻iences des laboratoires du secteur 2 provoquent des interf駻ences avec nos communications, emp鹹hant nos pirates de briser le code de s馗urit�. Forcez les scientifiques pr駸ents � les interrompre. Vous pouvez vous risquer � cette manoeuvre mais l'alarme se d馗lenchera probablement. Epargnez les scientifiques.\n\n|Objectif 4: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn scientifique de la dataDyne se faisant appeler Dr. Caroll a contact� l'Institut Carrington: il demande � 黎re 騅acu� des quartiers g駭駻aux de la dataDyne ce soir. Apr鑚 avoir critiqu� les implications morales du dernier projet de la dataDyne, celle-ci d馗ida de le conditionner mentalement plut�t que de l'駘iminer. Cette op駻ation devrait ainsi le rendre plus coop駻atif.\n\n|Carrington - \n\nIl vous faudra utiliser le transmetteur pour passer la porte menant � la zone du labo du Dr. Caroll. Malheureusement, nous avons d騁ect� un tr鑚 haut niveau d'interf駻ences 駘ectromagn騁iques autour des laboratoires. Elles perturbent nos 駲uipements de communication. Obligez les scientifiques � interrompre leurs exp駻iences. Souvenez-vous qu'ils ne sont pas hostiles, alors ne les abattez pas. N'oubliez pas non plus votre r馗epteur, il vous sera s�rement utile.\n\n|Objectif 1: - Holographier l'isotope radioactif\n\nUtilisez la CamSpy pour obtenir une image spectrographique de l'isotope test� dans les laboratoires souterrains de la dataDyne. Le Dr. Caroll a li� l'isotope � une am駘ioration du syst鑪e de bouclier exp駻imental, un objet 馮alement pr駸ent dans les laboratoires.\n\n|Objectif 2: - Trouver le Dr. Caroll\n\nLe sous-sol est divis� en 4 zones de s馗urit�. Le Dr. Caroll se trouve dans la derni鑽e de ces zones: le secteur 4. Un dispositif barrant la route aux intrus est d駱loy� entre chaque secteur. Trouvez un moyen de passer outre.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Trouver le Dr. Caroll\n", + /* 10*/ "Arr黎er les exp駻iences\n", + /* 11*/ "D駻outer cycle maintenance\n", + /* 12*/ "Obtenir 馗hantillons tech.\n", + /* 13*/ "Holographier l'isotope radioactif\n", + /* 14*/ "Effets sons m馗anisme.\n", + /* 15*/ "Robots de maintenance activ駸.\n", + /* 16*/ "Robots de maintenance reprogramm駸.\n", + /* 17*/ "Portes s馗urit� d騅errouill馥s.\n", + /* 18*/ "Cycle de maintenance activ�.\n", + /* 19*/ "Cycle nettoyage activ�.\n", + /* 20*/ "Op駻ation refus馥 - robots occup駸.\n", + /* 21*/ "Robots de maintenance d駸activ駸.\n", + /* 22*/ "Objet crucial d騁ruit.\n", + /* 23*/ "Syst鑪e robots maintenance d駸activ�.\n", + /* 24*/ "MISSION ECHOUEE \n - objectifs inatteignables.\n", + /* 25*/ "Qui 黎es-vous?\n", + /* 26*/ "Pertes inacceptables de scientifiques.\n", + /* 27*/ "Terminal inactif.\n", + /* 28*/ "Coupure des syst鑪es actifs.\n", + /* 29*/ "Exp駻ience interrompue.\n", + /* 30*/ "Alarme activ馥.\n", + /* 31*/ "Alarme d駸activ馥.\n", + /* 32*/ "Ne me tuez pas! Je vais vous aider.\n", + /* 33*/ "Qu'est-ce que vous foutez ici?\n", + /* 34*/ "Je vais vous aider...\n", + /* 35*/ "Zut alors. J'ai fait une b黎ise.\n", + /* 36*/ "ACCES REFUSE - code de s馗urit� requis.\n", + /* 37*/ "Recherche mot de passe.\n", + /* 38*/ ".", + /* 39*/ "Mot de passe localis� - d駻ivation serrure.\n", + /* 40*/ "Contact rompu - r騁ablissement connexion.\n", + /* 41*/ "Porte de s馗urit� d駛� d騅errouill馥.\n", + /* 42*/ "Exp駻ience d駛� interrompue.\n", + /* 43*/ "Etrange - l'exp駻ience est d駛� arr黎馥!\n", + /* 44*/ "Quelqu'un a cass� mon PC!\n", + /* 45*/ "Obtenir Vue nocturne.\n", + /* 46*/ "Cassandra De Vries: \n", + /* 47*/ "Vue nocturne\n", + /* 48*/ "Mallette de De Vries\n", + /* 49*/ "Vue nocturne obtenue.\n", + /* 50*/ "Obtenir objet de tech bouclier.\n", + /* 51*/ "Cassandra De Vries: \n", + /* 52*/ "Objet de tech bouclier\n", + /* 53*/ "Mallette de De Vries\n", + /* 54*/ "objet de tech bouclier obtenu.\n", + /* 55*/ "Obtenir r馗epteur.\n", + /* 56*/ "\n", + /* 57*/ "R馗epteur\n", + /* 58*/ "Un r馗epteur\n", + /* 59*/ "R馗epteur obtenu.\n", + /* 60*/ "Connexion 騁ablie.\n", + /* 61*/ "Sas de maintenance ouvert.\n", + /* 62*/ "Sas de maintenance d駛� ouvert.\n", + /* 63*/ "ATTENTION - radioactivit� d騁ect馥.\n", + /* 64*/ "Que faites-vous dans mon labo?\n", + /* 65*/ "Je ne vous connais pas...\n", + /* 66*/ "Vous 黎es qui, bordel?\n", + /* 67*/ "Arr黎ez l'exp駻ience.\n", + /* 68*/ "Eteignez-moi tout 軋. MAINTENANT!\n", + /* 69*/ "Coupez ce truc.\n", + /* 70*/ "Je vais l'騁eindre.\n", + /* 71*/ "Ne me faites pas de mal!\n", + /* 72*/ "Je vais vous aider.\n", + /* 73*/ "Mes exp駻iences!\n", + /* 74*/ "Voil�. C'est 騁eint.\n", + /* 75*/ "Partez... TOUT DE SUITE!\n", + /* 76*/ "S馗urit�!\n", + /* 77*/ "J'appelle la s馗urit�.\n", + /* 78*/ "Oups. Je me suis tromp�...\n", + /* 79*/ "Comment s'est arriv�?\n", + /* 80*/ "C'est d駛� 騁eint on dirait.\n", + /* 81*/ "Vous avez jou� avec 軋, ou quoi?\n", + /* 82*/ "On a tout cass� mon 駲uipement!\n", + /* 83*/ "Qu'est-il arriv� � mon terminal?\n", + /* 84*/ "Racaille, va! Tout est fichu!\n", + /* 85*/ "Connexion perdue - exp駻iences en cours.\n", + /* 86*/ "Objet exp駻imental 1 obtenu.\n", + /* 87*/ "Objet exp駻imental 2 obtenu.\n", + /* 88*/ "Objet exp駻imental 3 obtenu.\n", + /* 89*/ "Obtenir CamSpy.\n", + /* 90*/ "Dr. Caroll: \n", + /* 91*/ "CamSpy\n", + /* 92*/ "Une CamSpy\n", + /* 93*/ "CamSpy obtenue.\n", + /* 94*/ "C'est le secteur le plus prot馮� - Le Dr. Caroll \ndoit s'y trouver.\n", + /* 95*/ "Quelque chose dans les environs consomme beaucoup d'駭ergie.\n", + /* 96*/ "Reprogrammez ce robot de nettoyage - \nil vous fera entrer.\n", + /* 97*/ "Sortez, Joanna! La radioactivit� est 駘ev馥. \nUtilisez la CamSpy.\n", + /* 98*/ "Compartiment armes secr鑼es ouvert.\n", + /* 99*/ "Ennemi d騁ect� - coffre d'armes ferm�.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, 黎es-vous ici?\n", + /*102*/ "Tout...tout danger est 馗art�?\n", + /*103*/ "Oui. Tout va bien.\n", + /*104*/ "M...Mais... vous...\n", + /*105*/ "Belle manoeuvre, mon enfant. Il n'y a pas de\ntemps � perdre. Nous devons partir!\n", + /*106*/ "Allons. J'ai des informations vitales � \nr騅駘er et vous devez me prot馮er.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/ear_str_g.c b/src/files/lang/pal-final/ear_str_g.c new file mode 100644 index 000000000..0628e05ce --- /dev/null +++ b/src/files/lang/pal-final/ear_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Starten Sie den Wartungszyklus!\n\nProgrammieren Sie die Wartungs-Roboter so um, dass sie mit den Arbeiten im Bereich des Sicherheitssystems beginnen. Auf diese Weise gelangen Sie tiefer in den Labor-Komplex. Sie sollten sich allerdings nicht zu weit von dem entsprechenden Roboter entfernen, wenn Sie unversehrt bleiben wollen!\n\n|3. Ziel: - Unterbrechen Sie alle Experimente!\n\nDie Experimente, die in Sektor zwei im Labor-Trakt durchgef�hrt werden, verursachen extreme Interferenzen. Dadurch sind unsere Hacker nicht in der Lage, den Sicherheitscode via Uplink zu knacken. Bringen Sie die anwesenden Wissenschaftler dazu, die Experimente zu unterbrechen. Es sei denn, Sie wollen es selber tun und damit riskieren, dass der Alarm ausgel�st wird. Auf keinen Fall d�rfen die Wissenschaftler verletzt werden!\n\n|4. Ziel: - Bringen Sie die experimentellen Technologien in Ihren Besitz!\n\nDr. Caroll hat uns dar�ber informiert, dass noch drei weitere Projekte kurz vor dem Abschluss stehen. Ihre Aufgabe ist es, die drei Prototypen zu finden und diese an das Carrington Institut zur Evaluierung zu �bergeben. \n\n|5. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 1*/ "UNTERGRUND-LABOR\n", + /* 2*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Starten Sie den Wartungszyklus!\n\nProgrammieren Sie die Wartungs-Roboter so um, dass sie mit den Arbeiten im Bereich des Sicherheitssystems beginnen. Auf diese Weise gelangen Sie tiefer in den Labor-Komplex. Sie sollten sich allerdings nicht zu weit von dem entsprechenden Roboter entfernen, wenn Sie unversehrt bleiben wollen!\n\n|3. Ziel: - Unterbrechen Sie alle Experimente!\n\nDie Experimente, die in Sektor zwei im Labor-Trakt durchgef�hrt werden, verursachen extreme Interferenzen. Dadurch sind unsere Hacker nicht in der Lage, den Sicherheitscode via Uplink zu knacken. Bringen Sie die anwesenden Wissenschaftler dazu, die Experimente zu unterbrechen. Es sei denn, Sie wollen es selber tun und damit riskieren, dass der Alarm ausgel�st wird. Auf keinen Fall d�rfen die Wissenschaftler verletzt werden!\n\n|4. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Wissenschaftler namens Dr. Carroll, derzeit besch臟tigt bei der dataDyne-Gruppe, hat das Carrington Institut kontaktiert. Seine Bittelautet, dass wir ihn heute Nacht aus dem dataDyne-HQ befreien sollen. Er behauptet, er h舩te sich bei der dataDyne-F�hrung �ber die moralischen Implikationen beschwert, die sein aktuelles Projekt mit sich bringt. Nun bef�rchtet er, dass man, anstatt ihn einfach zu entlassen, ihn einer mentalen Restrukturierung unterziehen wird, bis er wiederbereit ist, die Natur des Projekts zu akzeptieren.\n\n|Carrington - \n\nSie m�ssen Ihren Uplink einsetzen, um den Sektor betreten zu k�nnen, in dem sich Dr. Carolls Labor befindet. Leider haben unsere Messungen ergeben, dass im Bereich der Laboratorien starke elektromagnetische Aktivit舩en vorhanden sind. Diese Interferenzen blockieren unsere Kommunikation. Bringen Sie die Wissenschaftler dazu, ihre Experimente abzubrechen. Bedenken Sie, dass es sich hierbei um unbewaffnete Personen handelt. Vergessen Sie auch nicht Ihren Data Uplink. Er k�nnte n�tzlich sein.\n\n|1. Ziel: - Holografieren Sie die radioaktiven Isotope!\n\nSetzen Sie den CamSpy ein, um ein spektrografisches Foto des Isotopenversuchs zu machen, welcher derzeit in den Laboratorien im Keller durchgef�hrt wird. Dr. Caroll hat den Versuch mit einem experimentellen Schild-Generator verbunden, der sich ebenfalls in diesem Trakt befindet.\n\n|2. Ziel: - Finden Sie Dr. Caroll!\n\nDas Kellergeschoss ist in vier Sicherheitszonen unterteilt. Dr. Caroll befindet sich in der letzten dieser Zonen. Zwischen den Sektoren befinden sich Systeme, die den Zweck haben, Eindringlinge fernzuhalten. Versuchen Sie, diese Systeme zu umgehen, und suchen Sie im vierten Sektor nach dem Wissenschaftler.\n\nENDE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Finden Sie Dr. Caroll!\n", + /* 10*/ "Unterbrechen Sie alle Experimente!\n", + /* 11*/ "Starten Sie den Wartungszyklus!\n", + /* 12*/ "Finden Sie die technischen Experimente!\n", + /* 13*/ "Holografieren Sie die Isotope!\n", + /* 14*/ "Maschineller Soundeffekt\n", + /* 15*/ "Wartungsroboter aktiviert\n", + /* 16*/ "Wartungsroboter umprogrammiert\n", + /* 17*/ "Sicherheitst�ren entriegelt\n", + /* 18*/ "Wartungszyklus aktiviert\n", + /* 19*/ "Wartungszyklus-Routine aktiviert.\n", + /* 20*/ "Unerlaubte Operation - Roboter sind besch臟tigt.\n", + /* 21*/ "Wartungsroboter deaktiviert\n", + /* 22*/ "Wichtiges Objekt zerst�rt\n", + /* 23*/ "Wartungssystem ist offline.\n", + /* 24*/ "MISSION FEHLGESCHLAGEN \n - Erreichung aller Ziele unm�glich\n", + /* 25*/ "Wer sind Sie?\n", + /* 26*/ "Es sind unschuldige Wissenschaftler zu Schaden gekommen.\n", + /* 27*/ "Das Terminal ist nicht aktiv.\n", + /* 28*/ "Aktive Systeme werden heruntergefahren.\n", + /* 29*/ "Das Experiment wurde abgeschaltet.\n", + /* 30*/ "Alarm wurde aktiviert.\n", + /* 31*/ "Alarm wurde deaktiviert.\n", + /* 32*/ "Nicht schie゚en - Ich helfe Ihnen.\n", + /* 33*/ "Was, zum Henker, haben Sie hier zu suchen?\n", + /* 34*/ "Lassen Sie mich Ihnen helfen.\n", + /* 35*/ "Unf舁le passieren manchmal.\n", + /* 36*/ "ZUGRIFF VERWEIGERT - Sicherheitscode erforderlich.\n", + /* 37*/ "Passwort wird gesucht.\n", + /* 38*/ ".", + /* 39*/ "Passwort gefunden - Verriegelung wird umgangen.\n", + /* 40*/ "Kontakt abgebrochen - Link muss wiederhergestellt werden.\n", + /* 41*/ "Sicherheitst�r wurde bereits entriegelt.\n", + /* 42*/ "Experiment wurde bereits abgeschaltet.\n", + /* 43*/ "Eigenartig - das Experiment ist bereits abgebrochen worden!\n", + /* 44*/ "Es sieht so aus, als h舩te jemand meinen PC besch臈igt.\n", + /* 45*/ "Erlangen Sie das Nachtsichtger舩.\n", + /* 46*/ "Cassandra De Vries\n", + /* 47*/ "Nachtsichtger舩\n", + /* 48*/ "Aktenkoffer von De Vries\n", + /* 49*/ "Nachtsichtger舩 aufgenommen\n", + /* 50*/ "Finden Sie den Prototypen.\n", + /* 51*/ "Cassandra De Vries\n", + /* 52*/ "Prototyp\n", + /* 53*/ "De Vries Aktenkoffer\n", + /* 54*/ "Prototyp aufgenommen\n", + /* 55*/ "Finden sie das Data Uplink-Ger舩.\n", + /* 56*/ "\n", + /* 57*/ "Data Uplink-Ger舩\n", + /* 58*/ "Ein Data Uplink-Ger舩\n", + /* 59*/ "Data Uplink-Ger舩 aufgenommen\n", + /* 60*/ "Verbindung hergestellt\n", + /* 61*/ "Wartungsklappe wurde ge�ffnet.\n", + /* 62*/ "Wartungsklappe ist bereits offen.\n", + /* 63*/ "WARNUNG - Radioaktive Substanz entdeckt!\n", + /* 64*/ "Was, zum Henker, haben Sie hier zu suchen?\n", + /* 65*/ "Ich habe Sie hier noch nie gesehen...\n", + /* 66*/ "Wer sind Sie, verdammt noch mal?\n", + /* 67*/ "Brechen Sie das Experiment ab!\n", + /* 68*/ "Ziehen Sie den Stecker raus, SOFORT!\n", + /* 69*/ "Schalten Sie das Ding ab!\n", + /* 70*/ "Ich schalte es ab.\n", + /* 71*/ "Bitte tun Sie mir nichts!\n", + /* 72*/ "Erlauben Sie mir, Ihnen zu helfen.\n", + /* 73*/ "Meine Experimente!\n", + /* 74*/ "Da! Das Experiment ist abgeschaltet!\n", + /* 75*/ "Verschwinden Sie von hier - SOFORT!\n", + /* 76*/ "Security!\n", + /* 77*/ "Ich alarmiere die Security.\n", + /* 78*/ "Unf舁le k�nnen passieren.\n", + /* 79*/ "Wie konnte das geschehen?\n", + /* 80*/ "Sieht so aus, als w舐e es bereits abgeschaltet.\n", + /* 81*/ "Haben Sie daran herumgefummelt?\n", + /* 82*/ "Jemand hat meine Ausr�stung zerst�rt!\n", + /* 83*/ "Was ist mit dem Terminal geschehen?\n", + /* 84*/ "Du Vandale - du hast es zerst�rt!\n", + /* 85*/ "Verbindung abgebrochen - Experimente sind noch aktiv.\n", + /* 86*/ "Experimentelles Objekt Nr. 1 aufgenommen\n", + /* 87*/ "Experimentelles Objekt Nr. 2 aufgenommen\n", + /* 88*/ "Experimentelles Objekt Nr. 3 aufgenommen\n", + /* 89*/ "Finden Sie den CamSpy.\n", + /* 90*/ "Dr. Carolls\n", + /* 91*/ "CamSpy\n", + /* 92*/ "Ein CamSpy\n", + /* 93*/ "CamSpy aufgenommen\n", + /* 94*/ "Dies ist der Hochsicherheitssektor - Dr. Caroll \nmuss ganz nahe sein.\n", + /* 95*/ "Etwas in diesem Areal verbraucht extrem viel Strom.\n", + /* 96*/ "Programmieren Sie den Wartungsroboter um! \nMit seiner Hilfe kommen Sie weiter.\n", + /* 97*/ "Mach, dass du raus kommst, Jo! Die Strahlung ist zu stark. \nSetz den CamSpy ein.\n", + /* 98*/ "Geheimes Waffenschott ge�ffnet\n", + /* 99*/ "Feind entdeckt - Waffenspeicher verriegelt\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, sind Sie da?\n", + /*102*/ "Ka... kann ich jetzt rauskommen?\n", + /*103*/ "Ja, Sie sind jetzt sicher.\n", + /*104*/ "Wa..was... Sie sind...\n", + /*105*/ "Sehr professionell, meine Liebe, aber wir \nd�rfen keine Zeit verlieren! Wir m�ssen sofort hier raus!\n", + /*106*/ "Kommen Sie. Ich habe wichtige Informationen, und Sie \nm�ssen mich besch�tzen!\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/ear_str_i.c b/src/files/lang/pal-final/ear_str_i.c new file mode 100644 index 000000000..69d4b19ce --- /dev/null +++ b/src/files/lang/pal-final/ear_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Inizia manutenzione sistemi di sicurezza\n\nRiprogramma i robot di pulizia nell'area di servizio per iniziare le operazioni sui sistemi di sicurezza. Ci� ti permetter� di inoltrarti nel complesso dei laboratori, anche se dovrai stare vicino al robot riprogrammato per rimanere illesa.\n\n|Obiettivo 3: - Interrompi gli esperimenti\n\nGli esperimenti nel settore 2 dei laboratori causano fastidiose interferenze con il collegamento di comunicazione, impedendo ai nostri hacker di decifrare il codice di sicurezza. Convinci gli scienziati presenti a interrompere tali esperimenti, a meno che tu non voglia rischiare di far scattare l'allarme facendolo tu stessa. Fa attenzione a non uccidere gli scienziati!\n\n|Obiettivo 4: - Procurati strumento tecnologico sperimentale\n\nIl Dr. Caroll ci ha informato della presenza di altri tre importanti progetti in fase di completamento nei laboratori di fianco al suo. Dovrai raccogliere i prototipi dei tre progetti e portarli al Carrington Institute per l'analisi.\n\n|Obiettivo 5: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 1*/ "LABORATORIO SOTTERRANEO\n", + /* 2*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Inizia manutenzione sistemi di sicurezza\n\nRiprogramma i robot di pulizia nell'area di servizio per iniziare le operazioni sui sistemi di sicurezza. Ci� ti permetter� di inoltrarti nel complesso dei laboratori, anche se dovrai stare vicino al robot riprogrammato per rimanere illesa.\n\n|Obiettivo 3: - Interrompi gli esperimenti\n\nGli esperimenti nel settore 2 dei laboratori causano fastidiose interferenze con il collegamento di comunicazione, impedendo ai nostri hacker di decifrare il codice di sicurezza. Convinci gli scienziati presenti a interrompere tali esperimenti, a meno che tu non voglia rischiare di far scattare l'allarme facendolo tu stessa. Fa attenzione a non uccidere gli scienziati!\n\n|Obiettivo 4: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nUno scienziato dataDyne che si fa chiamare Dr. Caroll ha contattato il Carrington Institute chiedendo di essere portato via dal quartier generale dataDyne questa notte. Sostiene di aver protestato per le implicazioni morali del suo progetto, ma invece di congedarlo, gli manipoleranno il cervello finch� non accetter� la natura del progetto.\n\n|Carrington:\n\nDovrai usare il Connettore Dati per aprire la porta che immette nel settore dove si trova il laboratorio del Dr. Caroll. Tuttavia, abbiamo riscontrato una forte attivit� elettromagnetica l� vicino, che interferisce con le nostre apparecchiature di comunicazione. Convinci gli scienziati a interrompere gli esperimenti. Non sono armati, quindi non ucciderli. Ah, non dimenticare il Connettore Dati: ti sar� utile!\n\n|Obiettivo 1: - Isotopo olografico radioattivo\n\nUsa la TeleSpia per procurarti una foto spettrografica dell'isotopo in prova nei laboratori sotterranei dataDyne. Il Dr. Caroll l'ha collegato a un potenziamento dello strumento sperimentale della tecnologia scudo, anch'esso presente nei laboratori.\n\n|Obiettivo 2: - Localizza il Dr. Caroll\n\nIl sotterraneo � suddiviso in quattro aree di sicurezza. Il Dr. Caroll si trova nell'ultima: settore quattro. Tra i settori sono presenti sistemi progettati per impedire l'accesso agli estranei come te. Fa del tuo meglio per superarli e cerca lo scienziato nell'ultimo settore.\n\nFINE\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Localizza il Dr. Caroll\n", + /* 10*/ "Interrompi gli esperimenti\n", + /* 11*/ "Inizia manutenzione sistemi\n", + /* 12*/ "Procurati le tecnologie sperimentali\n", + /* 13*/ "Isotopo olografico radioattivo\n", + /* 14*/ "Effetti sonori macchine\n", + /* 15*/ "Attivati robot di manutenzione\n", + /* 16*/ "Riprogrammati robot di manutenzione\n", + /* 17*/ "Aperte porte di sicurezza\n", + /* 18*/ "Attivato ciclo di manutenzione\n", + /* 19*/ "Attivato ciclo di pulizia di routine\n", + /* 20*/ "Operazione impossibile: robot impegnati\n", + /* 21*/ "Disattivati robot di manutenzione\n", + /* 22*/ "Distrutto strumento essenziale alla missione\n", + /* 23*/ "Sistema robot di manutenzione non in linea\n", + /* 24*/ "MISSIONE FALLITA - \n Impossibile completare obiettivi\n", + /* 25*/ "Chi sei?\n", + /* 26*/ "Vittime inaccettabili: uccisi scienziati\n", + /* 27*/ "Terminale non attivo\n", + /* 28*/ "Spegnimento sistemi attivi...\n", + /* 29*/ "Interrotto esperimento\n", + /* 30*/ "Allarme attivato\n", + /* 31*/ "Allarme disattivato\n", + /* 32*/ "Non sparare! Ti aiuter�!\n", + /* 33*/ "Cosa diavolo ci fai nel mio laboratorio?\n", + /* 34*/ "Ti dar� una mano.\n", + /* 35*/ "Eh s�! Succede...\n", + /* 36*/ "ACCESSO NEGATO: inserire codice di sicurezza\n", + /* 37*/ "Ricerca password in corso...\n", + /* 38*/ ".", + /* 39*/ "Trovata password: blocco eliminato\n", + /* 40*/ "Contatto interrotto: ristabilire connessione\n", + /* 41*/ "Porta di sicurezza gi� aperta\n", + /* 42*/ "Esperimento gi� interrotto\n", + /* 43*/ "Strano: l'esperimento � gi� chiuso!\n", + /* 44*/ "Qualcuno deve aver manomesso il mio PC!\n", + /* 45*/ "Procurati Vista Notturna\n", + /* 46*/ "Cassandra De Vries:\n", + /* 47*/ "Vista Notturna\n", + /* 48*/ "Cartella di De Vries\n", + /* 49*/ "Presa Vista Notturna\n", + /* 50*/ "Procurati strum. tecn. scudo\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Strum. tecn. scudo\n", + /* 53*/ "Cartella di De Vries\n", + /* 54*/ "Preso strum. tecn. scudo\n", + /* 55*/ "Procurati Connettore Dati.\n", + /* 56*/ "\n", + /* 57*/ "C. Dati\n", + /* 58*/ "Connettore Dati\n", + /* 59*/ "Preso Connettore Dati.\n", + /* 60*/ "Stabilita connessione\n", + /* 61*/ "Sportello di manutenzione aperto\n", + /* 62*/ "Sportello di manutenzione gi� aperto\n", + /* 63*/ "ATTENZIONE! Materiale radioattivo!\n", + /* 64*/ "Cosa ci fai nel mio laboratorio?\n", + /* 65*/ "Non ti ho mai visto prima...\n", + /* 66*/ "Chi diavolo sei?\n", + /* 67*/ "Interrompi l'esperimento.\n", + /* 68*/ "Stacca la spina! SUBITO!\n", + /* 69*/ "Spegni quest'affare!\n", + /* 70*/ "Va bene! Lo chiudo!\n", + /* 71*/ "Non farmi del male!\n", + /* 72*/ "Lascia che t'aiuti.\n", + /* 73*/ "I miei esperimenti!\n", + /* 74*/ "Ecco, l'esperimento � interrotto.\n", + /* 75*/ "Ora vattene! SUBITO!\n", + /* 76*/ "Sicurezza!\n", + /* 77*/ "Chiamer� la sicurezza!\n", + /* 78*/ "Eh s�! Succede...\n", + /* 79*/ "Com'� potuto succedere?\n", + /* 80*/ "Sembra che sia gi� spento!\n", + /* 81*/ "Ci hai messo le mani tu?\n", + /* 82*/ "Qualcuno ha manomesso la strumentazione!\n", + /* 83*/ "Cos'� successo al terminale?\n", + /* 84*/ "L'hai rotto, maledizione!\n", + /* 85*/ "Connessione interrotta: esperimento ancora attivo\n", + /* 86*/ "Trovato strumento sperimentale 1\n", + /* 87*/ "Trovato strumento sperimentale 2\n", + /* 88*/ "Trovato strumento sperimentale 3\n", + /* 89*/ "Procurati TeleSpia.\n", + /* 90*/ "Dr. Caroll:\n", + /* 91*/ "TeleSpia\n", + /* 92*/ "TeleSpia\n", + /* 93*/ "Presa la TeleSpia.\n", + /* 94*/ "Questo � il principale settore di sicurezza: \nil Dr. Caroll non pu� essere lontano.\n", + /* 95*/ "C'� qualcosa che consuma un sacco qua!\n", + /* 96*/ "Riprogramma quella scatola di latta: \nti dar� una mano ad entrare.\n", + /* 97*/ "Attenzione! I piani sono troppo alti.\n Usa la TeleSpia!\n", + /* 98*/ "Aperto compartimento armi segrete\n", + /* 99*/ "Intercettato nemico: bloccato compartimento armi.\n", + /*100*/ "Dr. Caroll?\n", + /*101*/ "Dr. Caroll, � qui dentro?\n", + /*102*/ "Si pu� uscire? Via libera?\n", + /*103*/ "S�, nessun problema!\n", + /*104*/ "Che... cosa... lei �...\n", + /*105*/ "Molto professionale, mia cara, ma non c'� \ntempo da perdere! Dobbiamo uscire subito di qui!\n", + /*106*/ "Andiamo! Sono a conoscenza di informazioni \ndi vitale importanza e tu devi proteggermi!\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/ear_str_s.c b/src/files/lang/pal-final/ear_str_s.c new file mode 100644 index 000000000..22dcf0736 --- /dev/null +++ b/src/files/lang/pal-final/ear_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Comenzar Ciclo de Mantenimiento en los Sistemas de Seguridad\n\nReprograma los robots de limpieza del 疵ea de servicio para que empiecen a trabajar en los sistemas de seguridad. Esto te permitir� llegar m疽 lejos en el complejo del laboratorio, aunque debes estar cerca del robot que reprogrames si quieres permanecer sano y salvo.\n\n|Objetivo Tres: - Detener los Experimentos\n\nLos experimentos del sector dos en los laboratorios est疣 causando interferencias extremas en las comunicaciones, evitando que nuestros 'hackers' desbloqueen los c�digos de seguridad. Obliga a los cient�ficos presentes a que los detengan, a menos que quieras correr el riesgo de apagar las alarmas por ti misma. Procura no matar a los cient�ficos.\n\n|Objetivo Cuatro: - Obtener Objetos de Tecnolog�a Experimental\n\nEl Dr. Caroll nos inform� de que hay otros tres grandes proyectos a punto de ser terminados en los laboratorios adem疽 del suyo. Debes recoger los prototipos de los tres proyectos y traerlos al Instituto Carrington para su evaluaci�n.\n\n|Objetivo Cinco: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 1*/ "LABORATORIO DEL SOTANO\n", + /* 2*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Comenzar Ciclo de Mantenimiento en los Sistemas de Seguridad\n\nReprograma los robots de limpieza del 疵ea de servicio para que empiecen a trabajar en los sistemas de seguridad. Esto te permitir� llegar m疽 lejos en el complejo del laboratorio, aunque debes estar cerca del robot que reprogrames si quieres permanecer sano y salvo.\n\n|Objetivo Tres: - Detener los Experimentos\n\nLos experimentos del sector dos en los laboratorios est疣 causando interferencias extremas en las comunicaciones, evitando que nuestros 'hackers' desbloqueen los c�digos de seguridad. Obliga a los cient�ficos presentes a que los detengan, a menos que quieras correr el riesgo de apagar las alarmas por ti misma. Procura no matar a los cient�ficos.\n\n|Objetivo Cuatro: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUn cient�fico de dataDyne que se hace llamar Dr. Caroll ha contactado con el Instituto Carrington pidiendo que le rescatemos del cuartel general de dataDyne esta noche. Dice que se quej� a dataDyne de las implicaciones morales de su proyecto actual, pero en lugar de despedirle, le reestructurar疣 mentalmente hasta que encuentre que la naturaleza del proyecto es aceptable de nuevo.\n\n|Carrington - \n\nNecesitas usar tu conexi�n remota para pasar la puerta del sector donde se encuentra el laboratorio del Dr. Caroll. Desafortunadamente, hemos detectado elevados niveles de actividad electro-magn騁ica en los laboratorios que interfieren con nuestros equipos de comunicaciones. Convence a los cient�ficos para que dejen los experimentos. Recuerda que son no-combatientes; no los mates. Y no olvides tu Conector de Datos, Joanna: puede ser �til.\n\n|Objetivo Uno: - Holografiar Is�topos Radioactivos\n\nUsa la C疥ara Esp�a para obtener una foto espectrogr畴ica de los is�topos en pruebas en los laboratorios subterr疣eos de dataDyne. El Dr. Caroll ha conectado los is�topos a una mejora del actual escudo tecnol�gico experimental, tambi駭 presente en los laboratorios.\n\n|Objetivo Dos: - Localizar al Dr. Caroll\n\nEl s�tano est� dividido en cuatro zonas de seguridad: el Dr. Caroll est� en la �ltima de estas 疵eas, sector cuatro. Entre medias de estos sectores hay sistemas dise�ados para alejar a los no autorizados, como t�. Ev�talos lo mejor que puedas, y busca al cient�fico en el sector final.\n\nFIN\n", + /* 4*/ NULL, + /* 5*/ NULL, + /* 6*/ NULL, + /* 7*/ NULL, + /* 8*/ NULL, + /* 9*/ "Localizar al Dr. Caroll\n", + /* 10*/ "Detener los experimentos\n", + /* 11*/ "Iniciar ciclo de mant. de seguridad\n", + /* 12*/ "Obtener experimentos tecnol�gicos\n", + /* 13*/ "Holografiar is�topos radioactivos\n", + /* 14*/ "Efectos de sonido Fx de maquinaria.\n", + /* 15*/ "Robots de mantenimiento activados.\n", + /* 16*/ "Robots de mantenimiento reprogramados.\n", + /* 17*/ "Puertas de seguridad desbloqueadas.\n", + /* 18*/ "Ciclo de mantenimiento activado.\n", + /* 19*/ "Rutina del ciclo de limpieza activada.\n", + /* 20*/ "Operaci�n no permitida: robots ocupados.\n", + /* 21*/ "Robots de mantenimiento desactivados.\n", + /* 22*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 23*/ "Sistema de mantenimiento de robots apagado.\n", + /* 24*/ "MISIモN FALLADA:\n no se pueden completar los objetivos.\n", + /* 25*/ "ソQui駭 eres t�?\n", + /* 26*/ "Bajas de cient�ficos inaceptables.\n", + /* 27*/ "El terminal no est� activo.\n", + /* 28*/ "Quitando energ�a a los sistemas activos.\n", + /* 29*/ "El experimento ha sido detenido.\n", + /* 30*/ "Alarma activada.\n", + /* 31*/ "Alarma desactivada.\n", + /* 32*/ "No me dispares: te ayudar�.\n", + /* 33*/ "ソQu� demonios est疽 haciendo en mi laboratorio?\n", + /* 34*/ "D駛ame ayudarte.\n", + /* 35*/ "Pueden ocurrir accidentes.\n", + /* 36*/ "ACCESO DENEGADO - c�digo de seguridad requerido.\n", + /* 37*/ "Buscando el c�digo.\n", + /* 38*/ ".", + /* 39*/ "C�digo localizado - abriendo cerradura.\n", + /* 40*/ "Contacto perdido - reestableciendo contacto.\n", + /* 41*/ "La puerta de seguridad ya ha sido abierta.\n", + /* 42*/ "El experimento ya ha sido apagado.\n", + /* 43*/ "。Qu� extra�o: el experimento ya est� detenido!\n", + /* 44*/ "Parece que alguien ha roto mi PC.\n", + /* 45*/ "Obt駭 Visi�n Nocturna.\n", + /* 46*/ "Cassandra De Vries :\n", + /* 47*/ "V. Nocturna\n", + /* 48*/ "Malet�n de De Vries\n", + /* 49*/ "Visi�n Nocturna obtenida.\n", + /* 50*/ "Obt駭 el escudo tecnol�gico.\n", + /* 51*/ "Cassandra de Vries:\n", + /* 52*/ "Escudo tecnol�gico\n", + /* 53*/ "Malet�n de De Vries\n", + /* 54*/ "Escudo tecnol�gico obtenido.\n", + /* 55*/ "Obt駭 Conector de Datos.\n", + /* 56*/ "\n", + /* 57*/ "C. Datos\n", + /* 58*/ "Un Conector de Datos\n", + /* 59*/ "Conector de Datos obtenido.\n", + /* 60*/ "Conexi�n establecida.\n", + /* 61*/ "La rejilla de mantenimiento est� abierta.\n", + /* 62*/ "La rejilla de mantenimiento ya est� abierta.\n", + /* 63*/ "PELIGRO - material radioactivo detectado.\n", + /* 64*/ "ソQu� est疽 haciendo en mi laboratorio?\n", + /* 65*/ "No te he visto antes...\n", + /* 66*/ "ソQui駭 demonios eres?\n", + /* 67*/ "Det駭 el experimento.\n", + /* 68*/ "Tira del enchufe, AHORA.\n", + /* 69*/ "Apaga esa cosa.\n", + /* 70*/ "Lo apagar�.\n", + /* 71*/ "Por favor, no me haga da�o.\n", + /* 72*/ "D駛eme ayudarle.\n", + /* 73*/ "。Mi experimento!\n", + /* 74*/ "Ya, el experimento est� detenido.\n", + /* 75*/ "。Deja este 疵ea AHORA!\n", + /* 76*/ "。Seguridad!\n", + /* 77*/ "Estoy avisando a seguridad.\n", + /* 78*/ "Pueden ocurrir accidentes.\n", + /* 79*/ "ソC�mo pudo ocurrir?\n", + /* 80*/ "Parece que ya est� apagado.\n", + /* 81*/ "ソHas estado tocando esto?\n", + /* 82*/ "Alguien ha roto mi equipo.\n", + /* 83*/ "ソQu� le ha pasado al terminal?\n", + /* 84*/ "Cafre. Lo has roto.\n", + /* 85*/ "Conexi�n perdida: experimentos todav�a activos.\n", + /* 86*/ "Objeto experimental 1 obtenido.\n", + /* 87*/ "Objeto experimental 2 obtenido.\n", + /* 88*/ "Objeto experimental 3 obtenido.\n", + /* 89*/ "Obt駭 la C疥ara Esp�a.\n", + /* 90*/ "Dr. Caroll:\n", + /* 91*/ "C疥ara Esp�a\n", + /* 92*/ "Una C疥ara Esp�a\n", + /* 93*/ "C疥ara Esp�a obtenida.\n", + /* 94*/ "ノste es el sector de mayor seguridad: el Dr. Caroll \ndebe estar cerca.\n", + /* 95*/ "Algo est� usando mucha energ�a por aqu�.\n", + /* 96*/ "Reprograma ese robot de limpieza: \nte permitir� entrar.\n", + /* 97*/ "。Sal, Joanna! Los niveles son demasiado altos. \nUsa la C疥ara Esp�a.\n", + /* 98*/ "Compartimento de armas secreto abierto.\n", + /* 99*/ "Enemigo detectado: arsenal de armas cerrado.\n", + /*100*/ "ソDr. Caroll?\n", + /*101*/ "Dr. Caroll, ソest� usted aqu�?\n", + /*102*/ "Pero, ソes seguro salir?\n", + /*103*/ "S�, todo despejado.\n", + /*104*/ "ソQu... qu�... eres...?\n", + /*105*/ "。Muy profesional, querida, pero no hay tiempo \nque perder! 。Debemos irnos inmediatamente!\n", + /*106*/ "Vamos. Tengo informaci�n vital, y t� \ndebes protegerme.\n", + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/eldE.c b/src/files/lang/pal-final/eldE.c new file mode 100644 index 000000000..1f298c571 --- /dev/null +++ b/src/files/lang/pal-final/eldE.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has been restored to the villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \nthe villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online, \nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill \nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before \nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ "Mission unsuccessful - enemy guard not captured.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-final/eldJ.c b/src/files/lang/pal-final/eldJ.c new file mode 100644 index 000000000..fc638d295 --- /dev/null +++ b/src/files/lang/pal-final/eldJ.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made you would need to respond swiftly. Make sure that the terminals are not damaged as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if possible, or if you're really good get them to give up.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne don't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems.Once the power is restored, all of the doors will be open to you. Unfortunately, they will also be open to the hit squad.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out, and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the Negotiator\n", + /* 6*/ "Eliminate Rooftop Snipers\n", + /* 7*/ "Activate Wind Generator\n", + /* 8*/ "Locate and Eliminate Datadyne Hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture Datadyne Guard\n", + /* 11*/ "Negotiator has been killed\n", + /* 12*/ "Snipers have been eliminated\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling Systems Have Been Activated.\n", + /* 15*/ "Cooling Systems Have Been De-Activated.\n", + /* 16*/ "Power Systems Have Been Activated.\n", + /* 17*/ "Power Systems Have Been De-Activated.\n", + /* 18*/ "Windmill Has Been Re-Activated.\n", + /* 19*/ "Windmill Has Been De-Activated.\n", + /* 20*/ "Electicity Has Been Restored To The Villa.\n", + /* 21*/ "Critical Mission Object Has Been Destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \n the villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington Has Been Rescued\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper RIfle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain Door Key\n", + /* 31*/ "Guards\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online,\nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick or they'll kill\nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before\nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last night we got a call from Cassandra de Vries. A dataDyne team have taken Daniel Carrington hostage at his private villa on the coast, and they say they will spare his life in exchange for the AI.", + /* 40*/ "Unfortunately we don't have it. Daniel and Dr. Caroll were at the villa to discuss 'matters of mutual interest'. It looks like Daniel found a way to hide Dr. Caroll inside the villa when the dataDyne hit squad arrived.", + /* 41*/ "Hopefully our phoney negotiator ploy will give me a chance to surprise the dataDyne squad. This time it's not just my life on the line.", + /* 42*/ "Sir? Are you injured?", + /* 43*/ "No Joanna, I'm okay, but those dataDyne thugs made me tell them where I'd hidden Dr. Caroll. If only I'd held out for a few minutes more...", + /* 44*/ "It's not your fault sir. I should have been quicker.", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll told me that he expected this to happen. Actually, when they recaptured him, the dataDyne team got over-confident and let slip a few facts when they thought I was unconscious. They mentioned a meeting in the G5 building in Chicago, Illinois tonight. I want you to be there, but that doesn't leave you a lot of time to get ready.", + /* 46*/ "That won't be a problem, sir. So, did Dr. Caroll have any useful information for you?", + /* 47*/ "Oh, yes, indeed. He certainly did, and I'll brief you when you're on route to Chicago. We might still be able to help him, even after those butchers remove his personality. He thinks they'll keep a copy of it in a safe place. It's about time I called in some friends to deal with dataDyne.", + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-final/eldP.c b/src/files/lang/pal-final/eldP.c new file mode 100644 index 000000000..1f298c571 --- /dev/null +++ b/src/files/lang/pal-final/eldP.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Locate and Stop dataDyne Hackers\n\nThere have been sporadic attempts in the past from dataDyne hackers trying to gain entry to Institute files. Their job would be much easier if they tried anything inside the villa, due to the direct link between there and the Institute. If such an attempt is made, you will need to respond swiftly. Make sure that the terminals are not damaged, as they contain data that is vital to the Institute.\n\n|Objective Four: - Capture Enemy Guard\n\nCapturing a member of the dataDyne assault team will give us an idea of what their real goals are. Remember not to kill them - knock them unconscious if you can, as this will ensure against them escaping.\n\n|Objective Five: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Eliminate Rooftop Snipers\n\nAs soon as we got the ransom demand, we did a recon overflight of the villa. An examination of the data revealed that there are several snipers on the rooftops - if you are to move around safely, you'll have to take them out.\n\n|Objective Three: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Four: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 3*/ "|Background - \n\nDaniel Carrington is being held hostage at his private villa. A message from Cassandra De Vries has laid out the terms: Daniel's life for the return of the AI known as Dr. Caroll. What dataDyne doesn't know is that the AI was at the villa when they struck. Our guess is that Daniel concealed it safely before they found him.\n\n |Carrington - \n\nNot Available.\n\n|Objective One: - Save the Negotiator\n\nA member of the Institute's staff has volunteered to be used as a distraction to help you get in. She will almost certainly be shot by dataDyne soldiers unless you take out those soldiers quickly. Hit the ground moving.\n\n|Objective Two: - Activate Wind Generator\n\nThe wind generator and power storage device are not active - we suspect Daniel shut them down to deny the dataDyne hit squad access to the villa's systems. Once the power is restored, the door to the villa's lower basement will be open to you.\n\n|Objective Three: - Rescue Carrington\n\nOnly Daniel knows the exact whereabouts of Dr. Caroll. Sooner or later dataDyne will figure this out and get to work on Daniel to make him tell them what they want to know. Once they know where the AI is, Daniel's life is forfeit.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Save the negotiator\n", + /* 6*/ "Eliminate rooftop snipers\n", + /* 7*/ "Activate wind generator\n", + /* 8*/ "Locate and eliminate dataDyne hackers\n", + /* 9*/ "Rescue Carrington\n", + /* 10*/ "Capture dataDyne guard\n", + /* 11*/ "Negotiator has been killed.\n", + /* 12*/ "Snipers have been eliminated.\n", + /* 13*/ "Negotiator has escaped to safety.\n", + /* 14*/ "Cooling systems have been activated.\n", + /* 15*/ "Cooling systems have been deactivated.\n", + /* 16*/ "Power systems have been activated.\n", + /* 17*/ "Power systems have been deactivated.\n", + /* 18*/ "Windmill has been reactivated.\n", + /* 19*/ "Windmill has been deactivated.\n", + /* 20*/ "Electricity has been restored to the villa.\n", + /* 21*/ "Critical mission object has been destroyed.\n", + /* 22*/ "Joanna! It's Grimshaw. We've got hackers at \nthe villa! You've got to stop them\n before they get to our files.\n", + /* 23*/ "Hackers have uploaded vital data.\n", + /* 24*/ "Hackers have been eliminated.\n", + /* 25*/ "Carrington has been rescued.\n", + /* 26*/ "All objectives not completed - mission failed.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Sniper rifle\n", + /* 29*/ "Enemy guard has been subdued.\n", + /* 30*/ "Obtain door key.\n", + /* 31*/ "Guard's\n", + /* 32*/ "Door Key\n", + /* 33*/ "Door Key\n", + /* 34*/ "Picked up a door key.\n", + /* 35*/ "If I get the wind generator back online, \nI'll get power to the lower basement.\n", + /* 36*/ "I've got to be quick, or they'll kill \nthe negotiator!\n", + /* 37*/ "Here's where they must be holding Daniel.\n", + /* 38*/ "Those hackers have to be stopped before \nI rescue Daniel.\n", + /* 39*/ "Agent Dark Mission Log, 1846 hours. Last \nnight we got a call from Cassandra de Vries. \nA dataDyne team have taken Daniel Carrington \nhostage at his private villa on the coast, \nand they say they will spare his life in \nexchange for the AI.\n", + /* 40*/ "Unfortunately, we don't have it. Daniel and \nDr. Caroll were at the villa to discuss \n'matters of mutual interest.' It looks \nlike Daniel found a way to hide Dr. Caroll \ninside the villa when the dataDyne hit \nsquad arrived.\n", + /* 41*/ "Hopefully our phoney negotiator ploy will \ngive me a chance to surprise the dataDyne \nsquad. This time it's not just my life \non the line.\n", + /* 42*/ "Sir? Are you injured?\n", + /* 43*/ "No, Joanna, I'm okay, but those dataDyne \nthugs made me tell them where I'd hidden \nDr. Caroll. If only I'd held out for a \nfew minutes more...\n", + /* 44*/ "It's not your fault, sir. I should have \nbeen quicker.\n", + /* 45*/ "Don't blame yourself, Joanna. Dr. Caroll \ntold me that he expected this to happen. \nActually, when they recaptured him, the \ndataDyne team got overconfident and let \nslip a few facts when they thought I was \nunconscious. They mentioned a meeting in \nthe G5 Building in Chicago, Illinois, \ntonight. I want you to be there, but that \ndoesn't leave you a lot of time to get \nready.\n", + /* 46*/ "That won't be a problem, sir. So, did \nDr. Caroll have any useful information \nfor you?\n", + /* 47*/ "Oh, yes, indeed. He certainly did, and \nI'll brief you when you're en route to \nChicago. We might still be able to help \nhim, even after those butchers remove his \npersonality. He thinks they'll keep a \ncopy of it in a safe place. It's about \ntime I called in some friends to deal \nwith dataDyne.\n", + /* 48*/ "Operation denied - windmill is active.\n", + /* 49*/ "Mission unsuccessful - enemy guard not captured.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-final/eld_str_f.c b/src/files/lang/pal-final/eld_str_f.c new file mode 100644 index 000000000..85e9682a3 --- /dev/null +++ b/src/files/lang/pal-final/eld_str_f.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Eliminer les snipers du toit\n\nApr鑚 avoir re輹 la demande de ran輟n, nous avons effectu� un vol de reconnaissance au-dessus de la villa. Nos prises de vues r騅鑞ent la pr駸ence de plusieurs snipers sur les toits. Pour progresser tranquillement, vous devez les 駘iminer.\n\n|Objectif 2: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 3: - Trouver et neutraliser les pirates\n\nA de nombreuses reprises, les hackers de la dataDyne ont tent� de pirater les fichiers de l'Institut. Leur t稍he sera plus facile s'ils interviennent directement dans la villa. S'ils lancent une telle op駻ation, vous devrez agir promptement. Assurez-vous aussi que les terminaux contenant des donn馥s vitales pour l'Institut ne sont pas endommag駸.\n\n|Objectif 4: - Capturer un garde ennemi\n\nCapturer un membre de l'駲uipe d'assaut de la dataDyne nous donnerait une id馥 de leurs plans. Surtout ne le tuez pas: assommez-le si vous le pouvez, ainsi il ne pourra pas s'馗happer.\n\n|Objectif 5: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 1*/ "VILLA CARRINGTON\n", + /* 2*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Sauver la n馮ociatrice\n\nUn membre de l'Institut s'est port� volontaire pour cr馥r une diversion pendant votre entr馥 sur les lieux. Elle sera tr鑚 certainement execut馥 par les soldats de la dataDyne si vous ne la tirez pas de l� tr鑚 rapidement. D駱lacez-vous en rampant.\n\n|Objectif 2: - Eliminer les snipers du toit\n\nApr鑚 avoir re輹 la demande de ran輟n, nous avons effectu� un vol de reconnaissance au-dessus de la villa. Nos prises de vues r騅鑞ent la pr駸ence de plusieurs snipers sur les toits. Pour progresser tranquillement, vous devez les 駘iminer.\n\n|Objectif 3: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 4: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nDaniel Carrington est pris en otage dans sa villa priv馥. Un message de Cassandra De Vries pose les conditions suivantes: la vie de Daniel contre l'IA nomm馥 Dr. Caroll. Un 駘駑ent que la dataDyne ignore: l'IA se trouvait dans la villa lors de l'attaque. Nous supposons que Daniel l'a dissimul馥 avant leur arriv馥.\n\n |Carrington - \n\nNon disponible.\n\n|Objectif 1: - Sauver la n馮ociatrice\n\nUn membre de l'Institut s'est port� volontaire pour cr馥r une diversion pendant votre entr馥 sur les lieux. Elle sera tr鑚 certainement execut馥 par les soldats de la dataDyne si vous ne la tirez pas de l� tr鑚 rapidement. D駱lacez-vous en rampant.\n\n|Objectif 2: - Activer l'駮lienne\n\nL'駮lienne et les accumulateurs d'駭ergie sont coup駸. Nous pensons que Daniel est le responsable de cette manoeuvre visant � emp鹹her les troupes de la dataDyne d'acc馘er aux syst鑪es de la villa. Une fois le courant r騁abli, toutes les portes s'ouvriront. Ceci facilitera votre progression, mais aussi celle des troupes ennemies.\n\n|Objectif 3: - Sauver Carrington\n\nSeul Daniel conna�t la position du Dr. Caroll. T�t ou tard la dataDyne s'en rendra compte et tentera de le faire parler d'une mani鑽e ou d'une autre. Une fois l'IA entre leurs mains, la vie de Daniel ne vaudra plus rien.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Sauver la n馮ociatrice\n", + /* 6*/ "Eliminer les snipers du toit\n", + /* 7*/ "Activer l'駮lienne\n", + /* 8*/ "Trouver et neutraliser les pirates\n", + /* 9*/ "Sauver Carrington\n", + /* 10*/ "Capturer un garde ennemi\n", + /* 11*/ "N馮ociatrice abattue.\n", + /* 12*/ "Snipers 駘imin駸.\n", + /* 13*/ "N馮ociatrice en s馗urit�.\n", + /* 14*/ "Refroidisseurs activ駸.\n", + /* 15*/ "Refroidisseurs d駸activ駸.\n", + /* 16*/ "G駭駻ateurs activ駸.\n", + /* 17*/ "G駭駻ateurs d駸activ駸.\n", + /* 18*/ "Eolienne r饌ctiv馥.\n", + /* 19*/ "Eolienne d駸activ馥.\n", + /* 20*/ "Courant r騁abli dans la villa.\n", + /* 21*/ "Objet crucial d騁ruit.\n", + /* 22*/ "Joanna! C'est Grimshaw. Il y a des hackers dans \nla villa! Arr黎ez-les avant\n qu'ils ne piratent nos fichiers!\n", + /* 23*/ "Les hackers ont copi� les fichiers vitaux.\n", + /* 24*/ "Hackers 駘imin駸.\n", + /* 25*/ "Carrington sauv�.\n", + /* 26*/ "Objectifs incomplets - mission 馗hou馥.\n", + /* 27*/ "PC gun\n", + /* 28*/ "Fusil sniper\n", + /* 29*/ "Garde ennemi enlev�.\n", + /* 30*/ "Obtenir cl� de porte.\n", + /* 31*/ "Garde: \n", + /* 32*/ "Cl� de porte\n", + /* 33*/ "Cl� de porte\n", + /* 34*/ "Cl� de porte obtenue.\n", + /* 35*/ "Si je r饌ctive l'駮lienne, je pourrai \nr騁ablir le courant dans le sous-sol.\n", + /* 36*/ "Je dois faire vite ou ils tueront la \nn馮ociatrice!\n", + /* 37*/ "Ils doivent garder Daniel ici.\n", + /* 38*/ "Je dois arr黎er les hackers avant de \nsauver Daniel.\n", + /* 39*/ "Journal de mission de l'agent Dark, 18:46. \nNous avons re輹 un appel de Cassandra de Vries hier soir. \nUne 駲uipe de la dataDyne retient Daniel Carrington \nen otage dans sa villa priv馥 sur la c�te, \net 駱argnera sa vie en 馗hange de l'IA.\n", + /* 40*/ "Malheureusement, nous ne l'avons pas. Daniel et \nle Dr. Caroll 騁aient tous deux dans la villa \npour un 'arrangement'. Il semblerait que \nDaniel ait pu dissimuler le Dr. Caroll dans la \nvilla lors de l'arriv馥 des troupes de la \ndataDyne.\n", + /* 41*/ "Par chance notre ruse 'de la n馮ociatrice' \nme donnera l'occasion de surprendre les \nsoldats de la dataDyne. Cette fois il ne \ns'agit pas que de ma propre vie.\n", + /* 42*/ "Monsieur? Etes-vous bless�?\n", + /* 43*/ "Non, Joanna. Je vais bien. Mais ces \nordures de la dataDyne m'ont fait dire \no� se trouvait le Dr. Caroll. Si seulement \nj'avais pu tenir une minute de plus...\n", + /* 44*/ "Ce n'est pas de votre faute. J'aurais d� \nfaire plus vite.\n", + /* 45*/ "Le Dr. Caroll m'a confi� qu'il s'attendait \n� une telle action. De plus, les hommes \nde la dataDyne, fiers de leur succ鑚, \nont discut� alors que je faisais semblant \nd'黎re inconscient. Ils ont mentionn� une \nrencontre dans l'immeuble G5 de Chicago, \nen Illinois, ce soir. Vous devez vous y \nrendre, bien qu'il ne vous reste que \npeu de temps pour vous pr駱arer.\n", + /* 46*/ "Aucun probl鑪e, monsieur. Le Dr. Caroll \na-t-il pu vous r騅駘er des informations \nimportantes?\n", + /* 47*/ "En effet, tr鑚 importantes. \nJe vous brieferai sur la route de \nChicago. Nous pourrons peut-黎re encore \nl'aider, m麥e si ces sadiques lui enl钁ent \nsa personnalit�. Il veulent en garder \nune sauvegarde � l'abri. Il est \nenfin temps que j'appelle certains amis \npour s'occuper de la dataDyne.\n", + /* 48*/ "Op駻ation refus馥 - 駮lienne active.\n", + /* 49*/ "Mission 馗hou馥 - garde ennemi non captur�.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-final/eld_str_g.c b/src/files/lang/pal-final/eld_str_g.c new file mode 100644 index 000000000..be60715cc --- /dev/null +++ b/src/files/lang/pal-final/eld_str_g.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Eliminieren Sie die Scharfsch�tzen auf dem Dach!\n\nGleich nachdem wir die Forderungen �bermittelt bekommen haben, wurde von uns ein Aufkl舐ungsflug �ber der Villa durchgef�hrt. Die Auswertung der Daten hat ergeben, dass mehrere Scharfsch�tzen auf den D臘hern positioniert wurden. Es ist von h�chster Notwendigkeit, diese Sch�tzen zu eliminieren.\n\n|2. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|3. Ziel: - Finden und stoppen Sie die dataDyne-Hacker!\n\nIn der Vergangenheit hat es sporadische Versuche von dataDyne-Hackern gegeben, Zugriff auf die Daten des Instituts zu erhalten. Es w�rde ihre Arbeit stark vereinfachen, wenn sie in der Villa auf die Direktverbindung zum Institut zugreifen k�nnten. Sollte dies der Fall sein, m�ssen Sie rasch reagieren. Achten Sie allerdings darauf, dass die Terminals nicht besch臈igt werden d�rfen, da sonst das Institut Daten der Priorit舩sstufe 1 verliert.\n\n|4. Ziel: - Nehmen Sie eine Wache gefangen!\n\nDie Gefangennahme eines Mitglieds der dataDyne-Truppe verschafft uns Einblick in ihre tats臘hlichen Vorhaben. Sie d�rfen diese Wachen nicht eliminieren, sondern nur bewusstlos schlagen. Dadurch verhindern Sie auch eine Flucht.\n\n|5. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werden sie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 1*/ "CARRINGTON VILLA\n", + /* 2*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Retten Sie die Unterh舅dlerin!\n\nEin Mitglied des Instituts wurde quasi als Ablenkung eingesetzt, um Ihnen das Eindringen in die Villa zu erleichtern. Wenn Sie es nicht schaffen, die dataDyne-Soldaten rechtzeitig auszuschalten, wird unsere Frau unter Garantie exekutiert!\n\n|2. Ziel: - Eliminieren Sie die Scharfsch�tzen auf dem Dach!\n\nGleich nachdem wir die Forderungen �bermittelt bekommen haben, wurde von uns ein Aufkl舐ungsflug �ber der Villa durchgef�hrt. Die Auswertung der Daten hat ergeben, dass mehrere Scharfsch�tzen auf den D臘hern positioniert wurden. Es ist von h�chster Notwendigkeit, diese Sch�tzen zu eliminieren.\n\n|3. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|4. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werden sie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDaniel Carrington wird als Geisel in seiner eigenen Villa festgehalten. Cassandra De Vries hat uns ihre Bedingungen mitgeteilt: Daniels Leben gegen die KI, bekannt als Dr. Caroll. Was dataDyne nicht wei゚, ist die Tatsache, dass die KI zum Zeitpunkt des Verbrechens bereits in der Villa war. Wir gehen davon aus, dass die Maschine von Daniel in Sicherheit gebracht wurde, bevor sie ihn als Geisel genommen haben.\n\n |Carrington - \n\nNicht verf�gbar.\n\n|1. Ziel: - Retten Sie die Unterh舅dlerin!\n\nEin Mitglied des Instituts wurde quasi als Ablenkung eingesetzt, um Ihnen das Eindringen in die Villa zu erleichtern. Wenn Sie es nicht schaffen, die dataDyne-Soldaten rechtzeitig auszuschalten, wird unsere Frau unter Garantie exekutiert!\n\n|2. Ziel: - Aktivieren Sie den Windkraft-Generator!\n\nDer Generator und der Stromspeicher sind inaktiv. Wir vermuten, dass sie von Daniel abgeschaltet wurden, um zu verhindern, dass dataDyne auf die hausinternen Systeme zugreifen kann. Sobald die Stromversorgung wiederhergestellt ist, haben Sie auch Zutritt zum Kellerbereich des Hauses.\n\n|3. Ziel: - Retten Sie Carrington!\n\nNur Daniel kennt den genauen Aufenthaltsort von Dr. Caroll. Fr�her oder sp舩er wird auch dataDyne auf diesen Trichter kommen. Sp舩estens dann werden sie ihn auf irgendeine Weise zwingen, diese Information preiszugeben. Sobald sie dieses Wissen aus ihm herausbekommen haben, hat sein Leben f�r sie keinen Wert mehr.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Retten Sie die Unterh舅dlerin!\n", + /* 6*/ "Eliminieren Sie die Scharfsch�tzen!\n", + /* 7*/ "Aktivieren Sie den Generator!\n", + /* 8*/ "Stoppen Sie die Hacker!\n", + /* 9*/ "Retten Sie Carrington!\n", + /* 10*/ "Nehmen Sie eine Wache gefangen!\n", + /* 11*/ "Die Unterh舅dlerin wurde verloren.\n", + /* 12*/ "Die Scharfsch�tzen wurden eliminiert.\n", + /* 13*/ "Die Unterh舅dlerin konnte sich in Sicherheit bringen.\n", + /* 14*/ "K�hlsysteme wurden aktiviert.\n", + /* 15*/ "K�hlsysteme wurden deaktiviert.\n", + /* 16*/ "Stromversorgung wurde aktiviert.\n", + /* 17*/ "Stromversorgung wurde deaktiviert.\n", + /* 18*/ "Windm�hle wurde aktiviert.\n", + /* 19*/ "Windm�hle wurde deaktiviert.\n", + /* 20*/ "Die Stromversorgung der Villa wurde wiederhergestellt.\n", + /* 21*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 22*/ "Joanna! Hier spricht Grimshaw. In der Villa befinden \n sich Hacker! Sie m�ssen Sie aufhalten, \n bevor sie an unsere Daten gelangen!\n", + /* 23*/ "Die Hacker haben geheime Daten kopiert.\n", + /* 24*/ "Die Hacker wurden eliminiert.\n", + /* 25*/ "Carrington wurde gerettet.\n", + /* 26*/ "Es wurden nicht alle Ziele erreicht - die Mission ist fehlgeschlagen.\n", + /* 27*/ "Laptop-Gewehr\n", + /* 28*/ "Sniper-Gewehr\n", + /* 29*/ "Feindliche Wache wurde kampfunf臧ig gemacht.\n", + /* 30*/ "Finden Sie den Schl�ssel!\n", + /* 31*/ "Schl�ssel\n", + /* 32*/ "der Wache\n", + /* 33*/ "Schl�ssel\n", + /* 34*/ "Schl�ssel aufgenommen\n", + /* 35*/ "Wenn ich den Windkraft-Generator aktiviere, \nsteht auch die Stromversorgung im Keller wieder.\n", + /* 36*/ "Ich muss schnell sein, oder der Unterh舅dler \nist verloren!\n", + /* 37*/ "Hier m�ssen sie Daniel gefangenhalten.\n", + /* 38*/ "Bevor ich Daniel rette, m�ssen diese Hacker \ngestoppt werden.\n", + /* 39*/ "Agent Dark Missions-Logbuch, 18.46 Uhr. Letzte \nNacht erhielten wir einen Anruf von Cassandra de Vries. \nEin dataDyne-Trupp hat Daniel Carrington \nin seiner Villa an der K�ste als Geisel genommen. \nSie sagen, dass sie sein Leben im Austausch \nf�r die KI schonen werden.\n", + /* 40*/ "Ungl�cklicherweise haben wir die KI nicht. Daniel und \nDr. Caroll waren in der Villa, um 'Themen von \nbeiderseitigem Interesse' zu besprechen. Es sieht \nso aus, als h舩te Daniel einen Weg gefunden, Dr. Caroll \nin der Villa zu verstecken, bevor die dataDyne-Truppen \neingetroffen sind.\n", + /* 41*/ "Ich hoffe, dass mir unser Unterh舅dler-Trick \nzu einer Chance verhilft, die dataDyne-Truppen zu \n�berraschen. Diesmal geht es nicht nur um mein \nLeben...\n", + /* 42*/ "Sir? Sind Sie verletzt?\n", + /* 43*/ "Nein, Joanna, ich bin okay, aber diese dataDyne-\nSchl臠er haben aus mir herausgepr�gelt, wo ich \nDr. Caroll versteckt habe. Wenn ich nur noch ein \npaar Minuten l舅ger durchgehalten h舩te...\n", + /* 44*/ "Es ist nicht Ihre Schuld, Sir. Ich h舩te schneller \nsein m�ssen.\n", + /* 45*/ "Machen Sie sich keine Vorw�rfe! Dr. Caroll \nhat mir gesagt, dass er diesen Zug erwartet hat. \nAls sie ihn gefunden haben, sind die dataDyne-Leute \netwas unvorsichtig geworden. Sie dachten, ich w舐e \nbewusstlos und haben dar�ber gesprochen, wohin sie \nihn bringen. Sie erw臧nten ein Meeting im \nG5-Building in Chicago, Illinois, noch heute Nacht.\nIch m�chte, dass Sie dorthin gehen, aber das \nbedeutet, dass Sie nicht viel Zeit haben, um sich \nauf die Mission vorzubereiten.\n", + /* 46*/ "Das soll nicht das Problem sein, Sir. Konnte \nIhnen Dr. Caroll wenigstens einige n�tzliche \nInformationen weitergeben?\n", + /* 47*/ "Oh ja, das konnte er. Ich werde Sie weiterinformieren, \nwenn Sie sich auf dem Weg nach Chicago befinden. \nWir sind noch immer in der Lage, ihm zu helfen, \nselbst wenn diese Schl臘hter seine Pers�nlichkeit \nver舅dern. Er glaubt, dass sie eine Sicherungskopie \nseiner Daten haben. Es ist wohl an der Zeit, dass ich \nmich mit ein paar Freunden unterhalte, die mit dataDyne \nabrechnen werden.\n", + /* 48*/ "Unzul舖sige Operation - Windm�hle ist aktiv.\n", + /* 49*/ "Mission nicht erfolgreich - Feindliche Wache wurde nicht gefangen.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-final/eld_str_i.c b/src/files/lang/pal-final/eld_str_i.c new file mode 100644 index 000000000..2655e5787 --- /dev/null +++ b/src/files/lang/pal-final/eld_str_i.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa al momento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington:\n\nIrreperibile.\n\n|Obiettivo 1: - Elimina i cecchini sul tetto\n\nAppena ricevuta la richiesta di riscatto abbiamo compiuto un volo di ricognizione attorno alla villa. Un attento esame dei dati ha rivelato la presenza di numerosi cecchini sul tetto. Per muoverti liberamente dovrai eliminarli.\n\n|Obiettivo 2: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 3: - Localizza e blocca gli hacker dataDyne\n\nIn passato gli hacker dataDyne hanno effettuato sporadici tentativi di accedere ai file dell'istituto. Ora avrebbero la vita molto pi� facile provando dall'interno della villa, grazie al nostro collegamento diretto con l'istituto. Se agiscono in tal senso dovrai rispondere repentinamente! Evita qualsiasi danno ai terminali poich� contengono dati di fondamentale importanza per l'istituto.\n\n|Obiettivo 4: - Cattura la guardia dataDyne\n\nSe riuscissimo a catturare un componente della squadra d'assalto dataDyne, saremmo in grado di farci finalmente un'idea in merito ai loro obiettivi. Ricorda di non ucciderlo: colpiscilo facendo perdere loro i sensi, in modo da impedirne la fuga.\n\n|Obiettivo 5: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 1*/ "VILLA DI CARRINGTON \n", + /* 2*/ "|Situazione:\n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa al momento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington:\n\nIrreperibile.\n\n|Obiettivo 1: - Salva la mediatrice\n\nUna dipendente dell'istituto si � offerta volontaria per distrarre i soldati dataDyne e permetterti di entrare. Sar� sicuramente uccisa, se non elimini quei soldati alla svelta. La sua vita � nelle tue mani! Tieni la situazione sotto controllo!\n\n|Obiettivo 2: - Elimina i cecchini sul tetto\n\nAppena ricevuta la richiesta di riscatto abbiamo compiuto un volo di ricognizione attorno alla villa. Un attento esame dei dati ha rivelato la presenza di numerosi cecchini sul tetto. Per muoverti liberamente dovrai eliminarli.\n\n|Obiettivo 3: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 4: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nDaniel Carrington � tenuto in ostaggio nella sua villa privata. Un messaggio di Cassandra De Vries pone le condizioni: la vita di Daniel in cambio dell'automa noto come Dr. Caroll. Ci� che la dataDyne ancora non sa � che l'automa si trovava nella villa al momento della loro incursione. Presupponiamo che Daniel l'abbia nascosto in un posto sicuro prima che lo scoprissero.\n\n |Carrington:\n\nIrreperibile.\n\n|Obiettivo 1: - Salva la mediatrice\n\nUna dipendente dell'istituto si � offerta volontaria per distrarre i soldati dataDyne e permetterti di entrare. Sar� sicuramente uccisa, se non elimini quei soldati alla svelta. La sua vita � nelle tue mani! Tieni la situazione sotto controllo!\n\n|Obiettivo 2: - Attiva il generatore eolico\n\nIl generatore eolico e l'accumulatore energetico non sono attivi. Sospettiamo che siano stati disattivati da Daniel per impedire alla squadra d'assalto dataDyne di accedere ai sistemi della villa. Dopo averli riattivati troverai aperte tutte le porte del sotterraneo inferiore della villa.\n\n|Obiettivo 3: - Salva Carrington\n\nDaniel � l'unico che conosce il luogo in cui � nascosto il Dr. Caroll. Prima o poi la dataDyne lo scoprir� e si lavoreranno Daniel per farlo parlare e fargli dire quello che vogliono sapere. Una volta scoperto il il nascondiglio dell'automa la vita di Daniel � bell'e perduta!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Salva la mediatrice\n", + /* 6*/ "Elimina i cecchini sul tetto\n", + /* 7*/ "Attiva il generatore eolico\n", + /* 8*/ "Localizza e blocca gli hacker dataDyne\n", + /* 9*/ "Salva Carrington\n", + /* 10*/ "Cattura la guardia dataDyne\n", + /* 11*/ "La mediatrice � stata uccisa.\n", + /* 12*/ "I cecchini sono stati eliminati.\n", + /* 13*/ "La mediatrice si � messa in salvo.\n", + /* 14*/ "Attivato l'impianto di raffreddamento\n", + /* 15*/ "Disattivato l'impianto di raffreddamento\n", + /* 16*/ "Attivati gli accumulatori energetici\n", + /* 17*/ "Disattivati gli accumulatori energetici\n", + /* 18*/ "Riattivato il generatore eolico\n", + /* 19*/ "Disattivato il generatore eolico\n", + /* 20*/ "Ristabilita l'elettricit� nella villa\n", + /* 21*/ "Distrutto strumento essenziale alla missione.\n", + /* 22*/ "Joanna! Sono Grimshaw. Ci sono degli hacker \nnella villa! Devi fermarli prima che \n mettano le mani sui file.\n", + /* 23*/ "Gli hacker hanno scaricato dati essenziali.\n", + /* 24*/ "Gli hacker sono stati eliminati.\n", + /* 25*/ "Carrington � stato salvato.\n", + /* 26*/ "MISSIONE FALLITA - Obiettivi incompleti\n", + /* 27*/ "Pistola Laptop\n", + /* 28*/ "Fucile cecchino\n", + /* 29*/ "Sconfitta la guardia nemica\n", + /* 30*/ "Procurati chiave porta\n", + /* 31*/ "Guardia:\n", + /* 32*/ "Chiave porta\n", + /* 33*/ "Chiave porta\n", + /* 34*/ "Presa chiave porta\n", + /* 35*/ "Riattivando il generatore eolico, \npotr� portare l'elettricit� \nnel sotterraneo inferiore.\n", + /* 36*/ "Devo fare alla svelta o \nuccideranno la mediatrice!\n", + /* 37*/ "Daniel dev'essere imprigionato qui!\n", + /* 38*/ "Devo fermare gli hacker prima \ndi salvare Daniel!\n", + /* 39*/ "Missione dell'Agente Dark, ore 18.46. La notte\nscorsa abbiamo ricevuto una chiamata di Cassandra \nde Vries. Una squadra dataDyne ha preso in ostaggio \nDaniel Carrington nella sua villa sulla costa. \nDicono che lo risparmieranno in cambio \ndell'automa.\n", + /* 40*/ "Sfortunatamente, non ce l'abbiamo noi. \nDaniel e il Dr. Caroll erano alla villa \nper discutere 'questioni di interesse \nreciproco'. Sembra che Daniel abbia trovato \nil modo di nascondere il Dr. Caroll prima \nche arrivasse la squadra dataDyne.\n", + /* 41*/ "Speriamo che il nostro piano della falsa \nmediatrice mi permetta di sorprendere la \nsquadra dataDyne. Stavolta non c'� solo \nla mia vita in gioco!\n", + /* 42*/ "ネ ferito, signore?\n", + /* 43*/ "No, Joanna, tutto bene, ma quelle bestie \ndella dataDyne mi hanno costretto a dir loro \ndove ho nascosto il Dr. Caroll. Se solo \navessi resistito qualche minuto in pi�...\n", + /* 44*/ "Non � colpa sua, signore! Avrei \ndovuto fare pi� in fretta io!\n", + /* 45*/ "Non essere troppo dura con te stessa, Jo. \nIl Dr. Caroll si aspettava una cosa del \ngenere. Anzi, dopo averlo catturato la \nsquadra dataDyne ha guadagnato sicurezza \ne, credendomi svenuto, si � lasciata \nsfuggire un paio di cosette interessanti. \nHanno parlato di una riunione prevista per\nquesta notte nell'Edificio G5 a Chicago, \nIllinois! Voglio che tu sia l�, ma certo\nnon ti resta molto tempo per prepararti! \n", + /* 46*/ "Non c'� problema, signore! Allora, \nil Dr. Caroll le ha dato informazioni \nutili?\n", + /* 47*/ "Oh, certo, eccome! Ti racconter� ogni \nparticolare durante il tuo viaggio verso \nChicago. Possiamo ancora salvarlo, anche \nse quei macellai riescono a manipolargli \nil cervello. Ritiene che ne conservino una \ncopia in un posto sicuro. ネ proprio ora \ndi contattare alcuni amici perch� si \noccupino della dataDyne!\n", + /* 48*/ "OPERAZIONE IMPOSSIBILE - Generatore attivo\n", + /* 49*/ "MISSIONE FALLITA - Guardia nemica non catturata\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-final/eld_str_s.c b/src/files/lang/pal-final/eld_str_s.c new file mode 100644 index 000000000..824e87b8b --- /dev/null +++ b/src/files/lang/pal-final/eld_str_s.c @@ -0,0 +1,56 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Eliminar a los Francotiradores del Tejado\n\nTan pronto como tuvimos la demanda de rescate, hicimos un vuelo de reconocimiento de la villa. Un examen de los datos revela que hay bastantes francotiradores en los tejados: si quieres moverte con seguridad, deber疽 eliminarlos.\n\n|Objetivo Dos: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Tres: - Localizar y Detener a los 'Hackers' de dataDyne\n\nEn el pasado ha habido intentos espor疆icos de los 'hackers' de dataDyne de acceder a los ficheros del Instituto. Su trabajo ser� mucho m疽 f當il si lo intentan desde la villa, debido a la conexi�n directa con el Instituto. Si se hace ese intento, necesitar疽 responder r疳idamente. Aseg�rate de que los terminales no son da�ados, ya que contienen datos vitales para el Instituto.\n\n|Objetivo Cuatro: - Capturar a Guarda Enemigo\n\nCapturar a un miembro del equipo de asalto de dataDyne nos dar� una idea de sus intenciones reales. Recuerda no matarles: d駛alos inconscientes si puedes, ya que esto nos asegurar� que no escapen.\n\n|Objetivo Cinco: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 1*/ "VILLA CARRINGTON\n", + /* 2*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Salvar al Negociador\n\nUn miembro del personal del Instituto se ha presentado voluntario para servir de distracci�n para ayudarte a entrar. Es casi seguro que esa persona ser� abatida por los soldados de dataDyne a menos que acabes con ellos r疳idamente. Tienes que ser muy r疳ida.\n\n|Objetivo Dos: - Eliminar a los Francotiradores del Tejado\n\nTan pronto como tuvimos la demanda de rescate, hicimos un vuelo de reconocimiento de la villa. Un examen de los datos revela que hay bastantes francotiradores en los tejados: si quieres moverte con seguridad, deber疽 eliminarlos.\n\n|Objetivo Tres: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Cuatro: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nDaniel Carrington es mantenido como reh駭 en su propia villa privada. Un mensaje de Cassandra De Vries ha expuesto los t駻minos: la vida de Daniel a cambio de la devoluci�n de la IA conocida como Dr. Caroll. Lo que dataDyne no sabe es que la IA estaba en la villa cuando ellos atacaron. Suponemos que Daniel la puso a salvo antes de que le encontraran.\n\n |Carrington - \n\nNo Disponible.\n\n|Objetivo Uno: - Salvar al Negociador\n\nUn miembro del personal del Instituto se ha presentado voluntario para servir de distracci�n para ayudarte a entrar. Es casi seguro que esa persona ser� abatida por los soldados de dataDyne a menos que acabes con ellos r疳idamente. Tienes que ser muy r疳ida.\n\n|Objetivo Dos: - Activar Generador E�lico\n\nEl generador e�lico y el almacenador de energ�a no est疣 activos: creemos que Daniel los apag� para que el equipo de asalto de dataDyne no accediera a los sistemas de la villa. Cuando se restablezca la energ�a, la puerta de la villa que va al s�tano inferior se abrir� para ti.\n\n|Objetivo Tres: - Rescatar a Carrington\n\nS�lo Daniel conoce el paradero del Dr. Caroll. M疽 tarde o m疽 temprano, dataDyne se lo imaginar� y empezar疣 a 'trabajarse' a Daniel para que les cuente lo que quieren saber. Una vez conozcan donde est� la IA, la vida de Daniel est� perdida.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Salvar al negociador\n", + /* 6*/ "Eliminar francotiradores del tejado\n", + /* 7*/ "Activar generador e�lico\n", + /* 8*/ "Localizar y eliminar 'hackers'\n", + /* 9*/ "Rescatar a Carrington\n", + /* 10*/ "Capturar guarda de dataDyne \n", + /* 11*/ "El negociador ha muerto.\n", + /* 12*/ "Los francotiradores han sido eliminados.\n", + /* 13*/ "El negociador ha escapado a lugar seguro.\n", + /* 14*/ "Los sistemas de refrigeraci�n han sido activados.\n", + /* 15*/ "Los sistemas de refrigeraci�n han sido desactivados.\n", + /* 16*/ "Los sistemas de energ�a han sido activados.\n", + /* 17*/ "Los sistemas de energ�a han sido desactivados.\n", + /* 18*/ "La torre e�lica ha sido activada.\n", + /* 19*/ "La torre e�lica ha sido desactivada.\n", + /* 20*/ "La electricidad ha sido restablecida en la Villa.\n", + /* 21*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 22*/ "。Joanna! Grimshaw al habla. 。Tenemos 'hackers' en \nla villa! Debes detenerles antes de que accedan\n a nuestros ficheros.\n", + /* 23*/ "Los 'hackers' han descargado datos vitales.\n", + /* 24*/ "Los 'hackers' han sido eliminados.\n", + /* 25*/ "Carrington ha sido rescatado.\n", + /* 26*/ "Objetivos no completados: misi�n fallada.\n", + /* 27*/ "Arma PC\n", + /* 28*/ "Rifle Fr\n", + /* 29*/ "Guarda enemigo ha sido dominado.\n", + /* 30*/ "Obt駭 la llave de la puerta.\n", + /* 31*/ "Guarda:\n", + /* 32*/ "Llave de la Puerta\n", + /* 33*/ "Llave de la Puerta\n", + /* 34*/ "Llave de la Puerta obtenida.\n", + /* 35*/ "Si conecto de nuevo el generador e�lico, \ntendremos energ�a en el s�tano inferior.\n", + /* 36*/ "。Tengo que ser r疳ida, o matar疣 \nal negociador!\n", + /* 37*/ "Aqu� es donde deben tener retenido a Daniel.\n", + /* 38*/ "Esos 'hackers' deben ser detenidos antes \n de que rescate a Daniel.\n", + /* 39*/ "Informe de la Misi�n de la Agente Dark, 18:46 horas. \nAnoche tuvimos una llamada de Cassandra De Vries. \nUn equipo de dataDyne tiene a Daniel Carrington \nretenido en su villa privada en la costa, \ny dicen que respetar疣 su vida a cambio \nde la IA.\n", + /* 40*/ "Desafortunadamente, no la tenemos. Daniel y el \nDr. Caroll estaban en la villa para discutir \n'materias de mutuo inter駸'. Parece que Daniel \nencontr� un modo de esconder al Dr. Caroll en \nla villa cuando el escuadr�n de dataDyne \nirrumpi� all�.\n", + /* 41*/ "Con un poco de suerte nuestro ardid del falso \nnegociador me dar� una oportunidad de sorprender \nal escuadr�n de dataDyne. Esta vez no s�lo mi \nvida est� en juego.\n", + /* 42*/ "Se�or, ソest� herido?\n", + /* 43*/ "No, Joanna, estoy bien, pero esos matones \nde dataDyne me han hecho contarles donde \nescond�a al Dr. Caroll. Si hubiera aguantado \nunos minutos m疽...\n", + /* 44*/ "No fue su culpa, se�or. Deb� ser \nm疽 r疳ida.\n", + /* 45*/ "No te culpes, Joanna. El Dr. Caroll \nme dijo que esperaba que esto ocurriera. \nEn realidad, cuando fue recapturado, el \nequipo de dataDyne, en un exceso de confianza, \ndej� caer algunas cosas, ya que pensaban que \nestaba inconsciente. Mencionaron una reuni�n \nen el Edificio G5 en Chicago, Illinois, esta \nnoche. Quiero que est駸 all�, pero esto no \nte deja mucho tiempo para prepararte.\n", + /* 46*/ "Eso no ser� un problema, se�or. As� que, \nソel Dr. Caroll le dio alguna informaci�n \n�til para usted?\n", + /* 47*/ "Oh, claro que s�. Ciertamente lo hizo, y \nte har� un breve resumen cuando est駸 de \ncamino a Chicago. Todav�a podemos ser capaces \nde ayudarle, incluso aunque esos carniceros \neliminen su personalidad. ノl cree que ellos \nguardar疣 una copia en un lugar seguro. Es \ncuesti�n de tiempo que llame a unos \namigos para que se encarguen de dataDyne.\n", + /* 48*/ "Operaci�n denegada - el molino est� activo.\n", + /* 49*/ "Misi�n no conseguida - guarda enemigo no capturado.\n", + /* 50*/ NULL, + /* 51*/ NULL, +}; diff --git a/src/files/lang/pal-final/gunE.c b/src/files/lang/pal-final/gunE.c new file mode 100644 index 000000000..7e8cd94c1 --- /dev/null +++ b/src/files/lang/pal-final/gunE.c @@ -0,0 +1,260 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targeted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfect accuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targeting information to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ "Data Uplink\n", + /*244*/ "Night Vision\n", + /*245*/ "Door Decoder\n", + /*246*/ "Suicide Pill\n", + /*247*/ "Tranquilizer\n", + /*248*/ "AutoSurgeon\n", + /*249*/ "Backup Disk\n", + /*250*/ "Disguise\n", + /*251*/ "Laptop Gun\n", + /*252*/ "Remote Mine\n", + /*253*/ "Shotgun\n", + /*254*/ "Sniper Rifle\n", + /*255*/ "Timed Mine\n", +}; diff --git a/src/files/lang/pal-final/gunJ.c b/src/files/lang/pal-final/gunJ.c new file mode 100644 index 000000000..d5b72fb56 --- /dev/null +++ b/src/files/lang/pal-final/gunJ.c @@ -0,0 +1,260 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP7\n", + /* 51*/ "DD44\n", + /* 52*/ "Klobb\n", + /* 53*/ "KF7 Soviet\n", + /* 54*/ "ZMG (9mm)\n", + /* 55*/ "D5K\n", + /* 56*/ "AR33\n", + /* 57*/ "RC-P90\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Sight\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "I-R Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targetted Rocket\n", + /* 93*/ "Fly By Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Drug\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapon against them.\n", + /*156*/ "Accurate and trustworthy, This gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this sub-machinegun boasts a 32 rnd mag and a special feature - the ability to designate and lock-on to targets in the line of sight. It turns an average marksman into an excellent one, provided they are clever enough to operate the gun. Average fire rate: 900rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700rpm.\n", + /*167*/ "A variant of the Dragon assault rifle, instead of a proximity explosive it has a small grenade launcher. Excellent support weapon. Average fire rate: 700rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns and similar hazards. Average fire rate: 950rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900rpm. unloads at 2000rpm\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate, and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other smg, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900rpm. s/f:300rpm\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked-on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades in a sticky substance; when fired, the bomb attaches itself to wall or ceiling, then after a few seconds it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track lifesources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfectaccuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute Agent's wrist. It folds up to aid concealment, and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a phial of poison that shatters when thrown, usually killing the target in approximately 6 seconds. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact, or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focussed white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of so-called 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. Has a video/audio link with a recording function, and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customised to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health, and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safe-cracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this of course depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical proceedures without the need of incisions. Only drawback is that it only works on Maians. The other only drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targetting infomation to orbital weapons, helping to minimise collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One, also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic 2. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the Artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for Case Study, Theoretical Projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Safe Item\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Tape\n", + /*228*/ "Keycard\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, +}; diff --git a/src/files/lang/pal-final/gunP.c b/src/files/lang/pal-final/gunP.c new file mode 100644 index 000000000..7e8cd94c1 --- /dev/null +++ b/src/files/lang/pal-final/gunP.c @@ -0,0 +1,260 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Kill count", + /* 2*/ "Died once\n", + /* 3*/ "Died", + /* 4*/ "times", + /* 5*/ "Suicide count", + /* 6*/ "Unarmed\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silencer)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Shotgun\n", + /* 26*/ "Reaper\n", + /* 27*/ "Rocket Launcher\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "MaianGrenade\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Sniper Rifle\n", + /* 33*/ "Crossbow\n", + /* 34*/ "Tranquilizer\n", + /* 35*/ "Combat Knife\n", + /* 36*/ "Grenade\n", + /* 37*/ "N-Bomb\n", + /* 38*/ "Timed Mine\n", + /* 39*/ "Proximity Mine\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "ECM Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disguise\n", + /* 44*/ "Rocket\n", + /* 45*/ "Homing Rocket\n", + /* 46*/ "Grenade Round\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolt\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Night Vision\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Door Decoder\n", + /* 64*/ "Explosives\n", + /* 65*/ "X-Ray Scanner\n", + /* 66*/ "Alien Medpack\n", + /* 67*/ "Suitcase\n", + /* 68*/ "Disguise\n", + /* 69*/ "IR Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Briefcase\n", + /* 72*/ "Suicide Pill\n", + /* 73*/ "Cloaking Device\n", + /* 74*/ "Combat Boost\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizon Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "R-Launcher\n", + /* 81*/ "Proxy Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Knife\n", + /* 84*/ "DY357\n", + /* 85*/ "Single Shot\n", + /* 86*/ "Rapid Fire\n", + /* 87*/ "Burst Fire\n", + /* 88*/ "Reapage\n", + /* 89*/ "Shotgun Fire\n", + /* 90*/ "Rail-gun effect\n", + /* 91*/ "Rocket Launch\n", + /* 92*/ "Targeted Rocket\n", + /* 93*/ "Fly-By-Wire Rocket\n", + /* 94*/ "Pistol Whip\n", + /* 95*/ "Explosive Shells\n", + /* 96*/ "Guided Shots\n", + /* 97*/ "Magazine Discharge\n", + /* 98*/ "Grenade Launcher\n", + /* 99*/ "Wall Hugger\n", + /*100*/ "Punch\n", + /*101*/ "Disarm\n", + /*102*/ "Follow Lock-On\n", + /*103*/ "Use Scope\n", + /*104*/ "Half Magazine Discharge\n", + /*105*/ "Double Blast\n", + /*106*/ "Grinder\n", + /*107*/ "Sedate\n", + /*108*/ "Lethal Injection\n", + /*109*/ "Knife Slash\n", + /*110*/ "Throw Poison Knife\n", + /*111*/ "Target Locator\n", + /*112*/ "Instant Kill\n", + /*113*/ "Boost\n", + /*114*/ "Revert\n", + /*115*/ "High Impact Shells\n", + /*116*/ "Cloak\n", + /*117*/ "Deploy as Sentry Gun\n", + /*118*/ "Proximity Self Destruct\n", + /*119*/ "Threat Detector\n", + /*120*/ "Timed Explosive\n", + /*121*/ "Proximity Explosive\n", + /*122*/ "Remote Explosive\n", + /*123*/ "Detonate\n", + /*124*/ "4-Second Fuse\n", + /*125*/ "Proximity Pinball\n", + /*126*/ "Timed Detonation\n", + /*127*/ "Proximity Detonation\n", + /*128*/ "3-Round Burst\n", + /*129*/ "Charge-Up Shot\n", + /*130*/ "Crouch\n", + /*131*/ "Infect\n", + /*132*/ "Pulse Fire\n", + /*133*/ "Short Range Stream\n", + /*134*/ "Impact Detonation\n", + /*135*/ "Light Amplifier\n", + /*136*/ "Mobile Camera\n", + /*137*/ "X-Ray Vision\n", + /*138*/ "Thermal Imager\n", + /*139*/ "Zoom\n", + /*140*/ "Jamming Device\n", + /*141*/ "Connect\n", + /*142*/ "Identify Targets\n", + /*143*/ "Wear Disguise\n", + /*144*/ "Place Explosives\n", + /*145*/ "Telescopic Sight\n", + /*146*/ "Silencer\n", + /*147*/ "Magazine Extension\n", + /*148*/ "Laser Sight\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Even without a weapon, you are still a worthy adversary. Use your fists to knock your opponents out or disarm them and use their weapons against them.\n", + /*156*/ "Accurate and trustworthy, this gun is the workhorse of the Institute's operations. Use the laser sight to place bullets with deadly effect, or pistol-whip adversaries to knock them out.\n", + /*157*/ "An upgraded Falcon 2, which has the added benefit of being silent, but deadly.\n", + /*158*/ "An upgraded Falcon 2, featuring a 2x magnification scope which allows you to take advantage of the Falcon's superior accuracy.\n", + /*159*/ "A state-of-the-art military pistol, largely used by peacekeeping forces. It has a slight zoom capability, and boasts a 3-round burst secondary fire mode.\n", + /*160*/ "If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.\n", + /*161*/ "The dataDyne DY357 is the most powerful handgun in the world. Each round has an impressive penetration factor and knocks the target back with the weight and power of the shot. Custom models are made for valued clients; NSA director Trent Easton is rumored to have a gold plated variant.\n", + /*162*/ "The DY357-LX was custom built for NSA director Trent Easton. Besides boasting an attractive genuine tiger skin grip, this golden gun features a velocity optimized barrel, meaning that each bullet always meets its target with fatal force.\n", + /*163*/ "The Maian standard issue sidearm. A flexible gun, the pistol fires standard shots, or explosive shots at no cost to the rest of the magazine.\n", + /*164*/ "A dataDyne classic, and a bestseller, this submachine gun boasts a 32 rnd mag and a special feature - the ability to designate and lock on to targets in the line of sight. It turns an average marksman into an excellent one, provided he or she is clever enough to operate the gun. Average fire rate: 900 rpm.\n", + /*165*/ "The Carrington Institute's main assault rifle. A good range and magazine size make it a useful weapon; the secondary mode enables the user to move while zoomed in on a target. Average fire rate: 750 rpm.\n", + /*166*/ "A standard assault rifle with an evil twist - when the secondary mode is activated, it becomes a proximity-activated mine that looks like a gun. Average fire rate: 700 rpm.\n", + /*167*/ "A variant of the Dragon assault rifle - instead of a proximity explosive, it has a small grenade launcher. Excellent support weapon. Average fire rate: 700 rpm.\n", + /*168*/ "Another piece of high-tech kit from dataDyne. Ordinarily an assault rifle with a smallish magazine and a powerful punch, it has a threat detection mode that highlights explosives, wallguns, and similar hazards. Average fire rate: 950 rpm.\n", + /*169*/ "Designed for use by bodyguards, the Cyclone has been adopted by Presidential Security due to its excellent capability when used for suppression. In extreme circumstances, it can more than double the fire rate, discharging the magazine in a second. Average fire rate: 900 rpm. Unloads at 2000 rpm.\n", + /*170*/ "The Carrington Institute secret weapon. It fires at a phenomenal rate and has a huge magazine capacity. The secondary mode is a cloaking device that runs off the ammunition in the magazine. A devastating weapon. Average fire rate: 1100 rpm.\n", + /*171*/ "Another example of excellent Maian firearm design. It can fire standard shots as fast as any other SMG, or it can fire high velocity rounds which will easily penetrate objects to find targets hiding in cover. The only drawbacks with the secondary fire mode are that the fire rate is lower and the accuracy suffers from the power of the shot. Average fire rate: 900 rpm (s/f:300 rpm).\n", + /*172*/ "A submachine gun made to look like a laptop PC. In disguised form, the gun cannot fire, but when activated, it unfolds into shape. The PC gun will not bear close inspection; it will boot up, but the memory is a quarter of what it is supposed to be. Average fire rate: 1000 rpm.\n", + /*173*/ "A dataDyne weapon manufactured for security forces. A nine-cartridge magazine combined with single or double fire modes make it a dangerous close-quarters weapon.\n", + /*174*/ "A truly terrifying weapon in the hands of someone strong enough to control the massive recoil; for anyone else, a highly unwieldy but effective corridor clearance weapon. Maximum fire rate: 1800 rpm.\n", + /*175*/ "A cumbersome weapon. Fires either a standard rocket or a slower, homing rocket when locked on to the unfortunate target.\n", + /*176*/ "A long range grenade delivery system manufactured by dataDyne. The secondary fire mode coats the grenades with a sticky substance; when fired, the bomb attaches itself to wall or ceiling. After a few seconds, it detaches to fall to the ground, where it detonates.\n", + /*177*/ "The Skedar enjoy seeing the terror of their enemies. It seems natural that they should have a remote-controlled rocket as a secondary fire mode on their basic rocket launcher, so that they can take pleasure from the prey's vain attempts to escape the closing projectile.\n", + /*178*/ "The FarSight rifle is a Maian hybrid of an X-ray scanning device coupled with a rifle that can shoot through solid objects. The scope can lock onto and track life sources, though the device does not pan as fast as a running enemy can move.\n", + /*179*/ "With a powerful zoom and a high velocity bullet, this Carrington Institute weapon is one of the best sniper rifles ever made. Crouch down for perfect accuracy.\n", + /*180*/ "This crossbow is a short-range 'pistol' sized example, mounted on a Carrington Institute agent's wrist. It folds up to aid concealment and can fire up to five bolts, either the more usual drugged shots, or a lethal bolt.\n", + /*181*/ "A rapid-fire device, it can be used as a weapon in an emergency, but it is designed primarily as a dermal spray injector for sedative drugs. Users are advised that a full discharge of the drug reservoir can be fatal.\n", + /*182*/ "A large and vicious combat knife. It contains a vial of poison that shatters when thrown, giving a wounded enemy at most 6 seconds to live. A dataDyne weapon through and through.\n", + /*183*/ "An updated version of the trusty grenade. Can be thrown with a four-second fuse or used as a bouncing proximity bomb.\n", + /*184*/ "A hand-held, small area effect neutron bomb. It can either detonate on impact or be set to proximity detonation.\n", + /*185*/ "A mine with a short timed fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*186*/ "A mine with a proximity fuse. It has a threat detection/evaluation sensor that can be activated as a secondary mode.\n", + /*187*/ "A mine that can be triggered remotely. The activate command is the secondary mode.\n", + /*188*/ "A focused white-noise jamming device, capable of simulating one of many common electrical faults in any system to which it is directly attached.\n", + /*189*/ "The laser is wrist-mounted and deadly accurate. It can either fire long-range pulses, or it can sustain a constant, concentrated stream of energy at short range.\n", + /*190*/ "Geneered stimulants designed for combat applications. When administered, they seem to slow down the passage of time to give a reaction window.\n", + /*191*/ "The latest of a line of 'starlight' scopes that enhance visible light to produce a clearer picture of the surrounding environment. Uses a target-movement algorithm to highlight possible threats.\n", + /*192*/ "Using the smallest application yet of anti-grav technology, this is the ultimate snooping device. It has a video/audio link with a recording function and an onboard facility for spectroscopic holography.\n", + /*193*/ "A short-range scope that can see through any material - even lead - producing a simplified chromatic representation of the environment.\n", + /*194*/ "This scope uses infra-red scanning modulated with ultrasonic data to provide not only a clearer picture of the surrounding area, but also a location of any structural irregularities. It can also locate enemies using cloaking technology or other optical baffles.\n", + /*195*/ "Uses the light-warping qualities of an alien crystal to create a refractive field around the wearer. Functions as long as there is little kinetic disturbance within the field boundary; the act of firing a gun is enough to cause a return to visibility.\n", + /*196*/ "A binocular-input long range visual scanner. The visor shows a composite image of the two input sources. Also has a zoom function.\n", + /*197*/ "Capable of remote interrogation of almost any type of stored data, which is sent directly back to the Institute computer hackers. A variant of this device provides the hackers with a direct link into the local system.\n", + /*198*/ "A powerful tracking device that can be customized to fit any set of parameters: people, weapons, objects, and locations are some of the possibilities.\n", + /*199*/ "A modified medical scanner that contains the most up-to-date record of the President's state of health and a library of past conditions and treatments. It can detect the vital functions of the President from a distance, even when the target is in the middle of a crowd.\n", + /*200*/ "A safecracker, pure and simple. Breaks electronic encoded locks, usually in a matter of seconds, though this, of course, depends on the individual lock.\n", + /*201*/ "Maian medical marvel, can auto-diagnose and perform surgical procedures without the need of incisions. One drawback is that it only works on Maians; the other drawback is the lack of a bedside manner.\n", + /*202*/ "A small plastic explosive charge, complete with sealed tamper-proof timer, and embedded with teflon-coated shrapnel. Nasty.\n", + /*203*/ "As you are aware, this is a directional fusion bomb, to be placed so that the charge is directed downwards. This will obliterate the dataDyne research labs and cause the rest of the building to collapse into the hole.\n", + /*204*/ "A small bug that is attached to any part of a communication relay. It 'piggybacks' the official signal, enabling the link between Institute and agent to be maintained through intensive local countermeasures; to all intents and purposes, it is part of the target location's comms setup.\n", + /*205*/ "The inner workings of this bug are a closely guarded secret - the self-destruct mechanism forms a large part of the device. It is speculated that this is an example of quantum molecular communication, which explains the phenomenal reliability of the device in field use.\n", + /*206*/ "Uses quantum communication technology to provide supremely accurate targeting information to orbital weapons, helping to minimize collateral damage. The same technology is used in the Carrington Institute tracker bugs.\n", + /*207*/ "Details of the flight path and communication codes and frequencies for Air Force One - also current encryption keys.\n", + /*208*/ "All data pertaining to ocean floor research carried out by dataDyne on the pirated deep sea diving operations vessel Pelagic II. Contents sonar mapping, geological data, alien artifact data, hull samples, etc.\n", + /*209*/ "The last personality-state recording of the artificial intelligence, self-designated Dr. Caroll, prior to memory wipe and cerebral restructuring. Use for case study, theoretical projections only. Morally incorrupt, and therefore dangerous. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "A chemical cocktail that warps the perceived reality of the target. Good becomes bad, bad becomes good; enemies and friends change places. Another one of the darker research projects from Trent Easton's Area 51.\n", + /*211*/ "Not your normal outfit. Wear it to pretend not to be you.\n", + /*212*/ "PROXY\n", + /*213*/ "TIMED\n", + /*214*/ "REMOTE\n", + /*215*/ "AUTOGUN\n", + /*216*/ "IMPACT\n", + /*217*/ "Big King Rocket\n", + /*218*/ "Data Uplink\n", + /*219*/ "President Scanner\n", + /*220*/ "AutoSurgeon\n", + /*221*/ "Skedar Bomb\n", + /*222*/ "Comms Rider\n", + /*223*/ "Tracer Bug\n", + /*224*/ "Target Amplifier\n", + /*225*/ "Flight Plans\n", + /*226*/ "Research Tape\n", + /*227*/ "Backup Disk\n", + /*228*/ "Key Card\n", + /*229*/ "Briefcase\n", + /*230*/ "Necklace\n", + /*231*/ "PresidentScan\n", + /*232*/ "Boost\n", + /*233*/ "XRayScan\n", + /*234*/ "HorizonScan\n", + /*235*/ "Target Amp\n", + /*236*/ "In this version of the CamSpy the recording device has been replaced by a highly powerful plastic explosive.\n", + /*237*/ "This version of the CamSpy uses a paralysing nerve toxin to induce near-instant catatonia in targets.\n", + /*238*/ "Cassandra De Vries' necklace. Fitted with a proximity key tag to allow access to restricted areas. Mk3 model only functions while owner is alive. Security class AA-1 (gamma).", + /*239*/ "Cassandra De Vries' replacement necklace. Username: %s Password: %s\n", + /*240*/ "Shield\n", + /*241*/ "The shield protects the user by detecting an attack and momentarily generating a concentrated forcefield to repel the attack. The shield has a limited reservoir of energy, so it can only protect the user to a certain extent. Shields are usually activated whenever the user is carrying them, although this particular shield appears to be a non-functional, near-complete prototype.\n", + /*242*/ "Combat Boosts\n", + /*243*/ "Data Uplink\n", + /*244*/ "Night Vision\n", + /*245*/ "Door Decoder\n", + /*246*/ "Suicide Pill\n", + /*247*/ "Tranquilizer\n", + /*248*/ "AutoSurgeon\n", + /*249*/ "Backup Disk\n", + /*250*/ "Disguise\n", + /*251*/ "Laptop Gun\n", + /*252*/ "Remote Mine\n", + /*253*/ "Shotgun\n", + /*254*/ "Sniper Rifle\n", + /*255*/ "Timed Mine\n", +}; diff --git a/src/files/lang/pal-final/gun_str_f.c b/src/files/lang/pal-final/gun_str_f.c new file mode 100644 index 000000000..bfb4e0300 --- /dev/null +++ b/src/files/lang/pal-final/gun_str_f.c @@ -0,0 +1,260 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Frags", + /* 2*/ "Mort(e) 1 fois\n", + /* 3*/ "Mort(e)", + /* 4*/ "fois", + /* 5*/ "Suicides", + /* 6*/ "Mains nues\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenc.)\n", + /* 9*/ "Falcon 2 (scope)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop Gun\n", + /* 25*/ "Fusil pompe\n", + /* 26*/ "Reaper\n", + /* 27*/ "L-roquettes\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "Grenade maian\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Fusil sniper\n", + /* 33*/ "Arbal鑼e\n", + /* 34*/ "Tranquil.\n", + /* 35*/ "Couteau combat\n", + /* 36*/ "Grenade\n", + /* 37*/ "Bombe-N\n", + /* 38*/ "Mine retard.\n", + /* 39*/ "Mine prox.\n", + /* 40*/ "Mine t駘馗om.\n", + /* 41*/ "Mine CME\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Costume\n", + /* 44*/ "Roquette\n", + /* 45*/ "T黎e cherch.\n", + /* 46*/ "Munit. grenade\n", + /* 47*/ "Laser\n", + /* 48*/ "Carreau\n", + /* 49*/ "Psychosis Gun\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Sp馗ial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Test\n", + /* 59*/ "Vue nocturne\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "D馗odeur\n", + /* 64*/ "Explosifs\n", + /* 65*/ "Scanner X\n", + /* 66*/ "Medkit\n", + /* 67*/ "Mallette\n", + /* 68*/ "Costume\n", + /* 69*/ "Scanner IR\n", + /* 70*/ "Pisteur R\n", + /* 71*/ "Mallette\n", + /* 72*/ "Pilule suicide\n", + /* 73*/ "Occulteur\n", + /* 74*/ "Boost combat\n", + /* 75*/ "R馗epteur\n", + /* 76*/ "Scanner Horizon\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FarSight\n", + /* 80*/ "L-roquettes\n", + /* 81*/ "Mine prox.\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Couteau\n", + /* 84*/ "DY357\n", + /* 85*/ "Tir simple\n", + /* 86*/ "Tir rapide\n", + /* 87*/ "Tir explosif\n", + /* 88*/ "Etripage\n", + /* 89*/ "Tir simple\n", + /* 90*/ "Effet Rail-gun\n", + /* 91*/ "Roquette\n", + /* 92*/ "Roquette cibl馥\n", + /* 93*/ "Radioguidage\n", + /* 94*/ "Coup de crosse\n", + /* 95*/ "Balles explosives\n", + /* 96*/ "Tirs guid駸\n", + /* 97*/ "Vider chargeur\n", + /* 98*/ "Lance-grenades\n", + /* 99*/ "Attache-mur\n", + /*100*/ "Coup de poing\n", + /*101*/ "D駸armer\n", + /*102*/ "Verr. cible\n", + /*103*/ "Utiliser Scope\n", + /*104*/ "Moiti� chargeur\n", + /*105*/ "Double tir\n", + /*106*/ "Hachoir\n", + /*107*/ "Endormir\n", + /*108*/ "Injection mortelle\n", + /*109*/ "Coup de couteau\n", + /*110*/ "Lancer empoisonn饅n", + /*111*/ "Localisateur cible\n", + /*112*/ "Mort instantan馥\n", + /*113*/ "Boost\n", + /*114*/ "Retour\n", + /*115*/ "Perce-blindage\n", + /*116*/ "Occulter\n", + /*117*/ "D駱loyer sentinelle\n", + /*118*/ "Autodestruct. prox.\n", + /*119*/ "D騁ecteur danger\n", + /*120*/ "Explosif retard.\n", + /*121*/ "Explosif prox.\n", + /*122*/ "Explosif t駘馗om.\n", + /*123*/ "D騁onation\n", + /*124*/ "Fusible 4 secs\n", + /*125*/ "Pinball prox.\n", + /*126*/ "D騁onation retard.\n", + /*127*/ "D騁onation prox.\n", + /*128*/ "Tir 3 balles\n", + /*129*/ "Tir charg饅n", + /*130*/ "S'accroupir\n", + /*131*/ "Infecter\n", + /*132*/ "Impulsion\n", + /*133*/ "Courte port馥\n", + /*134*/ "D騁onation impact\n", + /*135*/ "Ampli lumi鑽e\n", + /*136*/ "Cam駻a mobile\n", + /*137*/ "Vision rayons X\n", + /*138*/ "Image thermique\n", + /*139*/ "Zoom\n", + /*140*/ "App. brouillage\n", + /*141*/ "Connecter\n", + /*142*/ "Identifier cibles\n", + /*143*/ "Porter costume\n", + /*144*/ "Placer explosifs\n", + /*145*/ "Vue t駘escopique\n", + /*146*/ "Silencieux\n", + /*147*/ "Rallonge chargeur\n", + /*148*/ "Vue laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "M麥e sans arme, vous demeurez une menace pour vos ennemis. Vos poings peuvent assommer ou d駸armer un ennemi pour lui voler son arme.\n", + /*156*/ "Pr馗is et fiable, c'est l'arme de base des op駻ations de l'Institut. La vis馥 laser sert � localiser les tirs. Utiliser aussi la crosse pour assommer les ennemis.\n", + /*157*/ "Un Falcon 2 am駘ior�, b駭馭iciant d'un silencieux tr鑚 utile.\n", + /*158*/ "Un Falcon 2 am駘ior�, b駭馭iciant d'un scope d'agrandissement x2 pour profiter d'une grande pr馗ision.\n", + /*159*/ "Un pistolet de l'arm馥 dernier cri utilis� par les forces de l'ordre. Il poss鐡e un l馮er zoom et lance trois balles en mode de tir secondaire.\n", + /*160*/ "C'est l'arme de pr馘ilection de tout Skedar qui se respecte. Un grand chargeur et un canon ray� font de ce pistolet une arme de poing formidable, surtout gr稍e � son tir secondaire: charger le tir pour plus de puissance en utilisant plusieurs munitions.\n", + /*161*/ "Le dataDyne DY357 est la plus puissante des armes de poing. Ses balles poss鐡ent un facteur de p駭騁ration 駘ev� et repoussent la cible de leur poids et leur puissance. Des mod鑞es customis駸 sont fabriqu駸 pour des clients importants. On raconte que Trent Easton, le directeur de la NSA en poss鐡e un plaqu� or.\n", + /*162*/ "Le DY357-LX a 騁� con輹 � la demande du directeur de la NSA, Trent Easton. En plus de poss馘er une crosse en peau de tigre, ce pistolet d'or poss鐡e un canon ray� et utilise des balles � haute v駘ocit�. C'est une arme meurtri鑽e.\n", + /*163*/ "L'arme standard Maian. Elle peut au choix tirer des balles normales ou des balles explosives, sans modifier la consommation de munitions.\n", + /*164*/ "Un classique de la dataDyne tr鑚 r駱andu. Cette arme automatique tire des rafales de calibre 32 et poss鐡e une capacit� sp馗iale: verrouiller une cible. Elle fait du profane un tireur d'駘ite. Cadence de tir moyenne: 900 cpm.\n", + /*165*/ "Le fusil d'assaut principal de l'Institut Carrington. Une port馥 et un grand chargeur font de cette arme un excellent choix. Le tir secondaire permet de se d駱lacer tout en ciblant un ennemi. Cadence de tir moyenne: 750 cpm.\n", + /*166*/ "Un fusil d'assaut standard avec un c�t� vicieux: lorsque le mode secondaire est activ�, il devient une mine de proximit� aux apparences d'un fusil. Cadence de tir moyenne: 700 cpm.\n", + /*167*/ "Une variante du fusil d'assaut Dragon: plut�t qu'un explosif de proximit�, il poss鐡e un mini lance-grenades. Une arme excellente. Cadence de tir moyenne: 700 cpm.\n", + /*168*/ "Une autre arme high-tech de la dataDyne. Un fusil d'assaut poss馘ant un chargeur plus petit et un impact puissant, qui peut d騁ecter les explosifs, les armes sentinelles et autres pi鑒es du m麥e ordre. Cadence de tir moyenne: 950 cpm.\n", + /*169*/ "Con輹 pour les gardes du corps, le Cyclone a 騁� choisi par le service de s馗urit� du Pr駸ident gr稍e � son efficacit� en mati鑽e de r駱ression. En cas d'urgence, il peut doubler sa cadence de tir, vidant son chargeur en moins d'une seconde. Cadence de tir moyenne: 900 cpm. Se vide � 2000 cpm.\n", + /*170*/ "L'arme secr鑼e de l'Institut Carrington. Elle tire � une cadence ph駭om駭ale et contient 駭orm駑ent de munitions. Le mode secondaire est un occulteur qui consomme les munitions. Une arme d騅astatrice. Cadence de tir moyenne: 1100 cpm.\n", + /*171*/ "Un autre exemple du g駭ie maian. Il peut tirer des balles normales aussi vite qu'un autre pistolet-mitrailleur, ou tirer des projectiles rapides p駭騁rant facilement les obstacles vous s駱arant d'une cible. Seul d駸avantage du mode secondaire: la cadence de tir est plus lente et la pr馗ision est diminu馥 par la puissance du coup. Cadence de tir moyenne: 900 cpm (tir sec. 300 cpm).\n", + /*172*/ "Un PC portable qui peut tirer une fois transform� en mitrailleuse. Il peut 黎re utilis� comme PC mais un contr�le minutieux r騅駘era la supercherie. Cadence de tir moyenne: 1000 cpm.\n", + /*173*/ "Une arme de la dataDyne fabriqu馥 par les services de s馗urit�. Un chargeur de 9 balles est coupl� � un mode de tir simple ou double, faisant de cette arme un atout en combat rapproch�.\n", + /*174*/ "Con輹 pour 黎re mani� par un utilisateur plus fort qu'un humain. Sa cadence de tir ultra rapide en fait une v駻itable machine � d馗hiqueter, tr鑚 efficace dans les couloirs. \nCadence de tir maximum: 1800 cpm.\n", + /*175*/ "Une arme encombrante. Elle tire soit une roquette normale soit un missile plus lent mais � t黎e chercheuse, pouvant verrouiller un ennemi.\n", + /*176*/ "Un lance-grenades de longue port馥 fabriqu� par la dataDyne. Le tir secondaire recouvre les grenades d'une substance collante. Une fois projet馥, la bombe se fixe sur un mur ou un plafond. Apr鑚 quelques secondes, elle se d騁ache et tombe au sol pour exploser.\n", + /*177*/ "Les Skedars aiment inspirer la terreur chez leurs ennemis. Il est donc naturel pour eux de disposer d'une roquette command馥 � distance comme tir secondaire de leur lance-roquettes. Ils ont ainsi le plaisir de voir leur proie tenter de s'enfuir devant un projectile mortel.\n", + /*178*/ "Le fusil FarSight est un appareil maian combinant un scanner rayons X et un lance-projectiles traversant les 駘駑ents solides. Le traceur peut rep駻er et verrouiller une forme de vie mais ne peut compenser les d駱lacements rapides d'un ennemi en pleine course.\n", + /*179*/ "B駭馭iciant d'un puissant zoom et de balles haute v駘ocit�, cette arme de l'Institut Carrington est l'un des meilleurs fusils de sniper. S'accroupir permet une meilleure pr馗ision.\n", + /*180*/ "Cette arbal鑼e est une arme de courte port馥 mont馥 sur le poignet de l'agent de l'Institut Carrington. Elle se plie pour mieux se dissimuler et peut tirer jusqu'� 5 carreaux anesth駸iants ou mortels.\n", + /*181*/ "Un appareil � tir rapide utilis� en cas d'urgence mais plus souvent en seringue hypodermique pour injecter un s馘atif. Les utilisateurs sont inform駸 qu'une dose trop importante peut entra�ner la mort.\n", + /*182*/ "Un tr鑚 long couteau de combat. Il contient un r駸ervoir de poison se brisant � l'impact et tuant la cible en moins de 6 secondes. Une arme sign馥 dataDyne.\n", + /*183*/ "Une version am駘ior馥 de la grenade. Elle peut 黎re utilis馥 avec un d騁onateur de 4 secondes ou en tant que bombe � effet de ricochet.\n", + /*184*/ "Une bombe � neutrons � faible zone d'effet. Elle peut se d馗lencher � l'impact ou 黎re r馮l馥 en mode de proximit�.\n", + /*185*/ "Une mine dot馥 d'un d騁onateur de courte dur馥. Elle poss鐡e un d騁ecteur et 騅aluateur � activer en mode secondaire.\n", + /*186*/ "Une mine dot馥 d'un d騁onateur de proximit�. Elle poss鐡e un d騁ecteur de menace activ� en mode secondaire.\n", + /*187*/ "Une mine � d馗lencher � distance. La commande d'activation est la fonction secondaire.\n", + /*188*/ "Un appareil 駘ectronique de brouillage, capable d'engendrer une panne 駘ectrique sur n'importe quel syst鑪e sur lequel il est fix�.\n", + /*189*/ "Un laser de poignet meurtrier et ultra pr馗is. Il peut lancer des impulsions de longue distance ou maintenir un flux continu et concentr� � courte distance.\n", + /*190*/ "Une drogue de combat chimique. Une fois absorb馥, elle permet des r饌ctions plus rapides.\n", + /*191*/ "Le dernier de la ligne de scopes 'starlight' amplifiant la lumi鑽e ambiante pour une image plus claire des environs. Cet appareil utilise un algorithme de mouvement pour identifier les menaces possibles.\n", + /*192*/ "Cet appareil utilise la meilleure des applications en mati鑽e d'anti-gravit�. Il poss鐡e un lien audio/vid駮 avec une fonction d'enregistrement et d'holographie spectroscopique.\n", + /*193*/ "Un scope de courte port馥 pouvant voir � travers toute mati鑽e - m麥e le plomb - et produisant une repr駸entation chromatique simplifi馥 des environs.\n", + /*194*/ "Ce scope utilise un scanner infrarouge modul� par ultrason pour donner une image claire des environs et la position des irr馮ularit駸 de structure. Il peut aussi localiser les ennemis occult駸 ou utilisant un appareil de brouillage optique.\n", + /*195*/ "Il utilise les capacit駸 d'un cristal extraterrestre pour cr馥r une champs de r馭raction de la lumi鑽e autour de l'utilisateur. Il ne peut fonctionner si une turbulence cin騁ique p駭鑼re dans le champ. Ouvrir le feu annule les effets du champ.\n", + /*196*/ "Un scanner optique binoculaire de longue port馥. Le viseur affiche une image composite de deux sources d'entr馥. Il poss鐡e aussi un zoom.\n", + /*197*/ "Il peut enregistrer n'importe quelles donn馥s et les envoyer au service informatique de l'Institut. Une variante de cet appareil permet aux pirates d'騁ablir un lien direct entre eux et le terminal connect�.\n", + /*198*/ "Un pisteur puissant � param騁rer sur les humains, les armes, les objets, ou encore les emplacements g駮graphiques.\n", + /*199*/ "Un scanner m馘ical modifi� contenant les derni鑽es donn馥s de l'騁at de sant� du Pr駸ident ainsi qu'un r駸um� de tous les traitements administr駸. Il peut monitorer les fonctions vitales du Pr駸ident � distance m麥e s'il se trouve au milieu d'une foule.\n", + /*200*/ "Un passe-partout 駘ectronique. Il ouvre les serrures cod馥s en quelques secondes mais un syst鑪e tr鑚 駘abor� lui prendra plus de temps.\n", + /*201*/ "Une merveille m馘icale maian pouvant effectuer un diagnostique automatique et une intervention chirurgicale sans aucune incision. Un seul d馭aut: il ne reconna�t et donc ne fonctionne que sur des organismes maians.\n", + /*202*/ "Une petite charge de plastique explosive coupl馥 � une horloge scell馥 et impossible � d駸amorcer, le tout rev黎u de shrapnel en t馭lon.\n", + /*203*/ "Une bombe � fusion directionnelle � placer de telle fa輟n que la charge est point馥 vers le bas. Ceci interrompra les recherches des labos de la dataDyne et fera s'effondrer l'immeuble tout entier.\n", + /*204*/ "Un petit mouchard � fixer sur tout relais de communication qui permet d'imiter le signal officiel, 騁ablissant ainsi le lien entre l'Institut et l'agent m麥e dans une zone de brouillage. Il fait partie int馮rante du syst鑪e de communication local cibl�.\n", + /*205*/ "Le fonctionnement de ce mouchard sp馗ial est tenu secret. Le m馗anisme d'auto-destruction couvre la majeure partie de l'appareil. Il est tr鑚 probable qu'il soit un exemple de communication mol馗ulaire quantique, ceci expliquant son efficacit�.\n", + /*206*/ "Il utilise la technologie de communication quantique pour fournir des informations ultra pr馗ises � l'armement en orbite, ceci minimisant les risques de dommages collat駻aux. La m麥e technologie est utilis馥 pour les mouchards pisteurs de l'Institut Carrington.\n", + /*207*/ "Ils d騁aillent les points de navigation et les codes de communication ainsi que les codes et fr駲uences de l'Air Force One. Les codes de cryptage y sont aussi donn駸.\n", + /*208*/ "Toutes les donn馥s se rattachant aux recherches oc饌niques conduites par la dataDyne sur le navire d騁ourn� Pelagic II y figurent. Il contient le relev� sonar, les donn馥s g駮logiques, les donn馥s sur les artefacts extraterrestres, les 馗hantillons de coque, etc.\n", + /*209*/ "Le dernier enregistrement en date de la personnalit� de l'IA Dr. Caroll avant conditionnement c駻饕ral. A utiliser pour 騁ude seulement ou projections th駮riques. Mental corrompu et dangereux. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Un m駘ange chimique alt駻ant la perception de la cible. Le bien devient le mal, les m馗hants les gentils, les ennemis et les amis s'intervertissent. Un des nombreux projets du Secteur 51 sign� Trent Easton.\n", + /*211*/ "Un uniforme diff駻ent du v�tre. Portez-le et jouez la com馘ie.\n", + /*212*/ "PROX.\n", + /*213*/ "RETARD.\n", + /*214*/ "TELECOM.\n", + /*215*/ "SENTINELLE\n", + /*216*/ "IMPACT\n", + /*217*/ "M馮a Roquette\n", + /*218*/ "R馗epteur\n", + /*219*/ "Scan Pr駸.\n", + /*220*/ "Autochirur.\n", + /*221*/ "Bombe skedar\n", + /*222*/ "D駻outeComms\n", + /*223*/ "Pisteur\n", + /*224*/ "Ampli cible\n", + /*225*/ "Plans de vol\n", + /*226*/ "Cassette\n", + /*227*/ "Disque sauv.\n", + /*228*/ "Carte\n", + /*229*/ "Mallette\n", + /*230*/ "Collier\n", + /*231*/ "ScanPresident\n", + /*232*/ "Boost\n", + /*233*/ "Scan X\n", + /*234*/ "ScanHorizon\n", + /*235*/ "Ampli cible\n", + /*236*/ "Dans cette variante de la Camspy, le module d'enregistrement a 騁� remplac� par du plastic hautement explosif.\n", + /*237*/ "Cette variante de la Camspy utilise une toxine neuro-active qui provoque un coma presque instantan� chez la victime.\n", + /*238*/ "Collier de Cassandra De Vries. Pourvu d'une cl�-駑etteur ouvrant les portes � courte port馥, qui permet l'acc鑚 aux zones non-autoris馥s. Le mod鑞e Mk3 ne fonctionne que si son propri騁aire est en vie. Niveau de s馗urit� AA-1 (gamma).", + /*239*/ "Collier de remplacement de Cassandra De Vries'. Nom d'utilisateur: %s Mot de passe: %s\n", + /*240*/ "Bouclier\n", + /*241*/ "Le bouclier prot鑒e son utilisateur en d騁ectant les attaques et en g駭駻ant momentan駑ent un champ de force concentr� pour repousser l'attaque. Le bouclier poss鐡e une quantit� d'駭ergie limit馥. Il ne prot鑒e pas l'utilisateur ind馭iniment. Les boucliers sont g駭駻alement activ駸 lorsqu'ils sont port駸, bien que celui-ci soit un prototype inachev�.\n", + /*242*/ "Boosts combat\n", + /*243*/ "R馗epteur\n", + /*244*/ "Vue nocturne\n", + /*245*/ "D馗odeur\n", + /*246*/ "Pilule\n", + /*247*/ "Tranquil.\n", + /*248*/ "Autochirur.\n", + /*249*/ "Disque sauv.\n", + /*250*/ "Costume\n", + /*251*/ "Laptop Gun\n", + /*252*/ "Mine t駘馗om.\n", + /*253*/ "Fusil pompe\n", + /*254*/ "Fusil sniper\n", + /*255*/ "Mine retard.\n", +}; diff --git a/src/files/lang/pal-final/gun_str_g.c b/src/files/lang/pal-final/gun_str_g.c new file mode 100644 index 000000000..2f6ebf9fe --- /dev/null +++ b/src/files/lang/pal-final/gun_str_g.c @@ -0,0 +1,260 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Hits", + /* 2*/ "Ein Fehlversuch\n", + /* 3*/ "Versagt", + /* 4*/ "Fehlversuche", + /* 5*/ "Selber schuld!", + /* 6*/ "unbewaffnet\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (Schalld.)\n", + /* 9*/ "Falcon 2 (Zielf.)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Avenger\n", + /* 20*/ "Cyclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Laptop-Gewehr\n", + /* 25*/ "Schrotflinte\n", + /* 26*/ "Reaper\n", + /* 27*/ "Raketenwerfer\n", + /* 28*/ "Devastator\n", + /* 29*/ "Slayer\n", + /* 30*/ "Maianische Granate\n", + /* 31*/ "FS XR-20\n", + /* 32*/ "Sniper-Gewehr\n", + /* 33*/ "Armbrust\n", + /* 34*/ "Bet舫bungs-Gewehr\n", + /* 35*/ "Kampfmesser\n", + /* 36*/ "Granate\n", + /* 37*/ "N-Bombe\n", + /* 38*/ "Zeitz�nder-Mine\n", + /* 39*/ "Ann臧erungs-Mine\n", + /* 40*/ "Fernz�nder-Mine\n", + /* 41*/ "ECM-Mine\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Verkleidung\n", + /* 44*/ "Rakete\n", + /* 45*/ "Zielsuch-Rakete\n", + /* 46*/ "Granaten\n", + /* 47*/ "Laser\n", + /* 48*/ "Bolzen\n", + /* 49*/ "Psychosis-Gewehr\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KLO1313\n", + /* 53*/ "KF7 Spezial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Test\n", + /* 59*/ "Nachtsicht-Ger舩\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "T�r-Decoder\n", + /* 64*/ "Sprengsatz\n", + /* 65*/ "R�ntgen-Scanner\n", + /* 66*/ "extraterrestrisches Medipack\n", + /* 67*/ "Koffer\n", + /* 68*/ "Verkleidung\n", + /* 69*/ "IR-Scanner\n", + /* 70*/ "R-Tracker\n", + /* 71*/ "Aktenkoffer\n", + /* 72*/ "Suizid-Kapsel\n", + /* 73*/ "Tarnkappe\n", + /* 74*/ "Adrenalin\n", + /* 75*/ "Data Uplink\n", + /* 76*/ "Horizont-Scanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "FS XR-20\n", + /* 80*/ "R-Werfer\n", + /* 81*/ "A-Mine\n", + /* 82*/ "Psychosis\n", + /* 83*/ "Messer\n", + /* 84*/ "DY357\n", + /* 85*/ "Einzelfeuer\n", + /* 86*/ "Schnellfeuer\n", + /* 87*/ "Feuersto゚\n", + /* 88*/ "Streufeuer\n", + /* 89*/ "Schrotflintenfeuer\n", + /* 90*/ "Rail-gun-Effekt\n", + /* 91*/ "Raketenabschuss\n", + /* 92*/ "kalibrierte Rakete\n", + /* 93*/ "Fly-By-Wire-Rakete\n", + /* 94*/ "Schlag \n", + /* 95*/ "Explosiv-Munition\n", + /* 96*/ "gezielte Sch�sse\n", + /* 97*/ "Magazin-Entleerung\n", + /* 98*/ "Granat-Werfer\n", + /* 99*/ "Wandhaftung\n", + /*100*/ "Schlag\n", + /*101*/ "entwaffnen\n", + /*102*/ "Zielaufschaltung\n", + /*103*/ "Zielfernrohr kompatibel\n", + /*104*/ "halbes Magazin wird entleert\n", + /*105*/ "Doppelschuss\n", + /*106*/ "Schleifer\n", + /*107*/ "Sedativ\n", + /*108*/ "letale Injektion\n", + /*109*/ "Messerstich\n", + /*110*/ "vergiftetes Wurfmesser\n", + /*111*/ "Zielsucher\n", + /*112*/ "sofortige Eliminierung\n", + /*113*/ "Verst舐kung\n", + /*114*/ "Umkehr\n", + /*115*/ "High Impact-Munition\n", + /*116*/ "Tarnung\n", + /*117*/ "Selbstschussanlage\n", + /*118*/ "Ann臧erungsfunktion\n", + /*119*/ "Gefahrenmelder\n", + /*120*/ "verz�gerte Explosion\n", + /*121*/ "Expl. bei N臧erung\n", + /*122*/ "ferngez. Explosion\n", + /*123*/ "Detonator\n", + /*124*/ "Vier-Sekunden-Z�ndung\n", + /*125*/ "Ann臧erungs-Pinball\n", + /*126*/ "Verz�gerte Detonation\n", + /*127*/ "Expl. bei N臧erung\n", + /*128*/ "dreifacher Schuss\n", + /*129*/ "aufgeladener Schuss\n", + /*130*/ "Hocken\n", + /*131*/ "infizieren\n", + /*132*/ "Feuerst�゚e\n", + /*133*/ "Kurzstrecken-Strahl\n", + /*134*/ "Kontakt-Detonation\n", + /*135*/ "Restlichtverst舐ker\n", + /*136*/ "Mobile Kamera\n", + /*137*/ "R�ntgen-Sicht\n", + /*138*/ "Infrarot-Scanning\n", + /*139*/ "Zoom\n", + /*140*/ "St�rsender\n", + /*141*/ "Verbindung\n", + /*142*/ "Zielidentifizierung\n", + /*143*/ "Kann angelegt werden\n", + /*144*/ "Sprengs舩ze m�ssen platziert werden\n", + /*145*/ "Teleskop-Sicht\n", + /*146*/ "Schalld舂pfer\n", + /*147*/ "Magazin-Erweiterung\n", + /*148*/ "Ziel-Laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maianisch\n", + /*154*/ "JonesCorp\n", + /*155*/ "Auch ohne Waffen sind Sie ein w�rdiger Gegner. Setzen Sie Ihre F舫ste ein, um Gegner niederzuschlagen oder zu entwaffnen. Anschlie゚end k�nnen Sie deren Waffen aufsammeln.\n", + /*156*/ "Diese zielgenaue und treffsichere Waffe wird von den Mitarbeitern des Instituts bevorzugt eingesetzt. Verwenden Sie die Laser-Zieleinheit, um Sch�sse punktgenau zu platzieren. Im Gefecht empfiehlt es sich, von der Pistolen-Funktion Gebrauch zu machen.\n", + /*157*/ "Eine verbesserte Falcon 2, die noch zus舩zlich �ber einen Schalld舂pfer verf�gt.\n", + /*158*/ "Eine verbesserte Falcon 2, die durch ein Pr艘isions-Fernrohr noch zus舩zlich an Genauigkeit gewinnt.\n", + /*159*/ "Eine state-of-the-art Milit舐-Pistole, die haupts臘hlich von Friedenstruppen eingesetzt wird. Die Waffe verf�gt �ber eine leichte Zoom-Funktion und feuert drei Kugeln gleichzeitig ab (Sekund舐).\n", + /*160*/ "Wenn Sie auf einen Skedar treffen, ist er vermutlich mit dieser Waffe ausgestattet. Ein gro゚es Magazin macht diese Pistole zu einer formidablen Handfeuerwaffe. Aber die Sekund舐-Funktion ist noch bemerkenswerter. Die Feuerkraft kann durch Aufladen verst舐kt werden, kostet aber Munition.\n", + /*161*/ "Die dataDyne DY357 ist die st舐kste Handfeuerwaffe der Welt. Jede Kugel verf�gt �ber einen hohen Penetrations-Faktor und schleudert das Ziel zur�ck. Modifizierte Modelle werden nur f�r spezielle Kunden angefertigt. NSA-Chef Trent Easton verf�gt angeblich �ber eine vergoldete Variante.\n", + /*162*/ "Die DY357-LX wurde speziell f�r Trent Easton angefertigt. Neben einem mit Tigerleder �berzogenen Griff verf�gt diese Pistole �ber einen integrierten Beschleuniger, der jeder Kugel noch mehr Kraft verleiht.\n", + /*163*/ "Die Maianische Standard-Waffe. Eine flexible Waffe, die in der Lage ist, sowohl normale als auch Explosiv-Geschosse abzufeuern. Bei letzterer Variante wird nicht mehr Munition als sonst verbraucht.\n", + /*164*/ "Ein dataDyne-Klassiker und Bestseller! Dieses Maschinengewehr verf�gt �ber ein 32er Magazin und eine Sonderfunktion. Jedes sichtbare Ziel kann fixiert werden. Dieses Feature macht jeden durchschnittlichen Sch�tzen zu einem Profi. Vorausgesetzt nat�rlich, er oder sie ist intelligent genug, die Waffe zu bedienen. Durchschnittliche Feuerrate: 900 rpm.\n", + /*165*/ "Das Sturmgewehr des Carrington Instituts. Diese Waffe zeichnet sich durch hohe Reichweite und Magazin-Kapazit舩 aus. Die Sekund舐-Funktion erm�glicht es dem Sch�tzen, sich zu bewegen, w臧rend er auf ein Ziel zoomt. Durchschnittliche Feuerrate: 750 rpm.\n", + /*166*/ "Ein Standard-Gewehr mit ワberraschungseffekt. Die Sekund舐-Funktion verwandelt es in eine Mine, die auf Bewegungen reagiert, aber nach wie vor wie ein herumliegendes Gewehr aussieht. Durchschnittliche Feuerrate: 700 rpm.\n", + /*167*/ "Eine Variante des Dragon. Anstatt der Minen-Funktion verf�gt die Waffe �ber einen kleinen Granat-Werfer. Hervorragend als Unterst�tzung. Durchschnittliche Feuerrate: 700 rpm.\n", + /*168*/ "High-tech pur von dataDyne. Der Avenger wird als Sturmgewehr eingesetzt. Die wichtigste Funktion ist ein Gefahren-Melder, der auf die Anwesenheit von Sprengk�rpern, Selbstschu゚anlagen und トhnlichem reagiert. Durchschnittliche Feuerrate: 950 rpm.\n", + /*169*/ "Speziell f�r Bodyguards. Die Cyclone wird auch von der Leibwache des Pr舖identen eingesetzt. In Extremsituationen kann die Feuerrate um mehr als das Doppelte erh�ht werden. Allerdings wird durch diese Aktion das Magazin in sekundenschnelle geleert. Durchschnittliche Feuerrate: 900 rpm bzw. 2000 rpm.\n", + /*170*/ "Die geheime Waffe des Carrington Instituts. Verf�gt �ber eine hohe Feuerrate und ein gro゚es Magazin. Die Sekund舐-Funktion aktiviert eine Tarnfunktion, allerdings auf Kosten der Munition. Daher sollte diese Funktion mit gr�゚ter Vorsicht gehandhabt werden. Durchschnittliche Feuerrate: 1100 rpm.\n", + /*171*/ "Ein weiteres Beispiel Maianischer Waffentechnik. Diese Waffe feuert normale Munition mit der gleichen Geschwindigkeit ab, wie jedes andere Gewehr. Es sind aber auch Hochgeschwindigkeits-Sch�sse m�glich, die Deckungen durchbrechen k�nnen. Der Nachteil dabei ist, dass die Feuerrate sinkt und aufgrund des R�cksto゚es die Genauigkeit leidet. Durchschnittliche Feuerrate: 900 rpm bzw. 300 rpm.\n", + /*172*/ "Ein Maschinengewehr, das in der Form eines Laptops designt wurde. In Tarnform kann nicht gefeuert werden. Diese Waffe h舁t auch einer genaueren Untersuchung stand. Sie wird wie jeder PC gebootet, verf�gt aber nur �ber ein Viertel des Speichers. Durschnittliche Feuerrate: 1000 rpm.\n", + /*173*/ "Eine dataDyne-Waffe f�r die hausinterne Security. Ein neunfaches Magazin in Kombination mit Einfach- oder Doppelfeuer macht diese Waffe zu einem gef臧rlichen Nahkampf-Instrument.\n", + /*174*/ "In den H舅den von jemandem, der den starken R�cksto゚ ausgleichen kann, ist dies wohl die schrecklichste aller Waffen. Auf jeden Fall eignet sie sich hervorragend f�r Gefechte in engen Korridoren. Maximale Feuerrate: 1800 rpm.\n", + /*175*/ "An und f�r sich eine sehr unhandliche Waffe. Sie feuert eine Standard-Rakete oder eine langsamere Zielsuch-Rakete auf das Ziel ab.\n", + /*176*/ "Ein von dataDyne entworfener Granatwerfer. Die Sekund舐funktion umh�llt die Granate mit einer klebrigen Substanz, welche die Haftung an W舅den und Decken erm�glicht. Einige Sekunden sp舩er f舁lt die Granate zu Boden, wo sie detoniert.\n", + /*177*/ "Die Skedar lieben es, die Angst in den Augen ihrer Gegner zu sehen. Daher ist es beinahe selbstverst舅dlich, dass sie mit der Sekund舐-Funktion ihres Raketenwerfers ein Geschoss fernsteuern k�nnen. So k�nnen sie sich an den vergeblichen Fluchtversuchen ihrer Opfer weiden.\n", + /*178*/ "Das Fernsicht-Gewehr ist ein Maianischer Hybrid zwischen einem R�ntgen-Scanner und einem Gewehr, das durch feste Objekte schie゚en kann. Das Fernrohr ist in der Lage, langsame lebende Objekte zu erfassen und als festgelegten Zielpunkt zu speichern.\n", + /*179*/ "Ausgestattet mit hervorragender Zoom-F臧igkeit und Hochgeschwindigkeits-Kugeln ist dies wohl eines der besten Sniper-Gewehre aller Zeiten. In geduckter Haltung erzielen Sie die bestm�gliche Genauigkeit.\n", + /*180*/ "Die Armbrust ist nicht gr�゚er als eine Pistole, und wird am Handgelenk des Agenten befestigt. Die Spannweite der Waffe kann aus Gr�nden der Geheimhaltung verringert werden. Die Munition umfasst bis zu f�nf entweder vergiftete oder regelrecht letale Bolzen.\n", + /*181*/ "Eine Vorrichtung, die im Notfall auch als Waffe benutzt werden kann. Der eigentliche Verwendungszweck dient aber der Verabreichung von Sedativen. Eine volle Entladung des Reservoirs kann durchaus fatale Folgen haben.\n", + /*182*/ "Ein sehr gro゚es Kampfmesser. Es enth舁t eine Giftkapsel, die beim Aufprall nach einem Wurf zerbricht. Das Gift entfaltet im Normalfall nach ca. sechs Sekunden seine Wirkung. Eine typische dataDyne-Waffe.\n", + /*183*/ "Eine verbesserte Version der Granate. Kann sowohl mit verz�gerter Detonation als auch mit Ann臧erungs-Sensor eingesetzt werden. \n", + /*184*/ "Eine kleine Neutronenbombe mit reduziertem Wirkungsradius. Die Detonation kann, je nach Wunsch, beim Aufprall oder bei Ann臧erung erfolgen.\n", + /*185*/ "Eine Mine mit verz�gerter Detonation. Diese Waffe verf�gt �ber einen Gefahren-Sensor, der als Sekund舐-Funktion aktiviert werden kann.\n", + /*186*/ "Eine Mine, die auf Bewegung reagiert. Diese Waffe verf�gt �ber einen Gefahren-Sensor, der als Sekund舐-Funktion aktiviert werden kann.\n", + /*187*/ "Diese Mine kann ferngez�ndet werden. Die Sekund舐-Funktion stellt quasi die Aktivierung dar.\n", + /*188*/ "Diese St�rsender-Vorrichtung ist in der Lage, in jedem System, mit dem sie verbunden ist, eine fokusierte elektrische St�rung zu simulieren. Voraussetzung ist ein unmittelbarer Kontakt mit dem System.\n", + /*189*/ "Der Laser wird am Handgelenk getragen und verf�gt �ber perfekte Pr艘ision. Man kann mit ihm entweder Langstrecken-Energiest�゚e oder einen konstanten, hochkonzentrierten Kurstrecken-Energiestrom entladen.\n", + /*190*/ "Genetische Stimulation f�r die Anwendung im Kampf. Nach der Anwendung erscheint der zeitliche Ablauf verlangsamt, was eine wesentlich h�here Reaktionsf臧igkeit zur Folge hat.\n", + /*191*/ "Das neueste Produkt in einer Reihe von Ger舩en, das nicht nur Restlicht verst舐kt, um eine klarere Wahrnehmung der Umgebung zu erm�glichen, sondern auch mit Hilfe eines Ziel-Algorithmus m�gliche Gefahren erkennt und entsprechend hervorhebt.\n", + /*192*/ "Dieses Ger舩 beinhaltet die kleinstm�gliche Antigravitations-Technologie. Als ultimative Spionage-Einheit bietet der CamSpy Video- und Audio-Links, Aufzeichnungsfunktion und eine integrierte Vorrichtung f�r spektroskopische Holografie.\n", + /*193*/ "Dieser Scanner kann auf kurze Strecken jegliches Material durchleuchten. Blei bildet hier keine Ausnahme! Der Anwender nimmt eine vereinfachte, chromatisierte Darstellung der Umgebung wahr.\n", + /*194*/ "Der IR-Scanner setzt mit Ultraschall modulierte Infrarot-Strahlung ein, um die Umgebung auf strukturelle Irregularit舩en zu untersuchen. Der Anwender erh舁t ein erstaunlich detailliertes Bild der Gegebenheiten. Au゚erdem durchdringt der Scanner auch jegliche Art von Tarnkappen-Technologie und andere optische T舫schungen.\n", + /*195*/ "Diese Maschine nutzt die lichtbrechenden Eigenschaften einer kristallinen extraterrestrischen Substanz, um den Tr臠er unsichtbar erscheinen zu lassen. Solange es zu keinen kybernetischen St�rungen kommt, bleibt das Feld intakt. Aber schon der Einsatz einer Waffe unterbricht diese Funktion.\n", + /*196*/ "Ein binokularer Langstrecken-Scanner. Im Sichtfenster erscheint ein Bild, welches aus den beiden optischen Eingaben zusammengestellt wird. Zoom vorhanden.\n", + /*197*/ "Mit Hilfe dieses Ger舩s k�nnen nahezu alle Arten von gespeicherten Daten abgerufen und direkt an die Hacker des Instituts gesandt werden. Eine Variante dieser Maschine erlaubt den Hackern durch einen direkten Link den Zutritt zum lokalen System.\n", + /*198*/ "Ein ausgezeichnetes Suchger舩, das auf jegliche Parameter konfiguriert werden kann: Personen, Waffen, Gegenst舅de und Orte sind nur ein Bruchteil der Optionen, welche der Tracker anbietet.\n", + /*199*/ "Ein modifizierter medizinischer Scanner, der die aktuellen Vital-Werte des Pr舖identen anzeigt. Es werden auch 舁tere Daten und verschiedene Behandlungen archiviert. Der Scanner ist in der Lage, die entsprechenden Werte auch �ber gr�゚ere Entfernungen zu erfassen. Dies ist auch m�glich, wenn sich das Ziel inmitten einer Menschenmenge befindet.\n", + /*200*/ "Ein einfacher, aber wirkungsvoller Safeknacker, der elektronisch codierte Schl�sser normalerweise innerhalb von Sekunden knackt. Selbstverst舅dlich h舅gt dies auch vom jeweiligen Schloss ab.\n", + /*201*/ "Ein Wunder Maianischer Technologie. Dieses Instrument erstellt eine automatische Diagnose und f�hrt die entsprechenden chirurgischen Eingriffe OHNE Einschnitte durch. Der Nachteil ist, dass es nur bei Maianern funktioniert.\n", + /*202*/ "Ein kleiner Plastik-Sprengsatz, dessen Timer durch ein Siegel vor Missbrauch gesch�tzt wird. Die Schrapnelle sind mit Teflon ummantelt. Sehr b�se!\n", + /*203*/ "Hierbei handelt es sich um eine direktionale Fusionsbombe, die so platziert wird, dass die Entladung nach unten geht. Dadurch werden die dataDyne-Labors verw�stet, und der Rest des Geb舫des st�rzt in das so entstandene Loch.\n", + /*204*/ "Eine kleine Wanze, die an jedem Kommunikations-Ger舩 angebracht werden kann. Diese Vorrichtung benutzt das Fremdsignal, um eine Verbindung zwischen dem Agenten und dem Institut herzustellen. Das Signal kann auch zur�ckverfolgt werden, um den Standort des Agenten zu bestimmen. Vor allem in Situationen h�chster Bedr舅gnis hat sich der Einsatz hervorragend bew臧rt. Ein unverzichtbares Zubeh�r f�r jeden Agenten.\n", + /*205*/ "Das Innenleben dieser Wanze ist ein gut geh�tetes Geheimnis. Fest steht, dass der Selbstzerst�rungsmechanismus ein wichtiger Bestandteil ist. Man vermutet, das die Wanze auf quantenmolekularer Kommunikation aufbaut, welche die ph舅omenale Verl舖slichkeit des Ger舩s erkl舐en w�rde.\n", + /*206*/ "Quantenmolekulare Technologie erm�glicht au゚erordentlich akkurate Zielerfassung f�r Orbitalwaffen. Dadurch wird der Schadensradius auf den n�tigen Umfang beschr舅kt. \n", + /*207*/ "Detaillierte Flugpl舅e, Kommunikationscodes und Frequenzen f�r die Air Force One. Beinhaltet auch Dechiffrier-Codes.\n", + /*208*/ "Betrifft alle Daten der Forschungsarbeit, die durch dataDyne von der gekaperten Pelagic II am Meeresgrund durchgef�hrt wurden. Der Inhalt besteht aus Sonar-Karten, geologischen Daten, Gewebeproben etc.\n", + /*209*/ "Die letzte Aufzeichnung der Pers�nlichkeit der k�nstlichen Intelligenz, die sich selbst Dr. Caroll nennt. Die Aufzeichnung wurde vor der L�schung und cerebralen Restrukturierung durchgef�hrt. Kann zu Studienzwecken herangezogen worden. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Ein chemischer Cocktail, der die Realit舩swahrnehmung der Zielperson umkehrt. Gut wird zu B�se, B�se wird zu gut, Freund und Feind tauschen die Pl舩ze. Ein weiteres Forschungsergebnis, entwickelt von Trent Easton in der Area 51.\n", + /*211*/ "Tragen Sie diese Verkleidung, um unerkannt zu bleiben.\n", + /*212*/ "BEWEG\n", + /*213*/ "ZEIT\n", + /*214*/ "FERN\n", + /*215*/ "AUTO\n", + /*216*/ "SCHLAG\n", + /*217*/ "Big King-Rakete\n", + /*218*/ "Data Uplink\n", + /*219*/ "Pr舖identen-Scanner\n", + /*220*/ "Auto-Chirurg\n", + /*221*/ "Skedar-Bombe\n", + /*222*/ "Komm-Wanze\n", + /*223*/ "Wanze\n", + /*224*/ "Peilger舩\n", + /*225*/ "Flugpl舅e\n", + /*226*/ "Forschungsdaten\n", + /*227*/ "Sicherungsdiskette\n", + /*228*/ "Schl�sselkarte\n", + /*229*/ "Aktentasche\n", + /*230*/ "Halskette\n", + /*231*/ "Pr舖identScan\n", + /*232*/ "Adrenalin\n", + /*233*/ "R-Scanner\n", + /*234*/ "H-Scanner\n", + /*235*/ "Ziel-Verst.\n", + /*236*/ "Bei dieser Version des CamSpy wurde die Aufzeichnungs-Funktion durch einen starken Plastik-Sprengsatz ersetzt.\n", + /*237*/ "Diese Version des CamSpy verf�gt �ber ein paralysierendes Nervengift, das die Zielperson fast augenblicklich in Katatonie versetzt.\n", + /*238*/ "Cassandra De Vries Halskette. Beinhaltet eine Ann臧erungs-Schl�sselkarte, um Sperrzonen betreten zu k�nnen. Das MK3 Modell funktioniert nur, solange der Besitzer am Leben ist. Sicherheitsklasse AA-1 (gamma).", + /*239*/ "Cassandra De Vries Ersatzhalskette. Benuzername: %s Passwort: %s\n", + /*240*/ "Schild\n", + /*241*/ "Der Schild sch�tzt den Tr臠er, indem er automatisch Gefahren erkennt und ein tempor舐es Kraftfeld errichtet. Dadurch wird die Attacke neutralisiert. Der Schild verf�gt �ber einen begrenzten Energievorrat. Die Schutzfunktion kann also nur �ber eine bestimmte Zeitspanne gew臧rleistet werden. Im Normalfall werden Schilde aktiv, sobald sie von jemandem getragen werden, auch wenn es so aussieht, als w舐e dieser spezielle Schild ein nicht-funktionabler Prototyp.\n", + /*242*/ "Adrenalin\n", + /*243*/ "Data Uplink\n", + /*244*/ "Nachtsicht\n", + /*245*/ "Decoder\n", + /*246*/ "Suizid-Pille\n", + /*247*/ "B-Gewehr\n", + /*248*/ "Medipack\n", + /*249*/ "Backup\n", + /*250*/ "Verkl.\n", + /*251*/ "Laptop\n", + /*252*/ "F-Mine\n", + /*253*/ "Schrotfl.\n", + /*254*/ "Sniper\n", + /*255*/ "Z-Mine\n", +}; diff --git a/src/files/lang/pal-final/gun_str_i.c b/src/files/lang/pal-final/gun_str_i.c new file mode 100644 index 000000000..19c595862 --- /dev/null +++ b/src/files/lang/pal-final/gun_str_i.c @@ -0,0 +1,260 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Vittime", + /* 2*/ "Morto una volta\n", + /* 3*/ "Morto", + /* 4*/ "volte", + /* 5*/ "Suicidi", + /* 6*/ "A mani nude\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenz.)\n", + /* 9*/ "Falcon 2 (cannoc.)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Dragon\n", + /* 18*/ "SuperDragon\n", + /* 19*/ "K7 Vendetta\n", + /* 20*/ "Ciclone\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Callisto NTG\n", + /* 24*/ "Pistola Laptop\n", + /* 25*/ "Fucile a pompa\n", + /* 26*/ "Falciatore\n", + /* 27*/ "Lanciamissili\n", + /* 28*/ "Devastatore\n", + /* 29*/ "Killer\n", + /* 30*/ "Granata Maian\n", + /* 31*/ "TeleVista XR-20\n", + /* 32*/ "Fucile cecchino\n", + /* 33*/ "Balestra\n", + /* 34*/ "Sedativo\n", + /* 35*/ "Pugnale da lotta\n", + /* 36*/ "Granata\n", + /* 37*/ "Bomba-N\n", + /* 38*/ "Mina orologeria\n", + /* 39*/ "Mina prossimit濬n", + /* 40*/ "Mina distanza\n", + /* 41*/ "Mina ECM\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Travestimento\n", + /* 44*/ "Missile\n", + /* 45*/ "Missile ritorno\n", + /* 46*/ "Granata a giro\n", + /* 47*/ "Laser\n", + /* 48*/ "Dardo\n", + /* 49*/ "PsicoArma\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Special\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Tester\n", + /* 59*/ "Vista Notturna\n", + /* 60*/ "TeleSpia\n", + /* 61*/ "CapsuSpia\n", + /* 62*/ "BombaSpia\n", + /* 63*/ "Decodificatore\n", + /* 64*/ "Esplosivo\n", + /* 65*/ "Scanner a raggi X\n", + /* 66*/ "AutoChirurgo alieno\n", + /* 67*/ "Valigia\n", + /* 68*/ "Travestimento\n", + /* 69*/ "Scanner IR\n", + /* 70*/ "Puntatore-R\n", + /* 71*/ "Cartella\n", + /* 72*/ "Compressa suicidio\n", + /* 73*/ "Dispos. mimetico\n", + /* 74*/ "Booster lotta\n", + /* 75*/ "Connettore Dati\n", + /* 76*/ "TeleScanner\n", + /* 77*/ "Falcon 2 (s)\n", + /* 78*/ "Falcon 2 (+)\n", + /* 79*/ "TeleVista\n", + /* 80*/ "Lanciamissili\n", + /* 81*/ "Mina pross\n", + /* 82*/ "PsicoArma\n", + /* 83*/ "Pugnale\n", + /* 84*/ "DY357\n", + /* 85*/ "Colpo singolo\n", + /* 86*/ "Fuoco rapido\n", + /* 87*/ "Fuoco a raffica\n", + /* 88*/ "Falciata\n", + /* 89*/ "Fuoco a scoppio\n", + /* 90*/ "Effetto rail-gun\n", + /* 91*/ "Lancio missili\n", + /* 92*/ "Missile guidato\n", + /* 93*/ "Missile filoguidato\n", + /* 94*/ "Botta col calcio\n", + /* 95*/ "Capsule esplosive\n", + /* 96*/ "Spari guidati\n", + /* 97*/ "Scarica del caricatore\n", + /* 98*/ "Lanciagranate\n", + /* 99*/ "Arpione\n", + /*100*/ "Pugno\n", + /*101*/ "Disarma\n", + /*102*/ "Segui l'obiettivo\n", + /*103*/ "Usa cannocchiale\n", + /*104*/ "Mezza scarica caricatore\n", + /*105*/ "Doppio scoppio\n", + /*106*/ "Macinatore\n", + /*107*/ "Sedativo\n", + /*108*/ "Iniezione letale\n", + /*109*/ "Pugnalata\n", + /*110*/ "Lancia lama avvelenata\n", + /*111*/ "Localizza-Obiettivo\n", + /*112*/ "Morte istantanea\n", + /*113*/ "Booster\n", + /*114*/ "Invertitore\n", + /*115*/ "Capsule a impatto\n", + /*116*/ "Mimesi\n", + /*117*/ "Pistola sentinella\n", + /*118*/ "Autodistr. di pross.\n", + /*119*/ "Rilevatore minaccia\n", + /*120*/ "Esplosivo a orol.\n", + /*121*/ "Esplosivo di pross.\n", + /*122*/ "Esplosivo a distanza\n", + /*123*/ "Detonazione\n", + /*124*/ "Miccia a 4 secondi\n", + /*125*/ "Ping-pong di pross.\n", + /*126*/ "Detonazione a orol.\n", + /*127*/ "Detonazione di pross.\n", + /*128*/ "Triplice esplosione\n", + /*129*/ "Sparo a ricarica\n", + /*130*/ "Accucciarsi\n", + /*131*/ "Infettare\n", + /*132*/ "Fuoco a impulsi\n", + /*133*/ "Laser a breve raggio\n", + /*134*/ "Detonazione a impatto\n", + /*135*/ "Illuminatore\n", + /*136*/ "Telecamera mobile\n", + /*137*/ "Vista a raggi X\n", + /*138*/ "Immagine termica\n", + /*139*/ "Zoom\n", + /*140*/ "Dispositivo disturbo\n", + /*141*/ "Connetti\n", + /*142*/ "Identifica obiettivi\n", + /*143*/ "Travestiti\n", + /*144*/ "Piazza esplosivo\n", + /*145*/ "Vista telescopica\n", + /*146*/ "Silenziatore\n", + /*147*/ "Estensione caricatore\n", + /*148*/ "Vista Laser\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Chesluk Industries\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Anche disarmato sei ancora un temibile avversario. Usa il pugno per mandare KO o per disarmare i tuoi avversari e raccogli le loro armi.\n", + /*156*/ "Precisa e affidabile, questa � l'arma comunemente usata nelle operazioni dell'istituto. Usa la vista laser per sparare pallottole letali o colpisci i nemici con il calcio della pistola.\n", + /*157*/ "Una Falcon 2 potenziata, dotata di silenziatore e comunque letale.\n", + /*158*/ "Una Falcon 2 potenziata, dotata di cannocchiale a due ingrandimenti per il massimo della precisione.\n", + /*159*/ "Una pistola militare all'avanguardia comunemente usata dalle forze di pace. ネ dotata di zoom e di modalit� secondaria di sparo a triplice esplosione.\n", + /*160*/ "Di solito queste armi sono tipiche degli Skedar. Il capiente caricatore e la canna affilata rendono questa pistola un'arma formidabile, sebbene il colpo letale sia dovuto alla sua funzione secondaria: ricaricala per maggiore potenza a costo di qualche giro di munizioni.\n", + /*161*/ "La DY357 dataDyne � la pistola pi� potente che esista. Ogni colpo ha un impressionante fattore di penetrazione e colpisce l'obiettivo con tutto il peso e la potenza dello sparo. Se ne producono modelli personalizzati su commissione. Pare che Trent Easton ne abbia una placcata d'oro.\n", + /*162*/ "La DY357-LX � stata creata per il direttore della NSA, Trent Easton. Oltre al calcio ricoperto in pelle di tigre, quest'arma dorata vanta anche una canna speciale che conferisce al proiettile incredibile velocit� e forza.\n", + /*163*/ "ネ la dotazione Maian standard: una pistola versatile per colpi normali o esplosivi senza ripercussioni sul resto del caricatore.\n", + /*164*/ "Questo classico prodotto dataDyne � il fucile mitragliatore pi� venduto: vanta un caricatore a 32 colpi e la speciale caratteristica di identificare e mirare sul bersaglio nell'intero campo visivo. Trasforma un tiratore scelto medio in uno eccellente, sempre che sia in grado di manovrare l'arma. Velocit� media di fuoco: 900 giri/min.\n", + /*165*/ "Il principale fucile d'assalto del Carrington Institute, dotato di gittata e caricatore ottimi. La modalit� secondaria permette a chi lo usa di spostarsi mentre zooma sul bersaglio. Velocit� media di fuoco: 750 giri/min.\n", + /*166*/ "Un fucile d'assalto standard con un'innovazione micidiale: nella modalit� secondaria diventa una mina di prossimit� molto simile ad una pistola. Velocit� media di fuoco: 700 giri/min.\n", + /*167*/ "Una variante del fucile d'assalto Dragon: invece dell'esplosivo di prossimit� � dotato un piccolo lanciagranate. Eccellente arma d'appoggio. Velocit� media di fuoco: 700 giri/min.\n", + /*168*/ "Altro esempio di alta tecnologia della dataDyne. Solitamente un fucile d'assalto con un caricatore ridotto e perforazione potente, dotato di rilevatore di minaccia per identificare esplosivi, pistole a muro e altro.Velocit� media di fuoco: 950 giri/min.\n", + /*169*/ "Progettata per le guardie del corpo, la Ciclone � stata adottata dalle Forze di Sicurezza del Presidente per gli eccezionali risultati in caso di soppressione. In estreme circostanze, la velocit� di fuoco pu� essere raddoppiata, scaricando il caricatore in un secondo. Velocit� media di fuoco: 900 giri/min. Scarica a 2000 giri/min.\n", + /*170*/ "L'arma segreta del Carrington Institute. Velocit� di fuoco fenomenale e straordinaria capacit� del caricatore. La modalit� secondaria � una funzione nascosta che esaurisce le munizioni nel caricatore. Un'arma distruttiva. Velocit� media di fuoco: 1100 giri/min.\n", + /*171*/ "Un altro eccellente esempio di arma Maian. Pu� sparare colpi ordinari alla velocit� degli altri fucili mitragliatori, ma anche scariche ad alta velocit� in grado di perforare oggetti e trovare obiettivi nascosti. Gli unici svantaggi della modalit� secondaria sono la ridotta velocit� di fuoco e la mancanza di precisione a causa della potenza dello sparo. Velocit� media di fuoco: 900 giri/min. (m/s:300 giri/min.).\n", + /*172*/ "Un fucile mitragliatore dalle sembianze di un computer portatile. Quando � chiuso, non pu� sparare, ma attivandolo assume la sua forma micidiale. Se ispezionato a fondo pu� essere scoperto: il PC si avvia, ma la sua memoria � solo un quarto del normale.Velocit� media di fuoco: 1000 giri/min.\n", + /*173*/ "Un'arma dataDyne realizzata per le forze di sicurezza. Il caricatore a nove cartucce assieme alla modalit� di sparo semplice o doppia ne fanno un'arma pericolosa a distanze ravvicinate.\n", + /*174*/ "Un'arma terrificante se nelle mani di qualcuno abbastanza robusto da resistere al forte contraccolpo; altrimenti molto difficile da controllare ma comunque capace di aprire utili corridoi. Velocit� massima di fuoco: 1800 giri/min.\n", + /*175*/ "Un'arma ingombrante capace di sparare un missile standard o uno pi� lento che rientra alla base dopo aver seguito lo sfortunato obiettivo.\n", + /*176*/ "Un sistema a lunga gittata per il lancio di granate realizzato dalla dataDyne. La modalit� secondaria ricopre gli ordigni di una sostanza collosa: quando viene sparata, la granata si attacca alle pareti e ai soffitti. Dopo pochi secondi si stacca e cade a terra, esplodendo.\n", + /*177*/ "Gli Skedar godono nel vedere i nemici tremare di terrore. ネ dunque ovvio che sul loro lanciamissili standard abbiano un missile telecomandato nella modalit� secondaria, in modo che possano divertirsi guardando la preda che cerca inutilmente di scappare al proiettile che si avvicina.\n", + /*178*/ "Il fucile TeleVista � un'arma Maian risultante dall'unione di un sistema di scansione a raggi X e un fucile capace di perforare oggetti solidi. Il dispositivo pu� puntare e seguire le forme di vita, sebbene non raggiunga la stessa velocit� del nemico in corsa.\n", + /*179*/ "Grazie al potente zoom e alla pallottola ad elevata velocit�, quest'arma del Carrington Institute � uno dei migliori fucili cecchino mai prodotti. Accucciandosi si ottiene la massima precisione.\n", + /*180*/ "Questa balestra � un esempio di 'pistola' di piccole dimensioni, portata al polso di un agente del Carrington Institute. Si pu� ripiegare per nasconderla e pu� sparare fino a cinque colpi dall'effetto narcotico o letale.\n", + /*181*/ "Un dispositivo per attacchi serrati che in casi di emergenza pu� essere usato anche come arma bench� progettato come spray dermico per la somministrazione di sedativi. ネ bene ricordare che scaricare l'intero serbatoio pu� avere conseguenze fatali.\n", + /*182*/ "Un pugnale da combattimento dalle grandi dimensioni contenente una fiala di veleno che si frantuma al lancio, eliminando la vittima in sei secondi al massimo. Una tipica arma dataDyne.\n", + /*183*/ "Una versione aggiornata della tradizionale granata. Pu� essere lanciata con una miccia a quattro secondi o usata quale bomba di prossimit�.\n", + /*184*/ "Una bomba a mano al neutrone dal raggio d'azione limitato. Pu� essere fatta esplodere al momento dell'impatto o con esplosione di prossimit�.\n", + /*185*/ "Una mina con miccia a breve tempo. Dotata di sensore di rilevamento e valutazione di minaccia attivabile quale modalit� secondaria.\n", + /*186*/ "Una mina con miccia di prossimit�. Dotata di sensore di rilevamento e valutazione di minaccia attivabile quale modalit� secondaria.\n", + /*187*/ "Una mina da fare esplodere a distanza. Il comando di attivazione � la sua modalit� secondaria.\n", + /*188*/ "Un dispositivo di disturbo intenzionale di alta precisione, capace di simulare un comune guasto elettrico nel sistema a cui � applicato.\n", + /*189*/ "Il laser viene portato al polso ed � estremamente preciso. Pu� emettere impulsi a lunga gittata o un fascio di energia costante e concentrata per breve gittata.\n", + /*190*/ "Stimolanti genetici realizzati per il combattimento. Quando vengono somministrati, sembrano rallentare lo scorrere del tempo per consentire una finestra di reazione.\n", + /*191*/ "La versione pi� recente di una serie di sonde a 'luce lunare' che migliora l'illuminazione per produrre un'immagine pi� chiara dell'ambiente circostante. Utilizza un algoritmo basato sullo spostamento dell'obiettivo per rilevare le possibili minacce.\n", + /*192*/ "Pur utilizzando la minima applicazione della tecnologia antigravitazionale, questo � il pi� avanzato dispositivo di spionaggio. Dotato di collegamento audio/video con funzione di registrazione e strumentazione di bordo per l'olografia spettroscopica.\n", + /*193*/ "Una sonda a breve raggio d'azione capace di vedere attraverso ogni materiale, persino il piombo, che produce una raffigurazione cromatica semplificata dell'ambiente.\n", + /*194*/ "Questa sonda utilizza la tecnica di scansione a raggi rossi modulati con dati ultrasonici per fornire un'immagine pi� chiara dell'area circostante e identificare qualsiasi irregolarit� strutturale. Inoltre pu� localizzare i nemici grazie alla tecnologia di mimetizzazione o altre illusioni ottiche.\n", + /*195*/ "Utilizza le qualit� di distorsione della luce di un cristallo alieno per creare un campo di riflesso attorno a chi lo indossa. Funziona solo se i disturbi cinetici entro il campo delimitato sono ridotti: basta sparare con una pistola per ristabilire la piena visibilit�.\n", + /*196*/ "Un dispositivo di scansione visiva binoculare a lungo raggio. Viene mostrata un'immagine composita delle due fonti visive. Dotato di zoom.\n", + /*197*/ "Capace di eseguire l'interrogazione a distanza dei dati memorizzati, rispediti direttamente agli hacker dei computer dell'istituto. Una variante di questo dispositivo fornisce agli hacker un collegamento diretto al sistema locale.\n", + /*198*/ "Un potente sistema in grado di puntare qualsiasi cosa sia impostata nei parametri: persone, armi, oggetti e luoghi sono solo alcune delle innumerevoli possibilit�.\n", + /*199*/ "Un apparecchio di scansione medica modificato che contiene i record pi� aggiornati relativo allo stato di salute del Presidente, l'anamnesi e le terapie precedenti. ネ in grado di rilevare a distanza le funzioni vitali del Presidente, anche quando questi � in mezzo alla folla.\n", + /*200*/ "Un puro e semplice scassinatore di casseforti. Apre le chiusure a codice elettronico generalmente in pochi secondi, sebbene la velocit� vari da serratura a serratura.\n", + /*201*/ "Meraviglia della medicina Maian, capace di effettuare autodiagnosi e operazioni chirurgiche senza dover incidere. Uno svantaggio � che funziona solo sui Maian; l'altro � la mancanza di assistenza postoperatoria.\n", + /*202*/ "Una piccola carica di esplosivo al plastico, completa di temporizzatore sigillato a prova di manomissione e schegge rivestite di teflon. Molto pericoloso.\n", + /*203*/ "Come noto, si tratta di una bomba direzionale a fusione da piazzare in modo che la carica sia diretta verso il basso e possa sventrare i laboratori di ricerca della dataDyne. L'intero edificio sar� inghiottito dalla voragine. \n", + /*204*/ "Una piccola cimice applicata al sistema di comunicazione. Trasporta il segnale ufficiale, permettendo il mantenimento del collegamento tra l'istituto e l'agente grazie a intense contromisure locali; � parte integrante del sistema di comunicazione per la localizzazione dell'obiettivo.\n", + /*205*/ "Il funzionamento interno di questa cimice � di estrema segretezza: il meccanismo di autodistruzione costituisce gran parte del dispositivo. Si dice che sia un esempio di comunicazione quantica molecolare, che spiega la fenomenale affidabilit� del dispositivo usato sul campo.\n", + /*206*/ "Usa la tecnologia di comunicazione quantica per fornire informazioni accurate sugli obiettivi delle armi orbitanti, minimizzando cos� i danni collaterali. La stessa tecnologia � usata dalle cimici del Carrington Institute.\n", + /*207*/ "Dettagli della traiettoria di volo e dei codici di comunicazione e frequenze per l'Air Force One: anche la chiave attuale di decodifica.\n", + /*208*/ "Tutti i dati pertinenti alla ricerca sul fondo oceanico condotta da dataDyne sulle operazioni del vascello Pelagic II. I contenuti comprendono mappatura sonar, dati geologici, dati sui prodotti alieni, campioni da scafo, ecc.\n", + /*209*/ "L'ultima registrazione della personalit� dell'intelligenza artificiale, autodefinita Dr. Caroll, prima della cancellazione della memoria e della ristrutturazione cerebrale. Uso per studi casistici e teorici. Moralmente incorrotto e dunque pericoloso. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Un cocktail chimico che distorce la realt� percepita dall'obiettivo. Il bene diventa male e viceversa; i nemici si confondono con gli amici. Un altro oscuro progetto di ricerca dell'Area 51 di Trent Easton.\n", + /*211*/ "Non � il tuo normale abbigliamento. Indossalo per camuffarti.\n", + /*212*/ "PROSSIM.\n", + /*213*/ "A OROLOG.\n", + /*214*/ "TELECOM.\n", + /*215*/ "AUTOMATIC\n", + /*216*/ "IMPATTO\n", + /*217*/ "Missile Big King\n", + /*218*/ "Connettore Dati\n", + /*219*/ "Scanner Presidente\n", + /*220*/ "AutoChirurgo\n", + /*221*/ "Bomba Skedar\n", + /*222*/ "Ponte Com.\n", + /*223*/ "Microspia\n", + /*224*/ "Bersaglio\n", + /*225*/ "Piani Volo\n", + /*226*/ "Nastro Ricerca\n", + /*227*/ "Disco Backup\n", + /*228*/ "Tessera Magnetica\n", + /*229*/ "Cartella\n", + /*230*/ "Collana\n", + /*231*/ "ScannerPres\n", + /*232*/ "Booster\n", + /*233*/ "Scanner-X\n", + /*234*/ "Telescanner\n", + /*235*/ "AmplObiett\n", + /*236*/ "In questa versione della TeleSpia il dispositivo di registrazione � stato sostituito da un potente esplosivo plastico.\n", + /*237*/ "Questa versione della TeleSpia utilizza una tossina paralizzante del sistema nervoso per provocare una catatonia quasi istantanea.\n", + /*238*/ "La collana di Cassandra De Vries. Dotata di una chiave magnetica per accedere ad aree riservate. Il modello Mk3 funziona solo se Cassandra � ancora viva. Classe di sicurezza AA-1 (gamma).", + /*239*/ "Collana sostitutiva di Cassandra De Vries. Utente: %s Password: %s\n", + /*240*/ "Scudo\n", + /*241*/ "Lo scudo protegge chi lo usa riconoscendo l'attacco e creando temporaneamente un campo magnetico concentrato per respingerlo. ネ dotato di riserva energetica limitata, quindi pu� proteggere solo fino ad un certo punto. Normalmente gli scudi sono sempre attivi, sebbene questo scudo in particolare sembri un prototipo non funzionale semifinito.\n", + /*242*/ "Booster lotta\n", + /*243*/ "C. Dati\n", + /*244*/ "Vista Nott.\n", + /*245*/ "Decodif.\n", + /*246*/ "Compressa suicidio\n", + /*247*/ "Sedativo\n", + /*248*/ "AutoChirurgo\n", + /*249*/ "Disco Backup\n", + /*250*/ "Travest.\n", + /*251*/ "PistLaptop\n", + /*252*/ "Mina distanza\n", + /*253*/ "Fuc.Pompa\n", + /*254*/ "Fuc.Cecch.\n", + /*255*/ "Mina Orol.\n", +}; diff --git a/src/files/lang/pal-final/gun_str_s.c b/src/files/lang/pal-final/gun_str_s.c new file mode 100644 index 000000000..2c51157fa --- /dev/null +++ b/src/files/lang/pal-final/gun_str_s.c @@ -0,0 +1,260 @@ +#include + +char *lang[] = { + /* 0*/ "\n", + /* 1*/ "Cuenta de muertes", + /* 2*/ "Muerto una vez\n", + /* 3*/ "Muerto", + /* 4*/ "veces", + /* 5*/ "Cuenta de suicidios", + /* 6*/ "Desarmado\n", + /* 7*/ "Falcon 2\n", + /* 8*/ "Falcon 2 (silenc.)\n", + /* 9*/ "Falcon 2 (mirilla)\n", + /* 10*/ "MagSec 4\n", + /* 11*/ "Mauler\n", + /* 12*/ "DY357 Magnum\n", + /* 13*/ "DY357-LX\n", + /* 14*/ "Phoenix\n", + /* 15*/ "CMP150\n", + /* 16*/ "AR34\n", + /* 17*/ "Drag�n\n", + /* 18*/ "SuperDrag�n\n", + /* 19*/ "Vengador K7\n", + /* 20*/ "Cicl�n\n", + /* 21*/ "MagSec SMG\n", + /* 22*/ "RC-P120\n", + /* 23*/ "Calisto NTG\n", + /* 24*/ "Arma PC\n", + /* 25*/ "Escopeta\n", + /* 26*/ "Segadora\n", + /* 27*/ "Lanzacohetes\n", + /* 28*/ "Devastador\n", + /* 29*/ "Slayer\n", + /* 30*/ "Granada Maian\n", + /* 31*/ "FarSight XR-20\n", + /* 32*/ "Rifle Fr\n", + /* 33*/ "Ballesta\n", + /* 34*/ "Tranquilizador\n", + /* 35*/ "Cuchillo Combate\n", + /* 36*/ "Granada\n", + /* 37*/ "Bomba-N\n", + /* 38*/ "Mina Tiempo\n", + /* 39*/ "Mina de Proximidad\n", + /* 40*/ "Mina Remota\n", + /* 41*/ "Mina ECM\n", + /* 42*/ "FlashBang\n", + /* 43*/ "Disfraz\n", + /* 44*/ "Cohete\n", + /* 45*/ "Cohete Buscador\n", + /* 46*/ "Cinto de Granadas\n", + /* 47*/ "L疽er\n", + /* 48*/ "Rayo\n", + /* 49*/ "Psicosis\n", + /* 50*/ "PP9i\n", + /* 51*/ "CC13\n", + /* 52*/ "KL01313\n", + /* 53*/ "KF7 Especial\n", + /* 54*/ "ZZT (9mm)\n", + /* 55*/ "DMC\n", + /* 56*/ "AR53\n", + /* 57*/ "RC-P45\n", + /* 58*/ "Testeador\n", + /* 59*/ "Visi�n Nocturna\n", + /* 60*/ "CamSpy\n", + /* 61*/ "DrugSpy\n", + /* 62*/ "BombSpy\n", + /* 63*/ "Decodificador\n", + /* 64*/ "Explosivos\n", + /* 65*/ "Esc疣er Rayos-X\n", + /* 66*/ "Paquete M馘ico\n", + /* 67*/ "Maleta\n", + /* 68*/ "Disfraz\n", + /* 69*/ "Esc疣er IR\n", + /* 70*/ "Rastreador-R\n", + /* 71*/ "Malet�n\n", + /* 72*/ "P�ldora Suicidio\n", + /* 73*/ "Disp. Ocultaci�n\n", + /* 74*/ "Reforzador\n", + /* 75*/ "Conector de Datos\n", + /* 76*/ "Esc. Horizonte\n", + /* 77*/ "Falcon 2 (+)\n", + /* 78*/ "Falcon 2 (s)\n", + /* 79*/ "FarSight\n", + /* 80*/ "L.Cohetes\n", + /* 81*/ "Mina Prox.\n", + /* 82*/ "Psicosis\n", + /* 83*/ "Cuchillo\n", + /* 84*/ "DY357\n", + /* 85*/ "Disparo �nico\n", + /* 86*/ "Fuego r疳ido\n", + /* 87*/ "Fuego en r畴aga\n", + /* 88*/ "Cosechar\n", + /* 89*/ "Fuego de escopeta\n", + /* 90*/ "Efecto carrete\n", + /* 91*/ "Lanzacohetes\n", + /* 92*/ "Cohete Dirigido\n", + /* 93*/ "Cohete Teledirigido\n", + /* 94*/ "Culatazo\n", + /* 95*/ "Cartuchos Explosivos\n", + /* 96*/ "Disparos Guiados\n", + /* 97*/ "Descarga de Cartuchos\n", + /* 98*/ "Lanzagranadas\n", + /* 99*/ "Mina Lapa\n", + /*100*/ "Pu�etazo\n", + /*101*/ "Desarmar\n", + /*102*/ "Seguir Objetivo\n", + /*103*/ "Usar Mirilla\n", + /*104*/ "Dispara Medio Cargador\n", + /*105*/ "Disparo Doble\n", + /*106*/ "Trituradora\n", + /*107*/ "Sedante\n", + /*108*/ "Inyecci�n Letal\n", + /*109*/ "Cuchillada\n", + /*110*/ "Cuchillo Envenenado\n", + /*111*/ "Localizador Objetivos\n", + /*112*/ "Muerte Instant疣ea\n", + /*113*/ "Reforzador\n", + /*114*/ "Revertir\n", + /*115*/ "Cartuchos Alto-Impacto\n", + /*116*/ "Ocultaci�n\n", + /*117*/ "Dejar como Centinela\n", + /*118*/ "Autodestrucci�n Prox.\n", + /*119*/ "Detector de Trampas\n", + /*120*/ "Explosivo de Tiempo\n", + /*121*/ "Explosivo de Proximidad\n", + /*122*/ "Explosivo Remoto\n", + /*123*/ "Detonaci�n\n", + /*124*/ "Fusible 4 segundos\n", + /*125*/ "Pinball Proximidad\n", + /*126*/ "Detonaci�n temporal\n", + /*127*/ "Detonaci�n Proximidad\n", + /*128*/ "R畴aga 3 Cartuchos\n", + /*129*/ "Disparo Cargado\n", + /*130*/ "Agacharse\n", + /*131*/ "Infectar\n", + /*132*/ "Disparo con Ritmo\n", + /*133*/ "Rayo Bajo-Alcance\n", + /*134*/ "Detonaci�n por Impacto\n", + /*135*/ "Amplificador de Luz\n", + /*136*/ "C疥ara M�vil\n", + /*137*/ "Visi�n de Rayos-X\n", + /*138*/ "Imagen Termal\n", + /*139*/ "Zoom\n", + /*140*/ "Dispositivo de Bloqueo\n", + /*141*/ "Conectar\n", + /*142*/ "Identificar Objetivos\n", + /*143*/ "Llevar Disfraz\n", + /*144*/ "Colocar Explosivos\n", + /*145*/ "Mira Telesc�pica\n", + /*146*/ "Silenciador\n", + /*147*/ "Extensi�n de Cartucho\n", + /*148*/ "Mira L疽er\n", + /*149*/ "dataDyne\n", + /*150*/ "Carrington\n", + /*151*/ "Industrias Chesluk\n", + /*152*/ "Skedar\n", + /*153*/ "Maian\n", + /*154*/ "JonesCorp\n", + /*155*/ "Incluso desarmado, eres un adversario respetable. Usa tus pu�os para noquear a tus oponentes o desarmarles para usar sus armas contra ellos.\n", + /*156*/ "Precisa y digna de confianza, esta arma es el caballo de batalla de las operaciones del Instituto. Usa la mira l疽er para situar las balas con un efecto mortal, o golpea a los adversarios para noquearles.\n", + /*157*/ "Una Falcon 2 mejorada, con la ventaja a�adida de que es silenciosa, pero mortal.\n", + /*158*/ "Una Falcon 2 mejorada, que cuenta con una mirilla duplicadora que te permite beneficiarte de la superior precisi�n de la Falcon.\n", + /*159*/ "Una pistola de tecnolog�a militar punta, usada en gran parte por fuerzas de paz. Cuenta con una ligera capacidad de zoom, y tiene un modo secundario de disparo de r畴aga de tres cartuchos.\n", + /*160*/ "Si ves a un Skedar viniendo hacia ti, es m疽 que posible que lleve una de 駸tas. Un amplio cargador y su ca��n rayado hacen de esta pistola una formidable arma de mano, pero la descarga asesina viene del modo secundario: carga el disparo para fuerza extra al coste de unos cuantos cartuchos.\n", + /*161*/ "La DY357 de dataDyne es la m疽 poderosa arma de mano del mundo. Cada cartucho tiene un factor de penetraci�n incre�ble y noquea al objetivo con el peso y fuerza del disparo. Se han hecho modelos de encargo para clientes importantes; se rumorea que el director de ANS, Trent Easton, tiene una variante ba�ada en oro.\n", + /*162*/ "La DY357-LX fue dise�ada especialmente para el director de la ANS, Trent Easton. Adem疽 de tener una atractiva empu�adura de genuina piel de tigre, este arma dorada incluye un ca��n optimizado, lo que significa que cada bala siempre encuentra su objetivo con una fuerza mort�fera.\n", + /*163*/ "El arma Maian est疣dar. Se trata de un arma flexible, una pistola que dispara proyectiles est疣dar o proyectiles explosivos sin que afecte a la capacidad del cargador.\n", + /*164*/ "Un cl疽ico de dataDyne, y excelentemente vendida, esta metralleta cuenta con un cargador de 32 cartuchos y una caracter�stica especial: la habilidad de designar y fijar objetivos en la l�nea de fuego. Convierte a un tirador medio en uno excelente, siempre que sea inteligente para manejar el arma. Ratio de disparo normal: 900 dpm.\n", + /*165*/ "El principal rifle de asalto del Instituto Carrington. Su gran alcance y el tama�o de su cargador hacen de ella un arma muy �til; el modo secundario permite al usuario moverse mientras hace zoom sobre un adversario. Ratio de disparo normal: 750 dpm.\n", + /*166*/ "Un rifle de asalto est疣dar con un giro diab�lico: cuando se activa el modo secundario, se convierte en una mina activada por proximidad que parece un arma. Ratio de disparo normal: 700 dpm.\n", + /*167*/ "Es una variante del rifle de asalto Drag�n: en vez de un explosivo de proximidad, es un peque�o lanzagranadas. Es una excelente arma de apoyo. Ratio de disparo normal: 700 dpm.\n", + /*168*/ "Es otra pieza de alta tecnolog�a de dataDyne. Ordinariamente es un rifle de asalto con un cargador m疽 bien peque�o y una descarga poderosa, cuenta con un modo detector de trampas que muestra explosivos, armas de pared y peligros similares. Ratio de disparo normal: 950 dpm.\n", + /*169*/ "Dise�ado para ser usado por guardaespaldas, el Cicl�n ha sido adoptado por la Seguridad Presidencial debido a su excelente capacidad cuando es usado para 'suprimir'. En circunstancias extremas, puede m疽 que doblar el ritmo de disparo, descargando el cargador completo en un segundo. Ratio de disparo normal: 900 dpm. Descarga a 2000 dpm.\n", + /*170*/ "El arma secreta del Instituto Carrington. Dispara a un ritmo fenomenal y cuenta con una capacidad de cargador gigantesca. El modo secundario es un dispositivo de ocultaci�n que funciona con la munici�n del cargador. Es un arma devastadora. Ratio de disparo normal: 1100 dpm.\n", + /*171*/ "Se trata de otro ejemplo del excelente dise�o de armas de fuego Maian. Puede disparar tiros est疣dar tan r疳ido como cualquier otro SMG, o puede disparar cartuchos de alta velocidad que pueden penetrar f當ilmente en objetos para encontrar al objetivo al otro lado. La �nica desventaja con el modo de disparo secundario es que el ritmo de disparo es lento y la precisi�n sufre con la potencia del disparo. Ratio de disparo normal: 950 dpm., (f/s: 300 dpm).\n", + /*172*/ "Una ametralladora dise�ada para parecer un PC port疸il. Disimulada, el arma no puede disparar, pero una vez activada, se despliega. El Arma PC no permite inspecciones detalladas; puede arrancar, pero la memoria es un cuarto de lo que se supone que es. Ratio de disparo normal: 1000 dpm.\n", + /*173*/ "Es un arma de dataDyne fabricada para fuerzas de seguridad. Su cargador de nueve cartuchos combinado con modos de disparo simple o doble hacen que se trate de una peligrosa arma de cerca.\n", + /*174*/ "Es un arma realmente aterradora en manos de alguien lo suficientemente fuerte para controlar su gran retroceso; para el resto, un arma dif�cil de manejar pero efectiva para despejar pasillos. Ratio de disparo normal: 1800 dpm.\n", + /*175*/ "Es un arma inc�moda. Dispara tanto un cohete est疣dar como un cohete m疽 lento dirigido cuando se centra en el desafortunado objetivo.\n", + /*176*/ "Se trata de un sistema lanzador de granadas de largo alcance fabricado por dataDyne. El modo de disparo secundario recubre las granadas con una sustancia pegajosa; cuando se dispara la bomba, 駸ta se pega en las paredes o el techo. Tras unos cuantos segundos, se suelta para caer al suelo, donde detona.\n", + /*177*/ "Los Skedar disfrutan viendo a sus enemigos aterrorizados. Parece natural que cuenten con un cohete a control remoto como modo secundario de fuego en su lanzacohetes b疽ico, as� pueden tener el placer de sentir los vanos intentos de escapar de su presa del proyectil que se acerca.\n", + /*178*/ "El rifle FarSight es un h�brido Maian de un dispositivo de esc疣er de Rayos-X emparejado con un rifle que puede disparar a trav駸 de objetos. La mira puede centrarse en formas de vida, aunque el dispositivo no puede centrar tan r疳ido como se mueve el enemigo.\n", + /*179*/ "Con su poderoso zoom y sus balas de alta velocidad, este arma del Instituto Carrington es uno de los mejores rifles de francotirador jam疽 hechos. Ag當hate para una mayor precisi�n.\n", + /*180*/ "Esta ballesta es un ejemplo de 'pistola' de corto alcance, montada en la mu�eca de un agente del Instituto Carrington. Se pliega para ocultarla y puede disparar hasta cinco flechas, entre los m疽 usuales tiros sedantes o los dardos mortales.\n", + /*181*/ "Es un dispositivo de fuego r疳ido, que puede ser usado como arma en un caso de emergencia, pero que est� dise�ado en principio como un inyector d駻mico de sedantes. Los usuarios son advertidos que una descarga completa de la reserva de droga puede ser fatal.\n", + /*182*/ "Es una versi�n ampliada del cuchillo de combate. Contiene una ampolla de veneno que se hace a�icos cuando se lanza, dando al enemigo unos seis segundos de vida. Un arma que s�lo pod�a haber sido creada por dataDyne.\n", + /*183*/ "Es una versi�n mejorada de la fiel granada. Puede ser lanzada con un fusible de cuatro segundos, o ser usada como una bomba de proximidad que rebota.\n", + /*184*/ "Es una bomba de neutrones de mano que afecta a un 疵ea muy peque�a. Puede detonar por impacto o ser fijada en detonaci�n por proximidad.\n", + /*185*/ "Es una mina con un corto fusible de tiempo. Tiene un sensor de detecci�n/evaluaci�n que puede ser activado como modo secundario.\n", + /*186*/ "Es una mina con un sensor de proximidad. Tiene un sensor de detecci�n/evaluaci�n que puede ser activado como modo secundario.\n", + /*187*/ "Es una mina que puede ser activada remotamente. El comando de activaci�n es el modo secundario.\n", + /*188*/ "Se trata de un dispositivo de bloqueo de 'ruido-blanco', capaz de simular alguno de los fallos el馗tricos m疽 comunes en cualquier sistema donde sea directamente colocado.\n", + /*189*/ "El l疽er est� montado en la mu�eca y su precisi�n es mortal. Puede disparar 'pulsos' de larga distancia, o puede mantener una constante y concentrada corriente de energ�a en corto alcance.\n", + /*190*/ "Son estimulantes gen騁icos dise�ados para aplicar en combate. Cuando son administrados, parecen frenar el paso del tiempo para abrir una 'ventana de reacci�n'.\n", + /*191*/ "Lo �ltimo en la l�nea de miras 'starlight' que mejoran la luz visible para producir una imagen clara del ambiente que la rodea. Usa un algoritmo de movimiento de objetivo para mostrar posibles trampas.\n", + /*192*/ "Usando la aplicaci�n m疽 peque�a de la tecnolog�a anti-gravedad, esto es lo �ltimo en dispositivos para fisgar. Tiene una conexi�n de audio/v�deo con funci�n de grabaci�n y la posibilidad interna de holografiar espectrosc�picamente.\n", + /*193*/ "Una mira de corto alcance que puede ver a trav駸 de algunos materiales, incluso el acero, produciendo una representaci�n crom疸ica simplificada del entorno.\n", + /*194*/ "Esta mira usa escaneo de infrarrojos modulados con datos ultras�nicos para ofrecer no s�lo una imagen clara del 疵ea colindante, sino tambi駭 la ubicaci�n de irregularidades estructurales. Tambi駭 puede localizar enemigos que empleen tecnolog�a de ocultaci�n u otros desconciertos �pticos.\n", + /*195*/ "Usa las cualidades de 'salto de luz' de cristales alien�genas para crear un campo refractivo alrededor del portador. Funciona mientras s�lo existan peque�as perturbaciones kin騁icas en el campo l�mite; el acto de disparar un arma es suficiente para causar que vuelva la visibilidad.\n", + /*196*/ "Es un esc疣er binocular de largo alcance. El visor muestra una imagen compuesta por las dos fuentes recibidas. Tambi駭 cuenta con funci�n zoom.\n", + /*197*/ "Es capaz de consultar remotamente casi cualquier tipo de datos guardados, los cuales son directamente enviados a los 'hackers' del Instituto. Una variante de este dispositivo provee a los 'hackers' de conexi�n directa con los sistemas locales.\n", + /*198*/ "Es un poderoso sistema de rastreo que puede ser preparado para encajar con cualquier tipo de par疥etros: gente, armas, objetos y lugares son algunas de las posibilidades.\n", + /*199*/ "Se trata de un esc疣er m馘ico modificado que contiene la m疽 moderna informaci�n acerca del estado de salud del Presidente y una biblioteca de pasadas condiciones y tratamientos. Puede detectar las funciones vitales del Presidente a gran distancia, incluso cuando el objetivo est� en medio de una multitud.\n", + /*200*/ "Abre cajas fuertes, simple y llanamente. Rompe cierres codificados electr�nicamente, habitualmente en cuesti�n de segundos, aunque esto, por supuesto, depende de cada cerradura.\n", + /*201*/ "Esta maravilla m馘ica Maian puede auto-diagnosticar y realizar operaciones quir�rgicas sin necesidad de cortes. Una desventaja es que s�lo funciona en Maian; la otra desventaja es que no tiene habilidad en el trato a los pacientes.\n", + /*202*/ "Se trata de una peque�a carga de explosivo pl疽tico, completada con un temporizador sellado, e incrustada dentro de una capa de tefl�n con metralla. Muy desagradable.\n", + /*203*/ "Como ya eres consciente, se trata de una bomba de fusi�n direccional, que se coloca para que la carga se dirija hacia abajo. Esto arrasar� los laboratorios de investigaci�n de dataDyne y causar� que el resto del edificio se colapse y caiga al agujero.\n", + /*204*/ "Es un peque�o 'bicho' que se coloca en cualquier parte de un transmisor de comunicaciones. Se oculta en la se�al oficial, permitiendo la conexi�n entre el Instituto y el agente aunque haya importantes contramedidas locales; para todas las posibilidades y prop�sitos, es parte de la localizaci�n de las comunicaciones de los objetivos.\n", + /*205*/ "El funcionamiento interno de este 'bicho' es alto secreto: gran parte del dispositivo pertenece al mecanismo de autodestrucci�n. Se especula que esto es un ejemplo de comunicaci�n molecular cu疣tica, lo cual explica la fenomenal fiabilidad del dispositivo cuando se usa.\n", + /*206*/ "Usa tecnolog�a de comunicaci�n cu疣tica para proveer informaci�n precisa de los objetivos a las armas orbitales, ayud疣dolas a minimizar los da�os colaterales. La misma tecnolog�a es usada en los rastreadores del Instituto Carrington.\n", + /*207*/ "Son detalles de la trayectoria de vuelo y los c�digos de comunicaci�n y frecuencias del Air Force One: incluso las claves actuales de encriptaci�n.\n", + /*208*/ "Todos los datos relacionados con la investigaci�n en el fondo oce疣ico desarrollada por dataDyne con el nav�o de operaciones submarinas Pelagic II. El contenido incluye mapeados de s�nar, datos geol�gicos, datos del artefacto alien�gena, muestras del casco, etc.\n", + /*209*/ "Es la �ltima grabaci�n del estado de personalidad de la inteligencia artificial, que se llama a s� misma Dr. Caroll, antes de su lavado de cerebro y reestructura cerebral. Usada para el estudio del caso, contiene s�lo proyecciones te�ricas. Moralmente incorrupta, y por lo tanto peligrosa. dataDyne I.S.C.E.O. 23/6/23\n", + /*210*/ "Se trata de un c�ctel qu�mico que cambia la realidad que el objetivo percibe. Lo bueno es malo, lo malo es bueno; enemigos y amigos intercambian sus papeles. Se trata de otra de las investigaciones 'oscuras' del チrea 51 de Trent Easton.\n", + /*211*/ "No es tu vestimenta habitual. Ll騅alo para pretender no ser t�.\n", + /*212*/ "PROX.\n", + /*213*/ "TIEMPO\n", + /*214*/ "REMOTO\n", + /*215*/ "AUTOARMA\n", + /*216*/ "IMPACTO\n", + /*217*/ "Cohete Big King\n", + /*218*/ "Conector de Datos\n", + /*219*/ "Esc. Presidencial\n", + /*220*/ "AutoCirujano\n", + /*221*/ "Bomba Skedar\n", + /*222*/ "Controlador\n", + /*223*/ "'Bicho' R.\n", + /*224*/ "Amplificador\n", + /*225*/ "Planes de Vuelo\n", + /*226*/ "Cinta Investigaci�n\n", + /*227*/ "Copia de Seguridad\n", + /*228*/ "Llave Magn騁ica\n", + /*229*/ "Malet�n\n", + /*230*/ "Collar\n", + /*231*/ "Esc. Pres.\n", + /*232*/ "Reforzador\n", + /*233*/ "Esc. R-X\n", + /*234*/ "Esc. Horiz.\n", + /*235*/ "Amplific.\n", + /*236*/ "En este modelo de la C疥ara Esp�a el dispositivo de grabaci�n ha sido reemplazado por un poderoso explosivo pl疽tico.\n", + /*237*/ "Este modelo de la C疥ara Esp�a usa una toxina nerviosa paralizadora para que los blancos queden en estado catat�nico.\n", + /*238*/ "Es el collar de Cassandra De Vries. Est� equipado con una llave de proximidad que permite el acceso a 疵eas restringidas. El modelo Mk3 s�lo funciona si el propietario est� vivo. Clase de Seguridad AA-1 (gamma).", + /*239*/ "Collar de repuesto de Cassandra De Vries. Usuario: %s Clave: %s\n", + /*240*/ "Escudo\n", + /*241*/ "El escudo protege al usuario detectando un ataque y generando moment疣eamente un campo de fuerza concentrado para repeler el ataque. El escudo tiene una reserva de energ�a limitada, as� que s�lo puede proteger al usuario hasta cierto punto. Los escudos suelen permanecer activos cuando el usuario los lleva, aunque este escudo en particular parece no ser funcional, como un prototipo no finalizado.\n", + /*242*/ "Reforzadores\n", + /*243*/ "C. Datos\n", + /*244*/ "V. Nocturna\n", + /*245*/ "Decodif.\n", + /*246*/ "P. Suicidio\n", + /*247*/ "Tranquiliz.\n", + /*248*/ "AutoCirujano\n", + /*249*/ "Disco S.\n", + /*250*/ "Disfraz\n", + /*251*/ "Arma PC\n", + /*252*/ "Mina Remota\n", + /*253*/ "Escopeta\n", + /*254*/ "Rifle Fr\n", + /*255*/ "Mina Tiempo\n", +}; diff --git a/src/files/lang/pal-final/impE.c b/src/files/lang/pal-final/impE.c new file mode 100644 index 000000000..5c5940fc4 --- /dev/null +++ b/src/files/lang/pal-final/impE.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are \ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing \nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... You can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-final/impJ.c b/src/files/lang/pal-final/impJ.c new file mode 100644 index 000000000..ff4e583f5 --- /dev/null +++ b/src/files/lang/pal-final/impJ.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. They could use it to wreak havoc on our allies.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defences\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panel and activate them they will help thin the attackers out.\n\n|Objective Two: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organised response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Minimise Hostage Casualties\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs thoughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachinegun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research'.\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb somewhere in the building! It is unlikely to be a subtle device, so merely getting it out of the Institute won't help. It needs to be deactivated. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Automatic Defences\n", + /* 6*/ "Minimise Hostage Casualties\n", + /* 7*/ "Retrieve Experimental Weapon\n", + /* 8*/ "Destroy Sensitive Information\n", + /* 9*/ "Deactivate Bomb\n", + /* 10*/ "Obtain Sensitive Info\n", + /* 11*/ "Guards\n", + /* 12*/ "Sensitive Info\n", + /* 13*/ "Sensitive Info\n", + /* 14*/ "Picked up Sensitive Info.\n", + /* 15*/ "Automatic gun activated\n", + /* 16*/ "Too many hostages killed\n", + /* 17*/ "Hostages have been saved\n", + /* 18*/ "Sensitive information has been destroyed\n", + /* 19*/ "Carrington has been Killed\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line, hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office.. if they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access Denied - Authorization failiure.\n", + /* 31*/ "Emergency Overrides Have Been Engaged.\n", + /* 32*/ "Well done Joanna, we're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical Mission Object Has Been Destroyed\n", + /* 35*/ "The autodefences will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully.. the hostages are\ncounting on me.\n", + /* 38*/ "Well, at least I won't know if i'm doing\nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You Have Been Given A Grenade Launcher\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!", + /* 43*/ "But you know how it is, Joanna; I had to make sure my hair was just right, and then there was the suit...", + /* 44*/ "They should keep you away from mirrors. Nervous?", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House and it will finally happen...", + /* 46*/ "Where did that come from?", + /* 47*/ "It was up on ground level...", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!", + /* 49*/ "Get clear! I'll hold them off, you can come back and get me later!", + /* 50*/ "At least, I hope you can.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, + /* 56*/ NULL, + /* 57*/ NULL, + /* 58*/ NULL, + /* 59*/ NULL, + /* 60*/ NULL, + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-final/impP.c b/src/files/lang/pal-final/impP.c new file mode 100644 index 000000000..5c5940fc4 --- /dev/null +++ b/src/files/lang/pal-final/impP.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Destroy Sensitive Information\n\nIn Daniel's office there is a safe in which is kept the algorithm he used to crack the Maian communication codes so many years ago. It must be destroyed before dataDyne or the Skedar get hold of it. Use the laser to cut a way through the door.\n\n|Objective Five: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Reactivate Automatic Defenses\n\nThere are automatic guns situated at strategic locations throughout the Carrington Institute. At present they are inactive, but if you can get to the control panels and activate them, they will help thin the attackers out.\n\n|Objective Two: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Three: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Four: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 3*/ "|Background - \n\nIn revenge for the foiling of their grand plan, the Skedar have attacked the source of their troubles, the Carrington Institute. With an organized response out of the question, it falls to Joanna to save what she can of the Institute from total destruction.\n\n|Carrington - \n\nThey've caught us completely off guard, Jo! Save who and what you can, then get out yourself. After all, the Institute is the people, not the building.\n\n|Objective One: - Release Hostages\n\nSome of the invading forces are holding key Institute staff hostage. Save as many of the hostages as you can. Look in the various labs throughout the upper floors of the building.\n\n|Objective Two: - Retrieve Experimental Weapon\n\nIn Foster's weapons lab there is a prototype submachine gun that we cannot let fall into enemy hands. This is because the weapon is capable of creating a temporary cloaking field. Find it and carry out some 'field research.'\n\n|Objective Three: - Deactivate Bomb\n\nOur sensors indicate there is a bomb in the Skedar craft on the landing pad! The only thing that can help you is the Data Uplink - get close to the ship, and use it to install a virus. The ship should then float clear of the Institute, and the bomb will detonate without harming anyone.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate automatic defenses\n", + /* 6*/ "Release hostages\n", + /* 7*/ "Retrieve experimental weapon\n", + /* 8*/ "Destroy sensitive information\n", + /* 9*/ "Deactivate bomb\n", + /* 10*/ "Obtain sensitive info.\n", + /* 11*/ "Guard's\n", + /* 12*/ "Sensitive info\n", + /* 13*/ "Sensitive info\n", + /* 14*/ "Picked up sensitive info.\n", + /* 15*/ "Automatic gun activated.\n", + /* 16*/ "Too many hostages killed.\n", + /* 17*/ "Hostages have been saved.\n", + /* 18*/ "Sensitive information has been destroyed.\n", + /* 19*/ "Carrington has been killed.\n", + /* 20*/ "Joanna - we're under attack.\n", + /* 21*/ "Get the guns back on line - hurry.\n", + /* 22*/ "The Skedar have taken hostages.\n", + /* 23*/ "Get up to the offices and save them.\n", + /* 24*/ "They're using a new form of shield technology.\n", + /* 25*/ "Foster was working on a new weapon which may \nbe useful.\n", + /* 26*/ "Damn it. My office... If they get access...\n", + /* 27*/ "Get there first, Jo, and destroy the files.\n", + /* 28*/ "Things are desperate. They've planted a bomb.\n", + /* 29*/ "Find it and get it out of the building.\n", + /* 30*/ "Access denied - authorization failure.\n", + /* 31*/ "Emergency overrides have been engaged.\n", + /* 32*/ "Well done, Joanna. We're nearly clear...\n", + /* 33*/ "The last dropship is waiting for you. Hurry.\n", + /* 34*/ "Critical mission object has been destroyed.\n", + /* 35*/ "The autodefenses will really help me out.\n", + /* 36*/ "So this is what Foster was working on.\n", + /* 37*/ "I'll have to go carefully... The hostages are \ncounting on me.\n", + /* 38*/ "Well, at least I won't know if I'm doing \nanything wrong.\n", + /* 39*/ "The bomb has been detonated...\n", + /* 40*/ "You have been given a Devastator.\n", + /* 41*/ "All ready, Joanna? We can't keep the Maian delegation waiting. Or the President, of course.\n", + /* 42*/ "Am I ready? What do you mean? I was ready half an hour ago. It was you holding us up!\n", + /* 43*/ "But you know how it is, Joanna... I had to make sure my hair was just right, and then there was the suit...\n", + /* 44*/ "They should keep you away from mirrors. Nervous?\n", + /* 45*/ "Very. I've waited for this moment for so many years. Contact, friendly contact, between Humans and Maians is what the Institute was founded for. And in a few minutes we'll be at the White House, and it will finally happen...\n", + /* 46*/ "Where did that come from?\n", + /* 47*/ "It was up on ground level...\n", + /* 48*/ "Looks like someone doesn't know when to quit. We've got to get everyone out!\n", + /* 49*/ "Get clear! I'll hold them off... You can come back and get me later!\n", + /* 50*/ "At least, I hope you can.\n", + /* 51*/ "You need the Data Uplink.\n", + /* 52*/ "Connection has been made.\n", + /* 53*/ "Bypassing security systems.\n", + /* 54*/ "Virus has been downloaded successfully.\n", + /* 55*/ "Ship's engines have been activated.\n", + /* 56*/ "Connection to ship has been broken.\n", + /* 57*/ "Obtain Data Uplink.\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink\n", + /* 60*/ "A Data Uplink\n", + /* 61*/ "Picked up a Data Uplink.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-final/imp_str_f.c b/src/files/lang/pal-final/imp_str_f.c new file mode 100644 index 000000000..a8f4a5f67 --- /dev/null +++ b/src/files/lang/pal-final/imp_str_f.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - R饌ctiver les d馭enses automatiques\n\nIl y a des fusils automatiques situ駸 � des points strat馮iques de l'Institut Carrington. Ils sont en ce moment d駸activ駸 mais si vous acc馘ez au panneau de contr�le pour les brancher, ils d駻outeront bon nombre d'ennemis.\n\n|Objectif 2: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 3: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.\n\n|Objectif 4: - D騁ruire les informations sensibles\n\nLe coffre du bureau de Daniel contient un algorithme utilis� il y a des ann馥s pour briser les codes de communications Maian. Il doit 黎re d騁ruit � tout prix avant que la dataDyne ou les Skedars s'en emparent. Utilisez le laser pour percer la porte.\n\n|Objectif 5: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut. La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 1*/ "INSTITUT CARRINGTON\n", + /* 2*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - R饌ctiver les d馭enses automatiques\n\nIl y a des fusils automatiques situ駸 � des points strat馮iques de l'Institut Carrington. Ils sont en ce moment d駸activ駸 mais si vous acc馘ez au panneau de contr�le pour les brancher, ils d駻outeront bon nombre d'ennemis.\n\n|Objectif 2: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 3: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.\n\n|Objectif 4: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut. La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nEn r駱onse de la mise en 馗hec de leurs plans, les Skedars ont attaqu� la source de leurs probl鑪es, l'Institut Carrington. Il est du devoir de Joanna de sauver l'Institut de la destruction totale.\n\n|Carrington - \n\nIls nous ont pris par surprise, Joanna! Sauvez qui vous pouvez et enfuyez-vous. Apr鑚 tout, l'Institut c'est le personnel, pas l'immeuble.\n\n|Objectif 1: - Lib駻er les otages\n\nCertains des soldats ennemis d騁iennent du personnel important de l'Institut. Sauvez un maximum d'otages. Fouillez les labos des 騁ages sup駻ieurs.\n\n|Objectif 2: - R馗up駻er l'arme exp駻imentale\n\nDans le labo d'armement de Foster se trouve le prototype d'un mitrailleur que nous ne pouvons laisser � l'ennemi. Cette arme est capable de cr馥r une occultation temporaire. Trouvez-la et 'testez-la' en milieu hostile.\n\n|Objectif 3: - D駸activer la bombe\n\nNos relev駸 indiquent la pr駸ence d'une bombe dans l'appareil Skedar au point d'atterrissage! Seul le r馗epteur peut vous aider: approchez-vous du vaisseau et utilisez-le pour installer un virus. Il d馗ollera alors et s'駘oignera de l'Institut. La bombe explosera ainsi sans blesser personne.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R饌ctiver les d馭enses automatiques\n", + /* 6*/ "Lib駻er les otages\n", + /* 7*/ "R馗up駻er l'arme exp駻imentale\n", + /* 8*/ "D騁ruire les informations sensibles\n", + /* 9*/ "D駸activer la bombe\n", + /* 10*/ "Obtenir infos sensibles.\n", + /* 11*/ "Garde: \n", + /* 12*/ "Infos sensibles\n", + /* 13*/ "Infos sensibles\n", + /* 14*/ "Infos sensibles obtenues.\n", + /* 15*/ "Fusils automatiques activ駸.\n", + /* 16*/ "Trop d'otages abattus.\n", + /* 17*/ "Otages sauv駸.\n", + /* 18*/ "Informations sensibles d騁ruites.\n", + /* 19*/ "Carrington abattu.\n", + /* 20*/ "Joanna - nous sommes attaqu駸. \n", + /* 21*/ "Branchez les fusils - vite.\n", + /* 22*/ "Les Skedars ont pris des otages. \n", + /* 23*/ "Montez aux bureaux et sauvez-les.\n", + /* 24*/ "Ils utilisent un nouveau syst鑪e de bouclier. \n", + /* 25*/ "Foster travaillait sur une nouvelle arme qui \npeut 黎re utile.\n", + /* 26*/ "Bon sang. Mon bureau... S'ils y ont acc鑚...\n", + /* 27*/ "Allez-y en premier, Joanna, et d騁ruisez les fichiers.\n", + /* 28*/ "Il y a urgence. Ils ont plac� une bombe. \n", + /* 29*/ "Trouvez-la et sortez de l'immeuble.\n", + /* 30*/ "Acc鑚 refus� - Echec autorisation. \n", + /* 31*/ "Mesures d'urgences lanc馥s.\n", + /* 32*/ "Beau boulot, Joanna. C'est presque fini...\n", + /* 33*/ "La derni鑽e navette vous attend. Faites vite.\n", + /* 34*/ "Objet crucial d騁ruit.\n", + /* 35*/ "Les d馭enses automatiques vont m'aider.\n", + /* 36*/ "Voil� sur quoi Foster travaillait.\n", + /* 37*/ "Je dois y aller doucement... Les otages \ncomptent sur moi.\n", + /* 38*/ "Au moins je ne saurai pas s'y je m'y \nprends mal.\n", + /* 39*/ "La bombe a explos�...\n", + /* 40*/ "Vous recevez un Devastator.\n", + /* 41*/ "Pr黎e, Joanna? Nous ne pouvons pas faire attendre la d駘馮ation maian. Le Pr駸ident non plus, bien s�r.\n", + /* 42*/ "Moi pr黎e? Pardon? Je suis pr黎e depuis une demi-heure! C'est moi qui vous attends!\n", + /* 43*/ "Vous savez ce que c'est, Joanna: il fallait que je me coiffe, que j'arrange mon costume...\n", + /* 44*/ "Vous avez combien de miroirs chez vous? Nerveux?\n", + /* 45*/ "Tr鑚. J'attends ce moment depuis si longtemps. L'Institut a 騁� fond� pour faciliter les contacts entre humains et Maians. Et dans quelques minutes nous serons � la Maison Blanche... Le r黐e deviendra alors r饌lit�...\n", + /* 46*/ "D'o� cela venait-il?\n", + /* 47*/ "Du rez-de-chauss馥...\n", + /* 48*/ "Il y en a qui ne savent pas s'arr黎er. Tout le monde doit 騅acuer!\n", + /* 49*/ "Mettez-vous � l'abri! Je vais les retenir! Venez me chercher plus tard!\n", + /* 50*/ "J'esp鑽e juste que vous le pourrez.\n", + /* 51*/ "Il vous faut le r馗epteur.\n", + /* 52*/ "Connexion 騁ablie.\n", + /* 53*/ "D駻ivation syst鑪es de s馗urit�.\n", + /* 54*/ "Virus t駘馗harg� avec succ鑚.\n", + /* 55*/ "Moteurs du vaisseau activ駸.\n", + /* 56*/ "Connexion au vaisseau perdue.\n", + /* 57*/ "Obtenir r馗epteur.\n", + /* 58*/ "\n", + /* 59*/ "R馗epteur\n", + /* 60*/ "Un r馗epteur\n", + /* 61*/ "R馗epteur obtenu.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-final/imp_str_g.c b/src/files/lang/pal-final/imp_str_g.c new file mode 100644 index 000000000..6e6667657 --- /dev/null +++ b/src/files/lang/pal-final/imp_str_g.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Reaktivieren Sie die automatischen Verteidigungsanlagen!\n\nIm gesamten Geb舫de sind an strategisch wichtigen Punkten Selbstschuss- Anlagen installiert. Zurzeit sind sie zwar inaktiv, aber wenn Sie das Schaltpult erreichen und sie reaktivieren, werden die feindlichen Linien rasch ausged�nnt.\n\n|2. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|3. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-MGs. Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|4. Ziel: - Vernichten Sie die geheimen Informationen!\n\nIn Daniels B�ro steht ein Safe, in dem der Algorithmus aufbewahrt wird, mit dem vor Jahren der Maianische Kom-Code geknackt wurde. Diese Information muss vernichtet werden, bevor dataDyne oder die Skedar darauf zugreifen k�nnen. Setzen Sie den Laser ein, um sich den Weg durch die T�r zu bahnen.\n\n|5. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 1*/ "CARRINGTON INSTITUT\n", + /* 2*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Reaktivieren Sie die automatischen Verteidigungsanlagen!\n\nIm gesamten Geb舫de sind an strategisch wichtigen Punkten Selbstschuss- Anlagen installiert. Zurzeit sind sie zwar inaktiv, aber wenn Sie das Schaltpult erreichen und sie reaktivieren, werden die feindlichen Linien rasch ausged�nnt.\n\n|2. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|3. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-MGs. Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|4. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nAus Rache f�r die Vereitelung ihres gro゚angelegten Plans, haben die Skedar den Urheber dieser Aktion attackiert, n舂lich das Carrington Institut. Aus Gr�nden der erforderlichen Effektivit舩 steht es au゚er Frage, dass dieser Auftrag von Joanna auszuf�hren ist. Ihre Aufgabe ist es, zu retten, was noch zu retten ist.\n\n|Carrington - \n\nDie Skedar haben v�llig �berraschend angegriffen, Jo! Retten Sie alles und jeden, und dann machen Sie, dass Sie dort rauskommen! Es sind seine Mitarbeiter, die das Institut repr舖entieren, nicht das Geb舫de.\n\n|1. Ziel: - Befreien Sie die Geiseln!\n\nEinige der Eindringlinge haben wichtige Mitglieder des Instituts in ihrer Gewalt. Retten Sie so viele Geiseln wie m�glich. Suchen Sie vor allem in den Labors in den oberen Stockwerken.\n\n|2. Ziel: - Finden Sie die experimentelle Waffe!\n\nIn Fosters Waffenlabor befindet sich der Prototyp eines Sub-MGs. Diese Waffe darf auf keinen Fall in die falschen H舅de geraten, da sie in der Lage ist, ein tempor舐es Tarnfeld zu erzeugen. Finden Sie den Prototyp und nutzen Sie ihn gleich zur 'Feldforschung'.\n\n|3. Ziel: - Reprogrammieren Sie die Bombe!\n\nUnsere Sensoren zeigen an, dass sich an Bord des Skedar-Schiffs eine Bombe befindet. Sie m�ssen so nahe wie m�glich an das Schiff gelangen, das Data Uplink-Ger舩 einsetzen und einen Virus installieren. Wenn das Schiff dann abhebt und sich in sicherer Entfernung befindet, sollte die Bombe explodieren, ohne, dass jemand im Institut zu Schaden kommt.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Aktivieren Sie die Verteidigung!\n", + /* 6*/ "Befreien Sie die Geiseln!\n", + /* 7*/ "Finden Sie die Versuchs-Waffe!\n", + /* 8*/ "Vernichten Sie die Informationen!\n", + /* 9*/ "Reprogrammieren Sie die Bombe!\n", + /* 10*/ "Vernichten Sie die Informationen!\n", + /* 11*/ "Geheime Informationen\n", + /* 12*/ "der Wache\n", + /* 13*/ "Geheime Informationen\n", + /* 14*/ "Geheime Informationen aufgenommen\n", + /* 15*/ "Selbstschussanlage aktiviert\n", + /* 16*/ "Es sind zu viele Opfer zu beklagen.\n", + /* 17*/ "Geiseln wurden gerettet.\n", + /* 18*/ "Die geheimen Informationen wurden zerst�rt.\n", + /* 19*/ "Carrington wurde eliminiert.\n", + /* 20*/ "Joanna - Wir werden angegriffen!\n", + /* 21*/ "Aktivieren Sie die Selbstschussanlagen - RASCH!\n", + /* 22*/ "Die Skedar haben Geiseln genommen.\n", + /* 23*/ "Dringen Sie zu den B�ros vor und retten Sie sie!\n", + /* 24*/ "Sie verwenden eine neuartige Form der Schildtechnologie.\n", + /* 25*/ "Foster hat an einer Waffe gearbeitet, die sich als \nn�tzlich erweisen k�nnte.\n", + /* 26*/ "Verdammt! Mein B�ro... Wenn Sie die Daten finden...\n", + /* 27*/ "Gehen Sie zuerst dorthin und vernichten Sie die Daten, Jo.\n", + /* 28*/ "Die Dinge �berst�rzen sich. Sie haben eine Bombe versteckt.\n", + /* 29*/ "Finden Sie sie und schaffen Sie sie aus dem Geb舫de raus!\n", + /* 30*/ "Zugriff verweigert - Keine Zugriffsberechtigung.\n", + /* 31*/ "Notfallprogramm wurde initiiert.\n", + /* 32*/ "Ausgezeichnet, Joanna. Wir haben es fast geschafft...\n", + /* 33*/ "Das letzte Schiff wartet auf Sie. Beeilung!\n", + /* 34*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 35*/ "Die Selbstschussanlagen werden sehr hilfreich sein.\n", + /* 36*/ "Daran hat Foster also gearbeitet.\n", + /* 37*/ "Ich muss vorsichtig sein... Die Geiseln \nverlassen sich auf mich.\n", + /* 38*/ "Wenigstens werde ich es nie erfahren, \nwenn ich einen Fehler gemacht habe.\n", + /* 39*/ "Die Bombe ist detoniert...\n", + /* 40*/ "Sie haben einen Devastator erhalten.\n", + /* 41*/ "Sind Sie fertig, Joanna? Wir k�nnen die Maianische Delegation nicht warten lassen. Den Pr舖identen nat�rlich auch nicht.\n", + /* 42*/ "Ob ich fertig bin? Wovon reden Sie? Ich war schon vor einer halben Stunde fertig. SIE haben uns aufgehalten!\n", + /* 43*/ "Sie wissen ja, Joanna; Ich musste mich noch frisieren, und dann musste ich auch noch den passenden Anzug ausw臧len...\n", + /* 44*/ "Man sollte Sie von Spiegeln fernhalten. Nerv�s?\n", + /* 45*/ "Sehr sogar. Auf diesen Moment habe ich schon seit Jahren gewartet. Kontakt, friedlicher Kontakt zwischen Menschen und Maianern. F�r diesen Zweck wurde das Institut gegr�ndet. In wenigen Minuten sind wir im Wei゚en Haus, und die Zusammenkunft wird endlich stattfinden...\n", + /* 46*/ "Woher kam das?\n", + /* 47*/ "Es war im Erdgeschoss...\n", + /* 48*/ "Sieht so aus, als w�sste jemand nicht, wann er genug hat. Wir m�ssen die Leute hier rausschaffen!\n", + /* 49*/ "Bringen Sie sich in Sicherheit! Ich halte sie auf; Sie k�nnen sp舩er zur�ckkommen und mich abholen!\n", + /* 50*/ "Zumindest hoffe ich, dass Sie das k�nnen.\n", + /* 51*/ "Sie ben�tigen das Data Uplink-Ger舩.\n", + /* 52*/ "Verbindung wurde hergestellt.\n", + /* 53*/ "Sicherheitssystem wird umgangen.\n", + /* 54*/ "Virus wurde erfolgreich kopiert.\n", + /* 55*/ "Der Antrieb des Schiffs wurde aktiviert.\n", + /* 56*/ "Verbindung wurde unterbrochen.\n", + /* 57*/ "Erlangen Sie das Data Uplink-Ger舩!\n", + /* 58*/ "\n", + /* 59*/ "Data Uplink-Ger舩\n", + /* 60*/ "Ein Data Uplink-Ger舩\n", + /* 61*/ "Data Uplink-Ger舩 aufgenommen\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-final/imp_str_i.c b/src/files/lang/pal-final/imp_str_i.c new file mode 100644 index 000000000..d31e9e8dd --- /dev/null +++ b/src/files/lang/pal-final/imp_str_i.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington:\n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Riattiva le difese automatiche\n\nIn punti strategici del Carrington Institute sono collocate armi automatiche di difesa. Al momento non sono attive, ma se riesci a raggiungere i quadri comandi per attivarle, ti aiuteranno a sconfiggere gli invasori.\n\n|Obiettivo 2: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 3: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 4: - Distruggi le informazioni riservate\n\nNell'ufficio di Daniel si trova una cassaforte che custodisce l'algoritmo che a suo tempo lui stesso us� per decifrare il codice di comunicazione Maian. Devi distruggerlo prima che cada nelle mani della dataDyne o degli Skedar. Usa il laser per aprire un varco attraverso la porta.\n\n|Obiettivo 5: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanandosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 1*/ "CARRINGTON INSTITUTE\n", + /* 2*/ "|Situazione:\n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington:\n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Riattiva le difese automatiche\n\nIn punti strategici del Carrington Institute sono collocate armi automatiche di difesa. Al momento non sono attive, ma se riesci a raggiungere i quadri comandi per attivarle, ti aiuteranno a sconfiggere gli invasori.\n\n|Obiettivo 2: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 3: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 4: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanadosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nDopo aver visto andare in fumo il loro piano grandioso gli Skedar, in segno di vendetta, attaccano la fonte di tutti i loro guai, il Carrington Institute. Con un'azione organizzata al limite dell'impossibile tocca ora a Joanna salvare l'istituto dalla distruzione totale.\n\n|Carrington:\n\nCi hanno preso in contropiede, Jo! Salva il salvabile, cose e persone, poi scappa anche tu! Dopotutto l'istituto sono le persone e non l'edificio.\n\n|Obiettivo 1: - Libera gli ostaggi\n\nGli invasori tengono in ostaggio personale indispensabile per l'istituto. Salva quanti pi� ostaggi possibile! Guarda in tutti i laboratori dei piani superiori dell'edificio.\n\n|Obiettivo 2: - Recupera l'arma sperimentale\n\nNel laboratorio armi di Foster si trova il prototipo del fucile mitragliatore. Attenzione: non deve assolutamente cadere nelle mani del nemico, poich� � in grado di creare un campo mimetico temporaneo. Trovalo e porta a termine alcune 'ricerche di campo'!\n\n|Obiettivo 3: - Disattiva la bomba\n\nI nostri sensori hanno rilevato una bomba nell'astronave degli Skedar sulla base di atterraggio! L'unico strumento utile � il Connettore Dati: avvicinati al mezzo e usa il Connettore Dati per installare un virus. A questo punto il mezzo si sollever� allontanadosi dall'istituto e la bomba esploder� senza danneggiare nessuno.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Riattiva le difese automatiche\n", + /* 6*/ "Libera gli ostaggi\n", + /* 7*/ "Recupera l'arma sperimentale\n", + /* 8*/ "Distruggi le informazioni riservate\n", + /* 9*/ "Disattiva la bomba\n", + /* 10*/ "Procurati informazioni riservate\n", + /* 11*/ "Guardia:\n", + /* 12*/ "Informazioni riservate \n", + /* 13*/ "Informazioni riservate\n", + /* 14*/ "Prese informazioni riservate\n", + /* 15*/ "Attivate armi automatiche\n", + /* 16*/ "Uccisi troppi ostaggi\n", + /* 17*/ "Salvati gli ostaggi\n", + /* 18*/ "Distrutte informazioni riservate\n", + /* 19*/ "Carrington � stato ucciso\n", + /* 20*/ "Joanna! Ci attaccano!\n", + /* 21*/ "Riattiva le armi! Presto!\n", + /* 22*/ "Gli Skedar hanno degli ostaggi!\n", + /* 23*/ "Corri negli uffici e salvali!\n", + /* 24*/ "Usano una nuova forma di tecnologia scudo.\n", + /* 25*/ "Foster lavorava ad una nuova arma \nche potrebbe tornare utile.\n", + /* 26*/ "Dannazione! Il mio ufficio... se entrano...\n", + /* 27*/ "Jo, va sul luogo e distruggi i file!\n", + /* 28*/ "La situazione � disperata! Hanno messo una bomba!\n", + /* 29*/ "Trovala e allontanala dall'edificio!\n", + /* 30*/ "ACCESSO NEGATO - Autorizzazione non concessa\n", + /* 31*/ "Sono state adottate misure d'emergenza.\n", + /* 32*/ "Bel lavoro, Joanna. Ce l'abbiamo quasi fatta!\n", + /* 33*/ "L'ultima navetta ti sta aspettando! Presto!\n", + /* 34*/ "Distrutto strumento essenziale alla missione.\n", + /* 35*/ "La difesa automatica mi aiuter� a venirne fuori!\n", + /* 36*/ "Ecco a cosa stava lavorando Foster!\n", + /* 37*/ "Devo andarci piano... Gli ostaggi \ncontano su di me.\n", + /* 38*/ "Cos� almeno non sapr� se sto facendo \nqualcosa che non va.\n", + /* 39*/ "La bomba � esplosa...\n", + /* 40*/ "Hai trovato un Devastatore.\n", + /* 41*/ "Sei pronta, Joanna? Non possiamo far aspettare la delegazione Maian o il Presidente, naturalmente!\n", + /* 42*/ "Se sono pronta?! Sta scherzando? Ero gi� pronta mezz'ora fa. Ci ha trattenuto lei!\n", + /* 43*/ "Ma lo sai com'�, Joanna... Dovevo assicurarmi di avere i capelli in ordine e poi... il vestito...\n", + /* 44*/ "Dovrebbero tenerla lontana dallo specchio! Nervoso?\n", + /* 45*/ "S�, molto. Sono anni che aspetto questo momento. L'istituto � stato fondato proprio per i contatti, i rapporti d'amicizia tra gli umani e i Maian... e tra pochi minuti saremo alla Casa Bianca... e finalmente arriver� il grande momento...\n", + /* 46*/ "Da dove viene questo rumore?\n", + /* 47*/ "Dal pianterreno... Sicuro!\n", + /* 48*/ "C'� qualcuno che non capisce quando � ora di finirla. Dobbiamo tirar fuori tutti di qui!\n", + /* 49*/ "Si metta in salvo! Me ne occupo io! Pu� tornare a prendermi pi� tardi!\n", + /* 50*/ "O almeno, lo spero!\n", + /* 51*/ "Ti serve il Connettore Dati!\n", + /* 52*/ "Connessione avvenuta\n", + /* 53*/ "Sistemi di sicurezza superati\n", + /* 54*/ "Il virus � stato scaricato.\n", + /* 55*/ "I motori della navetta si sono accesi.\n", + /* 56*/ "Connessione alla navetta interrotta.\n", + /* 57*/ "Procurati Connettore Dati.\n", + /* 58*/ "\n", + /* 59*/ "C. Dati\n", + /* 60*/ "Connettore Dati\n", + /* 61*/ "Preso Connettore Dati.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-final/imp_str_s.c b/src/files/lang/pal-final/imp_str_s.c new file mode 100644 index 000000000..ec9b06cd2 --- /dev/null +++ b/src/files/lang/pal-final/imp_str_s.c @@ -0,0 +1,68 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Reactivar Defensas Autom疸icas\n\nHay armas autom疸icas situadas en lugares estrat馮icos por todo el Instituto Carrington. En este momento est疣 inactivas, pero si puedes llegar a los paneles de control y activarlas, te ayudar疣 a terminar con los atacantes.\n\n|Objetivo Dos: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Tres: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Cuatro: - Destruir Informaci�n Sensible\n\nEn la oficina de Daniel hay una caja fuerte donde se guardan los algoritmos que us� para descifrar los c�digos de comunicaci�n Maian hace unos a�os. Deben ser destruidos antes de que dataDyne o los Skedar se hagan con ellos. Usa el l疽er para abrir la puerta.\n\n|Objetivo Cinco: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 1*/ "INSTITUTO CARRINGTON\n", + /* 2*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Reactivar Defensas Autom疸icas\n\nHay armas autom疸icas situadas en lugares estrat馮icos por todo el Instituto Carrington. En este momento est疣 inactivas, pero si puedes llegar a los paneles de control y activarlas, te ayudar疣 a terminar con los atacantes.\n\n|Objetivo Dos: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Tres: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Cuatro: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEn venganza por desbaratar su gran plan, los Skedar han atacado la fuente de sus problemas, el Instituto Carrington. Con una reacci�n organizada fuera de toda duda, recae en Joanna salvar lo que pueda del Instituto de la destrucci�n total.\n\n|Carrington - \n\n。Nos han cogido completamente desprevenidos, Joanna! Salva a todo el que puedas, entonces sal t� misma. Despu駸 de todo, el Instituto es la gente, no el edificio.\n\n|Objetivo Uno: - Liberar a los Rehenes\n\nParte de las fuerzas invasoras mantienen a personal clave del Instituto como rehenes. Salva a tantos como puedas. Mira en los diversos laboratorios.\n\n|Objetivo Dos: - Recuperar Arma Experimental\n\nEn el laboratorio de armas de Foster hay un prototipo de metralleta que no podemos dejar caer en manos enemigas. Esto se debe a que ese arma es capaz de crear un campo temporal de ocultaci�n. Encu駭trala y lleva a cabo un poco de 'investigaci�n de campo'.\n\n|Objetivo Tres: - Desactivar Bomba\n\n。Nuestros sensores indican que hay una bomba en la nave Skedar de la plataforma de aterrizaje! Lo �nico que puede ayudarte es el Conector de Datos: ac駻cate a la nave, y �salo para instalar un virus. La nave volar� fuera del Instituto, y la bomba detonar� sin da�ar a nadie.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Reactivar defensas autom疸icas\n", + /* 6*/ "Liberar a los rehenes\n", + /* 7*/ "Recuperar arma experimental\n", + /* 8*/ "Destruir informaci�n sensible\n", + /* 9*/ "Desactivar bomba\n", + /* 10*/ "Obt駭 informaci�n sensible.\n", + /* 11*/ "Guarda:\n", + /* 12*/ "Informaci�n sensible\n", + /* 13*/ "Informaci�n sensible\n", + /* 14*/ "Informaci�n sensible obtenida.\n", + /* 15*/ "Arma autom疸ica activada.\n", + /* 16*/ "Demasiados rehenes muertos.\n", + /* 17*/ "Los rehenes han sido salvados.\n", + /* 18*/ "La informaci�n sensible ha sido destruida.\n", + /* 19*/ "Carrington ha muerto.\n", + /* 20*/ "Joanna, nos atacan.\n", + /* 21*/ "Activa las armas, deprisa.\n", + /* 22*/ "Los Skedar han tomado rehenes.\n", + /* 23*/ "Sube a las oficinas y s疝valos.\n", + /* 24*/ "Est疣 usando una nueva forma de tecnolog�a de escudo.\n", + /* 25*/ "Foster estaba trabajando en una nueva arma que \npodr�a ser �til.\n", + /* 26*/ "Maldici�n. Mi oficina... Si logran acceder...\n", + /* 27*/ "Ve all� primero, Joanna, y destruye los ficheros.\n", + /* 28*/ "Las cosas van muy mal. Han puesto una bomba.\n", + /* 29*/ "Encu駭trala y s當ala del edificio.\n", + /* 30*/ "Acceso denegado: autorizaci�n fallida.\n", + /* 31*/ "Las medidas de emergencia se han activado.\n", + /* 32*/ "Bien hecho, Joanna. Estamos casi a salvo...\n", + /* 33*/ "La �ltima nave te est� esperando. Deprisa.\n", + /* 34*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 35*/ "Las autodefensas me ayudar疣 de veras.\n", + /* 36*/ "As� que esto es en lo que Foster estaba trabajando.\n", + /* 37*/ "Debo de ir con cuidado... Los prisioneros \ncuentan conmigo.\n", + /* 38*/ "Bien, al menos no sabr� si estoy \nhaciendo algo mal.\n", + /* 39*/ "La bomba ha sido detonada...\n", + /* 40*/ "Has obtenido un Devastador.\n", + /* 41*/ "ソPreparada, Joanna? No podemos hacer esperar a la delegaci�n Maian. Ni al Presidente, por supuesto.\n", + /* 42*/ "ソPreparada? ソQu� quieres decir? Llevo preparada desde hace media hora. \n。T� nos has entretenido!\n", + /* 43*/ "Pero ya sabes c�mo va, Joanna... Tengo que estar seguro de que mi pelo est� bien, y tambi駭 estaba el traje...\n", + /* 44*/ "Deber�an alejarte de los espejos. ソNervioso?\n", + /* 45*/ "Mucho. Llevo esperando este momento desde hace bastantes a�os. El contacto, amigable, entre Humanos y Maian es para lo que se fund� el Instituto. Y en unos minutos estaremos en la Casa Blanca, y ocurrir� finalmente...\n", + /* 46*/ "ソDe d�nde proviene ese ruido?\n", + /* 47*/ "Parece la planta baja...\n", + /* 48*/ "Parece que alguien no sabe cu疣do retirarse. 。Tenemos que sacar a todo el mundo fuera!\n", + /* 49*/ "。Largo! Les mantendr� alejados... 。Puedes volver y recogerme luego!\n", + /* 50*/ "Al menos, espero que puedas.\n", + /* 51*/ "Necesitas el Conector de Datos.\n", + /* 52*/ "Se ha realizado la conexi�n.\n", + /* 53*/ "Saltando sistemas de seguridad.\n", + /* 54*/ "El virus ha sido descargado con 騙ito.\n", + /* 55*/ "Los motores de la nave han sido activados.\n", + /* 56*/ "La conexi�n con la nave se ha cortado.\n", + /* 57*/ "Obt駭 el Conector de Datos.\n", + /* 58*/ "\n", + /* 59*/ "C. Datos\n", + /* 60*/ "Un Conector de Datos\n", + /* 61*/ "Conector de Datos obtenido.\n", + /* 62*/ NULL, + /* 63*/ NULL, +}; diff --git a/src/files/lang/pal-final/junE.c b/src/files/lang/pal-final/junE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/junE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/junJ.c b/src/files/lang/pal-final/junJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/junJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/junP.c b/src/files/lang/pal-final/junP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/junP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/jun_str_f.c b/src/files/lang/pal-final/jun_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/jun_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/jun_str_g.c b/src/files/lang/pal-final/jun_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/jun_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/jun_str_i.c b/src/files/lang/pal-final/jun_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/jun_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/jun_str_s.c b/src/files/lang/pal-final/jun_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/jun_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lamE.c b/src/files/lang/pal-final/lamE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lamE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lamJ.c b/src/files/lang/pal-final/lamJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lamJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lamP.c b/src/files/lang/pal-final/lamP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lamP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lam_str_f.c b/src/files/lang/pal-final/lam_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lam_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lam_str_g.c b/src/files/lang/pal-final/lam_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lam_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lam_str_i.c b/src/files/lang/pal-final/lam_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lam_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lam_str_s.c b/src/files/lang/pal-final/lam_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lam_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/leeE.c b/src/files/lang/pal-final/leeE.c new file mode 100644 index 000000000..4c73a6269 --- /dev/null +++ b/src/files/lang/pal-final/leeE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and \nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift; \nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out, Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis \nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/leeJ.c b/src/files/lang/pal-final/leeJ.c new file mode 100644 index 000000000..a7b7f5c75 --- /dev/null +++ b/src/files/lang/pal-final/leeJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the Assault Ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar Assault Ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the Assault Ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking manoeuvres from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the Starmap so that he can find out where the Assault Ship is heading. There might also be the locations of Skedar strongholds within the Starmap - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control Of Bridge\n\nOnce the Bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable Shield System\n", + /* 6*/ "Open Hangar Doors\n", + /* 7*/ "Access Navigational Systems\n", + /* 8*/ "Sabotage Engine Systems\n", + /* 9*/ "Gain Control Of Bridge\n", + /* 10*/ "Ships Shields Have Been Lowered\n", + /* 11*/ "Hangar doors have been opened\n", + /* 12*/ "Elvis has been killed\n", + /* 13*/ "Navigational Information Has Been Retrieved\n", + /* 14*/ "Lift has been activated\n", + /* 15*/ "All hanagar skedar have been killed.\n", + /* 16*/ "We're outside Joanna. Get the shields down and\nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you Joanna.\n", + /* 20*/ "Take this, you should find it useful...\n", + /* 21*/ "Recieved AR34 Assault RIfle\n", + /* 22*/ "Time to head upwards. I'll take this lift,\nyou take the other one\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Heads up Jo. I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "Okay Jo, you head upwards. I'll stop any pursuit.\n", + /* 27*/ "I've got to get those shields down to let Elvis\nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge then the ship is ours.\n", + /* 31*/ "Time to head upwards....\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar. As you and Mr. Carrington just discovered.", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.", + /* 37*/ "Why are you doing this, Cassandra?", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.", + /* 39*/ "Eeeeaaarrrrggghhh!!!", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.", + /* 41*/ "Hmmmm?", + /* 42*/ "I don't... I don't believe it!", + /* 43*/ "Elvis? what is it?", + /* 44*/ "Where are you going?", + /* 45*/ "We have to get down to the surface! Follow me!", + /* 46*/ NULL, + /* 47*/ NULL, + /* 48*/ NULL, + /* 49*/ NULL, + /* 50*/ NULL, + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/leeP.c b/src/files/lang/pal-final/leeP.c new file mode 100644 index 000000000..4c73a6269 --- /dev/null +++ b/src/files/lang/pal-final/leeP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Open Hangar Doors\n\nThe docking system is normally controlled automatically - it must have been overridden from the bridge. Open the doors using the local controls overlooking the hangar, and Elvis can finish the landing cycle.\n\n|Objective Three: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Four: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Five: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Sabotage Engine Systems\n\nThe plan to take over the assault ship might go awry if the Commander alters from the set course. Tamper with the engines so that the ship comes to a halt.\n\n|Objective Four: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 3*/ "|Background - \n\nKnocked unconscious during the evacuation of the Carrington Institute, Joanna wakes to find herself a prisoner aboard a Skedar assault ship.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nJoanna! I'm following the assault ship that is holding you! With me are two Maian protectors from the delegation at the White House. If you can get us aboard, we can help you take over the ship.\n\n|Objective One: - Disable Shield System\n\nThe shield system prevents any docking maneuvers from taking place. Drop the shields so Elvis and his companions can start an approach.\n\n|Objective Two: - Access Navigational Systems\n\nGet Elvis to the star map so that he can find out where the assault ship is heading. There might also be the locations of Skedar strongholds within the star map - this information can be used for decisive strikes by the Maian Fleet.\n\n|Objective Three: - Gain Control of Bridge\n\nOnce the bridge is taken, the ship is no longer under Skedar control. Only the Commander remains inside.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Disable shield system\n", + /* 6*/ "Open hangar doors\n", + /* 7*/ "Access navigational systems\n", + /* 8*/ "Sabotage engine systems\n", + /* 9*/ "Gain control of bridge\n", + /* 10*/ "Ship's shields have been lowered.\n", + /* 11*/ "Hangar doors have been opened.\n", + /* 12*/ "Elvis has been killed.\n", + /* 13*/ "Navigational information has been retrieved.\n", + /* 14*/ "Lift has been activated.\n", + /* 15*/ "All hangar Skedar have been killed.\n", + /* 16*/ "Outside, Joanna. Get the shields down and \nwe can help you.\n", + /* 17*/ "You've got to open the hangar doors so we can dock.\n", + /* 18*/ "Okay, we're in. I'll meet you in the hangar.\n", + /* 19*/ "Good to see you, Joanna.\n", + /* 20*/ "Take this - you should find it useful...\n", + /* 21*/ "Received AR34 assault rifle.\n", + /* 22*/ "Time to head upwards. I'll take this lift; \nyou take the other one.\n", + /* 23*/ "Engines have been disabled.\n", + /* 24*/ "Look out, Joanna! I think we've made them angry...\n", + /* 25*/ "Bridge has been captured.\n", + /* 26*/ "You go on ahead, Jo. I'll secure the perimeter. \nWe'll meet up later.\n", + /* 27*/ "I've got to get those shields down to let Elvis \nin. I need all the help I can get.\n", + /* 28*/ "Now only the hangar bay doors are in the way.\n", + /* 29*/ "This machine contains the Skedar star maps.\n", + /* 30*/ "If we control the bridge, then the ship is ours.\n", + /* 31*/ "Time to head upwards...\n", + /* 32*/ "Oohhh... I'd better not be where I think I am.\n", + /* 33*/ "And it's worse than that, my dear. Just look who you've got for company.\n", + /* 34*/ "You! I thought you'd managed to escape. We found no trace of you at all.\n", + /* 35*/ "You couldn't find me. But there was no hiding from the Skedar, as you and Mr. Carrington just discovered.\n", + /* 36*/ "This is it. Wait there! I'll make a distraction; it will give you a chance to get out. Use it or we'll both die.\n", + /* 37*/ "Why are you doing this, Cassandra?\n", + /* 38*/ "The Skedar used me, Joanna. You are my best chance for revenge.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. That's the first time I've seen another planet from space. It's beautiful.\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "I don't... I don't believe it!\n", + /* 43*/ "Elvis? What is it?\n", + /* 44*/ "Where are you going?\n", + /* 45*/ "We have to get down to the surface! Follow me!\n", + /* 46*/ "We have to get out of here!\n", + /* 47*/ "Hangar doors locked - shields still active.\n", + /* 48*/ "Critical mission object destroyed.\n", + /* 49*/ "Ammo depleted - consoles can't be destroyed.\n", + /* 50*/ "Obtain De Vries' necklace.\n", + /* 51*/ "Cassandra De Vries'\n", + /* 52*/ "Necklace\n", + /* 53*/ "De Vries' necklace\n", + /* 54*/ "Picked up De Vries' necklace.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/lee_str_f.c b/src/files/lang/pal-final/lee_str_f.c new file mode 100644 index 000000000..4f1edeef8 --- /dev/null +++ b/src/files/lang/pal-final/lee_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Ouvrir les portes du hangar\n\nLe syst鑪e d'accostage est d'habitude contr�l� en auto: il a d� 黎re d騅i� depuis le pont. Ouvrez les portes en vous servant des commandes au-dessus du hangar et Elvis pourra accomplir son accostage.\n\n|Objectif 3: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte maian, en vue d'une possible attaque.\n\n|Objectif 4: - Saboter les syst鑪es de propulsion\n\nLe plan d'assaut du croiseur risque d'馗houer si le commandant change de cap. Trafiquez les moteurs pour que l'appareil s'arr黎e.\n\n|Objectif 5: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 1*/ "SKEDAR ASSAULT SHIP\n", + /* 2*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur Skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte maian, en vue d'une possible attaque.\n\n|Objectif 3: - Saboter les syst鑪es de propulsion\n\nLe plan d'assaut du croiseur risque d'馗houer si le commandant change de cap. Trafiquez les moteurs pour que l'appareil s'arr黎e.\n\n|Objectif 4: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nAssomm馥 lors de l'騅acuation de l'Institut Carrington, Joanna reprend ses esprits et se retrouve prisonni鑽e d'un croiseur Skedar.\n\n|Carrington - Non disponible.\n\n|Elvis - \n\nJoanna! Je file le croiseur qui te retient! Deux protecteurs maians de la Maison Blanche m'accompagnent. Si tu peux nous faire monter � bord, nous pourrons t'aider � prendre le vaisseau d'assaut.\n\n|Objectif 1: - Annuler le syst鑪e de bouclier\n\nLe bouclier enraye toute manoeuvre d'accostage. Baissez les boucliers et Elvis et ses compagnons pourront entamer leur approche.\n\n|Objectif 2: - Acc馘er aux syst鑪es de navigation\n\nMenez Elvis � la carte stellaire et il en d馘uira la destination du croiseur. La position des bases Skedars peut aussi y figurer: cette information peut 黎re d'une grande valeur aux yeux de la flotte maian, en vue d'une possible attaque.\n\n|Objectif 3: - Contr�ler le pont\n\nUne fois le pont pris, le vaisseau ne sera plus sous le contr�le des Skedars. Seul le commandant doit rester.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Annuler le syst鑪e de bouclier\n", + /* 6*/ "Ouvrir les portes du hangar\n", + /* 7*/ "Acc馘er aux syst鑪es de navigation\n", + /* 8*/ "Saboter les syst鑪es de propulsion\n", + /* 9*/ "Contr�ler le pont\n", + /* 10*/ "Boucliers du vaisseau baiss駸.\n", + /* 11*/ "Portes du hangar ouvertes.\n", + /* 12*/ "Elvis abattu.\n", + /* 13*/ "Infos de navigation r馗up駻馥s.\n", + /* 14*/ "Ascenseur activ�.\n", + /* 15*/ "Skedars du hangar abattus.\n", + /* 16*/ "Joanna! Baisse les boucliers \net nous t'aiderons.\n", + /* 17*/ "Ouvre les portes du hangar pour que l'on puisse accoster.\n", + /* 18*/ "OK. Nous y sommes. Je te retrouve dans le hangar.\n", + /* 19*/ "Ca me fait plaisir de te voir, Joanna. \n", + /* 20*/ "Prends 軋. C'est utile, tu verras...\n", + /* 21*/ "Fusil d'assaut AR34 obtenu.\n", + /* 22*/ "Il faut monter. Je prends cet ascenseur. \nPrends l'autre.\n", + /* 23*/ "Moteurs coup駸.\n", + /* 24*/ "Attention Joanna! Ils sont en col鑽e je crois...\n", + /* 25*/ "Pont captur�.\n", + /* 26*/ "Vas-y, Joanna. Je s馗urise le p駻im鑼re. \nOn se retrouve plus tard.\n", + /* 27*/ "Je dois abaisser les boucliers pour faire entrer \nElvis. J'ai besoin d'aide...\n", + /* 28*/ "Seules les portes de hangar sont sur le chemin.\n", + /* 29*/ "Cette machine contient les cartes stellaires skedars.\n", + /* 30*/ "Si nous contr�lons le pont, le vaisseau sera � notre merci.\n", + /* 31*/ "Il est temps de monter...\n", + /* 32*/ "Oohhh... Dites-moi que ce n'est pas vrai.\n", + /* 33*/ "Et si. Regardez donc qui est avec vous, ma ch鑽e.\n", + /* 34*/ "Vous! Vous ne vous 黎es pas enfuie? Nous avions perdu votre trace...\n", + /* 35*/ "Leurrer les Skedars 騁ait plus difficile. Vous et Mr. Carrington avez pu vous en rendre compte.\n", + /* 36*/ "Attendez ici! Je vais cr馥r une diversion. Cela vous donnera l'occasion de partir. Faites vite ou nous mourrons.\n", + /* 37*/ "Pourquoi faites-vous tout 軋, Cassandra?\n", + /* 38*/ "Les Skedars m'ont utilis馥. Vous 黎es ma seule chance de me venger.\n", + /* 39*/ "Aaaaaahhhhhhh!!!\n", + /* 40*/ "C'est la premi鑽e fois que je vois une plan鑼e depuis l'espace... C'est magnifique.\n", + /* 41*/ "Hein?\n", + /* 42*/ "Je... Je ne le crois pas!\n", + /* 43*/ "Elvis? Qu'est-ce qu'il y a?\n", + /* 44*/ "O� vas-tu?\n", + /* 45*/ "Nous devons descendre � la surface! Suis-moi!\n", + /* 46*/ "Il faut sortir d'ici!\n", + /* 47*/ "Portes hangar ferm馥s - boucliers actifs.\n", + /* 48*/ "Objet crucial d騁ruit.\n", + /* 49*/ "Munitions 駱uis馥s - panneaux ne peuvent 黎re d騁ruits.\n", + /* 50*/ "Obtenir collier de De Vries.\n", + /* 51*/ "Cassandra De Vries: \n", + /* 52*/ "Collier\n", + /* 53*/ "Collier de De Vries\n", + /* 54*/ "Collier de De Vries obtenu.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/lee_str_g.c b/src/files/lang/pal-final/lee_str_g.c new file mode 100644 index 000000000..a38c4b6ed --- /dev/null +++ b/src/files/lang/pal-final/lee_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zwei der Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - ヨffnen Sie die Hangartore!\n\nDas Andock-System wird im Normalfall automatisch gesteuert. Es muss von der Br�cke aus auf manuelle Bedienung umgestellt worden sein. ヨffnen Sie die Tore mit Hilfe der lokalen Kontrollinstrumente, um Elvis das Andocken zu erm�glichen.\n\n|3. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|4. Ziel: - Sabotieren Sie die Antriebssysteme!\n\nDer Plan, das Schiff zu �bernehmen, k�nnte schief gehen, wenn der Kommandant den vorgegebenen Kurs 舅dert. Manipulieren Sie den Antrieb, um das Schiff zu stoppen.\n\n|5. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 1*/ "SKEDAR KRIEGSSCHIFF\n", + /* 2*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zwei der Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|3. Ziel: - Sabotieren Sie die Antriebssysteme!\n\nDer Plan, das Schiff zu �bernehmen, k�nnte schief gehen, wenn der Kommandant den vorgegebenen Kurs 舅dert. Manipulieren Sie den Antrieb, um das Schiff zu stoppen.\n\n|4. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nW臧rend der Evakuierung des Carrington-Instituts wurde Joanna bewusstlos geschlagen. Als Sie das Bewusstsein wiedererlangt, befindet sie sich als Gefangene auf einem Schiff der Skedar.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nJoanna! Ich folge dem Schiff, auf dem du dich befindest! Zwei der Maianer von der Delegation aus dem Wei゚en Haus sind mit mir unterwegs. Wenn du uns an Bord bringst, k�nnen wir gemeinsam versuchen, das Schiff zu �bernehmen.\n\n|1. Ziel: - Setzen Sie den Schutzschild au゚er Betrieb!\n\nDer Schutzschild verhindert jegliches Andockman�ver. Fahren Sie die Schilde herunter, um Elvis und seinen Begleitern den Zutritt zum Schiff zu erm�glichen.\n\n|2. Ziel: - Nehmen Sie Einblick in die Sternenkarte!\n\nBringen Sie Elvis zu der Sternenkarte, damit er die Destination des Schiffes ausfindig machen kann. Eventuell sind auf der Karte auch die Positionen von Skedar-Festungen verzeichnet. Diese Information kann der Maianischen Flotte sehr n�tzlich sein.\n\n|3. Ziel: - Bringen Sie die Br�cke unter Ihre Kontrolle!\n\nSobald Sie die Br�cke eingenommen haben, befindet sich das Schiff nicht mehr unter der Kontrolle der Skedar. Nur der Kommandant verbleibt.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Setzen Sie den Schild au゚er Betrieb!\n", + /* 6*/ "ヨffnen Sie die Hangartore!\n", + /* 7*/ "Nehmen Sie Einblick in die Sternenkarte!\n", + /* 8*/ "Sabotieren Sie die Antriebssysteme!\n", + /* 9*/ "Entern Sie die Br�cke!\n", + /* 10*/ "Die Schilde wurden heruntergefahren.\n", + /* 11*/ "Die Hangartore wurden ge�ffnet.\n", + /* 12*/ "Elvis wurde eliminiert.\n", + /* 13*/ "Navigationsinformation wurde erlangt.\n", + /* 14*/ "Aufzug wurde aktiviert.\n", + /* 15*/ "Alle Skedar im Hangarbereich wurden eliminiert.\n", + /* 16*/ "Joanna! Fahr die Schilde runter! Dann \nk�nnen wir dir helfen.\n", + /* 17*/ "Du musst die Hangartore �ffnen, sonst k�nnen wir nicht andocken!\n", + /* 18*/ "Okay, wir sind drin. Wir treffen uns im Hangar.\n", + /* 19*/ "Es ist sch�n dich zu sehen, Joanna.\n", + /* 20*/ "Nimm das - das kannst du sicher gut gebrauchen...\n", + /* 21*/ "AR34 erhalten\n", + /* 22*/ "Wir sollten nach oben gehen. Ich nehme diesen Aufzug; \nnimm du den anderen.\n", + /* 23*/ "Die Maschinen wurden unbrauchbar gemacht.\n", + /* 24*/ "Vorsicht Joanna! Ich glaube, sie sind jetzt sauer...\n", + /* 25*/ "Die Br�cke wurde eingenommen.\n", + /* 26*/ "Du gehst voraus, Jo. Ich sichere diesen Teil des Schiffes. \nWir treffen uns sp舩er.\n", + /* 27*/ "Ich muss die Schilde runterfahren, damit Elvis \nlanden kann. Ich brauche jede Hilfe, die ich kriegen kann.\n", + /* 28*/ "Jetzt sind nur noch die Hangartore im Weg.\n", + /* 29*/ "In dieser Maschine werden die Sternenkarten gespeichert.\n", + /* 30*/ "Wenn wir die Br�cke einnehmen, geh�rt das Schiff uns.\n", + /* 31*/ "Wir sollten nach oben gehen...\n", + /* 32*/ "Oohhh... Ich hoffe, ich bin nicht da, wo ich bef�rchte zu sein.\n", + /* 33*/ "Es ist sogar noch schlimmer als das, Sch舩zchen. Und sieh nur, wer dir Gesellschaft leistet.\n", + /* 34*/ "Sie! Ich dachte, Sie w舐en entkommen. Wir konnten keine Spur von Ihnen finden.\n", + /* 35*/ "Ihr konntet mich zwar nicht finden, die Skedar konnten es sehr wohl. Das d�rfte dir und Mr. Carrington auch aufgefallen sein.\n", + /* 36*/ "Bleib da stehen! Ich werde sie ablenken. Das verschafft dir eine Chance, um hier rauszukommen. Nimm sie wahr, oder...\n", + /* 37*/ "Warum tun Sie das, Cassandra?\n", + /* 38*/ "Die Skedar haben mich benutzt. Du bietest mir die M�glichkeit, Rache zu nehmen.\n", + /* 39*/ "Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Wow. Das ist das erste Mal, dass ich einen anderen Planeten vom Weltall aus sehe. Wundersch�n!\n", + /* 41*/ "Hmmmm?\n", + /* 42*/ "Ich... Ich glaube das nicht!\n", + /* 43*/ "Elvis? Was ist das?\n", + /* 44*/ "Wohin gehst du?\n", + /* 45*/ "Wir m�ssen die Oberfl臘he erreichen! Folge mir!\n", + /* 46*/ "Wir m�ssen hier raus!\n", + /* 47*/ "Hangartore verriegelt - Schilde sind noch aktiv.\n", + /* 48*/ "Wichtiges Objekt zerst�rt.\n", + /* 49*/ "Die Konsolen k�nnen ohne Munition nicht zerst�rt werden.\n", + /* 50*/ "Erlangen Sie De Vries Halskette!\n", + /* 51*/ "Cassandra De Vries\n", + /* 52*/ "Halskette\n", + /* 53*/ "Cassandra De Vries Halskette\n", + /* 54*/ "De Vries Halskette aufgenommen\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/lee_str_i.c b/src/files/lang/pal-final/lee_str_i.c new file mode 100644 index 000000000..a1124b6b1 --- /dev/null +++ b/src/files/lang/pal-final/lee_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Apri le porte dell'hangar\n\nIl sistema di attracco � normalmente comandato in automatico e deve quindi essere disattivato dal ponte. Apri le porte azionando i comandi collocati sopra all'hangar, in modo che Elvis possa portare a termine la manovra di atterraggio.\n\n|Obiettivo 3: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 4: - Sabotaggio al sistema motore\n\nIl piano per prendere il sopravvento sull'astronave pu� fallire se il comandante modifica la rotta stabilita. Manometti i motori in modo che l'astronave si fermi.\n\n|Obiettivo 5: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 1*/ "ASTRONAVE D'ASSALTO SKEDAR\n", + /* 2*/ "|Situazione:\n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 3: - Sabotaggio al sistema motore\n\nIl piano per prendere il sopravvento sull'astronave pu� fallire se il comandante modifica la rotta stabilita. Manometti i motori in modo che l'astronave si fermi.\n\n|Obiettivo 4: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nSvenuta in seguito ad un'aggressione durante l'evacuamento dal Carrington Institute, Joanna si sveglia prigioniera degli Skedar a bordo della loro astronave d'assalto.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nJoanna! Sto seguendo l'astronave che ti tiene prigioniera! Con me ci sono due difensori Maian della delegazione della Casa Bianca. Se riesci a farci salire a bordo, ti aiuteremo a prendere il controllo dell'astronave.\n\n|Obiettivo 1: - Disattiva il sistema scudo\n\nIl sistema scudo impedisce qualsiasi tentativo di attracco da parte di un altro mezzo. Disattiva gli scudi in modo che Elvis e i suoi compagni possano tentare la manovra di avvicinamento.\n\n|Obiettivo 2: - Accedi al sistema di navigazione\n\nPorta Elvis alla mappa astronomica in modo che riesca a scoprire in che direzione � diretta l'astronave. Tale mappa potrebbe anche rivelare la posizione della roccaforte Skedar: un'informazione fondamentale per un'azione decisiva da parte della flotta Maian.\n\n|Obiettivo 3: - Assumi il controllo del ponte\n\nUna volta assunto il controllo del ponte, l'astronave non pu� pi� essere comandata dagli Skedar. Rimane l� solo il comandante.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Disattiva il sistema scudo\n", + /* 6*/ "Apri le porte dell'hangar\n", + /* 7*/ "Accedi al sistema di navigazione\n", + /* 8*/ "Sabotaggio al sistema motore\n", + /* 9*/ "Assumi il controllo del ponte\n", + /* 10*/ "Abbassati gli scudi dell'astronave.\n", + /* 11*/ "Aperte le porte dell'hangar.\n", + /* 12*/ "Elvis � stato ucciso.\n", + /* 13*/ "Recuperate informazioni di navigazione.\n", + /* 14*/ "Attivato l'ascensore.\n", + /* 15*/ "Uccisi tutti gli Skedar nell'hangar.\n", + /* 16*/ "Avanti, Joanna! Disattiva gli scudi \ncos� potremo aiutarti!\n", + /* 17*/ "Devi aprire le porte dell'hangar affinch� possiamo attraccare!\n", + /* 18*/ "Bene, ci siamo! Ci vediamo nell'hangar.\n", + /* 19*/ "Vedo che stai bene, Joanna!\n", + /* 20*/ "Ecco, tieni! Ti sar� utile!\n", + /* 21*/ "Preso il fucile d'assalto AR34.\n", + /* 22*/ "ネ ora di salire, forza! Io prendo quest'ascensore, \ntu prendi quell'altro.\n", + /* 23*/ "I motori sono stati disattivati.\n", + /* 24*/ "Attenta, Joanna! Mi sembrano leggermente irritati...\n", + /* 25*/ "Assunto controllo del ponte.\n", + /* 26*/ "Va avanti tu, Jo! Io ti copro le spalle! \nCi vediamo dopo!\n", + /* 27*/ "Devo disattivare quegli scudi per far entrare Elvis. \nMi serve aiuto!\n", + /* 28*/ "Ora mi restano solo le porte dell'hangar.\n", + /* 29*/ "Questa macchina contiene la mappa astronomica Skedar.\n", + /* 30*/ "Se riusciamo a prendere il controllo del ponte, \nl'astronave sar� nostra.\n", + /* 31*/ "ネ ora di salire...\n", + /* 32*/ "Ops... Sono sicuramente nel posto sbagliato al momento sbagliato.\n", + /* 33*/ "E c'� di peggio, immagino! Guarda un po' chi c'� qui!!!\n", + /* 34*/ "Lei! Pensavo che fosse riuscita a squagliarsela. ネ sparita senza lasciare traccia!!!\n", + /* 35*/ "Non mi avete trovato VOI! Ma dagli Skedar non si scappa, come avrete sicuramente notato tu e Carrington!\n", + /* 36*/ "Prendi questo e aspetta l�! Se riesco a distrarli, avrai la possibilit� di uscire di qua! Forza, usalo o moriremo entrambe!\n", + /* 37*/ "Perch� lo fa, Cassandra?\n", + /* 38*/ "Gli Skedar mi hanno usata, Joanna e tu sei la mia unica possibilit� di vendetta!\n", + /* 39*/ "Aaaaargh!!!\n", + /* 40*/ "Ehi! ネ la prima volta che vedo un altro pianeta dallo spazio! ネ fantastico!\n", + /* 41*/ "Eeeeeh?\n", + /* 42*/ "Non... non ci posso credere!\n", + /* 43*/ "Elvis? Che roba �?\n", + /* 44*/ "Che fai? Dove vai?\n", + /* 45*/ "Dobbiamo raggiungere la superficie! Dai, vieni!\n", + /* 46*/ "Dobbiamo uscire di qua!\n", + /* 47*/ "Porte hangar bloccate - Scudi ancora attivi.\n", + /* 48*/ "Distrutto strumento essenziale alla missione.\n", + /* 49*/ "Finite le munizioni - Impossibile distruggere quadro comandi.\n", + /* 50*/ "Collana di De Vries.\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Collana\n", + /* 53*/ "Collana di De Vries\n", + /* 54*/ "Presa collana di De Vries.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/lee_str_s.c b/src/files/lang/pal-final/lee_str_s.c new file mode 100644 index 000000000..be7bf3c60 --- /dev/null +++ b/src/files/lang/pal-final/lee_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Abrir Puertas del Hangar\n\nNormalmente el sistema de atraque se controla de forma autom疸ica: debe ser anulado desde el puente. Abre las puertas usando los controles locales sin tener en cuenta el hangar, y Elvis podr� terminar el ciclo de aterrizaje.\n\n|Objetivo Tres: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Cuatro: - Sabotear los Motores\n\nEl plan para tomar la nave de asalto deber�a salir mal si el Comandante altera el curso establecido. Manipula los motores para que as� la nave se pare.\n\n|Objetivo Cinco: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 1*/ "NAVE DE ASALTO SKEDAR\n", + /* 2*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Tres: - Sabotear los Motores\n\nEl plan para tomar la nave de asalto deber�a salir mal si el Comandante altera el curso establecido. Manipula los motores para que as� la nave se pare.\n\n|Objetivo Cuatro: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nQuedando inconsciente durante la evacuaci�n del Instituto Carrington, Joanna despierta para encontrarse prisionera abordo de una nave de asalto Skedar.\n\n|Carrington - No disponible.\n\n|Elvis - \n\n。Joanna! 。Estoy siguiendo a la nave de asalto que te retiene! Conmigo est疣 dos protectores Maian de la delegaci�n que estuvo en la Casa Blanca. Si nos puedes meter a bordo, podremos ayudarte a tomar la nave.\n\n|Objetivo Uno: - Desactivar Sistemas de Escudo\n\nEl sistema de escudo evita que haya maniobras de atraque. Baja los escudos para que Elvis y sus compa�eros puedan iniciar la aproximaci�n.\n\n|Objetivo Dos: - Acceder a los Sistemas de Navegaci�n\n\nLleva a Elvis hasta el mapa estelar para que pueda descubrir hacia donde se dirige la nave de asalto. En el mismo, deber�a estar tambi駭 la posici�n de las fortalezas Skedar: esta informaci�n puede ser usada para los ataques de la Flota Maian.\n\n|Objetivo Tres: - Ganar el Control del Puente\n\nUna vez el Puente haya sido tomado, la nave no estar� m疽 bajo el control Skedar. S�lo quedar� dentro el Comandante.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Desactivar sistemas de escudo\n", + /* 6*/ "Abrir puertas del hangar\n", + /* 7*/ "Acceder a los sistemas de navegaci�n\n", + /* 8*/ "Sabotear los motores\n", + /* 9*/ "Ganar el control del puente\n", + /* 10*/ "Los escudos de la nave han sido bajados.\n", + /* 11*/ "Las puertas del hangar han sido abiertas.\n", + /* 12*/ "Elvis ha muerto.\n", + /* 13*/ "La informaci�n de navegaci�n ha sido recuperada.\n", + /* 14*/ "El ascensor ha sido activado.\n", + /* 15*/ "Todos los Skedar del hangar han muerto.\n", + /* 16*/ "Espera, Joanna. Baja los escudos y \nte podremos ayudar.\n", + /* 17*/ "Tienes que abrir las puertas del hangar \npara que podamos atracar.\n", + /* 18*/ "Vale, estamos dentro. Te ver� en el hangar.\n", + /* 19*/ "Me alegro de verte, Joanna.\n", + /* 20*/ "Toma esto: lo encontrar疽 �til...\n", + /* 21*/ "Rifle de asalto AR34 recibido.\n", + /* 22*/ "Es hora de avanzar. Yo tomar� este ascensor; \nt� toma el otro.\n", + /* 23*/ "Los motores han sido desactivados.\n", + /* 24*/ "。Cuidado, Joanna! Creo que les hemos hecho enfadar...\n", + /* 25*/ "El puente ha sido capturado.\n", + /* 26*/ "Ve delante, Joanna. Asegurar� el per�metro. \nNos vemos luego.\n", + /* 27*/ "Tengo que conseguir bajar esos escudos para \nmeter a Elvis. Necesito toda la ayuda que pueda obtener.\n", + /* 28*/ "Ahora s�lo las puertas del hangar nos molestan.\n", + /* 29*/ "Esta m痃uina contiene los mapas estelares Skedar.\n", + /* 30*/ "Si controlamos el puente, entonces la nave ser� nuestra.\n", + /* 31*/ "Es hora de avanzar...\n", + /* 32*/ "Oohhh... Preferir�a no estar donde creo que estoy.\n", + /* 33*/ "Y es peor que eso, querida. S�lo mira a qui駭 tienes por compa��a.\n", + /* 34*/ "。T�! Cre�a que hab�as escapado. No encontramos ning�n rastro tuyo.\n", + /* 35*/ "No pudisteis encontrarme. Pero no me escond�a de los Skedar, como t� y el Sr. Carrington descubristeis.\n", + /* 36*/ "Eso es. 。Espera aqu�! Crear� una distracci�n; te dar� la oportunidad de escapar. レsala o moriremos ambas.\n", + /* 37*/ "ソPor qu� haces esto, Cassandra?\n", + /* 38*/ "Los Skedar me usaron, Joanna. T� eres mi mejor baza para vengarme.\n", + /* 39*/ "。。。Eeeeaaarrrrggghhh!!!\n", + /* 40*/ "Guau. ノsta es la primera vez que veo otro planeta desde el espacio. Es precioso.\n", + /* 41*/ "ソHmmmm?\n", + /* 42*/ "No... 。No puedo creerlo!\n", + /* 43*/ "ソElvis? ソQu� pasa?\n", + /* 44*/ "ソD�nde vas?\n", + /* 45*/ "。Tenemos que bajar a la superficie! 。S�gueme!\n", + /* 46*/ "。Tenemos que salir de aqu�!\n", + /* 47*/ "Puertas del hangar cerradas - escudos todav�a activos.\n", + /* 48*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 49*/ "Munici�n agotada - las consolas no pueden ser destruidas.\n", + /* 50*/ "Obt駭 el collar de De Vries.\n", + /* 51*/ "Cassandra De Vries:\n", + /* 52*/ "Collar\n", + /* 53*/ "Collar de De Vries\n", + /* 54*/ "Recogiste el collar de De Vries.\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/lenE.c b/src/files/lang/pal-final/lenE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lenE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lenJ.c b/src/files/lang/pal-final/lenJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lenJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lenP.c b/src/files/lang/pal-final/lenP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/lenP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/len_str_f.c b/src/files/lang/pal-final/len_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/len_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/len_str_g.c b/src/files/lang/pal-final/len_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/len_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/len_str_i.c b/src/files/lang/pal-final/len_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/len_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/len_str_s.c b/src/files/lang/pal-final/len_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/len_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/lipE.c b/src/files/lang/pal-final/lipE.c new file mode 100644 index 000000000..df5546489 --- /dev/null +++ b/src/files/lang/pal-final/lipE.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone \nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defenses Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/lipJ.c b/src/files/lang/pal-final/lipJ.c new file mode 100644 index 000000000..369b31590 --- /dev/null +++ b/src/files/lang/pal-final/lipJ.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. Install a virus using the Data Uplink device, but be alert for the possibility that this may set off an alarm.\n\n|Objective Three: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJohnathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the deaths of the three other passengers of the craft.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that but it won't last forever, so make good use of it. Wipe out their records and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue The Crash Survivor\n\nOnce you are in the Lab you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive, or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain Laboratory Technician Disguise\n", + /* 10*/ "Destroy Computer Records\n", + /* 11*/ "Locate Conspiracy Evidence\n", + /* 12*/ "Gain Access To Autopsy Lab\n", + /* 13*/ "Rescue Elvis\n", + /* 14*/ "Research Records Destroyed\n", + /* 15*/ "Obtain Lab CLothes\n", + /* 16*/ "Lab Techs\n", + /* 17*/ "Lab Clothes\n", + /* 18*/ "Lab Clothes\n", + /* 19*/ "Picked up Lab Clothes\n", + /* 20*/ "Access To Door Control Systems Denied\n", + /* 21*/ "Access To Light Control Systems Denied\n", + /* 22*/ "Access To Security Control Systems Denied\n", + /* 23*/ "Virus Downloaded To Console\n", + /* 24*/ "Obtain Data Uplink\n", + /* 25*/ "Lab Techs\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink\n", + /* 29*/ "Laboratory Accessed Successfully\n", + /* 30*/ "Data Uplink Connected\n", + /* 31*/ "Data Uplink Connection Broken\n", + /* 32*/ "Obtain Medlab2 Keycard\n", + /* 33*/ "Guards\n", + /* 34*/ "Medlab 2 Keycard\n", + /* 35*/ "Medlab 2 Keycard\n", + /* 36*/ "Picked up Medlab 2 Keycard.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes\n", + /* 39*/ "Help - Help\n", + /* 40*/ "Don't shoot me\n", + /* 41*/ "Oh my god - a gun!\n", + /* 42*/ "There's an intruder in the complex\n", + /* 43*/ "Give me back my clothes - or else\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes\n", + /* 46*/ "I don't have much time before the body's discovered\n", + /* 47*/ "The enemy has discovered the disguise\n", + /* 48*/ "Virus has already been downloaded\n", + /* 49*/ "Initiating virus download\n", + /* 50*/ "So, you've got here at last.\n", + /* 51*/ "Hey, you're not.... SECURITY ALERT\n", + /* 52*/ "Not guns allowed in here - put away you're weapon.\n", + /* 53*/ "I won't ask you again - ditch the weapon\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical Mission Personnel Killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain Op-room Keycard\n", + /* 60*/ "Guards\n", + /* 61*/ "Oproom Keycard\n", + /* 62*/ "Oproom Keycard\n", + /* 63*/ "Picked up Operation Room Keycard.\n", + /* 64*/ "Elvis has been Killed.\n", + /* 65*/ "Get The Hell Out Of Here!\n", + /* 66*/ "Containment Unit Raised Up\n", + /* 67*/ "Containment Unit Lowered Down\n", + /* 68*/ "Mission Critical Equipment Destroyed\n", + /* 69*/ "Obtain X-ray scanner\n", + /* 70*/ "\n", + /* 71*/ "X-ray scanner\n", + /* 72*/ "X-ray scanner\n", + /* 73*/ "Picked up X-ray scanner.\n", + /* 74*/ "Scanner Target Aquired\n", + /* 75*/ "Target ID confirmed - XT origin\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... now, if I can convince someone\nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... you must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled round here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy.....\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Impostor!\n", + /* 88*/ "Lighting Systems Overloaded.\n", + /* 89*/ "The problem you have is that there is no way to sneak into the research section. The only way in available to you is a weak section of wall I've marked in the room beyond the stores. It can be destroyed with explosives.", + /* 90*/ "Doesn't sound like a problem to me. Where are these explosives?", + /* 91*/ "In that crate.", + /* 92*/ "Cute. Very cute.", + /* 93*/ "By the way, the stores are crawling with guards. It may go against your nature, but try sneaking through rather than blasting everything.", + /* 94*/ "Certainly. Any other pearls of wisdom?", + /* 95*/ "That crate...", + /* 96*/ "Yes?", + /* 97*/ "It really doesn't like being shot.", + /* 98*/ "Great. Now, if I can just fight the urge to report him to Base Security...", + /* 99*/ "Put your hands up and step away from the alien.", + /*100*/ "What the hell do you think you're doing? This is supposed to be a sealed room! Don't you know anything about autopsy procedures?", + /*101*/ "Don't make me tell you again, Doctor. And turn that laser off.", + /*102*/ "Director Easton will hear about this, young lady.", + /*103*/ "Of course he's going to hear of it, you moron. I've just got into his top secret base and now I'm stealing his alien.", + /*104*/ "You can't take that! It's government property! This is intolerable! It's... it's... unprofessional!!", + /*105*/ NULL, + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/lipP.c b/src/files/lang/pal-final/lipP.c new file mode 100644 index 000000000..df5546489 --- /dev/null +++ b/src/files/lang/pal-final/lipP.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Destroy Computer Research Records\n\nAny information that the Area 51 techs were able to get from the crash wreckage and objects must be wiped from their databases. The main databank terminal is kept in a locked room at the top of the main corridor. Install a virus using the Data Uplink device, and then destroy the terminal itself. If the virus is loaded into other terminals, it may produce helpful effects.\n\n|Objective Two: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Three: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Four: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Five: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Locate Conspiracy Evidence\n\nJonathan's report made reference to a tissue containment unit where organic samples are stored at extremely low temperatures. He believes that it could be used to cryogenically freeze bodies before surgery or dissection. Find this area and confirm the death of any of the three other passengers of the craft.\n\n|Objective Two: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Three: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Four: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nYou need to cover our tracks and rescue our friend as fast as you can. A disguise will help you do that, but it won't last forever, so make good use of it. Wipe out their records, and make sure there are no more survivors we are unaware of. Time is pressing, so hurry.\n\n|Objective One: - Obtain and Use Lab Technician Disguise\n\nFind a Lab Technician's outfit and use it to get past the security. Once you have, move fast, since the theft won't go unnoticed for long.\n\n|Objective Two: - Gain Access to Autopsy Lab\n\nA premature autopsy will soon be taking place in one of the secure medical laboratories. It will be locked to those without clearance, so get a card with the appropriate level to get in. Not all cards will work, and there may be door guards as well.\n\n|Objective Three: - Rescue the Crash Survivor\n\nOnce you are in the lab, you will have to get into the autopsy chamber before any harm comes to the subject. The scientists will try to kill him if they think he's alive or will attempt to damage what they think is a corpse as soon as they see you. Yet again, speed is vital.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtain and use lab technician disguise\n", + /* 10*/ "Destroy computer records\n", + /* 11*/ "Locate conspiracy evidence\n", + /* 12*/ "Gain access to autopsy lab\n", + /* 13*/ "Rescue the crash Survivor\n", + /* 14*/ "Research records destroyed.\n", + /* 15*/ "Obtain lab clothes.\n", + /* 16*/ "Lab Tech's\n", + /* 17*/ "Lab clothes\n", + /* 18*/ "Lab clothes\n", + /* 19*/ "Picked up lab clothes.\n", + /* 20*/ "Access to door control systems denied.\n", + /* 21*/ "Access to light control systems denied.\n", + /* 22*/ "Access to security control systems denied.\n", + /* 23*/ "Virus downloaded to console.\n", + /* 24*/ "Obtain Data Uplink.\n", + /* 25*/ "Lab Tech's\n", + /* 26*/ "Data Uplink\n", + /* 27*/ "Data Uplink\n", + /* 28*/ "Picked up Data Uplink.\n", + /* 29*/ "Laboratory accessed successfully.\n", + /* 30*/ "Data Uplink connected.\n", + /* 31*/ "Data Uplink connection broken.\n", + /* 32*/ "Obtain medlab 2 key card.\n", + /* 33*/ "Guard's\n", + /* 34*/ "Medlab 2 key card\n", + /* 35*/ "Medlab 2 key card\n", + /* 36*/ "Picked up medlab 2 key card.\n", + /* 37*/ "Who are you?\n", + /* 38*/ "Hey - you've got my clothes.\n", + /* 39*/ "Help - help!\n", + /* 40*/ "Don't shoot me!\n", + /* 41*/ "Oh, my God - a gun!\n", + /* 42*/ "There's an intruder in the complex.\n", + /* 43*/ "Give me back my clothes - or else!\n", + /* 44*/ "Right - you've asked for it!\n", + /* 45*/ "Give me my clothes.\n", + /* 46*/ "I don't have much time!!!\n", + /* 47*/ "The enemy has discovered the disguise.\n", + /* 48*/ "Virus has already been downloaded.\n", + /* 49*/ "Initiating virus download.\n", + /* 50*/ "So, you got here at last.\n", + /* 51*/ "Hey, you're not... SECURITY ALERT!\n", + /* 52*/ "No guns allowed in here - put your weapon away.\n", + /* 53*/ "I won't tell you again - lose the weapon.\n", + /* 54*/ "Right - I'm calling security.\n", + /* 55*/ "Everyone's been waiting for you...\n", + /* 56*/ "Critical mission personnel killed.\n", + /* 57*/ "Cannot gain access to autopsy lab.\n", + /* 58*/ "Hey, that's not Harry. It's an intruder.\n", + /* 59*/ "Obtain op room key card.\n", + /* 60*/ "Guard's\n", + /* 61*/ "Op room key card\n", + /* 62*/ "Op room key card\n", + /* 63*/ "Picked up operation room key card.\n", + /* 64*/ "Elvis has been killed.\n", + /* 65*/ "Get the hell out of here!\n", + /* 66*/ "Containment unit raised up.\n", + /* 67*/ "Containment unit lowered down.\n", + /* 68*/ "Mission critical equipment destroyed.\n", + /* 69*/ "Obtain X-Ray Scanner.\n", + /* 70*/ "\n", + /* 71*/ "X-Ray Scanner\n", + /* 72*/ "X-Ray Scanner\n", + /* 73*/ "Picked up X-Ray Scanner.\n", + /* 74*/ "Scanner target acquired.\n", + /* 75*/ "Target ID confirmed - XT origin.\n", + /* 76*/ "Scanner lock lost.\n", + /* 77*/ "Disguise has been worn.\n", + /* 78*/ "The showers... Now, if I can convince someone \nto part with their uniform...\n", + /* 79*/ "The temperature's dropping... You must be \nclose to the cryo room.\n", + /* 80*/ "The air's heavily recycled around here - must\n be near the autopsy lab.\n", + /* 81*/ "There he is, Jo! Hurry or you'll be too late!\n", + /* 82*/ "Leave this area now.\n", + /* 83*/ "Should you be in here?\n", + /* 84*/ "Holy...\n", + /* 85*/ "It's a spy!\n", + /* 86*/ "Warn the others...\n", + /* 87*/ "Imposter!\n", + /* 88*/ "Lighting systems overloaded.\n", + /* 89*/ "Alternative entrance to medlabs created.\n", + /* 90*/ "The problem you have is that there is no \nway to sneak into the research section. \nThe only way in available to you is a \nweak section of wall I've marked in the \nroom beyond the stores. It can be destroyed \nwith explosives.\n", + /* 91*/ "Doesn't sound like a problem to me. Where \nare these explosives?\n", + /* 92*/ "In that crate.\n", + /* 93*/ "Cute. Very cute.\n", + /* 94*/ "By the way, the stores are crawling with \nguards. It may go against your nature, but \ntry sneaking through rather than blasting \neverything.\n", + /* 95*/ "Certainly. Any other pearls of wisdom?\n", + /* 96*/ "That crate...\n", + /* 97*/ "Yes?\n", + /* 98*/ "It really doesn't like being shot.\n", + /* 99*/ "Great. Now, if I can just fight the urge \nto report him to Base Security...\n", + /*100*/ "Put your hands up and step away from the \nalien.\n", + /*101*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /*102*/ "Don't make me tell you again, Doctor. And \nturn that laser off.\n", + /*103*/ "Director Easton will hear about this, \nyoung lady.\n", + /*104*/ "Of course he's going to hear of it, you \nmoron. I've just got into his top secret \nbase, and now I'm stealing his alien.\n", + /*105*/ "Automatic Defenses Disabled.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/lip_str_f.c b/src/files/lang/pal-final/lip_str_f.c new file mode 100644 index 000000000..433df94df --- /dev/null +++ b/src/files/lang/pal-final/lip_str_f.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il n'y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - D騁ruire les archives informatiques\n\nToute information sur le crash et les 駘駑ents r馗up駻駸 d騁enue par le Secteur 51 doit 黎re effac馥 de leurs fichiers. Le terminal est gard� dans une pi鐵e ferm馥 en haut du couloir principal. Installez un virus gr稍e au r馗epteur et d騁ruisez le terminal. Si le virus infecte d'autres terminaux, leur r駸eau sera corrompu.\n\n|Objectif 2: - Trouver les preuves de la conspiration\n\nLe rapport de Jonathan indique la pr駸ence de caissons dans lesquels des 馗hantillons organiques sont maintenus � de tr鑚 basses temp駻atures. Il pense que ceux-ci servent � geler des corps avant de les op駻er ou de les diss駲uer. Trouvez cette zone et confirmez la mort des trois autres passagers de l'appareil.\n\n|Objectif 3: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 4: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 5: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 1*/ "AREA 51 - MEDLABS\n", + /* 2*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il n'y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - Trouver les preuves de la conspiration\n\nLe rapport de Jonathan indique la pr駸ence de caissons dans lesquels des 馗hantillons organiques sont maintenus � de tr鑚 basses temp駻atures. Il pense que ceux-ci servent � geler des corps avant de les op駻er ou de les diss駲uer. Trouvez cette zone et confirmez la mort d'au moins un des trois passagers de l'appareil.\n\n|Objectif 2: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 3: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 4: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. La mission est de sauver ce rescap�.\n\n|Carrington - \n\nSuivez nos pistes et sauvez notre ami le plus vite possible. Un costume vous aidera mais cela ne durera pas longtemps, alors utilisez-le avec sagesse. Effacez leurs archives et assurez-vous qu'il n'y a pas d'autres rescap駸 ayant 馗happ� � notre contact. Agissez rapidement.\n\n|Objectif 1: - Obtenir et utiliser l'uniforme de labo\n\nTrouvez un uniforme de laborantin et utilisez-le pour tromper la s馗urit�. Une fois en votre possession, agissez vite avant que le vol ne soit rep駻�.\n\n|Objectif 2: - Acc馘er au labo d'autopsie\n\nUne autopsie pr駑atur馥 sera bient�t conduite dans l'un des laboratoires de haute s馗urit�. Il sera ferm� � tous ceux ne poss馘ant pas de carte de niveau appropri�. Trouvez-en une et acc馘ez au labo. Certaines cartes ne fonctionneront pas et des gardes seront souvent sur votre route.\n\n|Objectif 3: - Sauver le rescap� du crash\n\nUne fois dans le labo, entrez dans la salle d'autopsie avant que le sujet ne soit en danger. Les scientifiques tenteront de le tuer s'ils le croient en vie ou endommageront ce qu'ils estiment 黎re un cadavre d鑚 qu'ils vous verront. Une fois encore, agissez rapidement.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtenir et utiliser l'uniforme de labo\n", + /* 10*/ "D騁ruire les archives informatiques\n", + /* 11*/ "Trouver les preuves de la conspiration\n", + /* 12*/ "Acc馘er au labo d'autopsie\n", + /* 13*/ "Sauver le rescap� du crash\n", + /* 14*/ "Archives de recherche d騁ruites.\n", + /* 15*/ "Obtenir uniforme de labo.\n", + /* 16*/ "Laborantin: \n", + /* 17*/ "Uniforme\n", + /* 18*/ "Uniforme labo\n", + /* 19*/ "Uniforme labo obtenu.\n", + /* 20*/ "Acc鑚 syst鑪e contr�le des portes refus�.\n", + /* 21*/ "Acc鑚 syst鑪e contr�le 馗lairage refus�.\n", + /* 22*/ "Acc鑚 syst鑪e contr�le s馗urit� refus�.\n", + /* 23*/ "Virus t駘馗harg� dans la console.\n", + /* 24*/ "Obtenir r馗epteur.\n", + /* 25*/ "Laborantin: \n", + /* 26*/ "R馗epteur\n", + /* 27*/ "R馗epteur\n", + /* 28*/ "R馗epteur obtenu.\n", + /* 29*/ "Acc鑚 laboratoire: succ鑚.\n", + /* 30*/ "R馗epteur connect�.\n", + /* 31*/ "Connexion r馗epteur coup馥.\n", + /* 32*/ "Obtenir carte medlab 2.\n", + /* 33*/ "Garde: \n", + /* 34*/ "Carte medlab 2\n", + /* 35*/ "Carte medlab 2\n", + /* 36*/ "Carte medlab 2 obtenue.\n", + /* 37*/ "Qui 黎es-vous?\n", + /* 38*/ "H�! Mais c'est mes fringues!\n", + /* 39*/ "Au...au secours!\n", + /* 40*/ "Ne me tuez pas!\n", + /* 41*/ "Oh, mon Dieu! Une arme!\n", + /* 42*/ "Il y a un intrus dans le complexe.\n", + /* 43*/ "Donnez-moi mes v黎ements, sinon...!\n", + /* 44*/ "OK. Tu l'auras voulu, poulette!\n", + /* 45*/ "Donnez-moi mes fringues.\n", + /* 46*/ "Je n'ai pas beaucoup de temps!!!\n", + /* 47*/ "L'ennemi a d騁ect� le costume.\n", + /* 48*/ "Virus d駛� t駘馗harg�.\n", + /* 49*/ "Lancement t駘馗hargement virus.\n", + /* 50*/ "Enfin vous voil�.\n", + /* 51*/ "Mais, vous n'黎es pas... ALEEEERTE!\n", + /* 52*/ "Armes interdites! Rangez votre arme.\n", + /* 53*/ "Je ne le r駱鑼erai pas: l稍hez votre arme!\n", + /* 54*/ "Bon. J'appelle la s馗urit�.\n", + /* 55*/ "Tout le monde vous attendait...\n", + /* 56*/ "Personnel crucial abattu.\n", + /* 57*/ "Acc鑚 au labo d'autopsie impossible.\n", + /* 58*/ "H�! Ce n'est pas Harry. C'est un intrus!\n", + /* 59*/ "Obtenir carte salle d'op駻ation.\n", + /* 60*/ "Garde: \n", + /* 61*/ "Carte salle d'op駻ation\n", + /* 62*/ "Carte salle d'op駻ation\n", + /* 63*/ "Carte salle d'op駻ation obtenue.\n", + /* 64*/ "Elvis a 騁� abattu.\n", + /* 65*/ "Sortez de l�, bon Dieu!!\n", + /* 66*/ "Caisson 駘ev�.\n", + /* 67*/ "Caisson abaiss�.\n", + /* 68*/ "Equipement crucial d騁ruit.\n", + /* 69*/ "Obtenir scanner rayons X.\n", + /* 70*/ "\n", + /* 71*/ "Scanner rayons X\n", + /* 72*/ "Scanner rayons X\n", + /* 73*/ "Scanner rayons X obtenu.\n", + /* 74*/ "Cible scanner accroch馥.\n", + /* 75*/ "ID cible confirm馥 - origine extraterr.\n", + /* 76*/ "Cible scanner perdue.\n", + /* 77*/ "Costume port�.\n", + /* 78*/ "Les douches... Il faut convaincre quelqu'un \nde se s駱arer de son uniforme...\n", + /* 79*/ "La temp駻ature tombe... La salle de \ncryog駭isation est proche.\n", + /* 80*/ "L'air est recycl� par ici... Le labo\n d'autopsie est par l�.\n", + /* 81*/ "Le voil�, Joanna! Faites vite!\n", + /* 82*/ "Quitter cette zone maintenant.\n", + /* 83*/ "Vous avez le droit d'黎re ici, vous?\n", + /* 84*/ "Nom de D...\n", + /* 85*/ "C'est une espionne!\n", + /* 86*/ "Pr騅enez les autres...\n", + /* 87*/ "Imposteur!\n", + /* 88*/ "Surcharge syst鑪es d'馗lairage.\n", + /* 89*/ "Entr馥 suppl駑entaire aux labos cr鳬e.\n", + /* 90*/ "Vous ne pourrez trouver un moyen d'investir \nla zone de recherche, croyez-moi. \nLa seule possibilit� reste une cloison \nque j'ai rep駻馥 dans une salle apr鑚 \nl'entrep�t. Essayez de la faire sauter.\n", + /* 91*/ "Pas de probl鑪e. Et o� sont \nles explosifs?\n", + /* 92*/ "Dans cette caisse.\n", + /* 93*/ "H� h�. Terrible.\n", + /* 94*/ "Au fait, l'entrep�t est bourr� de vigiles. \nBien que ce ne soit pas votre genre, essayez \nde vous faire discr鑼e plut�t que de buter \ntout le monde.\n", + /* 95*/ "Entendu. Autre chose, maestro?\n", + /* 96*/ "Cette caisse...\n", + /* 97*/ "Oui?\n", + /* 98*/ "Elle n'aime pas qu'on lui tire dessus.\n", + /* 99*/ "Parfait. Bon... On va dire que \nlui il m'駭erve...\n", + /*100*/ "Levez les mains et 馗artez-vous de \nl'extraterrestre.\n", + /*101*/ "Qu'est-ce que vous foutez ici? \nCette salle doit 黎re scell馥! \nNe connaissez-vous pas les consignes \nd'une autopsie?\n", + /*102*/ "Ne me faites pas r駱騁er, Docteur. Et \n騁eignez-moi ce laser tout de suite.\n", + /*103*/ "Le Directeur Easton en sera inform�, \nmademoiselle.\n", + /*104*/ "Mais j'y compte bien, mon cher! \nJe me suis amus馥 dans sa jolie base et \nmaintenant je vole son joujou.\n", + /*105*/ "D馭enses automatiques neutralis馥s.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/lip_str_g.c b/src/files/lang/pal-final/lip_str_g.c new file mode 100644 index 000000000..8f0b0ef16 --- /dev/null +++ b/src/files/lang/pal-final/lip_str_g.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - L�schen Sie die Aufzeichnungen!\n\nJegliche Informationen, welche die Area 51-Techniker aus dem Flugzeugwrack extrahieren konnten, muss aus ihren Datenbanken gel�scht werden. Das Hauptterminal befindet sich in einem versperrten Raum am Ende eines der Korridore. Installieren Sie mit Hilfe des Data Uplink-Ger舩s einen Virus, zerst�ren Sie anschlie゚end das Terminal. Wenn der Virus in andere Terminals kopiert wird, ist mit hilfreichen Nebeneffekten zu rechnen.\n\n|2. Ziel: - Finden Sie einen Beweis f�r die Verschw�rung!\n\nIn Jonathans Report ist von einem Raum die Rede, in dem organische Gewebeproben bei extrem niedrigen Temperaturen gelagert werden. Er glaubt, dass man dort K�rper cryogenisiert, um sie in weiterer Folge f�r Operationen oder Sektionen zu verwenden. Finden Sie diesen Raum und stellen Sie fest, ob die anderen drei Flugpassagiere noch am Leben sind!\n\n|3. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Verkleidung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|4. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|5. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 1*/ "AREA 51 - MEDI-LABORS\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - Finden Sie einen Beweis f�r die Verschw�rung!\n\nIn Jonathans Report ist von einem Raum die Rede, in dem organische Gewebeproben bei extrem niedrigen Temperaturen gelagert werden. Er glaubt, dass man dort K�rper cryogenisiert, um sie in weiterer Folge f�r Operationen oder Sektionen zu verwenden. Finden Sie diesen Raum und stellen Sie fest, ob die anderen drei Flugpassagiere noch am Leben sind!\n\n|2. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Verkleidung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|3. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|4. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nSie m�ssen unseren Freund so schnell wie m�glich retten! Sie werden in Verkleidung operieren, aber diese wird nicht ewig unerkannt bleiben. L�schen Sie alle Aufzeichnungen aus den Computern und stellen Sie fest, ob es noch weitere ワberlebende gibt. Die Zeit dr舅gt, also beeilen Sie sich, Joanna!\n\n|1. Ziel: - Verkleiden Sie sich als Labortechniker!\n\nFinden Sie eine Verkleidung und setzen Sie sie ein, um an der Security vorbeizukommen. Ist Ihnen das gelungen, m�ssen Sie schnell sein, da der Diebstahl nicht lange unentdeckt bleiben wird.\n\n|2. Ziel: - Verschaffen Sie sich Zutritt zum Autopsie-Labor!\n\nDemn臘hst findet eine zeitlich vorverlegte Autopsie in einem der gesicherten medizinischen Labors statt. Die T�ren werden f�r alle Unbefugten verriegelt. Sie brauchen daher eine entsprechende Zutrittskarte. Aber nicht jede Karte wird funktionieren. Au゚erdem k�nnten auch noch Wachleute anwesend sein.\n\n|3. Ziel: - Retten Sie den ワberlebenden des Absturzes!\n\nSobald Sie im Labor sind, m�ssen Sie den Autopsie-Saal erreichen, bevor dem 'Patienten' etwas zust�゚t. Die Wissenschaftler werden versuchen, ihn auszuschalten, wenn sie bemerken, dass er noch lebt. Andernfalls werden sie den vermeintlich leblosen K�rper besch臈igen, sobald sie Sie sehen, Joanna. Einmal mehr ist Geschwindigkeit von h�chster Notwendigkeit!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Verkleiden Sie sich als Labortechniker!\n", + /* 10*/ "Vernichten Sie die Aufzeichnungen!\n", + /* 11*/ "Finden Sie den Beweis!\n", + /* 12*/ "Verschaffen Sie sich Zutritt zum Labor!\n", + /* 13*/ "Retten Sie den ワberlebenden!\n", + /* 14*/ "Aufzeichnungen zerst�rt.\n", + /* 15*/ "Finden Sie die Laborkleidung!\n", + /* 16*/ "eines Technikers\n", + /* 17*/ "Laborkleidung\n", + /* 18*/ "Laborkleidung eines Technikers\n", + /* 19*/ "Laborkleidung aufgenommen\n", + /* 20*/ "Zugriff auf den T�r�ffnungsmechanismus verweigert\n", + /* 21*/ "Zugriff auf die Beleuchtungskontrollen verweigert\n", + /* 22*/ "Zugriff auf das Sicherheitssystem verweigert\n", + /* 23*/ "Virus wurde installiert.\n", + /* 24*/ "Finden Sie das Data Uplink-Ger舩!\n", + /* 25*/ "des Labortechnikers\n", + /* 26*/ "Data Uplink-Ger舩\n", + /* 27*/ "Data Uplink-Ger舩\n", + /* 28*/ "Data Uplink-Ger舩 aufgenommen\n", + /* 29*/ "Zutritt zum Labor erfolgreich durchgef�hrt\n", + /* 30*/ "Verbindung hergestellt\n", + /* 31*/ "Verbindung abgebrochen\n", + /* 32*/ "Erlangen Sie die Schl�sselkarte f�r Medlab 2.\n", + /* 33*/ "der Wache\n", + /* 34*/ "Medlab 2-Schl�sselkarte\n", + /* 35*/ "Medlab 2-Schl�sselkarte\n", + /* 36*/ "Medlab 2-Schl�sselkarte aufgenommen\n", + /* 37*/ "Wer sind Sie?\n", + /* 38*/ "Hey - Sie haben meine Ausr�stung.\n", + /* 39*/ "Hilfe! Hilfe!\n", + /* 40*/ "Nicht schie゚en!\n", + /* 41*/ "Oh nein, eine Waffe!\n", + /* 42*/ "Es befindet sich ein Eindringling im Komplex.\n", + /* 43*/ "Geben Sie mir meine Ausr�stung zur�ck, oder...!\n", + /* 44*/ "Na gut, Sie betteln ja f�rmlich darum!\n", + /* 45*/ "Geben Sie mir meine Ausr�stung.\n", + /* 46*/ "Ich habe nicht viel Zeit!!!\n", + /* 47*/ "Der Feind hat die Tarnung durchschaut.\n", + /* 48*/ "Der Virus wurde bereits installiert.\n", + /* 49*/ "Virusinstallation initiiert.\n", + /* 50*/ "Sie haben es bis hierher geschafft.\n", + /* 51*/ "Hey, Sie sind nicht... ALARM! ALARM!\n", + /* 52*/ "Waffen sind hier nicht erlaubt. Legen Sie Ihre Waffe ab.\n", + /* 53*/ "Ich sage es nur einmal: Legen Sie die Waffe ab!\n", + /* 54*/ "Na gut, ich rufe die Security.\n", + /* 55*/ "Alle haben nur auf Sie gewartet...\n", + /* 56*/ "Wichtige Person eliminiert.\n", + /* 57*/ "Zugang zum Autopsie-Labor kann nicht erfolgen.\n", + /* 58*/ "Hey, das ist nicht Harry. Es ist ein Eindringling.\n", + /* 59*/ "Erlangen Sie die Schl�sselkarte zum OP!\n", + /* 60*/ "der Wache\n", + /* 61*/ "OP-Schl�sselkarte\n", + /* 62*/ "OP-Schl�sselkarte\n", + /* 63*/ "OP-Schl�sselkarte aufgenommen.\n", + /* 64*/ "Elvis wurde eliminiert.\n", + /* 65*/ "Mach, dass du hier rauskommst!\n", + /* 66*/ "Abwehreinheit wurde hochgefahren.\n", + /* 67*/ "Abwehreinheit wurde heruntergefahren.\n", + /* 68*/ "Wichtige Ausr�stung wurde zerst�rt.\n", + /* 69*/ "Finden Sie den R�ntgen-Scanner.\n", + /* 70*/ "\n", + /* 71*/ "R�ntgen-Scanner\n", + /* 72*/ "R�ntgen-Scanner\n", + /* 73*/ "R�ntgen-Scanner aufgenommen\n", + /* 74*/ "Scanner-Ziel erfasst\n", + /* 75*/ "Ziel-ID best舩igt - extraterrestrischer Ursprung.\n", + /* 76*/ "Scanner-Erfassung unterbrochen\n", + /* 77*/ "Verkleidung wurde getragen.\n", + /* 78*/ "Die Duschen... Wenn ich jemanden �berzeugen kann, \nsich von seiner Uniform zu trennen...\n", + /* 79*/ "Die Temperatur f舁lt... Du musst \nin der N臧e des Cryo-Raums sein.\n", + /* 80*/ "Die Luft riecht, als ob sie stark gefiltert worden ist.\n Das Autopsie-Labor muss nahe sein.\n", + /* 81*/ "Da ist er, Jo! Rasch, oder du kommst zu sp舩!\n", + /* 82*/ "Verlassen Sie sofort dieses Gebiet!\n", + /* 83*/ "D�rfen Sie sich hier aufhalten?\n", + /* 84*/ "Was zum...\n", + /* 85*/ "Ein Spion!\n", + /* 86*/ "Warnt die anderen!\n", + /* 87*/ "Betr�ger!\n", + /* 88*/ "Beleuchtungssystem �berladen.\n", + /* 89*/ "Alternativer Zugang zu den medizinischen Labors erschaffen\n", + /* 90*/ "Das Problem ist, dass es keine M�glichkeit gibt, \nsich in die Forschungsabteilung zu schleichen. \nAber ich habe im Raum hinter den Lagerr舫men \neine br�chige Stelle an der Wand markiert. \nAn dieser Stelle kannst du Sprengk�rper anbringen, \num ein Loch in die Wand zu sprengen.\n", + /* 91*/ "Klingt nicht sehr problematisch. Wo \nfinde ich die Sprengk�rper?\n", + /* 92*/ "In dieser Kiste.\n", + /* 93*/ "Reizend. Wirklich reizend.\n", + /* 94*/ "Ganz nebenbei: Die Lagerr舫me sind voller \nWachen. Es mag vielleicht nicht deinem Naturell \nentsprechen, aber du solltest dich eher \nanschleichen, als alles in die Luft zu jagen.\n", + /* 95*/ "Aber klar. Hast du noch weitere Perlen der Weisheit?\n", + /* 96*/ "Diese Kiste...\n", + /* 97*/ "Ja?\n", + /* 98*/ "Sie mag es nicht, wenn man auf sie schie゚t.\n", + /* 99*/ "Gro゚artig! Wenn ich jetzt noch mein Verlangen \nunterdr�cken k�nnte, dich zu verpfeifen...\n", + /*100*/ "H舅de hoch und weg von dem Alien!\n", + /*101*/ "Was, zum Henker, glauben Sie hier zu tun? \nDieser Raum sollte versiegelt sein! \nWissen Sie gar nichts �ber den Vorgang \nder Autopsie?\n", + /*102*/ "Fordern Sie es nicht heraus, Doktor. Und \nschalten Sie diesen Laser ab!\n", + /*103*/ "Direktor Easton wird �ber diesen Vorfall \ninformiert werden, junge Dame.\n", + /*104*/ "Nat�rlich wird er dar�ber informiert werden, \nSie Trottel. Immerhin bin ich gerade in seine \ngeheime Basis eingedrungen und stehle das Alien.\n", + /*105*/ "Automatische Verteidigung wurde deaktiviert.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/lip_str_i.c b/src/files/lang/pal-final/lip_str_i.c new file mode 100644 index 000000000..795428fe6 --- /dev/null +++ b/src/files/lang/pal-final/lip_str_i.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Distruggi i file di ricerca nel PC\n\nLe informazioni che i tecnici dell'Area 51 sono riusciti ad ottenere dai resti del disastro devono essere eliminate dalla loro banca dati. Il terminale centrale si trova in una stanza chiusa a chiave in fondo al corridoio principale. Installa un virus tramite il Connettore Dati e poi distruggi anche il computer. Se il virus viene propagato anche agli altri terminali potrebbe avere effetti formidabili.\n\n|Obiettivo 2: - Trova le prove della cospirazione\n\nNella sua relazione Jonathan menzionava un'unit� di contenimento tessuti in cui vengono conservati campioni di tessuto organico a temperature molto basse. Ritiene che tale unit� possa servire a congelare criogenicamente i corpi prima di interventi chirurgici o di sezionamento. Trova questa unit� e conferma la morte dei tre passeggeri del velivolo.\n\n|Obiettivo 3: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 4: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 5: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 1*/ "AREA 51 - LABORATORI MEDICI\n", + /* 2*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Trova le prove della cospirazione\n\nNella sua relazione Jonathan menzionava un'unit� di contenimento tessuti in cui vengono conservati campioni di tessuto organico a temperature molto basse. Ritiene che tale unit� possa servire a congelare criogenicamente i corpi prima di interventi chirurgici o di sezionamento. Trova questa unit� e conferma la morte dei tre passeggeri del velivolo.\n\n|Obiettivo 2: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 3: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 4: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nDevi fare un lavoro pulito senza lasciare tracce e portare in salvo il nostro uomo pi� in fretta che puoi. Un travestimento ti sar� utile, ma non durer� in eterno, quindi cerca di farne buon uso. Distruggi le informazioni che hanno raccolto e assicurati che non ci siano altri sopravvissuti di cui siamo ignari. Il tempo stringe: sbrigati!\n\n|Obiettivo 1: - Procurati travestimento da tecnico\n\nTrova un camice di uno dei tecnici di laboratorio e indossalo per superare la sicurezza. Una volta che ti sarai travestita muoviti in fretta, poich� il tuo furto non passer� inosservato per molto!\n\n|Obiettivo 2: - Entra nel laboratorio autopsie\n\nIn uno dei laboratori medici di sicurezza avr� presto luogo un'autopsia. Sar� vietato l'accesso a tutti coloro senza autorizzazione, quindi procurati la tessera giusta per entrare. Ricorda che non tutte le tessere funzioneranno e che in alcuni punti potrai anche trovare delle guardie.\n\n|Obiettivo 3: - Salva il sopravvissuto al disastro\n\nUna volta nel laboratorio dovrai riuscire ad accedere alla sala autopsie prima che succeda qualcosa al soggetto in questione. Gli scienziati tenteranno di ucciderlo se scoprono che � ancora vivo o cercheranno di danneggiare ci� che ritengono essere un cadavere non appena si accorgono chi sei. Attenzione, ancora una volta la velocit� � fondamentale!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Procurati travestimento da tecnico\n", + /* 10*/ "Distruggi i file nel PC\n", + /* 11*/ "Trova le prove della cospirazione\n", + /* 12*/ "Entra nel laboratorio autopsie\n", + /* 13*/ "Salva il sopravvissuto al disastro\n", + /* 14*/ "Distrutti file di ricerca\n", + /* 15*/ "Procurati camice\n", + /* 16*/ "Tecnico di laboratorio:\n", + /* 17*/ "Camice\n", + /* 18*/ "Camice\n", + /* 19*/ "Preso camice\n", + /* 20*/ "Negato accesso al sistema comando porte\n", + /* 21*/ "Negato accesso al sistema comando luci\n", + /* 22*/ "Negato accesso al sistema comando sicurezza\n", + /* 23*/ "Scaricato il virus\n", + /* 24*/ "Procurati Connettore Dati.\n", + /* 25*/ "Tecnico di laboratorio:\n", + /* 26*/ "C. Dati\n", + /* 27*/ "Connettore Dati\n", + /* 28*/ "Preso Connettore Dati.\n", + /* 29*/ "Accesso laboratorio: riuscito.\n", + /* 30*/ "Connettore Dati connesso.\n", + /* 31*/ "Connessione Connettore Dati interrotta.\n", + /* 32*/ "Procurati tessera lab.2\n", + /* 33*/ "Guardia:\n", + /* 34*/ "Tessera lab.2\n", + /* 35*/ "Tessera lab.2 \n", + /* 36*/ "Presa tessera lab.2\n", + /* 37*/ "Chi diavolo sei?\n", + /* 38*/ "Ehi, hai rubato il mio camice!\n", + /* 39*/ "Aiuto, aiuto!!!\n", + /* 40*/ "Non spararmi!\n", + /* 41*/ "Oh, maledizione! Una pistola!\n", + /* 42*/ "C'� un intruso nel complesso!\n", + /* 43*/ "Ridammi il camice, altrimenti...\n", + /* 44*/ "Bene, l'hai voluto tu!\n", + /* 45*/ "Ridammi indietro il camice!\n", + /* 46*/ "Non ho molto tempo!!!\n", + /* 47*/ "Il nemico ha scoperto il travestimento.\n", + /* 48*/ "Il virus � gi� stato scaricato.\n", + /* 49*/ "Scaricamento virus in corso...\n", + /* 50*/ "Bene, finalmente sei qui!\n", + /* 51*/ "Ehi, ma tu non sei... SICUREZZA ALL'ERTA!\n", + /* 52*/ "Non sono ammesse pistole qui: posa quell'arma!\n", + /* 53*/ "Non fartelo ripetere: posa l'arma!\n", + /* 54*/ "Benissimo, chiamer� la sicurezza!\n", + /* 55*/ "Ti stavamo giusto aspettando...\n", + /* 56*/ "Ucciso personale essenziale alla missione.\n", + /* 57*/ "Non puoi accedere al laboratorio.\n", + /* 58*/ "Ehi, non � Harry! ネ un intruso!!!\n", + /* 59*/ "Procurati chiave sala operatoria.\n", + /* 60*/ "Guardia:\n", + /* 61*/ "Chiave sala operatoria\n", + /* 62*/ "Chiave sala operatoria\n", + /* 63*/ "Presa chiave sala operatoria.\n", + /* 64*/ "Elvis � stato ucciso.\n", + /* 65*/ "Porta il tuo muso fuori di qua!\n", + /* 66*/ "Alzata unit� di contenimento.\n", + /* 67*/ "Abbassata unit� di contenimento.\n", + /* 68*/ "Distrutto strumento essenziale alla missione.\n", + /* 69*/ "Procurati scanner a raggi X.\n", + /* 70*/ "\n", + /* 71*/ "Scanner a raggi X\n", + /* 72*/ "Scanner a raggi X\n", + /* 73*/ "Preso scanner a raggi X.\n", + /* 74*/ "Localizzato obiettivo scanner\n", + /* 75*/ "Obiettivo identificato: extraterrestre\n", + /* 76*/ "Perso obiettivo scanner\n", + /* 77*/ "Indossato il travestimento\n", + /* 78*/ "Le docce... Se riuscissi a convincere \nqualcuno a cedermi il camice...\n", + /* 79*/ "La temperatura sta scendendo: devi essere \nvicino alla sala criogena.\n", + /* 80*/ "Qui c'� un forte ricircolo d'aria: devi essere \nvicino al laboratorio autopsie.\n", + /* 81*/ "Eccolo, Jo! Fa presto o sar� troppo tardi!\n", + /* 82*/ "Abbandona subito quest'area.\n", + /* 83*/ "Che diavolo ci fai qua?\n", + /* 84*/ "Santo...\n", + /* 85*/ "ネ una spia, dannazione!\n", + /* 86*/ "Avverti gli altri...\n", + /* 87*/ "Impostore!\n", + /* 88*/ "Sistema di illuminazione in sovraccarico\n", + /* 89*/ "Creato ingresso alternativo ai laboratori\n", + /* 90*/ "Il tuo problema � che non esiste nessun \nmodo per infiltrarsi nel reparto ricerca. \nL'unica possibilit� � un sottile tratto \ndi muro che ho contrassegnato nella stanza \ndietro ai magazzini. Lo potrai abbattere \ncon un po' di esplosivo.\n", + /* 91*/ "Non mi pare si tratti di un problema! \nDov'� l'esplosivo?\n", + /* 92*/ "In quella cassa!\n", + /* 93*/ "Fantastico... veramente!\n", + /* 94*/ "Ah, a proposito... i magazzini brulicano \ndi guardie. Magari � contro la tua natura, \nma cerca di insinuarti in mezzo a loro, \npiuttosto che far saltar per aria tutto!\n", + /* 95*/ "Certamente! Altri consigli illuminanti?\n", + /* 96*/ "Quella cassa...\n", + /* 97*/ "Allora?\n", + /* 98*/ "Meglio non sparargli contro...\n", + /* 99*/ "Bravo ragazzo! Cercher� di resistere \nal piacere di denunciarti alle forze \ndi sicurezza della base...\n", + /*100*/ "Mani in alto e sta lontano dall'alieno.\n", + /*101*/ "Cosa diavolo pensi di fare? \nL'accesso a questa sala � vietato! \nNon sei a conoscenza della procedura \ndell'autopsia?\n", + /*102*/ "Non se lo faccia ripetere, Dottore! \nSpenga subito quel laser!\n", + /*103*/ "Il direttor Easton lo verr� \na sapere, signorina!\n", + /*104*/ "Certo che lo verr� a sapere, idiota! \nSono riuscita ad entrare nella sua base \nsegretissima e ora sto anche rubando il \nsuo alieno. E non lo deve venire a \nsapere?! Fammi ridere!!!\n", + /*105*/ "Disattivate difese automatiche\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/lip_str_s.c b/src/files/lang/pal-final/lip_str_s.c new file mode 100644 index 000000000..8dc2741e8 --- /dev/null +++ b/src/files/lang/pal-final/lip_str_s.c @@ -0,0 +1,112 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Destruir Registros Cient�ficos del Ordenador\n\nCualquier informaci�n y objetos que los t馗nicos del チrea 51 hayan sido capaces de sacar de los restos del choque deben ser suprimidos de sus bases de datos. La terminal del banco principal est� en una habitaci�n cerrada en el corredor principal. Instala un virus usando el Conector de Datos, y destruye la propia terminal. Si el virus es instalado en otras terminales, producir� efectos beneficiosos.\n\n|Objetivo Dos: - Localizar Evidencias de Conspiraci�n\n\nEl informe de Jonathan hace referencia a contenedores de tejido donde se guardan muestras org疣icas a temperaturas extremadamente bajas. ノl cree que se pueden usar para congelar cuerpos criog駭icamente antes de la cirug�a o la disecci�n. Encuentra este 疵ea y confirma las muertes de cualquiera de los otros tres pasajeros de la nave.\n\n|Objetivo Tres: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Cuatro: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Cinco: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 1*/ "チREA 51 - LABORATORIOS MノDICOS\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Localizar Evidencias de Conspiraci�n\n\nEl informe de Jonathan hace referencia a contenedores de tejido donde se guardan muestras org疣icas a temperaturas extremadamente bajas. ノl cree que se pueden usar para congelar cuerpos criog駭icamente antes de la cirug�a o la disecci�n. Encuentra este 疵ea y confirma las muertes de cualquiera de los otros tres pasajeros de la nave.\n\n|Objetivo Dos: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Tres: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Cuatro: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nNecesitas cubrir nuestras pistas y rescatar a nuestro amigo tan r疳ido como puedas. Un disfraz te ayudar�, pero no para siempre, as� que �salo bien. Borra sus grabaciones, y aseg�rate de que no haya m疽 supervivientes que los que conocemos. El tiempo apremia, as� que date prisa.\n\n|Objetivo Uno: - Obtener y Usar el Disfraz de T馗nico de Laboratorio\n\nEncuentra un traje de t馗nico de laboratorio y �salo para pasar el control de seguridad. Una vez hecho esto, mu騅ete r疳ido, ya que el enga�o no durar� mucho.\n\n|Objetivo Dos: - Acceder al Laboratorio de Autopsias\n\nPronto se practicar� una autopsia prematura en uno de los laboratorios m馘icos seguros. Ser� cerrado para todos aquellos sin autorizaci�n, as� que obt駭 una tarjeta del nivel adecuado. No todas las tarjetas valen, y tambi駭 hay guardas en las puertas.\n\n|Objetivo Tres: - Rescatar al Superviviente del Impacto\n\nUna vez en el laboratorio, deber疽 entrar en la c疥ara de autopsias antes de que da�en al sujeto. Los cient�ficos intentar疣 matarle si piensan que est� vivo o lo da�ar疣 si piensan que es un cad疱er en cuanto te vean. Otra vez, la velocidad es vital.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Obtener y usar el disfraz de t馗nico\n", + /* 10*/ "Destruir registros del ordenador\n", + /* 11*/ "Localizar evidencias de conspiraci�n\n", + /* 12*/ "Acceder al laboratorio de autopsias\n", + /* 13*/ "Rescatar al Superviviente del impacto\n", + /* 14*/ "Registros cient�ficos destruidos.\n", + /* 15*/ "Obt駭 ropas de laboratorio.\n", + /* 16*/ "T馗nico:\n", + /* 17*/ "Ropas lab.\n", + /* 18*/ "Ropas de laboratorio\n", + /* 19*/ "Ropas de laboratorio obtenidas.\n", + /* 20*/ "Acceso al sistema de control de puertas denegado.\n", + /* 21*/ "Acceso al sistema de control de luces denegado.\n", + /* 22*/ "Acceso al sistema de control de seguridad denegado.\n", + /* 23*/ "Virus descargado en la consola.\n", + /* 24*/ "Obt駭 el Conector de Datos.\n", + /* 25*/ "T馗nico:\n", + /* 26*/ "C. Datos\n", + /* 27*/ "Conector de Datos\n", + /* 28*/ "Conector de Datos obtenido.\n", + /* 29*/ "Has accedido al laboratorio con 騙ito.\n", + /* 30*/ "Conector de Datos en marcha.\n", + /* 31*/ "Conexi�n perdida.\n", + /* 32*/ "Obt駭 llave magn騁ica del lab. 2.\n", + /* 33*/ "Guarda:\n", + /* 34*/ "Llave del lab. 2\n", + /* 35*/ "Llave magn騁ica del lab. 2\n", + /* 36*/ "Llave magn騁ica del lab. 2 obtenida.\n", + /* 37*/ "ソY t� qui駭 eres?\n", + /* 38*/ "Hey. Tienes mis ropas.\n", + /* 39*/ "。Socorro, socorro!\n", + /* 40*/ "。No me dispares!\n", + /* 41*/ "。Oh, Dios m�o, un arma!\n", + /* 42*/ "Hay un intruso en el complejo.\n", + /* 43*/ "Dame mis ropas... 。o ver疽!\n", + /* 44*/ "Vale. 。T� lo has querido!\n", + /* 45*/ "Dame mis ropas.\n", + /* 46*/ "。。。No tengo mucho tiempo!!!\n", + /* 47*/ "El enemigo ha descubierto el disfraz.\n", + /* 48*/ "El virus ya ha sido descargado.\n", + /* 49*/ "Iniciando descarga del virus.\n", + /* 50*/ "As� que por fin has llegado.\n", + /* 51*/ "Hey, t� no eres... 。ALERTA, SEGURIDAD!\n", + /* 52*/ "No se permiten armas aqu�. Deja tu arma.\n", + /* 53*/ "No te lo dir� de nuevo. Tira tu arma.\n", + /* 54*/ "Vale. Estoy llamando a seguridad.\n", + /* 55*/ "Todos te est疣 esperando...\n", + /* 56*/ "Ha muerto personal cr�tico de la misi�n.\n", + /* 57*/ "No puedes acceder al laboratorio de autopsias.\n", + /* 58*/ "Hey, 駸e no es Harry. Es un intruso.\n", + /* 59*/ "Obt駭 llave magn騁ica del quir�fano.\n", + /* 60*/ "Guarda:\n", + /* 61*/ "Llave del quir�fano\n", + /* 62*/ "Llave magn騁ica del quir�fano\n", + /* 63*/ "Llave magn騁ica del quir�fano obtenida.\n", + /* 64*/ "Elvis ha muerto.\n", + /* 65*/ "。Salgamos de aqu�!\n", + /* 66*/ "Contenedor subido.\n", + /* 67*/ "Contenedor bajado.\n", + /* 68*/ "Equipo cr�tico de la misi�n destruido.\n", + /* 69*/ "Obt駭 Esc疣er de Rayos-X.\n", + /* 70*/ "\n", + /* 71*/ "Esc疣er de Rayos-X\n", + /* 72*/ "Esc疣er de Rayos-X\n", + /* 73*/ "Esc疣er de Rayos-X obtenido.\n", + /* 74*/ "Sujeto de escaneo adquirido.\n", + /* 75*/ "ID. del sujeto confirmada - Origen E.T.\n", + /* 76*/ "Conexi�n del esc疣er perdida.\n", + /* 77*/ "El disfraz ha sido usado.\n", + /* 78*/ "Las duchas... Ahora, si pudiera convencer a alguien \npara irme con su uniforme...\n", + /* 79*/ "La temperatura est� bajando... Debes de estar \ncerca de la sala de criogenizaci�n.\n", + /* 80*/ "El aire est� fuertemente reciclado aqu�: debo\n estar cerca del laboratorio de autopsias.\n", + /* 81*/ "。Ah� est�, Joanna! 。Deprisa o ser� tarde!\n", + /* 82*/ "Salga de este 疵ea.\n", + /* 83*/ "ソDebe estar dentro?\n", + /* 84*/ "Por t...\n", + /* 85*/ "。Es una esp�a!\n", + /* 86*/ "Avisa a los otros...\n", + /* 87*/ "。Impostora!\n", + /* 88*/ "Sistemas de luz sobrecargados.\n", + /* 89*/ "Creada entrada alternativa a los laboratorios.\n", + /* 90*/ "El problema que tienes es que no hay ning�n \nmodo de entrar en la secci�n de desarrollo. \nEl �nico camino disponible es una parte \nd饕il del muro que he marcado en la \nhabitaci�n tras los almacenes. Puede ser \ndestruida con explosivos.\n", + /* 91*/ "No me parece un problema. ソD�nde\nest疣 esos explosivos?\n", + /* 92*/ "En esa caja.\n", + /* 93*/ "Bien. Muy bien.\n", + /* 94*/ "Eso s�, los almacenes est疣 repletos de \nguardas. Puede ir contra tu naturaleza, \npero intenta evitarlos antes de hacer \nsaltar todo por los aires.\n", + /* 95*/ "Ciertamente. ソAlguna otra perla de sabidur�a?\n", + /* 96*/ "Esa caja...\n", + /* 97*/ "ソS�?\n", + /* 98*/ "No le gusta que le disparen.\n", + /* 99*/ "Genial. Ahora, si s�lo pudiera luchar contra \nel impulso de informar de 駘 a Seguridad...\n", + /*100*/ "Levantad las manos y alejaos del\nalien�gena.\n", + /*101*/ "ソQu� demonios te crees que est疽 haciendo? \n。Esto se supone que es una sala sellada! \nソNo sabes nada acerca de los procedimientos \nde autopsia?\n", + /*102*/ "No me haga repet�rselo, doctor. Y \napague ese l疽er.\n", + /*103*/ "El Director Easton se enterar� de esto, \njovencita.\n", + /*104*/ "Por supuesto que va a enterarse, idiota. \nHe logrado entrar en su base ultra-secreta, \ny ahora le estoy robando su alien�gena.\n", + /*105*/ "Defensas Autom疸icas Desactivadas.\n", + /*106*/ NULL, + /*107*/ NULL, +}; diff --git a/src/files/lang/pal-final/lueE.c b/src/files/lang/pal-final/lueE.c new file mode 100644 index 000000000..9706fbe27 --- /dev/null +++ b/src/files/lang/pal-final/lueE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that \nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug \nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No. Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/pal-final/lueJ.c b/src/files/lang/pal-final/lueJ.c new file mode 100644 index 000000000..8446ed412 --- /dev/null +++ b/src/files/lang/pal-final/lueJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down the robot interceptors themselves will be a problem. Take out as many of the grounded units out as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful you must destroy the radar control unit with the explosives. This might activate a backup system, so be careful.\n\n|Objective Two: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft as well which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Plant Comms Rider On Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a keycard to operate the lift, and that a maintenance technicians will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is unfortunately as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shutdown Air Intercept Radar\n", + /* 10*/ "Plant Comms Device On Antenna\n", + /* 11*/ "Disable All Robot Interceptors\n", + /* 12*/ "Gain Access To Hangar Lift\n", + /* 13*/ "Make Contact With C.I. Spy\n", + /* 14*/ "Obtain Grenades\n", + /* 15*/ "Dr Carolls\n", + /* 16*/ "Grenade\n", + /* 17*/ "An Grenade\n", + /* 18*/ "Picked up a Grenade\n", + /* 19*/ "Robot Interceptor Disabled\n", + /* 20*/ "All Robot Interceptors Disabled\n", + /* 21*/ "Obtain Comms Rider\n", + /* 22*/ "Dr Carolls\n", + /* 23*/ "Comms Rider\n", + /* 24*/ "Comms Rider\n", + /* 25*/ "Picked up Comms Rider\n", + /* 26*/ "Communications Bug Placed Correctly\n", + /* 27*/ "Communications Bug Placed Incorrectly\n", + /* 28*/ "Antenna Has Been Destroyed\n", + /* 29*/ "Antenna Raised\n", + /* 30*/ "Antenna Lowered\n", + /* 31*/ "Obtain Lift Keycard\n", + /* 32*/ "Dr Carolls\n", + /* 33*/ "Lift Keycard\n", + /* 34*/ "Lift Keycard\n", + /* 35*/ "Picked up Lift Keycard\n", + /* 36*/ "Lift Access Denied - Keycard Needed\n", + /* 37*/ "Keycard Accepted - Lift Operational\n", + /* 38*/ "Lift Is Fully Operational\n", + /* 39*/ "Hangar Has Been Accessed\n", + /* 40*/ "Met up with CI Agent\n", + /* 41*/ "Air Intercept Radar Shutdown\n", + /* 42*/ "Critical Mission Object Destroyed\n", + /* 43*/ "Main Gate Has Been Opened\n", + /* 44*/ "Main Gate Has Been Closed\n", + /* 45*/ "Access Denied\n", + /* 46*/ "Explosive has been placed\n", + /* 47*/ "Foreign object detected - security fields activated\n", + /* 48*/ "Obtain Explosive\n", + /* 49*/ "Dr Carolls\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up Explosives\n", + /* 53*/ "The air intercept radar is controlled from that\nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug\nthat high!\n", + /* 55*/ "The Hangar lift is the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift Access Terminals Destroyed\n", + /* 58*/ "Okay, Joanna, take a look at this. Our operative inside Area 51 was able to get this out to us.", + /* 59*/ "This is your entry point; a deserted helipad on the edge of the base.", + /* 60*/ "The lift down to the hangars and the rendezvous point is beyond that wall; watch out for these guards.", + /* 61*/ "Here is the communications antenna; attach a comms rider bug so we can talk to you when you're inside the base. Again, watch out for hostiles.", + /* 62*/ "Oh my god!", + /* 63*/ "Here is our friend. He appears to be physically unhurt, though he hasn't regained consciousness yet. By the look of it, the surgeons are almost done with their preliminary tests and will begin dissection soon.", + /* 64*/ "But who was...?", + /* 65*/ "Any questions? No? Good. Away you go to the hangar.", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against my better judgement, I'm about to enter Area 51.", + /* 67*/ "Agent Dark! Over here!", + /* 68*/ "There you are! I was beginning to wonder if...", + /* 69*/ "If what?", + /* 70*/ "If you'd been discovered yet. And frankly, if this is how you work, I'm amazed that you lasted longer than five minutes.", + /* 71*/ "I was tidying up one of your loose ends.", + /* 72*/ "My loose ends?", + /* 73*/ "I'm sorry, I didn't realise you wanted him to shoot you. I can call in some more guards if you like.", + /* 74*/ "Okay, okay, forget about it. I'm going to let the Institute know we've made contact.", + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/lueP.c b/src/files/lang/pal-final/lueP.c new file mode 100644 index 000000000..9706fbe27 --- /dev/null +++ b/src/files/lang/pal-final/lueP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Disable Grounded Robot Interceptors\n\nEven with the Air Intercept Radar down, the robot interceptors themselves will be a problem. Take out as many of the grounded units as possible; our last sat photo showed two on the ground, but there may be more.\n\n|Objective Four: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Five: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Plant Comms Rider on Antenna Array\n\nThe underground sections of Area 51 are protected from eavesdropping devices, which means that our link with you will be broken as soon as you enter the base. To remedy this, you should place a Communications Rider device on the satellite dish near the foot entrance.\n\n|Objective Three: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Four: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nThis is a disaster for us, Joanna. We need to get our ally out of there before it becomes too late. And there was some special equipment inside the craft, as well, which must not remain in Trent Easton's clutches. You'll have some support on this mission in the form of our spy inside Area 51 who is disguised as a guard.\n\n|Objective One: - Shut Down Air Intercept Radar\n\nThis device was capable of penetrating the stealth shielding of our allies' craft so that the robot interceptors could be vectored in to bring them down. If your escape is to be successful, you must destroy the radar control unit with the explosives, and it will likely be hidden underground surrounded by lots of mainframes.\n\n|Objective Two: - Gain Access to Hangar Lift\n\nGoing in through the foot entrance would be suicide, so direct your attention to the hangar lift instead. Our spy reports that you need a key card to operate the lift and that a maintenance technician will be your best bet to find one.\n\n|Objective Three: - Make Contact With Agent\n\nOur agent will be dressed as a guard. It means he cannot stray too far from his posting inside the base without attracting attention, so it's up to you to find him. He is stationed in one of the two main hangar levels, which is, unfortunately, as specific as we can be.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Shut down air intercept radar\n", + /* 10*/ "Plant comms device on antenna\n", + /* 11*/ "Disable all robot interceptors\n", + /* 12*/ "Gain access to hangar lift\n", + /* 13*/ "Make contact with CI spy\n", + /* 14*/ "Obtain grenades.\n", + /* 15*/ "Dr. Caroll's\n", + /* 16*/ "Grenade\n", + /* 17*/ "A grenade\n", + /* 18*/ "Picked up a grenade.\n", + /* 19*/ "Robot interceptor disabled.\n", + /* 20*/ "All robot interceptors disabled.\n", + /* 21*/ "Obtain comms rider.\n", + /* 22*/ "Dr. Caroll's\n", + /* 23*/ "Comms rider\n", + /* 24*/ "Comms rider\n", + /* 25*/ "Picked up comms rider.\n", + /* 26*/ "Communications bug placed correctly.\n", + /* 27*/ "Communications bug placed incorrectly.\n", + /* 28*/ "Antenna has been destroyed.\n", + /* 29*/ "Antenna raised.\n", + /* 30*/ "Antenna lowered.\n", + /* 31*/ "Obtain lift key card.\n", + /* 32*/ "Dr. Caroll's\n", + /* 33*/ "Lift key card\n", + /* 34*/ "Lift key card\n", + /* 35*/ "Picked up lift key card.\n", + /* 36*/ "Lift access denied - key card needed.\n", + /* 37*/ "Key card accepted - lift operational.\n", + /* 38*/ "Lift is fully operational.\n", + /* 39*/ "Hangar has been accessed.\n", + /* 40*/ "Met up with CI agent.\n", + /* 41*/ "Air intercept radar shut down.\n", + /* 42*/ "Critical mission object destroyed.\n", + /* 43*/ "Main gate has been opened.\n", + /* 44*/ "Main gate has been closed.\n", + /* 45*/ "Access denied.\n", + /* 46*/ "Explosive has been placed.\n", + /* 47*/ "Intruder detected - security system online.\n", + /* 48*/ "Obtain explosive.\n", + /* 49*/ "Dr. Caroll's\n", + /* 50*/ "Explosives\n", + /* 51*/ "Explosives\n", + /* 52*/ "Picked up explosives.\n", + /* 53*/ "The air intercept radar is controlled from that \nbunker.\n", + /* 54*/ "There's the antenna, but... I can't throw a bug \nthat high!\n", + /* 55*/ "The hangar lift is on the other side \nof that huge door.\n", + /* 56*/ "Careful with that trigger finger, Agent Dark - \nyou're closing in on my position.\n", + /* 57*/ "Lift access terminals destroyed.\n", + /* 58*/ "Okay, Joanna, take a look at this. Our \noperative inside Area 51 was able to get \nthis out to us.\n", + /* 59*/ "This is your entry point... A deserted helipad \non the edge of the base.\n", + /* 60*/ "The lift down to the hangars and the \nrendezvous point is beyond that wall... \nWatch out for these guards.\n", + /* 61*/ "Here is the communications antenna. \nAttach a comms rider bug so we can talk to \nyou when you're inside the base. Again, \nwatch out for hostiles.\n", + /* 62*/ "Oh, my God!\n", + /* 63*/ "Here is our friend. He appears to be \nphysically unhurt, though he hasn't \nregained consciousness yet. By the look \nof it, the surgeons are almost done with \ntheir preliminary tests and will begin \ndissection soon.\n", + /* 64*/ "But who was...?\n", + /* 65*/ "Any questions? No. Good. Away you go to \nthe hangar.\n", + /* 66*/ "Agent Dark Mission Log, 1028 hours. Against \nmy better judgement, I'm about to enter \nArea 51.\n", + /* 67*/ "Agent Dark! Over here!\n", + /* 68*/ "There you are! I was beginning to wonder \nif...\n", + /* 69*/ "If what?\n", + /* 70*/ "If you'd been discovered yet. And frankly, \nif this is how you work, I'm amazed that \nyou lasted longer than five minutes.\n", + /* 71*/ "I was tidying up one of your loose ends.\n", + /* 72*/ "My loose ends?\n", + /* 73*/ "I'm sorry, I didn't realize you wanted him \nto shoot you. I can call in some more guards \nif you like.\n", + /* 74*/ "Okay, okay, forget about it. I'm going to let \nthe Institute know we've made contact.\n", + /* 75*/ "Foreign object detected - security alerted.\n", +}; diff --git a/src/files/lang/pal-final/lue_str_f.c b/src/files/lang/pal-final/lue_str_f.c new file mode 100644 index 000000000..55cdb911a --- /dev/null +++ b/src/files/lang/pal-final/lue_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Installer D駻oute-Comms sur antenne\n\nLes zones souterraines du Secteur 51 sont prot馮馥s par des mouchards, ce qui neutralisera notre connexion d鑚 que vous entrerez dans la base. Pour y rem馘ier, placez un D駻oute-Comms sur l'antenne satellite pr鑚 de l'entr馥.\n\n|Objectif 3: - D駸activer robots Interceptors\n\nUne fois le radar coup�, les robots Interceptors vous poseront un probl鑪e. D騁ruisez un maximum d'unit駸 au sol. Notre derni鑽e photo satellite en r騅鑞e deux mais il risque d'y en avoir plus.\n\n|Objectif 4: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 5: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 1*/ "AREA 51 - EXTERIOR\n", + /* 2*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Installer D駻oute-Comms sur antenne\n\nLes zones souterraines du Secteur 51 sont prot馮馥s par des mouchards, ce qui neutralisera notre connexion d鑚 que vous entrerez dans la base. Pour y rem馘ier, placez un D駻oute-Comms sur l'antenne satellite pr鑚 de l'entr馥.\n\n|Objectif 3: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 4: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil transportant des conseillers de l'Institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps des conseillers ont 騁� men駸 au Secteur 51. Un de nos contacts infiltr� dans la base a pu nous communiquer l'existence d'un survivant. L'objectif de la mission est de sauver ce rescap�.\n\n|Carrington - \n\nC'est un d駸astre, Joanna. Il faut faire sortir notre alli� avant qu'il ne soit trop tard. Il y avait 馮alement de l'駲uipement sp馗ial dans l'appareil qui ne doit pas rester dans les mains de Trent Easton. Notre contact du Secteur 51 d馮uis� en garde vous aidera.\n\n|Objectif 1: - Couper le radar d'interception\n\nCet engin a pu p駭騁rer le bouclier furtif du vaisseau alli� afin de permettre aux robots Interceptors de le descendre. Pour vous enfuir, d騁ruisez l'unit� de contr�le du radar � l'aide d'explosifs. Elle se trouve probablement en sous-sol entour馥 de mat駻iel informatique.\n\n|Objectif 2: - Acc馘er � l'ascenseur du hangar\n\nPasser par l'entr馥 principale serait du pur suicide. Utilisez plut�t l'ascenseur du hangar. Notre contact affirme qu'une carte gard馥 par un technicien le fera fonctionner.\n\n|Objectif 3: - Contacter l'agent\n\nNotre agent sera d馮uis� en garde, ce qui l'obligera � rester � son poste pour ne pas attirer l'attention. Vous devez donc le trouver. Il se trouve sur l'un des deux niveaux du hangar. Nous n'avons malheureusement pas plus de d騁ails.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Couper le radar d'interception\n", + /* 10*/ "Installer D駻oute-Comms sur antenne\n", + /* 11*/ "D駸activer robots Interceptors\n", + /* 12*/ "Acc馘er � l'ascenseur du hangar\n", + /* 13*/ "Contacter l'espion de l'IC\n", + /* 14*/ "Obtenir grenades.\n", + /* 15*/ "Dr. Caroll: \n", + /* 16*/ "Grenade\n", + /* 17*/ "Une grenade\n", + /* 18*/ "Grenade obtenue.\n", + /* 19*/ "Robot Interceptor d駸activ�.\n", + /* 20*/ "Tous robots Interceptors d駸activ駸.\n", + /* 21*/ "Obtenir D駻oute-Comms.\n", + /* 22*/ "Dr. Caroll: \n", + /* 23*/ "D駻oute-Comms\n", + /* 24*/ "D駻oute-Comms\n", + /* 25*/ "D駻oute-Comms obtenu.\n", + /* 26*/ "Mouchard de communication plac� correctement.\n", + /* 27*/ "Mouchard de communication mal plac�.\n", + /* 28*/ "Antenne d騁ruite.\n", + /* 29*/ "Antenne lev馥.\n", + /* 30*/ "Antenne baiss馥.\n", + /* 31*/ "Obtenir carte d'ascenseur.\n", + /* 32*/ "Dr. Caroll: \n", + /* 33*/ "Carte d'ascenseur\n", + /* 34*/ "Carte d'ascenseur\n", + /* 35*/ "Carte d'ascenseur obtenue.\n", + /* 36*/ "Acc鑚 ascenseur refus� - carte requise.\n", + /* 37*/ "Carte accept馥 - ascenseur op駻ationnel.\n", + /* 38*/ "Ascenseur op駻ationnel.\n", + /* 39*/ "Hangar p駭騁r�.\n", + /* 40*/ "Agent de l'IC contact�.\n", + /* 41*/ "Radar d'interception coup�.\n", + /* 42*/ "Objet crucial d騁ruit.\n", + /* 43*/ "Porte principale ouverte.\n", + /* 44*/ "Porte principale ferm馥.\n", + /* 45*/ "Acc鑚 refus�.\n", + /* 46*/ "Explosif plac�.\n", + /* 47*/ "Intrus d騁ect� - syst鑪es s馗urit� branch駸.\n", + /* 48*/ "Obtenir explosif.\n", + /* 49*/ "Dr. Caroll: \n", + /* 50*/ "Explosifs\n", + /* 51*/ "Explosifs\n", + /* 52*/ "Explosifs obtenus.\n", + /* 53*/ "Le radar d'interception est contr�l� depuis \nce bunker.\n", + /* 54*/ "Voil� l'antenne, mais... Je ne peux pas lancer \nun mouchard si haut!\n", + /* 55*/ "L'ascenseur du hangar est derri鑽e \ncette grande porte.\n", + /* 56*/ "Attention � ne pas descendre n'importe qui, Agent Dark - \nvous vous approchez de ma position.\n", + /* 57*/ "Terminaux d'acc鑚 ascenseur d騁ruits.\n", + /* 58*/ "Regardez Joanna: notre agent infiltr� \ndans le Secteur 51 a pu nous faire \nparvenir ceci.\n", + /* 59*/ "C'est votre point d'entr馥: un h駘iport \nabandonn� en bordure de la base.\n", + /* 60*/ "L'ascenseur vers les hangars et le \npoint de rendez-vous est derri鑽e ce \nmur. Attention aux gardes.\n", + /* 61*/ "Voici l'antenne de communication. Fixez \nun D駻oute-Comms et nous pourrons vous \nparler dans la base. Encore une fois, \nfaites attention � la s馗urit�.\n", + /* 62*/ "Oh, mon Dieu!\n", + /* 63*/ "Voici notre ami. Il ne semble pas bless� \nbien qu'il n'ait pas encore repris ses \nesprits. De toute 騅idence, les chirurgiens \nont presque achev� leurs pr駱arations \net vont bient�t entamer la dissection.\n", + /* 64*/ "Mais qui est...?\n", + /* 65*/ "Des questions? Non? Bon. En route \nvers le hangar.\n", + /* 66*/ "Agent Dark, Journal de mission, H: 10:28. \nJe suis sur le point d'acc馘er au \nSecteur 51.\n", + /* 67*/ "Agent Dark! Par ici!\n", + /* 68*/ "Vous voil�, vous! Je pensais \nque...\n", + /* 69*/ "Que quoi?\n", + /* 70*/ "Que vous 騁iez mort. Vous devez \navoir une bonne 騁oile pour 黎re \nencore en vie.\n", + /* 71*/ "Je m'occupais de votre boulot mal fait.\n", + /* 72*/ "Mal quoi?\n", + /* 73*/ "Vous vouliez peut-黎re que ce garde vous \ndescende? Tr鑚 bien. Je peux en appeler un \nautre si vous voulez...\n", + /* 74*/ "Bon, bon. Laissez tomber. Je pr騅iens \nl'Institut de notre rencontre.\n", + /* 75*/ "Objet 騁ranger d騁ect� - s馗urit� alert馥.\n", +}; diff --git a/src/files/lang/pal-final/lue_str_g.c b/src/files/lang/pal-final/lue_str_g.c new file mode 100644 index 000000000..9bf3c166c --- /dev/null +++ b/src/files/lang/pal-final/lue_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Installieren Sie einen Zugang zur Antenne!\n\nDie unterirdischen Bereiche der Area 51 sind durch Abh�rmechanismen gesch�tzt. Das bedeutet, dass wir keine Verbindung mehr mit Ihnen haben werden, sobald Sie die Basis betreten. Um wieder mit uns in Verbindung zu treten, m�ssen Sie einen Antennenzugang an der Satellitensch�ssel installieren.\n\n|3. Ziel: - Setzen Sie die Abfang-Roboter au゚er Kraft!\n\nAuch wenn das Radar deaktiviert ist, stellen die Abfang-Roboter eine ernsthafte Gefahr dar. Besch臈igen Sie so viele Einheiten, wie m�glich. Unser letztes Satellitenphoto zeigt zwei Maschinen, aber es k�nnen sich noch weitere Roboter am Gel舅de befinden.\n\n|4. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|5. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 1*/ "AREA 51 - UMGEBUNG\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Installieren Sie einen Zugang zur Antenne!\n\nDie unterirdischen Bereiche der Area 51 sind durch Abh�rmechanismen gesch�tzt. Das bedeutet, dass wir keine Verbindung mehr mit Ihnen haben werden, sobald Sie die Basis betreten. Um wieder mit uns in Verbindung zu treten, m�ssen Sie einen Antennenzugang an der Satellitensch�ssel installieren.\n\n|3. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|4. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!.\n\n|Carrington - \n\nDieser Vorfall ist eine Katastrophe f�r uns. Wir m�ssen unsere Verb�ndeten von dort rausschaffen, bevor es zu sp舩 ist. Au゚erdem befand sich an Bord der Maschine spezielle Ausr�stung, die nicht in die H舅de von Trent Easton fallen darf. Sie erhalten Unterst�tzung durch unseren Spion, der sich als Wache verkleidet hat.\n\n|1. Ziel: - Schalten Sie die Radar-Funktion ab!\n\nDiese Vorrichtung war in der Lage, die Tarnschilde des Flugzeugs zu durchdringen. So gelang es den Abfang-Robotern das Ziel zu erfassen und das Flugzeug abzuschie゚en. Um fl�chten zu k�nnen, m�ssen Sie das Radar sprengen. Allerdings wird es wahrscheinlich unterirdisch versteckt und ist gut gesichert.\n\n|2. Ziel: - Erlangen Sie Zutritt zum Hangar-Aufzug!\n\nDurch den Haupteingang zu gehen, w舐e blanker Selbstmord. Richten Sie daher Ihre Aufmerksamkeit auf den Hangar-Aufzug. Unser Spion hat berichtet, dass Sie eine Schl�sselkarte brauchen, um den Aufzug betreten zu k�nnen. Einer der Wartungstechniker tr臠t garantiert eine Karte bei sich.\n\n|3. Ziel: - Kontaktieren Sie unseren Agenten!\n\nUnser Mann hat sich als Wache verkleidet. Das hei゚t, dass sein Aktions- radius ziemlich eingeschr舅kt ist. Entfernt er sich zu weit von seinem Posten, erregt er Aufmerksamkeit. Daher m�ssen Sie ihn finden. Er ist in einem der beiden Haupthangars stationiert. Genauere Informationen stehen uns derzeit leider nicht zur Verf�gung.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Schalten Sie die Radar-Funktion ab!\n", + /* 10*/ "Installieren Sie den Antennen-Zugang!\n", + /* 11*/ "Setzen Sie die Roboter au゚er Kraft!\n", + /* 12*/ "Betreten Sie den Hangar-Aufzug!\n", + /* 13*/ "Kontaktieren Sie unseren Agenten!\n", + /* 14*/ "Erlangen Sie die Granaten!\n", + /* 15*/ "Dr. Carolls\n", + /* 16*/ "Granate\n", + /* 17*/ "Eine Granate\n", + /* 18*/ "Granate aufgenommen\n", + /* 19*/ "Abfang-Roboter au゚er Kraft gesetzt\n", + /* 20*/ "Alle Abfang-Roboter wurden au゚er Kraft gesetzt.\n", + /* 21*/ "Erlangen Sie den Antennenzugang.\n", + /* 22*/ "Dr. Carolls\n", + /* 23*/ "Antennenzugang\n", + /* 24*/ "Antennenzugang\n", + /* 25*/ "Antennenzugang aufgenommen\n", + /* 26*/ "Antennenzugang wurde korrekt platziert.\n", + /* 27*/ "Antennenzugang wurde nicht korrekt platziert.\n", + /* 28*/ "Antenne wurde zerst�rt.\n", + /* 29*/ "Antenne wurde hochgefahren.\n", + /* 30*/ "Antenne wurde heruntergefahren.\n", + /* 31*/ "Finden Sie die Schl�sselkarte f�r den Aufzug!\n", + /* 32*/ "Dr. Carolls\n", + /* 33*/ "Schl�sselkarte\n", + /* 34*/ "Schl�sselkarte\n", + /* 35*/ "Schl�sselkarte aufgenommen\n", + /* 36*/ "Zutritt zum Aufzug verweigert - Schl�sselkarte wird ben�tigt.\n", + /* 37*/ "Schl�sselkarte akzeptiert - Aufzug ist einsatzbereit.\n", + /* 38*/ "Der Aufzug ist einsatzbereit.\n", + /* 39*/ "Hangar wurde betreten.\n", + /* 40*/ "Agent wurde kontaktiert.\n", + /* 41*/ "Radar-Funktion wurde abgeschaltet.\n", + /* 42*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 43*/ "Haupttor wurde ge�ffnet.\n", + /* 44*/ "Haupttor wurde geschlossen.\n", + /* 45*/ "Zugriff verweigert\n", + /* 46*/ "Sprengk�rper wurde platziert.\n", + /* 47*/ "Eindringling - ワberwachungssystem online\n", + /* 48*/ "Erlangen Sie die Sprengs舩ze!\n", + /* 49*/ "Dr. Carolls\n", + /* 50*/ "Sprengs舩ze\n", + /* 51*/ "Sprengs舩ze\n", + /* 52*/ "Sprengs舩ze aufgenommen\n", + /* 53*/ "Die Radar-Funktion wird von diesem Bunker aus \ngesteuert.\n", + /* 54*/ "Da ist die Antenne, aber... Ich kann den ワberbr�cker \nnicht so hoch hinaufwerfen.\n", + /* 55*/ "Der Aufzug ist auf der anderen Seite \ndieses Tores.\n", + /* 56*/ "Hoffe, du hast keinen nerv�sen Zeigefinger, Agent Dark - \nDu n臧erst dich meiner Position.\n", + /* 57*/ "Zugang zu den Terminals wurde zerst�rt.\n", + /* 58*/ "Okay, Joanna, sehen Sie sich das an. Unser \nMann in der Basis konnte uns diese Information \nzuspielen.\n", + /* 59*/ "Hier gelangen Sie ins Innere; ein verlassenes Helipad \nam Rande der Basis.\n", + /* 60*/ "Der Aufzug zu den Hangars und der \nTreffpunkt befinden sich hinter dieser Mauer. \nAchten Sie auf die Wachen!\n", + /* 61*/ "Da ist die Kommunikationsantenne. \nInstallieren Sie den Antennenzugang, damit wir \nmit Ihnen kommunizieren k�nnen. Nochmals: \nAchten Sie auf Feindbewegungen!\n", + /* 62*/ "Oh nein!\n", + /* 63*/ "Da ist unser Freund. Es scheint, als w舐e er \nunversehrt, obwohl er bis jetzt noch nicht \nwieder bei Bewusstsein ist. Sieht so aus, als \nh舩ten die Chirurgen die ersten Tests bereits \nabgeschlossen. Wahrscheinlich beginnen sie gleich \nmit der Sektion.\n", + /* 64*/ "Aber wer war...?\n", + /* 65*/ "Noch Fragen? Nein? Gut. Machen Sie sich auf \nden Weg zum Hangar.\n", + /* 66*/ "Agent Dark Missions-Logbuch, 10.28 Uhr. Entgegen \nmeiner inneren Stimme betrete ich nun die \nArea 51.\n", + /* 67*/ "Agent Dark! Hier dr�ben!\n", + /* 68*/ "Da bist du ja! Ich habe mich schon gefragt, \nob...\n", + /* 69*/ "Ob was?\n", + /* 70*/ "Ob du entdeckt worden bist. Ehrlich gesagt: \nWenn das deine Art ist zu arbeiten, dann wundert \nes mich, dass du bis jetzt �berlebt hast.\n", + /* 71*/ "Ich musste ja die L�cher in deiner Abwehr stopfen.\n", + /* 72*/ "Die L�cher in meiner Abwehr?\n", + /* 73*/ "Verzeihung, ich wusste nicht, dass du es bevorzugen \nw�rdest, wenn er auf dich geschossen h舩te. Aber wenn \ndu m�chtest, kann ich ein paar Wachen rufen.\n", + /* 74*/ "Okay, okay, vergiss es. Ich lasse das Institut wissen, \ndass wir uns gefunden haben.\n", + /* 75*/ "Fremdk�rper erfasst - Security wurde alarmiert.\n", +}; diff --git a/src/files/lang/pal-final/lue_str_i.c b/src/files/lang/pal-final/lue_str_i.c new file mode 100644 index 000000000..f54152979 --- /dev/null +++ b/src/files/lang/pal-final/lue_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Piazza cimice sull'antenna satellitare\n\nLe sezioni sotterranee dell'Area 51 sono protette da microspie che ci impediranno di rimanere in contatto mentre sei all'interno della base. Per ovviare a questo inconveniente piazza una cimice sull'antenna parabolica vicino all'ingresso pedonale.\n\n|Obiettivo 3: - Disattiva gli intercettatori di terra\n\nSebbene il radar d'intercettazione aerea sia disattivato, gli intercettatori di terra continueranno ad essere un problema. Eliminane quanti pi� possibile: la nostra ultima foto satellitare ne mostrava due a terra, ma potrebbero essercene anche altri.\n\n|Obiettivo 4: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 5: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 1*/ "AREA 51 - ESTERNO\n", + /* 2*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Piazza cimice sull'antenna satellitare\n\nLe sezioni sotterranee dell'Area 51 sono protette da microspie che ci impediranno di rimanere in contatto mentre sei all'interno della base. Per ovviare a questo inconveniente piazza una cimice sull'antenna parabolica vicino all'ingresso pedonale.\n\n|Obiettivo 3: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 4: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nQuesto � un vero disastro per noi, Joanna! Dobbiamo salvare il nostro alleato prima che sia troppo tardi. E c'era anche un'apparecchiatura speciale nel velivolo, che non deve assolutamente cadere nelle grinfie di Trent Easton. Per questa missione avrai un supporto: si tratta di un nostro agente infiltratosi nell'Area 51 travestito da guardia.\n\n|Obiettivo 1: - Disattiva radar d'intercettazione aerea\n\nQuesto dispositivo � riuscito a penetrare lo scudo mimetico del velivolo dei nostri alleati in modo che gli intercettatori lo potessero localizzare e abbattere. Se vuoi riuscire a fuggire, dovrai distruggere l'unit� di comando del radar con l'esplosivo che con tutta probabilit� � nascosta sottoterra e circondata da speciali elaboratori.\n\n|Obiettivo 2: - Penetra nell'ascensore dell'hangar\n\nEntrare dall'ingresso pedonale sarebbe un suicidio, quindi dirigiti verso l'ascensore dell'hangar. Il nostro agente dice che per attivare l'ascensore ti servir� una tessera magnetica e che i tecnici della manutenzione potrebbero averne una.\n\n|Obiettivo 3: - Mettiti in contatto con l'agente segreto\n\nIl nostro agente sar� travestito da guardia, il che significa che non ha molta libert� di movimento all'interno della base, se non vuole destare sospetti, quindi lo dovrai trovare tu! ネ posizionato in uno dei due piani principali dell'hangar. Sfortunatamente non disponiamo di informazioni pi� specifiche a questo riguardo.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Disattiva radar d'intercettazione aerea\n", + /* 10*/ "Piazza una cimice sull'antenna\n", + /* 11*/ "Disattiva gli intercettatori di terra\n", + /* 12*/ "Penetra nell'ascensore dell'hangar\n", + /* 13*/ "Mettiti in contatto con l'agente segreto\n", + /* 14*/ "Procurati granate.\n", + /* 15*/ "Dr. Caroll:\n", + /* 16*/ "Granata\n", + /* 17*/ "Granata\n", + /* 18*/ "Presa una granata.\n", + /* 19*/ "Disattivato l'intercettatore\n", + /* 20*/ "Disattivati tutti gli intercettatori\n", + /* 21*/ "Procurati cimice\n", + /* 22*/ "Dr. Caroll:\n", + /* 23*/ "Cimice\n", + /* 24*/ "Cimice\n", + /* 25*/ "Presa cimice\n", + /* 26*/ "Cimice piazzata correttamente\n", + /* 27*/ "Cimice in posizione errata\n", + /* 28*/ "L'antenna � stata distrutta.\n", + /* 29*/ "Alzata l'antenna\n", + /* 30*/ "Abbassata l'antenna\n", + /* 31*/ "Procurati tessera ascensore\n", + /* 32*/ "Dr. Caroll:\n", + /* 33*/ "Tessera ascensore\n", + /* 34*/ "Tessera ascensore\n", + /* 35*/ "Presa tessera ascensore\n", + /* 36*/ "Negato accesso ascensore - Serve tessera\n", + /* 37*/ "Tessera valida - Ascensore in funzione\n", + /* 38*/ "L'ascensore � in funzione.\n", + /* 39*/ "Raggiunto l'hangar\n", + /* 40*/ "Incontrato l'agente segreto\n", + /* 41*/ "Disattivato radar d'intercettazione aerea\n", + /* 42*/ "Distrutto strumento essenziale alla missione\n", + /* 43*/ "Aperto cancello principale\n", + /* 44*/ "Chiuso cancello principale\n", + /* 45*/ "Accesso negato\n", + /* 46*/ "Piazzato esplosivo\n", + /* 47*/ "Allarme intrusione - Sistema di sicurezza operativo\n", + /* 48*/ "Procurati esplosivo\n", + /* 49*/ "Dr. Caroll:\n", + /* 50*/ "Esplosivo\n", + /* 51*/ "Esplosivo\n", + /* 52*/ "Preso esplosivo\n", + /* 53*/ "Il radar d'intercettazione aerea � \ncomandato da quel bunker!\n", + /* 54*/ "Ecco l'antenna, ma... non posso mica lanciare \nuna cimice fin lass�!\n", + /* 55*/ "L'ascensore dell'hangar � oltre \nquel portone.\n", + /* 56*/ "Vacci piano con quel grilletto, Agente Dark: \nti stai avvicinando alla mia postazione.\n", + /* 57*/ "Distrutti i terminali di accesso all'ascensore\n", + /* 58*/ "Bene, Joanna, guarda qua! Il nostro \nagente nell'Area 51 � riuscito a \nprocurarci questo!\n", + /* 59*/ "Questo � il tuo punto d'ingresso: un \neliporto deserto ai margini della base.\n", + /* 60*/ "L'ascensore per gli hangar e il punto \nd'incontro sono oltre quel muro: \nattenzione a queste guardie!\n", + /* 61*/ "Qui c'� un'antenna di comunicazione: \nattaccaci una cimice in modo che possiamo \nrimanere in contatto mentre sei dentro la \nbase. Ripeto, attenta alle guardie!\n", + /* 62*/ "Oh, maledizione!\n", + /* 63*/ "Ecco il nostro amico: sembra illeso \nfisicamente, sebbene non abbia ancora \nripreso conoscenza. A prima vista \nsembra che i chirurghi abbiano finito \ni loro esami preliminari e che stiano \nper iniziare il sezionamento.\n", + /* 64*/ "Ma chi era...\n", + /* 65*/ "Qualche domanda? No! Benissimo. Forza! \nVa nell'hangar!\n", + /* 66*/ "Missione dell'Agente Dark, ore 10.28. \nAnche se stento a crederci sto per \nentrare nell'Area 51.\n", + /* 67*/ "Agente Dark! Da questa parte!\n", + /* 68*/ "Eccoti, finalmente! Stavo iniziando \na chiedermi se...\n", + /* 69*/ "Se cosa?!\n", + /* 70*/ "Se magari non t'eri gi� fatto scoprire! \nE francamente se questo � il modo in cui \nlavori, sono sorpresa che tu abbia \nresistito per pi� di cinque minuti!\n", + /* 71*/ "Stavo solo cercando di coprirti le spalle!\n", + /* 72*/ "Le MIE spalle?\n", + /* 73*/ "Scusa, non m'ero accorto che volevi \nche ti sparasse. Posso chiamare \nqualche altra guardia se vuoi!\n", + /* 74*/ "Va bene, va bene. Lascia perdere! \nComunicher� all'istituto che ci \nsiamo incontrati.\n", + /* 75*/ "Rilevato oggetto strano - Sicurezza allertata\n", +}; diff --git a/src/files/lang/pal-final/lue_str_s.c b/src/files/lang/pal-final/lue_str_s.c new file mode 100644 index 000000000..a9fe8e183 --- /dev/null +++ b/src/files/lang/pal-final/lue_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeada de ordenadores.\n\n|Objetivo Dos: - Colocar Controlador de Comunicaciones en la Antena\n\nLas secciones subterr疣eas del チrea 51 est疣 protegidas de dispositivos de escucha, lo que significa que nuestra conexi�n se romper� tan pronto como entres en la base. Para remediarlo, debes colocar un dispositivo Controlador de Comunicaciones en la antena parab�lica cercana a la entrada.\n\n|Objetivo Tres: - Desactivar Robots Interceptores en tierra\n\nIncluso con el radar interceptor a駻eo apagado, los propios robots interceptores ser疣 un problema. Destruye tantas unidades en tierra como sea posible; nuestra �ltima foto de sat駘ite muestra dos en tierra, pero quiz� haya m疽.\n\n|Objetivo Cuatro: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Cinco: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 1*/ "チREA 51 - EXTERIOR\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeada de ordenadores.\n\n|Objetivo Dos: - Colocar Controlador de Comunicaciones en la Antena\n\nLas secciones subterr疣eas del チrea 51 est疣 protegidas de dispositivos de escucha, lo que significa que nuestra conexi�n se romper� tan pronto como entres en la base. Para remediarlo, debes colocar un dispositivo Controlador de Comunicaciones en la antena parab�lica cercana a la entrada.\n\n|Objetivo Tres: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Cuatro: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha conseguido llevar informaci�n al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nEsto es un desastre para nosotros, Joanna. Necesitamos sacar a nuestro aliado de all� antes de que sea demasiado tarde. Y tambi駭 hab�a cierto equipo especial dentro de la nave, que no debe permanecer en las garras de Trent Easton. Tendr疽 algo de ayuda en esta misi�n gracias a nuestro esp�a en el チrea 51 que est� disfrazado de guarda.\n\n|Objetivo Uno: - Apagar el Radar Interceptor A駻eo\n\nEste dispositivo fue capaz de penetrar la protecci�n de la nave de nuestros aliados, as� que los interceptores robot pudieron localizarla y derribarla. Para que tu escape tenga 騙ito, debes destruir la unidad de control de radar con los explosivos, y seguramente estar� escondida bajo tierra rodeada de ordenadores.\n\n|Objetivo Dos: - Acceder al Ascensor del Hangar\n\nAtravesar la entrada principal puede ser suicida, as� que en lugar de eso, dirige tu atenci�n al ascensor del hangar. Nuestro esp�a inform� que necesitar疽 una llave magn騁ica para hacer funcionar el ascensor y el t馗nico de mantenimiento ser� tu mejor apuesta para encontrar una.\n\n|Objetivo Tres: - Contactar con el Agente\n\nNuestro agente estar� vestido como un guarda. Ello significa que no podr� apartarse demasiado de su puesto dentro de la base sin atraer la atenci�n, as� que depende de ti encontrarle. Est� apostado en uno de los dos hangares principales, lo cual, desafortunadamente, no es muy espec�fico.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Apagar el radar interceptor a駻eo\n", + /* 10*/ "Colocar disp. de com. en antena\n", + /* 11*/ "Desac. todos los robots interceptores\n", + /* 12*/ "Acceder al ascensor del hangar\n", + /* 13*/ "Contactar con el esp�a del IC\n", + /* 14*/ "Obt駭 granadas.\n", + /* 15*/ "Dr. Caroll:\n", + /* 16*/ "Granada\n", + /* 17*/ "Una granada\n", + /* 18*/ "Granada obtenida.\n", + /* 19*/ "Robot interceptor desactivado.\n", + /* 20*/ "Todos los robots interceptores est疣 desactivados.\n", + /* 21*/ "Obt駭 controlador de comunicaciones.\n", + /* 22*/ "Dr. Caroll:\n", + /* 23*/ "Control com.\n", + /* 24*/ "Controlador de comunicaciones\n", + /* 25*/ "Controlador de comunicaciones obtenido.\n", + /* 26*/ "'Bicho' de comunicaciones colocado correctamente.\n", + /* 27*/ "'Bicho' de comunicaciones colocado incorrectamente.\n", + /* 28*/ "La antena ha sido destruida.\n", + /* 29*/ "Antena elevada.\n", + /* 30*/ "Antena bajada.\n", + /* 31*/ "Obt駭 llave magn騁ica del ascensor.\n", + /* 32*/ "Dr. Caroll:\n", + /* 33*/ "Llave del ascensor\n", + /* 34*/ "Llave magn騁ica del ascensor\n", + /* 35*/ "Llave magn騁ica del ascensor obtenida\n", + /* 36*/ "Acceso al ascensor denegado - llave magn騁ica requerida.\n", + /* 37*/ "Llave magn騁ica aceptada - ascensor operativo.\n", + /* 38*/ "El ascensor est� completamente operativo.\n", + /* 39*/ "Has accedido al hangar.\n", + /* 40*/ "Has encontrado al agente del IC.\n", + /* 41*/ "Radar interceptor a駻eo apagado.\n", + /* 42*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 43*/ "La puerta principal ha sido abierta.\n", + /* 44*/ "La puerta principal ha sido cerrada.\n", + /* 45*/ "Acceso denegado.\n", + /* 46*/ "El explosivo ha sido colocado.\n", + /* 47*/ "Intruso detectado - sistema de seguridad activo.\n", + /* 48*/ "Obt駭 explosivos.\n", + /* 49*/ "Dr. Caroll:\n", + /* 50*/ "Explosivos\n", + /* 51*/ "Explosivos\n", + /* 52*/ "Explosivos obtenidos.\n", + /* 53*/ "El radar interceptor a駻eo es controlado desde \nese b�nker.\n", + /* 54*/ "Ah� est� la antena, pero... 。no puedo lanzar un \n'bicho' a esa altura!\n", + /* 55*/ "El ascensor del hangar est� al otro lado \nde esa gran puerta.\n", + /* 56*/ "Cuidado con el dedo en el gatillo, Agente Dark. Te est疽 acercando a mi posici�n.\n", + /* 57*/ "Terminales de acceso del ascensor destruidos.\n", + /* 58*/ "Vale, Joanna, echa un vistazo a esto. \nNuestro agente en el チrea 51 fue capaz \nde sacar esto para nosotros.\n", + /* 59*/ "ノste es tu punto de entrada. Un helipuerto \ndesierto en el borde de la base.\n", + /* 60*/ "El ascensor que baja a los hangares y el \npunto de encuentro est疣 detr疽 de ese \nmuro... Cuidado con esos guardas.\n", + /* 61*/ "Aqu� est� la antena de comunicaciones. \nColoca un 'bicho' para que podamos contactar \ncuando est駸 dentro de la base. De nuevo, \ncuidado con el personal hostil.\n", + /* 62*/ "。Oh, Dios m�o!\n", + /* 63*/ "Aqu� est� nuestro amigo. Parece que no \nest� f�sicamente da�ado, aunque no ha \nrecuperado la consciencia todav�a. Por lo \nque parece, los cirujanos casi han hecho \nsus pruebas preliminares y comenzar疣 \npronto con la disecci�n.\n", + /* 64*/ "ソPero qu� es...?\n", + /* 65*/ "ソAlguna pregunta? No. Bien. Despu駸 \nir疽 al hangar.\n", + /* 66*/ "Informe de Misi�n del Agente Dark, 10:28 horas. \nContra mi mejor juicio, estoy a punto de \nentrar en el チrea 51.\n", + /* 67*/ "。Agente Dark! 。Aqu�!\n", + /* 68*/ "。Aqu� est疽! Estaba empezando a \npreguntarme si...\n", + /* 69*/ "ソSi qu�?\n", + /* 70*/ "Si hab�as sido descubierto ya. Y francamente, \nsi as� es como trabajas, estoy asombrada de \nque hayas sobrevivido m疽 de cinco minutos.\n", + /* 71*/ "Estaba atando uno de tus cabos sueltos.\n", + /* 72*/ "ソMis cabos sueltos?\n", + /* 73*/ "Lo siento, no pensaba que quisieras que 駘 \nte disparara. Puedo llamar a m疽 guardas \nsi t� quieres...\n", + /* 74*/ "Vale, vale, olv�dalo. Voy a hacer saber al \nInstituto que hemos contactado.\n", + /* 75*/ "Objeto extra�o detectado - seguridad alertada.\n", +}; diff --git a/src/files/lang/pal-final/miscE.c b/src/files/lang/pal-final/miscE.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/pal-final/miscE.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-final/miscJ.c b/src/files/lang/pal-final/miscJ.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/pal-final/miscJ.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-final/miscP.c b/src/files/lang/pal-final/miscP.c new file mode 100644 index 000000000..ad49dfeb5 --- /dev/null +++ b/src/files/lang/pal-final/miscP.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No briefing for this mission\n", + /* 2*/ "\n", + /* 3*/ "Objective", + /* 4*/ "Completed\n", + /* 5*/ "Incomplete\n", + /* 6*/ "Failed\n", + /* 7*/ "One minute left.\n", + /* 8*/ "OBJECTIVES FAILED - abort mission.\n", + /* 9*/ "Guard Greeting\n", + /* 10*/ "What's that gun?\n", + /* 11*/ "Don't point that gun at me.\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Meat", + /* 22*/ "Easy", + /* 23*/ "Normal", + /* 24*/ "Hard", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "MeatSim", + /* 28*/ "EasySim", + /* 29*/ "NormalSim", + /* 30*/ "HardSim", + /* 31*/ "PerfectSim", + /* 32*/ "DarkSim", + /* 33*/ "PeaceSim", + /* 34*/ "ShieldSim", + /* 35*/ "RocketSim", + /* 36*/ "KazeSim", + /* 37*/ "FistSim", + /* 38*/ "PreySim", + /* 39*/ "CowardSim", + /* 40*/ "JudgeSim", + /* 41*/ "FeudSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "VengeSim", + /* 45*/ "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", + /* 46*/ "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", + /* 47*/ "NormalSim: This simulant is as skilled as the average human player.\n", + /* 48*/ "HardSim: This simulant is as skilled as a good human player.\n", + /* 49*/ "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", + /* 50*/ "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", + /* 51*/ "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", + /* 52*/ "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", + /* 53*/ "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", + /* 54*/ "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", + /* 55*/ "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", + /* 56*/ "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", + /* 57*/ "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", + /* 58*/ "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", + /* 59*/ "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", + /* 60*/ "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", + /* 61*/ "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", + /* 62*/ "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar Mystery", + /* 65*/ "CI Operative", + /* 66*/ "dataDyne Action", + /* 67*/ "Maian Tears", + /* 68*/ "Alien Conflict", + /* 69*/ "Carrington Institute", + /* 70*/ "dD Central", + /* 71*/ "dD Central X", + /* 72*/ "dD Research", + /* 73*/ "dD Research X", + /* 74*/ "dD Extraction", + /* 75*/ "dD Extraction X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5 Building", + /* 81*/ "G5 Building X", + /* 82*/ "A51 Infiltration", + /* 83*/ "A51 Infiltration X", + /* 84*/ "A51 Rescue", + /* 85*/ "A51 Rescue X", + /* 86*/ "A51 Escape", + /* 87*/ "A51 Escape X", + /* 88*/ "Air Base", + /* 89*/ "Air Base X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Crash Site", + /* 93*/ "Crash Site X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Deep Sea", + /* 97*/ "Deep Sea X", + /* 98*/ "Institute Defense", + /* 99*/ "Institute Defense X", + /*100*/ "Attack Ship", + /*101*/ "Attack Ship X", + /*102*/ "Skedar Ruins", + /*103*/ "Skedar Ruins X", + /*104*/ "End Credits", + /*105*/ "Random\n", + /*106*/ "Select All\n", + /*107*/ "Select None\n", + /*108*/ "Randomize\n", + /*109*/ "Weapon\n", + /*110*/ "Function\n", + /*111*/ "Orders\n", + /*112*/ "No Weapon\n", + /*113*/ "Pick Target\n", + /*114*/ "Follow\n", + /*115*/ "Attack\n", + /*116*/ "Defend\n", + /*117*/ "Hold\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Get Case\n", + /*121*/ "Tag Box\n", + /*122*/ "Killed by", + /*123*/ "Killed", + /*124*/ "Beginner:21\n", + /*125*/ "Trainee:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Rookie:18\n", + /*128*/ "Novice:17\n", + /*129*/ "Trooper:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star Agent:14\n", + /*132*/ "Special Agent:13\n", + /*133*/ "Expert:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Professional:10\n", + /*136*/ "Dangerous:9\n", + /*137*/ "Deadly:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Lethal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "Near Perfect:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "DARTAMMO", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Save Case\n", + /*149*/ "Def Hill\n", + /*150*/ "Hold Hill\n", + /*151*/ "Get Case\n", + /*152*/ "Pop Cap\n", + /*153*/ "Protect\n", + /*154*/ "All Simulants\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Not enough room to launch ", + /*158*/ "GOAL TARGETS:", + /*159*/ "GOAL SCORE:", + /*160*/ "MIN ACCURACY:", + /*161*/ "FIRE TO START\n", + /*162*/ "GET READY!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODED\n", + /*169*/ "Elvis is dead.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Player", + /*179*/ "", + /*180*/ "Identify\n", + /*181*/ "unused", + /*182*/ "Challenges\n", + /*183*/ "Load/Preset Games\n", + /*184*/ "Quick Start\n", + /*185*/ "Advanced Setup\n", + /*186*/ "Combat Simulator\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Team Score\n", + /*189*/ "Finished Setup\n", + /*190*/ "Player 1 Team\n", + /*191*/ "Player 2 Team\n", + /*192*/ "Player 3 Team\n", + /*193*/ "Player 4 Team\n", + /*194*/ "Number Of Simulants\n", + /*195*/ "Simulants Per Team\n", + /*196*/ "Simulant Difficulty\n", + /*197*/ "Start Game\n", + /*198*/ "Drop Out\n", + /*199*/ "Player Settings\n", + /*200*/ "Game Settings\n", + /*201*/ "Quick Go\n", + /*202*/ "Ready!\n", + /*203*/ "Quick Team\n", + /*204*/ "Players Only\n", + /*205*/ "Players and Simulants\n", + /*206*/ "Player Teams\n", + /*207*/ "Players vs. Simulants\n", + /*208*/ "Player-Simulant Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Replay Previous Mission\n", + /*212*/ "Holograph\n", + /*213*/ "Aggressive\n", + /*214*/ "Passive\n", + /*215*/ "Perfect Buddies\n", + /*216*/ "Stealth\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-final/misc_str_f.c b/src/files/lang/pal-final/misc_str_f.c new file mode 100644 index 000000000..b56f65a20 --- /dev/null +++ b/src/files/lang/pal-final/misc_str_f.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R E U R\n", + /* 1*/ "Pas de briefing pour cette mission\n", + /* 2*/ "\n", + /* 3*/ "Objectif", + /* 4*/ "Succ鑚\n", + /* 5*/ "Incomplet\n", + /* 6*/ "Echec\n", + /* 7*/ "Plus qu'une minute.\n", + /* 8*/ "OBJECTIFS NON ATTEINTS - abandonner mission.\n", + /* 9*/ "Salutations Garde\n", + /* 10*/ "C'est quoi ce flingue?\n", + /* 11*/ "Ne pointe pas 軋 sur moi.\n", + /* 12*/ "Vit/MPS", + /* 13*/ "Hau/M", + /* 14*/ "Dev/D", + /* 15*/ "Ang/D", + /* 16*/ "IC 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODELE 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Cool", + /* 22*/ "Facile", + /* 23*/ "Normal", + /* 24*/ "Difficile", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "Cool-Sim", + /* 28*/ "Facile-Sim", + /* 29*/ "Normal-Sim", + /* 30*/ "Difficile-Sim", + /* 31*/ "Perfect-Sim", + /* 32*/ "Dark-Sim", + /* 33*/ "Peace-Sim", + /* 34*/ "Armu-Sim", + /* 35*/ "Roket-Sim", + /* 36*/ "Kaze-Sim", + /* 37*/ "Poing-Sim", + /* 38*/ "Proie-Sim", + /* 39*/ "L稍he-Sim", + /* 40*/ "Juge-Sim", + /* 41*/ "Fixe-Sim", + /* 42*/ "Speed-Sim", + /* 43*/ "Tortue-Sim", + /* 44*/ "Venge-Sim", + /* 45*/ "Cool-Sim: c'est le plus facile des simulants. Un excellent choix pour un d饕utant. Il n'est pas tr鑚 malin et vise tr鑚 mal.\n", + /* 46*/ "Facile-Sim: Ce simulant a des capacit駸 de base mais il peut 黎re dangereux.\n", + /* 47*/ "Normal-Sim: Ce simulant a les m麥es capacit駸 que le joueur humain moyen.\n", + /* 48*/ "Difficile-Sim: Ce simulant a les m麥es capacit駸 qu'un bon joueur humain.\n", + /* 49*/ "Perfect-Sim: L'adversaire ultime, le plus intelligent et habile des simulants. Les joueurs choisissent souvent le Perfect-Sim pour am駘iorer leurs capacit駸.\n", + /* 50*/ "Dark-Sim: Prototype de cyborg d騅elopp� par la dataDyne pour affronter les agents Carrington. Attention: ce simulant n'est pas humain. Il peut donc faire ce qui est humainement impossible.\n", + /* 51*/ "Peace-Sim: Un scientifique refusant d'utiliser une arme. Il recherche et r馗up鑽e les armes dans le niveau pour que les joueurs ne les utilisent pas. Vous pouvez bien s�r lui tirer dessus et il en fera peut-黎re tomber!\n", + /* 52*/ "Armu-Sim: Il cherche toujours la meilleure protection. Si ce simulant perd de l'駭ergie, Il ira chercher un nouveau bouclier. Cela n'a aucun int駻黎 s'il n'y a pas de bouclier dans le niveau!\n", + /* 53*/ "Roket-Sim: Ce simulant adore tout faire sauter. Il pr馭鑽e l'armement explosif plut�t que des pistolets ou des automatiques. C'est aussi vrai pour les armes au tir secondaire explosif!\n", + /* 54*/ "Kaze-Sim: Ce simulant ne recule devant rien pour d騁ruire sa cible. Il est tr鑚 aggressif et ne garde jamais ses distances - m麥e s'il tient une grenade! Faites attention � quelqu'un qui n'a pas peur de mourir.\n", + /* 55*/ "Poing-Sim: Tout comme le Peace-Sim, ce simulant d騁este les armes mais il est en revanche un adversaire teigneux. Il tentera sans arr黎 d'assommer ou de d駸armer ses adversaires � mains nues.\n", + /* 56*/ "Proie-Sim: Ce simulant pr馭鑽e attaquer les faibles pour tuer plus de monde. Il recherche les joueurs neufs et d駸arm駸 ou encore ceux affaiblis par un combat.\n", + /* 57*/ "L稍he-Sim: Ce simulant ne veut pas combattre et pr馭鑽e fuir pour survivre. Il peut attaquer de temps en temps mais seulement si l'adversaire a un armement inf駻ieur au sien. Utilisez une arme puissante ou tirez-lui dessus et il s'enfuira!\n", + /* 58*/ "Juge-Sim: Ce simulant est loyal et il d騁este les m騁hodes du Proie-Sim. Il essaiera de tuer le joueur en t黎e pour arrondir les scores.\n", + /* 59*/ "Fixe-Sim: Si ce simulant choisit une cible, celle-ci doit faire attention! Un Fixe-Sim poursuit un joueur jusqu'� la fin de la partie! M麥e tu�, il reviendra � la charge.\n", + /* 60*/ "Speed-Sim: Ce simulant est un as de la vitesse. Il est plus rapide qu'un joueur humain, il est alors inutile, � moins de conna�tre un raccourci, d'essayer de le semer!\n", + /* 61*/ "Tortue-Sim: Ce simulant porte un g駭駻ateur de bouclier d騅elopp� par les scientifiques de la dataDyne. Le g駭駻ateur proj鑼e un bouclier deux fois plus r駸istant qu'un bouclier normal. Malheureusement, il r馘uit les mouvements de l'utilisateur. Le Tortue-Sim porte cet appareil m麥e s'il n'y a aucun bouclier dans le niveau.\n", + /* 62*/ "Venge-Sim: Ce simulant attaquera toujours le dernier joueur � l'avoir attaqu� ou tu�. R馭l馗hissez avant de tirer.", + /* 63*/ "Combat Dark", + /* 64*/ "Myst鑽e skedar", + /* 65*/ "Agent IC", + /* 66*/ "Action dataDyne", + /* 67*/ "Pleurs maians", + /* 68*/ "Conflit extrater.", + /* 69*/ "Institut Carrington", + /* 70*/ "Centre dD", + /* 71*/ "Centre dD X", + /* 72*/ "Recherche dD", + /* 73*/ "Recherche dD X", + /* 74*/ "Extraction dD", + /* 75*/ "Extraction dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Immeuble G5", + /* 81*/ "Immeuble G5 X", + /* 82*/ "Infiltration S-51", + /* 83*/ "Infiltration S-51 X", + /* 84*/ "Sauvetage S-51", + /* 85*/ "Sauvetage S-51 X", + /* 86*/ "Fuite S-51", + /* 87*/ "Fuite S-51 X", + /* 88*/ "Base a駻ienne", + /* 89*/ "Base a駻ienne X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Site du crash", + /* 93*/ "Site du crash X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Sous-marin", + /* 97*/ "Sous-marin X", + /* 98*/ "D馭ense Institut", + /* 99*/ "D馭ense Institut X", + /*100*/ "Croiseur", + /*101*/ "Croiseur X", + /*102*/ "Ruines Skedars", + /*103*/ "Ruines Skedars X", + /*104*/ "G駭駻ique de fin", + /*105*/ "Hasard\n", + /*106*/ "Choisir: tout\n", + /*107*/ "Choisir: rien\n", + /*108*/ "Au hasard\n", + /*109*/ "Armes\n", + /*110*/ "Fonctions\n", + /*111*/ "Ordres\n", + /*112*/ "Pas d'arme\n", + /*113*/ "Choix cible\n", + /*114*/ "Suivre\n", + /*115*/ "Attaquer\n", + /*116*/ "D馭endre\n", + /*117*/ "Tenir\n", + /*118*/ "Normal\n", + /*119*/ "T駘馗harger\n", + /*120*/ "Obtenir mallette\n", + /*121*/ "Marquer PC\n", + /*122*/ "Tu�(e) par", + /*123*/ "Tu�", + /*124*/ "D饕utant:21\n", + /*125*/ "Stagiaire:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Bleu:18\n", + /*128*/ "Novice:17\n", + /*129*/ "2e classe:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Agent chef:14\n", + /*132*/ "Agent sp�.:13\n", + /*133*/ "Expert:12\n", + /*134*/ "V騁駻an:11\n", + /*135*/ "Pro:10\n", + /*136*/ "Dangereux:9\n", + /*137*/ "Mortel:8\n", + /*138*/ "Tueur:7\n", + /*139*/ "Assassin:6\n", + /*140*/ "Fatal:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invincible:3\n", + /*143*/ "QuasiPerf.:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "MUNI.FLECHETTE", + /*146*/ "MODELE 1.4", + /*147*/ "JM: 201172", + /*148*/ "Sauv. mallette\n", + /*149*/ "D馭. zone\n", + /*150*/ "Tenir zone\n", + /*151*/ "Prendre mallette\n", + /*152*/ "D馗apsuleur\n", + /*153*/ "Prot馮er\n", + /*154*/ "Tous simulants\n", + /*155*/ "MODELE 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Espace insuffisant pour lancer ", + /*158*/ "OBJECTIF:", + /*159*/ "SCORE LIMITE:", + /*160*/ "PRECISION MIN:", + /*161*/ "TIREZ POUR COMMENCER\n", + /*162*/ "PRET!\n", + /*163*/ "LIMITE:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "CENTRE\n", + /*168*/ "EXPLOS饅n", + /*169*/ "Elvis est mort.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonds", + /*175*/ "Noirs", + /*176*/ "Auburn", + /*177*/ "Rin軋ge bleu", + /*178*/ "Joueur", + /*179*/ "", + /*180*/ "Identifier\n", + /*181*/ "Inutilis�", + /*182*/ "Challenges\n", + /*183*/ "Charger jeu pr馘馭ini\n", + /*184*/ "D駑arrage rapide\n", + /*185*/ "R馮lages avanc駸\n", + /*186*/ "Simulateur de combat\n", + /*187*/ "Institut Carrington\n", + /*188*/ "S. 駲uipe\n", + /*189*/ "R馮lages termin駸\n", + /*190*/ "Equipe Joueur 1\n", + /*191*/ "Equipe Joueur 2\n", + /*192*/ "Equipe Joueur 3\n", + /*193*/ "Equipe Joueur 4\n", + /*194*/ "Nombre de Simulants\n", + /*195*/ "Simulants par 駲uipe\n", + /*196*/ "Difficult� des Simulants\n", + /*197*/ "Commencer partie\n", + /*198*/ "Quitter\n", + /*199*/ "R馮lages joueur\n", + /*200*/ "R馮lages jeu\n", + /*201*/ "Lancer\n", + /*202*/ "Pr黎!\n", + /*203*/ "Equipe rapide\n", + /*204*/ "Joueurs seulement\n", + /*205*/ "Joueurs et simulants\n", + /*206*/ "Equipes de joueurs\n", + /*207*/ "Joueurs contre simulants\n", + /*208*/ "Equipes joueurs-simulants\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Rejouer mission pr馗馘ente\n", + /*212*/ "Holographe\n", + /*213*/ "Agressif\n", + /*214*/ "Passif\n", + /*215*/ "Perfect Pote\n", + /*216*/ "Furtif\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-final/misc_str_g.c b/src/files/lang/pal-final/misc_str_g.c new file mode 100644 index 000000000..d94c82307 --- /dev/null +++ b/src/files/lang/pal-final/misc_str_g.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "F�r diese Mission gibt es kein Briefing.\n", + /* 2*/ "\n", + /* 3*/ "Ziel", + /* 4*/ "erreicht\n", + /* 5*/ "nicht erreicht\n", + /* 6*/ "versagt\n", + /* 7*/ "Noch eine Minute.\n", + /* 8*/ "ZIELERREICHUNG UNGENワGEND - Mission abbrechen.\n", + /* 9*/ "Wachgru゚.\n", + /* 10*/ "Was soll die Waffe?\n", + /* 11*/ "Zielen Sie nicht auf mich!\n", + /* 12*/ "S/MPS", + /* 13*/ "H/M", + /* 14*/ "Y/D", + /* 15*/ "P/D", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODEL 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Opfer", + /* 22*/ "Leicht", + /* 23*/ "Normal", + /* 24*/ "Schwer", + /* 25*/ "Perfekt", + /* 26*/ "Dark", + /* 27*/ "OpferSim", + /* 28*/ "LeichtSim", + /* 29*/ "NormalSim", + /* 30*/ "SchwerSim", + /* 31*/ "PerfektSim", + /* 32*/ "DarkSim", + /* 33*/ "PazifistSim", + /* 34*/ "SchildSim", + /* 35*/ "RaketenSim", + /* 36*/ "SuizidSim", + /* 37*/ "FaustSim", + /* 38*/ "J臠erSim", + /* 39*/ "FeiglingSim", + /* 40*/ "JustizSim", + /* 41*/ "VendetSim", + /* 42*/ "SpeedSim", + /* 43*/ "TurtleSim", + /* 44*/ "RacheSim", + /* 45*/ "OpferSim: Der am leichtesten zu besiegende Simulant. Eignet sich daher hervorragend f�r Einsteiger. Der Simulant ist nicht sonderlich intelligent und ist zudem ein m葹iger Sch�tze.\n", + /* 46*/ "LeichtSim: Der Simulant verf�gt zwar nur �ber Basis-Intelligenz und -F臧igkeiten, ist aber trotzdem nicht ungef臧rlich.\n", + /* 47*/ "NormalSim: Der Simulant verf�gt �ber das Geschick eines menschlichen Spielers.\n", + /* 48*/ "SchwerSim: Der Simulant verf�gt �ber das Geschick eines guten menschlichen Spielers.\n", + /* 49*/ "PerfektSim: Der ultimative Gegner. トu゚erst intelligent und unberechenbar. Viele Spieler werden bevorzugt gegen ihn antreten, da sich ihre eigenen F臧igkeiten dadurch st舅dig verbessern.\n", + /* 50*/ "DarkSim: Ein Cyborg-Prototyp, der von dataDyne entwickelt wurde, um gegen das Institut vorzugehen. Beachten Sie, dass dieser Simulant, im Gegensatz zu den anderen, nicht menschlich ist. Daher kann er Dinge tun, die Menschen nicht tun k�nnen.\n", + /* 51*/ "PazifistSim: Diese Simulanten sind Wissenschaftler, die keine Waffen einsetzen. Sie gehen durch die Level, um herumliegende Waffen einzusammeln, sodass der Spieler sie nicht finden kann. Wenn Sie aber auf sie schie゚en, lassen sie vielleicht die Waffen fallen.\n", + /* 52*/ "SchildSim: Achtet immer auf maximalen Schild-Schutz. Verliert dieser Simulant seinen Schild, zieht er los, um einen neuen zu suchen. Das hat nat�rlich wenig Sinn, wenn keine Schilde vorhanden sind!\n", + /* 53*/ "RaketenSim: Dieser Simulant liebt es, Dinge in die Luft zu jagen. Er zieht Explosions-Waffen gegen�ber Pistolen und Automatik-Gewehren vor. Zu ersteren geh�ren auch Waffen, die eine 'explosive' Sekund舐-Funktion haben.\n", + /* 54*/ "SuizidSim: Dieser Simulant l舖st sich durch nichts aufhalten. Er ist sehr aggressiv und h舁t keine Distanz zum Gegner. Auch nicht, wenn er eine Granate h舁t! Seien Sie 舫゚erst vorsichtig, denn dieser Gegner kennt keine Angst.\n", + /* 55*/ "FaustSim: Dieser Simulant verwendet, 臧nlich wie der PazifistSim, keine Waffen. Kommt es aber zum Kampf, wird er seine F舫ste einsetzen. Er wird st舅dig versuchen, seinen Gegner zu entwaffnen.\n", + /* 56*/ "J臠erSim: Dieser Simulant jagt bevorzugt schw臘here Gegner. Er sucht nach Spielern, die die gerade erst erschienen sind, �ber schwache Bewaffnung verf�gen oder wenig Energie haben.\n", + /* 57*/ "FeiglingSim: Dieser Simulant wird eher sein Heil in der Flucht suchen, als zu k舂pfen. Er kann zwar hin und wieder attackieren, aber nur, wenn sein Gegner �ber eine schwache Waffe verf�gt. Ziehen Sie eine st舐kere Waffe, und er wird fl�chten!\n", + /* 58*/ "JustizSim: Dieser Simulant hat einen starken Gerechtigkeitssinn. Daher verurteilt er die Taktiken des J臠erSim. Er wird immer den st舐ksten Spieler verfolgen, um f�r einen gleichm葹igen Score zu sorgen.\n", + /* 59*/ "VendetSim: Hat sich dieser Simulant ein Opfer ausgesucht, sollte der Spieler sehr vorsichtig sein! Ein VendetSim verfolgt diesen Spieler, bis das Spiel vor�ber ist! Er schreckt eventuell auch nicht vor einem Kamikaze-Angriff zur�ck.\n", + /* 60*/ "SpeedSim: Diese Simulanten sind unglaublich schnell. In Punkto Geschwindigkeit sind sie jedem Menschen �berlegen, daher hat es keinen Sinn, vor ihnen zu fl�chten. (Es sei denn, Sie kennen eine Abk�rzung.)\n", + /* 61*/ "TurtleSim: Dieser Simulant verf�gt �ber eine von dataDyne entwickelte Schildtechnologie. Der Generator projiziert ein Schutzschild um seinen Tr臠er, der doppelt so stark ist, wie ein normaler Schild. Leider wird dadurch auch die Bewegungsfreiheit eingeschr舅kt, und er kann sich nur langsam bewegen. TurtleSims tragen diesen Schild als Standard-Ausr�stung, sogar, wenn es im aktuellen Level keine Schilde gibt.\n", + /* 62*/ "RacheSim: Seien Sie vorsichtig, wenn Sie auf einen RacheSim schie゚en, da er danach nur seinen Bezwinger angreift.", + /* 63*/ "Dark Combat", + /* 64*/ "Skedar-Mysterium", + /* 65*/ "CI-Operator", + /* 66*/ "dataDyne Action", + /* 67*/ "Maianische Tr舅en", + /* 68*/ "Alien-Konflikt", + /* 69*/ "Carrington Institut", + /* 70*/ "dD Zentrale", + /* 71*/ "dD Zentrale X", + /* 72*/ "dD Forschung", + /* 73*/ "dD Forschung X", + /* 74*/ "dD Extraktion", + /* 75*/ "dD Extraktion X", + /* 76*/ "Carrington Villa", + /* 77*/ "Carrington Villa X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "G5-Building", + /* 81*/ "G5-Building X", + /* 82*/ "A-51 Infiltration", + /* 83*/ "A-51 Infiltration X", + /* 84*/ "A-51 Rettung", + /* 85*/ "A-51 Rettung X", + /* 86*/ "A-51 Flucht", + /* 87*/ "A-51 Flucht X", + /* 88*/ "St�tzpunkt", + /* 89*/ "St�tzpunkt X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Absturzstelle", + /* 93*/ "Absturzstelle X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Tiefsee", + /* 97*/ "Tiefsee X", + /* 98*/ "Verteidigung", + /* 99*/ "Verteidigung X", + /*100*/ "Feindliches Schiff", + /*101*/ "Feindliches Schiff X", + /*102*/ "Skedar Ruinen", + /*103*/ "Skedar Ruinen X", + /*104*/ "End Credits", + /*105*/ "Zuf舁lig\n", + /*106*/ "Alle\n", + /*107*/ "Keine\n", + /*108*/ "Zufallsgenerator\n", + /*109*/ "Waffe\n", + /*110*/ "Funktion\n", + /*111*/ "Befehle\n", + /*112*/ "Keine Waffe\n", + /*113*/ "Zielauswahl\n", + /*114*/ "Folgen\n", + /*115*/ "Attackieren\n", + /*116*/ "Verteidigen\n", + /*117*/ "Halten\n", + /*118*/ "Normal\n", + /*119*/ "Download\n", + /*120*/ "Schnapp den Koffer\n", + /*121*/ "Tag Box\n", + /*122*/ "Besiegt von:", + /*123*/ "Besiegt wurde:", + /*124*/ "Anf舅ger:21\n", + /*125*/ "Azubi:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Normal:18\n", + /*128*/ "Neuling:17\n", + /*129*/ "Soldat:16\n", + /*130*/ "Agent:15\n", + /*131*/ "Star-Agent:14\n", + /*132*/ "Spec-Agent:13\n", + /*133*/ "Experte:12\n", + /*134*/ "Veteran:11\n", + /*135*/ "Profi:10\n", + /*136*/ "Gef臧rlich:9\n", + /*137*/ "Letal:8\n", + /*138*/ "T�dlich:7\n", + /*139*/ "Verheerend:6\n", + /*140*/ "Zerst�rer:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Berserker:3\n", + /*143*/ "Fast Perfekt:2\n", + /*144*/ "Perfekt:1\n", + /*145*/ "DARTMUNI", + /*146*/ "MODEL 1.4", + /*147*/ "JM: 201172", + /*148*/ "Vert. Koffer\n", + /*149*/ "Vert. H�gel\n", + /*150*/ "Halte H�gel\n", + /*151*/ "Erl. Koffer\n", + /*152*/ "Pop Cap\n", + /*153*/ "Besch�tze\n", + /*154*/ "Alle Simulanten\n", + /*155*/ "MODEL 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Nicht gen�gend Platz f�r den ", + /*158*/ "ZIELE:", + /*159*/ "SCORE:", + /*160*/ "MIN GENAUIGKEIT:", + /*161*/ "FEUER, UM LOSZULEGEN\n", + /*162*/ "FERTIG!\n", + /*163*/ "LIMIT:", + /*164*/ "ZONE 3\n", + /*165*/ "ZONE 2\n", + /*166*/ "ZONE 1\n", + /*167*/ "BULL'S-EYE\n", + /*168*/ "EXPLODIERT\n", + /*169*/ "Elvis wurde eliminiert.\n", + /*170*/ "Style 1", + /*171*/ "Style 2", + /*172*/ "Style 3", + /*173*/ "Style 4", + /*174*/ "Blonde", + /*175*/ "Black", + /*176*/ "Auburn", + /*177*/ "Blue Rinse", + /*178*/ "Spieler", + /*179*/ "", + /*180*/ "Identifizieren\n", + /*181*/ "nicht verwendet", + /*182*/ "Challenges\n", + /*183*/ "Laden/Voreinstellung\n", + /*184*/ "Schnellstart\n", + /*185*/ "Erweitertes Setup\n", + /*186*/ "Kampf-Simulator\n", + /*187*/ "Carrington Institut\n", + /*188*/ "Team-Score\n", + /*189*/ "Setup abgeschlossen\n", + /*190*/ "Spieler 1 Team\n", + /*191*/ "Spieler 2 Team\n", + /*192*/ "Spieler 3 Team\n", + /*193*/ "Spieler 4 Team\n", + /*194*/ "Anzahl der Simulanten\n", + /*195*/ "Simulanten pro Team\n", + /*196*/ "Sim-Schwierigkeit\n", + /*197*/ "Start\n", + /*198*/ "Abbrechen\n", + /*199*/ "Spieler-Einstellungen\n", + /*200*/ "Spiel-Einstellungen\n", + /*201*/ "Quick Go\n", + /*202*/ "Fertig!\n", + /*203*/ "Quick-Team\n", + /*204*/ "Nur Spieler\n", + /*205*/ "Spieler und Simulanten\n", + /*206*/ "Spieler-Teams\n", + /*207*/ "Spieler vs. Simulanten\n", + /*208*/ "Spieler-Simulanten-Teams\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Mission wiederholen\n", + /*212*/ "Holografie\n", + /*213*/ "Aggressiv\n", + /*214*/ "Passiv\n", + /*215*/ "Perfekte Kumpels\n", + /*216*/ "Tarnung\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-final/misc_str_i.c b/src/files/lang/pal-final/misc_str_i.c new file mode 100644 index 000000000..1de2364e6 --- /dev/null +++ b/src/files/lang/pal-final/misc_str_i.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R E\n", + /* 1*/ "Nessuna informazione per questa missione\n", + /* 2*/ "\n", + /* 3*/ "Obiettivo", + /* 4*/ "Completato\n", + /* 5*/ "Incompleto\n", + /* 6*/ "Fallito\n", + /* 7*/ "Ancora un minuto.\n", + /* 8*/ "OBIETTIVI FALLITI: interrompi missione!\n", + /* 9*/ "Saluto guardia\n", + /* 10*/ "Cos'� quella pistola?\n", + /* 11*/ "Non puntarla a me.\n", + /* 12*/ "v/ms", + /* 13*/ "h/m", + /* 14*/ "i/g", + /* 15*/ "t/g", + /* 16*/ "CI 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "TELESPIA", + /* 19*/ "MODELLO 1.2", + /* 20*/ "GYROSTAT", + /* 21*/ "Pappa", + /* 22*/ "Facile", + /* 23*/ "Normal", + /* 24*/ "Tosto", + /* 25*/ "Perfect", + /* 26*/ "Dark", + /* 27*/ "RepPappa", + /* 28*/ "RepFacile", + /* 29*/ "RepNormal", + /* 30*/ "RepTosto", + /* 31*/ "RepPerfect", + /* 32*/ "RepDark", + /* 33*/ "RepPace", + /* 34*/ "RepScudo", + /* 35*/ "RepMissile", + /* 36*/ "RepKaze", + /* 37*/ "RepPugno", + /* 38*/ "RepPreda", + /* 39*/ "RepCodar", + /* 40*/ "RegGiusto", + /* 41*/ "RepLite", + /* 42*/ "RepAgile", + /* 43*/ "RepTarta", + /* 44*/ "RepVendi", + /* 45*/ "RepPappa: ネ il replicante pi� facile da battere, un vero pappamolle e quindi il migliore per i principianti. Non � molto intelligente e quasi incapace di sparare.\n", + /* 46*/ "RepFacile: ネ dotato di abilit� e intelligenza elementari, ma pu� rivelarsi pericoloso.\n", + /* 47*/ "RepNormal: Le sue abilit� sono come quelle di un giocatore umano medio.\n", + /* 48*/ "RepTosto: Le sue abilit� sono come quelle di un giocatore umano bravo.\n", + /* 49*/ "RepPerfect: L'avversario ultimo: il pi� intelligente e abile. Da usarsi per un miglioramento continuo delle proprie capacit�.\n", + /* 50*/ "RepDark: Prototipo cibernetico sviluppato dalla dataDyne per contrastare gli agenti di Carrington. Ricorda che questo replicante al contrario degli altri non � umano, quindi potrebbe avere abilit� sovrumane!\n", + /* 51*/ "RepPace: ネ un replicante-scienziato che protesta contro l'uso delle armi. Va in giro per i piani allaricerca di armi per nasconderle in modo che il giocatore non possa usarle. Sparandogli � probabile che glienecadano alcune!\n", + /* 52*/ "RepScudo: ネ sempre alla ricerca del massimo scudo protettivo. Se perde energia, andr� alla ricerca di unnuovo scudo. Peggio per lui se su quel piano non ci sono scudi!\n", + /* 53*/ "RepMissile: Adora le esplosioni: preferisce le armi che provocano violente deflagrazioni alle pistole convenzionali e alle mitragliatrici. Questo vale anche per le armi con funzioni esplosive secondarie!\n", + /* 54*/ "RepKaze: Il suo scopo � distruggere l'avversario ad ogni costo. ネ molto aggressivo e non prende maile distanze... neanche da una granata! Non ha paura di morire e perci� � molto pericoloso.\n", + /* 55*/ "RepPugno: Come il RepPace anche questo replicante � contro l'uso delle armi. Tuttavia non � contro la lotta a mani nude:usa i pugni per cercare di stendere o disarmare l'avversario.\n", + /* 56*/ "RepPreda: Preferisce scagliarsi su avversari deboli per vincere facilmente. Cerca avversariprincipianti, muniti di arma meno potente o in cattiva salute.\n", + /* 57*/ "RepCodar: Piuttosto che combattere preferisce cercare scampo nella fuga. Attacca raramente e solo se l'avversario ha un'arma meno potente. Sfoderando un'arma migliore o sparando, scapper�!\n", + /* 58*/ "RepGiusto: Ha un forte senso della giustizia e disprezza la strategia del RepPreda. Cerca sempre di colpireil giocatore in vantaggio per pareggiare il risultato.\n", + /* 59*/ "RepLite: Una volta che ha identificato un bersaglio, meglio tenere gli occhi aperti! Un RepLiteinseguir� quel giocatore fino alla fine! Serba rancore anche dopo la morte.\n", + /* 60*/ "RepAgile: ネ agilissimo e velocissimo: corre molto pi� veloce del giocatore umano, quindi � inutile cercare di sfuggirgli a meno che si conosca una scorciatoia!\n", + /* 61*/ "RepTarta: Indossa il prototipo del generatore scudo creato dagli scienziati dataDyne. Il generatore proietta attorno al suo corpo uno scudo protettivo due volte pi� potente di uno scudo normale. Questo per� lo impedisce nei movimenti, per cui � molto lento. Il RepTarta � dotato di questo scudo anche se non ci sono scudi su quel piano.\n", + /* 62*/ "RepVendi: Sparando o uccidendo un RepVendi, gli altri attaccheranno l'ultimo giocatore che l'ha attaccato o ucciso.", + /* 63*/ "Lotta Dark", + /* 64*/ "Mistero Skedar", + /* 65*/ "Funzionario CI", + /* 66*/ "Azione dataDyne", + /* 67*/ "Lacrime Maian", + /* 68*/ "Conflitto Alieno", + /* 69*/ "Carrington Institute", + /* 70*/ "QG dataDyne", + /* 71*/ "QG dataDyne X", + /* 72*/ "Ricerca dD", + /* 73*/ "Ricerca dD X", + /* 74*/ "Estrazione dD", + /* 75*/ "Estrazione dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Edificio G5", + /* 81*/ "Edificio G5 X", + /* 82*/ "Infiltrazione A51", + /* 83*/ "Infiltrazione A51 X", + /* 84*/ "Salvataggio A51", + /* 85*/ "Salvataggio A51 X", + /* 86*/ "Fuga A51", + /* 87*/ "Fuga A51 X", + /* 88*/ "Base aerea", + /* 89*/ "Base aerea X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Luogo del disastro", + /* 93*/ "Luogo del disastro X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Abissi oceanici", + /* 97*/ "Abissi oceanici X", + /* 98*/ "Difesa dell'istituto", + /* 99*/ "Difesa dell'istituto X", + /*100*/ "Astronave Skedar", + /*101*/ "Astronave Skedar X", + /*102*/ "Rovine Skedar", + /*103*/ "Rovine Skedar X", + /*104*/ "Titoli di coda", + /*105*/ "A caso\n", + /*106*/ "Seleziona tutto\n", + /*107*/ "Nessuna selezione\n", + /*108*/ "Non in sequenza\n", + /*109*/ "Inventario\n", + /*110*/ "Funzione\n", + /*111*/ "Ordini\n", + /*112*/ "No armi\n", + /*113*/ "Scegli obiettivo\n", + /*114*/ "Segui\n", + /*115*/ "Attacca\n", + /*116*/ "Difendi\n", + /*117*/ "Fisso\n", + /*118*/ "Normale\n", + /*119*/ "Scarica\n", + /*120*/ "Prendi cassa\n", + /*121*/ "Box\n", + /*122*/ "Eliminato da", + /*123*/ "Eliminato", + /*124*/ "Princip.:21\n", + /*125*/ "Addestr.:20\n", + /*126*/ "Amatore:19\n", + /*127*/ "Recluta:18\n", + /*128*/ "Novello:17\n", + /*129*/ "Truppa:16\n", + /*130*/ "Agente:15\n", + /*131*/ "Ag.Grado:14\n", + /*132*/ "Ag.Spec:13\n", + /*133*/ "Esperto:12\n", + /*134*/ "Veterano:11\n", + /*135*/ "Profess.:10\n", + /*136*/ "Pericoloso:9\n", + /*137*/ "Micidiale:8\n", + /*138*/ "Killer:7\n", + /*139*/ "Assassino:6\n", + /*140*/ "Letale:5\n", + /*141*/ "Elite:4\n", + /*142*/ "Invulner.:3\n", + /*143*/ "SemiPerf:2\n", + /*144*/ "Perfect:1\n", + /*145*/ "FRECCE", + /*146*/ "MODELLO 1.4", + /*147*/ "JM: 201172", + /*148*/ "Salva cassa\n", + /*149*/ "Difendi colle\n", + /*150*/ "Tieni colle\n", + /*151*/ "Prendi cassa\n", + /*152*/ "Tutti contro 1\n", + /*153*/ "Proteggi\n", + /*154*/ "Tutti replic.\n", + /*155*/ "MODELLO 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Spazio insufficiente per il lancio", + /*158*/ "OBIETTIVI:", + /*159*/ "PUNTEGGIO:", + /*160*/ "PRECISIONE IN MIN:", + /*161*/ "SPARA PER INIZIARE\n", + /*162*/ "PRONTI!\n", + /*163*/ "LIMITE:", + /*164*/ "ZONA 3\n", + /*165*/ "ZONA 2\n", + /*166*/ "ZONA 1\n", + /*167*/ "CENTRO\n", + /*168*/ "ESPLOSO\n", + /*169*/ "Elvis � morto.\n", + /*170*/ "Modalit� 1", + /*171*/ "Modalit� 2", + /*172*/ "Modalit� 3", + /*173*/ "Modalit� 4", + /*174*/ "Biondo", + /*175*/ "Nero", + /*176*/ "Castano", + /*177*/ "Cachet blu", + /*178*/ "Giocat.", + /*179*/ "", + /*180*/ "Identifica\n", + /*181*/ "non in uso", + /*182*/ "Sfide\n", + /*183*/ "Carica/Imposta giochi\n", + /*184*/ "Avvio rapido\n", + /*185*/ "Impostaz. avanzate\n", + /*186*/ "Simulatore lotta\n", + /*187*/ "Carrington Institute\n", + /*188*/ "Punti squadra\n", + /*189*/ "Fine impostazioni\n", + /*190*/ "Squadra 1 giocatore\n", + /*191*/ "Squadra 2 giocatori\n", + /*192*/ "Squadra 3 giocatori\n", + /*193*/ "Squadra 4 giocatori\n", + /*194*/ "Numero di replicanti\n", + /*195*/ "Replicanti per squadra\n", + /*196*/ "Difficolt� replicanti\n", + /*197*/ "Avvia gioco\n", + /*198*/ "Esci\n", + /*199*/ "Impostaz. giocatori\n", + /*200*/ "Impostazioni gioco\n", + /*201*/ "Scelta rapida\n", + /*202*/ "Pronti!\n", + /*203*/ "Avvio rapido\n", + /*204*/ "Solo giocatori\n", + /*205*/ "Giocatori e replicanti\n", + /*206*/ "Squadre di giocatori\n", + /*207*/ "Giocatori contro replicanti\n", + /*208*/ "Squadre giocatori-replicanti\n", + /*209*/ "CAPSUSPIA", + /*210*/ "BOMBASPIA", + /*211*/ "Ripeti missione precedente\n", + /*212*/ "Olografia\n", + /*213*/ "Aggressivo\n", + /*214*/ "Passivo\n", + /*215*/ "Amici Perfect\n", + /*216*/ "In incognito\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-final/misc_str_s.c b/src/files/lang/pal-final/misc_str_s.c new file mode 100644 index 000000000..8d7328bc3 --- /dev/null +++ b/src/files/lang/pal-final/misc_str_s.c @@ -0,0 +1,224 @@ +#include + +char *lang[] = { + /* 0*/ "E R R O R\n", + /* 1*/ "No hay informaci�n para esta misi�n\n", + /* 2*/ "\n", + /* 3*/ "Objetivo", + /* 4*/ "Completado\n", + /* 5*/ "Incompleto\n", + /* 6*/ "Fallado\n", + /* 7*/ "Queda un minuto.\n", + /* 8*/ "OBJETIVOS FALLADOS - abortar misi�n.\n", + /* 9*/ "Saludos del Guarda\n", + /* 10*/ "ソQu� arma es 駸a?\n", + /* 11*/ "No me apuntes con ese arma.\n", + /* 12*/ "v/mps", + /* 13*/ "a/m", + /* 14*/ "x/ー", + /* 15*/ "y/ー", + /* 16*/ "IC 2023", + /* 17*/ "YKK: 95935", + /* 18*/ "CAMSPY", + /* 19*/ "MODELO 1.2", + /* 20*/ "GIROSTATO", + /* 21*/ "Muy F當il", + /* 22*/ "F當il", + /* 23*/ "Normal", + /* 24*/ "Dif�cil", + /* 25*/ "Perfecto", + /* 26*/ "Oscuro", + /* 27*/ "SimMF當il", + /* 28*/ "SimF當il", + /* 29*/ "SimNormal", + /* 30*/ "SimDif�ci", + /* 31*/ "SimPerfec", + /* 32*/ "SimOscuro", + /* 33*/ "SimPaz", + /* 34*/ "SimEscudo", + /* 35*/ "SimCohete", + /* 36*/ "SimKamika", + /* 37*/ "SimLucha", + /* 38*/ "SimPresa", + /* 39*/ "SimCobard", + /* 40*/ "SimJuez", + /* 41*/ "SimPelea", + /* 42*/ "SimVeloz", + /* 43*/ "SimTortug", + /* 44*/ "SimVengan", + /* 45*/ "SimMF當il: ノste es el simulante m疽 f當il de derrotar, y por lo tanto, la mejor elecci�n para los principiantes. No es muy inteligente, y su tiro es bastante pobre.\n", + /* 46*/ "SimF當il: Este simulante tiene inteligencia y habilidades b疽icas; a�n as� puede ser peligroso.\n", + /* 47*/ "SimNormal: Este simulante es tan habilidoso como un jugador humano normal y corriente.\n", + /* 48*/ "SimDif�ci: Este simulante es tan habilidoso como un buen jugador humano.\n", + /* 49*/ "SimPerfec: El adversario definitivo. El simulante m疽 inteligente y habilidoso. La mayor�a de jugadores querr疣 usar a SimPerfecto todo el tiempo para mejorar sus habilidades.\n", + /* 50*/ "SimOscuro: Prototipo cibern騁ico desarrollado por dataDyne para contrarrestar las acciones de Carrington. Recuerda que este simulante no es humano. Esto significa que es capaz de hacer cosas que un humano no puede.\n", + /* 51*/ "SimPaz: Estos simulantes son cient�ficos que protestan contra el uso de armas. Recorren el nivel buscando armas y las recogen para que el jugador no pueda usarlas. Por supuesto, si les disparas un poco... 。no les importar� soltarlas!\n", + /* 52*/ "SimEscudo: Siempre busca la m痊ima protecci�n de escudo. Si este simulante pierde algo de energ�a de su escudo, ir� en busca de uno nuevo. 。No tiene mucha utilidad si no hay escudos en el nivel!\n", + /* 53*/ "SimCohete: A este simulante le encanta ver cosas explotar. Prefiere armas explosivas antes que las convencionales pistolas o autom疸icas. 。Esto tambi駭 se extiende a las armas que tienen funciones secundarias explosivas!\n", + /* 54*/ "SimKamika: Este simulante no se detendr� ante nada para destruir a su blanco. Es muy agresivo y nunca cuida las distancias: 。Incluso cuando lleva una granada! S� muy cuidadoso de este adversario que no tiene miedo a morir.\n", + /* 55*/ "SimLucha: Este simulante protesta por el uso de armas al igual que hacen los SimPaz. A�n as�, no tiene reservas a la hora de combatir desarmado. Siempre intentar� usar sus pu�os para atacar o desarmar a su oponente.\n", + /* 56*/ "SimPresa: Este simulante prefiere cebarse en los d饕iles para conseguir muertes f當iles. Buscar� jugadores que acaben de salir, tengan un arma inferior, o tengan poca salud.\n", + /* 57*/ "SimCobard: Este simulante no quiere luchar, as� que huir� para intentar sobrevivir. A veces atacar�, pero s�lo si el oponente tiene un arma inferior. 。Saca un arma mayor o disp疵ale, y saldr� corriendo!\n", + /* 58*/ "SimJuez: Este simulante tiene un gran sentido de la justicia y desprecia las t當ticas del SimPresa. Siempre intentar� matar al jugador que vaya ganando para as� igualar los marcadores.\n", + /* 59*/ "SimPelea: 。Cuando este simulante escoge objetivo, el jugador debe tener mucho cuidado! 。Un SimPelea perseguir� al jugador hasta que se acabe el juego! Aunque muera, seguir� guard疣dote rencor.\n", + /* 60*/ "SimVeloz: Estos simulantes han sido entrenados para ser muy veloces. 。Pueden atrapar f當ilmente a un humano, as� que no huyas de un SimVeloz a menos que conozcas alg�n buen atajo!\n", + /* 61*/ "SimTortug: Este simulante lleva un prototipo de generador de escudo creado por cient�ficos de dataDyne. El generador crea un escudo protector que posee el doble de fuerza que un escudo normal. Desgraciadamente, restringe el movimiento del portador, as� que se mover� muy despacio. Los SimTortug llevan este escudo siempre, incluso si no hay escudos en el nivel.\n", + /* 62*/ "SimVengan: Ten cuidado de no disparar o matar a un SimVengan, ya que siempre atacar� al �ltimo jugador que le haya matado.", + /* 63*/ "Combate Oscuro", + /* 64*/ "Misterio Skedar", + /* 65*/ "Operativo IC", + /* 66*/ "Acci�n dataDyne", + /* 67*/ "L疊rimas Maian", + /* 68*/ "Conflicto Alien", + /* 69*/ "Instituto Carrington", + /* 70*/ "Central dD", + /* 71*/ "Central dD X", + /* 72*/ "Investigaci�n dD", + /* 73*/ "Investigaci�n dD X", + /* 74*/ "Extracci�n dD", + /* 75*/ "Extracci�n dD X", + /* 76*/ "Villa Carrington", + /* 77*/ "Villa Carrington X", + /* 78*/ "Chicago", + /* 79*/ "Chicago X", + /* 80*/ "Edificio G5", + /* 81*/ "Edificio G5 X", + /* 82*/ "Infiltraci�n A51", + /* 83*/ "Infiltraci�n A51 X", + /* 84*/ "Rescate A51", + /* 85*/ "Rescate A51 X", + /* 86*/ "Escape A51", + /* 87*/ "Escape A51 X", + /* 88*/ "Base A駻ea", + /* 89*/ "Base A駻ea X", + /* 90*/ "Air Force One", + /* 91*/ "Air Force One X", + /* 92*/ "Impacto", + /* 93*/ "Impacto X", + /* 94*/ "Pelagic II", + /* 95*/ "Pelagic II X", + /* 96*/ "Mar Profundo", + /* 97*/ "Mar Profundo X", + /* 98*/ "Defensa Instituto", + /* 99*/ "Defensa Instituto X", + /*100*/ "Acorazado", + /*101*/ "Acorazado X", + /*102*/ "Ruinas Skedar", + /*103*/ "Ruinas Skedar X", + /*104*/ "Cr馘itos ", + /*105*/ "Aleatorio\n", + /*106*/ "Seleccionar Todo\n", + /*107*/ "Deseleccionar Todo\n", + /*108*/ "Al azar\n", + /*109*/ "Inventario\n", + /*110*/ "Funci�n\n", + /*111*/ "モrdenes\n", + /*112*/ "Sin Arma\n", + /*113*/ "Elige Objetivo\n", + /*114*/ "Seguir\n", + /*115*/ "Atacar\n", + /*116*/ "Defender\n", + /*117*/ "Mantener\n", + /*118*/ "Normal\n", + /*119*/ "Bajar\n", + /*120*/ "Obtener\n", + /*121*/ "Marcar\n", + /*122*/ "Te mat�", + /*123*/ "Mataste a", + /*124*/ "Iniciado:21\n", + /*125*/ "Aprendiz:20\n", + /*126*/ "Amateur:19\n", + /*127*/ "Recluta:18\n", + /*128*/ "Novato:17\n", + /*129*/ "Soldado:16\n", + /*130*/ "Agente:15\n", + /*131*/ "Estrella:14\n", + /*132*/ "Especial:13\n", + /*133*/ "Experto:12\n", + /*134*/ "Veterano:11\n", + /*135*/ "Pro:10\n", + /*136*/ "Peligroso:9\n", + /*137*/ "Mortal:8\n", + /*138*/ "Ejecutor:7\n", + /*139*/ "Asesino:6\n", + /*140*/ "Letal:5\n", + /*141*/ "ノlite:4\n", + /*142*/ "Invencible:3\n", + /*143*/ "Completo:2\n", + /*144*/ "Perfecto:1\n", + /*145*/ "DARDOS", + /*146*/ "MODELO 1.4", + /*147*/ "JM: 201172", + /*148*/ "Salvar Caja\n", + /*149*/ "Defender Colina\n", + /*150*/ "Mantener Colina\n", + /*151*/ "Coger Malet�n\n", + /*152*/ "Llevarla\n", + /*153*/ "Proteger\n", + /*154*/ "Todo Simulante\n", + /*155*/ "MODELO 1.3", + /*156*/ "BNC: 15877", + /*157*/ "Sin suficiente espacio para activar ", + /*158*/ "ACIERTOS NEC.:", + /*159*/ "PUNTUACIモN NEC.:", + /*160*/ "PRECISIモN MIN.:", + /*161*/ "DISPARA PARA EMPEZAR\n", + /*162*/ "。PREPARADO!\n", + /*163*/ "LヘMITE:", + /*164*/ "ZONA 3\n", + /*165*/ "ZONA 2\n", + /*166*/ "ZONA 1\n", + /*167*/ "DIANA\n", + /*168*/ "EXPLOTADOS\n", + /*169*/ "Elvis ha muerto.\n", + /*170*/ "Estilo 1", + /*171*/ "Estilo 2", + /*172*/ "Estilo 3", + /*173*/ "Estilo 4", + /*174*/ "Rubio", + /*175*/ "Moreno", + /*176*/ "Casta�o", + /*177*/ "Azulado", + /*178*/ "Jugador", + /*179*/ "", + /*180*/ "Identificado\n", + /*181*/ "unused", + /*182*/ "Desaf�os\n", + /*183*/ "Cargar Juegos\n", + /*184*/ "Comienzo R疳ido\n", + /*185*/ "Conf. Avanzada\n", + /*186*/ "Simulador de Combate\n", + /*187*/ "Instituto Carrington\n", + /*188*/ "P. Equipo\n", + /*189*/ "Conf. Finalizada\n", + /*190*/ "Equipo Jugador 1\n", + /*191*/ "Equipo Jugador 2\n", + /*192*/ "Equipo Jugador 3\n", + /*193*/ "Equipo Jugador 4\n", + /*194*/ "N�mero de Simulantes\n", + /*195*/ "Simulantes por Equipo\n", + /*196*/ "Nivel de Simulantes\n", + /*197*/ "Empezar Juego\n", + /*198*/ "Abandonar\n", + /*199*/ "Opciones de Jugador\n", + /*200*/ "Opciones de Juego\n", + /*201*/ "Salida R疳ida\n", + /*202*/ "。Preparado!\n", + /*203*/ "Equipo R疳ido\n", + /*204*/ "S�lo Jugadores\n", + /*205*/ "Jugadores y Simulantes\n", + /*206*/ "Equipos de Jugadores\n", + /*207*/ "Jugadores contra Simulantes\n", + /*208*/ "Equipos de Jugador-Simulante\n", + /*209*/ "DRUGSPY", + /*210*/ "BOMBSPY", + /*211*/ "Repetir Misi�n Previa\n", + /*212*/ "Holograf�a\n", + /*213*/ "Agresivos\n", + /*214*/ "Pasivos\n", + /*215*/ "Camaradas\n", + /*216*/ "Sigilosos\n", + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, +}; diff --git a/src/files/lang/pal-final/mp10E.c b/src/files/lang/pal-final/mp10E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp10E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp10J.c b/src/files/lang/pal-final/mp10J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp10J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp10P.c b/src/files/lang/pal-final/mp10P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp10P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp10_str_f.c b/src/files/lang/pal-final/mp10_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp10_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp10_str_g.c b/src/files/lang/pal-final/mp10_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp10_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp10_str_i.c b/src/files/lang/pal-final/mp10_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp10_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp10_str_s.c b/src/files/lang/pal-final/mp10_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp10_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp11E.c b/src/files/lang/pal-final/mp11E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp11E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp11J.c b/src/files/lang/pal-final/mp11J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp11J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp11P.c b/src/files/lang/pal-final/mp11P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp11P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp11_str_f.c b/src/files/lang/pal-final/mp11_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp11_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp11_str_g.c b/src/files/lang/pal-final/mp11_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp11_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp11_str_i.c b/src/files/lang/pal-final/mp11_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp11_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp11_str_s.c b/src/files/lang/pal-final/mp11_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp11_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp12E.c b/src/files/lang/pal-final/mp12E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp12E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp12J.c b/src/files/lang/pal-final/mp12J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp12J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp12P.c b/src/files/lang/pal-final/mp12P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp12P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp12_str_f.c b/src/files/lang/pal-final/mp12_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp12_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp12_str_g.c b/src/files/lang/pal-final/mp12_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp12_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp12_str_i.c b/src/files/lang/pal-final/mp12_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp12_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp12_str_s.c b/src/files/lang/pal-final/mp12_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp12_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp13E.c b/src/files/lang/pal-final/mp13E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp13E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp13J.c b/src/files/lang/pal-final/mp13J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp13J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp13P.c b/src/files/lang/pal-final/mp13P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp13P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp13_str_f.c b/src/files/lang/pal-final/mp13_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp13_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp13_str_g.c b/src/files/lang/pal-final/mp13_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp13_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp13_str_i.c b/src/files/lang/pal-final/mp13_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp13_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp13_str_s.c b/src/files/lang/pal-final/mp13_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp13_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp14E.c b/src/files/lang/pal-final/mp14E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp14E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp14J.c b/src/files/lang/pal-final/mp14J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp14J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp14P.c b/src/files/lang/pal-final/mp14P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp14P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp14_str_f.c b/src/files/lang/pal-final/mp14_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp14_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp14_str_g.c b/src/files/lang/pal-final/mp14_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp14_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp14_str_i.c b/src/files/lang/pal-final/mp14_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp14_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp14_str_s.c b/src/files/lang/pal-final/mp14_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp14_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp15E.c b/src/files/lang/pal-final/mp15E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp15E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp15J.c b/src/files/lang/pal-final/mp15J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp15J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp15P.c b/src/files/lang/pal-final/mp15P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp15P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp15_str_f.c b/src/files/lang/pal-final/mp15_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp15_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp15_str_g.c b/src/files/lang/pal-final/mp15_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp15_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp15_str_i.c b/src/files/lang/pal-final/mp15_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp15_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp15_str_s.c b/src/files/lang/pal-final/mp15_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp15_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp16E.c b/src/files/lang/pal-final/mp16E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp16E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp16J.c b/src/files/lang/pal-final/mp16J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp16J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp16P.c b/src/files/lang/pal-final/mp16P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp16P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp16_str_f.c b/src/files/lang/pal-final/mp16_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp16_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp16_str_g.c b/src/files/lang/pal-final/mp16_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp16_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp16_str_i.c b/src/files/lang/pal-final/mp16_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp16_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp16_str_s.c b/src/files/lang/pal-final/mp16_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp16_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp17E.c b/src/files/lang/pal-final/mp17E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp17E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp17J.c b/src/files/lang/pal-final/mp17J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp17J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp17P.c b/src/files/lang/pal-final/mp17P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp17P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp17_str_f.c b/src/files/lang/pal-final/mp17_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp17_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp17_str_g.c b/src/files/lang/pal-final/mp17_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp17_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp17_str_i.c b/src/files/lang/pal-final/mp17_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp17_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp17_str_s.c b/src/files/lang/pal-final/mp17_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp17_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp18E.c b/src/files/lang/pal-final/mp18E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp18E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp18J.c b/src/files/lang/pal-final/mp18J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp18J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp18P.c b/src/files/lang/pal-final/mp18P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp18P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp18_str_f.c b/src/files/lang/pal-final/mp18_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp18_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp18_str_g.c b/src/files/lang/pal-final/mp18_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp18_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp18_str_i.c b/src/files/lang/pal-final/mp18_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp18_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp18_str_s.c b/src/files/lang/pal-final/mp18_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp18_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp19E.c b/src/files/lang/pal-final/mp19E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp19E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp19J.c b/src/files/lang/pal-final/mp19J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp19J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp19P.c b/src/files/lang/pal-final/mp19P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp19P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp19_str_f.c b/src/files/lang/pal-final/mp19_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp19_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp19_str_g.c b/src/files/lang/pal-final/mp19_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp19_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp19_str_i.c b/src/files/lang/pal-final/mp19_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp19_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp19_str_s.c b/src/files/lang/pal-final/mp19_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp19_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp1E.c b/src/files/lang/pal-final/mp1E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp1E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp1J.c b/src/files/lang/pal-final/mp1J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp1J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp1P.c b/src/files/lang/pal-final/mp1P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp1P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp1_str_f.c b/src/files/lang/pal-final/mp1_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp1_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp1_str_g.c b/src/files/lang/pal-final/mp1_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp1_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp1_str_i.c b/src/files/lang/pal-final/mp1_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp1_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp1_str_s.c b/src/files/lang/pal-final/mp1_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp1_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp20E.c b/src/files/lang/pal-final/mp20E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp20E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp20J.c b/src/files/lang/pal-final/mp20J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp20J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp20P.c b/src/files/lang/pal-final/mp20P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp20P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp20_str_f.c b/src/files/lang/pal-final/mp20_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp20_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp20_str_g.c b/src/files/lang/pal-final/mp20_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp20_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp20_str_i.c b/src/files/lang/pal-final/mp20_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp20_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp20_str_s.c b/src/files/lang/pal-final/mp20_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp20_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp2E.c b/src/files/lang/pal-final/mp2E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp2E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp2J.c b/src/files/lang/pal-final/mp2J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp2J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp2P.c b/src/files/lang/pal-final/mp2P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp2P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp2_str_f.c b/src/files/lang/pal-final/mp2_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp2_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp2_str_g.c b/src/files/lang/pal-final/mp2_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp2_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp2_str_i.c b/src/files/lang/pal-final/mp2_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp2_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp2_str_s.c b/src/files/lang/pal-final/mp2_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp2_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp3E.c b/src/files/lang/pal-final/mp3E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp3E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp3J.c b/src/files/lang/pal-final/mp3J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp3J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp3P.c b/src/files/lang/pal-final/mp3P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp3P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp3_str_f.c b/src/files/lang/pal-final/mp3_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp3_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp3_str_g.c b/src/files/lang/pal-final/mp3_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp3_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp3_str_i.c b/src/files/lang/pal-final/mp3_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp3_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp3_str_s.c b/src/files/lang/pal-final/mp3_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp3_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp4E.c b/src/files/lang/pal-final/mp4E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp4E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp4J.c b/src/files/lang/pal-final/mp4J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp4J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp4P.c b/src/files/lang/pal-final/mp4P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp4P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp4_str_f.c b/src/files/lang/pal-final/mp4_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp4_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp4_str_g.c b/src/files/lang/pal-final/mp4_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp4_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp4_str_i.c b/src/files/lang/pal-final/mp4_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp4_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp4_str_s.c b/src/files/lang/pal-final/mp4_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp4_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp5E.c b/src/files/lang/pal-final/mp5E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp5E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp5J.c b/src/files/lang/pal-final/mp5J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp5J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp5P.c b/src/files/lang/pal-final/mp5P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp5P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp5_str_f.c b/src/files/lang/pal-final/mp5_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp5_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp5_str_g.c b/src/files/lang/pal-final/mp5_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp5_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp5_str_i.c b/src/files/lang/pal-final/mp5_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp5_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp5_str_s.c b/src/files/lang/pal-final/mp5_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp5_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp6E.c b/src/files/lang/pal-final/mp6E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp6E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp6J.c b/src/files/lang/pal-final/mp6J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp6J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp6P.c b/src/files/lang/pal-final/mp6P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp6P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp6_str_f.c b/src/files/lang/pal-final/mp6_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp6_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp6_str_g.c b/src/files/lang/pal-final/mp6_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp6_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp6_str_i.c b/src/files/lang/pal-final/mp6_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp6_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp6_str_s.c b/src/files/lang/pal-final/mp6_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp6_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp7E.c b/src/files/lang/pal-final/mp7E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp7E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp7J.c b/src/files/lang/pal-final/mp7J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp7J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp7P.c b/src/files/lang/pal-final/mp7P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp7P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp7_str_f.c b/src/files/lang/pal-final/mp7_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp7_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp7_str_g.c b/src/files/lang/pal-final/mp7_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp7_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp7_str_i.c b/src/files/lang/pal-final/mp7_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp7_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp7_str_s.c b/src/files/lang/pal-final/mp7_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp7_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp8E.c b/src/files/lang/pal-final/mp8E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp8E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp8J.c b/src/files/lang/pal-final/mp8J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp8J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp8P.c b/src/files/lang/pal-final/mp8P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp8P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp8_str_f.c b/src/files/lang/pal-final/mp8_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp8_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp8_str_g.c b/src/files/lang/pal-final/mp8_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp8_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp8_str_i.c b/src/files/lang/pal-final/mp8_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp8_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp8_str_s.c b/src/files/lang/pal-final/mp8_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp8_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp9E.c b/src/files/lang/pal-final/mp9E.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp9E.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp9J.c b/src/files/lang/pal-final/mp9J.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp9J.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp9P.c b/src/files/lang/pal-final/mp9P.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp9P.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp9_str_f.c b/src/files/lang/pal-final/mp9_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp9_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp9_str_g.c b/src/files/lang/pal-final/mp9_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp9_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp9_str_i.c b/src/files/lang/pal-final/mp9_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp9_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mp9_str_s.c b/src/files/lang/pal-final/mp9_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/mp9_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/mpmenuE.c b/src/files/lang/pal-final/mpmenuE.c new file mode 100644 index 000000000..438885556 --- /dev/null +++ b/src/files/lang/pal-final/mpmenuE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Stats for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save\nover your original\ngame file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Checking Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/pal-final/mpmenuJ.c b/src/files/lang/pal-final/mpmenuJ.c new file mode 100644 index 000000000..0329540db --- /dev/null +++ b/src/files/lang/pal-final/mpmenuJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Who Needs Armor?\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy Of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s Overview\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Golden\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Matrix", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Parking Lot", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ " to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Statistics\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time Spent:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save over\nyour original game file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight On Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo On Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacking Options\n", + /*218*/ "Pop A Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Flags Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Mac\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Flags on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Capture The Briefcase", + /*248*/ "Hack That Mac", + /*249*/ "Pop A Cap", + /*250*/ "King Of The Hill", + /*251*/ "Capture The Flag", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hack", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Flags", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Deaths\n", + /*282*/ "Kills\n", + /*283*/ "Inventory\n", + /*284*/ "Control\n", + /*285*/ "Game Time:\n", + /*286*/ "End Game\n", + /*287*/ "Pause\n", + /*288*/ "Unpause\n", + /*289*/ "End Game\n", + /*290*/ "Are you sure?\n", + /*291*/ "Cancel\n", + /*292*/ "End Game\n", + /*293*/ "PerfectHead\n", + /*294*/ "Load A Saved Head\n", + /*295*/ "Make A New Head\n", + /*296*/ "Edit A Loaded Head\n", + /*297*/ "Edit A PerfectHead\n", + /*298*/ "Choose slot to edit:\n", + /*299*/ "Cancel\n", + /*300*/ "Make A New Head\n", + /*301*/ "Load A Saved Head\n", + /*302*/ "Where do you want to be able\n", + /*303*/ "to use this head?\n", + /*304*/ "Combat Simulator\n", + /*305*/ "All Missions\n", + /*306*/ "Both\n", + /*307*/ "Cancel\n", + /*308*/ "Camera Set-Up\n", + /*309*/ "Insert your camera into your\n", + /*310*/ "Game Boy Pak.\n", + /*311*/ "Then, Insert your Game Boy Pak\n", + /*312*/ "into any controller.\n", + /*313*/ "OK\n", + /*314*/ "Cancel\n", + /*315*/ "Error\n", + /*316*/ "Game Boy Camera Not Detected!\n", + /*317*/ "Please check all connections\n", + /*318*/ "and try again.\n", + /*319*/ "Cancel\n", + /*320*/ "Choose Camera\n", + /*321*/ "More than one camera detected.\n", + /*322*/ "Please select which camera you\nwant to use\n", + /*323*/ "OK\n", + /*324*/ "Cancel\n", + /*325*/ "PerfectHead\n", + /*326*/ "Take A Picture Now\n", + /*327*/ "Load Picture From Camera\n", + /*328*/ "Cancel\n", + /*329*/ "Load From Camera\n", + /*330*/ "Choose picture to read from camera:\n", + /*331*/ "Cancel\n", + /*332*/ "Take Picture\n", + /*333*/ "Shoot!\n", + /*334*/ "Cancel\n", + /*335*/ "Keep Picture\n", + /*336*/ "Try Again\n", + /*337*/ "Load PerfectHead\n", + /*338*/ "Insert the Controller Pak\n", + /*339*/ "containing the head you\n", + /*340*/ "wish to load into any\n", + /*341*/ "controller.\n", + /*342*/ "Controller Pak:\n", + /*343*/ "Cancel\n", + /*344*/ "Source:\n", + /*345*/ "Pak 1", + /*346*/ "Pak 2", + /*347*/ "Pak 3", + /*348*/ "Pak 4", + /*349*/ "", + /*350*/ "PerfectHead Editor\n", + /*351*/ "Take Another Picture\n", + /*352*/ "Change Head\n", + /*353*/ "Position Picture\n", + /*354*/ "Color Face & Hair\n", + /*355*/ "Shape Head\n", + /*356*/ "Remove Head\n", + /*357*/ "Cancel Changes\n", + /*358*/ "Keep Changes\n", + /*359*/ "Shape Head\n", + /*360*/ "Depth\n", + /*361*/ "OK\n", + /*362*/ "Cancel\n", + /*363*/ "Position Image\n", + /*364*/ "Brightness\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Choose Head\n", + /*368*/ "OK\n", + /*369*/ "Cancel\n", + /*370*/ "Remove PerfectHead\n", + /*371*/ "Are you sure you want to\n", + /*372*/ "remove this head from memory?\n", + /*373*/ "Delete\n", + /*374*/ "Cancel\n", + /*375*/ "Cancel Changes\n", + /*376*/ "Are you sure you want to\n", + /*377*/ "throw away your changes?\n", + /*378*/ "Throw Away\n", + /*379*/ "Go Back To Editor\n", + /*380*/ "Save PerfectHead\n", + /*381*/ "You have edited this head.\n", + /*382*/ "Do you want to keep your changes?\n", + /*383*/ "Keep\n", + /*384*/ "Revert\n", + /*385*/ "Save PerfectHead\n", + /*386*/ "Your changes will be kept in memory.\n", + /*387*/ "Would you like to save your changes\n", + /*388*/ "to the controller pak?\n", + /*389*/ "Save\n", + /*390*/ "Don't Save\n", + /*391*/ "Save PerfectHead\n", + /*392*/ "You can now save your head on to\n", + /*393*/ "a controller pak if you wish.\n", + /*394*/ "If you want to do this, please\n", + /*395*/ "ensure a controller pak is inserted\n", + /*396*/ "and choose \"Save\".\n", + /*397*/ "Save\n", + /*398*/ "Don't Save\n", + /*399*/ "Head Complete!\n", + /*400*/ "To use your head in the combat simulator,\n", + /*401*/ "select the head from the character menu\n", + /*402*/ "of the player/simulant settings menu.\n", + /*403*/ "Your Mission heads will now appear\n", + /*404*/ "in any of the missions you play.\n", + /*405*/ "You can now edit your head further if you wish.\n", + /*406*/ "Finish\n", + /*407*/ "Edit Head\n", + /*408*/ "Head Color\n", + /*409*/ "Face:\n", + /*410*/ "Hairstyle:\n", + /*411*/ "OK\n", + /*412*/ "Cancel\n", + /*413*/ "Press B to Go Back\n", + /*414*/ "Hangar Information\n", + /*415*/ "Hologram Training Programs\n", + /*416*/ "Device List\n", + /*417*/ "Information\n", + /*418*/ "Locations\n", + /*419*/ "Vehicles\n", + /*420*/ "Character Profiles\n", + /*421*/ "Other Information\n", + /*422*/ "Training Stats\n", + /*423*/ "Time Taken:\n", + /*424*/ "Completed!\n", + /*425*/ "Failed!\n", + /*426*/ "Ok\n", + /*427*/ "Resume\n", + /*428*/ "Cancel\n", + /*429*/ "Abort\n", + /*430*/ "Character Profile\n", + /*431*/ "Name:\n", + /*432*/ "Age:\n", + /*433*/ "Race:\n", + /*434*/ "Press B to Go Back\n", + /*435*/ "Cheats\n", + /*436*/ "It is now safe to turn off your computer\n", + /*437*/ "Cancel\n", + /*438*/ "Bronze\n", + /*439*/ "Silver\n", + /*440*/ "Gold\n", + /*441*/ "Difficulty\n", + /*442*/ "Difficulty:\n", + /*443*/ "Select Difficulty:\n", + /*444*/ " \n", + /*445*/ "Weapon\n", + /*446*/ "Training Info\n", + /*447*/ "Training Stats\n", + /*448*/ "Completed!\n", + /*449*/ "Score:\n", + /*450*/ "Targets Destroyed:\n", + /*451*/ "Difficulty:\n", + /*452*/ "Time Taken:\n", + /*453*/ "Weapon:\n", + /*454*/ "Accuracy:\n", + /*455*/ "Not Failed\n", + /*456*/ "Out of Ammo\n", + /*457*/ "Time Over\n", + /*458*/ "Score Unattainable\n", + /*459*/ "Too Inaccurate\n", + /*460*/ "Bullseye\n", + /*461*/ "Zone 1\n", + /*462*/ "Zone 2\n", + /*463*/ "Zone 3\n", + /*464*/ "Hit total\n", + /*465*/ "Scoring\n", + /*466*/ "10\n", + /*467*/ "5\n", + /*468*/ "2\n", + /*469*/ "1\n", + /*470*/ "Ammo Limit:\n", + /*471*/ "Time Limit:\n", + /*472*/ "Min Accuracy:\n", + /*473*/ "Goal Targets:\n", + /*474*/ "Goal Score:\n", + /*475*/ "Cheats\n", + /*476*/ "Done\n", + /*477*/ "Warning\n", + /*478*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*479*/ "OK\n", + /*480*/ "Cancel\n", + /*481*/ "Player %d: ", + /*482*/ "Press Start!\n", + /*483*/ "Searching for Camera!\n", + /*484*/ "Calibrating Camera\n", + /*485*/ "Downloading Image\n", + /*486*/ "Loading Image\n", + /*487*/ "Saving Image\n", + /*488*/ "Transfering Image\n", + /*489*/ "Uploading Segment\n", + /*490*/ "Initialising Pak\n", + /*491*/ "Getting PerfectHead\n", + /*492*/ "Saving PerfectHead\n", + /*493*/ "Auto Camera Adjustment\n", + /*494*/ "Please Wait...\n", + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/mpmenuP.c b/src/files/lang/pal-final/mpmenuP.c new file mode 100644 index 000000000..9cffad023 --- /dev/null +++ b/src/files/lang/pal-final/mpmenuP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Most Suicidal\n", + /* 1*/ "Who Needs Ammo?\n", + /* 2*/ "Least Shielded\n", + /* 3*/ "Best Protected\n", + /* 4*/ "Marksmanship\n", + /* 5*/ "Most Professional\n", + /* 6*/ "Most Deadly\n", + /* 7*/ "Most Harmless\n", + /* 8*/ "Most Cowardly\n", + /* 9*/ "Most Frantic\n", + /* 10*/ "Most Honorable\n", + /* 11*/ "Most Dishonorable\n", + /* 12*/ "Shortest Life\n", + /* 13*/ "Longest Life\n", + /* 14*/ "Double Kill\n", + /* 15*/ "Triple Kill\n", + /* 16*/ "Quad Kill\n", + /* 17*/ "Game Setup\n", + /* 18*/ "Load Settings\n", + /* 19*/ "Scenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Options\n", + /* 22*/ "Teams\n", + /* 23*/ "Weapons\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulants\n", + /* 26*/ "Save Settings\n", + /* 27*/ "Abort Game\n", + /* 28*/ "Player Setup\n", + /* 29*/ "Load Player\n", + /* 30*/ "Name\n", + /* 31*/ "Character\n", + /* 32*/ "Handicap\n", + /* 33*/ "Control\n", + /* 34*/ "Player Options\n", + /* 35*/ "Statistics\n", + /* 36*/ "Start Game\n", + /* 37*/ "Drop Out\n", + /* 38*/ "Save Player\n", + /* 39*/ "Save Copy of Player\n", + /* 40*/ "Stuff\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team Names\n", + /* 43*/ "Ratio\n", + /* 44*/ "Lock\n", + /* 45*/ "None\n", + /* 46*/ "Last Winner\n", + /* 47*/ "Last Loser\n", + /* 48*/ "Random\n", + /* 49*/ "Challenge\n", + /* 50*/ "Combat Challenges\n", + /* 51*/ "Abort Challenge\n", + /* 52*/ "Abort\n", + /* 53*/ "Are you sure you want\nto abort the game?\n", + /* 54*/ "Abort\n", + /* 55*/ "Cancel\n", + /* 56*/ "%s\n", + /* 57*/ "Accept\n", + /* 58*/ "Cancel\n", + /* 59*/ "Team Names\n", + /* 60*/ "Back\n", + /* 61*/ "Change Team Name\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Current:\n", + /* 64*/ "Multiple Tunes\n", + /* 65*/ "Back\n", + /* 66*/ "Multiple Tunes\n", + /* 67*/ "Random\n", + /* 68*/ "Select Tunes\n", + /* 69*/ "Select Tune\n", + /* 70*/ "Team Control\n", + /* 71*/ "Teams Enabled\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto Team...\n", + /* 74*/ "Back\n", + /* 75*/ "Auto Team\n", + /* 76*/ "Two Teams\n", + /* 77*/ "Three Teams\n", + /* 78*/ "Four Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Humans vs. Simulants\n", + /* 81*/ "Human-Simulant Pairs\n", + /* 82*/ "Cancel\n", + /* 83*/ "Simulants\n", + /* 84*/ "Add Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Clear All\n", + /* 94*/ "Back\n", + /* 95*/ "Difficulty:\n", + /* 96*/ "Change Type...\n", + /* 97*/ "Character...\n", + /* 98*/ "Delete Simulant\n", + /* 99*/ "Back\n", + /*100*/ "Simulant Character\n", + /*101*/ "Add Simulant\n", + /*102*/ "Change Simulant\n", + /*103*/ "Normal Simulants\n", + /*104*/ "Special Simulants\n", + /*105*/ "Ready!\n", + /*106*/ "...and waiting\n", + /*107*/ "Limits\n", + /*108*/ "Time\n", + /*109*/ "Score\n", + /*110*/ "Restore Defaults\n", + /*111*/ "Back\n", + /*112*/ "No Limit\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "Random\n", + /*119*/ "Skedar", + /*120*/ "Pipes", + /*121*/ "Ravine", + /*122*/ "G5 Building", + /*123*/ "Sewers", + /*124*/ "Warehouse", + /*125*/ "Grid", + /*126*/ "Ruins", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Rooftop", + /*130*/ "Fortress", + /*131*/ "Villa", + /*132*/ "Car Park", + /*133*/ "Temple", + /*134*/ "Complex", + /*135*/ "Felicity", + /*136*/ "Random", + /*137*/ "Load Player\n", + /*138*/ "B Button to cancel\n", + /*139*/ "Load Game Settings\n", + /*140*/ "%s: Scenario: %s Arena: %s Simulants: %d", + /*141*/ "Presets\n", + /*142*/ "Player Name\n", + /*143*/ "Character\n", + /*144*/ "Load Head...\n", + /*145*/ "Stats for %s\n", + /*146*/ "Kills:\n", + /*147*/ "Deaths:\n", + /*148*/ "Accuracy:\n", + /*149*/ "Head Shots:\n", + /*150*/ "Ammo Used:\n", + /*151*/ "Damage Dealt:\n", + /*152*/ "Pain Received:\n", + /*153*/ "Games Played:\n", + /*154*/ "Games Won:\n", + /*155*/ "Games Lost:\n", + /*156*/ "Time:\n", + /*157*/ "Distance:\n", + /*158*/ "Medals Won:\n", + /*159*/ " Accuracy:\n", + /*160*/ " Head Shot:\n", + /*161*/ " KillMaster:\n", + /*162*/ " Survivor:\n", + /*163*/ "Your Title:\n", + /*164*/ "Back\n", + /*165*/ "Completed Challenges\n", + /*166*/ "Back\n", + /*167*/ "Options\n", + /*168*/ "Highlight Pickups\n", + /*169*/ "Highlight Players\n", + /*170*/ "Highlight Teams\n", + /*171*/ "Radar\n", + /*172*/ "Back\n", + /*173*/ "Weapons\n", + /*174*/ "Set:\n", + /*175*/ "Current Weapon Setup:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Back\n", + /*183*/ "Save Game Setup\n", + /*184*/ "Do you want to save\nover your original\ngame file?\n", + /*185*/ "Save Over Original\n", + /*186*/ "Save Copy\n", + /*187*/ "Do Not Save\n", + /*188*/ "Game File Name\n", + /*189*/ "Enter a name for your\ngame setup file:\n", + /*190*/ "Confirm\n", + /*191*/ "Your player file is\nalways saved\nautomatically.\n", + /*192*/ "Save a copy now?\n", + /*193*/ "No\n", + /*194*/ "Yes\n", + /*195*/ "Drop Out\n", + /*196*/ "Are you sure you\nwant to drop out?\n", + /*197*/ "Drop Out\n", + /*198*/ "Cancel\n", + /*199*/ "Control\n", + /*200*/ "Control Style\n", + /*201*/ "Reverse Pitch\n", + /*202*/ "Look Ahead\n", + /*203*/ "Head Roll\n", + /*204*/ "Auto-Aim\n", + /*205*/ "Aim Control\n", + /*206*/ "Sight on Screen\n", + /*207*/ "Show Target\n", + /*208*/ "Zoom Range\n", + /*209*/ "Ammo on Screen\n", + /*210*/ "Gun Function\n", + /*211*/ "Paintball\n", + /*212*/ "Back\n", + /*213*/ "Hold\n", + /*214*/ "Toggle\n", + /*215*/ "Combat Options\n", + /*216*/ "Briefcase Options\n", + /*217*/ "Hacker Options\n", + /*218*/ "Pop a Cap Options\n", + /*219*/ "Hill Options\n", + /*220*/ "Capture Options\n", + /*221*/ "Boxes Options\n", + /*222*/ "One-Hit Kills\n", + /*223*/ "Slow Motion\n", + /*224*/ "Fast Movement\n", + /*225*/ "Display Team\n", + /*226*/ "No Radar\n", + /*227*/ "No Auto-Aim\n", + /*228*/ "No Player Highlight\n", + /*229*/ "No Pickup Highlight\n", + /*230*/ "Highlight Target\n", + /*231*/ "Highlight Terminal\n", + /*232*/ "Boxes on Radar\n", + /*233*/ "Hill on Radar\n", + /*234*/ "Mobile Hill\n", + /*235*/ "Time\n", + /*236*/ "Show on Radar\n", + /*237*/ "Highlight Briefcase\n", + /*238*/ "Show on Radar\n", + /*239*/ "Back\n", + /*240*/ "Off\n", + /*241*/ "On\n", + /*242*/ "Smart\n", + /*243*/ "Scenario\n", + /*244*/ "Free for All!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Combat", + /*247*/ "Hold the Briefcase", + /*248*/ "Hacker Central", + /*249*/ "Pop a Cap", + /*250*/ "King of the Hill", + /*251*/ "Capture the Case", + /*252*/ "Touch That Box", + /*253*/ "Combat", + /*254*/ "Briefcase", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "Hill", + /*258*/ "Capture", + /*259*/ "Boxes", + /*260*/ "Game Over\n", + /*261*/ "Title:\n", + /*262*/ "Weapon of Choice:\n", + /*263*/ "Awards:\n", + /*264*/ "1st\n", + /*265*/ "2nd\n", + /*266*/ "3rd\n", + /*267*/ "4th\n", + /*268*/ "5th\n", + /*269*/ "6th\n", + /*270*/ "7th\n", + /*271*/ "8th\n", + /*272*/ "9th\n", + /*273*/ "10th\n", + /*274*/ "11th\n", + /*275*/ "12th\n", + /*276*/ "Player Ranking\n", + /*277*/ "Deaths\n", + /*278*/ "Score\n", + /*279*/ "Team Ranking\n", + /*280*/ "Stats for %s", + /*281*/ "Suicides\n", + /*282*/ "Deaths\n", + /*283*/ "Kills\n", + /*284*/ "Inventory\n", + /*285*/ "Control\n", + /*286*/ "Game Time:\n", + /*287*/ "End Game\n", + /*288*/ "Pause\n", + /*289*/ "Unpause\n", + /*290*/ "End Game\n", + /*291*/ "Are you sure?\n", + /*292*/ "Cancel\n", + /*293*/ "End Game\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the Controller Pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a Controller Pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a Controller Pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Colour\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Press the B Button to go back.\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Device List\n", + /*418*/ "Information\n", + /*419*/ "Locations\n", + /*420*/ "Vehicles\n", + /*421*/ "Character Profiles\n", + /*422*/ "Other Information\n", + /*423*/ "Training Stats\n", + /*424*/ "Time Taken:\n", + /*425*/ "Completed!\n", + /*426*/ "Failed!\n", + /*427*/ "Ok\n", + /*428*/ "Resume\n", + /*429*/ "Cancel\n", + /*430*/ "Abort\n", + /*431*/ "Character Profile\n", + /*432*/ "Name:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Press the B Button to go back.\n", + /*436*/ "Cheats\n", + /*437*/ "It is now safe to turn off your computer.\n", + /*438*/ "Cancel\n", + /*439*/ "Bronze\n", + /*440*/ "Silver\n", + /*441*/ "Gold\n", + /*442*/ "Difficulty\n", + /*443*/ "Difficulty:\n", + /*444*/ "Select Difficulty:\n", + /*445*/ " \n", + /*446*/ "Weapon\n", + /*447*/ "Training Info\n", + /*448*/ "Training Stats\n", + /*449*/ "Completed!\n", + /*450*/ "Score:\n", + /*451*/ "Targets Destroyed:\n", + /*452*/ "Difficulty:\n", + /*453*/ "Time Taken:\n", + /*454*/ "Weapon:\n", + /*455*/ "Accuracy:\n", + /*456*/ "Not Failed\n", + /*457*/ "Out of Ammo\n", + /*458*/ "Time Over\n", + /*459*/ "Score Unattainable\n", + /*460*/ "Too Inaccurate\n", + /*461*/ "Bull's-eye\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Hit total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Ammo Limit:\n", + /*472*/ "Time Limit:\n", + /*473*/ "Min Accuracy:\n", + /*474*/ "Goal Targets:\n", + /*475*/ "Goal Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Done\n", + /*478*/ "Warning\n", + /*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n", + /*480*/ "OK\n", + /*481*/ "Cancel\n", + /*482*/ "Player %d: ", + /*483*/ "Press START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Checking Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Please Wait...\n", +}; diff --git a/src/files/lang/pal-final/mpmenu_str_f.c b/src/files/lang/pal-final/mpmenu_str_f.c new file mode 100644 index 000000000..a654639cf --- /dev/null +++ b/src/files/lang/pal-final/mpmenu_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Super suicidaire\n", + /* 1*/ "Munitions? O�?\n", + /* 2*/ "Le moins prot馮饅n", + /* 3*/ "Le mieux prot馮饅n", + /* 4*/ "Tireur d'駘ite\n", + /* 5*/ "Le plus pro\n", + /* 6*/ "Le plus meurtrier\n", + /* 7*/ "Le plus inoffensif\n", + /* 8*/ "Le plus p騁ochard\n", + /* 9*/ "Le plus dingue\n", + /* 10*/ "Le plus loyal\n", + /* 11*/ "Le plus fourbe\n", + /* 12*/ "Dur馥 de vie Mini\n", + /* 13*/ "Dur馥de vie Maxi\n", + /* 14*/ "Double frag\n", + /* 15*/ "Triple frag\n", + /* 16*/ "Quadruple frag\n", + /* 17*/ "Param鑼res jeu\n", + /* 18*/ "Charger param.\n", + /* 19*/ "Sc駭ario\n", + /* 20*/ "Ar鈩es\n", + /* 21*/ "Options\n", + /* 22*/ "Equipes\n", + /* 23*/ "Armes\n", + /* 24*/ "Limites\n", + /* 25*/ "Simulants\n", + /* 26*/ "Sauver param.\n", + /* 27*/ "Abandonner\n", + /* 28*/ "Param. joueur\n", + /* 29*/ "Charger joueur\n", + /* 30*/ "Nom\n", + /* 31*/ "Personnages\n", + /* 32*/ "Handicap\n", + /* 33*/ "Manipulations\n", + /* 34*/ "Options joueur\n", + /* 35*/ "Statistiques\n", + /* 36*/ "Commencer jeu\n", + /* 37*/ "Arr黎er\n", + /* 38*/ "Sauver joueur\n", + /* 39*/ "Sauv. copie joueur\n", + /* 40*/ "Trucs\n", + /* 41*/ "Musique\n", + /* 42*/ "Noms 駲uipes\n", + /* 43*/ "Ratio\n", + /* 44*/ "Verrou\n", + /* 45*/ "Aucun\n", + /* 46*/ "Vainq.\n", + /* 47*/ "Perd.\n", + /* 48*/ "Hasard\n", + /* 49*/ "Challenge\n", + /* 50*/ "Challenges combat\n", + /* 51*/ "Abandonner Challenge\n", + /* 52*/ "Abandonner\n", + /* 53*/ "Voulez-vous vraiment\nabandonner la partie?\n", + /* 54*/ "Abandonner\n", + /* 55*/ "Retour\n", + /* 56*/ "%s\n", + /* 57*/ "Accepter\n", + /* 58*/ "Retour\n", + /* 59*/ "Noms 駲uipes\n", + /* 60*/ "Retour\n", + /* 61*/ "Changer nom 駲uipe\n", + /* 62*/ "Musique\n", + /* 63*/ "Actuelle:\n", + /* 64*/ "Musiques multiples\n", + /* 65*/ "Retour\n", + /* 66*/ "Musiques multiples\n", + /* 67*/ "Hasard\n", + /* 68*/ "Choix musiques\n", + /* 69*/ "Choix musique\n", + /* 70*/ "Manip. 駲uipe\n", + /* 71*/ "Equipes activ馥s\n", + /* 72*/ "Equipes:\n", + /* 73*/ "Equipe auto...\n", + /* 74*/ "Retour\n", + /* 75*/ "Equipe auto\n", + /* 76*/ "Deux 駲uipes\n", + /* 77*/ "Trois 駲uipes\n", + /* 78*/ "Quatre 駲uipes\n", + /* 79*/ "Maximum 駲uipes\n", + /* 80*/ "Humains vs Simulants\n", + /* 81*/ "Duos Humain-Simulant\n", + /* 82*/ "Retour\n", + /* 83*/ "Simulants\n", + /* 84*/ "Ajouter Simulant...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Effacer tout\n", + /* 94*/ "Retour\n", + /* 95*/ "Difficult�:\n", + /* 96*/ "Changer type...\n", + /* 97*/ "Personnage...\n", + /* 98*/ "Effacer Simulant\n", + /* 99*/ "Retour\n", + /*100*/ "Personnage Simulant\n", + /*101*/ "Ajouter Simulant\n", + /*102*/ "Changer Simulant\n", + /*103*/ "Simulants normaux\n", + /*104*/ "Simulants sp馗iaux\n", + /*105*/ "Pr黎!\n", + /*106*/ "...en attente\n", + /*107*/ "Limites\n", + /*108*/ "Temps\n", + /*109*/ "Score\n", + /*110*/ "R騁ablir par d馭aut\n", + /*111*/ "Retour\n", + /*112*/ "Pas de limite\n", + /*113*/ "%d\n", + /*114*/ "%d Min.\n", + /*115*/ "Ar鈩es\n", + /*116*/ "Dark\n", + /*117*/ "Classique\n", + /*118*/ "Hasard\n", + /*119*/ "Skedar", + /*120*/ "Conduits", + /*121*/ "Ravin", + /*122*/ "Immeuble G5", + /*123*/ "Egouts", + /*124*/ "Entrep�t", + /*125*/ "Grid", + /*126*/ "Ruines", + /*127*/ "Secteur 52", + /*128*/ "Base", + /*129*/ "Toit", + /*130*/ "Forteresse", + /*131*/ "Villa", + /*132*/ "Parking", + /*133*/ "Temple", + /*134*/ "Complexe", + /*135*/ "F駘icit�", + /*136*/ "Hasard", + /*137*/ "Charger joueur\n", + /*138*/ "Bouton B pour annuler\n", + /*139*/ "Charger param.\n", + /*140*/ "%s: Sc駭ario: %s Ar鈩e: %s Simulants: %d", + /*141*/ "Pr駸駘ections\n", + /*142*/ "Nom joueur\n", + /*143*/ "Personnage\n", + /*144*/ "Charger t黎e...\n", + /*145*/ "Stats pour %s\n", + /*146*/ "Tu駸:\n", + /*147*/ "Morts:\n", + /*148*/ "Pr馗ision:\n", + /*149*/ "Tirs t黎e:\n", + /*150*/ "Mun. util.:\n", + /*151*/ "D馮. inflig駸:\n", + /*152*/ "D馮. re輹s:\n", + /*153*/ "Parties:\n", + /*154*/ "Gagn馥s:\n", + /*155*/ "Perdues:\n", + /*156*/ "Temps:\n", + /*157*/ "Distance:\n", + /*158*/ "M馘ailles gagn馥s:\n", + /*159*/ " Pr馗ision:\n", + /*160*/ " Tirs t黎e:\n", + /*161*/ " Tueur:\n", + /*162*/ " Survivant:\n", + /*163*/ "Votre titre:\n", + /*164*/ "Retour\n", + /*165*/ "Challenges compl騁駸\n", + /*166*/ "Retour\n", + /*167*/ "Options\n", + /*168*/ "Voir r馗up.\n", + /*169*/ "Voir joueurs\n", + /*170*/ "Voir 駲uipes\n", + /*171*/ "Radar\n", + /*172*/ "Retour\n", + /*173*/ "Armes\n", + /*174*/ "Choix:\n", + /*175*/ "Param. armes actuels:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Retour\n", + /*183*/ "Sauver param. jeu\n", + /*184*/ "Ecraser votre\nfichier original?\n", + /*185*/ "Ecraser fichier\n", + /*186*/ "Sauver copie\n", + /*187*/ "Ne pas sauver\n", + /*188*/ "Nom fichier\n", + /*189*/ "Entrer nom pour\nfichier de param鑼res:\n", + /*190*/ "Confirmer\n", + /*191*/ "Fichier joueur\nest sauv饅nen auto.\n", + /*192*/ "Sauver une copie?\n", + /*193*/ "Non\n", + /*194*/ "Oui\n", + /*195*/ "Arr黎er\n", + /*196*/ "Voulez-vous vraiment\narr黎er?\n", + /*197*/ "Arr黎er\n", + /*198*/ "Retour\n", + /*199*/ "Manipulations\n", + /*200*/ "Style manip.\n", + /*201*/ "Inverser axe\n", + /*202*/ "Voir devant\n", + /*203*/ "Mouv. t黎e\n", + /*204*/ "Vis馥 auto\n", + /*205*/ "Contr�le vis馥\n", + /*206*/ "Cible � l'馗ran\n", + /*207*/ "Voir cible\n", + /*208*/ "Port馥 zoom\n", + /*209*/ "Munit. � l'馗ran\n", + /*210*/ "Fonction arme\n", + /*211*/ "Paintball\n", + /*212*/ "Retour\n", + /*213*/ "Fixe\n", + /*214*/ "Alt.\n", + /*215*/ "Options combat\n", + /*216*/ "Options mallette\n", + /*217*/ "Options hacker\n", + /*218*/ "Options d馗apsuleur\n", + /*219*/ "Options zone\n", + /*220*/ "Options capture\n", + /*221*/ "Options PC\n", + /*222*/ "Pan! T'es mort!\n", + /*223*/ "Ralenti\n", + /*224*/ "Mouvement rapide\n", + /*225*/ "Afficher 駲uipe\n", + /*226*/ "Sans radar\n", + /*227*/ "Sans vis馥 auto\n", + /*228*/ "Sans voir joueur\n", + /*229*/ "Sans voir r馗up.\n", + /*230*/ "Voir cible\n", + /*231*/ "Voir Terminal\n", + /*232*/ "PC sur radar\n", + /*233*/ "Zone sur radar\n", + /*234*/ "Zone mobile\n", + /*235*/ "Temps\n", + /*236*/ "Visible sur radar\n", + /*237*/ "Voir mallette\n", + /*238*/ "Voir sur radar\n", + /*239*/ "Retour\n", + /*240*/ "Non\n", + /*241*/ "Oui\n", + /*242*/ "Custom\n", + /*243*/ "Sc駭ario\n", + /*244*/ "Chacun pour soi!\n", + /*245*/ "-Equipes-\n", + /*246*/ "Combat", + /*247*/ "Tenir la mallette", + /*248*/ "Centre hacker", + /*249*/ "D馗apsuleur", + /*250*/ "Roi de la zone", + /*251*/ "Capturer la mallette", + /*252*/ "Contr�le de PC", + /*253*/ "Combat", + /*254*/ "Mallette", + /*255*/ "Hacker", + /*256*/ "D馗aps.", + /*257*/ "Zone", + /*258*/ "Capture", + /*259*/ "PC", + /*260*/ "Game Over\n", + /*261*/ "Titre:\n", + /*262*/ "Arme de pr馘ilection:\n", + /*263*/ "Prix:\n", + /*264*/ "1er\n", + /*265*/ "2鑪e\n", + /*266*/ "3鑪e\n", + /*267*/ "4鑪e\n", + /*268*/ "5鑪e\n", + /*269*/ "6鑪e\n", + /*270*/ "7鑪e\n", + /*271*/ "8鑪e\n", + /*272*/ "9鑪e\n", + /*273*/ "10鑪e\n", + /*274*/ "11鑪e\n", + /*275*/ "12鑪e\n", + /*276*/ "Classement joueur\n", + /*277*/ "Morts\n", + /*278*/ "Score\n", + /*279*/ "Classement 駲uipe\n", + /*280*/ "Stats de %s", + /*281*/ "Suicides\n", + /*282*/ "Morts\n", + /*283*/ "Tu駸\n", + /*284*/ "Inventaire\n", + /*285*/ "Manipulation\n", + /*286*/ "Temps de jeu:\n", + /*287*/ "Fin de jeu\n", + /*288*/ "Pause\n", + /*289*/ "Reprendre\n", + /*290*/ "Fin jeu\n", + /*291*/ "Etes-vous s�r?\n", + /*292*/ "Annuler\n", + /*293*/ "Fin jeu\n", + /*294*/ "PerfectHead\n", + /*295*/ "Load A Saved Head\n", + /*296*/ "Make A New Head\n", + /*297*/ "Edit A Loaded Head\n", + /*298*/ "Edit A PerfectHead\n", + /*299*/ "Choose slot to edit:\n", + /*300*/ "Cancel\n", + /*301*/ "Make A New Head\n", + /*302*/ "Load A Saved Head\n", + /*303*/ "Where do you want to be able\n", + /*304*/ "to use this head?\n", + /*305*/ "Combat Simulator\n", + /*306*/ "All Missions\n", + /*307*/ "Both\n", + /*308*/ "Cancel\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "Load PerfectHead\n", + /*339*/ "Insert the Controller Pak\n", + /*340*/ "containing the head you\n", + /*341*/ "wish to load into any\n", + /*342*/ "controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancel\n", + /*345*/ "Source:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "Save PerfectHead\n", + /*393*/ "You can now save your head on to\n", + /*394*/ "a controller pak if you wish.\n", + /*395*/ "If you want to do this, please\n", + /*396*/ "ensure a controller pak is inserted\n", + /*397*/ "and choose \"Save\".\n", + /*398*/ "Save\n", + /*399*/ "Don't Save\n", + /*400*/ "Head Complete!\n", + /*401*/ "To use your head in the combat simulator,\n", + /*402*/ "select the head from the character menu\n", + /*403*/ "of the player/simulant settings menu.\n", + /*404*/ "Your Mission heads will now appear\n", + /*405*/ "in any of the missions you play.\n", + /*406*/ "You can now edit your head further if you wish.\n", + /*407*/ "Finish\n", + /*408*/ "Edit Head\n", + /*409*/ "Head Color\n", + /*410*/ "Face:\n", + /*411*/ "Hairstyle:\n", + /*412*/ "OK\n", + /*413*/ "Cancel\n", + /*414*/ "Bouton B pour Retour.\n", + /*415*/ "Hangar d'information\n", + /*416*/ "Holo-entra�nement\n", + /*417*/ "Liste appareils\n", + /*418*/ "Informations\n", + /*419*/ "Emplacements\n", + /*420*/ "V馼icules\n", + /*421*/ "Profils personnages\n", + /*422*/ "Autres informations\n", + /*423*/ "Stats entra�nement\n", + /*424*/ "Temps 馗oul�:\n", + /*425*/ "Succ鑚!\n", + /*426*/ "Echec!\n", + /*427*/ "Ok\n", + /*428*/ "Reprendre\n", + /*429*/ "Annuler\n", + /*430*/ "Abandonner\n", + /*431*/ "Profil personnage\n", + /*432*/ "Nom:\n", + /*433*/ "Age:\n", + /*434*/ "Race:\n", + /*435*/ "Bouton B pour Retour.\n", + /*436*/ "Triche\n", + /*437*/ "Vous pouvez 騁eindre votre ordinateur en toute s馗urit�.\n", + /*438*/ "Annuler\n", + /*439*/ "Bronze\n", + /*440*/ "Argent\n", + /*441*/ "Or\n", + /*442*/ "Difficult饅n", + /*443*/ "Difficult�:\n", + /*444*/ "Choix difficult�:\n", + /*445*/ " \n", + /*446*/ "Arme\n", + /*447*/ "Info entra�nement\n", + /*448*/ "Stats entra�nement\n", + /*449*/ "Succ鑚!\n", + /*450*/ "Score:\n", + /*451*/ "Cibles d騁ruites:\n", + /*452*/ "Difficult�:\n", + /*453*/ "Temps 馗oul�:\n", + /*454*/ "Arme:\n", + /*455*/ "Pr馗ision:\n", + /*456*/ "Pas 馗hou饅n", + /*457*/ "Plus de munit.\n", + /*458*/ "Fin chrono\n", + /*459*/ "Score non atteint\n", + /*460*/ "Trop impr馗is\n", + /*461*/ "Centre\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Total\n", + /*466*/ "Score\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Limite munit.:\n", + /*472*/ "Limite temps:\n", + /*473*/ "Pr馗ision Mini:\n", + /*474*/ "Cibles � d騁ruire:\n", + /*475*/ "Score � atteindre:\n", + /*476*/ "Triche\n", + /*477*/ "Termin饅n", + /*478*/ "Attention\n", + /*479*/ "En utilsant les codes de triche\nvous ne pourrez pas progresser dans le jeu \ntant que ceux-ci seront activ駸.\n", + /*480*/ "OK\n", + /*481*/ "Annuler\n", + /*482*/ "Joueur %d: ", + /*483*/ "START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "V駻if. Controller Pak\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Attendre...\n", +}; diff --git a/src/files/lang/pal-final/mpmenu_str_g.c b/src/files/lang/pal-final/mpmenu_str_g.c new file mode 100644 index 000000000..d0f7ba5b1 --- /dev/null +++ b/src/files/lang/pal-final/mpmenu_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Suizidal\n", + /* 1*/ "Muni?\n", + /* 2*/ "Schilde?\n", + /* 3*/ "Bestgesch�tzt\n", + /* 4*/ "Treffsicher\n", + /* 5*/ "Professionell\n", + /* 6*/ "Gef臧rlich\n", + /* 7*/ "Harmlos\n", + /* 8*/ "Feig\n", + /* 9*/ "Verzweifelt\n", + /* 10*/ "Ehrenhaft\n", + /* 11*/ "Unehrenhaft\n", + /* 12*/ "Eintagsfliege\n", + /* 13*/ "Methusalem\n", + /* 14*/ "Doppel-Treffer\n", + /* 15*/ "Trippel-Treffer\n", + /* 16*/ "Quadro-Treffer\n", + /* 17*/ "Spiel-Einstellungen\n", + /* 18*/ "Laden\n", + /* 19*/ "Szenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Optionen\n", + /* 22*/ "Teams\n", + /* 23*/ "Waffen\n", + /* 24*/ "Limits\n", + /* 25*/ "Simulanten\n", + /* 26*/ "Speichern\n", + /* 27*/ "Spiel abbrechen\n", + /* 28*/ "Spieler-Einstellungen\n", + /* 29*/ "Spieler laden\n", + /* 30*/ "Name\n", + /* 31*/ "Charakter\n", + /* 32*/ "Handicap\n", + /* 33*/ "Steuerung\n", + /* 34*/ "Spieler-Optionen\n", + /* 35*/ "Statistik\n", + /* 36*/ "Spielstart\n", + /* 37*/ "Abbruch\n", + /* 38*/ "Spieler speichern\n", + /* 39*/ "Kopie speichern\n", + /* 40*/ "Zeugs\n", + /* 41*/ "Soundtrack\n", + /* 42*/ "Team-Namen\n", + /* 43*/ "Rate\n", + /* 44*/ "Sperre\n", + /* 45*/ "keine\n", + /* 46*/ "Letzt. Gewinner\n", + /* 47*/ "Letzt. Verlierer\n", + /* 48*/ "zuf舁lig\n", + /* 49*/ "Challenge\n", + /* 50*/ "Kampf-Challenge\n", + /* 51*/ "Challenge abbrechen\n", + /* 52*/ "Abbruch\n", + /* 53*/ "M�chten Sie wirklich\nabbrechen?\n", + /* 54*/ "Abbruch\n", + /* 55*/ "Zur�ck\n", + /* 56*/ "%s\n", + /* 57*/ "Annehmen\n", + /* 58*/ "Zur�ck\n", + /* 59*/ "Team-Namen\n", + /* 60*/ "Zur�ck\n", + /* 61*/ "Team-Name 舅dern\n", + /* 62*/ "Soundtrack\n", + /* 63*/ "Derzeit:\n", + /* 64*/ "Multiple Sound\n", + /* 65*/ "Zur�ck\n", + /* 66*/ "Multiple Sounds\n", + /* 67*/ "zuf舁lig\n", + /* 68*/ "W臧le Sounds\n", + /* 69*/ "W臧le Sound\n", + /* 70*/ "Team-Steuerung\n", + /* 71*/ "Teams erm臘htigt\n", + /* 72*/ "Teams:\n", + /* 73*/ "Auto-Team...\n", + /* 74*/ "Zur�ck\n", + /* 75*/ "Auto-Team\n", + /* 76*/ "Zwei Teams\n", + /* 77*/ "Drei Teams\n", + /* 78*/ "Vier Teams\n", + /* 79*/ "Maximum Teams\n", + /* 80*/ "Menschen vs. Sim.\n", + /* 81*/ "Menschen-Sim.-Paare\n", + /* 82*/ "Zur�ck\n", + /* 83*/ "Simulanten\n", + /* 84*/ "Simulant hinzuf�gen...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Alle l�schen\n", + /* 94*/ "Zur�ck\n", + /* 95*/ "Schwierigkeit:\n", + /* 96*/ "Typ wechseln...\n", + /* 97*/ "Charakter...\n", + /* 98*/ "Simulant l�schen\n", + /* 99*/ "Zur�ck\n", + /*100*/ "Simulanten-Charakter\n", + /*101*/ "Simulant hinzuf�gen\n", + /*102*/ "Simulant wechseln\n", + /*103*/ "Normale Simulanten\n", + /*104*/ "Spezielle Simulanten\n", + /*105*/ "Fertig!\n", + /*106*/ "...und bereit\n", + /*107*/ "Limits\n", + /*108*/ "Zeit\n", + /*109*/ "Score\n", + /*110*/ "Grundeinstellung\n", + /*111*/ "Zur�ck\n", + /*112*/ "Unbegr.\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Classic\n", + /*118*/ "zuf舁lig\n", + /*119*/ "Skedar", + /*120*/ "Rohre", + /*121*/ "Graben", + /*122*/ "G5-Building", + /*123*/ "Kan舁e", + /*124*/ "Lagerhaus", + /*125*/ "Netz", + /*126*/ "Ruinen", + /*127*/ "Area 52", + /*128*/ "Basis", + /*129*/ "D臘her", + /*130*/ "Festung", + /*131*/ "Villa", + /*132*/ "Parkdeck", + /*133*/ "Tempel", + /*134*/ "Komplex", + /*135*/ "Gl�ckseligkeit", + /*136*/ "Zuf舁lig", + /*137*/ "Spieler laden\n", + /*138*/ "Abbruch\n", + /*139*/ "Laden\n", + /*140*/ "%s: Szenario: %s Arena: %s Simulanten: %d", + /*141*/ "Voreinstellungen\n", + /*142*/ "Spieler-Name\n", + /*143*/ "Charakter\n", + /*144*/ "Kopf laden...\n", + /*145*/ "Statistik f�r %s\n", + /*146*/ "Treff.:\n", + /*147*/ "Versuche:\n", + /*148*/ "Genauigkeit:\n", + /*149*/ "Kopftreffer:\n", + /*150*/ "Munition:\n", + /*151*/ "Schaden:\n", + /*152*/ "Schmerzen:\n", + /*153*/ "Spiele gesamt:\n", + /*154*/ "Gewinne:\n", + /*155*/ "Verluste:\n", + /*156*/ "Zeit:\n", + /*157*/ "Distanz:\n", + /*158*/ "Medaillen:\n", + /*159*/ " Genauigkeit:\n", + /*160*/ " Kopftreffer:\n", + /*161*/ " Meistersch�tze:\n", + /*162*/ " ワberlebender:\n", + /*163*/ "Ihr Titel:\n", + /*164*/ "Zur�ck\n", + /*165*/ "Challenges OK\n", + /*166*/ "Zur�ck\n", + /*167*/ "Optionen\n", + /*168*/ "Items anzeigen\n", + /*169*/ "Spieler anzeigen\n", + /*170*/ "Teams anzeigen\n", + /*171*/ "Radar\n", + /*172*/ "Zur�ck\n", + /*173*/ "Bewaffnung\n", + /*174*/ "Einstellung:\n", + /*175*/ "Aktuelle Einstellung:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Zur�ck\n", + /*183*/ "Speichern\n", + /*184*/ "M�chten Sie das \nbestehende File\n�berschreiben?\n", + /*185*/ "ワberschreiben\n", + /*186*/ "Kopieren\n", + /*187*/ "Nicht speichern\n", + /*188*/ "File-Name\n", + /*189*/ "Bitte benennen Sie\nIhr File:\n", + /*190*/ "Best舩igen\n", + /*191*/ "Ihr Spieler-File wird\nimmer automatisch\ngespeichert.\n", + /*192*/ "Kopie speichern?\n", + /*193*/ "Nein\n", + /*194*/ "Ja\n", + /*195*/ "Abbruch\n", + /*196*/ "M�chten Sie wirklich\nabbrechen?\n", + /*197*/ "Abbrechen\n", + /*198*/ "Zur�ck\n", + /*199*/ "Steuerung\n", + /*200*/ "Steuerungsart\n", + /*201*/ "Blick vertauschen\n", + /*202*/ "Vorausschauen\n", + /*203*/ "Kopfneigung\n", + /*204*/ "Auto-Ziel\n", + /*205*/ "Ziel-Steuerung\n", + /*206*/ "Screen-Anzeigen\n", + /*207*/ "Ziel zeigen\n", + /*208*/ "Zoom-Bereich\n", + /*209*/ "Munition anzeigen\n", + /*210*/ "Funktion anzeigen\n", + /*211*/ "Paintball\n", + /*212*/ "Zur�ck\n", + /*213*/ "Halten\n", + /*214*/ "Umschalten\n", + /*215*/ "Kampf-Optionen\n", + /*216*/ "Aktenkoffer-Optionen\n", + /*217*/ "Hacker-Optionen\n", + /*218*/ "Pop a Cap-Optionen\n", + /*219*/ "H�gel-Optionen\n", + /*220*/ "Fang-Optionen\n", + /*221*/ "Boxen-Optionen\n", + /*222*/ "Ein Treffer\n", + /*223*/ "Zeitlupe\n", + /*224*/ "Zeitraffer\n", + /*225*/ "Team anzeigen\n", + /*226*/ "Kein Radar\n", + /*227*/ "Kein Auto-Ziel\n", + /*228*/ "Spieler nicht zeigen\n", + /*229*/ "Items nicht zeigen\n", + /*230*/ "Ziel anzeigen\n", + /*231*/ "Terminal anzeigen\n", + /*232*/ "Boxen am Radar zeigen\n", + /*233*/ "H�gel zeigen\n", + /*234*/ "Mobiler H�gel\n", + /*235*/ "Zeit\n", + /*236*/ "Am Radar zeigen\n", + /*237*/ "Koffer zeigen\n", + /*238*/ "Am Radar zeigen\n", + /*239*/ "Zur�ck\n", + /*240*/ "Aus\n", + /*241*/ "Ein\n", + /*242*/ "Smart\n", + /*243*/ "Szenario\n", + /*244*/ "Frei f�r alle!\n", + /*245*/ "-Teamwork-\n", + /*246*/ "Kampf", + /*247*/ "Der Koffer 1", + /*248*/ "Hacker-Zentrale", + /*249*/ "Pop a Cap", + /*250*/ "Herr des H�gels", + /*251*/ "Der Koffer 2", + /*252*/ "Ber�hr die Box", + /*253*/ "Kampf", + /*254*/ "Aktenkoffer", + /*255*/ "Hacker", + /*256*/ "Pop", + /*257*/ "H�gel", + /*258*/ "Fang", + /*259*/ "Boxen", + /*260*/ "Game Over\n", + /*261*/ "Titel:\n", + /*262*/ "Bevorzugte Waffe:\n", + /*263*/ "Preise:\n", + /*264*/ "1.\n", + /*265*/ "2.\n", + /*266*/ "3.\n", + /*267*/ "4.\n", + /*268*/ "5.\n", + /*269*/ "6.\n", + /*270*/ "7.\n", + /*271*/ "8.\n", + /*272*/ "9.\n", + /*273*/ "10.\n", + /*274*/ "11.\n", + /*275*/ "12.\n", + /*276*/ "Spieler-Bewertung\n", + /*277*/ "Versuche\n", + /*278*/ "Score\n", + /*279*/ "Team-Bewertung\n", + /*280*/ "Statistik f�r %s", + /*281*/ "Suizide\n", + /*282*/ "Versuche\n", + /*283*/ "Hits\n", + /*284*/ "Inventar\n", + /*285*/ "Steuerung\n", + /*286*/ "Spielzeit:\n", + /*287*/ "Spiel beenden\n", + /*288*/ "Pause\n", + /*289*/ "Pause beenden\n", + /*290*/ "Spiel beenden\n", + /*291*/ "Sind Sie sicher?\n", + /*292*/ "Zur�ck\n", + /*293*/ "Spiel beenden\n", + /*294*/ "PerfectHead\n", + /*295*/ "Gespeicherten Kopf laden\n", + /*296*/ "Neuen Kopf erstellen\n", + /*297*/ "Kopf editieren\n", + /*298*/ "PerfectHead editieren\n", + /*299*/ "W臧le den Kopf:\n", + /*300*/ "Abbruch\n", + /*301*/ "Neuen Kopf erstellen\n", + /*302*/ "Gespeicherten Kopf laden\n", + /*303*/ "Wo m�chtest du diesen\n", + /*304*/ "Kopf einsetzen?\n", + /*305*/ "Kampfsimulator\n", + /*306*/ "Alle Missionen\n", + /*307*/ "Beide\n", + /*308*/ "Abbruch\n", + /*309*/ "Camera Setup\n", + /*310*/ "Insert your camera into your\n", + /*311*/ "Game Boy Pak.\n", + /*312*/ "Then, insert your Game Boy Pak\n", + /*313*/ "into any controller.\n", + /*314*/ "OK\n", + /*315*/ "Cancel\n", + /*316*/ "Error\n", + /*317*/ "Game Boy Camera Not Detected!\n", + /*318*/ "Please check all connections\n", + /*319*/ "and try again.\n", + /*320*/ "Cancel\n", + /*321*/ "Choose Camera\n", + /*322*/ "More than one camera detected.\n", + /*323*/ "Please select which camera you\nwant to use\n", + /*324*/ "OK\n", + /*325*/ "Cancel\n", + /*326*/ "PerfectHead\n", + /*327*/ "Take A Picture Now\n", + /*328*/ "Load Picture From Camera\n", + /*329*/ "Cancel\n", + /*330*/ "Load From Camera\n", + /*331*/ "Choose picture to read from camera:\n", + /*332*/ "Cancel\n", + /*333*/ "Take Picture\n", + /*334*/ "Shoot!\n", + /*335*/ "Cancel\n", + /*336*/ "Keep Picture\n", + /*337*/ "Try Again\n", + /*338*/ "PerfectHead laden\n", + /*339*/ "Legen Sie das Controller Pak\n", + /*340*/ "mit dem Kopf, den Sie laden\n", + /*341*/ "m�chten in einen beliebigen\n", + /*342*/ "Controller ein.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Abbruch\n", + /*345*/ "Quelle:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "PerfectHead Editor\n", + /*352*/ "Take Another Picture\n", + /*353*/ "Change Head\n", + /*354*/ "Position Picture\n", + /*355*/ "Color Face & Hair\n", + /*356*/ "Shape Head\n", + /*357*/ "Remove Head\n", + /*358*/ "Cancel Changes\n", + /*359*/ "Keep Changes\n", + /*360*/ "Shape Head\n", + /*361*/ "Depth\n", + /*362*/ "OK\n", + /*363*/ "Cancel\n", + /*364*/ "Position Image\n", + /*365*/ "Brightness\n", + /*366*/ "OK\n", + /*367*/ "Cancel\n", + /*368*/ "Choose Head\n", + /*369*/ "OK\n", + /*370*/ "Cancel\n", + /*371*/ "Remove PerfectHead\n", + /*372*/ "Are you sure you want to\n", + /*373*/ "remove this head from memory?\n", + /*374*/ "Delete\n", + /*375*/ "Cancel\n", + /*376*/ "Cancel Changes\n", + /*377*/ "Are you sure you want to\n", + /*378*/ "throw away your changes?\n", + /*379*/ "Throw Away\n", + /*380*/ "Go Back To Editor\n", + /*381*/ "Save PerfectHead\n", + /*382*/ "You have edited this head.\n", + /*383*/ "Do you want to keep your changes?\n", + /*384*/ "Keep\n", + /*385*/ "Revert\n", + /*386*/ "Save PerfectHead\n", + /*387*/ "Your changes will be kept in memory.\n", + /*388*/ "Would you like to save your changes\n", + /*389*/ "to the controller pak?\n", + /*390*/ "Save\n", + /*391*/ "Don't Save\n", + /*392*/ "PerfectHead speichern\n", + /*393*/ "Sie k�nnen jetzt den Kopf auf\n", + /*394*/ "ein Controller Pak speichern.\n", + /*395*/ "In diesem Fall stellen Sie bitte\n", + /*396*/ "sicher, dass ein Controller Pak\n", + /*397*/ "eingelegt ist. W臧len Sie \"Speichern\".\n", + /*398*/ "Speichern\n", + /*399*/ "Nicht speichern\n", + /*400*/ "Kopf wurde erstellt!\n", + /*401*/ "Um diesen Kopf im Kampsimulator einzusetzen,\n", + /*402*/ "w臧len Sie ihn aus dem Charakter-Men� vom\n", + /*403*/ "Spieler/Simulanten-Einstellungs-Men�.\n", + /*404*/ "Die gew�nschten K�pfe erscheinen nun\n", + /*405*/ "in allen Missionen, die Sie spielen.\n", + /*406*/ "Sie k�nnen den Kopf nun noch weiter editieren.\n", + /*407*/ "Beenden\n", + /*408*/ "Kopf editieren\n", + /*409*/ "Farbe des Kopfes:\n", + /*410*/ "Gesicht:\n", + /*411*/ "Frisur:\n", + /*412*/ "OK\n", + /*413*/ "Abbruch\n", + /*414*/ "Abbruch\n", + /*415*/ "Hangar Information\n", + /*416*/ "Holotraining\n", + /*417*/ "Ger舩e-Liste\n", + /*418*/ "Information\n", + /*419*/ "ヨrtlichkeiten\n", + /*420*/ "Fahrzeuge\n", + /*421*/ "Character-Profile\n", + /*422*/ "Weitere Informationen\n", + /*423*/ "Trainings-Statistik\n", + /*424*/ "ben�tigte Zeit:\n", + /*425*/ "Abgeschlossen!\n", + /*426*/ "Durchgefallen!\n", + /*427*/ "OK\n", + /*428*/ "Weiter\n", + /*429*/ "Zur�ck\n", + /*430*/ "Abbruch\n", + /*431*/ "Character-Profile\n", + /*432*/ "Name:\n", + /*433*/ "Alter:\n", + /*434*/ "Rasse:\n", + /*435*/ "Abbruch\n", + /*436*/ "Cheats\n", + /*437*/ "Sie k�nnen das Ger舩 jetzt abschalten.\n", + /*438*/ "Abbruch\n", + /*439*/ "Bronze\n", + /*440*/ "Silber\n", + /*441*/ "Gold\n", + /*442*/ "Schwierigkeit\n", + /*443*/ "Schwierigkeit:\n", + /*444*/ "W臧len Sie die Schwierigkeit:\n", + /*445*/ " \n", + /*446*/ "Waffe\n", + /*447*/ "Trainings-Info\n", + /*448*/ "Trainings-Statistik\n", + /*449*/ "Abgeschlossen!\n", + /*450*/ "Score:\n", + /*451*/ "Zerst�rte Ziele:\n", + /*452*/ "Schwierigkeit:\n", + /*453*/ "ben�tigte Zeit:\n", + /*454*/ "Waffe:\n", + /*455*/ "Genauigkeit:\n", + /*456*/ "Nicht durchgefallen\n", + /*457*/ "Keine Munition\n", + /*458*/ "Zeit abgelaufen\n", + /*459*/ "Score nicht erreicht\n", + /*460*/ "Zu ungenau\n", + /*461*/ "Bingo\n", + /*462*/ "Zone 1\n", + /*463*/ "Zone 2\n", + /*464*/ "Zone 3\n", + /*465*/ "Total\n", + /*466*/ "Scoring\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Munitions-Limit:\n", + /*472*/ "Zeit-Limit:\n", + /*473*/ "Min. Genauigkeit:\n", + /*474*/ "Ziele:\n", + /*475*/ "Score:\n", + /*476*/ "Cheats\n", + /*477*/ "Fertig\n", + /*478*/ "Warnung!\n", + /*479*/ "Sollten Sie Cheats aktivieren, k�nnen Sie nicht\nweiter ins Spiel vordringen, solange\ndiese Cheats aktiv sind.\n", + /*480*/ "OK\n", + /*481*/ "Zur�ck\n", + /*482*/ "Spieler %d: ", + /*483*/ "START!\n", + /*484*/ "Searching for Camera!\n", + /*485*/ "Calibrating Camera\n", + /*486*/ "Downloading Image\n", + /*487*/ "Loading Image\n", + /*488*/ "Saving Image\n", + /*489*/ "Transfering Image\n", + /*490*/ "Uploading Segment\n", + /*491*/ "Controller Pak \nwird gepr�ft\n", + /*492*/ "Getting PerfectHead\n", + /*493*/ "Saving PerfectHead\n", + /*494*/ "Auto Camera Adjustment\n", + /*495*/ "Bitte warten...\n", +}; diff --git a/src/files/lang/pal-final/mpmenu_str_i.c b/src/files/lang/pal-final/mpmenu_str_i.c new file mode 100644 index 000000000..f3bfe22df --- /dev/null +++ b/src/files/lang/pal-final/mpmenu_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Che schifo!\n", + /* 1*/ "Servono munizioni?\n", + /* 2*/ "Protezione minima\n", + /* 3*/ "Protezione massima\n", + /* 4*/ "Precisione di tiro\n", + /* 5*/ "Professionale\n", + /* 6*/ "Micidiale\n", + /* 7*/ "Innocuo\n", + /* 8*/ "Codardo\n", + /* 9*/ "Disperato\n", + /* 10*/ "Lodevole\n", + /* 11*/ "Disonorevole\n", + /* 12*/ "Vita pi� breve\n", + /* 13*/ "Vita pi� lunga\n", + /* 14*/ "Doppio colpo\n", + /* 15*/ "Triplo colpo\n", + /* 16*/ "Colpo quadruplo\n", + /* 17*/ "Impostazioni gioco\n", + /* 18*/ "Carica impostazioni\n", + /* 19*/ "Ambientaz.\n", + /* 20*/ "Scena\n", + /* 21*/ "Opzioni\n", + /* 22*/ "Squadre\n", + /* 23*/ "Armi\n", + /* 24*/ "Limiti\n", + /* 25*/ "Replicanti\n", + /* 26*/ "Salva impostazioni\n", + /* 27*/ "Interrompi gioco\n", + /* 28*/ "Impostaz. giocatore\n", + /* 29*/ "Carica giocatore\n", + /* 30*/ "Nome\n", + /* 31*/ "Personaggio\n", + /* 32*/ "Svantaggi\n", + /* 33*/ "Comandi\n", + /* 34*/ "Opzioni giocatore\n", + /* 35*/ "Statistiche\n", + /* 36*/ "Avvio gioco\n", + /* 37*/ "Esci\n", + /* 38*/ "Salva Giocatore\n", + /* 39*/ "Salva Copia Giocat.\n", + /* 40*/ "Varie\n", + /* 41*/ "Colonna sonora\n", + /* 42*/ "Nomi squadre\n", + /* 43*/ "Rapporto\n", + /* 44*/ "Blocco\n", + /* 45*/ "Nessuno\n", + /* 46*/ "Ultimo vincit.\n", + /* 47*/ "Ultimo perden.\n", + /* 48*/ "A caso\n", + /* 49*/ "Sfida\n", + /* 50*/ "Sfide di lotta\n", + /* 51*/ "Interrompi la sfida\n", + /* 52*/ "Interrompi\n", + /* 53*/ "Desideri veramente\ninterrompere il gioco?\n", + /* 54*/ "Interrompi\n", + /* 55*/ "Annulla\n", + /* 56*/ "%s\n", + /* 57*/ "Accetta\n", + /* 58*/ "Annulla\n", + /* 59*/ "Nomi squadre\n", + /* 60*/ "Esci\n", + /* 61*/ "Cambia nomi squadre\n", + /* 62*/ "Colonna sonora\n", + /* 63*/ "Attuale:\n", + /* 64*/ "Pi� brani\n", + /* 65*/ "Esci\n", + /* 66*/ "Brani multipli\n", + /* 67*/ "A caso\n", + /* 68*/ "Seleziona brani\n", + /* 69*/ "Seleziona brano\n", + /* 70*/ "Comandi squadra\n", + /* 71*/ "Squadre attivate\n", + /* 72*/ "Squadre:\n", + /* 73*/ "Squadra automatica...\n", + /* 74*/ "Esci\n", + /* 75*/ "Squadra automatica\n", + /* 76*/ "Due squadre\n", + /* 77*/ "Tre squadre\n", + /* 78*/ "Quattro squadre\n", + /* 79*/ "Squadre al massimo\n", + /* 80*/ "Umani contro replic.\n", + /* 81*/ "Coppie umani-replic.\n", + /* 82*/ "Annulla\n", + /* 83*/ "Replicanti\n", + /* 84*/ "Aggiungi replicanti...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Cancella tutto\n", + /* 94*/ "Esci\n", + /* 95*/ "Difficolt�:\n", + /* 96*/ "Cambia tipo...\n", + /* 97*/ "Personaggio...\n", + /* 98*/ "Cancella replicante\n", + /* 99*/ "Esci\n", + /*100*/ "Personaggio replicante\n", + /*101*/ "Aggiungi replicante\n", + /*102*/ "Cambia replicante\n", + /*103*/ "Replicanti normali\n", + /*104*/ "Replicanti speciali\n", + /*105*/ "Pronti!\n", + /*106*/ "...attendere\n", + /*107*/ "Limiti\n", + /*108*/ "Tempo\n", + /*109*/ "Punteggio\n", + /*110*/ "Ripristina impostaz.\n", + /*111*/ "Esci\n", + /*112*/ "No limite\n", + /*113*/ "%d\n", + /*114*/ "%d min\n", + /*115*/ "Scena\n", + /*116*/ "Dark\n", + /*117*/ "Classica\n", + /*118*/ "A caso\n", + /*119*/ "Skedar", + /*120*/ "Condotte", + /*121*/ "Burrone", + /*122*/ "Edificio G5", + /*123*/ "Fognature", + /*124*/ "Magazzino", + /*125*/ "Griglia", + /*126*/ "Rovine", + /*127*/ "Area 52", + /*128*/ "Base", + /*129*/ "Tetto", + /*130*/ "Fortezza", + /*131*/ "Villa", + /*132*/ "Parcheggio", + /*133*/ "Tempio", + /*134*/ "Complesso", + /*135*/ "Felicit�", + /*136*/ "A caso", + /*137*/ "Carica giocatore\n", + /*138*/ "Premi B per annullare\n", + /*139*/ "Carica impostaz. gioco\n", + /*140*/ "%s: Ambientazione: %s Scena: %s Replicanti: %d", + /*141*/ "Impostazioni\n", + /*142*/ "Nome giocatore\n", + /*143*/ "Personaggio\n", + /*144*/ "Carica testa...\n", + /*145*/ "Statistiche %s\n", + /*146*/ "Vittime:\n", + /*147*/ "Decessi:\n", + /*148*/ "Precisione:\n", + /*149*/ "Colpi al capo:\n", + /*150*/ "Munizioni usate:\n", + /*151*/ "Danno arrecato:\n", + /*152*/ "Danno subito:\n", + /*153*/ "Partite giocate:\n", + /*154*/ "Partite vinte:\n", + /*155*/ "Partite perse:\n", + /*156*/ "Tempo:\n", + /*157*/ "Distanza:\n", + /*158*/ "Medaglie vinte:\n", + /*159*/ " Precisione:\n", + /*160*/ " Colpi al capo:\n", + /*161*/ " Campione:\n", + /*162*/ " Superstite:\n", + /*163*/ "Tuo titolo:\n", + /*164*/ "Esci\n", + /*165*/ "Sfide completate\n", + /*166*/ "Esci\n", + /*167*/ "Opzioni\n", + /*168*/ "Mostra strumenti\n", + /*169*/ "Mostra giocatori\n", + /*170*/ "Mostra squadre\n", + /*171*/ "Radar\n", + /*172*/ "Esci\n", + /*173*/ "Armi\n", + /*174*/ "Imposta:\n", + /*175*/ "Impostaz. attuali armi:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Esci\n", + /*183*/ "Salva impostaz. gioco\n", + /*184*/ "Vuoi salvare sul file\ndi gioco originale?\n", + /*185*/ "Salva su originale\n", + /*186*/ "Salva copia\n", + /*187*/ "Non salvare\n", + /*188*/ "Nome del file partita\n", + /*189*/ "Digita nome per il file\nimpostazioni gioco:\n", + /*190*/ "Conferma\n", + /*191*/ "Il file giocatore 鐔nsempre salvato\nautomaticamente.\n", + /*192*/ "Salvarne una copia?\n", + /*193*/ "No\n", + /*194*/ "S�\n", + /*195*/ "Esci\n", + /*196*/ "Desideri veramente\nuscire?\n", + /*197*/ "Esci\n", + /*198*/ "Annulla\n", + /*199*/ "Comandi\n", + /*200*/ "Modalit� comandi\n", + /*201*/ "Inv. punto vista\n", + /*202*/ "Vista in avanti\n", + /*203*/ "Rotazione testa\n", + /*204*/ "Mira automatica\n", + /*205*/ "Mirino\n", + /*206*/ "Vista su schermo\n", + /*207*/ "Mostra obiettivo\n", + /*208*/ "Area zoom\n", + /*209*/ "Munizioni\n", + /*210*/ "Funzioni arma\n", + /*211*/ "Macchia colorata\n", + /*212*/ "Esci\n", + /*213*/ "Tieni premuto\n", + /*214*/ "Attiva/disattiva\n", + /*215*/ "Opzioni lotta\n", + /*216*/ "Opzioni cartella\n", + /*217*/ "Opzioni hacker\n", + /*218*/ "Opzioni tutti contro 1\n", + /*219*/ "Opzioni colle\n", + /*220*/ "Opzioni cassa\n", + /*221*/ "Opzioni box\n", + /*222*/ "Vittime in un colpo\n", + /*223*/ "Al rallentatore\n", + /*224*/ "Accelerato\n", + /*225*/ "Mostra squadra\n", + /*226*/ "Nessun Radar\n", + /*227*/ "No mira autom.\n", + /*228*/ "Nascondi giocatori\n", + /*229*/ "Nascondi strumenti\n", + /*230*/ "Mostra obiettivo\n", + /*231*/ "Mostra terminale\n", + /*232*/ "Box su radar\n", + /*233*/ "Colle su radar\n", + /*234*/ "Colle mobile\n", + /*235*/ "Tempo\n", + /*236*/ "Mostra su radar\n", + /*237*/ "Mostra cartella\n", + /*238*/ "Mostra su radar\n", + /*239*/ "Esci\n", + /*240*/ "No\n", + /*241*/ "S�\n", + /*242*/ "Furbo\n", + /*243*/ "Ambientazione\n", + /*244*/ "Per tutti!\n", + /*245*/ "-Collaborazione-\n", + /*246*/ "Lotta", + /*247*/ "Tieni cartella", + /*248*/ "Centrale Hacker", + /*249*/ "Tutti contro 1", + /*250*/ "Re del colle", + /*251*/ "Prendi la cassa", + /*252*/ "Tocca quel box", + /*253*/ "Lotta", + /*254*/ "Cartella", + /*255*/ "Hacker", + /*256*/ "Contro 1", + /*257*/ "Colle", + /*258*/ "Cassa", + /*259*/ "Box", + /*260*/ "Fine partita\n", + /*261*/ "Titolo:\n", + /*262*/ "Arma pi� usata:\n", + /*263*/ "Premi:\n", + /*264*/ "1ー\n", + /*265*/ "2ー\n", + /*266*/ "3ー\n", + /*267*/ "4ー\n", + /*268*/ "5ー\n", + /*269*/ "6ー\n", + /*270*/ "7ー\n", + /*271*/ "8ー\n", + /*272*/ "9ー\n", + /*273*/ "10ー\n", + /*274*/ "11ー\n", + /*275*/ "12ー\n", + /*276*/ "Classifica giocatori\n", + /*277*/ "Decessi\n", + /*278*/ "Punti\n", + /*279*/ "Classifica squadre\n", + /*280*/ "Statistiche %s", + /*281*/ "Suicidi\n", + /*282*/ "Decessi\n", + /*283*/ "Vitt.\n", + /*284*/ "Inventario\n", + /*285*/ "Comandi\n", + /*286*/ "Tempo:\n", + /*287*/ "Fine gioco\n", + /*288*/ "Pausa\n", + /*289*/ "Fine pausa\n", + /*290*/ "Esci dal gioco\n", + /*291*/ "Sicuro?\n", + /*292*/ "Annulla\n", + /*293*/ "Fine gioco\n", + /*294*/ "TestaPerfect\n", + /*295*/ "Carica testa salvata\n", + /*296*/ "Crea nuova testa\n", + /*297*/ "Modifica testa caricata\n", + /*298*/ "Modifica testaPerfect\n", + /*299*/ "Scegli casella per modifica:\n", + /*300*/ "Annulla\n", + /*301*/ "Crea nuova testa\n", + /*302*/ "Carica testa salvata\n", + /*303*/ "Dove desideri usare\n", + /*304*/ "questa testa?\n", + /*305*/ "Simulatore lotta\n", + /*306*/ "Tutte le missioni\n", + /*307*/ "Entrambi\n", + /*308*/ "Annulla\n", + /*309*/ "Impostaz. macch. fotografica\n", + /*310*/ "Inserisci la macch. fotografica\n", + /*311*/ "nella cassetta Game Boy.\n", + /*312*/ "Poi inserisci la cassetta Game Boy\n", + /*313*/ "in un Controller.\n", + /*314*/ "OK\n", + /*315*/ "Annulla\n", + /*316*/ "Errore\n", + /*317*/ "Macch. fotografica Game Boy non rilevata!\n", + /*318*/ "Controlla i collegamenti\n", + /*319*/ "e riprova.\n", + /*320*/ "Annulla\n", + /*321*/ "Scegli la macchina\n", + /*322*/ "Rilevate pi� macchine\n", + /*323*/ "Seleziona la macchina che\nvuoi usare\n", + /*324*/ "OK\n", + /*325*/ "Annulla\n", + /*326*/ "TestaPerfect\n", + /*327*/ "Scatta foto ora\n", + /*328*/ "Carica foto da macchina\n", + /*329*/ "Annulla\n", + /*330*/ "Carica da macchina\n", + /*331*/ "Scegli foto:\n", + /*332*/ "Annulla\n", + /*333*/ "Scatta foto\n", + /*334*/ "Scatta!\n", + /*335*/ "Annulla\n", + /*336*/ "Tieni foto\n", + /*337*/ "Riprova\n", + /*338*/ "Carica testaPerfect\n", + /*339*/ "Inserisci il Controller Pak\n", + /*340*/ "contenete la testa che\n", + /*341*/ "vuoi caricare in uno\n", + /*342*/ "dei Controller.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Annulla\n", + /*345*/ "Fonte:\n", + /*346*/ "Pak 1", + /*347*/ "Pak 2", + /*348*/ "Pak 3", + /*349*/ "Pak 4", + /*350*/ "", + /*351*/ "TestaPerfect Editor\n", + /*352*/ "Scatta altra foto\n", + /*353*/ "Cambia testa\n", + /*354*/ "Posiziona foto\n", + /*355*/ "Colora viso e capelli\n", + /*356*/ "Dai forma a testa\n", + /*357*/ "Rimuovi testa\n", + /*358*/ "Cancella modifiche\n", + /*359*/ "Tieni modifiche\n", + /*360*/ "Dai forma a testa\n", + /*361*/ "Profondit濬n", + /*362*/ "OK\n", + /*363*/ "Annulla\n", + /*364*/ "Posiziona immagine\n", + /*365*/ "Lumninosit濬n", + /*366*/ "OK\n", + /*367*/ "Annulla\n", + /*368*/ "Scegli testa\n", + /*369*/ "OK\n", + /*370*/ "Annulla\n", + /*371*/ "Elimina testaPerfect\n", + /*372*/ "Desideri veramente eliminare\n", + /*373*/ "questa testa dalla memoria?\n", + /*374*/ "Elimina\n", + /*375*/ "Annulla\n", + /*376*/ "Annulla modifiche\n", + /*377*/ "Eliminare veramente\n", + /*378*/ "le modifiche?\n", + /*379*/ "Elimina\n", + /*380*/ "Esci\n", + /*381*/ "Salva testaPerfect\n", + /*382*/ "Hai modificato questa testa.\n", + /*383*/ "Vuoi tenere le modifiche?\n", + /*384*/ "Tieni\n", + /*385*/ "Annulla\n", + /*386*/ "Salva testaPerfect\n", + /*387*/ "Le modifiche saranno memorizzate.\n", + /*388*/ "Vuoi salvare le modifiche\n", + /*389*/ "nel Controller Pak?\n", + /*390*/ "Salva\n", + /*391*/ "Non salvare\n", + /*392*/ "Salva testaPerfect\n", + /*393*/ "Ora puoi salvare la testa\n", + /*394*/ "su un Controller Pak se vuoi.\n", + /*395*/ "Prima per� accertati che\n", + /*396*/ "sia inserito un Controller Pak\n", + /*397*/ "e scegli \"Salva\".\n", + /*398*/ "Salva\n", + /*399*/ "Non salvare\n", + /*400*/ "Testa completa!\n", + /*401*/ "Per usare la testa nel simulatore lotta,\n", + /*402*/ "selezionala dal menu personaggi delle\n", + /*403*/ "impostazioni giocatore/replicante.\n", + /*404*/ "Appariranno le teste missione\n", + /*405*/ "per ogni missione giocata.\n", + /*406*/ "Puoi ancora modificare la testa.\n", + /*407*/ "Esci\n", + /*408*/ "Modifica testa\n", + /*409*/ "Colore testa\n", + /*410*/ "Viso:\n", + /*411*/ "Capelli:\n", + /*412*/ "OK\n", + /*413*/ "Annulla\n", + /*414*/ "Premi B per uscire.\n", + /*415*/ "Informazioni hangar\n", + /*416*/ "Esercitazione olografica\n", + /*417*/ "Lista strumenti\n", + /*418*/ "Informazioni\n", + /*419*/ "Luoghi\n", + /*420*/ "Veicoli\n", + /*421*/ "Profili personaggi\n", + /*422*/ "Altre informazioni\n", + /*423*/ "Statistiche esercitazione\n", + /*424*/ "Tempo impiegato:\n", + /*425*/ "Compiuto!\n", + /*426*/ "Fallito!\n", + /*427*/ "Ok\n", + /*428*/ "Riprendi\n", + /*429*/ "Annulla\n", + /*430*/ "Interrompi\n", + /*431*/ "Profilo personaggio\n", + /*432*/ "Nome:\n", + /*433*/ "Et�:\n", + /*434*/ "Razza:\n", + /*435*/ "Premi B per uscire.\n", + /*436*/ "Trucchi\n", + /*437*/ "Ora puoi spegnere il computer.\n", + /*438*/ "Annulla\n", + /*439*/ "Bronzo\n", + /*440*/ "Argento\n", + /*441*/ "Oro\n", + /*442*/ "Difficolt濬n", + /*443*/ "Difficolt�:\n", + /*444*/ "Seleziona difficolt�:\n", + /*445*/ " \n", + /*446*/ "Arma\n", + /*447*/ "Informazioni esercitazione\n", + /*448*/ "Statistiche esercitazione\n", + /*449*/ "Compiuto!\n", + /*450*/ "Punti:\n", + /*451*/ "Obiettivi distrutti:\n", + /*452*/ "Difficolt�:\n", + /*453*/ "Tempo impiegato:\n", + /*454*/ "Arma:\n", + /*455*/ "Precisione:\n", + /*456*/ "Non fallito\n", + /*457*/ "Finite munizioni\n", + /*458*/ "Tempo scaduto\n", + /*459*/ "Punteggio impossibile \n", + /*460*/ "Troppo impreciso\n", + /*461*/ "Centro\n", + /*462*/ "Zona 1\n", + /*463*/ "Zona 2\n", + /*464*/ "Zona 3\n", + /*465*/ "Colpi\n", + /*466*/ "Punti\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "Limite munizioni:\n", + /*472*/ "Limite tempo:\n", + /*473*/ "Precisione min.:\n", + /*474*/ "Obiettivi:\n", + /*475*/ "Punteggio obiettivi:\n", + /*476*/ "Trucchi\n", + /*477*/ "Fatto\n", + /*478*/ "Avvertenza\n", + /*479*/ "Finch� i trucchi sono attivi,\nnon potrai progredire nel gioco\n.", + /*480*/ "OK\n", + /*481*/ "Annulla\n", + /*482*/ "Giocat. %d: ", + /*483*/ "Premi START!\n", + /*484*/ "Ricerca macch. fotografica!\n", + /*485*/ "Regolazione macchina\n", + /*486*/ "Scaricamento immagine\n", + /*487*/ "Caricamento immagine\n", + /*488*/ "Salva immagine\n", + /*489*/ "Tasferimento immagine\n", + /*490*/ "Caricamento segmento\n", + /*491*/ "Esame Controller Pak\n", + /*492*/ "Prelevam. testaPerfect\n", + /*493*/ "Salvatag. testaPerfect\n", + /*494*/ "Regolazione autom. macchina\n", + /*495*/ "Attendere prego...\n", +}; diff --git a/src/files/lang/pal-final/mpmenu_str_s.c b/src/files/lang/pal-final/mpmenu_str_s.c new file mode 100644 index 000000000..1a89f6635 --- /dev/null +++ b/src/files/lang/pal-final/mpmenu_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "El m疽 Suicida\n", + /* 1*/ "ソY la munici�n?\n", + /* 2*/ "Menor Escudo\n", + /* 3*/ "Mejor Protegido\n", + /* 4*/ "Mejor Punter�a\n", + /* 5*/ "El m疽 Profesional\n", + /* 6*/ "El m疽 Mort�fero\n", + /* 7*/ "El m疽 Inofensivo\n", + /* 8*/ "El m疽 Cobarde\n", + /* 9*/ "El m疽 Fren騁ico\n", + /* 10*/ "El m疽 Honorable\n", + /* 11*/ "El menos Honorable\n", + /* 12*/ "La Vida m疽 Corta\n", + /* 13*/ "La Vida m疽 Larga\n", + /* 14*/ "Doble Muerte\n", + /* 15*/ "Triple Muerte\n", + /* 16*/ "Cu疆ruple Muerte\n", + /* 17*/ "Conf. de Juego\n", + /* 18*/ "Cargar Par疥.\n", + /* 19*/ "Escenario\n", + /* 20*/ "Arena\n", + /* 21*/ "Opciones\n", + /* 22*/ "Equipos\n", + /* 23*/ "Armas\n", + /* 24*/ "L�mites\n", + /* 25*/ "Simulantes\n", + /* 26*/ "Guardar Par疥.\n", + /* 27*/ "Abortar Juego\n", + /* 28*/ "Conf. de Jugador\n", + /* 29*/ "Cargar Jugador\n", + /* 30*/ "Nombre\n", + /* 31*/ "Personaje\n", + /* 32*/ "H疣dicap\n", + /* 33*/ "Controles\n", + /* 34*/ "Opciones Jug.\n", + /* 35*/ "Estad�sticas\n", + /* 36*/ "Comenzar Juego\n", + /* 37*/ "Abandonar\n", + /* 38*/ "Guardar Jugador\n", + /* 39*/ "Guardar Copia\n", + /* 40*/ "Objetos\n", + /* 41*/ "Banda Sonora\n", + /* 42*/ "Nombres de Equipo\n", + /* 43*/ "Ratio\n", + /* 44*/ "Bloquear\n", + /* 45*/ "Ninguno\n", + /* 46*/ "レl. Ganador\n", + /* 47*/ "レl. Perdedor\n", + /* 48*/ "Aleatorio\n", + /* 49*/ "Desaf�o\n", + /* 50*/ "Desaf�os de Combate\n", + /* 51*/ "Abortar Desaf�o\n", + /* 52*/ "Abortar\n", + /* 53*/ "ソEst疽 seguro de que\nquieres abortar el juego?\n", + /* 54*/ "Abortar\n", + /* 55*/ "Cancelar\n", + /* 56*/ "%s\n", + /* 57*/ "Aceptar\n", + /* 58*/ "Cancelar\n", + /* 59*/ "Nombres de Equipo\n", + /* 60*/ "Volver\n", + /* 61*/ "Cambiar Nombre Eq.\n", + /* 62*/ "Banda Sonora\n", + /* 63*/ "Actual:\n", + /* 64*/ "M�ltiples Melod�as\n", + /* 65*/ "Volver\n", + /* 66*/ "M�ltiples Melod�as\n", + /* 67*/ "Aleatorio\n", + /* 68*/ "Elegir Melod�as\n", + /* 69*/ "Elegir Melod�a\n", + /* 70*/ "Controles de Equipo\n", + /* 71*/ "Equipos Activados\n", + /* 72*/ "Equipos:\n", + /* 73*/ "Auto Equipo...\n", + /* 74*/ "Volver\n", + /* 75*/ "Auto Equipo\n", + /* 76*/ "Dos Equipos\n", + /* 77*/ "Tres Equipos\n", + /* 78*/ "Cuatro Equipos\n", + /* 79*/ "M痊imo de Equipos\n", + /* 80*/ "Humanos contra Sim.\n", + /* 81*/ "Parejas Humano-Sim.\n", + /* 82*/ "Cancelar\n", + /* 83*/ "Simulantes\n", + /* 84*/ "A�adir Simulante...\n", + /* 85*/ "1:\n", + /* 86*/ "2:\n", + /* 87*/ "3:\n", + /* 88*/ "4:\n", + /* 89*/ "5:\n", + /* 90*/ "6:\n", + /* 91*/ "7:\n", + /* 92*/ "8:\n", + /* 93*/ "Despejar Todo\n", + /* 94*/ "Volver\n", + /* 95*/ "Dificultad:\n", + /* 96*/ "Cambiar Tipo...\n", + /* 97*/ "Personaje...\n", + /* 98*/ "Borrar Simulante\n", + /* 99*/ "Volver\n", + /*100*/ "Personaje Simulante\n", + /*101*/ "A�adir Simulante\n", + /*102*/ "Cambiar Simulante\n", + /*103*/ "Simulantes Normales\n", + /*104*/ "Simulantes Especiales\n", + /*105*/ "。Preparado!\n", + /*106*/ "...y esperando\n", + /*107*/ "L�mites\n", + /*108*/ "Tiempo\n", + /*109*/ "Puntos\n", + /*110*/ "Par疥etros Iniciales\n", + /*111*/ "Volver\n", + /*112*/ "Sin l�mite\n", + /*113*/ "%d\n", + /*114*/ "%d Min\n", + /*115*/ "Arena\n", + /*116*/ "Dark\n", + /*117*/ "Cl疽ico\n", + /*118*/ "Aleatorio\n", + /*119*/ "Skedar", + /*120*/ "Tuber�as", + /*121*/ "Barranco", + /*122*/ "Edificio G5", + /*123*/ "Cloacas", + /*124*/ "Almac駭", + /*125*/ "Rejilla", + /*126*/ "Ruinas", + /*127*/ "チrea 52", + /*128*/ "Base", + /*129*/ "Tejado", + /*130*/ "Fortaleza", + /*131*/ "Villa", + /*132*/ "Aparcamiento", + /*133*/ "Templo", + /*134*/ "Complejo", + /*135*/ "Felicity", + /*136*/ "Aleatorio", + /*137*/ "Cargar Jugador\n", + /*138*/ "Bot�n B para cancelar\n", + /*139*/ "Cargar Par疥etros\n", + /*140*/ "%s: Escenario: %s Arena: %s Simulantes: %d", + /*141*/ "Predefinidos\n", + /*142*/ "Nombre del Jugador\n", + /*143*/ "Personaje\n", + /*144*/ "Cargar Cabeza...\n", + /*145*/ "Estad. de %s\n", + /*146*/ "Muertes:\n", + /*147*/ "Bajas:\n", + /*148*/ "Precisi�n:\n", + /*149*/ "Tiros Cabeza:\n", + /*150*/ "Mun. Util.:\n", + /*151*/ "Da�o Caus.:\n", + /*152*/ "Dolor Rec.:\n", + /*153*/ "Nー Juegos:\n", + /*154*/ "J. Ganados:\n", + /*155*/ "J. Perdidos:\n", + /*156*/ "Tiempo:\n", + /*157*/ "Distancia:\n", + /*158*/ "Medallas Ganadas:\n", + /*159*/ " Precisi�n:\n", + /*160*/ " Tiros Cabeza:\n", + /*161*/ " Mr. Muerte:\n", + /*162*/ " Superviviente:\n", + /*163*/ "Tu T�tulo:\n", + /*164*/ "Volver\n", + /*165*/ "Desaf�os Completados\n", + /*166*/ "Volver\n", + /*167*/ "Opciones\n", + /*168*/ "Destacar Objetos\n", + /*169*/ "Destacar Jugadores\n", + /*170*/ "Destacar Equipos\n", + /*171*/ "Radar\n", + /*172*/ "Volver\n", + /*173*/ "Armas\n", + /*174*/ "Fijar:\n", + /*175*/ "Conf. Arma Actual:\n", + /*176*/ "1:\n", + /*177*/ "2:\n", + /*178*/ "3:\n", + /*179*/ "4:\n", + /*180*/ "5:\n", + /*181*/ "6:\n", + /*182*/ "Volver\n", + /*183*/ "Guardar Configuraci�n\n", + /*184*/ "ソQuieres guardar sobre\ntu fichero original?\n", + /*185*/ "Guardar Sobre Orig.\n", + /*186*/ "Guardar Copia\n", + /*187*/ "No Guardar\n", + /*188*/ "Nombre de Fichero\n", + /*189*/ "Introduce el nombre\nde fichero de conf.:\n", + /*190*/ "Confirmar\n", + /*191*/ "Tu fichero de jugador\nsiempre se guarda\nautom疸icamente.\n", + /*192*/ "ソGuardar una copia?\n", + /*193*/ "No\n", + /*194*/ "S�\n", + /*195*/ "Abandonar\n", + /*196*/ "ソSeguro que quieres\nabandonar?\n", + /*197*/ "Abandonar\n", + /*198*/ "Cancelar\n", + /*199*/ "Controles\n", + /*200*/ "Estilo de Control\n", + /*201*/ "Cabeceo Cambiado\n", + /*202*/ "Mirar al Frente\n", + /*203*/ "Giro de Cabeza\n", + /*204*/ "Auto-Apuntar\n", + /*205*/ "C. Apuntar\n", + /*206*/ "Mirilla en Pantalla\n", + /*207*/ "Mostrar Objetivo\n", + /*208*/ "Alcance de Zoom\n", + /*209*/ "Munici�n en Pantalla\n", + /*210*/ "Funci�n del Arma\n", + /*211*/ "Bolas de Pintura\n", + /*212*/ "Volver\n", + /*213*/ "Mantener\n", + /*214*/ "Cambiar\n", + /*215*/ "Opciones de Combate\n", + /*216*/ "Opciones de Malet�n\n", + /*217*/ "Opciones de Hacker\n", + /*218*/ "Opciones de Llevar\n", + /*219*/ "Opciones de Colina\n", + /*220*/ "Opciones de Captura\n", + /*221*/ "Opciones de Cajas\n", + /*222*/ "Muertes de 1 Tiro\n", + /*223*/ "C疥. Lenta\n", + /*224*/ "Movimiento R疳ido\n", + /*225*/ "Mostrar Equipo\n", + /*226*/ "Sin Radar\n", + /*227*/ "Sin Auto-Apuntar\n", + /*228*/ "Sin Destacar Jug.\n", + /*229*/ "Sin Destacar Obj.\n", + /*230*/ "Destacar Objetivos\n", + /*231*/ "Destacar Terminales\n", + /*232*/ "Cajas en el Radar\n", + /*233*/ "Colina en el Radar\n", + /*234*/ "Colina M�vil\n", + /*235*/ "Tiempo\n", + /*236*/ "Mostrar en el Radar\n", + /*237*/ "Destacar Malet�n\n", + /*238*/ "Mostrar en Radar\n", + /*239*/ "Volver\n", + /*240*/ "No\n", + /*241*/ "S�\n", + /*242*/ "Intelig.\n", + /*243*/ "Escenario\n", + /*244*/ "。Pelea!\n", + /*245*/ "-Trabajo de Equipo-\n", + /*246*/ "Combate", + /*247*/ "Mant駭 el Malet�n", + /*248*/ "Central Hacker", + /*249*/ "T� la llevas", + /*250*/ "Rey de la Colina", + /*251*/ "Captura Malet�n", + /*252*/ "Toca esa Caja", + /*253*/ "Combate", + /*254*/ "Malet�n", + /*255*/ "Hacker", + /*256*/ "Llevar", + /*257*/ "Colina", + /*258*/ "Capturar", + /*259*/ "Cajas", + /*260*/ "Fin del Juego\n", + /*261*/ "T�tulo:\n", + /*262*/ "Arma Preferida:\n", + /*263*/ "Premios:\n", + /*264*/ "1ー\n", + /*265*/ "2ー\n", + /*266*/ "3ー\n", + /*267*/ "4ー\n", + /*268*/ "5ー\n", + /*269*/ "6ー\n", + /*270*/ "7ー\n", + /*271*/ "8ー\n", + /*272*/ "9ー\n", + /*273*/ "10ー\n", + /*274*/ "11ー\n", + /*275*/ "12ー\n", + /*276*/ "Situaci�n Jugador\n", + /*277*/ "Bajas\n", + /*278*/ "Punt.\n", + /*279*/ "Situaci�n Equipo\n", + /*280*/ "Estad. de %s", + /*281*/ "Suicidios\n", + /*282*/ "Bajas\n", + /*283*/ "Aci.\n", + /*284*/ "Inventario\n", + /*285*/ "Controles\n", + /*286*/ "T. Juego:\n", + /*287*/ "Acabar Juego\n", + /*288*/ "Pausar\n", + /*289*/ "Reanudar\n", + /*290*/ "Acabar Juego\n", + /*291*/ "ソEst疽 seguro?\n", + /*292*/ "Cancelar\n", + /*293*/ "Acabar Juego\n", + /*294*/ "PerfectHead\n", + /*295*/ "Cargar Cabeza Guardada\n", + /*296*/ "Crear Nueva Cabeza\n", + /*297*/ "Editar Cabeza Cargada\n", + /*298*/ "Editar PerfectHead\n", + /*299*/ "Elegir slot a editar:\n", + /*300*/ "Cancelar\n", + /*301*/ "Crear Nueva Cabeza\n", + /*302*/ "Cargar Cabeza Guardada\n", + /*303*/ "ソD�nde querr疽 usar\n", + /*304*/ "esta cabeza?\n", + /*305*/ "Simulador de Combate\n", + /*306*/ "Todas las Misiones\n", + /*307*/ "Ambos\n", + /*308*/ "Cancelar\n", + /*309*/ "Conf. C疥ara\n", + /*310*/ "Inserta tu c疥ara en tu\n", + /*311*/ "Transfer Pak.\n", + /*312*/ "Entonces, inserta tu Transfer Pak\n", + /*313*/ "en cualquier mando.\n", + /*314*/ "Aceptar\n", + /*315*/ "Cancelar\n", + /*316*/ "Error\n", + /*317*/ "。C疥ara de Game Boy No Detectada!\n", + /*318*/ "Por favor, comprueba todas las\n", + /*319*/ "conexiones y reint駭talo.\n", + /*320*/ "Cancelar\n", + /*321*/ "Elegir C疥ara\n", + /*322*/ "M疽 de una c疥ara detectada.\n", + /*323*/ "Por favor, elige qu� c疥ara\nquieres usar\n", + /*324*/ "Aceptar\n", + /*325*/ "Cancelar\n", + /*326*/ "PerfectHead\n", + /*327*/ "Tomar una Foto ahora\n", + /*328*/ "Cargar Foto de la C疥ara\n", + /*329*/ "Cancelar\n", + /*330*/ "Cargar de la C疥ara\n", + /*331*/ "Elige foto a cargar de la c疥ara:\n", + /*332*/ "Cancelar\n", + /*333*/ "Tomar Foto\n", + /*334*/ "。Dispara!\n", + /*335*/ "Cancelar\n", + /*336*/ "Guardar Foto\n", + /*337*/ "Reintentar\n", + /*338*/ "Cargar PerfectHead\n", + /*339*/ "Inserta el Controller Pak\n", + /*340*/ "que contiene la cabeza\n", + /*341*/ "que quieres cargar en\n", + /*342*/ "cualquier mando.\n", + /*343*/ "Controller Pak:\n", + /*344*/ "Cancelar\n", + /*345*/ "Origen:\n", + /*346*/ "Cart. 1", + /*347*/ "Cart. 2", + /*348*/ "Cart. 3", + /*349*/ "Cart. 4", + /*350*/ "", + /*351*/ "Editor PerfectHead\n", + /*352*/ "Tomar otra foto\n", + /*353*/ "Cambiar Cabeza\n", + /*354*/ "Posicionar la Foto\n", + /*355*/ "Color de Cara y Pelo\n", + /*356*/ "Forma de la Cabeza\n", + /*357*/ "Quitar Cabeza\n", + /*358*/ "Cancelar Cambios\n", + /*359*/ "Mantener Cambios\n", + /*360*/ "Forma de la Cabeza\n", + /*361*/ "Profundidad\n", + /*362*/ "Aceptar\n", + /*363*/ "Cancelar\n", + /*364*/ "Posicionar la Imagen\n", + /*365*/ "Brillo\n", + /*366*/ "Aceptar\n", + /*367*/ "Cancelar\n", + /*368*/ "Elegir Cabeza\n", + /*369*/ "Aceptar\n", + /*370*/ "Cancelar\n", + /*371*/ "Quitar PerfectHead\n", + /*372*/ "ソEst疽 seguro de que quieres\n", + /*373*/ "quitar esta cabeza de la memoria?\n", + /*374*/ "Borrar\n", + /*375*/ "Cancelar\n", + /*376*/ "Cancelar Cambios\n", + /*377*/ "ソEst疽 seguro de que quieres\n", + /*378*/ "descartar tus cambios?\n", + /*379*/ "Descartar\n", + /*380*/ "Volver al Editor\n", + /*381*/ "Guardar PerfectHead\n", + /*382*/ "Has editado esta cabeza.\n", + /*383*/ "ソQuieres guardar tus cambios?\n", + /*384*/ "Mantener\n", + /*385*/ "Volver\n", + /*386*/ "Guardar PerfectHead\n", + /*387*/ "Tus cambios se mantendr疣 en la memoria.\n", + /*388*/ "ソQuieres guardar tus cambios\n", + /*389*/ "en el Controller Pak?\n", + /*390*/ "Guardar\n", + /*391*/ "No Guardar\n", + /*392*/ "Guardar PerfectHead\n", + /*393*/ "Puedes guardar tu cabeza en el\n", + /*394*/ "Controller Pak que desees.\n", + /*395*/ "Si quieres hacerlo, por favor,\n", + /*396*/ "aseg�rate de que el Controller Pak\n", + /*397*/ "est� insertado y elige \"Guardar\".\n", + /*398*/ "Guardar\n", + /*399*/ "No Guardar\n", + /*400*/ "。Cabeza Completada!\n", + /*401*/ "Para usar tu cabeza en el simulador de combate,\n", + /*402*/ "elige la cabeza desde el men� de personajes\n", + /*403*/ "en el men� de par疥etros del jugador/simulante.\n", + /*404*/ "Tus cabezas de Misi�n aparecer疣 en\n", + /*405*/ "cualquier misi�n que juegues.\n", + /*406*/ "Puedes editar m疽 tu cabeza si quieres.\n", + /*407*/ "Finalizar\n", + /*408*/ "Editar Cabeza\n", + /*409*/ "Color de Cabeza\n", + /*410*/ "Cara:\n", + /*411*/ "Estilo de Pelo:\n", + /*412*/ "Aceptar\n", + /*413*/ "Cancelar\n", + /*414*/ "Pulsa el Bot�n B para volver.\n", + /*415*/ "Informaci�n del Hangar\n", + /*416*/ "Holoentrenamiento\n", + /*417*/ "Lista de Dispositivos\n", + /*418*/ "Informaci�n\n", + /*419*/ "Lugares\n", + /*420*/ "Veh�culos\n", + /*421*/ "Perfiles de Personajes\n", + /*422*/ "Informaci�n Adicional\n", + /*423*/ "Estad�sticas de Entrenamiento\n", + /*424*/ "Tiempo Necesitado:\n", + /*425*/ "。Completado!\n", + /*426*/ "。Fallado!\n", + /*427*/ "Aceptar\n", + /*428*/ "Reanudar\n", + /*429*/ "Cancelar\n", + /*430*/ "Abortar\n", + /*431*/ "Perfil del Personaje\n", + /*432*/ "Nombre:\n", + /*433*/ "Edad:\n", + /*434*/ "Raza:\n", + /*435*/ "Pulsa el Bot�n B para volver.\n", + /*436*/ "Trucos\n", + /*437*/ "Ahora es seguro apagar tu ordenador.\n", + /*438*/ "Cancelar\n", + /*439*/ "Bronce\n", + /*440*/ "Plata\n", + /*441*/ "Oro\n", + /*442*/ "Dificultad\n", + /*443*/ "Dificultad:\n", + /*444*/ "Elegir Dificultad:\n", + /*445*/ " \n", + /*446*/ "Arma\n", + /*447*/ "Informaci�n de Entrenamiento\n", + /*448*/ "Estad�sticas de Entrenamiento\n", + /*449*/ "。Completado!\n", + /*450*/ "Puntuaci�n:\n", + /*451*/ "Blancos Destruidos:\n", + /*452*/ "Dificultad:\n", + /*453*/ "Tiempo Necesitado:\n", + /*454*/ "Arma:\n", + /*455*/ "Precisi�n:\n", + /*456*/ "No Fallado\n", + /*457*/ "Sin Munici�n\n", + /*458*/ "Tiempo Acabado\n", + /*459*/ "Puntuaci�n Inalcanzable\n", + /*460*/ "Demasiado Impreciso\n", + /*461*/ "Diana\n", + /*462*/ "Zona 1\n", + /*463*/ "Zona 2\n", + /*464*/ "Zona 3\n", + /*465*/ "Total\n", + /*466*/ "Puntuaci�n\n", + /*467*/ "10\n", + /*468*/ "5\n", + /*469*/ "2\n", + /*470*/ "1\n", + /*471*/ "L�mite de Munici�n:\n", + /*472*/ "L�mite de Tiempo:\n", + /*473*/ "Precisi�n M�nima:\n", + /*474*/ "Blancos Necesarios:\n", + /*475*/ "Puntuaci�n Necesaria:\n", + /*476*/ "Trucos\n", + /*477*/ "Hecho\n", + /*478*/ "Cuidado\n", + /*479*/ "Si activas cualquier truco, ser疽\nincapaz de avanzar m疽 en el juego\nmientras ese truco est� activo.\n", + /*480*/ "Aceptar\n", + /*481*/ "Cancelar\n", + /*482*/ "Jugador %d: ", + /*483*/ "。Pulsa START!\n", + /*484*/ "。Buscando C疥ara!\n", + /*485*/ "Calibrando C疥ara\n", + /*486*/ "Descargando Imagen\n", + /*487*/ "Cargando Imagen\n", + /*488*/ "Guardando Imagen\n", + /*489*/ "Transfiriendo Imagen\n", + /*490*/ "Cargando Segmento\n", + /*491*/ "Compr. Controller Pak\n", + /*492*/ "Obteniendo PerfectHead\n", + /*493*/ "Guardando PerfectHead\n", + /*494*/ "Autoajuste de C疥ara\n", + /*495*/ "Por favor... espera...\n", +}; diff --git a/src/files/lang/pal-final/mpweaponsE.c b/src/files/lang/pal-final/mpweaponsE.c new file mode 100644 index 000000000..2b1d497fb --- /dev/null +++ b/src/files/lang/pal-final/mpweaponsE.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Hold the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Case\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak\n", + /* 66*/ "is damaged or\n", + /* 67*/ "inserted incorrectly.\n", + /* 68*/ "Attempt Repair\n", + /* 69*/ "Retry\n", + /* 70*/ "Continue without using\nthe Controller Pak\n", + /* 71*/ "Full Controller Pak\n", + /* 72*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 73*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker/Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*185*/ "Player Handicaps\n", + /*186*/ "L/R BUTTONS: ", + /*187*/ "UP C BUTTON: ", + /*188*/ "LEFT/RIGHT C BUTTONS: ", + /*189*/ "DOWN C BUTTON: ", + /*190*/ "A BUTTON: ", + /*191*/ "B BUTTON: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "Z BUTTON: ", + /*194*/ "+ CONTROL PAD: ", + /*195*/ "AIM", + /*196*/ "AIM TOGGLE", + /*197*/ "LOOK UP", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK DOWN", + /*200*/ "LOOK UP", + /*201*/ "FORWARDS", + /*202*/ "BACKWARDS", + /*203*/ "STRAFE", + /*204*/ "WEAPON", + /*205*/ "ACTION/RELOAD", + /*206*/ "FIRE", + /*207*/ "WALK/TURN", + /*208*/ "LOOK", + /*209*/ "WALK/STRAFE", + /*210*/ "LOOK/STRAFE", + /*211*/ "AS C BUTTONS", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Control Style %s %s\n", + /*215*/ "(One-Handed)", + /*216*/ "(Two-Handed)", + /*217*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*218*/ "Turn off all Cheats\n", + /*219*/ "Language Filter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choose Settings:\n", + /*224*/ "Enemy Reaction Speed:\n", + /*225*/ "Enemy Health:\n", + /*226*/ "Enemy Damage:\n", + /*227*/ "Enemy Accuracy:\n", + /*228*/ "OK\n", + /*229*/ "Cancel\n", + /*230*/ "Controller Pak Not Found\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "Duplicate File Name\n", + /*234*/ "already contains\n", + /*235*/ "a file named\n", + /*236*/ "Rename File\n", + /*237*/ "Change Location\n", + /*238*/ "Cancel\n", + /*239*/ "Change File Name\n", + /*240*/ "Enter new file name:\n", + /*241*/ "The file you are copying\ncannot be deleted.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Target Time:\n", + /*244*/ "New Cheat Available!:\n", + /*245*/ "Continue\n", + /*246*/ "Replay Last Level\n", + /*247*/ "Save Player\n", + /*248*/ "Save new player\nand statistics?\n", + /*249*/ "Save Now\n", + /*250*/ "No Thanks!\n", + /*251*/ "Confirm player name:\n", + /*252*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*253*/ "Continue\n", + /*254*/ "Error\n", + /*255*/ "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", + /*256*/ "Cancel\n", + /*257*/ "Error\n", + /*258*/ "The saved data has\n", + /*259*/ "been erased due to\n", + /*260*/ "corruption or damage.\n", + /*261*/ "Cancel\n", + /*262*/ "Choose your language:\n", + /*263*/ "English\n", + /*264*/ "French\n", + /*265*/ "German\n", + /*266*/ "Italian\n", + /*267*/ "Spanish\n", + /*268*/ "American\n", + /*269*/ "Language:\n", + /*270*/ "Language\n", + /*271*/ "Control Style\n", + /*272*/ "Reverse Pitch\n", + /*273*/ "Look Ahead\n", + /*274*/ "Head Roll\n", + /*275*/ "Auto-Aim\n", + /*276*/ "Aim Control\n", + /*277*/ "Hold\n", + /*278*/ "Toggle\n", + /*279*/ "Cutscene Subtitles\n", + /*280*/ "In-Game Subtitles\n", + /*281*/ NULL, + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/pal-final/mpweaponsJ.c b/src/files/lang/pal-final/mpweaponsJ.c new file mode 100644 index 000000000..191f20b6f --- /dev/null +++ b/src/files/lang/pal-final/mpweaponsJ.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Capture the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Flag\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak Inserted\n", + /* 66*/ "is damaged or inserted\n", + /* 67*/ "incorrectly.\n", + /* 68*/ "Please remove and try again.\n", + /* 69*/ "Full Controller Pak Inserted\n", + /* 70*/ "is too full to save files.\n", + /* 71*/ "Use the Game Notes Editor to\n", + /* 72*/ "free some space (hold START\n", + /* 73*/ "while powering up.\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker / Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "Superdragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP7\n", + /*111*/ "DD44\n", + /*112*/ "Klobb\n", + /*113*/ "KF7 Soviet\n", + /*114*/ "ZMG (9mm)\n", + /*115*/ "D5K\n", + /*116*/ "AR33\n", + /*117*/ "RC-P90\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak could\nnot be repaired.\n", + /*185*/ "L/R: ", + /*186*/ "C-UP: ", + /*187*/ "C-L/R: ", + /*188*/ "C-DOWN: ", + /*189*/ "A: ", + /*190*/ "B: ", + /*191*/ "STICK: ", + /*192*/ "Z: ", + /*193*/ "D-PAD: ", + /*194*/ "AIM TOGGLE", + /*195*/ "LOOK UP / GET UP", + /*196*/ "STRAFE", + /*197*/ "LOOK DOWN / CROUCH", + /*198*/ "CHANGE GUN / ACTIVEMENU", + /*199*/ "RELOAD / ACTION / SECONDARY FIRE", + /*200*/ "WALK AND TURN", + /*201*/ "FIRE", + /*202*/ "AS C-BUTTONS", + /*203*/ "Turn off all Cheats\n", + /*204*/ NULL, + /*205*/ NULL, + /*206*/ NULL, + /*207*/ NULL, + /*208*/ NULL, + /*209*/ NULL, + /*210*/ NULL, + /*211*/ NULL, + /*212*/ NULL, + /*213*/ NULL, + /*214*/ NULL, + /*215*/ NULL, + /*216*/ NULL, + /*217*/ NULL, + /*218*/ NULL, + /*219*/ NULL, + /*220*/ NULL, + /*221*/ NULL, + /*222*/ NULL, + /*223*/ NULL, + /*224*/ NULL, + /*225*/ NULL, + /*226*/ NULL, + /*227*/ NULL, + /*228*/ NULL, + /*229*/ NULL, + /*230*/ NULL, + /*231*/ NULL, + /*232*/ NULL, + /*233*/ NULL, + /*234*/ NULL, + /*235*/ NULL, + /*236*/ NULL, + /*237*/ NULL, + /*238*/ NULL, + /*239*/ NULL, + /*240*/ NULL, + /*241*/ NULL, + /*242*/ NULL, + /*243*/ NULL, + /*244*/ NULL, + /*245*/ NULL, + /*246*/ NULL, + /*247*/ NULL, + /*248*/ NULL, + /*249*/ NULL, + /*250*/ NULL, + /*251*/ NULL, + /*252*/ NULL, + /*253*/ NULL, + /*254*/ NULL, + /*255*/ NULL, + /*256*/ NULL, + /*257*/ NULL, + /*258*/ NULL, + /*259*/ NULL, + /*260*/ NULL, + /*261*/ NULL, + /*262*/ NULL, + /*263*/ NULL, + /*264*/ NULL, + /*265*/ NULL, + /*266*/ NULL, + /*267*/ NULL, + /*268*/ NULL, + /*269*/ NULL, + /*270*/ NULL, + /*271*/ NULL, + /*272*/ NULL, + /*273*/ NULL, + /*274*/ NULL, + /*275*/ NULL, + /*276*/ NULL, + /*277*/ NULL, + /*278*/ NULL, + /*279*/ NULL, + /*280*/ NULL, + /*281*/ NULL, + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/pal-final/mpweaponsP.c b/src/files/lang/pal-final/mpweaponsP.c new file mode 100644 index 000000000..7250a3295 --- /dev/null +++ b/src/files/lang/pal-final/mpweaponsP.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%shas the\nData Uplink\n", + /* 1*/ "%shas the\nBriefcase\n", + /* 2*/ "%shas the %s Briefcase\n", + /* 3*/ "%shas our\nBriefcase\n", + /* 4*/ "Got the %s Briefcase\n", + /* 5*/ "You captured\nthe %s Briefcase\n", + /* 6*/ "%scaptured our\nBriefcase\n", + /* 7*/ "%scaptured\nthe %s Briefcase\n", + /* 8*/ "Have a point for living!\n", + /* 9*/ "You're supposed to look\n", + /* 10*/ "after your friends!\n", + /* 11*/ "Well done!\n", + /* 12*/ "You popped a cap!\n", + /* 13*/ "Have 2 Points...\n", + /* 14*/ "You are the victim!\n", + /* 15*/ "Protect %s!\n", + /* 16*/ "Get %s!\n", + /* 17*/ "Download successful.\n", + /* 18*/ "Connection broken.\n", + /* 19*/ "Starting download.\n", + /* 20*/ "You need to use the Data Uplink.\n", + /* 21*/ "King of\nthe Hill!\n", + /* 22*/ "We have\nthe Hill!\n", + /* 23*/ "%shas captured\nthe Hill!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "No Shield\n", + /* 27*/ "Automatics\n", + /* 28*/ "Rocket Launcher\n", + /* 29*/ "Simulants\n", + /* 30*/ "King of the Hill\n", + /* 31*/ "Complex FarSight\n", + /* 32*/ "Hold the Briefcase\n", + /* 33*/ "Pistol One-Hit Kills\n", + /* 34*/ "Capture the Case\n", + /* 35*/ "Cloaking\n", + /* 36*/ "Temple Explosives\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquilizer\n", + /* 39*/ "Slow Motion\n", + /* 40*/ "Press START\n", + /* 41*/ "Paused\n", + /* 42*/ "Custom\n", + /* 43*/ "Random\n", + /* 44*/ "Random Five\n", + /* 45*/ "Close Combat\n", + /* 46*/ "Proximity Mine\n", + /* 47*/ "Rocket Launcher\n", + /* 48*/ "Grenade Launcher\n", + /* 49*/ "Explosive\n", + /* 50*/ "Golden Magnum\n", + /* 51*/ "Heavy\n", + /* 52*/ "Tranquilizer\n", + /* 53*/ "FarSight\n", + /* 54*/ "Power\n", + /* 55*/ "Automatics\n", + /* 56*/ "Pistols\n", + /* 57*/ "Test\n", + /* 58*/ "4mb Test\n", + /* 59*/ "Nothing\n", + /* 60*/ "Shield\n", + /* 61*/ "Disabled\n", + /* 62*/ "Objectives Complete\n", + /* 63*/ "Unknown\n", + /* 64*/ "Missing\n", + /* 65*/ "Damaged Controller Pak\n", + /* 66*/ "is damaged or\n", + /* 67*/ "inserted incorrectly.\n", + /* 68*/ "Attempt Repair\n", + /* 69*/ "Retry\n", + /* 70*/ "Continue without using\nthe Controller Pak\n", + /* 71*/ "Full Controller Pak\n", + /* 72*/ "is too full to save\nnote - 1 note and 28\npages required to save.\n", + /* 73*/ "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane Fists\n", + /* 77*/ "Cloaking Device\n", + /* 78*/ "Invincible\n", + /* 79*/ "All Guns in Solo\n", + /* 80*/ "Unlimited Ammo\n", + /* 81*/ "Unlimited Ammo, No Reloads\n", + /* 82*/ "Slo-mo Single Player\n", + /* 83*/ "DK Mode\n", + /* 84*/ "Trent's Magnum\n", + /* 85*/ "FarSight\n", + /* 86*/ "Small Jo\n", + /* 87*/ "Small Characters\n", + /* 88*/ "Enemy Shields\n", + /* 89*/ "Jo Shield\n", + /* 90*/ "Super Shield\n", + /* 91*/ "Classic Sight\n", + /* 92*/ "Team Heads Only\n", + /* 93*/ "Play as Elvis\n", + /* 94*/ "Enemy Rockets\n", + /* 95*/ "Unlimited Ammo - Laptop Sentry Gun\n", + /* 96*/ "Marquis of Queensbury Rules\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugilist\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker/Weapon Cache Locations\n", + /*103*/ "Rocket Launcher\n", + /*104*/ "Sniper Rifle\n", + /*105*/ "X-Ray Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Weapons\n", + /*122*/ "Buddies\n", + /*123*/ "Weapons for Jo in Solo\n", + /*124*/ "Classic Weapons for Jo in Solo\n", + /*125*/ "dataDyne Defection", + /*126*/ "dataDyne Extraction", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rescue", + /*129*/ "A51 Escape", + /*130*/ "Difficulty:\n", + /*131*/ "Cheat Solo Missions\n", + /*132*/ "Cheat Combat Simulator\n", + /*133*/ "Cheat Co-Operative\n", + /*134*/ "Cheat Counter-Operative\n", + /*135*/ "Dishonored\n", + /*136*/ "Cheated\n", + /*137*/ "Cheat available", + /*138*/ "Complete", + /*139*/ "for cheat:", + /*140*/ "on", + /*141*/ "in under", + /*142*/ " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", + /*143*/ "Select cheat for information\n", + /*144*/ "Buddy Available", + /*145*/ "Win Golds on the firing range to enable classic guns.\n", + /*146*/ "Sight on Screen\n", + /*147*/ "Target\n", + /*148*/ "Zoom Range\n", + /*149*/ "Show Ammo\n", + /*150*/ "Gun Function\n", + /*151*/ "Paintball\n", + /*152*/ "Subtitles\n", + /*153*/ "Mission Time\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Do you want to abort\nthe mission?\n", + /*157*/ "Joanna Leather\n", + /*158*/ "Joanna Negotiator\n", + /*159*/ "Elvis (Waistcoat)\n", + /*160*/ "Error\n", + /*161*/ "Cannot delete file as\nit is being used.\n", + /*162*/ "Cancel\n", + /*163*/ "Time Limit:\n", + /*164*/ "Score Limit:\n", + /*165*/ "Team Score Limit:\n", + /*166*/ "Challenge Completed!\n", + /*167*/ "Challenge Failed!\n", + /*168*/ "Challenge Cheated!\n", + /*169*/ "Cutscene Subtitles\n", + /*170*/ "In-Game Subtitles\n", + /*171*/ "Alternative Title Screen\n", + /*172*/ "Start Challenge\n", + /*173*/ "dataDyne Investigation", + /*174*/ "Error\n", + /*175*/ "The Controller Pak\nhas been removed.\n", + /*176*/ "Attempt Repair\n", + /*177*/ "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", + /*178*/ "Data may be lost!\n", + /*179*/ "Cancel\n", + /*180*/ "Repair\n", + /*181*/ "Repair Successful\n", + /*182*/ "The Controller Pak has\nbeen repaired.\n", + /*183*/ "Repair Failed\n", + /*184*/ "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", + /*185*/ "Player Handicaps\n", + /*186*/ "L/R BUTTONS: ", + /*187*/ "UP C BUTTON: ", + /*188*/ "LEFT/RIGHT C BUTTONS: ", + /*189*/ "DOWN C BUTTON: ", + /*190*/ "A BUTTON: ", + /*191*/ "B BUTTON: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "Z BUTTON: ", + /*194*/ "+ CONTROL PAD: ", + /*195*/ "AIM", + /*196*/ "AIM TOGGLE", + /*197*/ "LOOK UP", + /*198*/ "LOOK DOWN", + /*199*/ "LOOK DOWN", + /*200*/ "LOOK UP", + /*201*/ "FORWARDS", + /*202*/ "BACKWARDS", + /*203*/ "STRAFE", + /*204*/ "WEAPON", + /*205*/ "ACTION/RELOAD", + /*206*/ "FIRE", + /*207*/ "WALK/TURN", + /*208*/ "LOOK", + /*209*/ "WALK/STRAFE", + /*210*/ "LOOK/STRAFE", + /*211*/ "AS C BUTTONS", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Control Style %s %s\n", + /*215*/ "(One-Handed)", + /*216*/ "(Two-Handed)", + /*217*/ "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", + /*218*/ "Turn off all Cheats\n", + /*219*/ "Language Filter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choose Settings:\n", + /*224*/ "Enemy Reaction Speed:\n", + /*225*/ "Enemy Health:\n", + /*226*/ "Enemy Damage:\n", + /*227*/ "Enemy Accuracy:\n", + /*228*/ "OK\n", + /*229*/ "Cancel\n", + /*230*/ "Controller Pak Not Found\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "Duplicate File Name\n", + /*234*/ "already contains\n", + /*235*/ "a file named\n", + /*236*/ "Rename File\n", + /*237*/ "Change Location\n", + /*238*/ "Cancel\n", + /*239*/ "Change File Name\n", + /*240*/ "Enter new file name:\n", + /*241*/ "The file you are copying\ncannot be deleted.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Target Time:\n", + /*244*/ "New Cheat Available!:\n", + /*245*/ "Continue\n", + /*246*/ "Replay Last Level\n", + /*247*/ "Save Player\n", + /*248*/ "Save new player\nand statistics?\n", + /*249*/ "Save Now\n", + /*250*/ "No Thanks!\n", + /*251*/ "Confirm player name:\n", + /*252*/ "The saved file has\nbeen erased due\nto corruption\nor damage.\n", + /*253*/ "Continue\n", + /*254*/ "Error\n", + /*255*/ "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", + /*256*/ "Cancel\n", + /*257*/ "Error\n", + /*258*/ "The saved data has\n", + /*259*/ "been erased due to\n", + /*260*/ "corruption or damage.\n", + /*261*/ "Cancel\n", + /*262*/ "Choose your language:\n", + /*263*/ "English\n", + /*264*/ "Fran軋is\n", + /*265*/ "Deutsch\n", + /*266*/ "Italiano\n", + /*267*/ "Espa�ol\n", + /*268*/ "American\n", + /*269*/ "Language:\n", + /*270*/ "Language\n", + /*271*/ "Control Style\n", + /*272*/ "Reverse Pitch\n", + /*273*/ "Look Ahead\n", + /*274*/ "Head Roll\n", + /*275*/ "Auto-Aim\n", + /*276*/ "Aim Control\n", + /*277*/ "Hold\n", + /*278*/ "Toggle\n", + /*279*/ "Cutscene Subtitles\n", + /*280*/ "In-Game Subtitles\n", + /*281*/ NULL, + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/pal-final/mpweapons_str_f.c b/src/files/lang/pal-final/mpweapons_str_f.c new file mode 100644 index 000000000..190ba1bd5 --- /dev/null +++ b/src/files/lang/pal-final/mpweapons_str_f.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%s obtient:\nR馗epteur\n", + /* 1*/ "%s obtient:\nMallette\n", + /* 2*/ "%s obtient:\nMallette %s\n", + /* 3*/ "%sa notre\nMallette\n", + /* 4*/ "Mallette %s", + /* 5*/ "Vous capturez:\nMallette %s\n", + /* 6*/ "%s capture notre\nMallette\n", + /* 7*/ "%s capture:\nMallette %s\n", + /* 8*/ "Un point pour survivre!\n", + /* 9*/ "Il faut s'occuper de\n", + /* 10*/ "vos amis!\n", + /* 11*/ "Bien jou�!\n", + /* 12*/ "Vous d馗apsulez!\n", + /* 13*/ "2 Points...\n", + /* 14*/ "Vous 黎es la victime!\n", + /* 15*/ "Prot馮ez %s!\n", + /* 16*/ "Abattez %s!\n", + /* 17*/ "T駘馗hargement r騏ssi.\n", + /* 18*/ "Connexion perdue.\n", + /* 19*/ "D饕ut t駘馗hargement.\n", + /* 20*/ "Il faut utiliser le r馗epteur.\n", + /* 21*/ "Roi de\nla zone!\n", + /* 22*/ "Vous avez\nla zone!\n", + /* 23*/ "%sa captur饅nla zone!\n", + /* 24*/ "%ds/Point\n", + /* 25*/ "1 Point!\n", + /* 26*/ "Pas de bouclier\n", + /* 27*/ "Automatiques\n", + /* 28*/ "L-roquettes\n", + /* 29*/ "Simulants\n", + /* 30*/ "Roi de la zone\n", + /* 31*/ "Complexe FarSight\n", + /* 32*/ "Tenir la mallette\n", + /* 33*/ "Pistolets meurtriers\n", + /* 34*/ "Capturer la mallette\n", + /* 35*/ "Occultage\n", + /* 36*/ "Temple Explosifs\n", + /* 37*/ "Slayer\n", + /* 38*/ "Tranquil.\n", + /* 39*/ "Ralenti\n", + /* 40*/ "Appuyer sur START\n", + /* 41*/ "En pause\n", + /* 42*/ "Custom\n", + /* 43*/ "Hasard\n", + /* 44*/ "Hasard 5\n", + /* 45*/ "Corps � corps\n", + /* 46*/ "Mine proximit饅n", + /* 47*/ "L-roquettes\n", + /* 48*/ "Lance-grenades\n", + /* 49*/ "Explosif\n", + /* 50*/ "Magnum d'Or\n", + /* 51*/ "Lourd\n", + /* 52*/ "Tranquil.\n", + /* 53*/ "FarSight\n", + /* 54*/ "Puissant\n", + /* 55*/ "Automatiques\n", + /* 56*/ "Pistolets\n", + /* 57*/ "Test\n", + /* 58*/ "Test 4mb\n", + /* 59*/ "Rien\n", + /* 60*/ "Bouclier\n", + /* 61*/ "Annul饅n", + /* 62*/ "Objectifs remplis\n", + /* 63*/ "Inconnu\n", + /* 64*/ "Manquant\n", + /* 65*/ "Controller Pak ins駻饅n", + /* 66*/ "endommag� ou\n", + /* 67*/ "mal branch�.\n", + /* 68*/ "Tenter r駱ar.\n", + /* 69*/ "Recommencer\n", + /* 70*/ "Ne pas utiliser\n Controller Pak\n", + /* 71*/ "Controller Pak ins駻饅n", + /* 72*/ "Espace libre insuf.:\n1 note et 28 pages\nrequises.\n", + /* 73*/ "Utiliser le menu\npour faire de la place\n(maintenir START\nen allumant.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Poings du dragon\n", + /* 77*/ "Occulteur\n", + /* 78*/ "Invincible\n", + /* 79*/ "Toutes les armes en solo\n", + /* 80*/ "Munitions infinies\n", + /* 81*/ "Munit. inf. Pas de recharg.\n", + /* 82*/ "Ralenti\n", + /* 83*/ "Mode DK\n", + /* 84*/ "Magnum de Trent\n", + /* 85*/ "FarSight\n", + /* 86*/ "Petite Joanna\n", + /* 87*/ "Petits personnages\n", + /* 88*/ "Boucliers Ennemis\n", + /* 89*/ "Joanna bouclier\n", + /* 90*/ "Super bouclier\n", + /* 91*/ "Vis馥 classique\n", + /* 92*/ "T黎es 駲uipe seulement\n", + /* 93*/ "Jouer Elvis\n", + /* 94*/ "Ennemis roquettes\n", + /* 95*/ "Munit. inf. Laptop sentinelle\n", + /* 96*/ "Ennemis boxeurs\n", + /* 97*/ "Perfect Darkness\n", + /* 98*/ "Pugiliste\n", + /* 99*/ "Hotshot\n", + /*100*/ "Touche et tire\n", + /*101*/ "Extraterrestre\n", + /*102*/ "Pisteur-R / Coffres armes\n", + /*103*/ "Lance-roquettes\n", + /*104*/ "Fusil sniper\n", + /*105*/ "Scan rayonsX\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop Gun\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis Gun\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Sp馗ial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Jouabilit饅n", + /*121*/ "Armes\n", + /*122*/ "Amis\n", + /*123*/ "Armes pour Joanna en solo\n", + /*124*/ "Armes classiques pour Joanna en solo\n", + /*125*/ "D駸ertion dataDyne", + /*126*/ "Extraction dataDyne ", + /*127*/ "Infiltration S51 ", + /*128*/ "Sauvetage S51", + /*129*/ "Fuite S51", + /*130*/ "Difficult�:\n", + /*131*/ "Triche Missions Solo\n", + /*132*/ "Triche Simulateur Combat\n", + /*133*/ "Triche Coop駻atif\n", + /*134*/ "Triche Contre-Op駻ation\n", + /*135*/ "D駸honneur\n", + /*136*/ "Tricheur\n", + /*137*/ "Triche disponible", + /*138*/ "Terminer", + /*139*/ "pour Triche:", + /*140*/ "sur", + /*141*/ "sous", + /*142*/ " ou brancher Perfect Dark Game Boy (r) dans le Transfer Pak (tm), connectez le Transfer Pak dans une manette , sortez et acc馘ez au menu", + /*143*/ "Choix Triche pour information\n", + /*144*/ "Ami disponible", + /*145*/ "Gagner Or sur le champ de tir pour les armes classiques.\n", + /*146*/ "Vis馥 � l'馗ran\n", + /*147*/ "Cible\n", + /*148*/ "Port馥 zoom\n", + /*149*/ "Voir munit.\n", + /*150*/ "Fonction arme\n", + /*151*/ "Paintball\n", + /*152*/ "Sous-titres\n", + /*153*/ "Temps mission\n", + /*154*/ "Mode\n", + /*155*/ "Split\n", + /*156*/ "Voulez-vous abandonner\nla mission?\n", + /*157*/ "Joanna Cuir\n", + /*158*/ "Joanna N馮ociatrice\n", + /*159*/ "Elvis (gilet)\n", + /*160*/ "Erreur\n", + /*161*/ "Op駻. impossible.\nUtilisation en cours.\n", + /*162*/ "Annuler\n", + /*163*/ "Limite temps:\n", + /*164*/ "Limite score:\n", + /*165*/ "Limite score 駲uipe:\n", + /*166*/ "Challenge r騏ssi!\n", + /*167*/ "Challenge 馗hou�!\n", + /*168*/ "Challenge trich�!\n", + /*169*/ "Sous-titres cin饅n", + /*170*/ "Sous-titres jeu\n", + /*171*/ "Ecran titre optionnel\n", + /*172*/ "Commencer Challenge\n", + /*173*/ "Enqu黎e dataDyne", + /*174*/ "Erreur\n", + /*175*/ "Le Controller Pak\na 騁� enlev�.\n", + /*176*/ "Tentative r駱aration\n", + /*177*/ "Tenter une\nr駱aration du\nController Pak?\n", + /*178*/ "Donn馥 黎re\nperdue!\n", + /*179*/ "Annuler\n", + /*180*/ "R駱arer\n", + /*181*/ "R駱aration r騏ssie\n", + /*182*/ "Controller Pak\nr駱ar�.\n", + /*183*/ "R駱aration 馗hou馥\n", + /*184*/ "Controller Pak\nne peut 黎re r駱ar�.\nSauvegarde ou\nchargement impossible\navec ce Cont. Pak.\n", + /*185*/ "Handicap\n", + /*186*/ "BOUTONS L/R: ", + /*187*/ "BOUTON C HAUT: ", + /*188*/ "BOUTONS C G/D: ", + /*189*/ "BOUTON C BAS: ", + /*190*/ "BOUTON A: ", + /*191*/ "BOUTON B: ", + /*192*/ "STICK ANALOG.: ", + /*193*/ "BOUTON Z: ", + /*194*/ "MANETTE +: ", + /*195*/ "VISER", + /*196*/ "ALT. VISER", + /*197*/ "REGARDER HAUT", + /*198*/ "REGARDER BAS", + /*199*/ "REGARDER BAS", + /*200*/ "REGARDER HAUT", + /*201*/ "AVANT", + /*202*/ "ARRIERE", + /*203*/ "DEP. LATERAL", + /*204*/ "ARME", + /*205*/ "ACTION/RECHARGER", + /*206*/ "FEU", + /*207*/ "MARCHER/TOURNER", + /*208*/ "REGARDER", + /*209*/ "MARCHER/LATERAL", + /*210*/ "REGARDER/LATERAL", + /*211*/ "COMME BOUTONS C", + /*212*/ "MAnette 1:", + /*213*/ "Manette 2:", + /*214*/ "Style contr�le %s %s\n", + /*215*/ "(Une main)", + /*216*/ "(Deux mains)", + /*217*/ "Maintenir bouton d'arme pour menu rapide.\nMaintenir action pour autre fonction.\nAction+Feu pour changer de fonction.\nViser pour plus de pr馗ision.\nViser + Bouton C Bas pour s'accroupir.\nViser + Bouton C Haut pour se lever.\n", + /*218*/ "D駸activer toutes les triches\n", + /*219*/ "Filtre langage\n", + /*220*/ "UTILISATEUR:\n", + /*221*/ "MOT DE PASSE:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Choix param鑼res:\n", + /*224*/ "Vit. r饌ction ennemis:\n", + /*225*/ "Vie ennemis:\n", + /*226*/ "D馮穰s ennemis:\n", + /*227*/ "Pr馗ision ennemis:\n", + /*228*/ "OK\n", + /*229*/ "Annuler\n", + /*230*/ "Controller Pak introuvable\n", + /*231*/ "Nom:\n", + /*232*/ "Emplacement:\n", + /*233*/ "Dupliquer nom fichier\n", + /*234*/ "contient d駛濬n", + /*235*/ "un fichier nomm饅n", + /*236*/ "Renommer fichier\n", + /*237*/ "Changer emplacement\n", + /*238*/ "Annuler\n", + /*239*/ "Changer nom fichier\n", + /*240*/ "Nouveau nom fichier:\n", + /*241*/ " Le fichier en copie\nne peut 黎re effac�.\n", + /*242*/ "ShockSim:%d\n", + /*243*/ "Temps sp馗ial:\n", + /*244*/ "Nouvelle triche disponible:\n", + /*245*/ "Continuer\n", + /*246*/ "Recommencer dernier niveau\n", + /*247*/ "Sauver joueur\n", + /*248*/ "Sauver nouveau joueur\net stats?\n", + /*249*/ "Sauver maintenant\n", + /*250*/ "Non merci!\n", + /*251*/ "Confirmer nom joueur:\n", + /*252*/ "Le fichier sauv饅na 騁� effac�:\ncorrupu ou\nendommag�.\n", + /*253*/ "Continuer\n", + /*254*/ "Erreur\n", + /*255*/ "Cartouche Game Boy illisible.\nV駻ifier connexions et s'assurer\nque la bonne cartouche est\nutilis馥.\n", + /*256*/ "Annuler\n", + /*257*/ "Erreur\n", + /*258*/ "La sauvegarde a 騁饅n", + /*259*/ "effac馥: corrompue\n", + /*260*/ "ou endommag馥.\n", + /*261*/ "Annuler\n", + /*262*/ "Choix de langue:\n", + /*263*/ "English\n", + /*264*/ "Fran軋is\n", + /*265*/ "Deutsch\n", + /*266*/ "Italiano\n", + /*267*/ "Espa�ol\n", + /*268*/ "American\n", + /*269*/ "Langue:\n", + /*270*/ "Langue\n", + /*271*/ "Style contr�le\n", + /*272*/ "Vis馥 inv.\n", + /*273*/ "Voir droit\n", + /*274*/ "Vue t黎e\n", + /*275*/ "Vis馥 auto\n", + /*276*/ "Contr�le cible\n", + /*277*/ "Fixe\n", + /*278*/ "Alt.\n", + /*279*/ "Sous-titres cin饅n", + /*280*/ "Sous-titres jeu\n", + /*281*/ NULL, + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/pal-final/mpweapons_str_g.c b/src/files/lang/pal-final/mpweapons_str_g.c new file mode 100644 index 000000000..1c60de014 --- /dev/null +++ b/src/files/lang/pal-final/mpweapons_str_g.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%shat den\nData Uplink\n", + /* 1*/ "%shat den\nAktenkoffer\n", + /* 2*/ "%shat den Koffer von %s\n", + /* 3*/ "%shat unseren\nAktenkoffer\n", + /* 4*/ "Aktenkoffer von %s geschnappt\n", + /* 5*/ "Sie haben den\nAktenkoffer von %s geschnappt.\n", + /* 6*/ "%shat unseren\nAktenkoffer geschnappt.\n", + /* 7*/ "%shat den\nAktenkoffer von %s geschnappt.\n", + /* 8*/ "Wieviel ist Ihnen das Leben wert?\n", + /* 9*/ "Sie sollten Ihr Team nicht\n", + /* 10*/ "angreifen!\n", + /* 11*/ "Gut gemacht!\n", + /* 12*/ "Einer weniger!\n", + /* 13*/ "Ist Ihnen das Leben noch immer etwas wert?\n", + /* 14*/ "Sie sind das Opfer!\n", + /* 15*/ "Besch�tzen Sie %s!\n", + /* 16*/ "Schnappen Sie %s!\n", + /* 17*/ "Download erfolgreich.\n", + /* 18*/ "Verbindung abgebrochen.\n", + /* 19*/ "Download gestartet.\n", + /* 20*/ "Sie m�ssen den Data Uplink einsetzen.\n", + /* 21*/ "Herr des\nH�gels!\n", + /* 22*/ "Der H�gel\nist unser!\n", + /* 23*/ "%shat den H�gel\nerobert!\n", + /* 24*/ "%ds/Punkt\n", + /* 25*/ "1 Punkt!\n", + /* 26*/ "Kein Schild\n", + /* 27*/ "Auto\n", + /* 28*/ "Raketenw.\n", + /* 29*/ "Simulanten\n", + /* 30*/ "Herr des H�gels\n", + /* 31*/ "Weitsicht\n", + /* 32*/ "Der Koffer 1\n", + /* 33*/ "H�chste Vorsicht\n", + /* 34*/ "Der Koffer 2\n", + /* 35*/ "Tarnung\n", + /* 36*/ "Sprengs.\n", + /* 37*/ "Slayer\n", + /* 38*/ "B-Gewehr\n", + /* 39*/ "Zeitlupe\n", + /* 40*/ "Dr�cken Sie START\n", + /* 41*/ "Pause\n", + /* 42*/ "individuell\n", + /* 43*/ "zuf舁lig\n", + /* 44*/ "F�nf Zuf.\n", + /* 45*/ "Nahkampf\n", + /* 46*/ "A-Mine\n", + /* 47*/ "Raketenw.\n", + /* 48*/ "Granatw.\n", + /* 49*/ "Sprengs.\n", + /* 50*/ "G-Magnum\n", + /* 51*/ "Schwere\n", + /* 52*/ "Bet.-Gewehr\n", + /* 53*/ "Fernsicht\n", + /* 54*/ "Power\n", + /* 55*/ "Autom.\n", + /* 56*/ "Pistolen\n", + /* 57*/ "Test\n", + /* 58*/ "4 MB-Test\n", + /* 59*/ "Nichts\n", + /* 60*/ "Schild\n", + /* 61*/ "Nicht belegt\n", + /* 62*/ "Alle Ziele erreicht\n", + /* 63*/ "Unbekannt\n", + /* 64*/ "Vermisst\n", + /* 65*/ "Contr.-Pak besch臈igt\n", + /* 66*/ "ist besch臈igt oder\n", + /* 67*/ "nicht korrekt eingelegt.\n", + /* 68*/ "Schaden beheben\n", + /* 69*/ "Nochmals versuchen\n", + /* 70*/ "Ohne Controller Pak \nfortfahren\n", + /* 71*/ "Controller Pak ist voll\n", + /* 72*/ "ist zu voll, um zu \nspeichern - Es werden 28 \nfreie Seiten ben�tigt.\n", + /* 73*/ "Schaffe im Controller Pak \nMen� ausreichend Platz. \n(Halte w臧rend des Einschaltens \nSTART gedr�ckt.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Hurricane-Faust\n", + /* 77*/ "Tarnkappe\n", + /* 78*/ "Unbesiegbar\n", + /* 79*/ "Alle Waffen verf�gbar\n", + /* 80*/ "Unbegrenzte Munition\n", + /* 81*/ "Unbegrenzte Munition, kein Nachladen\n", + /* 82*/ "Zeitlupen-Modus\n", + /* 83*/ "DK-Modus\n", + /* 84*/ "Trents Magnum\n", + /* 85*/ "Fernsicht\n", + /* 86*/ "Mini-Jo\n", + /* 87*/ "Kleine Charaktere\n", + /* 88*/ "Feinde mit Schild\n", + /* 89*/ "Jo mit Schild\n", + /* 90*/ "Super-Schild\n", + /* 91*/ "Klassische Sicht\n", + /* 92*/ "Nur K�pfe des Teams\n", + /* 93*/ "Elvis\n", + /* 94*/ "Feinde mit Raketen\n", + /* 95*/ "Unbegr. Muni f�r Selbstschuss-Anlage\n", + /* 96*/ "Marquis of Queensbury-Regeln\n", + /* 97*/ "Perfekte Dunkelheit\n", + /* 98*/ "Boxer\n", + /* 99*/ "Hotshot\n", + /*100*/ "Hit and Run\n", + /*101*/ "Alien\n", + /*102*/ "R-Tracker / Munitions-Fundorte\n", + /*103*/ "Raketenw.\n", + /*104*/ "Sniper-Gewehr\n", + /*105*/ "R�ntgen-Scanner\n", + /*106*/ "SuperDragon\n", + /*107*/ "Laptop-Gewehr\n", + /*108*/ "Phoenix\n", + /*109*/ "Psychosis-Gewehr\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KLO1313\n", + /*113*/ "KF7 Spezial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Fun\n", + /*120*/ "Gameplay\n", + /*121*/ "Waffen\n", + /*122*/ "Kumpel\n", + /*123*/ "Waffen f�r Jo im Solo-Modus\n", + /*124*/ "Klassische Waffe f�r Jo im Solo-Modus\n", + /*125*/ "dataDyne ワberlauf", + /*126*/ "dataDyne Extraktion", + /*127*/ "A51 Infiltration", + /*128*/ "A51 Rettung", + /*129*/ "A51 Flucht", + /*130*/ "Schwierigkeit:\n", + /*131*/ "Cheat Solo Missionen\n", + /*132*/ "Cheat Kampf-Simulator\n", + /*133*/ "Cheat Teamwork\n", + /*134*/ "Cheat Counter Operative-Modus\n", + /*135*/ "Entehrt\n", + /*136*/ "Gecheated\n", + /*137*/ "Cheat verf�gbar", + /*138*/ "Komplettierung", + /*139*/ "f�r den Cheat:", + /*140*/ "auf", + /*141*/ "in weniger als ", + /*142*/ " oder legen Sie Perfect Dark - Game Boy (R) in das Transfer Pak (TM) ein. Legen Sie ein Transfer Pak in einen beliebigen Controller ein, und gehen Sie ins Men�.", + /*143*/ "W臧len Sie den Cheat f�r mehr Infos aus.\n", + /*144*/ "Kumpel verf�gbar", + /*145*/ "Erlangen Sie Gold am Schie゚stand, um klassische Waffen anzuw臧len.\n", + /*146*/ "Display\n", + /*147*/ "Ziel\n", + /*148*/ "Zoom\n", + /*149*/ "Munition\n", + /*150*/ "Funktion\n", + /*151*/ "Paintball\n", + /*152*/ "Text\n", + /*153*/ "Zeit\n", + /*154*/ "Sound\n", + /*155*/ "Split\n", + /*156*/ "M�chten Sie die Mission\nabbrechen?\n", + /*157*/ "Joanna in Leder\n", + /*158*/ "Joanna als Unterh舅dler\n", + /*159*/ "Elvis (Weste)\n", + /*160*/ "Error\n", + /*161*/ "File ist aktiv. Aktive \nFiles k�nnen nicht \ngel�scht werden.\n", + /*162*/ "Abbrechen\n", + /*163*/ "Zeit-Limit:\n", + /*164*/ "Score-Limit:\n", + /*165*/ "Team Score-Limit:\n", + /*166*/ "Abgeschlossen!\n", + /*167*/ "Fehlgeschlagen!\n", + /*168*/ "CHEATER!\n", + /*169*/ "Cutscene Untertitel\n", + /*170*/ "In-Game Untertitel\n", + /*171*/ "Alternativer Titelbildschirm\n", + /*172*/ "Challenge beginnen\n", + /*173*/ "dataDyne Untersuchung", + /*174*/ "Error\n", + /*175*/ "Das Controller Pak \nwurde entfernt.\n", + /*176*/ "Schaden beheben\n", + /*177*/ "Sind Sie sicher, dass \nSie das Controller Pak \nreparieren wollen)\n", + /*178*/ "Datenverlust\nm�glich!\n", + /*179*/ "Abbruch\n", + /*180*/ "Reparatur\n", + /*181*/ "Reparatur erfolgreich\n", + /*182*/ "Das Controller Pak \nwurde repariert.\n", + /*183*/ "Reparatur nicht OK\n", + /*184*/ "Das Controller Pak \nkann nicht repariert\nwerden. Sie k�nnen\nkeine Daten laden \noder speichern.\n", + /*185*/ "Handicaps\n", + /*186*/ "L/R-TASTEN: ", + /*187*/ "C OBEN: ", + /*188*/ "C LINKS/RECHTS: ", + /*189*/ "C UNEN: ", + /*190*/ "A: ", + /*191*/ "B: ", + /*192*/ "3D-STICK: ", + /*193*/ "Z: ", + /*194*/ "+ STEUERKREUZ: ", + /*195*/ "ZIELEN", + /*196*/ "ZIELFUNKTION", + /*197*/ "BLICK OBEN", + /*198*/ "BLICK UNTEN", + /*199*/ "NACH UNTEN SCHAUEN", + /*200*/ "BLICK OBEN", + /*201*/ "VORWトRTS", + /*202*/ "RワCKWトRTS", + /*203*/ "AUSW.", + /*204*/ "WAFFE", + /*205*/ "AKTION/NACHLADEN", + /*206*/ "FEUER", + /*207*/ "GEHEN/DREHEN", + /*208*/ "UMSCHAUEN", + /*209*/ "GEHEN/AUSW.", + /*210*/ "UMSCHAUEN/AUSW.", + /*211*/ "WIE C-KNヨPFE", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Steuerungsart %s %s\n", + /*215*/ "(Einh舅dig)", + /*216*/ "(Beidh舅dig)", + /*217*/ "'Waffe' gedr�ckt halten = Quick-Men�\n'Aktions' gedr�ckt halten = 2. Funktion\nAktion+Feuer 舅dert die Funktion kurz\nZielfunktion = manuelles Zielen\nZielen + C-Knopf unten = kriechen.\nZielen + C-Knopf oben = aufstehen.\n", + /*218*/ "Alle Cheats deaktivieren\n", + /*219*/ "Sprachfilter\n", + /*220*/ "USERNAME:\n", + /*221*/ "PASSWORT:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Einstellungen w臧len:\n", + /*224*/ "Gegnerische Reaktion:\n", + /*225*/ "Gegnerische Energie:\n", + /*226*/ "Schaden durch Gegner:\n", + /*227*/ "Gegnerische Genauigkeit:\n", + /*228*/ "OK\n", + /*229*/ "Abbruch\n", + /*230*/ "Controller Pak wurde nicht gefunden\n", + /*231*/ "Name:\n", + /*232*/ "Location:\n", + /*233*/ "File Name duplizieren\n", + /*234*/ "beinhaltet bereits\n", + /*235*/ "ein File namens\n", + /*236*/ "File umbenennen\n", + /*237*/ "Location wechseln\n", + /*238*/ "Abbruch\n", + /*239*/ "File Namen 舅dern\n", + /*240*/ "Neuen Namen eingeben:\n", + /*241*/ "Das zu kopierende File \nkann nicht gel�scht werden.\n", + /*242*/ "SchockSim:%d\n", + /*243*/ "Maximale Zeit:\n", + /*244*/ "Neuer Cheat verf�gbar!\n", + /*245*/ "Weiter\n", + /*246*/ "Letzten Level wiederholen\n", + /*247*/ "Spieler speichern\n", + /*248*/ "Neuen Spieler und \nWerte speichern?\n", + /*249*/ "Speichern\n", + /*250*/ "Nein Danke!\n", + /*251*/ "Spielernamen best舩igen:\n", + /*252*/ "Das gespeicherte File wurde \naufgrund von besch臈igten Daten \noder Hardware-Sch臈en \ngel�scht.\n", + /*253*/ "Weiter\n", + /*254*/ "Error\n", + /*255*/ "Game Boy-Modul kann nicht gelesen werden.\nBitte �berpr�fen Sie, ob\ndas richtige Game Boy-Modul\neingelegt ist.\n", + /*256*/ "Abbruch\n", + /*257*/ "Error\n", + /*258*/ "Die gespeicherten Daten\n", + /*259*/ "wurden aufgrund einer\n", + /*260*/ "Besch臈igung gel�scht.\n", + /*261*/ "Abbruch\n", + /*262*/ "W臧len Sie die Sprache:\n", + /*263*/ "Englisch\n", + /*264*/ "Franz�sisch\n", + /*265*/ "Deutsch\n", + /*266*/ "Italienisch\n", + /*267*/ "Spanisch\n", + /*268*/ "Amerikanisch\n", + /*269*/ "Sprache:\n", + /*270*/ "Sprache\n", + /*271*/ "Steuerung\n", + /*272*/ "Blickrichtung\n", + /*273*/ "Geradeaus\n", + /*274*/ "Kopfbewegung\n", + /*275*/ "Auto-Visier\n", + /*276*/ "Fadenkreuz\n", + /*277*/ "Halten\n", + /*278*/ "Umsch.\n", + /*279*/ "Cutscene Untertitel\n", + /*280*/ "In-Game Untertitel\n", + /*281*/ NULL, + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/pal-final/mpweapons_str_i.c b/src/files/lang/pal-final/mpweapons_str_i.c new file mode 100644 index 000000000..08b885cfa --- /dev/null +++ b/src/files/lang/pal-final/mpweapons_str_i.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%sha il\nConnettore Dati\n", + /* 1*/ "%sha la\ncartella\n", + /* 2*/ "%sha la cartella di %s\n", + /* 3*/ "%sha la nostra\ncartella\n", + /* 4*/ "Presa la cartella di %s\n", + /* 5*/ "Hai preso la\ncartella di %s\n", + /* 6*/ "%s ha preso la nostra\ncartella\n", + /* 7*/ "%s ha preso la\ncartella di %s\n", + /* 8*/ "Un punto per la resistenza!\n", + /* 9*/ "Dovresti aver cura\n", + /* 10*/ "dei tuoi amici!\n", + /* 11*/ "Ben fatto!\n", + /* 12*/ "Libero!\n", + /* 13*/ "Due punti ...\n", + /* 14*/ "Sei la vittima!\n", + /* 15*/ "Proteggi %s!\n", + /* 16*/ "Prendi %s!\n", + /* 17*/ "Scaricamento avvenuto.\n", + /* 18*/ "Connessione fallita.\n", + /* 19*/ "Avvio scaricamento.\n", + /* 20*/ "Devi usare il Connettore Dati.\n", + /* 21*/ "Re \ndel colle!\n", + /* 22*/ "Abbiamo\nil colle!\n", + /* 23*/ "%sha preso\nil colle!\n", + /* 24*/ "%ds/punto\n", + /* 25*/ "Un punto!\n", + /* 26*/ "Niente scudo\n", + /* 27*/ "Automatica\n", + /* 28*/ "Lanciamissili\n", + /* 29*/ "Replicanti\n", + /* 30*/ "Re del Colle\n", + /* 31*/ "TeleVista complessa\n", + /* 32*/ "Prendi la cartella\n", + /* 33*/ "Un-colpo-e-sei-morto\n", + /* 34*/ "Prendi la cassa\n", + /* 35*/ "Mimesi\n", + /* 36*/ "Esplosivi tempio\n", + /* 37*/ "Killer\n", + /* 38*/ "Sedativo\n", + /* 39*/ "Al rallentatore\n", + /* 40*/ "Premi START\n", + /* 41*/ "In pausa\n", + /* 42*/ "Personale\n", + /* 43*/ "A caso\n", + /* 44*/ "5 a caso\n", + /* 45*/ "Lotta\n", + /* 46*/ "Mina pross.\n", + /* 47*/ "Lanciamissili\n", + /* 48*/ "Lanciagran.\n", + /* 49*/ "Esplosivo\n", + /* 50*/ "Magnum Oro\n", + /* 51*/ "Pesante\n", + /* 52*/ "Sedativo\n", + /* 53*/ "TeleVista\n", + /* 54*/ "Power\n", + /* 55*/ "Automatico\n", + /* 56*/ "Pistole\n", + /* 57*/ "Prova\n", + /* 58*/ "Prova 4mb\n", + /* 59*/ "Niente\n", + /* 60*/ "Scudo\n", + /* 61*/ "Disattivato\n", + /* 62*/ "Obiettivi raggiunti\n", + /* 63*/ "Sconosciuto\n", + /* 64*/ "Mancante\n", + /* 65*/ "Controller Pak difettoso\n", + /* 66*/ "ネ danneggiato o \n", + /* 67*/ "inserito male.\n", + /* 68*/ "Sistemalo\n", + /* 69*/ "Riprova\n", + /* 70*/ "Continua senza\nController Pak\n", + /* 71*/ "Controller Pak pieno\n", + /* 72*/ "Memoria esaurita,\nimpossibile salvare.\n", + /* 73*/ "Accedi al menu\nController Pak per\nliberare spazio - premi\nSTART all'avvio del gioco.\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Pugni uragano\n", + /* 77*/ "Dispositivo mimetico\n", + /* 78*/ "Invulnerabile\n", + /* 79*/ "Tutte le armi per missioni individuali\n", + /* 80*/ "Munizioni illimitate\n", + /* 81*/ "Munizioni illimitate, senza ricarica\n", + /* 82*/ "Un giocatore al rallentatore \n", + /* 83*/ "Modalit� DK\n", + /* 84*/ "Magnum di Trent\n", + /* 85*/ "TeleVista\n", + /* 86*/ "Jo Piccola\n", + /* 87*/ "Personaggi piccoli\n", + /* 88*/ "Scudi nemici\n", + /* 89*/ "Scudo di Jo\n", + /* 90*/ "SuperScudo\n", + /* 91*/ "Vista classica\n", + /* 92*/ "Solo capi squadra\n", + /* 93*/ "Gioca come Elvis\n", + /* 94*/ "Missili nemici\n", + /* 95*/ "Munizioni illimitate - Pistola Laptop Sentinella\n", + /* 96*/ "Regole del Marchese di Queensbury\n", + /* 97*/ "BuioPerfect\n", + /* 98*/ "Pugile\n", + /* 99*/ "Colpo\n", + /*100*/ "Toccata e fuga\n", + /*101*/ "Alieno\n", + /*102*/ "Puntatore R/Disposizione armi nascoste\n", + /*103*/ "Lanciamissili\n", + /*104*/ "Fucile cecchino\n", + /*105*/ "Scanner a raggi X\n", + /*106*/ "SuperDragon\n", + /*107*/ "Pistola Laptop\n", + /*108*/ "Phoenix\n", + /*109*/ "PsicoArma\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "KL01313\n", + /*113*/ "KF7 Special\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Divertimento\n", + /*120*/ "Gioco\n", + /*121*/ "Armi\n", + /*122*/ "Amici\n", + /*123*/ "Armi per Jo da sola\n", + /*124*/ "Armi classiche per Jo da sola\n", + /*125*/ "Ribellione dD", + /*126*/ "Salvataggio dD", + /*127*/ "Infiltrazione A51", + /*128*/ "Salvataggio A51", + /*129*/ "Fuga A51", + /*130*/ "Difficolt�:\n", + /*131*/ "Trucco Missioni Individuali\n", + /*132*/ "Trucco Simulatore Lotta\n", + /*133*/ "Trucco Collaborazione\n", + /*134*/ "Trucco Tutti-contro-Tutti\n", + /*135*/ "Disonore\n", + /*136*/ "Truccata\n", + /*137*/ "Trucco disponibile", + /*138*/ "Completa", + /*139*/ "per trucco:", + /*140*/ "con", + /*141*/ "in meno di", + /*142*/ " o inserisci Perfect Dark Game Boy (r) nel Transfer Pak (tm), connetti il Transfer Pak ad un Controller, esci e accedi al menu", + /*143*/ "Seleziona trucco per informazioni\n", + /*144*/ "Amico disponibile", + /*145*/ "Vinci medaglie d'oro al poligono per attivare le pistole classiche.\n", + /*146*/ "Vista su schermo\n", + /*147*/ "Obiettivo\n", + /*148*/ "Area Zoom\n", + /*149*/ "Munizioni\n", + /*150*/ "Funzioni arma\n", + /*151*/ "Macchia colorata\n", + /*152*/ "Didascalie\n", + /*153*/ "Tempo Missione\n", + /*154*/ "Modalit濬n", + /*155*/ "Dividi\n", + /*156*/ "Vuoi interrompere\nla missione?\n", + /*157*/ "Pelle Joanna\n", + /*158*/ "Negoziatore Joanna\n", + /*159*/ "Gilet Elvis\n", + /*160*/ "Errore\n", + /*161*/ "Impossibile eliminare\nfile in uso.\n", + /*162*/ "Annulla\n", + /*163*/ "Lim. tempo:\n", + /*164*/ "Lim. punti:\n", + /*165*/ "Lim. punti squadra:\n", + /*166*/ "Sfida compiuta!\n", + /*167*/ "Sfida fallita!\n", + /*168*/ "Sfida truccata!\n", + /*169*/ "Didascalie film\n", + /*170*/ "Didascalie nel gioco\n", + /*171*/ "Schermo alternativo titolo\n", + /*172*/ "Inizia sfida\n", + /*173*/ "Indagine dataDyne", + /*174*/ "Errore\n", + /*175*/ "Il Controller Pak\n� stato tolto.\n", + /*176*/ "Sistemalo\n", + /*177*/ "Sicuro di voler\nsistemare il\nController Pak?\n", + /*178*/ "Potresti perdere i dati!\n", + /*179*/ "Annulla\n", + /*180*/ "Sistema\n", + /*181*/ "Ci sei riuscito!\n", + /*182*/ "Il Controller Pak\n� stato sistemato.\n", + /*183*/ "Non ci sei riuscito.\n", + /*184*/ "Impossibile sistemare\nil Controller Pak:\nimpossibile caricare\no salvare su questo\nController Pak.\n", + /*185*/ "Svantaggio giocatore\n", + /*186*/ "PULSANTI L/R: ", + /*187*/ "PULSANTE C SU: ", + /*188*/ "PULSANTI C DX/SX: ", + /*189*/ "PULSANTE C GIル: ", + /*190*/ "PULSANTE A: ", + /*191*/ "PULSANTE B: ", + /*192*/ "CONTROL STICK: ", + /*193*/ "PULSANTE Z: ", + /*194*/ "PULSANTIERA +: ", + /*195*/ "MIRA", + /*196*/ "DIS/ATTIVA MIRA", + /*197*/ "GUARDA SU", + /*198*/ "GUARDA GIル", + /*199*/ "GUARDA GIル", + /*200*/ "GUARDA SU", + /*201*/ "AVANTI", + /*202*/ "INDIETRO", + /*203*/ "SPOSTATI", + /*204*/ "ARMA", + /*205*/ "AZIONE/RICARICA", + /*206*/ "FUOCO", + /*207*/ "VAI/GIRA", + /*208*/ "GUARDA", + /*209*/ "VAI/SPOSTATI", + /*210*/ "VAI/SPOSTATI", + /*211*/ "COME PULSANTI C", + /*212*/ "Controller 1:", + /*213*/ "Controller 2:", + /*214*/ "Modalit� comandi %s %s\n", + /*215*/ "(una mano)", + /*216*/ "(due mani)", + /*217*/ "Tieni premuto ARMA per menu rapido.\nTieni premuto AZIONE per dis/attivare.\nAZIONE+FUOCO per cambiare funzioni.\nCon MIRA puoi mirare accuratamente.\nMIRA + C GIル per accucciarti.\nMIRA + C SU per alzarti.\n", + /*218*/ "Disattiva i trucchi\n", + /*219*/ "Filtro lingua\n", + /*220*/ "NOME UTENTE:\n", + /*221*/ "PASSWORD:\n", + /*222*/ "Perfect Dark\n", + /*223*/ "Scegli impostaz.:\n", + /*224*/ "Velocit� reazione nemico:\n", + /*225*/ "Salute nemico:\n", + /*226*/ "Danno nemico:\n", + /*227*/ "Precisione nemico:\n", + /*228*/ "OK\n", + /*229*/ "Annulla\n", + /*230*/ "Controller Pak assente\n", + /*231*/ "Nome:\n", + /*232*/ "Dove:\n", + /*233*/ "Copia nome file\n", + /*234*/ "contiene gi� un\n", + /*235*/ "file di nome\n", + /*236*/ "Rinomina file\n", + /*237*/ "Cambia posto\n", + /*238*/ "Annulla\n", + /*239*/ "Cambia nome file\n", + /*240*/ "Digita nuovo nome:\n", + /*241*/ "Il file che stai copiando\nnon pu� essere cancellato.\n", + /*242*/ "RepShock:%d\n", + /*243*/ "Tempo-obiettivo:\n", + /*244*/ "Nuovo trucco disponibile!:\n", + /*245*/ "Continua\n", + /*246*/ "Replay ultimo livello\n", + /*247*/ "Salva giocatore\n", + /*248*/ "Salva nuovo giocatore\ne statistiche?\n", + /*249*/ "Salva!\n", + /*250*/ "Non salvare!\n", + /*251*/ "Conferma nome giocatore:\n", + /*252*/ "Il file in memoria\n� stato cancellato\na causa di un errore.\n", + /*253*/ "Continua\n", + /*254*/ "Errore\n", + /*255*/ "Impossibile leggere la cassetta\ndi gioco Game Boy. Controlla le\nconnessioni e assicurati che si\ntratti della cassetta giusta.\n", + /*256*/ "Annulla\n", + /*257*/ "Errore\n", + /*258*/ "I dati in memoria\n", + /*259*/ "sono stati eliminati\n", + /*260*/ "perch� danneggiati.\n", + /*261*/ "Annulla\n", + /*262*/ "Scegli la lingua:\n", + /*263*/ "Inglese\n", + /*264*/ "Francese\n", + /*265*/ "Tedesco\n", + /*266*/ "Italiano\n", + /*267*/ "Spagnolo\n", + /*268*/ "Americano\n", + /*269*/ "Lingua:\n", + /*270*/ "Lingua\n", + /*271*/ "Modalit� comandi\n", + /*272*/ "Inv. punto vista\n", + /*273*/ "Vista in avanti\n", + /*274*/ "Rotazione testa\n", + /*275*/ "Mira automatica\n", + /*276*/ "Mirino\n", + /*277*/ "Tieni premuto\n", + /*278*/ "Dis/Attiva\n", + /*279*/ "Didascalie film\n", + /*280*/ "Didascalie nel gioco\n", + /*281*/ NULL, + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/pal-final/mpweapons_str_s.c b/src/files/lang/pal-final/mpweapons_str_s.c new file mode 100644 index 000000000..14d747c64 --- /dev/null +++ b/src/files/lang/pal-final/mpweapons_str_s.c @@ -0,0 +1,288 @@ +#include + +char *lang[] = { + /* 0*/ "%stiene el\nC. de Datos\n", + /* 1*/ "%stiene el\nMalet�n\n", + /* 2*/ "%stiene el Malet�n de %s\n", + /* 3*/ "%stiene nuestro Malet�n\n", + /* 4*/ "Atrapaste el Malet�n\nde %s\n", + /* 5*/ "Has capturado el\nMalet�n de %s\n", + /* 6*/ "%sha capturado\nnuestro Malet�n\n", + /* 7*/ "%sha capturado\nel Malet�n de %s\n", + /* 8*/ "。Un punto por sobrevivir!\n", + /* 9*/ "。Se supone que debes\n", + /* 10*/ "proteger a tus amigos!\n", + /* 11*/ "。Bien hecho!\n", + /* 12*/ "。T� la llevas!\n", + /* 13*/ "Obtienes 2 Puntos...\n", + /* 14*/ "。Eres la v�ctima!\n", + /* 15*/ "。Protege a\n%s!\n", + /* 16*/ "。Coge a\n%s!\n", + /* 17*/ "Descarga completada.\n", + /* 18*/ "Conexi�n perdida.\n", + /* 19*/ "Comenzando descarga.\n", + /* 20*/ "Necesitas usar el Conector de Datos.\n", + /* 21*/ "。Rey de\nla Colina!\n", + /* 22*/ "。Tenemos\nla Colina!\n", + /* 23*/ "。%sha capturado\nla Colina!\n", + /* 24*/ "%ds/Punto\n", + /* 25*/ "。1 Punto!\n", + /* 26*/ "Sin Escudo\n", + /* 27*/ "Autom疸icas\n", + /* 28*/ "Lanzacohetes\n", + /* 29*/ "Simulantes\n", + /* 30*/ "Rey de la Colina\n", + /* 31*/ "Complejo FarSight\n", + /* 32*/ "Mant駭 el Malet�n\n", + /* 33*/ "Mata de Un Tiro\n", + /* 34*/ "Captura el Malet�n\n", + /* 35*/ "Ocultaci�n\n", + /* 36*/ "Explosivos Templo\n", + /* 37*/ "Asesino\n", + /* 38*/ "Tranquilizante\n", + /* 39*/ "C疥ara Lenta\n", + /* 40*/ "Pulsa START\n", + /* 41*/ "Pausa\n", + /* 42*/ "Personalizado\n", + /* 43*/ "Aleatorio\n", + /* 44*/ "Cinco al Azar\n", + /* 45*/ "Mano a Mano\n", + /* 46*/ "Minas Proxim.\n", + /* 47*/ "Lanzacohetes\n", + /* 48*/ "Lanzagranadas\n", + /* 49*/ "Explosivos\n", + /* 50*/ "Magnum Dorada\n", + /* 51*/ "Armas Pesadas\n", + /* 52*/ "Tranquilizantes\n", + /* 53*/ "FarSight\n", + /* 54*/ "Fuerza Bruta\n", + /* 55*/ "Autom疸icas\n", + /* 56*/ "Pistolas\n", + /* 57*/ "Test\n", + /* 58*/ "Test 4mb\n", + /* 59*/ "Nada\n", + /* 60*/ "Escudo\n", + /* 61*/ "Desactivado\n", + /* 62*/ "Objetivos Completados\n", + /* 63*/ "Desconocido\n", + /* 64*/ "Desaparecido\n", + /* 65*/ "Controller Pak Da�ado\n", + /* 66*/ "est� da�ado o\n", + /* 67*/ "mal insertado.\n", + /* 68*/ "Intentar Reparar\n", + /* 69*/ "Reintentar\n", + /* 70*/ "Continuar sin usar\nel Controller Pak\n", + /* 71*/ "Controller Pak Lleno\n", + /* 72*/ "Est� demasiado lleno. Se\nnecesitan 1 nota y 28\np疊inas para guardar.\n", + /* 73*/ "Entra en el Men� del\nController Pak para liberar\nespacio (pulsa START\nmientras enciendes.)\n", + /* 74*/ "OK\n", + /* 75*/ "----------\n", + /* 76*/ "Pu�etazos Hurac疣\n", + /* 77*/ "Dispositivo de Ocultaci�n\n", + /* 78*/ "Invencible\n", + /* 79*/ "Todas las Armas en Solo\n", + /* 80*/ "Munici�n Ilimitada\n", + /* 81*/ "Munici�n Ilimitada sin Recargas\n", + /* 82*/ "Un jugador C疥ara Lenta\n", + /* 83*/ "Modo DK\n", + /* 84*/ "Magnum de Trent\n", + /* 85*/ "FarSight\n", + /* 86*/ "Mini-Joanna\n", + /* 87*/ "Mini-Personajes\n", + /* 88*/ "Escudo de Enemigos\n", + /* 89*/ "Escudo de Joanna\n", + /* 90*/ "S�per Escudo\n", + /* 91*/ "Mirilla Cl疽ica\n", + /* 92*/ "S�lo Jefes de Equipo\n", + /* 93*/ "Jugar como Elvis\n", + /* 94*/ "Cohetes Enemigos\n", + /* 95*/ "Munici�n Ilimitada - Arma PC Centinela\n", + /* 96*/ "Reglas del Marqu駸 de Queensbury\n", + /* 97*/ "Oscuridad Perfecta\n", + /* 98*/ "Pugilista\n", + /* 99*/ "Disparo Caliente\n", + /*100*/ "Golpea y Corre\n", + /*101*/ "Alien�gena\n", + /*102*/ "Rastreador/Localizaci�n de armas\n", + /*103*/ "Lanzacohetes\n", + /*104*/ "Rifle Francotirador\n", + /*105*/ "Esc疣er de Rayos-X\n", + /*106*/ "SuperDrag�n\n", + /*107*/ "Arma PC\n", + /*108*/ "Phoenix\n", + /*109*/ "Pistola Psicosis\n", + /*110*/ "PP9i\n", + /*111*/ "CC13\n", + /*112*/ "Klo1313\n", + /*113*/ "KF7 Especial\n", + /*114*/ "ZZT (9mm)\n", + /*115*/ "DMC\n", + /*116*/ "AR53\n", + /*117*/ "RC-P45\n", + /*118*/ "Velvet Dark\n", + /*119*/ "Diversi�n\n", + /*120*/ "Jugabilidad\n", + /*121*/ "Armas\n", + /*122*/ "Compa�eros\n", + /*123*/ "Armas para Joanna en Solo\n", + /*124*/ "Armas Cl疽icas para Joanna en Solo\n", + /*125*/ "Entrando en dataDyne", + /*126*/ "Extracci�n de dataDyne", + /*127*/ "Infiltraci�n en A51", + /*128*/ "Rescate en A51", + /*129*/ "Escape de A51", + /*130*/ "Dificultad:\n", + /*131*/ "Trucos en Misiones Solo\n", + /*132*/ "Trucos en Simulador de Combate\n", + /*133*/ "Trucos en Co-operativo\n", + /*134*/ "Trucos en Contra-Operativa\n", + /*135*/ "Sin honor\n", + /*136*/ "Trucada\n", + /*137*/ "Truco disponible", + /*138*/ "Completa", + /*139*/ "para el truco:", + /*140*/ "en", + /*141*/ "por debajo de", + /*142*/ " o inserta Perfect Dark de Game Boy (r) en un Transfer Pak (tm), conecta el Transfer Pak a cualquier mando, y sal y vuelve a entrar en el men�", + /*143*/ "Elige truco para m疽 informaci�n\n", + /*144*/ "Camarada disponible", + /*145*/ "Gana Oros en las pruebas de tiro para activar las armas cl疽icas.\n", + /*146*/ "Mirilla\n", + /*147*/ "Objetivo\n", + /*148*/ "Alcance de Zoom\n", + /*149*/ "Mostrar Munici�n\n", + /*150*/ "Funci�n Arma\n", + /*151*/ "Bolas de Pintura\n", + /*152*/ "Subt�tulos\n", + /*153*/ "Tiempo Misi�n\n", + /*154*/ "Modo\n", + /*155*/ "Corte\n", + /*156*/ "ソQuieres interrumpir\nla misi�n?\n", + /*157*/ "Joanna en Piel\n", + /*158*/ "Joanna Negociadora\n", + /*159*/ "Elvis (Chaleco)\n", + /*160*/ "Error\n", + /*161*/ "No se puede borrar un\nfichero en uso.\n", + /*162*/ "Cancelar\n", + /*163*/ "L�mite Tiempo:\n", + /*164*/ "L�mite Puntos:\n", + /*165*/ "L�mite P. Equipo:\n", + /*166*/ "。Desaf�o Completado!\n", + /*167*/ "。Desaf�o Fallado!\n", + /*168*/ "。Desaf�o Trucado!\n", + /*169*/ "Subt�tulos en Escenas\n", + /*170*/ "Subt�tulos en el Juego\n", + /*171*/ "Pantalla de T�tulo Alternativa\n", + /*172*/ "Empezar Desaf�o\n", + /*173*/ "Investigaci�n dataDyne", + /*174*/ "Error\n", + /*175*/ "El Controller Pak\nha sido quitado.\n", + /*176*/ "Intentar Reparaci�n\n", + /*177*/ "ソQuieres intentar\nreparar este\nController Pak?\n", + /*178*/ "。Puedes perder datos!\n", + /*179*/ "Cancelar\n", + /*180*/ "Reparar\n", + /*181*/ "Reparado con ノxito\n", + /*182*/ "El Controller Pak ha\nsido reparado.\n", + /*183*/ "Reparaci�n Fallada\n", + /*184*/ "El Controller Pak \nno puede ser reparado.\nNo podr疽 cargar o\nguardar en este\nController Pak.\n", + /*185*/ "H疣dicap Jugador\n", + /*186*/ "BOTONES L/R: ", + /*187*/ "BOTモN C ARRIBA: ", + /*188*/ "BOTONES C I./D.: ", + /*189*/ "BOTモN C ABAJO: ", + /*190*/ "BOTモN A: ", + /*191*/ "BOTモN B: ", + /*192*/ "STICK C.: ", + /*193*/ "BモTON Z: ", + /*194*/ "+ PANEL C.: ", + /*195*/ "APUNTAR", + /*196*/ "CAMBIAR A PUNTAR", + /*197*/ "MIRAR ARRIBA", + /*198*/ "MIRAR ABAJO", + /*199*/ "MIRAR ABAJO", + /*200*/ "MIRAR ARRIBA", + /*201*/ "ADELANTE", + /*202*/ "ATRチS", + /*203*/ "DESP. LATERAL", + /*204*/ "ARMA", + /*205*/ "ACCIモN/RECARGA", + /*206*/ "DISPARO", + /*207*/ "CAMINAR/VOLVER", + /*208*/ "MIRAR", + /*209*/ "CAMINAR/DESP.", + /*210*/ "MIRAR/DESP.", + /*211*/ "COMO BOTONES C", + /*212*/ "Mando 1:", + /*213*/ "Mando 2:", + /*214*/ "Estilo de Control %s %s\n", + /*215*/ "(1 Mando)", + /*216*/ "(2 Mandos)", + /*217*/ "Mant駭 Arma para el men� r疳ido.\nMant駭 Acci�n para cambiar funci�n.\nAcci�n+Disparo cambia temp. la funci�n.\nApuntar aporta una mayor precisi�n.\nApuntar + Bot�n C Abajo te agacha.\nApuntar + Bot�n C Arriba te levanta.\n", + /*218*/ "Desactiva todos los Trucos\n", + /*219*/ "Filtro de Lenguaje\n", + /*220*/ "USUARIO:\n", + /*221*/ "CLAVE:\n", + /*222*/ "Oscuridad Perfecta\n", + /*223*/ "Elige Opciones:\n", + /*224*/ "Vel. de Reacci�n Enemiga:\n", + /*225*/ "Salud del Enemigo:\n", + /*226*/ "Da�o del Enemigo:\n", + /*227*/ "Precisi�n del Enemigo:\n", + /*228*/ "Aceptar\n", + /*229*/ "Cancelar\n", + /*230*/ "Controller Pak No Encontrado\n", + /*231*/ "Nombre:\n", + /*232*/ "Lugar:\n", + /*233*/ "Nombre Duplicado\n", + /*234*/ "ya tiene\n", + /*235*/ "un fichero nombrado\n", + /*236*/ "Renombrar Fichero\n", + /*237*/ "Cambiar Lugar\n", + /*238*/ "Cancelar\n", + /*239*/ "Cambiar Nombre\n", + /*240*/ "Introduce nuevo nombre:\n", + /*241*/ "El fichero que est疽 copiando\nno puede ser borrado.\n", + /*242*/ "SimShock:%d\n", + /*243*/ "Tiempo Requerido:\n", + /*244*/ "。Nuevo Truco Disponible!:\n", + /*245*/ "Continuar\n", + /*246*/ "Volver a Jugar el Nivel\n", + /*247*/ "Guardar Jugador\n", + /*248*/ "ソGuardar nuevo jugador\ny estad�sticas?\n", + /*249*/ "Guardar Ahora\n", + /*250*/ "。No, Gracias!\n", + /*251*/ "Confirmar nombre:\n", + /*252*/ "El fichero guardado ha\nsido borrado debido\na datos corruptos\no da�ados.\n", + /*253*/ "Continuar\n", + /*254*/ "Error\n", + /*255*/ "No se puede acceder al Cartucho de GB.\nComprueba las conexiones y aseg�rate\nde que est疽 usando el cartucho de\nGame Boy correcto.\n", + /*256*/ "Cancelar\n", + /*257*/ "Error\n", + /*258*/ "Los datos guardados\n", + /*259*/ "han sido borrados\n", + /*260*/ "porque estaban da�ados.\n", + /*261*/ "Cancelar\n", + /*262*/ "Elige tu idioma:\n", + /*263*/ "Ingl駸\n", + /*264*/ "Franc駸\n", + /*265*/ "Alem疣\n", + /*266*/ "Italiano\n", + /*267*/ "Espa�ol\n", + /*268*/ "I. Americano\n", + /*269*/ "Idioma:\n", + /*270*/ "Idioma\n", + /*271*/ "Estilo C.\n", + /*272*/ "C. Opuesto\n", + /*273*/ "M. Frente\n", + /*274*/ "G. Cabeza\n", + /*275*/ "Auto-Apun.\n", + /*276*/ "C. Apuntar\n", + /*277*/ "Mant.\n", + /*278*/ "Camb.\n", + /*279*/ "Subt. Escenas\n", + /*280*/ "Subt. Juego\n", + /*281*/ NULL, + /*282*/ NULL, + /*283*/ NULL, +}; diff --git a/src/files/lang/pal-final/oatE.c b/src/files/lang/pal-final/oatE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oatE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oatJ.c b/src/files/lang/pal-final/oatJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oatJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oatP.c b/src/files/lang/pal-final/oatP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oatP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oat_str_f.c b/src/files/lang/pal-final/oat_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oat_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oat_str_g.c b/src/files/lang/pal-final/oat_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oat_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oat_str_i.c b/src/files/lang/pal-final/oat_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oat_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oat_str_s.c b/src/files/lang/pal-final/oat_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oat_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oldE.c b/src/files/lang/pal-final/oldE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oldE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oldJ.c b/src/files/lang/pal-final/oldJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oldJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/oldP.c b/src/files/lang/pal-final/oldP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/oldP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/old_str_f.c b/src/files/lang/pal-final/old_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/old_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/old_str_g.c b/src/files/lang/pal-final/old_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/old_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/old_str_i.c b/src/files/lang/pal-final/old_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/old_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/old_str_s.c b/src/files/lang/pal-final/old_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/old_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/optionsE.c b/src/files/lang/pal-final/optionsE.c new file mode 100644 index 000000000..5395c7e03 --- /dev/null +++ b/src/files/lang/pal-final/optionsE.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Agent File\n", + /*104*/ "Combat Simulator Settings File\n", + /*105*/ "Combat Simulator Player File\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the Controller Pak containing your %s into any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Takeoff\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak On Board\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d\n", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/optionsJ.c b/src/files/lang/pal-final/optionsJ.c new file mode 100644 index 000000000..4ed3c13c7 --- /dev/null +++ b/src/files/lang/pal-final/optionsJ.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " pre-history", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Purple\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trenchcoat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wetsuit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "DataDyne Shock Trooper\n", + /* 37*/ "DataDyne Female Guard\n", + /* 38*/ "DataDyne Security\n", + /* 39*/ "DataDyne Guard\n", + /* 40*/ "DataDyne Guard 2\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "DataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "Stripes\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "DataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "No controller in controller socket 1", + /* 72*/ "Please power off and attach a controller", + /* 73*/ "DETECTED\n", + /* 74*/ "NOT DETECTED\n", + /* 75*/ "tm\n", + /* 76*/ "N64 EXPANSION PAK\nNintendo 64 Product Identification\n", + /* 77*/ "Product ID:\n", + /* 78*/ "Product Code:\n", + /* 79*/ "Variant:\n", + /* 80*/ "Developer:\n", + /* 81*/ "Perfect Dark\n", + /* 82*/ "NUS-NPDE-USA\n", + /* 83*/ "NTSC version 4.4 beta\n", + /* 84*/ "Rare Ltd. (twycross)\n", + /* 85*/ "Copyright Rare Ltd. 2000\n", + /* 86*/ "Perfect Dark and PerfectHead are trademarks of Rare Ltd.\n", + /* 87*/ "Presented in\nDolby Surround\n", + /* 88*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\n", + /* 89*/ "MPEG Layer-3 playback supplied with the Miles Sound System from\n", + /* 90*/ "RAD Game Tools, Inc. MPEG Layer-3 audio compression technology\n", + /* 91*/ "licensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 92*/ "rare designs on the future <<<\n", + /* 93*/ "Perfect Dark\n", + /* 94*/ "JAP Your Reality\n", + /* 95*/ "New...\n", + /* 96*/ "New Agent...\n", + /* 97*/ "Game Files\n", + /* 98*/ "Copy:\n", + /* 99*/ "Delete:\n", + /*100*/ "Delete Game Notes...\n", + /*101*/ "Single Player Files\n", + /*102*/ "MultiPlayer Game Files\n", + /*103*/ "MultiPlayer Player Files\n", + /*104*/ "PerfectHead Files\n", + /*105*/ "Controller Pak Game Notes Editor\n", + /*106*/ "Use this editor to delete game notes\nfrom your controller paks.\n", + /*107*/ "Choose Controller Pak to Edit:\n", + /*108*/ "Exit\n", + /*109*/ "Game Pak\n", + /*110*/ "Controller Pak 1\n", + /*111*/ "Controller Pak 2\n", + /*112*/ "Controller Pak 3\n", + /*113*/ "Controller Pak 4\n", + /*114*/ "Perfect Menu\n", + /*115*/ "Solo Missions\n", + /*116*/ "Combat Simulator\n", + /*117*/ "Co-Operative\n", + /*118*/ "Counter-Operative\n", + /*119*/ "Cinema\n", + /*120*/ "Mission Select\n", + /*121*/ "Mission 1\n", + /*122*/ "Mission 2\n", + /*123*/ "Mission 3\n", + /*124*/ "Mission 4\n", + /*125*/ "Mission 5\n", + /*126*/ "Mission 6\n", + /*127*/ "Mission 7\n", + /*128*/ "Mission 8\n", + /*129*/ "Mission 9\n", + /*130*/ "Special Assignments\n", + /*131*/ "dataDyne Central", + /*132*/ "- Defection", + /*133*/ "dataDyne Research", + /*134*/ "- Investigation", + /*135*/ "dataDyne Central", + /*136*/ "- Extraction", + /*137*/ "Carrington Villa", + /*138*/ "- Hostage One", + /*139*/ "Chicago", + /*140*/ "- Stealth", + /*141*/ "G5 Building", + /*142*/ "- Reconnaissance", + /*143*/ "Area 51", + /*144*/ "- Infiltration", + /*145*/ "Area 51", + /*146*/ "- Rescue", + /*147*/ "Area 51", + /*148*/ "- Escape", + /*149*/ "Air Base", + /*150*/ "- Espionage", + /*151*/ "Air Force One", + /*152*/ "- Anti-Terrorism", + /*153*/ "Crash Site", + /*154*/ "- Confrontation", + /*155*/ "Pelagic II", + /*156*/ "- Exploration", + /*157*/ "Deep Sea", + /*158*/ "- Nullify Threat", + /*159*/ "Carrington Institute", + /*160*/ "- Defense", + /*161*/ "Attack Ship", + /*162*/ "- Covert Assault", + /*163*/ "Skedar Ruins", + /*164*/ "- Battle Shrine", + /*165*/ "Mr. Blonde's Revenge", + /*166*/ "Maian SOS", + /*167*/ "Retaking the Institute", + /*168*/ "WAR!", + /*169*/ "The Duel", + /*170*/ "Mission Status\n", + /*171*/ "Abort!\n", + /*172*/ "Warning\n", + /*173*/ "Do you want to abort the mission?\n", + /*174*/ "Cancel\n", + /*175*/ "Abort\n", + /*176*/ "Inventory\n", + /*177*/ "Weapons Available\n", + /*178*/ "Options\n", + /*179*/ "Audio\n", + /*180*/ "Video\n", + /*181*/ "Control\n", + /*182*/ "Display\n", + /*183*/ "Cheats\n", + /*184*/ "Save Game\n", + /*185*/ "Change Agent...\n", + /*186*/ "Warning\n", + /*187*/ "Do you want to load another agent?\n", + /*188*/ "Yes\n", + /*189*/ "No\n", + /*190*/ "Control Options\n", + /*191*/ "Control Player 2\n", + /*192*/ "Control Style\n", + /*193*/ "Reverse Pitch\n", + /*194*/ "Look Ahead\n", + /*195*/ "Head Roll\n", + /*196*/ "Auto-Aim\n", + /*197*/ "Aim Control\n", + /*198*/ "Back\n", + /*199*/ "Hold\n", + /*200*/ "Toggle\n", + /*201*/ "Display Options\n", + /*202*/ "Display Player 2\n", + /*203*/ "Sight On Screen\n", + /*204*/ "Always Show Target\n", + /*205*/ "Show Zoom Range\n", + /*206*/ "Ammo On Screen\n", + /*207*/ "Show Gun Function\n", + /*208*/ "Paintball\n", + /*209*/ "Subtitles\n", + /*210*/ "Show Mission Time\n", + /*211*/ "Back\n", + /*212*/ "Video Options\n", + /*213*/ "Screen Size\n", + /*214*/ "Ratio\n", + /*215*/ "Hi Res\n", + /*216*/ "2-Player Screen Split\n", + /*217*/ "Back\n", + /*218*/ "Full\n", + /*219*/ "Wide\n", + /*220*/ "Cinema\n", + /*221*/ "Normal\n", + /*222*/ "16:9\n", + /*223*/ "Horizontal\n", + /*224*/ "Vertical\n", + /*225*/ "Audio Options\n", + /*226*/ "Sound\n", + /*227*/ "Music\n", + /*228*/ "Sound Mode\n", + /*229*/ "Back\n", + /*230*/ "Mono", + /*231*/ "Stereo", + /*232*/ "Headphone", + /*233*/ "Surround", + /*234*/ "Control\n", + /*235*/ "Single\n", + /*236*/ "Double\n", + /*237*/ "1.1\n", + /*238*/ "1.2\n", + /*239*/ "1.3\n", + /*240*/ "1.4\n", + /*241*/ "2.1\n", + /*242*/ "2.2\n", + /*243*/ "2.3\n", + /*244*/ "2.4\n", + /*245*/ "Briefing\n", + /*246*/ "Select Difficulty\n", + /*247*/ "Difficulty\n", + /*248*/ "Best Time\n", + /*249*/ "Agent\n", + /*250*/ "Special Agent\n", + /*251*/ "Perfect Agent\n", + /*252*/ "Cancel\n", + /*253*/ "Co-Operative Options\n", + /*254*/ "Radar On\n", + /*255*/ "Friendly Fire\n", + /*256*/ "Perfect Buddy\n", + /*257*/ "Continue\n", + /*258*/ "Cancel\n", + /*259*/ "Human", + /*260*/ "1 Sim", + /*261*/ "2 Sims", + /*262*/ "3 Sims", + /*263*/ "4 Sims", + /*264*/ "Counter-Operative Options\n", + /*265*/ "Radar On\n", + /*266*/ "Counter-Operative\n", + /*267*/ "Continue\n", + /*268*/ "Cancel\n", + /*269*/ "Player 1", + /*270*/ "Player 2", + /*271*/ "Mission Overview\n", + /*272*/ "Accept\n", + /*273*/ "Decline\n", + /*274*/ "Mission Completed\n", + /*275*/ "Mission Failed\n", + /*276*/ "Mission Status:\n", + /*277*/ "Agent Status:\n", + /*278*/ "Mission Time:\n", + /*279*/ "Weapon of Choice:\n", + /*280*/ "Kills:\n", + /*281*/ "Accuracy:\n", + /*282*/ "Shot Total:\n", + /*283*/ " Head Shots:\n", + /*284*/ " Body Shots:\n", + /*285*/ " Limb Shots:\n", + /*286*/ " Others:\n", + /*287*/ "Press Start\n", + /*288*/ "Deceased\n", + /*289*/ "Active\n", + /*290*/ "Disavowed\n", + /*291*/ "Failed\n", + /*292*/ "Completed\n", + /*293*/ "Aborted\n", + /*294*/ "Retry Mission\n", + /*295*/ "Next Mission\n", + /*296*/ "Accept\n", + /*297*/ "Decline\n", + /*298*/ "Objectives\n", + /*299*/ "Press Start\n", + /*300*/ "Small but Perfect Menu\n", + /*301*/ "Combat Simulator\n", + /*302*/ "Training\n", + /*303*/ "Audio/Video\n", + /*304*/ "Change Agent\n", + /*305*/ "Audio/Visual\n", + /*306*/ "Sound\n", + /*307*/ "Music\n", + /*308*/ "Sound Mode\n", + /*309*/ "Ratio\n", + /*310*/ "Back\n", + /*311*/ "< Empty >\n", + /*312*/ "DEL", + /*313*/ "CAPS", + /*314*/ "CANCEL", + /*315*/ "OK", + /*316*/ "Combat Simulator Heads\n", + /*317*/ "Mission Heads\n", + /*318*/ "Error\n", + /*319*/ "Cancel\n", + /*320*/ "The pak was not found.\n", + /*321*/ "File was not saved.\n", + /*322*/ "File would not load.\n", + /*323*/ "Could not delete the file.\n", + /*324*/ "Out of Memory.\n", + /*325*/ "This player is already\nloaded for this game.\n", + /*326*/ "Pak has been removed\n", + /*327*/ "Pak is damaged or incorrectly inserted\n", + /*328*/ "Game Note Delete Failed\n", + /*329*/ "Error Loading Game\n", + /*330*/ "Error Saving Game\n", + /*331*/ "Error Loading Player\n", + /*332*/ "Error Saving Player\n", + /*333*/ "Error Loading PerfectHead\n", + /*334*/ "Error Saving PerfectHead\n", + /*335*/ "Error Reading File\n", + /*336*/ "Error Writing File\n", + /*337*/ "Error\n", + /*338*/ "Delete Failed\n", + /*339*/ "Could not delete the file.\n", + /*340*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*341*/ "Cancel\n", + /*342*/ "There is no space.\n", + /*343*/ "Cool!\n", + /*344*/ "File Saved.\n", + /*345*/ "OK\n", + /*346*/ "An error occured while\ntrying to save.\n", + /*347*/ "Try Again\n", + /*348*/ "Save Elsewhere\n", + /*349*/ "Cancel\n", + /*350*/ "An error occured while\ntrying to load.\n", + /*351*/ "Try Again\n", + /*352*/ "Cancel\n", + /*353*/ "Need Space For Head\n", + /*354*/ "Choose a head to load over:\n", + /*355*/ "OK\n", + /*356*/ "Cancel\n", + /*357*/ "Save\n", + /*358*/ "Would you like to save\nyour file elsewhere?\n", + /*359*/ "Yes\n", + /*360*/ "No\n", + /*361*/ "Please insert the pak\ncontaining your file\n", + /*362*/ "Please insert the pak\nyou are saving to\n", + /*363*/ "OK\n", + /*364*/ "Cancel\n", + /*365*/ "Select Location\n", + /*366*/ "Where\n", + /*367*/ "Spaces\n", + /*368*/ "Delete Files...\n", + /*369*/ "Cancel\n", + /*370*/ "Full", + /*371*/ "Copy File\n", + /*372*/ "Select a file to copy:\n", + /*373*/ "Push to Exit\n", + /*374*/ "Delete File\n", + /*375*/ "Select a file to delete:\n", + /*376*/ "Push to Exit\n", + /*377*/ "Warning\n", + /*378*/ "Are you sure you want\nto delete this file?\n", + /*379*/ "Cancel\n", + /*380*/ "OK\n", + /*381*/ "Delete Game Note\n", + /*382*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*383*/ "No\n", + /*384*/ "Yes\n", + /*385*/ "Game Notes\n", + /*386*/ "Delete Game Notes:\n", + /*387*/ "Note\n", + /*388*/ "Pages\n", + /*389*/ "Push to Exit\n", + /*390*/ "Empty\n", + /*391*/ "--\n", + /*392*/ "Pages Free: \n", + /*393*/ "Pages Free: %d\n", + /*394*/ "Pages Used: \n", + /*395*/ "Pages Used: %d\n", + /*396*/ "Perfect Dark Save already exists on this pak\n", + /*397*/ "There is enough space for perfect dark saves\n", + /*398*/ "Perfect Dark Requires %d More Notes\n", + /*399*/ "Enter Agent Name\n", + /*400*/ "New...\n", + /*401*/ "New Agent...\n", + /*402*/ "New Recruit", + /*403*/ "Mission Time:", + /*404*/ "Challenge 1", + /*405*/ "Challenge 2", + /*406*/ "Challenge 3", + /*407*/ "Challenge 4", + /*408*/ "Challenge 5", + /*409*/ "Challenge 6", + /*410*/ "Challenge 7", + /*411*/ "Challenge 8", + /*412*/ "Challenge 9", + /*413*/ "Challenge 10", + /*414*/ "Challenge 11", + /*415*/ "Challenge 12", + /*416*/ "Challenge 13", + /*417*/ "Challenge 14", + /*418*/ "Challenge 15", + /*419*/ "Challenge 16", + /*420*/ "Challenge 17", + /*421*/ "Challenge 18", + /*422*/ "Challenge 19", + /*423*/ "Challenge 20", + /*424*/ "Challenge 21", + /*425*/ "Challenge 22", + /*426*/ "Challenge 23", + /*427*/ "Challenge 24", + /*428*/ "Challenge 25", + /*429*/ "Challenge 26", + /*430*/ "Challenge 27", + /*431*/ "Challenge 28", + /*432*/ "Challenge 29", + /*433*/ "Challenge 30", + /*434*/ "Special\n", + /*435*/ "Intro\n", + /*436*/ "Mission 1\n", + /*437*/ "Mission 2\n", + /*438*/ "Mission 3\n", + /*439*/ "Mission 4\n", + /*440*/ "Mission 5\n", + /*441*/ "Mission 6\n", + /*442*/ "Mission 7\n", + /*443*/ "Mission 8\n", + /*444*/ "Mission 9\n", + /*445*/ "Finale\n", + /*446*/ "Play All\n", + /*447*/ "Intro\n", + /*448*/ "1:1 Intro\n", + /*449*/ "1:1 Outro\n", + /*450*/ "1:2 Intro\n", + /*451*/ "1:2 Outro\n", + /*452*/ "1:3 Intro\n", + /*453*/ "1:3 Outro\n", + /*454*/ "2:1 Intro\n", + /*455*/ "2:1 Intro 2\n", + /*456*/ "2:1 Outro\n", + /*457*/ "3:1 Intro\n", + /*458*/ "3:1 Outro\n", + /*459*/ "3:2 Intro\n", + /*460*/ "3:2 Special\n", + /*461*/ "3:2 Outro\n", + /*462*/ "4:1 Intro\n", + /*463*/ "4:1 Outro\n", + /*464*/ "4:2 Intro\n", + /*465*/ "4:2 Outro\n", + /*466*/ "4:3 Intro\n", + /*467*/ "4:3 Special\n", + /*468*/ "4:3 Outro\n", + /*469*/ "5:1 Intro\n", + /*470*/ "5:1 Outro\n", + /*471*/ "5:2 Intro\n", + /*472*/ "5:2 Special\n", + /*473*/ "5:2 Outro\n", + /*474*/ "5:3 Intro\n", + /*475*/ "5:3 Outro\n", + /*476*/ "6:1 Intro\n", + /*477*/ "6:1 Outro\n", + /*478*/ "6:2 Intro\n", + /*479*/ "6:2 Special\n", + /*480*/ "6:2 Outro\n", + /*481*/ "7:1 Intro\n", + /*482*/ "7:1 Outro\n", + /*483*/ "8:1 Intro\n", + /*484*/ "8:1 Outro\n", + /*485*/ "9:1 Intro\n", + /*486*/ "9:1 Outro\n", + /*487*/ "End Sequence\n", + /*488*/ "Cinema\n", + /*489*/ "cloak %d", + /*490*/ "Pick Target\n", + /*491*/ "Kills Score\n", + /*492*/ NULL, + /*493*/ NULL, + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/optionsP.c b/src/files/lang/pal-final/optionsP.c new file mode 100644 index 000000000..5395c7e03 --- /dev/null +++ b/src/files/lang/pal-final/optionsP.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Complete\n", + /* 1*/ "Incomplete\n", + /* 2*/ "Failed\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "earth:", + /* 6*/ " prehistory", + /* 7*/ "rare presents", + /* 8*/ "Red\n", + /* 9*/ "Yellow\n", + /* 10*/ "Blue\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Brown\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna Trench Coat\n", + /* 18*/ "Joanna Party Frock\n", + /* 19*/ "Joanna Frock (Ripped)\n", + /* 20*/ "Joanna Stewardess\n", + /* 21*/ "Joanna Wet Suit\n", + /* 22*/ "Joanna Aqualung\n", + /* 23*/ "Joanna Arctic\n", + /* 24*/ "Joanna Lab Tech.\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington Evening Wear\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI Male Lab Technician\n", + /* 34*/ "CI Female Lab Technician\n", + /* 35*/ "CI Soldier\n", + /* 36*/ "dataDyne Shock Trooper\n", + /* 37*/ "dataDyne Female Guard\n", + /* 38*/ "dataDyne Security\n", + /* 39*/ "dataDyne Infantry\n", + /* 40*/ "dataDyne Trooper\n", + /* 41*/ "Secretary\n", + /* 42*/ "Office Suit\n", + /* 43*/ "Office Casual\n", + /* 44*/ "Negotiator\n", + /* 45*/ "dataDyne Sniper\n", + /* 46*/ "G5 Guard\n", + /* 47*/ "G5 SWAT Guard\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Guard\n", + /* 51*/ "Area 51 Trooper\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "Male Lab Technician\n", + /* 56*/ "Female Lab Technician\n", + /* 57*/ "dataDyne Lab Technician\n", + /* 58*/ "Biotechnician\n", + /* 59*/ "Alaskan Guard\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Head Stewardess\n", + /* 64*/ "The President\n", + /* 65*/ "NSA Lackey\n", + /* 66*/ "Presidential Security\n", + /* 67*/ "President\"s Clone\n", + /* 68*/ "Pelagic II Guard\n", + /* 69*/ "Maian Soldier\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- no controller in controller socket 1 -", + /* 72*/ "please power off and attach a controller", + /* 73*/ "DETECTED", + /* 74*/ "NOT DETECTED", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choose Your Reality\n", + /* 97*/ "New...\n", + /* 98*/ "New Agent...\n", + /* 99*/ "Game Files\n", + /*100*/ "Copy:\n", + /*101*/ "Delete:\n", + /*102*/ "Delete Game Notes...\n", + /*103*/ "Single Player Agent File\n", + /*104*/ "Combat Simulator Settings File\n", + /*105*/ "Combat Simulator Player File\n", + /*106*/ "PerfectHead Files\n", + /*107*/ "Controller Pak Menu\n", + /*108*/ "Use this menu to delete game notes\nfrom your Controller Paks.\n", + /*109*/ "Choose Controller Pak to Edit:\n", + /*110*/ "Exit\n", + /*111*/ "Game Pak\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Menu\n", + /*117*/ "Solo Missions\n", + /*118*/ "Combat Simulator\n", + /*119*/ "Co-Operative\n", + /*120*/ "Counter-Operative\n", + /*121*/ "Cinema\n", + /*122*/ "Mission Select\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Special Assignments\n", + /*133*/ "dataDyne Central", + /*134*/ "- Defection", + /*135*/ "dataDyne Research", + /*136*/ "- Investigation", + /*137*/ "dataDyne Central", + /*138*/ "- Extraction", + /*139*/ "Carrington Villa", + /*140*/ "- Hostage One", + /*141*/ "Chicago", + /*142*/ "- Stealth", + /*143*/ "G5 Building", + /*144*/ "- Reconnaissance", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rescue", + /*149*/ "Area 51", + /*150*/ "- Escape", + /*151*/ "Air Base", + /*152*/ "- Espionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorism", + /*155*/ "Crash Site", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Deep Sea", + /*160*/ "- Nullify Threat", + /*161*/ "Carrington Institute", + /*162*/ "- Defense", + /*163*/ "Attack Ship", + /*164*/ "- Covert Assault", + /*165*/ "Skedar Ruins", + /*166*/ "- Battle Shrine", + /*167*/ "Mr. Blonde's Revenge", + /*168*/ "Maian SOS", + /*169*/ "Retaking the Institute", + /*170*/ "WAR!", + /*171*/ "The Duel", + /*172*/ "Status\n", + /*173*/ "Abort!\n", + /*174*/ "Warning\n", + /*175*/ "Do you want to abort the mission?\n", + /*176*/ "Cancel\n", + /*177*/ "Abort\n", + /*178*/ "Inventory\n", + /*179*/ "Weapons Available\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Control\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Save Game\n", + /*187*/ "Change Agent...\n", + /*188*/ "Warning\n", + /*189*/ "Do you want to load another agent?\n", + /*190*/ "Yes\n", + /*191*/ "No\n", + /*192*/ "Control Options\n", + /*193*/ "Control Player 2\n", + /*194*/ "Control Style\n", + /*195*/ "Reverse Pitch\n", + /*196*/ "Look Ahead\n", + /*197*/ "Head Roll\n", + /*198*/ "Auto-Aim\n", + /*199*/ "Aim Control\n", + /*200*/ "Back\n", + /*201*/ "Hold\n", + /*202*/ "Toggle\n", + /*203*/ "Display Options\n", + /*204*/ "Display Player 2\n", + /*205*/ "Sight on Screen\n", + /*206*/ "Always Show Target\n", + /*207*/ "Show Zoom Range\n", + /*208*/ "Ammo on Screen\n", + /*209*/ "Show Gun Function\n", + /*210*/ "Paintball\n", + /*211*/ "Subtitles\n", + /*212*/ "Show Mission Time\n", + /*213*/ "Back\n", + /*214*/ "Video Options\n", + /*215*/ "Screen Size\n", + /*216*/ "Ratio\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Player Screen Split\n", + /*219*/ "Back\n", + /*220*/ "Full\n", + /*221*/ "Wide\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Audio Options\n", + /*228*/ "Sound\n", + /*229*/ "Music\n", + /*230*/ "Sound Mode\n", + /*231*/ "Back\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Headphone", + /*235*/ "Surround", + /*236*/ "Control\n", + /*237*/ "Single\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "Select Difficulty\n", + /*249*/ "Difficulty\n", + /*250*/ "Best Time\n", + /*251*/ "Agent\n", + /*252*/ "Special Agent\n", + /*253*/ "Perfect Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Co-Operative Options\n", + /*256*/ "Radar On\n", + /*257*/ "Friendly Fire\n", + /*258*/ "Perfect Buddy\n", + /*259*/ "Continue\n", + /*260*/ "Cancel\n", + /*261*/ "Human", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Counter-Operative Options\n", + /*267*/ "Radar On\n", + /*268*/ "Counter-Operative\n", + /*269*/ "Continue\n", + /*270*/ "Cancel\n", + /*271*/ "Player 1", + /*272*/ "Player 2", + /*273*/ "Overview\n", + /*274*/ "Accept\n", + /*275*/ "Decline\n", + /*276*/ "Completed\n", + /*277*/ "Failed\n", + /*278*/ "Mission Status:\n", + /*279*/ "Agent Status:\n", + /*280*/ "Mission Time:\n", + /*281*/ "Weapon of Choice:\n", + /*282*/ "Kills:\n", + /*283*/ "Accuracy:\n", + /*284*/ "Shot Total:\n", + /*285*/ " Head Shots:\n", + /*286*/ " Body Shots:\n", + /*287*/ " Limb Shots:\n", + /*288*/ " Others:\n", + /*289*/ "Press START\n", + /*290*/ "Deceased\n", + /*291*/ "Active\n", + /*292*/ "Disavowed\n", + /*293*/ "Failed\n", + /*294*/ "Completed\n", + /*295*/ "Aborted\n", + /*296*/ "Retry", + /*297*/ "Next Mission", + /*298*/ "Accept\n", + /*299*/ "Decline\n", + /*300*/ "Objectives\n", + /*301*/ "Press START\n", + /*302*/ "Small but Perfect Menu\n", + /*303*/ "Combat Simulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Change Agent\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sound\n", + /*309*/ "Music\n", + /*310*/ "Sound Mode\n", + /*311*/ "Ratio\n", + /*312*/ "Back\n", + /*313*/ "< Empty >\n", + /*314*/ "DEL", + /*315*/ "CAPS", + /*316*/ "CANCEL", + /*317*/ "OK", + /*318*/ "Combat Simulator Heads\n", + /*319*/ "Mission Heads\n", + /*320*/ "Error\n", + /*321*/ "Cancel\n", + /*322*/ "The Controller Pak\nwas not found\nin any controller.\n", + /*323*/ "File was not saved.\n", + /*324*/ "File would not load.\n", + /*325*/ "Could not delete the file.\n", + /*326*/ "Out of memory.\n", + /*327*/ "This player is already\nloaded for this game.\n", + /*328*/ "has been removed.\n", + /*329*/ "Controller Pak is damaged or incorrectly inserted.\n", + /*330*/ "Game note delete failed.\n", + /*331*/ "Error Loading Game\n", + /*332*/ "Error Saving Game\n", + /*333*/ "Error Loading Player\n", + /*334*/ "Error Saving Player\n", + /*335*/ "Error Loading PerfectHead\n", + /*336*/ "Error Saving PerfectHead\n", + /*337*/ "Error Reading File\n", + /*338*/ "Error Writing File\n", + /*339*/ "Error\n", + /*340*/ "Delete Failed\n", + /*341*/ "Could not delete the file.\n", + /*342*/ "- Check that the Controller Pak is\ninserted correctly.\n", + /*343*/ "Cancel\n", + /*344*/ "There is no space.\n", + /*345*/ "Cool!\n", + /*346*/ "File Saved.\n", + /*347*/ "OK\n", + /*348*/ "An error occurred while\ntrying to save.\n", + /*349*/ "Try Again\n", + /*350*/ "Save Elsewhere\n", + /*351*/ "Cancel\n", + /*352*/ "An error occurred while\ntrying to load.\n", + /*353*/ "Try Again\n", + /*354*/ "Cancel\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Save\n", + /*360*/ "Would you like to save\nyour file elsewhere?\n", + /*361*/ "Yes\n", + /*362*/ "No\n", + /*363*/ "Please insert the Controller Pak containing your %s into any controller.\n", + /*364*/ "Please insert the\nController Pak\nyou are saving to\ninto any controller.\n", + /*365*/ "OK\n", + /*366*/ "Cancel\n", + /*367*/ "Select Location\n", + /*368*/ "Where\n", + /*369*/ "Spaces\n", + /*370*/ "Delete Files...\n", + /*371*/ "Cancel\n", + /*372*/ "Full", + /*373*/ "Copy File\n", + /*374*/ "Select a file to copy:\n", + /*375*/ "Press B Button to exit.\n", + /*376*/ "Delete File\n", + /*377*/ "Select a file to delete:\n", + /*378*/ "Press B Button to exit.\n", + /*379*/ "Warning\n", + /*380*/ "Are you sure you want\nto delete this file?\n", + /*381*/ "Cancel\n", + /*382*/ "OK\n", + /*383*/ "Delete Game Note\n", + /*384*/ "Are you sure you\nwant to delete\nthis game note?\n", + /*385*/ "No\n", + /*386*/ "Yes\n", + /*387*/ "Game Notes\n", + /*388*/ "Delete Game Notes:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Press the B Button to exit.\n", + /*392*/ "Empty\n", + /*393*/ "--\n", + /*394*/ "Pages Free: \n", + /*395*/ "Pages Free: %d\n", + /*396*/ "Pages Used: \n", + /*397*/ "Pages Used: %d\n", + /*398*/ "Perfect Dark note already exists\non this Controller Pak.\n", + /*399*/ "There is enough space for\nPerfect Dark note.\n", + /*400*/ "Controller Pak is too full to save note- 1 note\nand 28 pages required to save to Controller Pak.\n", + /*401*/ "Enter Agent Name\n", + /*402*/ "New...\n", + /*403*/ "New Agent...\n", + /*404*/ "New Recruit", + /*405*/ "Mission Time:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Central\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5 Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institute\n", + /*445*/ "Mission 8 - Skedar Attack Ship\n", + /*446*/ "Mission 9 - Skedar Ruins\n", + /*447*/ "Finale\n", + /*448*/ "Play All\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Enter The Dark\n", + /*451*/ "1:1 Outro - Quick Descent\n", + /*452*/ "1:2 Intro - Going Down\n", + /*453*/ "1:2 Outro - Meet The Doctor\n", + /*454*/ "1:3 Intro - Lights Out\n", + /*455*/ "1:3 Outro - Going Somewhere?\n", + /*456*/ "2:1 Intro - Negotiate This!\n", + /*457*/ "2:1 Intro 2 - Life On The Line\n", + /*458*/ "2:1 Outro - Carrington Rescued\n", + /*459*/ "3:1 Intro - Dark Alley\n", + /*460*/ "3:1 Outro - G5 Penetrated\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Special - Conspiracy\n", + /*463*/ "3:2 Outro - Fire Escape\n", + /*464*/ "4:1 Intro - Video Nasty\n", + /*465*/ "4:1 Outro - Loose Ends\n", + /*466*/ "4:2 Intro - Pearls Of Wisdom\n", + /*467*/ "4:2 Outro - Under The Knife\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Elvis Wakes Up\n", + /*470*/ "4:3 Outro - Escape\n", + /*471*/ "5:1 Intro - High Altitude\n", + /*472*/ "5:1 Outro - Takeoff\n", + /*473*/ "5:2 Intro - Last Chance\n", + /*474*/ "5:2 Special - Docking\n", + /*475*/ "5:2 Outro - Out Of Options\n", + /*476*/ "5:3 Intro - Red Horizons\n", + /*477*/ "5:3 Outro - Blonde Freak\n", + /*478*/ "6:1 Intro - Sneak On Board\n", + /*479*/ "6:1 Outro - Descent Into The Depths\n", + /*480*/ "6:2 Intro - Deeper Inside\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Pulling Out\n", + /*483*/ "7:1 Intro - Victory Salute\n", + /*484*/ "7:1 Outro - Dash For Freedom\n", + /*485*/ "8:1 Intro - Snatched!\n", + /*486*/ "8:1 Outro - Heading For Trouble\n", + /*487*/ "9:1 Intro - Air Of Calm\n", + /*488*/ "9:1 Outro - Gotcha!\n", + /*489*/ "End Sequence\n", + /*490*/ "Cinema\n", + /*491*/ "cloak %d\n", + /*492*/ "Pick Target\n", + /*493*/ "Kills Score\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/options_str_f.c b/src/files/lang/pal-final/options_str_f.c new file mode 100644 index 000000000..ae50a4297 --- /dev/null +++ b/src/files/lang/pal-final/options_str_f.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Succ鑚\n", + /* 1*/ "Inachev饅n", + /* 2*/ "Echec\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Terre:", + /* 6*/ " pr馼istoire", + /* 7*/ "rare pr駸ente", + /* 8*/ "Rouge\n", + /* 9*/ "Jaune\n", + /* 10*/ "Bleu\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Rose\n", + /* 15*/ "Marron\n", + /* 16*/ "Joanna Combat\n", + /* 17*/ "Joanna imper\n", + /* 18*/ "Joanna Robe\n", + /* 19*/ "Joanna Robe courte\n", + /* 20*/ "Joanna H�tesse\n", + /* 21*/ "Joanna Plong馥\n", + /* 22*/ "Joanna Scaphandre\n", + /* 23*/ "Joanna Arctique\n", + /* 24*/ "Joanna Laborantin\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington smoking\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "Technicien IC H\n", + /* 34*/ "Technicien IC F\n", + /* 35*/ "Soldat IC\n", + /* 36*/ "Commando dataDyne\n", + /* 37*/ "Femme Garde dataDyne\n", + /* 38*/ "S馗urit� dataDyne\n", + /* 39*/ "Infanterie dataDyne\n", + /* 40*/ "Troupes dataDyne\n", + /* 41*/ "Secr騁aire\n", + /* 42*/ "Tenue de Bureau\n", + /* 43*/ "Tenue de Bureau\n", + /* 44*/ "N馮ociateur\n", + /* 45*/ "Sniper dataDyne\n", + /* 46*/ "Garde G5\n", + /* 47*/ "Garde SWAT G5\n", + /* 48*/ "Agent CIA\n", + /* 49*/ "Agent FBI\n", + /* 50*/ "Garde Secteur 51\n", + /* 51*/ "Soldat Secteur 51\n", + /* 52*/ "Pilote\n", + /* 53*/ "Ensemble\n", + /* 54*/ "Garde du Corps NSA\n", + /* 55*/ "Technicien Homme\n", + /* 56*/ "Technicien Femme\n", + /* 57*/ "Technicien dataDyne\n", + /* 58*/ "Bio technicien\n", + /* 59*/ "Garde Alaska\n", + /* 60*/ "Pilote AF One\n", + /* 61*/ "Steward\n", + /* 62*/ "H�tesse\n", + /* 63*/ "Chef H�tesse\n", + /* 64*/ "Le pr駸ident\n", + /* 65*/ "Groom NSA\n", + /* 66*/ "S馗urit� Pr駸ident\n", + /* 67*/ "Clone Pr駸ident\n", + /* 68*/ "Garde Pelagic II\n", + /* 69*/ "Soldat Maian\n", + /* 70*/ "Smoking\n", + /* 71*/ "- Pas de Manette branch馥 dans le port 1 -", + /* 72*/ "Eteindre et brancher une manette", + /* 73*/ "DETECTE", + /* 74*/ "NON DETECTE", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Identification Produit Nintendo 64\n", + /* 78*/ "ID Produit:\n", + /* 79*/ "Code Produit:\n", + /* 80*/ "Variante:\n", + /* 81*/ "D騅eloppeur:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "NTSC version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "Le Logo Rareware et Perfect Dark sont des trademarks Rare Ltd.\n", + /* 88*/ "Pr駸ent� en Dolby Surround. Dolby et le double-D\nsont des trademarks des laboratoires Dolby.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Choisissez votre r饌lit饅n", + /* 97*/ "Nouveau...\n", + /* 98*/ "Nouvel Agent...\n", + /* 99*/ "Fichier\n", + /*100*/ "Copier:\n", + /*101*/ "Effacer:\n", + /*102*/ "Effacer notes de jeu...\n", + /*103*/ "Fichier un joueur agent\n", + /*104*/ "Fichier param鑼res simulateur combat\n", + /*105*/ "Fichier joueur simulateur combat\n", + /*106*/ "Fichier PerfcetHead\n", + /*107*/ "Controller Pak\n", + /*108*/ "Utiliser cet 馘iteur pour effacer les notes de jeu\nde votre Controller Pak.\n", + /*109*/ "Choisir le Controller Pak � 馘iter:\n", + /*110*/ "Sortie\n", + /*111*/ "Cartouche\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Menu Perfect\n", + /*117*/ "Missions Solo\n", + /*118*/ "Simulateur de Combat\n", + /*119*/ "Coop駻atif\n", + /*120*/ "Contre-Op駻ation\n", + /*121*/ "Cin駑a\n", + /*122*/ "S駘ection Mission\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Missions sp馗iales\n", + /*133*/ "Centre dataDyne", + /*134*/ "- D馭ection", + /*135*/ "Recherche dataDyne", + /*136*/ "- Enqu黎e", + /*137*/ "Centre dataDyne", + /*138*/ "- Extraction", + /*139*/ "Villa Carrington", + /*140*/ "- Otage", + /*141*/ "Chicago", + /*142*/ "- Furtif", + /*143*/ "Immeuble G5", + /*144*/ "- Reconnaissance", + /*145*/ "Secteur 51", + /*146*/ "- Infiltration", + /*147*/ "Secteur 51", + /*148*/ "- Sauvetage", + /*149*/ "Secteur 51", + /*150*/ "- Fuite", + /*151*/ "Base A駻ienne", + /*152*/ "- Espionnage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorisme", + /*155*/ "Site du Crash", + /*156*/ "- Confrontation", + /*157*/ "Pelagic II", + /*158*/ "- Exploration", + /*159*/ "Abysses", + /*160*/ "- Eliminer la menace", + /*161*/ "Institut Carrington", + /*162*/ "- D馭ense", + /*163*/ "Croiseur", + /*164*/ "- Assaut", + /*165*/ "Ruines Skedars", + /*166*/ "- Autel Combat", + /*167*/ "Blonde: la vengeance", + /*168*/ "SOS Maian", + /*169*/ "Sauver l'Institut", + /*170*/ "GUERRE!", + /*171*/ "Le Duel", + /*172*/ "Statut\n", + /*173*/ "Abandonner!\n", + /*174*/ "Attention\n", + /*175*/ "Voulez-vous abandonner la mission?\n", + /*176*/ "Annuler\n", + /*177*/ "Abandonner\n", + /*178*/ "Inventaire\n", + /*179*/ "Armes Disponibles\n", + /*180*/ "Options\n", + /*181*/ "Audio\n", + /*182*/ "Vid駮\n", + /*183*/ "Contr�le\n", + /*184*/ "Affichage\n", + /*185*/ "Triche\n", + /*186*/ "Sauvegarder jeu\n", + /*187*/ "Changer d'Agent...\n", + /*188*/ "Attention\n", + /*189*/ "Voulez charger un autre agent?\n", + /*190*/ "Oui\n", + /*191*/ "Non\n", + /*192*/ "Options de contr�le\n", + /*193*/ "Contr�le Joueur 2\n", + /*194*/ "Style de contr�le\n", + /*195*/ "Vis馥 invers馥\n", + /*196*/ "Regard t黎e\n", + /*197*/ "Vue t黎e\n", + /*198*/ "Auto-ciblage\n", + /*199*/ "Contr�le cible\n", + /*200*/ "Retour\n", + /*201*/ "Fixe\n", + /*202*/ "Alt.\n", + /*203*/ "Options d'affichage\n", + /*204*/ "Affichage Joueur 2\n", + /*205*/ "Vis馥 sur 馗ran\n", + /*206*/ "Toujours montrer cible\n", + /*207*/ "Montrer port馥 zoom\n", + /*208*/ "Munitions affich馥s\n", + /*209*/ "Montrer fonction arme\n", + /*210*/ "Paintball\n", + /*211*/ "Sous-titre\n", + /*212*/ "Afficher temps mission\n", + /*213*/ "Retour\n", + /*214*/ "Options Vid駮\n", + /*215*/ "Taille 馗ran\n", + /*216*/ "Ratio\n", + /*217*/ "Haute-Res\n", + /*218*/ "Split 馗ran 2 joueurs\n", + /*219*/ "Retour\n", + /*220*/ "Plein\n", + /*221*/ "Large\n", + /*222*/ "Cin駑a\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Options Audio\n", + /*228*/ "Son\n", + /*229*/ "Musique\n", + /*230*/ "Mode Son\n", + /*231*/ "Retour\n", + /*232*/ "Mono", + /*233*/ "St駻駮", + /*234*/ "Casque", + /*235*/ "Surround", + /*236*/ "Contr�le\n", + /*237*/ "Simple\n", + /*238*/ "Double\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "S駘ection Difficult饅n", + /*249*/ "Difficult饅n", + /*250*/ "Meilleur Temps\n", + /*251*/ "Agent\n", + /*252*/ "Agent Sp馗ial\n", + /*253*/ "Agent Perfect\n", + /*254*/ "Annuler\n", + /*255*/ "Options Coop駻atif\n", + /*256*/ "Radar Actif\n", + /*257*/ "Bin�me Prot馮饅n", + /*258*/ "Bin�me Perfect\n", + /*259*/ "Continuer\n", + /*260*/ "Annuler\n", + /*261*/ "Humain", + /*262*/ "1 Simulant", + /*263*/ "2 Simulants", + /*264*/ "3 Simulants", + /*265*/ "4 Simulants", + /*266*/ "Options Contre-Op駻ation\n", + /*267*/ "Radar Actif\n", + /*268*/ "Contre-Op駻ation\n", + /*269*/ "Continuer\n", + /*270*/ "Annuler\n", + /*271*/ "Joueur 1", + /*272*/ "Joueur 2", + /*273*/ "Briefing\n", + /*274*/ "Accepter\n", + /*275*/ "Refuser\n", + /*276*/ "Succ鑚\n", + /*277*/ "Echec\n", + /*278*/ "Statut Mission:\n", + /*279*/ "Statut Agent:\n", + /*280*/ "Temps Mission:\n", + /*281*/ "Arme de pr馘ilection:\n", + /*282*/ "Victimes:\n", + /*283*/ "Pr馗ision:\n", + /*284*/ "Total de tirs:\n", + /*285*/ " Tirs T黎e:\n", + /*286*/ " Tirs Corps:\n", + /*287*/ " Tirs Membres:\n", + /*288*/ " Autres:\n", + /*289*/ "Appuyer sur START\n", + /*290*/ "D馗馘饅n", + /*291*/ "Actif\n", + /*292*/ "Suspendu\n", + /*293*/ "Echec\n", + /*294*/ "Termin饅n", + /*295*/ "Abandon\n", + /*296*/ "Recommencer", + /*297*/ "Prochaine Mission", + /*298*/ "Accepter\n", + /*299*/ "Refuser\n", + /*300*/ "Objectifs\n", + /*301*/ "Appuyer sur START\n", + /*302*/ "Menu petit mais Perfect\n", + /*303*/ "Simulateur de Combat\n", + /*304*/ "Entra�nement\n", + /*305*/ "Audio / Vid駮\n", + /*306*/ "Changer d'Agent\n", + /*307*/ "Audio / Visuel\n", + /*308*/ "Son\n", + /*309*/ "Musique\n", + /*310*/ "Mode Son\n", + /*311*/ "Ratio\n", + /*312*/ "Retour\n", + /*313*/ "< Vide >\n", + /*314*/ "SUP", + /*315*/ "MAJ", + /*316*/ "ANNULER", + /*317*/ "OK", + /*318*/ "Visages de Simulateurs de Combat\n", + /*319*/ "Visages Mission\n", + /*320*/ "Erreur\n", + /*321*/ "Annuler\n", + /*322*/ "Controller Pak\nnon d騁ect�.\n", + /*323*/ "Fichier non sauvegard�.\n", + /*324*/ "Fichier non chargeable.\n", + /*325*/ "Impossible d'effacer le fichier.\n", + /*326*/ "Plus de m駑oire.\n", + /*327*/ "Ce joueur est d駛濬ncharg� pour cette partie.\n", + /*328*/ "a 騁� enlev�.\n", + /*329*/ "Controller Pak est d馭ectueux ou mal ins駻�.\n", + /*330*/ "Effacement des notes 馗hou�.\n", + /*331*/ "Erreur charg. jeu\n", + /*332*/ "Erreur sauv. jeu\n", + /*333*/ "Erreur charg. joueur\n", + /*334*/ "Erreur sauv. joueur\n", + /*335*/ "Erreur chargement PerfectHead\n", + /*336*/ "Erreur sauvegarde PerfectHead\n", + /*337*/ "Erreur de lecture de fichier\n", + /*338*/ "Erreur d'馗riture de fichier\n", + /*339*/ "Erreur\n", + /*340*/ "Echec Effacement\n", + /*341*/ "Impossible d'effacer le fichier.\n", + /*342*/ "- V駻ifier que le Controller Pak est\nins駻� correctement.\n", + /*343*/ "Annuler\n", + /*344*/ "Il n'y a plus de place.\n", + /*345*/ "Cool!\n", + /*346*/ "Fichier sauvegard�.\n", + /*347*/ "OK\n", + /*348*/ "Une erreur est survenue\npendant la sauvegarde.\n", + /*349*/ "Essayer encore\n", + /*350*/ "Sauver autre emplacement\n", + /*351*/ "Annuler\n", + /*352*/ "Une erreur est survenue\npendant le chargement.\n", + /*353*/ "Essayer encore\n", + /*354*/ "Annuler\n", + /*355*/ "Need Space For Head\n", + /*356*/ "Choose a head to load over:\n", + /*357*/ "OK\n", + /*358*/ "Cancel\n", + /*359*/ "Sauvegarde\n", + /*360*/ "Voulez-vous\nsauvegarder votre\nfichier ailleurs?\n", + /*361*/ "Oui\n", + /*362*/ "Non\n", + /*363*/ "Ins駻ez le\nController Pak\ncontenant: %s dans une manette.\n", + /*364*/ "Ins駻ez le\nController Pak\nde vos sauvegardes\n dans une manette.\n", + /*365*/ "OK\n", + /*366*/ "Annuler\n", + /*367*/ "Choix emplacement\n", + /*368*/ "Lieu\n", + /*369*/ "Dispo\n", + /*370*/ "Effacer Fichiers...\n", + /*371*/ "Annuler\n", + /*372*/ "Satur�", + /*373*/ "Copier fichiers\n", + /*374*/ "Choix fichier � copier:\n", + /*375*/ "Bouton B pour sortir.\n", + /*376*/ "Effacer Fichier\n", + /*377*/ "Choix fichier � effacer:\n", + /*378*/ "Bouton B pour sortir.\n", + /*379*/ "Attention\n", + /*380*/ "Etes-vous s�r de\nvouloir effacer?\n", + /*381*/ "Annuler\n", + /*382*/ "OK\n", + /*383*/ "Effacer Notes\n", + /*384*/ "Etes-vous s�r\nde vouloir effacer\nces notes?\n", + /*385*/ "Non\n", + /*386*/ "Oui\n", + /*387*/ "Notes de jeu\n", + /*388*/ "Effacer notes de jeu:\n", + /*389*/ "Note\n", + /*390*/ "Pages\n", + /*391*/ "Bouton B pour sortir.\n", + /*392*/ "Vide\n", + /*393*/ "--\n", + /*394*/ "Pages Libres: \n", + /*395*/ "Pages libres: %d\n", + /*396*/ "Pages utilis馥s: \n", + /*397*/ "Pages utilis馥s: %d\n", + /*398*/ "D駛� un fichier Perfect Dark.\n", + /*399*/ "Assez de place pour sauver Perfect Dark.\n", + /*400*/ "Controller Pak trop plein pour sauver: 1 note\net 28 pages requises.\n", + /*401*/ "Entrer Nom Agent\n", + /*402*/ "Nouveau...\n", + /*403*/ "Nouvel Agent...\n", + /*404*/ "Nouvelle Recrue", + /*405*/ "Temps Mission:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Sp馗ial\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - Centre dataDyne\n", + /*439*/ "Mission 2 - Villa Carrington\n", + /*440*/ "Mission 3 - Immeuble G5\n", + /*441*/ "Mission 4 - Secteur 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Institut Carrington\n", + /*445*/ "Mission 8 - Croiseur Skedar\n", + /*446*/ "Mission 9 - Ruines Skedars\n", + /*447*/ "Finale\n", + /*448*/ "Jouer Tous\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Op駻ation Dark\n", + /*451*/ "1:1 Conclusion - Descente rapide\n", + /*452*/ "1:2 Intro - En bas\n", + /*453*/ "1:2 Conclusion - Bonjour docteur\n", + /*454*/ "1:3 Intro - Bonne nuit\n", + /*455*/ "1:3 Conclusion - Tu vas o�, toi?\n", + /*456*/ "2:1 Intro - N馮ocie-moi 軋!\n", + /*457*/ "2:1 Intro 2 - A un fil\n", + /*458*/ "2:1 Conclusion - Carrington sauv饅n", + /*459*/ "3:1 Intro - Sombre all馥\n", + /*460*/ "3:1 Conclusion - G5 investi\n", + /*461*/ "3:2 Intro - Guns 'n' Poses\n", + /*462*/ "3:2 Sp馗ial - Conspiration\n", + /*463*/ "3:2 Conclusion - Sortie de secours\n", + /*464*/ "4:1 Intro - Sale vid駮\n", + /*465*/ "4:1 Conclusion - A n馮liger\n", + /*466*/ "4:2 Intro - Perles de sagesse\n", + /*467*/ "4:2 Conclusion - Sous la lame\n", + /*468*/ "4:3 Intro - Gaz!\n", + /*469*/ "4:3 Sp馗ial - R騅eil d'Elvis\n", + /*470*/ "4:3 Conclusion - Fuite\n", + /*471*/ "5:1 Intro - Haute altitude\n", + /*472*/ "5:1 Conclusion - D馗ollage\n", + /*473*/ "5:2 Intro - Derni鑽e chance\n", + /*474*/ "5:2 Sp馗ial - Arrimage\n", + /*475*/ "5:2 Conclusion - Plus de choix\n", + /*476*/ "5:3 Intro - Horizons rouges\n", + /*477*/ "5:3 Conclusion - Monstre blond\n", + /*478*/ "6:1 Intro - Infiltration\n", + /*479*/ "6:1 Conclusion - Profondeurs\n", + /*480*/ "6:2 Intro - Plus profond\n", + /*481*/ "6:2 Sp馗ial - Virus!\n", + /*482*/ "6:2 Conclusion - En arri鑽e!\n", + /*483*/ "7:1 Intro - Salut de victoire\n", + /*484*/ "7:1 Conclusion - Course libert饅n", + /*485*/ "8:1 Intro - Piqu�!\n", + /*486*/ "8:1 Conclusion - Des ennuis\n", + /*487*/ "9:1 Intro - Air calme\n", + /*488*/ "9:1 Conclusion - J'te tiens!\n", + /*489*/ "Fin de s駲uence\n", + /*490*/ "Cin駑a\n", + /*491*/ "Occult. %d\n", + /*492*/ "Choisir Cible\n", + /*493*/ "Score de Frags\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/options_str_g.c b/src/files/lang/pal-final/options_str_g.c new file mode 100644 index 000000000..e83caad68 --- /dev/null +++ b/src/files/lang/pal-final/options_str_g.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Komplettiert\n", + /* 1*/ "Nicht komplettiert\n", + /* 2*/ "Fehlgeschlagen\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Die Erde:", + /* 6*/ " ...in pr臧istorischer Zeit", + /* 7*/ "Rare pr舖entiert", + /* 8*/ "Rot\n", + /* 9*/ "Gelb\n", + /* 10*/ "Blau\n", + /* 11*/ "Magenta\n", + /* 12*/ "Cyan\n", + /* 13*/ "Orange\n", + /* 14*/ "Pink\n", + /* 15*/ "Braun\n", + /* 16*/ "Joanna im Kampfanzug\n", + /* 17*/ "Joanna im Trenchcoat\n", + /* 18*/ "Joanna im Partykleid\n", + /* 19*/ "Joanna im Kleid (zerrissen)\n", + /* 20*/ "Joanna als Stewardess\n", + /* 21*/ "Joanna im Neoprenanzug\n", + /* 22*/ "Joanna - Tauchger舩\n", + /* 23*/ "Joanna im Polar-Outfit\n", + /* 24*/ "Joanna als Labortechniker\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maianer\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington im Anzug\n", + /* 29*/ "Mr. Blond\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "CI-Labortechniker m.\n", + /* 34*/ "CI-Labortechniker w.\n", + /* 35*/ "CI-Soldat\n", + /* 36*/ "dataDyne Elitesoldat\n", + /* 37*/ "Weibliche dataDyne Wache\n", + /* 38*/ "dataDyne Security-Mann\n", + /* 39*/ "dataDyne Infanterist\n", + /* 40*/ "dataDyne Soldat\n", + /* 41*/ "Sekret舐in\n", + /* 42*/ "B�rokleidung\n", + /* 43*/ "lockere B�rokleidung\n", + /* 44*/ "Unterh舅dlerin\n", + /* 45*/ "dataDyne Scharfsch�tze\n", + /* 46*/ "G5-Wache\n", + /* 47*/ "G5-SWAT-Wache\n", + /* 48*/ "CIA Agent\n", + /* 49*/ "FBI Agent\n", + /* 50*/ "Area 51 Wache\n", + /* 51*/ "Area 51 Soldat\n", + /* 52*/ "Pilot\n", + /* 53*/ "Overalls\n", + /* 54*/ "NSA Bodyguard\n", + /* 55*/ "M舅nlicher Labortechniker\n", + /* 56*/ "Weiblicher Labortechniker\n", + /* 57*/ "dataDyne Labortechniker\n", + /* 58*/ "Biotechniker\n", + /* 59*/ "Alaska-Wache\n", + /* 60*/ "Air Force One Pilot\n", + /* 61*/ "Steward\n", + /* 62*/ "Stewardess\n", + /* 63*/ "Chef-Stewardess\n", + /* 64*/ "Der Pr舖ident\n", + /* 65*/ "NSA Lakai\n", + /* 66*/ "Pr舖identenwache\n", + /* 67*/ "Pr舖ident\"en Klon\n", + /* 68*/ "Pelagic II Wache\n", + /* 69*/ "Maianischer Soldat\n", + /* 70*/ "Dinner Jacket\n", + /* 71*/ "- Kein Controller in Controller-Port 1 -", + /* 72*/ "Schalten Sie aus und schlie゚en Sie einen Controller an.", + /* 73*/ "GEFUNDEN", + /* 74*/ "NICHT GEFUNDEN", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "W臧le deine Wahrheit\n", + /* 97*/ "Neu...\n", + /* 98*/ "Neuer Agent...\n", + /* 99*/ "Speicher\n", + /*100*/ "Kopieren:\n", + /*101*/ "L�schen:\n", + /*102*/ "Spielstand wird gel�scht...\n", + /*103*/ "Solo-Missionen Speicherst舅de\n", + /*104*/ "Kampfsimulator Einstellung Speicherst舅de\n", + /*105*/ "Kampfsimulator Spielerdaten\n", + /*106*/ "PerfectHead-Speicherst舅de\n", + /*107*/ "Controller Pak Men�\n", + /*108*/ "Dieses Men� dient dazu, Speicherst舅de von den\n Controller Paks zu l�schen.\n", + /*109*/ "W臧len Sie das Controller Pak:\n", + /*110*/ "Abbruch\n", + /*111*/ "Spielmodul\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Perfect Men�\n", + /*117*/ "Solo-Missionen\n", + /*118*/ "Multiplayer\n", + /*119*/ "Teamwork\n", + /*120*/ "Counter Operative-Modus\n", + /*121*/ "Filmsequenzen\n", + /*122*/ "Missionsauswahl\n", + /*123*/ "Mission 1\n", + /*124*/ "Mission 2\n", + /*125*/ "Mission 3\n", + /*126*/ "Mission 4\n", + /*127*/ "Mission 5\n", + /*128*/ "Mission 6\n", + /*129*/ "Mission 7\n", + /*130*/ "Mission 8\n", + /*131*/ "Mission 9\n", + /*132*/ "Spezialmissionen\n", + /*133*/ "dataDyne", + /*134*/ "- Abtr�nnig", + /*135*/ "dataDyne", + /*136*/ "- Ermittlung", + /*137*/ "dataDyne", + /*138*/ "- Ausbruch", + /*139*/ "Carrington Villa", + /*140*/ "- Geisel Nr. 1", + /*141*/ "Chicago", + /*142*/ "- Unter Tarnung", + /*143*/ "G5-Building", + /*144*/ "- Aufkl舐ung", + /*145*/ "Area 51", + /*146*/ "- Infiltration", + /*147*/ "Area 51", + /*148*/ "- Rettung", + /*149*/ "Area 51", + /*150*/ "- Flucht", + /*151*/ "St�tzpunkt", + /*152*/ "- Spionage", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismus", + /*155*/ "Absturzstelle", + /*156*/ "- Konfrontation", + /*157*/ "Pelagic II", + /*158*/ "- Erforschung", + /*159*/ "Tiefsee", + /*160*/ "- Abwendung", + /*161*/ "Carrington Institut", + /*162*/ "- Verteidigung", + /*163*/ "Das Schiff", + /*164*/ "- Verdeckter Angriff", + /*165*/ "Skedar-Ruinen", + /*166*/ "- Der Schrein", + /*167*/ "Mr. Blonds Rache", + /*168*/ "Maianisches SOS", + /*169*/ "Die ワbernahme", + /*170*/ "KRIEG!", + /*171*/ "Das Duell", + /*172*/ "Status\n", + /*173*/ "Abbruch!\n", + /*174*/ "ACHTUNG!\n", + /*175*/ "M�chten Sie die Mission wirklich abbrechen?\n", + /*176*/ "NEIN\n", + /*177*/ "JA\n", + /*178*/ "Inventar\n", + /*179*/ "Verf�gbare Waffen\n", + /*180*/ "Optionen\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Steuerung\n", + /*184*/ "Display\n", + /*185*/ "Cheats\n", + /*186*/ "Spiel speichern\n", + /*187*/ "Agent wechseln...\n", + /*188*/ "ACHTUNG!\n", + /*189*/ "M�chten Sie wirklich andere Agenten-Daten laden?\n", + /*190*/ "Ja\n", + /*191*/ "Nein\n", + /*192*/ "Steuerungsoptionen\n", + /*193*/ "Steuerung Spieler 2\n", + /*194*/ "Art der Steuerung\n", + /*195*/ "Blick nach oben/unten\n", + /*196*/ "Geradeausschauen\n", + /*197*/ "Kopfbewegung\n", + /*198*/ "Auto-Visier\n", + /*199*/ "Fadenkreuz-Ausricht.\n", + /*200*/ "Zur�ck\n", + /*201*/ "Halten\n", + /*202*/ "Umschalten\n", + /*203*/ "Display-Optionen\n", + /*204*/ "Spieler 2 anzeigen\n", + /*205*/ "Sicht on-screen\n", + /*206*/ "Ziel immer anzeigen\n", + /*207*/ "Zoom-Bereich anzeigen\n", + /*208*/ "Munition on-screen\n", + /*209*/ "Waffenfunktion anzeigen\n", + /*210*/ "Farbklecks\n", + /*211*/ "Untertitel\n", + /*212*/ "Missionszeit anzeigen\n", + /*213*/ "Zur�ck\n", + /*214*/ "Video-Optionen\n", + /*215*/ "Screen-Gr�゚e\n", + /*216*/ "Verh舁tnis\n", + /*217*/ "Hi-Res\n", + /*218*/ "2-Spieler Splitscreen\n", + /*219*/ "Zur�ck\n", + /*220*/ "Vollbild\n", + /*221*/ "Breitbild\n", + /*222*/ "Cinema\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertikal\n", + /*227*/ "Audio-Optionen\n", + /*228*/ "Soundeffekte\n", + /*229*/ "Musik\n", + /*230*/ "Sound\n", + /*231*/ "Zur�ck\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Kopfh�rer", + /*235*/ "Surround", + /*236*/ "Steuerung\n", + /*237*/ "Einh.\n", + /*238*/ "Beidh.\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Briefing\n", + /*248*/ "W臧le den Schwierigkeitsgrad\n", + /*249*/ "Schwierigkeitsgrad\n", + /*250*/ "Beste Zeit\n", + /*251*/ "Agent\n", + /*252*/ "Spezialagent\n", + /*253*/ "Perfekter Agent\n", + /*254*/ "Cancel\n", + /*255*/ "Teamwork-Optionen\n", + /*256*/ "Radar Ein\n", + /*257*/ "Teamspieler verletzbar\n", + /*258*/ "Perfekter Kumpel\n", + /*259*/ "Weiter\n", + /*260*/ "Abbrechen\n", + /*261*/ "Menschlich", + /*262*/ "1 Simulant", + /*263*/ "2 Simulanten", + /*264*/ "3 Simulanten", + /*265*/ "4 Simulanten", + /*266*/ "Counter Operative-Optionen\n", + /*267*/ "Radar Ein\n", + /*268*/ "Counter Operative\n", + /*269*/ "Weiter\n", + /*270*/ "Abbrechen\n", + /*271*/ "Spieler 1", + /*272*/ "Spieler 2", + /*273*/ "ワberblick\n", + /*274*/ "Annehmen\n", + /*275*/ "Ablehnen\n", + /*276*/ "Komplettiert\n", + /*277*/ "Fehlgeschlagen\n", + /*278*/ "Missions-Status:\n", + /*279*/ "Status der Agentin:\n", + /*280*/ "Missions-Zeit:\n", + /*281*/ "Bevorzugte Waffe:\n", + /*282*/ "Hits:\n", + /*283*/ "Pr艘.:\n", + /*284*/ "Sch�sse:\n", + /*285*/ " Kopf:\n", + /*286*/ " Rumpf:\n", + /*287*/ " Gliedm.:\n", + /*288*/ " Andere:\n", + /*289*/ "Dr�cke START\n", + /*290*/ "Gefallen\n", + /*291*/ "ワberlebt\n", + /*292*/ "Abgebrochen\n", + /*293*/ "Fehlgeschlagen\n", + /*294*/ "Komplettiert\n", + /*295*/ "Abgebrochen\n", + /*296*/ "Neuer Versuch", + /*297*/ "N臘hste Mission", + /*298*/ "Akzeptieren\n", + /*299*/ "Ablehnen\n", + /*300*/ "Ziele\n", + /*301*/ "Dr�cke START\n", + /*302*/ "Kleines aber feines Men�\n", + /*303*/ "Kampfsimulator\n", + /*304*/ "Training\n", + /*305*/ "Audio/Video\n", + /*306*/ "Agent wechseln\n", + /*307*/ "Audio/Video\n", + /*308*/ "Sound\n", + /*309*/ "Musik\n", + /*310*/ "Sound\n", + /*311*/ "Verh舁tnis\n", + /*312*/ "Zur�ck\n", + /*313*/ "< Leer >\n", + /*314*/ "ENTF", + /*315*/ "SHIFT", + /*316*/ "ABBR", + /*317*/ "OK", + /*318*/ "Kampfsimulator-K�pfe\n", + /*319*/ "K�pfe in den Missionen\n", + /*320*/ "Fehler\n", + /*321*/ "Abbruch\n", + /*322*/ "Es wurde kein\nController Pak in den\nControllern gefunden.\n", + /*323*/ "Spielstand wurde nicht gespeichert.\n", + /*324*/ "Spielstand wurde nicht geladen.\n", + /*325*/ "Spielstand konnte nicht gel�scht werden.\n", + /*326*/ "Zu wenig Speicherplatz.\n", + /*327*/ "Diese Daten sind bereits\ngeladen worden.\n", + /*328*/ "wurde entfernt.\n", + /*329*/ "Controller Pak ist besch臈igt oder nicht richtig eingelegt.\n", + /*330*/ "L�schvorgang konnte nicht durchgef�hrt werden.\n", + /*331*/ "Ladefehler\n", + /*332*/ "Speicherfehler\n", + /*333*/ "Ladefehler Spieler\n", + /*334*/ "Speicherfehler Spieler\n", + /*335*/ "Fehler w臧rend des Ladens von PerfectHead.\n", + /*336*/ "Fehler w臧rend des Speicherns von PerfectHead.\n", + /*337*/ "Fehler w臧rend des Lesevorgangs.\n", + /*338*/ "Fehler w臧rend des Schreibvorgangs.\n", + /*339*/ "Fehler\n", + /*340*/ "L�schvorgang nicht erfolgreich.\n", + /*341*/ "Spielstand konnte nicht gel�scht werden.\n", + /*342*/ "- ワberpr�fen Sie, ob das Controller Pak is\nkorrekt eingelegt ist.\n", + /*343*/ "Abbrechen\n", + /*344*/ "Es ist nicht genug Platz vorhanden.\n", + /*345*/ "Cool!\n", + /*346*/ "Spiel gespeichert.\n", + /*347*/ "OK\n", + /*348*/ "W臧rend des Speicherns ereignete\nsich ein Fehler.\n", + /*349*/ "Versuche es nochmals.\n", + /*350*/ "Anderen Speicherplatz w臧len\n", + /*351*/ "Abbrechen\n", + /*352*/ "W臧rend des Ladens ereignete\nsich ein Fehler.\n", + /*353*/ "Wiederholen\n", + /*354*/ "Abbrechen\n", + /*355*/ "Es wird Platz f�r den Kopf ben�tigt.\n", + /*356*/ "W臧len Sie einen Kopf, der �berschrieben werden soll:\n", + /*357*/ "OK\n", + /*358*/ "Abbrechen\n", + /*359*/ "Speichern\n", + /*360*/ "M�chten Sie die Daten\nwoanders speichern?\n", + /*361*/ "Ja\n", + /*362*/ "Nein\n", + /*363*/ "Bitte legen Sie das\nController Pak\nmit den %s ein.\n", + /*364*/ "Bitte legen Sie das\nController Pak ein,\nauf dem Sie speichern m�chten.\n", + /*365*/ "OK\n", + /*366*/ "Abbrechen\n", + /*367*/ "Speicherplatz w臧len\n", + /*368*/ "Wo!\n", + /*369*/ "Pl舩ze\n", + /*370*/ "L�schen...\n", + /*371*/ "Abbrechen\n", + /*372*/ "Voll", + /*373*/ "Spielstand kopieren\n", + /*374*/ "W臧len Sie den zu kopierenden Spielstand:\n", + /*375*/ "Abbruch\n", + /*376*/ "Spielstand l�schen\n", + /*377*/ "Welchen Spielstand:\n", + /*378*/ "Abbruch\n", + /*379*/ "ACHTUNG!\n", + /*380*/ "M�chten Sie diesen Spielstand\nwirklich l�schen?\n", + /*381*/ "Abbrechen\n", + /*382*/ "OK\n", + /*383*/ "Spielerdaten l�schen\n", + /*384*/ "M�chten Sie diese Spielerdaten\nwirklich l�schen?\n", + /*385*/ "Nein\n", + /*386*/ "Ja\n", + /*387*/ "Spielerdaten\n", + /*388*/ "Spielerdaten l�schen:\n", + /*389*/ "Daten\n", + /*390*/ "Seiten\n", + /*391*/ "Abbruch\n", + /*392*/ "Frei\n", + /*393*/ "--\n", + /*394*/ "Freie Pl舩ze: \n", + /*395*/ "Freie Pl舩ze: %d\n", + /*396*/ "Belegte Pl舩ze: \n", + /*397*/ "Belegte Pl舩ze: %d\n", + /*398*/ "Es existiert bereits ein Speicherstand.\n", + /*399*/ "Es steht ausreichend freier\nSpeicher zur Verf�gung.\n", + /*400*/ "Das Controller Pak ist zu voll, um das Spiel zu\nspeichern. Es werden 28 freie Pl舩ze ben�tigt.\n", + /*401*/ "Geben Sie den Namen des Agenten ein!\n", + /*402*/ "Neu...\n", + /*403*/ "Neuer Agent...\n", + /*404*/ "Neuer Rekrut", + /*405*/ "Missionszeit:", + /*406*/ "Challenge 1", + /*407*/ "Challenge 2", + /*408*/ "Challenge 3", + /*409*/ "Challenge 4", + /*410*/ "Challenge 5", + /*411*/ "Challenge 6", + /*412*/ "Challenge 7", + /*413*/ "Challenge 8", + /*414*/ "Challenge 9", + /*415*/ "Challenge 10", + /*416*/ "Challenge 11", + /*417*/ "Challenge 12", + /*418*/ "Challenge 13", + /*419*/ "Challenge 14", + /*420*/ "Challenge 15", + /*421*/ "Challenge 16", + /*422*/ "Challenge 17", + /*423*/ "Challenge 18", + /*424*/ "Challenge 19", + /*425*/ "Challenge 20", + /*426*/ "Challenge 21", + /*427*/ "Challenge 22", + /*428*/ "Challenge 23", + /*429*/ "Challenge 24", + /*430*/ "Challenge 25", + /*431*/ "Challenge 26", + /*432*/ "Challenge 27", + /*433*/ "Challenge 28", + /*434*/ "Challenge 29", + /*435*/ "Challenge 30", + /*436*/ "Special\n", + /*437*/ "Intro\n", + /*438*/ "Mission 1 - dataDyne Zentrale\n", + /*439*/ "Mission 2 - Carrington Villa\n", + /*440*/ "Mission 3 - G5-Building\n", + /*441*/ "Mission 4 - Area 51\n", + /*442*/ "Mission 5 - Air Force One\n", + /*443*/ "Mission 6 - Pelagic II\n", + /*444*/ "Mission 7 - Carrington Institut\n", + /*445*/ "Mission 8 - Skedar Schiff\n", + /*446*/ "Mission 9 - Skedar Ruinen\n", + /*447*/ "Finale\n", + /*448*/ "Zeig mir alles!\n", + /*449*/ "Intro\n", + /*450*/ "1:1 Intro - Die Dunkelheit\n", + /*451*/ "1:1 Outro - Ein rascher Abstieg\n", + /*452*/ "1:2 Intro - Abw舐ts!\n", + /*453*/ "1:2 Outro - Das Treffen\n", + /*454*/ "1:3 Intro - Licht aus\n", + /*455*/ "1:3 Outro - Wohin geht's?\n", + /*456*/ "2:1 Intro - Verhandle DARワBER!\n", + /*457*/ "2:1 Intro 2 - Am seidenen Faden\n", + /*458*/ "2:1 Outro - Carringtons Rettung\n", + /*459*/ "3:1 Intro - Dunkle Gassen\n", + /*460*/ "3:1 Outro - Das Eindringen\n", + /*461*/ "3:2 Intro - Die Perfektion\n", + /*462*/ "3:2 Special - Die Verschw�rung\n", + /*463*/ "3:2 Outro - ワber die Feuerleiter\n", + /*464*/ "4:1 Intro - Video-Gemeinheiten\n", + /*465*/ "4:1 Outro - Lose Enden\n", + /*466*/ "4:2 Intro - Perlen der Weisheit\n", + /*467*/ "4:2 Outro - Unterm Messer\n", + /*468*/ "4:3 Intro - Gas!\n", + /*469*/ "4:3 Special - Das Erwachen\n", + /*470*/ "4:3 Outro - Die Flucht\n", + /*471*/ "5:1 Intro - ワber den Wolken\n", + /*472*/ "5:1 Outro - Der Abflug\n", + /*473*/ "5:2 Intro - Die letzte Chance\n", + /*474*/ "5:2 Special - Das Andockman�ver\n", + /*475*/ "5:2 Outro - Keine Wahl\n", + /*476*/ "5:3 Intro - Roter Horizont\n", + /*477*/ "5:3 Outro - Der blonde Freak\n", + /*478*/ "6:1 Intro - Wer schleicht da?\n", + /*479*/ "6:1 Outro - In der Tiefe\n", + /*480*/ "6:2 Intro - Noch tiefer\n", + /*481*/ "6:2 Special - Virus!\n", + /*482*/ "6:2 Outro - Der Weg nach oben\n", + /*483*/ "7:1 Intro - Salut\n", + /*484*/ "7:1 Outro - In die Freiheit\n", + /*485*/ "8:1 Intro - Entf�hrt\n", + /*486*/ "8:1 Outro - トrger voraus\n", + /*487*/ "9:1 Intro - Ruhe vor dem Sturm\n", + /*488*/ "9:1 Outro - Hab dich!\n", + /*489*/ "Endsequenz\n", + /*490*/ "Cinema\n", + /*491*/ "Tarnung %d\n", + /*492*/ "Zielauswahl\n", + /*493*/ "Hits\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/options_str_i.c b/src/files/lang/pal-final/options_str_i.c new file mode 100644 index 000000000..ad87b6209 --- /dev/null +++ b/src/files/lang/pal-final/options_str_i.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Compiuto\n", + /* 1*/ "Incompleto\n", + /* 2*/ "Fallito\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "Terra:", + /* 6*/ " nella preistoria", + /* 7*/ "Rare presenta", + /* 8*/ "Rosso\n", + /* 9*/ "Giallo\n", + /* 10*/ "Blu\n", + /* 11*/ "Magenta\n", + /* 12*/ "Azzurro\n", + /* 13*/ "Arancio\n", + /* 14*/ "Rosa\n", + /* 15*/ "Marrone\n", + /* 16*/ "Jo in tuta da lotta\n", + /* 17*/ "Jo in impermeabile\n", + /* 18*/ "Jo in abito da sera\n", + /* 19*/ "Jo in abito strappato\n", + /* 20*/ "Jo come hostess\n", + /* 21*/ "Jo in muta da sub\n", + /* 22*/ "Jo con bombole da sub\n", + /* 23*/ "Jo in tenuta polare\n", + /* 24*/ "Jo in camice\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington in smoking\n", + /* 29*/ "Mr Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "Tecnico di lab. CI (uomo)\n", + /* 34*/ "Tecnico di lab. CI (donna)\n", + /* 35*/ "Soldato CI\n", + /* 36*/ "Soldato d'assalto dD\n", + /* 37*/ "Guardia (donna) dD\n", + /* 38*/ "Sicurezza dataDyne\n", + /* 39*/ "Fanteria dataDyne\n", + /* 40*/ "Soldato dataDyne\n", + /* 41*/ "Segretaria\n", + /* 42*/ "Vestito da ufficio\n", + /* 43*/ "Vestito casual\n", + /* 44*/ "Negoziatore\n", + /* 45*/ "Cecchino dataDyne\n", + /* 46*/ "Guardia G5\n", + /* 47*/ "Guardia SWAT G5\n", + /* 48*/ "Agente CIA\n", + /* 49*/ "Agente FBI\n", + /* 50*/ "Guardia Area 51\n", + /* 51*/ "Soldato Area 51\n", + /* 52*/ "Pilota\n", + /* 53*/ "Tute\n", + /* 54*/ "Guardia del corpo NSA\n", + /* 55*/ "Tecnico di lab. (uomo)\n", + /* 56*/ "Tecnico di lab. (donna)\n", + /* 57*/ "Tecnico di lab. dD\n", + /* 58*/ "Tecnico biologico\n", + /* 59*/ "Guardia dell'Alaska\n", + /* 60*/ "Pilota Air Force One\n", + /* 61*/ "Steward\n", + /* 62*/ "Hostess\n", + /* 63*/ "Hostess capo\n", + /* 64*/ "Presidente\n", + /* 65*/ "Lacch� NSA\n", + /* 66*/ "Sicurezza presidenziale\n", + /* 67*/ "Clone del Presidente\n", + /* 68*/ "Guardia Pelagic II\n", + /* 69*/ "Soldato Maian\n", + /* 70*/ "Giacca elegante\n", + /* 71*/ "nessun Controller nella presa 1", + /* 72*/ "spegni la console e collega un Controller", + /* 73*/ "PRESENTE", + /* 74*/ "ASSENTE", + /* 75*/ "tm", + /* 76*/ "EXPANSION PAK N64", + /* 77*/ "Identificazione prodotto Nintendo 64\n", + /* 78*/ "ID prodotto:\n", + /* 79*/ "Codice prodotto:\n", + /* 80*/ "Variante:\n", + /* 81*/ "Ideatore:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "Versione PAL 8.7 finale\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "I logo Rareware e Perfect Dark sono trademark di Rare Ltd.\n", + /* 88*/ "Presentato in Dolby Surround. Dolby e il simbolo\ndoppia D sono trademark di Dolby Laboratories.", + /* 89*/ "Usa Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback fornito con Miles Sound System da\nRAD Game Tools, Inc. tecnologia di compressione audio MPEG Layer-3\nsu licenza di Fraunhofer IIS e THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "Design Rare nel futuro <<<\n", + /* 94*/ "Edito da Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Scegli la tua realt濬n", + /* 97*/ "Nuovo...\n", + /* 98*/ "Nuovo agente...\n", + /* 99*/ "File di gioco\n", + /*100*/ "Copia:\n", + /*101*/ "Cancella:\n", + /*102*/ "Cancella dati gioco...\n", + /*103*/ "File missioni individuali\n", + /*104*/ "File impostaz. simulatore lotta\n", + /*105*/ "File giocatore simulatore lotta\n", + /*106*/ "File testaPerfect\n", + /*107*/ "Menu Controller Pak\n", + /*108*/ "Usalo per cancellare i dati di gioco\ndai Controller Pak.\n", + /*109*/ "Scegli Controller Pak:\n", + /*110*/ "Esci\n", + /*111*/ "Cassetta gioco\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Menu Perfect\n", + /*117*/ "Missioni individuali\n", + /*118*/ "Simulatore lotta\n", + /*119*/ "Collaborazione\n", + /*120*/ "Tutti contro tutti!\n", + /*121*/ "Cinema\n", + /*122*/ "Seleziona Missione\n", + /*123*/ "Missione 1\n", + /*124*/ "Missione 2\n", + /*125*/ "Missione 3\n", + /*126*/ "Missione 4\n", + /*127*/ "Missione 5\n", + /*128*/ "Missione 6\n", + /*129*/ "Missione 7\n", + /*130*/ "Missione 8\n", + /*131*/ "Missione 9\n", + /*132*/ "Missioni speciali\n", + /*133*/ "QG dataDyne", + /*134*/ "- Ribellione", + /*135*/ "Ricerca dataDyne", + /*136*/ "- L'indagine", + /*137*/ "QG dataDyne", + /*138*/ "- Salvataggio", + /*139*/ "Villa Carrington", + /*140*/ "- L'ostaggio nー1", + /*141*/ "Chicago", + /*142*/ "- In incognito", + /*143*/ "Edificio G5", + /*144*/ "- Ricognizione", + /*145*/ "Area 51", + /*146*/ "- L'infiltrazione", + /*147*/ "Area 51", + /*148*/ "- Salvataggio", + /*149*/ "Area 51", + /*150*/ "- La fuga", + /*151*/ "Base aerea", + /*152*/ "- Lo spionaggio", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismo", + /*155*/ "Luogo del disastro", + /*156*/ "- Lo scontro", + /*157*/ "Pelagic II", + /*158*/ "- L'esplorazione", + /*159*/ "Negli abissi", + /*160*/ "- La minaccia", + /*161*/ "Carrington Institute", + /*162*/ "- La difesa", + /*163*/ "Astronave d'assalto", + /*164*/ "- Attacco", + /*165*/ "Rovine Skedar", + /*166*/ "- Tempio di guerra", + /*167*/ "La vendetta di Mr Blonde", + /*168*/ "L'SOS Maian", + /*169*/ "Il riscatto dell'istituto", + /*170*/ "GUERRA!", + /*171*/ "Il duello", + /*172*/ "Situazione\n", + /*173*/ "Interruzione!\n", + /*174*/ "Attenzione!\n", + /*175*/ "Vuoi interrompere la missione?\n", + /*176*/ "Annulla\n", + /*177*/ "Interrompi\n", + /*178*/ "Inventario\n", + /*179*/ "Armi disponibili\n", + /*180*/ "Opzioni\n", + /*181*/ "Audio\n", + /*182*/ "Video\n", + /*183*/ "Comandi\n", + /*184*/ "Visualizza\n", + /*185*/ "Trucchi\n", + /*186*/ "Salva gioco\n", + /*187*/ "Cambia agente...\n", + /*188*/ "Attenzione!\n", + /*189*/ "Vuoi caricare un altro agente?\n", + /*190*/ "S�\n", + /*191*/ "No\n", + /*192*/ "Opzioni comandi\n", + /*193*/ "Comandi giocatore 2\n", + /*194*/ "Modalit� comandi\n", + /*195*/ "Inv. punto vista\n", + /*196*/ "Vista in avanti\n", + /*197*/ "Rotazione testa\n", + /*198*/ "Mira automatica\n", + /*199*/ "Mirino\n", + /*200*/ "Esci\n", + /*201*/ "Tieni premuto\n", + /*202*/ "Attiva/Disattiva\n", + /*203*/ "Visualizza opzioni\n", + /*204*/ "Comandi giocatore 2\n", + /*205*/ "Vista su schermo\n", + /*206*/ "Obiettivo sempre\n", + /*207*/ "Area zoom\n", + /*208*/ "Munizioni\n", + /*209*/ "Funzioni arma\n", + /*210*/ "Macchia colorata\n", + /*211*/ "Didascalia\n", + /*212*/ "Tempo missione\n", + /*213*/ "Esci\n", + /*214*/ "Opzioni video\n", + /*215*/ "Dimensioni schermo\n", + /*216*/ "Rapporto\n", + /*217*/ "Alta risoluzione\n", + /*218*/ "Diviso per 2 giocatori\n", + /*219*/ "Esci\n", + /*220*/ "Intero\n", + /*221*/ "Allargato\n", + /*222*/ "Cinema\n", + /*223*/ "Normale\n", + /*224*/ "16:9\n", + /*225*/ "Orizzontale\n", + /*226*/ "Verticale\n", + /*227*/ "Opzioni audio\n", + /*228*/ "Suono\n", + /*229*/ "Musica\n", + /*230*/ "Modalit� suono\n", + /*231*/ "Esci\n", + /*232*/ "Mono", + /*233*/ "Stereo", + /*234*/ "Cuffie", + /*235*/ "Surround", + /*236*/ "Comandi\n", + /*237*/ "Singolo\n", + /*238*/ "Doppio\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Istruzioni\n", + /*248*/ "Seleziona difficolt濬n", + /*249*/ "Difficolt濬n", + /*250*/ "Tempo migliore\n", + /*251*/ "Agente\n", + /*252*/ "Agente speciale\n", + /*253*/ "Agente Perfect\n", + /*254*/ "Annulla\n", + /*255*/ "Opzioni collaborazione\n", + /*256*/ "Radar acceso\n", + /*257*/ "Fuoco sugli amici\n", + /*258*/ "AmicoPerfect\n", + /*259*/ "Continua\n", + /*260*/ "Annulla\n", + /*261*/ "Umano", + /*262*/ "Un replicante", + /*263*/ "2 replicanti", + /*264*/ "3 replicanti", + /*265*/ "4 replicanti", + /*266*/ "Tutti contro tutti!\n", + /*267*/ "Radar acceso\n", + /*268*/ "Tutti contro tutti!\n", + /*269*/ "Continua\n", + /*270*/ "Annulla\n", + /*271*/ "Giocat. 1", + /*272*/ "Giocat. 2", + /*273*/ "Panoramica\n", + /*274*/ "Accetta\n", + /*275*/ "Rifiuta\n", + /*276*/ "Compiuto\n", + /*277*/ "Fallito\n", + /*278*/ "Risultati missione:\n", + /*279*/ "Stato agente:\n", + /*280*/ "Tempo missione:\n", + /*281*/ "Arma pi� usata:\n", + /*282*/ "Vittime:\n", + /*283*/ "Accuratezza:\n", + /*284*/ "Colpi totali:\n", + /*285*/ " Colpi al capo:\n", + /*286*/ " Colpi al corpo:\n", + /*287*/ " Colpi agli arti:\n", + /*288*/ " Altro:\n", + /*289*/ "Premi START\n", + /*290*/ "Deceduto\n", + /*291*/ "Attivo\n", + /*292*/ "Fuggito\n", + /*293*/ "Fallito\n", + /*294*/ "Compiuto\n", + /*295*/ "Interrotto\n", + /*296*/ "Riprova", + /*297*/ "Missione seguente", + /*298*/ "Accetta\n", + /*299*/ "Rifiuta\n", + /*300*/ "Obiettivi\n", + /*301*/ "Premi START\n", + /*302*/ "Menu breve e conciso\n", + /*303*/ "Simulatore\n", + /*304*/ "Addestramento\n", + /*305*/ "Audio/Video\n", + /*306*/ "Cambia agente\n", + /*307*/ "Audio/Video\n", + /*308*/ "Suono\n", + /*309*/ "Musica\n", + /*310*/ "Modalit� suono\n", + /*311*/ "Rapporto\n", + /*312*/ "Esci\n", + /*313*/ "< Vuoto >\n", + /*314*/ "CANC", + /*315*/ "MAIU", + /*316*/ "ANNULLA", + /*317*/ "OK", + /*318*/ "Testi simulatore\n", + /*319*/ "Teste missione\n", + /*320*/ "Errore\n", + /*321*/ "Annulla\n", + /*322*/ "Controller Pak assente\nda tutti i Controller.\n", + /*323*/ "File non salvato.\n", + /*324*/ "File non caricato.\n", + /*325*/ "Impossibile cancellare file.\n", + /*326*/ "Memoria esaurita.\n", + /*327*/ "Giocatore gi� caricato\nnel gioco.\n", + /*328*/ "rimosso.\n", + /*329*/ "Controller Pak danneggiato o in posizione errata.\n", + /*330*/ "Impossibile cancellare dati gioco.\n", + /*331*/ "Errore caric. gioco\n", + /*332*/ "Errore salv. gioco\n", + /*333*/ "Errore caric. giocat.\n", + /*334*/ "Errore salv. giocat.\n", + /*335*/ "Errore caric. testaPerfect\n", + /*336*/ "Errore salv. testaPerfect\n", + /*337*/ "Errore lettura file\n", + /*338*/ "Errore scrittura file\n", + /*339*/ "Errore\n", + /*340*/ "Non cancellato\n", + /*341*/ "Impossibile cancellare.\n", + /*342*/ "- Controlla che il Controller Pak \nsia inserito correttamente.\n", + /*343*/ "Annulla\n", + /*344*/ "Spazio esaurito.\n", + /*345*/ "Perfetto!\n", + /*346*/ "File salvato.\n", + /*347*/ "OK\n", + /*348*/ "Errore durante il \nsalvataggio!\n", + /*349*/ "Riprova\n", + /*350*/ "Salva altrove\n", + /*351*/ "Annulla\n", + /*352*/ "Errore durante il \ncaricamento!\n", + /*353*/ "Riprova\n", + /*354*/ "Annulla\n", + /*355*/ "Serve spazio per la testa\n", + /*356*/ "Scegli una testa da caricare:\n", + /*357*/ "OK\n", + /*358*/ "Annulla\n", + /*359*/ "Salva\n", + /*360*/ "Vuoi salvare il file\naltrove?\n", + /*361*/ "S�\n", + /*362*/ "No\n", + /*363*/ "Inserisci il Controller Pak con il tuo %s in un Controller.\n", + /*364*/ "Inserisci il\nController Pak\ndove vuoi salvare in un Controller.\n", + /*365*/ "OK\n", + /*366*/ "Annulla\n", + /*367*/ "Scegli dove!\n", + /*368*/ "Dove?\n", + /*369*/ "Spazi\n", + /*370*/ "Cancella file...\n", + /*371*/ "Annulla\n", + /*372*/ "Pieno", + /*373*/ "Copia file\n", + /*374*/ "Scegli un file da copiare:\n", + /*375*/ "Premi B per uscire.\n", + /*376*/ "Cancella file\n", + /*377*/ "Che file cancellare?\n", + /*378*/ "Premi B per uscire.\n", + /*379*/ "Attenzione!\n", + /*380*/ "Sicuro di voler\ncancellare il file?\n", + /*381*/ "Annulla\n", + /*382*/ "OK\n", + /*383*/ "Cancella dati gioco\n", + /*384*/ "Sicuro di voler\ncancellare\nquesti dati?\n", + /*385*/ "No\n", + /*386*/ "S�\n", + /*387*/ "Dati gioco\n", + /*388*/ "Cancella dati:\n", + /*389*/ "Dati\n", + /*390*/ "Spazi\n", + /*391*/ "Premi B per uscire.\n", + /*392*/ "Vuoto\n", + /*393*/ "--\n", + /*394*/ "Spazi vuoti: \n", + /*395*/ "Spazi vuoti: %d\n", + /*396*/ "Spazi pieni: \n", + /*397*/ "Spazi pieni: %d\n", + /*398*/ "Questo Controller Pak contiene gi濬nun gioco in memoria.\n", + /*399*/ "Spazio sufficiente per\ni dati di Perfect Dark.\n", + /*400*/ "Controller Pak pieno: impossibile salvare dati.\nServono 28 spazi per salvare sul Controller Pak.\n", + /*401*/ "Digita nome agente\n", + /*402*/ "Nuovo...\n", + /*403*/ "Nuovo agente...\n", + /*404*/ "Nuova recluta", + /*405*/ "Tempo missione:", + /*406*/ "Sfida 1", + /*407*/ "Sfida 2", + /*408*/ "Sfida 3", + /*409*/ "Sfida 4", + /*410*/ "Sfida 5", + /*411*/ "Sfida 6", + /*412*/ "Sfida 7", + /*413*/ "Sfida 8", + /*414*/ "Sfida 9", + /*415*/ "Sfida 10", + /*416*/ "Sfida 11", + /*417*/ "Sfida 12", + /*418*/ "Sfida 13", + /*419*/ "Sfida 14", + /*420*/ "Sfida 15", + /*421*/ "Sfida 16", + /*422*/ "Sfida 17", + /*423*/ "Sfida 18", + /*424*/ "Sfida 19", + /*425*/ "Sfida 20", + /*426*/ "Sfida 21", + /*427*/ "Sfida 22", + /*428*/ "Sfida 23", + /*429*/ "Sfida 24", + /*430*/ "Sfida 25", + /*431*/ "Sfida 26", + /*432*/ "Sfida 27", + /*433*/ "Sfida 28", + /*434*/ "Sfida 29", + /*435*/ "Sfida 30", + /*436*/ "Speciale\n", + /*437*/ "Prologo\n", + /*438*/ "Missione 1 - QG dataDyne\n", + /*439*/ "Missione 2 - Villa Carrington\n", + /*440*/ "Missione 3 - Edificio G5\n", + /*441*/ "Missione 4 - Area 51\n", + /*442*/ "Missione 5 - Air Force One\n", + /*443*/ "Missione 6 - Pelagic II\n", + /*444*/ "Missione 7 - Carrington Institute\n", + /*445*/ "Missione 8 - Astronave d'assalto Skedar\n", + /*446*/ "Missione 9 - Rovine Skedar\n", + /*447*/ "Finale\n", + /*448*/ "Mostra tutto!\n", + /*449*/ "Prologo\n", + /*450*/ "1:1 Prologo - Al buio\n", + /*451*/ "1:1 Epilogo - Discesa rapida\n", + /*452*/ "1:2 Prologo - Avanti!\n", + /*453*/ "1:2 Epilogo - L'incontro\n", + /*454*/ "1:3 Prologo - A luci spente\n", + /*455*/ "1:3 Epilogo - Dove si va?\n", + /*456*/ "2:1 Prologo - Il negoziato\n", + /*457*/ "2:1 Prologo 2 - Sul filo del rasoio\n", + /*458*/ "2:1 Epilogo - Il salvataggio\n", + /*459*/ "3:1 Prologo - Vicoli bui\n", + /*460*/ "3:1 Epilogo - Irruzione G5\n", + /*461*/ "3:2 Prologo - La perfezione\n", + /*462*/ "3:2 Speciale - La cospirazione\n", + /*463*/ "3:2 Epilogo - Uscita antincendio\n", + /*464*/ "4:1 Prologo - Interferenze\n", + /*465*/ "4:1 Epilogo - Lasciamo perdere...\n", + /*466*/ "4:2 Prologo - Perle di saggezza\n", + /*467*/ "4:2 Epilogo - Sotto i ferri\n", + /*468*/ "4:3 Prologo - Gas!\n", + /*469*/ "4:3 Speciale - Il risveglio\n", + /*470*/ "4:3 Epilogo - La fuga\n", + /*471*/ "5:1 Prologo - Ad alta quota\n", + /*472*/ "5:1 Epilogo - Il decollo\n", + /*473*/ "5:2 Prologo - L'ultima possibilit濬n", + /*474*/ "5:2 Speciale - L'attracco\n", + /*475*/ "5:2 Epilogo - L'inevitabile\n", + /*476*/ "5:3 Prologo - Orizzonte rosso\n", + /*477*/ "5:3 Epilogo - Il fanatico biondo\n", + /*478*/ "6:1 Prologo - Chi va l�?\n", + /*479*/ "6:1 Epilogo - Negli abissi\n", + /*480*/ "6:2 Prologo - Ancora pi� gi�\n", + /*481*/ "6:2 Speciale - Virus!\n", + /*482*/ "6:2 Epilogo - La risalita\n", + /*483*/ "7:1 Prologo - L'ambasciata\n", + /*484*/ "7:1 Epilogo - Fuga per la libert濬n", + /*485*/ "8:1 Prologo - Prigioniera\n", + /*486*/ "8:1 Epilogo - Guai in vista\n", + /*487*/ "9:1 Prologo - Venti di guerra\n", + /*488*/ "9:1 Epilogo - Fatto!\n", + /*489*/ "Fine sequenza\n", + /*490*/ "Cinema\n", + /*491*/ "Mimesi %d\n", + /*492*/ "Scegli obiettivo\n", + /*493*/ "Uccisioni\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/options_str_s.c b/src/files/lang/pal-final/options_str_s.c new file mode 100644 index 000000000..487d1222e --- /dev/null +++ b/src/files/lang/pal-final/options_str_s.c @@ -0,0 +1,500 @@ +#include + +char *lang[] = { + /* 0*/ "Completado\n", + /* 1*/ "No completado\n", + /* 2*/ "Fallado\n", + /* 3*/ "\n", + /* 4*/ "", + /* 5*/ "tierra:", + /* 6*/ " prehistoria", + /* 7*/ "rare presenta", + /* 8*/ "Rojo\n", + /* 9*/ "Amarillo\n", + /* 10*/ "Azul\n", + /* 11*/ "Magenta\n", + /* 12*/ "Az. Claro\n", + /* 13*/ "Naranja\n", + /* 14*/ "Rosa\n", + /* 15*/ "Marr�n\n", + /* 16*/ "Joanna de Combate\n", + /* 17*/ "Joanna con Gabardina\n", + /* 18*/ "Joanna de Gala\n", + /* 19*/ "Joanna de Fiesta\n", + /* 20*/ "Joanna Azafata\n", + /* 21*/ "Joanna Traje Isot駻mico\n", + /* 22*/ "Joanna con Escafandra\n", + /* 23*/ "Joanna con Traje Polar\n", + /* 24*/ "Joanna Cient�fica\n", + /* 25*/ "Elvis\n", + /* 26*/ "Maian\n", + /* 27*/ "Daniel Carrington\n", + /* 28*/ "Carrington de Gala\n", + /* 29*/ "Mr. Blonde\n", + /* 30*/ "Cassandra De Vries\n", + /* 31*/ "Trent Easton\n", + /* 32*/ "Jonathan\n", + /* 33*/ "T馗nico Masculino del IC\n", + /* 34*/ "T馗nico Femenino del IC\n", + /* 35*/ "Soldado del IC\n", + /* 36*/ "Tropa Asalto dataDyne\n", + /* 37*/ "Guarda de dataDyne\n", + /* 38*/ "Seguridad de dataDyne\n", + /* 39*/ "Infanter�a de dataDyne\n", + /* 40*/ "Soldado de dataDyne\n", + /* 41*/ "Secretaria\n", + /* 42*/ "Ropa de Oficina\n", + /* 43*/ "Ropa Normal\n", + /* 44*/ "Negociadora\n", + /* 45*/ "Francotirador dataDyne\n", + /* 46*/ "Guarda del G5\n", + /* 47*/ "Guarda SWAT del G5\n", + /* 48*/ "Agente de la CIA\n", + /* 49*/ "Agente del FBI\n", + /* 50*/ "Guarda del チrea 51\n", + /* 51*/ "Soldado del チrea 51\n", + /* 52*/ "Piloto\n", + /* 53*/ "Mono de Trabajo\n", + /* 54*/ "Guardaespaldas de la ANS\n", + /* 55*/ "T馗nico Masculino Lab.\n", + /* 56*/ "T馗nico Femenino Lab.\n", + /* 57*/ "T馗nico del Lab. dataDyne\n", + /* 58*/ "Biot馗nico\n", + /* 59*/ "Guarda de Alaska\n", + /* 60*/ "Piloto del Air Force One\n", + /* 61*/ "Auxiliar\n", + /* 62*/ "Azafata\n", + /* 63*/ "Azafata Jefe\n", + /* 64*/ "El Presidente\n", + /* 65*/ "Lacayo de la ANS\n", + /* 66*/ "Seguridad Presidencial\n", + /* 67*/ "Clon del Presidente\n", + /* 68*/ "Guarda del Pelagic II\n", + /* 69*/ "Soldado Maian\n", + /* 70*/ "Esmoquin\n", + /* 71*/ "- no hay mando conectado a la ranura 1 -", + /* 72*/ "por favor, apaga la consola y conecta un mando", + /* 73*/ "DETECTADO", + /* 74*/ "NO DETECTADO", + /* 75*/ "tm", + /* 76*/ "N64 EXPANSION PAK", + /* 77*/ "Nintendo 64 Product Identification\n", + /* 78*/ "Product ID:\n", + /* 79*/ "Product Code:\n", + /* 80*/ "Variant:\n", + /* 81*/ "Developer:\n", + /* 82*/ "Perfect Dark\n", + /* 83*/ "NUS-NPDE-USA\n", + /* 84*/ "PAL version 8.7 final\n", + /* 85*/ "Rare Ltd. (twycross)\n", + /* 86*/ "Copyright Rare Ltd. 2000\n", + /* 87*/ "The Rareware Logo and Perfect Dark are trademarks of Rare Ltd.\n", + /* 88*/ "Presented in Dolby Surround. Dolby and the double-D\nsymbol are trademarks of Dolby Laboratories.", + /* 89*/ "Uses Miles Sound System Copyright 1991-1999 RAD Game Tools Inc.\nMPEG Layer-3 playback supplied with the Miles Sound System from\nRAD Game Tools, Inc. MPEG Layer-3 audio compression technology\nlicensed by Fraunhofer IIS and THOMSON multimedia\n", + /* 90*/ "", + /* 91*/ "", + /* 92*/ "", + /* 93*/ "rare designs on the future <<<\n", + /* 94*/ "Published by Rareware.\n", + /* 95*/ "Perfect Dark\n", + /* 96*/ "Elige Tu Realidad\n", + /* 97*/ "Nuevo...\n", + /* 98*/ "Nuevo Agente...\n", + /* 99*/ "Ficheros de Juego\n", + /*100*/ "Copiar:\n", + /*101*/ "Borrar:\n", + /*102*/ "Borrar Notas de Juego...\n", + /*103*/ "Fichero de Agente Un Jugador\n", + /*104*/ "Fichero de Opciones del Simulador\n", + /*105*/ "Ficheros de Jugador del Simulador\n", + /*106*/ "Ficheros PerfectHead\n", + /*107*/ "Men� Controller Pak\n", + /*108*/ "Usa este men� para borrar notas de juego\nde tus Controller Pak.\n", + /*109*/ "Elige Controller Pak a Editar:\n", + /*110*/ "Salir\n", + /*111*/ "Cartucho\n", + /*112*/ "Controller Pak 1\n", + /*113*/ "Controller Pak 2\n", + /*114*/ "Controller Pak 3\n", + /*115*/ "Controller Pak 4\n", + /*116*/ "Men� Perfecto\n", + /*117*/ "Misiones Solo\n", + /*118*/ "Simulador de Combate\n", + /*119*/ "Co-Operativo\n", + /*120*/ "Contra-Operativa\n", + /*121*/ "Pel�culas\n", + /*122*/ "Selecciona Misi�n\n", + /*123*/ "Misi�n 1\n", + /*124*/ "Misi�n 2\n", + /*125*/ "Misi�n 3\n", + /*126*/ "Misi�n 4\n", + /*127*/ "Misi�n 5\n", + /*128*/ "Misi�n 6\n", + /*129*/ "Misi�n 7\n", + /*130*/ "Misi�n 8\n", + /*131*/ "Misi�n 9\n", + /*132*/ "Asignaciones Especiales\n", + /*133*/ "Central dataDyne", + /*134*/ "- Comienzo", + /*135*/ "Lab. dataDyne", + /*136*/ "- Investigaci�n", + /*137*/ "Central dataDyne", + /*138*/ "- Extracci�n", + /*139*/ "Villa Carrington", + /*140*/ "- Reh駭 Uno", + /*141*/ "Chicago", + /*142*/ "- Sigilo", + /*143*/ "Edificio G5", + /*144*/ "- Reconocimiento", + /*145*/ "チrea 51", + /*146*/ "- Infiltraci�n", + /*147*/ "チrea 51", + /*148*/ "- Rescate", + /*149*/ "チrea 51", + /*150*/ "- Escape", + /*151*/ "Base A駻ea", + /*152*/ "- Espionaje", + /*153*/ "Air Force One", + /*154*/ "- Antiterrorismo", + /*155*/ "Lugar del Impacto", + /*156*/ "- Confrontaci�n", + /*157*/ "Pelagic II", + /*158*/ "- Exploraci�n", + /*159*/ "Mar Profundo", + /*160*/ "- Anular Amenaza", + /*161*/ "Instituto Carrington", + /*162*/ "- Defensa", + /*163*/ "Nave de Ataque", + /*164*/ "- Asalto", + /*165*/ "Ruinas Skedar", + /*166*/ "- Templo", + /*167*/ "Venganza de Mr. Blonde", + /*168*/ "SOS Maian", + /*169*/ "Retomando el Instituto", + /*170*/ "。GUERRA!", + /*171*/ "El Duelo", + /*172*/ "Estatus\n", + /*173*/ "。Abortar!\n", + /*174*/ "Cuidado\n", + /*175*/ "ソQuieres abortar la misi�n?\n", + /*176*/ "Cancelar\n", + /*177*/ "Abortar\n", + /*178*/ "Inventario\n", + /*179*/ "Armas Disponibles\n", + /*180*/ "Opciones\n", + /*181*/ "Audio\n", + /*182*/ "V�deo\n", + /*183*/ "Controles\n", + /*184*/ "Pantalla\n", + /*185*/ "Trucos\n", + /*186*/ "Guardar Juego\n", + /*187*/ "Cambiar Agente...\n", + /*188*/ "Cuidado\n", + /*189*/ "ソQuieres cargar otro agente?\n", + /*190*/ "S�\n", + /*191*/ "No\n", + /*192*/ "Opciones de Control\n", + /*193*/ "Controles Jugador 2\n", + /*194*/ "Estilo de Control\n", + /*195*/ "Control Opuesto\n", + /*196*/ "Mirar al Frente\n", + /*197*/ "Giro de Cabeza\n", + /*198*/ "Auto-Apuntar\n", + /*199*/ "Control Apuntar\n", + /*200*/ "Volver\n", + /*201*/ "Mantener\n", + /*202*/ "Cambiar\n", + /*203*/ "Opciones de Pantalla\n", + /*204*/ "Pantalla Jugador 2\n", + /*205*/ "Mirilla en Pantalla\n", + /*206*/ "Siempre Muestra Objetivo\n", + /*207*/ "Mostrar Alcance del Zoom\n", + /*208*/ "Munici�n en Pantalla\n", + /*209*/ "Mostrar Funci�n del Arma\n", + /*210*/ "Bolas de Pintura\n", + /*211*/ "Subt�tulos\n", + /*212*/ "Mostrar Tiempo de Misi�n\n", + /*213*/ "Volver\n", + /*214*/ "Opciones de V�deo\n", + /*215*/ "Tama�o de Pantalla\n", + /*216*/ "Ratio\n", + /*217*/ "Alta Resoluci�n\n", + /*218*/ "Pantalla Partida 2 Jugadores\n", + /*219*/ "Volver\n", + /*220*/ "Completa\n", + /*221*/ "Panor疥ica\n", + /*222*/ "Cine\n", + /*223*/ "Normal\n", + /*224*/ "16:9\n", + /*225*/ "Horizontal\n", + /*226*/ "Vertical\n", + /*227*/ "Opciones de Audio\n", + /*228*/ "Sonido\n", + /*229*/ "M�sica\n", + /*230*/ "Modo de Sonido\n", + /*231*/ "Volver\n", + /*232*/ "Mono", + /*233*/ "Est駻eo", + /*234*/ "Cascos", + /*235*/ "Surround", + /*236*/ "Controles\n", + /*237*/ "Simple\n", + /*238*/ "Doble\n", + /*239*/ "1.1", + /*240*/ "1.2", + /*241*/ "1.3", + /*242*/ "1.4", + /*243*/ "2.1", + /*244*/ "2.2", + /*245*/ "2.3", + /*246*/ "2.4", + /*247*/ "Informe\n", + /*248*/ "Elegir Dificultad\n", + /*249*/ "Dificultad\n", + /*250*/ "Mejor Tiempo\n", + /*251*/ "Agente\n", + /*252*/ "Agente Especial\n", + /*253*/ "Agente Perfecto\n", + /*254*/ "Cancelar\n", + /*255*/ "Opciones Modo Cooperativo\n", + /*256*/ "Radar S�\n", + /*257*/ "Fuego Amigo\n", + /*258*/ "Compa�ero Perfecto\n", + /*259*/ "Continuar\n", + /*260*/ "Cancelar\n", + /*261*/ "Humano", + /*262*/ "1 Simulante", + /*263*/ "2 Simulantes", + /*264*/ "3 Simulantes", + /*265*/ "4 Simulantes", + /*266*/ "Opciones Contra-Operativa\n", + /*267*/ "Radar S�\n", + /*268*/ "Contra-Operativa\n", + /*269*/ "Continuar\n", + /*270*/ "Cancelar\n", + /*271*/ "Jugador 1", + /*272*/ "Jugador 2", + /*273*/ "Visi�n General\n", + /*274*/ "Aceptar\n", + /*275*/ "Declinar\n", + /*276*/ "Completado\n", + /*277*/ "Fallado\n", + /*278*/ "Estatus de Misi�n:\n", + /*279*/ "Estatus de Agente:\n", + /*280*/ "Tiempo de Misi�n:\n", + /*281*/ "Arma Preferida:\n", + /*282*/ "Muertos:\n", + /*283*/ "Precisi�n:\n", + /*284*/ "Total Disparos:\n", + /*285*/ " Disp. Cabeza:\n", + /*286*/ " Disp. Cuerpo:\n", + /*287*/ " Disp. Miembros:\n", + /*288*/ " Otros:\n", + /*289*/ "Pulsa START\n", + /*290*/ "Difunto\n", + /*291*/ "Activo\n", + /*292*/ "Anulado\n", + /*293*/ "Fallada\n", + /*294*/ "Completada\n", + /*295*/ "Abortada\n", + /*296*/ "Reintentar", + /*297*/ "Sig. Misi�n", + /*298*/ "Aceptar\n", + /*299*/ "Declinar\n", + /*300*/ "Objetivos\n", + /*301*/ "Pulsa START\n", + /*302*/ "Men� Peque�o pero Perfecto\n", + /*303*/ "Simulador de Combate\n", + /*304*/ "Entrenamiento\n", + /*305*/ "Audio/V�deo\n", + /*306*/ "Cambiar Agente\n", + /*307*/ "Audio/Visual\n", + /*308*/ "Sonido\n", + /*309*/ "M�sica\n", + /*310*/ "Modo de Sonido\n", + /*311*/ "Ratio\n", + /*312*/ "Volver\n", + /*313*/ "< Vac�o >\n", + /*314*/ "SUPR", + /*315*/ "MAY.", + /*316*/ "SALIR", + /*317*/ "OK", + /*318*/ "Cabezas Simulador Combate\n", + /*319*/ "Cabezas de Misiones\n", + /*320*/ "Error\n", + /*321*/ "Cancelar\n", + /*322*/ "El Controller Pak\nno se encontr�\nen ning�n mando.\n", + /*323*/ "El fichero no ha sido salvado.\n", + /*324*/ "El fichero no se cargar�.\n", + /*325*/ "No se puede borrar el fichero.\n", + /*326*/ "Sin memoria.\n", + /*327*/ "Este jugador ya ha sido\ncargado en este juego.\n", + /*328*/ "ha sido quitado.\n", + /*329*/ "El Controller Pak est� da�ado o mal insertado.\n", + /*330*/ "Fall� el borrado de la Nota de Juego.\n", + /*331*/ "Error Cargando\n", + /*332*/ "Error Guardando\n", + /*333*/ "Error Cargando\n", + /*334*/ "Error Guardando\n", + /*335*/ "Error Cargando\n", + /*336*/ "Error Guardando\n", + /*337*/ "Error Leyendo\n", + /*338*/ "Error Escribiendo\n", + /*339*/ "Error\n", + /*340*/ "Borrar Fallado\n", + /*341*/ "No se puede borrar el fichero.\n", + /*342*/ "- Comprueba que el Controller Pak\nest� insertado correctamente.\n", + /*343*/ "Cancelar\n", + /*344*/ "No hay espacio.\n", + /*345*/ "。Bien!\n", + /*346*/ "Fichero Guardado.\n", + /*347*/ "Aceptar\n", + /*348*/ "Ha aparecido un error\nal intentar guardar.\n", + /*349*/ "Reintentar\n", + /*350*/ "Guardar en otro Sitio\n", + /*351*/ "Cancelar\n", + /*352*/ "Ha aparecido un error\nal intentar cargar.\n", + /*353*/ "Reintentar\n", + /*354*/ "Cancelar\n", + /*355*/ "Necesitas Espacio para la Cabeza\n", + /*356*/ "Elige una cabeza para cargar encima:\n", + /*357*/ "Aceptar\n", + /*358*/ "Cancelar\n", + /*359*/ "Guardar\n", + /*360*/ "ソQuieres guardar tu\nfichero en otro sitio?\n", + /*361*/ "S�\n", + /*362*/ "No\n", + /*363*/ "Por favor, inserta el Controller Pak que contiene tu %s en cualquier mando.\n", + /*364*/ "Por favor, inserta el\nController Pak\ndonde est駸 salvando\nen cualquier mando.\n", + /*365*/ "Aceptar\n", + /*366*/ "Cancelar\n", + /*367*/ "Elige Lugar\n", + /*368*/ "D�nde\n", + /*369*/ "Espacios\n", + /*370*/ "Borrar Ficheros...\n", + /*371*/ "Cancelar\n", + /*372*/ "Completo", + /*373*/ "Copiar Fichero\n", + /*374*/ "Elige fichero a copiar:\n", + /*375*/ "Pulsa B para salir.\n", + /*376*/ "Borrar Fichero\n", + /*377*/ "Elige fichero a borrar:\n", + /*378*/ "Pulsa B para salir.\n", + /*379*/ "Cuidado\n", + /*380*/ "ソSeguro que quieres\nborrar este fichero?\n", + /*381*/ "Cancelar\n", + /*382*/ "Aceptar\n", + /*383*/ "Borrar Nota de Juego\n", + /*384*/ "ソEst疽 seguro de\nque quieres borrar\nesta nota de juego?\n", + /*385*/ "No\n", + /*386*/ "S�\n", + /*387*/ "Notas de Juego\n", + /*388*/ "Borra Notas de Juego:\n", + /*389*/ "Nota\n", + /*390*/ "P疊inas\n", + /*391*/ "Pulsa B para salir.\n", + /*392*/ "Vac�o\n", + /*393*/ "--\n", + /*394*/ "P疊inas Libres: \n", + /*395*/ "P疊inas Libres: %d\n", + /*396*/ "P疊inas Usadas: \n", + /*397*/ "P疊inas Usadas: %d\n", + /*398*/ "Ya existe informaci�n de Perfect Dark\nen este Controller Pak.\n", + /*399*/ "Hay espacio suficiente para\nnotas de Perfect Dark.\n", + /*400*/ "El Controller Pak est� demasiado lleno - 1 nota\ny 28 p疊inas son necesarias para guardar.\n", + /*401*/ "Introduce Nombre del Agente\n", + /*402*/ "Nuevo...\n", + /*403*/ "Nuevo Agente...\n", + /*404*/ "Nuevo Recluta", + /*405*/ "Tiempo de Misi�n:", + /*406*/ "Desaf�o 1", + /*407*/ "Desaf�o 2", + /*408*/ "Desaf�o 3", + /*409*/ "Desaf�o 4", + /*410*/ "Desaf�o 5", + /*411*/ "Desaf�o 6", + /*412*/ "Desaf�o 7", + /*413*/ "Desaf�o 8", + /*414*/ "Desaf�o 9", + /*415*/ "Desaf�o 10", + /*416*/ "Desaf�o 11", + /*417*/ "Desaf�o 12", + /*418*/ "Desaf�o 13", + /*419*/ "Desaf�o 14", + /*420*/ "Desaf�o 15", + /*421*/ "Desaf�o 16", + /*422*/ "Desaf�o 17", + /*423*/ "Desaf�o 18", + /*424*/ "Desaf�o 19", + /*425*/ "Desaf�o 20", + /*426*/ "Desaf�o 21", + /*427*/ "Desaf�o 22", + /*428*/ "Desaf�o 23", + /*429*/ "Desaf�o 24", + /*430*/ "Desaf�o 25", + /*431*/ "Desaf�o 26", + /*432*/ "Desaf�o 27", + /*433*/ "Desaf�o 28", + /*434*/ "Desaf�o 29", + /*435*/ "Desaf�o 30", + /*436*/ "Especial\n", + /*437*/ "Introducci�n\n", + /*438*/ "Misi�n 1 - Central dataDyne\n", + /*439*/ "Misi�n 2 - Villa Carrington\n", + /*440*/ "Misi�n 3 - Edificio G5\n", + /*441*/ "Misi�n 4 - チrea 51\n", + /*442*/ "Misi�n 5 - Air Force One\n", + /*443*/ "Misi�n 6 - Pelagic II\n", + /*444*/ "Misi�n 7 - Instituto Carrington\n", + /*445*/ "Misi�n 8 - Nave de Ataque Skedar\n", + /*446*/ "Misi�n 9 - Ruinas Skedar\n", + /*447*/ "Final\n", + /*448*/ "Mostrar Todo\n", + /*449*/ "Introducci�n\n", + /*450*/ "Intro 1:1 - En la Oscuridad\n", + /*451*/ "Final 1:1 - Descenso R疳ido\n", + /*452*/ "Intro 1:2 - Bajando\n", + /*453*/ "Final 1:2 - El Doctor\n", + /*454*/ "Intro 1:3 - Luces Fuera\n", + /*455*/ "Final 1:3 - ソD�nde vas?\n", + /*456*/ "Intro 2:1 - 。Negocia esto!\n", + /*457*/ "Intro 2 2:1 - Vida en L�nea\n", + /*458*/ "Final 2:1 - Carrington Rescatado\n", + /*459*/ "Intro 3:1 - Callej�n Oscuro\n", + /*460*/ "Final 3:1 - Entrando al G5\n", + /*461*/ "Intro 3:2 - Armas y Poses\n", + /*462*/ "Especial 3:2 - Conspiraci�n\n", + /*463*/ "Final 3:2 - Salida de Incendios\n", + /*464*/ "Intro 4:1 - V�deos\n", + /*465*/ "Final 4:1 - Sin Salida\n", + /*466*/ "Intro 4:2 - Perlas de Sabidur�a\n", + /*467*/ "Final 4:2 - A Cuchillo\n", + /*468*/ "Intro 4:3 - 。Gas!\n", + /*469*/ "Especial 4:3 - Elvis Despierta\n", + /*470*/ "Final 4:3 - Escape\n", + /*471*/ "Intro 5:1 - Gran Altitud\n", + /*472*/ "Final 5:1 - Despegue\n", + /*473*/ "Intro 5:2 - レltima Oportunidad\n", + /*474*/ "Especial 5:2 - Atraque\n", + /*475*/ "Final 5:2 - Sin Opciones\n", + /*476*/ "Intro 5:3 - Horizontes Rojos\n", + /*477*/ "Final 5:3 - Man�aco Rubio\n", + /*478*/ "Intro 6:1 - Sube a Bordo\n", + /*479*/ "Final 6:1 - Descendiendo\n", + /*480*/ "Intro 6:2 - M疽 Profundo\n", + /*481*/ "Especial 6:2 - 。Virus!\n", + /*482*/ "Final 6:2 - Saliendo\n", + /*483*/ "Intro 7:1 - Saludo Victorioso\n", + /*484*/ "Final 7:1 - Ayudando a Escapar\n", + /*485*/ "Intro 8:1 - 。Atrapada!\n", + /*486*/ "Final 8:1 - Buscando Problemas\n", + /*487*/ "Intro 9:1 - Aire en Calma\n", + /*488*/ "Final 9:1 - 。Te pill�!\n", + /*489*/ "Secuencia Final\n", + /*490*/ "Pel�culas\n", + /*491*/ "Oculto %d\n", + /*492*/ "Escoge Objetivo\n", + /*493*/ "Puntuaci�n\n", + /*494*/ NULL, + /*495*/ NULL, +}; diff --git a/src/files/lang/pal-final/pamE.c b/src/files/lang/pal-final/pamE.c new file mode 100644 index 000000000..a008fec62 --- /dev/null +++ b/src/files/lang/pal-final/pamE.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the \nship quicker.\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can \nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar \noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo wasted - unable to disable megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/pamJ.c b/src/files/lang/pal-final/pamJ.c new file mode 100644 index 000000000..0db883d61 --- /dev/null +++ b/src/files/lang/pal-final/pamJ.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the codebreaker construct will reassert his control over the both the sapient shell and such parts of the Cetan ship as the codebreaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne corporation.\n\n|Carrington - \n\nOur cursory examination of the research data is astounding. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the control room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate Teleportals\n", + /* 6*/ "Disable Cetan Megaweapon\n", + /* 7*/ "Secure Control Room\n", + /* 8*/ "Restore Dr Caroll's Personality\n", + /* 9*/ "Escape From Cetan Ship\n", + /* 10*/ "This will help us to get us round the\nship quicker.\n", + /* 11*/ "This antibody masking will protect us from\nthe automatic defences.\n", + /* 12*/ "There's Dr Caroll. Let's see if we can\nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis Has Been Killed\n", + /* 15*/ "Dr Caroll Has Been Killed\n", + /* 16*/ "Cetan Ship Evacuation Successful\n", + /* 17*/ "Elvis Has Unlocked The Door\n", + /* 18*/ "Here, take this gun and keep those skedar\noff my back while i'm working\n", + /* 19*/ "Antibody Masking Has Been Obtained.\n", + /* 20*/ "Cetan Megaweapon Has Been Disabled.\n", + /* 21*/ "Control Room Has Been Secured.\n", + /* 22*/ "Dr Carolls Personality Has Been Restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup Disk\n", + /* 26*/ "A Backup Disk\n", + /* 27*/ "\n", + /* 28*/ "Cover Me Jo, I'll Unlock Those Doors.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No-one's around.", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.", + /* 34*/ "There has to be someone further inside. Cover me.", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...", + /* 36*/ "Virus detected.", + /* 37*/ "Me and my big mouth.", + /* 38*/ "Commencing countermeasures. Commenc....***(gibberish.. squalk.. squalk.. etc..)*** I don't believe it, those vandals have been rearranging my circuitry. I feel cheapened... used! I'm a tart!", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.", + /* 41*/ "What do you mean?", + /* 42*/ "When the program has run I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and unfortunately myself along with it. I'm sorry, Joanna: there is no other way, and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honour to work with you. Goodbye, Joanna Dark.", + /* 43*/ NULL, + /* 44*/ NULL, + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/pamP.c b/src/files/lang/pal-final/pamP.c new file mode 100644 index 000000000..a008fec62 --- /dev/null +++ b/src/files/lang/pal-final/pamP.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. It's up to you - destroy the power nodes throughout the ship, and the weapon will be inoperable. Some may be beyond the reach of normal weapons.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Restore Dr. Caroll's Personality\n\nThis is the last stage of the contingency plan Dr. Caroll put forward during his debriefing at the villa. Restoring his personality to the code breaker construct will reassert his control over both the sapient shell and such parts of the Cetan ship as the code breaker has been able to take over.\n\n|Objective Five: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 1*/ "CETAN SHIP\n", + /* 2*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Secure Control Room\n\nMake sure that Skedar are cleared from the Control Room to enable you to restore Dr. Caroll's personality backup without interruption. We have no idea what safeguards might have been put in place to prevent anyone attempting this, so be careful.\n\n|Objective Four: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 3*/ "|Background - \n\nThe goal of the conspiracy is revealed at last - a massive alien ship lies on the floor of the Pacific. At least partially sentient, though sleeping, the Cetan ship is even now being overrun by the Skedar and their unwitting minions, the dataDyne Corporation.\n\n|Carrington - \n\nOur cursory examination of the research data astounds us. We've put together as many objectives as we can based on our interpretation of this data. The massive structure on the sea floor is a spacecraft of alien origin. It is apparently a sentient craft, of a race called the Cetans, though it is currently dormant. However, it houses the most dangerous weapon you could imagine.\n\n|Objective One: - Reactivate Teleportals\n\nReturning the teleportals to active status will mean you are able to access regions of the Cetan ship that would otherwise be inaccessible; if the Skedar have managed to block off entry to the Control Room, then the long way round might be your only other way in.\n\n|Objective Two: - Disable Cetan Megaweapon\n\nThis is what it is all about - a weapon of fantastic magnitude. According to the deciphered research notes, it is capable of reversing the weak nuclear forces that hold molecules together. If the Skedar get their hands on this, Earth will be an expanding cloud of dust within the hour. Elvis will sabotage the weapon's systems if you can get him to a terminal.\n\n|Objective Three: - Escape From Cetan Ship\n\nEscape with Elvis and Dr. Caroll to the docking bay after ensuring the destruction of the vessel by any means necessary. Use the submersible to return to the surface, where you will be collected by the cruiser HMAS Newcastle.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Reactivate teleportals\n", + /* 6*/ "Disable Cetan megaweapon\n", + /* 7*/ "Secure control room\n", + /* 8*/ "Restore Dr. Caroll's personality\n", + /* 9*/ "Escape from Cetan ship\n", + /* 10*/ "This will help us to get round the \nship quicker.\n", + /* 11*/ "This antibody masking will protect us from \nthe automatic defenses.\n", + /* 12*/ "There's Dr. Caroll. Let's see if we can \nreverse what was done to him.\n", + /* 13*/ "We have to get out of here!\n", + /* 14*/ "Elvis has been killed.\n", + /* 15*/ "Dr. Caroll has been killed.\n", + /* 16*/ "Cetan ship evacuation successful.\n", + /* 17*/ "Elvis has unlocked the door.\n", + /* 18*/ "Here, take this gun and keep those Skedar \noff my back while I'm working.\n", + /* 19*/ "Antibody masking has been obtained.\n", + /* 20*/ "Cetan megaweapon has been disabled.\n", + /* 21*/ "Control Room has been secured.\n", + /* 22*/ "Dr. Caroll's personality has been restored.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Backup disk\n", + /* 26*/ "A backup disk\n", + /* 27*/ "\n", + /* 28*/ "It looks like this could benefit from \na little bit of sabotage.\n", + /* 29*/ "Time to reactivate those teleportals.\n", + /* 30*/ "Teleportals have been reactivated.\n", + /* 31*/ "This doesn't seem normal. No one's around.\n", + /* 32*/ "No signs of conflict. No spent ammo cases or bullet holes.\n", + /* 33*/ "But there ought to be a rear guard at least. It makes no sense.\n", + /* 34*/ "There has to be someone farther inside. Cover me.\n", + /* 35*/ "Here goes. I just hope dataDyne haven't done anything to prevent this...\n", + /* 36*/ "Virus detected.\n", + /* 37*/ "Me and my big mouth.\n", + /* 38*/ "Commencing countermeasures. Commenc..... *** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Are you in control again? Can you stop the program?\n", + /* 40*/ "Yes, I'm back again, my dear. But the program has run far too long for me to prevent it from completing. There is only one way out now.\n", + /* 41*/ "What do you mean?\n", + /* 42*/ "When the program has run, I will have control of a vastly powerful weapon. It cannot be allowed to exist. So I must destroy the Cetan and, unfortunately, myself along with it. I'm sorry, Joanna... There is no other way and no time to discuss this. Go now - avoid the Skedar and you will have time to escape. It has been an honor to work with you. Goodbye, Joanna Dark.\n", + /* 43*/ "Cetan megaweapon has been disabled.\n", + /* 44*/ "Ammo wasted - unable to disable megaweapon.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/pam_str_f.c b/src/files/lang/pal-final/pam_str_f.c new file mode 100644 index 000000000..f6ce2d90c --- /dev/null +++ b/src/files/lang/pal-final/pam_str_f.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau extraterrestre repose au fond de l'oc饌n Pacifique. Bien qu'inactif, le vaisseau cetan est maintenant pris d'assaut par les Skedars et leur alli馥 forc馥: la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant endormi. Cependant, il abrite l'arme la plus puissante qui ait jamais exist馥.\n\n|Objectif 1: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle de Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif 2: - Neutraliser la Super-Arme cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif 3: - S馗uriser la Salle de Contr�le\n\nAssurez-vous qu'il ne reste plus aucun Skedar dans la Salle de Contr�le afin de pouvoir restaurer la personnalit� du Dr. Caroll sans interruption. Nous ne savons pas quelles s馗urit駸 ont 騁� mises en place pour emp鹹her cette op駻ation, alors soyez prudente.\n\n|Objectif 4: - Restaurer la personnalit� du Dr. Caroll\n\nC'est la derni鑽e 騁ape du plan d'urgence mis en place par le Dr. Caroll durant le debriefing � la villa. Restaurer sa personnalit� � l'I.A. lui permettra de reprendre le contr�le de l'enveloppe dou馥 de raison et d'autres parties du vaisseau.\n\n|Objectif 5: - Evasion du vaisseau cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 1*/ "VAISSEAU CETAN\n", + /* 2*/ "|Briefing - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau extraterrestre repose au fond de l'oc饌n Pacifique. Bien qu'inactif, le vaisseau cetan est maintenant pris d'assaut par les Skedars et leur alli馥 forc馥: la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant endormi. Cependant, il abrite l'arme la plus puissante qui ait jamais exist�.\n\n|Objectif 1: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle de Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif 2: - Neutraliser la Super-Arme cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif 3: - S馗uriser la Salle de Contr�le\n\nAssurez-vous qu'il ne reste plus aucun Skedar dans la Salle de Contr�le afin de pouvoir restaurer la personnalit� du Dr. Caroll sans interruption. Nous ne savons pas quelles s馗urit駸 ont 騁� mises en place pour emp鹹her cette op駻ation, alors soyez prudente.\n\n|Objectif 4: - Evasion du vaisseau cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nNous avons enfin d馗ouvert le but de la conspiration : un gigantesque vaisseau extraterrestre repose au fond de l'oc饌n Pacifique. Bien qu'inactif, le vaisseau cetan est maintenant pris d'assaut par les Skedars et leur alli馥 forc馥: la dataDyne Corporation.\n\n|Carrington - \n\nLa premi鑽e analyse des donn馥s r騅鑞e des informations incroyables. Nous avons d騁ermin� autant d'objectifs que possible � partir de ces informations. La gigantesque structure au fond de l'oc饌n est un vaisseau d'origine extraterrestre. C'est apparemment un vaisseau dou� de raison - produit par une race extraterrestre, les Cetans - bien qu'il soit pour l'instant endormi. Cependant, il abrite l'arme la plus puissante qui ait jamais exist馥.\n\n|Objectif 1: - R饌ctiver les t駘駱orteurs\n\nR饌ctiver les t駘駱orteurs vous permet d'acc馘er � des parties du vaisseau qui 騁aient normalement inaccessibles. Si les Skedars ont r騏ssi � bloquer l'acc鑚 � la Salle de Contr�le, le chemin le plus long sera s�rement le seul et unique possible.\n\n|Objectif 2: - Neutraliser la Super-Arme cetan\n\nC'est une arme d'une puissance fantastique. Selon les notes analys馥s, elle est capable de disloquer le faible lien qui maintient les mol馗ules entre elles. Si les Skedars mettent la main dessus, la Terre se transformera dans l'heure en un vaste nuage de poussi鑽e. A vous donc de jouer: d騁ruisez les modules dans le vaisseau et l'arme ne fonctionnera plus. Certains seront peut-黎re hors de port馥 des armes normales.\n\n|Objectif 3: - Evasion du vaisseau Cetan\n\nEchappez-vous avec Elvis et le Dr. Caroll par les soutes, apr鑚 vous 黎re assur駸 de la destruction du vaisseau par n'importe quel moyen. Utilisez le sous-marin pour gagner la surface, o� le croiseur HMAS Newcastle vous r馗up駻era.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "R饌ctiver t駘駱orteurs\n", + /* 6*/ "Neutraliser Super-Arme Cetan\n", + /* 7*/ "S馗uriser la Salle de Contr�le\n", + /* 8*/ "Restaurer la personnalit� du Dr. Caroll\n", + /* 9*/ "S'馗happer du vaisseau cetan\n", + /* 10*/ "Cela nous aidera � nous d駱lacer plus\n vite dans ce vaisseau.\n", + /* 11*/ "Ce camouflage corporel nous aidera � nous \nprot馮er des d馭enses automatiques.\n", + /* 12*/ "Voil� le Dr. Caroll. Voyons voir si nous \npouvons inverser le processus.\n", + /* 13*/ "On doit se barrer d'ici!\n", + /* 14*/ "Elvis a 騁� tu�.\n", + /* 15*/ "Dr. Caroll a 騁� tu�.\n", + /* 16*/ "Evacuation du vaisseau Cetan r騏ssie.\n", + /* 17*/ "Elvis a d騅errouill� la porte.\n", + /* 18*/ "Tiens, prends cette arme et tiens ces Skedars � distance pendant que je travaille.\n", + /* 19*/ "Camouflage corporel obtenu.\n", + /* 20*/ "Super-Arme Cetan neutralis馥.\n", + /* 21*/ "Salle de Contr�le s馗uris馥.\n", + /* 22*/ " Personnalit� du Dr. Caroll restaur馥.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disque sauvegarde\n", + /* 26*/ "Un disque sauvegarde \n", + /* 27*/ "\n", + /* 28*/ "Un peu de sabotage ne ferait pas de mal\n � ce truc.\n", + /* 29*/ "Il est temps de r饌ctiver ces t駘駱orteurs.\n", + /* 30*/ "T駘駱orteurs r饌ctiv駸.\n", + /* 31*/ "C'est bizarre, il n'y a personne dans le coin.\n", + /* 32*/ "Pas de traces de combat. Pas de douilles ou d'impacts d'armes � feu.\n", + /* 33*/ "Ca n'a pas de sens. Il devrait au moins y avoir une arri鑽e-garde.\n", + /* 34*/ "Il doit y avoir quelqu'un plus loin. Couvre-moi.\n", + /* 35*/ "C'est parti... J'esp鑽e que la dataDyne n'a rien pr騅u pour emp鹹her 軋...\n", + /* 36*/ "Virus d騁ect�.\n", + /* 37*/ "Ca m'apprendra, tiens...\n", + /* 38*/ "Lancement des contre-mesures. Lancem...***ooOOoh!!***aaAAh!!***aaAAAhh!! ***ooOOoh!!***YaaAAAhh!!***YEEAaAaAaAAAaAAaAHHH!!***\n", + /* 39*/ "Dr. Caroll? Avez-vous repris le contr�le? Pouvez-vous arr黎er le programme?\n", + /* 40*/ "En effet, me voil� de retour, tr鑚 ch鑽e. Le programme est lanc� depuis trop longtemps pour que je puisse l'arr黎er. Il n'y a qu'une seule issue maintenant.\n", + /* 41*/ "Que voulez-vous dire?\n", + /* 42*/ "Quand le programme sera termin�, j'aurai le contr�le d'une arme extr麥ement puissante. Cette arme ne doit pas exister. Je dois par cons駲uent d騁ruire le vaisseau cetan et moi avec, malheureusement. Joanna... Nous n'avons ni le choix ni le temps d'en discuter. Allez-y! Evitez les Skedars et vous aurez le temps de vous 馗happer. Ce fut un honneur de travailler avec vous. Adieu, Joanna Dark.\n", + /* 43*/ "La Super-Arme Cetan a 騁� neutralis馥.\n", + /* 44*/ "Munitions 駱uis馥s - arme ennemie ne peut 黎re d騁ruite.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/pam_str_g.c b/src/files/lang/pal-final/pam_str_g.c new file mode 100644 index 000000000..ce54ba24b --- /dev/null +++ b/src/files/lang/pal-final/pam_str_g.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff. Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r den Fall, dass die Skedar den Zugang zum Kontrollraum blockiert haben, besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Zerst�ren Sie alle Kraftknoten innerhalb des Schiffes. Nur so k�nnen Sie die Waffe au゚er Kraft setzen. Einige dieser Knoten k�nnten sich aber au゚erhalb menschlicher Reichweite befinden.\n\n|3. Ziel: - Sichern Sie den Kontrollraum!\n\nDer Kontrollraum muss von allen anwesenden Skedar befreit werden, damit Sie Dr. Carolls Pers�nlichkeit ungest�rt restaurieren k�nnen. Wir wissen nicht, welche Vorkehrungen von den Skedar getroffen wurden, um gerade dies zu verhindern. Seien Sie vorsichtig!\n\n|4. Ziel: - Restaurieren Sie Dr. Carolls Pers�nlichkeitsprofil!\n\nDies ist die letzte Stufe des Notfallplans, �ber den uns Dr. Caroll bei seinem Aufenthalt in der Villa informiert hat. Wenn seine Pers�nlichkeit mit der Codeknacker-Einheit verbunden ist, erlangt er nicht nur wieder die Kontrolle �ber den Sapienten, sondern auch �ber manche Teile des Cetanischen Schiffs.\n\n|5. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 1*/ "CETANISCHES SCHIFF\n", + /* 2*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff. Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r den Fall, dass die Skedar den Zugang zum Kontrollraum blockiert haben,besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Bringen Sie Elvis zu einem Terminal, damit er von dort aus die Waffensysteme sabotieren kann.\n\n|3. Ziel: - Sichern Sie den Kontrollraum!\n\nDer Kontrollraum muss von allen anwesenden Skedar befreit werden, damit Sie Dr. Carolls Pers�nlichkeit ungest�rt restaurieren k�nnen. Wir wissen nicht, welche Vorkehrungen von den Skedar getroffen wurden, um gerade dies zu verhindern. Seien Sie vorsichtig!\n\n|4. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas Ziel der Verschw�rung wurde endlich aufgedeckt. Am Grunde des Pazifischen Ozeans liegt ein Schiff au゚erirdischen Ursprungs. Zwar scheint das Schiff zu schlafen, doch ist es partiell empfindungsf臧ig. Leider wird es derzeit von den Skedar und ihrem ahnungslosen G�nstling, der dataDyne Corporation, �berrannt.\n\n|Carrington - \n\nBereits die oberfl臘hliche Auswertung der Forschungsdaten hat uns in Erstaunen versetzt. Basierend auf unserer Interpretation dieser Daten ergibt sich eine Reihe von Missionen. Bei dieser gewaltigen Konstruktion auf dem Grund des Meeres handelt es sich um ein au゚erirdisches Raumschiff. Es ist ein lebender Organismus, kreiert von einer Rasse namens Cetaner. Derzeit scheint es sich in Stasis zu befinden. Auf jeden Fall tr臠t es die gef臧rlichste Waffe, die Sie sich vorstellen k�nnen, in sich!\n\n|1. Ziel: - Reaktivieren Sie die Teleporter!\n\nDurch das Reaktivieren der Teleporter erhalten Sie Zugang zu Bereichen des Cetanischen Schiffs, die andernfalls unerreichbar w舐en. F�r den Fall, dass die Skedar den Zugang zum Kontrollraum blockiert haben, besteht f�r Sie zwar die M�glichkeit, eine alternative Route zu w臧len, diese ist allerdings wesentlich l舅ger.\n\n|2. Ziel: - Machen Sie die Cetanische Waffe funktionsunf臧ig!\n\nHierbei handelt es sich um das Hauptziel. Diese Waffe verf�gt �ber unvorstellbare Zerst�rungskraft. Nachdem wir die Forschungsdaten ausgewertet haben, kamen wir zu dem Schluss, dass die Waffe die schwachen nuklearen Kr臟te, welche alle Molek�le zusammenhalten, reversieren kann. Wenn diese Waffe in die H舅de der Skedar ger舩, ist die Erde innerhalb einer Stunde nicht mehr als eine schwach expandierende Staubwolke im All. Bringen Sie Elvis zu einem Terminal, damit er von dort aus die Waffensysteme sabotieren kann.\n\n|3. Ziel: - Fl�chten Sie aus dem Cetanischen Schiff!\n\nStellen Sie sicher, dass das Schiff unter allen Umst舅den zerst�rt wird. Anschlie゚end m�ssen Sie mit Dr. Caroll und Elvis das Dock erreichen. Gelangen Sie mit Hilfe des Tauchboots an die Oberfl臘he. Dort sollten Sie von der M.S. Newcastle aufgenommen werden.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Reaktivieren Sie die Teleporter!\n", + /* 6*/ "Machen Sie die Waffe funktionsunf臧ig!\n", + /* 7*/ "Sichern Sie den Kontrollraum!\n", + /* 8*/ "Restaurieren Sie Dr. Caroll!\n", + /* 9*/ "Fl�chten Sie aus dem Schiff!\n", + /* 10*/ "Auf diese Weise kommen wir innerhalb des Schiffs\nschneller voran.\n", + /* 11*/ "Diese Tarnkappe sch�tzt uns vor den automatischen\nVerteidigungsanlagen.\n", + /* 12*/ "Da ist Dr. Caroll. Wir m�ssen versuchen,\nseine Pers�nlichkeit wieder herzustellen.\n", + /* 13*/ "Wir m�ssen hier raus!\n", + /* 14*/ "Elvis wurde eliminiert.\n", + /* 15*/ "Dr. Caroll wurde zerst�rt.\n", + /* 16*/ "Evakuierung erfolgreich\n", + /* 17*/ "Elvis hat die T�r entriegelt.\n", + /* 18*/ "Hier, nimm diese Waffe und halte mir die Skedar\nvom Leib, w臧rend ich hier arbeite.\n", + /* 19*/ "Tarnkappe wurde aufgenommen.\n", + /* 20*/ "Die Cetanische Waffe wurde funktionsunf臧ig gemacht.\n", + /* 21*/ "Kontrollraum wurde gesichert.\n", + /* 22*/ "Dr. Carolls Pres�nlichkeitsprofil wurde restauriert.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Sicherungsdiskette\n", + /* 26*/ "Eine Sicherungsdiskette\n", + /* 27*/ "\n", + /* 28*/ "Ich glaube, ein klein wenig Sabotage w舐e hier \ndurchaus angebracht.\n", + /* 29*/ "Wir sollten nun diese Teleporter reaktivieren.\n", + /* 30*/ "Teleporter wurde reaktiviert.\n", + /* 31*/ "Irgendwas ist hier faul. Es ist niemand zu sehen.\n", + /* 32*/ "Keine Spuren eines Kampfes. Keine leeren Patronenh�lsen oder Einschussl�cher.\n", + /* 33*/ "Aber es sollte zumindest noch eine Wache hier sein. Das macht alles keinen Sinn.\n", + /* 34*/ "Vielleicht finden wir weiter drinnen noch jemanden. Gib mir Deckung.\n", + /* 35*/ "Ich hoffe, dass dataDyne nichts unternommen hat, um zu verhindern, dass...\n", + /* 36*/ "Virus entdeckt.\n", + /* 37*/ "Ich und mein gro゚es Mundwerk.\n", + /* 38*/ "Gegenma゚nahmen werden eingeleitet. Gegenma...*** ooOOoh!! *** eeEEe!! *** aaAhh!! *** oOOoh!! *** aAArRrgghh!! *** YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "Dr. Caroll? Haben Sie sich wieder unter Kontrolle? K�nnen Sie das Programm stoppen?\n", + /* 40*/ "Ich habe mich wieder unter Kontrolle. Aber das Programm l舫ft schon zu lange. Ich kann es jetzt nicht mehr unterbrechen. Es gibt jetzt nur noch eine M�glichkeit.\n", + /* 41*/ "Wovon sprechen Sie?\n", + /* 42*/ "Wenn das Programm durchgelaufen ist, bin ich der einzige, der diese schreckliche Waffe kontrollieren kann. Ich darf nicht l舅ger existieren. Das Cetanische Schiff muss mit mir zerst�rt werden. Es gibt leider keine Alternative, Joanna. Glauben Sie mir! Gehen Sie! Weichen Sie den Skedar aus und fl�chten Sie! Es war mir eine gro゚e Ehre, mit Ihnen zu arbeiten. Leben Sie wohl, Joanna Dark.\n", + /* 43*/ "Die Cetanische Waffe wurde funktionsunf臧ig gemacht.\n", + /* 44*/ "Munition verschwendet - Die Waffe kann nicht funktionsunf臧ig gemacht werden.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/pam_str_i.c b/src/files/lang/pal-final/pam_str_i.c new file mode 100644 index 000000000..b95cc1948 --- /dev/null +++ b/src/files/lang/pal-final/pam_str_i.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington:\n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Devi disattivare l'arma distruggendo i punti nevralgici di comando sparsi per l'astronave. Attenta: talvolta le armi normali non fuzioneranno.\n\n|Obiettivo 3: - Controlla la sala comandi\n\nAssicurati che gli Skedar stiano lontani dalla sala comandi in modo da permetterti di restituire al Dr. Caroll il suo cervello di backup senza interruzioni. Tuttavia non abbiamo idea di che stratagemmi possano essere stati escogitati per impedirti di portare a termine la tua missione, quindi tieni gli occhi bene aperti!\n\n|Obiettivo 4: - Restituisci il cervello al Dr. Caroll\n\nQuesta � l'ultima fase del piano di contingenza presentato dal Dr. Caroll durante il suo rapporto alla villa. Riportando il suo cervello alla struttura del decodificatore gli sar� restituita la facolt� di comando sul Sapiente e su quelle parti dell'astronave Cetan inglobate dal decodificatore. \n\n|Obiettivo 5: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 1*/ "ASTRONAVE CETAN\n", + /* 2*/ "|Situazione:\n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington:\n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Se riesci a portare Elvis ad uno dei terminali, riuscir� a sabotare l'unit� di comando dell'arma.\n\n|Obiettivo 3: - Controlla la sala comandi\n\nAssicurati che gli Skedar stiano lontani dalla sala comandi in modo da permetterti di restituire al Dr. Caroll il suo cervello di backup senza interruzioni. Tuttavia non abbiamo idea di che stratagemmi possano essere stati escogitati per impedirti di portare a termine la tua missione, quindi tieni gli occhi bene aperti!\n\n|Obiettivo 4: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nFinalmente � stato scoperto lo scopo della cospirazione: un'enorme astronave aliena sul fondo dell'Oceano Pacifico. Si tratta di un mezzo spaziale Cetan dotato di vita propria, sebbene attualmente assopito. Al momento sta subendo l'invasione degli Skedar e dei loro meschini tirapiedi, la dataDyne Corporation.\n\n|Carrington:\n\nI risultati della nostra breve analisi dei dati di ricerca ci hanno lasciati esterrefatti: dall'interpretazione dei dati siamo riusciti a scoprire che la gigantesca struttura sul fondo oceanico non � altro che un'astronave di origine aliena. Apparentemente si tratta di un organismo vivente di una razza nota come Cetan, tuttavia ora sembra addormentato. Contiene la bomba pi� pericolosa mai esistita!\n\n|Obiettivo 1: - Riattiva i teleportali\n\nLa riattivazione dei portali ti permetter� l'ingresso in settori altrimenti inaccessibili dell'astronave Cetan. Qualora gli Skedar fossero gi� riusciti a bloccare l'entrata alla sala comandi, la tua unica possibilit� d'accesso rimarrebbe la lunga via esterna.\n\n|Obiettivo 2: - Disattiva la megabomba Cetan\n\nEcco la causa di tutti i mali: una bomba di dimensioni inimmaginabili. Secondo le note di ricerca sarebbe in grado di invertire le deboli forze nucleari che tengono assieme le molecole. Se dovesse cadere nelle mani degli Skedar, nel giro di un'ora la Terra sarebbe ridotta ad una nuvola di polvere di cui non rimarrebbe che un vago ricordo. Se riesci a portare Elvis ad uno dei terminali, riuscir� a sabotare l'unit� di comando dell'arma.\n\n|Obiettivo 3: - Fuga dall'astronave Cetan\n\nFuggi con Elvis e il Dr. Caroll verso la darsena dopo esserti accertata della distruzione totale dell'astronave con ogni mezzo necessario. Usa l'unit� sommergibile per tornare in superficie, dove sarete prelevati dall'incrociatore HMAS Newcastle.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Riattiva i teleportali\n", + /* 6*/ "Disattiva la megabomba Cetan \n", + /* 7*/ "Controlla la sala comandi\n", + /* 8*/ "Restituisci il cervello al Dr. Caroll \n", + /* 9*/ "Fuga dall'astronave Cetan\n", + /* 10*/ "Questo ci aiuter� a fare il giro \ndell'astronave pi� velocemente.\n", + /* 11*/ "Questa immuno-maschera ci protegger� \ndalle difese automatiche.\n", + /* 12*/ "Ecco il Dr. Caroll! Vediamo se riusciamo \nancora a recuperarlo.\n", + /* 13*/ "Dobbiamo uscire di qua! Presto!\n", + /* 14*/ "Elvis � stato ucciso.\n", + /* 15*/ "Il Dr. Caroll � stato ucciso.\n", + /* 16*/ "Evacuazione dall'astronave Cetan riuscita.\n", + /* 17*/ "Elvis ha aperto la porta.\n", + /* 18*/ "To'! Prendi questa e tienimi lontano \nquegli Skedar mentre sto lavorando.\n", + /* 19*/ "Trovata immuno-maschera.\n", + /* 20*/ "Disattivata megabomba Cetan.\n", + /* 21*/ "Sala comandi sotto controllo.\n", + /* 22*/ "Restituito il cervello al Dr. Caroll.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disco di backup\n", + /* 26*/ "Disco di backup\n", + /* 27*/ "\n", + /* 28*/ "Sembra che un po' di sabotaggio \nnon possa fargli che bene! \n", + /* 29*/ "ネ ora di riattivare questi teleportali.\n", + /* 30*/ "I teleportali sono stati riattivati.\n", + /* 31*/ "Non � normale! Non si vede anima viva!\n", + /* 32*/ "Tutto tranquillo!!! Niente bossoli, niente tracce di proiettili!\n", + /* 33*/ "Ma ci deve essere almeno qualche retroguardia... Non ha senso!!!\n", + /* 34*/ "Ci deve essere qualcuno all'interno. Coprimi!\n", + /* 35*/ "Ecco! Spero solo che la dataDyne non abbia fatto niente per impedire...\n", + /* 36*/ "Trovato un virus.\n", + /* 37*/ "Io e la mia linguaccia!!!\n", + /* 38*/ "Contromisure adottate... Contromi...***(cric... cric... crac... ecc...)*** Non ci posso credere! Quei vandali mi hanno manipolato i circuiti... ***AAAHIIIAAA... cric... crac...\n", + /* 39*/ "Dr. Caroll? Riprenda il controllo di s�! Riesce a fermare il programma?\n", + /* 40*/ "S�, s�, ci sono, mia cara! Ma ho paura che il programma sia andato troppo oltre per poterlo fermare adesso. C'� un sola via d'uscita!\n", + /* 41*/ "Cosa significa?\n", + /* 42*/ "Quando il programma avr� finito, sar� ingrado di comandare una bomba potentissima! Non posso permettermi di restare in vita! Devo distruggere i Cetan e con loro me stesso, sfortunatamente! Mi spiace, Joanna... Non c'� altro modo e neanche tempo di discutere la cosa! Ora va! Evita gli Skedar e avrai tutto il tempo di fuggire. ネ stato un onore lavorare con te. Addio, Joanna Dark!\n", + /* 43*/ "La megabomba Cetan � stata disattivata.\n", + /* 44*/ "Operazione fallita: megabomba ancora attiva.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/pam_str_s.c b/src/files/lang/pal-final/pam_str_s.c new file mode 100644 index 000000000..e5346c7b7 --- /dev/null +++ b/src/files/lang/pal-final/pam_str_s.c @@ -0,0 +1,52 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Depende de ti: destruye los nodos de energ�a a lo largo de la nave, y el arma dejar� de ser operativa. Algunos estar疣 fuera del alcance de las armas normales.\n\n|Objetivo Tres: - Asegurar la Sala de Control\n\nAseg�rate de que la Sala de Control est� libre de Skedar para permitirte restaurar la copia de la personalidad del Dr. Caroll sin interrupciones. No tenemos ni idea de qu� salvaguardas han instalado en ese lugar para prevenir que alguien lo intente, as� que ten cuidado.\n\n|Objetivo Cuatro: - Restaurar la Personalidad del Dr. Caroll\n\nノsta es la �ltima fase del plan de contingencia que el Dr. Caroll adelant� durante su informe en la Villa. Restaurar su personalidad a la del creador de c�digos de apertura reafirmar� su control sobre el caparaz�n inteligente y aquellas partes de la nave Cetan que como 'rompedor de c�digos' es capaz de tomar.\n\n|Objetivo Cinco: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 1*/ "NAVE CETAN\n", + /* 2*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Elvis sabotear� los sistemas del arma si consigues llevarle a la terminal.\n\n|Objetivo Tres: - Asegurar la Sala de Control\n\nAseg�rate de que la Sala de Control est� libre de Skedar para permitirte restaurar la copia de la personalidad del Dr. Caroll sin interrupciones. No tenemos ni idea de qu� salvaguardas han instalado en ese lugar para prevenir que alguien lo intente, as� que ten cuidado.\n\n|Objetivo Cuatro: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa meta de la conspiraci�n se conoce por fin: una gigantesca nave alien�gena se encuentra en el fondo del Pac�fico. Parcialmente org疣ica, aunque inactiva, la nave Cetan est� siendo invadida por los Skedar y sus inconscientes vasallos de la Corporaci�n dataDyne.\n\n|Carrington - \n\nNuestro primer an疝isis de los datos de la investigaci�n nos han dejado pasmados. Hemos reunido tantos objetivos como hemos podido bas疣donos en la interpretaci�n de estos datos. La gigantesca estructura del fondo oce疣ico es una nave espacial de origen alien�gena. Aparentemente es una nave org疣ica, de una raza llamada Cetan, aunque ahora est� inactiva. No obstante, aloja el arma m疽 peligrosa que puedas imaginar.\n\n|Objetivo Uno: - Reactivar los Teleportales\n\nDevolver los teleportales a un estatus activo significar� que tendr疽 acceso a zonas de la nave Cetan que de otra forma hubieran sido inaccesibles; si los Skedar han logrado bloquear la entrada a la Sala de Control, entonces un largo rodeo ser� el �nico acceso disponible que podr疽 encontrar.\n\n|Objetivo Dos: - Desactivar la Mega-Arma Cetan\n\nEsto es todo lo que sabemos: se trata de un arma de una magnitud fant疽tica. De acuerdo con las notas de investigaci�n descifradas, es capaz de invertir la d饕il fuerza nuclear que mantiene las mol馗ulas juntas. Si los Skedar ponen sus garras en esto, la Tierra se convertir� en una creciente nube de polvo en s�lo una hora. Elvis sabotear� los sistemas del arma si consigues llevarle a la terminal.\n\n|Objetivo Tres: - Escapar de la Nave Cetan\n\nEscapa con Elvis y el Dr. Caroll por la bah�a de carga despu駸 de asegurar la destrucci�n de la nave de la forma en que sea posible. Usa el sumergible para volver a la superficie, donde ser駟s recogidos por el crucero HMAS Newcastle.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Reactivar los teleportales\n", + /* 6*/ "Desactivar la mega-arma Cetan\n", + /* 7*/ "Asegurar la sala de control\n", + /* 8*/ "Restaurar personalidad del Dr. Caroll\n", + /* 9*/ "Escapar de la nave Cetan\n", + /* 10*/ "Esto nos ayudar� a recorrer la \nnave m疽 r疳ido.\n", + /* 11*/ "Este disfraz de anticuerpos nos proteger� \nde las defensas autom疸icas.\n", + /* 12*/ "Ah� est� el Dr. Caroll. Veamos si podemos \narreglar lo que le hicieron.\n", + /* 13*/ "。Tenemos que salir de aqu�!\n", + /* 14*/ "Elvis ha muerto.\n", + /* 15*/ "El Dr. Caroll ha muerto.\n", + /* 16*/ "Evacuaci�n de la nave Cetan exitosa.\n", + /* 17*/ "Elvis ha abierto la puerta.\n", + /* 18*/ "Aqu�. Coge este arma y mant駭 a los Skedar \nalejados de m� mientras trabajo.\n", + /* 19*/ "M疽cara de anticuerpos obtenida.\n", + /* 20*/ "La mega-arma Cetan ha sido desactivada.\n", + /* 21*/ "La Sala de Control ha sido asegurada.\n", + /* 22*/ "La personalidad del Dr. Caroll ha sido restaurada.\n", + /* 23*/ "\n", + /* 24*/ "\n", + /* 25*/ "Disco de seguridad\n", + /* 26*/ "Un disco de seguridad\n", + /* 27*/ "\n", + /* 28*/ "Parece que esto puede beneficiarnos para \nun peque�o sabotaje.\n", + /* 29*/ "Es hora de reactivar esos teleportales.\n", + /* 30*/ "Los teleportales han sido reactivados.\n", + /* 31*/ "Esto no es normal. No hay nadie por aqu�.\n", + /* 32*/ "No hay se�ales de lucha. No hay casquillos o agujeros de bala.\n", + /* 33*/ "Pero deber�a haber un guarda al menos. No tiene sentido.\n", + /* 34*/ "Debe haber alguien m疽 adelante. C�breme.\n", + /* 35*/ "All� vamos. Espero que dataDyne no haya hecho nada para prevenir esto...\n", + /* 36*/ "Virus detectado.\n", + /* 37*/ "。Qu� bocaza tengo!\n", + /* 38*/ "Iniciando contramedidas. Inician.....*** 。。ooOOoh!! *** 。。eeEEe!! *** 。。aaAhh!! *** 。。oOOoh!! *** 。。aAArRrgghh!! *** 。。YEEeeooOOOOOOowWWwlll!! ***\n", + /* 39*/ "ソDr. Caroll? ソTiene el control de nuevo? ソPuede detener el programa?\n", + /* 40*/ "S�, estoy de vuelta, cari�o. Pero el programa ha estado en marcha demasiado como para detenerlo completamente. S�lo existe una manera de acabar con esto...\n", + /* 41*/ "ソQu� quiere decir?\n", + /* 42*/ "Cuando el programa haya acabado, tendr� el control de un arma devastadoramente poderosa. No puede permitirse mi existencia. As� que debo destruir la nave Cetan y a m� mismo con ella. Lo siento, Joanna... No hay otra manera, ni tiempo para discutirlo. Vete. Esquiva a los Skedar y tendr疽 tiempo para escapar. Ha sido un honor trabajar contigo. Adi�s, Joanna Dark.\n", + /* 43*/ "La mega-arma Cetan ha sido inutilizada.\n", + /* 44*/ "Munici�n desperdiciada - incapaz de desactivar la mega-arma.\n", + /* 45*/ NULL, + /* 46*/ NULL, + /* 47*/ NULL, +}; diff --git a/src/files/lang/pal-final/peteE.c b/src/files/lang/pal-final/peteE.c new file mode 100644 index 000000000..51e3823a5 --- /dev/null +++ b/src/files/lang/pal-final/peteE.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need Reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer Bug placed correctly.\n", + /* 24*/ "Tracer Bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer Bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will \ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/peteJ.c b/src/files/lang/pal-final/peteJ.c new file mode 100644 index 000000000..dd9f41ca6 --- /dev/null +++ b/src/files/lang/pal-final/peteJ.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer To Limousine\n\nThe limousine in the main street arrived not long before you did. All attempts at a trace have come up blank so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw them out, leaving the way open.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the build-up of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry To G5 Building\n\none of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve Drop Point Equipment\n", + /* 10*/ "Attach Tracer To Limousine\n", + /* 11*/ "Prepare Escape Route\n", + /* 12*/ "Aquire Diversion Target\n", + /* 13*/ "Create Vehicular Diversion\n", + /* 14*/ "Gain Entry To G5 Building\n", + /* 15*/ "Mine Placed Correctly\n", + /* 16*/ "Mine Placed Incorrectly\n", + /* 17*/ "Virus Already Downloaded Into NavComp\n", + /* 18*/ "Hovcab Is Unresponsive - Need Reprogrammer.\n", + /* 19*/ "Accessing Hovercab Navigation Systems\n", + /* 20*/ "Virus Downloaded Successfully\n", + /* 21*/ "Hovercab Navigation Systems Reprogrammed\n", + /* 22*/ "Connection To HoverCab Broken\n", + /* 23*/ "Tracer Bug Placed Correctly\n", + /* 24*/ "Tracer Bug Placed Incorrectly\n", + /* 25*/ "Mission Critical Vehicle Destroyed\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "Datadyne Limo Has Escaped\n", + /* 29*/ "Unnacceptable Civilian Casualties\n", + /* 30*/ "Look out she's got a gun\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder Alert - Send re-inforcements\n", + /* 33*/ "Elevator Access Sealed\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me\n", + /* 36*/ "Tracer Bug Has Been Noticed\n", + /* 37*/ "Greetings CItizen\n", + /* 38*/ "Obtain Remote Mine\n", + /* 39*/ "Dr Carolls\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine\n", + /* 43*/ "Obtain Tracer Bug\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug\n", + /* 48*/ "Elevator Door Cannot Be Reopened\n", + /* 49*/ "Obtain Reprogrammer\n", + /* 50*/ "Dr Carolls\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer\n", + /* 54*/ "Diversion has been created\n", + /* 55*/ "Obtain Remote Mine\n", + /* 56*/ "Dr Carolls\n", + /* 57*/ "Falcon2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked up doors will\ndo as an escape route.\n", + /* 62*/ "Re-program that taxi - it's a Mark 2, \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set\n", + /* 65*/ "EEPROM flag has been cleared\n", + /* 66*/ "An Alternative Diversion Has Been Created!\n", + /* 67*/ "Tracer Bug Has Been Spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a front for dataDyne and whoever else is involved in this plot. I know Cassandra de Vries is going to be here, but I need to know who else is attending and what they discuss. By the time you get out, the help I requested should have arrived.", + /* 69*/ "Just who is this help you keep referring to?", + /* 70*/ "Not now, Joanna. Time for radio silence. Good luck!", + /* 71*/ "Thanks a lot.", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/peteP.c b/src/files/lang/pal-final/peteP.c new file mode 100644 index 000000000..51e3823a5 --- /dev/null +++ b/src/files/lang/pal-final/peteP.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Attach Tracer to Limousine\n\nThe limousine on the main street arrived not long before you did. All attempts at a trace have come up blank, so it will have to be handled the old-fashioned way. Place a bug on the limo so it can be tracked back to where it came from.\n\n|Objective Three: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Four: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Five: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 1*/ "CHICAGO STREETS\n", + /* 2*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Prepare Escape Route\n\nThere is a disused fire escape behind the G5 Building that will be useful in your escape. Prepare the ground now by attaching explosives to a blocked-up doorway. To avoid giving an alarm, you must trigger the mine once the meeting surveillance is complete.\n\n|Objective Three: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Four: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 3*/ "|Background - \n\nThe G5 Corporation is believed to be a front for dataDyne. Care is needed due to the civilian presence on the streets. Expect intense resistance outside and inside the building - our recon team reported that the buildup of troops started hours ago.\n\n|Carrington - \n\nRemember your urban combat training. It will come in very useful if the situation hasn't changed since the recon team's report earlier. One more thing, Joanna - there's a security robot patrolling the street. Stay away from it if at all possible.\n\n|Objective One: - Retrieve Drop Point Equipment\n\nThe recon team we sent in while you were in transit left a small package of equipment for you, hidden in one of the storm drains. It has just about everything you will need to complete the mission objectives.\n\n|Objective Two: - Create Vehicular Diversion\n\nAny disturbance will attract attention from the guards in the area, but this can be used to your advantage. Reprogram the autopilot guidance computer on the cab to cause it to crash nearby.\n\n|Objective Three: - Gain Entry to G5 Building\n\nOne of the guards by the lift entrance is in charge of a control panel that will lock the lift doors, denying access instantly. The diversion caused by the crashing cab should draw that guard and the others out into the street, leaving the way open. And remember, don't harm any civilians.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Retrieve drop point equipment\n", + /* 10*/ "Attach tracer to limousine\n", + /* 11*/ "Prepare escape route\n", + /* 12*/ "Acquire diversion target\n", + /* 13*/ "Create vehicular diversion\n", + /* 14*/ "Gain entry to G5 building\n", + /* 15*/ "Mine placed correctly.\n", + /* 16*/ "Mine placed incorrectly.\n", + /* 17*/ "Virus already downloaded into NavComp.\n", + /* 18*/ "Hovcab is unresponsive - need Reprogrammer.\n", + /* 19*/ "Accessing hovercab navigation systems.\n", + /* 20*/ "Virus downloaded successfully.\n", + /* 21*/ "Hovercab navigation systems reprogrammed.\n", + /* 22*/ "Connection to hovercab broken.\n", + /* 23*/ "Tracer Bug placed correctly.\n", + /* 24*/ "Tracer Bug placed incorrectly.\n", + /* 25*/ "Mission critical vehicle destroyed.\n", + /* 26*/ "MISSION FAILED\n", + /* 27*/ "MISSION SUCCESSFUL\n", + /* 28*/ "DataDyne limo has escaped.\n", + /* 29*/ "Mission failed - unacceptable civilian casualties.\n", + /* 30*/ "Look out - she's got a gun!\n", + /* 31*/ "There's a maniac on the loose!\n", + /* 32*/ "Intruder alert - send reinforcements.\n", + /* 33*/ "Elevator access sealed.\n", + /* 34*/ "Hey - what are you doing?\n", + /* 35*/ "You don't scare me.\n", + /* 36*/ "Tracer Bug has been noticed.\n", + /* 37*/ "Greetings, citizen.\n", + /* 38*/ "Obtain Remote Mine.\n", + /* 39*/ "Dr. Caroll's\n", + /* 40*/ "Remote Mine\n", + /* 41*/ "A Remote Mine\n", + /* 42*/ "Picked up a Remote Mine.\n", + /* 43*/ "Obtain Tracer Bug.\n", + /* 44*/ "Dr. Caroll's\n", + /* 45*/ "Tracer Bug\n", + /* 46*/ "A Tracer Bug\n", + /* 47*/ "Picked up a Tracer Bug.\n", + /* 48*/ "Elevator door cannot be reopened.\n", + /* 49*/ "Obtain Reprogrammer.\n", + /* 50*/ "Dr. Caroll's\n", + /* 51*/ "Reprogrammer\n", + /* 52*/ "A Reprogrammer\n", + /* 53*/ "Picked up a Reprogrammer.\n", + /* 54*/ "Diversion has been created.\n", + /* 55*/ "Obtain Remote Mine.\n", + /* 56*/ "Dr. Caroll's\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "A Remote Mine\n", + /* 59*/ "Picked up a Remote Mine.\n", + /* 60*/ "The only place we could secure the \nequipment was a storm drain.\n", + /* 61*/ "Either of those blocked-up doors will \ndo as an escape route.\n", + /* 62*/ "Reprogram that taxi - it's a Mark 2 \nand should be compatible.\n", + /* 63*/ "That car park lift is your only \npoint of ingress.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "An alternative diversion has been created!\n", + /* 67*/ "Tracer Bug has been spotted.\n", + /* 68*/ "We suspect the G5 Corporation is just a \nfront for dataDyne and whoever else is \ninvolved in this plot. I know Cassandra \nde Vries is going to be here, but I need \nto know who else is attending and what \nthey discuss. By the time you get out, \nthe help I requested should have arrived.\n", + /* 69*/ "Just who is this help you keep \nreferring to?\n", + /* 70*/ "Not now, Joanna. Time for radio silence. \nGood luck!\n", + /* 71*/ "Thanks a lot.\n", + /* 72*/ "Remote Mine has been wasted.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/pete_str_f.c b/src/files/lang/pal-final/pete_str_f.c new file mode 100644 index 000000000..b4a3498b4 --- /dev/null +++ b/src/files/lang/pal-final/pete_str_f.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2: - Placer un Pisteur sur la limousine\n\nLa limousine est arriv馥 dans la rue principale peu apr鑚 vous. Toutes les tentatives pour la pister ont 馗hou馥s, il va falloir faire 軋 � l'ancienne. Placez le Pisteur sur la limousine. Nous pourrons alors savoir d'o� elle vient.\n\n|Objectif 3: - Pr駱arer voie de sortie\n\nIl y a une issue de secours d駸affect馥 � l'arri鑽e de l'immeuble du G5 qui vous servira � vous enfuir. Pr駱arer le chemin en pla軋nt des explosifs � la porte. Pour 騅iter de donner l'alarme, vous devrez d馗lencher la mine une fois le meeting termin�.\n\n|Objectif 4: - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 5: - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 1*/ "LES RUES DE CHICAGO\n", + /* 2*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2 - Pr駱arer voie de sortie\n\nIl y a une issue de secours d駸affect馥 � l'arri鑽e de l'immeuble du G5 qui vous servira � vous enfuir. Pr駱arer le chemin en pla軋nt des explosifs � la porte. Pour 騅iter de donner l'alarme, vous devrez d馗lencher la mine une fois le meeting termin�.\n\n|Objectif 3 - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 4 - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLa Corporation G5 sert de couverture � la dataDyne. Il faudra 黎re prudent, il va y avoir beaucoup de civils dans les rues. Attendez-vous � une forte r駸istance � l'int駻ieur comme � l'ext駻ieur de l'immeuble. Nos espions ont rapport� la mobilisation de leurs troupes.\n\n|Carrington - \n\nIl va falloir mettre en application votre entra�nement en milieu urbain. La situation n'a pas beaucoup 騅olu� depuis la premi鑽e reconnaissance. Faites attention, une unit� de s馗urit� robotique patrouille les rues. Evitez-la autant que possible.\n\n|Objectif 1: - R馗up駻er l'駲uipement au point de largage\n\nL'escouade de reconnaissance a laiss� de l'駲uipement derri鑽e elle pour vous, cach� dans une bouche d'馮out. Il y aura tout ce qu'il vous faut pour mener � bien votre mission.\n\n|Objectif 2: - Cr馥r une diversion\n\nLes gardes sont tr鑚 vigilants, n'importe quel mouvement est susceptible d'attirer leur attention. Vous allez utiliser ceci � votre avantage. Reprogrammez l'ordinateur du taxi pour qu'il aille s'馗raser devant les gardes pour cr馥r une diversion.\n\n|Objectif 3: - Entrer dans l'immeuble du G5\n\nUn des gardes pr鑚 de l'entr馥 de l'ascenseur est charg� du panneau de contr�le qui permet de verrouiller les portes. La diversion engendr馥 par le taxi devrait attirer ce garde et les autres dans la rue. Le chemin vous sera alors ouvert. Souvenez-vous : vous ne devez pas blesser de civils.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "R馗up駻er 駲uipement point de largage\n", + /* 10*/ "Placer Pisteur sur limousine\n", + /* 11*/ "Pr駱arer voie de sortie\n", + /* 12*/ "Acqu駻ir cible de diversion\n", + /* 13*/ "Cr馥r diversion\n", + /* 14*/ "Entrer dans l'immeuble du G5\n", + /* 15*/ "Mine bien positionn馥.\n", + /* 16*/ "Mine mal positionn馥.\n", + /* 17*/ "Virus t駘馗harg� dans le NavComp.\n", + /* 18*/ "Taxi incontr�lable - reprogrammation n馗essaire.\n", + /* 19*/ "Acc鑚 au syst鑪e de navigation du taxi.\n", + /* 20*/ "Virus t駘馗harg�.\n", + /* 21*/ "Syst鑪e de navigation taxi reprogramm�.\n", + /* 22*/ "Connexion au taxi perdu.\n", + /* 23*/ "Pisteur bien positionn�.\n", + /* 24*/ "Pisteur mal positionn�.\n", + /* 25*/ "V馼icule crucial d騁ruit.\n", + /* 26*/ "MISSION ECHOUEE\n", + /* 27*/ "MISSION ACCOMPLIE\n", + /* 28*/ "Limousine DataDyne perdue.\n", + /* 29*/ "Mission 馗hou馥 - trop de pertes civiles.\n", + /* 30*/ "Attention - elle a une arme!\n", + /* 31*/ "Y'a une maniaque dans les rues!\n", + /* 32*/ "Alerte Intrus - Envoyez des renforts.\n", + /* 33*/ "Acc鑚 ascenseur scell�.\n", + /* 34*/ "H� - Qu'est-ce que vous faites l�?\n", + /* 35*/ "Pfff. M麥e pas peur!\n", + /* 36*/ "Pisteur remarqu�.\n", + /* 37*/ "Salutations, citoyen.\n", + /* 38*/ "Obtenir Mine t駘馗om.\n", + /* 39*/ "Dr. Caroll: \n", + /* 40*/ "Mine t駘馗om\n", + /* 41*/ "Une mine t駘馗om.\n", + /* 42*/ "Mine t駘馗om. obtenue.\n", + /* 43*/ "Obtenir pisteur.\n", + /* 44*/ "Dr Caroll: \n", + /* 45*/ "Pisteur\n", + /* 46*/ "Un pisteur\n", + /* 47*/ "Pisteur obtenu.\n", + /* 48*/ "Les portes ascenseur ne peuvent plus 黎re ouvertes.\n", + /* 49*/ "Obtenir Reprogrammeur.\n", + /* 50*/ "Dr. Caroll: \n", + /* 51*/ "Reprogram.\n", + /* 52*/ "Un reprogrammeur\n", + /* 53*/ "Reprogrammeur obtenu.\n", + /* 54*/ "Diversion cr鳬e.\n", + /* 55*/ "Obtenir mine t駘馗om.\n", + /* 56*/ "Dr. Caroll: \n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Une mine t駘馗om.\n", + /* 59*/ "Mine t駘馗om.\n", + /* 60*/ "Nous avons cach� l'駲uipement \ndans une bouche d'馮out.\n", + /* 61*/ "N'importe laquelle de ces portes bloqu馥 \npeut servir de sortie.\n", + /* 62*/ "Reprogrammez ce taxi, c'est un type 2. \nIl devrait 黎re compatible.\n", + /* 63*/ "Cet ascenseur � voiture est votre \nseul point d'entr馥.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "Une autre diversion a 騁� cr鳬e!\n", + /* 67*/ "Pisteur � 騁� d馗ouvert.\n", + /* 68*/ "Nous pensons que le G5 n'est qu'une \ncouverture de la dataDyne et qu'il est \nimpliqu� dans ce complot. Je sais que \nCassandra de Vries sera pr駸ente, mais j'ai besoin \nde savoir qui d'autre sera l� et de quoi ils \nvont parler. Le temps que vous 騅acuiez, \nles renforts d饕arqueront.\n", + /* 69*/ "Une cavalerie va venir me sauver... \nA qui avez-vous fait appel?\n", + /* 70*/ "Je ne peux rien dire pour l'instant. \nSilence radio! Bonne chance, Joanna!\n", + /* 71*/ "Merci, chef.\n", + /* 72*/ "Mine t駘馗om. g稍h馥.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/pete_str_g.c b/src/files/lang/pal-final/pete_str_g.c new file mode 100644 index 000000000..9ec3eabc8 --- /dev/null +++ b/src/files/lang/pal-final/pete_str_g.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Mobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Befestigen Sie das Peilger舩 an der Limousine!\n\nDie Limousine, die auf der Hauptstra゚e steht, ist kurz vor Ihnen eingetroffen. Alle Versuche, ein Peilger舩 anzubringen, sind fehlgeschlagen. Daher muss die Sache wohl auf die altmodische Weise geregelt werden. Platzieren Sie ein Peilger舩 am Wagen, damit wir ihren Weg verfolgen k�nnen.\n\n|3. Ziel: - Bereiten Sie Ihren Fluchtweg vor!\n\nAn der R�ckseite des G5-Buildings ist eine stillgelegte Feuerleiter angebracht. Sie wird sich bei Ihrer Flucht als 舫゚erst n�tzlich erweisen. In weiterer Folge m�ssen Sie einen blockierten Durchgang frei sprengen. Sie d�rfen die Minen allerdings erst z�nden, wenn der Wach-Zyklus komplettiert worden ist.\n\n|4. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|5. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 1*/ "STRASSEN VON CHICAGO\n", + /* 2*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Mobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Bereiten Sie Ihren Fluchtweg vor!\n\nAn der R�ckseite des G5-Building ist eine stillgelegte Feuerleiter angebracht. Sie wird sich bei Ihrer Flucht als 舫゚erst n�tzlich erweisen. In weiterer Folge m�ssen Sie einen blockierten Durchgang frei sprengen. Sie d�rfen die Minen allerdings erst z�nden, wenn der Wach-Zyklus komplettiert worden ist.\n\n|3. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|4. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\ndataDyne scheint unter dem Deckmantel der G5 Corporation zu agieren. Aufgrund zahlreicher ziviler Pr舖enzen auf den Stra゚en ist 舫゚erste Vorsicht oberstes Prinzip. Rechnen Sie au゚erhalb und innerhalb des Geb舫des mit massivem Widerstand. Unser Aufkl舐ungsteam hat berichtet, dass schon vor Stunden mit der Mobilisierung begonnen wurde.\n\n|Carrington - \n\nErinnern Sie sich an Ihr urbanes Kampftraining! F�r den Fall, dass das Aufkl舐ungsteam Recht beh舁t, wird es sich als ausgesprochen n�tzlich erweisen. Eines noch, Joanna - Auf der Stra゚e patrouilliert ein Sicherheits- Roboter. Vermeiden Sie unter allen Umst舅den den Kontakt mit ihm.\n\n|1. Ziel: - Finden Sie die Ausr�stung!\n\nW臧rend Ihres Transits hat das Aufkl舐ungsteam ein kleines Paket mit der entsprechenden Ausr�stung f�r Sie hinterlassen. Es wurde in einem der Abwasserkan舁e versteckt. Das Paket enth舁t alles, was Sie zur Komplettierung dieser Mission ben�tigen.\n\n|2. Ziel: - Starten Sie ein Ablenkungsman�ver!\n\nJegliche St�rung erregt sofort die Aufmerksamkeit der Wachen. Aber genau dieser Umstand k�nnte f�r Sie von Vorteil sein. Reprogrammieren Sie den Autopiloten des Taxis, um es in einen Unfall zu verwickeln.\n\n|3. Ziel: - Betreten Sie das G5-Building!\n\nEine der Wachen am Aufzug ist f�r die Sicherung der Steuerelemente verantwortlich. Die T�ren bleiben verschlossen, es sei denn, dass die Wache durch den von Ihnen verursachten Unfall abgelenkt wird. Dadurch sollten Sie freie Bahn haben. Vergessen Sie nicht: Es d�rfen keine Zivilisten zu Schaden kommen!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Finden Sie die Ausr�stung!\n", + /* 10*/ "Befestigen Sie das Peilger舩 am Wagen!\n", + /* 11*/ "Bereiten Sie Ihren Fluchtweg vor!\n", + /* 12*/ "W臧len Sie ein Objekt f�r das Ablenkungsman�ver!\n", + /* 13*/ "Sorgen Sie f�r ein Ablenkungsman�ver!\n", + /* 14*/ "Betreten Sie das G5-Building!\n", + /* 15*/ "Mine wurde korrekt platziert.\n", + /* 16*/ "Mine wurde nicht korrekt platziert.\n", + /* 17*/ "Virus wurde bereits installiert.\n", + /* 18*/ "Hover-Cab reagiert nicht - Reprogrammierung erforderlich\n", + /* 19*/ "Zugriff auf das Navigationssystem erfolgt\n", + /* 20*/ "Virus wurde erfolgreich installiert.\n", + /* 21*/ "Navigationssystem wurde reprogrammiert.\n", + /* 22*/ "Verbindung zum Hover-Cab wurde unterbrochen.\n", + /* 23*/ "Peilsender wurde korrekt platziert.\n", + /* 24*/ "Peilsender wurde nicht korrekt platziert.\n", + /* 25*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 26*/ "MISSION FEHLGESCHLAGEN\n", + /* 27*/ "MISSION ERFOLGREICH\n", + /* 28*/ "Die dataDyne-Limousine befindet sich au゚er Reichweite.\n", + /* 29*/ "Mission fehlgeschlagen - Unakzeptable zivile Verluste\n", + /* 30*/ "Vorsicht! Sie hat eine Waffe!\n", + /* 31*/ "Da l舫ft wohl ein Spinner frei herum!\n", + /* 32*/ "Eindringling geortet - Verst舐kung ist unterwegs.\n", + /* 33*/ "Zugriff zum Aufzug ist versiegelt.\n", + /* 34*/ "Hey - Was machen Sie da?\n", + /* 35*/ "Sie machen mir keine Angst.\n", + /* 36*/ "Peilsender wurde gefunden.\n", + /* 37*/ "Sei mir gegr�゚t, B�rger.\n", + /* 38*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 39*/ "Dr. Carolls\n", + /* 40*/ "Fernz�nder-Mine\n", + /* 41*/ "Eine Fernz�nder-Mine\n", + /* 42*/ "Fernz�nder-Mine aufgenommen\n", + /* 43*/ "Erlangen Sie den Peilsender.\n", + /* 44*/ "Dr Carolls\n", + /* 45*/ "Peilsender\n", + /* 46*/ "Ein Peilsender\n", + /* 47*/ "Peilsender aufgenommen\n", + /* 48*/ "Aufzugst�r kann nicht wieder ge�ffnet werden.\n", + /* 49*/ "Erlangen Sie den Programm-Overrider.\n", + /* 50*/ "Dr. Carolls\n", + /* 51*/ "Programm-Overrider\n", + /* 52*/ "Ein Programm-Overrider\n", + /* 53*/ "Programm-Overrider aufgenommen\n", + /* 54*/ "Ablenkungsman�ver erfolgreich\n", + /* 55*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 56*/ "Dr. Carolls\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Eine Fernz�nder-Mine\n", + /* 59*/ "Fernz�nder-Mine aufgenommen\n", + /* 60*/ "Der einzige Ort, an dem wir die Ausr�stung sicher unterbringen \nkonnten, ist ein Kanal.\n", + /* 61*/ "Jede dieser blockierten T�ren eignet \nsich als Fluchtweg.\n", + /* 62*/ "Reprogrammieren Sie das Taxi! Der Wagen ist vom Typ Mark 2 \nund sollte kompatibel sein.\n", + /* 63*/ "Der einzige Zutritt f�r Sie ist der \nAufzug am Parkdeck.\n", + /* 64*/ "EEPROM-Flag wurde gesetzt.\n", + /* 65*/ "EEPROM-Flag wurde gel�scht.\n", + /* 66*/ "Es wurde ein alternatives Ablenkungsman�ver durchgef�hrt!\n", + /* 67*/ "Peilsender wurde entdeckt.\n", + /* 68*/ "Wir vermuten, dass die G5 Corporation nur \nals Tarnung f�r dataDyne fungiert. Ich wei゚, \ndass Cassandra de Vries anwesend sein wird. \nAber ich muss wissen, wer au゚erdem an dem \nTreffen teilnimmt und wor�ber gesprochen wird. \nWenn Sie das Geb舫de verlassen, sollte die Hilfe, \ndie ich angefordert habe, eingetroffen sein.\n", + /* 69*/ "Wer ist diese 'Hilfe', auf die Sie sich \nbeziehen?\n", + /* 70*/ "Nicht jetzt, Joanna. Ab jetzt herrscht absolute \nFunkstille. Viel Gl�ck!\n", + /* 71*/ "Hm, herzlichen Dank.\n", + /* 72*/ "Fernz�nder-Mine wurde verschwendet.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/pete_str_i.c b/src/files/lang/pal-final/pete_str_i.c new file mode 100644 index 000000000..2e671c664 --- /dev/null +++ b/src/files/lang/pal-final/pete_str_i.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington:\n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei canali fognari: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Attacca una microspia alla limousine\n\nLa limousine sulla strada principale � arrivata poco prima di te. Tutti i tentativi di ricostruirne il percorso sono falliti, quindi bisogner� agire nel modo tradizionale. Attacca una microspia alla limousine per poter scoprirne la provenienza.\n\n|Obiettivo 3: - Prepara la via di fuga\n\nDietro all'Edificio G5 c'� un'uscita antincendio abbandonata che ti sar� sicuramente utile durante la fuga. Preparati la strada subito, mettendo dell'esplosivo sulla porta bloccata. Per evitare di far scattare l'allarme dovrai far saltare la mina solo dopo che la sorveglianza ha completato il suo giro di ronda.\n\n|Obiettivo 4: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 5: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 1*/ "STRADE DI CHICAGO\n", + /* 2*/ "|Situazione:\n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington:\n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei canali fognari: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Prepara la via di fuga\n\nDietro all'Edificio G5 c'� un'uscita antincendio abbandonata che ti sar� sicuramente utile durante la fuga. Preparati la strada subito, mettendo dell'esplosivo sulla porta bloccata. Per evitare di far scattare l'allarme dovrai far saltare la mina solo dopo che la sorveglianza ha completato il suo giro di ronda.\n\n|Obiettivo 3: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 4: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nSi ritiene che la G5 Corporation sia una copertura per la dataDyne. Si richiede molta attenzione per la presenza di civili in strada. Ci si aspetta una strenua resistenza sia all'interno che all'esterno dell'edificio: la nostra squadra di ricognizione ci ha riferito che la formazione delle truppe � iniziata ore fa.\n\n|Carrington:\n\nRicorda il tuo addestramento al combattimento urbano. Ti sar� molto utile se la situazione non ha subito mutamenti dall'ultimo rapporto della squadra di ricognizione. Un'altra cosa, Joanna: c'� un robot di sicurezza che pattuglia la strada. Stagli alla larga se ti � possibile.\n\n|Obiettivo 1: - Va a prendere l'attrezzatura\n\nLa squadra che abbiamo mandato in ricognizione durante la tua assenza ha lasciato un pacco per te nascosto in uno dei canali fognari: l� troverai tutta l'attrezzatura necessaria per completare gli obiettivi della missione.\n\n|Obiettivo 2: - Distrai le forze di sicurezza\n\nOgni minima anomalia attirer� l'attenzione delle guardie l� intorno, ma questo pu� anche essere sfruttato a tuo vantaggio. Riprogramma il computer di comando del pilota automatico nel taxi per provocare un incidente l� vicino.\n\n|Obiettivo 3: - Entra nell'Edificio G5\n\nUna delle guardie all'ingresso dell'ascensore � addetta ad un quadro comandi in grado di bloccare le porte dell'ascensore, impedendone istantaneamente l'accesso. La distrazione causata dallo schianto del taxi dovrebbe attirare in strada la guardia in questione e sviare l'attenzione dall'ingresso lasciandoti via libera. Ma ricordati di non ferire mai nessun civile.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Va a prendere l'attrezzatura\n", + /* 10*/ "Attacca una microspia alla limousine\n", + /* 11*/ "Prepara la via di fuga\n", + /* 12*/ "Identifica obiettivo di distrazione\n", + /* 13*/ "Distrai le forze di sicurezza\n", + /* 14*/ "Entra nell'Edificio G5\n", + /* 15*/ "Mina piazzata correttamente\n", + /* 16*/ "Mina in posizione errata\n", + /* 17*/ "Virus gi� scaricato nel computer.\n", + /* 18*/ "Computer non risponde: serve riprogrammatore.\n", + /* 19*/ "Accesso al sistema di navigazione.\n", + /* 20*/ "Virus scaricato correttamente.\n", + /* 21*/ "Computer di navigazione riprogrammato.\n", + /* 22*/ "Interrotto collegamento al computer.\n", + /* 23*/ "Microspia piazzata correttamente.\n", + /* 24*/ "Microspia in posizione errata.\n", + /* 25*/ "Distrutto veicolo essenziale alla missione.\n", + /* 26*/ "MISSIONE FALLITA\n", + /* 27*/ "MISSIONE COMPIUTA\n", + /* 28*/ "La limousine dataDyne � riuscita a scappare.\n", + /* 29*/ "Missione fallita - Vittime civili inaccettabili.\n", + /* 30*/ "Attenzione! Ha una pistola!\n", + /* 31*/ "ネ pazza! ネ pazza! Rinchiudetela!!!\n", + /* 32*/ "Allarme intrusione - Mandate rinforzi!\n", + /* 33*/ "Bloccato l'accesso all'ascensore.\n", + /* 34*/ "Ehi, cosa stai facendo?\n", + /* 35*/ "Non mi fai paura!\n", + /* 36*/ "La microspia � stata scoperta.\n", + /* 37*/ "Saluti!!!\n", + /* 38*/ "Procurati mina a distanza.\n", + /* 39*/ "Dr. Caroll:\n", + /* 40*/ "Mina distanza\n", + /* 41*/ "Mina distanza\n", + /* 42*/ "Presa mina a distanza.\n", + /* 43*/ "Procurati microspia.\n", + /* 44*/ "Dr. Caroll:\n", + /* 45*/ "Microspia\n", + /* 46*/ "Microspia\n", + /* 47*/ "Presa microspia.\n", + /* 48*/ "Impossibile riaprire porta ascensore.\n", + /* 49*/ "Procurati riprogrammatore.\n", + /* 50*/ "Dr. Caroll:\n", + /* 51*/ "Riprogramm.\n", + /* 52*/ "Riprogramm.\n", + /* 53*/ "Preso riprogrammatore.\n", + /* 54*/ "Creata la distrazione.\n", + /* 55*/ "Procurati mina a distanza.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Mina distanza\n", + /* 59*/ "Presa mina a distanza.\n", + /* 60*/ "L'unico posto in cui � stato possibile \nnascondere gli strumenti era il canale.\n", + /* 61*/ "Una di quelle porte bloccate pu� \nessere un'ottima via di fuga.\n", + /* 62*/ "Riprogramma quel taxi: � un Mark 2, \ndovrebbe essere compatibile!\n", + /* 63*/ "Quell'ascensore nel parcheggio \n� l'unica entrata possibile!\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "Creata distrazione alternativa!\n", + /* 67*/ "La microspia � stata scoperta.\n", + /* 68*/ "Sospettiamo che la G5 Corporation sia \nsolo una copertura per la dataDyne e per \nchiunque altro sia coinvolto in questo \ncomplotto. So per certo che sar� presente \nCassandra de Vries, ma devo anche scoprire \nchi altro ci sar� e di che cosa si parler�. \nAl momento che uscirai i rinforzi che ho \nrichiesto saranno gi� arrivati.\n", + /* 69*/ "Solo una cosa, chi sono questi \n'rinforzi'?\n", + /* 70*/ "Non adesso, Joanna. ネ ora del silenzio \nradio. In bocca al lupo!\n", + /* 71*/ "Grazie tante!!!\n", + /* 72*/ "Sprecata mina a distanza.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/pete_str_s.c b/src/files/lang/pal-final/pete_str_s.c new file mode 100644 index 000000000..451c3591f --- /dev/null +++ b/src/files/lang/pal-final/pete_str_s.c @@ -0,0 +1,80 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Colocar el Rastreador en la Limusina\n\nLa limusina de la calle principal lleg� poco antes que t�. Todos los intentos de rastrearla han sido in�tiles, as� que tendremos que hacerlo a la vieja usanza. Coloca un 'bicho' en la limusina para que as� podamos rastrear ad�nde se dirige.\n\n|Objetivo Tres: - Preparar Ruta de Escape\n\nHay una salida de incendios en desuso detr疽 del Edificio G5 que nos puede ser �til para escapar. Prepara ahora el camino colocando explosivos en la puerta bloqueada. Para evitar activar la alarma, debes detonar la mina cuando el encuentro de vigilancia haya finalizado.\n\n|Objetivo Cuatro: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Cinco: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 1*/ "CALLES DE CHICAGO\n", + /* 2*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Preparar Ruta de Escape\n\nHay una salida de incendios en desuso detr疽 del Edificio G5 que nos puede ser �til para escapar. Prepara ahora el camino colocando explosivos en la puerta bloqueada. Para evitar activar la alarma, debes detonar la mina cuando el encuentro de vigilancia haya finalizado.\n\n|Objetivo Tres: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Cuatro: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nSe cree que la Corporaci�n G5 es una tapadera de dataDyne. Debemos ser cuidadosos debido a la presencia de civiles en las calles. Debes esperar resistencia intensa tanto fuera como dentro del edificio. Nuestro equipo de reconocimiento ha informado que est疣 reforzando sus tropas desde hace horas.\n\n|Carrington - \n\nRecuerda tu entrenamiento en combate urbano. Te ser� muy �til si la situaci�n no ha cambiado respecto al informe del equipo de reconocimiento. Una cosa m疽, Joanna: hay robots de seguridad patrullando la calle. Al駛ate de ellos todo lo que sea posible.\n\n|Objetivo Uno: - Recuperar el Equipo del Punto de Encuentro\n\nEl grupo de reconocimiento que enviamos cuando viajabas dej� un peque�o paquete con equipo para ti, oculto en los desag�es. Contiene todo lo que necesitas para completar los objetivos de la misi�n.\n\n|Objetivo Dos: - Crear Distracci�n M�vil\n\nCualquier alboroto puede atraer la atenci�n de los guardas de la zona, pero esto tambi駭 puede ser ventajoso. Reprograma el piloto autom疸ico del ordenador del taxi para hacer que se choque cerca.\n\n|Objetivo Tres: - Accede al Edificio G5\n\nUno de los guardas en la entrada del ascensor est� a cargo de un panel de control que cerrar� las puertas del mismo inmediatamente. La distracci�n causada por el choque del taxi puede sacar a ese guarda y sus compa�eros a la calle, dejando el camino abierto. Recuerda, no debes da�ar a los civiles.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Recuperar el equipo\n", + /* 10*/ "Colocar el rastreador en la limusina\n", + /* 11*/ "Preparar la ruta de escape\n", + /* 12*/ "Adquirir blancos de distracci�n\n", + /* 13*/ "Crear distracci�n m�vil\n", + /* 14*/ "Entrar en el edificio G5\n", + /* 15*/ "Mina colocada correctamente.\n", + /* 16*/ "Mina colocada incorrectamente.\n", + /* 17*/ "Virus ya implantado en el Navegador.\n", + /* 18*/ "El aerotaxi no responde: requiere Reprogramaci�n.\n", + /* 19*/ "Accediendo al sistema de navegaci�n del aerotaxi.\n", + /* 20*/ "Virus descargado satisfactoriamente.\n", + /* 21*/ "Sistema de navegaci�n del taxi reprogramado.\n", + /* 22*/ "Conexi�n con el aerotaxi perdida.\n", + /* 23*/ "'Bicho' Rastreador colocado correctamente.\n", + /* 24*/ "'Bicho' Rastreador colocado incorrectamente.\n", + /* 25*/ "Veh�culo cr�tico de la misi�n destruido.\n", + /* 26*/ "MISIモN FALLADA\n", + /* 27*/ "MISIモN CONSEGUIDA\n", + /* 28*/ "La limusina de dataDyne ha escapado.\n", + /* 29*/ "Misi�n fallada: bajas civiles inaceptables.\n", + /* 30*/ "Cuidado. 。Tiene un arma!\n", + /* 31*/ "。Hay un man�aco suelto!\n", + /* 32*/ "Alerta de Intruso: refuerzos enviados.\n", + /* 33*/ "Acceso del ascensor sellado.\n", + /* 34*/ "。Hey! ソQu� haces?\n", + /* 35*/ "No me asustas.\n", + /* 36*/ "El 'Bicho' Rastreador ha sido descubierto.\n", + /* 37*/ "Bienvenido, ciudadano.\n", + /* 38*/ "Obt駭 la Mina Remota.\n", + /* 39*/ "Dr. Caroll:\n", + /* 40*/ "Mina Remota\n", + /* 41*/ "Una Mina Remota\n", + /* 42*/ "Mina Remota obtenida.\n", + /* 43*/ "Obt駭 el 'Bicho' Rastreador.\n", + /* 44*/ "Dr. Caroll:\n", + /* 45*/ "'Bicho' R.\n", + /* 46*/ "Un 'Bicho' Rastreador\n", + /* 47*/ "'Bicho' Rastreador obtenido.\n", + /* 48*/ "La puerta del ascensor no puede reabrirse.\n", + /* 49*/ "Obt駭 el Reprogramador.\n", + /* 50*/ "Dr. Caroll:\n", + /* 51*/ "Reprogram.\n", + /* 52*/ "Un Reprogramador\n", + /* 53*/ "Reprogramador obtenido.\n", + /* 54*/ "Distracci�n en marcha.\n", + /* 55*/ "Obt駭 la Mina Remota.\n", + /* 56*/ "Dr. Caroll:\n", + /* 57*/ "Falcon 2\n", + /* 58*/ "Una Mina Remota\n", + /* 59*/ "Mina Remota obtenida.\n", + /* 60*/ "El �nico lugar donde pudimos asegurar \nel equipo fue en un desag�e.\n", + /* 61*/ "Cada una de esas puertas bloqueadas \npuede ser una ruta de escape.\n", + /* 62*/ "Reprograma ese taxi: es un Mark 2 \ny debe ser compatible.\n", + /* 63*/ "Ese elevador de coches es el \n�nico punto de acceso.\n", + /* 64*/ "EEPROM flag has been set.\n", + /* 65*/ "EEPROM flag has been cleared.\n", + /* 66*/ "。Una distracci�n alternativa ha sido creada!\n", + /* 67*/ "El 'Bicho' Rastreador ha sido descubierto.\n", + /* 68*/ "Sospechamos que la Corporaci�n G5 es s�lo una \ntapadera de dataDyne y que est� tambi駭 \nenvuelta en este complot. S� que Cassandra \nDe Vries va a estar aqu�, pero necesito \nsaber qui駭 m疽 va a venir y sobre qu� \nvan a discutir. Una vez salgas, la ayuda \nque solicit� estar� esperando.\n", + /* 69*/ "ソPero a qu� ayuda te est疽 \nrefiriendo?\n", + /* 70*/ "Ahora no, Joanna. Mant駭 la radio en silencio. \n。Buena suerte!\n", + /* 71*/ "Muchas gracias.\n", + /* 72*/ "La Mina Remota ha sido desperdiciada.\n", + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, +}; diff --git a/src/files/lang/pal-final/propobjE.c b/src/files/lang/pal-final/propobjE.c new file mode 100644 index 000000000..5f0fcd529 --- /dev/null +++ b/src/files/lang/pal-final/propobjE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up %s.\n", + /* 1*/ "Picked up %s.\n", + /* 2*/ "Picked up %s.\n", + /* 3*/ "Picked up %s.\n", + /* 4*/ "Picked up %s.\n", + /* 5*/ "Picked up %s.\n", + /* 6*/ "Picked up %s.\n", + /* 7*/ "Picked up %s.\n", + /* 8*/ "Double ", + /* 9*/ "ammo", + /* 10*/ "cartridge", + /* 11*/ "magnum bullet", + /* 12*/ "golden bullet", + /* 13*/ "grenade", + /* 14*/ "grenade round", + /* 15*/ "rocket", + /* 16*/ "homing rocket", + /* 17*/ "remote mine", + /* 18*/ "proximity mine", + /* 19*/ "timed mine", + /* 20*/ "combat knife", + /* 21*/ "combat knives", + /* 22*/ "dart", + /* 23*/ "N-Bomb", + /* 24*/ "sedatives", + /* 25*/ "explosive pen", + /* 26*/ "explosive case", + /* 27*/ "flare", + /* 28*/ "piton", + /* 29*/ "of dynamite", + /* 30*/ "stick ", + /* 31*/ "sticks ", + /* 32*/ "bug", + /* 33*/ "micro camera", + /* 34*/ "GoldenEye key", + /* 35*/ "token", + /* 36*/ "plastique", + /* 37*/ "Picked up a key.\n", + /* 38*/ "Picked up a shield.\n", + /* 39*/ "A shield.\n", + /* 40*/ "Picked up something.\n", + /* 41*/ "This door is locked.\n", + /* 42*/ "bolt", + /* 43*/ "orb", + /* 44*/ "Reaper ammo", + /* 45*/ "cloaking device", + /* 46*/ "boost pill", + /* 47*/ "your ", + /* 48*/ "Your ", + /* 49*/ "some ", + /* 50*/ "Some ", + /* 51*/ "some ", + /* 52*/ "Some ", + /* 53*/ "some ", + /* 54*/ "Some ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "a ", + /* 58*/ "A ", + /* 59*/ "an ", + /* 60*/ "An ", + /* 61*/ "the ", + /* 62*/ "The ", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "bolts", + /* 66*/ "orbs", + /* 67*/ "Reaper ammo", + /* 68*/ "cloaking devices", + /* 69*/ "boost pills", + /* 70*/ "ammo", + /* 71*/ "cartridges", + /* 72*/ "magnum bullets", + /* 73*/ "golden bullets", + /* 74*/ "grenades", + /* 75*/ "grenade rounds", + /* 76*/ "rockets", + /* 77*/ "homing rockets", + /* 78*/ "remote mines", + /* 79*/ "proximity mines", + /* 80*/ "timed mines", + /* 81*/ "darts", + /* 82*/ "n-bombs", + /* 83*/ "sedatives", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/propobjJ.c b/src/files/lang/pal-final/propobjJ.c new file mode 100644 index 000000000..fc459a214 --- /dev/null +++ b/src/files/lang/pal-final/propobjJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up ", + /* 1*/ "Double ", + /* 2*/ "ammo", + /* 3*/ "cartridge", + /* 4*/ "magnum bullet", + /* 5*/ "golden bullet", + /* 6*/ "hand grenade", + /* 7*/ "grenade round", + /* 8*/ "rocket", + /* 9*/ "homing rocket", + /* 10*/ "remote mine", + /* 11*/ "proximity mine", + /* 12*/ "timed mine", + /* 13*/ "combat ", + /* 14*/ "knife", + /* 15*/ "knives", + /* 16*/ "s", + /* 17*/ "dart", + /* 18*/ "n-bomb", + /* 19*/ "drugs", + /* 20*/ "explosive pen", + /* 21*/ "explosive case", + /* 22*/ "flare", + /* 23*/ "piton", + /* 24*/ "of dynamite", + /* 25*/ "stick ", + /* 26*/ "sticks ", + /* 27*/ "bug", + /* 28*/ "micro camera", + /* 29*/ "GoldenEye key", + /* 30*/ "token", + /* 31*/ "plastique", + /* 32*/ "Picked up a key.\n", + /* 33*/ "Picked up a shield.\n", + /* 34*/ "A shield.\n", + /* 35*/ "Picked up something.\n", + /* 36*/ "This door is locked.\n", + /* 37*/ "bolt", + /* 38*/ "orb", + /* 39*/ "Reaper ammo", + /* 40*/ "cloaking device", + /* 41*/ "speed pill", + /* 42*/ "your ", + /* 43*/ "YOUR some ", + /* 44*/ "Some ", + /* 45*/ "a ", + /* 46*/ "A ", + /* 47*/ "an ", + /* 48*/ "An ", + /* 49*/ "the ", + /* 50*/ "The ", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, + /* 56*/ NULL, + /* 57*/ NULL, + /* 58*/ NULL, + /* 59*/ NULL, + /* 60*/ NULL, + /* 61*/ NULL, + /* 62*/ NULL, + /* 63*/ NULL, + /* 64*/ NULL, + /* 65*/ NULL, + /* 66*/ NULL, + /* 67*/ NULL, + /* 68*/ NULL, + /* 69*/ NULL, + /* 70*/ NULL, + /* 71*/ NULL, + /* 72*/ NULL, + /* 73*/ NULL, + /* 74*/ NULL, + /* 75*/ NULL, + /* 76*/ NULL, + /* 77*/ NULL, + /* 78*/ NULL, + /* 79*/ NULL, + /* 80*/ NULL, + /* 81*/ NULL, + /* 82*/ NULL, + /* 83*/ NULL, + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/propobjP.c b/src/files/lang/pal-final/propobjP.c new file mode 100644 index 000000000..5f0fcd529 --- /dev/null +++ b/src/files/lang/pal-final/propobjP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Picked up %s.\n", + /* 1*/ "Picked up %s.\n", + /* 2*/ "Picked up %s.\n", + /* 3*/ "Picked up %s.\n", + /* 4*/ "Picked up %s.\n", + /* 5*/ "Picked up %s.\n", + /* 6*/ "Picked up %s.\n", + /* 7*/ "Picked up %s.\n", + /* 8*/ "Double ", + /* 9*/ "ammo", + /* 10*/ "cartridge", + /* 11*/ "magnum bullet", + /* 12*/ "golden bullet", + /* 13*/ "grenade", + /* 14*/ "grenade round", + /* 15*/ "rocket", + /* 16*/ "homing rocket", + /* 17*/ "remote mine", + /* 18*/ "proximity mine", + /* 19*/ "timed mine", + /* 20*/ "combat knife", + /* 21*/ "combat knives", + /* 22*/ "dart", + /* 23*/ "N-Bomb", + /* 24*/ "sedatives", + /* 25*/ "explosive pen", + /* 26*/ "explosive case", + /* 27*/ "flare", + /* 28*/ "piton", + /* 29*/ "of dynamite", + /* 30*/ "stick ", + /* 31*/ "sticks ", + /* 32*/ "bug", + /* 33*/ "micro camera", + /* 34*/ "GoldenEye key", + /* 35*/ "token", + /* 36*/ "plastique", + /* 37*/ "Picked up a key.\n", + /* 38*/ "Picked up a shield.\n", + /* 39*/ "A shield.\n", + /* 40*/ "Picked up something.\n", + /* 41*/ "This door is locked.\n", + /* 42*/ "bolt", + /* 43*/ "orb", + /* 44*/ "Reaper ammo", + /* 45*/ "cloaking device", + /* 46*/ "boost pill", + /* 47*/ "your ", + /* 48*/ "Your ", + /* 49*/ "some ", + /* 50*/ "Some ", + /* 51*/ "some ", + /* 52*/ "Some ", + /* 53*/ "some ", + /* 54*/ "Some ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "a ", + /* 58*/ "A ", + /* 59*/ "an ", + /* 60*/ "An ", + /* 61*/ "the ", + /* 62*/ "The ", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "bolts", + /* 66*/ "orbs", + /* 67*/ "Reaper ammo", + /* 68*/ "cloaking devices", + /* 69*/ "boost pills", + /* 70*/ "ammo", + /* 71*/ "cartridges", + /* 72*/ "magnum bullets", + /* 73*/ "golden bullets", + /* 74*/ "grenades", + /* 75*/ "grenade rounds", + /* 76*/ "rockets", + /* 77*/ "homing rockets", + /* 78*/ "remote mines", + /* 79*/ "proximity mines", + /* 80*/ "timed mines", + /* 81*/ "darts", + /* 82*/ "n-bombs", + /* 83*/ "sedatives", + /* 84*/ "tokens", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/propobj_str_f.c b/src/files/lang/pal-final/propobj_str_f.c new file mode 100644 index 000000000..504f77ac0 --- /dev/null +++ b/src/files/lang/pal-final/propobj_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "%s obtenu.\n", + /* 1*/ "%s obtenue.\n", + /* 2*/ "", + /* 3*/ "", + /* 4*/ "%s obtenus.\n", + /* 5*/ "%s obtenues.\n", + /* 6*/ "", + /* 7*/ "", + /* 8*/ "Double ", + /* 9*/ "Munitions", + /* 10*/ "Cartouche", + /* 11*/ "Balle Magnum", + /* 12*/ "balle en or", + /* 13*/ "Grenade", + /* 14*/ "Munit. grenade", + /* 15*/ "Roquette", + /* 16*/ "Roquette t黎e cher.", + /* 17*/ "Mine t駘馗om.", + /* 18*/ "Mine prox.", + /* 19*/ "Mine retard.", + /* 20*/ "Couteau combat", + /* 21*/ "Couteaux combat", + /* 22*/ "Fl馗hette", + /* 23*/ "Bombe-N", + /* 24*/ "S馘atif", + /* 25*/ "stylo explosif", + /* 26*/ "malle explosive", + /* 27*/ "fus馥", + /* 28*/ "piton", + /* 29*/ "de dynamite", + /* 30*/ "b穰on ", + /* 31*/ "b穰ons ", + /* 32*/ "mouchard", + /* 33*/ "micro camera", + /* 34*/ "Cl� GoldenEye", + /* 35*/ "jeton", + /* 36*/ "plastique", + /* 37*/ "Cl� obtenue.\n", + /* 38*/ "Bouclier obtenu.\n", + /* 39*/ "Un bouclier.\n", + /* 40*/ "El駑ent obtenu.\n", + /* 41*/ "Cette porte est ferm馥.\n", + /* 42*/ "Carreau", + /* 43*/ "Orbe", + /* 44*/ "Munit. Reaper", + /* 45*/ "Occulteur", + /* 46*/ "Pilule boost", + /* 47*/ "votre ", + /* 48*/ "Votre ", + /* 49*/ "des ", + /* 50*/ "Des ", + /* 51*/ "des ", + /* 52*/ "Des ", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "une ", + /* 60*/ "Une ", + /* 61*/ "", + /* 62*/ "", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "Carreaux", + /* 66*/ "Orbes", + /* 67*/ "Munit. Reaper", + /* 68*/ "Occulteurs", + /* 69*/ "Pilules boost", + /* 70*/ "Munitions", + /* 71*/ "Cartouches", + /* 72*/ "Balles Magnum", + /* 73*/ "Balles en or", + /* 74*/ "Grenades", + /* 75*/ "Munit. grenades", + /* 76*/ "Roquettes", + /* 77*/ "Roquettes t黎e cher.", + /* 78*/ "Mines t駘馗om.", + /* 79*/ "Mines prox.", + /* 80*/ "Mines retard.", + /* 81*/ "Fl馗hettes", + /* 82*/ "Bombes-N", + /* 83*/ "S馘atifs", + /* 84*/ "jetons", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/propobj_str_g.c b/src/files/lang/pal-final/propobj_str_g.c new file mode 100644 index 000000000..bce046735 --- /dev/null +++ b/src/files/lang/pal-final/propobj_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "%s aufgenommen\n", + /* 1*/ "%s aufgenommen\n", + /* 2*/ "%s aufgenommen\n", + /* 3*/ "%s aufgenommen\n", + /* 4*/ "%s aufgenommen\n", + /* 5*/ "%s aufgenommen\n", + /* 6*/ "%s aufgenommen\n", + /* 7*/ "%s aufgenommen\n", + /* 8*/ "Doppel ", + /* 9*/ "Munition", + /* 10*/ "Magazin", + /* 11*/ "Magnum-Kugel", + /* 12*/ "goldene Kugel", + /* 13*/ "Granate", + /* 14*/ "Granatwerfer-Munition", + /* 15*/ "Rakete", + /* 16*/ "Zielsuch-Rakete", + /* 17*/ "Fernz�nder-Mine", + /* 18*/ "Ann臧erungs-Mine", + /* 19*/ "Zeitz�nder-Mine", + /* 20*/ "Kampfmesser", + /* 21*/ "Kampfmesser", + /* 22*/ "Pfeil", + /* 23*/ "N-Bombe", + /* 24*/ "Bet舫bungsgeschoss", + /* 25*/ "Explosiver Kugelschreiber", + /* 26*/ "Explosiver Koffer", + /* 27*/ "Leuchtkugel", + /* 28*/ "Felshaken", + /* 29*/ "Dynamit-", + /* 30*/ "Stab ", + /* 31*/ "St臙e ", + /* 32*/ "Peilsender", + /* 33*/ "Mikro-Kamera", + /* 34*/ "GoldenEye-Schl�ssel", + /* 35*/ "Symbol", + /* 36*/ "Plastik", + /* 37*/ "Schl�ssel aufgenommen\n", + /* 38*/ "Schild aufgenommen\n", + /* 39*/ "Ein Schild\n", + /* 40*/ "Etwas wurde aufgenommen.\n", + /* 41*/ "Diese T�r ist verschlossen.\n", + /* 42*/ "Bolzen", + /* 43*/ "Kraftzelle", + /* 44*/ "Reaper-Munition", + /* 45*/ "Tarnkappe", + /* 46*/ "St舐kungs-Pille", + /* 47*/ "", + /* 48*/ "", + /* 49*/ "", + /* 50*/ "", + /* 51*/ "", + /* 52*/ "", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "", + /* 58*/ "", + /* 59*/ "", + /* 60*/ "", + /* 61*/ "", + /* 62*/ "", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "Bolzen", + /* 66*/ "Kraftzellen", + /* 67*/ "Reaper-Munition", + /* 68*/ "Tarnkappen", + /* 69*/ "St舐kungs-Pillen", + /* 70*/ "Munition", + /* 71*/ "Magazin", + /* 72*/ "Magnum-Kugeln", + /* 73*/ "Goldkugeln", + /* 74*/ "Granaten", + /* 75*/ "Granatwerfer-Munition", + /* 76*/ "Raketen", + /* 77*/ "Zielsuch-Raketen", + /* 78*/ "Fernz�nder-Minen", + /* 79*/ "Ann臧erungs-Minen", + /* 80*/ "Zeitz�nder-Minen", + /* 81*/ "Pfeile", + /* 82*/ "N-Bomben", + /* 83*/ "Bet舫bungsgeschosse", + /* 84*/ "Jetons", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/propobj_str_i.c b/src/files/lang/pal-final/propobj_str_i.c new file mode 100644 index 000000000..91b90bb2b --- /dev/null +++ b/src/files/lang/pal-final/propobj_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Preso %s\n", + /* 1*/ "Presa %s\n", + /* 2*/ "Presa %s\n", + /* 3*/ "Preso %s\n", + /* 4*/ "Presi %s\n", + /* 5*/ "Prese %s\n", + /* 6*/ "Prese %s\n", + /* 7*/ "Prese %s\n", + /* 8*/ "Doppio ", + /* 9*/ "munizioni", + /* 10*/ "cartuccia", + /* 11*/ "pallottola magnum", + /* 12*/ "pallottola d'oro", + /* 13*/ "granata", + /* 14*/ "granata a giro", + /* 15*/ "missile", + /* 16*/ "missile di ritorno", + /* 17*/ "mina a distanza", + /* 18*/ "mina di prossimit�", + /* 19*/ "mina a tempo", + /* 20*/ "pugnale da lotta", + /* 21*/ "pugnali da lotta", + /* 22*/ "freccia", + /* 23*/ "bomba-n", + /* 24*/ "sedativi", + /* 25*/ "penna esplosiva", + /* 26*/ "cassa esplosiva", + /* 27*/ "fiamma", + /* 28*/ "chiodo", + /* 29*/ "di dinamite", + /* 30*/ "carica ", + /* 31*/ "cariche ", + /* 32*/ "cimice", + /* 33*/ "microcamera", + /* 34*/ "chiave GoldenEye", + /* 35*/ "buono", + /* 36*/ "plastica", + /* 37*/ "Presa chiave.\n", + /* 38*/ "Preso scudo.\n", + /* 39*/ "uno scudo.\n", + /* 40*/ "Preso qualcosa.\n", + /* 41*/ "La porta � chiusa.\n", + /* 42*/ "dardo", + /* 43*/ "globo", + /* 44*/ "munizioni Falciatore", + /* 45*/ "Dispositivo mimetico", + /* 46*/ "Pillola booster", + /* 47*/ "la ", + /* 48*/ "La ", + /* 49*/ "dei ", + /* 50*/ "Presi ", + /* 51*/ "delle ", + /* 52*/ "Prese ", + /* 53*/ "", + /* 54*/ "Prese ", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "una ", + /* 60*/ "Una ", + /* 61*/ "un'", + /* 62*/ "Un'", + /* 63*/ "", + /* 64*/ "", + /* 65*/ "dardi", + /* 66*/ "globi", + /* 67*/ "munizioni Falciatore", + /* 68*/ "Dispositivo mimetico", + /* 69*/ "Pillole booster", + /* 70*/ "munizioni", + /* 71*/ "cartucce", + /* 72*/ "pallottole magnum", + /* 73*/ "pallottole d'oro", + /* 74*/ "granate", + /* 75*/ "granate a giro", + /* 76*/ "missili", + /* 77*/ "missili a giro", + /* 78*/ "mine a distanza", + /* 79*/ "mine di prossimit�", + /* 80*/ "mine a tempo", + /* 81*/ "frecce", + /* 82*/ "bombe-n", + /* 83*/ "sedativi", + /* 84*/ "gettoni", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/propobj_str_s.c b/src/files/lang/pal-final/propobj_str_s.c new file mode 100644 index 000000000..a197bb941 --- /dev/null +++ b/src/files/lang/pal-final/propobj_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "Recogiste %s.\n", + /* 1*/ "Recogiste %s.\n", + /* 2*/ "Recogiste %s.\n", + /* 3*/ "Recogiste %s.\n", + /* 4*/ "Recogiste %s.\n", + /* 5*/ "Recogiste %s.\n", + /* 6*/ "Recogiste %s.\n", + /* 7*/ "Recogiste %s.\n", + /* 8*/ "Doble ", + /* 9*/ "munici�n", + /* 10*/ "cartucho", + /* 11*/ "bala de magnum", + /* 12*/ "balas doradas", + /* 13*/ "granada", + /* 14*/ "cinto de granadas", + /* 15*/ "cohete", + /* 16*/ "cohete buscador", + /* 17*/ "mina remota", + /* 18*/ "mina de proximidad", + /* 19*/ "mina de tiempo", + /* 20*/ "cuchillo de combate", + /* 21*/ "cuchillos de combate", + /* 22*/ "dardo", + /* 23*/ "bomba-N", + /* 24*/ "sedante", + /* 25*/ "Boli Explosivo", + /* 26*/ "Caja de Explosivos", + /* 27*/ "Bengalas", + /* 28*/ "Pit�n", + /* 29*/ "", + /* 30*/ "Cartucho de Dinamita", + /* 31*/ "Cartuchos de Dinamita", + /* 32*/ "Bicho", + /* 33*/ "Microc疥ara", + /* 34*/ "Llave GoldenEye", + /* 35*/ "Ficha", + /* 36*/ "Explosivo Pl疽tico", + /* 37*/ "Has cogido una Llave.\n", + /* 38*/ "Has cogido un Escudo.\n", + /* 39*/ "Un Escudo.\n", + /* 40*/ "Has cogido algo.\n", + /* 41*/ "Esta puerta est� cerrada.\n", + /* 42*/ "saeta", + /* 43*/ "orbe", + /* 44*/ "munici�n Segadora", + /* 45*/ "disp. de ocultaci�n", + /* 46*/ "reforzador", + /* 47*/ "tu ", + /* 48*/ "Tu ", + /* 49*/ "algunos ", + /* 50*/ "Algunos ", + /* 51*/ "algunas ", + /* 52*/ "Algunas ", + /* 53*/ "", + /* 54*/ "", + /* 55*/ "", + /* 56*/ "", + /* 57*/ "un ", + /* 58*/ "Un ", + /* 59*/ "una ", + /* 60*/ "Una ", + /* 61*/ "unos", + /* 62*/ "Unos", + /* 63*/ "unas", + /* 64*/ "Unas", + /* 65*/ "saetas", + /* 66*/ "orbes", + /* 67*/ "Munici�n Segadora", + /* 68*/ "disp. de ocultaci�n", + /* 69*/ "reforzadores", + /* 70*/ "Munici�n", + /* 71*/ "cartuchos", + /* 72*/ "balas de magnum", + /* 73*/ "balas doradas", + /* 74*/ "granadas", + /* 75*/ "cintos de granadas", + /* 76*/ "cohetes", + /* 77*/ "cohetes buscadores", + /* 78*/ "minas remotas", + /* 79*/ "minas de proximidad", + /* 80*/ "minas de tiempo", + /* 81*/ "dardos", + /* 82*/ "bombas-N", + /* 83*/ "sedantes", + /* 84*/ "fichas", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/refE.c b/src/files/lang/pal-final/refE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/refE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/refJ.c b/src/files/lang/pal-final/refJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/refJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/refP.c b/src/files/lang/pal-final/refP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/refP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ref_str_f.c b/src/files/lang/pal-final/ref_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ref_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ref_str_g.c b/src/files/lang/pal-final/ref_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ref_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ref_str_i.c b/src/files/lang/pal-final/ref_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ref_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ref_str_s.c b/src/files/lang/pal-final/ref_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/ref_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/ritE.c b/src/files/lang/pal-final/ritE.c new file mode 100644 index 000000000..3219673b9 --- /dev/null +++ b/src/files/lang/pal-final/ritE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between \nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands. \nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stabilized Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/ritJ.c b/src/files/lang/pal-final/ritJ.c new file mode 100644 index 000000000..49f4adf52 --- /dev/null +++ b/src/files/lang/pal-final/ritJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their wellbeing. If the worst has happened then activate the Autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember thatpresidential security are neutral and are not to beharmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President To Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and Retrieve Equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President To Escape Capsule\n", + /* 8*/ "Secure Air Force One Flight Path\n", + /* 9*/ "Detach UFO From Air Force One\n", + /* 10*/ "Obtain suitcase\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a suitcase.\n", + /* 15*/ "Obtain crossbow\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted\n", + /* 21*/ "Ufo attachment destroyed\n", + /* 22*/ "Unable to detach ufo\n", + /* 23*/ "Autopilot has been activated\n", + /* 24*/ "Air Force 1 has been stabilised\n", + /* 25*/ "Autopilot systems have been destroyed\n", + /* 26*/ "The president has been incapacitated\n", + /* 27*/ "Pilots have been killed\n", + /* 28*/ "Pilots have been saved\n", + /* 29*/ "Air Force One is about to crash\n", + /* 30*/ "Obtain remote mine\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We must get to the escape pod. Follow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between\nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands\nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder..\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The president's room is on this \nlevel, Joanna.\n", + /* 48*/ "Somethings wrong... you have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline Pill\n", + /* 53*/ "Adrenaline Pill\n", + /* 54*/ "Picked up an Adrenaline Pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Keycard\n", + /* 58*/ "Keycard\n", + /* 59*/ "Picked up a Keycard.\n", + /* 60*/ "Cargo Bay Has Been Lowered.\n", + /* 61*/ "Cargo Bay Has Been Raised.\n", + /* 62*/ "Mission Critical Object Has Been Destroyed.\n", + /* 63*/ "Access Denied - Lift Keycard Required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift Keycard\n", + /* 67*/ "Lift Keycard\n", + /* 68*/ "Picked up a Lift Keycard.\n", + /* 69*/ "TImed Mine Has Been Wasted.\n", + /* 70*/ "Ha Ha Ha Ha Ha.\n", + /* 71*/ "You'll Never Save Him Now.\n", + /* 72*/ "The President Is Under Attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?", + /* 74*/ "My answer remains the same: I'm sorry, Trent, but no. I won't loan the Pelagic 2 to dataDyne. Now please, can we move on to other matters?", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries, and will back them...", + /* 76*/ "Damn it, man, I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.", + /* 77*/ "As you wish, sir.", + /* 78*/ "My last chance? Ha! You fool. That was yours.", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?", + /* 80*/ "Piece of cake, Joanna. Watch this!", + /* 81*/ "Uh-oh.", + /* 82*/ "Watch what? Will you stop playing around and shoot!", + /* 83*/ "Out of options... Joanna, brace yourself for impact!", + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/ritP.c b/src/files/lang/pal-final/ritP.c new file mode 100644 index 000000000..3219673b9 --- /dev/null +++ b/src/files/lang/pal-final/ritP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Secure Air Force One Flight Path\n\nThe specifics of Trent's plan are not known, but it is believed that the flight crew will be in danger. Get to the cockpit and make sure of their well-being. If the worst has happened, then activate the autopilot.\n\n|Objective Five: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means getting the evidence from the baggage hold and showing it to the President.\n\n|Objective One: - Locate and Retrieve Equipment\n\nFind the equipment hidden in the baggage hold at the bottom of the aircraft and get it back. Remember that Presidential security are neutral and are not to be harmed.\n\n|Objective Two: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Three: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Four: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 3*/ "|Background - \n\nTrent Easton's plan to abduct the President is in motion. The Carrington Institute response hinges on removing the President from Air Force One before Trent can do the same.\n\n|Carrington - \n\nTime is short, Joanna. In order to foil Trent's plan, you have to get the President off the plane. That means convincing him of Trent's betrayal, which in turn means showing the evidence to the President.\n\n|Objective One: - Locate President\n\nThe exact whereabouts of the Presidential office are not known. Once you find the office, present the evidence to the President. Make sure you get there before Trent does, or you can be sure he will manipulate the situation to his advantage.\n\n|Objective Two: - Get President to Escape Capsule\n\nThere is an emergency escape capsule on the lowest deck of the aircraft. Escort the President to the capsule, ensuring that no harm comes to him.\n\n|Objective Three: - Detach UFO From Air Force One\n\nGet that umbilical connector off Air Force One! The quickest way to do it would be to detonate a mine in the connector itself. \n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Locate and retrieve equipment\n", + /* 6*/ "Locate President\n", + /* 7*/ "Get President to escape capsule\n", + /* 8*/ "Secure Air Force One flight path\n", + /* 9*/ "Detach UFO from Air Force One\n", + /* 10*/ "Obtain Suitcase.\n", + /* 11*/ "\n", + /* 12*/ "Suitcase\n", + /* 13*/ "Suitcase\n", + /* 14*/ "Picked up a Suitcase.\n", + /* 15*/ "Obtain Crossbow.\n", + /* 16*/ "\n", + /* 17*/ "Crossbow\n", + /* 18*/ "Crossbow\n", + /* 19*/ "Picked up a Crossbow.\n", + /* 20*/ "Too many neutral casualties inflicted.\n", + /* 21*/ "UFO attachment damaged.\n", + /* 22*/ "Unable to detach UFO.\n", + /* 23*/ "Autopilot has been activated.\n", + /* 24*/ "Air Force One has been stabilized.\n", + /* 25*/ "Autopilot systems have been destroyed.\n", + /* 26*/ "The President has been incapacitated.\n", + /* 27*/ "Pilots have been killed.\n", + /* 28*/ "Pilots have been saved.\n", + /* 29*/ "Air Force One is about to crash.\n", + /* 30*/ "Obtain remote mine.\n", + /* 31*/ "\n", + /* 32*/ "Remote mine\n", + /* 33*/ "Remote mine\n", + /* 34*/ "Picked up a remote mine.\n", + /* 35*/ "Who are you, young lady?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, you're in danger. Trent is trying to \nkidnap you.\n", + /* 38*/ "What the hell was that!\n", + /* 39*/ "We have to get you to the escape pod. \nFollow me.\n", + /* 40*/ "You can't make accusations like that without evidence.\n I assume that you have some?\n", + /* 41*/ "This is a recording of a meeting between \nTrent and the other conspirators.\n", + /* 42*/ "Seems overwhelming... I'm in your hands. \nWhat do we do now?\n", + /* 43*/ "Hey, that's not...\n", + /* 44*/ "It's an intruder...\n", + /* 45*/ "How the hell did you get on board?\n", + /* 46*/ "Now, let's retrieve the evidence.\n", + /* 47*/ "The President's room is on this \nlevel, Joanna.\n", + /* 48*/ "Something's wrong... You have to get to the cockpit!\n", + /* 49*/ "Maybe a mine will detach the UFO.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenaline pill\n", + /* 53*/ "Adrenaline pill\n", + /* 54*/ "Picked up an adrenaline pill.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Key card\n", + /* 58*/ "Key card\n", + /* 59*/ "Picked up a key card.\n", + /* 60*/ "Cargo bay has been lowered.\n", + /* 61*/ "Cargo bay has been raised.\n", + /* 62*/ "Mission critical object has been destroyed.\n", + /* 63*/ "Access denied - lift key card required.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Lift key card\n", + /* 67*/ "Lift key card\n", + /* 68*/ "Picked up a lift key card.\n", + /* 69*/ "Timed mine has been wasted.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "You'll never save him now.\n", + /* 72*/ "The President is under attack.\n", + /* 73*/ "Have you thought any more about that proposal I gave you, sir?\n", + /* 74*/ "My answer remains the same... I'm sorry Trent, but no. I won't loan the Pelagic II to dataDyne. Now please, can we move on to other matters?\n", + /* 75*/ "But this is a golden opportunity to show that America has faith in its industries and will back them...\n", + /* 76*/ "Damn it, man! I say no and I mean no! I'm not gonna change my mind on this! I need my advisors to be unbiased, and recently you've not been giving me the impartiality I require. Let it go, and we'll say no more. This is your last chance.\n", + /* 77*/ "As you wish, sir.\n", + /* 78*/ "My last chance? Ha! You fool. That was yours.\n", + /* 79*/ "Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?\n", + /* 80*/ "Piece of cake, Joanna. Watch this!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Watch what? Will you stop playing around and shoot!\n", + /* 83*/ "Out of options... Joanna, brace yourself for impact!\n", + /* 84*/ "The pilots have stabilized Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/rit_str_f.c b/src/files/lang/pal-final/rit_str_f.c new file mode 100644 index 000000000..fee1613b8 --- /dev/null +++ b/src/files/lang/pal-final/rit_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le Pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser et r馗up駻er l'駲uipement\n\nTrouvez l'駲uipement dissimul� dans la soute � bagages au fond de l'appareil et ramenez-le. Souvenez-vous que l'駲uipe de s馗urit� du Pr駸ident est neutre et qu'elle ne doit pas 黎re attaqu馥.\n\n|Objectif 2: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connu. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 3: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 4: - S馗urisez le plan de vol de Air Force One\n\nLes d騁ails du plan de Trent sont encore inconnus, mais nous pensons que l'駲uipage de l'avion sera en danger. Vous devrez acc馘er � la cabine de pilotage pour d馗ouvrir ce qu'il pr駱are. Si la situation 馗happe � votre contr�le, activez l'auto-pilote.\n\n|Objectif 5: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One. La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le Pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser et r馗up駻er l'駲uipement\n\nTrouvez l'駲uipement dissimul� dans la soute � bagages au fond de l'appareil et ramenez-le. Souvenez-vous que l'駲uipe de s馗urit� du Pr駸ident est neutre et qu'elle ne doit pas 黎re attaqu馥.\n\n|Objectif 2: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connu. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 3: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 4: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One. La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 3*/ "|Briefing - \n\nLe plan de Trent Easton pour kidnapper le Pr駸ident est commenc�. L'institut Carrington veut parer cette manoeuvre en d駱la軋nt le Pr駸ident de Air Force One avant l'intervention de Trent.\n\n|Carrington - \n\nLe temps nous est compt�, Joanna. Pour d駛ouer les plans de Trent il faut que vous d駱laciez le Pr駸ident de cet avion. Cela veut dire qu'il faudra le convaincre de la trahison de Trent. Pour cela vous devrez trouver des preuves dans la soute � bagages afin de les montrer au Pr駸ident.\n\n|Objectif 1: - Localiser le Pr駸ident\n\nL'emplacement exact du Pr駸ident ne nous est pas connu. Une fois que vous aurez trouv� son bureau, montrez-lui les preuves. Assurez-vous que vous ferez cela avant l'intervention de Trent sinon il risque de pouvoir influencer et manipuler la situation � son avantage.\n\n|Objectif 2: - Placer le Pr駸ident dans la capsule\n\nIl y a une capsule d'騅acuation plac馥 � l'arri鑽e de l'appareil. Escortez le Pr駸ident jusqu'� cette capsule en vous assurant qu'aucun mal ne lui sera fait.\n\n|Objectif 3: - D騁acher l'OVNI de Air Force One\n\nVous devrez retirer la connexion reli馥 � Air Force One. La fa輟n la plus rapide serait de faire exploser une mine dans le connecteur lui-m麥e. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Localiser et r馗up駻er 駲uipement\n", + /* 6*/ "Localiser Pr駸ident\n", + /* 7*/ "Placer Pr駸ident dans capsule\n", + /* 8*/ "S馗uriser plan de vol de Air Force One\n", + /* 9*/ "D騁acher OVNI de Air Force One\n", + /* 10*/ "Obtenir mallette.\n", + /* 11*/ "\n", + /* 12*/ "Mallette\n", + /* 13*/ "Mallette\n", + /* 14*/ "Mallette obtenue.\n", + /* 15*/ "Obtenir Arbal鑼e.\n", + /* 16*/ "\n", + /* 17*/ "Arbal鑼e\n", + /* 18*/ "Arbal鑼e\n", + /* 19*/ "Arbal鑼e obtenue.\n", + /* 20*/ "Trop de victimes neutres.\n", + /* 21*/ "Connexion � l'OVNI d騁ruite.\n", + /* 22*/ "Impossible de d騁ruire connexion OVNI.\n", + /* 23*/ "Auto-pilote enclench�.\n", + /* 24*/ "Air Force One stabilis�.\n", + /* 25*/ "Syst鑪e Auto-pilote d騁ruit.\n", + /* 26*/ "Le Pr駸ident est K.O.\n", + /* 27*/ "Pilotes tu駸.\n", + /* 28*/ "Pilotes sauv駸.\n", + /* 29*/ "Air Force One va s'馗raser.\n", + /* 30*/ "Obtenir mine t駘馗om.\n", + /* 31*/ "\n", + /* 32*/ "Mine t駘馗om.\n", + /* 33*/ "Mine t駘馗om.\n", + /* 34*/ "Mine t駘馗om. obtenue.\n", + /* 35*/ "Qui 黎es-vous, jeune fille?\n", + /* 36*/ "Securit�, SECURITE!!\n", + /* 37*/ "Mr. le Pr駸ident, vous 黎es en danger. Trent va essayer \nde vous kidnapper.\n", + /* 38*/ "Mais? Que se passe-t-il?!\n", + /* 39*/ "Vous devez gagner sans tarder la capsule de secours! \nSuivez-moi!\n", + /* 40*/ "Avez-vous des preuves pour avancer de tels propos?\n Vos accusations sont tr鑚 graves.\n", + /* 41*/ "Voici l'enregistrement de la r騏nion entre \nTrent et ses sbires conspirateurs.\n", + /* 42*/ "C'est effrayant... Je vous crois. \nQue fait-on maintenant?\n", + /* 43*/ "H�, ce n'est pas...\n", + /* 44*/ "C'est un intrus...\n", + /* 45*/ "Comment avez-vous fait pour monter � bord?\n", + /* 46*/ "Bon, r馗up駻ons les preuves.\n", + /* 47*/ "Le bureau du Pr駸ident est dans \nle secteur, Joanna.\n", + /* 48*/ "Il y a quelque chose de bizarre... Foncez � la cabine de pilotage! \n", + /* 49*/ "Peut-黎re une mine pourrait d騁ruire la connexion � l'OVNI.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Pilule d'adr駭aline\n", + /* 53*/ "Pilule d'adr駭aline\n", + /* 54*/ "Pilule d'adr駭aline obtenue.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Carte\n", + /* 58*/ "Carte\n", + /* 59*/ "Carte obtenue.\n", + /* 60*/ "Soute baiss馥.\n", + /* 61*/ "Soute lev馥.\n", + /* 62*/ "Objet crucial d騁ruit.\n", + /* 63*/ "Acc鑚 refus� - Carte ascenseur requise.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Carte ascenseur\n", + /* 67*/ "Carte ascenseur \n", + /* 68*/ "Carte ascenseur obtenue.\n", + /* 69*/ "Mine retardement.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "C'est trop tard, tu ne pourras pas le sauver.\n", + /* 72*/ "Le Pr駸ident est attaqu�.\n", + /* 73*/ "Avez-vous r馭l馗hi � la proposition que je vous ai pr駸ent馥, monsieur?\n", + /* 74*/ "Ma r駱onse est toujours la m麥e: d駸ol� Trent, c'est non. Je ne confierai pas le Pelagic II � la dataDyne. Changeons de sujet, voulez-vous!\n", + /* 75*/ "Mais c'est l'occasion en or de montrer que l'Am駻ique a foi en son industrie et que vous 黎es pr黎 � les...\n", + /* 76*/ "Ca suffit, quand je dis non c'est non! Je ne vais pas changer d'avis sur ce sujet! Je veux que mes conseillers soient impartiaux, et vous ne me donnez pas cette impression, Trent. Le sujet est clos. C'est votre derni鑽e chance. Je ne reviendrai pas sur ma d馗ision.\n", + /* 77*/ "Comme vous voulez, monsieur.\n", + /* 78*/ "Ma derni鑽e chance? Ha! Pauvre fou. C'騁ait plut�t la tienne, cr騁in!\n", + /* 79*/ "Elvis! Elvis! Je n'arrive pas � d騁acher ce tube du fuselage! Peux-tu t'en charger?\n", + /* 80*/ "Un jeu d'enfant, Joanna. Regarde-moi faire!\n", + /* 81*/ "Oh-oh.\n", + /* 82*/ "Regarder quoi? Et si tu faisais dans l'efficace pour une fois, ouvre le feu!\n", + /* 83*/ "Je n'ai plus le choix... Joanna, accroche-toi, 軋 va secouer!\n", + /* 84*/ "Les pilotes ont stabilis� Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/rit_str_g.c b/src/files/lang/pal-final/rit_str_g.c new file mode 100644 index 000000000..0f8ffdee8 --- /dev/null +++ b/src/files/lang/pal-final/rit_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen, ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identen vorlegen.\n\n|1. Ziel: - Finden und bergen Sie die Ausr�stung!\n\nFinden Sie die Ausr�stung, die im Gep臘kraum im Bauch des Flugzeugs f�r Sie bereitliegt. Bedenken Sie, dass es sich bei der Leibwache des Pr舖identen um neutrale Personen handelt, denen kein Schaden zugef�gt werden darf.\n\n|2. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie dem Pr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|3. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|4. Ziel: - Sichern Sie die Flugroute der Air Force One!\n\nGenauere Informationen �ber Trents Plan sind uns nicht bekannt. Wir vermuten aber, dass sich das Flugpersonal in h�chster Gefahr befindet. Gehen Sie ins Cockpit und versichern Sie sich, dass es der Crew gut geht. Im schlimmsten anzunehmenden Fall m�ssen Sie den Autopiloten aktivieren.\n\n|5. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identen vorlegen.\n\n|1. Ziel: - Finden und bergen Sie die Ausr�stung!\n\nFinden Sie die Ausr�stung, die im Gep臘kraum im Bauch des Flugzeugs f�r Sie bereitliegt. Bedenken Sie, dass es sich bei der Leibwache des Pr舖identen um neutrale Personen handelt, denen kein Schaden zugef�gt werden darf.\n\n|2. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie dem Pr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|3. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|4. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nTrent Eastons Plan den Pr舖identen zu kidnappen ist in vollem Gang. Das Carrington Institut plant, den Pr舖identen aus der Air Force One zu schmuggeln, bevor Trent zuschlagen kann.\n\n|Carrington - \n\nWir haben nicht viel Zeit, Joanna. Um Trents Plan zu vereiteln, m�ssen Sie den Pr舖identen aus dem Flugzeug schaffen. Das bedeutet, dass Sie den Pr舖identen von Trents Betrug �berzeugen m�ssen. Dazu m�ssen Sie den Beweis im Gep臘kraum finden und dem Pr舖identen vorlegen.\n\n|1. Ziel: - Finden Sie den Pr舖identen!\n\nDie exakte Lage des Pr舖identen-B�ros ist nicht bekannt. Legen Sie dem Pr舖identen den Beweis vor, um ihn von der Konspiration zu �berzeugen. Sie m�ssen das B�ro erreichen, bevor Trent dorthin gelangt. Andernfalls wird er garantiert alles unternehmen, um die Situation zu seinem Vorteil zu manipulieren.\n\n|2. Ziel: - Bringen Sie den Pr舖identen zur Fluchtkapsel!\n\nAm untersten Deck des Flugzeugs befindet sich eine Rettungskapsel. Eskortieren Sie den Pr舖identen zur Kapsel, und sorgen Sie f�r seine Sicherheit!\n\n|3. Ziel: - L�sen Sie die Verankerung des UFOs!\n\nL�sen Sie die Verbindung zwischen dem UFO und der Air Force One! Sie k�nnen dieses Ziel am effizientesten erreichen, wenn Sie direkt an der 'Nabelschnur' eine Mine zur Detonation bringen. \n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Finden und bergen Sie die Ausr�stung!\n", + /* 6*/ "Finden Sie den Pr舖identen!\n", + /* 7*/ "Bringen Sie den Pr舖identen zur Kapsel!\n", + /* 8*/ "Sichern Sie die Flugroute!\n", + /* 9*/ "L�sen Sie die Verankerung des UFOs!\n", + /* 10*/ "Finden Sie den Koffer!\n", + /* 11*/ "\n", + /* 12*/ "Koffer\n", + /* 13*/ "Koffer\n", + /* 14*/ "Koffer wurde aufgenommen\n", + /* 15*/ "Erlangen Sie die Armbrust!\n", + /* 16*/ "\n", + /* 17*/ "Armbrust\n", + /* 18*/ "Armbrust\n", + /* 19*/ "Armbrust wurde aufgenommen\n", + /* 20*/ "Es sind zu viele neutrale Verluste zu beklagen.\n", + /* 21*/ "Verankerung wurde zerst�rt.\n", + /* 22*/ "Verankerung kann nicht gel�st werden.\n", + /* 23*/ "Autopilot wurde aktiviert.\n", + /* 24*/ "Der Flug der Air Force One wurde stabilisiert.\n", + /* 25*/ "Der Autopilot wurde zerst�rt.\n", + /* 26*/ "Der Pr舖ident wurde schwer verletzt.\n", + /* 27*/ "Die Piloten wurden eliminiert.\n", + /* 28*/ "Die Piloten befinden sich in Sicherheit.\n", + /* 29*/ "Die Air Force One ist im Begriff, abzust�rzen.\n", + /* 30*/ "Erlangen Sie die Fernz�nder-Mine.\n", + /* 31*/ "\n", + /* 32*/ "Fernz�nder-Mine\n", + /* 33*/ "Fernz�nder-Mine\n", + /* 34*/ "Fernz�nder-Mine aufgenommen\n", + /* 35*/ "Wer sind Sie, junge Dame?\n", + /* 36*/ "Security, SECURITY!!\n", + /* 37*/ "Mr. President, Sie befinden sich in Gefahr. Trent versucht, \nSie zu kidnappen.\n", + /* 38*/ "Was, zur H�lle, war das?\n", + /* 39*/ "Rasch! Wir m�ssen zur Fluchtkapsel. \nFolgen Sie mir!\n", + /* 40*/ "Sie k�nnen solche Anschuldigungen nicht vorbringen, ohne\n stichhaltige Beweise zu haben.\n", + /* 41*/ "Ich habe eine Aufzeichnung des Meetings von\nTrent und den anderen Verschw�rern.\n", + /* 42*/ "Das ist mehr als �berzeugend. Ich vertraue Ihnen.\nWas sollen wir jetzt tun?\n", + /* 43*/ "Hey, das ist nicht...\n", + /* 44*/ "Ein Eindringling...\n", + /* 45*/ "Wie sind Sie an Bord gekommen?\n", + /* 46*/ "Dann suchen wir mal nach dem Beweis.\n", + /* 47*/ "Das B�ro des Pr舖identen befindet \nsich auf diesem Level.\n", + /* 48*/ "Irgendetwas stimmt nicht... Sie m�ssen zum Cockpit!\n", + /* 49*/ "Vielleicht kann das UFO mit einer Mine gel�st werden.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenalin-Kapsel\n", + /* 53*/ "Adrenalin-Kapsel\n", + /* 54*/ "Adrenalin-Kapsel aufgenommen\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Schl�sselkarte\n", + /* 58*/ "Schl�sselkarte\n", + /* 59*/ "Schl�sselkarte aufgenommen\n", + /* 60*/ "Laderaum wurde abgesenkt.\n", + /* 61*/ "Laderaum wurde angehoben.\n", + /* 62*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 63*/ "Zugriff verweigert - Aufzugs-Karte erforderlich\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Aufzugs-Karte\n", + /* 67*/ "Aufzugs-Karte\n", + /* 68*/ "Aufzugs-Karte aufgenommen\n", + /* 69*/ "Die Zeitz�nder-Mine wurde ineffektiv eingesetzt.\n", + /* 70*/ "Ha, Ha, Ha, Ha, Ha.\n", + /* 71*/ "Jetzt kannst du ihn nicht mehr retten.\n", + /* 72*/ "Der Pr舖ident wird attackiert.\n", + /* 73*/ "Haben Sie nochmals �ber meinen Vorschlag nachgedacht, Sir?\n", + /* 74*/ "Meine Antwort bleibt unver舅dert. Es tut mir leid, Trent, aber ich sage nein. Ich werde die Pelagic II nicht an dataDyne verleihen. K�nnen wir uns jetzt bitte anderen Themen zuwenden?\n", + /* 75*/ "Aber das w舐e die beste Gelegenheit, um zu beweisen, dass die Regierung Vertrauen in die amerikanische Industrie hat, und...\n", + /* 76*/ "Verdammt noch mal! Wenn ich nein sage, dann meine ich nein! Ich werde meine Meinung dahingehend nicht 舅dern. Ich brauche meine Berater, um unvoreingenommen zu bleiben. In letzter Zeit haben Sie mir nicht unbedingt unparteiische Ratschl臠e erteilt. H�ren Sie nun endlich damit auf. Das ist Ihre letzte Chance.\n", + /* 77*/ "Wie Sie w�nschen, Sir.\n", + /* 78*/ "Meine letzte Chance? Ha! Du dummer Narr. Das war DEINE letzte Chance!\n", + /* 79*/ "Elvis! Elvis! Ich kann die Verankerung des UFOs nicht l�sen! Kannst du das erledigen?\n", + /* 80*/ "Das ist ein Kinderspiel, Joanna. Pass auf und lerne!\n", + /* 81*/ "Uh-oh.\n", + /* 82*/ "Lerne was? Kannst du endlich mit dem Quatsch aufh�ren und schie゚en?\n", + /* 83*/ "Ende der Fahnenstange... Joanna, bereite dich auf den Aufprall vor!\n", + /* 84*/ "Die Piloten konnten die Air Force One stabilisieren.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/rit_str_i.c b/src/files/lang/pal-final/rit_str_i.c new file mode 100644 index 000000000..7bb65c525 --- /dev/null +++ b/src/files/lang/pal-final/rit_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington:\n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Trova e recupera la tua attrezzatura\n\nTrova la tua attrezzatura nascosta nel bagagliaio sul fondo dell'aereo e riprenditela. Ricorda che le forze di sicurezza del Presidente sono neutrali e non devono essere ferite, n� tanto meno uccise.\n\n|Obiettivo 2: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 3: - Porta il Presidente alla capsula\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 4: - Accerta rotta di volo Air Force One\n\nNon siamo a conoscenza dei dettagli del piano di Trent, ma riteniamo che il personale di volo sia in pericolo. Va nella cabina di pilotaggio e assicurati che stiano bene. Se � accaduto l'irreparabile, attiva il pilota automatico!\n\n|Obiettivo 5: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Situazione:\n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington:\n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Trova e recupera la tua attrezzatura\n\nTrova la tua attrezzatura nascosta nel bagagliaio sul fondo dell'aereo e riprenditela. Ricorda che le forze di sicurezza del Presidente sono neutrali e non devono essere ferite, n� tanto meno uccise.\n\n|Obiettivo 2: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 3: - Porta il Presidente alla capsula\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 4: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl piano di Trent Easton per il rapimento del Presidente � iniziato. La reazione del Carrington Institute consiste nell'allontanamento del Presidente dall'Air Force One prima che ci riesca Trent.\n\n|Carrington:\n\nIl tempo stringe, Joanna. Per mandare a monte il piano di Trent devi riuscire a far scendere il Presidente dall'aereo. Ci� significa convincerlo del tradimento di Trent, il che a sua volta implica il ritrovamento delle prove dal bagagliaio dell'aereo e la loro esibizione al Presidente.\n\n|Obiettivo 1: - Localizza il Presidente\n\nL'esatta posizione dell'ufficio presidenziale � sconosciuta. Cercalo e una volta trovato presenta al Presidente le prove del tradimento. Fa in modo di arrivare l� prima di Trent o sta sicura che sar� in grado di manipolare la situazione e rigirarla a suo vantaggio.\n\n|Obiettivo 2: - Porta il Presidente alla capsula\n\nSul piano inferiore del velivolo si trova una capsula di salvataggio. Scorta il Presidente fino ad essa facendo attenzione che non gli succeda nulla nel tragitto.\n\n|Obiettivo 3: - Stacca la capsula dall'Air Force One\n\nTaglia il cordone ombelicale dell'Air Force One! Il modo pi� semplice e veloce � quello di far esplodere una mina sul collegamento stesso.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Trova e recupera l'attrezzatura\n", + /* 6*/ "Localizza il Presidente\n", + /* 7*/ "Porta il Presidente alla capsula\n", + /* 8*/ "Accerta rotta di volo Air Force One\n", + /* 9*/ "Stacca la capsula dall'Air Force One\n", + /* 10*/ "Procurati valigia.\n", + /* 11*/ "\n", + /* 12*/ "Valigia\n", + /* 13*/ "Valigia\n", + /* 14*/ "Presa valigia.\n", + /* 15*/ "Procurati balestra.\n", + /* 16*/ "\n", + /* 17*/ "Balestra\n", + /* 18*/ "Balestra\n", + /* 19*/ "Presa balestra.\n", + /* 20*/ "Implicate vittime civili.\n", + /* 21*/ "Danneggiato collegamento a capsula.\n", + /* 22*/ "Impossibile staccare capsula.\n", + /* 23*/ "Attivato pilota automatico.\n", + /* 24*/ "L'Air Force One � stato stabilizzato.\n", + /* 25*/ "Distrutto pilota automatico.\n", + /* 26*/ "Il Presidente � stato ucciso.\n", + /* 27*/ "I piloti sono stati uccisi.\n", + /* 28*/ "I piloti sono stati salvati.\n", + /* 29*/ "L'Air Force One sta per schiantarsi.\n", + /* 30*/ "Procurati mina a distanza.\n", + /* 31*/ "\n", + /* 32*/ "Mina distanza\n", + /* 33*/ "Mina distanza\n", + /* 34*/ "Presa mina a distanza.\n", + /* 35*/ "E lei chi sarebbe?\n", + /* 36*/ "Sicurezza, SICUREZZA!!!\n", + /* 37*/ "Signor Presidente, lei � in pericolo. Trent sta \ntentando di rapirla!\n", + /* 38*/ "Cosa diavolo � stato?!\n", + /* 39*/ "Dobbiamo raggiungere la capsula di salvataggio! \nMi segua!\n", + /* 40*/ "Non pu� mica andare in giro a fare certe accuse \nsenza prove concrete!!! Spero che abbia \nuna valida spiegazione!\n", + /* 41*/ "Questa � una registrazione della riunione \ntra Trent e gli altri cospiratori!\n", + /* 42*/ "Una prova schiacciante... Sono nelle sue mani! \nCosa dobbiamo fare?\n", + /* 43*/ "Ehi, non �...\n", + /* 44*/ "ネ un intruso...\n", + /* 45*/ "Come diavolo sei salita a bordo?\n", + /* 46*/ "ネ ora di recuperare le prove!\n", + /* 47*/ "L'ufficio del Presidente � su \nquesto piano, Joanna!\n", + /* 48*/ "C'� qualcosa che non quadra... Devi andare nella cabina di pilotaggio, presto!\n", + /* 49*/ "Forse la capsula si pu� staccare con una mina.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Compressa di adrenalina\n", + /* 53*/ "Compressa di adrenalina\n", + /* 54*/ "Presa compressa di adrenalina.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Tessera magnetica\n", + /* 58*/ "Tessera magnetica\n", + /* 59*/ "Presa tessera magnetica.\n", + /* 60*/ "Abbassato bagagliaio.\n", + /* 61*/ "Alzato bagagliaio.\n", + /* 62*/ "Distrutto strumento essenziale alla missione.\n", + /* 63*/ "Accesso negato - Serve tessera ascensore.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Tessera ascensore\n", + /* 67*/ "Tessera ascensore\n", + /* 68*/ "Presa tessera ascensore.\n", + /* 69*/ "La mina a orologeria � stata sprecata.\n", + /* 70*/ "Ah, ah, ah , ah!!!\n", + /* 71*/ "Oramai non puoi pi� salvarlo!\n", + /* 72*/ "Stanno attaccando il Presidente!!!\n", + /* 73*/ "Ha pi� pensato alla proposta che le ho fatto, signore?\n", + /* 74*/ "La mia risposta � sempre la stessa, Trent! No, mi dispiace! Non metter� il Pelagic II a disposizione della dataDyne. Ora possiamo cambiare argomento, per favore?\n", + /* 75*/ "Ma questa � un'occasione d'oro per dimostrare che l'America ha piena fiducia nel suo tessuto industriale e che lo sostiene...\n", + /* 76*/ "Maledizione! Ho detto NO ed � NO! Non mi far� cambiare idea su questo punto Trent! I miei consiglieri devono essere imparziali e negli ultimi tempi non si pu� proprio dire che lei lo sia stato! Lasciamo perdere e dimentichiamo l'accaduto! Questa � la sua ultima possibilit�, Trent!\n", + /* 77*/ "Come preferisce, signor Presidente!\n", + /* 78*/ "La MIA ultima possibilit�? Si sbaglia di grosso: questa era la SUA!\n", + /* 79*/ "Elvis! Elvis! Non riesco a staccare il tubo dalla fusoliera! Tu ce la fai?\n", + /* 80*/ "Elementare, Joanna. Guarda qua!\n", + /* 81*/ "Eee... hop!\n", + /* 82*/ "Guarda cosa? La vuoi piantare di giocare e sparare una buona volta?!\n", + /* 83*/ "Non abbiamo scelta... Joanna, preparati all'impatto!\n", + /* 84*/ "I piloti hanno stabilizzato l'Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/rit_str_s.c b/src/files/lang/pal-final/rit_str_s.c new file mode 100644 index 000000000..cd2cba581 --- /dev/null +++ b/src/files/lang/pal-final/rit_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, deber疽 sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar y Recuperar el Equipo\n\nEncuentra el equipo escondido en la bodega de carga en la parte inferior del avi�n, y tr疇lo de vuelta. Recuerda que los agentes de la seguridad Presidencial son neutrales por lo que no deben ser da�ados.\n\n|Objetivo Dos: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Tres: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Cuatro: - Asegurar la Trayectoria de Vuelo del Air Force One\n\nNo se conocen los detalles espec�ficos del plan de Trent, pero se cree que la tripulaci�n est� en peligro. Llega hasta la cabina y aseg�rate de su bienestar. Si ocurre lo peor, activa el piloto autom疸ico.\n\n|Objetivo Cinco: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 1*/ "AIR FORCE ONE\n", + /* 2*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, debemos sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar y Recuperar el Equipo\n\nEncuentra el equipo escondido en la bodega de carga en la parte inferior del avi�n, y tr疇lo de vuelta. Recuerda que los agentes de la seguridad Presidencial son neutrales por lo que no deben ser da�ados.\n\n|Objetivo Dos: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Tres: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Cuatro: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEl plan de Trent Easton para secuestrar al Presidente est� en marcha. El Instituto Carrington debe hacer de bisagra sacando al Presidente del Air Force One antes de que Trent lo haga.\n\n|Carrington - \n\nQueda poco tiempo, Joanna. Para frustrar el plan de Trent, debemos sacar al Presidente del avi�n. Esto lo convencer� de la traici�n de Trent, lo que significa poder obtener evidencias en la bodega de carga de equipaje, las cuales podremos ense�ar al Presidente.\n\n|Objetivo Uno: - Localizar al Presidente\n\nSe desconoce el paradero exacto de la oficina Presidencial. Cuando la encuentres, muestra las evidencias al Presidente. Aseg�rate de llegar all� antes de que lo haga Trent, o puedes estar segura de que manipular� la situaci�n a su favor.\n\n|Objetivo Dos: - Llevar al Presidente a la C疳sula de Escape\n\nExiste una c疳sula de escape de emergencia en la bah�a inferior del avi�n. Escolta al Presidente hasta la c疳sula, asegur疣dote de que no recibe ning�n da�o.\n\n|Objetivo Tres: - Separar el OVNI del Air Force One\n\n。Separa la conexi�n umbilical del Air Force One! La manera m疽 r疳ida de hacerlo es detonar una mina en la propia conexi�n. \n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Localizar y recuperar el equipo\n", + /* 6*/ "Localizar al Presidente\n", + /* 7*/ "Llevar al Presidente a la c疳sula\n", + /* 8*/ "Asegurar trayector�a del Air Force One\n", + /* 9*/ "Separar el OVNI del Air Force One\n", + /* 10*/ "Obt駭 la Maleta.\n", + /* 11*/ "\n", + /* 12*/ "Maleta\n", + /* 13*/ "Maleta\n", + /* 14*/ "Maleta obtenida.\n", + /* 15*/ "Obt駭 la Ballesta.\n", + /* 16*/ "\n", + /* 17*/ "Ballesta\n", + /* 18*/ "Ballesta\n", + /* 19*/ "Ballesta obtenida.\n", + /* 20*/ "Has causado demasiadas bajas neutrales.\n", + /* 21*/ "Conexi�n del OVNI da�ado.\n", + /* 22*/ "Incapaz de separar el OVNI.\n", + /* 23*/ "El Piloto Autom疸ico ha sido activado.\n", + /* 24*/ "El Air Force One ha sido estabilizado.\n", + /* 25*/ "El Piloto Autom疸ico ha sido destruido.\n", + /* 26*/ "El Presidente ha sido eliminado.\n", + /* 27*/ "Los pilotos han muerto.\n", + /* 28*/ "Los pilotos han sido salvados.\n", + /* 29*/ "El Air Force One est� a punto de estrellarse.\n", + /* 30*/ "Obt駭 la mina remota.\n", + /* 31*/ "\n", + /* 32*/ "Mina remota\n", + /* 33*/ "Mina remota\n", + /* 34*/ "Mina remota obtenida.\n", + /* 35*/ "ソQui駭 es usted, jovencita?\n", + /* 36*/ "。。Seguridad, SEGURIDAD!!\n", + /* 37*/ "Sr. Presidente, est� usted en peligro. Trent intenta \nsecuestrarle.\n", + /* 38*/ "。Qu� demonios es eso!\n", + /* 39*/ "Debemos llevarle a la c疳sula de escape. \nS�game.\n", + /* 40*/ "No puede hacer acusaciones como 駸a sin evidencias.\n ソAsumo que tendr� alguna?\n", + /* 41*/ "ノsta es una grabaci�n de una reuni�n entre \nTrent y los otros conspiradores.\n", + /* 42*/ "Parece abrumador... Estoy en sus manos. \nソQu� hacemos ahora?\n", + /* 43*/ "Hey, t� no eres...\n", + /* 44*/ "Es una intrusa...\n", + /* 45*/ "ソC�mo ha subido a bordo?\n", + /* 46*/ "Ahora, recuperemos la evidencia.\n", + /* 47*/ "La habitaci�n del Presidente est� en \neste nivel, Joanna.\n", + /* 48*/ "Algo va mal... 。Debes llegar a la cabina!\n", + /* 49*/ "Quiz� una mina separe el OVNI.\n", + /* 50*/ "\n", + /* 51*/ "\n", + /* 52*/ "Adrenalina\n", + /* 53*/ "Pastilla de Adrenalina\n", + /* 54*/ "Pastilla de Adrenalina obtenida.\n", + /* 55*/ "\n", + /* 56*/ "\n", + /* 57*/ "Llave magn騁ica\n", + /* 58*/ "Llave magn騁ica \n", + /* 59*/ "Llave magn騁ica obtenida.\n", + /* 60*/ "La bah�a de carga ha sido bajada.\n", + /* 61*/ "La bah�a de carga ha sido subida.\n", + /* 62*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 63*/ "Acceso denegado: llave magn騁ica del ascensor requerida.\n", + /* 64*/ "\n", + /* 65*/ "\n", + /* 66*/ "Llave ascensor\n", + /* 67*/ "Llave magn騁ica del ascensor \n", + /* 68*/ "Llave magn騁ica del ascensor obtenida.\n", + /* 69*/ "La mina de tiempo ha sido desperdiciada.\n", + /* 70*/ "Ja, ja, ja, ja, ja.\n", + /* 71*/ "Ahora ya no podr疽 salvarle.\n", + /* 72*/ "Est疣 atacando al Presidente.\n", + /* 73*/ "ソHa reconsiderado algo m疽 la propuesta que le hice, se�or?\n", + /* 74*/ "Mi respuesta es la misma: lo siento, Trent, pero no. No quiero prestar el Pelagic II a dataDyne. Por favor, ソpodemos ahora tratar otras cuestiones?\n", + /* 75*/ "Pero 駸ta es una oportunidad de oro para demostrar que Am駻ica tiene fe en sus industrias y que las apoya...\n", + /* 76*/ "。Maldici�n! 。He dicho no y significa no! 。No pienso cambiar de opini�n! Necesito que mis asesores sean imparciales, y ahora no me est疽 dando la imparcialidad que necesito. D駛alo, y no hablemos m疽 de ello. Es tu �ltima oportunidad.\n", + /* 77*/ "Como quiera, se�or.\n", + /* 78*/ "ソMi �ltima oportunidad? 。Ja! Idiota. Fue la tuya...\n", + /* 79*/ "。Elvis! 。Elvis! 。No puedo soltar ese tubo del fuselaje! ソPuedes hacerlo t�?\n", + /* 80*/ "Pan comido, Joanna. 。Mira esto!\n", + /* 81*/ "Oh-oh.\n", + /* 82*/ "ソMirar, qu�? ソQuieres dejar de juguetear? 。Dispara!\n", + /* 83*/ "No hay m疽 opciones... 。Joanna, prep疵ate para el impacto!\n", + /* 84*/ "Los pilotos han estabilizado el Air Force One.\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/runE.c b/src/files/lang/pal-final/runE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/runE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/runJ.c b/src/files/lang/pal-final/runJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/runJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/runP.c b/src/files/lang/pal-final/runP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/runP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/run_str_f.c b/src/files/lang/pal-final/run_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/run_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/run_str_g.c b/src/files/lang/pal-final/run_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/run_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/run_str_i.c b/src/files/lang/pal-final/run_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/run_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/run_str_s.c b/src/files/lang/pal-final/run_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/run_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevE.c b/src/files/lang/pal-final/sevE.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/pal-final/sevE.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevJ.c b/src/files/lang/pal-final/sevJ.c new file mode 100644 index 000000000..ec6481d25 --- /dev/null +++ b/src/files/lang/pal-final/sevJ.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "Mainframe destroyed!\nData cannot be downloaded.\n", + /* 1*/ "Get Elvis to warn the institute.\n", + /* 2*/ "Get Elvis to warn the institute.\n", + /* 3*/ "Get Elvis to warn the institute.\n", + /* 4*/ "Sabotage Enemy Medical Experiment\n", + /* 5*/ "Destroy Captured Maian Saucer\n", + /* 6*/ "Activate Distress Signal\n", + /* 7*/ "Medical Experiment Has Been Sabotaged\n", + /* 8*/ "Captured Maian Saucer Has Been Destroyed\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, + /* 12*/ NULL, + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevP.c b/src/files/lang/pal-final/sevP.c new file mode 100644 index 000000000..a8d87f7e4 --- /dev/null +++ b/src/files/lang/pal-final/sevP.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Destroy Captured Maian Craft\n\nMy final act of duty will be to destroy what remains of the vehicle in which I arrived on Earth. If anyone discovers that the technology within is similar to the Carrington Institute 'inventions,' then our allies on earth will be endangered, and I will have failed.\n\n|Objective Three: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 1*/ "AREA 51, NEVADA, EARTH\n", + /* 2*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Sabotage Enemy Medical Experiment\n\nThe body of my charge, the Maian Ambassador to Earth, is being experimented on. To complete my duty as a Maian Protector, I must ensure that the body is destroyed.\n\n|Objective Two: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 3*/ "|Background - \n\nEmergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status; paranoia grade 'B+,' intolerance grade 'B,' xenophobia grade 'A.' Destroy equipment remaining; prevent examination of Maian technology and/or personnel.\n\n|Objective One: - Send Distress Signal to Allies\n\nThe Carrington Institute might be able to help me. If I can get a message out to them, they will know of my location and status. Any equipment I am unable to reach and destroy, they will.\n\nEND\n", + /* 4*/ "Sabotage enemy medical experiment\n", + /* 5*/ "Destroy captured Maian saucer\n", + /* 6*/ "Activate distress signal\n", + /* 7*/ "Medical experiment has been sabotaged.\n", + /* 8*/ "Captured Maian saucer has been destroyed.\n", + /* 9*/ "Distress signal has been sent.\n", + /* 10*/ "Critical mission object has been destroyed.\n", + /* 11*/ "Mission failed - cannot escape from medlab.\n", + /* 12*/ "Alternative escape route found.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/sev_str_f.c b/src/files/lang/pal-final/sev_str_f.c new file mode 100644 index 000000000..0394aff11 --- /dev/null +++ b/src/files/lang/pal-final/sev_str_f.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur maian (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Saboter le labo d'exp駻imentation ennemi\n\nDes exp駻iences sont conduites sur le corps de l'ambassadeur. Je dois mener � bien ma t稍he de Protecteur, pour cela je dois d騁ruire ce corps.\n\n|Objectif 2: - D騁ruire le vaisseau maian captur饅n\nMon dernier objectif sera de d騁ruire les restes du vaisseau avec lequel je suis arriv� sur Terre. Si quelqu'un d馗ouvre la ressemblance entre nos technologies et celles de l'Institut Carrington nos alli駸 seront en danger et j'aurai 馗hou� dans ma mission.\n\n|Objectif 3: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 1*/ "SECTEUR 51, NEVADA, TERRE\n", + /* 2*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur maian (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Saboter le labo d'exp駻imentation ennemi\n\nDes exp駻iences sont conduites sur le corps de l'ambassadeur. Je dois mener � bien ma t稍he de Protecteur, pour cela je dois d騁ruire ce corps.\n\n|Objectif 2: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nProtocole de capture d'urgence activ�. Appareil XD-310372 a subit de gros d馮穰s apr鑚 le crash. Protecteur maian (Aelphaeis Mangarae) seul survivant. Rapport statut plan鑼e: parano�a degr� 'B+,' intol駻ance degr� 'B,' x駭ophobie degr� 'A.' D騁ruire 駲uipement afin d'emp鹹her toute 騁ude de technologie maian par les habitants de cette plan鑼e.\n\n|Objectif 1: - Envoyer un message de d騁resse aux alli駸\n\nL'Institut Carrington peut m'aider. Si je peux leur faire parvenir un message, ils conna�tront ma position et ma situation. Ils pourront ainsi d騁ruire tout 駘駑ent hors de ma port馥.\n\nFIN\n", + /* 4*/ "Saboter labo de tests\n", + /* 5*/ "D騁ruire vaisseau maian captur饅n", + /* 6*/ "Activer le signal de d騁resse\n", + /* 7*/ "Labo de tests sabot�.\n", + /* 8*/ "Vaisseau maian captur� d騁ruit.\n", + /* 9*/ "Signal de d騁resse activ�.\n", + /* 10*/ "Objet crucial d騁ruit.\n", + /* 11*/ "Mission 馗hou馥 - impossible de quitter labo de tests.\n", + /* 12*/ "Voie de sortie alternative activ馥.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/sev_str_g.c b/src/files/lang/pal-final/sev_str_g.c new file mode 100644 index 000000000..35de19d9a --- /dev/null +++ b/src/files/lang/pal-final/sev_str_g.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nNotfall-Logbuch aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibende Ausr�stung, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Sabotieren Sie das gegnerische medizinische Experiment!\n\nBei der Person, f�r die ich verantwortlich war, handelte es sich um den Maianischen Botschafter. Derzeit sollen an seinem K�rper Experimente durchgef�hrt werden. Um meine Pflicht als Maianischer Protektor zu erf�llen, muss ich daf�r Sorge tragen, dass der K�rper zerst�rt wird.\n\n|2. Ziel: - Zerst�ren Sie das Maianische Schiff!\n\nMein letzter Akt der Pflichterf�llung besteht darin, das Schiff, mit dem ich die Erde erreicht habe, zu zerst�ren. Sollte irgendjemand feststellen, dass die sich an Bord befindliche Technologie der des Carrington Instituts 臧nlich ist, geraten unsere Verb�ndeten auf der Erde in Gefahr, und meine Mission ist gescheitert.\n\n|3. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 1*/ "AREA 51, NEVADA, ERDE\n", + /* 2*/ "|Hintergrund - \n\nNotfall-Logbuch aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibende Ausr�stung, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Sabotieren Sie das gegnerische medizinische Experiment!\n\nBei der Person, f�r die ich verantwortlich war, handelte es sich um den Maianischen Botschafter. Derzeit sollen an seinem K�rper Experimente durchgef�hrt werden. Um meine Pflicht als Maianischer Protektor zu erf�llen, muss ich daf�r Sorge tragen, dass der K�rper zerst�rt wird.\n\n|2. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nNotfall-Logbuch aktiviert. Schiff XD-310372 wurde gezwungen, auf einem unerforschten Planeten notzulanden. Der einzige ワberlebende ist der Maianische Protektor Nr. 1 (Aelphaeis Mangarae). Die Klassifizierung weist den Planeten als eine Welt im Pr�-Kontakt-Status aus. Paranoia Grad 'B+', Intoleranz Grad 'B', Xenophobie Grad 'A'. Zerst�ren Sie die verbleibende Ausr�stung, und verhindern Sie die Bergung von Maianischer Technologie und/oder Personal.\n\n|1. Ziel: - Senden Sie ein Notsignal an Ihre Verb�ndeten!\n\nDas Carrington Institut kann mir eventuell helfen. Wenn es mir gelingt, eine Nachricht an sie zu schicken, k�nnen sie meine Position feststellen. Um die technische Ausr�stung, die ich nicht finde, wird sich dann das Institut k�mmern.\n\nENDE\n", + /* 4*/ "Sabotieren Sie das Experiment!\n", + /* 5*/ "Zerst�ren Sie das Maianische Schiff!\n", + /* 6*/ "Senden Sie ein Notsignal!\n", + /* 7*/ "Medizinisches Experiment wurde sabotiert.\n", + /* 8*/ "Das Maianische Schiff wurde zerst�rt.\n", + /* 9*/ "Notsignal wurde gesendet.\n", + /* 10*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 11*/ "MISSION FEHLGESCHLAGEN - Flucht ist nicht mehr m�glich.\n", + /* 12*/ "Es wurde eine alternative Fluchtroute gefunden.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/sev_str_i.c b/src/files/lang/pal-final/sev_str_i.c new file mode 100644 index 000000000..904104465 --- /dev/null +++ b/src/files/lang/pal-final/sev_str_i.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Sabotaggio esperimento medico nemico\n\nIl corpo di cui sono responsabile, quello dell'ambasciatore Maian sulla Terra, � stato sottoposto ad un esperimento. Per compiere il mio dovere come Difensore Maian devo accertarmi che quel corpo venga eliminato.\n\n|Obiettivo 2: - Elimina la navicella Maian sequestrata\n\nL'ultimo mio dovere sar� quello di distruggere quel che rimane della navicella Maian con cui sono arrivato sulla Terra. Se qualcuno scoprisse che la tecnologia di costruzione � simile a quella delle 'invenzioni' del Carrington Institute, i nostri alleati sulla Terra sarebbero in grave pericolo e io avrei fallito la mia missione.\n\n|Obiettivo 3: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stessa.\n\nFINE\n", + /* 1*/ "AREA 51, NEVADA, TERRA\n", + /* 2*/ "|Situazione:\n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Sabotaggio esperimento medico nemico\n\nIl corpo di cui sono responsabile, quello dell'ambasciatore Maian sulla Terra, � stato sottoposto ad un esperimento. Per compiere il mio dovere come Difensore Maian devo accertarmi che quel corpo venga eliminato.\n\n|Obiettivo 2: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stessa.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nAttivati protocolli per misure di emergenza. Velivolo XD-310372 ha subito un attacco nemico ed � stato abbattuto. Maian Difensore 1 (Aelphaeis Mangarae) � l'unico sopravvissuto. Stato di precontatto progettato per il pianeta: paranoia grado 'B+', intolleranza grado 'B', xenofobia grado 'A'. Distruggi la strumentazione rimanente. Impedisci l'analisi della tecnologia Maian e/o degli individui.\n\n|Obiettivo 1: - Invia segnale di pericolo agli alleati\n\nIl Carrington Institute potrebbe essere in grado di aiutarmi. Devo riuscire a far pervenire loro un messaggio per informarli della mia posizione e del mio stato di salute. In tal modo potranno distruggere loro qualsiasi apparecchiatura che non riesco a raggiungere ed eliminare io stessa.\n\nFINE\n", + /* 4*/ "Sabotaggio esperimento medico nemico\n", + /* 5*/ "Elimina la navicella Maian sequestrata\n", + /* 6*/ "Invia segnale di pericolo\n", + /* 7*/ "L'esperimento medico � stato sabotato.\n", + /* 8*/ "La navicella Maian � stata distrutta.\n", + /* 9*/ "Il segnale di pericolo � stato inviato.\n", + /* 10*/ "Distrutto strumento essenziale alla missione.\n", + /* 11*/ "Missione fallita - Impossibile uscire dal laboratorio\n", + /* 12*/ "Trovata via di fuga alternativa.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/sev_str_s.c b/src/files/lang/pal-final/sev_str_s.c new file mode 100644 index 000000000..bae650920 --- /dev/null +++ b/src/files/lang/pal-final/sev_str_s.c @@ -0,0 +1,20 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Sabotear el Experimento M馘ico Enemigo\n\nEst疣 experimentando con el cuerpo a mi cargo, el Embajador Maian para la Tierra. Para completar mi tarea como Protector Maian, debo asegurarme de que el cuerpo es destruido.\n\n|Objetivo Dos: - Destruir la Nave Maian capturada\n\nMi �ltimo acto y mi deber ser� destruir lo que queda del veh�culo en el que llegu� a la Tierra. Si alguien descubre que su tecnolog�a es similar a la de las 'invenciones' del Instituto Carrington, nuestros aliados terr�colas estar疣 en peligro, y habremos fallado.\n\n|Objetivo Tres: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 1*/ "チREA 51, NEVADA, TIERRA\n", + /* 2*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Sabotear el Experimento M馘ico Enemigo\n\nEst疣 experimentando con el cuerpo a mi cargo, el Embajador Maian para la Tierra. Para completar mi tarea como Protector Maian, debo asegurarme que el cuerpo es destruido.\n\n|Objetivo Dos: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nProtocolos de captura de emergencia activados. La nave XD-310372 ha ca�do en un planeta hostil. Protector Maian Uno (Aelphaeis Mangarae) es el �nico superviviente. Estatus del planeta designado: grado de paranoia 'B+', grado de intolerancia 'B', grado de xenofobia 'A'. Se debe destruir el equipo restante y evitar el estudio de la tecnolog�a Maian y/o del personal.\n\n|Objetivo Uno: - Enviar una Se�al de Socorro a nuestros Aliados\n\nEl Instituto Carrington podr� ayudarme. Si pudiera enviarles un mensaje, sabr�an d�nde localizarme y mi estatus. Cualquier equipo que yo no sea capaz de alcanzar ni destruir, seguro que ellos podr疣 hacerlo.\n\nFIN\n", + /* 4*/ "Sabotear experimento m馘ico enemigo\n", + /* 5*/ "Destruir platillo Maian capturado\n", + /* 6*/ "Activar la se�al de socorro\n", + /* 7*/ "El experimento m馘ico ha sido saboteado.\n", + /* 8*/ "El platillo Maian ha sido destruido.\n", + /* 9*/ "La se�al de socorro ha sido enviada.\n", + /* 10*/ "Objeto cr�tico de la misi�n ha sido destruido.\n", + /* 11*/ "Misi�n fallada: no puedes escapar del laboratorio.\n", + /* 12*/ "Ruta de escape alternativa encontrada.\n", + /* 13*/ NULL, + /* 14*/ NULL, + /* 15*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevbE.c b/src/files/lang/pal-final/sevbE.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-final/sevbE.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevbJ.c b/src/files/lang/pal-final/sevbJ.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-final/sevbJ.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevbP.c b/src/files/lang/pal-final/sevbP.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-final/sevbP.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevb_str_f.c b/src/files/lang/pal-final/sevb_str_f.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-final/sevb_str_f.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevb_str_g.c b/src/files/lang/pal-final/sevb_str_g.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-final/sevb_str_g.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevb_str_i.c b/src/files/lang/pal-final/sevb_str_i.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-final/sevb_str_i.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevb_str_s.c b/src/files/lang/pal-final/sevb_str_s.c new file mode 100644 index 000000000..4e68db084 --- /dev/null +++ b/src/files/lang/pal-final/sevb_str_s.c @@ -0,0 +1,12 @@ +#include + +char *lang[] = { + /* 0*/ "Retaking the Institute.\nLead the team and clean out the building.\n", + /* 1*/ "Lead the team and clean out the building.\n", + /* 2*/ "Lead the team and clean out the building.\n", + /* 3*/ "Kill All Enemy Agents\n", + /* 4*/ "Do Something Else\n", + /* 5*/ "And Something Else\n", + /* 6*/ NULL, + /* 7*/ NULL, +}; diff --git a/src/files/lang/pal-final/sevxE.c b/src/files/lang/pal-final/sevxE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxJ.c b/src/files/lang/pal-final/sevxJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxP.c b/src/files/lang/pal-final/sevxP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevx_str_f.c b/src/files/lang/pal-final/sevx_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevx_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevx_str_g.c b/src/files/lang/pal-final/sevx_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevx_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevx_str_i.c b/src/files/lang/pal-final/sevx_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevx_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevx_str_s.c b/src/files/lang/pal-final/sevx_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevx_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxbE.c b/src/files/lang/pal-final/sevxbE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxbE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxbJ.c b/src/files/lang/pal-final/sevxbJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxbJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxbP.c b/src/files/lang/pal-final/sevxbP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxbP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxb_str_f.c b/src/files/lang/pal-final/sevxb_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxb_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxb_str_g.c b/src/files/lang/pal-final/sevxb_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxb_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxb_str_i.c b/src/files/lang/pal-final/sevxb_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxb_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/sevxb_str_s.c b/src/files/lang/pal-final/sevxb_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/sevxb_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/shoE.c b/src/files/lang/pal-final/shoE.c new file mode 100644 index 000000000..5f0a1bb79 --- /dev/null +++ b/src/files/lang/pal-final/shoE.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area. \nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/shoJ.c b/src/files/lang/pal-final/shoJ.c new file mode 100644 index 000000000..dabb92652 --- /dev/null +++ b/src/files/lang/pal-final/shoJ.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment.\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Activate Bridge\n\nApparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the inner sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targetting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment\n\n|Objective Two: - Gain Access To Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Three: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar Warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Four: - Assasinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale, and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify Temple Targets\n", + /* 6*/ "Activate Bridge\n", + /* 7*/ "Gain Access To Inner Sanctum\n", + /* 8*/ "Destroy Secret Skedar Army\n", + /* 9*/ "Assasinate Skedar Leader\n", + /* 10*/ "Obtain Night Sight\n", + /* 11*/ "\n", + /* 12*/ "Night Sight\n", + /* 13*/ "Night Sight\n", + /* 14*/ "Picked up Night Sight\n", + /* 15*/ "Obtain Scanner\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner\n", + /* 20*/ "Obtain Target Amplifier\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier\n", + /* 25*/ "Target Amplifier placed correctly\n", + /* 26*/ "Target Amplifier placed incorrectly\n", + /* 27*/ "Generator De-activated\n", + /* 28*/ "Skedar Inner Sanctum Has Been Reached\n", + /* 29*/ "Skedar Secret Army Has Been Defeated\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant round here. This must\nbe the inner sanctum.\n", + /* 32*/ "OH NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay this is it... cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The battle shrine is located at the most holy part of this holy planet.", + /* 35*/ "So let me get this straight, its holy. But there's more to it than that, isn't there?", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire, but we always had to be on our guard. The destruction of this place would mean a chance at true peace.", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.", + /* 38*/ "If you're caught on the ground when the fleet gets here you won't stand a chance. ", + /* 39*/ "That's a mistake I don't intend to make.", + /* 40*/ "Yesss...", + /* 41*/ "Joanna! Joanna! Where are you? Are you hurt?", + /* 42*/ "Elvis! Elvis! Over here.", + /* 43*/ "No problem, grab my arms, well get you out in no time.", + /* 44*/ "No, quick! Give me a gun!", + /* 45*/ "Will! You! Just! Let! Go!", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.", + /* 48*/ "Of course, Joanna, of course.", + /* 49*/ "No, I would have.", + /* 50*/ "I believe you.", + /* 51*/ NULL, + /* 52*/ NULL, + /* 53*/ NULL, + /* 54*/ NULL, + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/shoP.c b/src/files/lang/pal-final/shoP.c new file mode 100644 index 000000000..5f0a1bb79 --- /dev/null +++ b/src/files/lang/pal-final/shoP.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Destroy Secret Skedar Army\n\nThe Maian High Command suspects that more Skedar warriors are kept in stasis in unknown locations. This could be one of those places. If it is, destroy them. The last thing we need to face now is a stream of psychotic reinforcements.\n\n|Objective Five: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 1*/ "SKEDAR BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Gain Access to Inner Sanctum\n\nSearch through the maze of underground corridors to find the Inner Sanctum. Expect resistance to be fierce, fanatical even. This is a shrine to war, and they are very devout in their worship.\n\n|Objective Four: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 3*/ "|Background - \n\nThe hidden heart of the Skedar religion is exposed at last - a desert planet burning under three suns. The leader of the Skedar terrorist faction is based at the Battle Shrine on the surface of the planet. The destruction of the Shrine and the death of their leader would break the morale of the Skedar.\n\n|Carrington - Not Available.\n\n|Elvis - \n\nThere's some groundwork to do, Joanna - I need parts of the temple marked as targets for bombardment. And we need to be absolutely certain that the Skedar leader is dead. He is sure to have powerful shielding capable of withstanding gunfire, so you may need to destroy part of the shrine itself to deal the final blow.\n\n|Objective One: - Identify Temple Targets\n\nAttach a targeting device to each of three obelisks on the surface. They form part of a damaged but still functional shield generator that might cause part of the Shrine to escape the bombardment. Use the R-Tracker to identify the correct ones.\n\n|Objective Two: - Activate Bridge\n\nYou may have to blow a hole in the outer wall just to gain access to the shrine interior - your IR scanner should help find a weak spot in the structure. Once inside the perimeter, there's another problem. Apparently caused many years ago by one of the earthquakes which plague the planet, a deep ravine cuts the Inner Sanctum area off from the rest of the Shrine. The Skedar have made a retractable bridge to provide access, but you can guarantee it will be well guarded.\n\n|Objective Three: - Assassinate Skedar Leader\n\nThe leader is a warrior much revered by the Skedar. His death will be a hammer blow to their morale and will mark the end of their warpath throughout the galaxy. Peace for all.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "Identify temple targets\n", + /* 6*/ "Activate bridge\n", + /* 7*/ "Gain access to Inner Sanctum\n", + /* 8*/ "Destroy secret Skedar army\n", + /* 9*/ "Assassinate Skedar leader\n", + /* 10*/ "Obtain Night Vision.\n", + /* 11*/ "\n", + /* 12*/ "Night Vision\n", + /* 13*/ "Night Vision\n", + /* 14*/ "Picked up Night Vision.\n", + /* 15*/ "Obtain Scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Picked up Scanner.\n", + /* 20*/ "Obtain Target Amplifier.\n", + /* 21*/ "\n", + /* 22*/ "Target Amplifier\n", + /* 23*/ "Target Amplifier\n", + /* 24*/ "Picked up Target Amplifier.\n", + /* 25*/ "Target Amplifier placed correctly.\n", + /* 26*/ "Target Amplifier placed incorrectly.\n", + /* 27*/ "Generator has been reactivated.\n", + /* 28*/ "Skedar Inner Sanctum has been reached.\n", + /* 29*/ "Skedar secret army has been defeated.\n", + /* 30*/ "This seems to be one of the special pillars.\n", + /* 31*/ "The power's more constant in this area. \nThe Inner Sanctum can't be far away.\n", + /* 32*/ "OH, NO!!! A Skedar army in suspended animation!\n", + /* 33*/ "Okay, this is it... Cut off the head and the \nbody will perish.\n", + /* 34*/ "This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.\n", + /* 35*/ "So let me get this straight - it's holy. But there's more to it than that, isn't there?\n", + /* 36*/ "Yes. In all of the time that we Maians fought the Skedar, we never found this place. We knew that until it was destroyed, the war would never be over. We fought the Skedar to a standstill, we earned a ceasefire - but we always had to be on our guard. The destruction of this place would mean a chance at true peace.\n", + /* 37*/ "Then we have to be certain that no fanatics survive. I'll go in and take out the leader. You'll have to summon the Maian fleet to level the Shrine.\n", + /* 38*/ "If you're caught on the ground when the fleet gets here, you won't stand a chance.\n", + /* 39*/ "That's a mistake I don't intend to make.\n", + /* 40*/ "Yesss...\n", + /* 41*/ "Joanna! Joanna! \n", + /* 42*/ "Elvis! Elvis! Over here.\n", + /* 43*/ "No problem. Grab my arms - we'll get you out in no time.\n", + /* 44*/ "No, quick! Give me your gun!\n", + /* 45*/ "Will! You! Just! Let! Go!\n", + /* 46*/ "I managed to get the fleet to stop the bombardment while I looked for you. They'll start as soon as we're clear.\n", + /* 47*/ "I'd have got out in time if that one hadn't grabbed my foot.\n", + /* 48*/ "Of course, Joanna, of course.\n", + /* 49*/ "No, I would have.\n", + /* 50*/ "I believe you.\n", + /* 51*/ "Make your sacrifice to the God of War.\n", + /* 52*/ "Grenade ammo used up - can't enter Shrine.\n", + /* 53*/ "Alternative entrance to Shrine created.\n", + /* 54*/ "Where are you? Are you hurt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/sho_str_f.c b/src/files/lang/pal-final/sho_str_f.c new file mode 100644 index 000000000..d69096fcb --- /dev/null +++ b/src/files/lang/pal-final/sho_str_f.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion Skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes Skedars se cache dans un Temple de la guerre situ� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna. Je veux que tu marques des parties du Temple pour guider un bombardement strat馮ique. De plus, je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlace une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilise un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, nous pouvons seulement garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Acc馘er au Centre du Sanctuaire\n\nTu dois parcourir et explorer le d馘ale de corridors pour trouver le Sanctuaire. Tu vas certainement te heurter � une r駸istance acharn馥. Tu vas te d駱lacer dans le Temple de la guerre, et les Skedars sont des fanatiques. Ils ne se laisseront pas faire.\n\n|Objectif 4: - Eliminer l'arm馥 Skedar\n\nLe haut commandement maian pense que des soldats skedars sont gard駸 dans des champs de stase � l'int駻ieur de cette installation. Si cela est vrai, il faudra les d騁ruire. La derni鑽e chose dont nous avons besoin c'est une arm馥 de fanatiques psychotiques.\n\n|Objectif 5: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 1*/ "AUTEL DE BATAILLE SKEDAR\n", + /* 2*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes skedars se cache dans un Temple de la guerre plac� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna. Je veux que tu marques des parties du Temple pour guider un bombardement strat馮ique. De plus, je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlace une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilise un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, je peux seulement te garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Acc馘er au centre du Sanctuaire\n\nTu dois parcourir et explorer le d馘ale de corridors pour trouver le Sanctuaire. Tu vas certainement te heurter � une r駸istance acharn馥. Tu vas te d駱lacer dans le Temple de la guerre, et les Skedars sont des fanatiques. Ils ne se laisseront pas faire.\n\n|Objectif 4: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nNous avons enfin d馗ouvert le sanctuaire de la religion skedar. Il se trouve sur une plan鑼e d駸ertique. Le chef des terroristes skedars se cache dans un Temple de la guerre situ� � la surface de la plan鑼e. La destruction du Temple et l'駘imination de leur chef pourrait semer le trouble dans leurs rangs.\n\n|Carrington - Indisponible.\n\n|Elvis - \n\nIl va falloir faire dans l'infiltration, Joanna. Je veux que tu marques des parties du Temple pour guider un bombardement strat馮ique. De plus, je veux 黎re s�r de l'駘imination du chef des Skedars.\n\n|Objectif 1: - Identifier les cibles du Temple\n\nPlace une balise de guidage sur les trois ob駘isques � la surface. Ils forment une sorte de g駭駻ateur de bouclier 駭erg騁ique qui serait susceptible de prot馮er le Temple des bombardements. Utilise un Pisteur-R pour identifier les objectifs valides.\n\n|Objectif 2: - Activer le pont\n\nApparemment, un gigantesque tremblement de terre aurait cr鳬 une fissure qui s駱are le saint des saints de ce sanctuaire du reste du Temple. Les Skedars ont install� un gigantesque pont escamotable qui permet d'y acc馘er, je peux seulement te garantir qu'il sera extr麥ement bien gard�.\n\n|Objectif 3: - Assassiner le chef des Skedars\n\nLe chef est un puissant guerrier, v駭駻� par les Skedars. Sa mort perturbera leur moral et mettra certainement un terme � leur d駸ir de conqu黎e galactique. La paix pourra ainsi r馮ner.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Identifier les cibles du Temple\n", + /* 6*/ "Activer le pont\n", + /* 7*/ "Acc馘er au centre du sanctuaire\n", + /* 8*/ "D騁ruire l'arm馥 secr鑼e Skedar\n", + /* 9*/ "Assassiner le chef des Skedars\n", + /* 10*/ "Obtenir Vue nocturne.\n", + /* 11*/ "\n", + /* 12*/ "Vue nocturne\n", + /* 13*/ "Vue nocturne\n", + /* 14*/ "Vue nocturne obtenue.\n", + /* 15*/ "Obtenir scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Scanner obtenu.\n", + /* 20*/ "Obtenir Ampli cible.\n", + /* 21*/ "\n", + /* 22*/ "Ampli cible\n", + /* 23*/ "Ampli cible\n", + /* 24*/ "Ampli cible obtenu.\n", + /* 25*/ "Ampli cible positionn� correctement.\n", + /* 26*/ "Ampli cible mal positionn�.\n", + /* 27*/ "G駭駻ateur activ�.\n", + /* 28*/ "Centre du sanctuaire Skedar atteint.\n", + /* 29*/ "Arm馥 secr鑼e Skedar d騁ruite.\n", + /* 30*/ "Ca ressemble � un des piliers que je suis cens馥 trouver.\n", + /* 31*/ "Cette zone est plus stable. \nLe sanctuaire doit 黎re proche.\n", + /* 32*/ "OH, NON!!! Une arm馥 skedar en animation suspendue!\n", + /* 33*/ "Tr鑚 bien, il faut trancher la t黎e...le reste p駻ira lentement.\n", + /* 34*/ "Voici le saint des saints des fanatiques skedars. Ils pensent que cette plan鑼e est sacr馥. L'Autel de Bataille est le lieu le plus v駭駻� de cette plan鑼e.\n", + /* 35*/ "Je vois. Cet endroit est sacr� pour eux. Mais ce n'est pas tout, il y a autre chose, n'est-ce pas?", + /* 36*/ "En effet. Depuis le temps que les Maians se battent contre les Skedars, nous n'avons jamais pu trouver cet endroit. Sa destruction est la cl� de la victoire. Nous avons combattu jusqu'� obtenir un cessez-le-feu, mais nous avons toujours 騁� sur nos gardes. La destruction de cet endroit pourra enfin donner une chance � la paix.\n", + /* 37*/ "Nous devons 黎re certains qu'aucun fanatique ne survivra. Je vais m'occuper du chef. Il faudra que tu pr駱ares l'armada maian pour pulv駻iser ce satan� temple.\n", + /* 38*/ "Il faudra que tu t'enfuies avant les bombardements, nous n'allons pas faire dans le d騁ail.\n", + /* 39*/ "Je ne compte pas vraiment m'騁erniser.\n", + /* 40*/ "Ouiii...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Par ici.\n", + /* 43*/ "Pas de probl鑪e. Attrape mon bras. On va te sortir de l�.\n", + /* 44*/ "Non, vite! Donne-moi ton arme!\n", + /* 45*/ "Fous le camp!\n", + /* 46*/ "J'ai r騏ssi � retarder le bombardement, la flotte est en attente. Ils vont commencer d鑚 que nous serons partis.\n", + /* 47*/ "Je m'en serais tir馥 si ce gros lourdaud ne m'avait pas attrap� le pied.\n", + /* 48*/ "J'en suis s�r, Joanna, j'en suis s�r.\n", + /* 49*/ "Non, je te dis que je l'aurais fait.\n", + /* 50*/ "Mais je te crois.\n", + /* 51*/ "Fais tes pri鑽es au dieu de la guerre.\n", + /* 52*/ "Plus de grenades - Impossible d'entrer dans le Temple.\n", + /* 53*/ "Autre acc鑚 au Temple cr鳬.\n", + /* 54*/ "O� es-tu? Tout va bien?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/sho_str_g.c b/src/files/lang/pal-final/sho_str_g.c new file mode 100644 index 000000000..ec4420891 --- /dev/null +++ b/src/files/lang/pal-final/sho_str_g.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Gelangen Sie in den inneren Bereich!\n\nEin unterirdisches Labyrinth f�hrt in den inneren Bereich. Rechnen Sie mit starkem, wenn nicht gar fanatischem Widerstand. Letztendlich handelt es sich um einen Kriegsschrein, und die Skedar sind ausgesprochen gl舫big.\n\n|4. Ziel: - Vernichten Sie die geheime Skedar-Armee!\n\nDas Hohe Kommando der Maianer vermutet, dass eine gro゚e Anzahl von sich in Stasis befindlichen Skedar an geheimen Orten untergebracht ist. Der Schrein k�nnte einer dieser Orte sein. Wenn das der Fall ist, muss er zerst�rt werden. Das Letzte, was wir jetzt brauchen k�nnen, ist ein nicht enden wollender Strom von psychotischen Fanatikern.\n\n|5. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 1*/ "SKEDAR KRIEGSSCHREIN\n", + /* 2*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Gelangen Sie in den inneren Bereich!\n\nEin unterirdisches Labyrinth f�hrt in den inneren Bereich. Rechnen Sie mit starkem, wenn nicht gar fanatischem Widerstand. Letztendlich handelt es sich um einen Kriegsschrein, und die Skedar sind ausgesprochen gl舫big.\n\n|4. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas versteckte Zentrum der Skedar-Religion ist nunmehr entdeckt. Es handelt sich um einen von W�sten bedeckten Planeten, der von drei Sonnen beschienen wird. Der Anf�hrer der terroristischen Skedar-Fraktion h舁t sich in einem Schrein auf der Oberfl臘he des Planeten auf. Die Zerst�rung des Schreins und der Tod ihres Anf�hrers w�rde die Moral der Skedar untergraben.\n\n|Carrington - Nicht verf�gbar.\n\n|Elvis - \n\nEs gilt, ein bisschen Vorarbeit zu leisten, Joanna. Einige Teile des Tempels m�ssen f�r die Bombardierung als Ziele markiert werden. Au゚erdem m�ssen wir absolut sichergehen, dass der Anf�hrer der Skedar nicht mehr am Leben ist. Es ist anzunehmen, dass er �ber einen starken Schutzschild verf�gt, der jeglichem Beschuss standh舁t. Das bedeutet, dass Sie wohl einen Teil des Schreins zerst�ren m�ssen, um den Anf�hrer zu besiegen.\n\n|1. Ziel: - Identifizieren Sie die Ziele!\n\nBefestigen Sie Peilger舩e an jedem der drei Obelisken auf der Oberfl臘he. Sie sind Bestandteil eines besch臈igten, aber immer noch funktionst�chtigen Schildgenerators. Wird dieser nicht au゚er Kraft gesetzt, k�nnten Teile des Schreins dem Bombenhagel entgehen. Setzen Sie den Tracker ein, um die Ziele zu identifizieren.\n\n|2. Ziel: - Aktivieren Sie die Br�cke!\n\nSie m�ssen ein Loch in die Au゚enmauer sprengen, um in das Innere des Schreins zu gelangen. Ihr IR-Scanner sollte in der Lage sein, eine Schwachstelle ausfindig zu machen. Sobald Sie diese Aufgabe erf�llt haben, ergibt sich ein weiteres Problem. Durch eines der Erdbeben, von welchen der Planet st舅dig ersch�ttert wird, ist ein tiefer Graben entstanden. Dadurch wird der innere Bereich vom Rest des Schreins abgeschnitten. Die Skedar haben eine ausfahrbare Br�cke errichtet, um die beiden Gebiete miteinander zu verbinden. Sie m�ssen aber davon ausgehen, dass die Br�cke streng bewacht wird.\n\n|3. Ziel: - Eliminieren Sie den Anf�hrer der Skedar!\n\nDer Anf�hrer der Skedar genie゚t bei seinen Gefolgsleuten gro゚es Ansehen. Sein Tod ist gleichzeitig ein Schlag gegen ihre Moral. Der unaufh�rliche Kriegszug durch die Galaxie k�nnte ein f�r allemal gestoppt werden!\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "Identifizieren Sie die Ziele!\n", + /* 6*/ "Aktivieren Sie die Br�cke!\n", + /* 7*/ "Gelangen Sie in den inneren Bereich!\n", + /* 8*/ "Vernichten Sie die geheime Armee!\n", + /* 9*/ "Eliminieren Sie den Anf�hrer!\n", + /* 10*/ "Erlangen Sie das Nachtsichtger舩!\n", + /* 11*/ "\n", + /* 12*/ "Nachtsichtger舩\n", + /* 13*/ "Nachtsichtger舩\n", + /* 14*/ "Nachtsichtger舩 aufgenommen\n", + /* 15*/ "Erlangen Sie den Scanner!\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Scanner aufgenommen\n", + /* 20*/ "Erlangen Sie das Peilger舩!\n", + /* 21*/ "\n", + /* 22*/ "Peilger舩\n", + /* 23*/ "Peilger舩\n", + /* 24*/ "Peilger舩 aufgenommen\n", + /* 25*/ "Peilger舩 wurde korrekt platziert.\n", + /* 26*/ "Peilger舩 wurde nicht korrekt platziert.\n", + /* 27*/ "Generator wurde reaktiviert.\n", + /* 28*/ "Der innere Bereich des Schreins wurde erreicht.\n", + /* 29*/ "Die geheime Skedar-Armee wurde vernichtet.\n", + /* 30*/ "Das scheint eine der drei S舫len zu sein.\n", + /* 31*/ "Die Stromversorgung in diesem Bereich wird immer konstanter. \nDer innere Bereich kann nicht weit entfernt sein.\n", + /* 32*/ "OH NEIN!!! Die geheime Armee befindet sich tats臘hlich in dem Schrein!\n", + /* 33*/ "Okay, es muss sein... Wenn der Kopf abgeschnitten wird, \nstirbt auch der K�rper.\n", + /* 34*/ "Dies ist der heiligste Ort der Skedar. Der Planet scheint ihr heiliges Land zu sein. Der Schrein befindet sich am heiligsten Ort dieses heiligen Planeten.\n", + /* 35*/ "Lass mich mal res�mieren: Hier ist es heilig. Aber das kann noch nicht alles sein, oder?\n", + /* 36*/ "Stimmt. In all der Zeit, in der die Maianer gegen die Skedar gek舂pft haben, konnten wir diesen Ort nicht ausfindig machen. Wir wussten, dass, solange dieser Ort besteht, der Krieg niemals enden w�rde. Zwar konnten wir einen Waffenstillstand erzielen, mussten aber trotzdem stets wachsam sein. Die Zerst�rung des Schreins w舐e eine Chance, wieder Frieden zu erlangen.\n", + /* 37*/ "Also m�ssen wir daf�r sorgen, dass kein Skedar �berlebt. Ich gehe rein und k�mmere mich um den Anf�hrer, und du koordinierst inzwischen den Angriff der Maianischen Flotte.\n", + /* 38*/ "Aber wenn du nicht rechtzeitig von dort verschwindest, hast du keine Chance.\n", + /* 39*/ "Das ist ein Fehler, den ich nicht begehen werde.\n", + /* 40*/ "Jaaa...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Hier dr�ben!\n", + /* 43*/ "OK! Halt dich an mir fest! Wir bringen dich sofort hier raus.\n", + /* 44*/ "Nein! Rasch! Gib mir eine Waffe!\n", + /* 45*/ "Lass! Mich! Endlich! In! Frieden!!!\n", + /* 46*/ "Ich konnte das Bombardement der Flotte einstellen, um nach dir zu suchen. Der Angriff geht weiter, wenn wir hier raus sind.\n", + /* 47*/ "Ich h舩te es rechtzeitig geschafft, wenn mich der Kerl hier nicht erwischt h舩te.\n", + /* 48*/ "Nat�rlich, Joanna, nat�rlich.\n", + /* 49*/ "Ich h舩te es geschafft!\n", + /* 50*/ "Ich glaube dir.\n", + /* 51*/ "Bring dem Gott des Krieges dein Opfer dar!\n", + /* 52*/ "Granaten verbraucht - Zutritt unm�glich.\n", + /* 53*/ "Es wurde ein alternativer Eingang erschaffen.\n", + /* 54*/ "Wo bist du? Bist du verletzt?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/sho_str_i.c b/src/files/lang/pal-final/sho_str_i.c new file mode 100644 index 000000000..ae79fe392 --- /dev/null +++ b/src/files/lang/pal-final/sho_str_i.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto, arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi che � stato danneggiato, ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Trova l'accesso al Santuario Interno\n\nInoltrati nel labirinto di corridoi sotterranei per trovare l'ingresso al Santuario Interno. Troverai una resistenza accanita e talvolta addirittura fanatica. Si tratta di un tempio dedicato alla guerra, costruito da creature estremamente devote al loro culto.\n\n|Obiettivo 4: - Distruggi l'esercito segreto Skedar \n\nIl Comandante Supremo Maian sospetta la presenza di altri guerrieri Skedar conservati in stasi in luoghi a noi ignoti e questo potrebbe essere uno di quelli, perci� lo dovrai distruggere. L'ultima cosa di cui abbiamo bisogno ora � un'orda di fanatici psicotici.\n\n|Obiettivo 5: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente regner� la pace!\n\nFINE\n", + /* 1*/ "TEMPIO DI GUERRA SKEDAR\n", + /* 2*/ "|Situazione:\n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto, arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi che � stato danneggiato, ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Trova l'accesso al Santuario Interno\n\nInoltrati nel labirinto di corridoi sotterranei per trovare l'ingresso al Santuario Interno. Troverai una resistenza accanita e talvolta addirittura fanatica. Si tratta di un tempio dedicato alla guerra, costruito da creature estremamente devote al loro culto.\n\n|Obiettivo 4: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente sar� la pace!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nFinalmente � stato scoperto il fulcro della religione Skedar: un pianeta deserto, arso dal calore di tre soli. Il capo della fazione terroristica Skedar ha la sua roccaforte nel Tempio della Guerra sulla superficie del pianeta. La distruzione del tempio e la morte del loro capo implicherebbe la decadenza degli Skedar.\n\n|Carrington:\n\nIrreperibile.\n\n|Elvis:\n\nC'� da fare un po' di lavoro preliminare, Joanna! Bisogna contrassegnare vari settori del tempio come obiettivi per il bombardamento. Inoltre dobbiamo essere assolutamente sicuri che il capo degli Skedar sia morto stecchito! Sappiamo che dispone di uno scudo molto potente in grado di contrastare le armi da fuoco, quindi dovrai distruggere parte del tempio stesso in preparazione al colpo finale.\n\n|Obiettivo 1: - Identifica gli obiettivi nel tempio\n\nAttacca un bersaglio su ciascuno dei tre obelischi del tempio. Essi fanno parte del generatore degli scudi che � stato danneggiato, ma � ancora attivo e perci� in grado di proteggere parte del tempio dalla distruzione totale. Usa il puntatore-R per identificare gli obiettivi corretti.\n\n|Obiettivo 2: - Attiva il ponte retrattile\n\nPer riuscire ad accedere al tempio dovrai ricavare un passaggio nel muro esterno. Lo scanner a infrarossi ti aiuter� a scoprire un punto debole nella struttura muraria. All'interno ti attende un altro problema: la zona dove si erge il Santuario Interno � separata dal resto del tempio da un profondo abisso apparentemente causato molti secoli or sono da uno dei frequenti terremoti che affliggono il pianeta. Per raggiungere tale area gli Skedar hanno costruito un ponte retrattile, che sar� sicuramente sotto sorveglianza speciale.\n\n|Obiettivo 3: - Elimina il capo degli Skedar\n\nIl capo � un guerriero particolarmente venerato dagli Skedar. La sua morte sarebbe un colpo fatale per questa civilt� e segnerebbe la fine del loro sentiero di guerra attraverso la galassia. Finalmente sar� la pace!\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "Identifica gli obiettivi nel tempio\n", + /* 6*/ "Attiva il ponte retrattile\n", + /* 7*/ "Trova l'accesso al Santuario Interno\n", + /* 8*/ "Distruggi l'esercito segreto Skedar\n", + /* 9*/ "Elimina il capo degli Skedar\n", + /* 10*/ "Procurati Vista Notturna.\n", + /* 11*/ "\n", + /* 12*/ "Vista Notturna\n", + /* 13*/ "Vista Notturna\n", + /* 14*/ "Presa Vista Notturna.\n", + /* 15*/ "Procurati scanner.\n", + /* 16*/ "\n", + /* 17*/ "Scanner\n", + /* 18*/ "Scanner\n", + /* 19*/ "Preso scanner.\n", + /* 20*/ "Procurati bersaglio.\n", + /* 21*/ "\n", + /* 22*/ "Bersaglio\n", + /* 23*/ "Bersaglio\n", + /* 24*/ "Preso bersaglio.\n", + /* 25*/ "Bersaglio piazzato correttamente.\n", + /* 26*/ "Bersaglio in posizione errata.\n", + /* 27*/ "Il generatore � stato riattivato.\n", + /* 28*/ "Raggiunto Santuario Interno Skedar.\n", + /* 29*/ "Distrutto esercito segreto Skedar.\n", + /* 30*/ "Questo sembra uno degli obelischi.\n", + /* 31*/ "Qui il campo energetico sembra pi� costante. \nIl Santuario Interno non pu� essere lontano.\n", + /* 32*/ "OH, NO!!! Un esercito Skedar in stato di morte apparente!\n", + /* 33*/ "Benissimo, ecco fatto! Mozzandogli il capo \nil corpo morir�!\n", + /* 34*/ "Questo � il luogo pi� SACRO per quei fanatici degli Skedar! Credono che questo pianeta sia SACRO ed inviolabile. Il Tempio di Guerra si trova nella parte pi� SACRA di questo pianeta SACRO!\n", + /* 35*/ "Fammi capire bene... Ma, allora � SACRO! Per� c'� anche dell'altro, vero?\n", + /* 36*/ "S�! In tutto il tempo che noi Maian abbiamo lottato contro gli Skedar non siamo mai riusciti a scoprire questo posto. Sapevamo che la guerra non sarebbe mai finita finch� non fosse stato distrutto: abbiamo costretto gli Skedar a una tregua, li abbiamo piegati a cessare il fuoco, ma comunque non potevamo mai abbassare la guardia. La distruzione di questo posto implicher� una pace vera! \n", + /* 37*/ "Allora dobbiamo accertarci che non ci sfugga nessun fanatico: io entro e porto fuori il capo; tu chiami a raccolta la flotta Maian per radere al suolo il tempio!\n", + /* 38*/ "Se ti trovi ancora in giro quando fa irruzione la flotta, non avrai pi� possibilit� di salvezza!\n", + /* 39*/ "ネ un errore che intendo evitare!\n", + /* 40*/ "Proprio cos�...\n", + /* 41*/ "Joanna! Joanna!\n", + /* 42*/ "Elvis! Elvis! Da questa parte!\n", + /* 43*/ "Nessun problema! Afferra il mio braccio! Ti tireremo fuori in un batter d'occhio!\n", + /* 44*/ "No, presto! Dammi la pistola!\n", + /* 45*/ "VUOI LASCIARMI ANDARE?! PER LA MISERIA?!!\n", + /* 46*/ "La flotta ha interrotto il bombardamento per darmi il tempo di trovarti. Andranno avanti non appena saremo fuori di qui!\n", + /* 47*/ "Sarei riuscita a svignarmela in tempo, se quello non mi si fosse aggrappato al piede!\n", + /* 48*/ "Ma certo, Joanna, naturalmente!\n", + /* 49*/ "No, veramente!!!\n", + /* 50*/ "S�, s�, ti credo!\n", + /* 51*/ "Compi il tuo sacrificio in onore del Dio della Guerra.\n", + /* 52*/ "Granate esaurite - Impossibile entrare nel tempio.\n", + /* 53*/ "Creata entrata alternativa al tempio.\n", + /* 54*/ "Dove sei? Sei ferita?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/sho_str_s.c b/src/files/lang/pal-final/sho_str_s.c new file mode 100644 index 000000000..1a2f061dd --- /dev/null +++ b/src/files/lang/pal-final/sho_str_s.c @@ -0,0 +1,60 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos en el Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Acceder al Interior Sacro\n\nBusca a trav駸 del laberinto de corredores subterr疣eos para encontrar el Interior Sacro. Se espera una resistencia feroz, incluso fan疸ica. ノste es un templo a la guerra, y son muy devotos con sus creencias.\n\n|Objetivo Cuatro: - Destruir el Ej駻cito Secreto Skedar\n\nEl Alto Comando Maian sospecha que m疽 guerreros Skedar est疣 en estado de hibernaci�n en lugares desconocidos. ノste puede ser uno de esos lugares. Si as� es, destr�yelos. La �ltima cosa que necesitamos es enfrentarnos a una oleada de refuerzos sic�ticos.\n\n|Objetivo Cinco: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 1*/ "TEMPLO DE BATALLA SKEDAR\n", + /* 2*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos del Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Acceder al Interior Sacro\n\nBusca en el laberinto de corredores subterr疣eos para encontrar el Interior Sacro. Se espera una resistencia feroz, incluso fan疸ica. ノste es un templo dedicado a la guerra, y son muy devotos con sus creencias.\n\n|Objetivo Cuatro: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nPor fin se ha descubierto el oculto coraz�n de la religi�n Skedar: un planeta desierto que arde bajo tres soles. El l�der de la facci�n terrorista Skedar tiene su base en el Templo de Batalla, sito en la superficie del planeta. La destrucci�n del Templo y la muerte de su l�der destrozar�a la moral de los Skedar.\n\n|Carrington - No Disponible.\n\n|Elvis - \n\nTenemos trabajo de campo por hacer, Joanna. Necesito marcar como blancos ciertas partes del templo para el bombardeo. Y necesitamos tener la absoluta certeza de que el l�der Skedar muere. Seguro que posee un poderoso escudo capaz de soportar tiroteos, as� que necesitar疽 destruir parte del propio santuario para asestar el golpe final.\n\n|Objetivo Uno: - Posicionar Blancos del Templo\n\nConecta dispositivos de control de blancos a cada uno de los tres obeliscos de la superficie. Forman parte de un da�ado, pero todav�a funcional, generador de escudo que puede evitar que parte del Templo escape al bombardeo. Usa el Rastreador-R para identificar los correctos.\n\n|Objetivo Dos: - Activar el Puente\n\nDeber疽 abrir un agujero en el muro exterior para acceder al interior del santuario: tu esc疣er de infrarrojos te ayudar� a encontrar un punto d饕il en la estructura. Una vez dentro del per�metro, hay otro problema. Aparentemente producido hace muchos a�os por uno de los terremotos que asolan el planeta, un profundo barranco separa el Interior Sacro del resto del Templo. Los Skedar han construido un puente m�vil para acceder al mismo, pero puedes estar segura de que estar� bien protegido.\n\n|Objetivo Tres: - Eliminar al L�der Skedar\n\nEl l�der es un guerrero reverenciado por los Skedar. Su muerte ser� un duro mazazo a su moral y marcar� el fin de su guerra por toda la galaxia. O sea, paz para todos.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "Posicionar blancos en el templo\n", + /* 6*/ "Activar el puente\n", + /* 7*/ "Acceder al Interior Sacro\n", + /* 8*/ "Destruir ej駻cito secreto Skedar\n", + /* 9*/ "Eliminar al l�der Skedar\n", + /* 10*/ "Obt駭 la Visi�n Nocturna.\n", + /* 11*/ "\n", + /* 12*/ "V. Nocturna\n", + /* 13*/ "Visi�n Nocturna\n", + /* 14*/ "Visi�n Nocturna obtenida.\n", + /* 15*/ "Obt駭 el Esc疣er.\n", + /* 16*/ "\n", + /* 17*/ "Esc疣er\n", + /* 18*/ "Esc疣er\n", + /* 19*/ "Esc疣er obtenido.\n", + /* 20*/ "Obt駭 el Amplificador de Blancos.\n", + /* 21*/ "\n", + /* 22*/ "Amplificador\n", + /* 23*/ "Amplificador\n", + /* 24*/ "Amplificador de Blancos obtenido.\n", + /* 25*/ "Amplificador colocado correctamente.\n", + /* 26*/ "Amplificador colocado incorrectamente.\n", + /* 27*/ "El Generador ha sido reactivado.\n", + /* 28*/ "El Interior Sacro Skedar ha sido alcanzado.\n", + /* 29*/ "El ej駻cito secreto Skedar ha sido derrotado.\n", + /* 30*/ "ノste parece ser uno de los pilares especiales.\n", + /* 31*/ "La energ�a es m疽 constante en este 疵ea. \nEl Interior Sacro no puede estar muy lejos.\n", + /* 32*/ "。。。OH, NO!!! 。Un ej駻cito Skedar en animaci�n suspendida!\n", + /* 33*/ "Vale, entonces... Cort駑osle la cabeza y el \ncuerpo perecer�.\n", + /* 34*/ "ノste es el lugar m疽 sagrado de los fan疸icos Skedar. Ellos creen que este planeta es tierra sagrada. El Templo de Batalla est� situado en la parte m疽 sagrada de este 'santo' planeta.\n", + /* 35*/ "A ver si me aclaro. Es sagrado, ソno? Pero hay bastante m疽 que eso, ソno es as�?\n", + /* 36*/ "S�. En todo el tiempo que los Maian hemos luchado contra los Skedar, no encontramos este lugar. Sab�amos que hasta que no fuera destruido, la guerra no terminar�a. Luchamos con los Skedar hasta llegar a un punto muerto donde obtuvimos un alto el fuego, pero hay que estar en guardia. La destrucci�n de este lugar puede significar una paz verdadera.\n", + /* 37*/ "As� que tenemos que asegurarnos de que ning�n fan疸ico sobreviva. Entrar� a por el l�der. Tu tienes que traer a la flota Maian para derribar el Templo.\n", + /* 38*/ "Si est疽 en tierra cuando la flota llegue aqu�, no tendr疽 ninguna oportunidad.\n", + /* 39*/ "ノse es un error que no pienso cometer.\n", + /* 40*/ "Siii�...\n", + /* 41*/ "。Joanna! 。Joanna! \n", + /* 42*/ "。Elvis! 。Elvis! Aqu�.\n", + /* 43*/ "Ning�n problema. Ag疵rate a mis brazos. Te sacar� enseguida.\n", + /* 44*/ "。No, r疳ido! 。Dame tu arma!\n", + /* 45*/ "。Quieres! 。Soltarme! 。De! 。Una! 。Vez!\n", + /* 46*/ "He podido detener el bombardeo de la flota mientras te buscaba. Empezar疣 de nuevo cuando estemos a salvo.\n", + /* 47*/ "Hubiera salido a tiempo si ese m... no me hubiera cogido del pie.\n", + /* 48*/ "Por supuesto, Joanna, por supuesto.\n", + /* 49*/ "No, de verdad.\n", + /* 50*/ "Te creo.\n", + /* 51*/ "Haz tu sacrificio al Dios de la Guerra.\n", + /* 52*/ "Granadas utilizadas. No puedes entrar al Templo.\n", + /* 53*/ "Creada entrada alternativa al Templo.\n", + /* 54*/ "ソD�nde est疽? ソEst疽 herida?\n", + /* 55*/ NULL, +}; diff --git a/src/files/lang/pal-final/siloE.c b/src/files/lang/pal-final/siloE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/siloE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/siloJ.c b/src/files/lang/pal-final/siloJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/siloJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/siloP.c b/src/files/lang/pal-final/siloP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/siloP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/silo_str_f.c b/src/files/lang/pal-final/silo_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/silo_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/silo_str_g.c b/src/files/lang/pal-final/silo_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/silo_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/silo_str_i.c b/src/files/lang/pal-final/silo_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/silo_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/silo_str_s.c b/src/files/lang/pal-final/silo_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/silo_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/statE.c b/src/files/lang/pal-final/statE.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/pal-final/statE.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-final/statJ.c b/src/files/lang/pal-final/statJ.c new file mode 100644 index 000000000..6481e7dc9 --- /dev/null +++ b/src/files/lang/pal-final/statJ.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "Mopping Up The Skedar Homeworld\n", + /* 1*/ "Kill all the skedar .\n", + /* 2*/ "Kill all the skedar .\n", + /* 3*/ "Kill all the skedar .\n", + /* 4*/ "Kill Skedar Captain\n", + /* 5*/ "Kill Skedar Captain 2\n", + /* 6*/ "Kill Skedar Captain 3\n", + /* 7*/ "Elvii Leader Has Been Killed.\n", + /* 8*/ "Skedar Captain Has Been Killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-final/statP.c b/src/files/lang/pal-final/statP.c new file mode 100644 index 000000000..ef236a625 --- /dev/null +++ b/src/files/lang/pal-final/statP.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\n|Objective Three: - Regicide Part Three\n\nSorry, sorry, it seems that there is a third King. Our scanners had trouble detecting it due to the extreme amount of surface disturbance caused by the fleet bombardment. As a result, this King is more prepared than the other two; this makes it even more vital that the King be destroyed.\n\nEND\n", + /* 1*/ "BATTLE SHRINE\n", + /* 2*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide Part One\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\n|Objective Two: - Regicide Part Two\n\nThere is another clone! A fault in the Skedar clone tanks meant that two Kings were activated at once. This one has had more time to acclimatize itself, so it is therefore more dangerous. Once it has been destroyed, the threat is over.\n\nEND\n", + /* 3*/ "|Background - \n\nThe fleet bombardment has now ceased. Teams of Maian Protectors are being assembled for mopping up operations on the surface. Gene-spectrum scanning has brought another candidate for the Skedar King to our attention.\n\n|Objective One: - Regicide\n\nThis clone of the Skedar King was activated when Joanna Dark shot and killed the existing King. It should be confused, and not as much of a threat as the previous King - at the moment. Destroy it before it can take control of the remnants of the Skedar army.\n\nEND\n", + /* 4*/ "Kill Skedar King.\n", + /* 5*/ "Kill Skedar King 2.\n", + /* 6*/ "Kill Skedar King 3.\n", + /* 7*/ "Maian leader has been killed.\n", + /* 8*/ "Skedar King has been killed.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-final/stat_str_f.c b/src/files/lang/pal-final/stat_str_f.c new file mode 100644 index 000000000..d29db6670 --- /dev/null +++ b/src/files/lang/pal-final/stat_str_f.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne rassemble les restes de l'arm馥 skedar.\n\n|Objectif 2: - R馮icide Acte deux\n\nIl y a un autre clone! Un d馭aut de fonctionnement des cuves g駭itrices a provoqu� l'activation simultan馥 de deux Rois skedars. Celui-ci a eu plus de temps pour s'habituer au monde, il sera certainement plus dangereux que son fr鑽e. Une fois que vous l'aurez d騁ruit, la menace sera 馗art馥.\n\n|Objectif 3: - R馮icide Acte trois\n\nPardon, d駸ol�, il y a un troisi鑪e Roi. Nos d騁ecteurs n'ont pu le rep駻er auparavant en raison de fortes perturbations dues aux bombardements massifs de la flotte. Ce Roi est mieux pr駱ar� que les deux autres, il est imp駻atif qu'il soit 駘imin� dans les plus brefs d駘ais. D駱鹹hez-vous, il ne faut pas qu'il rassemble ses arm馥s.\n\nFIN\n", + /* 1*/ "AUTEL DE COMBAT\n", + /* 2*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne rassemble les restes de l'arm馥 skedar.\n\n|Objectif 2: - R馮icide Acte deux\n\nIl y a un autre clone! Un d馭aut de fonctionnement des cuves g駭itrices a provoqu� l'activation simultan馥 de deux Rois skedars. Celui-ci a eu plus de temps pour s'habituer au monde, il sera certainement plus dangereux que son fr鑽e. Une fois que vous l'aurez d騁ruit, la menace sera 馗art馥.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLe bombardement de la flotte est termin�. Des 駲uipes de Protecteurs maians sont constitu馥s pour mener des op駻ations � la surface de la plan鑼e. Un balayage au spectre g駭騁ique a r騅駘� la pr駸ence d'un nouveau clone du Roi skedar.\n\n|Objectif 1: - R馮icide Acte Un\n\nCe clone du Roi skedar a 騁� activ� quand Joanna Dark a 駘imin� le Roi existant. Il est encore au stade juv駭ile, il est certainement moins dangereux que l'ancien Roi pour le moment. Eliminez-le avant qu'il ne regroupe les restes de l'arm馥 skedar.\n\nFIN\n", + /* 4*/ "Tuer Roi skedar\n", + /* 5*/ "Tuer Roi skedar 2\n", + /* 6*/ "Tuer Roi skedar 3\n", + /* 7*/ "Le Dirigeant maian a 騁� tu�.\n", + /* 8*/ "Le Roi skedar a 騁� tu�.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-final/stat_str_g.c b/src/files/lang/pal-final/stat_str_g.c new file mode 100644 index 000000000..ca69f207e --- /dev/null +++ b/src/files/lang/pal-final/stat_str_g.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\n|2. Ziel: - K�nigsmord Teil Zwei\n\nEs gibt noch einen zweiten Klon! Ein Fehler im System der Klon-Beh舁ter hat dazu gef�hrt, dass zwei K�nige gleichzeitig aktiviert worden sind. Dieser Klon hatte mehr Zeit, sich zu akklimatisieren. Das bedeutet, dass er um ein Vielfaches gef臧rlicher ist. Wird er eliminiert, ist die Bedrohung vor�ber.\n\n|3. Ziel: - K�nigsmord Teil Drei\n\nEs tut uns leid, aber es sieht so aus, als g臙e es noch einen dritten K�nig. Aufgrund der starken Interferenzen nach dem Bombardement, konnten ihn unsere Scanner nicht erfassen. Dieser K�nig konnte sich noch weiter entwickeln, als die beiden anderen. Das bedeutet, dass er noch gef臧rlicher ist. Die Notwendigkeit, ihn zu eliminieren, ist daher noch gr�゚er.\n\nENDE\n", + /* 1*/ "KRIEGSSCHREIN\n", + /* 2*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\n|2. Ziel: - K�nigsmord Teil Zwei\n\nEs gibt noch einen zweiten Klon! Ein Fehler im System der Klon-Beh舁ter hat dazu gef�hrt, dass zwei K�nige gleichzeitig aktiviert worden sind. Dieser Klon hatte mehr Zeit, sich zu akklimatisieren. Das bedeutet, dass er um ein Vielfaches gef臧rlicher ist. Wird er eliminiert, ist die Bedrohung vor�ber.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDas Bombardement wurde nunmehr eingestellt. Es werden nun Teams, bestehend aus Maianischen Protektoren, zusammengestellt, um die Oberfl臘he des Planeten zu durchk舂men. Ein spektrales Gen-Scanning hat ergeben, das ein neuer Anw舐ter auf den Thron der Skedar existiert.\n\n|1. Ziel: - K�nigsmord Teil Eins\n\nAls Joanna Dark den K�nig der Skedar eliminierte, wurde sein Klon aktiviert. Der Klon m�sste in seinem momentanen Stadium sehr desorientiert sein. Daher d�rfte er nicht die gleiche Bedrohung darstellen, wie sein Vorg舅ger. Sie m�ssen ihn besiegen, bevor er die Kontrolle �ber die verbleibenden Soldaten der Skedar-Armee erlangt!\n\nENDE\n", + /* 4*/ "Vernichten Sie den Skedar-K�nig!\n", + /* 5*/ "Vernichten Sie den Skedar-K�nig 2!\n", + /* 6*/ "Vernichten Sie den Skedar-K�nig 3!\n", + /* 7*/ "Der Maianische Anf�hrer wurde eliminiert.\n", + /* 8*/ "Der Skedar-K�nig wurde eliminiert.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-final/stat_str_i.c b/src/files/lang/pal-final/stat_str_i.c new file mode 100644 index 000000000..4294e1bfc --- /dev/null +++ b/src/files/lang/pal-final/stat_str_i.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio - Parte prima\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra dell'esercito Skedar.\n\n|Obiettivo 2: - Regicidio - Parte seconda\n\nEsiste un altro clone! Un difetto della sala dei cloni ha provocato l'attivazione di due cloni contemporaneamente. Tuttavia questo ha avuto pi� tempo per ambientarsi e per questo motivo � anche pi� pericoloso. Una volta che lo avrai eliminato la minaccia non sussister� pi�.\n\n|Obiettivo 3: - Regicidio - Parte terza\n\nMi rincresce doverti comunicare che esiste un terzo clone del re. I nostri scanner hanno incontrato difficolt� nel riconoscerlo a causa delle forti interferenze della superficie dovute alla veemenza dei bombardamenti. Attenzione questo re � pi� pericoloso degli altri due! ネ pertanto di vitale importanza che venga soppresso al pi� presto.\n\nFINE\n", + /* 1*/ "TEMPIO DI GUERRA\n", + /* 2*/ "|Situazione:\n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio - Parte prima\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra dell'esercito Skedar.\n\n|Obiettivo 2: - Regicidio - Parte seconda\n\nEsiste un altro clone! Un difetto della sala dei cloni ha provocato l'attivazione di due cloni contemporaneamente. Tuttavia questo ha avuto pi� tempo per ambientarsi e per questo motivo � anche pi� pericoloso. Una volta che lo avrai eliminato la minaccia non al pi� presto.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nDopo la fine dei bombardamenti sono state formate alcune squadre di difensori Maian per portare a termine le operazioni di devastazione sulla superficie del pianeta. Purtroppo l'esplorazione dello spettro genetico ha evidenziato un altro candidato destinato a diventare il re degli Skedar.\n\n|Obiettivo 1: - Regicidio\n\nQuesto clone del re degli Skedar � stato attivato al momento in cui Joanna Dark ha colpito e ucciso il re in carica. Tuttavia � probabile che sia confuso e che per adesso non presenti una vera e propria minaccia come il suo predecessore. Eliminalo prima che si chiarisca le idee e prenda il comando dei reduci di guerra al pi� presto.\n\nFINE\n", + /* 4*/ "Uccidi il re degli Skedar\n", + /* 5*/ "Uccidi il 2ー re degli Skedar\n", + /* 6*/ "Uccidi il 3ー re degli Skedar\n", + /* 7*/ "Il capo dei Maian � stato ucciso.\n", + /* 8*/ "Il re degli Skedar � stato ucciso.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-final/stat_str_s.c b/src/files/lang/pal-final/stat_str_s.c new file mode 100644 index 000000000..4aaf6f579 --- /dev/null +++ b/src/files/lang/pal-final/stat_str_s.c @@ -0,0 +1,16 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\n|Objetivo Dos: - Regicidio Parte Dos\n\n。Hay otro clon! Un fallo en los tanques de clonaci�n Skedar hizo que dos Reyes fueran activados al mismo tiempo. ノste ha tenido m疽 tiempo para aclimatarse, por lo tanto es m疽 peligroso. Una vez sea destruido, la amenaza habr� terminado.\n\n|Objetivo Tres: - Regicidio Parte Tres\n\nPerd�n, perd�n... Parece que existe un tercer Rey. Nuestros esc疣eres han tenido problemas de detecci�n debido a la enorme cantidad de perturbaciones causadas por el bombardeo de la flota. A causa de ello, este Rey est� m疽 preparado que los otros dos; esto hace que sea vital que el Rey sea destruido.\n\nFIN\n", + /* 1*/ "TEMPLO DE BATALLA\n", + /* 2*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\n|Objetivo Dos: - Regicidio Parte Dos\n\n。Hay otro clon! Un fallo en los tanques de clonaci�n Skedar hizo que dos Reyes fueran activados al mismo tiempo. ノste ha tenido m疽 tiempo para aclimatarse, por lo tanto es m疽 peligroso. Una vez sea destruido, la amenaza habr� terminado.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nEl bombardeo de la flota ha cesado. Equipos de Protectores Maian est疣 siendo creados para acabar con las operaciones en la superficie. El escaneo del espectro gen騁ico nos ha mostrado a un nuevo candidato para Rey Skedar.\n\n|Objetivo Uno: - Regicidio Parte Uno\n\nEste clon del Rey Skedar fue activado cuando Joanna Dark dispar� y mat� al Rey precedente. Estar� confuso, y no ser� tan peligroso como el anterior Rey, por el momento. Destr�yelo antes de que pueda tomar el control de los remanentes del ej駻cito Skedar.\n\nFIN\n", + /* 4*/ "Eliminar al Rey Skedar.\n", + /* 5*/ "Eliminar al Rey Skedar 2.\n", + /* 6*/ "Eliminar al Rey Skedar 3.\n", + /* 7*/ "El l�der Maian ha muerto.\n", + /* 8*/ "El Rey Skedar ha muerto.\n", + /* 9*/ NULL, + /* 10*/ NULL, + /* 11*/ NULL, +}; diff --git a/src/files/lang/pal-final/titleE.c b/src/files/lang/pal-final/titleE.c new file mode 100644 index 000000000..63feff0f6 --- /dev/null +++ b/src/files/lang/pal-final/titleE.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/pal-final/titleJ.c b/src/files/lang/pal-final/titleJ.c new file mode 100644 index 000000000..4dc299aa6 --- /dev/null +++ b/src/files/lang/pal-final/titleJ.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "animation\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "christ tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons animator\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "(is watching)\n", + /* 15*/ "b jones\n", + /* 16*/ "(unknown purpose)\n", + /* 17*/ "steve malpass\n", + /* 18*/ "edge wrangler\n", + /* 19*/ "brian marshall\n", + /* 20*/ "code janitor\n", + /* 21*/ "russell irwin\n", + /* 22*/ "pak man\n", + /* 23*/ "jamie williams\n", + /* 24*/ "pad jockey\n", + /* 25*/ "ross bury\n", + /* 26*/ "pixel pusher\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonsz\n", + /* 33*/ "keith rabbette\n", + /* 34*/ "background artist\n", + /* 35*/ "additional\n", + /* 36*/ "dean smith\n", + /* 37*/ "kevin bayliss\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "lee musgrave\n", + /* 45*/ "mark betteridge\n", + /* 46*/ "chris marlow\n", + /* 47*/ "phillip dunne\n", + /* 48*/ "johnni christensen\n", + /* 49*/ "robin beanland\n", + /* 50*/ "steven hurst\n", + /* 51*/ "voice talent\n", + /* 52*/ "eveline fischer\n", + /* 53*/ "chris sutherland\n", + /* 54*/ "chris seavor\n", + /* 55*/ "john silke\n", + /* 56*/ "development tools\n", + /* 57*/ "richard gale\n", + /* 58*/ "mark green\n", + /* 59*/ "mark wilson\n", + /* 60*/ "hardware support\n", + /* 61*/ "pete cox\n", + /* 62*/ "paul mikell\n", + /* 63*/ "doug crouch\n", + /* 64*/ "thanks\n", + /* 65*/ "neil gallagher\n", + /* 66*/ "jonathon o'conner\n", + /* 67*/ "gareth glover\n", + /* 68*/ "motion capture\n", + /* 69*/ "alan tipper\n", + /* 70*/ "des easen\n", + /* 71*/ "jim ballard\n", + /* 72*/ "michelle tipper\n", + /* 73*/ "testing (rare)\n", + /* 74*/ "huw ward\n", + /* 75*/ "david wong\n", + /* 76*/ "adam munton\n", + /* 77*/ "luke munton\n", + /* 78*/ "garry phelps\n", + /* 79*/ "jon silke\n", + /* 80*/ "matthew carter\n", + /* 81*/ "gavin price\n", + /* 82*/ "gareth stevenson\n", + /* 83*/ "joe stamper\n", + /* 84*/ "stephen stamper\n", + /* 85*/ "testing (noa)\n", + /* 86*/ "nintendo guy\n", + /* 87*/ "nintendo gal\n", + /* 88*/ "rare miami\n", + /* 89*/ "eileen hochberg\n", + /* 90*/ "joel hochberg\n", + /* 91*/ "rare twycross\n", + /* 92*/ "chris stamper\n", + /* 93*/ "tim stamper\n", + /* 94*/ "nintendo\n", + /* 95*/ "ken lobb\n", + /* 96*/ "howard lincoln\n", + /* 97*/ "mr arrakawa\n", + /* 98*/ "mr yamauchi\n", + /* 99*/ "copyright rare 2000\n", + /*100*/ "perfect dark, the pd device and\n", + /*101*/ "perfecthead are trademarks\n", + /*102*/ "rare\n", + /*103*/ "designs on the future\n", + /*104*/ "t&a support\n", + /*105*/ "emma scully\n", + /*106*/ "claire phelan\n", + /*107*/ "joanna dark is forever\n", + /*108*/ "perfect dark 2 is finished and sitting on a shelf\n", + /*109*/ "testing (noe)\n", + /*110*/ "supervisor\n", + /*111*/ "kai 'jellybean' neumann\n", + /*112*/ "deputy supervisor\n", + /*113*/ "maurice 'pathfinder' tisdale\n", + /*114*/ "coordinators\n", + /*115*/ "patrick 'capricorn' thieret\n", + /*116*/ "andreas 'brennero' dietz\n", + /*117*/ "editor\n", + /*118*/ "assistant editor\n", + /*119*/ "assistant editors\n", + /*120*/ "localization (french)\n", + /*121*/ "julien 'sexy boy' bardakoff\n", + /*122*/ "jean-baptiste 'ours noir' fleury\n", + /*123*/ "nicolas 'darth lapinou' gourio\n", + /*124*/ "nicolas 'el betal' robert\n", + /*125*/ "localization (german)\n", + /*126*/ "micky 'scorpio's movement' auer\n", + /*127*/ "jan 'ian' peitzmeier\n", + /*128*/ "localization (italian)\n", + /*129*/ "elenor isbitish\n", + /*130*/ "calimero tiiiun\n", + /*131*/ "localization (spanish)\n", + /*132*/ "antonio 'toro' greppi\n", + /*133*/ "carlos 'yoshio' montilla\n", + /*134*/ "susa & natalia\n", + /*135*/ "localization\n", + /*136*/ "product coordinator\n", + /*137*/ "andy 'fiedl' fey\n", + /*138*/ "product supervisor\n", + /*139*/ "tanja 'personalized sarcasm' baar\n", + /*140*/ "product localization manager\n", + /*141*/ "kai '0 to 100' zeh\n", + /*142*/ NULL, + /*143*/ NULL, + /*144*/ NULL, + /*145*/ NULL, + /*146*/ NULL, + /*147*/ NULL, + /*148*/ NULL, + /*149*/ NULL, + /*150*/ NULL, + /*151*/ NULL, + /*152*/ NULL, + /*153*/ NULL, + /*154*/ NULL, + /*155*/ NULL, + /*156*/ NULL, + /*157*/ NULL, + /*158*/ NULL, + /*159*/ NULL, + /*160*/ NULL, + /*161*/ NULL, + /*162*/ NULL, + /*163*/ NULL, + /*164*/ NULL, + /*165*/ NULL, + /*166*/ NULL, + /*167*/ NULL, + /*168*/ NULL, + /*169*/ NULL, + /*170*/ NULL, + /*171*/ NULL, + /*172*/ NULL, + /*173*/ NULL, + /*174*/ NULL, + /*175*/ NULL, + /*176*/ NULL, + /*177*/ NULL, + /*178*/ NULL, + /*179*/ NULL, + /*180*/ NULL, + /*181*/ NULL, + /*182*/ NULL, + /*183*/ NULL, +}; diff --git a/src/files/lang/pal-final/titleP.c b/src/files/lang/pal-final/titleP.c new file mode 100644 index 000000000..63feff0f6 --- /dev/null +++ b/src/files/lang/pal-final/titleP.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/pal-final/title_str_f.c b/src/files/lang/pal-final/title_str_f.c new file mode 100644 index 000000000..63feff0f6 --- /dev/null +++ b/src/files/lang/pal-final/title_str_f.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "guns and visual orgasms\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mover and shaker\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality engineer\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs on the future\n", + /* 11*/ "chris darling\n", + /* 12*/ "weapons specialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grey area\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "perfect locations and vox\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "well packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "manic welsh designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "bionic backgrounds\n", + /* 27*/ "martin penny\n", + /* 28*/ "sound geezer\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "play that music maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dinomic backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "fearsome foursome\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trent's henchmen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voices in the dark\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techs\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hard and wary support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminators\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dark commanders\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in the sun\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "the perfect core\n", + /*129*/ "-darker than you\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfect spelling\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark is forever\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/pal-final/title_str_g.c b/src/files/lang/pal-final/title_str_g.c new file mode 100644 index 000000000..37e3b0196 --- /dev/null +++ b/src/files/lang/pal-final/title_str_g.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "waffen und visuelle h�hepunkte\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "bewegung und ersch�tterung\n", + /* 7*/ "darkmark\n", + /* 8*/ "reality-techniker\n", + /* 9*/ "chris tilston\n", + /* 10*/ "designs der zukunft\n", + /* 11*/ "chris darling\n", + /* 12*/ "waffenspezialist\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "grauzonen\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "locations und stimmen\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie williams\n", + /* 24*/ "manisch-walisischer designer\n", + /* 25*/ "ross bury\n", + /* 26*/ "hintergr�nde\n", + /* 27*/ "martin penny\n", + /* 28*/ "maestro grande\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "der maestro\n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "dynamische backgrounds\n", + /* 35*/ "dd snipers\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "die schrecklichen vier\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "trents vasallen\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "stimmen in der dunkelheit\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "ci techniker\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "hardware-support\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "dk crew\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "motion capture\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "going through the motions\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'ich falleeeee' fell\n", + /* 91*/ "doug 'duck dich' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "rare exterminatoren\n", + /* 94*/ "huw ward\n", + /* 95*/ "david wong\n", + /* 96*/ "adam munton\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "dunkle kommandanten\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare in der sonne\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testing (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testing (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "der perfekte kern\n", + /*129*/ "- dunkler als du\n", + /*130*/ "treehouse\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "perfekte rechtschreibung\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark and the pd device\n", + /*147*/ "are trademarks\n", + /*148*/ "rare\n", + /*149*/ "designs on the future\n", + /*150*/ "perfect dark f�r immer\n", + /*151*/ "testing (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "deputy supervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinators\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "editor\n", + /*160*/ "assistant editor\n", + /*161*/ "assistant editors\n", + /*162*/ "localization (french)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localization (german)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localization (italian)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localization (spanish)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localization\n", + /*178*/ "product coordinator\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "product supervisor\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "product localization manager\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/pal-final/title_str_i.c b/src/files/lang/pal-final/title_str_i.c new file mode 100644 index 000000000..32d6fc491 --- /dev/null +++ b/src/files/lang/pal-final/title_str_i.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "armi e orgasmi visivi\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "muovi e sbatti\n", + /* 7*/ "darkmark\n", + /* 8*/ "tecnico effetti reali\n", + /* 9*/ "chris tilston\n", + /* 10*/ "design futuristico\n", + /* 11*/ "chris darling\n", + /* 12*/ "specialista armi\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "area grigia\n", + /* 15*/ "b jones\n", + /* 16*/ "bodybuilder\n", + /* 17*/ "steve malpass\n", + /* 18*/ "dio di voci e luoghi\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "packed man\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "designer galles-mania\n", + /* 25*/ "ross bury\n", + /* 26*/ "sfondi bionici\n", + /* 27*/ "martin penny\n", + /* 28*/ "guru suoni\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "musica, maestro! \n", + /* 31*/ "david clynick\n", + /* 32*/ "bangin hardkore choonz\n", + /* 33*/ "keith rabbette\n", + /* 34*/ "sfondi dinamici\n", + /* 35*/ "cecchini dd\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "i terribili quattro\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "gli scagnozzi di trent\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voci al buio\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "tecnici ci\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "supporto hardware\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "squadra dk\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "fermo immagine\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "tra le immagini\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "sterminatori rare\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "comandanti dark\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare alla luce del sole\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "verifica prodotto (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "verifica prodotto (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "il cuore perfect\n", + /*129*/ "-pi� buio di te!\n", + /*130*/ "la casa nell'albero\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "ortografia perfect\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark e pd device\n", + /*147*/ "sono trademark\n", + /*148*/ "rare\n", + /*149*/ "design del futuro\n", + /*150*/ "perfect dark � per sempre\n", + /*151*/ "verifica prodotto (noe)\n", + /*152*/ "supervisore\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "aiuto supervisore\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinatori\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "redattore\n", + /*160*/ "aiuto redattore\n", + /*161*/ "aiuto redattori\n", + /*162*/ "localizzazione (francese)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localizzazione (tedesco)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localizzazione (italiano)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localizzazione (spagnolo)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia\n", + /*177*/ "localizzazione\n", + /*178*/ "coordinatore prodotto\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "supervisore prodotto\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "manager localizzazione prodotto\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/pal-final/title_str_s.c b/src/files/lang/pal-final/title_str_s.c new file mode 100644 index 000000000..69567bb3c --- /dev/null +++ b/src/files/lang/pal-final/title_str_s.c @@ -0,0 +1,188 @@ +#include + +char *lang[] = { + /* 0*/ "", + /* 1*/ "\n", + /* 2*/ "perfect dark\n", + /* 3*/ "beau ner chesluk\n", + /* 4*/ "armas y orgasmos visuales\n", + /* 5*/ "jonathan nasty mummery\n", + /* 6*/ "mueve y menea\n", + /* 7*/ "darkmark\n", + /* 8*/ "ingeniero de animaci�n\n", + /* 9*/ "chris tilston\n", + /* 10*/ "dise�os futuristas\n", + /* 11*/ "chris darling\n", + /* 12*/ "especialista en armas\n", + /* 13*/ "duncan botwood\n", + /* 14*/ "zona gris\n", + /* 15*/ "b jones\n", + /* 16*/ "culto al cuerpo\n", + /* 17*/ "steve malpass\n", + /* 18*/ "lugares perfectos\n", + /* 19*/ "brian marshall\n", + /* 20*/ "-aqham-\n", + /* 21*/ "russell irwin\n", + /* 22*/ "hombre bien empaquetado\n", + /* 23*/ "jamie 'evo' williams\n", + /* 24*/ "man�aco dise�ador gal駸\n", + /* 25*/ "ross bury\n", + /* 26*/ "escenarios bi�nicos\n", + /* 27*/ "martin penny\n", + /* 28*/ "t�o del sonido\n", + /* 29*/ "grant kirkhope\n", + /* 30*/ "maestro musical\n", + /* 31*/ "david clynick\n", + /* 32*/ "incondicional del ruido\n", + /* 33*/ "keith 'bunny' rabbette\n", + /* 34*/ "artista de escenarios\n", + /* 35*/ "francotiradores dd\n", + /* 36*/ "kevin bayliss\n", + /* 37*/ "dean smith\n", + /* 38*/ "graham smith\n", + /* 39*/ "mike 'curry' currington\n", + /* 40*/ "tony wong\n", + /* 41*/ "simon farmer\n", + /* 42*/ "leigh loveday\n", + /* 43*/ "rob harrison\n", + /* 44*/ "steven hurst\n", + /* 45*/ "los cuatro terribles\n", + /* 46*/ "phil dunne\n", + /* 47*/ "ricky berwick\n", + /* 48*/ "gareth glover\n", + /* 49*/ "jonathon ambrose\n", + /* 50*/ "secuaces de trent\n", + /* 51*/ "lee musgrave\n", + /* 52*/ "johnni christensen\n", + /* 53*/ "mark betteridge\n", + /* 54*/ "chris marlow\n", + /* 55*/ "robin beanland\n", + /* 56*/ "neil gallagher\n", + /* 57*/ "feargal plant\n", + /* 58*/ "voces en la oscuridad\n", + /* 59*/ "eveline fischer\n", + /* 60*/ "chris sutherland\n", + /* 61*/ "chris seavor\n", + /* 62*/ "john silke\n", + /* 63*/ "ben cullum\n", + /* 64*/ "louise tilston\n", + /* 65*/ "alistair lindsay\n", + /* 66*/ "duncan botwood\n", + /* 67*/ "b jones\n", + /* 68*/ "beau chesluk\n", + /* 69*/ "steve malpass\n", + /* 70*/ "t馗nicos ic\n", + /* 71*/ "richard 'force 9' gale\n", + /* 72*/ "mark green\n", + /* 73*/ "alex zoro\n", + /* 74*/ "mark wilson\n", + /* 75*/ "soporte hard\n", + /* 76*/ "pete 'hardrom' cox\n", + /* 77*/ "paul 'max' mikell\n", + /* 78*/ "doug crouch\n", + /* 79*/ "equipo dk\n", + /* 80*/ "mark stevenson\n", + /* 81*/ "carl tilley\n", + /* 82*/ "chris woods\n", + /* 83*/ "captura de movimientos\n", + /* 84*/ "alan tippertronic\n", + /* 85*/ "des easen\n", + /* 86*/ "jim 'love' ballard\n", + /* 87*/ "en movimiento\n", + /* 88*/ "duncan 'bot' botwood\n", + /* 89*/ "michelle tipper\n", + /* 90*/ "sue 'falling' fell\n", + /* 91*/ "doug 'crouch' crouch\n", + /* 92*/ "ross bury\n", + /* 93*/ "exterminadores rare\n", + /* 94*/ "huw ward\n", + /* 95*/ "adam munton\n", + /* 96*/ "david wong\n", + /* 97*/ "luke munton\n", + /* 98*/ "gary phelps\n", + /* 99*/ "john silke\n", + /*100*/ "matthew carter\n", + /*101*/ "gavin price\n", + /*102*/ "gareth stevenson\n", + /*103*/ "bushbaby\n", + /*104*/ "stephen stamper\n", + /*105*/ "ross bullimore\n", + /*106*/ "justin cook\n", + /*107*/ "dale murchie\n", + /*108*/ "roger smith\n", + /*109*/ "andrew wilson\n", + /*110*/ "comandantes oscuros\n", + /*111*/ "bis\n", + /*112*/ "wombat\n", + /*113*/ "rare en el sol\n", + /*114*/ "joel hochberg\n", + /*115*/ "eileen hochberg\n", + /*116*/ "scott hochberg\n", + /*117*/ "jerry rogowski\n", + /*118*/ "testeo (rare miami)\n", + /*119*/ "keith coll\n", + /*120*/ "testeo (noa)\n", + /*121*/ "michael kelbaugh\n", + /*122*/ "tim bechtel\n", + /*123*/ "tom hertzog\n", + /*124*/ "melvin 'sherwood' forrest\n", + /*125*/ "dougall campbell\n", + /*126*/ "roger harrison\n", + /*127*/ "jeff kalles\n", + /*128*/ "el n�cleo perfecto\n", + /*129*/ "- m疽 oscuro que t� -\n", + /*130*/ "casa en el tronco\n", + /*131*/ "armond williams junior\n", + /*132*/ "henry sterchi\n", + /*133*/ "ed ridgeway\n", + /*134*/ "deletreo perfecto\n", + /*135*/ "teresa lillygren\n", + /*136*/ "nintendo\n", + /*137*/ "mr arakawa\n", + /*138*/ "mike fukuda\n", + /*139*/ "don james\n", + /*140*/ "michael kelbaugh\n", + /*141*/ "howard lincoln\n", + /*142*/ "ken lobb\n", + /*143*/ "jacqualee story\n", + /*144*/ "gail tilden\n", + /*145*/ "copyright rare 2000\n", + /*146*/ "perfect dark y el dispositivo pd\n", + /*147*/ "son marcas registradas\n", + /*148*/ "rare\n", + /*149*/ "dise�ando el futuro\n", + /*150*/ "perfect dark es para siempre\n", + /*151*/ "testeo (noe)\n", + /*152*/ "supervisor\n", + /*153*/ "kai 'jellybean' neumann\n", + /*154*/ "vicesupervisor\n", + /*155*/ "maurice 'pathfinder' tisdale\n", + /*156*/ "coordinadores\n", + /*157*/ "patrick 'capricorn' thieret\n", + /*158*/ "andreas 'brennero' dietz\n", + /*159*/ "traductor principal\n", + /*160*/ "traductor asistente\n", + /*161*/ "traductores asistentes\n", + /*162*/ "localizaci�n (franc駸)\n", + /*163*/ "julien 'sexy boy' bardakoff\n", + /*164*/ "jean-baptiste 'ours noir' fleury\n", + /*165*/ "nicolas 'darth lapinou' gourio\n", + /*166*/ "nicolas 'el betal' robert\n", + /*167*/ "localizaci�n (alem疣)\n", + /*168*/ "micky 'scorpio's movement' auer\n", + /*169*/ "jan 'ian' peitzmeier\n", + /*170*/ "localizaci�n (italiano)\n", + /*171*/ "elenor isbitish\n", + /*172*/ "calimero tiiiun\n", + /*173*/ "localizaci�n (espa�ol)\n", + /*174*/ "antonio 'toro' greppi\n", + /*175*/ "carlos 'yoshio' montilla\n", + /*176*/ "susa & natalia & ruth\n", + /*177*/ "localizaci�n\n", + /*178*/ "coordinador producto\n", + /*179*/ "andy 'fiedl' fey\n", + /*180*/ "supervisora producto\n", + /*181*/ "tanja 'personalized sarcasm' baar\n", + /*182*/ "director dpto. localizaci�n\n", + /*183*/ "kai '0 to 100' zeh\n", +}; diff --git a/src/files/lang/pal-final/traE.c b/src/files/lang/pal-final/traE.c new file mode 100644 index 000000000..1ded5895c --- /dev/null +++ b/src/files/lang/pal-final/traE.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab. \nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets \ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock \nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/traJ.c b/src/files/lang/pal-final/traJ.c new file mode 100644 index 000000000..645ad3f82 --- /dev/null +++ b/src/files/lang/pal-final/traJ.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian Physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJohnathan reports that he is now under suspicion, and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry To Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. keep the guards off Johnathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Johnathan get aboard the craft with him, and you should be able to fly out past the air defences you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate Alien Tech Medpack\n", + /* 10*/ "Rendezvous With CI Spy\n", + /* 11*/ "Revive Elvis Using Medpack\n", + /* 12*/ "Locate Secret Hangar\n", + /* 13*/ "Escape From Area 51\n", + /* 14*/ "Joanna - This is Jonathan. You're in grave danger.\n", + /* 15*/ "The've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab.\nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - Good Luck!\n", + /* 18*/ "Good work Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've openend \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain Alien Medpack\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien MedPack\n", + /* 23*/ "", + /* 24*/ "Picked up an Alien Medpack\n", + /* 25*/ "Joanna - over here\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right we're near. Cover me Jo...\n", + /* 28*/ "Okay - Stand Back\n", + /* 29*/ "Jonathan has been killed\n", + /* 30*/ "Elvis has been killed\n", + /* 31*/ "The Secret Hangar Has Been Located.\n", + /* 32*/ "Okay Jo - lets go.\n", + /* 33*/ "Alien Medpack Activated\n", + /* 34*/ "Alien Medpack Operation Aborted\n", + /* 35*/ "Alien Medpack Has Been Administered\n", + /* 36*/ "Mission Critical Object Destroyed\n", + /* 37*/ "Outer Hangar Door Is Opening\n", + /* 38*/ "Outer Hangar Door Is Closing\n", + /* 39*/ "Inner Hangar Door Is Opening\n", + /* 40*/ "Inner Hangar Door Is Closing\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar door.\n", + /* 46*/ "I'll get out on that jetbike. Cover me while i \nopen the doors.\n", + /* 47*/ "Jonathan go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous Jo..\n", + /* 49*/ "I can handle it..Trust me\n", + /* 50*/ "....okay\n", + /* 51*/ "Damn it Joanna... Cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical Containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets\ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock\nthe base down.\n", + /* 59*/ "Oh no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus it's got no style - know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.", + /* 63*/ "Let's see how that over-confident thief deals with our gas defense system. She'll think twice before messing with me again!", + /* 64*/ "What's that noise? Can't be... gas!", + /* 65*/ "Noooo, that wasn't meant to happen!", + /* 66*/ "Please stop! I'm not supposed to die, she... arggghhh!", + /* 67*/ "You idiot! We'd better get out of here.", + /* 68*/ "gasps, chokes and wheezes", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognise you from before. You helped me. Thank you.", + /* 71*/ "You... You speak our language?", + /* 72*/ "Watch her, she's sharp.", + /* 73*/ "Earrggghh... eerggh...", + /* 74*/ "What's wrong?", + /* 75*/ "I have a headache. And with a head this big, that's no joke.", + /* 76*/ "Can you walk? We must leave before they get organised and hunt us down.", + /* 77*/ "I think so. What's your name?", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!", + /* 80*/ NULL, + /* 81*/ NULL, + /* 82*/ NULL, + /* 83*/ NULL, + /* 84*/ NULL, + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/traP.c b/src/files/lang/pal-final/traP.c new file mode 100644 index 000000000..1ded5895c --- /dev/null +++ b/src/files/lang/pal-final/traP.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Locate Alien AutoSurgeon Device\n\nAll Maian craft carry a device called an AutoSurgeon. Using this is the fastest and safest way of waking him up since they are designed to work on Maian physiology. It should be amongst the wreckage of the ship, or if not, with the items taken to the labs for analysis.\n\n|Objective Two: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Three: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Four: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Five: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 1*/ "AREA 51 - ESCAPE\n", + /* 2*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Revive Maian Bodyguard\n\nWake the Maian up before trying to get out - a hoverbed is not the easiest thing to steer even in normal situations. Once he's up and about, he should be able to fly the Maian craft out of Area 51.\n\n|Objective Four: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 3*/ "|Background - \n\nA craft carrying Institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the Institute of a possible survivor. This mission is to rescue that survivor.\n\n|Carrington - \n\nI know you have questions, Jo, and I'm afraid that this isn't the time to answer them. I can tell you that the little fellow you just rescued is a Maian, and he is a bodyguard for the Ambassador whose ship was shot down. Other details and background can wait until later.\n\n|Objective One: - Rendezvous With Agent\n\nJonathan reports that he is now under suspicion and expects to be arrested in a matter of minutes. Find him before the patrols do.\n\n|Objective Two: - Gain Entry to Secret Hangar\n\nOur agent has been unable to get into the secret hangar before because that would have meant blowing his cover, but the time for such worries is past. Keep the guards off Jonathan as he hacks into the door to the hangar where we suspect an intact Maian ship is kept.\n\n|Objective Three: - Escape From Area 51\n\nThat is, get the Maian bodyguard to the ship first. Then you and Jonathan get aboard the craft with him, and you should be able to fly out past the air defenses you took care of earlier.\n\nEND\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Locate alien tech medpack\n", + /* 10*/ "Rendezvous with CI spy\n", + /* 11*/ "Revive Maian Bodyguard\n", + /* 12*/ "Locate secret hangar\n", + /* 13*/ "Escape from Area 51\n", + /* 14*/ "Joanna - this is Jonathan. You're in grave danger.\n", + /* 15*/ "They've flooded the area with nerve gas.\n", + /* 16*/ "Get our friend to the containment lab. \nThere's a hiding place there.\n", + /* 17*/ "I'll contact you when you get there - good luck!\n", + /* 18*/ "Good work, Jo. We need to meet up. They're \ngetting suspicious of me.\n", + /* 19*/ "Use the maintenance hatch I've opened \nin one of the containment labs. Hurry.\n", + /* 20*/ "Obtain alien medpack.\n", + /* 21*/ "Cassandra De Vries'\n", + /* 22*/ "Alien medpack\n", + /* 23*/ "", + /* 24*/ "Picked up an alien medpack.\n", + /* 25*/ "Joanna - over here.\n", + /* 26*/ "We need to get back to our friend.\n", + /* 27*/ "Right, we're near. Cover me, Jo...\n", + /* 28*/ "Okay - stand back.\n", + /* 29*/ "Jonathan has been killed.\n", + /* 30*/ "Elvis has been killed.\n", + /* 31*/ "The secret hangar has been located.\n", + /* 32*/ "Okay, Jo - let's go.\n", + /* 33*/ "Alien medpack activated.\n", + /* 34*/ "Alien medpack operation aborted.\n", + /* 35*/ "Alien medpack has been administered.\n", + /* 36*/ "Mission critical object destroyed.\n", + /* 37*/ "Outer hangar door is opening.\n", + /* 38*/ "Outer hangar door is closing.\n", + /* 39*/ "Inner hangar door is opening.\n", + /* 40*/ "Inner hangar door is closing.\n", + /* 41*/ "It's the only way out of here.\n", + /* 42*/ "You're the only one who can fly it, Elvis, so get in.\n", + /* 43*/ "But we can't leave you behind.\n", + /* 44*/ "There must be a way out of here.\n", + /* 45*/ "One of us will have to stay behind and open the \nhangar doors.\n", + /* 46*/ "I'll get out on that hoverbike. Cover me while I \nopen the doors.\n", + /* 47*/ "Jonathan, go with Elvis. I'll see to the consoles.\n", + /* 48*/ "It's dangerous, Jo...\n", + /* 49*/ "I can handle it... Trust me.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Damn it, Joanna... cover me!\n", + /* 52*/ "I'll cover the stairs - you take the ramp.\n", + /* 53*/ "The hangar doors are now open.\n", + /* 54*/ "Medical containment doors unlocked.\n", + /* 55*/ "The medpack's got to be somewhere around here.\n", + /* 56*/ "Time to hook up with Jonathan, before he gets \ninto any more trouble.\n", + /* 57*/ "That smell... oil... I smelt that in the other \nhangars.\n", + /* 58*/ "The jetbike should get me out before they lock \nthe base down.\n", + /* 59*/ "Oh, no! We have a problem. It's a single seater!\n", + /* 60*/ "Two can get in but no more.\n", + /* 61*/ "Plus, it's got no style, you know what I'm saying?\n", + /* 62*/ "I'm not having this. That specimen is government property and should not leave the base.\n", + /* 63*/ "Let's see how that overconfident thief deals with our gas defense system. She'll think twice before messing with me again!\n", + /* 64*/ "What's that noise? Can't be... Gas!\n", + /* 65*/ "Noooo, that wasn't meant to happen!\n", + /* 66*/ "Please stop! I'm not supposed to die. She... Arggghhh!\n", + /* 67*/ "You idiot! We'd better get out of here.\n", + /* 68*/ "Gasps, chokes, and wheezes.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "I'm alive. I thought I'd be chopped up like the others by now. You're from the Institute, aren't you? I recognize you from before. You helped me. Thank you.\n", + /* 71*/ "You... You speak our language?\n", + /* 72*/ "Watch her... she's sharp.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "What's wrong?\n", + /* 75*/ "I have a headache. And with a head this big, that's no joke.\n", + /* 76*/ "Can you walk? We must leave before they get organized and hunt us down.\n", + /* 77*/ "I think so. What's your name?\n", + /* 78*/ "I'm Agent Dark. Or Joanna, if you prefer.\n", + /* 79*/ "Well, Joanna, I'm Protector One. But you can call me... Elvis!\n", + /* 80*/ "Console is not active.\n", + /* 81*/ "What the hell do you think you're doing? \nThis is supposed to be a sealed room! \nDon't you know anything about autopsy \nprocedures?\n", + /* 82*/ "Director Easton will hear about this, \nyoung lady.\n", + /* 83*/ "You can't take that! It's government property! \nThis is intolerable! It's... it's... \nunprofessional!!\n", + /* 84*/ "I don't care much for procedures!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/tra_str_f.c b/src/files/lang/pal-final/tra_str_f.c new file mode 100644 index 000000000..91bd5746d --- /dev/null +++ b/src/files/lang/pal-final/tra_str_f.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash ont 騁� transf駻駸 dans le Secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans le vaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Localiser l'Auto-chirurgien\n\nTous les vaisseaux maians sont 駲uip駸 d'une 'capsule auto-chirurgicale'. C'est le moyen le plus rapide de r饌nimer votre compagnon. Ces appareils sont r馮l駸 sur la physiologie maian. Vous trouverez ce dispositif dans l'駱ave ou dans les restes du vaisseau transf駻駸 aux labos.\n\n|Objectif 2: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objectif 3: - Entrer dans le hangar secret\n\nNotre agent n'a pas pu p駭騁rer dans le hangar auparavant, cela aurait grill� sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan alors qu'il tentera d'ouvrir la porte du hangar derri鑽e laquelle se trouverait un vaisseau maian.\n\n|Objectif 4: - R饌nimer le garde du corps maian\n\nR饌nimez le Maian avant de vous enfuir: une civi鑽e anti-grav pourrait se r騅駘er assez encombrante en cas de crise. Une fois qu'il sera debout et op駻ationnel, il pourra piloter le vaisseau maian hors du Secteur 51.\n\n|Objectif 5: - Quitter le Secteur 51\n\nAmenez le garde du corps maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ馥s auparavant.\n\nFIN\n", + /* 1*/ "SECTEUR 51 - FUITE\n", + /* 2*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash ont 騁� transf駻駸 dans le Secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans le vaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objectif 2: - Entrer dans le hangar secret\n\nNotre agent n'a pas pu p駭騁rer dans le hangar auparavant, cela aurait grill� sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan alors qu'il tentera d'ouvrir la porte du hangar derri鑽e laquelle se trouverait un vaisseau maian.\n\n|Objectif 3: - R饌nimer le garde du corps maian\n\nR饌nimez le Maian avant de vous enfuir: une civi鑽e anti-grav pourrait se r騅駘er assez encombrante en cas de crise. Une fois qu'il sera debout et op駻ationnel, il pourra piloter le vaisseau maian hors du Secteur 51.\n\n|Objectif 4: - Quitter le Secteur 51\n\nAmenez le garde du corps maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ馥s auparavant.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nUn appareil convoyant les conseillers de l'institut a 騁� abattu au-dessus du Nevada. Les d饕ris et les corps trouv駸 sur le site du crash ont 騁� transf駻駸 dans le Secteur 51. Un agent espion nous a inform� de la pr駸ence possible d'un rescap�. Votre mission sera de sauver et de r馗up駻er le survivant.\n\n|Carrington - \n\nJe sais que vous vous posez des questions, Joanna, mais l'heure n'est pas aux r駱onses. Je peux seulement vous dire que la cr饌ture que vous avez sauv� est un Maian, garde du corps de l'ambassadeur qui 騁ait dans le vaisseau abattu. Le reste des donn馥s vous sera transmis plus tard.\n\n|Objectif 1: - Contacter notre Agent\n\nJonathan nous a contact�. Il pense qu'il a 騁� d馗ouvert. Sa neutralisation n'est qu'une affaire de minutes. Trouvez-le avant les patrouilles.\n\n|Objectif 2: - Entrer dans le hangar secret\n\nNotre agent n'a pas pu p駭騁rer dans le hangar auparavant, cela aurait grill� sa couverture, mais nous n'avons plus le temps pour ce genre de consid駻ation. Prot馮ez Jonathan alors qu'il tentera d'ouvrir la porte du hangar derri鑽e laquelle se trouverait un vaisseau maian.\n\n|Objectif 3: - Quitter le Secteur 51\n\nAmenez le garde du corps maian dans le vaisseau en premier. Ensuite, vous et Jonathan monterez � bord. Vous devriez pouvoir vous envoler et passer au travers des d馭enses que vous aurez d駸activ馥s auparavant.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Localiser Medkit extraterrestre\n", + /* 10*/ "Rencontrer l'espion de l'IC\n", + /* 11*/ "R饌nimer Elvis avec le Medkit\n", + /* 12*/ "Localiser le hangar secret\n", + /* 13*/ "Quitter le Secteur 51\n", + /* 14*/ "Joanna - Ici Jonathan. Vous 黎es en grave danger.\n", + /* 15*/ "Ils ont inond� cette zone avec du gaz empoisonn�.\n", + /* 16*/ "Allez dans le labo o� se trouve notre ami. \nIl y a une cache.\n", + /* 17*/ "Je vous contacterai quand vous y serez! Bonne chance!\n", + /* 18*/ "Bon travail, Jo. Nous devons nous rejoindre. Ils \ndeviennent m馭iants.\n", + /* 19*/ "Passez par le conduit ouvert \ndans un des labos. D駱鹹hez-vous.\n", + /* 20*/ "Obtenir Medkit extraterr.\n", + /* 21*/ "Cassandra De Vries: \n", + /* 22*/ "Medkit\n", + /* 23*/ "", + /* 24*/ "Medkit extraterr. obtenu.\n", + /* 25*/ "Joanna - par ici.\n", + /* 26*/ "Nous devons retrouver notre ami.\n", + /* 27*/ "Bien, nous y sommes presque. Couvrez-moi, Jo...\n", + /* 28*/ "Ok - Restez derri鑽e.\n", + /* 29*/ "Jonathan a 騁� tu�.\n", + /* 30*/ "Elvis a 騁� tu�.\n", + /* 31*/ "Le hangar secret a 騁� d馗ouvert.\n", + /* 32*/ "Ok, Jo - allons-y.\n", + /* 33*/ "Medkit extraterr. activ�.\n", + /* 34*/ "Op駻ation Medkit annul馥.\n", + /* 35*/ "Medkit administr�.\n", + /* 36*/ "Objet crucial d騁ruit.\n", + /* 37*/ "Ouverture porte ext駻ieure hangar.\n", + /* 38*/ "Fermeture porte ext駻ieure hangar.\n", + /* 39*/ "Ouverture porte int駻ieure hangar.\n", + /* 40*/ "fermeture porte int駻ieure hangar.\n", + /* 41*/ "C'est la seule sortie possible.\n", + /* 42*/ "Tu es le seul � pouvoir piloter, Elvis. Alors au boulot.\n", + /* 43*/ "Mais nous ne pouvons pas te laisser derri鑽e.\n", + /* 44*/ "Il doit y avoir une solution.\n", + /* 45*/ "L'un de nous devra rester en arri鑽e pour \nouvrir le hangar.\n", + /* 46*/ "Je vais prendre cette hoverbike. Couvrez-moi \nj'ouvre les portes.\n", + /* 47*/ "Jonathan, allez avec Elvis. Je vais voir les consoles.\n", + /* 48*/ "C'est trop dangereux, Jo...\n", + /* 49*/ "Je devrais m'en sortir... Aie confiance.\n", + /* 50*/ "...Ok.\n", + /* 51*/ "Merde, Joanna... Couvrez-moi!\n", + /* 52*/ "Je vais bloquer les marches - Occupez-vous de la rampe.\n", + /* 53*/ "Les portes du hangar sont ouvertes.\n", + /* 54*/ "Les portes du bloc m馘ical sont ouvertes.\n", + /* 55*/ "Le Medkit doit se trouver par-l�.\n", + /* 56*/ "Il faut rejoindre Jonathan, avant qu'il ne \nsoit trop tard.\n", + /* 57*/ "Cette odeur... de l'huile... je l'ai sentie dans \nles autres hangars.\n", + /* 58*/ "Avec cette Jetbike je vais pouvoir m'enfuir \navant la fermeture des portes.\n", + /* 59*/ "Gros probl鑪e: c'est un monoplace!\n", + /* 60*/ "Deux peuvent y entrer, pas plus.\n", + /* 61*/ "Aucun style en plus, c'est d駱rimant.\n", + /* 62*/ "Ce sp馗imen est la propri騁� du gouvernement. Il ne doit pas quitter cette base.\n", + /* 63*/ "Voyons voir comment cette petite voleuse va s'en sortir avec les gaz. Elle y repensera � deux fois avant de venir semer le bordel ici!\n", + /* 64*/ "C'est quoi ce bruit? Mais, mais... du gaz!\n", + /* 65*/ "Ah non! C'est pas 軋 qui 騁ait pr騅u!\n", + /* 66*/ "Non, arr黎er! Je veux pas mourir. Elle... Arggghhh!\n", + /* 67*/ "Pauvre idiot! Allons nous-en.\n", + /* 68*/ "Eternuements, toussotements, pleures.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "Je suis vivant. Je pensais 黎re mort comme les autres. Vous 黎es de l'Institut? Je vous reconnais. Vous m'avez aid�. Merci beaucoup.\n", + /* 71*/ "Vous... Vous parlez notre langue?\n", + /* 72*/ "Impressionnante d馘uction.\n", + /* 73*/ "Nnnghhh... \n", + /* 74*/ "Qu'avez-vous?\n", + /* 75*/ "J'ai mal au cr穗e. Chez nous c'est assez douloureux, nous avons une grosse t黎e.\n", + /* 76*/ "Pouvez-vous marcher? Nous devons partir au plus vite.\n", + /* 77*/ "Je suis d'accord. Quel est votre nom?\n", + /* 78*/ "Agent Dark, Joanna pour les intimes.\n", + /* 79*/ "Tr鑚 bien, Joanna, je suis Gardien Prime. Mais vous pouvez m'appeler... Elvis!\n", + /* 80*/ "La console est d饕ranch馥.\n", + /* 81*/ "Mais, qu'est-ce que vous faites? \nCette pi鐵e est cens馥 黎re scell馥! \nVous ne connaissez pas les proc馘ures \nd'autopsie?\n", + /* 82*/ "Le Directeur Easton sera mis au courant, \njeune fille.\n", + /* 83*/ "Vous ne pouvez pas prendre 軋! Ca appartient au \nGouvernement! C'est intol駻able! C'est... c'est... \ntotalement anti-professionnel !!\n", + /* 84*/ "Les proc馘ures, c'est trop barbant pour moi!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/tra_str_g.c b/src/files/lang/pal-final/tra_str_g.c new file mode 100644 index 000000000..bc24e0e0f --- /dev/null +++ b/src/files/lang/pal-final/tra_str_g.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Informationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Finden Sie die den Auto-Chirugen der Aliens!\n\nAlle Maianischen Schiffe sind mit einem Ger舩 ausgestattet, das man als automatischen Chirurgen bezeichnen k�nnte. Da dieses Ger舩 auf Maianische Physiologie ausgerichtet ist, stellt es den einfachsten und sichersten Weg dar, den Bodyguard wieder zu Bewusstsein zu bringen. Das Ger舩 befindet sich entweder unter den Tr�mmern des Schiffs, oder es wurde bereits ins Labor zur Analyse gebracht.\n\n|2. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|3. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|4. Ziel: - Wiederbeleben Sie den Maianischen Bodyguard!\n\nBevor Sie diese Zone verlassen, m�ssen Sie den Maianer erwecken. Bedenken Sie, dass ein Schwebebett schon unter normalen Umst舅den nicht einfach zu steuern ist. Sobald der Maianer wieder bei Bewusstsein ist, sollte er in der Lage sein, das Schiff zu steuern.\n\n|5. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 1*/ "AREA 51 - FLUCHT\n", + /* 2*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Informationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|2. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|3. Ziel: - Wiederbeleben Sie den Maianischen Bodyguard!\n\nBevor Sie diese Zone verlassen, m�ssen Sie den Maianer erwecken. Bedenken Sie, dass ein Schwebebett schon unter normalen Umst舅den nicht einfach zu steuern ist. Sobald der Maianer wieder bei Bewusstsein ist, sollte er in der Lage sein, das Schiff zu steuern.\n\n|4. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nEin Flugzeug mit Beratern des Instituts an Bord wurde in Nevada abgeschossen. Die Flugzeugtr�mmer und die ワberreste der Besatzung wurden in die Area 51 gebracht. Einer unserer Spione hat uns �bermittelt, dass es m�glicherweise einen ワberlebenden gibt. Die Mission lautet: Retten Sie den ワberlebenden!\n\n|Carrington - \n\nIch wei゚, Sie haben Fragen, Jo. Aber ich bef�rchte, dies ist nicht der Zeitpunkt, um sie zu beantworten. Soviel sei gesagt: Der kleine Kerl, den Sie gerade gerettet haben, ist ein Maianer. Er ist der Bodyguard des Botschafters, dessen Schiff abgeschossen wurde. Weitere Details und Informationen dulden noch einigen Aufschub.\n\n|1. Ziel: - Treffen Sie sich mit unserem Agenten!\n\nJonathan berichtet, dass seine Deckung durchschaut worden ist, und er jeden Moment verhaftet werden k�nnte. Finden Sie ihn, bevor es die Anderen tun!\n\n|2. Ziel: - Betreten Sie den geheimen Hangar!\n\nUnser Agent konnte bis jetzt den geheimen Hangar nicht betreten, weil sonst seine Deckung noch viel fr�her aufgeflogen w舐e. ワber diesen Umstand m�ssen wir uns jetzt keine Sorgen mehr machen. Halten Sie Jonathan den R�cken frei, w臧rend er versucht, den T�rcode zu knacken. Wir vermuten, dass sich in diesem Hangar ein intaktes Maianisches Schiff befindet.\n\n|3. Ziel: - Fl�chten Sie aus der Area 51!\n\nZuerst m�ssen Sie den Maianischen Bodyguard zum Schiff bringen. Anschlie゚end gilt es, an Bord zu gelangen und die Basis zu verlassen. Die Luftabwehr sollte kein Problem mehr darstellen, da Sie ja schon von Ihnen au゚er Kraft gesetzt worden ist.\n\nENDE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Finden Sie das Medipack!\n", + /* 10*/ "Treffen Sie sich mit Jonathan!\n", + /* 11*/ "Wiederbeleben Sie den Maianer!\n", + /* 12*/ "Finden Sie den geheimen Hangar!\n", + /* 13*/ "Fl�chten Sie aus der Area 51!\n", + /* 14*/ "Joanna - Hier spricht Jonathan. Du befindest dich in Gefahr.\n", + /* 15*/ "Die gesamte Zone wurde mit Nervengas kontaminiert.\n", + /* 16*/ "Bring unseren Freund ins Sicherheitslabor. \nDort kannst du ihn verstecken.\n", + /* 17*/ "Ich kontaktiere dich, wenn du dort bist. Viel Gl�ck!\n", + /* 18*/ "Gute Arbeit, Jo. Wir m�ssen uns treffen. Ich \nglaube, sie haben mich erkannt.\n", + /* 19*/ "Geh durch den Wartungsschacht, den ich in einem \nder Sicherheitslabors gef�ffnet habe. Beeil dich!\n", + /* 20*/ "Erlangen Sie das extraterrestrische Medipack!\n", + /* 21*/ "Cassandra De Vries\n", + /* 22*/ "Medipack\n", + /* 23*/ "", + /* 24*/ "Medipack aufgenommen\n", + /* 25*/ "Joanna! Hier dr�ben.\n", + /* 26*/ "Wir m�ssen zu unserem Freund zur�ck.\n", + /* 27*/ "Wir sind schon ganz nahe. Gib mir Deckung, Jo...\n", + /* 28*/ "Okay - Bleib zur�ck!\n", + /* 29*/ "Jonathan wurde eliminiert.\n", + /* 30*/ "Elvis wurde eliminiert.\n", + /* 31*/ "Der geheime Hangar wurde gefunden.\n", + /* 32*/ "Okay, Jo - gehen wir.\n", + /* 33*/ "Medipack aktiviert\n", + /* 34*/ "Medipack-Atkivit舩 unterbrochen\n", + /* 35*/ "Medipack wurde verabreicht.\n", + /* 36*/ "Wichtiges Objekt wurde zerst�rt.\n", + /* 37*/ "トu゚eres Hangartor wird ge�ffnet.\n", + /* 38*/ "トu゚eres Hangartor wird geschlossen.\n", + /* 39*/ "Inneres Hangartor wird ge�ffnet.\n", + /* 40*/ "Inneres Hangartor wird geschlossen.\n", + /* 41*/ "Das ist der einzige Weg hier raus.\n", + /* 42*/ "Du bist der einzige, der das Ding fliegen kann, Elvis, also los!\n", + /* 43*/ "Aber wir k�nnen dich nicht zur�cklassen.\n", + /* 44*/ "Es muss doch einen Weg hier raus geben.\n", + /* 45*/ "Einer von uns muss hier bleiben, um die \nHangartore zu �ffnen.\n", + /* 46*/ "Ich fl�chte mit dem Hoverbike. Gebt mir Deckung, \nw臧rend ich die Tore �ffne!\n", + /* 47*/ "Jonathan, geh mit Elvis. Ich k�mmere mich um die Konsolen.\n", + /* 48*/ "Es ist gef臧rlich, Jo...\n", + /* 49*/ "Ich komme schon klar... Vertrau mir.\n", + /* 50*/ "...Okay.\n", + /* 51*/ "Verdammt, Joanna... Gib mir Deckung!\n", + /* 52*/ "Ich sichere die Treppe - k�mmere du dich um die Rampe.\n", + /* 53*/ "Die Hangartore sind jetzt offen.\n", + /* 54*/ "Die T�ren zum Sicherheitslabor wurden entriegelt.\n", + /* 55*/ "Das Medipack muss hier irgendwo sein.\n", + /* 56*/ "Ich muss mich mit Jonathan treffen, bevor\ner noch tiefer in Schwierigkeiten ger舩.\n", + /* 57*/ "Dieser Geruch... ヨl... Ich habe es schon in den \nanderen Hangars gerochen.\n", + /* 58*/ "Ich sollte auf dem Hoverbike entkommen, bevor\nalle Ausg舅ge geschlossen werden.\n", + /* 59*/ "Oh nein! Wir haben ein Problem. Hier ist nur f�r EINEN Platz!\n", + /* 60*/ "Zwei passen rein, aber das warエs dann schon.\n", + /* 61*/ "Und es ist nicht sehr stilvoll - wenn du wei゚t, wovon ich spreche.\n", + /* 62*/ "Ich lasse das nicht zu. Dieses Exemplar ist Regierungseigentum und darf die Basis nicht verlassen.\n", + /* 63*/ "Mal sehen, wie diese selbstgef舁lige Diebin mit Nervengas klarkommt. Sie wird es sich in Zukunft �berlegen, sich mit mir anzulegen!\n", + /* 64*/ "Was ist das f�r ein Ger舫sch! Es ist... GAS!\n", + /* 65*/ "Neeiiin! Das war anders geplant!\n", + /* 66*/ "Aufh�ren! Ich will noch nicht... Sie... Arggghhh!\n", + /* 67*/ "Du Idiot! Wir m�ssen raus hier.\n", + /* 68*/ "Keuchen, r�cheln und husten.\n", + /* 69*/ "***aahh...! aahaa...! aaaaahhh! aha. ahh.***\n", + /* 70*/ "Ich bin am Leben. Ich dachte, ich w�rde so wie die anderen auseinander genommen. Sie m�ssen vom Institut sein. Ich habe Sie schon mal gesehen. Danke, dass Sie mir geholfen haben.\n", + /* 71*/ "Sie... sie sprechen unsere Sprache?\n", + /* 72*/ "Vorsicht, mit ihr ist nicht zu scherzen.\n", + /* 73*/ "Earrggghh...eerggh...\n", + /* 74*/ "Was ist los?\n", + /* 75*/ "Ich habe Kopfschmerzen. Und mit einem Kopf von dieser Gr�゚e will das was hei゚en.\n", + /* 76*/ "K�nnen Sie gehen? Wir m�ssen hier weg, bevor sie uns noch dichter auf den Fersen sind.\n", + /* 77*/ "Ich denke schon. Wie hei゚en Sie?\n", + /* 78*/ "Ich bin Agent Dark. Oder Joanna, falls Sie das bevorzugen.\n", + /* 79*/ "Gut, Joanna, ich bin der Protektor Eins. Aber nennen Sie... nenn mich einfach Elvis!\n", + /* 80*/ "Konsole ist nicht aktiv.\n", + /* 81*/ "Was zur H�lle machen Sie hier? \nDieser Raum ist nur f�r autorisiertes Personal! \nWissen Sie den gar nichts �ber die Vorschriften \nbei Autopsien?\n", + /* 82*/ "Direktor Easton wird dar�ber informiert werden, \njunge Dame.\n", + /* 83*/ "Sie d�rfen das nicht! Das ist Regierungseigentum! \nDas ist nicht tolerabel! Das ist... das ist... \nunprofessionell!!!\n", + /* 84*/ "Ich habe f�r Vorschriften nicht viel �brig!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/tra_str_i.c b/src/files/lang/pal-final/tra_str_i.c new file mode 100644 index 000000000..3c30a308a --- /dev/null +++ b/src/files/lang/pal-final/tra_str_i.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Trova dispositivo AutoChirurgo alieno\n\nTutti i mezzi Maian portano un dispositivo chiamato AutoChirurgo. Il suo uso � il modo pi� veloce e sicuro per svegliare un Maian, dal momento che � progettato per agire sulla fisiologia Maian. Dovrebbe trovarsi tra i resti del velivolo o altrimenti tra gli oggetti portati al laboratorio per l'analisi.\n\n|Obiettivo 2: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 3: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 4: - Rivitalizza guardia del corpo Maian\n\nSveglia il Maian prima di cercare di uscire, poich� un idrovolante non � la cosa pi� semplice da manovrare, neanche in situazioni normali! Dopo essersi ripreso dovrebbe essere in grado di pilotare il velivolo Maian e portarvi fuori dall'Area 51.\n\n|Obiettivo 5: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 1*/ "AREA 51 - FUGA\n", + /* 2*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 2: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 3: - Rivitalizza guardia del corpo Maian\n\nSveglia il Maian prima di cercare di uscire, poich� un idrovolante non � la cosa pi� semplice da manovrare, neanche in situazioni normali! Dopo essersi ripreso dovrebbe essere in grado di pilotare il velivolo Maian e portarvi fuori dall'Area 51.\n\n|Obiettivo 4: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 3*/ "|Situazione:\n\nIl velivolo con a bordo i membri dell'istituto � stato abbattuto in Nevada. I resti del mezzo e i corpi delle vittime sono stati portati nell'Area 51. Una spia presente alla base � riuscita a comunicare all'istituto la notizia di un possibile sopravvissuto. L'obiettivo di questa missione � salvare quel sopravvissuto.\n\n|Carrington:\n\nSo che hai delle domande, Jo, ma temo non sia ora il momento di perdersi in spiegazioni. Posso solo dirti che il piccoletto che hai appena salvato � un Maian ed � una delle guardie del corpo dell'ambasciatore che si trovava sul mezzo abbattuto. Gli altri dettagli possono aspettare!\n\n|Obiettivo 1: - Appuntamento con l'agente segreto\n\nJonathan ci ha comunicato che � nella lista nera e che il suo arresto � ormai questione di minuti. Trovalo prima delle guardie!\n\n|Obiettivo 2: - Raggiungi l'hangar segreto\n\nIl nostro agente non � riuscito ad infiltrarsi nell'hangar segreto prima, poich� questo avrebbe significato mandare a monte la sua copertura, ma ora non � pi� il caso di porsi questi problemi. Tieni le guardie lontano da Jonathan mentre si apre un varco per entrare nell'hangar, in cui sospettiamo sia nascosto un idrovolante Maian ancora intatto.\n\n|Obiettivo 3: - Fuga dall'Area 51\n\nCi� significa per prima cosa portare il Maian al velivolo; poi salire a bordo insieme a lui e a Jonathan; alzarsi in volo e superare le barriere di difesa aerea di cui ti sei occupata prima.\n\nFINE\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Trova l'AutoChirurgo alieno\n", + /* 10*/ "Appuntamento con l'agente segreto\n", + /* 11*/ "Rivitalizza guardia del corpo Maian\n", + /* 12*/ "Raggiungi l'hangar segreto\n", + /* 13*/ "Fuga dall'Area 51\n", + /* 14*/ "Joanna, qui � Jonathan. Sei in grave pericolo!\n", + /* 15*/ "Hanno inondato l'area di gas nervino.\n", + /* 16*/ "Porta il nostro amico al laboratorio \ndi contenimento. L� c'� un nascondiglio.\n", + /* 17*/ "Mi metter� di nuovo in contatto con te \nquando sei sul posto. In bocca al lupo!\n", + /* 18*/ "Bel lavoro, Jo! Dobbiamo incontrarci. Stanno \niniziando a sospettare di me.\n", + /* 19*/ "Usa lo sportello di manutenzione che \nho aperto in uno dei laboratori. Veloce!\n", + /* 20*/ "Procurati AutoChirurgo\n", + /* 21*/ "Cassandra De Vries:\n", + /* 22*/ "AutoChirurgo\n", + /* 23*/ "", + /* 24*/ "Preso AutoChirurgo\n", + /* 25*/ "Joanna! Da questa parte!\n", + /* 26*/ "Dobbiamo trovare il nostro amico!\n", + /* 27*/ "Bene, siamo in zona! Coprimi, Jo...\n", + /* 28*/ "Bene, ora sta indietro!\n", + /* 29*/ "Jonathan � stato ucciso!\n", + /* 30*/ "Elvis � stato ucciso!\n", + /* 31*/ "Localizzato hangar segreto.\n", + /* 32*/ "Perfetto, Jo! Andiamo!\n", + /* 33*/ "Attivato AutoChirurgo alieno.\n", + /* 34*/ "Interrotta operazione AutoChirurgo.\n", + /* 35*/ "Somministrato AutoChirurgo alieno.\n", + /* 36*/ "Distrutto strumento essenziale alla missione.\n", + /* 37*/ "Porta esterna hangar in apertura.\n", + /* 38*/ "Porta esterna hangar in chiusura.\n", + /* 39*/ "Porta interna hangar in apertura.\n", + /* 40*/ "Porta interna hangar in chiusura.\n", + /* 41*/ "ネ l'unico modo per uscire di qui!\n", + /* 42*/ "Sei l'unico in grado di pilotarlo, Elvis, e allora fallo!\n", + /* 43*/ "Non possiamo mica lasciarti qui!\n", + /* 44*/ "Ci dev'essere un altro modo per uscire di qui!\n", + /* 45*/ "Uno di noi deve rimanere indietro \nper aprire le porte dell'hangar.\n", + /* 46*/ "Ci andr� io con l'aeromoto! Coprimi \nmentre apro le porte!\n", + /* 47*/ "Jonathan, va con Elvis. Io mi occupo dei quadri comando.\n", + /* 48*/ "ネ pericoloso, Jo...\n", + /* 49*/ "Tutto sotto controllo! Fidati!\n", + /* 50*/ "Va bene!\n", + /* 51*/ "Dannazione, Joanna... coprimi!\n", + /* 52*/ "Io copro le scale, tu prendi la rampa!\n", + /* 53*/ "Le porte dell'hangar sono aperte.\n", + /* 54*/ "Aperte porte sala di contenimento.\n", + /* 55*/ "L'AutoChirurgo deve essere qui da qualche parte.\n", + /* 56*/ "Meglio che mi metta in contatto con Jonathan, prima che \nsi cacci in qualche altro guaio!\n", + /* 57*/ "Questo odore... petrolio... l'ho gi� sentito \nnegli altri hangar.\n", + /* 58*/ "L'aeromoto dovrebbe farcela a portarmi fuori \nprima che chiudano la base.\n", + /* 59*/ "Oh, no! Abbiamo un problema. ネ una monoposto!\n", + /* 60*/ "Ce ne stanno al massimo due e non di pi�!\n", + /* 61*/ "E poi... non ha stile! Non so se rendo...\n", + /* 62*/ "Non lo ammetto! Quell'esemplare � propriet� governativa e non pu� assolutamente uscire dalla base.\n", + /* 63*/ "Vediamo come se la cava questa sfacciata criminale con l'impianto di difesa a gas. Ci penser� due volte la prossima volta prima di fare la furba con me!\n", + /* 64*/ "Cos'� quel rumore? Non pu�... ネ gas!\n", + /* 65*/ "Accidenti! Questo non era previsto!\n", + /* 66*/ "Fermati, per favore! Non posso morire adesso! Lei... Noooo!\n", + /* 67*/ "Idiota... Dobbiamo uscire di qua! Subito!!!\n", + /* 68*/ "Gasp, soffoco! Soffoco!\n", + /* 69*/ "***aaah...! aaah! aha! aha!***\n", + /* 70*/ "Sono vivo! Credevo che mi avrebbero fatto a fettine come gli altri... Sei dell'istituto, vero? Ti riconosco, mi ricordo di te. Mi hai aiutato, sono in debito con te!\n", + /* 71*/ "Parli... Parli la nostra lingua?\n", + /* 72*/ "Per�... � sveglia!!!", + /* 73*/ "Aaahhh... che male!\n", + /* 74*/ "Che succede?\n", + /* 75*/ "Ho mal di testa! E con un testone come il mio, non c'� niente da ridere!\n", + /* 76*/ "Riesci a camminare? Dobbiamo uscire di qui prima che riescano a farci fuori!\n", + /* 77*/ "S�, penso di farcela. Come ti chiami?\n", + /* 78*/ "Sono l'Agente Dark... o Joanna, se preferisci!\n", + /* 79*/ "Bene, Joanna! Io sono il Difensore 1, ma puoi chiamarmi... Elvis!\n", + /* 80*/ "Quadro comandi inattivo\n", + /* 81*/ "Cosa diavolo pensi di fare? \nL'accesso a questa sala � vietato! \nNon sei a conoscenza della procedura \ndell'autopsia?\n", + /* 82*/ "Il direttor Easton lo verr� \na sapere, signorina!\n", + /* 83*/ "Non pu� prendere quello! ネ propriet� governativa! \nネ intollerabile! ネ... �... \n� inammissibile!!!\n", + /* 84*/ "Non mi interessa un fico secco della procedura!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/tra_str_s.c b/src/files/lang/pal-final/tra_str_s.c new file mode 100644 index 000000000..9d77f5302 --- /dev/null +++ b/src/files/lang/pal-final/tra_str_s.c @@ -0,0 +1,92 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Localizar el Dispositivo Alien�gena de AutoCirug�a\n\nTodas las naves Maian llevan un dispositivo de AutoCirug�a. Utilizarlo es el m騁odo m疽 r疳ido y seguro de despertarle, ya que ha sido dise�ado para la fisiolog�a Maian. Debe encontrarse entre los restos de la nave, o si no, con los objetos que han sido llevados a analizar al laboratorio.\n\n|Objetivo Dos: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Tres: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos guardan una nave Maian intacta.\n\n|Objetivo Cuatro: - Revivir al Guardaespaldas Maian\n\nDespierta al Maian antes de intentar salir: normalmente, una camilla flotante no es la cosa m疽 f當il de manejar. Cuando est� despejado y en pie, deber� ser capaz de hacer volar la nave Maian fuera del チrea 51.\n\n|Objetivo Cinco: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 1*/ "チREA 51 - ESCAPE\n", + /* 2*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Dos: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos que guardan una nave Maian intacta.\n\n|Objetivo Tres: - Revivir al Guardaespaldas Maian\n\nDespierta al Maian antes de intentar salir: normalmente, una camilla flotante no es la cosa m疽 f當il de manejar. Cuando est� despejado y en pie, deber� ser capaz de hacer volar la nave Maian fuera del チrea 51.\n\n|Objetivo Cuatro: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nUna nave que transportaba asesores del Instituto ha sido derribada en Nevada. Los restos del impacto y los cuerpos de los asesores han sido trasladados al チrea 51. Un esp�a infiltrado en la base ha informado al Instituto acerca de un posible superviviente. La misi�n consiste en rescatar a este superviviente.\n\n|Carrington - \n\nYa s� que tienes preguntas, Joanna, y temo que 駸te no es el momento de contestarlas. Puedo decirte que el peque�o tipo que rescataste es un Maian, y que era el guardaespaldas del Embajador cuya nave fue derribada. El resto de detalles y antecedentes puede esperar.\n\n|Objetivo Uno: - Encontrar al Agente\n\nJonathan ha informado de que ahora est� bajo sospecha y espera ser arrestado en cuesti�n de minutos. Encu駭trale antes que las patrullas.\n\n|Objetivo Dos: - Entrar en el Hangar Secreto\n\nNuestro agente ha sido incapaz de entrar en el hangar secreto antes, ya que podr�a haber sido descubierto, aunque ya da igual preocuparse por ello. Mant駭 alejados a los guardas de Jonathan mientras 駘 abre la puerta del hangar donde sospechamos que guardan una nave Maian intacta.\n\n|Objetivo Tres: - Escapar del チrea 51\n\nPrimero, conduce al guardaespaldas Maian hasta la nave. Entonces Jonathan y t� deber駟s subir a la misma con 駘, y os llevar� volando a trav駸 de las defensas a駻eas de las que te encargaste antes.\n\nFIN\n", + /* 4*/ "\n", + /* 5*/ "\n", + /* 6*/ "\n", + /* 7*/ "\n", + /* 8*/ "\n", + /* 9*/ "Localizar paquete m馘ico alien�gena\n", + /* 10*/ "Encontrar al esp�a del IC\n", + /* 11*/ "Revive al Guardaespaldas Maian\n", + /* 12*/ "Localizar el hangar secreto\n", + /* 13*/ "Escapar del チrea 51\n", + /* 14*/ "ソJoanna? Jonathan al habla. Est疽 en peligro de muerte.\n", + /* 15*/ "Han inundado el 疵ea con gas nervioso.\n", + /* 16*/ "Lleva a nuestro amigo al laboratorio de contenci�n. \nAll� hay un lugar secreto.\n", + /* 17*/ "Contactar� contigo cuando est駸 all�. 。Buena suerte!\n", + /* 18*/ "Buen trabajo, Joanna. Necesitamos vernos. Est疣 \nsospechando de m�.\n", + /* 19*/ "Usa la escotilla de mantenimiento que he abierto \nen uno de los laboratorios de contenci�n. Deprisa.\n", + /* 20*/ "Obt駭 el paquete m馘ico alien�gena.\n", + /* 21*/ "Cassandra De Vries:\n", + /* 22*/ "Paq. m馘ico\n", + /* 23*/ "", + /* 24*/ "Paquete m馘ico alien�gena obtenido.\n", + /* 25*/ "Joanna. Aqu�.\n", + /* 26*/ "Necesitamos volver con nuestro amigo.\n", + /* 27*/ "Bien, estamos cerca. C�breme, Joanna...\n", + /* 28*/ "Vale. Ap疵tate.\n", + /* 29*/ "Jonathan ha muerto.\n", + /* 30*/ "Elvis ha muerto.\n", + /* 31*/ "El hangar secreto ha sido localizado.\n", + /* 32*/ "Bien, Joanna. Vamos.\n", + /* 33*/ "Paquete m馘ico alien�gena activado.\n", + /* 34*/ "Operaci�n del paquete m馘ico abortada.\n", + /* 35*/ "El paquete m馘ico alien�gena ha sido administrado.\n", + /* 36*/ "Objeto cr�tico de la misi�n destruido.\n", + /* 37*/ "Puerta exterior del hangar abierta.\n", + /* 38*/ "Puerta exterior del hangar cerrada.\n", + /* 39*/ "Puerta interior del hangar abierta.\n", + /* 40*/ "Puerta interior del hangar cerrada.\n", + /* 41*/ "Es el �nico camino para salir de aqu�.\n", + /* 42*/ "Eres el �nico que puede pilotarlo, Elvis, as� que entra.\n", + /* 43*/ "Pero no podemos dejarte atr疽.\n", + /* 44*/ "Tiene que haber un camino para salir de aqu�.\n", + /* 45*/ "Uno de nosotros debe quedarse atr疽 para abrir \nlas puertas del hangar.\n", + /* 46*/ "Saldr� en esa aeromoto. Cubridme mientras \nabro las puertas.\n", + /* 47*/ "Jonathan, ve con Elvis. Yo me ocupar� de las consolas.\n", + /* 48*/ "Es peligroso, Joanna...\n", + /* 49*/ "Puedo encargarme... Cr馥me.\n", + /* 50*/ "...De acuerdo.\n", + /* 51*/ "Maldici�n, Joanna... 。c�breme!\n", + /* 52*/ "Cubrir� las escaleras. T� toma la rampa.\n", + /* 53*/ "Las puertas del hangar est疣 abiertas.\n", + /* 54*/ "Puertas de contenci�n m馘ica abiertas.\n", + /* 55*/ "El paquete m馘ico deber�a estar por aqu�.\n", + /* 56*/ "Es hora de contactar con Jonathan, antes de que \nse meta en m疽 problemas.\n", + /* 57*/ "Ese olor... aceite... He olido eso en los \notros hangares.\n", + /* 58*/ "La aeromoto me sacar� de aqu� antes de que \ncierren la base.\n", + /* 59*/ "。Oh, no! Tenemos un problema. 。Es monoplaza!\n", + /* 60*/ "Cabr�an dos, pero ninguno m疽.\n", + /* 61*/ "Adem疽, no tiene estilo. ソSabes lo que quiero decir?\n", + /* 62*/ "No os voy a dejar. Ese esp馗imen es propiedad del gobierno y no debe abandonar la base.\n", + /* 63*/ "Veamos qu� tal se porta esa confiada ladrona con nuestro gas del sistema de defensa. 。Se lo pensar� dos veces antes de jorobarme otra vez!\n", + /* 64*/ "ソQu� es ese ruido? No puede ser... 。Gas!\n", + /* 65*/ "。Noooo, esto no deb�a ocurrir!\n", + /* 66*/ "。Por favor, para! Se supone que no debo morir. Ella... 。Arggghhh!\n", + /* 67*/ "。Idiota! Ser� mejor que salgamos de aqu�.\n", + /* 68*/ "Arrgghh... Cof, cof...\n", + /* 69*/ "***。Aahh...! 。Aahaa...! 。Aaaaahhh! Aha. Ahh.***\n", + /* 70*/ "Estoy vivo. Pensaba que hab�a ca�do como los otros. Eres del Instituto, ソno es as�? Te conozco de antes. Me ayudaste. Gracias.\n", + /* 71*/ "T�... ソT� hablas nuestro idioma?\n", + /* 72*/ "M�rala... qu� lista es...\n", + /* 73*/ "Earrggghh... eerggh...\n", + /* 74*/ "ソQu� pasa?\n", + /* 75*/ "Tengo dolor de cabeza. Y con una cabeza tan grande como 駸ta, no es cuesti�n de broma.\n", + /* 76*/ "ソPuedes andar? Debemos irnos antes de que organicen nuestra caza.\n", + /* 77*/ "Creo que s�. ソC�mo te llamas?\n", + /* 78*/ "Soy la Agente Dark. O Joanna, si lo prefieres...\n", + /* 79*/ "Bien, Joanna, soy Protector Uno. Pero t� puedes llamarme... 。Elvis!\n", + /* 80*/ "La consola no est� activa.\n", + /* 81*/ "ソQu� demonios se supone que haces? \n。Se supone que esto es una habitaci�n sellada! \nソNo sabes nada acerca de los procedimientos \npara autopsias?\n", + /* 82*/ "El Director Easton se va a enterar de esto, \njovencita.\n", + /* 83*/ "。No puedes coger eso! 。Es propiedad del gobierno! \n。Esto es intolerable! 。No es... 。No es... \n...profesional!!\n", + /* 84*/ "。No es que me importen mucho los procedimientos!\n", + /* 85*/ NULL, + /* 86*/ NULL, + /* 87*/ NULL, +}; diff --git a/src/files/lang/pal-final/uffE.c b/src/files/lang/pal-final/uffE.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/uffE.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/uffJ.c b/src/files/lang/pal-final/uffJ.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/uffJ.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/uffP.c b/src/files/lang/pal-final/uffP.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/uffP.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/uff_str_f.c b/src/files/lang/pal-final/uff_str_f.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/uff_str_f.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/uff_str_g.c b/src/files/lang/pal-final/uff_str_g.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/uff_str_g.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/uff_str_i.c b/src/files/lang/pal-final/uff_str_i.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/uff_str_i.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/uff_str_s.c b/src/files/lang/pal-final/uff_str_s.c new file mode 100644 index 000000000..fce3da490 --- /dev/null +++ b/src/files/lang/pal-final/uff_str_s.c @@ -0,0 +1,3 @@ +#include + +char *lang[] = { NULL }; diff --git a/src/files/lang/pal-final/waxE.c b/src/files/lang/pal-final/waxE.c new file mode 100644 index 000000000..ae63062de --- /dev/null +++ b/src/files/lang/pal-final/waxE.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-final/waxJ.c b/src/files/lang/pal-final/waxJ.c new file mode 100644 index 000000000..f130240d2 --- /dev/null +++ b/src/files/lang/pal-final/waxJ.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 1*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 2*/ "You are Mr Blonde. Stop mincing around and capture cassandra.\n", + /* 3*/ "Underground in Siberia, James? Some of us don't get further than the Northern Line.\n", + /* 4*/ "Locate and Escort Cassandra To Helipad\n", + /* 5*/ "Plant Nuclear Device In Laboratory Lift\n", + /* 6*/ "Assasinate Datadyne Head Of Security\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me\n", + /* 10*/ "How dare you disturb me\n", + /* 11*/ "You will regret this intrusion girl\n", + /* 12*/ "If I were you i'd leave....NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra Has Been Immobilized\n", + /* 15*/ "Cassandra Has Been Captured Successfully\n", + /* 16*/ "Security Chief Has Been Eliminated\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar Bomb\n", + /* 20*/ "Skedar Bomb\n", + /* 21*/ "Picked up Skedar Bomb\n", + /* 22*/ "Skedar Bomb Has Been Placed Successfully.\n", + /* 23*/ "Skedar Bomb Has Detonated.\n", + /* 24*/ "Lift Doors Locked - Bomb Cannot Be Placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-final/waxP.c b/src/files/lang/pal-final/waxP.c new file mode 100644 index 000000000..ae63062de --- /dev/null +++ b/src/files/lang/pal-final/waxP.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Eliminate dataDyne Captain\n\nRemove this individual to end any chance of reprisals directed against the Skedar by residual elements of the traitorous corporation. As humorous as the concept of a human wiping out the Skedar race is, we must not be blind to the power of vendetta.\n\n|Objective Three: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Plant an Explosive Device in the Lift\n\nThe inept scientists of the dataDyne Corporation should not be allowed to continue research with our technology. You will place a bomb in the elevator that will destroy all of their research data and any physical evidence remaining.\n\n|Objective Two: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 3*/ "|Background - \n\nThe incompetent Cassandra de Vries of the human corporation dataDyne has obstructed the Skedar cause for long enough. Enter her headquarters and capture her, so that she may be brought before righteous Skedar justice.\n\n|Objective One: - Locate and Escort De Vries to Helipad\n\nTo ensure that this vile human pays for her crimes against us, you are to force her to proceed to the rooftop, where she may be retrieved by a shuttle from the helipad. It would be unwise of you to allow her to come to premature harm.\n\nEND\n", + /* 4*/ "Locate and escort Cassandra to helipad\n", + /* 5*/ "Plant explosive device in lab lift\n", + /* 6*/ "Eliminate dataDyne Captain\n", + /* 7*/ "Get the hell out of my office...\n", + /* 8*/ "Go to the helipad if you want to live.\n", + /* 9*/ "You won't shoot me!\n", + /* 10*/ "How dare you disturb me!\n", + /* 11*/ "You will regret this intrusion, girl.\n", + /* 12*/ "If I were you, I'd leave... NOW!\n", + /* 13*/ "You won't shoot me!\n", + /* 14*/ "Cassandra has been immobilized.\n", + /* 15*/ "Cassandra has been captured successfully.\n", + /* 16*/ "Security chief has been eliminated.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar bomb\n", + /* 20*/ "Skedar bomb\n", + /* 21*/ "Picked up Skedar bomb.\n", + /* 22*/ "Skedar bomb has been placed successfully.\n", + /* 23*/ "Skedar bomb has detonated.\n", + /* 24*/ "Lift doors locked - bomb cannot be placed.\n", + /* 25*/ "Lift has been disabled.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-final/wax_str_f.c b/src/files/lang/pal-final/wax_str_f.c new file mode 100644 index 000000000..7ea91de72 --- /dev/null +++ b/src/files/lang/pal-final/wax_str_f.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Placer des explosifs dans l'ascenseur\n\nCes cr騁ins de scientifiques de la dataDyne Corporation ne sont plus autoris駸 � poursuivre leurs recherches gr稍e � notre technologie. Tu placeras une bombe dans l'ascenseur qui d騁ruira toutes leurs donn馥s et toutes les preuves physiques de notre coop駻ation.\n\n|Objectif 2: - Eliminer le Capitaine de dataDyne\n\nTu devras effacer cette cr饌ture pour annuler toute possibilit� de repr駸ailles contre les Skedars par des 駘駑ents r駸iduels de cette corporation infid鑞e. L'id馥 d'humains r騏ssissant � menacer notre puissante race est plus que ridicule, mais nous ne devons pas ignorer la force de la vendetta.\n\n|Objectif 3: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette chienne humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 1*/ "TOUR LUCERNE\n", + /* 2*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Placer des explosifs dans l'ascenseur\n\nCes cr騁ins de scientifiques de la dataDyne Corporation ne sont plus autoris駸 � poursuivre leurs recherches gr稍e � notre technologie. Tu placeras une bombe dans l'ascenseur qui d騁ruira toutes leurs donn馥s et toutes les preuves physiques de notre coop駻ation.\n\n|Objectif 2: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette pitoyable humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 3*/ "|Briefing - \n\nLa dirigeante de la corporation humaine dataDyne, Cassandra de Vries, par son incomp騁ence, s'est r騅駘馥 incapable de servir convenablement la cause des Skedars. Tu dois p駭騁rer dans son quartier g駭駻al pour la capturer. Elle sera ensuite pr駸ent馥 devant le Grand Conseil skedar et elle r駱ondra de ses fautes.\n\n|Objectif 1: - Trouver - escorter De Vries � H駘iport\n\nPour nous assurer que cette pitoyable humaine paiera pour ses crimes, tu devras la forcer � te suivre jusqu'au toit o� une de nos navettes viendra vous r馗up駻er. Il serait compromettant pour toi que cette cr饌ture soit bless馥 avant l'heure de son jugement.\n\nFIN\n", + /* 4*/ "Trouver - escorter De Vries � H駘iport\n", + /* 5*/ "Placer explosifs dans ascenseur Labo\n", + /* 6*/ "Assassiner chef s馗urit� dataDyne\n", + /* 7*/ "Sortez de mon bureau...\n", + /* 8*/ "Si tu veux vivre, suis-moi jusqu'� l'h駘iport.\n", + /* 9*/ "Ne me tuez pas!\n", + /* 10*/ "Comment osez-vous me d駻anger!\n", + /* 11*/ "Vous allez regretter cette intrusion.\n", + /* 12*/ "Partez! Imm馘iatement!\n", + /* 13*/ "Vous n'oserez pas tirer!\n", + /* 14*/ "Cassandra a 騁� immobilis馥.\n", + /* 15*/ "Cassandra a 騁� captur馥.\n", + /* 16*/ "Le chef de la S馗urit� a 騁� 駘imin�.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bombe skedar\n", + /* 20*/ "Bombe skedar\n", + /* 21*/ "Bombe skedar obtenue.\n", + /* 22*/ "La Bombe skedar a 騁� plac馥 correctement.\n", + /* 23*/ "La Bombe skedar a explos�.\n", + /* 24*/ "Porte d'ascenseur verrouill馥 - La bombe ne peut 黎re plac馥.\n", + /* 25*/ "Ascenseur d駸activ�.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-final/wax_str_g.c b/src/files/lang/pal-final/wax_str_g.c new file mode 100644 index 000000000..16fb3516c --- /dev/null +++ b/src/files/lang/pal-final/wax_str_g.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Platzieren Sie einen Sprengsatz im Aufzug!\n\nDen unf臧igen Wissenschaftlern von dataDyne darf nicht erlaubt werden, die Untersuchungen unserer Technologien fortzusetzen. Platzieren Sie eine Bombe im Aufzug, um s舂tliche Forschungsdaten und noch verbleibenden Beweise zu vernichten.\n\n|2. Ziel: - Eliminieren Sie den Sicherheitschef!\n\nEntfernen Sie dieses Individuum, um jegliche Repressalien durch verbleibende Elemente der abtr�nnigen Firma gegen die Skedar von vorneherein auszuschlie゚en. So lachhaft die Vorstellung, dass die Menschen die Skedar ausl�schen k�nnten, auch sein mag, man darf die Macht einer Vendetta nicht untersch舩zen.\n\n|3. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nENDE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Platzieren Sie einen Sprengsatz im Aufzug!\n\nDen unf臧igen Wissenschaftlern von dataDyne darf nicht erlaubt werden, die Untersuchungen unserer Technologien fortzusetzen. Platzieren Sie eine Bombe im Aufzug, um s舂tliche Forschungsdaten und noch verbleibenden Beweise zu vernichten.\n\n|2. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nENDE\n", + /* 3*/ "|Hintergrund - \n\nDie inkompetente Cassandra de Vries, Vorsitzende der menschlichen Firma dataDyne, hat die Sache der Skedar lange genug behindert. Betreten Sie ihr Hauptquartier und nehmen Sie sie gefangen, damit sie vor ein ordentliches Skedar-Gericht gestellt werden kann.\n\n|1. Ziel: - Finden Sie De Vries und bringen Sie sie zum Helipad!\n\nUm sicherzugehen, dass diese Menschenfrau f�r Ihre Verbrechen gegen uns zur Verantwortung gezogen wird, m�ssen Sie sie dazu zwingen, mit Ihnen aufs Dach zu gehen, wo Sie beide von einem Shuttle abgeholt werden. Es w舐e unklug, ihr vorzeitig Schaden zuzuf�gen.\n\nENDE\n", + /* 4*/ "Eskortieren Sie Cassandra zum Helipad!\n", + /* 5*/ "Platzieren Sie den Sprengsatz!\n", + /* 6*/ "Eliminieren Sie den Sicherheitschef!\n", + /* 7*/ "Raus aus meinem B�ro!\n", + /* 8*/ "Wenn Sie am Leben bleiben wollen, folgen Sie mir zum Helipad!\n", + /* 9*/ "Sie werden nicht auf mich schie゚en!\n", + /* 10*/ "Wie k�nnen Sie es wagen, mich zu st�ren?\n", + /* 11*/ "Sie werden es bereuen, hier eingedrungen zu sein.\n", + /* 12*/ "Wenn ich Sie w舐e, w�rde ich verschwinden... SOFORT!\n", + /* 13*/ "Sie werden nicht auf mich schie゚en!\n", + /* 14*/ "Cassandra wurde eliminiert.\n", + /* 15*/ "Cassandra wurde erfolgreich gefangengenommen.\n", + /* 16*/ "Sicherheitschef eliminiert\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Skedar-Bombe\n", + /* 20*/ "Skedar-Bombe\n", + /* 21*/ "Skedar-Bombe aufgenommen\n", + /* 22*/ "Die Skedar-Bombe wurde erfolgreich platziert.\n", + /* 23*/ "Die Skedar-Bombe ist detoniert.\n", + /* 24*/ "Die Aufzugst�ren sind verriegelt - Bombe kann nicht platziert werden.\n", + /* 25*/ "Aufzug inaktiv\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-final/wax_str_i.c b/src/files/lang/pal-final/wax_str_i.c new file mode 100644 index 000000000..4a37745b7 --- /dev/null +++ b/src/files/lang/pal-final/wax_str_i.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Situazione:\n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Piazza ordigno esplosivo in ascensore\n\nImpedisci a questi inetti scienziati della dataDyne Corporation di continuare la ricerca con la nostra tecnologia: piazza una bomba nell'ascensore in modo da distruggere tutti i dati della loro ricerca e qualsiasi altra prova fisica rimasta.\n\n|Obiettivo 2: - Elimina il presidente dataDyne\n\nElimina questo squallido individuo per prevenire ogni possibile tentativo di rappresaglia da parte di elementi residuali di questa azienda traditrice. Per quanto possa essere assurdo pensare che una sola persona possa annientare la razza umana, non dobbiamo sottovalutare la forza dell'odio e della vendetta.\n\n|Obiettivo 3: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 1*/ "LUCERNE TOWER\n", + /* 2*/ "|Situazione:\n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Piazza ordigno esplosivo in ascensore\n\nImpedisci a questi inetti scienziati della dataDyne Corporation di continuare la ricerca con la nostra tecnologia: piazza una bomba nell'ascensore in modo da distruggere tutti i dati della loro ricerca e qualsiasi altra prova fisica rimasta.\n\n|Obiettivo 2: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 3*/ "|Situazione:\n\nQuell'incompetente di Cassandra de Vries della dataDyne Corporation ha ostacolato la causa Skedar fin troppo a lungo. Entra nel suo ufficio e catturala, in modo da poterla portare davanti alla corte di giustizia Skedar.\n\n|Obiettivo 1: - Scova e scorta De Vries all'eliporto\n\nPer essere sicuri che questa vigliacca paghi per i suoi crimini contro di noi, dovrai costringerla ad andare all'eliporto sul tetto, dove sar� prelevata da una navetta. La vogliamo viva: impediscile di fare sciocchezze!\n\nFINE\n", + /* 4*/ "Scova e scorta De Vries all'eliporto\n", + /* 5*/ "Piazza ordigno esplosivo in ascensore\n", + /* 6*/ "Elimina il presidente dataDyne\n", + /* 7*/ "Esci subito dal mio ufficio...\n", + /* 8*/ "Va all'eliporto se tieni alla pelle!\n", + /* 9*/ "Non vorrai mica spararmi...\n", + /* 10*/ "Come osi disturbarmi!\n", + /* 11*/ "Te ne pentirai amaramente, sfacciata!\n", + /* 12*/ "Se fossi in te girerei al largo!\n", + /* 13*/ "Non vorrai mica spararmi...\n", + /* 14*/ "Cassandra � immobilizzata!\n", + /* 15*/ "Cassandra � stata catturata!\n", + /* 16*/ "Il capo della sicurezza � stato eliminato.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bomba Skedar\n", + /* 20*/ "Bomba Skedar\n", + /* 21*/ "Presa bomba Skedar\n", + /* 22*/ "La bomba Skedar � in posizione corretta.\n", + /* 23*/ "La bomba Skedar � esplosa.\n", + /* 24*/ "Porte ascensore bloccate: impossibile piazzare bomba.\n", + /* 25*/ "L'ascensore � stato disattivato.\n", + /* 26*/ NULL, + /* 27*/ NULL, +}; diff --git a/src/files/lang/pal-final/wax_str_s.c b/src/files/lang/pal-final/wax_str_s.c new file mode 100644 index 000000000..290b2e67c --- /dev/null +++ b/src/files/lang/pal-final/wax_str_s.c @@ -0,0 +1,32 @@ +#include + +char *lang[] = { + /* 0*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Colocar un Dispositivo Explosivo en el Ascensor\n\nNo se permitir� que los ineptos cient�ficos de la Corporaci�n dataDyne contin�en investigando con nuestra tecnolog�a. Deber疽 colocar una bomba en el ascensor para destruir completamente sus investigaciones, adem疽 de las posibles evidencias f�sicas.\n\n|Objetivo Dos: - Eliminar al Capit疣 de dataDyne\n\nSuprime a este individuo para acabar con cualquier represalia dirigida contra los Skedar por elementos residuales de la traidora corporaci�n. Aunque el concepto de un humano eliminando a la raza Skedar pueda resultar gracioso, no debemos cegarnos ante la fuerza de la venganza.\n\n|Objetivo Tres: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 1*/ "EDIFICIO LUCERNE\n", + /* 2*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Colocar un Dispositivo Explosivo en el Ascensor\n\nNo se permitir� que los ineptos cient�ficos de la Corporaci�n dataDyne contin�en investigando con nuestra tecnolog�a. Deber疽 colocar una bomba en el ascensor para destruir completamente sus investigaciones, adem疽 de las posibles evidencias f�sicas.\n\n|Objetivo Dos: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 3*/ "|Antecedentes - \n\nLa incompetente Cassandra De Vries de la corporaci�n humana dataDyne ha obstruido la causa Skedar demasiado tiempo. Entra en su cuartel general y capt�rala, para as� poderla llevar ante la honesta justicia Skedar.\n\n|Objetivo Uno: - Localizar y Escoltar a De Vries al Helipuerto\n\nPara asegurar que esta humana tan vil paga por sus cr�menes contra nosotros, debes obligarla a llegar al tejado, donde ser� recogida por una lanzadera en el helipuerto. Ser�a bastante insensato por tu parte permitir que ella sufra un da�o prematuro.\n\nFIN\n", + /* 4*/ "Buscar/guiar a Cassandra al helipuerto\n", + /* 5*/ "Colocar explosivo en ascensor del lab.\n", + /* 6*/ "Eliminar al Capit疣 de dataDyne\n", + /* 7*/ "Fuera de mi oficina...\n", + /* 8*/ "Ve al helipuerto si quieres vivir.\n", + /* 9*/ "。No me disparar疽!\n", + /* 10*/ "。C�mo te atreves a molestarme!\n", + /* 11*/ "Vas a lamentar esta intrusi�n, chica.\n", + /* 12*/ "Si yo fuera t�, me marchar�a... 。AHORA!\n", + /* 13*/ "。No me disparar疽!\n", + /* 14*/ "Cassandra ha sido inmovilizada.\n", + /* 15*/ "Cassandra ha sido capturada con 騙ito.\n", + /* 16*/ "El jefe de seguridad ha sido eliminado.\n", + /* 17*/ "\n", + /* 18*/ "\n", + /* 19*/ "Bomba Skedar\n", + /* 20*/ "Bomba Skedar\n", + /* 21*/ "Bomba Skedar recogida.\n", + /* 22*/ "La Bomba Skedar ha sido colocada con 騙ito.\n", + /* 23*/ "La Bomba Skedar ha sido detonada.\n", + /* 24*/ "Ascensor bloqueado. La bomba no puede ser colocada.\n", + /* 25*/ "El ascensor ha sido desactivado.\n", + /* 26*/ NULL, + /* 27*/ NULL, +};